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java.lang.Objectcom.jogamp.opengl.impl.es2.GLES2Impl
public class GLES2Impl
Field Summary |
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Fields inherited from interface javax.media.opengl.GLES2 |
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GL_NVIDIA_PLATFORM_BINARY_NV |
Constructor Summary | |
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GLES2Impl(GLProfile glp,
GLContextImpl context)
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Method Summary | |
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void |
dispatch_glActiveTexture1(int texture,
long procAddress)
Entry point to C language function: void glActiveTexture(GLenum texture); Part of GL_VERSION_1_3 |
void |
dispatch_glAttachShader1(int program,
int shader,
long procAddress)
Entry point to C language function: void glAttachShader(GLuint program, GLuint shader); Part of GL_VERSION_2_0 |
void |
dispatch_glBindAttribLocation1(int program,
int index,
String name,
long procAddress)
Entry point to C language function: void glBindAttribLocation(GLuint program, GLuint index, const char * name); Part of GL_VERSION_2_0 |
void |
dispatch_glBindFramebuffer1(int target,
int framebuffer,
long procAddress)
Entry point to C language function: void glBindFramebuffer(GLenum target, GLuint framebuffer); Part of GL_ARB_framebuffer_object |
void |
dispatch_glBindRenderbuffer1(int target,
int renderbuffer,
long procAddress)
Entry point to C language function: void glBindRenderbuffer(GLenum target, GLuint renderbuffer); Part of GL_ARB_framebuffer_object |
void |
dispatch_glBindTexture1(int target,
int texture,
long procAddress)
Entry point to C language function: void glBindTexture(GLenum target, GLuint texture); Part of GL_VERSION_1_1 |
void |
dispatch_glBlendColor1(float red,
float green,
float blue,
float alpha,
long procAddress)
Entry point to C language function: void glBlendColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); Part of GL_VERSION_1_2 |
void |
dispatch_glBlendEquation1(int mode,
long procAddress)
Entry point to C language function: void glBlendEquation(GLenum mode); Part of GL_VERSION_1_2 |
void |
dispatch_glBlendEquationSeparate1(int modeRGB,
int modeAlpha,
long procAddress)
Entry point to C language function: void glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha); Part of GL_VERSION_2_0 |
void |
dispatch_glBlendFunc1(int sfactor,
int dfactor,
long procAddress)
Entry point to C language function: void glBlendFunc(GLenum sfactor, GLenum dfactor); Part of GL_VERSION_1_0 |
void |
dispatch_glBlendFuncSeparate1(int srcRGB,
int dstRGB,
int srcAlpha,
int dstAlpha,
long procAddress)
Entry point to C language function: void glBlendFuncSeparate(GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); Part of GL_VERSION_1_4 |
int |
dispatch_glCheckFramebufferStatus1(int target,
long procAddress)
Entry point to C language function: GLenum glCheckFramebufferStatus(GLenum target); Part of GL_ARB_framebuffer_object |
void |
dispatch_glClear1(int mask,
long procAddress)
Entry point to C language function: void glClear(GLbitfield mask); Part of GL_VERSION_1_0 |
void |
dispatch_glClearColor1(float red,
float green,
float blue,
float alpha,
long procAddress)
Entry point to C language function: void glClearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); Part of GL_VERSION_1_0 |
void |
dispatch_glClearDepthf1(float depth,
long procAddress)
Entry point to C language function: void glClearDepthf(GLclampf depth); Part of GL_ES_VERSION_2_0 |
void |
dispatch_glClearStencil1(int s,
long procAddress)
Entry point to C language function: void glClearStencil(GLint s); Part of GL_VERSION_1_0 |
void |
dispatch_glColorMask1(boolean red,
boolean green,
boolean blue,
boolean alpha,
long procAddress)
Entry point to C language function: void glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); Part of GL_VERSION_1_0 |
void |
dispatch_glCompileShader1(int shader,
long procAddress)
Entry point to C language function: void glCompileShader(GLuint shader); Part of GL_VERSION_2_0 |
void |
dispatch_glCopyTexImage2D1(int target,
int level,
int internalformat,
int x,
int y,
int width,
int height,
int border,
long procAddress)
Entry point to C language function: void glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); Part of GL_VERSION_1_1 |
void |
dispatch_glCopyTexSubImage2D1(int target,
int level,
int xoffset,
int yoffset,
int x,
int y,
int width,
int height,
long procAddress)
Entry point to C language function: void glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); Part of GL_VERSION_1_1 |
int |
dispatch_glCreateProgram1(long procAddress)
Entry point to C language function: GLuint glCreateProgram(void); Part of GL_VERSION_2_0 |
int |
dispatch_glCreateShader1(int type,
long procAddress)
Entry point to C language function: GLuint glCreateShader(GLenum type); Part of GL_VERSION_2_0 |
void |
dispatch_glCullFace1(int mode,
long procAddress)
Entry point to C language function: void glCullFace(GLenum mode); Part of GL_VERSION_1_0 |
void |
dispatch_glDeleteProgram1(int program,
long procAddress)
Entry point to C language function: void glDeleteProgram(GLuint program); Part of GL_VERSION_2_0 |
void |
dispatch_glDeleteShader1(int shader,
long procAddress)
Entry point to C language function: void glDeleteShader(GLuint shader); Part of GL_VERSION_2_0 |
void |
dispatch_glDepthFunc1(int func,
long procAddress)
Entry point to C language function: void glDepthFunc(GLenum func); Part of GL_VERSION_1_0 |
void |
dispatch_glDepthMask1(boolean flag,
long procAddress)
Entry point to C language function: void glDepthMask(GLboolean flag); Part of GL_VERSION_1_0 |
void |
dispatch_glDepthRangef1(float zNear,
float zFar,
long procAddress)
Entry point to C language function: void glDepthRangef(GLclampf zNear, GLclampf zFar); Part of GL_ES_VERSION_2_0 |
void |
dispatch_glDetachShader1(int program,
int shader,
long procAddress)
Entry point to C language function: void glDetachShader(GLuint program, GLuint shader); Part of GL_VERSION_2_0 |
void |
dispatch_glDisable1(int cap,
long procAddress)
Entry point to C language function: void glDisable(GLenum cap); Part of GL_VERSION_1_0 |
void |
dispatch_glDisableVertexAttribArray1(int index,
long procAddress)
Entry point to C language function: void glDisableVertexAttribArray(GLuint index); Part of GL_VERSION_2_0 |
void |
dispatch_glDrawArrays1(int mode,
int first,
int count,
long procAddress)
Entry point to C language function: void glDrawArrays(GLenum mode, GLint first, GLsizei count); Part of GL_VERSION_1_1 |
void |
dispatch_glEnable1(int cap,
long procAddress)
Entry point to C language function: void glEnable(GLenum cap); Part of GL_VERSION_1_0 |
void |
dispatch_glEnableVertexAttribArray1(int index,
long procAddress)
Entry point to C language function: void glEnableVertexAttribArray(GLuint index); Part of GL_VERSION_2_0 |
void |
dispatch_glFinish1(long procAddress)
Entry point to C language function: void glFinish(void); Part of GL_VERSION_1_0 |
void |
dispatch_glFlush1(long procAddress)
Entry point to C language function: void glFlush(void); Part of GL_VERSION_1_0 |
void |
dispatch_glFramebufferRenderbuffer1(int target,
int attachment,
int renderbuffertarget,
int renderbuffer,
long procAddress)
Entry point to C language function: void glFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); Part of GL_ARB_framebuffer_object |
void |
dispatch_glFramebufferTexture2D1(int target,
int attachment,
int textarget,
int texture,
int level,
long procAddress)
Entry point to C language function: void glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); Part of GL_ARB_framebuffer_object |
void |
dispatch_glFrontFace1(int mode,
long procAddress)
Entry point to C language function: void glFrontFace(GLenum mode); Part of GL_VERSION_1_0 |
void |
dispatch_glGenerateMipmap1(int target,
long procAddress)
Entry point to C language function: void glGenerateMipmap(GLenum target); Part of GL_ARB_framebuffer_object |
int |
dispatch_glGetAttribLocation1(int program,
String name,
long procAddress)
Entry point to C language function: int glGetAttribLocation(GLuint program, const char * name); Part of GL_VERSION_2_0 |
int |
dispatch_glGetError1(long procAddress)
Entry point to C language function: GLenum glGetError(void); Part of GL_VERSION_1_0 |
int |
dispatch_glGetUniformLocation1(int program,
String name,
long procAddress)
Entry point to C language function: int glGetUniformLocation(GLuint program, const char * name); Part of GL_VERSION_2_0 |
void |
dispatch_glHint1(int target,
int mode,
long procAddress)
Entry point to C language function: void glHint(GLenum target, GLenum mode); Part of GL_VERSION_1_0 |
boolean |
dispatch_glIsBuffer1(int buffer,
long procAddress)
Entry point to C language function: GLboolean glIsBuffer(GLuint buffer); Part of GL_VERSION_1_5 |
boolean |
dispatch_glIsEnabled1(int cap,
long procAddress)
Entry point to C language function: GLboolean glIsEnabled(GLenum cap); Part of GL_VERSION_1_0 |
boolean |
dispatch_glIsFramebuffer1(int framebuffer,
long procAddress)
Entry point to C language function: GLboolean glIsFramebuffer(GLuint framebuffer); Part of GL_ARB_framebuffer_object |
boolean |
dispatch_glIsProgram1(int program,
long procAddress)
Entry point to C language function: GLboolean glIsProgram(GLuint program); Part of GL_VERSION_2_0 |
boolean |
dispatch_glIsRenderbuffer1(int renderbuffer,
long procAddress)
Entry point to C language function: GLboolean glIsRenderbuffer(GLuint renderbuffer); Part of GL_ARB_framebuffer_object |
boolean |
dispatch_glIsShader1(int shader,
long procAddress)
Entry point to C language function: GLboolean glIsShader(GLuint shader); Part of GL_VERSION_2_0 |
boolean |
dispatch_glIsTexture1(int texture,
long procAddress)
Entry point to C language function: GLboolean glIsTexture(GLuint texture); Part of GL_VERSION_1_1 |
void |
dispatch_glLineWidth1(float width,
long procAddress)
Entry point to C language function: void glLineWidth(GLfloat width); Part of GL_VERSION_1_0 |
void |
dispatch_glLinkProgram1(int program,
long procAddress)
Entry point to C language function: void glLinkProgram(GLuint program); Part of GL_VERSION_2_0 |
void |
dispatch_glPolygonOffset1(float factor,
float units,
long procAddress)
Entry point to C language function: void glPolygonOffset(GLfloat factor, GLfloat units); Part of GL_VERSION_1_0 |
void |
dispatch_glReleaseShaderCompiler1(long procAddress)
Entry point to C language function: void glReleaseShaderCompiler(void); Part of GL_ES_VERSION_2_0 |
void |
dispatch_glRenderbufferStorage1(int target,
int internalformat,
int width,
int height,
long procAddress)
Entry point to C language function: void glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height); Part of GL_ARB_framebuffer_object |
void |
dispatch_glSampleCoverage1(float value,
boolean invert,
long procAddress)
Entry point to C language function: void glSampleCoverage(GLclampf value, GLboolean invert); Part of GL_VERSION_1_3 |
void |
dispatch_glScissor1(int x,
int y,
int width,
int height,
long procAddress)
Entry point to C language function: void glScissor(GLint x, GLint y, GLsizei width, GLsizei height); Part of GL_VERSION_1_0 |
void |
dispatch_glStencilFunc1(int func,
int ref,
int mask,
long procAddress)
Entry point to C language function: void glStencilFunc(GLenum func, GLint ref, GLuint mask); Part of GL_VERSION_1_0 |
void |
dispatch_glStencilFuncSeparate1(int face,
int func,
int ref,
int mask,
long procAddress)
Entry point to C language function: void glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask); Part of GL_VERSION_2_0 |
void |
dispatch_glStencilMask1(int mask,
long procAddress)
Entry point to C language function: void glStencilMask(GLuint mask); Part of GL_VERSION_1_0 |
void |
dispatch_glStencilMaskSeparate1(int face,
int mask,
long procAddress)
Entry point to C language function: void glStencilMaskSeparate(GLenum face, GLuint mask); Part of GL_VERSION_2_0 |
void |
dispatch_glStencilOp1(int fail,
int zfail,
int zpass,
long procAddress)
Entry point to C language function: void glStencilOp(GLenum fail, GLenum zfail, GLenum zpass); Part of GL_VERSION_1_0 |
void |
dispatch_glStencilOpSeparate1(int face,
int fail,
int zfail,
int zpass,
long procAddress)
Entry point to C language function: void glStencilOpSeparate(GLenum face, GLenum fail, GLenum zfail, GLenum zpass); Part of GL_VERSION_2_0 |
void |
dispatch_glTexParameterf1(int target,
int pname,
float param,
long procAddress)
Entry point to C language function: void glTexParameterf(GLenum target, GLenum pname, GLfloat param); Part of GL_VERSION_1_0 |
void |
dispatch_glTexParameteri1(int target,
int pname,
int param,
long procAddress)
Entry point to C language function: void glTexParameteri(GLenum target, GLenum pname, GLint param); Part of GL_VERSION_1_0 |
void |
dispatch_glUniform1f1(int location,
float x,
long procAddress)
Entry point to C language function: void glUniform1f(GLint location, GLfloat x); Part of GL_VERSION_2_0 |
void |
dispatch_glUniform1i1(int location,
int x,
long procAddress)
Entry point to C language function: void glUniform1i(GLint location, GLint x); Part of GL_VERSION_2_0 |
void |
dispatch_glUniform2f1(int location,
float x,
float y,
long procAddress)
Entry point to C language function: void glUniform2f(GLint location, GLfloat x, GLfloat y); Part of GL_VERSION_2_0 |
void |
dispatch_glUniform2i1(int location,
int x,
int y,
long procAddress)
Entry point to C language function: void glUniform2i(GLint location, GLint x, GLint y); Part of GL_VERSION_2_0 |
void |
dispatch_glUniform3f1(int location,
float x,
float y,
float z,
long procAddress)
Entry point to C language function: void glUniform3f(GLint location, GLfloat x, GLfloat y, GLfloat z); Part of GL_VERSION_2_0 |
void |
dispatch_glUniform3i1(int location,
int x,
int y,
int z,
long procAddress)
Entry point to C language function: void glUniform3i(GLint location, GLint x, GLint y, GLint z); Part of GL_VERSION_2_0 |
void |
dispatch_glUniform4f1(int location,
float x,
