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java.lang.Objectcom.jogamp.opengl.impl.gl2es12.GL2ES12Impl
public class GL2ES12Impl
Field Summary |
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Fields inherited from interface javax.media.opengl.fixedfunc.GLMatrixFunc |
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GL_MATRIX_MODE, GL_MODELVIEW, GL_MODELVIEW_MATRIX, GL_PROJECTION, GL_PROJECTION_MATRIX, GL_TEXTURE_MATRIX |
Fields inherited from interface javax.media.opengl.fixedfunc.GLPointerFunc |
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GL_COLOR_ARRAY, GL_NORMAL_ARRAY, GL_TEXTURE_COORD_ARRAY, GL_VERTEX_ARRAY |
Fields inherited from interface javax.media.opengl.fixedfunc.GLLightingFunc |
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GL_AMBIENT, GL_AMBIENT_AND_DIFFUSE, GL_COLOR_MATERIAL, GL_CONSTANT_ATTENUATION, GL_DIFFUSE, GL_EMISSION, GL_FLAT, GL_LIGHT0, GL_LIGHT1, GL_LIGHT2, GL_LIGHT3, GL_LIGHT4, GL_LIGHT5, GL_LIGHT6, GL_LIGHT7, GL_LIGHTING, GL_LINEAR_ATTENUATION, GL_NORMALIZE, GL_POSITION, GL_QUADRATIC_ATTENUATION, GL_SHININESS, GL_SMOOTH, GL_SPECULAR, GL_SPOT_CUTOFF, GL_SPOT_DIRECTION, GL_SPOT_EXPONENT |
Constructor Summary | |
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GL2ES12Impl(GLProfile glp,
GLContextImpl context)
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Method Summary | |
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void |
dispatch_glActiveTexture1(int mode,
long procAddress)
Entry point to C language function: void glActiveTexture(GLenum mode); Part of GL_VERSION_1_3 |
void |
dispatch_glAlphaFunc1(int func,
float ref,
long procAddress)
Entry point to C language function: void glAlphaFunc(GLenum func, GLclampf ref); Part of GL_VERSION_1_0 |
void |
dispatch_glAttachShader1(int target,
int id,
long procAddress)
Entry point to C language function: void glAttachShader(GLuint target, GLuint id); Part of GL_VERSION_2_0 |
void |
dispatch_glBindAttribLocation1(int program,
int index,
String name,
long procAddress)
Entry point to C language function: void glBindAttribLocation(GLuint program, GLuint index, const GLchar * name); Part of GL_VERSION_2_0 |
void |
dispatch_glBindFramebuffer1(int target,
int id,
long procAddress)
Entry point to C language function: void glBindFramebuffer(GLenum target, GLuint id); Part of GL_ARB_framebuffer_object |
void |
dispatch_glBindRenderbuffer1(int target,
int id,
long procAddress)
Entry point to C language function: void glBindRenderbuffer(GLenum target, GLuint id); Part of GL_ARB_framebuffer_object |
void |
dispatch_glBindTexture1(int target,
int texture,
long procAddress)
Entry point to C language function: void glBindTexture(GLenum target, GLuint texture); Part of GL_VERSION_1_1 |
void |
dispatch_glBlendColor1(float red,
float green,
float blue,
float alpha,
long procAddress)
Entry point to C language function: void glBlendColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); Part of GL_VERSION_1_2 |
void |
dispatch_glBlendEquation1(int mode,
long procAddress)
Entry point to C language function: void glBlendEquation(GLenum mode); Part of GL_VERSION_1_2 |
void |
dispatch_glBlendEquationSeparate1(int target,
int id,
long procAddress)
Entry point to C language function: void glBlendEquationSeparate(GLenum target, GLenum id); Part of GL_VERSION_2_0 |
void |
dispatch_glBlendFunc1(int sfactor,
int dfactor,
long procAddress)
Entry point to C language function: void glBlendFunc(GLenum sfactor, GLenum dfactor); Part of GL_VERSION_1_0 |
void |
dispatch_glBlendFuncSeparate1(int sfactorRGB,
int dfactorRGB,
int sfactorAlpha,
int dfactorAlpha,
long procAddress)
Entry point to C language function: void glBlendFuncSeparate(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); Part of GL_VERSION_1_4 |
int |
dispatch_glCheckFramebufferStatus1(int type,
long procAddress)
Entry point to C language function: GLenum glCheckFramebufferStatus(GLenum type); Part of GL_ARB_framebuffer_object |
void |
dispatch_glClear1(int mask,
long procAddress)
Entry point to C language function: void glClear(GLbitfield mask); Part of GL_VERSION_1_0 |
void |
dispatch_glClearColor1(float red,
float green,
float blue,
float alpha,
long procAddress)
Entry point to C language function: void glClearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); Part of GL_VERSION_1_0 |
void |
dispatch_glClearDepth1(double depth,
long procAddress)
Entry point to C language function: void glClearDepth(GLclampd depth); Part of GL_VERSION_1_0 |
void |
dispatch_glClearStencil1(int s,
long procAddress)
Entry point to C language function: void glClearStencil(GLint s); Part of GL_VERSION_1_0 |
void |
dispatch_glClientActiveTexture1(int mode,
long procAddress)
Entry point to C language function: void glClientActiveTexture(GLenum mode); Part of GL_VERSION_1_3 |
void |
dispatch_glColor4f1(float red,
float green,
float blue,
float alpha,
long procAddress)
Entry point to C language function: void glColor4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); Part of GL_VERSION_1_0 |
void |
dispatch_glColor4ub1(byte red,
byte green,
byte blue,
byte alpha,
long procAddress)
Entry point to C language function: void glColor4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha); Part of GL_VERSION_1_0 |
void |
dispatch_glColorMask1(boolean red,
boolean green,
boolean blue,
boolean alpha,
long procAddress)
Entry point to C language function: void glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); Part of GL_VERSION_1_0 |
void |
dispatch_glCompileShader1(int mode,
long procAddress)
Entry point to C language function: void glCompileShader(GLuint mode); Part of GL_VERSION_2_0 |
void |
dispatch_glCopyTexImage2D1(int target,
int level,
int internalformat,
int x,
int y,
int width,
int height,
int border,
long procAddress)
Entry point to C language function: void glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); Part of GL_VERSION_1_1 |
void |
dispatch_glCopyTexSubImage2D1(int target,
int level,
int xoffset,
int yoffset,
int x,
int y,
int width,
int height,
long procAddress)
Entry point to C language function: void glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); Part of GL_VERSION_1_1 |
int |
dispatch_glCreateProgram1(long procAddress)
Entry point to C language function: GLuint glCreateProgram(void); Part of GL_VERSION_2_0 |
int |
dispatch_glCreateShader1(int type,
long procAddress)
Entry point to C language function: GLuint glCreateShader(GLenum type); Part of GL_VERSION_2_0 |
void |
dispatch_glCullFace1(int mode,
long procAddress)
Entry point to C language function: void glCullFace(GLenum mode); Part of GL_VERSION_1_0 |
void |
dispatch_glCurrentPaletteMatrix1(int count,
long procAddress)
Entry point to C language function: void glCurrentPaletteMatrixARB(GLint count); Part of GL_ARB_matrix_palette |
void |
dispatch_glDeleteProgram1(int mode,
long procAddress)
Entry point to C language function: void glDeleteProgram(GLuint mode); Part of GL_VERSION_2_0 |
void |
dispatch_glDeleteShader1(int mode,
long procAddress)
Entry point to C language function: void glDeleteShader(GLuint mode); Part of GL_VERSION_2_0 |
void |
dispatch_glDepthFunc1(int func,
long procAddress)
Entry point to C language function: void glDepthFunc(GLenum func); Part of GL_VERSION_1_0 |
void |
dispatch_glDepthMask1(boolean flag,
long procAddress)
Entry point to C language function: void glDepthMask(GLboolean flag); Part of GL_VERSION_1_0 |
void |
dispatch_glDepthRange1(double near_val,
double far_val,
long procAddress)
Entry point to C language function: void glDepthRange(GLclampd near_val, GLclampd far_val); Part of GL_VERSION_1_0 |
void |
dispatch_glDetachShader1(int target,
int id,
long procAddress)
Entry point to C language function: void glDetachShader(GLuint target, GLuint id); Part of GL_VERSION_2_0 |
void |
dispatch_glDisable1(int cap,
long procAddress)
Entry point to C language function: void glDisable(GLenum cap); Part of GL_VERSION_1_0 |
void |
dispatch_glDisableClientState1(int cap,
long procAddress)
Entry point to C language function: void glDisableClientState(GLenum cap); Part of GL_VERSION_1_1 |
void |
dispatch_glDisableVertexAttribArray1(int mode,
long procAddress)
Entry point to C language function: void glDisableVertexAttribArray(GLuint mode); Part of GL_VERSION_2_0 |
void |
dispatch_glDrawArrays1(int mode,
int first,
int count,
long procAddress)
Entry point to C language function: void glDrawArrays(GLenum mode, GLint first, GLsizei count); Part of GL_VERSION_1_1 |
void |
dispatch_glEnable1(int cap,
long procAddress)
Entry point to C language function: void glEnable(GLenum cap); Part of GL_VERSION_1_0 |
void |
dispatch_glEnableClientState1(int cap,
long procAddress)
Entry point to C language function: void glEnableClientState(GLenum cap); Part of GL_VERSION_1_1 |
void |
dispatch_glEnableVertexAttribArray1(int mode,
long procAddress)
Entry point to C language function: void glEnableVertexAttribArray(GLuint mode); Part of GL_VERSION_2_0 |
void |
dispatch_glFinish1(long procAddress)
Entry point to C language function: void glFinish(void); Part of GL_VERSION_1_0 |
void |
dispatch_glFlush1(long procAddress)
Entry point to C language function: void glFlush(void); Part of GL_VERSION_1_0 |
void |
dispatch_glFogf1(int pname,
float param,
long procAddress)
Entry point to C language function: void glFogf(GLenum pname, GLfloat param); Part of GL_VERSION_1_0 |
void |
dispatch_glFramebufferRenderbuffer1(int sfactorRGB,
int dfactorRGB,
int sfactorAlpha,
int dfactorAlpha,
long procAddress)
Entry point to C language function: void glFramebufferRenderbuffer(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLuint dfactorAlpha); Part of GL_ARB_framebuffer_object |
void |
dispatch_glFramebufferTexture2D1(int target,
int attachment,
int textarget,
int texture,
int level,
long procAddress)
Entry point to C language function: void glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); Part of GL_ARB_framebuffer_object |
void |
dispatch_glFrontFace1(int mode,
long procAddress)
Entry point to C language function: void glFrontFace(GLenum mode); Part of GL_VERSION_1_0 |
void |
dispatch_glFrustum1(double left,
double right,
double bottom,
double top,
double near_val,
double far_val,
long procAddress)
Entry point to C language function: void glFrustum(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble near_val, GLdouble far_val); Part of GL_VERSION_1_0 |
void |
dispatch_glGenerateMipmap1(int mode,
long procAddress)
Entry point to C language function: void glGenerateMipmap(GLenum mode); Part of GL_ARB_framebuffer_object |
int |
dispatch_glGetAttribLocation1(int program,
String name,
long procAddress)
Entry point to C language function: GLint glGetAttribLocation(GLuint program, const GLchar * name); Part of GL_VERSION_2_0 |
int |
dispatch_glGetError1(long procAddress)
Entry point to C language function: GLenum glGetError(void); Part of GL_VERSION_1_0 |
int |
dispatch_glGetUniformLocation1(int program,
String name,
long procAddress)
Entry point to C language function: GLint glGetUniformLocation(GLuint program, const GLchar * name); Part of GL_VERSION_2_0 |
void |
dispatch_glHint1(int target,
int mode,
long procAddress)
Entry point to C language function: void glHint(GLenum target, GLenum mode); Part of GL_VERSION_1_0 |
boolean |
dispatch_glIsBuffer1(int id,
long procAddress)
Entry point to C language function: GLboolean glIsBuffer(GLuint id); Part of GL_VERSION_1_5 |
boolean |
dispatch_glIsEnabled1(int cap,
long procAddress)
Entry point to C language function: GLboolean glIsEnabled(GLenum cap); Part of GL_VERSION_1_0 |
boolean |
dispatch_glIsFramebuffer1(int id,
long procAddress)
Entry point to C language function: GLboolean glIsFramebuffer(GLuint id); Part of GL_ARB_framebuffer_object |
boolean |
dispatch_glIsProgram1(int id,
long procAddress)
Entry point to C language function: GLboolean glIsProgram(GLuint id); Part of GL_VERSION_2_0 |
boolean |
dispatch_glIsRenderbuffer1(int id,
long procAddress)
Entry point to C language function: GLboolean glIsRenderbuffer(GLuint id); Part of GL_ARB_framebuffer_object |
boolean |
dispatch_glIsShader1(int id,
long procAddress)
Entry point to C language function: GLboolean glIsShader(GLuint id); Part of GL_VERSION_2_0 |
boolean |
dispatch_glIsTexture1(int texture,
long procAddress)
Entry point to C language function: GLboolean glIsTexture(GLuint texture); Part of GL_VERSION_1_1 |
void |
dispatch_glLightf1(int light,
int pname,
float param,
long procAddress)
Entry point to C language function: void glLightf(GLenum light, GLenum pname, GLfloat param); Part of GL_VERSION_1_0 |
void |
dispatch_glLightModelf1(int pname,
float param,
long procAddress)
Entry point to C language function: void glLightModelf(GLenum pname, GLfloat param); Part of GL_VERSION_1_0 |
void |
dispatch_glLineWidth1(float width,
long procAddress)
Entry point to C language function: void glLineWidth(GLfloat width); Part of GL_VERSION_1_0 |
void |
dispatch_glLinkProgram1(int mode,
long procAddress)
Entry point to C language function: void glLinkProgram(GLuint mode); Part of GL_VERSION_2_0 |
void |
dispatch_glLoadIdentity1(long procAddress)
Entry point to C language function: void glLoadIdentity(void); Part of GL_VERSION_1_0 |
void |
dispatch_glLogicOp1(int opcode,
long procAddress)
Entry point to C language function: void glLogicOp(GLenum opcode); Part of GL_VERSION_1_0 |
void |
dispatch_glMaterialf1(int face,
int pname,
float param,
long procAddress)
Entry point to C language function: void glMaterialf(GLenum face, GLenum pname, GLfloat param); Part of GL_VERSION_1_0 |
void |
dispatch_glMatrixMode1(int mode,
long procAddress)
Entry point to C language function: void glMatrixMode(GLenum mode); Part of GL_VERSION_1_0 |
void |
dispatch_glMultiTexCoord4f1(int target,
float s,
float t,
float r,
float q,
long procAddress)
Entry point to C language function: void glMultiTexCoord4f(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); Part of GL_VERSION_1_3 |
void |
dispatch_glNormal3f1(float nx,
float ny,
float nz,
long procAddress)
Entry point to C language function: void glNormal3f(GLfloat nx, GLfloat ny, GLfloat nz); Part of GL_VERSION_1_0 |
void |
dispatch_glOrtho1(double left,
double right,
double bottom,
double top,
double near_val,
double far_val,
long procAddress)
Entry point to C language function: void glOrtho(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble near_val, GLdouble far_val); Part of GL_VERSION_1_0 |
void |
dispatch_glPointParameterf1(int target,
float s,
long procAddress)
Entry point to C language function: void glPointParameterf(GLenum target, GLfloat s); Part of GL_VERSION_1_4 |
void |
dispatch_glPointSize1(float size,
long procAddress)
Entry point to C language function: void glPointSize(GLfloat size); Part of GL_VERSION_1_0 |
void |
dispatch_glPolygonOffset1(float factor,
float units,
long procAddress)
Entry point to C language function: void glPolygonOffset(GLfloat factor, GLfloat units); Part of GL_VERSION_1_0 |
void |
dispatch_glPopMatrix1(long procAddress)
Entry point to C language function: void glPopMatrix(void); Part of GL_VERSION_1_0 |
void |
dispatch_glPushMatrix1(long procAddress)
Entry point to C language function: void glPushMatrix(void); Part of GL_VERSION_1_0 |
void |
dispatch_glRenderbufferStorage1(int target,
int internalformat,
int width,
int height,
long procAddress)
Entry point to C language function: void glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height); Part of GL_ARB_framebuffer_object |
void |
dispatch_glRotatef1(float angle,
float x,
float y,
float z,
long procAddress)
Entry point to C language function: void glRotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z); Part of GL_VERSION_1_0 |
void |
dispatch_glSampleCoverage1(float value,
boolean invert,
long procAddress)
Entry point to C language function: void glSampleCoverage(GLclampf value, GLboolean invert); Part of GL_VERSION_1_3 |
void |
dispatch_glScalef1(float x,
float y,
float z,
long procAddress)
Entry point to C language function: void glScalef(GLfloat x, GLfloat y, GLfloat z); Part of GL_VERSION_1_0 |
void |
dispatch_glScissor1(int x,
int y,
int width,
int height,
long procAddress)
Entry point to C language function: void glScissor(GLint x, GLint y, GLsizei width, GLsizei height); Part of GL_VERSION_1_0 |
void |
dispatch_glShadeModel1(int mode,
long procAddress)
Entry point to C language function: void glShadeModel(GLenum mode); Part of GL_VERSION_1_0 |
void |
dispatch_glStencilFunc1(int func,
int ref,
int mask,
long procAddress)
Entry point to C language function: void glStencilFunc(GLenum func, GLint ref, GLuint mask); Part of GL_VERSION_1_0 |
void |
dispatch_glStencilFuncSeparate1(int frontfunc,
int backfunc,
int ref,
int mask,
long procAddress)
Entry point to C language function: void glStencilFuncSeparate(GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask); Part of GL_VERSION_2_0 |
void |
dispatch_glStencilMask1(int mask,
long procAddress)
Entry point to C language function: void glStencilMask(GLuint mask); Part of GL_VERSION_1_0 |
void |
dispatch_glStencilMaskSeparate1(int target,
int id,
long procAddress)
Entry point to C language function: void glStencilMaskSeparate(GLenum target, GLuint id); Part of GL_VERSION_2_0 |
void |
dispatch_glStencilOp1(int fail,
int zfail,
int zpass,
long procAddress)
Entry point to C language function: void glStencilOp(GLenum fail, GLenum zfail, GLenum zpass); Part of GL_VERSION_1_0 |
void |
dispatch_glStencilOpSeparate1(int sfactorRGB,
int dfactorRGB,
int sfactorAlpha,
int dfactorAlpha,
long procAddress)
Entry point to C language function: void glStencilOpSeparate(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); Part of GL_VERSION_2_0 |
void |
dispatch_glTexEnvf1(int target,
int pname,
float param,
long procAddress)
Entry point to C language function: void glTexEnvf(GLenum target, GLenum pname, GLfloat param); Part of GL_VERSION_1_0 |
void |
dispatch_glTexEnvi1(int target,
int pname,
int param,
long procAddress)
Entry point to C language function: void glTexEnvi(GLenum target, GLenum pname, GLint param); Part of GL_VERSION_1_0 |
void |
dispatch_glTexGenf1(int coord,
int pname,
float param,
long procAddress)
Entry point to C language function: void glTexGenf(GLenum coord, GLenum pname, GLfloat param); Part of GL_VERSION_1_0 |
void |
dispatch_glTexGeni1(int coord,
int pname,
int param,
long procAddress)
Entry point to C language function: void glTexGeni(GLenum coord, GLenum pname, GLint param); Part of GL_VERSION_1_0 |
void |
dispatch_glTexParameterf1(int target,
int pname,
float param,
long procAddress)
