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java.lang.Objectcom.jogamp.opengl.impl.gl4.GL4bcImpl
public class GL4bcImpl
Field Summary |
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Fields inherited from interface javax.media.opengl.fixedfunc.GLMatrixFunc |
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GL_MATRIX_MODE, GL_MODELVIEW, GL_MODELVIEW_MATRIX, GL_PROJECTION, GL_PROJECTION_MATRIX, GL_TEXTURE_MATRIX |
Fields inherited from interface javax.media.opengl.fixedfunc.GLPointerFunc |
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GL_COLOR_ARRAY, GL_NORMAL_ARRAY, GL_TEXTURE_COORD_ARRAY, GL_VERTEX_ARRAY |
Fields inherited from interface javax.media.opengl.fixedfunc.GLLightingFunc |
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GL_AMBIENT, GL_AMBIENT_AND_DIFFUSE, GL_COLOR_MATERIAL, GL_CONSTANT_ATTENUATION, GL_DIFFUSE, GL_EMISSION, GL_FLAT, GL_LIGHT0, GL_LIGHT1, GL_LIGHT2, GL_LIGHT3, GL_LIGHT4, GL_LIGHT5, GL_LIGHT6, GL_LIGHT7, GL_LIGHTING, GL_LINEAR_ATTENUATION, GL_NORMALIZE, GL_POSITION, GL_QUADRATIC_ATTENUATION, GL_SHININESS, GL_SMOOTH, GL_SPECULAR, GL_SPOT_CUTOFF, GL_SPOT_DIRECTION, GL_SPOT_EXPONENT |
Fields inherited from interface javax.media.opengl.GL4 |
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GL_INVALID_INDEX, GL_TIMEOUT_IGNORED |
Constructor Summary | |
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GL4bcImpl(GLProfile glp,
GLContextImpl context)
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Method Summary | |
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void |
dispatch_glAccum1(int op,
float value,
long procAddress)
Entry point to C language function: void glAccum(GLenum op, GLfloat value); Part of GL_VERSION_1_0 |
void |
dispatch_glActiveStencilFaceEXT1(int mode,
long procAddress)
Entry point to C language function: void glActiveStencilFaceEXT(GLenum mode); Part of GL_EXT_stencil_two_side |
void |
dispatch_glActiveTexture1(int mode,
long procAddress)
Entry point to C language function: void glActiveTexture(GLenum mode); Part of GL_VERSION_1_3 |
void |
dispatch_glAlphaFunc1(int func,
float ref,
long procAddress)
Entry point to C language function: void glAlphaFunc(GLenum func, GLclampf ref); Part of GL_VERSION_1_0 |
void |
dispatch_glApplyTextureEXT1(int mode,
long procAddress)
Entry point to C language function: void glApplyTextureEXT(GLenum mode); Part of GL_EXT_light_texture |
void |
dispatch_glArrayElement1(int i,
long procAddress)
Entry point to C language function: void glArrayElement(GLint i); Part of GL_VERSION_1_1 |
void |
dispatch_glAttachObjectARB1(int target,
int id,
long procAddress)
Entry point to C language function: void glAttachObjectARB(GLhandleARB target, GLhandleARB id); Part of GL_ARB_shader_objects |
void |
dispatch_glAttachShader1(int target,
int id,
long procAddress)
Entry point to C language function: void glAttachShader(GLuint target, GLuint id); Part of GL_VERSION_2_0 |
void |
dispatch_glBeginConditionalRender1(int target,
int id,
long procAddress)
Entry point to C language function: void glBeginConditionalRender(GLuint target, GLenum id); Part of GL_VERSION_3_0 |
void |
dispatch_glBeginOcclusionQueryNV1(int mode,
long procAddress)
Entry point to C language function: void glBeginOcclusionQueryNV(GLuint mode); Part of GL_NV_occlusion_query |
void |
dispatch_glBeginQuery1(int target,
int id,
long procAddress)
Entry point to C language function: void glBeginQuery(GLenum target, GLuint id); Part of GL_VERSION_1_5 |
void |
dispatch_glBeginTransformFeedback1(int mode,
long procAddress)
Entry point to C language function: void glBeginTransformFeedback(GLenum mode); Part of GL_VERSION_3_0 |
void |
dispatch_glBeginVertexShaderEXT1(long procAddress)
Entry point to C language function: void glBeginVertexShaderEXT(void); Part of GL_EXT_vertex_shader |
void |
dispatch_glBindAttribLocation1(int program,
int index,
String name,
long procAddress)
Entry point to C language function: void glBindAttribLocation(GLuint program, GLuint index, const GLchar * name); Part of GL_VERSION_2_0 |
void |
dispatch_glBindBufferBase1(int red,
int green,
int blue,
long procAddress)
Entry point to C language function: void glBindBufferBase(GLenum red, GLuint green, GLuint blue); Part of GL_VERSION_3_0 |
void |
dispatch_glBindBufferOffset1(int target,
int attachment,
int texture,
int level,
long procAddress)
Entry point to C language function: void glBindBufferOffsetEXT(GLenum target, GLuint attachment, GLuint texture, ptrdiff_t level); Part of GL_EXT_transform_feedback |
void |
dispatch_glBindBufferRange1(int target,
int index,
int buffer,
int offset,
int size,
long procAddress)
Entry point to C language function: void glBindBufferRange(GLenum target, GLuint index, GLuint buffer, ptrdiff_t offset, ptrdiff_t size); Part of GL_VERSION_3_0 |
void |
dispatch_glBindFragDataLocation1(int program,
int index,
String name,
long procAddress)
Entry point to C language function: void glBindFragDataLocation(GLuint program, GLuint index, const GLchar * name); Part of GL_VERSION_3_0 |
void |
dispatch_glBindFramebuffer1(int target,
int id,
long procAddress)
Entry point to C language function: void glBindFramebuffer(GLenum target, GLuint id); Part of GL_ARB_framebuffer_object |
int |
dispatch_glBindLightParameterEXT1(int light,
int value,
long procAddress)
Entry point to C language function: GLuint glBindLightParameterEXT(GLenum light, GLenum value); Part of GL_EXT_vertex_shader |
int |
dispatch_glBindMaterialParameterEXT1(int light,
int value,
long procAddress)
Entry point to C language function: GLuint glBindMaterialParameterEXT(GLenum light, GLenum value); Part of GL_EXT_vertex_shader |
void |
dispatch_glBindMultiTextureEXT1(int red,
int green,
int blue,
long procAddress)
Entry point to C language function: void glBindMultiTextureEXT(GLenum red, GLenum green, GLuint blue); Part of GL_EXT_direct_state_access |
int |
dispatch_glBindParameterEXT1(int type,
long procAddress)
Entry point to C language function: GLuint glBindParameterEXT(GLenum type); Part of GL_EXT_vertex_shader |
void |
dispatch_glBindProgramARB1(int target,
int id,
long procAddress)
Entry point to C language function: void glBindProgramARB(GLenum target, GLuint id); Part of GL_ARB_vertex_program |
void |
dispatch_glBindRenderbuffer1(int target,
int id,
long procAddress)
Entry point to C language function: void glBindRenderbuffer(GLenum target, GLuint id); Part of GL_ARB_framebuffer_object |
int |
dispatch_glBindTexGenParameterEXT1(int unit,
int coord,
int value,
long procAddress)
Entry point to C language function: GLuint glBindTexGenParameterEXT(GLenum unit, GLenum coord, GLenum value); Part of GL_EXT_vertex_shader |
void |
dispatch_glBindTexture1(int target,
int texture,
long procAddress)
Entry point to C language function: void glBindTexture(GLenum target, GLuint texture); Part of GL_VERSION_1_1 |
int |
dispatch_glBindTextureUnitParameterEXT1(int light,
int value,
long procAddress)
Entry point to C language function: GLuint glBindTextureUnitParameterEXT(GLenum light, GLenum value); Part of GL_EXT_vertex_shader |
void |
dispatch_glBindVertexArray1(int mode,
long procAddress)
Entry point to C language function: void glBindVertexArray(GLuint mode); Part of GL_ARB_vertex_array_object |
void |
dispatch_glBindVertexShaderEXT1(int mode,
long procAddress)
Entry point to C language function: void glBindVertexShaderEXT(GLuint mode); Part of GL_EXT_vertex_shader |
void |
dispatch_glBlendColor1(float red,
float green,
float blue,
float alpha,
long procAddress)
Entry point to C language function: void glBlendColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); Part of GL_VERSION_1_2 |
void |
dispatch_glBlendEquation1(int mode,
long procAddress)
Entry point to C language function: void glBlendEquation(GLenum mode); Part of GL_VERSION_1_2 |
void |
dispatch_glBlendEquationSeparate1(int target,
int id,
long procAddress)
Entry point to C language function: void glBlendEquationSeparate(GLenum target, GLenum id); Part of GL_VERSION_2_0 |
void |
dispatch_glBlendFunc1(int sfactor,
int dfactor,
long procAddress)
Entry point to C language function: void glBlendFunc(GLenum sfactor, GLenum dfactor); Part of GL_VERSION_1_0 |
void |
dispatch_glBlendFuncSeparate1(int sfactorRGB,
int dfactorRGB,
int sfactorAlpha,
int dfactorAlpha,
long procAddress)
Entry point to C language function: void glBlendFuncSeparate(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); Part of GL_VERSION_1_4 |
void |
dispatch_glBlendFuncSeparateINGR1(int sfactorRGB,
int dfactorRGB,
int sfactorAlpha,
int dfactorAlpha,
long procAddress)
Entry point to C language function: void glBlendFuncSeparateINGR(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); Part of GL_INGR_blend_func_separate |
void |
dispatch_glBlitFramebuffer1(int srcX0,
int srcY0,
int srcX1,
int srcY1,
int dstX0,
int dstY0,
int dstX1,
int dstY1,
int mask,
int filter,
long procAddress)
Entry point to C language function: void glBlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); Part of GL_ARB_framebuffer_object |
void |
dispatch_glBufferAddressRangeNV1(int pname,
int index,
long address,
int length,
long procAddress)
Entry point to C language function: void glBufferAddressRangeNV(GLenum pname, GLuint index, uint64_t address, ptrdiff_t length); Part of GL_NV_vertex_buffer_unified_memory |
void |
dispatch_glBufferParameteri1(int target,
int pname,
int params,
long procAddress)
Entry point to C language function: void glBufferParameteriAPPLE(GLenum target, GLenum pname, GLint params); Part of GL_APPLE_flush_buffer_range |
int |
dispatch_glBufferRegionEnabled1(long procAddress)
Entry point to C language function: GLuint glBufferRegionEnabled(GLvoid); Part of GL_KTX_buffer_region |
void |
dispatch_glCallList1(int list,
long procAddress)
Entry point to C language function: void glCallList(GLuint list); Part of GL_VERSION_1_0 |
int |
dispatch_glCheckFramebufferStatus1(int type,
long procAddress)
Entry point to C language function: GLenum glCheckFramebufferStatus(GLenum type); Part of GL_ARB_framebuffer_object |
int |
dispatch_glCheckNamedFramebufferStatusEXT1(int light,
int value,
long procAddress)
Entry point to C language function: GLenum glCheckNamedFramebufferStatusEXT(GLuint light, GLenum value); Part of GL_EXT_direct_state_access |
void |
dispatch_glClampColor1(int target,
int id,
long procAddress)
Entry point to C language function: void glClampColor(GLenum target, GLenum id); Part of GL_VERSION_3_0 |
void |
dispatch_glClear1(int mask,
long procAddress)
Entry point to C language function: void glClear(GLbitfield mask); Part of GL_VERSION_1_0 |
void |
dispatch_glClearAccum1(float red,
float green,
float blue,
float alpha,
long procAddress)
Entry point to C language function: void glClearAccum(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); Part of GL_VERSION_1_0 |
void |
dispatch_glClearBufferfi1(int buffer,
int drawbuffer,
float depth,
int stencil,
long procAddress)
Entry point to C language function: void glClearBufferfi(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil); Part of GL_VERSION_3_0 |
void |
dispatch_glClearColor1(float red,
float green,
float blue,
float alpha,
long procAddress)
Entry point to C language function: void glClearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); Part of GL_VERSION_1_0 |
void |
dispatch_glClearColorIi1(int red,
int green,
int blue,
int alpha,
long procAddress)
Entry point to C language function: void glClearColorIiEXT(GLint red, GLint green, GLint blue, GLint alpha); Part of GL_EXT_texture_integer |
void |
dispatch_glClearColorIui1(int red,
int green,
int blue,
int alpha,
long procAddress)
Entry point to C language function: void glClearColorIuiEXT(GLuint red, GLuint green, GLuint blue, GLuint alpha); Part of GL_EXT_texture_integer |
void |
dispatch_glClearDepth1(double depth,
long procAddress)
Entry point to C language function: void glClearDepth(GLclampd depth); Part of GL_VERSION_1_0 |
void |
dispatch_glClearIndex1(float c,
long procAddress)
Entry point to C language function: void glClearIndex(GLfloat c); Part of GL_VERSION_1_0 |
void |
dispatch_glClearStencil1(int s,
long procAddress)
Entry point to C language function: void glClearStencil(GLint s); Part of GL_VERSION_1_0 |
void |
dispatch_glClientActiveTexture1(int mode,
long procAddress)
Entry point to C language function: void glClientActiveTexture(GLenum mode); Part of GL_VERSION_1_3 |
void |
dispatch_glClientAttribDefaultEXT1(int mode,
long procAddress)
Entry point to C language function: void glClientAttribDefaultEXT(GLbitfield mode); Part of GL_EXT_direct_state_access |
int |
dispatch_glClientWaitSync1(long sync,
int flags,
long timeout,
long procAddress)
Entry point to C language function: GLenum glClientWaitSync(GLsync sync, GLbitfield flags, uint64_t timeout); Part of GL_ARB_sync |
void |
dispatch_glColor3b1(byte red,
byte green,
byte blue,
long procAddress)
Entry point to C language function: void glColor3b(GLbyte red, GLbyte green, GLbyte blue); Part of GL_VERSION_1_0 |
void |
dispatch_glColor3d1(double red,
double green,
double blue,
long procAddress)
Entry point to C language function: void glColor3d(GLdouble red, GLdouble green, GLdouble blue); Part of GL_VERSION_1_0 |
void |
dispatch_glColor3f1(float red,
float green,
float blue,
long procAddress)
Entry point to C language function: void glColor3f(GLfloat red, GLfloat green, GLfloat blue); Part of GL_VERSION_1_0 |
void |
dispatch_glColor3h1(short red,
short green,
short blue,
long procAddress)
Entry point to C language function: void glColor3hNV(GLhalfNV red, GLhalfNV green, GLhalfNV blue); Part of GL_NV_half_float |
void |
dispatch_glColor3i1(int red,
int green,
int blue,
long procAddress)
Entry point to C language function: void glColor3i(GLint red, GLint green, GLint blue); Part of GL_VERSION_1_0 |
void |
dispatch_glColor3s1(short red,
short green,
short blue,
long procAddress)
Entry point to C language function: void glColor3s(GLshort red, GLshort green, GLshort blue); Part of GL_VERSION_1_0 |
void |
dispatch_glColor3ub1(byte red,
byte green,
byte blue,
long procAddress)
Entry point to C language function: void glColor3ub(GLubyte red, GLubyte green, GLubyte blue); Part of GL_VERSION_1_0 |
void |
dispatch_glColor3ui1(int red,
int green,
int blue,
long procAddress)
Entry point to C language function: void glColor3ui(GLuint red, GLuint green, GLuint blue); Part of GL_VERSION_1_0 |
void |
dispatch_glColor3us1(short red,
short green,
short blue,
long procAddress)
Entry point to C language function: void glColor3us(GLushort red, GLushort green, GLushort blue); Part of GL_VERSION_1_0 |
void |
dispatch_glColor4b1(byte red,
byte green,
byte blue,
byte alpha,
long procAddress)
Entry point to C language function: void glColor4b(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha); Part of GL_VERSION_1_0 |
void |
dispatch_glColor4d1(double red,
double green,
double blue,
double alpha,
long procAddress)
Entry point to C language function: void glColor4d(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha); Part of GL_VERSION_1_0 |
void |
dispatch_glColor4f1(float red,
float green,
float blue,
float alpha,
long procAddress)
Entry point to C language function: void glColor4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); Part of GL_VERSION_1_0 |
void |
dispatch_glColor4h1(short x,
short y,
short z,
short w,
long procAddress)
Entry point to C language function: void glColor4hNV(GLhalfNV x, GLhalfNV y, GLhalfNV z, GLhalfNV w); Part of GL_NV_half_float |
void |
dispatch_glColor4i1(int red,
int green,
int blue,
int alpha,
long procAddress)
Entry point to C language function: void glColor4i(GLint red, GLint green, GLint blue, GLint alpha); Part of GL_VERSION_1_0 |
void |
dispatch_glColor4s1(short red,
short green,
short blue,
short alpha,
long procAddress)
Entry point to C language function: void glColor4s(GLshort red, GLshort green, GLshort blue, GLshort alpha); Part of GL_VERSION_1_0 |
void |
dispatch_glColor4ub1(byte red,
byte green,
byte blue,
byte alpha,
long procAddress)
Entry point to C language function: void glColor4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha); Part of GL_VERSION_1_0 |
void |
dispatch_glColor4ui1(int red,
int green,
int blue,
int alpha,
long procAddress)
Entry point to C language function: void glColor4ui(GLuint red, GLuint green, GLuint blue, GLuint alpha); Part of GL_VERSION_1_0 |
void |
dispatch_glColor4us1(short red,
short green,
short blue,
short alpha,
long procAddress)
Entry point to C language function: void glColor4us(GLushort red, GLushort green, GLushort blue, GLushort alpha); Part of GL_VERSION_1_0 |
void |
dispatch_glColorFormatNV1(int size,
int type,
int stride,
long procAddress)
Entry point to C language function: void glColorFormatNV(GLint size, GLenum type, GLsizei stride); Part of GL_NV_vertex_buffer_unified_memory |
void |
dispatch_glColorMask1(boolean red,
boolean green,
boolean blue,
boolean alpha,
long procAddress)
Entry point to C language function: void glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); Part of GL_VERSION_1_0 |
void |
dispatch_glColorMaski1(int index,
boolean x,
boolean y,
boolean z,
boolean w,
long procAddress)
Entry point to C language function: void glColorMaski(GLuint index, GLboolean x, GLboolean y, GLboolean z, GLboolean w); Part of GL_VERSION_3_0 |
void |
dispatch_glColorMaskIndexed1(int index,
boolean r,
boolean g,
boolean b,
boolean a,
long procAddress)
Entry point to C language function: void glColorMaskIndexedEXT(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a); Part of GL_EXT_draw_buffers2 |
void |
dispatch_glColorMaterial1(int face,
int mode,
long procAddress)
Entry point to C language function: void glColorMaterial(GLenum face, GLenum mode); Part of GL_VERSION_1_0 |
void |
dispatch_glCompileShader1(int mode,
long procAddress)
Entry point to C language function: void glCompileShader(GLuint mode); Part of GL_VERSION_2_0 |
void |
dispatch_glCompileShaderARB1(int mode,
long procAddress)
Entry point to C language function: void glCompileShaderARB(GLhandleARB mode); Part of GL_ARB_shader_objects |
void |
dispatch_glConvolutionParameterf1(int target,
int pname,
float params,
long procAddress)
Entry point to C language function: void glConvolutionParameterf(GLenum target, GLenum pname, GLfloat params); Part of GL_VERSION_1_2 |
void |
dispatch_glConvolutionParameteri1(int target,
int pname,
int params,
long procAddress)
Entry point to C language function: void glConvolutionParameteri(GLenum target, GLenum pname, GLint params); Part of GL_VERSION_1_2 |
void |
dispatch_glCopyBufferSubData1(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
long procAddress)
Entry point to C language function: void glCopyBufferSubData(GLenum, GLenum, ptrdiff_t, ptrdiff_t, ptrdiff_t); Part of GL_ARB_copy_buffer |
void |
dispatch_glCopyColorSubTable1(int target,
int start,
int x,
int y,
int width,
long procAddress)
Entry point to C language function: void glCopyColorSubTable(GLenum target, GLsizei start, GLint x, GLint y, GLsizei width); Part of GL_VERSION_1_2 |
void |
dispatch_glCopyColorTable1(int target,
int internalformat,
int x,
int y,
int width,
long procAddress)
Entry point to C language function: void glCopyColorTable(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); Part of GL_VERSION_1_2 |
void |
dispatch_glCopyConvolutionFilter1D1(int target,
int internalformat,
int x,
int y,
int width,
long procAddress)
Entry point to C language function: void glCopyConvolutionFilter1D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); Part of GL_VERSION_1_2 |
void |
dispatch_glCopyConvolutionFilter2D1(int target,
int internalformat,
int x,
int y,
int width,
int height,
long procAddress)
Entry point to C language function: void glCopyConvolutionFilter2D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height); Part of GL_VERSION_1_2 |
void |
dispatch_glCopyMultiTexImage1DEXT1(int texture,
int target,
int level,
int internalformat,
int x,
int y,
int width,
int border,
long procAddress)
Entry point to C language function: void glCopyMultiTexImage1DEXT(GLenum texture, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); Part of GL_EXT_direct_state_access |
void |
dispatch_glCopyMultiTexImage2DEXT1(int texture,
int target,
int level,
int internalformat,
int x,
int y,
int width,
int height,
int border,
long procAddress)
Entry point to C language function: void glCopyMultiTexImage2DEXT(GLenum texture, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); Part of GL_EXT_direct_state_access |
void |
dispatch_glCopyMultiTexSubImage1DEXT1(int texture,
int target,
int level,
int xoffset,
int x,
int y,
int width,
long procAddress)
Entry point to C language function: void glCopyMultiTexSubImage1DEXT(GLenum texture, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); Part of GL_EXT_direct_state_access |
void |
dispatch_glCopyMultiTexSubImage2DEXT1(int texture,
int target,
int level,
int xoffset,
int yoffset,
int x,
int y,
int width,
int height,
long procAddress)
Entry point to C language function: void glCopyMultiTexSubImage2DEXT(GLenum texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); Part of GL_EXT_direct_state_access |
void |
dispatch_glCopyMultiTexSubImage3DEXT1(int texture,
int target,
int level,
int xoffset,
int yoffset,
int zoffset,
int x,
int y,
int width,
int height,
long procAddress)
Entry point to C language function: void glCopyMultiTexSubImage3DEXT(GLenum texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); Part of GL_EXT_direct_state_access |
void |
dispatch_glCopyPixels1(int x,
int y,
int width,
int height,
int type,
long procAddress)
Entry point to C language function: void glCopyPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type); Part of GL_VERSION_1_0 |
void |
dispatch_glCopyTexImage1D1(int target,
int level,
int internalformat,
int x,
int y,
int width,
int border,
long procAddress)
Entry point to C language function: void glCopyTexImage1D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); Part of GL_VERSION_1_1 |
void |
dispatch_glCopyTexImage2D1(int target,
int level,
int internalformat,
int x,
int y,
int width,
int height,
int border,
long procAddress)
Entry point to C language function: void glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); Part of GL_VERSION_1_1 |
void |
dispatch_glCopyTexSubImage1D1(int target,
int level,
int xoffset,
int x,
int y,
int width,
long procAddress)
Entry point to C language function: void glCopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); Part of GL_VERSION_1_1 |
void |
dispatch_glCopyTexSubImage2D1(int target,
int level,
int xoffset,
int yoffset,
int x,
int y,
int width,
int height,
long procAddress)
Entry point to C language function: void glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); Part of GL_VERSION_1_1 |
void |
dispatch_glCopyTexSubImage3D1(int target,
int level,
int xoffset,
int yoffset,
int zoffset,
int x,
int y,
int width,
int height,
long procAddress)
Entry point to C language function: void glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); Part of GL_VERSION_1_2 |
void |
dispatch_glCopyTextureImage1DEXT1(int texture,
int target,
int level,
int internalformat,
int x,
int y,
int width,
int border,
long procAddress)
Entry point to C language function: void glCopyTextureImage1DEXT(GLuint texture, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); Part of GL_EXT_direct_state_access |
void |
dispatch_glCopyTextureImage2DEXT1(int texture,
int target,
int level,
int internalformat,
int x,
int y,
int width,
int height,
int border,
long procAddress)
Entry point to C language function: void glCopyTextureImage2DEXT(GLuint texture, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); Part of GL_EXT_direct_state_access |
void |
dispatch_glCopyTextureSubImage1DEXT1(int texture,
int target,
int level,
int xoffset,
int x,
int y,
int width,
long procAddress)
Entry point to C language function: void glCopyTextureSubImage1DEXT(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); Part of GL_EXT_direct_state_access |
void |
dispatch_glCopyTextureSubImage2DEXT1(int texture,
int target,
int level,
int xoffset,
int yoffset,
int x,
int y,
int width,
int height,
long procAddress)
Entry point to C language function: void glCopyTextureSubImage2DEXT(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); Part of GL_EXT_direct_state_access |
void |
dispatch_glCopyTextureSubImage3DEXT1(int texture,
int target,
int level,
int xoffset,
int yoffset,
int zoffset,
int x,
int y,
int width,
int height,
long procAddress)
Entry point to C language function: void glCopyTextureSubImage3DEXT(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); Part of GL_EXT_direct_state_access |
int |
dispatch_glCreateProgram1(long procAddress)
Entry point to C language function: GLuint glCreateProgram(void); Part of GL_VERSION_2_0 |
int |
dispatch_glCreateProgramObjectARB1(long procAddress)
Entry point to C language function: GLhandleARB glCreateProgramObjectARB(void); Part of GL_ARB_shader_objects |
int |
dispatch_glCreateShader1(int type,
long procAddress)
Entry point to C language function: GLuint glCreateShader(GLenum type); Part of GL_VERSION_2_0 |
int |
dispatch_glCreateShaderObjectARB1(int type,
long procAddress)
Entry point to C language function: GLhandleARB glCreateShaderObjectARB(GLenum type); Part of GL_ARB_shader_objects |
void |
dispatch_glCullFace1(int mode,
long procAddress)
Entry point to C language function: void glCullFace(GLenum mode); Part of GL_VERSION_1_0 |
void |
dispatch_glCurrentPaletteMatrix1(int count,
long procAddress)
Entry point to C language function: void glCurrentPaletteMatrixARB(GLint count); Part of GL_ARB_matrix_palette |
void |
dispatch_glDeleteBufferRegion1(int mode,
long procAddress)
Entry point to C language function: void glDeleteBufferRegion(GLuint mode); Part of GL_KTX_buffer_region |
void |
dispatch_glDeleteLists1(int list,
int range,
long procAddress)
Entry point to C language function: void glDeleteLists(GLuint list, GLsizei range); Part of GL_VERSION_1_0 |
void |
dispatch_glDeleteObjectARB1(int mode,
long procAddress)
Entry point to C language function: void glDeleteObjectARB(GLhandleARB mode); Part of GL_ARB_shader_objects |
void |
dispatch_glDeleteProgram1(int mode,
long procAddress)
Entry point to C language function: void glDeleteProgram(GLuint mode); Part of GL_VERSION_2_0 |
void |
dispatch_glDeleteShader1(int mode,
long procAddress)
Entry point to C language function: void glDeleteShader(GLuint mode); Part of GL_VERSION_2_0 |
void |
dispatch_glDeleteSync1(long sync,
long procAddress)
Entry point to C language function: void glDeleteSync(GLsync sync); Part of GL_ARB_sync |
void |
dispatch_glDeleteVertexShaderEXT1(int mode,
long procAddress)
Entry point to C language function: void glDeleteVertexShaderEXT(GLuint mode); Part of GL_EXT_vertex_shader |
void |
dispatch_glDepthBoundsEXT1(double x,
double y,
long procAddress)
Entry point to C language function: void glDepthBoundsEXT(GLclampd x, GLclampd y); Part of GL_EXT_depth_bounds_test |
void |
dispatch_glDepthFunc1(int func,
long procAddress)
Entry point to C language function: void glDepthFunc(GLenum func); Part of GL_VERSION_1_0 |
void |
dispatch_glDepthMask1(boolean flag,
long procAddress)
Entry point to C language function: void glDepthMask(GLboolean flag); Part of GL_VERSION_1_0 |
void |
dispatch_glDepthRange1(double near_val,
double far_val,
long procAddress)
Entry point to C language function: void glDepthRange(GLclampd near_val, GLclampd far_val); Part of GL_VERSION_1_0 |
void |
dispatch_glDetachObjectARB1(int target,
int id,
long procAddress)
Entry point to C language function: void glDetachObjectARB(GLhandleARB target, GLhandleARB id); Part of GL_ARB_shader_objects |
void |
dispatch_glDetachShader1(int target,
int id,
long procAddress)
Entry point to C language function: void glDetachShader(GLuint target, GLuint id); Part of GL_VERSION_2_0 |
void |
dispatch_glDisable1(int cap,
long procAddress)
Entry point to C language function: void glDisable(GLenum cap); Part of GL_VERSION_1_0 |
void |
dispatch_glDisableClientState1(int cap,
long procAddress)
Entry point to C language function: void glDisableClientState(GLenum cap); Part of GL_NV_vertex_buffer_unified_memory |
void |
dispatch_glDisableClientStateIndexedEXT1(int target,
int id,
long procAddress)
Entry point to C language function: void glDisableClientStateIndexedEXT(GLenum target, GLuint id); Part of GL_EXT_direct_state_access |
void |
dispatch_glDisablei1(int target,
int id,
long procAddress)
Entry point to C language function: void glDisablei(GLenum target, GLuint id); Part of GL_VERSION_3_0 |
void |
dispatch_glDisableIndexed1(int target,
int index,
long procAddress)
Entry point to C language function: void glDisableIndexedEXT(GLenum target, GLuint index); Part of GL_EXT_draw_buffers2 |
void |
dispatch_glDisableVariantClientStateEXT1(int mode,
long procAddress)
Entry point to C language function: void glDisableVariantClientStateEXT(GLuint mode); Part of GL_EXT_vertex_shader |
void |
dispatch_glDisableVertexAttribAPPLE1(int index,
int pname,
long procAddress)
Entry point to C language function: void glDisableVertexAttribAPPLE(GLuint index, GLenum pname); Part of GL_APPLE_vertex_program_evaluators |
void |
dispatch_glDisableVertexAttribArray1(int mode,
long procAddress)
Entry point to C language function: void glDisableVertexAttribArray(GLuint mode); Part of GL_VERSION_2_0 |
void |
dispatch_glDisableVertexAttribArrayARB1(int mode,
long procAddress)
Entry point to C language function: void glDisableVertexAttribArrayARB(GLuint mode); Part of GL_ARB_vertex_program |
void |
dispatch_glDrawArrays1(int mode,
int first,
int count,
long procAddress)
Entry point to C language function: void glDrawArrays(GLenum mode, GLint first, GLsizei count); Part of GL_VERSION_1_1 |
void |
dispatch_glDrawArraysInstanced1(int arg0,
int arg1,
int arg2,
int arg3,
long procAddress)
Entry point to C language function: void glDrawArraysInstanced(GLenum, GLint, GLsizei, GLsizei); Part of GL_VERSION_3_1 |
void |
dispatch_glDrawBuffer1(int mode,
long procAddress)
Entry point to C language function: void glDrawBuffer(GLenum mode); Part of GL_VERSION_1_0 |
void |
dispatch_glDrawBufferRegion1(int region,
int x,
int y,
int width,
int height,
int xDest,
int yDest,
long procAddress)
Entry point to C language function: void glDrawBufferRegion(GLuint region, GLint x, GLint y, GLsizei width, GLsizei height, GLint xDest, GLint yDest); Part of GL_KTX_buffer_region |
void |
dispatch_glEdgeFlag1(boolean flag,
long procAddress)
Entry point to C language function: void glEdgeFlag(GLboolean flag); Part of GL_VERSION_1_0 |
void |
dispatch_glEdgeFlagFormatNV1(int stride,
long procAddress)
Entry point to C language function: void glEdgeFlagFormatNV(GLsizei stride); Part of GL_NV_vertex_buffer_unified_memory |
void |
dispatch_glEnable1(int cap,
long procAddress)
Entry point to C language function: void glEnable(GLenum cap); Part of GL_VERSION_1_0 |
void |
dispatch_glEnableClientState1(int cap,
long procAddress)
Entry point to C language function: void glEnableClientState(GLenum cap); Part of GL_NV_vertex_buffer_unified_memory |
void |
dispatch_glEnableClientStateIndexedEXT1(int target,
int id,
long procAddress)
Entry point to C language function: void glEnableClientStateIndexedEXT(GLenum target, GLuint id); Part of GL_EXT_direct_state_access |
void |
dispatch_glEnablei1(int target,
int id,
long procAddress)
Entry point to C language function: void glEnablei(GLenum target, GLuint id); Part of GL_VERSION_3_0 |
void |
dispatch_glEnableIndexed1(int target,
int index,
long procAddress)
Entry point to C language function: void glEnableIndexedEXT(GLenum target, GLuint index); Part of GL_EXT_draw_buffers2 |
void |
dispatch_glEnableVariantClientStateEXT1(int mode,
long procAddress)
Entry point to C language function: void glEnableVariantClientStateEXT(GLuint mode); Part of GL_EXT_vertex_shader |
void |
dispatch_glEnableVertexAttribAPPLE1(int index,
int pname,
long procAddress)
Entry point to C language function: void glEnableVertexAttribAPPLE(GLuint index, GLenum pname); Part of GL_APPLE_vertex_program_evaluators |
void |
dispatch_glEnableVertexAttribArray1(int mode,
long procAddress)
Entry point to C language function: void glEnableVertexAttribArray(GLuint mode); Part of GL_VERSION_2_0 |
void |
dispatch_glEnableVertexAttribArrayARB1(int mode,
long procAddress)
Entry point to C language function: void glEnableVertexAttribArrayARB(GLuint mode); Part of GL_ARB_vertex_program |
void |
dispatch_glEndConditionalRender1(long procAddress)
Entry point to C language function: void glEndConditionalRender(void); Part of GL_VERSION_3_0 |
void |
dispatch_glEndList1(long procAddress)
Entry point to C language function: void glEndList(void); Part of GL_VERSION_1_0 |
void |
dispatch_glEndOcclusionQueryNV1(long procAddress)
Entry point to C language function: void glEndOcclusionQueryNV(void); Part of GL_NV_occlusion_query |
void |
dispatch_glEndQuery1(int mode,
long procAddress)
Entry point to C language function: void glEndQuery(GLenum mode); Part of GL_VERSION_1_5 |
void |
dispatch_glEndTransformFeedback1(long procAddress)
Entry point to C language function: void glEndTransformFeedback(void); Part of GL_VERSION_3_0 |
void |
dispatch_glEndVertexShaderEXT1(long procAddress)
Entry point to C language function: void glEndVertexShaderEXT(void); Part of GL_EXT_vertex_shader |
void |
dispatch_glEvalCoord1d1(double u,
long procAddress)
Entry point to C language function: void glEvalCoord1d(GLdouble u); Part of GL_VERSION_1_0 |
void |
dispatch_glEvalCoord1f1(float u,
long procAddress)
Entry point to C language function: void glEvalCoord1f(GLfloat u); Part of GL_VERSION_1_0 |
void |
dispatch_glEvalCoord2d1(double u,
double v,
long procAddress)
Entry point to C language function: void glEvalCoord2d(GLdouble u, GLdouble v); Part of GL_VERSION_1_0 |
void |
dispatch_glEvalCoord2f1(float u,
float v,
long procAddress)
Entry point to C language function: void glEvalCoord2f(GLfloat u, GLfloat v); Part of GL_VERSION_1_0 |
void |
dispatch_glEvalMapsNV1(int target,
int id,
long procAddress)
Entry point to C language function: void glEvalMapsNV(GLenum target, GLenum id); Part of GL_NV_evaluators |
void |
dispatch_glEvalMesh11(int mode,
int i1,
int i2,
long procAddress)
Entry point to C language function: void glEvalMesh1(GLenum mode, GLint i1, GLint i2); Part of GL_VERSION_1_0 |
void |
dispatch_glEvalMesh21(int mode,
int i1,
int i2,
int j1,
int j2,
long procAddress)
Entry point to C language function: void glEvalMesh2(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2); Part of GL_VERSION_1_0 |
void |
dispatch_glEvalPoint11(int i,
long procAddress)
Entry point to C language function: void glEvalPoint1(GLint i); Part of GL_VERSION_1_0 |
void |
dispatch_glEvalPoint21(int i,
int j,
long procAddress)
Entry point to C language function: void glEvalPoint2(GLint i, GLint j); Part of GL_VERSION_1_0 |
void |
dispatch_glExtractComponentEXT1(int red,
int green,
int blue,
long procAddress)
Entry point to C language function: void glExtractComponentEXT(GLuint red, GLuint green, GLuint blue); Part of GL_EXT_vertex_shader |
long |
dispatch_glFenceSync1(int condition,
int flags,
long procAddress)
Entry point to C language function: GLsync glFenceSync(GLenum condition, GLbitfield flags); Part of GL_ARB_sync |
void |
dispatch_glFinish1(long procAddress)
Entry point to C language function: void glFinish(void); Part of GL_VERSION_1_0 |
void |
dispatch_glFinishFenceAPPLE1(int mode,
long procAddress)
Entry point to C language function: void glFinishFenceAPPLE(GLuint mode); Part of GL_APPLE_fence |
void |
dispatch_glFinishFenceNV1(int mode,
long procAddress)
Entry point to C language function: void glFinishFenceNV(GLuint mode); Part of GL_NV_fence |
void |
dispatch_glFinishObjectAPPLE1(int target,
int s,
long procAddress)
Entry point to C language function: void glFinishObjectAPPLE(GLenum target, GLint s); Part of GL_APPLE_fence |
void |
dispatch_glFinishRenderAPPLE1(long procAddress)
Entry point to C language function: void glFinishRenderAPPLE(void); Part of GL_APPLE_flush_render |
void |
dispatch_glFinishTextureSUNX1(long procAddress)
Entry point to C language function: void glFinishTextureSUNX(void); Part of GL_SUNX_constant_data |
void |
dispatch_glFlush1(long procAddress)
Entry point to C language function: void glFlush(void); Part of GL_VERSION_1_0 |
void |
dispatch_glFlushMappedBufferRange1(int target,
int s,
int t,
long procAddress)
Entry point to C language function: void glFlushMappedBufferRange(GLenum target, ptrdiff_t s, ptrdiff_t t); Part of GL_ARB_map_buffer_range |
void |
dispatch_glFlushPixelDataRangeNV1(int mode,
long procAddress)
Entry point to C language function: void glFlushPixelDataRangeNV(GLenum mode); Part of GL_NV_pixel_data_range |
void |
dispatch_glFlushRenderAPPLE1(long procAddress)
Entry point to C language function: void glFlushRenderAPPLE(void); Part of GL_APPLE_flush_render |
void |
dispatch_glFlushVertexArrayRangeNV1(long procAddress)
Entry point to C language function: void glFlushVertexArrayRangeNV(void); Part of GL_NV_vertex_array_range |
void |
dispatch_glFogCoordd1(double coord,
long procAddress)
Entry point to C language function: void glFogCoordd(GLdouble coord); Part of GL_VERSION_1_4 |
void |
dispatch_glFogCoordf1(float coord,
long procAddress)
Entry point to C language function: void glFogCoordf(GLfloat coord); Part of GL_VERSION_1_4 |
void |
dispatch_glFogCoordFormatNV1(int type,
int stride,
long procAddress)
Entry point to C language function: void glFogCoordFormatNV(GLenum type, GLsizei stride); Part of GL_NV_vertex_buffer_unified_memory |
void |
dispatch_glFogCoordh1(short factor,
long procAddress)
Entry point to C language function: void glFogCoordhNV(GLhalfNV factor); Part of GL_NV_half_float |
void |
dispatch_glFogf1(int pname,
float param,
long procAddress)
Entry point to C language function: void glFogf(GLenum pname, GLfloat param); Part of GL_VERSION_1_0 |
void |
dispatch_glFogi1(int pname,
int param,
long procAddress)
Entry point to C language function: void glFogi(GLenum pname, GLint param); Part of GL_VERSION_1_0 |
void |
dispatch_glFramebufferDrawBufferEXT1(int target,
int id,
long procAddress)
Entry point to C language function: void glFramebufferDrawBufferEXT(GLuint target, GLenum id); Part of GL_EXT_direct_state_access |
void |
dispatch_glFramebufferReadBufferEXT1(int target,
int id,
long procAddress)
Entry point to C language function: void glFramebufferReadBufferEXT(GLuint target, GLenum id); Part of GL_EXT_direct_state_access |
void |
dispatch_glFramebufferRenderbuffer1(int sfactorRGB,
int dfactorRGB,
int sfactorAlpha,
int dfactorAlpha,
long procAddress)
Entry point to C language function: void glFramebufferRenderbuffer(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLuint dfactorAlpha); Part of GL_ARB_framebuffer_object |
void |
dispatch_glFramebufferTexture1(int target,
int attachment,
int texture,
int level,
long procAddress)
Entry point to C language function: void glFramebufferTextureARB(GLenum target, GLenum attachment, GLuint texture, GLint level); Part of GL_ARB_geometry_shader4 |
void |
dispatch_glFramebufferTexture1D1(int target,
int attachment,
int textarget,
int texture,
int level,
long procAddress)
Entry point to C language function: void glFramebufferTexture1D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); Part of GL_ARB_framebuffer_object |
void |
dispatch_glFramebufferTexture2D1(int target,
int attachment,
int textarget,
int texture,
int level,
long procAddress)
Entry point to C language function: void glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); Part of GL_ARB_framebuffer_object |
void |
dispatch_glFramebufferTexture3D1(int target,
int attachment,
int textarget,
int texture,
int level,
int zoffset,
long procAddress)
Entry point to C language function: void glFramebufferTexture3D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); Part of GL_ARB_framebuffer_object |
void |
dispatch_glFramebufferTextureFace1(int target,
int attachment,
int texture,
int level,
int face,
long procAddress)
Entry point to C language function: void glFramebufferTextureFaceARB(GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face); Part of GL_ARB_geometry_shader4 |
void |
dispatch_glFramebufferTextureLayer1(int target,
int index,
int buffer,
int offset,
int size,
long procAddress)
Entry point to C language function: void glFramebufferTextureLayer(GLenum target, GLenum index, GLuint buffer, GLint offset, GLint size); Part of GL_ARB_framebuffer_object |
void |
dispatch_glFrontFace1(int mode,
long procAddress)
Entry point to C language function: void glFrontFace(GLenum mode); Part of GL_VERSION_1_0 |
void |
dispatch_glFrustum1(double left,
double right,
double bottom,
double top,
double near_val,
double far_val,
long procAddress)
Entry point to C language function: void glFrustum(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble near_val, GLdouble far_val); Part of GL_VERSION_1_0 |
void |
dispatch_glGenerateMipmap1(int mode,
long procAddress)
Entry point to C language function: void glGenerateMipmap(GLenum mode); Part of GL_ARB_framebuffer_object |
void |
dispatch_glGenerateMultiTexMipmapEXT1(int target,
int id,
long procAddress)
Entry point to C language function: void glGenerateMultiTexMipmapEXT(GLenum target, GLenum id); Part of GL_EXT_direct_state_access |
void |
dispatch_glGenerateTextureMipmapEXT1(int target,
int id,
long procAddress)
Entry point to C language function: void glGenerateTextureMipmapEXT(GLuint target, GLenum id); Part of GL_EXT_direct_state_access |
int |
dispatch_glGenLists1(int range,
long procAddress)
Entry point to C language function: GLuint glGenLists(GLsizei range); Part of GL_VERSION_1_0 |
int |
dispatch_glGenSymbolsEXT1(int datatype,
int storagetype,
int range,
int components,
long procAddress)
Entry point to C language function: GLuint glGenSymbolsEXT(GLenum datatype, GLenum storagetype, GLenum range, GLuint components); Part of GL_EXT_vertex_shader |
int |
dispatch_glGenVertexShadersEXT1(int type,
long procAddress)
Entry point to C language function: GLuint glGenVertexShadersEXT(GLuint type); Part of GL_EXT_vertex_shader |
int |
dispatch_glGetAttribLocation1(int program,
String name,
long procAddress)
Entry point to C language function: GLint glGetAttribLocation(GLuint program, const GLchar * name); Part of GL_VERSION_2_0 |
int |
dispatch_glGetError1(long procAddress)
Entry point to C language function: GLenum glGetError(void); Part of GL_VERSION_1_0 |
int |
dispatch_glGetFragDataLocation1(int program,
String name,
long procAddress)
Entry point to C language function: GLint glGetFragDataLocation(GLuint program, const GLchar * name); Part of GL_VERSION_3_0 |
int |
dispatch_glGetHandleARB1(int type,
long procAddress)
Entry point to C language function: GLhandleARB glGetHandleARB(GLenum type); Part of GL_ARB_shader_objects |
String |
dispatch_glGetStringi1(int name,
int index,
long procAddress)
Entry point to C language function: const GLubyte * glGetStringi(GLenum name, GLuint index); Part of GL_VERSION_3_0 |
int |
dispatch_glGetUniformBlockIndex1(int arg0,
String arg1,
long procAddress)
Entry point to C language function: GLuint glGetUniformBlockIndex(GLuint, const GLchar * ); Part of GL_ARB_uniform_buffer_object |
int |
dispatch_glGetUniformBufferSizeEXT1(int program,
int location,
long procAddress)
Entry point to C language function: GLint glGetUniformBufferSizeEXT(GLuint program, GLint location); Part of GL_EXT_bindable_uniform |
int |
dispatch_glGetUniformLocation1(int program,
String name,
long procAddress)
Entry point to C language function: GLint glGetUniformLocation(GLuint program, const GLchar * name); Part of GL_VERSION_2_0 |
int |
dispatch_glGetUniformLocationARB1(int program,
String name,
long procAddress)
Entry point to C language function: GLint glGetUniformLocationARB(GLhandleARB program, const GLcharARB * name); Part of GL_ARB_shader_objects |
int |
dispatch_glGetUniformOffsetEXT1(int program,
int location,
long procAddress)
Entry point to C language function: ptrdiff_t glGetUniformOffsetEXT(GLuint program, GLint location); Part of GL_EXT_bindable_uniform |
void |
dispatch_glHint1(int target,
int mode,
long procAddress)
Entry point to C language function: void glHint(GLenum target, GLenum mode); Part of GL_VERSION_1_0 |
void |
dispatch_glHintPGI1(int target,
int s,
long procAddress)
Entry point to C language function: void glHintPGI(GLenum target, GLint s); Part of GL_PGI_misc_hints |
void |
dispatch_glHistogram1(int target,
int width,
int internalformat,
boolean sink,
long procAddress)
Entry point to C language function: void glHistogram(GLenum target, GLsizei width, GLenum internalformat, GLboolean sink); Part of GL_VERSION_1_2 |
void |
dispatch_glIndexd1(double c,
long procAddress)
Entry point to C language function: void glIndexd(GLdouble c); Part of GL_VERSION_1_0 |
void |
dispatch_glIndexf1(float c,
long procAddress)
Entry point to C language function: void glIndexf(GLfloat c); Part of GL_VERSION_1_0 |
void |
dispatch_glIndexFormatNV1(int type,
int stride,
long procAddress)
Entry point to C language function: void glIndexFormatNV(GLenum type, GLsizei stride); Part of GL_NV_vertex_buffer_unified_memory |
void |
dispatch_glIndexFuncEXT1(int target,
float s,
long procAddress)
Entry point to C language function: void glIndexFuncEXT(GLenum target, GLclampf s); Part of GL_EXT_index_func |
void |
dispatch_glIndexi1(int c,
long procAddress)
Entry point to C language function: void glIndexi(GLint c); Part of GL_VERSION_1_0 |
void |
dispatch_glIndexMask1(int mask,
long procAddress)
Entry point to C language function: void glIndexMask(GLuint mask); Part of GL_VERSION_1_0 |
void |
dispatch_glIndexMaterialEXT1(int target,
int id,
long procAddress)
Entry point to C language function: void glIndexMaterialEXT(GLenum target, GLenum id); Part of GL_EXT_index_material |
void |
dispatch_glIndexs1(short c,
long procAddress)
Entry point to C language function: void glIndexs(GLshort c); Part of GL_VERSION_1_0 |
void |
dispatch_glIndexub1(byte c,
long procAddress)
Entry point to C language function: void glIndexub(GLubyte c); Part of GL_VERSION_1_1 |
void |
dispatch_glInitNames1(long procAddress)
Entry point to C language function: void glInitNames(void); Part of GL_VERSION_1_0 |
void |
dispatch_glInsertComponentEXT1(int red,
int green,
int blue,
long procAddress)
Entry point to C language function: void glInsertComponentEXT(GLuint red, GLuint green, GLuint blue); Part of GL_EXT_vertex_shader |
boolean |
dispatch_glIsBuffer1(int id,
long procAddress)
Entry point to C language function: GLboolean glIsBuffer(GLuint id); Part of GL_VERSION_1_5 |
boolean |
dispatch_glIsBufferResidentNV1(int target,
long procAddress)
Entry point to C language function: GLboolean glIsBufferResidentNV(GLenum target); Part of GL_NV_shader_buffer_load |
boolean |
dispatch_glIsEnabled1(int cap,
long procAddress)
Entry point to C language function: GLboolean glIsEnabled(GLenum cap); Part of GL_NV_vertex_buffer_unified_memory |
boolean |
dispatch_glIsEnabledi1(int target,
int index,
long procAddress)
Entry point to C language function: GLboolean glIsEnabledi(GLenum target, GLuint index); Part of GL_VERSION_3_0 |
boolean |
dispatch_glIsEnabledIndexed1(int target,
int index,
long procAddress)
Entry point to C language function: GLboolean glIsEnabledIndexedEXT(GLenum target, GLuint index); Part of GL_EXT_draw_buffers2 |
boolean |
dispatch_glIsFenceAPPLE1(int id,
long procAddress)
Entry point to C language function: GLboolean glIsFenceAPPLE(GLuint id); Part of GL_APPLE_fence |
boolean |
dispatch_glIsFenceNV1(int id,
long procAddress)
Entry point to C language function: GLboolean glIsFenceNV(GLuint id); Part of GL_NV_fence |
boolean |
dispatch_glIsFramebuffer1(int id,
long procAddress)
Entry point to C language function: GLboolean glIsFramebuffer(GLuint id); Part of GL_ARB_framebuffer_object |
boolean |
dispatch_glIsList1(int list,
long procAddress)
Entry point to C language function: GLboolean glIsList(GLuint list); Part of GL_VERSION_1_0 |
boolean |
dispatch_glIsNamedBufferResidentNV1(int buffer,
long procAddress)
Entry point to C language function: GLboolean glIsNamedBufferResidentNV(GLuint buffer); Part of GL_NV_shader_buffer_load |
boolean |
dispatch_glIsOcclusionQueryNV1(int id,
long procAddress)
Entry point to C language function: GLboolean glIsOcclusionQueryNV(GLuint id); Part of GL_NV_occlusion_query |
boolean |
dispatch_glIsProgram1(int id,
long procAddress)
Entry point to C language function: GLboolean glIsProgram(GLuint id); Part of GL_VERSION_2_0 |
boolean |
dispatch_glIsProgramARB1(int id,
long procAddress)
Entry point to C language function: GLboolean glIsProgramARB(GLuint id); Part of GL_ARB_vertex_program |
boolean |
dispatch_glIsQuery1(int id,
long procAddress)
Entry point to C language function: GLboolean glIsQuery(GLuint id); Part of GL_VERSION_1_5 |
boolean |
dispatch_glIsRenderbuffer1(int id,
long procAddress)
Entry point to C language function: GLboolean glIsRenderbuffer(GLuint id); Part of GL_ARB_framebuffer_object |
boolean |
dispatch_glIsShader1(int id,
long procAddress)
Entry point to C language function: GLboolean glIsShader(GLuint id); Part of GL_VERSION_2_0 |
boolean |
dispatch_glIsSync1(long sync,
long procAddress)
Entry point to C language function: GLboolean glIsSync(GLsync sync); Part of GL_ARB_sync |
boolean |
dispatch_glIsTexture1(int texture,
long procAddress)
Entry point to C language function: GLboolean glIsTexture(GLuint texture); Part of GL_VERSION_1_1 |
boolean |
dispatch_glIsVariantEnabledEXT1(int target,
int index,
long procAddress)
Entry point to C language function: GLboolean glIsVariantEnabledEXT(GLuint target, GLenum index); Part of GL_EXT_vertex_shader |
boolean |
dispatch_glIsVertexArray1(int id,
long procAddress)
Entry point to C language function: GLboolean glIsVertexArray(GLuint id); Part of GL_ARB_vertex_array_object |
boolean |
dispatch_glIsVertexAttribEnabledAPPLE1(int index,
int pname,
long procAddress)
Entry point to C language function: GLboolean glIsVertexAttribEnabledAPPLE(GLuint index, GLenum pname); Part of GL_APPLE_vertex_program_evaluators |
void |
dispatch_glLightf1(int light,
int pname,
float param,
long procAddress)
Entry point to C language function: void glLightf(GLenum light, GLenum pname, GLfloat param); Part of GL_VERSION_1_0 |
void |
dispatch_glLighti1(int light,
int pname,
int param,
long procAddress)
Entry point to C language function: void glLighti(GLenum light, GLenum pname, GLint param); Part of GL_VERSION_1_0 |
void |
dispatch_glLightModelf1(int pname,
float param,
long procAddress)
Entry point to C language function: void glLightModelf(GLenum pname, GLfloat param); Part of GL_VERSION_1_0 |
void |
dispatch_glLightModeli1(int pname,
int param,
long procAddress)
Entry point to C language function: void glLightModeli(GLenum pname, GLint param); Part of GL_VERSION_1_0 |
void |
dispatch_glLineStipple1(int factor,
short pattern,
long procAddress)
Entry point to C language function: void glLineStipple(GLint factor, GLushort pattern); Part of GL_VERSION_1_0 |
void |
dispatch_glLineWidth1(float width,
long procAddress)
Entry point to C language function: void glLineWidth(GLfloat width); Part of GL_VERSION_1_0 |
void |
dispatch_glLinkProgram1(int mode,
long procAddress)
Entry point to C language function: void glLinkProgram(GLuint mode); Part of GL_VERSION_2_0 |
void |
dispatch_glLinkProgramARB1(int mode,
long procAddress)
Entry point to C language function: void glLinkProgramARB(GLhandleARB mode); Part of GL_ARB_shader_objects |
void |
dispatch_glListBase1(int base,
long procAddress)
Entry point to C language function: void glListBase(GLuint base); Part of GL_VERSION_1_0 |
void |
dispatch_glLoadIdentity1(long procAddress)
Entry point to C language function: void glLoadIdentity(void); Part of GL_VERSION_1_0 |
void |
dispatch_glLoadName1(int name,
long procAddress)
Entry point to C language function: void glLoadName(GLuint name); Part of GL_VERSION_1_0 |
void |
dispatch_glLockArraysEXT1(int x,
int y,
long procAddress)
Entry point to C language function: void glLockArraysEXT(GLint x, GLsizei y); Part of GL_EXT_compiled_vertex_array |
void |
dispatch_glLogicOp1(int opcode,
long procAddress)
Entry point to C language function: void glLogicOp(GLenum opcode); Part of GL_VERSION_1_0 |
void |
dispatch_glMakeBufferNonResidentNV1(int target,
long procAddress)
Entry point to C language function: void glMakeBufferNonResidentNV(GLenum target); Part of GL_NV_shader_buffer_load |
void |
dispatch_glMakeBufferResidentNV1(int target,
int access,
long procAddress)
Entry point to C language function: void glMakeBufferResidentNV(GLenum target, GLenum access); Part of GL_NV_shader_buffer_load |
void |
dispatch_glMapGrid1d1(int un,
double u1,
double u2,
long procAddress)
Entry point to C language function: void glMapGrid1d(GLint un, GLdouble u1, GLdouble u2); Part of GL_VERSION_1_0 |
void |
dispatch_glMapGrid1f1(int un,
float u1,
float u2,
long procAddress)
Entry point to C language function: void glMapGrid1f(GLint un, GLfloat u1, GLfloat u2); Part of GL_VERSION_1_0 |
void |
dispatch_glMapGrid2d1(int un,
double u1,
double u2,
int vn,
double v1,
double v2,
long procAddress)
Entry point to C language function: void glMapGrid2d(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2); Part of GL_VERSION_1_0 |
void |
dispatch_glMapGrid2f1(int un,
float u1,
float u2,
int vn,
float v1,
float v2,
long procAddress)
Entry point to C language function: void glMapGrid2f(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2); Part of GL_VERSION_1_0 |
void |
dispatch_glMaterialf1(int face,
int pname,
float param,
long procAddress)
Entry point to C language function: void glMaterialf(GLenum face, GLenum pname, GLfloat param); Part of GL_VERSION_1_0 |
void |
dispatch_glMateriali1(int face,
int pname,
int param,
long procAddress)
Entry point to C language function: void glMateriali(GLenum face, GLenum pname, GLint param); Part of GL_VERSION_1_0 |
void |
dispatch_glMatrixFrustumEXT1(int mode,
double left,
double right,
double bottom,
double top,
double zNear,
double zFar,
long procAddress)
Entry point to C language function: void glMatrixFrustumEXT(GLenum mode, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); Part of GL_EXT_direct_state_access |
void |
dispatch_glMatrixLoadIdentityEXT1(int mode,
long procAddress)
Entry point to C language function: void glMatrixLoadIdentityEXT(GLenum mode); Part of GL_EXT_direct_state_access |
void |
dispatch_glMatrixMode1(int mode,
long procAddress)
Entry point to C language function: void glMatrixMode(GLenum mode); Part of GL_VERSION_1_0 |
void |
dispatch_glMatrixOrthoEXT1(int mode,
double left,
double right,
double bottom,
double top,
double zNear,
double zFar,
long procAddress)
Entry point to C language function: void glMatrixOrthoEXT(GLenum mode, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); Part of GL_EXT_direct_state_access |
void |
dispatch_glMatrixPopEXT1(int mode,
long procAddress)
Entry point to C language function: void glMatrixPopEXT(GLenum mode); Part of GL_EXT_direct_state_access |
void |
dispatch_glMatrixPushEXT1(int mode,
long procAddress)
Entry point to C language function: void glMatrixPushEXT(GLenum mode); Part of GL_EXT_direct_state_access |
void |
dispatch_glMatrixRotatedEXT1(int target,
double s,
double t,
double r,
double q,
long procAddress)
Entry point to C language function: void glMatrixRotatedEXT(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q); Part of GL_EXT_direct_state_access |
void |
dispatch_glMatrixRotatefEXT1(int target,
float s,
float t,
float r,
float q,
long procAddress)
Entry point to C language function: void glMatrixRotatefEXT(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); Part of GL_EXT_direct_state_access |
void |
dispatch_glMatrixScaledEXT1(int target,
double s,
double t,
double r,
long procAddress)
Entry point to C language function: void glMatrixScaledEXT(GLenum target, GLdouble s, GLdouble t, GLdouble r); Part of GL_EXT_direct_state_access |
void |
dispatch_glMatrixScalefEXT1(int target,
float s,
float t,
float r,
long procAddress)
Entry point to C language function: void glMatrixScalefEXT(GLenum target, GLfloat s, GLfloat t, GLfloat r); Part of GL_EXT_direct_state_access |
void |
dispatch_glMatrixTranslatedEXT1(int target,
double s,
double t,
double r,
long procAddress)
Entry point to C language function: void glMatrixTranslatedEXT(GLenum target, GLdouble s, GLdouble t, GLdouble r); Part of GL_EXT_direct_state_access |
void |
dispatch_glMatrixTranslatefEXT1(int target,
float s,
float t,
float r,
long procAddress)
Entry point to C language function: void glMatrixTranslatefEXT(GLenum target, GLfloat s, GLfloat t, GLfloat r); Part of GL_EXT_direct_state_access |
void |
dispatch_glMinmax1(int target,
int internalformat,
boolean sink,
long procAddress)
Entry point to C language function: void glMinmax(GLenum target, GLenum internalformat, GLboolean sink); Part of GL_VERSION_1_2 |
void |
dispatch_glMultiTexBufferEXT1(int sfactorRGB,
int dfactorRGB,
int sfactorAlpha,
int dfactorAlpha,
long procAddress)
Entry point to C language function: void glMultiTexBufferEXT(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLuint dfactorAlpha); Part of GL_EXT_direct_state_access |
void |
dispatch_glMultiTexCoord1d1(int target,
double s,
long procAddress)
Entry point to C language function: void glMultiTexCoord1d(GLenum target, GLdouble s); Part of GL_VERSION_1_3 |
void |
dispatch_glMultiTexCoord1f1(int target,
float s,
long procAddress)
Entry point to C language function: void glMultiTexCoord1f(GLenum target, GLfloat s); Part of GL_VERSION_1_3 |
void |
dispatch_glMultiTexCoord1h1(int target,
short s,
long procAddress)
Entry point to C language function: void glMultiTexCoord1hNV(GLenum target, GLhalfNV s); Part of GL_NV_half_float |
void |
dispatch_glMultiTexCoord1i1(int target,
int s,
long procAddress)
Entry point to C language function: void glMultiTexCoord1i(GLenum target, GLint s); Part of GL_VERSION_1_3 |
void |
dispatch_glMultiTexCoord1s1(int target,
short s,
long procAddress)
Entry point to C language function: void glMultiTexCoord1s(GLenum target, GLshort s); Part of GL_VERSION_1_3 |
void |
dispatch_glMultiTexCoord2d1(int target,
double s,
double t,
long procAddress)
Entry point to C language function: void glMultiTexCoord2d(GLenum target, GLdouble s, GLdouble t); Part of GL_VERSION_1_3 |
void |
dispatch_glMultiTexCoord2f1(int target,
float s,
float t,
long procAddress)
Entry point to C language function: void glMultiTexCoord2f(GLenum target, GLfloat s, GLfloat t); Part of GL_VERSION_1_3 |
void |
dispatch_glMultiTexCoord2h1(int target,
short s,
short t,
long procAddress)
Entry point to C language function: void glMultiTexCoord2hNV(GLenum target, GLhalfNV s, GLhalfNV t); Part of GL_NV_half_float |
void |
dispatch_glMultiTexCoord2i1(int target,
int s,
int t,
long procAddress)
Entry point to C language function: void glMultiTexCoord2i(GLenum target, GLint s, GLint t); Part of GL_VERSION_1_3 |
void |
dispatch_glMultiTexCoord2s1(int target,
short s,
short t,
long procAddress)
Entry point to C language function: void glMultiTexCoord2s(GLenum target, GLshort s, GLshort t); Part of GL_VERSION_1_3 |
void |
dispatch_glMultiTexCoord3d1(int target,
double s,
double t,
double r,
long procAddress)
Entry point to C language function: void glMultiTexCoord3d(GLenum target, GLdouble s, GLdouble t, GLdouble r); Part of GL_VERSION_1_3 |
void |
dispatch_glMultiTexCoord3f1(int target,
float s,
float t,
float r,
long procAddress)
Entry point to C language function: void glMultiTexCoord3f(GLenum target, GLfloat s, GLfloat t, GLfloat r); Part of GL_VERSION_1_3 |
void |
dispatch_glMultiTexCoord3h1(int target,
short s,
short t,
short r,
long procAddress)
Entry point to C language function: void glMultiTexCoord3hNV(GLenum target, GLhalfNV s, GLhalfNV t, GLhalfNV r); Part of GL_NV_half_float |
void |
dispatch_glMultiTexCoord3i1(int target,
int s,
int t,
int r,
long procAddress)
Entry point to C language function: void glMultiTexCoord3i(GLenum target, GLint s, GLint t, GLint r); Part of GL_VERSION_1_3 |
void |
dispatch_glMultiTexCoord3s1(int target,
short s,
short t,
short r,
long procAddress)
Entry point to C language function: void glMultiTexCoord3s(GLenum target, GLshort s, GLshort t, GLshort r); Part of GL_VERSION_1_3 |
void |
dispatch_glMultiTexCoord4d1(int target,
double s,
double t,
double r,
double q,
long procAddress)
Entry point to C language function: void glMultiTexCoord4d(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q); Part of GL_VERSION_1_3 |
void |
dispatch_glMultiTexCoord4f1(int target,
float s,
float t,
float r,
float q,
long procAddress)
Entry point to C language function: void glMultiTexCoord4f(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); Part of GL_VERSION_1_3 |
void |
dispatch_glMultiTexCoord4h1(int target,
short s,
short t,
short r,
short q,
long procAddress)
Entry point to C language function: void glMultiTexCoord4hNV(GLenum target, GLhalfNV s, GLhalfNV t, GLhalfNV r, GLhalfNV q); Part of GL_NV_half_float |
void |
dispatch_glMultiTexCoord4i1(int target,
int start,
int x,
int y,
int width,
long procAddress)
Entry point to C language function: void glMultiTexCoord4i(GLenum target, GLint start, GLint x, GLint y, GLint width); Part of GL_VERSION_1_3 |
void |
dispatch_glMultiTexCoord4s1(int target,
short s,
short t,
short r,
short q,
long procAddress)
Entry point to C language function: void glMultiTexCoord4s(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q); Part of GL_VERSION_1_3 |
void |
dispatch_glMultiTexEnvfEXT1(int texture,
int target,
int pname,
float param,
long procAddress)
Entry point to C language function: void glMultiTexEnvfEXT(GLenum texture, GLenum target, GLenum pname, GLfloat param); Part of GL_EXT_direct_state_access |
void |
dispatch_glMultiTexEnviEXT1(int target,
int attachment,
int texture,
int level,
long procAddress)
Entry point to C language function: void glMultiTexEnviEXT(GLenum target, GLenum attachment, GLenum texture, GLint level); Part of GL_EXT_direct_state_access |
void |
dispatch_glMultiTexGendEXT1(int texunit,
int coord,
int pname,
double param,
long procAddress)
Entry point to C language function: void glMultiTexGendEXT(GLenum texunit, GLenum coord, GLenum pname, GLdouble param); Part of GL_EXT_direct_state_access |
void |
dispatch_glMultiTexGenfEXT1(int texture,
int target,
int pname,
float param,
long procAddress)
Entry point to C language function: void glMultiTexGenfEXT(GLenum texture, GLenum target, GLenum pname, GLfloat param); Part of GL_EXT_direct_state_access |
void |
dispatch_glMultiTexGeniEXT1(int target,
int attachment,
int texture,
int level,
long procAddress)
Entry point to C language function: void glMultiTexGeniEXT(GLenum target, GLenum attachment, GLenum texture, GLint level); Part of GL_EXT_direct_state_access |
void |
dispatch_glMultiTexParameterfEXT1(int texture,
int target,
int pname,
float param,
long procAddress)
Entry point to C language function: void glMultiTexParameterfEXT(GLenum texture, GLenum target, GLenum pname, GLfloat param); Part of GL_EXT_direct_state_access |
void |
dispatch_glMultiTexParameteriEXT1(int target,
int attachment,
int texture,
int level,
long procAddress)
Entry point to C language function: void glMultiTexParameteriEXT(GLenum target, GLenum attachment, GLenum texture, GLint level); Part of GL_EXT_direct_state_access |
void |
dispatch_glMultiTexRenderbufferEXT1(int red,
int green,
int blue,
long procAddress)
Entry point to C language function: void glMultiTexRenderbufferEXT(GLenum red, GLenum green, GLuint blue); Part of GL_EXT_direct_state_access |
void |
dispatch_glNamedFramebufferRenderbufferEXT1(int sfactorRGB,
int dfactorRGB,
int sfactorAlpha,
int dfactorAlpha,
long procAddress)
Entry point to C language function: void glNamedFramebufferRenderbufferEXT(GLuint sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLuint dfactorAlpha); Part of GL_EXT_direct_state_access |
void |
dispatch_glNamedFramebufferTexture1DEXT1(int target,
int attachment,
int textarget,
int texture,
int level,
long procAddress)
Entry point to C language function: void glNamedFramebufferTexture1DEXT(GLuint target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); Part of GL_EXT_direct_state_access |
void |
dispatch_glNamedFramebufferTexture2DEXT1(int target,
int attachment,
int textarget,
int texture,
int level,
long procAddress)
Entry point to C language function: void glNamedFramebufferTexture2DEXT(GLuint target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); Part of GL_EXT_direct_state_access |
void |
dispatch_glNamedFramebufferTexture3DEXT1(int target,
int attachment,
int textarget,
int texture,
int level,
int zoffset,
long procAddress)
Entry point to C language function: void glNamedFramebufferTexture3DEXT(GLuint target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); Part of GL_EXT_direct_state_access |
void |
dispatch_glNamedFramebufferTextureEXT1(int target,
int attachment,
int texture,
int level,
long procAddress)
Entry point to C language function: void glNamedFramebufferTextureEXT(GLuint target, GLenum attachment, GLuint texture, GLint level); Part of GL_EXT_direct_state_access |
void |
dispatch_glNamedFramebufferTextureFaceEXT1(int target,
int attachment,
int texture,
int level,
int face,
long procAddress)
Entry point to C language function: void glNamedFramebufferTextureFaceEXT(GLuint target, GLenum attachment, GLuint texture, GLint level, GLenum face); Part of GL_EXT_direct_state_access |
void |
dispatch_glNamedFramebufferTextureLayerEXT1(int target,
int index,
int buffer,
int offset,
int size,
long procAddress)
Entry point to C language function: void glNamedFramebufferTextureLayerEXT(GLuint target, GLenum index, GLuint buffer, GLint offset, GLint size); Part of GL_EXT_direct_state_access |
void |
dispatch_glNamedMakeBufferNonResidentNV1(int buffer,
long procAddress)
Entry point to C language function: void glNamedMakeBufferNonResidentNV(GLuint buffer); Part of GL_NV_shader_buffer_load |
void |
dispatch_glNamedMakeBufferResidentNV1(int buffer,
int access,
long procAddress)
Entry point to C language function: void glNamedMakeBufferResidentNV(GLuint buffer, GLenum access); Part of GL_NV_shader_buffer_load |
void |
dispatch_glNamedProgramLocalParameter4dEXT1(int program,
int target,
int index,
double x,
double y,
double z,
double w,
long procAddress)
Entry point to C language function: void glNamedProgramLocalParameter4dEXT(GLuint program, GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); Part of GL_EXT_direct_state_access |
void |
dispatch_glNamedProgramLocalParameter4fEXT1(int program,
int target,
int index,
float x,
float y,
float z,
float w,
long procAddress)
Entry point to C language function: void glNamedProgramLocalParameter4fEXT(GLuint program, GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); Part of GL_EXT_direct_state_access |
void |
dispatch_glNamedProgramLocalParameterI4iEXT1(int program,
int target,
int index,
int x,
int y,
int z,
int w,
long procAddress)
Entry point to C language function: void glNamedProgramLocalParameterI4iEXT(GLuint program, GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w); Part of GL_EXT_direct_state_access |
void |
dispatch_glNamedProgramLocalParameterI4uiEXT1(int op,
int dst,
int dstMask,
int dstMod,
int arg1,
int arg1Rep,
int arg1Mod,
long procAddress)
Entry point to C language function: void glNamedProgramLocalParameterI4uiEXT(GLuint op, GLenum dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod); Part of GL_EXT_direct_state_access |
void |
dispatch_glNamedRenderbufferStorageEXT1(int target,
int internalformat,
int width,
int height,
long procAddress)
Entry point to C language function: void glNamedRenderbufferStorageEXT(GLuint target, GLenum internalformat, GLsizei width, GLsizei height); Part of GL_EXT_direct_state_access |
void |
dispatch_glNamedRenderbufferStorageMultisampleCoverageEXT1(int target,
int coverageSamples,
int colorSamples,
int internalformat,
int width,
int height,
long procAddress)
Entry point to C language function: void glNamedRenderbufferStorageMultisampleCoverageEXT(GLuint target, GLsizei coverageSamples, GLsizei colorSamples, GLenum internalformat, GLsizei width, GLsizei height); Part of GL_EXT_direct_state_access |
void |
dispatch_glNamedRenderbufferStorageMultisampleEXT1(int target,
int samples,
int internalformat,
int width,
int height,
long procAddress)
Entry point to C language function: void glNamedRenderbufferStorageMultisampleEXT(GLuint target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); Part of GL_EXT_direct_state_access |
int |
dispatch_glNewBufferRegion1(int type,
long procAddress)
Entry point to C language function: GLuint glNewBufferRegion(GLenum type); Part of GL_KTX_buffer_region |
void |
dispatch_glNewList1(int list,
int mode,
long procAddress)
Entry point to C language function: void glNewList(GLuint list, GLenum mode); Part of GL_VERSION_1_0 |
void |
dispatch_glNormal3b1(byte nx,
byte ny,
byte nz,
long procAddress)
Entry point to C language function: void glNormal3b(GLbyte nx, GLbyte ny, GLbyte nz); Part of GL_VERSION_1_0 |
void |
dispatch_glNormal3d1(double nx,
double ny,
double nz,
long procAddress)
Entry point to C language function: void glNormal3d(GLdouble nx, GLdouble ny, GLdouble nz); Part of GL_VERSION_1_0 |
void |
dispatch_glNormal3f1(float nx,
float ny,
float nz,
long procAddress)
Entry point to C language function: void glNormal3f(GLfloat nx, GLfloat ny, GLfloat nz); Part of GL_VERSION_1_0 |
void |
dispatch_glNormal3h1(short red,
short green,
short blue,
long procAddress)
Entry point to C language function: void glNormal3hNV(GLhalfNV red, GLhalfNV green, GLhalfNV blue); Part of GL_NV_half_float |
void |
dispatch_glNormal3i1(int nx,
int ny,
int nz,
long procAddress)
Entry point to C language function: void glNormal3i(GLint nx, GLint ny, GLint nz); Part of GL_VERSION_1_0 |
void |
dispatch_glNormal3s1(short nx,
short ny,
short nz,
long procAddress)
Entry point to C language function: void glNormal3s(GLshort nx, GLshort ny, GLshort nz); Part of GL_VERSION_1_0 |
void |
dispatch_glNormalFormatNV1(int type,
int stride,
long procAddress)
Entry point to C language function: void glNormalFormatNV(GLenum type, GLsizei stride); Part of GL_NV_vertex_buffer_unified_memory |
void |
dispatch_glOrtho1(double left,
double right,
double bottom,
double top,
double near_val,
double far_val,
long procAddress)
Entry point to C language function: void glOrtho(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble near_val, GLdouble far_val); Part of GL_VERSION_1_0 |
void |
dispatch_glPassThrough1(float token,
long procAddress)
Entry point to C language function: void glPassThrough(GLfloat token); Part of GL_VERSION_1_0 |
void |
dispatch_glPixelStoref1(int pname,
float param,
long procAddress)
Entry point to C language function: void glPixelStoref(GLenum pname, GLfloat param); Part of GL_VERSION_1_0 |
void |
dispatch_glPixelTransferf1(int pname,
float param,
long procAddress)
Entry point to C language function: void glPixelTransferf(GLenum pname, GLfloat param); Part of GL_VERSION_1_0 |
void |
dispatch_glPixelTransferi1(int pname,
int param,
long procAddress)
Entry point to C language function: void glPixelTransferi(GLenum pname, GLint param); Part of GL_VERSION_1_0 |
void |
dispatch_glPixelTransformParameterfEXT1(int target,
int pname,
float params,
long procAddress)
Entry point to C language function: void glPixelTransformParameterfEXT(GLenum target, GLenum pname, GLfloat params); Part of GL_EXT_pixel_transform |
void |
dispatch_glPixelTransformParameteriEXT1(int target,
int pname,
int params,
long procAddress)
Entry point to C language function: void glPixelTransformParameteriEXT(GLenum target, GLenum pname, GLint params); Part of GL_EXT_pixel_transform |
void |
dispatch_glPixelZoom1(float xfactor,
float yfactor,
long procAddress)
Entry point to C language function: void glPixelZoom(GLfloat xfactor, GLfloat yfactor); Part of GL_VERSION_1_0 |
void |
dispatch_glPNTrianglesfATI1(int target,
float s,
long procAddress)
Entry point to C language function: void glPNTrianglesfATI(GLenum target, GLfloat s); Part of GL_ATI_pn_triangles |
void |
dispatch_glPNTrianglesiATI1(int target,
int s,
long procAddress)
Entry point to C language function: void glPNTrianglesiATI(GLenum target, GLint s); Part of GL_ATI_pn_triangles |
void |
dispatch_glPointParameterf1(int target,
float s,
long procAddress)
Entry point to C language function: void glPointParameterf(GLenum target, GLfloat s); Part of GL_VERSION_1_4 |
void |
dispatch_glPointParameteri1(int target,
int s,
long procAddress)
Entry point to C language function: void glPointParameteri(GLenum target, GLint s); Part of GL_VERSION_1_4 |
void |
dispatch_glPointSize1(float size,
long procAddress)
Entry point to C language function: void glPointSize(GLfloat size); Part of GL_VERSION_1_0 |
void |
dispatch_glPolygonMode1(int face,
int mode,
long procAddress)
Entry point to C language function: void glPolygonMode(GLenum face, GLenum mode); Part of GL_VERSION_1_0 |
void |
dispatch_glPolygonOffset1(float factor,
float units,
long procAddress)
Entry point to C language function: void glPolygonOffset(GLfloat factor, GLfloat units); Part of GL_VERSION_1_1 |
void |
dispatch_glPopAttrib1(long procAddress)
Entry point to C language function: void glPopAttrib(void); Part of GL_VERSION_1_0 |
void |
dispatch_glPopMatrix1(long procAddress)
Entry point to C language function: void glPopMatrix(void); Part of GL_VERSION_1_0 |
void |
dispatch_glPopName1(long procAddress)
Entry point to C language function: void glPopName(void); Part of GL_VERSION_1_0 |
void |
dispatch_glPrimitiveRestart1(long procAddress)
Entry point to C language function: void glPrimitiveRestartNV(void); Part of GL_NV_primitive_restart |
void |
dispatch_glPrimitiveRestartIndex1(int arg0,
long procAddress)
Entry point to C language function: void glPrimitiveRestartIndex(GLuint); Part of GL_VERSION_3_1 |
void |
dispatch_glProgramEnvParameter4dARB1(int target,
int index,
double x,
double y,
double z,
double w,
long procAddress)
Entry point to C language function: void glProgramEnvParameter4dARB(GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); Part of GL_ARB_vertex_program |
void |
dispatch_glProgramEnvParameter4fARB1(int target,
int index,
float x,
float y,
float z,
float w,
long procAddress)
Entry point to C language function: void glProgramEnvParameter4fARB(GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); Part of GL_ARB_vertex_program |
void |
dispatch_glProgramEnvParameterI4iNV1(int target,
int index,
int x,
int y,
int z,
int w,
long procAddress)
Entry point to C language function: void glProgramEnvParameterI4iNV(GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w); Part of GL_NV_gpu_program4 |
void |
dispatch_glProgramEnvParameterI4uiNV1(int target,
int index,
int x,
int y,
int z,
int w,
long procAddress)
Entry point to C language function: void glProgramEnvParameterI4uiNV(GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); Part of GL_NV_gpu_program4 |
void |
dispatch_glProgramLocalParameter4dARB1(int target,
int index,
double x,
double y,
double z,
double w,
long procAddress)
Entry point to C language function: void glProgramLocalParameter4dARB(GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); Part of GL_ARB_vertex_program |
void |
dispatch_glProgramLocalParameter4fARB1(int target,
int index,
float x,
float y,
float z,
float w,
long procAddress)
Entry point to C language function: void glProgramLocalParameter4fARB(GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); Part of GL_ARB_vertex_program |
void |
dispatch_glProgramLocalParameterI4iNV1(int target,
int index,
int x,
int y,
int z,
int w,
long procAddress)
Entry point to C language function: void glProgramLocalParameterI4iNV(GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w); Part of GL_NV_gpu_program4 |
void |
dispatch_glProgramLocalParameterI4uiNV1(int target,
int index,
int x,
int y,
int z,
int w,
long procAddress)
Entry point to C language function: void glProgramLocalParameterI4uiNV(GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); Part of GL_NV_gpu_program4 |
void |
dispatch_glProgramParameteri1(int target,
int pname,
int params,
long procAddress)
Entry point to C language function: void glProgramParameteriARB(GLuint target, GLenum pname, GLint params); Part of GL_ARB_geometry_shader4 |
void |
dispatch_glProgramStringARB1(int target,
int format,
int len,
String string,
long procAddress)
Entry point to C language function: void glProgramStringARB(GLenum target, GLenum format, GLsizei len, const GLvoid * string); Part of GL_ARB_vertex_program |
void |
dispatch_glProgramUniform1fEXT1(int program,
int location,
float v0,
long procAddress)
Entry point to C language function: void glProgramUniform1fEXT(GLuint program, GLint location, GLfloat v0); Part of GL_EXT_direct_state_access |
void |
dispatch_glProgramUniform1iEXT1(int target,
int s,
int t,
long procAddress)
Entry point to C language function: void glProgramUniform1iEXT(GLuint target, GLint s, GLint t); Part of GL_EXT_direct_state_access |
void |
dispatch_glProgramUniform1uiEXT1(int program,
int location,
int buffer,
long procAddress)
Entry point to C language function: void glProgramUniform1uiEXT(GLuint program, GLint location, GLuint buffer); Part of GL_EXT_direct_state_access |
void |
dispatch_glProgramUniform2fEXT1(int program,
int location,
float v0,
float v1,
long procAddress)
Entry point to C language function: void glProgramUniform2fEXT(GLuint program, GLint location, GLfloat v0, GLfloat v1); Part of GL_EXT_direct_state_access |
void |
dispatch_glProgramUniform2iEXT1(int target,
int s,
int t,
int r,
long procAddress)
Entry point to C language function: void glProgramUniform2iEXT(GLuint target, GLint s, GLint t, GLint r); Part of GL_EXT_direct_state_access |
void |
dispatch_glProgramUniform2uiEXT1(int program,
int location,
int v0,
int v1,
long procAddress)
Entry point to C language function: void glProgramUniform2uiEXT(GLuint program, GLint location, GLuint v0, GLuint v1); Part of GL_EXT_direct_state_access |
void |
dispatch_glProgramUniform3fEXT1(int program,
int location,
float v0,
float v1,
float v2,
long procAddress)
Entry point to C language function: void glProgramUniform3fEXT(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2); Part of GL_EXT_direct_state_access |
void |
dispatch_glProgramUniform3iEXT1(int target,
int start,
int x,
int y,
int width,
long procAddress)
Entry point to C language function: void glProgramUniform3iEXT(GLuint target, GLint start, GLint x, GLint y, GLint width); Part of GL_EXT_direct_state_access |
void |
dispatch_glProgramUniform3uiEXT1(int program,
int location,
int v0,
int v1,
int v2,
long procAddress)
Entry point to C language function: void glProgramUniform3uiEXT(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2); Part of GL_EXT_direct_state_access |
void |
dispatch_glProgramUniform4fEXT1(int program,
int location,
float v0,
float v1,
float v2,
float v3,
long procAddress)
Entry point to C language function: void glProgramUniform4fEXT(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); Part of GL_EXT_direct_state_access |
void |
dispatch_glProgramUniform4iEXT1(int target,
int level,
int xoffset,
int x,
int y,
int width,
long procAddress)
Entry point to C language function: void glProgramUniform4iEXT(GLuint target, GLint level, GLint xoffset, GLint x, GLint y, GLint width); Part of GL_EXT_direct_state_access |
void |
dispatch_glProgramUniform4uiEXT1(int program,
int location,
int v0,
int v1,
int v2,
int v3,
long procAddress)
Entry point to C language function: void glProgramUniform4uiEXT(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); Part of GL_EXT_direct_state_access |
void |
dispatch_glProgramUniformui64NV1(int program,
int location,
long value,
long procAddress)
Entry point to C language function: void glProgramUniformui64NV(GLuint program, GLint location, uint64_t value); Part of GL_NV_shader_buffer_load |
void |
dispatch_glProgramVertexLimitNV1(int target,
int limit,
long procAddress)
Entry point to C language function: void glProgramVertexLimitNV(GLenum target, GLint limit); Part of GL_NV_geometry_program4 |
void |
dispatch_glProvokingVertex1(int mode,
long procAddress)
Entry point to C language function: void glProvokingVertex(GLenum mode); Part of GL_ARB_provoking_vertex |
void |
dispatch_glPushAttrib1(int mask,
long procAddress)
Entry point to C language function: void glPushAttrib(GLbitfield mask); Part of GL_VERSION_1_0 |
void |
dispatch_glPushClientAttribDefaultEXT1(int mode,
long procAddress)
Entry point to C language function: void glPushClientAttribDefaultEXT(GLbitfield mode); Part of GL_EXT_direct_state_access |
void |
dispatch_glPushMatrix1(long procAddress)
Entry point to C language function: void glPushMatrix(void); Part of GL_VERSION_1_0 |
void |
dispatch_glPushName1(int name,
long procAddress)
Entry point to C language function: void glPushName(GLuint name); Part of GL_VERSION_1_0 |
void |
dispatch_glRasterPos2d1(double x,
double y,
long procAddress)
Entry point to C language function: void glRasterPos2d(GLdouble x, GLdouble y); Part of GL_VERSION_1_0 |
void |
dispatch_glRasterPos2f1(float x,
float y,
long procAddress)
Entry point to C language function: void glRasterPos2f(GLfloat x, GLfloat y); Part of GL_VERSION_1_0 |
void |
dispatch_glRasterPos2i1(int x,
int y,
long procAddress)
Entry point to C language function: void glRasterPos2i(GLint x, GLint y); Part of GL_VERSION_1_0 |
void |
dispatch_glRasterPos2s1(short x,
short y,
long procAddress)
Entry point to C language function: void glRasterPos2s(GLshort x, GLshort y); Part of GL_VERSION_1_0 |
void |
dispatch_glRasterPos3d1(double x,
double y,
double z,
long procAddress)
Entry point to C language function: void glRasterPos3d(GLdouble x, GLdouble y, GLdouble z); Part of GL_VERSION_1_0 |
void |
dispatch_glRasterPos3f1(float x,
float y,
float z,
long procAddress)
Entry point to C language function: void glRasterPos3f(GLfloat x, GLfloat y, GLfloat z); Part of GL_VERSION_1_0 |
void |
dispatch_glRasterPos3i1(int x,
int y,
int z,
long procAddress)
Entry point to C language function: void glRasterPos3i(GLint x, GLint y, GLint z); Part of GL_VERSION_1_0 |
void |
dispatch_glRasterPos3s1(short x,
short y,
short z,
long procAddress)
Entry point to C language function: void glRasterPos3s(GLshort x, GLshort y, GLshort z); Part of GL_VERSION_1_0 |
void |
dispatch_glRasterPos4d1(double x,
double y,
double z,
double w,
long procAddress)
Entry point to C language function: void glRasterPos4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w); Part of GL_VERSION_1_0 |
void |
dispatch_glRasterPos4f1(float x,
float y,
float z,
float w,
long procAddress)
Entry point to C language function: void glRasterPos4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w); Part of GL_VERSION_1_0 |
void |
dispatch_glRasterPos4i1(int x,
int y,
int z,
int w,
long procAddress)
Entry point to C language function: void glRasterPos4i(GLint x, GLint y, GLint z, GLint w); Part of GL_VERSION_1_0 |
void |
dispatch_glRasterPos4s1(short x,
short y,
short z,
short w,
long procAddress)
Entry point to C language function: void glRasterPos4s(GLshort x, GLshort y, GLshort z, GLshort w); Part of GL_VERSION_1_0 |
void |
dispatch_glReadBuffer1(int mode,
long procAddress)
Entry point to C language function: void glReadBuffer(GLenum mode); Part of GL_VERSION_1_0 |
void |
dispatch_glReadBufferRegion1(int target,
int start,
int x,
int y,
int width,
long procAddress)
Entry point to C language function: void glReadBufferRegion(GLuint target, GLint start, GLint x, GLsizei y, GLsizei width); Part of GL_KTX_buffer_region |
void |
dispatch_glRectd1(double x1,
double y1,
double x2,
double y2,
long procAddress)
Entry point to C language function: void glRectd(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2); Part of GL_VERSION_1_0 |
void |
dispatch_glRectf1(float x1,
float y1,
float x2,
float y2,
long procAddress)
Entry point to C language function: void glRectf(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2); Part of GL_VERSION_1_0 |
void |
dispatch_glRecti1(int x1,
int y1,
int x2,
int y2,
long procAddress)
Entry point to C language function: void glRecti(GLint x1, GLint y1, GLint x2, GLint y2); Part of GL_VERSION_1_0 |
void |
dispatch_glRects1(short x1,
short y1,
short x2,
short y2,
long procAddress)
Entry point to C language function: void glRects(GLshort x1, GLshort y1, GLshort x2, GLshort y2); Part of GL_VERSION_1_0 |
void |
dispatch_glRenderbufferStorage1(int target,
int internalformat,
int width,
int height,
long procAddress)
Entry point to C language function: void glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height); Part of GL_ARB_framebuffer_object |
void |
dispatch_glRenderbufferStorageMultisample1(int target,
int samples,
int internalformat,
int width,
int height,
long procAddress)
Entry point to C language function: void glRenderbufferStorageMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); Part of GL_ARB_framebuffer_object |
void |
dispatch_glRenderbufferStorageMultisampleCoverageNV1(int target,
int coverageSamples,
int colorSamples,
int internalformat,
int width,
int height,
long procAddress)
Entry point to C language function: void glRenderbufferStorageMultisampleCoverageNV(GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLenum internalformat, GLsizei width, GLsizei height); Part of GL_NV_framebuffer_multisample_coverage |
int |
dispatch_glRenderMode1(int mode,
long procAddress)
Entry point to C language function: GLint glRenderMode(GLenum mode); Part of GL_VERSION_1_0 |
void |
dispatch_glResetHistogram1(int mode,
long procAddress)
Entry point to C language function: void glResetHistogram(GLenum mode); Part of GL_VERSION_1_2 |
void |
dispatch_glResetMinmax1(int mode,
long procAddress)
Entry point to C language function: void glResetMinmax(GLenum mode); Part of GL_VERSION_1_2 |
void |
dispatch_glRotated1(double angle,
double x,
double y,
double z,
long procAddress)
Entry point to C language function: void glRotated(GLdouble angle, GLdouble x, GLdouble y, GLdouble z); Part of GL_VERSION_1_0 |
void |
dispatch_glRotatef1(float angle,
float x,
float y,
float z,
long procAddress)
Entry point to C language function: void glRotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z); Part of GL_VERSION_1_0 |
void |
dispatch_glSampleCoverage1(float value,
boolean invert,
long procAddress)
Entry point to C language function: void glSampleCoverage(GLclampf value, GLboolean invert); Part of GL_VERSION_1_3 |
void |
dispatch_glSampleMaski1(int index,
int mask,
long procAddress)
Entry point to C language function: void glSampleMaski(GLuint index, GLbitfield mask); Part of GL_ARB_texture_multisample |
void |
dispatch_glScaled1(double x,
double y,
double z,
long procAddress)
Entry point to C language function: void glScaled(GLdouble x, GLdouble y, GLdouble z); Part of GL_VERSION_1_0 |
void |
dispatch_glScalef1(float x,
float y,
float z,
long procAddress)
Entry point to C language function: void glScalef(GLfloat x, GLfloat y, GLfloat z); Part of GL_VERSION_1_0 |
void |
dispatch_glScissor1(int x,
int y,
int width,
int height,
long procAddress)
Entry point to C language function: void glScissor(GLint x, GLint y, GLsizei width, GLsizei height); Part of GL_VERSION_1_0 |
void |
dispatch_glSecondaryColor3b1(byte red,
byte green,
byte blue,
long procAddress)
Entry point to C language function: void glSecondaryColor3b(GLbyte red, GLbyte green, GLbyte blue); Part of GL_VERSION_1_4 |
void |
dispatch_glSecondaryColor3d1(double red,
double green,
double blue,
long procAddress)
Entry point to C language function: void glSecondaryColor3d(GLdouble red, GLdouble green, GLdouble blue); Part of GL_VERSION_1_4 |
void |
dispatch_glSecondaryColor3f1(float red,
float green,
float blue,
long procAddress)
Entry point to C language function: void glSecondaryColor3f(GLfloat red, GLfloat green, GLfloat blue); Part of GL_VERSION_1_4 |
void |
dispatch_glSecondaryColor3h1(short red,
short green,
short blue,
long procAddress)
Entry point to C language function: void glSecondaryColor3hNV(GLhalfNV red, GLhalfNV green, GLhalfNV blue); Part of GL_NV_half_float |
void |
dispatch_glSecondaryColor3i1(int red,
int green,
int blue,
long procAddress)
Entry point to C language function: void glSecondaryColor3i(GLint red, GLint green, GLint blue); Part of GL_VERSION_1_4 |
void |
dispatch_glSecondaryColor3s1(short red,
short green,
short blue,
long procAddress)
Entry point to C language function: void glSecondaryColor3s(GLshort red, GLshort green, GLshort blue); Part of GL_VERSION_1_4 |
void |
dispatch_glSecondaryColor3ub1(byte red,
byte green,
byte blue,
long procAddress)
Entry point to C language function: void glSecondaryColor3ub(GLubyte red, GLubyte green, GLubyte blue); Part of GL_VERSION_1_4 |
void |
dispatch_glSecondaryColor3ui1(int red,
int green,
int blue,
long procAddress)
Entry point to C language function: void glSecondaryColor3ui(GLuint red, GLuint green, GLuint blue); Part of GL_VERSION_1_4 |
void |
dispatch_glSecondaryColor3us1(short red,
short green,
short blue,
long procAddress)
Entry point to C language function: void glSecondaryColor3us(GLushort red, GLushort green, GLushort blue); Part of GL_VERSION_1_4 |
void |
dispatch_glSecondaryColorFormatNV1(int size,
int type,
int stride,
long procAddress)
Entry point to C language function: void glSecondaryColorFormatNV(GLint size, GLenum type, GLsizei stride); Part of GL_NV_vertex_buffer_unified_memory |
void |
dispatch_glSetFenceAPPLE1(int mode,
long procAddress)
Entry point to C language function: void glSetFenceAPPLE(GLuint mode); Part of GL_APPLE_fence |
void |
dispatch_glSetFenceNV1(int target,
int id,
long procAddress)
Entry point to C language function: void glSetFenceNV(GLuint target, GLenum id); Part of GL_NV_fence |
void |
dispatch_glShadeModel1(int mode,
long procAddress)
Entry point to C language function: void glShadeModel(GLenum mode); Part of GL_VERSION_1_0 |
void |
dispatch_glShaderOp1EXT1(int red,
int green,
int blue,
long procAddress)
Entry point to C language function: void glShaderOp1EXT(GLenum red, GLuint green, GLuint blue); Part of GL_EXT_vertex_shader |
void |
dispatch_glShaderOp2EXT1(int sfactorRGB,
int dfactorRGB,
int sfactorAlpha,
int dfactorAlpha,
long procAddress)
Entry point to C language function: void glShaderOp2EXT(GLenum sfactorRGB, GLuint dfactorRGB, GLuint sfactorAlpha, GLuint dfactorAlpha); Part of GL_EXT_vertex_shader |
void |
dispatch_glShaderOp3EXT1(int index,
int x,
int y,
int z,
int w,
long procAddress)
Entry point to C language function: void glShaderOp3EXT(GLenum index, GLuint x, GLuint y, GLuint z, GLuint w); Part of GL_EXT_vertex_shader |
void |
dispatch_glStencilClearTagEXT1(int location,
int v0,
long procAddress)
Entry point to C language function: void glStencilClearTagEXT(GLsizei location, GLuint v0); Part of GL_EXT_stencil_clear_tag |
void |
dispatch_glStencilFunc1(int func,
int ref,
int mask,
long procAddress)
Entry point to C language function: void glStencilFunc(GLenum func, GLint ref, GLuint mask); Part of GL_VERSION_1_0 |
void |
dispatch_glStencilFuncSeparate1(int frontfunc,
int backfunc,
int ref,
int mask,
long procAddress)
Entry point to C language function: void glStencilFuncSeparate(GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask); Part of GL_VERSION_2_0 |
void |
dispatch_glStencilMask1(int mask,
long procAddress)
Entry point to C language function: void glStencilMask(GLuint mask); Part of GL_VERSION_1_0 |
void |
dispatch_glStencilMaskSeparate1(int target,
int id,
long procAddress)
Entry point to C language function: void glStencilMaskSeparate(GLenum target, GLuint id); Part of GL_VERSION_2_0 |
void |
dispatch_glStencilOp1(int fail,
int zfail,
int zpass,
long procAddress)
Entry point to C language function: void glStencilOp(GLenum fail, GLenum zfail, GLenum zpass); Part of GL_VERSION_1_0 |
void |
dispatch_glStencilOpSeparate1(int sfactorRGB,
int dfactorRGB,
int sfactorAlpha,
int dfactorAlpha,
long procAddress)
Entry point to C language function: void glStencilOpSeparate(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); Part of GL_VERSION_2_0 |
void |
dispatch_glSwapAPPLE1(long procAddress)
Entry point to C language function: void glSwapAPPLE(void); Part of GL_APPLE_flush_render |
void |
dispatch_glSwizzleEXT1(int stage,
int portion,
int variable,
int input,
int mapping,
int componentUsage,
long procAddress)
Entry point to C language function: void glSwizzleEXT(GLuint stage, GLuint portion, GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage); Part of GL_EXT_vertex_shader |
void |
dispatch_glTessellationFactorAMD1(float factor,
long procAddress)
Entry point to C language function: void glTessellationFactorAMD(GLfloat factor); Part of GL_AMD_vertex_shader_tessellator |
void |
dispatch_glTessellationModeAMD1(int mode,
long procAddress)
Entry point to C language function: void glTessellationModeAMD(GLenum mode); Part of GL_AMD_vertex_shader_tessellator |
boolean |
dispatch_glTestFenceAPPLE1(int id,
long procAddress)
Entry point to C language function: GLboolean glTestFenceAPPLE(GLuint id); Part of GL_APPLE_fence |
boolean |
dispatch_glTestFenceNV1(int id,
long procAddress)
Entry point to C language function: GLboolean glTestFenceNV(GLuint id); Part of GL_NV_fence |
boolean |
dispatch_glTestObjectAPPLE1(int target,
int index,
long procAddress)
Entry point to C language function: GLboolean glTestObjectAPPLE(GLenum target, GLuint index); Part of GL_APPLE_fence |
void |
dispatch_glTexBuffer1(int arg0,
int arg1,
int arg2,
long procAddress)
Entry point to C language function: void glTexBuffer(GLenum, GLenum, GLuint); Part of GL_VERSION_3_1 |
void |
dispatch_glTexCoord1d1(double s,
long procAddress)
Entry point to C language function: void glTexCoord1d(GLdouble s); Part of GL_VERSION_1_0 |
void |
dispatch_glTexCoord1f1(float s,
long procAddress)
Entry point to C language function: void glTexCoord1f(GLfloat s); Part of GL_VERSION_1_0 |
void |
dispatch_glTexCoord1h1(short factor,
long procAddress)
Entry point to C language function: void glTexCoord1hNV(GLhalfNV factor); Part of GL_NV_half_float |
void |
dispatch_glTexCoord1i1(int s,
long procAddress)
Entry point to C language function: void glTexCoord1i(GLint s); Part of GL_VERSION_1_0 |
void |
dispatch_glTexCoord1s1(short s,
long procAddress)
Entry point to C language function: void glTexCoord1s(GLshort s); Part of GL_VERSION_1_0 |
void |
dispatch_glTexCoord2d1(double s,
double t,
long procAddress)
Entry point to C language function: void glTexCoord2d(GLdouble s, GLdouble t); Part of GL_VERSION_1_0 |
void |
dispatch_glTexCoord2f1(float s,
float t,
long procAddress)
Entry point to C language function: void glTexCoord2f(GLfloat s, GLfloat t); Part of GL_VERSION_1_0 |
void |
dispatch_glTexCoord2h1(short x,
short y,
long procAddress)
Entry point to C language function: void glTexCoord2hNV(GLhalfNV x, GLhalfNV y); Part of GL_NV_half_float |
void |
dispatch_glTexCoord2i1(int s,
int t,
long procAddress)
Entry point to C language function: void glTexCoord2i(GLint s, GLint t); Part of GL_VERSION_1_0 |
void |
dispatch_glTexCoord2s1(short s,
short t,
long procAddress)
Entry point to C language function: void glTexCoord2s(GLshort s, GLshort t); Part of GL_VERSION_1_0 |
void |
dispatch_glTexCoord3d1(double s,
double t,
double r,
long procAddress)
Entry point to C language function: void glTexCoord3d(GLdouble s, GLdouble t, GLdouble r); Part of GL_VERSION_1_0 |
void |
dispatch_glTexCoord3f1(float s,
float t,
float r,
long procAddress)
Entry point to C language function: void glTexCoord3f(GLfloat s, GLfloat t, GLfloat r); Part of GL_VERSION_1_0 |
void |
dispatch_glTexCoord3h1(short red,
short green,
short blue,
long procAddress)
Entry point to C language function: void glTexCoord3hNV(GLhalfNV red, GLhalfNV green, GLhalfNV blue); Part of GL_NV_half_float |
void |
dispatch_glTexCoord3i1(int s,
int t,
int r,
long procAddress)
Entry point to C language function: void glTexCoord3i(GLint s, GLint t, GLint r); Part of GL_VERSION_1_0 |
void |
dispatch_glTexCoord3s1(short s,
short t,
short r,
long procAddress)
Entry point to C language function: void glTexCoord3s(GLshort s, GLshort t, GLshort r); Part of GL_VERSION_1_0 |
void |
dispatch_glTexCoord4d1(double s,
double t,
double r,
double q,
long procAddress)
Entry point to C language function: void glTexCoord4d(GLdouble s, GLdouble t, GLdouble r, GLdouble q); Part of GL_VERSION_1_0 |
void |
dispatch_glTexCoord4f1(float s,
float t,
float r,
float q,
long procAddress)
Entry point to C language function: void glTexCoord4f(GLfloat s, GLfloat t, GLfloat r, GLfloat q); Part of GL_VERSION_1_0 |
void |
dispatch_glTexCoord4h1(short x,
short y,
short z,
short w,
long procAddress)
Entry point to C language function: void glTexCoord4hNV(GLhalfNV x, GLhalfNV y, GLhalfNV z, GLhalfNV w); Part of GL_NV_half_float |
void |
dispatch_glTexCoord4i1(int s,
int t,
int r,
int q,
long procAddress)
Entry point to C language function: void glTexCoord4i(GLint s, GLint t, GLint r, GLint q); Part of GL_VERSION_1_0 |
void |
dispatch_glTexCoord4s1(short s,
short t,
short r,
short q,
long procAddress)
Entry point to C language function: void glTexCoord4s(GLshort s, GLshort t, GLshort r, GLshort q); Part of GL_VERSION_1_0 |
void |
dispatch_glTexCoordFormatNV1(int size,
int type,
int stride,
long procAddress)
Entry point to C language function: void glTexCoordFormatNV(GLint size, GLenum type, GLsizei stride); Part of GL_NV_vertex_buffer_unified_memory |
void |
dispatch_glTexEnvf1(int target,
int pname,
float param,
long procAddress)
Entry point to C language function: void glTexEnvf(GLenum target, GLenum pname, GLfloat param); Part of GL_VERSION_1_0 |
void |
dispatch_glTexEnvi1(int target,
int pname,
int param,
long procAddress)
Entry point to C language function: void glTexEnvi(GLenum target, GLenum pname, GLint param); Part of GL_VERSION_1_0 |
void |
dispatch_glTexGend1(int coord,
int pname,
double param,
long procAddress)
Entry point to C language function: void glTexGend(GLenum coord, GLenum pname, GLdouble param); Part of GL_VERSION_1_0 |
void |
dispatch_glTexGenf1(int coord,
int pname,
float param,
long procAddress)
Entry point to C language function: void glTexGenf(GLenum coord, GLenum pname, GLfloat param); Part of GL_VERSION_1_0 |
void |
dispatch_glTexGeni1(int coord,
int pname,
int param,
long procAddress)
Entry point to C language function: void glTexGeni(GLenum coord, GLenum pname, GLint param); Part of GL_VERSION_1_0 |
void |
dispatch_glTexImage2DMultisample1(int target,
int samples,
int internalformat,
int width,
int height,
boolean fixedsamplelocations,
long procAddress)
Entry point to C language function: void glTexImage2DMultisample(GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); Part of GL_ARB_texture_multisample |
void |
dispatch_glTexImage3DMultisample1(int target,
int samples,
int internalformat,
int width,
int height,
int depth,
boolean fixedsamplelocations,
long procAddress)
Entry point to C language function: void glTexImage3DMultisample(GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); Part of GL_ARB_texture_multisample |
void |
dispatch_glTexParameterf1(int target,
int pname,
float param,
long procAddress)
Entry point to C language function: void glTexParameterf(GLenum target, GLenum pname, GLfloat param); Part of GL_VERSION_1_0 |
void |
dispatch_glTexParameteri1(int target,
int pname,
int param,
long procAddress)
Entry point to C language function: void glTexParameteri(GLenum target, GLenum pname, GLint param); Part of GL_VERSION_1_0 |
void |
dispatch_glTextureBufferEXT1(int sfactorRGB,
int dfactorRGB,
int sfactorAlpha,
int dfactorAlpha,
long procAddress)
Entry point to C language function: void glTextureBufferEXT(GLuint sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLuint dfactorAlpha); Part of GL_EXT_direct_state_access |
void |
dispatch_glTextureLightEXT1(int mode,
long procAddress)
Entry point to C language function: void glTextureLightEXT(GLenum mode); Part of GL_EXT_light_texture |
void |
dispatch_glTextureMaterialEXT1(int target,
int id,
long procAddress)
Entry point to C language function: void glTextureMaterialEXT(GLenum target, GLenum id); Part of GL_EXT_light_texture |
void |
dispatch_glTextureNormalEXT1(int mode,
long procAddress)
Entry point to C language function: void glTextureNormalEXT(GLenum mode); Part of GL_EXT_texture_perturb_normal |
void |
dispatch_glTextureParameterfEXT1(int texture,
int target,
int pname,
float param,
long procAddress)
Entry point to C language function: void glTextureParameterfEXT(GLuint texture, GLenum target, GLenum pname, GLfloat param); Part of GL_EXT_direct_state_access |
void |
dispatch_glTextureParameteriEXT1(int target,
int attachment,
int texture,
int level,
long procAddress)
Entry point to C language function: void glTextureParameteriEXT(GLuint target, GLenum attachment, GLenum texture, GLint level); Part of GL_EXT_direct_state_access |
void |
dispatch_glTextureRenderbufferEXT1(int red,
int green,
int blue,
long procAddress)
Entry point to C language function: void glTextureRenderbufferEXT(GLuint red, GLenum green, GLuint blue); Part of GL_EXT_direct_state_access |
void |
dispatch_glTransformFeedbackVaryings1(int program,
int count,
String[] locations,
int bufferMode,
long procAddress)
Entry point to C language function: void glTransformFeedbackVaryings(GLuint program, GLsizei count, const GLchar * * locations, GLenum bufferMode); Part of GL_VERSION_3_0 |
void |
dispatch_glTranslated1(double x,
double y,
double z,
long procAddress)
Entry point to C language function: void glTranslated(GLdouble x, GLdouble y, GLdouble z); Part of GL_VERSION_1_0 |
void |
dispatch_glTranslatef1(float x,
float y,
float z,
long procAddress)
Entry point to C language function: void glTranslatef(GLfloat x, GLfloat y, GLfloat z); Part of GL_VERSION_1_0 |
void |
dispatch_glUniform1f1(int location,
float v0,
long procAddress)
Entry point to C language function: void glUniform1f(GLint location, GLfloat v0); Part of GL_VERSION_2_0 |
void |
dispatch_glUniform1fARB1(int location,
float v0,
long procAddress)
Entry point to C language function: void glUniform1fARB(GLint location, GLfloat v0); Part of GL_ARB_shader_objects |
void |
dispatch_glUniform1i1(int x,
int y,
long procAddress)
Entry point to C language function: void glUniform1i(GLint x, GLint y); Part of GL_VERSION_2_0 |
void |
dispatch_glUniform1iARB1(int x,
int y,
long procAddress)
Entry point to C language function: void glUniform1iARB(GLint x, GLint y); Part of GL_ARB_shader_objects |
void |
dispatch_glUniform1ui1(int location,
int v0,
long procAddress)
Entry point to C language function: void glUniform1ui(GLint location, GLuint v0); Part of GL_VERSION_3_0 |
void |
dispatch_glUniform2f1(int location,
float v0,
float v1,
long procAddress)
Entry point to C language function: void glUniform2f(GLint location, GLfloat v0, GLfloat v1); Part of GL_VERSION_2_0 |
void |
dispatch_glUniform2fARB1(int location,
float v0,
float v1,
long procAddress)
Entry point to C language function: void glUniform2fARB(GLint location, GLfloat v0, GLfloat v1); Part of GL_ARB_shader_objects |
void |
dispatch_glUniform2i1(int red,
int green,
int blue,
long procAddress)
Entry point to C language function: void glUniform2i(GLint red, GLint green, GLint blue); Part of GL_VERSION_2_0 |
void |
dispatch_glUniform2iARB1(int red,
int green,
int blue,
long procAddress)
Entry point to C language function: void glUniform2iARB(GLint red, GLint green, GLint blue); Part of GL_ARB_shader_objects |
void |
dispatch_glUniform2ui1(int location,
int v0,
int v1,
long procAddress)
Entry point to C language function: void glUniform2ui(GLint location, GLuint v0, GLuint v1); Part of GL_VERSION_3_0 |
void |
dispatch_glUniform3f1(int location,
float v0,
float v1,
float v2,
long procAddress)
Entry point to C language function: void glUniform3f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2); Part of GL_VERSION_2_0 |
void |
dispatch_glUniform3fARB1(int location,
float v0,
float v1,
float v2,
long procAddress)
Entry point to C language function: void glUniform3fARB(GLint location, GLfloat v0, GLfloat v1, GLfloat v2); Part of GL_ARB_shader_objects |
void |
dispatch_glUniform3i1(int location,
int v0,
int v1,
int v2,
long procAddress)
Entry point to C language function: void glUniform3i(GLint location, GLint v0, GLint v1, GLint v2); Part of GL_VERSION_2_0 |
void |
dispatch_glUniform3iARB1(int location,
int v0,
int v1,
int v2,
long procAddress)
Entry point to C language function: void glUniform3iARB(GLint location, GLint v0, GLint v1, GLint v2); Part of GL_ARB_shader_objects |
void |
dispatch_glUniform3ui1(int location,
int v0,
int v1,
int v2,
long procAddress)
Entry point to C language function: void glUniform3ui(GLint location, GLuint v0, GLuint v1, GLuint v2); Part of GL_VERSION_3_0 |
void |
dispatch_glUniform4f1(int location,
float v0,
float v1,
float v2,
float v3,
long procAddress)
Entry point to C language function: void glUniform4f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); Part of GL_VERSION_2_0 |
void |
dispatch_glUniform4fARB1(int location,
float v0,
float v1,
float v2,
float v3,
long procAddress)
Entry point to C language function: void glUniform4fARB(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); Part of GL_ARB_shader_objects |
void |
dispatch_glUniform4i1(int location,
int v0,
int v1,
int v2,
int v3,
long procAddress)
Entry point to C language function: void glUniform4i(GLint location, GLint v0, GLint v1, GLint v2, GLint v3); Part of GL_VERSION_2_0 |
void |
dispatch_glUniform4iARB1(int location,
int v0,
int v1,
int v2,
int v3,
long procAddress)
Entry point to C language function: void glUniform4iARB(GLint location, GLint v0, GLint v1, GLint v2, GLint v3); Part of GL_ARB_shader_objects |
void |
dispatch_glUniform4ui1(int location,
int v0,
int v1,
int v2,
int v3,
long procAddress)
Entry point to C language function: void glUniform4ui(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); Part of GL_VERSION_3_0 |
void |
dispatch_glUniformBlockBinding1(int arg0,
int arg1,
int arg2,
long procAddress)
Entry point to C language function: void glUniformBlockBinding(GLuint, GLuint, GLuint); Part of GL_ARB_uniform_buffer_object |
void |
dispatch_glUniformBufferEXT1(int program,
int location,
int buffer,
long procAddress)
Entry point to C language function: void glUniformBufferEXT(GLuint program, GLint location, GLuint buffer); Part of GL_EXT_bindable_uniform |
void |
dispatch_glUniformui64NV1(int location,
long value,
long procAddress)
Entry point to C language function: void glUniformui64NV(GLint location, uint64_t value); Part of GL_NV_shader_buffer_load |
void |
dispatch_glUnlockArraysEXT1(long procAddress)
Entry point to C language function: void glUnlockArraysEXT(void); Part of GL_EXT_compiled_vertex_array |
boolean |
dispatch_glUnmapBuffer1(int id,
long procAddress)
Entry point to C language function: GLboolean glUnmapBuffer(GLenum id); Part of GL_VERSION_1_5 |
boolean |
dispatch_glUnmapNamedBufferEXT1(int id,
long procAddress)
Entry point to C language function: GLboolean glUnmapNamedBufferEXT(GLuint id); Part of GL_EXT_direct_state_access |
void |
dispatch_glUseProgram1(int mode,
long procAddress)
Entry point to C language function: void glUseProgram(GLuint mode); Part of GL_VERSION_2_0 |
void |
dispatch_glUseProgramObjectARB1(int mode,
long procAddress)
Entry point to C language function: void glUseProgramObjectARB(GLhandleARB mode); Part of GL_ARB_shader_objects |
void |
dispatch_glValidateProgram1(int mode,
long procAddress)