float y,
float z,
float w,
long procAddress)
Entry point to C language function: void glUniform4f(GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w); Part of GL_VERSION_2_0 |
void |
dispatch_glUniform4i1(int location,
int x,
int y,
int z,
int w,
long procAddress)
Entry point to C language function: void glUniform4i(GLint location, GLint x, GLint y, GLint z, GLint w); Part of GL_VERSION_2_0 |
boolean |
dispatch_glUnmapBuffer1(int target,
long procAddress)
Entry point to C language function: GLboolean glUnmapBufferOES(GLenum target); Part of GL_VERSION_1_5, GL_OES_mapbuffer |
void |
dispatch_glUseProgram1(int program,
long procAddress)
Entry point to C language function: void glUseProgram(GLuint program); Part of GL_VERSION_2_0 |
void |
dispatch_glValidateProgram1(int program,
long procAddress)
Entry point to C language function: void glValidateProgram(GLuint program); Part of GL_VERSION_2_0 |
void |
dispatch_glVertexAttrib1f1(int indx,
float x,
long procAddress)
Entry point to C language function: void glVertexAttrib1f(GLuint indx, GLfloat x); Part of GL_VERSION_2_0 |
void |
dispatch_glVertexAttrib2f1(int indx,
float x,
float y,
long procAddress)
Entry point to C language function: void glVertexAttrib2f(GLuint indx, GLfloat x, GLfloat y); Part of GL_VERSION_2_0 |
void |
dispatch_glVertexAttrib3f1(int indx,
float x,
float y,
float z,
long procAddress)
Entry point to C language function: void glVertexAttrib3f(GLuint indx, GLfloat x, GLfloat y, GLfloat z); Part of GL_VERSION_2_0 |
void |
dispatch_glVertexAttrib4f1(int indx,
float x,
float y,
float z,
float w,
long procAddress)
Entry point to C language function: void glVertexAttrib4f(GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w); Part of GL_VERSION_2_0 |
void |
dispatch_glViewport1(int x,
int y,
int width,
int height,
long procAddress)
Entry point to C language function: void glViewport(GLint x, GLint y, GLsizei width, GLsizei height); Part of GL_VERSION_1_0 |
GLContext |
getContext()
Returns the context this GL object is associated with for better error checking by DebugGL. |
Object |
getExtension(String extensionName)
Returns an object providing access to the specified OpenGL extension. |
GL |
getGL()
Casts this object to the GL interface. |
GL2 |
getGL2()
Casts this object to the GL2 interface. |
GL2ES1 |
getGL2ES1()
Casts this object to the GL2ES1 interface. |
GL2ES2 |
getGL2ES2()
Casts this object to the GL2ES2 interface. |
GL2GL3 |
getGL2GL3()
Casts this object to the GL2GL3 interface. |
GL3 |
getGL3()
Casts this object to the GL3 interface. |
GL3bc |
getGL3bc()
Casts this object to the GL3bc interface. |
GL4 |
getGL4()
Casts this object to the GL4 interface. |
GL4bc |
getGL4bc()
Casts this object to the GL4bc interface. |
GLES1 |
getGLES1()
Casts this object to the GLES1 interface. |
GLES2 |
getGLES2()
Casts this object to the GLES2 interface. |
GLProfile |
getGLProfile()
Returns the GLProfile with which this GL object is associated. |
Object |
getPlatformGLExtensions()
Returns an object through which platform-specific OpenGL extensions (EGL, GLX, WGL, etc.) may be accessed. |
int |
getSwapInterval()
Provides a platform-independent way to get the swap interval set by GLBase.setSwapInterval(int) . |
void |
glActiveTexture(int texture)
Entry point to C language function: void glActiveTexture(GLenum texture); Part of GL_VERSION_1_3 |
void |
glAttachShader(int program,
int shader)
Entry point to C language function: void glAttachShader(GLuint program, GLuint shader); Part of GL_VERSION_2_0 |
void |
glBindAttribLocation(int program,
int index,
String name)
Entry point to C language function: void glBindAttribLocation(GLuint program, GLuint index, const char * name); Part of GL_VERSION_2_0 |
void |
glBindBuffer(int target,
int buffer)
Entry point to C language function: void glBindBuffer(GLenum target, GLuint buffer); Part of GL_VERSION_1_5 |
void |
glBindFramebuffer(int target,
int framebuffer)
Entry point to C language function: void glBindFramebuffer(GLenum target, GLuint framebuffer); Part of GL_ARB_framebuffer_object |
void |
glBindRenderbuffer(int target,
int renderbuffer)
Entry point to C language function: void glBindRenderbuffer(GLenum target, GLuint renderbuffer); Part of GL_ARB_framebuffer_object |
void |
glBindTexture(int target,
int texture)
Entry point to C language function: void glBindTexture(GLenum target, GLuint texture); Part of GL_VERSION_1_1 |
void |
glBlendColor(float red,
float green,
float blue,
float alpha)
Entry point to C language function: void glBlendColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); Part of GL_VERSION_1_2 |
void |
glBlendEquation(int mode)
Entry point to C language function: void glBlendEquation(GLenum mode); Part of GL_VERSION_1_2 |
void |
glBlendEquationSeparate(int modeRGB,
int modeAlpha)
Entry point to C language function: void glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha); Part of GL_VERSION_2_0 |
void |
glBlendFunc(int sfactor,
int dfactor)
Entry point to C language function: void glBlendFunc(GLenum sfactor, GLenum dfactor); Part of GL_VERSION_1_0 |
void |
glBlendFuncSeparate(int srcRGB,
int dstRGB,
int srcAlpha,
int dstAlpha)
Entry point to C language function: void glBlendFuncSeparate(GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); Part of GL_VERSION_1_4 |
void |
glBufferData(int target,
int size,
Buffer data,
int usage)
Entry point to C language function: void glBufferData(GLenum target, GLsizeiptr size, const void * data, GLenum usage); Part of GL_VERSION_1_5 |
void |
glBufferSubData(int target,
int offset,
int size,
Buffer data)
Entry point to C language function: void glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const void * data); Part of GL_VERSION_1_5 |
int |
glCheckFramebufferStatus(int target)
Entry point to C language function: GLenum glCheckFramebufferStatus(GLenum target); Part of GL_ARB_framebuffer_object |
void |
glClear(int mask)
Entry point to C language function: void glClear(GLbitfield mask); Part of GL_VERSION_1_0 |
void |
glClearColor(float red,
float green,
float blue,
float alpha)
Entry point to C language function: void glClearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); Part of GL_VERSION_1_0 |
void |
glClearDepth(double depth)
|
void |
glClearDepthf(float depth)
Entry point to C language function: void glClearDepthf(GLclampf depth); Part of GL_ES_VERSION_2_0 |
void |
glClearStencil(int s)
Entry point to C language function: void glClearStencil(GLint s); Part of GL_VERSION_1_0 |
void |
glColorMask(boolean red,
boolean green,
boolean blue,
boolean alpha)
Entry point to C language function: void glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); Part of GL_VERSION_1_0 |
void |
glCompileShader(int shader)
Entry point to C language function: void glCompileShader(GLuint shader); Part of GL_VERSION_2_0 |
void |
glCompressedTexImage2D(int target,
int level,
int internalformat,
int width,
int height,
int border,
int imageSize,
Buffer data)
Entry point to C language function: void glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void * data); Part of GL_VERSION_1_3 |
void |
glCompressedTexImage2D(int target,
int level,
int internalformat,
int width,
int height,
int border,
int imageSize,
long data_buffer_offset)
Entry point to C language function: void glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void * data); Part of GL_VERSION_1_3 |
void |
glCompressedTexSubImage2D(int target,
int level,
int xoffset,
int yoffset,
int width,
int height,
int format,
int imageSize,
Buffer data)
Entry point to C language function: void glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void * data); Part of GL_VERSION_1_3 |
void |
glCompressedTexSubImage2D(int target,
int level,
int xoffset,
int yoffset,
int width,
int height,
int format,
int imageSize,
long data_buffer_offset)
Entry point to C language function: void glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void * data); Part of GL_VERSION_1_3 |
void |
glCopyTexImage2D(int target,
int level,
int internalformat,
int x,
int y,
int width,
int height,
int border)
Entry point to C language function: void glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); Part of GL_VERSION_1_1 |
void |
glCopyTexSubImage2D(int target,
int level,
int xoffset,
int yoffset,
int x,
int y,
int width,
int height)
Entry point to C language function: void glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); Part of GL_VERSION_1_1 |
int |
glCreateProgram()
Entry point to C language function: GLuint glCreateProgram(void); Part of GL_VERSION_2_0 |
int |
glCreateShader(int type)
Entry point to C language function: GLuint glCreateShader(GLenum type); Part of GL_VERSION_2_0 |
void |
glCullFace(int mode)
Entry point to C language function: void glCullFace(GLenum mode); Part of GL_VERSION_1_0 |
void |
glDeleteBuffers(int n,
int[] buffers,
int buffers_offset)
Entry point to C language function: void glDeleteBuffers(GLsizei n, const GLuint * buffers); Part of GL_VERSION_1_5 |
void |
glDeleteBuffers(int n,
IntBuffer buffers)
Entry point to C language function: void glDeleteBuffers(GLsizei n, const GLuint * buffers); Part of GL_VERSION_1_5 |
void |
glDeleteFramebuffers(int n,
int[] framebuffers,
int framebuffers_offset)
Entry point to C language function: void glDeleteFramebuffers(GLsizei n, const GLuint * framebuffers); Part of GL_ARB_framebuffer_object |
void |
glDeleteFramebuffers(int n,
IntBuffer framebuffers)
Entry point to C language function: void glDeleteFramebuffers(GLsizei n, const GLuint * framebuffers); Part of GL_ARB_framebuffer_object |
void |
glDeleteProgram(int program)
Entry point to C language function: void glDeleteProgram(GLuint program); Part of GL_VERSION_2_0 |
void |
glDeleteRenderbuffers(int n,
int[] renderbuffers,
int renderbuffers_offset)
Entry point to C language function: void glDeleteRenderbuffers(GLsizei n, const GLuint * renderbuffers); Part of GL_ARB_framebuffer_object |
void |
glDeleteRenderbuffers(int n,
IntBuffer renderbuffers)
Entry point to C language function: void glDeleteRenderbuffers(GLsizei n, const GLuint * renderbuffers); Part of GL_ARB_framebuffer_object |
void |
glDeleteShader(int shader)
Entry point to C language function: void glDeleteShader(GLuint shader); Part of GL_VERSION_2_0 |
void |
glDeleteTextures(int n,
int[] textures,
int textures_offset)
Entry point to C language function: void glDeleteTextures(GLsizei n, const GLuint * textures); Part of GL_VERSION_1_1 |
void |
glDeleteTextures(int n,
IntBuffer textures)
Entry point to C language function: void glDeleteTextures(GLsizei n, const GLuint * textures); Part of GL_VERSION_1_1 |
void |
glDepthFunc(int func)
Entry point to C language function: void glDepthFunc(GLenum func); Part of GL_VERSION_1_0 |
void |
glDepthMask(boolean flag)
Entry point to C language function: void glDepthMask(GLboolean flag); Part of GL_VERSION_1_0 |
void |
glDepthRange(double zNear,
double zFar)
|
void |
glDepthRangef(float zNear,
float zFar)
Entry point to C language function: void glDepthRangef(GLclampf zNear, GLclampf zFar); Part of GL_ES_VERSION_2_0 |
void |
glDetachShader(int program,
int shader)
Entry point to C language function: void glDetachShader(GLuint program, GLuint shader); Part of GL_VERSION_2_0 |
void |
glDisable(int cap)
Entry point to C language function: void glDisable(GLenum cap); Part of GL_VERSION_1_0 |
void |
glDisableVertexAttribArray(int index)
Entry point to C language function: void glDisableVertexAttribArray(GLuint index); Part of GL_VERSION_2_0 |
void |
glDrawArrays(int mode,
int first,
int count)
Entry point to C language function: void glDrawArrays(GLenum mode, GLint first, GLsizei count); Part of GL_VERSION_1_1 |
void |
glDrawElements(int mode,
int count,
int type,
Buffer indices)
Entry point to C language function: void glDrawElements(GLenum mode, GLsizei count, GLenum type, const void * indices); Part of GL_VERSION_1_1 |
void |
glDrawElements(int mode,
int count,
int type,
long indices_buffer_offset)
Entry point to C language function: void glDrawElements(GLenum mode, GLsizei count, GLenum type, const void * indices); Part of GL_VERSION_1_1 |
void |
glEGLImageTargetTexture2DOES(int target,
Buffer image)
Entry point to C language function: void glEGLImageTargetTexture2DOES(GLenum target, GLeglImageOES image); Part of GL_OES_EGL_image |
void |
glEnable(int cap)
Entry point to C language function: void glEnable(GLenum cap); Part of GL_VERSION_1_0 |
void |
glEnableVertexAttribArray(int index)
Entry point to C language function: void glEnableVertexAttribArray(GLuint index); Part of GL_VERSION_2_0 |
void |
glFinish()
Entry point to C language function: void glFinish(void); Part of GL_VERSION_1_0 |
void |
glFlush()
Entry point to C language function: void glFlush(void); Part of GL_VERSION_1_0 |
void |
glFramebufferRenderbuffer(int target,
int attachment,
int renderbuffertarget,
int renderbuffer)
Entry point to C language function: void glFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); Part of GL_ARB_framebuffer_object |
void |
glFramebufferTexture2D(int target,
int attachment,
int textarget,
int texture,
int level)
Entry point to C language function: void glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); Part of GL_ARB_framebuffer_object |
void |
glFrontFace(int mode)
Entry point to C language function: void glFrontFace(GLenum mode); Part of GL_VERSION_1_0 |
void |
glGenBuffers(int n,
int[] buffers,
int buffers_offset)
Entry point to C language function: void glGenBuffers(GLsizei n, GLuint * buffers); Part of GL_VERSION_1_5 |
void |
glGenBuffers(int n,
IntBuffer buffers)
Entry point to C language function: void glGenBuffers(GLsizei n, GLuint * buffers); Part of GL_VERSION_1_5 |
void |
glGenerateMipmap(int target)
Entry point to C language function: void glGenerateMipmap(GLenum target); Part of GL_ARB_framebuffer_object |
void |
glGenFramebuffers(int n,
int[] framebuffers,
int framebuffers_offset)
Entry point to C language function: void glGenFramebuffers(GLsizei n, GLuint * framebuffers); Part of GL_ARB_framebuffer_object |
