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GLEventListener
to this drawable.
KeyListener
to the end of
the list.
KeyListener
at the
specified position in the list.MouseListener
to the end of
the list.
MouseListener
at the
specified position in the list.PaintListener
to the end of
the list.
PaintListener
at the
specified position in the list.com.jogamp.newt.event.SurfaceUpdatedListener
to the end of
the list.
com.jogamp.newt.event.SurfaceUpdatedListener
at the
specified position in the list.NEWTEventListener
are mapped to more than one EventListener
,
this method is for your convenience to use this Adapter as a listener for all types.WindowListener
to the end of
the list.
WindowListener
at the
specified position in the list.GLAutoDrawable
s to drive their display() methods in a loop.glBegin
to indicate the start of a
(triangle) primitive.
TextRenderer
into the current OpenGL drawable.
begin
callback method except that
it takes an additional reference argument.
TextRenderer
into the current OpenGL drawable, pushing the projection and
modelview matrices and some state bits and setting up a
two-dimensional orthographic projection with (0, 0) as the
lower-left coordinate and (width, height) as the upper-right
coordinate.
TextRenderer
into the current OpenGL drawable, pushing the projection and
modelview matrices and some state bits and setting up a
two-dimensional orthographic projection with (0, 0) as the
lower-left coordinate and (width, height) as the upper-right
coordinate.
CORE DEF
CORE DEF
CORE DEF
CORE DEF
GLDrawableFactory.createExternalGLDrawable()
.
Capabilities
. CGLError CGLChoosePixelFormat(CGLPixelFormatAttribute * attribs, CGLContextObj * pix, long * npix);
CGLError CGLChoosePixelFormat(CGLPixelFormatAttribute * attribs, CGLContextObj * pix, long * npix);
CGLError CGLCopyContext(CGLContextObj src, CGLContextObj dst, int mask);
CGLError CGLCreateContext(CGLContextObj pix, CGLContextObj share, CGLContextObj * ctx);
CGLError CGLCreatePBuffer(long width, long height, unsigned long target, unsigned long internalFormat, long max_level, CGLContextObj * pbuffer);
CGLError CGLDestroyContext(CGLContextObj ctx);
CGLError CGLDestroyPBuffer(CGLContextObj pbuffer);
CGLError CGLDestroyPixelFormat(CGLContextObj pix);
CGLError CGLFlushDrawable(CGLContextObj ctx);
CGLContextObj CGLGetCurrentContext(void);
CGLContextObj CGLGetPixelFormat(CGLContextObj ctx);
void CGLQueryPixelFormat(void * pixelFormat, int * iattrs, int niattrs, int * ivalues);
void CGLQueryPixelFormat(void * pixelFormat, int * iattrs, int niattrs, int * ivalues);
void CGLReleaseContext(CGLContextObj ctx);
CGLError CGLSetCurrentContext(CGLContextObj ctx);
CGLError CGLSetParameter(CGLContextObj ctx, CGLContextParameter pname, const int * params);
CGLError CGLSetParameter(CGLContextObj ctx, CGLContextParameter pname, const int * params);
CGLError CGLSetPBuffer(CGLContextObj ctx, CGLContextObj pbuffer, unsigned long face, long level, long screen);
Capabilities
most closely matching the desired one from the
list of all supported.
Capabilities
.
int ChoosePixelFormat(HANDLE, const PIXELFORMATDESCRIPTOR * );
Bool clearCurrentContext(void * nsContext);
combine
callback method except
that it takes an additional reference argument.
GLDrawable
implementations.Overlay.createGraphics()
was called.
makeCurrent
.
makeCurrent
.
makeCurrent
.
void copyContext(void * destContext, void * srcContext, int mask);
parentNativeWindow
with the given GLCapabilities - owning the Window
downstream
and optional arguments additionalArgs
for the constructor.pipelineClazzBaseName
as the class name's full basename, incl.
HANDLE CreateCompatibleDC(HANDLE);
BufferedImage
with a pixel format compatible with the graphics
environment.
void * createContext(void * shareContext, void * nsView, void * pixelFormat, int * viewNotReady);
void * createContext(void * shareContext, void * nsView, void * pixelFormat, int * viewNotReady);
ARB_create_context
mechanism to create a context.#create
shall use this protocol in case the platform supports ARB_create_context
.GLContextImpl.createContextARBImpl(long, boolean, int, int, int)
and GLContextImpl.destroyContextARBImpl(long)
.
ARB_create_context
mechanism to create a context.GLContextImpl.createContextARB(long, boolean, int[], int[], int[])
.MakeContextCurrent
call. HANDLE CreateDIBSection(HANDLE, const BITMAPINFO * , UINT, LPVOID * , HANDLE, DWORD);
HANDLE CreateDummyWindow(int x, int y, int width, int height);
GLDrawable
object representing an existing
OpenGL drawable in an external (third-party) OpenGL-based
library.
Graphics2D
instance for
rendering into the overlay.
Graphics2D
instance for
rendering to the backing store of this renderer.
void * createPBuffer(int renderTarget, int internalFormat, int width, int height);
void * createPixelFormat(int * iattrs, int niattrs, int * ivalues);
void * createPixelFormat(int * iattrs, int niattrs, int * ivalues);
ARB_create_context
related: created via ARB_create_context
ARB_create_context
related: not flag forward compatible
ARB_create_context
related: flag debug
ARB_create_context
related: flag forward compatible
ARB_create_context
related: compatibility profile
ARB_create_context
related: core profile
ARB_create_context
related: ES profile
GL
implementation,
providing error checking after each OpenGL method call.GL
implementation,
providing error checking after each OpenGL method call.GL
implementation,
providing error checking after each OpenGL method call.GL
implementation,
providing error checking after each OpenGL method call.GL
implementation,
providing error checking after each OpenGL method call.GL
implementation,
providing error checking after each OpenGL method call.GL
implementation,
providing error checking after each OpenGL method call.GL
implementation,
providing error checking after each OpenGL method call.GL
implementation,
providing error checking after each OpenGL method call.GL
implementation,
providing error checking after each OpenGL method call.CapabilitiesChooser
interface, which provides consistent visual
selection behavior across platforms.GLCapabilitiesChooser
interface, which provides consistent visual
selection behavior across platforms. int DefaultScreen(Display * display);
Bool deleteContext(void * nsContext);
BOOL DeleteDC(HANDLE);
BOOL DeleteObject(HANDLE);
void deletePixelFormat(void * pixelFormat);
int DescribePixelFormat(HANDLE, int, UINT, PPIXELFORMATDESCRIPTOR);
GLContextImpl.createContextARBImpl(long, boolean, int, int, int)
.
Bool destroyPBuffer(void * pBuffer);
BOOL DestroyWindow(HANDLE hWnd);
CORE DEF
CORE DEF
EGLBoolean eglBindAPI(EGLenum api);
EGL_VERSION_1_X
EGLBoolean eglBindAPI(EGLenum api);
EGL_VERSION_1_X
EGLBoolean eglBindTexImage(EGLNativePointerType dpy, EGLNativePointerType surface, int32_t buffer);
EGL_VERSION_1_X
EGLBoolean eglBindTexImage(EGLNativePointerType dpy, EGLNativePointerType surface, int32_t buffer);
EGL_VERSION_1_X
int32_t eglClientWaitSyncKHR(EGLNativePointerType sync, int32_t flags, uint64_t timeout);
EGL_KHR_sync
EGLBoolean eglCopyBuffers(EGLNativePointerType dpy, EGLNativePointerType surface, EGLNativePointerType target);
EGL_VERSION_1_X
EGLBoolean eglCopyBuffers(EGLNativePointerType dpy, EGLNativePointerType surface, EGLNativePointerType target);
EGL_VERSION_1_X
EGLNativePointerType eglCreateNativeSyncKHR(EGLNativePointerType sync);
EGL_KHR_sync
EGLBoolean eglDestroyContext(EGLNativePointerType dpy, EGLNativePointerType ctx);
EGL_VERSION_1_X
EGLBoolean eglDestroyContext(EGLNativePointerType dpy, EGLNativePointerType ctx);
EGL_VERSION_1_X
EGLBoolean eglDestroyImageKHR(EGLNativePointerType dpy, EGLNativePointerType image);
EGL_KHR_image
EGLBoolean eglDestroySurface(EGLNativePointerType dpy, EGLNativePointerType surface);
EGL_VERSION_1_X
EGLBoolean eglDestroySurface(EGLNativePointerType dpy, EGLNativePointerType surface);
EGL_VERSION_1_X
EGLBoolean eglDestroySyncKHR(EGLNativePointerType sync);
EGL_KHR_sync
EGLBoolean eglFenceKHR(EGLNativePointerType sync);
EGL_KHR_sync
EGLNativePointerType eglGetCurrentContext(void);
EGL_VERSION_1_X
EGLNativePointerType eglGetCurrentContext(void);
EGL_VERSION_1_X
EGLNativePointerType eglGetCurrentDisplay(void);
EGL_VERSION_1_X
EGLNativePointerType eglGetCurrentDisplay(void);
EGL_VERSION_1_X
EGLNativePointerType eglGetCurrentSurface(int32_t readdraw);
EGL_VERSION_1_X
EGLNativePointerType eglGetCurrentSurface(int32_t readdraw);
EGL_VERSION_1_X
EGLNativePointerType eglGetDisplay(EGLNativeDisplayType display_id);
EGL_VERSION_1_X
EGLNativePointerType eglGetDisplay(EGLNativeDisplayType display_id);
EGL_VERSION_1_X
int32_t eglGetError(void);
EGL_VERSION_1_X
int32_t eglGetError(void);
EGL_VERSION_1_X
__EGLFuncPtr eglGetProcAddress(const char * procname);
EGL_VERSION_1_X
__EGLFuncPtr eglGetProcAddress(const char * procname);
EGL_VERSION_1_X
uint64_t eglGetSystemTimeFrequencyNV(void);
EGL_NV_system_time
uint64_t eglGetSystemTimeNV(void);
EGL_NV_system_time
EGLBoolean eglMakeCurrent(EGLNativePointerType dpy, EGLNativePointerType draw, EGLNativePointerType read, EGLNativePointerType ctx);
EGL_VERSION_1_X
EGLBoolean eglMakeCurrent(EGLNativePointerType dpy, EGLNativePointerType draw, EGLNativePointerType read, EGLNativePointerType ctx);
EGL_VERSION_1_X
EGLBoolean eglNvmaOutputSurfacePbufferLock(EGLNativePointerType display, EGLNativePointerType pbuffer);
EGL_NV_client_api_nvma
EGLBoolean eglNvmaOutputSurfacePbufferUnlock(EGLNativePointerType display, EGLNativePointerType pbuffer);
EGL_NV_client_api_nvma
EGLenum eglQueryAPI(void);
EGL_VERSION_1_X
EGLenum eglQueryAPI(void);
EGL_VERSION_1_X
const char * eglQueryString(EGLNativePointerType dpy, int32_t name);
EGL_VERSION_1_X
const char * eglQueryString(EGLNativePointerType dpy, int32_t name);
EGL_VERSION_1_X
EGLBoolean eglReleaseTexImage(EGLNativePointerType dpy, EGLNativePointerType surface, int32_t buffer);
EGL_VERSION_1_X
EGLBoolean eglReleaseTexImage(EGLNativePointerType dpy, EGLNativePointerType surface, int32_t buffer);
EGL_VERSION_1_X
EGLBoolean eglReleaseThread(void);
EGL_VERSION_1_X
EGLBoolean eglReleaseThread(void);
EGL_VERSION_1_X
EGLBoolean eglSignalSyncKHR(EGLNativePointerType sync, EGLenum mode);
EGL_KHR_sync
EGLBoolean eglSurfaceAttrib(EGLNativePointerType dpy, EGLNativePointerType surface, int32_t attribute, int32_t value);
EGL_VERSION_1_X
EGLBoolean eglSurfaceAttrib(EGLNativePointerType dpy, EGLNativePointerType surface, int32_t attribute, int32_t value);
EGL_VERSION_1_X
EGLBoolean eglSwapBuffers(EGLNativePointerType dpy, EGLNativePointerType surface);
EGL_VERSION_1_X
EGLBoolean eglSwapBuffers(EGLNativePointerType dpy, EGLNativePointerType surface);
EGL_VERSION_1_X
EGLBoolean eglSwapInterval(EGLNativePointerType dpy, int32_t interval);
EGL_VERSION_1_X
EGLBoolean eglSwapInterval(EGLNativePointerType dpy, int32_t interval);
EGL_VERSION_1_X
EGLBoolean eglTerminate(EGLNativePointerType dpy);
EGL_VERSION_1_X
EGLBoolean eglTerminate(EGLNativePointerType dpy);
EGL_VERSION_1_X
EGLBoolean eglUnlockSurfaceKHR(EGLNativePointerType display, EGLNativePointerType surface);
EGL_KHR_lock_surface
EGLBoolean eglVideoImageLockNV(EGLNativePointerType dpy, EGLNativePointerType image, EGLenum api);
EGL_NV_nvva_image
EGLBoolean eglVideoImageUnlockNV(EGLNativePointerType dpy, EGLNativePointerType image);
EGL_NV_nvva_image
EGLBoolean eglWaitClient(void);
EGL_VERSION_1_X
EGLBoolean eglWaitClient(void);
EGL_VERSION_1_X
EGLBoolean eglWaitGL(void);
EGL_VERSION_1_X
EGLBoolean eglWaitGL(void);
EGL_VERSION_1_X
EGLBoolean eglWaitNative(int32_t engine);
EGL_VERSION_1_X
EGLBoolean eglWaitNative(int32_t engine);
EGL_VERSION_1_X
void glAccum(GLenum op, GLfloat value);
GL_VERSION_1_0
void glActiveStencilFaceEXT(GLenum mode);
GL_EXT_stencil_two_side
void glActiveTexture(GLenum texture);
GL_VERSION_1_3
void glActiveTexture(GLenum texture);
GL_VERSION_1_3
void glActiveTexture(GLenum mode);
GL_VERSION_1_3
void glActiveTexture(GLenum mode);
GL_VERSION_1_3
void glAlphaFunc(GLenum func, GLclampf ref);
GL_VERSION_1_0
void glAlphaFunc(GLenum func, GLclampf ref);
GL_VERSION_1_0
void glAlphaFunc(GLenum func, GLclampf ref);
GL_VERSION_1_0
void glAlphaFuncx(GLenum func, GLclampx ref);
GL_VERSION_ES_CL_CM
void glApplyTextureEXT(GLenum mode);
GL_EXT_light_texture
void glArrayElement(GLint i);
GL_VERSION_1_1
void glAttachObjectARB(GLhandleARB target, GLhandleARB id);
GL_ARB_shader_objects
void glAttachShader(GLuint program, GLuint shader);
GL_VERSION_2_0
void glAttachShader(GLuint target, GLuint id);
GL_VERSION_2_0
void glAttachShader(GLuint target, GLuint id);
GL_VERSION_2_0
void glBeginConditionalRender(GLuint target, GLenum id);
GL_VERSION_3_0
void glBeginOcclusionQueryNV(GLuint mode);
GL_NV_occlusion_query
void glBeginQuery(GLenum target, GLuint id);
GL_VERSION_1_5
void glBeginTransformFeedback(GLenum mode);
GL_VERSION_3_0
void glBeginVertexShaderEXT(void);
GL_EXT_vertex_shader
void glBindAttribLocation(GLuint program, GLuint index, const char * name);
GL_VERSION_2_0
void glBindAttribLocation(GLuint program, GLuint index, const GLchar * name);
GL_VERSION_2_0
void glBindAttribLocation(GLuint program, GLuint index, const GLchar * name);
GL_VERSION_2_0
void glBindBufferBase(GLenum red, GLuint green, GLuint blue);
GL_VERSION_3_0
void glBindBufferOffsetEXT(GLenum target, GLuint attachment, GLuint texture, ptrdiff_t level);
GL_EXT_transform_feedback
void glBindBufferRange(GLenum target, GLuint index, GLuint buffer, ptrdiff_t offset, ptrdiff_t size);
GL_VERSION_3_0
void glBindFragDataLocation(GLuint program, GLuint index, const GLchar * name);
GL_VERSION_3_0
void glBindFramebufferOES(GLenum target, GLuint framebuffer);
GL_ARB_framebuffer_object, GL_OES_framebuffer_object
void glBindFramebuffer(GLenum target, GLuint framebuffer);
GL_ARB_framebuffer_object
void glBindFramebuffer(GLenum target, GLuint id);
GL_ARB_framebuffer_object
void glBindFramebuffer(GLenum target, GLuint id);
GL_ARB_framebuffer_object
GLuint glBindLightParameterEXT(GLenum light, GLenum value);
GL_EXT_vertex_shader
GLuint glBindMaterialParameterEXT(GLenum light, GLenum value);
GL_EXT_vertex_shader
void glBindMultiTextureEXT(GLenum red, GLenum green, GLuint blue);
GL_EXT_direct_state_access
GLuint glBindParameterEXT(GLenum type);
GL_EXT_vertex_shader
void glBindProgramARB(GLenum target, GLuint id);
GL_ARB_vertex_program
void glBindRenderbufferOES(GLenum target, GLuint renderbuffer);
GL_ARB_framebuffer_object, GL_OES_framebuffer_object
void glBindRenderbuffer(GLenum target, GLuint renderbuffer);
GL_ARB_framebuffer_object
void glBindRenderbuffer(GLenum target, GLuint id);
GL_ARB_framebuffer_object
void glBindRenderbuffer(GLenum target, GLuint id);
GL_ARB_framebuffer_object
GLuint glBindTexGenParameterEXT(GLenum unit, GLenum coord, GLenum value);
GL_EXT_vertex_shader
void glBindTexture(GLenum target, GLuint texture);
GL_VERSION_1_1
void glBindTexture(GLenum target, GLuint texture);
GL_VERSION_1_1
void glBindTexture(GLenum target, GLuint texture);
GL_VERSION_1_1
void glBindTexture(GLenum target, GLuint texture);
GL_VERSION_1_1
GLuint glBindTextureUnitParameterEXT(GLenum light, GLenum value);
GL_EXT_vertex_shader
void glBindVertexArray(GLuint mode);
GL_ARB_vertex_array_object
void glBindVertexShaderEXT(GLuint mode);
GL_EXT_vertex_shader
void glBlendColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
GL_VERSION_1_2
void glBlendColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
GL_VERSION_1_2
void glBlendColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
GL_VERSION_1_2
void glBlendEquationOES(GLenum mode);
GL_VERSION_1_2, GL_OES_blend_subtract
void glBlendEquation(GLenum mode);
GL_VERSION_1_2
void glBlendEquation(GLenum mode);
GL_VERSION_1_2
void glBlendEquation(GLenum mode);
GL_VERSION_1_2
void glBlendEquationSeparateOES(GLenum modeRGB, GLenum modeAlpha);
GL_VERSION_2_0, GL_OES_blend_equation_separate
void glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha);
GL_VERSION_2_0
void glBlendEquationSeparate(GLenum target, GLenum id);
GL_VERSION_2_0
void glBlendEquationSeparate(GLenum target, GLenum id);
GL_VERSION_2_0
void glBlendFunc(GLenum sfactor, GLenum dfactor);
GL_VERSION_1_0
void glBlendFunc(GLenum sfactor, GLenum dfactor);
GL_VERSION_1_0
void glBlendFunc(GLenum sfactor, GLenum dfactor);
GL_VERSION_1_0
void glBlendFunc(GLenum sfactor, GLenum dfactor);
GL_VERSION_1_0
void glBlendFuncSeparateOES(GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);
GL_VERSION_1_4, GL_OES_blend_func_separate
void glBlendFuncSeparate(GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);
GL_VERSION_1_4
void glBlendFuncSeparate(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
GL_VERSION_1_4
void glBlendFuncSeparate(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
GL_VERSION_1_4
void glBlendFuncSeparateINGR(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
GL_INGR_blend_func_separate
void glBlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
GL_ARB_framebuffer_object
void glBufferAddressRangeNV(GLenum pname, GLuint index, uint64_t address, ptrdiff_t length);
GL_NV_vertex_buffer_unified_memory
void glBufferParameteriAPPLE(GLenum target, GLenum pname, GLint params);
GL_APPLE_flush_buffer_range
GLuint glBufferRegionEnabled(GLvoid);
GL_KTX_buffer_region
void glCallList(GLuint list);
GL_VERSION_1_0
GLenum glCheckFramebufferStatusOES(GLenum target);
GL_ARB_framebuffer_object, GL_OES_framebuffer_object
GLenum glCheckFramebufferStatus(GLenum target);
GL_ARB_framebuffer_object
GLenum glCheckFramebufferStatus(GLenum type);
GL_ARB_framebuffer_object
GLenum glCheckFramebufferStatus(GLenum type);
GL_ARB_framebuffer_object
GLenum glCheckNamedFramebufferStatusEXT(GLuint light, GLenum value);
GL_EXT_direct_state_access
void glClampColor(GLenum target, GLenum id);
GL_VERSION_3_0
void glClear(GLbitfield mask);
GL_VERSION_1_0
void glClear(GLbitfield mask);
GL_VERSION_1_0
void glClear(GLbitfield mask);
GL_VERSION_1_0
void glClear(GLbitfield mask);
GL_VERSION_1_0
void glClearAccum(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
GL_VERSION_1_0
void glClearBufferfi(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil);
GL_VERSION_3_0
void glClearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
GL_VERSION_1_0
void glClearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
GL_VERSION_1_0
void glClearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
GL_VERSION_1_0
void glClearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
GL_VERSION_1_0
void glClearColorIiEXT(GLint red, GLint green, GLint blue, GLint alpha);
GL_EXT_texture_integer
void glClearColorIuiEXT(GLuint red, GLuint green, GLuint blue, GLuint alpha);
GL_EXT_texture_integer
void glClearColorx(GLclampx red, GLclampx green, GLclampx blue, GLclampx alpha);
GL_VERSION_ES_CL_CM
void glClearDepth(GLclampd depth);
GL_VERSION_1_0
void glClearDepth(GLclampd depth);
GL_VERSION_1_0
void glClearDepthf(GLclampf depth);
GL_VERSION_ES_CM
void glClearDepthf(GLclampf depth);
GL_ES_VERSION_2_0
void glClearDepthx(GLclampx depth);
GL_VERSION_ES_CL_CM
void glClearIndex(GLfloat c);
GL_VERSION_1_0
void glClearStencil(GLint s);
GL_VERSION_1_0
void glClearStencil(GLint s);
GL_VERSION_1_0
void glClearStencil(GLint s);
GL_VERSION_1_0
void glClearStencil(GLint s);
GL_VERSION_1_0
void glClientActiveTexture(GLenum texture);
GL_VERSION_1_3
void glClientActiveTexture(GLenum mode);
GL_VERSION_1_3
void glClientActiveTexture(GLenum mode);
GL_VERSION_1_3
void glClientAttribDefaultEXT(GLbitfield mode);
GL_EXT_direct_state_access
GLenum glClientWaitSync(GLsync sync, GLbitfield flags, uint64_t timeout);
GL_ARB_sync
void glColor3b(GLbyte red, GLbyte green, GLbyte blue);
GL_VERSION_1_0
void glColor3d(GLdouble red, GLdouble green, GLdouble blue);
GL_VERSION_1_0
void glColor3f(GLfloat red, GLfloat green, GLfloat blue);
GL_VERSION_1_0
void glColor3hNV(GLhalfNV red, GLhalfNV green, GLhalfNV blue);
GL_NV_half_float
void glColor3i(GLint red, GLint green, GLint blue);
GL_VERSION_1_0
void glColor3s(GLshort red, GLshort green, GLshort blue);
GL_VERSION_1_0
void glColor3ub(GLubyte red, GLubyte green, GLubyte blue);
GL_VERSION_1_0
void glColor3ui(GLuint red, GLuint green, GLuint blue);
GL_VERSION_1_0
void glColor3us(GLushort red, GLushort green, GLushort blue);
GL_VERSION_1_0
void glColor4b(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha);
GL_VERSION_1_0
void glColor4d(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha);
GL_VERSION_1_0
void glColor4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
GL_VERSION_1_0
void glColor4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
GL_VERSION_1_0
void glColor4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
GL_VERSION_1_0
void glColor4hNV(GLhalfNV x, GLhalfNV y, GLhalfNV z, GLhalfNV w);
GL_NV_half_float
void glColor4i(GLint red, GLint green, GLint blue, GLint alpha);
GL_VERSION_1_0
void glColor4s(GLshort red, GLshort green, GLshort blue, GLshort alpha);
GL_VERSION_1_0
void glColor4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha);
GL_VERSION_1_0
void glColor4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha);
GL_VERSION_1_0
void glColor4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha);
GL_VERSION_1_0
void glColor4ui(GLuint red, GLuint green, GLuint blue, GLuint alpha);
GL_VERSION_1_0
void glColor4us(GLushort red, GLushort green, GLushort blue, GLushort alpha);
GL_VERSION_1_0
void glColor4x(GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha);
GL_VERSION_ES_CL_CM
void glColorFormatNV(GLint size, GLenum type, GLsizei stride);
GL_NV_vertex_buffer_unified_memory
void glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
GL_VERSION_1_0
void glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
GL_VERSION_1_0
void glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
GL_VERSION_1_0
void glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
GL_VERSION_1_0
void glColorMaski(GLuint index, GLboolean x, GLboolean y, GLboolean z, GLboolean w);
GL_VERSION_3_0
void glColorMaskIndexedEXT(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a);
GL_EXT_draw_buffers2
void glColorMaterial(GLenum face, GLenum mode);
GL_VERSION_1_0
void glCompileShader(GLuint shader);
GL_VERSION_2_0
void glCompileShader(GLuint mode);
GL_VERSION_2_0
void glCompileShader(GLuint mode);
GL_VERSION_2_0
void glCompileShaderARB(GLhandleARB mode);
GL_ARB_shader_objects
void glConvolutionParameterf(GLenum target, GLenum pname, GLfloat params);
GL_VERSION_1_2
void glConvolutionParameteri(GLenum target, GLenum pname, GLint params);
GL_VERSION_1_2
void glCopyBufferSubData(GLenum, GLenum, ptrdiff_t, ptrdiff_t, ptrdiff_t);
GL_ARB_copy_buffer
void glCopyColorSubTable(GLenum target, GLsizei start, GLint x, GLint y, GLsizei width);
GL_VERSION_1_2
void glCopyColorTable(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);
GL_VERSION_1_2
void glCopyConvolutionFilter1D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);
GL_VERSION_1_2
void glCopyConvolutionFilter2D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height);
GL_VERSION_1_2
void glCopyMultiTexImage1DEXT(GLenum texture, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border);
GL_EXT_direct_state_access
void glCopyMultiTexImage2DEXT(GLenum texture, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
GL_EXT_direct_state_access
void glCopyMultiTexSubImage1DEXT(GLenum texture, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
GL_EXT_direct_state_access
void glCopyMultiTexSubImage2DEXT(GLenum texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
GL_EXT_direct_state_access
void glCopyMultiTexSubImage3DEXT(GLenum texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
GL_EXT_direct_state_access
void glCopyPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type);
GL_VERSION_1_0
void glCopyTexImage1D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border);
GL_VERSION_1_1
void glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
GL_VERSION_1_1
void glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
GL_VERSION_1_1
void glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
GL_VERSION_1_1
void glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
GL_VERSION_1_1
void glCopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
GL_VERSION_1_1
void glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
GL_VERSION_1_1
void glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
GL_VERSION_1_1
void glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
GL_VERSION_1_1
void glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
GL_VERSION_1_1
void glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
GL_VERSION_1_2
void glCopyTextureImage1DEXT(GLuint texture, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border);
GL_EXT_direct_state_access
void glCopyTextureImage2DEXT(GLuint texture, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
GL_EXT_direct_state_access
void glCopyTextureSubImage1DEXT(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
GL_EXT_direct_state_access
void glCopyTextureSubImage2DEXT(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
GL_EXT_direct_state_access
void glCopyTextureSubImage3DEXT(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
GL_EXT_direct_state_access
GLuint glCreateProgram(void);
GL_VERSION_2_0
GLuint glCreateProgram(void);
GL_VERSION_2_0
GLuint glCreateProgram(void);
GL_VERSION_2_0
GLhandleARB glCreateProgramObjectARB(void);
GL_ARB_shader_objects
GLuint glCreateShader(GLenum type);
GL_VERSION_2_0
GLuint glCreateShader(GLenum type);
GL_VERSION_2_0
GLuint glCreateShader(GLenum type);
GL_VERSION_2_0
GLhandleARB glCreateShaderObjectARB(GLenum type);
GL_ARB_shader_objects
void glCullFace(GLenum mode);
GL_VERSION_1_0
void glCullFace(GLenum mode);
GL_VERSION_1_0
void glCullFace(GLenum mode);
GL_VERSION_1_0
void glCullFace(GLenum mode);
GL_VERSION_1_0
void glCurrentPaletteMatrixOES(GLuint matrixpaletteindex);
GL_OES_matrix_palette
void glCurrentPaletteMatrixARB(GLint count);
GL_ARB_matrix_palette
void glCurrentPaletteMatrixARB(GLint count);
GL_ARB_matrix_palette
void glDeleteBufferRegion(GLuint mode);
GL_KTX_buffer_region
void glDeleteLists(GLuint list, GLsizei range);
GL_VERSION_1_0
void glDeleteObjectARB(GLhandleARB mode);
GL_ARB_shader_objects
void glDeleteProgram(GLuint program);
GL_VERSION_2_0
void glDeleteProgram(GLuint mode);
GL_VERSION_2_0
void glDeleteProgram(GLuint mode);
GL_VERSION_2_0
void glDeleteShader(GLuint shader);
GL_VERSION_2_0
void glDeleteShader(GLuint mode);
GL_VERSION_2_0
void glDeleteShader(GLuint mode);
GL_VERSION_2_0
void glDeleteSync(GLsync sync);
GL_ARB_sync
void glDeleteVertexShaderEXT(GLuint mode);
GL_EXT_vertex_shader
void glDepthBoundsEXT(GLclampd x, GLclampd y);
GL_EXT_depth_bounds_test
void glDepthFunc(GLenum func);
GL_VERSION_1_0
void glDepthFunc(GLenum func);
GL_VERSION_1_0
void glDepthFunc(GLenum func);
GL_VERSION_1_0
void glDepthFunc(GLenum func);
GL_VERSION_1_0
void glDepthMask(GLboolean flag);
GL_VERSION_1_0
void glDepthMask(GLboolean flag);
GL_VERSION_1_0
void glDepthMask(GLboolean flag);
GL_VERSION_1_0
void glDepthMask(GLboolean flag);
GL_VERSION_1_0
void glDepthRange(GLclampd near_val, GLclampd far_val);
GL_VERSION_1_0
void glDepthRange(GLclampd near_val, GLclampd far_val);
GL_VERSION_1_0
void glDepthRangef(GLclampf zNear, GLclampf zFar);
GL_VERSION_ES_CM
void glDepthRangef(GLclampf zNear, GLclampf zFar);
GL_ES_VERSION_2_0
void glDepthRangex(GLclampx zNear, GLclampx zFar);
GL_VERSION_ES_CL_CM
void glDetachObjectARB(GLhandleARB target, GLhandleARB id);
GL_ARB_shader_objects
void glDetachShader(GLuint program, GLuint shader);
GL_VERSION_2_0
void glDetachShader(GLuint target, GLuint id);
GL_VERSION_2_0
void glDetachShader(GLuint target, GLuint id);
GL_VERSION_2_0
void glDisable(GLenum cap);
GL_VERSION_1_0
void glDisable(GLenum cap);
GL_VERSION_1_0
void glDisable(GLenum cap);
GL_VERSION_1_0
void glDisable(GLenum cap);
GL_VERSION_1_0
void glDisableClientState(GLenum array);
GL_VERSION_1_1
void glDisableClientState(GLenum cap);
GL_VERSION_1_1
void glDisableClientState(GLenum cap);
GL_NV_vertex_buffer_unified_memory
void glDisableClientStateIndexedEXT(GLenum target, GLuint id);
GL_EXT_direct_state_access
void glDisablei(GLenum target, GLuint id);
GL_VERSION_3_0
void glDisableIndexedEXT(GLenum target, GLuint index);
GL_EXT_draw_buffers2
void glDisableVariantClientStateEXT(GLuint mode);
GL_EXT_vertex_shader
void glDisableVertexAttribAPPLE(GLuint index, GLenum pname);
GL_APPLE_vertex_program_evaluators
void glDisableVertexAttribArray(GLuint index);
GL_VERSION_2_0
void glDisableVertexAttribArray(GLuint mode);
GL_VERSION_2_0
void glDisableVertexAttribArray(GLuint mode);
GL_VERSION_2_0
void glDisableVertexAttribArrayARB(GLuint mode);
GL_ARB_vertex_program
void glDrawArrays(GLenum mode, GLint first, GLsizei count);
GL_VERSION_1_1
void glDrawArrays(GLenum mode, GLint first, GLsizei count);
GL_VERSION_1_1
void glDrawArrays(GLenum mode, GLint first, GLsizei count);
GL_VERSION_1_1
void glDrawArrays(GLenum mode, GLint first, GLsizei count);
GL_VERSION_1_1
void glDrawArraysInstanced(GLenum, GLint, GLsizei, GLsizei);
GL_VERSION_3_1
void glDrawBuffer(GLenum mode);
GL_VERSION_1_0
void glDrawBufferRegion(GLuint region, GLint x, GLint y, GLsizei width, GLsizei height, GLint xDest, GLint yDest);
GL_KTX_buffer_region
void glDrawTexfOES(GLfloat x, GLfloat y, GLfloat z, GLfloat width, GLfloat height);
GL_OES_draw_texture
void glDrawTexiOES(GLint x, GLint y, GLint z, GLint width, GLint height);
GL_OES_draw_texture
void glDrawTexsOES(GLshort x, GLshort y, GLshort z, GLshort width, GLshort height);
GL_OES_draw_texture
void glDrawTexxOES(GLfixed x, GLfixed y, GLfixed z, GLfixed width, GLfixed height);
GL_OES_draw_texture
void glEdgeFlag(GLboolean flag);
GL_VERSION_1_0
void glEdgeFlagFormatNV(GLsizei stride);
GL_NV_vertex_buffer_unified_memory
void glEnable(GLenum cap);
GL_VERSION_1_0
void glEnable(GLenum cap);
GL_VERSION_1_0
void glEnable(GLenum cap);
GL_VERSION_1_0
void glEnable(GLenum cap);
GL_VERSION_1_0
void glEnableClientState(GLenum array);
GL_VERSION_1_1
void glEnableClientState(GLenum cap);
GL_VERSION_1_1
void glEnableClientState(GLenum cap);
GL_NV_vertex_buffer_unified_memory
void glEnableClientStateIndexedEXT(GLenum target, GLuint id);
GL_EXT_direct_state_access
void glEnablei(GLenum target, GLuint id);
GL_VERSION_3_0
void glEnableIndexedEXT(GLenum target, GLuint index);
GL_EXT_draw_buffers2
void glEnableVariantClientStateEXT(GLuint mode);
GL_EXT_vertex_shader
void glEnableVertexAttribAPPLE(GLuint index, GLenum pname);
GL_APPLE_vertex_program_evaluators
void glEnableVertexAttribArray(GLuint index);
GL_VERSION_2_0
void glEnableVertexAttribArray(GLuint mode);
GL_VERSION_2_0
void glEnableVertexAttribArray(GLuint mode);
GL_VERSION_2_0
void glEnableVertexAttribArrayARB(GLuint mode);
GL_ARB_vertex_program
void glEndConditionalRender(void);
GL_VERSION_3_0
void glEndList(void);
GL_VERSION_1_0
void glEndOcclusionQueryNV(void);
GL_NV_occlusion_query
void glEndQuery(GLenum mode);
GL_VERSION_1_5
void glEndTransformFeedback(void);
GL_VERSION_3_0
void glEndVertexShaderEXT(void);
GL_EXT_vertex_shader
void glEvalCoord1d(GLdouble u);
GL_VERSION_1_0
void glEvalCoord1f(GLfloat u);
GL_VERSION_1_0
void glEvalCoord2d(GLdouble u, GLdouble v);
GL_VERSION_1_0
void glEvalCoord2f(GLfloat u, GLfloat v);
GL_VERSION_1_0
void glEvalMapsNV(GLenum target, GLenum id);
GL_NV_evaluators
void glEvalMesh1(GLenum mode, GLint i1, GLint i2);
GL_VERSION_1_0
void glEvalMesh2(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2);
GL_VERSION_1_0
void glEvalPoint1(GLint i);
GL_VERSION_1_0
void glEvalPoint2(GLint i, GLint j);
GL_VERSION_1_0
void glExtractComponentEXT(GLuint red, GLuint green, GLuint blue);
GL_EXT_vertex_shader
GLsync glFenceSync(GLenum condition, GLbitfield flags);
GL_ARB_sync
void glFinish(void);
GL_VERSION_1_0
void glFinish(void);
GL_VERSION_1_0
void glFinish(void);
GL_VERSION_1_0
void glFinish(void);
GL_VERSION_1_0
void glFinishFenceAPPLE(GLuint mode);
GL_APPLE_fence
void glFinishFenceNV(GLuint mode);
GL_NV_fence
void glFinishObjectAPPLE(GLenum target, GLint s);
GL_APPLE_fence
void glFinishRenderAPPLE(void);
GL_APPLE_flush_render
void glFinishTextureSUNX(void);
GL_SUNX_constant_data
void glFlush(void);
GL_VERSION_1_0
void glFlush(void);
GL_VERSION_1_0
void glFlush(void);
GL_VERSION_1_0
void glFlush(void);
GL_VERSION_1_0
void glFlushMappedBufferRange(GLenum target, ptrdiff_t s, ptrdiff_t t);
GL_ARB_map_buffer_range
void glFlushPixelDataRangeNV(GLenum mode);
GL_NV_pixel_data_range
void glFlushRenderAPPLE(void);
GL_APPLE_flush_render
void glFlushVertexArrayRangeNV(void);
GL_NV_vertex_array_range
void glFogCoordd(GLdouble coord);
GL_VERSION_1_4
void glFogCoordf(GLfloat coord);
GL_VERSION_1_4
void glFogCoordFormatNV(GLenum type, GLsizei stride);
GL_NV_vertex_buffer_unified_memory
void glFogCoordhNV(GLhalfNV factor);
GL_NV_half_float
void glFogf(GLenum pname, GLfloat param);
GL_VERSION_1_0
void glFogf(GLenum pname, GLfloat param);
GL_VERSION_1_0
void glFogf(GLenum pname, GLfloat param);
GL_VERSION_1_0
void glFogi(GLenum pname, GLint param);
GL_VERSION_1_0
void glFogx(GLenum pname, GLfixed param);
GL_VERSION_ES_CL_CM
void glFramebufferDrawBufferEXT(GLuint target, GLenum id);
GL_EXT_direct_state_access
void glFramebufferReadBufferEXT(GLuint target, GLenum id);
GL_EXT_direct_state_access
void glFramebufferRenderbufferOES(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
GL_ARB_framebuffer_object, GL_OES_framebuffer_object
void glFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
GL_ARB_framebuffer_object
void glFramebufferRenderbuffer(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLuint dfactorAlpha);
GL_ARB_framebuffer_object
void glFramebufferRenderbuffer(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLuint dfactorAlpha);
GL_ARB_framebuffer_object
void glFramebufferTextureARB(GLenum target, GLenum attachment, GLuint texture, GLint level);
GL_ARB_geometry_shader4
void glFramebufferTexture1D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
GL_ARB_framebuffer_object
void glFramebufferTexture2DOES(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
GL_ARB_framebuffer_object, GL_OES_framebuffer_object
void glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
GL_ARB_framebuffer_object
void glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
GL_ARB_framebuffer_object
void glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
GL_ARB_framebuffer_object
void glFramebufferTexture3D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset);
GL_ARB_framebuffer_object
void glFramebufferTextureFaceARB(GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face);
GL_ARB_geometry_shader4
void glFramebufferTextureLayer(GLenum target, GLenum index, GLuint buffer, GLint offset, GLint size);
GL_ARB_framebuffer_object
void glFrontFace(GLenum mode);
GL_VERSION_1_0
void glFrontFace(GLenum mode);
GL_VERSION_1_0
void glFrontFace(GLenum mode);
GL_VERSION_1_0
void glFrontFace(GLenum mode);
GL_VERSION_1_0
void glFrustum(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble near_val, GLdouble far_val);
GL_VERSION_1_0
void glFrustum(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble near_val, GLdouble far_val);
GL_VERSION_1_0
void glFrustumf(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar);
GL_VERSION_ES_CM
void glFrustumx(GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar);
GL_VERSION_ES_CL_CM
void glGenerateMipmapOES(GLenum target);
GL_ARB_framebuffer_object, GL_OES_framebuffer_object
void glGenerateMipmap(GLenum target);
GL_ARB_framebuffer_object
void glGenerateMipmap(GLenum mode);
GL_ARB_framebuffer_object
void glGenerateMipmap(GLenum mode);
GL_ARB_framebuffer_object
void glGenerateMultiTexMipmapEXT(GLenum target, GLenum id);
GL_EXT_direct_state_access
void glGenerateTextureMipmapEXT(GLuint target, GLenum id);
GL_EXT_direct_state_access
GLuint glGenLists(GLsizei range);
GL_VERSION_1_0
GLuint glGenSymbolsEXT(GLenum datatype, GLenum storagetype, GLenum range, GLuint components);
GL_EXT_vertex_shader
GLuint glGenVertexShadersEXT(GLuint type);
GL_EXT_vertex_shader
int glGetAttribLocation(GLuint program, const char * name);
GL_VERSION_2_0
GLint glGetAttribLocation(GLuint program, const GLchar * name);
GL_VERSION_2_0
GLint glGetAttribLocation(GLuint program, const GLchar * name);
GL_VERSION_2_0
GLenum glGetError(void);
GL_VERSION_1_0
GLenum glGetError(void);
GL_VERSION_1_0
GLenum glGetError(void);
GL_VERSION_1_0
GLenum glGetError(void);
GL_VERSION_1_0
GLint glGetFragDataLocation(GLuint program, const GLchar * name);
GL_VERSION_3_0
GLhandleARB glGetHandleARB(GLenum type);
GL_ARB_shader_objects
const GLubyte * glGetStringi(GLenum name, GLuint index);
GL_VERSION_3_0
GLuint glGetUniformBlockIndex(GLuint, const GLchar * );
GL_ARB_uniform_buffer_object
GLint glGetUniformBufferSizeEXT(GLuint program, GLint location);
GL_EXT_bindable_uniform
int glGetUniformLocation(GLuint program, const char * name);
GL_VERSION_2_0
GLint glGetUniformLocation(GLuint program, const GLchar * name);
GL_VERSION_2_0
GLint glGetUniformLocation(GLuint program, const GLchar * name);
GL_VERSION_2_0
GLint glGetUniformLocationARB(GLhandleARB program, const GLcharARB * name);
GL_ARB_shader_objects
ptrdiff_t glGetUniformOffsetEXT(GLuint program, GLint location);
GL_EXT_bindable_uniform
void glHint(GLenum target, GLenum mode);
GL_VERSION_1_0
void glHint(GLenum target, GLenum mode);
GL_VERSION_1_0
void glHint(GLenum target, GLenum mode);
GL_VERSION_1_0
void glHint(GLenum target, GLenum mode);
GL_VERSION_1_0
void glHintPGI(GLenum target, GLint s);
GL_PGI_misc_hints
void glHistogram(GLenum target, GLsizei width, GLenum internalformat, GLboolean sink);
GL_VERSION_1_2
void glIndexd(GLdouble c);
GL_VERSION_1_0
void glIndexf(GLfloat c);
GL_VERSION_1_0
void glIndexFormatNV(GLenum type, GLsizei stride);
GL_NV_vertex_buffer_unified_memory
void glIndexFuncEXT(GLenum target, GLclampf s);
GL_EXT_index_func
void glIndexi(GLint c);
GL_VERSION_1_0
void glIndexMask(GLuint mask);
GL_VERSION_1_0
void glIndexMaterialEXT(GLenum target, GLenum id);
GL_EXT_index_material
void glIndexs(GLshort c);
GL_VERSION_1_0
void glIndexub(GLubyte c);
GL_VERSION_1_1
void glInitNames(void);
GL_VERSION_1_0
void glInsertComponentEXT(GLuint red, GLuint green, GLuint blue);
GL_EXT_vertex_shader
GLboolean glIsBuffer(GLuint buffer);
GL_VERSION_1_5
GLboolean glIsBuffer(GLuint buffer);
GL_VERSION_1_5
GLboolean glIsBuffer(GLuint id);
GL_VERSION_1_5
GLboolean glIsBuffer(GLuint id);
GL_VERSION_1_5
GLboolean glIsBufferResidentNV(GLenum target);
GL_NV_shader_buffer_load
GLboolean glIsEnabled(GLenum cap);
GL_VERSION_1_0
GLboolean glIsEnabled(GLenum cap);
GL_VERSION_1_0
GLboolean glIsEnabled(GLenum cap);
GL_VERSION_1_0
GLboolean glIsEnabled(GLenum cap);
GL_NV_vertex_buffer_unified_memory
GLboolean glIsEnabledi(GLenum target, GLuint index);
GL_VERSION_3_0
GLboolean glIsEnabledIndexedEXT(GLenum target, GLuint index);
GL_EXT_draw_buffers2
GLboolean glIsFenceAPPLE(GLuint id);
GL_APPLE_fence
GLboolean glIsFenceNV(GLuint id);
GL_NV_fence
GLboolean glIsFramebufferOES(GLuint framebuffer);
GL_ARB_framebuffer_object, GL_OES_framebuffer_object
GLboolean glIsFramebuffer(GLuint framebuffer);
GL_ARB_framebuffer_object
GLboolean glIsFramebuffer(GLuint id);
GL_ARB_framebuffer_object
GLboolean glIsFramebuffer(GLuint id);
GL_ARB_framebuffer_object
GLboolean glIsList(GLuint list);
GL_VERSION_1_0
GLboolean glIsNamedBufferResidentNV(GLuint buffer);
GL_NV_shader_buffer_load
GLboolean glIsOcclusionQueryNV(GLuint id);
GL_NV_occlusion_query
GLboolean glIsProgram(GLuint program);
GL_VERSION_2_0
GLboolean glIsProgram(GLuint id);
GL_VERSION_2_0
GLboolean glIsProgram(GLuint id);
GL_VERSION_2_0
GLboolean glIsProgramARB(GLuint id);
GL_ARB_vertex_program
GLboolean glIsQuery(GLuint id);
GL_VERSION_1_5
GLboolean glIsRenderbufferOES(GLuint renderbuffer);
GL_ARB_framebuffer_object, GL_OES_framebuffer_object
GLboolean glIsRenderbuffer(GLuint renderbuffer);
GL_ARB_framebuffer_object
GLboolean glIsRenderbuffer(GLuint id);
GL_ARB_framebuffer_object
GLboolean glIsRenderbuffer(GLuint id);
GL_ARB_framebuffer_object
GLboolean glIsShader(GLuint shader);
GL_VERSION_2_0
GLboolean glIsShader(GLuint id);
GL_VERSION_2_0
GLboolean glIsShader(GLuint id);
GL_VERSION_2_0
GLboolean glIsSync(GLsync sync);
GL_ARB_sync
GLboolean glIsTexture(GLuint texture);
GL_VERSION_1_1
GLboolean glIsTexture(GLuint texture);
GL_VERSION_1_1
GLboolean glIsTexture(GLuint texture);
GL_VERSION_1_1
GLboolean glIsTexture(GLuint texture);
GL_VERSION_1_1
GLboolean glIsVariantEnabledEXT(GLuint target, GLenum index);
GL_EXT_vertex_shader
GLboolean glIsVertexArray(GLuint id);
GL_ARB_vertex_array_object
GLboolean glIsVertexAttribEnabledAPPLE(GLuint index, GLenum pname);
GL_APPLE_vertex_program_evaluators
void glLightf(GLenum light, GLenum pname, GLfloat param);
GL_VERSION_1_0
void glLightf(GLenum light, GLenum pname, GLfloat param);
GL_VERSION_1_0
void glLightf(GLenum light, GLenum pname, GLfloat param);
GL_VERSION_1_0
void glLighti(GLenum light, GLenum pname, GLint param);
GL_VERSION_1_0
void glLightModelf(GLenum pname, GLfloat param);
GL_VERSION_1_0
void glLightModelf(GLenum pname, GLfloat param);
GL_VERSION_1_0
void glLightModelf(GLenum pname, GLfloat param);
GL_VERSION_1_0
void glLightModeli(GLenum pname, GLint param);
GL_VERSION_1_0
void glLightModelx(GLenum pname, GLfixed param);
GL_VERSION_ES_CL_CM
void glLightx(GLenum light, GLenum pname, GLfixed param);
GL_VERSION_ES_CL_CM
void glLineStipple(GLint factor, GLushort pattern);
GL_VERSION_1_0
void glLineWidth(GLfloat width);
GL_VERSION_1_0
void glLineWidth(GLfloat width);
GL_VERSION_1_0
void glLineWidth(GLfloat width);
GL_VERSION_1_0
void glLineWidth(GLfloat width);
GL_VERSION_1_0
void glLineWidthx(GLfixed width);
GL_VERSION_ES_CL_CM
void glLinkProgram(GLuint program);
GL_VERSION_2_0
void glLinkProgram(GLuint mode);
GL_VERSION_2_0
void glLinkProgram(GLuint mode);
GL_VERSION_2_0
void glLinkProgramARB(GLhandleARB mode);
GL_ARB_shader_objects
void glListBase(GLuint base);
GL_VERSION_1_0
void glLoadIdentity(void);
GL_VERSION_1_0
void glLoadIdentity(void);
GL_VERSION_1_0
void glLoadIdentity(void);
GL_VERSION_1_0
void glLoadName(GLuint name);
GL_VERSION_1_0
void glLoadPaletteFromModelViewMatrixOES(void);
GL_OES_matrix_palette
void glLockArraysEXT(GLint x, GLsizei y);
GL_EXT_compiled_vertex_array
void glLogicOp(GLenum opcode);
GL_VERSION_1_0
void glLogicOp(GLenum opcode);
GL_VERSION_1_0
void glLogicOp(GLenum opcode);
GL_VERSION_1_0
void glMakeBufferNonResidentNV(GLenum target);
GL_NV_shader_buffer_load
void glMakeBufferResidentNV(GLenum target, GLenum access);
GL_NV_shader_buffer_load
void glMapGrid1d(GLint un, GLdouble u1, GLdouble u2);
GL_VERSION_1_0
void glMapGrid1f(GLint un, GLfloat u1, GLfloat u2);
GL_VERSION_1_0
void glMapGrid2d(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2);
GL_VERSION_1_0
void glMapGrid2f(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2);
GL_VERSION_1_0
void glMaterialf(GLenum face, GLenum pname, GLfloat param);
GL_VERSION_1_0
void glMaterialf(GLenum face, GLenum pname, GLfloat param);
GL_VERSION_1_0
void glMaterialf(GLenum face, GLenum pname, GLfloat param);
GL_VERSION_1_0
void glMateriali(GLenum face, GLenum pname, GLint param);
GL_VERSION_1_0
void glMaterialx(GLenum face, GLenum pname, GLfixed param);
GL_VERSION_ES_CL_CM
void glMatrixFrustumEXT(GLenum mode, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
GL_EXT_direct_state_access
void glMatrixLoadIdentityEXT(GLenum mode);
GL_EXT_direct_state_access
void glMatrixMode(GLenum mode);
GL_VERSION_1_0
void glMatrixMode(GLenum mode);
GL_VERSION_1_0
void glMatrixMode(GLenum mode);
GL_VERSION_1_0
void glMatrixOrthoEXT(GLenum mode, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
GL_EXT_direct_state_access
void glMatrixPopEXT(GLenum mode);
GL_EXT_direct_state_access
void glMatrixPushEXT(GLenum mode);
GL_EXT_direct_state_access
void glMatrixRotatedEXT(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q);
GL_EXT_direct_state_access
void glMatrixRotatefEXT(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
GL_EXT_direct_state_access
void glMatrixScaledEXT(GLenum target, GLdouble s, GLdouble t, GLdouble r);
GL_EXT_direct_state_access
void glMatrixScalefEXT(GLenum target, GLfloat s, GLfloat t, GLfloat r);
GL_EXT_direct_state_access
void glMatrixTranslatedEXT(GLenum target, GLdouble s, GLdouble t, GLdouble r);
GL_EXT_direct_state_access
void glMatrixTranslatefEXT(GLenum target, GLfloat s, GLfloat t, GLfloat r);
GL_EXT_direct_state_access
void glMinmax(GLenum target, GLenum internalformat, GLboolean sink);
GL_VERSION_1_2
void glMultiTexBufferEXT(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLuint dfactorAlpha);
GL_EXT_direct_state_access
void glMultiTexCoord1d(GLenum target, GLdouble s);
GL_VERSION_1_3
void glMultiTexCoord1f(GLenum target, GLfloat s);
GL_VERSION_1_3
void glMultiTexCoord1hNV(GLenum target, GLhalfNV s);
GL_NV_half_float
void glMultiTexCoord1i(GLenum target, GLint s);
GL_VERSION_1_3
void glMultiTexCoord1s(GLenum target, GLshort s);
GL_VERSION_1_3
void glMultiTexCoord2d(GLenum target, GLdouble s, GLdouble t);
GL_VERSION_1_3
void glMultiTexCoord2f(GLenum target, GLfloat s, GLfloat t);
GL_VERSION_1_3
void glMultiTexCoord2hNV(GLenum target, GLhalfNV s, GLhalfNV t);
GL_NV_half_float
void glMultiTexCoord2i(GLenum target, GLint s, GLint t);
GL_VERSION_1_3
void glMultiTexCoord2s(GLenum target, GLshort s, GLshort t);
GL_VERSION_1_3
void glMultiTexCoord3d(GLenum target, GLdouble s, GLdouble t, GLdouble r);
GL_VERSION_1_3
void glMultiTexCoord3f(GLenum target, GLfloat s, GLfloat t, GLfloat r);
GL_VERSION_1_3
void glMultiTexCoord3hNV(GLenum target, GLhalfNV s, GLhalfNV t, GLhalfNV r);
GL_NV_half_float
void glMultiTexCoord3i(GLenum target, GLint s, GLint t, GLint r);
GL_VERSION_1_3
void glMultiTexCoord3s(GLenum target, GLshort s, GLshort t, GLshort r);
GL_VERSION_1_3
void glMultiTexCoord4d(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q);
GL_VERSION_1_3
void glMultiTexCoord4f(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
GL_VERSION_1_3
void glMultiTexCoord4f(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
GL_VERSION_1_3
void glMultiTexCoord4f(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
GL_VERSION_1_3
void glMultiTexCoord4hNV(GLenum target, GLhalfNV s, GLhalfNV t, GLhalfNV r, GLhalfNV q);
GL_NV_half_float
void glMultiTexCoord4i(GLenum target, GLint start, GLint x, GLint y, GLint width);
GL_VERSION_1_3
void glMultiTexCoord4s(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q);
GL_VERSION_1_3
void glMultiTexCoord4x(GLenum target, GLfixed s, GLfixed t, GLfixed r, GLfixed q);
GL_VERSION_ES_CL_CM
void glMultiTexEnvfEXT(GLenum texture, GLenum target, GLenum pname, GLfloat param);
GL_EXT_direct_state_access
void glMultiTexEnviEXT(GLenum target, GLenum attachment, GLenum texture, GLint level);
GL_EXT_direct_state_access
void glMultiTexGendEXT(GLenum texunit, GLenum coord, GLenum pname, GLdouble param);
GL_EXT_direct_state_access
void glMultiTexGenfEXT(GLenum texture, GLenum target, GLenum pname, GLfloat param);
GL_EXT_direct_state_access
void glMultiTexGeniEXT(GLenum target, GLenum attachment, GLenum texture, GLint level);
GL_EXT_direct_state_access
void glMultiTexParameterfEXT(GLenum texture, GLenum target, GLenum pname, GLfloat param);
GL_EXT_direct_state_access
void glMultiTexParameteriEXT(GLenum target, GLenum attachment, GLenum texture, GLint level);
GL_EXT_direct_state_access
void glMultiTexRenderbufferEXT(GLenum red, GLenum green, GLuint blue);
GL_EXT_direct_state_access
void glNamedFramebufferRenderbufferEXT(GLuint sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLuint dfactorAlpha);
GL_EXT_direct_state_access
void glNamedFramebufferTexture1DEXT(GLuint target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
GL_EXT_direct_state_access
void glNamedFramebufferTexture2DEXT(GLuint target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
GL_EXT_direct_state_access
void glNamedFramebufferTexture3DEXT(GLuint target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset);
GL_EXT_direct_state_access
void glNamedFramebufferTextureEXT(GLuint target, GLenum attachment, GLuint texture, GLint level);
GL_EXT_direct_state_access
void glNamedFramebufferTextureFaceEXT(GLuint target, GLenum attachment, GLuint texture, GLint level, GLenum face);
GL_EXT_direct_state_access
void glNamedFramebufferTextureLayerEXT(GLuint target, GLenum index, GLuint buffer, GLint offset, GLint size);
GL_EXT_direct_state_access
void glNamedMakeBufferNonResidentNV(GLuint buffer);
GL_NV_shader_buffer_load
void glNamedMakeBufferResidentNV(GLuint buffer, GLenum access);
GL_NV_shader_buffer_load
void glNamedProgramLocalParameter4dEXT(GLuint program, GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
GL_EXT_direct_state_access
void glNamedProgramLocalParameter4fEXT(GLuint program, GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
GL_EXT_direct_state_access
void glNamedProgramLocalParameterI4iEXT(GLuint program, GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w);
GL_EXT_direct_state_access
void glNamedProgramLocalParameterI4uiEXT(GLuint op, GLenum dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod);
GL_EXT_direct_state_access
void glNamedRenderbufferStorageEXT(GLuint target, GLenum internalformat, GLsizei width, GLsizei height);
GL_EXT_direct_state_access
void glNamedRenderbufferStorageMultisampleCoverageEXT(GLuint target, GLsizei coverageSamples, GLsizei colorSamples, GLenum internalformat, GLsizei width, GLsizei height);
GL_EXT_direct_state_access
void glNamedRenderbufferStorageMultisampleEXT(GLuint target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
GL_EXT_direct_state_access
GLuint glNewBufferRegion(GLenum type);
GL_KTX_buffer_region
void glNewList(GLuint list, GLenum mode);
GL_VERSION_1_0
void glNormal3b(GLbyte nx, GLbyte ny, GLbyte nz);
GL_VERSION_1_0
void glNormal3d(GLdouble nx, GLdouble ny, GLdouble nz);
GL_VERSION_1_0
void glNormal3f(GLfloat nx, GLfloat ny, GLfloat nz);
GL_VERSION_1_0
void glNormal3f(GLfloat nx, GLfloat ny, GLfloat nz);
GL_VERSION_1_0
void glNormal3f(GLfloat nx, GLfloat ny, GLfloat nz);
GL_VERSION_1_0
void glNormal3hNV(GLhalfNV red, GLhalfNV green, GLhalfNV blue);
GL_NV_half_float
void glNormal3i(GLint nx, GLint ny, GLint nz);
GL_VERSION_1_0
void glNormal3s(GLshort nx, GLshort ny, GLshort nz);
GL_VERSION_1_0
void glNormal3x(GLfixed nx, GLfixed ny, GLfixed nz);
GL_VERSION_ES_CL_CM
void glNormalFormatNV(GLenum type, GLsizei stride);
GL_NV_vertex_buffer_unified_memory
void glOrtho(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble near_val, GLdouble far_val);
GL_VERSION_1_0
void glOrtho(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble near_val, GLdouble far_val);
GL_VERSION_1_0
void glOrthof(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar);
GL_VERSION_ES_CM
void glOrthox(GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar);
GL_VERSION_ES_CL_CM
void glPassThrough(GLfloat token);
GL_VERSION_1_0
void glPixelStoref(GLenum pname, GLfloat param);
GL_VERSION_1_0
void glPixelTransferf(GLenum pname, GLfloat param);
GL_VERSION_1_0
void glPixelTransferi(GLenum pname, GLint param);
GL_VERSION_1_0
void glPixelTransformParameterfEXT(GLenum target, GLenum pname, GLfloat params);
GL_EXT_pixel_transform
void glPixelTransformParameteriEXT(GLenum target, GLenum pname, GLint params);
GL_EXT_pixel_transform
void glPixelZoom(GLfloat xfactor, GLfloat yfactor);
GL_VERSION_1_0
void glPNTrianglesfATI(GLenum target, GLfloat s);
GL_ATI_pn_triangles
void glPNTrianglesiATI(GLenum target, GLint s);
GL_ATI_pn_triangles
void glPointParameterf(GLenum pname, GLfloat param);
GL_VERSION_1_4
void glPointParameterf(GLenum target, GLfloat s);
GL_VERSION_1_4
void glPointParameterf(GLenum target, GLfloat s);
GL_VERSION_1_4
void glPointParameteri(GLenum target, GLint s);
GL_VERSION_1_4
void glPointParameterx(GLenum pname, GLfixed param);
GL_VERSION_ES_CL_CM
void glPointSize(GLfloat size);
GL_VERSION_1_0
void glPointSize(GLfloat size);
GL_VERSION_1_0
void glPointSize(GLfloat size);
GL_VERSION_1_0
void glPointSizex(GLfixed size);
GL_VERSION_ES_CL_CM
void glPolygonMode(GLenum face, GLenum mode);
GL_VERSION_1_0
void glPolygonOffset(GLfloat factor, GLfloat units);
GL_VERSION_1_0
void glPolygonOffset(GLfloat factor, GLfloat units);
GL_VERSION_1_0
void glPolygonOffset(GLfloat factor, GLfloat units);
GL_VERSION_1_0
void glPolygonOffset(GLfloat factor, GLfloat units);
GL_VERSION_1_1
void glPolygonOffsetx(GLfixed factor, GLfixed units);
GL_VERSION_ES_CL_CM
void glPopAttrib(void);
GL_VERSION_1_0
void glPopMatrix(void);
GL_VERSION_1_0
void glPopMatrix(void);
GL_VERSION_1_0
void glPopMatrix(void);
GL_VERSION_1_0
void glPopName(void);
GL_VERSION_1_0
void glPrimitiveRestartNV(void);
GL_NV_primitive_restart
void glPrimitiveRestartIndex(GLuint);
GL_VERSION_3_1
void glProgramEnvParameter4dARB(GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
GL_ARB_vertex_program
void glProgramEnvParameter4fARB(GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
GL_ARB_vertex_program
void glProgramEnvParameterI4iNV(GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w);
GL_NV_gpu_program4
void glProgramEnvParameterI4uiNV(GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
GL_NV_gpu_program4
void glProgramLocalParameter4dARB(GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
GL_ARB_vertex_program
void glProgramLocalParameter4fARB(GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
GL_ARB_vertex_program
void glProgramLocalParameterI4iNV(GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w);
GL_NV_gpu_program4
void glProgramLocalParameterI4uiNV(GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
GL_NV_gpu_program4
void glProgramParameteriARB(GLuint target, GLenum pname, GLint params);
GL_ARB_geometry_shader4
void glProgramStringARB(GLenum target, GLenum format, GLsizei len, const GLvoid * string);
GL_ARB_vertex_program
void glProgramUniform1fEXT(GLuint program, GLint location, GLfloat v0);
GL_EXT_direct_state_access
void glProgramUniform1iEXT(GLuint target, GLint s, GLint t);
GL_EXT_direct_state_access
void glProgramUniform1uiEXT(GLuint program, GLint location, GLuint buffer);
GL_EXT_direct_state_access
void glProgramUniform2fEXT(GLuint program, GLint location, GLfloat v0, GLfloat v1);
GL_EXT_direct_state_access
void glProgramUniform2iEXT(GLuint target, GLint s, GLint t, GLint r);
GL_EXT_direct_state_access
void glProgramUniform2uiEXT(GLuint program, GLint location, GLuint v0, GLuint v1);
GL_EXT_direct_state_access
void glProgramUniform3fEXT(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
GL_EXT_direct_state_access
void glProgramUniform3iEXT(GLuint target, GLint start, GLint x, GLint y, GLint width);
GL_EXT_direct_state_access
void glProgramUniform3uiEXT(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2);
GL_EXT_direct_state_access
void glProgramUniform4fEXT(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
GL_EXT_direct_state_access
void glProgramUniform4iEXT(GLuint target, GLint level, GLint xoffset, GLint x, GLint y, GLint width);
GL_EXT_direct_state_access
void glProgramUniform4uiEXT(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
GL_EXT_direct_state_access
void glProgramUniformui64NV(GLuint program, GLint location, uint64_t value);
GL_NV_shader_buffer_load
void glProgramVertexLimitNV(GLenum target, GLint limit);
GL_NV_geometry_program4
void glProvokingVertex(GLenum mode);
GL_ARB_provoking_vertex
void glPushAttrib(GLbitfield mask);
GL_VERSION_1_0
void glPushClientAttribDefaultEXT(GLbitfield mode);
GL_EXT_direct_state_access
void glPushMatrix(void);
GL_VERSION_1_0
void glPushMatrix(void);
GL_VERSION_1_0
void glPushMatrix(void);
GL_VERSION_1_0
void glPushName(GLuint name);
GL_VERSION_1_0
void glRasterPos2d(GLdouble x, GLdouble y);
GL_VERSION_1_0
void glRasterPos2f(GLfloat x, GLfloat y);
GL_VERSION_1_0
void glRasterPos2i(GLint x, GLint y);
GL_VERSION_1_0
void glRasterPos2s(GLshort x, GLshort y);
GL_VERSION_1_0
void glRasterPos3d(GLdouble x, GLdouble y, GLdouble z);
GL_VERSION_1_0
void glRasterPos3f(GLfloat x, GLfloat y, GLfloat z);
GL_VERSION_1_0
void glRasterPos3i(GLint x, GLint y, GLint z);
GL_VERSION_1_0
void glRasterPos3s(GLshort x, GLshort y, GLshort z);
GL_VERSION_1_0
void glRasterPos4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w);
GL_VERSION_1_0
void glRasterPos4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w);
GL_VERSION_1_0
void glRasterPos4i(GLint x, GLint y, GLint z, GLint w);
GL_VERSION_1_0
void glRasterPos4s(GLshort x, GLshort y, GLshort z, GLshort w);
GL_VERSION_1_0
void glReadBuffer(GLenum mode);
GL_VERSION_1_0
void glReadBufferRegion(GLuint target, GLint start, GLint x, GLsizei y, GLsizei width);
GL_KTX_buffer_region
void glRectd(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2);
GL_VERSION_1_0
void glRectf(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2);
GL_VERSION_1_0
void glRecti(GLint x1, GLint y1, GLint x2, GLint y2);
GL_VERSION_1_0
void glRects(GLshort x1, GLshort y1, GLshort x2, GLshort y2);
GL_VERSION_1_0
void glReleaseShaderCompiler(void);
GL_ES_VERSION_2_0
void glRenderbufferStorageOES(GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
GL_ARB_framebuffer_object, GL_OES_framebuffer_object
void glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
GL_ARB_framebuffer_object
void glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
GL_ARB_framebuffer_object
void glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
GL_ARB_framebuffer_object
void glRenderbufferStorageMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
GL_ARB_framebuffer_object
void glRenderbufferStorageMultisampleCoverageNV(GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLenum internalformat, GLsizei width, GLsizei height);
GL_NV_framebuffer_multisample_coverage
GLint glRenderMode(GLenum mode);
GL_VERSION_1_0
void glResetHistogram(GLenum mode);
GL_VERSION_1_2
void glResetMinmax(GLenum mode);
GL_VERSION_1_2
void glRotated(GLdouble angle, GLdouble x, GLdouble y, GLdouble z);
GL_VERSION_1_0
void glRotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
GL_VERSION_1_0
void glRotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
GL_VERSION_1_0
void glRotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
GL_VERSION_1_0
void glRotatex(GLfixed angle, GLfixed x, GLfixed y, GLfixed z);
GL_VERSION_ES_CL_CM
void glSampleCoverage(GLclampf value, GLboolean invert);
GL_VERSION_1_3
void glSampleCoverage(GLclampf value, GLboolean invert);
GL_VERSION_1_3
void glSampleCoverage(GLclampf value, GLboolean invert);
GL_VERSION_1_3
void glSampleCoverage(GLclampf value, GLboolean invert);
GL_VERSION_1_3
void glSampleCoveragex(GLclampx value, GLboolean invert);
GL_VERSION_ES_CL_CM
void glSampleMaski(GLuint index, GLbitfield mask);
GL_ARB_texture_multisample
void glScaled(GLdouble x, GLdouble y, GLdouble z);
GL_VERSION_1_0
void glScalef(GLfloat x, GLfloat y, GLfloat z);
GL_VERSION_1_0
void glScalef(GLfloat x, GLfloat y, GLfloat z);
GL_VERSION_1_0
void glScalef(GLfloat x, GLfloat y, GLfloat z);
GL_VERSION_1_0
void glScalex(GLfixed x, GLfixed y, GLfixed z);
GL_VERSION_ES_CL_CM
void glScissor(GLint x, GLint y, GLsizei width, GLsizei height);
GL_VERSION_1_0
void glScissor(GLint x, GLint y, GLsizei width, GLsizei height);
GL_VERSION_1_0
void glScissor(GLint x, GLint y, GLsizei width, GLsizei height);
GL_VERSION_1_0
void glScissor(GLint x, GLint y, GLsizei width, GLsizei height);
GL_VERSION_1_0
void glSecondaryColor3b(GLbyte red, GLbyte green, GLbyte blue);
GL_VERSION_1_4
void glSecondaryColor3d(GLdouble red, GLdouble green, GLdouble blue);
GL_VERSION_1_4
void glSecondaryColor3f(GLfloat red, GLfloat green, GLfloat blue);
GL_VERSION_1_4
void glSecondaryColor3hNV(GLhalfNV red, GLhalfNV green, GLhalfNV blue);
GL_NV_half_float
void glSecondaryColor3i(GLint red, GLint green, GLint blue);
GL_VERSION_1_4
void glSecondaryColor3s(GLshort red, GLshort green, GLshort blue);
GL_VERSION_1_4
void glSecondaryColor3ub(GLubyte red, GLubyte green, GLubyte blue);
GL_VERSION_1_4
void glSecondaryColor3ui(GLuint red, GLuint green, GLuint blue);
GL_VERSION_1_4
void glSecondaryColor3us(GLushort red, GLushort green, GLushort blue);
GL_VERSION_1_4
void glSecondaryColorFormatNV(GLint size, GLenum type, GLsizei stride);
GL_NV_vertex_buffer_unified_memory
void glSetFenceAPPLE(GLuint mode);
GL_APPLE_fence
void glSetFenceNV(GLuint target, GLenum id);
GL_NV_fence
void glShadeModel(GLenum mode);
GL_VERSION_1_0
void glShadeModel(GLenum mode);
GL_VERSION_1_0
void glShadeModel(GLenum mode);
GL_VERSION_1_0
void glShaderOp1EXT(GLenum red, GLuint green, GLuint blue);
GL_EXT_vertex_shader
void glShaderOp2EXT(GLenum sfactorRGB, GLuint dfactorRGB, GLuint sfactorAlpha, GLuint dfactorAlpha);
GL_EXT_vertex_shader
void glShaderOp3EXT(GLenum index, GLuint x, GLuint y, GLuint z, GLuint w);
GL_EXT_vertex_shader
void glStencilClearTagEXT(GLsizei location, GLuint v0);
GL_EXT_stencil_clear_tag
void glStencilFunc(GLenum func, GLint ref, GLuint mask);
GL_VERSION_1_0
void glStencilFunc(GLenum func, GLint ref, GLuint mask);
GL_VERSION_1_0
void glStencilFunc(GLenum func, GLint ref, GLuint mask);
GL_VERSION_1_0
void glStencilFunc(GLenum func, GLint ref, GLuint mask);
GL_VERSION_1_0
void glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask);
GL_VERSION_2_0
void glStencilFuncSeparate(GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask);
GL_VERSION_2_0
void glStencilFuncSeparate(GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask);
GL_VERSION_2_0
void glStencilMask(GLuint mask);
GL_VERSION_1_0
void glStencilMask(GLuint mask);
GL_VERSION_1_0
void glStencilMask(GLuint mask);
GL_VERSION_1_0
void glStencilMask(GLuint mask);
GL_VERSION_1_0
void glStencilMaskSeparate(GLenum face, GLuint mask);
GL_VERSION_2_0
void glStencilMaskSeparate(GLenum target, GLuint id);
GL_VERSION_2_0
void glStencilMaskSeparate(GLenum target, GLuint id);
GL_VERSION_2_0
void glStencilOp(GLenum fail, GLenum zfail, GLenum zpass);
GL_VERSION_1_0
void glStencilOp(GLenum fail, GLenum zfail, GLenum zpass);
GL_VERSION_1_0
void glStencilOp(GLenum fail, GLenum zfail, GLenum zpass);
GL_VERSION_1_0
void glStencilOp(GLenum fail, GLenum zfail, GLenum zpass);
GL_VERSION_1_0
void glStencilOpSeparate(GLenum face, GLenum fail, GLenum zfail, GLenum zpass);
GL_VERSION_2_0
void glStencilOpSeparate(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
GL_VERSION_2_0
void glStencilOpSeparate(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
GL_VERSION_2_0
void glSwapAPPLE(void);
GL_APPLE_flush_render
void glSwizzleEXT(GLuint stage, GLuint portion, GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage);
GL_EXT_vertex_shader
void glTessellationFactorAMD(GLfloat factor);
GL_AMD_vertex_shader_tessellator
void glTessellationModeAMD(GLenum mode);
GL_AMD_vertex_shader_tessellator
GLboolean glTestFenceAPPLE(GLuint id);
GL_APPLE_fence
GLboolean glTestFenceNV(GLuint id);
GL_NV_fence
GLboolean glTestObjectAPPLE(GLenum target, GLuint index);
GL_APPLE_fence
void glTexBuffer(GLenum, GLenum, GLuint);
GL_VERSION_3_1
void glTexCoord1d(GLdouble s);
GL_VERSION_1_0
void glTexCoord1f(GLfloat s);
GL_VERSION_1_0
void glTexCoord1hNV(GLhalfNV factor);
GL_NV_half_float
void glTexCoord1i(GLint s);
GL_VERSION_1_0
void glTexCoord1s(GLshort s);
GL_VERSION_1_0
void glTexCoord2d(GLdouble s, GLdouble t);
GL_VERSION_1_0
void glTexCoord2f(GLfloat s, GLfloat t);
GL_VERSION_1_0
void glTexCoord2hNV(GLhalfNV x, GLhalfNV y);
GL_NV_half_float
void glTexCoord2i(GLint s, GLint t);
GL_VERSION_1_0
void glTexCoord2s(GLshort s, GLshort t);
GL_VERSION_1_0
void glTexCoord3d(GLdouble s, GLdouble t, GLdouble r);
GL_VERSION_1_0
void glTexCoord3f(GLfloat s, GLfloat t, GLfloat r);
GL_VERSION_1_0
void glTexCoord3hNV(GLhalfNV red, GLhalfNV green, GLhalfNV blue);
GL_NV_half_float
void glTexCoord3i(GLint s, GLint t, GLint r);
GL_VERSION_1_0
void glTexCoord3s(GLshort s, GLshort t, GLshort r);
GL_VERSION_1_0
void glTexCoord4d(GLdouble s, GLdouble t, GLdouble r, GLdouble q);
GL_VERSION_1_0
void glTexCoord4f(GLfloat s, GLfloat t, GLfloat r, GLfloat q);
GL_VERSION_1_0
void glTexCoord4hNV(GLhalfNV x, GLhalfNV y, GLhalfNV z, GLhalfNV w);
GL_NV_half_float
void glTexCoord4i(GLint s, GLint t, GLint r, GLint q);
GL_VERSION_1_0
void glTexCoord4s(GLshort s, GLshort t, GLshort r, GLshort q);
GL_VERSION_1_0
void glTexCoordFormatNV(GLint size, GLenum type, GLsizei stride);
GL_NV_vertex_buffer_unified_memory
void glTexEnvf(GLenum target, GLenum pname, GLfloat param);
GL_VERSION_1_0
void glTexEnvf(GLenum target, GLenum pname, GLfloat param);
GL_VERSION_1_0
void glTexEnvf(GLenum target, GLenum pname, GLfloat param);
GL_VERSION_1_0
void glTexEnvi(GLenum target, GLenum pname, GLint param);
GL_VERSION_1_0
void glTexEnvi(GLenum target, GLenum pname, GLint param);
GL_VERSION_1_0
void glTexEnvi(GLenum target, GLenum pname, GLint param);
GL_VERSION_1_0
void glTexEnvx(GLenum target, GLenum pname, GLfixed param);
GL_VERSION_ES_CL_CM
void glTexGend(GLenum coord, GLenum pname, GLdouble param);
GL_VERSION_1_0
void glTexGenfOES(GLenum coord, GLenum pname, GLfloat param);
GL_VERSION_1_0, GL_OES_texture_cube_map
void glTexGenf(GLenum coord, GLenum pname, GLfloat param);
GL_VERSION_1_0
void glTexGenf(GLenum coord, GLenum pname, GLfloat param);
GL_VERSION_1_0
void glTexGeniOES(GLenum coord, GLenum pname, GLint param);
GL_VERSION_1_0, GL_OES_texture_cube_map
void glTexGeni(GLenum coord, GLenum pname, GLint param);
GL_VERSION_1_0
void glTexGeni(GLenum coord, GLenum pname, GLint param);
GL_VERSION_1_0
void glTexGenxOES(GLenum coord, GLenum pname, GLfixed param);
GL_OES_texture_cube_map
void glTexImage2DMultisample(GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations);
GL_ARB_texture_multisample
void glTexImage3DMultisample(GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations);
GL_ARB_texture_multisample
void glTexParameterf(GLenum target, GLenum pname, GLfloat param);
GL_VERSION_1_0
void glTexParameterf(GLenum target, GLenum pname, GLfloat param);
GL_VERSION_1_0
void glTexParameterf(GLenum target, GLenum pname, GLfloat param);
GL_VERSION_1_0
void glTexParameterf(GLenum target, GLenum pname, GLfloat param);
GL_VERSION_1_0
void glTexParameteri(GLenum target, GLenum pname, GLint param);
GL_VERSION_1_0
void glTexParameteri(GLenum target, GLenum pname, GLint param);
GL_VERSION_1_0
void glTexParameteri(GLenum target, GLenum pname, GLint param);
GL_VERSION_1_0
void glTexParameteri(GLenum target, GLenum pname, GLint param);
GL_VERSION_1_0
void glTexParameterx(GLenum target, GLenum pname, GLfixed param);
GL_VERSION_ES_CL_CM
void glTextureBufferEXT(GLuint sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLuint dfactorAlpha);
GL_EXT_direct_state_access
void glTextureLightEXT(GLenum mode);
GL_EXT_light_texture
void glTextureMaterialEXT(GLenum target, GLenum id);
GL_EXT_light_texture
void glTextureNormalEXT(GLenum mode);
GL_EXT_texture_perturb_normal
void glTextureParameterfEXT(GLuint texture, GLenum target, GLenum pname, GLfloat param);
GL_EXT_direct_state_access
void glTextureParameteriEXT(GLuint target, GLenum attachment, GLenum texture, GLint level);
GL_EXT_direct_state_access
void glTextureRenderbufferEXT(GLuint red, GLenum green, GLuint blue);
GL_EXT_direct_state_access
void glTransformFeedbackVaryings(GLuint program, GLsizei count, const GLchar * * locations, GLenum bufferMode);
GL_VERSION_3_0
void glTranslated(GLdouble x, GLdouble y, GLdouble z);
GL_VERSION_1_0
void glTranslatef(GLfloat x, GLfloat y, GLfloat z);
GL_VERSION_1_0
void glTranslatef(GLfloat x, GLfloat y, GLfloat z);
GL_VERSION_1_0
void glTranslatef(GLfloat x, GLfloat y, GLfloat z);
GL_VERSION_1_0
void glTranslatex(GLfixed x, GLfixed y, GLfixed z);
GL_VERSION_ES_CL_CM
void glUniform1f(GLint location, GLfloat x);
GL_VERSION_2_0
void glUniform1f(GLint location, GLfloat v0);
GL_VERSION_2_0
void glUniform1f(GLint location, GLfloat v0);
GL_VERSION_2_0
void glUniform1fARB(GLint location, GLfloat v0);
GL_ARB_shader_objects
void glUniform1i(GLint location, GLint x);
GL_VERSION_2_0
void glUniform1i(GLint x, GLint y);
GL_VERSION_2_0
void glUniform1i(GLint x, GLint y);
GL_VERSION_2_0
void glUniform1iARB(GLint x, GLint y);
GL_ARB_shader_objects
void glUniform1ui(GLint location, GLuint v0);
GL_VERSION_3_0
void glUniform2f(GLint location, GLfloat x, GLfloat y);
GL_VERSION_2_0
void glUniform2f(GLint location, GLfloat v0, GLfloat v1);
GL_VERSION_2_0
void glUniform2f(GLint location, GLfloat v0, GLfloat v1);
GL_VERSION_2_0
void glUniform2fARB(GLint location, GLfloat v0, GLfloat v1);
GL_ARB_shader_objects
void glUniform2i(GLint location, GLint x, GLint y);
GL_VERSION_2_0
void glUniform2i(GLint red, GLint green, GLint blue);
GL_VERSION_2_0
void glUniform2i(GLint red, GLint green, GLint blue);
GL_VERSION_2_0
void glUniform2iARB(GLint red, GLint green, GLint blue);
GL_ARB_shader_objects
void glUniform2ui(GLint location, GLuint v0, GLuint v1);
GL_VERSION_3_0
void glUniform3f(GLint location, GLfloat x, GLfloat y, GLfloat z);
GL_VERSION_2_0
void glUniform3f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
GL_VERSION_2_0
void glUniform3f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
GL_VERSION_2_0
void glUniform3fARB(GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
GL_ARB_shader_objects
void glUniform3i(GLint location, GLint x, GLint y, GLint z);
GL_VERSION_2_0
void glUniform3i(GLint location, GLint v0, GLint v1, GLint v2);
GL_VERSION_2_0
void glUniform3i(GLint location, GLint v0, GLint v1, GLint v2);
GL_VERSION_2_0
void glUniform3iARB(GLint location, GLint v0, GLint v1, GLint v2);
GL_ARB_shader_objects
void glUniform3ui(GLint location, GLuint v0, GLuint v1, GLuint v2);
GL_VERSION_3_0
void glUniform4f(GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
GL_VERSION_2_0
void glUniform4f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
GL_VERSION_2_0
void glUniform4f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
GL_VERSION_2_0
void glUniform4fARB(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
GL_ARB_shader_objects
void glUniform4i(GLint location, GLint x, GLint y, GLint z, GLint w);
GL_VERSION_2_0
void glUniform4i(GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
GL_VERSION_2_0
void glUniform4i(GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
GL_VERSION_2_0
void glUniform4iARB(GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
GL_ARB_shader_objects
void glUniform4ui(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
GL_VERSION_3_0
void glUniformBlockBinding(GLuint, GLuint, GLuint);
GL_ARB_uniform_buffer_object
void glUniformBufferEXT(GLuint program, GLint location, GLuint buffer);
GL_EXT_bindable_uniform
void glUniformui64NV(GLint location, uint64_t value);
GL_NV_shader_buffer_load
void glUnlockArraysEXT(void);
GL_EXT_compiled_vertex_array
GLboolean glUnmapBufferOES(GLenum target);
GL_VERSION_1_5, GL_OES_mapbuffer
GLboolean glUnmapBufferOES(GLenum target);
GL_VERSION_1_5, GL_OES_mapbuffer
GLboolean glUnmapBuffer(GLenum id);
GL_VERSION_1_5
GLboolean glUnmapBuffer(GLenum id);
GL_VERSION_1_5
GLboolean glUnmapNamedBufferEXT(GLuint id);
GL_EXT_direct_state_access
void glUseProgram(GLuint program);
GL_VERSION_2_0
void glUseProgram(GLuint mode);
GL_VERSION_2_0
void glUseProgram(GLuint mode);
GL_VERSION_2_0
void glUseProgramObjectARB(GLhandleARB mode);
GL_ARB_shader_objects
void glValidateProgram(GLuint program);
GL_VERSION_2_0
void glValidateProgram(GLuint mode);
GL_VERSION_2_0
void glValidateProgram(GLuint mode);
GL_VERSION_2_0
void glValidateProgramARB(GLhandleARB mode);
GL_ARB_shader_objects
void glVertex2d(GLdouble x, GLdouble y);
GL_VERSION_1_0
void glVertex2f(GLfloat x, GLfloat y);
GL_VERSION_1_0
void glVertex2hNV(GLhalfNV x, GLhalfNV y);
GL_NV_half_float
void glVertex2i(GLint x, GLint y);
GL_VERSION_1_0
void glVertex2s(GLshort x, GLshort y);
GL_VERSION_1_0
void glVertex3d(GLdouble x, GLdouble y, GLdouble z);
GL_VERSION_1_0
void glVertex3f(GLfloat x, GLfloat y, GLfloat z);
GL_VERSION_1_0
void glVertex3hNV(GLhalfNV red, GLhalfNV green, GLhalfNV blue);
GL_NV_half_float
void glVertex3i(GLint x, GLint y, GLint z);
GL_VERSION_1_0
void glVertex3s(GLshort x, GLshort y, GLshort z);
GL_VERSION_1_0
void glVertex4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w);
GL_VERSION_1_0
void glVertex4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w);
GL_VERSION_1_0
void glVertex4hNV(GLhalfNV x, GLhalfNV y, GLhalfNV z, GLhalfNV w);
GL_NV_half_float
void glVertex4i(GLint x, GLint y, GLint z, GLint w);
GL_VERSION_1_0
void glVertex4s(GLshort x, GLshort y, GLshort z, GLshort w);
GL_VERSION_1_0
void glVertexArrayParameteriAPPLE(GLenum target, GLint s);
GL_APPLE_vertex_array_range
void glVertexAttrib1d(GLuint target, GLdouble s);
GL_VERSION_2_0
void glVertexAttrib1dARB(GLuint target, GLdouble s);
GL_ARB_vertex_program
void glVertexAttrib1f(GLuint indx, GLfloat x);
GL_VERSION_2_0
void glVertexAttrib1f(GLuint target, GLfloat s);
GL_VERSION_2_0
void glVertexAttrib1f(GLuint target, GLfloat s);
GL_VERSION_2_0
void glVertexAttrib1fARB(GLuint target, GLfloat s);
GL_ARB_vertex_program
void glVertexAttrib1hNV(GLuint target, GLhalfNV s);
GL_NV_half_float
void glVertexAttrib1s(GLuint target, GLshort s);
GL_VERSION_2_0
void glVertexAttrib1sARB(GLuint target, GLshort s);
GL_ARB_vertex_program
void glVertexAttrib2d(GLuint target, GLdouble s, GLdouble t);
GL_VERSION_2_0
void glVertexAttrib2dARB(GLuint target, GLdouble s, GLdouble t);
GL_ARB_vertex_program
void glVertexAttrib2f(GLuint indx, GLfloat x, GLfloat y);
GL_VERSION_2_0
void glVertexAttrib2f(GLuint target, GLfloat s, GLfloat t);
GL_VERSION_2_0
void glVertexAttrib2f(GLuint target, GLfloat s, GLfloat t);
GL_VERSION_2_0
void glVertexAttrib2fARB(GLuint target, GLfloat s, GLfloat t);
GL_ARB_vertex_program
void glVertexAttrib2hNV(GLuint target, GLhalfNV s, GLhalfNV t);
GL_NV_half_float
void glVertexAttrib2s(GLuint target, GLshort s, GLshort t);
GL_VERSION_2_0
void glVertexAttrib2sARB(GLuint target, GLshort s, GLshort t);
GL_ARB_vertex_program
void glVertexAttrib3d(GLuint target, GLdouble s, GLdouble t, GLdouble r);
GL_VERSION_2_0
void glVertexAttrib3dARB(GLuint target, GLdouble s, GLdouble t, GLdouble r);
GL_ARB_vertex_program
void glVertexAttrib3f(GLuint indx, GLfloat x, GLfloat y, GLfloat z);
GL_VERSION_2_0
void glVertexAttrib3f(GLuint target, GLfloat s, GLfloat t, GLfloat r);
GL_VERSION_2_0
void glVertexAttrib3f(GLuint target, GLfloat s, GLfloat t, GLfloat r);
GL_VERSION_2_0
void glVertexAttrib3fARB(GLuint target, GLfloat s, GLfloat t, GLfloat r);
GL_ARB_vertex_program
void glVertexAttrib3hNV(GLuint target, GLhalfNV s, GLhalfNV t, GLhalfNV r);
GL_NV_half_float
void glVertexAttrib3s(GLuint target, GLshort s, GLshort t, GLshort r);
GL_VERSION_2_0
void glVertexAttrib3sARB(GLuint target, GLshort s, GLshort t, GLshort r);
GL_ARB_vertex_program
void glVertexAttrib4d(GLuint target, GLdouble s, GLdouble t, GLdouble r, GLdouble q);
GL_VERSION_2_0
void glVertexAttrib4dARB(GLuint target, GLdouble s, GLdouble t, GLdouble r, GLdouble q);
GL_ARB_vertex_program
void glVertexAttrib4f(GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
GL_VERSION_2_0
void glVertexAttrib4f(GLuint target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
GL_VERSION_2_0
void glVertexAttrib4f(GLuint target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
GL_VERSION_2_0
void glVertexAttrib4fARB(GLuint target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
GL_ARB_vertex_program
void glVertexAttrib4hNV(GLuint target, GLhalfNV s, GLhalfNV t, GLhalfNV r, GLhalfNV q);
GL_NV_half_float
void glVertexAttrib4Nub(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);
GL_VERSION_2_0
void glVertexAttrib4NubARB(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);
GL_ARB_vertex_program
void glVertexAttrib4s(GLuint target, GLshort s, GLshort t, GLshort r, GLshort q);
GL_VERSION_2_0
void glVertexAttrib4sARB(GLuint target, GLshort s, GLshort t, GLshort r, GLshort q);
GL_ARB_vertex_program
void glVertexAttribDivisor(GLuint target, GLuint id);
GL_ARB_instanced_arrays
void glVertexAttribFormatNV(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride);
GL_NV_vertex_buffer_unified_memory
void glVertexAttribI1i(GLuint target, GLint s);
GL_VERSION_3_0
void glVertexAttribI1ui(GLuint target, GLuint id);
GL_VERSION_3_0
void glVertexAttribI2i(GLuint target, GLint s, GLint t);
GL_VERSION_3_0
void glVertexAttribI2ui(GLuint red, GLuint green, GLuint blue);
GL_VERSION_3_0
void glVertexAttribI3i(GLuint target, GLint s, GLint t, GLint r);
GL_VERSION_3_0
void glVertexAttribI3ui(GLuint sfactorRGB, GLuint dfactorRGB, GLuint sfactorAlpha, GLuint dfactorAlpha);
GL_VERSION_3_0
void glVertexAttribI4i(GLuint target, GLint start, GLint x, GLint y, GLint width);
GL_VERSION_3_0
void glVertexAttribI4ui(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
GL_VERSION_3_0
void glVertexAttribIFormatNV(GLuint index, GLint size, GLenum type, GLsizei stride);
GL_NV_vertex_buffer_unified_memory
void glVertexBlendARB(GLint count);
GL_ARB_vertex_blend
void glVertexFormatNV(GLint size, GLenum type, GLsizei stride);
GL_NV_vertex_buffer_unified_memory
void glVertexWeightfEXT(GLfloat coord);
GL_EXT_vertex_weighting
void glVertexWeighthNV(GLhalfNV factor);
GL_NV_half_float
void glViewport(GLint x, GLint y, GLsizei width, GLsizei height);
GL_VERSION_1_0
void glViewport(GLint x, GLint y, GLsizei width, GLsizei height);
GL_VERSION_1_0
void glViewport(GLint x, GLint y, GLsizei width, GLsizei height);
GL_VERSION_1_0
void glViewport(GLint x, GLint y, GLsizei width, GLsizei height);
GL_VERSION_1_0
void glWaitSync(GLsync sync, GLbitfield flags, uint64_t timeout);
GL_ARB_sync
void glWindowPos2d(GLdouble x, GLdouble y);
GL_VERSION_1_4
void glWindowPos2f(GLfloat x, GLfloat y);
GL_VERSION_1_4
void glWindowPos2i(GLint x, GLint y);
GL_VERSION_1_4
void glWindowPos2s(GLshort x, GLshort y);
GL_VERSION_1_4
void glWindowPos3d(GLdouble red, GLdouble green, GLdouble blue);
GL_VERSION_1_4
void glWindowPos3f(GLfloat red, GLfloat green, GLfloat blue);
GL_VERSION_1_4
void glWindowPos3i(GLint red, GLint green, GLint blue);
GL_VERSION_1_4
void glWindowPos3s(GLshort red, GLshort green, GLshort blue);
GL_VERSION_1_4
void glWriteMaskEXT(GLuint stage, GLuint portion, GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage);
GL_EXT_vertex_shader
int glXBindChannelToWindowSGIX(Display * display, int screen, int channel, XID window);
GLX_SGIX_video_resize
Bool glXBindSwapBarrierNV(Display * dpy, GLuint group, GLuint barrier);
GLX_NV_swap_group
void glXBindSwapBarrierSGIX(Display * dpy, XID drawable, int barrier);
GLX_SGIX_swap_barrier
int glXBindVideoImageNV(Display * dpy, GLXVideoDeviceNV VideoDevice, XID pbuf, int iVideoBuffer);
GLX_NV_video_out
int glXChannelRectSGIX(Display * display, int screen, int channel, int x, int y, int w, int h);
GLX_SGIX_video_resize
int glXChannelRectSyncSGIX(Display * display, int screen, int channel, GLenum synctype);
GLX_SGIX_video_resize
void glXCopyContext(Display * dpy, GLXContext src, GLXContext dst, unsigned long mask);
GLX_VERSION_1_X
void glXCopySubBufferMESA(Display * dpy, XID drawable, int x, int y, int width, int height);
GLX_MESA_copy_sub_buffer
GLXContext glXCreateNewContext(Display * dpy, GLXFBConfig config, int renderType, GLXContext shareList, Bool direct);
GLX_VERSION_1_X
void glXCushionSGI(Display * dpy, XID window, float cushion);
GLX_SGI_cushion
void glXDestroyContext(Display * dpy, GLXContext ctx);
GLX_VERSION_1_X
void glXDestroyGLXPixmap(Display * dpy, XID pixmap);
GLX_VERSION_1_X
void glXDestroyPbuffer(Display * dpy, XID pbuf);
GLX_VERSION_1_X
void glXDestroyPixmap(Display * dpy, XID pixmap);
GLX_VERSION_1_X
void glXDestroyWindow(Display * dpy, XID window);
GLX_VERSION_1_X
void glXFreeContextEXT(Display * dpy, GLXContext context);
GLX_EXT_import_context
const char * glXGetClientString(Display * dpy, int name);
CORE FUNC
XID glXGetContextIDEXT(GLXContext context);
GLX_EXT_import_context
GLXContext glXGetCurrentContext(void);
GLX_VERSION_1_X
Display * glXGetCurrentDisplay(void);
CORE FUNC
Display * glXGetCurrentDisplayEXT(void);
GLX_EXT_import_context
XID glXGetCurrentDrawable(void);
GLX_VERSION_1_X
XID glXGetCurrentReadDrawable(void);
GLX_VERSION_1_X
XID glXGetCurrentReadDrawableSGI(void);
GLX_SGI_make_current_read
__GLXextFuncPtr glXGetProcAddress(const GLubyte * procname);
GLX_ARB_get_proc_address
PFNGLENDTRANSFORMFEEDBACKPROC glXGetProcAddress(const GLubyte * procName);
GLX_ARB_get_proc_address
__GLXextFuncPtr glXGetProcAddressARB(const GLubyte * procName);
GLX_ARB_get_proc_address
PFNGLENDTRANSFORMFEEDBACKPROC glXGetProcAddressARB(const GLubyte * procName);
GLX_ARB_get_proc_address
GLXContext glXImportContextEXT(Display * dpy, XID contextID);
GLX_EXT_import_context
Bool glXIsDirect(Display * dpy, GLXContext ctx);
GLX_VERSION_1_X
Bool glXJoinSwapGroupNV(Display * dpy, XID drawable, GLuint group);
GLX_NV_swap_group
void glXJoinSwapGroupSGIX(Display * dpy, XID drawable, XID member);
GLX_SGIX_swap_group
Bool glXMakeContextCurrent(Display * dpy, XID draw, XID read, GLXContext ctx);
GLX_VERSION_1_X
Bool glXMakeCurrent(Display * dpy, XID drawable, GLXContext ctx);
GLX_VERSION_1_X
Bool glXMakeCurrentReadSGI(Display * dpy, XID draw, XID read, GLXContext ctx);
GLX_SGI_make_current_read
const char * glXQueryExtensionsString(Display * dpy, int screen);
CORE FUNC
const char * glXQueryServerString(Display * dpy, int screen, int name);
CORE FUNC
Bool glXReleaseBuffersMESA(Display * dpy, XID drawable);
GLX_MESA_release_buffers
void glXReleaseTexImageEXT(Display * dpy, XID drawable, int buffer);
GLX_EXT_texture_from_pixmap
void glXReleaseTexImageEXT(Display * dpy, XID drawable, int buffer);
GLX_EXT_texture_from_pixmap
int glXReleaseVideoDeviceNV(Display * dpy, int screen, GLXVideoDeviceNV VideoDevice);
GLX_NV_video_out
int glXReleaseVideoImageNV(Display * dpy, XID pbuf);
GLX_NV_video_out
Bool glXResetFrameCountNV(Display * dpy, int screen);
GLX_NV_swap_group
void glXSelectEvent(Display * dpy, XID drawable, unsigned long mask);
GLX_VERSION_1_X
Bool glXSet3DfxModeMESA(int interval);
GLX_MESA_set_3dfx_mode
void glXSwapBuffers(Display * dpy, XID drawable);
GLX_VERSION_1_X
int64_t glXSwapBuffersMscOML(Display * dpy, XID drawable, int64_t target_msc, int64_t divisor, int64_t remainder);
GLX_OML_sync_control
int64_t glXSwapBuffersMscOML(Display * dpy, XID drawable, int64_t target_msc, int64_t divisor, int64_t remainder);
GLX_OML_sync_control
int glXSwapIntervalSGI(int interval);
GLX_SGI_swap_control
void glXUseXFont(XID font, int first, int count, int list);
GLX_VERSION_1_X
void glXWaitGL(void);
GLX_VERSION_1_X
void glXWaitX(void);
GLX_VERSION_1_X
BOOL wglBeginFrameTrackingI3D(void);
WGL_I3D_swap_frame_usage
GLboolean wglBindDisplayColorTableEXT(GLushort id);
WGL_EXT_display_color_table
BOOL wglBindSwapBarrierNV(GLuint group, GLuint barrier);
WGL_NV_swap_group
BOOL wglBindTexImageARB(HANDLE hPbuffer, int iBuffer);
WGL_ARB_render_texture
BOOL wglCopyContext(HANDLE, HANDLE, UINT);
CORE FUNC
HANDLE wglCreateBufferRegionARB(HANDLE hDC, int iLayerPlane, UINT uType);
WGL_ARB_buffer_region
HANDLE wglCreateContext(HANDLE);
CORE FUNC
GLboolean wglCreateDisplayColorTableEXT(GLushort id);
WGL_EXT_display_color_table
void wglDeleteBufferRegionARB(HANDLE hRegion);
WGL_ARB_buffer_region
BOOL wglDeleteContext(HANDLE);
CORE FUNC
void wglDestroyDisplayColorTableEXT(GLushort factor);
WGL_EXT_display_color_table
BOOL wglDestroyPbufferARB(HANDLE hPbuffer);
WGL_ARB_pbuffer
BOOL wglDestroyPbufferEXT(HANDLE hPbuffer);
WGL_EXT_pbuffer
BOOL wglDisableFrameLockI3D(void);
WGL_I3D_swap_frame_lock
BOOL wglEnableFrameLockI3D(void);
WGL_I3D_swap_frame_lock
BOOL wglEndFrameTrackingI3D(void);
WGL_I3D_swap_frame_usage
HANDLE wglGetCurrentContext(void);
CORE FUNC
HANDLE wglGetCurrentDC(void);
CORE FUNC
HANDLE wglGetCurrentReadDCARB(void);
WGL_ARB_make_current_read
LPCSTR wglGetExtensionsStringARB(HANDLE hdc);
WGL_ARB_extensions_string
LPCSTR wglGetExtensionsStringEXT(void);
WGL_EXT_extensions_string
HANDLE wglGetPbufferDCARB(HANDLE hPbuffer);
WGL_ARB_pbuffer
HANDLE wglGetPbufferDCEXT(HANDLE hPbuffer);
WGL_EXT_pbuffer
PROC wglGetProcAddress(LPCSTR);
CORE FUNC
int wglGetSwapIntervalEXT(void);
WGL_EXT_swap_control
BOOL wglJoinSwapGroupNV(HANDLE hDC, GLuint group);
WGL_NV_swap_group
BOOL wglMakeContextCurrentARB(HANDLE hDrawDC, HANDLE hReadDC, HANDLE hglrc);
WGL_ARB_make_current_read
BOOL wglMakeCurrent(HANDLE, HANDLE);
CORE FUNC
int wglReleasePbufferDCARB(HANDLE hPbuffer, HANDLE hDC);
WGL_ARB_pbuffer
int wglReleasePbufferDCEXT(HANDLE hPbuffer, HANDLE hDC);
WGL_EXT_pbuffer
BOOL wglReleaseTexImageARB(HANDLE hPbuffer, int iBuffer);
WGL_ARB_render_texture
BOOL wglResetFrameCountNV(HANDLE hDC);
WGL_NV_swap_group
BOOL wglRestoreBufferRegionARB(HANDLE hRegion, int x, int y, int width, int height, int xSrc, int ySrc);
WGL_ARB_buffer_region
BOOL wglSaveBufferRegionARB(HANDLE hRegion, int x, int y, int width, int height);
WGL_ARB_buffer_region
BOOL wglShareLists(HANDLE, HANDLE);
CORE FUNC
BOOL wglSwapIntervalEXT(int interval);
WGL_EXT_swap_control
BOOL wglSwapLayerBuffers(HANDLE, UINT);
CORE FUNC
display(..)