Entry point to C language function: void glTexParameterf(GLenum target, GLenum pname, GLfloat param); Part of GL_VERSION_1_0 |
void |
dispatch_glTexParameteri1(int target,
int pname,
int param,
long procAddress)
Entry point to C language function: void glTexParameteri(GLenum target, GLenum pname, GLint param); Part of GL_VERSION_1_0 |
void |
dispatch_glTranslatef1(float x,
float y,
float z,
long procAddress)
Entry point to C language function: void glTranslatef(GLfloat x, GLfloat y, GLfloat z); Part of GL_VERSION_1_0 |
void |
dispatch_glUniform1f1(int location,
float v0,
long procAddress)
Entry point to C language function: void glUniform1f(GLint location, GLfloat v0); Part of GL_VERSION_2_0 |
void |
dispatch_glUniform1i1(int x,
int y,
long procAddress)
Entry point to C language function: void glUniform1i(GLint x, GLint y); Part of GL_VERSION_2_0 |
void |
dispatch_glUniform2f1(int location,
float v0,
float v1,
long procAddress)
Entry point to C language function: void glUniform2f(GLint location, GLfloat v0, GLfloat v1); Part of GL_VERSION_2_0 |
void |
dispatch_glUniform2i1(int red,
int green,
int blue,
long procAddress)
Entry point to C language function: void glUniform2i(GLint red, GLint green, GLint blue); Part of GL_VERSION_2_0 |
void |
dispatch_glUniform3f1(int location,
float v0,
float v1,
float v2,
long procAddress)
Entry point to C language function: void glUniform3f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2); Part of GL_VERSION_2_0 |
void |
dispatch_glUniform3i1(int location,
int v0,
int v1,
int v2,
long procAddress)
Entry point to C language function: void glUniform3i(GLint location, GLint v0, GLint v1, GLint v2); Part of GL_VERSION_2_0 |
void |
dispatch_glUniform4f1(int location,
float v0,
float v1,
float v2,
float v3,
long procAddress)
Entry point to C language function: void glUniform4f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); Part of GL_VERSION_2_0 |
void |
dispatch_glUniform4i1(int location,
int v0,
int v1,
int v2,
int v3,
long procAddress)
Entry point to C language function: void glUniform4i(GLint location, GLint v0, GLint v1, GLint v2, GLint v3); Part of GL_VERSION_2_0 |
boolean |
dispatch_glUnmapBuffer1(int id,
long procAddress)
Entry point to C language function: GLboolean glUnmapBuffer(GLenum id); Part of GL_VERSION_1_5 |
void |
dispatch_glUseProgram1(int mode,
long procAddress)
Entry point to C language function: void glUseProgram(GLuint mode); Part of GL_VERSION_2_0 |
void |
dispatch_glValidateProgram1(int mode,
long procAddress)
Entry point to C language function: void glValidateProgram(GLuint mode); Part of GL_VERSION_2_0 |
void |
dispatch_glVertexAttrib1f1(int target,
float s,
long procAddress)
Entry point to C language function: void glVertexAttrib1f(GLuint target, GLfloat s); Part of GL_VERSION_2_0 |
void |
dispatch_glVertexAttrib2f1(int target,
float s,
float t,
long procAddress)
Entry point to C language function: void glVertexAttrib2f(GLuint target, GLfloat s, GLfloat t); Part of GL_VERSION_2_0 |
void |
dispatch_glVertexAttrib3f1(int target,
float s,
float t,
float r,
long procAddress)
Entry point to C language function: void glVertexAttrib3f(GLuint target, GLfloat s, GLfloat t, GLfloat r); Part of GL_VERSION_2_0 |
void |
dispatch_glVertexAttrib4f1(int target,
float s,
float t,
float r,
float q,
long procAddress)
Entry point to C language function: void glVertexAttrib4f(GLuint target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); Part of GL_VERSION_2_0 |
void |
dispatch_glViewport1(int x,
int y,
int width,
int height,
long procAddress)
Entry point to C language function: void glViewport(GLint x, GLint y, GLsizei width, GLsizei height); Part of GL_VERSION_1_0 |
GLContext |
getContext()
Returns the context this GL object is associated with for better error checking by DebugGL. |
Object |
getExtension(String extensionName)
Returns an object providing access to the specified OpenGL extension. |
GL |
getGL()
Casts this object to the GL interface. |
GL2 |
getGL2()
Casts this object to the GL2 interface. |
GL2ES1 |
getGL2ES1()
Casts this object to the GL2ES1 interface. |
GL2ES2 |
getGL2ES2()
Casts this object to the GL2ES2 interface. |
GL2GL3 |
getGL2GL3()
Casts this object to the GL2GL3 interface. |
GL3 |
getGL3()
Casts this object to the GL3 interface. |
GL3bc |
getGL3bc()
Casts this object to the GL3bc interface. |
GL4 |
getGL4()
Casts this object to the GL4 interface. |
GL4bc |
getGL4bc()
Casts this object to the GL4bc interface. |
GLES1 |
getGLES1()
Casts this object to the GLES1 interface. |
GLES2 |
getGLES2()
Casts this object to the GLES2 interface. |
GLProfile |
getGLProfile()
Returns the GLProfile with which this GL object is associated. |
Object |
getPlatformGLExtensions()
Returns an object through which platform-specific OpenGL extensions (EGL, GLX, WGL, etc.) may be accessed. |
int |
getSwapInterval()
Provides a platform-independent way to get the swap interval set by GLBase.setSwapInterval(int) . |
void |
glActiveTexture(int mode)
Entry point to C language function: void glActiveTexture(GLenum mode); Part of GL_VERSION_1_3 |
void |
glAlphaFunc(int func,
float ref)
Entry point to C language function: void glAlphaFunc(GLenum func, GLclampf ref); Part of GL_VERSION_1_0 |
void |
glAttachShader(int target,
int id)
Entry point to C language function: void glAttachShader(GLuint target, GLuint id); Part of GL_VERSION_2_0 |
void |
glBindAttribLocation(int program,
int index,
String name)
Entry point to C language function: void glBindAttribLocation(GLuint program, GLuint index, const GLchar * name); Part of GL_VERSION_2_0 |
void |
glBindBuffer(int target,
int id)
Entry point to C language function: void glBindBuffer(GLenum target, GLuint id); Part of GL_VERSION_1_5 |
void |
glBindFramebuffer(int target,
int id)
Entry point to C language function: void glBindFramebuffer(GLenum target, GLuint id); Part of GL_ARB_framebuffer_object |
void |
glBindRenderbuffer(int target,
int id)
Entry point to C language function: void glBindRenderbuffer(GLenum target, GLuint id); Part of GL_ARB_framebuffer_object |
void |
glBindTexture(int target,
int texture)
Entry point to C language function: void glBindTexture(GLenum target, GLuint texture); Part of GL_VERSION_1_1 |
void |
glBlendColor(float red,
float green,
float blue,
float alpha)
Entry point to C language function: void glBlendColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); Part of GL_VERSION_1_2 |
void |
glBlendEquation(int mode)
Entry point to C language function: void glBlendEquation(GLenum mode); Part of GL_VERSION_1_2 |
void |
glBlendEquationSeparate(int target,
int id)
Entry point to C language function: void glBlendEquationSeparate(GLenum target, GLenum id); Part of GL_VERSION_2_0 |
void |
glBlendFunc(int sfactor,
int dfactor)
Entry point to C language function: void glBlendFunc(GLenum sfactor, GLenum dfactor); Part of GL_VERSION_1_0 |
void |
glBlendFuncSeparate(int sfactorRGB,
int dfactorRGB,
int sfactorAlpha,
int dfactorAlpha)
Entry point to C language function: void glBlendFuncSeparate(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); Part of GL_VERSION_1_4 |
void |
glBufferData(int target,
int size,
Buffer data,
int usage)
Entry point to C language function: void glBufferData(GLenum target, ptrdiff_t size, const GLvoid * data, GLenum usage); Part of GL_VERSION_1_5 |
void |
glBufferSubData(int target,
int offset,
int size,
Buffer data)
Entry point to C language function: void glBufferSubData(GLenum target, ptrdiff_t offset, ptrdiff_t size, const GLvoid * data); Part of GL_VERSION_1_5 |
int |
glCheckFramebufferStatus(int type)
Entry point to C language function: GLenum glCheckFramebufferStatus(GLenum type); Part of GL_ARB_framebuffer_object |
void |
glClear(int mask)
Entry point to C language function: void glClear(GLbitfield mask); Part of GL_VERSION_1_0 |
void |
glClearColor(float red,
float green,
float blue,
float alpha)
Entry point to C language function: void glClearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); Part of GL_VERSION_1_0 |
void |
glClearDepth(double depth)
Entry point to C language function: void glClearDepth(GLclampd depth); Part of GL_VERSION_1_0 |
void |
glClearDepthf(float depth)
Interface to C language function: void glClearDepthf(GLclampf depth); |
void |
glClearStencil(int s)
Entry point to C language function: void glClearStencil(GLint s); Part of GL_VERSION_1_0 |
void |
glClientActiveTexture(int mode)
Entry point to C language function: void glClientActiveTexture(GLenum mode); Part of GL_VERSION_1_3 |
void |
glColor4f(float red,
float green,
float blue,
float alpha)
Entry point to C language function: void glColor4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); Part of GL_VERSION_1_0 |
void |
glColor4ub(byte red,
byte green,
byte blue,
byte alpha)
Entry point to C language function: void glColor4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha); Part of GL_VERSION_1_0 |
void |
glColorMask(boolean red,
boolean green,
boolean blue,
boolean alpha)
Entry point to C language function: void glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); Part of GL_VERSION_1_0 |
void |
glColorPointer(GLArrayData array)
|
void |
glColorPointer(int size,
int type,
int stride,
Buffer ptr)
Entry point to C language function: void glColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid * ptr); Part of GL_VERSION_1_1 |
void |
glColorPointer(int size,
int type,
int stride,
long ptr_buffer_offset)
Entry point to C language function: void glColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid * ptr); Part of GL_VERSION_1_1 |
void |
glCompileShader(int mode)
Entry point to C language function: void glCompileShader(GLuint mode); Part of GL_VERSION_2_0 |
void |
glCompressedTexImage2D(int target,
int level,
int internalformat,
int width,
int height,
int border,
int imageSize,
Buffer data)
Entry point to C language function: void glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid * data); Part of GL_VERSION_1_3 |
void |
glCompressedTexImage2D(int target,
int level,
int internalformat,
int width,
int height,
int border,
int imageSize,
long data_buffer_offset)
Entry point to C language function: void glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid * data); Part of GL_VERSION_1_3 |
void |
glCompressedTexSubImage2D(int target,
int level,
int xoffset,
int yoffset,
int width,
int height,
int format,
int imageSize,
Buffer data)
Entry point to C language function: void glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid * data); Part of GL_VERSION_1_3 |
void |
glCompressedTexSubImage2D(int target,
int level,
int xoffset,
int yoffset,
int width,
int height,
int format,
int imageSize,
long data_buffer_offset)
Entry point to C language function: void glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid * data); Part of GL_VERSION_1_3 |
void |
glCopyTexImage2D(int target,
int level,
int internalformat,
int x,
int y,
int width,
int height,
int border)
Entry point to C language function: void glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); Part of GL_VERSION_1_1 |
void |
glCopyTexSubImage2D(int target,
int level,
int xoffset,
int yoffset,
int x,
int y,
int width,
int height)
Entry point to C language function: void glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); Part of GL_VERSION_1_1 |
int |
glCreateProgram()
Entry point to C language function: GLuint glCreateProgram(void); Part of GL_VERSION_2_0 |
int |
glCreateShader(int type)
Entry point to C language function: GLuint glCreateShader(GLenum type); Part of GL_VERSION_2_0 |
void |
glCullFace(int mode)
Entry point to C language function: void glCullFace(GLenum mode); Part of GL_VERSION_1_0 |
void |
glCurrentPaletteMatrix(int count)
Entry point to C language function: void glCurrentPaletteMatrixARB(GLint count); Part of GL_ARB_matrix_palette |
void |
glDeleteBuffers(int n,
int[] ids,
int ids_offset)
Entry point to C language function: void glDeleteBuffers(GLsizei n, const GLuint * ids); Part of GL_VERSION_1_5 |
void |
glDeleteBuffers(int n,
IntBuffer ids)
Entry point to C language function: void glDeleteBuffers(GLsizei n, const GLuint * ids); Part of GL_VERSION_1_5 |
void |
glDeleteFramebuffers(int n,
int[] ids,
int ids_offset)
Entry point to C language function: void glDeleteFramebuffers(GLsizei n, const GLuint * ids); Part of GL_ARB_framebuffer_object |
void |
glDeleteFramebuffers(int n,
IntBuffer ids)
Entry point to C language function: void glDeleteFramebuffers(GLsizei n, const GLuint * ids); Part of GL_ARB_framebuffer_object |
void |
glDeleteProgram(int mode)
Entry point to C language function: void glDeleteProgram(GLuint mode); Part of GL_VERSION_2_0 |
void |
glDeleteRenderbuffers(int n,
int[] ids,
int ids_offset)
Entry point to C language function: void glDeleteRenderbuffers(GLsizei n, const GLuint * ids); Part of GL_ARB_framebuffer_object |
void |
glDeleteRenderbuffers(int n,
IntBuffer ids)
Entry point to C language function: void glDeleteRenderbuffers(GLsizei n, const GLuint * ids); Part of GL_ARB_framebuffer_object |
void |
glDeleteShader(int mode)
Entry point to C language function: void glDeleteShader(GLuint mode); Part of GL_VERSION_2_0 |
void |
glDeleteTextures(int n,
int[] textures,
int textures_offset)
Entry point to C language function: void glDeleteTextures(GLsizei n, const GLuint * textures); Part of GL_VERSION_1_1 |
void |
glDeleteTextures(int n,
IntBuffer textures)
Entry point to C language function: void glDeleteTextures(GLsizei n, const GLuint * textures); Part of GL_VERSION_1_1 |
void |
glDepthFunc(int func)
Entry point to C language function: void glDepthFunc(GLenum func); Part of GL_VERSION_1_0 |
void |
glDepthMask(boolean flag)
Entry point to C language function: void glDepthMask(GLboolean flag); Part of GL_VERSION_1_0 |
void |
glDepthRange(double near_val,
double far_val)
Entry point to C language function: void glDepthRange(GLclampd near_val, GLclampd far_val); Part of GL_VERSION_1_0 |
void |
glDepthRangef(float zNear,
float zFar)
Interface to C language function: void glDepthRangef(GLclampf zNear, GLclampf zFar); |
void |
glDetachShader(int target,
int id)
Entry point to C language function: void glDetachShader(GLuint target, GLuint id); Part of GL_VERSION_2_0 |
void |
glDisable(int cap)
Entry point to C language function: void glDisable(GLenum cap); Part of GL_VERSION_1_0 |
void |
glDisableClientState(int cap)
Entry point to C language function: void glDisableClientState(GLenum cap); Part of GL_VERSION_1_1 |
void |
glDisableVertexAttribArray(int mode)
Entry point to C language function: void glDisableVertexAttribArray(GLuint mode); Part of GL_VERSION_2_0 |
void |
glDrawArrays(int mode,
int first,
int count)
Entry point to C language function: void glDrawArrays(GLenum mode, GLint first, GLsizei count); Part of GL_VERSION_1_1 |
void |
glDrawElements(int mode,
int count,
int type,
Buffer indices)
Entry point to C language function: void glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid * indices); Part of GL_VERSION_1_1 |
void |
glDrawElements(int mode,
int count,
int type,
long indices_buffer_offset)
Entry point to C language function: void glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid * indices); Part of GL_VERSION_1_1 |
void |
glEnable(int cap)
Entry point to C language function: void glEnable(GLenum cap); Part of GL_VERSION_1_0 |
void |
glEnableClientState(int cap)
Entry point to C language function: void glEnableClientState(GLenum cap); Part of GL_VERSION_1_1 |
void |
glEnableVertexAttribArray(int mode)
Entry point to C language function: void glEnableVertexAttribArray(GLuint mode); Part of GL_VERSION_2_0 |
void |
glFinish()
Entry point to C language function: void glFinish(void); Part of GL_VERSION_1_0 |
void |
glFlush()
Entry point to C language function: void glFlush(void); Part of GL_VERSION_1_0 |
void |
glFogf(int pname,
float param)
Entry point to C language function: void glFogf(GLenum pname, GLfloat param); Part of GL_VERSION_1_0 |
void |
glFogfv(int pname,
float[] params,
int params_offset)
Entry point to C language function: void glFogfv(GLenum pname, const GLfloat * params); Part of GL_VERSION_1_0 |
void |
glFogfv(int pname,
FloatBuffer params)
Entry point to C language function: void glFogfv(GLenum pname, const GLfloat * params); Part of GL_VERSION_1_0 |
void |
glFramebufferRenderbuffer(int sfactorRGB,
int dfactorRGB,
int sfactorAlpha,
int dfactorAlpha)
Entry point to C language function: void glFramebufferRenderbuffer(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLuint dfactorAlpha); Part of GL_ARB_framebuffer_object |
void |
glFramebufferTexture2D(int target,
int attachment,
int textarget,
int texture,
int level)
Entry point to C language function: void glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); Part of GL_ARB_framebuffer_object |
void |
glFrontFace(int mode)
Entry point to C language function: void glFrontFace(GLenum mode); Part of GL_VERSION_1_0 |
void |
glFrustum(double left,
double right,
double bottom,
double top,
double near_val,
double far_val)
Entry point to C language function: void glFrustum(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble near_val, GLdouble far_val); Part of GL_VERSION_1_0 |
void |
glFrustumf(float left,
float right,
float bottom,
float top,
float zNear,
float zFar)
|
void |
glGenBuffers(int n,
int[] ids,
int ids_offset)
Entry point to C language function: void glGenBuffers(GLsizei n, GLuint * ids); Part of GL_VERSION_1_5 |
void |
glGenBuffers(int n,
IntBuffer ids)
Entry point to C language function: void glGenBuffers(GLsizei n, GLuint * ids); Part of GL_VERSION_1_5 |
void |
glGenerateMipmap(int mode)
Entry point to C language function: void glGenerateMipmap(GLenum mode); Part of GL_ARB_framebuffer_object |
void |
glGenFramebuffers(int n,
int[] ids,
int ids_offset)
Entry point to C language function: void glGenFramebuffers(GLsizei n, GLuint * ids); Part of GL_ARB_framebuffer_object |
void |
glGenFramebuffers(int n,
IntBuffer ids)
Entry point to C language function: void glGenFramebuffers(GLsizei n, GLuint * ids); Part of GL_ARB_framebuffer_object |
void |
glGenRenderbuffers(int n,
int[] ids,
int ids_offset)
Entry point to C language function: void glGenRenderbuffers(GLsizei n, GLuint * ids); Part of GL_ARB_framebuffer_object |
void |
glGenRenderbuffers(int n,
IntBuffer ids)
Entry point to C language function: void glGenRenderbuffers(GLsizei n, GLuint * ids); Part of GL_ARB_framebuffer_object |
void |
glGenTextures(int n,
int[] textures,
int textures_offset)
Entry point to C language function: void glGenTextures(GLsizei n, GLuint * textures); Part of GL_VERSION_1_1 |
void |
glGenTextures(int n,