void |
glGenFramebuffers(int n,
IntBuffer framebuffers)
Entry point to C language function: void glGenFramebuffers(GLsizei n, GLuint * framebuffers); Part of GL_ARB_framebuffer_object |
void |
glGenRenderbuffers(int n,
int[] renderbuffers,
int renderbuffers_offset)
Entry point to C language function: void glGenRenderbuffers(GLsizei n, GLuint * renderbuffers); Part of GL_ARB_framebuffer_object |
void |
glGenRenderbuffers(int n,
IntBuffer renderbuffers)
Entry point to C language function: void glGenRenderbuffers(GLsizei n, GLuint * renderbuffers); Part of GL_ARB_framebuffer_object |
void |
glGenTextures(int n,
int[] textures,
int textures_offset)
Entry point to C language function: void glGenTextures(GLsizei n, GLuint * textures); Part of GL_VERSION_1_1 |
void |
glGenTextures(int n,
IntBuffer textures)
Entry point to C language function: void glGenTextures(GLsizei n, GLuint * textures); Part of GL_VERSION_1_1 |
void |
glGetActiveAttrib(int program,
int index,
int bufsize,
int[] length,
int length_offset,
int[] size,
int size_offset,
int[] type,
int type_offset,
byte[] name,
int name_offset)
Entry point to C language function: void glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufsize, GLsizei * length, GLint * size, GLenum * type, char * name); Part of GL_VERSION_2_0 |
void |
glGetActiveAttrib(int program,
int index,
int bufsize,
IntBuffer length,
IntBuffer size,
IntBuffer type,
ByteBuffer name)
Entry point to C language function: void glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufsize, GLsizei * length, GLint * size, GLenum * type, char * name); Part of GL_VERSION_2_0 |
void |
glGetActiveUniform(int program,
int index,
int bufsize,
int[] length,
int length_offset,
int[] size,
int size_offset,
int[] type,
int type_offset,
byte[] name,
int name_offset)
Entry point to C language function: void glGetActiveUniform(GLuint program, GLuint index, GLsizei bufsize, GLsizei * length, GLint * size, GLenum * type, char * name); Part of GL_VERSION_2_0 |
void |
glGetActiveUniform(int program,
int index,
int bufsize,
IntBuffer length,
IntBuffer size,
IntBuffer type,
ByteBuffer name)
Entry point to C language function: void glGetActiveUniform(GLuint program, GLuint index, GLsizei bufsize, GLsizei * length, GLint * size, GLenum * type, char * name); Part of GL_VERSION_2_0 |
void |
glGetAttachedShaders(int program,
int maxcount,
int[] count,
int count_offset,
int[] shaders,
int shaders_offset)
Entry point to C language function: void glGetAttachedShaders(GLuint program, GLsizei maxcount, GLsizei * count, GLuint * shaders); Part of GL_VERSION_2_0 |
void |
glGetAttachedShaders(int program,
int maxcount,
IntBuffer count,
IntBuffer shaders)
Entry point to C language function: void glGetAttachedShaders(GLuint program, GLsizei maxcount, GLsizei * count, GLuint * shaders); Part of GL_VERSION_2_0 |
int |
glGetAttribLocation(int program,
String name)
Entry point to C language function: int glGetAttribLocation(GLuint program, const char * name); Part of GL_VERSION_2_0 |
void |
glGetBooleanv(int pname,
byte[] params,
int params_offset)
Entry point to C language function: void glGetBooleanv(GLenum pname, GLboolean * params); Part of GL_VERSION_1_0 |
void |
glGetBooleanv(int pname,
ByteBuffer params)
Entry point to C language function: void glGetBooleanv(GLenum pname, GLboolean * params); Part of GL_VERSION_1_0 |
int |
glGetBoundBuffer(int target)
|
void |
glGetBufferParameteriv(int target,
int pname,
int[] params,
int params_offset)
Entry point to C language function: void glGetBufferParameteriv(GLenum target, GLenum pname, GLint * params); Part of GL_VERSION_1_5 |
void |
glGetBufferParameteriv(int target,
int pname,
IntBuffer params)
Entry point to C language function: void glGetBufferParameteriv(GLenum target, GLenum pname, GLint * params); Part of GL_VERSION_1_5 |
int |
glGetError()
Entry point to C language function: GLenum glGetError(void); Part of GL_VERSION_1_0 |
void |
glGetFloatv(int pname,
float[] params,
int params_offset)
Entry point to C language function: void glGetFloatv(GLenum pname, GLfloat * params); Part of GL_VERSION_1_0 |
void |
glGetFloatv(int pname,
FloatBuffer params)
Entry point to C language function: void glGetFloatv(GLenum pname, GLfloat * params); Part of GL_VERSION_1_0 |
void |
glGetFramebufferAttachmentParameteriv(int target,
int attachment,
int pname,
int[] params,
int params_offset)
Entry point to C language function: void glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint * params); Part of GL_ARB_framebuffer_object |
void |
glGetFramebufferAttachmentParameteriv(int target,
int attachment,
int pname,
IntBuffer params)
Entry point to C language function: void glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint * params); Part of GL_ARB_framebuffer_object |
void |
glGetIntegerv(int pname,
int[] params,
int params_offset)
Entry point to C language function: void glGetIntegerv(GLenum pname, GLint * params); Part of GL_VERSION_1_0 |
void |
glGetIntegerv(int pname,
IntBuffer params)
Entry point to C language function: void glGetIntegerv(GLenum pname, GLint * params); Part of GL_VERSION_1_0 |
void |
glGetProgramInfoLog(int program,
int bufsize,
int[] length,
int length_offset,
byte[] infolog,
int infolog_offset)
Entry point to C language function: void glGetProgramInfoLog(GLuint program, GLsizei bufsize, GLsizei * length, char * infolog); Part of GL_VERSION_2_0 |
void |
glGetProgramInfoLog(int program,
int bufsize,
IntBuffer length,
ByteBuffer infolog)
Entry point to C language function: void glGetProgramInfoLog(GLuint program, GLsizei bufsize, GLsizei * length, char * infolog); Part of GL_VERSION_2_0 |
void |
glGetProgramiv(int program,
int pname,
int[] params,
int params_offset)
Entry point to C language function: void glGetProgramiv(GLuint program, GLenum pname, GLint * params); Part of GL_VERSION_2_0 |
void |
glGetProgramiv(int program,
int pname,
IntBuffer params)
Entry point to C language function: void glGetProgramiv(GLuint program, GLenum pname, GLint * params); Part of GL_VERSION_2_0 |
void |
glGetRenderbufferParameteriv(int target,
int pname,
int[] params,
int params_offset)
Entry point to C language function: void glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint * params); Part of GL_ARB_framebuffer_object |
void |
glGetRenderbufferParameteriv(int target,
int pname,
IntBuffer params)
Entry point to C language function: void glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint * params); Part of GL_ARB_framebuffer_object |
void |
glGetShaderInfoLog(int shader,
int bufsize,
int[] length,
int length_offset,
byte[] infolog,
int infolog_offset)
Entry point to C language function: void glGetShaderInfoLog(GLuint shader, GLsizei bufsize, GLsizei * length, char * infolog); Part of GL_VERSION_2_0 |
void |
glGetShaderInfoLog(int shader,
int bufsize,
IntBuffer length,
ByteBuffer infolog)
Entry point to C language function: void glGetShaderInfoLog(GLuint shader, GLsizei bufsize, GLsizei * length, char * infolog); Part of GL_VERSION_2_0 |
void |
glGetShaderiv(int shader,
int pname,
int[] params,
int params_offset)
Entry point to C language function: void glGetShaderiv(GLuint shader, GLenum pname, GLint * params); Part of GL_VERSION_2_0 |
void |
glGetShaderiv(int shader,
int pname,
IntBuffer params)
Entry point to C language function: void glGetShaderiv(GLuint shader, GLenum pname, GLint * params); Part of GL_VERSION_2_0 |
void |
glGetShaderPrecisionFormat(int shadertype,
int precisiontype,
int[] range,
int range_offset,
int[] precision,
int precision_offset)
Entry point to C language function: void glGetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, GLint * range, GLint * precision); Part of GL_ES_VERSION_2_0 |
void |
glGetShaderPrecisionFormat(int shadertype,
int precisiontype,
IntBuffer range,
IntBuffer precision)
Entry point to C language function: void glGetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, GLint * range, GLint * precision); Part of GL_ES_VERSION_2_0 |
void |
glGetShaderSource(int shader,
int bufsize,
int[] length,
int length_offset,
byte[] source,
int source_offset)
Entry point to C language function: void glGetShaderSource(GLuint shader, GLsizei bufsize, GLsizei * length, char * source); Part of GL_VERSION_2_0 |
void |
glGetShaderSource(int shader,
int bufsize,
IntBuffer length,
ByteBuffer source)
Entry point to C language function: void glGetShaderSource(GLuint shader, GLsizei bufsize, GLsizei * length, char * source); Part of GL_VERSION_2_0 |
String |
glGetString(int name)
Entry point to C language function: const GLubyte * glGetString(GLenum name); Part of GL_VERSION_1_0 |
void |
glGetTexParameterfv(int target,
int pname,
float[] params,
int params_offset)
Entry point to C language function: void glGetTexParameterfv(GLenum target, GLenum pname, GLfloat * params); Part of GL_VERSION_1_0 |
void |
glGetTexParameterfv(int target,
int pname,
FloatBuffer params)
Entry point to C language function: void glGetTexParameterfv(GLenum target, GLenum pname, GLfloat * params); Part of GL_VERSION_1_0 |
void |
glGetTexParameteriv(int target,
int pname,
int[] params,
int params_offset)
Entry point to C language function: void glGetTexParameteriv(GLenum target, GLenum pname, GLint * params); Part of GL_VERSION_1_0 |
void |
glGetTexParameteriv(int target,
int pname,
IntBuffer params)
Entry point to C language function: void glGetTexParameteriv(GLenum target, GLenum pname, GLint * params); Part of GL_VERSION_1_0 |
void |
glGetUniformfv(int program,
int location,
float[] params,
int params_offset)
Entry point to C language function: void glGetUniformfv(GLuint program, GLint location, GLfloat * params); Part of GL_VERSION_2_0 |
void |
glGetUniformfv(int program,
int location,
FloatBuffer params)
Entry point to C language function: void glGetUniformfv(GLuint program, GLint location, GLfloat * params); Part of GL_VERSION_2_0 |
void |
glGetUniformiv(int program,
int location,
int[] params,
int params_offset)
Entry point to C language function: void glGetUniformiv(GLuint program, GLint location, GLint * params); Part of GL_VERSION_2_0 |
void |
glGetUniformiv(int program,
int location,
IntBuffer params)
Entry point to C language function: void glGetUniformiv(GLuint program, GLint location, GLint * params); Part of GL_VERSION_2_0 |
int |
glGetUniformLocation(int program,
String name)
Entry point to C language function: int glGetUniformLocation(GLuint program, const char * name); Part of GL_VERSION_2_0 |
void |
glGetVertexAttribfv(int index,
int pname,
float[] params,
int params_offset)
Entry point to C language function: void glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat * params); Part of GL_VERSION_2_0 |
void |
glGetVertexAttribfv(int index,
int pname,
FloatBuffer params)
Entry point to C language function: void glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat * params); Part of GL_VERSION_2_0 |
void |
glGetVertexAttribiv(int index,
int pname,
int[] params,
int params_offset)
Entry point to C language function: void glGetVertexAttribiv(GLuint index, GLenum pname, GLint * params); Part of GL_VERSION_2_0 |
void |
glGetVertexAttribiv(int index,
int pname,
IntBuffer params)
Entry point to C language function: void glGetVertexAttribiv(GLuint index, GLenum pname, GLint * params); Part of GL_VERSION_2_0 |
void |
glHint(int target,
int mode)
Entry point to C language function: void glHint(GLenum target, GLenum mode); Part of GL_VERSION_1_0 |
boolean |
glIsBuffer(int buffer)
Entry point to C language function: GLboolean glIsBuffer(GLuint buffer); Part of GL_VERSION_1_5 |
boolean |
glIsEnabled(int cap)
Entry point to C language function: GLboolean glIsEnabled(GLenum cap); Part of GL_VERSION_1_0 |
boolean |
glIsFramebuffer(int framebuffer)
Entry point to C language function: GLboolean glIsFramebuffer(GLuint framebuffer); Part of GL_ARB_framebuffer_object |
boolean |
glIsProgram(int program)
Entry point to C language function: GLboolean glIsProgram(GLuint program); Part of GL_VERSION_2_0 |
boolean |
glIsRenderbuffer(int renderbuffer)
Entry point to C language function: GLboolean glIsRenderbuffer(GLuint renderbuffer); Part of GL_ARB_framebuffer_object |
boolean |
glIsShader(int shader)
Entry point to C language function: GLboolean glIsShader(GLuint shader); Part of GL_VERSION_2_0 |
boolean |
glIsTexture(int texture)
Entry point to C language function: GLboolean glIsTexture(GLuint texture); Part of GL_VERSION_1_1 |
boolean |
glIsVBOArrayEnabled()
|
boolean |
glIsVBOElementEnabled()
|
void |
glLineWidth(float width)
Entry point to C language function: void glLineWidth(GLfloat width); Part of GL_VERSION_1_0 |
void |
glLinkProgram(int program)
Entry point to C language function: void glLinkProgram(GLuint program); Part of GL_VERSION_2_0 |
ByteBuffer |
glMapBuffer(int target,
int access)
Entry point to C language function: LPVOID glMapBuffer(GLenum target, GLenum access); |
void |
glPixelStorei(int pname,
int param)
Entry point to C language function: void glPixelStorei(GLenum pname, GLint param); Part of GL_VERSION_1_0 |
void |
glPolygonOffset(float factor,
float units)
Entry point to C language function: void glPolygonOffset(GLfloat factor, GLfloat units); Part of GL_VERSION_1_0 |
void |
glReadPixels(int x,
int y,
int width,
int height,
int format,
int type,
Buffer pixels)
Entry point to C language function: void glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLeglImageOES pixels); Part of GL_VERSION_1_0 |
void |
glReadPixels(int x,
int y,
int width,
int height,
int format,
int type,
long pixels_buffer_offset)
Entry point to C language function: void glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLeglImageOES pixels); Part of GL_VERSION_1_0 |
void |
glReleaseShaderCompiler()
Entry point to C language function: void glReleaseShaderCompiler(void); Part of GL_ES_VERSION_2_0 |
void |
glRenderbufferStorage(int target,
int internalformat,
int width,
int height)
Entry point to C language function: void glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height); Part of GL_ARB_framebuffer_object |