for all
registered GLEventListener
s.
glEdgeFlag
.
edgeFlage
callback method
except that it takes an additional reference argument.
EGL_VERSION_1_X
EGL_VERSION_1_X
EGL_VERSION_1_X
EGL_VERSION_1_X
EGL_VERSION_1_X
EGL_KHR_sync
EGL_VERSION_1_X
EGL_VERSION_1_X
EGL_VERSION_1_X
EGL_VERSION_1_X
EGL_VERSION_1_X
EGL_VERSION_1_X
EGL_VERSION_1_X
EGL_VERSION_1_X
EGL_VERSION_1_X
EGL_VERSION_1_X
EGL_VERSION_1_X
EGL_VERSION_1_X
EGL_VERSION_1_X
EGL_VERSION_1_X
EGL_VERSION_1_X
EGL_KHR_lock_surface
EGL_KHR_lock_surface
EGL_KHR_lock_surface
EGL_KHR_lock_surface
EGL_KHR_lock_surface
EGL_KHR_lock_surface
EGL_KHR_lock_surface
EGL_KHR_lock_surface
EGL_VERSION_1_X
EGL_VERSION_1_X
EGL_VERSION_1_X
EGL_VERSION_1_X
EGL_VERSION_1_X
EGL_VERSION_1_X
EGL_VERSION_1_X
EGL_VERSION_1_X
EGL_VERSION_1_X
EGL_KHR_sync
EGL_VERSION_1_X
EGL_VERSION_1_X
EGL_VERSION_1_X
EGL_KHR_config_attribs
EGL_VERSION_1_X
EGL_VERSION_1_X
EGL_VERSION_1_X
EGL_VERSION_1_X
EGL_NV_coverage_sample
EGL_NV_coverage_sample
EGL_KHR_bind_client_buffer
EGL_NV_perfmon
EGL_NV_depth_nonlinear
EGL_NV_depth_nonlinear
EGL_NV_depth_nonlinear
EGL_VERSION_1_X
EGL_VERSION_1_X
EGL_VERSION_1_X
EGL_VERSION_1_X
EGL_VERSION_1_X
EGL_KHR_sync
EGL_KHR_lock_surface
EGL_KHR_lock_surface
EGL_KHR_lock_surface
EGL_KHR_lock_surface
EGL_KHR_gl_renderbuffer_image
EGL_KHR_gl_texture_2D_image
EGL_KHR_gl_texture_3D_image
EGL_KHR_gl_texture_cubemap_image
EGL_KHR_gl_texture_cubemap_image
EGL_KHR_gl_texture_cubemap_image
EGL_KHR_gl_texture_cubemap_image
EGL_KHR_gl_texture_cubemap_image
EGL_KHR_gl_texture_cubemap_image
EGL_KHR_gl_texture_2D_image
EGL_NV_texture_rectangle
EGL_KHR_gl_texture_3D_image
EGL_VERSION_1_X
EGL_VERSION_1_X
EGL_VERSION_1_X
EGL_VERSION_1_X
EGL_VERSION_1_X
EGL_KHR_lock_surface
EGL_KHR_lock_surface
EGL_KHR_lock_surface
EGL_VERSION_1_X
EGL_VERSION_1_X
EGL_KHR_lock_surface
EGL_KHR_lock_surface
EGL_VERSION_1_X
EGL_VERSION_1_X
EGL_VERSION_1_X
EGL_VERSION_1_X
EGL_VERSION_1_X
EGL_VERSION_1_X
EGL_VERSION_1_X
EGL_VERSION_1_X
EGL_VERSION_1_X
EGL_VERSION_1_X
EGL_VERSION_1_X
EGL_VERSION_1_X
EGL_KHR_image
EGL_VERSION_1_X
EGL_VERSION_1_X
EGL_VERSION_1_X
EGL_KHR_image
EGL_NV_perfmon
EGL_KHR_sync
EGL_VERSION_1_X
EGL_VERSION_1_X
EGL_VERSION_1_X
EGL_VERSION_1_X
EGL_NV_nvma_image
EGL_NV_nvva_image
EGL_VERSION_1_X
EGL_VERSION_1_X
EGL_VERSION_1_X
EGL_VERSION_1_X
EGL_VERSION_1_X
EGL_NV_omx_il_sink
EGL_VERSION_1_X
EGL_VERSION_1_X
EGL_VERSION_1_X
EGL_KHR_bind_client_buffer
EGL_KHR_lock_surface
EGL_VERSION_1_X
EGL_VERSION_1_X
EGL_VERSION_1_X
EGL_VERSION_1_X
EGL_VERSION_1_X
EGL_KHR_lock_surface
EGL_VERSION_1_X
EGL_VERSION_1_X
EGL_VERSION_1_X
EGL_VERSION_1_X
EGL_VERSION_1_X
EGL_VERSION_1_X
EGL_KHR_sync
EGL_VERSION_1_X
EGL_VERSION_1_X
EGL_VERSION_1_X
EGL_VERSION_1_X
EGL_NV_omx_il_sink
EGL_NV_omx_il_sink
EGL_NV_omx_il_sink
EGL_NV_omx_il_sink
EGL_VERSION_1_X
EGL_VERSION_1_X
EGL_VERSION_1_X
EGL_KHR_sync
EGL_KHR_sync
EGL_KHR_sync
EGL_KHR_sync
EGL_KHR_sync
EGL_KHR_sync
EGL_KHR_sync
EGL_VERSION_1_X
EGL_VERSION_1_X
EGL_NV_texture_rectangle
EGL_VERSION_1_X
EGL_VERSION_1_X
EGL_VERSION_1_X
EGL_KHR_sync
EGL_VERSION_1_X
EGL_VERSION_1_X
EGL_VERSION_1_X
EGL_VERSION_1_X
EGL_VERSION_1_X
EGL_VERSION_1_X
EGL_KHR_sync
EGL_KHR_lock_surface
EGL_VERSION_1_X
EGL_VERSION_1_X
EGL_VERSION_1_X
EGL_VERSION_1_X
EGL_VERSION_1_X
EGL_VERSION_1_X
EGL_VERSION_1_X
EGL_KHR_config_attribs
EGL_VERSION_1_X
EGL_VERSION_1_X
EGL_VERSION_1_X
EGL_KHR_config_attribs
EGL_VERSION_1_X
EGL_KHR_vg_parent_image
EGL_VERSION_1_X
EGL_VERSION_1_X
EGL_KHR_lock_surface
EGLBoolean eglBindAPI(EGLenum api);
EGL_VERSION_1_X
EGLBoolean eglBindAPI(EGLenum api);
EGL_VERSION_1_X
EGLBoolean eglBindTexImage(EGLNativePointerType dpy, EGLNativePointerType surface, int32_t buffer);
EGL_VERSION_1_X
EGLBoolean eglBindTexImage(EGLNativePointerType dpy, EGLNativePointerType surface, int32_t buffer);
EGL_VERSION_1_X
EGLBoolean eglChooseConfig(EGLNativePointerType dpy, const int32_t * attrib_list, EGLNativePointerType * configs, int32_t config_size, int32_t * num_config);
EGL_VERSION_1_X
EGLBoolean eglChooseConfig(EGLNativePointerType dpy, const int32_t * attrib_list, EGLNativePointerType * configs, int32_t config_size, int32_t * num_config);
EGL_VERSION_1_X
EGLBoolean eglChooseConfig(EGLNativePointerType dpy, const int32_t * attrib_list, EGLNativePointerType * configs, int32_t config_size, int32_t * num_config);
EGL_VERSION_1_X
EGLBoolean eglChooseConfig(EGLNativePointerType dpy, const int32_t * attrib_list, EGLNativePointerType * configs, int32_t config_size, int32_t * num_config);
EGL_VERSION_1_X
int32_t eglClientWaitSyncKHR(EGLNativePointerType sync, int32_t flags, uint64_t timeout);
EGL_KHR_sync
int32_t eglClientWaitSyncKHR(EGLNativePointerType sync, int32_t flags, uint64_t timeout);
EGL_KHR_sync
EGLBoolean eglCopyBuffers(EGLNativePointerType dpy, EGLNativePointerType surface, EGLNativePointerType target);
EGL_VERSION_1_X
EGLBoolean eglCopyBuffers(EGLNativePointerType dpy, EGLNativePointerType surface, EGLNativePointerType target);
EGL_VERSION_1_X
EGLNativePointerType eglCreateContext(EGLNativePointerType dpy, EGLNativePointerType config, EGLNativePointerType share_context, const int32_t * attrib_list);
EGL_VERSION_1_X
EGLNativePointerType eglCreateContext(EGLNativePointerType dpy, EGLNativePointerType config, EGLNativePointerType share_context, const int32_t * attrib_list);
EGL_VERSION_1_X
EGLNativePointerType eglCreateContext(EGLNativePointerType dpy, EGLNativePointerType config, EGLNativePointerType share_context, const int32_t * attrib_list);
EGL_VERSION_1_X
EGLNativePointerType eglCreateContext(EGLNativePointerType dpy, EGLNativePointerType config, EGLNativePointerType share_context, const int32_t * attrib_list);
EGL_VERSION_1_X
EGLNativePointerType eglCreateFenceSyncKHR(EGLNativePointerType dpy, EGLenum condition, const int32_t * attrib_list);
EGL_KHR_sync
EGLNativePointerType eglCreateFenceSyncKHR(EGLNativePointerType dpy, EGLenum condition, const int32_t * attrib_list);
EGL_KHR_sync
EGLNativePointerType eglCreateFenceSyncKHR(EGLNativePointerType dpy, EGLenum condition, const int32_t * attrib_list);
EGL_KHR_sync
EGLNativePointerType eglCreateFenceSyncKHR(EGLNativePointerType dpy, EGLenum condition, const int32_t * attrib_list);
EGL_KHR_sync
EGLNativePointerType eglCreateImageKHR(EGLNativePointerType dpy, EGLNativePointerType ctx, EGLenum target, EGLNativePointerType buffer, int32_t * attr_list);
EGL_KHR_image
EGLNativePointerType eglCreateImageKHR(EGLNativePointerType dpy, EGLNativePointerType ctx, EGLenum target, EGLNativePointerType buffer, int32_t * attr_list);
EGL_KHR_image
EGLNativePointerType eglCreateImageKHR(EGLNativePointerType dpy, EGLNativePointerType ctx, EGLenum target, EGLNativePointerType buffer, int32_t * attr_list);
EGL_KHR_image
EGLNativePointerType eglCreateImageKHR(EGLNativePointerType dpy, EGLNativePointerType ctx, EGLenum target, EGLNativePointerType buffer, int32_t * attr_list);
EGL_KHR_image
EGLNativePointerType eglCreateNativeSyncKHR(EGLNativePointerType sync);
EGL_KHR_sync
EGLNativePointerType eglCreateNativeSyncKHR(EGLNativePointerType sync);
EGL_KHR_sync
EGLNativePointerType eglCreatePbufferFromClientBuffer(EGLNativePointerType dpy, EGLenum buftype, EGLNativePointerType buffer, EGLNativePointerType config, const int32_t * attrib_list);
EGL_VERSION_1_X
EGLNativePointerType eglCreatePbufferFromClientBuffer(EGLNativePointerType dpy, EGLenum buftype, EGLNativePointerType buffer, EGLNativePointerType config, const int32_t * attrib_list);
EGL_VERSION_1_X
EGLNativePointerType eglCreatePbufferFromClientBuffer(EGLNativePointerType dpy, EGLenum buftype, EGLNativePointerType buffer, EGLNativePointerType config, const int32_t * attrib_list);
EGL_VERSION_1_X
EGLNativePointerType eglCreatePbufferFromClientBuffer(EGLNativePointerType dpy, EGLenum buftype, EGLNativePointerType buffer, EGLNativePointerType config, const int32_t * attrib_list);
EGL_VERSION_1_X
EGLNativePointerType eglCreatePbufferSurface(EGLNativePointerType dpy, EGLNativePointerType config, const int32_t * attrib_list);
EGL_VERSION_1_X
EGLNativePointerType eglCreatePbufferSurface(EGLNativePointerType dpy, EGLNativePointerType config, const int32_t * attrib_list);
EGL_VERSION_1_X
EGLNativePointerType eglCreatePbufferSurface(EGLNativePointerType dpy, EGLNativePointerType config, const int32_t * attrib_list);
EGL_VERSION_1_X
EGLNativePointerType eglCreatePbufferSurface(EGLNativePointerType dpy, EGLNativePointerType config, const int32_t * attrib_list);
EGL_VERSION_1_X
EGLNativePointerType eglCreatePixmapSurface(EGLNativePointerType dpy, EGLNativePointerType config, EGLNativePointerType pixmap, const int32_t * attrib_list);
EGL_VERSION_1_X
EGLNativePointerType eglCreatePixmapSurface(EGLNativePointerType dpy, EGLNativePointerType config, EGLNativePointerType pixmap, const int32_t * attrib_list);
EGL_VERSION_1_X
EGLNativePointerType eglCreatePixmapSurface(EGLNativePointerType dpy, EGLNativePointerType config, EGLNativePointerType pixmap, const int32_t * attrib_list);
EGL_VERSION_1_X
EGLNativePointerType eglCreatePixmapSurface(EGLNativePointerType dpy, EGLNativePointerType config, EGLNativePointerType pixmap, const int32_t * attrib_list);
EGL_VERSION_1_X
EGLNativePointerType eglCreateWindowSurface(EGLNativePointerType dpy, EGLNativePointerType config, EGLNativePointerType win, const int32_t * attrib_list);
EGL_VERSION_1_X
EGLNativePointerType eglCreateWindowSurface(EGLNativePointerType dpy, EGLNativePointerType config, EGLNativePointerType win, const int32_t * attrib_list);
EGL_VERSION_1_X
EGLNativePointerType eglCreateWindowSurface(EGLNativePointerType dpy, EGLNativePointerType config, EGLNativePointerType win, const int32_t * attrib_list);
EGL_VERSION_1_X
EGLNativePointerType eglCreateWindowSurface(EGLNativePointerType dpy, EGLNativePointerType config, EGLNativePointerType win, const int32_t * attrib_list);
EGL_VERSION_1_X
EGLBoolean eglDestroyContext(EGLNativePointerType dpy, EGLNativePointerType ctx);
EGL_VERSION_1_X
EGLBoolean eglDestroyContext(EGLNativePointerType dpy, EGLNativePointerType ctx);
EGL_VERSION_1_X
EGLBoolean eglDestroyImageKHR(EGLNativePointerType dpy, EGLNativePointerType image);
EGL_KHR_image
EGLBoolean eglDestroyImageKHR(EGLNativePointerType dpy, EGLNativePointerType image);
EGL_KHR_image
EGLBoolean eglDestroySurface(EGLNativePointerType dpy, EGLNativePointerType surface);
EGL_VERSION_1_X
EGLBoolean eglDestroySurface(EGLNativePointerType dpy, EGLNativePointerType surface);
EGL_VERSION_1_X
EGLBoolean eglDestroySyncKHR(EGLNativePointerType sync);
EGL_KHR_sync
EGLBoolean eglDestroySyncKHR(EGLNativePointerType sync);
EGL_KHR_sync
EGLBoolean eglFenceKHR(EGLNativePointerType sync);
EGL_KHR_sync
EGLBoolean eglFenceKHR(EGLNativePointerType sync);
EGL_KHR_sync
EGLBoolean eglGetConfigAttrib(EGLNativePointerType dpy, EGLNativePointerType config, int32_t attribute, int32_t * value);
EGL_VERSION_1_X
EGLBoolean eglGetConfigAttrib(EGLNativePointerType dpy, EGLNativePointerType config, int32_t attribute, int32_t * value);
EGL_VERSION_1_X
EGLBoolean eglGetConfigAttrib(EGLNativePointerType dpy, EGLNativePointerType config, int32_t attribute, int32_t * value);
EGL_VERSION_1_X
EGLBoolean eglGetConfigAttrib(EGLNativePointerType dpy, EGLNativePointerType config, int32_t attribute, int32_t * value);
EGL_VERSION_1_X
EGLBoolean eglGetConfigs(EGLNativePointerType dpy, EGLNativePointerType * configs, int32_t config_size, int32_t * num_config);
EGL_VERSION_1_X
EGLBoolean eglGetConfigs(EGLNativePointerType dpy, EGLNativePointerType * configs, int32_t config_size, int32_t * num_config);
EGL_VERSION_1_X
EGLBoolean eglGetConfigs(EGLNativePointerType dpy, EGLNativePointerType * configs, int32_t config_size, int32_t * num_config);
EGL_VERSION_1_X
EGLBoolean eglGetConfigs(EGLNativePointerType dpy, EGLNativePointerType * configs, int32_t config_size, int32_t * num_config);
EGL_VERSION_1_X
EGLNativePointerType eglGetCurrentContext(void);
EGL_VERSION_1_X
EGLNativePointerType eglGetCurrentContext(void);
EGL_VERSION_1_X
EGLNativePointerType eglGetCurrentDisplay(void);
EGL_VERSION_1_X
EGLNativePointerType eglGetCurrentDisplay(void);
EGL_VERSION_1_X
EGLNativePointerType eglGetCurrentSurface(int32_t readdraw);
EGL_VERSION_1_X
EGLNativePointerType eglGetCurrentSurface(int32_t readdraw);
EGL_VERSION_1_X
EGLNativePointerType eglGetDisplay(EGLNativeDisplayType display_id);
EGL_VERSION_1_X
EGLNativePointerType eglGetDisplay(EGLNativeDisplayType display_id);
EGL_VERSION_1_X
int32_t eglGetError(void);
EGL_VERSION_1_X
int32_t eglGetError(void);
EGL_VERSION_1_X
__EGLFuncPtr eglGetProcAddress(const char * procname);
EGL_VERSION_1_X
__EGLFuncPtr eglGetProcAddress(const char * procname);
EGL_VERSION_1_X
EGLBoolean eglGetSyncAttribKHR(EGLNativePointerType sync, int32_t attribute, int32_t * value);
EGL_KHR_sync
EGLBoolean eglGetSyncAttribKHR(EGLNativePointerType sync, int32_t attribute, int32_t * value);
EGL_KHR_sync
EGLBoolean eglGetSyncAttribKHR(EGLNativePointerType sync, int32_t attribute, int32_t * value);
EGL_KHR_sync
EGLBoolean eglGetSyncAttribKHR(EGLNativePointerType sync, int32_t attribute, int32_t * value);
EGL_KHR_sync
uint64_t eglGetSystemTimeFrequencyNV(void);
EGL_NV_system_time
uint64_t eglGetSystemTimeFrequencyNV(void);
EGL_NV_system_time
uint64_t eglGetSystemTimeNV(void);
EGL_NV_system_time
uint64_t eglGetSystemTimeNV(void);
EGL_NV_system_time
EGLBoolean eglInitialize(EGLNativePointerType dpy, int32_t * major, int32_t * minor);
EGL_VERSION_1_X
EGLBoolean eglInitialize(EGLNativePointerType dpy, int32_t * major, int32_t * minor);
EGL_VERSION_1_X
EGLBoolean eglInitialize(EGLNativePointerType dpy, int32_t * major, int32_t * minor);
EGL_VERSION_1_X
EGLBoolean eglInitialize(EGLNativePointerType dpy, int32_t * major, int32_t * minor);
EGL_VERSION_1_X
EGLBoolean eglLockSurfaceKHR(EGLNativePointerType display, EGLNativePointerType surface, const int32_t * attrib_list);
EGL_KHR_lock_surface
EGLBoolean eglLockSurfaceKHR(EGLNativePointerType display, EGLNativePointerType surface, const int32_t * attrib_list);
EGL_KHR_lock_surface
EGLBoolean eglLockSurfaceKHR(EGLNativePointerType display, EGLNativePointerType surface, const int32_t * attrib_list);
EGL_KHR_lock_surface
EGLBoolean eglLockSurfaceKHR(EGLNativePointerType display, EGLNativePointerType surface, const int32_t * attrib_list);
EGL_KHR_lock_surface
EGLBoolean eglMakeCurrent(EGLNativePointerType dpy, EGLNativePointerType draw, EGLNativePointerType read, EGLNativePointerType ctx);
EGL_VERSION_1_X
EGLBoolean eglMakeCurrent(EGLNativePointerType dpy, EGLNativePointerType draw, EGLNativePointerType read, EGLNativePointerType ctx);
EGL_VERSION_1_X
EGLBoolean eglNvmaOutputSurfacePbufferLock(EGLNativePointerType display, EGLNativePointerType pbuffer);
EGL_NV_client_api_nvma
EGLBoolean eglNvmaOutputSurfacePbufferLock(EGLNativePointerType display, EGLNativePointerType pbuffer);
EGL_NV_client_api_nvma
EGLBoolean eglNvmaOutputSurfacePbufferUnlock(EGLNativePointerType display, EGLNativePointerType pbuffer);
EGL_NV_client_api_nvma
EGLBoolean eglNvmaOutputSurfacePbufferUnlock(EGLNativePointerType display, EGLNativePointerType pbuffer);
EGL_NV_client_api_nvma
EGLenum eglQueryAPI(void);
EGL_VERSION_1_X
EGLenum eglQueryAPI(void);
EGL_VERSION_1_X
EGLBoolean eglQueryContext(EGLNativePointerType dpy, EGLNativePointerType ctx, int32_t attribute, int32_t * value);
EGL_VERSION_1_X
EGLBoolean eglQueryContext(EGLNativePointerType dpy, EGLNativePointerType ctx, int32_t attribute, int32_t * value);
EGL_VERSION_1_X
EGLBoolean eglQueryContext(EGLNativePointerType dpy, EGLNativePointerType ctx, int32_t attribute, int32_t * value);
EGL_VERSION_1_X
EGLBoolean eglQueryContext(EGLNativePointerType dpy, EGLNativePointerType ctx, int32_t attribute, int32_t * value);
EGL_VERSION_1_X
const char * eglQueryString(EGLNativePointerType dpy, int32_t name);
EGL_VERSION_1_X
const char * eglQueryString(EGLNativePointerType dpy, int32_t name);
EGL_VERSION_1_X
EGLBoolean eglQuerySurface(EGLNativePointerType dpy, EGLNativePointerType surface, int32_t attribute, int32_t * value);
EGL_VERSION_1_X
EGLBoolean eglQuerySurface(EGLNativePointerType dpy, EGLNativePointerType surface, int32_t attribute, int32_t * value);
EGL_VERSION_1_X
EGLBoolean eglQuerySurface(EGLNativePointerType dpy, EGLNativePointerType surface, int32_t attribute, int32_t * value);
EGL_VERSION_1_X
EGLBoolean eglQuerySurface(EGLNativePointerType dpy, EGLNativePointerType surface, int32_t attribute, int32_t * value);
EGL_VERSION_1_X
EGLBoolean eglReleaseTexImage(EGLNativePointerType dpy, EGLNativePointerType surface, int32_t buffer);
EGL_VERSION_1_X
EGLBoolean eglReleaseTexImage(EGLNativePointerType dpy, EGLNativePointerType surface, int32_t buffer);
EGL_VERSION_1_X
EGLBoolean eglReleaseThread(void);
EGL_VERSION_1_X
EGLBoolean eglReleaseThread(void);
EGL_VERSION_1_X
EGLBoolean eglSignalSyncKHR(EGLNativePointerType sync, EGLenum mode);
EGL_KHR_sync
EGLBoolean eglSignalSyncKHR(EGLNativePointerType sync, EGLenum mode);
EGL_KHR_sync
EGLBoolean eglSurfaceAttrib(EGLNativePointerType dpy, EGLNativePointerType surface, int32_t attribute, int32_t value);
EGL_VERSION_1_X
EGLBoolean eglSurfaceAttrib(EGLNativePointerType dpy, EGLNativePointerType surface, int32_t attribute, int32_t value);
EGL_VERSION_1_X
EGLBoolean eglSwapBuffers(EGLNativePointerType dpy, EGLNativePointerType surface);
EGL_VERSION_1_X
EGLBoolean eglSwapBuffers(EGLNativePointerType dpy, EGLNativePointerType surface);
EGL_VERSION_1_X
EGLBoolean eglSwapInterval(EGLNativePointerType dpy, int32_t interval);
EGL_VERSION_1_X
EGLBoolean eglSwapInterval(EGLNativePointerType dpy, int32_t interval);
EGL_VERSION_1_X
EGLBoolean eglTerminate(EGLNativePointerType dpy);
EGL_VERSION_1_X
EGLBoolean eglTerminate(EGLNativePointerType dpy);
EGL_VERSION_1_X
EGLBoolean eglUnlockSurfaceKHR(EGLNativePointerType display, EGLNativePointerType surface);
EGL_KHR_lock_surface
EGLBoolean eglUnlockSurfaceKHR(EGLNativePointerType display, EGLNativePointerType surface);
EGL_KHR_lock_surface
EGLBoolean eglVideoImageLockNV(EGLNativePointerType dpy, EGLNativePointerType image, EGLenum api);
EGL_NV_nvva_image
EGLBoolean eglVideoImageLockNV(EGLNativePointerType dpy, EGLNativePointerType image, EGLenum api);
EGL_NV_nvva_image
EGLBoolean eglVideoImageUnlockNV(EGLNativePointerType dpy, EGLNativePointerType image);
EGL_NV_nvva_image
EGLBoolean eglVideoImageUnlockNV(EGLNativePointerType dpy, EGLNativePointerType image);
EGL_NV_nvva_image
EGLBoolean eglWaitClient(void);
EGL_VERSION_1_X
EGLBoolean eglWaitClient(void);
EGL_VERSION_1_X
EGLBoolean eglWaitGL(void);
EGL_VERSION_1_X
EGLBoolean eglWaitGL(void);
EGL_VERSION_1_X
EGLBoolean eglWaitNative(int32_t engine);
EGL_VERSION_1_X
EGLBoolean eglWaitNative(int32_t engine);
EGL_VERSION_1_X
glEnd
.
TextRenderer
.
end
callback method except that it
takes an additional reference argument.
TextRenderer
.
CORE DEF
CORE DEF
CORE DEF
CORE DEF
CORE DEF
CORE DEF
CORE DEF
CORE DEF
CORE DEF
error
callback method except that
it takes an additional reference argument.
FixedFuncImpl
, implementing the interface
GL2ES1
Bool flushBuffer(void * nsContext);
void FreeDrawingSurface(JAWT_DrawingSurface * ds);
void FreeDrawingSurfaceInfo(JAWT_DrawingSurfaceInfo * dsi);
void * getCGLContext(void * nsContext);
GLCapabilities
corresponding to the chosen
OpenGL capabilities (pixel format / visual / GLProfile) for this drawable. void * getCurrentContext(void);
Object.wait()
on it
HANDLE GetDC(HANDLE);
BOOL GetDeviceGammaRamp(HANDLE, LPVOID);
JAWT_DrawingSurface * GetDrawingSurface(JNIEnv * env, jobject target);
JAWT_DrawingSurfaceInfo * GetDrawingSurfaceInfo(JAWT_DrawingSurface * ds);
AbstractGraphicsDevice
interface.
GL
pipeline object this GLAutoDrawable uses.
GLProfile
for this drawable.
NativeWindow.getSurfaceHandle()
,
ie the native surface handle of the underlying windowing toolkit.Image
being rendered into.
GLWindow
has an aggregation to an inner Window instance.
DWORD GetLastError(void);
GLProfile.GL_PROFILE_LIST_MAX_FIXEDFUNC
NativeWindow
utilizing the NativeWindowFactory
,DefaultGraphicsConfiguration
.AbstractGraphicsConfiguration
into a
NativeWindow
which can be operated upon by a custom
toolkit, e.g.
void * getNSView(void * nsContext);
int GetPixelFormat(HANDLE);
void * getProcAddress(const char * procName);
Dimension
object.
setSmoothing
.
GLBase.setSwapInterval(int)
.
GL2GL3
implemented interface.GL2
and GL3
.bc
stands for backward compatibility.
bc
stands for backward compatibility.
GL_VERSION_1_0
GL_VERSION_1_0
GL_VERSION_1_0
GL_VERSION_1_0
GL_VERSION_1_0
GL_VERSION_1_0
GL_AMD_compressed_3DC_texture
GL_AMD_compressed_3DC_texture
GL_EXT_422_pixels
GL_EXT_422_pixels
GL_EXT_422_pixels
GL_EXT_422_pixels
GL_VERSION_1_0
GL_VERSION_1_0
GL_EXT_abgr
GL_VERSION_1_0
GL_VERSION_1_0
GL_VERSION_1_0
GL_VERSION_1_0
GL_VERSION_1_0
GL_VERSION_1_0
GL_VERSION_1_0
GL_VERSION_2_0
GL_VERSION_2_0
GL_EXT_stencil_two_side
GL_VERSION_1_3
GL_ARB_uniform_buffer_object
GL_ARB_uniform_buffer_object
GL_VERSION_2_0
GL_VERSION_2_0
GL_ARB_vertex_blend
GL_VERSION_1_0
GL_VERSION_1_3
GL_VERSION_1_2
GL_VERSION_1_2
GL_VERSION_1_0
GL_VERSION_1_1
GL_NV_fence
GL_PGI_misc_hints
GL_PGI_misc_hints
GL_PGI_misc_hints
GL_PGI_misc_hints
GL_VERSION_1_0
GL_VERSION_1_1
GL_VERSION_1_1
GL_ARB_texture_float
GL_EXT_texture_integer
GL_EXT_texture_integer
GL_ARB_texture_float
GL_EXT_texture_integer
GL_EXT_texture_integer
GL_VERSION_1_1
GL_VERSION_1_1
GL_EXT_texture_integer
GL_EXT_texture_integer
GL_VERSION_1_0
GL_VERSION_1_0
GL_APPLE_float_pixels
GL_ATI_texture_float
GL_APPLE_float_pixels
GL_ATI_texture_float
GL_VERSION_3_0
GL_INGR_color_clamp
GL_INGR_color_clamp
GL_VERSION_1_0
GL_VERSION_1_0
GL_VERSION_1_0
GL_VERSION_1_0
GL_ARB_sync
GL_VERSION_1_0
GL_PGI_misc_hints
GL_PGI_misc_hints
GL_VERSION_1_5
GL_VERSION_1_5
GL_EXT_compiled_vertex_array
GL_EXT_compiled_vertex_array
GL_AMD_compressed_ATC_texture
GL_AMD_compressed_ATC_texture
GL_AMD_compressed_ATC_texture
GL_VERSION_2_0
GL_EXT_light_texture
GL_VERSION_1_0
GL_VERSION_1_0
GL_VERSION_1_0
GL_VERSION_1_0
GL_VERSION_1_0
GL_VERSION_1_0
GL_VERSION_1_0
GL_EXT_pixel_transform
GL_VERSION_1_0
GL_VERSION_1_0
GL_PGI_misc_hints
GL_VERSION_1_0
GL_VERSION_1_2
GL_VERSION_3_0
GL_VERSION_1_2
GL_VERSION_3_0
GL_VERSION_1_0
GL_VERSION_1_0
GL_VERSION_1_0
GL_ARB_imaging
GL_VERSION_1_4
GL_VERSION_1_4
GL_ARB_imaging
GL_VERSION_2_0
GL_VERSION_2_0
GL_VERSION_1_4
GL_VERSION_1_4
GL_VERSION_1_0
GL_VERSION_1_0
GL_VERSION_1_0
GL_VERSION_3_0
GL_INGR_color_clamp
GL_INGR_color_clamp
GL_VERSION_1_0
GL_VERSION_2_0
GL_ARB_shader_objects
GL_VERSION_2_0
GL_ARB_shader_objects
GL_VERSION_2_0
GL_ARB_shader_objects
GL_VERSION_2_0
GL_ARB_shader_objects
GL_APPLE_flush_buffer_range
GL_NV_shader_buffer_load
GL_VERSION_1_5, GL_OES_mapbuffer
GL_VERSION_1_5, GL_OES_mapbuffer
GL_APPLE_flush_buffer_range
GL_VERSION_1_5
GL_VERSION_1_5
GL_VERSION_1_0
GL_VERSION_1_1
GL_VERSION_1_1
GL_VERSION_1_1
GL_VERSION_1_1
GL_VERSION_1_0
GL_EXT_Cg_shader
GL_EXT_Cg_shader
GL_VERSION_1_0
GL_VERSION_3_0
GL_VERSION_3_0
GL_VERSION_1_3
GL_VERSION_1_2
GL_VERSION_3_0
GL_VERSION_1_3
GL_VERSION_1_1
GL_VERSION_1_0
GL_VERSION_1_1
GL_VERSION_1_1
GL_VERSION_3_0
GL_VERSION_3_0
GL_VERSION_3_0
GL_VERSION_3_0
GL_VERSION_3_0
GL_VERSION_3_0
GL_PGI_misc_hints
GL_PGI_misc_hints
GL_VERSION_1_0
GL_VERSION_1_0
GL_VERSION_1_0
GL_VERSION_1_0
GL_VERSION_1_0
GL_VERSION_1_0
GL_EXT_clip_volume_hint
GL_EXT_cmyka
GL_EXT_cmyka
GL_VERSION_1_0
GL_VERSION_1_0
GL_PGI_vertex_hints
GL_PGI_vertex_hints
GL_NV_vertex_buffer_unified_memory
GL_VERSION_1_5
GL_NV_vertex_buffer_unified_memory
GL_VERSION_1_1
GL_VERSION_1_1
GL_VERSION_1_1
GL_VERSION_1_1
GL_ARB_framebuffer_object
GL_ARB_framebuffer_object
GL_ARB_framebuffer_object
GL_ARB_framebuffer_object
GL_ARB_framebuffer_object
GL_ARB_framebuffer_object
GL_ARB_framebuffer_object
GL_ARB_framebuffer_object
GL_ARB_framebuffer_object
GL_ARB_framebuffer_object
GL_ARB_framebuffer_object
GL_ARB_framebuffer_object
GL_ARB_framebuffer_object
GL_ARB_framebuffer_object
GL_ARB_framebuffer_object
GL_ARB_framebuffer_object
GL_VERSION_1_0
GL_ATI_pixel_format_float
GL_VERSION_1_0
GL_APPLE_float_pixels
GL_VERSION_1_0
GL_VERSION_1_0
GL_VERSION_1_0
GL_VERSION_1_0
GL_ARB_imaging
GL_ARB_imaging
GL_VERSION_1_4
GL_ARB_vertex_program
GL_ARB_imaging
GL_ARB_imaging
GL_ARB_imaging
GL_ARB_imaging
GL_ARB_imaging
GL_ARB_imaging
GL_ARB_imaging
GL_ARB_imaging
GL_ARB_imaging
GL_ARB_imaging
GL_ARB_imaging
GL_VERSION_1_0
GL_VERSION_1_3
GL_VERSION_1_3
GL_VERSION_1_3
GL_VERSION_1_4
GL_EXT_texture_array
GL_VERSION_3_0
GL_VERSION_1_0
GL_VERSION_1_0
GL_VERSION_2_0
GL_VERSION_1_3
GL_VERSION_1_3
GL_VERSION_1_3
GL_VERSION_1_3
GL_EXT_texture_compression_latc
GL_EXT_texture_compression_latc
GL_VERSION_3_0
GL_ARB_texture_compression_rgtc
GL_VERSION_3_0
GL_ARB_texture_compression_rgtc
GL_VERSION_1_3
GL_EXT_texture_compression_s3tc
GL_VERSION_1_3
GL_EXT_texture_compression_s3tc
GL_EXT_texture_compression_s3tc
GL_EXT_texture_compression_s3tc
GL_EXT_texture_compression_latc
GL_EXT_texture_compression_latc
GL_ARB_texture_compression_rgtc
GL_ARB_texture_compression_rgtc
GL_VERSION_2_1
GL_VERSION_2_1
GL_VERSION_2_1
GL_VERSION_2_1
GL_VERSION_1_3
GL_ARB_sync
GL_PGI_misc_hints
GL_NV_texture_shader
GL_VERSION_1_3
GL_ARB_imaging
GL_ARB_imaging
GL_ARB_imaging
GL_VERSION_3_0
GL_VERSION_3_0
GL_AMD_vertex_shader_tessellator
GL_ARB_imaging
GL_ARB_imaging
GL_ARB_imaging
GL_ARB_imaging
GL_ARB_imaging
GL_ARB_imaging
GL_ARB_imaging
GL_ARB_imaging
GL_ARB_imaging
GL_VERSION_2_0, GL_OES_point_sprite
GL_VERSION_1_0
GL_ARB_copy_buffer
GL_ARB_copy_buffer
GL_EXT_pixel_transform
GL_VERSION_1_0
GL_VERSION_1_0
GL_NV_texture_shader
GL_NV_texture_shader
GL_EXT_cull_vertex
GL_EXT_cull_vertex
GL_EXT_cull_vertex
GL_VERSION_1_0
GL_VERSION_1_0
GL_VERSION_1_5
GL_VERSION_1_4
GL_VERSION_1_0
GL_ARB_vertex_program
GL_ARB_matrix_palette
GL_ARB_vertex_program
GL_VERSION_1_0
GL_NV_occlusion_query
GL_OES_matrix_palette
GL_VERSION_2_0
GL_VERSION_1_5
GL_VERSION_1_0
GL_VERSION_1_0
GL_VERSION_1_0
GL_VERSION_1_0
GL_VERSION_1_0
GL_VERSION_2_1
GL_VERSION_1_0
GL_VERSION_1_4
GL_VERSION_1_0
GL_VERSION_2_0
GL_ARB_vertex_program
GL_EXT_vertex_shader
GL_EXT_vertex_weighting
GL_ARB_vertex_blend
GL_VERSION_1_0
GL_VERSION_1_0
GL_VERSION_1_0
GL_VERSION_1_4
GL_VERSION_2_0
GL_NV_texture_shader
GL_NV_texture_shader
GL_NV_texture_shader3
GL_NV_texture_shader3
GL_NV_texture_shader3
GL_VERSION_1_0
GL_ARB_framebuffer_object
GL_ARB_depth_buffer_float
GL_ARB_framebuffer_object
GL_VERSION_1_0
GL_VERSION_1_0
GL_EXT_depth_bounds_test
GL_EXT_depth_bounds_test
GL_VERSION_3_0
GL_VERSION_1_0
GL_ARB_depth_clamp
GL_NV_depth_clamp
GL_VERSION_1_0
GL_VERSION_1_0
GL_VERSION_1_4
GL_ARB_depth_buffer_float
GL_VERSION_1_0
GL_VERSION_1_0
GL_VERSION_1_0
GL_ARB_framebuffer_object
GL_ARB_framebuffer_object
GL_NV_copy_depth_to_color
GL_NV_copy_depth_to_color
GL_VERSION_1_0
GL_VERSION_1_4
GL_VERSION_1_0
GL_AMD_vertex_shader_tessellator
GL_VERSION_1_0
GL_VERSION_1_0
GL_VERSION_1_0
GL_VERSION_1_3
GL_VERSION_1_3
GL_NV_texture_shader3
GL_NV_texture_shader
GL_NV_texture_shader
GL_NV_texture_shader
GL_NV_texture_shader
GL_NV_texture_shader3
GL_NV_texture_shader
GL_NV_texture_shader3
GL_NV_texture_shader
GL_NV_texture_shader2
GL_NV_texture_shader
GL_NV_texture_shader
GL_VERSION_1_0
GL_VERSION_1_0
GL_VERSION_1_0
GL_VERSION_2_0
GL_ATI_draw_buffers
GL_VERSION_2_0
GL_VERSION_2_0
GL_ATI_draw_buffers
GL_VERSION_2_0
GL_ATI_draw_buffers
GL_VERSION_2_0
GL_ATI_draw_buffers
GL_VERSION_2_0
GL_ATI_draw_buffers
GL_VERSION_2_0
GL_ATI_draw_buffers
GL_VERSION_2_0
GL_ATI_draw_buffers
GL_ATI_draw_buffers
GL_VERSION_2_0
GL_ATI_draw_buffers
GL_VERSION_2_0
GL_ATI_draw_buffers
GL_VERSION_2_0
GL_ATI_draw_buffers
GL_VERSION_2_0
GL_ATI_draw_buffers
GL_VERSION_2_0
GL_ATI_draw_buffers
GL_VERSION_2_0
GL_ATI_draw_buffers
GL_VERSION_2_0
GL_ATI_draw_buffers
GL_VERSION_2_0
GL_ATI_draw_buffers
GL_ARB_framebuffer_object
GL_ARB_framebuffer_object
GL_VERSION_1_0
GL_APPLE_fence
GL_NV_texture_shader
GL_NV_texture_shader
GL_NV_texture_shader
GL_NV_texture_shader
GL_NV_texture_shader
GL_NV_texture_shader
GL_NV_texture_shader
GL_NV_texture_shader
GL_NV_texture_shader
GL_VERSION_1_0
GL_VERSION_1_0
GL_NV_texture_shader
GL_NV_texture_shader
GL_VERSION_1_5
GL_VERSION_1_5
GL_VERSION_1_5
GL_VERSION_1_0
GL_VERSION_1_1
GL_NV_vertex_buffer_unified_memory
GL_VERSION_1_5
GL_NV_vertex_buffer_unified_memory
GL_VERSION_1_1
GL_VERSION_1_1
GL_PGI_vertex_hints
GL_NV_vertex_buffer_unified_memory
GL_VERSION_1_5
GL_VERSION_1_5
GL_NV_vertex_buffer_unified_memory
GL_NV_vertex_buffer_unified_memory
GL_NV_texgen_emboss
GL_NV_texgen_emboss
GL_NV_texgen_emboss
GL_VERSION_1_0
GL_VERSION_1_0
GL_OES_compressed_ETC1_RGB8_texture
GL_NV_evaluators
GL_VERSION_1_0
GL_NV_evaluators
GL_NV_evaluators
GL_NV_evaluators
GL_NV_evaluators
GL_NV_evaluators
GL_NV_evaluators
GL_NV_evaluators
GL_NV_evaluators
GL_NV_evaluators
GL_NV_evaluators
GL_NV_evaluators
GL_NV_evaluators
GL_NV_evaluators
GL_NV_evaluators
GL_NV_evaluators
GL_NV_evaluators
GL_NV_evaluators
GL_NV_evaluators
GL_VERSION_1_0
GL_VERSION_1_0
GL_VERSION_1_0
GL_VERSION_1_0
GL_VERSION_1_0
GL_NV_fog_distance
GL_NV_fog_distance
GL_VERSION_1_0
GL_VERSION_1_0
GL_VERSION_1_0
GL_VERSION_1_0
GL_VERSION_1_0
GL_VERSION_1_0
GL_APPLE_fence
GL_NV_fence
GL_NV_fence
GL_VERSION_1_0
GL_ARB_provoking_vertex
GL_ES_VERSION_2_0
GL_VERSION_3_0
GL_VERSION_1_0
GL_ARB_depth_buffer_float
GL_NV_float_buffer
GL_VERSION_2_0
GL_ARB_shader_objects
GL_VERSION_2_1
GL_VERSION_2_1
GL_VERSION_2_0
GL_ARB_shader_objects
GL_VERSION_2_1
GL_VERSION_2_1
GL_VERSION_2_0
GL_ARB_shader_objects
GL_VERSION_2_1
GL_VERSION_2_1
GL_NV_float_buffer
GL_NV_float_buffer
GL_NV_float_buffer
GL_NV_float_buffer
GL_NV_float_buffer
GL_NV_float_buffer
GL_NV_float_buffer
GL_NV_float_buffer
GL_NV_float_buffer
GL_NV_float_buffer
GL_NV_float_buffer
GL_NV_float_buffer
GL_NV_float_buffer
GL_VERSION_2_0
GL_ARB_shader_objects
GL_VERSION_2_0
GL_ARB_shader_objects
GL_VERSION_2_0
GL_ARB_shader_objects
GL_VERSION_1_0
GL_VERSION_1_0
GL_VERSION_1_0
GL_VERSION_1_5
GL_VERSION_1_5
GL_NV_vertex_buffer_unified_memory
GL_VERSION_1_5
GL_NV_vertex_buffer_unified_memory
GL_VERSION_1_5
GL_VERSION_1_5
GL_VERSION_1_5
GL_VERSION_1_5
GL_VERSION_1_4
GL_VERSION_1_4
GL_VERSION_1_5
GL_VERSION_1_4
GL_VERSION_1_4
GL_VERSION_1_4
GL_VERSION_1_4
GL_VERSION_1_0
GL_NV_fog_distance
GL_VERSION_1_0
GL_VERSION_1_0
GL_VERSION_1_0
GL_VERSION_1_0
GL_VERSION_1_0
GL_NV_texture_shader3
GL_OML_subsample
GL_OML_subsample
GL_EXT_light_texture
GL_VERSION_1_4
GL_EXT_light_texture
GL_EXT_light_texture
GL_ARB_fragment_program
GL_NV_parameter_buffer_object
GL_VERSION_2_0
GL_VERSION_2_0
GL_ARB_framebuffer_object
GL_ARB_framebuffer_object
GL_ARB_framebuffer_object
GL_ARB_framebuffer_object
GL_ARB_framebuffer_object
GL_ARB_framebuffer_object
GL_ARB_framebuffer_object
GL_ARB_geometry_shader4
GL_ARB_framebuffer_object
GL_ARB_framebuffer_object
GL_ARB_framebuffer_object
GL_ARB_framebuffer_object
GL_ARB_framebuffer_object
GL_ARB_framebuffer_object, GL_EXT_geometry_shader4
GL_ARB_framebuffer_object
GL_ARB_framebuffer_object
GL_ARB_framebuffer_object
GL_ARB_framebuffer_object
GL_ARB_framebuffer_object
GL_ES_VERSION_2_0
GL_ARB_framebuffer_object
GL_ES_VERSION_2_0
GL_ARB_geometry_shader4
GL_ARB_geometry_shader4
GL_ARB_framebuffer_object
GL_ARB_framebuffer_object
GL_ARB_framebuffer_object
GL_ARB_framebuffer_sRGB
GL_ARB_framebuffer_object
GL_ARB_framebuffer_object
GL_VERSION_1_0
GL_VERSION_1_0
GL_VERSION_1_0
GL_VERSION_1_0
GL_VERSION_1_0
GL_EXT_vertex_shader
GL_PGI_misc_hints
GL_ARB_imaging
GL_ARB_imaging
GL_ARB_imaging
GL_VERSION_1_4
GL_VERSION_1_4
GL_ARB_geometry_shader4
GL_ARB_geometry_shader4
GL_NV_geometry_program4
GL_NV_parameter_buffer_object
GL_ARB_geometry_shader4
GL_ARB_geometry_shader4
GL_VERSION_1_0
GL_NV_shader_buffer_load
GL_VERSION_1_0
GL_VERSION_1_0
GL_VERSION_1_0
GL_VERSION_1_0
GL_VERSION_3_0
GL_INGR_color_clamp
GL_INGR_color_clamp
GL_VERSION_1_0
GL_APPLE_float_pixels
GL_ARB_half_float_vertex, GL_OES_texture_half_float
GL_OES_vertex_half_float
GL_NV_texture_shader
GL_NV_texture_shader
GL_ES_VERSION_2_0
GL_ES_VERSION_2_0
GL_NV_texture_shader
GL_NV_texture_shader3
GL_NV_texture_shader
GL_VERSION_1_0
GL_ARB_imaging
GL_ARB_imaging
GL_ARB_imaging
GL_ARB_imaging
GL_ARB_imaging
GL_ARB_imaging
GL_ARB_imaging
GL_ARB_imaging
GL_ARB_imaging
GL_ES_VERSION_2_0
GL_ES_VERSION_2_0
GL_VERSION_1_0
GL_VERSION_1_4
GL_ARB_framebuffer_object
GL_VERSION_1_1
GL_NV_vertex_buffer_unified_memory
GL_VERSION_1_5
GL_NV_vertex_buffer_unified_memory
GL_VERSION_1_1
GL_VERSION_1_1
GL_VERSION_1_1
GL_PGI_vertex_hints
GL_VERSION_1_0
GL_VERSION_1_0
GL_VERSION_1_0
GL_EXT_index_material
GL_EXT_index_material
GL_EXT_index_material
GL_VERSION_1_0
GL_VERSION_1_0
GL_VERSION_1_0
GL_EXT_index_func
GL_EXT_index_func
GL_EXT_index_func
GL_VERSION_1_0
GL_VERSION_2_0
GL_VERSION_1_0
GL_VERSION_3_0
GL_VERSION_3_0
GL_VERSION_3_0
GL_VERSION_3_0
GL_ARB_texture_multisample
GL_ARB_texture_multisample
GL_EXT_gpu_shader4
GL_VERSION_3_0
GL_EXT_gpu_shader4
GL_AMD_vertex_shader_tessellator
GL_VERSION_3_0
GL_NV_explicit_multisample
GL_VERSION_2_0
GL_ARB_shader_objects
GL_VERSION_2_0
GL_ARB_shader_objects
GL_VERSION_2_0
GL_ARB_shader_objects
GL_VERSION_1_1
GL_VERSION_1_1
GL_VERSION_1_1
GL_ARB_texture_float
GL_EXT_texture_integer
GL_EXT_texture_integer
GL_ARB_texture_float
GL_EXT_texture_integer
GL_EXT_texture_integer
GL_VERSION_1_1
GL_VERSION_1_1
GL_EXT_texture_integer
GL_EXT_texture_integer
GL_APPLE_float_pixels
GL_ATI_texture_float
GL_APPLE_float_pixels
GL_ATI_texture_float
GL_OML_interlace
GL_INGR_interlace_read
GL_OML_interlace
GL_VERSION_3_0
GL_VERSION_1_3
GL_VERSION_1_0
GL_ARB_framebuffer_object
GL_ARB_uniform_buffer_object
GL_ARB_uniform_buffer_object
GL_VERSION_1_0
GL_VERSION_1_0
GL_EXT_vertex_shader
GL_EXT_vertex_shader
GL_EXT_vertex_shader
GL_VERSION_1_0
GL_REND_screen_coordinates
GL_EXT_index_array_formats
GL_EXT_index_array_formats
GL_EXT_index_array_formats
GL_EXT_index_array_formats
GL_VERSION_1_0
GL_KTX_buffer_region
GL_KTX_buffer_region
GL_KTX_buffer_region
GL_KTX_buffer_region
GL_ARB_provoking_vertex
GL_VERSION_1_0
GL_VERSION_1_0
GL_VERSION_1_0
GL_VERSION_1_0
GL_VERSION_1_2
GL_VERSION_1_0
GL_APPLE_specular_vector
GL_VERSION_1_0
GL_VERSION_1_0
GL_VERSION_1_0
GL_VERSION_1_0
GL_VERSION_1_0
GL_VERSION_1_0
GL_VERSION_1_0
GL_VERSION_1_0
GL_VERSION_1_0
GL_VERSION_1_0
GL_ARB_geometry_shader4
GL_VERSION_1_0
GL_VERSION_1_0
GL_VERSION_1_0
GL_VERSION_1_0
GL_VERSION_1_0
GL_VERSION_1_0
GL_VERSION_1_0
GL_VERSION_1_0
GL_ARB_geometry_shader4
GL_VERSION_2_0
GL_VERSION_1_0
GL_VERSION_1_0
GL_VERSION_1_0
GL_VERSION_1_0
GL_NV_texture_shader
GL_NV_texture_shader
GL_VERSION_1_0
GL_EXT_vertex_shader
GL_EXT_vertex_shader
GL_EXT_vertex_shader
GL_EXT_vertex_shader
GL_VERSION_1_0
GL_ES_VERSION_2_0
GL_ES_VERSION_2_0
GL_VERSION_2_0
GL_VERSION_1_0
GL_VERSION_1_1
GL_VERSION_1_1
GL_VERSION_1_1
GL_VERSION_1_1
GL_VERSION_1_1
GL_ARB_texture_float
GL_EXT_texture_integer
GL_EXT_texture_integer
GL_ARB_texture_float
GL_EXT_texture_integer
GL_EXT_texture_integer
GL_VERSION_1_1
GL_VERSION_1_1
GL_VERSION_1_1
GL_VERSION_1_1
GL_VERSION_1_1
GL_EXT_texture_integer
GL_EXT_texture_integer
GL_VERSION_1_0
GL_ARB_texture_float
GL_EXT_texture_integer
GL_EXT_texture_integer
GL_ARB_texture_float
GL_EXT_texture_integer
GL_EXT_texture_integer
GL_EXT_texture_integer
GL_EXT_texture_integer
GL_APPLE_float_pixels
GL_ATI_texture_float
GL_APPLE_float_pixels
GL_ATI_texture_float
GL_EXT_texture_integer
GL_APPLE_float_pixels
GL_ATI_texture_float
GL_APPLE_float_pixels
GL_ATI_texture_float
GL_EXT_texture_integer
GL_NV_texture_shader
GL_NV_texture_shader
GL_VERSION_3_0
GL_VERSION_1_0
GL_VERSION_1_0
GL_VERSION_1_0
GL_VERSION_1_0
GL_VERSION_1_0
GL_VERSION_1_0
GL_VERSION_1_0
GL_VERSION_1_0
GL_VERSION_1_0
GL_VERSION_1_0
GL_VERSION_1_0
GL_VERSION_1_0
GL_VERSION_1_0
GL_VERSION_1_0
GL_VERSION_1_0
GL_VERSION_1_0
GL_VERSION_1_0
GL_VERSION_1_0
GL_VERSION_1_0
GL_VERSION_1_0
GL_VERSION_1_0
GL_VERSION_1_0
GL_NV_evaluators
GL_NV_evaluators
GL_VERSION_1_0
GL_ARB_map_buffer_range
GL_ARB_map_buffer_range
GL_ARB_map_buffer_range
GL_ARB_map_buffer_range
GL_VERSION_1_0
GL_NV_evaluators
GL_ARB_map_buffer_range
GL_ARB_map_buffer_range
GL_PGI_vertex_hints
GL_PGI_vertex_hints
GL_PGI_vertex_hints
GL_PGI_vertex_hints
GL_PGI_vertex_hints
GL_PGI_vertex_hints
GL_PGI_vertex_hints
GL_PGI_vertex_hints
GL_ARB_vertex_program
GL_ARB_vertex_program
GL_ARB_vertex_program
GL_ARB_vertex_program
GL_ARB_vertex_program
GL_ARB_vertex_program
GL_ARB_vertex_program
GL_ARB_vertex_program
GL_ARB_vertex_program
GL_ARB_vertex_program
GL_ARB_vertex_program
GL_ARB_vertex_program
GL_ARB_vertex_program
GL_ARB_vertex_program
GL_ARB_vertex_program
GL_ARB_vertex_program
GL_ARB_vertex_program
GL_ARB_vertex_program
GL_ARB_vertex_program
GL_ARB_vertex_program
GL_ARB_vertex_program
GL_ARB_vertex_program
GL_ARB_vertex_program
GL_ARB_vertex_program
GL_ARB_vertex_program
GL_ARB_vertex_program
GL_ARB_vertex_program
GL_ARB_vertex_program
GL_ARB_vertex_program
GL_ARB_vertex_program
GL_ARB_vertex_program
GL_ARB_vertex_program
GL_EXT_vertex_shader
GL_OES_matrix_palette
GL_OES_matrix_palette
GL_OES_matrix_palette
GL_OES_matrix_palette
GL_OES_matrix_palette
GL_OES_matrix_palette
GL_OES_matrix_palette
GL_ARB_imaging
GL_VERSION_1_2
GL_VERSION_3_0, GL_EXT_texture_array
GL_VERSION_1_0
GL_EXT_bindable_uniform
GL_VERSION_1_0
GL_VERSION_3_0
GL_VERSION_1_0
GL_ARB_framebuffer_object
GL_ARB_imaging
GL_ARB_texture_multisample
GL_ARB_uniform_buffer_object
GL_ARB_uniform_buffer_object
GL_VERSION_2_0
GL_ARB_uniform_buffer_object
GL_ARB_uniform_buffer_object
GL_ARB_imaging
GL_ARB_imaging
GL_VERSION_1_3
GL_ARB_texture_multisample
GL_VERSION_2_0
GL_ATI_draw_buffers
GL_VERSION_1_2
GL_VERSION_1_2
GL_VERSION_1_0
GL_EXT_bindable_uniform
GL_ARB_uniform_buffer_object
GL_VERSION_2_0
GL_ES_VERSION_2_0
GL_EXT_bindable_uniform
GL_ARB_geometry_shader4
GL_ARB_geometry_shader4
GL_ARB_geometry_shader4
GL_ARB_uniform_buffer_object
GL_ARB_geometry_shader4
GL_ARB_geometry_shader4
GL_ARB_texture_multisample
GL_VERSION_1_0
GL_VERSION_1_0
GL_NV_evaluators
GL_ARB_matrix_palette
GL_VERSION_1_0
GL_NV_framebuffer_multisample_coverage
GL_VERSION_1_0
GL_EXT_vertex_shader
GL_EXT_vertex_shader
GL_EXT_vertex_shader
GL_EXT_vertex_shader
GL_EXT_vertex_shader
GL_OES_matrix_palette
GL_VERSION_1_0
GL_EXT_pixel_transform
GL_ATI_pn_triangles
GL_ARB_vertex_program
GL_ARB_fragment_program
GL_NV_gpu_program4
GL_ARB_vertex_program
GL_ARB_vertex_program
GL_NV_gpu_program4
GL_NV_gpu_program4
GL_ARB_vertex_program
GL_ARB_vertex_program
GL_ARB_vertex_program
GL_ARB_vertex_program
GL_ARB_vertex_program
GL_ARB_fragment_program
GL_ARB_vertex_program
GL_ARB_vertex_program
GL_ARB_vertex_program
GL_ARB_vertex_program
GL_ARB_fragment_program
GL_ARB_fragment_program
GL_NV_geometry_program4
GL_NV_parameter_buffer_object
GL_NV_parameter_buffer_object
GL_ARB_vertex_program
GL_NV_gpu_program4
GL_ARB_vertex_program
GL_ARB_fragment_program
GL_ARB_fragment_program
GL_VERSION_3_0
GL_NV_gpu_program4
GL_NV_geometry_program4
GL_VERSION_1_0
GL_NV_evaluators
GL_EXT_texture_rectangle
GL_ARB_texture_rectangle
GL_NV_framebuffer_multisample_coverage
GL_NV_framebuffer_multisample_coverage
GL_ARB_framebuffer_object
GL_ARB_texture_multisample
GL_NV_explicit_multisample
GL_ARB_framebuffer_object
GL_ARB_sync
GL_NV_shader_buffer_load
GL_NV_light_max_exponent
GL_NV_light_max_exponent
GL_ARB_texture_buffer_object
GL_VERSION_2_0
GL_ARB_fragment_program
GL_VERSION_2_0
GL_ARB_fragment_program
GL_VERSION_1_4
GL_EXT_texture_filter_anisotropic
GL_VERSION_1_0
GL_VERSION_1_0
GL_VERSION_1_3
GL_VERSION_3_0
GL_VERSION_3_0
GL_VERSION_3_0
GL_ARB_uniform_buffer_object
GL_ARB_uniform_buffer_object
GL_VERSION_3_0
GL_VERSION_2_0
GL_ES_VERSION_2_0
GL_APPLE_vertex_array_range
GL_NV_vertex_array_range
GL_VERSION_2_0
GL_ARB_vertex_program
GL_EXT_bindable_uniform
GL_PGI_vertex_hints
GL_EXT_vertex_shader
GL_EXT_vertex_shader
GL_EXT_vertex_shader
GL_EXT_vertex_shader
GL_EXT_vertex_shader
GL_VERSION_2_0
GL_ARB_uniform_buffer_object
GL_VERSION_2_0
GL_ES_VERSION_2_0
GL_OES_matrix_palette
GL_ARB_geometry_shader4
GL_VERSION_1_0
GL_ES_VERSION_2_0
GL_ES_VERSION_2_0
GL_ARB_imaging
GL_APPLE_pixel_buffer
GL_VERSION_3_0
GL_NV_gpu_program4
GL_ARB_imaging
GL_ARB_imaging
GL_ARB_imaging
GL_VERSION_3_0
GL_EXT_texture_mirror_clamp
GL_EXT_texture_mirror_clamp
GL_EXT_texture_mirror_clamp
GL_VERSION_1_4
GL_ARB_vertex_blend
GL_EXT_vertex_weighting
GL_EXT_vertex_weighting
GL_EXT_vertex_weighting
GL_ARB_vertex_blend
GL_ARB_vertex_blend
GL_ARB_vertex_blend
GL_ARB_vertex_blend
GL_ARB_vertex_blend
GL_ARB_vertex_blend
GL_ARB_vertex_blend
GL_ARB_vertex_blend
GL_ARB_vertex_blend
GL_ARB_vertex_blend
GL_ARB_vertex_blend
GL_EXT_vertex_weighting
GL_EXT_vertex_weighting
GL_EXT_vertex_weighting
GL_ARB_vertex_blend
GL_ARB_vertex_blend
GL_ARB_vertex_blend
GL_ARB_vertex_blend
GL_ARB_vertex_blend
GL_ARB_vertex_blend
GL_ARB_vertex_blend
GL_ARB_vertex_blend
GL_ARB_vertex_blend
GL_ARB_vertex_blend
GL_ARB_vertex_blend
GL_ARB_vertex_blend
GL_ARB_vertex_blend
GL_ARB_vertex_blend
GL_ARB_vertex_blend
GL_ARB_vertex_blend
GL_ARB_vertex_blend
GL_ARB_vertex_blend
GL_ARB_vertex_blend
GL_ARB_vertex_blend
GL_OES_matrix_get
GL_VERSION_1_0
GL_VERSION_1_0
GL_VERSION_1_0
GL_VERSION_1_3
GL_NV_framebuffer_multisample_coverage
GL_NV_multisample_filter_hint
GL_EXT_vertex_shader
GL_VERSION_1_1
GL_VERSION_1_0
GL_PGI_misc_hints
GL_PGI_misc_hints
GL_PGI_misc_hints
GL_VERSION_1_0
GL_VERSION_1_0
GL_VERSION_1_0
GL_EXT_vertex_shader
GL_EXT_vertex_shader
GL_EXT_vertex_shader
GL_EXT_vertex_shader
GL_EXT_vertex_shader
GL_VERSION_1_0
GL_VERSION_1_0
GL_VERSION_1_0
GL_VERSION_1_0
GL_NV_vertex_buffer_unified_memory
GL_VERSION_1_5
GL_NV_vertex_buffer_unified_memory
GL_VERSION_1_1
GL_VERSION_1_1
GL_VERSION_1_1
GL_PGI_vertex_hints
GL_VERSION_1_3, GL_OES_texture_cube_map
GL_EXT_vertex_shader
GL_VERSION_1_0
GL_VERSION_1_3
GL_VERSION_3_0
GL_ES_VERSION_2_0
GL_ARB_shader_objects
GL_ARB_shader_objects
GL_ARB_shader_objects
GL_ARB_shader_objects
GL_ARB_shader_objects
GL_ARB_shader_objects
GL_VERSION_1_0
GL_ARB_shader_objects
GL_VERSION_1_0
GL_ARB_shader_objects
GL_ARB_shader_objects
GL_ARB_sync
GL_ARB_shader_objects
GL_ARB_shader_objects
GL_NV_texture_shader3
GL_NV_texture_shader3
GL_NV_texture_shader3
GL_NV_texture_shader3
GL_NV_texture_shader3
GL_NV_texture_shader3
GL_NV_texture_shader3
GL_NV_texture_shader3
GL_NV_texture_shader
GL_NV_texture_shader
GL_NV_texture_shader
GL_NV_texture_shader
GL_NV_texture_shader
GL_NV_texture_shader
GL_NV_texture_shader
GL_NV_texture_shader
GL_NV_texture_shader
GL_VERSION_1_0
GL_EXT_vertex_shader
GL_ARB_imaging
GL_ARB_imaging
GL_VERSION_1_0
GL_VERSION_1_0
GL_VERSION_1_0
GL_VERSION_1_0
GL_EXT_vertex_shader
GL_EXT_vertex_shader
GL_EXT_vertex_shader
GL_EXT_vertex_shader
GL_EXT_vertex_shader
GL_EXT_vertex_shader
GL_EXT_vertex_shader
GL_EXT_vertex_shader
GL_EXT_vertex_shader
GL_EXT_vertex_shader
GL_EXT_vertex_shader
GL_EXT_vertex_shader
GL_EXT_vertex_shader
GL_EXT_vertex_shader
GL_EXT_vertex_shader
GL_EXT_vertex_shader
GL_EXT_vertex_shader
GL_EXT_vertex_shader
GL_EXT_vertex_shader
GL_EXT_vertex_shader
GL_EXT_vertex_shader
GL_EXT_vertex_shader
GL_EXT_vertex_shader
GL_EXT_vertex_shader
GL_VERSION_1_3
GL_VERSION_1_3
GL_VERSION_1_3
GL_VERSION_1_3
GL_VERSION_1_3
GL_VERSION_1_3
GL_VERSION_1_0
GL_VERSION_1_0
GL_EXT_vertex_shader
GL_EXT_vertex_shader
GL_EXT_vertex_shader
GL_EXT_vertex_shader
GL_EXT_vertex_shader
GL_EXT_vertex_shader
GL_EXT_vertex_shader
GL_EXT_vertex_shader
GL_EXT_vertex_shader
GL_EXT_vertex_shader
GL_EXT_vertex_shader
GL_EXT_vertex_shader
GL_EXT_vertex_shader
GL_EXT_vertex_shader
GL_EXT_vertex_shader
GL_EXT_vertex_shader
GL_EXT_vertex_shader
GL_EXT_vertex_shader
GL_EXT_vertex_shader
GL_EXT_vertex_shader
GL_EXT_vertex_shader
GL_EXT_vertex_shader
GL_EXT_vertex_shader
GL_EXT_vertex_shader
GL_EXT_vertex_shader
GL_EXT_vertex_shader
GL_EXT_vertex_shader
GL_EXT_vertex_shader
GL_EXT_vertex_shader
GL_EXT_vertex_shader
GL_EXT_vertex_shader
GL_EXT_vertex_shader
GL_EXT_vertex_shader
GL_EXT_vertex_shader
GL_EXT_vertex_shader
GL_EXT_vertex_shader
GL_VERSION_1_0
GL_EXT_cmyka
GL_VERSION_1_2
GL_VERSION_1_0
GL_OML_resample
GL_VERSION_1_0
GL_VERSION_1_2
GL_VERSION_1_0
GL_VERSION_1_0
GL_VERSION_1_0
GL_OES_compressed_paletted_texture
GL_OES_compressed_paletted_texture
GL_OES_compressed_paletted_texture
GL_OES_compressed_paletted_texture
GL_OES_compressed_paletted_texture
GL_OES_compressed_paletted_texture
GL_OES_compressed_paletted_texture
GL_OES_compressed_paletted_texture
GL_OES_compressed_paletted_texture
GL_OES_compressed_paletted_texture
GL_NV_texture_shader
GL_VERSION_1_0
GL_VERSION_1_0
GL_EXT_texture_perturb_normal
GL_NV_occlusion_query
GL_NV_occlusion_query
GL_NV_occlusion_query
GL_EXT_pixel_transform
GL_EXT_pixel_transform
GL_VERSION_1_0
GL_VERSION_1_0
GL_VERSION_1_0
GL_VERSION_1_0
GL_VERSION_1_0
GL_VERSION_1_0
GL_VERSION_1_0
GL_VERSION_1_0
GL_VERSION_1_0
GL_VERSION_1_0
GL_VERSION_1_0
GL_VERSION_1_0
GL_VERSION_1_0
GL_VERSION_1_0
GL_VERSION_1_0
GL_VERSION_1_0
GL_VERSION_1_0
GL_VERSION_1_0
GL_VERSION_1_0
GL_VERSION_1_0
GL_EXT_pixel_transform
GL_VERSION_1_0
GL_VERSION_2_1
GL_VERSION_2_1
GL_EXT_pixel_buffer_object
GL_EXT_pixel_buffer_object
GL_EXT_pixel_transform
GL_EXT_pixel_transform
GL_EXT_pixel_transform
GL_VERSION_2_1
GL_VERSION_2_1
GL_EXT_pixel_buffer_object
GL_EXT_pixel_buffer_object
GL_ES_VERSION_2_0
GL_ATI_pn_triangles
GL_ATI_pn_triangles
GL_ATI_pn_triangles
GL_ATI_pn_triangles
GL_ATI_pn_triangles
GL_ATI_pn_triangles
GL_ATI_pn_triangles
GL_ATI_pn_triangles
GL_VERSION_1_0
GL_VERSION_1_0
GL_VERSION_1_4
GL_OES_point_size_array
GL_OES_point_size_array
GL_OES_point_size_array
GL_OES_point_size_array
GL_OES_point_size_array
GL_VERSION_1_0
GL_VERSION_1_4
GL_VERSION_1_4
GL_VERSION_1_0
GL_VERSION_1_0
GL_VERSION_1_0
GL_VERSION_2_0, GL_OES_point_sprite
GL_VERSION_2_0
GL_VERSION_1_0
GL_VERSION_1_0
GL_VERSION_1_0
GL_VERSION_1_0
GL_VERSION_1_0
GL_VERSION_1_0
GL_VERSION_1_0
GL_VERSION_1_0
GL_VERSION_1_0
GL_VERSION_1_0
GL_VERSION_1_0
GL_VERSION_1_0
GL_VERSION_1_0
GL_VERSION_1_0
GL_VERSION_1_0
GL_ARB_imaging
GL_ARB_imaging
GL_ARB_imaging
GL_ARB_imaging
GL_ARB_imaging
GL_ARB_imaging
GL_ARB_imaging
GL_ARB_imaging
GL_ARB_imaging
GL_ARB_imaging
GL_ARB_imaging
GL_ARB_imaging
GL_ARB_imaging
GL_ARB_imaging
GL_ARB_imaging
GL_ARB_imaging
GL_ARB_imaging
GL_ARB_imaging
GL_PGI_misc_hints
GL_VERSION_1_3
GL_NV_texture_shader
GL_VERSION_1_3
GL_NV_primitive_restart
GL_NV_primitive_restart
GL_VERSION_3_0
GL_ARB_vertex_program
GL_ARB_fragment_program
GL_NV_gpu_program4
GL_ARB_vertex_program
GL_ARB_vertex_program
GL_ARB_vertex_program
GL_ARB_vertex_program
GL_ARB_vertex_program
GL_ARB_vertex_program
GL_ARB_vertex_program
GL_ARB_vertex_program
GL_EXT_direct_state_access
GL_EXT_direct_state_access
GL_ARB_vertex_program
GL_ARB_fragment_program
GL_ARB_vertex_program
GL_ARB_vertex_program
GL_ARB_vertex_program
GL_ARB_vertex_program
GL_ARB_fragment_program
GL_ARB_fragment_program
GL_ARB_shader_objects
GL_ARB_vertex_program
GL_ARB_geometry_shader4
GL_NV_gpu_program4
GL_ARB_vertex_program
GL_ARB_vertex_program
GL_ARB_fragment_program
GL_ARB_fragment_program
GL_ARB_vertex_program
GL_OES_matrix_get
GL_VERSION_1_0
GL_ARB_provoking_vertex
GL_ARB_imaging
GL_ARB_imaging
GL_ARB_imaging
GL_ARB_imaging
GL_VERSION_1_1
GL_VERSION_3_0
GL_VERSION_1_1
GL_VERSION_3_0
GL_ARB_texture_multisample
GL_ARB_texture_multisample
GL_VERSION_1_2
GL_VERSION_1_3
GL_EXT_texture_rectangle
GL_ARB_texture_rectangle
GL_VERSION_1_0
GL_VERSION_1_0
GL_VERSION_1_0
GL_ARB_provoking_vertex
GL_VERSION_3_0
GL_VERSION_3_0
GL_VERSION_1_5
GL_VERSION_3_0
GL_VERSION_1_5
GL_VERSION_1_5
GL_VERSION_3_0
GL_VERSION_1_0
GL_VERSION_3_0, GL_EXT_packed_float
GL_ARB_texture_rg
GL_VERSION_3_1
GL_ARB_texture_rg
GL_ARB_texture_rg
GL_ARB_texture_rg
GL_ARB_texture_rg
GL_ARB_texture_rg
GL_ARB_texture_rg
GL_VERSION_1_1
GL_ARB_texture_rg
GL_VERSION_3_1
GL_ARB_texture_rg
GL_ARB_texture_rg
GL_VERSION_3_0
GL_VERSION_1_0
GL_ARB_framebuffer_object
GL_ARB_framebuffer_object
GL_VERSION_1_5
GL_NV_pixel_data_range
GL_NV_pixel_data_range
GL_NV_pixel_data_range
GL_VERSION_1_5
GL_PGI_misc_hints
GL_VERSION_1_0
GL_VERSION_1_0
GL_VERSION_1_0
GL_VERSION_3_0
GL_INGR_color_clamp
GL_INGR_color_clamp
GL_VERSION_1_0
GL_VERSION_3_1
GL_ARB_imaging
GL_VERSION_1_3, GL_OES_texture_cube_map
GL_VERSION_1_0
GL_VERSION_1_0
GL_ARB_framebuffer_object
GL_ARB_framebuffer_object
GL_ARB_framebuffer_object
GL_ARB_framebuffer_object
GL_NV_framebuffer_multisample_coverage
GL_NV_framebuffer_multisample_coverage
GL_ARB_framebuffer_object
GL_ARB_framebuffer_object
GL_ARB_framebuffer_object
GL_ARB_framebuffer_object
GL_ARB_framebuffer_object
GL_ARB_framebuffer_object
GL_ARB_framebuffer_object
GL_ARB_framebuffer_object
GL_VERSION_1_0
GL_VERSION_1_0
GL_VERSION_1_0
GL_ARB_imaging
GL_OML_resample
GL_OML_resample
GL_OML_resample
GL_OML_resample
GL_VERSION_1_2
GL_VERSION_1_0
GL_ARB_texture_rg
GL_ARB_texture_rg
GL_VERSION_3_1
GL_ARB_texture_rg
GL_ARB_texture_rg
GL_ARB_texture_rg
GL_ARB_texture_rg
GL_ARB_texture_rg
GL_ARB_texture_rg
GL_ARB_texture_rg
GL_VERSION_3_1
GL_ARB_texture_rg
GL_ARB_texture_rg
GL_ARB_texture_rg
GL_VERSION_3_1
GL_VERSION_1_0
GL_VERSION_1_1
GL_VERSION_1_1
GL_VERSION_1_1
GL_VERSION_1_1
GL_VERSION_3_1
GL_VERSION_3_0
GL_VERSION_3_0
GL_VERSION_3_0
GL_VERSION_3_0
GL_VERSION_3_0
GL_VERSION_3_0
GL_VERSION_1_1
GL_S3_s3tc
GL_VERSION_1_1
GL_ES_VERSION_2_0
GL_VERSION_1_1
GL_VERSION_1_1, GL_OES_rgb8_rgba8
GL_VERSION_3_1
GL_VERSION_3_0
GL_VERSION_3_0
GL_VERSION_3_0
GL_APPLE_float_pixels
GL_ATI_texture_float
GL_APPLE_float_pixels
GL_ATI_texture_float
GL_VERSION_3_0
GL_S3_s3tc
GL_VERSION_1_3
GL_VERSION_3_1
GL_VERSION_1_0
GL_VERSION_1_1
GL_VERSION_1_1
GL_VERSION_3_1
GL_VERSION_3_0
GL_VERSION_3_0
GL_VERSION_3_0
GL_VERSION_1_1
GL_VERSION_3_0
GL_VERSION_3_0
GL_VERSION_3_0
GL_VERSION_1_1
GL_S3_s3tc
GL_VERSION_1_1, GL_OES_rgb8_rgba8
GL_VERSION_3_1
GL_VERSION_3_0
GL_VERSION_3_0
GL_APPLE_float_pixels
GL_ATI_texture_float
GL_APPLE_float_pixels
GL_ATI_texture_float
GL_ARB_color_buffer_float
GL_VERSION_3_0
GL_EXT_texture_integer
GL_VERSION_1_0
GL_S3_s3tc
GL_EXT_packed_float
GL_VERSION_3_1
GL_NV_texture_shader
GL_VERSION_1_0
GL_VERSION_1_0
GL_VERSION_1_3
GL_VERSION_1_3
GL_VERSION_1_3
GL_VERSION_1_3
GL_VERSION_1_3
GL_ARB_texture_multisample
GL_NV_explicit_multisample
GL_ARB_texture_multisample
GL_NV_explicit_multisample
GL_ARB_texture_multisample
GL_NV_explicit_multisample
GL_VERSION_2_0
GL_ARB_shader_objects
GL_VERSION_3_0
GL_VERSION_3_0
GL_VERSION_2_0
GL_ARB_shader_objects
GL_VERSION_2_0
GL_ARB_shader_objects
GL_VERSION_3_0, GL_EXT_gpu_shader4
GL_VERSION_3_0
GL_ARB_texture_multisample
GL_ARB_texture_multisample
GL_VERSION_3_1
GL_ARB_shader_objects
GL_VERSION_3_1
GL_ARB_shader_objects
GL_VERSION_2_0
GL_ARB_shader_objects
GL_VERSION_2_0
GL_ARB_shader_objects
GL_EXT_gpu_shader4
GL_AMD_vertex_shader_tessellator
GL_VERSION_2_0
GL_ARB_shader_objects
GL_VERSION_3_0
GL_NV_explicit_multisample
GL_VERSION_1_3
GL_VERSION_1_5
GL_EXT_vertex_shader
GL_VERSION_1_0
GL_VERSION_1_0
GL_VERSION_1_0
GL_REND_screen_coordinates
GL_VERSION_1_4
GL_NV_vertex_buffer_unified_memory
GL_VERSION_1_5
GL_NV_vertex_buffer_unified_memory
GL_VERSION_1_4
GL_VERSION_1_4
GL_VERSION_1_4
GL_VERSION_1_4
GL_VERSION_1_0
GL_VERSION_1_0
GL_VERSION_1_0
GL_ARB_imaging
GL_VERSION_3_0
GL_VERSION_1_2
GL_VERSION_1_0
GL_ES_VERSION_2_0
GL_ES_VERSION_2_0
GL_NV_texture_shader
GL_ARB_shader_objects
GL_NV_texture_shader
GL_VERSION_2_0
GL_VERSION_2_0
GL_VERSION_2_0
GL_ARB_shading_language_100
GL_EXT_light_texture
GL_EXT_shared_texture_palette
GL_VERSION_1_0
GL_ARB_sync
GL_NV_texture_shader
GL_NV_texture_shader
GL_NV_texture_shader
GL_NV_texture_shader3
GL_NV_texture_shader
GL_NV_texture_shader
GL_NV_texture_shader
GL_NV_texture_shader
GL_NV_texture_shader
GL_NV_texture_shader
GL_NV_texture_shader
GL_VERSION_3_1
GL_NV_texture_shader
GL_NV_texture_shader
GL_NV_texture_shader
GL_NV_texture_shader
GL_NV_texture_shader
GL_NV_texture_shader
GL_VERSION_1_2
GL_VERSION_2_1
GL_VERSION_2_1
GL_VERSION_2_1
GL_VERSION_2_1
GL_VERSION_1_2
GL_VERSION_1_2
GL_VERSION_1_3
GL_VERSION_1_3
GL_VERSION_1_3
GL_VERSION_1_3
GL_VERSION_1_3
GL_VERSION_1_3
GL_VERSION_1_0
GL_VERSION_1_5
GL_VERSION_1_5
GL_VERSION_1_5
GL_VERSION_1_5
GL_VERSION_1_5
GL_VERSION_1_5
GL_VERSION_1_0
GL_VERSION_1_0
GL_VERSION_1_0
GL_VERSION_2_1
GL_VERSION_2_1
GL_VERSION_2_1
GL_VERSION_2_1
GL_VERSION_1_0
GL_VERSION_1_0
GL_VERSION_1_5
GL_VERSION_1_5
GL_VERSION_1_5
GL_VERSION_1_0
GL_ARB_framebuffer_object
GL_VERSION_2_0
GL_VERSION_2_0
GL_VERSION_2_0
GL_VERSION_2_0
GL_VERSION_2_0
GL_VERSION_2_0
GL_VERSION_2_0
GL_VERSION_1_0
GL_VERSION_3_0
GL_VERSION_1_0
GL_EXT_stencil_clear_tag
GL_VERSION_1_0
GL_VERSION_1_0
GL_VERSION_1_0
GL_VERSION_1_0
GL_ARB_framebuffer_object
GL_ARB_framebuffer_object
GL_VERSION_1_0
GL_VERSION_1_0
GL_VERSION_1_0
GL_EXT_stencil_clear_tag
GL_VERSION_1_0
GL_EXT_stencil_two_side
GL_VERSION_1_0
GL_VERSION_1_0
GL_VERSION_1_0
GL_APPLE_vertex_array_range
GL_APPLE_vertex_array_range
GL_APPLE_vertex_array_range
GL_VERSION_1_5
GL_VERSION_1_5
GL_VERSION_1_5
GL_PGI_misc_hints
GL_PGI_misc_hints
GL_PGI_misc_hints
GL_VERSION_1_0
GL_VERSION_1_3
GL_ARB_sync
GL_ARB_sync
GL_ARB_sync
GL_ARB_sync
GL_ARB_sync
GL_ARB_sync
GL_VERSION_1_0
GL_VERSION_1_1
GL_VERSION_1_1
GL_VERSION_1_1
GL_EXT_index_array_formats
GL_EXT_index_array_formats
GL_EXT_index_array_formats
GL_EXT_index_array_formats
GL_VERSION_1_1
GL_VERSION_1_1
GL_VERSION_1_1
GL_VERSION_1_1
GL_ARB_imaging
GL_AMD_vertex_shader_tessellator
GL_AMD_vertex_shader_tessellator
GL_PGI_vertex_hints
GL_PGI_vertex_hints
GL_PGI_vertex_hints
GL_PGI_vertex_hints
GL_VERSION_1_0
GL_VERSION_1_3
GL_VERSION_1_3
GL_VERSION_1_3
GL_VERSION_1_3
GL_VERSION_1_3
GL_VERSION_1_3
GL_VERSION_1_3
GL_VERSION_1_3
GL_VERSION_1_3
GL_VERSION_1_3
GL_VERSION_1_3
GL_VERSION_1_3
GL_VERSION_1_3
GL_VERSION_1_3
GL_VERSION_1_3
GL_VERSION_1_3
GL_VERSION_1_3
GL_VERSION_1_3
GL_VERSION_1_3
GL_VERSION_1_3
GL_VERSION_1_3
GL_VERSION_1_3
GL_VERSION_1_3
GL_VERSION_1_3
GL_VERSION_1_3
GL_VERSION_1_3
GL_VERSION_1_3
GL_VERSION_1_3
GL_VERSION_1_3
GL_VERSION_1_3
GL_VERSION_1_3
GL_VERSION_1_3
GL_VERSION_1_0
GL_VERSION_3_0
GL_VERSION_1_0
GL_VERSION_3_0, GL_EXT_texture_array
GL_ARB_texture_multisample
GL_ARB_texture_multisample
GL_VERSION_1_2
GL_VERSION_1_0
GL_VERSION_3_0
GL_EXT_light_texture
GL_VERSION_1_2
GL_VERSION_1_1
GL_VERSION_3_0
GL_VERSION_1_1
GL_VERSION_3_0, GL_EXT_texture_array
GL_ARB_texture_multisample
GL_ARB_texture_multisample
GL_VERSION_1_2
GL_ARB_texture_buffer_object
GL_VERSION_1_3
GL_EXT_texture_rectangle
GL_ARB_texture_rectangle
GL_NV_explicit_multisample
GL_VERSION_1_0
GL_VERSION_1_0
GL_VERSION_3_0
GL_VERSION_1_0
GL_VERSION_1_0
GL_NV_texture_shader
GL_ARB_texture_buffer_object
GL_ARB_texture_buffer_object
GL_ARB_texture_buffer_object
GL_ARB_shadow_ambient
GL_VERSION_1_4
GL_VERSION_1_4
GL_VERSION_1_0
GL_VERSION_1_3
GL_VERSION_1_3
GL_VERSION_1_3
GL_SUNX_constant_data
GL_NV_vertex_buffer_unified_memory
GL_VERSION_1_5
GL_NV_vertex_buffer_unified_memory
GL_VERSION_1_1
GL_VERSION_1_1
GL_VERSION_1_1
GL_VERSION_1_1
GL_OES_draw_texture
GL_VERSION_1_3
GL_VERSION_1_3
GL_VERSION_1_3
GL_VERSION_1_3
GL_VERSION_1_3
GL_VERSION_1_3
GL_VERSION_1_3
GL_ARB_seamless_cube_map
GL_VERSION_1_2
GL_VERSION_1_4
GL_VERSION_3_0
GL_NV_texture_shader
GL_NV_texture_shader
GL_VERSION_1_0
GL_VERSION_1_0
GL_VERSION_1_0
GL_VERSION_1_4
GL_ARB_texture_multisample
GL_NV_float_buffer
GL_VERSION_1_0, GL_OES_texture_cube_map
GL_VERSION_1_0
GL_VERSION_1_0
GL_VERSION_1_0
GL_OES_texture_cube_map
GL_VERSION_1_0
GL_VERSION_1_0
GL_VERSION_3_0
GL_VERSION_1_0
GL_NV_texture_shader
GL_VERSION_1_0
GL_VERSION_3_0
GL_VERSION_1_1
GL_EXT_light_texture
GL_NV_texture_shader
GL_VERSION_1_4
GL_VERSION_1_0
GL_VERSION_3_0
GL_VERSION_1_0
GL_NV_texture_shader
GL_EXT_light_texture
GL_EXT_light_texture
GL_OES_matrix_get
GL_EXT_texture_filter_anisotropic
GL_VERSION_1_2
GL_VERSION_1_2
GL_VERSION_1_0
GL_VERSION_1_2
GL_APPLE_texture_range
GL_EXT_texture_perturb_normal
GL_VERSION_1_1
GL_APPLE_texture_range
GL_APPLE_texture_range
GL_EXT_texture_rectangle
GL_ARB_texture_rectangle
GL_VERSION_1_0
GL_VERSION_3_0
GL_NV_explicit_multisample
GL_NV_explicit_multisample
GL_VERSION_1_1
GL_ARB_texture_multisample
GL_NV_texture_shader
GL_VERSION_3_0
GL_VERSION_1_0
GL_ARB_framebuffer_object
GL_APPLE_texture_range
GL_EXT_texture_swizzle
GL_EXT_texture_swizzle
GL_EXT_texture_swizzle
GL_EXT_texture_swizzle
GL_EXT_texture_swizzle
GL_NV_texture_expand_normal
GL_VERSION_1_0
GL_VERSION_1_2
GL_VERSION_1_0
GL_VERSION_1_0
GL_EXT_timer_query
GL_ARB_sync
GL_ARB_sync
GL_ARB_sync
GL_VERSION_1_0
GL_NV_transform_feedback2
GL_VERSION_3_0
GL_NV_transform_feedback2
GL_VERSION_3_0
GL_VERSION_3_0
GL_NV_transform_feedback2
GL_VERSION_3_0
GL_VERSION_3_0
GL_NV_transform_feedback2
GL_VERSION_3_0
GL_VERSION_3_0
GL_VERSION_3_0
GL_APPLE_transform_hint
GL_VERSION_1_3
GL_ARB_vertex_program
GL_VERSION_1_3
GL_EXT_direct_state_access
GL_VERSION_1_3
GL_VERSION_1_3
GL_VERSION_1_0
GL_VERSION_1_0
GL_ARB_geometry_shader4
GL_VERSION_1_0
GL_ARB_geometry_shader4
GL_VERSION_1_0
GL_ATI_pixel_format_float
GL_ARB_uniform_buffer_object
GL_ARB_uniform_buffer_object
GL_ARB_uniform_buffer_object
GL_ARB_uniform_buffer_object
GL_ARB_uniform_buffer_object
GL_ARB_uniform_buffer_object
GL_ARB_uniform_buffer_object
GL_ARB_uniform_buffer_object
GL_ARB_uniform_buffer_object
GL_ARB_uniform_buffer_object
GL_ARB_uniform_buffer_object
GL_ARB_uniform_buffer_object
GL_EXT_bindable_uniform
GL_EXT_bindable_uniform
GL_ARB_uniform_buffer_object
GL_ARB_uniform_buffer_object
GL_ARB_uniform_buffer_object
GL_ARB_uniform_buffer_object
GL_ARB_uniform_buffer_object
GL_ARB_uniform_buffer_object
GL_ARB_uniform_buffer_object
GL_ARB_uniform_buffer_object
GL_ARB_uniform_buffer_object
GL_VERSION_1_0
GL_APPLE_client_storage
GL_EXT_cmyka
GL_SUNX_constant_data
GL_VERSION_1_2
GL_VERSION_1_0
GL_OML_resample
GL_VERSION_1_0
GL_VERSION_1_2
GL_VERSION_1_0
GL_VERSION_1_0
GL_VERSION_1_0
GL_ARB_sync
GL_VERSION_1_0
GL_VERSION_1_2
GL_VERSION_1_2
GL_VERSION_1_0
GL_VERSION_1_2
GL_VERSION_3_0, GL_EXT_packed_float
GL_ARB_framebuffer_object
GL_VERSION_1_2
GL_VERSION_3_0
GL_VERSION_1_2
GL_VERSION_1_2
GL_NV_texture_shader
GL_NV_texture_shader
GL_VERSION_3_0
GL_VERSION_3_0
GL_VERSION_3_0
GL_VERSION_3_0
GL_ARB_texture_multisample
GL_ARB_texture_multisample
GL_EXT_gpu_shader4
GL_VERSION_3_0
GL_EXT_gpu_shader4
GL_AMD_vertex_shader_tessellator
GL_VERSION_3_0
GL_NV_explicit_multisample
GL_VERSION_3_0
GL_VERSION_3_0
GL_VERSION_3_0
GL_VERSION_3_0
GL_VERSION_1_0
GL_VERSION_1_2
GL_VERSION_1_2
GL_VERSION_1_2
GL_VERSION_1_2
GL_VERSION_1_2
GL_VERSION_1_2
GL_APPLE_ycbcr_422
GL_APPLE_ycbcr_422
GL_VERSION_2_0
GL_VERSION_1_1
GL_VERSION_1_1
GL_VERSION_2_0
GL_EXT_vertex_shader
GL_EXT_vertex_shader
GL_EXT_vertex_shader
GL_EXT_vertex_shader
GL_EXT_vertex_shader
GL_EXT_vertex_shader
GL_EXT_vertex_shader
GL_EXT_vertex_shader
GL_VERSION_1_0
GL_VERSION_1_0
GL_PGI_vertex_hints
GL_PGI_vertex_hints
GL_NV_vertex_buffer_unified_memory
GL_ARB_vertex_array_object
GL_VERSION_1_5
GL_NV_vertex_buffer_unified_memory
GL_VERSION_1_1
GL_APPLE_vertex_array_range
GL_APPLE_vertex_array_range
GL_NV_vertex_array_range
GL_NV_vertex_array_range
GL_APPLE_vertex_array_range
GL_NV_vertex_array_range
GL_NV_vertex_array_range
GL_NV_vertex_array_range2
GL_VERSION_1_1
GL_APPLE_vertex_array_range
GL_VERSION_1_1
GL_VERSION_1_1
GL_NV_vertex_buffer_unified_memory
GL_VERSION_1_5
GL_VERSION_2_0
GL_ARB_vertex_program
GL_VERSION_3_0
GL_NV_vertex_buffer_unified_memory
GL_VERSION_2_0
GL_ARB_vertex_program
GL_VERSION_2_0
GL_ARB_vertex_program
GL_VERSION_2_0
GL_ARB_vertex_program
GL_VERSION_2_0
GL_ARB_vertex_program
GL_VERSION_2_0
GL_ARB_vertex_program
GL_NV_vertex_buffer_unified_memory
GL_APPLE_vertex_program_evaluators
GL_APPLE_vertex_program_evaluators
GL_APPLE_vertex_program_evaluators
GL_APPLE_vertex_program_evaluators
GL_APPLE_vertex_program_evaluators
GL_APPLE_vertex_program_evaluators
GL_APPLE_vertex_program_evaluators
GL_APPLE_vertex_program_evaluators
GL_APPLE_vertex_program_evaluators
GL_APPLE_vertex_program_evaluators
GL_ARB_vertex_blend
GL_PGI_vertex_hints
GL_PGI_vertex_hints
GL_ARB_vertex_program
GL_NV_parameter_buffer_object
GL_VERSION_2_0
GL_ARB_vertex_program
GL_VERSION_2_0
GL_ARB_vertex_program
GL_VERSION_2_0
GL_EXT_vertex_shader
GL_EXT_vertex_shader
GL_EXT_vertex_shader
GL_EXT_vertex_shader
GL_EXT_vertex_shader
GL_EXT_vertex_shader
GL_EXT_vertex_shader
GL_EXT_vertex_shader
GL_EXT_vertex_weighting
GL_EXT_vertex_weighting
GL_EXT_vertex_weighting
GL_EXT_vertex_weighting
GL_EXT_vertex_weighting
GL_EXT_vertex_weighting
GL_NV_texture_shader
GL_NV_texture_shader
GL_VERSION_1_0
GL_VERSION_1_0
GL_EXT_vertex_shader
GL_ARB_sync
GL_OES_matrix_palette
GL_VERSION_1_5, GL_OES_matrix_palette
GL_OES_matrix_palette
GL_OES_matrix_palette
GL_OES_matrix_palette
GL_OES_matrix_palette
GL_ARB_vertex_blend
GL_PGI_misc_hints
GL_NV_pixel_data_range
GL_NV_pixel_data_range
GL_NV_pixel_data_range
GL_EXT_vertex_shader
GL_EXT_vertex_shader
GL_APPLE_ycbcr_422
GL_EXT_vertex_shader
GL_VERSION_1_0
GL_EXT_vertex_shader
GL_VERSION_1_0
GL_VERSION_1_0
void glAccum(GLenum op, GLfloat value);
GL_VERSION_1_0
void glAccum(GLenum op, GLfloat value);
void glActiveStencilFaceEXT(GLenum mode);
GL_EXT_stencil_two_side
void glActiveStencilFaceEXT(GLenum mode);
GL_EXT_stencil_two_side
void glActiveTexture(GLenum texture);
GL_VERSION_1_3
void glActiveTexture(GLenum texture);
GL_VERSION_1_3
void glActiveTexture(GLenum mode);
GL_VERSION_1_3
void glActiveTexture(GLenum mode);
GL_VERSION_1_3
void glActiveTexture(GLenum texture);
wglAllocateMemoryNV
/
glXAllocateMemoryNV
extension.