Entry point to C language function: void glValidateProgram(GLuint mode); Part of GL_VERSION_2_0 |
void |
dispatch_glValidateProgramARB1(int mode,
long procAddress)
Entry point to C language function: void glValidateProgramARB(GLhandleARB mode); Part of GL_ARB_shader_objects |
void |
dispatch_glVertex2d1(double x,
double y,
long procAddress)
Entry point to C language function: void glVertex2d(GLdouble x, GLdouble y); Part of GL_VERSION_1_0 |
void |
dispatch_glVertex2f1(float x,
float y,
long procAddress)
Entry point to C language function: void glVertex2f(GLfloat x, GLfloat y); Part of GL_VERSION_1_0 |
void |
dispatch_glVertex2h1(short x,
short y,
long procAddress)
Entry point to C language function: void glVertex2hNV(GLhalfNV x, GLhalfNV y); Part of GL_NV_half_float |
void |
dispatch_glVertex2i1(int x,
int y,
long procAddress)
Entry point to C language function: void glVertex2i(GLint x, GLint y); Part of GL_VERSION_1_0 |
void |
dispatch_glVertex2s1(short x,
short y,
long procAddress)
Entry point to C language function: void glVertex2s(GLshort x, GLshort y); Part of GL_VERSION_1_0 |
void |
dispatch_glVertex3d1(double x,
double y,
double z,
long procAddress)
Entry point to C language function: void glVertex3d(GLdouble x, GLdouble y, GLdouble z); Part of GL_VERSION_1_0 |
void |
dispatch_glVertex3f1(float x,
float y,
float z,
long procAddress)
Entry point to C language function: void glVertex3f(GLfloat x, GLfloat y, GLfloat z); Part of GL_VERSION_1_0 |
void |
dispatch_glVertex3h1(short red,
short green,
short blue,
long procAddress)
Entry point to C language function: void glVertex3hNV(GLhalfNV red, GLhalfNV green, GLhalfNV blue); Part of GL_NV_half_float |
void |
dispatch_glVertex3i1(int x,
int y,
int z,
long procAddress)
Entry point to C language function: void glVertex3i(GLint x, GLint y, GLint z); Part of GL_VERSION_1_0 |
void |
dispatch_glVertex3s1(short x,
short y,
short z,
long procAddress)
Entry point to C language function: void glVertex3s(GLshort x, GLshort y, GLshort z); Part of GL_VERSION_1_0 |
void |
dispatch_glVertex4d1(double x,
double y,
double z,
double w,
long procAddress)
Entry point to C language function: void glVertex4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w); Part of GL_VERSION_1_0 |
void |
dispatch_glVertex4f1(float x,
float y,
float z,
float w,
long procAddress)
Entry point to C language function: void glVertex4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w); Part of GL_VERSION_1_0 |
void |
dispatch_glVertex4h1(short x,
short y,
short z,
short w,
long procAddress)
Entry point to C language function: void glVertex4hNV(GLhalfNV x, GLhalfNV y, GLhalfNV z, GLhalfNV w); Part of GL_NV_half_float |
void |
dispatch_glVertex4i1(int x,
int y,
int z,
int w,
long procAddress)
Entry point to C language function: void glVertex4i(GLint x, GLint y, GLint z, GLint w); Part of GL_VERSION_1_0 |
void |
dispatch_glVertex4s1(short x,
short y,
short z,
short w,
long procAddress)
Entry point to C language function: void glVertex4s(GLshort x, GLshort y, GLshort z, GLshort w); Part of GL_VERSION_1_0 |
void |
dispatch_glVertexArrayParameteriAPPLE1(int target,
int s,
long procAddress)
Entry point to C language function: void glVertexArrayParameteriAPPLE(GLenum target, GLint s); Part of GL_APPLE_vertex_array_range |
void |
dispatch_glVertexAttrib1d1(int target,
double s,
long procAddress)
Entry point to C language function: void glVertexAttrib1d(GLuint target, GLdouble s); Part of GL_VERSION_2_0 |
void |
dispatch_glVertexAttrib1dARB1(int target,
double s,
long procAddress)
Entry point to C language function: void glVertexAttrib1dARB(GLuint target, GLdouble s); Part of GL_ARB_vertex_program |
void |
dispatch_glVertexAttrib1f1(int target,
float s,
long procAddress)
Entry point to C language function: void glVertexAttrib1f(GLuint target, GLfloat s); Part of GL_VERSION_2_0 |
void |
dispatch_glVertexAttrib1fARB1(int target,
float s,
long procAddress)
Entry point to C language function: void glVertexAttrib1fARB(GLuint target, GLfloat s); Part of GL_ARB_vertex_program |
void |
dispatch_glVertexAttrib1h1(int target,
short s,
long procAddress)
Entry point to C language function: void glVertexAttrib1hNV(GLuint target, GLhalfNV s); Part of GL_NV_half_float |
void |
dispatch_glVertexAttrib1s1(int target,
short s,
long procAddress)
Entry point to C language function: void glVertexAttrib1s(GLuint target, GLshort s); Part of GL_VERSION_2_0 |
void |
dispatch_glVertexAttrib1sARB1(int target,
short s,
long procAddress)
Entry point to C language function: void glVertexAttrib1sARB(GLuint target, GLshort s); Part of GL_ARB_vertex_program |
void |
dispatch_glVertexAttrib2d1(int target,
double s,
double t,
long procAddress)
Entry point to C language function: void glVertexAttrib2d(GLuint target, GLdouble s, GLdouble t); Part of GL_VERSION_2_0 |
void |
dispatch_glVertexAttrib2dARB1(int target,
double s,
double t,
long procAddress)
Entry point to C language function: void glVertexAttrib2dARB(GLuint target, GLdouble s, GLdouble t); Part of GL_ARB_vertex_program |
void |
dispatch_glVertexAttrib2f1(int target,
float s,
float t,
long procAddress)
Entry point to C language function: void glVertexAttrib2f(GLuint target, GLfloat s, GLfloat t); Part of GL_VERSION_2_0 |
void |
dispatch_glVertexAttrib2fARB1(int target,
float s,
float t,
long procAddress)
Entry point to C language function: void glVertexAttrib2fARB(GLuint target, GLfloat s, GLfloat t); Part of GL_ARB_vertex_program |
void |
dispatch_glVertexAttrib2h1(int target,
short s,
short t,
long procAddress)
Entry point to C language function: void glVertexAttrib2hNV(GLuint target, GLhalfNV s, GLhalfNV t); Part of GL_NV_half_float |
void |
dispatch_glVertexAttrib2s1(int target,
short s,
short t,
long procAddress)
Entry point to C language function: void glVertexAttrib2s(GLuint target, GLshort s, GLshort t); Part of GL_VERSION_2_0 |
void |
dispatch_glVertexAttrib2sARB1(int target,
short s,
short t,
long procAddress)
Entry point to C language function: void glVertexAttrib2sARB(GLuint target, GLshort s, GLshort t); Part of GL_ARB_vertex_program |
void |
dispatch_glVertexAttrib3d1(int target,
double s,
double t,
double r,
long procAddress)
Entry point to C language function: void glVertexAttrib3d(GLuint target, GLdouble s, GLdouble t, GLdouble r); Part of GL_VERSION_2_0 |
void |
dispatch_glVertexAttrib3dARB1(int target,
double s,
double t,
double r,
long procAddress)
Entry point to C language function: void glVertexAttrib3dARB(GLuint target, GLdouble s, GLdouble t, GLdouble r); Part of GL_ARB_vertex_program |
void |
dispatch_glVertexAttrib3f1(int target,
float s,
float t,
float r,
long procAddress)
Entry point to C language function: void glVertexAttrib3f(GLuint target, GLfloat s, GLfloat t, GLfloat r); Part of GL_VERSION_2_0 |
void |
dispatch_glVertexAttrib3fARB1(int target,
float s,
float t,
float r,
long procAddress)
Entry point to C language function: void glVertexAttrib3fARB(GLuint target, GLfloat s, GLfloat t, GLfloat r); Part of GL_ARB_vertex_program |
void |
dispatch_glVertexAttrib3h1(int target,
short s,
short t,
short r,
long procAddress)
Entry point to C language function: void glVertexAttrib3hNV(GLuint target, GLhalfNV s, GLhalfNV t, GLhalfNV r); Part of GL_NV_half_float |
void |
dispatch_glVertexAttrib3s1(int target,
short s,
short t,
short r,
long procAddress)
Entry point to C language function: void glVertexAttrib3s(GLuint target, GLshort s, GLshort t, GLshort r); Part of GL_VERSION_2_0 |
void |
dispatch_glVertexAttrib3sARB1(int target,
short s,
short t,
short r,
long procAddress)
Entry point to C language function: void glVertexAttrib3sARB(GLuint target, GLshort s, GLshort t, GLshort r); Part of GL_ARB_vertex_program |
void |
dispatch_glVertexAttrib4d1(int target,
double s,
double t,
double r,
double q,
long procAddress)
Entry point to C language function: void glVertexAttrib4d(GLuint target, GLdouble s, GLdouble t, GLdouble r, GLdouble q); Part of GL_VERSION_2_0 |
void |
dispatch_glVertexAttrib4dARB1(int target,
double s,
double t,
double r,
double q,
long procAddress)
Entry point to C language function: void glVertexAttrib4dARB(GLuint target, GLdouble s, GLdouble t, GLdouble r, GLdouble q); Part of GL_ARB_vertex_program |
void |
dispatch_glVertexAttrib4f1(int target,
float s,
float t,
float r,
float q,
long procAddress)
Entry point to C language function: void glVertexAttrib4f(GLuint target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); Part of GL_VERSION_2_0 |
void |
dispatch_glVertexAttrib4fARB1(int target,
float s,
float t,
float r,
float q,
long procAddress)
Entry point to C language function: void glVertexAttrib4fARB(GLuint target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); Part of GL_ARB_vertex_program |
void |
dispatch_glVertexAttrib4h1(int target,
short s,
short t,
short r,
short q,
long procAddress)
Entry point to C language function: void glVertexAttrib4hNV(GLuint target, GLhalfNV s, GLhalfNV t, GLhalfNV r, GLhalfNV q); Part of GL_NV_half_float |
void |
dispatch_glVertexAttrib4Nub1(int index,
byte x,
byte y,
byte z,
byte w,
long procAddress)
Entry point to C language function: void glVertexAttrib4Nub(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); Part of GL_VERSION_2_0 |
void |
dispatch_glVertexAttrib4NubARB1(int index,
byte x,
byte y,
byte z,
byte w,
long procAddress)
Entry point to C language function: void glVertexAttrib4NubARB(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); Part of GL_ARB_vertex_program |
void |
dispatch_glVertexAttrib4s1(int target,
short s,
short t,
short r,
short q,
long procAddress)
Entry point to C language function: void glVertexAttrib4s(GLuint target, GLshort s, GLshort t, GLshort r, GLshort q); Part of GL_VERSION_2_0 |
void |
dispatch_glVertexAttrib4sARB1(int target,
short s,
short t,
short r,
short q,
long procAddress)
Entry point to C language function: void glVertexAttrib4sARB(GLuint target, GLshort s, GLshort t, GLshort r, GLshort q); Part of GL_ARB_vertex_program |
void |
dispatch_glVertexAttribDivisor1(int target,
int id,
long procAddress)
Entry point to C language function: void glVertexAttribDivisor(GLuint target, GLuint id); Part of GL_ARB_instanced_arrays |
void |
dispatch_glVertexAttribFormatNV1(int index,
int size,
int type,
boolean normalized,
int stride,
long procAddress)
Entry point to C language function: void glVertexAttribFormatNV(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride); Part of GL_NV_vertex_buffer_unified_memory |
void |
dispatch_glVertexAttribI1i1(int target,
int s,
long procAddress)
Entry point to C language function: void glVertexAttribI1i(GLuint target, GLint s); Part of GL_VERSION_3_0 |
void |
dispatch_glVertexAttribI1ui1(int target,
int id,
long procAddress)
Entry point to C language function: void glVertexAttribI1ui(GLuint target, GLuint id); Part of GL_VERSION_3_0 |
void |
dispatch_glVertexAttribI2i1(int target,
int s,
int t,
long procAddress)
Entry point to C language function: void glVertexAttribI2i(GLuint target, GLint s, GLint t); Part of GL_VERSION_3_0 |
void |
dispatch_glVertexAttribI2ui1(int red,
int green,
int blue,
long procAddress)
Entry point to C language function: void glVertexAttribI2ui(GLuint red, GLuint green, GLuint blue); Part of GL_VERSION_3_0 |
void |
dispatch_glVertexAttribI3i1(int target,
int s,
int t,
int r,
long procAddress)
Entry point to C language function: void glVertexAttribI3i(GLuint target, GLint s, GLint t, GLint r); Part of GL_VERSION_3_0 |
void |
dispatch_glVertexAttribI3ui1(int sfactorRGB,
int dfactorRGB,
int sfactorAlpha,
int dfactorAlpha,
long procAddress)
Entry point to C language function: void glVertexAttribI3ui(GLuint sfactorRGB, GLuint dfactorRGB, GLuint sfactorAlpha, GLuint dfactorAlpha); Part of GL_VERSION_3_0 |
void |
dispatch_glVertexAttribI4i1(int target,
int start,
int x,
int y,
int width,
long procAddress)
Entry point to C language function: void glVertexAttribI4i(GLuint target, GLint start, GLint x, GLint y, GLint width); Part of GL_VERSION_3_0 |
void |
dispatch_glVertexAttribI4ui1(int index,
int x,
int y,
int z,
int w,
long procAddress)
Entry point to C language function: void glVertexAttribI4ui(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); Part of GL_VERSION_3_0 |
void |
dispatch_glVertexAttribIFormatNV1(int index,
int size,
int type,
int stride,
long procAddress)
Entry point to C language function: void glVertexAttribIFormatNV(GLuint index, GLint size, GLenum type, GLsizei stride); Part of GL_NV_vertex_buffer_unified_memory |
void |
dispatch_glVertexBlendARB1(int count,
long procAddress)
Entry point to C language function: void glVertexBlendARB(GLint count); Part of GL_ARB_vertex_blend |
void |
dispatch_glVertexFormatNV1(int size,
int type,
int stride,
long procAddress)
Entry point to C language function: void glVertexFormatNV(GLint size, GLenum type, GLsizei stride); Part of GL_NV_vertex_buffer_unified_memory |
void |
dispatch_glVertexWeightfEXT1(float coord,
long procAddress)
Entry point to C language function: void glVertexWeightfEXT(GLfloat coord); Part of GL_EXT_vertex_weighting |
void |
dispatch_glVertexWeighth1(short factor,
long procAddress)
Entry point to C language function: void glVertexWeighthNV(GLhalfNV factor); Part of GL_NV_half_float |
void |
dispatch_glViewport1(int x,
int y,
int width,
int height,
long procAddress)
Entry point to C language function: void glViewport(GLint x, GLint y, GLsizei width, GLsizei height); Part of GL_VERSION_1_0 |
void |
dispatch_glWaitSync1(long sync,
int flags,
long timeout,
long procAddress)
Entry point to C language function: void glWaitSync(GLsync sync, GLbitfield flags, uint64_t timeout); Part of GL_ARB_sync |
void |
dispatch_glWindowPos2d1(double x,
double y,
long procAddress)
Entry point to C language function: void glWindowPos2d(GLdouble x, GLdouble y); Part of GL_VERSION_1_4 |
void |
dispatch_glWindowPos2f1(float x,
float y,
long procAddress)
Entry point to C language function: void glWindowPos2f(GLfloat x, GLfloat y); Part of GL_VERSION_1_4 |
void |
dispatch_glWindowPos2i1(int x,
int y,
long procAddress)
Entry point to C language function: void glWindowPos2i(GLint x, GLint y); Part of GL_VERSION_1_4 |
void |
dispatch_glWindowPos2s1(short x,
short y,
long procAddress)
Entry point to C language function: void glWindowPos2s(GLshort x, GLshort y); Part of GL_VERSION_1_4 |
void |
dispatch_glWindowPos3d1(double red,
double green,
double blue,
long procAddress)
Entry point to C language function: void glWindowPos3d(GLdouble red, GLdouble green, GLdouble blue); Part of GL_VERSION_1_4 |
void |
dispatch_glWindowPos3f1(float red,
float green,
float blue,
long procAddress)
Entry point to C language function: void glWindowPos3f(GLfloat red, GLfloat green, GLfloat blue); Part of GL_VERSION_1_4 |
void |
dispatch_glWindowPos3i1(int red,
int green,
int blue,
long procAddress)
Entry point to C language function: void glWindowPos3i(GLint red, GLint green, GLint blue); Part of GL_VERSION_1_4 |
void |
dispatch_glWindowPos3s1(short red,
short green,
short blue,
long procAddress)
Entry point to C language function: void glWindowPos3s(GLshort red, GLshort green, GLshort blue); Part of GL_VERSION_1_4 |
void |
dispatch_glWriteMaskEXT1(int stage,
int portion,
int variable,
int input,
int mapping,
int componentUsage,
long procAddress)
Entry point to C language function: void glWriteMaskEXT(GLuint stage, GLuint portion, GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage); Part of GL_EXT_vertex_shader |
GLContext |
getContext()
Returns the context this GL object is associated with for better error checking by DebugGL. |
Object |
getExtension(String extensionName)
Returns an object providing access to the specified OpenGL extension. |
GL |
getGL()
Casts this object to the GL interface. |
GL2 |
getGL2()
Casts this object to the GL2 interface. |
GL2ES1 |
getGL2ES1()
Casts this object to the GL2ES1 interface. |
GL2ES2 |
getGL2ES2()
Casts this object to the GL2ES2 interface. |
GL2GL3 |
getGL2GL3()
Casts this object to the GL2GL3 interface. |
GL3 |
getGL3()
Casts this object to the GL3 interface. |
GL3bc |
getGL3bc()
Casts this object to the GL3bc interface. |
GL4 |
getGL4()
Casts this object to the GL4 interface. |
GL4bc |
getGL4bc()
Casts this object to the GL4bc interface. |
GLES1 |
getGLES1()
Casts this object to the GLES1 interface. |
GLES2 |
getGLES2()
Casts this object to the GLES2 interface. |
GLProfile |
getGLProfile()
Returns the GLProfile with which this GL object is associated. |
Object |
getPlatformGLExtensions()
Returns an object through which platform-specific OpenGL extensions (EGL, GLX, WGL, etc.) may be accessed. |
int |
getSwapInterval()
Provides a platform-independent way to get the swap interval set by GLBase.setSwapInterval(int) . |
void |
glAccum(int op,
float value)
Entry point to C language function: void glAccum(GLenum op, GLfloat value); Part of GL_VERSION_1_0 |
void |
glActiveStencilFaceEXT(int mode)
Entry point to C language function: void glActiveStencilFaceEXT(GLenum mode); Part of GL_EXT_stencil_two_side |
void |
glActiveTexture(int mode)
Entry point to C language function: void glActiveTexture(GLenum mode); Part of GL_VERSION_1_3 |
ByteBuffer |
glAllocateMemoryNV(int arg0,
float arg1,
float arg2,
float arg3)
Provides platform-independent access to the wglAllocateMemoryNV / glXAllocateMemoryNV extension. |
void |
glAlphaFunc(int func,
float ref)
Entry point to C language function: void glAlphaFunc(GLenum func, GLclampf ref); Part of GL_VERSION_1_0 |
void |
glApplyTextureEXT(int mode)
Entry point to C language function: void glApplyTextureEXT(GLenum mode); Part of GL_EXT_light_texture |
boolean |
glAreTexturesResident(int n,
int[] textures,
int textures_offset,
byte[] residences,
int residences_offset)
Entry point to C language function: GLboolean glAreTexturesResident(GLsizei n, const GLuint * textures, GLboolean * residences); Part of GL_VERSION_1_1 |
boolean |
glAreTexturesResident(int n,
IntBuffer textures,
ByteBuffer residences)
Entry point to C language function: GLboolean glAreTexturesResident(GLsizei n, const GLuint * textures, GLboolean * residences); Part of GL_VERSION_1_1 |
void |
glArrayElement(int i)
Entry point to C language function: void glArrayElement(GLint i); Part of GL_VERSION_1_1 |
void |
glAttachObjectARB(int target,
int id)
Entry point to C language function: void glAttachObjectARB(GLhandleARB target, GLhandleARB id); Part of GL_ARB_shader_objects |
void |
glAttachShader(int target,
int id)
Entry point to C language function: void glAttachShader(GLuint target, GLuint id); Part of GL_VERSION_2_0 |
void |
glBegin(int mode)
Entry point to C language function: void glBegin(GLenum mode); Part of GL_VERSION_1_0 |
void |
glBeginConditionalRender(int target,
int id)
Entry point to C language function: void glBeginConditionalRender(GLuint target, GLenum id); Part of GL_VERSION_3_0 |
void |
glBeginOcclusionQueryNV(int mode)
Entry point to C language function: void glBeginOcclusionQueryNV(GLuint mode); Part of GL_NV_occlusion_query |
void |
glBeginQuery(int target,
int id)
Entry point to C language function: void glBeginQuery(GLenum target, GLuint id); Part of GL_VERSION_1_5 |
void |
glBeginTransformFeedback(int mode)
Entry point to C language function: void glBeginTransformFeedback(GLenum mode); Part of GL_VERSION_3_0 |
void |
glBeginVertexShaderEXT()
Entry point to C language function: void glBeginVertexShaderEXT(void); Part of GL_EXT_vertex_shader |
void |
glBindAttribLocation(int program,
int index,
String name)
Entry point to C language function: void glBindAttribLocation(GLuint program, GLuint index, const GLchar * name); Part of GL_VERSION_2_0 |
void |
glBindBuffer(int target,
int id)
Entry point to C language function: void glBindBuffer(GLenum target, GLuint id); Part of GL_VERSION_1_5 |
void |
glBindBufferBase(int red,
int green,
int blue)
Entry point to C language function: void glBindBufferBase(GLenum red, GLuint green, GLuint blue); Part of GL_VERSION_3_0 |
void |
glBindBufferOffset(int target,
int attachment,
int texture,
int level)
Entry point to C language function: void glBindBufferOffsetEXT(GLenum target, GLuint attachment, GLuint texture, ptrdiff_t level); Part of GL_EXT_transform_feedback |
void |
glBindBufferRange(int target,
int index,
int buffer,
int offset,
int size)
Entry point to C language function: void glBindBufferRange(GLenum target, GLuint index, GLuint buffer, ptrdiff_t offset, ptrdiff_t size); Part of GL_VERSION_3_0 |
void |
glBindFragDataLocation(int program,
int index,
String name)
Entry point to C language function: void glBindFragDataLocation(GLuint program, GLuint index, const GLchar * name); Part of GL_VERSION_3_0 |
void |
glBindFramebuffer(int target,
int id)
Entry point to C language function: void glBindFramebuffer(GLenum target, GLuint id); Part of GL_ARB_framebuffer_object |
int |
glBindLightParameterEXT(int light,
int value)
Entry point to C language function: GLuint glBindLightParameterEXT(GLenum light, GLenum value); Part of GL_EXT_vertex_shader |
int |
glBindMaterialParameterEXT(int light,
int value)
Entry point to C language function: GLuint glBindMaterialParameterEXT(GLenum light, GLenum value); Part of GL_EXT_vertex_shader |
void |
glBindMultiTextureEXT(int red,
int green,
int blue)
Entry point to C language function: void glBindMultiTextureEXT(GLenum red, GLenum green, GLuint blue); Part of GL_EXT_direct_state_access |
int |
glBindParameterEXT(int type)
Entry point to C language function: GLuint glBindParameterEXT(GLenum type); Part of GL_EXT_vertex_shader |
void |
glBindProgramARB(int target,
int id)
Entry point to C language function: void glBindProgramARB(GLenum target, GLuint id); Part of GL_ARB_vertex_program |
void |
glBindRenderbuffer(int target,
int id)
Entry point to C language function: void glBindRenderbuffer(GLenum target, GLuint id); Part of GL_ARB_framebuffer_object |
int |
glBindTexGenParameterEXT(int unit,
int coord,
int value)
Entry point to C language function: GLuint glBindTexGenParameterEXT(GLenum unit, GLenum coord, GLenum value); Part of GL_EXT_vertex_shader |
void |
glBindTexture(int target,
int texture)
Entry point to C language function: void glBindTexture(GLenum target, GLuint texture); Part of GL_VERSION_1_1 |
int |
glBindTextureUnitParameterEXT(int light,
int value)
Entry point to C language function: GLuint glBindTextureUnitParameterEXT(GLenum light, GLenum value); Part of GL_EXT_vertex_shader |
void |
glBindVertexArray(int mode)
Entry point to C language function: void glBindVertexArray(GLuint mode); Part of GL_ARB_vertex_array_object |
void |
glBindVertexShaderEXT(int mode)
Entry point to C language function: void glBindVertexShaderEXT(GLuint mode); Part of GL_EXT_vertex_shader |
void |
glBitmap(int width,
int height,
float xorig,
float yorig,
float xmove,
float ymove,
byte[] bitmap,
int bitmap_offset)
Entry point to C language function: void glBitmap(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte * bitmap); Part of GL_VERSION_1_0 |
void |
glBitmap(int width,
int height,
float xorig,
float yorig,
float xmove,
float ymove,
ByteBuffer bitmap)
Entry point to C language function: void glBitmap(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte * bitmap); Part of GL_VERSION_1_0 |
void |
glBitmap(int width,
int height,
float xorig,
float yorig,
float xmove,
float ymove,
long bitmap_buffer_offset)
Entry point to C language function: void glBitmap(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte * bitmap); Part of GL_VERSION_1_0 |
void |
glBlendColor(float red,
float green,
float blue,
float alpha)
Entry point to C language function: void glBlendColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); Part of GL_VERSION_1_2 |
void |
glBlendEquation(int mode)
Entry point to C language function: void glBlendEquation(GLenum mode); Part of GL_VERSION_1_2 |
void |
glBlendEquationSeparate(int target,
int id)
Entry point to C language function: void glBlendEquationSeparate(GLenum target, GLenum id); Part of GL_VERSION_2_0 |
void |
glBlendFunc(int sfactor,
int dfactor)
Entry point to C language function: void glBlendFunc(GLenum sfactor, GLenum dfactor); Part of GL_VERSION_1_0 |
void |
glBlendFuncSeparate(int sfactorRGB,
int dfactorRGB,
int sfactorAlpha,
int dfactorAlpha)
Entry point to C language function: void glBlendFuncSeparate(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); Part of GL_VERSION_1_4 |
void |
glBlendFuncSeparateINGR(int sfactorRGB,
int dfactorRGB,
int sfactorAlpha,
int dfactorAlpha)
Entry point to C language function: void glBlendFuncSeparateINGR(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); Part of GL_INGR_blend_func_separate |
void |
glBlitFramebuffer(int srcX0,
int srcY0,
int srcX1,
int srcY1,
int dstX0,
int dstY0,
int dstX1,
int dstY1,
int mask,
int filter)
Entry point to C language function: void glBlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); Part of GL_ARB_framebuffer_object |
void |
glBufferAddressRangeNV(int pname,
int index,
long address,
int length)
Entry point to C language function: void glBufferAddressRangeNV(GLenum pname, GLuint index, uint64_t address, ptrdiff_t length); Part of GL_NV_vertex_buffer_unified_memory |
void |
glBufferData(int target,
int size,
Buffer data,
int usage)
Entry point to C language function: void glBufferData(GLenum target, ptrdiff_t size, const GLvoid * data, GLenum usage); Part of GL_VERSION_1_5 |
void |
glBufferParameteri(int target,
int pname,
int params)
Entry point to C language function: void glBufferParameteriAPPLE(GLenum target, GLenum pname, GLint params); Part of GL_APPLE_flush_buffer_range |
int |
glBufferRegionEnabled()
Entry point to C language function: GLuint glBufferRegionEnabled(GLvoid); Part of GL_KTX_buffer_region |
void |
glBufferSubData(int target,
int offset,
int size,
Buffer data)
Entry point to C language function: void glBufferSubData(GLenum target, ptrdiff_t offset, ptrdiff_t size, const GLvoid * data); Part of GL_VERSION_1_5 |
void |
glCallList(int list)
Entry point to C language function: void glCallList(GLuint list); Part of GL_VERSION_1_0 |
void |
glCallLists(int n,
int type,
Buffer lists)
Entry point to C language function: void glCallLists(GLsizei n, GLenum type, const GLvoid * lists); Part of GL_VERSION_1_0 |
int |
glCheckFramebufferStatus(int type)
Entry point to C language function: GLenum glCheckFramebufferStatus(GLenum type); Part of GL_ARB_framebuffer_object |
int |
glCheckNamedFramebufferStatusEXT(int light,
int value)
Entry point to C language function: GLenum glCheckNamedFramebufferStatusEXT(GLuint light, GLenum value); Part of GL_EXT_direct_state_access |
void |
glClampColor(int target,
int id)
Entry point to C language function: void glClampColor(GLenum target, GLenum id); Part of GL_VERSION_3_0 |
void |
glClear(int mask)
Entry point to C language function: void glClear(GLbitfield mask); Part of GL_VERSION_1_0 |
void |
glClearAccum(float red,
float green,
float blue,
float alpha)
Entry point to C language function: void glClearAccum(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); Part of GL_VERSION_1_0 |
void |
glClearBufferfi(int buffer,
int drawbuffer,
float depth,
int stencil)
Entry point to C language function: void glClearBufferfi(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil); Part of GL_VERSION_3_0 |
void |
glClearBufferfv(int buffer,
int drawbuffer,
float[] value,
int value_offset)
Entry point to C language function: void glClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat * value); Part of GL_VERSION_3_0 |
void |
glClearBufferfv(int buffer,
int drawbuffer,
FloatBuffer value)
Entry point to C language function: void glClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat * value); Part of GL_VERSION_3_0 |
void |
glClearBufferiv(int buffer,
int drawbuffer,
int[] value,
int value_offset)
Entry point to C language function: void glClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint * value); Part of GL_VERSION_3_0 |
void |
glClearBufferiv(int buffer,
int drawbuffer,
IntBuffer value)
Entry point to C language function: void glClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint * value); Part of GL_VERSION_3_0 |
void |
glClearBufferuiv(int buffer,
int drawbuffer,
int[] value,
int value_offset)
Entry point to C language function: void glClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint * value); Part of GL_VERSION_3_0 |
void |
glClearBufferuiv(int buffer,
int drawbuffer,
IntBuffer value)
Entry point to C language function: void glClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint * value); Part of GL_VERSION_3_0 |
void |
glClearColor(float red,
float green,
float blue,
float alpha)
Entry point to C language function: void glClearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); Part of GL_VERSION_1_0 |
void |
glClearColorIi(int red,
int green,
int blue,
int alpha)
Entry point to C language function: void glClearColorIiEXT(GLint red, GLint green, GLint blue, GLint alpha); Part of GL_EXT_texture_integer |
void |
glClearColorIui(int red,
int green,
int blue,
int alpha)
Entry point to C language function: void glClearColorIuiEXT(GLuint red, GLuint green, GLuint blue, GLuint alpha); Part of GL_EXT_texture_integer |
void |
glClearDepth(double depth)
Entry point to C language function: void glClearDepth(GLclampd depth); Part of GL_VERSION_1_0 |
void |
glClearDepthf(float depth)
Interface to C language function: void glClearDepthf(GLclampf depth); |
void |
glClearIndex(float c)
Entry point to C language function: void glClearIndex(GLfloat c); Part of GL_VERSION_1_0 |
void |
glClearStencil(int s)
Entry point to C language function: void glClearStencil(GLint s); Part of GL_VERSION_1_0 |
void |
glClientActiveTexture(int mode)
Entry point to C language function: void glClientActiveTexture(GLenum mode); Part of GL_VERSION_1_3 |
void |
glClientAttribDefaultEXT(int mode)
Entry point to C language function: void glClientAttribDefaultEXT(GLbitfield mode); Part of GL_EXT_direct_state_access |
int |
glClientWaitSync(long sync,
int flags,
long timeout)
Entry point to C language function: GLenum glClientWaitSync(GLsync sync, GLbitfield flags, uint64_t timeout); Part of GL_ARB_sync |
void |
glClipPlane(int plane,
double[] equation,
int equation_offset)
Entry point to C language function: void glClipPlane(GLenum plane, const GLdouble * equation); Part of GL_VERSION_1_0 |
void |
glClipPlane(int plane,
DoubleBuffer equation)
Entry point to C language function: void glClipPlane(GLenum plane, const GLdouble * equation); Part of GL_VERSION_1_0 |
void |
glColor3b(byte red,
byte green,
byte blue)
Entry point to C language function: void glColor3b(GLbyte red, GLbyte green, GLbyte blue); Part of GL_VERSION_1_0 |
void |
glColor3bv(byte[] v,
int v_offset)
Entry point to C language function: void glColor3bv(const GLbyte * v); Part of GL_VERSION_1_0 |
void |
glColor3bv(ByteBuffer v)
Entry point to C language function: void glColor3bv(const GLbyte * v); Part of GL_VERSION_1_0 |
void |
glColor3d(double red,
double green,
double blue)
Entry point to C language function: void glColor3d(GLdouble red, GLdouble green, GLdouble blue); Part of GL_VERSION_1_0 |
void |
glColor3dv(double[] v,
int v_offset)
Entry point to C language function: void glColor3dv(const GLdouble * v); Part of GL_VERSION_1_0 |
void |
glColor3dv(DoubleBuffer v)
Entry point to C language function: void glColor3dv(const GLdouble * v); Part of GL_VERSION_1_0 |
void |
glColor3f(float red,
float green,
float blue)
Entry point to C language function: void glColor3f(GLfloat red, GLfloat green, GLfloat blue); Part of GL_VERSION_1_0 |
void |
glColor3fv(float[] v,
int v_offset)
Entry point to C language function: void glColor3fv(const GLfloat * v); Part of GL_VERSION_1_0 |
void |
glColor3fv(FloatBuffer v)
Entry point to C language function: void glColor3fv(const GLfloat * v); Part of GL_VERSION_1_0 |
void |
glColor3h(short red,
short green,
short blue)
Entry point to C language function: void glColor3hNV(GLhalfNV red, GLhalfNV green, GLhalfNV blue); Part of GL_NV_half_float |
void |
glColor3hv(short[] v,
int v_offset)
Entry point to C language function: void glColor3hvNV(const GLhalfNV * v); Part of GL_NV_half_float |
void |
glColor3hv(ShortBuffer v)
Entry point to C language function: void glColor3hvNV(const GLhalfNV * v); Part of GL_NV_half_float |
void |
glColor3i(int red,
int green,
int blue)
Entry point to C language function: void glColor3i(GLint red, GLint green, GLint blue); Part of GL_VERSION_1_0 |
void |
glColor3iv(int[] v,
int v_offset)
Entry point to C language function: void glColor3iv(const GLint * v); Part of GL_VERSION_1_0 |
void |
glColor3iv(IntBuffer v)
Entry point to C language function: void glColor3iv(const GLint * v); Part of GL_VERSION_1_0 |
void |
glColor3s(short red,
short green,
short blue)
Entry point to C language function: void glColor3s(GLshort red, GLshort green, GLshort blue); Part of GL_VERSION_1_0 |
void |
glColor3sv(short[] v,
int v_offset)
Entry point to C language function: void glColor3sv(const GLshort * v); Part of GL_VERSION_1_0 |
void |
glColor3sv(ShortBuffer v)
Entry point to C language function: void glColor3sv(const GLshort * v); Part of GL_VERSION_1_0 |
void |
glColor3ub(byte red,
byte green,
byte blue)
Entry point to C language function: void glColor3ub(GLubyte red, GLubyte green, GLubyte blue); Part of GL_VERSION_1_0 |
void |
glColor3ubv(byte[] v,
int v_offset)
Entry point to C language function: void glColor3ubv(const GLubyte * v); Part of GL_VERSION_1_0 |
void |
glColor3ubv(ByteBuffer v)
Entry point to C language function: void glColor3ubv(const GLubyte * v); Part of GL_VERSION_1_0 |
void |
glColor3ui(int red,
int green,
int blue)
Entry point to C language function: void glColor3ui(GLuint red, GLuint green, GLuint blue); Part of GL_VERSION_1_0 |
void |
glColor3uiv(int[] v,
int v_offset)
Entry point to C language function: void glColor3uiv(const GLuint * v); Part of GL_VERSION_1_0 |
void |
glColor3uiv(IntBuffer v)
Entry point to C language function: void glColor3uiv(const GLuint * v); Part of GL_VERSION_1_0 |
void |
glColor3us(short red,
short green,
short blue)
Entry point to C language function: void glColor3us(GLushort red, GLushort green, GLushort blue); Part of GL_VERSION_1_0 |
void |
glColor3usv(short[] v,
int v_offset)
Entry point to C language function: void glColor3usv(const GLushort * v); Part of GL_VERSION_1_0 |
void |
glColor3usv(ShortBuffer v)
Entry point to C language function: void glColor3usv(const GLushort * v); Part of GL_VERSION_1_0 |
void |
glColor4b(byte red,
byte green,
byte blue,
byte alpha)
Entry point to C language function: void glColor4b(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha); Part of GL_VERSION_1_0 |
void |
glColor4bv(byte[] v,
int v_offset)
Entry point to C language function: void glColor4bv(const GLbyte * v); Part of GL_VERSION_1_0 |
void |
glColor4bv(ByteBuffer v)
Entry point to C language function: void glColor4bv(const GLbyte * v); Part of GL_VERSION_1_0 |
void |
glColor4d(double red,
double green,
double blue,
double alpha)
Entry point to C language function: void glColor4d(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha); Part of GL_VERSION_1_0 |
void |
glColor4dv(double[] v,
int v_offset)
Entry point to C language function: void glColor4dv(const GLdouble * v); Part of GL_VERSION_1_0 |
void |
glColor4dv(DoubleBuffer v)
Entry point to C language function: void glColor4dv(const GLdouble * v); Part of GL_VERSION_1_0 |
void |
glColor4f(float red,
float green,
float blue,
float alpha)
Entry point to C language function: void glColor4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); Part of GL_VERSION_1_0 |
void |
glColor4fv(float[] v,
int v_offset)
Entry point to C language function: void glColor4fv(const GLfloat * v); Part of GL_VERSION_1_0 |
void |
glColor4fv(FloatBuffer v)
Entry point to C language function: void glColor4fv(const GLfloat * v); Part of GL_VERSION_1_0 |
void |
glColor4h(short x,
short y,
short z,
short w)
Entry point to C language function: void glColor4hNV(GLhalfNV x, GLhalfNV y, GLhalfNV z, GLhalfNV w); Part of GL_NV_half_float |
void |
glColor4hv(short[] v,
int v_offset)
Entry point to C language function: void glColor4hvNV(const GLhalfNV * v); Part of GL_NV_half_float |
void |
glColor4hv(ShortBuffer v)
Entry point to C language function: void glColor4hvNV(const GLhalfNV * v); Part of GL_NV_half_float |
void |
glColor4i(int red,
int green,
int blue,
int alpha)
Entry point to C language function: void glColor4i(GLint red, GLint green, GLint blue, GLint alpha); Part of GL_VERSION_1_0 |
void |
glColor4iv(int[] v,
int v_offset)
Entry point to C language function: void glColor4iv(const GLint * v); Part of GL_VERSION_1_0 |
void |
glColor4iv(IntBuffer v)
Entry point to C language function: void glColor4iv(const GLint * v); Part of GL_VERSION_1_0 |
void |
glColor4s(short red,
short green,
short blue,
short alpha)
Entry point to C language function: void glColor4s(GLshort red, GLshort green, GLshort blue, GLshort alpha); Part of GL_VERSION_1_0 |
void |
glColor4sv(short[] v,
int v_offset)
Entry point to C language function: void glColor4sv(const GLshort * v); Part of GL_VERSION_1_0 |
void |
glColor4sv(ShortBuffer v)
Entry point to C language function: void glColor4sv(const GLshort * v); Part of GL_VERSION_1_0 |
void |
glColor4ub(byte red,
byte green,
byte blue,
byte alpha)
Entry point to C language function: void glColor4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha); Part of GL_VERSION_1_0 |
void |
glColor4ubv(byte[] v,
int v_offset)
Entry point to C language function: void glColor4ubv(const GLubyte * v); Part of GL_VERSION_1_0 |
void |
glColor4ubv(ByteBuffer v)
Entry point to C language function: void glColor4ubv(const GLubyte * v); Part of GL_VERSION_1_0 |
void |
glColor4ui(int red,
int green,
int blue,
int alpha)
Entry point to C language function: void glColor4ui(GLuint red, GLuint green, GLuint blue, GLuint alpha); Part of GL_VERSION_1_0 |
void |
glColor4uiv(int[] v,
int v_offset)
Entry point to C language function: void glColor4uiv(const GLuint * v); Part of GL_VERSION_1_0 |
void |
glColor4uiv(IntBuffer v)
Entry point to C language function: void glColor4uiv(const GLuint * v); Part of GL_VERSION_1_0 |
void |
glColor4us(short red,
short green,
short blue,
short alpha)
Entry point to C language function: void glColor4us(GLushort red, GLushort green, GLushort blue, GLushort alpha); Part of GL_VERSION_1_0 |
void |
glColor4usv(short[] v,
int v_offset)
Entry point to C language function: void glColor4usv(const GLushort * v); Part of GL_VERSION_1_0 |
void |
glColor4usv(ShortBuffer v)
Entry point to C language function: void glColor4usv(const GLushort * v); Part of GL_VERSION_1_0 |
void |
glColorFormatNV(int size,
int type,
int stride)
Entry point to C language function: void glColorFormatNV(GLint size, GLenum type, GLsizei stride); Part of GL_NV_vertex_buffer_unified_memory |
void |
glColorMask(boolean red,
boolean green,
boolean blue,
boolean alpha)
Entry point to C language function: void glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); Part of GL_VERSION_1_0 |
void |
glColorMaski(int index,
boolean x,
boolean y,
boolean z,
boolean w)
Entry point to C language function: void glColorMaski(GLuint index, GLboolean x, GLboolean y, GLboolean z, GLboolean w); Part of GL_VERSION_3_0 |
void |
glColorMaskIndexed(int index,
boolean r,
boolean g,
boolean b,
boolean a)
Entry point to C language function: void glColorMaskIndexedEXT(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a); Part of GL_EXT_draw_buffers2 |
void |
glColorMaterial(int face,
int mode)
Entry point to C language function: void glColorMaterial(GLenum face, GLenum mode); Part of GL_VERSION_1_0 |
void |
glColorPointer(GLArrayData array)
|
void |
glColorPointer(int size,
int type,
int stride,
Buffer ptr)
Entry point to C language function: void glColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid * ptr); Part of GL_VERSION_1_1 |
void |
glColorPointer(int size,
int type,
int stride,
long ptr_buffer_offset)
Entry point to C language function: void glColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid * ptr); Part of GL_VERSION_1_1 |
void |
glColorSubTable(int target,
int start,
int count,
int format,
int type,
Buffer data)
Entry point to C language function: void glColorSubTable(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid * data); Part of GL_VERSION_1_2 |
void |
glColorSubTable(int target,
int start,
int count,
int format,
int type,
long data_buffer_offset)
Entry point to C language function: void glColorSubTable(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid * data); Part of GL_VERSION_1_2 |
void |
glColorTable(int target,
int internalformat,
int width,
int format,
int type,
Buffer table)
Entry point to C language function: void glColorTable(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid * table); Part of GL_VERSION_1_2 |
void |
glColorTable(int target,
int internalformat,
int width,
int format,
int type,
long table_buffer_offset)
Entry point to C language function: void glColorTable(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid * table); Part of GL_VERSION_1_2 |
void |
glColorTableParameterfv(int target,
int pname,
float[] params,
int params_offset)
Entry point to C language function: void glColorTableParameterfv(GLenum target, GLenum pname, const GLfloat * params); Part of GL_VERSION_1_2 |
void |
glColorTableParameterfv(int target,
int pname,
FloatBuffer params)
Entry point to C language function: void glColorTableParameterfv(GLenum target, GLenum pname, const GLfloat * params); Part of GL_VERSION_1_2 |
void |
glColorTableParameteriv(int target,
int pname,
int[] params,
int params_offset)
Entry point to C language function: void glColorTableParameteriv(GLenum target, GLenum pname, const GLint * params); Part of GL_VERSION_1_2 |
void |
glColorTableParameteriv(int target,
int pname,
IntBuffer params)
Entry point to C language function: void glColorTableParameteriv(GLenum target, GLenum pname, const GLint * params); Part of GL_VERSION_1_2 |
void |
glCompileShader(int mode)
Entry point to C language function: void glCompileShader(GLuint mode); Part of GL_VERSION_2_0 |
void |
glCompileShaderARB(int mode)
Entry point to C language function: void glCompileShaderARB(GLhandleARB mode); Part of GL_ARB_shader_objects |
void |
glCompressedMultiTexImage1DEXT(int texture,
int target,
int level,
int internalformat,
int width,
int border,
int imageSize,
Buffer bits)
Entry point to C language function: void glCompressedMultiTexImage1DEXT(GLenum texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid * bits); Part of GL_EXT_direct_state_access |
void |
glCompressedMultiTexImage2DEXT(int texture,
int target,
int level,
int internalformat,
int width,
int height,
int border,
int imageSize,
Buffer bits)
Entry point to C language function: void glCompressedMultiTexImage2DEXT(GLenum texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid * bits); Part of GL_EXT_direct_state_access |
void |
glCompressedMultiTexImage3DEXT(int texture,
int target,
int level,
int internalformat,
int width,
int height,
int depth,
int border,
int imageSize,
Buffer bits)
Entry point to C language function: void glCompressedMultiTexImage3DEXT(GLenum texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid * bits); Part of GL_EXT_direct_state_access |
void |
glCompressedMultiTexSubImage1DEXT(int texture,
int target,
int level,
int xoffset,
int width,
int format,
int imageSize,
Buffer bits)
Entry point to C language function: void glCompressedMultiTexSubImage1DEXT(GLenum texture, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid * bits); Part of GL_EXT_direct_state_access |
void |
glCompressedMultiTexSubImage2DEXT(int texture,
int target,
int level,
int xoffset,
int yoffset,
int width,
int height,
int format,
int imageSize,
Buffer bits)
Entry point to C language function: void glCompressedMultiTexSubImage2DEXT(GLenum texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid * bits); Part of GL_EXT_direct_state_access |
void |
glCompressedMultiTexSubImage3DEXT(int texture,
int target,
int level,
int xoffset,
int yoffset,
int zoffset,
int width,
int height,
int depth,
int format,
int imageSize,
Buffer bits)
Entry point to C language function: void glCompressedMultiTexSubImage3DEXT(GLenum texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid * bits); Part of GL_EXT_direct_state_access |
void |
glCompressedTexImage1D(int target,
int level,
int internalformat,
int width,
int border,
int imageSize,
Buffer data)
Entry point to C language function: void glCompressedTexImage1D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid * data); Part of GL_VERSION_1_3 |
void |
glCompressedTexImage1D(int target,
int level,
int internalformat,
int width,
int border,
int imageSize,
long data_buffer_offset)
Entry point to C language function: void glCompressedTexImage1D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid * data); Part of GL_VERSION_1_3 |
void |
glCompressedTexImage2D(int target,
int level,
int internalformat,
int width,
int height,
int border,
int imageSize,
Buffer data)
Entry point to C language function: void glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid * data); Part of GL_VERSION_1_3 |
void |
glCompressedTexImage2D(int target,
int level,
int internalformat,
int width,
int height,
int border,
int imageSize,
long data_buffer_offset)
Entry point to C language function: void glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid * data); Part of GL_VERSION_1_3 |
void |
glCompressedTexImage3D(int target,
int level,
int internalformat,
int width,
int height,
int depth,
int border,
int imageSize,
Buffer data)
Entry point to C language function: void glCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid * data); Part of GL_VERSION_1_3 |
void |
glCompressedTexImage3D(int target,
int level,
int internalformat,
int width,
int height,
int depth,
int border,
int imageSize,
long data_buffer_offset)
Entry point to C language function: void glCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid * data); Part of GL_VERSION_1_3 |
void |
glCompressedTexSubImage1D(int target,
int level,
int xoffset,
int width,
int format,
int imageSize,
Buffer data)
Entry point to C language function: void glCompressedTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid * data); Part of GL_VERSION_1_3 |
void |
glCompressedTexSubImage1D(int target,
int level,
int xoffset,
int width,
int format,
int imageSize,
long data_buffer_offset)
Entry point to C language function: void glCompressedTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid * data); Part of GL_VERSION_1_3 |
void |
glCompressedTexSubImage2D(int target,
int level,
int xoffset,
int yoffset,
int width,
int height,
int format,
int imageSize,
Buffer data)
Entry point to C language function: void glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid * data); Part of GL_VERSION_1_3 |
void |
glCompressedTexSubImage2D(int target,
int level,
int xoffset,
int yoffset,
int width,
int height,
int format,
int imageSize,
long data_buffer_offset)
Entry point to C language function: void glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid * data); Part of GL_VERSION_1_3 |
void |
glCompressedTexSubImage3D(int target,
int level,
int xoffset,
int yoffset,
int zoffset,
int width,
int height,
int depth,
int format,
int imageSize,
Buffer data)
Entry point to C language function: void glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid * data); Part of GL_VERSION_1_3 |
void |
glCompressedTexSubImage3D(int target,
int level,
int xoffset,
int yoffset,
int zoffset,
int width,
int height,
int depth,
int format,
int imageSize,
long data_buffer_offset)
Entry point to C language function: void glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid * data); Part of GL_VERSION_1_3 |
void |
glCompressedTextureImage1DEXT(int texture,
int target,
int level,
int internalformat,
int width,
int border,
int imageSize,
Buffer bits)
Entry point to C language function: void glCompressedTextureImage1DEXT(GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid * bits); Part of GL_EXT_direct_state_access |
void |
glCompressedTextureImage2DEXT(int texture,
int target,
int level,
int internalformat,
int width,
int height,
int border,
int imageSize,
Buffer bits)
Entry point to C language function: void glCompressedTextureImage2DEXT(GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid * bits); Part of GL_EXT_direct_state_access |
void |
glCompressedTextureImage3DEXT(int texture,
int target,
int level,
int internalformat,
int width,
int height,
int depth,
int border,
int imageSize,
Buffer bits)
Entry point to C language function: void glCompressedTextureImage3DEXT(GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid * bits); Part of GL_EXT_direct_state_access |
void |
glCompressedTextureSubImage1DEXT(int texture,
int target,
int level,
int xoffset,
int width,
int format,
int imageSize,
Buffer bits)
Entry point to C language function: void glCompressedTextureSubImage1DEXT(GLuint texture, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid * bits); Part of GL_EXT_direct_state_access |
void |
glCompressedTextureSubImage2DEXT(int texture,
int target,
int level,
int xoffset,
int yoffset,
int width,
int height,
int format,
int imageSize,
Buffer bits)
Entry point to C language function: void glCompressedTextureSubImage2DEXT(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid * bits); Part of GL_EXT_direct_state_access |
void |
glCompressedTextureSubImage3DEXT(int texture,
int target,
int level,
int xoffset,
int yoffset,
int zoffset,
int width,
int height,
int depth,
int format,
int imageSize,
Buffer bits)
Entry point to C language function: void glCompressedTextureSubImage3DEXT(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid * bits); Part of GL_EXT_direct_state_access |
void |
glConvolutionFilter1D(int target,
int internalformat,
int width,
int format,
int type,
Buffer table)
Entry point to C language function: void glConvolutionFilter1D(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid * table); Part of GL_VERSION_1_2 |
void |
glConvolutionFilter1D(int target,
int internalformat,
int width,
int format,
int type,
long table_buffer_offset)
Entry point to C language function: void glConvolutionFilter1D(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid * table); Part of GL_VERSION_1_2 |
void |
glConvolutionFilter2D(int target,
int internalformat,
int width,
int height,
int format,
int type,
Buffer image)
Entry point to C language function: void glConvolutionFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * image); Part of GL_VERSION_1_2 |
void |
glConvolutionFilter2D(int target,
int internalformat,
int width,
int height,
int format,
int type,
long image_buffer_offset)
Entry point to C language function: void glConvolutionFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * image); Part of GL_VERSION_1_2 |
void |
glConvolutionParameterf(int target,
int pname,
float params)
Entry point to C language function: void glConvolutionParameterf(GLenum target, GLenum pname, GLfloat params); Part of GL_VERSION_1_2 |
void |
glConvolutionParameterfv(int target,
int pname,
float[] params,
int params_offset)
Entry point to C language function: void glConvolutionParameterfv(GLenum target, GLenum pname, const GLfloat * params); Part of GL_VERSION_1_2 |
void |
glConvolutionParameterfv(int target,
int pname,
FloatBuffer params)
Entry point to C language function: void glConvolutionParameterfv(GLenum target, GLenum pname, const GLfloat * params); Part of GL_VERSION_1_2 |
void |
glConvolutionParameteri(int target,
int pname,
int params)
Entry point to C language function: void glConvolutionParameteri(GLenum target, GLenum pname, GLint params); Part of GL_VERSION_1_2 |
void |
glConvolutionParameteriv(int target,
int pname,
int[] params,
int params_offset)
Entry point to C language function: void glConvolutionParameteriv(GLenum target, GLenum pname, const GLint * params); Part of GL_VERSION_1_2 |
void |
glConvolutionParameteriv(int target,
int pname,
IntBuffer params)
Entry point to C language function: void glConvolutionParameteriv(GLenum target, GLenum pname, const GLint * params); Part of GL_VERSION_1_2 |
void |
glCopyBufferSubData(int arg0,
int arg1,
int arg2,
int arg3,
int arg4)
Entry point to C language function: void glCopyBufferSubData(GLenum, GLenum, ptrdiff_t, ptrdiff_t, ptrdiff_t); Part of GL_ARB_copy_buffer |
void |
glCopyColorSubTable(int target,
int start,
int x,
int y,
int width)
Entry point to C language function: void glCopyColorSubTable(GLenum target, GLsizei start, GLint x, GLint y, GLsizei width); Part of GL_VERSION_1_2 |
void |
glCopyColorTable(int target,
int internalformat,
int x,
int y,
int width)
Entry point to C language function: void glCopyColorTable(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); Part of GL_VERSION_1_2 |
void |
glCopyConvolutionFilter1D(int target,
int internalformat,
int x,
int y,
int width)
Entry point to C language function: void glCopyConvolutionFilter1D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); Part of GL_VERSION_1_2 |
void |
glCopyConvolutionFilter2D(int target,
int internalformat,
int x,
int y,
int width,
int height)
Entry point to C language function: void glCopyConvolutionFilter2D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height); Part of GL_VERSION_1_2 |
void |
glCopyMultiTexImage1DEXT(int texture,
int target,
int level,
int internalformat,
int x,
int y,
int width,
int border)
Entry point to C language function: void glCopyMultiTexImage1DEXT(GLenum texture, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); Part of GL_EXT_direct_state_access |
void |
glCopyMultiTexImage2DEXT(int texture,
int target,
int level,
int internalformat,
int x,
int y,
int width,
int height,
int border)
Entry point to C language function: void glCopyMultiTexImage2DEXT(GLenum texture, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); Part of GL_EXT_direct_state_access |
void |
glCopyMultiTexSubImage1DEXT(int texture,
int target,
int level,
int xoffset,
int x,
int y,
int width)
Entry point to C language function: void glCopyMultiTexSubImage1DEXT(GLenum texture, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); Part of GL_EXT_direct_state_access |
void |
glCopyMultiTexSubImage2DEXT(int texture,
int target,
int level,
int xoffset,
int yoffset,
int x,
int y,
int width,
int height)
Entry point to C language function: void glCopyMultiTexSubImage2DEXT(GLenum texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); Part of GL_EXT_direct_state_access |
void |
glCopyMultiTexSubImage3DEXT(int texture,
int target,
int level,
int xoffset,
int yoffset,
int zoffset,
int x,
int y,
int width,
int height)
Entry point to C language function: void glCopyMultiTexSubImage3DEXT(GLenum texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); Part of GL_EXT_direct_state_access |
void |
glCopyPixels(int x,
int y,
int width,
int height,
int type)
Entry point to C language function: void glCopyPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type); Part of GL_VERSION_1_0 |
void |
glCopyTexImage1D(int target,
int level,
int internalformat,
int x,
int y,
int width,
int border)
Entry point to C language function: void glCopyTexImage1D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); Part of GL_VERSION_1_1 |
void |
glCopyTexImage2D(int target,
int level,
int internalformat,
int x,
int y,
int width,
int height,
int border)
Entry point to C language function: void glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); Part of GL_VERSION_1_1 |
void |
glCopyTexSubImage1D(int target,
int level,
int xoffset,
int x,
int y,
int width)
Entry point to C language function: void glCopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); Part of GL_VERSION_1_1 |
void |
glCopyTexSubImage2D(int target,
int level,
int xoffset,
int yoffset,
int x,
int y,
int width,
int height)
Entry point to C language function: void glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); Part of GL_VERSION_1_1 |
void |
glCopyTexSubImage3D(int target,
int level,
int xoffset,
int yoffset,
int zoffset,
int x,
int y,
int width,
int height)
Entry point to C language function: void glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); Part of GL_VERSION_1_2 |
void |
glCopyTextureImage1DEXT(int texture,
int target,
int level,
int internalformat,
int x,
int y,
int width,
int border)
Entry point to C language function: void glCopyTextureImage1DEXT(GLuint texture, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); Part of GL_EXT_direct_state_access |
void |
glCopyTextureImage2DEXT(int texture,
int target,
int level,
int internalformat,
int x,
int y,
int width,
int height,
int border)
Entry point to C language function: void glCopyTextureImage2DEXT(GLuint texture, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); Part of GL_EXT_direct_state_access |
void |
glCopyTextureSubImage1DEXT(int texture,
int target,
int level,
int xoffset,
int x,
int y,
int width)
Entry point to C language function: void glCopyTextureSubImage1DEXT(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); Part of GL_EXT_direct_state_access |
void |
glCopyTextureSubImage2DEXT(int texture,
int target,
int level,
int xoffset,
int yoffset,
int x,
int y,
int width,
int height)
Entry point to C language function: void glCopyTextureSubImage2DEXT(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); Part of GL_EXT_direct_state_access |
void |
glCopyTextureSubImage3DEXT(int texture,
int target,
int level,
int xoffset,
int yoffset,
int zoffset,
int x,
int y,
int width,
int height)
Entry point to C language function: void glCopyTextureSubImage3DEXT(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); Part of GL_EXT_direct_state_access |
int |
glCreateProgram()
Entry point to C language function: GLuint glCreateProgram(void); Part of GL_VERSION_2_0 |
int |
glCreateProgramObjectARB()
Entry point to C language function: GLhandleARB glCreateProgramObjectARB(void); Part of GL_ARB_shader_objects |
int |
glCreateShader(int type)
Entry point to C language function: GLuint glCreateShader(GLenum type); Part of GL_VERSION_2_0 |
int |
glCreateShaderObjectARB(int type)
Entry point to C language function: GLhandleARB glCreateShaderObjectARB(GLenum type); Part of GL_ARB_shader_objects |
void |
glCullFace(int mode)
Entry point to C language function: void glCullFace(GLenum mode); Part of GL_VERSION_1_0 |
void |
glCullParameterdvEXT(int pname,
double[] params,
int params_offset)
Entry point to C language function: void glCullParameterdvEXT(GLenum pname, GLdouble * params); Part of GL_EXT_cull_vertex |
void |
glCullParameterdvEXT(int pname,
DoubleBuffer params)
Entry point to C language function: void glCullParameterdvEXT(GLenum pname, GLdouble * params); Part of GL_EXT_cull_vertex |
void |
glCullParameterfvEXT(int pname,
float[] params,
int params_offset)
Entry point to C language function: void glCullParameterfvEXT(GLenum pname, GLfloat * params); Part of GL_EXT_cull_vertex |
void |
glCullParameterfvEXT(int pname,
FloatBuffer params)
Entry point to C language function: void glCullParameterfvEXT(GLenum pname, GLfloat * params); Part of GL_EXT_cull_vertex |
void |
glCurrentPaletteMatrix(int count)
Entry point to C language function: void glCurrentPaletteMatrixARB(GLint count); Part of GL_ARB_matrix_palette |
void |
glDeleteBufferRegion(int mode)
Entry point to C language function: void glDeleteBufferRegion(GLuint mode); Part of GL_KTX_buffer_region |
void |
glDeleteBuffers(int n,
int[] ids,
int ids_offset)
Entry point to C language function: void glDeleteBuffers(GLsizei n, const GLuint * ids); Part of GL_VERSION_1_5 |
void |
glDeleteBuffers(int n,
IntBuffer ids)
Entry point to C language function: void glDeleteBuffers(GLsizei n, const GLuint * ids); Part of GL_VERSION_1_5 |
void |
glDeleteFencesAPPLE(int n,
int[] ids,
int ids_offset)
Entry point to C language function: void glDeleteFencesAPPLE(GLsizei n, const GLuint * ids); Part of GL_APPLE_fence |
void |
glDeleteFencesAPPLE(int n,
IntBuffer ids)
Entry point to C language function: void glDeleteFencesAPPLE(GLsizei n, const GLuint * ids); Part of GL_APPLE_fence |
void |
glDeleteFencesNV(int n,
int[] ids,
int ids_offset)
Entry point to C language function: void glDeleteFencesNV(GLsizei n, const GLuint * ids); Part of GL_NV_fence |
void |
glDeleteFencesNV(int n,
IntBuffer ids)
Entry point to C language function: void glDeleteFencesNV(GLsizei n, const GLuint * ids); Part of GL_NV_fence |
void |
glDeleteFramebuffers(int n,
int[] ids,
int ids_offset)
Entry point to C language function: void glDeleteFramebuffers(GLsizei n, const GLuint * ids); Part of GL_ARB_framebuffer_object |
void |
glDeleteFramebuffers(int n,
IntBuffer ids)
Entry point to C language function: void glDeleteFramebuffers(GLsizei n, const GLuint * ids); Part of GL_ARB_framebuffer_object |
void |
glDeleteLists(int list,
int range)
Entry point to C language function: void glDeleteLists(GLuint list, GLsizei range); Part of GL_VERSION_1_0 |
void |
glDeleteObjectARB(int mode)
Entry point to C language function: void glDeleteObjectARB(GLhandleARB mode); Part of GL_ARB_shader_objects |
void |
glDeleteOcclusionQueriesNV(int n,
int[] ids,
int ids_offset)
Entry point to C language function: void glDeleteOcclusionQueriesNV(GLsizei n, const GLuint * ids); Part of GL_NV_occlusion_query |
void |
glDeleteOcclusionQueriesNV(int n,
IntBuffer ids)
Entry point to C language function: void glDeleteOcclusionQueriesNV(GLsizei n, const GLuint * ids); Part of GL_NV_occlusion_query |
void |
glDeleteProgram(int mode)
Entry point to C language function: void glDeleteProgram(GLuint mode); Part of GL_VERSION_2_0 |
void |
glDeleteProgramsARB(int n,
int[] ids,
int ids_offset)
Entry point to C language function: void glDeleteProgramsARB(GLsizei n, const GLuint * ids); Part of GL_ARB_vertex_program |
void |
glDeleteProgramsARB(int n,
IntBuffer ids)
Entry point to C language function: void glDeleteProgramsARB(GLsizei n, const GLuint * ids); Part of GL_ARB_vertex_program |
void |
glDeleteQueries(int n,
int[] ids,
int ids_offset)
Entry point to C language function: void glDeleteQueries(GLsizei n, const GLuint * ids); Part of GL_VERSION_1_5 |
void |
glDeleteQueries(int n,
IntBuffer ids)
Entry point to C language function: void glDeleteQueries(GLsizei n, const GLuint * ids); Part of GL_VERSION_1_5 |
void |
glDeleteRenderbuffers(int n,
int[] ids,
int ids_offset)
Entry point to C language function: void glDeleteRenderbuffers(GLsizei n, const GLuint * ids); Part of GL_ARB_framebuffer_object |
void |
glDeleteRenderbuffers(int n,
IntBuffer ids)
Entry point to C language function: void glDeleteRenderbuffers(GLsizei n, const GLuint * ids); Part of GL_ARB_framebuffer_object |
void |
glDeleteShader(int mode)
Entry point to C language function: void glDeleteShader(GLuint mode); Part of GL_VERSION_2_0 |
void |
glDeleteSync(long sync)
Entry point to C language function: void glDeleteSync(GLsync sync); Part of GL_ARB_sync |
void |
glDeleteTextures(int n,
int[] textures,
int textures_offset)
Entry point to C language function: void glDeleteTextures(GLsizei n, const GLuint * textures); Part of GL_VERSION_1_1 |
void |
glDeleteTextures(int n,
IntBuffer textures)
Entry point to C language function: void glDeleteTextures(GLsizei n, const GLuint * textures); Part of GL_VERSION_1_1 |
void |
glDeleteVertexArrays(int n,
int[] ids,
int ids_offset)
Entry point to C language function: void glDeleteVertexArrays(GLsizei n, const GLuint * ids); Part of GL_ARB_vertex_array_object |
void |
glDeleteVertexArrays(int n,
IntBuffer ids)
Entry point to C language function: void glDeleteVertexArrays(GLsizei n, const GLuint * ids); Part of GL_ARB_vertex_array_object |
void |
glDeleteVertexShaderEXT(int mode)
Entry point to C language function: void glDeleteVertexShaderEXT(GLuint mode); Part of GL_EXT_vertex_shader |
void |
glDepthBoundsEXT(double x,
double y)
Entry point to C language function: void glDepthBoundsEXT(GLclampd x, GLclampd y); Part of GL_EXT_depth_bounds_test |
void |
glDepthFunc(int func)
Entry point to C language function: void glDepthFunc(GLenum func); Part of GL_VERSION_1_0 |
void |
glDepthMask(boolean flag)
Entry point to C language function: void glDepthMask(GLboolean flag); Part of GL_VERSION_1_0 |
void |
glDepthRange(double near_val,
double far_val)
Entry point to C language function: void glDepthRange(GLclampd near_val, GLclampd far_val); Part of GL_VERSION_1_0 |
void |
glDepthRangef(float zNear,
float zFar)
Interface to C language function: void glDepthRangef(GLclampf zNear, GLclampf zFar); |
void |
glDetachObjectARB(int target,
int id)
Entry point to C language function: void glDetachObjectARB(GLhandleARB target, GLhandleARB id); Part of GL_ARB_shader_objects |
void |
glDetachShader(int target,
int id)
Entry point to C language function: void glDetachShader(GLuint target, GLuint id); Part of GL_VERSION_2_0 |
void |
glDisable(int cap)
Entry point to C language function: void glDisable(GLenum cap); Part of GL_VERSION_1_0 |
void |
glDisableClientState(int cap)
Entry point to C language function: void glDisableClientState(GLenum cap); Part of GL_NV_vertex_buffer_unified_memory |
void |
glDisableClientStateIndexedEXT(int target,
int id)
Entry point to C language function: void glDisableClientStateIndexedEXT(GLenum target, GLuint id); Part of GL_EXT_direct_state_access |
void |
glDisablei(int target,
int id)
Entry point to C language function: void glDisablei(GLenum target, GLuint id); Part of GL_VERSION_3_0 |
void |
glDisableIndexed(int target,
int index)
Entry point to C language function: void glDisableIndexedEXT(GLenum target, GLuint index); Part of GL_EXT_draw_buffers2 |
void |
glDisableVariantClientStateEXT(int mode)
Entry point to C language function: void glDisableVariantClientStateEXT(GLuint mode); Part of GL_EXT_vertex_shader |
void |
glDisableVertexAttribAPPLE(int index,
int pname)
Entry point to C language function: void glDisableVertexAttribAPPLE(GLuint index, GLenum pname); Part of GL_APPLE_vertex_program_evaluators |
void |
glDisableVertexAttribArray(int mode)
Entry point to C language function: void glDisableVertexAttribArray(GLuint mode); Part of GL_VERSION_2_0 |
void |
glDisableVertexAttribArrayARB(int mode)
Entry point to C language function: void glDisableVertexAttribArrayARB(GLuint mode); Part of GL_ARB_vertex_program |
void |
glDrawArrays(int mode,
int first,
int count)
Entry point to C language function: void glDrawArrays(GLenum mode, GLint first, GLsizei count); Part of GL_VERSION_1_1 |
void |
glDrawArraysInstanced(int arg0,
int arg1,
int arg2,
int arg3)
Entry point to C language function: void glDrawArraysInstanced(GLenum, GLint, GLsizei, GLsizei); Part of GL_VERSION_3_1 |
void |
glDrawBuffer(int mode)
Entry point to C language function: void glDrawBuffer(GLenum mode); Part of GL_VERSION_1_0 |
void |
glDrawBufferRegion(int region,
int x,
int y,
int width,
int height,
int xDest,
int yDest)
Entry point to C language function: void glDrawBufferRegion(GLuint region, GLint x, GLint y, GLsizei width, GLsizei height, GLint xDest, GLint yDest); Part of GL_KTX_buffer_region |
void |
glDrawBuffers(int n,
int[] ids,
int ids_offset)
Entry point to C language function: void glDrawBuffers(GLsizei n, const GLenum * ids); Part of GL_VERSION_2_0 |
void |
glDrawBuffers(int n,
IntBuffer ids)
Entry point to C language function: void glDrawBuffers(GLsizei n, const GLenum * ids); Part of GL_VERSION_2_0 |
void |
glDrawBuffersATI(int n,
int[] ids,
int ids_offset)
Entry point to C language function: void glDrawBuffersATI(GLsizei n, const GLenum * ids); Part of GL_ATI_draw_buffers |
void |
glDrawBuffersATI(int n,
IntBuffer ids)
Entry point to C language function: void glDrawBuffersATI(GLsizei n, const GLenum * ids); Part of GL_ATI_draw_buffers |
void |
glDrawElements(int mode,
int count,
int type,
Buffer indices)
Entry point to C language function: void glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid * indices); Part of GL_VERSION_1_1 |
void |
glDrawElements(int mode,
int count,
int type,
long indices_buffer_offset)
Entry point to C language function: void glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid * indices); Part of GL_VERSION_1_1 |
void |
glDrawElementsBaseVertex(int mode,
int count,
int type,
Buffer indices,
int basevertex)
Entry point to C language function: void glDrawElementsBaseVertex(GLenum mode, GLsizei count, GLenum type, GLvoid * indices, GLint basevertex); Part of GL_ARB_draw_elements_base_vertex |
void |
glDrawElementsInstanced(int arg0,
int arg1,
int arg2,
Buffer arg3,
int arg4)
Entry point to C language function: void glDrawElementsInstanced(GLenum, GLsizei, GLenum, const GLvoid * , GLsizei); Part of GL_VERSION_3_1 |
void |
glDrawElementsInstancedBaseVertex(int mode,
int count,
int type,
Buffer indices,
int primcount,
int basevertex)
Entry point to C language function: void glDrawElementsInstancedBaseVertex(GLenum mode, GLsizei count, GLenum type, const GLvoid * indices, GLsizei primcount, GLint basevertex); Part of GL_ARB_draw_elements_base_vertex |
void |
glDrawPixels(int width,
int height,
int format,
int type,
Buffer pixels)
Entry point to C language function: void glDrawPixels(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * pixels); Part of GL_VERSION_1_0 |
void |
glDrawPixels(int width,
int height,
int format,
int type,
long pixels_buffer_offset)
Entry point to C language function: void glDrawPixels(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * pixels); Part of GL_VERSION_1_0 |
void |
glDrawRangeElements(int mode,
int start,
int end,
int count,
int type,
Buffer indices)
Entry point to C language function: void glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid * indices); Part of GL_VERSION_1_2 |
void |
glDrawRangeElements(int mode,
int start,
int end,
int count,
int type,
long indices_buffer_offset)
Entry point to C language function: void glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid * indices); Part of GL_VERSION_1_2 |
void |
glDrawRangeElementsBaseVertex(int mode,
int start,
int end,
int count,
int type,
Buffer indices,
int basevertex)
Entry point to C language function: void glDrawRangeElementsBaseVertex(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, GLvoid * indices, GLint basevertex); Part of GL_ARB_draw_elements_base_vertex |
void |
glEdgeFlag(boolean flag)
Entry point to C language function: void glEdgeFlag(GLboolean flag); Part of GL_VERSION_1_0 |
void |
glEdgeFlagFormatNV(int stride)
Entry point to C language function: void glEdgeFlagFormatNV(GLsizei stride); Part of GL_NV_vertex_buffer_unified_memory |
void |
glEdgeFlagPointer(int stride,
Buffer ptr)
Entry point to C language function: void glEdgeFlagPointer(GLsizei stride, const GLvoid * ptr); Part of GL_VERSION_1_1 |
void |
glEdgeFlagPointer(int stride,
long ptr_buffer_offset)
Entry point to C language function: void glEdgeFlagPointer(GLsizei stride, const GLvoid * ptr); Part of GL_VERSION_1_1 |
void |
glEdgeFlagv(byte[] flag,
int flag_offset)
Entry point to C language function: void glEdgeFlagv(const GLboolean * flag); Part of GL_VERSION_1_0 |
void |
glEdgeFlagv(ByteBuffer flag)
Entry point to C language function: void glEdgeFlagv(const GLboolean * flag); Part of GL_VERSION_1_0 |
void |
glEnable(int cap)
Entry point to C language function: void glEnable(GLenum cap); Part of GL_VERSION_1_0 |
void |
glEnableClientState(int cap)
Entry point to C language function: void glEnableClientState(GLenum cap); Part of GL_NV_vertex_buffer_unified_memory |
void |
glEnableClientStateIndexedEXT(int target,
int id)
Entry point to C language function: void glEnableClientStateIndexedEXT(GLenum target, GLuint id); Part of GL_EXT_direct_state_access |
void |
glEnablei(int target,
int id)
Entry point to C language function: void glEnablei(GLenum target, GLuint id); Part of GL_VERSION_3_0 |
void |
glEnableIndexed(int target,
int index)
Entry point to C language function: void glEnableIndexedEXT(GLenum target, GLuint index); Part of GL_EXT_draw_buffers2 |
void |
glEnableVariantClientStateEXT(int mode)
Entry point to C language function: void glEnableVariantClientStateEXT(GLuint mode); Part of GL_EXT_vertex_shader |
void |
glEnableVertexAttribAPPLE(int index,
int pname)
Entry point to C language function: void glEnableVertexAttribAPPLE(GLuint index, GLenum pname); Part of GL_APPLE_vertex_program_evaluators |
void |
glEnableVertexAttribArray(int mode)
Entry point to C language function: void glEnableVertexAttribArray(GLuint mode); Part of GL_VERSION_2_0 |
void |
glEnableVertexAttribArrayARB(int mode)
Entry point to C language function: void glEnableVertexAttribArrayARB(GLuint mode); Part of GL_ARB_vertex_program |
void |
glEnd()
Entry point to C language function: void glEnd(void); Part of GL_VERSION_1_0 |
void |
glEndConditionalRender()
Entry point to C language function: void glEndConditionalRender(void); Part of GL_VERSION_3_0 |
void |
glEndList()
Entry point to C language function: void glEndList(void); Part of GL_VERSION_1_0 |
void |
glEndOcclusionQueryNV()
Entry point to C language function: void glEndOcclusionQueryNV(void); Part of GL_NV_occlusion_query |
void |
glEndQuery(int mode)
Entry point to C language function: void glEndQuery(GLenum mode); Part of GL_VERSION_1_5 |
void |
glEndTransformFeedback()
Entry point to C language function: void glEndTransformFeedback(void); Part of GL_VERSION_3_0 |
void |
glEndVertexShaderEXT()
Entry point to C language function: void glEndVertexShaderEXT(void); Part of GL_EXT_vertex_shader |
void |
glEvalCoord1d(double u)
Entry point to C language function: void glEvalCoord1d(GLdouble u); Part of GL_VERSION_1_0 |
void |
glEvalCoord1dv(double[] u,
int u_offset)
Entry point to C language function: void glEvalCoord1dv(const GLdouble * u); Part of GL_VERSION_1_0 |
void |
glEvalCoord1dv(DoubleBuffer u)
Entry point to C language function: void glEvalCoord1dv(const GLdouble * u); Part of GL_VERSION_1_0 |
void |
glEvalCoord1f(float u)
Entry point to C language function: void glEvalCoord1f(GLfloat u); Part of GL_VERSION_1_0 |
void |
glEvalCoord1fv(float[] u,
int u_offset)
Entry point to C language function: void glEvalCoord1fv(const GLfloat * u); Part of GL_VERSION_1_0 |
void |
glEvalCoord1fv(FloatBuffer u)
Entry point to C language function: void glEvalCoord1fv(const GLfloat * u); Part of GL_VERSION_1_0 |
void |
glEvalCoord2d(double u,
double v)
Entry point to C language function: void glEvalCoord2d(GLdouble u, GLdouble v); Part of GL_VERSION_1_0 |
void |
glEvalCoord2dv(double[] u,
int u_offset)
Entry point to C language function: void glEvalCoord2dv(const GLdouble * u); Part of GL_VERSION_1_0 |
void |
glEvalCoord2dv(DoubleBuffer u)
Entry point to C language function: void glEvalCoord2dv(const GLdouble * u); Part of GL_VERSION_1_0 |
void |
glEvalCoord2f(float u,
float v)
Entry point to C language function: void glEvalCoord2f(GLfloat u, GLfloat v); Part of GL_VERSION_1_0 |
void |
glEvalCoord2fv(float[] u,
int u_offset)
Entry point to C language function: void glEvalCoord2fv(const GLfloat * u); Part of GL_VERSION_1_0 |
void |
glEvalCoord2fv(FloatBuffer u)
Entry point to C language function: void glEvalCoord2fv(const GLfloat * u); Part of GL_VERSION_1_0 |
void |
glEvalMapsNV(int target,
int id)
Entry point to C language function: void glEvalMapsNV(GLenum target, GLenum id); Part of GL_NV_evaluators |
void |
glEvalMesh1(int mode,
int i1,
int i2)
Entry point to C language function: void glEvalMesh1(GLenum mode, GLint i1, GLint i2); Part of GL_VERSION_1_0 |
void |
glEvalMesh2(int mode,
int i1,
int i2,
int j1,
int j2)
Entry point to C language function: void glEvalMesh2(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2); Part of GL_VERSION_1_0 |
void |
glEvalPoint1(int i)
Entry point to C language function: void glEvalPoint1(GLint i); Part of GL_VERSION_1_0 |
void |
glEvalPoint2(int i,
int j)
Entry point to C language function: void glEvalPoint2(GLint i, GLint j); Part of GL_VERSION_1_0 |
void |
glExtractComponentEXT(int red,
int green,
int blue)
Entry point to C language function: void glExtractComponentEXT(GLuint red, GLuint green, GLuint blue); Part of GL_EXT_vertex_shader |
void |
glFeedbackBuffer(int size,
int type,
FloatBuffer buffer)
Entry point to C language function: void glFeedbackBuffer(GLsizei size, GLenum type, GLfloat * buffer); Part of GL_VERSION_1_0 |
long |
glFenceSync(int condition,
int flags)
Entry point to C language function: GLsync glFenceSync(GLenum condition, GLbitfield flags); Part of GL_ARB_sync |
void |
glFinish()
Entry point to C language function: void glFinish(void); Part of GL_VERSION_1_0 |
void |
glFinishFenceAPPLE(int mode)
Entry point to C language function: void glFinishFenceAPPLE(GLuint mode); Part of GL_APPLE_fence |
void |
glFinishFenceNV(int mode)
Entry point to C language function: void glFinishFenceNV(GLuint mode); Part of GL_NV_fence |
void |
glFinishObjectAPPLE(int target,
int s)
Entry point to C language function: void glFinishObjectAPPLE(GLenum target, GLint s); Part of GL_APPLE_fence |
void |
glFinishRenderAPPLE()
Entry point to C language function: void glFinishRenderAPPLE(void); Part of GL_APPLE_flush_render |
void |
glFinishTextureSUNX()
Entry point to C language function: void glFinishTextureSUNX(void); Part of GL_SUNX_constant_data |
void |
glFlush()
Entry point to C language function: void glFlush(void); Part of GL_VERSION_1_0 |
void |
glFlushMappedBufferRange(int target,
int s,
int t)
Entry point to C language function: void glFlushMappedBufferRange(GLenum target, ptrdiff_t s, ptrdiff_t t); Part of GL_ARB_map_buffer_range |
void |
glFlushPixelDataRangeNV(int mode)
Entry point to C language function: void glFlushPixelDataRangeNV(GLenum mode); Part of GL_NV_pixel_data_range |
void |
glFlushRenderAPPLE()
Entry point to C language function: void glFlushRenderAPPLE(void); Part of GL_APPLE_flush_render |
void |
glFlushVertexArrayRangeAPPLE(int length,
Buffer pointer)
Entry point to C language function: void glFlushVertexArrayRangeAPPLE(GLsizei length, GLvoid * pointer); Part of GL_APPLE_vertex_array_range |
void |
glFlushVertexArrayRangeNV()
Entry point to C language function: void glFlushVertexArrayRangeNV(void); Part of GL_NV_vertex_array_range |
void |
glFogCoordd(double coord)
Entry point to C language function: void glFogCoordd(GLdouble coord); Part of GL_VERSION_1_4 |
void |
glFogCoorddv(double[] m,
int m_offset)
Entry point to C language function: void glFogCoorddv(const GLdouble * m); Part of GL_VERSION_1_4 |
void |
glFogCoorddv(DoubleBuffer m)
Entry point to C language function: void glFogCoorddv(const GLdouble * m); Part of GL_VERSION_1_4 |
void |
glFogCoordf(float coord)
Entry point to C language function: void glFogCoordf(GLfloat coord); Part of GL_VERSION_1_4 |
void |
glFogCoordFormatNV(int type,
int stride)
Entry point to C language function: void glFogCoordFormatNV(GLenum type, GLsizei stride); Part of GL_NV_vertex_buffer_unified_memory |
void |
glFogCoordfv(float[] m,
int m_offset)
Entry point to C language function: void glFogCoordfv(const GLfloat * m); Part of GL_VERSION_1_4 |
void |
glFogCoordfv(FloatBuffer m)
Entry point to C language function: void glFogCoordfv(const GLfloat * m); Part of GL_VERSION_1_4 |
void |
glFogCoordh(short factor)
Entry point to C language function: void glFogCoordhNV(GLhalfNV factor); Part of GL_NV_half_float |
void |
glFogCoordhv(short[] v,
int v_offset)
Entry point to C language function: void glFogCoordhvNV(const GLhalfNV * v); Part of GL_NV_half_float |
void |
glFogCoordhv(ShortBuffer v)
Entry point to C language function: void glFogCoordhvNV(const GLhalfNV * v); Part of GL_NV_half_float |
void |
glFogCoordPointer(int type,
int stride,
Buffer pointer)
Entry point to C language function: void glFogCoordPointer(GLenum type, GLsizei stride, const GLvoid * pointer); Part of GL_VERSION_1_4 |
void |
glFogCoordPointer(int type,
int stride,
long pointer_buffer_offset)
Entry point to C language function: void glFogCoordPointer(GLenum type, GLsizei stride, const GLvoid * pointer); Part of GL_VERSION_1_4 |
void |
glFogf(int pname,
float param)
Entry point to C language function: void glFogf(GLenum pname, GLfloat param); Part of GL_VERSION_1_0 |
void |
glFogfv(int pname,
float[] params,
int params_offset)
Entry point to C language function: void glFogfv(GLenum pname, const GLfloat * params); Part of GL_VERSION_1_0 |
void |
glFogfv(int pname,
FloatBuffer params)
Entry point to C language function: void glFogfv(GLenum pname, const GLfloat * params); Part of GL_VERSION_1_0 |
void |
glFogi(int pname,
int param)
Entry point to C language function: void glFogi(GLenum pname, GLint param); Part of GL_VERSION_1_0 |
void |
glFogiv(int pname,
int[] params,
int params_offset)
Entry point to C language function: void glFogiv(GLenum pname, const GLint * params); Part of GL_VERSION_1_0 |
void |
glFogiv(int pname,
IntBuffer params)
Entry point to C language function: void glFogiv(GLenum pname, const GLint * params); Part of GL_VERSION_1_0 |
void |
glFramebufferDrawBufferEXT(int target,
int id)
Entry point to C language function: void glFramebufferDrawBufferEXT(GLuint target, GLenum id); Part of GL_EXT_direct_state_access |
void |
glFramebufferDrawBuffersEXT(int buffer,
int drawbuffer,
int[] value,
int value_offset)
Entry point to C language function: void glFramebufferDrawBuffersEXT(GLuint buffer, GLsizei drawbuffer, const GLenum * value); Part of GL_EXT_direct_state_access |
void |
glFramebufferDrawBuffersEXT(int buffer,
int drawbuffer,
IntBuffer value)
Entry point to C language function: void glFramebufferDrawBuffersEXT(GLuint buffer, GLsizei drawbuffer, const GLenum * value); Part of GL_EXT_direct_state_access |
void |
glFramebufferReadBufferEXT(int target,
int id)
Entry point to C language function: void glFramebufferReadBufferEXT(GLuint target, GLenum id); Part of GL_EXT_direct_state_access |
void |
glFramebufferRenderbuffer(int sfactorRGB,
int dfactorRGB,
int sfactorAlpha,
int dfactorAlpha)
Entry point to C language function: void glFramebufferRenderbuffer(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLuint dfactorAlpha); Part of GL_ARB_framebuffer_object |
void |
glFramebufferTexture(int target,
int attachment,
int texture,
int level)
Entry point to C language function: void glFramebufferTextureARB(GLenum target, GLenum attachment, GLuint texture, GLint level); Part of GL_ARB_geometry_shader4 |
void |
glFramebufferTexture1D(int target,
int attachment,
int textarget,
int texture,
int level)
Entry point to C language function: void glFramebufferTexture1D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); Part of GL_ARB_framebuffer_object |
void |
glFramebufferTexture2D(int target,
int attachment,
int textarget,
int texture,
int level)
Entry point to C language function: void glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); Part of GL_ARB_framebuffer_object |
void |
glFramebufferTexture3D(int target,
int attachment,
int textarget,
int texture,
int level,
int zoffset)
Entry point to C language function: void glFramebufferTexture3D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); Part of GL_ARB_framebuffer_object |
void |
glFramebufferTextureFace(int target,
int attachment,
int texture,
int level,
int face)
Entry point to C language function: void glFramebufferTextureFaceARB(GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face); Part of GL_ARB_geometry_shader4 |
void |
glFramebufferTextureLayer(int target,
int index,
int buffer,
int offset,
int size)
Entry point to C language function: void glFramebufferTextureLayer(GLenum target, GLenum index, GLuint buffer, GLint offset, GLint size); Part of GL_ARB_framebuffer_object |
void |
glFrontFace(int mode)
Entry point to C language function: void glFrontFace(GLenum mode); Part of GL_VERSION_1_0 |
void |
glFrustum(double left,
double right,
double bottom,
double top,
double near_val,
double far_val)
Entry point to C language function: void glFrustum(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble near_val, GLdouble far_val); Part of GL_VERSION_1_0 |
void |
glFrustumf(float left,
float right,
float bottom,
float top,
float zNear,
float zFar)
|
void |
glGenBuffers(int n,
int[] ids,
int ids_offset)
Entry point to C language function: void glGenBuffers(GLsizei n, GLuint * ids); Part of GL_VERSION_1_5 |
void |
glGenBuffers(int n,
IntBuffer ids)
Entry point to C language function: void glGenBuffers(GLsizei n, GLuint * ids); Part of GL_VERSION_1_5 |
void |
glGenerateMipmap(int mode)
Entry point to C language function: void glGenerateMipmap(GLenum mode); Part of GL_ARB_framebuffer_object |
void |
glGenerateMultiTexMipmapEXT(int target,
int id)
Entry point to C language function: void glGenerateMultiTexMipmapEXT(GLenum target, GLenum id); Part of GL_EXT_direct_state_access |
void |
glGenerateTextureMipmapEXT(int target,
int id)
Entry point to C language function: void glGenerateTextureMipmapEXT(GLuint target, GLenum id); Part of GL_EXT_direct_state_access |
void |
glGenFencesAPPLE(int n,
int[] ids,
int ids_offset)
Entry point to C language function: void glGenFencesAPPLE(GLsizei n, GLuint * ids); Part of GL_APPLE_fence |
void |
glGenFencesAPPLE(int n,
IntBuffer ids)
Entry point to C language function: void glGenFencesAPPLE(GLsizei n, GLuint * ids); Part of GL_APPLE_fence |
void |
glGenFencesNV(int n,
int[] ids,
int ids_offset)
Entry point to C language function: void glGenFencesNV(GLsizei n, GLuint * ids); Part of GL_NV_fence |
void |
glGenFencesNV(int n,
IntBuffer ids)
Entry point to C language function: void glGenFencesNV(GLsizei n, GLuint * ids); Part of GL_NV_fence |
void |
glGenFramebuffers(int n,
int[] ids,
int ids_offset)
Entry point to C language function: void glGenFramebuffers(GLsizei n, GLuint * ids); Part of GL_ARB_framebuffer_object |
void |
glGenFramebuffers(int n,
IntBuffer ids)
Entry point to C language function: void glGenFramebuffers(GLsizei n, GLuint * ids); Part of GL_ARB_framebuffer_object |
int |
glGenLists(int range)
Entry point to C language function: GLuint glGenLists(GLsizei range); Part of GL_VERSION_1_0 |
void |
glGenOcclusionQueriesNV(int n,
int[] ids,
int ids_offset)
Entry point to C language function: void glGenOcclusionQueriesNV(GLsizei n, GLuint * ids); Part of GL_NV_occlusion_query |
void |
glGenOcclusionQueriesNV(int n,
IntBuffer ids)
Entry point to C language function: void glGenOcclusionQueriesNV(GLsizei n, GLuint * ids); Part of GL_NV_occlusion_query |
void |
glGenProgramsARB(int n,
int[] ids,
int ids_offset)
Entry point to C language function: void glGenProgramsARB(GLsizei n, GLuint * ids); Part of GL_ARB_vertex_program |
void |
glGenProgramsARB(int n,
IntBuffer ids)
Entry point to C language function: void glGenProgramsARB(GLsizei n, GLuint * ids); Part of GL_ARB_vertex_program |
void |
glGenQueries(int n,
int[] ids,
int ids_offset)
Entry point to C language function: void glGenQueries(GLsizei n, GLuint * ids); Part of GL_VERSION_1_5 |
void |
glGenQueries(int n,
IntBuffer ids)
Entry point to C language function: void glGenQueries(GLsizei n, GLuint * ids); Part of GL_VERSION_1_5 |
void |
glGenRenderbuffers(int n,
int[] ids,
int ids_offset)
Entry point to C language function: void glGenRenderbuffers(GLsizei n, GLuint * ids); Part of GL_ARB_framebuffer_object |
void |
glGenRenderbuffers(int n,
IntBuffer ids)
Entry point to C language function: void glGenRenderbuffers(GLsizei n, GLuint * ids); Part of GL_ARB_framebuffer_object |
int |
glGenSymbolsEXT(int datatype,
int storagetype,
int range,
int components)
Entry point to C language function: GLuint glGenSymbolsEXT(GLenum datatype, GLenum storagetype, GLenum range, GLuint components); Part of GL_EXT_vertex_shader |
void |
glGenTextures(int n,
int[] textures,
int textures_offset)
Entry point to C language function: void glGenTextures(GLsizei n, GLuint * textures); Part of GL_VERSION_1_1 |
void |
glGenTextures(int n,
IntBuffer textures)
Entry point to C language function: void glGenTextures(GLsizei n, GLuint * textures); Part of GL_VERSION_1_1 |
void |
glGenVertexArrays(int n,
int[] ids,
int ids_offset)
Entry point to C language function: void glGenVertexArrays(GLsizei n, GLuint * ids); Part of GL_ARB_vertex_array_object |
void |
glGenVertexArrays(int n,
IntBuffer ids)
Entry point to C language function: void glGenVertexArrays(GLsizei n, GLuint * ids); Part of GL_ARB_vertex_array_object |
int |
glGenVertexShadersEXT(int type)
Entry point to C language function: GLuint glGenVertexShadersEXT(GLuint type); Part of GL_EXT_vertex_shader |
void |
glGetActiveAttrib(int program,
int index,
int bufSize,
int[] length,
int length_offset,
int[] size,
int size_offset,
int[] type,
int type_offset,
byte[] name,
int name_offset)
Entry point to C language function: void glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLint * size, GLenum * type, GLchar * name); Part of GL_VERSION_2_0 |
void |
glGetActiveAttrib(int program,
int index,
int bufSize,
IntBuffer length,
IntBuffer size,
IntBuffer type,
ByteBuffer name)
Entry point to C language function: void glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLint * size, GLenum * type, GLchar * name); Part of GL_VERSION_2_0 |
void |
glGetActiveUniform(int program,
int index,
int bufSize,
int[] length,
int length_offset,
int[] size,
int size_offset,
int[] type,
int type_offset,
byte[] name,
int name_offset)
Entry point to C language function: void glGetActiveUniform(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLint * size, GLenum * type, GLchar * name); Part of GL_VERSION_2_0 |
void |
glGetActiveUniform(int program,
int index,
int bufSize,
IntBuffer length,
IntBuffer size,
IntBuffer type,
ByteBuffer name)
Entry point to C language function: void glGetActiveUniform(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLint * size, GLenum * type, GLchar * name); Part of GL_VERSION_2_0 |
void |
glGetActiveUniformARB(int program,
int index,
int bufSize,
int[] length,
int length_offset,
int[] size,
int size_offset,
int[] type,
int type_offset,
byte[] name,
int name_offset)
Entry point to C language function: void glGetActiveUniformARB(GLhandleARB program, GLuint index, GLsizei bufSize, GLsizei * length, GLint * size, GLenum * type, GLcharARB * name); Part of GL_ARB_shader_objects |
void |
glGetActiveUniformARB(int program,
int index,
int bufSize,
IntBuffer length,
IntBuffer size,
IntBuffer type,
ByteBuffer name)
Entry point to C language function: void glGetActiveUniformARB(GLhandleARB program, GLuint index, GLsizei bufSize, GLsizei * length, GLint * size, GLenum * type, GLcharARB * name); Part of GL_ARB_shader_objects |
void |
glGetActiveUniformBlockiv(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg3_offset)
Entry point to C language function: void glGetActiveUniformBlockiv(GLuint, GLuint, GLenum, GLint * ); Part of GL_ARB_uniform_buffer_object |
void |
glGetActiveUniformBlockiv(int arg0,
int arg1,
int arg2,
IntBuffer arg3)
Entry point to C language function: void glGetActiveUniformBlockiv(GLuint, GLuint, GLenum, GLint * ); Part of GL_ARB_uniform_buffer_object |
void |
glGetActiveUniformBlockName(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg3_offset,
byte[] arg4,
int arg4_offset)
Entry point to C language function: void glGetActiveUniformBlockName(GLuint, GLuint, GLsizei, GLsizei * , GLchar * ); Part of GL_ARB_uniform_buffer_object |
void |
glGetActiveUniformBlockName(int arg0,
int arg1,
int arg2,
IntBuffer arg3,
ByteBuffer arg4)
Entry point to C language function: void glGetActiveUniformBlockName(GLuint, GLuint, GLsizei, GLsizei * , GLchar * ); Part of GL_ARB_uniform_buffer_object |
void |
glGetActiveUniformName(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg3_offset,
byte[] arg4,
int arg4_offset)
Entry point to C language function: void glGetActiveUniformName(GLuint, GLuint, GLsizei, GLsizei * , GLchar * ); Part of GL_ARB_uniform_buffer_object |
void |
glGetActiveUniformName(int arg0,
int arg1,
int arg2,
IntBuffer arg3,
ByteBuffer arg4)
Entry point to C language function: void glGetActiveUniformName(GLuint, GLuint, GLsizei, GLsizei * , GLchar * ); Part of GL_ARB_uniform_buffer_object |
void |
glGetActiveUniformsiv(int arg0,
int arg1,
int[] arg2,
int arg2_offset,
int arg3,
int[] arg4,
int arg4_offset)
Entry point to C language function: void glGetActiveUniformsiv(GLuint, GLsizei, const GLuint * , GLenum, GLint * ); Part of GL_ARB_uniform_buffer_object |
void |
glGetActiveUniformsiv(int arg0,
int arg1,
IntBuffer arg2,
int arg3,
IntBuffer arg4)
Entry point to C language function: void glGetActiveUniformsiv(GLuint, GLsizei, const GLuint * , GLenum, GLint * ); Part of GL_ARB_uniform_buffer_object |
void |
glGetAttachedObjectsARB(int program,
int maxCount,
int[] count,
int count_offset,
int[] obj,
int obj_offset)
Entry point to C language function: void glGetAttachedObjectsARB(GLhandleARB program, GLsizei maxCount, GLsizei * count, GLhandleARB * obj); Part of GL_ARB_shader_objects |
void |
glGetAttachedObjectsARB(int program,
int maxCount,
IntBuffer count,
IntBuffer obj)
Entry point to C language function: void glGetAttachedObjectsARB(GLhandleARB program, GLsizei maxCount, GLsizei * count, GLhandleARB * obj); Part of GL_ARB_shader_objects |
void |
glGetAttachedShaders(int program,
int maxCount,
int[] count,
int count_offset,
int[] obj,
int obj_offset)
Entry point to C language function: void glGetAttachedShaders(GLuint program, GLsizei maxCount, GLsizei * count, GLuint * obj); Part of GL_VERSION_2_0 |
void |
glGetAttachedShaders(int program,
int maxCount,
IntBuffer count,
IntBuffer obj)
Entry point to C language function: void glGetAttachedShaders(GLuint program, GLsizei maxCount, GLsizei * count, GLuint * obj); Part of GL_VERSION_2_0 |
int |
glGetAttribLocation(int program,
String name)
Entry point to C language function: GLint glGetAttribLocation(GLuint program, const GLchar * name); Part of GL_VERSION_2_0 |
void |
glGetBooleani_v(int target,
int index,
byte[] data,
int data_offset)
Entry point to C language function: void glGetBooleani_v(GLenum target, GLuint index, GLboolean * data); Part of GL_VERSION_3_0 |
void |
glGetBooleani_v(int target,
int index,
ByteBuffer data)
Entry point to C language function: void glGetBooleani_v(GLenum target, GLuint index, GLboolean * data); Part of GL_VERSION_3_0 |
void |
glGetBooleanIndexedv(int target,
int index,
byte[] data,
int data_offset)
Entry point to C language function: void glGetBooleanIndexedvEXT(GLenum target, GLuint index, GLboolean * data); Part of GL_EXT_draw_buffers2 |
void |
glGetBooleanIndexedv(int target,
int index,
ByteBuffer data)
Entry point to C language function: void glGetBooleanIndexedvEXT(GLenum target, GLuint index, GLboolean * data); Part of GL_EXT_draw_buffers2 |
void |
glGetBooleanv(int pname,
byte[] params,
int params_offset)
Entry point to C language function: void glGetBooleanv(GLenum pname, GLboolean * params); Part of GL_VERSION_1_0 |
void |
glGetBooleanv(int pname,
ByteBuffer params)
Entry point to C language function: void glGetBooleanv(GLenum pname, GLboolean * params); Part of GL_VERSION_1_0 |
int |
glGetBoundBuffer(int target)
|
void |
glGetBufferParameteriv(int target,
int pname,
int[] params,
int params_offset)
Entry point to C language function: void glGetBufferParameteriv(GLenum target, GLenum pname, GLint * params); Part of GL_VERSION_1_5 |
void |
glGetBufferParameteriv(int target,
int pname,
IntBuffer params)
Entry point to C language function: void glGetBufferParameteriv(GLenum target, GLenum pname, GLint * params); Part of GL_VERSION_1_5 |
void |
glGetBufferParameterui64vNV(int target,
int pname,
com.jogamp.common.nio.Int64Buffer params)
Entry point to C language function: void glGetBufferParameterui64vNV(GLenum target, GLenum pname, uint64_t * params); Part of GL_NV_shader_buffer_load |
void |
glGetBufferParameterui64vNV(int target,
int pname,
long[] params,
int params_offset)
Entry point to C language function: void glGetBufferParameterui64vNV(GLenum target, GLenum pname, uint64_t * params); Part of GL_NV_shader_buffer_load |
void |
glGetBufferSubData(int target,
int offset,
int size,
Buffer data)
Entry point to C language function: void glGetBufferSubData(GLenum target, ptrdiff_t offset, ptrdiff_t size, GLvoid * data); Part of GL_VERSION_1_5 |
void |
glGetClipPlane(int plane,
double[] equation,
int equation_offset)
Entry point to C language function: void glGetClipPlane(GLenum plane, GLdouble * equation); Part of GL_VERSION_1_0 |
void |
glGetClipPlane(int plane,
DoubleBuffer equation)
Entry point to C language function: void glGetClipPlane(GLenum plane, GLdouble * equation); Part of GL_VERSION_1_0 |
void |
glGetColorTable(int target,
int format,
int type,
Buffer table)
Entry point to C language function: void glGetColorTable(GLenum target, GLenum format, GLenum type, GLvoid * table); Part of GL_VERSION_1_2 |
void |
glGetColorTable(int target,
int format,
int type,
long table_buffer_offset)
Entry point to C language function: void glGetColorTable(GLenum target, GLenum format, GLenum type, GLvoid * table); Part of GL_VERSION_1_2 |
void |
glGetColorTableParameterfv(int target,
int pname,
float[] params,
int params_offset)
Entry point to C language function: void glGetColorTableParameterfv(GLenum target, GLenum pname, GLfloat * params); Part of GL_VERSION_1_2 |
void |
glGetColorTableParameterfv(int target,
int pname,
FloatBuffer params)
Entry point to C language function: void glGetColorTableParameterfv(GLenum target, GLenum pname, GLfloat * params); Part of GL_VERSION_1_2 |
void |
glGetColorTableParameteriv(int target,
int pname,
int[] params,
int params_offset)
Entry point to C language function: void glGetColorTableParameteriv(GLenum target, GLenum pname, GLint * params); Part of GL_VERSION_1_2 |
void |
glGetColorTableParameteriv(int target,
int pname,
IntBuffer params)
Entry point to C language function: void glGetColorTableParameteriv(GLenum target, GLenum pname, GLint * params); Part of GL_VERSION_1_2 |
void |
glGetCompressedMultiTexImageEXT(int texture,
int target,
int lod,
Buffer img)
Entry point to C language function: void glGetCompressedMultiTexImageEXT(GLenum texture, GLenum target, GLint lod, GLvoid * img); Part of GL_EXT_direct_state_access |
void |
glGetCompressedTexImage(int target,
int level,
Buffer img)
Entry point to C language function: void glGetCompressedTexImage(GLenum target, GLint level, GLvoid * img); Part of GL_VERSION_1_3 |
void |
glGetCompressedTexImage(int target,
int level,
long img_buffer_offset)
Entry point to C language function: void glGetCompressedTexImage(GLenum target, GLint level, GLvoid * img); Part of GL_VERSION_1_3 |
void |
glGetCompressedTextureImageEXT(int texture,
int target,
int lod,
Buffer img)
Entry point to C language function: void glGetCompressedTextureImageEXT(GLuint texture, GLenum target, GLint lod, GLvoid * img); Part of GL_EXT_direct_state_access |
void |
glGetConvolutionFilter(int target,
int format,
int type,
Buffer table)
Entry point to C language function: void glGetConvolutionFilter(GLenum target, GLenum format, GLenum type, GLvoid * table); Part of GL_VERSION_1_2 |
void |
glGetConvolutionFilter(int target,
int format,
int type,
long table_buffer_offset)
Entry point to C language function: void glGetConvolutionFilter(GLenum target, GLenum format, GLenum type, GLvoid * table); Part of GL_VERSION_1_2 |
void |
glGetConvolutionParameterfv(int target,
int pname,
float[] params,
int params_offset)
Entry point to C language function: void glGetConvolutionParameterfv(GLenum target, GLenum pname, GLfloat * params); Part of GL_VERSION_1_2 |
void |
glGetConvolutionParameterfv(int target,
int pname,
FloatBuffer params)
Entry point to C language function: void glGetConvolutionParameterfv(GLenum target, GLenum pname, GLfloat * params); Part of GL_VERSION_1_2 |
void |
glGetConvolutionParameteriv(int target,
int pname,
int[] params,
int params_offset)
Entry point to C language function: void glGetConvolutionParameteriv(GLenum target, GLenum pname, GLint * params); Part of GL_VERSION_1_2 |
void |
glGetConvolutionParameteriv(int target,
int pname,
IntBuffer params)
Entry point to C language function: void glGetConvolutionParameteriv(GLenum target, GLenum pname, GLint * params); Part of GL_VERSION_1_2 |
void |
glGetDoubleIndexedvEXT(int index,
int pname,
double[] params,
int params_offset)
Entry point to C language function: void glGetDoubleIndexedvEXT(GLenum index, GLuint pname, GLdouble * params); Part of GL_EXT_direct_state_access |
void |
glGetDoubleIndexedvEXT(int index,
int pname,
DoubleBuffer params)
Entry point to C language function: void glGetDoubleIndexedvEXT(GLenum index, GLuint pname, GLdouble * params); Part of GL_EXT_direct_state_access |
void |
glGetDoublev(int pname,
double[] params,
int params_offset)
Entry point to C language function: void glGetDoublev(GLenum pname, GLdouble * params); Part of GL_VERSION_1_0 |
void |
glGetDoublev(int pname,
DoubleBuffer params)
Entry point to C language function: void glGetDoublev(GLenum pname, GLdouble * params); Part of GL_VERSION_1_0 |
int |
glGetError()
Entry point to C language function: GLenum glGetError(void); Part of GL_VERSION_1_0 |
void |
glGetFenceivNV(int target,
int pname,
int[] params,
int params_offset)
Entry point to C language function: void glGetFenceivNV(GLuint target, GLenum pname, GLint * params); Part of GL_NV_fence |
void |
glGetFenceivNV(int target,
int pname,
IntBuffer params)
Entry point to C language function: void glGetFenceivNV(GLuint target, GLenum pname, GLint * params); Part of GL_NV_fence |
void |
glGetFloatIndexedvEXT(int target,
int pname,
float[] params,
int params_offset)
Entry point to C language function: void glGetFloatIndexedvEXT(GLenum target, GLuint pname, GLfloat * params); Part of GL_EXT_direct_state_access |
void |
glGetFloatIndexedvEXT(int target,
int pname,
FloatBuffer params)
Entry point to C language function: void glGetFloatIndexedvEXT(GLenum target, GLuint pname, GLfloat * params); Part of GL_EXT_direct_state_access |
void |
glGetFloatv(int pname,
float[] params,
int params_offset)
Entry point to C language function: void glGetFloatv(GLenum pname, GLfloat * params); Part of GL_VERSION_1_0 |
void |
glGetFloatv(int pname,
FloatBuffer params)
Entry point to C language function: void glGetFloatv(GLenum pname, GLfloat * params); Part of GL_VERSION_1_0 |
int |
glGetFragDataLocation(int program,
String name)
Entry point to C language function: GLint glGetFragDataLocation(GLuint program, const GLchar * name); Part of GL_VERSION_3_0 |
void |
glGetFramebufferAttachmentParameteriv(int target,
int attachment,
int pname,
int[] params,
int params_offset)
Entry point to C language function: void glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint * params); Part of GL_ARB_framebuffer_object |
void |
glGetFramebufferAttachmentParameteriv(int target,
int attachment,
int pname,
IntBuffer params)
Entry point to C language function: void glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint * params); Part of GL_ARB_framebuffer_object |
void |
glGetFramebufferParameterivEXT(int target,
int pname,
int[] params,
int params_offset)
Entry point to C language function: void glGetFramebufferParameterivEXT(GLuint target, GLenum pname, GLint * params); Part of GL_EXT_direct_state_access |
void |
glGetFramebufferParameterivEXT(int target,
int pname,
IntBuffer params)
Entry point to C language function: void glGetFramebufferParameterivEXT(GLuint target, GLenum pname, GLint * params); Part of GL_EXT_direct_state_access |
int |
glGetHandleARB(int type)
Entry point to C language function: GLhandleARB glGetHandleARB(GLenum type); Part of GL_ARB_shader_objects |
void |
glGetHistogram(int target,
boolean reset,
int format,
int type,
Buffer values)
Entry point to C language function: void glGetHistogram(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid * values); Part of GL_VERSION_1_2 |
void |
glGetHistogram(int target,
boolean reset,
int format,
int type,
long values_buffer_offset)
Entry point to C language function: void glGetHistogram(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid * values); Part of GL_VERSION_1_2 |
void |
glGetHistogramParameterfv(int target,
int pname,
float[] params,
int params_offset)
Entry point to C language function: void glGetHistogramParameterfv(GLenum target, GLenum pname, GLfloat * params); Part of GL_VERSION_1_2 |
void |
glGetHistogramParameterfv(int target,
int pname,
FloatBuffer params)
Entry point to C language function: void glGetHistogramParameterfv(GLenum target, GLenum pname, GLfloat * params); Part of GL_VERSION_1_2 |
void |
glGetHistogramParameteriv(int target,
int pname,
int[] params,
int params_offset)
Entry point to C language function: void glGetHistogramParameteriv(GLenum target, GLenum pname, GLint * params); Part of GL_VERSION_1_2 |
void |
glGetHistogramParameteriv(int target,
int pname,
IntBuffer params)
Entry point to C language function: void glGetHistogramParameteriv(GLenum target, GLenum pname, GLint * params); Part of GL_VERSION_1_2 |
void |
glGetInfoLogARB(int program,
int bufSize,
int[] length,
int length_offset,
byte[] infoLog,
int infoLog_offset)
Entry point to C language function: void glGetInfoLogARB(GLhandleARB program, GLsizei bufSize, GLsizei * length, GLcharARB * infoLog); Part of GL_ARB_shader_objects |
void |
glGetInfoLogARB(int program,
int bufSize,
IntBuffer length,
ByteBuffer infoLog)
Entry point to C language function: void glGetInfoLogARB(GLhandleARB program, GLsizei bufSize, GLsizei * length, GLcharARB * infoLog); Part of GL_ARB_shader_objects |
void |
glGetInteger64v(int pname,
com.jogamp.common.nio.Int64Buffer params)
Entry point to C language function: void glGetInteger64v(GLenum pname, int64_t * params); Part of GL_ARB_sync |
void |
glGetInteger64v(int pname,
long[] params,
int params_offset)
Entry point to C language function: void glGetInteger64v(GLenum pname, int64_t * params); Part of GL_ARB_sync |
void |
glGetIntegeri_v(int target,
int pname,
int[] params,
int params_offset)
Entry point to C language function: void glGetIntegeri_v(GLenum target, GLuint pname, GLint * params); Part of GL_VERSION_3_0 |
void |
glGetIntegeri_v(int target,
int pname,
IntBuffer params)
Entry point to C language function: void glGetIntegeri_v(GLenum target, GLuint pname, GLint * params); Part of GL_VERSION_3_0 |
void |
glGetIntegerIndexedv(int target,
int index,
int[] data,
int data_offset)
Entry point to C language function: void glGetIntegerIndexedvEXT(GLenum target, GLuint index, GLint * data); Part of GL_EXT_draw_buffers2 |
void |
glGetIntegerIndexedv(int target,
int index,
IntBuffer data)
Entry point to C language function: void glGetIntegerIndexedvEXT(GLenum target, GLuint index, GLint * data); Part of GL_EXT_draw_buffers2 |
void |
glGetIntegerui64i_vNV(int value,
int index,
com.jogamp.common.nio.Int64Buffer result)
Entry point to C language function: void glGetIntegerui64i_vNV(GLenum value, GLuint index, uint64_t * result); Part of GL_NV_vertex_buffer_unified_memory |
void |
glGetIntegerui64i_vNV(int value,
int index,
long[] result,
int result_offset)
Entry point to C language function: void glGetIntegerui64i_vNV(GLenum value, GLuint index, uint64_t * result); Part of GL_NV_vertex_buffer_unified_memory |
void |
glGetIntegerui64vNV(int value,
com.jogamp.common.nio.Int64Buffer result)
Entry point to C language function: void glGetIntegerui64vNV(GLenum value, uint64_t * result); Part of GL_NV_shader_buffer_load |
void |
glGetIntegerui64vNV(int value,
long[] result,
int result_offset)
Entry point to C language function: void glGetIntegerui64vNV(GLenum value, uint64_t * result); Part of GL_NV_shader_buffer_load |
void |
glGetIntegerv(int pname,
int[] params,
int params_offset)
Entry point to C language function: void glGetIntegerv(GLenum pname, GLint * params); Part of GL_VERSION_1_0 |
void |
glGetIntegerv(int pname,
IntBuffer params)