IntBuffer textures)
Entry point to C language function: void glGenTextures(GLsizei n, GLuint * textures); Part of GL_VERSION_1_1 |
void |
glGetActiveAttrib(int program,
int index,
int bufSize,
int[] length,
int length_offset,
int[] size,
int size_offset,
int[] type,
int type_offset,
byte[] name,
int name_offset)
Entry point to C language function: void glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLint * size, GLenum * type, GLchar * name); Part of GL_VERSION_2_0 |
void |
glGetActiveAttrib(int program,
int index,
int bufSize,
IntBuffer length,
IntBuffer size,
IntBuffer type,
ByteBuffer name)
Entry point to C language function: void glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLint * size, GLenum * type, GLchar * name); Part of GL_VERSION_2_0 |
void |
glGetActiveUniform(int program,
int index,
int bufSize,
int[] length,
int length_offset,
int[] size,
int size_offset,
int[] type,
int type_offset,
byte[] name,
int name_offset)
Entry point to C language function: void glGetActiveUniform(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLint * size, GLenum * type, GLchar * name); Part of GL_VERSION_2_0 |
void |
glGetActiveUniform(int program,
int index,
int bufSize,
IntBuffer length,
IntBuffer size,
IntBuffer type,
ByteBuffer name)
Entry point to C language function: void glGetActiveUniform(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLint * size, GLenum * type, GLchar * name); Part of GL_VERSION_2_0 |
void |
glGetAttachedShaders(int program,
int maxCount,
int[] count,
int count_offset,
int[] obj,
int obj_offset)
Entry point to C language function: void glGetAttachedShaders(GLuint program, GLsizei maxCount, GLsizei * count, GLuint * obj); Part of GL_VERSION_2_0 |
void |
glGetAttachedShaders(int program,
int maxCount,
IntBuffer count,
IntBuffer obj)
Entry point to C language function: void glGetAttachedShaders(GLuint program, GLsizei maxCount, GLsizei * count, GLuint * obj); Part of GL_VERSION_2_0 |
int |
glGetAttribLocation(int program,
String name)
Entry point to C language function: GLint glGetAttribLocation(GLuint program, const GLchar * name); Part of GL_VERSION_2_0 |
void |
glGetBooleanv(int pname,
byte[] params,
int params_offset)
Entry point to C language function: void glGetBooleanv(GLenum pname, GLboolean * params); Part of GL_VERSION_1_0 |
void |
glGetBooleanv(int pname,
ByteBuffer params)
Entry point to C language function: void glGetBooleanv(GLenum pname, GLboolean * params); Part of GL_VERSION_1_0 |
int |
glGetBoundBuffer(int target)
|
void |
glGetBufferParameteriv(int target,
int pname,
int[] params,
int params_offset)
Entry point to C language function: void glGetBufferParameteriv(GLenum target, GLenum pname, GLint * params); Part of GL_VERSION_1_5 |
void |
glGetBufferParameteriv(int target,
int pname,
IntBuffer params)
Entry point to C language function: void glGetBufferParameteriv(GLenum target, GLenum pname, GLint * params); Part of GL_VERSION_1_5 |
int |
glGetError()
Entry point to C language function: GLenum glGetError(void); Part of GL_VERSION_1_0 |
void |
glGetFloatv(int pname,
float[] params,
int params_offset)
Entry point to C language function: void glGetFloatv(GLenum pname, GLfloat * params); Part of GL_VERSION_1_0 |
void |
glGetFloatv(int pname,
FloatBuffer params)
Entry point to C language function: void glGetFloatv(GLenum pname, GLfloat * params); Part of GL_VERSION_1_0 |
void |
glGetFramebufferAttachmentParameteriv(int target,
int attachment,
int pname,
int[] params,
int params_offset)
Entry point to C language function: void glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint * params); Part of GL_ARB_framebuffer_object |
void |
glGetFramebufferAttachmentParameteriv(int target,
int attachment,
int pname,
IntBuffer params)
Entry point to C language function: void glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint * params); Part of GL_ARB_framebuffer_object |
void |
glGetIntegerv(int pname,
int[] params,
int params_offset)
Entry point to C language function: void glGetIntegerv(GLenum pname, GLint * params); Part of GL_VERSION_1_0 |
void |
glGetIntegerv(int pname,
IntBuffer params)
Entry point to C language function: void glGetIntegerv(GLenum pname, GLint * params); Part of GL_VERSION_1_0 |
void |
glGetLightfv(int light,
int pname,
float[] params,
int params_offset)
Entry point to C language function: void glGetLightfv(GLenum light, GLenum pname, GLfloat * params); Part of GL_VERSION_1_0 |
void |
glGetLightfv(int light,
int pname,
FloatBuffer params)
Entry point to C language function: void glGetLightfv(GLenum light, GLenum pname, GLfloat * params); Part of GL_VERSION_1_0 |
void |
glGetMaterialfv(int face,
int pname,
float[] params,
int params_offset)
Entry point to C language function: void glGetMaterialfv(GLenum face, GLenum pname, GLfloat * params); Part of GL_VERSION_1_0 |
void |
glGetMaterialfv(int face,
int pname,
FloatBuffer params)
Entry point to C language function: void glGetMaterialfv(GLenum face, GLenum pname, GLfloat * params); Part of GL_VERSION_1_0 |
void |
glGetProgramInfoLog(int program,
int bufSize,
int[] length,
int length_offset,
byte[] infoLog,
int infoLog_offset)
Entry point to C language function: void glGetProgramInfoLog(GLuint program, GLsizei bufSize, GLsizei * length, GLchar * infoLog); Part of GL_VERSION_2_0 |
void |
glGetProgramInfoLog(int program,
int bufSize,
IntBuffer length,
ByteBuffer infoLog)
Entry point to C language function: void glGetProgramInfoLog(GLuint program, GLsizei bufSize, GLsizei * length, GLchar * infoLog); Part of GL_VERSION_2_0 |
void |
glGetProgramiv(int target,
int pname,
int[] params,
int params_offset)
Entry point to C language function: void glGetProgramiv(GLuint target, GLenum pname, GLint * params); Part of GL_VERSION_2_0 |
void |
glGetProgramiv(int target,
int pname,
IntBuffer params)
Entry point to C language function: void glGetProgramiv(GLuint target, GLenum pname, GLint * params); Part of GL_VERSION_2_0 |
void |
glGetRenderbufferParameteriv(int target,
int pname,
int[] params,
int params_offset)
Entry point to C language function: void glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint * params); Part of GL_ARB_framebuffer_object |
void |
glGetRenderbufferParameteriv(int target,
int pname,
IntBuffer params)
Entry point to C language function: void glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint * params); Part of GL_ARB_framebuffer_object |
void |
glGetShaderInfoLog(int program,
int bufSize,
int[] length,
int length_offset,
byte[] infoLog,
int infoLog_offset)
Entry point to C language function: void glGetShaderInfoLog(GLuint program, GLsizei bufSize, GLsizei * length, GLchar * infoLog); Part of GL_VERSION_2_0 |
void |
glGetShaderInfoLog(int program,
int bufSize,
IntBuffer length,
ByteBuffer infoLog)
Entry point to C language function: void glGetShaderInfoLog(GLuint program, GLsizei bufSize, GLsizei * length, GLchar * infoLog); Part of GL_VERSION_2_0 |
void |
glGetShaderiv(int target,
int pname,
int[] params,
int params_offset)
Entry point to C language function: void glGetShaderiv(GLuint target, GLenum pname, GLint * params); Part of GL_VERSION_2_0 |
void |
glGetShaderiv(int target,
int pname,
IntBuffer params)
Entry point to C language function: void glGetShaderiv(GLuint target, GLenum pname, GLint * params); Part of GL_VERSION_2_0 |
void |
glGetShaderSource(int program,
int bufSize,
int[] length,
int length_offset,
byte[] infoLog,
int infoLog_offset)
Entry point to C language function: void glGetShaderSource(GLuint program, GLsizei bufSize, GLsizei * length, GLchar * infoLog); Part of GL_VERSION_2_0 |
void |
glGetShaderSource(int program,
int bufSize,
IntBuffer length,
ByteBuffer infoLog)
Entry point to C language function: void glGetShaderSource(GLuint program, GLsizei bufSize, GLsizei * length, GLchar * infoLog); Part of GL_VERSION_2_0 |
String |
glGetString(int name)
Entry point to C language function: const GLubyte * glGetString(GLenum name); Part of GL_VERSION_1_0 |
void |
glGetTexEnvfv(int target,
int pname,
float[] params,
int params_offset)
Entry point to C language function: void glGetTexEnvfv(GLenum target, GLenum pname, GLfloat * params); Part of GL_VERSION_1_0 |
void |
glGetTexEnvfv(int target,
int pname,
FloatBuffer params)
Entry point to C language function: void glGetTexEnvfv(GLenum target, GLenum pname, GLfloat * params); Part of GL_VERSION_1_0 |
void |
glGetTexEnviv(int target,
int pname,
int[] params,
int params_offset)
Entry point to C language function: void glGetTexEnviv(GLenum target, GLenum pname, GLint * params); Part of GL_VERSION_1_0 |
void |
glGetTexEnviv(int target,
int pname,
IntBuffer params)
Entry point to C language function: void glGetTexEnviv(GLenum target, GLenum pname, GLint * params); Part of GL_VERSION_1_0 |
void |
glGetTexGenfv(int coord,
int pname,
float[] params,
int params_offset)
Entry point to C language function: void glGetTexGenfv(GLenum coord, GLenum pname, GLfloat * params); Part of GL_VERSION_1_0 |
void |
glGetTexGenfv(int coord,
int pname,
FloatBuffer params)
Entry point to C language function: void glGetTexGenfv(GLenum coord, GLenum pname, GLfloat * params); Part of GL_VERSION_1_0 |
void |
glGetTexGeniv(int coord,
int pname,
int[] params,
int params_offset)
Entry point to C language function: void glGetTexGeniv(GLenum coord, GLenum pname, GLint * params); Part of GL_VERSION_1_0 |
void |
glGetTexGeniv(int coord,
int pname,
IntBuffer params)
Entry point to C language function: void glGetTexGeniv(GLenum coord, GLenum pname, GLint * params); Part of GL_VERSION_1_0 |
void |
glGetTexParameterfv(int target,
int pname,
float[] params,
int params_offset)
Entry point to C language function: void glGetTexParameterfv(GLenum target, GLenum pname, GLfloat * params); Part of GL_VERSION_1_0 |
void |
glGetTexParameterfv(int target,
int pname,
FloatBuffer params)
Entry point to C language function: void glGetTexParameterfv(GLenum target, GLenum pname, GLfloat * params); Part of GL_VERSION_1_0 |
void |
glGetTexParameteriv(int target,
int pname,
int[] params,
int params_offset)
Entry point to C language function: void glGetTexParameteriv(GLenum target, GLenum pname, GLint * params); Part of GL_VERSION_1_0 |
void |
glGetTexParameteriv(int target,
int pname,
IntBuffer params)
Entry point to C language function: void glGetTexParameteriv(GLenum target, GLenum pname, GLint * params); Part of GL_VERSION_1_0 |
void |
glGetUniformfv(int program,
int location,
float[] params,
int params_offset)
Entry point to C language function: void glGetUniformfv(GLuint program, GLint location, GLfloat * params); Part of GL_VERSION_2_0 |
void |
glGetUniformfv(int program,
int location,
FloatBuffer params)
Entry point to C language function: void glGetUniformfv(GLuint program, GLint location, GLfloat * params); Part of GL_VERSION_2_0 |
void |
glGetUniformiv(int program,
int location,
int[] params,
int params_offset)
Entry point to C language function: void glGetUniformiv(GLuint program, GLint location, GLint * params); Part of GL_VERSION_2_0 |
void |
glGetUniformiv(int program,
int location,
IntBuffer params)
Entry point to C language function: void glGetUniformiv(GLuint program, GLint location, GLint * params); Part of GL_VERSION_2_0 |
int |
glGetUniformLocation(int program,
String name)
Entry point to C language function: GLint glGetUniformLocation(GLuint program, const GLchar * name); Part of GL_VERSION_2_0 |
void |
glGetVertexAttribfv(int target,
int pname,
float[] params,
int params_offset)
Entry point to C language function: void glGetVertexAttribfv(GLuint target, GLenum pname, GLfloat * params); Part of GL_VERSION_2_0 |
void |
glGetVertexAttribfv(int target,
int pname,
FloatBuffer params)
Entry point to C language function: void glGetVertexAttribfv(GLuint target, GLenum pname, GLfloat * params); Part of GL_VERSION_2_0 |
void |
glGetVertexAttribiv(int target,
int pname,
int[] params,
int params_offset)
Entry point to C language function: void glGetVertexAttribiv(GLuint target, GLenum pname, GLint * params); Part of GL_VERSION_2_0 |
void |
glGetVertexAttribiv(int target,
int pname,
IntBuffer params)
Entry point to C language function: void glGetVertexAttribiv(GLuint target, GLenum pname, GLint * params); Part of GL_VERSION_2_0 |
void |
glHint(int target,
int mode)
Entry point to C language function: void glHint(GLenum target, GLenum mode); Part of GL_VERSION_1_0 |
boolean |
glIsBuffer(int id)
Entry point to C language function: GLboolean glIsBuffer(GLuint id); Part of GL_VERSION_1_5 |
boolean |
glIsEnabled(int cap)
Entry point to C language function: GLboolean glIsEnabled(GLenum cap); Part of GL_VERSION_1_0 |
boolean |
glIsFramebuffer(int id)
Entry point to C language function: GLboolean glIsFramebuffer(GLuint id); Part of GL_ARB_framebuffer_object |
boolean |
glIsProgram(int id)
Entry point to C language function: GLboolean glIsProgram(GLuint id); Part of GL_VERSION_2_0 |
boolean |
glIsRenderbuffer(int id)
Entry point to C language function: GLboolean glIsRenderbuffer(GLuint id); Part of GL_ARB_framebuffer_object |
boolean |
glIsShader(int id)
Entry point to C language function: GLboolean glIsShader(GLuint id); Part of GL_VERSION_2_0 |
boolean |
glIsTexture(int texture)
Entry point to C language function: GLboolean glIsTexture(GLuint texture); Part of GL_VERSION_1_1 |
boolean |
glIsVBOArrayEnabled()
|
boolean |
glIsVBOElementEnabled()
|
void |
glLightf(int light,
int pname,
float param)
Entry point to C language function: void glLightf(GLenum light, GLenum pname, GLfloat param); Part of GL_VERSION_1_0 |
void |
glLightfv(int light,
int pname,
float[] params,
int params_offset)
Entry point to C language function: void glLightfv(GLenum light, GLenum pname, const GLfloat * params); Part of GL_VERSION_1_0 |
void |
glLightfv(int light,
int pname,
FloatBuffer params)
Entry point to C language function: void glLightfv(GLenum light, GLenum pname, const GLfloat * params); Part of GL_VERSION_1_0 |
void |
glLightModelf(int pname,
float param)
Entry point to C language function: void glLightModelf(GLenum pname, GLfloat param); Part of GL_VERSION_1_0 |
void |
glLightModelfv(int pname,
float[] params,
int params_offset)
Entry point to C language function: void glLightModelfv(GLenum pname, const GLfloat * params); Part of GL_VERSION_1_0 |
void |
glLightModelfv(int pname,
FloatBuffer params)
Entry point to C language function: void glLightModelfv(GLenum pname, const GLfloat * params); Part of GL_VERSION_1_0 |
void |
glLineWidth(float width)
Entry point to C language function: void glLineWidth(GLfloat width); Part of GL_VERSION_1_0 |
void |
glLinkProgram(int mode)
Entry point to C language function: void glLinkProgram(GLuint mode); Part of GL_VERSION_2_0 |
void |
glLoadIdentity()
Entry point to C language function: void glLoadIdentity(void); Part of GL_VERSION_1_0 |
void |
glLoadMatrixf(float[] m,
int m_offset)
Entry point to C language function: void glLoadMatrixf(const GLfloat * m); Part of GL_VERSION_1_0 |
void |
glLoadMatrixf(FloatBuffer m)
Entry point to C language function: void glLoadMatrixf(const GLfloat * m); Part of GL_VERSION_1_0 |
void |
glLogicOp(int opcode)
Entry point to C language function: void glLogicOp(GLenum opcode); Part of GL_VERSION_1_0 |
ByteBuffer |
glMapBuffer(int target,
int access)
Entry point to C language function: LPVOID glMapBuffer(GLenum target, GLenum access); |
void |
glMaterialf(int face,
int pname,
float param)
Entry point to C language function: void glMaterialf(GLenum face, GLenum pname, GLfloat param); Part of GL_VERSION_1_0 |
void |
glMaterialfv(int face,
int pname,
float[] params,
int params_offset)
Entry point to C language function: void glMaterialfv(GLenum face, GLenum pname, const GLfloat * params); Part of GL_VERSION_1_0 |
void |
glMaterialfv(int face,
int pname,
FloatBuffer params)
Entry point to C language function: void glMaterialfv(GLenum face, GLenum pname, const GLfloat * params); Part of GL_VERSION_1_0 |
void |
glMatrixIndexPointer(int size,
int type,
int stride,
Buffer pointer)
Entry point to C language function: void glMatrixIndexPointerARB(GLint size, GLenum type, GLsizei stride, const GLvoid * pointer); Part of GL_ARB_matrix_palette |
void |
glMatrixMode(int mode)
Entry point to C language function: void glMatrixMode(GLenum mode); Part of GL_VERSION_1_0 |
void |
glMultiTexCoord4f(int target,
float s,
float t,
float r,
float q)
Entry point to C language function: void glMultiTexCoord4f(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); Part of GL_VERSION_1_3 |
void |
glMultMatrixf(float[] m,
int m_offset)
Entry point to C language function: void glMultMatrixf(const GLfloat * m); Part of GL_VERSION_1_0 |
void |
glMultMatrixf(FloatBuffer m)
Entry point to C language function: void glMultMatrixf(const GLfloat * m); Part of GL_VERSION_1_0 |
void |
glNormal3f(float nx,
float ny,
float nz)
Entry point to C language function: void glNormal3f(GLfloat nx, GLfloat ny, GLfloat nz); Part of GL_VERSION_1_0 |
void |
glNormalPointer(GLArrayData array)
|
void |
glNormalPointer(int type,
int stride,
Buffer ptr)
Entry point to C language function: void glNormalPointer(GLenum type, GLsizei stride, const GLvoid * ptr); Part of GL_VERSION_1_1 |
void |
glNormalPointer(int type,
int stride,
long ptr_buffer_offset)
Entry point to C language function: void glNormalPointer(GLenum type, GLsizei stride, const GLvoid * ptr); Part of GL_VERSION_1_1 |
void |
glOrtho(double left,
double right,
double bottom,
double top,
double near_val,
double far_val)
Entry point to C language function: void glOrtho(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble near_val, GLdouble far_val); Part of GL_VERSION_1_0 |
void |
glOrthof(float left,
float right,
float bottom,
float top,
float zNear,
float zFar)
|
void |
glPixelStorei(int pname,
int param)
Entry point to C language function: void glPixelStorei(GLenum pname, GLint param); Part of GL_VERSION_1_0 |
void |
glPointParameterf(int target,
float s)
Entry point to C language function: void glPointParameterf(GLenum target, GLfloat s); Part of GL_VERSION_1_4 |
void |
glPointParameterfv(int target,
float[] v,
int v_offset)
Entry point to C language function: void glPointParameterfv(GLenum target, const GLfloat * v); Part of GL_VERSION_1_4 |
void |
glPointParameterfv(int target,
FloatBuffer v)
Entry point to C language function: void glPointParameterfv(GLenum target, const GLfloat * v); Part of GL_VERSION_1_4 |
void |
glPointSize(float size)
Entry point to C language function: void glPointSize(GLfloat size); Part of GL_VERSION_1_0 |
void |
glPolygonOffset(float factor,
float units)