void glAlphaFunc(GLenum func, GLclampf ref);
GL_VERSION_1_0
void glAlphaFunc(GLenum func, GLclampf ref);
GL_VERSION_1_0
void glAlphaFunc(GLenum func, GLclampf ref);
GL_VERSION_1_0
void glAlphaFunc(GLenum func, GLclampf ref);
void glAlphaFuncx(GLenum func, GLclampx ref);
GL_VERSION_ES_CL_CM
void glAlphaFuncx(GLenum func, GLclampx ref);
GL_VERSION_ES_CL_CM
void glApplyTextureEXT(GLenum mode);
GL_EXT_light_texture
void glApplyTextureEXT(GLenum mode);
GL_EXT_light_texture
GLboolean glAreTexturesResident(GLsizei n, const GLuint * textures, GLboolean * residences);
GL_VERSION_1_1
GLboolean glAreTexturesResident(GLsizei n, const GLuint * textures, GLboolean * residences);
GL_VERSION_1_1
GLboolean glAreTexturesResident(GLsizei n, const GLuint * textures, GLboolean * residences);
GLboolean glAreTexturesResident(GLsizei n, const GLuint * textures, GLboolean * residences);
void glArrayElement(GLint i);
GL_VERSION_1_1
void glArrayElement(GLint i);
void glAttachObjectARB(GLhandleARB target, GLhandleARB id);
GL_ARB_shader_objects
void glAttachObjectARB(GLhandleARB target, GLhandleARB id);
GL_ARB_shader_objects
void glAttachShader(GLuint program, GLuint shader);
GL_VERSION_2_0
void glAttachShader(GLuint target, GLuint id);
GL_VERSION_2_0
void glAttachShader(GLuint target, GLuint id);
GL_VERSION_2_0
void glAttachShader(GLuint program, GLuint shader);
GLDrawable
which supplies
an event based mechanism (GLEventListener
) for performing
OpenGL rendering. void glBegin(GLenum mode);
GL_VERSION_1_0
void glBegin(GLenum mode);
void glBeginConditionalRender(GLuint target, GLenum id);
GL_VERSION_3_0
void glBeginConditionalRender(GLuint target, GLenum id);
GL_VERSION_3_0
void glBeginOcclusionQueryNV(GLuint mode);
GL_NV_occlusion_query
void glBeginOcclusionQueryNV(GLuint mode);
GL_NV_occlusion_query
void glBeginQuery(GLenum target, GLuint id);
GL_VERSION_1_5
void glBeginQuery(GLenum target, GLuint id);
GL_VERSION_1_5
void glBeginTransformFeedback(GLenum mode);
GL_VERSION_3_0
void glBeginTransformFeedback(GLenum mode);
GL_VERSION_3_0
void glBeginVertexShaderEXT(void);
GL_EXT_vertex_shader
void glBeginVertexShaderEXT(void);
GL_EXT_vertex_shader
void glBindAttribLocation(GLuint program, GLuint index, const char * name);
GL_VERSION_2_0
void glBindAttribLocation(GLuint program, GLuint index, const GLchar * name);
GL_VERSION_2_0
void glBindAttribLocation(GLuint program, GLuint index, const GLchar * name);
GL_VERSION_2_0
void glBindAttribLocation(GLuint program, GLuint index, const char * name);
void glBindBuffer(GLenum target, GLuint buffer);
GL_VERSION_1_5
void glBindBuffer(GLenum target, GLuint buffer);
GL_VERSION_1_5
void glBindBuffer(GLenum target, GLuint id);
GL_VERSION_1_5
void glBindBuffer(GLenum target, GLuint id);
GL_VERSION_1_5
void glBindBuffer(GLenum target, GLuint buffer);
void glBindBufferBase(GLenum red, GLuint green, GLuint blue);
GL_VERSION_3_0
void glBindBufferBase(GLenum red, GLuint green, GLuint blue);
GL_VERSION_3_0
void glBindBufferOffsetEXT(GLenum target, GLuint attachment, GLuint texture, ptrdiff_t level);
GL_EXT_transform_feedback
void glBindBufferOffsetEXT(GLenum target, GLuint attachment, GLuint texture, ptrdiff_t level);
GL_EXT_transform_feedback
void glBindBufferRange(GLenum target, GLuint index, GLuint buffer, ptrdiff_t offset, ptrdiff_t size);
GL_VERSION_3_0
void glBindBufferRange(GLenum target, GLuint index, GLuint buffer, ptrdiff_t offset, ptrdiff_t size);
GL_VERSION_3_0
void glBindFragDataLocation(GLuint program, GLuint index, const GLchar * name);
GL_VERSION_3_0
void glBindFragDataLocation(GLuint program, GLuint index, const GLchar * name);
GL_VERSION_3_0
void glBindFramebufferOES(GLenum target, GLuint framebuffer);
GL_ARB_framebuffer_object, GL_OES_framebuffer_object
void glBindFramebuffer(GLenum target, GLuint framebuffer);
GL_ARB_framebuffer_object
void glBindFramebuffer(GLenum target, GLuint id);
GL_ARB_framebuffer_object
void glBindFramebuffer(GLenum target, GLuint id);
GL_ARB_framebuffer_object
void glBindFramebuffer(GLenum target, GLuint framebuffer);
GLuint glBindLightParameterEXT(GLenum light, GLenum value);
GL_EXT_vertex_shader
GLuint glBindLightParameterEXT(GLenum light, GLenum value);
GL_EXT_vertex_shader
GLuint glBindMaterialParameterEXT(GLenum light, GLenum value);
GL_EXT_vertex_shader
GLuint glBindMaterialParameterEXT(GLenum light, GLenum value);
GL_EXT_vertex_shader
void glBindMultiTextureEXT(GLenum red, GLenum green, GLuint blue);
GL_EXT_direct_state_access
void glBindMultiTextureEXT(GLenum red, GLenum green, GLuint blue);
GL_EXT_direct_state_access
GLuint glBindParameterEXT(GLenum type);
GL_EXT_vertex_shader
GLuint glBindParameterEXT(GLenum type);
GL_EXT_vertex_shader
void glBindProgramARB(GLenum target, GLuint id);
GL_ARB_vertex_program
void glBindProgramARB(GLenum target, GLuint id);
GL_ARB_vertex_program
void glBindRenderbufferOES(GLenum target, GLuint renderbuffer);
GL_ARB_framebuffer_object, GL_OES_framebuffer_object
void glBindRenderbuffer(GLenum target, GLuint renderbuffer);
GL_ARB_framebuffer_object
void glBindRenderbuffer(GLenum target, GLuint id);
GL_ARB_framebuffer_object
void glBindRenderbuffer(GLenum target, GLuint id);
GL_ARB_framebuffer_object
void glBindRenderbuffer(GLenum target, GLuint renderbuffer);
GLuint glBindTexGenParameterEXT(GLenum unit, GLenum coord, GLenum value);
GL_EXT_vertex_shader
GLuint glBindTexGenParameterEXT(GLenum unit, GLenum coord, GLenum value);
GL_EXT_vertex_shader
void glBindTexture(GLenum target, GLuint texture);
GL_VERSION_1_1
void glBindTexture(GLenum target, GLuint texture);
GL_VERSION_1_1
void glBindTexture(GLenum target, GLuint texture);
GL_VERSION_1_1
void glBindTexture(GLenum target, GLuint texture);
GL_VERSION_1_1
void glBindTexture(GLenum target, GLuint texture);
GLuint glBindTextureUnitParameterEXT(GLenum light, GLenum value);
GL_EXT_vertex_shader
GLuint glBindTextureUnitParameterEXT(GLenum light, GLenum value);
GL_EXT_vertex_shader
void glBindVertexArray(GLuint mode);
GL_ARB_vertex_array_object
void glBindVertexArray(GLuint mode);
GL_ARB_vertex_array_object
void glBindVertexShaderEXT(GLuint mode);
GL_EXT_vertex_shader
void glBindVertexShaderEXT(GLuint mode);
GL_EXT_vertex_shader
void glBitmap(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte * bitmap);
GL_VERSION_1_0
void glBitmap(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte * bitmap);
GL_VERSION_1_0
void glBitmap(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte * bitmap);
GL_VERSION_1_0
void glBitmap(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte * bitmap);
GL_VERSION_1_0
void glBitmap(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte * bitmap);
GL_VERSION_1_0
void glBitmap(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte * bitmap);
GL_VERSION_1_0
void glBlendColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
GL_VERSION_1_2
void glBlendColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
GL_VERSION_1_2
void glBlendColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
GL_VERSION_1_2
void glBlendColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
void glBlendEquationOES(GLenum mode);
GL_VERSION_1_2, GL_OES_blend_subtract
void glBlendEquation(GLenum mode);
GL_VERSION_1_2
void glBlendEquation(GLenum mode);
GL_VERSION_1_2
void glBlendEquation(GLenum mode);
GL_VERSION_1_2
void glBlendEquation(GLenum mode);
void glBlendEquationSeparateOES(GLenum modeRGB, GLenum modeAlpha);
GL_VERSION_2_0, GL_OES_blend_equation_separate
void glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha);
GL_VERSION_2_0
void glBlendEquationSeparate(GLenum target, GLenum id);
GL_VERSION_2_0
void glBlendEquationSeparate(GLenum target, GLenum id);
GL_VERSION_2_0
void glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha);
void glBlendFunc(GLenum sfactor, GLenum dfactor);
GL_VERSION_1_0
void glBlendFunc(GLenum sfactor, GLenum dfactor);
GL_VERSION_1_0
void glBlendFunc(GLenum sfactor, GLenum dfactor);
GL_VERSION_1_0
void glBlendFunc(GLenum sfactor, GLenum dfactor);
GL_VERSION_1_0
void glBlendFunc(GLenum sfactor, GLenum dfactor);
void glBlendFuncSeparateOES(GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);
GL_VERSION_1_4, GL_OES_blend_func_separate
void glBlendFuncSeparate(GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);
GL_VERSION_1_4
void glBlendFuncSeparate(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
GL_VERSION_1_4
void glBlendFuncSeparate(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
GL_VERSION_1_4
void glBlendFuncSeparate(GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);
void glBlendFuncSeparateINGR(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
GL_INGR_blend_func_separate
void glBlendFuncSeparateINGR(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
GL_INGR_blend_func_separate
void glBlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
GL_ARB_framebuffer_object
void glBlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
GL_ARB_framebuffer_object
void glBufferAddressRangeNV(GLenum pname, GLuint index, uint64_t address, ptrdiff_t length);
GL_NV_vertex_buffer_unified_memory
void glBufferAddressRangeNV(GLenum pname, GLuint index, uint64_t address, ptrdiff_t length);
GL_NV_vertex_buffer_unified_memory
void glBufferData(GLenum target, GLsizeiptr size, const GLvoid * data, GLenum usage);
GL_VERSION_1_5
void glBufferData(GLenum target, GLsizeiptr size, const void * data, GLenum usage);
GL_VERSION_1_5
void glBufferData(GLenum target, ptrdiff_t size, const GLvoid * data, GLenum usage);
GL_VERSION_1_5
void glBufferData(GLenum target, ptrdiff_t size, const GLvoid * data, GLenum usage);
GL_VERSION_1_5
void glBufferData(GLenum target, GLsizeiptr size, const void * data, GLenum usage);
void glBufferParameteriAPPLE(GLenum target, GLenum pname, GLint params);
GL_APPLE_flush_buffer_range
void glBufferParameteriAPPLE(GLenum target, GLenum pname, GLint params);
GL_APPLE_flush_buffer_range
GLuint glBufferRegionEnabled(GLvoid);
GL_KTX_buffer_region
GLuint glBufferRegionEnabled(GLvoid);
GL_KTX_buffer_region
void glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid * data);
GL_VERSION_1_5
void glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const void * data);
GL_VERSION_1_5
void glBufferSubData(GLenum target, ptrdiff_t offset, ptrdiff_t size, const GLvoid * data);
GL_VERSION_1_5
void glBufferSubData(GLenum target, ptrdiff_t offset, ptrdiff_t size, const GLvoid * data);
GL_VERSION_1_5
void glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const void * data);
void glCallList(GLuint list);
GL_VERSION_1_0
void glCallList(GLuint list);
void glCallLists(GLsizei n, GLenum type, const GLvoid * lists);
GL_VERSION_1_0
void glCallLists(GLsizei n, GLenum type, const GLvoid * lists);
GLDrawable
using GLDrawableFactory
,
an instance of this class is passed,
describing the desired capabilities that a rendering context
must support, such as the OpenGL profile, color depth and whether stereo is enabled.GLDrawable
s are then reflected by their own
GLCapabilites instance, which can be queried with GLDrawable#getGLCapabilities()
.GLCapabilities
. GLenum glCheckFramebufferStatusOES(GLenum target);
GL_ARB_framebuffer_object, GL_OES_framebuffer_object
GLenum glCheckFramebufferStatus(GLenum target);
GL_ARB_framebuffer_object
GLenum glCheckFramebufferStatus(GLenum type);
GL_ARB_framebuffer_object
GLenum glCheckFramebufferStatus(GLenum type);
GL_ARB_framebuffer_object
GLenum glCheckFramebufferStatus(GLenum target);
GLenum glCheckNamedFramebufferStatusEXT(GLuint light, GLenum value);
GL_EXT_direct_state_access
GLenum glCheckNamedFramebufferStatusEXT(GLuint light, GLenum value);
GL_EXT_direct_state_access
void glClampColor(GLenum target, GLenum id);
GL_VERSION_3_0
void glClampColor(GLenum target, GLenum id);
GL_VERSION_3_0
void glClear(GLbitfield mask);
GL_VERSION_1_0
void glClear(GLbitfield mask);
GL_VERSION_1_0
void glClear(GLbitfield mask);
GL_VERSION_1_0
void glClear(GLbitfield mask);
GL_VERSION_1_0
void glClear(GLbitfield mask);
void glClearAccum(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
GL_VERSION_1_0
void glClearAccum(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
void glClearBufferfi(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil);
GL_VERSION_3_0
void glClearBufferfi(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil);
GL_VERSION_3_0
void glClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat * value);
GL_VERSION_3_0
void glClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat * value);
GL_VERSION_3_0
void glClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat * value);
GL_VERSION_3_0
void glClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat * value);
GL_VERSION_3_0
void glClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint * value);
GL_VERSION_3_0
void glClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint * value);
GL_VERSION_3_0
void glClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint * value);
GL_VERSION_3_0
void glClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint * value);
GL_VERSION_3_0
void glClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint * value);
GL_VERSION_3_0
void glClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint * value);
GL_VERSION_3_0
void glClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint * value);
GL_VERSION_3_0
void glClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint * value);
GL_VERSION_3_0
void glClearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
GL_VERSION_1_0
void glClearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
GL_VERSION_1_0
void glClearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
GL_VERSION_1_0
void glClearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
GL_VERSION_1_0
void glClearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
void glClearColorIiEXT(GLint red, GLint green, GLint blue, GLint alpha);
GL_EXT_texture_integer
void glClearColorIiEXT(GLint red, GLint green, GLint blue, GLint alpha);
GL_EXT_texture_integer
void glClearColorIuiEXT(GLuint red, GLuint green, GLuint blue, GLuint alpha);
GL_EXT_texture_integer
void glClearColorIuiEXT(GLuint red, GLuint green, GLuint blue, GLuint alpha);
GL_EXT_texture_integer
void glClearColorx(GLclampx red, GLclampx green, GLclampx blue, GLclampx alpha);
GL_VERSION_ES_CL_CM
void glClearColorx(GLclampx red, GLclampx green, GLclampx blue, GLclampx alpha);
GL_VERSION_ES_CL_CM
void glClearDepth(GLclampd depth);
GL_VERSION_1_0
void glClearDepth(GLclampd depth);
GL_VERSION_1_0
void glClearDepthf(GLclampf depth);
GL_VERSION_ES_CM
void glClearDepthf(GLclampf depth);
GL_ES_VERSION_2_0
void glClearDepthf(GLclampf depth);
void glClearDepthx(GLclampx depth);
GL_VERSION_ES_CL_CM
void glClearDepthx(GLclampx depth);
GL_VERSION_ES_CL_CM
void glClearIndex(GLfloat c);
GL_VERSION_1_0
void glClearIndex(GLfloat c);
void glClearStencil(GLint s);
GL_VERSION_1_0
void glClearStencil(GLint s);
GL_VERSION_1_0
void glClearStencil(GLint s);
GL_VERSION_1_0
void glClearStencil(GLint s);
GL_VERSION_1_0
void glClearStencil(GLint s);
void glClientActiveTexture(GLenum texture);
GL_VERSION_1_3
void glClientActiveTexture(GLenum mode);
GL_VERSION_1_3
void glClientActiveTexture(GLenum mode);
GL_VERSION_1_3
void glClientActiveTexture(GLenum texture);
void glClientAttribDefaultEXT(GLbitfield mode);
GL_EXT_direct_state_access
void glClientAttribDefaultEXT(GLbitfield mode);
GL_EXT_direct_state_access
GLenum glClientWaitSync(GLsync sync, GLbitfield flags, uint64_t timeout);
GL_ARB_sync
GLenum glClientWaitSync(GLsync sync, GLbitfield flags, uint64_t timeout);
void glClipPlane(GLenum plane, const GLdouble * equation);
GL_VERSION_1_0
void glClipPlane(GLenum plane, const GLdouble * equation);
GL_VERSION_1_0
void glClipPlane(GLenum plane, const GLdouble * equation);
void glClipPlane(GLenum plane, const GLdouble * equation);
void glClipPlanef(GLenum plane, const GLfloat * equation);
GL_VERSION_ES_CM
void glClipPlanef(GLenum plane, const GLfloat * equation);
GL_VERSION_ES_CM
void glClipPlanef(GLenum plane, const GLfloat * equation);
GL_VERSION_ES_CM
void glClipPlanef(GLenum plane, const GLfloat * equation);
GL_VERSION_ES_CM
void glClipPlanex(GLenum plane, const GLfixed * equation);
GL_VERSION_ES_CL_CM
void glClipPlanex(GLenum plane, const GLfixed * equation);
GL_VERSION_ES_CL_CM
void glClipPlanex(GLenum plane, const GLfixed * equation);
GL_VERSION_ES_CL_CM
void glClipPlanex(GLenum plane, const GLfixed * equation);
GL_VERSION_ES_CL_CM
void glColor3b(GLbyte red, GLbyte green, GLbyte blue);
GL_VERSION_1_0
void glColor3b(GLbyte red, GLbyte green, GLbyte blue);
void glColor3bv(const GLbyte * v);
GL_VERSION_1_0
void glColor3bv(const GLbyte * v);
GL_VERSION_1_0
void glColor3bv(const GLbyte * v);
void glColor3bv(const GLbyte * v);
void glColor3d(GLdouble red, GLdouble green, GLdouble blue);
GL_VERSION_1_0
void glColor3d(GLdouble red, GLdouble green, GLdouble blue);
void glColor3dv(const GLdouble * v);
GL_VERSION_1_0
void glColor3dv(const GLdouble * v);
GL_VERSION_1_0
void glColor3dv(const GLdouble * v);
void glColor3dv(const GLdouble * v);
void glColor3f(GLfloat red, GLfloat green, GLfloat blue);
GL_VERSION_1_0
void glColor3f(GLfloat red, GLfloat green, GLfloat blue);
void glColor3fv(const GLfloat * v);
GL_VERSION_1_0
void glColor3fv(const GLfloat * v);
GL_VERSION_1_0
void glColor3fv(const GLfloat * v);
void glColor3fv(const GLfloat * v);
void glColor3hNV(GLhalfNV red, GLhalfNV green, GLhalfNV blue);
GL_NV_half_float
void glColor3hNV(GLhalfNV red, GLhalfNV green, GLhalfNV blue);
GL_NV_half_float
void glColor3hvNV(const GLhalfNV * v);
GL_NV_half_float
void glColor3hvNV(const GLhalfNV * v);
GL_NV_half_float
void glColor3hvNV(const GLhalfNV * v);
GL_NV_half_float
void glColor3hvNV(const GLhalfNV * v);
GL_NV_half_float
void glColor3i(GLint red, GLint green, GLint blue);
GL_VERSION_1_0
void glColor3i(GLint red, GLint green, GLint blue);
void glColor3iv(const GLint * v);
GL_VERSION_1_0
void glColor3iv(const GLint * v);
GL_VERSION_1_0
void glColor3iv(const GLint * v);
void glColor3iv(const GLint * v);
void glColor3s(GLshort red, GLshort green, GLshort blue);
GL_VERSION_1_0
void glColor3s(GLshort red, GLshort green, GLshort blue);
void glColor3sv(const GLshort * v);
GL_VERSION_1_0
void glColor3sv(const GLshort * v);
GL_VERSION_1_0
void glColor3sv(const GLshort * v);
void glColor3sv(const GLshort * v);
void glColor3ub(GLubyte red, GLubyte green, GLubyte blue);
GL_VERSION_1_0
void glColor3ub(GLubyte red, GLubyte green, GLubyte blue);
void glColor3ubv(const GLubyte * v);
GL_VERSION_1_0
void glColor3ubv(const GLubyte * v);
GL_VERSION_1_0
void glColor3ubv(const GLubyte * v);
void glColor3ubv(const GLubyte * v);
void glColor3ui(GLuint red, GLuint green, GLuint blue);
GL_VERSION_1_0
void glColor3ui(GLuint red, GLuint green, GLuint blue);
void glColor3uiv(const GLuint * v);
GL_VERSION_1_0
void glColor3uiv(const GLuint * v);
GL_VERSION_1_0
void glColor3uiv(const GLuint * v);
void glColor3uiv(const GLuint * v);
void glColor3us(GLushort red, GLushort green, GLushort blue);
GL_VERSION_1_0
void glColor3us(GLushort red, GLushort green, GLushort blue);
void glColor3usv(const GLushort * v);
GL_VERSION_1_0
void glColor3usv(const GLushort * v);
GL_VERSION_1_0
void glColor3usv(const GLushort * v);
void glColor3usv(const GLushort * v);
void glColor4b(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha);
GL_VERSION_1_0
void glColor4b(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha);
void glColor4bv(const GLbyte * v);
GL_VERSION_1_0
void glColor4bv(const GLbyte * v);
GL_VERSION_1_0
void glColor4bv(const GLbyte * v);
void glColor4bv(const GLbyte * v);
void glColor4d(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha);
GL_VERSION_1_0
void glColor4d(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha);
void glColor4dv(const GLdouble * v);
GL_VERSION_1_0
void glColor4dv(const GLdouble * v);
GL_VERSION_1_0
void glColor4dv(const GLdouble * v);
void glColor4dv(const GLdouble * v);
void glColor4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
GL_VERSION_1_0
void glColor4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
GL_VERSION_1_0
void glColor4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
GL_VERSION_1_0
void glColor4fv(const GLfloat * v);
GL_VERSION_1_0
void glColor4fv(const GLfloat * v);
GL_VERSION_1_0
void glColor4fv(const GLfloat * v);
void glColor4fv(const GLfloat * v);
void glColor4hNV(GLhalfNV x, GLhalfNV y, GLhalfNV z, GLhalfNV w);
GL_NV_half_float
void glColor4hNV(GLhalfNV x, GLhalfNV y, GLhalfNV z, GLhalfNV w);
GL_NV_half_float
void glColor4hvNV(const GLhalfNV * v);
GL_NV_half_float
void glColor4hvNV(const GLhalfNV * v);
GL_NV_half_float
void glColor4hvNV(const GLhalfNV * v);
GL_NV_half_float
void glColor4hvNV(const GLhalfNV * v);
GL_NV_half_float
void glColor4i(GLint red, GLint green, GLint blue, GLint alpha);
GL_VERSION_1_0
void glColor4i(GLint red, GLint green, GLint blue, GLint alpha);
void glColor4iv(const GLint * v);
GL_VERSION_1_0
void glColor4iv(const GLint * v);
GL_VERSION_1_0
void glColor4iv(const GLint * v);
void glColor4iv(const GLint * v);
void glColor4s(GLshort red, GLshort green, GLshort blue, GLshort alpha);
GL_VERSION_1_0
void glColor4s(GLshort red, GLshort green, GLshort blue, GLshort alpha);
void glColor4sv(const GLshort * v);
GL_VERSION_1_0
void glColor4sv(const GLshort * v);
GL_VERSION_1_0
void glColor4sv(const GLshort * v);
void glColor4sv(const GLshort * v);
void glColor4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha);
GL_VERSION_1_0
void glColor4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha);
GL_VERSION_1_0
void glColor4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha);
GL_VERSION_1_0
void glColor4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha);
void glColor4ubv(const GLubyte * v);
GL_VERSION_1_0
void glColor4ubv(const GLubyte * v);
GL_VERSION_1_0
void glColor4ubv(const GLubyte * v);
void glColor4ubv(const GLubyte * v);
void glColor4ui(GLuint red, GLuint green, GLuint blue, GLuint alpha);
GL_VERSION_1_0
void glColor4ui(GLuint red, GLuint green, GLuint blue, GLuint alpha);
void glColor4uiv(const GLuint * v);
GL_VERSION_1_0
void glColor4uiv(const GLuint * v);
GL_VERSION_1_0
void glColor4uiv(const GLuint * v);
void glColor4uiv(const GLuint * v);
void glColor4us(GLushort red, GLushort green, GLushort blue, GLushort alpha);
GL_VERSION_1_0
void glColor4us(GLushort red, GLushort green, GLushort blue, GLushort alpha);
void glColor4usv(const GLushort * v);
GL_VERSION_1_0
void glColor4usv(const GLushort * v);
GL_VERSION_1_0
void glColor4usv(const GLushort * v);
void glColor4usv(const GLushort * v);
void glColor4x(GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha);
GL_VERSION_ES_CL_CM
void glColor4x(GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha);
GL_VERSION_ES_CL_CM
void glColorFormatNV(GLint size, GLenum type, GLsizei stride);
GL_NV_vertex_buffer_unified_memory
void glColorFormatNV(GLint size, GLenum type, GLsizei stride);
GL_NV_vertex_buffer_unified_memory
void glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
GL_VERSION_1_0
void glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
GL_VERSION_1_0
void glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
GL_VERSION_1_0
void glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
GL_VERSION_1_0
void glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
void glColorMaski(GLuint index, GLboolean x, GLboolean y, GLboolean z, GLboolean w);
GL_VERSION_3_0
void glColorMaski(GLuint index, GLboolean x, GLboolean y, GLboolean z, GLboolean w);
GL_VERSION_3_0
void glColorMaskIndexedEXT(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a);
GL_EXT_draw_buffers2
void glColorMaskIndexedEXT(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a);
GL_EXT_draw_buffers2
void glColorMaterial(GLenum face, GLenum mode);
GL_VERSION_1_0
void glColorMaterial(GLenum face, GLenum mode);
void glColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid * pointer);
GL_VERSION_1_1
void glColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid * pointer);
GL_VERSION_1_1
void glColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid * ptr);
GL_VERSION_1_1
void glColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid * ptr);
GL_VERSION_1_1
void glColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid * ptr);
GL_VERSION_1_1
void glColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid * ptr);
GL_VERSION_1_1
void glColorSubTable(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid * data);
GL_VERSION_1_2
void glColorSubTable(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid * data);
GL_VERSION_1_2
void glColorSubTable(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid * data);
GL_VERSION_1_2
void glColorSubTable(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid * data);
GL_VERSION_1_2
void glColorTable(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid * table);
GL_VERSION_1_2
void glColorTable(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid * table);
GL_VERSION_1_2
void glColorTable(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid * table);
GL_VERSION_1_2
void glColorTable(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid * table);
GL_VERSION_1_2
void glColorTableParameterfv(GLenum target, GLenum pname, const GLfloat * params);
GL_VERSION_1_2
void glColorTableParameterfv(GLenum target, GLenum pname, const GLfloat * params);
GL_VERSION_1_2
void glColorTableParameterfv(GLenum target, GLenum pname, const GLfloat * params);
GL_VERSION_1_2
void glColorTableParameterfv(GLenum target, GLenum pname, const GLfloat * params);
GL_VERSION_1_2
void glColorTableParameteriv(GLenum target, GLenum pname, const GLint * params);
GL_VERSION_1_2
void glColorTableParameteriv(GLenum target, GLenum pname, const GLint * params);
GL_VERSION_1_2
void glColorTableParameteriv(GLenum target, GLenum pname, const GLint * params);
GL_VERSION_1_2
void glColorTableParameteriv(GLenum target, GLenum pname, const GLint * params);
GL_VERSION_1_2
void glCompileShader(GLuint shader);
GL_VERSION_2_0
void glCompileShader(GLuint mode);
GL_VERSION_2_0
void glCompileShader(GLuint mode);
GL_VERSION_2_0
void glCompileShader(GLuint shader);
void glCompileShaderARB(GLhandleARB mode);
GL_ARB_shader_objects
void glCompileShaderARB(GLhandleARB mode);
GL_ARB_shader_objects
void glCompressedMultiTexImage1DEXT(GLenum texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid * bits);
GL_EXT_direct_state_access
void glCompressedMultiTexImage1DEXT(GLenum texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid * bits);
GL_EXT_direct_state_access
void glCompressedMultiTexImage2DEXT(GLenum texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid * bits);
GL_EXT_direct_state_access
void glCompressedMultiTexImage2DEXT(GLenum texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid * bits);
GL_EXT_direct_state_access
void glCompressedMultiTexImage3DEXT(GLenum texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid * bits);
GL_EXT_direct_state_access
void glCompressedMultiTexImage3DEXT(GLenum texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid * bits);
GL_EXT_direct_state_access
void glCompressedMultiTexSubImage1DEXT(GLenum texture, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid * bits);
GL_EXT_direct_state_access
void glCompressedMultiTexSubImage1DEXT(GLenum texture, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid * bits);
GL_EXT_direct_state_access
void glCompressedMultiTexSubImage2DEXT(GLenum texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid * bits);
GL_EXT_direct_state_access
void glCompressedMultiTexSubImage2DEXT(GLenum texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid * bits);
GL_EXT_direct_state_access
void glCompressedMultiTexSubImage3DEXT(GLenum texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid * bits);
GL_EXT_direct_state_access
void glCompressedMultiTexSubImage3DEXT(GLenum texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid * bits);
GL_EXT_direct_state_access
void glCompressedTexImage1D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid * data);
GL_VERSION_1_3
void glCompressedTexImage1D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid * data);
GL_VERSION_1_3
void glCompressedTexImage1D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid * data);
GL_VERSION_1_3
void glCompressedTexImage1D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid * data);
GL_VERSION_1_3
void glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid * data);
GL_VERSION_1_3
void glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid * data);
GL_VERSION_1_3
void glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void * data);
GL_VERSION_1_3
void glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void * data);
GL_VERSION_1_3
void glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid * data);
GL_VERSION_1_3
void glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid * data);
GL_VERSION_1_3
void glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid * data);
GL_VERSION_1_3
void glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid * data);
GL_VERSION_1_3
void glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void * data);
GL_VERSION_1_3
void glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void * data);
GL_VERSION_1_3
void glCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid * data);
GL_VERSION_1_3
void glCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid * data);
GL_VERSION_1_3
void glCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid * data);
GL_VERSION_1_3
void glCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid * data);
GL_VERSION_1_3
void glCompressedTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid * data);
GL_VERSION_1_3
void glCompressedTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid * data);
GL_VERSION_1_3
void glCompressedTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid * data);
GL_VERSION_1_3
void glCompressedTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid * data);
GL_VERSION_1_3
void glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid * data);
GL_VERSION_1_3
void glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid * data);
GL_VERSION_1_3
void glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void * data);
GL_VERSION_1_3
void glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void * data);
GL_VERSION_1_3
void glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid * data);
GL_VERSION_1_3
void glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid * data);
GL_VERSION_1_3
void glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid * data);
GL_VERSION_1_3
void glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid * data);
GL_VERSION_1_3
void glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void * data);
GL_VERSION_1_3
void glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void * data);
GL_VERSION_1_3
void glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid * data);
GL_VERSION_1_3
void glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid * data);
GL_VERSION_1_3
void glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid * data);
GL_VERSION_1_3
void glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid * data);
GL_VERSION_1_3
void glCompressedTextureImage1DEXT(GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid * bits);
GL_EXT_direct_state_access
void glCompressedTextureImage1DEXT(GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid * bits);
GL_EXT_direct_state_access
void glCompressedTextureImage2DEXT(GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid * bits);
GL_EXT_direct_state_access
void glCompressedTextureImage2DEXT(GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid * bits);
GL_EXT_direct_state_access
void glCompressedTextureImage3DEXT(GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid * bits);
GL_EXT_direct_state_access
void glCompressedTextureImage3DEXT(GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid * bits);
GL_EXT_direct_state_access
void glCompressedTextureSubImage1DEXT(GLuint texture, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid * bits);
GL_EXT_direct_state_access
void glCompressedTextureSubImage1DEXT(GLuint texture, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid * bits);
GL_EXT_direct_state_access
void glCompressedTextureSubImage2DEXT(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid * bits);
GL_EXT_direct_state_access
void glCompressedTextureSubImage2DEXT(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid * bits);
GL_EXT_direct_state_access
void glCompressedTextureSubImage3DEXT(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid * bits);
GL_EXT_direct_state_access
void glCompressedTextureSubImage3DEXT(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid * bits);
GL_EXT_direct_state_access
void glConvolutionFilter1D(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid * table);
GL_VERSION_1_2
void glConvolutionFilter1D(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid * table);
GL_VERSION_1_2
void glConvolutionFilter1D(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid * table);
GL_VERSION_1_2
void glConvolutionFilter1D(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid * table);
GL_VERSION_1_2
void glConvolutionFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * image);
GL_VERSION_1_2
void glConvolutionFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * image);
GL_VERSION_1_2
void glConvolutionFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * image);
GL_VERSION_1_2
void glConvolutionFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * image);
GL_VERSION_1_2
void glConvolutionParameterf(GLenum target, GLenum pname, GLfloat params);
GL_VERSION_1_2
void glConvolutionParameterf(GLenum target, GLenum pname, GLfloat params);
GL_VERSION_1_2
void glConvolutionParameterfv(GLenum target, GLenum pname, const GLfloat * params);
GL_VERSION_1_2
void glConvolutionParameterfv(GLenum target, GLenum pname, const GLfloat * params);
GL_VERSION_1_2
void glConvolutionParameterfv(GLenum target, GLenum pname, const GLfloat * params);
GL_VERSION_1_2
void glConvolutionParameterfv(GLenum target, GLenum pname, const GLfloat * params);
GL_VERSION_1_2
void glConvolutionParameteri(GLenum target, GLenum pname, GLint params);
GL_VERSION_1_2
void glConvolutionParameteri(GLenum target, GLenum pname, GLint params);
GL_VERSION_1_2
void glConvolutionParameteriv(GLenum target, GLenum pname, const GLint * params);
GL_VERSION_1_2
void glConvolutionParameteriv(GLenum target, GLenum pname, const GLint * params);
GL_VERSION_1_2
void glConvolutionParameteriv(GLenum target, GLenum pname, const GLint * params);
GL_VERSION_1_2
void glConvolutionParameteriv(GLenum target, GLenum pname, const GLint * params);
GL_VERSION_1_2
void glCopyBufferSubData(GLenum, GLenum, ptrdiff_t, ptrdiff_t, ptrdiff_t);
GL_ARB_copy_buffer
void glCopyBufferSubData(GLenum, GLenum, ptrdiff_t, ptrdiff_t, ptrdiff_t);
void glCopyColorSubTable(GLenum target, GLsizei start, GLint x, GLint y, GLsizei width);
GL_VERSION_1_2
void glCopyColorSubTable(GLenum target, GLsizei start, GLint x, GLint y, GLsizei width);
GL_VERSION_1_2
void glCopyColorTable(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);
GL_VERSION_1_2
void glCopyColorTable(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);
GL_VERSION_1_2
void glCopyConvolutionFilter1D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);
GL_VERSION_1_2
void glCopyConvolutionFilter1D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);
GL_VERSION_1_2
void glCopyConvolutionFilter2D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height);
GL_VERSION_1_2
void glCopyConvolutionFilter2D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height);
GL_VERSION_1_2
void glCopyMultiTexImage1DEXT(GLenum texture, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border);
GL_EXT_direct_state_access
void glCopyMultiTexImage1DEXT(GLenum texture, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border);
GL_EXT_direct_state_access
void glCopyMultiTexImage2DEXT(GLenum texture, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
GL_EXT_direct_state_access
void glCopyMultiTexImage2DEXT(GLenum texture, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
GL_EXT_direct_state_access
void glCopyMultiTexSubImage1DEXT(GLenum texture, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
GL_EXT_direct_state_access
void glCopyMultiTexSubImage1DEXT(GLenum texture, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
GL_EXT_direct_state_access
void glCopyMultiTexSubImage2DEXT(GLenum texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
GL_EXT_direct_state_access
void glCopyMultiTexSubImage2DEXT(GLenum texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
GL_EXT_direct_state_access
void glCopyMultiTexSubImage3DEXT(GLenum texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
GL_EXT_direct_state_access
void glCopyMultiTexSubImage3DEXT(GLenum texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
GL_EXT_direct_state_access
void glCopyPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type);
GL_VERSION_1_0
void glCopyPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type);
void glCopyTexImage1D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border);
GL_VERSION_1_1
void glCopyTexImage1D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border);
GL_VERSION_1_1
void glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
GL_VERSION_1_1
void glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
GL_VERSION_1_1
void glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
GL_VERSION_1_1
void glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
GL_VERSION_1_1
void glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
void glCopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
GL_VERSION_1_1
void glCopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
GL_VERSION_1_1
void glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
GL_VERSION_1_1
void glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
GL_VERSION_1_1
void glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
GL_VERSION_1_1
void glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
GL_VERSION_1_1
void glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
void glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
GL_VERSION_1_2
void glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
GL_VERSION_1_2
void glCopyTextureImage1DEXT(GLuint texture, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border);
GL_EXT_direct_state_access
void glCopyTextureImage1DEXT(GLuint texture, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border);
GL_EXT_direct_state_access
void glCopyTextureImage2DEXT(GLuint texture, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
GL_EXT_direct_state_access
void glCopyTextureImage2DEXT(GLuint texture, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
GL_EXT_direct_state_access
void glCopyTextureSubImage1DEXT(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
GL_EXT_direct_state_access
void glCopyTextureSubImage1DEXT(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
GL_EXT_direct_state_access
void glCopyTextureSubImage2DEXT(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
GL_EXT_direct_state_access
void glCopyTextureSubImage2DEXT(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
GL_EXT_direct_state_access
void glCopyTextureSubImage3DEXT(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
GL_EXT_direct_state_access
void glCopyTextureSubImage3DEXT(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
GL_EXT_direct_state_access
GLuint glCreateProgram(void);
GL_VERSION_2_0
GLuint glCreateProgram(void);
GL_VERSION_2_0
GLuint glCreateProgram(void);
GL_VERSION_2_0
GLuint glCreateProgram(void);
GLhandleARB glCreateProgramObjectARB(void);
GL_ARB_shader_objects
GLhandleARB glCreateProgramObjectARB(void);
GL_ARB_shader_objects
GLuint glCreateShader(GLenum type);
GL_VERSION_2_0
GLuint glCreateShader(GLenum type);
GL_VERSION_2_0
GLuint glCreateShader(GLenum type);
GL_VERSION_2_0
GLuint glCreateShader(GLenum type);
GLhandleARB glCreateShaderObjectARB(GLenum type);
GL_ARB_shader_objects
GLhandleARB glCreateShaderObjectARB(GLenum type);
GL_ARB_shader_objects
void glCullFace(GLenum mode);
GL_VERSION_1_0
void glCullFace(GLenum mode);
GL_VERSION_1_0
void glCullFace(GLenum mode);
GL_VERSION_1_0
void glCullFace(GLenum mode);
GL_VERSION_1_0
void glCullFace(GLenum mode);
void glCullParameterdvEXT(GLenum pname, GLdouble * params);
GL_EXT_cull_vertex
void glCullParameterdvEXT(GLenum pname, GLdouble * params);
GL_EXT_cull_vertex
void glCullParameterdvEXT(GLenum pname, GLdouble * params);
GL_EXT_cull_vertex
void glCullParameterdvEXT(GLenum pname, GLdouble * params);
GL_EXT_cull_vertex
void glCullParameterfvEXT(GLenum pname, GLfloat * params);
GL_EXT_cull_vertex
void glCullParameterfvEXT(GLenum pname, GLfloat * params);
GL_EXT_cull_vertex
void glCullParameterfvEXT(GLenum pname, GLfloat * params);
GL_EXT_cull_vertex
void glCullParameterfvEXT(GLenum pname, GLfloat * params);
GL_EXT_cull_vertex
void glCurrentPaletteMatrixOES(GLuint matrixpaletteindex);
GL_OES_matrix_palette
void glCurrentPaletteMatrixARB(GLint count);
GL_ARB_matrix_palette
void glCurrentPaletteMatrixARB(GLint count);
GL_ARB_matrix_palette
void glCurrentPaletteMatrixOES(GLuint matrixpaletteindex);
GL_OES_matrix_palette
void glDeleteBufferRegion(GLuint mode);
GL_KTX_buffer_region
void glDeleteBufferRegion(GLuint mode);
GL_KTX_buffer_region
void glDeleteBuffers(GLsizei n, const GLuint * buffers);
GL_VERSION_1_5
void glDeleteBuffers(GLsizei n, const GLuint * buffers);
GL_VERSION_1_5
void glDeleteBuffers(GLsizei n, const GLuint * buffers);
GL_VERSION_1_5
void glDeleteBuffers(GLsizei n, const GLuint * buffers);
GL_VERSION_1_5
void glDeleteBuffers(GLsizei n, const GLuint * ids);
GL_VERSION_1_5
void glDeleteBuffers(GLsizei n, const GLuint * ids);
GL_VERSION_1_5
void glDeleteBuffers(GLsizei n, const GLuint * ids);
GL_VERSION_1_5
void glDeleteBuffers(GLsizei n, const GLuint * ids);
GL_VERSION_1_5
void glDeleteBuffers(GLsizei n, const GLuint * buffers);
void glDeleteBuffers(GLsizei n, const GLuint * buffers);
void glDeleteFencesAPPLE(GLsizei n, const GLuint * ids);
GL_APPLE_fence
void glDeleteFencesAPPLE(GLsizei n, const GLuint * ids);
GL_APPLE_fence
void glDeleteFencesAPPLE(GLsizei n, const GLuint * ids);
GL_APPLE_fence
void glDeleteFencesAPPLE(GLsizei n, const GLuint * ids);
GL_APPLE_fence
void glDeleteFencesNV(GLsizei n, const GLuint * ids);
GL_NV_fence
void glDeleteFencesNV(GLsizei n, const GLuint * ids);
GL_NV_fence
void glDeleteFencesNV(GLsizei n, const GLuint * ids);
GL_NV_fence
void glDeleteFencesNV(GLsizei n, const GLuint * ids);
GL_NV_fence
void glDeleteFramebuffersOES(GLsizei n, const GLuint * framebuffers);
GL_ARB_framebuffer_object, GL_OES_framebuffer_object
void glDeleteFramebuffersOES(GLsizei n, const GLuint * framebuffers);
GL_ARB_framebuffer_object, GL_OES_framebuffer_object
void glDeleteFramebuffers(GLsizei n, const GLuint * framebuffers);
GL_ARB_framebuffer_object
void glDeleteFramebuffers(GLsizei n, const GLuint * framebuffers);
GL_ARB_framebuffer_object
void glDeleteFramebuffers(GLsizei n, const GLuint * ids);
GL_ARB_framebuffer_object
void glDeleteFramebuffers(GLsizei n, const GLuint * ids);
GL_ARB_framebuffer_object
void glDeleteFramebuffers(GLsizei n, const GLuint * ids);
GL_ARB_framebuffer_object
void glDeleteFramebuffers(GLsizei n, const GLuint * ids);
GL_ARB_framebuffer_object
void glDeleteFramebuffers(GLsizei n, const GLuint * framebuffers);
void glDeleteFramebuffers(GLsizei n, const GLuint * framebuffers);
void glDeleteLists(GLuint list, GLsizei range);
GL_VERSION_1_0
void glDeleteLists(GLuint list, GLsizei range);
void glDeleteObjectARB(GLhandleARB mode);
GL_ARB_shader_objects
void glDeleteObjectARB(GLhandleARB mode);
GL_ARB_shader_objects
void glDeleteOcclusionQueriesNV(GLsizei n, const GLuint * ids);
GL_NV_occlusion_query
void glDeleteOcclusionQueriesNV(GLsizei n, const GLuint * ids);
GL_NV_occlusion_query
void glDeleteOcclusionQueriesNV(GLsizei n, const GLuint * ids);
GL_NV_occlusion_query
void glDeleteOcclusionQueriesNV(GLsizei n, const GLuint * ids);
GL_NV_occlusion_query
void glDeleteProgram(GLuint program);
GL_VERSION_2_0
void glDeleteProgram(GLuint mode);
GL_VERSION_2_0
void glDeleteProgram(GLuint mode);
GL_VERSION_2_0
void glDeleteProgram(GLuint program);
void glDeleteProgramsARB(GLsizei n, const GLuint * ids);
GL_ARB_vertex_program
void glDeleteProgramsARB(GLsizei n, const GLuint * ids);
GL_ARB_vertex_program
void glDeleteProgramsARB(GLsizei n, const GLuint * ids);
GL_ARB_vertex_program
void glDeleteProgramsARB(GLsizei n, const GLuint * ids);
GL_ARB_vertex_program
void glDeleteQueries(GLsizei n, const GLuint * ids);
GL_VERSION_1_5
void glDeleteQueries(GLsizei n, const GLuint * ids);
GL_VERSION_1_5
void glDeleteQueries(GLsizei n, const GLuint * ids);
GL_VERSION_1_5
void glDeleteQueries(GLsizei n, const GLuint * ids);
GL_VERSION_1_5
void glDeleteRenderbuffersOES(GLsizei n, const GLuint * renderbuffers);
GL_ARB_framebuffer_object, GL_OES_framebuffer_object
void glDeleteRenderbuffersOES(GLsizei n, const GLuint * renderbuffers);
GL_ARB_framebuffer_object, GL_OES_framebuffer_object
void glDeleteRenderbuffers(GLsizei n, const GLuint * renderbuffers);
GL_ARB_framebuffer_object
void glDeleteRenderbuffers(GLsizei n, const GLuint * renderbuffers);
GL_ARB_framebuffer_object
void glDeleteRenderbuffers(GLsizei n, const GLuint * ids);
GL_ARB_framebuffer_object
void glDeleteRenderbuffers(GLsizei n, const GLuint * ids);
GL_ARB_framebuffer_object
void glDeleteRenderbuffers(GLsizei n, const GLuint * ids);
GL_ARB_framebuffer_object
void glDeleteRenderbuffers(GLsizei n, const GLuint * ids);
GL_ARB_framebuffer_object
void glDeleteRenderbuffers(GLsizei n, const GLuint * renderbuffers);
void glDeleteRenderbuffers(GLsizei n, const GLuint * renderbuffers);
void glDeleteShader(GLuint shader);
GL_VERSION_2_0
void glDeleteShader(GLuint mode);
GL_VERSION_2_0
void glDeleteShader(GLuint mode);
GL_VERSION_2_0
void glDeleteShader(GLuint shader);
void glDeleteSync(GLsync sync);
GL_ARB_sync
void glDeleteSync(GLsync sync);
void glDeleteTextures(GLsizei n, const GLuint * textures);
GL_VERSION_1_1
void glDeleteTextures(GLsizei n, const GLuint * textures);
GL_VERSION_1_1
void glDeleteTextures(GLsizei n, const GLuint * textures);
GL_VERSION_1_1
void glDeleteTextures(GLsizei n, const GLuint * textures);
GL_VERSION_1_1
void glDeleteTextures(GLsizei n, const GLuint * textures);
GL_VERSION_1_1
void glDeleteTextures(GLsizei n, const GLuint * textures);
GL_VERSION_1_1
void glDeleteTextures(GLsizei n, const GLuint * textures);
GL_VERSION_1_1
void glDeleteTextures(GLsizei n, const GLuint * textures);
GL_VERSION_1_1
void glDeleteTextures(GLsizei n, const GLuint * textures);
void glDeleteTextures(GLsizei n, const GLuint * textures);
void glDeleteVertexArrays(GLsizei n, const GLuint * ids);
GL_ARB_vertex_array_object
void glDeleteVertexArrays(GLsizei n, const GLuint * ids);
GL_ARB_vertex_array_object
void glDeleteVertexArrays(GLsizei n, const GLuint * ids);
GL_ARB_vertex_array_object
void glDeleteVertexArrays(GLsizei n, const GLuint * ids);
GL_ARB_vertex_array_object
void glDeleteVertexShaderEXT(GLuint mode);
GL_EXT_vertex_shader
void glDeleteVertexShaderEXT(GLuint mode);
GL_EXT_vertex_shader
void glDepthBoundsEXT(GLclampd x, GLclampd y);
GL_EXT_depth_bounds_test
void glDepthBoundsEXT(GLclampd x, GLclampd y);
GL_EXT_depth_bounds_test
void glDepthFunc(GLenum func);
GL_VERSION_1_0
void glDepthFunc(GLenum func);
GL_VERSION_1_0
void glDepthFunc(GLenum func);
GL_VERSION_1_0
void glDepthFunc(GLenum func);
GL_VERSION_1_0
void glDepthFunc(GLenum func);
void glDepthMask(GLboolean flag);
GL_VERSION_1_0
void glDepthMask(GLboolean flag);
GL_VERSION_1_0
void glDepthMask(GLboolean flag);
GL_VERSION_1_0
void glDepthMask(GLboolean flag);
GL_VERSION_1_0
void glDepthMask(GLboolean flag);
void glDepthRange(GLclampd near_val, GLclampd far_val);
GL_VERSION_1_0
void glDepthRange(GLclampd near_val, GLclampd far_val);
GL_VERSION_1_0
void glDepthRangef(GLclampf zNear, GLclampf zFar);
GL_VERSION_ES_CM
void glDepthRangef(GLclampf zNear, GLclampf zFar);
GL_ES_VERSION_2_0
void glDepthRangef(GLclampf zNear, GLclampf zFar);
void glDepthRangex(GLclampx zNear, GLclampx zFar);
GL_VERSION_ES_CL_CM
void glDepthRangex(GLclampx zNear, GLclampx zFar);
GL_VERSION_ES_CL_CM
void glDetachObjectARB(GLhandleARB target, GLhandleARB id);
GL_ARB_shader_objects
void glDetachObjectARB(GLhandleARB target, GLhandleARB id);
GL_ARB_shader_objects
void glDetachShader(GLuint program, GLuint shader);
GL_VERSION_2_0
void glDetachShader(GLuint target, GLuint id);
GL_VERSION_2_0
void glDetachShader(GLuint target, GLuint id);
GL_VERSION_2_0
void glDetachShader(GLuint program, GLuint shader);
void glDisable(GLenum cap);
GL_VERSION_1_0
void glDisable(GLenum cap);
GL_VERSION_1_0
void glDisable(GLenum cap);
GL_VERSION_1_0
void glDisable(GLenum cap);
GL_VERSION_1_0
void glDisable(GLenum cap);
void glDisableClientState(GLenum array);
GL_VERSION_1_1
void glDisableClientState(GLenum cap);
GL_VERSION_1_1
void glDisableClientState(GLenum cap);
GL_NV_vertex_buffer_unified_memory
void glDisableClientState(GLenum cap);
GL_VERSION_1_1
void glDisableClientStateIndexedEXT(GLenum target, GLuint id);
GL_EXT_direct_state_access
void glDisableClientStateIndexedEXT(GLenum target, GLuint id);
GL_EXT_direct_state_access
void glDisablei(GLenum target, GLuint id);
GL_VERSION_3_0
void glDisablei(GLenum target, GLuint id);
GL_VERSION_3_0
void glDisableIndexedEXT(GLenum target, GLuint index);
GL_EXT_draw_buffers2
void glDisableIndexedEXT(GLenum target, GLuint index);
GL_EXT_draw_buffers2
void glDisableVariantClientStateEXT(GLuint mode);
GL_EXT_vertex_shader
void glDisableVariantClientStateEXT(GLuint mode);
GL_EXT_vertex_shader
void glDisableVertexAttribAPPLE(GLuint index, GLenum pname);
GL_APPLE_vertex_program_evaluators
void glDisableVertexAttribAPPLE(GLuint index, GLenum pname);
GL_APPLE_vertex_program_evaluators
void glDisableVertexAttribArray(GLuint index);
GL_VERSION_2_0
void glDisableVertexAttribArray(GLuint mode);
GL_VERSION_2_0
void glDisableVertexAttribArray(GLuint mode);
GL_VERSION_2_0
void glDisableVertexAttribArray(GLuint index);
void glDisableVertexAttribArrayARB(GLuint mode);
GL_ARB_vertex_program
void glDisableVertexAttribArrayARB(GLuint mode);
GL_ARB_vertex_program
GLDrawable
s. void glDrawArrays(GLenum mode, GLint first, GLsizei count);
GL_VERSION_1_1
void glDrawArrays(GLenum mode, GLint first, GLsizei count);
GL_VERSION_1_1
void glDrawArrays(GLenum mode, GLint first, GLsizei count);
GL_VERSION_1_1
void glDrawArrays(GLenum mode, GLint first, GLsizei count);
GL_VERSION_1_1
void glDrawArrays(GLenum mode, GLint first, GLsizei count);
void glDrawArraysInstanced(GLenum, GLint, GLsizei, GLsizei);
GL_VERSION_3_1
void glDrawArraysInstancedARB(GLenum target, GLint s, GLsizei t, GLsizei r);
GL_ARB_draw_instanced
void glDrawBuffer(GLenum mode);
GL_VERSION_1_0
void glDrawBuffer(GLenum mode);
GL_VERSION_1_0
void glDrawBufferRegion(GLuint region, GLint x, GLint y, GLsizei width, GLsizei height, GLint xDest, GLint yDest);
GL_KTX_buffer_region
void glDrawBufferRegion(GLuint region, GLint x, GLint y, GLsizei width, GLsizei height, GLint xDest, GLint yDest);
GL_KTX_buffer_region
void glDrawBuffers(GLsizei n, const GLenum * ids);
GL_VERSION_2_0
void glDrawBuffers(GLsizei n, const GLenum * ids);
GL_VERSION_2_0
void glDrawBuffers(GLsizei n, const GLenum * ids);
GL_VERSION_2_0
void glDrawBuffers(GLsizei n, const GLenum * ids);
GL_VERSION_2_0
void glDrawBuffersATI(GLsizei n, const GLenum * ids);
GL_ATI_draw_buffers
void glDrawBuffersATI(GLsizei n, const GLenum * ids);
GL_ATI_draw_buffers
void glDrawBuffersATI(GLsizei n, const GLenum * ids);
GL_ATI_draw_buffers
void glDrawBuffersATI(GLsizei n, const GLenum * ids);
GL_ATI_draw_buffers
void glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid * indices);
GL_VERSION_1_1
void glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid * indices);
GL_VERSION_1_1
void glDrawElements(GLenum mode, GLsizei count, GLenum type, const void * indices);
GL_VERSION_1_1
void glDrawElements(GLenum mode, GLsizei count, GLenum type, const void * indices);
GL_VERSION_1_1
void glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid * indices);
GL_VERSION_1_1
void glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid * indices);
GL_VERSION_1_1
void glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid * indices);
GL_VERSION_1_1
void glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid * indices);
GL_VERSION_1_1
void glDrawElements(GLenum mode, GLsizei count, GLenum type, const void * indices);
GL_VERSION_1_1
void glDrawElements(GLenum mode, GLsizei count, GLenum type, const void * indices);
GL_VERSION_1_1
void glDrawElementsBaseVertex(GLenum mode, GLsizei count, GLenum type, GLvoid * indices, GLint basevertex);
GL_ARB_draw_elements_base_vertex
void glDrawElementsBaseVertex(GLenum mode, GLsizei count, GLenum type, GLvoid * indices, GLint basevertex);
void glDrawElementsInstanced(GLenum, GLsizei, GLenum, const GLvoid * , GLsizei);
GL_VERSION_3_1
void glDrawElementsInstancedARB(GLenum mode, GLsizei count, GLenum type, const GLvoid * indices, GLsizei primcount);
GL_ARB_draw_instanced
void glDrawElementsInstancedBaseVertex(GLenum mode, GLsizei count, GLenum type, const GLvoid * indices, GLsizei primcount, GLint basevertex);
GL_ARB_draw_elements_base_vertex
void glDrawElementsInstancedBaseVertex(GLenum mode, GLsizei count, GLenum type, const GLvoid * indices, GLsizei primcount, GLint basevertex);
void glDrawPixels(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * pixels);
GL_VERSION_1_0
void glDrawPixels(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * pixels);
GL_VERSION_1_0
void glDrawPixels(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * pixels);
GL_VERSION_1_0
void glDrawPixels(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * pixels);
GL_VERSION_1_0
void glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid * indices);
GL_VERSION_1_2
void glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid * indices);
GL_VERSION_1_2
void glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid * indices);
GL_VERSION_1_2
void glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid * indices);
GL_VERSION_1_2
void glDrawRangeElementsBaseVertex(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, GLvoid * indices, GLint basevertex);
GL_ARB_draw_elements_base_vertex
void glDrawRangeElementsBaseVertex(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, GLvoid * indices, GLint basevertex);
void glDrawTexfOES(GLfloat x, GLfloat y, GLfloat z, GLfloat width, GLfloat height);
GL_OES_draw_texture
void glDrawTexfOES(GLfloat x, GLfloat y, GLfloat z, GLfloat width, GLfloat height);
GL_OES_draw_texture
void glDrawTexfvOES(const GLfloat * coords);
GL_OES_draw_texture
void glDrawTexfvOES(const GLfloat * coords);
GL_OES_draw_texture
void glDrawTexfvOES(const GLfloat * coords);
GL_OES_draw_texture
void glDrawTexfvOES(const GLfloat * coords);
GL_OES_draw_texture
void glDrawTexiOES(GLint x, GLint y, GLint z, GLint width, GLint height);
GL_OES_draw_texture
void glDrawTexiOES(GLint x, GLint y, GLint z, GLint width, GLint height);
GL_OES_draw_texture
void glDrawTexivOES(const GLint * coords);
GL_OES_draw_texture
void glDrawTexivOES(const GLint * coords);
GL_OES_draw_texture
void glDrawTexivOES(const GLint * coords);
GL_OES_draw_texture
void glDrawTexivOES(const GLint * coords);
GL_OES_draw_texture
void glDrawTexsOES(GLshort x, GLshort y, GLshort z, GLshort width, GLshort height);
GL_OES_draw_texture
void glDrawTexsOES(GLshort x, GLshort y, GLshort z, GLshort width, GLshort height);
GL_OES_draw_texture
void glDrawTexsvOES(const GLshort * coords);
GL_OES_draw_texture
void glDrawTexsvOES(const GLshort * coords);
GL_OES_draw_texture
void glDrawTexsvOES(const GLshort * coords);
GL_OES_draw_texture
void glDrawTexsvOES(const GLshort * coords);
GL_OES_draw_texture
void glDrawTexxOES(GLfixed x, GLfixed y, GLfixed z, GLfixed width, GLfixed height);
GL_OES_draw_texture
void glDrawTexxOES(GLfixed x, GLfixed y, GLfixed z, GLfixed width, GLfixed height);
GL_OES_draw_texture
void glDrawTexxvOES(const GLfixed * coords);
GL_OES_draw_texture
void glDrawTexxvOES(const GLfixed * coords);
GL_OES_draw_texture
void glDrawTexxvOES(const GLfixed * coords);
GL_OES_draw_texture
void glDrawTexxvOES(const GLfixed * coords);
GL_OES_draw_texture
void glEdgeFlag(GLboolean flag);
GL_VERSION_1_0
void glEdgeFlag(GLboolean flag);
void glEdgeFlagFormatNV(GLsizei stride);
GL_NV_vertex_buffer_unified_memory
void glEdgeFlagFormatNV(GLsizei stride);
GL_NV_vertex_buffer_unified_memory
void glEdgeFlagPointer(GLsizei stride, const GLvoid * ptr);
GL_VERSION_1_1
void glEdgeFlagPointer(GLsizei stride, const GLvoid * ptr);
GL_VERSION_1_1
void glEdgeFlagPointer(GLsizei stride, const GLvoid * ptr);
GL_VERSION_1_1
void glEdgeFlagPointer(GLsizei stride, const GLvoid * ptr);
GL_VERSION_1_1
void glEdgeFlagv(const GLboolean * flag);
GL_VERSION_1_0
void glEdgeFlagv(const GLboolean * flag);
GL_VERSION_1_0
void glEdgeFlagv(const GLboolean * flag);
void glEdgeFlagv(const GLboolean * flag);
void glEGLImageTargetRenderbufferStorageOES(GLenum target, GLeglImageOES image);
GL_OES_EGL_image
void glEGLImageTargetRenderbufferStorageOES(GLenum target, GLeglImageOES image);
GL_OES_EGL_image
void glEGLImageTargetTexture2DOES(GLenum target, GLeglImageOES image);
GL_OES_EGL_image
void glEGLImageTargetTexture2DOES(GLenum target, GLeglImageOES image);
GL_OES_EGL_image
void glEGLImageTargetTexture2DOES(GLenum target, GLeglImageOES image);
GL_OES_EGL_image
void glEGLImageTargetTexture2DOES(GLenum target, GLeglImageOES image);
GL_OES_EGL_image
void glEnable(GLenum cap);
GL_VERSION_1_0
void glEnable(GLenum cap);
GL_VERSION_1_0
void glEnable(GLenum cap);
GL_VERSION_1_0
void glEnable(GLenum cap);
GL_VERSION_1_0
void glEnable(GLenum cap);
void glEnableClientState(GLenum array);
GL_VERSION_1_1
void glEnableClientState(GLenum cap);
GL_VERSION_1_1
void glEnableClientState(GLenum cap);
GL_NV_vertex_buffer_unified_memory
void glEnableClientState(GLenum cap);
GL_VERSION_1_1
void glEnableClientStateIndexedEXT(GLenum target, GLuint id);
GL_EXT_direct_state_access
void glEnableClientStateIndexedEXT(GLenum target, GLuint id);
GL_EXT_direct_state_access
void glEnablei(GLenum target, GLuint id);
GL_VERSION_3_0
void glEnablei(GLenum target, GLuint id);
GL_VERSION_3_0
void glEnableIndexedEXT(GLenum target, GLuint index);
GL_EXT_draw_buffers2
void glEnableIndexedEXT(GLenum target, GLuint index);
GL_EXT_draw_buffers2
void glEnableVariantClientStateEXT(GLuint mode);
GL_EXT_vertex_shader
void glEnableVariantClientStateEXT(GLuint mode);
GL_EXT_vertex_shader
void glEnableVertexAttribAPPLE(GLuint index, GLenum pname);
GL_APPLE_vertex_program_evaluators
void glEnableVertexAttribAPPLE(GLuint index, GLenum pname);
GL_APPLE_vertex_program_evaluators
void glEnableVertexAttribArray(GLuint index);
GL_VERSION_2_0
void glEnableVertexAttribArray(GLuint mode);
GL_VERSION_2_0
void glEnableVertexAttribArray(GLuint mode);
GL_VERSION_2_0
void glEnableVertexAttribArray(GLuint index);
void glEnableVertexAttribArrayARB(GLuint mode);
GL_ARB_vertex_program
void glEnableVertexAttribArrayARB(GLuint mode);
GL_ARB_vertex_program
void glEnd(void);
GL_VERSION_1_0
void glEnd(void);
void glEndConditionalRender(void);
GL_VERSION_3_0
void glEndConditionalRender(void);
GL_VERSION_3_0
void glEndList(void);
GL_VERSION_1_0
void glEndList(void);
void glEndOcclusionQueryNV(void);
GL_NV_occlusion_query
void glEndOcclusionQueryNV(void);
GL_NV_occlusion_query
void glEndQuery(GLenum mode);
GL_VERSION_1_5
void glEndQuery(GLenum mode);
GL_VERSION_1_5
void glEndTransformFeedback(void);
GL_VERSION_3_0
void glEndTransformFeedback(void);
GL_VERSION_3_0
void glEndVertexShaderEXT(void);
GL_EXT_vertex_shader
void glEndVertexShaderEXT(void);
GL_EXT_vertex_shader
void glEvalCoord1d(GLdouble u);
GL_VERSION_1_0
void glEvalCoord1d(GLdouble u);
void glEvalCoord1dv(const GLdouble * u);
GL_VERSION_1_0
void glEvalCoord1dv(const GLdouble * u);
GL_VERSION_1_0
void glEvalCoord1dv(const GLdouble * u);
void glEvalCoord1dv(const GLdouble * u);
void glEvalCoord1f(GLfloat u);
GL_VERSION_1_0
void glEvalCoord1f(GLfloat u);
void glEvalCoord1fv(const GLfloat * u);
GL_VERSION_1_0
void glEvalCoord1fv(const GLfloat * u);
GL_VERSION_1_0
void glEvalCoord1fv(const GLfloat * u);
void glEvalCoord1fv(const GLfloat * u);
void glEvalCoord2d(GLdouble u, GLdouble v);
GL_VERSION_1_0
void glEvalCoord2d(GLdouble u, GLdouble v);
void glEvalCoord2dv(const GLdouble * u);
GL_VERSION_1_0
void glEvalCoord2dv(const GLdouble * u);
GL_VERSION_1_0
void glEvalCoord2dv(const GLdouble * u);
void glEvalCoord2dv(const GLdouble * u);
void glEvalCoord2f(GLfloat u, GLfloat v);
GL_VERSION_1_0
void glEvalCoord2f(GLfloat u, GLfloat v);
void glEvalCoord2fv(const GLfloat * u);
GL_VERSION_1_0
void glEvalCoord2fv(const GLfloat * u);
GL_VERSION_1_0
void glEvalCoord2fv(const GLfloat * u);
void glEvalCoord2fv(const GLfloat * u);
void glEvalMapsNV(GLenum target, GLenum id);
GL_NV_evaluators
void glEvalMapsNV(GLenum target, GLenum id);
GL_NV_evaluators
void glEvalMesh1(GLenum mode, GLint i1, GLint i2);
GL_VERSION_1_0
void glEvalMesh1(GLenum mode, GLint i1, GLint i2);
void glEvalMesh2(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2);
GL_VERSION_1_0
void glEvalMesh2(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2);
void glEvalPoint1(GLint i);
GL_VERSION_1_0
void glEvalPoint1(GLint i);
void glEvalPoint2(GLint i, GLint j);
GL_VERSION_1_0
void glEvalPoint2(GLint i, GLint j);
GLAutoDrawable
.RuntimeException
. void glExtractComponentEXT(GLuint red, GLuint green, GLuint blue);
GL_EXT_vertex_shader
void glExtractComponentEXT(GLuint red, GLuint green, GLuint blue);
GL_EXT_vertex_shader
void glFeedbackBuffer(GLsizei size, GLenum type, GLfloat * buffer);
GL_VERSION_1_0
void glFeedbackBuffer(GLsizei size, GLenum type, GLfloat * buffer);
GLsync glFenceSync(GLenum condition, GLbitfield flags);
GL_ARB_sync
GLsync glFenceSync(GLenum condition, GLbitfield flags);
void glFinish(void);
GL_VERSION_1_0
void glFinish(void);
GL_VERSION_1_0
void glFinish(void);
GL_VERSION_1_0
void glFinish(void);
GL_VERSION_1_0
void glFinish(void);
void glFinishFenceAPPLE(GLuint mode);
GL_APPLE_fence
void glFinishFenceAPPLE(GLuint mode);
GL_APPLE_fence
void glFinishFenceNV(GLuint mode);
GL_NV_fence
void glFinishFenceNV(GLuint mode);
GL_NV_fence
void glFinishObjectAPPLE(GLenum target, GLint s);
GL_APPLE_fence
void glFinishObjectAPPLE(GLenum target, GLint s);
GL_APPLE_fence
void glFinishRenderAPPLE(void);
GL_APPLE_flush_render
void glFinishRenderAPPLE(void);
GL_APPLE_flush_render
void glFinishTextureSUNX(void);
GL_SUNX_constant_data
void glFinishTextureSUNX(void);
GL_SUNX_constant_data
void glFlush(void);
GL_VERSION_1_0
void glFlush(void);
GL_VERSION_1_0
void glFlush(void);
GL_VERSION_1_0
void glFlush(void);
GL_VERSION_1_0
void glFlush(void);
void glFlushMappedBufferRange(GLenum target, ptrdiff_t s, ptrdiff_t t);
GL_ARB_map_buffer_range
void glFlushMappedBufferRange(GLenum target, ptrdiff_t s, ptrdiff_t t);
GL_ARB_map_buffer_range
void glFlushPixelDataRangeNV(GLenum mode);
GL_NV_pixel_data_range
void glFlushPixelDataRangeNV(GLenum mode);
GL_NV_pixel_data_range
void glFlushRenderAPPLE(void);
GL_APPLE_flush_render
void glFlushRenderAPPLE(void);
GL_APPLE_flush_render
void glFlushVertexArrayRangeAPPLE(GLsizei length, GLvoid * pointer);
GL_APPLE_vertex_array_range
void glFlushVertexArrayRangeAPPLE(GLsizei length, GLvoid * pointer);
GL_APPLE_vertex_array_range
void glFlushVertexArrayRangeNV(void);
GL_NV_vertex_array_range
void glFlushVertexArrayRangeNV(void);
GL_NV_vertex_array_range
void glFogCoordd(GLdouble coord);
GL_VERSION_1_4
void glFogCoordd(GLdouble coord);
GL_VERSION_1_4
void glFogCoorddv(const GLdouble * m);
GL_VERSION_1_4
void glFogCoorddv(const GLdouble * m);
GL_VERSION_1_4
void glFogCoorddv(const GLdouble * m);
GL_VERSION_1_4
void glFogCoorddv(const GLdouble * m);
GL_VERSION_1_4
void glFogCoordf(GLfloat coord);
GL_VERSION_1_4
void glFogCoordf(GLfloat coord);
GL_VERSION_1_4
void glFogCoordFormatNV(GLenum type, GLsizei stride);
GL_NV_vertex_buffer_unified_memory
void glFogCoordFormatNV(GLenum type, GLsizei stride);
GL_NV_vertex_buffer_unified_memory
void glFogCoordfv(const GLfloat * m);
GL_VERSION_1_4
void glFogCoordfv(const GLfloat * m);
GL_VERSION_1_4
void glFogCoordfv(const GLfloat * m);
GL_VERSION_1_4
void glFogCoordfv(const GLfloat * m);
GL_VERSION_1_4
void glFogCoordhNV(GLhalfNV factor);
GL_NV_half_float
void glFogCoordhNV(GLhalfNV factor);
GL_NV_half_float
void glFogCoordhvNV(const GLhalfNV * v);
GL_NV_half_float
void glFogCoordhvNV(const GLhalfNV * v);
GL_NV_half_float
void glFogCoordhvNV(const GLhalfNV * v);
GL_NV_half_float
void glFogCoordhvNV(const GLhalfNV * v);
GL_NV_half_float
void glFogCoordPointer(GLenum type, GLsizei stride, const GLvoid * pointer);
GL_VERSION_1_4
void glFogCoordPointer(GLenum type, GLsizei stride, const GLvoid * pointer);
GL_VERSION_1_4
void glFogCoordPointer(GLenum type, GLsizei stride, const GLvoid * pointer);
GL_VERSION_1_4
void glFogCoordPointer(GLenum type, GLsizei stride, const GLvoid * pointer);
GL_VERSION_1_4
void glFogf(GLenum pname, GLfloat param);
GL_VERSION_1_0
void glFogf(GLenum pname, GLfloat param);
GL_VERSION_1_0
void glFogf(GLenum pname, GLfloat param);
GL_VERSION_1_0
void glFogf(GLenum pname, GLfloat param);
void glFogfv(GLenum pname, const GLfloat * params);
GL_VERSION_1_0
void glFogfv(GLenum pname, const GLfloat * params);
GL_VERSION_1_0
void glFogfv(GLenum pname, const GLfloat * params);
GL_VERSION_1_0
void glFogfv(GLenum pname, const GLfloat * params);
GL_VERSION_1_0
void glFogfv(GLenum pname, const GLfloat * params);
GL_VERSION_1_0
void glFogfv(GLenum pname, const GLfloat * params);
GL_VERSION_1_0
void glFogfv(GLenum pname, const GLfloat * params);
void glFogfv(GLenum pname, const GLfloat * params);
void glFogi(GLenum pname, GLint param);
GL_VERSION_1_0
void glFogi(GLenum pname, GLint param);
void glFogiv(GLenum pname, const GLint * params);
GL_VERSION_1_0
void glFogiv(GLenum pname, const GLint * params);
GL_VERSION_1_0
void glFogiv(GLenum pname, const GLint * params);
void glFogiv(GLenum pname, const GLint * params);
void glFogx(GLenum pname, GLfixed param);
GL_VERSION_ES_CL_CM
void glFogx(GLenum pname, GLfixed param);
GL_VERSION_ES_CL_CM
void glFogxv(GLenum pname, const GLfixed * params);
GL_VERSION_ES_CL_CM
void glFogxv(GLenum pname, const GLfixed * params);
GL_VERSION_ES_CL_CM
void glFogxv(GLenum pname, const GLfixed * params);
GL_VERSION_ES_CL_CM
void glFogxv(GLenum pname, const GLfixed * params);
GL_VERSION_ES_CL_CM
void glFramebufferDrawBufferEXT(GLuint target, GLenum id);
GL_EXT_direct_state_access
void glFramebufferDrawBufferEXT(GLuint target, GLenum id);
GL_EXT_direct_state_access
void glFramebufferDrawBuffersEXT(GLuint buffer, GLsizei drawbuffer, const GLenum * value);
GL_EXT_direct_state_access
void glFramebufferDrawBuffersEXT(GLuint buffer, GLsizei drawbuffer, const GLenum * value);
GL_EXT_direct_state_access
void glFramebufferDrawBuffersEXT(GLuint buffer, GLsizei drawbuffer, const GLenum * value);
GL_EXT_direct_state_access
void glFramebufferDrawBuffersEXT(GLuint buffer, GLsizei drawbuffer, const GLenum * value);
GL_EXT_direct_state_access
void glFramebufferReadBufferEXT(GLuint target, GLenum id);
GL_EXT_direct_state_access
void glFramebufferReadBufferEXT(GLuint target, GLenum id);
GL_EXT_direct_state_access
void glFramebufferRenderbufferOES(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
GL_ARB_framebuffer_object, GL_OES_framebuffer_object
void glFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
GL_ARB_framebuffer_object
void glFramebufferRenderbuffer(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLuint dfactorAlpha);
GL_ARB_framebuffer_object
void glFramebufferRenderbuffer(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLuint dfactorAlpha);
GL_ARB_framebuffer_object
void glFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
void glFramebufferTextureARB(GLenum target, GLenum attachment, GLuint texture, GLint level);
GL_ARB_geometry_shader4
void glFramebufferTextureARB(GLenum target, GLenum attachment, GLuint texture, GLint level);
GL_ARB_geometry_shader4
void glFramebufferTexture1D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
GL_ARB_framebuffer_object
void glFramebufferTexture1D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
GL_ARB_framebuffer_object
void glFramebufferTexture2DOES(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
GL_ARB_framebuffer_object, GL_OES_framebuffer_object
void glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
GL_ARB_framebuffer_object
void glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
GL_ARB_framebuffer_object
void glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
GL_ARB_framebuffer_object
void glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
void glFramebufferTexture3D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset);
GL_ARB_framebuffer_object
void glFramebufferTexture3D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset);
GL_ARB_framebuffer_object
void glFramebufferTextureFaceARB(GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face);
GL_ARB_geometry_shader4
void glFramebufferTextureFaceARB(GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face);
GL_ARB_geometry_shader4
void glFramebufferTextureLayer(GLenum target, GLenum index, GLuint buffer, GLint offset, GLint size);
GL_ARB_framebuffer_object
void glFramebufferTextureLayer(GLenum target, GLenum index, GLuint buffer, GLint offset, GLint size);
GL_ARB_framebuffer_object
void glFrontFace(GLenum mode);
GL_VERSION_1_0
void glFrontFace(GLenum mode);
GL_VERSION_1_0
void glFrontFace(GLenum mode);
GL_VERSION_1_0
void glFrontFace(GLenum mode);
GL_VERSION_1_0
void glFrontFace(GLenum mode);
void glFrustum(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble near_val, GLdouble far_val);
GL_VERSION_1_0
void glFrustum(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble near_val, GLdouble far_val);
GL_VERSION_1_0
void glFrustumf(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar);
GL_VERSION_ES_CM
void glFrustumx(GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar);
GL_VERSION_ES_CL_CM
void glFrustumx(GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar);
GL_VERSION_ES_CL_CM
void glGenBuffers(GLsizei n, GLuint * buffers);
GL_VERSION_1_5
void glGenBuffers(GLsizei n, GLuint * buffers);
GL_VERSION_1_5
void glGenBuffers(GLsizei n, GLuint * buffers);
GL_VERSION_1_5
void glGenBuffers(GLsizei n, GLuint * buffers);
GL_VERSION_1_5
void glGenBuffers(GLsizei n, GLuint * ids);
GL_VERSION_1_5
void glGenBuffers(GLsizei n, GLuint * ids);
GL_VERSION_1_5
void glGenBuffers(GLsizei n, GLuint * ids);
GL_VERSION_1_5
void glGenBuffers(GLsizei n, GLuint * ids);
GL_VERSION_1_5
void glGenBuffers(GLsizei n, GLuint * buffers);
void glGenBuffers(GLsizei n, GLuint * buffers);
void glGenerateMipmapOES(GLenum target);
GL_ARB_framebuffer_object, GL_OES_framebuffer_object
void glGenerateMipmap(GLenum target);
GL_ARB_framebuffer_object
void glGenerateMipmap(GLenum mode);
GL_ARB_framebuffer_object
void glGenerateMipmap(GLenum mode);
GL_ARB_framebuffer_object
void glGenerateMipmap(GLenum target);
void glGenerateMultiTexMipmapEXT(GLenum target, GLenum id);
GL_EXT_direct_state_access
void glGenerateMultiTexMipmapEXT(GLenum target, GLenum id);
GL_EXT_direct_state_access
void glGenerateTextureMipmapEXT(GLuint target, GLenum id);
GL_EXT_direct_state_access
void glGenerateTextureMipmapEXT(GLuint target, GLenum id);
GL_EXT_direct_state_access
void glGenFencesAPPLE(GLsizei n, GLuint * ids);
GL_APPLE_fence
void glGenFencesAPPLE(GLsizei n, GLuint * ids);
GL_APPLE_fence
void glGenFencesAPPLE(GLsizei n, GLuint * ids);
GL_APPLE_fence
void glGenFencesAPPLE(GLsizei n, GLuint * ids);
GL_APPLE_fence
void glGenFencesNV(GLsizei n, GLuint * ids);
GL_NV_fence
void glGenFencesNV(GLsizei n, GLuint * ids);
GL_NV_fence
void glGenFencesNV(GLsizei n, GLuint * ids);
GL_NV_fence
void glGenFencesNV(GLsizei n, GLuint * ids);
GL_NV_fence
void glGenFramebuffersOES(GLsizei n, GLuint * framebuffers);
GL_ARB_framebuffer_object, GL_OES_framebuffer_object
void glGenFramebuffersOES(GLsizei n, GLuint * framebuffers);
GL_ARB_framebuffer_object, GL_OES_framebuffer_object
void glGenFramebuffers(GLsizei n, GLuint * framebuffers);
GL_ARB_framebuffer_object
void glGenFramebuffers(GLsizei n, GLuint * framebuffers);
GL_ARB_framebuffer_object
void glGenFramebuffers(GLsizei n, GLuint * ids);
GL_ARB_framebuffer_object
void glGenFramebuffers(GLsizei n, GLuint * ids);
GL_ARB_framebuffer_object
void glGenFramebuffers(GLsizei n, GLuint * ids);
GL_ARB_framebuffer_object
void glGenFramebuffers(GLsizei n, GLuint * ids);
GL_ARB_framebuffer_object
void glGenFramebuffers(GLsizei n, GLuint * framebuffers);
void glGenFramebuffers(GLsizei n, GLuint * framebuffers);
GLuint glGenLists(GLsizei range);
GL_VERSION_1_0
GLuint glGenLists(GLsizei range);
void glGenOcclusionQueriesNV(GLsizei n, GLuint * ids);
GL_NV_occlusion_query
void glGenOcclusionQueriesNV(GLsizei n, GLuint * ids);
GL_NV_occlusion_query
void glGenOcclusionQueriesNV(GLsizei n, GLuint * ids);
GL_NV_occlusion_query
void glGenOcclusionQueriesNV(GLsizei n, GLuint * ids);
GL_NV_occlusion_query
void glGenProgramsARB(GLsizei n, GLuint * ids);
GL_ARB_vertex_program
void glGenProgramsARB(GLsizei n, GLuint * ids);
GL_ARB_vertex_program
void glGenProgramsARB(GLsizei n, GLuint * ids);
GL_ARB_vertex_program
void glGenProgramsARB(GLsizei n, GLuint * ids);
GL_ARB_vertex_program
void glGenQueries(GLsizei n, GLuint * ids);
GL_VERSION_1_5
void glGenQueries(GLsizei n, GLuint * ids);