Entry point to C language function: void glGetIntegerv(GLenum pname, GLint * params); Part of GL_VERSION_1_0 |
void |
glGetInvariantBooleanvEXT(int target,
int index,
byte[] data,
int data_offset)
Entry point to C language function: void glGetInvariantBooleanvEXT(GLuint target, GLenum index, GLboolean * data); Part of GL_EXT_vertex_shader |
void |
glGetInvariantBooleanvEXT(int target,
int index,
ByteBuffer data)
Entry point to C language function: void glGetInvariantBooleanvEXT(GLuint target, GLenum index, GLboolean * data); Part of GL_EXT_vertex_shader |
void |
glGetInvariantFloatvEXT(int target,
int pname,
float[] params,
int params_offset)
Entry point to C language function: void glGetInvariantFloatvEXT(GLuint target, GLenum pname, GLfloat * params); Part of GL_EXT_vertex_shader |
void |
glGetInvariantFloatvEXT(int target,
int pname,
FloatBuffer params)
Entry point to C language function: void glGetInvariantFloatvEXT(GLuint target, GLenum pname, GLfloat * params); Part of GL_EXT_vertex_shader |
void |
glGetInvariantIntegervEXT(int target,
int pname,
int[] params,
int params_offset)
Entry point to C language function: void glGetInvariantIntegervEXT(GLuint target, GLenum pname, GLint * params); Part of GL_EXT_vertex_shader |
void |
glGetInvariantIntegervEXT(int target,
int pname,
IntBuffer params)
Entry point to C language function: void glGetInvariantIntegervEXT(GLuint target, GLenum pname, GLint * params); Part of GL_EXT_vertex_shader |
void |
glGetLightfv(int light,
int pname,
float[] params,
int params_offset)
Entry point to C language function: void glGetLightfv(GLenum light, GLenum pname, GLfloat * params); Part of GL_VERSION_1_0 |
void |
glGetLightfv(int light,
int pname,
FloatBuffer params)
Entry point to C language function: void glGetLightfv(GLenum light, GLenum pname, GLfloat * params); Part of GL_VERSION_1_0 |
void |
glGetLightiv(int light,
int pname,
int[] params,
int params_offset)
Entry point to C language function: void glGetLightiv(GLenum light, GLenum pname, GLint * params); Part of GL_VERSION_1_0 |
void |
glGetLightiv(int light,
int pname,
IntBuffer params)
Entry point to C language function: void glGetLightiv(GLenum light, GLenum pname, GLint * params); Part of GL_VERSION_1_0 |
void |
glGetLocalConstantBooleanvEXT(int target,
int index,
byte[] data,
int data_offset)
Entry point to C language function: void glGetLocalConstantBooleanvEXT(GLuint target, GLenum index, GLboolean * data); Part of GL_EXT_vertex_shader |
void |
glGetLocalConstantBooleanvEXT(int target,
int index,
ByteBuffer data)
Entry point to C language function: void glGetLocalConstantBooleanvEXT(GLuint target, GLenum index, GLboolean * data); Part of GL_EXT_vertex_shader |
void |
glGetLocalConstantFloatvEXT(int target,
int pname,
float[] params,
int params_offset)
Entry point to C language function: void glGetLocalConstantFloatvEXT(GLuint target, GLenum pname, GLfloat * params); Part of GL_EXT_vertex_shader |
void |
glGetLocalConstantFloatvEXT(int target,
int pname,
FloatBuffer params)
Entry point to C language function: void glGetLocalConstantFloatvEXT(GLuint target, GLenum pname, GLfloat * params); Part of GL_EXT_vertex_shader |
void |
glGetLocalConstantIntegervEXT(int target,
int pname,
int[] params,
int params_offset)
Entry point to C language function: void glGetLocalConstantIntegervEXT(GLuint target, GLenum pname, GLint * params); Part of GL_EXT_vertex_shader |
void |
glGetLocalConstantIntegervEXT(int target,
int pname,
IntBuffer params)
Entry point to C language function: void glGetLocalConstantIntegervEXT(GLuint target, GLenum pname, GLint * params); Part of GL_EXT_vertex_shader |
void |
glGetMapAttribParameterfvNV(int stage,
int portion,
int pname,
float[] params,
int params_offset)
Entry point to C language function: void glGetMapAttribParameterfvNV(GLenum stage, GLuint portion, GLenum pname, GLfloat * params); Part of GL_NV_evaluators |
void |
glGetMapAttribParameterfvNV(int stage,
int portion,
int pname,
FloatBuffer params)
Entry point to C language function: void glGetMapAttribParameterfvNV(GLenum stage, GLuint portion, GLenum pname, GLfloat * params); Part of GL_NV_evaluators |
void |
glGetMapAttribParameterivNV(int target,
int attachment,
int pname,
int[] params,
int params_offset)
Entry point to C language function: void glGetMapAttribParameterivNV(GLenum target, GLuint attachment, GLenum pname, GLint * params); Part of GL_NV_evaluators |
void |
glGetMapAttribParameterivNV(int target,
int attachment,
int pname,
IntBuffer params)
Entry point to C language function: void glGetMapAttribParameterivNV(GLenum target, GLuint attachment, GLenum pname, GLint * params); Part of GL_NV_evaluators |
void |
glGetMapControlPointsNV(int target,
int index,
int type,
int ustride,
int vstride,
boolean packed,
Buffer points)
Entry point to C language function: void glGetMapControlPointsNV(GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLboolean packed, GLvoid * points); Part of GL_NV_evaluators |
void |
glGetMapdv(int target,
int query,
double[] v,
int v_offset)
Entry point to C language function: void glGetMapdv(GLenum target, GLenum query, GLdouble * v); Part of GL_VERSION_1_0 |
void |
glGetMapdv(int target,
int query,
DoubleBuffer v)
Entry point to C language function: void glGetMapdv(GLenum target, GLenum query, GLdouble * v); Part of GL_VERSION_1_0 |
void |
glGetMapfv(int target,
int query,
float[] v,
int v_offset)
Entry point to C language function: void glGetMapfv(GLenum target, GLenum query, GLfloat * v); Part of GL_VERSION_1_0 |
void |
glGetMapfv(int target,
int query,
FloatBuffer v)
Entry point to C language function: void glGetMapfv(GLenum target, GLenum query, GLfloat * v); Part of GL_VERSION_1_0 |
void |
glGetMapiv(int target,
int query,
int[] v,
int v_offset)
Entry point to C language function: void glGetMapiv(GLenum target, GLenum query, GLint * v); Part of GL_VERSION_1_0 |
void |
glGetMapiv(int target,
int query,
IntBuffer v)
Entry point to C language function: void glGetMapiv(GLenum target, GLenum query, GLint * v); Part of GL_VERSION_1_0 |
void |
glGetMapParameterfvNV(int target,
int pname,
float[] params,
int params_offset)
Entry point to C language function: void glGetMapParameterfvNV(GLenum target, GLenum pname, GLfloat * params); Part of GL_NV_evaluators |
void |
glGetMapParameterfvNV(int target,
int pname,
FloatBuffer params)
Entry point to C language function: void glGetMapParameterfvNV(GLenum target, GLenum pname, GLfloat * params); Part of GL_NV_evaluators |
void |
glGetMapParameterivNV(int target,
int pname,
int[] params,
int params_offset)
Entry point to C language function: void glGetMapParameterivNV(GLenum target, GLenum pname, GLint * params); Part of GL_NV_evaluators |
void |
glGetMapParameterivNV(int target,
int pname,
IntBuffer params)
Entry point to C language function: void glGetMapParameterivNV(GLenum target, GLenum pname, GLint * params); Part of GL_NV_evaluators |
void |
glGetMaterialfv(int face,
int pname,
float[] params,
int params_offset)
Entry point to C language function: void glGetMaterialfv(GLenum face, GLenum pname, GLfloat * params); Part of GL_VERSION_1_0 |
void |
glGetMaterialfv(int face,
int pname,
FloatBuffer params)
Entry point to C language function: void glGetMaterialfv(GLenum face, GLenum pname, GLfloat * params); Part of GL_VERSION_1_0 |
void |
glGetMaterialiv(int face,
int pname,
int[] params,
int params_offset)
Entry point to C language function: void glGetMaterialiv(GLenum face, GLenum pname, GLint * params); Part of GL_VERSION_1_0 |
void |
glGetMaterialiv(int face,
int pname,
IntBuffer params)
Entry point to C language function: void glGetMaterialiv(GLenum face, GLenum pname, GLint * params); Part of GL_VERSION_1_0 |
void |
glGetMinmax(int target,
boolean reset,
int format,
int type,
Buffer values)
Entry point to C language function: void glGetMinmax(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid * values); Part of GL_VERSION_1_2 |
void |
glGetMinmax(int target,
boolean reset,
int format,
int type,
long values_buffer_offset)
Entry point to C language function: void glGetMinmax(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid * values); Part of GL_VERSION_1_2 |
void |
glGetMinmaxParameterfv(int target,
int pname,
float[] params,
int params_offset)
Entry point to C language function: void glGetMinmaxParameterfv(GLenum target, GLenum pname, GLfloat * params); Part of GL_VERSION_1_2 |
void |
glGetMinmaxParameterfv(int target,
int pname,
FloatBuffer params)
Entry point to C language function: void glGetMinmaxParameterfv(GLenum target, GLenum pname, GLfloat * params); Part of GL_VERSION_1_2 |
void |
glGetMinmaxParameteriv(int target,
int pname,
int[] params,
int params_offset)
Entry point to C language function: void glGetMinmaxParameteriv(GLenum target, GLenum pname, GLint * params); Part of GL_VERSION_1_2 |
void |
glGetMinmaxParameteriv(int target,
int pname,
IntBuffer params)
Entry point to C language function: void glGetMinmaxParameteriv(GLenum target, GLenum pname, GLint * params); Part of GL_VERSION_1_2 |
void |
glGetMultisamplefv(int pname,
int index,
float[] val,
int val_offset)
Entry point to C language function: void glGetMultisamplefv(GLenum pname, GLuint index, GLfloat * val); Part of GL_ARB_texture_multisample |
void |
glGetMultisamplefv(int pname,
int index,
FloatBuffer val)
Entry point to C language function: void glGetMultisamplefv(GLenum pname, GLuint index, GLfloat * val); Part of GL_ARB_texture_multisample |
void |
glGetMultiTexEnvfvEXT(int stage,
int portion,
int pname,
float[] params,
int params_offset)
Entry point to C language function: void glGetMultiTexEnvfvEXT(GLenum stage, GLenum portion, GLenum pname, GLfloat * params); Part of GL_EXT_direct_state_access |
void |
glGetMultiTexEnvfvEXT(int stage,
int portion,
int pname,
FloatBuffer params)
Entry point to C language function: void glGetMultiTexEnvfvEXT(GLenum stage, GLenum portion, GLenum pname, GLfloat * params); Part of GL_EXT_direct_state_access |
void |
glGetMultiTexEnvivEXT(int target,
int attachment,
int pname,
int[] params,
int params_offset)
Entry point to C language function: void glGetMultiTexEnvivEXT(GLenum target, GLenum attachment, GLenum pname, GLint * params); Part of GL_EXT_direct_state_access |
void |
glGetMultiTexEnvivEXT(int target,
int attachment,
int pname,
IntBuffer params)
Entry point to C language function: void glGetMultiTexEnvivEXT(GLenum target, GLenum attachment, GLenum pname, GLint * params); Part of GL_EXT_direct_state_access |
void |
glGetMultiTexGendvEXT(int target,
int index,
int pname,
double[] params,
int params_offset)
Entry point to C language function: void glGetMultiTexGendvEXT(GLenum target, GLenum index, GLenum pname, GLdouble * params); Part of GL_EXT_direct_state_access |
void |
glGetMultiTexGendvEXT(int target,
int index,
int pname,
DoubleBuffer params)
Entry point to C language function: void glGetMultiTexGendvEXT(GLenum target, GLenum index, GLenum pname, GLdouble * params); Part of GL_EXT_direct_state_access |
void |
glGetMultiTexGenfvEXT(int stage,
int portion,
int pname,
float[] params,
int params_offset)
Entry point to C language function: void glGetMultiTexGenfvEXT(GLenum stage, GLenum portion, GLenum pname, GLfloat * params); Part of GL_EXT_direct_state_access |
void |
glGetMultiTexGenfvEXT(int stage,
int portion,
int pname,
FloatBuffer params)
Entry point to C language function: void glGetMultiTexGenfvEXT(GLenum stage, GLenum portion, GLenum pname, GLfloat * params); Part of GL_EXT_direct_state_access |
void |
glGetMultiTexGenivEXT(int target,
int attachment,
int pname,
int[] params,
int params_offset)
Entry point to C language function: void glGetMultiTexGenivEXT(GLenum target, GLenum attachment, GLenum pname, GLint * params); Part of GL_EXT_direct_state_access |
void |
glGetMultiTexGenivEXT(int target,
int attachment,
int pname,
IntBuffer params)
Entry point to C language function: void glGetMultiTexGenivEXT(GLenum target, GLenum attachment, GLenum pname, GLint * params); Part of GL_EXT_direct_state_access |
void |
glGetMultiTexImageEXT(int texture,
int target,
int level,
int format,
int type,
Buffer pixels)
Entry point to C language function: void glGetMultiTexImageEXT(GLenum texture, GLenum target, GLint level, GLenum format, GLenum type, GLvoid * pixels); Part of GL_EXT_direct_state_access |
void |
glGetMultiTexLevelParameterfvEXT(int texture,
int target,
int level,
int pname,
float[] params,
int params_offset)
Entry point to C language function: void glGetMultiTexLevelParameterfvEXT(GLenum texture, GLenum target, GLint level, GLenum pname, GLfloat * params); Part of GL_EXT_direct_state_access |
void |
glGetMultiTexLevelParameterfvEXT(int texture,
int target,
int level,
int pname,
FloatBuffer params)
Entry point to C language function: void glGetMultiTexLevelParameterfvEXT(GLenum texture, GLenum target, GLint level, GLenum pname, GLfloat * params); Part of GL_EXT_direct_state_access |
void |
glGetMultiTexLevelParameterivEXT(int texture,
int target,
int level,
int pname,
int[] params,
int params_offset)
Entry point to C language function: void glGetMultiTexLevelParameterivEXT(GLenum texture, GLenum target, GLint level, GLenum pname, GLint * params); Part of GL_EXT_direct_state_access |
void |
glGetMultiTexLevelParameterivEXT(int texture,
int target,
int level,
int pname,
IntBuffer params)
Entry point to C language function: void glGetMultiTexLevelParameterivEXT(GLenum texture, GLenum target, GLint level, GLenum pname, GLint * params); Part of GL_EXT_direct_state_access |
void |
glGetMultiTexParameterfvEXT(int stage,
int portion,
int pname,
float[] params,
int params_offset)
Entry point to C language function: void glGetMultiTexParameterfvEXT(GLenum stage, GLenum portion, GLenum pname, GLfloat * params); Part of GL_EXT_direct_state_access |
void |
glGetMultiTexParameterfvEXT(int stage,
int portion,
int pname,
FloatBuffer params)
Entry point to C language function: void glGetMultiTexParameterfvEXT(GLenum stage, GLenum portion, GLenum pname, GLfloat * params); Part of GL_EXT_direct_state_access |
void |
glGetMultiTexParameterIivEXT(int target,
int attachment,
int pname,
int[] params,
int params_offset)
Entry point to C language function: void glGetMultiTexParameterIivEXT(GLenum target, GLenum attachment, GLenum pname, GLint * params); Part of GL_EXT_direct_state_access |
void |
glGetMultiTexParameterIivEXT(int target,
int attachment,
int pname,
IntBuffer params)
Entry point to C language function: void glGetMultiTexParameterIivEXT(GLenum target, GLenum attachment, GLenum pname, GLint * params); Part of GL_EXT_direct_state_access |
void |
glGetMultiTexParameterIuivEXT(int program,
int target,
int index,
int[] params,
int params_offset)
Entry point to C language function: void glGetMultiTexParameterIuivEXT(GLenum program, GLenum target, GLenum index, GLuint * params); Part of GL_EXT_direct_state_access |
void |
glGetMultiTexParameterIuivEXT(int program,
int target,
int index,
IntBuffer params)
Entry point to C language function: void glGetMultiTexParameterIuivEXT(GLenum program, GLenum target, GLenum index, GLuint * params); Part of GL_EXT_direct_state_access |
void |
glGetMultiTexParameterivEXT(int target,
int attachment,
int pname,
int[] params,
int params_offset)
Entry point to C language function: void glGetMultiTexParameterivEXT(GLenum target, GLenum attachment, GLenum pname, GLint * params); Part of GL_EXT_direct_state_access |
void |
glGetMultiTexParameterivEXT(int target,
int attachment,
int pname,
IntBuffer params)
Entry point to C language function: void glGetMultiTexParameterivEXT(GLenum target, GLenum attachment, GLenum pname, GLint * params); Part of GL_EXT_direct_state_access |
void |
glGetNamedBufferParameterivEXT(int target,
int pname,
int[] params,
int params_offset)
Entry point to C language function: void glGetNamedBufferParameterivEXT(GLuint target, GLenum pname, GLint * params); Part of GL_EXT_direct_state_access |
void |
glGetNamedBufferParameterivEXT(int target,
int pname,
IntBuffer params)
Entry point to C language function: void glGetNamedBufferParameterivEXT(GLuint target, GLenum pname, GLint * params); Part of GL_EXT_direct_state_access |
void |
glGetNamedBufferParameterui64vNV(int buffer,
int pname,
com.jogamp.common.nio.Int64Buffer params)
Entry point to C language function: void glGetNamedBufferParameterui64vNV(GLuint buffer, GLenum pname, uint64_t * params); Part of GL_NV_shader_buffer_load |
void |
glGetNamedBufferParameterui64vNV(int buffer,
int pname,
long[] params,
int params_offset)
Entry point to C language function: void glGetNamedBufferParameterui64vNV(GLuint buffer, GLenum pname, uint64_t * params); Part of GL_NV_shader_buffer_load |
void |
glGetNamedBufferSubDataEXT(int target,
int offset,
int size,
Buffer data)
Entry point to C language function: void glGetNamedBufferSubDataEXT(GLuint target, ptrdiff_t offset, ptrdiff_t size, GLvoid * data); Part of GL_EXT_direct_state_access |
void |
glGetNamedFramebufferAttachmentParameterivEXT(int target,
int attachment,
int pname,
int[] params,
int params_offset)
Entry point to C language function: void glGetNamedFramebufferAttachmentParameterivEXT(GLuint target, GLenum attachment, GLenum pname, GLint * params); Part of GL_EXT_direct_state_access |
void |
glGetNamedFramebufferAttachmentParameterivEXT(int target,
int attachment,
int pname,
IntBuffer params)
Entry point to C language function: void glGetNamedFramebufferAttachmentParameterivEXT(GLuint target, GLenum attachment, GLenum pname, GLint * params); Part of GL_EXT_direct_state_access |
void |
glGetNamedProgramivEXT(int target,
int attachment,
int pname,
int[] params,
int params_offset)
Entry point to C language function: void glGetNamedProgramivEXT(GLuint target, GLenum attachment, GLenum pname, GLint * params); Part of GL_EXT_direct_state_access |
void |
glGetNamedProgramivEXT(int target,
int attachment,
int pname,
IntBuffer params)
Entry point to C language function: void glGetNamedProgramivEXT(GLuint target, GLenum attachment, GLenum pname, GLint * params); Part of GL_EXT_direct_state_access |
void |
glGetNamedProgramLocalParameterdvEXT(int target,
int index,
int pname,
double[] params,
int params_offset)
Entry point to C language function: void glGetNamedProgramLocalParameterdvEXT(GLuint target, GLenum index, GLuint pname, GLdouble * params); Part of GL_EXT_direct_state_access |
void |
glGetNamedProgramLocalParameterdvEXT(int target,
int index,
int pname,
DoubleBuffer params)
Entry point to C language function: void glGetNamedProgramLocalParameterdvEXT(GLuint target, GLenum index, GLuint pname, GLdouble * params); Part of GL_EXT_direct_state_access |
void |
glGetNamedProgramLocalParameterfvEXT(int stage,
int portion,
int pname,
float[] params,
int params_offset)
Entry point to C language function: void glGetNamedProgramLocalParameterfvEXT(GLuint stage, GLenum portion, GLuint pname, GLfloat * params); Part of GL_EXT_direct_state_access |
void |
glGetNamedProgramLocalParameterfvEXT(int stage,
int portion,
int pname,
FloatBuffer params)
Entry point to C language function: void glGetNamedProgramLocalParameterfvEXT(GLuint stage, GLenum portion, GLuint pname, GLfloat * params); Part of GL_EXT_direct_state_access |
void |
glGetNamedProgramLocalParameterIivEXT(int target,
int attachment,
int pname,
int[] params,
int params_offset)
Entry point to C language function: void glGetNamedProgramLocalParameterIivEXT(GLuint target, GLenum attachment, GLuint pname, GLint * params); Part of GL_EXT_direct_state_access |
void |
glGetNamedProgramLocalParameterIivEXT(int target,
int attachment,
int pname,
IntBuffer params)
Entry point to C language function: void glGetNamedProgramLocalParameterIivEXT(GLuint target, GLenum attachment, GLuint pname, GLint * params); Part of GL_EXT_direct_state_access |
void |
glGetNamedProgramLocalParameterIuivEXT(int program,
int target,
int index,
int[] params,
int params_offset)
Entry point to C language function: void glGetNamedProgramLocalParameterIuivEXT(GLuint program, GLenum target, GLuint index, GLuint * params); Part of GL_EXT_direct_state_access |
void |
glGetNamedProgramLocalParameterIuivEXT(int program,
int target,
int index,
IntBuffer params)
Entry point to C language function: void glGetNamedProgramLocalParameterIuivEXT(GLuint program, GLenum target, GLuint index, GLuint * params); Part of GL_EXT_direct_state_access |
void |
glGetNamedProgramStringEXT(int target,
int format,
int type,
Buffer table)
Entry point to C language function: void glGetNamedProgramStringEXT(GLuint target, GLenum format, GLenum type, GLvoid * table); Part of GL_EXT_direct_state_access |
void |
glGetNamedRenderbufferParameterivEXT(int target,
int pname,
int[] params,
int params_offset)
Entry point to C language function: void glGetNamedRenderbufferParameterivEXT(GLuint target, GLenum pname, GLint * params); Part of GL_EXT_direct_state_access |
void |
glGetNamedRenderbufferParameterivEXT(int target,
int pname,
IntBuffer params)
Entry point to C language function: void glGetNamedRenderbufferParameterivEXT(GLuint target, GLenum pname, GLint * params); Part of GL_EXT_direct_state_access |
void |
glGetObjectParameterfvARB(int target,
int pname,
float[] params,
int params_offset)
Entry point to C language function: void glGetObjectParameterfvARB(GLhandleARB target, GLenum pname, GLfloat * params); Part of GL_ARB_shader_objects |
void |
glGetObjectParameterfvARB(int target,
int pname,
FloatBuffer params)
Entry point to C language function: void glGetObjectParameterfvARB(GLhandleARB target, GLenum pname, GLfloat * params); Part of GL_ARB_shader_objects |
void |
glGetObjectParameterivARB(int target,
int pname,
int[] params,
int params_offset)
Entry point to C language function: void glGetObjectParameterivARB(GLhandleARB target, GLenum pname, GLint * params); Part of GL_ARB_shader_objects |
void |
glGetObjectParameterivARB(int target,
int pname,
IntBuffer params)
Entry point to C language function: void glGetObjectParameterivARB(GLhandleARB target, GLenum pname, GLint * params); Part of GL_ARB_shader_objects |
void |
glGetOcclusionQueryivNV(int target,
int pname,
int[] params,
int params_offset)
Entry point to C language function: void glGetOcclusionQueryivNV(GLuint target, GLenum pname, GLint * params); Part of GL_NV_occlusion_query |
void |
glGetOcclusionQueryivNV(int target,
int pname,
IntBuffer params)
Entry point to C language function: void glGetOcclusionQueryivNV(GLuint target, GLenum pname, GLint * params); Part of GL_NV_occlusion_query |
void |
glGetOcclusionQueryuivNV(int id,
int pname,
int[] params,
int params_offset)
Entry point to C language function: void glGetOcclusionQueryuivNV(GLuint id, GLenum pname, GLuint * params); Part of GL_NV_occlusion_query |
void |
glGetOcclusionQueryuivNV(int id,
int pname,
IntBuffer params)
Entry point to C language function: void glGetOcclusionQueryuivNV(GLuint id, GLenum pname, GLuint * params); Part of GL_NV_occlusion_query |
void |
glGetPixelMapfv(int map,
float[] values,
int values_offset)
Entry point to C language function: void glGetPixelMapfv(GLenum map, GLfloat * values); Part of GL_VERSION_1_0 |
void |
glGetPixelMapfv(int map,
FloatBuffer values)
Entry point to C language function: void glGetPixelMapfv(GLenum map, GLfloat * values); Part of GL_VERSION_1_0 |
void |
glGetPixelMapfv(int map,
long values_buffer_offset)
Entry point to C language function: void glGetPixelMapfv(GLenum map, GLfloat * values); Part of GL_VERSION_1_0 |
void |
glGetPixelMapuiv(int map,
int[] values,
int values_offset)
Entry point to C language function: void glGetPixelMapuiv(GLenum map, GLuint * values); Part of GL_VERSION_1_0 |
void |
glGetPixelMapuiv(int map,
IntBuffer values)
Entry point to C language function: void glGetPixelMapuiv(GLenum map, GLuint * values); Part of GL_VERSION_1_0 |
void |
glGetPixelMapuiv(int map,
long values_buffer_offset)
Entry point to C language function: void glGetPixelMapuiv(GLenum map, GLuint * values); Part of GL_VERSION_1_0 |
void |
glGetPixelMapusv(int map,
long values_buffer_offset)
Entry point to C language function: void glGetPixelMapusv(GLenum map, GLushort * values); Part of GL_VERSION_1_0 |
void |
glGetPixelMapusv(int map,
short[] values,
int values_offset)
Entry point to C language function: void glGetPixelMapusv(GLenum map, GLushort * values); Part of GL_VERSION_1_0 |
void |
glGetPixelMapusv(int map,
ShortBuffer values)
Entry point to C language function: void glGetPixelMapusv(GLenum map, GLushort * values); Part of GL_VERSION_1_0 |
void |
glGetPolygonStipple(byte[] mask,
int mask_offset)
Entry point to C language function: void glGetPolygonStipple(GLubyte * mask); Part of GL_VERSION_1_0 |
void |
glGetPolygonStipple(ByteBuffer mask)
Entry point to C language function: void glGetPolygonStipple(GLubyte * mask); Part of GL_VERSION_1_0 |
void |
glGetPolygonStipple(long mask_buffer_offset)
Entry point to C language function: void glGetPolygonStipple(GLubyte * mask); Part of GL_VERSION_1_0 |
void |
glGetProgramEnvParameterdvARB(int index,
int pname,
double[] params,
int params_offset)
Entry point to C language function: void glGetProgramEnvParameterdvARB(GLenum index, GLuint pname, GLdouble * params); Part of GL_ARB_vertex_program |
void |
glGetProgramEnvParameterdvARB(int index,
int pname,
DoubleBuffer params)
Entry point to C language function: void glGetProgramEnvParameterdvARB(GLenum index, GLuint pname, GLdouble * params); Part of GL_ARB_vertex_program |
void |
glGetProgramEnvParameterfvARB(int target,
int pname,
float[] params,
int params_offset)
Entry point to C language function: void glGetProgramEnvParameterfvARB(GLenum target, GLuint pname, GLfloat * params); Part of GL_ARB_vertex_program |
void |
glGetProgramEnvParameterfvARB(int target,
int pname,
FloatBuffer params)
Entry point to C language function: void glGetProgramEnvParameterfvARB(GLenum target, GLuint pname, GLfloat * params); Part of GL_ARB_vertex_program |
void |
glGetProgramEnvParameterIivNV(int target,
int index,
int[] params,
int params_offset)
Entry point to C language function: void glGetProgramEnvParameterIivNV(GLenum target, GLuint index, GLint * params); Part of GL_NV_gpu_program4 |
void |
glGetProgramEnvParameterIivNV(int target,
int index,
IntBuffer params)
Entry point to C language function: void glGetProgramEnvParameterIivNV(GLenum target, GLuint index, GLint * params); Part of GL_NV_gpu_program4 |
void |
glGetProgramEnvParameterIuivNV(int target,
int index,
int[] params,
int params_offset)
Entry point to C language function: void glGetProgramEnvParameterIuivNV(GLenum target, GLuint index, GLuint * params); Part of GL_NV_gpu_program4 |
void |
glGetProgramEnvParameterIuivNV(int target,
int index,
IntBuffer params)
Entry point to C language function: void glGetProgramEnvParameterIuivNV(GLenum target, GLuint index, GLuint * params); Part of GL_NV_gpu_program4 |
void |
glGetProgramInfoLog(int program,
int bufSize,
int[] length,
int length_offset,
byte[] infoLog,
int infoLog_offset)
Entry point to C language function: void glGetProgramInfoLog(GLuint program, GLsizei bufSize, GLsizei * length, GLchar * infoLog); Part of GL_VERSION_2_0 |
void |
glGetProgramInfoLog(int program,
int bufSize,
IntBuffer length,
ByteBuffer infoLog)
Entry point to C language function: void glGetProgramInfoLog(GLuint program, GLsizei bufSize, GLsizei * length, GLchar * infoLog); Part of GL_VERSION_2_0 |
void |
glGetProgramiv(int target,
int pname,
int[] params,
int params_offset)
Entry point to C language function: void glGetProgramiv(GLuint target, GLenum pname, GLint * params); Part of GL_VERSION_2_0 |
void |
glGetProgramiv(int target,
int pname,
IntBuffer params)
Entry point to C language function: void glGetProgramiv(GLuint target, GLenum pname, GLint * params); Part of GL_VERSION_2_0 |
void |
glGetProgramivARB(int target,
int pname,
int[] params,
int params_offset)
Entry point to C language function: void glGetProgramivARB(GLenum target, GLenum pname, GLint * params); Part of GL_ARB_vertex_program |
void |
glGetProgramivARB(int target,
int pname,
IntBuffer params)
Entry point to C language function: void glGetProgramivARB(GLenum target, GLenum pname, GLint * params); Part of GL_ARB_vertex_program |
void |
glGetProgramLocalParameterdvARB(int index,
int pname,
double[] params,
int params_offset)
Entry point to C language function: void glGetProgramLocalParameterdvARB(GLenum index, GLuint pname, GLdouble * params); Part of GL_ARB_vertex_program |
void |
glGetProgramLocalParameterdvARB(int index,
int pname,
DoubleBuffer params)
Entry point to C language function: void glGetProgramLocalParameterdvARB(GLenum index, GLuint pname, GLdouble * params); Part of GL_ARB_vertex_program |
void |
glGetProgramLocalParameterfvARB(int target,
int pname,
float[] params,
int params_offset)
Entry point to C language function: void glGetProgramLocalParameterfvARB(GLenum target, GLuint pname, GLfloat * params); Part of GL_ARB_vertex_program |
void |
glGetProgramLocalParameterfvARB(int target,
int pname,
FloatBuffer params)
Entry point to C language function: void glGetProgramLocalParameterfvARB(GLenum target, GLuint pname, GLfloat * params); Part of GL_ARB_vertex_program |
void |
glGetProgramLocalParameterIivNV(int target,
int index,
int[] params,
int params_offset)
Entry point to C language function: void glGetProgramLocalParameterIivNV(GLenum target, GLuint index, GLint * params); Part of GL_NV_gpu_program4 |
void |
glGetProgramLocalParameterIivNV(int target,
int index,
IntBuffer params)
Entry point to C language function: void glGetProgramLocalParameterIivNV(GLenum target, GLuint index, GLint * params); Part of GL_NV_gpu_program4 |
void |
glGetProgramLocalParameterIuivNV(int target,
int index,
int[] params,
int params_offset)
Entry point to C language function: void glGetProgramLocalParameterIuivNV(GLenum target, GLuint index, GLuint * params); Part of GL_NV_gpu_program4 |
void |
glGetProgramLocalParameterIuivNV(int target,
int index,
IntBuffer params)
Entry point to C language function: void glGetProgramLocalParameterIuivNV(GLenum target, GLuint index, GLuint * params); Part of GL_NV_gpu_program4 |
void |
glGetProgramStringARB(int target,
int pname,
Buffer string)
Entry point to C language function: void glGetProgramStringARB(GLenum target, GLenum pname, GLvoid * string); Part of GL_ARB_vertex_program |
void |
glGetQueryiv(int target,
int pname,
int[] params,
int params_offset)
Entry point to C language function: void glGetQueryiv(GLenum target, GLenum pname, GLint * params); Part of GL_VERSION_1_5 |
void |
glGetQueryiv(int target,
int pname,
IntBuffer params)
Entry point to C language function: void glGetQueryiv(GLenum target, GLenum pname, GLint * params); Part of GL_VERSION_1_5 |
void |
glGetQueryObjecti64vEXT(int id,
int pname,
com.jogamp.common.nio.Int64Buffer params)
Entry point to C language function: void glGetQueryObjecti64vEXT(GLuint id, GLenum pname, int64_t * params); Part of GL_EXT_timer_query |
void |
glGetQueryObjecti64vEXT(int id,
int pname,
long[] params,
int params_offset)
Entry point to C language function: void glGetQueryObjecti64vEXT(GLuint id, GLenum pname, int64_t * params); Part of GL_EXT_timer_query |
void |
glGetQueryObjectiv(int target,
int pname,
int[] params,
int params_offset)
Entry point to C language function: void glGetQueryObjectiv(GLuint target, GLenum pname, GLint * params); Part of GL_VERSION_1_5 |
void |
glGetQueryObjectiv(int target,
int pname,
IntBuffer params)
Entry point to C language function: void glGetQueryObjectiv(GLuint target, GLenum pname, GLint * params); Part of GL_VERSION_1_5 |
void |
glGetQueryObjectui64vEXT(int id,
int pname,
com.jogamp.common.nio.Int64Buffer params)
Entry point to C language function: void glGetQueryObjectui64vEXT(GLuint id, GLenum pname, uint64_t * params); Part of GL_EXT_timer_query |
void |
glGetQueryObjectui64vEXT(int id,
int pname,
long[] params,
int params_offset)
Entry point to C language function: void glGetQueryObjectui64vEXT(GLuint id, GLenum pname, uint64_t * params); Part of GL_EXT_timer_query |
void |
glGetQueryObjectuiv(int id,
int pname,
int[] params,
int params_offset)
Entry point to C language function: void glGetQueryObjectuiv(GLuint id, GLenum pname, GLuint * params); Part of GL_VERSION_1_5 |
void |
glGetQueryObjectuiv(int id,
int pname,
IntBuffer params)
Entry point to C language function: void glGetQueryObjectuiv(GLuint id, GLenum pname, GLuint * params); Part of GL_VERSION_1_5 |
void |
glGetRenderbufferParameteriv(int target,
int pname,
int[] params,
int params_offset)
Entry point to C language function: void glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint * params); Part of GL_ARB_framebuffer_object |
void |
glGetRenderbufferParameteriv(int target,
int pname,
IntBuffer params)
Entry point to C language function: void glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint * params); Part of GL_ARB_framebuffer_object |
void |
glGetSeparableFilter(int target,
int format,
int type,
Buffer row,
Buffer column,
Buffer span)
Entry point to C language function: void glGetSeparableFilter(GLenum target, GLenum format, GLenum type, GLvoid * row, GLvoid * column, GLvoid * span); Part of GL_VERSION_1_2 |
void |
glGetSeparableFilter(int target,
int format,
int type,
long row_buffer_offset,
long column_buffer_offset,
long span_buffer_offset)
Entry point to C language function: void glGetSeparableFilter(GLenum target, GLenum format, GLenum type, GLvoid * row, GLvoid * column, GLvoid * span); Part of GL_VERSION_1_2 |
void |
glGetShaderInfoLog(int program,
int bufSize,
int[] length,
int length_offset,
byte[] infoLog,
int infoLog_offset)
Entry point to C language function: void glGetShaderInfoLog(GLuint program, GLsizei bufSize, GLsizei * length, GLchar * infoLog); Part of GL_VERSION_2_0 |
void |
glGetShaderInfoLog(int program,
int bufSize,
IntBuffer length,
ByteBuffer infoLog)
Entry point to C language function: void glGetShaderInfoLog(GLuint program, GLsizei bufSize, GLsizei * length, GLchar * infoLog); Part of GL_VERSION_2_0 |
void |
glGetShaderiv(int target,
int pname,
int[] params,
int params_offset)
Entry point to C language function: void glGetShaderiv(GLuint target, GLenum pname, GLint * params); Part of GL_VERSION_2_0 |
void |
glGetShaderiv(int target,
int pname,
IntBuffer params)
Entry point to C language function: void glGetShaderiv(GLuint target, GLenum pname, GLint * params); Part of GL_VERSION_2_0 |
void |
glGetShaderSource(int program,
int bufSize,
int[] length,
int length_offset,
byte[] infoLog,
int infoLog_offset)
Entry point to C language function: void glGetShaderSource(GLuint program, GLsizei bufSize, GLsizei * length, GLchar * infoLog); Part of GL_VERSION_2_0 |
void |
glGetShaderSource(int program,
int bufSize,
IntBuffer length,
ByteBuffer infoLog)
Entry point to C language function: void glGetShaderSource(GLuint program, GLsizei bufSize, GLsizei * length, GLchar * infoLog); Part of GL_VERSION_2_0 |
void |
glGetShaderSourceARB(int program,
int bufSize,
int[] length,
int length_offset,
byte[] infoLog,
int infoLog_offset)
Entry point to C language function: void glGetShaderSourceARB(GLhandleARB program, GLsizei bufSize, GLsizei * length, GLcharARB * infoLog); Part of GL_ARB_shader_objects |
void |
glGetShaderSourceARB(int program,
int bufSize,
IntBuffer length,
ByteBuffer infoLog)
Entry point to C language function: void glGetShaderSourceARB(GLhandleARB program, GLsizei bufSize, GLsizei * length, GLcharARB * infoLog); Part of GL_ARB_shader_objects |
String |
glGetString(int name)
Entry point to C language function: const GLubyte * glGetString(GLenum name); Part of GL_VERSION_1_0 |
String |
glGetStringi(int name,
int index)
Entry point to C language function: const GLubyte * glGetStringi(GLenum name, GLuint index); Part of GL_VERSION_3_0 |
void |
glGetSynciv(long sync,
int pname,
int bufSize,
int[] length,
int length_offset,
int[] values,
int values_offset)
Entry point to C language function: void glGetSynciv(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei * length, GLint * values); Part of GL_ARB_sync |
void |
glGetSynciv(long sync,
int pname,
int bufSize,
IntBuffer length,
IntBuffer values)
Entry point to C language function: void glGetSynciv(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei * length, GLint * values); Part of GL_ARB_sync |
void |
glGetTexEnvfv(int target,
int pname,
float[] params,
int params_offset)
Entry point to C language function: void glGetTexEnvfv(GLenum target, GLenum pname, GLfloat * params); Part of GL_VERSION_1_0 |
void |
glGetTexEnvfv(int target,
int pname,
FloatBuffer params)
Entry point to C language function: void glGetTexEnvfv(GLenum target, GLenum pname, GLfloat * params); Part of GL_VERSION_1_0 |
void |
glGetTexEnviv(int target,
int pname,
int[] params,
int params_offset)
Entry point to C language function: void glGetTexEnviv(GLenum target, GLenum pname, GLint * params); Part of GL_VERSION_1_0 |
void |
glGetTexEnviv(int target,
int pname,
IntBuffer params)
Entry point to C language function: void glGetTexEnviv(GLenum target, GLenum pname, GLint * params); Part of GL_VERSION_1_0 |
void |
glGetTexGendv(int coord,
int pname,
double[] params,
int params_offset)
Entry point to C language function: void glGetTexGendv(GLenum coord, GLenum pname, GLdouble * params); Part of GL_VERSION_1_0 |
void |
glGetTexGendv(int coord,
int pname,
DoubleBuffer params)
Entry point to C language function: void glGetTexGendv(GLenum coord, GLenum pname, GLdouble * params); Part of GL_VERSION_1_0 |
void |
glGetTexGenfv(int coord,
int pname,
float[] params,
int params_offset)
Entry point to C language function: void glGetTexGenfv(GLenum coord, GLenum pname, GLfloat * params); Part of GL_VERSION_1_0 |
void |
glGetTexGenfv(int coord,
int pname,
FloatBuffer params)
Entry point to C language function: void glGetTexGenfv(GLenum coord, GLenum pname, GLfloat * params); Part of GL_VERSION_1_0 |
void |
glGetTexGeniv(int coord,
int pname,
int[] params,
int params_offset)
Entry point to C language function: void glGetTexGeniv(GLenum coord, GLenum pname, GLint * params); Part of GL_VERSION_1_0 |
void |
glGetTexGeniv(int coord,
int pname,
IntBuffer params)
Entry point to C language function: void glGetTexGeniv(GLenum coord, GLenum pname, GLint * params); Part of GL_VERSION_1_0 |
void |
glGetTexImage(int target,
int level,
int format,
int type,
Buffer pixels)
Entry point to C language function: void glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid * pixels); Part of GL_VERSION_1_0 |
void |
glGetTexImage(int target,
int level,
int format,
int type,
long pixels_buffer_offset)
Entry point to C language function: void glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid * pixels); Part of GL_VERSION_1_0 |
void |
glGetTexLevelParameterfv(int target,
int level,
int pname,
float[] params,
int params_offset)
Entry point to C language function: void glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat * params); Part of GL_VERSION_1_0 |
void |
glGetTexLevelParameterfv(int target,
int level,
int pname,
FloatBuffer params)
Entry point to C language function: void glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat * params); Part of GL_VERSION_1_0 |
void |
glGetTexLevelParameteriv(int target,
int level,
int pname,
int[] params,
int params_offset)
Entry point to C language function: void glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint * params); Part of GL_VERSION_1_0 |
void |
glGetTexLevelParameteriv(int target,
int level,
int pname,
IntBuffer params)
Entry point to C language function: void glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint * params); Part of GL_VERSION_1_0 |
void |
glGetTexParameterfv(int target,
int pname,
float[] params,
int params_offset)
Entry point to C language function: void glGetTexParameterfv(GLenum target, GLenum pname, GLfloat * params); Part of GL_VERSION_1_0 |
void |
glGetTexParameterfv(int target,
int pname,
FloatBuffer params)
Entry point to C language function: void glGetTexParameterfv(GLenum target, GLenum pname, GLfloat * params); Part of GL_VERSION_1_0 |
void |
glGetTexParameterIiv(int target,
int pname,
int[] params,
int params_offset)
Entry point to C language function: void glGetTexParameterIiv(GLenum target, GLenum pname, GLint * params); Part of GL_VERSION_3_0 |
void |
glGetTexParameterIiv(int target,
int pname,
IntBuffer params)
Entry point to C language function: void glGetTexParameterIiv(GLenum target, GLenum pname, GLint * params); Part of GL_VERSION_3_0 |
void |
glGetTexParameterIuiv(int id,
int pname,
int[] params,
int params_offset)
Entry point to C language function: void glGetTexParameterIuiv(GLenum id, GLenum pname, GLuint * params); Part of GL_VERSION_3_0 |
void |
glGetTexParameterIuiv(int id,
int pname,
IntBuffer params)
Entry point to C language function: void glGetTexParameterIuiv(GLenum id, GLenum pname, GLuint * params); Part of GL_VERSION_3_0 |
void |
glGetTexParameteriv(int target,
int pname,
int[] params,
int params_offset)
Entry point to C language function: void glGetTexParameteriv(GLenum target, GLenum pname, GLint * params); Part of GL_VERSION_1_0 |
void |
glGetTexParameteriv(int target,
int pname,
IntBuffer params)
Entry point to C language function: void glGetTexParameteriv(GLenum target, GLenum pname, GLint * params); Part of GL_VERSION_1_0 |
void |
glGetTextureImageEXT(int texture,
int target,
int level,
int format,
int type,
Buffer pixels)
Entry point to C language function: void glGetTextureImageEXT(GLuint texture, GLenum target, GLint level, GLenum format, GLenum type, GLvoid * pixels); Part of GL_EXT_direct_state_access |
void |
glGetTextureLevelParameterfvEXT(int texture,
int target,
int level,
int pname,
float[] params,
int params_offset)
Entry point to C language function: void glGetTextureLevelParameterfvEXT(GLuint texture, GLenum target, GLint level, GLenum pname, GLfloat * params); Part of GL_EXT_direct_state_access |
void |
glGetTextureLevelParameterfvEXT(int texture,
int target,
int level,
int pname,
FloatBuffer params)
Entry point to C language function: void glGetTextureLevelParameterfvEXT(GLuint texture, GLenum target, GLint level, GLenum pname, GLfloat * params); Part of GL_EXT_direct_state_access |
void |
glGetTextureLevelParameterivEXT(int texture,
int target,
int level,
int pname,
int[] params,
int params_offset)
Entry point to C language function: void glGetTextureLevelParameterivEXT(GLuint texture, GLenum target, GLint level, GLenum pname, GLint * params); Part of GL_EXT_direct_state_access |
void |
glGetTextureLevelParameterivEXT(int texture,
int target,
int level,
int pname,
IntBuffer params)
Entry point to C language function: void glGetTextureLevelParameterivEXT(GLuint texture, GLenum target, GLint level, GLenum pname, GLint * params); Part of GL_EXT_direct_state_access |
void |
glGetTextureParameterfvEXT(int stage,
int portion,
int pname,
float[] params,
int params_offset)
Entry point to C language function: void glGetTextureParameterfvEXT(GLuint stage, GLenum portion, GLenum pname, GLfloat * params); Part of GL_EXT_direct_state_access |
void |
glGetTextureParameterfvEXT(int stage,
int portion,
int pname,
FloatBuffer params)
Entry point to C language function: void glGetTextureParameterfvEXT(GLuint stage, GLenum portion, GLenum pname, GLfloat * params); Part of GL_EXT_direct_state_access |
void |
glGetTextureParameterIivEXT(int target,
int attachment,
int pname,
int[] params,
int params_offset)
Entry point to C language function: void glGetTextureParameterIivEXT(GLuint target, GLenum attachment, GLenum pname, GLint * params); Part of GL_EXT_direct_state_access |
void |
glGetTextureParameterIivEXT(int target,
int attachment,
int pname,
IntBuffer params)
Entry point to C language function: void glGetTextureParameterIivEXT(GLuint target, GLenum attachment, GLenum pname, GLint * params); Part of GL_EXT_direct_state_access |
void |
glGetTextureParameterIuivEXT(int program,
int target,
int index,
int[] params,
int params_offset)
Entry point to C language function: void glGetTextureParameterIuivEXT(GLuint program, GLenum target, GLenum index, GLuint * params); Part of GL_EXT_direct_state_access |
void |
glGetTextureParameterIuivEXT(int program,
int target,
int index,
IntBuffer params)
Entry point to C language function: void glGetTextureParameterIuivEXT(GLuint program, GLenum target, GLenum index, GLuint * params); Part of GL_EXT_direct_state_access |
void |
glGetTextureParameterivEXT(int target,
int attachment,
int pname,
int[] params,
int params_offset)
Entry point to C language function: void glGetTextureParameterivEXT(GLuint target, GLenum attachment, GLenum pname, GLint * params); Part of GL_EXT_direct_state_access |
void |
glGetTextureParameterivEXT(int target,
int attachment,
int pname,
IntBuffer params)
Entry point to C language function: void glGetTextureParameterivEXT(GLuint target, GLenum attachment, GLenum pname, GLint * params); Part of GL_EXT_direct_state_access |
void |
glGetTransformFeedbackVarying(int program,
int index,
int bufSize,
int[] length,
int length_offset,
int[] size,
int size_offset,
int[] type,
int type_offset,
byte[] name,
int name_offset)
Entry point to C language function: void glGetTransformFeedbackVarying(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLsizei * size, GLenum * type, GLchar * name); Part of GL_VERSION_3_0 |
void |
glGetTransformFeedbackVarying(int program,
int index,
int bufSize,
IntBuffer length,
IntBuffer size,
IntBuffer type,
ByteBuffer name)
Entry point to C language function: void glGetTransformFeedbackVarying(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLsizei * size, GLenum * type, GLchar * name); Part of GL_VERSION_3_0 |
int |
glGetUniformBlockIndex(int arg0,
String arg1)
Entry point to C language function: GLuint glGetUniformBlockIndex(GLuint, const GLchar * ); Part of GL_ARB_uniform_buffer_object |
int |
glGetUniformBufferSizeEXT(int program,
int location)
Entry point to C language function: GLint glGetUniformBufferSizeEXT(GLuint program, GLint location); Part of GL_EXT_bindable_uniform |
void |
glGetUniformfv(int program,
int location,
float[] params,
int params_offset)
Entry point to C language function: void glGetUniformfv(GLuint program, GLint location, GLfloat * params); Part of GL_VERSION_2_0 |
void |
glGetUniformfv(int program,
int location,
FloatBuffer params)
Entry point to C language function: void glGetUniformfv(GLuint program, GLint location, GLfloat * params); Part of GL_VERSION_2_0 |
void |
glGetUniformfvARB(int program,
int location,
float[] params,
int params_offset)
Entry point to C language function: void glGetUniformfvARB(GLhandleARB program, GLint location, GLfloat * params); Part of GL_ARB_shader_objects |
void |
glGetUniformfvARB(int program,
int location,
FloatBuffer params)
Entry point to C language function: void glGetUniformfvARB(GLhandleARB program, GLint location, GLfloat * params); Part of GL_ARB_shader_objects |
void |
glGetUniformIndices(int arg0,
int arg1,
String[] arg2,
int[] arg3,
int arg3_offset)
Entry point to C language function: void glGetUniformIndices(GLuint, GLsizei, const GLchar * * , GLuint * ); Part of GL_ARB_uniform_buffer_object |
void |
glGetUniformIndices(int arg0,
int arg1,
String[] arg2,
IntBuffer arg3)
Entry point to C language function: void glGetUniformIndices(GLuint, GLsizei, const GLchar * * , GLuint * ); Part of GL_ARB_uniform_buffer_object |
void |
glGetUniformiv(int program,
int location,
int[] params,
int params_offset)
Entry point to C language function: void glGetUniformiv(GLuint program, GLint location, GLint * params); Part of GL_VERSION_2_0 |
void |
glGetUniformiv(int program,
int location,
IntBuffer params)
Entry point to C language function: void glGetUniformiv(GLuint program, GLint location, GLint * params); Part of GL_VERSION_2_0 |
void |
glGetUniformivARB(int program,
int location,
int[] params,
int params_offset)
Entry point to C language function: void glGetUniformivARB(GLhandleARB program, GLint location, GLint * params); Part of GL_ARB_shader_objects |
void |
glGetUniformivARB(int program,
int location,
IntBuffer params)
Entry point to C language function: void glGetUniformivARB(GLhandleARB program, GLint location, GLint * params); Part of GL_ARB_shader_objects |
int |
glGetUniformLocation(int program,
String name)
Entry point to C language function: GLint glGetUniformLocation(GLuint program, const GLchar * name); Part of GL_VERSION_2_0 |
int |
glGetUniformLocationARB(int program,
String name)
Entry point to C language function: GLint glGetUniformLocationARB(GLhandleARB program, const GLcharARB * name); Part of GL_ARB_shader_objects |
int |
glGetUniformOffsetEXT(int program,
int location)
Entry point to C language function: ptrdiff_t glGetUniformOffsetEXT(GLuint program, GLint location); Part of GL_EXT_bindable_uniform |
void |
glGetUniformui64vNV(int program,
int location,
com.jogamp.common.nio.Int64Buffer params)
Entry point to C language function: void glGetUniformui64vNV(GLuint program, GLint location, uint64_t * params); Part of GL_NV_shader_buffer_load |
void |
glGetUniformui64vNV(int program,
int location,
long[] params,
int params_offset)
Entry point to C language function: void glGetUniformui64vNV(GLuint program, GLint location, uint64_t * params); Part of GL_NV_shader_buffer_load |
void |
glGetUniformuiv(int program,
int location,
int[] params,
int params_offset)
Entry point to C language function: void glGetUniformuiv(GLuint program, GLint location, GLuint * params); Part of GL_VERSION_3_0 |
void |
glGetUniformuiv(int program,
int location,
IntBuffer params)
Entry point to C language function: void glGetUniformuiv(GLuint program, GLint location, GLuint * params); Part of GL_VERSION_3_0 |
void |
glGetVariantBooleanvEXT(int target,
int index,
byte[] data,
int data_offset)
Entry point to C language function: void glGetVariantBooleanvEXT(GLuint target, GLenum index, GLboolean * data); Part of GL_EXT_vertex_shader |
void |
glGetVariantBooleanvEXT(int target,
int index,
ByteBuffer data)
Entry point to C language function: void glGetVariantBooleanvEXT(GLuint target, GLenum index, GLboolean * data); Part of GL_EXT_vertex_shader |
void |
glGetVariantFloatvEXT(int target,
int pname,
float[] params,
int params_offset)
Entry point to C language function: void glGetVariantFloatvEXT(GLuint target, GLenum pname, GLfloat * params); Part of GL_EXT_vertex_shader |
void |
glGetVariantFloatvEXT(int target,
int pname,
FloatBuffer params)
Entry point to C language function: void glGetVariantFloatvEXT(GLuint target, GLenum pname, GLfloat * params); Part of GL_EXT_vertex_shader |
void |
glGetVariantIntegervEXT(int target,
int pname,
int[] params,
int params_offset)
Entry point to C language function: void glGetVariantIntegervEXT(GLuint target, GLenum pname, GLint * params); Part of GL_EXT_vertex_shader |
void |
glGetVariantIntegervEXT(int target,
int pname,
IntBuffer params)
Entry point to C language function: void glGetVariantIntegervEXT(GLuint target, GLenum pname, GLint * params); Part of GL_EXT_vertex_shader |
void |
glGetVertexAttribdv(int index,
int pname,
double[] params,
int params_offset)
Entry point to C language function: void glGetVertexAttribdv(GLuint index, GLenum pname, GLdouble * params); Part of GL_VERSION_2_0 |
void |
glGetVertexAttribdv(int index,
int pname,
DoubleBuffer params)
Entry point to C language function: void glGetVertexAttribdv(GLuint index, GLenum pname, GLdouble * params); Part of GL_VERSION_2_0 |
void |
glGetVertexAttribdvARB(int index,
int pname,
double[] params,
int params_offset)
Entry point to C language function: void glGetVertexAttribdvARB(GLuint index, GLenum pname, GLdouble * params); Part of GL_ARB_vertex_program |
void |
glGetVertexAttribdvARB(int index,
int pname,
DoubleBuffer params)
Entry point to C language function: void glGetVertexAttribdvARB(GLuint index, GLenum pname, GLdouble * params); Part of GL_ARB_vertex_program |
void |
glGetVertexAttribfv(int target,
int pname,
float[] params,
int params_offset)
Entry point to C language function: void glGetVertexAttribfv(GLuint target, GLenum pname, GLfloat * params); Part of GL_VERSION_2_0 |
void |
glGetVertexAttribfv(int target,
int pname,
FloatBuffer params)
Entry point to C language function: void glGetVertexAttribfv(GLuint target, GLenum pname, GLfloat * params); Part of GL_VERSION_2_0 |
void |
glGetVertexAttribfvARB(int target,
int pname,
float[] params,
int params_offset)
Entry point to C language function: void glGetVertexAttribfvARB(GLuint target, GLenum pname, GLfloat * params); Part of GL_ARB_vertex_program |
void |
glGetVertexAttribfvARB(int target,
int pname,
FloatBuffer params)
Entry point to C language function: void glGetVertexAttribfvARB(GLuint target, GLenum pname, GLfloat * params); Part of GL_ARB_vertex_program |
void |
glGetVertexAttribIiv(int target,
int pname,
int[] params,
int params_offset)
Entry point to C language function: void glGetVertexAttribIiv(GLuint target, GLenum pname, GLint * params); Part of GL_VERSION_3_0 |
void |
glGetVertexAttribIiv(int target,
int pname,
IntBuffer params)
Entry point to C language function: void glGetVertexAttribIiv(GLuint target, GLenum pname, GLint * params); Part of GL_VERSION_3_0 |
void |
glGetVertexAttribIuiv(int id,
int pname,
int[] params,
int params_offset)
Entry point to C language function: void glGetVertexAttribIuiv(GLuint id, GLenum pname, GLuint * params); Part of GL_VERSION_3_0 |
void |
glGetVertexAttribIuiv(int id,
int pname,
IntBuffer params)
Entry point to C language function: void glGetVertexAttribIuiv(GLuint id, GLenum pname, GLuint * params); Part of GL_VERSION_3_0 |
void |
glGetVertexAttribiv(int target,
int pname,
int[] params,
int params_offset)
Entry point to C language function: void glGetVertexAttribiv(GLuint target, GLenum pname, GLint * params); Part of GL_VERSION_2_0 |
void |
glGetVertexAttribiv(int target,
int pname,
IntBuffer params)
Entry point to C language function: void glGetVertexAttribiv(GLuint target, GLenum pname, GLint * params); Part of GL_VERSION_2_0 |
void |
glGetVertexAttribivARB(int target,
int pname,
int[] params,
int params_offset)
Entry point to C language function: void glGetVertexAttribivARB(GLuint target, GLenum pname, GLint * params); Part of GL_ARB_vertex_program |
void |
glGetVertexAttribivARB(int target,
int pname,
IntBuffer params)
Entry point to C language function: void glGetVertexAttribivARB(GLuint target, GLenum pname, GLint * params); Part of GL_ARB_vertex_program |
void |
glHint(int target,
int mode)
Entry point to C language function: void glHint(GLenum target, GLenum mode); Part of GL_VERSION_1_0 |
void |
glHintPGI(int target,
int s)
Entry point to C language function: void glHintPGI(GLenum target, GLint s); Part of GL_PGI_misc_hints |
void |
glHistogram(int target,
int width,
int internalformat,
boolean sink)
Entry point to C language function: void glHistogram(GLenum target, GLsizei width, GLenum internalformat, GLboolean sink); Part of GL_VERSION_1_2 |
void |
glIndexd(double c)
Entry point to C language function: void glIndexd(GLdouble c); Part of GL_VERSION_1_0 |
void |
glIndexdv(double[] c,
int c_offset)
Entry point to C language function: void glIndexdv(const GLdouble * c); Part of GL_VERSION_1_0 |
void |
glIndexdv(DoubleBuffer c)
Entry point to C language function: void glIndexdv(const GLdouble * c); Part of GL_VERSION_1_0 |
void |
glIndexf(float c)
Entry point to C language function: void glIndexf(GLfloat c); Part of GL_VERSION_1_0 |
void |
glIndexFormatNV(int type,
int stride)
Entry point to C language function: void glIndexFormatNV(GLenum type, GLsizei stride); Part of GL_NV_vertex_buffer_unified_memory |
void |
glIndexFuncEXT(int target,
float s)
Entry point to C language function: void glIndexFuncEXT(GLenum target, GLclampf s); Part of GL_EXT_index_func |
void |
glIndexfv(float[] c,
int c_offset)
Entry point to C language function: void glIndexfv(const GLfloat * c); Part of GL_VERSION_1_0 |
void |
glIndexfv(FloatBuffer c)
Entry point to C language function: void glIndexfv(const GLfloat * c); Part of GL_VERSION_1_0 |
void |
glIndexi(int c)
Entry point to C language function: void glIndexi(GLint c); Part of GL_VERSION_1_0 |
void |
glIndexiv(int[] c,
int c_offset)
Entry point to C language function: void glIndexiv(const GLint * c); Part of GL_VERSION_1_0 |
void |
glIndexiv(IntBuffer c)
Entry point to C language function: void glIndexiv(const GLint * c); Part of GL_VERSION_1_0 |
void |
glIndexMask(int mask)
Entry point to C language function: void glIndexMask(GLuint mask); Part of GL_VERSION_1_0 |
void |
glIndexMaterialEXT(int target,
int id)
Entry point to C language function: void glIndexMaterialEXT(GLenum target, GLenum id); Part of GL_EXT_index_material |
void |
glIndexPointer(int type,
int stride,
Buffer ptr)
Entry point to C language function: void glIndexPointer(GLenum type, GLsizei stride, const GLvoid * ptr); Part of GL_VERSION_1_1 |
void |
glIndexs(short c)
Entry point to C language function: void glIndexs(GLshort c); Part of GL_VERSION_1_0 |
void |
glIndexsv(short[] c,
int c_offset)
Entry point to C language function: void glIndexsv(const GLshort * c); Part of GL_VERSION_1_0 |
void |
glIndexsv(ShortBuffer c)
Entry point to C language function: void glIndexsv(const GLshort * c); Part of GL_VERSION_1_0 |
void |
glIndexub(byte c)
Entry point to C language function: void glIndexub(GLubyte c); Part of GL_VERSION_1_1 |
void |
glIndexubv(byte[] c,
int c_offset)
Entry point to C language function: void glIndexubv(const GLubyte * c); Part of GL_VERSION_1_1 |
void |
glIndexubv(ByteBuffer c)
Entry point to C language function: void glIndexubv(const GLubyte * c); Part of GL_VERSION_1_1 |
void |
glInitNames()
Entry point to C language function: void glInitNames(void); Part of GL_VERSION_1_0 |
void |
glInsertComponentEXT(int red,
int green,
int blue)
Entry point to C language function: void glInsertComponentEXT(GLuint red, GLuint green, GLuint blue); Part of GL_EXT_vertex_shader |
void |
glInterleavedArrays(int format,
int stride,
Buffer pointer)
Entry point to C language function: void glInterleavedArrays(GLenum format, GLsizei stride, const GLvoid * pointer); Part of GL_VERSION_1_1 |
void |
glInterleavedArrays(int format,
int stride,
long pointer_buffer_offset)
Entry point to C language function: void glInterleavedArrays(GLenum format, GLsizei stride, const GLvoid * pointer); Part of GL_VERSION_1_1 |
boolean |
glIsBuffer(int id)
Entry point to C language function: GLboolean glIsBuffer(GLuint id); Part of GL_VERSION_1_5 |
boolean |
glIsBufferResidentNV(int target)
Entry point to C language function: GLboolean glIsBufferResidentNV(GLenum target); Part of GL_NV_shader_buffer_load |
boolean |
glIsEnabled(int cap)
Entry point to C language function: GLboolean glIsEnabled(GLenum cap); Part of GL_NV_vertex_buffer_unified_memory |
boolean |
glIsEnabledi(int target,
int index)
Entry point to C language function: GLboolean glIsEnabledi(GLenum target, GLuint index); Part of GL_VERSION_3_0 |
boolean |
glIsEnabledIndexed(int target,
int index)
Entry point to C language function: GLboolean glIsEnabledIndexedEXT(GLenum target, GLuint index); Part of GL_EXT_draw_buffers2 |
boolean |
glIsFenceAPPLE(int id)
Entry point to C language function: GLboolean glIsFenceAPPLE(GLuint id); Part of GL_APPLE_fence |
boolean |
glIsFenceNV(int id)
Entry point to C language function: GLboolean glIsFenceNV(GLuint id); Part of GL_NV_fence |
boolean |
glIsFramebuffer(int id)
Entry point to C language function: GLboolean glIsFramebuffer(GLuint id); Part of GL_ARB_framebuffer_object |
boolean |
glIsList(int list)
Entry point to C language function: GLboolean glIsList(GLuint list); Part of GL_VERSION_1_0 |
boolean |
glIsNamedBufferResidentNV(int buffer)
Entry point to C language function: GLboolean glIsNamedBufferResidentNV(GLuint buffer); Part of GL_NV_shader_buffer_load |
boolean |
glIsOcclusionQueryNV(int id)
Entry point to C language function: GLboolean glIsOcclusionQueryNV(GLuint id); Part of GL_NV_occlusion_query |
boolean |
glIsPBOPackEnabled()
|
boolean |
glIsPBOUnpackEnabled()
|
boolean |
glIsProgram(int id)
Entry point to C language function: GLboolean glIsProgram(GLuint id); Part of GL_VERSION_2_0 |
boolean |
glIsProgramARB(int id)
Entry point to C language function: GLboolean glIsProgramARB(GLuint id); Part of GL_ARB_vertex_program |
boolean |
glIsQuery(int id)
Entry point to C language function: GLboolean glIsQuery(GLuint id); Part of GL_VERSION_1_5 |
boolean |
glIsRenderbuffer(int id)
Entry point to C language function: GLboolean glIsRenderbuffer(GLuint id); Part of GL_ARB_framebuffer_object |
boolean |
glIsShader(int id)
Entry point to C language function: GLboolean glIsShader(GLuint id); Part of GL_VERSION_2_0 |
boolean |
glIsSync(long sync)
Entry point to C language function: GLboolean glIsSync(GLsync sync); Part of GL_ARB_sync |
boolean |
glIsTexture(int texture)
Entry point to C language function: GLboolean glIsTexture(GLuint texture); Part of GL_VERSION_1_1 |
boolean |
glIsVariantEnabledEXT(int target,
int index)
Entry point to C language function: GLboolean glIsVariantEnabledEXT(GLuint target, GLenum index); Part of GL_EXT_vertex_shader |
boolean |
glIsVBOArrayEnabled()
|
boolean |
glIsVBOElementEnabled()
|
boolean |
glIsVertexArray(int id)
Entry point to C language function: GLboolean glIsVertexArray(GLuint id); Part of GL_ARB_vertex_array_object |
boolean |
glIsVertexAttribEnabledAPPLE(int index,
int pname)
Entry point to C language function: GLboolean glIsVertexAttribEnabledAPPLE(GLuint index, GLenum pname); Part of GL_APPLE_vertex_program_evaluators |
void |
glLightf(int light,
int pname,
float param)
Entry point to C language function: void glLightf(GLenum light, GLenum pname, GLfloat param); Part of GL_VERSION_1_0 |
void |
glLightfv(int light,
int pname,
float[] params,
int params_offset)
Entry point to C language function: void glLightfv(GLenum light, GLenum pname, const GLfloat * params); Part of GL_VERSION_1_0 |
void |
glLightfv(int light,
int pname,
FloatBuffer params)
Entry point to C language function: void glLightfv(GLenum light, GLenum pname, const GLfloat * params); Part of GL_VERSION_1_0 |
void |
glLighti(int light,
int pname,
int param)
Entry point to C language function: void glLighti(GLenum light, GLenum pname, GLint param); Part of GL_VERSION_1_0 |
void |
glLightiv(int light,
int pname,
int[] params,
int params_offset)
Entry point to C language function: void glLightiv(GLenum light, GLenum pname, const GLint * params); Part of GL_VERSION_1_0 |
void |
glLightiv(int light,
int pname,
IntBuffer params)
Entry point to C language function: void glLightiv(GLenum light, GLenum pname, const GLint * params); Part of GL_VERSION_1_0 |
void |
glLightModelf(int pname,
float param)
Entry point to C language function: void glLightModelf(GLenum pname, GLfloat param); Part of GL_VERSION_1_0 |
void |
glLightModelfv(int pname,
float[] params,
int params_offset)
Entry point to C language function: void glLightModelfv(GLenum pname, const GLfloat * params); Part of GL_VERSION_1_0 |
void |
glLightModelfv(int pname,
FloatBuffer params)
Entry point to C language function: void glLightModelfv(GLenum pname, const GLfloat * params); Part of GL_VERSION_1_0 |
void |
glLightModeli(int pname,
int param)
Entry point to C language function: void glLightModeli(GLenum pname, GLint param); Part of GL_VERSION_1_0 |
void |
glLightModeliv(int pname,
int[] params,
int params_offset)
Entry point to C language function: void glLightModeliv(GLenum pname, const GLint * params); Part of GL_VERSION_1_0 |
void |
glLightModeliv(int pname,
IntBuffer params)
Entry point to C language function: void glLightModeliv(GLenum pname, const GLint * params); Part of GL_VERSION_1_0 |
void |
glLineStipple(int factor,
short pattern)
Entry point to C language function: void glLineStipple(GLint factor, GLushort pattern); Part of GL_VERSION_1_0 |
void |
glLineWidth(float width)
Entry point to C language function: void glLineWidth(GLfloat width); Part of GL_VERSION_1_0 |
void |
glLinkProgram(int mode)
Entry point to C language function: void glLinkProgram(GLuint mode); Part of GL_VERSION_2_0 |
void |
glLinkProgramARB(int mode)
Entry point to C language function: void glLinkProgramARB(GLhandleARB mode); Part of GL_ARB_shader_objects |
void |
glListBase(int base)
Entry point to C language function: void glListBase(GLuint base); Part of GL_VERSION_1_0 |
void |
glLoadIdentity()
Entry point to C language function: void glLoadIdentity(void); Part of GL_VERSION_1_0 |
void |
glLoadMatrixd(double[] m,
int m_offset)
Entry point to C language function: void glLoadMatrixd(const GLdouble * m); Part of GL_VERSION_1_0 |
void |
glLoadMatrixd(DoubleBuffer m)
Entry point to C language function: void glLoadMatrixd(const GLdouble * m); Part of GL_VERSION_1_0 |
void |
glLoadMatrixf(float[] m,
int m_offset)
Entry point to C language function: void glLoadMatrixf(const GLfloat * m); Part of GL_VERSION_1_0 |
void |
glLoadMatrixf(FloatBuffer m)
Entry point to C language function: void glLoadMatrixf(const GLfloat * m); Part of GL_VERSION_1_0 |
void |
glLoadName(int name)
Entry point to C language function: void glLoadName(GLuint name); Part of GL_VERSION_1_0 |
void |
glLoadTransposeMatrixd(double[] m,
int m_offset)
Entry point to C language function: void glLoadTransposeMatrixd(const GLdouble * m); Part of GL_VERSION_1_3 |
void |
glLoadTransposeMatrixd(DoubleBuffer m)
Entry point to C language function: void glLoadTransposeMatrixd(const GLdouble * m); Part of GL_VERSION_1_3 |
void |
glLoadTransposeMatrixf(float[] m,
int m_offset)
Entry point to C language function: void glLoadTransposeMatrixf(const GLfloat * m); Part of GL_VERSION_1_3 |
void |
glLoadTransposeMatrixf(FloatBuffer m)
Entry point to C language function: void glLoadTransposeMatrixf(const GLfloat * m); Part of GL_VERSION_1_3 |
void |
glLockArraysEXT(int x,
int y)
Entry point to C language function: void glLockArraysEXT(GLint x, GLsizei y); Part of GL_EXT_compiled_vertex_array |
void |
glLogicOp(int opcode)
Entry point to C language function: void glLogicOp(GLenum opcode); Part of GL_VERSION_1_0 |
void |
glMakeBufferNonResidentNV(int target)
Entry point to C language function: void glMakeBufferNonResidentNV(GLenum target); Part of GL_NV_shader_buffer_load |
void |
glMakeBufferResidentNV(int target,
int access)
Entry point to C language function: void glMakeBufferResidentNV(GLenum target, GLenum access); Part of GL_NV_shader_buffer_load |
void |
glMap1d(int target,
double u1,
double u2,
int stride,
int order,
double[] points,
int points_offset)
Entry point to C language function: void glMap1d(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble * points); Part of GL_VERSION_1_0 |
void |
glMap1d(int target,
double u1,
double u2,
int stride,
int order,
DoubleBuffer points)
Entry point to C language function: void glMap1d(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble * points); Part of GL_VERSION_1_0 |
void |
glMap1f(int target,
float u1,
float u2,
int stride,
int order,
float[] points,
int points_offset)
Entry point to C language function: void glMap1f(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat * points); Part of GL_VERSION_1_0 |
void |
glMap1f(int target,
float u1,
float u2,
int stride,
int order,
FloatBuffer points)
Entry point to C language function: void glMap1f(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat * points); Part of GL_VERSION_1_0 |
void |
glMap2d(int target,
double u1,
double u2,
int ustride,
int uorder,
double v1,
double v2,
int vstride,
int vorder,
double[] points,
int points_offset)
Entry point to C language function: void glMap2d(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble * points); Part of GL_VERSION_1_0 |
void |
glMap2d(int target,
double u1,
double u2,
int ustride,
int uorder,
double v1,
double v2,
int vstride,
int vorder,
DoubleBuffer points)
Entry point to C language function: void glMap2d(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble * points); Part of GL_VERSION_1_0 |
void |
glMap2f(int target,
float u1,
float u2,
int ustride,
int uorder,
float v1,
float v2,
int vstride,
int vorder,
float[] points,
int points_offset)
Entry point to C language function: void glMap2f(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat * points); Part of GL_VERSION_1_0 |
void |
glMap2f(int target,
float u1,
float u2,
int ustride,
int uorder,
float v1,
float v2,
int vstride,
int vorder,
FloatBuffer points)
Entry point to C language function: void glMap2f(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat * points); Part of GL_VERSION_1_0 |
ByteBuffer |
glMapBuffer(int target,
int access)
Entry point to C language function: LPVOID glMapBuffer(GLenum target, GLenum access); |
ByteBuffer |
glMapBufferRange(int target,
int offset,
int length,
int access)
Entry point to C language function: GLvoid * glMapBufferRange(GLenum target, ptrdiff_t offset, ptrdiff_t length, GLbitfield access); Part of GL_ARB_map_buffer_range |
void |
glMapControlPointsNV(int target,
int index,
int type,
int ustride,
int vstride,
int uorder,
int vorder,
boolean packed,
Buffer points)
Entry point to C language function: void glMapControlPointsNV(GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLint uorder, GLint vorder, GLboolean packed, const GLvoid * points); Part of GL_NV_evaluators |
void |
glMapGrid1d(int un,
double u1,
double u2)
Entry point to C language function: void glMapGrid1d(GLint un, GLdouble u1, GLdouble u2); Part of GL_VERSION_1_0 |
void |
glMapGrid1f(int un,
float u1,
float u2)
Entry point to C language function: void glMapGrid1f(GLint un, GLfloat u1, GLfloat u2); Part of GL_VERSION_1_0 |
void |
glMapGrid2d(int un,
double u1,
double u2,
int vn,
double v1,
double v2)
Entry point to C language function: void glMapGrid2d(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2); Part of GL_VERSION_1_0 |
void |
glMapGrid2f(int un,
float u1,
float u2,
int vn,
float v1,
float v2)
Entry point to C language function: void glMapGrid2f(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2); Part of GL_VERSION_1_0 |
ByteBuffer |
glMapNamedBufferEXT(int buffer,
int access)
Entry point to C language function: GLvoid * glMapNamedBufferEXT(GLuint buffer, GLenum access); Part of GL_EXT_direct_state_access |
void |
glMapParameterfvNV(int target,
int pname,
float[] params,
int params_offset)
Entry point to C language function: void glMapParameterfvNV(GLenum target, GLenum pname, const GLfloat * params); Part of GL_NV_evaluators |
void |
glMapParameterfvNV(int target,
int pname,
FloatBuffer params)
Entry point to C language function: void glMapParameterfvNV(GLenum target, GLenum pname, const GLfloat * params); Part of GL_NV_evaluators |
void |
glMapParameterivNV(int target,
int pname,
int[] params,
int params_offset)
Entry point to C language function: void glMapParameterivNV(GLenum target, GLenum pname, const GLint * params); Part of GL_NV_evaluators |
void |
glMapParameterivNV(int target,
int pname,
IntBuffer params)
Entry point to C language function: void glMapParameterivNV(GLenum target, GLenum pname, const GLint * params); Part of GL_NV_evaluators |
void |
glMapVertexAttrib1dAPPLE(int index,
int size,
double u1,
double u2,
int stride,
int order,
double[] points,
int points_offset)
Entry point to C language function: void glMapVertexAttrib1dAPPLE(GLuint index, GLuint size, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble * points); Part of GL_APPLE_vertex_program_evaluators |
void |
glMapVertexAttrib1dAPPLE(int index,
int size,
double u1,
double u2,
int stride,
int order,
DoubleBuffer points)
Entry point to C language function: void glMapVertexAttrib1dAPPLE(GLuint index, GLuint size, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble * points); Part of GL_APPLE_vertex_program_evaluators |
void |
glMapVertexAttrib1fAPPLE(int index,
int size,
float u1,
float u2,
int stride,
int order,
float[] points,
int points_offset)
Entry point to C language function: void glMapVertexAttrib1fAPPLE(GLuint index, GLuint size, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat * points); Part of GL_APPLE_vertex_program_evaluators |
void |
glMapVertexAttrib1fAPPLE(int index,
int size,
float u1,
float u2,
int stride,
int order,
FloatBuffer points)
Entry point to C language function: void glMapVertexAttrib1fAPPLE(GLuint index, GLuint size, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat * points); Part of GL_APPLE_vertex_program_evaluators |
void |
glMapVertexAttrib2dAPPLE(int index,
int size,
double u1,
double u2,
int ustride,
int uorder,
double v1,
double v2,
int vstride,
int vorder,
double[] points,
int points_offset)
Entry point to C language function: void glMapVertexAttrib2dAPPLE(GLuint index, GLuint size, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble * points); Part of GL_APPLE_vertex_program_evaluators |
void |
glMapVertexAttrib2dAPPLE(int index,
int size,
double u1,
double u2,
int ustride,
int uorder,
double v1,
double v2,
int vstride,
int vorder,
DoubleBuffer points)
Entry point to C language function: void glMapVertexAttrib2dAPPLE(GLuint index, GLuint size, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble * points); Part of GL_APPLE_vertex_program_evaluators |
void |
glMapVertexAttrib2fAPPLE(int index,
int size,
float u1,
float u2,
int ustride,
int uorder,
float v1,
float v2,
int vstride,
int vorder,
float[] points,
int points_offset)
Entry point to C language function: void glMapVertexAttrib2fAPPLE(GLuint index, GLuint size, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat * points); Part of GL_APPLE_vertex_program_evaluators |
void |
glMapVertexAttrib2fAPPLE(int index,
int size,
float u1,
float u2,
int ustride,
int uorder,
float v1,
float v2,
int vstride,
int vorder,
FloatBuffer points)
Entry point to C language function: void glMapVertexAttrib2fAPPLE(GLuint index, GLuint size, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat * points); Part of GL_APPLE_vertex_program_evaluators |
void |
glMaterialf(int face,
int pname,
float param)
Entry point to C language function: void glMaterialf(GLenum face, GLenum pname, GLfloat param); Part of GL_VERSION_1_0 |
void |
glMaterialfv(int face,
int pname,
float[] params,
int params_offset)
Entry point to C language function: void glMaterialfv(GLenum face, GLenum pname, const GLfloat * params); Part of GL_VERSION_1_0 |
void |
glMaterialfv(int face,
int pname,
FloatBuffer params)
Entry point to C language function: void glMaterialfv(GLenum face, GLenum pname, const GLfloat * params); Part of GL_VERSION_1_0 |
void |
glMateriali(int face,
int pname,
int param)
Entry point to C language function: void glMateriali(GLenum face, GLenum pname, GLint param); Part of GL_VERSION_1_0 |
void |
glMaterialiv(int face,
int pname,
int[] params,
int params_offset)
Entry point to C language function: void glMaterialiv(GLenum face, GLenum pname, const GLint * params); Part of GL_VERSION_1_0 |
void |
glMaterialiv(int face,
int pname,
IntBuffer params)
Entry point to C language function: void glMaterialiv(GLenum face, GLenum pname, const GLint * params); Part of GL_VERSION_1_0 |
void |
glMatrixFrustumEXT(int mode,
double left,
double right,
double bottom,
double top,
double zNear,
double zFar)
Entry point to C language function: void glMatrixFrustumEXT(GLenum mode, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); Part of GL_EXT_direct_state_access |
void |
glMatrixIndexPointer(int size,
int type,
int stride,
Buffer pointer)
Entry point to C language function: void glMatrixIndexPointerARB(GLint size, GLenum type, GLsizei stride, const GLvoid * pointer); Part of GL_ARB_matrix_palette |
void |
glMatrixIndexubvARB(int size,
byte[] weights,
int weights_offset)
Entry point to C language function: void glMatrixIndexubvARB(GLint size, const GLubyte * weights); Part of GL_ARB_matrix_palette |
void |
glMatrixIndexubvARB(int size,
ByteBuffer weights)
Entry point to C language function: void glMatrixIndexubvARB(GLint size, const GLubyte * weights); Part of GL_ARB_matrix_palette |
void |
glMatrixIndexuivARB(int n,
int[] ids,
int ids_offset)
Entry point to C language function: void glMatrixIndexuivARB(GLint n, const GLuint * ids); Part of GL_ARB_matrix_palette |
void |
glMatrixIndexuivARB(int n,
IntBuffer ids)
Entry point to C language function: void glMatrixIndexuivARB(GLint n, const GLuint * ids); Part of GL_ARB_matrix_palette |
void |
glMatrixIndexusvARB(int size,
short[] weights,
int weights_offset)
Entry point to C language function: void glMatrixIndexusvARB(GLint size, const GLushort * weights); Part of GL_ARB_matrix_palette |
void |
glMatrixIndexusvARB(int size,
ShortBuffer weights)
Entry point to C language function: void glMatrixIndexusvARB(GLint size, const GLushort * weights); Part of GL_ARB_matrix_palette |
void |
glMatrixLoaddEXT(int target,
double[] v,
int v_offset)
Entry point to C language function: void glMatrixLoaddEXT(GLenum target, const GLdouble * v); Part of GL_EXT_direct_state_access |
void |
glMatrixLoaddEXT(int target,
DoubleBuffer v)
Entry point to C language function: void glMatrixLoaddEXT(GLenum target, const GLdouble * v); Part of GL_EXT_direct_state_access |
void |
glMatrixLoadfEXT(int target,
float[] v,
int v_offset)
Entry point to C language function: void glMatrixLoadfEXT(GLenum target, const GLfloat * v); Part of GL_EXT_direct_state_access |
void |
glMatrixLoadfEXT(int target,
FloatBuffer v)
Entry point to C language function: void glMatrixLoadfEXT(GLenum target, const GLfloat * v); Part of GL_EXT_direct_state_access |
void |
glMatrixLoadIdentityEXT(int mode)
Entry point to C language function: void glMatrixLoadIdentityEXT(GLenum mode); Part of GL_EXT_direct_state_access |
void |
glMatrixLoadTransposedEXT(int target,
double[] v,
int v_offset)
Entry point to C language function: void glMatrixLoadTransposedEXT(GLenum target, const GLdouble * v); Part of GL_EXT_direct_state_access |
void |
glMatrixLoadTransposedEXT(int target,
DoubleBuffer v)
Entry point to C language function: void glMatrixLoadTransposedEXT(GLenum target, const GLdouble * v); Part of GL_EXT_direct_state_access |
void |
glMatrixLoadTransposefEXT(int target,
float[] v,
int v_offset)
Entry point to C language function: void glMatrixLoadTransposefEXT(GLenum target, const GLfloat * v); Part of GL_EXT_direct_state_access |
void |
glMatrixLoadTransposefEXT(int target,
FloatBuffer v)
Entry point to C language function: void glMatrixLoadTransposefEXT(GLenum target, const GLfloat * v); Part of GL_EXT_direct_state_access |
void |
glMatrixMode(int mode)
Entry point to C language function: void glMatrixMode(GLenum mode); Part of GL_VERSION_1_0 |
void |
glMatrixMultdEXT(int target,
double[] v,
int v_offset)
Entry point to C language function: void glMatrixMultdEXT(GLenum target, const GLdouble * v); Part of GL_EXT_direct_state_access |
void |
glMatrixMultdEXT(int target,
DoubleBuffer v)
Entry point to C language function: void glMatrixMultdEXT(GLenum target, const GLdouble * v); Part of GL_EXT_direct_state_access |
void |
glMatrixMultfEXT(int target,
float[] v,
int v_offset)
Entry point to C language function: void glMatrixMultfEXT(GLenum target, const GLfloat * v); Part of GL_EXT_direct_state_access |
void |
glMatrixMultfEXT(int target,
FloatBuffer v)
Entry point to C language function: void glMatrixMultfEXT(GLenum target, const GLfloat * v); Part of GL_EXT_direct_state_access |
void |
glMatrixMultTransposedEXT(int target,
double[] v,
int v_offset)
Entry point to C language function: void glMatrixMultTransposedEXT(GLenum target, const GLdouble * v); Part of GL_EXT_direct_state_access |
void |
glMatrixMultTransposedEXT(int target,
DoubleBuffer v)
Entry point to C language function: void glMatrixMultTransposedEXT(GLenum target, const GLdouble * v); Part of GL_EXT_direct_state_access |
void |
glMatrixMultTransposefEXT(int target,
float[] v,
int v_offset)
Entry point to C language function: void glMatrixMultTransposefEXT(GLenum target, const GLfloat * v); Part of GL_EXT_direct_state_access |
void |
glMatrixMultTransposefEXT(int target,
FloatBuffer v)
Entry point to C language function: void glMatrixMultTransposefEXT(GLenum target, const GLfloat * v); Part of GL_EXT_direct_state_access |
void |
glMatrixOrthoEXT(int mode,
double left,
double right,
double bottom,
double top,
double zNear,
double zFar)
Entry point to C language function: void glMatrixOrthoEXT(GLenum mode, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); Part of GL_EXT_direct_state_access |
void |
glMatrixPopEXT(int mode)
Entry point to C language function: void glMatrixPopEXT(GLenum mode); Part of GL_EXT_direct_state_access |
void |
glMatrixPushEXT(int mode)
Entry point to C language function: void glMatrixPushEXT(GLenum mode); Part of GL_EXT_direct_state_access |
void |
glMatrixRotatedEXT(int target,
double s,
double t,
double r,
double q)
Entry point to C language function: void glMatrixRotatedEXT(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q); Part of GL_EXT_direct_state_access |
void |
glMatrixRotatefEXT(int target,
float s,
float t,
float r,
float q)
Entry point to C language function: void glMatrixRotatefEXT(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); Part of GL_EXT_direct_state_access |
void |
glMatrixScaledEXT(int target,
double s,
double t,
double r)
Entry point to C language function: void glMatrixScaledEXT(GLenum target, GLdouble s, GLdouble t, GLdouble r); Part of GL_EXT_direct_state_access |
void |
glMatrixScalefEXT(int target,
float s,
float t,
float r)
Entry point to C language function: void glMatrixScalefEXT(GLenum target, GLfloat s, GLfloat t, GLfloat r); Part of GL_EXT_direct_state_access |
void |
glMatrixTranslatedEXT(int target,
double s,
double t,
double r)
Entry point to C language function: void glMatrixTranslatedEXT(GLenum target, GLdouble s, GLdouble t, GLdouble r); Part of GL_EXT_direct_state_access |
void |
glMatrixTranslatefEXT(int target,
float s,
float t,
float r)
Entry point to C language function: void glMatrixTranslatefEXT(GLenum target, GLfloat s, GLfloat t, GLfloat r); Part of GL_EXT_direct_state_access |
void |
glMinmax(int target,
int internalformat,
boolean sink)
Entry point to C language function: void glMinmax(GLenum target, GLenum internalformat, GLboolean sink); Part of GL_VERSION_1_2 |
void |
glMultiDrawArrays(int mode,
int[] first,
int first_offset,
int[] count,
int count_offset,
int primcount)
Entry point to C language function: void glMultiDrawArrays(GLenum mode, GLint * first, GLsizei * count, GLsizei primcount); Part of GL_VERSION_1_4 |
void |
glMultiDrawArrays(int mode,
IntBuffer first,
IntBuffer count,
int primcount)
Entry point to C language function: void glMultiDrawArrays(GLenum mode, GLint * first, GLsizei * count, GLsizei primcount); Part of GL_VERSION_1_4 |
void |
glMultiDrawElements(int mode,
int[] count,
int count_offset,
int type,
com.jogamp.common.nio.PointerBuffer indices,
int primcount)
Entry point to C language function: void glMultiDrawElements(GLenum mode, const GLsizei * count, GLenum type, const GLvoid * * indices, GLsizei primcount); Part of GL_VERSION_1_4 |
void |
glMultiDrawElements(int mode,
IntBuffer count,
int type,
com.jogamp.common.nio.PointerBuffer indices,
int primcount)
Entry point to C language function: void glMultiDrawElements(GLenum mode, const GLsizei * count, GLenum type, const GLvoid * * indices, GLsizei primcount); Part of GL_VERSION_1_4 |
void |
glMultiTexBufferEXT(int sfactorRGB,
int dfactorRGB,
int sfactorAlpha,
int dfactorAlpha)
Entry point to C language function: void glMultiTexBufferEXT(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLuint dfactorAlpha); Part of GL_EXT_direct_state_access |
void |
glMultiTexCoord1d(int target,
double s)
Entry point to C language function: void glMultiTexCoord1d(GLenum target, GLdouble s); Part of GL_VERSION_1_3 |
void |
glMultiTexCoord1dv(int target,
double[] v,
int v_offset)
Entry point to C language function: void glMultiTexCoord1dv(GLenum target, const GLdouble * v); Part of GL_VERSION_1_3 |
void |
glMultiTexCoord1dv(int target,
DoubleBuffer v)
Entry point to C language function: void glMultiTexCoord1dv(GLenum target, const GLdouble * v); Part of GL_VERSION_1_3 |
void |
glMultiTexCoord1f(int target,
float s)
Entry point to C language function: void glMultiTexCoord1f(GLenum target, GLfloat s); Part of GL_VERSION_1_3 |
void |
glMultiTexCoord1fv(int target,
float[] v,
int v_offset)
Entry point to C language function: void glMultiTexCoord1fv(GLenum target, const GLfloat * v); Part of GL_VERSION_1_3 |
void |
glMultiTexCoord1fv(int target,
FloatBuffer v)
Entry point to C language function: void glMultiTexCoord1fv(GLenum target, const GLfloat * v); Part of GL_VERSION_1_3 |
void |
glMultiTexCoord1h(int target,
short s)
Entry point to C language function: void glMultiTexCoord1hNV(GLenum target, GLhalfNV s); Part of GL_NV_half_float |
void |
glMultiTexCoord1hv(int index,
short[] v,
int v_offset)
Entry point to C language function: void glMultiTexCoord1hvNV(GLenum index, const GLhalfNV * v); Part of GL_NV_half_float |
void |
glMultiTexCoord1hv(int index,
ShortBuffer v)
Entry point to C language function: void glMultiTexCoord1hvNV(GLenum index, const GLhalfNV * v); Part of GL_NV_half_float |
void |
glMultiTexCoord1i(int target,
int s)
Entry point to C language function: void glMultiTexCoord1i(GLenum target, GLint s); Part of GL_VERSION_1_3 |
void |
glMultiTexCoord1iv(int target,
int[] v,
int v_offset)
Entry point to C language function: void glMultiTexCoord1iv(GLenum target, const GLint * v); Part of GL_VERSION_1_3 |
void |
glMultiTexCoord1iv(int target,
IntBuffer v)
Entry point to C language function: void glMultiTexCoord1iv(GLenum target, const GLint * v); Part of GL_VERSION_1_3 |
void |
glMultiTexCoord1s(int target,
short s)
Entry point to C language function: void glMultiTexCoord1s(GLenum target, GLshort s); Part of GL_VERSION_1_3 |
void |
glMultiTexCoord1sv(int target,
short[] v,
int v_offset)
Entry point to C language function: void glMultiTexCoord1sv(GLenum target, const GLshort * v); Part of GL_VERSION_1_3 |
void |
glMultiTexCoord1sv(int target,
ShortBuffer v)
Entry point to C language function: void glMultiTexCoord1sv(GLenum target, const GLshort * v); Part of GL_VERSION_1_3 |
void |
glMultiTexCoord2d(int target,
double s,
double t)
Entry point to C language function: void glMultiTexCoord2d(GLenum target, GLdouble s, GLdouble t); Part of GL_VERSION_1_3 |
void |
glMultiTexCoord2dv(int target,
double[] v,
int v_offset)
Entry point to C language function: void glMultiTexCoord2dv(GLenum target, const GLdouble * v); Part of GL_VERSION_1_3 |
void |
glMultiTexCoord2dv(int target,
DoubleBuffer v)
Entry point to C language function: void glMultiTexCoord2dv(GLenum target, const GLdouble * v); Part of GL_VERSION_1_3 |
void |
glMultiTexCoord2f(int target,
float s,
float t)
Entry point to C language function: void glMultiTexCoord2f(GLenum target, GLfloat s, GLfloat t); Part of GL_VERSION_1_3 |
void |
glMultiTexCoord2fv(int target,
float[] v,
int v_offset)
Entry point to C language function: void glMultiTexCoord2fv(GLenum target, const GLfloat * v); Part of GL_VERSION_1_3 |
void |
glMultiTexCoord2fv(int target,
FloatBuffer v)
Entry point to C language function: void glMultiTexCoord2fv(GLenum target, const GLfloat * v); Part of GL_VERSION_1_3 |
void |
glMultiTexCoord2h(int target,
short s,
short t)
Entry point to C language function: void glMultiTexCoord2hNV(GLenum target, GLhalfNV s, GLhalfNV t); Part of GL_NV_half_float |
void |
glMultiTexCoord2hv(int index,
short[] v,
int v_offset)
Entry point to C language function: void glMultiTexCoord2hvNV(GLenum index, const GLhalfNV * v); Part of GL_NV_half_float |
void |
glMultiTexCoord2hv(int index,
ShortBuffer v)
Entry point to C language function: void glMultiTexCoord2hvNV(GLenum index, const GLhalfNV * v); Part of GL_NV_half_float |
void |
glMultiTexCoord2i(int target,
int s,
int t)
Entry point to C language function: void glMultiTexCoord2i(GLenum target, GLint s, GLint t); Part of GL_VERSION_1_3 |
void |
glMultiTexCoord2iv(int target,
int[] v,
int v_offset)
Entry point to C language function: void glMultiTexCoord2iv(GLenum target, const GLint * v); Part of GL_VERSION_1_3 |
void |
glMultiTexCoord2iv(int target,
IntBuffer v)
Entry point to C language function: void glMultiTexCoord2iv(GLenum target, const GLint * v); Part of GL_VERSION_1_3 |
void |
glMultiTexCoord2s(int target,
short s,
short t)
Entry point to C language function: void glMultiTexCoord2s(GLenum target, GLshort s, GLshort t); Part of GL_VERSION_1_3 |
void |
glMultiTexCoord2sv(int target,
short[] v,
int v_offset)
Entry point to C language function: void glMultiTexCoord2sv(GLenum target, const GLshort * v); Part of GL_VERSION_1_3 |
void |
glMultiTexCoord2sv(int target,
ShortBuffer v)
Entry point to C language function: void glMultiTexCoord2sv(GLenum target, const GLshort * v); Part of GL_VERSION_1_3 |
void |
glMultiTexCoord3d(int target,
double s,
double t,
double r)
Entry point to C language function: void glMultiTexCoord3d(GLenum target, GLdouble s, GLdouble t, GLdouble r); Part of GL_VERSION_1_3 |
void |
glMultiTexCoord3dv(int target,
double[] v,
int v_offset)
Entry point to C language function: void glMultiTexCoord3dv(GLenum target, const GLdouble * v); Part of GL_VERSION_1_3 |
void |
glMultiTexCoord3dv(int target,
DoubleBuffer v)
Entry point to C language function: void glMultiTexCoord3dv(GLenum target, const GLdouble * v); Part of GL_VERSION_1_3 |
void |
glMultiTexCoord3f(int target,
float s,
float t,
float r)
Entry point to C language function: void glMultiTexCoord3f(GLenum target, GLfloat s, GLfloat t, GLfloat r); Part of GL_VERSION_1_3 |
void |
glMultiTexCoord3fv(int target,
float[] v,
int v_offset)
Entry point to C language function: void glMultiTexCoord3fv(GLenum target, const GLfloat * v); Part of GL_VERSION_1_3 |
void |
glMultiTexCoord3fv(int target,
FloatBuffer v)
Entry point to C language function: void glMultiTexCoord3fv(GLenum target, const GLfloat * v); Part of GL_VERSION_1_3 |
void |
glMultiTexCoord3h(int target,
short s,
short t,
short r)
Entry point to C language function: void glMultiTexCoord3hNV(GLenum target, GLhalfNV s, GLhalfNV t, GLhalfNV r); Part of GL_NV_half_float |
void |
glMultiTexCoord3hv(int index,
short[] v,
int v_offset)
Entry point to C language function: void glMultiTexCoord3hvNV(GLenum index, const GLhalfNV * v); Part of GL_NV_half_float |
void |
glMultiTexCoord3hv(int index,
ShortBuffer v)
Entry point to C language function: void glMultiTexCoord3hvNV(GLenum index, const GLhalfNV * v); Part of GL_NV_half_float |
void |
glMultiTexCoord3i(int target,
int s,
int t,
int r)
Entry point to C language function: void glMultiTexCoord3i(GLenum target, GLint s, GLint t, GLint r); Part of GL_VERSION_1_3 |
void |
glMultiTexCoord3iv(int target,
int[] v,
int v_offset)
Entry point to C language function: void glMultiTexCoord3iv(GLenum target, const GLint * v); Part of GL_VERSION_1_3 |
void |
glMultiTexCoord3iv(int target,
IntBuffer v)
Entry point to C language function: void glMultiTexCoord3iv(GLenum target, const GLint * v); Part of GL_VERSION_1_3 |
void |
glMultiTexCoord3s(int target,
short s,
short t,
short r)
Entry point to C language function: void glMultiTexCoord3s(GLenum target, GLshort s, GLshort t, GLshort r); Part of GL_VERSION_1_3 |
void |
glMultiTexCoord3sv(int target,
short[] v,
int v_offset)
Entry point to C language function: void glMultiTexCoord3sv(GLenum target, const GLshort * v); Part of GL_VERSION_1_3 |
void |
glMultiTexCoord3sv(int target,
ShortBuffer v)
Entry point to C language function: void glMultiTexCoord3sv(GLenum target, const GLshort * v); Part of GL_VERSION_1_3 |
void |
glMultiTexCoord4d(int target,
double s,
double t,
double r,
double q)
Entry point to C language function: void glMultiTexCoord4d(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q); Part of GL_VERSION_1_3 |
void |
glMultiTexCoord4dv(int target,
double[] v,
int v_offset)
Entry point to C language function: void glMultiTexCoord4dv(GLenum target, const GLdouble * v); Part of GL_VERSION_1_3 |
void |
glMultiTexCoord4dv(int target,
DoubleBuffer v)
Entry point to C language function: void glMultiTexCoord4dv(GLenum target, const GLdouble * v); Part of GL_VERSION_1_3 |
void |
glMultiTexCoord4f(int target,
float s,
float t,
float r,
float q)
Entry point to C language function: void glMultiTexCoord4f(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); Part of GL_VERSION_1_3 |
void |
glMultiTexCoord4fv(int target,
float[] v,
int v_offset)
Entry point to C language function: void glMultiTexCoord4fv(GLenum target, const GLfloat * v); Part of GL_VERSION_1_3 |
void |
glMultiTexCoord4fv(int target,
FloatBuffer v)
Entry point to C language function: void glMultiTexCoord4fv(GLenum target, const GLfloat * v); Part of GL_VERSION_1_3 |
void |
glMultiTexCoord4h(int target,
short s,
short t,
short r,
short q)
Entry point to C language function: void glMultiTexCoord4hNV(GLenum target, GLhalfNV s, GLhalfNV t, GLhalfNV r, GLhalfNV q); Part of GL_NV_half_float |
void |
glMultiTexCoord4hv(int index,
short[] v,
int v_offset)
Entry point to C language function: void glMultiTexCoord4hvNV(GLenum index, const GLhalfNV * v); Part of GL_NV_half_float |
void |
glMultiTexCoord4hv(int index,
ShortBuffer v)
Entry point to C language function: void glMultiTexCoord4hvNV(GLenum index, const GLhalfNV * v); Part of GL_NV_half_float |
void |
glMultiTexCoord4i(int target,
int start,
int x,
int y,
int width)
Entry point to C language function: void glMultiTexCoord4i(GLenum target, GLint start, GLint x, GLint y, GLint width); Part of GL_VERSION_1_3 |
void |
glMultiTexCoord4iv(int target,
int[] v,
int v_offset)
Entry point to C language function: void glMultiTexCoord4iv(GLenum target, const GLint * v); Part of GL_VERSION_1_3 |
void |
glMultiTexCoord4iv(int target,
IntBuffer v)
Entry point to C language function: void glMultiTexCoord4iv(GLenum target, const GLint * v); Part of GL_VERSION_1_3 |
void |
glMultiTexCoord4s(int target,
short s,
short t,
short r,
short q)
Entry point to C language function: void glMultiTexCoord4s(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q); Part of GL_VERSION_1_3 |
void |
glMultiTexCoord4sv(int target,
short[] v,
int v_offset)
Entry point to C language function: void glMultiTexCoord4sv(GLenum target, const GLshort * v); Part of GL_VERSION_1_3 |
void |
glMultiTexCoord4sv(int target,
ShortBuffer v)
Entry point to C language function: void glMultiTexCoord4sv(GLenum target, const GLshort * v); Part of GL_VERSION_1_3 |
void |
glMultiTexCoordPointerEXT(int index,
int size,
int type,
int stride,
Buffer pointer)
Entry point to C language function: void glMultiTexCoordPointerEXT(GLenum index, GLint size, GLenum type, GLsizei stride, const GLvoid * pointer); Part of GL_EXT_direct_state_access |
void |
glMultiTexEnvfEXT(int texture,
int target,
int pname,
float param)
Entry point to C language function: void glMultiTexEnvfEXT(GLenum texture, GLenum target, GLenum pname, GLfloat param); Part of GL_EXT_direct_state_access |
void |
glMultiTexEnvfvEXT(int target,
int index,
int count,
float[] v,
int v_offset)
Entry point to C language function: void glMultiTexEnvfvEXT(GLenum target, GLenum index, GLenum count, const GLfloat * v); Part of GL_EXT_direct_state_access |
void |
glMultiTexEnvfvEXT(int target,
int index,
int count,
FloatBuffer v)
Entry point to C language function: void glMultiTexEnvfvEXT(GLenum target, GLenum index, GLenum count, const GLfloat * v); Part of GL_EXT_direct_state_access |
void |
glMultiTexEnviEXT(int target,
int attachment,
int texture,
int level)
Entry point to C language function: void glMultiTexEnviEXT(GLenum target, GLenum attachment, GLenum texture, GLint level); Part of GL_EXT_direct_state_access |
void |
glMultiTexEnvivEXT(int texture,
int target,
int pname,
int[] params,
int params_offset)
Entry point to C language function: void glMultiTexEnvivEXT(GLenum texture, GLenum target, GLenum pname, const GLint * params); Part of GL_EXT_direct_state_access |
void |
glMultiTexEnvivEXT(int texture,
int target,
int pname,
IntBuffer params)
Entry point to C language function: void glMultiTexEnvivEXT(GLenum texture, GLenum target, GLenum pname, const GLint * params); Part of GL_EXT_direct_state_access |
void |
glMultiTexGendEXT(int texunit,
int coord,
int pname,
double param)
Entry point to C language function: void glMultiTexGendEXT(GLenum texunit, GLenum coord, GLenum pname, GLdouble param); Part of GL_EXT_direct_state_access |
void |
glMultiTexGendvEXT(int target,
int index,
int count,
double[] v,
int v_offset)
Entry point to C language function: void glMultiTexGendvEXT(GLenum target, GLenum index, GLenum count, const GLdouble * v); Part of GL_EXT_direct_state_access |
void |
glMultiTexGendvEXT(int target,
int index,
int count,
DoubleBuffer v)
Entry point to C language function: void glMultiTexGendvEXT(GLenum target, GLenum index, GLenum count, const GLdouble * v); Part of GL_EXT_direct_state_access |
void |
glMultiTexGenfEXT(int texture,
int target,
int pname,
float param)
Entry point to C language function: void glMultiTexGenfEXT(GLenum texture, GLenum target, GLenum pname, GLfloat param); Part of GL_EXT_direct_state_access |
void |
glMultiTexGenfvEXT(int target,
int index,
int count,
float[] v,
int v_offset)
Entry point to C language function: void glMultiTexGenfvEXT(GLenum target, GLenum index, GLenum count, const GLfloat * v); Part of GL_EXT_direct_state_access |
void |
glMultiTexGenfvEXT(int target,
int index,
int count,
FloatBuffer v)
Entry point to C language function: void glMultiTexGenfvEXT(GLenum target, GLenum index, GLenum count, const GLfloat * v); Part of GL_EXT_direct_state_access |
void |
glMultiTexGeniEXT(int target,
int attachment,
int texture,
int level)
Entry point to C language function: void glMultiTexGeniEXT(GLenum target, GLenum attachment, GLenum texture, GLint level); Part of GL_EXT_direct_state_access |
void |
glMultiTexGenivEXT(int texture,
int target,
int pname,
int[] params,
int params_offset)
Entry point to C language function: void glMultiTexGenivEXT(GLenum texture, GLenum target, GLenum pname, const GLint * params); Part of GL_EXT_direct_state_access |
void |
glMultiTexGenivEXT(int texture,
int target,
int pname,
IntBuffer params)
Entry point to C language function: void glMultiTexGenivEXT(GLenum texture, GLenum target, GLenum pname, const GLint * params); Part of GL_EXT_direct_state_access |
void |
glMultiTexImage1DEXT(int texture,
int target,
int level,
int internalformat,
int width,
int border,
int format,
int type,
Buffer pixels)
Entry point to C language function: void glMultiTexImage1DEXT(GLenum texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid * pixels); Part of GL_EXT_direct_state_access |
void |
glMultiTexImage2DEXT(int texture,
int target,
int level,
int internalformat,
int width,
int height,
int border,
int format,
int type,
Buffer pixels)
Entry point to C language function: void glMultiTexImage2DEXT(GLenum texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid * pixels); Part of GL_EXT_direct_state_access |
void |
glMultiTexImage3DEXT(int texture,
int target,
int level,
int internalformat,
int width,
int height,
int depth,
int border,
int format,
int type,
Buffer pixels)
Entry point to C language function: void glMultiTexImage3DEXT(GLenum texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid * pixels); Part of GL_EXT_direct_state_access |
void |
glMultiTexParameterfEXT(int texture,
int target,
int pname,
float param)
Entry point to C language function: void glMultiTexParameterfEXT(GLenum texture, GLenum target, GLenum pname, GLfloat param); Part of GL_EXT_direct_state_access |
void |
glMultiTexParameterfvEXT(int target,
int index,
int count,
float[] v,
int v_offset)
Entry point to C language function: void glMultiTexParameterfvEXT(GLenum target, GLenum index, GLenum count, const GLfloat * v); Part of GL_EXT_direct_state_access |
void |
glMultiTexParameterfvEXT(int target,
int index,
int count,
FloatBuffer v)
Entry point to C language function: void glMultiTexParameterfvEXT(GLenum target, GLenum index, GLenum count, const GLfloat * v); Part of GL_EXT_direct_state_access |
void |
glMultiTexParameteriEXT(int target,
int attachment,
int texture,
int level)
Entry point to C language function: void glMultiTexParameteriEXT(GLenum target, GLenum attachment, GLenum texture, GLint level); Part of GL_EXT_direct_state_access |
void |
glMultiTexParameterIivEXT(int texture,
int target,
int pname,
int[] params,
int params_offset)
Entry point to C language function: void glMultiTexParameterIivEXT(GLenum texture, GLenum target, GLenum pname, const GLint * params); Part of GL_EXT_direct_state_access |
void |
glMultiTexParameterIivEXT(int texture,
int target,
int pname,
IntBuffer params)
Entry point to C language function: void glMultiTexParameterIivEXT(GLenum texture, GLenum target, GLenum pname, const GLint * params); Part of GL_EXT_direct_state_access |
void |
glMultiTexParameterIuivEXT(int program,
int target,
int index,
int[] params,
int params_offset)
Entry point to C language function: void glMultiTexParameterIuivEXT(GLenum program, GLenum target, GLenum index, const GLuint * params); Part of GL_EXT_direct_state_access |
void |
glMultiTexParameterIuivEXT(int program,
int target,
int index,
IntBuffer params)
Entry point to C language function: void glMultiTexParameterIuivEXT(GLenum program, GLenum target, GLenum index, const GLuint * params); Part of GL_EXT_direct_state_access |
void |
glMultiTexParameterivEXT(int texture,
int target,
int pname,
int[] params,
int params_offset)
Entry point to C language function: void glMultiTexParameterivEXT(GLenum texture, GLenum target, GLenum pname, const GLint * params); Part of GL_EXT_direct_state_access |
void |
glMultiTexParameterivEXT(int texture,
int target,
int pname,
IntBuffer params)
Entry point to C language function: void glMultiTexParameterivEXT(GLenum texture, GLenum target, GLenum pname, const GLint * params); Part of GL_EXT_direct_state_access |
void |
glMultiTexRenderbufferEXT(int red,
int green,
int blue)
Entry point to C language function: void glMultiTexRenderbufferEXT(GLenum red, GLenum green, GLuint blue); Part of GL_EXT_direct_state_access |
void |
glMultiTexSubImage1DEXT(int texture,
int target,
int level,
int xoffset,
int width,
int format,
int type,
Buffer pixels)
Entry point to C language function: void glMultiTexSubImage1DEXT(GLenum texture, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid * pixels); Part of GL_EXT_direct_state_access |
void |
glMultiTexSubImage2DEXT(int texture,
int target,
int level,
int xoffset,
int yoffset,
int width,
int height,
int format,
int type,
Buffer pixels)
Entry point to C language function: void glMultiTexSubImage2DEXT(GLenum texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * pixels); Part of GL_EXT_direct_state_access |
void |
glMultiTexSubImage3DEXT(int texture,
int target,
int level,
int xoffset,
int yoffset,
int zoffset,
int width,
int height,
int depth,
int format,
int type,
Buffer pixels)
Entry point to C language function: void glMultiTexSubImage3DEXT(GLenum texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid * pixels); Part of GL_EXT_direct_state_access |
void |
glMultMatrixd(double[] m,
int m_offset)
Entry point to C language function: void glMultMatrixd(const GLdouble * m); Part of GL_VERSION_1_0 |
void |
glMultMatrixd(DoubleBuffer m)
Entry point to C language function: void glMultMatrixd(const GLdouble * m); Part of GL_VERSION_1_0 |
void |
glMultMatrixf(float[] m,
int m_offset)
Entry point to C language function: void glMultMatrixf(const GLfloat * m); Part of GL_VERSION_1_0 |
void |
glMultMatrixf(FloatBuffer m)
Entry point to C language function: void glMultMatrixf(const GLfloat * m); Part of GL_VERSION_1_0 |
void |
glMultTransposeMatrixd(double[] m,
int m_offset)
Entry point to C language function: void glMultTransposeMatrixd(const GLdouble * m); Part of GL_VERSION_1_3 |
void |
glMultTransposeMatrixd(DoubleBuffer m)
Entry point to C language function: void glMultTransposeMatrixd(const GLdouble * m); Part of GL_VERSION_1_3 |
void |
glMultTransposeMatrixf(float[] m,
int m_offset)
Entry point to C language function: void glMultTransposeMatrixf(const GLfloat * m); Part of GL_VERSION_1_3 |
void |
glMultTransposeMatrixf(FloatBuffer m)
Entry point to C language function: void glMultTransposeMatrixf(const GLfloat * m); Part of GL_VERSION_1_3 |
void |
glNamedBufferDataEXT(int target,
int size,
Buffer data,
int usage)
Entry point to C language function: void glNamedBufferDataEXT(GLuint target, ptrdiff_t size, const GLvoid * data, GLenum usage); Part of GL_EXT_direct_state_access |
void |
glNamedBufferSubDataEXT(int target,
int offset,
int size,
Buffer data)
Entry point to C language function: void glNamedBufferSubDataEXT(GLuint target, ptrdiff_t offset, ptrdiff_t size, const GLvoid * data); Part of GL_EXT_direct_state_access |
void |
glNamedFramebufferRenderbufferEXT(int sfactorRGB,
int dfactorRGB,
int sfactorAlpha,
int dfactorAlpha)
Entry point to C language function: void glNamedFramebufferRenderbufferEXT(GLuint sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLuint dfactorAlpha); Part of GL_EXT_direct_state_access |
void |
glNamedFramebufferTexture1DEXT(int target,
int attachment,
int textarget,
int texture,
int level)
Entry point to C language function: void glNamedFramebufferTexture1DEXT(GLuint target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); Part of GL_EXT_direct_state_access |
void |
glNamedFramebufferTexture2DEXT(int target,
int attachment,
int textarget,
int texture,
int level)
Entry point to C language function: void glNamedFramebufferTexture2DEXT(GLuint target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); Part of GL_EXT_direct_state_access |
void |
glNamedFramebufferTexture3DEXT(int target,
int attachment,
int textarget,
int texture,
int level,
int zoffset)
Entry point to C language function: void glNamedFramebufferTexture3DEXT(GLuint target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); Part of GL_EXT_direct_state_access |
void |
glNamedFramebufferTextureEXT(int target,
int attachment,
int texture,
int level)
Entry point to C language function: void glNamedFramebufferTextureEXT(GLuint target, GLenum attachment, GLuint texture, GLint level); Part of GL_EXT_direct_state_access |
void |
glNamedFramebufferTextureFaceEXT(int target,
int attachment,
int texture,
int level,
int face)
Entry point to C language function: void glNamedFramebufferTextureFaceEXT(GLuint target, GLenum attachment, GLuint texture, GLint level, GLenum face); Part of GL_EXT_direct_state_access |
void |
glNamedFramebufferTextureLayerEXT(int target,
int index,
int buffer,
int offset,
int size)
Entry point to C language function: void glNamedFramebufferTextureLayerEXT(GLuint target, GLenum index, GLuint buffer, GLint offset, GLint size); Part of GL_EXT_direct_state_access |
void |
glNamedMakeBufferNonResidentNV(int buffer)
Entry point to C language function: void glNamedMakeBufferNonResidentNV(GLuint buffer); Part of GL_NV_shader_buffer_load |
void |
glNamedMakeBufferResidentNV(int buffer,
int access)
Entry point to C language function: void glNamedMakeBufferResidentNV(GLuint buffer, GLenum access); Part of GL_NV_shader_buffer_load |
void |
glNamedProgramLocalParameter4dEXT(int program,
int target,
int index,
double x,
double y,
double z,
double w)
Entry point to C language function: void glNamedProgramLocalParameter4dEXT(GLuint program, GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); Part of GL_EXT_direct_state_access |
void |
glNamedProgramLocalParameter4dvEXT(int target,
int index,
int count,
double[] v,
int v_offset)
Entry point to C language function: void glNamedProgramLocalParameter4dvEXT(GLuint target, GLenum index, GLuint count, const GLdouble * v); Part of GL_EXT_direct_state_access |
void |
glNamedProgramLocalParameter4dvEXT(int target,
int index,
int count,