void |
glSampleCoverage(float value,
boolean invert)
Entry point to C language function: void glSampleCoverage(GLclampf value, GLboolean invert); Part of GL_VERSION_1_3 |
void |
glScissor(int x,
int y,
int width,
int height)
Entry point to C language function: void glScissor(GLint x, GLint y, GLsizei width, GLsizei height); Part of GL_VERSION_1_0 |
void |
glShaderBinary(int n,
int[] shaders,
int shaders_offset,
int binaryformat,
Buffer binary,
int length)
Entry point to C language function: void glShaderBinary(GLint n, const GLuint * shaders, GLenum binaryformat, const void * binary, GLint length); Part of GL_ES_VERSION_2_0 |
void |
glShaderBinary(int n,
IntBuffer shaders,
int binaryformat,
Buffer binary,
int length)
Entry point to C language function: void glShaderBinary(GLint n, const GLuint * shaders, GLenum binaryformat, const void * binary, GLint length); Part of GL_ES_VERSION_2_0 |
void |
glShaderSource(int shader,
int count,
String[] string,
int[] length,
int length_offset)
Entry point to C language function: void glShaderSource(GLuint shader, GLsizei count, const char * * string, const GLint * length); Part of GL_VERSION_2_0 |
void |
glShaderSource(int shader,
int count,
String[] string,
IntBuffer length)
Entry point to C language function: void glShaderSource(GLuint shader, GLsizei count, const char * * string, const GLint * length); Part of GL_VERSION_2_0 |
void |
glStencilFunc(int func,
int ref,
int mask)
Entry point to C language function: void glStencilFunc(GLenum func, GLint ref, GLuint mask); Part of GL_VERSION_1_0 |
void |
glStencilFuncSeparate(int face,
int func,
int ref,
int mask)
Entry point to C language function: void glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask); Part of GL_VERSION_2_0 |
void |
glStencilMask(int mask)
Entry point to C language function: void glStencilMask(GLuint mask); Part of GL_VERSION_1_0 |
void |
glStencilMaskSeparate(int face,
int mask)
Entry point to C language function: void glStencilMaskSeparate(GLenum face, GLuint mask); Part of GL_VERSION_2_0 |
void |
glStencilOp(int fail,
int zfail,
int zpass)
Entry point to C language function: void glStencilOp(GLenum fail, GLenum zfail, GLenum zpass); Part of GL_VERSION_1_0 |
void |
glStencilOpSeparate(int face,
int fail,
int zfail,
int zpass)
Entry point to C language function: void glStencilOpSeparate(GLenum face, GLenum fail, GLenum zfail, GLenum zpass); Part of GL_VERSION_2_0 |
void |
glTexImage2D(int target,
int level,
int internalformat,
int width,
int height,
int border,
int format,
int type,
Buffer pixels)
Entry point to C language function: void glTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void * pixels); Part of GL_VERSION_1_0 |
void |
glTexImage2D(int target,
int level,
int internalformat,
int width,
int height,
int border,
int format,
int type,
long pixels_buffer_offset)
Entry point to C language function: void glTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void * pixels); Part of GL_VERSION_1_0 |
void |
glTexParameterf(int target,
int pname,
float param)
Entry point to C language function: void glTexParameterf(GLenum target, GLenum pname, GLfloat param); Part of GL_VERSION_1_0 |
void |
glTexParameterfv(int target,
int pname,
float[] params,
int params_offset)
Entry point to C language function: void glTexParameterfv(GLenum target, GLenum pname, const GLfloat * params); Part of GL_VERSION_1_0 |
void |
glTexParameterfv(int target,
int pname,
FloatBuffer params)
Entry point to C language function: void glTexParameterfv(GLenum target, GLenum pname, const GLfloat * params); Part of GL_VERSION_1_0 |
void |
glTexParameteri(int target,
int pname,
int param)
Entry point to C language function: void glTexParameteri(GLenum target, GLenum pname, GLint param); Part of GL_VERSION_1_0 |
void |
glTexParameteriv(int target,
int pname,
int[] params,
int params_offset)
Entry point to C language function: void glTexParameteriv(GLenum target, GLenum pname, const GLint * params); Part of GL_VERSION_1_0 |
void |
glTexParameteriv(int target,
int pname,
IntBuffer params)
Entry point to C language function: void glTexParameteriv(GLenum target, GLenum pname, const GLint * params); Part of GL_VERSION_1_0 |
void |
glTexSubImage2D(int target,
int level,
int xoffset,
int yoffset,
int width,
int height,
int format,
int type,
Buffer pixels)
Entry point to C language function: void glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void * pixels); Part of GL_VERSION_1_1 |
void |
glTexSubImage2D(int target,
int level,
int xoffset,
int yoffset,
int width,
int height,
int format,
int type,
long pixels_buffer_offset)
Entry point to C language function: void glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void * pixels); Part of GL_VERSION_1_1 |
void |
glUniform(GLUniformData data)
|
void |
glUniform1f(int location,
float x)
Entry point to C language function: void glUniform1f(GLint location, GLfloat x); Part of GL_VERSION_2_0 |
void |
glUniform1fv(int location,
int count,
float[] v,
int v_offset)
Entry point to C language function: void glUniform1fv(GLint location, GLsizei count, const GLfloat * v); Part of GL_VERSION_2_0 |
void |
glUniform1fv(int location,
int count,
FloatBuffer v)
Entry point to C language function: void glUniform1fv(GLint location, GLsizei count, const GLfloat * v); Part of GL_VERSION_2_0 |
void |
glUniform1i(int location,
int x)
Entry point to C language function: void glUniform1i(GLint location, GLint x); Part of GL_VERSION_2_0 |
void |
glUniform1iv(int location,
int count,
int[] v,
int v_offset)
Entry point to C language function: void glUniform1iv(GLint location, GLsizei count, const GLint * v); Part of GL_VERSION_2_0 |
void |
glUniform1iv(int location,
int count,
IntBuffer v)
Entry point to C language function: void glUniform1iv(GLint location, GLsizei count, const GLint * v); Part of GL_VERSION_2_0 |
void |
glUniform2f(int location,
float x,
float y)
Entry point to C language function: void glUniform2f(GLint location, GLfloat x, GLfloat y); Part of GL_VERSION_2_0 |
void |
glUniform2fv(int location,
int count,
float[] v,
int v_offset)
Entry point to C language function: void glUniform2fv(GLint location, GLsizei count, const GLfloat * v); Part of GL_VERSION_2_0 |
void |
glUniform2fv(int location,
int count,
FloatBuffer v)
Entry point to C language function: void glUniform2fv(GLint location, GLsizei count, const GLfloat * v); Part of GL_VERSION_2_0 |
void |
glUniform2i(int location,
int x,
int y)
Entry point to C language function: void glUniform2i(GLint location, GLint x, GLint y); Part of GL_VERSION_2_0 |
void |
glUniform2iv(int location,
int count,
int[] v,
int v_offset)
Entry point to C language function: void glUniform2iv(GLint location, GLsizei count, const GLint * v); Part of GL_VERSION_2_0 |
void |
glUniform2iv(int location,
int count,
IntBuffer v)
Entry point to C language function: void glUniform2iv(GLint location, GLsizei count, const GLint * v); Part of GL_VERSION_2_0 |
void |
glUniform3f(int location,
float x,
float y,
float z)
Entry point to C language function: void glUniform3f(GLint location, GLfloat x, GLfloat y, GLfloat z); Part of GL_VERSION_2_0 |
void |
glUniform3fv(int location,
int count,
float[] v,
int v_offset)
Entry point to C language function: void glUniform3fv(GLint location, GLsizei count, const GLfloat * v); Part of GL_VERSION_2_0 |
void |
glUniform3fv(int location,
int count,
FloatBuffer v)
Entry point to C language function: void glUniform3fv(GLint location, GLsizei count, const GLfloat * v); Part of GL_VERSION_2_0 |
void |
glUniform3i(int location,
int x,
int y,
int z)
Entry point to C language function: void glUniform3i(GLint location, GLint x, GLint y, GLint z); Part of GL_VERSION_2_0 |
void |
glUniform3iv(int location,
int count,
int[] v,
int v_offset)
Entry point to C language function: void glUniform3iv(GLint location, GLsizei count, const GLint * v); Part of GL_VERSION_2_0 |
void |
glUniform3iv(int location,
int count,
IntBuffer v)
Entry point to C language function: void glUniform3iv(GLint location, GLsizei count, const GLint * v); Part of GL_VERSION_2_0 |
void |
glUniform4f(int location,
float x,
float y,
float z,
float w)
Entry point to C language function: void glUniform4f(GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w); Part of GL_VERSION_2_0 |
void |
glUniform4fv(int location,
int count,
float[] v,
int v_offset)
Entry point to C language function: void glUniform4fv(GLint location, GLsizei count, const GLfloat * v); Part of GL_VERSION_2_0 |
void |
glUniform4fv(int location,
int count,
FloatBuffer v)
Entry point to C language function: void glUniform4fv(GLint location, GLsizei count, const GLfloat * v); Part of GL_VERSION_2_0 |
void |
glUniform4i(int location,
int x,
int y,
int z,
int w)
Entry point to C language function: void glUniform4i(GLint location, GLint x, GLint y, GLint z, GLint w); Part of GL_VERSION_2_0 |
void |
glUniform4iv(int location,
int count,
int[] v,
int v_offset)
Entry point to C language function: void glUniform4iv(GLint location, GLsizei count, const GLint * v); Part of GL_VERSION_2_0 |
void |
glUniform4iv(int location,
int count,
IntBuffer v)
Entry point to C language function: void glUniform4iv(GLint location, GLsizei count, const GLint * v); Part of GL_VERSION_2_0 |
void |
glUniformMatrix2fv(int location,
int count,
boolean transpose,
float[] value,
int value_offset)
Entry point to C language function: void glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); Part of GL_VERSION_2_0 |
void |
glUniformMatrix2fv(int location,
int count,
boolean transpose,
FloatBuffer value)
Entry point to C language function: void glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); Part of GL_VERSION_2_0 |
void |
glUniformMatrix3fv(int location,
int count,
boolean transpose,
float[] value,
int value_offset)
Entry point to C language function: void glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); Part of GL_VERSION_2_0 |
void |
glUniformMatrix3fv(int location,
int count,
boolean transpose,
FloatBuffer value)
Entry point to C language function: void glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); Part of GL_VERSION_2_0 |
void |
glUniformMatrix4fv(int location,
int count,
boolean transpose,
float[] value,
int value_offset)
Entry point to C language function: void glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); Part of GL_VERSION_2_0 |
void |
glUniformMatrix4fv(int location,
int count,
boolean transpose,
FloatBuffer value)
Entry point to C language function: void glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); Part of GL_VERSION_2_0 |
boolean |
glUnmapBuffer(int target)
Entry point to C language function: GLboolean glUnmapBufferOES(GLenum target); Part of GL_VERSION_1_5, GL_OES_mapbuffer |
void |
glUseProgram(int program)
Entry point to C language function: void glUseProgram(GLuint program); Part of GL_VERSION_2_0 |
void |
glValidateProgram(int program)
Entry point to C language function: void glValidateProgram(GLuint program); Part of GL_VERSION_2_0 |
void |
glVertexAttrib1f(int indx,
float x)
Entry point to C language function: void glVertexAttrib1f(GLuint indx, GLfloat x); Part of GL_VERSION_2_0 |
void |
glVertexAttrib1fv(int indx,
float[] values,
int values_offset)
Entry point to C language function: void glVertexAttrib1fv(GLuint indx, const GLfloat * values); Part of GL_VERSION_2_0 |
void |
glVertexAttrib1fv(int indx,
FloatBuffer values)
Entry point to C language function: void glVertexAttrib1fv(GLuint indx, const GLfloat * values); Part of GL_VERSION_2_0 |
void |
glVertexAttrib2f(int indx,
float x,
float y)
Entry point to C language function: void glVertexAttrib2f(GLuint indx, GLfloat x, GLfloat y); Part of GL_VERSION_2_0 |
void |
glVertexAttrib2fv(int indx,
float[] values,
int values_offset)
Entry point to C language function: void glVertexAttrib2fv(GLuint indx, const GLfloat * values); Part of GL_VERSION_2_0 |
void |
glVertexAttrib2fv(int indx,
FloatBuffer values)
Entry point to C language function: void glVertexAttrib2fv(GLuint indx, const GLfloat * values); Part of GL_VERSION_2_0 |
void |
glVertexAttrib3f(int indx,
float x,
float y,
float z)
Entry point to C language function: void glVertexAttrib3f(GLuint indx, GLfloat x, GLfloat y, GLfloat z); Part of GL_VERSION_2_0 |
void |
glVertexAttrib3fv(int indx,
float[] values,
int values_offset)
Entry point to C language function: void glVertexAttrib3fv(GLuint indx, const GLfloat * values); Part of GL_VERSION_2_0 |
void |
glVertexAttrib3fv(int indx,
FloatBuffer values)
Entry point to C language function: void glVertexAttrib3fv(GLuint indx, const GLfloat * values); Part of GL_VERSION_2_0 |
void |
glVertexAttrib4f(int indx,
float x,
float y,
float z,
float w)
Entry point to C language function: void glVertexAttrib4f(GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w); Part of GL_VERSION_2_0 |
void |
glVertexAttrib4fv(int indx,
float[] values,
int values_offset)
Entry point to C language function: void glVertexAttrib4fv(GLuint indx, const GLfloat * values); Part of GL_VERSION_2_0 |
void |
glVertexAttrib4fv(int indx,
FloatBuffer values)
Entry point to C language function: void glVertexAttrib4fv(GLuint indx, const GLfloat * values); Part of GL_VERSION_2_0 |
void |
glVertexAttribPointer(GLArrayData array)
|
void |
glVertexAttribPointer(int indx,
int size,
int type,
boolean normalized,
int stride,
Buffer ptr)
Entry point to C language function: void glVertexAttribPointer(GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void * ptr); Part of GL_VERSION_2_0 |
void |
glVertexAttribPointer(int indx,
int size,
int type,
boolean normalized,
int stride,
long ptr_buffer_offset)
Entry point to C language function: void glVertexAttribPointer(GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void * ptr); Part of GL_VERSION_2_0 |
void |
glViewport(int x,
int y,
int width,
int height)
Entry point to C language function: void glViewport(GLint x, GLint y, GLsizei width, GLsizei height); Part of GL_VERSION_1_0 |
boolean |
hasGLSL()
Indicates whether this GL object supports GLSL. |
boolean |