Entry point to C language function: void glPolygonOffset(GLfloat factor, GLfloat units); Part of GL_VERSION_1_0 |
void |
glPopMatrix()
Entry point to C language function: void glPopMatrix(void); Part of GL_VERSION_1_0 |
void |
glPushMatrix()
Entry point to C language function: void glPushMatrix(void); Part of GL_VERSION_1_0 |
void |
glReadPixels(int x,
int y,
int width,
int height,
int format,
int type,
Buffer pixels)
Entry point to C language function: void glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid * pixels); Part of GL_VERSION_1_0 |
void |
glReadPixels(int x,
int y,
int width,
int height,
int format,
int type,
long pixels_buffer_offset)
Entry point to C language function: void glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid * pixels); Part of GL_VERSION_1_0 |
void |
glReleaseShaderCompiler()
Interface to C language function: void glReleaseShaderCompiler(void); |
void |
glRenderbufferStorage(int target,
int internalformat,
int width,
int height)
Entry point to C language function: void glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height); Part of GL_ARB_framebuffer_object |
void |
glRotatef(float angle,
float x,
float y,
float z)
Entry point to C language function: void glRotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z); Part of GL_VERSION_1_0 |
void |
glSampleCoverage(float value,
boolean invert)
Entry point to C language function: void glSampleCoverage(GLclampf value, GLboolean invert); Part of GL_VERSION_1_3 |
void |
glScalef(float x,
float y,
float z)
Entry point to C language function: void glScalef(GLfloat x, GLfloat y, GLfloat z); Part of GL_VERSION_1_0 |
void |
glScissor(int x,
int y,
int width,
int height)
Entry point to C language function: void glScissor(GLint x, GLint y, GLsizei width, GLsizei height); Part of GL_VERSION_1_0 |
void |
glShadeModel(int mode)
Entry point to C language function: void glShadeModel(GLenum mode); Part of GL_VERSION_1_0 |
void |
glShaderBinary(int n,
int[] shaders,
int shaders_offset,
int binaryformat,
Buffer binary,
int length)
Dummy implementation for the ES 2.0 function: void glShaderBinary(GLint n, const GLuint * shaders, GLenum binaryformat, const void * binary, GLint length); Always throws a GLException! |
void |
glShaderBinary(int n,
IntBuffer shaders,
int binaryformat,
Buffer binary,
int length)
Dummy implementation for the ES 2.0 function: void glShaderBinary(GLint n, const GLuint * shaders, GLenum binaryformat, const void * binary, GLint length); Always throws a GLException! |
void |
glShaderSource(int shader,
int count,
String[] string,
int[] length,
int length_offset)
Entry point to C language function: void glShaderSource(GLuint shader, GLsizei count, const GLchar * * string, const GLint * length); Part of GL_VERSION_2_0 |
void |
glShaderSource(int shader,
int count,
String[] string,
IntBuffer length)
Entry point to C language function: void glShaderSource(GLuint shader, GLsizei count, const GLchar * * string, const GLint * length); Part of GL_VERSION_2_0 |
void |
glStencilFunc(int func,
int ref,
int mask)
Entry point to C language function: void glStencilFunc(GLenum func, GLint ref, GLuint mask); Part of GL_VERSION_1_0 |
void |
glStencilFuncSeparate(int frontfunc,
int backfunc,
int ref,
int mask)
Entry point to C language function: void glStencilFuncSeparate(GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask); Part of GL_VERSION_2_0 |
void |
glStencilMask(int mask)
Entry point to C language function: void glStencilMask(GLuint mask); Part of GL_VERSION_1_0 |
void |
glStencilMaskSeparate(int target,
int id)
Entry point to C language function: void glStencilMaskSeparate(GLenum target, GLuint id); Part of GL_VERSION_2_0 |
void |
glStencilOp(int fail,
int zfail,
int zpass)
Entry point to C language function: void glStencilOp(GLenum fail, GLenum zfail, GLenum zpass); Part of GL_VERSION_1_0 |
void |
glStencilOpSeparate(int sfactorRGB,
int dfactorRGB,
int sfactorAlpha,
int dfactorAlpha)
Entry point to C language function: void glStencilOpSeparate(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); Part of GL_VERSION_2_0 |
void |
glTexCoordPointer(GLArrayData array)
|
void |
glTexCoordPointer(int size,
int type,
int stride,
Buffer ptr)
Entry point to C language function: void glTexCoordPointer(GLint size, GLenum type, GLsizei stride, const GLvoid * ptr); Part of GL_VERSION_1_1 |
void |
glTexCoordPointer(int size,
int type,
int stride,
long ptr_buffer_offset)
Entry point to C language function: void glTexCoordPointer(GLint size, GLenum type, GLsizei stride, const GLvoid * ptr); Part of GL_VERSION_1_1 |
void |
glTexEnvf(int target,
int pname,
float param)
Entry point to C language function: void glTexEnvf(GLenum target, GLenum pname, GLfloat param); Part of GL_VERSION_1_0 |
void |
glTexEnvfv(int target,
int pname,
float[] params,
int params_offset)
Entry point to C language function: void glTexEnvfv(GLenum target, GLenum pname, const GLfloat * params); Part of GL_VERSION_1_0 |
void |
glTexEnvfv(int target,
int pname,
FloatBuffer params)
Entry point to C language function: void glTexEnvfv(GLenum target, GLenum pname, const GLfloat * params); Part of GL_VERSION_1_0 |
void |
glTexEnvi(int target,
int pname,
int param)
Entry point to C language function: void glTexEnvi(GLenum target, GLenum pname, GLint param); Part of GL_VERSION_1_0 |
void |
glTexEnviv(int target,
int pname,
int[] params,
int params_offset)
Entry point to C language function: void glTexEnviv(GLenum target, GLenum pname, const GLint * params); Part of GL_VERSION_1_0 |
void |
glTexEnviv(int target,
int pname,
IntBuffer params)
Entry point to C language function: void glTexEnviv(GLenum target, GLenum pname, const GLint * params); Part of GL_VERSION_1_0 |
void |
glTexGenf(int coord,
int pname,
float param)
Entry point to C language function: void glTexGenf(GLenum coord, GLenum pname, GLfloat param); Part of GL_VERSION_1_0 |
void |
glTexGenfv(int coord,
int pname,
float[] params,
int params_offset)
Entry point to C language function: void glTexGenfv(GLenum coord, GLenum pname, const GLfloat * params); Part of GL_VERSION_1_0 |
void |
glTexGenfv(int coord,
int pname,
FloatBuffer params)
Entry point to C language function: void glTexGenfv(GLenum coord, GLenum pname, const GLfloat * params); Part of GL_VERSION_1_0 |
void |
glTexGeni(int coord,
int pname,
int param)
Entry point to C language function: void glTexGeni(GLenum coord, GLenum pname, GLint param); Part of GL_VERSION_1_0 |
void |
glTexGeniv(int coord,
int pname,
int[] params,
int params_offset)
Entry point to C language function: void glTexGeniv(GLenum coord, GLenum pname, const GLint * params); Part of GL_VERSION_1_0 |
void |
glTexGeniv(int coord,
int pname,
IntBuffer params)
Entry point to C language function: void glTexGeniv(GLenum coord, GLenum pname, const GLint * params); Part of GL_VERSION_1_0 |
void |
glTexImage2D(int target,
int level,
int internalFormat,
int width,
int height,
int border,
int format,
int type,
Buffer pixels)
Entry point to C language function: void glTexImage2D(GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid * pixels); Part of GL_VERSION_1_0 |
void |
glTexImage2D(int target,
int level,
int internalFormat,
int width,
int height,
int border,
int format,
int type,
long pixels_buffer_offset)
Entry point to C language function: void glTexImage2D(GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid * pixels); Part of GL_VERSION_1_0 |
void |
glTexParameterf(int target,
int pname,
float param)
Entry point to C language function: void glTexParameterf(GLenum target, GLenum pname, GLfloat param); Part of GL_VERSION_1_0 |
void |
glTexParameterfv(int target,
int pname,
float[] params,
int params_offset)
Entry point to C language function: void glTexParameterfv(GLenum target, GLenum pname, const GLfloat * params); Part of GL_VERSION_1_0 |
void |
glTexParameterfv(int target,
int pname,
FloatBuffer params)
Entry point to C language function: void glTexParameterfv(GLenum target, GLenum pname, const GLfloat * params); Part of GL_VERSION_1_0 |
void |
glTexParameteri(int target,
int pname,
int param)
Entry point to C language function: void glTexParameteri(GLenum target, GLenum pname, GLint param); Part of GL_VERSION_1_0 |
void |
glTexParameteriv(int target,
int pname,
int[] params,
int params_offset)
Entry point to C language function: void glTexParameteriv(GLenum target, GLenum pname, const GLint * params); Part of GL_VERSION_1_0 |
void |
glTexParameteriv(int target,
int pname,
IntBuffer params)
Entry point to C language function: void glTexParameteriv(GLenum target, GLenum pname, const GLint * params); Part of GL_VERSION_1_0 |
void |
glTexSubImage2D(int target,
int level,
int xoffset,
int yoffset,
int width,
int height,
int format,
int type,
Buffer pixels)
Entry point to C language function: void glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * pixels); Part of GL_VERSION_1_1 |
void |
glTexSubImage2D(int target,
int level,
int xoffset,
int yoffset,
int width,
int height,
int format,
int type,
long pixels_buffer_offset)
Entry point to C language function: void glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * pixels); Part of GL_VERSION_1_1 |
void |
glTranslatef(float x,
float y,
float z)
Entry point to C language function: void glTranslatef(GLfloat x, GLfloat y, GLfloat z); Part of GL_VERSION_1_0 |
void |
glUniform(GLUniformData data)
|
void |
glUniform1f(int location,
float v0)
Entry point to C language function: void glUniform1f(GLint location, GLfloat v0); Part of GL_VERSION_2_0 |
void |
glUniform1fv(int location,
int count,
float[] value,
int value_offset)
Entry point to C language function: void glUniform1fv(GLint location, GLsizei count, const GLfloat * value); Part of GL_VERSION_2_0 |
void |
glUniform1fv(int location,
int count,
FloatBuffer value)
Entry point to C language function: void glUniform1fv(GLint location, GLsizei count, const GLfloat * value); Part of GL_VERSION_2_0 |
void |
glUniform1i(int x,
int y)
Entry point to C language function: void glUniform1i(GLint x, GLint y); Part of GL_VERSION_2_0 |
void |
glUniform1iv(int location,
int count,
int[] value,
int value_offset)
Entry point to C language function: void glUniform1iv(GLint location, GLsizei count, const GLint * value); Part of GL_VERSION_2_0 |
void |
glUniform1iv(int location,
int count,
IntBuffer value)
Entry point to C language function: void glUniform1iv(GLint location, GLsizei count, const GLint * value); Part of GL_VERSION_2_0 |
void |
glUniform2f(int location,
float v0,
float v1)
Entry point to C language function: void glUniform2f(GLint location, GLfloat v0, GLfloat v1); Part of GL_VERSION_2_0 |
void |
glUniform2fv(int location,
int count,
float[] value,
int value_offset)
Entry point to C language function: void glUniform2fv(GLint location, GLsizei count, const GLfloat * value); Part of GL_VERSION_2_0 |
void |
glUniform2fv(int location,
int count,
FloatBuffer value)
Entry point to C language function: void glUniform2fv(GLint location, GLsizei count, const GLfloat * value); Part of GL_VERSION_2_0 |
void |
glUniform2i(int red,
int green,
int blue)
Entry point to C language function: void glUniform2i(GLint red, GLint green, GLint blue); Part of GL_VERSION_2_0 |
void |
glUniform2iv(int location,
int count,
int[] value,
int value_offset)
Entry point to C language function: void glUniform2iv(GLint location, GLsizei count, const GLint * value); Part of GL_VERSION_2_0 |
void |
glUniform2iv(int location,
int count,
IntBuffer value)
Entry point to C language function: void glUniform2iv(GLint location, GLsizei count, const GLint * value); Part of GL_VERSION_2_0 |
void |
glUniform3f(int location,
float v0,
float v1,
float v2)
Entry point to C language function: void glUniform3f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2); Part of GL_VERSION_2_0 |
void |
glUniform3fv(int location,
int count,
float[] value,
int value_offset)
Entry point to C language function: void glUniform3fv(GLint location, GLsizei count, const GLfloat * value); Part of GL_VERSION_2_0 |
void |
glUniform3fv(int location,
int count,
FloatBuffer value)
Entry point to C language function: void glUniform3fv(GLint location, GLsizei count, const GLfloat * value); Part of GL_VERSION_2_0 |
void |
glUniform3i(int location,
int v0,
int v1,
int v2)
Entry point to C language function: void glUniform3i(GLint location, GLint v0, GLint v1, GLint v2); Part of GL_VERSION_2_0 |
void |
glUniform3iv(int location,
int count,
int[] value,
int value_offset)
Entry point to C language function: void glUniform3iv(GLint location, GLsizei count, const GLint * value); Part of GL_VERSION_2_0 |
void |
glUniform3iv(int location,
int count,
IntBuffer value)
Entry point to C language function: void glUniform3iv(GLint location, GLsizei count, const GLint * value); Part of GL_VERSION_2_0 |
void |
glUniform4f(int location,
float v0,
float v1,
float v2,
float v3)
Entry point to C language function: void glUniform4f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); Part of GL_VERSION_2_0 |
void |
glUniform4fv(int location,
int count,
float[] value,
int value_offset)
Entry point to C language function: void glUniform4fv(GLint location, GLsizei count, const GLfloat * value); Part of GL_VERSION_2_0 |
void |
glUniform4fv(int location,
int count,
FloatBuffer value)
Entry point to C language function: void glUniform4fv(GLint location, GLsizei count, const GLfloat * value); Part of GL_VERSION_2_0 |
void |
glUniform4i(int location,
int v0,
int v1,
int v2,
int v3)
Entry point to C language function: void glUniform4i(GLint location, GLint v0, GLint v1, GLint v2, GLint v3); Part of GL_VERSION_2_0 |
void |
glUniform4iv(int location,
int count,
int[] value,
int value_offset)
Entry point to C language function: void glUniform4iv(GLint location, GLsizei count, const GLint * value); Part of GL_VERSION_2_0 |
void |
glUniform4iv(int location,
int count,
IntBuffer value)
Entry point to C language function: void glUniform4iv(GLint location, GLsizei count, const GLint * value); Part of GL_VERSION_2_0 |
void |
glUniformMatrix2fv(int location,
int count,
boolean transpose,
float[] value,
int value_offset)
Entry point to C language function: void glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); Part of GL_VERSION_2_0 |
void |
glUniformMatrix2fv(int location,
int count,
boolean transpose,
FloatBuffer value)
Entry point to C language function: void glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); Part of GL_VERSION_2_0 |
void |
glUniformMatrix3fv(int location,
int count,
boolean transpose,
float[] value,
int value_offset)
Entry point to C language function: void glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); Part of GL_VERSION_2_0 |
void |
glUniformMatrix3fv(int location,
int count,
boolean transpose,
FloatBuffer value)
Entry point to C language function: void glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); Part of GL_VERSION_2_0 |
void |
glUniformMatrix4fv(int location,
int count,
boolean transpose,
float[] value,
int value_offset)
Entry point to C language function: void glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); Part of GL_VERSION_2_0 |
void |
glUniformMatrix4fv(int location,
int count,
boolean transpose,
FloatBuffer value)
Entry point to C language function: void glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); Part of GL_VERSION_2_0 |
boolean |
glUnmapBuffer(int id)
Entry point to C language function: GLboolean glUnmapBuffer(GLenum id); Part of GL_VERSION_1_5 |
void |
glUseProgram(int mode)
Entry point to C language function: void glUseProgram(GLuint mode); Part of GL_VERSION_2_0 |
void |
glValidateProgram(int mode)
Entry point to C language function: void glValidateProgram(GLuint mode); Part of GL_VERSION_2_0 |
void |
glVertexAttrib1f(int target,
float s)
Entry point to C language function: void glVertexAttrib1f(GLuint target, GLfloat s); Part of GL_VERSION_2_0 |
void |
glVertexAttrib1fv(int target,
float[] v,
int v_offset)
Entry point to C language function: void glVertexAttrib1fv(GLuint target, const GLfloat * v); Part of GL_VERSION_2_0 |
void |
glVertexAttrib1fv(int target,
FloatBuffer v)
Entry point to C language function: void glVertexAttrib1fv(GLuint target, const GLfloat * v); Part of GL_VERSION_2_0 |
void |
glVertexAttrib2f(int target,
float s,
float t)
Entry point to C language function: void glVertexAttrib2f(GLuint target, GLfloat s, GLfloat t); Part of GL_VERSION_2_0 |
void |
glVertexAttrib2fv(int target,
float[] v,
int v_offset)
Entry point to C language function: void glVertexAttrib2fv(GLuint target, const GLfloat * v); Part of GL_VERSION_2_0 |
void |
glVertexAttrib2fv(int target,
FloatBuffer v)
Entry point to C language function: void glVertexAttrib2fv(GLuint target, const GLfloat * v); Part of GL_VERSION_2_0 |
void |
glVertexAttrib3f(int target,
float s,
float t,
float r)
Entry point to C language function: void glVertexAttrib3f(GLuint target, GLfloat s, GLfloat t, GLfloat r); Part of GL_VERSION_2_0 |
void |
glVertexAttrib3fv(int target,
float[] v,
int v_offset)
Entry point to C language function: void glVertexAttrib3fv(GLuint target, const GLfloat * v); Part of GL_VERSION_2_0 |
void |
glVertexAttrib3fv(int target,
FloatBuffer v)
Entry point to C language function: void glVertexAttrib3fv(GLuint target, const GLfloat * v); Part of GL_VERSION_2_0 |
void |
glVertexAttrib4f(int target,
float s,
float t,
float r,
float q)
Entry point to C language function: void glVertexAttrib4f(GLuint target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); Part of GL_VERSION_2_0 |
void |
glVertexAttrib4fv(int target,
float[] v,
int v_offset)
Entry point to C language function: void glVertexAttrib4fv(GLuint target, const GLfloat * v); Part of GL_VERSION_2_0 |
void |
glVertexAttrib4fv(int target,
FloatBuffer v)
Entry point to C language function: void glVertexAttrib4fv(GLuint target, const GLfloat * v); Part of GL_VERSION_2_0 |
void |
glVertexAttribPointer(GLArrayData array)
|
void |
glVertexAttribPointer(int index,
int size,
int type,
boolean normalized,
int stride,
Buffer pointer)
Entry point to C language function: void glVertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid * pointer); Part of GL_VERSION_2_0 |
void |
glVertexAttribPointer(int index,
int size,
int type,
boolean normalized,
int stride,
long pointer_buffer_offset)
Entry point to C language function: void glVertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid * pointer); Part of GL_VERSION_2_0 |
void |
glVertexPointer(GLArrayData array)
|
void |
glVertexPointer(int size,
int type,
int stride,
Buffer ptr)
Entry point to C language function: void glVertexPointer(GLint size, GLenum type, GLsizei stride, const GLvoid * ptr); Part of GL_VERSION_1_1 |