DoubleBuffer v)
Entry point to C language function: void glNamedProgramLocalParameter4dvEXT(GLuint target, GLenum index, GLuint count, const GLdouble * v); Part of GL_EXT_direct_state_access |
void |
glNamedProgramLocalParameter4fEXT(int program,
int target,
int index,
float x,
float y,
float z,
float w)
Entry point to C language function: void glNamedProgramLocalParameter4fEXT(GLuint program, GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); Part of GL_EXT_direct_state_access |
void |
glNamedProgramLocalParameter4fvEXT(int target,
int index,
int count,
float[] v,
int v_offset)
Entry point to C language function: void glNamedProgramLocalParameter4fvEXT(GLuint target, GLenum index, GLuint count, const GLfloat * v); Part of GL_EXT_direct_state_access |
void |
glNamedProgramLocalParameter4fvEXT(int target,
int index,
int count,
FloatBuffer v)
Entry point to C language function: void glNamedProgramLocalParameter4fvEXT(GLuint target, GLenum index, GLuint count, const GLfloat * v); Part of GL_EXT_direct_state_access |
void |
glNamedProgramLocalParameterI4iEXT(int program,
int target,
int index,
int x,
int y,
int z,
int w)
Entry point to C language function: void glNamedProgramLocalParameterI4iEXT(GLuint program, GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w); Part of GL_EXT_direct_state_access |
void |
glNamedProgramLocalParameterI4ivEXT(int texture,
int target,
int pname,
int[] params,
int params_offset)
Entry point to C language function: void glNamedProgramLocalParameterI4ivEXT(GLuint texture, GLenum target, GLuint pname, const GLint * params); Part of GL_EXT_direct_state_access |
void |
glNamedProgramLocalParameterI4ivEXT(int texture,
int target,
int pname,
IntBuffer params)
Entry point to C language function: void glNamedProgramLocalParameterI4ivEXT(GLuint texture, GLenum target, GLuint pname, const GLint * params); Part of GL_EXT_direct_state_access |
void |
glNamedProgramLocalParameterI4uiEXT(int op,
int dst,
int dstMask,
int dstMod,
int arg1,
int arg1Rep,
int arg1Mod)
Entry point to C language function: void glNamedProgramLocalParameterI4uiEXT(GLuint op, GLenum dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod); Part of GL_EXT_direct_state_access |
void |
glNamedProgramLocalParameterI4uivEXT(int program,
int target,
int index,
int[] params,
int params_offset)
Entry point to C language function: void glNamedProgramLocalParameterI4uivEXT(GLuint program, GLenum target, GLuint index, const GLuint * params); Part of GL_EXT_direct_state_access |
void |
glNamedProgramLocalParameterI4uivEXT(int program,
int target,
int index,
IntBuffer params)
Entry point to C language function: void glNamedProgramLocalParameterI4uivEXT(GLuint program, GLenum target, GLuint index, const GLuint * params); Part of GL_EXT_direct_state_access |
void |
glNamedProgramLocalParameters4fvEXT(int target,
int buffer,
int index,
int count,
float[] params,
int params_offset)
Entry point to C language function: void glNamedProgramLocalParameters4fvEXT(GLuint target, GLenum buffer, GLuint index, GLsizei count, const GLfloat * params); Part of GL_EXT_direct_state_access |
void |
glNamedProgramLocalParameters4fvEXT(int target,
int buffer,
int index,
int count,
FloatBuffer params)
Entry point to C language function: void glNamedProgramLocalParameters4fvEXT(GLuint target, GLenum buffer, GLuint index, GLsizei count, const GLfloat * params); Part of GL_EXT_direct_state_access |
void |
glNamedProgramLocalParametersI4ivEXT(int target,
int buffer,
int index,
int count,
int[] params,
int params_offset)
Entry point to C language function: void glNamedProgramLocalParametersI4ivEXT(GLuint target, GLenum buffer, GLuint index, GLsizei count, const GLint * params); Part of GL_EXT_direct_state_access |
void |
glNamedProgramLocalParametersI4ivEXT(int target,
int buffer,
int index,
int count,
IntBuffer params)
Entry point to C language function: void glNamedProgramLocalParametersI4ivEXT(GLuint target, GLenum buffer, GLuint index, GLsizei count, const GLint * params); Part of GL_EXT_direct_state_access |
void |
glNamedProgramLocalParametersI4uivEXT(int target,
int buffer,
int index,
int count,
int[] params,
int params_offset)
Entry point to C language function: void glNamedProgramLocalParametersI4uivEXT(GLuint target, GLenum buffer, GLuint index, GLsizei count, const GLuint * params); Part of GL_EXT_direct_state_access |
void |
glNamedProgramLocalParametersI4uivEXT(int target,
int buffer,
int index,
int count,
IntBuffer params)
Entry point to C language function: void glNamedProgramLocalParametersI4uivEXT(GLuint target, GLenum buffer, GLuint index, GLsizei count, const GLuint * params); Part of GL_EXT_direct_state_access |
void |
glNamedProgramStringEXT(int program,
int target,
int format,
int len,
Buffer string)
Entry point to C language function: void glNamedProgramStringEXT(GLuint program, GLenum target, GLenum format, GLsizei len, const GLvoid * string); Part of GL_EXT_direct_state_access |
void |
glNamedRenderbufferStorageEXT(int target,
int internalformat,
int width,
int height)
Entry point to C language function: void glNamedRenderbufferStorageEXT(GLuint target, GLenum internalformat, GLsizei width, GLsizei height); Part of GL_EXT_direct_state_access |
void |
glNamedRenderbufferStorageMultisampleCoverageEXT(int target,
int coverageSamples,
int colorSamples,
int internalformat,
int width,
int height)
Entry point to C language function: void glNamedRenderbufferStorageMultisampleCoverageEXT(GLuint target, GLsizei coverageSamples, GLsizei colorSamples, GLenum internalformat, GLsizei width, GLsizei height); Part of GL_EXT_direct_state_access |
void |
glNamedRenderbufferStorageMultisampleEXT(int target,
int samples,
int internalformat,
int width,
int height)
Entry point to C language function: void glNamedRenderbufferStorageMultisampleEXT(GLuint target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); Part of GL_EXT_direct_state_access |
int |
glNewBufferRegion(int type)
Entry point to C language function: GLuint glNewBufferRegion(GLenum type); Part of GL_KTX_buffer_region |
void |
glNewList(int list,
int mode)
Entry point to C language function: void glNewList(GLuint list, GLenum mode); Part of GL_VERSION_1_0 |
void |
glNormal3b(byte nx,
byte ny,
byte nz)
Entry point to C language function: void glNormal3b(GLbyte nx, GLbyte ny, GLbyte nz); Part of GL_VERSION_1_0 |
void |
glNormal3bv(byte[] v,
int v_offset)
Entry point to C language function: void glNormal3bv(const GLbyte * v); Part of GL_VERSION_1_0 |
void |
glNormal3bv(ByteBuffer v)
Entry point to C language function: void glNormal3bv(const GLbyte * v); Part of GL_VERSION_1_0 |
void |
glNormal3d(double nx,
double ny,
double nz)
Entry point to C language function: void glNormal3d(GLdouble nx, GLdouble ny, GLdouble nz); Part of GL_VERSION_1_0 |
void |
glNormal3dv(double[] v,
int v_offset)
Entry point to C language function: void glNormal3dv(const GLdouble * v); Part of GL_VERSION_1_0 |
void |
glNormal3dv(DoubleBuffer v)
Entry point to C language function: void glNormal3dv(const GLdouble * v); Part of GL_VERSION_1_0 |
void |
glNormal3f(float nx,
float ny,
float nz)
Entry point to C language function: void glNormal3f(GLfloat nx, GLfloat ny, GLfloat nz); Part of GL_VERSION_1_0 |
void |
glNormal3fv(float[] v,
int v_offset)
Entry point to C language function: void glNormal3fv(const GLfloat * v); Part of GL_VERSION_1_0 |
void |
glNormal3fv(FloatBuffer v)
Entry point to C language function: void glNormal3fv(const GLfloat * v); Part of GL_VERSION_1_0 |
void |
glNormal3h(short red,
short green,
short blue)
Entry point to C language function: void glNormal3hNV(GLhalfNV red, GLhalfNV green, GLhalfNV blue); Part of GL_NV_half_float |
void |
glNormal3hv(short[] v,
int v_offset)
Entry point to C language function: void glNormal3hvNV(const GLhalfNV * v); Part of GL_NV_half_float |
void |
glNormal3hv(ShortBuffer v)
Entry point to C language function: void glNormal3hvNV(const GLhalfNV * v); Part of GL_NV_half_float |
void |
glNormal3i(int nx,
int ny,
int nz)
Entry point to C language function: void glNormal3i(GLint nx, GLint ny, GLint nz); Part of GL_VERSION_1_0 |
void |
glNormal3iv(int[] v,
int v_offset)
Entry point to C language function: void glNormal3iv(const GLint * v); Part of GL_VERSION_1_0 |
void |
glNormal3iv(IntBuffer v)
Entry point to C language function: void glNormal3iv(const GLint * v); Part of GL_VERSION_1_0 |
void |
glNormal3s(short nx,
short ny,
short nz)
Entry point to C language function: void glNormal3s(GLshort nx, GLshort ny, GLshort nz); Part of GL_VERSION_1_0 |
void |
glNormal3sv(short[] v,
int v_offset)
Entry point to C language function: void glNormal3sv(const GLshort * v); Part of GL_VERSION_1_0 |
void |
glNormal3sv(ShortBuffer v)
Entry point to C language function: void glNormal3sv(const GLshort * v); Part of GL_VERSION_1_0 |
void |
glNormalFormatNV(int type,
int stride)
Entry point to C language function: void glNormalFormatNV(GLenum type, GLsizei stride); Part of GL_NV_vertex_buffer_unified_memory |
void |
glNormalPointer(GLArrayData array)
|
void |
glNormalPointer(int type,
int stride,
Buffer ptr)
Entry point to C language function: void glNormalPointer(GLenum type, GLsizei stride, const GLvoid * ptr); Part of GL_VERSION_1_1 |
void |
glNormalPointer(int type,
int stride,
long ptr_buffer_offset)
Entry point to C language function: void glNormalPointer(GLenum type, GLsizei stride, const GLvoid * ptr); Part of GL_VERSION_1_1 |
void |
glOrtho(double left,
double right,
double bottom,
double top,
double near_val,
double far_val)
Entry point to C language function: void glOrtho(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble near_val, GLdouble far_val); Part of GL_VERSION_1_0 |
void |
glOrthof(float left,
float right,
float bottom,
float top,
float zNear,
float zFar)
|
void |
glPassThrough(float token)
Entry point to C language function: void glPassThrough(GLfloat token); Part of GL_VERSION_1_0 |
void |
glPixelDataRangeNV(int target,
int level,
Buffer img)
Entry point to C language function: void glPixelDataRangeNV(GLenum target, GLsizei level, GLvoid * img); Part of GL_NV_pixel_data_range |
void |
glPixelMapfv(int map,
int mapsize,
float[] values,
int values_offset)
Entry point to C language function: void glPixelMapfv(GLenum map, GLint mapsize, const GLfloat * values); Part of GL_VERSION_1_0 |
void |
glPixelMapfv(int map,
int mapsize,
FloatBuffer values)
Entry point to C language function: void glPixelMapfv(GLenum map, GLint mapsize, const GLfloat * values); Part of GL_VERSION_1_0 |
void |
glPixelMapfv(int map,
int mapsize,
long values_buffer_offset)
Entry point to C language function: void glPixelMapfv(GLenum map, GLint mapsize, const GLfloat * values); Part of GL_VERSION_1_0 |
void |
glPixelMapuiv(int map,
int mapsize,
int[] values,
int values_offset)
Entry point to C language function: void glPixelMapuiv(GLenum map, GLint mapsize, const GLuint * values); Part of GL_VERSION_1_0 |
void |
glPixelMapuiv(int map,
int mapsize,
IntBuffer values)
Entry point to C language function: void glPixelMapuiv(GLenum map, GLint mapsize, const GLuint * values); Part of GL_VERSION_1_0 |
void |
glPixelMapuiv(int map,
int mapsize,
long values_buffer_offset)
Entry point to C language function: void glPixelMapuiv(GLenum map, GLint mapsize, const GLuint * values); Part of GL_VERSION_1_0 |
void |
glPixelMapusv(int map,
int mapsize,
long values_buffer_offset)
Entry point to C language function: void glPixelMapusv(GLenum map, GLint mapsize, const GLushort * values); Part of GL_VERSION_1_0 |
void |
glPixelMapusv(int map,
int mapsize,
short[] values,
int values_offset)
Entry point to C language function: void glPixelMapusv(GLenum map, GLint mapsize, const GLushort * values); Part of GL_VERSION_1_0 |
void |
glPixelMapusv(int map,
int mapsize,
ShortBuffer values)
Entry point to C language function: void glPixelMapusv(GLenum map, GLint mapsize, const GLushort * values); Part of GL_VERSION_1_0 |
void |
glPixelStoref(int pname,
float param)
Entry point to C language function: void glPixelStoref(GLenum pname, GLfloat param); Part of GL_VERSION_1_0 |
void |
glPixelStorei(int pname,
int param)
Entry point to C language function: void glPixelStorei(GLenum pname, GLint param); Part of GL_VERSION_1_0 |
void |
glPixelTransferf(int pname,
float param)
Entry point to C language function: void glPixelTransferf(GLenum pname, GLfloat param); Part of GL_VERSION_1_0 |
void |
glPixelTransferi(int pname,
int param)
Entry point to C language function: void glPixelTransferi(GLenum pname, GLint param); Part of GL_VERSION_1_0 |
void |
glPixelTransformParameterfEXT(int target,
int pname,
float params)
Entry point to C language function: void glPixelTransformParameterfEXT(GLenum target, GLenum pname, GLfloat params); Part of GL_EXT_pixel_transform |
void |
glPixelTransformParameterfvEXT(int target,
int pname,
float[] params,
int params_offset)
Entry point to C language function: void glPixelTransformParameterfvEXT(GLenum target, GLenum pname, const GLfloat * params); Part of GL_EXT_pixel_transform |
void |
glPixelTransformParameterfvEXT(int target,
int pname,
FloatBuffer params)
Entry point to C language function: void glPixelTransformParameterfvEXT(GLenum target, GLenum pname, const GLfloat * params); Part of GL_EXT_pixel_transform |
void |
glPixelTransformParameteriEXT(int target,
int pname,
int params)
Entry point to C language function: void glPixelTransformParameteriEXT(GLenum target, GLenum pname, GLint params); Part of GL_EXT_pixel_transform |
void |
glPixelTransformParameterivEXT(int target,
int pname,
int[] params,
int params_offset)
Entry point to C language function: void glPixelTransformParameterivEXT(GLenum target, GLenum pname, const GLint * params); Part of GL_EXT_pixel_transform |
void |
glPixelTransformParameterivEXT(int target,
int pname,
IntBuffer params)
Entry point to C language function: void glPixelTransformParameterivEXT(GLenum target, GLenum pname, const GLint * params); Part of GL_EXT_pixel_transform |
void |
glPixelZoom(float xfactor,
float yfactor)
Entry point to C language function: void glPixelZoom(GLfloat xfactor, GLfloat yfactor); Part of GL_VERSION_1_0 |
void |
glPNTrianglesfATI(int target,
float s)
Entry point to C language function: void glPNTrianglesfATI(GLenum target, GLfloat s); Part of GL_ATI_pn_triangles |
void |
glPNTrianglesiATI(int target,
int s)
Entry point to C language function: void glPNTrianglesiATI(GLenum target, GLint s); Part of GL_ATI_pn_triangles |
void |
glPointParameterf(int target,
float s)
Entry point to C language function: void glPointParameterf(GLenum target, GLfloat s); Part of GL_VERSION_1_4 |
void |
glPointParameterfv(int target,
float[] v,
int v_offset)
Entry point to C language function: void glPointParameterfv(GLenum target, const GLfloat * v); Part of GL_VERSION_1_4 |
void |
glPointParameterfv(int target,
FloatBuffer v)
Entry point to C language function: void glPointParameterfv(GLenum target, const GLfloat * v); Part of GL_VERSION_1_4 |
void |
glPointParameteri(int target,
int s)
Entry point to C language function: void glPointParameteri(GLenum target, GLint s); Part of GL_VERSION_1_4 |
void |
glPointParameteriv(int target,
int[] v,
int v_offset)
Entry point to C language function: void glPointParameteriv(GLenum target, const GLint * v); Part of GL_VERSION_1_4 |
void |
glPointParameteriv(int target,
IntBuffer v)
Entry point to C language function: void glPointParameteriv(GLenum target, const GLint * v); Part of GL_VERSION_1_4 |
void |
glPointSize(float size)
Entry point to C language function: void glPointSize(GLfloat size); Part of GL_VERSION_1_0 |
void |
glPolygonMode(int face,
int mode)
Entry point to C language function: void glPolygonMode(GLenum face, GLenum mode); Part of GL_VERSION_1_0 |
void |
glPolygonOffset(float factor,
float units)
Entry point to C language function: void glPolygonOffset(GLfloat factor, GLfloat units); Part of GL_VERSION_1_1 |
void |
glPolygonStipple(byte[] mask,
int mask_offset)
Entry point to C language function: void glPolygonStipple(const GLubyte * mask); Part of GL_VERSION_1_0 |
void |
glPolygonStipple(ByteBuffer mask)
Entry point to C language function: void glPolygonStipple(const GLubyte * mask); Part of GL_VERSION_1_0 |
void |
glPolygonStipple(long mask_buffer_offset)
Entry point to C language function: void glPolygonStipple(const GLubyte * mask); Part of GL_VERSION_1_0 |
void |
glPopAttrib()
Entry point to C language function: void glPopAttrib(void); Part of GL_VERSION_1_0 |
void |
glPopClientAttrib()
Entry point to C language function: void glPopClientAttrib(void); Part of GL_VERSION_1_1 |
void |
glPopMatrix()
Entry point to C language function: void glPopMatrix(void); Part of GL_VERSION_1_0 |
void |
glPopName()
Entry point to C language function: void glPopName(void); Part of GL_VERSION_1_0 |
void |
glPrimitiveRestart()
Entry point to C language function: void glPrimitiveRestartNV(void); Part of GL_NV_primitive_restart |
void |
glPrimitiveRestartIndex(int arg0)
Entry point to C language function: void glPrimitiveRestartIndex(GLuint); Part of GL_VERSION_3_1 |
void |
glPrioritizeTextures(int n,
int[] textures,
int textures_offset,
float[] priorities,
int priorities_offset)
Entry point to C language function: void glPrioritizeTextures(GLsizei n, const GLuint * textures, const GLclampf * priorities); Part of GL_VERSION_1_1 |
void |
glPrioritizeTextures(int n,
IntBuffer textures,
FloatBuffer priorities)
Entry point to C language function: void glPrioritizeTextures(GLsizei n, const GLuint * textures, const GLclampf * priorities); Part of GL_VERSION_1_1 |
void |
glProgramBufferParametersfvNV(int target,
int buffer,
int index,
int count,
float[] params,
int params_offset)
Entry point to C language function: void glProgramBufferParametersfvNV(GLenum target, GLuint buffer, GLuint index, GLsizei count, const GLfloat * params); Part of GL_NV_parameter_buffer_object |
void |
glProgramBufferParametersfvNV(int target,
int buffer,
int index,
int count,
FloatBuffer params)
Entry point to C language function: void glProgramBufferParametersfvNV(GLenum target, GLuint buffer, GLuint index, GLsizei count, const GLfloat * params); Part of GL_NV_parameter_buffer_object |
void |
glProgramBufferParametersIivNV(int target,
int buffer,
int index,
int count,
int[] params,
int params_offset)
Entry point to C language function: void glProgramBufferParametersIivNV(GLenum target, GLuint buffer, GLuint index, GLsizei count, const GLint * params); Part of GL_NV_parameter_buffer_object |
void |
glProgramBufferParametersIivNV(int target,
int buffer,
int index,
int count,
IntBuffer params)
Entry point to C language function: void glProgramBufferParametersIivNV(GLenum target, GLuint buffer, GLuint index, GLsizei count, const GLint * params); Part of GL_NV_parameter_buffer_object |
void |
glProgramBufferParametersIuivNV(int target,
int buffer,
int index,
int count,
int[] params,
int params_offset)
Entry point to C language function: void glProgramBufferParametersIuivNV(GLenum target, GLuint buffer, GLuint index, GLsizei count, const GLuint * params); Part of GL_NV_parameter_buffer_object |
void |
glProgramBufferParametersIuivNV(int target,
int buffer,
int index,
int count,
IntBuffer params)
Entry point to C language function: void glProgramBufferParametersIuivNV(GLenum target, GLuint buffer, GLuint index, GLsizei count, const GLuint * params); Part of GL_NV_parameter_buffer_object |
void |
glProgramEnvParameter4dARB(int target,
int index,
double x,
double y,
double z,
double w)
Entry point to C language function: void glProgramEnvParameter4dARB(GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); Part of GL_ARB_vertex_program |
void |
glProgramEnvParameter4dvARB(int target,
int index,
double[] params,
int params_offset)
Entry point to C language function: void glProgramEnvParameter4dvARB(GLenum target, GLuint index, const GLdouble * params); Part of GL_ARB_vertex_program |
void |
glProgramEnvParameter4dvARB(int target,
int index,
DoubleBuffer params)
Entry point to C language function: void glProgramEnvParameter4dvARB(GLenum target, GLuint index, const GLdouble * params); Part of GL_ARB_vertex_program |
void |
glProgramEnvParameter4fARB(int target,
int index,
float x,
float y,
float z,
float w)
Entry point to C language function: void glProgramEnvParameter4fARB(GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); Part of GL_ARB_vertex_program |
void |
glProgramEnvParameter4fvARB(int target,
int pname,
float[] params,
int params_offset)
Entry point to C language function: void glProgramEnvParameter4fvARB(GLenum target, GLuint pname, const GLfloat * params); Part of GL_ARB_vertex_program |
void |
glProgramEnvParameter4fvARB(int target,
int pname,
FloatBuffer params)
Entry point to C language function: void glProgramEnvParameter4fvARB(GLenum target, GLuint pname, const GLfloat * params); Part of GL_ARB_vertex_program |
void |
glProgramEnvParameterI4iNV(int target,
int index,
int x,
int y,
int z,
int w)
Entry point to C language function: void glProgramEnvParameterI4iNV(GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w); Part of GL_NV_gpu_program4 |
void |
glProgramEnvParameterI4ivNV(int target,
int index,
int[] params,
int params_offset)
Entry point to C language function: void glProgramEnvParameterI4ivNV(GLenum target, GLuint index, const GLint * params); Part of GL_NV_gpu_program4 |
void |
glProgramEnvParameterI4ivNV(int target,
int index,
IntBuffer params)
Entry point to C language function: void glProgramEnvParameterI4ivNV(GLenum target, GLuint index, const GLint * params); Part of GL_NV_gpu_program4 |
void |
glProgramEnvParameterI4uiNV(int target,
int index,
int x,
int y,
int z,
int w)
Entry point to C language function: void glProgramEnvParameterI4uiNV(GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); Part of GL_NV_gpu_program4 |
void |
glProgramEnvParameterI4uivNV(int target,
int index,
int[] params,
int params_offset)
Entry point to C language function: void glProgramEnvParameterI4uivNV(GLenum target, GLuint index, const GLuint * params); Part of GL_NV_gpu_program4 |
void |
glProgramEnvParameterI4uivNV(int target,
int index,
IntBuffer params)
Entry point to C language function: void glProgramEnvParameterI4uivNV(GLenum target, GLuint index, const GLuint * params); Part of GL_NV_gpu_program4 |
void |
glProgramEnvParameters4fvEXT(int target,
int filter,
int n,
float[] weights,
int weights_offset)
Entry point to C language function: void glProgramEnvParameters4fvEXT(GLenum target, GLuint filter, GLsizei n, const GLfloat * weights); Part of GL_EXT_gpu_program_parameters |
void |
glProgramEnvParameters4fvEXT(int target,
int filter,
int n,
FloatBuffer weights)
Entry point to C language function: void glProgramEnvParameters4fvEXT(GLenum target, GLuint filter, GLsizei n, const GLfloat * weights); Part of GL_EXT_gpu_program_parameters |
void |
glProgramEnvParametersI4ivNV(int target,
int index,
int count,
int[] params,
int params_offset)
Entry point to C language function: void glProgramEnvParametersI4ivNV(GLenum target, GLuint index, GLsizei count, const GLint * params); Part of GL_NV_gpu_program4 |
void |
glProgramEnvParametersI4ivNV(int target,
int index,
int count,
IntBuffer params)
Entry point to C language function: void glProgramEnvParametersI4ivNV(GLenum target, GLuint index, GLsizei count, const GLint * params); Part of GL_NV_gpu_program4 |
void |
glProgramEnvParametersI4uivNV(int target,
int index,
int count,
int[] params,
int params_offset)
Entry point to C language function: void glProgramEnvParametersI4uivNV(GLenum target, GLuint index, GLsizei count, const GLuint * params); Part of GL_NV_gpu_program4 |
void |
glProgramEnvParametersI4uivNV(int target,
int index,
int count,
IntBuffer params)
Entry point to C language function: void glProgramEnvParametersI4uivNV(GLenum target, GLuint index, GLsizei count, const GLuint * params); Part of GL_NV_gpu_program4 |
void |
glProgramLocalParameter4dARB(int target,
int index,
double x,
double y,
double z,
double w)
Entry point to C language function: void glProgramLocalParameter4dARB(GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); Part of GL_ARB_vertex_program |
void |
glProgramLocalParameter4dvARB(int target,
int index,
double[] params,
int params_offset)
Entry point to C language function: void glProgramLocalParameter4dvARB(GLenum target, GLuint index, const GLdouble * params); Part of GL_ARB_vertex_program |
void |
glProgramLocalParameter4dvARB(int target,
int index,
DoubleBuffer params)
Entry point to C language function: void glProgramLocalParameter4dvARB(GLenum target, GLuint index, const GLdouble * params); Part of GL_ARB_vertex_program |
void |
glProgramLocalParameter4fARB(int target,
int index,
float x,
float y,
float z,
float w)
Entry point to C language function: void glProgramLocalParameter4fARB(GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); Part of GL_ARB_vertex_program |
void |
glProgramLocalParameter4fvARB(int target,
int pname,
float[] params,
int params_offset)
Entry point to C language function: void glProgramLocalParameter4fvARB(GLenum target, GLuint pname, const GLfloat * params); Part of GL_ARB_vertex_program |
void |
glProgramLocalParameter4fvARB(int target,
int pname,
FloatBuffer params)
Entry point to C language function: void glProgramLocalParameter4fvARB(GLenum target, GLuint pname, const GLfloat * params); Part of GL_ARB_vertex_program |
void |
glProgramLocalParameterI4iNV(int target,
int index,
int x,
int y,
int z,
int w)
Entry point to C language function: void glProgramLocalParameterI4iNV(GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w); Part of GL_NV_gpu_program4 |
void |
glProgramLocalParameterI4ivNV(int target,
int index,
int[] params,
int params_offset)
Entry point to C language function: void glProgramLocalParameterI4ivNV(GLenum target, GLuint index, const GLint * params); Part of GL_NV_gpu_program4 |
void |
glProgramLocalParameterI4ivNV(int target,
int index,
IntBuffer params)
Entry point to C language function: void glProgramLocalParameterI4ivNV(GLenum target, GLuint index, const GLint * params); Part of GL_NV_gpu_program4 |
void |
glProgramLocalParameterI4uiNV(int target,
int index,
int x,
int y,
int z,
int w)
Entry point to C language function: void glProgramLocalParameterI4uiNV(GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); Part of GL_NV_gpu_program4 |
void |
glProgramLocalParameterI4uivNV(int target,
int index,
int[] params,
int params_offset)
Entry point to C language function: void glProgramLocalParameterI4uivNV(GLenum target, GLuint index, const GLuint * params); Part of GL_NV_gpu_program4 |
void |
glProgramLocalParameterI4uivNV(int target,
int index,
IntBuffer params)
Entry point to C language function: void glProgramLocalParameterI4uivNV(GLenum target, GLuint index, const GLuint * params); Part of GL_NV_gpu_program4 |
void |
glProgramLocalParameters4fvEXT(int target,
int filter,
int n,
float[] weights,
int weights_offset)
Entry point to C language function: void glProgramLocalParameters4fvEXT(GLenum target, GLuint filter, GLsizei n, const GLfloat * weights); Part of GL_EXT_gpu_program_parameters |
void |
glProgramLocalParameters4fvEXT(int target,
int filter,
int n,
FloatBuffer weights)
Entry point to C language function: void glProgramLocalParameters4fvEXT(GLenum target, GLuint filter, GLsizei n, const GLfloat * weights); Part of GL_EXT_gpu_program_parameters |
void |
glProgramLocalParametersI4ivNV(int target,
int index,
int count,
int[] params,
int params_offset)
Entry point to C language function: void glProgramLocalParametersI4ivNV(GLenum target, GLuint index, GLsizei count, const GLint * params); Part of GL_NV_gpu_program4 |
void |
glProgramLocalParametersI4ivNV(int target,
int index,
int count,
IntBuffer params)
Entry point to C language function: void glProgramLocalParametersI4ivNV(GLenum target, GLuint index, GLsizei count, const GLint * params); Part of GL_NV_gpu_program4 |
void |
glProgramLocalParametersI4uivNV(int target,
int index,
int count,
int[] params,
int params_offset)
Entry point to C language function: void glProgramLocalParametersI4uivNV(GLenum target, GLuint index, GLsizei count, const GLuint * params); Part of GL_NV_gpu_program4 |
void |
glProgramLocalParametersI4uivNV(int target,
int index,
int count,
IntBuffer params)
Entry point to C language function: void glProgramLocalParametersI4uivNV(GLenum target, GLuint index, GLsizei count, const GLuint * params); Part of GL_NV_gpu_program4 |
void |
glProgramParameteri(int target,
int pname,
int params)
Entry point to C language function: void glProgramParameteriARB(GLuint target, GLenum pname, GLint params); Part of GL_ARB_geometry_shader4 |
void |
glProgramStringARB(int target,
int format,
int len,
String string)
Entry point to C language function: void glProgramStringARB(GLenum target, GLenum format, GLsizei len, const GLvoid * string); Part of GL_ARB_vertex_program |
void |
glProgramUniform1fEXT(int program,
int location,
float v0)
Entry point to C language function: void glProgramUniform1fEXT(GLuint program, GLint location, GLfloat v0); Part of GL_EXT_direct_state_access |
void |
glProgramUniform1fvEXT(int program,
int location,
int count,
float[] value,
int value_offset)
Entry point to C language function: void glProgramUniform1fvEXT(GLuint program, GLint location, GLsizei count, const GLfloat * value); Part of GL_EXT_direct_state_access |
void |
glProgramUniform1fvEXT(int program,
int location,
int count,
FloatBuffer value)
Entry point to C language function: void glProgramUniform1fvEXT(GLuint program, GLint location, GLsizei count, const GLfloat * value); Part of GL_EXT_direct_state_access |
void |
glProgramUniform1iEXT(int target,
int s,
int t)
Entry point to C language function: void glProgramUniform1iEXT(GLuint target, GLint s, GLint t); Part of GL_EXT_direct_state_access |
void |
glProgramUniform1ivEXT(int program,
int location,
int count,
int[] value,
int value_offset)
Entry point to C language function: void glProgramUniform1ivEXT(GLuint program, GLint location, GLsizei count, const GLint * value); Part of GL_EXT_direct_state_access |
void |
glProgramUniform1ivEXT(int program,
int location,
int count,
IntBuffer value)
Entry point to C language function: void glProgramUniform1ivEXT(GLuint program, GLint location, GLsizei count, const GLint * value); Part of GL_EXT_direct_state_access |
void |
glProgramUniform1uiEXT(int program,
int location,
int buffer)
Entry point to C language function: void glProgramUniform1uiEXT(GLuint program, GLint location, GLuint buffer); Part of GL_EXT_direct_state_access |
void |
glProgramUniform1uivEXT(int program,
int location,
int count,
int[] value,
int value_offset)
Entry point to C language function: void glProgramUniform1uivEXT(GLuint program, GLint location, GLsizei count, const GLuint * value); Part of GL_EXT_direct_state_access |
void |
glProgramUniform1uivEXT(int program,
int location,
int count,
IntBuffer value)
Entry point to C language function: void glProgramUniform1uivEXT(GLuint program, GLint location, GLsizei count, const GLuint * value); Part of GL_EXT_direct_state_access |
void |
glProgramUniform2fEXT(int program,
int location,
float v0,
float v1)
Entry point to C language function: void glProgramUniform2fEXT(GLuint program, GLint location, GLfloat v0, GLfloat v1); Part of GL_EXT_direct_state_access |
void |
glProgramUniform2fvEXT(int program,
int location,
int count,
float[] value,
int value_offset)
Entry point to C language function: void glProgramUniform2fvEXT(GLuint program, GLint location, GLsizei count, const GLfloat * value); Part of GL_EXT_direct_state_access |
void |
glProgramUniform2fvEXT(int program,
int location,
int count,
FloatBuffer value)
Entry point to C language function: void glProgramUniform2fvEXT(GLuint program, GLint location, GLsizei count, const GLfloat * value); Part of GL_EXT_direct_state_access |
void |
glProgramUniform2iEXT(int target,
int s,
int t,
int r)
Entry point to C language function: void glProgramUniform2iEXT(GLuint target, GLint s, GLint t, GLint r); Part of GL_EXT_direct_state_access |
void |
glProgramUniform2ivEXT(int program,
int location,
int count,
int[] value,
int value_offset)
Entry point to C language function: void glProgramUniform2ivEXT(GLuint program, GLint location, GLsizei count, const GLint * value); Part of GL_EXT_direct_state_access |
void |
glProgramUniform2ivEXT(int program,
int location,
int count,
IntBuffer value)
Entry point to C language function: void glProgramUniform2ivEXT(GLuint program, GLint location, GLsizei count, const GLint * value); Part of GL_EXT_direct_state_access |
void |
glProgramUniform2uiEXT(int program,
int location,
int v0,
int v1)
Entry point to C language function: void glProgramUniform2uiEXT(GLuint program, GLint location, GLuint v0, GLuint v1); Part of GL_EXT_direct_state_access |
void |
glProgramUniform2uivEXT(int program,
int location,
int count,
int[] value,
int value_offset)
Entry point to C language function: void glProgramUniform2uivEXT(GLuint program, GLint location, GLsizei count, const GLuint * value); Part of GL_EXT_direct_state_access |
void |
glProgramUniform2uivEXT(int program,
int location,
int count,
IntBuffer value)
Entry point to C language function: void glProgramUniform2uivEXT(GLuint program, GLint location, GLsizei count, const GLuint * value); Part of GL_EXT_direct_state_access |
void |
glProgramUniform3fEXT(int program,
int location,
float v0,
float v1,
float v2)
Entry point to C language function: void glProgramUniform3fEXT(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2); Part of GL_EXT_direct_state_access |
void |
glProgramUniform3fvEXT(int program,
int location,
int count,
float[] value,
int value_offset)
Entry point to C language function: void glProgramUniform3fvEXT(GLuint program, GLint location, GLsizei count, const GLfloat * value); Part of GL_EXT_direct_state_access |
void |
glProgramUniform3fvEXT(int program,
int location,
int count,
FloatBuffer value)
Entry point to C language function: void glProgramUniform3fvEXT(GLuint program, GLint location, GLsizei count, const GLfloat * value); Part of GL_EXT_direct_state_access |
void |
glProgramUniform3iEXT(int target,
int start,
int x,
int y,
int width)
Entry point to C language function: void glProgramUniform3iEXT(GLuint target, GLint start, GLint x, GLint y, GLint width); Part of GL_EXT_direct_state_access |
void |
glProgramUniform3ivEXT(int program,
int location,
int count,
int[] value,
int value_offset)
Entry point to C language function: void glProgramUniform3ivEXT(GLuint program, GLint location, GLsizei count, const GLint * value); Part of GL_EXT_direct_state_access |
void |
glProgramUniform3ivEXT(int program,
int location,
int count,
IntBuffer value)
Entry point to C language function: void glProgramUniform3ivEXT(GLuint program, GLint location, GLsizei count, const GLint * value); Part of GL_EXT_direct_state_access |
void |
glProgramUniform3uiEXT(int program,
int location,
int v0,
int v1,
int v2)
Entry point to C language function: void glProgramUniform3uiEXT(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2); Part of GL_EXT_direct_state_access |
void |
glProgramUniform3uivEXT(int program,
int location,
int count,
int[] value,
int value_offset)
Entry point to C language function: void glProgramUniform3uivEXT(GLuint program, GLint location, GLsizei count, const GLuint * value); Part of GL_EXT_direct_state_access |
void |
glProgramUniform3uivEXT(int program,
int location,
int count,
IntBuffer value)
Entry point to C language function: void glProgramUniform3uivEXT(GLuint program, GLint location, GLsizei count, const GLuint * value); Part of GL_EXT_direct_state_access |
void |
glProgramUniform4fEXT(int program,
int location,
float v0,
float v1,
float v2,
float v3)
Entry point to C language function: void glProgramUniform4fEXT(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); Part of GL_EXT_direct_state_access |
void |
glProgramUniform4fvEXT(int program,
int location,
int count,
float[] value,
int value_offset)
Entry point to C language function: void glProgramUniform4fvEXT(GLuint program, GLint location, GLsizei count, const GLfloat * value); Part of GL_EXT_direct_state_access |
void |
glProgramUniform4fvEXT(int program,
int location,
int count,
FloatBuffer value)
Entry point to C language function: void glProgramUniform4fvEXT(GLuint program, GLint location, GLsizei count, const GLfloat * value); Part of GL_EXT_direct_state_access |
void |
glProgramUniform4iEXT(int target,
int level,
int xoffset,
int x,
int y,
int width)
Entry point to C language function: void glProgramUniform4iEXT(GLuint target, GLint level, GLint xoffset, GLint x, GLint y, GLint width); Part of GL_EXT_direct_state_access |
void |
glProgramUniform4ivEXT(int program,
int location,
int count,
int[] value,
int value_offset)
Entry point to C language function: void glProgramUniform4ivEXT(GLuint program, GLint location, GLsizei count, const GLint * value); Part of GL_EXT_direct_state_access |
void |
glProgramUniform4ivEXT(int program,
int location,
int count,
IntBuffer value)
Entry point to C language function: void glProgramUniform4ivEXT(GLuint program, GLint location, GLsizei count, const GLint * value); Part of GL_EXT_direct_state_access |
void |
glProgramUniform4uiEXT(int program,
int location,
int v0,
int v1,
int v2,
int v3)
Entry point to C language function: void glProgramUniform4uiEXT(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); Part of GL_EXT_direct_state_access |
void |
glProgramUniform4uivEXT(int program,
int location,
int count,
int[] value,
int value_offset)
Entry point to C language function: void glProgramUniform4uivEXT(GLuint program, GLint location, GLsizei count, const GLuint * value); Part of GL_EXT_direct_state_access |
void |
glProgramUniform4uivEXT(int program,
int location,
int count,
IntBuffer value)
Entry point to C language function: void glProgramUniform4uivEXT(GLuint program, GLint location, GLsizei count, const GLuint * value); Part of GL_EXT_direct_state_access |
void |
glProgramUniformMatrix2fvEXT(int program,
int location,
int count,
boolean transpose,
float[] value,
int value_offset)
Entry point to C language function: void glProgramUniformMatrix2fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); Part of GL_EXT_direct_state_access |
void |
glProgramUniformMatrix2fvEXT(int program,
int location,
int count,
boolean transpose,
FloatBuffer value)
Entry point to C language function: void glProgramUniformMatrix2fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); Part of GL_EXT_direct_state_access |
void |
glProgramUniformMatrix2x3fvEXT(int program,
int location,
int count,
boolean transpose,
float[] value,
int value_offset)
Entry point to C language function: void glProgramUniformMatrix2x3fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); Part of GL_EXT_direct_state_access |
void |
glProgramUniformMatrix2x3fvEXT(int program,
int location,
int count,
boolean transpose,
FloatBuffer value)
Entry point to C language function: void glProgramUniformMatrix2x3fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); Part of GL_EXT_direct_state_access |
void |
glProgramUniformMatrix2x4fvEXT(int program,
int location,
int count,
boolean transpose,
float[] value,
int value_offset)
Entry point to C language function: void glProgramUniformMatrix2x4fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); Part of GL_EXT_direct_state_access |
void |
glProgramUniformMatrix2x4fvEXT(int program,
int location,
int count,
boolean transpose,
FloatBuffer value)
Entry point to C language function: void glProgramUniformMatrix2x4fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); Part of GL_EXT_direct_state_access |
void |
glProgramUniformMatrix3fvEXT(int program,
int location,
int count,
boolean transpose,
float[] value,
int value_offset)
Entry point to C language function: void glProgramUniformMatrix3fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); Part of GL_EXT_direct_state_access |
void |
glProgramUniformMatrix3fvEXT(int program,
int location,
int count,
boolean transpose,
FloatBuffer value)
Entry point to C language function: void glProgramUniformMatrix3fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); Part of GL_EXT_direct_state_access |
void |
glProgramUniformMatrix3x2fvEXT(int program,
int location,
int count,
boolean transpose,
float[] value,
int value_offset)
Entry point to C language function: void glProgramUniformMatrix3x2fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); Part of GL_EXT_direct_state_access |
void |
glProgramUniformMatrix3x2fvEXT(int program,
int location,
int count,
boolean transpose,
FloatBuffer value)
Entry point to C language function: void glProgramUniformMatrix3x2fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); Part of GL_EXT_direct_state_access |
void |
glProgramUniformMatrix3x4fvEXT(int program,
int location,
int count,
boolean transpose,
float[] value,
int value_offset)
Entry point to C language function: void glProgramUniformMatrix3x4fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); Part of GL_EXT_direct_state_access |
void |
glProgramUniformMatrix3x4fvEXT(int program,
int location,
int count,
boolean transpose,
FloatBuffer value)
Entry point to C language function: void glProgramUniformMatrix3x4fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); Part of GL_EXT_direct_state_access |
void |
glProgramUniformMatrix4fvEXT(int program,
int location,
int count,
boolean transpose,
float[] value,
int value_offset)
Entry point to C language function: void glProgramUniformMatrix4fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); Part of GL_EXT_direct_state_access |
void |
glProgramUniformMatrix4fvEXT(int program,
int location,
int count,
boolean transpose,
FloatBuffer value)
Entry point to C language function: void glProgramUniformMatrix4fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); Part of GL_EXT_direct_state_access |
void |
glProgramUniformMatrix4x2fvEXT(int program,
int location,
int count,
boolean transpose,
float[] value,
int value_offset)
Entry point to C language function: void glProgramUniformMatrix4x2fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); Part of GL_EXT_direct_state_access |
void |
glProgramUniformMatrix4x2fvEXT(int program,
int location,
int count,
boolean transpose,
FloatBuffer value)
Entry point to C language function: void glProgramUniformMatrix4x2fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); Part of GL_EXT_direct_state_access |
void |
glProgramUniformMatrix4x3fvEXT(int program,
int location,
int count,
boolean transpose,
float[] value,
int value_offset)
Entry point to C language function: void glProgramUniformMatrix4x3fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); Part of GL_EXT_direct_state_access |
void |
glProgramUniformMatrix4x3fvEXT(int program,
int location,
int count,
boolean transpose,
FloatBuffer value)
Entry point to C language function: void glProgramUniformMatrix4x3fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); Part of GL_EXT_direct_state_access |
void |
glProgramUniformui64NV(int program,
int location,
long value)
Entry point to C language function: void glProgramUniformui64NV(GLuint program, GLint location, uint64_t value); Part of GL_NV_shader_buffer_load |
void |
glProgramUniformui64vNV(int program,
int location,
int count,
com.jogamp.common.nio.Int64Buffer value)
Entry point to C language function: void glProgramUniformui64vNV(GLuint program, GLint location, GLsizei count, uint64_t * value); Part of GL_NV_shader_buffer_load |
void |
glProgramUniformui64vNV(int program,
int location,
int count,
long[] value,
int value_offset)
Entry point to C language function: void glProgramUniformui64vNV(GLuint program, GLint location, GLsizei count, uint64_t * value); Part of GL_NV_shader_buffer_load |
void |
glProgramVertexLimitNV(int target,
int limit)
Entry point to C language function: void glProgramVertexLimitNV(GLenum target, GLint limit); Part of GL_NV_geometry_program4 |
void |
glProvokingVertex(int mode)
Entry point to C language function: void glProvokingVertex(GLenum mode); Part of GL_ARB_provoking_vertex |
void |
glPushAttrib(int mask)
Entry point to C language function: void glPushAttrib(GLbitfield mask); Part of GL_VERSION_1_0 |
void |
glPushClientAttrib(int mask)
Entry point to C language function: void glPushClientAttrib(GLbitfield mask); Part of GL_VERSION_1_1 |
void |
glPushClientAttribDefaultEXT(int mode)
Entry point to C language function: void glPushClientAttribDefaultEXT(GLbitfield mode); Part of GL_EXT_direct_state_access |
void |
glPushMatrix()
Entry point to C language function: void glPushMatrix(void); Part of GL_VERSION_1_0 |
void |
glPushName(int name)
Entry point to C language function: void glPushName(GLuint name); Part of GL_VERSION_1_0 |
void |
glRasterPos2d(double x,
double y)
Entry point to C language function: void glRasterPos2d(GLdouble x, GLdouble y); Part of GL_VERSION_1_0 |
void |
glRasterPos2dv(double[] v,
int v_offset)
Entry point to C language function: void glRasterPos2dv(const GLdouble * v); Part of GL_VERSION_1_0 |
void |
glRasterPos2dv(DoubleBuffer v)
Entry point to C language function: void glRasterPos2dv(const GLdouble * v); Part of GL_VERSION_1_0 |
void |
glRasterPos2f(float x,
float y)
Entry point to C language function: void glRasterPos2f(GLfloat x, GLfloat y); Part of GL_VERSION_1_0 |
void |
glRasterPos2fv(float[] v,
int v_offset)
Entry point to C language function: void glRasterPos2fv(const GLfloat * v); Part of GL_VERSION_1_0 |
void |
glRasterPos2fv(FloatBuffer v)
Entry point to C language function: void glRasterPos2fv(const GLfloat * v); Part of GL_VERSION_1_0 |
void |
glRasterPos2i(int x,
int y)
Entry point to C language function: void glRasterPos2i(GLint x, GLint y); Part of GL_VERSION_1_0 |
void |
glRasterPos2iv(int[] v,
int v_offset)
Entry point to C language function: void glRasterPos2iv(const GLint * v); Part of GL_VERSION_1_0 |
void |
glRasterPos2iv(IntBuffer v)
Entry point to C language function: void glRasterPos2iv(const GLint * v); Part of GL_VERSION_1_0 |
void |
glRasterPos2s(short x,
short y)
Entry point to C language function: void glRasterPos2s(GLshort x, GLshort y); Part of GL_VERSION_1_0 |
void |
glRasterPos2sv(short[] v,
int v_offset)
Entry point to C language function: void glRasterPos2sv(const GLshort * v); Part of GL_VERSION_1_0 |
void |
glRasterPos2sv(ShortBuffer v)
Entry point to C language function: void glRasterPos2sv(const GLshort * v); Part of GL_VERSION_1_0 |
void |
glRasterPos3d(double x,
double y,
double z)
Entry point to C language function: void glRasterPos3d(GLdouble x, GLdouble y, GLdouble z); Part of GL_VERSION_1_0 |
void |
glRasterPos3dv(double[] v,
int v_offset)
Entry point to C language function: void glRasterPos3dv(const GLdouble * v); Part of GL_VERSION_1_0 |
void |
glRasterPos3dv(DoubleBuffer v)
Entry point to C language function: void glRasterPos3dv(const GLdouble * v); Part of GL_VERSION_1_0 |
void |
glRasterPos3f(float x,
float y,
float z)
Entry point to C language function: void glRasterPos3f(GLfloat x, GLfloat y, GLfloat z); Part of GL_VERSION_1_0 |
void |
glRasterPos3fv(float[] v,
int v_offset)
Entry point to C language function: void glRasterPos3fv(const GLfloat * v); Part of GL_VERSION_1_0 |
void |
glRasterPos3fv(FloatBuffer v)
Entry point to C language function: void glRasterPos3fv(const GLfloat * v); Part of GL_VERSION_1_0 |
void |
glRasterPos3i(int x,
int y,
int z)
Entry point to C language function: void glRasterPos3i(GLint x, GLint y, GLint z); Part of GL_VERSION_1_0 |
void |
glRasterPos3iv(int[] v,
int v_offset)
Entry point to C language function: void glRasterPos3iv(const GLint * v); Part of GL_VERSION_1_0 |
void |
glRasterPos3iv(IntBuffer v)
Entry point to C language function: void glRasterPos3iv(const GLint * v); Part of GL_VERSION_1_0 |
void |
glRasterPos3s(short x,
short y,
short z)
Entry point to C language function: void glRasterPos3s(GLshort x, GLshort y, GLshort z); Part of GL_VERSION_1_0 |
void |
glRasterPos3sv(short[] v,
int v_offset)
Entry point to C language function: void glRasterPos3sv(const GLshort * v); Part of GL_VERSION_1_0 |
void |
glRasterPos3sv(ShortBuffer v)
Entry point to C language function: void glRasterPos3sv(const GLshort * v); Part of GL_VERSION_1_0 |
void |
glRasterPos4d(double x,
double y,
double z,
double w)
Entry point to C language function: void glRasterPos4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w); Part of GL_VERSION_1_0 |
void |
glRasterPos4dv(double[] v,
int v_offset)
Entry point to C language function: void glRasterPos4dv(const GLdouble * v); Part of GL_VERSION_1_0 |
void |
glRasterPos4dv(DoubleBuffer v)
Entry point to C language function: void glRasterPos4dv(const GLdouble * v); Part of GL_VERSION_1_0 |
void |
glRasterPos4f(float x,
float y,
float z,
float w)
Entry point to C language function: void glRasterPos4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w); Part of GL_VERSION_1_0 |
void |
glRasterPos4fv(float[] v,
int v_offset)
Entry point to C language function: void glRasterPos4fv(const GLfloat * v); Part of GL_VERSION_1_0 |
void |
glRasterPos4fv(FloatBuffer v)
Entry point to C language function: void glRasterPos4fv(const GLfloat * v); Part of GL_VERSION_1_0 |
void |
glRasterPos4i(int x,
int y,
int z,
int w)
Entry point to C language function: void glRasterPos4i(GLint x, GLint y, GLint z, GLint w); Part of GL_VERSION_1_0 |
void |
glRasterPos4iv(int[] v,
int v_offset)
Entry point to C language function: void glRasterPos4iv(const GLint * v); Part of GL_VERSION_1_0 |
void |
glRasterPos4iv(IntBuffer v)
Entry point to C language function: void glRasterPos4iv(const GLint * v); Part of GL_VERSION_1_0 |
void |
glRasterPos4s(short x,
short y,
short z,
short w)
Entry point to C language function: void glRasterPos4s(GLshort x, GLshort y, GLshort z, GLshort w); Part of GL_VERSION_1_0 |
void |
glRasterPos4sv(short[] v,
int v_offset)
Entry point to C language function: void glRasterPos4sv(const GLshort * v); Part of GL_VERSION_1_0 |
void |
glRasterPos4sv(ShortBuffer v)
Entry point to C language function: void glRasterPos4sv(const GLshort * v); Part of GL_VERSION_1_0 |
void |
glReadBuffer(int mode)
Entry point to C language function: void glReadBuffer(GLenum mode); Part of GL_VERSION_1_0 |
void |
glReadBufferRegion(int target,
int start,
int x,
int y,
int width)
Entry point to C language function: void glReadBufferRegion(GLuint target, GLint start, GLint x, GLsizei y, GLsizei width); Part of GL_KTX_buffer_region |
void |
glReadPixels(int x,
int y,
int width,
int height,
int format,
int type,
Buffer pixels)
Entry point to C language function: void glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid * pixels); Part of GL_VERSION_1_0 |
void |
glReadPixels(int x,
int y,
int width,
int height,
int format,
int type,
long pixels_buffer_offset)
Entry point to C language function: void glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid * pixels); Part of GL_VERSION_1_0 |
void |
glRectd(double x1,
double y1,
double x2,
double y2)
Entry point to C language function: void glRectd(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2); Part of GL_VERSION_1_0 |
void |
glRectdv(double[] v1,
int v1_offset,
double[] v2,
int v2_offset)
Entry point to C language function: void glRectdv(const GLdouble * v1, const GLdouble * v2); Part of GL_VERSION_1_0 |
void |
glRectdv(DoubleBuffer v1,
DoubleBuffer v2)
Entry point to C language function: void glRectdv(const GLdouble * v1, const GLdouble * v2); Part of GL_VERSION_1_0 |
void |
glRectf(float x1,
float y1,
float x2,
float y2)
Entry point to C language function: void glRectf(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2); Part of GL_VERSION_1_0 |
void |
glRectfv(float[] v1,
int v1_offset,
float[] v2,
int v2_offset)
Entry point to C language function: void glRectfv(const GLfloat * v1, const GLfloat * v2); Part of GL_VERSION_1_0 |
void |
glRectfv(FloatBuffer v1,
FloatBuffer v2)
Entry point to C language function: void glRectfv(const GLfloat * v1, const GLfloat * v2); Part of GL_VERSION_1_0 |
void |
glRecti(int x1,
int y1,
int x2,
int y2)
Entry point to C language function: void glRecti(GLint x1, GLint y1, GLint x2, GLint y2); Part of GL_VERSION_1_0 |
void |
glRectiv(int[] v1,
int v1_offset,
int[] v2,
int v2_offset)
Entry point to C language function: void glRectiv(const GLint * v1, const GLint * v2); Part of GL_VERSION_1_0 |
void |
glRectiv(IntBuffer v1,
IntBuffer v2)
Entry point to C language function: void glRectiv(const GLint * v1, const GLint * v2); Part of GL_VERSION_1_0 |
void |
glRects(short x1,
short y1,
short x2,
short y2)
Entry point to C language function: void glRects(GLshort x1, GLshort y1, GLshort x2, GLshort y2); Part of GL_VERSION_1_0 |
void |
glRectsv(short[] v1,
int v1_offset,
short[] v2,
int v2_offset)
Entry point to C language function: void glRectsv(const GLshort * v1, const GLshort * v2); Part of GL_VERSION_1_0 |
void |
glRectsv(ShortBuffer v1,
ShortBuffer v2)
Entry point to C language function: void glRectsv(const GLshort * v1, const GLshort * v2); Part of GL_VERSION_1_0 |
void |
glReleaseShaderCompiler()
Interface to C language function: void glReleaseShaderCompiler(void); |
void |
glRenderbufferStorage(int target,
int internalformat,
int width,
int height)
Entry point to C language function: void glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height); Part of GL_ARB_framebuffer_object |
void |
glRenderbufferStorageMultisample(int target,
int samples,
int internalformat,
int width,
int height)
Entry point to C language function: void glRenderbufferStorageMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); Part of GL_ARB_framebuffer_object |
void |
glRenderbufferStorageMultisampleCoverageNV(int target,
int coverageSamples,
int colorSamples,
int internalformat,
int width,
int height)
Entry point to C language function: void glRenderbufferStorageMultisampleCoverageNV(GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLenum internalformat, GLsizei width, GLsizei height); Part of GL_NV_framebuffer_multisample_coverage |
int |
glRenderMode(int mode)
Entry point to C language function: GLint glRenderMode(GLenum mode); Part of GL_VERSION_1_0 |
void |
glResetHistogram(int mode)
Entry point to C language function: void glResetHistogram(GLenum mode); Part of GL_VERSION_1_2 |
void |
glResetMinmax(int mode)
Entry point to C language function: void glResetMinmax(GLenum mode); Part of GL_VERSION_1_2 |
void |
glRotated(double angle,
double x,
double y,
double z)
Entry point to C language function: void glRotated(GLdouble angle, GLdouble x, GLdouble y, GLdouble z); Part of GL_VERSION_1_0 |
void |
glRotatef(float angle,
float x,
float y,
float z)
Entry point to C language function: void glRotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z); Part of GL_VERSION_1_0 |
void |
glSampleCoverage(float value,
boolean invert)
Entry point to C language function: void glSampleCoverage(GLclampf value, GLboolean invert); Part of GL_VERSION_1_3 |
void |
glSampleMaski(int index,
int mask)
Entry point to C language function: void glSampleMaski(GLuint index, GLbitfield mask); Part of GL_ARB_texture_multisample |
void |
glScaled(double x,
double y,
double z)
Entry point to C language function: void glScaled(GLdouble x, GLdouble y, GLdouble z); Part of GL_VERSION_1_0 |
void |
glScalef(float x,
float y,
float z)
Entry point to C language function: void glScalef(GLfloat x, GLfloat y, GLfloat z); Part of GL_VERSION_1_0 |
void |
glScissor(int x,
int y,
int width,
int height)
Entry point to C language function: void glScissor(GLint x, GLint y, GLsizei width, GLsizei height); Part of GL_VERSION_1_0 |
void |
glSecondaryColor3b(byte red,
byte green,
byte blue)
Entry point to C language function: void glSecondaryColor3b(GLbyte red, GLbyte green, GLbyte blue); Part of GL_VERSION_1_4 |
void |
glSecondaryColor3bv(byte[] v,
int v_offset)
Entry point to C language function: void glSecondaryColor3bv(const GLbyte * v); Part of GL_VERSION_1_4 |
void |
glSecondaryColor3bv(ByteBuffer v)
Entry point to C language function: void glSecondaryColor3bv(const GLbyte * v); Part of GL_VERSION_1_4 |
void |
glSecondaryColor3d(double red,
double green,
double blue)
Entry point to C language function: void glSecondaryColor3d(GLdouble red, GLdouble green, GLdouble blue); Part of GL_VERSION_1_4 |
void |
glSecondaryColor3dv(double[] m,
int m_offset)
Entry point to C language function: void glSecondaryColor3dv(const GLdouble * m); Part of GL_VERSION_1_4 |
void |
glSecondaryColor3dv(DoubleBuffer m)
Entry point to C language function: void glSecondaryColor3dv(const GLdouble * m); Part of GL_VERSION_1_4 |
void |
glSecondaryColor3f(float red,
float green,
float blue)
Entry point to C language function: void glSecondaryColor3f(GLfloat red, GLfloat green, GLfloat blue); Part of GL_VERSION_1_4 |
void |
glSecondaryColor3fv(float[] m,
int m_offset)
Entry point to C language function: void glSecondaryColor3fv(const GLfloat * m); Part of GL_VERSION_1_4 |
void |
glSecondaryColor3fv(FloatBuffer m)
Entry point to C language function: void glSecondaryColor3fv(const GLfloat * m); Part of GL_VERSION_1_4 |
void |
glSecondaryColor3h(short red,
short green,
short blue)
Entry point to C language function: void glSecondaryColor3hNV(GLhalfNV red, GLhalfNV green, GLhalfNV blue); Part of GL_NV_half_float |
void |
glSecondaryColor3hv(short[] v,
int v_offset)
Entry point to C language function: void glSecondaryColor3hvNV(const GLhalfNV * v); Part of GL_NV_half_float |
void |
glSecondaryColor3hv(ShortBuffer v)
Entry point to C language function: void glSecondaryColor3hvNV(const GLhalfNV * v); Part of GL_NV_half_float |
void |
glSecondaryColor3i(int red,
int green,
int blue)
Entry point to C language function: void glSecondaryColor3i(GLint red, GLint green, GLint blue); Part of GL_VERSION_1_4 |
void |
glSecondaryColor3iv(int[] v,
int v_offset)
Entry point to C language function: void glSecondaryColor3iv(const GLint * v); Part of GL_VERSION_1_4 |
void |
glSecondaryColor3iv(IntBuffer v)
Entry point to C language function: void glSecondaryColor3iv(const GLint * v); Part of GL_VERSION_1_4 |
void |
glSecondaryColor3s(short red,
short green,
short blue)
Entry point to C language function: void glSecondaryColor3s(GLshort red, GLshort green, GLshort blue); Part of GL_VERSION_1_4 |
void |
glSecondaryColor3sv(short[] v,
int v_offset)
Entry point to C language function: void glSecondaryColor3sv(const GLshort * v); Part of GL_VERSION_1_4 |
void |
glSecondaryColor3sv(ShortBuffer v)
Entry point to C language function: void glSecondaryColor3sv(const GLshort * v); Part of GL_VERSION_1_4 |
void |
glSecondaryColor3ub(byte red,
byte green,
byte blue)
Entry point to C language function: void glSecondaryColor3ub(GLubyte red, GLubyte green, GLubyte blue); Part of GL_VERSION_1_4 |
void |
glSecondaryColor3ubv(byte[] v,
int v_offset)
Entry point to C language function: void glSecondaryColor3ubv(const GLubyte * v); Part of GL_VERSION_1_4 |
void |
glSecondaryColor3ubv(ByteBuffer v)
Entry point to C language function: void glSecondaryColor3ubv(const GLubyte * v); Part of GL_VERSION_1_4 |
void |
glSecondaryColor3ui(int red,
int green,
int blue)
Entry point to C language function: void glSecondaryColor3ui(GLuint red, GLuint green, GLuint blue); Part of GL_VERSION_1_4 |
void |
glSecondaryColor3uiv(int[] v,
int v_offset)
Entry point to C language function: void glSecondaryColor3uiv(const GLuint * v); Part of GL_VERSION_1_4 |
void |
glSecondaryColor3uiv(IntBuffer v)
Entry point to C language function: void glSecondaryColor3uiv(const GLuint * v); Part of GL_VERSION_1_4 |
void |
glSecondaryColor3us(short red,
short green,
short blue)
Entry point to C language function: void glSecondaryColor3us(GLushort red, GLushort green, GLushort blue); Part of GL_VERSION_1_4 |
void |
glSecondaryColor3usv(short[] v,
int v_offset)
Entry point to C language function: void glSecondaryColor3usv(const GLushort * v); Part of GL_VERSION_1_4 |
void |
glSecondaryColor3usv(ShortBuffer v)
Entry point to C language function: void glSecondaryColor3usv(const GLushort * v); Part of GL_VERSION_1_4 |
void |
glSecondaryColorFormatNV(int size,
int type,
int stride)
Entry point to C language function: void glSecondaryColorFormatNV(GLint size, GLenum type, GLsizei stride); Part of GL_NV_vertex_buffer_unified_memory |
void |
glSecondaryColorPointer(int size,
int type,
int stride,
Buffer pointer)
Entry point to C language function: void glSecondaryColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid * pointer); Part of GL_VERSION_1_4 |
void |
glSecondaryColorPointer(int size,
int type,
int stride,
long pointer_buffer_offset)
Entry point to C language function: void glSecondaryColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid * pointer); Part of GL_VERSION_1_4 |
void |
glSelectBuffer(int size,
IntBuffer buffer)
Entry point to C language function: void glSelectBuffer(GLsizei size, GLuint * buffer); Part of GL_VERSION_1_0 |
void |
glSeparableFilter2D(int target,
int internalformat,
int width,
int height,
int format,
int type,
Buffer row,
Buffer column)
Entry point to C language function: void glSeparableFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * row, const GLvoid * column); Part of GL_VERSION_1_2 |
void |
glSeparableFilter2D(int target,
int internalformat,
int width,
int height,
int format,
int type,
long row_buffer_offset,
long column_buffer_offset)
Entry point to C language function: void glSeparableFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * row, const GLvoid * column); Part of GL_VERSION_1_2 |
void |
glSetFenceAPPLE(int mode)
Entry point to C language function: void glSetFenceAPPLE(GLuint mode); Part of GL_APPLE_fence |
void |
glSetFenceNV(int target,
int id)
Entry point to C language function: void glSetFenceNV(GLuint target, GLenum id); Part of GL_NV_fence |
void |
glSetInvariantEXT(int id,
int type,
Buffer addr)
Entry point to C language function: void glSetInvariantEXT(GLuint id, GLenum type, const GLvoid * addr); Part of GL_EXT_vertex_shader |
void |
glSetLocalConstantEXT(int id,
int type,
Buffer addr)
Entry point to C language function: void glSetLocalConstantEXT(GLuint id, GLenum type, const GLvoid * addr); Part of GL_EXT_vertex_shader |
void |
glShadeModel(int mode)
Entry point to C language function: void glShadeModel(GLenum mode); Part of GL_VERSION_1_0 |
void |
glShaderBinary(int n,
int[] shaders,
int shaders_offset,
int binaryformat,
Buffer binary,
int length)
Dummy implementation for the ES 2.0 function: void glShaderBinary(GLint n, const GLuint * shaders, GLenum binaryformat, const void * binary, GLint length); Always throws a GLException! |
void |
glShaderBinary(int n,
IntBuffer shaders,
int binaryformat,
Buffer binary,
int length)
Dummy implementation for the ES 2.0 function: void glShaderBinary(GLint n, const GLuint * shaders, GLenum binaryformat, const void * binary, GLint length); Always throws a GLException! |
void |
glShaderOp1EXT(int red,
int green,
int blue)
Entry point to C language function: void glShaderOp1EXT(GLenum red, GLuint green, GLuint blue); Part of GL_EXT_vertex_shader |
void |
glShaderOp2EXT(int sfactorRGB,
int dfactorRGB,
int sfactorAlpha,
int dfactorAlpha)
Entry point to C language function: void glShaderOp2EXT(GLenum sfactorRGB, GLuint dfactorRGB, GLuint sfactorAlpha, GLuint dfactorAlpha); Part of GL_EXT_vertex_shader |
void |
glShaderOp3EXT(int index,
int x,
int y,
int z,
int w)
Entry point to C language function: void glShaderOp3EXT(GLenum index, GLuint x, GLuint y, GLuint z, GLuint w); Part of GL_EXT_vertex_shader |
void |
glShaderSource(int shader,
int count,
String[] string,
int[] length,
int length_offset)
Entry point to C language function: void glShaderSource(GLuint shader, GLsizei count, const GLchar * * string, const GLint * length); Part of GL_VERSION_2_0 |
void |
glShaderSource(int shader,
int count,
String[] string,
IntBuffer length)
Entry point to C language function: void glShaderSource(GLuint shader, GLsizei count, const GLchar * * string, const GLint * length); Part of GL_VERSION_2_0 |
void |
glShaderSourceARB(int shader,
int count,
String[] string,
int[] length,
int length_offset)
Entry point to C language function: void glShaderSourceARB(GLhandleARB shader, GLsizei count, const GLcharARB * * string, const GLint * length); Part of GL_ARB_shader_objects |
void |
glShaderSourceARB(int shader,
int count,
String[] string,
IntBuffer length)
Entry point to C language function: void glShaderSourceARB(GLhandleARB shader, GLsizei count, const GLcharARB * * string, const GLint * length); Part of GL_ARB_shader_objects |
void |
glStencilClearTagEXT(int location,
int v0)
Entry point to C language function: void glStencilClearTagEXT(GLsizei location, GLuint v0); Part of GL_EXT_stencil_clear_tag |
void |
glStencilFunc(int func,
int ref,
int mask)
Entry point to C language function: void glStencilFunc(GLenum func, GLint ref, GLuint mask); Part of GL_VERSION_1_0 |
void |
glStencilFuncSeparate(int frontfunc,
int backfunc,
int ref,
int mask)
Entry point to C language function: void glStencilFuncSeparate(GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask); Part of GL_VERSION_2_0 |
void |
glStencilMask(int mask)
Entry point to C language function: void glStencilMask(GLuint mask); Part of GL_VERSION_1_0 |
void |
glStencilMaskSeparate(int target,
int id)
Entry point to C language function: void glStencilMaskSeparate(GLenum target, GLuint id); Part of GL_VERSION_2_0 |
void |
glStencilOp(int fail,
int zfail,
int zpass)
Entry point to C language function: void glStencilOp(GLenum fail, GLenum zfail, GLenum zpass); Part of GL_VERSION_1_0 |
void |
glStencilOpSeparate(int sfactorRGB,
int dfactorRGB,
int sfactorAlpha,
int dfactorAlpha)
Entry point to C language function: void glStencilOpSeparate(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); Part of GL_VERSION_2_0 |
void |
glStringMarkerGREMEDY(int length,
Buffer pointer)
Entry point to C language function: void glStringMarkerGREMEDY(GLsizei length, const GLvoid * pointer); Part of GL_GREMEDY_string_marker |
void |
glSwapAPPLE()
Entry point to C language function: void glSwapAPPLE(void); Part of GL_APPLE_flush_render |
void |
glSwizzleEXT(int stage,
int portion,
int variable,
int input,
int mapping,
int componentUsage)
Entry point to C language function: void glSwizzleEXT(GLuint stage, GLuint portion, GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage); Part of GL_EXT_vertex_shader |
void |
glTessellationFactorAMD(float factor)
Entry point to C language function: void glTessellationFactorAMD(GLfloat factor); Part of GL_AMD_vertex_shader_tessellator |
void |
glTessellationModeAMD(int mode)
Entry point to C language function: void glTessellationModeAMD(GLenum mode); Part of GL_AMD_vertex_shader_tessellator |
boolean |
glTestFenceAPPLE(int id)
Entry point to C language function: GLboolean glTestFenceAPPLE(GLuint id); Part of GL_APPLE_fence |
boolean |
glTestFenceNV(int id)
Entry point to C language function: GLboolean glTestFenceNV(GLuint id); Part of GL_NV_fence |
boolean |
glTestObjectAPPLE(int target,
int index)
Entry point to C language function: GLboolean glTestObjectAPPLE(GLenum target, GLuint index); Part of GL_APPLE_fence |
void |
glTexBuffer(int arg0,
int arg1,
int arg2)
Entry point to C language function: void glTexBuffer(GLenum, GLenum, GLuint); Part of GL_VERSION_3_1 |
void |
glTexCoord1d(double s)
Entry point to C language function: void glTexCoord1d(GLdouble s); Part of GL_VERSION_1_0 |
void |
glTexCoord1dv(double[] v,
int v_offset)
Entry point to C language function: void glTexCoord1dv(const GLdouble * v); Part of GL_VERSION_1_0 |
void |
glTexCoord1dv(DoubleBuffer v)
Entry point to C language function: void glTexCoord1dv(const GLdouble * v); Part of GL_VERSION_1_0 |
void |
glTexCoord1f(float s)
Entry point to C language function: void glTexCoord1f(GLfloat s); Part of GL_VERSION_1_0 |
void |
glTexCoord1fv(float[] v,
int v_offset)
Entry point to C language function: void glTexCoord1fv(const GLfloat * v); Part of GL_VERSION_1_0 |
void |
glTexCoord1fv(FloatBuffer v)
Entry point to C language function: void glTexCoord1fv(const GLfloat * v); Part of GL_VERSION_1_0 |
void |
glTexCoord1h(short factor)
Entry point to C language function: void glTexCoord1hNV(GLhalfNV factor); Part of GL_NV_half_float |
void |
glTexCoord1hv(short[] v,
int v_offset)
Entry point to C language function: void glTexCoord1hvNV(const GLhalfNV * v); Part of GL_NV_half_float |
void |
glTexCoord1hv(ShortBuffer v)
Entry point to C language function: void glTexCoord1hvNV(const GLhalfNV * v); Part of GL_NV_half_float |
void |
glTexCoord1i(int s)
Entry point to C language function: void glTexCoord1i(GLint s); Part of GL_VERSION_1_0 |
void |
glTexCoord1iv(int[] v,
int v_offset)
Entry point to C language function: void glTexCoord1iv(const GLint * v); Part of GL_VERSION_1_0 |
void |
glTexCoord1iv(IntBuffer v)
Entry point to C language function: void glTexCoord1iv(const GLint * v); Part of GL_VERSION_1_0 |
void |
glTexCoord1s(short s)
Entry point to C language function: void glTexCoord1s(GLshort s); Part of GL_VERSION_1_0 |
void |
glTexCoord1sv(short[] v,
int v_offset)
Entry point to C language function: void glTexCoord1sv(const GLshort * v); Part of GL_VERSION_1_0 |
void |
glTexCoord1sv(ShortBuffer v)
Entry point to C language function: void glTexCoord1sv(const GLshort * v); Part of GL_VERSION_1_0 |
void |
glTexCoord2d(double s,
double t)
Entry point to C language function: void glTexCoord2d(GLdouble s, GLdouble t); Part of GL_VERSION_1_0 |
void |
glTexCoord2dv(double[] v,
int v_offset)
Entry point to C language function: void glTexCoord2dv(const GLdouble * v); Part of GL_VERSION_1_0 |
void |
glTexCoord2dv(DoubleBuffer v)
Entry point to C language function: void glTexCoord2dv(const GLdouble * v); Part of GL_VERSION_1_0 |
void |
glTexCoord2f(float s,
float t)
Entry point to C language function: void glTexCoord2f(GLfloat s, GLfloat t); Part of GL_VERSION_1_0 |
void |
glTexCoord2fv(float[] v,
int v_offset)
Entry point to C language function: void glTexCoord2fv(const GLfloat * v); Part of GL_VERSION_1_0 |
void |
glTexCoord2fv(FloatBuffer v)
Entry point to C language function: void glTexCoord2fv(const GLfloat * v); Part of GL_VERSION_1_0 |
void |
glTexCoord2h(short x,
short y)
Entry point to C language function: void glTexCoord2hNV(GLhalfNV x, GLhalfNV y); Part of GL_NV_half_float |
void |
glTexCoord2hv(short[] v,
int v_offset)
Entry point to C language function: void glTexCoord2hvNV(const GLhalfNV * v); Part of GL_NV_half_float |
void |
glTexCoord2hv(ShortBuffer v)
Entry point to C language function: void glTexCoord2hvNV(const GLhalfNV * v); Part of GL_NV_half_float |
void |
glTexCoord2i(int s,
int t)
Entry point to C language function: void glTexCoord2i(GLint s, GLint t); Part of GL_VERSION_1_0 |
void |
glTexCoord2iv(int[] v,
int v_offset)
Entry point to C language function: void glTexCoord2iv(const GLint * v); Part of GL_VERSION_1_0 |
void |
glTexCoord2iv(IntBuffer v)
Entry point to C language function: void glTexCoord2iv(const GLint * v); Part of GL_VERSION_1_0 |
void |
glTexCoord2s(short s,
short t)
Entry point to C language function: void glTexCoord2s(GLshort s, GLshort t); Part of GL_VERSION_1_0 |
void |
glTexCoord2sv(short[] v,
int v_offset)
Entry point to C language function: void glTexCoord2sv(const GLshort * v); Part of GL_VERSION_1_0 |
void |
glTexCoord2sv(ShortBuffer v)
Entry point to C language function: void glTexCoord2sv(const GLshort * v); Part of GL_VERSION_1_0 |
void |
glTexCoord3d(double s,
double t,
double r)
Entry point to C language function: void glTexCoord3d(GLdouble s, GLdouble t, GLdouble r); Part of GL_VERSION_1_0 |
void |
glTexCoord3dv(double[] v,
int v_offset)
Entry point to C language function: void glTexCoord3dv(const GLdouble * v); Part of GL_VERSION_1_0 |
void |
glTexCoord3dv(DoubleBuffer v)
Entry point to C language function: void glTexCoord3dv(const GLdouble * v); Part of GL_VERSION_1_0 |
void |
glTexCoord3f(float s,
float t,
float r)
Entry point to C language function: void glTexCoord3f(GLfloat s, GLfloat t, GLfloat r); Part of GL_VERSION_1_0 |
void |
glTexCoord3fv(float[] v,
int v_offset)
Entry point to C language function: void glTexCoord3fv(const GLfloat * v); Part of GL_VERSION_1_0 |
void |
glTexCoord3fv(FloatBuffer v)
Entry point to C language function: void glTexCoord3fv(const GLfloat * v); Part of GL_VERSION_1_0 |
void |
glTexCoord3h(short red,
short green,
short blue)
Entry point to C language function: void glTexCoord3hNV(GLhalfNV red, GLhalfNV green, GLhalfNV blue); Part of GL_NV_half_float |
void |
glTexCoord3hv(short[] v,
int v_offset)
Entry point to C language function: void glTexCoord3hvNV(const GLhalfNV * v); Part of GL_NV_half_float |
void |
glTexCoord3hv(ShortBuffer v)
Entry point to C language function: void glTexCoord3hvNV(const GLhalfNV * v); Part of GL_NV_half_float |
void |
glTexCoord3i(int s,
int t,
int r)
Entry point to C language function: void glTexCoord3i(GLint s, GLint t, GLint r); Part of GL_VERSION_1_0 |
void |
glTexCoord3iv(int[] v,
int v_offset)
Entry point to C language function: void glTexCoord3iv(const GLint * v); Part of GL_VERSION_1_0 |
void |
glTexCoord3iv(IntBuffer v)
Entry point to C language function: void glTexCoord3iv(const GLint * v); Part of GL_VERSION_1_0 |
void |
glTexCoord3s(short s,
short t,
short r)
Entry point to C language function: void glTexCoord3s(GLshort s, GLshort t, GLshort r); Part of GL_VERSION_1_0 |
void |
glTexCoord3sv(short[] v,
int v_offset)
Entry point to C language function: void glTexCoord3sv(const GLshort * v); Part of GL_VERSION_1_0 |
void |
glTexCoord3sv(ShortBuffer v)
Entry point to C language function: void glTexCoord3sv(const GLshort * v); Part of GL_VERSION_1_0 |
void |
glTexCoord4d(double s,
double t,
double r,
double q)
Entry point to C language function: void glTexCoord4d(GLdouble s, GLdouble t, GLdouble r, GLdouble q); Part of GL_VERSION_1_0 |
void |
glTexCoord4dv(double[] v,
int v_offset)
Entry point to C language function: void glTexCoord4dv(const GLdouble * v); Part of GL_VERSION_1_0 |
void |
glTexCoord4dv(DoubleBuffer v)
Entry point to C language function: void glTexCoord4dv(const GLdouble * v); Part of GL_VERSION_1_0 |
void |
glTexCoord4f(float s,
float t,
float r,
float q)
Entry point to C language function: void glTexCoord4f(GLfloat s, GLfloat t, GLfloat r, GLfloat q); Part of GL_VERSION_1_0 |
void |
glTexCoord4fv(float[] v,
int v_offset)
Entry point to C language function: void glTexCoord4fv(const GLfloat * v); Part of GL_VERSION_1_0 |
void |
glTexCoord4fv(FloatBuffer v)
Entry point to C language function: void glTexCoord4fv(const GLfloat * v); Part of GL_VERSION_1_0 |
void |
glTexCoord4h(short x,
short y,
short z,
short w)
Entry point to C language function: void glTexCoord4hNV(GLhalfNV x, GLhalfNV y, GLhalfNV z, GLhalfNV w); Part of GL_NV_half_float |
void |
glTexCoord4hv(short[] v,
int v_offset)
Entry point to C language function: void glTexCoord4hvNV(const GLhalfNV * v); Part of GL_NV_half_float |
void |
glTexCoord4hv(ShortBuffer v)
Entry point to C language function: void glTexCoord4hvNV(const GLhalfNV * v); Part of GL_NV_half_float |
void |
glTexCoord4i(int s,
int t,
int r,
int q)
Entry point to C language function: void glTexCoord4i(GLint s, GLint t, GLint r, GLint q); Part of GL_VERSION_1_0 |
void |
glTexCoord4iv(int[] v,
int v_offset)
Entry point to C language function: void glTexCoord4iv(const GLint * v); Part of GL_VERSION_1_0 |
void |
glTexCoord4iv(IntBuffer v)
Entry point to C language function: void glTexCoord4iv(const GLint * v); Part of GL_VERSION_1_0 |
void |
glTexCoord4s(short s,
short t,
short r,
short q)
Entry point to C language function: void glTexCoord4s(GLshort s, GLshort t, GLshort r, GLshort q); Part of GL_VERSION_1_0 |
void |
glTexCoord4sv(short[] v,
int v_offset)
Entry point to C language function: void glTexCoord4sv(const GLshort * v); Part of GL_VERSION_1_0 |
void |
glTexCoord4sv(ShortBuffer v)
Entry point to C language function: void glTexCoord4sv(const GLshort * v); Part of GL_VERSION_1_0 |
void |
glTexCoordFormatNV(int size,
int type,
int stride)
Entry point to C language function: void glTexCoordFormatNV(GLint size, GLenum type, GLsizei stride); Part of GL_NV_vertex_buffer_unified_memory |
void |
glTexCoordPointer(GLArrayData array)
|
void |
glTexCoordPointer(int size,
int type,
int stride,
Buffer ptr)
Entry point to C language function: void glTexCoordPointer(GLint size, GLenum type, GLsizei stride, const GLvoid * ptr); Part of GL_VERSION_1_1 |
void |
glTexCoordPointer(int size,
int type,
int stride,
long ptr_buffer_offset)
Entry point to C language function: void glTexCoordPointer(GLint size, GLenum type, GLsizei stride, const GLvoid * ptr); Part of GL_VERSION_1_1 |
void |
glTexEnvf(int target,
int pname,
float param)
Entry point to C language function: void glTexEnvf(GLenum target, GLenum pname, GLfloat param); Part of GL_VERSION_1_0 |
void |
glTexEnvfv(int target,
int pname,
float[] params,
int params_offset)
Entry point to C language function: void glTexEnvfv(GLenum target, GLenum pname, const GLfloat * params); Part of GL_VERSION_1_0 |
void |
glTexEnvfv(int target,
int pname,
FloatBuffer params)
Entry point to C language function: void glTexEnvfv(GLenum target, GLenum pname, const GLfloat * params); Part of GL_VERSION_1_0 |
void |
glTexEnvi(int target,
int pname,
int param)
Entry point to C language function: void glTexEnvi(GLenum target, GLenum pname, GLint param); Part of GL_VERSION_1_0 |
void |
glTexEnviv(int target,
int pname,
int[] params,
int params_offset)
Entry point to C language function: void glTexEnviv(GLenum target, GLenum pname, const GLint * params); Part of GL_VERSION_1_0 |
void |
glTexEnviv(int target,
int pname,
IntBuffer params)
Entry point to C language function: void glTexEnviv(GLenum target, GLenum pname, const GLint * params); Part of GL_VERSION_1_0 |
void |
glTexGend(int coord,
int pname,
double param)
Entry point to C language function: void glTexGend(GLenum coord, GLenum pname, GLdouble param); Part of GL_VERSION_1_0 |
void |
glTexGendv(int coord,
int pname,
double[] params,
int params_offset)
Entry point to C language function: void glTexGendv(GLenum coord, GLenum pname, const GLdouble * params); Part of GL_VERSION_1_0 |
void |
glTexGendv(int coord,
int pname,
DoubleBuffer params)
Entry point to C language function: void glTexGendv(GLenum coord, GLenum pname, const GLdouble * params); Part of GL_VERSION_1_0 |
void |
glTexGenf(int coord,
int pname,
float param)
Entry point to C language function: void glTexGenf(GLenum coord, GLenum pname, GLfloat param); Part of GL_VERSION_1_0 |
void |
glTexGenfv(int coord,
int pname,
float[] params,
int params_offset)
Entry point to C language function: void glTexGenfv(GLenum coord, GLenum pname, const GLfloat * params); Part of GL_VERSION_1_0 |
void |
glTexGenfv(int coord,
int pname,
FloatBuffer params)
Entry point to C language function: void glTexGenfv(GLenum coord, GLenum pname, const GLfloat * params); Part of GL_VERSION_1_0 |
void |
glTexGeni(int coord,
int pname,
int param)
Entry point to C language function: void glTexGeni(GLenum coord, GLenum pname, GLint param); Part of GL_VERSION_1_0 |
void |
glTexGeniv(int coord,
int pname,
int[] params,
int params_offset)
Entry point to C language function: void glTexGeniv(GLenum coord, GLenum pname, const GLint * params); Part of GL_VERSION_1_0 |
void |
glTexGeniv(int coord,
int pname,
IntBuffer params)
Entry point to C language function: void glTexGeniv(GLenum coord, GLenum pname, const GLint * params); Part of GL_VERSION_1_0 |
void |
glTexImage1D(int target,
int level,
int internalFormat,
int width,
int border,
int format,
int type,
Buffer pixels)
Entry point to C language function: void glTexImage1D(GLenum target, GLint level, GLint internalFormat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid * pixels); Part of GL_VERSION_1_0 |
void |
glTexImage1D(int target,
int level,
int internalFormat,
int width,
int border,
int format,
int type,
long pixels_buffer_offset)
Entry point to C language function: void glTexImage1D(GLenum target, GLint level, GLint internalFormat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid * pixels); Part of GL_VERSION_1_0 |
void |
glTexImage2D(int target,
int level,
int internalFormat,
int width,
int height,
int border,
int format,
int type,
Buffer pixels)
Entry point to C language function: void glTexImage2D(GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid * pixels); Part of GL_VERSION_1_0 |
void |
glTexImage2D(int target,
int level,
int internalFormat,
int width,
int height,
int border,
int format,
int type,
long pixels_buffer_offset)
Entry point to C language function: void glTexImage2D(GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid * pixels); Part of GL_VERSION_1_0 |
void |
glTexImage2DMultisample(int target,
int samples,
int internalformat,
int width,
int height,
boolean fixedsamplelocations)
Entry point to C language function: void glTexImage2DMultisample(GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); Part of GL_ARB_texture_multisample |
void |
glTexImage3D(int target,
int level,
int internalformat,
int width,
int height,
int depth,
int border,
int format,
int type,
Buffer pixels)
Entry point to C language function: void glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid * pixels); Part of GL_VERSION_1_2 |
void |
glTexImage3D(int target,
int level,
int internalformat,
int width,
int height,
int depth,
int border,
int format,
int type,
long pixels_buffer_offset)
Entry point to C language function: void glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid * pixels); Part of GL_VERSION_1_2 |
void |
glTexImage3DMultisample(int target,
int samples,
int internalformat,
int width,
int height,
int depth,
boolean fixedsamplelocations)
Entry point to C language function: void glTexImage3DMultisample(GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); Part of GL_ARB_texture_multisample |
void |
glTexParameterf(int target,
int pname,
float param)
Entry point to C language function: void glTexParameterf(GLenum target, GLenum pname, GLfloat param); Part of GL_VERSION_1_0 |
void |
glTexParameterfv(int target,
int pname,
float[] params,
int params_offset)
Entry point to C language function: void glTexParameterfv(GLenum target, GLenum pname, const GLfloat * params); Part of GL_VERSION_1_0 |
void |
glTexParameterfv(int target,
int pname,
FloatBuffer params)
Entry point to C language function: void glTexParameterfv(GLenum target, GLenum pname, const GLfloat * params); Part of GL_VERSION_1_0 |
void |
glTexParameteri(int target,
int pname,
int param)
Entry point to C language function: void glTexParameteri(GLenum target, GLenum pname, GLint param); Part of GL_VERSION_1_0 |
void |
glTexParameterIiv(int target,
int pname,
int[] params,
int params_offset)
Entry point to C language function: void glTexParameterIiv(GLenum target, GLenum pname, const GLint * params); Part of GL_VERSION_3_0 |
void |
glTexParameterIiv(int target,
int pname,
IntBuffer params)
Entry point to C language function: void glTexParameterIiv(GLenum target, GLenum pname, const GLint * params); Part of GL_VERSION_3_0 |
void |
glTexParameterIuiv(int target,
int pname,
int[] params,
int params_offset)
Entry point to C language function: void glTexParameterIuiv(GLenum target, GLenum pname, const GLuint * params); Part of GL_VERSION_3_0 |
void |
glTexParameterIuiv(int target,
int pname,
IntBuffer params)
Entry point to C language function: void glTexParameterIuiv(GLenum target, GLenum pname, const GLuint * params); Part of GL_VERSION_3_0 |
void |
glTexParameteriv(int target,
int pname,
int[] params,
int params_offset)
Entry point to C language function: void glTexParameteriv(GLenum target, GLenum pname, const GLint * params); Part of GL_VERSION_1_0 |
void |
glTexParameteriv(int target,
int pname,
IntBuffer params)
Entry point to C language function: void glTexParameteriv(GLenum target, GLenum pname, const GLint * params); Part of GL_VERSION_1_0 |
void |
glTexSubImage1D(int target,
int level,
int xoffset,
int width,
int format,
int type,
Buffer pixels)
Entry point to C language function: void glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid * pixels); Part of GL_VERSION_1_1 |
void |
glTexSubImage1D(int target,
int level,
int xoffset,
int width,
int format,
int type,
long pixels_buffer_offset)
Entry point to C language function: void glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid * pixels); Part of GL_VERSION_1_1 |
void |
glTexSubImage2D(int target,
int level,
int xoffset,
int yoffset,
int width,
int height,
int format,
int type,
Buffer pixels)
Entry point to C language function: void glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * pixels); Part of GL_VERSION_1_1 |
void |
glTexSubImage2D(int target,
int level,
int xoffset,
int yoffset,
int width,
int height,
int format,
int type,
long pixels_buffer_offset)
Entry point to C language function: void glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * pixels); Part of GL_VERSION_1_1 |
void |
glTexSubImage3D(int target,
int level,
int xoffset,
int yoffset,
int zoffset,
int width,
int height,
int depth,
int format,
int type,
Buffer pixels)
Entry point to C language function: void glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid * pixels); Part of GL_VERSION_1_2 |
void |
glTexSubImage3D(int target,
int level,
int xoffset,
int yoffset,
int zoffset,
int width,
int height,
int depth,
int format,
int type,
long pixels_buffer_offset)
Entry point to C language function: void glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid * pixels); Part of GL_VERSION_1_2 |
void |
glTextureBufferEXT(int sfactorRGB,
int dfactorRGB,
int sfactorAlpha,
int dfactorAlpha)
Entry point to C language function: void glTextureBufferEXT(GLuint sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLuint dfactorAlpha); Part of GL_EXT_direct_state_access |
void |
glTextureImage1DEXT(int texture,
int target,
int level,
int internalformat,
int width,
int border,
int format,
int type,
Buffer pixels)
Entry point to C language function: void glTextureImage1DEXT(GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid * pixels); Part of GL_EXT_direct_state_access |
void |
glTextureImage2DEXT(int texture,
int target,
int level,
int internalformat,
int width,
int height,
int border,
int format,
int type,
Buffer pixels)
Entry point to C language function: void glTextureImage2DEXT(GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid * pixels); Part of GL_EXT_direct_state_access |
void |
glTextureImage3DEXT(int texture,
int target,
int level,
int internalformat,
int width,
int height,
int depth,
int border,
int format,
int type,
Buffer pixels)
Entry point to C language function: void glTextureImage3DEXT(GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid * pixels); Part of GL_EXT_direct_state_access |
void |
glTextureLightEXT(int mode)
Entry point to C language function: void glTextureLightEXT(GLenum mode); Part of GL_EXT_light_texture |
void |
glTextureMaterialEXT(int target,
int id)
Entry point to C language function: void glTextureMaterialEXT(GLenum target, GLenum id); Part of GL_EXT_light_texture |
void |
glTextureNormalEXT(int mode)
Entry point to C language function: void glTextureNormalEXT(GLenum mode); Part of GL_EXT_texture_perturb_normal |
void |
glTextureParameterfEXT(int texture,
int target,
int pname,
float param)
Entry point to C language function: void glTextureParameterfEXT(GLuint texture, GLenum target, GLenum pname, GLfloat param); Part of GL_EXT_direct_state_access |
void |
glTextureParameterfvEXT(int target,
int index,
int count,
float[] v,
int v_offset)
Entry point to C language function: void glTextureParameterfvEXT(GLuint target, GLenum index, GLenum count, const GLfloat * v); Part of GL_EXT_direct_state_access |
void |
glTextureParameterfvEXT(int target,
int index,
int count,
FloatBuffer v)
Entry point to C language function: void glTextureParameterfvEXT(GLuint target, GLenum index, GLenum count, const GLfloat * v); Part of GL_EXT_direct_state_access |
void |
glTextureParameteriEXT(int target,
int attachment,
int texture,
int level)
Entry point to C language function: void glTextureParameteriEXT(GLuint target, GLenum attachment, GLenum texture, GLint level); Part of GL_EXT_direct_state_access |
void |
glTextureParameterIivEXT(int texture,
int target,
int pname,
int[] params,
int params_offset)
Entry point to C language function: void glTextureParameterIivEXT(GLuint texture, GLenum target, GLenum pname, const GLint * params); Part of GL_EXT_direct_state_access |
void |
glTextureParameterIivEXT(int texture,
int target,
int pname,
IntBuffer params)
Entry point to C language function: void glTextureParameterIivEXT(GLuint texture, GLenum target, GLenum pname, const GLint * params); Part of GL_EXT_direct_state_access |
void |
glTextureParameterIuivEXT(int program,
int target,
int index,
int[] params,
int params_offset)
Entry point to C language function: void glTextureParameterIuivEXT(GLuint program, GLenum target, GLenum index, const GLuint * params); Part of GL_EXT_direct_state_access |
void |
glTextureParameterIuivEXT(int program,
int target,
int index,
IntBuffer params)
Entry point to C language function: void glTextureParameterIuivEXT(GLuint program, GLenum target, GLenum index, const GLuint * params); Part of GL_EXT_direct_state_access |
void |
glTextureParameterivEXT(int texture,
int target,
int pname,
int[] params,
int params_offset)
Entry point to C language function: void glTextureParameterivEXT(GLuint texture, GLenum target, GLenum pname, const GLint * params); Part of GL_EXT_direct_state_access |
void |
glTextureParameterivEXT(int texture,
int target,
int pname,
IntBuffer params)
Entry point to C language function: void glTextureParameterivEXT(GLuint texture, GLenum target, GLenum pname, const GLint * params); Part of GL_EXT_direct_state_access |
void |
glTextureRangeAPPLE(int target,
int length,
Buffer pointer)
Entry point to C language function: void glTextureRangeAPPLE(GLenum target, GLsizei length, const GLvoid * pointer); Part of GL_APPLE_texture_range |
void |
glTextureRenderbufferEXT(int red,
int green,
int blue)
Entry point to C language function: void glTextureRenderbufferEXT(GLuint red, GLenum green, GLuint blue); Part of GL_EXT_direct_state_access |
void |
glTextureSubImage1DEXT(int texture,
int target,
int level,
int xoffset,
int width,
int format,
int type,
Buffer pixels)
Entry point to C language function: void glTextureSubImage1DEXT(GLuint texture, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid * pixels); Part of GL_EXT_direct_state_access |
void |
glTextureSubImage2DEXT(int texture,
int target,
int level,
int xoffset,
int yoffset,
int width,
int height,
int format,
int type,
Buffer pixels)
Entry point to C language function: void glTextureSubImage2DEXT(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * pixels); Part of GL_EXT_direct_state_access |
void |
glTextureSubImage3DEXT(int texture,
int target,
int level,
int xoffset,
int yoffset,
int zoffset,
int width,
int height,
int depth,
int format,
int type,
Buffer pixels)
Entry point to C language function: void glTextureSubImage3DEXT(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid * pixels); Part of GL_EXT_direct_state_access |
void |
glTransformFeedbackVaryings(int program,
int count,
String[] locations,
int bufferMode)
Entry point to C language function: void glTransformFeedbackVaryings(GLuint program, GLsizei count, const GLchar * * locations, GLenum bufferMode); Part of GL_VERSION_3_0 |
void |
glTranslated(double x,
double y,
double z)
Entry point to C language function: void glTranslated(GLdouble x, GLdouble y, GLdouble z); Part of GL_VERSION_1_0 |
void |
glTranslatef(float x,
float y,
float z)
Entry point to C language function: void glTranslatef(GLfloat x, GLfloat y, GLfloat z); Part of GL_VERSION_1_0 |
void |
glUniform(GLUniformData data)
|
void |
glUniform1f(int location,
float v0)
Entry point to C language function: void glUniform1f(GLint location, GLfloat v0); Part of GL_VERSION_2_0 |
void |
glUniform1fARB(int location,
float v0)
Entry point to C language function: void glUniform1fARB(GLint location, GLfloat v0); Part of GL_ARB_shader_objects |
void |
glUniform1fv(int location,
int count,
float[] value,
int value_offset)
Entry point to C language function: void glUniform1fv(GLint location, GLsizei count, const GLfloat * value); Part of GL_VERSION_2_0 |
void |
glUniform1fv(int location,
int count,
FloatBuffer value)
Entry point to C language function: void glUniform1fv(GLint location, GLsizei count, const GLfloat * value); Part of GL_VERSION_2_0 |
void |
glUniform1fvARB(int location,
int count,
float[] value,
int value_offset)
Entry point to C language function: void glUniform1fvARB(GLint location, GLsizei count, const GLfloat * value); Part of GL_ARB_shader_objects |
void |
glUniform1fvARB(int location,
int count,
FloatBuffer value)
Entry point to C language function: void glUniform1fvARB(GLint location, GLsizei count, const GLfloat * value); Part of GL_ARB_shader_objects |
void |
glUniform1i(int x,
int y)
Entry point to C language function: void glUniform1i(GLint x, GLint y); Part of GL_VERSION_2_0 |
void |
glUniform1iARB(int x,
int y)
Entry point to C language function: void glUniform1iARB(GLint x, GLint y); Part of GL_ARB_shader_objects |
void |
glUniform1iv(int location,
int count,
int[] value,
int value_offset)
Entry point to C language function: void glUniform1iv(GLint location, GLsizei count, const GLint * value); Part of GL_VERSION_2_0 |
void |
glUniform1iv(int location,
int count,
IntBuffer value)
Entry point to C language function: void glUniform1iv(GLint location, GLsizei count, const GLint * value); Part of GL_VERSION_2_0 |
void |
glUniform1ivARB(int location,
int count,
int[] value,
int value_offset)
Entry point to C language function: void glUniform1ivARB(GLint location, GLsizei count, const GLint * value); Part of GL_ARB_shader_objects |
void |
glUniform1ivARB(int location,
int count,
IntBuffer value)
Entry point to C language function: void glUniform1ivARB(GLint location, GLsizei count, const GLint * value); Part of GL_ARB_shader_objects |
void |
glUniform1ui(int location,
int v0)
Entry point to C language function: void glUniform1ui(GLint location, GLuint v0); Part of GL_VERSION_3_0 |
void |
glUniform1uiv(int location,
int count,
int[] value,
int value_offset)
Entry point to C language function: void glUniform1uiv(GLint location, GLsizei count, const GLuint * value); Part of GL_VERSION_3_0 |
void |
glUniform1uiv(int location,
int count,
IntBuffer value)
Entry point to C language function: void glUniform1uiv(GLint location, GLsizei count, const GLuint * value); Part of GL_VERSION_3_0 |
void |
glUniform2f(int location,
float v0,
float v1)
Entry point to C language function: void glUniform2f(GLint location, GLfloat v0, GLfloat v1); Part of GL_VERSION_2_0 |
void |
glUniform2fARB(int location,
float v0,
float v1)
Entry point to C language function: void glUniform2fARB(GLint location, GLfloat v0, GLfloat v1); Part of GL_ARB_shader_objects |
void |
glUniform2fv(int location,
int count,
float[] value,
int value_offset)
Entry point to C language function: void glUniform2fv(GLint location, GLsizei count, const GLfloat * value); Part of GL_VERSION_2_0 |
void |
glUniform2fv(int location,
int count,
FloatBuffer value)
Entry point to C language function: void glUniform2fv(GLint location, GLsizei count, const GLfloat * value); Part of GL_VERSION_2_0 |
void |
glUniform2fvARB(int location,
int count,
float[] value,
int value_offset)
Entry point to C language function: void glUniform2fvARB(GLint location, GLsizei count, const GLfloat * value); Part of GL_ARB_shader_objects |
void |
glUniform2fvARB(int location,
int count,
FloatBuffer value)
Entry point to C language function: void glUniform2fvARB(GLint location, GLsizei count, const GLfloat * value); Part of GL_ARB_shader_objects |
void |
glUniform2i(int red,
int green,
int blue)
Entry point to C language function: void glUniform2i(GLint red, GLint green, GLint blue); Part of GL_VERSION_2_0 |
void |
glUniform2iARB(int red,
int green,
int blue)
Entry point to C language function: void glUniform2iARB(GLint red, GLint green, GLint blue); Part of GL_ARB_shader_objects |
void |
glUniform2iv(int location,
int count,
int[] value,
int value_offset)
Entry point to C language function: void glUniform2iv(GLint location, GLsizei count, const GLint * value); Part of GL_VERSION_2_0 |
void |
glUniform2iv(int location,
int count,
IntBuffer value)
Entry point to C language function: void glUniform2iv(GLint location, GLsizei count, const GLint * value); Part of GL_VERSION_2_0 |
void |
glUniform2ivARB(int location,
int count,
int[] value,
int value_offset)
Entry point to C language function: void glUniform2ivARB(GLint location, GLsizei count, const GLint * value); Part of GL_ARB_shader_objects |
void |
glUniform2ivARB(int location,
int count,
IntBuffer value)
Entry point to C language function: void glUniform2ivARB(GLint location, GLsizei count, const GLint * value); Part of GL_ARB_shader_objects |
void |
glUniform2ui(int location,
int v0,
int v1)
Entry point to C language function: void glUniform2ui(GLint location, GLuint v0, GLuint v1); Part of GL_VERSION_3_0 |
void |
glUniform2uiv(int location,
int count,
int[] value,
int value_offset)
Entry point to C language function: void glUniform2uiv(GLint location, GLsizei count, const GLuint * value); Part of GL_VERSION_3_0 |
void |
glUniform2uiv(int location,
int count,
IntBuffer value)
Entry point to C language function: void glUniform2uiv(GLint location, GLsizei count, const GLuint * value); Part of GL_VERSION_3_0 |
void |
glUniform3f(int location,
float v0,
float v1,
float v2)
Entry point to C language function: void glUniform3f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2); Part of GL_VERSION_2_0 |
void |
glUniform3fARB(int location,
float v0,
float v1,
float v2)
Entry point to C language function: void glUniform3fARB(GLint location, GLfloat v0, GLfloat v1, GLfloat v2); Part of GL_ARB_shader_objects |
void |
glUniform3fv(int location,
int count,
float[] value,
int value_offset)
Entry point to C language function: void glUniform3fv(GLint location, GLsizei count, const GLfloat * value); Part of GL_VERSION_2_0 |
void |
glUniform3fv(int location,
int count,
FloatBuffer value)
Entry point to C language function: void glUniform3fv(GLint location, GLsizei count, const GLfloat * value); Part of GL_VERSION_2_0 |
void |
glUniform3fvARB(int location,
int count,
float[] value,
int value_offset)
Entry point to C language function: void glUniform3fvARB(GLint location, GLsizei count, const GLfloat * value); Part of GL_ARB_shader_objects |
void |
glUniform3fvARB(int location,
int count,
FloatBuffer value)
Entry point to C language function: void glUniform3fvARB(GLint location, GLsizei count, const GLfloat * value); Part of GL_ARB_shader_objects |
void |
glUniform3i(int location,
int v0,
int v1,
int v2)
Entry point to C language function: void glUniform3i(GLint location, GLint v0, GLint v1, GLint v2); Part of GL_VERSION_2_0 |
void |
glUniform3iARB(int location,
int v0,
int v1,
int v2)
Entry point to C language function: void glUniform3iARB(GLint location, GLint v0, GLint v1, GLint v2); Part of GL_ARB_shader_objects |
void |
glUniform3iv(int location,
int count,
int[] value,
int value_offset)
Entry point to C language function: void glUniform3iv(GLint location, GLsizei count, const GLint * value); Part of GL_VERSION_2_0 |
void |
glUniform3iv(int location,
int count,
IntBuffer value)
Entry point to C language function: void glUniform3iv(GLint location, GLsizei count, const GLint * value); Part of GL_VERSION_2_0 |
void |
glUniform3ivARB(int location,
int count,
int[] value,
int value_offset)
Entry point to C language function: void glUniform3ivARB(GLint location, GLsizei count, const GLint * value); Part of GL_ARB_shader_objects |
void |
glUniform3ivARB(int location,
int count,
IntBuffer value)
Entry point to C language function: void glUniform3ivARB(GLint location, GLsizei count, const GLint * value); Part of GL_ARB_shader_objects |
void |
glUniform3ui(int location,
int v0,
int v1,
int v2)
Entry point to C language function: void glUniform3ui(GLint location, GLuint v0, GLuint v1, GLuint v2); Part of GL_VERSION_3_0 |
void |
glUniform3uiv(int location,
int count,
int[] value,
int value_offset)
Entry point to C language function: void glUniform3uiv(GLint location, GLsizei count, const GLuint * value); Part of GL_VERSION_3_0 |
void |
glUniform3uiv(int location,
int count,
IntBuffer value)
Entry point to C language function: void glUniform3uiv(GLint location, GLsizei count, const GLuint * value); Part of GL_VERSION_3_0 |
void |
glUniform4f(int location,
float v0,
float v1,
float v2,
float v3)
Entry point to C language function: void glUniform4f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); Part of GL_VERSION_2_0 |
void |
glUniform4fARB(int location,
float v0,
float v1,
float v2,
float v3)
Entry point to C language function: void glUniform4fARB(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); Part of GL_ARB_shader_objects |
void |
glUniform4fv(int location,
int count,
float[] value,
int value_offset)
Entry point to C language function: void glUniform4fv(GLint location, GLsizei count, const GLfloat * value); Part of GL_VERSION_2_0 |
void |
glUniform4fv(int location,
int count,
FloatBuffer value)
Entry point to C language function: void glUniform4fv(GLint location, GLsizei count, const GLfloat * value); Part of GL_VERSION_2_0 |
void |
glUniform4fvARB(int location,
int count,
float[] value,
int value_offset)
Entry point to C language function: void glUniform4fvARB(GLint location, GLsizei count, const GLfloat * value); Part of GL_ARB_shader_objects |
void |
glUniform4fvARB(int location,
int count,
FloatBuffer value)
Entry point to C language function: void glUniform4fvARB(GLint location, GLsizei count, const GLfloat * value); Part of GL_ARB_shader_objects |
void |
glUniform4i(int location,
int v0,
int v1,
int v2,
int v3)
Entry point to C language function: void glUniform4i(GLint location, GLint v0, GLint v1, GLint v2, GLint v3); Part of GL_VERSION_2_0 |
void |
glUniform4iARB(int location,
int v0,
int v1,
int v2,
int v3)
Entry point to C language function: void glUniform4iARB(GLint location, GLint v0, GLint v1, GLint v2, GLint v3); Part of GL_ARB_shader_objects |
void |
glUniform4iv(int location,
int count,
int[] value,
int value_offset)
Entry point to C language function: void glUniform4iv(GLint location, GLsizei count, const GLint * value); Part of GL_VERSION_2_0 |
void |
glUniform4iv(int location,
int count,
IntBuffer value)
Entry point to C language function: void glUniform4iv(GLint location, GLsizei count, const GLint * value); Part of GL_VERSION_2_0 |
void |
glUniform4ivARB(int location,
int count,
int[] value,
int value_offset)
Entry point to C language function: void glUniform4ivARB(GLint location, GLsizei count, const GLint * value); Part of GL_ARB_shader_objects |
void |
glUniform4ivARB(int location,
int count,
IntBuffer value)
Entry point to C language function: void glUniform4ivARB(GLint location, GLsizei count, const GLint * value); Part of GL_ARB_shader_objects |
void |
glUniform4ui(int location,
int v0,
int v1,
int v2,
int v3)
Entry point to C language function: void glUniform4ui(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); Part of GL_VERSION_3_0 |
void |
glUniform4uiv(int location,
int count,
int[] value,
int value_offset)
Entry point to C language function: void glUniform4uiv(GLint location, GLsizei count, const GLuint * value); Part of GL_VERSION_3_0 |
void |
glUniform4uiv(int location,
int count,
IntBuffer value)
Entry point to C language function: void glUniform4uiv(GLint location, GLsizei count, const GLuint * value); Part of GL_VERSION_3_0 |
void |
glUniformBlockBinding(int arg0,
int arg1,
int arg2)
Entry point to C language function: void glUniformBlockBinding(GLuint, GLuint, GLuint); Part of GL_ARB_uniform_buffer_object |
void |
glUniformBufferEXT(int program,
int location,
int buffer)
Entry point to C language function: void glUniformBufferEXT(GLuint program, GLint location, GLuint buffer); Part of GL_EXT_bindable_uniform |
void |
glUniformMatrix2fv(int location,
int count,
boolean transpose,
float[] value,
int value_offset)
Entry point to C language function: void glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); Part of GL_VERSION_2_0 |
void |
glUniformMatrix2fv(int location,
int count,
boolean transpose,
FloatBuffer value)
Entry point to C language function: void glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); Part of GL_VERSION_2_0 |
void |
glUniformMatrix2fvARB(int location,
int count,
boolean transpose,
float[] value,
int value_offset)
Entry point to C language function: void glUniformMatrix2fvARB(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); Part of GL_ARB_shader_objects |
void |
glUniformMatrix2fvARB(int location,
int count,
boolean transpose,
FloatBuffer value)
Entry point to C language function: void glUniformMatrix2fvARB(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); Part of GL_ARB_shader_objects |
void |
glUniformMatrix2x3fv(int location,
int count,
boolean transpose,
float[] value,
int value_offset)
Entry point to C language function: void glUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); Part of GL_VERSION_2_1 |
void |
glUniformMatrix2x3fv(int location,
int count,
boolean transpose,
FloatBuffer value)
Entry point to C language function: void glUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); Part of GL_VERSION_2_1 |
void |
glUniformMatrix2x4fv(int location,
int count,
boolean transpose,
float[] value,
int value_offset)
Entry point to C language function: void glUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); Part of GL_VERSION_2_1 |
void |
glUniformMatrix2x4fv(int location,
int count,
boolean transpose,
FloatBuffer value)
Entry point to C language function: void glUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); Part of GL_VERSION_2_1 |
void |
glUniformMatrix3fv(int location,
int count,
boolean transpose,
float[] value,
int value_offset)
Entry point to C language function: void glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); Part of GL_VERSION_2_0 |
void |
glUniformMatrix3fv(int location,
int count,
boolean transpose,
FloatBuffer value)
Entry point to C language function: void glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); Part of GL_VERSION_2_0 |
void |
glUniformMatrix3fvARB(int location,
int count,
boolean transpose,
float[] value,
int value_offset)
Entry point to C language function: void glUniformMatrix3fvARB(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); Part of GL_ARB_shader_objects |
void |
glUniformMatrix3fvARB(int location,
int count,
boolean transpose,
FloatBuffer value)
Entry point to C language function: void glUniformMatrix3fvARB(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); Part of GL_ARB_shader_objects |
void |
glUniformMatrix3x2fv(int location,
int count,
boolean transpose,
float[] value,
int value_offset)
Entry point to C language function: void glUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); Part of GL_VERSION_2_1 |
void |
glUniformMatrix3x2fv(int location,
int count,
boolean transpose,
FloatBuffer value)
Entry point to C language function: void glUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); Part of GL_VERSION_2_1 |
void |
glUniformMatrix3x4fv(int location,
int count,
boolean transpose,
float[] value,
int value_offset)
Entry point to C language function: void glUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); Part of GL_VERSION_2_1 |
void |
glUniformMatrix3x4fv(int location,
int count,
boolean transpose,