GL_VERSION_1_5
void glGenQueries(GLsizei n, GLuint * ids);
GL_VERSION_1_5
void glGenQueries(GLsizei n, GLuint * ids);
GL_VERSION_1_5
void glGenRenderbuffersOES(GLsizei n, GLuint * renderbuffers);
GL_ARB_framebuffer_object, GL_OES_framebuffer_object
void glGenRenderbuffersOES(GLsizei n, GLuint * renderbuffers);
GL_ARB_framebuffer_object, GL_OES_framebuffer_object
void glGenRenderbuffers(GLsizei n, GLuint * renderbuffers);
GL_ARB_framebuffer_object
void glGenRenderbuffers(GLsizei n, GLuint * renderbuffers);
GL_ARB_framebuffer_object
void glGenRenderbuffers(GLsizei n, GLuint * ids);
GL_ARB_framebuffer_object
void glGenRenderbuffers(GLsizei n, GLuint * ids);
GL_ARB_framebuffer_object
void glGenRenderbuffers(GLsizei n, GLuint * ids);
GL_ARB_framebuffer_object
void glGenRenderbuffers(GLsizei n, GLuint * ids);
GL_ARB_framebuffer_object
void glGenRenderbuffers(GLsizei n, GLuint * renderbuffers);
void glGenRenderbuffers(GLsizei n, GLuint * renderbuffers);
GLuint glGenSymbolsEXT(GLenum datatype, GLenum storagetype, GLenum range, GLuint components);
GL_EXT_vertex_shader
GLuint glGenSymbolsEXT(GLenum datatype, GLenum storagetype, GLenum range, GLuint components);
GL_EXT_vertex_shader
void glGenTextures(GLsizei n, GLuint * textures);
GL_VERSION_1_1
void glGenTextures(GLsizei n, GLuint * textures);
GL_VERSION_1_1
void glGenTextures(GLsizei n, GLuint * textures);
GL_VERSION_1_1
void glGenTextures(GLsizei n, GLuint * textures);
GL_VERSION_1_1
void glGenTextures(GLsizei n, GLuint * textures);
GL_VERSION_1_1
void glGenTextures(GLsizei n, GLuint * textures);
GL_VERSION_1_1
void glGenTextures(GLsizei n, GLuint * textures);
GL_VERSION_1_1
void glGenTextures(GLsizei n, GLuint * textures);
GL_VERSION_1_1
void glGenTextures(GLsizei n, GLuint * textures);
void glGenTextures(GLsizei n, GLuint * textures);
void glGenVertexArrays(GLsizei n, GLuint * ids);
GL_ARB_vertex_array_object
void glGenVertexArrays(GLsizei n, GLuint * ids);
GL_ARB_vertex_array_object
void glGenVertexArrays(GLsizei n, GLuint * ids);
GL_ARB_vertex_array_object
void glGenVertexArrays(GLsizei n, GLuint * ids);
GL_ARB_vertex_array_object
GLuint glGenVertexShadersEXT(GLuint type);
GL_EXT_vertex_shader
GLuint glGenVertexShadersEXT(GLuint type);
GL_EXT_vertex_shader
void glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufsize, GLsizei * length, GLint * size, GLenum * type, char * name);
GL_VERSION_2_0
void glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufsize, GLsizei * length, GLint * size, GLenum * type, char * name);
GL_VERSION_2_0
void glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLint * size, GLenum * type, GLchar * name);
GL_VERSION_2_0
void glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLint * size, GLenum * type, GLchar * name);
GL_VERSION_2_0
void glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLint * size, GLenum * type, GLchar * name);
GL_VERSION_2_0
void glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLint * size, GLenum * type, GLchar * name);
GL_VERSION_2_0
void glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufsize, GLsizei * length, GLint * size, GLenum * type, char * name);
void glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufsize, GLsizei * length, GLint * size, GLenum * type, char * name);
void glGetActiveUniform(GLuint program, GLuint index, GLsizei bufsize, GLsizei * length, GLint * size, GLenum * type, char * name);
GL_VERSION_2_0
void glGetActiveUniform(GLuint program, GLuint index, GLsizei bufsize, GLsizei * length, GLint * size, GLenum * type, char * name);
GL_VERSION_2_0
void glGetActiveUniform(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLint * size, GLenum * type, GLchar * name);
GL_VERSION_2_0
void glGetActiveUniform(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLint * size, GLenum * type, GLchar * name);
GL_VERSION_2_0
void glGetActiveUniform(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLint * size, GLenum * type, GLchar * name);
GL_VERSION_2_0
void glGetActiveUniform(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLint * size, GLenum * type, GLchar * name);
GL_VERSION_2_0
void glGetActiveUniform(GLuint program, GLuint index, GLsizei bufsize, GLsizei * length, GLint * size, GLenum * type, char * name);
void glGetActiveUniform(GLuint program, GLuint index, GLsizei bufsize, GLsizei * length, GLint * size, GLenum * type, char * name);
void glGetActiveUniformARB(GLhandleARB program, GLuint index, GLsizei bufSize, GLsizei * length, GLint * size, GLenum * type, GLcharARB * name);
GL_ARB_shader_objects
void glGetActiveUniformARB(GLhandleARB program, GLuint index, GLsizei bufSize, GLsizei * length, GLint * size, GLenum * type, GLcharARB * name);
GL_ARB_shader_objects
void glGetActiveUniformARB(GLhandleARB program, GLuint index, GLsizei bufSize, GLsizei * length, GLint * size, GLenum * type, GLcharARB * name);
GL_ARB_shader_objects
void glGetActiveUniformARB(GLhandleARB program, GLuint index, GLsizei bufSize, GLsizei * length, GLint * size, GLenum * type, GLcharARB * name);
GL_ARB_shader_objects
void glGetActiveUniformBlockiv(GLuint, GLuint, GLenum, GLint * );
GL_ARB_uniform_buffer_object
void glGetActiveUniformBlockiv(GLuint, GLuint, GLenum, GLint * );
GL_ARB_uniform_buffer_object
void glGetActiveUniformBlockiv(GLuint, GLuint, GLenum, GLint * );
void glGetActiveUniformBlockiv(GLuint, GLuint, GLenum, GLint * );
void glGetActiveUniformBlockName(GLuint, GLuint, GLsizei, GLsizei * , GLchar * );
GL_ARB_uniform_buffer_object
void glGetActiveUniformBlockName(GLuint, GLuint, GLsizei, GLsizei * , GLchar * );
GL_ARB_uniform_buffer_object
void glGetActiveUniformBlockName(GLuint, GLuint, GLsizei, GLsizei * , GLchar * );
void glGetActiveUniformBlockName(GLuint, GLuint, GLsizei, GLsizei * , GLchar * );
void glGetActiveUniformName(GLuint, GLuint, GLsizei, GLsizei * , GLchar * );
GL_ARB_uniform_buffer_object
void glGetActiveUniformName(GLuint, GLuint, GLsizei, GLsizei * , GLchar * );
GL_ARB_uniform_buffer_object
void glGetActiveUniformName(GLuint, GLuint, GLsizei, GLsizei * , GLchar * );
void glGetActiveUniformName(GLuint, GLuint, GLsizei, GLsizei * , GLchar * );
void glGetActiveUniformsiv(GLuint, GLsizei, const GLuint * , GLenum, GLint * );
GL_ARB_uniform_buffer_object
void glGetActiveUniformsiv(GLuint, GLsizei, const GLuint * , GLenum, GLint * );
GL_ARB_uniform_buffer_object
void glGetActiveUniformsiv(GLuint, GLsizei, const GLuint * , GLenum, GLint * );
void glGetActiveUniformsiv(GLuint, GLsizei, const GLuint * , GLenum, GLint * );
void glGetAttachedObjectsARB(GLhandleARB program, GLsizei maxCount, GLsizei * count, GLhandleARB * obj);
GL_ARB_shader_objects
void glGetAttachedObjectsARB(GLhandleARB program, GLsizei maxCount, GLsizei * count, GLhandleARB * obj);
GL_ARB_shader_objects
void glGetAttachedObjectsARB(GLhandleARB program, GLsizei maxCount, GLsizei * count, GLhandleARB * obj);
GL_ARB_shader_objects
void glGetAttachedObjectsARB(GLhandleARB program, GLsizei maxCount, GLsizei * count, GLhandleARB * obj);
GL_ARB_shader_objects
void glGetAttachedShaders(GLuint program, GLsizei maxcount, GLsizei * count, GLuint * shaders);
GL_VERSION_2_0
void glGetAttachedShaders(GLuint program, GLsizei maxcount, GLsizei * count, GLuint * shaders);
GL_VERSION_2_0
void glGetAttachedShaders(GLuint program, GLsizei maxCount, GLsizei * count, GLuint * obj);
GL_VERSION_2_0
void glGetAttachedShaders(GLuint program, GLsizei maxCount, GLsizei * count, GLuint * obj);
GL_VERSION_2_0
void glGetAttachedShaders(GLuint program, GLsizei maxCount, GLsizei * count, GLuint * obj);
GL_VERSION_2_0
void glGetAttachedShaders(GLuint program, GLsizei maxCount, GLsizei * count, GLuint * obj);
GL_VERSION_2_0
void glGetAttachedShaders(GLuint program, GLsizei maxcount, GLsizei * count, GLuint * shaders);
void glGetAttachedShaders(GLuint program, GLsizei maxcount, GLsizei * count, GLuint * shaders);
int glGetAttribLocation(GLuint program, const char * name);
GL_VERSION_2_0
GLint glGetAttribLocation(GLuint program, const GLchar * name);
GL_VERSION_2_0
GLint glGetAttribLocation(GLuint program, const GLchar * name);
GL_VERSION_2_0
int glGetAttribLocation(GLuint program, const char * name);
void glGetBooleani_v(GLenum target, GLuint index, GLboolean * data);
GL_VERSION_3_0
void glGetBooleani_v(GLenum target, GLuint index, GLboolean * data);
GL_VERSION_3_0
void glGetBooleani_v(GLenum target, GLuint index, GLboolean * data);
GL_VERSION_3_0
void glGetBooleani_v(GLenum target, GLuint index, GLboolean * data);
GL_VERSION_3_0
void glGetBooleanIndexedvEXT(GLenum target, GLuint index, GLboolean * data);
GL_EXT_draw_buffers2
void glGetBooleanIndexedvEXT(GLenum target, GLuint index, GLboolean * data);
GL_EXT_draw_buffers2
void glGetBooleanIndexedvEXT(GLenum target, GLuint index, GLboolean * data);
GL_EXT_draw_buffers2
void glGetBooleanIndexedvEXT(GLenum target, GLuint index, GLboolean * data);
GL_EXT_draw_buffers2
void glGetBooleanv(GLenum pname, GLboolean * params);
GL_VERSION_1_0
void glGetBooleanv(GLenum pname, GLboolean * params);
GL_VERSION_1_0
void glGetBooleanv(GLenum pname, GLboolean * params);
GL_VERSION_1_0
void glGetBooleanv(GLenum pname, GLboolean * params);
GL_VERSION_1_0
void glGetBooleanv(GLenum pname, GLboolean * params);
GL_VERSION_1_0
void glGetBooleanv(GLenum pname, GLboolean * params);
GL_VERSION_1_0
void glGetBooleanv(GLenum pname, GLboolean * params);
GL_VERSION_1_0
void glGetBooleanv(GLenum pname, GLboolean * params);
GL_VERSION_1_0
void glGetBooleanv(GLenum pname, GLboolean * params);
void glGetBooleanv(GLenum pname, GLboolean * params);
void glGetBufferParameteriv(GLenum target, GLenum pname, GLint * params);
GL_VERSION_1_5
void glGetBufferParameteriv(GLenum target, GLenum pname, GLint * params);
GL_VERSION_1_5
void glGetBufferParameteriv(GLenum target, GLenum pname, GLint * params);
GL_VERSION_1_5
void glGetBufferParameteriv(GLenum target, GLenum pname, GLint * params);
GL_VERSION_1_5
void glGetBufferParameteriv(GLenum target, GLenum pname, GLint * params);
GL_VERSION_1_5
void glGetBufferParameteriv(GLenum target, GLenum pname, GLint * params);
GL_VERSION_1_5
void glGetBufferParameteriv(GLenum target, GLenum pname, GLint * params);
GL_VERSION_1_5
void glGetBufferParameteriv(GLenum target, GLenum pname, GLint * params);
GL_VERSION_1_5
void glGetBufferParameteriv(GLenum target, GLenum pname, GLint * params);
void glGetBufferParameteriv(GLenum target, GLenum pname, GLint * params);
void glGetBufferParameterui64vNV(GLenum target, GLenum pname, uint64_t * params);
GL_NV_shader_buffer_load
void glGetBufferParameterui64vNV(GLenum target, GLenum pname, uint64_t * params);
GL_NV_shader_buffer_load
void glGetBufferParameterui64vNV(GLenum target, GLenum pname, uint64_t * params);
GL_NV_shader_buffer_load
void glGetBufferParameterui64vNV(GLenum target, GLenum pname, uint64_t * params);
GL_NV_shader_buffer_load
void glGetBufferSubData(GLenum target, ptrdiff_t offset, ptrdiff_t size, GLvoid * data);
GL_VERSION_1_5
void glGetBufferSubData(GLenum target, ptrdiff_t offset, ptrdiff_t size, GLvoid * data);
GL_VERSION_1_5
void glGetClipPlane(GLenum plane, GLdouble * equation);
GL_VERSION_1_0
void glGetClipPlane(GLenum plane, GLdouble * equation);
GL_VERSION_1_0
void glGetClipPlane(GLenum plane, GLdouble * equation);
void glGetClipPlane(GLenum plane, GLdouble * equation);
void glGetClipPlanef(GLenum pname, GLfloat * eqn);
GL_VERSION_ES_CM
void glGetClipPlanef(GLenum pname, GLfloat * eqn);
GL_VERSION_ES_CM
void glGetClipPlanef(GLenum pname, GLfloat * eqn);
GL_VERSION_ES_CM
void glGetClipPlanef(GLenum pname, GLfloat * eqn);
GL_VERSION_ES_CM
void glGetClipPlanex(GLenum pname, GLfixed * eqn);
GL_VERSION_ES_CL_CM
void glGetClipPlanex(GLenum pname, GLfixed * eqn);
GL_VERSION_ES_CL_CM
void glGetClipPlanex(GLenum pname, GLfixed * eqn);
GL_VERSION_ES_CL_CM
void glGetClipPlanex(GLenum pname, GLfixed * eqn);
GL_VERSION_ES_CL_CM
void glGetColorTable(GLenum target, GLenum format, GLenum type, GLvoid * table);
GL_VERSION_1_2
void glGetColorTable(GLenum target, GLenum format, GLenum type, GLvoid * table);
GL_VERSION_1_2
void glGetColorTable(GLenum target, GLenum format, GLenum type, GLvoid * table);
GL_VERSION_1_2
void glGetColorTable(GLenum target, GLenum format, GLenum type, GLvoid * table);
GL_VERSION_1_2
void glGetColorTableParameterfv(GLenum target, GLenum pname, GLfloat * params);
GL_VERSION_1_2
void glGetColorTableParameterfv(GLenum target, GLenum pname, GLfloat * params);
GL_VERSION_1_2
void glGetColorTableParameterfv(GLenum target, GLenum pname, GLfloat * params);
GL_VERSION_1_2
void glGetColorTableParameterfv(GLenum target, GLenum pname, GLfloat * params);
GL_VERSION_1_2
void glGetColorTableParameteriv(GLenum target, GLenum pname, GLint * params);
GL_VERSION_1_2
void glGetColorTableParameteriv(GLenum target, GLenum pname, GLint * params);
GL_VERSION_1_2
void glGetColorTableParameteriv(GLenum target, GLenum pname, GLint * params);
GL_VERSION_1_2
void glGetColorTableParameteriv(GLenum target, GLenum pname, GLint * params);
GL_VERSION_1_2
void glGetCompressedMultiTexImageEXT(GLenum texture, GLenum target, GLint lod, GLvoid * img);
GL_EXT_direct_state_access
void glGetCompressedMultiTexImageEXT(GLenum texture, GLenum target, GLint lod, GLvoid * img);
GL_EXT_direct_state_access
void glGetCompressedTexImage(GLenum target, GLint level, GLvoid * img);
GL_VERSION_1_3
void glGetCompressedTexImage(GLenum target, GLint level, GLvoid * img);
GL_VERSION_1_3
void glGetCompressedTexImage(GLenum target, GLint level, GLvoid * img);
GL_VERSION_1_3
void glGetCompressedTexImage(GLenum target, GLint level, GLvoid * img);
GL_VERSION_1_3
void glGetCompressedTextureImageEXT(GLuint texture, GLenum target, GLint lod, GLvoid * img);
GL_EXT_direct_state_access
void glGetCompressedTextureImageEXT(GLuint texture, GLenum target, GLint lod, GLvoid * img);
GL_EXT_direct_state_access
void glGetConvolutionFilter(GLenum target, GLenum format, GLenum type, GLvoid * table);
GL_VERSION_1_2
void glGetConvolutionFilter(GLenum target, GLenum format, GLenum type, GLvoid * table);
GL_VERSION_1_2
void glGetConvolutionFilter(GLenum target, GLenum format, GLenum type, GLvoid * table);
GL_VERSION_1_2
void glGetConvolutionFilter(GLenum target, GLenum format, GLenum type, GLvoid * table);
GL_VERSION_1_2
void glGetConvolutionParameterfv(GLenum target, GLenum pname, GLfloat * params);
GL_VERSION_1_2
void glGetConvolutionParameterfv(GLenum target, GLenum pname, GLfloat * params);
GL_VERSION_1_2
void glGetConvolutionParameterfv(GLenum target, GLenum pname, GLfloat * params);
GL_VERSION_1_2
void glGetConvolutionParameterfv(GLenum target, GLenum pname, GLfloat * params);
GL_VERSION_1_2
void glGetConvolutionParameteriv(GLenum target, GLenum pname, GLint * params);
GL_VERSION_1_2
void glGetConvolutionParameteriv(GLenum target, GLenum pname, GLint * params);
GL_VERSION_1_2
void glGetConvolutionParameteriv(GLenum target, GLenum pname, GLint * params);
GL_VERSION_1_2
void glGetConvolutionParameteriv(GLenum target, GLenum pname, GLint * params);
GL_VERSION_1_2
void glGetDoubleIndexedvEXT(GLenum index, GLuint pname, GLdouble * params);
GL_EXT_direct_state_access
void glGetDoubleIndexedvEXT(GLenum index, GLuint pname, GLdouble * params);
GL_EXT_direct_state_access
void glGetDoubleIndexedvEXT(GLenum index, GLuint pname, GLdouble * params);
GL_EXT_direct_state_access
void glGetDoubleIndexedvEXT(GLenum index, GLuint pname, GLdouble * params);
GL_EXT_direct_state_access
void glGetDoublev(GLenum pname, GLdouble * params);
GL_VERSION_1_0
void glGetDoublev(GLenum pname, GLdouble * params);
GL_VERSION_1_0
void glGetDoublev(GLenum pname, GLdouble * params);
GL_VERSION_1_0
void glGetDoublev(GLenum pname, GLdouble * params);
GL_VERSION_1_0
GLenum glGetError(void);
GL_VERSION_1_0
GLenum glGetError(void);
GL_VERSION_1_0
GLenum glGetError(void);
GL_VERSION_1_0
GLenum glGetError(void);
GL_VERSION_1_0
GLenum glGetError(void);
void glGetFenceivNV(GLuint target, GLenum pname, GLint * params);
GL_NV_fence
void glGetFenceivNV(GLuint target, GLenum pname, GLint * params);
GL_NV_fence
void glGetFenceivNV(GLuint target, GLenum pname, GLint * params);
GL_NV_fence
void glGetFenceivNV(GLuint target, GLenum pname, GLint * params);
GL_NV_fence
void glGetFixedv(GLenum pname, GLfixed * params);
GL_VERSION_ES_CL_CM
void glGetFixedv(GLenum pname, GLfixed * params);
GL_VERSION_ES_CL_CM
void glGetFixedv(GLenum pname, GLfixed * params);
GL_VERSION_ES_CL_CM
void glGetFixedv(GLenum pname, GLfixed * params);
GL_VERSION_ES_CL_CM
void glGetFloatIndexedvEXT(GLenum target, GLuint pname, GLfloat * params);
GL_EXT_direct_state_access
void glGetFloatIndexedvEXT(GLenum target, GLuint pname, GLfloat * params);
GL_EXT_direct_state_access
void glGetFloatIndexedvEXT(GLenum target, GLuint pname, GLfloat * params);
GL_EXT_direct_state_access
void glGetFloatIndexedvEXT(GLenum target, GLuint pname, GLfloat * params);
GL_EXT_direct_state_access
void glGetFloatv(GLenum pname, GLfloat * params);
GL_VERSION_1_0
void glGetFloatv(GLenum pname, GLfloat * params);
GL_VERSION_1_0
void glGetFloatv(GLenum pname, GLfloat * params);
GL_VERSION_1_0
void glGetFloatv(GLenum pname, GLfloat * params);
GL_VERSION_1_0
void glGetFloatv(GLenum pname, GLfloat * params);
GL_VERSION_1_0
void glGetFloatv(GLenum pname, GLfloat * params);
GL_VERSION_1_0
void glGetFloatv(GLenum pname, GLfloat * params);
GL_VERSION_1_0
void glGetFloatv(GLenum pname, GLfloat * params);
GL_VERSION_1_0
void glGetFloatv(GLenum pname, GLfloat * params);
void glGetFloatv(GLenum pname, GLfloat * params);
GLint glGetFragDataLocation(GLuint program, const GLchar * name);
GL_VERSION_3_0
GLint glGetFragDataLocation(GLuint program, const GLchar * name);
GL_VERSION_3_0
void glGetFramebufferAttachmentParameterivOES(GLenum target, GLenum attachment, GLenum pname, GLint * params);
GL_ARB_framebuffer_object, GL_OES_framebuffer_object
void glGetFramebufferAttachmentParameterivOES(GLenum target, GLenum attachment, GLenum pname, GLint * params);
GL_ARB_framebuffer_object, GL_OES_framebuffer_object
void glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint * params);
GL_ARB_framebuffer_object
void glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint * params);
GL_ARB_framebuffer_object
void glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint * params);
GL_ARB_framebuffer_object
void glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint * params);
GL_ARB_framebuffer_object
void glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint * params);
GL_ARB_framebuffer_object
void glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint * params);
GL_ARB_framebuffer_object
void glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint * params);
void glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint * params);
void glGetFramebufferParameterivEXT(GLuint target, GLenum pname, GLint * params);
GL_EXT_direct_state_access
void glGetFramebufferParameterivEXT(GLuint target, GLenum pname, GLint * params);
GL_EXT_direct_state_access
void glGetFramebufferParameterivEXT(GLuint target, GLenum pname, GLint * params);
GL_EXT_direct_state_access
void glGetFramebufferParameterivEXT(GLuint target, GLenum pname, GLint * params);
GL_EXT_direct_state_access
GLhandleARB glGetHandleARB(GLenum type);
GL_ARB_shader_objects
GLhandleARB glGetHandleARB(GLenum type);
GL_ARB_shader_objects
void glGetHistogram(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid * values);
GL_VERSION_1_2
void glGetHistogram(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid * values);
GL_VERSION_1_2
void glGetHistogram(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid * values);
GL_VERSION_1_2
void glGetHistogram(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid * values);
GL_VERSION_1_2
void glGetHistogramParameterfv(GLenum target, GLenum pname, GLfloat * params);
GL_VERSION_1_2
void glGetHistogramParameterfv(GLenum target, GLenum pname, GLfloat * params);
GL_VERSION_1_2
void glGetHistogramParameterfv(GLenum target, GLenum pname, GLfloat * params);
GL_VERSION_1_2
void glGetHistogramParameterfv(GLenum target, GLenum pname, GLfloat * params);
GL_VERSION_1_2
void glGetHistogramParameteriv(GLenum target, GLenum pname, GLint * params);
GL_VERSION_1_2
void glGetHistogramParameteriv(GLenum target, GLenum pname, GLint * params);
GL_VERSION_1_2
void glGetHistogramParameteriv(GLenum target, GLenum pname, GLint * params);
GL_VERSION_1_2
void glGetHistogramParameteriv(GLenum target, GLenum pname, GLint * params);
GL_VERSION_1_2
void glGetInfoLogARB(GLhandleARB program, GLsizei bufSize, GLsizei * length, GLcharARB * infoLog);
GL_ARB_shader_objects
void glGetInfoLogARB(GLhandleARB program, GLsizei bufSize, GLsizei * length, GLcharARB * infoLog);
GL_ARB_shader_objects
void glGetInfoLogARB(GLhandleARB program, GLsizei bufSize, GLsizei * length, GLcharARB * infoLog);
GL_ARB_shader_objects
void glGetInfoLogARB(GLhandleARB program, GLsizei bufSize, GLsizei * length, GLcharARB * infoLog);
GL_ARB_shader_objects
void glGetInteger64v(GLenum pname, int64_t * params);
GL_ARB_sync
void glGetInteger64v(GLenum pname, int64_t * params);
GL_ARB_sync
void glGetInteger64v(GLenum pname, int64_t * params);
void glGetInteger64v(GLenum pname, int64_t * params);
void glGetIntegeri_v(GLenum target, GLuint pname, GLint * params);
GL_VERSION_3_0
void glGetIntegeri_v(GLenum target, GLuint pname, GLint * params);
GL_VERSION_3_0
void glGetIntegeri_v(GLenum target, GLuint pname, GLint * params);
GL_VERSION_3_0
void glGetIntegeri_v(GLenum target, GLuint pname, GLint * params);
GL_VERSION_3_0
void glGetIntegerIndexedvEXT(GLenum target, GLuint index, GLint * data);
GL_EXT_draw_buffers2
void glGetIntegerIndexedvEXT(GLenum target, GLuint index, GLint * data);
GL_EXT_draw_buffers2
void glGetIntegerIndexedvEXT(GLenum target, GLuint index, GLint * data);
GL_EXT_draw_buffers2
void glGetIntegerIndexedvEXT(GLenum target, GLuint index, GLint * data);
GL_EXT_draw_buffers2
void glGetIntegerui64i_vNV(GLenum value, GLuint index, uint64_t * result);
GL_NV_vertex_buffer_unified_memory
void glGetIntegerui64i_vNV(GLenum value, GLuint index, uint64_t * result);
GL_NV_vertex_buffer_unified_memory
void glGetIntegerui64i_vNV(GLenum value, GLuint index, uint64_t * result);
GL_NV_vertex_buffer_unified_memory
void glGetIntegerui64i_vNV(GLenum value, GLuint index, uint64_t * result);
GL_NV_vertex_buffer_unified_memory
void glGetIntegerui64vNV(GLenum value, uint64_t * result);
GL_NV_shader_buffer_load
void glGetIntegerui64vNV(GLenum value, uint64_t * result);
GL_NV_shader_buffer_load
void glGetIntegerui64vNV(GLenum value, uint64_t * result);
GL_NV_shader_buffer_load
void glGetIntegerui64vNV(GLenum value, uint64_t * result);
GL_NV_shader_buffer_load
void glGetIntegerv(GLenum pname, GLint * params);
GL_VERSION_1_0
void glGetIntegerv(GLenum pname, GLint * params);
GL_VERSION_1_0
void glGetIntegerv(GLenum pname, GLint * params);
GL_VERSION_1_0
void glGetIntegerv(GLenum pname, GLint * params);
GL_VERSION_1_0
void glGetIntegerv(GLenum pname, GLint * params);
GL_VERSION_1_0
void glGetIntegerv(GLenum pname, GLint * params);
GL_VERSION_1_0
void glGetIntegerv(GLenum pname, GLint * params);
GL_VERSION_1_0
void glGetIntegerv(GLenum pname, GLint * params);
GL_VERSION_1_0
void glGetIntegerv(GLenum pname, GLint * params);
void glGetIntegerv(GLenum pname, GLint * params);
void glGetInvariantBooleanvEXT(GLuint target, GLenum index, GLboolean * data);
GL_EXT_vertex_shader
void glGetInvariantBooleanvEXT(GLuint target, GLenum index, GLboolean * data);
GL_EXT_vertex_shader
void glGetInvariantBooleanvEXT(GLuint target, GLenum index, GLboolean * data);
GL_EXT_vertex_shader
void glGetInvariantBooleanvEXT(GLuint target, GLenum index, GLboolean * data);
GL_EXT_vertex_shader
void glGetInvariantFloatvEXT(GLuint target, GLenum pname, GLfloat * params);
GL_EXT_vertex_shader
void glGetInvariantFloatvEXT(GLuint target, GLenum pname, GLfloat * params);
GL_EXT_vertex_shader
void glGetInvariantFloatvEXT(GLuint target, GLenum pname, GLfloat * params);
GL_EXT_vertex_shader
void glGetInvariantFloatvEXT(GLuint target, GLenum pname, GLfloat * params);
GL_EXT_vertex_shader
void glGetInvariantIntegervEXT(GLuint target, GLenum pname, GLint * params);
GL_EXT_vertex_shader
void glGetInvariantIntegervEXT(GLuint target, GLenum pname, GLint * params);
GL_EXT_vertex_shader
void glGetInvariantIntegervEXT(GLuint target, GLenum pname, GLint * params);
GL_EXT_vertex_shader
void glGetInvariantIntegervEXT(GLuint target, GLenum pname, GLint * params);
GL_EXT_vertex_shader
void glGetLightfv(GLenum light, GLenum pname, GLfloat * params);
GL_VERSION_1_0
void glGetLightfv(GLenum light, GLenum pname, GLfloat * params);
GL_VERSION_1_0
void glGetLightfv(GLenum light, GLenum pname, GLfloat * params);
GL_VERSION_1_0
void glGetLightfv(GLenum light, GLenum pname, GLfloat * params);
GL_VERSION_1_0
void glGetLightfv(GLenum light, GLenum pname, GLfloat * params);
GL_VERSION_1_0
void glGetLightfv(GLenum light, GLenum pname, GLfloat * params);
GL_VERSION_1_0
void glGetLightfv(GLenum light, GLenum pname, GLfloat * params);
void glGetLightfv(GLenum light, GLenum pname, GLfloat * params);
void glGetLightiv(GLenum light, GLenum pname, GLint * params);
GL_VERSION_1_0
void glGetLightiv(GLenum light, GLenum pname, GLint * params);
GL_VERSION_1_0
void glGetLightiv(GLenum light, GLenum pname, GLint * params);
void glGetLightiv(GLenum light, GLenum pname, GLint * params);
void glGetLightxv(GLenum light, GLenum pname, GLfixed * params);
GL_VERSION_ES_CL_CM
void glGetLightxv(GLenum light, GLenum pname, GLfixed * params);
GL_VERSION_ES_CL_CM
void glGetLightxv(GLenum light, GLenum pname, GLfixed * params);
GL_VERSION_ES_CL_CM
void glGetLightxv(GLenum light, GLenum pname, GLfixed * params);
GL_VERSION_ES_CL_CM
void glGetLocalConstantBooleanvEXT(GLuint target, GLenum index, GLboolean * data);
GL_EXT_vertex_shader
void glGetLocalConstantBooleanvEXT(GLuint target, GLenum index, GLboolean * data);
GL_EXT_vertex_shader
void glGetLocalConstantBooleanvEXT(GLuint target, GLenum index, GLboolean * data);
GL_EXT_vertex_shader
void glGetLocalConstantBooleanvEXT(GLuint target, GLenum index, GLboolean * data);
GL_EXT_vertex_shader
void glGetLocalConstantFloatvEXT(GLuint target, GLenum pname, GLfloat * params);
GL_EXT_vertex_shader
void glGetLocalConstantFloatvEXT(GLuint target, GLenum pname, GLfloat * params);
GL_EXT_vertex_shader
void glGetLocalConstantFloatvEXT(GLuint target, GLenum pname, GLfloat * params);
GL_EXT_vertex_shader
void glGetLocalConstantFloatvEXT(GLuint target, GLenum pname, GLfloat * params);
GL_EXT_vertex_shader
void glGetLocalConstantIntegervEXT(GLuint target, GLenum pname, GLint * params);
GL_EXT_vertex_shader
void glGetLocalConstantIntegervEXT(GLuint target, GLenum pname, GLint * params);
GL_EXT_vertex_shader
void glGetLocalConstantIntegervEXT(GLuint target, GLenum pname, GLint * params);
GL_EXT_vertex_shader
void glGetLocalConstantIntegervEXT(GLuint target, GLenum pname, GLint * params);
GL_EXT_vertex_shader
void glGetMapAttribParameterfvNV(GLenum stage, GLuint portion, GLenum pname, GLfloat * params);
GL_NV_evaluators
void glGetMapAttribParameterfvNV(GLenum stage, GLuint portion, GLenum pname, GLfloat * params);
GL_NV_evaluators
void glGetMapAttribParameterfvNV(GLenum stage, GLuint portion, GLenum pname, GLfloat * params);
GL_NV_evaluators
void glGetMapAttribParameterfvNV(GLenum stage, GLuint portion, GLenum pname, GLfloat * params);
GL_NV_evaluators
void glGetMapAttribParameterivNV(GLenum target, GLuint attachment, GLenum pname, GLint * params);
GL_NV_evaluators
void glGetMapAttribParameterivNV(GLenum target, GLuint attachment, GLenum pname, GLint * params);
GL_NV_evaluators
void glGetMapAttribParameterivNV(GLenum target, GLuint attachment, GLenum pname, GLint * params);
GL_NV_evaluators
void glGetMapAttribParameterivNV(GLenum target, GLuint attachment, GLenum pname, GLint * params);
GL_NV_evaluators
void glGetMapControlPointsNV(GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLboolean packed, GLvoid * points);
GL_NV_evaluators
void glGetMapControlPointsNV(GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLboolean packed, GLvoid * points);
GL_NV_evaluators
void glGetMapdv(GLenum target, GLenum query, GLdouble * v);
GL_VERSION_1_0
void glGetMapdv(GLenum target, GLenum query, GLdouble * v);
GL_VERSION_1_0
void glGetMapdv(GLenum target, GLenum query, GLdouble * v);
void glGetMapdv(GLenum target, GLenum query, GLdouble * v);
void glGetMapfv(GLenum target, GLenum query, GLfloat * v);
GL_VERSION_1_0
void glGetMapfv(GLenum target, GLenum query, GLfloat * v);
GL_VERSION_1_0
void glGetMapfv(GLenum target, GLenum query, GLfloat * v);
void glGetMapfv(GLenum target, GLenum query, GLfloat * v);
void glGetMapiv(GLenum target, GLenum query, GLint * v);
GL_VERSION_1_0
void glGetMapiv(GLenum target, GLenum query, GLint * v);
GL_VERSION_1_0
void glGetMapiv(GLenum target, GLenum query, GLint * v);
void glGetMapiv(GLenum target, GLenum query, GLint * v);
void glGetMapParameterfvNV(GLenum target, GLenum pname, GLfloat * params);
GL_NV_evaluators
void glGetMapParameterfvNV(GLenum target, GLenum pname, GLfloat * params);
GL_NV_evaluators
void glGetMapParameterfvNV(GLenum target, GLenum pname, GLfloat * params);
GL_NV_evaluators
void glGetMapParameterfvNV(GLenum target, GLenum pname, GLfloat * params);
GL_NV_evaluators
void glGetMapParameterivNV(GLenum target, GLenum pname, GLint * params);
GL_NV_evaluators
void glGetMapParameterivNV(GLenum target, GLenum pname, GLint * params);
GL_NV_evaluators
void glGetMapParameterivNV(GLenum target, GLenum pname, GLint * params);
GL_NV_evaluators
void glGetMapParameterivNV(GLenum target, GLenum pname, GLint * params);
GL_NV_evaluators
void glGetMaterialfv(GLenum face, GLenum pname, GLfloat * params);
GL_VERSION_1_0
void glGetMaterialfv(GLenum face, GLenum pname, GLfloat * params);
GL_VERSION_1_0
void glGetMaterialfv(GLenum face, GLenum pname, GLfloat * params);
GL_VERSION_1_0
void glGetMaterialfv(GLenum face, GLenum pname, GLfloat * params);
GL_VERSION_1_0
void glGetMaterialfv(GLenum face, GLenum pname, GLfloat * params);
GL_VERSION_1_0
void glGetMaterialfv(GLenum face, GLenum pname, GLfloat * params);
GL_VERSION_1_0
void glGetMaterialfv(GLenum face, GLenum pname, GLfloat * params);
void glGetMaterialfv(GLenum face, GLenum pname, GLfloat * params);
void glGetMaterialiv(GLenum face, GLenum pname, GLint * params);
GL_VERSION_1_0
void glGetMaterialiv(GLenum face, GLenum pname, GLint * params);
GL_VERSION_1_0
void glGetMaterialiv(GLenum face, GLenum pname, GLint * params);
void glGetMaterialiv(GLenum face, GLenum pname, GLint * params);
void glGetMaterialxv(GLenum face, GLenum pname, GLfixed * params);
GL_VERSION_ES_CL_CM
void glGetMaterialxv(GLenum face, GLenum pname, GLfixed * params);
GL_VERSION_ES_CL_CM
void glGetMaterialxv(GLenum face, GLenum pname, GLfixed * params);
GL_VERSION_ES_CL_CM
void glGetMaterialxv(GLenum face, GLenum pname, GLfixed * params);
GL_VERSION_ES_CL_CM
void glGetMinmax(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid * values);
GL_VERSION_1_2
void glGetMinmax(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid * values);
GL_VERSION_1_2
void glGetMinmax(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid * values);
GL_VERSION_1_2
void glGetMinmax(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid * values);
GL_VERSION_1_2
void glGetMinmaxParameterfv(GLenum target, GLenum pname, GLfloat * params);
GL_VERSION_1_2
void glGetMinmaxParameterfv(GLenum target, GLenum pname, GLfloat * params);
GL_VERSION_1_2
void glGetMinmaxParameterfv(GLenum target, GLenum pname, GLfloat * params);
GL_VERSION_1_2
void glGetMinmaxParameterfv(GLenum target, GLenum pname, GLfloat * params);
GL_VERSION_1_2
void glGetMinmaxParameteriv(GLenum target, GLenum pname, GLint * params);
GL_VERSION_1_2
void glGetMinmaxParameteriv(GLenum target, GLenum pname, GLint * params);
GL_VERSION_1_2
void glGetMinmaxParameteriv(GLenum target, GLenum pname, GLint * params);
GL_VERSION_1_2
void glGetMinmaxParameteriv(GLenum target, GLenum pname, GLint * params);
GL_VERSION_1_2
void glGetMultisamplefv(GLenum pname, GLuint index, GLfloat * val);
GL_ARB_texture_multisample
void glGetMultisamplefv(GLenum pname, GLuint index, GLfloat * val);
GL_ARB_texture_multisample
void glGetMultisamplefv(GLenum pname, GLuint index, GLfloat * val);
void glGetMultisamplefv(GLenum pname, GLuint index, GLfloat * val);
void glGetMultiTexEnvfvEXT(GLenum stage, GLenum portion, GLenum pname, GLfloat * params);
GL_EXT_direct_state_access
void glGetMultiTexEnvfvEXT(GLenum stage, GLenum portion, GLenum pname, GLfloat * params);
GL_EXT_direct_state_access
void glGetMultiTexEnvfvEXT(GLenum stage, GLenum portion, GLenum pname, GLfloat * params);
GL_EXT_direct_state_access
void glGetMultiTexEnvfvEXT(GLenum stage, GLenum portion, GLenum pname, GLfloat * params);
GL_EXT_direct_state_access
void glGetMultiTexEnvivEXT(GLenum target, GLenum attachment, GLenum pname, GLint * params);
GL_EXT_direct_state_access
void glGetMultiTexEnvivEXT(GLenum target, GLenum attachment, GLenum pname, GLint * params);
GL_EXT_direct_state_access
void glGetMultiTexEnvivEXT(GLenum target, GLenum attachment, GLenum pname, GLint * params);
GL_EXT_direct_state_access
void glGetMultiTexEnvivEXT(GLenum target, GLenum attachment, GLenum pname, GLint * params);
GL_EXT_direct_state_access
void glGetMultiTexGendvEXT(GLenum target, GLenum index, GLenum pname, GLdouble * params);
GL_EXT_direct_state_access
void glGetMultiTexGendvEXT(GLenum target, GLenum index, GLenum pname, GLdouble * params);
GL_EXT_direct_state_access
void glGetMultiTexGendvEXT(GLenum target, GLenum index, GLenum pname, GLdouble * params);
GL_EXT_direct_state_access
void glGetMultiTexGendvEXT(GLenum target, GLenum index, GLenum pname, GLdouble * params);
GL_EXT_direct_state_access
void glGetMultiTexGenfvEXT(GLenum stage, GLenum portion, GLenum pname, GLfloat * params);
GL_EXT_direct_state_access
void glGetMultiTexGenfvEXT(GLenum stage, GLenum portion, GLenum pname, GLfloat * params);
GL_EXT_direct_state_access
void glGetMultiTexGenfvEXT(GLenum stage, GLenum portion, GLenum pname, GLfloat * params);
GL_EXT_direct_state_access
void glGetMultiTexGenfvEXT(GLenum stage, GLenum portion, GLenum pname, GLfloat * params);
GL_EXT_direct_state_access
void glGetMultiTexGenivEXT(GLenum target, GLenum attachment, GLenum pname, GLint * params);
GL_EXT_direct_state_access
void glGetMultiTexGenivEXT(GLenum target, GLenum attachment, GLenum pname, GLint * params);
GL_EXT_direct_state_access
void glGetMultiTexGenivEXT(GLenum target, GLenum attachment, GLenum pname, GLint * params);
GL_EXT_direct_state_access
void glGetMultiTexGenivEXT(GLenum target, GLenum attachment, GLenum pname, GLint * params);
GL_EXT_direct_state_access
void glGetMultiTexImageEXT(GLenum texture, GLenum target, GLint level, GLenum format, GLenum type, GLvoid * pixels);
GL_EXT_direct_state_access
void glGetMultiTexImageEXT(GLenum texture, GLenum target, GLint level, GLenum format, GLenum type, GLvoid * pixels);
GL_EXT_direct_state_access
void glGetMultiTexLevelParameterfvEXT(GLenum texture, GLenum target, GLint level, GLenum pname, GLfloat * params);
GL_EXT_direct_state_access
void glGetMultiTexLevelParameterfvEXT(GLenum texture, GLenum target, GLint level, GLenum pname, GLfloat * params);
GL_EXT_direct_state_access
void glGetMultiTexLevelParameterfvEXT(GLenum texture, GLenum target, GLint level, GLenum pname, GLfloat * params);
GL_EXT_direct_state_access
void glGetMultiTexLevelParameterfvEXT(GLenum texture, GLenum target, GLint level, GLenum pname, GLfloat * params);
GL_EXT_direct_state_access
void glGetMultiTexLevelParameterivEXT(GLenum texture, GLenum target, GLint level, GLenum pname, GLint * params);
GL_EXT_direct_state_access
void glGetMultiTexLevelParameterivEXT(GLenum texture, GLenum target, GLint level, GLenum pname, GLint * params);
GL_EXT_direct_state_access
void glGetMultiTexLevelParameterivEXT(GLenum texture, GLenum target, GLint level, GLenum pname, GLint * params);
GL_EXT_direct_state_access
void glGetMultiTexLevelParameterivEXT(GLenum texture, GLenum target, GLint level, GLenum pname, GLint * params);
GL_EXT_direct_state_access
void glGetMultiTexParameterfvEXT(GLenum stage, GLenum portion, GLenum pname, GLfloat * params);
GL_EXT_direct_state_access
void glGetMultiTexParameterfvEXT(GLenum stage, GLenum portion, GLenum pname, GLfloat * params);
GL_EXT_direct_state_access
void glGetMultiTexParameterfvEXT(GLenum stage, GLenum portion, GLenum pname, GLfloat * params);
GL_EXT_direct_state_access
void glGetMultiTexParameterfvEXT(GLenum stage, GLenum portion, GLenum pname, GLfloat * params);
GL_EXT_direct_state_access
void glGetMultiTexParameterIivEXT(GLenum target, GLenum attachment, GLenum pname, GLint * params);
GL_EXT_direct_state_access
void glGetMultiTexParameterIivEXT(GLenum target, GLenum attachment, GLenum pname, GLint * params);
GL_EXT_direct_state_access
void glGetMultiTexParameterIivEXT(GLenum target, GLenum attachment, GLenum pname, GLint * params);
GL_EXT_direct_state_access
void glGetMultiTexParameterIivEXT(GLenum target, GLenum attachment, GLenum pname, GLint * params);
GL_EXT_direct_state_access
void glGetMultiTexParameterIuivEXT(GLenum program, GLenum target, GLenum index, GLuint * params);
GL_EXT_direct_state_access
void glGetMultiTexParameterIuivEXT(GLenum program, GLenum target, GLenum index, GLuint * params);
GL_EXT_direct_state_access
void glGetMultiTexParameterIuivEXT(GLenum program, GLenum target, GLenum index, GLuint * params);
GL_EXT_direct_state_access
void glGetMultiTexParameterIuivEXT(GLenum program, GLenum target, GLenum index, GLuint * params);
GL_EXT_direct_state_access
void glGetMultiTexParameterivEXT(GLenum target, GLenum attachment, GLenum pname, GLint * params);
GL_EXT_direct_state_access
void glGetMultiTexParameterivEXT(GLenum target, GLenum attachment, GLenum pname, GLint * params);
GL_EXT_direct_state_access
void glGetMultiTexParameterivEXT(GLenum target, GLenum attachment, GLenum pname, GLint * params);
GL_EXT_direct_state_access
void glGetMultiTexParameterivEXT(GLenum target, GLenum attachment, GLenum pname, GLint * params);
GL_EXT_direct_state_access
void glGetNamedBufferParameterivEXT(GLuint target, GLenum pname, GLint * params);
GL_EXT_direct_state_access
void glGetNamedBufferParameterivEXT(GLuint target, GLenum pname, GLint * params);
GL_EXT_direct_state_access
void glGetNamedBufferParameterivEXT(GLuint target, GLenum pname, GLint * params);
GL_EXT_direct_state_access
void glGetNamedBufferParameterivEXT(GLuint target, GLenum pname, GLint * params);
GL_EXT_direct_state_access
void glGetNamedBufferParameterui64vNV(GLuint buffer, GLenum pname, uint64_t * params);
GL_NV_shader_buffer_load
void glGetNamedBufferParameterui64vNV(GLuint buffer, GLenum pname, uint64_t * params);
GL_NV_shader_buffer_load
void glGetNamedBufferParameterui64vNV(GLuint buffer, GLenum pname, uint64_t * params);
GL_NV_shader_buffer_load
void glGetNamedBufferParameterui64vNV(GLuint buffer, GLenum pname, uint64_t * params);
GL_NV_shader_buffer_load
void glGetNamedBufferSubDataEXT(GLuint target, ptrdiff_t offset, ptrdiff_t size, GLvoid * data);
GL_EXT_direct_state_access
void glGetNamedBufferSubDataEXT(GLuint target, ptrdiff_t offset, ptrdiff_t size, GLvoid * data);
GL_EXT_direct_state_access
void glGetNamedFramebufferAttachmentParameterivEXT(GLuint target, GLenum attachment, GLenum pname, GLint * params);
GL_EXT_direct_state_access
void glGetNamedFramebufferAttachmentParameterivEXT(GLuint target, GLenum attachment, GLenum pname, GLint * params);
GL_EXT_direct_state_access
void glGetNamedFramebufferAttachmentParameterivEXT(GLuint target, GLenum attachment, GLenum pname, GLint * params);
GL_EXT_direct_state_access
void glGetNamedFramebufferAttachmentParameterivEXT(GLuint target, GLenum attachment, GLenum pname, GLint * params);
GL_EXT_direct_state_access
void glGetNamedProgramivEXT(GLuint target, GLenum attachment, GLenum pname, GLint * params);
GL_EXT_direct_state_access
void glGetNamedProgramivEXT(GLuint target, GLenum attachment, GLenum pname, GLint * params);
GL_EXT_direct_state_access
void glGetNamedProgramivEXT(GLuint target, GLenum attachment, GLenum pname, GLint * params);
GL_EXT_direct_state_access
void glGetNamedProgramivEXT(GLuint target, GLenum attachment, GLenum pname, GLint * params);
GL_EXT_direct_state_access
void glGetNamedProgramLocalParameterdvEXT(GLuint target, GLenum index, GLuint pname, GLdouble * params);
GL_EXT_direct_state_access
void glGetNamedProgramLocalParameterdvEXT(GLuint target, GLenum index, GLuint pname, GLdouble * params);
GL_EXT_direct_state_access
void glGetNamedProgramLocalParameterdvEXT(GLuint target, GLenum index, GLuint pname, GLdouble * params);
GL_EXT_direct_state_access
void glGetNamedProgramLocalParameterdvEXT(GLuint target, GLenum index, GLuint pname, GLdouble * params);
GL_EXT_direct_state_access
void glGetNamedProgramLocalParameterfvEXT(GLuint stage, GLenum portion, GLuint pname, GLfloat * params);
GL_EXT_direct_state_access
void glGetNamedProgramLocalParameterfvEXT(GLuint stage, GLenum portion, GLuint pname, GLfloat * params);
GL_EXT_direct_state_access
void glGetNamedProgramLocalParameterfvEXT(GLuint stage, GLenum portion, GLuint pname, GLfloat * params);
GL_EXT_direct_state_access
void glGetNamedProgramLocalParameterfvEXT(GLuint stage, GLenum portion, GLuint pname, GLfloat * params);
GL_EXT_direct_state_access
void glGetNamedProgramLocalParameterIivEXT(GLuint target, GLenum attachment, GLuint pname, GLint * params);
GL_EXT_direct_state_access
void glGetNamedProgramLocalParameterIivEXT(GLuint target, GLenum attachment, GLuint pname, GLint * params);
GL_EXT_direct_state_access
void glGetNamedProgramLocalParameterIivEXT(GLuint target, GLenum attachment, GLuint pname, GLint * params);
GL_EXT_direct_state_access
void glGetNamedProgramLocalParameterIivEXT(GLuint target, GLenum attachment, GLuint pname, GLint * params);
GL_EXT_direct_state_access
void glGetNamedProgramLocalParameterIuivEXT(GLuint program, GLenum target, GLuint index, GLuint * params);
GL_EXT_direct_state_access
void glGetNamedProgramLocalParameterIuivEXT(GLuint program, GLenum target, GLuint index, GLuint * params);
GL_EXT_direct_state_access
void glGetNamedProgramLocalParameterIuivEXT(GLuint program, GLenum target, GLuint index, GLuint * params);
GL_EXT_direct_state_access
void glGetNamedProgramLocalParameterIuivEXT(GLuint program, GLenum target, GLuint index, GLuint * params);
GL_EXT_direct_state_access
void glGetNamedProgramStringEXT(GLuint target, GLenum format, GLenum type, GLvoid * table);
GL_EXT_direct_state_access
void glGetNamedProgramStringEXT(GLuint target, GLenum format, GLenum type, GLvoid * table);
GL_EXT_direct_state_access
void glGetNamedRenderbufferParameterivEXT(GLuint target, GLenum pname, GLint * params);
GL_EXT_direct_state_access
void glGetNamedRenderbufferParameterivEXT(GLuint target, GLenum pname, GLint * params);
GL_EXT_direct_state_access
void glGetNamedRenderbufferParameterivEXT(GLuint target, GLenum pname, GLint * params);
GL_EXT_direct_state_access
void glGetNamedRenderbufferParameterivEXT(GLuint target, GLenum pname, GLint * params);
GL_EXT_direct_state_access
void glGetObjectParameterfvARB(GLhandleARB target, GLenum pname, GLfloat * params);
GL_ARB_shader_objects
void glGetObjectParameterfvARB(GLhandleARB target, GLenum pname, GLfloat * params);
GL_ARB_shader_objects
void glGetObjectParameterfvARB(GLhandleARB target, GLenum pname, GLfloat * params);
GL_ARB_shader_objects
void glGetObjectParameterfvARB(GLhandleARB target, GLenum pname, GLfloat * params);
GL_ARB_shader_objects
void glGetObjectParameterivARB(GLhandleARB target, GLenum pname, GLint * params);
GL_ARB_shader_objects
void glGetObjectParameterivARB(GLhandleARB target, GLenum pname, GLint * params);
GL_ARB_shader_objects
void glGetObjectParameterivARB(GLhandleARB target, GLenum pname, GLint * params);
GL_ARB_shader_objects
void glGetObjectParameterivARB(GLhandleARB target, GLenum pname, GLint * params);
GL_ARB_shader_objects
void glGetOcclusionQueryivNV(GLuint target, GLenum pname, GLint * params);
GL_NV_occlusion_query
void glGetOcclusionQueryivNV(GLuint target, GLenum pname, GLint * params);
GL_NV_occlusion_query
void glGetOcclusionQueryivNV(GLuint target, GLenum pname, GLint * params);
GL_NV_occlusion_query
void glGetOcclusionQueryivNV(GLuint target, GLenum pname, GLint * params);
GL_NV_occlusion_query
void glGetOcclusionQueryuivNV(GLuint id, GLenum pname, GLuint * params);
GL_NV_occlusion_query
void glGetOcclusionQueryuivNV(GLuint id, GLenum pname, GLuint * params);
GL_NV_occlusion_query
void glGetOcclusionQueryuivNV(GLuint id, GLenum pname, GLuint * params);
GL_NV_occlusion_query
void glGetOcclusionQueryuivNV(GLuint id, GLenum pname, GLuint * params);
GL_NV_occlusion_query
void glGetPixelMapfv(GLenum map, GLfloat * values);
GL_VERSION_1_0
void glGetPixelMapfv(GLenum map, GLfloat * values);
GL_VERSION_1_0
void glGetPixelMapfv(GLenum map, GLfloat * values);
GL_VERSION_1_0
void glGetPixelMapfv(GLenum map, GLfloat * values);
GL_VERSION_1_0
void glGetPixelMapfv(GLenum map, GLfloat * values);
GL_VERSION_1_0
void glGetPixelMapfv(GLenum map, GLfloat * values);
GL_VERSION_1_0
void glGetPixelMapuiv(GLenum map, GLuint * values);
GL_VERSION_1_0
void glGetPixelMapuiv(GLenum map, GLuint * values);
GL_VERSION_1_0
void glGetPixelMapuiv(GLenum map, GLuint * values);
GL_VERSION_1_0
void glGetPixelMapuiv(GLenum map, GLuint * values);
GL_VERSION_1_0
void glGetPixelMapuiv(GLenum map, GLuint * values);
GL_VERSION_1_0
void glGetPixelMapuiv(GLenum map, GLuint * values);
GL_VERSION_1_0
void glGetPixelMapusv(GLenum map, GLushort * values);
GL_VERSION_1_0
void glGetPixelMapusv(GLenum map, GLushort * values);
GL_VERSION_1_0
void glGetPixelMapusv(GLenum map, GLushort * values);
GL_VERSION_1_0
void glGetPixelMapusv(GLenum map, GLushort * values);
GL_VERSION_1_0
void glGetPixelMapusv(GLenum map, GLushort * values);
GL_VERSION_1_0
void glGetPixelMapusv(GLenum map, GLushort * values);
GL_VERSION_1_0
void glGetPolygonStipple(GLubyte * mask);
GL_VERSION_1_0
void glGetPolygonStipple(GLubyte * mask);
GL_VERSION_1_0
void glGetPolygonStipple(GLubyte * mask);
GL_VERSION_1_0
void glGetPolygonStipple(GLubyte * mask);
GL_VERSION_1_0
void glGetPolygonStipple(GLubyte * mask);
GL_VERSION_1_0
void glGetPolygonStipple(GLubyte * mask);
GL_VERSION_1_0
void glGetProgramEnvParameterdvARB(GLenum index, GLuint pname, GLdouble * params);
GL_ARB_vertex_program
void glGetProgramEnvParameterdvARB(GLenum index, GLuint pname, GLdouble * params);
GL_ARB_vertex_program
void glGetProgramEnvParameterdvARB(GLenum index, GLuint pname, GLdouble * params);
GL_ARB_vertex_program
void glGetProgramEnvParameterdvARB(GLenum index, GLuint pname, GLdouble * params);
GL_ARB_vertex_program
void glGetProgramEnvParameterfvARB(GLenum target, GLuint pname, GLfloat * params);
GL_ARB_vertex_program
void glGetProgramEnvParameterfvARB(GLenum target, GLuint pname, GLfloat * params);
GL_ARB_vertex_program
void glGetProgramEnvParameterfvARB(GLenum target, GLuint pname, GLfloat * params);
GL_ARB_vertex_program
void glGetProgramEnvParameterfvARB(GLenum target, GLuint pname, GLfloat * params);
GL_ARB_vertex_program
void glGetProgramEnvParameterIivNV(GLenum target, GLuint index, GLint * params);
GL_NV_gpu_program4
void glGetProgramEnvParameterIivNV(GLenum target, GLuint index, GLint * params);
GL_NV_gpu_program4
void glGetProgramEnvParameterIivNV(GLenum target, GLuint index, GLint * params);
GL_NV_gpu_program4
void glGetProgramEnvParameterIivNV(GLenum target, GLuint index, GLint * params);
GL_NV_gpu_program4
void glGetProgramEnvParameterIuivNV(GLenum target, GLuint index, GLuint * params);
GL_NV_gpu_program4
void glGetProgramEnvParameterIuivNV(GLenum target, GLuint index, GLuint * params);
GL_NV_gpu_program4
void glGetProgramEnvParameterIuivNV(GLenum target, GLuint index, GLuint * params);
GL_NV_gpu_program4
void glGetProgramEnvParameterIuivNV(GLenum target, GLuint index, GLuint * params);
GL_NV_gpu_program4
void glGetProgramInfoLog(GLuint program, GLsizei bufsize, GLsizei * length, char * infolog);
GL_VERSION_2_0
void glGetProgramInfoLog(GLuint program, GLsizei bufsize, GLsizei * length, char * infolog);
GL_VERSION_2_0
void glGetProgramInfoLog(GLuint program, GLsizei bufSize, GLsizei * length, GLchar * infoLog);
GL_VERSION_2_0
void glGetProgramInfoLog(GLuint program, GLsizei bufSize, GLsizei * length, GLchar * infoLog);
GL_VERSION_2_0
void glGetProgramInfoLog(GLuint program, GLsizei bufSize, GLsizei * length, GLchar * infoLog);
GL_VERSION_2_0
void glGetProgramInfoLog(GLuint program, GLsizei bufSize, GLsizei * length, GLchar * infoLog);
GL_VERSION_2_0
void glGetProgramInfoLog(GLuint program, GLsizei bufsize, GLsizei * length, char * infolog);
void glGetProgramInfoLog(GLuint program, GLsizei bufsize, GLsizei * length, char * infolog);
void glGetProgramiv(GLuint program, GLenum pname, GLint * params);
GL_VERSION_2_0
void glGetProgramiv(GLuint program, GLenum pname, GLint * params);
GL_VERSION_2_0
void glGetProgramiv(GLuint target, GLenum pname, GLint * params);
GL_VERSION_2_0
void glGetProgramiv(GLuint target, GLenum pname, GLint * params);
GL_VERSION_2_0
void glGetProgramiv(GLuint target, GLenum pname, GLint * params);
GL_VERSION_2_0
void glGetProgramiv(GLuint target, GLenum pname, GLint * params);
GL_VERSION_2_0
void glGetProgramiv(GLuint program, GLenum pname, GLint * params);
void glGetProgramiv(GLuint program, GLenum pname, GLint * params);
void glGetProgramivARB(GLenum target, GLenum pname, GLint * params);
GL_ARB_vertex_program
void glGetProgramivARB(GLenum target, GLenum pname, GLint * params);
GL_ARB_vertex_program
void glGetProgramivARB(GLenum target, GLenum pname, GLint * params);
GL_ARB_vertex_program
void glGetProgramivARB(GLenum target, GLenum pname, GLint * params);
GL_ARB_vertex_program
void glGetProgramLocalParameterdvARB(GLenum index, GLuint pname, GLdouble * params);
GL_ARB_vertex_program
void glGetProgramLocalParameterdvARB(GLenum index, GLuint pname, GLdouble * params);
GL_ARB_vertex_program
void glGetProgramLocalParameterdvARB(GLenum index, GLuint pname, GLdouble * params);
GL_ARB_vertex_program
void glGetProgramLocalParameterdvARB(GLenum index, GLuint pname, GLdouble * params);
GL_ARB_vertex_program
void glGetProgramLocalParameterfvARB(GLenum target, GLuint pname, GLfloat * params);
GL_ARB_vertex_program
void glGetProgramLocalParameterfvARB(GLenum target, GLuint pname, GLfloat * params);
GL_ARB_vertex_program
void glGetProgramLocalParameterfvARB(GLenum target, GLuint pname, GLfloat * params);
GL_ARB_vertex_program
void glGetProgramLocalParameterfvARB(GLenum target, GLuint pname, GLfloat * params);
GL_ARB_vertex_program
void glGetProgramLocalParameterIivNV(GLenum target, GLuint index, GLint * params);
GL_NV_gpu_program4
void glGetProgramLocalParameterIivNV(GLenum target, GLuint index, GLint * params);
GL_NV_gpu_program4
void glGetProgramLocalParameterIivNV(GLenum target, GLuint index, GLint * params);
GL_NV_gpu_program4
void glGetProgramLocalParameterIivNV(GLenum target, GLuint index, GLint * params);
GL_NV_gpu_program4
void glGetProgramLocalParameterIuivNV(GLenum target, GLuint index, GLuint * params);
GL_NV_gpu_program4
void glGetProgramLocalParameterIuivNV(GLenum target, GLuint index, GLuint * params);
GL_NV_gpu_program4
void glGetProgramLocalParameterIuivNV(GLenum target, GLuint index, GLuint * params);
GL_NV_gpu_program4
void glGetProgramLocalParameterIuivNV(GLenum target, GLuint index, GLuint * params);
GL_NV_gpu_program4
void glGetProgramStringARB(GLenum target, GLenum pname, GLvoid * string);
GL_ARB_vertex_program
void glGetProgramStringARB(GLenum target, GLenum pname, GLvoid * string);
GL_ARB_vertex_program
void glGetQueryiv(GLenum target, GLenum pname, GLint * params);
GL_VERSION_1_5
void glGetQueryiv(GLenum target, GLenum pname, GLint * params);
GL_VERSION_1_5
void glGetQueryiv(GLenum target, GLenum pname, GLint * params);
GL_VERSION_1_5
void glGetQueryiv(GLenum target, GLenum pname, GLint * params);
GL_VERSION_1_5
void glGetQueryObjecti64vEXT(GLuint id, GLenum pname, int64_t * params);
GL_EXT_timer_query
void glGetQueryObjecti64vEXT(GLuint id, GLenum pname, int64_t * params);
GL_EXT_timer_query
void glGetQueryObjecti64vEXT(GLuint id, GLenum pname, int64_t * params);
GL_EXT_timer_query
void glGetQueryObjecti64vEXT(GLuint id, GLenum pname, int64_t * params);
GL_EXT_timer_query
void glGetQueryObjectiv(GLuint target, GLenum pname, GLint * params);
GL_VERSION_1_5
void glGetQueryObjectiv(GLuint target, GLenum pname, GLint * params);
GL_VERSION_1_5
void glGetQueryObjectiv(GLuint target, GLenum pname, GLint * params);
GL_VERSION_1_5
void glGetQueryObjectiv(GLuint target, GLenum pname, GLint * params);
GL_VERSION_1_5
void glGetQueryObjectui64vEXT(GLuint id, GLenum pname, uint64_t * params);
GL_EXT_timer_query
void glGetQueryObjectui64vEXT(GLuint id, GLenum pname, uint64_t * params);
GL_EXT_timer_query
void glGetQueryObjectui64vEXT(GLuint id, GLenum pname, uint64_t * params);
GL_EXT_timer_query
void glGetQueryObjectui64vEXT(GLuint id, GLenum pname, uint64_t * params);
GL_EXT_timer_query
void glGetQueryObjectuiv(GLuint id, GLenum pname, GLuint * params);
GL_VERSION_1_5
void glGetQueryObjectuiv(GLuint id, GLenum pname, GLuint * params);
GL_VERSION_1_5
void glGetQueryObjectuiv(GLuint id, GLenum pname, GLuint * params);
GL_VERSION_1_5
void glGetQueryObjectuiv(GLuint id, GLenum pname, GLuint * params);
GL_VERSION_1_5
void glGetRenderbufferParameterivOES(GLenum target, GLenum pname, GLint * params);
GL_ARB_framebuffer_object, GL_OES_framebuffer_object
void glGetRenderbufferParameterivOES(GLenum target, GLenum pname, GLint * params);
GL_ARB_framebuffer_object, GL_OES_framebuffer_object
void glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint * params);
GL_ARB_framebuffer_object
void glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint * params);
GL_ARB_framebuffer_object
void glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint * params);
GL_ARB_framebuffer_object
void glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint * params);
GL_ARB_framebuffer_object
void glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint * params);
GL_ARB_framebuffer_object
void glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint * params);
GL_ARB_framebuffer_object
void glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint * params);
void glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint * params);
void glGetSeparableFilter(GLenum target, GLenum format, GLenum type, GLvoid * row, GLvoid * column, GLvoid * span);
GL_VERSION_1_2
void glGetSeparableFilter(GLenum target, GLenum format, GLenum type, GLvoid * row, GLvoid * column, GLvoid * span);
GL_VERSION_1_2
void glGetSeparableFilter(GLenum target, GLenum format, GLenum type, GLvoid * row, GLvoid * column, GLvoid * span);
GL_VERSION_1_2
void glGetSeparableFilter(GLenum target, GLenum format, GLenum type, GLvoid * row, GLvoid * column, GLvoid * span);
GL_VERSION_1_2
void glGetShaderInfoLog(GLuint shader, GLsizei bufsize, GLsizei * length, char * infolog);
GL_VERSION_2_0
void glGetShaderInfoLog(GLuint shader, GLsizei bufsize, GLsizei * length, char * infolog);
GL_VERSION_2_0
void glGetShaderInfoLog(GLuint program, GLsizei bufSize, GLsizei * length, GLchar * infoLog);
GL_VERSION_2_0
void glGetShaderInfoLog(GLuint program, GLsizei bufSize, GLsizei * length, GLchar * infoLog);
GL_VERSION_2_0
void glGetShaderInfoLog(GLuint program, GLsizei bufSize, GLsizei * length, GLchar * infoLog);
GL_VERSION_2_0
void glGetShaderInfoLog(GLuint program, GLsizei bufSize, GLsizei * length, GLchar * infoLog);
GL_VERSION_2_0
void glGetShaderInfoLog(GLuint shader, GLsizei bufsize, GLsizei * length, char * infolog);
void glGetShaderInfoLog(GLuint shader, GLsizei bufsize, GLsizei * length, char * infolog);
void glGetShaderiv(GLuint shader, GLenum pname, GLint * params);
GL_VERSION_2_0
void glGetShaderiv(GLuint shader, GLenum pname, GLint * params);
GL_VERSION_2_0
void glGetShaderiv(GLuint target, GLenum pname, GLint * params);
GL_VERSION_2_0
void glGetShaderiv(GLuint target, GLenum pname, GLint * params);
GL_VERSION_2_0
void glGetShaderiv(GLuint target, GLenum pname, GLint * params);
GL_VERSION_2_0
void glGetShaderiv(GLuint target, GLenum pname, GLint * params);
GL_VERSION_2_0
void glGetShaderiv(GLuint shader, GLenum pname, GLint * params);
void glGetShaderiv(GLuint shader, GLenum pname, GLint * params);
void glGetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, GLint * range, GLint * precision);
GL_ES_VERSION_2_0
void glGetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, GLint * range, GLint * precision);
GL_ES_VERSION_2_0
void glGetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, GLint * range, GLint * precision);
GL_ES_VERSION_2_0
void glGetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, GLint * range, GLint * precision);
GL_ES_VERSION_2_0
void glGetShaderSource(GLuint shader, GLsizei bufsize, GLsizei * length, char * source);
GL_VERSION_2_0
void glGetShaderSource(GLuint shader, GLsizei bufsize, GLsizei * length, char * source);
GL_VERSION_2_0
void glGetShaderSource(GLuint program, GLsizei bufSize, GLsizei * length, GLchar * infoLog);
GL_VERSION_2_0
void glGetShaderSource(GLuint program, GLsizei bufSize, GLsizei * length, GLchar * infoLog);
GL_VERSION_2_0
void glGetShaderSource(GLuint program, GLsizei bufSize, GLsizei * length, GLchar * infoLog);
GL_VERSION_2_0
void glGetShaderSource(GLuint program, GLsizei bufSize, GLsizei * length, GLchar * infoLog);
GL_VERSION_2_0
void glGetShaderSource(GLuint shader, GLsizei bufsize, GLsizei * length, char * source);
void glGetShaderSource(GLuint shader, GLsizei bufsize, GLsizei * length, char * source);
void glGetShaderSourceARB(GLhandleARB program, GLsizei bufSize, GLsizei * length, GLcharARB * infoLog);
GL_ARB_shader_objects
void glGetShaderSourceARB(GLhandleARB program, GLsizei bufSize, GLsizei * length, GLcharARB * infoLog);
GL_ARB_shader_objects
void glGetShaderSourceARB(GLhandleARB program, GLsizei bufSize, GLsizei * length, GLcharARB * infoLog);
GL_ARB_shader_objects
void glGetShaderSourceARB(GLhandleARB program, GLsizei bufSize, GLsizei * length, GLcharARB * infoLog);
GL_ARB_shader_objects
const GLubyte * glGetString(GLenum name);
GL_VERSION_1_0
const GLubyte * glGetString(GLenum name);
GL_VERSION_1_0
const GLubyte * glGetString(GLenum name);
GL_VERSION_1_0
const GLubyte * glGetString(GLenum name);
GL_VERSION_1_0
const GLubyte * glGetString(GLenum name);
const GLubyte * glGetStringi(GLenum name, GLuint index);
GL_VERSION_3_0
const GLubyte * glGetStringi(GLenum name, GLuint index);
GL_VERSION_3_0
void glGetSynciv(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei * length, GLint * values);
GL_ARB_sync
void glGetSynciv(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei * length, GLint * values);
GL_ARB_sync
void glGetSynciv(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei * length, GLint * values);
void glGetSynciv(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei * length, GLint * values);
void glGetTexEnvfv(GLenum tenv, GLenum pname, GLfloat * params);
GL_VERSION_1_0
void glGetTexEnvfv(GLenum tenv, GLenum pname, GLfloat * params);
GL_VERSION_1_0
void glGetTexEnvfv(GLenum target, GLenum pname, GLfloat * params);
GL_VERSION_1_0
void glGetTexEnvfv(GLenum target, GLenum pname, GLfloat * params);
GL_VERSION_1_0
void glGetTexEnvfv(GLenum target, GLenum pname, GLfloat * params);
GL_VERSION_1_0
void glGetTexEnvfv(GLenum target, GLenum pname, GLfloat * params);
GL_VERSION_1_0
void glGetTexEnvfv(GLenum tenv, GLenum pname, GLfloat * params);
void glGetTexEnvfv(GLenum tenv, GLenum pname, GLfloat * params);
void glGetTexEnviv(GLenum tenv, GLenum pname, GLint * params);
GL_VERSION_1_0
void glGetTexEnviv(GLenum tenv, GLenum pname, GLint * params);
GL_VERSION_1_0
void glGetTexEnviv(GLenum target, GLenum pname, GLint * params);
GL_VERSION_1_0
void glGetTexEnviv(GLenum target, GLenum pname, GLint * params);
GL_VERSION_1_0
void glGetTexEnviv(GLenum target, GLenum pname, GLint * params);
GL_VERSION_1_0
void glGetTexEnviv(GLenum target, GLenum pname, GLint * params);
GL_VERSION_1_0
void glGetTexEnviv(GLenum tenv, GLenum pname, GLint * params);
void glGetTexEnviv(GLenum tenv, GLenum pname, GLint * params);
void glGetTexEnvxv(GLenum tenv, GLenum pname, GLfixed * params);
GL_VERSION_ES_CL_CM
void glGetTexEnvxv(GLenum tenv, GLenum pname, GLfixed * params);
GL_VERSION_ES_CL_CM
void glGetTexEnvxv(GLenum tenv, GLenum pname, GLfixed * params);
GL_VERSION_ES_CL_CM
void glGetTexEnvxv(GLenum tenv, GLenum pname, GLfixed * params);
GL_VERSION_ES_CL_CM
void glGetTexGendv(GLenum coord, GLenum pname, GLdouble * params);
GL_VERSION_1_0
void glGetTexGendv(GLenum coord, GLenum pname, GLdouble * params);
GL_VERSION_1_0
void glGetTexGendv(GLenum coord, GLenum pname, GLdouble * params);
void glGetTexGendv(GLenum coord, GLenum pname, GLdouble * params);
void glGetTexGenfvOES(GLenum coord, GLenum pname, GLfloat * params);
GL_VERSION_1_0, GL_OES_texture_cube_map
void glGetTexGenfvOES(GLenum coord, GLenum pname, GLfloat * params);
GL_VERSION_1_0, GL_OES_texture_cube_map
void glGetTexGenfv(GLenum coord, GLenum pname, GLfloat * params);
GL_VERSION_1_0
void glGetTexGenfv(GLenum coord, GLenum pname, GLfloat * params);
GL_VERSION_1_0
void glGetTexGenfv(GLenum coord, GLenum pname, GLfloat * params);
GL_VERSION_1_0
void glGetTexGenfv(GLenum coord, GLenum pname, GLfloat * params);
GL_VERSION_1_0
void glGetTexGenfvOES(GLenum coord, GLenum pname, GLfloat * params);
GL_VERSION_1_0, GL_OES_texture_cube_map
void glGetTexGenfvOES(GLenum coord, GLenum pname, GLfloat * params);
GL_VERSION_1_0, GL_OES_texture_cube_map
void glGetTexGenivOES(GLenum coord, GLenum pname, GLint * params);
GL_VERSION_1_0, GL_OES_texture_cube_map
void glGetTexGenivOES(GLenum coord, GLenum pname, GLint * params);
GL_VERSION_1_0, GL_OES_texture_cube_map
void glGetTexGeniv(GLenum coord, GLenum pname, GLint * params);
GL_VERSION_1_0
void glGetTexGeniv(GLenum coord, GLenum pname, GLint * params);
GL_VERSION_1_0
void glGetTexGeniv(GLenum coord, GLenum pname, GLint * params);
GL_VERSION_1_0
void glGetTexGeniv(GLenum coord, GLenum pname, GLint * params);
GL_VERSION_1_0
void glGetTexGenivOES(GLenum coord, GLenum pname, GLint * params);
GL_VERSION_1_0, GL_OES_texture_cube_map
void glGetTexGenivOES(GLenum coord, GLenum pname, GLint * params);
GL_VERSION_1_0, GL_OES_texture_cube_map
void glGetTexGenxvOES(GLenum coord, GLenum pname, GLfixed * params);
GL_OES_texture_cube_map
void glGetTexGenxvOES(GLenum coord, GLenum pname, GLfixed * params);
GL_OES_texture_cube_map
void glGetTexGenxvOES(GLenum coord, GLenum pname, GLfixed * params);
GL_OES_texture_cube_map
void glGetTexGenxvOES(GLenum coord, GLenum pname, GLfixed * params);
GL_OES_texture_cube_map
void glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid * pixels);
GL_VERSION_1_0
void glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid * pixels);
GL_VERSION_1_0
void glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid * pixels);
GL_VERSION_1_0
void glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid * pixels);
GL_VERSION_1_0
void glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat * params);
GL_VERSION_1_0
void glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat * params);
GL_VERSION_1_0
void glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat * params);
GL_VERSION_1_0
void glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat * params);
GL_VERSION_1_0
void glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint * params);
GL_VERSION_1_0
void glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint * params);
GL_VERSION_1_0
void glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint * params);
GL_VERSION_1_0
void glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint * params);
GL_VERSION_1_0
void glGetTexParameterfv(GLenum target, GLenum pname, GLfloat * params);
GL_VERSION_1_0
void glGetTexParameterfv(GLenum target, GLenum pname, GLfloat * params);
GL_VERSION_1_0
void glGetTexParameterfv(GLenum target, GLenum pname, GLfloat * params);
GL_VERSION_1_0
void glGetTexParameterfv(GLenum target, GLenum pname, GLfloat * params);
GL_VERSION_1_0
void glGetTexParameterfv(GLenum target, GLenum pname, GLfloat * params);
GL_VERSION_1_0
void glGetTexParameterfv(GLenum target, GLenum pname, GLfloat * params);
GL_VERSION_1_0
void glGetTexParameterfv(GLenum target, GLenum pname, GLfloat * params);
GL_VERSION_1_0
void glGetTexParameterfv(GLenum target, GLenum pname, GLfloat * params);
GL_VERSION_1_0
void glGetTexParameterfv(GLenum target, GLenum pname, GLfloat * params);
void glGetTexParameterfv(GLenum target, GLenum pname, GLfloat * params);
void glGetTexParameterIiv(GLenum target, GLenum pname, GLint * params);
GL_VERSION_3_0
void glGetTexParameterIiv(GLenum target, GLenum pname, GLint * params);
GL_VERSION_3_0
void glGetTexParameterIiv(GLenum target, GLenum pname, GLint * params);
GL_VERSION_3_0
void glGetTexParameterIiv(GLenum target, GLenum pname, GLint * params);
GL_VERSION_3_0
void glGetTexParameterIuiv(GLenum id, GLenum pname, GLuint * params);
GL_VERSION_3_0
void glGetTexParameterIuiv(GLenum id, GLenum pname, GLuint * params);
GL_VERSION_3_0
void glGetTexParameterIuiv(GLenum id, GLenum pname, GLuint * params);
GL_VERSION_3_0
void glGetTexParameterIuiv(GLenum id, GLenum pname, GLuint * params);
GL_VERSION_3_0
void glGetTexParameteriv(GLenum target, GLenum pname, GLint * params);
GL_VERSION_1_0
void glGetTexParameteriv(GLenum target, GLenum pname, GLint * params);
GL_VERSION_1_0
void glGetTexParameteriv(GLenum target, GLenum pname, GLint * params);
GL_VERSION_1_0
void glGetTexParameteriv(GLenum target, GLenum pname, GLint * params);
GL_VERSION_1_0
void glGetTexParameteriv(GLenum target, GLenum pname, GLint * params);
GL_VERSION_1_0
void glGetTexParameteriv(GLenum target, GLenum pname, GLint * params);
GL_VERSION_1_0
void glGetTexParameteriv(GLenum target, GLenum pname, GLint * params);
GL_VERSION_1_0
void glGetTexParameteriv(GLenum target, GLenum pname, GLint * params);
GL_VERSION_1_0
void glGetTexParameteriv(GLenum target, GLenum pname, GLint * params);
void glGetTexParameteriv(GLenum target, GLenum pname, GLint * params);
void glGetTexParameterxv(GLenum target, GLenum pname, GLfixed * params);
GL_VERSION_ES_CL_CM
void glGetTexParameterxv(GLenum target, GLenum pname, GLfixed * params);
GL_VERSION_ES_CL_CM
void glGetTexParameterxv(GLenum target, GLenum pname, GLfixed * params);
GL_VERSION_ES_CL_CM
void glGetTexParameterxv(GLenum target, GLenum pname, GLfixed * params);
GL_VERSION_ES_CL_CM
void glGetTextureImageEXT(GLuint texture, GLenum target, GLint level, GLenum format, GLenum type, GLvoid * pixels);
GL_EXT_direct_state_access
void glGetTextureImageEXT(GLuint texture, GLenum target, GLint level, GLenum format, GLenum type, GLvoid * pixels);
GL_EXT_direct_state_access
void glGetTextureLevelParameterfvEXT(GLuint texture, GLenum target, GLint level, GLenum pname, GLfloat * params);
GL_EXT_direct_state_access
void glGetTextureLevelParameterfvEXT(GLuint texture, GLenum target, GLint level, GLenum pname, GLfloat * params);
GL_EXT_direct_state_access
void glGetTextureLevelParameterfvEXT(GLuint texture, GLenum target, GLint level, GLenum pname, GLfloat * params);
GL_EXT_direct_state_access
void glGetTextureLevelParameterfvEXT(GLuint texture, GLenum target, GLint level, GLenum pname, GLfloat * params);
GL_EXT_direct_state_access
void glGetTextureLevelParameterivEXT(GLuint texture, GLenum target, GLint level, GLenum pname, GLint * params);
GL_EXT_direct_state_access
void glGetTextureLevelParameterivEXT(GLuint texture, GLenum target, GLint level, GLenum pname, GLint * params);
GL_EXT_direct_state_access
void glGetTextureLevelParameterivEXT(GLuint texture, GLenum target, GLint level, GLenum pname, GLint * params);
GL_EXT_direct_state_access
void glGetTextureLevelParameterivEXT(GLuint texture, GLenum target, GLint level, GLenum pname, GLint * params);
GL_EXT_direct_state_access
void glGetTextureParameterfvEXT(GLuint stage, GLenum portion, GLenum pname, GLfloat * params);
GL_EXT_direct_state_access
void glGetTextureParameterfvEXT(GLuint stage, GLenum portion, GLenum pname, GLfloat * params);
GL_EXT_direct_state_access
void glGetTextureParameterfvEXT(GLuint stage, GLenum portion, GLenum pname, GLfloat * params);
GL_EXT_direct_state_access
void glGetTextureParameterfvEXT(GLuint stage, GLenum portion, GLenum pname, GLfloat * params);
GL_EXT_direct_state_access
void glGetTextureParameterIivEXT(GLuint target, GLenum attachment, GLenum pname, GLint * params);
GL_EXT_direct_state_access
void glGetTextureParameterIivEXT(GLuint target, GLenum attachment, GLenum pname, GLint * params);
GL_EXT_direct_state_access
void glGetTextureParameterIivEXT(GLuint target, GLenum attachment, GLenum pname, GLint * params);
GL_EXT_direct_state_access
void glGetTextureParameterIivEXT(GLuint target, GLenum attachment, GLenum pname, GLint * params);
GL_EXT_direct_state_access
void glGetTextureParameterIuivEXT(GLuint program, GLenum target, GLenum index, GLuint * params);
GL_EXT_direct_state_access
void glGetTextureParameterIuivEXT(GLuint program, GLenum target, GLenum index, GLuint * params);
GL_EXT_direct_state_access
void glGetTextureParameterIuivEXT(GLuint program, GLenum target, GLenum index, GLuint * params);
GL_EXT_direct_state_access
void glGetTextureParameterIuivEXT(GLuint program, GLenum target, GLenum index, GLuint * params);
GL_EXT_direct_state_access
void glGetTextureParameterivEXT(GLuint target, GLenum attachment, GLenum pname, GLint * params);
GL_EXT_direct_state_access
void glGetTextureParameterivEXT(GLuint target, GLenum attachment, GLenum pname, GLint * params);
GL_EXT_direct_state_access
void glGetTextureParameterivEXT(GLuint target, GLenum attachment, GLenum pname, GLint * params);
GL_EXT_direct_state_access
void glGetTextureParameterivEXT(GLuint target, GLenum attachment, GLenum pname, GLint * params);
GL_EXT_direct_state_access
void glGetTransformFeedbackVarying(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLsizei * size, GLenum * type, GLchar * name);
GL_VERSION_3_0
void glGetTransformFeedbackVarying(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLsizei * size, GLenum * type, GLchar * name);
GL_VERSION_3_0
void glGetTransformFeedbackVarying(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLsizei * size, GLenum * type, GLchar * name);
GL_VERSION_3_0
void glGetTransformFeedbackVarying(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLsizei * size, GLenum * type, GLchar * name);
GL_VERSION_3_0
GLuint glGetUniformBlockIndex(GLuint, const GLchar * );
GL_ARB_uniform_buffer_object
GLuint glGetUniformBlockIndex(GLuint, const GLchar * );
GLint glGetUniformBufferSizeEXT(GLuint program, GLint location);
GL_EXT_bindable_uniform
GLint glGetUniformBufferSizeEXT(GLuint program, GLint location);
GL_EXT_bindable_uniform
void glGetUniformfv(GLuint program, GLint location, GLfloat * params);
GL_VERSION_2_0
void glGetUniformfv(GLuint program, GLint location, GLfloat * params);
GL_VERSION_2_0
void glGetUniformfv(GLuint program, GLint location, GLfloat * params);
GL_VERSION_2_0
void glGetUniformfv(GLuint program, GLint location, GLfloat * params);
GL_VERSION_2_0
void glGetUniformfv(GLuint program, GLint location, GLfloat * params);
GL_VERSION_2_0
void glGetUniformfv(GLuint program, GLint location, GLfloat * params);
GL_VERSION_2_0
void glGetUniformfv(GLuint program, GLint location, GLfloat * params);
void glGetUniformfv(GLuint program, GLint location, GLfloat * params);
void glGetUniformfvARB(GLhandleARB program, GLint location, GLfloat * params);
GL_ARB_shader_objects
void glGetUniformfvARB(GLhandleARB program, GLint location, GLfloat * params);
GL_ARB_shader_objects
void glGetUniformfvARB(GLhandleARB program, GLint location, GLfloat * params);
GL_ARB_shader_objects
void glGetUniformfvARB(GLhandleARB program, GLint location, GLfloat * params);
GL_ARB_shader_objects
void glGetUniformIndices(GLuint, GLsizei, const GLchar * * , GLuint * );
GL_ARB_uniform_buffer_object
void glGetUniformIndices(GLuint, GLsizei, const GLchar * * , GLuint * );
GL_ARB_uniform_buffer_object
void glGetUniformIndices(GLuint, GLsizei, const GLchar * * , GLuint * );
void glGetUniformIndices(GLuint, GLsizei, const GLchar * * , GLuint * );
void glGetUniformiv(GLuint program, GLint location, GLint * params);
GL_VERSION_2_0
void glGetUniformiv(GLuint program, GLint location, GLint * params);
GL_VERSION_2_0
void glGetUniformiv(GLuint program, GLint location, GLint * params);
GL_VERSION_2_0
void glGetUniformiv(GLuint program, GLint location, GLint * params);
GL_VERSION_2_0
void glGetUniformiv(GLuint program, GLint location, GLint * params);
GL_VERSION_2_0
void glGetUniformiv(GLuint program, GLint location, GLint * params);
GL_VERSION_2_0
void glGetUniformiv(GLuint program, GLint location, GLint * params);
void glGetUniformiv(GLuint program, GLint location, GLint * params);
void glGetUniformivARB(GLhandleARB program, GLint location, GLint * params);
GL_ARB_shader_objects
void glGetUniformivARB(GLhandleARB program, GLint location, GLint * params);
GL_ARB_shader_objects
void glGetUniformivARB(GLhandleARB program, GLint location, GLint * params);
GL_ARB_shader_objects
void glGetUniformivARB(GLhandleARB program, GLint location, GLint * params);
GL_ARB_shader_objects
int glGetUniformLocation(GLuint program, const char * name);
GL_VERSION_2_0
GLint glGetUniformLocation(GLuint program, const GLchar * name);
GL_VERSION_2_0
GLint glGetUniformLocation(GLuint program, const GLchar * name);
GL_VERSION_2_0
int glGetUniformLocation(GLuint program, const char * name);
GLint glGetUniformLocationARB(GLhandleARB program, const GLcharARB * name);
GL_ARB_shader_objects
GLint glGetUniformLocationARB(GLhandleARB program, const GLcharARB * name);