void |
glVertexPointer(int size,
int type,
int stride,
long ptr_buffer_offset)
Entry point to C language function: void glVertexPointer(GLint size, GLenum type, GLsizei stride, const GLvoid * ptr); Part of GL_VERSION_1_1 |
void |
glViewport(int x,
int y,
int width,
int height)
Entry point to C language function: void glViewport(GLint x, GLint y, GLsizei width, GLsizei height); Part of GL_VERSION_1_0 |
void |
glWeightPointer(int size,
int type,
int stride,
Buffer pointer)
Entry point to C language function: void glWeightPointerARB(GLint size, GLenum type, GLsizei stride, const GLvoid * pointer); Part of GL_ARB_vertex_blend |
boolean |
hasGLSL()
Indicates whether this GL object supports GLSL. |
boolean |
isExtensionAvailable(String glExtensionName)
Returns true if the specified OpenGL extension can be used successfully through this GL instance given the current host (OpenGL client) and display (OpenGL server) configuration. |
boolean |
isFunctionAvailable(String glFunctionName)
Returns true if the specified OpenGL core- or extension-function can be used successfully through this GL instance given the current host (OpenGL client) and display (OpenGL server) configuration. |
boolean |
isGL()
Indicates whether this GL object conforms to any of the common GL profiles. |
boolean |
isGL2()
Indicates whether this GL object conforms to the GL2 profile. |
boolean |
isGL2ES1()
Indicates whether this GL object conforms to the GL2ES1 compatible profile. |
boolean |
isGL2ES2()
Indicates whether this GL object conforms to the GL2ES2 compatible profile. |
boolean |
isGL2GL3()
Indicates whether this GL object conforms to the GL2GL3 compatible profile. |
boolean |
isGL3()
Indicates whether this GL object conforms to the GL3 core profile. |
boolean |
isGL3bc()
Indicates whether this GL object conforms to the GL3 compatibility profile. |
boolean |
isGL4()
Indicates whether this GL object conforms to the GL4 core profile. |
boolean |
isGL4bc()
Indicates whether this GL object conforms to the GL4 compatibility profile. |
boolean |
isGLES()
Indicates whether this GL object conforms to one of the OpenGL ES compatible profiles. |
boolean |
isGLES1()
Indicates whether this GL object conforms to the GLES1 profile. |
boolean |
isGLES2()
Indicates whether this GL object conforms to the GLES2 profile. |
void |
setSwapInterval(int interval)
Provides a platform-independent way to specify the minimum swap interval for buffer swaps. |
Methods inherited from class java.lang.Object |
---|
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
Constructor Detail |
---|
public GL2ES12Impl(GLProfile glp, GLContextImpl context)
Method Detail |
---|
public void glActiveTexture(int mode)
void glActiveTexture(GLenum mode);
GL_VERSION_1_3
glActiveTexture
in interface GL
public void dispatch_glActiveTexture1(int mode, long procAddress)
void glActiveTexture(GLenum mode);
GL_VERSION_1_3
public void glAlphaFunc(int func, float ref)
void glAlphaFunc(GLenum func, GLclampf ref);
GL_VERSION_1_0
glAlphaFunc
in interface GL2ES1
public void dispatch_glAlphaFunc1(int func, float ref, long procAddress)
void glAlphaFunc(GLenum func, GLclampf ref);
GL_VERSION_1_0
public void glAttachShader(int target, int id)
void glAttachShader(GLuint target, GLuint id);
GL_VERSION_2_0
glAttachShader
in interface GL2ES2
public void dispatch_glAttachShader1(int target, int id, long procAddress)
void glAttachShader(GLuint target, GLuint id);
GL_VERSION_2_0
public void glBindAttribLocation(int program, int index, String name)
void glBindAttribLocation(GLuint program, GLuint index, const GLchar * name);
GL_VERSION_2_0
glBindAttribLocation
in interface GL2ES2
public void dispatch_glBindAttribLocation1(int program, int index, String name, long procAddress)
void glBindAttribLocation(GLuint program, GLuint index, const GLchar * name);
GL_VERSION_2_0
public void glBindBuffer(int target, int id)
void glBindBuffer(GLenum target, GLuint id);
GL_VERSION_1_5
glBindBuffer
in interface GL
public void glBindFramebuffer(int target, int id)
void glBindFramebuffer(GLenum target, GLuint id);
GL_ARB_framebuffer_object
glBindFramebuffer
in interface GL
public void dispatch_glBindFramebuffer1(int target, int id, long procAddress)
void glBindFramebuffer(GLenum target, GLuint id);
GL_ARB_framebuffer_object
public void glBindRenderbuffer(int target, int id)
void glBindRenderbuffer(GLenum target, GLuint id);
GL_ARB_framebuffer_object
glBindRenderbuffer
in interface GL
public void dispatch_glBindRenderbuffer1(int target, int id, long procAddress)
void glBindRenderbuffer(GLenum target, GLuint id);
GL_ARB_framebuffer_object
public void glBindTexture(int target, int texture)
void glBindTexture(GLenum target, GLuint texture);
GL_VERSION_1_1
glBindTexture
in interface GL
public void dispatch_glBindTexture1(int target, int texture, long procAddress)
void glBindTexture(GLenum target, GLuint texture);
GL_VERSION_1_1
public void glBlendColor(float red, float green, float blue, float alpha)
void glBlendColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
GL_VERSION_1_2
glBlendColor
in interface GL2ES2
public void dispatch_glBlendColor1(float red, float green, float blue, float alpha, long procAddress)
void glBlendColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
GL_VERSION_1_2
public void glBlendEquation(int mode)
void glBlendEquation(GLenum mode);
GL_VERSION_1_2
glBlendEquation
in interface GL
public void dispatch_glBlendEquation1(int mode, long procAddress)
void glBlendEquation(GLenum mode);
GL_VERSION_1_2
public void glBlendEquationSeparate(int target, int id)
void glBlendEquationSeparate(GLenum target, GLenum id);
GL_VERSION_2_0
glBlendEquationSeparate
in interface GL
public void dispatch_glBlendEquationSeparate1(int target, int id, long procAddress)
void glBlendEquationSeparate(GLenum target, GLenum id);
GL_VERSION_2_0
public void glBlendFunc(int sfactor, int dfactor)
void glBlendFunc(GLenum sfactor, GLenum dfactor);
GL_VERSION_1_0
glBlendFunc
in interface GL
public void dispatch_glBlendFunc1(int sfactor, int dfactor, long procAddress)
void glBlendFunc(GLenum sfactor, GLenum dfactor);
GL_VERSION_1_0
public void glBlendFuncSeparate(int sfactorRGB, int dfactorRGB, int sfactorAlpha, int dfactorAlpha)
void glBlendFuncSeparate(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
GL_VERSION_1_4
glBlendFuncSeparate
in interface GL
public void dispatch_glBlendFuncSeparate1(int sfactorRGB, int dfactorRGB, int sfactorAlpha, int dfactorAlpha, long procAddress)
void glBlendFuncSeparate(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
GL_VERSION_1_4
public void glBufferData(int target, int size, Buffer data, int usage)
void glBufferData(GLenum target, ptrdiff_t size, const GLvoid * data, GLenum usage);
GL_VERSION_1_5
glBufferData
in interface GL
public void glBufferSubData(int target, int offset, int size, Buffer data)
void glBufferSubData(GLenum target, ptrdiff_t offset, ptrdiff_t size, const GLvoid * data);
GL_VERSION_1_5
glBufferSubData
in interface GL
public int glCheckFramebufferStatus(int type)
GLenum glCheckFramebufferStatus(GLenum type);
GL_ARB_framebuffer_object
glCheckFramebufferStatus
in interface GL
public int dispatch_glCheckFramebufferStatus1(int type, long procAddress)
GLenum glCheckFramebufferStatus(GLenum type);
GL_ARB_framebuffer_object
public void glClear(int mask)
void glClear(GLbitfield mask);
GL_VERSION_1_0
glClear
in interface GL
public void dispatch_glClear1(int mask, long procAddress)
void glClear(GLbitfield mask);
GL_VERSION_1_0
public void glClearColor(float red, float green, float blue, float alpha)
void glClearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
GL_VERSION_1_0
glClearColor
in interface GL
public void dispatch_glClearColor1(float red, float green, float blue, float alpha, long procAddress)
void glClearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
GL_VERSION_1_0
public void glClearDepth(double depth)
void glClearDepth(GLclampd depth);
GL_VERSION_1_0
glClearDepth
in interface GL
glClearDepth
in interface GL2ES2
public void dispatch_glClearDepth1(double depth, long procAddress)
void glClearDepth(GLclampd depth);
GL_VERSION_1_0
public void glClearStencil(int s)
void glClearStencil(GLint s);
GL_VERSION_1_0
glClearStencil
in interface GL
public void dispatch_glClearStencil1(int s, long procAddress)
void glClearStencil(GLint s);
GL_VERSION_1_0
public void glClientActiveTexture(int mode)
void glClientActiveTexture(GLenum mode);
GL_VERSION_1_3
glClientActiveTexture
in interface GL2ES1
public void dispatch_glClientActiveTexture1(int mode, long procAddress)
void glClientActiveTexture(GLenum mode);
GL_VERSION_1_3
public void glColor4f(float red, float green, float blue, float alpha)
void glColor4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
GL_VERSION_1_0
glColor4f
in interface GLLightingFunc
glColor4f
in interface GLPointerFunc
public void dispatch_glColor4f1(float red, float green, float blue, float alpha, long procAddress)
void glColor4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
GL_VERSION_1_0
public void glColor4ub(byte red, byte green, byte blue, byte alpha)
void glColor4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha);
GL_VERSION_1_0
glColor4ub
in interface GL2ES1
public void dispatch_glColor4ub1(byte red, byte green, byte blue, byte alpha, long procAddress)
void glColor4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha);
GL_VERSION_1_0
public void glColorMask(boolean red, boolean green, boolean blue, boolean alpha)
void glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
GL_VERSION_1_0
glColorMask
in interface GL
public void dispatch_glColorMask1(boolean red, boolean green, boolean blue, boolean alpha, long procAddress)
void glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
GL_VERSION_1_0
public void glColorPointer(int size, int type, int stride, Buffer ptr)
void glColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid * ptr);
GL_VERSION_1_1
glColorPointer
in interface GLPointerFunc
ptr
- a direct Buffer
public void glColorPointer(int size, int type, int stride, long ptr_buffer_offset)
void glColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid * ptr);
GL_VERSION_1_1
glColorPointer
in interface GLPointerFunc
public void glCompileShader(int mode)
void glCompileShader(GLuint mode);
GL_VERSION_2_0
glCompileShader
in interface GL2ES2
public void dispatch_glCompileShader1(int mode, long procAddress)
void glCompileShader(GLuint mode);
GL_VERSION_2_0
public void glCompressedTexImage2D(int target, int level, int internalformat, int width, int height, int border, int imageSize, Buffer data)
void glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid * data);
GL_VERSION_1_3
glCompressedTexImage2D
in interface GL
public void glCompressedTexImage2D(int target, int level, int internalformat, int width, int height, int border, int imageSize, long data_buffer_offset)
void glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid * data);
GL_VERSION_1_3
glCompressedTexImage2D
in interface GL
public void glCompressedTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int imageSize, Buffer data)
void glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid * data);
GL_VERSION_1_3
glCompressedTexSubImage2D
in interface GL
public void glCompressedTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int imageSize, long data_buffer_offset)
void glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid * data);
GL_VERSION_1_3
glCompressedTexSubImage2D
in interface GL
public void glCopyTexImage2D(int target, int level, int internalformat, int x, int y, int width, int height, int border)
void glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
GL_VERSION_1_1
glCopyTexImage2D
in interface GL
public void dispatch_glCopyTexImage2D1(int target, int level, int internalformat, int x, int y, int width, int height, int border, long procAddress)
void glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
GL_VERSION_1_1
public void glCopyTexSubImage2D(int target, int level, int xoffset, int yoffset, int x, int y, int width, int height)
void glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
GL_VERSION_1_1
glCopyTexSubImage2D
in interface GL
public void dispatch_glCopyTexSubImage2D1(int target, int level, int xoffset, int yoffset, int x, int y, int width, int height, long procAddress)
void glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
GL_VERSION_1_1
public int glCreateProgram()
GLuint glCreateProgram(void);
GL_VERSION_2_0
glCreateProgram
in interface GL2ES2
public int dispatch_glCreateProgram1(long procAddress)
GLuint glCreateProgram(void);
GL_VERSION_2_0
public int glCreateShader(int type)
GLuint glCreateShader(GLenum type);
GL_VERSION_2_0
glCreateShader
in interface GL2ES2
public int dispatch_glCreateShader1(int type, long procAddress)
GLuint glCreateShader(GLenum type);
GL_VERSION_2_0
public void glCullFace(int mode)
void glCullFace(GLenum mode);
GL_VERSION_1_0
glCullFace
in interface GL
public void dispatch_glCullFace1(int mode, long procAddress)
void glCullFace(GLenum mode);
GL_VERSION_1_0
public void glCurrentPaletteMatrix(int count)
void glCurrentPaletteMatrixARB(GLint count);
GL_ARB_matrix_palette
glCurrentPaletteMatrix
in interface GL2ES1
public void dispatch_glCurrentPaletteMatrix1(int count, long procAddress)
void glCurrentPaletteMatrixARB(GLint count);
GL_ARB_matrix_palette
public void glDeleteBuffers(int n, IntBuffer ids)
void glDeleteBuffers(GLsizei n, const GLuint * ids);
GL_VERSION_1_5
glDeleteBuffers
in interface GL
public void glDeleteBuffers(int n, int[] ids, int ids_offset)
void glDeleteBuffers(GLsizei n, const GLuint * ids);
GL_VERSION_1_5
glDeleteBuffers
in interface GL
public void glDeleteFramebuffers(int n, IntBuffer ids)
void glDeleteFramebuffers(GLsizei n, const GLuint * ids);
GL_ARB_framebuffer_object
glDeleteFramebuffers
in interface GL
public void glDeleteFramebuffers(int n, int[] ids, int ids_offset)
void glDeleteFramebuffers(GLsizei n, const GLuint * ids);
GL_ARB_framebuffer_object
glDeleteFramebuffers
in interface GL
public void glDeleteProgram(int mode)
void glDeleteProgram(GLuint mode);
GL_VERSION_2_0
glDeleteProgram
in interface GL2ES2
public void dispatch_glDeleteProgram1(int mode, long procAddress)
void glDeleteProgram(GLuint mode);
GL_VERSION_2_0
public void glDeleteRenderbuffers(int n, IntBuffer ids)
void glDeleteRenderbuffers(GLsizei n, const GLuint * ids);
GL_ARB_framebuffer_object
glDeleteRenderbuffers
in interface GL
public void glDeleteRenderbuffers(int n, int[] ids, int ids_offset)
void glDeleteRenderbuffers(GLsizei n, const GLuint * ids);
GL_ARB_framebuffer_object
glDeleteRenderbuffers
in interface GL
public void glDeleteShader(int mode)
void glDeleteShader(GLuint mode);
GL_VERSION_2_0
glDeleteShader
in interface GL2ES2
public void dispatch_glDeleteShader1(int mode, long procAddress)
void glDeleteShader(GLuint mode);
GL_VERSION_2_0
public void glDeleteTextures(int n, IntBuffer textures)
void glDeleteTextures(GLsizei n, const GLuint * textures);
GL_VERSION_1_1
glDeleteTextures
in interface GL
public void glDeleteTextures(int n, int[] textures, int textures_offset)
void glDeleteTextures(GLsizei n, const GLuint * textures);
GL_VERSION_1_1
glDeleteTextures
in interface GL
public void glDepthFunc(int func)
void glDepthFunc(GLenum func);
GL_VERSION_1_0
glDepthFunc
in interface GL
public void dispatch_glDepthFunc1(int func, long procAddress)
void glDepthFunc(GLenum func);
GL_VERSION_1_0
public void glDepthMask(boolean flag)
void glDepthMask(GLboolean flag);
GL_VERSION_1_0
glDepthMask
in interface GL
public void dispatch_glDepthMask1(boolean flag, long procAddress)
void glDepthMask(GLboolean flag);
GL_VERSION_1_0
public void glDepthRange(double near_val, double far_val)
void glDepthRange(GLclampd near_val, GLclampd far_val);
GL_VERSION_1_0
glDepthRange
in interface GL
glDepthRange
in interface GL2ES2
public void dispatch_glDepthRange1(double near_val, double far_val, long procAddress)
void glDepthRange(GLclampd near_val, GLclampd far_val);
GL_VERSION_1_0
public void glDetachShader(int target, int id)
void glDetachShader(GLuint target, GLuint id);
GL_VERSION_2_0
glDetachShader
in interface GL2ES2
public void dispatch_glDetachShader1(int target, int id, long procAddress)
void glDetachShader(GLuint target, GLuint id);
GL_VERSION_2_0
public void glDisable(int cap)
void glDisable(GLenum cap);
GL_VERSION_1_0
glDisable
in interface GL
public void dispatch_glDisable1(int cap, long procAddress)
void glDisable(GLenum cap);
GL_VERSION_1_0
public void glDisableClientState(int cap)
void glDisableClientState(GLenum cap);
GL_VERSION_1_1
glDisableClientState
in interface GLPointerFunc
public void dispatch_glDisableClientState1(int cap, long procAddress)
void glDisableClientState(GLenum cap);
GL_VERSION_1_1
public void glDisableVertexAttribArray(int mode)
void glDisableVertexAttribArray(GLuint mode);
GL_VERSION_2_0
glDisableVertexAttribArray
in interface GL2ES2
public void dispatch_glDisableVertexAttribArray1(int mode, long procAddress)
void glDisableVertexAttribArray(GLuint mode);
GL_VERSION_2_0
public void glDrawArrays(int mode, int first, int count)
void glDrawArrays(GLenum mode, GLint first, GLsizei count);
GL_VERSION_1_1
glDrawArrays
in interface GL
public void dispatch_glDrawArrays1(int mode, int first, int count, long procAddress)
void glDrawArrays(GLenum mode, GLint first, GLsizei count);
GL_VERSION_1_1
public void glDrawElements(int mode, int count, int type, Buffer indices)
void glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid * indices);
GL_VERSION_1_1
glDrawElements
in interface GL
public void glDrawElements(int mode, int count, int type, long indices_buffer_offset)
void glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid * indices);
GL_VERSION_1_1
glDrawElements
in interface GL
public void glEnable(int cap)
void glEnable(GLenum cap);
GL_VERSION_1_0
glEnable
in interface GL
public void dispatch_glEnable1(int cap, long procAddress)
void glEnable(GLenum cap);
GL_VERSION_1_0
public void glEnableClientState(int cap)
void glEnableClientState(GLenum cap);
GL_VERSION_1_1
glEnableClientState
in interface GLPointerFunc
public void dispatch_glEnableClientState1(int cap, long procAddress)
void glEnableClientState(GLenum cap);
GL_VERSION_1_1
public void glEnableVertexAttribArray(int mode)
void glEnableVertexAttribArray(GLuint mode);
GL_VERSION_2_0
glEnableVertexAttribArray
in interface GL2ES2
public void dispatch_glEnableVertexAttribArray1(int mode, long procAddress)
void glEnableVertexAttribArray(GLuint mode);
GL_VERSION_2_0
public void glFinish()