isExtensionAvailable(String glExtensionName)
Returns true if the specified OpenGL extension can be used successfully through this GL instance given the current host (OpenGL client) and display (OpenGL server) configuration. |
boolean |
isFunctionAvailable(String glFunctionName)
Returns true if the specified OpenGL core- or extension-function can be used successfully through this GL instance given the current host (OpenGL client) and display (OpenGL server) configuration. |
boolean |
isGL()
Indicates whether this GL object conforms to any of the common GL profiles. |
boolean |
isGL2()
Indicates whether this GL object conforms to the GL2 profile. |
boolean |
isGL2ES1()
Indicates whether this GL object conforms to the GL2ES1 compatible profile. |
boolean |
isGL2ES2()
Indicates whether this GL object conforms to the GL2ES2 compatible profile. |
boolean |
isGL2GL3()
Indicates whether this GL object conforms to the GL2GL3 compatible profile. |
boolean |
isGL3()
Indicates whether this GL object conforms to the GL3 core profile. |
boolean |
isGL3bc()
Indicates whether this GL object conforms to the GL3 compatibility profile. |
boolean |
isGL4()
Indicates whether this GL object conforms to the GL4 core profile. |
boolean |
isGL4bc()
Indicates whether this GL object conforms to the GL4 compatibility profile. |
boolean |
isGLES()
Indicates whether this GL object conforms to one of the OpenGL ES compatible profiles. |
boolean |
isGLES1()
Indicates whether this GL object conforms to the GLES1 profile. |
boolean |
isGLES2()
Indicates whether this GL object conforms to the GLES2 profile. |
void |
setSwapInterval(int interval)
Provides a platform-independent way to specify the minimum swap interval for buffer swaps. |
Methods inherited from class java.lang.Object |
---|
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
Constructor Detail |
---|
public GLES2Impl(GLProfile glp, GLContextImpl context)
Method Detail |
---|
public void glActiveTexture(int texture)
void glActiveTexture(GLenum texture);
GL_VERSION_1_3
glActiveTexture
in interface GL
public void dispatch_glActiveTexture1(int texture, long procAddress)
void glActiveTexture(GLenum texture);
GL_VERSION_1_3
public void glAttachShader(int program, int shader)
void glAttachShader(GLuint program, GLuint shader);
GL_VERSION_2_0
glAttachShader
in interface GL2ES2
public void dispatch_glAttachShader1(int program, int shader, long procAddress)
void glAttachShader(GLuint program, GLuint shader);
GL_VERSION_2_0
public void glBindAttribLocation(int program, int index, String name)
void glBindAttribLocation(GLuint program, GLuint index, const char * name);
GL_VERSION_2_0
glBindAttribLocation
in interface GL2ES2
public void dispatch_glBindAttribLocation1(int program, int index, String name, long procAddress)
void glBindAttribLocation(GLuint program, GLuint index, const char * name);
GL_VERSION_2_0
public void glBindBuffer(int target, int buffer)
void glBindBuffer(GLenum target, GLuint buffer);
GL_VERSION_1_5
glBindBuffer
in interface GL
public void glBindFramebuffer(int target, int framebuffer)
void glBindFramebuffer(GLenum target, GLuint framebuffer);
GL_ARB_framebuffer_object
glBindFramebuffer
in interface GL
public void dispatch_glBindFramebuffer1(int target, int framebuffer, long procAddress)
void glBindFramebuffer(GLenum target, GLuint framebuffer);
GL_ARB_framebuffer_object
public void glBindRenderbuffer(int target, int renderbuffer)
void glBindRenderbuffer(GLenum target, GLuint renderbuffer);
GL_ARB_framebuffer_object
glBindRenderbuffer
in interface GL
public void dispatch_glBindRenderbuffer1(int target, int renderbuffer, long procAddress)
void glBindRenderbuffer(GLenum target, GLuint renderbuffer);
GL_ARB_framebuffer_object
public void glBindTexture(int target, int texture)
void glBindTexture(GLenum target, GLuint texture);
GL_VERSION_1_1
glBindTexture
in interface GL
public void dispatch_glBindTexture1(int target, int texture, long procAddress)
void glBindTexture(GLenum target, GLuint texture);
GL_VERSION_1_1
public void glBlendColor(float red, float green, float blue, float alpha)
void glBlendColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
GL_VERSION_1_2
glBlendColor
in interface GL2ES2
public void dispatch_glBlendColor1(float red, float green, float blue, float alpha, long procAddress)
void glBlendColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
GL_VERSION_1_2
public void glBlendEquation(int mode)
void glBlendEquation(GLenum mode);
GL_VERSION_1_2
glBlendEquation
in interface GL
public void dispatch_glBlendEquation1(int mode, long procAddress)
void glBlendEquation(GLenum mode);
GL_VERSION_1_2
public void glBlendEquationSeparate(int modeRGB, int modeAlpha)
void glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha);
GL_VERSION_2_0
glBlendEquationSeparate
in interface GL
public void dispatch_glBlendEquationSeparate1(int modeRGB, int modeAlpha, long procAddress)
void glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha);
GL_VERSION_2_0
public void glBlendFunc(int sfactor, int dfactor)
void glBlendFunc(GLenum sfactor, GLenum dfactor);
GL_VERSION_1_0
glBlendFunc
in interface GL
public void dispatch_glBlendFunc1(int sfactor, int dfactor, long procAddress)
void glBlendFunc(GLenum sfactor, GLenum dfactor);
GL_VERSION_1_0
public void glBlendFuncSeparate(int srcRGB, int dstRGB, int srcAlpha, int dstAlpha)
void glBlendFuncSeparate(GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);
GL_VERSION_1_4
glBlendFuncSeparate
in interface GL
public void dispatch_glBlendFuncSeparate1(int srcRGB, int dstRGB, int srcAlpha, int dstAlpha, long procAddress)
void glBlendFuncSeparate(GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);
GL_VERSION_1_4
public void glBufferData(int target, int size, Buffer data, int usage)
void glBufferData(GLenum target, GLsizeiptr size, const void * data, GLenum usage);
GL_VERSION_1_5
glBufferData
in interface GL
public void glBufferSubData(int target, int offset, int size, Buffer data)
void glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const void * data);
GL_VERSION_1_5
glBufferSubData
in interface GL
public int glCheckFramebufferStatus(int target)
GLenum glCheckFramebufferStatus(GLenum target);
GL_ARB_framebuffer_object
glCheckFramebufferStatus
in interface GL
public int dispatch_glCheckFramebufferStatus1(int target, long procAddress)
GLenum glCheckFramebufferStatus(GLenum target);
GL_ARB_framebuffer_object
public void glClear(int mask)
void glClear(GLbitfield mask);
GL_VERSION_1_0
glClear
in interface GL
public void dispatch_glClear1(int mask, long procAddress)
void glClear(GLbitfield mask);
GL_VERSION_1_0
public void glClearColor(float red, float green, float blue, float alpha)
void glClearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
GL_VERSION_1_0
glClearColor
in interface GL
public void dispatch_glClearColor1(float red, float green, float blue, float alpha, long procAddress)
void glClearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
GL_VERSION_1_0
public void glClearDepthf(float depth)
void glClearDepthf(GLclampf depth);
GL_ES_VERSION_2_0
glClearDepthf
in interface GL
public void dispatch_glClearDepthf1(float depth, long procAddress)
void glClearDepthf(GLclampf depth);
GL_ES_VERSION_2_0
public void glClearStencil(int s)
void glClearStencil(GLint s);
GL_VERSION_1_0
glClearStencil
in interface GL
public void dispatch_glClearStencil1(int s, long procAddress)
void glClearStencil(GLint s);
GL_VERSION_1_0
public void glColorMask(boolean red, boolean green, boolean blue, boolean alpha)
void glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
GL_VERSION_1_0
glColorMask
in interface GL
public void dispatch_glColorMask1(boolean red, boolean green, boolean blue, boolean alpha, long procAddress)
void glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
GL_VERSION_1_0
public void glCompileShader(int shader)
void glCompileShader(GLuint shader);
GL_VERSION_2_0
glCompileShader
in interface GL2ES2
public void dispatch_glCompileShader1(int shader, long procAddress)
void glCompileShader(GLuint shader);
GL_VERSION_2_0
public void glCompressedTexImage2D(int target, int level, int internalformat, int width, int height, int border, int imageSize, Buffer data)
void glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void * data);
GL_VERSION_1_3
glCompressedTexImage2D
in interface GL
public void glCompressedTexImage2D(int target, int level, int internalformat, int width, int height, int border, int imageSize, long data_buffer_offset)
void glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void * data);
GL_VERSION_1_3
glCompressedTexImage2D
in interface GL
public void glCompressedTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int imageSize, Buffer data)
void glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void * data);
GL_VERSION_1_3
glCompressedTexSubImage2D
in interface GL
public void glCompressedTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int imageSize, long data_buffer_offset)
void glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void * data);
GL_VERSION_1_3
glCompressedTexSubImage2D
in interface GL
public void glCopyTexImage2D(int target, int level, int internalformat, int x, int y, int width, int height, int border)
void glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
GL_VERSION_1_1
glCopyTexImage2D
in interface GL
public void dispatch_glCopyTexImage2D1(int target, int level, int internalformat, int x, int y, int width, int height, int border, long procAddress)
void glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
GL_VERSION_1_1
public void glCopyTexSubImage2D(int target, int level, int xoffset, int yoffset, int x, int y, int width, int height)
void glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
GL_VERSION_1_1
glCopyTexSubImage2D
in interface GL
public void dispatch_glCopyTexSubImage2D1(int target, int level, int xoffset, int yoffset, int x, int y, int width, int height, long procAddress)
void glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
GL_VERSION_1_1
public int glCreateProgram()
GLuint glCreateProgram(void);
GL_VERSION_2_0
glCreateProgram
in interface GL2ES2
public int dispatch_glCreateProgram1(long procAddress)
GLuint glCreateProgram(void);
GL_VERSION_2_0
public int glCreateShader(int type)
GLuint glCreateShader(GLenum type);
GL_VERSION_2_0
glCreateShader
in interface GL2ES2
public int dispatch_glCreateShader1(int type, long procAddress)
GLuint glCreateShader(GLenum type);
GL_VERSION_2_0
public void glCullFace(int mode)
void glCullFace(GLenum mode);
GL_VERSION_1_0
glCullFace
in interface GL
public void dispatch_glCullFace1(int mode, long procAddress)
void glCullFace(GLenum mode);
GL_VERSION_1_0
public void glDeleteBuffers(int n, IntBuffer buffers)
void glDeleteBuffers(GLsizei n, const GLuint * buffers);
GL_VERSION_1_5
glDeleteBuffers
in interface GL
public void glDeleteBuffers(int n, int[] buffers, int buffers_offset)
void glDeleteBuffers(GLsizei n, const GLuint * buffers);
GL_VERSION_1_5
glDeleteBuffers
in interface GL
public void glDeleteFramebuffers(int n, IntBuffer framebuffers)
void glDeleteFramebuffers(GLsizei n, const GLuint * framebuffers);
GL_ARB_framebuffer_object
glDeleteFramebuffers
in interface GL
public void glDeleteFramebuffers(int n, int[] framebuffers, int framebuffers_offset)
void glDeleteFramebuffers(GLsizei n, const GLuint * framebuffers);
GL_ARB_framebuffer_object
glDeleteFramebuffers
in interface GL
public void glDeleteProgram(int program)
void glDeleteProgram(GLuint program);
GL_VERSION_2_0
glDeleteProgram
in interface GL2ES2
public void dispatch_glDeleteProgram1(int program, long procAddress)
void glDeleteProgram(GLuint program);
GL_VERSION_2_0
public void glDeleteRenderbuffers(int n, IntBuffer renderbuffers)
void glDeleteRenderbuffers(GLsizei n, const GLuint * renderbuffers);
GL_ARB_framebuffer_object
glDeleteRenderbuffers
in interface GL
public void glDeleteRenderbuffers(int n, int[] renderbuffers, int renderbuffers_offset)
void glDeleteRenderbuffers(GLsizei n, const GLuint * renderbuffers);
GL_ARB_framebuffer_object
glDeleteRenderbuffers
in interface GL
public void glDeleteShader(int shader)
void glDeleteShader(GLuint shader);
GL_VERSION_2_0
glDeleteShader
in interface GL2ES2
public void dispatch_glDeleteShader1(int shader, long procAddress)
void glDeleteShader(GLuint shader);
GL_VERSION_2_0
public void glDeleteTextures(int n, IntBuffer textures)
void glDeleteTextures(GLsizei n, const GLuint * textures);
GL_VERSION_1_1
glDeleteTextures
in interface GL
public void glDeleteTextures(int n, int[] textures, int textures_offset)
void glDeleteTextures(GLsizei n, const GLuint * textures);
GL_VERSION_1_1
glDeleteTextures
in interface GL
public void glDepthFunc(int func)
void glDepthFunc(GLenum func);
GL_VERSION_1_0
glDepthFunc
in interface GL
public void dispatch_glDepthFunc1(int func, long procAddress)
void glDepthFunc(GLenum func);
GL_VERSION_1_0
public void glDepthMask(boolean flag)
void glDepthMask(GLboolean flag);
GL_VERSION_1_0
glDepthMask
in interface GL
public void dispatch_glDepthMask1(boolean flag, long procAddress)
void glDepthMask(GLboolean flag);
GL_VERSION_1_0
public void glDepthRangef(float zNear, float zFar)
void glDepthRangef(GLclampf zNear, GLclampf zFar);
GL_ES_VERSION_2_0
glDepthRangef
in interface GL
public void dispatch_glDepthRangef1(float zNear, float zFar, long procAddress)
void glDepthRangef(GLclampf zNear, GLclampf zFar);
GL_ES_VERSION_2_0
public void glDetachShader(int program, int shader)
void glDetachShader(GLuint program, GLuint shader);
GL_VERSION_2_0
glDetachShader
in interface GL2ES2
public void dispatch_glDetachShader1(int program, int shader, long procAddress)
void glDetachShader(GLuint program, GLuint shader);
GL_VERSION_2_0
public void glDisable(int cap)
void glDisable(GLenum cap);
GL_VERSION_1_0
glDisable
in interface GL
public void dispatch_glDisable1(int cap, long procAddress)
void glDisable(GLenum cap);
GL_VERSION_1_0
public void glDisableVertexAttribArray(int index)
void glDisableVertexAttribArray(GLuint index);
GL_VERSION_2_0
glDisableVertexAttribArray