GL_ARB_shader_objects
ptrdiff_t glGetUniformOffsetEXT(GLuint program, GLint location);
GL_EXT_bindable_uniform
ptrdiff_t glGetUniformOffsetEXT(GLuint program, GLint location);
GL_EXT_bindable_uniform
void glGetUniformui64vNV(GLuint program, GLint location, uint64_t * params);
GL_NV_shader_buffer_load
void glGetUniformui64vNV(GLuint program, GLint location, uint64_t * params);
GL_NV_shader_buffer_load
void glGetUniformui64vNV(GLuint program, GLint location, uint64_t * params);
GL_NV_shader_buffer_load
void glGetUniformui64vNV(GLuint program, GLint location, uint64_t * params);
GL_NV_shader_buffer_load
void glGetUniformuiv(GLuint program, GLint location, GLuint * params);
GL_VERSION_3_0
void glGetUniformuiv(GLuint program, GLint location, GLuint * params);
GL_VERSION_3_0
void glGetUniformuiv(GLuint program, GLint location, GLuint * params);
GL_VERSION_3_0
void glGetUniformuiv(GLuint program, GLint location, GLuint * params);
GL_VERSION_3_0
void glGetVariantBooleanvEXT(GLuint target, GLenum index, GLboolean * data);
GL_EXT_vertex_shader
void glGetVariantBooleanvEXT(GLuint target, GLenum index, GLboolean * data);
GL_EXT_vertex_shader
void glGetVariantBooleanvEXT(GLuint target, GLenum index, GLboolean * data);
GL_EXT_vertex_shader
void glGetVariantBooleanvEXT(GLuint target, GLenum index, GLboolean * data);
GL_EXT_vertex_shader
void glGetVariantFloatvEXT(GLuint target, GLenum pname, GLfloat * params);
GL_EXT_vertex_shader
void glGetVariantFloatvEXT(GLuint target, GLenum pname, GLfloat * params);
GL_EXT_vertex_shader
void glGetVariantFloatvEXT(GLuint target, GLenum pname, GLfloat * params);
GL_EXT_vertex_shader
void glGetVariantFloatvEXT(GLuint target, GLenum pname, GLfloat * params);
GL_EXT_vertex_shader
void glGetVariantIntegervEXT(GLuint target, GLenum pname, GLint * params);
GL_EXT_vertex_shader
void glGetVariantIntegervEXT(GLuint target, GLenum pname, GLint * params);
GL_EXT_vertex_shader
void glGetVariantIntegervEXT(GLuint target, GLenum pname, GLint * params);
GL_EXT_vertex_shader
void glGetVariantIntegervEXT(GLuint target, GLenum pname, GLint * params);
GL_EXT_vertex_shader
void glGetVertexAttribdv(GLuint index, GLenum pname, GLdouble * params);
GL_VERSION_2_0
void glGetVertexAttribdv(GLuint index, GLenum pname, GLdouble * params);
GL_VERSION_2_0
void glGetVertexAttribdv(GLuint index, GLenum pname, GLdouble * params);
GL_VERSION_2_0
void glGetVertexAttribdv(GLuint index, GLenum pname, GLdouble * params);
GL_VERSION_2_0
void glGetVertexAttribdvARB(GLuint index, GLenum pname, GLdouble * params);
GL_ARB_vertex_program
void glGetVertexAttribdvARB(GLuint index, GLenum pname, GLdouble * params);
GL_ARB_vertex_program
void glGetVertexAttribdvARB(GLuint index, GLenum pname, GLdouble * params);
GL_ARB_vertex_program
void glGetVertexAttribdvARB(GLuint index, GLenum pname, GLdouble * params);
GL_ARB_vertex_program
void glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat * params);
GL_VERSION_2_0
void glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat * params);
GL_VERSION_2_0
void glGetVertexAttribfv(GLuint target, GLenum pname, GLfloat * params);
GL_VERSION_2_0
void glGetVertexAttribfv(GLuint target, GLenum pname, GLfloat * params);
GL_VERSION_2_0
void glGetVertexAttribfv(GLuint target, GLenum pname, GLfloat * params);
GL_VERSION_2_0
void glGetVertexAttribfv(GLuint target, GLenum pname, GLfloat * params);
GL_VERSION_2_0
void glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat * params);
void glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat * params);
void glGetVertexAttribfvARB(GLuint target, GLenum pname, GLfloat * params);
GL_ARB_vertex_program
void glGetVertexAttribfvARB(GLuint target, GLenum pname, GLfloat * params);
GL_ARB_vertex_program
void glGetVertexAttribfvARB(GLuint target, GLenum pname, GLfloat * params);
GL_ARB_vertex_program
void glGetVertexAttribfvARB(GLuint target, GLenum pname, GLfloat * params);
GL_ARB_vertex_program
void glGetVertexAttribIiv(GLuint target, GLenum pname, GLint * params);
GL_VERSION_3_0
void glGetVertexAttribIiv(GLuint target, GLenum pname, GLint * params);
GL_VERSION_3_0
void glGetVertexAttribIiv(GLuint target, GLenum pname, GLint * params);
GL_VERSION_3_0
void glGetVertexAttribIiv(GLuint target, GLenum pname, GLint * params);
GL_VERSION_3_0
void glGetVertexAttribIuiv(GLuint id, GLenum pname, GLuint * params);
GL_VERSION_3_0
void glGetVertexAttribIuiv(GLuint id, GLenum pname, GLuint * params);
GL_VERSION_3_0
void glGetVertexAttribIuiv(GLuint id, GLenum pname, GLuint * params);
GL_VERSION_3_0
void glGetVertexAttribIuiv(GLuint id, GLenum pname, GLuint * params);
GL_VERSION_3_0
void glGetVertexAttribiv(GLuint index, GLenum pname, GLint * params);
GL_VERSION_2_0
void glGetVertexAttribiv(GLuint index, GLenum pname, GLint * params);
GL_VERSION_2_0
void glGetVertexAttribiv(GLuint target, GLenum pname, GLint * params);
GL_VERSION_2_0
void glGetVertexAttribiv(GLuint target, GLenum pname, GLint * params);
GL_VERSION_2_0
void glGetVertexAttribiv(GLuint target, GLenum pname, GLint * params);
GL_VERSION_2_0
void glGetVertexAttribiv(GLuint target, GLenum pname, GLint * params);
GL_VERSION_2_0
void glGetVertexAttribiv(GLuint index, GLenum pname, GLint * params);
void glGetVertexAttribiv(GLuint index, GLenum pname, GLint * params);
void glGetVertexAttribivARB(GLuint target, GLenum pname, GLint * params);
GL_ARB_vertex_program
void glGetVertexAttribivARB(GLuint target, GLenum pname, GLint * params);
GL_ARB_vertex_program
void glGetVertexAttribivARB(GLuint target, GLenum pname, GLint * params);
GL_ARB_vertex_program
void glGetVertexAttribivARB(GLuint target, GLenum pname, GLint * params);
GL_ARB_vertex_program
void glHint(GLenum target, GLenum mode);
GL_VERSION_1_0
void glHint(GLenum target, GLenum mode);
GL_VERSION_1_0
void glHint(GLenum target, GLenum mode);
GL_VERSION_1_0
void glHint(GLenum target, GLenum mode);
GL_VERSION_1_0
void glHint(GLenum target, GLenum mode);
void glHintPGI(GLenum target, GLint s);
GL_PGI_misc_hints
void glHintPGI(GLenum target, GLint s);
GL_PGI_misc_hints
void glHistogram(GLenum target, GLsizei width, GLenum internalformat, GLboolean sink);
GL_VERSION_1_2
void glHistogram(GLenum target, GLsizei width, GLenum internalformat, GLboolean sink);
GL_VERSION_1_2
void glIndexd(GLdouble c);
GL_VERSION_1_0
void glIndexd(GLdouble c);
void glIndexdv(const GLdouble * c);
GL_VERSION_1_0
void glIndexdv(const GLdouble * c);
GL_VERSION_1_0
void glIndexdv(const GLdouble * c);
void glIndexdv(const GLdouble * c);
void glIndexf(GLfloat c);
GL_VERSION_1_0
void glIndexf(GLfloat c);
void glIndexFormatNV(GLenum type, GLsizei stride);
GL_NV_vertex_buffer_unified_memory
void glIndexFormatNV(GLenum type, GLsizei stride);
GL_NV_vertex_buffer_unified_memory
void glIndexFuncEXT(GLenum target, GLclampf s);
GL_EXT_index_func
void glIndexFuncEXT(GLenum target, GLclampf s);
GL_EXT_index_func
void glIndexfv(const GLfloat * c);
GL_VERSION_1_0
void glIndexfv(const GLfloat * c);
GL_VERSION_1_0
void glIndexfv(const GLfloat * c);
void glIndexfv(const GLfloat * c);
void glIndexi(GLint c);
GL_VERSION_1_0
void glIndexi(GLint c);
void glIndexiv(const GLint * c);
GL_VERSION_1_0
void glIndexiv(const GLint * c);
GL_VERSION_1_0
void glIndexiv(const GLint * c);
void glIndexiv(const GLint * c);
void glIndexMask(GLuint mask);
GL_VERSION_1_0
void glIndexMask(GLuint mask);
void glIndexMaterialEXT(GLenum target, GLenum id);
GL_EXT_index_material
void glIndexMaterialEXT(GLenum target, GLenum id);
GL_EXT_index_material
void glIndexPointer(GLenum type, GLsizei stride, const GLvoid * ptr);
GL_VERSION_1_1
void glIndexPointer(GLenum type, GLsizei stride, const GLvoid * ptr);
void glIndexs(GLshort c);
GL_VERSION_1_0
void glIndexs(GLshort c);
void glIndexsv(const GLshort * c);
GL_VERSION_1_0
void glIndexsv(const GLshort * c);
GL_VERSION_1_0
void glIndexsv(const GLshort * c);
void glIndexsv(const GLshort * c);
void glIndexub(GLubyte c);
GL_VERSION_1_1
void glIndexub(GLubyte c);
void glIndexubv(const GLubyte * c);
GL_VERSION_1_1
void glIndexubv(const GLubyte * c);
GL_VERSION_1_1
void glIndexubv(const GLubyte * c);
void glIndexubv(const GLubyte * c);
void glInitNames(void);
GL_VERSION_1_0
void glInitNames(void);
void glInsertComponentEXT(GLuint red, GLuint green, GLuint blue);
GL_EXT_vertex_shader
void glInsertComponentEXT(GLuint red, GLuint green, GLuint blue);
GL_EXT_vertex_shader
void glInterleavedArrays(GLenum format, GLsizei stride, const GLvoid * pointer);
GL_VERSION_1_1
void glInterleavedArrays(GLenum format, GLsizei stride, const GLvoid * pointer);
GL_VERSION_1_1
void glInterleavedArrays(GLenum format, GLsizei stride, const GLvoid * pointer);
GL_VERSION_1_1
void glInterleavedArrays(GLenum format, GLsizei stride, const GLvoid * pointer);
GL_VERSION_1_1
GLboolean glIsBuffer(GLuint buffer);
GL_VERSION_1_5
GLboolean glIsBuffer(GLuint buffer);
GL_VERSION_1_5
GLboolean glIsBuffer(GLuint id);
GL_VERSION_1_5
GLboolean glIsBuffer(GLuint id);
GL_VERSION_1_5
GLboolean glIsBuffer(GLuint buffer);
GLboolean glIsBufferResidentNV(GLenum target);
GL_NV_shader_buffer_load
GLboolean glIsBufferResidentNV(GLenum target);
GL_NV_shader_buffer_load
GLboolean glIsEnabled(GLenum cap);
GL_VERSION_1_0
GLboolean glIsEnabled(GLenum cap);
GL_VERSION_1_0
GLboolean glIsEnabled(GLenum cap);
GL_VERSION_1_0
GLboolean glIsEnabled(GLenum cap);
GL_NV_vertex_buffer_unified_memory
GLboolean glIsEnabled(GLenum cap);
GLboolean glIsEnabledi(GLenum target, GLuint index);
GL_VERSION_3_0
GLboolean glIsEnabledi(GLenum target, GLuint index);
GL_VERSION_3_0
GLboolean glIsEnabledIndexedEXT(GLenum target, GLuint index);
GL_EXT_draw_buffers2
GLboolean glIsEnabledIndexedEXT(GLenum target, GLuint index);
GL_EXT_draw_buffers2
GLboolean glIsFenceAPPLE(GLuint id);
GL_APPLE_fence
GLboolean glIsFenceAPPLE(GLuint id);
GL_APPLE_fence
GLboolean glIsFenceNV(GLuint id);
GL_NV_fence
GLboolean glIsFenceNV(GLuint id);
GL_NV_fence
GLboolean glIsFramebufferOES(GLuint framebuffer);
GL_ARB_framebuffer_object, GL_OES_framebuffer_object
GLboolean glIsFramebuffer(GLuint framebuffer);
GL_ARB_framebuffer_object
GLboolean glIsFramebuffer(GLuint id);
GL_ARB_framebuffer_object
GLboolean glIsFramebuffer(GLuint id);
GL_ARB_framebuffer_object
GLboolean glIsFramebuffer(GLuint framebuffer);
GLboolean glIsList(GLuint list);
GL_VERSION_1_0
GLboolean glIsList(GLuint list);
GLboolean glIsNamedBufferResidentNV(GLuint buffer);
GL_NV_shader_buffer_load
GLboolean glIsNamedBufferResidentNV(GLuint buffer);
GL_NV_shader_buffer_load
GLboolean glIsOcclusionQueryNV(GLuint id);
GL_NV_occlusion_query
GLboolean glIsOcclusionQueryNV(GLuint id);
GL_NV_occlusion_query
GLboolean glIsProgram(GLuint program);
GL_VERSION_2_0
GLboolean glIsProgram(GLuint id);
GL_VERSION_2_0
GLboolean glIsProgram(GLuint id);
GL_VERSION_2_0
GLboolean glIsProgram(GLuint program);
GLboolean glIsProgramARB(GLuint id);
GL_ARB_vertex_program
GLboolean glIsProgramARB(GLuint id);
GL_ARB_vertex_program
GLboolean glIsQuery(GLuint id);
GL_VERSION_1_5
GLboolean glIsQuery(GLuint id);
GL_VERSION_1_5
GLboolean glIsRenderbufferOES(GLuint renderbuffer);
GL_ARB_framebuffer_object, GL_OES_framebuffer_object
GLboolean glIsRenderbuffer(GLuint renderbuffer);
GL_ARB_framebuffer_object
GLboolean glIsRenderbuffer(GLuint id);
GL_ARB_framebuffer_object
GLboolean glIsRenderbuffer(GLuint id);
GL_ARB_framebuffer_object
GLboolean glIsRenderbuffer(GLuint renderbuffer);
GLboolean glIsShader(GLuint shader);
GL_VERSION_2_0
GLboolean glIsShader(GLuint id);
GL_VERSION_2_0
GLboolean glIsShader(GLuint id);
GL_VERSION_2_0
GLboolean glIsShader(GLuint shader);
GLboolean glIsSync(GLsync sync);
GL_ARB_sync
GLboolean glIsSync(GLsync sync);
GLboolean glIsTexture(GLuint texture);
GL_VERSION_1_1
GLboolean glIsTexture(GLuint texture);
GL_VERSION_1_1
GLboolean glIsTexture(GLuint texture);
GL_VERSION_1_1
GLboolean glIsTexture(GLuint texture);
GL_VERSION_1_1
GLboolean glIsTexture(GLuint texture);
GLboolean glIsVariantEnabledEXT(GLuint target, GLenum index);
GL_EXT_vertex_shader
GLboolean glIsVariantEnabledEXT(GLuint target, GLenum index);
GL_EXT_vertex_shader
GLboolean glIsVertexArray(GLuint id);
GL_ARB_vertex_array_object
GLboolean glIsVertexArray(GLuint id);
GL_ARB_vertex_array_object
GLboolean glIsVertexAttribEnabledAPPLE(GLuint index, GLenum pname);
GL_APPLE_vertex_program_evaluators
GLboolean glIsVertexAttribEnabledAPPLE(GLuint index, GLenum pname);
GL_APPLE_vertex_program_evaluators
void glLightf(GLenum light, GLenum pname, GLfloat param);
GL_VERSION_1_0
void glLightf(GLenum light, GLenum pname, GLfloat param);
GL_VERSION_1_0
void glLightf(GLenum light, GLenum pname, GLfloat param);
GL_VERSION_1_0
void glLightf(GLenum light, GLenum pname, GLfloat param);
void glLightfv(GLenum light, GLenum pname, const GLfloat * params);
GL_VERSION_1_0
void glLightfv(GLenum light, GLenum pname, const GLfloat * params);
GL_VERSION_1_0
void glLightfv(GLenum light, GLenum pname, const GLfloat * params);
GL_VERSION_1_0
void glLightfv(GLenum light, GLenum pname, const GLfloat * params);
GL_VERSION_1_0
void glLightfv(GLenum light, GLenum pname, const GLfloat * params);
GL_VERSION_1_0
void glLightfv(GLenum light, GLenum pname, const GLfloat * params);
GL_VERSION_1_0
void glLighti(GLenum light, GLenum pname, GLint param);
GL_VERSION_1_0
void glLighti(GLenum light, GLenum pname, GLint param);
void glLightiv(GLenum light, GLenum pname, const GLint * params);
GL_VERSION_1_0
void glLightiv(GLenum light, GLenum pname, const GLint * params);
GL_VERSION_1_0
void glLightiv(GLenum light, GLenum pname, const GLint * params);
void glLightiv(GLenum light, GLenum pname, const GLint * params);
void glLightModelf(GLenum pname, GLfloat param);
GL_VERSION_1_0
void glLightModelf(GLenum pname, GLfloat param);
GL_VERSION_1_0
void glLightModelf(GLenum pname, GLfloat param);
GL_VERSION_1_0
void glLightModelf(GLenum pname, GLfloat param);
void glLightModelfv(GLenum pname, const GLfloat * params);
GL_VERSION_1_0
void glLightModelfv(GLenum pname, const GLfloat * params);
GL_VERSION_1_0
void glLightModelfv(GLenum pname, const GLfloat * params);
GL_VERSION_1_0
void glLightModelfv(GLenum pname, const GLfloat * params);
GL_VERSION_1_0
void glLightModelfv(GLenum pname, const GLfloat * params);
GL_VERSION_1_0
void glLightModelfv(GLenum pname, const GLfloat * params);
GL_VERSION_1_0
void glLightModelfv(GLenum pname, const GLfloat * params);
void glLightModelfv(GLenum pname, const GLfloat * params);
void glLightModeli(GLenum pname, GLint param);
GL_VERSION_1_0
void glLightModeli(GLenum pname, GLint param);
void glLightModeliv(GLenum pname, const GLint * params);
GL_VERSION_1_0
void glLightModeliv(GLenum pname, const GLint * params);
GL_VERSION_1_0
void glLightModeliv(GLenum pname, const GLint * params);
void glLightModeliv(GLenum pname, const GLint * params);
void glLightModelx(GLenum pname, GLfixed param);
GL_VERSION_ES_CL_CM
void glLightModelx(GLenum pname, GLfixed param);
GL_VERSION_ES_CL_CM
void glLightModelxv(GLenum pname, const GLfixed * params);
GL_VERSION_ES_CL_CM
void glLightModelxv(GLenum pname, const GLfixed * params);
GL_VERSION_ES_CL_CM
void glLightModelxv(GLenum pname, const GLfixed * params);
GL_VERSION_ES_CL_CM
void glLightModelxv(GLenum pname, const GLfixed * params);
GL_VERSION_ES_CL_CM
void glLightx(GLenum light, GLenum pname, GLfixed param);
GL_VERSION_ES_CL_CM
void glLightx(GLenum light, GLenum pname, GLfixed param);
GL_VERSION_ES_CL_CM
void glLightxv(GLenum light, GLenum pname, const GLfixed * params);
GL_VERSION_ES_CL_CM
void glLightxv(GLenum light, GLenum pname, const GLfixed * params);
GL_VERSION_ES_CL_CM
void glLightxv(GLenum light, GLenum pname, const GLfixed * params);
GL_VERSION_ES_CL_CM
void glLightxv(GLenum light, GLenum pname, const GLfixed * params);
GL_VERSION_ES_CL_CM
void glLineStipple(GLint factor, GLushort pattern);
GL_VERSION_1_0
void glLineStipple(GLint factor, GLushort pattern);
void glLineWidth(GLfloat width);
GL_VERSION_1_0
void glLineWidth(GLfloat width);
GL_VERSION_1_0
void glLineWidth(GLfloat width);
GL_VERSION_1_0
void glLineWidth(GLfloat width);
GL_VERSION_1_0
void glLineWidth(GLfloat width);
void glLineWidthx(GLfixed width);
GL_VERSION_ES_CL_CM
void glLineWidthx(GLfixed width);
GL_VERSION_ES_CL_CM
void glLinkProgram(GLuint program);
GL_VERSION_2_0
void glLinkProgram(GLuint mode);
GL_VERSION_2_0
void glLinkProgram(GLuint mode);
GL_VERSION_2_0
void glLinkProgram(GLuint program);
void glLinkProgramARB(GLhandleARB mode);
GL_ARB_shader_objects
void glLinkProgramARB(GLhandleARB mode);
GL_ARB_shader_objects
void glListBase(GLuint base);
GL_VERSION_1_0
void glListBase(GLuint base);
void glLoadIdentity(void);
GL_VERSION_1_0
void glLoadIdentity(void);
GL_VERSION_1_0
void glLoadIdentity(void);
GL_VERSION_1_0
void glLoadMatrixd(const GLdouble * m);
GL_VERSION_1_0
void glLoadMatrixd(const GLdouble * m);
GL_VERSION_1_0
void glLoadMatrixd(const GLdouble * m);
void glLoadMatrixd(const GLdouble * m);
void glLoadMatrixf(const GLfloat * m);
GL_VERSION_1_0
void glLoadMatrixf(const GLfloat * m);
GL_VERSION_1_0
void glLoadMatrixf(const GLfloat * m);
GL_VERSION_1_0
void glLoadMatrixf(const GLfloat * m);
GL_VERSION_1_0
void glLoadMatrixf(const GLfloat * m);
GL_VERSION_1_0
void glLoadMatrixf(const GLfloat * m);
GL_VERSION_1_0
void glLoadMatrixx(const GLfixed * m);
GL_VERSION_ES_CL_CM
void glLoadMatrixx(const GLfixed * m);
GL_VERSION_ES_CL_CM
void glLoadMatrixx(const GLfixed * m);
GL_VERSION_ES_CL_CM
void glLoadMatrixx(const GLfixed * m);
GL_VERSION_ES_CL_CM
void glLoadName(GLuint name);
GL_VERSION_1_0
void glLoadName(GLuint name);
void glLoadPaletteFromModelViewMatrixOES(void);
GL_OES_matrix_palette
void glLoadPaletteFromModelViewMatrixOES(void);
GL_OES_matrix_palette
void glLoadTransposeMatrixd(const GLdouble * m);
GL_VERSION_1_3
void glLoadTransposeMatrixd(const GLdouble * m);
GL_VERSION_1_3
void glLoadTransposeMatrixd(const GLdouble * m);
GL_VERSION_1_3
void glLoadTransposeMatrixd(const GLdouble * m);
GL_VERSION_1_3
void glLoadTransposeMatrixf(const GLfloat * m);
GL_VERSION_1_3
void glLoadTransposeMatrixf(const GLfloat * m);
GL_VERSION_1_3
void glLoadTransposeMatrixf(const GLfloat * m);
GL_VERSION_1_3
void glLoadTransposeMatrixf(const GLfloat * m);
GL_VERSION_1_3
void glLockArraysEXT(GLint x, GLsizei y);
GL_EXT_compiled_vertex_array
void glLockArraysEXT(GLint x, GLsizei y);
GL_EXT_compiled_vertex_array
void glLogicOp(GLenum opcode);
GL_VERSION_1_0
void glLogicOp(GLenum opcode);
GL_VERSION_1_0
void glLogicOp(GLenum opcode);
GL_VERSION_1_0
void glLogicOp(GLenum opcode);
void glLogicOp(GLenum opcode);
GL_VERSION_1_0
void glMakeBufferNonResidentNV(GLenum target);
GL_NV_shader_buffer_load
void glMakeBufferNonResidentNV(GLenum target);
GL_NV_shader_buffer_load
void glMakeBufferResidentNV(GLenum target, GLenum access);
GL_NV_shader_buffer_load
void glMakeBufferResidentNV(GLenum target, GLenum access);
GL_NV_shader_buffer_load
void glMap1d(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble * points);
GL_VERSION_1_0
void glMap1d(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble * points);
GL_VERSION_1_0
void glMap1d(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble * points);
void glMap1d(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble * points);
void glMap1f(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat * points);
GL_VERSION_1_0
void glMap1f(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat * points);
GL_VERSION_1_0
void glMap1f(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat * points);
void glMap1f(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat * points);
void glMap2d(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble * points);
GL_VERSION_1_0
void glMap2d(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble * points);
GL_VERSION_1_0
void glMap2d(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble * points);
void glMap2d(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble * points);
void glMap2f(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat * points);
GL_VERSION_1_0
void glMap2f(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat * points);
GL_VERSION_1_0
void glMap2f(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat * points);
void glMap2f(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat * points);
LPVOID glMapBuffer(GLenum target, GLenum access);
LPVOID glMapBuffer(GLenum target, GLenum access);
LPVOID glMapBuffer(GLenum target, GLenum access);
LPVOID glMapBuffer(GLenum target, GLenum access);
GLeglImageOES glMapBufferOES(GLenum target, GLenum access);
GLvoid * glMapBufferRange(GLenum target, ptrdiff_t offset, ptrdiff_t length, GLbitfield access);
GL_ARB_map_buffer_range
GLvoid * glMapBufferRange(GLenum target, ptrdiff_t offset, ptrdiff_t length, GLbitfield access);
GL_ARB_map_buffer_range
void glMapControlPointsNV(GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLint uorder, GLint vorder, GLboolean packed, const GLvoid * points);
GL_NV_evaluators
void glMapControlPointsNV(GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLint uorder, GLint vorder, GLboolean packed, const GLvoid * points);
GL_NV_evaluators
void glMapGrid1d(GLint un, GLdouble u1, GLdouble u2);
GL_VERSION_1_0
void glMapGrid1d(GLint un, GLdouble u1, GLdouble u2);
void glMapGrid1f(GLint un, GLfloat u1, GLfloat u2);
GL_VERSION_1_0
void glMapGrid1f(GLint un, GLfloat u1, GLfloat u2);
void glMapGrid2d(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2);
GL_VERSION_1_0
void glMapGrid2d(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2);
void glMapGrid2f(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2);
GL_VERSION_1_0
void glMapGrid2f(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2);
GLvoid * glMapNamedBufferEXT(GLuint buffer, GLenum access);
GL_EXT_direct_state_access
GLvoid * glMapNamedBufferEXT(GLuint target, GLenum access);
GL_EXT_direct_state_access
void glMapParameterfvNV(GLenum target, GLenum pname, const GLfloat * params);
GL_NV_evaluators
void glMapParameterfvNV(GLenum target, GLenum pname, const GLfloat * params);
GL_NV_evaluators
void glMapParameterfvNV(GLenum target, GLenum pname, const GLfloat * params);
GL_NV_evaluators
void glMapParameterfvNV(GLenum target, GLenum pname, const GLfloat * params);
GL_NV_evaluators
void glMapParameterivNV(GLenum target, GLenum pname, const GLint * params);
GL_NV_evaluators
void glMapParameterivNV(GLenum target, GLenum pname, const GLint * params);
GL_NV_evaluators
void glMapParameterivNV(GLenum target, GLenum pname, const GLint * params);
GL_NV_evaluators
void glMapParameterivNV(GLenum target, GLenum pname, const GLint * params);
GL_NV_evaluators
void glMapVertexAttrib1dAPPLE(GLuint index, GLuint size, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble * points);
GL_APPLE_vertex_program_evaluators
void glMapVertexAttrib1dAPPLE(GLuint index, GLuint size, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble * points);
GL_APPLE_vertex_program_evaluators
void glMapVertexAttrib1dAPPLE(GLuint index, GLuint size, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble * points);
GL_APPLE_vertex_program_evaluators
void glMapVertexAttrib1dAPPLE(GLuint index, GLuint size, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble * points);
GL_APPLE_vertex_program_evaluators
void glMapVertexAttrib1fAPPLE(GLuint index, GLuint size, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat * points);
GL_APPLE_vertex_program_evaluators
void glMapVertexAttrib1fAPPLE(GLuint index, GLuint size, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat * points);
GL_APPLE_vertex_program_evaluators
void glMapVertexAttrib1fAPPLE(GLuint index, GLuint size, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat * points);
GL_APPLE_vertex_program_evaluators
void glMapVertexAttrib1fAPPLE(GLuint index, GLuint size, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat * points);
GL_APPLE_vertex_program_evaluators
void glMapVertexAttrib2dAPPLE(GLuint index, GLuint size, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble * points);
GL_APPLE_vertex_program_evaluators
void glMapVertexAttrib2dAPPLE(GLuint index, GLuint size, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble * points);
GL_APPLE_vertex_program_evaluators
void glMapVertexAttrib2dAPPLE(GLuint index, GLuint size, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble * points);
GL_APPLE_vertex_program_evaluators
void glMapVertexAttrib2dAPPLE(GLuint index, GLuint size, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble * points);
GL_APPLE_vertex_program_evaluators
void glMapVertexAttrib2fAPPLE(GLuint index, GLuint size, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat * points);
GL_APPLE_vertex_program_evaluators
void glMapVertexAttrib2fAPPLE(GLuint index, GLuint size, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat * points);
GL_APPLE_vertex_program_evaluators
void glMapVertexAttrib2fAPPLE(GLuint index, GLuint size, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat * points);
GL_APPLE_vertex_program_evaluators
void glMapVertexAttrib2fAPPLE(GLuint index, GLuint size, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat * points);
GL_APPLE_vertex_program_evaluators
void glMaterialf(GLenum face, GLenum pname, GLfloat param);
GL_VERSION_1_0
void glMaterialf(GLenum face, GLenum pname, GLfloat param);
GL_VERSION_1_0
void glMaterialf(GLenum face, GLenum pname, GLfloat param);
GL_VERSION_1_0
void glMaterialfv(GLenum face, GLenum pname, const GLfloat * params);
GL_VERSION_1_0
void glMaterialfv(GLenum face, GLenum pname, const GLfloat * params);
GL_VERSION_1_0
void glMaterialfv(GLenum face, GLenum pname, const GLfloat * params);
GL_VERSION_1_0
void glMaterialfv(GLenum face, GLenum pname, const GLfloat * params);
GL_VERSION_1_0
void glMaterialfv(GLenum face, GLenum pname, const GLfloat * params);
GL_VERSION_1_0
void glMaterialfv(GLenum face, GLenum pname, const GLfloat * params);
GL_VERSION_1_0
void glMateriali(GLenum face, GLenum pname, GLint param);
GL_VERSION_1_0
void glMateriali(GLenum face, GLenum pname, GLint param);
void glMaterialiv(GLenum face, GLenum pname, const GLint * params);
GL_VERSION_1_0
void glMaterialiv(GLenum face, GLenum pname, const GLint * params);
GL_VERSION_1_0
void glMaterialiv(GLenum face, GLenum pname, const GLint * params);
void glMaterialiv(GLenum face, GLenum pname, const GLint * params);
void glMaterialx(GLenum face, GLenum pname, GLfixed param);
GL_VERSION_ES_CL_CM
void glMaterialx(GLenum face, GLenum pname, GLfixed param);
GL_VERSION_ES_CL_CM
void glMaterialxv(GLenum face, GLenum pname, const GLfixed * params);
GL_VERSION_ES_CL_CM
void glMaterialxv(GLenum face, GLenum pname, const GLfixed * params);
GL_VERSION_ES_CL_CM
void glMaterialxv(GLenum face, GLenum pname, const GLfixed * params);
GL_VERSION_ES_CL_CM
void glMaterialxv(GLenum face, GLenum pname, const GLfixed * params);
GL_VERSION_ES_CL_CM
void glMatrixFrustumEXT(GLenum mode, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
GL_EXT_direct_state_access
void glMatrixFrustumEXT(GLenum mode, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
GL_EXT_direct_state_access
void glMatrixIndexPointerOES(GLint size, GLenum type, GLsizei stride, const GLvoid * pointer);
GL_OES_matrix_palette
void glMatrixIndexPointerARB(GLint size, GLenum type, GLsizei stride, const GLvoid * pointer);
GL_ARB_matrix_palette
void glMatrixIndexPointerARB(GLint size, GLenum type, GLsizei stride, const GLvoid * pointer);
GL_ARB_matrix_palette
void glMatrixIndexPointerOES(GLint size, GLenum type, GLsizei stride, const GLvoid * pointer);
GL_OES_matrix_palette
void glMatrixIndexubvARB(GLint size, const GLubyte * weights);
GL_ARB_matrix_palette
void glMatrixIndexubvARB(GLint size, const GLubyte * weights);
GL_ARB_matrix_palette
void glMatrixIndexubvARB(GLint size, const GLubyte * weights);
GL_ARB_matrix_palette
void glMatrixIndexubvARB(GLint size, const GLubyte * weights);
GL_ARB_matrix_palette
void glMatrixIndexuivARB(GLint n, const GLuint * ids);
GL_ARB_matrix_palette
void glMatrixIndexuivARB(GLint n, const GLuint * ids);
GL_ARB_matrix_palette
void glMatrixIndexuivARB(GLint n, const GLuint * ids);
GL_ARB_matrix_palette
void glMatrixIndexuivARB(GLint n, const GLuint * ids);
GL_ARB_matrix_palette
void glMatrixIndexusvARB(GLint size, const GLushort * weights);
GL_ARB_matrix_palette
void glMatrixIndexusvARB(GLint size, const GLushort * weights);
GL_ARB_matrix_palette
void glMatrixIndexusvARB(GLint size, const GLushort * weights);
GL_ARB_matrix_palette
void glMatrixIndexusvARB(GLint size, const GLushort * weights);
GL_ARB_matrix_palette
void glMatrixLoaddEXT(GLenum target, const GLdouble * v);
GL_EXT_direct_state_access
void glMatrixLoaddEXT(GLenum target, const GLdouble * v);
GL_EXT_direct_state_access
void glMatrixLoaddEXT(GLenum target, const GLdouble * v);
GL_EXT_direct_state_access
void glMatrixLoaddEXT(GLenum target, const GLdouble * v);
GL_EXT_direct_state_access
void glMatrixLoadfEXT(GLenum target, const GLfloat * v);
GL_EXT_direct_state_access
void glMatrixLoadfEXT(GLenum target, const GLfloat * v);
GL_EXT_direct_state_access
void glMatrixLoadfEXT(GLenum target, const GLfloat * v);
GL_EXT_direct_state_access
void glMatrixLoadfEXT(GLenum target, const GLfloat * v);
GL_EXT_direct_state_access
void glMatrixLoadIdentityEXT(GLenum mode);
GL_EXT_direct_state_access
void glMatrixLoadIdentityEXT(GLenum mode);
GL_EXT_direct_state_access
void glMatrixLoadTransposedEXT(GLenum target, const GLdouble * v);
GL_EXT_direct_state_access
void glMatrixLoadTransposedEXT(GLenum target, const GLdouble * v);
GL_EXT_direct_state_access
void glMatrixLoadTransposedEXT(GLenum target, const GLdouble * v);
GL_EXT_direct_state_access
void glMatrixLoadTransposedEXT(GLenum target, const GLdouble * v);
GL_EXT_direct_state_access
void glMatrixLoadTransposefEXT(GLenum target, const GLfloat * v);
GL_EXT_direct_state_access
void glMatrixLoadTransposefEXT(GLenum target, const GLfloat * v);
GL_EXT_direct_state_access
void glMatrixLoadTransposefEXT(GLenum target, const GLfloat * v);
GL_EXT_direct_state_access
void glMatrixLoadTransposefEXT(GLenum target, const GLfloat * v);
GL_EXT_direct_state_access
void glMatrixMode(GLenum mode);
GL_VERSION_1_0
void glMatrixMode(GLenum mode);
GL_VERSION_1_0
void glMatrixMode(GLenum mode);
GL_VERSION_1_0
void glMatrixMultdEXT(GLenum target, const GLdouble * v);
GL_EXT_direct_state_access
void glMatrixMultdEXT(GLenum target, const GLdouble * v);
GL_EXT_direct_state_access
void glMatrixMultdEXT(GLenum target, const GLdouble * v);
GL_EXT_direct_state_access
void glMatrixMultdEXT(GLenum target, const GLdouble * v);
GL_EXT_direct_state_access
void glMatrixMultfEXT(GLenum target, const GLfloat * v);
GL_EXT_direct_state_access
void glMatrixMultfEXT(GLenum target, const GLfloat * v);
GL_EXT_direct_state_access
void glMatrixMultfEXT(GLenum target, const GLfloat * v);
GL_EXT_direct_state_access
void glMatrixMultfEXT(GLenum target, const GLfloat * v);
GL_EXT_direct_state_access
void glMatrixMultTransposedEXT(GLenum target, const GLdouble * v);
GL_EXT_direct_state_access
void glMatrixMultTransposedEXT(GLenum target, const GLdouble * v);
GL_EXT_direct_state_access
void glMatrixMultTransposedEXT(GLenum target, const GLdouble * v);
GL_EXT_direct_state_access
void glMatrixMultTransposedEXT(GLenum target, const GLdouble * v);
GL_EXT_direct_state_access
void glMatrixMultTransposefEXT(GLenum target, const GLfloat * v);
GL_EXT_direct_state_access
void glMatrixMultTransposefEXT(GLenum target, const GLfloat * v);
GL_EXT_direct_state_access
void glMatrixMultTransposefEXT(GLenum target, const GLfloat * v);
GL_EXT_direct_state_access
void glMatrixMultTransposefEXT(GLenum target, const GLfloat * v);
GL_EXT_direct_state_access
void glMatrixOrthoEXT(GLenum mode, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
GL_EXT_direct_state_access
void glMatrixOrthoEXT(GLenum mode, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
GL_EXT_direct_state_access
void glMatrixPopEXT(GLenum mode);
GL_EXT_direct_state_access
void glMatrixPopEXT(GLenum mode);
GL_EXT_direct_state_access
void glMatrixPushEXT(GLenum mode);
GL_EXT_direct_state_access
void glMatrixPushEXT(GLenum mode);
GL_EXT_direct_state_access
void glMatrixRotatedEXT(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q);
GL_EXT_direct_state_access
void glMatrixRotatedEXT(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q);
GL_EXT_direct_state_access
void glMatrixRotatefEXT(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
GL_EXT_direct_state_access
void glMatrixRotatefEXT(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
GL_EXT_direct_state_access
void glMatrixScaledEXT(GLenum target, GLdouble s, GLdouble t, GLdouble r);
GL_EXT_direct_state_access
void glMatrixScaledEXT(GLenum target, GLdouble s, GLdouble t, GLdouble r);
GL_EXT_direct_state_access
void glMatrixScalefEXT(GLenum target, GLfloat s, GLfloat t, GLfloat r);
GL_EXT_direct_state_access
void glMatrixScalefEXT(GLenum target, GLfloat s, GLfloat t, GLfloat r);
GL_EXT_direct_state_access
void glMatrixTranslatedEXT(GLenum target, GLdouble s, GLdouble t, GLdouble r);
GL_EXT_direct_state_access
void glMatrixTranslatedEXT(GLenum target, GLdouble s, GLdouble t, GLdouble r);
GL_EXT_direct_state_access
void glMatrixTranslatefEXT(GLenum target, GLfloat s, GLfloat t, GLfloat r);
GL_EXT_direct_state_access
void glMatrixTranslatefEXT(GLenum target, GLfloat s, GLfloat t, GLfloat r);
GL_EXT_direct_state_access
void glMinmax(GLenum target, GLenum internalformat, GLboolean sink);
GL_VERSION_1_2
void glMinmax(GLenum target, GLenum internalformat, GLboolean sink);
GL_VERSION_1_2
void glMultiDrawArrays(GLenum mode, GLint * first, GLsizei * count, GLsizei primcount);
GL_VERSION_1_4
void glMultiDrawArrays(GLenum mode, GLint * first, GLsizei * count, GLsizei primcount);
GL_VERSION_1_4
void glMultiDrawArrays(GLenum mode, GLint * first, GLsizei * count, GLsizei primcount);
GL_VERSION_1_4
void glMultiDrawArrays(GLenum mode, GLint * first, GLsizei * count, GLsizei primcount);
GL_VERSION_1_4
void glMultiDrawElements(GLenum mode, const GLsizei * count, GLenum type, const GLvoid * * indices, GLsizei primcount);
GL_VERSION_1_4
void glMultiDrawElements(GLenum mode, const GLsizei * count, GLenum type, const GLvoid * * indices, GLsizei primcount);
GL_VERSION_1_4
void glMultiDrawElements(GLenum mode, const GLsizei * count, GLenum type, const GLvoid * * indices, GLsizei primcount);
GL_VERSION_1_4
void glMultiDrawElements(GLenum mode, const GLsizei * count, GLenum type, const GLvoid * * indices, GLsizei primcount);
GL_VERSION_1_4
void glMultiTexBufferEXT(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLuint dfactorAlpha);
GL_EXT_direct_state_access
void glMultiTexBufferEXT(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLuint dfactorAlpha);
GL_EXT_direct_state_access
void glMultiTexCoord1d(GLenum target, GLdouble s);
GL_VERSION_1_3
void glMultiTexCoord1d(GLenum target, GLdouble s);
GL_VERSION_1_3
void glMultiTexCoord1dv(GLenum target, const GLdouble * v);
GL_VERSION_1_3
void glMultiTexCoord1dv(GLenum target, const GLdouble * v);
GL_VERSION_1_3
void glMultiTexCoord1dv(GLenum target, const GLdouble * v);
GL_VERSION_1_3
void glMultiTexCoord1dv(GLenum target, const GLdouble * v);
GL_VERSION_1_3
void glMultiTexCoord1f(GLenum target, GLfloat s);
GL_VERSION_1_3
void glMultiTexCoord1f(GLenum target, GLfloat s);
GL_VERSION_1_3
void glMultiTexCoord1fv(GLenum target, const GLfloat * v);
GL_VERSION_1_3
void glMultiTexCoord1fv(GLenum target, const GLfloat * v);
GL_VERSION_1_3
void glMultiTexCoord1fv(GLenum target, const GLfloat * v);
GL_VERSION_1_3
void glMultiTexCoord1fv(GLenum target, const GLfloat * v);
GL_VERSION_1_3
void glMultiTexCoord1hNV(GLenum target, GLhalfNV s);
GL_NV_half_float
void glMultiTexCoord1hNV(GLenum target, GLhalfNV s);
GL_NV_half_float
void glMultiTexCoord1hvNV(GLenum index, const GLhalfNV * v);
GL_NV_half_float
void glMultiTexCoord1hvNV(GLenum index, const GLhalfNV * v);
GL_NV_half_float
void glMultiTexCoord1hvNV(GLenum index, const GLhalfNV * v);
GL_NV_half_float
void glMultiTexCoord1hvNV(GLenum index, const GLhalfNV * v);
GL_NV_half_float
void glMultiTexCoord1i(GLenum target, GLint s);
GL_VERSION_1_3
void glMultiTexCoord1i(GLenum target, GLint s);
GL_VERSION_1_3
void glMultiTexCoord1iv(GLenum target, const GLint * v);
GL_VERSION_1_3
void glMultiTexCoord1iv(GLenum target, const GLint * v);
GL_VERSION_1_3
void glMultiTexCoord1iv(GLenum target, const GLint * v);
GL_VERSION_1_3
void glMultiTexCoord1iv(GLenum target, const GLint * v);
GL_VERSION_1_3
void glMultiTexCoord1s(GLenum target, GLshort s);
GL_VERSION_1_3
void glMultiTexCoord1s(GLenum target, GLshort s);
GL_VERSION_1_3
void glMultiTexCoord1sv(GLenum target, const GLshort * v);
GL_VERSION_1_3
void glMultiTexCoord1sv(GLenum target, const GLshort * v);
GL_VERSION_1_3
void glMultiTexCoord1sv(GLenum target, const GLshort * v);
GL_VERSION_1_3
void glMultiTexCoord1sv(GLenum target, const GLshort * v);
GL_VERSION_1_3
void glMultiTexCoord2d(GLenum target, GLdouble s, GLdouble t);
GL_VERSION_1_3
void glMultiTexCoord2d(GLenum target, GLdouble s, GLdouble t);
GL_VERSION_1_3
void glMultiTexCoord2dv(GLenum target, const GLdouble * v);
GL_VERSION_1_3
void glMultiTexCoord2dv(GLenum target, const GLdouble * v);
GL_VERSION_1_3
void glMultiTexCoord2dv(GLenum target, const GLdouble * v);
GL_VERSION_1_3
void glMultiTexCoord2dv(GLenum target, const GLdouble * v);
GL_VERSION_1_3
void glMultiTexCoord2f(GLenum target, GLfloat s, GLfloat t);
GL_VERSION_1_3
void glMultiTexCoord2f(GLenum target, GLfloat s, GLfloat t);
GL_VERSION_1_3
void glMultiTexCoord2fv(GLenum target, const GLfloat * v);
GL_VERSION_1_3
void glMultiTexCoord2fv(GLenum target, const GLfloat * v);
GL_VERSION_1_3
void glMultiTexCoord2fv(GLenum target, const GLfloat * v);
GL_VERSION_1_3
void glMultiTexCoord2fv(GLenum target, const GLfloat * v);
GL_VERSION_1_3
void glMultiTexCoord2hNV(GLenum target, GLhalfNV s, GLhalfNV t);
GL_NV_half_float
void glMultiTexCoord2hNV(GLenum target, GLhalfNV s, GLhalfNV t);
GL_NV_half_float
void glMultiTexCoord2hvNV(GLenum index, const GLhalfNV * v);
GL_NV_half_float
void glMultiTexCoord2hvNV(GLenum index, const GLhalfNV * v);
GL_NV_half_float
void glMultiTexCoord2hvNV(GLenum index, const GLhalfNV * v);
GL_NV_half_float
void glMultiTexCoord2hvNV(GLenum index, const GLhalfNV * v);
GL_NV_half_float
void glMultiTexCoord2i(GLenum target, GLint s, GLint t);
GL_VERSION_1_3
void glMultiTexCoord2i(GLenum target, GLint s, GLint t);
GL_VERSION_1_3
void glMultiTexCoord2iv(GLenum target, const GLint * v);
GL_VERSION_1_3
void glMultiTexCoord2iv(GLenum target, const GLint * v);
GL_VERSION_1_3
void glMultiTexCoord2iv(GLenum target, const GLint * v);
GL_VERSION_1_3
void glMultiTexCoord2iv(GLenum target, const GLint * v);
GL_VERSION_1_3
void glMultiTexCoord2s(GLenum target, GLshort s, GLshort t);
GL_VERSION_1_3
void glMultiTexCoord2s(GLenum target, GLshort s, GLshort t);
GL_VERSION_1_3
void glMultiTexCoord2sv(GLenum target, const GLshort * v);
GL_VERSION_1_3
void glMultiTexCoord2sv(GLenum target, const GLshort * v);
GL_VERSION_1_3
void glMultiTexCoord2sv(GLenum target, const GLshort * v);
GL_VERSION_1_3
void glMultiTexCoord2sv(GLenum target, const GLshort * v);
GL_VERSION_1_3
void glMultiTexCoord3d(GLenum target, GLdouble s, GLdouble t, GLdouble r);
GL_VERSION_1_3
void glMultiTexCoord3d(GLenum target, GLdouble s, GLdouble t, GLdouble r);
GL_VERSION_1_3
void glMultiTexCoord3dv(GLenum target, const GLdouble * v);
GL_VERSION_1_3
void glMultiTexCoord3dv(GLenum target, const GLdouble * v);
GL_VERSION_1_3
void glMultiTexCoord3dv(GLenum target, const GLdouble * v);
GL_VERSION_1_3
void glMultiTexCoord3dv(GLenum target, const GLdouble * v);
GL_VERSION_1_3
void glMultiTexCoord3f(GLenum target, GLfloat s, GLfloat t, GLfloat r);
GL_VERSION_1_3
void glMultiTexCoord3f(GLenum target, GLfloat s, GLfloat t, GLfloat r);
GL_VERSION_1_3
void glMultiTexCoord3fv(GLenum target, const GLfloat * v);
GL_VERSION_1_3
void glMultiTexCoord3fv(GLenum target, const GLfloat * v);
GL_VERSION_1_3
void glMultiTexCoord3fv(GLenum target, const GLfloat * v);
GL_VERSION_1_3
void glMultiTexCoord3fv(GLenum target, const GLfloat * v);
GL_VERSION_1_3
void glMultiTexCoord3hNV(GLenum target, GLhalfNV s, GLhalfNV t, GLhalfNV r);
GL_NV_half_float
void glMultiTexCoord3hNV(GLenum target, GLhalfNV s, GLhalfNV t, GLhalfNV r);
GL_NV_half_float
void glMultiTexCoord3hvNV(GLenum index, const GLhalfNV * v);
GL_NV_half_float
void glMultiTexCoord3hvNV(GLenum index, const GLhalfNV * v);
GL_NV_half_float
void glMultiTexCoord3hvNV(GLenum index, const GLhalfNV * v);
GL_NV_half_float
void glMultiTexCoord3hvNV(GLenum index, const GLhalfNV * v);
GL_NV_half_float
void glMultiTexCoord3i(GLenum target, GLint s, GLint t, GLint r);
GL_VERSION_1_3
void glMultiTexCoord3i(GLenum target, GLint s, GLint t, GLint r);
GL_VERSION_1_3
void glMultiTexCoord3iv(GLenum target, const GLint * v);
GL_VERSION_1_3
void glMultiTexCoord3iv(GLenum target, const GLint * v);
GL_VERSION_1_3
void glMultiTexCoord3iv(GLenum target, const GLint * v);
GL_VERSION_1_3
void glMultiTexCoord3iv(GLenum target, const GLint * v);
GL_VERSION_1_3
void glMultiTexCoord3s(GLenum target, GLshort s, GLshort t, GLshort r);
GL_VERSION_1_3
void glMultiTexCoord3s(GLenum target, GLshort s, GLshort t, GLshort r);
GL_VERSION_1_3
void glMultiTexCoord3sv(GLenum target, const GLshort * v);
GL_VERSION_1_3
void glMultiTexCoord3sv(GLenum target, const GLshort * v);
GL_VERSION_1_3
void glMultiTexCoord3sv(GLenum target, const GLshort * v);
GL_VERSION_1_3
void glMultiTexCoord3sv(GLenum target, const GLshort * v);
GL_VERSION_1_3
void glMultiTexCoord4d(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q);
GL_VERSION_1_3
void glMultiTexCoord4d(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q);
GL_VERSION_1_3
void glMultiTexCoord4dv(GLenum target, const GLdouble * v);
GL_VERSION_1_3
void glMultiTexCoord4dv(GLenum target, const GLdouble * v);
GL_VERSION_1_3
void glMultiTexCoord4dv(GLenum target, const GLdouble * v);
GL_VERSION_1_3
void glMultiTexCoord4dv(GLenum target, const GLdouble * v);
GL_VERSION_1_3
void glMultiTexCoord4f(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
GL_VERSION_1_3
void glMultiTexCoord4f(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
GL_VERSION_1_3
void glMultiTexCoord4f(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
GL_VERSION_1_3
void glMultiTexCoord4f(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
void glMultiTexCoord4fv(GLenum target, const GLfloat * v);
GL_VERSION_1_3
void glMultiTexCoord4fv(GLenum target, const GLfloat * v);
GL_VERSION_1_3
void glMultiTexCoord4fv(GLenum target, const GLfloat * v);
GL_VERSION_1_3
void glMultiTexCoord4fv(GLenum target, const GLfloat * v);
GL_VERSION_1_3
void glMultiTexCoord4hNV(GLenum target, GLhalfNV s, GLhalfNV t, GLhalfNV r, GLhalfNV q);
GL_NV_half_float
void glMultiTexCoord4hNV(GLenum target, GLhalfNV s, GLhalfNV t, GLhalfNV r, GLhalfNV q);
GL_NV_half_float
void glMultiTexCoord4hvNV(GLenum index, const GLhalfNV * v);
GL_NV_half_float
void glMultiTexCoord4hvNV(GLenum index, const GLhalfNV * v);
GL_NV_half_float
void glMultiTexCoord4hvNV(GLenum index, const GLhalfNV * v);
GL_NV_half_float
void glMultiTexCoord4hvNV(GLenum index, const GLhalfNV * v);
GL_NV_half_float
void glMultiTexCoord4i(GLenum target, GLint start, GLint x, GLint y, GLint width);
GL_VERSION_1_3
void glMultiTexCoord4i(GLenum target, GLint start, GLint x, GLint y, GLint width);
GL_VERSION_1_3
void glMultiTexCoord4iv(GLenum target, const GLint * v);
GL_VERSION_1_3
void glMultiTexCoord4iv(GLenum target, const GLint * v);
GL_VERSION_1_3
void glMultiTexCoord4iv(GLenum target, const GLint * v);
GL_VERSION_1_3
void glMultiTexCoord4iv(GLenum target, const GLint * v);
GL_VERSION_1_3
void glMultiTexCoord4s(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q);
GL_VERSION_1_3
void glMultiTexCoord4s(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q);
GL_VERSION_1_3
void glMultiTexCoord4sv(GLenum target, const GLshort * v);
GL_VERSION_1_3
void glMultiTexCoord4sv(GLenum target, const GLshort * v);
GL_VERSION_1_3
void glMultiTexCoord4sv(GLenum target, const GLshort * v);
GL_VERSION_1_3
void glMultiTexCoord4sv(GLenum target, const GLshort * v);
GL_VERSION_1_3
void glMultiTexCoord4x(GLenum target, GLfixed s, GLfixed t, GLfixed r, GLfixed q);
GL_VERSION_ES_CL_CM
void glMultiTexCoord4x(GLenum target, GLfixed s, GLfixed t, GLfixed r, GLfixed q);
GL_VERSION_ES_CL_CM
void glMultiTexCoordPointerEXT(GLenum index, GLint size, GLenum type, GLsizei stride, const GLvoid * pointer);
GL_EXT_direct_state_access
void glMultiTexCoordPointerEXT(GLenum index, GLint size, GLenum type, GLsizei stride, const GLvoid * pointer);
GL_EXT_direct_state_access
void glMultiTexEnvfEXT(GLenum texture, GLenum target, GLenum pname, GLfloat param);
GL_EXT_direct_state_access
void glMultiTexEnvfEXT(GLenum texture, GLenum target, GLenum pname, GLfloat param);
GL_EXT_direct_state_access
void glMultiTexEnvfvEXT(GLenum target, GLenum index, GLenum count, const GLfloat * v);
GL_EXT_direct_state_access
void glMultiTexEnvfvEXT(GLenum target, GLenum index, GLenum count, const GLfloat * v);
GL_EXT_direct_state_access
void glMultiTexEnvfvEXT(GLenum target, GLenum index, GLenum count, const GLfloat * v);
GL_EXT_direct_state_access
void glMultiTexEnvfvEXT(GLenum target, GLenum index, GLenum count, const GLfloat * v);
GL_EXT_direct_state_access
void glMultiTexEnviEXT(GLenum target, GLenum attachment, GLenum texture, GLint level);
GL_EXT_direct_state_access
void glMultiTexEnviEXT(GLenum target, GLenum attachment, GLenum texture, GLint level);
GL_EXT_direct_state_access
void glMultiTexEnvivEXT(GLenum texture, GLenum target, GLenum pname, const GLint * params);
GL_EXT_direct_state_access
void glMultiTexEnvivEXT(GLenum texture, GLenum target, GLenum pname, const GLint * params);
GL_EXT_direct_state_access
void glMultiTexEnvivEXT(GLenum texture, GLenum target, GLenum pname, const GLint * params);
GL_EXT_direct_state_access
void glMultiTexEnvivEXT(GLenum texture, GLenum target, GLenum pname, const GLint * params);
GL_EXT_direct_state_access
void glMultiTexGendEXT(GLenum texunit, GLenum coord, GLenum pname, GLdouble param);
GL_EXT_direct_state_access
void glMultiTexGendEXT(GLenum texunit, GLenum coord, GLenum pname, GLdouble param);
GL_EXT_direct_state_access
void glMultiTexGendvEXT(GLenum target, GLenum index, GLenum count, const GLdouble * v);
GL_EXT_direct_state_access
void glMultiTexGendvEXT(GLenum target, GLenum index, GLenum count, const GLdouble * v);
GL_EXT_direct_state_access
void glMultiTexGendvEXT(GLenum target, GLenum index, GLenum count, const GLdouble * v);
GL_EXT_direct_state_access
void glMultiTexGendvEXT(GLenum target, GLenum index, GLenum count, const GLdouble * v);
GL_EXT_direct_state_access
void glMultiTexGenfEXT(GLenum texture, GLenum target, GLenum pname, GLfloat param);
GL_EXT_direct_state_access
void glMultiTexGenfEXT(GLenum texture, GLenum target, GLenum pname, GLfloat param);
GL_EXT_direct_state_access
void glMultiTexGenfvEXT(GLenum target, GLenum index, GLenum count, const GLfloat * v);
GL_EXT_direct_state_access
void glMultiTexGenfvEXT(GLenum target, GLenum index, GLenum count, const GLfloat * v);
GL_EXT_direct_state_access
void glMultiTexGenfvEXT(GLenum target, GLenum index, GLenum count, const GLfloat * v);
GL_EXT_direct_state_access
void glMultiTexGenfvEXT(GLenum target, GLenum index, GLenum count, const GLfloat * v);
GL_EXT_direct_state_access
void glMultiTexGeniEXT(GLenum target, GLenum attachment, GLenum texture, GLint level);
GL_EXT_direct_state_access
void glMultiTexGeniEXT(GLenum target, GLenum attachment, GLenum texture, GLint level);
GL_EXT_direct_state_access
void glMultiTexGenivEXT(GLenum texture, GLenum target, GLenum pname, const GLint * params);
GL_EXT_direct_state_access
void glMultiTexGenivEXT(GLenum texture, GLenum target, GLenum pname, const GLint * params);
GL_EXT_direct_state_access
void glMultiTexGenivEXT(GLenum texture, GLenum target, GLenum pname, const GLint * params);
GL_EXT_direct_state_access
void glMultiTexGenivEXT(GLenum texture, GLenum target, GLenum pname, const GLint * params);
GL_EXT_direct_state_access
void glMultiTexImage1DEXT(GLenum texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid * pixels);
GL_EXT_direct_state_access
void glMultiTexImage1DEXT(GLenum texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid * pixels);
GL_EXT_direct_state_access
void glMultiTexImage2DEXT(GLenum texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid * pixels);
GL_EXT_direct_state_access
void glMultiTexImage2DEXT(GLenum texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid * pixels);
GL_EXT_direct_state_access
void glMultiTexImage3DEXT(GLenum texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid * pixels);
GL_EXT_direct_state_access
void glMultiTexImage3DEXT(GLenum texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid * pixels);
GL_EXT_direct_state_access
void glMultiTexParameterfEXT(GLenum texture, GLenum target, GLenum pname, GLfloat param);
GL_EXT_direct_state_access
void glMultiTexParameterfEXT(GLenum texture, GLenum target, GLenum pname, GLfloat param);
GL_EXT_direct_state_access
void glMultiTexParameterfvEXT(GLenum target, GLenum index, GLenum count, const GLfloat * v);
GL_EXT_direct_state_access
void glMultiTexParameterfvEXT(GLenum target, GLenum index, GLenum count, const GLfloat * v);
GL_EXT_direct_state_access
void glMultiTexParameterfvEXT(GLenum target, GLenum index, GLenum count, const GLfloat * v);
GL_EXT_direct_state_access
void glMultiTexParameterfvEXT(GLenum target, GLenum index, GLenum count, const GLfloat * v);
GL_EXT_direct_state_access
void glMultiTexParameteriEXT(GLenum target, GLenum attachment, GLenum texture, GLint level);
GL_EXT_direct_state_access
void glMultiTexParameteriEXT(GLenum target, GLenum attachment, GLenum texture, GLint level);
GL_EXT_direct_state_access
void glMultiTexParameterIivEXT(GLenum texture, GLenum target, GLenum pname, const GLint * params);
GL_EXT_direct_state_access
void glMultiTexParameterIivEXT(GLenum texture, GLenum target, GLenum pname, const GLint * params);
GL_EXT_direct_state_access
void glMultiTexParameterIivEXT(GLenum texture, GLenum target, GLenum pname, const GLint * params);
GL_EXT_direct_state_access
void glMultiTexParameterIivEXT(GLenum texture, GLenum target, GLenum pname, const GLint * params);
GL_EXT_direct_state_access
void glMultiTexParameterIuivEXT(GLenum program, GLenum target, GLenum index, const GLuint * params);
GL_EXT_direct_state_access
void glMultiTexParameterIuivEXT(GLenum program, GLenum target, GLenum index, const GLuint * params);
GL_EXT_direct_state_access
void glMultiTexParameterIuivEXT(GLenum program, GLenum target, GLenum index, const GLuint * params);
GL_EXT_direct_state_access
void glMultiTexParameterIuivEXT(GLenum program, GLenum target, GLenum index, const GLuint * params);
GL_EXT_direct_state_access
void glMultiTexParameterivEXT(GLenum texture, GLenum target, GLenum pname, const GLint * params);
GL_EXT_direct_state_access
void glMultiTexParameterivEXT(GLenum texture, GLenum target, GLenum pname, const GLint * params);
GL_EXT_direct_state_access
void glMultiTexParameterivEXT(GLenum texture, GLenum target, GLenum pname, const GLint * params);
GL_EXT_direct_state_access
void glMultiTexParameterivEXT(GLenum texture, GLenum target, GLenum pname, const GLint * params);
GL_EXT_direct_state_access
void glMultiTexRenderbufferEXT(GLenum red, GLenum green, GLuint blue);
GL_EXT_direct_state_access
void glMultiTexRenderbufferEXT(GLenum red, GLenum green, GLuint blue);
GL_EXT_direct_state_access
void glMultiTexSubImage1DEXT(GLenum texture, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid * pixels);
GL_EXT_direct_state_access
void glMultiTexSubImage1DEXT(GLenum texture, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid * pixels);
GL_EXT_direct_state_access
void glMultiTexSubImage2DEXT(GLenum texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * pixels);
GL_EXT_direct_state_access
void glMultiTexSubImage2DEXT(GLenum texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * pixels);
GL_EXT_direct_state_access
void glMultiTexSubImage3DEXT(GLenum texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid * pixels);
GL_EXT_direct_state_access
void glMultiTexSubImage3DEXT(GLenum texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid * pixels);
GL_EXT_direct_state_access
void glMultMatrixd(const GLdouble * m);
GL_VERSION_1_0
void glMultMatrixd(const GLdouble * m);
GL_VERSION_1_0
void glMultMatrixd(const GLdouble * m);
void glMultMatrixd(const GLdouble * m);
void glMultMatrixf(const GLfloat * m);
GL_VERSION_1_0
void glMultMatrixf(const GLfloat * m);
GL_VERSION_1_0
void glMultMatrixf(const GLfloat * m);
GL_VERSION_1_0
void glMultMatrixf(const GLfloat * m);
GL_VERSION_1_0
void glMultMatrixf(const GLfloat * m);
GL_VERSION_1_0
void glMultMatrixf(const GLfloat * m);
GL_VERSION_1_0
void glMultMatrixx(const GLfixed * m);
GL_VERSION_ES_CL_CM
void glMultMatrixx(const GLfixed * m);
GL_VERSION_ES_CL_CM
void glMultMatrixx(const GLfixed * m);
GL_VERSION_ES_CL_CM
void glMultMatrixx(const GLfixed * m);
GL_VERSION_ES_CL_CM
void glMultTransposeMatrixd(const GLdouble * m);
GL_VERSION_1_3
void glMultTransposeMatrixd(const GLdouble * m);
GL_VERSION_1_3
void glMultTransposeMatrixd(const GLdouble * m);
GL_VERSION_1_3
void glMultTransposeMatrixd(const GLdouble * m);
GL_VERSION_1_3
void glMultTransposeMatrixf(const GLfloat * m);
GL_VERSION_1_3
void glMultTransposeMatrixf(const GLfloat * m);
GL_VERSION_1_3
void glMultTransposeMatrixf(const GLfloat * m);
GL_VERSION_1_3
void glMultTransposeMatrixf(const GLfloat * m);
GL_VERSION_1_3
void glNamedBufferDataEXT(GLuint target, ptrdiff_t size, const GLvoid * data, GLenum usage);
GL_EXT_direct_state_access
void glNamedBufferDataEXT(GLuint target, ptrdiff_t size, const GLvoid * data, GLenum usage);
GL_EXT_direct_state_access
void glNamedBufferSubDataEXT(GLuint target, ptrdiff_t offset, ptrdiff_t size, const GLvoid * data);
GL_EXT_direct_state_access
void glNamedBufferSubDataEXT(GLuint target, ptrdiff_t offset, ptrdiff_t size, const GLvoid * data);
GL_EXT_direct_state_access
void glNamedFramebufferRenderbufferEXT(GLuint sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLuint dfactorAlpha);
GL_EXT_direct_state_access
void glNamedFramebufferRenderbufferEXT(GLuint sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLuint dfactorAlpha);
GL_EXT_direct_state_access
void glNamedFramebufferTexture1DEXT(GLuint target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
GL_EXT_direct_state_access
void glNamedFramebufferTexture1DEXT(GLuint target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
GL_EXT_direct_state_access
void glNamedFramebufferTexture2DEXT(GLuint target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
GL_EXT_direct_state_access
void glNamedFramebufferTexture2DEXT(GLuint target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
GL_EXT_direct_state_access
void glNamedFramebufferTexture3DEXT(GLuint target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset);
GL_EXT_direct_state_access
void glNamedFramebufferTexture3DEXT(GLuint target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset);
GL_EXT_direct_state_access
void glNamedFramebufferTextureEXT(GLuint target, GLenum attachment, GLuint texture, GLint level);
GL_EXT_direct_state_access
void glNamedFramebufferTextureEXT(GLuint target, GLenum attachment, GLuint texture, GLint level);
GL_EXT_direct_state_access
void glNamedFramebufferTextureFaceEXT(GLuint target, GLenum attachment, GLuint texture, GLint level, GLenum face);
GL_EXT_direct_state_access
void glNamedFramebufferTextureFaceEXT(GLuint target, GLenum attachment, GLuint texture, GLint level, GLenum face);
GL_EXT_direct_state_access
void glNamedFramebufferTextureLayerEXT(GLuint target, GLenum index, GLuint buffer, GLint offset, GLint size);
GL_EXT_direct_state_access
void glNamedFramebufferTextureLayerEXT(GLuint target, GLenum index, GLuint buffer, GLint offset, GLint size);
GL_EXT_direct_state_access
void glNamedMakeBufferNonResidentNV(GLuint buffer);
GL_NV_shader_buffer_load
void glNamedMakeBufferNonResidentNV(GLuint buffer);
GL_NV_shader_buffer_load
void glNamedMakeBufferResidentNV(GLuint buffer, GLenum access);
GL_NV_shader_buffer_load
void glNamedMakeBufferResidentNV(GLuint buffer, GLenum access);
GL_NV_shader_buffer_load
void glNamedProgramLocalParameter4dEXT(GLuint program, GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
GL_EXT_direct_state_access
void glNamedProgramLocalParameter4dEXT(GLuint program, GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
GL_EXT_direct_state_access
void glNamedProgramLocalParameter4dvEXT(GLuint target, GLenum index, GLuint count, const GLdouble * v);
GL_EXT_direct_state_access
void glNamedProgramLocalParameter4dvEXT(GLuint target, GLenum index, GLuint count, const GLdouble * v);
GL_EXT_direct_state_access
void glNamedProgramLocalParameter4dvEXT(GLuint target, GLenum index, GLuint count, const GLdouble * v);
GL_EXT_direct_state_access
void glNamedProgramLocalParameter4dvEXT(GLuint target, GLenum index, GLuint count, const GLdouble * v);
GL_EXT_direct_state_access
void glNamedProgramLocalParameter4fEXT(GLuint program, GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
GL_EXT_direct_state_access
void glNamedProgramLocalParameter4fEXT(GLuint program, GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
GL_EXT_direct_state_access
void glNamedProgramLocalParameter4fvEXT(GLuint target, GLenum index, GLuint count, const GLfloat * v);
GL_EXT_direct_state_access
void glNamedProgramLocalParameter4fvEXT(GLuint target, GLenum index, GLuint count, const GLfloat * v);
GL_EXT_direct_state_access
void glNamedProgramLocalParameter4fvEXT(GLuint target, GLenum index, GLuint count, const GLfloat * v);
GL_EXT_direct_state_access
void glNamedProgramLocalParameter4fvEXT(GLuint target, GLenum index, GLuint count, const GLfloat * v);
GL_EXT_direct_state_access
void glNamedProgramLocalParameterI4iEXT(GLuint program, GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w);
GL_EXT_direct_state_access
void glNamedProgramLocalParameterI4iEXT(GLuint program, GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w);
GL_EXT_direct_state_access
void glNamedProgramLocalParameterI4ivEXT(GLuint texture, GLenum target, GLuint pname, const GLint * params);
GL_EXT_direct_state_access
void glNamedProgramLocalParameterI4ivEXT(GLuint texture, GLenum target, GLuint pname, const GLint * params);
GL_EXT_direct_state_access
void glNamedProgramLocalParameterI4ivEXT(GLuint texture, GLenum target, GLuint pname, const GLint * params);
GL_EXT_direct_state_access
void glNamedProgramLocalParameterI4ivEXT(GLuint texture, GLenum target, GLuint pname, const GLint * params);
GL_EXT_direct_state_access
void glNamedProgramLocalParameterI4uiEXT(GLuint op, GLenum dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod);
GL_EXT_direct_state_access
void glNamedProgramLocalParameterI4uiEXT(GLuint op, GLenum dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod);
GL_EXT_direct_state_access
void glNamedProgramLocalParameterI4uivEXT(GLuint program, GLenum target, GLuint index, const GLuint * params);
GL_EXT_direct_state_access
void glNamedProgramLocalParameterI4uivEXT(GLuint program, GLenum target, GLuint index, const GLuint * params);
GL_EXT_direct_state_access
void glNamedProgramLocalParameterI4uivEXT(GLuint program, GLenum target, GLuint index, const GLuint * params);
GL_EXT_direct_state_access
void glNamedProgramLocalParameterI4uivEXT(GLuint program, GLenum target, GLuint index, const GLuint * params);
GL_EXT_direct_state_access
void glNamedProgramLocalParameters4fvEXT(GLuint target, GLenum buffer, GLuint index, GLsizei count, const GLfloat * params);
GL_EXT_direct_state_access
void glNamedProgramLocalParameters4fvEXT(GLuint target, GLenum buffer, GLuint index, GLsizei count, const GLfloat * params);
GL_EXT_direct_state_access
void glNamedProgramLocalParameters4fvEXT(GLuint target, GLenum buffer, GLuint index, GLsizei count, const GLfloat * params);
GL_EXT_direct_state_access
void glNamedProgramLocalParameters4fvEXT(GLuint target, GLenum buffer, GLuint index, GLsizei count, const GLfloat * params);
GL_EXT_direct_state_access
void glNamedProgramLocalParametersI4ivEXT(GLuint target, GLenum buffer, GLuint index, GLsizei count, const GLint * params);
GL_EXT_direct_state_access
void glNamedProgramLocalParametersI4ivEXT(GLuint target, GLenum buffer, GLuint index, GLsizei count, const GLint * params);
GL_EXT_direct_state_access
void glNamedProgramLocalParametersI4ivEXT(GLuint target, GLenum buffer, GLuint index, GLsizei count, const GLint * params);
GL_EXT_direct_state_access
void glNamedProgramLocalParametersI4ivEXT(GLuint target, GLenum buffer, GLuint index, GLsizei count, const GLint * params);
GL_EXT_direct_state_access
void glNamedProgramLocalParametersI4uivEXT(GLuint target, GLenum buffer, GLuint index, GLsizei count, const GLuint * params);
GL_EXT_direct_state_access
void glNamedProgramLocalParametersI4uivEXT(GLuint target, GLenum buffer, GLuint index, GLsizei count, const GLuint * params);
GL_EXT_direct_state_access
void glNamedProgramLocalParametersI4uivEXT(GLuint target, GLenum buffer, GLuint index, GLsizei count, const GLuint * params);
GL_EXT_direct_state_access
void glNamedProgramLocalParametersI4uivEXT(GLuint target, GLenum buffer, GLuint index, GLsizei count, const GLuint * params);
GL_EXT_direct_state_access
void glNamedProgramStringEXT(GLuint program, GLenum target, GLenum format, GLsizei len, const GLvoid * string);
GL_EXT_direct_state_access
void glNamedProgramStringEXT(GLuint program, GLenum target, GLenum format, GLsizei len, const GLvoid * string);
GL_EXT_direct_state_access
void glNamedRenderbufferStorageEXT(GLuint target, GLenum internalformat, GLsizei width, GLsizei height);
GL_EXT_direct_state_access
void glNamedRenderbufferStorageEXT(GLuint target, GLenum internalformat, GLsizei width, GLsizei height);
GL_EXT_direct_state_access
void glNamedRenderbufferStorageMultisampleCoverageEXT(GLuint target, GLsizei coverageSamples, GLsizei colorSamples, GLenum internalformat, GLsizei width, GLsizei height);
GL_EXT_direct_state_access
void glNamedRenderbufferStorageMultisampleCoverageEXT(GLuint target, GLsizei coverageSamples, GLsizei colorSamples, GLenum internalformat, GLsizei width, GLsizei height);
GL_EXT_direct_state_access
void glNamedRenderbufferStorageMultisampleEXT(GLuint target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
GL_EXT_direct_state_access
void glNamedRenderbufferStorageMultisampleEXT(GLuint target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
GL_EXT_direct_state_access
GLuint glNewBufferRegion(GLenum type);
GL_KTX_buffer_region
GLuint glNewBufferRegion(GLenum type);
GL_KTX_buffer_region
void glNewList(GLuint list, GLenum mode);
GL_VERSION_1_0
void glNewList(GLuint list, GLenum mode);
void glNormal3b(GLbyte nx, GLbyte ny, GLbyte nz);
GL_VERSION_1_0
void glNormal3b(GLbyte nx, GLbyte ny, GLbyte nz);
void glNormal3bv(const GLbyte * v);
GL_VERSION_1_0
void glNormal3bv(const GLbyte * v);
GL_VERSION_1_0
void glNormal3bv(const GLbyte * v);
void glNormal3bv(const GLbyte * v);
void glNormal3d(GLdouble nx, GLdouble ny, GLdouble nz);
GL_VERSION_1_0
void glNormal3d(GLdouble nx, GLdouble ny, GLdouble nz);
void glNormal3dv(const GLdouble * v);
GL_VERSION_1_0
void glNormal3dv(const GLdouble * v);
GL_VERSION_1_0
void glNormal3dv(const GLdouble * v);
void glNormal3dv(const GLdouble * v);
void glNormal3f(GLfloat nx, GLfloat ny, GLfloat nz);
GL_VERSION_1_0
void glNormal3f(GLfloat nx, GLfloat ny, GLfloat nz);
GL_VERSION_1_0
void glNormal3f(GLfloat nx, GLfloat ny, GLfloat nz);
GL_VERSION_1_0
void glNormal3f(GLfloat nx, GLfloat ny, GLfloat nz);
void glNormal3fv(const GLfloat * v);
GL_VERSION_1_0
void glNormal3fv(const GLfloat * v);
GL_VERSION_1_0
void glNormal3fv(const GLfloat * v);
void glNormal3fv(const GLfloat * v);
void glNormal3hNV(GLhalfNV red, GLhalfNV green, GLhalfNV blue);
GL_NV_half_float
void glNormal3hNV(GLhalfNV red, GLhalfNV green, GLhalfNV blue);
GL_NV_half_float
void glNormal3hvNV(const GLhalfNV * v);
GL_NV_half_float
void glNormal3hvNV(const GLhalfNV * v);
GL_NV_half_float
void glNormal3hvNV(const GLhalfNV * v);
GL_NV_half_float
void glNormal3hvNV(const GLhalfNV * v);
GL_NV_half_float
void glNormal3i(GLint nx, GLint ny, GLint nz);
GL_VERSION_1_0
void glNormal3i(GLint nx, GLint ny, GLint nz);
void glNormal3iv(const GLint * v);
GL_VERSION_1_0
void glNormal3iv(const GLint * v);
GL_VERSION_1_0
void glNormal3iv(const GLint * v);
void glNormal3iv(const GLint * v);
void glNormal3s(GLshort nx, GLshort ny, GLshort nz);
GL_VERSION_1_0
void glNormal3s(GLshort nx, GLshort ny, GLshort nz);
void glNormal3sv(const GLshort * v);
GL_VERSION_1_0
void glNormal3sv(const GLshort * v);
GL_VERSION_1_0
void glNormal3sv(const GLshort * v);
void glNormal3sv(const GLshort * v);
void glNormal3x(GLfixed nx, GLfixed ny, GLfixed nz);
GL_VERSION_ES_CL_CM
void glNormal3x(GLfixed nx, GLfixed ny, GLfixed nz);
GL_VERSION_ES_CL_CM
void glNormalFormatNV(GLenum type, GLsizei stride);
GL_NV_vertex_buffer_unified_memory
void glNormalFormatNV(GLenum type, GLsizei stride);
GL_NV_vertex_buffer_unified_memory
void glNormalPointer(GLenum type, GLsizei stride, const GLvoid * pointer);
GL_VERSION_1_1
void glNormalPointer(GLenum type, GLsizei stride, const GLvoid * pointer);
GL_VERSION_1_1
void glNormalPointer(GLenum type, GLsizei stride, const GLvoid * ptr);
GL_VERSION_1_1
void glNormalPointer(GLenum type, GLsizei stride, const GLvoid * ptr);
GL_VERSION_1_1
void glNormalPointer(GLenum type, GLsizei stride, const GLvoid * ptr);
GL_VERSION_1_1
void glNormalPointer(GLenum type, GLsizei stride, const GLvoid * ptr);
GL_VERSION_1_1
void glOrtho(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble near_val, GLdouble far_val);
GL_VERSION_1_0
void glOrtho(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble near_val, GLdouble far_val);
GL_VERSION_1_0
void glOrthof(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar);
GL_VERSION_ES_CM
void glOrthox(GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar);
GL_VERSION_ES_CL_CM
void glOrthox(GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar);
GL_VERSION_ES_CL_CM
void glPassThrough(GLfloat token);
GL_VERSION_1_0
void glPassThrough(GLfloat token);
void glPixelDataRangeNV(GLenum target, GLsizei level, GLvoid * img);
GL_NV_pixel_data_range
void glPixelDataRangeNV(GLenum target, GLsizei level, GLvoid * img);
GL_NV_pixel_data_range
void glPixelMapfv(GLenum map, GLint mapsize, const GLfloat * values);
GL_VERSION_1_0
void glPixelMapfv(GLenum map, GLint mapsize, const GLfloat * values);
GL_VERSION_1_0
void glPixelMapfv(GLenum map, GLint mapsize, const GLfloat * values);
GL_VERSION_1_0
void glPixelMapfv(GLenum map, GLint mapsize, const GLfloat * values);
GL_VERSION_1_0
void glPixelMapfv(GLenum map, GLint mapsize, const GLfloat * values);
GL_VERSION_1_0
void glPixelMapfv(GLenum map, GLint mapsize, const GLfloat * values);
GL_VERSION_1_0
void glPixelMapuiv(GLenum map, GLint mapsize, const GLuint * values);
GL_VERSION_1_0
void glPixelMapuiv(GLenum map, GLint mapsize, const GLuint * values);
GL_VERSION_1_0
void glPixelMapuiv(GLenum map, GLint mapsize, const GLuint * values);
GL_VERSION_1_0
void glPixelMapuiv(GLenum map, GLint mapsize, const GLuint * values);
GL_VERSION_1_0
void glPixelMapuiv(GLenum map, GLint mapsize, const GLuint * values);
GL_VERSION_1_0
void glPixelMapuiv(GLenum map, GLint mapsize, const GLuint * values);
GL_VERSION_1_0
void glPixelMapusv(GLenum map, GLint mapsize, const GLushort * values);
GL_VERSION_1_0
void glPixelMapusv(GLenum map, GLint mapsize, const GLushort * values);
GL_VERSION_1_0
void glPixelMapusv(GLenum map, GLint mapsize, const GLushort * values);
GL_VERSION_1_0
void glPixelMapusv(GLenum map, GLint mapsize, const GLushort * values);
GL_VERSION_1_0
void glPixelMapusv(GLenum map, GLint mapsize, const GLushort * values);
GL_VERSION_1_0
void glPixelMapusv(GLenum map, GLint mapsize, const GLushort * values);
GL_VERSION_1_0
void glPixelStoref(GLenum pname, GLfloat param);
GL_VERSION_1_0
void glPixelStoref(GLenum pname, GLfloat param);
GL_VERSION_1_0
void glPixelStorei(GLenum pname, GLint param);
GL_VERSION_1_0
void glPixelStorei(GLenum pname, GLint param);
GL_VERSION_1_0
void glPixelStorei(GLenum pname, GLint param);
GL_VERSION_1_0
void glPixelStorei(GLenum pname, GLint param);
GL_VERSION_1_0
void glPixelStorei(GLenum pname, GLint param);
void glPixelTransferf(GLenum pname, GLfloat param);
GL_VERSION_1_0
void glPixelTransferf(GLenum pname, GLfloat param);
void glPixelTransferi(GLenum pname, GLint param);
GL_VERSION_1_0
void glPixelTransferi(GLenum pname, GLint param);
void glPixelTransformParameterfEXT(GLenum target, GLenum pname, GLfloat params);
GL_EXT_pixel_transform
void glPixelTransformParameterfEXT(GLenum target, GLenum pname, GLfloat params);
GL_EXT_pixel_transform
void glPixelTransformParameterfvEXT(GLenum target, GLenum pname, const GLfloat * params);
GL_EXT_pixel_transform
void glPixelTransformParameterfvEXT(GLenum target, GLenum pname, const GLfloat * params);
GL_EXT_pixel_transform
void glPixelTransformParameterfvEXT(GLenum target, GLenum pname, const GLfloat * params);
GL_EXT_pixel_transform
void glPixelTransformParameterfvEXT(GLenum target, GLenum pname, const GLfloat * params);
GL_EXT_pixel_transform
void glPixelTransformParameteriEXT(GLenum target, GLenum pname, GLint params);
GL_EXT_pixel_transform
void glPixelTransformParameteriEXT(GLenum target, GLenum pname, GLint params);
GL_EXT_pixel_transform
void glPixelTransformParameterivEXT(GLenum target, GLenum pname, const GLint * params);
GL_EXT_pixel_transform
void glPixelTransformParameterivEXT(GLenum target, GLenum pname, const GLint * params);
GL_EXT_pixel_transform
void glPixelTransformParameterivEXT(GLenum target, GLenum pname, const GLint * params);
GL_EXT_pixel_transform
void glPixelTransformParameterivEXT(GLenum target, GLenum pname, const GLint * params);
GL_EXT_pixel_transform
void glPixelZoom(GLfloat xfactor, GLfloat yfactor);
GL_VERSION_1_0
void glPixelZoom(GLfloat xfactor, GLfloat yfactor);
void glPNTrianglesfATI(GLenum target, GLfloat s);
GL_ATI_pn_triangles
void glPNTrianglesfATI(GLenum target, GLfloat s);
GL_ATI_pn_triangles
void glPNTrianglesiATI(GLenum target, GLint s);
GL_ATI_pn_triangles
void glPNTrianglesiATI(GLenum target, GLint s);
GL_ATI_pn_triangles
void glPointParameterf(GLenum pname, GLfloat param);
GL_VERSION_1_4
void glPointParameterf(GLenum target, GLfloat s);
GL_VERSION_1_4
void glPointParameterf(GLenum target, GLfloat s);
GL_VERSION_1_4
void glPointParameterf(GLenum pname, GLfloat param);
void glPointParameterf(GLenum target, GLfloat s);
GL_VERSION_1_4
void glPointParameterfv(GLenum pname, const GLfloat * params);
GL_VERSION_1_4
void glPointParameterfv(GLenum pname, const GLfloat * params);
GL_VERSION_1_4
void glPointParameterfv(GLenum target, const GLfloat * v);
GL_VERSION_1_4
void glPointParameterfv(GLenum target, const GLfloat * v);
GL_VERSION_1_4
void glPointParameterfv(GLenum target, const GLfloat * v);
GL_VERSION_1_4
void glPointParameterfv(GLenum target, const GLfloat * v);
GL_VERSION_1_4
void glPointParameterfv(GLenum pname, const GLfloat * params);
void glPointParameterfv(GLenum pname, const GLfloat * params);
void glPointParameterfv(GLenum target, const GLfloat * v);
GL_VERSION_1_4
void glPointParameterfv(GLenum target, const GLfloat * v);
GL_VERSION_1_4
void glPointParameteri(GLenum target, GLint s);
GL_VERSION_1_4
void glPointParameteri(GLenum target, GLint s);
GL_VERSION_1_4
void glPointParameteriv(GLenum target, const GLint * v);
GL_VERSION_1_4
void glPointParameteriv(GLenum target, const GLint * v);
GL_VERSION_1_4
void glPointParameteriv(GLenum target, const GLint * v);
GL_VERSION_1_4
void glPointParameteriv(GLenum target, const GLint * v);
GL_VERSION_1_4
void glPointParameterx(GLenum pname, GLfixed param);
GL_VERSION_ES_CL_CM
void glPointParameterx(GLenum pname, GLfixed param);
GL_VERSION_ES_CL_CM
void glPointParameterxv(GLenum pname, const GLfixed * params);
GL_VERSION_ES_CL_CM
void glPointParameterxv(GLenum pname, const GLfixed * params);
GL_VERSION_ES_CL_CM
void glPointParameterxv(GLenum pname, const GLfixed * params);
GL_VERSION_ES_CL_CM
void glPointParameterxv(GLenum pname, const GLfixed * params);
GL_VERSION_ES_CL_CM
void glPointSize(GLfloat size);
GL_VERSION_1_0
void glPointSize(GLfloat size);
GL_VERSION_1_0
void glPointSize(GLfloat size);
GL_VERSION_1_0
void glPointSize(GLfloat size);
void glPointSize(GLfloat size);
GL_VERSION_1_0
void glPointSizePointerOES(GLenum type, GLsizei stride, const GLvoid * pointer);
GL_OES_point_size_array
void glPointSizePointerOES(GLenum type, GLsizei stride, const GLvoid * pointer);
GL_OES_point_size_array
void glPointSizex(GLfixed size);
GL_VERSION_ES_CL_CM
void glPointSizex(GLfixed size);
GL_VERSION_ES_CL_CM
void glPolygonMode(GLenum face, GLenum mode);
GL_VERSION_1_0
void glPolygonMode(GLenum face, GLenum mode);
GL_VERSION_1_0
void glPolygonOffset(GLfloat factor, GLfloat units);
GL_VERSION_1_0
void glPolygonOffset(GLfloat factor, GLfloat units);
GL_VERSION_1_0
void glPolygonOffset(GLfloat factor, GLfloat units);
GL_VERSION_1_0
void glPolygonOffset(GLfloat factor, GLfloat units);
GL_VERSION_1_1
void glPolygonOffset(GLfloat factor, GLfloat units);
void glPolygonOffsetx(GLfixed factor, GLfixed units);
GL_VERSION_ES_CL_CM
void glPolygonOffsetx(GLfixed factor, GLfixed units);
GL_VERSION_ES_CL_CM
void glPolygonStipple(const GLubyte * mask);
GL_VERSION_1_0
void glPolygonStipple(const GLubyte * mask);
GL_VERSION_1_0
void glPolygonStipple(const GLubyte * mask);
GL_VERSION_1_0
void glPolygonStipple(const GLubyte * mask);
GL_VERSION_1_0
void glPolygonStipple(const GLubyte * mask);
GL_VERSION_1_0
void glPolygonStipple(const GLubyte * mask);
GL_VERSION_1_0
void glPopAttrib(void);
GL_VERSION_1_0