FloatBuffer value)
Entry point to C language function: void glUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); Part of GL_VERSION_2_1 |
void |
glUniformMatrix4fv(int location,
int count,
boolean transpose,
float[] value,
int value_offset)
Entry point to C language function: void glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); Part of GL_VERSION_2_0 |
void |
glUniformMatrix4fv(int location,
int count,
boolean transpose,
FloatBuffer value)
Entry point to C language function: void glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); Part of GL_VERSION_2_0 |
void |
glUniformMatrix4fvARB(int location,
int count,
boolean transpose,
float[] value,
int value_offset)
Entry point to C language function: void glUniformMatrix4fvARB(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); Part of GL_ARB_shader_objects |
void |
glUniformMatrix4fvARB(int location,
int count,
boolean transpose,
FloatBuffer value)
Entry point to C language function: void glUniformMatrix4fvARB(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); Part of GL_ARB_shader_objects |
void |
glUniformMatrix4x2fv(int location,
int count,
boolean transpose,
float[] value,
int value_offset)
Entry point to C language function: void glUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); Part of GL_VERSION_2_1 |
void |
glUniformMatrix4x2fv(int location,
int count,
boolean transpose,
FloatBuffer value)
Entry point to C language function: void glUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); Part of GL_VERSION_2_1 |
void |
glUniformMatrix4x3fv(int location,
int count,
boolean transpose,
float[] value,
int value_offset)
Entry point to C language function: void glUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); Part of GL_VERSION_2_1 |
void |
glUniformMatrix4x3fv(int location,
int count,
boolean transpose,
FloatBuffer value)
Entry point to C language function: void glUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); Part of GL_VERSION_2_1 |
void |
glUniformui64NV(int location,
long value)
Entry point to C language function: void glUniformui64NV(GLint location, uint64_t value); Part of GL_NV_shader_buffer_load |
void |
glUniformui64vNV(int location,
int count,
com.jogamp.common.nio.Int64Buffer value)
Entry point to C language function: void glUniformui64vNV(GLint location, GLsizei count, uint64_t * value); Part of GL_NV_shader_buffer_load |
void |
glUniformui64vNV(int location,
int count,
long[] value,
int value_offset)
Entry point to C language function: void glUniformui64vNV(GLint location, GLsizei count, uint64_t * value); Part of GL_NV_shader_buffer_load |
void |
glUnlockArraysEXT()
Entry point to C language function: void glUnlockArraysEXT(void); Part of GL_EXT_compiled_vertex_array |
boolean |
glUnmapBuffer(int id)
Entry point to C language function: GLboolean glUnmapBuffer(GLenum id); Part of GL_VERSION_1_5 |
boolean |
glUnmapNamedBufferEXT(int id)
Entry point to C language function: GLboolean glUnmapNamedBufferEXT(GLuint id); Part of GL_EXT_direct_state_access |
void |
glUseProgram(int mode)
Entry point to C language function: void glUseProgram(GLuint mode); Part of GL_VERSION_2_0 |
void |
glUseProgramObjectARB(int mode)
Entry point to C language function: void glUseProgramObjectARB(GLhandleARB mode); Part of GL_ARB_shader_objects |
void |
glValidateProgram(int mode)
Entry point to C language function: void glValidateProgram(GLuint mode); Part of GL_VERSION_2_0 |
void |
glValidateProgramARB(int mode)
Entry point to C language function: void glValidateProgramARB(GLhandleARB mode); Part of GL_ARB_shader_objects |
void |
glVariantbvEXT(int index,
byte[] v,
int v_offset)
Entry point to C language function: void glVariantbvEXT(GLuint index, const GLbyte * v); Part of GL_EXT_vertex_shader |
void |
glVariantbvEXT(int index,
ByteBuffer v)
Entry point to C language function: void glVariantbvEXT(GLuint index, const GLbyte * v); Part of GL_EXT_vertex_shader |
void |
glVariantdvEXT(int target,
double[] v,
int v_offset)
Entry point to C language function: void glVariantdvEXT(GLuint target, const GLdouble * v); Part of GL_EXT_vertex_shader |
void |
glVariantdvEXT(int target,
DoubleBuffer v)
Entry point to C language function: void glVariantdvEXT(GLuint target, const GLdouble * v); Part of GL_EXT_vertex_shader |
void |
glVariantfvEXT(int target,
float[] v,
int v_offset)
Entry point to C language function: void glVariantfvEXT(GLuint target, const GLfloat * v); Part of GL_EXT_vertex_shader |
void |
glVariantfvEXT(int target,
FloatBuffer v)
Entry point to C language function: void glVariantfvEXT(GLuint target, const GLfloat * v); Part of GL_EXT_vertex_shader |
void |
glVariantivEXT(int target,
int[] v,
int v_offset)
Entry point to C language function: void glVariantivEXT(GLuint target, const GLint * v); Part of GL_EXT_vertex_shader |
void |
glVariantivEXT(int target,
IntBuffer v)
Entry point to C language function: void glVariantivEXT(GLuint target, const GLint * v); Part of GL_EXT_vertex_shader |
void |
glVariantPointerEXT(int id,
int type,
int stride,
Buffer addr)
Entry point to C language function: void glVariantPointerEXT(GLuint id, GLenum type, GLuint stride, const GLvoid * addr); Part of GL_EXT_vertex_shader |
void |
glVariantPointerEXT(int id,
int type,
int stride,
long addr_buffer_offset)
Entry point to C language function: void glVariantPointerEXT(GLuint id, GLenum type, GLuint stride, const GLvoid * addr); Part of GL_EXT_vertex_shader |
void |
glVariantsvEXT(int target,
short[] v,
int v_offset)
Entry point to C language function: void glVariantsvEXT(GLuint target, const GLshort * v); Part of GL_EXT_vertex_shader |
void |
glVariantsvEXT(int target,
ShortBuffer v)
Entry point to C language function: void glVariantsvEXT(GLuint target, const GLshort * v); Part of GL_EXT_vertex_shader |
void |
glVariantubvEXT(int index,
byte[] v,
int v_offset)
Entry point to C language function: void glVariantubvEXT(GLuint index, const GLubyte * v); Part of GL_EXT_vertex_shader |
void |
glVariantubvEXT(int index,
ByteBuffer v)
Entry point to C language function: void glVariantubvEXT(GLuint index, const GLubyte * v); Part of GL_EXT_vertex_shader |
void |
glVariantuivEXT(int index,
int[] v,
int v_offset)
Entry point to C language function: void glVariantuivEXT(GLuint index, const GLuint * v); Part of GL_EXT_vertex_shader |
void |
glVariantuivEXT(int index,
IntBuffer v)
Entry point to C language function: void glVariantuivEXT(GLuint index, const GLuint * v); Part of GL_EXT_vertex_shader |
void |
glVariantusvEXT(int index,
short[] v,
int v_offset)
Entry point to C language function: void glVariantusvEXT(GLuint index, const GLushort * v); Part of GL_EXT_vertex_shader |
void |
glVariantusvEXT(int index,
ShortBuffer v)
Entry point to C language function: void glVariantusvEXT(GLuint index, const GLushort * v); Part of GL_EXT_vertex_shader |
void |
glVertex2d(double x,
double y)
Entry point to C language function: void glVertex2d(GLdouble x, GLdouble y); Part of GL_VERSION_1_0 |
void |
glVertex2dv(double[] v,
int v_offset)
Entry point to C language function: void glVertex2dv(const GLdouble * v); Part of GL_VERSION_1_0 |
void |
glVertex2dv(DoubleBuffer v)
Entry point to C language function: void glVertex2dv(const GLdouble * v); Part of GL_VERSION_1_0 |
void |
glVertex2f(float x,
float y)
Entry point to C language function: void glVertex2f(GLfloat x, GLfloat y); Part of GL_VERSION_1_0 |
void |
glVertex2fv(float[] v,
int v_offset)
Entry point to C language function: void glVertex2fv(const GLfloat * v); Part of GL_VERSION_1_0 |
void |
glVertex2fv(FloatBuffer v)
Entry point to C language function: void glVertex2fv(const GLfloat * v); Part of GL_VERSION_1_0 |
void |
glVertex2h(short x,
short y)
Entry point to C language function: void glVertex2hNV(GLhalfNV x, GLhalfNV y); Part of GL_NV_half_float |
void |
glVertex2hv(short[] v,
int v_offset)
Entry point to C language function: void glVertex2hvNV(const GLhalfNV * v); Part of GL_NV_half_float |
void |
glVertex2hv(ShortBuffer v)
Entry point to C language function: void glVertex2hvNV(const GLhalfNV * v); Part of GL_NV_half_float |
void |
glVertex2i(int x,
int y)
Entry point to C language function: void glVertex2i(GLint x, GLint y); Part of GL_VERSION_1_0 |
void |
glVertex2iv(int[] v,
int v_offset)
Entry point to C language function: void glVertex2iv(const GLint * v); Part of GL_VERSION_1_0 |
void |
glVertex2iv(IntBuffer v)
Entry point to C language function: void glVertex2iv(const GLint * v); Part of GL_VERSION_1_0 |
void |
glVertex2s(short x,
short y)
Entry point to C language function: void glVertex2s(GLshort x, GLshort y); Part of GL_VERSION_1_0 |
void |
glVertex2sv(short[] v,
int v_offset)
Entry point to C language function: void glVertex2sv(const GLshort * v); Part of GL_VERSION_1_0 |
void |
glVertex2sv(ShortBuffer v)
Entry point to C language function: void glVertex2sv(const GLshort * v); Part of GL_VERSION_1_0 |
void |
glVertex3d(double x,
double y,
double z)
Entry point to C language function: void glVertex3d(GLdouble x, GLdouble y, GLdouble z); Part of GL_VERSION_1_0 |
void |
glVertex3dv(double[] v,
int v_offset)
Entry point to C language function: void glVertex3dv(const GLdouble * v); Part of GL_VERSION_1_0 |
void |
glVertex3dv(DoubleBuffer v)
Entry point to C language function: void glVertex3dv(const GLdouble * v); Part of GL_VERSION_1_0 |
void |
glVertex3f(float x,
float y,
float z)
Entry point to C language function: void glVertex3f(GLfloat x, GLfloat y, GLfloat z); Part of GL_VERSION_1_0 |
void |
glVertex3fv(float[] v,
int v_offset)
Entry point to C language function: void glVertex3fv(const GLfloat * v); Part of GL_VERSION_1_0 |
void |
glVertex3fv(FloatBuffer v)
Entry point to C language function: void glVertex3fv(const GLfloat * v); Part of GL_VERSION_1_0 |
void |
glVertex3h(short red,
short green,
short blue)
Entry point to C language function: void glVertex3hNV(GLhalfNV red, GLhalfNV green, GLhalfNV blue); Part of GL_NV_half_float |
void |
glVertex3hv(short[] v,
int v_offset)
Entry point to C language function: void glVertex3hvNV(const GLhalfNV * v); Part of GL_NV_half_float |
void |
glVertex3hv(ShortBuffer v)
Entry point to C language function: void glVertex3hvNV(const GLhalfNV * v); Part of GL_NV_half_float |
void |
glVertex3i(int x,
int y,
int z)
Entry point to C language function: void glVertex3i(GLint x, GLint y, GLint z); Part of GL_VERSION_1_0 |
void |
glVertex3iv(int[] v,
int v_offset)
Entry point to C language function: void glVertex3iv(const GLint * v); Part of GL_VERSION_1_0 |
void |
glVertex3iv(IntBuffer v)
Entry point to C language function: void glVertex3iv(const GLint * v); Part of GL_VERSION_1_0 |
void |
glVertex3s(short x,
short y,
short z)
Entry point to C language function: void glVertex3s(GLshort x, GLshort y, GLshort z); Part of GL_VERSION_1_0 |
void |
glVertex3sv(short[] v,
int v_offset)
Entry point to C language function: void glVertex3sv(const GLshort * v); Part of GL_VERSION_1_0 |
void |
glVertex3sv(ShortBuffer v)
Entry point to C language function: void glVertex3sv(const GLshort * v); Part of GL_VERSION_1_0 |
void |
glVertex4d(double x,
double y,
double z,
double w)
Entry point to C language function: void glVertex4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w); Part of GL_VERSION_1_0 |
void |
glVertex4dv(double[] v,
int v_offset)
Entry point to C language function: void glVertex4dv(const GLdouble * v); Part of GL_VERSION_1_0 |
void |
glVertex4dv(DoubleBuffer v)
Entry point to C language function: void glVertex4dv(const GLdouble * v); Part of GL_VERSION_1_0 |
void |
glVertex4f(float x,
float y,
float z,
float w)
Entry point to C language function: void glVertex4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w); Part of GL_VERSION_1_0 |
void |
glVertex4fv(float[] v,
int v_offset)
Entry point to C language function: void glVertex4fv(const GLfloat * v); Part of GL_VERSION_1_0 |
void |
glVertex4fv(FloatBuffer v)
Entry point to C language function: void glVertex4fv(const GLfloat * v); Part of GL_VERSION_1_0 |
void |
glVertex4h(short x,
short y,
short z,
short w)
Entry point to C language function: void glVertex4hNV(GLhalfNV x, GLhalfNV y, GLhalfNV z, GLhalfNV w); Part of GL_NV_half_float |
void |
glVertex4hv(short[] v,
int v_offset)
Entry point to C language function: void glVertex4hvNV(const GLhalfNV * v); Part of GL_NV_half_float |
void |
glVertex4hv(ShortBuffer v)
Entry point to C language function: void glVertex4hvNV(const GLhalfNV * v); Part of GL_NV_half_float |
void |
glVertex4i(int x,
int y,
int z,
int w)
Entry point to C language function: void glVertex4i(GLint x, GLint y, GLint z, GLint w); Part of GL_VERSION_1_0 |
void |
glVertex4iv(int[] v,
int v_offset)
Entry point to C language function: void glVertex4iv(const GLint * v); Part of GL_VERSION_1_0 |
void |
glVertex4iv(IntBuffer v)
Entry point to C language function: void glVertex4iv(const GLint * v); Part of GL_VERSION_1_0 |
void |
glVertex4s(short x,
short y,
short z,
short w)
Entry point to C language function: void glVertex4s(GLshort x, GLshort y, GLshort z, GLshort w); Part of GL_VERSION_1_0 |
void |
glVertex4sv(short[] v,
int v_offset)
Entry point to C language function: void glVertex4sv(const GLshort * v); Part of GL_VERSION_1_0 |
void |
glVertex4sv(ShortBuffer v)
Entry point to C language function: void glVertex4sv(const GLshort * v); Part of GL_VERSION_1_0 |
void |
glVertexArrayParameteriAPPLE(int target,
int s)
Entry point to C language function: void glVertexArrayParameteriAPPLE(GLenum target, GLint s); Part of GL_APPLE_vertex_array_range |
void |
glVertexArrayRangeAPPLE(int length,
Buffer pointer)
Entry point to C language function: void glVertexArrayRangeAPPLE(GLsizei length, GLvoid * pointer); Part of GL_APPLE_vertex_array_range |
void |
glVertexArrayRangeNV(int length,
Buffer pointer)
Entry point to C language function: void glVertexArrayRangeNV(GLsizei length, const GLvoid * pointer); Part of GL_NV_vertex_array_range |
void |
glVertexAttrib1d(int target,
double s)
Entry point to C language function: void glVertexAttrib1d(GLuint target, GLdouble s); Part of GL_VERSION_2_0 |
void |
glVertexAttrib1dARB(int target,
double s)
Entry point to C language function: void glVertexAttrib1dARB(GLuint target, GLdouble s); Part of GL_ARB_vertex_program |
void |
glVertexAttrib1dv(int target,
double[] v,
int v_offset)
Entry point to C language function: void glVertexAttrib1dv(GLuint target, const GLdouble * v); Part of GL_VERSION_2_0 |
void |
glVertexAttrib1dv(int target,
DoubleBuffer v)
Entry point to C language function: void glVertexAttrib1dv(GLuint target, const GLdouble * v); Part of GL_VERSION_2_0 |
void |
glVertexAttrib1dvARB(int target,
double[] v,
int v_offset)
Entry point to C language function: void glVertexAttrib1dvARB(GLuint target, const GLdouble * v); Part of GL_ARB_vertex_program |
void |
glVertexAttrib1dvARB(int target,
DoubleBuffer v)
Entry point to C language function: void glVertexAttrib1dvARB(GLuint target, const GLdouble * v); Part of GL_ARB_vertex_program |
void |
glVertexAttrib1f(int target,
float s)
Entry point to C language function: void glVertexAttrib1f(GLuint target, GLfloat s); Part of GL_VERSION_2_0 |
void |
glVertexAttrib1fARB(int target,
float s)
Entry point to C language function: void glVertexAttrib1fARB(GLuint target, GLfloat s); Part of GL_ARB_vertex_program |
void |
glVertexAttrib1fv(int target,
float[] v,
int v_offset)
Entry point to C language function: void glVertexAttrib1fv(GLuint target, const GLfloat * v); Part of GL_VERSION_2_0 |
void |
glVertexAttrib1fv(int target,
FloatBuffer v)
Entry point to C language function: void glVertexAttrib1fv(GLuint target, const GLfloat * v); Part of GL_VERSION_2_0 |
void |
glVertexAttrib1fvARB(int target,
float[] v,
int v_offset)
Entry point to C language function: void glVertexAttrib1fvARB(GLuint target, const GLfloat * v); Part of GL_ARB_vertex_program |
void |
glVertexAttrib1fvARB(int target,
FloatBuffer v)
Entry point to C language function: void glVertexAttrib1fvARB(GLuint target, const GLfloat * v); Part of GL_ARB_vertex_program |
void |
glVertexAttrib1h(int target,
short s)
Entry point to C language function: void glVertexAttrib1hNV(GLuint target, GLhalfNV s); Part of GL_NV_half_float |
void |
glVertexAttrib1hv(int index,
short[] v,
int v_offset)
Entry point to C language function: void glVertexAttrib1hvNV(GLuint index, const GLhalfNV * v); Part of GL_NV_half_float |
void |
glVertexAttrib1hv(int index,
ShortBuffer v)
Entry point to C language function: void glVertexAttrib1hvNV(GLuint index, const GLhalfNV * v); Part of GL_NV_half_float |
void |
glVertexAttrib1s(int target,
short s)
Entry point to C language function: void glVertexAttrib1s(GLuint target, GLshort s); Part of GL_VERSION_2_0 |
void |
glVertexAttrib1sARB(int target,
short s)
Entry point to C language function: void glVertexAttrib1sARB(GLuint target, GLshort s); Part of GL_ARB_vertex_program |
void |
glVertexAttrib1sv(int target,
short[] v,
int v_offset)
Entry point to C language function: void glVertexAttrib1sv(GLuint target, const GLshort * v); Part of GL_VERSION_2_0 |
void |
glVertexAttrib1sv(int target,
ShortBuffer v)
Entry point to C language function: void glVertexAttrib1sv(GLuint target, const GLshort * v); Part of GL_VERSION_2_0 |
void |
glVertexAttrib1svARB(int target,
short[] v,
int v_offset)
Entry point to C language function: void glVertexAttrib1svARB(GLuint target, const GLshort * v); Part of GL_ARB_vertex_program |
void |
glVertexAttrib1svARB(int target,
ShortBuffer v)
Entry point to C language function: void glVertexAttrib1svARB(GLuint target, const GLshort * v); Part of GL_ARB_vertex_program |
void |
glVertexAttrib2d(int target,
double s,
double t)
Entry point to C language function: void glVertexAttrib2d(GLuint target, GLdouble s, GLdouble t); Part of GL_VERSION_2_0 |
void |
glVertexAttrib2dARB(int target,
double s,
double t)
Entry point to C language function: void glVertexAttrib2dARB(GLuint target, GLdouble s, GLdouble t); Part of GL_ARB_vertex_program |
void |
glVertexAttrib2dv(int target,
double[] v,
int v_offset)
Entry point to C language function: void glVertexAttrib2dv(GLuint target, const GLdouble * v); Part of GL_VERSION_2_0 |
void |
glVertexAttrib2dv(int target,
DoubleBuffer v)
Entry point to C language function: void glVertexAttrib2dv(GLuint target, const GLdouble * v); Part of GL_VERSION_2_0 |
void |
glVertexAttrib2dvARB(int target,
double[] v,
int v_offset)
Entry point to C language function: void glVertexAttrib2dvARB(GLuint target, const GLdouble * v); Part of GL_ARB_vertex_program |
void |
glVertexAttrib2dvARB(int target,
DoubleBuffer v)
Entry point to C language function: void glVertexAttrib2dvARB(GLuint target, const GLdouble * v); Part of GL_ARB_vertex_program |
void |
glVertexAttrib2f(int target,
float s,
float t)
Entry point to C language function: void glVertexAttrib2f(GLuint target, GLfloat s, GLfloat t); Part of GL_VERSION_2_0 |
void |
glVertexAttrib2fARB(int target,
float s,
float t)
Entry point to C language function: void glVertexAttrib2fARB(GLuint target, GLfloat s, GLfloat t); Part of GL_ARB_vertex_program |
void |
glVertexAttrib2fv(int target,
float[] v,
int v_offset)
Entry point to C language function: void glVertexAttrib2fv(GLuint target, const GLfloat * v); Part of GL_VERSION_2_0 |
void |
glVertexAttrib2fv(int target,
FloatBuffer v)
Entry point to C language function: void glVertexAttrib2fv(GLuint target, const GLfloat * v); Part of GL_VERSION_2_0 |
void |
glVertexAttrib2fvARB(int target,
float[] v,
int v_offset)
Entry point to C language function: void glVertexAttrib2fvARB(GLuint target, const GLfloat * v); Part of GL_ARB_vertex_program |
void |
glVertexAttrib2fvARB(int target,
FloatBuffer v)
Entry point to C language function: void glVertexAttrib2fvARB(GLuint target, const GLfloat * v); Part of GL_ARB_vertex_program |
void |
glVertexAttrib2h(int target,
short s,
short t)
Entry point to C language function: void glVertexAttrib2hNV(GLuint target, GLhalfNV s, GLhalfNV t); Part of GL_NV_half_float |
void |
glVertexAttrib2hv(int index,
short[] v,
int v_offset)
Entry point to C language function: void glVertexAttrib2hvNV(GLuint index, const GLhalfNV * v); Part of GL_NV_half_float |
void |
glVertexAttrib2hv(int index,
ShortBuffer v)
Entry point to C language function: void glVertexAttrib2hvNV(GLuint index, const GLhalfNV * v); Part of GL_NV_half_float |
void |
glVertexAttrib2s(int target,
short s,
short t)
Entry point to C language function: void glVertexAttrib2s(GLuint target, GLshort s, GLshort t); Part of GL_VERSION_2_0 |
void |
glVertexAttrib2sARB(int target,
short s,
short t)
Entry point to C language function: void glVertexAttrib2sARB(GLuint target, GLshort s, GLshort t); Part of GL_ARB_vertex_program |
void |
glVertexAttrib2sv(int target,
short[] v,
int v_offset)
Entry point to C language function: void glVertexAttrib2sv(GLuint target, const GLshort * v); Part of GL_VERSION_2_0 |
void |
glVertexAttrib2sv(int target,
ShortBuffer v)
Entry point to C language function: void glVertexAttrib2sv(GLuint target, const GLshort * v); Part of GL_VERSION_2_0 |
void |
glVertexAttrib2svARB(int target,
short[] v,
int v_offset)
Entry point to C language function: void glVertexAttrib2svARB(GLuint target, const GLshort * v); Part of GL_ARB_vertex_program |
void |
glVertexAttrib2svARB(int target,
ShortBuffer v)
Entry point to C language function: void glVertexAttrib2svARB(GLuint target, const GLshort * v); Part of GL_ARB_vertex_program |
void |
glVertexAttrib3d(int target,
double s,
double t,
double r)
Entry point to C language function: void glVertexAttrib3d(GLuint target, GLdouble s, GLdouble t, GLdouble r); Part of GL_VERSION_2_0 |
void |
glVertexAttrib3dARB(int target,
double s,
double t,
double r)
Entry point to C language function: void glVertexAttrib3dARB(GLuint target, GLdouble s, GLdouble t, GLdouble r); Part of GL_ARB_vertex_program |
void |
glVertexAttrib3dv(int target,
double[] v,
int v_offset)
Entry point to C language function: void glVertexAttrib3dv(GLuint target, const GLdouble * v); Part of GL_VERSION_2_0 |
void |
glVertexAttrib3dv(int target,
DoubleBuffer v)
Entry point to C language function: void glVertexAttrib3dv(GLuint target, const GLdouble * v); Part of GL_VERSION_2_0 |
void |
glVertexAttrib3dvARB(int target,
double[] v,
int v_offset)
Entry point to C language function: void glVertexAttrib3dvARB(GLuint target, const GLdouble * v); Part of GL_ARB_vertex_program |
void |
glVertexAttrib3dvARB(int target,
DoubleBuffer v)
Entry point to C language function: void glVertexAttrib3dvARB(GLuint target, const GLdouble * v); Part of GL_ARB_vertex_program |
void |
glVertexAttrib3f(int target,
float s,
float t,
float r)
Entry point to C language function: void glVertexAttrib3f(GLuint target, GLfloat s, GLfloat t, GLfloat r); Part of GL_VERSION_2_0 |
void |
glVertexAttrib3fARB(int target,
float s,
float t,
float r)
Entry point to C language function: void glVertexAttrib3fARB(GLuint target, GLfloat s, GLfloat t, GLfloat r); Part of GL_ARB_vertex_program |
void |
glVertexAttrib3fv(int target,
float[] v,
int v_offset)
Entry point to C language function: void glVertexAttrib3fv(GLuint target, const GLfloat * v); Part of GL_VERSION_2_0 |
void |
glVertexAttrib3fv(int target,
FloatBuffer v)
Entry point to C language function: void glVertexAttrib3fv(GLuint target, const GLfloat * v); Part of GL_VERSION_2_0 |
void |
glVertexAttrib3fvARB(int target,
float[] v,
int v_offset)
Entry point to C language function: void glVertexAttrib3fvARB(GLuint target, const GLfloat * v); Part of GL_ARB_vertex_program |
void |
glVertexAttrib3fvARB(int target,
FloatBuffer v)
Entry point to C language function: void glVertexAttrib3fvARB(GLuint target, const GLfloat * v); Part of GL_ARB_vertex_program |
void |
glVertexAttrib3h(int target,
short s,
short t,
short r)
Entry point to C language function: void glVertexAttrib3hNV(GLuint target, GLhalfNV s, GLhalfNV t, GLhalfNV r); Part of GL_NV_half_float |
void |
glVertexAttrib3hv(int index,
short[] v,
int v_offset)
Entry point to C language function: void glVertexAttrib3hvNV(GLuint index, const GLhalfNV * v); Part of GL_NV_half_float |
void |
glVertexAttrib3hv(int index,
ShortBuffer v)
Entry point to C language function: void glVertexAttrib3hvNV(GLuint index, const GLhalfNV * v); Part of GL_NV_half_float |
void |
glVertexAttrib3s(int target,
short s,
short t,
short r)
Entry point to C language function: void glVertexAttrib3s(GLuint target, GLshort s, GLshort t, GLshort r); Part of GL_VERSION_2_0 |
void |
glVertexAttrib3sARB(int target,
short s,
short t,
short r)
Entry point to C language function: void glVertexAttrib3sARB(GLuint target, GLshort s, GLshort t, GLshort r); Part of GL_ARB_vertex_program |
void |
glVertexAttrib3sv(int target,
short[] v,
int v_offset)
Entry point to C language function: void glVertexAttrib3sv(GLuint target, const GLshort * v); Part of GL_VERSION_2_0 |
void |
glVertexAttrib3sv(int target,
ShortBuffer v)
Entry point to C language function: void glVertexAttrib3sv(GLuint target, const GLshort * v); Part of GL_VERSION_2_0 |
void |
glVertexAttrib3svARB(int target,
short[] v,
int v_offset)
Entry point to C language function: void glVertexAttrib3svARB(GLuint target, const GLshort * v); Part of GL_ARB_vertex_program |
void |
glVertexAttrib3svARB(int target,
ShortBuffer v)
Entry point to C language function: void glVertexAttrib3svARB(GLuint target, const GLshort * v); Part of GL_ARB_vertex_program |
void |
glVertexAttrib4bv(int index,
byte[] v,
int v_offset)
Entry point to C language function: void glVertexAttrib4bv(GLuint index, const GLbyte * v); Part of GL_VERSION_2_0 |
void |
glVertexAttrib4bv(int index,
ByteBuffer v)
Entry point to C language function: void glVertexAttrib4bv(GLuint index, const GLbyte * v); Part of GL_VERSION_2_0 |
void |
glVertexAttrib4bvARB(int index,
byte[] v,
int v_offset)
Entry point to C language function: void glVertexAttrib4bvARB(GLuint index, const GLbyte * v); Part of GL_ARB_vertex_program |
void |
glVertexAttrib4bvARB(int index,
ByteBuffer v)
Entry point to C language function: void glVertexAttrib4bvARB(GLuint index, const GLbyte * v); Part of GL_ARB_vertex_program |
void |
glVertexAttrib4d(int target,
double s,
double t,
double r,
double q)
Entry point to C language function: void glVertexAttrib4d(GLuint target, GLdouble s, GLdouble t, GLdouble r, GLdouble q); Part of GL_VERSION_2_0 |
void |
glVertexAttrib4dARB(int target,
double s,
double t,
double r,
double q)
Entry point to C language function: void glVertexAttrib4dARB(GLuint target, GLdouble s, GLdouble t, GLdouble r, GLdouble q); Part of GL_ARB_vertex_program |
void |
glVertexAttrib4dv(int target,
double[] v,
int v_offset)
Entry point to C language function: void glVertexAttrib4dv(GLuint target, const GLdouble * v); Part of GL_VERSION_2_0 |
void |
glVertexAttrib4dv(int target,
DoubleBuffer v)
Entry point to C language function: void glVertexAttrib4dv(GLuint target, const GLdouble * v); Part of GL_VERSION_2_0 |
void |
glVertexAttrib4dvARB(int target,
double[] v,
int v_offset)
Entry point to C language function: void glVertexAttrib4dvARB(GLuint target, const GLdouble * v); Part of GL_ARB_vertex_program |
void |
glVertexAttrib4dvARB(int target,
DoubleBuffer v)
Entry point to C language function: void glVertexAttrib4dvARB(GLuint target, const GLdouble * v); Part of GL_ARB_vertex_program |
void |
glVertexAttrib4f(int target,
float s,
float t,
float r,
float q)
Entry point to C language function: void glVertexAttrib4f(GLuint target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); Part of GL_VERSION_2_0 |
void |
glVertexAttrib4fARB(int target,
float s,
float t,
float r,
float q)
Entry point to C language function: void glVertexAttrib4fARB(GLuint target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); Part of GL_ARB_vertex_program |
void |
glVertexAttrib4fv(int target,
float[] v,
int v_offset)
Entry point to C language function: void glVertexAttrib4fv(GLuint target, const GLfloat * v); Part of GL_VERSION_2_0 |
void |
glVertexAttrib4fv(int target,
FloatBuffer v)
Entry point to C language function: void glVertexAttrib4fv(GLuint target, const GLfloat * v); Part of GL_VERSION_2_0 |
void |
glVertexAttrib4fvARB(int target,
float[] v,
int v_offset)
Entry point to C language function: void glVertexAttrib4fvARB(GLuint target, const GLfloat * v); Part of GL_ARB_vertex_program |
void |
glVertexAttrib4fvARB(int target,
FloatBuffer v)
Entry point to C language function: void glVertexAttrib4fvARB(GLuint target, const GLfloat * v); Part of GL_ARB_vertex_program |
void |
glVertexAttrib4h(int target,
short s,
short t,
short r,
short q)
Entry point to C language function: void glVertexAttrib4hNV(GLuint target, GLhalfNV s, GLhalfNV t, GLhalfNV r, GLhalfNV q); Part of GL_NV_half_float |
void |
glVertexAttrib4hv(int index,
short[] v,
int v_offset)
Entry point to C language function: void glVertexAttrib4hvNV(GLuint index, const GLhalfNV * v); Part of GL_NV_half_float |
void |
glVertexAttrib4hv(int index,
ShortBuffer v)
Entry point to C language function: void glVertexAttrib4hvNV(GLuint index, const GLhalfNV * v); Part of GL_NV_half_float |
void |
glVertexAttrib4iv(int target,
int[] v,
int v_offset)
Entry point to C language function: void glVertexAttrib4iv(GLuint target, const GLint * v); Part of GL_VERSION_2_0 |
void |
glVertexAttrib4iv(int target,
IntBuffer v)
Entry point to C language function: void glVertexAttrib4iv(GLuint target, const GLint * v); Part of GL_VERSION_2_0 |
void |
glVertexAttrib4ivARB(int target,
int[] v,
int v_offset)
Entry point to C language function: void glVertexAttrib4ivARB(GLuint target, const GLint * v); Part of GL_ARB_vertex_program |
void |
glVertexAttrib4ivARB(int target,
IntBuffer v)
Entry point to C language function: void glVertexAttrib4ivARB(GLuint target, const GLint * v); Part of GL_ARB_vertex_program |
void |
glVertexAttrib4Nbv(int index,
byte[] v,
int v_offset)
Entry point to C language function: void glVertexAttrib4Nbv(GLuint index, const GLbyte * v); Part of GL_VERSION_2_0 |
void |
glVertexAttrib4Nbv(int index,
ByteBuffer v)
Entry point to C language function: void glVertexAttrib4Nbv(GLuint index, const GLbyte * v); Part of GL_VERSION_2_0 |
void |
glVertexAttrib4NbvARB(int index,
byte[] v,
int v_offset)
Entry point to C language function: void glVertexAttrib4NbvARB(GLuint index, const GLbyte * v); Part of GL_ARB_vertex_program |
void |
glVertexAttrib4NbvARB(int index,
ByteBuffer v)
Entry point to C language function: void glVertexAttrib4NbvARB(GLuint index, const GLbyte * v); Part of GL_ARB_vertex_program |
void |
glVertexAttrib4Niv(int target,
int[] v,
int v_offset)
Entry point to C language function: void glVertexAttrib4Niv(GLuint target, const GLint * v); Part of GL_VERSION_2_0 |
void |
glVertexAttrib4Niv(int target,
IntBuffer v)
Entry point to C language function: void glVertexAttrib4Niv(GLuint target, const GLint * v); Part of GL_VERSION_2_0 |
void |
glVertexAttrib4NivARB(int target,
int[] v,
int v_offset)
Entry point to C language function: void glVertexAttrib4NivARB(GLuint target, const GLint * v); Part of GL_ARB_vertex_program |
void |
glVertexAttrib4NivARB(int target,
IntBuffer v)
Entry point to C language function: void glVertexAttrib4NivARB(GLuint target, const GLint * v); Part of GL_ARB_vertex_program |
void |
glVertexAttrib4Nsv(int target,
short[] v,
int v_offset)
Entry point to C language function: void glVertexAttrib4Nsv(GLuint target, const GLshort * v); Part of GL_VERSION_2_0 |
void |
glVertexAttrib4Nsv(int target,
ShortBuffer v)
Entry point to C language function: void glVertexAttrib4Nsv(GLuint target, const GLshort * v); Part of GL_VERSION_2_0 |
void |
glVertexAttrib4NsvARB(int target,
short[] v,
int v_offset)
Entry point to C language function: void glVertexAttrib4NsvARB(GLuint target, const GLshort * v); Part of GL_ARB_vertex_program |
void |
glVertexAttrib4NsvARB(int target,
ShortBuffer v)
Entry point to C language function: void glVertexAttrib4NsvARB(GLuint target, const GLshort * v); Part of GL_ARB_vertex_program |
void |
glVertexAttrib4Nub(int index,
byte x,
byte y,
byte z,
byte w)
Entry point to C language function: void glVertexAttrib4Nub(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); Part of GL_VERSION_2_0 |
void |
glVertexAttrib4NubARB(int index,
byte x,
byte y,
byte z,
byte w)
Entry point to C language function: void glVertexAttrib4NubARB(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); Part of GL_ARB_vertex_program |
void |
glVertexAttrib4Nubv(int index,
byte[] v,
int v_offset)
Entry point to C language function: void glVertexAttrib4Nubv(GLuint index, const GLubyte * v); Part of GL_VERSION_2_0 |
void |
glVertexAttrib4Nubv(int index,
ByteBuffer v)
Entry point to C language function: void glVertexAttrib4Nubv(GLuint index, const GLubyte * v); Part of GL_VERSION_2_0 |
void |
glVertexAttrib4NubvARB(int index,
byte[] v,
int v_offset)
Entry point to C language function: void glVertexAttrib4NubvARB(GLuint index, const GLubyte * v); Part of GL_ARB_vertex_program |
void |
glVertexAttrib4NubvARB(int index,
ByteBuffer v)
Entry point to C language function: void glVertexAttrib4NubvARB(GLuint index, const GLubyte * v); Part of GL_ARB_vertex_program |
void |
glVertexAttrib4Nuiv(int index,
int[] v,
int v_offset)
Entry point to C language function: void glVertexAttrib4Nuiv(GLuint index, const GLuint * v); Part of GL_VERSION_2_0 |
void |
glVertexAttrib4Nuiv(int index,
IntBuffer v)
Entry point to C language function: void glVertexAttrib4Nuiv(GLuint index, const GLuint * v); Part of GL_VERSION_2_0 |
void |
glVertexAttrib4NuivARB(int index,
int[] v,
int v_offset)
Entry point to C language function: void glVertexAttrib4NuivARB(GLuint index, const GLuint * v); Part of GL_ARB_vertex_program |
void |
glVertexAttrib4NuivARB(int index,
IntBuffer v)
Entry point to C language function: void glVertexAttrib4NuivARB(GLuint index, const GLuint * v); Part of GL_ARB_vertex_program |
void |
glVertexAttrib4Nusv(int index,
short[] v,
int v_offset)
Entry point to C language function: void glVertexAttrib4Nusv(GLuint index, const GLushort * v); Part of GL_VERSION_2_0 |
void |
glVertexAttrib4Nusv(int index,
ShortBuffer v)
Entry point to C language function: void glVertexAttrib4Nusv(GLuint index, const GLushort * v); Part of GL_VERSION_2_0 |
void |
glVertexAttrib4NusvARB(int index,
short[] v,
int v_offset)
Entry point to C language function: void glVertexAttrib4NusvARB(GLuint index, const GLushort * v); Part of GL_ARB_vertex_program |
void |
glVertexAttrib4NusvARB(int index,
ShortBuffer v)
Entry point to C language function: void glVertexAttrib4NusvARB(GLuint index, const GLushort * v); Part of GL_ARB_vertex_program |
void |
glVertexAttrib4s(int target,
short s,
short t,
short r,
short q)
Entry point to C language function: void glVertexAttrib4s(GLuint target, GLshort s, GLshort t, GLshort r, GLshort q); Part of GL_VERSION_2_0 |
void |
glVertexAttrib4sARB(int target,
short s,
short t,
short r,
short q)
Entry point to C language function: void glVertexAttrib4sARB(GLuint target, GLshort s, GLshort t, GLshort r, GLshort q); Part of GL_ARB_vertex_program |
void |
glVertexAttrib4sv(int target,
short[] v,
int v_offset)
Entry point to C language function: void glVertexAttrib4sv(GLuint target, const GLshort * v); Part of GL_VERSION_2_0 |
void |
glVertexAttrib4sv(int target,
ShortBuffer v)
Entry point to C language function: void glVertexAttrib4sv(GLuint target, const GLshort * v); Part of GL_VERSION_2_0 |
void |
glVertexAttrib4svARB(int target,
short[] v,
int v_offset)
Entry point to C language function: void glVertexAttrib4svARB(GLuint target, const GLshort * v); Part of GL_ARB_vertex_program |
void |
glVertexAttrib4svARB(int target,
ShortBuffer v)
Entry point to C language function: void glVertexAttrib4svARB(GLuint target, const GLshort * v); Part of GL_ARB_vertex_program |
void |
glVertexAttrib4ubv(int index,
byte[] v,
int v_offset)
Entry point to C language function: void glVertexAttrib4ubv(GLuint index, const GLubyte * v); Part of GL_VERSION_2_0 |
void |
glVertexAttrib4ubv(int index,
ByteBuffer v)
Entry point to C language function: void glVertexAttrib4ubv(GLuint index, const GLubyte * v); Part of GL_VERSION_2_0 |
void |
glVertexAttrib4ubvARB(int index,
byte[] v,
int v_offset)
Entry point to C language function: void glVertexAttrib4ubvARB(GLuint index, const GLubyte * v); Part of GL_ARB_vertex_program |
void |
glVertexAttrib4ubvARB(int index,
ByteBuffer v)
Entry point to C language function: void glVertexAttrib4ubvARB(GLuint index, const GLubyte * v); Part of GL_ARB_vertex_program |
void |
glVertexAttrib4uiv(int index,
int[] v,
int v_offset)
Entry point to C language function: void glVertexAttrib4uiv(GLuint index, const GLuint * v); Part of GL_VERSION_2_0 |
void |
glVertexAttrib4uiv(int index,
IntBuffer v)
Entry point to C language function: void glVertexAttrib4uiv(GLuint index, const GLuint * v); Part of GL_VERSION_2_0 |
void |
glVertexAttrib4uivARB(int index,
int[] v,
int v_offset)
Entry point to C language function: void glVertexAttrib4uivARB(GLuint index, const GLuint * v); Part of GL_ARB_vertex_program |
void |
glVertexAttrib4uivARB(int index,
IntBuffer v)
Entry point to C language function: void glVertexAttrib4uivARB(GLuint index, const GLuint * v); Part of GL_ARB_vertex_program |
void |
glVertexAttrib4usv(int index,
short[] v,
int v_offset)
Entry point to C language function: void glVertexAttrib4usv(GLuint index, const GLushort * v); Part of GL_VERSION_2_0 |
void |
glVertexAttrib4usv(int index,
ShortBuffer v)
Entry point to C language function: void glVertexAttrib4usv(GLuint index, const GLushort * v); Part of GL_VERSION_2_0 |
void |
glVertexAttrib4usvARB(int index,
short[] v,
int v_offset)
Entry point to C language function: void glVertexAttrib4usvARB(GLuint index, const GLushort * v); Part of GL_ARB_vertex_program |
void |
glVertexAttrib4usvARB(int index,
ShortBuffer v)
Entry point to C language function: void glVertexAttrib4usvARB(GLuint index, const GLushort * v); Part of GL_ARB_vertex_program |
void |
glVertexAttribDivisor(int target,
int id)
Entry point to C language function: void glVertexAttribDivisor(GLuint target, GLuint id); Part of GL_ARB_instanced_arrays |
void |
glVertexAttribFormatNV(int index,
int size,
int type,
boolean normalized,
int stride)
Entry point to C language function: void glVertexAttribFormatNV(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride); Part of GL_NV_vertex_buffer_unified_memory |
void |
glVertexAttribI1i(int target,
int s)
Entry point to C language function: void glVertexAttribI1i(GLuint target, GLint s); Part of GL_VERSION_3_0 |
void |
glVertexAttribI1iv(int target,
int[] v,
int v_offset)
Entry point to C language function: void glVertexAttribI1iv(GLuint target, const GLint * v); Part of GL_VERSION_3_0 |
void |
glVertexAttribI1iv(int target,
IntBuffer v)
Entry point to C language function: void glVertexAttribI1iv(GLuint target, const GLint * v); Part of GL_VERSION_3_0 |
void |
glVertexAttribI1ui(int target,
int id)
Entry point to C language function: void glVertexAttribI1ui(GLuint target, GLuint id); Part of GL_VERSION_3_0 |
void |
glVertexAttribI1uiv(int index,
int[] v,
int v_offset)
Entry point to C language function: void glVertexAttribI1uiv(GLuint index, const GLuint * v); Part of GL_VERSION_3_0 |
void |
glVertexAttribI1uiv(int index,
IntBuffer v)
Entry point to C language function: void glVertexAttribI1uiv(GLuint index, const GLuint * v); Part of GL_VERSION_3_0 |
void |
glVertexAttribI2i(int target,
int s,
int t)
Entry point to C language function: void glVertexAttribI2i(GLuint target, GLint s, GLint t); Part of GL_VERSION_3_0 |
void |
glVertexAttribI2iv(int target,
int[] v,
int v_offset)
Entry point to C language function: void glVertexAttribI2iv(GLuint target, const GLint * v); Part of GL_VERSION_3_0 |
void |
glVertexAttribI2iv(int target,
IntBuffer v)
Entry point to C language function: void glVertexAttribI2iv(GLuint target, const GLint * v); Part of GL_VERSION_3_0 |
void |
glVertexAttribI2ui(int red,
int green,
int blue)
Entry point to C language function: void glVertexAttribI2ui(GLuint red, GLuint green, GLuint blue); Part of GL_VERSION_3_0 |
void |
glVertexAttribI2uiv(int index,
int[] v,
int v_offset)
Entry point to C language function: void glVertexAttribI2uiv(GLuint index, const GLuint * v); Part of GL_VERSION_3_0 |
void |
glVertexAttribI2uiv(int index,
IntBuffer v)
Entry point to C language function: void glVertexAttribI2uiv(GLuint index, const GLuint * v); Part of GL_VERSION_3_0 |
void |
glVertexAttribI3i(int target,
int s,
int t,
int r)
Entry point to C language function: void glVertexAttribI3i(GLuint target, GLint s, GLint t, GLint r); Part of GL_VERSION_3_0 |
void |
glVertexAttribI3iv(int target,
int[] v,
int v_offset)
Entry point to C language function: void glVertexAttribI3iv(GLuint target, const GLint * v); Part of GL_VERSION_3_0 |
void |
glVertexAttribI3iv(int target,
IntBuffer v)
Entry point to C language function: void glVertexAttribI3iv(GLuint target, const GLint * v); Part of GL_VERSION_3_0 |
void |
glVertexAttribI3ui(int sfactorRGB,
int dfactorRGB,
int sfactorAlpha,
int dfactorAlpha)
Entry point to C language function: void glVertexAttribI3ui(GLuint sfactorRGB, GLuint dfactorRGB, GLuint sfactorAlpha, GLuint dfactorAlpha); Part of GL_VERSION_3_0 |
void |
glVertexAttribI3uiv(int index,
int[] v,
int v_offset)
Entry point to C language function: void glVertexAttribI3uiv(GLuint index, const GLuint * v); Part of GL_VERSION_3_0 |
void |
glVertexAttribI3uiv(int index,
IntBuffer v)
Entry point to C language function: void glVertexAttribI3uiv(GLuint index, const GLuint * v); Part of GL_VERSION_3_0 |
void |
glVertexAttribI4bv(int index,
byte[] v,
int v_offset)
Entry point to C language function: void glVertexAttribI4bv(GLuint index, const GLbyte * v); Part of GL_VERSION_3_0 |
void |
glVertexAttribI4bv(int index,
ByteBuffer v)
Entry point to C language function: void glVertexAttribI4bv(GLuint index, const GLbyte * v); Part of GL_VERSION_3_0 |
void |
glVertexAttribI4i(int target,
int start,
int x,
int y,
int width)
Entry point to C language function: void glVertexAttribI4i(GLuint target, GLint start, GLint x, GLint y, GLint width); Part of GL_VERSION_3_0 |
void |
glVertexAttribI4iv(int target,
int[] v,
int v_offset)
Entry point to C language function: void glVertexAttribI4iv(GLuint target, const GLint * v); Part of GL_VERSION_3_0 |
void |
glVertexAttribI4iv(int target,
IntBuffer v)
Entry point to C language function: void glVertexAttribI4iv(GLuint target, const GLint * v); Part of GL_VERSION_3_0 |
void |
glVertexAttribI4sv(int target,
short[] v,
int v_offset)
Entry point to C language function: void glVertexAttribI4sv(GLuint target, const GLshort * v); Part of GL_VERSION_3_0 |
void |
glVertexAttribI4sv(int target,
ShortBuffer v)
Entry point to C language function: void glVertexAttribI4sv(GLuint target, const GLshort * v); Part of GL_VERSION_3_0 |
void |
glVertexAttribI4ubv(int index,
byte[] v,
int v_offset)
Entry point to C language function: void glVertexAttribI4ubv(GLuint index, const GLubyte * v); Part of GL_VERSION_3_0 |
void |
glVertexAttribI4ubv(int index,
ByteBuffer v)
Entry point to C language function: void glVertexAttribI4ubv(GLuint index, const GLubyte * v); Part of GL_VERSION_3_0 |
void |
glVertexAttribI4ui(int index,
int x,
int y,
int z,
int w)
Entry point to C language function: void glVertexAttribI4ui(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); Part of GL_VERSION_3_0 |
void |
glVertexAttribI4uiv(int index,
int[] v,
int v_offset)
Entry point to C language function: void glVertexAttribI4uiv(GLuint index, const GLuint * v); Part of GL_VERSION_3_0 |
void |
glVertexAttribI4uiv(int index,
IntBuffer v)
Entry point to C language function: void glVertexAttribI4uiv(GLuint index, const GLuint * v); Part of GL_VERSION_3_0 |
void |
glVertexAttribI4usv(int index,
short[] v,
int v_offset)
Entry point to C language function: void glVertexAttribI4usv(GLuint index, const GLushort * v); Part of GL_VERSION_3_0 |
void |
glVertexAttribI4usv(int index,
ShortBuffer v)
Entry point to C language function: void glVertexAttribI4usv(GLuint index, const GLushort * v); Part of GL_VERSION_3_0 |
void |
glVertexAttribIFormatNV(int index,
int size,
int type,
int stride)
Entry point to C language function: void glVertexAttribIFormatNV(GLuint index, GLint size, GLenum type, GLsizei stride); Part of GL_NV_vertex_buffer_unified_memory |
void |
glVertexAttribIPointer(int index,
int size,
int type,
int stride,
Buffer pointer)
Entry point to C language function: void glVertexAttribIPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid * pointer); Part of GL_VERSION_3_0 |
void |
glVertexAttribPointer(GLArrayData array)
|
void |
glVertexAttribPointer(int index,
int size,
int type,
boolean normalized,
int stride,
Buffer pointer)
Entry point to C language function: void glVertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid * pointer); Part of GL_VERSION_2_0 |
void |
glVertexAttribPointer(int index,
int size,
int type,
boolean normalized,
int stride,
long pointer_buffer_offset)
Entry point to C language function: void glVertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid * pointer); Part of GL_VERSION_2_0 |
void |
glVertexAttribPointerARB(int index,
int size,
int type,
boolean normalized,
int stride,
Buffer pointer)
Entry point to C language function: void glVertexAttribPointerARB(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid * pointer); Part of GL_ARB_vertex_program |
void |
glVertexAttribPointerARB(int index,
int size,
int type,
boolean normalized,
int stride,
long pointer_buffer_offset)
Entry point to C language function: void glVertexAttribPointerARB(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid * pointer); Part of GL_ARB_vertex_program |
void |
glVertexAttribs1hv(int index,
int n,
short[] v,
int v_offset)
Entry point to C language function: void glVertexAttribs1hvNV(GLuint index, GLsizei n, const GLhalfNV * v); Part of GL_NV_half_float |
void |
glVertexAttribs1hv(int index,
int n,
ShortBuffer v)
Entry point to C language function: void glVertexAttribs1hvNV(GLuint index, GLsizei n, const GLhalfNV * v); Part of GL_NV_half_float |
void |
glVertexAttribs2hv(int index,
int n,
short[] v,
int v_offset)
Entry point to C language function: void glVertexAttribs2hvNV(GLuint index, GLsizei n, const GLhalfNV * v); Part of GL_NV_half_float |
void |
glVertexAttribs2hv(int index,
int n,
ShortBuffer v)
Entry point to C language function: void glVertexAttribs2hvNV(GLuint index, GLsizei n, const GLhalfNV * v); Part of GL_NV_half_float |
void |
glVertexAttribs3hv(int index,
int n,
short[] v,
int v_offset)
Entry point to C language function: void glVertexAttribs3hvNV(GLuint index, GLsizei n, const GLhalfNV * v); Part of GL_NV_half_float |
void |
glVertexAttribs3hv(int index,
int n,
ShortBuffer v)
Entry point to C language function: void glVertexAttribs3hvNV(GLuint index, GLsizei n, const GLhalfNV * v); Part of GL_NV_half_float |
void |
glVertexAttribs4hv(int index,
int n,
short[] v,
int v_offset)
Entry point to C language function: void glVertexAttribs4hvNV(GLuint index, GLsizei n, const GLhalfNV * v); Part of GL_NV_half_float |
void |
glVertexAttribs4hv(int index,
int n,
ShortBuffer v)
Entry point to C language function: void glVertexAttribs4hvNV(GLuint index, GLsizei n, const GLhalfNV * v); Part of GL_NV_half_float |
void |
glVertexBlendARB(int count)
Entry point to C language function: void glVertexBlendARB(GLint count); Part of GL_ARB_vertex_blend |
void |
glVertexFormatNV(int size,
int type,
int stride)
Entry point to C language function: void glVertexFormatNV(GLint size, GLenum type, GLsizei stride); Part of GL_NV_vertex_buffer_unified_memory |
void |
glVertexPointer(GLArrayData array)
|
void |
glVertexPointer(int size,
int type,
int stride,
Buffer ptr)
Entry point to C language function: void glVertexPointer(GLint size, GLenum type, GLsizei stride, const GLvoid * ptr); Part of GL_VERSION_1_1 |
void |
glVertexPointer(int size,
int type,
int stride,
long ptr_buffer_offset)
Entry point to C language function: void glVertexPointer(GLint size, GLenum type, GLsizei stride, const GLvoid * ptr); Part of GL_VERSION_1_1 |
void |
glVertexWeightfEXT(float coord)
Entry point to C language function: void glVertexWeightfEXT(GLfloat coord); Part of GL_EXT_vertex_weighting |
void |
glVertexWeightfvEXT(float[] m,
int m_offset)
Entry point to C language function: void glVertexWeightfvEXT(const GLfloat * m); Part of GL_EXT_vertex_weighting |
void |
glVertexWeightfvEXT(FloatBuffer m)
Entry point to C language function: void glVertexWeightfvEXT(const GLfloat * m); Part of GL_EXT_vertex_weighting |
void |
glVertexWeighth(short factor)
Entry point to C language function: void glVertexWeighthNV(GLhalfNV factor); Part of GL_NV_half_float |
void |
glVertexWeighthv(short[] v,
int v_offset)
Entry point to C language function: void glVertexWeighthvNV(const GLhalfNV * v); Part of GL_NV_half_float |
void |
glVertexWeighthv(ShortBuffer v)
Entry point to C language function: void glVertexWeighthvNV(const GLhalfNV * v); Part of GL_NV_half_float |
void |
glVertexWeightPointerEXT(int size,
int type,
int stride,
Buffer pointer)
Entry point to C language function: void glVertexWeightPointerEXT(GLsizei size, GLenum type, GLsizei stride, const GLvoid * pointer); Part of GL_EXT_vertex_weighting |
void |
glVertexWeightPointerEXT(int size,
int type,
int stride,
long pointer_buffer_offset)
Entry point to C language function: void glVertexWeightPointerEXT(GLsizei size, GLenum type, GLsizei stride, const GLvoid * pointer); Part of GL_EXT_vertex_weighting |
void |
glViewport(int x,
int y,
int width,
int height)
Entry point to C language function: void glViewport(GLint x, GLint y, GLsizei width, GLsizei height); Part of GL_VERSION_1_0 |
void |
glWaitSync(long sync,
int flags,
long timeout)
Entry point to C language function: void glWaitSync(GLsync sync, GLbitfield flags, uint64_t timeout); Part of GL_ARB_sync |
void |
glWeightbvARB(int size,
byte[] weights,
int weights_offset)
Entry point to C language function: void glWeightbvARB(GLint size, const GLbyte * weights); Part of GL_ARB_vertex_blend |
void |
glWeightbvARB(int size,
ByteBuffer weights)
Entry point to C language function: void glWeightbvARB(GLint size, const GLbyte * weights); Part of GL_ARB_vertex_blend |
void |
glWeightdvARB(int size,
double[] weights,
int weights_offset)
Entry point to C language function: void glWeightdvARB(GLint size, const GLdouble * weights); Part of GL_ARB_vertex_blend |
void |
glWeightdvARB(int size,
DoubleBuffer weights)
Entry point to C language function: void glWeightdvARB(GLint size, const GLdouble * weights); Part of GL_ARB_vertex_blend |
void |
glWeightfvARB(int size,
float[] weights,
int weights_offset)
Entry point to C language function: void glWeightfvARB(GLint size, const GLfloat * weights); Part of GL_ARB_vertex_blend |
void |
glWeightfvARB(int size,
FloatBuffer weights)
Entry point to C language function: void glWeightfvARB(GLint size, const GLfloat * weights); Part of GL_ARB_vertex_blend |
void |
glWeightivARB(int size,
int[] weights,
int weights_offset)
Entry point to C language function: void glWeightivARB(GLint size, const GLint * weights); Part of GL_ARB_vertex_blend |
void |
glWeightivARB(int size,
IntBuffer weights)
Entry point to C language function: void glWeightivARB(GLint size, const GLint * weights); Part of GL_ARB_vertex_blend |
void |
glWeightPointer(int size,
int type,
int stride,
Buffer pointer)
Entry point to C language function: void glWeightPointerARB(GLint size, GLenum type, GLsizei stride, const GLvoid * pointer); Part of GL_ARB_vertex_blend |
void |
glWeightsvARB(int size,
short[] weights,
int weights_offset)
Entry point to C language function: void glWeightsvARB(GLint size, const GLshort * weights); Part of GL_ARB_vertex_blend |
void |
glWeightsvARB(int size,
ShortBuffer weights)
Entry point to C language function: void glWeightsvARB(GLint size, const GLshort * weights); Part of GL_ARB_vertex_blend |
void |
glWeightubvARB(int size,
byte[] weights,
int weights_offset)
Entry point to C language function: void glWeightubvARB(GLint size, const GLubyte * weights); Part of GL_ARB_vertex_blend |
void |
glWeightubvARB(int size,
ByteBuffer weights)
Entry point to C language function: void glWeightubvARB(GLint size, const GLubyte * weights); Part of GL_ARB_vertex_blend |
void |
glWeightuivARB(int n,
int[] ids,
int ids_offset)
Entry point to C language function: void glWeightuivARB(GLint n, const GLuint * ids); Part of GL_ARB_vertex_blend |
void |
glWeightuivARB(int n,
IntBuffer ids)
Entry point to C language function: void glWeightuivARB(GLint n, const GLuint * ids); Part of GL_ARB_vertex_blend |
void |
glWeightusvARB(int size,
short[] weights,
int weights_offset)
Entry point to C language function: void glWeightusvARB(GLint size, const GLushort * weights); Part of GL_ARB_vertex_blend |
void |
glWeightusvARB(int size,
ShortBuffer weights)
Entry point to C language function: void glWeightusvARB(GLint size, const GLushort * weights); Part of GL_ARB_vertex_blend |
void |
glWindowPos2d(double x,
double y)
Entry point to C language function: void glWindowPos2d(GLdouble x, GLdouble y); Part of GL_VERSION_1_4 |
void |
glWindowPos2dv(double[] m,
int m_offset)
Entry point to C language function: void glWindowPos2dv(const GLdouble * m); Part of GL_VERSION_1_4 |
void |
glWindowPos2dv(DoubleBuffer m)
Entry point to C language function: void glWindowPos2dv(const GLdouble * m); Part of GL_VERSION_1_4 |
void |
glWindowPos2f(float x,
float y)
Entry point to C language function: void glWindowPos2f(GLfloat x, GLfloat y); Part of GL_VERSION_1_4 |
void |
glWindowPos2fv(float[] m,
int m_offset)
Entry point to C language function: void glWindowPos2fv(const GLfloat * m); Part of GL_VERSION_1_4 |
void |
glWindowPos2fv(FloatBuffer m)
Entry point to C language function: void glWindowPos2fv(const GLfloat * m); Part of GL_VERSION_1_4 |
void |
glWindowPos2i(int x,
int y)
Entry point to C language function: void glWindowPos2i(GLint x, GLint y); Part of GL_VERSION_1_4 |
void |
glWindowPos2iv(int[] v,
int v_offset)
Entry point to C language function: void glWindowPos2iv(const GLint * v); Part of GL_VERSION_1_4 |
void |
glWindowPos2iv(IntBuffer v)
Entry point to C language function: void glWindowPos2iv(const GLint * v); Part of GL_VERSION_1_4 |
void |
glWindowPos2s(short x,
short y)
Entry point to C language function: void glWindowPos2s(GLshort x, GLshort y); Part of GL_VERSION_1_4 |
void |
glWindowPos2sv(short[] v,
int v_offset)
Entry point to C language function: void glWindowPos2sv(const GLshort * v); Part of GL_VERSION_1_4 |
void |
glWindowPos2sv(ShortBuffer v)
Entry point to C language function: void glWindowPos2sv(const GLshort * v); Part of GL_VERSION_1_4 |
void |
glWindowPos3d(double red,
double green,
double blue)
Entry point to C language function: void glWindowPos3d(GLdouble red, GLdouble green, GLdouble blue); Part of GL_VERSION_1_4 |
void |
glWindowPos3dv(double[] m,
int m_offset)
Entry point to C language function: void glWindowPos3dv(const GLdouble * m); Part of GL_VERSION_1_4 |
void |
glWindowPos3dv(DoubleBuffer m)
Entry point to C language function: void glWindowPos3dv(const GLdouble * m); Part of GL_VERSION_1_4 |
void |
glWindowPos3f(float red,
float green,
float blue)
Entry point to C language function: void glWindowPos3f(GLfloat red, GLfloat green, GLfloat blue); Part of GL_VERSION_1_4 |
void |
glWindowPos3fv(float[] m,
int m_offset)
Entry point to C language function: void glWindowPos3fv(const GLfloat * m); Part of GL_VERSION_1_4 |
void |
glWindowPos3fv(FloatBuffer m)
Entry point to C language function: void glWindowPos3fv(const GLfloat * m); Part of GL_VERSION_1_4 |
void |
glWindowPos3i(int red,
int green,
int blue)
Entry point to C language function: void glWindowPos3i(GLint red, GLint green, GLint blue); Part of GL_VERSION_1_4 |
void |
glWindowPos3iv(int[] v,
int v_offset)
Entry point to C language function: void glWindowPos3iv(const GLint * v); Part of GL_VERSION_1_4 |
void |
glWindowPos3iv(IntBuffer v)
Entry point to C language function: void glWindowPos3iv(const GLint * v); Part of GL_VERSION_1_4 |
void |
glWindowPos3s(short red,
short green,
short blue)
Entry point to C language function: void glWindowPos3s(GLshort red, GLshort green, GLshort blue); Part of GL_VERSION_1_4 |
void |
glWindowPos3sv(short[] v,
int v_offset)
Entry point to C language function: void glWindowPos3sv(const GLshort * v); Part of GL_VERSION_1_4 |
void |
glWindowPos3sv(ShortBuffer v)
Entry point to C language function: void glWindowPos3sv(const GLshort * v); Part of GL_VERSION_1_4 |
void |
glWriteMaskEXT(int stage,
int portion,
int variable,
int input,
int mapping,
int componentUsage)
Entry point to C language function: void glWriteMaskEXT(GLuint stage, GLuint portion, GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage); Part of GL_EXT_vertex_shader |
boolean |
hasGLSL()
Indicates whether this GL object supports GLSL. |
boolean |
isExtensionAvailable(String glExtensionName)
Returns true if the specified OpenGL extension can be used successfully through this GL instance given the current host (OpenGL client) and display (OpenGL server) configuration. |
boolean |
isFunctionAvailable(String glFunctionName)
Returns true if the specified OpenGL core- or extension-function can be used successfully through this GL instance given the current host (OpenGL client) and display (OpenGL server) configuration. |
boolean |
isGL()
Indicates whether this GL object conforms to any of the common GL profiles. |
boolean |
isGL2()
Indicates whether this GL object conforms to the GL2 profile. |
boolean |
isGL2ES1()
Indicates whether this GL object conforms to the GL2ES1 compatible profile. |
boolean |
isGL2ES2()
Indicates whether this GL object conforms to the GL2ES2 compatible profile. |
boolean |
isGL2GL3()
Indicates whether this GL object conforms to the GL2GL3 compatible profile. |
boolean |
isGL3()
Indicates whether this GL object conforms to the GL3 core profile. |
boolean |
isGL3bc()
Indicates whether this GL object conforms to the GL3 compatibility profile. |
boolean |
isGL4()
Indicates whether this GL object conforms to the GL4 core profile. |
boolean |
isGL4bc()
Indicates whether this GL object conforms to the GL4 compatibility profile. |
boolean |
isGLES()
Indicates whether this GL object conforms to one of the OpenGL ES compatible profiles. |
boolean |
isGLES1()
Indicates whether this GL object conforms to the GLES1 profile. |
boolean |
isGLES2()
Indicates whether this GL object conforms to the GLES2 profile. |
void |
setSwapInterval(int interval)
Provides a platform-independent way to specify the minimum swap interval for buffer swaps. |
Methods inherited from class java.lang.Object |
---|
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
Constructor Detail |
---|
public GL4bcImpl(GLProfile glp, GLContextImpl context)
Method Detail |
---|
public void glAccum(int op, float value)
void glAccum(GLenum op, GLfloat value);
GL_VERSION_1_0
glAccum
in interface GL2
public void dispatch_glAccum1(int op, float value, long procAddress)
void glAccum(GLenum op, GLfloat value);
GL_VERSION_1_0
public void glActiveStencilFaceEXT(int mode)
void glActiveStencilFaceEXT(GLenum mode);
GL_EXT_stencil_two_side
glActiveStencilFaceEXT
in interface GL2
public void dispatch_glActiveStencilFaceEXT1(int mode, long procAddress)
void glActiveStencilFaceEXT(GLenum mode);
GL_EXT_stencil_two_side
public void glActiveTexture(int mode)
void glActiveTexture(GLenum mode);
GL_VERSION_1_3
glActiveTexture
in interface GL
public void dispatch_glActiveTexture1(int mode, long procAddress)
void glActiveTexture(GLenum mode);
GL_VERSION_1_3
public void glAlphaFunc(int func, float ref)
void glAlphaFunc(GLenum func, GLclampf ref);
GL_VERSION_1_0
glAlphaFunc
in interface GL2ES1
public void dispatch_glAlphaFunc1(int func, float ref, long procAddress)
void glAlphaFunc(GLenum func, GLclampf ref);
GL_VERSION_1_0
public void glApplyTextureEXT(int mode)
void glApplyTextureEXT(GLenum mode);
GL_EXT_light_texture
glApplyTextureEXT
in interface GL2
public void dispatch_glApplyTextureEXT1(int mode, long procAddress)
void glApplyTextureEXT(GLenum mode);
GL_EXT_light_texture
public boolean glAreTexturesResident(int n, IntBuffer textures, ByteBuffer residences)
GLboolean glAreTexturesResident(GLsizei n, const GLuint * textures, GLboolean * residences);
GL_VERSION_1_1
glAreTexturesResident
in interface GL2
public boolean glAreTexturesResident(int n, int[] textures, int textures_offset, byte[] residences, int residences_offset)
GLboolean glAreTexturesResident(GLsizei n, const GLuint * textures, GLboolean * residences);
GL_VERSION_1_1
glAreTexturesResident
in interface GL2
public void glArrayElement(int i)
void glArrayElement(GLint i);
GL_VERSION_1_1
glArrayElement
in interface GL2
public void dispatch_glArrayElement1(int i, long procAddress)
void glArrayElement(GLint i);
GL_VERSION_1_1
public void glAttachObjectARB(int target, int id)
void glAttachObjectARB(GLhandleARB target, GLhandleARB id);
GL_ARB_shader_objects
glAttachObjectARB
in interface GL2
public void dispatch_glAttachObjectARB1(int target, int id, long procAddress)
void glAttachObjectARB(GLhandleARB target, GLhandleARB id);
GL_ARB_shader_objects
public void glAttachShader(int target, int id)
void glAttachShader(GLuint target, GLuint id);
GL_VERSION_2_0
glAttachShader
in interface GL2ES2
public void dispatch_glAttachShader1(int target, int id, long procAddress)
void glAttachShader(GLuint target, GLuint id);
GL_VERSION_2_0
public void glBegin(int mode)
void glBegin(GLenum mode);
GL_VERSION_1_0
glBegin
in interface GL2
public void glBeginConditionalRender(int target, int id)
void glBeginConditionalRender(GLuint target, GLenum id);
GL_VERSION_3_0
glBeginConditionalRender
in interface GL2GL3
public void dispatch_glBeginConditionalRender1(int target, int id, long procAddress)
void glBeginConditionalRender(GLuint target, GLenum id);
GL_VERSION_3_0
public void glBeginOcclusionQueryNV(int mode)
void glBeginOcclusionQueryNV(GLuint mode);
GL_NV_occlusion_query
glBeginOcclusionQueryNV
in interface GL2
public void dispatch_glBeginOcclusionQueryNV1(int mode, long procAddress)
void glBeginOcclusionQueryNV(GLuint mode);
GL_NV_occlusion_query
public void glBeginQuery(int target, int id)
void glBeginQuery(GLenum target, GLuint id);
GL_VERSION_1_5
glBeginQuery
in interface GL2GL3
public void dispatch_glBeginQuery1(int target, int id, long procAddress)
void glBeginQuery(GLenum target, GLuint id);
GL_VERSION_1_5
public void glBeginTransformFeedback(int mode)
void glBeginTransformFeedback(GLenum mode);
GL_VERSION_3_0
glBeginTransformFeedback
in interface GL2GL3
public void dispatch_glBeginTransformFeedback1(int mode, long procAddress)
void glBeginTransformFeedback(GLenum mode);
GL_VERSION_3_0
public void glBeginVertexShaderEXT()
void glBeginVertexShaderEXT(void);
GL_EXT_vertex_shader
glBeginVertexShaderEXT
in interface GL2
public void dispatch_glBeginVertexShaderEXT1(long procAddress)
void glBeginVertexShaderEXT(void);
GL_EXT_vertex_shader
public void glBindAttribLocation(int program, int index, String name)
void glBindAttribLocation(GLuint program, GLuint index, const GLchar * name);
GL_VERSION_2_0
glBindAttribLocation
in interface GL2ES2
public void dispatch_glBindAttribLocation1(int program, int index, String name, long procAddress)
void glBindAttribLocation(GLuint program, GLuint index, const GLchar * name);
GL_VERSION_2_0
public void glBindBuffer(int target, int id)
void glBindBuffer(GLenum target, GLuint id);
GL_VERSION_1_5
glBindBuffer
in interface GL
public void glBindBufferBase(int red, int green, int blue)
void glBindBufferBase(GLenum red, GLuint green, GLuint blue);
GL_VERSION_3_0
glBindBufferBase
in interface GL2GL3
public void dispatch_glBindBufferBase1(int red, int green, int blue, long procAddress)
void glBindBufferBase(GLenum red, GLuint green, GLuint blue);
GL_VERSION_3_0
public void glBindBufferOffset(int target, int attachment, int texture, int level)
void glBindBufferOffsetEXT(GLenum target, GLuint attachment, GLuint texture, ptrdiff_t level);
GL_EXT_transform_feedback
glBindBufferOffset
in interface GL2
public void dispatch_glBindBufferOffset1(int target, int attachment, int texture, int level, long procAddress)
void glBindBufferOffsetEXT(GLenum target, GLuint attachment, GLuint texture, ptrdiff_t level);
GL_EXT_transform_feedback
public void glBindBufferRange(int target, int index, int buffer, int offset, int size)
void glBindBufferRange(GLenum target, GLuint index, GLuint buffer, ptrdiff_t offset, ptrdiff_t size);
GL_VERSION_3_0
glBindBufferRange
in interface GL2GL3
public void dispatch_glBindBufferRange1(int target, int index, int buffer, int offset, int size, long procAddress)
void glBindBufferRange(GLenum target, GLuint index, GLuint buffer, ptrdiff_t offset, ptrdiff_t size);
GL_VERSION_3_0
public void glBindFragDataLocation(int program, int index, String name)
void glBindFragDataLocation(GLuint program, GLuint index, const GLchar * name);
GL_VERSION_3_0
glBindFragDataLocation
in interface GL2GL3
public void dispatch_glBindFragDataLocation1(int program, int index, String name, long procAddress)
void glBindFragDataLocation(GLuint program, GLuint index, const GLchar * name);
GL_VERSION_3_0
public void glBindFramebuffer(int target, int id)
void glBindFramebuffer(GLenum target, GLuint id);
GL_ARB_framebuffer_object
glBindFramebuffer
in interface GL
public void dispatch_glBindFramebuffer1(int target, int id, long procAddress)
void glBindFramebuffer(GLenum target, GLuint id);
GL_ARB_framebuffer_object
public int glBindLightParameterEXT(int light, int value)
GLuint glBindLightParameterEXT(GLenum light, GLenum value);
GL_EXT_vertex_shader
glBindLightParameterEXT
in interface GL2
public int dispatch_glBindLightParameterEXT1(int light, int value, long procAddress)
GLuint glBindLightParameterEXT(GLenum light, GLenum value);
GL_EXT_vertex_shader
public int glBindMaterialParameterEXT(int light, int value)
GLuint glBindMaterialParameterEXT(GLenum light, GLenum value);
GL_EXT_vertex_shader
glBindMaterialParameterEXT
in interface GL2
public int dispatch_glBindMaterialParameterEXT1(int light, int value, long procAddress)
GLuint glBindMaterialParameterEXT(GLenum light, GLenum value);
GL_EXT_vertex_shader
public void glBindMultiTextureEXT(int red, int green, int blue)
void glBindMultiTextureEXT(GLenum red, GLenum green, GLuint blue);
GL_EXT_direct_state_access
glBindMultiTextureEXT
in interface GL2
public void dispatch_glBindMultiTextureEXT1(int red, int green, int blue, long procAddress)
void glBindMultiTextureEXT(GLenum red, GLenum green, GLuint blue);
GL_EXT_direct_state_access
public int glBindParameterEXT(int type)
GLuint glBindParameterEXT(GLenum type);
GL_EXT_vertex_shader
glBindParameterEXT
in interface GL2
public int dispatch_glBindParameterEXT1(int type, long procAddress)
GLuint glBindParameterEXT(GLenum type);
GL_EXT_vertex_shader
public void glBindProgramARB(int target, int id)
void glBindProgramARB(GLenum target, GLuint id);
GL_ARB_vertex_program
glBindProgramARB
in interface GL2
public void dispatch_glBindProgramARB1(int target, int id, long procAddress)
void glBindProgramARB(GLenum target, GLuint id);
GL_ARB_vertex_program
public void glBindRenderbuffer(int target, int id)
void glBindRenderbuffer(GLenum target, GLuint id);
GL_ARB_framebuffer_object
glBindRenderbuffer
in interface GL
public void dispatch_glBindRenderbuffer1(int target, int id, long procAddress)
void glBindRenderbuffer(GLenum target, GLuint id);
GL_ARB_framebuffer_object
public int glBindTexGenParameterEXT(int unit, int coord, int value)
GLuint glBindTexGenParameterEXT(GLenum unit, GLenum coord, GLenum value);
GL_EXT_vertex_shader
glBindTexGenParameterEXT
in interface GL2
public int dispatch_glBindTexGenParameterEXT1(int unit, int coord, int value, long procAddress)
GLuint glBindTexGenParameterEXT(GLenum unit, GLenum coord, GLenum value);
GL_EXT_vertex_shader
public void glBindTexture(int target, int texture)
void glBindTexture(GLenum target, GLuint texture);
GL_VERSION_1_1
glBindTexture
in interface GL
public void dispatch_glBindTexture1(int target, int texture, long procAddress)
void glBindTexture(GLenum target, GLuint texture);
GL_VERSION_1_1
public int glBindTextureUnitParameterEXT(int light, int value)
GLuint glBindTextureUnitParameterEXT(GLenum light, GLenum value);
GL_EXT_vertex_shader
glBindTextureUnitParameterEXT
in interface GL2
public int dispatch_glBindTextureUnitParameterEXT1(int light, int value, long procAddress)
GLuint glBindTextureUnitParameterEXT(GLenum light, GLenum value);
GL_EXT_vertex_shader
public void glBindVertexArray(int mode)
void glBindVertexArray(GLuint mode);
GL_ARB_vertex_array_object
glBindVertexArray
in interface GL2GL3
public void dispatch_glBindVertexArray1(int mode, long procAddress)
void glBindVertexArray(GLuint mode);
GL_ARB_vertex_array_object
public void glBindVertexShaderEXT(int mode)
void glBindVertexShaderEXT(GLuint mode);
GL_EXT_vertex_shader
glBindVertexShaderEXT
in interface GL2
public void dispatch_glBindVertexShaderEXT1(int mode, long procAddress)
void glBindVertexShaderEXT(GLuint mode);
GL_EXT_vertex_shader
public void glBitmap(int width, int height, float xorig, float yorig, float xmove, float ymove, ByteBuffer bitmap)
void glBitmap(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte * bitmap);
GL_VERSION_1_0
glBitmap
in interface GL2
public void glBitmap(int width, int height, float xorig, float yorig, float xmove, float ymove, byte[] bitmap, int bitmap_offset)
void glBitmap(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte * bitmap);
GL_VERSION_1_0
glBitmap
in interface GL2
public void glBitmap(int width, int height, float xorig, float yorig, float xmove, float ymove, long bitmap_buffer_offset)
void glBitmap(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte * bitmap);
GL_VERSION_1_0
glBitmap
in interface GL2
public void glBlendColor(float red, float green, float blue, float alpha)
void glBlendColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
GL_VERSION_1_2
glBlendColor
in interface GL2ES2
public void dispatch_glBlendColor1(float red, float green, float blue, float alpha, long procAddress)
void glBlendColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
GL_VERSION_1_2
public void glBlendEquation(int mode)
void glBlendEquation(GLenum mode);
GL_VERSION_1_2
glBlendEquation
in interface GL
public void dispatch_glBlendEquation1(int mode, long procAddress)
void glBlendEquation(GLenum mode);
GL_VERSION_1_2
public void glBlendEquationSeparate(int target, int id)
void glBlendEquationSeparate(GLenum target, GLenum id);
GL_VERSION_2_0
glBlendEquationSeparate
in interface GL
public void dispatch_glBlendEquationSeparate1(int target, int id, long procAddress)
void glBlendEquationSeparate(GLenum target, GLenum id);
GL_VERSION_2_0
public void glBlendFunc(int sfactor, int dfactor)
void glBlendFunc(GLenum sfactor, GLenum dfactor);
GL_VERSION_1_0
glBlendFunc
in interface GL
public void dispatch_glBlendFunc1(int sfactor, int dfactor, long procAddress)
void glBlendFunc(GLenum sfactor, GLenum dfactor);
GL_VERSION_1_0
public void glBlendFuncSeparate(int sfactorRGB, int dfactorRGB, int sfactorAlpha, int dfactorAlpha)
void glBlendFuncSeparate(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
GL_VERSION_1_4
glBlendFuncSeparate
in interface GL
public void dispatch_glBlendFuncSeparate1(int sfactorRGB, int dfactorRGB, int sfactorAlpha, int dfactorAlpha, long procAddress)
void glBlendFuncSeparate(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
GL_VERSION_1_4
public void glBlendFuncSeparateINGR(int sfactorRGB, int dfactorRGB, int sfactorAlpha, int dfactorAlpha)
void glBlendFuncSeparateINGR(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
GL_INGR_blend_func_separate
glBlendFuncSeparateINGR
in interface GL2
public void dispatch_glBlendFuncSeparateINGR1(int sfactorRGB, int dfactorRGB, int sfactorAlpha, int dfactorAlpha, long procAddress)
void glBlendFuncSeparateINGR(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
GL_INGR_blend_func_separate
public void glBlitFramebuffer(int srcX0, int srcY0, int srcX1, int srcY1, int dstX0, int dstY0, int dstX1, int dstY1, int mask, int filter)
void glBlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
GL_ARB_framebuffer_object
glBlitFramebuffer
in interface GL2GL3
public void dispatch_glBlitFramebuffer1(int srcX0, int srcY0, int srcX1, int srcY1, int dstX0, int dstY0, int dstX1, int dstY1, int mask, int filter, long procAddress)
void glBlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
GL_ARB_framebuffer_object
public void glBufferAddressRangeNV(int pname, int index, long address, int length)
void glBufferAddressRangeNV(GLenum pname, GLuint index, uint64_t address, ptrdiff_t length);
GL_NV_vertex_buffer_unified_memory
glBufferAddressRangeNV
in interface GL2GL3
public void dispatch_glBufferAddressRangeNV1(int pname, int index, long address, int length, long procAddress)
void glBufferAddressRangeNV(GLenum pname, GLuint index, uint64_t address, ptrdiff_t length);
GL_NV_vertex_buffer_unified_memory
public void glBufferData(int target, int size, Buffer data, int usage)
void glBufferData(GLenum target, ptrdiff_t size, const GLvoid * data, GLenum usage);
GL_VERSION_1_5
glBufferData
in interface GL
public void glBufferParameteri(int target, int pname, int params)
void glBufferParameteriAPPLE(GLenum target, GLenum pname, GLint params);
GL_APPLE_flush_buffer_range
glBufferParameteri
in interface GL2
public void dispatch_glBufferParameteri1(int target, int pname, int params, long procAddress)
void glBufferParameteriAPPLE(GLenum target, GLenum pname, GLint params);
GL_APPLE_flush_buffer_range
public int glBufferRegionEnabled()
GLuint glBufferRegionEnabled(GLvoid);
GL_KTX_buffer_region
glBufferRegionEnabled
in interface GL2
public int dispatch_glBufferRegionEnabled1(long procAddress)
GLuint glBufferRegionEnabled(GLvoid);
GL_KTX_buffer_region
public void glBufferSubData(int target, int offset, int size, Buffer data)
void glBufferSubData(GLenum target, ptrdiff_t offset, ptrdiff_t size, const GLvoid * data);
GL_VERSION_1_5
glBufferSubData
in interface GL
public void glCallList(int list)
void glCallList(GLuint list);
GL_VERSION_1_0
glCallList
in interface GL2
public void dispatch_glCallList1(int list, long procAddress)
void glCallList(GLuint list);
GL_VERSION_1_0
public void glCallLists(int n, int type, Buffer lists)
void glCallLists(GLsizei n, GLenum type, const GLvoid * lists);
GL_VERSION_1_0
glCallLists
in interface GL2
public int glCheckFramebufferStatus(int type)
GLenum glCheckFramebufferStatus(GLenum type);
GL_ARB_framebuffer_object
glCheckFramebufferStatus
in interface GL
public int dispatch_glCheckFramebufferStatus1(int type, long procAddress)
GLenum glCheckFramebufferStatus(GLenum type);
GL_ARB_framebuffer_object
public int glCheckNamedFramebufferStatusEXT(int light, int value)
GLenum glCheckNamedFramebufferStatusEXT(GLuint light, GLenum value);
GL_EXT_direct_state_access
glCheckNamedFramebufferStatusEXT
in interface GL2
public int dispatch_glCheckNamedFramebufferStatusEXT1(int light, int value, long procAddress)
GLenum glCheckNamedFramebufferStatusEXT(GLuint light, GLenum value);
GL_EXT_direct_state_access
public void glClampColor(int target, int id)
void glClampColor(GLenum target, GLenum id);
GL_VERSION_3_0
glClampColor
in interface GL2GL3
public void dispatch_glClampColor1(int target, int id, long procAddress)
void glClampColor(GLenum target, GLenum id);
GL_VERSION_3_0
public void glClear(int mask)
void glClear(GLbitfield mask);
GL_VERSION_1_0
glClear
in interface GL
public void dispatch_glClear1(int mask, long procAddress)
void glClear(GLbitfield mask);
GL_VERSION_1_0
public void glClearAccum(float red, float green, float blue, float alpha)
void glClearAccum(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
GL_VERSION_1_0
glClearAccum
in interface GL2
public void dispatch_glClearAccum1(float red, float green, float blue, float alpha, long procAddress)
void glClearAccum(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
GL_VERSION_1_0
public void glClearBufferfi(int buffer, int drawbuffer, float depth, int stencil)
void glClearBufferfi(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil);
GL_VERSION_3_0
glClearBufferfi
in interface GL2GL3
public void dispatch_glClearBufferfi1(int buffer, int drawbuffer, float depth, int stencil, long procAddress)
void glClearBufferfi(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil);
GL_VERSION_3_0
public void glClearBufferfv(int buffer, int drawbuffer, FloatBuffer value)
void glClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat * value);
GL_VERSION_3_0
glClearBufferfv
in interface GL2GL3
public void glClearBufferfv(int buffer, int drawbuffer, float[] value, int value_offset)
void glClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat * value);
GL_VERSION_3_0
glClearBufferfv
in interface GL2GL3
public void glClearBufferiv(int buffer, int drawbuffer, IntBuffer value)
void glClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint * value);
GL_VERSION_3_0
glClearBufferiv
in interface GL2GL3
public void glClearBufferiv(int buffer, int drawbuffer, int[] value, int value_offset)
void glClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint * value);
GL_VERSION_3_0
glClearBufferiv
in interface GL2GL3
public void glClearBufferuiv(int buffer, int drawbuffer, IntBuffer value)
void glClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint * value);
GL_VERSION_3_0
glClearBufferuiv
in interface GL2GL3
public void glClearBufferuiv(int buffer, int drawbuffer, int[] value, int value_offset)
void glClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint * value);
GL_VERSION_3_0
glClearBufferuiv
in interface GL2GL3
public void glClearColor(float red, float green, float blue, float alpha)
void glClearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
GL_VERSION_1_0
glClearColor
in interface GL
public void dispatch_glClearColor1(float red, float green, float blue, float alpha, long procAddress)
void glClearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
GL_VERSION_1_0
public void glClearColorIi(int red, int green, int blue, int alpha)
void glClearColorIiEXT(GLint red, GLint green, GLint blue, GLint alpha);
GL_EXT_texture_integer
glClearColorIi
in interface GL2
public void dispatch_glClearColorIi1(int red, int green, int blue, int alpha, long procAddress)
void glClearColorIiEXT(GLint red, GLint green, GLint blue, GLint alpha);
GL_EXT_texture_integer
public void glClearColorIui(int red, int green, int blue, int alpha)
void glClearColorIuiEXT(GLuint red, GLuint green, GLuint blue, GLuint alpha);
GL_EXT_texture_integer
glClearColorIui
in interface GL2
public void dispatch_glClearColorIui1(int red, int green, int blue, int alpha, long procAddress)
void glClearColorIuiEXT(GLuint red, GLuint green, GLuint blue, GLuint alpha);
GL_EXT_texture_integer
public void glClearDepth(double depth)
void glClearDepth(GLclampd depth);
GL_VERSION_1_0
glClearDepth
in interface GL
glClearDepth
in interface GL2ES2
public void dispatch_glClearDepth1(double depth, long procAddress)
void glClearDepth(GLclampd depth);
GL_VERSION_1_0
public void glClearIndex(float c)
void glClearIndex(GLfloat c);
GL_VERSION_1_0
glClearIndex
in interface GL2
public void dispatch_glClearIndex1(float c, long procAddress)
void glClearIndex(GLfloat c);
GL_VERSION_1_0
public void glClearStencil(int s)
void glClearStencil(GLint s);
GL_VERSION_1_0
glClearStencil
in interface GL
public void dispatch_glClearStencil1(int s, long procAddress)
void glClearStencil(GLint s);
GL_VERSION_1_0
public void glClientActiveTexture(int mode)
void glClientActiveTexture(GLenum mode);
GL_VERSION_1_3
glClientActiveTexture
in interface GL2ES1
public void dispatch_glClientActiveTexture1(int mode, long procAddress)
void glClientActiveTexture(GLenum mode);
GL_VERSION_1_3
public void glClientAttribDefaultEXT(int mode)
void glClientAttribDefaultEXT(GLbitfield mode);
GL_EXT_direct_state_access
glClientAttribDefaultEXT
in interface GL2
public void dispatch_glClientAttribDefaultEXT1(int mode, long procAddress)
void glClientAttribDefaultEXT(GLbitfield mode);
GL_EXT_direct_state_access
public int glClientWaitSync(long sync, int flags, long timeout)
GLenum glClientWaitSync(GLsync sync, GLbitfield flags, uint64_t timeout);
GL_ARB_sync
glClientWaitSync
in interface GL3
public int dispatch_glClientWaitSync1(long sync, int flags, long timeout, long procAddress)
GLenum glClientWaitSync(GLsync sync, GLbitfield flags, uint64_t timeout);
GL_ARB_sync
public void glClipPlane(int plane, DoubleBuffer equation)
void glClipPlane(GLenum plane, const GLdouble * equation);
GL_VERSION_1_0
glClipPlane
in interface GL2
public void glClipPlane(int plane, double[] equation, int equation_offset)
void glClipPlane(GLenum plane, const GLdouble * equation);
GL_VERSION_1_0
glClipPlane
in interface GL2
public void glColor3b(byte red, byte green, byte blue)
void glColor3b(GLbyte red, GLbyte green, GLbyte blue);
GL_VERSION_1_0
glColor3b
in interface GL2
public void dispatch_glColor3b1(byte red, byte green, byte blue, long procAddress)
void glColor3b(GLbyte red, GLbyte green, GLbyte blue);
GL_VERSION_1_0
public void glColor3bv(ByteBuffer v)
void glColor3bv(const GLbyte * v);
GL_VERSION_1_0
glColor3bv
in interface GL2
public void glColor3bv(byte[] v, int v_offset)
void glColor3bv(const GLbyte * v);
GL_VERSION_1_0
glColor3bv
in interface GL2
public void glColor3d(double red, double green, double blue)
void glColor3d(GLdouble red, GLdouble green, GLdouble blue);
GL_VERSION_1_0
glColor3d
in interface GL2
public void dispatch_glColor3d1(double red, double green, double blue, long procAddress)
void glColor3d(GLdouble red, GLdouble green, GLdouble blue);
GL_VERSION_1_0
public void glColor3dv(DoubleBuffer v)
void glColor3dv(const GLdouble * v);
GL_VERSION_1_0
glColor3dv
in interface GL2
public void glColor3dv(double[] v, int v_offset)
void glColor3dv(const GLdouble * v);
GL_VERSION_1_0
glColor3dv
in interface GL2
public void glColor3f(float red, float green, float blue)
void glColor3f(GLfloat red, GLfloat green, GLfloat blue);
GL_VERSION_1_0
glColor3f
in interface GL2
public void dispatch_glColor3f1(float red, float green, float blue, long procAddress)
void glColor3f(GLfloat red, GLfloat green, GLfloat blue);
GL_VERSION_1_0
public void glColor3fv(FloatBuffer v)
void glColor3fv(const GLfloat * v);
GL_VERSION_1_0
glColor3fv
in interface GL2
public void glColor3fv(float[] v, int v_offset)
void glColor3fv(const GLfloat * v);
GL_VERSION_1_0
glColor3fv
in interface GL2
public void glColor3h(short red, short green, short blue)
void glColor3hNV(GLhalfNV red, GLhalfNV green, GLhalfNV blue);
GL_NV_half_float
glColor3h
in interface GL2
public void dispatch_glColor3h1(short red, short green, short blue, long procAddress)
void glColor3hNV(GLhalfNV red, GLhalfNV green, GLhalfNV blue);
GL_NV_half_float
public void glColor3hv(ShortBuffer v)
void glColor3hvNV(const GLhalfNV * v);
GL_NV_half_float
glColor3hv
in interface GL2
public void glColor3hv(short[] v, int v_offset)
void glColor3hvNV(const GLhalfNV * v);
GL_NV_half_float
glColor3hv
in interface GL2
public void glColor3i(int red, int green, int blue)
void glColor3i(GLint red, GLint green, GLint blue);
GL_VERSION_1_0
glColor3i
in interface GL2
public void dispatch_glColor3i1(int red, int green, int blue, long procAddress)
void glColor3i(GLint red, GLint green, GLint blue);
GL_VERSION_1_0
public void glColor3iv(IntBuffer v)
void glColor3iv(const GLint * v);
GL_VERSION_1_0
glColor3iv
in interface GL2
public void glColor3iv(int[] v, int v_offset)
void glColor3iv(const GLint * v);
GL_VERSION_1_0
glColor3iv
in interface GL2
public void glColor3s(short red, short green, short blue)
void glColor3s(GLshort red, GLshort green, GLshort blue);
GL_VERSION_1_0
glColor3s
in interface GL2
public void dispatch_glColor3s1(short red, short green, short blue, long procAddress)
void glColor3s(GLshort red, GLshort green, GLshort blue);
GL_VERSION_1_0
public void glColor3sv(ShortBuffer v)
void glColor3sv(const GLshort * v);
GL_VERSION_1_0
glColor3sv
in interface GL2
public void glColor3sv(short[] v, int v_offset)
void glColor3sv(const GLshort * v);
GL_VERSION_1_0
glColor3sv
in interface GL2
public void glColor3ub(byte red, byte green, byte blue)
void glColor3ub(GLubyte red, GLubyte green, GLubyte blue);
GL_VERSION_1_0
glColor3ub
in interface GL2
public void dispatch_glColor3ub1(byte red, byte green, byte blue, long procAddress)
void glColor3ub(GLubyte red, GLubyte green, GLubyte blue);
GL_VERSION_1_0
public void glColor3ubv(ByteBuffer v)
void glColor3ubv(const GLubyte * v);
GL_VERSION_1_0
glColor3ubv
in interface GL2
public void glColor3ubv(byte[] v, int v_offset)
void glColor3ubv(const GLubyte * v);
GL_VERSION_1_0
glColor3ubv
in interface GL2
public void glColor3ui(int red, int green, int blue)
void glColor3ui(GLuint red, GLuint green, GLuint blue);
GL_VERSION_1_0
glColor3ui
in interface GL2
public void dispatch_glColor3ui1(int red, int green, int blue, long procAddress)
void glColor3ui(GLuint red, GLuint green, GLuint blue);
GL_VERSION_1_0
public void glColor3uiv(IntBuffer v)
void glColor3uiv(const GLuint * v);
GL_VERSION_1_0
glColor3uiv
in interface GL2
public void glColor3uiv(int[] v, int v_offset)
void glColor3uiv(const GLuint * v);
GL_VERSION_1_0
glColor3uiv
in interface GL2
public void glColor3us(short red, short green, short blue)
void glColor3us(GLushort red, GLushort green, GLushort blue);
GL_VERSION_1_0
glColor3us
in interface GL2
public void dispatch_glColor3us1(short red, short green, short blue, long procAddress)
void glColor3us(GLushort red, GLushort green, GLushort blue);
GL_VERSION_1_0
public void glColor3usv(ShortBuffer v)
void glColor3usv(const GLushort * v);
GL_VERSION_1_0
glColor3usv
in interface GL2
public void glColor3usv(short[] v, int v_offset)
void glColor3usv(const GLushort * v);
GL_VERSION_1_0
glColor3usv
in interface GL2
public void glColor4b(byte red, byte green, byte blue, byte alpha)
void glColor4b(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha);
GL_VERSION_1_0
glColor4b
in interface GL2
public void dispatch_glColor4b1(byte red, byte green, byte blue, byte alpha, long procAddress)
void glColor4b(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha);
GL_VERSION_1_0
public void glColor4bv(ByteBuffer v)
void glColor4bv(const GLbyte * v);
GL_VERSION_1_0
glColor4bv
in interface GL2
public void glColor4bv(byte[] v, int v_offset)
void glColor4bv(const GLbyte * v);
GL_VERSION_1_0
glColor4bv
in interface GL2
public void glColor4d(double red, double green, double blue, double alpha)
void glColor4d(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha);
GL_VERSION_1_0
glColor4d
in interface GL2
public void dispatch_glColor4d1(double red, double green, double blue, double alpha, long procAddress)
void glColor4d(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha);
GL_VERSION_1_0
public void glColor4dv(DoubleBuffer v)
void glColor4dv(const GLdouble * v);
GL_VERSION_1_0
glColor4dv
in interface GL2
public void glColor4dv(double[] v, int v_offset)
void glColor4dv(const GLdouble * v);
GL_VERSION_1_0
glColor4dv
in interface GL2
public void glColor4f(float red, float green, float blue, float alpha)
void glColor4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
GL_VERSION_1_0
glColor4f
in interface GLLightingFunc
glColor4f
in interface GLPointerFunc
public void dispatch_glColor4f1(float red, float green, float blue, float alpha, long procAddress)
void glColor4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
GL_VERSION_1_0
public void glColor4fv(FloatBuffer v)
void glColor4fv(const GLfloat * v);
GL_VERSION_1_0
glColor4fv
in interface GL2
public void glColor4fv(float[] v, int v_offset)
void glColor4fv(const GLfloat * v);
GL_VERSION_1_0
glColor4fv
in interface GL2
public void glColor4h(short x, short y, short z, short w)
void glColor4hNV(GLhalfNV x, GLhalfNV y, GLhalfNV z, GLhalfNV w);
GL_NV_half_float
glColor4h
in interface GL2
public void dispatch_glColor4h1(short x, short y, short z, short w, long procAddress)
void glColor4hNV(GLhalfNV x, GLhalfNV y, GLhalfNV z, GLhalfNV w);
GL_NV_half_float
public void glColor4hv(ShortBuffer v)
void glColor4hvNV(const GLhalfNV * v);
GL_NV_half_float
glColor4hv
in interface GL2
public void glColor4hv(short[] v, int v_offset)
void glColor4hvNV(const GLhalfNV * v);
GL_NV_half_float
glColor4hv
in interface GL2
public void glColor4i(int red, int green, int blue, int alpha)
void glColor4i(GLint red, GLint green, GLint blue, GLint alpha);
GL_VERSION_1_0
glColor4i
in interface GL2
public void dispatch_glColor4i1(int red, int green, int blue, int alpha, long procAddress)
void glColor4i(GLint red, GLint green, GLint blue, GLint alpha);
GL_VERSION_1_0
public void glColor4iv(IntBuffer v)
void glColor4iv(const GLint * v);
GL_VERSION_1_0
glColor4iv
in interface GL2
public void glColor4iv(int[] v, int v_offset)
void glColor4iv(const GLint * v);
GL_VERSION_1_0
glColor4iv
in interface GL2
public void glColor4s(short red, short green, short blue, short alpha)
void glColor4s(GLshort red, GLshort green, GLshort blue, GLshort alpha);
GL_VERSION_1_0
glColor4s
in interface GL2
public void dispatch_glColor4s1(short red, short green, short blue, short alpha, long procAddress)
void glColor4s(GLshort red, GLshort green, GLshort blue, GLshort alpha);
GL_VERSION_1_0
public void glColor4sv(ShortBuffer v)
void glColor4sv(const GLshort * v);
GL_VERSION_1_0
glColor4sv
in interface GL2
public void glColor4sv(short[] v, int v_offset)
void glColor4sv(const GLshort * v);
GL_VERSION_1_0
glColor4sv
in interface GL2
public void glColor4ub(byte red, byte green, byte blue, byte alpha)
void glColor4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha);
GL_VERSION_1_0
glColor4ub
in interface GL2ES1
public void dispatch_glColor4ub1(byte red, byte green, byte blue, byte alpha, long procAddress)
void glColor4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha);
GL_VERSION_1_0
public void glColor4ubv(ByteBuffer v)
void glColor4ubv(const GLubyte * v);
GL_VERSION_1_0
glColor4ubv
in interface GL2
public void glColor4ubv(byte[] v, int v_offset)
void glColor4ubv(const GLubyte * v);
GL_VERSION_1_0
glColor4ubv
in interface GL2
public void glColor4ui(int red, int green, int blue, int alpha)
void glColor4ui(GLuint red, GLuint green, GLuint blue, GLuint alpha);
GL_VERSION_1_0
glColor4ui
in interface GL2
public void dispatch_glColor4ui1(int red, int green, int blue, int alpha, long procAddress)
void glColor4ui(GLuint red, GLuint green, GLuint blue, GLuint alpha);
GL_VERSION_1_0
public void glColor4uiv(IntBuffer v)
void glColor4uiv(const GLuint * v);
GL_VERSION_1_0
glColor4uiv
in interface GL2
public void glColor4uiv(int[] v, int v_offset)
void glColor4uiv(const GLuint * v);
GL_VERSION_1_0
glColor4uiv
in interface GL2
public void glColor4us(short red, short green, short blue, short alpha)
void glColor4us(GLushort red, GLushort green, GLushort blue, GLushort alpha);
GL_VERSION_1_0
glColor4us
in interface GL2
public void dispatch_glColor4us1(short red, short green, short blue, short alpha, long procAddress)
void glColor4us(GLushort red, GLushort green, GLushort blue, GLushort alpha);
GL_VERSION_1_0
public void glColor4usv(ShortBuffer v)
void glColor4usv(const GLushort * v);
GL_VERSION_1_0
glColor4usv
in interface GL2
public void glColor4usv(short[] v, int v_offset)
void glColor4usv(const GLushort * v);
GL_VERSION_1_0
glColor4usv
in interface GL2
public void glColorFormatNV(int size, int type, int stride)
void glColorFormatNV(GLint size, GLenum type, GLsizei stride);
GL_NV_vertex_buffer_unified_memory
glColorFormatNV
in interface GL2GL3
public void dispatch_glColorFormatNV1(int size, int type, int stride, long procAddress)
void glColorFormatNV(GLint size, GLenum type, GLsizei stride);
GL_NV_vertex_buffer_unified_memory
public void glColorMask(boolean red, boolean green, boolean blue, boolean alpha)
void glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
GL_VERSION_1_0
glColorMask
in interface GL
public void dispatch_glColorMask1(boolean red, boolean green, boolean blue, boolean alpha, long procAddress)
void glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
GL_VERSION_1_0
public void glColorMaskIndexed(int index, boolean r, boolean g, boolean b, boolean a)
void glColorMaskIndexedEXT(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a);
GL_EXT_draw_buffers2
glColorMaskIndexed
in interface GL2
public void dispatch_glColorMaskIndexed1(int index, boolean r, boolean g, boolean b, boolean a, long procAddress)
void glColorMaskIndexedEXT(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a);
GL_EXT_draw_buffers2
public void glColorMaski(int index, boolean x, boolean y, boolean z, boolean w)
void glColorMaski(GLuint index, GLboolean x, GLboolean y, GLboolean z, GLboolean w);
GL_VERSION_3_0
glColorMaski
in interface GL2GL3
public void dispatch_glColorMaski1(int index, boolean x, boolean y, boolean z, boolean w, long procAddress)
void glColorMaski(GLuint index, GLboolean x, GLboolean y, GLboolean z, GLboolean w);
GL_VERSION_3_0
public void glColorMaterial(int face, int mode)
void glColorMaterial(GLenum face, GLenum mode);
GL_VERSION_1_0
glColorMaterial
in interface GL2
public void dispatch_glColorMaterial1(int face, int mode, long procAddress)
void glColorMaterial(GLenum face, GLenum mode);
GL_VERSION_1_0
public void glColorPointer(int size, int type, int stride, Buffer ptr)
void glColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid * ptr);
GL_VERSION_1_1
glColorPointer
in interface GLPointerFunc
ptr
- a direct Buffer
public void glColorPointer(int size, int type, int stride, long ptr_buffer_offset)
void glColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid * ptr);
GL_VERSION_1_1
glColorPointer
in interface GLPointerFunc
public void glColorSubTable(int target, int start, int count, int format, int type, Buffer data)
void glColorSubTable(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid * data);
GL_VERSION_1_2
glColorSubTable
in interface GL2
public void glColorSubTable(int target, int start, int count, int format, int type, long data_buffer_offset)
void glColorSubTable(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid * data);
GL_VERSION_1_2
glColorSubTable
in interface GL2
public void glColorTable(int target, int internalformat, int width, int format, int type, Buffer table)
void glColorTable(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid * table);
GL_VERSION_1_2
glColorTable
in interface GL2
public void glColorTable(int target, int internalformat, int width, int format, int type, long table_buffer_offset)
void glColorTable(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid * table);
GL_VERSION_1_2
glColorTable
in interface GL2
public void glColorTableParameterfv(int target, int pname, FloatBuffer params)
void glColorTableParameterfv(GLenum target, GLenum pname, const GLfloat * params);
GL_VERSION_1_2
glColorTableParameterfv
in interface GL2
public void glColorTableParameterfv(int target, int pname, float[] params, int params_offset)
void glColorTableParameterfv(GLenum target, GLenum pname, const GLfloat * params);
GL_VERSION_1_2
glColorTableParameterfv
in interface GL2
public void glColorTableParameteriv(int target, int pname, IntBuffer params)
void glColorTableParameteriv(GLenum target, GLenum pname, const GLint * params);
GL_VERSION_1_2
glColorTableParameteriv
in interface GL2
public void glColorTableParameteriv(int target, int pname, int[] params, int params_offset)
void glColorTableParameteriv(GLenum target, GLenum pname, const GLint * params);
GL_VERSION_1_2
glColorTableParameteriv
in interface GL2
public void glCompileShader(int mode)
void glCompileShader(GLuint mode);
GL_VERSION_2_0
glCompileShader
in interface GL2ES2
public void dispatch_glCompileShader1(int mode, long procAddress)
void glCompileShader(GLuint mode);
GL_VERSION_2_0
public void glCompileShaderARB(int mode)
void glCompileShaderARB(GLhandleARB mode);
GL_ARB_shader_objects
glCompileShaderARB
in interface GL2
public void dispatch_glCompileShaderARB1(int mode, long procAddress)
void glCompileShaderARB(GLhandleARB mode);
GL_ARB_shader_objects
public void glCompressedMultiTexImage1DEXT(int texture, int target, int level, int internalformat, int width, int border, int imageSize, Buffer bits)
void glCompressedMultiTexImage1DEXT(GLenum texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid * bits);
GL_EXT_direct_state_access
glCompressedMultiTexImage1DEXT
in interface GL2
public void glCompressedMultiTexImage2DEXT(int texture, int target, int level, int internalformat, int width, int height, int border, int imageSize, Buffer bits)
void glCompressedMultiTexImage2DEXT(GLenum texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid * bits);
GL_EXT_direct_state_access
glCompressedMultiTexImage2DEXT
in interface GL2
public void glCompressedMultiTexImage3DEXT(int texture, int target, int level, int internalformat, int width, int height, int depth, int border, int imageSize, Buffer bits)
void glCompressedMultiTexImage3DEXT(GLenum texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid * bits);
GL_EXT_direct_state_access
glCompressedMultiTexImage3DEXT
in interface GL2
public void glCompressedMultiTexSubImage1DEXT(int texture, int target, int level, int xoffset, int width, int format, int imageSize, Buffer bits)
void glCompressedMultiTexSubImage1DEXT(GLenum texture, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid * bits);
GL_EXT_direct_state_access
glCompressedMultiTexSubImage1DEXT
in interface GL2
public void glCompressedMultiTexSubImage2DEXT(int texture, int target, int level, int xoffset, int yoffset, int width, int height, int format, int imageSize, Buffer bits)
void glCompressedMultiTexSubImage2DEXT(GLenum texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid * bits);
GL_EXT_direct_state_access
glCompressedMultiTexSubImage2DEXT
in interface GL2
public void glCompressedMultiTexSubImage3DEXT(int texture, int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int imageSize, Buffer bits)
void glCompressedMultiTexSubImage3DEXT(GLenum texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid * bits);
GL_EXT_direct_state_access
glCompressedMultiTexSubImage3DEXT
in interface GL2
public void glCompressedTexImage1D(int target, int level, int internalformat, int width, int border, int imageSize, Buffer data)
void glCompressedTexImage1D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid * data);
GL_VERSION_1_3
glCompressedTexImage1D
in interface GL2GL3
public void glCompressedTexImage1D(int target, int level, int internalformat, int width, int border, int imageSize, long data_buffer_offset)
void glCompressedTexImage1D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid * data);
GL_VERSION_1_3
glCompressedTexImage1D
in interface GL2GL3
public void glCompressedTexImage2D(int target, int level, int internalformat, int width, int height, int border, int imageSize, Buffer data)
void glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid * data);
GL_VERSION_1_3
glCompressedTexImage2D
in interface GL
public void glCompressedTexImage2D(int target, int level, int internalformat, int width, int height, int border, int imageSize, long data_buffer_offset)
void glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid * data);
GL_VERSION_1_3
glCompressedTexImage2D
in interface GL
public void glCompressedTexImage3D(int target, int level, int internalformat, int width, int height, int depth, int border, int imageSize, Buffer data)
void glCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid * data);
GL_VERSION_1_3
glCompressedTexImage3D
in interface GL2GL3
public void glCompressedTexImage3D(int target, int level, int internalformat, int width, int height, int depth, int border, int imageSize, long data_buffer_offset)
void glCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid * data);
GL_VERSION_1_3
glCompressedTexImage3D
in interface GL2GL3
public void glCompressedTexSubImage1D(int target, int level, int xoffset, int width, int format, int imageSize, Buffer data)
void glCompressedTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid * data);
GL_VERSION_1_3
glCompressedTexSubImage1D
in interface GL2GL3
public void glCompressedTexSubImage1D(int target, int level, int xoffset, int width, int format, int imageSize, long data_buffer_offset)
void glCompressedTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid * data);
GL_VERSION_1_3
glCompressedTexSubImage1D
in interface GL2GL3
public void glCompressedTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int imageSize, Buffer data)
void glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid * data);
GL_VERSION_1_3
glCompressedTexSubImage2D
in interface GL
public void glCompressedTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int imageSize, long data_buffer_offset)
void glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid * data);
GL_VERSION_1_3
glCompressedTexSubImage2D
in interface GL
public void glCompressedTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int imageSize, Buffer data)
void glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid * data);
GL_VERSION_1_3
glCompressedTexSubImage3D
in interface GL2GL3
public void glCompressedTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int imageSize, long data_buffer_offset)
void glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid * data);
GL_VERSION_1_3
glCompressedTexSubImage3D
in interface GL2GL3
public void glCompressedTextureImage1DEXT(int texture, int target, int level, int internalformat, int width, int border, int imageSize, Buffer bits)
void glCompressedTextureImage1DEXT(GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid * bits);
GL_EXT_direct_state_access
glCompressedTextureImage1DEXT
in interface GL2
public void glCompressedTextureImage2DEXT(int texture, int target, int level, int internalformat, int width, int height, int border, int imageSize, Buffer bits)
void glCompressedTextureImage2DEXT(GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid * bits);
GL_EXT_direct_state_access
glCompressedTextureImage2DEXT
in interface GL2
public void glCompressedTextureImage3DEXT(int texture, int target, int level, int internalformat, int width, int height, int depth, int border, int imageSize, Buffer bits)
void glCompressedTextureImage3DEXT(GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid * bits);
GL_EXT_direct_state_access
glCompressedTextureImage3DEXT
in interface GL2
public void glCompressedTextureSubImage1DEXT(int texture, int target, int level, int xoffset, int width, int format, int imageSize, Buffer bits)
void glCompressedTextureSubImage1DEXT(GLuint texture, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid * bits);
GL_EXT_direct_state_access
glCompressedTextureSubImage1DEXT
in interface GL2
public void glCompressedTextureSubImage2DEXT(int texture, int target, int level, int xoffset, int yoffset, int width, int height, int format, int imageSize, Buffer bits)
void glCompressedTextureSubImage2DEXT(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid * bits);
GL_EXT_direct_state_access
glCompressedTextureSubImage2DEXT
in interface GL2
public void glCompressedTextureSubImage3DEXT(int texture, int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int imageSize, Buffer bits)
void glCompressedTextureSubImage3DEXT(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid * bits);
GL_EXT_direct_state_access
glCompressedTextureSubImage3DEXT
in interface GL2
public void glConvolutionFilter1D(int target, int internalformat, int width, int format, int type, Buffer table)
void glConvolutionFilter1D(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid * table);
GL_VERSION_1_2
glConvolutionFilter1D
in interface GL2
public void glConvolutionFilter1D(int target, int internalformat, int width, int format, int type, long table_buffer_offset)
void glConvolutionFilter1D(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid * table);
GL_VERSION_1_2
glConvolutionFilter1D
in interface GL2
public void glConvolutionFilter2D(int target, int internalformat, int width, int height, int format, int type, Buffer image)
void glConvolutionFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * image);
GL_VERSION_1_2
glConvolutionFilter2D
in interface GL2
public void glConvolutionFilter2D(int target, int internalformat, int width, int height, int format, int type, long image_buffer_offset)
void glConvolutionFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * image);
GL_VERSION_1_2
glConvolutionFilter2D
in interface GL2
public void glConvolutionParameterf(int target, int pname, float params)
void glConvolutionParameterf(GLenum target, GLenum pname, GLfloat params);
GL_VERSION_1_2
glConvolutionParameterf
in interface GL2
public void dispatch_glConvolutionParameterf1(int target, int pname, float params, long procAddress)
void glConvolutionParameterf(GLenum target, GLenum pname, GLfloat params);
GL_VERSION_1_2
public void glConvolutionParameterfv(int target, int pname, FloatBuffer params)
void glConvolutionParameterfv(GLenum target, GLenum pname, const GLfloat * params);
GL_VERSION_1_2
glConvolutionParameterfv
in interface GL2
public void glConvolutionParameterfv(int target, int pname, float[] params, int params_offset)
void glConvolutionParameterfv(GLenum target, GLenum pname, const GLfloat * params);
GL_VERSION_1_2
glConvolutionParameterfv
in interface GL2
public void glConvolutionParameteri(int target, int pname, int params)
void glConvolutionParameteri(GLenum target, GLenum pname, GLint params);
GL_VERSION_1_2
glConvolutionParameteri
in interface GL2
public void dispatch_glConvolutionParameteri1(int target, int pname, int params, long procAddress)
void glConvolutionParameteri(GLenum target, GLenum pname, GLint params);
GL_VERSION_1_2
public void glConvolutionParameteriv(int target, int pname, IntBuffer params)
void glConvolutionParameteriv(GLenum target, GLenum pname, const GLint * params);
GL_VERSION_1_2
glConvolutionParameteriv
in interface GL2
public void glConvolutionParameteriv(int target, int pname, int[] params, int params_offset)
void glConvolutionParameteriv(GLenum target, GLenum pname, const GLint * params);
GL_VERSION_1_2
glConvolutionParameteriv
in interface GL2
public void glCopyBufferSubData(int arg0, int arg1, int arg2, int arg3, int arg4)
void glCopyBufferSubData(GLenum, GLenum, ptrdiff_t, ptrdiff_t, ptrdiff_t);
GL_ARB_copy_buffer
glCopyBufferSubData
in interface GL3
public void dispatch_glCopyBufferSubData1(int arg0, int arg1, int arg2, int arg3, int arg4, long procAddress)
void glCopyBufferSubData(GLenum, GLenum, ptrdiff_t, ptrdiff_t, ptrdiff_t);
GL_ARB_copy_buffer
public void glCopyColorSubTable(int target, int start, int x, int y, int width)
void glCopyColorSubTable(GLenum target, GLsizei start, GLint x, GLint y, GLsizei width);
GL_VERSION_1_2
glCopyColorSubTable
in interface GL2
public void dispatch_glCopyColorSubTable1(int target, int start, int x, int y, int width, long procAddress)
void glCopyColorSubTable(GLenum target, GLsizei start, GLint x, GLint y, GLsizei width);
GL_VERSION_1_2
public void glCopyColorTable(int target, int internalformat, int x, int y, int width)
void glCopyColorTable(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);
GL_VERSION_1_2
glCopyColorTable
in interface GL2
public void dispatch_glCopyColorTable1(int target, int internalformat, int x, int y, int width, long procAddress)
void glCopyColorTable(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);
GL_VERSION_1_2
public void glCopyConvolutionFilter1D(int target, int internalformat, int x, int y, int width)
void glCopyConvolutionFilter1D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);
GL_VERSION_1_2
glCopyConvolutionFilter1D