void glFinish(void);
GL_VERSION_1_0
glFinish
in interface GL
public void dispatch_glFinish1(long procAddress)
void glFinish(void);
GL_VERSION_1_0
public void glFlush()
void glFlush(void);
GL_VERSION_1_0
glFlush
in interface GL
public void dispatch_glFlush1(long procAddress)
void glFlush(void);
GL_VERSION_1_0
public void glFogf(int pname, float param)
void glFogf(GLenum pname, GLfloat param);
GL_VERSION_1_0
glFogf
in interface GL2ES1
public void dispatch_glFogf1(int pname, float param, long procAddress)
void glFogf(GLenum pname, GLfloat param);
GL_VERSION_1_0
public void glFogfv(int pname, FloatBuffer params)
void glFogfv(GLenum pname, const GLfloat * params);
GL_VERSION_1_0
glFogfv
in interface GL2ES1
public void glFogfv(int pname, float[] params, int params_offset)
void glFogfv(GLenum pname, const GLfloat * params);
GL_VERSION_1_0
glFogfv
in interface GL2ES1
public void glFramebufferRenderbuffer(int sfactorRGB, int dfactorRGB, int sfactorAlpha, int dfactorAlpha)
void glFramebufferRenderbuffer(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLuint dfactorAlpha);
GL_ARB_framebuffer_object
glFramebufferRenderbuffer
in interface GL
public void dispatch_glFramebufferRenderbuffer1(int sfactorRGB, int dfactorRGB, int sfactorAlpha, int dfactorAlpha, long procAddress)
void glFramebufferRenderbuffer(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLuint dfactorAlpha);
GL_ARB_framebuffer_object
public void glFramebufferTexture2D(int target, int attachment, int textarget, int texture, int level)
void glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
GL_ARB_framebuffer_object
glFramebufferTexture2D
in interface GL
public void dispatch_glFramebufferTexture2D1(int target, int attachment, int textarget, int texture, int level, long procAddress)
void glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
GL_ARB_framebuffer_object
public void glFrontFace(int mode)
void glFrontFace(GLenum mode);
GL_VERSION_1_0
glFrontFace
in interface GL
public void dispatch_glFrontFace1(int mode, long procAddress)
void glFrontFace(GLenum mode);
GL_VERSION_1_0
public void glFrustum(double left, double right, double bottom, double top, double near_val, double far_val)
void glFrustum(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble near_val, GLdouble far_val);
GL_VERSION_1_0
glFrustum
in interface GL2ES1
public void dispatch_glFrustum1(double left, double right, double bottom, double top, double near_val, double far_val, long procAddress)
void glFrustum(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble near_val, GLdouble far_val);
GL_VERSION_1_0
public void glGenBuffers(int n, IntBuffer ids)
void glGenBuffers(GLsizei n, GLuint * ids);
GL_VERSION_1_5
glGenBuffers
in interface GL
public void glGenBuffers(int n, int[] ids, int ids_offset)
void glGenBuffers(GLsizei n, GLuint * ids);
GL_VERSION_1_5
glGenBuffers
in interface GL
public void glGenFramebuffers(int n, IntBuffer ids)
void glGenFramebuffers(GLsizei n, GLuint * ids);
GL_ARB_framebuffer_object
glGenFramebuffers
in interface GL
public void glGenFramebuffers(int n, int[] ids, int ids_offset)
void glGenFramebuffers(GLsizei n, GLuint * ids);
GL_ARB_framebuffer_object
glGenFramebuffers
in interface GL
public void glGenRenderbuffers(int n, IntBuffer ids)
void glGenRenderbuffers(GLsizei n, GLuint * ids);
GL_ARB_framebuffer_object
glGenRenderbuffers
in interface GL
public void glGenRenderbuffers(int n, int[] ids, int ids_offset)
void glGenRenderbuffers(GLsizei n, GLuint * ids);
GL_ARB_framebuffer_object
glGenRenderbuffers
in interface GL
public void glGenTextures(int n, IntBuffer textures)
void glGenTextures(GLsizei n, GLuint * textures);
GL_VERSION_1_1
glGenTextures
in interface GL
public void glGenTextures(int n, int[] textures, int textures_offset)
void glGenTextures(GLsizei n, GLuint * textures);
GL_VERSION_1_1
glGenTextures
in interface GL
public void glGenerateMipmap(int mode)
void glGenerateMipmap(GLenum mode);
GL_ARB_framebuffer_object
glGenerateMipmap
in interface GL
public void dispatch_glGenerateMipmap1(int mode, long procAddress)
void glGenerateMipmap(GLenum mode);
GL_ARB_framebuffer_object
public void glGetActiveAttrib(int program, int index, int bufSize, IntBuffer length, IntBuffer size, IntBuffer type, ByteBuffer name)
void glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLint * size, GLenum * type, GLchar * name);
GL_VERSION_2_0
glGetActiveAttrib
in interface GL2ES2
public void glGetActiveAttrib(int program, int index, int bufSize, int[] length, int length_offset, int[] size, int size_offset, int[] type, int type_offset, byte[] name, int name_offset)
void glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLint * size, GLenum * type, GLchar * name);
GL_VERSION_2_0
glGetActiveAttrib
in interface GL2ES2
public void glGetActiveUniform(int program, int index, int bufSize, IntBuffer length, IntBuffer size, IntBuffer type, ByteBuffer name)
void glGetActiveUniform(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLint * size, GLenum * type, GLchar * name);
GL_VERSION_2_0
glGetActiveUniform
in interface GL2ES2
public void glGetActiveUniform(int program, int index, int bufSize, int[] length, int length_offset, int[] size, int size_offset, int[] type, int type_offset, byte[] name, int name_offset)
void glGetActiveUniform(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLint * size, GLenum * type, GLchar * name);
GL_VERSION_2_0
glGetActiveUniform
in interface GL2ES2
public void glGetAttachedShaders(int program, int maxCount, IntBuffer count, IntBuffer obj)
void glGetAttachedShaders(GLuint program, GLsizei maxCount, GLsizei * count, GLuint * obj);
GL_VERSION_2_0
glGetAttachedShaders
in interface GL2ES2
public void glGetAttachedShaders(int program, int maxCount, int[] count, int count_offset, int[] obj, int obj_offset)
void glGetAttachedShaders(GLuint program, GLsizei maxCount, GLsizei * count, GLuint * obj);
GL_VERSION_2_0
glGetAttachedShaders
in interface GL2ES2
public int glGetAttribLocation(int program, String name)
GLint glGetAttribLocation(GLuint program, const GLchar * name);
GL_VERSION_2_0
glGetAttribLocation
in interface GL2ES2
public int dispatch_glGetAttribLocation1(int program, String name, long procAddress)
GLint glGetAttribLocation(GLuint program, const GLchar * name);
GL_VERSION_2_0
public void glGetBooleanv(int pname, ByteBuffer params)
void glGetBooleanv(GLenum pname, GLboolean * params);
GL_VERSION_1_0
glGetBooleanv
in interface GL
public void glGetBooleanv(int pname, byte[] params, int params_offset)
void glGetBooleanv(GLenum pname, GLboolean * params);
GL_VERSION_1_0
glGetBooleanv
in interface GL
public void glGetBufferParameteriv(int target, int pname, IntBuffer params)
void glGetBufferParameteriv(GLenum target, GLenum pname, GLint * params);
GL_VERSION_1_5
glGetBufferParameteriv
in interface GL
public void glGetBufferParameteriv(int target, int pname, int[] params, int params_offset)
void glGetBufferParameteriv(GLenum target, GLenum pname, GLint * params);
GL_VERSION_1_5
glGetBufferParameteriv
in interface GL
public int glGetError()
GLenum glGetError(void);
GL_VERSION_1_0
glGetError
in interface GL
public int dispatch_glGetError1(long procAddress)
GLenum glGetError(void);
GL_VERSION_1_0
public void glGetFloatv(int pname, FloatBuffer params)
void glGetFloatv(GLenum pname, GLfloat * params);
GL_VERSION_1_0
glGetFloatv
in interface GLMatrixFunc
glGetFloatv
in interface GL
pname
- GL_MODELVIEW_MATRIX, GL_PROJECTION_MATRIX or GL_TEXTURE_MATRIXparams
- the FloatBuffer's position remains unchanged,
which is the same behavior than the native JOGL GL implpublic void glGetFloatv(int pname, float[] params, int params_offset)
void glGetFloatv(GLenum pname, GLfloat * params);
GL_VERSION_1_0
glGetFloatv
in interface GLMatrixFunc
glGetFloatv
in interface GL
public void glGetFramebufferAttachmentParameteriv(int target, int attachment, int pname, IntBuffer params)
void glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint * params);
GL_ARB_framebuffer_object
glGetFramebufferAttachmentParameteriv
in interface GL
public void glGetFramebufferAttachmentParameteriv(int target, int attachment, int pname, int[] params, int params_offset)
void glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint * params);
GL_ARB_framebuffer_object
glGetFramebufferAttachmentParameteriv
in interface GL
public void glGetIntegerv(int pname, IntBuffer params)
void glGetIntegerv(GLenum pname, GLint * params);
GL_VERSION_1_0
glGetIntegerv
in interface GLMatrixFunc
glGetIntegerv
in interface GL
pname
- GL_MATRIX_MODEparams
- the FloatBuffer's position remains unchanged
which is the same behavior than the native JOGL GL implpublic void glGetIntegerv(int pname, int[] params, int params_offset)
void glGetIntegerv(GLenum pname, GLint * params);
GL_VERSION_1_0
glGetIntegerv
in interface GLMatrixFunc
glGetIntegerv
in interface GL
public void glGetLightfv(int light, int pname, FloatBuffer params)
void glGetLightfv(GLenum light, GLenum pname, GLfloat * params);
GL_VERSION_1_0
glGetLightfv
in interface GL2ES1
public void glGetLightfv(int light, int pname, float[] params, int params_offset)
void glGetLightfv(GLenum light, GLenum pname, GLfloat * params);
GL_VERSION_1_0
glGetLightfv
in interface GL2ES1
public void glGetMaterialfv(int face, int pname, FloatBuffer params)
void glGetMaterialfv(GLenum face, GLenum pname, GLfloat * params);
GL_VERSION_1_0
glGetMaterialfv
in interface GL2ES1
public void glGetMaterialfv(int face, int pname, float[] params, int params_offset)
void glGetMaterialfv(GLenum face, GLenum pname, GLfloat * params);
GL_VERSION_1_0
glGetMaterialfv
in interface GL2ES1
public void glGetProgramInfoLog(int program, int bufSize, IntBuffer length, ByteBuffer infoLog)
void glGetProgramInfoLog(GLuint program, GLsizei bufSize, GLsizei * length, GLchar * infoLog);
GL_VERSION_2_0
glGetProgramInfoLog
in interface GL2ES2
public void glGetProgramInfoLog(int program, int bufSize, int[] length, int length_offset, byte[] infoLog, int infoLog_offset)
void glGetProgramInfoLog(GLuint program, GLsizei bufSize, GLsizei * length, GLchar * infoLog);
GL_VERSION_2_0
glGetProgramInfoLog
in interface GL2ES2
public void glGetProgramiv(int target, int pname, IntBuffer params)
void glGetProgramiv(GLuint target, GLenum pname, GLint * params);
GL_VERSION_2_0
glGetProgramiv
in interface GL2ES2
public void glGetProgramiv(int target, int pname, int[] params, int params_offset)
void glGetProgramiv(GLuint target, GLenum pname, GLint * params);
GL_VERSION_2_0
glGetProgramiv
in interface GL2ES2
public void glGetRenderbufferParameteriv(int target, int pname, IntBuffer params)
void glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint * params);
GL_ARB_framebuffer_object
glGetRenderbufferParameteriv
in interface GL
public void glGetRenderbufferParameteriv(int target, int pname, int[] params, int params_offset)
void glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint * params);
GL_ARB_framebuffer_object
glGetRenderbufferParameteriv
in interface GL
public void glGetShaderInfoLog(int program, int bufSize, IntBuffer length, ByteBuffer infoLog)
void glGetShaderInfoLog(GLuint program, GLsizei bufSize, GLsizei * length, GLchar * infoLog);
GL_VERSION_2_0
glGetShaderInfoLog
in interface GL2ES2
public void glGetShaderInfoLog(int program, int bufSize, int[] length, int length_offset, byte[] infoLog, int infoLog_offset)
void glGetShaderInfoLog(GLuint program, GLsizei bufSize, GLsizei * length, GLchar * infoLog);
GL_VERSION_2_0
glGetShaderInfoLog
in interface GL2ES2
public void glGetShaderSource(int program, int bufSize, IntBuffer length, ByteBuffer infoLog)
void glGetShaderSource(GLuint program, GLsizei bufSize, GLsizei * length, GLchar * infoLog);
GL_VERSION_2_0
glGetShaderSource
in interface GL2ES2
public void glGetShaderSource(int program, int bufSize, int[] length, int length_offset, byte[] infoLog, int infoLog_offset)
void glGetShaderSource(GLuint program, GLsizei bufSize, GLsizei * length, GLchar * infoLog);
GL_VERSION_2_0
glGetShaderSource
in interface GL2ES2
public void glGetShaderiv(int target, int pname, IntBuffer params)
void glGetShaderiv(GLuint target, GLenum pname, GLint * params);
GL_VERSION_2_0
glGetShaderiv
in interface GL2ES2
public void glGetShaderiv(int target, int pname, int[] params, int params_offset)
void glGetShaderiv(GLuint target, GLenum pname, GLint * params);
GL_VERSION_2_0
glGetShaderiv
in interface GL2ES2
public String glGetString(int name)
const GLubyte * glGetString(GLenum name);
GL_VERSION_1_0
glGetString
in interface GL
public void glGetTexEnvfv(int target, int pname, FloatBuffer params)
void glGetTexEnvfv(GLenum target, GLenum pname, GLfloat * params);
GL_VERSION_1_0
glGetTexEnvfv
in interface GL2ES1
public void glGetTexEnvfv(int target, int pname, float[] params, int params_offset)
void glGetTexEnvfv(GLenum target, GLenum pname, GLfloat * params);
GL_VERSION_1_0
glGetTexEnvfv
in interface GL2ES1
public void glGetTexEnviv(int target, int pname, IntBuffer params)
void glGetTexEnviv(GLenum target, GLenum pname, GLint * params);
GL_VERSION_1_0
glGetTexEnviv
in interface GL2ES1
public void glGetTexEnviv(int target, int pname, int[] params, int params_offset)
void glGetTexEnviv(GLenum target, GLenum pname, GLint * params);
GL_VERSION_1_0
glGetTexEnviv
in interface GL2ES1
public void glGetTexGenfv(int coord, int pname, FloatBuffer params)
void glGetTexGenfv(GLenum coord, GLenum pname, GLfloat * params);
GL_VERSION_1_0
glGetTexGenfv
in interface GL2ES1
public void glGetTexGenfv(int coord, int pname, float[] params, int params_offset)
void glGetTexGenfv(GLenum coord, GLenum pname, GLfloat * params);
GL_VERSION_1_0
glGetTexGenfv
in interface GL2ES1
public void glGetTexGeniv(int coord, int pname, IntBuffer params)
void glGetTexGeniv(GLenum coord, GLenum pname, GLint * params);
GL_VERSION_1_0
glGetTexGeniv
in interface GL2ES1
public void glGetTexGeniv(int coord, int pname, int[] params, int params_offset)
void glGetTexGeniv(GLenum coord, GLenum pname, GLint * params);
GL_VERSION_1_0
glGetTexGeniv
in interface GL2ES1
public void glGetTexParameterfv(int target, int pname, FloatBuffer params)
void glGetTexParameterfv(GLenum target, GLenum pname, GLfloat * params);
GL_VERSION_1_0
glGetTexParameterfv
in interface GL
public void glGetTexParameterfv(int target, int pname, float[] params, int params_offset)
void glGetTexParameterfv(GLenum target, GLenum pname, GLfloat * params);
GL_VERSION_1_0
glGetTexParameterfv
in interface GL
public void glGetTexParameteriv(int target, int pname, IntBuffer params)
void glGetTexParameteriv(GLenum target, GLenum pname, GLint * params);
GL_VERSION_1_0
glGetTexParameteriv
in interface GL
public void glGetTexParameteriv(int target, int pname, int[] params, int params_offset)
void glGetTexParameteriv(GLenum target, GLenum pname, GLint * params);
GL_VERSION_1_0
glGetTexParameteriv
in interface GL
public int glGetUniformLocation(int program, String name)
GLint glGetUniformLocation(GLuint program, const GLchar * name);
GL_VERSION_2_0
glGetUniformLocation
in interface GL2ES2
public int dispatch_glGetUniformLocation1(int program, String name, long procAddress)
GLint glGetUniformLocation(GLuint program, const GLchar * name);
GL_VERSION_2_0
public void glGetUniformfv(int program, int location, FloatBuffer params)
void glGetUniformfv(GLuint program, GLint location, GLfloat * params);
GL_VERSION_2_0
glGetUniformfv
in interface GL2ES2
public void glGetUniformfv(int program, int location, float[] params, int params_offset)
void glGetUniformfv(GLuint program, GLint location, GLfloat * params);
GL_VERSION_2_0
glGetUniformfv
in interface GL2ES2
public void glGetUniformiv(int program, int location, IntBuffer params)
void glGetUniformiv(GLuint program, GLint location, GLint * params);
GL_VERSION_2_0
glGetUniformiv
in interface GL2ES2
public void glGetUniformiv(int program, int location, int[] params, int params_offset)
void glGetUniformiv(GLuint program, GLint location, GLint * params);
GL_VERSION_2_0
glGetUniformiv
in interface GL2ES2
public void glGetVertexAttribfv(int target, int pname, FloatBuffer params)
void glGetVertexAttribfv(GLuint target, GLenum pname, GLfloat * params);
GL_VERSION_2_0
glGetVertexAttribfv
in interface GL2ES2
public void glGetVertexAttribfv(int target, int pname, float[] params, int params_offset)
void glGetVertexAttribfv(GLuint target, GLenum pname, GLfloat * params);
GL_VERSION_2_0
glGetVertexAttribfv
in interface GL2ES2
public void glGetVertexAttribiv(int target, int pname, IntBuffer params)
void glGetVertexAttribiv(GLuint target, GLenum pname, GLint * params);
GL_VERSION_2_0
glGetVertexAttribiv
in interface GL2ES2
public void glGetVertexAttribiv(int target, int pname, int[] params, int params_offset)
void glGetVertexAttribiv(GLuint target, GLenum pname, GLint * params);
GL_VERSION_2_0
glGetVertexAttribiv
in interface GL2ES2
public void glHint(int target, int mode)
void glHint(GLenum target, GLenum mode);
GL_VERSION_1_0
glHint
in interface GL
public void dispatch_glHint1(int target, int mode, long procAddress)
void glHint(GLenum target, GLenum mode);
GL_VERSION_1_0
public boolean glIsBuffer(int id)
GLboolean glIsBuffer(GLuint id);
GL_VERSION_1_5
glIsBuffer
in interface GL
public boolean dispatch_glIsBuffer1(int id, long procAddress)
GLboolean glIsBuffer(GLuint id);
GL_VERSION_1_5
public boolean glIsEnabled(int cap)
GLboolean glIsEnabled(GLenum cap);
GL_VERSION_1_0
glIsEnabled
in interface GL
public boolean dispatch_glIsEnabled1(int cap, long procAddress)
GLboolean glIsEnabled(GLenum cap);
GL_VERSION_1_0
public boolean glIsFramebuffer(int id)
GLboolean glIsFramebuffer(GLuint id);
GL_ARB_framebuffer_object
glIsFramebuffer
in interface GL
public boolean dispatch_glIsFramebuffer1(int id, long procAddress)
GLboolean glIsFramebuffer(GLuint id);
GL_ARB_framebuffer_object
public boolean glIsProgram(int id)
GLboolean glIsProgram(GLuint id);
GL_VERSION_2_0
glIsProgram
in interface GL2ES2
public boolean dispatch_glIsProgram1(int id, long procAddress)
GLboolean glIsProgram(GLuint id);
GL_VERSION_2_0
public boolean glIsRenderbuffer(int id)
GLboolean glIsRenderbuffer(GLuint id);
GL_ARB_framebuffer_object
glIsRenderbuffer
in interface GL
public boolean dispatch_glIsRenderbuffer1(int id, long procAddress)
GLboolean glIsRenderbuffer(GLuint id);
GL_ARB_framebuffer_object
public boolean glIsShader(int id)
GLboolean glIsShader(GLuint id);
GL_VERSION_2_0
glIsShader
in interface GL2ES2
public boolean dispatch_glIsShader1(int id, long procAddress)
GLboolean glIsShader(GLuint id);
GL_VERSION_2_0
public boolean glIsTexture(int texture)
GLboolean glIsTexture(GLuint texture);
GL_VERSION_1_1
glIsTexture