void glPopAttrib(void);
void glPopClientAttrib(void);
GL_VERSION_1_1
void glPopClientAttrib(void);
void glPopMatrix(void);
GL_VERSION_1_0
void glPopMatrix(void);
GL_VERSION_1_0
void glPopMatrix(void);
GL_VERSION_1_0
void glPopName(void);
GL_VERSION_1_0
void glPopName(void);
void glPrimitiveRestartNV(void);
GL_NV_primitive_restart
void glPrimitiveRestartNV(void);
GL_NV_primitive_restart
void glPrimitiveRestartIndex(GLuint);
GL_VERSION_3_1
void glPrimitiveRestartIndexNV(GLuint mode);
GL_NV_primitive_restart
void glPrioritizeTextures(GLsizei n, const GLuint * textures, const GLclampf * priorities);
GL_VERSION_1_1
void glPrioritizeTextures(GLsizei n, const GLuint * textures, const GLclampf * priorities);
GL_VERSION_1_1
void glPrioritizeTextures(GLsizei n, const GLuint * textures, const GLclampf * priorities);
void glPrioritizeTextures(GLsizei n, const GLuint * textures, const GLclampf * priorities);
void glProgramBufferParametersfvNV(GLenum target, GLuint buffer, GLuint index, GLsizei count, const GLfloat * params);
GL_NV_parameter_buffer_object
void glProgramBufferParametersfvNV(GLenum target, GLuint buffer, GLuint index, GLsizei count, const GLfloat * params);
GL_NV_parameter_buffer_object
void glProgramBufferParametersfvNV(GLenum target, GLuint buffer, GLuint index, GLsizei count, const GLfloat * params);
GL_NV_parameter_buffer_object
void glProgramBufferParametersfvNV(GLenum target, GLuint buffer, GLuint index, GLsizei count, const GLfloat * params);
GL_NV_parameter_buffer_object
void glProgramBufferParametersIivNV(GLenum target, GLuint buffer, GLuint index, GLsizei count, const GLint * params);
GL_NV_parameter_buffer_object
void glProgramBufferParametersIivNV(GLenum target, GLuint buffer, GLuint index, GLsizei count, const GLint * params);
GL_NV_parameter_buffer_object
void glProgramBufferParametersIivNV(GLenum target, GLuint buffer, GLuint index, GLsizei count, const GLint * params);
GL_NV_parameter_buffer_object
void glProgramBufferParametersIivNV(GLenum target, GLuint buffer, GLuint index, GLsizei count, const GLint * params);
GL_NV_parameter_buffer_object
void glProgramBufferParametersIuivNV(GLenum target, GLuint buffer, GLuint index, GLsizei count, const GLuint * params);
GL_NV_parameter_buffer_object
void glProgramBufferParametersIuivNV(GLenum target, GLuint buffer, GLuint index, GLsizei count, const GLuint * params);
GL_NV_parameter_buffer_object
void glProgramBufferParametersIuivNV(GLenum target, GLuint buffer, GLuint index, GLsizei count, const GLuint * params);
GL_NV_parameter_buffer_object
void glProgramBufferParametersIuivNV(GLenum target, GLuint buffer, GLuint index, GLsizei count, const GLuint * params);
GL_NV_parameter_buffer_object
void glProgramEnvParameter4dARB(GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
GL_ARB_vertex_program
void glProgramEnvParameter4dARB(GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
GL_ARB_vertex_program
void glProgramEnvParameter4dvARB(GLenum target, GLuint index, const GLdouble * params);
GL_ARB_vertex_program
void glProgramEnvParameter4dvARB(GLenum target, GLuint index, const GLdouble * params);
GL_ARB_vertex_program
void glProgramEnvParameter4dvARB(GLenum target, GLuint index, const GLdouble * params);
GL_ARB_vertex_program
void glProgramEnvParameter4dvARB(GLenum target, GLuint index, const GLdouble * params);
GL_ARB_vertex_program
void glProgramEnvParameter4fARB(GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
GL_ARB_vertex_program
void glProgramEnvParameter4fARB(GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
GL_ARB_vertex_program
void glProgramEnvParameter4fvARB(GLenum target, GLuint pname, const GLfloat * params);
GL_ARB_vertex_program
void glProgramEnvParameter4fvARB(GLenum target, GLuint pname, const GLfloat * params);
GL_ARB_vertex_program
void glProgramEnvParameter4fvARB(GLenum target, GLuint pname, const GLfloat * params);
GL_ARB_vertex_program
void glProgramEnvParameter4fvARB(GLenum target, GLuint pname, const GLfloat * params);
GL_ARB_vertex_program
void glProgramEnvParameterI4iNV(GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w);
GL_NV_gpu_program4
void glProgramEnvParameterI4iNV(GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w);
GL_NV_gpu_program4
void glProgramEnvParameterI4ivNV(GLenum target, GLuint index, const GLint * params);
GL_NV_gpu_program4
void glProgramEnvParameterI4ivNV(GLenum target, GLuint index, const GLint * params);
GL_NV_gpu_program4
void glProgramEnvParameterI4ivNV(GLenum target, GLuint index, const GLint * params);
GL_NV_gpu_program4
void glProgramEnvParameterI4ivNV(GLenum target, GLuint index, const GLint * params);
GL_NV_gpu_program4
void glProgramEnvParameterI4uiNV(GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
GL_NV_gpu_program4
void glProgramEnvParameterI4uiNV(GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
GL_NV_gpu_program4
void glProgramEnvParameterI4uivNV(GLenum target, GLuint index, const GLuint * params);
GL_NV_gpu_program4
void glProgramEnvParameterI4uivNV(GLenum target, GLuint index, const GLuint * params);
GL_NV_gpu_program4
void glProgramEnvParameterI4uivNV(GLenum target, GLuint index, const GLuint * params);
GL_NV_gpu_program4
void glProgramEnvParameterI4uivNV(GLenum target, GLuint index, const GLuint * params);
GL_NV_gpu_program4
void glProgramEnvParameters4fvEXT(GLenum target, GLuint filter, GLsizei n, const GLfloat * weights);
GL_EXT_gpu_program_parameters
void glProgramEnvParameters4fvEXT(GLenum target, GLuint filter, GLsizei n, const GLfloat * weights);
GL_EXT_gpu_program_parameters
void glProgramEnvParameters4fvEXT(GLenum target, GLuint filter, GLsizei n, const GLfloat * weights);
GL_EXT_gpu_program_parameters
void glProgramEnvParameters4fvEXT(GLenum target, GLuint filter, GLsizei n, const GLfloat * weights);
GL_EXT_gpu_program_parameters
void glProgramEnvParametersI4ivNV(GLenum target, GLuint index, GLsizei count, const GLint * params);
GL_NV_gpu_program4
void glProgramEnvParametersI4ivNV(GLenum target, GLuint index, GLsizei count, const GLint * params);
GL_NV_gpu_program4
void glProgramEnvParametersI4ivNV(GLenum target, GLuint index, GLsizei count, const GLint * params);
GL_NV_gpu_program4
void glProgramEnvParametersI4ivNV(GLenum target, GLuint index, GLsizei count, const GLint * params);
GL_NV_gpu_program4
void glProgramEnvParametersI4uivNV(GLenum target, GLuint index, GLsizei count, const GLuint * params);
GL_NV_gpu_program4
void glProgramEnvParametersI4uivNV(GLenum target, GLuint index, GLsizei count, const GLuint * params);
GL_NV_gpu_program4
void glProgramEnvParametersI4uivNV(GLenum target, GLuint index, GLsizei count, const GLuint * params);
GL_NV_gpu_program4
void glProgramEnvParametersI4uivNV(GLenum target, GLuint index, GLsizei count, const GLuint * params);
GL_NV_gpu_program4
void glProgramLocalParameter4dARB(GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
GL_ARB_vertex_program
void glProgramLocalParameter4dARB(GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
GL_ARB_vertex_program
void glProgramLocalParameter4dvARB(GLenum target, GLuint index, const GLdouble * params);
GL_ARB_vertex_program
void glProgramLocalParameter4dvARB(GLenum target, GLuint index, const GLdouble * params);
GL_ARB_vertex_program
void glProgramLocalParameter4dvARB(GLenum target, GLuint index, const GLdouble * params);
GL_ARB_vertex_program
void glProgramLocalParameter4dvARB(GLenum target, GLuint index, const GLdouble * params);
GL_ARB_vertex_program
void glProgramLocalParameter4fARB(GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
GL_ARB_vertex_program
void glProgramLocalParameter4fARB(GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
GL_ARB_vertex_program
void glProgramLocalParameter4fvARB(GLenum target, GLuint pname, const GLfloat * params);
GL_ARB_vertex_program
void glProgramLocalParameter4fvARB(GLenum target, GLuint pname, const GLfloat * params);
GL_ARB_vertex_program
void glProgramLocalParameter4fvARB(GLenum target, GLuint pname, const GLfloat * params);
GL_ARB_vertex_program
void glProgramLocalParameter4fvARB(GLenum target, GLuint pname, const GLfloat * params);
GL_ARB_vertex_program
void glProgramLocalParameterI4iNV(GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w);
GL_NV_gpu_program4
void glProgramLocalParameterI4iNV(GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w);
GL_NV_gpu_program4
void glProgramLocalParameterI4ivNV(GLenum target, GLuint index, const GLint * params);
GL_NV_gpu_program4
void glProgramLocalParameterI4ivNV(GLenum target, GLuint index, const GLint * params);
GL_NV_gpu_program4
void glProgramLocalParameterI4ivNV(GLenum target, GLuint index, const GLint * params);
GL_NV_gpu_program4
void glProgramLocalParameterI4ivNV(GLenum target, GLuint index, const GLint * params);
GL_NV_gpu_program4
void glProgramLocalParameterI4uiNV(GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
GL_NV_gpu_program4
void glProgramLocalParameterI4uiNV(GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
GL_NV_gpu_program4
void glProgramLocalParameterI4uivNV(GLenum target, GLuint index, const GLuint * params);
GL_NV_gpu_program4
void glProgramLocalParameterI4uivNV(GLenum target, GLuint index, const GLuint * params);
GL_NV_gpu_program4
void glProgramLocalParameterI4uivNV(GLenum target, GLuint index, const GLuint * params);
GL_NV_gpu_program4
void glProgramLocalParameterI4uivNV(GLenum target, GLuint index, const GLuint * params);
GL_NV_gpu_program4
void glProgramLocalParameters4fvEXT(GLenum target, GLuint filter, GLsizei n, const GLfloat * weights);
GL_EXT_gpu_program_parameters
void glProgramLocalParameters4fvEXT(GLenum target, GLuint filter, GLsizei n, const GLfloat * weights);
GL_EXT_gpu_program_parameters
void glProgramLocalParameters4fvEXT(GLenum target, GLuint filter, GLsizei n, const GLfloat * weights);
GL_EXT_gpu_program_parameters
void glProgramLocalParameters4fvEXT(GLenum target, GLuint filter, GLsizei n, const GLfloat * weights);
GL_EXT_gpu_program_parameters
void glProgramLocalParametersI4ivNV(GLenum target, GLuint index, GLsizei count, const GLint * params);
GL_NV_gpu_program4
void glProgramLocalParametersI4ivNV(GLenum target, GLuint index, GLsizei count, const GLint * params);
GL_NV_gpu_program4
void glProgramLocalParametersI4ivNV(GLenum target, GLuint index, GLsizei count, const GLint * params);
GL_NV_gpu_program4
void glProgramLocalParametersI4ivNV(GLenum target, GLuint index, GLsizei count, const GLint * params);
GL_NV_gpu_program4
void glProgramLocalParametersI4uivNV(GLenum target, GLuint index, GLsizei count, const GLuint * params);
GL_NV_gpu_program4
void glProgramLocalParametersI4uivNV(GLenum target, GLuint index, GLsizei count, const GLuint * params);
GL_NV_gpu_program4
void glProgramLocalParametersI4uivNV(GLenum target, GLuint index, GLsizei count, const GLuint * params);
GL_NV_gpu_program4
void glProgramLocalParametersI4uivNV(GLenum target, GLuint index, GLsizei count, const GLuint * params);
GL_NV_gpu_program4
void glProgramParameteriARB(GLuint target, GLenum pname, GLint params);
GL_ARB_geometry_shader4
void glProgramParameteriARB(GLuint target, GLenum pname, GLint params);
GL_ARB_geometry_shader4
void glProgramStringARB(GLenum target, GLenum format, GLsizei len, const GLvoid * string);
GL_ARB_vertex_program
void glProgramStringARB(GLenum target, GLenum format, GLsizei len, const GLvoid * string);
GL_ARB_vertex_program
void glProgramUniform1fEXT(GLuint program, GLint location, GLfloat v0);
GL_EXT_direct_state_access
void glProgramUniform1fEXT(GLuint program, GLint location, GLfloat v0);
GL_EXT_direct_state_access
void glProgramUniform1fvEXT(GLuint program, GLint location, GLsizei count, const GLfloat * value);
GL_EXT_direct_state_access
void glProgramUniform1fvEXT(GLuint program, GLint location, GLsizei count, const GLfloat * value);
GL_EXT_direct_state_access
void glProgramUniform1fvEXT(GLuint program, GLint location, GLsizei count, const GLfloat * value);
GL_EXT_direct_state_access
void glProgramUniform1fvEXT(GLuint program, GLint location, GLsizei count, const GLfloat * value);
GL_EXT_direct_state_access
void glProgramUniform1iEXT(GLuint target, GLint s, GLint t);
GL_EXT_direct_state_access
void glProgramUniform1iEXT(GLuint target, GLint s, GLint t);
GL_EXT_direct_state_access
void glProgramUniform1ivEXT(GLuint program, GLint location, GLsizei count, const GLint * value);
GL_EXT_direct_state_access
void glProgramUniform1ivEXT(GLuint program, GLint location, GLsizei count, const GLint * value);
GL_EXT_direct_state_access
void glProgramUniform1ivEXT(GLuint program, GLint location, GLsizei count, const GLint * value);
GL_EXT_direct_state_access
void glProgramUniform1ivEXT(GLuint program, GLint location, GLsizei count, const GLint * value);
GL_EXT_direct_state_access
void glProgramUniform1uiEXT(GLuint program, GLint location, GLuint buffer);
GL_EXT_direct_state_access
void glProgramUniform1uiEXT(GLuint program, GLint location, GLuint buffer);
GL_EXT_direct_state_access
void glProgramUniform1uivEXT(GLuint program, GLint location, GLsizei count, const GLuint * value);
GL_EXT_direct_state_access
void glProgramUniform1uivEXT(GLuint program, GLint location, GLsizei count, const GLuint * value);
GL_EXT_direct_state_access
void glProgramUniform1uivEXT(GLuint program, GLint location, GLsizei count, const GLuint * value);
GL_EXT_direct_state_access
void glProgramUniform1uivEXT(GLuint program, GLint location, GLsizei count, const GLuint * value);
GL_EXT_direct_state_access
void glProgramUniform2fEXT(GLuint program, GLint location, GLfloat v0, GLfloat v1);
GL_EXT_direct_state_access
void glProgramUniform2fEXT(GLuint program, GLint location, GLfloat v0, GLfloat v1);
GL_EXT_direct_state_access
void glProgramUniform2fvEXT(GLuint program, GLint location, GLsizei count, const GLfloat * value);
GL_EXT_direct_state_access
void glProgramUniform2fvEXT(GLuint program, GLint location, GLsizei count, const GLfloat * value);
GL_EXT_direct_state_access
void glProgramUniform2fvEXT(GLuint program, GLint location, GLsizei count, const GLfloat * value);
GL_EXT_direct_state_access
void glProgramUniform2fvEXT(GLuint program, GLint location, GLsizei count, const GLfloat * value);
GL_EXT_direct_state_access
void glProgramUniform2iEXT(GLuint target, GLint s, GLint t, GLint r);
GL_EXT_direct_state_access
void glProgramUniform2iEXT(GLuint target, GLint s, GLint t, GLint r);
GL_EXT_direct_state_access
void glProgramUniform2ivEXT(GLuint program, GLint location, GLsizei count, const GLint * value);
GL_EXT_direct_state_access
void glProgramUniform2ivEXT(GLuint program, GLint location, GLsizei count, const GLint * value);
GL_EXT_direct_state_access
void glProgramUniform2ivEXT(GLuint program, GLint location, GLsizei count, const GLint * value);
GL_EXT_direct_state_access
void glProgramUniform2ivEXT(GLuint program, GLint location, GLsizei count, const GLint * value);
GL_EXT_direct_state_access
void glProgramUniform2uiEXT(GLuint program, GLint location, GLuint v0, GLuint v1);
GL_EXT_direct_state_access
void glProgramUniform2uiEXT(GLuint program, GLint location, GLuint v0, GLuint v1);
GL_EXT_direct_state_access
void glProgramUniform2uivEXT(GLuint program, GLint location, GLsizei count, const GLuint * value);
GL_EXT_direct_state_access
void glProgramUniform2uivEXT(GLuint program, GLint location, GLsizei count, const GLuint * value);
GL_EXT_direct_state_access
void glProgramUniform2uivEXT(GLuint program, GLint location, GLsizei count, const GLuint * value);
GL_EXT_direct_state_access
void glProgramUniform2uivEXT(GLuint program, GLint location, GLsizei count, const GLuint * value);
GL_EXT_direct_state_access
void glProgramUniform3fEXT(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
GL_EXT_direct_state_access
void glProgramUniform3fEXT(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
GL_EXT_direct_state_access
void glProgramUniform3fvEXT(GLuint program, GLint location, GLsizei count, const GLfloat * value);
GL_EXT_direct_state_access
void glProgramUniform3fvEXT(GLuint program, GLint location, GLsizei count, const GLfloat * value);
GL_EXT_direct_state_access
void glProgramUniform3fvEXT(GLuint program, GLint location, GLsizei count, const GLfloat * value);
GL_EXT_direct_state_access
void glProgramUniform3fvEXT(GLuint program, GLint location, GLsizei count, const GLfloat * value);
GL_EXT_direct_state_access
void glProgramUniform3iEXT(GLuint target, GLint start, GLint x, GLint y, GLint width);
GL_EXT_direct_state_access
void glProgramUniform3iEXT(GLuint target, GLint start, GLint x, GLint y, GLint width);
GL_EXT_direct_state_access
void glProgramUniform3ivEXT(GLuint program, GLint location, GLsizei count, const GLint * value);
GL_EXT_direct_state_access
void glProgramUniform3ivEXT(GLuint program, GLint location, GLsizei count, const GLint * value);
GL_EXT_direct_state_access
void glProgramUniform3ivEXT(GLuint program, GLint location, GLsizei count, const GLint * value);
GL_EXT_direct_state_access
void glProgramUniform3ivEXT(GLuint program, GLint location, GLsizei count, const GLint * value);
GL_EXT_direct_state_access
void glProgramUniform3uiEXT(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2);
GL_EXT_direct_state_access
void glProgramUniform3uiEXT(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2);
GL_EXT_direct_state_access
void glProgramUniform3uivEXT(GLuint program, GLint location, GLsizei count, const GLuint * value);
GL_EXT_direct_state_access
void glProgramUniform3uivEXT(GLuint program, GLint location, GLsizei count, const GLuint * value);
GL_EXT_direct_state_access
void glProgramUniform3uivEXT(GLuint program, GLint location, GLsizei count, const GLuint * value);
GL_EXT_direct_state_access
void glProgramUniform3uivEXT(GLuint program, GLint location, GLsizei count, const GLuint * value);
GL_EXT_direct_state_access
void glProgramUniform4fEXT(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
GL_EXT_direct_state_access
void glProgramUniform4fEXT(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
GL_EXT_direct_state_access
void glProgramUniform4fvEXT(GLuint program, GLint location, GLsizei count, const GLfloat * value);
GL_EXT_direct_state_access
void glProgramUniform4fvEXT(GLuint program, GLint location, GLsizei count, const GLfloat * value);
GL_EXT_direct_state_access
void glProgramUniform4fvEXT(GLuint program, GLint location, GLsizei count, const GLfloat * value);
GL_EXT_direct_state_access
void glProgramUniform4fvEXT(GLuint program, GLint location, GLsizei count, const GLfloat * value);
GL_EXT_direct_state_access
void glProgramUniform4iEXT(GLuint target, GLint level, GLint xoffset, GLint x, GLint y, GLint width);
GL_EXT_direct_state_access
void glProgramUniform4iEXT(GLuint target, GLint level, GLint xoffset, GLint x, GLint y, GLint width);
GL_EXT_direct_state_access
void glProgramUniform4ivEXT(GLuint program, GLint location, GLsizei count, const GLint * value);
GL_EXT_direct_state_access
void glProgramUniform4ivEXT(GLuint program, GLint location, GLsizei count, const GLint * value);
GL_EXT_direct_state_access
void glProgramUniform4ivEXT(GLuint program, GLint location, GLsizei count, const GLint * value);
GL_EXT_direct_state_access
void glProgramUniform4ivEXT(GLuint program, GLint location, GLsizei count, const GLint * value);
GL_EXT_direct_state_access
void glProgramUniform4uiEXT(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
GL_EXT_direct_state_access
void glProgramUniform4uiEXT(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
GL_EXT_direct_state_access
void glProgramUniform4uivEXT(GLuint program, GLint location, GLsizei count, const GLuint * value);
GL_EXT_direct_state_access
void glProgramUniform4uivEXT(GLuint program, GLint location, GLsizei count, const GLuint * value);
GL_EXT_direct_state_access
void glProgramUniform4uivEXT(GLuint program, GLint location, GLsizei count, const GLuint * value);
GL_EXT_direct_state_access
void glProgramUniform4uivEXT(GLuint program, GLint location, GLsizei count, const GLuint * value);
GL_EXT_direct_state_access
void glProgramUniformMatrix2fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
GL_EXT_direct_state_access
void glProgramUniformMatrix2fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
GL_EXT_direct_state_access
void glProgramUniformMatrix2fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
GL_EXT_direct_state_access
void glProgramUniformMatrix2fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
GL_EXT_direct_state_access
void glProgramUniformMatrix2x3fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
GL_EXT_direct_state_access
void glProgramUniformMatrix2x3fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
GL_EXT_direct_state_access
void glProgramUniformMatrix2x3fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
GL_EXT_direct_state_access
void glProgramUniformMatrix2x3fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
GL_EXT_direct_state_access
void glProgramUniformMatrix2x4fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
GL_EXT_direct_state_access
void glProgramUniformMatrix2x4fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
GL_EXT_direct_state_access
void glProgramUniformMatrix2x4fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
GL_EXT_direct_state_access
void glProgramUniformMatrix2x4fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
GL_EXT_direct_state_access
void glProgramUniformMatrix3fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
GL_EXT_direct_state_access
void glProgramUniformMatrix3fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
GL_EXT_direct_state_access
void glProgramUniformMatrix3fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
GL_EXT_direct_state_access
void glProgramUniformMatrix3fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
GL_EXT_direct_state_access
void glProgramUniformMatrix3x2fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
GL_EXT_direct_state_access
void glProgramUniformMatrix3x2fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
GL_EXT_direct_state_access
void glProgramUniformMatrix3x2fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
GL_EXT_direct_state_access
void glProgramUniformMatrix3x2fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
GL_EXT_direct_state_access
void glProgramUniformMatrix3x4fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
GL_EXT_direct_state_access
void glProgramUniformMatrix3x4fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
GL_EXT_direct_state_access
void glProgramUniformMatrix3x4fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
GL_EXT_direct_state_access
void glProgramUniformMatrix3x4fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
GL_EXT_direct_state_access
void glProgramUniformMatrix4fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
GL_EXT_direct_state_access
void glProgramUniformMatrix4fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
GL_EXT_direct_state_access
void glProgramUniformMatrix4fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
GL_EXT_direct_state_access
void glProgramUniformMatrix4fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
GL_EXT_direct_state_access
void glProgramUniformMatrix4x2fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
GL_EXT_direct_state_access
void glProgramUniformMatrix4x2fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
GL_EXT_direct_state_access
void glProgramUniformMatrix4x2fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
GL_EXT_direct_state_access
void glProgramUniformMatrix4x2fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
GL_EXT_direct_state_access
void glProgramUniformMatrix4x3fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
GL_EXT_direct_state_access
void glProgramUniformMatrix4x3fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
GL_EXT_direct_state_access
void glProgramUniformMatrix4x3fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
GL_EXT_direct_state_access
void glProgramUniformMatrix4x3fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
GL_EXT_direct_state_access
void glProgramUniformui64NV(GLuint program, GLint location, uint64_t value);
GL_NV_shader_buffer_load
void glProgramUniformui64NV(GLuint program, GLint location, uint64_t value);
GL_NV_shader_buffer_load
void glProgramUniformui64vNV(GLuint program, GLint location, GLsizei count, uint64_t * value);
GL_NV_shader_buffer_load
void glProgramUniformui64vNV(GLuint program, GLint location, GLsizei count, uint64_t * value);
GL_NV_shader_buffer_load
void glProgramUniformui64vNV(GLuint program, GLint location, GLsizei count, uint64_t * value);
GL_NV_shader_buffer_load
void glProgramUniformui64vNV(GLuint program, GLint location, GLsizei count, uint64_t * value);
GL_NV_shader_buffer_load
void glProgramVertexLimitNV(GLenum target, GLint limit);
GL_NV_geometry_program4
void glProgramVertexLimitNV(GLenum target, GLint limit);
GL_NV_geometry_program4
void glProvokingVertex(GLenum mode);
GL_ARB_provoking_vertex
void glProvokingVertex(GLenum mode);
void glPushAttrib(GLbitfield mask);
GL_VERSION_1_0
void glPushAttrib(GLbitfield mask);
void glPushClientAttrib(GLbitfield mask);
GL_VERSION_1_1
void glPushClientAttrib(GLbitfield mask);
void glPushClientAttribDefaultEXT(GLbitfield mode);
GL_EXT_direct_state_access
void glPushClientAttribDefaultEXT(GLbitfield mode);
GL_EXT_direct_state_access
void glPushMatrix(void);
GL_VERSION_1_0
void glPushMatrix(void);
GL_VERSION_1_0
void glPushMatrix(void);
GL_VERSION_1_0
void glPushName(GLuint name);
GL_VERSION_1_0
void glPushName(GLuint name);
GLbitfield glQueryMatrixxOES(GLfixed * mantissa, GLint * exponent);
GL_OES_query_matrix
GLbitfield glQueryMatrixxOES(GLfixed * mantissa, GLint * exponent);
GL_OES_query_matrix
GLbitfield glQueryMatrixxOES(GLfixed * mantissa, GLint * exponent);
GL_OES_query_matrix
GLbitfield glQueryMatrixxOES(GLfixed * mantissa, GLint * exponent);
GL_OES_query_matrix
void glRasterPos2d(GLdouble x, GLdouble y);
GL_VERSION_1_0
void glRasterPos2d(GLdouble x, GLdouble y);
void glRasterPos2dv(const GLdouble * v);
GL_VERSION_1_0
void glRasterPos2dv(const GLdouble * v);
GL_VERSION_1_0
void glRasterPos2dv(const GLdouble * v);
void glRasterPos2dv(const GLdouble * v);
void glRasterPos2f(GLfloat x, GLfloat y);
GL_VERSION_1_0
void glRasterPos2f(GLfloat x, GLfloat y);
void glRasterPos2fv(const GLfloat * v);
GL_VERSION_1_0
void glRasterPos2fv(const GLfloat * v);
GL_VERSION_1_0
void glRasterPos2fv(const GLfloat * v);
void glRasterPos2fv(const GLfloat * v);
void glRasterPos2i(GLint x, GLint y);
GL_VERSION_1_0
void glRasterPos2i(GLint x, GLint y);
void glRasterPos2iv(const GLint * v);
GL_VERSION_1_0
void glRasterPos2iv(const GLint * v);
GL_VERSION_1_0
void glRasterPos2iv(const GLint * v);
void glRasterPos2iv(const GLint * v);
void glRasterPos2s(GLshort x, GLshort y);
GL_VERSION_1_0
void glRasterPos2s(GLshort x, GLshort y);
void glRasterPos2sv(const GLshort * v);
GL_VERSION_1_0
void glRasterPos2sv(const GLshort * v);
GL_VERSION_1_0
void glRasterPos2sv(const GLshort * v);
void glRasterPos2sv(const GLshort * v);
void glRasterPos3d(GLdouble x, GLdouble y, GLdouble z);
GL_VERSION_1_0
void glRasterPos3d(GLdouble x, GLdouble y, GLdouble z);
void glRasterPos3dv(const GLdouble * v);
GL_VERSION_1_0
void glRasterPos3dv(const GLdouble * v);
GL_VERSION_1_0
void glRasterPos3dv(const GLdouble * v);
void glRasterPos3dv(const GLdouble * v);
void glRasterPos3f(GLfloat x, GLfloat y, GLfloat z);
GL_VERSION_1_0
void glRasterPos3f(GLfloat x, GLfloat y, GLfloat z);
void glRasterPos3fv(const GLfloat * v);
GL_VERSION_1_0
void glRasterPos3fv(const GLfloat * v);
GL_VERSION_1_0
void glRasterPos3fv(const GLfloat * v);
void glRasterPos3fv(const GLfloat * v);
void glRasterPos3i(GLint x, GLint y, GLint z);
GL_VERSION_1_0
void glRasterPos3i(GLint x, GLint y, GLint z);
void glRasterPos3iv(const GLint * v);
GL_VERSION_1_0
void glRasterPos3iv(const GLint * v);
GL_VERSION_1_0
void glRasterPos3iv(const GLint * v);
void glRasterPos3iv(const GLint * v);
void glRasterPos3s(GLshort x, GLshort y, GLshort z);
GL_VERSION_1_0
void glRasterPos3s(GLshort x, GLshort y, GLshort z);
void glRasterPos3sv(const GLshort * v);
GL_VERSION_1_0
void glRasterPos3sv(const GLshort * v);
GL_VERSION_1_0
void glRasterPos3sv(const GLshort * v);
void glRasterPos3sv(const GLshort * v);
void glRasterPos4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w);
GL_VERSION_1_0
void glRasterPos4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w);
void glRasterPos4dv(const GLdouble * v);
GL_VERSION_1_0
void glRasterPos4dv(const GLdouble * v);
GL_VERSION_1_0
void glRasterPos4dv(const GLdouble * v);
void glRasterPos4dv(const GLdouble * v);
void glRasterPos4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w);
GL_VERSION_1_0
void glRasterPos4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w);
void glRasterPos4fv(const GLfloat * v);
GL_VERSION_1_0
void glRasterPos4fv(const GLfloat * v);
GL_VERSION_1_0
void glRasterPos4fv(const GLfloat * v);
void glRasterPos4fv(const GLfloat * v);
void glRasterPos4i(GLint x, GLint y, GLint z, GLint w);
GL_VERSION_1_0
void glRasterPos4i(GLint x, GLint y, GLint z, GLint w);
void glRasterPos4iv(const GLint * v);
GL_VERSION_1_0
void glRasterPos4iv(const GLint * v);
GL_VERSION_1_0
void glRasterPos4iv(const GLint * v);
void glRasterPos4iv(const GLint * v);
void glRasterPos4s(GLshort x, GLshort y, GLshort z, GLshort w);
GL_VERSION_1_0
void glRasterPos4s(GLshort x, GLshort y, GLshort z, GLshort w);
void glRasterPos4sv(const GLshort * v);
GL_VERSION_1_0
void glRasterPos4sv(const GLshort * v);
GL_VERSION_1_0
void glRasterPos4sv(const GLshort * v);
void glRasterPos4sv(const GLshort * v);
void glReadBuffer(GLenum mode);
GL_VERSION_1_0
void glReadBuffer(GLenum mode);
GL_VERSION_1_0
void glReadBufferRegion(GLuint target, GLint start, GLint x, GLsizei y, GLsizei width);
GL_KTX_buffer_region
void glReadBufferRegion(GLuint target, GLint start, GLint x, GLsizei y, GLsizei width);
GL_KTX_buffer_region
void glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid * pixels);
GL_VERSION_1_0
void glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid * pixels);
GL_VERSION_1_0
void glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLeglImageOES pixels);
GL_VERSION_1_0
void glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLeglImageOES pixels);
GL_VERSION_1_0
void glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid * pixels);
GL_VERSION_1_0
void glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid * pixels);
GL_VERSION_1_0
void glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid * pixels);
GL_VERSION_1_0
void glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid * pixels);
GL_VERSION_1_0
void glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLeglImageOES pixels);
GL_VERSION_1_0
void glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLeglImageOES pixels);
GL_VERSION_1_0
void glRectd(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2);
GL_VERSION_1_0
void glRectd(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2);
void glRectdv(const GLdouble * v1, const GLdouble * v2);
GL_VERSION_1_0
void glRectdv(const GLdouble * v1, const GLdouble * v2);
GL_VERSION_1_0
void glRectdv(const GLdouble * v1, const GLdouble * v2);
void glRectdv(const GLdouble * v1, const GLdouble * v2);
void glRectf(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2);
GL_VERSION_1_0
void glRectf(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2);
void glRectfv(const GLfloat * v1, const GLfloat * v2);
GL_VERSION_1_0
void glRectfv(const GLfloat * v1, const GLfloat * v2);
GL_VERSION_1_0
void glRectfv(const GLfloat * v1, const GLfloat * v2);
void glRectfv(const GLfloat * v1, const GLfloat * v2);
void glRecti(GLint x1, GLint y1, GLint x2, GLint y2);
GL_VERSION_1_0
void glRecti(GLint x1, GLint y1, GLint x2, GLint y2);
void glRectiv(const GLint * v1, const GLint * v2);
GL_VERSION_1_0
void glRectiv(const GLint * v1, const GLint * v2);
GL_VERSION_1_0
void glRectiv(const GLint * v1, const GLint * v2);
void glRectiv(const GLint * v1, const GLint * v2);
void glRects(GLshort x1, GLshort y1, GLshort x2, GLshort y2);
GL_VERSION_1_0
void glRects(GLshort x1, GLshort y1, GLshort x2, GLshort y2);
void glRectsv(const GLshort * v1, const GLshort * v2);
GL_VERSION_1_0
void glRectsv(const GLshort * v1, const GLshort * v2);
GL_VERSION_1_0
void glRectsv(const GLshort * v1, const GLshort * v2);
void glRectsv(const GLshort * v1, const GLshort * v2);
void glReleaseShaderCompiler(void);
GL_ES_VERSION_2_0
void glReleaseShaderCompiler(void);
void glRenderbufferStorageOES(GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
GL_ARB_framebuffer_object, GL_OES_framebuffer_object
void glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
GL_ARB_framebuffer_object
void glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
GL_ARB_framebuffer_object
void glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
GL_ARB_framebuffer_object
void glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
void glRenderbufferStorageMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
GL_ARB_framebuffer_object
void glRenderbufferStorageMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
GL_ARB_framebuffer_object
void glRenderbufferStorageMultisampleCoverageNV(GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLenum internalformat, GLsizei width, GLsizei height);
GL_NV_framebuffer_multisample_coverage
void glRenderbufferStorageMultisampleCoverageNV(GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLenum internalformat, GLsizei width, GLsizei height);
GL_NV_framebuffer_multisample_coverage
GLint glRenderMode(GLenum mode);
GL_VERSION_1_0
GLint glRenderMode(GLenum mode);
void glResetHistogram(GLenum mode);
GL_VERSION_1_2
void glResetHistogram(GLenum mode);
GL_VERSION_1_2
void glResetMinmax(GLenum mode);
GL_VERSION_1_2
void glResetMinmax(GLenum mode);
GL_VERSION_1_2
void glRotated(GLdouble angle, GLdouble x, GLdouble y, GLdouble z);
GL_VERSION_1_0
void glRotated(GLdouble angle, GLdouble x, GLdouble y, GLdouble z);
void glRotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
GL_VERSION_1_0
void glRotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
GL_VERSION_1_0
void glRotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
GL_VERSION_1_0
void glRotatex(GLfixed angle, GLfixed x, GLfixed y, GLfixed z);
GL_VERSION_ES_CL_CM
void glRotatex(GLfixed angle, GLfixed x, GLfixed y, GLfixed z);
GL_VERSION_ES_CL_CM
void glSampleCoverage(GLclampf value, GLboolean invert);
GL_VERSION_1_3
void glSampleCoverage(GLclampf value, GLboolean invert);
GL_VERSION_1_3
void glSampleCoverage(GLclampf value, GLboolean invert);
GL_VERSION_1_3
void glSampleCoverage(GLclampf value, GLboolean invert);
GL_VERSION_1_3
void glSampleCoverage(GLclampf value, GLboolean invert);
void glSampleCoveragex(GLclampx value, GLboolean invert);
GL_VERSION_ES_CL_CM
void glSampleCoveragex(GLclampx value, GLboolean invert);
GL_VERSION_ES_CL_CM
void glSampleMaski(GLuint index, GLbitfield mask);
GL_ARB_texture_multisample
void glSampleMaski(GLuint index, GLbitfield mask);
void glScaled(GLdouble x, GLdouble y, GLdouble z);
GL_VERSION_1_0
void glScaled(GLdouble x, GLdouble y, GLdouble z);
void glScalef(GLfloat x, GLfloat y, GLfloat z);
GL_VERSION_1_0
void glScalef(GLfloat x, GLfloat y, GLfloat z);
GL_VERSION_1_0
void glScalef(GLfloat x, GLfloat y, GLfloat z);
GL_VERSION_1_0
void glScalex(GLfixed x, GLfixed y, GLfixed z);
GL_VERSION_ES_CL_CM
void glScalex(GLfixed x, GLfixed y, GLfixed z);
GL_VERSION_ES_CL_CM
void glScissor(GLint x, GLint y, GLsizei width, GLsizei height);
GL_VERSION_1_0
void glScissor(GLint x, GLint y, GLsizei width, GLsizei height);
GL_VERSION_1_0
void glScissor(GLint x, GLint y, GLsizei width, GLsizei height);
GL_VERSION_1_0
void glScissor(GLint x, GLint y, GLsizei width, GLsizei height);
GL_VERSION_1_0
void glScissor(GLint x, GLint y, GLsizei width, GLsizei height);
void glSecondaryColor3b(GLbyte red, GLbyte green, GLbyte blue);
GL_VERSION_1_4
void glSecondaryColor3b(GLbyte red, GLbyte green, GLbyte blue);
GL_VERSION_1_4
void glSecondaryColor3bv(const GLbyte * v);
GL_VERSION_1_4
void glSecondaryColor3bv(const GLbyte * v);
GL_VERSION_1_4
void glSecondaryColor3bv(const GLbyte * v);
GL_VERSION_1_4
void glSecondaryColor3bv(const GLbyte * v);
GL_VERSION_1_4
void glSecondaryColor3d(GLdouble red, GLdouble green, GLdouble blue);
GL_VERSION_1_4
void glSecondaryColor3d(GLdouble red, GLdouble green, GLdouble blue);
GL_VERSION_1_4
void glSecondaryColor3dv(const GLdouble * m);
GL_VERSION_1_4
void glSecondaryColor3dv(const GLdouble * m);
GL_VERSION_1_4
void glSecondaryColor3dv(const GLdouble * m);
GL_VERSION_1_4
void glSecondaryColor3dv(const GLdouble * m);
GL_VERSION_1_4
void glSecondaryColor3f(GLfloat red, GLfloat green, GLfloat blue);
GL_VERSION_1_4
void glSecondaryColor3f(GLfloat red, GLfloat green, GLfloat blue);
GL_VERSION_1_4
void glSecondaryColor3fv(const GLfloat * m);
GL_VERSION_1_4
void glSecondaryColor3fv(const GLfloat * m);
GL_VERSION_1_4
void glSecondaryColor3fv(const GLfloat * m);
GL_VERSION_1_4
void glSecondaryColor3fv(const GLfloat * m);
GL_VERSION_1_4
void glSecondaryColor3hNV(GLhalfNV red, GLhalfNV green, GLhalfNV blue);
GL_NV_half_float
void glSecondaryColor3hNV(GLhalfNV red, GLhalfNV green, GLhalfNV blue);
GL_NV_half_float
void glSecondaryColor3hvNV(const GLhalfNV * v);
GL_NV_half_float
void glSecondaryColor3hvNV(const GLhalfNV * v);
GL_NV_half_float
void glSecondaryColor3hvNV(const GLhalfNV * v);
GL_NV_half_float
void glSecondaryColor3hvNV(const GLhalfNV * v);
GL_NV_half_float
void glSecondaryColor3i(GLint red, GLint green, GLint blue);
GL_VERSION_1_4
void glSecondaryColor3i(GLint red, GLint green, GLint blue);
GL_VERSION_1_4
void glSecondaryColor3iv(const GLint * v);
GL_VERSION_1_4
void glSecondaryColor3iv(const GLint * v);
GL_VERSION_1_4
void glSecondaryColor3iv(const GLint * v);
GL_VERSION_1_4
void glSecondaryColor3iv(const GLint * v);
GL_VERSION_1_4
void glSecondaryColor3s(GLshort red, GLshort green, GLshort blue);
GL_VERSION_1_4
void glSecondaryColor3s(GLshort red, GLshort green, GLshort blue);
GL_VERSION_1_4
void glSecondaryColor3sv(const GLshort * v);
GL_VERSION_1_4
void glSecondaryColor3sv(const GLshort * v);
GL_VERSION_1_4
void glSecondaryColor3sv(const GLshort * v);
GL_VERSION_1_4
void glSecondaryColor3sv(const GLshort * v);
GL_VERSION_1_4
void glSecondaryColor3ub(GLubyte red, GLubyte green, GLubyte blue);
GL_VERSION_1_4
void glSecondaryColor3ub(GLubyte red, GLubyte green, GLubyte blue);
GL_VERSION_1_4
void glSecondaryColor3ubv(const GLubyte * v);
GL_VERSION_1_4
void glSecondaryColor3ubv(const GLubyte * v);
GL_VERSION_1_4
void glSecondaryColor3ubv(const GLubyte * v);
GL_VERSION_1_4
void glSecondaryColor3ubv(const GLubyte * v);
GL_VERSION_1_4
void glSecondaryColor3ui(GLuint red, GLuint green, GLuint blue);
GL_VERSION_1_4
void glSecondaryColor3ui(GLuint red, GLuint green, GLuint blue);
GL_VERSION_1_4
void glSecondaryColor3uiv(const GLuint * v);
GL_VERSION_1_4
void glSecondaryColor3uiv(const GLuint * v);
GL_VERSION_1_4
void glSecondaryColor3uiv(const GLuint * v);
GL_VERSION_1_4
void glSecondaryColor3uiv(const GLuint * v);
GL_VERSION_1_4
void glSecondaryColor3us(GLushort red, GLushort green, GLushort blue);
GL_VERSION_1_4
void glSecondaryColor3us(GLushort red, GLushort green, GLushort blue);
GL_VERSION_1_4
void glSecondaryColor3usv(const GLushort * v);
GL_VERSION_1_4
void glSecondaryColor3usv(const GLushort * v);
GL_VERSION_1_4
void glSecondaryColor3usv(const GLushort * v);
GL_VERSION_1_4
void glSecondaryColor3usv(const GLushort * v);
GL_VERSION_1_4
void glSecondaryColorFormatNV(GLint size, GLenum type, GLsizei stride);
GL_NV_vertex_buffer_unified_memory
void glSecondaryColorFormatNV(GLint size, GLenum type, GLsizei stride);
GL_NV_vertex_buffer_unified_memory
void glSecondaryColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid * pointer);
GL_VERSION_1_4
void glSecondaryColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid * pointer);
GL_VERSION_1_4
void glSecondaryColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid * pointer);
GL_VERSION_1_4
void glSecondaryColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid * pointer);
GL_VERSION_1_4
void glSelectBuffer(GLsizei size, GLuint * buffer);
GL_VERSION_1_0
void glSelectBuffer(GLsizei size, GLuint * buffer);
void glSeparableFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * row, const GLvoid * column);
GL_VERSION_1_2
void glSeparableFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * row, const GLvoid * column);
GL_VERSION_1_2
void glSeparableFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * row, const GLvoid * column);
GL_VERSION_1_2
void glSeparableFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * row, const GLvoid * column);
GL_VERSION_1_2
void glSetFenceAPPLE(GLuint mode);
GL_APPLE_fence
void glSetFenceAPPLE(GLuint mode);
GL_APPLE_fence
void glSetFenceNV(GLuint target, GLenum id);
GL_NV_fence
void glSetFenceNV(GLuint target, GLenum id);
GL_NV_fence
void glSetInvariantEXT(GLuint id, GLenum type, const GLvoid * addr);
GL_EXT_vertex_shader
void glSetInvariantEXT(GLuint id, GLenum type, const GLvoid * addr);
GL_EXT_vertex_shader
void glSetLocalConstantEXT(GLuint id, GLenum type, const GLvoid * addr);
GL_EXT_vertex_shader
void glSetLocalConstantEXT(GLuint id, GLenum type, const GLvoid * addr);
GL_EXT_vertex_shader
void glShadeModel(GLenum mode);
GL_VERSION_1_0
void glShadeModel(GLenum mode);
GL_VERSION_1_0
void glShadeModel(GLenum mode);
GL_VERSION_1_0
void glShaderBinary(GLint n, const GLuint * shaders, GLenum binaryformat, const void * binary, GLint length);
GL_ES_VERSION_2_0
void glShaderBinary(GLint n, const GLuint * shaders, GLenum binaryformat, const void * binary, GLint length);
GL_ES_VERSION_2_0
void glShaderBinary(GLint n, const GLuint * shaders, GLenum binaryformat, const void * binary, GLint length);
void glShaderBinary(GLint n, const GLuint * shaders, GLenum binaryformat, const void * binary, GLint length);
void glShaderBinary(GLint n, const GLuint * shaders, GLenum binaryformat, const void * binary, GLint length);
void glShaderBinary(GLint n, const GLuint * shaders, GLenum binaryformat, const void * binary, GLint length);
void glShaderBinary(GLint n, const GLuint * shaders, GLenum binaryformat, const void * binary, GLint length);
void glShaderBinary(GLint n, const GLuint * shaders, GLenum binaryformat, const void * binary, GLint length);
void glShaderOp1EXT(GLenum red, GLuint green, GLuint blue);
GL_EXT_vertex_shader
void glShaderOp1EXT(GLenum red, GLuint green, GLuint blue);
GL_EXT_vertex_shader
void glShaderOp2EXT(GLenum sfactorRGB, GLuint dfactorRGB, GLuint sfactorAlpha, GLuint dfactorAlpha);
GL_EXT_vertex_shader
void glShaderOp2EXT(GLenum sfactorRGB, GLuint dfactorRGB, GLuint sfactorAlpha, GLuint dfactorAlpha);
GL_EXT_vertex_shader
void glShaderOp3EXT(GLenum index, GLuint x, GLuint y, GLuint z, GLuint w);
GL_EXT_vertex_shader
void glShaderOp3EXT(GLenum index, GLuint x, GLuint y, GLuint z, GLuint w);
GL_EXT_vertex_shader
void glShaderSource(GLuint shader, GLsizei count, const char * * string, const GLint * length);
GL_VERSION_2_0
void glShaderSource(GLuint shader, GLsizei count, const char * * string, const GLint * length);
GL_VERSION_2_0
void glShaderSource(GLuint shader, GLsizei count, const GLchar * * string, const GLint * length);
GL_VERSION_2_0
void glShaderSource(GLuint shader, GLsizei count, const GLchar * * string, const GLint * length);
GL_VERSION_2_0
void glShaderSource(GLuint shader, GLsizei count, const GLchar * * string, const GLint * length);
GL_VERSION_2_0
void glShaderSource(GLuint shader, GLsizei count, const GLchar * * string, const GLint * length);
GL_VERSION_2_0
void glShaderSource(GLuint shader, GLsizei count, const char * * string, const GLint * length);
void glShaderSource(GLuint shader, GLsizei count, const char * * string, const GLint * length);
void glShaderSourceARB(GLhandleARB shader, GLsizei count, const GLcharARB * * string, const GLint * length);
GL_ARB_shader_objects
void glShaderSourceARB(GLhandleARB shader, GLsizei count, const GLcharARB * * string, const GLint * length);
GL_ARB_shader_objects
void glShaderSourceARB(GLhandleARB shader, GLsizei count, const GLcharARB * * string, const GLint * length);
GL_ARB_shader_objects
void glShaderSourceARB(GLhandleARB shader, GLsizei count, const GLcharARB * * string, const GLint * length);
GL_ARB_shader_objects
void glStencilClearTagEXT(GLsizei location, GLuint v0);
GL_EXT_stencil_clear_tag
void glStencilClearTagEXT(GLsizei location, GLuint v0);
GL_EXT_stencil_clear_tag
void glStencilFunc(GLenum func, GLint ref, GLuint mask);
GL_VERSION_1_0
void glStencilFunc(GLenum func, GLint ref, GLuint mask);
GL_VERSION_1_0
void glStencilFunc(GLenum func, GLint ref, GLuint mask);
GL_VERSION_1_0
void glStencilFunc(GLenum func, GLint ref, GLuint mask);
GL_VERSION_1_0
void glStencilFunc(GLenum func, GLint ref, GLuint mask);
void glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask);
GL_VERSION_2_0
void glStencilFuncSeparate(GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask);
GL_VERSION_2_0
void glStencilFuncSeparate(GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask);
GL_VERSION_2_0
void glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask);
void glStencilMask(GLuint mask);
GL_VERSION_1_0
void glStencilMask(GLuint mask);
GL_VERSION_1_0
void glStencilMask(GLuint mask);
GL_VERSION_1_0
void glStencilMask(GLuint mask);
GL_VERSION_1_0
void glStencilMask(GLuint mask);
void glStencilMaskSeparate(GLenum face, GLuint mask);
GL_VERSION_2_0
void glStencilMaskSeparate(GLenum target, GLuint id);
GL_VERSION_2_0
void glStencilMaskSeparate(GLenum target, GLuint id);
GL_VERSION_2_0
void glStencilMaskSeparate(GLenum face, GLuint mask);
void glStencilOp(GLenum fail, GLenum zfail, GLenum zpass);
GL_VERSION_1_0
void glStencilOp(GLenum fail, GLenum zfail, GLenum zpass);
GL_VERSION_1_0
void glStencilOp(GLenum fail, GLenum zfail, GLenum zpass);
GL_VERSION_1_0
void glStencilOp(GLenum fail, GLenum zfail, GLenum zpass);
GL_VERSION_1_0
void glStencilOp(GLenum fail, GLenum zfail, GLenum zpass);
void glStencilOpSeparate(GLenum face, GLenum fail, GLenum zfail, GLenum zpass);
GL_VERSION_2_0
void glStencilOpSeparate(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
GL_VERSION_2_0
void glStencilOpSeparate(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
GL_VERSION_2_0
void glStencilOpSeparate(GLenum face, GLenum fail, GLenum zfail, GLenum zpass);
void glStringMarkerGREMEDY(GLsizei length, const GLvoid * pointer);
GL_GREMEDY_string_marker
void glStringMarkerGREMEDY(GLsizei length, const GLvoid * pointer);
GL_GREMEDY_string_marker
void glSwapAPPLE(void);
GL_APPLE_flush_render
void glSwapAPPLE(void);
GL_APPLE_flush_render
void glSwizzleEXT(GLuint stage, GLuint portion, GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage);
GL_EXT_vertex_shader
void glSwizzleEXT(GLuint stage, GLuint portion, GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage);
GL_EXT_vertex_shader
void glTessellationFactorAMD(GLfloat factor);
GL_AMD_vertex_shader_tessellator
void glTessellationFactorAMD(GLfloat factor);
GL_AMD_vertex_shader_tessellator
void glTessellationModeAMD(GLenum mode);
GL_AMD_vertex_shader_tessellator
void glTessellationModeAMD(GLenum mode);
GL_AMD_vertex_shader_tessellator
GLboolean glTestFenceAPPLE(GLuint id);
GL_APPLE_fence
GLboolean glTestFenceAPPLE(GLuint id);
GL_APPLE_fence
GLboolean glTestFenceNV(GLuint id);
GL_NV_fence
GLboolean glTestFenceNV(GLuint id);
GL_NV_fence
GLboolean glTestObjectAPPLE(GLenum target, GLuint index);
GL_APPLE_fence
GLboolean glTestObjectAPPLE(GLenum target, GLuint index);
GL_APPLE_fence
void glTexBuffer(GLenum, GLenum, GLuint);
GL_VERSION_3_1
void glTexBufferARB(GLenum red, GLenum green, GLuint blue);
GL_ARB_texture_buffer_object
void glTexCoord1d(GLdouble s);
GL_VERSION_1_0
void glTexCoord1d(GLdouble s);
void glTexCoord1dv(const GLdouble * v);
GL_VERSION_1_0
void glTexCoord1dv(const GLdouble * v);
GL_VERSION_1_0
void glTexCoord1dv(const GLdouble * v);
void glTexCoord1dv(const GLdouble * v);
void glTexCoord1f(GLfloat s);
GL_VERSION_1_0
void glTexCoord1f(GLfloat s);
void glTexCoord1fv(const GLfloat * v);
GL_VERSION_1_0
void glTexCoord1fv(const GLfloat * v);
GL_VERSION_1_0
void glTexCoord1fv(const GLfloat * v);
void glTexCoord1fv(const GLfloat * v);
void glTexCoord1hNV(GLhalfNV factor);
GL_NV_half_float
void glTexCoord1hNV(GLhalfNV factor);
GL_NV_half_float
void glTexCoord1hvNV(const GLhalfNV * v);
GL_NV_half_float
void glTexCoord1hvNV(const GLhalfNV * v);
GL_NV_half_float
void glTexCoord1hvNV(const GLhalfNV * v);
GL_NV_half_float
void glTexCoord1hvNV(const GLhalfNV * v);
GL_NV_half_float
void glTexCoord1i(GLint s);
GL_VERSION_1_0
void glTexCoord1i(GLint s);
void glTexCoord1iv(const GLint * v);
GL_VERSION_1_0
void glTexCoord1iv(const GLint * v);
GL_VERSION_1_0
void glTexCoord1iv(const GLint * v);
void glTexCoord1iv(const GLint * v);
void glTexCoord1s(GLshort s);
GL_VERSION_1_0
void glTexCoord1s(GLshort s);
void glTexCoord1sv(const GLshort * v);
GL_VERSION_1_0
void glTexCoord1sv(const GLshort * v);
GL_VERSION_1_0
void glTexCoord1sv(const GLshort * v);
void glTexCoord1sv(const GLshort * v);
void glTexCoord2d(GLdouble s, GLdouble t);
GL_VERSION_1_0
void glTexCoord2d(GLdouble s, GLdouble t);
void glTexCoord2dv(const GLdouble * v);
GL_VERSION_1_0
void glTexCoord2dv(const GLdouble * v);
GL_VERSION_1_0
void glTexCoord2dv(const GLdouble * v);
void glTexCoord2dv(const GLdouble * v);
void glTexCoord2f(GLfloat s, GLfloat t);
GL_VERSION_1_0
void glTexCoord2f(GLfloat s, GLfloat t);
void glTexCoord2fv(const GLfloat * v);
GL_VERSION_1_0
void glTexCoord2fv(const GLfloat * v);
GL_VERSION_1_0
void glTexCoord2fv(const GLfloat * v);
void glTexCoord2fv(const GLfloat * v);
void glTexCoord2hNV(GLhalfNV x, GLhalfNV y);
GL_NV_half_float
void glTexCoord2hNV(GLhalfNV x, GLhalfNV y);
GL_NV_half_float
void glTexCoord2hvNV(const GLhalfNV * v);
GL_NV_half_float
void glTexCoord2hvNV(const GLhalfNV * v);
GL_NV_half_float
void glTexCoord2hvNV(const GLhalfNV * v);
GL_NV_half_float
void glTexCoord2hvNV(const GLhalfNV * v);
GL_NV_half_float
void glTexCoord2i(GLint s, GLint t);
GL_VERSION_1_0
void glTexCoord2i(GLint s, GLint t);
void glTexCoord2iv(const GLint * v);
GL_VERSION_1_0
void glTexCoord2iv(const GLint * v);
GL_VERSION_1_0
void glTexCoord2iv(const GLint * v);
void glTexCoord2iv(const GLint * v);
void glTexCoord2s(GLshort s, GLshort t);
GL_VERSION_1_0
void glTexCoord2s(GLshort s, GLshort t);
void glTexCoord2sv(const GLshort * v);
GL_VERSION_1_0
void glTexCoord2sv(const GLshort * v);
GL_VERSION_1_0
void glTexCoord2sv(const GLshort * v);
void glTexCoord2sv(const GLshort * v);
void glTexCoord3d(GLdouble s, GLdouble t, GLdouble r);
GL_VERSION_1_0
void glTexCoord3d(GLdouble s, GLdouble t, GLdouble r);
void glTexCoord3dv(const GLdouble * v);
GL_VERSION_1_0
void glTexCoord3dv(const GLdouble * v);
GL_VERSION_1_0
void glTexCoord3dv(const GLdouble * v);
void glTexCoord3dv(const GLdouble * v);
void glTexCoord3f(GLfloat s, GLfloat t, GLfloat r);
GL_VERSION_1_0
void glTexCoord3f(GLfloat s, GLfloat t, GLfloat r);
void glTexCoord3fv(const GLfloat * v);
GL_VERSION_1_0
void glTexCoord3fv(const GLfloat * v);
GL_VERSION_1_0
void glTexCoord3fv(const GLfloat * v);
void glTexCoord3fv(const GLfloat * v);
void glTexCoord3hNV(GLhalfNV red, GLhalfNV green, GLhalfNV blue);
GL_NV_half_float
void glTexCoord3hNV(GLhalfNV red, GLhalfNV green, GLhalfNV blue);
GL_NV_half_float
void glTexCoord3hvNV(const GLhalfNV * v);
GL_NV_half_float
void glTexCoord3hvNV(const GLhalfNV * v);
GL_NV_half_float
void glTexCoord3hvNV(const GLhalfNV * v);
GL_NV_half_float
void glTexCoord3hvNV(const GLhalfNV * v);
GL_NV_half_float
void glTexCoord3i(GLint s, GLint t, GLint r);
GL_VERSION_1_0
void glTexCoord3i(GLint s, GLint t, GLint r);
void glTexCoord3iv(const GLint * v);
GL_VERSION_1_0
void glTexCoord3iv(const GLint * v);
GL_VERSION_1_0
void glTexCoord3iv(const GLint * v);
void glTexCoord3iv(const GLint * v);
void glTexCoord3s(GLshort s, GLshort t, GLshort r);
GL_VERSION_1_0
void glTexCoord3s(GLshort s, GLshort t, GLshort r);
void glTexCoord3sv(const GLshort * v);
GL_VERSION_1_0
void glTexCoord3sv(const GLshort * v);
GL_VERSION_1_0
void glTexCoord3sv(const GLshort * v);
void glTexCoord3sv(const GLshort * v);
void glTexCoord4d(GLdouble s, GLdouble t, GLdouble r, GLdouble q);
GL_VERSION_1_0
void glTexCoord4d(GLdouble s, GLdouble t, GLdouble r, GLdouble q);
void glTexCoord4dv(const GLdouble * v);
GL_VERSION_1_0
void glTexCoord4dv(const GLdouble * v);
GL_VERSION_1_0
void glTexCoord4dv(const GLdouble * v);
void glTexCoord4dv(const GLdouble * v);
void glTexCoord4f(GLfloat s, GLfloat t, GLfloat r, GLfloat q);
GL_VERSION_1_0
void glTexCoord4f(GLfloat s, GLfloat t, GLfloat r, GLfloat q);
void glTexCoord4fv(const GLfloat * v);
GL_VERSION_1_0
void glTexCoord4fv(const GLfloat * v);
GL_VERSION_1_0
void glTexCoord4fv(const GLfloat * v);
void glTexCoord4fv(const GLfloat * v);
void glTexCoord4hNV(GLhalfNV x, GLhalfNV y, GLhalfNV z, GLhalfNV w);
GL_NV_half_float
void glTexCoord4hNV(GLhalfNV x, GLhalfNV y, GLhalfNV z, GLhalfNV w);
GL_NV_half_float
void glTexCoord4hvNV(const GLhalfNV * v);
GL_NV_half_float
void glTexCoord4hvNV(const GLhalfNV * v);
GL_NV_half_float
void glTexCoord4hvNV(const GLhalfNV * v);
GL_NV_half_float
void glTexCoord4hvNV(const GLhalfNV * v);
GL_NV_half_float
void glTexCoord4i(GLint s, GLint t, GLint r, GLint q);
GL_VERSION_1_0
void glTexCoord4i(GLint s, GLint t, GLint r, GLint q);
void glTexCoord4iv(const GLint * v);
GL_VERSION_1_0
void glTexCoord4iv(const GLint * v);
GL_VERSION_1_0
void glTexCoord4iv(const GLint * v);
void glTexCoord4iv(const GLint * v);
void glTexCoord4s(GLshort s, GLshort t, GLshort r, GLshort q);
GL_VERSION_1_0
void glTexCoord4s(GLshort s, GLshort t, GLshort r, GLshort q);
void glTexCoord4sv(const GLshort * v);
GL_VERSION_1_0
void glTexCoord4sv(const GLshort * v);
GL_VERSION_1_0
void glTexCoord4sv(const GLshort * v);
void glTexCoord4sv(const GLshort * v);
void glTexCoordFormatNV(GLint size, GLenum type, GLsizei stride);
GL_NV_vertex_buffer_unified_memory
void glTexCoordFormatNV(GLint size, GLenum type, GLsizei stride);
GL_NV_vertex_buffer_unified_memory
void glTexCoordPointer(GLint size, GLenum type, GLsizei stride, const GLvoid * pointer);
GL_VERSION_1_1
void glTexCoordPointer(GLint size, GLenum type, GLsizei stride, const GLvoid * pointer);
GL_VERSION_1_1
void glTexCoordPointer(GLint size, GLenum type, GLsizei stride, const GLvoid * ptr);
GL_VERSION_1_1
void glTexCoordPointer(GLint size, GLenum type, GLsizei stride, const GLvoid * ptr);
GL_VERSION_1_1
void glTexCoordPointer(GLint size, GLenum type, GLsizei stride, const GLvoid * ptr);
GL_VERSION_1_1
void glTexCoordPointer(GLint size, GLenum type, GLsizei stride, const GLvoid * ptr);
GL_VERSION_1_1
void glTexEnvf(GLenum target, GLenum pname, GLfloat param);
GL_VERSION_1_0
void glTexEnvf(GLenum target, GLenum pname, GLfloat param);
GL_VERSION_1_0
void glTexEnvf(GLenum target, GLenum pname, GLfloat param);
GL_VERSION_1_0
void glTexEnvf(GLenum target, GLenum pname, GLfloat param);
void glTexEnvfv(GLenum target, GLenum pname, const GLfloat * params);
GL_VERSION_1_0
void glTexEnvfv(GLenum target, GLenum pname, const GLfloat * params);
GL_VERSION_1_0
void glTexEnvfv(GLenum target, GLenum pname, const GLfloat * params);
GL_VERSION_1_0
void glTexEnvfv(GLenum target, GLenum pname, const GLfloat * params);
GL_VERSION_1_0
void glTexEnvfv(GLenum target, GLenum pname, const GLfloat * params);
GL_VERSION_1_0
void glTexEnvfv(GLenum target, GLenum pname, const GLfloat * params);
GL_VERSION_1_0
void glTexEnvfv(GLenum target, GLenum pname, const GLfloat * params);
void glTexEnvfv(GLenum target, GLenum pname, const GLfloat * params);
void glTexEnvi(GLenum target, GLenum pname, GLint param);
GL_VERSION_1_0
void glTexEnvi(GLenum target, GLenum pname, GLint param);
GL_VERSION_1_0
void glTexEnvi(GLenum target, GLenum pname, GLint param);
GL_VERSION_1_0
void glTexEnvi(GLenum target, GLenum pname, GLint param);
void glTexEnviv(GLenum target, GLenum pname, const GLint * params);
GL_VERSION_1_0
void glTexEnviv(GLenum target, GLenum pname, const GLint * params);
GL_VERSION_1_0
void glTexEnviv(GLenum target, GLenum pname, const GLint * params);
GL_VERSION_1_0
void glTexEnviv(GLenum target, GLenum pname, const GLint * params);
GL_VERSION_1_0
void glTexEnviv(GLenum target, GLenum pname, const GLint * params);
GL_VERSION_1_0
void glTexEnviv(GLenum target, GLenum pname, const GLint * params);
GL_VERSION_1_0
void glTexEnviv(GLenum target, GLenum pname, const GLint * params);
void glTexEnviv(GLenum target, GLenum pname, const GLint * params);
void glTexEnvx(GLenum target, GLenum pname, GLfixed param);
GL_VERSION_ES_CL_CM
void glTexEnvx(GLenum target, GLenum pname, GLfixed param);
GL_VERSION_ES_CL_CM
void glTexEnvxv(GLenum target, GLenum pname, const GLfixed * params);
GL_VERSION_ES_CL_CM
void glTexEnvxv(GLenum target, GLenum pname, const GLfixed * params);
GL_VERSION_ES_CL_CM
void glTexEnvxv(GLenum target, GLenum pname, const GLfixed * params);
GL_VERSION_ES_CL_CM
void glTexEnvxv(GLenum target, GLenum pname, const GLfixed * params);
GL_VERSION_ES_CL_CM
void glTexGend(GLenum coord, GLenum pname, GLdouble param);
GL_VERSION_1_0
void glTexGend(GLenum coord, GLenum pname, GLdouble param);
void glTexGendv(GLenum coord, GLenum pname, const GLdouble * params);
GL_VERSION_1_0
void glTexGendv(GLenum coord, GLenum pname, const GLdouble * params);
GL_VERSION_1_0
void glTexGendv(GLenum coord, GLenum pname, const GLdouble * params);
void glTexGendv(GLenum coord, GLenum pname, const GLdouble * params);
void glTexGenfOES(GLenum coord, GLenum pname, GLfloat param);
GL_VERSION_1_0, GL_OES_texture_cube_map
void glTexGenf(GLenum coord, GLenum pname, GLfloat param);
GL_VERSION_1_0
void glTexGenf(GLenum coord, GLenum pname, GLfloat param);
GL_VERSION_1_0
void glTexGenfOES(GLenum coord, GLenum pname, GLfloat param);
GL_VERSION_1_0, GL_OES_texture_cube_map
void glTexGenfvOES(GLenum coord, GLenum pname, const GLfloat * params);
GL_VERSION_1_0, GL_OES_texture_cube_map
void glTexGenfvOES(GLenum coord, GLenum pname, const GLfloat * params);
GL_VERSION_1_0, GL_OES_texture_cube_map
void glTexGenfv(GLenum coord, GLenum pname, const GLfloat * params);
GL_VERSION_1_0
void glTexGenfv(GLenum coord, GLenum pname, const GLfloat * params);
GL_VERSION_1_0
void glTexGenfv(GLenum coord, GLenum pname, const GLfloat * params);
GL_VERSION_1_0
void glTexGenfv(GLenum coord, GLenum pname, const GLfloat * params);
GL_VERSION_1_0
void glTexGenfvOES(GLenum coord, GLenum pname, const GLfloat * params);
GL_VERSION_1_0, GL_OES_texture_cube_map
void glTexGenfvOES(GLenum coord, GLenum pname, const GLfloat * params);
GL_VERSION_1_0, GL_OES_texture_cube_map
void glTexGeniOES(GLenum coord, GLenum pname, GLint param);
GL_VERSION_1_0, GL_OES_texture_cube_map
void glTexGeni(GLenum coord, GLenum pname, GLint param);
GL_VERSION_1_0
void glTexGeni(GLenum coord, GLenum pname, GLint param);
GL_VERSION_1_0
void glTexGeniOES(GLenum coord, GLenum pname, GLint param);
GL_VERSION_1_0, GL_OES_texture_cube_map
void glTexGenivOES(GLenum coord, GLenum pname, const GLint * params);
GL_VERSION_1_0, GL_OES_texture_cube_map
void glTexGenivOES(GLenum coord, GLenum pname, const GLint * params);
GL_VERSION_1_0, GL_OES_texture_cube_map
void glTexGeniv(GLenum coord, GLenum pname, const GLint * params);
GL_VERSION_1_0
void glTexGeniv(GLenum coord, GLenum pname, const GLint * params);
GL_VERSION_1_0
void glTexGeniv(GLenum coord, GLenum pname, const GLint * params);
GL_VERSION_1_0
void glTexGeniv(GLenum coord, GLenum pname, const GLint * params);
GL_VERSION_1_0
void glTexGenivOES(GLenum coord, GLenum pname, const GLint * params);
GL_VERSION_1_0, GL_OES_texture_cube_map
void glTexGenivOES(GLenum coord, GLenum pname, const GLint * params);
GL_VERSION_1_0, GL_OES_texture_cube_map
void glTexGenxOES(GLenum coord, GLenum pname, GLfixed param);
GL_OES_texture_cube_map
void glTexGenxOES(GLenum coord, GLenum pname, GLfixed param);
GL_OES_texture_cube_map
void glTexGenxvOES(GLenum coord, GLenum pname, const GLfixed * params);
GL_OES_texture_cube_map
void glTexGenxvOES(GLenum coord, GLenum pname, const GLfixed * params);
GL_OES_texture_cube_map
void glTexGenxvOES(GLenum coord, GLenum pname, const GLfixed * params);
GL_OES_texture_cube_map
void glTexGenxvOES(GLenum coord, GLenum pname, const GLfixed * params);
GL_OES_texture_cube_map
void glTexImage1D(GLenum target, GLint level, GLint internalFormat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid * pixels);
GL_VERSION_1_0
void glTexImage1D(GLenum target, GLint level, GLint internalFormat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid * pixels);
GL_VERSION_1_0
void glTexImage1D(GLenum target, GLint level, GLint internalFormat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid * pixels);
GL_VERSION_1_0
void glTexImage1D(GLenum target, GLint level, GLint internalFormat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid * pixels);
GL_VERSION_1_0
void glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid * pixels);
GL_VERSION_1_0
void glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid * pixels);
GL_VERSION_1_0
void glTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void * pixels);
GL_VERSION_1_0
void glTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void * pixels);
GL_VERSION_1_0
void glTexImage2D(GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid * pixels);
GL_VERSION_1_0
void glTexImage2D(GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid * pixels);
GL_VERSION_1_0
void glTexImage2D(GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid * pixels);
GL_VERSION_1_0
void glTexImage2D(GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid * pixels);
GL_VERSION_1_0
void glTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void * pixels);
GL_VERSION_1_0
void glTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void * pixels);
GL_VERSION_1_0
void glTexImage2DMultisample(GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations);
GL_ARB_texture_multisample
void glTexImage2DMultisample(GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations);
void glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid * pixels);
GL_VERSION_1_2
void glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid * pixels);
GL_VERSION_1_2
void glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid * pixels);
GL_VERSION_1_2
void glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid * pixels);
GL_VERSION_1_2
void glTexImage3DMultisample(GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations);
GL_ARB_texture_multisample
void glTexImage3DMultisample(GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations);
void glTexParameterf(GLenum target, GLenum pname, GLfloat param);
GL_VERSION_1_0
void glTexParameterf(GLenum target, GLenum pname, GLfloat param);
GL_VERSION_1_0
void glTexParameterf(GLenum target, GLenum pname, GLfloat param);
GL_VERSION_1_0
void glTexParameterf(GLenum target, GLenum pname, GLfloat param);
GL_VERSION_1_0
void glTexParameterf(GLenum target, GLenum pname, GLfloat param);
void glTexParameterfv(GLenum target, GLenum pname, const GLfloat * params);
GL_VERSION_1_0
void glTexParameterfv(GLenum target, GLenum pname, const GLfloat * params);
GL_VERSION_1_0
void glTexParameterfv(GLenum target, GLenum pname, const GLfloat * params);
GL_VERSION_1_0
void glTexParameterfv(GLenum target, GLenum pname, const GLfloat * params);
GL_VERSION_1_0
void glTexParameterfv(GLenum target, GLenum pname, const GLfloat * params);
GL_VERSION_1_0
void glTexParameterfv(GLenum target, GLenum pname, const GLfloat * params);
GL_VERSION_1_0
void glTexParameterfv(GLenum target, GLenum pname, const GLfloat * params);
GL_VERSION_1_0
void glTexParameterfv(GLenum target, GLenum pname, const GLfloat * params);
GL_VERSION_1_0
void glTexParameterfv(GLenum target, GLenum pname, const GLfloat * params);
void glTexParameterfv(GLenum target, GLenum pname, const GLfloat * params);
void glTexParameteri(GLenum target, GLenum pname, GLint param);
GL_VERSION_1_0
void glTexParameteri(GLenum target, GLenum pname, GLint param);
GL_VERSION_1_0
void glTexParameteri(GLenum target, GLenum pname, GLint param);
GL_VERSION_1_0
void glTexParameteri(GLenum target, GLenum pname, GLint param);
GL_VERSION_1_0
void glTexParameteri(GLenum target, GLenum pname, GLint param);
void glTexParameterIiv(GLenum target, GLenum pname, const GLint * params);
GL_VERSION_3_0
void glTexParameterIiv(GLenum target, GLenum pname, const GLint * params);
GL_VERSION_3_0
void glTexParameterIiv(GLenum target, GLenum pname, const GLint * params);
GL_VERSION_3_0
void glTexParameterIiv(GLenum target, GLenum pname, const GLint * params);
GL_VERSION_3_0
void glTexParameterIuiv(GLenum target, GLenum pname, const GLuint * params);
GL_VERSION_3_0
void glTexParameterIuiv(GLenum target, GLenum pname, const GLuint * params);
GL_VERSION_3_0
void glTexParameterIuiv(GLenum target, GLenum pname, const GLuint * params);
GL_VERSION_3_0
void glTexParameterIuiv(GLenum target, GLenum pname, const GLuint * params);
GL_VERSION_3_0
void glTexParameteriv(GLenum target, GLenum pname, const GLint * params);
GL_VERSION_1_0
void glTexParameteriv(GLenum target, GLenum pname, const GLint * params);
GL_VERSION_1_0
void glTexParameteriv(GLenum target, GLenum pname, const GLint * params);
GL_VERSION_1_0
void glTexParameteriv(GLenum target, GLenum pname, const GLint * params);
GL_VERSION_1_0
void glTexParameteriv(GLenum target, GLenum pname, const GLint * params);
GL_VERSION_1_0
void glTexParameteriv(GLenum target, GLenum pname, const GLint * params);
GL_VERSION_1_0
void glTexParameteriv(GLenum target, GLenum pname, const GLint * params);
GL_VERSION_1_0
void glTexParameteriv(GLenum target, GLenum pname, const GLint * params);
GL_VERSION_1_0
void glTexParameteriv(GLenum target, GLenum pname, const GLint * params);
void glTexParameteriv(GLenum target, GLenum pname, const GLint * params);
void glTexParameterx(GLenum target, GLenum pname, GLfixed param);
GL_VERSION_ES_CL_CM
void glTexParameterx(GLenum target, GLenum pname, GLfixed param);
GL_VERSION_ES_CL_CM
void glTexParameterxv(GLenum target, GLenum pname, const GLfixed * params);
GL_VERSION_ES_CL_CM
void glTexParameterxv(GLenum target, GLenum pname, const GLfixed * params);
GL_VERSION_ES_CL_CM
void glTexParameterxv(GLenum target, GLenum pname, const GLfixed * params);
GL_VERSION_ES_CL_CM
void glTexParameterxv(GLenum target, GLenum pname, const GLfixed * params);
GL_VERSION_ES_CL_CM
void glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid * pixels);
GL_VERSION_1_1
void glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid * pixels);
GL_VERSION_1_1
void glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid * pixels);
GL_VERSION_1_1
void glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid * pixels);
GL_VERSION_1_1
void glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * pixels);
GL_VERSION_1_1
void glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * pixels);
GL_VERSION_1_1
void glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void * pixels);
GL_VERSION_1_1
void glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void * pixels);
GL_VERSION_1_1
void glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * pixels);
GL_VERSION_1_1
void glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * pixels);
GL_VERSION_1_1
void glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * pixels);
GL_VERSION_1_1
void glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * pixels);
GL_VERSION_1_1
void glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void * pixels);
GL_VERSION_1_1
void glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void * pixels);
GL_VERSION_1_1
void glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid * pixels);
GL_VERSION_1_2
void glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid * pixels);
GL_VERSION_1_2
void glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid * pixels);
GL_VERSION_1_2
void glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid * pixels);
GL_VERSION_1_2
void glTextureBufferEXT(GLuint sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLuint dfactorAlpha);
GL_EXT_direct_state_access
void glTextureBufferEXT(GLuint sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLuint dfactorAlpha);
GL_EXT_direct_state_access
void glTextureImage1DEXT(GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid * pixels);
GL_EXT_direct_state_access
void glTextureImage1DEXT(GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid * pixels);
GL_EXT_direct_state_access
void glTextureImage2DEXT(GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid * pixels);
GL_EXT_direct_state_access
void glTextureImage2DEXT(GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid * pixels);
GL_EXT_direct_state_access
void glTextureImage3DEXT(GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid * pixels);
GL_EXT_direct_state_access
void glTextureImage3DEXT(GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid * pixels);
GL_EXT_direct_state_access
void glTextureLightEXT(GLenum mode);
GL_EXT_light_texture
void glTextureLightEXT(GLenum mode);
GL_EXT_light_texture
void glTextureMaterialEXT(GLenum target, GLenum id);
GL_EXT_light_texture
void glTextureMaterialEXT(GLenum target, GLenum id);
GL_EXT_light_texture
void glTextureNormalEXT(GLenum mode);
GL_EXT_texture_perturb_normal
void glTextureNormalEXT(GLenum mode);
GL_EXT_texture_perturb_normal
void glTextureParameterfEXT(GLuint texture, GLenum target, GLenum pname, GLfloat param);
GL_EXT_direct_state_access
void glTextureParameterfEXT(GLuint texture, GLenum target, GLenum pname, GLfloat param);
GL_EXT_direct_state_access
void glTextureParameterfvEXT(GLuint target, GLenum index, GLenum count, const GLfloat * v);
GL_EXT_direct_state_access
void glTextureParameterfvEXT(GLuint target, GLenum index, GLenum count, const GLfloat * v);
GL_EXT_direct_state_access
void glTextureParameterfvEXT(GLuint target, GLenum index, GLenum count, const GLfloat * v);
GL_EXT_direct_state_access
void glTextureParameterfvEXT(GLuint target, GLenum index, GLenum count, const GLfloat * v);
GL_EXT_direct_state_access
void glTextureParameteriEXT(GLuint target, GLenum attachment, GLenum texture, GLint level);
GL_EXT_direct_state_access
void glTextureParameteriEXT(GLuint target, GLenum attachment, GLenum texture, GLint level);
GL_EXT_direct_state_access
void glTextureParameterIivEXT(GLuint texture, GLenum target, GLenum pname, const GLint * params);
GL_EXT_direct_state_access
void glTextureParameterIivEXT(GLuint texture, GLenum target, GLenum pname, const GLint * params);
GL_EXT_direct_state_access
void glTextureParameterIivEXT(GLuint texture, GLenum target, GLenum pname, const GLint * params);
GL_EXT_direct_state_access
void glTextureParameterIivEXT(GLuint texture, GLenum target, GLenum pname, const GLint * params);
GL_EXT_direct_state_access
void glTextureParameterIuivEXT(GLuint program, GLenum target, GLenum index, const GLuint * params);
GL_EXT_direct_state_access
void glTextureParameterIuivEXT(GLuint program, GLenum target, GLenum index, const GLuint * params);
GL_EXT_direct_state_access
void glTextureParameterIuivEXT(GLuint program, GLenum target, GLenum index, const GLuint * params);
GL_EXT_direct_state_access
void glTextureParameterIuivEXT(GLuint program, GLenum target, GLenum index, const GLuint * params);
GL_EXT_direct_state_access
void glTextureParameterivEXT(GLuint texture, GLenum target, GLenum pname, const GLint * params);
GL_EXT_direct_state_access
void glTextureParameterivEXT(GLuint texture, GLenum target, GLenum pname, const GLint * params);
GL_EXT_direct_state_access
void glTextureParameterivEXT(GLuint texture, GLenum target, GLenum pname, const GLint * params);
GL_EXT_direct_state_access
void glTextureParameterivEXT(GLuint texture, GLenum target, GLenum pname, const GLint * params);
GL_EXT_direct_state_access
void glTextureRangeAPPLE(GLenum target, GLsizei length, const GLvoid * pointer);
GL_APPLE_texture_range
void glTextureRangeAPPLE(GLenum target, GLsizei length, const GLvoid * pointer);
GL_APPLE_texture_range
void glTextureRenderbufferEXT(GLuint red, GLenum green, GLuint blue);
GL_EXT_direct_state_access
void glTextureRenderbufferEXT(GLuint red, GLenum green, GLuint blue);
GL_EXT_direct_state_access
void glTextureSubImage1DEXT(GLuint texture, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid * pixels);
GL_EXT_direct_state_access
void glTextureSubImage1DEXT(GLuint texture, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid * pixels);
GL_EXT_direct_state_access
void glTextureSubImage2DEXT(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * pixels);
GL_EXT_direct_state_access
void glTextureSubImage2DEXT(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * pixels);
GL_EXT_direct_state_access
void glTextureSubImage3DEXT(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid * pixels);
GL_EXT_direct_state_access
void glTextureSubImage3DEXT(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid * pixels);
GL_EXT_direct_state_access
void glTransformFeedbackVaryings(GLuint program, GLsizei count, const GLchar * * locations, GLenum bufferMode);
GL_VERSION_3_0
void glTransformFeedbackVaryings(GLuint program, GLsizei count, const GLchar * * locations, GLenum bufferMode);
GL_VERSION_3_0
void glTranslated(GLdouble x, GLdouble y, GLdouble z);
GL_VERSION_1_0
void glTranslated(GLdouble x, GLdouble y, GLdouble z);
void glTranslatef(GLfloat x, GLfloat y, GLfloat z);
GL_VERSION_1_0
void glTranslatef(GLfloat x, GLfloat y, GLfloat z);
GL_VERSION_1_0
void glTranslatef(GLfloat x, GLfloat y, GLfloat z);
GL_VERSION_1_0
void glTranslatex(GLfixed x, GLfixed y, GLfixed z);
GL_VERSION_ES_CL_CM
void glTranslatex(GLfixed x, GLfixed y, GLfixed z);
GL_VERSION_ES_CL_CM
gluEndPolygon
delimit the definition of a nonconvex polygon.