in interface GL2
public void dispatch_glCopyConvolutionFilter1D1(int target, int internalformat, int x, int y, int width, long procAddress)
void glCopyConvolutionFilter1D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);
GL_VERSION_1_2
public void glCopyConvolutionFilter2D(int target, int internalformat, int x, int y, int width, int height)
void glCopyConvolutionFilter2D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height);
GL_VERSION_1_2
glCopyConvolutionFilter2D
in interface GL2
public void dispatch_glCopyConvolutionFilter2D1(int target, int internalformat, int x, int y, int width, int height, long procAddress)
void glCopyConvolutionFilter2D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height);
GL_VERSION_1_2
public void glCopyMultiTexImage1DEXT(int texture, int target, int level, int internalformat, int x, int y, int width, int border)
void glCopyMultiTexImage1DEXT(GLenum texture, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border);
GL_EXT_direct_state_access
glCopyMultiTexImage1DEXT
in interface GL2
public void dispatch_glCopyMultiTexImage1DEXT1(int texture, int target, int level, int internalformat, int x, int y, int width, int border, long procAddress)
void glCopyMultiTexImage1DEXT(GLenum texture, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border);
GL_EXT_direct_state_access
public void glCopyMultiTexImage2DEXT(int texture, int target, int level, int internalformat, int x, int y, int width, int height, int border)
void glCopyMultiTexImage2DEXT(GLenum texture, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
GL_EXT_direct_state_access
glCopyMultiTexImage2DEXT
in interface GL2
public void dispatch_glCopyMultiTexImage2DEXT1(int texture, int target, int level, int internalformat, int x, int y, int width, int height, int border, long procAddress)
void glCopyMultiTexImage2DEXT(GLenum texture, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
GL_EXT_direct_state_access
public void glCopyMultiTexSubImage1DEXT(int texture, int target, int level, int xoffset, int x, int y, int width)
void glCopyMultiTexSubImage1DEXT(GLenum texture, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
GL_EXT_direct_state_access
glCopyMultiTexSubImage1DEXT
in interface GL2
public void dispatch_glCopyMultiTexSubImage1DEXT1(int texture, int target, int level, int xoffset, int x, int y, int width, long procAddress)
void glCopyMultiTexSubImage1DEXT(GLenum texture, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
GL_EXT_direct_state_access
public void glCopyMultiTexSubImage2DEXT(int texture, int target, int level, int xoffset, int yoffset, int x, int y, int width, int height)
void glCopyMultiTexSubImage2DEXT(GLenum texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
GL_EXT_direct_state_access
glCopyMultiTexSubImage2DEXT
in interface GL2
public void dispatch_glCopyMultiTexSubImage2DEXT1(int texture, int target, int level, int xoffset, int yoffset, int x, int y, int width, int height, long procAddress)
void glCopyMultiTexSubImage2DEXT(GLenum texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
GL_EXT_direct_state_access
public void glCopyMultiTexSubImage3DEXT(int texture, int target, int level, int xoffset, int yoffset, int zoffset, int x, int y, int width, int height)
void glCopyMultiTexSubImage3DEXT(GLenum texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
GL_EXT_direct_state_access
glCopyMultiTexSubImage3DEXT
in interface GL2
public void dispatch_glCopyMultiTexSubImage3DEXT1(int texture, int target, int level, int xoffset, int yoffset, int zoffset, int x, int y, int width, int height, long procAddress)
void glCopyMultiTexSubImage3DEXT(GLenum texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
GL_EXT_direct_state_access
public void glCopyPixels(int x, int y, int width, int height, int type)
void glCopyPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type);
GL_VERSION_1_0
glCopyPixels
in interface GL2
public void dispatch_glCopyPixels1(int x, int y, int width, int height, int type, long procAddress)
void glCopyPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type);
GL_VERSION_1_0
public void glCopyTexImage1D(int target, int level, int internalformat, int x, int y, int width, int border)
void glCopyTexImage1D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border);
GL_VERSION_1_1
glCopyTexImage1D
in interface GL2GL3
public void dispatch_glCopyTexImage1D1(int target, int level, int internalformat, int x, int y, int width, int border, long procAddress)
void glCopyTexImage1D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border);
GL_VERSION_1_1
public void glCopyTexImage2D(int target, int level, int internalformat, int x, int y, int width, int height, int border)
void glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
GL_VERSION_1_1
glCopyTexImage2D
in interface GL
public void dispatch_glCopyTexImage2D1(int target, int level, int internalformat, int x, int y, int width, int height, int border, long procAddress)
void glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
GL_VERSION_1_1
public void glCopyTexSubImage1D(int target, int level, int xoffset, int x, int y, int width)
void glCopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
GL_VERSION_1_1
glCopyTexSubImage1D
in interface GL2GL3
public void dispatch_glCopyTexSubImage1D1(int target, int level, int xoffset, int x, int y, int width, long procAddress)
void glCopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
GL_VERSION_1_1
public void glCopyTexSubImage2D(int target, int level, int xoffset, int yoffset, int x, int y, int width, int height)
void glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
GL_VERSION_1_1
glCopyTexSubImage2D
in interface GL
public void dispatch_glCopyTexSubImage2D1(int target, int level, int xoffset, int yoffset, int x, int y, int width, int height, long procAddress)
void glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
GL_VERSION_1_1
public void glCopyTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int x, int y, int width, int height)
void glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
GL_VERSION_1_2
glCopyTexSubImage3D
in interface GL2GL3
public void dispatch_glCopyTexSubImage3D1(int target, int level, int xoffset, int yoffset, int zoffset, int x, int y, int width, int height, long procAddress)
void glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
GL_VERSION_1_2
public void glCopyTextureImage1DEXT(int texture, int target, int level, int internalformat, int x, int y, int width, int border)
void glCopyTextureImage1DEXT(GLuint texture, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border);
GL_EXT_direct_state_access
glCopyTextureImage1DEXT
in interface GL2
public void dispatch_glCopyTextureImage1DEXT1(int texture, int target, int level, int internalformat, int x, int y, int width, int border, long procAddress)
void glCopyTextureImage1DEXT(GLuint texture, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border);
GL_EXT_direct_state_access
public void glCopyTextureImage2DEXT(int texture, int target, int level, int internalformat, int x, int y, int width, int height, int border)
void glCopyTextureImage2DEXT(GLuint texture, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
GL_EXT_direct_state_access
glCopyTextureImage2DEXT
in interface GL2
public void dispatch_glCopyTextureImage2DEXT1(int texture, int target, int level, int internalformat, int x, int y, int width, int height, int border, long procAddress)
void glCopyTextureImage2DEXT(GLuint texture, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
GL_EXT_direct_state_access
public void glCopyTextureSubImage1DEXT(int texture, int target, int level, int xoffset, int x, int y, int width)
void glCopyTextureSubImage1DEXT(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
GL_EXT_direct_state_access
glCopyTextureSubImage1DEXT
in interface GL2
public void dispatch_glCopyTextureSubImage1DEXT1(int texture, int target, int level, int xoffset, int x, int y, int width, long procAddress)
void glCopyTextureSubImage1DEXT(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
GL_EXT_direct_state_access
public void glCopyTextureSubImage2DEXT(int texture, int target, int level, int xoffset, int yoffset, int x, int y, int width, int height)
void glCopyTextureSubImage2DEXT(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
GL_EXT_direct_state_access
glCopyTextureSubImage2DEXT
in interface GL2
public void dispatch_glCopyTextureSubImage2DEXT1(int texture, int target, int level, int xoffset, int yoffset, int x, int y, int width, int height, long procAddress)
void glCopyTextureSubImage2DEXT(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
GL_EXT_direct_state_access
public void glCopyTextureSubImage3DEXT(int texture, int target, int level, int xoffset, int yoffset, int zoffset, int x, int y, int width, int height)
void glCopyTextureSubImage3DEXT(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
GL_EXT_direct_state_access
glCopyTextureSubImage3DEXT
in interface GL2
public void dispatch_glCopyTextureSubImage3DEXT1(int texture, int target, int level, int xoffset, int yoffset, int zoffset, int x, int y, int width, int height, long procAddress)
void glCopyTextureSubImage3DEXT(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
GL_EXT_direct_state_access
public int glCreateProgram()
GLuint glCreateProgram(void);
GL_VERSION_2_0
glCreateProgram
in interface GL2ES2
public int dispatch_glCreateProgram1(long procAddress)
GLuint glCreateProgram(void);
GL_VERSION_2_0
public int glCreateProgramObjectARB()
GLhandleARB glCreateProgramObjectARB(void);
GL_ARB_shader_objects
glCreateProgramObjectARB
in interface GL2
public int dispatch_glCreateProgramObjectARB1(long procAddress)
GLhandleARB glCreateProgramObjectARB(void);
GL_ARB_shader_objects
public int glCreateShader(int type)
GLuint glCreateShader(GLenum type);
GL_VERSION_2_0
glCreateShader
in interface GL2ES2
public int dispatch_glCreateShader1(int type, long procAddress)
GLuint glCreateShader(GLenum type);
GL_VERSION_2_0
public int glCreateShaderObjectARB(int type)
GLhandleARB glCreateShaderObjectARB(GLenum type);
GL_ARB_shader_objects
glCreateShaderObjectARB
in interface GL2
public int dispatch_glCreateShaderObjectARB1(int type, long procAddress)
GLhandleARB glCreateShaderObjectARB(GLenum type);
GL_ARB_shader_objects
public void glCullFace(int mode)
void glCullFace(GLenum mode);
GL_VERSION_1_0
glCullFace
in interface GL
public void dispatch_glCullFace1(int mode, long procAddress)
void glCullFace(GLenum mode);
GL_VERSION_1_0
public void glCullParameterdvEXT(int pname, DoubleBuffer params)
void glCullParameterdvEXT(GLenum pname, GLdouble * params);
GL_EXT_cull_vertex
glCullParameterdvEXT
in interface GL2
public void glCullParameterdvEXT(int pname, double[] params, int params_offset)
void glCullParameterdvEXT(GLenum pname, GLdouble * params);
GL_EXT_cull_vertex
glCullParameterdvEXT
in interface GL2
public void glCullParameterfvEXT(int pname, FloatBuffer params)
void glCullParameterfvEXT(GLenum pname, GLfloat * params);
GL_EXT_cull_vertex
glCullParameterfvEXT
in interface GL2
public void glCullParameterfvEXT(int pname, float[] params, int params_offset)
void glCullParameterfvEXT(GLenum pname, GLfloat * params);
GL_EXT_cull_vertex
glCullParameterfvEXT
in interface GL2
public void glCurrentPaletteMatrix(int count)
void glCurrentPaletteMatrixARB(GLint count);
GL_ARB_matrix_palette
glCurrentPaletteMatrix
in interface GL2ES1
public void dispatch_glCurrentPaletteMatrix1(int count, long procAddress)
void glCurrentPaletteMatrixARB(GLint count);
GL_ARB_matrix_palette
public void glDeleteBufferRegion(int mode)
void glDeleteBufferRegion(GLuint mode);
GL_KTX_buffer_region
glDeleteBufferRegion
in interface GL2
public void dispatch_glDeleteBufferRegion1(int mode, long procAddress)
void glDeleteBufferRegion(GLuint mode);
GL_KTX_buffer_region
public void glDeleteBuffers(int n, IntBuffer ids)
void glDeleteBuffers(GLsizei n, const GLuint * ids);
GL_VERSION_1_5
glDeleteBuffers
in interface GL
public void glDeleteBuffers(int n, int[] ids, int ids_offset)
void glDeleteBuffers(GLsizei n, const GLuint * ids);
GL_VERSION_1_5
glDeleteBuffers
in interface GL
public void glDeleteFencesAPPLE(int n, IntBuffer ids)
void glDeleteFencesAPPLE(GLsizei n, const GLuint * ids);
GL_APPLE_fence
glDeleteFencesAPPLE
in interface GL2
public void glDeleteFencesAPPLE(int n, int[] ids, int ids_offset)
void glDeleteFencesAPPLE(GLsizei n, const GLuint * ids);
GL_APPLE_fence
glDeleteFencesAPPLE
in interface GL2
public void glDeleteFencesNV(int n, IntBuffer ids)
void glDeleteFencesNV(GLsizei n, const GLuint * ids);
GL_NV_fence
glDeleteFencesNV
in interface GL2
public void glDeleteFencesNV(int n, int[] ids, int ids_offset)
void glDeleteFencesNV(GLsizei n, const GLuint * ids);
GL_NV_fence
glDeleteFencesNV
in interface GL2
public void glDeleteFramebuffers(int n, IntBuffer ids)
void glDeleteFramebuffers(GLsizei n, const GLuint * ids);
GL_ARB_framebuffer_object
glDeleteFramebuffers
in interface GL
public void glDeleteFramebuffers(int n, int[] ids, int ids_offset)
void glDeleteFramebuffers(GLsizei n, const GLuint * ids);
GL_ARB_framebuffer_object
glDeleteFramebuffers
in interface GL
public void glDeleteLists(int list, int range)
void glDeleteLists(GLuint list, GLsizei range);
GL_VERSION_1_0
glDeleteLists
in interface GL2
public void dispatch_glDeleteLists1(int list, int range, long procAddress)
void glDeleteLists(GLuint list, GLsizei range);
GL_VERSION_1_0
public void glDeleteObjectARB(int mode)
void glDeleteObjectARB(GLhandleARB mode);
GL_ARB_shader_objects
glDeleteObjectARB
in interface GL2
public void dispatch_glDeleteObjectARB1(int mode, long procAddress)
void glDeleteObjectARB(GLhandleARB mode);
GL_ARB_shader_objects
public void glDeleteOcclusionQueriesNV(int n, IntBuffer ids)
void glDeleteOcclusionQueriesNV(GLsizei n, const GLuint * ids);
GL_NV_occlusion_query
glDeleteOcclusionQueriesNV
in interface GL2
public void glDeleteOcclusionQueriesNV(int n, int[] ids, int ids_offset)
void glDeleteOcclusionQueriesNV(GLsizei n, const GLuint * ids);
GL_NV_occlusion_query
glDeleteOcclusionQueriesNV
in interface GL2
public void glDeleteProgram(int mode)
void glDeleteProgram(GLuint mode);
GL_VERSION_2_0
glDeleteProgram
in interface GL2ES2
public void dispatch_glDeleteProgram1(int mode, long procAddress)
void glDeleteProgram(GLuint mode);
GL_VERSION_2_0
public void glDeleteProgramsARB(int n, IntBuffer ids)
void glDeleteProgramsARB(GLsizei n, const GLuint * ids);
GL_ARB_vertex_program
glDeleteProgramsARB
in interface GL2
public void glDeleteProgramsARB(int n, int[] ids, int ids_offset)
void glDeleteProgramsARB(GLsizei n, const GLuint * ids);
GL_ARB_vertex_program
glDeleteProgramsARB
in interface GL2
public void glDeleteQueries(int n, IntBuffer ids)
void glDeleteQueries(GLsizei n, const GLuint * ids);
GL_VERSION_1_5
glDeleteQueries
in interface GL2GL3
public void glDeleteQueries(int n, int[] ids, int ids_offset)
void glDeleteQueries(GLsizei n, const GLuint * ids);
GL_VERSION_1_5
glDeleteQueries
in interface GL2GL3
public void glDeleteRenderbuffers(int n, IntBuffer ids)
void glDeleteRenderbuffers(GLsizei n, const GLuint * ids);
GL_ARB_framebuffer_object
glDeleteRenderbuffers
in interface GL
public void glDeleteRenderbuffers(int n, int[] ids, int ids_offset)
void glDeleteRenderbuffers(GLsizei n, const GLuint * ids);
GL_ARB_framebuffer_object
glDeleteRenderbuffers
in interface GL
public void glDeleteShader(int mode)
void glDeleteShader(GLuint mode);
GL_VERSION_2_0
glDeleteShader
in interface GL2ES2
public void dispatch_glDeleteShader1(int mode, long procAddress)
void glDeleteShader(GLuint mode);
GL_VERSION_2_0
public void glDeleteSync(long sync)
void glDeleteSync(GLsync sync);
GL_ARB_sync
glDeleteSync
in interface GL3
public void dispatch_glDeleteSync1(long sync, long procAddress)
void glDeleteSync(GLsync sync);
GL_ARB_sync
public void glDeleteTextures(int n, IntBuffer textures)
void glDeleteTextures(GLsizei n, const GLuint * textures);
GL_VERSION_1_1
glDeleteTextures
in interface GL
public void glDeleteTextures(int n, int[] textures, int textures_offset)
void glDeleteTextures(GLsizei n, const GLuint * textures);
GL_VERSION_1_1
glDeleteTextures
in interface GL
public void glDeleteVertexArrays(int n, IntBuffer ids)
void glDeleteVertexArrays(GLsizei n, const GLuint * ids);
GL_ARB_vertex_array_object
glDeleteVertexArrays
in interface GL2GL3
public void glDeleteVertexArrays(int n, int[] ids, int ids_offset)
void glDeleteVertexArrays(GLsizei n, const GLuint * ids);
GL_ARB_vertex_array_object
glDeleteVertexArrays
in interface GL2GL3
public void glDeleteVertexShaderEXT(int mode)
void glDeleteVertexShaderEXT(GLuint mode);
GL_EXT_vertex_shader
glDeleteVertexShaderEXT
in interface GL2
public void dispatch_glDeleteVertexShaderEXT1(int mode, long procAddress)
void glDeleteVertexShaderEXT(GLuint mode);
GL_EXT_vertex_shader
public void glDepthBoundsEXT(double x, double y)
void glDepthBoundsEXT(GLclampd x, GLclampd y);
GL_EXT_depth_bounds_test
glDepthBoundsEXT
in interface GL2
public void dispatch_glDepthBoundsEXT1(double x, double y, long procAddress)
void glDepthBoundsEXT(GLclampd x, GLclampd y);
GL_EXT_depth_bounds_test
public void glDepthFunc(int func)
void glDepthFunc(GLenum func);
GL_VERSION_1_0
glDepthFunc
in interface GL
public void dispatch_glDepthFunc1(int func, long procAddress)
void glDepthFunc(GLenum func);
GL_VERSION_1_0
public void glDepthMask(boolean flag)
void glDepthMask(GLboolean flag);
GL_VERSION_1_0
glDepthMask
in interface GL
public void dispatch_glDepthMask1(boolean flag, long procAddress)
void glDepthMask(GLboolean flag);
GL_VERSION_1_0
public void glDepthRange(double near_val, double far_val)
void glDepthRange(GLclampd near_val, GLclampd far_val);
GL_VERSION_1_0
glDepthRange
in interface GL
glDepthRange
in interface GL2ES2
public void dispatch_glDepthRange1(double near_val, double far_val, long procAddress)
void glDepthRange(GLclampd near_val, GLclampd far_val);
GL_VERSION_1_0
public void glDetachObjectARB(int target, int id)
void glDetachObjectARB(GLhandleARB target, GLhandleARB id);
GL_ARB_shader_objects
glDetachObjectARB
in interface GL2
public void dispatch_glDetachObjectARB1(int target, int id, long procAddress)
void glDetachObjectARB(GLhandleARB target, GLhandleARB id);
GL_ARB_shader_objects
public void glDetachShader(int target, int id)
void glDetachShader(GLuint target, GLuint id);
GL_VERSION_2_0
glDetachShader
in interface GL2ES2
public void dispatch_glDetachShader1(int target, int id, long procAddress)
void glDetachShader(GLuint target, GLuint id);
GL_VERSION_2_0
public void glDisable(int cap)
void glDisable(GLenum cap);
GL_VERSION_1_0
glDisable
in interface GL
public void dispatch_glDisable1(int cap, long procAddress)
void glDisable(GLenum cap);
GL_VERSION_1_0
public void glDisableClientState(int cap)
void glDisableClientState(GLenum cap);
GL_NV_vertex_buffer_unified_memory
glDisableClientState
in interface GLPointerFunc
glDisableClientState
in interface GL2GL3
public void dispatch_glDisableClientState1(int cap, long procAddress)
void glDisableClientState(GLenum cap);
GL_NV_vertex_buffer_unified_memory
public void glDisableClientStateIndexedEXT(int target, int id)
void glDisableClientStateIndexedEXT(GLenum target, GLuint id);
GL_EXT_direct_state_access
glDisableClientStateIndexedEXT
in interface GL2
public void dispatch_glDisableClientStateIndexedEXT1(int target, int id, long procAddress)
void glDisableClientStateIndexedEXT(GLenum target, GLuint id);
GL_EXT_direct_state_access
public void glDisableIndexed(int target, int index)
void glDisableIndexedEXT(GLenum target, GLuint index);
GL_EXT_draw_buffers2
glDisableIndexed
in interface GL2
public void dispatch_glDisableIndexed1(int target, int index, long procAddress)
void glDisableIndexedEXT(GLenum target, GLuint index);
GL_EXT_draw_buffers2
public void glDisableVariantClientStateEXT(int mode)
void glDisableVariantClientStateEXT(GLuint mode);
GL_EXT_vertex_shader
glDisableVariantClientStateEXT
in interface GL2
public void dispatch_glDisableVariantClientStateEXT1(int mode, long procAddress)
void glDisableVariantClientStateEXT(GLuint mode);
GL_EXT_vertex_shader
public void glDisableVertexAttribAPPLE(int index, int pname)
void glDisableVertexAttribAPPLE(GLuint index, GLenum pname);
GL_APPLE_vertex_program_evaluators
glDisableVertexAttribAPPLE
in interface GL2
public void dispatch_glDisableVertexAttribAPPLE1(int index, int pname, long procAddress)
void glDisableVertexAttribAPPLE(GLuint index, GLenum pname);
GL_APPLE_vertex_program_evaluators
public void glDisableVertexAttribArray(int mode)
void glDisableVertexAttribArray(GLuint mode);
GL_VERSION_2_0
glDisableVertexAttribArray
in interface GL2ES2
public void dispatch_glDisableVertexAttribArray1(int mode, long procAddress)
void glDisableVertexAttribArray(GLuint mode);
GL_VERSION_2_0
public void glDisableVertexAttribArrayARB(int mode)
void glDisableVertexAttribArrayARB(GLuint mode);
GL_ARB_vertex_program
glDisableVertexAttribArrayARB
in interface GL2
public void dispatch_glDisableVertexAttribArrayARB1(int mode, long procAddress)
void glDisableVertexAttribArrayARB(GLuint mode);
GL_ARB_vertex_program
public void glDisablei(int target, int id)
void glDisablei(GLenum target, GLuint id);
GL_VERSION_3_0
glDisablei
in interface GL2GL3
public void dispatch_glDisablei1(int target, int id, long procAddress)
void glDisablei(GLenum target, GLuint id);
GL_VERSION_3_0
public void glDrawArrays(int mode, int first, int count)
void glDrawArrays(GLenum mode, GLint first, GLsizei count);
GL_VERSION_1_1
glDrawArrays
in interface GL
public void dispatch_glDrawArrays1(int mode, int first, int count, long procAddress)
void glDrawArrays(GLenum mode, GLint first, GLsizei count);
GL_VERSION_1_1
public void glDrawArraysInstanced(int arg0, int arg1, int arg2, int arg3)
void glDrawArraysInstanced(GLenum, GLint, GLsizei, GLsizei);
GL_VERSION_3_1
glDrawArraysInstanced
in interface GL2GL3
public void dispatch_glDrawArraysInstanced1(int arg0, int arg1, int arg2, int arg3, long procAddress)
void glDrawArraysInstanced(GLenum, GLint, GLsizei, GLsizei);
GL_VERSION_3_1
public void glDrawBuffer(int mode)
void glDrawBuffer(GLenum mode);
GL_VERSION_1_0
glDrawBuffer
in interface GL2GL3
public void dispatch_glDrawBuffer1(int mode, long procAddress)
void glDrawBuffer(GLenum mode);
GL_VERSION_1_0
public void glDrawBufferRegion(int region, int x, int y, int width, int height, int xDest, int yDest)
void glDrawBufferRegion(GLuint region, GLint x, GLint y, GLsizei width, GLsizei height, GLint xDest, GLint yDest);
GL_KTX_buffer_region
glDrawBufferRegion
in interface GL2
public void dispatch_glDrawBufferRegion1(int region, int x, int y, int width, int height, int xDest, int yDest, long procAddress)
void glDrawBufferRegion(GLuint region, GLint x, GLint y, GLsizei width, GLsizei height, GLint xDest, GLint yDest);
GL_KTX_buffer_region
public void glDrawBuffers(int n, IntBuffer ids)
void glDrawBuffers(GLsizei n, const GLenum * ids);
GL_VERSION_2_0
glDrawBuffers
in interface GL2GL3
public void glDrawBuffers(int n, int[] ids, int ids_offset)
void glDrawBuffers(GLsizei n, const GLenum * ids);
GL_VERSION_2_0
glDrawBuffers
in interface GL2GL3
public void glDrawBuffersATI(int n, IntBuffer ids)
void glDrawBuffersATI(GLsizei n, const GLenum * ids);
GL_ATI_draw_buffers
glDrawBuffersATI
in interface GL2
public void glDrawBuffersATI(int n, int[] ids, int ids_offset)
void glDrawBuffersATI(GLsizei n, const GLenum * ids);
GL_ATI_draw_buffers
glDrawBuffersATI
in interface GL2
public void glDrawElements(int mode, int count, int type, Buffer indices)
void glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid * indices);
GL_VERSION_1_1
glDrawElements
in interface GL
public void glDrawElements(int mode, int count, int type, long indices_buffer_offset)
void glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid * indices);
GL_VERSION_1_1
glDrawElements
in interface GL
public void glDrawElementsBaseVertex(int mode, int count, int type, Buffer indices, int basevertex)
void glDrawElementsBaseVertex(GLenum mode, GLsizei count, GLenum type, GLvoid * indices, GLint basevertex);
GL_ARB_draw_elements_base_vertex
glDrawElementsBaseVertex
in interface GL3
public void glDrawElementsInstanced(int arg0, int arg1, int arg2, Buffer arg3, int arg4)
void glDrawElementsInstanced(GLenum, GLsizei, GLenum, const GLvoid * , GLsizei);
GL_VERSION_3_1
glDrawElementsInstanced
in interface GL2GL3
public void glDrawElementsInstancedBaseVertex(int mode, int count, int type, Buffer indices, int primcount, int basevertex)
void glDrawElementsInstancedBaseVertex(GLenum mode, GLsizei count, GLenum type, const GLvoid * indices, GLsizei primcount, GLint basevertex);
GL_ARB_draw_elements_base_vertex
glDrawElementsInstancedBaseVertex
in interface GL3
public void glDrawPixels(int width, int height, int format, int type, Buffer pixels)
void glDrawPixels(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * pixels);
GL_VERSION_1_0
glDrawPixels
in interface GL2
public void glDrawPixels(int width, int height, int format, int type, long pixels_buffer_offset)
void glDrawPixels(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * pixels);
GL_VERSION_1_0
glDrawPixels
in interface GL2
public void glDrawRangeElements(int mode, int start, int end, int count, int type, Buffer indices)
void glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid * indices);
GL_VERSION_1_2
glDrawRangeElements
in interface GL2GL3
public void glDrawRangeElements(int mode, int start, int end, int count, int type, long indices_buffer_offset)
void glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid * indices);
GL_VERSION_1_2
glDrawRangeElements
in interface GL2GL3
public void glDrawRangeElementsBaseVertex(int mode, int start, int end, int count, int type, Buffer indices, int basevertex)
void glDrawRangeElementsBaseVertex(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, GLvoid * indices, GLint basevertex);
GL_ARB_draw_elements_base_vertex
glDrawRangeElementsBaseVertex
in interface GL3
public void glEdgeFlag(boolean flag)
void glEdgeFlag(GLboolean flag);
GL_VERSION_1_0
glEdgeFlag
in interface GL2
public void dispatch_glEdgeFlag1(boolean flag, long procAddress)
void glEdgeFlag(GLboolean flag);
GL_VERSION_1_0
public void glEdgeFlagFormatNV(int stride)
void glEdgeFlagFormatNV(GLsizei stride);
GL_NV_vertex_buffer_unified_memory
glEdgeFlagFormatNV
in interface GL2GL3
public void dispatch_glEdgeFlagFormatNV1(int stride, long procAddress)
void glEdgeFlagFormatNV(GLsizei stride);
GL_NV_vertex_buffer_unified_memory
public void glEdgeFlagPointer(int stride, Buffer ptr)
void glEdgeFlagPointer(GLsizei stride, const GLvoid * ptr);
GL_VERSION_1_1
glEdgeFlagPointer
in interface GL2
ptr
- a direct Buffer
public void glEdgeFlagPointer(int stride, long ptr_buffer_offset)
void glEdgeFlagPointer(GLsizei stride, const GLvoid * ptr);
GL_VERSION_1_1
glEdgeFlagPointer
in interface GL2
public void glEdgeFlagv(ByteBuffer flag)
void glEdgeFlagv(const GLboolean * flag);
GL_VERSION_1_0
glEdgeFlagv
in interface GL2
public void glEdgeFlagv(byte[] flag, int flag_offset)
void glEdgeFlagv(const GLboolean * flag);
GL_VERSION_1_0
glEdgeFlagv
in interface GL2
public void glEnable(int cap)
void glEnable(GLenum cap);
GL_VERSION_1_0
glEnable
in interface GL
public void dispatch_glEnable1(int cap, long procAddress)
void glEnable(GLenum cap);
GL_VERSION_1_0
public void glEnableClientState(int cap)
void glEnableClientState(GLenum cap);
GL_NV_vertex_buffer_unified_memory
glEnableClientState
in interface GLPointerFunc
glEnableClientState
in interface GL2GL3
public void dispatch_glEnableClientState1(int cap, long procAddress)
void glEnableClientState(GLenum cap);
GL_NV_vertex_buffer_unified_memory
public void glEnableClientStateIndexedEXT(int target, int id)
void glEnableClientStateIndexedEXT(GLenum target, GLuint id);
GL_EXT_direct_state_access
glEnableClientStateIndexedEXT
in interface GL2
public void dispatch_glEnableClientStateIndexedEXT1(int target, int id, long procAddress)
void glEnableClientStateIndexedEXT(GLenum target, GLuint id);
GL_EXT_direct_state_access
public void glEnableIndexed(int target, int index)
void glEnableIndexedEXT(GLenum target, GLuint index);
GL_EXT_draw_buffers2
glEnableIndexed
in interface GL2
public void dispatch_glEnableIndexed1(int target, int index, long procAddress)
void glEnableIndexedEXT(GLenum target, GLuint index);
GL_EXT_draw_buffers2
public void glEnableVariantClientStateEXT(int mode)
void glEnableVariantClientStateEXT(GLuint mode);
GL_EXT_vertex_shader
glEnableVariantClientStateEXT
in interface GL2
public void dispatch_glEnableVariantClientStateEXT1(int mode, long procAddress)
void glEnableVariantClientStateEXT(GLuint mode);
GL_EXT_vertex_shader
public void glEnableVertexAttribAPPLE(int index, int pname)
void glEnableVertexAttribAPPLE(GLuint index, GLenum pname);
GL_APPLE_vertex_program_evaluators
glEnableVertexAttribAPPLE
in interface GL2
public void dispatch_glEnableVertexAttribAPPLE1(int index, int pname, long procAddress)
void glEnableVertexAttribAPPLE(GLuint index, GLenum pname);
GL_APPLE_vertex_program_evaluators
public void glEnableVertexAttribArray(int mode)
void glEnableVertexAttribArray(GLuint mode);
GL_VERSION_2_0
glEnableVertexAttribArray
in interface GL2ES2
public void dispatch_glEnableVertexAttribArray1(int mode, long procAddress)
void glEnableVertexAttribArray(GLuint mode);
GL_VERSION_2_0
public void glEnableVertexAttribArrayARB(int mode)
void glEnableVertexAttribArrayARB(GLuint mode);
GL_ARB_vertex_program
glEnableVertexAttribArrayARB
in interface GL2
public void dispatch_glEnableVertexAttribArrayARB1(int mode, long procAddress)
void glEnableVertexAttribArrayARB(GLuint mode);
GL_ARB_vertex_program
public void glEnablei(int target, int id)
void glEnablei(GLenum target, GLuint id);
GL_VERSION_3_0
glEnablei
in interface GL2GL3
public void dispatch_glEnablei1(int target, int id, long procAddress)
void glEnablei(GLenum target, GLuint id);
GL_VERSION_3_0
public void glEnd()
void glEnd(void);
GL_VERSION_1_0
glEnd
in interface GL2
public void glEndConditionalRender()
void glEndConditionalRender(void);
GL_VERSION_3_0
glEndConditionalRender
in interface GL2GL3
public void dispatch_glEndConditionalRender1(long procAddress)
void glEndConditionalRender(void);
GL_VERSION_3_0
public void glEndList()
void glEndList(void);
GL_VERSION_1_0
glEndList
in interface GL2
public void dispatch_glEndList1(long procAddress)
void glEndList(void);
GL_VERSION_1_0
public void glEndOcclusionQueryNV()
void glEndOcclusionQueryNV(void);
GL_NV_occlusion_query
glEndOcclusionQueryNV
in interface GL2
public void dispatch_glEndOcclusionQueryNV1(long procAddress)
void glEndOcclusionQueryNV(void);
GL_NV_occlusion_query
public void glEndQuery(int mode)
void glEndQuery(GLenum mode);
GL_VERSION_1_5
glEndQuery
in interface GL2GL3
public void dispatch_glEndQuery1(int mode, long procAddress)
void glEndQuery(GLenum mode);
GL_VERSION_1_5
public void glEndTransformFeedback()
void glEndTransformFeedback(void);
GL_VERSION_3_0
glEndTransformFeedback
in interface GL2GL3
public void dispatch_glEndTransformFeedback1(long procAddress)
void glEndTransformFeedback(void);
GL_VERSION_3_0
public void glEndVertexShaderEXT()
void glEndVertexShaderEXT(void);
GL_EXT_vertex_shader
glEndVertexShaderEXT
in interface GL2
public void dispatch_glEndVertexShaderEXT1(long procAddress)
void glEndVertexShaderEXT(void);
GL_EXT_vertex_shader
public void glEvalCoord1d(double u)
void glEvalCoord1d(GLdouble u);
GL_VERSION_1_0
glEvalCoord1d
in interface GL2
public void dispatch_glEvalCoord1d1(double u, long procAddress)
void glEvalCoord1d(GLdouble u);
GL_VERSION_1_0
public void glEvalCoord1dv(DoubleBuffer u)
void glEvalCoord1dv(const GLdouble * u);
GL_VERSION_1_0
glEvalCoord1dv
in interface GL2
public void glEvalCoord1dv(double[] u, int u_offset)
void glEvalCoord1dv(const GLdouble * u);
GL_VERSION_1_0
glEvalCoord1dv
in interface GL2
public void glEvalCoord1f(float u)
void glEvalCoord1f(GLfloat u);
GL_VERSION_1_0
glEvalCoord1f
in interface GL2
public void dispatch_glEvalCoord1f1(float u, long procAddress)
void glEvalCoord1f(GLfloat u);
GL_VERSION_1_0
public void glEvalCoord1fv(FloatBuffer u)
void glEvalCoord1fv(const GLfloat * u);
GL_VERSION_1_0
glEvalCoord1fv
in interface GL2
public void glEvalCoord1fv(float[] u, int u_offset)
void glEvalCoord1fv(const GLfloat * u);
GL_VERSION_1_0
glEvalCoord1fv
in interface GL2
public void glEvalCoord2d(double u, double v)
void glEvalCoord2d(GLdouble u, GLdouble v);
GL_VERSION_1_0
glEvalCoord2d
in interface GL2
public void dispatch_glEvalCoord2d1(double u, double v, long procAddress)
void glEvalCoord2d(GLdouble u, GLdouble v);
GL_VERSION_1_0
public void glEvalCoord2dv(DoubleBuffer u)
void glEvalCoord2dv(const GLdouble * u);
GL_VERSION_1_0
glEvalCoord2dv
in interface GL2
public void glEvalCoord2dv(double[] u, int u_offset)
void glEvalCoord2dv(const GLdouble * u);
GL_VERSION_1_0
glEvalCoord2dv
in interface GL2
public void glEvalCoord2f(float u, float v)
void glEvalCoord2f(GLfloat u, GLfloat v);
GL_VERSION_1_0
glEvalCoord2f
in interface GL2
public void dispatch_glEvalCoord2f1(float u, float v, long procAddress)
void glEvalCoord2f(GLfloat u, GLfloat v);
GL_VERSION_1_0
public void glEvalCoord2fv(FloatBuffer u)
void glEvalCoord2fv(const GLfloat * u);
GL_VERSION_1_0
glEvalCoord2fv
in interface GL2
public void glEvalCoord2fv(float[] u, int u_offset)
void glEvalCoord2fv(const GLfloat * u);
GL_VERSION_1_0
glEvalCoord2fv
in interface GL2
public void glEvalMapsNV(int target, int id)
void glEvalMapsNV(GLenum target, GLenum id);
GL_NV_evaluators
glEvalMapsNV
in interface GL2
public void dispatch_glEvalMapsNV1(int target, int id, long procAddress)
void glEvalMapsNV(GLenum target, GLenum id);
GL_NV_evaluators
public void glEvalMesh1(int mode, int i1, int i2)
void glEvalMesh1(GLenum mode, GLint i1, GLint i2);
GL_VERSION_1_0
glEvalMesh1
in interface GL2
public void dispatch_glEvalMesh11(int mode, int i1, int i2, long procAddress)
void glEvalMesh1(GLenum mode, GLint i1, GLint i2);
GL_VERSION_1_0
public void glEvalMesh2(int mode, int i1, int i2, int j1, int j2)
void glEvalMesh2(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2);
GL_VERSION_1_0
glEvalMesh2
in interface GL2
public void dispatch_glEvalMesh21(int mode, int i1, int i2, int j1, int j2, long procAddress)
void glEvalMesh2(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2);
GL_VERSION_1_0
public void glEvalPoint1(int i)
void glEvalPoint1(GLint i);
GL_VERSION_1_0
glEvalPoint1
in interface GL2
public void dispatch_glEvalPoint11(int i, long procAddress)
void glEvalPoint1(GLint i);
GL_VERSION_1_0
public void glEvalPoint2(int i, int j)
void glEvalPoint2(GLint i, GLint j);
GL_VERSION_1_0
glEvalPoint2
in interface GL2
public void dispatch_glEvalPoint21(int i, int j, long procAddress)
void glEvalPoint2(GLint i, GLint j);
GL_VERSION_1_0
public void glExtractComponentEXT(int red, int green, int blue)
void glExtractComponentEXT(GLuint red, GLuint green, GLuint blue);
GL_EXT_vertex_shader
glExtractComponentEXT
in interface GL2
public void dispatch_glExtractComponentEXT1(int red, int green, int blue, long procAddress)
void glExtractComponentEXT(GLuint red, GLuint green, GLuint blue);
GL_EXT_vertex_shader
public void glFeedbackBuffer(int size, int type, FloatBuffer buffer)
void glFeedbackBuffer(GLsizei size, GLenum type, GLfloat * buffer);
GL_VERSION_1_0
glFeedbackBuffer
in interface GL2
buffer
- a direct FloatBuffer
public long glFenceSync(int condition, int flags)
GLsync glFenceSync(GLenum condition, GLbitfield flags);
GL_ARB_sync
glFenceSync
in interface GL3
public long dispatch_glFenceSync1(int condition, int flags, long procAddress)
GLsync glFenceSync(GLenum condition, GLbitfield flags);
GL_ARB_sync
public void glFinish()
void glFinish(void);
GL_VERSION_1_0
glFinish
in interface GL
public void dispatch_glFinish1(long procAddress)
void glFinish(void);
GL_VERSION_1_0
public void glFinishFenceAPPLE(int mode)
void glFinishFenceAPPLE(GLuint mode);
GL_APPLE_fence
glFinishFenceAPPLE
in interface GL2
public void dispatch_glFinishFenceAPPLE1(int mode, long procAddress)
void glFinishFenceAPPLE(GLuint mode);
GL_APPLE_fence
public void glFinishFenceNV(int mode)
void glFinishFenceNV(GLuint mode);
GL_NV_fence
glFinishFenceNV
in interface GL2
public void dispatch_glFinishFenceNV1(int mode, long procAddress)
void glFinishFenceNV(GLuint mode);
GL_NV_fence
public void glFinishObjectAPPLE(int target, int s)
void glFinishObjectAPPLE(GLenum target, GLint s);
GL_APPLE_fence
glFinishObjectAPPLE
in interface GL2
public void dispatch_glFinishObjectAPPLE1(int target, int s, long procAddress)
void glFinishObjectAPPLE(GLenum target, GLint s);
GL_APPLE_fence
public void glFinishRenderAPPLE()
void glFinishRenderAPPLE(void);
GL_APPLE_flush_render
glFinishRenderAPPLE
in interface GL2
public void dispatch_glFinishRenderAPPLE1(long procAddress)
void glFinishRenderAPPLE(void);
GL_APPLE_flush_render
public void glFinishTextureSUNX()
void glFinishTextureSUNX(void);
GL_SUNX_constant_data
glFinishTextureSUNX
in interface GL2
public void dispatch_glFinishTextureSUNX1(long procAddress)
void glFinishTextureSUNX(void);
GL_SUNX_constant_data
public void glFlush()
void glFlush(void);
GL_VERSION_1_0
glFlush
in interface GL
public void dispatch_glFlush1(long procAddress)
void glFlush(void);
GL_VERSION_1_0
public void glFlushMappedBufferRange(int target, int s, int t)
void glFlushMappedBufferRange(GLenum target, ptrdiff_t s, ptrdiff_t t);
GL_ARB_map_buffer_range
glFlushMappedBufferRange
in interface GL2GL3
public void dispatch_glFlushMappedBufferRange1(int target, int s, int t, long procAddress)
void glFlushMappedBufferRange(GLenum target, ptrdiff_t s, ptrdiff_t t);
GL_ARB_map_buffer_range
public void glFlushPixelDataRangeNV(int mode)
void glFlushPixelDataRangeNV(GLenum mode);
GL_NV_pixel_data_range
glFlushPixelDataRangeNV
in interface GL2
public void dispatch_glFlushPixelDataRangeNV1(int mode, long procAddress)
void glFlushPixelDataRangeNV(GLenum mode);
GL_NV_pixel_data_range
public void glFlushRenderAPPLE()
void glFlushRenderAPPLE(void);
GL_APPLE_flush_render
glFlushRenderAPPLE
in interface GL2
public void dispatch_glFlushRenderAPPLE1(long procAddress)
void glFlushRenderAPPLE(void);
GL_APPLE_flush_render
public void glFlushVertexArrayRangeAPPLE(int length, Buffer pointer)
void glFlushVertexArrayRangeAPPLE(GLsizei length, GLvoid * pointer);
GL_APPLE_vertex_array_range
glFlushVertexArrayRangeAPPLE
in interface GL2
public void glFlushVertexArrayRangeNV()
void glFlushVertexArrayRangeNV(void);
GL_NV_vertex_array_range
glFlushVertexArrayRangeNV
in interface GL2
public void dispatch_glFlushVertexArrayRangeNV1(long procAddress)
void glFlushVertexArrayRangeNV(void);
GL_NV_vertex_array_range
public void glFogCoordFormatNV(int type, int stride)
void glFogCoordFormatNV(GLenum type, GLsizei stride);
GL_NV_vertex_buffer_unified_memory
glFogCoordFormatNV
in interface GL2GL3
public void dispatch_glFogCoordFormatNV1(int type, int stride, long procAddress)
void glFogCoordFormatNV(GLenum type, GLsizei stride);
GL_NV_vertex_buffer_unified_memory
public void glFogCoordPointer(int type, int stride, Buffer pointer)
void glFogCoordPointer(GLenum type, GLsizei stride, const GLvoid * pointer);
GL_VERSION_1_4
glFogCoordPointer
in interface GL2
pointer
- a direct Buffer
public void glFogCoordPointer(int type, int stride, long pointer_buffer_offset)
void glFogCoordPointer(GLenum type, GLsizei stride, const GLvoid * pointer);
GL_VERSION_1_4
glFogCoordPointer
in interface GL2
public void glFogCoordd(double coord)
void glFogCoordd(GLdouble coord);
GL_VERSION_1_4
glFogCoordd
in interface GL2
public void dispatch_glFogCoordd1(double coord, long procAddress)
void glFogCoordd(GLdouble coord);
GL_VERSION_1_4
public void glFogCoorddv(DoubleBuffer m)
void glFogCoorddv(const GLdouble * m);
GL_VERSION_1_4
glFogCoorddv
in interface GL2
public void glFogCoorddv(double[] m, int m_offset)
void glFogCoorddv(const GLdouble * m);
GL_VERSION_1_4
glFogCoorddv
in interface GL2
public void glFogCoordf(float coord)
void glFogCoordf(GLfloat coord);
GL_VERSION_1_4
glFogCoordf
in interface GL2
public void dispatch_glFogCoordf1(float coord, long procAddress)
void glFogCoordf(GLfloat coord);
GL_VERSION_1_4
public void glFogCoordfv(FloatBuffer m)
void glFogCoordfv(const GLfloat * m);
GL_VERSION_1_4
glFogCoordfv
in interface GL2
public void glFogCoordfv(float[] m, int m_offset)
void glFogCoordfv(const GLfloat * m);
GL_VERSION_1_4
glFogCoordfv
in interface GL2
public void glFogCoordh(short factor)
void glFogCoordhNV(GLhalfNV factor);
GL_NV_half_float
glFogCoordh
in interface GL2
public void dispatch_glFogCoordh1(short factor, long procAddress)
void glFogCoordhNV(GLhalfNV factor);
GL_NV_half_float
public void glFogCoordhv(ShortBuffer v)
void glFogCoordhvNV(const GLhalfNV * v);
GL_NV_half_float
glFogCoordhv
in interface GL2
public void glFogCoordhv(short[] v, int v_offset)
void glFogCoordhvNV(const GLhalfNV * v);
GL_NV_half_float
glFogCoordhv
in interface GL2
public void glFogf(int pname, float param)
void glFogf(GLenum pname, GLfloat param);
GL_VERSION_1_0
glFogf
in interface GL2ES1
public void dispatch_glFogf1(int pname, float param, long procAddress)
void glFogf(GLenum pname, GLfloat param);
GL_VERSION_1_0
public void glFogfv(int pname, FloatBuffer params)
void glFogfv(GLenum pname, const GLfloat * params);
GL_VERSION_1_0
glFogfv
in interface GL2ES1
public void glFogfv(int pname, float[] params, int params_offset)
void glFogfv(GLenum pname, const GLfloat * params);
GL_VERSION_1_0
glFogfv
in interface GL2ES1
public void glFogi(int pname, int param)
void glFogi(GLenum pname, GLint param);
GL_VERSION_1_0
glFogi
in interface GL2
public void dispatch_glFogi1(int pname, int param, long procAddress)
void glFogi(GLenum pname, GLint param);
GL_VERSION_1_0
public void glFogiv(int pname, IntBuffer params)
void glFogiv(GLenum pname, const GLint * params);
GL_VERSION_1_0
glFogiv
in interface GL2
public void glFogiv(int pname, int[] params, int params_offset)
void glFogiv(GLenum pname, const GLint * params);
GL_VERSION_1_0
glFogiv
in interface GL2
public void glFramebufferDrawBufferEXT(int target, int id)
void glFramebufferDrawBufferEXT(GLuint target, GLenum id);
GL_EXT_direct_state_access
glFramebufferDrawBufferEXT
in interface GL2
public void dispatch_glFramebufferDrawBufferEXT1(int target, int id, long procAddress)
void glFramebufferDrawBufferEXT(GLuint target, GLenum id);
GL_EXT_direct_state_access
public void glFramebufferDrawBuffersEXT(int buffer, int drawbuffer, IntBuffer value)
void glFramebufferDrawBuffersEXT(GLuint buffer, GLsizei drawbuffer, const GLenum * value);
GL_EXT_direct_state_access
glFramebufferDrawBuffersEXT
in interface GL2
public void glFramebufferDrawBuffersEXT(int buffer, int drawbuffer, int[] value, int value_offset)
void glFramebufferDrawBuffersEXT(GLuint buffer, GLsizei drawbuffer, const GLenum * value);
GL_EXT_direct_state_access
glFramebufferDrawBuffersEXT
in interface GL2
public void glFramebufferReadBufferEXT(int target, int id)
void glFramebufferReadBufferEXT(GLuint target, GLenum id);
GL_EXT_direct_state_access
glFramebufferReadBufferEXT
in interface GL2
public void dispatch_glFramebufferReadBufferEXT1(int target, int id, long procAddress)
void glFramebufferReadBufferEXT(GLuint target, GLenum id);
GL_EXT_direct_state_access
public void glFramebufferRenderbuffer(int sfactorRGB, int dfactorRGB, int sfactorAlpha, int dfactorAlpha)
void glFramebufferRenderbuffer(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLuint dfactorAlpha);
GL_ARB_framebuffer_object
glFramebufferRenderbuffer
in interface GL
public void dispatch_glFramebufferRenderbuffer1(int sfactorRGB, int dfactorRGB, int sfactorAlpha, int dfactorAlpha, long procAddress)
void glFramebufferRenderbuffer(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLuint dfactorAlpha);
GL_ARB_framebuffer_object
public void glFramebufferTexture1D(int target, int attachment, int textarget, int texture, int level)
void glFramebufferTexture1D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
GL_ARB_framebuffer_object
glFramebufferTexture1D
in interface GL2GL3
public void dispatch_glFramebufferTexture1D1(int target, int attachment, int textarget, int texture, int level, long procAddress)
void glFramebufferTexture1D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
GL_ARB_framebuffer_object
public void glFramebufferTexture2D(int target, int attachment, int textarget, int texture, int level)
void glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
GL_ARB_framebuffer_object
glFramebufferTexture2D
in interface GL
public void dispatch_glFramebufferTexture2D1(int target, int attachment, int textarget, int texture, int level, long procAddress)
void glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
GL_ARB_framebuffer_object
public void glFramebufferTexture3D(int target, int attachment, int textarget, int texture, int level, int zoffset)
void glFramebufferTexture3D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset);
GL_ARB_framebuffer_object
glFramebufferTexture3D
in interface GL2GL3
public void dispatch_glFramebufferTexture3D1(int target, int attachment, int textarget, int texture, int level, int zoffset, long procAddress)
void glFramebufferTexture3D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset);
GL_ARB_framebuffer_object
public void glFramebufferTexture(int target, int attachment, int texture, int level)
void glFramebufferTextureARB(GLenum target, GLenum attachment, GLuint texture, GLint level);
GL_ARB_geometry_shader4
glFramebufferTexture
in interface GL2GL3
public void dispatch_glFramebufferTexture1(int target, int attachment, int texture, int level, long procAddress)
void glFramebufferTextureARB(GLenum target, GLenum attachment, GLuint texture, GLint level);
GL_ARB_geometry_shader4
public void glFramebufferTextureFace(int target, int attachment, int texture, int level, int face)
void glFramebufferTextureFaceARB(GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face);
GL_ARB_geometry_shader4
glFramebufferTextureFace
in interface GL2GL3
public void dispatch_glFramebufferTextureFace1(int target, int attachment, int texture, int level, int face, long procAddress)
void glFramebufferTextureFaceARB(GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face);
GL_ARB_geometry_shader4
public void glFramebufferTextureLayer(int target, int index, int buffer, int offset, int size)
void glFramebufferTextureLayer(GLenum target, GLenum index, GLuint buffer, GLint offset, GLint size);
GL_ARB_framebuffer_object
glFramebufferTextureLayer
in interface GL2GL3
public void dispatch_glFramebufferTextureLayer1(int target, int index, int buffer, int offset, int size, long procAddress)
void glFramebufferTextureLayer(GLenum target, GLenum index, GLuint buffer, GLint offset, GLint size);
GL_ARB_framebuffer_object
public void glFrontFace(int mode)
void glFrontFace(GLenum mode);
GL_VERSION_1_0
glFrontFace
in interface GL
public void dispatch_glFrontFace1(int mode, long procAddress)
void glFrontFace(GLenum mode);
GL_VERSION_1_0
public void glFrustum(double left, double right, double bottom, double top, double near_val, double far_val)
void glFrustum(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble near_val, GLdouble far_val);
GL_VERSION_1_0
glFrustum
in interface GL2ES1
public void dispatch_glFrustum1(double left, double right, double bottom, double top, double near_val, double far_val, long procAddress)
void glFrustum(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble near_val, GLdouble far_val);
GL_VERSION_1_0
public void glGenBuffers(int n, IntBuffer ids)
void glGenBuffers(GLsizei n, GLuint * ids);
GL_VERSION_1_5
glGenBuffers
in interface GL
public void glGenBuffers(int n, int[] ids, int ids_offset)
void glGenBuffers(GLsizei n, GLuint * ids);
GL_VERSION_1_5
glGenBuffers
in interface GL
public void glGenFencesAPPLE(int n, IntBuffer ids)
void glGenFencesAPPLE(GLsizei n, GLuint * ids);
GL_APPLE_fence
glGenFencesAPPLE
in interface GL2
public void glGenFencesAPPLE(int n, int[] ids, int ids_offset)
void glGenFencesAPPLE(GLsizei n, GLuint * ids);
GL_APPLE_fence
glGenFencesAPPLE
in interface GL2
public void glGenFencesNV(int n, IntBuffer ids)
void glGenFencesNV(GLsizei n, GLuint * ids);
GL_NV_fence
glGenFencesNV
in interface GL2
public void glGenFencesNV(int n, int[] ids, int ids_offset)
void glGenFencesNV(GLsizei n, GLuint * ids);
GL_NV_fence
glGenFencesNV
in interface GL2
public void glGenFramebuffers(int n, IntBuffer ids)
void glGenFramebuffers(GLsizei n, GLuint * ids);
GL_ARB_framebuffer_object
glGenFramebuffers
in interface GL
public void glGenFramebuffers(int n, int[] ids, int ids_offset)
void glGenFramebuffers(GLsizei n, GLuint * ids);
GL_ARB_framebuffer_object
glGenFramebuffers
in interface GL
public int glGenLists(int range)
GLuint glGenLists(GLsizei range);
GL_VERSION_1_0
glGenLists
in interface GL2
public int dispatch_glGenLists1(int range, long procAddress)
GLuint glGenLists(GLsizei range);
GL_VERSION_1_0
public void glGenOcclusionQueriesNV(int n, IntBuffer ids)
void glGenOcclusionQueriesNV(GLsizei n, GLuint * ids);
GL_NV_occlusion_query
glGenOcclusionQueriesNV
in interface GL2
public void glGenOcclusionQueriesNV(int n, int[] ids, int ids_offset)
void glGenOcclusionQueriesNV(GLsizei n, GLuint * ids);
GL_NV_occlusion_query
glGenOcclusionQueriesNV
in interface GL2
public void glGenProgramsARB(int n, IntBuffer ids)
void glGenProgramsARB(GLsizei n, GLuint * ids);
GL_ARB_vertex_program
glGenProgramsARB
in interface GL2
public void glGenProgramsARB(int n, int[] ids, int ids_offset)
void glGenProgramsARB(GLsizei n, GLuint * ids);
GL_ARB_vertex_program
glGenProgramsARB
in interface GL2
public void glGenQueries(int n, IntBuffer ids)
void glGenQueries(GLsizei n, GLuint * ids);
GL_VERSION_1_5
glGenQueries
in interface GL2GL3
public void glGenQueries(int n, int[] ids, int ids_offset)
void glGenQueries(GLsizei n, GLuint * ids);
GL_VERSION_1_5
glGenQueries
in interface GL2GL3
public void glGenRenderbuffers(int n, IntBuffer ids)
void glGenRenderbuffers(GLsizei n, GLuint * ids);
GL_ARB_framebuffer_object
glGenRenderbuffers
in interface GL
public void glGenRenderbuffers(int n, int[] ids, int ids_offset)
void glGenRenderbuffers(GLsizei n, GLuint * ids);
GL_ARB_framebuffer_object
glGenRenderbuffers
in interface GL
public int glGenSymbolsEXT(int datatype, int storagetype, int range, int components)
GLuint glGenSymbolsEXT(GLenum datatype, GLenum storagetype, GLenum range, GLuint components);
GL_EXT_vertex_shader
glGenSymbolsEXT
in interface GL2
public int dispatch_glGenSymbolsEXT1(int datatype, int storagetype, int range, int components, long procAddress)
GLuint glGenSymbolsEXT(GLenum datatype, GLenum storagetype, GLenum range, GLuint components);
GL_EXT_vertex_shader
public void glGenTextures(int n, IntBuffer textures)
void glGenTextures(GLsizei n, GLuint * textures);
GL_VERSION_1_1
glGenTextures
in interface GL
public void glGenTextures(int n, int[] textures, int textures_offset)
void glGenTextures(GLsizei n, GLuint * textures);
GL_VERSION_1_1
glGenTextures
in interface GL
public void glGenVertexArrays(int n, IntBuffer ids)
void glGenVertexArrays(GLsizei n, GLuint * ids);
GL_ARB_vertex_array_object
glGenVertexArrays
in interface GL2GL3
public void glGenVertexArrays(int n, int[] ids, int ids_offset)
void glGenVertexArrays(GLsizei n, GLuint * ids);
GL_ARB_vertex_array_object
glGenVertexArrays
in interface GL2GL3
public int glGenVertexShadersEXT(int type)
GLuint glGenVertexShadersEXT(GLuint type);
GL_EXT_vertex_shader
glGenVertexShadersEXT
in interface GL2
public int dispatch_glGenVertexShadersEXT1(int type, long procAddress)
GLuint glGenVertexShadersEXT(GLuint type);
GL_EXT_vertex_shader
public void glGenerateMipmap(int mode)
void glGenerateMipmap(GLenum mode);
GL_ARB_framebuffer_object
glGenerateMipmap
in interface GL
public void dispatch_glGenerateMipmap1(int mode, long procAddress)
void glGenerateMipmap(GLenum mode);
GL_ARB_framebuffer_object
public void glGenerateMultiTexMipmapEXT(int target, int id)
void glGenerateMultiTexMipmapEXT(GLenum target, GLenum id);
GL_EXT_direct_state_access
glGenerateMultiTexMipmapEXT
in interface GL2
public void dispatch_glGenerateMultiTexMipmapEXT1(int target, int id, long procAddress)
void glGenerateMultiTexMipmapEXT(GLenum target, GLenum id);
GL_EXT_direct_state_access
public void glGenerateTextureMipmapEXT(int target, int id)
void glGenerateTextureMipmapEXT(GLuint target, GLenum id);
GL_EXT_direct_state_access
glGenerateTextureMipmapEXT
in interface GL2
public void dispatch_glGenerateTextureMipmapEXT1(int target, int id, long procAddress)
void glGenerateTextureMipmapEXT(GLuint target, GLenum id);
GL_EXT_direct_state_access
public void glGetActiveAttrib(int program, int index, int bufSize, IntBuffer length, IntBuffer size, IntBuffer type, ByteBuffer name)
void glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLint * size, GLenum * type, GLchar * name);
GL_VERSION_2_0
glGetActiveAttrib
in interface GL2ES2
public void glGetActiveAttrib(int program, int index, int bufSize, int[] length, int length_offset, int[] size, int size_offset, int[] type, int type_offset, byte[] name, int name_offset)
void glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLint * size, GLenum * type, GLchar * name);
GL_VERSION_2_0
glGetActiveAttrib
in interface GL2ES2
public void glGetActiveUniform(int program, int index, int bufSize, IntBuffer length, IntBuffer size, IntBuffer type, ByteBuffer name)
void glGetActiveUniform(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLint * size, GLenum * type, GLchar * name);
GL_VERSION_2_0
glGetActiveUniform
in interface GL2ES2
public void glGetActiveUniform(int program, int index, int bufSize, int[] length, int length_offset, int[] size, int size_offset, int[] type, int type_offset, byte[] name, int name_offset)
void glGetActiveUniform(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLint * size, GLenum * type, GLchar * name);
GL_VERSION_2_0
glGetActiveUniform
in interface GL2ES2
public void glGetActiveUniformARB(int program, int index, int bufSize, IntBuffer length, IntBuffer size, IntBuffer type, ByteBuffer name)
void glGetActiveUniformARB(GLhandleARB program, GLuint index, GLsizei bufSize, GLsizei * length, GLint * size, GLenum * type, GLcharARB * name);
GL_ARB_shader_objects
glGetActiveUniformARB
in interface GL2
public void glGetActiveUniformARB(int program, int index, int bufSize, int[] length, int length_offset, int[] size, int size_offset, int[] type, int type_offset, byte[] name, int name_offset)
void glGetActiveUniformARB(GLhandleARB program, GLuint index, GLsizei bufSize, GLsizei * length, GLint * size, GLenum * type, GLcharARB * name);
GL_ARB_shader_objects
glGetActiveUniformARB
in interface GL2
public void glGetActiveUniformBlockName(int arg0, int arg1, int arg2, IntBuffer arg3, ByteBuffer arg4)
void glGetActiveUniformBlockName(GLuint, GLuint, GLsizei, GLsizei * , GLchar * );
GL_ARB_uniform_buffer_object
glGetActiveUniformBlockName
in interface GL3
public void glGetActiveUniformBlockName(int arg0, int arg1, int arg2, int[] arg3, int arg3_offset, byte[] arg4, int arg4_offset)
void glGetActiveUniformBlockName(GLuint, GLuint, GLsizei, GLsizei * , GLchar * );
GL_ARB_uniform_buffer_object
glGetActiveUniformBlockName
in interface GL3
public void glGetActiveUniformBlockiv(int arg0, int arg1, int arg2, IntBuffer arg3)
void glGetActiveUniformBlockiv(GLuint, GLuint, GLenum, GLint * );
GL_ARB_uniform_buffer_object
glGetActiveUniformBlockiv
in interface GL3
public void glGetActiveUniformBlockiv(int arg0, int arg1, int arg2, int[] arg3, int arg3_offset)
void glGetActiveUniformBlockiv(GLuint, GLuint, GLenum, GLint * );
GL_ARB_uniform_buffer_object
glGetActiveUniformBlockiv
in interface GL3
public void glGetActiveUniformName(int arg0, int arg1, int arg2, IntBuffer arg3, ByteBuffer arg4)
void glGetActiveUniformName(GLuint, GLuint, GLsizei, GLsizei * , GLchar * );
GL_ARB_uniform_buffer_object
glGetActiveUniformName
in interface GL3
public void glGetActiveUniformName(int arg0, int arg1, int arg2, int[] arg3, int arg3_offset, byte[] arg4, int arg4_offset)
void glGetActiveUniformName(GLuint, GLuint, GLsizei, GLsizei * , GLchar * );
GL_ARB_uniform_buffer_object
glGetActiveUniformName
in interface GL3
public void glGetActiveUniformsiv(int arg0, int arg1, IntBuffer arg2, int arg3, IntBuffer arg4)
void glGetActiveUniformsiv(GLuint, GLsizei, const GLuint * , GLenum, GLint * );
GL_ARB_uniform_buffer_object
glGetActiveUniformsiv
in interface GL3
public void glGetActiveUniformsiv(int arg0, int arg1, int[] arg2, int arg2_offset, int arg3, int[] arg4, int arg4_offset)
void glGetActiveUniformsiv(GLuint, GLsizei, const GLuint * , GLenum, GLint * );
GL_ARB_uniform_buffer_object
glGetActiveUniformsiv
in interface GL3
public void glGetAttachedObjectsARB(int program, int maxCount, IntBuffer count, IntBuffer obj)
void glGetAttachedObjectsARB(GLhandleARB program, GLsizei maxCount, GLsizei * count, GLhandleARB * obj);
GL_ARB_shader_objects
glGetAttachedObjectsARB
in interface GL2
public void glGetAttachedObjectsARB(int program, int maxCount, int[] count, int count_offset, int[] obj, int obj_offset)
void glGetAttachedObjectsARB(GLhandleARB program, GLsizei maxCount, GLsizei * count, GLhandleARB * obj);
GL_ARB_shader_objects
glGetAttachedObjectsARB
in interface GL2
public void glGetAttachedShaders(int program, int maxCount, IntBuffer count, IntBuffer obj)
void glGetAttachedShaders(GLuint program, GLsizei maxCount, GLsizei * count, GLuint * obj);
GL_VERSION_2_0
glGetAttachedShaders
in interface GL2ES2
public void glGetAttachedShaders(int program, int maxCount, int[] count, int count_offset, int[] obj, int obj_offset)
void glGetAttachedShaders(GLuint program, GLsizei maxCount, GLsizei * count, GLuint * obj);
GL_VERSION_2_0
glGetAttachedShaders
in interface GL2ES2
public int glGetAttribLocation(int program, String name)
GLint glGetAttribLocation(GLuint program, const GLchar * name);
GL_VERSION_2_0
glGetAttribLocation
in interface GL2ES2
public int dispatch_glGetAttribLocation1(int program, String name, long procAddress)
GLint glGetAttribLocation(GLuint program, const GLchar * name);
GL_VERSION_2_0
public void glGetBooleanIndexedv(int target, int index, ByteBuffer data)
void glGetBooleanIndexedvEXT(GLenum target, GLuint index, GLboolean * data);
GL_EXT_draw_buffers2
glGetBooleanIndexedv
in interface GL2
public void glGetBooleanIndexedv(int target, int index, byte[] data, int data_offset)
void glGetBooleanIndexedvEXT(GLenum target, GLuint index, GLboolean * data);
GL_EXT_draw_buffers2
glGetBooleanIndexedv
in interface GL2
public void glGetBooleani_v(int target, int index, ByteBuffer data)
void glGetBooleani_v(GLenum target, GLuint index, GLboolean * data);
GL_VERSION_3_0
glGetBooleani_v
in interface GL2GL3
public void glGetBooleani_v(int target, int index, byte[] data, int data_offset)
void glGetBooleani_v(GLenum target, GLuint index, GLboolean * data);
GL_VERSION_3_0
glGetBooleani_v
in interface GL2GL3
public void glGetBooleanv(int pname, ByteBuffer params)
void glGetBooleanv(GLenum pname, GLboolean * params);
GL_VERSION_1_0
glGetBooleanv
in interface GL
public void glGetBooleanv(int pname, byte[] params, int params_offset)
void glGetBooleanv(GLenum pname, GLboolean * params);
GL_VERSION_1_0
glGetBooleanv
in interface GL
public void glGetBufferParameteriv(int target, int pname, IntBuffer params)
void glGetBufferParameteriv(GLenum target, GLenum pname, GLint * params);
GL_VERSION_1_5
glGetBufferParameteriv
in interface GL
public void glGetBufferParameteriv(int target, int pname, int[] params, int params_offset)
void glGetBufferParameteriv(GLenum target, GLenum pname, GLint * params);
GL_VERSION_1_5
glGetBufferParameteriv
in interface GL
public void glGetBufferParameterui64vNV(int target, int pname, com.jogamp.common.nio.Int64Buffer params)
void glGetBufferParameterui64vNV(GLenum target, GLenum pname, uint64_t * params);
GL_NV_shader_buffer_load
glGetBufferParameterui64vNV
in interface GL2GL3
public void glGetBufferParameterui64vNV(int target, int pname, long[] params, int params_offset)
void glGetBufferParameterui64vNV(GLenum target, GLenum pname, uint64_t * params);
GL_NV_shader_buffer_load
glGetBufferParameterui64vNV
in interface GL2GL3
public void glGetBufferSubData(int target, int offset, int size, Buffer data)
void glGetBufferSubData(GLenum target, ptrdiff_t offset, ptrdiff_t size, GLvoid * data);
GL_VERSION_1_5
glGetBufferSubData
in interface GL2GL3
public void glGetClipPlane(int plane, DoubleBuffer equation)
void glGetClipPlane(GLenum plane, GLdouble * equation);
GL_VERSION_1_0
glGetClipPlane
in interface GL2
public void glGetClipPlane(int plane, double[] equation, int equation_offset)
void glGetClipPlane(GLenum plane, GLdouble * equation);
GL_VERSION_1_0
glGetClipPlane
in interface GL2
public void glGetColorTable(int target, int format, int type, Buffer table)
void glGetColorTable(GLenum target, GLenum format, GLenum type, GLvoid * table);
GL_VERSION_1_2
glGetColorTable
in interface GL2
public void glGetColorTable(int target, int format, int type, long table_buffer_offset)
void glGetColorTable(GLenum target, GLenum format, GLenum type, GLvoid * table);
GL_VERSION_1_2
glGetColorTable
in interface GL2
public void glGetColorTableParameterfv(int target, int pname, FloatBuffer params)
void glGetColorTableParameterfv(GLenum target, GLenum pname, GLfloat * params);
GL_VERSION_1_2
glGetColorTableParameterfv
in interface GL2
public void glGetColorTableParameterfv(int target, int pname, float[] params, int params_offset)
void glGetColorTableParameterfv(GLenum target, GLenum pname, GLfloat * params);
GL_VERSION_1_2
glGetColorTableParameterfv
in interface GL2
public void glGetColorTableParameteriv(int target, int pname, IntBuffer params)
void glGetColorTableParameteriv(GLenum target, GLenum pname, GLint * params);
GL_VERSION_1_2
glGetColorTableParameteriv
in interface GL2
public void glGetColorTableParameteriv(int target, int pname, int[] params, int params_offset)
void glGetColorTableParameteriv(GLenum target, GLenum pname, GLint * params);
GL_VERSION_1_2
glGetColorTableParameteriv
in interface GL2
public void glGetCompressedMultiTexImageEXT(int texture, int target, int lod, Buffer img)
void glGetCompressedMultiTexImageEXT(GLenum texture, GLenum target, GLint lod, GLvoid * img);
GL_EXT_direct_state_access
glGetCompressedMultiTexImageEXT
in interface GL2
public void glGetCompressedTexImage(int target, int level, Buffer img)
void glGetCompressedTexImage(GLenum target, GLint level, GLvoid * img);
GL_VERSION_1_3
glGetCompressedTexImage
in interface GL2GL3
public void glGetCompressedTexImage(int target, int level, long img_buffer_offset)
void glGetCompressedTexImage(GLenum target, GLint level, GLvoid * img);
GL_VERSION_1_3
glGetCompressedTexImage
in interface GL2GL3
public void glGetCompressedTextureImageEXT(int texture, int target, int lod, Buffer img)
void glGetCompressedTextureImageEXT(GLuint texture, GLenum target, GLint lod, GLvoid * img);
GL_EXT_direct_state_access
glGetCompressedTextureImageEXT
in interface GL2
public void glGetConvolutionFilter(int target, int format, int type, Buffer table)
void glGetConvolutionFilter(GLenum target, GLenum format, GLenum type, GLvoid * table);
GL_VERSION_1_2
glGetConvolutionFilter
in interface GL2
public void glGetConvolutionFilter(int target, int format, int type, long table_buffer_offset)
void glGetConvolutionFilter(GLenum target, GLenum format, GLenum type, GLvoid * table);
GL_VERSION_1_2
glGetConvolutionFilter
in interface GL2
public void glGetConvolutionParameterfv(int target, int pname, FloatBuffer params)
void glGetConvolutionParameterfv(GLenum target, GLenum pname, GLfloat * params);
GL_VERSION_1_2
glGetConvolutionParameterfv
in interface GL2
public void glGetConvolutionParameterfv(int target, int pname, float[] params, int params_offset)
void glGetConvolutionParameterfv(GLenum target, GLenum pname, GLfloat * params);
GL_VERSION_1_2
glGetConvolutionParameterfv
in interface GL2
public void glGetConvolutionParameteriv(int target, int pname, IntBuffer params)
void glGetConvolutionParameteriv(GLenum target, GLenum pname, GLint * params);
GL_VERSION_1_2
glGetConvolutionParameteriv
in interface GL2
public void glGetConvolutionParameteriv(int target, int pname, int[] params, int params_offset)
void glGetConvolutionParameteriv(GLenum target, GLenum pname, GLint * params);
GL_VERSION_1_2
glGetConvolutionParameteriv
in interface GL2
public void glGetDoubleIndexedvEXT(int index, int pname, DoubleBuffer params)
void glGetDoubleIndexedvEXT(GLenum index, GLuint pname, GLdouble * params);
GL_EXT_direct_state_access
glGetDoubleIndexedvEXT
in interface GL2
public void glGetDoubleIndexedvEXT(int index, int pname, double[] params, int params_offset)
void glGetDoubleIndexedvEXT(GLenum index, GLuint pname, GLdouble * params);
GL_EXT_direct_state_access
glGetDoubleIndexedvEXT
in interface GL2
public void glGetDoublev(int pname, DoubleBuffer params)
void glGetDoublev(GLenum pname, GLdouble * params);
GL_VERSION_1_0
glGetDoublev
in interface GL2GL3
public void glGetDoublev(int pname, double[] params, int params_offset)
void glGetDoublev(GLenum pname, GLdouble * params);
GL_VERSION_1_0
glGetDoublev
in interface GL2GL3
public int glGetError()
GLenum glGetError(void);
GL_VERSION_1_0
glGetError
in interface GL
public int dispatch_glGetError1(long procAddress)
GLenum glGetError(void);
GL_VERSION_1_0
public void glGetFenceivNV(int target, int pname, IntBuffer params)
void glGetFenceivNV(GLuint target, GLenum pname, GLint * params);
GL_NV_fence
glGetFenceivNV
in interface GL2
public void glGetFenceivNV(int target, int pname, int[] params, int params_offset)
void glGetFenceivNV(GLuint target, GLenum pname, GLint * params);
GL_NV_fence
glGetFenceivNV
in interface GL2
public void glGetFloatIndexedvEXT(int target, int pname, FloatBuffer params)
void glGetFloatIndexedvEXT(GLenum target, GLuint pname, GLfloat * params);
GL_EXT_direct_state_access
glGetFloatIndexedvEXT
in interface GL2
public void glGetFloatIndexedvEXT(int target, int pname, float[] params, int params_offset)
void glGetFloatIndexedvEXT(GLenum target, GLuint pname, GLfloat * params);
GL_EXT_direct_state_access
glGetFloatIndexedvEXT
in interface GL2
public void glGetFloatv(int pname, FloatBuffer params)
void glGetFloatv(GLenum pname, GLfloat * params);
GL_VERSION_1_0
glGetFloatv
in interface GLMatrixFunc
glGetFloatv
in interface GL
pname
- GL_MODELVIEW_MATRIX, GL_PROJECTION_MATRIX or GL_TEXTURE_MATRIXparams
- the FloatBuffer's position remains unchanged,
which is the same behavior than the native JOGL GL implpublic void glGetFloatv(int pname, float[] params, int params_offset)
void glGetFloatv(GLenum pname, GLfloat * params);
GL_VERSION_1_0
glGetFloatv
in interface GLMatrixFunc
glGetFloatv
in interface GL
public int glGetFragDataLocation(int program, String name)
GLint glGetFragDataLocation(GLuint program, const GLchar * name);
GL_VERSION_3_0
glGetFragDataLocation
in interface GL2GL3
public int dispatch_glGetFragDataLocation1(int program, String name, long procAddress)
GLint glGetFragDataLocation(GLuint program, const GLchar * name);
GL_VERSION_3_0
public void glGetFramebufferAttachmentParameteriv(int target, int attachment, int pname, IntBuffer params)
void glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint * params);
GL_ARB_framebuffer_object
glGetFramebufferAttachmentParameteriv
in interface GL
public void glGetFramebufferAttachmentParameteriv(int target, int attachment, int pname, int[] params, int params_offset)
void glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint * params);
GL_ARB_framebuffer_object
glGetFramebufferAttachmentParameteriv
in interface GL
public void glGetFramebufferParameterivEXT(int target, int pname, IntBuffer params)
void glGetFramebufferParameterivEXT(GLuint target, GLenum pname, GLint * params);
GL_EXT_direct_state_access
glGetFramebufferParameterivEXT
in interface GL2
public void glGetFramebufferParameterivEXT(int target, int pname, int[] params, int params_offset)
void glGetFramebufferParameterivEXT(GLuint target, GLenum pname, GLint * params);
GL_EXT_direct_state_access
glGetFramebufferParameterivEXT
in interface GL2
public int glGetHandleARB(int type)
GLhandleARB glGetHandleARB(GLenum type);
GL_ARB_shader_objects
glGetHandleARB
in interface GL2
public int dispatch_glGetHandleARB1(int type, long procAddress)
GLhandleARB glGetHandleARB(GLenum type);
GL_ARB_shader_objects
public void glGetHistogram(int target, boolean reset, int format, int type, Buffer values)
void glGetHistogram(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid * values);
GL_VERSION_1_2
glGetHistogram
in interface GL2
public void glGetHistogram(int target, boolean reset, int format, int type, long values_buffer_offset)
void glGetHistogram(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid * values);
GL_VERSION_1_2
glGetHistogram
in interface GL2
public void glGetHistogramParameterfv(int target, int pname, FloatBuffer params)
void glGetHistogramParameterfv(GLenum target, GLenum pname, GLfloat * params);
GL_VERSION_1_2
glGetHistogramParameterfv
in interface GL2
public void glGetHistogramParameterfv(int target, int pname, float[] params, int params_offset)
void glGetHistogramParameterfv(GLenum target, GLenum pname, GLfloat * params);
GL_VERSION_1_2
glGetHistogramParameterfv
in interface GL2
public void glGetHistogramParameteriv(int target, int pname, IntBuffer params)
void glGetHistogramParameteriv(GLenum target, GLenum pname, GLint * params);
GL_VERSION_1_2
glGetHistogramParameteriv
in interface GL2
public void glGetHistogramParameteriv(int target, int pname, int[] params, int params_offset)
void glGetHistogramParameteriv(GLenum target, GLenum pname, GLint * params);
GL_VERSION_1_2
glGetHistogramParameteriv
in interface GL2
public void glGetInfoLogARB(int program, int bufSize, IntBuffer length, ByteBuffer infoLog)
void glGetInfoLogARB(GLhandleARB program, GLsizei bufSize, GLsizei * length, GLcharARB * infoLog);
GL_ARB_shader_objects
glGetInfoLogARB
in interface GL2
public void glGetInfoLogARB(int program, int bufSize, int[] length, int length_offset, byte[] infoLog, int infoLog_offset)
void glGetInfoLogARB(GLhandleARB program, GLsizei bufSize, GLsizei * length, GLcharARB * infoLog);
GL_ARB_shader_objects
glGetInfoLogARB
in interface GL2
public void glGetInteger64v(int pname, com.jogamp.common.nio.Int64Buffer params)
void glGetInteger64v(GLenum pname, int64_t * params);
GL_ARB_sync
glGetInteger64v
in interface GL3
public void glGetInteger64v(int pname, long[] params, int params_offset)
void glGetInteger64v(GLenum pname, int64_t * params);
GL_ARB_sync
glGetInteger64v
in interface GL3
public void glGetIntegerIndexedv(int target, int index, IntBuffer data)
void glGetIntegerIndexedvEXT(GLenum target, GLuint index, GLint * data);
GL_EXT_draw_buffers2
glGetIntegerIndexedv
in interface GL2
public void glGetIntegerIndexedv(int target, int index, int[] data, int data_offset)
void glGetIntegerIndexedvEXT(GLenum target, GLuint index, GLint * data);
GL_EXT_draw_buffers2
glGetIntegerIndexedv
in interface GL2
public void glGetIntegeri_v(int target, int pname, IntBuffer params)
void glGetIntegeri_v(GLenum target, GLuint pname, GLint * params);
GL_VERSION_3_0
glGetIntegeri_v
in interface GL2GL3
public void glGetIntegeri_v(int target, int pname, int[] params, int params_offset)
void glGetIntegeri_v(GLenum target, GLuint pname, GLint * params);
GL_VERSION_3_0
glGetIntegeri_v
in interface GL2GL3
public void glGetIntegerui64i_vNV(int value, int index, com.jogamp.common.nio.Int64Buffer result)
void glGetIntegerui64i_vNV(GLenum value, GLuint index, uint64_t * result);
GL_NV_vertex_buffer_unified_memory
glGetIntegerui64i_vNV
in interface GL2GL3
public void glGetIntegerui64i_vNV(int value, int index, long[] result, int result_offset)
void glGetIntegerui64i_vNV(GLenum value, GLuint index, uint64_t * result);
GL_NV_vertex_buffer_unified_memory
glGetIntegerui64i_vNV
in interface GL2GL3
public void glGetIntegerui64vNV(int value, com.jogamp.common.nio.Int64Buffer result)
void glGetIntegerui64vNV(GLenum value, uint64_t * result);
GL_NV_shader_buffer_load
glGetIntegerui64vNV
in interface GL2GL3
public void glGetIntegerui64vNV(int value, long[] result, int result_offset)
void glGetIntegerui64vNV(GLenum value, uint64_t * result);
GL_NV_shader_buffer_load
glGetIntegerui64vNV
in interface GL2GL3
public void glGetIntegerv(int pname, IntBuffer params)
void glGetIntegerv(GLenum pname, GLint * params);
GL_VERSION_1_0
glGetIntegerv
in interface GLMatrixFunc
glGetIntegerv
in interface GL
pname
- GL_MATRIX_MODEparams
- the FloatBuffer's position remains unchanged
which is the same behavior than the native JOGL GL implpublic void glGetIntegerv(int pname, int[] params, int params_offset)
void glGetIntegerv(GLenum pname, GLint * params);
GL_VERSION_1_0
glGetIntegerv
in interface GLMatrixFunc
glGetIntegerv
in interface GL
public void glGetInvariantBooleanvEXT(int target, int index, ByteBuffer data)
void glGetInvariantBooleanvEXT(GLuint target, GLenum index, GLboolean * data);
GL_EXT_vertex_shader
glGetInvariantBooleanvEXT
in interface GL2
public void glGetInvariantBooleanvEXT(int target, int index, byte[] data, int data_offset)
void glGetInvariantBooleanvEXT(GLuint target, GLenum index, GLboolean * data);
GL_EXT_vertex_shader
glGetInvariantBooleanvEXT
in interface GL2
public void glGetInvariantFloatvEXT(int target, int pname, FloatBuffer params)
void glGetInvariantFloatvEXT(GLuint target, GLenum pname, GLfloat * params);
GL_EXT_vertex_shader
glGetInvariantFloatvEXT
in interface GL2
public void glGetInvariantFloatvEXT(int target, int pname, float[] params, int params_offset)
void glGetInvariantFloatvEXT(GLuint target, GLenum pname, GLfloat * params);
GL_EXT_vertex_shader
glGetInvariantFloatvEXT
in interface GL2
public void glGetInvariantIntegervEXT(int target, int pname, IntBuffer params)
void glGetInvariantIntegervEXT(GLuint target, GLenum pname, GLint * params);
GL_EXT_vertex_shader
glGetInvariantIntegervEXT
in interface GL2
public void glGetInvariantIntegervEXT(int target, int pname, int[] params, int params_offset)
void glGetInvariantIntegervEXT(GLuint target, GLenum pname, GLint * params);
GL_EXT_vertex_shader
glGetInvariantIntegervEXT
in interface GL2
public void glGetLightfv(int light, int pname, FloatBuffer params)
void glGetLightfv(GLenum light, GLenum pname, GLfloat * params);
GL_VERSION_1_0
glGetLightfv
in interface GL2ES1
public void glGetLightfv(int light, int pname, float[] params, int params_offset)
void glGetLightfv(GLenum light, GLenum pname, GLfloat * params);
GL_VERSION_1_0
glGetLightfv
in interface GL2ES1
public void glGetLightiv(int light, int pname, IntBuffer params)
void glGetLightiv(GLenum light, GLenum pname, GLint * params);
GL_VERSION_1_0
glGetLightiv
in interface GL2
public void glGetLightiv(int light, int pname, int[] params, int params_offset)
void glGetLightiv(GLenum light, GLenum pname, GLint * params);
GL_VERSION_1_0
glGetLightiv
in interface GL2
public void glGetLocalConstantBooleanvEXT(int target, int index, ByteBuffer data)
void glGetLocalConstantBooleanvEXT(GLuint target, GLenum index, GLboolean * data);
GL_EXT_vertex_shader
glGetLocalConstantBooleanvEXT
in interface GL2
public void glGetLocalConstantBooleanvEXT(int target, int index, byte[] data, int data_offset)
void glGetLocalConstantBooleanvEXT(GLuint target, GLenum index, GLboolean * data);
GL_EXT_vertex_shader
glGetLocalConstantBooleanvEXT
in interface GL2
public void glGetLocalConstantFloatvEXT(int target, int pname, FloatBuffer params)
void glGetLocalConstantFloatvEXT(GLuint target, GLenum pname, GLfloat * params);
GL_EXT_vertex_shader
glGetLocalConstantFloatvEXT
in interface GL2
public void glGetLocalConstantFloatvEXT(int target, int pname, float[] params, int params_offset)
void glGetLocalConstantFloatvEXT(GLuint target, GLenum pname, GLfloat * params);
GL_EXT_vertex_shader
glGetLocalConstantFloatvEXT
in interface GL2
public void glGetLocalConstantIntegervEXT(int target, int pname, IntBuffer params)
void glGetLocalConstantIntegervEXT(GLuint target, GLenum pname, GLint * params);
GL_EXT_vertex_shader
glGetLocalConstantIntegervEXT
in interface GL2
public void glGetLocalConstantIntegervEXT(int target, int pname, int[] params, int params_offset)
void glGetLocalConstantIntegervEXT(GLuint target, GLenum pname, GLint * params);
GL_EXT_vertex_shader
glGetLocalConstantIntegervEXT
in interface GL2
public void glGetMapAttribParameterfvNV(int stage, int portion, int pname, FloatBuffer params)
void glGetMapAttribParameterfvNV(GLenum stage, GLuint portion, GLenum pname, GLfloat * params);
GL_NV_evaluators
glGetMapAttribParameterfvNV
in interface GL2
public void glGetMapAttribParameterfvNV(int stage, int portion, int pname, float[] params, int params_offset)
void glGetMapAttribParameterfvNV(GLenum stage, GLuint portion, GLenum pname, GLfloat * params);
GL_NV_evaluators
glGetMapAttribParameterfvNV
in interface GL2
public void glGetMapAttribParameterivNV(int target, int attachment, int pname, IntBuffer params)
void glGetMapAttribParameterivNV(GLenum target, GLuint attachment, GLenum pname, GLint * params);
GL_NV_evaluators
glGetMapAttribParameterivNV
in interface GL2
public void glGetMapAttribParameterivNV(int target, int attachment, int pname, int[] params, int params_offset)
void glGetMapAttribParameterivNV(GLenum target, GLuint attachment, GLenum pname, GLint * params);
GL_NV_evaluators
glGetMapAttribParameterivNV
in interface GL2
public void glGetMapControlPointsNV(int target, int index, int type, int ustride, int vstride, boolean packed, Buffer points)
void glGetMapControlPointsNV(GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLboolean packed, GLvoid * points);
GL_NV_evaluators
glGetMapControlPointsNV
in interface GL2
public void glGetMapParameterfvNV(int target, int pname, FloatBuffer params)
void glGetMapParameterfvNV(GLenum target, GLenum pname, GLfloat * params);
GL_NV_evaluators
glGetMapParameterfvNV
in interface GL2
public void glGetMapParameterfvNV(int target, int pname, float[] params, int params_offset)
void glGetMapParameterfvNV(GLenum target, GLenum pname, GLfloat * params);
GL_NV_evaluators
glGetMapParameterfvNV
in interface GL2
public void glGetMapParameterivNV(int target, int pname, IntBuffer params)
void glGetMapParameterivNV(GLenum target, GLenum pname, GLint * params);
GL_NV_evaluators
glGetMapParameterivNV
in interface GL2
public void glGetMapParameterivNV(int target, int pname, int[] params, int params_offset)
void glGetMapParameterivNV(GLenum target, GLenum pname, GLint * params);
GL_NV_evaluators
glGetMapParameterivNV
in interface GL2
public void glGetMapdv(int target, int query, DoubleBuffer v)
void glGetMapdv(GLenum target, GLenum query, GLdouble * v);
GL_VERSION_1_0
glGetMapdv
in interface GL2
public void glGetMapdv(int target, int query, double[] v, int v_offset)
void glGetMapdv(GLenum target, GLenum query, GLdouble * v);
GL_VERSION_1_0
glGetMapdv
in interface GL2
public void glGetMapfv(int target, int query, FloatBuffer v)
void glGetMapfv(GLenum target, GLenum query, GLfloat * v);
GL_VERSION_1_0
glGetMapfv
in interface GL2
public void glGetMapfv(int target, int query, float[] v, int v_offset)
void glGetMapfv(GLenum target, GLenum query, GLfloat * v);
GL_VERSION_1_0
glGetMapfv
in interface GL2
public void glGetMapiv(int target, int query, IntBuffer v)
void glGetMapiv(GLenum target, GLenum query, GLint * v);
GL_VERSION_1_0
glGetMapiv
in interface GL2
public void glGetMapiv(int target, int query, int[] v, int v_offset)
void glGetMapiv(GLenum target, GLenum query, GLint * v);
GL_VERSION_1_0
glGetMapiv
in interface GL2
public void glGetMaterialfv(int face, int pname, FloatBuffer params)
void glGetMaterialfv(GLenum face, GLenum pname, GLfloat * params);
GL_VERSION_1_0
glGetMaterialfv
in interface GL2ES1
public void glGetMaterialfv(int face, int pname, float[] params, int params_offset)
void glGetMaterialfv(GLenum face, GLenum pname, GLfloat * params);
GL_VERSION_1_0
glGetMaterialfv
in interface GL2ES1
public void glGetMaterialiv(int face, int pname, IntBuffer params)
void glGetMaterialiv(GLenum face, GLenum pname, GLint * params);
GL_VERSION_1_0
glGetMaterialiv
in interface GL2
public void glGetMaterialiv(int face, int pname, int[] params, int params_offset)
void glGetMaterialiv(GLenum face, GLenum pname, GLint * params);
GL_VERSION_1_0
glGetMaterialiv
in interface GL2
public void glGetMinmax(int target, boolean reset, int format, int type, Buffer values)
void glGetMinmax(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid * values);
GL_VERSION_1_2
glGetMinmax
in interface GL2
public void glGetMinmax(int target, boolean reset, int format, int type, long values_buffer_offset)
void glGetMinmax(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid * values);
GL_VERSION_1_2
glGetMinmax
in interface GL2
public void glGetMinmaxParameterfv(int target, int pname, FloatBuffer params)
void glGetMinmaxParameterfv(GLenum target, GLenum pname, GLfloat * params);
GL_VERSION_1_2
glGetMinmaxParameterfv
in interface GL2
public void glGetMinmaxParameterfv(int target, int pname, float[] params, int params_offset)
void glGetMinmaxParameterfv(GLenum target, GLenum pname, GLfloat * params);
GL_VERSION_1_2
glGetMinmaxParameterfv
in interface GL2
public void glGetMinmaxParameteriv(int target, int pname, IntBuffer params)
void glGetMinmaxParameteriv(GLenum target, GLenum pname, GLint * params);
GL_VERSION_1_2
glGetMinmaxParameteriv
in interface GL2
public void glGetMinmaxParameteriv(int target, int pname, int[] params, int params_offset)
void glGetMinmaxParameteriv(GLenum target, GLenum pname, GLint * params);
GL_VERSION_1_2
glGetMinmaxParameteriv
in interface GL2
public void glGetMultiTexEnvfvEXT(int stage, int portion, int pname, FloatBuffer params)
void glGetMultiTexEnvfvEXT(GLenum stage, GLenum portion, GLenum pname, GLfloat * params);
GL_EXT_direct_state_access
glGetMultiTexEnvfvEXT
in interface GL2
public void glGetMultiTexEnvfvEXT(int stage, int portion, int pname, float[] params, int params_offset)
void glGetMultiTexEnvfvEXT(GLenum stage, GLenum portion, GLenum pname, GLfloat * params);
GL_EXT_direct_state_access
glGetMultiTexEnvfvEXT
in interface GL2
public void glGetMultiTexEnvivEXT(int target, int attachment, int pname, IntBuffer params)
void glGetMultiTexEnvivEXT(GLenum target, GLenum attachment, GLenum pname, GLint * params);
GL_EXT_direct_state_access
glGetMultiTexEnvivEXT
in interface GL2
public void glGetMultiTexEnvivEXT(int target, int attachment, int pname, int[] params, int params_offset)
void glGetMultiTexEnvivEXT(GLenum target, GLenum attachment, GLenum pname, GLint * params);
GL_EXT_direct_state_access
glGetMultiTexEnvivEXT
in interface GL2
public void glGetMultiTexGendvEXT(int target, int index, int pname, DoubleBuffer params)
void glGetMultiTexGendvEXT(GLenum target, GLenum index, GLenum pname, GLdouble * params);
GL_EXT_direct_state_access
glGetMultiTexGendvEXT
in interface GL2
public void glGetMultiTexGendvEXT(int target, int index, int pname, double[] params, int params_offset)
void glGetMultiTexGendvEXT(GLenum target, GLenum index, GLenum pname, GLdouble * params);
GL_EXT_direct_state_access
glGetMultiTexGendvEXT
in interface GL2
public void glGetMultiTexGenfvEXT(int stage, int portion, int pname, FloatBuffer params)
void glGetMultiTexGenfvEXT(GLenum stage, GLenum portion, GLenum pname, GLfloat * params);
GL_EXT_direct_state_access
glGetMultiTexGenfvEXT
in interface GL2
public void glGetMultiTexGenfvEXT(int stage, int portion, int pname, float[] params, int params_offset)
void glGetMultiTexGenfvEXT(GLenum stage, GLenum portion, GLenum pname, GLfloat * params);
GL_EXT_direct_state_access
glGetMultiTexGenfvEXT
in interface GL2
public void glGetMultiTexGenivEXT(int target, int attachment, int pname, IntBuffer params)
void glGetMultiTexGenivEXT(GLenum target, GLenum attachment, GLenum pname, GLint * params);
GL_EXT_direct_state_access
glGetMultiTexGenivEXT
in interface GL2
public void glGetMultiTexGenivEXT(int target, int attachment, int pname, int[] params, int params_offset)
void glGetMultiTexGenivEXT(GLenum target, GLenum attachment, GLenum pname, GLint * params);
GL_EXT_direct_state_access
glGetMultiTexGenivEXT
in interface GL2
public void glGetMultiTexImageEXT(int texture, int target, int level, int format, int type, Buffer pixels)
void glGetMultiTexImageEXT(GLenum texture, GLenum target, GLint level, GLenum format, GLenum type, GLvoid * pixels);
GL_EXT_direct_state_access
glGetMultiTexImageEXT
in interface GL2
public void glGetMultiTexLevelParameterfvEXT(int texture, int target, int level, int pname, FloatBuffer params)
void glGetMultiTexLevelParameterfvEXT(GLenum texture, GLenum target, GLint level, GLenum pname, GLfloat * params);
GL_EXT_direct_state_access
glGetMultiTexLevelParameterfvEXT
in interface GL2
public void glGetMultiTexLevelParameterfvEXT(int texture, int target, int level, int pname, float[] params, int params_offset)
void glGetMultiTexLevelParameterfvEXT(GLenum texture, GLenum target, GLint level, GLenum pname, GLfloat * params);
GL_EXT_direct_state_access
glGetMultiTexLevelParameterfvEXT
in interface GL2
public void glGetMultiTexLevelParameterivEXT(int texture, int target, int level, int pname, IntBuffer params)
void glGetMultiTexLevelParameterivEXT(GLenum texture, GLenum target, GLint level, GLenum pname, GLint * params);
GL_EXT_direct_state_access
glGetMultiTexLevelParameterivEXT
in interface GL2
public void glGetMultiTexLevelParameterivEXT(int texture, int target, int level, int pname, int[] params, int params_offset)
void glGetMultiTexLevelParameterivEXT(GLenum texture, GLenum target, GLint level, GLenum pname, GLint * params);
GL_EXT_direct_state_access
glGetMultiTexLevelParameterivEXT
in interface GL2
public void glGetMultiTexParameterIivEXT(int target, int attachment, int pname, IntBuffer params)
void glGetMultiTexParameterIivEXT(GLenum target, GLenum attachment, GLenum pname, GLint * params);
GL_EXT_direct_state_access
glGetMultiTexParameterIivEXT
in interface GL2
public void glGetMultiTexParameterIivEXT(int target, int attachment, int pname, int[] params, int params_offset)
void glGetMultiTexParameterIivEXT(GLenum target, GLenum attachment, GLenum pname, GLint * params);
GL_EXT_direct_state_access
glGetMultiTexParameterIivEXT
in interface GL2
public void glGetMultiTexParameterIuivEXT(int program, int target, int index, IntBuffer params)
void glGetMultiTexParameterIuivEXT(GLenum program, GLenum target, GLenum index, GLuint * params);
GL_EXT_direct_state_access
glGetMultiTexParameterIuivEXT
in interface GL2
public void glGetMultiTexParameterIuivEXT(int program, int target, int index, int[] params, int params_offset)
void glGetMultiTexParameterIuivEXT(GLenum program, GLenum target, GLenum index, GLuint * params);
GL_EXT_direct_state_access
glGetMultiTexParameterIuivEXT
in interface GL2
public void glGetMultiTexParameterfvEXT(int stage, int portion, int pname, FloatBuffer params)
void glGetMultiTexParameterfvEXT(GLenum stage, GLenum portion, GLenum pname, GLfloat * params);
GL_EXT_direct_state_access
glGetMultiTexParameterfvEXT
in interface GL2
public void glGetMultiTexParameterfvEXT(int stage, int portion, int pname, float[] params, int params_offset)
void glGetMultiTexParameterfvEXT(GLenum stage, GLenum portion, GLenum pname, GLfloat * params);
GL_EXT_direct_state_access
glGetMultiTexParameterfvEXT
in interface GL2
public void glGetMultiTexParameterivEXT(int target, int attachment, int pname, IntBuffer params)
void glGetMultiTexParameterivEXT(GLenum target, GLenum attachment, GLenum pname, GLint * params);
GL_EXT_direct_state_access
glGetMultiTexParameterivEXT
in interface GL2
public void glGetMultiTexParameterivEXT(int target, int attachment, int pname, int[] params, int params_offset)
void glGetMultiTexParameterivEXT(GLenum target, GLenum attachment, GLenum pname, GLint * params);
GL_EXT_direct_state_access
glGetMultiTexParameterivEXT
in interface GL2
public void glGetMultisamplefv(int pname, int index, FloatBuffer val)
void glGetMultisamplefv(GLenum pname, GLuint index, GLfloat * val);
GL_ARB_texture_multisample
glGetMultisamplefv
in interface GL3
public void glGetMultisamplefv(int pname, int index, float[] val, int val_offset)
void glGetMultisamplefv(GLenum pname, GLuint index, GLfloat * val);
GL_ARB_texture_multisample
glGetMultisamplefv
in interface GL3
public void glGetNamedBufferParameterivEXT(int target, int pname, IntBuffer params)
void glGetNamedBufferParameterivEXT(GLuint target, GLenum pname, GLint * params);
GL_EXT_direct_state_access
glGetNamedBufferParameterivEXT
in interface GL2
public void glGetNamedBufferParameterivEXT(int target, int pname, int[] params, int params_offset)
void glGetNamedBufferParameterivEXT(GLuint target, GLenum pname, GLint * params);
GL_EXT_direct_state_access
glGetNamedBufferParameterivEXT
in interface GL2
public void glGetNamedBufferParameterui64vNV(int buffer, int pname, com.jogamp.common.nio.Int64Buffer params)
void glGetNamedBufferParameterui64vNV(GLuint buffer, GLenum pname, uint64_t * params);
GL_NV_shader_buffer_load
glGetNamedBufferParameterui64vNV
in interface GL2GL3
public void glGetNamedBufferParameterui64vNV(int buffer, int pname, long[] params, int params_offset)
void glGetNamedBufferParameterui64vNV(GLuint buffer, GLenum pname, uint64_t * params);
GL_NV_shader_buffer_load
glGetNamedBufferParameterui64vNV
in interface GL2GL3
public void glGetNamedBufferSubDataEXT(int target, int offset, int size, Buffer data)
void glGetNamedBufferSubDataEXT(GLuint target, ptrdiff_t offset, ptrdiff_t size, GLvoid * data);
GL_EXT_direct_state_access
glGetNamedBufferSubDataEXT
in interface GL2
public void glGetNamedFramebufferAttachmentParameterivEXT(int target, int attachment, int pname, IntBuffer params)
void glGetNamedFramebufferAttachmentParameterivEXT(GLuint target, GLenum attachment, GLenum pname, GLint * params);
GL_EXT_direct_state_access
glGetNamedFramebufferAttachmentParameterivEXT
in interface GL2
public void glGetNamedFramebufferAttachmentParameterivEXT(int target, int attachment, int pname, int[] params, int params_offset)
void glGetNamedFramebufferAttachmentParameterivEXT(GLuint target, GLenum attachment, GLenum pname, GLint * params);
GL_EXT_direct_state_access
glGetNamedFramebufferAttachmentParameterivEXT
in interface GL2
public void glGetNamedProgramLocalParameterIivEXT(int target, int attachment, int pname, IntBuffer params)
void glGetNamedProgramLocalParameterIivEXT(GLuint target, GLenum attachment, GLuint pname, GLint * params);
GL_EXT_direct_state_access
glGetNamedProgramLocalParameterIivEXT
in interface GL2
public void glGetNamedProgramLocalParameterIivEXT(int target, int attachment, int pname, int[] params, int params_offset)
void glGetNamedProgramLocalParameterIivEXT(GLuint target, GLenum attachment, GLuint pname, GLint * params);
GL_EXT_direct_state_access
glGetNamedProgramLocalParameterIivEXT
in interface GL2
public void glGetNamedProgramLocalParameterIuivEXT(int program, int target, int index, IntBuffer params)
void glGetNamedProgramLocalParameterIuivEXT(GLuint program, GLenum target, GLuint index, GLuint * params);
GL_EXT_direct_state_access
glGetNamedProgramLocalParameterIuivEXT
in interface GL2
public void glGetNamedProgramLocalParameterIuivEXT(int program, int target, int index, int[] params, int params_offset)
void glGetNamedProgramLocalParameterIuivEXT(GLuint program, GLenum target, GLuint index, GLuint * params);
GL_EXT_direct_state_access
glGetNamedProgramLocalParameterIuivEXT
in interface GL2
public void glGetNamedProgramLocalParameterdvEXT(int target, int index, int pname, DoubleBuffer params)
void glGetNamedProgramLocalParameterdvEXT(GLuint target, GLenum index, GLuint pname, GLdouble * params);
GL_EXT_direct_state_access
glGetNamedProgramLocalParameterdvEXT
in interface GL2
public void glGetNamedProgramLocalParameterdvEXT(int target, int index, int pname, double[] params, int params_offset)
void glGetNamedProgramLocalParameterdvEXT(GLuint target, GLenum index, GLuint pname, GLdouble * params);
GL_EXT_direct_state_access
glGetNamedProgramLocalParameterdvEXT
in interface GL2
public void glGetNamedProgramLocalParameterfvEXT(int stage, int portion, int pname, FloatBuffer params)
void glGetNamedProgramLocalParameterfvEXT(GLuint stage, GLenum portion, GLuint pname, GLfloat * params);
GL_EXT_direct_state_access
glGetNamedProgramLocalParameterfvEXT
in interface GL2
public void glGetNamedProgramLocalParameterfvEXT(int stage, int portion, int pname, float[] params, int params_offset)
void glGetNamedProgramLocalParameterfvEXT(GLuint stage, GLenum portion, GLuint pname, GLfloat * params);
GL_EXT_direct_state_access
glGetNamedProgramLocalParameterfvEXT
in interface GL2
public void glGetNamedProgramStringEXT(int target, int format, int type, Buffer table)
void glGetNamedProgramStringEXT(GLuint target, GLenum format, GLenum type, GLvoid * table);
GL_EXT_direct_state_access
glGetNamedProgramStringEXT
in interface GL2
public void glGetNamedProgramivEXT(int target, int attachment, int pname, IntBuffer params)
void glGetNamedProgramivEXT(GLuint target, GLenum attachment, GLenum pname, GLint * params);
GL_EXT_direct_state_access
glGetNamedProgramivEXT
in interface GL2
public void glGetNamedProgramivEXT(int target, int attachment, int pname, int[] params, int params_offset)
void glGetNamedProgramivEXT(GLuint target, GLenum attachment, GLenum pname, GLint * params);
GL_EXT_direct_state_access
glGetNamedProgramivEXT
in interface GL2
public void glGetNamedRenderbufferParameterivEXT(int target, int pname, IntBuffer params)
void glGetNamedRenderbufferParameterivEXT(GLuint target, GLenum pname, GLint * params);
GL_EXT_direct_state_access
glGetNamedRenderbufferParameterivEXT
in interface GL2
public void glGetNamedRenderbufferParameterivEXT(int target, int pname, int[] params, int params_offset)
void glGetNamedRenderbufferParameterivEXT(GLuint target, GLenum pname, GLint * params);
GL_EXT_direct_state_access
glGetNamedRenderbufferParameterivEXT
in interface GL2
public void glGetObjectParameterfvARB(int target, int pname, FloatBuffer params)
void glGetObjectParameterfvARB(GLhandleARB target, GLenum pname, GLfloat * params);
GL_ARB_shader_objects
glGetObjectParameterfvARB
in interface GL2
public void glGetObjectParameterfvARB(int target, int pname, float[] params, int params_offset)
void glGetObjectParameterfvARB(GLhandleARB target, GLenum pname, GLfloat * params);
GL_ARB_shader_objects
glGetObjectParameterfvARB
in interface GL2
public void glGetObjectParameterivARB(int target, int pname, IntBuffer params)
void glGetObjectParameterivARB(GLhandleARB target, GLenum pname, GLint * params);
GL_ARB_shader_objects
glGetObjectParameterivARB
in interface GL2
public void glGetObjectParameterivARB(int target, int pname, int[] params, int params_offset)
void glGetObjectParameterivARB(GLhandleARB target, GLenum pname, GLint * params);
GL_ARB_shader_objects
glGetObjectParameterivARB
in interface GL2
public void glGetOcclusionQueryivNV(int target, int pname, IntBuffer params)
void glGetOcclusionQueryivNV(GLuint target, GLenum pname, GLint * params);
GL_NV_occlusion_query
glGetOcclusionQueryivNV
in interface GL2
public void glGetOcclusionQueryivNV(int target, int pname, int[] params, int params_offset)
void glGetOcclusionQueryivNV(GLuint target, GLenum pname, GLint * params);
GL_NV_occlusion_query
glGetOcclusionQueryivNV
in interface GL2
public void glGetOcclusionQueryuivNV(int id, int pname, IntBuffer params)
void glGetOcclusionQueryuivNV(GLuint id, GLenum pname, GLuint * params);
GL_NV_occlusion_query
glGetOcclusionQueryuivNV
in interface GL2
public void glGetOcclusionQueryuivNV(int id, int pname, int[] params, int params_offset)
void glGetOcclusionQueryuivNV(GLuint id, GLenum pname, GLuint * params);
GL_NV_occlusion_query
glGetOcclusionQueryuivNV
in interface GL2
public void glGetPixelMapfv(int map, FloatBuffer values)
void glGetPixelMapfv(GLenum map, GLfloat * values);
GL_VERSION_1_0
glGetPixelMapfv
in interface GL2
public void glGetPixelMapfv(int map, float[] values, int values_offset)
void glGetPixelMapfv(GLenum map, GLfloat * values);
GL_VERSION_1_0
glGetPixelMapfv
in interface GL2
public void glGetPixelMapfv(int map, long values_buffer_offset)
void glGetPixelMapfv(GLenum map, GLfloat * values);
GL_VERSION_1_0
glGetPixelMapfv
in interface GL2
public void glGetPixelMapuiv(int map, IntBuffer values)
void glGetPixelMapuiv(GLenum map, GLuint * values);
GL_VERSION_1_0
glGetPixelMapuiv
in interface GL2
public void glGetPixelMapuiv(int map, int[] values, int values_offset)
void glGetPixelMapuiv(GLenum map, GLuint * values);
GL_VERSION_1_0
glGetPixelMapuiv
in interface GL2
public void glGetPixelMapuiv(int map, long values_buffer_offset)
void glGetPixelMapuiv(GLenum map, GLuint * values);
GL_VERSION_1_0
glGetPixelMapuiv
in interface GL2
public void glGetPixelMapusv(int map, ShortBuffer values)
void glGetPixelMapusv(GLenum map, GLushort * values);
GL_VERSION_1_0
glGetPixelMapusv
in interface GL2
public void glGetPixelMapusv(int map, short[] values, int values_offset)
void glGetPixelMapusv(GLenum map, GLushort * values);
GL_VERSION_1_0
glGetPixelMapusv
in interface GL2
public void glGetPixelMapusv(int map, long values_buffer_offset)
void glGetPixelMapusv(GLenum map, GLushort * values);
GL_VERSION_1_0
glGetPixelMapusv
in interface GL2
public void glGetPolygonStipple(ByteBuffer mask)
void glGetPolygonStipple(GLubyte * mask);
GL_VERSION_1_0
glGetPolygonStipple
in interface GL2
public void glGetPolygonStipple(byte[] mask, int mask_offset)
void glGetPolygonStipple(GLubyte * mask);
GL_VERSION_1_0
glGetPolygonStipple
in interface GL2
public void glGetPolygonStipple(long mask_buffer_offset)
void glGetPolygonStipple(GLubyte * mask);
GL_VERSION_1_0
glGetPolygonStipple
in interface GL2
public void glGetProgramEnvParameterIivNV(int target, int index, IntBuffer params)
void glGetProgramEnvParameterIivNV(GLenum target, GLuint index, GLint * params);
GL_NV_gpu_program4
glGetProgramEnvParameterIivNV
in interface GL2
public void glGetProgramEnvParameterIivNV(int target, int index, int[] params, int params_offset)
void glGetProgramEnvParameterIivNV(GLenum target, GLuint index, GLint * params);
GL_NV_gpu_program4
glGetProgramEnvParameterIivNV
in interface GL2
public void glGetProgramEnvParameterIuivNV(int target, int index, IntBuffer params)
void glGetProgramEnvParameterIuivNV(GLenum target, GLuint index, GLuint * params);
GL_NV_gpu_program4
glGetProgramEnvParameterIuivNV
in interface GL2
public void glGetProgramEnvParameterIuivNV(int target, int index, int[] params, int params_offset)
void glGetProgramEnvParameterIuivNV(GLenum target, GLuint index, GLuint * params);
GL_NV_gpu_program4
glGetProgramEnvParameterIuivNV
in interface GL2
public void glGetProgramEnvParameterdvARB(int index, int pname, DoubleBuffer params)
void glGetProgramEnvParameterdvARB(GLenum index, GLuint pname, GLdouble * params);
GL_ARB_vertex_program
glGetProgramEnvParameterdvARB
in interface GL2
public void glGetProgramEnvParameterdvARB(int index, int pname, double[] params, int params_offset)
void glGetProgramEnvParameterdvARB(GLenum index, GLuint pname, GLdouble * params);
GL_ARB_vertex_program
glGetProgramEnvParameterdvARB
in interface GL2
public void glGetProgramEnvParameterfvARB(int target, int pname, FloatBuffer params)
void glGetProgramEnvParameterfvARB(GLenum target, GLuint pname, GLfloat * params);
GL_ARB_vertex_program
glGetProgramEnvParameterfvARB
in interface GL2
public void glGetProgramEnvParameterfvARB(int target, int pname, float[] params, int params_offset)
void glGetProgramEnvParameterfvARB(GLenum target, GLuint pname, GLfloat * params);
GL_ARB_vertex_program
glGetProgramEnvParameterfvARB
in interface GL2
public void glGetProgramInfoLog(int program, int bufSize, IntBuffer length, ByteBuffer infoLog)
void glGetProgramInfoLog(GLuint program, GLsizei bufSize, GLsizei * length, GLchar * infoLog);
GL_VERSION_2_0
glGetProgramInfoLog
in interface GL2ES2
public void glGetProgramInfoLog(int program, int bufSize, int[] length, int length_offset, byte[] infoLog, int infoLog_offset)
void glGetProgramInfoLog(GLuint program, GLsizei bufSize, GLsizei * length, GLchar * infoLog);
GL_VERSION_2_0
glGetProgramInfoLog
in interface GL2ES2
public void glGetProgramLocalParameterIivNV(int target, int index, IntBuffer params)
void glGetProgramLocalParameterIivNV(GLenum target, GLuint index, GLint * params);
GL_NV_gpu_program4
glGetProgramLocalParameterIivNV
in interface GL2
public void glGetProgramLocalParameterIivNV(int target, int index, int[] params, int params_offset)
void glGetProgramLocalParameterIivNV(GLenum target, GLuint index, GLint * params);
GL_NV_gpu_program4
glGetProgramLocalParameterIivNV
in interface GL2
public void glGetProgramLocalParameterIuivNV(int target, int index, IntBuffer params)
void glGetProgramLocalParameterIuivNV(GLenum target, GLuint index, GLuint * params);
GL_NV_gpu_program4
glGetProgramLocalParameterIuivNV
in interface GL2
public void glGetProgramLocalParameterIuivNV(int target, int index, int[] params, int params_offset)
void glGetProgramLocalParameterIuivNV(GLenum target, GLuint index, GLuint * params);
GL_NV_gpu_program4
glGetProgramLocalParameterIuivNV
in interface GL2
public void glGetProgramLocalParameterdvARB(int index, int pname, DoubleBuffer params)
void glGetProgramLocalParameterdvARB(GLenum index, GLuint pname, GLdouble * params);
GL_ARB_vertex_program
glGetProgramLocalParameterdvARB
in interface GL2
public void glGetProgramLocalParameterdvARB(int index, int pname, double[] params, int params_offset)
void glGetProgramLocalParameterdvARB(GLenum index, GLuint pname, GLdouble * params);
GL_ARB_vertex_program
glGetProgramLocalParameterdvARB
in interface GL2
public void glGetProgramLocalParameterfvARB(int target, int pname, FloatBuffer params)
void glGetProgramLocalParameterfvARB(GLenum target, GLuint pname, GLfloat * params);
GL_ARB_vertex_program
glGetProgramLocalParameterfvARB
in interface GL2
public void glGetProgramLocalParameterfvARB(int target, int pname, float[] params, int params_offset)
void glGetProgramLocalParameterfvARB(GLenum target, GLuint pname, GLfloat * params);
GL_ARB_vertex_program
glGetProgramLocalParameterfvARB
in interface GL2
public void glGetProgramStringARB(int target, int pname, Buffer string)
void glGetProgramStringARB(GLenum target, GLenum pname, GLvoid * string);
GL_ARB_vertex_program
glGetProgramStringARB
in interface GL2
string
- a direct Buffer
public void glGetProgramiv(int target, int pname, IntBuffer params)
void glGetProgramiv(GLuint target, GLenum pname, GLint * params);
GL_VERSION_2_0
glGetProgramiv
in interface GL2ES2
public void glGetProgramiv(int target, int pname, int[] params, int params_offset)
void glGetProgramiv(GLuint target, GLenum pname, GLint * params);
GL_VERSION_2_0
glGetProgramiv
in interface GL2ES2
public void glGetProgramivARB(int target, int pname, IntBuffer params)
void glGetProgramivARB(GLenum target, GLenum pname, GLint * params);
GL_ARB_vertex_program
glGetProgramivARB
in interface GL2
public void glGetProgramivARB(int target, int pname, int[] params, int params_offset)
void glGetProgramivARB(GLenum target, GLenum pname, GLint * params);
GL_ARB_vertex_program
glGetProgramivARB
in interface GL2
public void glGetQueryObjecti64vEXT(int id, int pname, com.jogamp.common.nio.Int64Buffer params)
void glGetQueryObjecti64vEXT(GLuint id, GLenum pname, int64_t * params);
GL_EXT_timer_query
glGetQueryObjecti64vEXT
in interface GL2
public void glGetQueryObjecti64vEXT(int id, int pname, long[] params, int params_offset)
void glGetQueryObjecti64vEXT(GLuint id, GLenum pname, int64_t * params);
GL_EXT_timer_query
glGetQueryObjecti64vEXT
in interface GL2
public void glGetQueryObjectiv(int target, int pname, IntBuffer params)
void glGetQueryObjectiv(GLuint target, GLenum pname, GLint * params);
GL_VERSION_1_5
glGetQueryObjectiv
in interface GL2GL3
public void glGetQueryObjectiv(int target, int pname, int[] params, int params_offset)
void glGetQueryObjectiv(GLuint target, GLenum pname, GLint * params);
GL_VERSION_1_5
glGetQueryObjectiv
in interface GL2GL3
public void glGetQueryObjectui64vEXT(int id, int pname, com.jogamp.common.nio.Int64Buffer params)
void glGetQueryObjectui64vEXT(GLuint id, GLenum pname, uint64_t * params);
GL_EXT_timer_query
glGetQueryObjectui64vEXT
in interface GL2
public void glGetQueryObjectui64vEXT(int id, int pname, long[] params, int params_offset)
void glGetQueryObjectui64vEXT(GLuint id, GLenum pname, uint64_t * params);
GL_EXT_timer_query
glGetQueryObjectui64vEXT
in interface GL2
public void glGetQueryObjectuiv(int id, int pname, IntBuffer params)
void glGetQueryObjectuiv(GLuint id, GLenum pname, GLuint * params);
GL_VERSION_1_5
glGetQueryObjectuiv
in interface GL2GL3
public void glGetQueryObjectuiv(int id, int pname, int[] params, int params_offset)
void glGetQueryObjectuiv(GLuint id, GLenum pname, GLuint * params);
GL_VERSION_1_5
glGetQueryObjectuiv
in interface GL2GL3
public void glGetQueryiv(int target, int pname, IntBuffer params)
void glGetQueryiv(GLenum target, GLenum pname, GLint * params);
GL_VERSION_1_5
glGetQueryiv
in interface GL2GL3
public void glGetQueryiv(int target, int pname, int[] params, int params_offset)
void glGetQueryiv(GLenum target, GLenum pname, GLint * params);
GL_VERSION_1_5
glGetQueryiv
in interface GL2GL3
public void glGetRenderbufferParameteriv(int target, int pname, IntBuffer params)
void glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint * params);
GL_ARB_framebuffer_object
glGetRenderbufferParameteriv
in interface GL
public void glGetRenderbufferParameteriv(int target, int pname, int[] params, int params_offset)
void glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint * params);
GL_ARB_framebuffer_object
glGetRenderbufferParameteriv
in interface GL
public void glGetSeparableFilter(int target, int format, int type, Buffer row, Buffer column, Buffer span)
void glGetSeparableFilter(GLenum target, GLenum format, GLenum type, GLvoid * row, GLvoid * column, GLvoid * span);
GL_VERSION_1_2
glGetSeparableFilter
in interface GL2
public void glGetSeparableFilter(int target, int format, int type, long row_buffer_offset, long column_buffer_offset, long span_buffer_offset)
void glGetSeparableFilter(GLenum target, GLenum format, GLenum type, GLvoid * row, GLvoid * column, GLvoid * span);
GL_VERSION_1_2
glGetSeparableFilter
in interface GL2
public void glGetShaderInfoLog(int program, int bufSize, IntBuffer length, ByteBuffer infoLog)
void glGetShaderInfoLog(GLuint program, GLsizei bufSize, GLsizei * length, GLchar * infoLog);
GL_VERSION_2_0
glGetShaderInfoLog
in interface GL2ES2
public void glGetShaderInfoLog(int program, int bufSize, int[] length, int length_offset, byte[] infoLog, int infoLog_offset)
void glGetShaderInfoLog(GLuint program, GLsizei bufSize, GLsizei * length, GLchar * infoLog);
GL_VERSION_2_0
glGetShaderInfoLog
in interface GL2ES2
public void glGetShaderSource(int program, int bufSize, IntBuffer length, ByteBuffer infoLog)
void glGetShaderSource(GLuint program, GLsizei bufSize, GLsizei * length, GLchar * infoLog);
GL_VERSION_2_0
glGetShaderSource
in interface GL2ES2
public void glGetShaderSource(int program, int bufSize, int[] length, int length_offset, byte[] infoLog, int infoLog_offset)
void glGetShaderSource(GLuint program, GLsizei bufSize, GLsizei * length, GLchar * infoLog);
GL_VERSION_2_0
glGetShaderSource
in interface GL2ES2
public void glGetShaderSourceARB(int program, int bufSize, IntBuffer length, ByteBuffer infoLog)
void glGetShaderSourceARB(GLhandleARB program, GLsizei bufSize, GLsizei * length, GLcharARB * infoLog);
GL_ARB_shader_objects
glGetShaderSourceARB
in interface GL2
public void glGetShaderSourceARB(int program, int bufSize, int[] length, int length_offset, byte[] infoLog, int infoLog_offset)