in interface GL
public boolean dispatch_glIsTexture1(int texture, long procAddress)
GLboolean glIsTexture(GLuint texture);
GL_VERSION_1_1
public void glLightModelf(int pname, float param)
void glLightModelf(GLenum pname, GLfloat param);
GL_VERSION_1_0
glLightModelf
in interface GL2ES1
public void dispatch_glLightModelf1(int pname, float param, long procAddress)
void glLightModelf(GLenum pname, GLfloat param);
GL_VERSION_1_0
public void glLightModelfv(int pname, FloatBuffer params)
void glLightModelfv(GLenum pname, const GLfloat * params);
GL_VERSION_1_0
glLightModelfv
in interface GL2ES1
public void glLightModelfv(int pname, float[] params, int params_offset)
void glLightModelfv(GLenum pname, const GLfloat * params);
GL_VERSION_1_0
glLightModelfv
in interface GL2ES1
public void glLightf(int light, int pname, float param)
void glLightf(GLenum light, GLenum pname, GLfloat param);
GL_VERSION_1_0
glLightf
in interface GL2ES1
public void dispatch_glLightf1(int light, int pname, float param, long procAddress)
void glLightf(GLenum light, GLenum pname, GLfloat param);
GL_VERSION_1_0
public void glLightfv(int light, int pname, FloatBuffer params)
void glLightfv(GLenum light, GLenum pname, const GLfloat * params);
GL_VERSION_1_0
glLightfv
in interface GLLightingFunc
public void glLightfv(int light, int pname, float[] params, int params_offset)
void glLightfv(GLenum light, GLenum pname, const GLfloat * params);
GL_VERSION_1_0
glLightfv
in interface GLLightingFunc
public void glLineWidth(float width)
void glLineWidth(GLfloat width);
GL_VERSION_1_0
glLineWidth
in interface GL
public void dispatch_glLineWidth1(float width, long procAddress)
void glLineWidth(GLfloat width);
GL_VERSION_1_0
public void glLinkProgram(int mode)
void glLinkProgram(GLuint mode);
GL_VERSION_2_0
glLinkProgram
in interface GL2ES2
public void dispatch_glLinkProgram1(int mode, long procAddress)
void glLinkProgram(GLuint mode);
GL_VERSION_2_0
public void glLoadIdentity()
void glLoadIdentity(void);
GL_VERSION_1_0
glLoadIdentity
in interface GLMatrixFunc
public void dispatch_glLoadIdentity1(long procAddress)
void glLoadIdentity(void);
GL_VERSION_1_0
public void glLoadMatrixf(FloatBuffer m)
void glLoadMatrixf(const GLfloat * m);
GL_VERSION_1_0
glLoadMatrixf
in interface GLMatrixFunc
public void glLoadMatrixf(float[] m, int m_offset)
void glLoadMatrixf(const GLfloat * m);
GL_VERSION_1_0
glLoadMatrixf
in interface GLMatrixFunc
public void glLogicOp(int opcode)
void glLogicOp(GLenum opcode);
GL_VERSION_1_0
glLogicOp
in interface GL2ES1
public void dispatch_glLogicOp1(int opcode, long procAddress)
void glLogicOp(GLenum opcode);
GL_VERSION_1_0
public void glMaterialf(int face, int pname, float param)
void glMaterialf(GLenum face, GLenum pname, GLfloat param);
GL_VERSION_1_0
glMaterialf
in interface GLLightingFunc
public void dispatch_glMaterialf1(int face, int pname, float param, long procAddress)
void glMaterialf(GLenum face, GLenum pname, GLfloat param);
GL_VERSION_1_0
public void glMaterialfv(int face, int pname, FloatBuffer params)
void glMaterialfv(GLenum face, GLenum pname, const GLfloat * params);
GL_VERSION_1_0
glMaterialfv
in interface GLLightingFunc
public void glMaterialfv(int face, int pname, float[] params, int params_offset)
void glMaterialfv(GLenum face, GLenum pname, const GLfloat * params);
GL_VERSION_1_0
glMaterialfv
in interface GLLightingFunc
public void glMatrixIndexPointer(int size, int type, int stride, Buffer pointer)
void glMatrixIndexPointerARB(GLint size, GLenum type, GLsizei stride, const GLvoid * pointer);
GL_ARB_matrix_palette
glMatrixIndexPointer
in interface GL2ES1
public void glMatrixMode(int mode)
void glMatrixMode(GLenum mode);
GL_VERSION_1_0
glMatrixMode
in interface GLMatrixFunc
public void dispatch_glMatrixMode1(int mode, long procAddress)
void glMatrixMode(GLenum mode);
GL_VERSION_1_0
public void glMultMatrixf(FloatBuffer m)
void glMultMatrixf(const GLfloat * m);
GL_VERSION_1_0
glMultMatrixf
in interface GLMatrixFunc
m
- the FloatBuffer's position remains unchanged,
which is the same behavior than the native JOGL GL implpublic void glMultMatrixf(float[] m, int m_offset)
void glMultMatrixf(const GLfloat * m);
GL_VERSION_1_0
glMultMatrixf
in interface GLMatrixFunc
public void glMultiTexCoord4f(int target, float s, float t, float r, float q)
void glMultiTexCoord4f(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
GL_VERSION_1_3
glMultiTexCoord4f
in interface GL2ES1
public void dispatch_glMultiTexCoord4f1(int target, float s, float t, float r, float q, long procAddress)
void glMultiTexCoord4f(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
GL_VERSION_1_3
public void glNormal3f(float nx, float ny, float nz)
void glNormal3f(GLfloat nx, GLfloat ny, GLfloat nz);
GL_VERSION_1_0
glNormal3f
in interface GL2ES1
public void dispatch_glNormal3f1(float nx, float ny, float nz, long procAddress)
void glNormal3f(GLfloat nx, GLfloat ny, GLfloat nz);
GL_VERSION_1_0
public void glNormalPointer(int type, int stride, Buffer ptr)
void glNormalPointer(GLenum type, GLsizei stride, const GLvoid * ptr);
GL_VERSION_1_1
glNormalPointer
in interface GLPointerFunc
ptr
- a direct Buffer
public void glNormalPointer(int type, int stride, long ptr_buffer_offset)
void glNormalPointer(GLenum type, GLsizei stride, const GLvoid * ptr);
GL_VERSION_1_1
glNormalPointer
in interface GLPointerFunc
public void glOrtho(double left, double right, double bottom, double top, double near_val, double far_val)
void glOrtho(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble near_val, GLdouble far_val);
GL_VERSION_1_0
glOrtho
in interface GL2ES1
public void dispatch_glOrtho1(double left, double right, double bottom, double top, double near_val, double far_val, long procAddress)
void glOrtho(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble near_val, GLdouble far_val);
GL_VERSION_1_0
public void glPixelStorei(int pname, int param)
void glPixelStorei(GLenum pname, GLint param);
GL_VERSION_1_0
glPixelStorei
in interface GL
public void glPointParameterf(int target, float s)
void glPointParameterf(GLenum target, GLfloat s);
GL_VERSION_1_4
glPointParameterf
in interface GL2ES1
public void dispatch_glPointParameterf1(int target, float s, long procAddress)
void glPointParameterf(GLenum target, GLfloat s);
GL_VERSION_1_4
public void glPointParameterfv(int target, FloatBuffer v)
void glPointParameterfv(GLenum target, const GLfloat * v);
GL_VERSION_1_4
glPointParameterfv
in interface GL2ES1
public void glPointParameterfv(int target, float[] v, int v_offset)
void glPointParameterfv(GLenum target, const GLfloat * v);
GL_VERSION_1_4
glPointParameterfv
in interface GL2ES1
public void glPointSize(float size)
void glPointSize(GLfloat size);
GL_VERSION_1_0
glPointSize
in interface GL2ES1
public void dispatch_glPointSize1(float size, long procAddress)
void glPointSize(GLfloat size);
GL_VERSION_1_0
public void glPolygonOffset(float factor, float units)
void glPolygonOffset(GLfloat factor, GLfloat units);
GL_VERSION_1_0
glPolygonOffset
in interface GL
public void dispatch_glPolygonOffset1(float factor, float units, long procAddress)
void glPolygonOffset(GLfloat factor, GLfloat units);
GL_VERSION_1_0
public void glPopMatrix()
void glPopMatrix(void);
GL_VERSION_1_0
glPopMatrix
in interface GLMatrixFunc
public void dispatch_glPopMatrix1(long procAddress)
void glPopMatrix(void);
GL_VERSION_1_0
public void glPushMatrix()
void glPushMatrix(void);
GL_VERSION_1_0
glPushMatrix
in interface GLMatrixFunc
public void dispatch_glPushMatrix1(long procAddress)
void glPushMatrix(void);
GL_VERSION_1_0
public void glReadPixels(int x, int y, int width, int height, int format, int type, Buffer pixels)
void glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid * pixels);
GL_VERSION_1_0
glReadPixels
in interface GL
public void glReadPixels(int x, int y, int width, int height, int format, int type, long pixels_buffer_offset)
void glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid * pixels);
GL_VERSION_1_0
glReadPixels
in interface GL
public void glRenderbufferStorage(int target, int internalformat, int width, int height)
void glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
GL_ARB_framebuffer_object
glRenderbufferStorage
in interface GL
public void dispatch_glRenderbufferStorage1(int target, int internalformat, int width, int height, long procAddress)
void glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
GL_ARB_framebuffer_object
public void glRotatef(float angle, float x, float y, float z)
void glRotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
GL_VERSION_1_0
glRotatef
in interface GLMatrixFunc
public void dispatch_glRotatef1(float angle, float x, float y, float z, long procAddress)
void glRotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
GL_VERSION_1_0
public void glSampleCoverage(float value, boolean invert)
void glSampleCoverage(GLclampf value, GLboolean invert);
GL_VERSION_1_3
glSampleCoverage
in interface GL
public void dispatch_glSampleCoverage1(float value, boolean invert, long procAddress)
void glSampleCoverage(GLclampf value, GLboolean invert);
GL_VERSION_1_3
public void glScalef(float x, float y, float z)
void glScalef(GLfloat x, GLfloat y, GLfloat z);
GL_VERSION_1_0
glScalef
in interface GLMatrixFunc
public void dispatch_glScalef1(float x, float y, float z, long procAddress)
void glScalef(GLfloat x, GLfloat y, GLfloat z);
GL_VERSION_1_0
public void glScissor(int x, int y, int width, int height)
void glScissor(GLint x, GLint y, GLsizei width, GLsizei height);
GL_VERSION_1_0
glScissor
in interface GL
public void dispatch_glScissor1(int x, int y, int width, int height, long procAddress)
void glScissor(GLint x, GLint y, GLsizei width, GLsizei height);
GL_VERSION_1_0
public void glShadeModel(int mode)
void glShadeModel(GLenum mode);
GL_VERSION_1_0
glShadeModel
in interface GLLightingFunc
public void dispatch_glShadeModel1(int mode, long procAddress)
void glShadeModel(GLenum mode);
GL_VERSION_1_0
public void glShaderSource(int shader, int count, String[] string, IntBuffer length)
void glShaderSource(GLuint shader, GLsizei count, const GLchar * * string, const GLint * length);
GL_VERSION_2_0
glShaderSource
in interface GL2ES2
public void glShaderSource(int shader, int count, String[] string, int[] length, int length_offset)
void glShaderSource(GLuint shader, GLsizei count, const GLchar * * string, const GLint * length);
GL_VERSION_2_0
glShaderSource
in interface GL2ES2
public void glStencilFunc(int func, int ref, int mask)
void glStencilFunc(GLenum func, GLint ref, GLuint mask);
GL_VERSION_1_0
glStencilFunc
in interface GL
public void dispatch_glStencilFunc1(int func, int ref, int mask, long procAddress)
void glStencilFunc(GLenum func, GLint ref, GLuint mask);
GL_VERSION_1_0
public void glStencilFuncSeparate(int frontfunc, int backfunc, int ref, int mask)
void glStencilFuncSeparate(GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask);
GL_VERSION_2_0
glStencilFuncSeparate
in interface GL2ES2
public void dispatch_glStencilFuncSeparate1(int frontfunc, int backfunc, int ref, int mask, long procAddress)
void glStencilFuncSeparate(GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask);
GL_VERSION_2_0
public void glStencilMask(int mask)
void glStencilMask(GLuint mask);
GL_VERSION_1_0
glStencilMask
in interface GL
public void dispatch_glStencilMask1(int mask, long procAddress)
void glStencilMask(GLuint mask);
GL_VERSION_1_0
public void glStencilMaskSeparate(int target, int id)
void glStencilMaskSeparate(GLenum target, GLuint id);
GL_VERSION_2_0
glStencilMaskSeparate
in interface GL2ES2
public void dispatch_glStencilMaskSeparate1(int target, int id, long procAddress)
void glStencilMaskSeparate(GLenum target, GLuint id);
GL_VERSION_2_0
public void glStencilOp(int fail, int zfail, int zpass)
void glStencilOp(GLenum fail, GLenum zfail, GLenum zpass);
GL_VERSION_1_0
glStencilOp
in interface GL
public void dispatch_glStencilOp1(int fail, int zfail, int zpass, long procAddress)
void glStencilOp(GLenum fail, GLenum zfail, GLenum zpass);
GL_VERSION_1_0
public void glStencilOpSeparate(int sfactorRGB, int dfactorRGB, int sfactorAlpha, int dfactorAlpha)
void glStencilOpSeparate(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
GL_VERSION_2_0
glStencilOpSeparate
in interface GL2ES2
public void dispatch_glStencilOpSeparate1(int sfactorRGB, int dfactorRGB, int sfactorAlpha, int dfactorAlpha, long procAddress)
void glStencilOpSeparate(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
GL_VERSION_2_0
public void glTexCoordPointer(int size, int type, int stride, Buffer ptr)
void glTexCoordPointer(GLint size, GLenum type, GLsizei stride, const GLvoid * ptr);
GL_VERSION_1_1
glTexCoordPointer
in interface GLPointerFunc
ptr
- a direct Buffer
public void glTexCoordPointer(int size, int type, int stride, long ptr_buffer_offset)
void glTexCoordPointer(GLint size, GLenum type, GLsizei stride, const GLvoid * ptr);
GL_VERSION_1_1
glTexCoordPointer
in interface GLPointerFunc
public void glTexEnvf(int target, int pname, float param)
void glTexEnvf(GLenum target, GLenum pname, GLfloat param);
GL_VERSION_1_0
glTexEnvf
in interface GL2ES1
public void dispatch_glTexEnvf1(int target, int pname, float param, long procAddress)
void glTexEnvf(GLenum target, GLenum pname, GLfloat param);
GL_VERSION_1_0
public void glTexEnvfv(int target, int pname, FloatBuffer params)
void glTexEnvfv(GLenum target, GLenum pname, const GLfloat * params);
GL_VERSION_1_0
glTexEnvfv
in interface GL2ES1
public void glTexEnvfv(int target, int pname, float[] params, int params_offset)
void glTexEnvfv(GLenum target, GLenum pname, const GLfloat * params);
GL_VERSION_1_0
glTexEnvfv
in interface GL2ES1
public void glTexEnvi(int target, int pname, int param)
void glTexEnvi(GLenum target, GLenum pname, GLint param);
GL_VERSION_1_0
glTexEnvi
in interface GL2ES1
public void dispatch_glTexEnvi1(int target, int pname, int param, long procAddress)
void glTexEnvi(GLenum target, GLenum pname, GLint param);
GL_VERSION_1_0
public void glTexEnviv(int target, int pname, IntBuffer params)
void glTexEnviv(GLenum target, GLenum pname, const GLint * params);
GL_VERSION_1_0
glTexEnviv
in interface GL2ES1
public void glTexEnviv(int target, int pname, int[] params, int params_offset)
void glTexEnviv(GLenum target, GLenum pname, const GLint * params);
GL_VERSION_1_0
glTexEnviv
in interface GL2ES1
public void glTexGenf(int coord, int pname, float param)
void glTexGenf(GLenum coord, GLenum pname, GLfloat param);
GL_VERSION_1_0
glTexGenf
in interface GL2ES1
public void dispatch_glTexGenf1(int coord, int pname, float param, long procAddress)
void glTexGenf(GLenum coord, GLenum pname, GLfloat param);
GL_VERSION_1_0
public void glTexGenfv(int coord, int pname, FloatBuffer params)
void glTexGenfv(GLenum coord, GLenum pname, const GLfloat * params);
GL_VERSION_1_0
glTexGenfv
in interface GL2ES1
public void glTexGenfv(int coord, int pname, float[] params, int params_offset)
void glTexGenfv(GLenum coord, GLenum pname, const GLfloat * params);
GL_VERSION_1_0
glTexGenfv
in interface GL2ES1
public void glTexGeni(int coord, int pname, int param)
void glTexGeni(GLenum coord, GLenum pname, GLint param);
GL_VERSION_1_0
glTexGeni
in interface GL2ES1
public void dispatch_glTexGeni1(int coord, int pname, int param, long procAddress)
void glTexGeni(GLenum coord, GLenum pname, GLint param);
GL_VERSION_1_0
public void glTexGeniv(int coord, int pname, IntBuffer params)
void glTexGeniv(GLenum coord, GLenum pname, const GLint * params);
GL_VERSION_1_0
glTexGeniv
in interface GL2ES1
public void glTexGeniv(int coord, int pname, int[] params, int params_offset)
void glTexGeniv(GLenum coord, GLenum pname, const GLint * params);
GL_VERSION_1_0
glTexGeniv
in interface GL2ES1
public void glTexImage2D(int target, int level, int internalFormat, int width, int height, int border, int format, int type, Buffer pixels)
void glTexImage2D(GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid * pixels);
GL_VERSION_1_0
glTexImage2D
in interface GL
public void glTexImage2D(int target, int level, int internalFormat, int width, int height, int border, int format, int type, long pixels_buffer_offset)
void glTexImage2D(GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid * pixels);
GL_VERSION_1_0
glTexImage2D
in interface GL
public void glTexParameterf(int target, int pname, float param)
void glTexParameterf(GLenum target, GLenum pname, GLfloat param);
GL_VERSION_1_0
glTexParameterf
in interface GL
public void dispatch_glTexParameterf1(int target, int pname, float param, long procAddress)
void glTexParameterf(GLenum target, GLenum pname, GLfloat param);
GL_VERSION_1_0
public void glTexParameterfv(int target, int pname, FloatBuffer params)
void glTexParameterfv(GLenum target, GLenum pname, const GLfloat * params);
GL_VERSION_1_0
glTexParameterfv
in interface GL
public void glTexParameterfv(int target, int pname, float[] params, int params_offset)
void glTexParameterfv(GLenum target, GLenum pname, const GLfloat * params);
GL_VERSION_1_0
glTexParameterfv
in interface GL
public void glTexParameteri(int target, int pname, int param)
void glTexParameteri(GLenum target, GLenum pname, GLint param);
GL_VERSION_1_0
glTexParameteri
in interface GL
public void dispatch_glTexParameteri1(int target, int pname, int param, long procAddress)
void glTexParameteri(GLenum target, GLenum pname, GLint param);
GL_VERSION_1_0
public void glTexParameteriv(int target, int pname, IntBuffer params)
void glTexParameteriv(GLenum target, GLenum pname, const GLint * params);
GL_VERSION_1_0
glTexParameteriv
in interface GL
public void glTexParameteriv(int target, int pname, int[] params, int params_offset)
void glTexParameteriv(GLenum target, GLenum pname, const GLint * params);
GL_VERSION_1_0
glTexParameteriv
in interface GL
public void glTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, Buffer pixels)
void glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * pixels);
GL_VERSION_1_1
glTexSubImage2D
in interface GL
public void glTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, long pixels_buffer_offset)
void glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * pixels);
GL_VERSION_1_1
glTexSubImage2D
in interface GL
public void glTranslatef(float x, float y, float z)
void glTranslatef(GLfloat x, GLfloat y, GLfloat z);
GL_VERSION_1_0
glTranslatef
in interface GLMatrixFunc
public void dispatch_glTranslatef1(float x, float y, float z, long procAddress)
void glTranslatef(GLfloat x, GLfloat y, GLfloat z);
GL_VERSION_1_0
public void glUniform1f(int location, float v0)
void glUniform1f(GLint location, GLfloat v0);