GLint gluBuild1DMipmapLevels(GLenum target, GLint internalFormat, GLsizei width, GLenum format, GLenum type, GLint level, GLint base, GLint max, const void * data);
GLint gluBuild1DMipmapLevels(GLenum target, GLint internalFormat, GLsizei width, GLenum format, GLenum type, GLint level, GLint base, GLint max, const void * data);
GLU_VERSION_1_X
GLint gluBuild1DMipmaps(GLenum target, GLint internalFormat, GLsizei width, GLenum format, GLenum type, const void * data);
GLint gluBuild1DMipmaps(GLenum target, GLint internalFormat, GLsizei width, GLenum format, GLenum type, const void * data);
GLU_VERSION_1_X
GLint gluBuild2DMipmapLevels(GLenum target, GLint internalFormat, GLsizei width, GLsizei height, GLenum format, GLenum type, GLint level, GLint base, GLint max, const void * data);
GLint gluBuild2DMipmapLevels(GLenum target, GLint internalFormat, GLsizei width, GLsizei height, GLenum format, GLenum type, GLint level, GLint base, GLint max, const void * data);
GLU_VERSION_1_X
GLint gluBuild2DMipmaps(GLenum target, GLint internalFormat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void * data);
GLint gluBuild2DMipmaps(GLenum target, GLint internalFormat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void * data);
GLU_VERSION_1_X
GLint gluBuild3DMipmapLevels(GLenum target, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLint level, GLint base, GLint max, const void * data);
GLint gluBuild3DMipmapLevels(GLenum target, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLint level, GLint base, GLint max, const void * data);
GLU_VERSION_1_X
GLint gluBuild3DMipmaps(GLenum target, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void * data);
GLint gluBuild3DMipmaps(GLenum target, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void * data);
GLU_VERSION_1_X
gluNewTess
).
gluBeginPolygon
delimit the definition of a nonconvex polygon.
void glUniform1f(GLint location, GLfloat x);
GL_VERSION_2_0
void glUniform1f(GLint location, GLfloat v0);
GL_VERSION_2_0
void glUniform1f(GLint location, GLfloat v0);
GL_VERSION_2_0
void glUniform1f(GLint location, GLfloat x);
void glUniform1fARB(GLint location, GLfloat v0);
GL_ARB_shader_objects
void glUniform1fARB(GLint location, GLfloat v0);
GL_ARB_shader_objects
void glUniform1fv(GLint location, GLsizei count, const GLfloat * v);
GL_VERSION_2_0
void glUniform1fv(GLint location, GLsizei count, const GLfloat * v);
GL_VERSION_2_0
void glUniform1fv(GLint location, GLsizei count, const GLfloat * value);
GL_VERSION_2_0
void glUniform1fv(GLint location, GLsizei count, const GLfloat * value);
GL_VERSION_2_0
void glUniform1fv(GLint location, GLsizei count, const GLfloat * value);
GL_VERSION_2_0
void glUniform1fv(GLint location, GLsizei count, const GLfloat * value);
GL_VERSION_2_0
void glUniform1fv(GLint location, GLsizei count, const GLfloat * v);
void glUniform1fv(GLint location, GLsizei count, const GLfloat * v);
void glUniform1fvARB(GLint location, GLsizei count, const GLfloat * value);
GL_ARB_shader_objects
void glUniform1fvARB(GLint location, GLsizei count, const GLfloat * value);
GL_ARB_shader_objects
void glUniform1fvARB(GLint location, GLsizei count, const GLfloat * value);
GL_ARB_shader_objects
void glUniform1fvARB(GLint location, GLsizei count, const GLfloat * value);
GL_ARB_shader_objects
void glUniform1i(GLint location, GLint x);
GL_VERSION_2_0
void glUniform1i(GLint x, GLint y);
GL_VERSION_2_0
void glUniform1i(GLint x, GLint y);
GL_VERSION_2_0
void glUniform1i(GLint location, GLint x);
void glUniform1iARB(GLint x, GLint y);
GL_ARB_shader_objects
void glUniform1iARB(GLint x, GLint y);
GL_ARB_shader_objects
void glUniform1iv(GLint location, GLsizei count, const GLint * v);
GL_VERSION_2_0
void glUniform1iv(GLint location, GLsizei count, const GLint * v);
GL_VERSION_2_0
void glUniform1iv(GLint location, GLsizei count, const GLint * value);
GL_VERSION_2_0
void glUniform1iv(GLint location, GLsizei count, const GLint * value);
GL_VERSION_2_0
void glUniform1iv(GLint location, GLsizei count, const GLint * value);
GL_VERSION_2_0
void glUniform1iv(GLint location, GLsizei count, const GLint * value);
GL_VERSION_2_0
void glUniform1iv(GLint location, GLsizei count, const GLint * v);
void glUniform1iv(GLint location, GLsizei count, const GLint * v);
void glUniform1ivARB(GLint location, GLsizei count, const GLint * value);
GL_ARB_shader_objects
void glUniform1ivARB(GLint location, GLsizei count, const GLint * value);
GL_ARB_shader_objects
void glUniform1ivARB(GLint location, GLsizei count, const GLint * value);
GL_ARB_shader_objects
void glUniform1ivARB(GLint location, GLsizei count, const GLint * value);
GL_ARB_shader_objects
void glUniform1ui(GLint location, GLuint v0);
GL_VERSION_3_0
void glUniform1ui(GLint location, GLuint v0);
GL_VERSION_3_0
void glUniform1uiv(GLint location, GLsizei count, const GLuint * value);
GL_VERSION_3_0
void glUniform1uiv(GLint location, GLsizei count, const GLuint * value);
GL_VERSION_3_0
void glUniform1uiv(GLint location, GLsizei count, const GLuint * value);
GL_VERSION_3_0
void glUniform1uiv(GLint location, GLsizei count, const GLuint * value);
GL_VERSION_3_0
void glUniform2f(GLint location, GLfloat x, GLfloat y);
GL_VERSION_2_0
void glUniform2f(GLint location, GLfloat v0, GLfloat v1);
GL_VERSION_2_0
void glUniform2f(GLint location, GLfloat v0, GLfloat v1);
GL_VERSION_2_0
void glUniform2f(GLint location, GLfloat x, GLfloat y);
void glUniform2fARB(GLint location, GLfloat v0, GLfloat v1);
GL_ARB_shader_objects
void glUniform2fARB(GLint location, GLfloat v0, GLfloat v1);
GL_ARB_shader_objects
void glUniform2fv(GLint location, GLsizei count, const GLfloat * v);
GL_VERSION_2_0
void glUniform2fv(GLint location, GLsizei count, const GLfloat * v);
GL_VERSION_2_0
void glUniform2fv(GLint location, GLsizei count, const GLfloat * value);
GL_VERSION_2_0
void glUniform2fv(GLint location, GLsizei count, const GLfloat * value);
GL_VERSION_2_0
void glUniform2fv(GLint location, GLsizei count, const GLfloat * value);
GL_VERSION_2_0
void glUniform2fv(GLint location, GLsizei count, const GLfloat * value);
GL_VERSION_2_0
void glUniform2fv(GLint location, GLsizei count, const GLfloat * v);
void glUniform2fv(GLint location, GLsizei count, const GLfloat * v);
void glUniform2fvARB(GLint location, GLsizei count, const GLfloat * value);
GL_ARB_shader_objects
void glUniform2fvARB(GLint location, GLsizei count, const GLfloat * value);
GL_ARB_shader_objects
void glUniform2fvARB(GLint location, GLsizei count, const GLfloat * value);
GL_ARB_shader_objects
void glUniform2fvARB(GLint location, GLsizei count, const GLfloat * value);
GL_ARB_shader_objects
void glUniform2i(GLint location, GLint x, GLint y);
GL_VERSION_2_0
void glUniform2i(GLint red, GLint green, GLint blue);
GL_VERSION_2_0
void glUniform2i(GLint red, GLint green, GLint blue);
GL_VERSION_2_0
void glUniform2i(GLint location, GLint x, GLint y);
void glUniform2iARB(GLint red, GLint green, GLint blue);
GL_ARB_shader_objects
void glUniform2iARB(GLint red, GLint green, GLint blue);
GL_ARB_shader_objects
void glUniform2iv(GLint location, GLsizei count, const GLint * v);
GL_VERSION_2_0
void glUniform2iv(GLint location, GLsizei count, const GLint * v);
GL_VERSION_2_0
void glUniform2iv(GLint location, GLsizei count, const GLint * value);
GL_VERSION_2_0
void glUniform2iv(GLint location, GLsizei count, const GLint * value);
GL_VERSION_2_0
void glUniform2iv(GLint location, GLsizei count, const GLint * value);
GL_VERSION_2_0
void glUniform2iv(GLint location, GLsizei count, const GLint * value);
GL_VERSION_2_0
void glUniform2iv(GLint location, GLsizei count, const GLint * v);
void glUniform2iv(GLint location, GLsizei count, const GLint * v);
void glUniform2ivARB(GLint location, GLsizei count, const GLint * value);
GL_ARB_shader_objects
void glUniform2ivARB(GLint location, GLsizei count, const GLint * value);
GL_ARB_shader_objects
void glUniform2ivARB(GLint location, GLsizei count, const GLint * value);
GL_ARB_shader_objects
void glUniform2ivARB(GLint location, GLsizei count, const GLint * value);
GL_ARB_shader_objects
void glUniform2ui(GLint location, GLuint v0, GLuint v1);
GL_VERSION_3_0
void glUniform2ui(GLint location, GLuint v0, GLuint v1);
GL_VERSION_3_0
void glUniform2uiv(GLint location, GLsizei count, const GLuint * value);
GL_VERSION_3_0
void glUniform2uiv(GLint location, GLsizei count, const GLuint * value);
GL_VERSION_3_0
void glUniform2uiv(GLint location, GLsizei count, const GLuint * value);
GL_VERSION_3_0
void glUniform2uiv(GLint location, GLsizei count, const GLuint * value);
GL_VERSION_3_0
void glUniform3f(GLint location, GLfloat x, GLfloat y, GLfloat z);
GL_VERSION_2_0
void glUniform3f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
GL_VERSION_2_0
void glUniform3f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
GL_VERSION_2_0
void glUniform3f(GLint location, GLfloat x, GLfloat y, GLfloat z);
void glUniform3fARB(GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
GL_ARB_shader_objects
void glUniform3fARB(GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
GL_ARB_shader_objects
void glUniform3fv(GLint location, GLsizei count, const GLfloat * v);
GL_VERSION_2_0
void glUniform3fv(GLint location, GLsizei count, const GLfloat * v);
GL_VERSION_2_0
void glUniform3fv(GLint location, GLsizei count, const GLfloat * value);
GL_VERSION_2_0
void glUniform3fv(GLint location, GLsizei count, const GLfloat * value);
GL_VERSION_2_0
void glUniform3fv(GLint location, GLsizei count, const GLfloat * value);
GL_VERSION_2_0
void glUniform3fv(GLint location, GLsizei count, const GLfloat * value);
GL_VERSION_2_0
void glUniform3fv(GLint location, GLsizei count, const GLfloat * v);
void glUniform3fv(GLint location, GLsizei count, const GLfloat * v);
void glUniform3fvARB(GLint location, GLsizei count, const GLfloat * value);
GL_ARB_shader_objects
void glUniform3fvARB(GLint location, GLsizei count, const GLfloat * value);
GL_ARB_shader_objects
void glUniform3fvARB(GLint location, GLsizei count, const GLfloat * value);
GL_ARB_shader_objects
void glUniform3fvARB(GLint location, GLsizei count, const GLfloat * value);
GL_ARB_shader_objects
void glUniform3i(GLint location, GLint x, GLint y, GLint z);
GL_VERSION_2_0
void glUniform3i(GLint location, GLint v0, GLint v1, GLint v2);
GL_VERSION_2_0
void glUniform3i(GLint location, GLint v0, GLint v1, GLint v2);
GL_VERSION_2_0
void glUniform3i(GLint location, GLint x, GLint y, GLint z);
void glUniform3iARB(GLint location, GLint v0, GLint v1, GLint v2);
GL_ARB_shader_objects
void glUniform3iARB(GLint location, GLint v0, GLint v1, GLint v2);
GL_ARB_shader_objects
void glUniform3iv(GLint location, GLsizei count, const GLint * v);
GL_VERSION_2_0
void glUniform3iv(GLint location, GLsizei count, const GLint * v);
GL_VERSION_2_0
void glUniform3iv(GLint location, GLsizei count, const GLint * value);
GL_VERSION_2_0
void glUniform3iv(GLint location, GLsizei count, const GLint * value);
GL_VERSION_2_0
void glUniform3iv(GLint location, GLsizei count, const GLint * value);
GL_VERSION_2_0
void glUniform3iv(GLint location, GLsizei count, const GLint * value);
GL_VERSION_2_0
void glUniform3iv(GLint location, GLsizei count, const GLint * v);
void glUniform3iv(GLint location, GLsizei count, const GLint * v);
void glUniform3ivARB(GLint location, GLsizei count, const GLint * value);
GL_ARB_shader_objects
void glUniform3ivARB(GLint location, GLsizei count, const GLint * value);
GL_ARB_shader_objects
void glUniform3ivARB(GLint location, GLsizei count, const GLint * value);
GL_ARB_shader_objects
void glUniform3ivARB(GLint location, GLsizei count, const GLint * value);
GL_ARB_shader_objects
void glUniform3ui(GLint location, GLuint v0, GLuint v1, GLuint v2);
GL_VERSION_3_0
void glUniform3ui(GLint location, GLuint v0, GLuint v1, GLuint v2);
GL_VERSION_3_0
void glUniform3uiv(GLint location, GLsizei count, const GLuint * value);
GL_VERSION_3_0
void glUniform3uiv(GLint location, GLsizei count, const GLuint * value);
GL_VERSION_3_0
void glUniform3uiv(GLint location, GLsizei count, const GLuint * value);
GL_VERSION_3_0
void glUniform3uiv(GLint location, GLsizei count, const GLuint * value);
GL_VERSION_3_0
void glUniform4f(GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
GL_VERSION_2_0
void glUniform4f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
GL_VERSION_2_0
void glUniform4f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
GL_VERSION_2_0
void glUniform4f(GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
void glUniform4fARB(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
GL_ARB_shader_objects
void glUniform4fARB(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
GL_ARB_shader_objects
void glUniform4fv(GLint location, GLsizei count, const GLfloat * v);
GL_VERSION_2_0
void glUniform4fv(GLint location, GLsizei count, const GLfloat * v);
GL_VERSION_2_0
void glUniform4fv(GLint location, GLsizei count, const GLfloat * value);
GL_VERSION_2_0
void glUniform4fv(GLint location, GLsizei count, const GLfloat * value);
GL_VERSION_2_0
void glUniform4fv(GLint location, GLsizei count, const GLfloat * value);
GL_VERSION_2_0
void glUniform4fv(GLint location, GLsizei count, const GLfloat * value);
GL_VERSION_2_0
void glUniform4fv(GLint location, GLsizei count, const GLfloat * v);
void glUniform4fv(GLint location, GLsizei count, const GLfloat * v);
void glUniform4fvARB(GLint location, GLsizei count, const GLfloat * value);
GL_ARB_shader_objects
void glUniform4fvARB(GLint location, GLsizei count, const GLfloat * value);
GL_ARB_shader_objects
void glUniform4fvARB(GLint location, GLsizei count, const GLfloat * value);
GL_ARB_shader_objects
void glUniform4fvARB(GLint location, GLsizei count, const GLfloat * value);
GL_ARB_shader_objects
void glUniform4i(GLint location, GLint x, GLint y, GLint z, GLint w);
GL_VERSION_2_0
void glUniform4i(GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
GL_VERSION_2_0
void glUniform4i(GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
GL_VERSION_2_0
void glUniform4i(GLint location, GLint x, GLint y, GLint z, GLint w);
void glUniform4iARB(GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
GL_ARB_shader_objects
void glUniform4iARB(GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
GL_ARB_shader_objects
void glUniform4iv(GLint location, GLsizei count, const GLint * v);
GL_VERSION_2_0
void glUniform4iv(GLint location, GLsizei count, const GLint * v);
GL_VERSION_2_0
void glUniform4iv(GLint location, GLsizei count, const GLint * value);
GL_VERSION_2_0
void glUniform4iv(GLint location, GLsizei count, const GLint * value);
GL_VERSION_2_0
void glUniform4iv(GLint location, GLsizei count, const GLint * value);
GL_VERSION_2_0
void glUniform4iv(GLint location, GLsizei count, const GLint * value);
GL_VERSION_2_0
void glUniform4iv(GLint location, GLsizei count, const GLint * v);
void glUniform4iv(GLint location, GLsizei count, const GLint * v);
void glUniform4ivARB(GLint location, GLsizei count, const GLint * value);
GL_ARB_shader_objects
void glUniform4ivARB(GLint location, GLsizei count, const GLint * value);
GL_ARB_shader_objects
void glUniform4ivARB(GLint location, GLsizei count, const GLint * value);
GL_ARB_shader_objects
void glUniform4ivARB(GLint location, GLsizei count, const GLint * value);
GL_ARB_shader_objects
void glUniform4ui(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
GL_VERSION_3_0
void glUniform4ui(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
GL_VERSION_3_0
void glUniform4uiv(GLint location, GLsizei count, const GLuint * value);
GL_VERSION_3_0
void glUniform4uiv(GLint location, GLsizei count, const GLuint * value);
GL_VERSION_3_0
void glUniform4uiv(GLint location, GLsizei count, const GLuint * value);
GL_VERSION_3_0
void glUniform4uiv(GLint location, GLsizei count, const GLuint * value);
GL_VERSION_3_0
void glUniformBlockBinding(GLuint, GLuint, GLuint);
GL_ARB_uniform_buffer_object
void glUniformBlockBinding(GLuint, GLuint, GLuint);
void glUniformBufferEXT(GLuint program, GLint location, GLuint buffer);
GL_EXT_bindable_uniform
void glUniformBufferEXT(GLuint program, GLint location, GLuint buffer);
GL_EXT_bindable_uniform
void glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
GL_VERSION_2_0
void glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
GL_VERSION_2_0
void glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
GL_VERSION_2_0
void glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
GL_VERSION_2_0
void glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
GL_VERSION_2_0
void glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
GL_VERSION_2_0
void glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
void glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
void glUniformMatrix2fvARB(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
GL_ARB_shader_objects
void glUniformMatrix2fvARB(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
GL_ARB_shader_objects
void glUniformMatrix2fvARB(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
GL_ARB_shader_objects
void glUniformMatrix2fvARB(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
GL_ARB_shader_objects
void glUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
GL_VERSION_2_1
void glUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
GL_VERSION_2_1
void glUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
GL_VERSION_2_1
void glUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
GL_VERSION_2_1
void glUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
GL_VERSION_2_1
void glUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
GL_VERSION_2_1
void glUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
GL_VERSION_2_1
void glUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
GL_VERSION_2_1
void glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
GL_VERSION_2_0
void glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
GL_VERSION_2_0
void glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
GL_VERSION_2_0
void glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
GL_VERSION_2_0
void glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
GL_VERSION_2_0
void glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
GL_VERSION_2_0
void glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
void glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
void glUniformMatrix3fvARB(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
GL_ARB_shader_objects
void glUniformMatrix3fvARB(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
GL_ARB_shader_objects
void glUniformMatrix3fvARB(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
GL_ARB_shader_objects
void glUniformMatrix3fvARB(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
GL_ARB_shader_objects
void glUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
GL_VERSION_2_1
void glUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
GL_VERSION_2_1
void glUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
GL_VERSION_2_1
void glUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
GL_VERSION_2_1
void glUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
GL_VERSION_2_1
void glUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
GL_VERSION_2_1
void glUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
GL_VERSION_2_1
void glUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
GL_VERSION_2_1
void glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
GL_VERSION_2_0
void glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
GL_VERSION_2_0
void glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
GL_VERSION_2_0
void glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
GL_VERSION_2_0
void glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
GL_VERSION_2_0
void glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
GL_VERSION_2_0
void glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
void glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
void glUniformMatrix4fvARB(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
GL_ARB_shader_objects
void glUniformMatrix4fvARB(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
GL_ARB_shader_objects
void glUniformMatrix4fvARB(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
GL_ARB_shader_objects
void glUniformMatrix4fvARB(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
GL_ARB_shader_objects
void glUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
GL_VERSION_2_1
void glUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
GL_VERSION_2_1
void glUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
GL_VERSION_2_1
void glUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
GL_VERSION_2_1
void glUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
GL_VERSION_2_1
void glUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
GL_VERSION_2_1
void glUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
GL_VERSION_2_1
void glUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
GL_VERSION_2_1
void glUniformui64NV(GLint location, uint64_t value);
GL_NV_shader_buffer_load
void glUniformui64NV(GLint location, uint64_t value);
GL_NV_shader_buffer_load
void glUniformui64vNV(GLint location, GLsizei count, uint64_t * value);
GL_NV_shader_buffer_load
void glUniformui64vNV(GLint location, GLsizei count, uint64_t * value);
GL_NV_shader_buffer_load
void glUniformui64vNV(GLint location, GLsizei count, uint64_t * value);
GL_NV_shader_buffer_load
void glUniformui64vNV(GLint location, GLsizei count, uint64_t * value);
GL_NV_shader_buffer_load
void glUnlockArraysEXT(void);
GL_EXT_compiled_vertex_array
void glUnlockArraysEXT(void);
GL_EXT_compiled_vertex_array
GLboolean glUnmapBufferOES(GLenum target);
GL_VERSION_1_5, GL_OES_mapbuffer
GLboolean glUnmapBufferOES(GLenum target);
GL_VERSION_1_5, GL_OES_mapbuffer
GLboolean glUnmapBuffer(GLenum id);
GL_VERSION_1_5
GLboolean glUnmapBuffer(GLenum id);
GL_VERSION_1_5
GLboolean glUnmapBufferOES(GLenum target);
GL_VERSION_1_5, GL_OES_mapbuffer
GLboolean glUnmapNamedBufferEXT(GLuint id);
GL_EXT_direct_state_access
GLboolean glUnmapNamedBufferEXT(GLuint id);
GL_EXT_direct_state_access
GLint gluProject(GLdouble objX, GLdouble objY, GLdouble objZ, const GLdouble * model, const GLdouble * proj, const GLint * view, GLdouble * winX, GLdouble * winY, GLdouble * winZ);
GLint gluProject(GLdouble objX, GLdouble objY, GLdouble objZ, const GLdouble * model, const GLdouble * proj, const GLint * view, GLdouble * winX, GLdouble * winY, GLdouble * winZ);
GLint gluProject(GLdouble objX, GLdouble objY, GLdouble objZ, const GLdouble * model, const GLdouble * proj, const GLint * view, GLdouble * winX, GLdouble * winY, GLdouble * winZ);
GLint gluProject(GLdouble objX, GLdouble objY, GLdouble objZ, const GLdouble * model, const GLdouble * proj, const GLint * view, GLdouble * winX, GLdouble * winY, GLdouble * winZ);
GLint gluProject(GLdouble objX, GLdouble objY, GLdouble objZ, const GLdouble * model, const GLdouble * proj, const GLint * view, GLdouble * winX, GLdouble * winY, GLdouble * winZ);
GLint gluScaleImage(GLenum format, GLsizei wIn, GLsizei hIn, GLenum typeIn, const void * dataIn, GLsizei wOut, GLsizei hOut, GLenum typeOut, GLvoid * dataOut);
GLint gluScaleImage(GLenum format, GLsizei wIn, GLsizei hIn, GLenum typeIn, const void * dataIn, GLsizei wOut, GLsizei hOut, GLenum typeOut, GLvoid * dataOut);
GLU_VERSION_1_X
void glUseProgram(GLuint program);
GL_VERSION_2_0
void glUseProgram(GLuint mode);
GL_VERSION_2_0
void glUseProgram(GLuint mode);
GL_VERSION_2_0
on
is true
.
void glUseProgram(GLuint program);
void glUseProgramObjectARB(GLhandleARB mode);
GL_ARB_shader_objects
void glUseProgramObjectARB(GLhandleARB mode);
GL_ARB_shader_objects
gluTessEndContour
delimit
the definition of a polygon contour.
gluTessEndPolygon
delimit
the definition of a convex, concave or self-intersecting polygon.
GLUtessellatorCallback
with empty callback methods.gluTessBeginContour
delimit the definition of a polygon contour.
gluTessBeginPolygon
delimit the definition of a convex, concave or self-intersecting polygon.
GLint gluUnProject(GLdouble winX, GLdouble winY, GLdouble winZ, const GLdouble * model, const GLdouble * proj, const GLint * view, GLdouble * objX, GLdouble * objY, GLdouble * objZ);
GLint gluUnProject(GLdouble winX, GLdouble winY, GLdouble winZ, const GLdouble * model, const GLdouble * proj, const GLint * view, GLdouble * objX, GLdouble * objY, GLdouble * objZ);
GLint gluUnProject(GLdouble winX, GLdouble winY, GLdouble winZ, const GLdouble * model, const GLdouble * proj, const GLint * view, GLdouble * objX, GLdouble * objY, GLdouble * objZ);
GLint gluUnProject(GLdouble winX, GLdouble winY, GLdouble winZ, const GLdouble * model, const GLdouble * proj, const GLint * view, GLdouble * objX, GLdouble * objY, GLdouble * objZ);
GLint gluUnProject(GLdouble winX, GLdouble winY, GLdouble winZ, const GLdouble * model, const GLdouble * proj, const GLint * view, GLdouble * objX, GLdouble * objY, GLdouble * objZ);
GLint gluUnProject4(GLdouble winX, GLdouble winY, GLdouble winZ, GLdouble clipW, const GLdouble * model, const GLdouble * proj, const GLint * view, GLdouble nearVal, GLdouble farVal, GLdouble * objX, GLdouble * objY, GLdouble * objZ, GLdouble * objW);
GLint gluUnProject4(GLdouble winX, GLdouble winY, GLdouble winZ, GLdouble clipW, const GLdouble * model, const GLdouble * proj, const GLint * view, GLdouble nearVal, GLdouble farVal, GLdouble * objX, GLdouble * objY, GLdouble * objZ, GLdouble * objW);
GLint gluUnProject4(GLdouble winX, GLdouble winY, GLdouble winZ, GLdouble clipW, const GLdouble * model, const GLdouble * proj, const GLint * view, GLdouble nearVal, GLdouble farVal, GLdouble * objX, GLdouble * objY, GLdouble * objZ, GLdouble * objW);
GLint gluUnProject4(GLdouble winX, GLdouble winY, GLdouble winZ, GLdouble clipW, const GLdouble * model, const GLdouble * proj, const GLint * view, GLdouble nearVal, GLdouble farVal, GLdouble * objX, GLdouble * objY, GLdouble * objZ, GLdouble * objW);
GLint gluUnProject4(GLdouble winX, GLdouble winY, GLdouble winZ, GLdouble clipW, const GLdouble * model, const GLdouble * proj, const GLint * view, GLdouble nearVal, GLdouble farVal, GLdouble * objX, GLdouble * objY, GLdouble * objZ, GLdouble * objW);
void glValidateProgram(GLuint program);
GL_VERSION_2_0
void glValidateProgram(GLuint mode);
GL_VERSION_2_0
void glValidateProgram(GLuint mode);
GL_VERSION_2_0
void glValidateProgram(GLuint program);
void glValidateProgramARB(GLhandleARB mode);
GL_ARB_shader_objects
void glValidateProgramARB(GLhandleARB mode);
GL_ARB_shader_objects
void glVariantbvEXT(GLuint index, const GLbyte * v);
GL_EXT_vertex_shader
void glVariantbvEXT(GLuint index, const GLbyte * v);
GL_EXT_vertex_shader
void glVariantbvEXT(GLuint index, const GLbyte * v);
GL_EXT_vertex_shader
void glVariantbvEXT(GLuint index, const GLbyte * v);
GL_EXT_vertex_shader
void glVariantdvEXT(GLuint target, const GLdouble * v);
GL_EXT_vertex_shader
void glVariantdvEXT(GLuint target, const GLdouble * v);
GL_EXT_vertex_shader
void glVariantdvEXT(GLuint target, const GLdouble * v);
GL_EXT_vertex_shader
void glVariantdvEXT(GLuint target, const GLdouble * v);
GL_EXT_vertex_shader
void glVariantfvEXT(GLuint target, const GLfloat * v);
GL_EXT_vertex_shader
void glVariantfvEXT(GLuint target, const GLfloat * v);
GL_EXT_vertex_shader
void glVariantfvEXT(GLuint target, const GLfloat * v);
GL_EXT_vertex_shader
void glVariantfvEXT(GLuint target, const GLfloat * v);
GL_EXT_vertex_shader
void glVariantivEXT(GLuint target, const GLint * v);
GL_EXT_vertex_shader
void glVariantivEXT(GLuint target, const GLint * v);
GL_EXT_vertex_shader
void glVariantivEXT(GLuint target, const GLint * v);
GL_EXT_vertex_shader
void glVariantivEXT(GLuint target, const GLint * v);
GL_EXT_vertex_shader
void glVariantPointerEXT(GLuint id, GLenum type, GLuint stride, const GLvoid * addr);
GL_EXT_vertex_shader
void glVariantPointerEXT(GLuint id, GLenum type, GLuint stride, const GLvoid * addr);
GL_EXT_vertex_shader
void glVariantPointerEXT(GLuint id, GLenum type, GLuint stride, const GLvoid * addr);
GL_EXT_vertex_shader
void glVariantPointerEXT(GLuint id, GLenum type, GLuint stride, const GLvoid * addr);
GL_EXT_vertex_shader
void glVariantsvEXT(GLuint target, const GLshort * v);
GL_EXT_vertex_shader
void glVariantsvEXT(GLuint target, const GLshort * v);
GL_EXT_vertex_shader
void glVariantsvEXT(GLuint target, const GLshort * v);
GL_EXT_vertex_shader
void glVariantsvEXT(GLuint target, const GLshort * v);
GL_EXT_vertex_shader
void glVariantubvEXT(GLuint index, const GLubyte * v);
GL_EXT_vertex_shader
void glVariantubvEXT(GLuint index, const GLubyte * v);
GL_EXT_vertex_shader
void glVariantubvEXT(GLuint index, const GLubyte * v);
GL_EXT_vertex_shader
void glVariantubvEXT(GLuint index, const GLubyte * v);
GL_EXT_vertex_shader
void glVariantuivEXT(GLuint index, const GLuint * v);
GL_EXT_vertex_shader
void glVariantuivEXT(GLuint index, const GLuint * v);
GL_EXT_vertex_shader
void glVariantuivEXT(GLuint index, const GLuint * v);
GL_EXT_vertex_shader
void glVariantuivEXT(GLuint index, const GLuint * v);
GL_EXT_vertex_shader
void glVariantusvEXT(GLuint index, const GLushort * v);
GL_EXT_vertex_shader
void glVariantusvEXT(GLuint index, const GLushort * v);
GL_EXT_vertex_shader
void glVariantusvEXT(GLuint index, const GLushort * v);
GL_EXT_vertex_shader
void glVariantusvEXT(GLuint index, const GLushort * v);
GL_EXT_vertex_shader
void glVertex2d(GLdouble x, GLdouble y);
GL_VERSION_1_0
void glVertex2d(GLdouble x, GLdouble y);
void glVertex2dv(const GLdouble * v);
GL_VERSION_1_0
void glVertex2dv(const GLdouble * v);
GL_VERSION_1_0
void glVertex2dv(const GLdouble * v);
void glVertex2dv(const GLdouble * v);
void glVertex2f(GLfloat x, GLfloat y);
GL_VERSION_1_0
void glVertex2f(GLfloat x, GLfloat y);
void glVertex2fv(const GLfloat * v);
GL_VERSION_1_0
void glVertex2fv(const GLfloat * v);
GL_VERSION_1_0
void glVertex2fv(const GLfloat * v);
void glVertex2fv(const GLfloat * v);
void glVertex2hNV(GLhalfNV x, GLhalfNV y);
GL_NV_half_float
void glVertex2hNV(GLhalfNV x, GLhalfNV y);
GL_NV_half_float
void glVertex2hvNV(const GLhalfNV * v);
GL_NV_half_float
void glVertex2hvNV(const GLhalfNV * v);
GL_NV_half_float
void glVertex2hvNV(const GLhalfNV * v);
GL_NV_half_float
void glVertex2hvNV(const GLhalfNV * v);
GL_NV_half_float
void glVertex2i(GLint x, GLint y);
GL_VERSION_1_0
void glVertex2i(GLint x, GLint y);
void glVertex2iv(const GLint * v);
GL_VERSION_1_0
void glVertex2iv(const GLint * v);
GL_VERSION_1_0
void glVertex2iv(const GLint * v);
void glVertex2iv(const GLint * v);
void glVertex2s(GLshort x, GLshort y);
GL_VERSION_1_0
void glVertex2s(GLshort x, GLshort y);
void glVertex2sv(const GLshort * v);
GL_VERSION_1_0
void glVertex2sv(const GLshort * v);
GL_VERSION_1_0
void glVertex2sv(const GLshort * v);
void glVertex2sv(const GLshort * v);
void glVertex3d(GLdouble x, GLdouble y, GLdouble z);
GL_VERSION_1_0
void glVertex3d(GLdouble x, GLdouble y, GLdouble z);
void glVertex3dv(const GLdouble * v);
GL_VERSION_1_0
void glVertex3dv(const GLdouble * v);
GL_VERSION_1_0
void glVertex3dv(const GLdouble * v);
void glVertex3dv(const GLdouble * v);
void glVertex3f(GLfloat x, GLfloat y, GLfloat z);
GL_VERSION_1_0
void glVertex3f(GLfloat x, GLfloat y, GLfloat z);
void glVertex3fv(const GLfloat * v);
GL_VERSION_1_0
void glVertex3fv(const GLfloat * v);
GL_VERSION_1_0
void glVertex3fv(const GLfloat * v);
void glVertex3fv(const GLfloat * v);
void glVertex3hNV(GLhalfNV red, GLhalfNV green, GLhalfNV blue);
GL_NV_half_float
void glVertex3hNV(GLhalfNV red, GLhalfNV green, GLhalfNV blue);
GL_NV_half_float
void glVertex3hvNV(const GLhalfNV * v);
GL_NV_half_float
void glVertex3hvNV(const GLhalfNV * v);
GL_NV_half_float
void glVertex3hvNV(const GLhalfNV * v);
GL_NV_half_float
void glVertex3hvNV(const GLhalfNV * v);
GL_NV_half_float
void glVertex3i(GLint x, GLint y, GLint z);
GL_VERSION_1_0
void glVertex3i(GLint x, GLint y, GLint z);
void glVertex3iv(const GLint * v);
GL_VERSION_1_0
void glVertex3iv(const GLint * v);
GL_VERSION_1_0
void glVertex3iv(const GLint * v);
void glVertex3iv(const GLint * v);
void glVertex3s(GLshort x, GLshort y, GLshort z);
GL_VERSION_1_0
void glVertex3s(GLshort x, GLshort y, GLshort z);
void glVertex3sv(const GLshort * v);
GL_VERSION_1_0
void glVertex3sv(const GLshort * v);
GL_VERSION_1_0
void glVertex3sv(const GLshort * v);
void glVertex3sv(const GLshort * v);
void glVertex4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w);
GL_VERSION_1_0
void glVertex4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w);
void glVertex4dv(const GLdouble * v);
GL_VERSION_1_0
void glVertex4dv(const GLdouble * v);
GL_VERSION_1_0
void glVertex4dv(const GLdouble * v);
void glVertex4dv(const GLdouble * v);
void glVertex4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w);
GL_VERSION_1_0
void glVertex4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w);
void glVertex4fv(const GLfloat * v);
GL_VERSION_1_0
void glVertex4fv(const GLfloat * v);
GL_VERSION_1_0
void glVertex4fv(const GLfloat * v);
void glVertex4fv(const GLfloat * v);
void glVertex4hNV(GLhalfNV x, GLhalfNV y, GLhalfNV z, GLhalfNV w);
GL_NV_half_float
void glVertex4hNV(GLhalfNV x, GLhalfNV y, GLhalfNV z, GLhalfNV w);
GL_NV_half_float
void glVertex4hvNV(const GLhalfNV * v);
GL_NV_half_float
void glVertex4hvNV(const GLhalfNV * v);
GL_NV_half_float
void glVertex4hvNV(const GLhalfNV * v);
GL_NV_half_float
void glVertex4hvNV(const GLhalfNV * v);
GL_NV_half_float
void glVertex4i(GLint x, GLint y, GLint z, GLint w);
GL_VERSION_1_0
void glVertex4i(GLint x, GLint y, GLint z, GLint w);
void glVertex4iv(const GLint * v);
GL_VERSION_1_0
void glVertex4iv(const GLint * v);
GL_VERSION_1_0
void glVertex4iv(const GLint * v);
void glVertex4iv(const GLint * v);
void glVertex4s(GLshort x, GLshort y, GLshort z, GLshort w);
GL_VERSION_1_0
void glVertex4s(GLshort x, GLshort y, GLshort z, GLshort w);
void glVertex4sv(const GLshort * v);
GL_VERSION_1_0
void glVertex4sv(const GLshort * v);
GL_VERSION_1_0
void glVertex4sv(const GLshort * v);
void glVertex4sv(const GLshort * v);
void glVertexArrayParameteriAPPLE(GLenum target, GLint s);
GL_APPLE_vertex_array_range
void glVertexArrayParameteriAPPLE(GLenum target, GLint s);
GL_APPLE_vertex_array_range
void glVertexArrayRangeAPPLE(GLsizei length, GLvoid * pointer);
GL_APPLE_vertex_array_range
void glVertexArrayRangeAPPLE(GLsizei length, GLvoid * pointer);
GL_APPLE_vertex_array_range
void glVertexArrayRangeNV(GLsizei length, const GLvoid * pointer);
GL_NV_vertex_array_range
void glVertexArrayRangeNV(GLsizei length, const GLvoid * pointer);
GL_NV_vertex_array_range
void glVertexAttrib1d(GLuint target, GLdouble s);
GL_VERSION_2_0
void glVertexAttrib1d(GLuint target, GLdouble s);
GL_VERSION_2_0
void glVertexAttrib1dARB(GLuint target, GLdouble s);
GL_ARB_vertex_program
void glVertexAttrib1dARB(GLuint target, GLdouble s);
GL_ARB_vertex_program
void glVertexAttrib1dv(GLuint target, const GLdouble * v);
GL_VERSION_2_0
void glVertexAttrib1dv(GLuint target, const GLdouble * v);
GL_VERSION_2_0
void glVertexAttrib1dv(GLuint target, const GLdouble * v);
GL_VERSION_2_0
void glVertexAttrib1dv(GLuint target, const GLdouble * v);
GL_VERSION_2_0
void glVertexAttrib1dvARB(GLuint target, const GLdouble * v);
GL_ARB_vertex_program
void glVertexAttrib1dvARB(GLuint target, const GLdouble * v);
GL_ARB_vertex_program
void glVertexAttrib1dvARB(GLuint target, const GLdouble * v);
GL_ARB_vertex_program
void glVertexAttrib1dvARB(GLuint target, const GLdouble * v);
GL_ARB_vertex_program
void glVertexAttrib1f(GLuint indx, GLfloat x);
GL_VERSION_2_0
void glVertexAttrib1f(GLuint target, GLfloat s);
GL_VERSION_2_0
void glVertexAttrib1f(GLuint target, GLfloat s);
GL_VERSION_2_0
void glVertexAttrib1f(GLuint indx, GLfloat x);
void glVertexAttrib1fARB(GLuint target, GLfloat s);
GL_ARB_vertex_program
void glVertexAttrib1fARB(GLuint target, GLfloat s);
GL_ARB_vertex_program
void glVertexAttrib1fv(GLuint indx, const GLfloat * values);
GL_VERSION_2_0
void glVertexAttrib1fv(GLuint indx, const GLfloat * values);
GL_VERSION_2_0
void glVertexAttrib1fv(GLuint target, const GLfloat * v);
GL_VERSION_2_0
void glVertexAttrib1fv(GLuint target, const GLfloat * v);
GL_VERSION_2_0
void glVertexAttrib1fv(GLuint target, const GLfloat * v);
GL_VERSION_2_0
void glVertexAttrib1fv(GLuint target, const GLfloat * v);
GL_VERSION_2_0
void glVertexAttrib1fv(GLuint indx, const GLfloat * values);
void glVertexAttrib1fv(GLuint indx, const GLfloat * values);
void glVertexAttrib1fvARB(GLuint target, const GLfloat * v);
GL_ARB_vertex_program
void glVertexAttrib1fvARB(GLuint target, const GLfloat * v);
GL_ARB_vertex_program
void glVertexAttrib1fvARB(GLuint target, const GLfloat * v);
GL_ARB_vertex_program
void glVertexAttrib1fvARB(GLuint target, const GLfloat * v);
GL_ARB_vertex_program
void glVertexAttrib1hNV(GLuint target, GLhalfNV s);
GL_NV_half_float
void glVertexAttrib1hNV(GLuint target, GLhalfNV s);
GL_NV_half_float
void glVertexAttrib1hvNV(GLuint index, const GLhalfNV * v);
GL_NV_half_float
void glVertexAttrib1hvNV(GLuint index, const GLhalfNV * v);
GL_NV_half_float
void glVertexAttrib1hvNV(GLuint index, const GLhalfNV * v);
GL_NV_half_float
void glVertexAttrib1hvNV(GLuint index, const GLhalfNV * v);
GL_NV_half_float
void glVertexAttrib1s(GLuint target, GLshort s);
GL_VERSION_2_0
void glVertexAttrib1s(GLuint target, GLshort s);
GL_VERSION_2_0
void glVertexAttrib1sARB(GLuint target, GLshort s);
GL_ARB_vertex_program
void glVertexAttrib1sARB(GLuint target, GLshort s);
GL_ARB_vertex_program
void glVertexAttrib1sv(GLuint target, const GLshort * v);
GL_VERSION_2_0
void glVertexAttrib1sv(GLuint target, const GLshort * v);
GL_VERSION_2_0
void glVertexAttrib1sv(GLuint target, const GLshort * v);
GL_VERSION_2_0
void glVertexAttrib1sv(GLuint target, const GLshort * v);
GL_VERSION_2_0
void glVertexAttrib1svARB(GLuint target, const GLshort * v);
GL_ARB_vertex_program
void glVertexAttrib1svARB(GLuint target, const GLshort * v);
GL_ARB_vertex_program
void glVertexAttrib1svARB(GLuint target, const GLshort * v);
GL_ARB_vertex_program
void glVertexAttrib1svARB(GLuint target, const GLshort * v);
GL_ARB_vertex_program
void glVertexAttrib2d(GLuint target, GLdouble s, GLdouble t);
GL_VERSION_2_0
void glVertexAttrib2d(GLuint target, GLdouble s, GLdouble t);
GL_VERSION_2_0
void glVertexAttrib2dARB(GLuint target, GLdouble s, GLdouble t);
GL_ARB_vertex_program
void glVertexAttrib2dARB(GLuint target, GLdouble s, GLdouble t);
GL_ARB_vertex_program
void glVertexAttrib2dv(GLuint target, const GLdouble * v);
GL_VERSION_2_0
void glVertexAttrib2dv(GLuint target, const GLdouble * v);
GL_VERSION_2_0
void glVertexAttrib2dv(GLuint target, const GLdouble * v);
GL_VERSION_2_0
void glVertexAttrib2dv(GLuint target, const GLdouble * v);
GL_VERSION_2_0
void glVertexAttrib2dvARB(GLuint target, const GLdouble * v);
GL_ARB_vertex_program
void glVertexAttrib2dvARB(GLuint target, const GLdouble * v);
GL_ARB_vertex_program
void glVertexAttrib2dvARB(GLuint target, const GLdouble * v);
GL_ARB_vertex_program
void glVertexAttrib2dvARB(GLuint target, const GLdouble * v);
GL_ARB_vertex_program
void glVertexAttrib2f(GLuint indx, GLfloat x, GLfloat y);
GL_VERSION_2_0
void glVertexAttrib2f(GLuint target, GLfloat s, GLfloat t);
GL_VERSION_2_0
void glVertexAttrib2f(GLuint target, GLfloat s, GLfloat t);
GL_VERSION_2_0
void glVertexAttrib2f(GLuint indx, GLfloat x, GLfloat y);
void glVertexAttrib2fARB(GLuint target, GLfloat s, GLfloat t);
GL_ARB_vertex_program
void glVertexAttrib2fARB(GLuint target, GLfloat s, GLfloat t);
GL_ARB_vertex_program
void glVertexAttrib2fv(GLuint indx, const GLfloat * values);
GL_VERSION_2_0
void glVertexAttrib2fv(GLuint indx, const GLfloat * values);
GL_VERSION_2_0
void glVertexAttrib2fv(GLuint target, const GLfloat * v);
GL_VERSION_2_0
void glVertexAttrib2fv(GLuint target, const GLfloat * v);
GL_VERSION_2_0
void glVertexAttrib2fv(GLuint target, const GLfloat * v);
GL_VERSION_2_0
void glVertexAttrib2fv(GLuint target, const GLfloat * v);
GL_VERSION_2_0
void glVertexAttrib2fv(GLuint indx, const GLfloat * values);
void glVertexAttrib2fv(GLuint indx, const GLfloat * values);
void glVertexAttrib2fvARB(GLuint target, const GLfloat * v);
GL_ARB_vertex_program
void glVertexAttrib2fvARB(GLuint target, const GLfloat * v);
GL_ARB_vertex_program
void glVertexAttrib2fvARB(GLuint target, const GLfloat * v);
GL_ARB_vertex_program
void glVertexAttrib2fvARB(GLuint target, const GLfloat * v);
GL_ARB_vertex_program
void glVertexAttrib2hNV(GLuint target, GLhalfNV s, GLhalfNV t);
GL_NV_half_float
void glVertexAttrib2hNV(GLuint target, GLhalfNV s, GLhalfNV t);
GL_NV_half_float
void glVertexAttrib2hvNV(GLuint index, const GLhalfNV * v);
GL_NV_half_float
void glVertexAttrib2hvNV(GLuint index, const GLhalfNV * v);
GL_NV_half_float
void glVertexAttrib2hvNV(GLuint index, const GLhalfNV * v);
GL_NV_half_float
void glVertexAttrib2hvNV(GLuint index, const GLhalfNV * v);
GL_NV_half_float
void glVertexAttrib2s(GLuint target, GLshort s, GLshort t);
GL_VERSION_2_0
void glVertexAttrib2s(GLuint target, GLshort s, GLshort t);
GL_VERSION_2_0
void glVertexAttrib2sARB(GLuint target, GLshort s, GLshort t);
GL_ARB_vertex_program
void glVertexAttrib2sARB(GLuint target, GLshort s, GLshort t);
GL_ARB_vertex_program
void glVertexAttrib2sv(GLuint target, const GLshort * v);
GL_VERSION_2_0
void glVertexAttrib2sv(GLuint target, const GLshort * v);
GL_VERSION_2_0
void glVertexAttrib2sv(GLuint target, const GLshort * v);
GL_VERSION_2_0
void glVertexAttrib2sv(GLuint target, const GLshort * v);
GL_VERSION_2_0
void glVertexAttrib2svARB(GLuint target, const GLshort * v);
GL_ARB_vertex_program
void glVertexAttrib2svARB(GLuint target, const GLshort * v);
GL_ARB_vertex_program
void glVertexAttrib2svARB(GLuint target, const GLshort * v);
GL_ARB_vertex_program
void glVertexAttrib2svARB(GLuint target, const GLshort * v);
GL_ARB_vertex_program
void glVertexAttrib3d(GLuint target, GLdouble s, GLdouble t, GLdouble r);
GL_VERSION_2_0
void glVertexAttrib3d(GLuint target, GLdouble s, GLdouble t, GLdouble r);
GL_VERSION_2_0
void glVertexAttrib3dARB(GLuint target, GLdouble s, GLdouble t, GLdouble r);
GL_ARB_vertex_program
void glVertexAttrib3dARB(GLuint target, GLdouble s, GLdouble t, GLdouble r);
GL_ARB_vertex_program
void glVertexAttrib3dv(GLuint target, const GLdouble * v);
GL_VERSION_2_0
void glVertexAttrib3dv(GLuint target, const GLdouble * v);
GL_VERSION_2_0
void glVertexAttrib3dv(GLuint target, const GLdouble * v);
GL_VERSION_2_0
void glVertexAttrib3dv(GLuint target, const GLdouble * v);
GL_VERSION_2_0
void glVertexAttrib3dvARB(GLuint target, const GLdouble * v);
GL_ARB_vertex_program
void glVertexAttrib3dvARB(GLuint target, const GLdouble * v);
GL_ARB_vertex_program
void glVertexAttrib3dvARB(GLuint target, const GLdouble * v);
GL_ARB_vertex_program
void glVertexAttrib3dvARB(GLuint target, const GLdouble * v);
GL_ARB_vertex_program
void glVertexAttrib3f(GLuint indx, GLfloat x, GLfloat y, GLfloat z);
GL_VERSION_2_0
void glVertexAttrib3f(GLuint target, GLfloat s, GLfloat t, GLfloat r);
GL_VERSION_2_0
void glVertexAttrib3f(GLuint target, GLfloat s, GLfloat t, GLfloat r);
GL_VERSION_2_0
void glVertexAttrib3f(GLuint indx, GLfloat x, GLfloat y, GLfloat z);
void glVertexAttrib3fARB(GLuint target, GLfloat s, GLfloat t, GLfloat r);
GL_ARB_vertex_program
void glVertexAttrib3fARB(GLuint target, GLfloat s, GLfloat t, GLfloat r);
GL_ARB_vertex_program
void glVertexAttrib3fv(GLuint indx, const GLfloat * values);
GL_VERSION_2_0
void glVertexAttrib3fv(GLuint indx, const GLfloat * values);
GL_VERSION_2_0
void glVertexAttrib3fv(GLuint target, const GLfloat * v);
GL_VERSION_2_0
void glVertexAttrib3fv(GLuint target, const GLfloat * v);
GL_VERSION_2_0
void glVertexAttrib3fv(GLuint target, const GLfloat * v);
GL_VERSION_2_0
void glVertexAttrib3fv(GLuint target, const GLfloat * v);
GL_VERSION_2_0
void glVertexAttrib3fv(GLuint indx, const GLfloat * values);
void glVertexAttrib3fv(GLuint indx, const GLfloat * values);
void glVertexAttrib3fvARB(GLuint target, const GLfloat * v);
GL_ARB_vertex_program
void glVertexAttrib3fvARB(GLuint target, const GLfloat * v);
GL_ARB_vertex_program
void glVertexAttrib3fvARB(GLuint target, const GLfloat * v);
GL_ARB_vertex_program
void glVertexAttrib3fvARB(GLuint target, const GLfloat * v);
GL_ARB_vertex_program
void glVertexAttrib3hNV(GLuint target, GLhalfNV s, GLhalfNV t, GLhalfNV r);
GL_NV_half_float
void glVertexAttrib3hNV(GLuint target, GLhalfNV s, GLhalfNV t, GLhalfNV r);
GL_NV_half_float
void glVertexAttrib3hvNV(GLuint index, const GLhalfNV * v);
GL_NV_half_float
void glVertexAttrib3hvNV(GLuint index, const GLhalfNV * v);
GL_NV_half_float
void glVertexAttrib3hvNV(GLuint index, const GLhalfNV * v);
GL_NV_half_float
void glVertexAttrib3hvNV(GLuint index, const GLhalfNV * v);
GL_NV_half_float
void glVertexAttrib3s(GLuint target, GLshort s, GLshort t, GLshort r);
GL_VERSION_2_0
void glVertexAttrib3s(GLuint target, GLshort s, GLshort t, GLshort r);
GL_VERSION_2_0
void glVertexAttrib3sARB(GLuint target, GLshort s, GLshort t, GLshort r);
GL_ARB_vertex_program
void glVertexAttrib3sARB(GLuint target, GLshort s, GLshort t, GLshort r);
GL_ARB_vertex_program
void glVertexAttrib3sv(GLuint target, const GLshort * v);
GL_VERSION_2_0
void glVertexAttrib3sv(GLuint target, const GLshort * v);
GL_VERSION_2_0
void glVertexAttrib3sv(GLuint target, const GLshort * v);
GL_VERSION_2_0
void glVertexAttrib3sv(GLuint target, const GLshort * v);
GL_VERSION_2_0
void glVertexAttrib3svARB(GLuint target, const GLshort * v);
GL_ARB_vertex_program
void glVertexAttrib3svARB(GLuint target, const GLshort * v);
GL_ARB_vertex_program
void glVertexAttrib3svARB(GLuint target, const GLshort * v);
GL_ARB_vertex_program
void glVertexAttrib3svARB(GLuint target, const GLshort * v);
GL_ARB_vertex_program
void glVertexAttrib4bv(GLuint index, const GLbyte * v);
GL_VERSION_2_0
void glVertexAttrib4bv(GLuint index, const GLbyte * v);
GL_VERSION_2_0
void glVertexAttrib4bv(GLuint index, const GLbyte * v);
GL_VERSION_2_0
void glVertexAttrib4bv(GLuint index, const GLbyte * v);
GL_VERSION_2_0
void glVertexAttrib4bvARB(GLuint index, const GLbyte * v);
GL_ARB_vertex_program
void glVertexAttrib4bvARB(GLuint index, const GLbyte * v);
GL_ARB_vertex_program
void glVertexAttrib4bvARB(GLuint index, const GLbyte * v);
GL_ARB_vertex_program
void glVertexAttrib4bvARB(GLuint index, const GLbyte * v);
GL_ARB_vertex_program
void glVertexAttrib4d(GLuint target, GLdouble s, GLdouble t, GLdouble r, GLdouble q);
GL_VERSION_2_0
void glVertexAttrib4d(GLuint target, GLdouble s, GLdouble t, GLdouble r, GLdouble q);
GL_VERSION_2_0
void glVertexAttrib4dARB(GLuint target, GLdouble s, GLdouble t, GLdouble r, GLdouble q);
GL_ARB_vertex_program
void glVertexAttrib4dARB(GLuint target, GLdouble s, GLdouble t, GLdouble r, GLdouble q);
GL_ARB_vertex_program
void glVertexAttrib4dv(GLuint target, const GLdouble * v);
GL_VERSION_2_0
void glVertexAttrib4dv(GLuint target, const GLdouble * v);
GL_VERSION_2_0
void glVertexAttrib4dv(GLuint target, const GLdouble * v);
GL_VERSION_2_0
void glVertexAttrib4dv(GLuint target, const GLdouble * v);
GL_VERSION_2_0
void glVertexAttrib4dvARB(GLuint target, const GLdouble * v);
GL_ARB_vertex_program
void glVertexAttrib4dvARB(GLuint target, const GLdouble * v);
GL_ARB_vertex_program
void glVertexAttrib4dvARB(GLuint target, const GLdouble * v);
GL_ARB_vertex_program
void glVertexAttrib4dvARB(GLuint target, const GLdouble * v);
GL_ARB_vertex_program
void glVertexAttrib4f(GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
GL_VERSION_2_0
void glVertexAttrib4f(GLuint target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
GL_VERSION_2_0
void glVertexAttrib4f(GLuint target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
GL_VERSION_2_0
void glVertexAttrib4f(GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
void glVertexAttrib4fARB(GLuint target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
GL_ARB_vertex_program
void glVertexAttrib4fARB(GLuint target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
GL_ARB_vertex_program
void glVertexAttrib4fv(GLuint indx, const GLfloat * values);
GL_VERSION_2_0
void glVertexAttrib4fv(GLuint indx, const GLfloat * values);
GL_VERSION_2_0
void glVertexAttrib4fv(GLuint target, const GLfloat * v);
GL_VERSION_2_0
void glVertexAttrib4fv(GLuint target, const GLfloat * v);
GL_VERSION_2_0
void glVertexAttrib4fv(GLuint target, const GLfloat * v);
GL_VERSION_2_0
void glVertexAttrib4fv(GLuint target, const GLfloat * v);
GL_VERSION_2_0
void glVertexAttrib4fv(GLuint indx, const GLfloat * values);
void glVertexAttrib4fv(GLuint indx, const GLfloat * values);
void glVertexAttrib4fvARB(GLuint target, const GLfloat * v);
GL_ARB_vertex_program
void glVertexAttrib4fvARB(GLuint target, const GLfloat * v);
GL_ARB_vertex_program
void glVertexAttrib4fvARB(GLuint target, const GLfloat * v);
GL_ARB_vertex_program
void glVertexAttrib4fvARB(GLuint target, const GLfloat * v);
GL_ARB_vertex_program
void glVertexAttrib4hNV(GLuint target, GLhalfNV s, GLhalfNV t, GLhalfNV r, GLhalfNV q);
GL_NV_half_float
void glVertexAttrib4hNV(GLuint target, GLhalfNV s, GLhalfNV t, GLhalfNV r, GLhalfNV q);
GL_NV_half_float
void glVertexAttrib4hvNV(GLuint index, const GLhalfNV * v);
GL_NV_half_float
void glVertexAttrib4hvNV(GLuint index, const GLhalfNV * v);
GL_NV_half_float
void glVertexAttrib4hvNV(GLuint index, const GLhalfNV * v);
GL_NV_half_float
void glVertexAttrib4hvNV(GLuint index, const GLhalfNV * v);
GL_NV_half_float
void glVertexAttrib4iv(GLuint target, const GLint * v);
GL_VERSION_2_0
void glVertexAttrib4iv(GLuint target, const GLint * v);
GL_VERSION_2_0
void glVertexAttrib4iv(GLuint target, const GLint * v);
GL_VERSION_2_0
void glVertexAttrib4iv(GLuint target, const GLint * v);
GL_VERSION_2_0
void glVertexAttrib4ivARB(GLuint target, const GLint * v);
GL_ARB_vertex_program
void glVertexAttrib4ivARB(GLuint target, const GLint * v);
GL_ARB_vertex_program
void glVertexAttrib4ivARB(GLuint target, const GLint * v);
GL_ARB_vertex_program
void glVertexAttrib4ivARB(GLuint target, const GLint * v);
GL_ARB_vertex_program
void glVertexAttrib4Nbv(GLuint index, const GLbyte * v);
GL_VERSION_2_0
void glVertexAttrib4Nbv(GLuint index, const GLbyte * v);
GL_VERSION_2_0
void glVertexAttrib4Nbv(GLuint index, const GLbyte * v);
GL_VERSION_2_0
void glVertexAttrib4Nbv(GLuint index, const GLbyte * v);
GL_VERSION_2_0
void glVertexAttrib4NbvARB(GLuint index, const GLbyte * v);
GL_ARB_vertex_program
void glVertexAttrib4NbvARB(GLuint index, const GLbyte * v);
GL_ARB_vertex_program
void glVertexAttrib4NbvARB(GLuint index, const GLbyte * v);
GL_ARB_vertex_program
void glVertexAttrib4NbvARB(GLuint index, const GLbyte * v);
GL_ARB_vertex_program
void glVertexAttrib4Niv(GLuint target, const GLint * v);
GL_VERSION_2_0
void glVertexAttrib4Niv(GLuint target, const GLint * v);
GL_VERSION_2_0
void glVertexAttrib4Niv(GLuint target, const GLint * v);
GL_VERSION_2_0
void glVertexAttrib4Niv(GLuint target, const GLint * v);
GL_VERSION_2_0
void glVertexAttrib4NivARB(GLuint target, const GLint * v);
GL_ARB_vertex_program
void glVertexAttrib4NivARB(GLuint target, const GLint * v);
GL_ARB_vertex_program
void glVertexAttrib4NivARB(GLuint target, const GLint * v);
GL_ARB_vertex_program
void glVertexAttrib4NivARB(GLuint target, const GLint * v);
GL_ARB_vertex_program
void glVertexAttrib4Nsv(GLuint target, const GLshort * v);
GL_VERSION_2_0
void glVertexAttrib4Nsv(GLuint target, const GLshort * v);
GL_VERSION_2_0
void glVertexAttrib4Nsv(GLuint target, const GLshort * v);
GL_VERSION_2_0
void glVertexAttrib4Nsv(GLuint target, const GLshort * v);
GL_VERSION_2_0
void glVertexAttrib4NsvARB(GLuint target, const GLshort * v);
GL_ARB_vertex_program
void glVertexAttrib4NsvARB(GLuint target, const GLshort * v);
GL_ARB_vertex_program
void glVertexAttrib4NsvARB(GLuint target, const GLshort * v);
GL_ARB_vertex_program
void glVertexAttrib4NsvARB(GLuint target, const GLshort * v);
GL_ARB_vertex_program
void glVertexAttrib4Nub(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);
GL_VERSION_2_0
void glVertexAttrib4Nub(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);
GL_VERSION_2_0
void glVertexAttrib4NubARB(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);
GL_ARB_vertex_program
void glVertexAttrib4NubARB(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);
GL_ARB_vertex_program
void glVertexAttrib4Nubv(GLuint index, const GLubyte * v);
GL_VERSION_2_0
void glVertexAttrib4Nubv(GLuint index, const GLubyte * v);
GL_VERSION_2_0
void glVertexAttrib4Nubv(GLuint index, const GLubyte * v);
GL_VERSION_2_0
void glVertexAttrib4Nubv(GLuint index, const GLubyte * v);
GL_VERSION_2_0
void glVertexAttrib4NubvARB(GLuint index, const GLubyte * v);
GL_ARB_vertex_program
void glVertexAttrib4NubvARB(GLuint index, const GLubyte * v);
GL_ARB_vertex_program
void glVertexAttrib4NubvARB(GLuint index, const GLubyte * v);
GL_ARB_vertex_program
void glVertexAttrib4NubvARB(GLuint index, const GLubyte * v);
GL_ARB_vertex_program
void glVertexAttrib4Nuiv(GLuint index, const GLuint * v);
GL_VERSION_2_0
void glVertexAttrib4Nuiv(GLuint index, const GLuint * v);
GL_VERSION_2_0
void glVertexAttrib4Nuiv(GLuint index, const GLuint * v);
GL_VERSION_2_0
void glVertexAttrib4Nuiv(GLuint index, const GLuint * v);
GL_VERSION_2_0
void glVertexAttrib4NuivARB(GLuint index, const GLuint * v);
GL_ARB_vertex_program
void glVertexAttrib4NuivARB(GLuint index, const GLuint * v);
GL_ARB_vertex_program
void glVertexAttrib4NuivARB(GLuint index, const GLuint * v);
GL_ARB_vertex_program
void glVertexAttrib4NuivARB(GLuint index, const GLuint * v);
GL_ARB_vertex_program
void glVertexAttrib4Nusv(GLuint index, const GLushort * v);
GL_VERSION_2_0
void glVertexAttrib4Nusv(GLuint index, const GLushort * v);
GL_VERSION_2_0
void glVertexAttrib4Nusv(GLuint index, const GLushort * v);
GL_VERSION_2_0
void glVertexAttrib4Nusv(GLuint index, const GLushort * v);
GL_VERSION_2_0
void glVertexAttrib4NusvARB(GLuint index, const GLushort * v);
GL_ARB_vertex_program
void glVertexAttrib4NusvARB(GLuint index, const GLushort * v);
GL_ARB_vertex_program
void glVertexAttrib4NusvARB(GLuint index, const GLushort * v);
GL_ARB_vertex_program
void glVertexAttrib4NusvARB(GLuint index, const GLushort * v);
GL_ARB_vertex_program
void glVertexAttrib4s(GLuint target, GLshort s, GLshort t, GLshort r, GLshort q);
GL_VERSION_2_0
void glVertexAttrib4s(GLuint target, GLshort s, GLshort t, GLshort r, GLshort q);
GL_VERSION_2_0
void glVertexAttrib4sARB(GLuint target, GLshort s, GLshort t, GLshort r, GLshort q);
GL_ARB_vertex_program
void glVertexAttrib4sARB(GLuint target, GLshort s, GLshort t, GLshort r, GLshort q);
GL_ARB_vertex_program
void glVertexAttrib4sv(GLuint target, const GLshort * v);
GL_VERSION_2_0
void glVertexAttrib4sv(GLuint target, const GLshort * v);
GL_VERSION_2_0
void glVertexAttrib4sv(GLuint target, const GLshort * v);
GL_VERSION_2_0
void glVertexAttrib4sv(GLuint target, const GLshort * v);
GL_VERSION_2_0
void glVertexAttrib4svARB(GLuint target, const GLshort * v);
GL_ARB_vertex_program
void glVertexAttrib4svARB(GLuint target, const GLshort * v);
GL_ARB_vertex_program
void glVertexAttrib4svARB(GLuint target, const GLshort * v);
GL_ARB_vertex_program
void glVertexAttrib4svARB(GLuint target, const GLshort * v);
GL_ARB_vertex_program
void glVertexAttrib4ubv(GLuint index, const GLubyte * v);
GL_VERSION_2_0
void glVertexAttrib4ubv(GLuint index, const GLubyte * v);
GL_VERSION_2_0
void glVertexAttrib4ubv(GLuint index, const GLubyte * v);
GL_VERSION_2_0
void glVertexAttrib4ubv(GLuint index, const GLubyte * v);
GL_VERSION_2_0
void glVertexAttrib4ubvARB(GLuint index, const GLubyte * v);
GL_ARB_vertex_program
void glVertexAttrib4ubvARB(GLuint index, const GLubyte * v);
GL_ARB_vertex_program
void glVertexAttrib4ubvARB(GLuint index, const GLubyte * v);
GL_ARB_vertex_program
void glVertexAttrib4ubvARB(GLuint index, const GLubyte * v);
GL_ARB_vertex_program
void glVertexAttrib4uiv(GLuint index, const GLuint * v);
GL_VERSION_2_0
void glVertexAttrib4uiv(GLuint index, const GLuint * v);
GL_VERSION_2_0
void glVertexAttrib4uiv(GLuint index, const GLuint * v);
GL_VERSION_2_0
void glVertexAttrib4uiv(GLuint index, const GLuint * v);
GL_VERSION_2_0
void glVertexAttrib4uivARB(GLuint index, const GLuint * v);
GL_ARB_vertex_program
void glVertexAttrib4uivARB(GLuint index, const GLuint * v);
GL_ARB_vertex_program
void glVertexAttrib4uivARB(GLuint index, const GLuint * v);
GL_ARB_vertex_program
void glVertexAttrib4uivARB(GLuint index, const GLuint * v);
GL_ARB_vertex_program
void glVertexAttrib4usv(GLuint index, const GLushort * v);
GL_VERSION_2_0
void glVertexAttrib4usv(GLuint index, const GLushort * v);
GL_VERSION_2_0
void glVertexAttrib4usv(GLuint index, const GLushort * v);
GL_VERSION_2_0
void glVertexAttrib4usv(GLuint index, const GLushort * v);
GL_VERSION_2_0
void glVertexAttrib4usvARB(GLuint index, const GLushort * v);
GL_ARB_vertex_program
void glVertexAttrib4usvARB(GLuint index, const GLushort * v);
GL_ARB_vertex_program
void glVertexAttrib4usvARB(GLuint index, const GLushort * v);
GL_ARB_vertex_program
void glVertexAttrib4usvARB(GLuint index, const GLushort * v);
GL_ARB_vertex_program
void glVertexAttribDivisor(GLuint target, GLuint id);
GL_ARB_instanced_arrays
void glVertexAttribDivisor(GLuint target, GLuint id);
GL_ARB_instanced_arrays
void glVertexAttribFormatNV(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride);
GL_NV_vertex_buffer_unified_memory
void glVertexAttribFormatNV(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride);
GL_NV_vertex_buffer_unified_memory
void glVertexAttribI1i(GLuint target, GLint s);
GL_VERSION_3_0
void glVertexAttribI1i(GLuint target, GLint s);
GL_VERSION_3_0
void glVertexAttribI1iv(GLuint target, const GLint * v);
GL_VERSION_3_0
void glVertexAttribI1iv(GLuint target, const GLint * v);
GL_VERSION_3_0
void glVertexAttribI1iv(GLuint target, const GLint * v);
GL_VERSION_3_0
void glVertexAttribI1iv(GLuint target, const GLint * v);
GL_VERSION_3_0
void glVertexAttribI1ui(GLuint target, GLuint id);
GL_VERSION_3_0
void glVertexAttribI1ui(GLuint target, GLuint id);
GL_VERSION_3_0
void glVertexAttribI1uiv(GLuint index, const GLuint * v);
GL_VERSION_3_0
void glVertexAttribI1uiv(GLuint index, const GLuint * v);
GL_VERSION_3_0
void glVertexAttribI1uiv(GLuint index, const GLuint * v);
GL_VERSION_3_0
void glVertexAttribI1uiv(GLuint index, const GLuint * v);
GL_VERSION_3_0
void glVertexAttribI2i(GLuint target, GLint s, GLint t);
GL_VERSION_3_0
void glVertexAttribI2i(GLuint target, GLint s, GLint t);
GL_VERSION_3_0
void glVertexAttribI2iv(GLuint target, const GLint * v);
GL_VERSION_3_0
void glVertexAttribI2iv(GLuint target, const GLint * v);
GL_VERSION_3_0
void glVertexAttribI2iv(GLuint target, const GLint * v);
GL_VERSION_3_0
void glVertexAttribI2iv(GLuint target, const GLint * v);
GL_VERSION_3_0
void glVertexAttribI2ui(GLuint red, GLuint green, GLuint blue);
GL_VERSION_3_0
void glVertexAttribI2ui(GLuint red, GLuint green, GLuint blue);
GL_VERSION_3_0
void glVertexAttribI2uiv(GLuint index, const GLuint * v);
GL_VERSION_3_0
void glVertexAttribI2uiv(GLuint index, const GLuint * v);
GL_VERSION_3_0
void glVertexAttribI2uiv(GLuint index, const GLuint * v);
GL_VERSION_3_0
void glVertexAttribI2uiv(GLuint index, const GLuint * v);
GL_VERSION_3_0
void glVertexAttribI3i(GLuint target, GLint s, GLint t, GLint r);
GL_VERSION_3_0
void glVertexAttribI3i(GLuint target, GLint s, GLint t, GLint r);
GL_VERSION_3_0
void glVertexAttribI3iv(GLuint target, const GLint * v);
GL_VERSION_3_0
void glVertexAttribI3iv(GLuint target, const GLint * v);
GL_VERSION_3_0
void glVertexAttribI3iv(GLuint target, const GLint * v);
GL_VERSION_3_0
void glVertexAttribI3iv(GLuint target, const GLint * v);
GL_VERSION_3_0
void glVertexAttribI3ui(GLuint sfactorRGB, GLuint dfactorRGB, GLuint sfactorAlpha, GLuint dfactorAlpha);
GL_VERSION_3_0
void glVertexAttribI3ui(GLuint sfactorRGB, GLuint dfactorRGB, GLuint sfactorAlpha, GLuint dfactorAlpha);
GL_VERSION_3_0
void glVertexAttribI3uiv(GLuint index, const GLuint * v);
GL_VERSION_3_0
void glVertexAttribI3uiv(GLuint index, const GLuint * v);
GL_VERSION_3_0
void glVertexAttribI3uiv(GLuint index, const GLuint * v);
GL_VERSION_3_0
void glVertexAttribI3uiv(GLuint index, const GLuint * v);
GL_VERSION_3_0
void glVertexAttribI4bv(GLuint index, const GLbyte * v);
GL_VERSION_3_0
void glVertexAttribI4bv(GLuint index, const GLbyte * v);
GL_VERSION_3_0
void glVertexAttribI4bv(GLuint index, const GLbyte * v);
GL_VERSION_3_0
void glVertexAttribI4bv(GLuint index, const GLbyte * v);
GL_VERSION_3_0
void glVertexAttribI4i(GLuint target, GLint start, GLint x, GLint y, GLint width);
GL_VERSION_3_0
void glVertexAttribI4i(GLuint target, GLint start, GLint x, GLint y, GLint width);
GL_VERSION_3_0
void glVertexAttribI4iv(GLuint target, const GLint * v);
GL_VERSION_3_0
void glVertexAttribI4iv(GLuint target, const GLint * v);
GL_VERSION_3_0
void glVertexAttribI4iv(GLuint target, const GLint * v);
GL_VERSION_3_0
void glVertexAttribI4iv(GLuint target, const GLint * v);
GL_VERSION_3_0
void glVertexAttribI4sv(GLuint target, const GLshort * v);
GL_VERSION_3_0
void glVertexAttribI4sv(GLuint target, const GLshort * v);
GL_VERSION_3_0
void glVertexAttribI4sv(GLuint target, const GLshort * v);
GL_VERSION_3_0
void glVertexAttribI4sv(GLuint target, const GLshort * v);
GL_VERSION_3_0
void glVertexAttribI4ubv(GLuint index, const GLubyte * v);
GL_VERSION_3_0
void glVertexAttribI4ubv(GLuint index, const GLubyte * v);
GL_VERSION_3_0
void glVertexAttribI4ubv(GLuint index, const GLubyte * v);
GL_VERSION_3_0
void glVertexAttribI4ubv(GLuint index, const GLubyte * v);
GL_VERSION_3_0
void glVertexAttribI4ui(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
GL_VERSION_3_0
void glVertexAttribI4ui(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
GL_VERSION_3_0
void glVertexAttribI4uiv(GLuint index, const GLuint * v);
GL_VERSION_3_0
void glVertexAttribI4uiv(GLuint index, const GLuint * v);
GL_VERSION_3_0
void glVertexAttribI4uiv(GLuint index, const GLuint * v);
GL_VERSION_3_0
void glVertexAttribI4uiv(GLuint index, const GLuint * v);
GL_VERSION_3_0
void glVertexAttribI4usv(GLuint index, const GLushort * v);
GL_VERSION_3_0
void glVertexAttribI4usv(GLuint index, const GLushort * v);
GL_VERSION_3_0
void glVertexAttribI4usv(GLuint index, const GLushort * v);
GL_VERSION_3_0
void glVertexAttribI4usv(GLuint index, const GLushort * v);
GL_VERSION_3_0
void glVertexAttribIFormatNV(GLuint index, GLint size, GLenum type, GLsizei stride);
GL_NV_vertex_buffer_unified_memory
void glVertexAttribIFormatNV(GLuint index, GLint size, GLenum type, GLsizei stride);
GL_NV_vertex_buffer_unified_memory
void glVertexAttribIPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid * pointer);
GL_VERSION_3_0
void glVertexAttribIPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid * pointer);
GL_VERSION_3_0
void glVertexAttribPointer(GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void * ptr);
GL_VERSION_2_0
void glVertexAttribPointer(GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void * ptr);
GL_VERSION_2_0
void glVertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid * pointer);
GL_VERSION_2_0
void glVertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid * pointer);
GL_VERSION_2_0
void glVertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid * pointer);
GL_VERSION_2_0
void glVertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid * pointer);
GL_VERSION_2_0
void glVertexAttribPointer(GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void * ptr);
GL_VERSION_2_0
void glVertexAttribPointer(GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void * ptr);
GL_VERSION_2_0
void glVertexAttribPointerARB(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid * pointer);
GL_ARB_vertex_program
void glVertexAttribPointerARB(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid * pointer);