void glGetShaderSourceARB(GLhandleARB program, GLsizei bufSize, GLsizei * length, GLcharARB * infoLog);
GL_ARB_shader_objects
glGetShaderSourceARB
in interface GL2
public void glGetShaderiv(int target, int pname, IntBuffer params)
void glGetShaderiv(GLuint target, GLenum pname, GLint * params);
GL_VERSION_2_0
glGetShaderiv
in interface GL2ES2
public void glGetShaderiv(int target, int pname, int[] params, int params_offset)
void glGetShaderiv(GLuint target, GLenum pname, GLint * params);
GL_VERSION_2_0
glGetShaderiv
in interface GL2ES2
public String glGetString(int name)
const GLubyte * glGetString(GLenum name);
GL_VERSION_1_0
glGetString
in interface GL
public String glGetStringi(int name, int index)
const GLubyte * glGetStringi(GLenum name, GLuint index);
GL_VERSION_3_0
glGetStringi
in interface GL2GL3
public String dispatch_glGetStringi1(int name, int index, long procAddress)
const GLubyte * glGetStringi(GLenum name, GLuint index);
GL_VERSION_3_0
public void glGetSynciv(long sync, int pname, int bufSize, IntBuffer length, IntBuffer values)
void glGetSynciv(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei * length, GLint * values);
GL_ARB_sync
glGetSynciv
in interface GL3
public void glGetSynciv(long sync, int pname, int bufSize, int[] length, int length_offset, int[] values, int values_offset)
void glGetSynciv(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei * length, GLint * values);
GL_ARB_sync
glGetSynciv
in interface GL3
public void glGetTexEnvfv(int target, int pname, FloatBuffer params)
void glGetTexEnvfv(GLenum target, GLenum pname, GLfloat * params);
GL_VERSION_1_0
glGetTexEnvfv
in interface GL2ES1
public void glGetTexEnvfv(int target, int pname, float[] params, int params_offset)
void glGetTexEnvfv(GLenum target, GLenum pname, GLfloat * params);
GL_VERSION_1_0
glGetTexEnvfv
in interface GL2ES1
public void glGetTexEnviv(int target, int pname, IntBuffer params)
void glGetTexEnviv(GLenum target, GLenum pname, GLint * params);
GL_VERSION_1_0
glGetTexEnviv
in interface GL2ES1
public void glGetTexEnviv(int target, int pname, int[] params, int params_offset)
void glGetTexEnviv(GLenum target, GLenum pname, GLint * params);
GL_VERSION_1_0
glGetTexEnviv
in interface GL2ES1
public void glGetTexGendv(int coord, int pname, DoubleBuffer params)
void glGetTexGendv(GLenum coord, GLenum pname, GLdouble * params);
GL_VERSION_1_0
glGetTexGendv
in interface GL2
public void glGetTexGendv(int coord, int pname, double[] params, int params_offset)
void glGetTexGendv(GLenum coord, GLenum pname, GLdouble * params);
GL_VERSION_1_0
glGetTexGendv
in interface GL2
public void glGetTexGenfv(int coord, int pname, FloatBuffer params)
void glGetTexGenfv(GLenum coord, GLenum pname, GLfloat * params);
GL_VERSION_1_0
glGetTexGenfv
in interface GL2ES1
public void glGetTexGenfv(int coord, int pname, float[] params, int params_offset)
void glGetTexGenfv(GLenum coord, GLenum pname, GLfloat * params);
GL_VERSION_1_0
glGetTexGenfv
in interface GL2ES1
public void glGetTexGeniv(int coord, int pname, IntBuffer params)
void glGetTexGeniv(GLenum coord, GLenum pname, GLint * params);
GL_VERSION_1_0
glGetTexGeniv
in interface GL2ES1
public void glGetTexGeniv(int coord, int pname, int[] params, int params_offset)
void glGetTexGeniv(GLenum coord, GLenum pname, GLint * params);
GL_VERSION_1_0
glGetTexGeniv
in interface GL2ES1
public void glGetTexImage(int target, int level, int format, int type, Buffer pixels)
void glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid * pixels);
GL_VERSION_1_0
glGetTexImage
in interface GL2GL3
public void glGetTexImage(int target, int level, int format, int type, long pixels_buffer_offset)
void glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid * pixels);
GL_VERSION_1_0
glGetTexImage
in interface GL2GL3
public void glGetTexLevelParameterfv(int target, int level, int pname, FloatBuffer params)
void glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat * params);
GL_VERSION_1_0
glGetTexLevelParameterfv
in interface GL2GL3
public void glGetTexLevelParameterfv(int target, int level, int pname, float[] params, int params_offset)
void glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat * params);
GL_VERSION_1_0
glGetTexLevelParameterfv
in interface GL2GL3
public void glGetTexLevelParameteriv(int target, int level, int pname, IntBuffer params)
void glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint * params);
GL_VERSION_1_0
glGetTexLevelParameteriv
in interface GL2GL3
public void glGetTexLevelParameteriv(int target, int level, int pname, int[] params, int params_offset)
void glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint * params);
GL_VERSION_1_0
glGetTexLevelParameteriv
in interface GL2GL3
public void glGetTexParameterIiv(int target, int pname, IntBuffer params)
void glGetTexParameterIiv(GLenum target, GLenum pname, GLint * params);
GL_VERSION_3_0
glGetTexParameterIiv
in interface GL2GL3
public void glGetTexParameterIiv(int target, int pname, int[] params, int params_offset)
void glGetTexParameterIiv(GLenum target, GLenum pname, GLint * params);
GL_VERSION_3_0
glGetTexParameterIiv
in interface GL2GL3
public void glGetTexParameterIuiv(int id, int pname, IntBuffer params)
void glGetTexParameterIuiv(GLenum id, GLenum pname, GLuint * params);
GL_VERSION_3_0
glGetTexParameterIuiv
in interface GL2GL3
public void glGetTexParameterIuiv(int id, int pname, int[] params, int params_offset)
void glGetTexParameterIuiv(GLenum id, GLenum pname, GLuint * params);
GL_VERSION_3_0
glGetTexParameterIuiv
in interface GL2GL3
public void glGetTexParameterfv(int target, int pname, FloatBuffer params)
void glGetTexParameterfv(GLenum target, GLenum pname, GLfloat * params);
GL_VERSION_1_0
glGetTexParameterfv
in interface GL
public void glGetTexParameterfv(int target, int pname, float[] params, int params_offset)
void glGetTexParameterfv(GLenum target, GLenum pname, GLfloat * params);
GL_VERSION_1_0
glGetTexParameterfv
in interface GL
public void glGetTexParameteriv(int target, int pname, IntBuffer params)
void glGetTexParameteriv(GLenum target, GLenum pname, GLint * params);
GL_VERSION_1_0
glGetTexParameteriv
in interface GL
public void glGetTexParameteriv(int target, int pname, int[] params, int params_offset)
void glGetTexParameteriv(GLenum target, GLenum pname, GLint * params);
GL_VERSION_1_0
glGetTexParameteriv
in interface GL
public void glGetTextureImageEXT(int texture, int target, int level, int format, int type, Buffer pixels)
void glGetTextureImageEXT(GLuint texture, GLenum target, GLint level, GLenum format, GLenum type, GLvoid * pixels);
GL_EXT_direct_state_access
glGetTextureImageEXT
in interface GL2
public void glGetTextureLevelParameterfvEXT(int texture, int target, int level, int pname, FloatBuffer params)
void glGetTextureLevelParameterfvEXT(GLuint texture, GLenum target, GLint level, GLenum pname, GLfloat * params);
GL_EXT_direct_state_access
glGetTextureLevelParameterfvEXT
in interface GL2
public void glGetTextureLevelParameterfvEXT(int texture, int target, int level, int pname, float[] params, int params_offset)
void glGetTextureLevelParameterfvEXT(GLuint texture, GLenum target, GLint level, GLenum pname, GLfloat * params);
GL_EXT_direct_state_access
glGetTextureLevelParameterfvEXT
in interface GL2
public void glGetTextureLevelParameterivEXT(int texture, int target, int level, int pname, IntBuffer params)
void glGetTextureLevelParameterivEXT(GLuint texture, GLenum target, GLint level, GLenum pname, GLint * params);
GL_EXT_direct_state_access
glGetTextureLevelParameterivEXT
in interface GL2
public void glGetTextureLevelParameterivEXT(int texture, int target, int level, int pname, int[] params, int params_offset)
void glGetTextureLevelParameterivEXT(GLuint texture, GLenum target, GLint level, GLenum pname, GLint * params);
GL_EXT_direct_state_access
glGetTextureLevelParameterivEXT
in interface GL2
public void glGetTextureParameterIivEXT(int target, int attachment, int pname, IntBuffer params)
void glGetTextureParameterIivEXT(GLuint target, GLenum attachment, GLenum pname, GLint * params);
GL_EXT_direct_state_access
glGetTextureParameterIivEXT
in interface GL2
public void glGetTextureParameterIivEXT(int target, int attachment, int pname, int[] params, int params_offset)
void glGetTextureParameterIivEXT(GLuint target, GLenum attachment, GLenum pname, GLint * params);
GL_EXT_direct_state_access
glGetTextureParameterIivEXT
in interface GL2
public void glGetTextureParameterIuivEXT(int program, int target, int index, IntBuffer params)
void glGetTextureParameterIuivEXT(GLuint program, GLenum target, GLenum index, GLuint * params);
GL_EXT_direct_state_access
glGetTextureParameterIuivEXT
in interface GL2
public void glGetTextureParameterIuivEXT(int program, int target, int index, int[] params, int params_offset)
void glGetTextureParameterIuivEXT(GLuint program, GLenum target, GLenum index, GLuint * params);
GL_EXT_direct_state_access
glGetTextureParameterIuivEXT
in interface GL2
public void glGetTextureParameterfvEXT(int stage, int portion, int pname, FloatBuffer params)
void glGetTextureParameterfvEXT(GLuint stage, GLenum portion, GLenum pname, GLfloat * params);
GL_EXT_direct_state_access
glGetTextureParameterfvEXT
in interface GL2
public void glGetTextureParameterfvEXT(int stage, int portion, int pname, float[] params, int params_offset)
void glGetTextureParameterfvEXT(GLuint stage, GLenum portion, GLenum pname, GLfloat * params);
GL_EXT_direct_state_access
glGetTextureParameterfvEXT
in interface GL2
public void glGetTextureParameterivEXT(int target, int attachment, int pname, IntBuffer params)
void glGetTextureParameterivEXT(GLuint target, GLenum attachment, GLenum pname, GLint * params);
GL_EXT_direct_state_access
glGetTextureParameterivEXT
in interface GL2
public void glGetTextureParameterivEXT(int target, int attachment, int pname, int[] params, int params_offset)
void glGetTextureParameterivEXT(GLuint target, GLenum attachment, GLenum pname, GLint * params);
GL_EXT_direct_state_access
glGetTextureParameterivEXT
in interface GL2
public void glGetTransformFeedbackVarying(int program, int index, int bufSize, IntBuffer length, IntBuffer size, IntBuffer type, ByteBuffer name)
void glGetTransformFeedbackVarying(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLsizei * size, GLenum * type, GLchar * name);
GL_VERSION_3_0
glGetTransformFeedbackVarying
in interface GL2GL3
public void glGetTransformFeedbackVarying(int program, int index, int bufSize, int[] length, int length_offset, int[] size, int size_offset, int[] type, int type_offset, byte[] name, int name_offset)
void glGetTransformFeedbackVarying(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLsizei * size, GLenum * type, GLchar * name);
GL_VERSION_3_0
glGetTransformFeedbackVarying
in interface GL2GL3
public int glGetUniformBlockIndex(int arg0, String arg1)
GLuint glGetUniformBlockIndex(GLuint, const GLchar * );
GL_ARB_uniform_buffer_object
glGetUniformBlockIndex
in interface GL3
public int dispatch_glGetUniformBlockIndex1(int arg0, String arg1, long procAddress)
GLuint glGetUniformBlockIndex(GLuint, const GLchar * );
GL_ARB_uniform_buffer_object
public int glGetUniformBufferSizeEXT(int program, int location)
GLint glGetUniformBufferSizeEXT(GLuint program, GLint location);
GL_EXT_bindable_uniform
glGetUniformBufferSizeEXT
in interface GL2
public int dispatch_glGetUniformBufferSizeEXT1(int program, int location, long procAddress)
GLint glGetUniformBufferSizeEXT(GLuint program, GLint location);
GL_EXT_bindable_uniform
public void glGetUniformIndices(int arg0, int arg1, String[] arg2, IntBuffer arg3)
void glGetUniformIndices(GLuint, GLsizei, const GLchar * * , GLuint * );
GL_ARB_uniform_buffer_object
glGetUniformIndices
in interface GL3
public void glGetUniformIndices(int arg0, int arg1, String[] arg2, int[] arg3, int arg3_offset)
void glGetUniformIndices(GLuint, GLsizei, const GLchar * * , GLuint * );
GL_ARB_uniform_buffer_object
glGetUniformIndices
in interface GL3
public int glGetUniformLocation(int program, String name)
GLint glGetUniformLocation(GLuint program, const GLchar * name);
GL_VERSION_2_0
glGetUniformLocation
in interface GL2ES2
public int dispatch_glGetUniformLocation1(int program, String name, long procAddress)
GLint glGetUniformLocation(GLuint program, const GLchar * name);
GL_VERSION_2_0
public int glGetUniformLocationARB(int program, String name)
GLint glGetUniformLocationARB(GLhandleARB program, const GLcharARB * name);
GL_ARB_shader_objects
glGetUniformLocationARB
in interface GL2
public int dispatch_glGetUniformLocationARB1(int program, String name, long procAddress)
GLint glGetUniformLocationARB(GLhandleARB program, const GLcharARB * name);
GL_ARB_shader_objects
public int glGetUniformOffsetEXT(int program, int location)
ptrdiff_t glGetUniformOffsetEXT(GLuint program, GLint location);
GL_EXT_bindable_uniform
glGetUniformOffsetEXT
in interface GL2
public int dispatch_glGetUniformOffsetEXT1(int program, int location, long procAddress)
ptrdiff_t glGetUniformOffsetEXT(GLuint program, GLint location);
GL_EXT_bindable_uniform
public void glGetUniformfv(int program, int location, FloatBuffer params)
void glGetUniformfv(GLuint program, GLint location, GLfloat * params);
GL_VERSION_2_0
glGetUniformfv
in interface GL2ES2
public void glGetUniformfv(int program, int location, float[] params, int params_offset)
void glGetUniformfv(GLuint program, GLint location, GLfloat * params);
GL_VERSION_2_0
glGetUniformfv
in interface GL2ES2
public void glGetUniformfvARB(int program, int location, FloatBuffer params)
void glGetUniformfvARB(GLhandleARB program, GLint location, GLfloat * params);
GL_ARB_shader_objects
glGetUniformfvARB
in interface GL2
public void glGetUniformfvARB(int program, int location, float[] params, int params_offset)
void glGetUniformfvARB(GLhandleARB program, GLint location, GLfloat * params);
GL_ARB_shader_objects
glGetUniformfvARB
in interface GL2
public void glGetUniformiv(int program, int location, IntBuffer params)
void glGetUniformiv(GLuint program, GLint location, GLint * params);
GL_VERSION_2_0
glGetUniformiv
in interface GL2ES2
public void glGetUniformiv(int program, int location, int[] params, int params_offset)
void glGetUniformiv(GLuint program, GLint location, GLint * params);
GL_VERSION_2_0
glGetUniformiv
in interface GL2ES2
public void glGetUniformivARB(int program, int location, IntBuffer params)
void glGetUniformivARB(GLhandleARB program, GLint location, GLint * params);
GL_ARB_shader_objects
glGetUniformivARB
in interface GL2
public void glGetUniformivARB(int program, int location, int[] params, int params_offset)
void glGetUniformivARB(GLhandleARB program, GLint location, GLint * params);
GL_ARB_shader_objects
glGetUniformivARB
in interface GL2
public void glGetUniformui64vNV(int program, int location, com.jogamp.common.nio.Int64Buffer params)
void glGetUniformui64vNV(GLuint program, GLint location, uint64_t * params);
GL_NV_shader_buffer_load
glGetUniformui64vNV
in interface GL2GL3
public void glGetUniformui64vNV(int program, int location, long[] params, int params_offset)
void glGetUniformui64vNV(GLuint program, GLint location, uint64_t * params);
GL_NV_shader_buffer_load
glGetUniformui64vNV
in interface GL2GL3
public void glGetUniformuiv(int program, int location, IntBuffer params)
void glGetUniformuiv(GLuint program, GLint location, GLuint * params);
GL_VERSION_3_0
glGetUniformuiv
in interface GL2GL3
public void glGetUniformuiv(int program, int location, int[] params, int params_offset)
void glGetUniformuiv(GLuint program, GLint location, GLuint * params);
GL_VERSION_3_0
glGetUniformuiv
in interface GL2GL3
public void glGetVariantBooleanvEXT(int target, int index, ByteBuffer data)
void glGetVariantBooleanvEXT(GLuint target, GLenum index, GLboolean * data);
GL_EXT_vertex_shader
glGetVariantBooleanvEXT
in interface GL2
public void glGetVariantBooleanvEXT(int target, int index, byte[] data, int data_offset)
void glGetVariantBooleanvEXT(GLuint target, GLenum index, GLboolean * data);
GL_EXT_vertex_shader
glGetVariantBooleanvEXT
in interface GL2
public void glGetVariantFloatvEXT(int target, int pname, FloatBuffer params)
void glGetVariantFloatvEXT(GLuint target, GLenum pname, GLfloat * params);
GL_EXT_vertex_shader
glGetVariantFloatvEXT
in interface GL2
public void glGetVariantFloatvEXT(int target, int pname, float[] params, int params_offset)
void glGetVariantFloatvEXT(GLuint target, GLenum pname, GLfloat * params);
GL_EXT_vertex_shader
glGetVariantFloatvEXT
in interface GL2
public void glGetVariantIntegervEXT(int target, int pname, IntBuffer params)
void glGetVariantIntegervEXT(GLuint target, GLenum pname, GLint * params);
GL_EXT_vertex_shader
glGetVariantIntegervEXT
in interface GL2
public void glGetVariantIntegervEXT(int target, int pname, int[] params, int params_offset)
void glGetVariantIntegervEXT(GLuint target, GLenum pname, GLint * params);
GL_EXT_vertex_shader
glGetVariantIntegervEXT
in interface GL2
public void glGetVertexAttribIiv(int target, int pname, IntBuffer params)
void glGetVertexAttribIiv(GLuint target, GLenum pname, GLint * params);
GL_VERSION_3_0
glGetVertexAttribIiv
in interface GL2GL3
public void glGetVertexAttribIiv(int target, int pname, int[] params, int params_offset)
void glGetVertexAttribIiv(GLuint target, GLenum pname, GLint * params);
GL_VERSION_3_0
glGetVertexAttribIiv
in interface GL2GL3
public void glGetVertexAttribIuiv(int id, int pname, IntBuffer params)
void glGetVertexAttribIuiv(GLuint id, GLenum pname, GLuint * params);
GL_VERSION_3_0
glGetVertexAttribIuiv
in interface GL2GL3
public void glGetVertexAttribIuiv(int id, int pname, int[] params, int params_offset)
void glGetVertexAttribIuiv(GLuint id, GLenum pname, GLuint * params);
GL_VERSION_3_0
glGetVertexAttribIuiv
in interface GL2GL3
public void glGetVertexAttribdv(int index, int pname, DoubleBuffer params)
void glGetVertexAttribdv(GLuint index, GLenum pname, GLdouble * params);
GL_VERSION_2_0
glGetVertexAttribdv
in interface GL2GL3
public void glGetVertexAttribdv(int index, int pname, double[] params, int params_offset)
void glGetVertexAttribdv(GLuint index, GLenum pname, GLdouble * params);
GL_VERSION_2_0
glGetVertexAttribdv
in interface GL2GL3
public void glGetVertexAttribdvARB(int index, int pname, DoubleBuffer params)
void glGetVertexAttribdvARB(GLuint index, GLenum pname, GLdouble * params);
GL_ARB_vertex_program
glGetVertexAttribdvARB
in interface GL2
public void glGetVertexAttribdvARB(int index, int pname, double[] params, int params_offset)
void glGetVertexAttribdvARB(GLuint index, GLenum pname, GLdouble * params);
GL_ARB_vertex_program
glGetVertexAttribdvARB
in interface GL2
public void glGetVertexAttribfv(int target, int pname, FloatBuffer params)
void glGetVertexAttribfv(GLuint target, GLenum pname, GLfloat * params);
GL_VERSION_2_0
glGetVertexAttribfv
in interface GL2ES2
public void glGetVertexAttribfv(int target, int pname, float[] params, int params_offset)
void glGetVertexAttribfv(GLuint target, GLenum pname, GLfloat * params);
GL_VERSION_2_0
glGetVertexAttribfv
in interface GL2ES2
public void glGetVertexAttribfvARB(int target, int pname, FloatBuffer params)
void glGetVertexAttribfvARB(GLuint target, GLenum pname, GLfloat * params);
GL_ARB_vertex_program
glGetVertexAttribfvARB
in interface GL2
public void glGetVertexAttribfvARB(int target, int pname, float[] params, int params_offset)
void glGetVertexAttribfvARB(GLuint target, GLenum pname, GLfloat * params);
GL_ARB_vertex_program
glGetVertexAttribfvARB
in interface GL2
public void glGetVertexAttribiv(int target, int pname, IntBuffer params)
void glGetVertexAttribiv(GLuint target, GLenum pname, GLint * params);
GL_VERSION_2_0
glGetVertexAttribiv
in interface GL2ES2
public void glGetVertexAttribiv(int target, int pname, int[] params, int params_offset)
void glGetVertexAttribiv(GLuint target, GLenum pname, GLint * params);
GL_VERSION_2_0
glGetVertexAttribiv
in interface GL2ES2
public void glGetVertexAttribivARB(int target, int pname, IntBuffer params)
void glGetVertexAttribivARB(GLuint target, GLenum pname, GLint * params);
GL_ARB_vertex_program
glGetVertexAttribivARB
in interface GL2
public void glGetVertexAttribivARB(int target, int pname, int[] params, int params_offset)
void glGetVertexAttribivARB(GLuint target, GLenum pname, GLint * params);
GL_ARB_vertex_program
glGetVertexAttribivARB
in interface GL2
public void glHint(int target, int mode)
void glHint(GLenum target, GLenum mode);
GL_VERSION_1_0
glHint
in interface GL
public void dispatch_glHint1(int target, int mode, long procAddress)
void glHint(GLenum target, GLenum mode);
GL_VERSION_1_0
public void glHintPGI(int target, int s)
void glHintPGI(GLenum target, GLint s);
GL_PGI_misc_hints
glHintPGI
in interface GL2
public void dispatch_glHintPGI1(int target, int s, long procAddress)
void glHintPGI(GLenum target, GLint s);
GL_PGI_misc_hints
public void glHistogram(int target, int width, int internalformat, boolean sink)
void glHistogram(GLenum target, GLsizei width, GLenum internalformat, GLboolean sink);
GL_VERSION_1_2
glHistogram
in interface GL2
public void dispatch_glHistogram1(int target, int width, int internalformat, boolean sink, long procAddress)
void glHistogram(GLenum target, GLsizei width, GLenum internalformat, GLboolean sink);
GL_VERSION_1_2
public void glIndexFormatNV(int type, int stride)
void glIndexFormatNV(GLenum type, GLsizei stride);
GL_NV_vertex_buffer_unified_memory
glIndexFormatNV
in interface GL2GL3
public void dispatch_glIndexFormatNV1(int type, int stride, long procAddress)
void glIndexFormatNV(GLenum type, GLsizei stride);
GL_NV_vertex_buffer_unified_memory
public void glIndexFuncEXT(int target, float s)
void glIndexFuncEXT(GLenum target, GLclampf s);
GL_EXT_index_func
glIndexFuncEXT
in interface GL2
public void dispatch_glIndexFuncEXT1(int target, float s, long procAddress)
void glIndexFuncEXT(GLenum target, GLclampf s);
GL_EXT_index_func
public void glIndexMask(int mask)
void glIndexMask(GLuint mask);
GL_VERSION_1_0
glIndexMask
in interface GL2
public void dispatch_glIndexMask1(int mask, long procAddress)
void glIndexMask(GLuint mask);
GL_VERSION_1_0
public void glIndexMaterialEXT(int target, int id)
void glIndexMaterialEXT(GLenum target, GLenum id);
GL_EXT_index_material
glIndexMaterialEXT
in interface GL2
public void dispatch_glIndexMaterialEXT1(int target, int id, long procAddress)
void glIndexMaterialEXT(GLenum target, GLenum id);
GL_EXT_index_material
public void glIndexPointer(int type, int stride, Buffer ptr)
void glIndexPointer(GLenum type, GLsizei stride, const GLvoid * ptr);
GL_VERSION_1_1
glIndexPointer
in interface GL2
ptr
- a direct Buffer
public void glIndexd(double c)
void glIndexd(GLdouble c);
GL_VERSION_1_0
glIndexd
in interface GL2
public void dispatch_glIndexd1(double c, long procAddress)
void glIndexd(GLdouble c);
GL_VERSION_1_0
public void glIndexdv(DoubleBuffer c)
void glIndexdv(const GLdouble * c);
GL_VERSION_1_0
glIndexdv
in interface GL2
public void glIndexdv(double[] c, int c_offset)
void glIndexdv(const GLdouble * c);
GL_VERSION_1_0
glIndexdv
in interface GL2
public void glIndexf(float c)
void glIndexf(GLfloat c);
GL_VERSION_1_0
glIndexf
in interface GL2
public void dispatch_glIndexf1(float c, long procAddress)
void glIndexf(GLfloat c);
GL_VERSION_1_0
public void glIndexfv(FloatBuffer c)
void glIndexfv(const GLfloat * c);
GL_VERSION_1_0
glIndexfv
in interface GL2
public void glIndexfv(float[] c, int c_offset)
void glIndexfv(const GLfloat * c);
GL_VERSION_1_0
glIndexfv
in interface GL2
public void glIndexi(int c)
void glIndexi(GLint c);
GL_VERSION_1_0
glIndexi
in interface GL2
public void dispatch_glIndexi1(int c, long procAddress)
void glIndexi(GLint c);
GL_VERSION_1_0
public void glIndexiv(IntBuffer c)
void glIndexiv(const GLint * c);
GL_VERSION_1_0
glIndexiv
in interface GL2
public void glIndexiv(int[] c, int c_offset)
void glIndexiv(const GLint * c);
GL_VERSION_1_0
glIndexiv
in interface GL2
public void glIndexs(short c)
void glIndexs(GLshort c);
GL_VERSION_1_0
glIndexs
in interface GL2
public void dispatch_glIndexs1(short c, long procAddress)
void glIndexs(GLshort c);
GL_VERSION_1_0
public void glIndexsv(ShortBuffer c)
void glIndexsv(const GLshort * c);
GL_VERSION_1_0
glIndexsv
in interface GL2
public void glIndexsv(short[] c, int c_offset)
void glIndexsv(const GLshort * c);
GL_VERSION_1_0
glIndexsv
in interface GL2
public void glIndexub(byte c)
void glIndexub(GLubyte c);
GL_VERSION_1_1
glIndexub
in interface GL2
public void dispatch_glIndexub1(byte c, long procAddress)
void glIndexub(GLubyte c);
GL_VERSION_1_1
public void glIndexubv(ByteBuffer c)
void glIndexubv(const GLubyte * c);
GL_VERSION_1_1
glIndexubv
in interface GL2
public void glIndexubv(byte[] c, int c_offset)
void glIndexubv(const GLubyte * c);
GL_VERSION_1_1
glIndexubv
in interface GL2
public void glInitNames()
void glInitNames(void);
GL_VERSION_1_0
glInitNames
in interface GL2
public void dispatch_glInitNames1(long procAddress)
void glInitNames(void);
GL_VERSION_1_0
public void glInsertComponentEXT(int red, int green, int blue)
void glInsertComponentEXT(GLuint red, GLuint green, GLuint blue);
GL_EXT_vertex_shader
glInsertComponentEXT
in interface GL2
public void dispatch_glInsertComponentEXT1(int red, int green, int blue, long procAddress)
void glInsertComponentEXT(GLuint red, GLuint green, GLuint blue);
GL_EXT_vertex_shader
public void glInterleavedArrays(int format, int stride, Buffer pointer)
void glInterleavedArrays(GLenum format, GLsizei stride, const GLvoid * pointer);
GL_VERSION_1_1
glInterleavedArrays
in interface GL2
public void glInterleavedArrays(int format, int stride, long pointer_buffer_offset)
void glInterleavedArrays(GLenum format, GLsizei stride, const GLvoid * pointer);
GL_VERSION_1_1
glInterleavedArrays
in interface GL2
public boolean glIsBuffer(int id)
GLboolean glIsBuffer(GLuint id);
GL_VERSION_1_5
glIsBuffer
in interface GL
public boolean dispatch_glIsBuffer1(int id, long procAddress)
GLboolean glIsBuffer(GLuint id);
GL_VERSION_1_5
public boolean glIsBufferResidentNV(int target)
GLboolean glIsBufferResidentNV(GLenum target);
GL_NV_shader_buffer_load
glIsBufferResidentNV
in interface GL2GL3
public boolean dispatch_glIsBufferResidentNV1(int target, long procAddress)
GLboolean glIsBufferResidentNV(GLenum target);
GL_NV_shader_buffer_load
public boolean glIsEnabled(int cap)
GLboolean glIsEnabled(GLenum cap);
GL_NV_vertex_buffer_unified_memory
glIsEnabled
in interface GL
public boolean dispatch_glIsEnabled1(int cap, long procAddress)
GLboolean glIsEnabled(GLenum cap);
GL_NV_vertex_buffer_unified_memory
public boolean glIsEnabledIndexed(int target, int index)
GLboolean glIsEnabledIndexedEXT(GLenum target, GLuint index);
GL_EXT_draw_buffers2
glIsEnabledIndexed
in interface GL2
public boolean dispatch_glIsEnabledIndexed1(int target, int index, long procAddress)
GLboolean glIsEnabledIndexedEXT(GLenum target, GLuint index);
GL_EXT_draw_buffers2
public boolean glIsEnabledi(int target, int index)
GLboolean glIsEnabledi(GLenum target, GLuint index);
GL_VERSION_3_0
glIsEnabledi
in interface GL2GL3
public boolean dispatch_glIsEnabledi1(int target, int index, long procAddress)
GLboolean glIsEnabledi(GLenum target, GLuint index);
GL_VERSION_3_0
public boolean glIsFenceAPPLE(int id)
GLboolean glIsFenceAPPLE(GLuint id);
GL_APPLE_fence
glIsFenceAPPLE
in interface GL2
public boolean dispatch_glIsFenceAPPLE1(int id, long procAddress)
GLboolean glIsFenceAPPLE(GLuint id);
GL_APPLE_fence
public boolean glIsFenceNV(int id)
GLboolean glIsFenceNV(GLuint id);
GL_NV_fence
glIsFenceNV
in interface GL2
public boolean dispatch_glIsFenceNV1(int id, long procAddress)
GLboolean glIsFenceNV(GLuint id);
GL_NV_fence
public boolean glIsFramebuffer(int id)
GLboolean glIsFramebuffer(GLuint id);
GL_ARB_framebuffer_object
glIsFramebuffer
in interface GL
public boolean dispatch_glIsFramebuffer1(int id, long procAddress)
GLboolean glIsFramebuffer(GLuint id);
GL_ARB_framebuffer_object
public boolean glIsList(int list)
GLboolean glIsList(GLuint list);
GL_VERSION_1_0
glIsList
in interface GL2
public boolean dispatch_glIsList1(int list, long procAddress)
GLboolean glIsList(GLuint list);
GL_VERSION_1_0
public boolean glIsNamedBufferResidentNV(int buffer)
GLboolean glIsNamedBufferResidentNV(GLuint buffer);
GL_NV_shader_buffer_load
glIsNamedBufferResidentNV
in interface GL2GL3
public boolean dispatch_glIsNamedBufferResidentNV1(int buffer, long procAddress)
GLboolean glIsNamedBufferResidentNV(GLuint buffer);
GL_NV_shader_buffer_load
public boolean glIsOcclusionQueryNV(int id)
GLboolean glIsOcclusionQueryNV(GLuint id);
GL_NV_occlusion_query
glIsOcclusionQueryNV
in interface GL2
public boolean dispatch_glIsOcclusionQueryNV1(int id, long procAddress)
GLboolean glIsOcclusionQueryNV(GLuint id);
GL_NV_occlusion_query
public boolean glIsProgram(int id)
GLboolean glIsProgram(GLuint id);
GL_VERSION_2_0
glIsProgram
in interface GL2ES2
public boolean dispatch_glIsProgram1(int id, long procAddress)
GLboolean glIsProgram(GLuint id);
GL_VERSION_2_0
public boolean glIsProgramARB(int id)
GLboolean glIsProgramARB(GLuint id);
GL_ARB_vertex_program
glIsProgramARB
in interface GL2
public boolean dispatch_glIsProgramARB1(int id, long procAddress)
GLboolean glIsProgramARB(GLuint id);
GL_ARB_vertex_program
public boolean glIsQuery(int id)
GLboolean glIsQuery(GLuint id);
GL_VERSION_1_5
glIsQuery
in interface GL2GL3
public boolean dispatch_glIsQuery1(int id, long procAddress)
GLboolean glIsQuery(GLuint id);
GL_VERSION_1_5
public boolean glIsRenderbuffer(int id)
GLboolean glIsRenderbuffer(GLuint id);
GL_ARB_framebuffer_object
glIsRenderbuffer
in interface GL
public boolean dispatch_glIsRenderbuffer1(int id, long procAddress)
GLboolean glIsRenderbuffer(GLuint id);
GL_ARB_framebuffer_object
public boolean glIsShader(int id)
GLboolean glIsShader(GLuint id);
GL_VERSION_2_0
glIsShader
in interface GL2ES2
public boolean dispatch_glIsShader1(int id, long procAddress)
GLboolean glIsShader(GLuint id);
GL_VERSION_2_0
public boolean glIsSync(long sync)
GLboolean glIsSync(GLsync sync);
GL_ARB_sync
glIsSync
in interface GL3
public boolean dispatch_glIsSync1(long sync, long procAddress)
GLboolean glIsSync(GLsync sync);
GL_ARB_sync
public boolean glIsTexture(int texture)
GLboolean glIsTexture(GLuint texture);
GL_VERSION_1_1
glIsTexture
in interface GL
public boolean dispatch_glIsTexture1(int texture, long procAddress)
GLboolean glIsTexture(GLuint texture);
GL_VERSION_1_1
public boolean glIsVariantEnabledEXT(int target, int index)
GLboolean glIsVariantEnabledEXT(GLuint target, GLenum index);
GL_EXT_vertex_shader
glIsVariantEnabledEXT
in interface GL2
public boolean dispatch_glIsVariantEnabledEXT1(int target, int index, long procAddress)
GLboolean glIsVariantEnabledEXT(GLuint target, GLenum index);
GL_EXT_vertex_shader
public boolean glIsVertexArray(int id)
GLboolean glIsVertexArray(GLuint id);
GL_ARB_vertex_array_object
glIsVertexArray
in interface GL2GL3
public boolean dispatch_glIsVertexArray1(int id, long procAddress)
GLboolean glIsVertexArray(GLuint id);
GL_ARB_vertex_array_object
public boolean glIsVertexAttribEnabledAPPLE(int index, int pname)
GLboolean glIsVertexAttribEnabledAPPLE(GLuint index, GLenum pname);
GL_APPLE_vertex_program_evaluators
glIsVertexAttribEnabledAPPLE
in interface GL2
public boolean dispatch_glIsVertexAttribEnabledAPPLE1(int index, int pname, long procAddress)
GLboolean glIsVertexAttribEnabledAPPLE(GLuint index, GLenum pname);
GL_APPLE_vertex_program_evaluators
public void glLightModelf(int pname, float param)
void glLightModelf(GLenum pname, GLfloat param);
GL_VERSION_1_0
glLightModelf
in interface GL2ES1
public void dispatch_glLightModelf1(int pname, float param, long procAddress)
void glLightModelf(GLenum pname, GLfloat param);
GL_VERSION_1_0
public void glLightModelfv(int pname, FloatBuffer params)
void glLightModelfv(GLenum pname, const GLfloat * params);
GL_VERSION_1_0
glLightModelfv
in interface GL2ES1
public void glLightModelfv(int pname, float[] params, int params_offset)
void glLightModelfv(GLenum pname, const GLfloat * params);
GL_VERSION_1_0
glLightModelfv
in interface GL2ES1
public void glLightModeli(int pname, int param)
void glLightModeli(GLenum pname, GLint param);
GL_VERSION_1_0
glLightModeli
in interface GL2
public void dispatch_glLightModeli1(int pname, int param, long procAddress)
void glLightModeli(GLenum pname, GLint param);
GL_VERSION_1_0
public void glLightModeliv(int pname, IntBuffer params)
void glLightModeliv(GLenum pname, const GLint * params);
GL_VERSION_1_0
glLightModeliv
in interface GL2
public void glLightModeliv(int pname, int[] params, int params_offset)
void glLightModeliv(GLenum pname, const GLint * params);
GL_VERSION_1_0
glLightModeliv
in interface GL2
public void glLightf(int light, int pname, float param)
void glLightf(GLenum light, GLenum pname, GLfloat param);
GL_VERSION_1_0
glLightf
in interface GL2ES1
public void dispatch_glLightf1(int light, int pname, float param, long procAddress)
void glLightf(GLenum light, GLenum pname, GLfloat param);
GL_VERSION_1_0
public void glLightfv(int light, int pname, FloatBuffer params)
void glLightfv(GLenum light, GLenum pname, const GLfloat * params);
GL_VERSION_1_0
glLightfv
in interface GLLightingFunc
public void glLightfv(int light, int pname, float[] params, int params_offset)
void glLightfv(GLenum light, GLenum pname, const GLfloat * params);
GL_VERSION_1_0
glLightfv
in interface GLLightingFunc
public void glLighti(int light, int pname, int param)
void glLighti(GLenum light, GLenum pname, GLint param);
GL_VERSION_1_0
glLighti
in interface GL2
public void dispatch_glLighti1(int light, int pname, int param, long procAddress)
void glLighti(GLenum light, GLenum pname, GLint param);
GL_VERSION_1_0
public void glLightiv(int light, int pname, IntBuffer params)
void glLightiv(GLenum light, GLenum pname, const GLint * params);
GL_VERSION_1_0
glLightiv
in interface GL2
public void glLightiv(int light, int pname, int[] params, int params_offset)
void glLightiv(GLenum light, GLenum pname, const GLint * params);
GL_VERSION_1_0
glLightiv
in interface GL2
public void glLineStipple(int factor, short pattern)
void glLineStipple(GLint factor, GLushort pattern);
GL_VERSION_1_0
glLineStipple
in interface GL2
public void dispatch_glLineStipple1(int factor, short pattern, long procAddress)
void glLineStipple(GLint factor, GLushort pattern);
GL_VERSION_1_0
public void glLineWidth(float width)
void glLineWidth(GLfloat width);
GL_VERSION_1_0
glLineWidth
in interface GL
public void dispatch_glLineWidth1(float width, long procAddress)
void glLineWidth(GLfloat width);
GL_VERSION_1_0
public void glLinkProgram(int mode)
void glLinkProgram(GLuint mode);
GL_VERSION_2_0
glLinkProgram
in interface GL2ES2
public void dispatch_glLinkProgram1(int mode, long procAddress)
void glLinkProgram(GLuint mode);
GL_VERSION_2_0
public void glLinkProgramARB(int mode)
void glLinkProgramARB(GLhandleARB mode);
GL_ARB_shader_objects
glLinkProgramARB
in interface GL2
public void dispatch_glLinkProgramARB1(int mode, long procAddress)
void glLinkProgramARB(GLhandleARB mode);
GL_ARB_shader_objects
public void glListBase(int base)
void glListBase(GLuint base);
GL_VERSION_1_0
glListBase
in interface GL2
public void dispatch_glListBase1(int base, long procAddress)
void glListBase(GLuint base);
GL_VERSION_1_0
public void glLoadIdentity()
void glLoadIdentity(void);
GL_VERSION_1_0
glLoadIdentity
in interface GLMatrixFunc
public void dispatch_glLoadIdentity1(long procAddress)
void glLoadIdentity(void);
GL_VERSION_1_0
public void glLoadMatrixd(DoubleBuffer m)
void glLoadMatrixd(const GLdouble * m);
GL_VERSION_1_0
glLoadMatrixd
in interface GL2
public void glLoadMatrixd(double[] m, int m_offset)
void glLoadMatrixd(const GLdouble * m);
GL_VERSION_1_0
glLoadMatrixd
in interface GL2
public void glLoadMatrixf(FloatBuffer m)
void glLoadMatrixf(const GLfloat * m);
GL_VERSION_1_0
glLoadMatrixf
in interface GLMatrixFunc
public void glLoadMatrixf(float[] m, int m_offset)
void glLoadMatrixf(const GLfloat * m);
GL_VERSION_1_0
glLoadMatrixf
in interface GLMatrixFunc
public void glLoadName(int name)
void glLoadName(GLuint name);
GL_VERSION_1_0
glLoadName
in interface GL2
public void dispatch_glLoadName1(int name, long procAddress)
void glLoadName(GLuint name);
GL_VERSION_1_0
public void glLoadTransposeMatrixd(DoubleBuffer m)
void glLoadTransposeMatrixd(const GLdouble * m);
GL_VERSION_1_3
glLoadTransposeMatrixd
in interface GL2
public void glLoadTransposeMatrixd(double[] m, int m_offset)
void glLoadTransposeMatrixd(const GLdouble * m);
GL_VERSION_1_3
glLoadTransposeMatrixd
in interface GL2
public void glLoadTransposeMatrixf(FloatBuffer m)
void glLoadTransposeMatrixf(const GLfloat * m);
GL_VERSION_1_3
glLoadTransposeMatrixf
in interface GL2
public void glLoadTransposeMatrixf(float[] m, int m_offset)
void glLoadTransposeMatrixf(const GLfloat * m);
GL_VERSION_1_3
glLoadTransposeMatrixf
in interface GL2
public void glLockArraysEXT(int x, int y)
void glLockArraysEXT(GLint x, GLsizei y);
GL_EXT_compiled_vertex_array
glLockArraysEXT
in interface GL2
public void dispatch_glLockArraysEXT1(int x, int y, long procAddress)
void glLockArraysEXT(GLint x, GLsizei y);
GL_EXT_compiled_vertex_array
public void glLogicOp(int opcode)
void glLogicOp(GLenum opcode);
GL_VERSION_1_0
glLogicOp
in interface GL2ES1
glLogicOp
in interface GL2GL3
public void dispatch_glLogicOp1(int opcode, long procAddress)
void glLogicOp(GLenum opcode);
GL_VERSION_1_0
public void glMakeBufferNonResidentNV(int target)
void glMakeBufferNonResidentNV(GLenum target);
GL_NV_shader_buffer_load
glMakeBufferNonResidentNV
in interface GL2GL3
public void dispatch_glMakeBufferNonResidentNV1(int target, long procAddress)
void glMakeBufferNonResidentNV(GLenum target);
GL_NV_shader_buffer_load
public void glMakeBufferResidentNV(int target, int access)
void glMakeBufferResidentNV(GLenum target, GLenum access);
GL_NV_shader_buffer_load
glMakeBufferResidentNV
in interface GL2GL3
public void dispatch_glMakeBufferResidentNV1(int target, int access, long procAddress)
void glMakeBufferResidentNV(GLenum target, GLenum access);
GL_NV_shader_buffer_load
public void glMap1d(int target, double u1, double u2, int stride, int order, DoubleBuffer points)
void glMap1d(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble * points);
GL_VERSION_1_0
glMap1d
in interface GL2
public void glMap1d(int target, double u1, double u2, int stride, int order, double[] points, int points_offset)
void glMap1d(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble * points);
GL_VERSION_1_0
glMap1d
in interface GL2
public void glMap1f(int target, float u1, float u2, int stride, int order, FloatBuffer points)
void glMap1f(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat * points);
GL_VERSION_1_0
glMap1f
in interface GL2
public void glMap1f(int target, float u1, float u2, int stride, int order, float[] points, int points_offset)
void glMap1f(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat * points);
GL_VERSION_1_0
glMap1f
in interface GL2
public void glMap2d(int target, double u1, double u2, int ustride, int uorder, double v1, double v2, int vstride, int vorder, DoubleBuffer points)
void glMap2d(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble * points);
GL_VERSION_1_0
glMap2d
in interface GL2
public void glMap2d(int target, double u1, double u2, int ustride, int uorder, double v1, double v2, int vstride, int vorder, double[] points, int points_offset)
void glMap2d(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble * points);
GL_VERSION_1_0
glMap2d
in interface GL2
public void glMap2f(int target, float u1, float u2, int ustride, int uorder, float v1, float v2, int vstride, int vorder, FloatBuffer points)
void glMap2f(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat * points);
GL_VERSION_1_0
glMap2f
in interface GL2
public void glMap2f(int target, float u1, float u2, int ustride, int uorder, float v1, float v2, int vstride, int vorder, float[] points, int points_offset)
void glMap2f(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat * points);
GL_VERSION_1_0
glMap2f
in interface GL2
public ByteBuffer glMapBufferRange(int target, int offset, int length, int access)
GLvoid * glMapBufferRange(GLenum target, ptrdiff_t offset, ptrdiff_t length, GLbitfield access);
GL_ARB_map_buffer_range
glMapBufferRange
in interface GL2GL3
public void glMapControlPointsNV(int target, int index, int type, int ustride, int vstride, int uorder, int vorder, boolean packed, Buffer points)
void glMapControlPointsNV(GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLint uorder, GLint vorder, GLboolean packed, const GLvoid * points);
GL_NV_evaluators
glMapControlPointsNV
in interface GL2
public void glMapGrid1d(int un, double u1, double u2)
void glMapGrid1d(GLint un, GLdouble u1, GLdouble u2);
GL_VERSION_1_0
glMapGrid1d
in interface GL2
public void dispatch_glMapGrid1d1(int un, double u1, double u2, long procAddress)
void glMapGrid1d(GLint un, GLdouble u1, GLdouble u2);
GL_VERSION_1_0
public void glMapGrid1f(int un, float u1, float u2)
void glMapGrid1f(GLint un, GLfloat u1, GLfloat u2);
GL_VERSION_1_0
glMapGrid1f
in interface GL2
public void dispatch_glMapGrid1f1(int un, float u1, float u2, long procAddress)
void glMapGrid1f(GLint un, GLfloat u1, GLfloat u2);
GL_VERSION_1_0
public void glMapGrid2d(int un, double u1, double u2, int vn, double v1, double v2)
void glMapGrid2d(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2);
GL_VERSION_1_0
glMapGrid2d
in interface GL2
public void dispatch_glMapGrid2d1(int un, double u1, double u2, int vn, double v1, double v2, long procAddress)
void glMapGrid2d(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2);
GL_VERSION_1_0
public void glMapGrid2f(int un, float u1, float u2, int vn, float v1, float v2)
void glMapGrid2f(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2);
GL_VERSION_1_0
glMapGrid2f
in interface GL2
public void dispatch_glMapGrid2f1(int un, float u1, float u2, int vn, float v1, float v2, long procAddress)
void glMapGrid2f(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2);
GL_VERSION_1_0
public void glMapParameterfvNV(int target, int pname, FloatBuffer params)
void glMapParameterfvNV(GLenum target, GLenum pname, const GLfloat * params);
GL_NV_evaluators
glMapParameterfvNV
in interface GL2
public void glMapParameterfvNV(int target, int pname, float[] params, int params_offset)
void glMapParameterfvNV(GLenum target, GLenum pname, const GLfloat * params);
GL_NV_evaluators
glMapParameterfvNV
in interface GL2
public void glMapParameterivNV(int target, int pname, IntBuffer params)
void glMapParameterivNV(GLenum target, GLenum pname, const GLint * params);
GL_NV_evaluators
glMapParameterivNV
in interface GL2
public void glMapParameterivNV(int target, int pname, int[] params, int params_offset)
void glMapParameterivNV(GLenum target, GLenum pname, const GLint * params);
GL_NV_evaluators
glMapParameterivNV
in interface GL2
public void glMapVertexAttrib1dAPPLE(int index, int size, double u1, double u2, int stride, int order, DoubleBuffer points)
void glMapVertexAttrib1dAPPLE(GLuint index, GLuint size, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble * points);
GL_APPLE_vertex_program_evaluators
glMapVertexAttrib1dAPPLE
in interface GL2
public void glMapVertexAttrib1dAPPLE(int index, int size, double u1, double u2, int stride, int order, double[] points, int points_offset)
void glMapVertexAttrib1dAPPLE(GLuint index, GLuint size, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble * points);
GL_APPLE_vertex_program_evaluators
glMapVertexAttrib1dAPPLE
in interface GL2
public void glMapVertexAttrib1fAPPLE(int index, int size, float u1, float u2, int stride, int order, FloatBuffer points)
void glMapVertexAttrib1fAPPLE(GLuint index, GLuint size, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat * points);
GL_APPLE_vertex_program_evaluators
glMapVertexAttrib1fAPPLE
in interface GL2
public void glMapVertexAttrib1fAPPLE(int index, int size, float u1, float u2, int stride, int order, float[] points, int points_offset)
void glMapVertexAttrib1fAPPLE(GLuint index, GLuint size, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat * points);
GL_APPLE_vertex_program_evaluators
glMapVertexAttrib1fAPPLE
in interface GL2
public void glMapVertexAttrib2dAPPLE(int index, int size, double u1, double u2, int ustride, int uorder, double v1, double v2, int vstride, int vorder, DoubleBuffer points)
void glMapVertexAttrib2dAPPLE(GLuint index, GLuint size, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble * points);
GL_APPLE_vertex_program_evaluators
glMapVertexAttrib2dAPPLE
in interface GL2
public void glMapVertexAttrib2dAPPLE(int index, int size, double u1, double u2, int ustride, int uorder, double v1, double v2, int vstride, int vorder, double[] points, int points_offset)
void glMapVertexAttrib2dAPPLE(GLuint index, GLuint size, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble * points);
GL_APPLE_vertex_program_evaluators
glMapVertexAttrib2dAPPLE
in interface GL2
public void glMapVertexAttrib2fAPPLE(int index, int size, float u1, float u2, int ustride, int uorder, float v1, float v2, int vstride, int vorder, FloatBuffer points)
void glMapVertexAttrib2fAPPLE(GLuint index, GLuint size, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat * points);
GL_APPLE_vertex_program_evaluators
glMapVertexAttrib2fAPPLE
in interface GL2
public void glMapVertexAttrib2fAPPLE(int index, int size, float u1, float u2, int ustride, int uorder, float v1, float v2, int vstride, int vorder, float[] points, int points_offset)
void glMapVertexAttrib2fAPPLE(GLuint index, GLuint size, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat * points);
GL_APPLE_vertex_program_evaluators
glMapVertexAttrib2fAPPLE
in interface GL2
public void glMaterialf(int face, int pname, float param)
void glMaterialf(GLenum face, GLenum pname, GLfloat param);
GL_VERSION_1_0
glMaterialf
in interface GLLightingFunc
public void dispatch_glMaterialf1(int face, int pname, float param, long procAddress)
void glMaterialf(GLenum face, GLenum pname, GLfloat param);
GL_VERSION_1_0
public void glMaterialfv(int face, int pname, FloatBuffer params)
void glMaterialfv(GLenum face, GLenum pname, const GLfloat * params);
GL_VERSION_1_0
glMaterialfv
in interface GLLightingFunc
public void glMaterialfv(int face, int pname, float[] params, int params_offset)
void glMaterialfv(GLenum face, GLenum pname, const GLfloat * params);
GL_VERSION_1_0
glMaterialfv
in interface GLLightingFunc
public void glMateriali(int face, int pname, int param)
void glMateriali(GLenum face, GLenum pname, GLint param);
GL_VERSION_1_0
glMateriali
in interface GL2
public void dispatch_glMateriali1(int face, int pname, int param, long procAddress)
void glMateriali(GLenum face, GLenum pname, GLint param);
GL_VERSION_1_0
public void glMaterialiv(int face, int pname, IntBuffer params)
void glMaterialiv(GLenum face, GLenum pname, const GLint * params);
GL_VERSION_1_0
glMaterialiv
in interface GL2
public void glMaterialiv(int face, int pname, int[] params, int params_offset)
void glMaterialiv(GLenum face, GLenum pname, const GLint * params);
GL_VERSION_1_0
glMaterialiv
in interface GL2
public void glMatrixFrustumEXT(int mode, double left, double right, double bottom, double top, double zNear, double zFar)
void glMatrixFrustumEXT(GLenum mode, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
GL_EXT_direct_state_access
glMatrixFrustumEXT
in interface GL2
public void dispatch_glMatrixFrustumEXT1(int mode, double left, double right, double bottom, double top, double zNear, double zFar, long procAddress)
void glMatrixFrustumEXT(GLenum mode, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
GL_EXT_direct_state_access
public void glMatrixIndexPointer(int size, int type, int stride, Buffer pointer)
void glMatrixIndexPointerARB(GLint size, GLenum type, GLsizei stride, const GLvoid * pointer);
GL_ARB_matrix_palette
glMatrixIndexPointer
in interface GL2ES1
public void glMatrixIndexubvARB(int size, ByteBuffer weights)
void glMatrixIndexubvARB(GLint size, const GLubyte * weights);
GL_ARB_matrix_palette
glMatrixIndexubvARB
in interface GL2
public void glMatrixIndexubvARB(int size, byte[] weights, int weights_offset)
void glMatrixIndexubvARB(GLint size, const GLubyte * weights);
GL_ARB_matrix_palette
glMatrixIndexubvARB
in interface GL2
public void glMatrixIndexuivARB(int n, IntBuffer ids)
void glMatrixIndexuivARB(GLint n, const GLuint * ids);
GL_ARB_matrix_palette
glMatrixIndexuivARB
in interface GL2
public void glMatrixIndexuivARB(int n, int[] ids, int ids_offset)
void glMatrixIndexuivARB(GLint n, const GLuint * ids);
GL_ARB_matrix_palette
glMatrixIndexuivARB
in interface GL2
public void glMatrixIndexusvARB(int size, ShortBuffer weights)
void glMatrixIndexusvARB(GLint size, const GLushort * weights);
GL_ARB_matrix_palette
glMatrixIndexusvARB
in interface GL2
public void glMatrixIndexusvARB(int size, short[] weights, int weights_offset)
void glMatrixIndexusvARB(GLint size, const GLushort * weights);
GL_ARB_matrix_palette
glMatrixIndexusvARB
in interface GL2
public void glMatrixLoadIdentityEXT(int mode)
void glMatrixLoadIdentityEXT(GLenum mode);
GL_EXT_direct_state_access
glMatrixLoadIdentityEXT
in interface GL2
public void dispatch_glMatrixLoadIdentityEXT1(int mode, long procAddress)
void glMatrixLoadIdentityEXT(GLenum mode);
GL_EXT_direct_state_access
public void glMatrixLoadTransposedEXT(int target, DoubleBuffer v)
void glMatrixLoadTransposedEXT(GLenum target, const GLdouble * v);
GL_EXT_direct_state_access
glMatrixLoadTransposedEXT
in interface GL2
public void glMatrixLoadTransposedEXT(int target, double[] v, int v_offset)
void glMatrixLoadTransposedEXT(GLenum target, const GLdouble * v);
GL_EXT_direct_state_access
glMatrixLoadTransposedEXT
in interface GL2
public void glMatrixLoadTransposefEXT(int target, FloatBuffer v)
void glMatrixLoadTransposefEXT(GLenum target, const GLfloat * v);
GL_EXT_direct_state_access
glMatrixLoadTransposefEXT
in interface GL2
public void glMatrixLoadTransposefEXT(int target, float[] v, int v_offset)
void glMatrixLoadTransposefEXT(GLenum target, const GLfloat * v);
GL_EXT_direct_state_access
glMatrixLoadTransposefEXT
in interface GL2
public void glMatrixLoaddEXT(int target, DoubleBuffer v)
void glMatrixLoaddEXT(GLenum target, const GLdouble * v);
GL_EXT_direct_state_access
glMatrixLoaddEXT
in interface GL2
public void glMatrixLoaddEXT(int target, double[] v, int v_offset)
void glMatrixLoaddEXT(GLenum target, const GLdouble * v);
GL_EXT_direct_state_access
glMatrixLoaddEXT
in interface GL2
public void glMatrixLoadfEXT(int target, FloatBuffer v)
void glMatrixLoadfEXT(GLenum target, const GLfloat * v);
GL_EXT_direct_state_access
glMatrixLoadfEXT
in interface GL2
public void glMatrixLoadfEXT(int target, float[] v, int v_offset)
void glMatrixLoadfEXT(GLenum target, const GLfloat * v);
GL_EXT_direct_state_access
glMatrixLoadfEXT
in interface GL2
public void glMatrixMode(int mode)
void glMatrixMode(GLenum mode);
GL_VERSION_1_0
glMatrixMode
in interface GLMatrixFunc
public void dispatch_glMatrixMode1(int mode, long procAddress)
void glMatrixMode(GLenum mode);
GL_VERSION_1_0
public void glMatrixMultTransposedEXT(int target, DoubleBuffer v)
void glMatrixMultTransposedEXT(GLenum target, const GLdouble * v);
GL_EXT_direct_state_access
glMatrixMultTransposedEXT
in interface GL2
public void glMatrixMultTransposedEXT(int target, double[] v, int v_offset)
void glMatrixMultTransposedEXT(GLenum target, const GLdouble * v);
GL_EXT_direct_state_access
glMatrixMultTransposedEXT
in interface GL2
public void glMatrixMultTransposefEXT(int target, FloatBuffer v)
void glMatrixMultTransposefEXT(GLenum target, const GLfloat * v);
GL_EXT_direct_state_access
glMatrixMultTransposefEXT
in interface GL2
public void glMatrixMultTransposefEXT(int target, float[] v, int v_offset)
void glMatrixMultTransposefEXT(GLenum target, const GLfloat * v);
GL_EXT_direct_state_access
glMatrixMultTransposefEXT
in interface GL2
public void glMatrixMultdEXT(int target, DoubleBuffer v)
void glMatrixMultdEXT(GLenum target, const GLdouble * v);
GL_EXT_direct_state_access
glMatrixMultdEXT
in interface GL2
public void glMatrixMultdEXT(int target, double[] v, int v_offset)
void glMatrixMultdEXT(GLenum target, const GLdouble * v);
GL_EXT_direct_state_access
glMatrixMultdEXT
in interface GL2
public void glMatrixMultfEXT(int target, FloatBuffer v)
void glMatrixMultfEXT(GLenum target, const GLfloat * v);
GL_EXT_direct_state_access
glMatrixMultfEXT
in interface GL2
public void glMatrixMultfEXT(int target, float[] v, int v_offset)
void glMatrixMultfEXT(GLenum target, const GLfloat * v);
GL_EXT_direct_state_access
glMatrixMultfEXT
in interface GL2
public void glMatrixOrthoEXT(int mode, double left, double right, double bottom, double top, double zNear, double zFar)
void glMatrixOrthoEXT(GLenum mode, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
GL_EXT_direct_state_access
glMatrixOrthoEXT
in interface GL2
public void dispatch_glMatrixOrthoEXT1(int mode, double left, double right, double bottom, double top, double zNear, double zFar, long procAddress)
void glMatrixOrthoEXT(GLenum mode, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
GL_EXT_direct_state_access
public void glMatrixPopEXT(int mode)
void glMatrixPopEXT(GLenum mode);
GL_EXT_direct_state_access
glMatrixPopEXT
in interface GL2
public void dispatch_glMatrixPopEXT1(int mode, long procAddress)
void glMatrixPopEXT(GLenum mode);
GL_EXT_direct_state_access
public void glMatrixPushEXT(int mode)
void glMatrixPushEXT(GLenum mode);
GL_EXT_direct_state_access
glMatrixPushEXT
in interface GL2
public void dispatch_glMatrixPushEXT1(int mode, long procAddress)
void glMatrixPushEXT(GLenum mode);
GL_EXT_direct_state_access
public void glMatrixRotatedEXT(int target, double s, double t, double r, double q)
void glMatrixRotatedEXT(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q);
GL_EXT_direct_state_access
glMatrixRotatedEXT
in interface GL2
public void dispatch_glMatrixRotatedEXT1(int target, double s, double t, double r, double q, long procAddress)
void glMatrixRotatedEXT(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q);
GL_EXT_direct_state_access
public void glMatrixRotatefEXT(int target, float s, float t, float r, float q)
void glMatrixRotatefEXT(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
GL_EXT_direct_state_access
glMatrixRotatefEXT
in interface GL2
public void dispatch_glMatrixRotatefEXT1(int target, float s, float t, float r, float q, long procAddress)
void glMatrixRotatefEXT(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
GL_EXT_direct_state_access
public void glMatrixScaledEXT(int target, double s, double t, double r)
void glMatrixScaledEXT(GLenum target, GLdouble s, GLdouble t, GLdouble r);
GL_EXT_direct_state_access
glMatrixScaledEXT
in interface GL2
public void dispatch_glMatrixScaledEXT1(int target, double s, double t, double r, long procAddress)
void glMatrixScaledEXT(GLenum target, GLdouble s, GLdouble t, GLdouble r);
GL_EXT_direct_state_access
public void glMatrixScalefEXT(int target, float s, float t, float r)
void glMatrixScalefEXT(GLenum target, GLfloat s, GLfloat t, GLfloat r);
GL_EXT_direct_state_access
glMatrixScalefEXT
in interface GL2
public void dispatch_glMatrixScalefEXT1(int target, float s, float t, float r, long procAddress)
void glMatrixScalefEXT(GLenum target, GLfloat s, GLfloat t, GLfloat r);
GL_EXT_direct_state_access
public void glMatrixTranslatedEXT(int target, double s, double t, double r)
void glMatrixTranslatedEXT(GLenum target, GLdouble s, GLdouble t, GLdouble r);
GL_EXT_direct_state_access
glMatrixTranslatedEXT
in interface GL2
public void dispatch_glMatrixTranslatedEXT1(int target, double s, double t, double r, long procAddress)
void glMatrixTranslatedEXT(GLenum target, GLdouble s, GLdouble t, GLdouble r);
GL_EXT_direct_state_access
public void glMatrixTranslatefEXT(int target, float s, float t, float r)
void glMatrixTranslatefEXT(GLenum target, GLfloat s, GLfloat t, GLfloat r);
GL_EXT_direct_state_access
glMatrixTranslatefEXT
in interface GL2
public void dispatch_glMatrixTranslatefEXT1(int target, float s, float t, float r, long procAddress)
void glMatrixTranslatefEXT(GLenum target, GLfloat s, GLfloat t, GLfloat r);
GL_EXT_direct_state_access
public void glMinmax(int target, int internalformat, boolean sink)
void glMinmax(GLenum target, GLenum internalformat, GLboolean sink);
GL_VERSION_1_2
glMinmax
in interface GL2
public void dispatch_glMinmax1(int target, int internalformat, boolean sink, long procAddress)
void glMinmax(GLenum target, GLenum internalformat, GLboolean sink);
GL_VERSION_1_2
public void glMultMatrixd(DoubleBuffer m)
void glMultMatrixd(const GLdouble * m);
GL_VERSION_1_0
glMultMatrixd
in interface GL2
public void glMultMatrixd(double[] m, int m_offset)
void glMultMatrixd(const GLdouble * m);
GL_VERSION_1_0
glMultMatrixd
in interface GL2
public void glMultMatrixf(FloatBuffer m)
void glMultMatrixf(const GLfloat * m);
GL_VERSION_1_0
glMultMatrixf
in interface GLMatrixFunc
m
- the FloatBuffer's position remains unchanged,
which is the same behavior than the native JOGL GL implpublic void glMultMatrixf(float[] m, int m_offset)
void glMultMatrixf(const GLfloat * m);
GL_VERSION_1_0
glMultMatrixf
in interface GLMatrixFunc
public void glMultTransposeMatrixd(DoubleBuffer m)
void glMultTransposeMatrixd(const GLdouble * m);
GL_VERSION_1_3
glMultTransposeMatrixd
in interface GL2
public void glMultTransposeMatrixd(double[] m, int m_offset)
void glMultTransposeMatrixd(const GLdouble * m);
GL_VERSION_1_3
glMultTransposeMatrixd
in interface GL2
public void glMultTransposeMatrixf(FloatBuffer m)
void glMultTransposeMatrixf(const GLfloat * m);
GL_VERSION_1_3
glMultTransposeMatrixf
in interface GL2
public void glMultTransposeMatrixf(float[] m, int m_offset)
void glMultTransposeMatrixf(const GLfloat * m);
GL_VERSION_1_3
glMultTransposeMatrixf
in interface GL2
public void glMultiDrawArrays(int mode, IntBuffer first, IntBuffer count, int primcount)
void glMultiDrawArrays(GLenum mode, GLint * first, GLsizei * count, GLsizei primcount);
GL_VERSION_1_4
glMultiDrawArrays
in interface GL2GL3
public void glMultiDrawArrays(int mode, int[] first, int first_offset, int[] count, int count_offset, int primcount)
void glMultiDrawArrays(GLenum mode, GLint * first, GLsizei * count, GLsizei primcount);
GL_VERSION_1_4
glMultiDrawArrays
in interface GL2GL3
public void glMultiDrawElements(int mode, IntBuffer count, int type, com.jogamp.common.nio.PointerBuffer indices, int primcount)
void glMultiDrawElements(GLenum mode, const GLsizei * count, GLenum type, const GLvoid * * indices, GLsizei primcount);
GL_VERSION_1_4
glMultiDrawElements
in interface GL2GL3
public void glMultiDrawElements(int mode, int[] count, int count_offset, int type, com.jogamp.common.nio.PointerBuffer indices, int primcount)
void glMultiDrawElements(GLenum mode, const GLsizei * count, GLenum type, const GLvoid * * indices, GLsizei primcount);
GL_VERSION_1_4
glMultiDrawElements
in interface GL2GL3
public void glMultiTexBufferEXT(int sfactorRGB, int dfactorRGB, int sfactorAlpha, int dfactorAlpha)
void glMultiTexBufferEXT(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLuint dfactorAlpha);
GL_EXT_direct_state_access
glMultiTexBufferEXT
in interface GL2
public void dispatch_glMultiTexBufferEXT1(int sfactorRGB, int dfactorRGB, int sfactorAlpha, int dfactorAlpha, long procAddress)
void glMultiTexBufferEXT(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLuint dfactorAlpha);
GL_EXT_direct_state_access
public void glMultiTexCoord1d(int target, double s)
void glMultiTexCoord1d(GLenum target, GLdouble s);
GL_VERSION_1_3
glMultiTexCoord1d
in interface GL2
public void dispatch_glMultiTexCoord1d1(int target, double s, long procAddress)
void glMultiTexCoord1d(GLenum target, GLdouble s);
GL_VERSION_1_3
public void glMultiTexCoord1dv(int target, DoubleBuffer v)
void glMultiTexCoord1dv(GLenum target, const GLdouble * v);
GL_VERSION_1_3
glMultiTexCoord1dv
in interface GL2
public void glMultiTexCoord1dv(int target, double[] v, int v_offset)
void glMultiTexCoord1dv(GLenum target, const GLdouble * v);
GL_VERSION_1_3
glMultiTexCoord1dv
in interface GL2
public void glMultiTexCoord1f(int target, float s)
void glMultiTexCoord1f(GLenum target, GLfloat s);
GL_VERSION_1_3
glMultiTexCoord1f
in interface GL2
public void dispatch_glMultiTexCoord1f1(int target, float s, long procAddress)
void glMultiTexCoord1f(GLenum target, GLfloat s);
GL_VERSION_1_3
public void glMultiTexCoord1fv(int target, FloatBuffer v)
void glMultiTexCoord1fv(GLenum target, const GLfloat * v);
GL_VERSION_1_3
glMultiTexCoord1fv
in interface GL2
public void glMultiTexCoord1fv(int target, float[] v, int v_offset)
void glMultiTexCoord1fv(GLenum target, const GLfloat * v);
GL_VERSION_1_3
glMultiTexCoord1fv
in interface GL2
public void glMultiTexCoord1h(int target, short s)
void glMultiTexCoord1hNV(GLenum target, GLhalfNV s);
GL_NV_half_float
glMultiTexCoord1h
in interface GL2
public void dispatch_glMultiTexCoord1h1(int target, short s, long procAddress)
void glMultiTexCoord1hNV(GLenum target, GLhalfNV s);
GL_NV_half_float
public void glMultiTexCoord1hv(int index, ShortBuffer v)
void glMultiTexCoord1hvNV(GLenum index, const GLhalfNV * v);
GL_NV_half_float
glMultiTexCoord1hv
in interface GL2
public void glMultiTexCoord1hv(int index, short[] v, int v_offset)
void glMultiTexCoord1hvNV(GLenum index, const GLhalfNV * v);
GL_NV_half_float
glMultiTexCoord1hv
in interface GL2
public void glMultiTexCoord1i(int target, int s)
void glMultiTexCoord1i(GLenum target, GLint s);
GL_VERSION_1_3
glMultiTexCoord1i
in interface GL2
public void dispatch_glMultiTexCoord1i1(int target, int s, long procAddress)
void glMultiTexCoord1i(GLenum target, GLint s);
GL_VERSION_1_3
public void glMultiTexCoord1iv(int target, IntBuffer v)
void glMultiTexCoord1iv(GLenum target, const GLint * v);
GL_VERSION_1_3
glMultiTexCoord1iv
in interface GL2
public void glMultiTexCoord1iv(int target, int[] v, int v_offset)
void glMultiTexCoord1iv(GLenum target, const GLint * v);
GL_VERSION_1_3
glMultiTexCoord1iv
in interface GL2
public void glMultiTexCoord1s(int target, short s)
void glMultiTexCoord1s(GLenum target, GLshort s);
GL_VERSION_1_3
glMultiTexCoord1s
in interface GL2
public void dispatch_glMultiTexCoord1s1(int target, short s, long procAddress)
void glMultiTexCoord1s(GLenum target, GLshort s);
GL_VERSION_1_3
public void glMultiTexCoord1sv(int target, ShortBuffer v)
void glMultiTexCoord1sv(GLenum target, const GLshort * v);
GL_VERSION_1_3
glMultiTexCoord1sv
in interface GL2
public void glMultiTexCoord1sv(int target, short[] v, int v_offset)
void glMultiTexCoord1sv(GLenum target, const GLshort * v);
GL_VERSION_1_3
glMultiTexCoord1sv
in interface GL2
public void glMultiTexCoord2d(int target, double s, double t)
void glMultiTexCoord2d(GLenum target, GLdouble s, GLdouble t);
GL_VERSION_1_3
glMultiTexCoord2d
in interface GL2
public void dispatch_glMultiTexCoord2d1(int target, double s, double t, long procAddress)
void glMultiTexCoord2d(GLenum target, GLdouble s, GLdouble t);
GL_VERSION_1_3
public void glMultiTexCoord2dv(int target, DoubleBuffer v)
void glMultiTexCoord2dv(GLenum target, const GLdouble * v);
GL_VERSION_1_3
glMultiTexCoord2dv
in interface GL2
public void glMultiTexCoord2dv(int target, double[] v, int v_offset)
void glMultiTexCoord2dv(GLenum target, const GLdouble * v);
GL_VERSION_1_3
glMultiTexCoord2dv
in interface GL2
public void glMultiTexCoord2f(int target, float s, float t)
void glMultiTexCoord2f(GLenum target, GLfloat s, GLfloat t);
GL_VERSION_1_3
glMultiTexCoord2f
in interface GL2
public void dispatch_glMultiTexCoord2f1(int target, float s, float t, long procAddress)
void glMultiTexCoord2f(GLenum target, GLfloat s, GLfloat t);
GL_VERSION_1_3
public void glMultiTexCoord2fv(int target, FloatBuffer v)
void glMultiTexCoord2fv(GLenum target, const GLfloat * v);
GL_VERSION_1_3
glMultiTexCoord2fv
in interface GL2
public void glMultiTexCoord2fv(int target, float[] v, int v_offset)
void glMultiTexCoord2fv(GLenum target, const GLfloat * v);
GL_VERSION_1_3
glMultiTexCoord2fv
in interface GL2
public void glMultiTexCoord2h(int target, short s, short t)
void glMultiTexCoord2hNV(GLenum target, GLhalfNV s, GLhalfNV t);
GL_NV_half_float
glMultiTexCoord2h
in interface GL2
public void dispatch_glMultiTexCoord2h1(int target, short s, short t, long procAddress)
void glMultiTexCoord2hNV(GLenum target, GLhalfNV s, GLhalfNV t);
GL_NV_half_float
public void glMultiTexCoord2hv(int index, ShortBuffer v)
void glMultiTexCoord2hvNV(GLenum index, const GLhalfNV * v);
GL_NV_half_float
glMultiTexCoord2hv
in interface GL2
public void glMultiTexCoord2hv(int index, short[] v, int v_offset)
void glMultiTexCoord2hvNV(GLenum index, const GLhalfNV * v);
GL_NV_half_float
glMultiTexCoord2hv
in interface GL2
public void glMultiTexCoord2i(int target, int s, int t)
void glMultiTexCoord2i(GLenum target, GLint s, GLint t);
GL_VERSION_1_3
glMultiTexCoord2i
in interface GL2
public void dispatch_glMultiTexCoord2i1(int target, int s, int t, long procAddress)
void glMultiTexCoord2i(GLenum target, GLint s, GLint t);
GL_VERSION_1_3
public void glMultiTexCoord2iv(int target, IntBuffer v)
void glMultiTexCoord2iv(GLenum target, const GLint * v);
GL_VERSION_1_3
glMultiTexCoord2iv
in interface GL2
public void glMultiTexCoord2iv(int target, int[] v, int v_offset)
void glMultiTexCoord2iv(GLenum target, const GLint * v);
GL_VERSION_1_3
glMultiTexCoord2iv
in interface GL2
public void glMultiTexCoord2s(int target, short s, short t)
void glMultiTexCoord2s(GLenum target, GLshort s, GLshort t);
GL_VERSION_1_3
glMultiTexCoord2s
in interface GL2
public void dispatch_glMultiTexCoord2s1(int target, short s, short t, long procAddress)
void glMultiTexCoord2s(GLenum target, GLshort s, GLshort t);
GL_VERSION_1_3
public void glMultiTexCoord2sv(int target, ShortBuffer v)
void glMultiTexCoord2sv(GLenum target, const GLshort * v);
GL_VERSION_1_3
glMultiTexCoord2sv
in interface GL2
public void glMultiTexCoord2sv(int target, short[] v, int v_offset)
void glMultiTexCoord2sv(GLenum target, const GLshort * v);
GL_VERSION_1_3
glMultiTexCoord2sv
in interface GL2
public void glMultiTexCoord3d(int target, double s, double t, double r)
void glMultiTexCoord3d(GLenum target, GLdouble s, GLdouble t, GLdouble r);
GL_VERSION_1_3
glMultiTexCoord3d
in interface GL2
public void dispatch_glMultiTexCoord3d1(int target, double s, double t, double r, long procAddress)
void glMultiTexCoord3d(GLenum target, GLdouble s, GLdouble t, GLdouble r);
GL_VERSION_1_3
public void glMultiTexCoord3dv(int target, DoubleBuffer v)
void glMultiTexCoord3dv(GLenum target, const GLdouble * v);
GL_VERSION_1_3
glMultiTexCoord3dv
in interface GL2
public void glMultiTexCoord3dv(int target, double[] v, int v_offset)
void glMultiTexCoord3dv(GLenum target, const GLdouble * v);
GL_VERSION_1_3
glMultiTexCoord3dv
in interface GL2
public void glMultiTexCoord3f(int target, float s, float t, float r)
void glMultiTexCoord3f(GLenum target, GLfloat s, GLfloat t, GLfloat r);
GL_VERSION_1_3
glMultiTexCoord3f
in interface GL2
public void dispatch_glMultiTexCoord3f1(int target, float s, float t, float r, long procAddress)
void glMultiTexCoord3f(GLenum target, GLfloat s, GLfloat t, GLfloat r);
GL_VERSION_1_3
public void glMultiTexCoord3fv(int target, FloatBuffer v)
void glMultiTexCoord3fv(GLenum target, const GLfloat * v);
GL_VERSION_1_3
glMultiTexCoord3fv
in interface GL2
public void glMultiTexCoord3fv(int target, float[] v, int v_offset)
void glMultiTexCoord3fv(GLenum target, const GLfloat * v);
GL_VERSION_1_3
glMultiTexCoord3fv
in interface GL2
public void glMultiTexCoord3h(int target, short s, short t, short r)
void glMultiTexCoord3hNV(GLenum target, GLhalfNV s, GLhalfNV t, GLhalfNV r);
GL_NV_half_float
glMultiTexCoord3h
in interface GL2
public void dispatch_glMultiTexCoord3h1(int target, short s, short t, short r, long procAddress)
void glMultiTexCoord3hNV(GLenum target, GLhalfNV s, GLhalfNV t, GLhalfNV r);
GL_NV_half_float
public void glMultiTexCoord3hv(int index, ShortBuffer v)
void glMultiTexCoord3hvNV(GLenum index, const GLhalfNV * v);
GL_NV_half_float
glMultiTexCoord3hv
in interface GL2
public void glMultiTexCoord3hv(int index, short[] v, int v_offset)
void glMultiTexCoord3hvNV(GLenum index, const GLhalfNV * v);
GL_NV_half_float
glMultiTexCoord3hv
in interface GL2
public void glMultiTexCoord3i(int target, int s, int t, int r)
void glMultiTexCoord3i(GLenum target, GLint s, GLint t, GLint r);
GL_VERSION_1_3
glMultiTexCoord3i
in interface GL2
public void dispatch_glMultiTexCoord3i1(int target, int s, int t, int r, long procAddress)
void glMultiTexCoord3i(GLenum target, GLint s, GLint t, GLint r);
GL_VERSION_1_3
public void glMultiTexCoord3iv(int target, IntBuffer v)
void glMultiTexCoord3iv(GLenum target, const GLint * v);
GL_VERSION_1_3
glMultiTexCoord3iv
in interface GL2
public void glMultiTexCoord3iv(int target, int[] v, int v_offset)
void glMultiTexCoord3iv(GLenum target, const GLint * v);
GL_VERSION_1_3
glMultiTexCoord3iv
in interface GL2
public void glMultiTexCoord3s(int target, short s, short t, short r)
void glMultiTexCoord3s(GLenum target, GLshort s, GLshort t, GLshort r);
GL_VERSION_1_3
glMultiTexCoord3s
in interface GL2
public void dispatch_glMultiTexCoord3s1(int target, short s, short t, short r, long procAddress)
void glMultiTexCoord3s(GLenum target, GLshort s, GLshort t, GLshort r);
GL_VERSION_1_3
public void glMultiTexCoord3sv(int target, ShortBuffer v)
void glMultiTexCoord3sv(GLenum target, const GLshort * v);
GL_VERSION_1_3
glMultiTexCoord3sv
in interface GL2
public void glMultiTexCoord3sv(int target, short[] v, int v_offset)
void glMultiTexCoord3sv(GLenum target, const GLshort * v);
GL_VERSION_1_3
glMultiTexCoord3sv
in interface GL2
public void glMultiTexCoord4d(int target, double s, double t, double r, double q)
void glMultiTexCoord4d(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q);
GL_VERSION_1_3
glMultiTexCoord4d
in interface GL2
public void dispatch_glMultiTexCoord4d1(int target, double s, double t, double r, double q, long procAddress)
void glMultiTexCoord4d(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q);
GL_VERSION_1_3
public void glMultiTexCoord4dv(int target, DoubleBuffer v)
void glMultiTexCoord4dv(GLenum target, const GLdouble * v);
GL_VERSION_1_3
glMultiTexCoord4dv
in interface GL2
public void glMultiTexCoord4dv(int target, double[] v, int v_offset)
void glMultiTexCoord4dv(GLenum target, const GLdouble * v);
GL_VERSION_1_3
glMultiTexCoord4dv
in interface GL2
public void glMultiTexCoord4f(int target, float s, float t, float r, float q)
void glMultiTexCoord4f(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
GL_VERSION_1_3
glMultiTexCoord4f
in interface GL2ES1
public void dispatch_glMultiTexCoord4f1(int target, float s, float t, float r, float q, long procAddress)
void glMultiTexCoord4f(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
GL_VERSION_1_3
public void glMultiTexCoord4fv(int target, FloatBuffer v)
void glMultiTexCoord4fv(GLenum target, const GLfloat * v);
GL_VERSION_1_3
glMultiTexCoord4fv
in interface GL2
public void glMultiTexCoord4fv(int target, float[] v, int v_offset)
void glMultiTexCoord4fv(GLenum target, const GLfloat * v);
GL_VERSION_1_3
glMultiTexCoord4fv
in interface GL2
public void glMultiTexCoord4h(int target, short s, short t, short r, short q)
void glMultiTexCoord4hNV(GLenum target, GLhalfNV s, GLhalfNV t, GLhalfNV r, GLhalfNV q);
GL_NV_half_float
glMultiTexCoord4h
in interface GL2
public void dispatch_glMultiTexCoord4h1(int target, short s, short t, short r, short q, long procAddress)
void glMultiTexCoord4hNV(GLenum target, GLhalfNV s, GLhalfNV t, GLhalfNV r, GLhalfNV q);
GL_NV_half_float
public void glMultiTexCoord4hv(int index, ShortBuffer v)
void glMultiTexCoord4hvNV(GLenum index, const GLhalfNV * v);
GL_NV_half_float
glMultiTexCoord4hv
in interface GL2
public void glMultiTexCoord4hv(int index, short[] v, int v_offset)
void glMultiTexCoord4hvNV(GLenum index, const GLhalfNV * v);
GL_NV_half_float
glMultiTexCoord4hv
in interface GL2
public void glMultiTexCoord4i(int target, int start, int x, int y, int width)
void glMultiTexCoord4i(GLenum target, GLint start, GLint x, GLint y, GLint width);
GL_VERSION_1_3
glMultiTexCoord4i
in interface GL2
public void dispatch_glMultiTexCoord4i1(int target, int start, int x, int y, int width, long procAddress)
void glMultiTexCoord4i(GLenum target, GLint start, GLint x, GLint y, GLint width);
GL_VERSION_1_3
public void glMultiTexCoord4iv(int target, IntBuffer v)
void glMultiTexCoord4iv(GLenum target, const GLint * v);
GL_VERSION_1_3
glMultiTexCoord4iv
in interface GL2
public void glMultiTexCoord4iv(int target, int[] v, int v_offset)
void glMultiTexCoord4iv(GLenum target, const GLint * v);
GL_VERSION_1_3
glMultiTexCoord4iv
in interface GL2
public void glMultiTexCoord4s(int target, short s, short t, short r, short q)
void glMultiTexCoord4s(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q);
GL_VERSION_1_3
glMultiTexCoord4s
in interface GL2
public void dispatch_glMultiTexCoord4s1(int target, short s, short t, short r, short q, long procAddress)
void glMultiTexCoord4s(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q);
GL_VERSION_1_3
public void glMultiTexCoord4sv(int target, ShortBuffer v)
void glMultiTexCoord4sv(GLenum target, const GLshort * v);
GL_VERSION_1_3
glMultiTexCoord4sv
in interface GL2
public void glMultiTexCoord4sv(int target, short[] v, int v_offset)
void glMultiTexCoord4sv(GLenum target, const GLshort * v);
GL_VERSION_1_3
glMultiTexCoord4sv
in interface GL2
public void glMultiTexCoordPointerEXT(int index, int size, int type, int stride, Buffer pointer)
void glMultiTexCoordPointerEXT(GLenum index, GLint size, GLenum type, GLsizei stride, const GLvoid * pointer);
GL_EXT_direct_state_access
glMultiTexCoordPointerEXT
in interface GL2
public void glMultiTexEnvfEXT(int texture, int target, int pname, float param)
void glMultiTexEnvfEXT(GLenum texture, GLenum target, GLenum pname, GLfloat param);
GL_EXT_direct_state_access
glMultiTexEnvfEXT
in interface GL2
public void dispatch_glMultiTexEnvfEXT1(int texture, int target, int pname, float param, long procAddress)
void glMultiTexEnvfEXT(GLenum texture, GLenum target, GLenum pname, GLfloat param);
GL_EXT_direct_state_access
public void glMultiTexEnvfvEXT(int target, int index, int count, FloatBuffer v)
void glMultiTexEnvfvEXT(GLenum target, GLenum index, GLenum count, const GLfloat * v);
GL_EXT_direct_state_access
glMultiTexEnvfvEXT
in interface GL2
public void glMultiTexEnvfvEXT(int target, int index, int count, float[] v, int v_offset)
void glMultiTexEnvfvEXT(GLenum target, GLenum index, GLenum count, const GLfloat * v);
GL_EXT_direct_state_access
glMultiTexEnvfvEXT
in interface GL2
public void glMultiTexEnviEXT(int target, int attachment, int texture, int level)
void glMultiTexEnviEXT(GLenum target, GLenum attachment, GLenum texture, GLint level);
GL_EXT_direct_state_access
glMultiTexEnviEXT
in interface GL2
public void dispatch_glMultiTexEnviEXT1(int target, int attachment, int texture, int level, long procAddress)
void glMultiTexEnviEXT(GLenum target, GLenum attachment, GLenum texture, GLint level);
GL_EXT_direct_state_access
public void glMultiTexEnvivEXT(int texture, int target, int pname, IntBuffer params)
void glMultiTexEnvivEXT(GLenum texture, GLenum target, GLenum pname, const GLint * params);
GL_EXT_direct_state_access
glMultiTexEnvivEXT
in interface GL2
public void glMultiTexEnvivEXT(int texture, int target, int pname, int[] params, int params_offset)
void glMultiTexEnvivEXT(GLenum texture, GLenum target, GLenum pname, const GLint * params);
GL_EXT_direct_state_access
glMultiTexEnvivEXT
in interface GL2
public void glMultiTexGendEXT(int texunit, int coord, int pname, double param)
void glMultiTexGendEXT(GLenum texunit, GLenum coord, GLenum pname, GLdouble param);
GL_EXT_direct_state_access
glMultiTexGendEXT
in interface GL2
public void dispatch_glMultiTexGendEXT1(int texunit, int coord, int pname, double param, long procAddress)
void glMultiTexGendEXT(GLenum texunit, GLenum coord, GLenum pname, GLdouble param);
GL_EXT_direct_state_access
public void glMultiTexGendvEXT(int target, int index, int count, DoubleBuffer v)
void glMultiTexGendvEXT(GLenum target, GLenum index, GLenum count, const GLdouble * v);
GL_EXT_direct_state_access
glMultiTexGendvEXT
in interface GL2
public void glMultiTexGendvEXT(int target, int index, int count, double[] v, int v_offset)
void glMultiTexGendvEXT(GLenum target, GLenum index, GLenum count, const GLdouble * v);
GL_EXT_direct_state_access
glMultiTexGendvEXT
in interface GL2
public void glMultiTexGenfEXT(int texture, int target, int pname, float param)
void glMultiTexGenfEXT(GLenum texture, GLenum target, GLenum pname, GLfloat param);
GL_EXT_direct_state_access
glMultiTexGenfEXT
in interface GL2
public void dispatch_glMultiTexGenfEXT1(int texture, int target, int pname, float param, long procAddress)
void glMultiTexGenfEXT(GLenum texture, GLenum target, GLenum pname, GLfloat param);
GL_EXT_direct_state_access
public void glMultiTexGenfvEXT(int target, int index, int count, FloatBuffer v)
void glMultiTexGenfvEXT(GLenum target, GLenum index, GLenum count, const GLfloat * v);
GL_EXT_direct_state_access
glMultiTexGenfvEXT
in interface GL2
public void glMultiTexGenfvEXT(int target, int index, int count, float[] v, int v_offset)
void glMultiTexGenfvEXT(GLenum target, GLenum index, GLenum count, const GLfloat * v);
GL_EXT_direct_state_access
glMultiTexGenfvEXT
in interface GL2
public void glMultiTexGeniEXT(int target, int attachment, int texture, int level)
void glMultiTexGeniEXT(GLenum target, GLenum attachment, GLenum texture, GLint level);
GL_EXT_direct_state_access
glMultiTexGeniEXT
in interface GL2
public void dispatch_glMultiTexGeniEXT1(int target, int attachment, int texture, int level, long procAddress)
void glMultiTexGeniEXT(GLenum target, GLenum attachment, GLenum texture, GLint level);
GL_EXT_direct_state_access
public void glMultiTexGenivEXT(int texture, int target, int pname, IntBuffer params)
void glMultiTexGenivEXT(GLenum texture, GLenum target, GLenum pname, const GLint * params);
GL_EXT_direct_state_access
glMultiTexGenivEXT
in interface GL2
public void glMultiTexGenivEXT(int texture, int target, int pname, int[] params, int params_offset)
void glMultiTexGenivEXT(GLenum texture, GLenum target, GLenum pname, const GLint * params);
GL_EXT_direct_state_access
glMultiTexGenivEXT
in interface GL2
public void glMultiTexImage1DEXT(int texture, int target, int level, int internalformat, int width, int border, int format, int type, Buffer pixels)
void glMultiTexImage1DEXT(GLenum texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid * pixels);
GL_EXT_direct_state_access
glMultiTexImage1DEXT
in interface GL2
public void glMultiTexImage2DEXT(int texture, int target, int level, int internalformat, int width, int height, int border, int format, int type, Buffer pixels)
void glMultiTexImage2DEXT(GLenum texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid * pixels);
GL_EXT_direct_state_access
glMultiTexImage2DEXT
in interface GL2
public void glMultiTexImage3DEXT(int texture, int target, int level, int internalformat, int width, int height, int depth, int border, int format, int type, Buffer pixels)
void glMultiTexImage3DEXT(GLenum texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid * pixels);
GL_EXT_direct_state_access
glMultiTexImage3DEXT
in interface GL2
public void glMultiTexParameterIivEXT(int texture, int target, int pname, IntBuffer params)
void glMultiTexParameterIivEXT(GLenum texture, GLenum target, GLenum pname, const GLint * params);
GL_EXT_direct_state_access
glMultiTexParameterIivEXT
in interface GL2
public void glMultiTexParameterIivEXT(int texture, int target, int pname, int[] params, int params_offset)
void glMultiTexParameterIivEXT(GLenum texture, GLenum target, GLenum pname, const GLint * params);
GL_EXT_direct_state_access
glMultiTexParameterIivEXT
in interface GL2
public void glMultiTexParameterIuivEXT(int program, int target, int index, IntBuffer params)
void glMultiTexParameterIuivEXT(GLenum program, GLenum target, GLenum index, const GLuint * params);
GL_EXT_direct_state_access
glMultiTexParameterIuivEXT
in interface GL2
public void glMultiTexParameterIuivEXT(int program, int target, int index, int[] params, int params_offset)
void glMultiTexParameterIuivEXT(GLenum program, GLenum target, GLenum index, const GLuint * params);
GL_EXT_direct_state_access
glMultiTexParameterIuivEXT
in interface GL2
public void glMultiTexParameterfEXT(int texture, int target, int pname, float param)
void glMultiTexParameterfEXT(GLenum texture, GLenum target, GLenum pname, GLfloat param);
GL_EXT_direct_state_access
glMultiTexParameterfEXT
in interface GL2
public void dispatch_glMultiTexParameterfEXT1(int texture, int target, int pname, float param, long procAddress)
void glMultiTexParameterfEXT(GLenum texture, GLenum target, GLenum pname, GLfloat param);
GL_EXT_direct_state_access
public void glMultiTexParameterfvEXT(int target, int index, int count, FloatBuffer v)
void glMultiTexParameterfvEXT(GLenum target, GLenum index, GLenum count, const GLfloat * v);
GL_EXT_direct_state_access
glMultiTexParameterfvEXT
in interface GL2
public void glMultiTexParameterfvEXT(int target, int index, int count, float[] v, int v_offset)
void glMultiTexParameterfvEXT(GLenum target, GLenum index, GLenum count, const GLfloat * v);
GL_EXT_direct_state_access
glMultiTexParameterfvEXT
in interface GL2
public void glMultiTexParameteriEXT(int target, int attachment, int texture, int level)
void glMultiTexParameteriEXT(GLenum target, GLenum attachment, GLenum texture, GLint level);
GL_EXT_direct_state_access
glMultiTexParameteriEXT
in interface GL2
public void dispatch_glMultiTexParameteriEXT1(int target, int attachment, int texture, int level, long procAddress)
void glMultiTexParameteriEXT(GLenum target, GLenum attachment, GLenum texture, GLint level);
GL_EXT_direct_state_access
public void glMultiTexParameterivEXT(int texture, int target, int pname, IntBuffer params)
void glMultiTexParameterivEXT(GLenum texture, GLenum target, GLenum pname, const GLint * params);
GL_EXT_direct_state_access
glMultiTexParameterivEXT
in interface GL2
public void glMultiTexParameterivEXT(int texture, int target, int pname, int[] params, int params_offset)
void glMultiTexParameterivEXT(GLenum texture, GLenum target, GLenum pname, const GLint * params);
GL_EXT_direct_state_access
glMultiTexParameterivEXT
in interface GL2
public void glMultiTexRenderbufferEXT(int red, int green, int blue)
void glMultiTexRenderbufferEXT(GLenum red, GLenum green, GLuint blue);
GL_EXT_direct_state_access
glMultiTexRenderbufferEXT
in interface GL2
public void dispatch_glMultiTexRenderbufferEXT1(int red, int green, int blue, long procAddress)
void glMultiTexRenderbufferEXT(GLenum red, GLenum green, GLuint blue);
GL_EXT_direct_state_access
public void glMultiTexSubImage1DEXT(int texture, int target, int level, int xoffset, int width, int format, int type, Buffer pixels)
void glMultiTexSubImage1DEXT(GLenum texture, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid * pixels);
GL_EXT_direct_state_access
glMultiTexSubImage1DEXT
in interface GL2
public void glMultiTexSubImage2DEXT(int texture, int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, Buffer pixels)
void glMultiTexSubImage2DEXT(GLenum texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * pixels);
GL_EXT_direct_state_access
glMultiTexSubImage2DEXT
in interface GL2
public void glMultiTexSubImage3DEXT(int texture, int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, Buffer pixels)
void glMultiTexSubImage3DEXT(GLenum texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid * pixels);
GL_EXT_direct_state_access
glMultiTexSubImage3DEXT
in interface GL2
public void glNamedBufferDataEXT(int target, int size, Buffer data, int usage)
void glNamedBufferDataEXT(GLuint target, ptrdiff_t size, const GLvoid * data, GLenum usage);
GL_EXT_direct_state_access
glNamedBufferDataEXT
in interface GL2
public void glNamedBufferSubDataEXT(int target, int offset, int size, Buffer data)
void glNamedBufferSubDataEXT(GLuint target, ptrdiff_t offset, ptrdiff_t size, const GLvoid * data);
GL_EXT_direct_state_access
glNamedBufferSubDataEXT
in interface GL2
public void glNamedFramebufferRenderbufferEXT(int sfactorRGB, int dfactorRGB, int sfactorAlpha, int dfactorAlpha)
void glNamedFramebufferRenderbufferEXT(GLuint sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLuint dfactorAlpha);
GL_EXT_direct_state_access
glNamedFramebufferRenderbufferEXT
in interface GL2
public void dispatch_glNamedFramebufferRenderbufferEXT1(int sfactorRGB, int dfactorRGB, int sfactorAlpha, int dfactorAlpha, long procAddress)
void glNamedFramebufferRenderbufferEXT(GLuint sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLuint dfactorAlpha);
GL_EXT_direct_state_access
public void glNamedFramebufferTexture1DEXT(int target, int attachment, int textarget, int texture, int level)
void glNamedFramebufferTexture1DEXT(GLuint target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
GL_EXT_direct_state_access
glNamedFramebufferTexture1DEXT
in interface GL2
public void dispatch_glNamedFramebufferTexture1DEXT1(int target, int attachment, int textarget, int texture, int level, long procAddress)
void glNamedFramebufferTexture1DEXT(GLuint target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
GL_EXT_direct_state_access
public void glNamedFramebufferTexture2DEXT(int target, int attachment, int textarget, int texture, int level)
void glNamedFramebufferTexture2DEXT(GLuint target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
GL_EXT_direct_state_access
glNamedFramebufferTexture2DEXT
in interface GL2
public void dispatch_glNamedFramebufferTexture2DEXT1(int target, int attachment, int textarget, int texture, int level, long procAddress)
void glNamedFramebufferTexture2DEXT(GLuint target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
GL_EXT_direct_state_access
public void glNamedFramebufferTexture3DEXT(int target, int attachment, int textarget, int texture, int level, int zoffset)
void glNamedFramebufferTexture3DEXT(GLuint target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset);
GL_EXT_direct_state_access
glNamedFramebufferTexture3DEXT
in interface GL2
public void dispatch_glNamedFramebufferTexture3DEXT1(int target, int attachment, int textarget, int texture, int level, int zoffset, long procAddress)
void glNamedFramebufferTexture3DEXT(GLuint target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset);
GL_EXT_direct_state_access
public void glNamedFramebufferTextureEXT(int target, int attachment, int texture, int level)
void glNamedFramebufferTextureEXT(GLuint target, GLenum attachment, GLuint texture, GLint level);
GL_EXT_direct_state_access
glNamedFramebufferTextureEXT
in interface GL2
public void dispatch_glNamedFramebufferTextureEXT1(int target, int attachment, int texture, int level, long procAddress)
void glNamedFramebufferTextureEXT(GLuint target, GLenum attachment, GLuint texture, GLint level);
GL_EXT_direct_state_access
public void glNamedFramebufferTextureFaceEXT(int target, int attachment, int texture, int level, int face)
void glNamedFramebufferTextureFaceEXT(GLuint target, GLenum attachment, GLuint texture, GLint level, GLenum face);
GL_EXT_direct_state_access
glNamedFramebufferTextureFaceEXT
in interface GL2
public void dispatch_glNamedFramebufferTextureFaceEXT1(int target, int attachment, int texture, int level, int face, long procAddress)
void glNamedFramebufferTextureFaceEXT(GLuint target, GLenum attachment, GLuint texture, GLint level, GLenum face);
GL_EXT_direct_state_access
public void glNamedFramebufferTextureLayerEXT(int target, int index, int buffer, int offset, int size)
void glNamedFramebufferTextureLayerEXT(GLuint target, GLenum index, GLuint buffer, GLint offset, GLint size);
GL_EXT_direct_state_access
glNamedFramebufferTextureLayerEXT
in interface GL2
public void dispatch_glNamedFramebufferTextureLayerEXT1(int target, int index, int buffer, int offset, int size, long procAddress)
void glNamedFramebufferTextureLayerEXT(GLuint target, GLenum index, GLuint buffer, GLint offset, GLint size);
GL_EXT_direct_state_access
public void glNamedMakeBufferNonResidentNV(int buffer)
void glNamedMakeBufferNonResidentNV(GLuint buffer);
GL_NV_shader_buffer_load
glNamedMakeBufferNonResidentNV
in interface GL2GL3
public void dispatch_glNamedMakeBufferNonResidentNV1(int buffer, long procAddress)
void glNamedMakeBufferNonResidentNV(GLuint buffer);
GL_NV_shader_buffer_load
public void glNamedMakeBufferResidentNV(int buffer, int access)
void glNamedMakeBufferResidentNV(GLuint buffer, GLenum access);
GL_NV_shader_buffer_load
glNamedMakeBufferResidentNV
in interface GL2GL3
public void dispatch_glNamedMakeBufferResidentNV1(int buffer, int access, long procAddress)
void glNamedMakeBufferResidentNV(GLuint buffer, GLenum access);
GL_NV_shader_buffer_load
public void glNamedProgramLocalParameter4dEXT(int program, int target, int index, double x, double y, double z, double w)
void glNamedProgramLocalParameter4dEXT(GLuint program, GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
GL_EXT_direct_state_access
glNamedProgramLocalParameter4dEXT
in interface GL2
public void dispatch_glNamedProgramLocalParameter4dEXT1(int program, int target, int index, double x, double y, double z, double w, long procAddress)
void glNamedProgramLocalParameter4dEXT(GLuint program, GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
GL_EXT_direct_state_access
public void glNamedProgramLocalParameter4dvEXT(int target, int index, int count, DoubleBuffer v)
void glNamedProgramLocalParameter4dvEXT(GLuint target, GLenum index, GLuint count, const GLdouble * v);
GL_EXT_direct_state_access
glNamedProgramLocalParameter4dvEXT
in interface GL2
public void glNamedProgramLocalParameter4dvEXT(int target, int index, int count, double[] v, int v_offset)
void glNamedProgramLocalParameter4dvEXT(GLuint target, GLenum index, GLuint count, const GLdouble * v);
GL_EXT_direct_state_access
glNamedProgramLocalParameter4dvEXT
in interface GL2
public void glNamedProgramLocalParameter4fEXT(int program, int target, int index, float x, float y, float z, float w)
void glNamedProgramLocalParameter4fEXT(GLuint program, GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
GL_EXT_direct_state_access
glNamedProgramLocalParameter4fEXT
in interface GL2
public void dispatch_glNamedProgramLocalParameter4fEXT1(int program, int target, int index, float x, float y, float z, float w, long procAddress)
void glNamedProgramLocalParameter4fEXT(GLuint program, GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
GL_EXT_direct_state_access
public void glNamedProgramLocalParameter4fvEXT(int target, int index, int count, FloatBuffer v)
void glNamedProgramLocalParameter4fvEXT(GLuint target, GLenum index, GLuint count, const GLfloat * v);
GL_EXT_direct_state_access
glNamedProgramLocalParameter4fvEXT
in interface GL2
public void glNamedProgramLocalParameter4fvEXT(int target, int index, int count, float[] v, int v_offset)
void glNamedProgramLocalParameter4fvEXT(GLuint target, GLenum index, GLuint count, const GLfloat * v);
GL_EXT_direct_state_access
glNamedProgramLocalParameter4fvEXT
in interface GL2
public void glNamedProgramLocalParameterI4iEXT(int program, int target, int index, int x, int y, int z, int w)
void glNamedProgramLocalParameterI4iEXT(GLuint program, GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w);
GL_EXT_direct_state_access
glNamedProgramLocalParameterI4iEXT
in interface GL2
public void dispatch_glNamedProgramLocalParameterI4iEXT1(int program, int target, int index, int x, int y, int z, int w, long procAddress)
void glNamedProgramLocalParameterI4iEXT(GLuint program, GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w);
GL_EXT_direct_state_access
public void glNamedProgramLocalParameterI4ivEXT(int texture, int target, int pname, IntBuffer params)
void glNamedProgramLocalParameterI4ivEXT(GLuint texture, GLenum target, GLuint pname, const GLint * params);
GL_EXT_direct_state_access
glNamedProgramLocalParameterI4ivEXT
in interface GL2
public void glNamedProgramLocalParameterI4ivEXT(int texture, int target, int pname, int[] params, int params_offset)
void glNamedProgramLocalParameterI4ivEXT(GLuint texture, GLenum target, GLuint pname, const GLint * params);
GL_EXT_direct_state_access
glNamedProgramLocalParameterI4ivEXT
in interface GL2
public void glNamedProgramLocalParameterI4uiEXT(int op, int dst, int dstMask, int dstMod, int arg1, int arg1Rep, int arg1Mod)
void glNamedProgramLocalParameterI4uiEXT(GLuint op, GLenum dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod);
GL_EXT_direct_state_access
glNamedProgramLocalParameterI4uiEXT
in interface GL2
public void dispatch_glNamedProgramLocalParameterI4uiEXT1(int op, int dst, int dstMask, int dstMod, int arg1, int arg1Rep, int arg1Mod, long procAddress)
void glNamedProgramLocalParameterI4uiEXT(GLuint op, GLenum dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod);
GL_EXT_direct_state_access
public void glNamedProgramLocalParameterI4uivEXT(int program, int target, int index, IntBuffer params)
void glNamedProgramLocalParameterI4uivEXT(GLuint program, GLenum target, GLuint index, const GLuint * params);
GL_EXT_direct_state_access
glNamedProgramLocalParameterI4uivEXT
in interface GL2
public void glNamedProgramLocalParameterI4uivEXT(int program, int target, int index, int[] params, int params_offset)
void glNamedProgramLocalParameterI4uivEXT(GLuint program, GLenum target, GLuint index, const GLuint * params);
GL_EXT_direct_state_access
glNamedProgramLocalParameterI4uivEXT
in interface GL2
public void glNamedProgramLocalParameters4fvEXT(int target, int buffer, int index, int count, FloatBuffer params)
void glNamedProgramLocalParameters4fvEXT(GLuint target, GLenum buffer, GLuint index, GLsizei count, const GLfloat * params);
GL_EXT_direct_state_access
glNamedProgramLocalParameters4fvEXT
in interface GL2
public void glNamedProgramLocalParameters4fvEXT(int target, int buffer, int index, int count, float[] params, int params_offset)
void glNamedProgramLocalParameters4fvEXT(GLuint target, GLenum buffer, GLuint index, GLsizei count, const GLfloat * params);
GL_EXT_direct_state_access
glNamedProgramLocalParameters4fvEXT
in interface GL2
public void glNamedProgramLocalParametersI4ivEXT(int target, int buffer, int index, int count, IntBuffer params)
void glNamedProgramLocalParametersI4ivEXT(GLuint target, GLenum buffer, GLuint index, GLsizei count, const GLint * params);
GL_EXT_direct_state_access
glNamedProgramLocalParametersI4ivEXT
in interface GL2
public void glNamedProgramLocalParametersI4ivEXT(int target, int buffer, int index, int count, int[] params, int params_offset)
void glNamedProgramLocalParametersI4ivEXT(GLuint target, GLenum buffer, GLuint index, GLsizei count, const GLint * params);
GL_EXT_direct_state_access
glNamedProgramLocalParametersI4ivEXT
in interface GL2
public void glNamedProgramLocalParametersI4uivEXT(int target, int buffer, int index, int count, IntBuffer params)
void glNamedProgramLocalParametersI4uivEXT(GLuint target, GLenum buffer, GLuint index, GLsizei count, const GLuint * params);
GL_EXT_direct_state_access
glNamedProgramLocalParametersI4uivEXT
in interface GL2
public void glNamedProgramLocalParametersI4uivEXT(int target, int buffer, int index, int count, int[] params, int params_offset)
void glNamedProgramLocalParametersI4uivEXT(GLuint target, GLenum buffer, GLuint index, GLsizei count, const GLuint * params);
GL_EXT_direct_state_access
glNamedProgramLocalParametersI4uivEXT
in interface GL2
public void glNamedProgramStringEXT(int program, int target, int format, int len, Buffer string)
void glNamedProgramStringEXT(GLuint program, GLenum target, GLenum format, GLsizei len, const GLvoid * string);
GL_EXT_direct_state_access
glNamedProgramStringEXT
in interface GL2
public void glNamedRenderbufferStorageEXT(int target, int internalformat, int width, int height)
void glNamedRenderbufferStorageEXT(GLuint target, GLenum internalformat, GLsizei width, GLsizei height);
GL_EXT_direct_state_access
glNamedRenderbufferStorageEXT
in interface GL2
public void dispatch_glNamedRenderbufferStorageEXT1(int target, int internalformat, int width, int height, long procAddress)
void glNamedRenderbufferStorageEXT(GLuint target, GLenum internalformat, GLsizei width, GLsizei height);
GL_EXT_direct_state_access
public void glNamedRenderbufferStorageMultisampleCoverageEXT(int target, int coverageSamples, int colorSamples, int internalformat, int width, int height)
void glNamedRenderbufferStorageMultisampleCoverageEXT(GLuint target, GLsizei coverageSamples, GLsizei colorSamples, GLenum internalformat, GLsizei width, GLsizei height);
GL_EXT_direct_state_access
glNamedRenderbufferStorageMultisampleCoverageEXT
in interface GL2
public void dispatch_glNamedRenderbufferStorageMultisampleCoverageEXT1(int target, int coverageSamples, int colorSamples, int internalformat, int width, int height, long procAddress)
void glNamedRenderbufferStorageMultisampleCoverageEXT(GLuint target, GLsizei coverageSamples, GLsizei colorSamples, GLenum internalformat, GLsizei width, GLsizei height);
GL_EXT_direct_state_access
public void glNamedRenderbufferStorageMultisampleEXT(int target, int samples, int internalformat, int width, int height)
void glNamedRenderbufferStorageMultisampleEXT(GLuint target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
GL_EXT_direct_state_access
glNamedRenderbufferStorageMultisampleEXT
in interface GL2
public void dispatch_glNamedRenderbufferStorageMultisampleEXT1(int target, int samples, int internalformat, int width, int height, long procAddress)
void glNamedRenderbufferStorageMultisampleEXT(GLuint target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
GL_EXT_direct_state_access
public int glNewBufferRegion(int type)
GLuint glNewBufferRegion(GLenum type);
GL_KTX_buffer_region
glNewBufferRegion
in interface GL2
public int dispatch_glNewBufferRegion1(int type, long procAddress)
GLuint glNewBufferRegion(GLenum type);
GL_KTX_buffer_region
public void glNewList(int list, int mode)
void glNewList(GLuint list, GLenum mode);
GL_VERSION_1_0
glNewList
in interface GL2
public void dispatch_glNewList1(int list, int mode, long procAddress)
void glNewList(GLuint list, GLenum mode);
GL_VERSION_1_0
public void glNormal3b(byte nx, byte ny, byte nz)
void glNormal3b(GLbyte nx, GLbyte ny, GLbyte nz);
GL_VERSION_1_0
glNormal3b
in interface GL2
public void dispatch_glNormal3b1(byte nx, byte ny, byte nz, long procAddress)
void glNormal3b(GLbyte nx, GLbyte ny, GLbyte nz);
GL_VERSION_1_0
public void glNormal3bv(ByteBuffer v)
void glNormal3bv(const GLbyte * v);
GL_VERSION_1_0
glNormal3bv
in interface GL2
public void glNormal3bv(byte[] v, int v_offset)
void glNormal3bv(const GLbyte * v);
GL_VERSION_1_0
glNormal3bv
in interface GL2
public void glNormal3d(double nx, double ny, double nz)
void glNormal3d(GLdouble nx, GLdouble ny, GLdouble nz);
GL_VERSION_1_0
glNormal3d
in interface GL2
public void dispatch_glNormal3d1(double nx, double ny, double nz, long procAddress)
void glNormal3d(GLdouble nx, GLdouble ny, GLdouble nz);
GL_VERSION_1_0
public void glNormal3dv(DoubleBuffer v)
void glNormal3dv(const GLdouble * v);
GL_VERSION_1_0
glNormal3dv
in interface GL2
public void glNormal3dv(double[] v, int v_offset)
void glNormal3dv(const GLdouble * v);
GL_VERSION_1_0
glNormal3dv
in interface GL2
public void glNormal3f(float nx, float ny, float nz)
void glNormal3f(GLfloat nx, GLfloat ny, GLfloat nz);
GL_VERSION_1_0
glNormal3f
in interface GL2ES1
public void dispatch_glNormal3f1(float nx, float ny, float nz, long procAddress)
void glNormal3f(GLfloat nx, GLfloat ny, GLfloat nz);
GL_VERSION_1_0
public void glNormal3fv(FloatBuffer v)
void glNormal3fv(const GLfloat * v);
GL_VERSION_1_0
glNormal3fv
in interface GL2
public void glNormal3fv(float[] v, int v_offset)
void glNormal3fv(const GLfloat * v);
GL_VERSION_1_0
glNormal3fv
in interface GL2
public void glNormal3h(short red, short green, short blue)
void glNormal3hNV(GLhalfNV red, GLhalfNV green, GLhalfNV blue);
GL_NV_half_float
glNormal3h
in interface GL2
public void dispatch_glNormal3h1(short red, short green, short blue, long procAddress)
void glNormal3hNV(GLhalfNV red, GLhalfNV green, GLhalfNV blue);
GL_NV_half_float
public void glNormal3hv(ShortBuffer v)
void glNormal3hvNV(const GLhalfNV * v);
GL_NV_half_float
glNormal3hv
in interface GL2
public void glNormal3hv(short[] v, int v_offset)
void glNormal3hvNV(const GLhalfNV * v);
GL_NV_half_float
glNormal3hv
in interface GL2
public void glNormal3i(int nx, int ny, int nz)
void glNormal3i(GLint nx, GLint ny, GLint nz);
GL_VERSION_1_0
glNormal3i
in interface GL2
public void dispatch_glNormal3i1(int nx, int ny, int nz, long procAddress)
void glNormal3i(GLint nx, GLint ny, GLint nz);
GL_VERSION_1_0
public void glNormal3iv(IntBuffer v)
void glNormal3iv(const GLint * v);
GL_VERSION_1_0
glNormal3iv
in interface GL2
public void glNormal3iv(int[] v, int v_offset)
void glNormal3iv(const GLint * v);
GL_VERSION_1_0
glNormal3iv
in interface GL2
public void glNormal3s(short nx, short ny, short nz)
void glNormal3s(GLshort nx, GLshort ny, GLshort nz);
GL_VERSION_1_0
glNormal3s
in interface GL2
public void dispatch_glNormal3s1(short nx, short ny, short nz, long procAddress)
void glNormal3s(GLshort nx, GLshort ny, GLshort nz);
GL_VERSION_1_0
public void glNormal3sv(ShortBuffer v)
void glNormal3sv(const GLshort * v);
GL_VERSION_1_0
glNormal3sv
in interface GL2
public void glNormal3sv(short[] v, int v_offset)
void glNormal3sv(const GLshort * v);
GL_VERSION_1_0
glNormal3sv
in interface GL2
public void glNormalFormatNV(int type, int stride)
void glNormalFormatNV(GLenum type, GLsizei stride);
GL_NV_vertex_buffer_unified_memory
glNormalFormatNV
in interface GL2GL3
public void dispatch_glNormalFormatNV1(int type, int stride, long procAddress)
void glNormalFormatNV(GLenum type, GLsizei stride);
GL_NV_vertex_buffer_unified_memory
public void glNormalPointer(int type, int stride, Buffer ptr)
void glNormalPointer(GLenum type, GLsizei stride, const GLvoid * ptr);
GL_VERSION_1_1
glNormalPointer
in interface GLPointerFunc
ptr
- a direct Buffer
public void glNormalPointer(int type, int stride, long ptr_buffer_offset)
void glNormalPointer(GLenum type, GLsizei stride, const GLvoid * ptr);
GL_VERSION_1_1
glNormalPointer
in interface GLPointerFunc
public void glOrtho(double left, double right, double bottom, double top, double near_val, double far_val)
void glOrtho(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble near_val, GLdouble far_val);
GL_VERSION_1_0
glOrtho
in interface GL2ES1
public void dispatch_glOrtho1(double left, double right, double bottom, double top, double near_val, double far_val, long procAddress)
void glOrtho(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble near_val, GLdouble far_val);
GL_VERSION_1_0
public void glPNTrianglesfATI(int target, float s)
void glPNTrianglesfATI(GLenum target, GLfloat s);
GL_ATI_pn_triangles
glPNTrianglesfATI
in interface GL2
public void dispatch_glPNTrianglesfATI1(int target, float s, long procAddress)
void glPNTrianglesfATI(GLenum target, GLfloat s);
GL_ATI_pn_triangles
public void glPNTrianglesiATI(int target, int s)
void glPNTrianglesiATI(GLenum target, GLint s);
GL_ATI_pn_triangles
glPNTrianglesiATI
in interface GL2
public void dispatch_glPNTrianglesiATI1(int target, int s, long procAddress)
void glPNTrianglesiATI(GLenum target, GLint s);
GL_ATI_pn_triangles
public void glPassThrough(float token)
void glPassThrough(GLfloat token);
GL_VERSION_1_0
glPassThrough
in interface GL2
public void dispatch_glPassThrough1(float token, long procAddress)
void glPassThrough(GLfloat token);
GL_VERSION_1_0
public void glPixelDataRangeNV(int target, int level, Buffer img)
void glPixelDataRangeNV(GLenum target, GLsizei level, GLvoid * img);
GL_NV_pixel_data_range
glPixelDataRangeNV
in interface GL2
img
- a direct Buffer
public void glPixelMapfv(int map, int mapsize, FloatBuffer values)
void glPixelMapfv(GLenum map, GLint mapsize, const GLfloat * values);
GL_VERSION_1_0
glPixelMapfv
in interface GL2
public void glPixelMapfv(int map, int mapsize, float[] values, int values_offset)
void glPixelMapfv(GLenum map, GLint mapsize, const GLfloat * values);
GL_VERSION_1_0
glPixelMapfv
in interface GL2
public void glPixelMapfv(int map, int mapsize, long values_buffer_offset)
void glPixelMapfv(GLenum map, GLint mapsize, const GLfloat * values);
GL_VERSION_1_0
glPixelMapfv
in interface GL2
public void glPixelMapuiv(int map, int mapsize, IntBuffer values)
void glPixelMapuiv(GLenum map, GLint mapsize, const GLuint * values);
GL_VERSION_1_0
glPixelMapuiv
in interface GL2
public void glPixelMapuiv(int map, int mapsize, int[] values, int values_offset)
void glPixelMapuiv(GLenum map, GLint mapsize, const GLuint * values);
GL_VERSION_1_0
glPixelMapuiv
in interface GL2
public void glPixelMapuiv(int map, int mapsize, long values_buffer_offset)
void glPixelMapuiv(GLenum map, GLint mapsize, const GLuint * values);
GL_VERSION_1_0
glPixelMapuiv
in interface GL2
public void glPixelMapusv(int map, int mapsize, ShortBuffer values)
void glPixelMapusv(GLenum map, GLint mapsize, const GLushort * values);
GL_VERSION_1_0
glPixelMapusv
in interface GL2
public void glPixelMapusv(int map, int mapsize, short[] values, int values_offset)
void glPixelMapusv(GLenum map, GLint mapsize, const GLushort * values);
GL_VERSION_1_0
glPixelMapusv
in interface GL2
public void glPixelMapusv(int map, int mapsize, long values_buffer_offset)
void glPixelMapusv(GLenum map, GLint mapsize, const GLushort * values);
GL_VERSION_1_0
glPixelMapusv
in interface GL2
public void glPixelStoref(int pname, float param)
void glPixelStoref(GLenum pname, GLfloat param);
GL_VERSION_1_0
glPixelStoref
in interface GL2GL3
public void dispatch_glPixelStoref1(int pname, float param, long procAddress)
void glPixelStoref(GLenum pname, GLfloat param);
GL_VERSION_1_0
public void glPixelStorei(int pname, int param)
void glPixelStorei(GLenum pname, GLint param);
GL_VERSION_1_0
glPixelStorei
in interface GL
public void glPixelTransferf(int pname, float param)
void glPixelTransferf(GLenum pname, GLfloat param);
GL_VERSION_1_0
glPixelTransferf
in interface GL2
public void dispatch_glPixelTransferf1(int pname, float param, long procAddress)
void glPixelTransferf(GLenum pname, GLfloat param);
GL_VERSION_1_0
public void glPixelTransferi(int pname, int param)
void glPixelTransferi(GLenum pname, GLint param);
GL_VERSION_1_0
glPixelTransferi
in interface GL2
public void dispatch_glPixelTransferi1(int pname, int param, long procAddress)
void glPixelTransferi(GLenum pname, GLint param);
GL_VERSION_1_0
public void glPixelTransformParameterfEXT(int target, int pname, float params)
void glPixelTransformParameterfEXT(GLenum target, GLenum pname, GLfloat params);
GL_EXT_pixel_transform
glPixelTransformParameterfEXT
in interface GL2
public void dispatch_glPixelTransformParameterfEXT1(int target, int pname, float params, long procAddress)
void glPixelTransformParameterfEXT(GLenum target, GLenum pname, GLfloat params);
GL_EXT_pixel_transform
public void glPixelTransformParameterfvEXT(int target, int pname, FloatBuffer params)
void glPixelTransformParameterfvEXT(GLenum target, GLenum pname, const GLfloat * params);
GL_EXT_pixel_transform
glPixelTransformParameterfvEXT
in interface GL2
public void glPixelTransformParameterfvEXT(int target, int pname, float[] params, int params_offset)
void glPixelTransformParameterfvEXT(GLenum target, GLenum pname, const GLfloat * params);
GL_EXT_pixel_transform