in interface GL2ES2
public void dispatch_glDisableVertexAttribArray1(int index, long procAddress)
void glDisableVertexAttribArray(GLuint index);
GL_VERSION_2_0
public void glDrawArrays(int mode, int first, int count)
void glDrawArrays(GLenum mode, GLint first, GLsizei count);
GL_VERSION_1_1
glDrawArrays
in interface GL
public void dispatch_glDrawArrays1(int mode, int first, int count, long procAddress)
void glDrawArrays(GLenum mode, GLint first, GLsizei count);
GL_VERSION_1_1
public void glDrawElements(int mode, int count, int type, Buffer indices)
void glDrawElements(GLenum mode, GLsizei count, GLenum type, const void * indices);
GL_VERSION_1_1
glDrawElements
in interface GL
public void glDrawElements(int mode, int count, int type, long indices_buffer_offset)
void glDrawElements(GLenum mode, GLsizei count, GLenum type, const void * indices);
GL_VERSION_1_1
glDrawElements
in interface GL
public void glEGLImageTargetTexture2DOES(int target, Buffer image)
void glEGLImageTargetTexture2DOES(GLenum target, GLeglImageOES image);
GL_OES_EGL_image
glEGLImageTargetTexture2DOES
in interface GLES2
public void glEnable(int cap)
void glEnable(GLenum cap);
GL_VERSION_1_0
glEnable
in interface GL
public void dispatch_glEnable1(int cap, long procAddress)
void glEnable(GLenum cap);
GL_VERSION_1_0
public void glEnableVertexAttribArray(int index)
void glEnableVertexAttribArray(GLuint index);
GL_VERSION_2_0
glEnableVertexAttribArray
in interface GL2ES2
public void dispatch_glEnableVertexAttribArray1(int index, long procAddress)
void glEnableVertexAttribArray(GLuint index);
GL_VERSION_2_0
public void glFinish()
void glFinish(void);
GL_VERSION_1_0
glFinish
in interface GL
public void dispatch_glFinish1(long procAddress)
void glFinish(void);
GL_VERSION_1_0
public void glFlush()
void glFlush(void);
GL_VERSION_1_0
glFlush
in interface GL
public void dispatch_glFlush1(long procAddress)
void glFlush(void);
GL_VERSION_1_0
public void glFramebufferRenderbuffer(int target, int attachment, int renderbuffertarget, int renderbuffer)
void glFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
GL_ARB_framebuffer_object
glFramebufferRenderbuffer
in interface GL
public void dispatch_glFramebufferRenderbuffer1(int target, int attachment, int renderbuffertarget, int renderbuffer, long procAddress)
void glFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
GL_ARB_framebuffer_object
public void glFramebufferTexture2D(int target, int attachment, int textarget, int texture, int level)
void glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
GL_ARB_framebuffer_object
glFramebufferTexture2D
in interface GL
public void dispatch_glFramebufferTexture2D1(int target, int attachment, int textarget, int texture, int level, long procAddress)
void glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
GL_ARB_framebuffer_object
public void glFrontFace(int mode)
void glFrontFace(GLenum mode);
GL_VERSION_1_0
glFrontFace
in interface GL
public void dispatch_glFrontFace1(int mode, long procAddress)
void glFrontFace(GLenum mode);
GL_VERSION_1_0
public void glGenBuffers(int n, IntBuffer buffers)
void glGenBuffers(GLsizei n, GLuint * buffers);
GL_VERSION_1_5
glGenBuffers
in interface GL
public void glGenBuffers(int n, int[] buffers, int buffers_offset)
void glGenBuffers(GLsizei n, GLuint * buffers);
GL_VERSION_1_5
glGenBuffers
in interface GL
public void glGenFramebuffers(int n, IntBuffer framebuffers)
void glGenFramebuffers(GLsizei n, GLuint * framebuffers);
GL_ARB_framebuffer_object
glGenFramebuffers
in interface GL
public void glGenFramebuffers(int n, int[] framebuffers, int framebuffers_offset)
void glGenFramebuffers(GLsizei n, GLuint * framebuffers);
GL_ARB_framebuffer_object
glGenFramebuffers
in interface GL
public void glGenRenderbuffers(int n, IntBuffer renderbuffers)
void glGenRenderbuffers(GLsizei n, GLuint * renderbuffers);
GL_ARB_framebuffer_object
glGenRenderbuffers
in interface GL
public void glGenRenderbuffers(int n, int[] renderbuffers, int renderbuffers_offset)
void glGenRenderbuffers(GLsizei n, GLuint * renderbuffers);
GL_ARB_framebuffer_object
glGenRenderbuffers
in interface GL
public void glGenTextures(int n, IntBuffer textures)
void glGenTextures(GLsizei n, GLuint * textures);
GL_VERSION_1_1
glGenTextures
in interface GL
public void glGenTextures(int n, int[] textures, int textures_offset)
void glGenTextures(GLsizei n, GLuint * textures);
GL_VERSION_1_1
glGenTextures
in interface GL
public void glGenerateMipmap(int target)
void glGenerateMipmap(GLenum target);
GL_ARB_framebuffer_object
glGenerateMipmap
in interface GL
public void dispatch_glGenerateMipmap1(int target, long procAddress)
void glGenerateMipmap(GLenum target);
GL_ARB_framebuffer_object
public void glGetActiveAttrib(int program, int index, int bufsize, IntBuffer length, IntBuffer size, IntBuffer type, ByteBuffer name)
void glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufsize, GLsizei * length, GLint * size, GLenum * type, char * name);
GL_VERSION_2_0
glGetActiveAttrib
in interface GL2ES2
public void glGetActiveAttrib(int program, int index, int bufsize, int[] length, int length_offset, int[] size, int size_offset, int[] type, int type_offset, byte[] name, int name_offset)
void glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufsize, GLsizei * length, GLint * size, GLenum * type, char * name);
GL_VERSION_2_0
glGetActiveAttrib
in interface GL2ES2
public void glGetActiveUniform(int program, int index, int bufsize, IntBuffer length, IntBuffer size, IntBuffer type, ByteBuffer name)
void glGetActiveUniform(GLuint program, GLuint index, GLsizei bufsize, GLsizei * length, GLint * size, GLenum * type, char * name);
GL_VERSION_2_0
glGetActiveUniform
in interface GL2ES2
public void glGetActiveUniform(int program, int index, int bufsize, int[] length, int length_offset, int[] size, int size_offset, int[] type, int type_offset, byte[] name, int name_offset)
void glGetActiveUniform(GLuint program, GLuint index, GLsizei bufsize, GLsizei * length, GLint * size, GLenum * type, char * name);
GL_VERSION_2_0
glGetActiveUniform
in interface GL2ES2
public void glGetAttachedShaders(int program, int maxcount, IntBuffer count, IntBuffer shaders)
void glGetAttachedShaders(GLuint program, GLsizei maxcount, GLsizei * count, GLuint * shaders);
GL_VERSION_2_0
glGetAttachedShaders
in interface GL2ES2
public void glGetAttachedShaders(int program, int maxcount, int[] count, int count_offset, int[] shaders, int shaders_offset)
void glGetAttachedShaders(GLuint program, GLsizei maxcount, GLsizei * count, GLuint * shaders);
GL_VERSION_2_0
glGetAttachedShaders
in interface GL2ES2
public int glGetAttribLocation(int program, String name)
int glGetAttribLocation(GLuint program, const char * name);
GL_VERSION_2_0
glGetAttribLocation
in interface GL2ES2
public int dispatch_glGetAttribLocation1(int program, String name, long procAddress)
int glGetAttribLocation(GLuint program, const char * name);
GL_VERSION_2_0
public void glGetBooleanv(int pname, ByteBuffer params)
void glGetBooleanv(GLenum pname, GLboolean * params);
GL_VERSION_1_0
glGetBooleanv
in interface GL
public void glGetBooleanv(int pname, byte[] params, int params_offset)
void glGetBooleanv(GLenum pname, GLboolean * params);
GL_VERSION_1_0
glGetBooleanv
in interface GL
public void glGetBufferParameteriv(int target, int pname, IntBuffer params)
void glGetBufferParameteriv(GLenum target, GLenum pname, GLint * params);
GL_VERSION_1_5
glGetBufferParameteriv
in interface GL
public void glGetBufferParameteriv(int target, int pname, int[] params, int params_offset)
void glGetBufferParameteriv(GLenum target, GLenum pname, GLint * params);
GL_VERSION_1_5
glGetBufferParameteriv
in interface GL
public int glGetError()
GLenum glGetError(void);
GL_VERSION_1_0
glGetError
in interface GL
public int dispatch_glGetError1(long procAddress)
GLenum glGetError(void);
GL_VERSION_1_0
public void glGetFloatv(int pname, FloatBuffer params)
void glGetFloatv(GLenum pname, GLfloat * params);
GL_VERSION_1_0
glGetFloatv
in interface GL
public void glGetFloatv(int pname, float[] params, int params_offset)
void glGetFloatv(GLenum pname, GLfloat * params);
GL_VERSION_1_0
glGetFloatv
in interface GL
public void glGetFramebufferAttachmentParameteriv(int target, int attachment, int pname, IntBuffer params)
void glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint * params);
GL_ARB_framebuffer_object
glGetFramebufferAttachmentParameteriv
in interface GL
public void glGetFramebufferAttachmentParameteriv(int target, int attachment, int pname, int[] params, int params_offset)
void glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint * params);
GL_ARB_framebuffer_object
glGetFramebufferAttachmentParameteriv
in interface GL
public void glGetIntegerv(int pname, IntBuffer params)
void glGetIntegerv(GLenum pname, GLint * params);
GL_VERSION_1_0
glGetIntegerv
in interface GL
public void glGetIntegerv(int pname, int[] params, int params_offset)
void glGetIntegerv(GLenum pname, GLint * params);
GL_VERSION_1_0
glGetIntegerv
in interface GL
public void glGetProgramInfoLog(int program, int bufsize, IntBuffer length, ByteBuffer infolog)
void glGetProgramInfoLog(GLuint program, GLsizei bufsize, GLsizei * length, char * infolog);
GL_VERSION_2_0
glGetProgramInfoLog
in interface GL2ES2
public void glGetProgramInfoLog(int program, int bufsize, int[] length, int length_offset, byte[] infolog, int infolog_offset)
void glGetProgramInfoLog(GLuint program, GLsizei bufsize, GLsizei * length, char * infolog);
GL_VERSION_2_0
glGetProgramInfoLog
in interface GL2ES2
public void glGetProgramiv(int program, int pname, IntBuffer params)
void glGetProgramiv(GLuint program, GLenum pname, GLint * params);
GL_VERSION_2_0
glGetProgramiv
in interface GL2ES2
public void glGetProgramiv(int program, int pname, int[] params, int params_offset)
void glGetProgramiv(GLuint program, GLenum pname, GLint * params);
GL_VERSION_2_0
glGetProgramiv
in interface GL2ES2
public void glGetRenderbufferParameteriv(int target, int pname, IntBuffer params)
void glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint * params);
GL_ARB_framebuffer_object
glGetRenderbufferParameteriv
in interface GL
public void glGetRenderbufferParameteriv(int target, int pname, int[] params, int params_offset)
void glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint * params);
GL_ARB_framebuffer_object
glGetRenderbufferParameteriv
in interface GL
public void glGetShaderInfoLog(int shader, int bufsize, IntBuffer length, ByteBuffer infolog)
void glGetShaderInfoLog(GLuint shader, GLsizei bufsize, GLsizei * length, char * infolog);
GL_VERSION_2_0
glGetShaderInfoLog
in interface GL2ES2
public void glGetShaderInfoLog(int shader, int bufsize, int[] length, int length_offset, byte[] infolog, int infolog_offset)
void glGetShaderInfoLog(GLuint shader, GLsizei bufsize, GLsizei * length, char * infolog);
GL_VERSION_2_0
glGetShaderInfoLog
in interface GL2ES2
public void glGetShaderPrecisionFormat(int shadertype, int precisiontype, IntBuffer range, IntBuffer precision)
void glGetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, GLint * range, GLint * precision);
GL_ES_VERSION_2_0
glGetShaderPrecisionFormat
in interface GLES2
public void glGetShaderPrecisionFormat(int shadertype, int precisiontype, int[] range, int range_offset, int[] precision, int precision_offset)
void glGetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, GLint * range, GLint * precision);
GL_ES_VERSION_2_0
glGetShaderPrecisionFormat
in interface GLES2
public void glGetShaderSource(int shader, int bufsize, IntBuffer length, ByteBuffer source)
void glGetShaderSource(GLuint shader, GLsizei bufsize, GLsizei * length, char * source);
GL_VERSION_2_0
glGetShaderSource
in interface GL2ES2
public void glGetShaderSource(int shader, int bufsize, int[] length, int length_offset, byte[] source, int source_offset)
void glGetShaderSource(GLuint shader, GLsizei bufsize, GLsizei * length, char * source);
GL_VERSION_2_0
glGetShaderSource
in interface GL2ES2
public void glGetShaderiv(int shader, int pname, IntBuffer params)
void glGetShaderiv(GLuint shader, GLenum pname, GLint * params);
GL_VERSION_2_0
glGetShaderiv
in interface GL2ES2
public void glGetShaderiv(int shader, int pname, int[] params, int params_offset)
void glGetShaderiv(GLuint shader, GLenum pname, GLint * params);
GL_VERSION_2_0
glGetShaderiv
in interface GL2ES2
public String glGetString(int name)
const GLubyte * glGetString(GLenum name);
GL_VERSION_1_0
glGetString
in interface GL
public void glGetTexParameterfv(int target, int pname, FloatBuffer params)
void glGetTexParameterfv(GLenum target, GLenum pname, GLfloat * params);
GL_VERSION_1_0
glGetTexParameterfv
in interface GL
public void glGetTexParameterfv(int target, int pname, float[] params, int params_offset)
void glGetTexParameterfv(GLenum target, GLenum pname, GLfloat * params);
GL_VERSION_1_0
glGetTexParameterfv
in interface GL
public void glGetTexParameteriv(int target, int pname, IntBuffer params)
void glGetTexParameteriv(GLenum target, GLenum pname, GLint * params);
GL_VERSION_1_0
glGetTexParameteriv
in interface GL
public void glGetTexParameteriv(int target, int pname, int[] params, int params_offset)
void glGetTexParameteriv(GLenum target, GLenum pname, GLint * params);
GL_VERSION_1_0
glGetTexParameteriv
in interface GL
public int glGetUniformLocation(int program, String name)
int glGetUniformLocation(GLuint program, const char * name);
GL_VERSION_2_0
glGetUniformLocation
in interface GL2ES2
public int dispatch_glGetUniformLocation1(int program, String name, long procAddress)
int glGetUniformLocation(GLuint program, const char * name);
GL_VERSION_2_0
public void glGetUniformfv(int program, int location, FloatBuffer params)
void glGetUniformfv(GLuint program, GLint location, GLfloat * params);
GL_VERSION_2_0
glGetUniformfv
in interface GL2ES2
public void glGetUniformfv(int program, int location, float[] params, int params_offset)
void glGetUniformfv(GLuint program, GLint location, GLfloat * params);
GL_VERSION_2_0