GL_VERSION_2_0
glUniform1f
in interface GL2ES2
public void dispatch_glUniform1f1(int location, float v0, long procAddress)
void glUniform1f(GLint location, GLfloat v0);
GL_VERSION_2_0
public void glUniform1fv(int location, int count, FloatBuffer value)
void glUniform1fv(GLint location, GLsizei count, const GLfloat * value);
GL_VERSION_2_0
glUniform1fv
in interface GL2ES2
public void glUniform1fv(int location, int count, float[] value, int value_offset)
void glUniform1fv(GLint location, GLsizei count, const GLfloat * value);
GL_VERSION_2_0
glUniform1fv
in interface GL2ES2
public void glUniform1i(int x, int y)
void glUniform1i(GLint x, GLint y);
GL_VERSION_2_0
glUniform1i
in interface GL2ES2
public void dispatch_glUniform1i1(int x, int y, long procAddress)
void glUniform1i(GLint x, GLint y);
GL_VERSION_2_0
public void glUniform1iv(int location, int count, IntBuffer value)
void glUniform1iv(GLint location, GLsizei count, const GLint * value);
GL_VERSION_2_0
glUniform1iv
in interface GL2ES2
public void glUniform1iv(int location, int count, int[] value, int value_offset)
void glUniform1iv(GLint location, GLsizei count, const GLint * value);
GL_VERSION_2_0
glUniform1iv
in interface GL2ES2
public void glUniform2f(int location, float v0, float v1)
void glUniform2f(GLint location, GLfloat v0, GLfloat v1);
GL_VERSION_2_0
glUniform2f
in interface GL2ES2
public void dispatch_glUniform2f1(int location, float v0, float v1, long procAddress)
void glUniform2f(GLint location, GLfloat v0, GLfloat v1);
GL_VERSION_2_0
public void glUniform2fv(int location, int count, FloatBuffer value)
void glUniform2fv(GLint location, GLsizei count, const GLfloat * value);
GL_VERSION_2_0
glUniform2fv
in interface GL2ES2
public void glUniform2fv(int location, int count, float[] value, int value_offset)
void glUniform2fv(GLint location, GLsizei count, const GLfloat * value);
GL_VERSION_2_0
glUniform2fv
in interface GL2ES2
public void glUniform2i(int red, int green, int blue)
void glUniform2i(GLint red, GLint green, GLint blue);
GL_VERSION_2_0
glUniform2i
in interface GL2ES2
public void dispatch_glUniform2i1(int red, int green, int blue, long procAddress)
void glUniform2i(GLint red, GLint green, GLint blue);
GL_VERSION_2_0
public void glUniform2iv(int location, int count, IntBuffer value)
void glUniform2iv(GLint location, GLsizei count, const GLint * value);
GL_VERSION_2_0
glUniform2iv
in interface GL2ES2
public void glUniform2iv(int location, int count, int[] value, int value_offset)
void glUniform2iv(GLint location, GLsizei count, const GLint * value);
GL_VERSION_2_0
glUniform2iv
in interface GL2ES2
public void glUniform3f(int location, float v0, float v1, float v2)
void glUniform3f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
GL_VERSION_2_0
glUniform3f
in interface GL2ES2
public void dispatch_glUniform3f1(int location, float v0, float v1, float v2, long procAddress)
void glUniform3f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
GL_VERSION_2_0
public void glUniform3fv(int location, int count, FloatBuffer value)
void glUniform3fv(GLint location, GLsizei count, const GLfloat * value);
GL_VERSION_2_0
glUniform3fv
in interface GL2ES2
public void glUniform3fv(int location, int count, float[] value, int value_offset)
void glUniform3fv(GLint location, GLsizei count, const GLfloat * value);
GL_VERSION_2_0
glUniform3fv
in interface GL2ES2
public void glUniform3i(int location, int v0, int v1, int v2)
void glUniform3i(GLint location, GLint v0, GLint v1, GLint v2);
GL_VERSION_2_0
glUniform3i
in interface GL2ES2
public void dispatch_glUniform3i1(int location, int v0, int v1, int v2, long procAddress)
void glUniform3i(GLint location, GLint v0, GLint v1, GLint v2);
GL_VERSION_2_0
public void glUniform3iv(int location, int count, IntBuffer value)
void glUniform3iv(GLint location, GLsizei count, const GLint * value);
GL_VERSION_2_0
glUniform3iv
in interface GL2ES2
public void glUniform3iv(int location, int count, int[] value, int value_offset)
void glUniform3iv(GLint location, GLsizei count, const GLint * value);
GL_VERSION_2_0
glUniform3iv
in interface GL2ES2
public void glUniform4f(int location, float v0, float v1, float v2, float v3)
void glUniform4f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
GL_VERSION_2_0
glUniform4f
in interface GL2ES2
public void dispatch_glUniform4f1(int location, float v0, float v1, float v2, float v3, long procAddress)
void glUniform4f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
GL_VERSION_2_0
public void glUniform4fv(int location, int count, FloatBuffer value)
void glUniform4fv(GLint location, GLsizei count, const GLfloat * value);
GL_VERSION_2_0
glUniform4fv
in interface GL2ES2
public void glUniform4fv(int location, int count, float[] value, int value_offset)
void glUniform4fv(GLint location, GLsizei count, const GLfloat * value);
GL_VERSION_2_0
glUniform4fv
in interface GL2ES2
public void glUniform4i(int location, int v0, int v1, int v2, int v3)
void glUniform4i(GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
GL_VERSION_2_0
glUniform4i
in interface GL2ES2
public void dispatch_glUniform4i1(int location, int v0, int v1, int v2, int v3, long procAddress)
void glUniform4i(GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
GL_VERSION_2_0
public void glUniform4iv(int location, int count, IntBuffer value)
void glUniform4iv(GLint location, GLsizei count, const GLint * value);
GL_VERSION_2_0
glUniform4iv
in interface GL2ES2
public void glUniform4iv(int location, int count, int[] value, int value_offset)
void glUniform4iv(GLint location, GLsizei count, const GLint * value);
GL_VERSION_2_0
glUniform4iv
in interface GL2ES2
public void glUniformMatrix2fv(int location, int count, boolean transpose, FloatBuffer value)
void glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
GL_VERSION_2_0
glUniformMatrix2fv
in interface GL2ES2
public void glUniformMatrix2fv(int location, int count, boolean transpose, float[] value, int value_offset)
void glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
GL_VERSION_2_0
glUniformMatrix2fv
in interface GL2ES2
public void glUniformMatrix3fv(int location, int count, boolean transpose, FloatBuffer value)
void glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
GL_VERSION_2_0
glUniformMatrix3fv
in interface GL2ES2
public void glUniformMatrix3fv(int location, int count, boolean transpose, float[] value, int value_offset)
void glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
GL_VERSION_2_0
glUniformMatrix3fv
in interface GL2ES2
public void glUniformMatrix4fv(int location, int count, boolean transpose, FloatBuffer value)
void glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
GL_VERSION_2_0
glUniformMatrix4fv
in interface GL2ES2
public void glUniformMatrix4fv(int location, int count, boolean transpose, float[] value, int value_offset)
void glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
GL_VERSION_2_0
glUniformMatrix4fv
in interface GL2ES2
public boolean glUnmapBuffer(int id)
GLboolean glUnmapBuffer(GLenum id);
GL_VERSION_1_5
glUnmapBuffer
in interface GL
public boolean dispatch_glUnmapBuffer1(int id, long procAddress)
GLboolean glUnmapBuffer(GLenum id);
GL_VERSION_1_5
public void glUseProgram(int mode)
void glUseProgram(GLuint mode);
GL_VERSION_2_0
glUseProgram
in interface GL2ES2
public void dispatch_glUseProgram1(int mode, long procAddress)
void glUseProgram(GLuint mode);
GL_VERSION_2_0
public void glValidateProgram(int mode)
void glValidateProgram(GLuint mode);
GL_VERSION_2_0
glValidateProgram
in interface GL2ES2
public void dispatch_glValidateProgram1(int mode, long procAddress)
void glValidateProgram(GLuint mode);
GL_VERSION_2_0
public void glVertexAttrib1f(int target, float s)
void glVertexAttrib1f(GLuint target, GLfloat s);
GL_VERSION_2_0
glVertexAttrib1f
in interface GL2ES2
public void dispatch_glVertexAttrib1f1(int target, float s, long procAddress)
void glVertexAttrib1f(GLuint target, GLfloat s);
GL_VERSION_2_0
public void glVertexAttrib1fv(int target, FloatBuffer v)
void glVertexAttrib1fv(GLuint target, const GLfloat * v);
GL_VERSION_2_0
glVertexAttrib1fv
in interface GL2ES2
public void glVertexAttrib1fv(int target, float[] v, int v_offset)
void glVertexAttrib1fv(GLuint target, const GLfloat * v);
GL_VERSION_2_0
glVertexAttrib1fv
in interface GL2ES2
public void glVertexAttrib2f(int target, float s, float t)
void glVertexAttrib2f(GLuint target, GLfloat s, GLfloat t);
GL_VERSION_2_0
glVertexAttrib2f
in interface GL2ES2
public void dispatch_glVertexAttrib2f1(int target, float s, float t, long procAddress)
void glVertexAttrib2f(GLuint target, GLfloat s, GLfloat t);
GL_VERSION_2_0
public void glVertexAttrib2fv(int target, FloatBuffer v)
void glVertexAttrib2fv(GLuint target, const GLfloat * v);
GL_VERSION_2_0
glVertexAttrib2fv
in interface GL2ES2
public void glVertexAttrib2fv(int target, float[] v, int v_offset)
void glVertexAttrib2fv(GLuint target, const GLfloat * v);
GL_VERSION_2_0
glVertexAttrib2fv
in interface GL2ES2
public void glVertexAttrib3f(int target, float s, float t, float r)
void glVertexAttrib3f(GLuint target, GLfloat s, GLfloat t, GLfloat r);
GL_VERSION_2_0
glVertexAttrib3f
in interface GL2ES2
public void dispatch_glVertexAttrib3f1(int target, float s, float t, float r, long procAddress)
void glVertexAttrib3f(GLuint target, GLfloat s, GLfloat t, GLfloat r);
GL_VERSION_2_0
public void glVertexAttrib3fv(int target, FloatBuffer v)
void glVertexAttrib3fv(GLuint target, const GLfloat * v);
GL_VERSION_2_0
glVertexAttrib3fv
in interface GL2ES2
public void glVertexAttrib3fv(int target, float[] v, int v_offset)
void glVertexAttrib3fv(GLuint target, const GLfloat * v);
GL_VERSION_2_0
glVertexAttrib3fv
in interface GL2ES2
public void glVertexAttrib4f(int target, float s, float t, float r, float q)
void glVertexAttrib4f(GLuint target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
GL_VERSION_2_0
glVertexAttrib4f
in interface GL2ES2
public void dispatch_glVertexAttrib4f1(int target, float s, float t, float r, float q, long procAddress)
void glVertexAttrib4f(GLuint target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
GL_VERSION_2_0
public void glVertexAttrib4fv(int target, FloatBuffer v)
void glVertexAttrib4fv(GLuint target, const GLfloat * v);
GL_VERSION_2_0
glVertexAttrib4fv
in interface GL2ES2
public void glVertexAttrib4fv(int target, float[] v, int v_offset)
void glVertexAttrib4fv(GLuint target, const GLfloat * v);
GL_VERSION_2_0
glVertexAttrib4fv
in interface GL2ES2
public void glVertexAttribPointer(int index, int size, int type, boolean normalized, int stride, Buffer pointer)
void glVertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid * pointer);
GL_VERSION_2_0
glVertexAttribPointer
in interface GL2ES2
public void glVertexAttribPointer(int index, int size, int type, boolean normalized, int stride, long pointer_buffer_offset)
void glVertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid * pointer);
GL_VERSION_2_0
glVertexAttribPointer
in interface GL2ES2
public void glVertexPointer(int size, int type, int stride, Buffer ptr)
void glVertexPointer(GLint size, GLenum type, GLsizei stride, const GLvoid * ptr);
GL_VERSION_1_1
glVertexPointer
in interface GLPointerFunc
ptr
- a direct Buffer
public void glVertexPointer(int size, int type, int stride, long ptr_buffer_offset)
void glVertexPointer(GLint size, GLenum type, GLsizei stride, const GLvoid * ptr);
GL_VERSION_1_1
glVertexPointer
in interface GLPointerFunc
public void glViewport(int x, int y, int width, int height)
void glViewport(GLint x, GLint y, GLsizei width, GLsizei height);
GL_VERSION_1_0
glViewport
in interface GL
public void dispatch_glViewport1(int x, int y, int width, int height, long procAddress)
void glViewport(GLint x, GLint y, GLsizei width, GLsizei height);
GL_VERSION_1_0
public void glWeightPointer(int size, int type, int stride, Buffer pointer)
void glWeightPointerARB(GLint size, GLenum type, GLsizei stride, const GLvoid * pointer);
GL_ARB_vertex_blend
glWeightPointer
in interface GL2ES1
public void glFrustumf(float left, float right, float bottom, float top, float zNear, float zFar)
glFrustumf
in interface GLMatrixFunc
public void glOrthof(float left, float right, float bottom, float top, float zNear, float zFar)
glOrthof
in interface GLMatrixFunc
public void glClearDepthf(float depth)
GL
void glClearDepthf(GLclampf depth);
glClearDepthf
in interface GL
public void glDepthRangef(float zNear, float zFar)
GL
void glDepthRangef(GLclampf zNear, GLclampf zFar);
glDepthRangef
in interface GL
public GLProfile getGLProfile()
GLBase
getGLProfile
in interface GLBase
public int glGetBoundBuffer(int target)
glGetBoundBuffer
in interface GL
public boolean glIsVBOArrayEnabled()
glIsVBOArrayEnabled
in interface GL
public boolean glIsVBOElementEnabled()
glIsVBOElementEnabled
in interface GL
public final boolean isGL()
GLBase
isGL
in interface GLBase
public final GL getGL() throws GLException
GLBase
getGL
in interface GLBase
GLException
- if this GLObject is not a GL implementationpublic boolean isFunctionAvailable(String glFunctionName)
GLBase
By "successfully" we mean that the function is both callable on the machine running the program and available on the current display.
In order to call a function successfully, the function must be both callable on the machine running the program and available on the display device that is rendering the output (note: on non-networked, single-display machines these two conditions are identical; on networked and/or multi-display machines this becomes more complicated). These conditions are met if the function is either part of the core OpenGL version supported by both the host and display, or it is an OpenGL extension function that both the host and display support.
A GL function is callable if it is successfully linked at runtime, hence the GLContext must be made current at least once.
isFunctionAvailable
in interface GLBase
glFunctionName
- the name of the OpenGL function (e.g., use
"glBindRenderbufferEXT" or "glBindRenderbuffer" to check if GL.glBindRenderbuffer(int,int)
is available).public boolean isExtensionAvailable(String glExtensionName)
GLBase
isExtensionAvailable
in interface GLBase
glExtensionName
- the name of the OpenGL extension (e.g.,
"GL_ARB_vertex_program").public Object getExtension(String extensionName)
GLBase
Note: it is the intent to add new extensions as quickly as possible to the core GL API. Therefore it is unlikely that most vendors will use this extension mechanism, but it is being provided for completeness.
getExtension
in interface GLBase
public GLContext getContext()
getContext
in interface GLBase
public void setSwapInterval(int interval)
GLBase
setSwapInterval
in interface GLBase
GLBase.getSwapInterval()
public int getSwapInterval()
GLBase
GLBase.setSwapInterval(int)
. GLBase.setSwapInterval(int)
yet,
-1 is returned, indicating that the platforms default
is being used.
getSwapInterval
in interface GLBase
GLBase.setSwapInterval(int)
public Object getPlatformGLExtensions()
GLBase
getPlatformGLExtensions
in interface GLBase
public final boolean isGL4bc()
GLBase
isGL4bc
in interface GLBase
public final boolean isGL4()
GLBase
isGL4
in interface GLBase
public final boolean isGL3bc()
GLBase
isGL3bc
in interface GLBase
public final boolean isGL3()
GLBase
isGL3
in interface GLBase
public final boolean isGL2()
GLBase
isGL2
in interface GLBase
public final boolean isGLES1()
GLBase
isGLES1
in interface GLBase
public final boolean isGLES2()
GLBase
isGLES2
in interface GLBase
public final boolean isGLES()
GLBase
isGLES
in interface GLBase
public final boolean isGL2ES1()
GLBase
isGL2ES1
in interface GLBase
public final boolean isGL2ES2()
GLBase
isGL2ES2
in interface GLBase
public final boolean isGL2GL3()
GLBase
isGL2GL3
in interface GLBase
public final boolean hasGLSL()
GLBase
hasGLSL
in interface GLBase
public final GL4bc getGL4bc() throws GLException
GLBase
getGL4bc
in interface GLBase
GLException
- if this GLObject is not a GL4bc implementationpublic final GL4 getGL4() throws GLException
GLBase
getGL4
in interface GLBase
GLException
- if this GLObject is not a GL4 implementationpublic final GL3bc getGL3bc() throws GLException
GLBase
getGL3bc
in interface GLBase
GLException
- if this GLObject is not a GL3bc implementationpublic final GL3 getGL3() throws GLException
GLBase
getGL3
in interface GLBase
GLException
- if this GLObject is not a GL3 implementationpublic final GL2 getGL2() throws GLException
GLBase
getGL2
in interface GLBase
GLException
- if this GLObject is not a GL2 implementationpublic final GLES1 getGLES1() throws GLException
GLBase
getGLES1
in interface GLBase
GLException
- if this GLObject is not a GLES1 implementationpublic final GLES2 getGLES2() throws GLException
GLBase
getGLES2
in interface GLBase
GLException
- if this GLObject is not a GLES2 implementationpublic final GL2ES1 getGL2ES1() throws GLException
GLBase
getGL2ES1
in interface GLBase
GLException
- if this GLObject is not a GL2ES1 implementationpublic final GL2ES2 getGL2ES2() throws GLException
GLBase
getGL2ES2
in interface GLBase
GLException
- if this GLObject is not a GL2ES2 implementationpublic final GL2GL3 getGL2GL3() throws GLException
GLBase
getGL2GL3
in interface GLBase
GLException
- if this GLObject is not a GL2GL3 implementationpublic ByteBuffer glMapBuffer(int target, int access)
LPVOID glMapBuffer(GLenum target, GLenum access);
glMapBuffer
in interface GL
public void glShaderBinary(int n, IntBuffer shaders, int binaryformat, Buffer binary, int length)
void glShaderBinary(GLint n, const GLuint * shaders, GLenum binaryformat, const void * binary, GLint length);
glShaderBinary
in interface GL2ES2
public void glShaderBinary(int n, int[] shaders, int shaders_offset, int binaryformat, Buffer binary, int length)
void glShaderBinary(GLint n, const GLuint * shaders, GLenum binaryformat, const void * binary, GLint length);
glShaderBinary
in interface GL2ES2
public void glReleaseShaderCompiler()
GL2ES2
void glReleaseShaderCompiler(void);
glReleaseShaderCompiler
in interface GL2ES2
public void glVertexPointer(GLArrayData array)
glVertexPointer
in interface GLPointerFunc
public void glColorPointer(GLArrayData array)
glColorPointer
in interface GLPointerFunc
public void glNormalPointer(GLArrayData array)
glNormalPointer
in interface GLPointerFunc
public void glTexCoordPointer(GLArrayData array)
glTexCoordPointer
in interface GLPointerFunc
public void glVertexAttribPointer(GLArrayData array)
glVertexAttribPointer
in interface GL2ES2
public void glUniform(GLUniformData data)
glUniform
in interface GL2ES2
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