GL_ARB_vertex_program
void glVertexAttribPointerARB(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid * pointer);
GL_ARB_vertex_program
void glVertexAttribPointerARB(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid * pointer);
GL_ARB_vertex_program
void glVertexAttribs1hvNV(GLuint index, GLsizei n, const GLhalfNV * v);
GL_NV_half_float
void glVertexAttribs1hvNV(GLuint index, GLsizei n, const GLhalfNV * v);
GL_NV_half_float
void glVertexAttribs1hvNV(GLuint index, GLsizei n, const GLhalfNV * v);
GL_NV_half_float
void glVertexAttribs1hvNV(GLuint index, GLsizei n, const GLhalfNV * v);
GL_NV_half_float
void glVertexAttribs2hvNV(GLuint index, GLsizei n, const GLhalfNV * v);
GL_NV_half_float
void glVertexAttribs2hvNV(GLuint index, GLsizei n, const GLhalfNV * v);
GL_NV_half_float
void glVertexAttribs2hvNV(GLuint index, GLsizei n, const GLhalfNV * v);
GL_NV_half_float
void glVertexAttribs2hvNV(GLuint index, GLsizei n, const GLhalfNV * v);
GL_NV_half_float
void glVertexAttribs3hvNV(GLuint index, GLsizei n, const GLhalfNV * v);
GL_NV_half_float
void glVertexAttribs3hvNV(GLuint index, GLsizei n, const GLhalfNV * v);
GL_NV_half_float
void glVertexAttribs3hvNV(GLuint index, GLsizei n, const GLhalfNV * v);
GL_NV_half_float
void glVertexAttribs3hvNV(GLuint index, GLsizei n, const GLhalfNV * v);
GL_NV_half_float
void glVertexAttribs4hvNV(GLuint index, GLsizei n, const GLhalfNV * v);
GL_NV_half_float
void glVertexAttribs4hvNV(GLuint index, GLsizei n, const GLhalfNV * v);
GL_NV_half_float
void glVertexAttribs4hvNV(GLuint index, GLsizei n, const GLhalfNV * v);
GL_NV_half_float
void glVertexAttribs4hvNV(GLuint index, GLsizei n, const GLhalfNV * v);
GL_NV_half_float
void glVertexBlendARB(GLint count);
GL_ARB_vertex_blend
void glVertexBlendARB(GLint count);
GL_ARB_vertex_blend
void glVertexFormatNV(GLint size, GLenum type, GLsizei stride);
GL_NV_vertex_buffer_unified_memory
void glVertexFormatNV(GLint size, GLenum type, GLsizei stride);
GL_NV_vertex_buffer_unified_memory
void glVertexPointer(GLint size, GLenum type, GLsizei stride, const GLvoid * pointer);
GL_VERSION_1_1
void glVertexPointer(GLint size, GLenum type, GLsizei stride, const GLvoid * pointer);
GL_VERSION_1_1
void glVertexPointer(GLint size, GLenum type, GLsizei stride, const GLvoid * ptr);
GL_VERSION_1_1
void glVertexPointer(GLint size, GLenum type, GLsizei stride, const GLvoid * ptr);
GL_VERSION_1_1
void glVertexPointer(GLint size, GLenum type, GLsizei stride, const GLvoid * ptr);
GL_VERSION_1_1
void glVertexPointer(GLint size, GLenum type, GLsizei stride, const GLvoid * ptr);
GL_VERSION_1_1
void glVertexWeightfEXT(GLfloat coord);
GL_EXT_vertex_weighting
void glVertexWeightfEXT(GLfloat coord);
GL_EXT_vertex_weighting
void glVertexWeightfvEXT(const GLfloat * m);
GL_EXT_vertex_weighting
void glVertexWeightfvEXT(const GLfloat * m);
GL_EXT_vertex_weighting
void glVertexWeightfvEXT(const GLfloat * m);
GL_EXT_vertex_weighting
void glVertexWeightfvEXT(const GLfloat * m);
GL_EXT_vertex_weighting
void glVertexWeighthNV(GLhalfNV factor);
GL_NV_half_float
void glVertexWeighthNV(GLhalfNV factor);
GL_NV_half_float
void glVertexWeighthvNV(const GLhalfNV * v);
GL_NV_half_float
void glVertexWeighthvNV(const GLhalfNV * v);
GL_NV_half_float
void glVertexWeighthvNV(const GLhalfNV * v);
GL_NV_half_float
void glVertexWeighthvNV(const GLhalfNV * v);
GL_NV_half_float
void glVertexWeightPointerEXT(GLsizei size, GLenum type, GLsizei stride, const GLvoid * pointer);
GL_EXT_vertex_weighting
void glVertexWeightPointerEXT(GLsizei size, GLenum type, GLsizei stride, const GLvoid * pointer);
GL_EXT_vertex_weighting
void glVertexWeightPointerEXT(GLsizei size, GLenum type, GLsizei stride, const GLvoid * pointer);
GL_EXT_vertex_weighting
void glVertexWeightPointerEXT(GLsizei size, GLenum type, GLsizei stride, const GLvoid * pointer);
GL_EXT_vertex_weighting
void glViewport(GLint x, GLint y, GLsizei width, GLsizei height);
GL_VERSION_1_0
void glViewport(GLint x, GLint y, GLsizei width, GLsizei height);
GL_VERSION_1_0
void glViewport(GLint x, GLint y, GLsizei width, GLsizei height);
GL_VERSION_1_0
void glViewport(GLint x, GLint y, GLsizei width, GLsizei height);
GL_VERSION_1_0
void glViewport(GLint x, GLint y, GLsizei width, GLsizei height);
void glWaitSync(GLsync sync, GLbitfield flags, uint64_t timeout);
GL_ARB_sync
void glWaitSync(GLsync sync, GLbitfield flags, uint64_t timeout);
void glWeightbvARB(GLint size, const GLbyte * weights);
GL_ARB_vertex_blend
void glWeightbvARB(GLint size, const GLbyte * weights);
GL_ARB_vertex_blend
void glWeightbvARB(GLint size, const GLbyte * weights);
GL_ARB_vertex_blend
void glWeightbvARB(GLint size, const GLbyte * weights);
GL_ARB_vertex_blend
void glWeightdvARB(GLint size, const GLdouble * weights);
GL_ARB_vertex_blend
void glWeightdvARB(GLint size, const GLdouble * weights);
GL_ARB_vertex_blend
void glWeightdvARB(GLint size, const GLdouble * weights);
GL_ARB_vertex_blend
void glWeightdvARB(GLint size, const GLdouble * weights);
GL_ARB_vertex_blend
void glWeightfvARB(GLint size, const GLfloat * weights);
GL_ARB_vertex_blend
void glWeightfvARB(GLint size, const GLfloat * weights);
GL_ARB_vertex_blend
void glWeightfvARB(GLint size, const GLfloat * weights);
GL_ARB_vertex_blend
void glWeightfvARB(GLint size, const GLfloat * weights);
GL_ARB_vertex_blend
void glWeightivARB(GLint size, const GLint * weights);
GL_ARB_vertex_blend
void glWeightivARB(GLint size, const GLint * weights);
GL_ARB_vertex_blend
void glWeightivARB(GLint size, const GLint * weights);
GL_ARB_vertex_blend
void glWeightivARB(GLint size, const GLint * weights);
GL_ARB_vertex_blend
void glWeightPointerOES(GLint size, GLenum type, GLsizei stride, const GLvoid * pointer);
GL_OES_matrix_palette
void glWeightPointerARB(GLint size, GLenum type, GLsizei stride, const GLvoid * pointer);
GL_ARB_vertex_blend
void glWeightPointerARB(GLint size, GLenum type, GLsizei stride, const GLvoid * pointer);
GL_ARB_vertex_blend
void glWeightPointerOES(GLint size, GLenum type, GLsizei stride, const GLvoid * pointer);
GL_OES_matrix_palette
void glWeightsvARB(GLint size, const GLshort * weights);
GL_ARB_vertex_blend
void glWeightsvARB(GLint size, const GLshort * weights);
GL_ARB_vertex_blend
void glWeightsvARB(GLint size, const GLshort * weights);
GL_ARB_vertex_blend
void glWeightsvARB(GLint size, const GLshort * weights);
GL_ARB_vertex_blend
void glWeightubvARB(GLint size, const GLubyte * weights);
GL_ARB_vertex_blend
void glWeightubvARB(GLint size, const GLubyte * weights);
GL_ARB_vertex_blend
void glWeightubvARB(GLint size, const GLubyte * weights);
GL_ARB_vertex_blend
void glWeightubvARB(GLint size, const GLubyte * weights);
GL_ARB_vertex_blend
void glWeightuivARB(GLint n, const GLuint * ids);
GL_ARB_vertex_blend
void glWeightuivARB(GLint n, const GLuint * ids);
GL_ARB_vertex_blend
void glWeightuivARB(GLint n, const GLuint * ids);
GL_ARB_vertex_blend
void glWeightuivARB(GLint n, const GLuint * ids);
GL_ARB_vertex_blend
void glWeightusvARB(GLint size, const GLushort * weights);
GL_ARB_vertex_blend
void glWeightusvARB(GLint size, const GLushort * weights);
GL_ARB_vertex_blend
void glWeightusvARB(GLint size, const GLushort * weights);
GL_ARB_vertex_blend
void glWeightusvARB(GLint size, const GLushort * weights);
GL_ARB_vertex_blend
Window
which is customized for OpenGL
use, and which implements the GLAutoDrawable
interface. void glWindowPos2d(GLdouble x, GLdouble y);
GL_VERSION_1_4
void glWindowPos2d(GLdouble x, GLdouble y);
GL_VERSION_1_4
void glWindowPos2dv(const GLdouble * m);
GL_VERSION_1_4
void glWindowPos2dv(const GLdouble * m);
GL_VERSION_1_4
void glWindowPos2dv(const GLdouble * m);
GL_VERSION_1_4
void glWindowPos2dv(const GLdouble * m);
GL_VERSION_1_4
void glWindowPos2f(GLfloat x, GLfloat y);
GL_VERSION_1_4
void glWindowPos2f(GLfloat x, GLfloat y);
GL_VERSION_1_4
void glWindowPos2fv(const GLfloat * m);
GL_VERSION_1_4
void glWindowPos2fv(const GLfloat * m);
GL_VERSION_1_4
void glWindowPos2fv(const GLfloat * m);
GL_VERSION_1_4
void glWindowPos2fv(const GLfloat * m);
GL_VERSION_1_4
void glWindowPos2i(GLint x, GLint y);
GL_VERSION_1_4
void glWindowPos2i(GLint x, GLint y);
GL_VERSION_1_4
void glWindowPos2iv(const GLint * v);
GL_VERSION_1_4
void glWindowPos2iv(const GLint * v);
GL_VERSION_1_4
void glWindowPos2iv(const GLint * v);
GL_VERSION_1_4
void glWindowPos2iv(const GLint * v);
GL_VERSION_1_4
void glWindowPos2s(GLshort x, GLshort y);
GL_VERSION_1_4
void glWindowPos2s(GLshort x, GLshort y);
GL_VERSION_1_4
void glWindowPos2sv(const GLshort * v);
GL_VERSION_1_4
void glWindowPos2sv(const GLshort * v);
GL_VERSION_1_4
void glWindowPos2sv(const GLshort * v);
GL_VERSION_1_4
void glWindowPos2sv(const GLshort * v);
GL_VERSION_1_4
void glWindowPos3d(GLdouble red, GLdouble green, GLdouble blue);
GL_VERSION_1_4
void glWindowPos3d(GLdouble red, GLdouble green, GLdouble blue);
GL_VERSION_1_4
void glWindowPos3dv(const GLdouble * m);
GL_VERSION_1_4
void glWindowPos3dv(const GLdouble * m);
GL_VERSION_1_4
void glWindowPos3dv(const GLdouble * m);
GL_VERSION_1_4
void glWindowPos3dv(const GLdouble * m);
GL_VERSION_1_4
void glWindowPos3f(GLfloat red, GLfloat green, GLfloat blue);
GL_VERSION_1_4
void glWindowPos3f(GLfloat red, GLfloat green, GLfloat blue);
GL_VERSION_1_4
void glWindowPos3fv(const GLfloat * m);
GL_VERSION_1_4
void glWindowPos3fv(const GLfloat * m);
GL_VERSION_1_4
void glWindowPos3fv(const GLfloat * m);
GL_VERSION_1_4
void glWindowPos3fv(const GLfloat * m);
GL_VERSION_1_4
void glWindowPos3i(GLint red, GLint green, GLint blue);
GL_VERSION_1_4
void glWindowPos3i(GLint red, GLint green, GLint blue);
GL_VERSION_1_4
void glWindowPos3iv(const GLint * v);
GL_VERSION_1_4
void glWindowPos3iv(const GLint * v);
GL_VERSION_1_4
void glWindowPos3iv(const GLint * v);
GL_VERSION_1_4
void glWindowPos3iv(const GLint * v);
GL_VERSION_1_4
void glWindowPos3s(GLshort red, GLshort green, GLshort blue);
GL_VERSION_1_4
void glWindowPos3s(GLshort red, GLshort green, GLshort blue);
GL_VERSION_1_4
void glWindowPos3sv(const GLshort * v);
GL_VERSION_1_4
void glWindowPos3sv(const GLshort * v);
GL_VERSION_1_4
void glWindowPos3sv(const GLshort * v);
GL_VERSION_1_4
void glWindowPos3sv(const GLshort * v);
GL_VERSION_1_4
void glWriteMaskEXT(GLuint stage, GLuint portion, GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage);
GL_EXT_vertex_shader
void glWriteMaskEXT(GLuint stage, GLuint portion, GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage);
GL_EXT_vertex_shader
GLX_MESA_set_3dfx_mode
GLX_MESA_set_3dfx_mode
GLX_VERSION_1_X
GLX_VERSION_1_X
GLX_VERSION_1_X
GLX_SGIX_pbuffer
GLX_VERSION_1_X
GLX_VERSION_1_X
GLX_VERSION_1_X
CORE DEF
CORE DEF
CORE DEF
CORE DEF
GLX_EXT_texture_from_pixmap
GLX_EXT_texture_from_pixmap
GLX_EXT_texture_from_pixmap
GLX_EXT_texture_from_pixmap
GLX_EXT_texture_from_pixmap
GLX_EXT_texture_from_pixmap
GLX_EXT_texture_from_pixmap
GLX_EXT_texture_from_pixmap
GLX_EXT_texture_from_pixmap
GLX_EXT_texture_from_pixmap
GLX_VERSION_1_X
GLX_VERSION_1_X
GLX_SGIX_pbuffer
GLX_EXT_texture_from_pixmap
GLX_VERSION_1_X
GLX_SGIX_pbuffer
GLX_EXT_texture_from_pixmap
GLX_VERSION_1_X
GLX_SGIX_pbuffer
GLX_EXT_texture_from_pixmap
GLX_VERSION_1_X
GLX_VERSION_1_X
GLX_VERSION_1_X
GLX_SGIX_hyperpipe
GLX_SGIX_hyperpipe
GLX_VERSION_1_X
GLX_VERSION_1_X
GLX_VERSION_1_X
GLX_EXT_texture_from_pixmap
GLX_EXT_texture_from_pixmap
GLX_EXT_texture_from_pixmap
GLX_EXT_texture_from_pixmap
GLX_SGIS_blended_overlay
GLX_VERSION_1_X
GLX_SGIX_pbuffer
GLX_VERSION_1_X
GLX_VERSION_1_X
GLX_SGIX_fbconfig
GLX_VERSION_1_X
GLX_SGIX_fbconfig
GLX_NV_multisample_coverage
GLX_VERSION_1_X
GLX_ARB_create_context
GLX_ARB_create_context
GLX_ARB_create_context
GLX_ARB_create_context
GLX_ARB_create_context
GLX_ARB_create_context
GLX_ARB_create_context
GLX_ARB_create_context
GLX_NV_multisample_coverage
GLX_VERSION_1_X
GLX_SGIX_pbuffer
GLX_VERSION_1_X
GLX_SGIX_pbuffer
GLX_VERSION_1_X
GLX_SGIX_dmbuffer
GLX_VERSION_1_X
GLX_EXT_visual_info
GLX_VERSION_1_X
GLX_VERSION_1_X
GLX_VERSION_1_X
GLX_SGIX_fbconfig
GLX_VERSION_1_X
GLX_SGIX_pbuffer
CORE DEF
CORE DEF
CORE DEF
GLX_GLXEXT_LEGACY
CORE DEF
GLX_VERSION_1_X
GLX_VERSION_1_X
GLX_SGIX_fbconfig
GLX_NV_float_buffer
GLX_EXT_framebuffer_sRGB
GLX_EXT_texture_from_pixmap
GLX_VERSION_1_X
GLX_SGIX_pbuffer
GLX_EXT_texture_from_pixmap
GLX_VERSION_1_X
GLX_SGIX_pbuffer
GLX_EXT_texture_from_pixmap
CORE DEF
GLX_VERSION_1_X
GLX_EXT_visual_info
GLX_VERSION_1_X
GLX_VERSION_1_X
GLX_SGIX_pbuffer
GLX_SGIX_hyperpipe
GLX_SGIX_hyperpipe
GLX_SGIX_hyperpipe
GLX_SGIX_hyperpipe
GLX_SGIX_hyperpipe
GLX_SGIX_hyperpipe
GLX_VERSION_1_X
GLX_SGIX_pbuffer
GLX_VERSION_1_X
GLX_VERSION_1_X
GLX_SGIX_pbuffer
GLX_VERSION_1_X
GLX_SGIX_pbuffer
GLX_VERSION_1_X
GLX_SGIX_pbuffer
CORE DEF
CORE DEF
CORE DEF
CORE DEF
CORE DEF
GLX_EXT_texture_from_pixmap
GLX_SGIS_shared_multisample
GLX_SGIS_shared_multisample
GLX_VERSION_1_X
GLX_VERSION_1_X
GLX_EXT_visual_rating
GLX_VERSION_1_X
GLX_EXT_visual_info
CORE DEF
CORE DEF
CORE DEF
CORE DEF
CORE DEF
CORE DEF
CORE DEF
CORE DEF
GLX_SGIX_pbuffer
GLX_SGIX_pbuffer
GLX_VERSION_1_X
GLX_VERSION_1_X
GLX_SGIX_pbuffer
GLX_VERSION_1_X
GLX_VERSION_1_X
GLX_SGIX_pbuffer
GLX_VERSION_1_X
GLX_SGIX_hyperpipe
GLX_SGIX_hyperpipe
GLX_VERSION_1_X
GLX_SGIX_fbconfig
GLX_VERSION_1_X
GLX_SGIX_pbuffer
GLX_VERSION_1_X
GLX_EXT_visual_info
GLX_VERSION_1_X
GLX_VERSION_1_X
GLX_SGIX_fbconfig
GLX_VERSION_1_X
GLX_VERSION_1_X
GLX_SGIX_fbconfig
GLX_ARB_fbconfig_float
GLX_ARB_fbconfig_float
GLX_VERSION_1_X
GLX_SGIX_fbconfig
GLX_EXT_fbconfig_packed_float
GLX_EXT_fbconfig_packed_float
GLX_VERSION_1_X
GLX_3DFX_multisample
GLX_ARB_multisample
GLX_SGIX_pbuffer
GLX_SGIS_multisample
GLX_VERSION_1_X
GLX_3DFX_multisample
GLX_ARB_multisample
GLX_SGIS_multisample
GLX_VERSION_1_X
GLX_SGIX_pbuffer
GLX_VERSION_1_X
GLX_EXT_import_context
CORE DEF
CORE DEF
CORE DEF
CORE DEF
CORE DEF
CORE DEF
CORE DEF
CORE DEF
CORE DEF
CORE DEF
CORE DEF
CORE DEF
CORE DEF
CORE DEF
GLX_EXT_import_context
GLX_VERSION_1_X
GLX_EXT_visual_rating
GLX_VERSION_1_X
GLX_EXT_visual_info
GLX_VERSION_1_X
GLX_EXT_visual_info
GLX_VERSION_1_X
GLX_SGIX_pbuffer
GLX_VERSION_1_X
GLX_VERSION_1_X
CORE DEF
GLX_OML_swap_method
GLX_OML_swap_method
GLX_OML_swap_method
GLX_OML_swap_method
GLX_SGIX_video_resize
GLX_SGIX_video_resize
GLX_EXT_texture_from_pixmap
GLX_EXT_texture_from_pixmap
GLX_EXT_texture_from_pixmap
GLX_EXT_texture_from_pixmap
GLX_EXT_texture_from_pixmap
GLX_EXT_texture_from_pixmap
GLX_EXT_texture_from_pixmap
GLX_EXT_texture_from_pixmap
GLX_EXT_texture_from_pixmap
GLX_EXT_texture_from_pixmap
GLX_EXT_texture_from_pixmap
GLX_VERSION_1_X
GLX_EXT_visual_info
GLX_VERSION_1_X
GLX_EXT_visual_info
GLX_VERSION_1_X
GLX_EXT_visual_info
GLX_VERSION_1_X
GLX_EXT_visual_info
GLX_VERSION_1_X
GLX_EXT_visual_info
GLX_VERSION_1_X
GLX_EXT_visual_info
GLX_VERSION_1_X
GLX_EXT_visual_info
GLX_VERSION_1_X
GLX_EXT_visual_info
GLX_VERSION_1_X
GLX_EXT_visual_info
GLX_VERSION_1_X
GLX_VERSION_1_X
GLX_VERSION_1_X
CORE DEF
GLX_NV_video_out
GLX_NV_video_out
GLX_NV_video_out
GLX_NV_video_out
GLX_NV_video_out
GLX_NV_video_out
GLX_NV_video_out
GLX_NV_video_out
GLX_NV_video_out
GLX_NV_video_out
GLX_EXT_visual_rating
GLX_VERSION_1_X
GLX_EXT_import_context
GLX_SGIX_visual_select_group
GLX_VERSION_1_X
GLX_SGIX_pbuffer
GLX_VERSION_1_X
GLX_VERSION_1_X
GLX_SGIX_fbconfig
GLX_SGIX_pbuffer
GLX_VERSION_1_X
GLX_SGIX_fbconfig
GLX_VERSION_1_X
GLX_EXT_visual_info
GLX_EXT_texture_from_pixmap
GLvoid * glXAllocateMemoryNV(GLsizei size, GLfloat readfreq, GLfloat writefreq, GLfloat priority);
GLX_NV_vertex_array_range
GLvoid * glXAllocateMemoryNV(GLsizei size, GLfloat readfreq, GLfloat writefreq, GLfloat priority);
GLX_NV_vertex_array_range
int glXBindChannelToWindowSGIX(Display * display, int screen, int channel, XID window);
GLX_SGIX_video_resize
int glXBindChannelToWindowSGIX(Display * display, int screen, int channel, XID window);
GLX_SGIX_video_resize
Bool glXBindSwapBarrierNV(Display * dpy, GLuint group, GLuint barrier);
GLX_NV_swap_group
Bool glXBindSwapBarrierNV(Display * dpy, GLuint group, GLuint barrier);
GLX_NV_swap_group
void glXBindSwapBarrierSGIX(Display * dpy, XID drawable, int barrier);
GLX_SGIX_swap_barrier
void glXBindSwapBarrierSGIX(Display * dpy, XID drawable, int barrier);
GLX_SGIX_swap_barrier
void glXBindTexImageEXT(Display * dpy, XID drawable, int buffer, const int * attrib_list);
GLX_EXT_texture_from_pixmap
void glXBindTexImageEXT(Display * dpy, XID drawable, int buffer, const int * attrib_list);
GLX_EXT_texture_from_pixmap
void glXBindTexImageEXT(Display * dpy, XID drawable, int buffer, const int * attrib_list);
GLX_EXT_texture_from_pixmap
void glXBindTexImageEXT(Display * dpy, XID drawable, int buffer, const int * attrib_list);
GLX_EXT_texture_from_pixmap
int glXBindVideoDeviceNV(Display * dpy, unsigned int video_slot, unsigned int video_device, const int * attrib_list);
GLX_NV_present_video
int glXBindVideoDeviceNV(Display * dpy, unsigned int video_slot, unsigned int video_device, const int * attrib_list);
GLX_NV_present_video
int glXBindVideoDeviceNV(Display * dpy, unsigned int video_slot, unsigned int video_device, const int * attrib_list);
GLX_NV_present_video
int glXBindVideoDeviceNV(Display * dpy, unsigned int video_slot, unsigned int video_device, const int * attrib_list);
GLX_NV_present_video
int glXBindVideoImageNV(Display * dpy, GLXVideoDeviceNV VideoDevice, XID pbuf, int iVideoBuffer);
GLX_NV_video_out
int glXBindVideoImageNV(Display * dpy, GLXVideoDeviceNV VideoDevice, XID pbuf, int iVideoBuffer);
GLX_NV_video_out
int glXChannelRectSGIX(Display * display, int screen, int channel, int x, int y, int w, int h);
GLX_SGIX_video_resize
int glXChannelRectSGIX(Display * display, int screen, int channel, int x, int y, int w, int h);
GLX_SGIX_video_resize
int glXChannelRectSyncSGIX(Display * display, int screen, int channel, GLenum synctype);
GLX_SGIX_video_resize
int glXChannelRectSyncSGIX(Display * display, int screen, int channel, GLenum synctype);
GLX_SGIX_video_resize
GLXFBConfig * glXChooseFBConfigSGIX, glXChooseFBConfig(Display * dpy, int screen, const int * attribList, int * nitems);
XVisualInfo * glXChooseVisual(Display * dpy, int screen, int * attribList);
void glXCopyContext(Display * dpy, GLXContext src, GLXContext dst, unsigned long mask);
GLX_VERSION_1_X
void glXCopySubBufferMESA(Display * dpy, XID drawable, int x, int y, int width, int height);
GLX_MESA_copy_sub_buffer
void glXCopySubBufferMESA(Display * dpy, XID drawable, int x, int y, int width, int height);
GLX_MESA_copy_sub_buffer
GLXContext glXCreateContext(Display * dpy, XVisualInfo * vis, GLXContext shareList, Bool direct);
GLX_VERSION_1_X
GLXContext glXCreateContextAttribsARB(Display * dpy, GLXFBConfig config, GLXContext share_context, Bool direct, const int * attrib_list);
GLX_ARB_create_context
GLXContext glXCreateContextAttribsARB(Display * dpy, GLXFBConfig config, GLXContext share_context, Bool direct, const int * attrib_list);
GLX_ARB_create_context
GLXContext glXCreateContextAttribsARB(Display * dpy, GLXFBConfig config, GLXContext share_context, Bool direct, const int * attrib_list);
GLX_ARB_create_context
GLXContext glXCreateContextAttribsARB(Display * dpy, GLXFBConfig config, GLXContext share_context, Bool direct, const int * attrib_list);
GLX_ARB_create_context
XID glXCreateGLXPixmap(Display * dpy, XVisualInfo * visual, XID pixmap);
GLX_VERSION_1_X
GLXContext glXCreateNewContext(Display * dpy, GLXFBConfig config, int renderType, GLXContext shareList, Bool direct);
GLX_VERSION_1_X
XID glXCreatePbuffer(Display * dpy, GLXFBConfig config, const int * attribList);
GLX_VERSION_1_X
XID glXCreatePbuffer(Display * dpy, GLXFBConfig config, const int * attribList);
GLX_VERSION_1_X
XID glXCreatePixmap(Display * dpy, GLXFBConfig config, XID pixmap, const int * attribList);
GLX_VERSION_1_X
XID glXCreatePixmap(Display * dpy, GLXFBConfig config, XID pixmap, const int * attribList);
GLX_VERSION_1_X
XID glXCreateWindow(Display * dpy, GLXFBConfig config, XID win, const int * attribList);
GLX_VERSION_1_X
XID glXCreateWindow(Display * dpy, GLXFBConfig config, XID win, const int * attribList);
GLX_VERSION_1_X
void glXCushionSGI(Display * dpy, XID window, float cushion);
GLX_SGI_cushion
void glXCushionSGI(Display * dpy, XID window, float cushion);
GLX_SGI_cushion
void glXDestroyContext(Display * dpy, GLXContext ctx);
GLX_VERSION_1_X
void glXDestroyGLXPixmap(Display * dpy, XID pixmap);
GLX_VERSION_1_X
void glXDestroyPbuffer(Display * dpy, XID pbuf);
GLX_VERSION_1_X
void glXDestroyPixmap(Display * dpy, XID pixmap);
GLX_VERSION_1_X
void glXDestroyWindow(Display * dpy, XID window);
GLX_VERSION_1_X
unsigned int * glXEnumerateVideoDevicesNV(Display * dpy, int screen, int * nelements);
GLX_NV_present_video
unsigned int * glXEnumerateVideoDevicesNV(Display * dpy, int screen, int * nelements);
GLX_NV_present_video
unsigned int * glXEnumerateVideoDevicesNV(Display * dpy, int screen, int * nelements);
GLX_NV_present_video
unsigned int * glXEnumerateVideoDevicesNV(Display * dpy, int screen, int * nelements);
GLX_NV_present_video
void glXFreeContextEXT(Display * dpy, GLXContext context);
GLX_EXT_import_context
void glXFreeContextEXT(Display * dpy, GLXContext context);
GLX_EXT_import_context
void glXFreeMemoryNV(GLvoid * pointer);
GLX_NV_vertex_array_range
void glXFreeMemoryNV(GLvoid * pointer);
GLX_NV_vertex_array_range
unsigned int glXGetAGPOffsetMESA(const void * pointer);
GLX_MESA_agp_offset
unsigned int glXGetAGPOffsetMESA(const void * pointer);
GLX_MESA_agp_offset
const char * glXGetClientString(Display * dpy, int name);
CORE FUNC
int glXGetConfig(Display * dpy, XVisualInfo * visual, int attrib, int * value);
GLX_VERSION_1_X
int glXGetConfig(Display * dpy, XVisualInfo * visual, int attrib, int * value);
GLX_VERSION_1_X
XID glXGetContextIDEXT(GLXContext context);
GLX_EXT_import_context
XID glXGetContextIDEXT(GLXContext context);
GLX_EXT_import_context
GLXContext glXGetCurrentContext(void);
GLX_VERSION_1_X
Display * glXGetCurrentDisplay(void);
CORE FUNC
Display * glXGetCurrentDisplayEXT(void);
GLX_EXT_import_context
Display * glXGetCurrentDisplayEXT(void);
GLX_EXT_import_context
XID glXGetCurrentDrawable(void);
GLX_VERSION_1_X
XID glXGetCurrentReadDrawable(void);
GLX_VERSION_1_X
XID glXGetCurrentReadDrawableSGI(void);
GLX_SGI_make_current_read
XID glXGetCurrentReadDrawableSGI(void);
GLX_SGI_make_current_read
int glXGetFBConfigAttrib(Display * dpy, GLXFBConfig config, int attribute, int * value);
GLX_VERSION_1_X
int glXGetFBConfigAttrib(Display * dpy, GLXFBConfig config, int attribute, int * value);
GLX_VERSION_1_X
GLXFBConfig * glXGetFBConfigs(Display * dpy, int screen, int * nelements);
CORE FUNC
GLXFBConfig * glXGetFBConfigs(Display * dpy, int screen, int * nelements);
CORE FUNC
Bool glXGetMscRateOML(Display * dpy, XID drawable, int32_t * numerator, int32_t * denominator);
GLX_OML_sync_control
Bool glXGetMscRateOML(Display * dpy, XID drawable, int32_t * numerator, int32_t * denominator);
GLX_OML_sync_control
Bool glXGetMscRateOML(Display * dpy, XID drawable, int32_t * numerator, int32_t * denominator);
GLX_OML_sync_control
Bool glXGetMscRateOML(Display * dpy, XID drawable, int32_t * numerator, int32_t * denominator);
GLX_OML_sync_control
__GLXextFuncPtr glXGetProcAddress(const GLubyte * procname);
GLX_ARB_get_proc_address
PFNGLENDTRANSFORMFEEDBACKPROC glXGetProcAddress(const GLubyte * procName);
GLX_ARB_get_proc_address
__GLXextFuncPtr glXGetProcAddressARB(const GLubyte * procName);
GLX_ARB_get_proc_address
PFNGLENDTRANSFORMFEEDBACKPROC glXGetProcAddressARB(const GLubyte * procName);
GLX_ARB_get_proc_address
int glXGetRefreshRateSGI(unsigned int * markerp);
GLX_SGI_video_sync
int glXGetRefreshRateSGI(unsigned int * markerp);
GLX_SGI_video_sync
int glXGetRefreshRateSGI(unsigned int * markerp);
GLX_SGI_video_sync
int glXGetRefreshRateSGI(unsigned int * markerp);
GLX_SGI_video_sync
void glXGetSelectedEvent(Display * dpy, XID drawable, unsigned long * mask);
GLX_VERSION_1_X
void glXGetSelectedEvent(Display * dpy, XID drawable, unsigned long * mask);
GLX_VERSION_1_X
Bool glXGetSyncValuesOML(Display * dpy, XID drawable, int64_t * ust, int64_t * msc, int64_t * sbc);
GLX_OML_sync_control
Bool glXGetSyncValuesOML(Display * dpy, XID drawable, int64_t * ust, int64_t * msc, int64_t * sbc);
GLX_OML_sync_control
Bool glXGetSyncValuesOML(Display * dpy, XID drawable, int64_t * ust, int64_t * msc, int64_t * sbc);
GLX_OML_sync_control
Bool glXGetSyncValuesOML(Display * dpy, XID drawable, int64_t * ust, int64_t * msc, int64_t * sbc);
GLX_OML_sync_control
Status glXGetTransparentIndexSUN(Display * dpy, XID overlay, XID underlay, long * pTransparentIndex);
GLX_SUN_get_transparent_index
Status glXGetTransparentIndexSUN(Display * dpy, XID overlay, XID underlay, long * pTransparentIndex);
GLX_SUN_get_transparent_index
Status glXGetTransparentIndexSUN(Display * dpy, XID overlay, XID underlay, long * pTransparentIndex);
GLX_SUN_get_transparent_index
Status glXGetTransparentIndexSUN(Display * dpy, XID overlay, XID underlay, long * pTransparentIndex);
GLX_SUN_get_transparent_index
int glXGetVideoDeviceNV(Display * dpy, int screen, int numVideoDevices, GLXVideoDeviceNV * pVideoDevice);
GLX_NV_video_out
int glXGetVideoDeviceNV(Display * dpy, int screen, int numVideoDevices, GLXVideoDeviceNV * pVideoDevice);
GLX_NV_video_out
int glXGetVideoDeviceNV(Display * dpy, int screen, int numVideoDevices, GLXVideoDeviceNV * pVideoDevice);
GLX_NV_video_out
int glXGetVideoDeviceNV(Display * dpy, int screen, int numVideoDevices, GLXVideoDeviceNV * pVideoDevice);
GLX_NV_video_out
int glXGetVideoInfoNV(Display * dpy, int screen, GLXVideoDeviceNV VideoDevice, unsigned long * pulCounterOutputPbuffer, unsigned long * pulCounterOutputVideo);
GLX_NV_video_out
int glXGetVideoInfoNV(Display * dpy, int screen, GLXVideoDeviceNV VideoDevice, unsigned long * pulCounterOutputPbuffer, unsigned long * pulCounterOutputVideo);
GLX_NV_video_out
int glXGetVideoInfoNV(Display * dpy, int screen, GLXVideoDeviceNV VideoDevice, unsigned long * pulCounterOutputPbuffer, unsigned long * pulCounterOutputVideo);
GLX_NV_video_out
int glXGetVideoInfoNV(Display * dpy, int screen, GLXVideoDeviceNV VideoDevice, unsigned long * pulCounterOutputPbuffer, unsigned long * pulCounterOutputVideo);
GLX_NV_video_out
int glXGetVideoSyncSGI(unsigned int * markerp);
GLX_SGI_video_sync
int glXGetVideoSyncSGI(unsigned int * markerp);
GLX_SGI_video_sync
int glXGetVideoSyncSGI(unsigned int * markerp);
GLX_SGI_video_sync
int glXGetVideoSyncSGI(unsigned int * markerp);
GLX_SGI_video_sync
XVisualInfo * glXGetVisualFromFBConfigSGIX, glXGetVisualFromFBConfig(Display * dpy, GLXFBConfig config);
GLXContext glXImportContextEXT(Display * dpy, XID contextID);
GLX_EXT_import_context
GLXContext glXImportContextEXT(Display * dpy, XID contextID);
GLX_EXT_import_context
Bool glXIsDirect(Display * dpy, GLXContext ctx);
GLX_VERSION_1_X
Bool glXJoinSwapGroupNV(Display * dpy, XID drawable, GLuint group);
GLX_NV_swap_group
Bool glXJoinSwapGroupNV(Display * dpy, XID drawable, GLuint group);
GLX_NV_swap_group
void glXJoinSwapGroupSGIX(Display * dpy, XID drawable, XID member);
GLX_SGIX_swap_group
void glXJoinSwapGroupSGIX(Display * dpy, XID drawable, XID member);
GLX_SGIX_swap_group
Bool glXMakeContextCurrent(Display * dpy, XID draw, XID read, GLXContext ctx);
GLX_VERSION_1_X
Bool glXMakeCurrent(Display * dpy, XID drawable, GLXContext ctx);
GLX_VERSION_1_X
Bool glXMakeCurrentReadSGI(Display * dpy, XID draw, XID read, GLXContext ctx);
GLX_SGI_make_current_read
Bool glXMakeCurrentReadSGI(Display * dpy, XID draw, XID read, GLXContext ctx);
GLX_SGI_make_current_read
int glXQueryChannelDeltasSGIX(Display * display, int screen, int channel, int * dx, int * dy, int * dw, int * dh);
GLX_SGIX_video_resize
int glXQueryChannelDeltasSGIX(Display * display, int screen, int channel, int * dx, int * dy, int * dw, int * dh);
GLX_SGIX_video_resize
int glXQueryChannelDeltasSGIX(Display * display, int screen, int channel, int * dx, int * dy, int * dw, int * dh);
GLX_SGIX_video_resize
int glXQueryChannelDeltasSGIX(Display * display, int screen, int channel, int * dx, int * dy, int * dw, int * dh);
GLX_SGIX_video_resize
int glXQueryChannelRectSGIX(Display * display, int screen, int channel, int * dx, int * dy, int * dw, int * dh);
GLX_SGIX_video_resize
int glXQueryChannelRectSGIX(Display * display, int screen, int channel, int * dx, int * dy, int * dw, int * dh);
GLX_SGIX_video_resize
int glXQueryChannelRectSGIX(Display * display, int screen, int channel, int * dx, int * dy, int * dw, int * dh);
GLX_SGIX_video_resize
int glXQueryChannelRectSGIX(Display * display, int screen, int channel, int * dx, int * dy, int * dw, int * dh);
GLX_SGIX_video_resize
int glXQueryContext(Display * dpy, GLXContext ctx, int attribute, int * value);
GLX_VERSION_1_X
int glXQueryContext(Display * dpy, GLXContext ctx, int attribute, int * value);
GLX_VERSION_1_X
int glXQueryContextInfoEXT(Display * dpy, GLXContext context, int attribute, int * value);
GLX_EXT_import_context
int glXQueryContextInfoEXT(Display * dpy, GLXContext context, int attribute, int * value);
GLX_EXT_import_context
int glXQueryContextInfoEXT(Display * dpy, GLXContext context, int attribute, int * value);
GLX_EXT_import_context
int glXQueryContextInfoEXT(Display * dpy, GLXContext context, int attribute, int * value);
GLX_EXT_import_context
void glXQueryDrawable(Display * dpy, XID draw, int attribute, unsigned int * value);
GLX_VERSION_1_X
void glXQueryDrawable(Display * dpy, XID draw, int attribute, unsigned int * value);
GLX_VERSION_1_X
Bool glXQueryExtension(Display * dpy, int * errorb, int * event);
GLX_VERSION_1_X
Bool glXQueryExtension(Display * dpy, int * errorb, int * event);
GLX_VERSION_1_X
const char * glXQueryExtensionsString(Display * dpy, int screen);
CORE FUNC
Bool glXQueryFrameCountNV(Display * dpy, int screen, GLuint * count);
GLX_NV_swap_group
Bool glXQueryFrameCountNV(Display * dpy, int screen, GLuint * count);
GLX_NV_swap_group
Bool glXQueryFrameCountNV(Display * dpy, int screen, GLuint * count);
GLX_NV_swap_group
Bool glXQueryFrameCountNV(Display * dpy, int screen, GLuint * count);
GLX_NV_swap_group
Bool glXQueryMaxSwapBarriersSGIX(Display * dpy, int screen, int * max);
GLX_SGIX_swap_barrier
Bool glXQueryMaxSwapBarriersSGIX(Display * dpy, int screen, int * max);
GLX_SGIX_swap_barrier
Bool glXQueryMaxSwapBarriersSGIX(Display * dpy, int screen, int * max);
GLX_SGIX_swap_barrier
Bool glXQueryMaxSwapBarriersSGIX(Display * dpy, int screen, int * max);
GLX_SGIX_swap_barrier
Bool glXQueryMaxSwapGroupsNV(Display * dpy, int screen, GLuint * maxGroups, GLuint * maxBarriers);
GLX_NV_swap_group
Bool glXQueryMaxSwapGroupsNV(Display * dpy, int screen, GLuint * maxGroups, GLuint * maxBarriers);
GLX_NV_swap_group
Bool glXQueryMaxSwapGroupsNV(Display * dpy, int screen, GLuint * maxGroups, GLuint * maxBarriers);
GLX_NV_swap_group
Bool glXQueryMaxSwapGroupsNV(Display * dpy, int screen, GLuint * maxGroups, GLuint * maxBarriers);
GLX_NV_swap_group
const char * glXQueryServerString(Display * dpy, int screen, int name);
CORE FUNC
Bool glXQuerySwapGroupNV(Display * dpy, XID drawable, GLuint * group, GLuint * barrier);
GLX_NV_swap_group
Bool glXQuerySwapGroupNV(Display * dpy, XID drawable, GLuint * group, GLuint * barrier);
GLX_NV_swap_group
Bool glXQuerySwapGroupNV(Display * dpy, XID drawable, GLuint * group, GLuint * barrier);
GLX_NV_swap_group
Bool glXQuerySwapGroupNV(Display * dpy, XID drawable, GLuint * group, GLuint * barrier);
GLX_NV_swap_group
Bool glXQueryVersion(Display * dpy, int * maj, int * min);
GLX_VERSION_1_X
Bool glXQueryVersion(Display * dpy, int * maj, int * min);
GLX_VERSION_1_X
Bool glXReleaseBuffersMESA(Display * dpy, XID drawable);
GLX_MESA_release_buffers
Bool glXReleaseBuffersMESA(Display * dpy, XID drawable);
GLX_MESA_release_buffers
void glXReleaseTexImageEXT(Display * dpy, XID drawable, int buffer);
GLX_EXT_texture_from_pixmap
void glXReleaseTexImageEXT(Display * dpy, XID drawable, int buffer);
GLX_EXT_texture_from_pixmap
int glXReleaseVideoDeviceNV(Display * dpy, int screen, GLXVideoDeviceNV VideoDevice);
GLX_NV_video_out
int glXReleaseVideoDeviceNV(Display * dpy, int screen, GLXVideoDeviceNV VideoDevice);
GLX_NV_video_out
int glXReleaseVideoImageNV(Display * dpy, XID pbuf);
GLX_NV_video_out
int glXReleaseVideoImageNV(Display * dpy, XID pbuf);
GLX_NV_video_out
Bool glXResetFrameCountNV(Display * dpy, int screen);
GLX_NV_swap_group
Bool glXResetFrameCountNV(Display * dpy, int screen);
GLX_NV_swap_group
void glXSelectEvent(Display * dpy, XID drawable, unsigned long mask);
GLX_VERSION_1_X
int glXSendPbufferToVideoNV(Display * dpy, XID pbuf, int iBufferType, unsigned long * pulCounterPbuffer, GLboolean bBlock);
GLX_NV_video_out
int glXSendPbufferToVideoNV(Display * dpy, XID pbuf, int iBufferType, unsigned long * pulCounterPbuffer, GLboolean bBlock);
GLX_NV_video_out
int glXSendPbufferToVideoNV(Display * dpy, XID pbuf, int iBufferType, unsigned long * pulCounterPbuffer, GLboolean bBlock);
GLX_NV_video_out
int glXSendPbufferToVideoNV(Display * dpy, XID pbuf, int iBufferType, unsigned long * pulCounterPbuffer, GLboolean bBlock);
GLX_NV_video_out
Bool glXSet3DfxModeMESA(int interval);
GLX_MESA_set_3dfx_mode
Bool glXSet3DfxModeMESA(int interval);
GLX_MESA_set_3dfx_mode
void glXSwapBuffers(Display * dpy, XID drawable);
GLX_VERSION_1_X
int64_t glXSwapBuffersMscOML(Display * dpy, XID drawable, int64_t target_msc, int64_t divisor, int64_t remainder);
GLX_OML_sync_control
int64_t glXSwapBuffersMscOML(Display * dpy, XID drawable, int64_t target_msc, int64_t divisor, int64_t remainder);
GLX_OML_sync_control
int glXSwapIntervalSGI(int interval);
GLX_SGI_swap_control
int glXSwapIntervalSGI(int interval);
GLX_SGI_swap_control
void glXUseXFont(XID font, int first, int count, int list);
GLX_VERSION_1_X
Bool glXWaitForMscOML(Display * dpy, XID drawable, int64_t target_msc, int64_t divisor, int64_t remainder, int64_t * ust, int64_t * msc, int64_t * sbc);
GLX_OML_sync_control
Bool glXWaitForMscOML(Display * dpy, XID drawable, int64_t target_msc, int64_t divisor, int64_t remainder, int64_t * ust, int64_t * msc, int64_t * sbc);
GLX_OML_sync_control
Bool glXWaitForMscOML(Display * dpy, XID drawable, int64_t target_msc, int64_t divisor, int64_t remainder, int64_t * ust, int64_t * msc, int64_t * sbc);
GLX_OML_sync_control
Bool glXWaitForMscOML(Display * dpy, XID drawable, int64_t target_msc, int64_t divisor, int64_t remainder, int64_t * ust, int64_t * msc, int64_t * sbc);
GLX_OML_sync_control
Bool glXWaitForSbcOML(Display * dpy, XID drawable, int64_t target_sbc, int64_t * ust, int64_t * msc, int64_t * sbc);
GLX_OML_sync_control
Bool glXWaitForSbcOML(Display * dpy, XID drawable, int64_t target_sbc, int64_t * ust, int64_t * msc, int64_t * sbc);
GLX_OML_sync_control
Bool glXWaitForSbcOML(Display * dpy, XID drawable, int64_t target_sbc, int64_t * ust, int64_t * msc, int64_t * sbc);
GLX_OML_sync_control
Bool glXWaitForSbcOML(Display * dpy, XID drawable, int64_t target_sbc, int64_t * ust, int64_t * msc, int64_t * sbc);
GLX_OML_sync_control
void glXWaitGL(void);
GLX_VERSION_1_X
int glXWaitVideoSyncSGI(int divisor, int remainder, unsigned int * count);
GLX_SGI_video_sync
int glXWaitVideoSyncSGI(int divisor, int remainder, unsigned int * count);
GLX_SGI_video_sync
int glXWaitVideoSyncSGI(int divisor, int remainder, unsigned int * count);
GLX_SGI_video_sync
int glXWaitVideoSyncSGI(int divisor, int remainder, unsigned int * count);
GLX_SGI_video_sync
void glXWaitX(void);
GLX_VERSION_1_X
Insets
object with the
specified top, left, bottom, and right insets.
setTexRectEnabled
.
jboolean JAWT_GetAWT(JNIEnv * env, JAWT * awt);
CGLError
CGLError
CGLError
CGLError
CGLError
CGLError
CGLError
CGLError
CGLError
CGLError
CGLError
CGLError
CGLError
CGLError
CGLError
CGLError
CGLError
CGLError
CGLContextParameter
CGLContextParameter
CGLContextParameter
CGLContextParameter
CGLContextParameter
CGLContextParameter
CGLContextParameter
CGLContextParameter
CGLContextParameter
CGLContextParameter
CGLContextParameter
CGLContextParameter
CGLContextParameter
CGLContextParameter
CGLContextParameter
CGLError
CGLPixelFormatAttribute
CGLPixelFormatAttribute
CGLPixelFormatAttribute
CGLPixelFormatAttribute
CGLPixelFormatAttribute
CGLPixelFormatAttribute
CGLPixelFormatAttribute
CGLPixelFormatAttribute
CGLPixelFormatAttribute
CGLPixelFormatAttribute
CGLPixelFormatAttribute
CGLPixelFormatAttribute
CGLPixelFormatAttribute
CGLPixelFormatAttribute
CGLPixelFormatAttribute
CGLPixelFormatAttribute
CGLPixelFormatAttribute
CGLPixelFormatAttribute
CGLPixelFormatAttribute
CGLPixelFormatAttribute
CGLPixelFormatAttribute
CGLPixelFormatAttribute
CGLPixelFormatAttribute
CGLPixelFormatAttribute
CGLPixelFormatAttribute
CGLPixelFormatAttribute
CGLPixelFormatAttribute
CGLPixelFormatAttribute
CGLPixelFormatAttribute
CGLPixelFormatAttribute
CGLPixelFormatAttribute
CGLPixelFormatAttribute
CGLPixelFormatAttribute
CGLPixelFormatAttribute
CGLPixelFormatAttribute
void Lock(JNIEnv * env);
jint Lock(JAWT_DrawingSurface * ds);
NativeWindow.lockSurface()
if the surface is locked, and is unchanged.
NativeWindow.lockSurface()
if the surface is locked, but has changed.
NativeWindow.lockSurface()
if the surface is not ready to be locked.
GLContextImpl.makeCurrent()
GLContextImpl
GLContextImpl.makeCurrentImpl(boolean)
Platform Implementation
#create
Platform Implementation
If ARB_create_context
is supported:
GLContextImpl.createContextARB(long, boolean, int[], int[], int[])
GLContextImpl
GLContextImpl.createContextARBImpl(long, boolean, int, int, int)
Platform Implementation
GLDrawableFactoryImpl
specialization,
calling GLContextImpl.createContextARB(long, boolean, int[], int[], int[])
will query all available OpenGL versions:FOR ALL GL* DO
:
GLContextImpl.createContextARBMapVersionsAvailable(int, boolean)
GLContextImpl.createContextARBVersions(long, boolean, int, int, int, int, int, int[], int[])
GLContext.mapVersionAvailable(int, int, int, int, int)
Bool makeCurrentContext(void * nsContext);
GLContextImpl#createContextARBMapVersionsAvailable
not intendet to be used by
implementations.
RuntimeException
.NativeWindow
interface,
which provides a platform-independent mechanism of accessing the
information required to perform operations like
hardware-accelerated rendering using the OpenGL API.NSOpenGLPixelFormatAttribute
NSOpenGLPixelFormatAttribute
NSOpenGLPixelFormatAttribute
NSOpenGLPixelFormatAttribute
NSOpenGLPixelFormatAttribute
NSOpenGLPixelFormatAttribute
NSOpenGLPixelFormatAttribute
NSOpenGLPixelFormatAttribute
NSOpenGLPixelFormatAttribute
NSOpenGLPixelFormatAttribute
NSOpenGLPixelFormatAttribute
NSOpenGLPixelFormatAttribute
NSOpenGLPixelFormatAttribute
NSOpenGLPixelFormatAttribute
NSOpenGLPixelFormatAttribute
NSOpenGLPixelFormatAttribute
NSOpenGLPixelFormatAttribute
NSOpenGLPixelFormatAttribute
NSOpenGLPixelFormatAttribute
NSOpenGLPixelFormatAttribute
NSOpenGLPixelFormatAttribute
NSOpenGLPixelFormatAttribute
NSOpenGLPixelFormatAttribute
NSOpenGLPixelFormatAttribute
NSOpenGLPixelFormatAttribute
NSOpenGLPixelFormatAttribute
NSOpenGLPixelFormatAttribute
NSOpenGLPixelFormatAttribute
NSOpenGLPixelFormatAttribute
NSOpenGLPixelFormatAttribute
NSOpenGLPixelFormatAttribute
NSOpenGLPixelFormatAttribute
NSOpenGLPixelFormatAttribute
NSOpenGLPixelFormatAttribute
CORE DEF
CORE DEF
CORE DEF
CORE DEF
CORE DEF
CORE DEF
CORE DEF
CORE DEF
CORE DEF
CORE DEF
CORE DEF
CORE DEF
CORE DEF
CORE DEF
CORE DEF
CORE DEF
CORE DEF
CORE DEF
CORE DEF
CORE DEF
CORE DEF
CORE DEF
void queryPixelFormat(void * pixelFormat, int * iattrs, int niattrs, int * ivalues);
void queryPixelFormat(void * pixelFormat, int * iattrs, int niattrs, int * ivalues);
share1
and
share2
will share textures and display lists.
int ReleaseDC(HANDLE hWnd, HANDLE hDC);
GLEventListener
from this drawable.
setDisplayGamma
was called the first time.
void resetGammaRamp();
GLDrawableHelper.reshape(javax.media.opengl.GLAutoDrawable, int, int, int, int)
to be
called on all registered GLEventListener
s.
GLDrawableHelper.reshape(javax.media.opengl.GLAutoDrawable, int, int, int, int)
to be
called on all registered GLEventListener
s.
XID RootWindow(Display * display, int screen_number);
HANDLE SelectObject(HANDLE, HANDLE);
void setContextOpacity(void * nsContext, int opacity);
void setContextPBuffer(void * nsContext, void * pBuffer);
void setContextTextureImageToPBuffer(void * nsContext, void * pBuffer, int colorBuffer);
GLContext.getCurrent()
and has no other side-effects.
BOOL SetDeviceGammaRamp(HANDLE, LPVOID);
Bool setGammaRamp(int tableSize, float * redRamp, float * greenRamp, float * blueRamp);
Bool setGammaRamp(int tableSize, float * redRamp, float * greenRamp, float * blueRamp);
GL
pipeline object this GLAutoDrawable uses.
Window.destroy()
call) within Window.windowDestroyNotify()
implementation.Window.windowDestroyNotify()
.
BOOL SetPixelFormat(HANDLE, int, const PIXELFORMATDESCRIPTOR * );
x+insets.left,y+insets.top
.Animator.setIgnoreExceptions(boolean)
), to print the
exceptions' stack traces for diagnostic information.
width+insets.left+insets.right, height+insets.top+insets.bottom
void setSwapInterval(void * nsContext, int interval);
setVisible
makes the window and children visible if visible
is true,
otherwise the window and children becomes invisible.setOpaque
(false) has been called), indicates whether the
application should preserve the OpenGL color buffer
(GL_COLOR_BUFFER_BIT) for correct rendering of the GLJPanel and
underlying widgets which may show through portions of the
GLJPanel with alpha values less than 1.
BOOL ShowWindow(HANDLE hWnd, int nCmdShow);
CORE DEF
CORE DEF
CORE DEF
CORE DEF
CORE DEF
CORE DEF
CORE DEF
CORE DEF
CORE DEF
CORE DEF
CORE DEF
CORE DEF
CORE DEF
CORE DEF
CORE DEF
BOOL SwapBuffers(HANDLE);
Texture
using the Java 2D
APIs.Threading
class.GL
implementation,
providing tracing information to a user-specified PrintStream
before and after each OpenGL method call.GL
implementation,
providing tracing information to a user-specified PrintStream
before and after each OpenGL method call.GL
implementation,
providing tracing information to a user-specified PrintStream
before and after each OpenGL method call.GL
implementation,
providing tracing information to a user-specified PrintStream
before and after each OpenGL method call.GL
implementation,
providing tracing information to a user-specified PrintStream
before and after each OpenGL method call.GL
implementation,
providing tracing information to a user-specified PrintStream
before and after each OpenGL method call.GL
implementation,
providing tracing information to a user-specified PrintStream
before and after each OpenGL method call.GL
implementation,
providing tracing information to a user-specified PrintStream
before and after each OpenGL method call.GL
implementation,
providing tracing information to a user-specified PrintStream
before and after each OpenGL method call.GL
implementation,
providing tracing information to a user-specified PrintStream
before and after each OpenGL method call. void Unlock(JNIEnv * env);
void Unlock(JAWT_DrawingSurface * ds);
NativeWindow.lockSurface()
update
in class java.awt.Component
void updateContext(void * nsContext);
void * updateContextRegister(void * nsContext, void * nsView);
void updateContextUnregister(void * updater);
begin
and end
callback methods.
vertex
callback method except
that it takes an additional reference argument.
CORE DEF
WGL_ARB_pixel_format
WGL_EXT_pixel_format
WGL_ARB_pixel_format
WGL_EXT_pixel_format
WGL_ARB_pixel_format
WGL_EXT_pixel_format
WGL_ARB_pixel_format
WGL_EXT_pixel_format
WGL_ARB_pixel_format
WGL_EXT_pixel_format
WGL_ARB_pixel_format
WGL_EXT_pixel_format
WGL_ARB_pixel_format
WGL_EXT_pixel_format
WGL_ARB_pixel_format
WGL_EXT_pixel_format
CORE DEF
CORE DEF
CORE DEF
CORE DEF
CORE DEF
CORE DEF
CORE DEF
CORE DEF
CORE DEF
CORE DEF
WGL_ARB_render_texture
WGL_ARB_render_texture
WGL_ARB_render_texture
WGL_ARB_render_texture
WGL_ARB_render_texture
WGL_ARB_render_texture
WGL_ARB_render_texture
WGL_ARB_render_texture
WGL_ARB_render_texture
WGL_ARB_render_texture
WGL_ARB_pixel_format
WGL_EXT_pixel_format
WGL_ARB_buffer_region
WGL_ARB_render_texture
WGL_ARB_render_texture
WGL_NV_render_depth_texture
WGL_NV_render_depth_texture
WGL_NV_float_buffer
WGL_NV_float_buffer
WGL_NV_float_buffer
WGL_NV_float_buffer
WGL_NV_render_texture_rectangle
WGL_NV_render_texture_rectangle
WGL_ARB_render_texture
WGL_ARB_render_texture
WGL_ARB_pixel_format
WGL_EXT_pixel_format
WGL_ARB_pixel_format
WGL_EXT_pixel_format
WGL_ARB_pixel_format
WGL_EXT_pixel_format
WGL_ATI_pixel_format_float
WGL_ARB_create_context
WGL_ARB_create_context
WGL_ARB_create_context
WGL_ARB_create_context
WGL_ARB_create_context
WGL_ARB_create_context
WGL_ARB_create_context
WGL_ARB_create_context
WGL_ARB_create_context
WGL_ARB_render_texture
WGL_ARB_pixel_format
WGL_EXT_pixel_format
WGL_ARB_buffer_region
WGL_NV_render_depth_texture
WGL_EXT_depth_float
WGL_NV_render_depth_texture
WGL_I3D_digital_video_control
WGL_I3D_digital_video_control
WGL_I3D_digital_video_control
WGL_I3D_digital_video_control
WGL_ARB_pixel_format
WGL_EXT_pixel_format
WGL_ARB_pixel_format
WGL_EXT_pixel_format
WGL_ARB_pbuffer
WGL_EXT_pbuffer
WGL_ARB_pixel_format
WGL_EXT_pixel_format
CORE DEF
CORE DEF
CORE DEF
CORE DEF
CORE DEF
CORE DEF
CORE DEF
CORE DEF
WGL_NV_float_buffer
WGL_ARB_buffer_region
WGL_ARB_render_texture
WGL_ARB_render_texture
WGL_ARB_pixel_format
WGL_EXT_pixel_format
WGL_I3D_gamma
WGL_I3D_gamma
WGL_ARB_pixel_format
WGL_EXT_pixel_format
WGL_I3D_genlock
WGL_I3D_genlock
WGL_I3D_genlock
WGL_I3D_genlock
WGL_I3D_genlock
WGL_I3D_genlock
WGL_I3D_genlock
WGL_I3D_genlock
WGL_I3D_genlock
WGL_ARB_pixel_format
WGL_EXT_pixel_format
WGL_ARB_pixel_format
WGL_EXT_pixel_format
CORE DEF
CORE DEF
CORE DEF
CORE DEF
CORE DEF
CORE DEF
WGL_I3D_image_buffer
WGL_I3D_image_buffer
WGL_ARB_pbuffer
WGL_EXT_pbuffer
WGL_ARB_pbuffer
WGL_EXT_pbuffer
WGL_ARB_pbuffer
WGL_EXT_pbuffer
WGL_ARB_render_texture
WGL_ARB_render_texture
WGL_ARB_pixel_format
WGL_EXT_pixel_format
WGL_ARB_pixel_format
WGL_EXT_pixel_format
WGL_ARB_pixel_format
WGL_EXT_pixel_format
WGL_ARB_render_texture
WGL_ARB_pixel_format
WGL_EXT_pixel_format
WGL_ARB_pixel_format
WGL_EXT_pixel_format
WGL_ARB_pixel_format
WGL_EXT_pixel_format
CORE DEF
CORE DEF
CORE DEF
CORE DEF
CORE DEF
CORE DEF
CORE DEF
WGL_EXT_pbuffer
WGL_EXT_pbuffer
WGL_ARB_pbuffer
WGL_EXT_pbuffer
WGL_ARB_pbuffer
WGL_EXT_pbuffer
WGL_ARB_pbuffer
WGL_ARB_pbuffer
WGL_EXT_pbuffer
WGL_ARB_pixel_format
WGL_EXT_pixel_format
WGL_ARB_pixel_format
WGL_EXT_pixel_format
WGL_ARB_pixel_format
WGL_EXT_pixel_format
WGL_ATI_pixel_format_float
WGL_3DFX_multisample
WGL_ARB_multisample
WGL_EXT_multisample
WGL_3DFX_multisample
WGL_ARB_multisample
WGL_EXT_multisample
WGL_ARB_pixel_format
WGL_EXT_pixel_format
WGL_ARB_pixel_format
WGL_EXT_pixel_format
WGL_ARB_pixel_format
WGL_EXT_pixel_format
WGL_ARB_pixel_format
WGL_EXT_pixel_format
WGL_ARB_buffer_region
WGL_ARB_pixel_format
WGL_3DL_stereo_control
WGL_3DL_stereo_control
WGL_EXT_pixel_format
WGL_3DL_stereo_control
WGL_3DL_stereo_control
WGL_ARB_pixel_format
WGL_EXT_pixel_format
WGL_ARB_pixel_format
WGL_EXT_pixel_format
WGL_ARB_pixel_format
WGL_EXT_pixel_format
WGL_ARB_pixel_format
WGL_EXT_pixel_format
WGL_ARB_pixel_format
WGL_EXT_pixel_format
CORE DEF
WGL_ARB_pixel_format
WGL_EXT_pixel_format
CORE DEF
CORE DEF
CORE DEF
CORE DEF
CORE DEF
CORE DEF
CORE DEF
CORE DEF
CORE DEF
CORE DEF
CORE DEF
CORE DEF
CORE DEF
CORE DEF
CORE DEF
WGL_ARB_pixel_format
WGL_EXT_pixel_format
CORE DEF
CORE DEF
CORE DEF
CORE DEF
CORE DEF
CORE DEF
CORE DEF
CORE DEF
CORE DEF
CORE DEF
CORE DEF
CORE DEF
CORE DEF
CORE DEF
CORE DEF
WGL_ARB_render_texture
WGL_ARB_render_texture
WGL_ARB_render_texture
WGL_ARB_render_texture
WGL_ARB_render_texture
WGL_ARB_render_texture
WGL_ARB_render_texture
WGL_ARB_render_texture
WGL_ARB_render_texture
WGL_NV_render_depth_texture
WGL_NV_float_buffer
WGL_NV_float_buffer
WGL_NV_float_buffer
WGL_NV_float_buffer
WGL_ARB_render_texture
WGL_NV_render_texture_rectangle
WGL_ARB_render_texture
WGL_ARB_render_texture
WGL_ARB_render_texture
WGL_ARB_pixel_format
WGL_ARB_pixel_format
WGL_ARB_pixel_format
WGL_EXT_pixel_format
WGL_ARB_pixel_format
WGL_ARB_pixel_format
WGL_ARB_pixel_format
WGL_EXT_pixel_format
WGL_ARB_pixel_format
WGL_EXT_pixel_format
WGL_ARB_pixel_format
WGL_EXT_pixel_format
WGL_ARB_pixel_format_float
WGL_ATI_pixel_format_float
CORE DEF
LPVOID wglAllocateMemoryNV(GLsizei size, GLfloat readfreq, GLfloat writefreq, GLfloat priority);
WGL_NV_vertex_array_range
LPVOID wglAllocateMemoryNV(GLsizei size, GLfloat readfreq, GLfloat writefreq, GLfloat priority);
WGL_NV_vertex_array_range
BOOL wglBeginFrameTrackingI3D(void);
WGL_I3D_swap_frame_usage
BOOL wglBeginFrameTrackingI3D(void);
WGL_I3D_swap_frame_usage
GLboolean wglBindDisplayColorTableEXT(GLushort id);
WGL_EXT_display_color_table
GLboolean wglBindDisplayColorTableEXT(GLushort id);
WGL_EXT_display_color_table
BOOL wglBindSwapBarrierNV(GLuint group, GLuint barrier);
WGL_NV_swap_group
BOOL wglBindSwapBarrierNV(GLuint group, GLuint barrier);
WGL_NV_swap_group
BOOL wglBindTexImageARB(HANDLE hPbuffer, int iBuffer);
WGL_ARB_render_texture
BOOL wglBindTexImageARB(HANDLE hPbuffer, int iBuffer);
WGL_ARB_render_texture
BOOL wglChoosePixelFormatARB(HANDLE hdc, const int * piAttribIList, const FLOAT * pfAttribFList, UINT nMaxFormats, int * piFormats, UINT * nNumFormats);
WGL_ARB_pixel_format
BOOL wglChoosePixelFormatARB(HANDLE hdc, const int * piAttribIList, const FLOAT * pfAttribFList, UINT nMaxFormats, int * piFormats, UINT * nNumFormats);
WGL_ARB_pixel_format
BOOL wglChoosePixelFormatARB(HANDLE hdc, const int * piAttribIList, const FLOAT * pfAttribFList, UINT nMaxFormats, int * piFormats, UINT * nNumFormats);
WGL_ARB_pixel_format
BOOL wglChoosePixelFormatARB(HANDLE hdc, const int * piAttribIList, const FLOAT * pfAttribFList, UINT nMaxFormats, int * piFormats, UINT * nNumFormats);
WGL_ARB_pixel_format
BOOL wglChoosePixelFormatEXT(HANDLE hdc, const int * piAttribIList, const FLOAT * pfAttribFList, UINT nMaxFormats, int * piFormats, UINT * nNumFormats);
WGL_EXT_pixel_format
BOOL wglChoosePixelFormatEXT(HANDLE hdc, const int * piAttribIList, const FLOAT * pfAttribFList, UINT nMaxFormats, int * piFormats, UINT * nNumFormats);
WGL_EXT_pixel_format
BOOL wglChoosePixelFormatEXT(HANDLE hdc, const int * piAttribIList, const FLOAT * pfAttribFList, UINT nMaxFormats, int * piFormats, UINT * nNumFormats);
WGL_EXT_pixel_format
BOOL wglChoosePixelFormatEXT(HANDLE hdc, const int * piAttribIList, const FLOAT * pfAttribFList, UINT nMaxFormats, int * piFormats, UINT * nNumFormats);
WGL_EXT_pixel_format
BOOL wglCopyContext(HANDLE, HANDLE, UINT);
CORE FUNC
HANDLE wglCreateBufferRegionARB(HANDLE hDC, int iLayerPlane, UINT uType);
WGL_ARB_buffer_region
HANDLE wglCreateBufferRegionARB(HANDLE hDC, int iLayerPlane, UINT uType);
WGL_ARB_buffer_region
HANDLE wglCreateContext(HANDLE);
CORE FUNC
HANDLE wglCreateContextAttribsARB(HANDLE hDC, HANDLE hshareContext, const int * attribList);
WGL_ARB_create_context
HANDLE wglCreateContextAttribsARB(HANDLE hDC, HANDLE hshareContext, const int * attribList);
WGL_ARB_create_context
HANDLE wglCreateContextAttribsARB(HANDLE hDC, HANDLE hshareContext, const int * attribList);
WGL_ARB_create_context
HANDLE wglCreateContextAttribsARB(HANDLE hDC, HANDLE hshareContext, const int * attribList);
WGL_ARB_create_context
GLboolean wglCreateDisplayColorTableEXT(GLushort id);
WGL_EXT_display_color_table
GLboolean wglCreateDisplayColorTableEXT(GLushort id);
WGL_EXT_display_color_table
HANDLE wglCreatePbufferARB(HANDLE hDC, int iPixelFormat, int iWidth, int iHeight, const int * piAttribList);
WGL_ARB_pbuffer
HANDLE wglCreatePbufferARB(HANDLE hDC, int iPixelFormat, int iWidth, int iHeight, const int * piAttribList);
WGL_ARB_pbuffer
HANDLE wglCreatePbufferARB(HANDLE hDC, int iPixelFormat, int iWidth, int iHeight, const int * piAttribList);
WGL_ARB_pbuffer
HANDLE wglCreatePbufferARB(HANDLE hDC, int iPixelFormat, int iWidth, int iHeight, const int * piAttribList);
WGL_ARB_pbuffer
HANDLE wglCreatePbufferEXT(HANDLE hDC, int iPixelFormat, int iWidth, int iHeight, const int * piAttribList);
WGL_EXT_pbuffer
HANDLE wglCreatePbufferEXT(HANDLE hDC, int iPixelFormat, int iWidth, int iHeight, const int * piAttribList);
WGL_EXT_pbuffer
HANDLE wglCreatePbufferEXT(HANDLE hDC, int iPixelFormat, int iWidth, int iHeight, const int * piAttribList);
WGL_EXT_pbuffer
HANDLE wglCreatePbufferEXT(HANDLE hDC, int iPixelFormat, int iWidth, int iHeight, const int * piAttribList);
WGL_EXT_pbuffer
void wglDeleteBufferRegionARB(HANDLE hRegion);
WGL_ARB_buffer_region
void wglDeleteBufferRegionARB(HANDLE hRegion);
WGL_ARB_buffer_region
BOOL wglDeleteContext(HANDLE);
CORE FUNC
void wglDestroyDisplayColorTableEXT(GLushort factor);
WGL_EXT_display_color_table
void wglDestroyDisplayColorTableEXT(GLushort factor);
WGL_EXT_display_color_table
BOOL wglDestroyPbufferARB(HANDLE hPbuffer);
WGL_ARB_pbuffer
BOOL wglDestroyPbufferARB(HANDLE hPbuffer);
WGL_ARB_pbuffer
BOOL wglDestroyPbufferEXT(HANDLE hPbuffer);
WGL_EXT_pbuffer
BOOL wglDestroyPbufferEXT(HANDLE hPbuffer);
WGL_EXT_pbuffer
BOOL wglDisableFrameLockI3D(void);
WGL_I3D_swap_frame_lock
BOOL wglDisableFrameLockI3D(void);
WGL_I3D_swap_frame_lock
BOOL wglEnableFrameLockI3D(void);
WGL_I3D_swap_frame_lock
BOOL wglEnableFrameLockI3D(void);
WGL_I3D_swap_frame_lock
BOOL wglEndFrameTrackingI3D(void);
WGL_I3D_swap_frame_usage
BOOL wglEndFrameTrackingI3D(void);
WGL_I3D_swap_frame_usage
void wglFreeMemoryNV(LPVOID hRegion);
WGL_NV_vertex_array_range
void wglFreeMemoryNV(LPVOID hRegion);
WGL_NV_vertex_array_range
HANDLE wglGetCurrentContext(void);
CORE FUNC
HANDLE wglGetCurrentDC(void);
CORE FUNC
HANDLE wglGetCurrentReadDCARB(void);
WGL_ARB_make_current_read
HANDLE wglGetCurrentReadDCARB(void);
WGL_ARB_make_current_read
LPCSTR wglGetExtensionsStringARB(HANDLE hdc);
WGL_ARB_extensions_string
LPCSTR wglGetExtensionsStringARB(HANDLE hdc);
WGL_ARB_extensions_string
LPCSTR wglGetExtensionsStringEXT(void);
WGL_EXT_extensions_string
LPCSTR wglGetExtensionsStringEXT(void);
WGL_EXT_extensions_string
BOOL wglGetFrameUsageI3D(float * pUsage);
WGL_I3D_swap_frame_usage
BOOL wglGetFrameUsageI3D(float * pUsage);
WGL_I3D_swap_frame_usage
BOOL wglGetFrameUsageI3D(float * pUsage);
WGL_I3D_swap_frame_usage
BOOL wglGetFrameUsageI3D(float * pUsage);
WGL_I3D_swap_frame_usage
HANDLE wglGetPbufferDCARB(HANDLE hPbuffer);
WGL_ARB_pbuffer
HANDLE wglGetPbufferDCARB(HANDLE hPbuffer);
WGL_ARB_pbuffer
HANDLE wglGetPbufferDCEXT(HANDLE hPbuffer);
WGL_EXT_pbuffer
HANDLE wglGetPbufferDCEXT(HANDLE hPbuffer);
WGL_EXT_pbuffer
BOOL wglGetPixelFormatAttribfvARB(HANDLE hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, const int * piAttributes, FLOAT * pfValues);
WGL_ARB_pixel_format
BOOL wglGetPixelFormatAttribfvARB(HANDLE hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, const int * piAttributes, FLOAT * pfValues);
WGL_ARB_pixel_format
BOOL wglGetPixelFormatAttribfvARB(HANDLE hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, const int * piAttributes, FLOAT * pfValues);
WGL_ARB_pixel_format
BOOL wglGetPixelFormatAttribfvARB(HANDLE hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, const int * piAttributes, FLOAT * pfValues);
WGL_ARB_pixel_format
BOOL wglGetPixelFormatAttribfvEXT(HANDLE hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, int * piAttributes, FLOAT * pfValues);
WGL_EXT_pixel_format
BOOL wglGetPixelFormatAttribfvEXT(HANDLE hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, int * piAttributes, FLOAT * pfValues);
WGL_EXT_pixel_format
BOOL wglGetPixelFormatAttribfvEXT(HANDLE hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, int * piAttributes, FLOAT * pfValues);
WGL_EXT_pixel_format
BOOL wglGetPixelFormatAttribfvEXT(HANDLE hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, int * piAttributes, FLOAT * pfValues);
WGL_EXT_pixel_format
BOOL wglGetPixelFormatAttribivARB(HANDLE hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, const int * piAttributes, int * piValues);
WGL_ARB_pixel_format
BOOL wglGetPixelFormatAttribivARB(HANDLE hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, const int * piAttributes, int * piValues);
WGL_ARB_pixel_format
BOOL wglGetPixelFormatAttribivARB(HANDLE hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, const int * piAttributes, int * piValues);
WGL_ARB_pixel_format
BOOL wglGetPixelFormatAttribivARB(HANDLE hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, const int * piAttributes, int * piValues);
WGL_ARB_pixel_format
BOOL wglGetPixelFormatAttribivEXT(HANDLE hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, int * piAttributes, int * piValues);
WGL_EXT_pixel_format
BOOL wglGetPixelFormatAttribivEXT(HANDLE hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, int * piAttributes, int * piValues);
WGL_EXT_pixel_format
BOOL wglGetPixelFormatAttribivEXT(HANDLE hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, int * piAttributes, int * piValues);
WGL_EXT_pixel_format
BOOL wglGetPixelFormatAttribivEXT(HANDLE hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, int * piAttributes, int * piValues);
WGL_EXT_pixel_format
PROC wglGetProcAddress(LPCSTR);
CORE FUNC
int wglGetSwapIntervalEXT(void);
WGL_EXT_swap_control
int wglGetSwapIntervalEXT(void);
WGL_EXT_swap_control
BOOL wglIsEnabledFrameLockI3D(BOOL * marker_p);
WGL_I3D_swap_frame_lock
BOOL wglIsEnabledFrameLockI3D(BOOL * marker_p);
WGL_I3D_swap_frame_lock
BOOL wglIsEnabledFrameLockI3D(BOOL * marker_p);
WGL_I3D_swap_frame_lock
BOOL wglIsEnabledFrameLockI3D(BOOL * marker_p);
WGL_I3D_swap_frame_lock
BOOL wglJoinSwapGroupNV(HANDLE hDC, GLuint group);
WGL_NV_swap_group
BOOL wglJoinSwapGroupNV(HANDLE hDC, GLuint group);
WGL_NV_swap_group
GLboolean wglLoadDisplayColorTableEXT(const GLushort * table, GLuint length);
WGL_EXT_display_color_table
GLboolean wglLoadDisplayColorTableEXT(const GLushort * table, GLuint length);
WGL_EXT_display_color_table
GLboolean wglLoadDisplayColorTableEXT(const GLushort * table, GLuint length);
WGL_EXT_display_color_table
GLboolean wglLoadDisplayColorTableEXT(const GLushort * table, GLuint length);
WGL_EXT_display_color_table
BOOL wglMakeContextCurrentARB(HANDLE hDrawDC, HANDLE hReadDC, HANDLE hglrc);
WGL_ARB_make_current_read
BOOL wglMakeContextCurrentARB(HANDLE hDrawDC, HANDLE hReadDC, HANDLE hglrc);
WGL_ARB_make_current_read
BOOL wglMakeCurrent(HANDLE, HANDLE);
CORE FUNC
BOOL wglQueryFrameCountNV(HANDLE hDC, GLuint * count);
WGL_NV_swap_group
BOOL wglQueryFrameCountNV(HANDLE hDC, GLuint * count);
WGL_NV_swap_group
BOOL wglQueryFrameCountNV(HANDLE hDC, GLuint * count);
WGL_NV_swap_group
BOOL wglQueryFrameCountNV(HANDLE hDC, GLuint * count);
WGL_NV_swap_group
BOOL wglQueryFrameLockMasterI3D(BOOL * marker_p);
WGL_I3D_swap_frame_lock
BOOL wglQueryFrameLockMasterI3D(BOOL * marker_p);
WGL_I3D_swap_frame_lock
BOOL wglQueryFrameLockMasterI3D(BOOL * marker_p);
WGL_I3D_swap_frame_lock
BOOL wglQueryFrameLockMasterI3D(BOOL * marker_p);
WGL_I3D_swap_frame_lock
BOOL wglQueryFrameTrackingI3D(DWORD * pFrameCount, DWORD * pMissedFrames, float * pLastMissedUsage);
WGL_I3D_swap_frame_usage
BOOL wglQueryFrameTrackingI3D(DWORD * pFrameCount, DWORD * pMissedFrames, float * pLastMissedUsage);
WGL_I3D_swap_frame_usage
BOOL wglQueryFrameTrackingI3D(DWORD * pFrameCount, DWORD * pMissedFrames, float * pLastMissedUsage);
WGL_I3D_swap_frame_usage
BOOL wglQueryFrameTrackingI3D(DWORD * pFrameCount, DWORD * pMissedFrames, float * pLastMissedUsage);
WGL_I3D_swap_frame_usage
BOOL wglQueryMaxSwapGroupsNV(HANDLE hDC, GLuint * maxGroups, GLuint * maxBarriers);
WGL_NV_swap_group
BOOL wglQueryMaxSwapGroupsNV(HANDLE hDC, GLuint * maxGroups, GLuint * maxBarriers);
WGL_NV_swap_group
BOOL wglQueryMaxSwapGroupsNV(HANDLE hDC, GLuint * maxGroups, GLuint * maxBarriers);
WGL_NV_swap_group
BOOL wglQueryMaxSwapGroupsNV(HANDLE hDC, GLuint * maxGroups, GLuint * maxBarriers);
WGL_NV_swap_group
BOOL wglQueryPbufferARB(HANDLE hPbuffer, int iAttribute, int * piValue);
WGL_ARB_pbuffer
BOOL wglQueryPbufferARB(HANDLE hPbuffer, int iAttribute, int * piValue);
WGL_ARB_pbuffer
BOOL wglQueryPbufferARB(HANDLE hPbuffer, int iAttribute, int * piValue);
WGL_ARB_pbuffer
BOOL wglQueryPbufferARB(HANDLE hPbuffer, int iAttribute, int * piValue);
WGL_ARB_pbuffer
BOOL wglQueryPbufferEXT(HANDLE hPbuffer, int iAttribute, int * piValue);
WGL_EXT_pbuffer
BOOL wglQueryPbufferEXT(HANDLE hPbuffer, int iAttribute, int * piValue);
WGL_EXT_pbuffer
BOOL wglQueryPbufferEXT(HANDLE hPbuffer, int iAttribute, int * piValue);
WGL_EXT_pbuffer
BOOL wglQueryPbufferEXT(HANDLE hPbuffer, int iAttribute, int * piValue);
WGL_EXT_pbuffer
BOOL wglQuerySwapGroupNV(HANDLE hDC, GLuint * group, GLuint * barrier);
WGL_NV_swap_group
BOOL wglQuerySwapGroupNV(HANDLE hDC, GLuint * group, GLuint * barrier);
WGL_NV_swap_group
BOOL wglQuerySwapGroupNV(HANDLE hDC, GLuint * group, GLuint * barrier);
WGL_NV_swap_group
BOOL wglQuerySwapGroupNV(HANDLE hDC, GLuint * group, GLuint * barrier);
WGL_NV_swap_group
int wglReleasePbufferDCARB(HANDLE hPbuffer, HANDLE hDC);
WGL_ARB_pbuffer
int wglReleasePbufferDCARB(HANDLE hPbuffer, HANDLE hDC);
WGL_ARB_pbuffer
int wglReleasePbufferDCEXT(HANDLE hPbuffer, HANDLE hDC);
WGL_EXT_pbuffer
int wglReleasePbufferDCEXT(HANDLE hPbuffer, HANDLE hDC);
WGL_EXT_pbuffer
BOOL wglReleaseTexImageARB(HANDLE hPbuffer, int iBuffer);
WGL_ARB_render_texture
BOOL wglReleaseTexImageARB(HANDLE hPbuffer, int iBuffer);
WGL_ARB_render_texture
BOOL wglResetFrameCountNV(HANDLE hDC);
WGL_NV_swap_group
BOOL wglResetFrameCountNV(HANDLE hDC);
WGL_NV_swap_group
BOOL wglRestoreBufferRegionARB(HANDLE hRegion, int x, int y, int width, int height, int xSrc, int ySrc);
WGL_ARB_buffer_region
BOOL wglRestoreBufferRegionARB(HANDLE hRegion, int x, int y, int width, int height, int xSrc, int ySrc);
WGL_ARB_buffer_region
BOOL wglSaveBufferRegionARB(HANDLE hRegion, int x, int y, int width, int height);
WGL_ARB_buffer_region
BOOL wglSaveBufferRegionARB(HANDLE hRegion, int x, int y, int width, int height);
WGL_ARB_buffer_region
BOOL wglSetPbufferAttribARB(HANDLE hPbuffer, const int * piAttribList);
WGL_ARB_render_texture
BOOL wglSetPbufferAttribARB(HANDLE hPbuffer, const int * piAttribList);
WGL_ARB_render_texture
BOOL wglSetPbufferAttribARB(HANDLE hPbuffer, const int * piAttribList);
WGL_ARB_render_texture
BOOL wglSetPbufferAttribARB(HANDLE hPbuffer, const int * piAttribList);
WGL_ARB_render_texture
BOOL wglShareLists(HANDLE, HANDLE);
CORE FUNC
BOOL wglSwapIntervalEXT(int interval);
WGL_EXT_swap_control
BOOL wglSwapIntervalEXT(int interval);
WGL_EXT_swap_control
BOOL wglSwapLayerBuffers(HANDLE, UINT);
CORE FUNC
XID XCreatePixmap(Display * , XID, unsigned int, unsigned int, unsigned int);
char * XDisplayString(Display * display);
Bool XF86VidModeGetGammaRamp(Display * display, int screen, int size, unsigned short * red_array, unsigned short * green_array, unsigned short * blue_array);
Bool XF86VidModeGetGammaRamp(Display * display, int screen, int size, unsigned short * red_array, unsigned short * green_array, unsigned short * blue_array);
Bool XF86VidModeGetGammaRampSize(Display * display, int screen, int * size);
Bool XF86VidModeGetGammaRampSize(Display * display, int screen, int * size);
Bool XF86VidModeSetGammaRamp(Display * display, int screen, int size, unsigned short * red_array, unsigned short * green_array, unsigned short * blue_array);
Bool XF86VidModeSetGammaRamp(Display * display, int screen, int size, unsigned short * red_array, unsigned short * green_array, unsigned short * blue_array);
int XFlush(Display * display);
int XFree(void * );
int XFreePixmap(Display * , XID);
XVisualInfo * XGetVisualInfo(Display * , long, XVisualInfo * , int * );
Bool XineramaEnabled(Display * display);
Display * XOpenDisplay(const char * );
int XSync(Display * display, Bool discard);
Bool XSynchronize(Display * display, Bool onoff);
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