glGetUniformfv
in interface GL2ES2
public void glGetUniformiv(int program, int location, IntBuffer params)
void glGetUniformiv(GLuint program, GLint location, GLint * params);
GL_VERSION_2_0
glGetUniformiv
in interface GL2ES2
public void glGetUniformiv(int program, int location, int[] params, int params_offset)
void glGetUniformiv(GLuint program, GLint location, GLint * params);
GL_VERSION_2_0
glGetUniformiv
in interface GL2ES2
public void glGetVertexAttribfv(int index, int pname, FloatBuffer params)
void glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat * params);
GL_VERSION_2_0
glGetVertexAttribfv
in interface GL2ES2
public void glGetVertexAttribfv(int index, int pname, float[] params, int params_offset)
void glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat * params);
GL_VERSION_2_0
glGetVertexAttribfv
in interface GL2ES2
public void glGetVertexAttribiv(int index, int pname, IntBuffer params)
void glGetVertexAttribiv(GLuint index, GLenum pname, GLint * params);
GL_VERSION_2_0
glGetVertexAttribiv
in interface GL2ES2
public void glGetVertexAttribiv(int index, int pname, int[] params, int params_offset)
void glGetVertexAttribiv(GLuint index, GLenum pname, GLint * params);
GL_VERSION_2_0
glGetVertexAttribiv
in interface GL2ES2
public void glHint(int target, int mode)
void glHint(GLenum target, GLenum mode);
GL_VERSION_1_0
glHint
in interface GL
public void dispatch_glHint1(int target, int mode, long procAddress)
void glHint(GLenum target, GLenum mode);
GL_VERSION_1_0
public boolean glIsBuffer(int buffer)
GLboolean glIsBuffer(GLuint buffer);
GL_VERSION_1_5
glIsBuffer
in interface GL
public boolean dispatch_glIsBuffer1(int buffer, long procAddress)
GLboolean glIsBuffer(GLuint buffer);
GL_VERSION_1_5
public boolean glIsEnabled(int cap)
GLboolean glIsEnabled(GLenum cap);
GL_VERSION_1_0
glIsEnabled
in interface GL
public boolean dispatch_glIsEnabled1(int cap, long procAddress)
GLboolean glIsEnabled(GLenum cap);
GL_VERSION_1_0
public boolean glIsFramebuffer(int framebuffer)
GLboolean glIsFramebuffer(GLuint framebuffer);
GL_ARB_framebuffer_object
glIsFramebuffer
in interface GL
public boolean dispatch_glIsFramebuffer1(int framebuffer, long procAddress)
GLboolean glIsFramebuffer(GLuint framebuffer);
GL_ARB_framebuffer_object
public boolean glIsProgram(int program)
GLboolean glIsProgram(GLuint program);
GL_VERSION_2_0
glIsProgram
in interface GL2ES2
public boolean dispatch_glIsProgram1(int program, long procAddress)
GLboolean glIsProgram(GLuint program);
GL_VERSION_2_0
public boolean glIsRenderbuffer(int renderbuffer)
GLboolean glIsRenderbuffer(GLuint renderbuffer);
GL_ARB_framebuffer_object
glIsRenderbuffer
in interface GL
public boolean dispatch_glIsRenderbuffer1(int renderbuffer, long procAddress)
GLboolean glIsRenderbuffer(GLuint renderbuffer);
GL_ARB_framebuffer_object
public boolean glIsShader(int shader)
GLboolean glIsShader(GLuint shader);
GL_VERSION_2_0
glIsShader
in interface GL2ES2
public boolean dispatch_glIsShader1(int shader, long procAddress)
GLboolean glIsShader(GLuint shader);
GL_VERSION_2_0
public boolean glIsTexture(int texture)
GLboolean glIsTexture(GLuint texture);
GL_VERSION_1_1
glIsTexture
in interface GL
public boolean dispatch_glIsTexture1(int texture, long procAddress)
GLboolean glIsTexture(GLuint texture);
GL_VERSION_1_1
public void glLineWidth(float width)
void glLineWidth(GLfloat width);
GL_VERSION_1_0
glLineWidth
in interface GL
public void dispatch_glLineWidth1(float width, long procAddress)
void glLineWidth(GLfloat width);
GL_VERSION_1_0
public void glLinkProgram(int program)
void glLinkProgram(GLuint program);
GL_VERSION_2_0
glLinkProgram
in interface GL2ES2
public void dispatch_glLinkProgram1(int program, long procAddress)
void glLinkProgram(GLuint program);
GL_VERSION_2_0
public void glPixelStorei(int pname, int param)
void glPixelStorei(GLenum pname, GLint param);
GL_VERSION_1_0
glPixelStorei
in interface GL
public void glPolygonOffset(float factor, float units)
void glPolygonOffset(GLfloat factor, GLfloat units);
GL_VERSION_1_0
glPolygonOffset
in interface GL
public void dispatch_glPolygonOffset1(float factor, float units, long procAddress)
void glPolygonOffset(GLfloat factor, GLfloat units);
GL_VERSION_1_0
public void glReadPixels(int x, int y, int width, int height, int format, int type, Buffer pixels)
void glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLeglImageOES pixels);
GL_VERSION_1_0
glReadPixels
in interface GL
public void glReadPixels(int x, int y, int width, int height, int format, int type, long pixels_buffer_offset)
void glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLeglImageOES pixels);
GL_VERSION_1_0
glReadPixels
in interface GL
public void glReleaseShaderCompiler()
void glReleaseShaderCompiler(void);
GL_ES_VERSION_2_0
glReleaseShaderCompiler
in interface GL2ES2
public void dispatch_glReleaseShaderCompiler1(long procAddress)
void glReleaseShaderCompiler(void);
GL_ES_VERSION_2_0
public void glRenderbufferStorage(int target, int internalformat, int width, int height)
void glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
GL_ARB_framebuffer_object
glRenderbufferStorage
in interface GL
public void dispatch_glRenderbufferStorage1(int target, int internalformat, int width, int height, long procAddress)
void glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
GL_ARB_framebuffer_object
public void glSampleCoverage(float value, boolean invert)
void glSampleCoverage(GLclampf value, GLboolean invert);
GL_VERSION_1_3
glSampleCoverage
in interface GL
public void dispatch_glSampleCoverage1(float value, boolean invert, long procAddress)
void glSampleCoverage(GLclampf value, GLboolean invert);
GL_VERSION_1_3
public void glScissor(int x, int y, int width, int height)
void glScissor(GLint x, GLint y, GLsizei width, GLsizei height);
GL_VERSION_1_0
glScissor
in interface GL
public void dispatch_glScissor1(int x, int y, int width, int height, long procAddress)
void glScissor(GLint x, GLint y, GLsizei width, GLsizei height);
GL_VERSION_1_0
public void glShaderBinary(int n, IntBuffer shaders, int binaryformat, Buffer binary, int length)
void glShaderBinary(GLint n, const GLuint * shaders, GLenum binaryformat, const void * binary, GLint length);
GL_ES_VERSION_2_0
glShaderBinary
in interface GL2ES2
public void glShaderBinary(int n, int[] shaders, int shaders_offset, int binaryformat, Buffer binary, int length)
void glShaderBinary(GLint n, const GLuint * shaders, GLenum binaryformat, const void * binary, GLint length);
GL_ES_VERSION_2_0
glShaderBinary
in interface GL2ES2
public void glShaderSource(int shader, int count, String[] string, IntBuffer length)
void glShaderSource(GLuint shader, GLsizei count, const char * * string, const GLint * length);
GL_VERSION_2_0
glShaderSource
in interface GL2ES2
public void glShaderSource(int shader, int count, String[] string, int[] length, int length_offset)
void glShaderSource(GLuint shader, GLsizei count, const char * * string, const GLint * length);
GL_VERSION_2_0
glShaderSource
in interface GL2ES2
public void glStencilFunc(int func, int ref, int mask)
void glStencilFunc(GLenum func, GLint ref, GLuint mask);
GL_VERSION_1_0
glStencilFunc
in interface GL
public void dispatch_glStencilFunc1(int func, int ref, int mask, long procAddress)
void glStencilFunc(GLenum func, GLint ref, GLuint mask);
GL_VERSION_1_0
public void glStencilFuncSeparate(int face, int func, int ref, int mask)
void glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask);
GL_VERSION_2_0
glStencilFuncSeparate
in interface GL2ES2
public void dispatch_glStencilFuncSeparate1(int face, int func, int ref, int mask, long procAddress)
void glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask);
GL_VERSION_2_0
public void glStencilMask(int mask)
void glStencilMask(GLuint mask);
GL_VERSION_1_0
glStencilMask
in interface GL
public void dispatch_glStencilMask1(int mask, long procAddress)
void glStencilMask(GLuint mask);
GL_VERSION_1_0
public void glStencilMaskSeparate(int face, int mask)
void glStencilMaskSeparate(GLenum face, GLuint mask);
GL_VERSION_2_0
glStencilMaskSeparate
in interface GL2ES2
public void dispatch_glStencilMaskSeparate1(int face, int mask, long procAddress)
void glStencilMaskSeparate(GLenum face, GLuint mask);
GL_VERSION_2_0
public void glStencilOp(int fail, int zfail, int zpass)
void glStencilOp(GLenum fail, GLenum zfail, GLenum zpass);
GL_VERSION_1_0
glStencilOp
in interface GL
public void dispatch_glStencilOp1(int fail, int zfail, int zpass, long procAddress)
void glStencilOp(GLenum fail, GLenum zfail, GLenum zpass);
GL_VERSION_1_0
public void glStencilOpSeparate(int face, int fail, int zfail, int zpass)
void glStencilOpSeparate(GLenum face, GLenum fail, GLenum zfail, GLenum zpass);
GL_VERSION_2_0
glStencilOpSeparate
in interface GL2ES2
public void dispatch_glStencilOpSeparate1(int face, int fail, int zfail, int zpass, long procAddress)
void glStencilOpSeparate(GLenum face, GLenum fail, GLenum zfail, GLenum zpass);
GL_VERSION_2_0
public void glTexImage2D(int target, int level, int internalformat, int width, int height, int border, int format, int type, Buffer pixels)
void glTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void * pixels);
GL_VERSION_1_0
glTexImage2D
in interface GL
public void glTexImage2D(int target, int level, int internalformat, int width, int height, int border, int format, int type, long pixels_buffer_offset)
void glTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void * pixels);
GL_VERSION_1_0
glTexImage2D
in interface GL
public void glTexParameterf(int target, int pname, float param)
void glTexParameterf(GLenum target, GLenum pname, GLfloat param);
GL_VERSION_1_0
glTexParameterf
in interface GL
public void dispatch_glTexParameterf1(int target, int pname, float param, long procAddress)
void glTexParameterf(GLenum target, GLenum pname, GLfloat param);
GL_VERSION_1_0
public void glTexParameterfv(int target, int pname, FloatBuffer params)
void glTexParameterfv(GLenum target, GLenum pname, const GLfloat * params);
GL_VERSION_1_0
glTexParameterfv
in interface GL
public void glTexParameterfv(int target, int pname, float[] params, int params_offset)
void glTexParameterfv(GLenum target, GLenum pname, const GLfloat * params);
GL_VERSION_1_0
glTexParameterfv
in interface GL
public void glTexParameteri(int target, int pname, int param)
void glTexParameteri(GLenum target, GLenum pname, GLint param);
GL_VERSION_1_0
glTexParameteri
in interface GL
public void dispatch_glTexParameteri1(int target, int pname, int param, long procAddress)
void glTexParameteri(GLenum target, GLenum pname, GLint param);
GL_VERSION_1_0
public void glTexParameteriv(int target, int pname, IntBuffer params)
void glTexParameteriv(GLenum target, GLenum pname, const GLint * params);
GL_VERSION_1_0
glTexParameteriv
in interface GL
public void glTexParameteriv(int target, int pname, int[] params, int params_offset)
void glTexParameteriv(GLenum target, GLenum pname, const GLint * params);
GL_VERSION_1_0
glTexParameteriv
in interface GL
public void glTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, Buffer pixels)
void glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void * pixels);
GL_VERSION_1_1
glTexSubImage2D
in interface GL
public void glTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, long pixels_buffer_offset)
void glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void * pixels);
GL_VERSION_1_1
glTexSubImage2D
in interface GL
public void glUniform1f(int location, float x)
void glUniform1f(GLint location, GLfloat x);
GL_VERSION_2_0
glUniform1f
in interface GL2ES2
public void dispatch_glUniform1f1(int location, float x, long procAddress)
void glUniform1f(GLint location, GLfloat x);
GL_VERSION_2_0
public void glUniform1fv(int location, int count, FloatBuffer v)
void glUniform1fv(GLint location, GLsizei count, const GLfloat * v);
GL_VERSION_2_0
glUniform1fv
in interface GL2ES2
public void glUniform1fv(int location, int count, float[] v, int v_offset)
void glUniform1fv(GLint location, GLsizei count, const GLfloat * v);
GL_VERSION_2_0
glUniform1fv
in interface GL2ES2
public void glUniform1i(int location, int x)
void glUniform1i(GLint location, GLint x);
GL_VERSION_2_0
glUniform1i
in interface GL2ES2
public void dispatch_glUniform1i1(int location, int x, long procAddress)
void glUniform1i(GLint location, GLint x);
GL_VERSION_2_0
public void glUniform1iv(int location, int count, IntBuffer v)
void glUniform1iv(GLint location, GLsizei count, const GLint * v);
GL_VERSION_2_0
glUniform1iv
in interface GL2ES2
public void glUniform1iv(int location, int count, int[] v, int v_offset)
void glUniform1iv(GLint location, GLsizei count, const GLint * v);
GL_VERSION_2_0
glUniform1iv
in interface GL2ES2
public void glUniform2f(int location, float x, float y)
void glUniform2f(GLint location, GLfloat x, GLfloat y);
GL_VERSION_2_0
glUniform2f
in interface GL2ES2
public void dispatch_glUniform2f1(int location, float x, float y, long procAddress)
void glUniform2f(GLint location, GLfloat x, GLfloat y);
GL_VERSION_2_0
public void glUniform2fv(int location, int count, FloatBuffer v)
void glUniform2fv(GLint location, GLsizei count, const GLfloat * v);
GL_VERSION_2_0
glUniform2fv
in interface GL2ES2
public void glUniform2fv(int location, int count, float[] v, int v_offset)
void glUniform2fv(GLint location, GLsizei count, const GLfloat * v);
GL_VERSION_2_0
glUniform2fv
in interface GL2ES2
public void glUniform2i(int location, int x, int y)
void glUniform2i(GLint location, GLint x, GLint y);
GL_VERSION_2_0
glUniform2i
in interface GL2ES2
public void dispatch_glUniform2i1(int location, int x, int y, long procAddress)
void glUniform2i(GLint location, GLint x, GLint y);
GL_VERSION_2_0
public void glUniform2iv(int location, int count, IntBuffer v)
void glUniform2iv(GLint location, GLsizei count, const GLint * v);
GL_VERSION_2_0
glUniform2iv
in interface GL2ES2
public void glUniform2iv(int location, int count, int[] v, int v_offset)
void glUniform2iv(GLint location, GLsizei count, const GLint * v);
GL_VERSION_2_0
glUniform2iv
in interface GL2ES2
public void glUniform3f(int location, float x, float y, float z)
void glUniform3f(GLint location, GLfloat x, GLfloat y, GLfloat z);
GL_VERSION_2_0
glUniform3f
in interface GL2ES2
public void dispatch_glUniform3f1(int location, float x, float y, float z, long procAddress)
void glUniform3f(GLint location, GLfloat x, GLfloat y, GLfloat z);
GL_VERSION_2_0
public void glUniform3fv(int location, int count, FloatBuffer v)
void glUniform3fv(GLint location, GLsizei count, const GLfloat * v);
GL_VERSION_2_0
glUniform3fv
in interface GL2ES2
public void glUniform3fv(int location, int count, float[] v, int v_offset)
void glUniform3fv(GLint location, GLsizei count, const GLfloat * v);
GL_VERSION_2_0
glUniform3fv
in interface GL2ES2
public void glUniform3i(int location, int x, int y, int z)
void glUniform3i(GLint location, GLint x, GLint y, GLint z);
GL_VERSION_2_0
glUniform3i
in interface GL2ES2
public void dispatch_glUniform3i1(int location, int x, int y, int z, long procAddress)
void glUniform3i(GLint location, GLint x, GLint y, GLint z);
GL_VERSION_2_0
public void glUniform3iv(int location, int count, IntBuffer v)
void glUniform3iv(GLint location, GLsizei count, const GLint * v);
GL_VERSION_2_0
glUniform3iv
in interface GL2ES2
public void glUniform3iv(int location, int count, int[] v, int v_offset)
void glUniform3iv(GLint location, GLsizei count, const GLint * v);
GL_VERSION_2_0
glUniform3iv
in interface GL2ES2
public void glUniform4f(int location, float x, float y, float z, float w)
void glUniform4f(GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
GL_VERSION_2_0
glUniform4f
in interface GL2ES2
public void dispatch_glUniform4f1(int location, float x, float y, float z, float w, long procAddress)
void glUniform4f(GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
GL_VERSION_2_0
public void glUniform4fv(int location, int count, FloatBuffer v)
void glUniform4fv(GLint location, GLsizei count, const GLfloat * v);
GL_VERSION_2_0
glUniform4fv
in interface GL2ES2
public void glUniform4fv(int location, int count, float[] v, int v_offset)
void glUniform4fv(GLint location, GLsizei count, const GLfloat * v);
GL_VERSION_2_0
glUniform4fv
in interface GL2ES2
public void glUniform4i(int location, int x, int y, int z, int w)
void glUniform4i(GLint location, GLint x, GLint y, GLint z, GLint w);
GL_VERSION_2_0
glUniform4i
in interface GL2ES2
public void dispatch_glUniform4i1(int location, int x, int y, int z, int w, long procAddress)
void glUniform4i(GLint location, GLint x, GLint y, GLint z, GLint w);
GL_VERSION_2_0
public void glUniform4iv(int location, int count, IntBuffer v)
void glUniform4iv(GLint location, GLsizei count, const GLint * v);
GL_VERSION_2_0
glUniform4iv
in interface GL2ES2
public void glUniform4iv(int location, int count, int[] v, int v_offset)
void glUniform4iv(GLint location, GLsizei count, const GLint * v);
GL_VERSION_2_0
glUniform4iv
in interface GL2ES2
public void glUniformMatrix2fv(int location, int count, boolean transpose, FloatBuffer value)
void glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
GL_VERSION_2_0
glUniformMatrix2fv
in interface GL2ES2
public void glUniformMatrix2fv(int location, int count, boolean transpose, float[] value, int value_offset)
void glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
GL_VERSION_2_0
glUniformMatrix2fv
in interface GL2ES2
public void glUniformMatrix3fv(int location, int count, boolean transpose, FloatBuffer value)
void glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
GL_VERSION_2_0
glUniformMatrix3fv
in interface GL2ES2
public void glUniformMatrix3fv(int location, int count, boolean transpose, float[] value, int value_offset)
void glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
GL_VERSION_2_0
glUniformMatrix3fv
in interface GL2ES2
public void glUniformMatrix4fv(int location, int count, boolean transpose, FloatBuffer value)
void glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
GL_VERSION_2_0
glUniformMatrix4fv
in interface GL2ES2
public void glUniformMatrix4fv(int location, int count, boolean transpose, float[] value, int value_offset)
void glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
GL_VERSION_2_0
glUniformMatrix4fv
in interface GL2ES2
public boolean glUnmapBuffer(int target)
GLboolean glUnmapBufferOES(GLenum target);
GL_VERSION_1_5, GL_OES_mapbuffer
glUnmapBuffer
in interface GL
public boolean dispatch_glUnmapBuffer1(int target, long procAddress)
GLboolean glUnmapBufferOES(GLenum target);
GL_VERSION_1_5, GL_OES_mapbuffer
public void glUseProgram(int program)
void glUseProgram(GLuint program);
GL_VERSION_2_0
glUseProgram
in interface GL2ES2
public void dispatch_glUseProgram1(int program, long procAddress)
void glUseProgram(GLuint program);
GL_VERSION_2_0
public void glValidateProgram(int program)
void glValidateProgram(GLuint program);
GL_VERSION_2_0
glValidateProgram
in interface GL2ES2
public void dispatch_glValidateProgram1(int program, long procAddress)
void glValidateProgram(GLuint program);
GL_VERSION_2_0
public void glVertexAttrib1f(int indx, float x)
void glVertexAttrib1f(GLuint indx, GLfloat x);
GL_VERSION_2_0
glVertexAttrib1f
in interface GL2ES2
public void dispatch_glVertexAttrib1f1(int indx, float x, long procAddress)
void glVertexAttrib1f(GLuint indx, GLfloat x);
GL_VERSION_2_0
public void glVertexAttrib1fv(int indx, FloatBuffer values)
void glVertexAttrib1fv(GLuint indx, const GLfloat * values);
GL_VERSION_2_0
glVertexAttrib1fv
in interface GL2ES2
public void glVertexAttrib1fv(int indx, float[] values, int values_offset)
void glVertexAttrib1fv(GLuint indx, const GLfloat * values);
GL_VERSION_2_0
glVertexAttrib1fv
in interface GL2ES2
public void glVertexAttrib2f(int indx, float x, float y)
void glVertexAttrib2f(GLuint indx, GLfloat x, GLfloat y);
GL_VERSION_2_0
glVertexAttrib2f
in interface GL2ES2
public void dispatch_glVertexAttrib2f1(int indx, float x, float y, long procAddress)
void glVertexAttrib2f(GLuint indx, GLfloat x, GLfloat y);
GL_VERSION_2_0
public void glVertexAttrib2fv(int indx, FloatBuffer values)
void glVertexAttrib2fv(GLuint indx, const GLfloat * values);
GL_VERSION_2_0
glVertexAttrib2fv
in interface GL2ES2
public void glVertexAttrib2fv(int indx, float[] values, int values_offset)
void glVertexAttrib2fv(GLuint indx, const GLfloat * values);
GL_VERSION_2_0
glVertexAttrib2fv
in interface GL2ES2
public void glVertexAttrib3f(int indx, float x, float y, float z)
void glVertexAttrib3f(GLuint indx, GLfloat x, GLfloat y, GLfloat z);
GL_VERSION_2_0
glVertexAttrib3f
in interface GL2ES2
public void dispatch_glVertexAttrib3f1(int indx, float x, float y, float z, long procAddress)
void glVertexAttrib3f(GLuint indx, GLfloat x, GLfloat y, GLfloat z);
GL_VERSION_2_0
public void glVertexAttrib3fv(int indx, FloatBuffer values)
void glVertexAttrib3fv(GLuint indx, const GLfloat * values);
GL_VERSION_2_0
glVertexAttrib3fv
in interface GL2ES2
public void glVertexAttrib3fv(int indx, float[] values, int values_offset)
void glVertexAttrib3fv(GLuint indx, const GLfloat * values);
GL_VERSION_2_0
glVertexAttrib3fv
in interface GL2ES2
public void glVertexAttrib4f(int indx, float x, float y, float z, float w)
void glVertexAttrib4f(GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
GL_VERSION_2_0
glVertexAttrib4f
in interface GL2ES2
public void dispatch_glVertexAttrib4f1(int indx, float x, float y, float z, float w, long procAddress)
void glVertexAttrib4f(GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
GL_VERSION_2_0
public void glVertexAttrib4fv(int indx, FloatBuffer values)
void glVertexAttrib4fv(GLuint indx, const GLfloat * values);
GL_VERSION_2_0
glVertexAttrib4fv
in interface GL2ES2
public void glVertexAttrib4fv(int indx, float[] values, int values_offset)
void glVertexAttrib4fv(GLuint indx, const GLfloat * values);
GL_VERSION_2_0
glVertexAttrib4fv
in interface GL2ES2
public void glVertexAttribPointer(int indx, int size, int type, boolean normalized, int stride, Buffer ptr)
void glVertexAttribPointer(GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void * ptr);
GL_VERSION_2_0
glVertexAttribPointer
in interface GL2ES2
public void glVertexAttribPointer(int indx, int size, int type, boolean normalized, int stride, long ptr_buffer_offset)
void glVertexAttribPointer(GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void * ptr);
GL_VERSION_2_0
glVertexAttribPointer
in interface GL2ES2
public void glViewport(int x, int y, int width, int height)
void glViewport(GLint x, GLint y, GLsizei width, GLsizei height);
GL_VERSION_1_0
glViewport
in interface GL
public void dispatch_glViewport1(int x, int y, int width, int height, long procAddress)
void glViewport(GLint x, GLint y, GLsizei width, GLsizei height);
GL_VERSION_1_0
public GLProfile getGLProfile()
GLBase
getGLProfile
in interface GLBase
public int glGetBoundBuffer(int target)
glGetBoundBuffer
in interface GL
public boolean glIsVBOArrayEnabled()
glIsVBOArrayEnabled
in interface GL
public boolean glIsVBOElementEnabled()
glIsVBOElementEnabled
in interface GL
public final boolean isGL()
GLBase
isGL
in interface GLBase
public final GL getGL() throws GLException
GLBase
getGL
in interface GLBase
GLException
- if this GLObject is not a GL implementationpublic boolean isFunctionAvailable(String glFunctionName)
GLBase
By "successfully" we mean that the function is both callable on the machine running the program and available on the current display.
In order to call a function successfully, the function must be both callable on the machine running the program and available on the display device that is rendering the output (note: on non-networked, single-display machines these two conditions are identical; on networked and/or multi-display machines this becomes more complicated). These conditions are met if the function is either part of the core OpenGL version supported by both the host and display, or it is an OpenGL extension function that both the host and display support.
A GL function is callable if it is successfully linked at runtime, hence the GLContext must be made current at least once.
isFunctionAvailable
in interface GLBase
glFunctionName
- the name of the OpenGL function (e.g., use
"glBindRenderbufferEXT" or "glBindRenderbuffer" to check if GL.glBindRenderbuffer(int,int)
is available).public boolean isExtensionAvailable(String glExtensionName)
GLBase
isExtensionAvailable
in interface GLBase
glExtensionName
- the name of the OpenGL extension (e.g.,
"GL_ARB_vertex_program").public Object getExtension(String extensionName)
GLBase
Note: it is the intent to add new extensions as quickly as possible to the core GL API. Therefore it is unlikely that most vendors will use this extension mechanism, but it is being provided for completeness.
getExtension
in interface GLBase
public GLContext getContext()
getContext
in interface GLBase
public void setSwapInterval(int interval)
GLBase
setSwapInterval
in interface GLBase
GLBase.getSwapInterval()
public int getSwapInterval()
GLBase
GLBase.setSwapInterval(int)
. GLBase.setSwapInterval(int)
yet,
-1 is returned, indicating that the platforms default
is being used.
getSwapInterval
in interface GLBase
GLBase.setSwapInterval(int)
public Object getPlatformGLExtensions()
GLBase
getPlatformGLExtensions
in interface GLBase
public final boolean isGL4bc()
GLBase
isGL4bc
in interface GLBase
public final boolean isGL4()
GLBase
isGL4
in interface GLBase
public final boolean isGL3bc()
GLBase
isGL3bc
in interface GLBase
public final boolean isGL3()
GLBase
isGL3
in interface GLBase
public final boolean isGL2()
GLBase
isGL2
in interface GLBase
public final boolean isGLES1()
GLBase
isGLES1
in interface GLBase
public final boolean isGLES2()
GLBase
isGLES2
in interface GLBase
public final boolean isGLES()
GLBase
isGLES
in interface GLBase
public final boolean isGL2ES1()
GLBase
isGL2ES1
in interface GLBase
public final boolean isGL2ES2()
GLBase
isGL2ES2
in interface GLBase
public final boolean isGL2GL3()
GLBase
isGL2GL3
in interface GLBase
public final boolean hasGLSL()
GLBase
hasGLSL
in interface GLBase
public final GL4bc getGL4bc() throws GLException
GLBase
getGL4bc
in interface GLBase
GLException
- if this GLObject is not a GL4bc implementationpublic final GL4 getGL4() throws GLException
GLBase
getGL4
in interface GLBase
GLException
- if this GLObject is not a GL4 implementationpublic final GL3bc getGL3bc() throws GLException
GLBase
getGL3bc
in interface GLBase
GLException
- if this GLObject is not a GL3bc implementationpublic final GL3 getGL3() throws GLException
GLBase
getGL3
in interface GLBase
GLException
- if this GLObject is not a GL3 implementationpublic final GL2 getGL2() throws GLException
GLBase
getGL2
in interface GLBase
GLException
- if this GLObject is not a GL2 implementationpublic final GLES1 getGLES1() throws GLException
GLBase
getGLES1
in interface GLBase
GLException
- if this GLObject is not a GLES1 implementationpublic final GLES2 getGLES2() throws GLException
GLBase
getGLES2
in interface GLBase
GLException
- if this GLObject is not a GLES2 implementationpublic final GL2ES1 getGL2ES1() throws GLException
GLBase
getGL2ES1
in interface GLBase
GLException
- if this GLObject is not a GL2ES1 implementationpublic final GL2ES2 getGL2ES2() throws GLException
GLBase
getGL2ES2
in interface GLBase
GLException
- if this GLObject is not a GL2ES2 implementationpublic final GL2GL3 getGL2GL3() throws GLException
GLBase
getGL2GL3
in interface GLBase
GLException
- if this GLObject is not a GL2GL3 implementationpublic ByteBuffer glMapBuffer(int target, int access)
LPVOID glMapBuffer(GLenum target, GLenum access);
glMapBuffer
in interface GL
public void glClearDepth(double depth)
glClearDepth
in interface GL
glClearDepth
in interface GL2ES2
public void glDepthRange(double zNear, double zFar)
glDepthRange
in interface GL
glDepthRange
in interface GL2ES2
public void glVertexAttribPointer(GLArrayData array)
glVertexAttribPointer
in interface GL2ES2
public void glUniform(GLUniformData data)
glUniform
in interface GL2ES2
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