glPixelTransformParameterfvEXT
in interface GL2
public void glPixelTransformParameteriEXT(int target, int pname, int params)
void glPixelTransformParameteriEXT(GLenum target, GLenum pname, GLint params);
GL_EXT_pixel_transform
glPixelTransformParameteriEXT
in interface GL2
public void dispatch_glPixelTransformParameteriEXT1(int target, int pname, int params, long procAddress)
void glPixelTransformParameteriEXT(GLenum target, GLenum pname, GLint params);
GL_EXT_pixel_transform
public void glPixelTransformParameterivEXT(int target, int pname, IntBuffer params)
void glPixelTransformParameterivEXT(GLenum target, GLenum pname, const GLint * params);
GL_EXT_pixel_transform
glPixelTransformParameterivEXT
in interface GL2
public void glPixelTransformParameterivEXT(int target, int pname, int[] params, int params_offset)
void glPixelTransformParameterivEXT(GLenum target, GLenum pname, const GLint * params);
GL_EXT_pixel_transform
glPixelTransformParameterivEXT
in interface GL2
public void glPixelZoom(float xfactor, float yfactor)
void glPixelZoom(GLfloat xfactor, GLfloat yfactor);
GL_VERSION_1_0
glPixelZoom
in interface GL2
public void dispatch_glPixelZoom1(float xfactor, float yfactor, long procAddress)
void glPixelZoom(GLfloat xfactor, GLfloat yfactor);
GL_VERSION_1_0
public void glPointParameterf(int target, float s)
void glPointParameterf(GLenum target, GLfloat s);
GL_VERSION_1_4
glPointParameterf
in interface GL2ES1
glPointParameterf
in interface GL2GL3
public void dispatch_glPointParameterf1(int target, float s, long procAddress)
void glPointParameterf(GLenum target, GLfloat s);
GL_VERSION_1_4
public void glPointParameterfv(int target, FloatBuffer v)
void glPointParameterfv(GLenum target, const GLfloat * v);
GL_VERSION_1_4
glPointParameterfv
in interface GL2ES1
glPointParameterfv
in interface GL2GL3
public void glPointParameterfv(int target, float[] v, int v_offset)
void glPointParameterfv(GLenum target, const GLfloat * v);
GL_VERSION_1_4
glPointParameterfv
in interface GL2ES1
glPointParameterfv
in interface GL2GL3
public void glPointParameteri(int target, int s)
void glPointParameteri(GLenum target, GLint s);
GL_VERSION_1_4
glPointParameteri
in interface GL2GL3
public void dispatch_glPointParameteri1(int target, int s, long procAddress)
void glPointParameteri(GLenum target, GLint s);
GL_VERSION_1_4
public void glPointParameteriv(int target, IntBuffer v)
void glPointParameteriv(GLenum target, const GLint * v);
GL_VERSION_1_4
glPointParameteriv
in interface GL2GL3
public void glPointParameteriv(int target, int[] v, int v_offset)
void glPointParameteriv(GLenum target, const GLint * v);
GL_VERSION_1_4
glPointParameteriv
in interface GL2GL3
public void glPointSize(float size)
void glPointSize(GLfloat size);
GL_VERSION_1_0
glPointSize
in interface GL2ES1
glPointSize
in interface GL2GL3
public void dispatch_glPointSize1(float size, long procAddress)
void glPointSize(GLfloat size);
GL_VERSION_1_0
public void glPolygonMode(int face, int mode)
void glPolygonMode(GLenum face, GLenum mode);
GL_VERSION_1_0
glPolygonMode
in interface GL2GL3
public void dispatch_glPolygonMode1(int face, int mode, long procAddress)
void glPolygonMode(GLenum face, GLenum mode);
GL_VERSION_1_0
public void glPolygonOffset(float factor, float units)
void glPolygonOffset(GLfloat factor, GLfloat units);
GL_VERSION_1_1
glPolygonOffset
in interface GL
public void dispatch_glPolygonOffset1(float factor, float units, long procAddress)
void glPolygonOffset(GLfloat factor, GLfloat units);
GL_VERSION_1_1
public void glPolygonStipple(ByteBuffer mask)
void glPolygonStipple(const GLubyte * mask);
GL_VERSION_1_0
glPolygonStipple
in interface GL2
public void glPolygonStipple(byte[] mask, int mask_offset)
void glPolygonStipple(const GLubyte * mask);
GL_VERSION_1_0
glPolygonStipple
in interface GL2
public void glPolygonStipple(long mask_buffer_offset)
void glPolygonStipple(const GLubyte * mask);
GL_VERSION_1_0
glPolygonStipple
in interface GL2
public void glPopAttrib()
void glPopAttrib(void);
GL_VERSION_1_0
glPopAttrib
in interface GL2
public void dispatch_glPopAttrib1(long procAddress)
void glPopAttrib(void);
GL_VERSION_1_0
public void glPopClientAttrib()
void glPopClientAttrib(void);
GL_VERSION_1_1
glPopClientAttrib
in interface GL2
public void glPopMatrix()
void glPopMatrix(void);
GL_VERSION_1_0
glPopMatrix
in interface GLMatrixFunc
public void dispatch_glPopMatrix1(long procAddress)
void glPopMatrix(void);
GL_VERSION_1_0
public void glPopName()
void glPopName(void);
GL_VERSION_1_0
glPopName
in interface GL2
public void dispatch_glPopName1(long procAddress)
void glPopName(void);
GL_VERSION_1_0
public void glPrimitiveRestartIndex(int arg0)
void glPrimitiveRestartIndex(GLuint);
GL_VERSION_3_1
glPrimitiveRestartIndex
in interface GL2GL3
public void dispatch_glPrimitiveRestartIndex1(int arg0, long procAddress)
void glPrimitiveRestartIndex(GLuint);
GL_VERSION_3_1
public void glPrimitiveRestart()
void glPrimitiveRestartNV(void);
GL_NV_primitive_restart
glPrimitiveRestart
in interface GL2
public void dispatch_glPrimitiveRestart1(long procAddress)
void glPrimitiveRestartNV(void);
GL_NV_primitive_restart
public void glPrioritizeTextures(int n, IntBuffer textures, FloatBuffer priorities)
void glPrioritizeTextures(GLsizei n, const GLuint * textures, const GLclampf * priorities);
GL_VERSION_1_1
glPrioritizeTextures
in interface GL2
public void glPrioritizeTextures(int n, int[] textures, int textures_offset, float[] priorities, int priorities_offset)
void glPrioritizeTextures(GLsizei n, const GLuint * textures, const GLclampf * priorities);
GL_VERSION_1_1
glPrioritizeTextures
in interface GL2
public void glProgramBufferParametersIivNV(int target, int buffer, int index, int count, IntBuffer params)
void glProgramBufferParametersIivNV(GLenum target, GLuint buffer, GLuint index, GLsizei count, const GLint * params);
GL_NV_parameter_buffer_object
glProgramBufferParametersIivNV
in interface GL2
public void glProgramBufferParametersIivNV(int target, int buffer, int index, int count, int[] params, int params_offset)
void glProgramBufferParametersIivNV(GLenum target, GLuint buffer, GLuint index, GLsizei count, const GLint * params);
GL_NV_parameter_buffer_object
glProgramBufferParametersIivNV
in interface GL2
public void glProgramBufferParametersIuivNV(int target, int buffer, int index, int count, IntBuffer params)
void glProgramBufferParametersIuivNV(GLenum target, GLuint buffer, GLuint index, GLsizei count, const GLuint * params);
GL_NV_parameter_buffer_object
glProgramBufferParametersIuivNV
in interface GL2
public void glProgramBufferParametersIuivNV(int target, int buffer, int index, int count, int[] params, int params_offset)
void glProgramBufferParametersIuivNV(GLenum target, GLuint buffer, GLuint index, GLsizei count, const GLuint * params);
GL_NV_parameter_buffer_object
glProgramBufferParametersIuivNV
in interface GL2
public void glProgramBufferParametersfvNV(int target, int buffer, int index, int count, FloatBuffer params)
void glProgramBufferParametersfvNV(GLenum target, GLuint buffer, GLuint index, GLsizei count, const GLfloat * params);
GL_NV_parameter_buffer_object
glProgramBufferParametersfvNV
in interface GL2
public void glProgramBufferParametersfvNV(int target, int buffer, int index, int count, float[] params, int params_offset)
void glProgramBufferParametersfvNV(GLenum target, GLuint buffer, GLuint index, GLsizei count, const GLfloat * params);
GL_NV_parameter_buffer_object
glProgramBufferParametersfvNV
in interface GL2
public void glProgramEnvParameter4dARB(int target, int index, double x, double y, double z, double w)
void glProgramEnvParameter4dARB(GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
GL_ARB_vertex_program
glProgramEnvParameter4dARB
in interface GL2
public void dispatch_glProgramEnvParameter4dARB1(int target, int index, double x, double y, double z, double w, long procAddress)
void glProgramEnvParameter4dARB(GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
GL_ARB_vertex_program
public void glProgramEnvParameter4dvARB(int target, int index, DoubleBuffer params)
void glProgramEnvParameter4dvARB(GLenum target, GLuint index, const GLdouble * params);
GL_ARB_vertex_program
glProgramEnvParameter4dvARB
in interface GL2
public void glProgramEnvParameter4dvARB(int target, int index, double[] params, int params_offset)
void glProgramEnvParameter4dvARB(GLenum target, GLuint index, const GLdouble * params);
GL_ARB_vertex_program
glProgramEnvParameter4dvARB
in interface GL2
public void glProgramEnvParameter4fARB(int target, int index, float x, float y, float z, float w)
void glProgramEnvParameter4fARB(GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
GL_ARB_vertex_program
glProgramEnvParameter4fARB
in interface GL2
public void dispatch_glProgramEnvParameter4fARB1(int target, int index, float x, float y, float z, float w, long procAddress)
void glProgramEnvParameter4fARB(GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
GL_ARB_vertex_program
public void glProgramEnvParameter4fvARB(int target, int pname, FloatBuffer params)
void glProgramEnvParameter4fvARB(GLenum target, GLuint pname, const GLfloat * params);
GL_ARB_vertex_program
glProgramEnvParameter4fvARB
in interface GL2
public void glProgramEnvParameter4fvARB(int target, int pname, float[] params, int params_offset)
void glProgramEnvParameter4fvARB(GLenum target, GLuint pname, const GLfloat * params);
GL_ARB_vertex_program
glProgramEnvParameter4fvARB
in interface GL2
public void glProgramEnvParameterI4iNV(int target, int index, int x, int y, int z, int w)
void glProgramEnvParameterI4iNV(GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w);
GL_NV_gpu_program4
glProgramEnvParameterI4iNV
in interface GL2
public void dispatch_glProgramEnvParameterI4iNV1(int target, int index, int x, int y, int z, int w, long procAddress)
void glProgramEnvParameterI4iNV(GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w);
GL_NV_gpu_program4
public void glProgramEnvParameterI4ivNV(int target, int index, IntBuffer params)
void glProgramEnvParameterI4ivNV(GLenum target, GLuint index, const GLint * params);
GL_NV_gpu_program4
glProgramEnvParameterI4ivNV
in interface GL2
public void glProgramEnvParameterI4ivNV(int target, int index, int[] params, int params_offset)
void glProgramEnvParameterI4ivNV(GLenum target, GLuint index, const GLint * params);
GL_NV_gpu_program4
glProgramEnvParameterI4ivNV
in interface GL2
public void glProgramEnvParameterI4uiNV(int target, int index, int x, int y, int z, int w)
void glProgramEnvParameterI4uiNV(GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
GL_NV_gpu_program4
glProgramEnvParameterI4uiNV
in interface GL2
public void dispatch_glProgramEnvParameterI4uiNV1(int target, int index, int x, int y, int z, int w, long procAddress)
void glProgramEnvParameterI4uiNV(GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
GL_NV_gpu_program4
public void glProgramEnvParameterI4uivNV(int target, int index, IntBuffer params)
void glProgramEnvParameterI4uivNV(GLenum target, GLuint index, const GLuint * params);
GL_NV_gpu_program4
glProgramEnvParameterI4uivNV
in interface GL2
public void glProgramEnvParameterI4uivNV(int target, int index, int[] params, int params_offset)
void glProgramEnvParameterI4uivNV(GLenum target, GLuint index, const GLuint * params);
GL_NV_gpu_program4
glProgramEnvParameterI4uivNV
in interface GL2
public void glProgramEnvParameters4fvEXT(int target, int filter, int n, FloatBuffer weights)
void glProgramEnvParameters4fvEXT(GLenum target, GLuint filter, GLsizei n, const GLfloat * weights);
GL_EXT_gpu_program_parameters
glProgramEnvParameters4fvEXT
in interface GL2
public void glProgramEnvParameters4fvEXT(int target, int filter, int n, float[] weights, int weights_offset)
void glProgramEnvParameters4fvEXT(GLenum target, GLuint filter, GLsizei n, const GLfloat * weights);
GL_EXT_gpu_program_parameters
glProgramEnvParameters4fvEXT
in interface GL2
public void glProgramEnvParametersI4ivNV(int target, int index, int count, IntBuffer params)
void glProgramEnvParametersI4ivNV(GLenum target, GLuint index, GLsizei count, const GLint * params);
GL_NV_gpu_program4
glProgramEnvParametersI4ivNV
in interface GL2
public void glProgramEnvParametersI4ivNV(int target, int index, int count, int[] params, int params_offset)
void glProgramEnvParametersI4ivNV(GLenum target, GLuint index, GLsizei count, const GLint * params);
GL_NV_gpu_program4
glProgramEnvParametersI4ivNV
in interface GL2
public void glProgramEnvParametersI4uivNV(int target, int index, int count, IntBuffer params)
void glProgramEnvParametersI4uivNV(GLenum target, GLuint index, GLsizei count, const GLuint * params);
GL_NV_gpu_program4
glProgramEnvParametersI4uivNV
in interface GL2
public void glProgramEnvParametersI4uivNV(int target, int index, int count, int[] params, int params_offset)
void glProgramEnvParametersI4uivNV(GLenum target, GLuint index, GLsizei count, const GLuint * params);
GL_NV_gpu_program4
glProgramEnvParametersI4uivNV
in interface GL2
public void glProgramLocalParameter4dARB(int target, int index, double x, double y, double z, double w)
void glProgramLocalParameter4dARB(GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
GL_ARB_vertex_program
glProgramLocalParameter4dARB
in interface GL2
public void dispatch_glProgramLocalParameter4dARB1(int target, int index, double x, double y, double z, double w, long procAddress)
void glProgramLocalParameter4dARB(GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
GL_ARB_vertex_program
public void glProgramLocalParameter4dvARB(int target, int index, DoubleBuffer params)
void glProgramLocalParameter4dvARB(GLenum target, GLuint index, const GLdouble * params);
GL_ARB_vertex_program
glProgramLocalParameter4dvARB
in interface GL2
public void glProgramLocalParameter4dvARB(int target, int index, double[] params, int params_offset)
void glProgramLocalParameter4dvARB(GLenum target, GLuint index, const GLdouble * params);
GL_ARB_vertex_program
glProgramLocalParameter4dvARB
in interface GL2
public void glProgramLocalParameter4fARB(int target, int index, float x, float y, float z, float w)
void glProgramLocalParameter4fARB(GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
GL_ARB_vertex_program
glProgramLocalParameter4fARB
in interface GL2
public void dispatch_glProgramLocalParameter4fARB1(int target, int index, float x, float y, float z, float w, long procAddress)
void glProgramLocalParameter4fARB(GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
GL_ARB_vertex_program
public void glProgramLocalParameter4fvARB(int target, int pname, FloatBuffer params)
void glProgramLocalParameter4fvARB(GLenum target, GLuint pname, const GLfloat * params);
GL_ARB_vertex_program
glProgramLocalParameter4fvARB
in interface GL2
public void glProgramLocalParameter4fvARB(int target, int pname, float[] params, int params_offset)
void glProgramLocalParameter4fvARB(GLenum target, GLuint pname, const GLfloat * params);
GL_ARB_vertex_program
glProgramLocalParameter4fvARB
in interface GL2
public void glProgramLocalParameterI4iNV(int target, int index, int x, int y, int z, int w)
void glProgramLocalParameterI4iNV(GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w);
GL_NV_gpu_program4
glProgramLocalParameterI4iNV
in interface GL2
public void dispatch_glProgramLocalParameterI4iNV1(int target, int index, int x, int y, int z, int w, long procAddress)
void glProgramLocalParameterI4iNV(GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w);
GL_NV_gpu_program4
public void glProgramLocalParameterI4ivNV(int target, int index, IntBuffer params)
void glProgramLocalParameterI4ivNV(GLenum target, GLuint index, const GLint * params);
GL_NV_gpu_program4
glProgramLocalParameterI4ivNV
in interface GL2
public void glProgramLocalParameterI4ivNV(int target, int index, int[] params, int params_offset)
void glProgramLocalParameterI4ivNV(GLenum target, GLuint index, const GLint * params);
GL_NV_gpu_program4
glProgramLocalParameterI4ivNV
in interface GL2
public void glProgramLocalParameterI4uiNV(int target, int index, int x, int y, int z, int w)
void glProgramLocalParameterI4uiNV(GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
GL_NV_gpu_program4
glProgramLocalParameterI4uiNV
in interface GL2
public void dispatch_glProgramLocalParameterI4uiNV1(int target, int index, int x, int y, int z, int w, long procAddress)
void glProgramLocalParameterI4uiNV(GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
GL_NV_gpu_program4
public void glProgramLocalParameterI4uivNV(int target, int index, IntBuffer params)
void glProgramLocalParameterI4uivNV(GLenum target, GLuint index, const GLuint * params);
GL_NV_gpu_program4
glProgramLocalParameterI4uivNV
in interface GL2
public void glProgramLocalParameterI4uivNV(int target, int index, int[] params, int params_offset)
void glProgramLocalParameterI4uivNV(GLenum target, GLuint index, const GLuint * params);
GL_NV_gpu_program4
glProgramLocalParameterI4uivNV
in interface GL2
public void glProgramLocalParameters4fvEXT(int target, int filter, int n, FloatBuffer weights)
void glProgramLocalParameters4fvEXT(GLenum target, GLuint filter, GLsizei n, const GLfloat * weights);
GL_EXT_gpu_program_parameters
glProgramLocalParameters4fvEXT
in interface GL2
public void glProgramLocalParameters4fvEXT(int target, int filter, int n, float[] weights, int weights_offset)
void glProgramLocalParameters4fvEXT(GLenum target, GLuint filter, GLsizei n, const GLfloat * weights);
GL_EXT_gpu_program_parameters
glProgramLocalParameters4fvEXT
in interface GL2
public void glProgramLocalParametersI4ivNV(int target, int index, int count, IntBuffer params)
void glProgramLocalParametersI4ivNV(GLenum target, GLuint index, GLsizei count, const GLint * params);
GL_NV_gpu_program4
glProgramLocalParametersI4ivNV
in interface GL2
public void glProgramLocalParametersI4ivNV(int target, int index, int count, int[] params, int params_offset)
void glProgramLocalParametersI4ivNV(GLenum target, GLuint index, GLsizei count, const GLint * params);
GL_NV_gpu_program4
glProgramLocalParametersI4ivNV
in interface GL2
public void glProgramLocalParametersI4uivNV(int target, int index, int count, IntBuffer params)
void glProgramLocalParametersI4uivNV(GLenum target, GLuint index, GLsizei count, const GLuint * params);
GL_NV_gpu_program4
glProgramLocalParametersI4uivNV
in interface GL2
public void glProgramLocalParametersI4uivNV(int target, int index, int count, int[] params, int params_offset)
void glProgramLocalParametersI4uivNV(GLenum target, GLuint index, GLsizei count, const GLuint * params);
GL_NV_gpu_program4
glProgramLocalParametersI4uivNV
in interface GL2
public void glProgramParameteri(int target, int pname, int params)
void glProgramParameteriARB(GLuint target, GLenum pname, GLint params);
GL_ARB_geometry_shader4
glProgramParameteri
in interface GL2GL3
public void dispatch_glProgramParameteri1(int target, int pname, int params, long procAddress)
void glProgramParameteriARB(GLuint target, GLenum pname, GLint params);
GL_ARB_geometry_shader4
public void glProgramStringARB(int target, int format, int len, String string)
void glProgramStringARB(GLenum target, GLenum format, GLsizei len, const GLvoid * string);
GL_ARB_vertex_program
glProgramStringARB
in interface GL2
public void dispatch_glProgramStringARB1(int target, int format, int len, String string, long procAddress)
void glProgramStringARB(GLenum target, GLenum format, GLsizei len, const GLvoid * string);
GL_ARB_vertex_program
public void glProgramUniform1fEXT(int program, int location, float v0)
void glProgramUniform1fEXT(GLuint program, GLint location, GLfloat v0);
GL_EXT_direct_state_access
glProgramUniform1fEXT
in interface GL2
public void dispatch_glProgramUniform1fEXT1(int program, int location, float v0, long procAddress)
void glProgramUniform1fEXT(GLuint program, GLint location, GLfloat v0);
GL_EXT_direct_state_access
public void glProgramUniform1fvEXT(int program, int location, int count, FloatBuffer value)
void glProgramUniform1fvEXT(GLuint program, GLint location, GLsizei count, const GLfloat * value);
GL_EXT_direct_state_access
glProgramUniform1fvEXT
in interface GL2
public void glProgramUniform1fvEXT(int program, int location, int count, float[] value, int value_offset)
void glProgramUniform1fvEXT(GLuint program, GLint location, GLsizei count, const GLfloat * value);
GL_EXT_direct_state_access
glProgramUniform1fvEXT
in interface GL2
public void glProgramUniform1iEXT(int target, int s, int t)
void glProgramUniform1iEXT(GLuint target, GLint s, GLint t);
GL_EXT_direct_state_access
glProgramUniform1iEXT
in interface GL2
public void dispatch_glProgramUniform1iEXT1(int target, int s, int t, long procAddress)
void glProgramUniform1iEXT(GLuint target, GLint s, GLint t);
GL_EXT_direct_state_access
public void glProgramUniform1ivEXT(int program, int location, int count, IntBuffer value)
void glProgramUniform1ivEXT(GLuint program, GLint location, GLsizei count, const GLint * value);
GL_EXT_direct_state_access
glProgramUniform1ivEXT
in interface GL2
public void glProgramUniform1ivEXT(int program, int location, int count, int[] value, int value_offset)
void glProgramUniform1ivEXT(GLuint program, GLint location, GLsizei count, const GLint * value);
GL_EXT_direct_state_access
glProgramUniform1ivEXT
in interface GL2
public void glProgramUniform1uiEXT(int program, int location, int buffer)
void glProgramUniform1uiEXT(GLuint program, GLint location, GLuint buffer);
GL_EXT_direct_state_access
glProgramUniform1uiEXT
in interface GL2
public void dispatch_glProgramUniform1uiEXT1(int program, int location, int buffer, long procAddress)
void glProgramUniform1uiEXT(GLuint program, GLint location, GLuint buffer);
GL_EXT_direct_state_access
public void glProgramUniform1uivEXT(int program, int location, int count, IntBuffer value)
void glProgramUniform1uivEXT(GLuint program, GLint location, GLsizei count, const GLuint * value);
GL_EXT_direct_state_access
glProgramUniform1uivEXT
in interface GL2
public void glProgramUniform1uivEXT(int program, int location, int count, int[] value, int value_offset)
void glProgramUniform1uivEXT(GLuint program, GLint location, GLsizei count, const GLuint * value);
GL_EXT_direct_state_access
glProgramUniform1uivEXT
in interface GL2
public void glProgramUniform2fEXT(int program, int location, float v0, float v1)
void glProgramUniform2fEXT(GLuint program, GLint location, GLfloat v0, GLfloat v1);
GL_EXT_direct_state_access
glProgramUniform2fEXT
in interface GL2
public void dispatch_glProgramUniform2fEXT1(int program, int location, float v0, float v1, long procAddress)
void glProgramUniform2fEXT(GLuint program, GLint location, GLfloat v0, GLfloat v1);
GL_EXT_direct_state_access
public void glProgramUniform2fvEXT(int program, int location, int count, FloatBuffer value)
void glProgramUniform2fvEXT(GLuint program, GLint location, GLsizei count, const GLfloat * value);
GL_EXT_direct_state_access
glProgramUniform2fvEXT
in interface GL2
public void glProgramUniform2fvEXT(int program, int location, int count, float[] value, int value_offset)
void glProgramUniform2fvEXT(GLuint program, GLint location, GLsizei count, const GLfloat * value);
GL_EXT_direct_state_access
glProgramUniform2fvEXT
in interface GL2
public void glProgramUniform2iEXT(int target, int s, int t, int r)
void glProgramUniform2iEXT(GLuint target, GLint s, GLint t, GLint r);
GL_EXT_direct_state_access
glProgramUniform2iEXT
in interface GL2
public void dispatch_glProgramUniform2iEXT1(int target, int s, int t, int r, long procAddress)
void glProgramUniform2iEXT(GLuint target, GLint s, GLint t, GLint r);
GL_EXT_direct_state_access
public void glProgramUniform2ivEXT(int program, int location, int count, IntBuffer value)
void glProgramUniform2ivEXT(GLuint program, GLint location, GLsizei count, const GLint * value);
GL_EXT_direct_state_access
glProgramUniform2ivEXT
in interface GL2
public void glProgramUniform2ivEXT(int program, int location, int count, int[] value, int value_offset)
void glProgramUniform2ivEXT(GLuint program, GLint location, GLsizei count, const GLint * value);
GL_EXT_direct_state_access
glProgramUniform2ivEXT
in interface GL2
public void glProgramUniform2uiEXT(int program, int location, int v0, int v1)
void glProgramUniform2uiEXT(GLuint program, GLint location, GLuint v0, GLuint v1);
GL_EXT_direct_state_access
glProgramUniform2uiEXT
in interface GL2
public void dispatch_glProgramUniform2uiEXT1(int program, int location, int v0, int v1, long procAddress)
void glProgramUniform2uiEXT(GLuint program, GLint location, GLuint v0, GLuint v1);
GL_EXT_direct_state_access
public void glProgramUniform2uivEXT(int program, int location, int count, IntBuffer value)
void glProgramUniform2uivEXT(GLuint program, GLint location, GLsizei count, const GLuint * value);
GL_EXT_direct_state_access
glProgramUniform2uivEXT
in interface GL2
public void glProgramUniform2uivEXT(int program, int location, int count, int[] value, int value_offset)
void glProgramUniform2uivEXT(GLuint program, GLint location, GLsizei count, const GLuint * value);
GL_EXT_direct_state_access
glProgramUniform2uivEXT
in interface GL2
public void glProgramUniform3fEXT(int program, int location, float v0, float v1, float v2)
void glProgramUniform3fEXT(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
GL_EXT_direct_state_access
glProgramUniform3fEXT
in interface GL2
public void dispatch_glProgramUniform3fEXT1(int program, int location, float v0, float v1, float v2, long procAddress)
void glProgramUniform3fEXT(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
GL_EXT_direct_state_access
public void glProgramUniform3fvEXT(int program, int location, int count, FloatBuffer value)
void glProgramUniform3fvEXT(GLuint program, GLint location, GLsizei count, const GLfloat * value);
GL_EXT_direct_state_access
glProgramUniform3fvEXT
in interface GL2
public void glProgramUniform3fvEXT(int program, int location, int count, float[] value, int value_offset)
void glProgramUniform3fvEXT(GLuint program, GLint location, GLsizei count, const GLfloat * value);
GL_EXT_direct_state_access
glProgramUniform3fvEXT
in interface GL2
public void glProgramUniform3iEXT(int target, int start, int x, int y, int width)
void glProgramUniform3iEXT(GLuint target, GLint start, GLint x, GLint y, GLint width);
GL_EXT_direct_state_access
glProgramUniform3iEXT
in interface GL2
public void dispatch_glProgramUniform3iEXT1(int target, int start, int x, int y, int width, long procAddress)
void glProgramUniform3iEXT(GLuint target, GLint start, GLint x, GLint y, GLint width);
GL_EXT_direct_state_access
public void glProgramUniform3ivEXT(int program, int location, int count, IntBuffer value)
void glProgramUniform3ivEXT(GLuint program, GLint location, GLsizei count, const GLint * value);
GL_EXT_direct_state_access
glProgramUniform3ivEXT
in interface GL2
public void glProgramUniform3ivEXT(int program, int location, int count, int[] value, int value_offset)
void glProgramUniform3ivEXT(GLuint program, GLint location, GLsizei count, const GLint * value);
GL_EXT_direct_state_access
glProgramUniform3ivEXT
in interface GL2
public void glProgramUniform3uiEXT(int program, int location, int v0, int v1, int v2)
void glProgramUniform3uiEXT(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2);
GL_EXT_direct_state_access
glProgramUniform3uiEXT
in interface GL2
public void dispatch_glProgramUniform3uiEXT1(int program, int location, int v0, int v1, int v2, long procAddress)
void glProgramUniform3uiEXT(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2);
GL_EXT_direct_state_access
public void glProgramUniform3uivEXT(int program, int location, int count, IntBuffer value)
void glProgramUniform3uivEXT(GLuint program, GLint location, GLsizei count, const GLuint * value);
GL_EXT_direct_state_access
glProgramUniform3uivEXT
in interface GL2
public void glProgramUniform3uivEXT(int program, int location, int count, int[] value, int value_offset)
void glProgramUniform3uivEXT(GLuint program, GLint location, GLsizei count, const GLuint * value);
GL_EXT_direct_state_access
glProgramUniform3uivEXT
in interface GL2
public void glProgramUniform4fEXT(int program, int location, float v0, float v1, float v2, float v3)
void glProgramUniform4fEXT(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
GL_EXT_direct_state_access
glProgramUniform4fEXT
in interface GL2
public void dispatch_glProgramUniform4fEXT1(int program, int location, float v0, float v1, float v2, float v3, long procAddress)
void glProgramUniform4fEXT(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
GL_EXT_direct_state_access
public void glProgramUniform4fvEXT(int program, int location, int count, FloatBuffer value)
void glProgramUniform4fvEXT(GLuint program, GLint location, GLsizei count, const GLfloat * value);
GL_EXT_direct_state_access
glProgramUniform4fvEXT
in interface GL2
public void glProgramUniform4fvEXT(int program, int location, int count, float[] value, int value_offset)
void glProgramUniform4fvEXT(GLuint program, GLint location, GLsizei count, const GLfloat * value);
GL_EXT_direct_state_access
glProgramUniform4fvEXT
in interface GL2
public void glProgramUniform4iEXT(int target, int level, int xoffset, int x, int y, int width)
void glProgramUniform4iEXT(GLuint target, GLint level, GLint xoffset, GLint x, GLint y, GLint width);
GL_EXT_direct_state_access
glProgramUniform4iEXT
in interface GL2
public void dispatch_glProgramUniform4iEXT1(int target, int level, int xoffset, int x, int y, int width, long procAddress)
void glProgramUniform4iEXT(GLuint target, GLint level, GLint xoffset, GLint x, GLint y, GLint width);
GL_EXT_direct_state_access
public void glProgramUniform4ivEXT(int program, int location, int count, IntBuffer value)
void glProgramUniform4ivEXT(GLuint program, GLint location, GLsizei count, const GLint * value);
GL_EXT_direct_state_access
glProgramUniform4ivEXT
in interface GL2
public void glProgramUniform4ivEXT(int program, int location, int count, int[] value, int value_offset)
void glProgramUniform4ivEXT(GLuint program, GLint location, GLsizei count, const GLint * value);
GL_EXT_direct_state_access
glProgramUniform4ivEXT
in interface GL2
public void glProgramUniform4uiEXT(int program, int location, int v0, int v1, int v2, int v3)
void glProgramUniform4uiEXT(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
GL_EXT_direct_state_access
glProgramUniform4uiEXT
in interface GL2
public void dispatch_glProgramUniform4uiEXT1(int program, int location, int v0, int v1, int v2, int v3, long procAddress)
void glProgramUniform4uiEXT(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
GL_EXT_direct_state_access
public void glProgramUniform4uivEXT(int program, int location, int count, IntBuffer value)
void glProgramUniform4uivEXT(GLuint program, GLint location, GLsizei count, const GLuint * value);
GL_EXT_direct_state_access
glProgramUniform4uivEXT
in interface GL2
public void glProgramUniform4uivEXT(int program, int location, int count, int[] value, int value_offset)
void glProgramUniform4uivEXT(GLuint program, GLint location, GLsizei count, const GLuint * value);
GL_EXT_direct_state_access
glProgramUniform4uivEXT
in interface GL2
public void glProgramUniformMatrix2fvEXT(int program, int location, int count, boolean transpose, FloatBuffer value)
void glProgramUniformMatrix2fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
GL_EXT_direct_state_access
glProgramUniformMatrix2fvEXT
in interface GL2
public void glProgramUniformMatrix2fvEXT(int program, int location, int count, boolean transpose, float[] value, int value_offset)
void glProgramUniformMatrix2fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
GL_EXT_direct_state_access
glProgramUniformMatrix2fvEXT
in interface GL2
public void glProgramUniformMatrix2x3fvEXT(int program, int location, int count, boolean transpose, FloatBuffer value)
void glProgramUniformMatrix2x3fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
GL_EXT_direct_state_access
glProgramUniformMatrix2x3fvEXT
in interface GL2
public void glProgramUniformMatrix2x3fvEXT(int program, int location, int count, boolean transpose, float[] value, int value_offset)
void glProgramUniformMatrix2x3fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
GL_EXT_direct_state_access
glProgramUniformMatrix2x3fvEXT
in interface GL2
public void glProgramUniformMatrix2x4fvEXT(int program, int location, int count, boolean transpose, FloatBuffer value)
void glProgramUniformMatrix2x4fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
GL_EXT_direct_state_access
glProgramUniformMatrix2x4fvEXT
in interface GL2
public void glProgramUniformMatrix2x4fvEXT(int program, int location, int count, boolean transpose, float[] value, int value_offset)
void glProgramUniformMatrix2x4fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
GL_EXT_direct_state_access
glProgramUniformMatrix2x4fvEXT
in interface GL2
public void glProgramUniformMatrix3fvEXT(int program, int location, int count, boolean transpose, FloatBuffer value)
void glProgramUniformMatrix3fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
GL_EXT_direct_state_access
glProgramUniformMatrix3fvEXT
in interface GL2
public void glProgramUniformMatrix3fvEXT(int program, int location, int count, boolean transpose, float[] value, int value_offset)
void glProgramUniformMatrix3fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
GL_EXT_direct_state_access
glProgramUniformMatrix3fvEXT
in interface GL2
public void glProgramUniformMatrix3x2fvEXT(int program, int location, int count, boolean transpose, FloatBuffer value)
void glProgramUniformMatrix3x2fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
GL_EXT_direct_state_access
glProgramUniformMatrix3x2fvEXT
in interface GL2
public void glProgramUniformMatrix3x2fvEXT(int program, int location, int count, boolean transpose, float[] value, int value_offset)
void glProgramUniformMatrix3x2fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
GL_EXT_direct_state_access
glProgramUniformMatrix3x2fvEXT
in interface GL2
public void glProgramUniformMatrix3x4fvEXT(int program, int location, int count, boolean transpose, FloatBuffer value)
void glProgramUniformMatrix3x4fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
GL_EXT_direct_state_access
glProgramUniformMatrix3x4fvEXT
in interface GL2
public void glProgramUniformMatrix3x4fvEXT(int program, int location, int count, boolean transpose, float[] value, int value_offset)
void glProgramUniformMatrix3x4fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
GL_EXT_direct_state_access
glProgramUniformMatrix3x4fvEXT
in interface GL2
public void glProgramUniformMatrix4fvEXT(int program, int location, int count, boolean transpose, FloatBuffer value)
void glProgramUniformMatrix4fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
GL_EXT_direct_state_access
glProgramUniformMatrix4fvEXT
in interface GL2
public void glProgramUniformMatrix4fvEXT(int program, int location, int count, boolean transpose, float[] value, int value_offset)
void glProgramUniformMatrix4fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
GL_EXT_direct_state_access
glProgramUniformMatrix4fvEXT
in interface GL2
public void glProgramUniformMatrix4x2fvEXT(int program, int location, int count, boolean transpose, FloatBuffer value)
void glProgramUniformMatrix4x2fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
GL_EXT_direct_state_access
glProgramUniformMatrix4x2fvEXT
in interface GL2
public void glProgramUniformMatrix4x2fvEXT(int program, int location, int count, boolean transpose, float[] value, int value_offset)
void glProgramUniformMatrix4x2fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
GL_EXT_direct_state_access
glProgramUniformMatrix4x2fvEXT
in interface GL2
public void glProgramUniformMatrix4x3fvEXT(int program, int location, int count, boolean transpose, FloatBuffer value)
void glProgramUniformMatrix4x3fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
GL_EXT_direct_state_access
glProgramUniformMatrix4x3fvEXT
in interface GL2
public void glProgramUniformMatrix4x3fvEXT(int program, int location, int count, boolean transpose, float[] value, int value_offset)
void glProgramUniformMatrix4x3fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
GL_EXT_direct_state_access
glProgramUniformMatrix4x3fvEXT
in interface GL2
public void glProgramUniformui64NV(int program, int location, long value)
void glProgramUniformui64NV(GLuint program, GLint location, uint64_t value);
GL_NV_shader_buffer_load
glProgramUniformui64NV
in interface GL2GL3
public void dispatch_glProgramUniformui64NV1(int program, int location, long value, long procAddress)
void glProgramUniformui64NV(GLuint program, GLint location, uint64_t value);
GL_NV_shader_buffer_load
public void glProgramUniformui64vNV(int program, int location, int count, com.jogamp.common.nio.Int64Buffer value)
void glProgramUniformui64vNV(GLuint program, GLint location, GLsizei count, uint64_t * value);
GL_NV_shader_buffer_load
glProgramUniformui64vNV
in interface GL2GL3
public void glProgramUniformui64vNV(int program, int location, int count, long[] value, int value_offset)
void glProgramUniformui64vNV(GLuint program, GLint location, GLsizei count, uint64_t * value);
GL_NV_shader_buffer_load
glProgramUniformui64vNV
in interface GL2GL3
public void glProgramVertexLimitNV(int target, int limit)
void glProgramVertexLimitNV(GLenum target, GLint limit);
GL_NV_geometry_program4
glProgramVertexLimitNV
in interface GL2
public void dispatch_glProgramVertexLimitNV1(int target, int limit, long procAddress)
void glProgramVertexLimitNV(GLenum target, GLint limit);
GL_NV_geometry_program4
public void glProvokingVertex(int mode)
void glProvokingVertex(GLenum mode);
GL_ARB_provoking_vertex
glProvokingVertex
in interface GL3
public void dispatch_glProvokingVertex1(int mode, long procAddress)
void glProvokingVertex(GLenum mode);
GL_ARB_provoking_vertex
public void glPushAttrib(int mask)
void glPushAttrib(GLbitfield mask);
GL_VERSION_1_0
glPushAttrib
in interface GL2
public void dispatch_glPushAttrib1(int mask, long procAddress)
void glPushAttrib(GLbitfield mask);
GL_VERSION_1_0
public void glPushClientAttrib(int mask)
void glPushClientAttrib(GLbitfield mask);
GL_VERSION_1_1
glPushClientAttrib
in interface GL2
public void glPushClientAttribDefaultEXT(int mode)
void glPushClientAttribDefaultEXT(GLbitfield mode);
GL_EXT_direct_state_access
glPushClientAttribDefaultEXT
in interface GL2
public void dispatch_glPushClientAttribDefaultEXT1(int mode, long procAddress)
void glPushClientAttribDefaultEXT(GLbitfield mode);
GL_EXT_direct_state_access
public void glPushMatrix()
void glPushMatrix(void);
GL_VERSION_1_0
glPushMatrix
in interface GLMatrixFunc
public void dispatch_glPushMatrix1(long procAddress)
void glPushMatrix(void);
GL_VERSION_1_0
public void glPushName(int name)
void glPushName(GLuint name);
GL_VERSION_1_0
glPushName
in interface GL2
public void dispatch_glPushName1(int name, long procAddress)
void glPushName(GLuint name);
GL_VERSION_1_0
public void glRasterPos2d(double x, double y)
void glRasterPos2d(GLdouble x, GLdouble y);
GL_VERSION_1_0
glRasterPos2d
in interface GL2
public void dispatch_glRasterPos2d1(double x, double y, long procAddress)
void glRasterPos2d(GLdouble x, GLdouble y);
GL_VERSION_1_0
public void glRasterPos2dv(DoubleBuffer v)
void glRasterPos2dv(const GLdouble * v);
GL_VERSION_1_0
glRasterPos2dv
in interface GL2
public void glRasterPos2dv(double[] v, int v_offset)
void glRasterPos2dv(const GLdouble * v);
GL_VERSION_1_0
glRasterPos2dv
in interface GL2
public void glRasterPos2f(float x, float y)
void glRasterPos2f(GLfloat x, GLfloat y);
GL_VERSION_1_0
glRasterPos2f
in interface GL2
public void dispatch_glRasterPos2f1(float x, float y, long procAddress)
void glRasterPos2f(GLfloat x, GLfloat y);
GL_VERSION_1_0
public void glRasterPos2fv(FloatBuffer v)
void glRasterPos2fv(const GLfloat * v);
GL_VERSION_1_0
glRasterPos2fv
in interface GL2
public void glRasterPos2fv(float[] v, int v_offset)
void glRasterPos2fv(const GLfloat * v);
GL_VERSION_1_0
glRasterPos2fv
in interface GL2
public void glRasterPos2i(int x, int y)
void glRasterPos2i(GLint x, GLint y);
GL_VERSION_1_0
glRasterPos2i
in interface GL2
public void dispatch_glRasterPos2i1(int x, int y, long procAddress)
void glRasterPos2i(GLint x, GLint y);
GL_VERSION_1_0
public void glRasterPos2iv(IntBuffer v)
void glRasterPos2iv(const GLint * v);
GL_VERSION_1_0
glRasterPos2iv
in interface GL2
public void glRasterPos2iv(int[] v, int v_offset)
void glRasterPos2iv(const GLint * v);
GL_VERSION_1_0
glRasterPos2iv
in interface GL2
public void glRasterPos2s(short x, short y)
void glRasterPos2s(GLshort x, GLshort y);
GL_VERSION_1_0
glRasterPos2s
in interface GL2
public void dispatch_glRasterPos2s1(short x, short y, long procAddress)
void glRasterPos2s(GLshort x, GLshort y);
GL_VERSION_1_0
public void glRasterPos2sv(ShortBuffer v)
void glRasterPos2sv(const GLshort * v);
GL_VERSION_1_0
glRasterPos2sv
in interface GL2
public void glRasterPos2sv(short[] v, int v_offset)
void glRasterPos2sv(const GLshort * v);
GL_VERSION_1_0
glRasterPos2sv
in interface GL2
public void glRasterPos3d(double x, double y, double z)
void glRasterPos3d(GLdouble x, GLdouble y, GLdouble z);
GL_VERSION_1_0
glRasterPos3d
in interface GL2
public void dispatch_glRasterPos3d1(double x, double y, double z, long procAddress)
void glRasterPos3d(GLdouble x, GLdouble y, GLdouble z);
GL_VERSION_1_0
public void glRasterPos3dv(DoubleBuffer v)
void glRasterPos3dv(const GLdouble * v);
GL_VERSION_1_0
glRasterPos3dv
in interface GL2
public void glRasterPos3dv(double[] v, int v_offset)
void glRasterPos3dv(const GLdouble * v);
GL_VERSION_1_0
glRasterPos3dv
in interface GL2
public void glRasterPos3f(float x, float y, float z)
void glRasterPos3f(GLfloat x, GLfloat y, GLfloat z);
GL_VERSION_1_0
glRasterPos3f
in interface GL2
public void dispatch_glRasterPos3f1(float x, float y, float z, long procAddress)
void glRasterPos3f(GLfloat x, GLfloat y, GLfloat z);
GL_VERSION_1_0
public void glRasterPos3fv(FloatBuffer v)
void glRasterPos3fv(const GLfloat * v);
GL_VERSION_1_0
glRasterPos3fv
in interface GL2
public void glRasterPos3fv(float[] v, int v_offset)
void glRasterPos3fv(const GLfloat * v);
GL_VERSION_1_0
glRasterPos3fv
in interface GL2
public void glRasterPos3i(int x, int y, int z)
void glRasterPos3i(GLint x, GLint y, GLint z);
GL_VERSION_1_0
glRasterPos3i
in interface GL2
public void dispatch_glRasterPos3i1(int x, int y, int z, long procAddress)
void glRasterPos3i(GLint x, GLint y, GLint z);
GL_VERSION_1_0
public void glRasterPos3iv(IntBuffer v)
void glRasterPos3iv(const GLint * v);
GL_VERSION_1_0
glRasterPos3iv
in interface GL2
public void glRasterPos3iv(int[] v, int v_offset)
void glRasterPos3iv(const GLint * v);
GL_VERSION_1_0
glRasterPos3iv
in interface GL2
public void glRasterPos3s(short x, short y, short z)
void glRasterPos3s(GLshort x, GLshort y, GLshort z);
GL_VERSION_1_0
glRasterPos3s
in interface GL2
public void dispatch_glRasterPos3s1(short x, short y, short z, long procAddress)
void glRasterPos3s(GLshort x, GLshort y, GLshort z);
GL_VERSION_1_0
public void glRasterPos3sv(ShortBuffer v)
void glRasterPos3sv(const GLshort * v);
GL_VERSION_1_0
glRasterPos3sv
in interface GL2
public void glRasterPos3sv(short[] v, int v_offset)
void glRasterPos3sv(const GLshort * v);
GL_VERSION_1_0
glRasterPos3sv
in interface GL2
public void glRasterPos4d(double x, double y, double z, double w)
void glRasterPos4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w);
GL_VERSION_1_0
glRasterPos4d
in interface GL2
public void dispatch_glRasterPos4d1(double x, double y, double z, double w, long procAddress)
void glRasterPos4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w);
GL_VERSION_1_0
public void glRasterPos4dv(DoubleBuffer v)
void glRasterPos4dv(const GLdouble * v);
GL_VERSION_1_0
glRasterPos4dv
in interface GL2
public void glRasterPos4dv(double[] v, int v_offset)
void glRasterPos4dv(const GLdouble * v);
GL_VERSION_1_0
glRasterPos4dv
in interface GL2
public void glRasterPos4f(float x, float y, float z, float w)
void glRasterPos4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w);
GL_VERSION_1_0
glRasterPos4f
in interface GL2
public void dispatch_glRasterPos4f1(float x, float y, float z, float w, long procAddress)
void glRasterPos4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w);
GL_VERSION_1_0
public void glRasterPos4fv(FloatBuffer v)
void glRasterPos4fv(const GLfloat * v);
GL_VERSION_1_0
glRasterPos4fv
in interface GL2
public void glRasterPos4fv(float[] v, int v_offset)
void glRasterPos4fv(const GLfloat * v);
GL_VERSION_1_0
glRasterPos4fv
in interface GL2
public void glRasterPos4i(int x, int y, int z, int w)
void glRasterPos4i(GLint x, GLint y, GLint z, GLint w);
GL_VERSION_1_0
glRasterPos4i
in interface GL2
public void dispatch_glRasterPos4i1(int x, int y, int z, int w, long procAddress)
void glRasterPos4i(GLint x, GLint y, GLint z, GLint w);
GL_VERSION_1_0
public void glRasterPos4iv(IntBuffer v)
void glRasterPos4iv(const GLint * v);
GL_VERSION_1_0
glRasterPos4iv
in interface GL2
public void glRasterPos4iv(int[] v, int v_offset)
void glRasterPos4iv(const GLint * v);
GL_VERSION_1_0
glRasterPos4iv
in interface GL2
public void glRasterPos4s(short x, short y, short z, short w)
void glRasterPos4s(GLshort x, GLshort y, GLshort z, GLshort w);
GL_VERSION_1_0
glRasterPos4s
in interface GL2
public void dispatch_glRasterPos4s1(short x, short y, short z, short w, long procAddress)
void glRasterPos4s(GLshort x, GLshort y, GLshort z, GLshort w);
GL_VERSION_1_0
public void glRasterPos4sv(ShortBuffer v)
void glRasterPos4sv(const GLshort * v);
GL_VERSION_1_0
glRasterPos4sv
in interface GL2
public void glRasterPos4sv(short[] v, int v_offset)
void glRasterPos4sv(const GLshort * v);
GL_VERSION_1_0
glRasterPos4sv
in interface GL2
public void glReadBuffer(int mode)
void glReadBuffer(GLenum mode);
GL_VERSION_1_0
glReadBuffer
in interface GL2GL3
public void dispatch_glReadBuffer1(int mode, long procAddress)
void glReadBuffer(GLenum mode);
GL_VERSION_1_0
public void glReadBufferRegion(int target, int start, int x, int y, int width)
void glReadBufferRegion(GLuint target, GLint start, GLint x, GLsizei y, GLsizei width);
GL_KTX_buffer_region
glReadBufferRegion
in interface GL2
public void dispatch_glReadBufferRegion1(int target, int start, int x, int y, int width, long procAddress)
void glReadBufferRegion(GLuint target, GLint start, GLint x, GLsizei y, GLsizei width);
GL_KTX_buffer_region
public void glReadPixels(int x, int y, int width, int height, int format, int type, Buffer pixels)
void glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid * pixels);
GL_VERSION_1_0
glReadPixels
in interface GL
public void glReadPixels(int x, int y, int width, int height, int format, int type, long pixels_buffer_offset)
void glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid * pixels);
GL_VERSION_1_0
glReadPixels
in interface GL
public void glRectd(double x1, double y1, double x2, double y2)
void glRectd(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2);
GL_VERSION_1_0
glRectd
in interface GL2
public void dispatch_glRectd1(double x1, double y1, double x2, double y2, long procAddress)
void glRectd(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2);
GL_VERSION_1_0
public void glRectdv(DoubleBuffer v1, DoubleBuffer v2)
void glRectdv(const GLdouble * v1, const GLdouble * v2);
GL_VERSION_1_0
glRectdv
in interface GL2
public void glRectdv(double[] v1, int v1_offset, double[] v2, int v2_offset)
void glRectdv(const GLdouble * v1, const GLdouble * v2);
GL_VERSION_1_0
glRectdv
in interface GL2
public void glRectf(float x1, float y1, float x2, float y2)
void glRectf(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2);
GL_VERSION_1_0
glRectf
in interface GL2
public void dispatch_glRectf1(float x1, float y1, float x2, float y2, long procAddress)
void glRectf(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2);
GL_VERSION_1_0
public void glRectfv(FloatBuffer v1, FloatBuffer v2)
void glRectfv(const GLfloat * v1, const GLfloat * v2);
GL_VERSION_1_0
glRectfv
in interface GL2
public void glRectfv(float[] v1, int v1_offset, float[] v2, int v2_offset)
void glRectfv(const GLfloat * v1, const GLfloat * v2);
GL_VERSION_1_0
glRectfv
in interface GL2
public void glRecti(int x1, int y1, int x2, int y2)
void glRecti(GLint x1, GLint y1, GLint x2, GLint y2);
GL_VERSION_1_0
glRecti
in interface GL2
public void dispatch_glRecti1(int x1, int y1, int x2, int y2, long procAddress)
void glRecti(GLint x1, GLint y1, GLint x2, GLint y2);
GL_VERSION_1_0
public void glRectiv(IntBuffer v1, IntBuffer v2)
void glRectiv(const GLint * v1, const GLint * v2);
GL_VERSION_1_0
glRectiv
in interface GL2
public void glRectiv(int[] v1, int v1_offset, int[] v2, int v2_offset)
void glRectiv(const GLint * v1, const GLint * v2);
GL_VERSION_1_0
glRectiv
in interface GL2
public void glRects(short x1, short y1, short x2, short y2)
void glRects(GLshort x1, GLshort y1, GLshort x2, GLshort y2);
GL_VERSION_1_0
glRects
in interface GL2
public void dispatch_glRects1(short x1, short y1, short x2, short y2, long procAddress)
void glRects(GLshort x1, GLshort y1, GLshort x2, GLshort y2);
GL_VERSION_1_0
public void glRectsv(ShortBuffer v1, ShortBuffer v2)
void glRectsv(const GLshort * v1, const GLshort * v2);
GL_VERSION_1_0
glRectsv
in interface GL2
public void glRectsv(short[] v1, int v1_offset, short[] v2, int v2_offset)
void glRectsv(const GLshort * v1, const GLshort * v2);
GL_VERSION_1_0
glRectsv
in interface GL2
public int glRenderMode(int mode)
GLint glRenderMode(GLenum mode);
GL_VERSION_1_0
glRenderMode
in interface GL2
public int dispatch_glRenderMode1(int mode, long procAddress)
GLint glRenderMode(GLenum mode);
GL_VERSION_1_0
public void glRenderbufferStorage(int target, int internalformat, int width, int height)
void glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
GL_ARB_framebuffer_object
glRenderbufferStorage
in interface GL
public void dispatch_glRenderbufferStorage1(int target, int internalformat, int width, int height, long procAddress)
void glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
GL_ARB_framebuffer_object
public void glRenderbufferStorageMultisample(int target, int samples, int internalformat, int width, int height)
void glRenderbufferStorageMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
GL_ARB_framebuffer_object
glRenderbufferStorageMultisample
in interface GL2GL3
public void dispatch_glRenderbufferStorageMultisample1(int target, int samples, int internalformat, int width, int height, long procAddress)
void glRenderbufferStorageMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
GL_ARB_framebuffer_object
public void glRenderbufferStorageMultisampleCoverageNV(int target, int coverageSamples, int colorSamples, int internalformat, int width, int height)
void glRenderbufferStorageMultisampleCoverageNV(GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLenum internalformat, GLsizei width, GLsizei height);
GL_NV_framebuffer_multisample_coverage
glRenderbufferStorageMultisampleCoverageNV
in interface GL2
public void dispatch_glRenderbufferStorageMultisampleCoverageNV1(int target, int coverageSamples, int colorSamples, int internalformat, int width, int height, long procAddress)
void glRenderbufferStorageMultisampleCoverageNV(GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLenum internalformat, GLsizei width, GLsizei height);
GL_NV_framebuffer_multisample_coverage
public void glResetHistogram(int mode)
void glResetHistogram(GLenum mode);
GL_VERSION_1_2
glResetHistogram
in interface GL2
public void dispatch_glResetHistogram1(int mode, long procAddress)
void glResetHistogram(GLenum mode);
GL_VERSION_1_2
public void glResetMinmax(int mode)
void glResetMinmax(GLenum mode);
GL_VERSION_1_2
glResetMinmax
in interface GL2
public void dispatch_glResetMinmax1(int mode, long procAddress)
void glResetMinmax(GLenum mode);
GL_VERSION_1_2
public void glRotated(double angle, double x, double y, double z)
void glRotated(GLdouble angle, GLdouble x, GLdouble y, GLdouble z);
GL_VERSION_1_0
glRotated
in interface GL2
public void dispatch_glRotated1(double angle, double x, double y, double z, long procAddress)
void glRotated(GLdouble angle, GLdouble x, GLdouble y, GLdouble z);
GL_VERSION_1_0
public void glRotatef(float angle, float x, float y, float z)
void glRotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
GL_VERSION_1_0
glRotatef
in interface GLMatrixFunc
public void dispatch_glRotatef1(float angle, float x, float y, float z, long procAddress)
void glRotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
GL_VERSION_1_0
public void glSampleCoverage(float value, boolean invert)
void glSampleCoverage(GLclampf value, GLboolean invert);
GL_VERSION_1_3
glSampleCoverage
in interface GL
public void dispatch_glSampleCoverage1(float value, boolean invert, long procAddress)
void glSampleCoverage(GLclampf value, GLboolean invert);
GL_VERSION_1_3
public void glSampleMaski(int index, int mask)
void glSampleMaski(GLuint index, GLbitfield mask);
GL_ARB_texture_multisample
glSampleMaski
in interface GL3
public void dispatch_glSampleMaski1(int index, int mask, long procAddress)
void glSampleMaski(GLuint index, GLbitfield mask);
GL_ARB_texture_multisample
public void glScaled(double x, double y, double z)
void glScaled(GLdouble x, GLdouble y, GLdouble z);
GL_VERSION_1_0
glScaled
in interface GL2
public void dispatch_glScaled1(double x, double y, double z, long procAddress)
void glScaled(GLdouble x, GLdouble y, GLdouble z);
GL_VERSION_1_0
public void glScalef(float x, float y, float z)
void glScalef(GLfloat x, GLfloat y, GLfloat z);
GL_VERSION_1_0
glScalef
in interface GLMatrixFunc
public void dispatch_glScalef1(float x, float y, float z, long procAddress)
void glScalef(GLfloat x, GLfloat y, GLfloat z);
GL_VERSION_1_0
public void glScissor(int x, int y, int width, int height)
void glScissor(GLint x, GLint y, GLsizei width, GLsizei height);
GL_VERSION_1_0
glScissor
in interface GL
public void dispatch_glScissor1(int x, int y, int width, int height, long procAddress)
void glScissor(GLint x, GLint y, GLsizei width, GLsizei height);
GL_VERSION_1_0
public void glSecondaryColor3b(byte red, byte green, byte blue)
void glSecondaryColor3b(GLbyte red, GLbyte green, GLbyte blue);
GL_VERSION_1_4
glSecondaryColor3b
in interface GL2
public void dispatch_glSecondaryColor3b1(byte red, byte green, byte blue, long procAddress)
void glSecondaryColor3b(GLbyte red, GLbyte green, GLbyte blue);
GL_VERSION_1_4
public void glSecondaryColor3bv(ByteBuffer v)
void glSecondaryColor3bv(const GLbyte * v);
GL_VERSION_1_4
glSecondaryColor3bv
in interface GL2
public void glSecondaryColor3bv(byte[] v, int v_offset)
void glSecondaryColor3bv(const GLbyte * v);
GL_VERSION_1_4
glSecondaryColor3bv
in interface GL2
public void glSecondaryColor3d(double red, double green, double blue)
void glSecondaryColor3d(GLdouble red, GLdouble green, GLdouble blue);
GL_VERSION_1_4
glSecondaryColor3d
in interface GL2
public void dispatch_glSecondaryColor3d1(double red, double green, double blue, long procAddress)
void glSecondaryColor3d(GLdouble red, GLdouble green, GLdouble blue);
GL_VERSION_1_4
public void glSecondaryColor3dv(DoubleBuffer m)
void glSecondaryColor3dv(const GLdouble * m);
GL_VERSION_1_4
glSecondaryColor3dv
in interface GL2
public void glSecondaryColor3dv(double[] m, int m_offset)
void glSecondaryColor3dv(const GLdouble * m);
GL_VERSION_1_4
glSecondaryColor3dv
in interface GL2
public void glSecondaryColor3f(float red, float green, float blue)
void glSecondaryColor3f(GLfloat red, GLfloat green, GLfloat blue);
GL_VERSION_1_4
glSecondaryColor3f
in interface GL2
public void dispatch_glSecondaryColor3f1(float red, float green, float blue, long procAddress)
void glSecondaryColor3f(GLfloat red, GLfloat green, GLfloat blue);
GL_VERSION_1_4
public void glSecondaryColor3fv(FloatBuffer m)
void glSecondaryColor3fv(const GLfloat * m);
GL_VERSION_1_4
glSecondaryColor3fv
in interface GL2
public void glSecondaryColor3fv(float[] m, int m_offset)
void glSecondaryColor3fv(const GLfloat * m);
GL_VERSION_1_4
glSecondaryColor3fv
in interface GL2
public void glSecondaryColor3h(short red, short green, short blue)
void glSecondaryColor3hNV(GLhalfNV red, GLhalfNV green, GLhalfNV blue);
GL_NV_half_float
glSecondaryColor3h
in interface GL2
public void dispatch_glSecondaryColor3h1(short red, short green, short blue, long procAddress)
void glSecondaryColor3hNV(GLhalfNV red, GLhalfNV green, GLhalfNV blue);
GL_NV_half_float
public void glSecondaryColor3hv(ShortBuffer v)
void glSecondaryColor3hvNV(const GLhalfNV * v);
GL_NV_half_float
glSecondaryColor3hv
in interface GL2
public void glSecondaryColor3hv(short[] v, int v_offset)
void glSecondaryColor3hvNV(const GLhalfNV * v);
GL_NV_half_float
glSecondaryColor3hv
in interface GL2
public void glSecondaryColor3i(int red, int green, int blue)
void glSecondaryColor3i(GLint red, GLint green, GLint blue);
GL_VERSION_1_4
glSecondaryColor3i
in interface GL2
public void dispatch_glSecondaryColor3i1(int red, int green, int blue, long procAddress)
void glSecondaryColor3i(GLint red, GLint green, GLint blue);
GL_VERSION_1_4
public void glSecondaryColor3iv(IntBuffer v)
void glSecondaryColor3iv(const GLint * v);
GL_VERSION_1_4
glSecondaryColor3iv
in interface GL2
public void glSecondaryColor3iv(int[] v, int v_offset)
void glSecondaryColor3iv(const GLint * v);
GL_VERSION_1_4
glSecondaryColor3iv
in interface GL2
public void glSecondaryColor3s(short red, short green, short blue)
void glSecondaryColor3s(GLshort red, GLshort green, GLshort blue);
GL_VERSION_1_4
glSecondaryColor3s
in interface GL2
public void dispatch_glSecondaryColor3s1(short red, short green, short blue, long procAddress)
void glSecondaryColor3s(GLshort red, GLshort green, GLshort blue);
GL_VERSION_1_4
public void glSecondaryColor3sv(ShortBuffer v)
void glSecondaryColor3sv(const GLshort * v);
GL_VERSION_1_4
glSecondaryColor3sv
in interface GL2
public void glSecondaryColor3sv(short[] v, int v_offset)
void glSecondaryColor3sv(const GLshort * v);
GL_VERSION_1_4
glSecondaryColor3sv
in interface GL2
public void glSecondaryColor3ub(byte red, byte green, byte blue)
void glSecondaryColor3ub(GLubyte red, GLubyte green, GLubyte blue);
GL_VERSION_1_4
glSecondaryColor3ub
in interface GL2
public void dispatch_glSecondaryColor3ub1(byte red, byte green, byte blue, long procAddress)
void glSecondaryColor3ub(GLubyte red, GLubyte green, GLubyte blue);
GL_VERSION_1_4
public void glSecondaryColor3ubv(ByteBuffer v)
void glSecondaryColor3ubv(const GLubyte * v);
GL_VERSION_1_4
glSecondaryColor3ubv
in interface GL2
public void glSecondaryColor3ubv(byte[] v, int v_offset)
void glSecondaryColor3ubv(const GLubyte * v);
GL_VERSION_1_4
glSecondaryColor3ubv
in interface GL2
public void glSecondaryColor3ui(int red, int green, int blue)
void glSecondaryColor3ui(GLuint red, GLuint green, GLuint blue);
GL_VERSION_1_4
glSecondaryColor3ui
in interface GL2
public void dispatch_glSecondaryColor3ui1(int red, int green, int blue, long procAddress)
void glSecondaryColor3ui(GLuint red, GLuint green, GLuint blue);
GL_VERSION_1_4
public void glSecondaryColor3uiv(IntBuffer v)
void glSecondaryColor3uiv(const GLuint * v);
GL_VERSION_1_4
glSecondaryColor3uiv
in interface GL2
public void glSecondaryColor3uiv(int[] v, int v_offset)
void glSecondaryColor3uiv(const GLuint * v);
GL_VERSION_1_4
glSecondaryColor3uiv
in interface GL2
public void glSecondaryColor3us(short red, short green, short blue)
void glSecondaryColor3us(GLushort red, GLushort green, GLushort blue);
GL_VERSION_1_4
glSecondaryColor3us
in interface GL2
public void dispatch_glSecondaryColor3us1(short red, short green, short blue, long procAddress)
void glSecondaryColor3us(GLushort red, GLushort green, GLushort blue);
GL_VERSION_1_4
public void glSecondaryColor3usv(ShortBuffer v)
void glSecondaryColor3usv(const GLushort * v);
GL_VERSION_1_4
glSecondaryColor3usv
in interface GL2
public void glSecondaryColor3usv(short[] v, int v_offset)
void glSecondaryColor3usv(const GLushort * v);
GL_VERSION_1_4
glSecondaryColor3usv
in interface GL2
public void glSecondaryColorFormatNV(int size, int type, int stride)
void glSecondaryColorFormatNV(GLint size, GLenum type, GLsizei stride);
GL_NV_vertex_buffer_unified_memory
glSecondaryColorFormatNV
in interface GL2GL3
public void dispatch_glSecondaryColorFormatNV1(int size, int type, int stride, long procAddress)
void glSecondaryColorFormatNV(GLint size, GLenum type, GLsizei stride);
GL_NV_vertex_buffer_unified_memory
public void glSecondaryColorPointer(int size, int type, int stride, Buffer pointer)
void glSecondaryColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid * pointer);
GL_VERSION_1_4
glSecondaryColorPointer
in interface GL2
pointer
- a direct Buffer
public void glSecondaryColorPointer(int size, int type, int stride, long pointer_buffer_offset)
void glSecondaryColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid * pointer);
GL_VERSION_1_4
glSecondaryColorPointer
in interface GL2
public void glSelectBuffer(int size, IntBuffer buffer)
void glSelectBuffer(GLsizei size, GLuint * buffer);
GL_VERSION_1_0
glSelectBuffer
in interface GL2
buffer
- a direct IntBuffer
public void glSeparableFilter2D(int target, int internalformat, int width, int height, int format, int type, Buffer row, Buffer column)
void glSeparableFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * row, const GLvoid * column);
GL_VERSION_1_2
glSeparableFilter2D
in interface GL2
public void glSeparableFilter2D(int target, int internalformat, int width, int height, int format, int type, long row_buffer_offset, long column_buffer_offset)
void glSeparableFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * row, const GLvoid * column);
GL_VERSION_1_2
glSeparableFilter2D
in interface GL2
public void glSetFenceAPPLE(int mode)
void glSetFenceAPPLE(GLuint mode);
GL_APPLE_fence
glSetFenceAPPLE
in interface GL2
public void dispatch_glSetFenceAPPLE1(int mode, long procAddress)
void glSetFenceAPPLE(GLuint mode);
GL_APPLE_fence
public void glSetFenceNV(int target, int id)
void glSetFenceNV(GLuint target, GLenum id);
GL_NV_fence
glSetFenceNV
in interface GL2
public void dispatch_glSetFenceNV1(int target, int id, long procAddress)
void glSetFenceNV(GLuint target, GLenum id);
GL_NV_fence
public void glSetInvariantEXT(int id, int type, Buffer addr)
void glSetInvariantEXT(GLuint id, GLenum type, const GLvoid * addr);
GL_EXT_vertex_shader
glSetInvariantEXT
in interface GL2
public void glSetLocalConstantEXT(int id, int type, Buffer addr)
void glSetLocalConstantEXT(GLuint id, GLenum type, const GLvoid * addr);
GL_EXT_vertex_shader
glSetLocalConstantEXT
in interface GL2
public void glShadeModel(int mode)
void glShadeModel(GLenum mode);
GL_VERSION_1_0
glShadeModel
in interface GLLightingFunc
public void dispatch_glShadeModel1(int mode, long procAddress)
void glShadeModel(GLenum mode);
GL_VERSION_1_0
public void glShaderOp1EXT(int red, int green, int blue)
void glShaderOp1EXT(GLenum red, GLuint green, GLuint blue);
GL_EXT_vertex_shader
glShaderOp1EXT
in interface GL2
public void dispatch_glShaderOp1EXT1(int red, int green, int blue, long procAddress)
void glShaderOp1EXT(GLenum red, GLuint green, GLuint blue);
GL_EXT_vertex_shader
public void glShaderOp2EXT(int sfactorRGB, int dfactorRGB, int sfactorAlpha, int dfactorAlpha)
void glShaderOp2EXT(GLenum sfactorRGB, GLuint dfactorRGB, GLuint sfactorAlpha, GLuint dfactorAlpha);
GL_EXT_vertex_shader
glShaderOp2EXT
in interface GL2
public void dispatch_glShaderOp2EXT1(int sfactorRGB, int dfactorRGB, int sfactorAlpha, int dfactorAlpha, long procAddress)
void glShaderOp2EXT(GLenum sfactorRGB, GLuint dfactorRGB, GLuint sfactorAlpha, GLuint dfactorAlpha);
GL_EXT_vertex_shader
public void glShaderOp3EXT(int index, int x, int y, int z, int w)
void glShaderOp3EXT(GLenum index, GLuint x, GLuint y, GLuint z, GLuint w);
GL_EXT_vertex_shader
glShaderOp3EXT
in interface GL2
public void dispatch_glShaderOp3EXT1(int index, int x, int y, int z, int w, long procAddress)
void glShaderOp3EXT(GLenum index, GLuint x, GLuint y, GLuint z, GLuint w);
GL_EXT_vertex_shader
public void glShaderSource(int shader, int count, String[] string, IntBuffer length)
void glShaderSource(GLuint shader, GLsizei count, const GLchar * * string, const GLint * length);
GL_VERSION_2_0
glShaderSource
in interface GL2ES2
public void glShaderSource(int shader, int count, String[] string, int[] length, int length_offset)
void glShaderSource(GLuint shader, GLsizei count, const GLchar * * string, const GLint * length);
GL_VERSION_2_0
glShaderSource
in interface GL2ES2
public void glShaderSourceARB(int shader, int count, String[] string, IntBuffer length)
void glShaderSourceARB(GLhandleARB shader, GLsizei count, const GLcharARB * * string, const GLint * length);
GL_ARB_shader_objects
glShaderSourceARB
in interface GL2
public void glShaderSourceARB(int shader, int count, String[] string, int[] length, int length_offset)
void glShaderSourceARB(GLhandleARB shader, GLsizei count, const GLcharARB * * string, const GLint * length);
GL_ARB_shader_objects
glShaderSourceARB
in interface GL2
public void glStencilClearTagEXT(int location, int v0)
void glStencilClearTagEXT(GLsizei location, GLuint v0);
GL_EXT_stencil_clear_tag
glStencilClearTagEXT
in interface GL2
public void dispatch_glStencilClearTagEXT1(int location, int v0, long procAddress)
void glStencilClearTagEXT(GLsizei location, GLuint v0);
GL_EXT_stencil_clear_tag
public void glStencilFunc(int func, int ref, int mask)
void glStencilFunc(GLenum func, GLint ref, GLuint mask);
GL_VERSION_1_0
glStencilFunc
in interface GL
public void dispatch_glStencilFunc1(int func, int ref, int mask, long procAddress)
void glStencilFunc(GLenum func, GLint ref, GLuint mask);
GL_VERSION_1_0
public void glStencilFuncSeparate(int frontfunc, int backfunc, int ref, int mask)
void glStencilFuncSeparate(GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask);
GL_VERSION_2_0
glStencilFuncSeparate
in interface GL2ES2
public void dispatch_glStencilFuncSeparate1(int frontfunc, int backfunc, int ref, int mask, long procAddress)
void glStencilFuncSeparate(GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask);
GL_VERSION_2_0
public void glStencilMask(int mask)
void glStencilMask(GLuint mask);
GL_VERSION_1_0
glStencilMask
in interface GL
public void dispatch_glStencilMask1(int mask, long procAddress)
void glStencilMask(GLuint mask);
GL_VERSION_1_0
public void glStencilMaskSeparate(int target, int id)
void glStencilMaskSeparate(GLenum target, GLuint id);
GL_VERSION_2_0
glStencilMaskSeparate
in interface GL2ES2
public void dispatch_glStencilMaskSeparate1(int target, int id, long procAddress)
void glStencilMaskSeparate(GLenum target, GLuint id);
GL_VERSION_2_0
public void glStencilOp(int fail, int zfail, int zpass)
void glStencilOp(GLenum fail, GLenum zfail, GLenum zpass);
GL_VERSION_1_0
glStencilOp
in interface GL
public void dispatch_glStencilOp1(int fail, int zfail, int zpass, long procAddress)
void glStencilOp(GLenum fail, GLenum zfail, GLenum zpass);
GL_VERSION_1_0
public void glStencilOpSeparate(int sfactorRGB, int dfactorRGB, int sfactorAlpha, int dfactorAlpha)
void glStencilOpSeparate(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
GL_VERSION_2_0
glStencilOpSeparate
in interface GL2ES2
public void dispatch_glStencilOpSeparate1(int sfactorRGB, int dfactorRGB, int sfactorAlpha, int dfactorAlpha, long procAddress)
void glStencilOpSeparate(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
GL_VERSION_2_0
public void glStringMarkerGREMEDY(int length, Buffer pointer)
void glStringMarkerGREMEDY(GLsizei length, const GLvoid * pointer);
GL_GREMEDY_string_marker
glStringMarkerGREMEDY
in interface GL2
public void glSwapAPPLE()
void glSwapAPPLE(void);
GL_APPLE_flush_render
glSwapAPPLE
in interface GL2
public void dispatch_glSwapAPPLE1(long procAddress)
void glSwapAPPLE(void);
GL_APPLE_flush_render
public void glSwizzleEXT(int stage, int portion, int variable, int input, int mapping, int componentUsage)
void glSwizzleEXT(GLuint stage, GLuint portion, GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage);
GL_EXT_vertex_shader
glSwizzleEXT
in interface GL2
public void dispatch_glSwizzleEXT1(int stage, int portion, int variable, int input, int mapping, int componentUsage, long procAddress)
void glSwizzleEXT(GLuint stage, GLuint portion, GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage);
GL_EXT_vertex_shader
public void glTessellationFactorAMD(float factor)
void glTessellationFactorAMD(GLfloat factor);
GL_AMD_vertex_shader_tessellator
glTessellationFactorAMD
in interface GL2GL3
public void dispatch_glTessellationFactorAMD1(float factor, long procAddress)
void glTessellationFactorAMD(GLfloat factor);
GL_AMD_vertex_shader_tessellator
public void glTessellationModeAMD(int mode)
void glTessellationModeAMD(GLenum mode);
GL_AMD_vertex_shader_tessellator
glTessellationModeAMD
in interface GL2GL3
public void dispatch_glTessellationModeAMD1(int mode, long procAddress)
void glTessellationModeAMD(GLenum mode);
GL_AMD_vertex_shader_tessellator
public boolean glTestFenceAPPLE(int id)
GLboolean glTestFenceAPPLE(GLuint id);
GL_APPLE_fence
glTestFenceAPPLE
in interface GL2
public boolean dispatch_glTestFenceAPPLE1(int id, long procAddress)
GLboolean glTestFenceAPPLE(GLuint id);
GL_APPLE_fence
public boolean glTestFenceNV(int id)
GLboolean glTestFenceNV(GLuint id);
GL_NV_fence
glTestFenceNV
in interface GL2
public boolean dispatch_glTestFenceNV1(int id, long procAddress)
GLboolean glTestFenceNV(GLuint id);
GL_NV_fence
public boolean glTestObjectAPPLE(int target, int index)
GLboolean glTestObjectAPPLE(GLenum target, GLuint index);
GL_APPLE_fence
glTestObjectAPPLE
in interface GL2
public boolean dispatch_glTestObjectAPPLE1(int target, int index, long procAddress)
GLboolean glTestObjectAPPLE(GLenum target, GLuint index);
GL_APPLE_fence
public void glTexBuffer(int arg0, int arg1, int arg2)
void glTexBuffer(GLenum, GLenum, GLuint);
GL_VERSION_3_1
glTexBuffer
in interface GL2GL3
public void dispatch_glTexBuffer1(int arg0, int arg1, int arg2, long procAddress)
void glTexBuffer(GLenum, GLenum, GLuint);
GL_VERSION_3_1
public void glTexCoord1d(double s)
void glTexCoord1d(GLdouble s);
GL_VERSION_1_0
glTexCoord1d
in interface GL2
public void dispatch_glTexCoord1d1(double s, long procAddress)
void glTexCoord1d(GLdouble s);
GL_VERSION_1_0
public void glTexCoord1dv(DoubleBuffer v)
void glTexCoord1dv(const GLdouble * v);
GL_VERSION_1_0
glTexCoord1dv
in interface GL2
public void glTexCoord1dv(double[] v, int v_offset)
void glTexCoord1dv(const GLdouble * v);
GL_VERSION_1_0
glTexCoord1dv
in interface GL2
public void glTexCoord1f(float s)
void glTexCoord1f(GLfloat s);
GL_VERSION_1_0
glTexCoord1f
in interface GL2
public void dispatch_glTexCoord1f1(float s, long procAddress)
void glTexCoord1f(GLfloat s);
GL_VERSION_1_0
public void glTexCoord1fv(FloatBuffer v)
void glTexCoord1fv(const GLfloat * v);
GL_VERSION_1_0
glTexCoord1fv
in interface GL2
public void glTexCoord1fv(float[] v, int v_offset)
void glTexCoord1fv(const GLfloat * v);
GL_VERSION_1_0
glTexCoord1fv
in interface GL2
public void glTexCoord1h(short factor)
void glTexCoord1hNV(GLhalfNV factor);
GL_NV_half_float
glTexCoord1h
in interface GL2
public void dispatch_glTexCoord1h1(short factor, long procAddress)
void glTexCoord1hNV(GLhalfNV factor);
GL_NV_half_float
public void glTexCoord1hv(ShortBuffer v)
void glTexCoord1hvNV(const GLhalfNV * v);
GL_NV_half_float
glTexCoord1hv
in interface GL2
public void glTexCoord1hv(short[] v, int v_offset)
void glTexCoord1hvNV(const GLhalfNV * v);
GL_NV_half_float
glTexCoord1hv
in interface GL2
public void glTexCoord1i(int s)
void glTexCoord1i(GLint s);
GL_VERSION_1_0
glTexCoord1i
in interface GL2
public void dispatch_glTexCoord1i1(int s, long procAddress)
void glTexCoord1i(GLint s);
GL_VERSION_1_0
public void glTexCoord1iv(IntBuffer v)
void glTexCoord1iv(const GLint * v);
GL_VERSION_1_0
glTexCoord1iv
in interface GL2
public void glTexCoord1iv(int[] v, int v_offset)
void glTexCoord1iv(const GLint * v);
GL_VERSION_1_0
glTexCoord1iv
in interface GL2
public void glTexCoord1s(short s)
void glTexCoord1s(GLshort s);
GL_VERSION_1_0
glTexCoord1s
in interface GL2
public void dispatch_glTexCoord1s1(short s, long procAddress)
void glTexCoord1s(GLshort s);
GL_VERSION_1_0
public void glTexCoord1sv(ShortBuffer v)
void glTexCoord1sv(const GLshort * v);
GL_VERSION_1_0
glTexCoord1sv
in interface GL2
public void glTexCoord1sv(short[] v, int v_offset)
void glTexCoord1sv(const GLshort * v);
GL_VERSION_1_0
glTexCoord1sv
in interface GL2
public void glTexCoord2d(double s, double t)
void glTexCoord2d(GLdouble s, GLdouble t);
GL_VERSION_1_0
glTexCoord2d
in interface GL2
public void dispatch_glTexCoord2d1(double s, double t, long procAddress)
void glTexCoord2d(GLdouble s, GLdouble t);
GL_VERSION_1_0
public void glTexCoord2dv(DoubleBuffer v)
void glTexCoord2dv(const GLdouble * v);
GL_VERSION_1_0
glTexCoord2dv
in interface GL2
public void glTexCoord2dv(double[] v, int v_offset)
void glTexCoord2dv(const GLdouble * v);
GL_VERSION_1_0
glTexCoord2dv
in interface GL2
public void glTexCoord2f(float s, float t)
void glTexCoord2f(GLfloat s, GLfloat t);
GL_VERSION_1_0
glTexCoord2f
in interface GL2
public void dispatch_glTexCoord2f1(float s, float t, long procAddress)
void glTexCoord2f(GLfloat s, GLfloat t);
GL_VERSION_1_0
public void glTexCoord2fv(FloatBuffer v)
void glTexCoord2fv(const GLfloat * v);
GL_VERSION_1_0
glTexCoord2fv
in interface GL2
public void glTexCoord2fv(float[] v, int v_offset)
void glTexCoord2fv(const GLfloat * v);
GL_VERSION_1_0
glTexCoord2fv
in interface GL2
public void glTexCoord2h(short x, short y)
void glTexCoord2hNV(GLhalfNV x, GLhalfNV y);
GL_NV_half_float
glTexCoord2h
in interface GL2
public void dispatch_glTexCoord2h1(short x, short y, long procAddress)
void glTexCoord2hNV(GLhalfNV x, GLhalfNV y);
GL_NV_half_float
public void glTexCoord2hv(ShortBuffer v)
void glTexCoord2hvNV(const GLhalfNV * v);
GL_NV_half_float
glTexCoord2hv
in interface GL2
public void glTexCoord2hv(short[] v, int v_offset)
void glTexCoord2hvNV(const GLhalfNV * v);
GL_NV_half_float
glTexCoord2hv
in interface GL2
public void glTexCoord2i(int s, int t)
void glTexCoord2i(GLint s, GLint t);
GL_VERSION_1_0
glTexCoord2i
in interface GL2
public void dispatch_glTexCoord2i1(int s, int t, long procAddress)
void glTexCoord2i(GLint s, GLint t);
GL_VERSION_1_0
public void glTexCoord2iv(IntBuffer v)
void glTexCoord2iv(const GLint * v);
GL_VERSION_1_0
glTexCoord2iv
in interface GL2
public void glTexCoord2iv(int[] v, int v_offset)
void glTexCoord2iv(const GLint * v);
GL_VERSION_1_0
glTexCoord2iv
in interface GL2
public void glTexCoord2s(short s, short t)
void glTexCoord2s(GLshort s, GLshort t);
GL_VERSION_1_0
glTexCoord2s
in interface GL2
public void dispatch_glTexCoord2s1(short s, short t, long procAddress)
void glTexCoord2s(GLshort s, GLshort t);
GL_VERSION_1_0
public void glTexCoord2sv(ShortBuffer v)
void glTexCoord2sv(const GLshort * v);
GL_VERSION_1_0
glTexCoord2sv
in interface GL2
public void glTexCoord2sv(short[] v, int v_offset)
void glTexCoord2sv(const GLshort * v);
GL_VERSION_1_0
glTexCoord2sv
in interface GL2
public void glTexCoord3d(double s, double t, double r)
void glTexCoord3d(GLdouble s, GLdouble t, GLdouble r);
GL_VERSION_1_0
glTexCoord3d
in interface GL2
public void dispatch_glTexCoord3d1(double s, double t, double r, long procAddress)
void glTexCoord3d(GLdouble s, GLdouble t, GLdouble r);
GL_VERSION_1_0
public void glTexCoord3dv(DoubleBuffer v)
void glTexCoord3dv(const GLdouble * v);
GL_VERSION_1_0
glTexCoord3dv
in interface GL2
public void glTexCoord3dv(double[] v, int v_offset)
void glTexCoord3dv(const GLdouble * v);
GL_VERSION_1_0
glTexCoord3dv
in interface GL2
public void glTexCoord3f(float s, float t, float r)
void glTexCoord3f(GLfloat s, GLfloat t, GLfloat r);
GL_VERSION_1_0
glTexCoord3f
in interface GL2
public void dispatch_glTexCoord3f1(float s, float t, float r, long procAddress)
void glTexCoord3f(GLfloat s, GLfloat t, GLfloat r);
GL_VERSION_1_0
public void glTexCoord3fv(FloatBuffer v)
void glTexCoord3fv(const GLfloat * v);
GL_VERSION_1_0
glTexCoord3fv
in interface GL2
public void glTexCoord3fv(float[] v, int v_offset)
void glTexCoord3fv(const GLfloat * v);
GL_VERSION_1_0
glTexCoord3fv
in interface GL2
public void glTexCoord3h(short red, short green, short blue)
void glTexCoord3hNV(GLhalfNV red, GLhalfNV green, GLhalfNV blue);
GL_NV_half_float
glTexCoord3h
in interface GL2
public void dispatch_glTexCoord3h1(short red, short green, short blue, long procAddress)
void glTexCoord3hNV(GLhalfNV red, GLhalfNV green, GLhalfNV blue);
GL_NV_half_float
public void glTexCoord3hv(ShortBuffer v)
void glTexCoord3hvNV(const GLhalfNV * v);
GL_NV_half_float
glTexCoord3hv
in interface GL2
public void glTexCoord3hv(short[] v, int v_offset)
void glTexCoord3hvNV(const GLhalfNV * v);
GL_NV_half_float
glTexCoord3hv
in interface GL2
public void glTexCoord3i(int s, int t, int r)
void glTexCoord3i(GLint s, GLint t, GLint r);
GL_VERSION_1_0
glTexCoord3i
in interface GL2
public void dispatch_glTexCoord3i1(int s, int t, int r, long procAddress)
void glTexCoord3i(GLint s, GLint t, GLint r);
GL_VERSION_1_0
public void glTexCoord3iv(IntBuffer v)
void glTexCoord3iv(const GLint * v);
GL_VERSION_1_0
glTexCoord3iv
in interface GL2
public void glTexCoord3iv(int[] v, int v_offset)
void glTexCoord3iv(const GLint * v);
GL_VERSION_1_0
glTexCoord3iv
in interface GL2
public void glTexCoord3s(short s, short t, short r)
void glTexCoord3s(GLshort s, GLshort t, GLshort r);
GL_VERSION_1_0
glTexCoord3s
in interface GL2
public void dispatch_glTexCoord3s1(short s, short t, short r, long procAddress)
void glTexCoord3s(GLshort s, GLshort t, GLshort r);
GL_VERSION_1_0
public void glTexCoord3sv(ShortBuffer v)
void glTexCoord3sv(const GLshort * v);
GL_VERSION_1_0
glTexCoord3sv
in interface GL2
public void glTexCoord3sv(short[] v, int v_offset)
void glTexCoord3sv(const GLshort * v);
GL_VERSION_1_0
glTexCoord3sv
in interface GL2
public void glTexCoord4d(double s, double t, double r, double q)
void glTexCoord4d(GLdouble s, GLdouble t, GLdouble r, GLdouble q);
GL_VERSION_1_0
glTexCoord4d
in interface GL2
public void dispatch_glTexCoord4d1(double s, double t, double r, double q, long procAddress)
void glTexCoord4d(GLdouble s, GLdouble t, GLdouble r, GLdouble q);
GL_VERSION_1_0
public void glTexCoord4dv(DoubleBuffer v)
void glTexCoord4dv(const GLdouble * v);
GL_VERSION_1_0
glTexCoord4dv
in interface GL2
public void glTexCoord4dv(double[] v, int v_offset)
void glTexCoord4dv(const GLdouble * v);
GL_VERSION_1_0
glTexCoord4dv
in interface GL2
public void glTexCoord4f(float s, float t, float r, float q)
void glTexCoord4f(GLfloat s, GLfloat t, GLfloat r, GLfloat q);
GL_VERSION_1_0
glTexCoord4f
in interface GL2
public void dispatch_glTexCoord4f1(float s, float t, float r, float q, long procAddress)
void glTexCoord4f(GLfloat s, GLfloat t, GLfloat r, GLfloat q);
GL_VERSION_1_0
public void glTexCoord4fv(FloatBuffer v)
void glTexCoord4fv(const GLfloat * v);
GL_VERSION_1_0
glTexCoord4fv
in interface GL2
public void glTexCoord4fv(float[] v, int v_offset)
void glTexCoord4fv(const GLfloat * v);
GL_VERSION_1_0
glTexCoord4fv
in interface GL2
public void glTexCoord4h(short x, short y, short z, short w)
void glTexCoord4hNV(GLhalfNV x, GLhalfNV y, GLhalfNV z, GLhalfNV w);
GL_NV_half_float
glTexCoord4h
in interface GL2
public void dispatch_glTexCoord4h1(short x, short y, short z, short w, long procAddress)
void glTexCoord4hNV(GLhalfNV x, GLhalfNV y, GLhalfNV z, GLhalfNV w);
GL_NV_half_float
public void glTexCoord4hv(ShortBuffer v)
void glTexCoord4hvNV(const GLhalfNV * v);
GL_NV_half_float
glTexCoord4hv
in interface GL2
public void glTexCoord4hv(short[] v, int v_offset)
void glTexCoord4hvNV(const GLhalfNV * v);
GL_NV_half_float
glTexCoord4hv
in interface GL2
public void glTexCoord4i(int s, int t, int r, int q)
void glTexCoord4i(GLint s, GLint t, GLint r, GLint q);
GL_VERSION_1_0
glTexCoord4i
in interface GL2
public void dispatch_glTexCoord4i1(int s, int t, int r, int q, long procAddress)
void glTexCoord4i(GLint s, GLint t, GLint r, GLint q);
GL_VERSION_1_0
public void glTexCoord4iv(IntBuffer v)
void glTexCoord4iv(const GLint * v);
GL_VERSION_1_0
glTexCoord4iv
in interface GL2
public void glTexCoord4iv(int[] v, int v_offset)
void glTexCoord4iv(const GLint * v);
GL_VERSION_1_0
glTexCoord4iv
in interface GL2
public void glTexCoord4s(short s, short t, short r, short q)
void glTexCoord4s(GLshort s, GLshort t, GLshort r, GLshort q);
GL_VERSION_1_0
glTexCoord4s
in interface GL2
public void dispatch_glTexCoord4s1(short s, short t, short r, short q, long procAddress)
void glTexCoord4s(GLshort s, GLshort t, GLshort r, GLshort q);
GL_VERSION_1_0
public void glTexCoord4sv(ShortBuffer v)
void glTexCoord4sv(const GLshort * v);
GL_VERSION_1_0
glTexCoord4sv
in interface GL2
public void glTexCoord4sv(short[] v, int v_offset)
void glTexCoord4sv(const GLshort * v);
GL_VERSION_1_0
glTexCoord4sv
in interface GL2
public void glTexCoordFormatNV(int size, int type, int stride)
void glTexCoordFormatNV(GLint size, GLenum type, GLsizei stride);
GL_NV_vertex_buffer_unified_memory
glTexCoordFormatNV
in interface GL2GL3
public void dispatch_glTexCoordFormatNV1(int size, int type, int stride, long procAddress)
void glTexCoordFormatNV(GLint size, GLenum type, GLsizei stride);
GL_NV_vertex_buffer_unified_memory
public void glTexCoordPointer(int size, int type, int stride, Buffer ptr)
void glTexCoordPointer(GLint size, GLenum type, GLsizei stride, const GLvoid * ptr);
GL_VERSION_1_1
glTexCoordPointer
in interface GLPointerFunc
ptr
- a direct Buffer
public void glTexCoordPointer(int size, int type, int stride, long ptr_buffer_offset)
void glTexCoordPointer(GLint size, GLenum type, GLsizei stride, const GLvoid * ptr);
GL_VERSION_1_1
glTexCoordPointer
in interface GLPointerFunc
public void glTexEnvf(int target, int pname, float param)
void glTexEnvf(GLenum target, GLenum pname, GLfloat param);
GL_VERSION_1_0
glTexEnvf
in interface GL2ES1
public void dispatch_glTexEnvf1(int target, int pname, float param, long procAddress)
void glTexEnvf(GLenum target, GLenum pname, GLfloat param);
GL_VERSION_1_0
public void glTexEnvfv(int target, int pname, FloatBuffer params)
void glTexEnvfv(GLenum target, GLenum pname, const GLfloat * params);
GL_VERSION_1_0
glTexEnvfv
in interface GL2ES1
public void glTexEnvfv(int target, int pname, float[] params, int params_offset)
void glTexEnvfv(GLenum target, GLenum pname, const GLfloat * params);
GL_VERSION_1_0
glTexEnvfv
in interface GL2ES1
public void glTexEnvi(int target, int pname, int param)
void glTexEnvi(GLenum target, GLenum pname, GLint param);
GL_VERSION_1_0
glTexEnvi
in interface GL2ES1
public void dispatch_glTexEnvi1(int target, int pname, int param, long procAddress)
void glTexEnvi(GLenum target, GLenum pname, GLint param);
GL_VERSION_1_0
public void glTexEnviv(int target, int pname, IntBuffer params)
void glTexEnviv(GLenum target, GLenum pname, const GLint * params);
GL_VERSION_1_0
glTexEnviv
in interface GL2ES1
public void glTexEnviv(int target, int pname, int[] params, int params_offset)
void glTexEnviv(GLenum target, GLenum pname, const GLint * params);
GL_VERSION_1_0
glTexEnviv
in interface GL2ES1
public void glTexGend(int coord, int pname, double param)
void glTexGend(GLenum coord, GLenum pname, GLdouble param);
GL_VERSION_1_0
glTexGend
in interface GL2
public void dispatch_glTexGend1(int coord, int pname, double param, long procAddress)
void glTexGend(GLenum coord, GLenum pname, GLdouble param);
GL_VERSION_1_0
public void glTexGendv(int coord, int pname, DoubleBuffer params)
void glTexGendv(GLenum coord, GLenum pname, const GLdouble * params);
GL_VERSION_1_0
glTexGendv
in interface GL2
public void glTexGendv(int coord, int pname, double[] params, int params_offset)
void glTexGendv(GLenum coord, GLenum pname, const GLdouble * params);
GL_VERSION_1_0
glTexGendv
in interface GL2
public void glTexGenf(int coord, int pname, float param)
void glTexGenf(GLenum coord, GLenum pname, GLfloat param);
GL_VERSION_1_0
glTexGenf
in interface GL2ES1
public void dispatch_glTexGenf1(int coord, int pname, float param, long procAddress)
void glTexGenf(GLenum coord, GLenum pname, GLfloat param);
GL_VERSION_1_0
public void glTexGenfv(int coord, int pname, FloatBuffer params)
void glTexGenfv(GLenum coord, GLenum pname, const GLfloat * params);
GL_VERSION_1_0
glTexGenfv
in interface GL2ES1
public void glTexGenfv(int coord, int pname, float[] params, int params_offset)
void glTexGenfv(GLenum coord, GLenum pname, const GLfloat * params);
GL_VERSION_1_0
glTexGenfv
in interface GL2ES1
public void glTexGeni(int coord, int pname, int param)
void glTexGeni(GLenum coord, GLenum pname, GLint param);
GL_VERSION_1_0
glTexGeni
in interface GL2ES1
public void dispatch_glTexGeni1(int coord, int pname, int param, long procAddress)
void glTexGeni(GLenum coord, GLenum pname, GLint param);
GL_VERSION_1_0
public void glTexGeniv(int coord, int pname, IntBuffer params)
void glTexGeniv(GLenum coord, GLenum pname, const GLint * params);
GL_VERSION_1_0
glTexGeniv
in interface GL2ES1
public void glTexGeniv(int coord, int pname, int[] params, int params_offset)
void glTexGeniv(GLenum coord, GLenum pname, const GLint * params);
GL_VERSION_1_0
glTexGeniv
in interface GL2ES1
public void glTexImage1D(int target, int level, int internalFormat, int width, int border, int format, int type, Buffer pixels)
void glTexImage1D(GLenum target, GLint level, GLint internalFormat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid * pixels);
GL_VERSION_1_0
glTexImage1D
in interface GL2GL3
public void glTexImage1D(int target, int level, int internalFormat, int width, int border, int format, int type, long pixels_buffer_offset)
void glTexImage1D(GLenum target, GLint level, GLint internalFormat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid * pixels);
GL_VERSION_1_0
glTexImage1D
in interface GL2GL3
public void glTexImage2D(int target, int level, int internalFormat, int width, int height, int border, int format, int type, Buffer pixels)
void glTexImage2D(GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid * pixels);
GL_VERSION_1_0
glTexImage2D
in interface GL
public void glTexImage2D(int target, int level, int internalFormat, int width, int height, int border, int format, int type, long pixels_buffer_offset)
void glTexImage2D(GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid * pixels);
GL_VERSION_1_0
glTexImage2D
in interface GL
public void glTexImage2DMultisample(int target, int samples, int internalformat, int width, int height, boolean fixedsamplelocations)
void glTexImage2DMultisample(GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations);
GL_ARB_texture_multisample
glTexImage2DMultisample
in interface GL3
public void dispatch_glTexImage2DMultisample1(int target, int samples, int internalformat, int width, int height, boolean fixedsamplelocations, long procAddress)
void glTexImage2DMultisample(GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations);
GL_ARB_texture_multisample
public void glTexImage3D(int target, int level, int internalformat, int width, int height, int depth, int border, int format, int type, Buffer pixels)
void glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid * pixels);
GL_VERSION_1_2
glTexImage3D
in interface GL2GL3
public void glTexImage3D(int target, int level, int internalformat, int width, int height, int depth, int border, int format, int type, long pixels_buffer_offset)
void glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid * pixels);
GL_VERSION_1_2
glTexImage3D
in interface GL2GL3
public void glTexImage3DMultisample(int target, int samples, int internalformat, int width, int height, int depth, boolean fixedsamplelocations)
void glTexImage3DMultisample(GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations);
GL_ARB_texture_multisample
glTexImage3DMultisample
in interface GL3
public void dispatch_glTexImage3DMultisample1(int target, int samples, int internalformat, int width, int height, int depth, boolean fixedsamplelocations, long procAddress)
void glTexImage3DMultisample(GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations);
GL_ARB_texture_multisample
public void glTexParameterIiv(int target, int pname, IntBuffer params)
void glTexParameterIiv(GLenum target, GLenum pname, const GLint * params);
GL_VERSION_3_0
glTexParameterIiv
in interface GL2GL3
public void glTexParameterIiv(int target, int pname, int[] params, int params_offset)
void glTexParameterIiv(GLenum target, GLenum pname, const GLint * params);
GL_VERSION_3_0
glTexParameterIiv
in interface GL2GL3
public void glTexParameterIuiv(int target, int pname, IntBuffer params)
void glTexParameterIuiv(GLenum target, GLenum pname, const GLuint * params);
GL_VERSION_3_0
glTexParameterIuiv
in interface GL2GL3
public void glTexParameterIuiv(int target, int pname, int[] params, int params_offset)
void glTexParameterIuiv(GLenum target, GLenum pname, const GLuint * params);
GL_VERSION_3_0
glTexParameterIuiv
in interface GL2GL3
public void glTexParameterf(int target, int pname, float param)
void glTexParameterf(GLenum target, GLenum pname, GLfloat param);
GL_VERSION_1_0
glTexParameterf
in interface GL
public void dispatch_glTexParameterf1(int target, int pname, float param, long procAddress)
void glTexParameterf(GLenum target, GLenum pname, GLfloat param);
GL_VERSION_1_0
public void glTexParameterfv(int target, int pname, FloatBuffer params)
void glTexParameterfv(GLenum target, GLenum pname, const GLfloat * params);
GL_VERSION_1_0
glTexParameterfv
in interface GL
public void glTexParameterfv(int target, int pname, float[] params, int params_offset)
void glTexParameterfv(GLenum target, GLenum pname, const GLfloat * params);
GL_VERSION_1_0
glTexParameterfv
in interface GL
public void glTexParameteri(int target, int pname, int param)
void glTexParameteri(GLenum target, GLenum pname, GLint param);
GL_VERSION_1_0
glTexParameteri
in interface GL
public void dispatch_glTexParameteri1(int target, int pname, int param, long procAddress)
void glTexParameteri(GLenum target, GLenum pname, GLint param);
GL_VERSION_1_0
public void glTexParameteriv(int target, int pname, IntBuffer params)
void glTexParameteriv(GLenum target, GLenum pname, const GLint * params);
GL_VERSION_1_0
glTexParameteriv
in interface GL
public void glTexParameteriv(int target, int pname, int[] params, int params_offset)
void glTexParameteriv(GLenum target, GLenum pname, const GLint * params);
GL_VERSION_1_0
glTexParameteriv
in interface GL
public void glTexSubImage1D(int target, int level, int xoffset, int width, int format, int type, Buffer pixels)
void glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid * pixels);
GL_VERSION_1_1
glTexSubImage1D
in interface GL2GL3
public void glTexSubImage1D(int target, int level, int xoffset, int width, int format, int type, long pixels_buffer_offset)
void glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid * pixels);
GL_VERSION_1_1
glTexSubImage1D
in interface GL2GL3
public void glTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, Buffer pixels)
void glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * pixels);
GL_VERSION_1_1
glTexSubImage2D
in interface GL
public void glTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, long pixels_buffer_offset)
void glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * pixels);
GL_VERSION_1_1
glTexSubImage2D
in interface GL
public void glTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, Buffer pixels)
void glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid * pixels);
GL_VERSION_1_2
glTexSubImage3D
in interface GL2GL3
public void glTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, long pixels_buffer_offset)
void glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid * pixels);
GL_VERSION_1_2
glTexSubImage3D
in interface GL2GL3
public void glTextureBufferEXT(int sfactorRGB, int dfactorRGB, int sfactorAlpha, int dfactorAlpha)
void glTextureBufferEXT(GLuint sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLuint dfactorAlpha);
GL_EXT_direct_state_access
glTextureBufferEXT
in interface GL2
public void dispatch_glTextureBufferEXT1(int sfactorRGB, int dfactorRGB, int sfactorAlpha, int dfactorAlpha, long procAddress)
void glTextureBufferEXT(GLuint sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLuint dfactorAlpha);
GL_EXT_direct_state_access
public void glTextureImage1DEXT(int texture, int target, int level, int internalformat, int width, int border, int format, int type, Buffer pixels)
void glTextureImage1DEXT(GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid * pixels);
GL_EXT_direct_state_access
glTextureImage1DEXT
in interface GL2
public void glTextureImage2DEXT(int texture, int target, int level, int internalformat, int width, int height, int border, int format, int type, Buffer pixels)
void glTextureImage2DEXT(GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid * pixels);
GL_EXT_direct_state_access
glTextureImage2DEXT
in interface GL2
public void glTextureImage3DEXT(int texture, int target, int level, int internalformat, int width, int height, int depth, int border, int format, int type, Buffer pixels)
void glTextureImage3DEXT(GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid * pixels);
GL_EXT_direct_state_access
glTextureImage3DEXT
in interface GL2
public void glTextureLightEXT(int mode)
void glTextureLightEXT(GLenum mode);
GL_EXT_light_texture
glTextureLightEXT
in interface GL2
public void dispatch_glTextureLightEXT1(int mode, long procAddress)
void glTextureLightEXT(GLenum mode);
GL_EXT_light_texture
public void glTextureMaterialEXT(int target, int id)
void glTextureMaterialEXT(GLenum target, GLenum id);
GL_EXT_light_texture
glTextureMaterialEXT
in interface GL2
public void dispatch_glTextureMaterialEXT1(int target, int id, long procAddress)
void glTextureMaterialEXT(GLenum target, GLenum id);
GL_EXT_light_texture
public void glTextureNormalEXT(int mode)
void glTextureNormalEXT(GLenum mode);
GL_EXT_texture_perturb_normal
glTextureNormalEXT
in interface GL2
public void dispatch_glTextureNormalEXT1(int mode, long procAddress)
void glTextureNormalEXT(GLenum mode);
GL_EXT_texture_perturb_normal
public void glTextureParameterIivEXT(int texture, int target, int pname, IntBuffer params)
void glTextureParameterIivEXT(GLuint texture, GLenum target, GLenum pname, const GLint * params);
GL_EXT_direct_state_access
glTextureParameterIivEXT
in interface GL2
public void glTextureParameterIivEXT(int texture, int target, int pname, int[] params, int params_offset)
void glTextureParameterIivEXT(GLuint texture, GLenum target, GLenum pname, const GLint * params);
GL_EXT_direct_state_access
glTextureParameterIivEXT
in interface GL2
public void glTextureParameterIuivEXT(int program, int target, int index, IntBuffer params)
void glTextureParameterIuivEXT(GLuint program, GLenum target, GLenum index, const GLuint * params);
GL_EXT_direct_state_access
glTextureParameterIuivEXT
in interface GL2
public void glTextureParameterIuivEXT(int program, int target, int index, int[] params, int params_offset)
void glTextureParameterIuivEXT(GLuint program, GLenum target, GLenum index, const GLuint * params);
GL_EXT_direct_state_access
glTextureParameterIuivEXT
in interface GL2
public void glTextureParameterfEXT(int texture, int target, int pname, float param)
void glTextureParameterfEXT(GLuint texture, GLenum target, GLenum pname, GLfloat param);
GL_EXT_direct_state_access
glTextureParameterfEXT
in interface GL2
public void dispatch_glTextureParameterfEXT1(int texture, int target, int pname, float param, long procAddress)
void glTextureParameterfEXT(GLuint texture, GLenum target, GLenum pname, GLfloat param);
GL_EXT_direct_state_access
public void glTextureParameterfvEXT(int target, int index, int count, FloatBuffer v)
void glTextureParameterfvEXT(GLuint target, GLenum index, GLenum count, const GLfloat * v);
GL_EXT_direct_state_access
glTextureParameterfvEXT
in interface GL2
public void glTextureParameterfvEXT(int target, int index, int count, float[] v, int v_offset)
void glTextureParameterfvEXT(GLuint target, GLenum index, GLenum count, const GLfloat * v);
GL_EXT_direct_state_access
glTextureParameterfvEXT
in interface GL2
public void glTextureParameteriEXT(int target, int attachment, int texture, int level)
void glTextureParameteriEXT(GLuint target, GLenum attachment, GLenum texture, GLint level);
GL_EXT_direct_state_access
glTextureParameteriEXT
in interface GL2
public void dispatch_glTextureParameteriEXT1(int target, int attachment, int texture, int level, long procAddress)
void glTextureParameteriEXT(GLuint target, GLenum attachment, GLenum texture, GLint level);
GL_EXT_direct_state_access
public void glTextureParameterivEXT(int texture, int target, int pname, IntBuffer params)
void glTextureParameterivEXT(GLuint texture, GLenum target, GLenum pname, const GLint * params);
GL_EXT_direct_state_access
glTextureParameterivEXT
in interface GL2
public void glTextureParameterivEXT(int texture, int target, int pname, int[] params, int params_offset)
void glTextureParameterivEXT(GLuint texture, GLenum target, GLenum pname, const GLint * params);
GL_EXT_direct_state_access
glTextureParameterivEXT
in interface GL2
public void glTextureRangeAPPLE(int target, int length, Buffer pointer)
void glTextureRangeAPPLE(GLenum target, GLsizei length, const GLvoid * pointer);
GL_APPLE_texture_range
glTextureRangeAPPLE
in interface GL2
public void glTextureRenderbufferEXT(int red, int green, int blue)
void glTextureRenderbufferEXT(GLuint red, GLenum green, GLuint blue);
GL_EXT_direct_state_access
glTextureRenderbufferEXT
in interface GL2
public void dispatch_glTextureRenderbufferEXT1(int red, int green, int blue, long procAddress)
void glTextureRenderbufferEXT(GLuint red, GLenum green, GLuint blue);
GL_EXT_direct_state_access
public void glTextureSubImage1DEXT(int texture, int target, int level, int xoffset, int width, int format, int type, Buffer pixels)
void glTextureSubImage1DEXT(GLuint texture, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid * pixels);
GL_EXT_direct_state_access
glTextureSubImage1DEXT
in interface GL2
public void glTextureSubImage2DEXT(int texture, int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, Buffer pixels)
void glTextureSubImage2DEXT(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * pixels);
GL_EXT_direct_state_access
glTextureSubImage2DEXT
in interface GL2
public void glTextureSubImage3DEXT(int texture, int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, Buffer pixels)
void glTextureSubImage3DEXT(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid * pixels);
GL_EXT_direct_state_access
glTextureSubImage3DEXT
in interface GL2
public void glTransformFeedbackVaryings(int program, int count, String[] locations, int bufferMode)
void glTransformFeedbackVaryings(GLuint program, GLsizei count, const GLchar * * locations, GLenum bufferMode);
GL_VERSION_3_0
glTransformFeedbackVaryings
in interface GL2GL3
public void dispatch_glTransformFeedbackVaryings1(int program, int count, String[] locations, int bufferMode, long procAddress)
void glTransformFeedbackVaryings(GLuint program, GLsizei count, const GLchar * * locations, GLenum bufferMode);
GL_VERSION_3_0
public void glTranslated(double x, double y, double z)
void glTranslated(GLdouble x, GLdouble y, GLdouble z);
GL_VERSION_1_0
glTranslated
in interface GL2
public void dispatch_glTranslated1(double x, double y, double z, long procAddress)
void glTranslated(GLdouble x, GLdouble y, GLdouble z);
GL_VERSION_1_0
public void glTranslatef(float x, float y, float z)
void glTranslatef(GLfloat x, GLfloat y, GLfloat z);
GL_VERSION_1_0
glTranslatef
in interface GLMatrixFunc
public void dispatch_glTranslatef1(float x, float y, float z, long procAddress)
void glTranslatef(GLfloat x, GLfloat y, GLfloat z);
GL_VERSION_1_0
public void glUniform1f(int location, float v0)
void glUniform1f(GLint location, GLfloat v0);
GL_VERSION_2_0
glUniform1f
in interface GL2ES2
public void dispatch_glUniform1f1(int location, float v0, long procAddress)
void glUniform1f(GLint location, GLfloat v0);
GL_VERSION_2_0
public void glUniform1fARB(int location, float v0)
void glUniform1fARB(GLint location, GLfloat v0);
GL_ARB_shader_objects
glUniform1fARB
in interface GL2
public void dispatch_glUniform1fARB1(int location, float v0, long procAddress)
void glUniform1fARB(GLint location, GLfloat v0);
GL_ARB_shader_objects
public void glUniform1fv(int location, int count, FloatBuffer value)
void glUniform1fv(GLint location, GLsizei count, const GLfloat * value);
GL_VERSION_2_0
glUniform1fv
in interface GL2ES2
public void glUniform1fv(int location, int count, float[] value, int value_offset)
void glUniform1fv(GLint location, GLsizei count, const GLfloat * value);
GL_VERSION_2_0
glUniform1fv
in interface GL2ES2
public void glUniform1fvARB(int location, int count, FloatBuffer value)
void glUniform1fvARB(GLint location, GLsizei count, const GLfloat * value);
GL_ARB_shader_objects
glUniform1fvARB
in interface GL2
public void glUniform1fvARB(int location, int count, float[] value, int value_offset)
void glUniform1fvARB(GLint location, GLsizei count, const GLfloat * value);
GL_ARB_shader_objects
glUniform1fvARB
in interface GL2
public void glUniform1i(int x, int y)
void glUniform1i(GLint x, GLint y);
GL_VERSION_2_0
glUniform1i
in interface GL2ES2
public void dispatch_glUniform1i1(int x, int y, long procAddress)
void glUniform1i(GLint x, GLint y);
GL_VERSION_2_0
public void glUniform1iARB(int x, int y)
void glUniform1iARB(GLint x, GLint y);
GL_ARB_shader_objects
glUniform1iARB
in interface GL2
public void dispatch_glUniform1iARB1(int x, int y, long procAddress)
void glUniform1iARB(GLint x, GLint y);
GL_ARB_shader_objects
public void glUniform1iv(int location, int count, IntBuffer value)
void glUniform1iv(GLint location, GLsizei count, const GLint * value);
GL_VERSION_2_0
glUniform1iv
in interface GL2ES2
public void glUniform1iv(int location, int count, int[] value, int value_offset)
void glUniform1iv(GLint location, GLsizei count, const GLint * value);
GL_VERSION_2_0
glUniform1iv
in interface GL2ES2
public void glUniform1ivARB(int location, int count, IntBuffer value)
void glUniform1ivARB(GLint location, GLsizei count, const GLint * value);
GL_ARB_shader_objects
glUniform1ivARB
in interface GL2
public void glUniform1ivARB(int location, int count, int[] value, int value_offset)
void glUniform1ivARB(GLint location, GLsizei count, const GLint * value);
GL_ARB_shader_objects
glUniform1ivARB
in interface GL2
public void glUniform1ui(int location, int v0)
void glUniform1ui(GLint location, GLuint v0);
GL_VERSION_3_0
glUniform1ui
in interface GL2GL3
public void dispatch_glUniform1ui1(int location, int v0, long procAddress)
void glUniform1ui(GLint location, GLuint v0);
GL_VERSION_3_0
public void glUniform1uiv(int location, int count, IntBuffer value)
void glUniform1uiv(GLint location, GLsizei count, const GLuint * value);
GL_VERSION_3_0
glUniform1uiv
in interface GL2GL3
public void glUniform1uiv(int location, int count, int[] value, int value_offset)
void glUniform1uiv(GLint location, GLsizei count, const GLuint * value);
GL_VERSION_3_0
glUniform1uiv
in interface GL2GL3
public void glUniform2f(int location, float v0, float v1)
void glUniform2f(GLint location, GLfloat v0, GLfloat v1);
GL_VERSION_2_0
glUniform2f
in interface GL2ES2
public void dispatch_glUniform2f1(int location, float v0, float v1, long procAddress)
void glUniform2f(GLint location, GLfloat v0, GLfloat v1);
GL_VERSION_2_0
public void glUniform2fARB(int location, float v0, float v1)
void glUniform2fARB(GLint location, GLfloat v0, GLfloat v1);
GL_ARB_shader_objects
glUniform2fARB
in interface GL2
public void dispatch_glUniform2fARB1(int location, float v0, float v1, long procAddress)
void glUniform2fARB(GLint location, GLfloat v0, GLfloat v1);
GL_ARB_shader_objects
public void glUniform2fv(int location, int count, FloatBuffer value)
void glUniform2fv(GLint location, GLsizei count, const GLfloat * value);
GL_VERSION_2_0
glUniform2fv
in interface GL2ES2
public void glUniform2fv(int location, int count, float[] value, int value_offset)
void glUniform2fv(GLint location, GLsizei count, const GLfloat * value);
GL_VERSION_2_0
glUniform2fv
in interface GL2ES2
public void glUniform2fvARB(int location, int count, FloatBuffer value)
void glUniform2fvARB(GLint location, GLsizei count, const GLfloat * value);
GL_ARB_shader_objects
glUniform2fvARB
in interface GL2
public void glUniform2fvARB(int location, int count, float[] value, int value_offset)
void glUniform2fvARB(GLint location, GLsizei count, const GLfloat * value);
GL_ARB_shader_objects
glUniform2fvARB
in interface GL2
public void glUniform2i(int red, int green, int blue)
void glUniform2i(GLint red, GLint green, GLint blue);
GL_VERSION_2_0
glUniform2i
in interface GL2ES2
public void dispatch_glUniform2i1(int red, int green, int blue, long procAddress)
void glUniform2i(GLint red, GLint green, GLint blue);
GL_VERSION_2_0
public void glUniform2iARB(int red, int green, int blue)
void glUniform2iARB(GLint red, GLint green, GLint blue);
GL_ARB_shader_objects
glUniform2iARB
in interface GL2
public void dispatch_glUniform2iARB1(int red, int green, int blue, long procAddress)
void glUniform2iARB(GLint red, GLint green, GLint blue);
GL_ARB_shader_objects
public void glUniform2iv(int location, int count, IntBuffer value)
void glUniform2iv(GLint location, GLsizei count, const GLint * value);
GL_VERSION_2_0
glUniform2iv
in interface GL2ES2
public void glUniform2iv(int location, int count, int[] value, int value_offset)
void glUniform2iv(GLint location, GLsizei count, const GLint * value);
GL_VERSION_2_0
glUniform2iv
in interface GL2ES2
public void glUniform2ivARB(int location, int count, IntBuffer value)
void glUniform2ivARB(GLint location, GLsizei count, const GLint * value);
GL_ARB_shader_objects
glUniform2ivARB
in interface GL2
public void glUniform2ivARB(int location, int count, int[] value, int value_offset)
void glUniform2ivARB(GLint location, GLsizei count, const GLint * value);
GL_ARB_shader_objects
glUniform2ivARB
in interface GL2
public void glUniform2ui(int location, int v0, int v1)
void glUniform2ui(GLint location, GLuint v0, GLuint v1);
GL_VERSION_3_0
glUniform2ui
in interface GL2GL3
public void dispatch_glUniform2ui1(int location, int v0, int v1, long procAddress)
void glUniform2ui(GLint location, GLuint v0, GLuint v1);
GL_VERSION_3_0
public void glUniform2uiv(int location, int count, IntBuffer value)
void glUniform2uiv(GLint location, GLsizei count, const GLuint * value);
GL_VERSION_3_0
glUniform2uiv
in interface GL2GL3
public void glUniform2uiv(int location, int count, int[] value, int value_offset)
void glUniform2uiv(GLint location, GLsizei count, const GLuint * value);
GL_VERSION_3_0
glUniform2uiv
in interface GL2GL3
public void glUniform3f(int location, float v0, float v1, float v2)
void glUniform3f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
GL_VERSION_2_0
glUniform3f
in interface GL2ES2
public void dispatch_glUniform3f1(int location, float v0, float v1, float v2, long procAddress)
void glUniform3f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
GL_VERSION_2_0
public void glUniform3fARB(int location, float v0, float v1, float v2)
void glUniform3fARB(GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
GL_ARB_shader_objects
glUniform3fARB
in interface GL2
public void dispatch_glUniform3fARB1(int location, float v0, float v1, float v2, long procAddress)
void glUniform3fARB(GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
GL_ARB_shader_objects
public void glUniform3fv(int location, int count, FloatBuffer value)
void glUniform3fv(GLint location, GLsizei count, const GLfloat * value);
GL_VERSION_2_0
glUniform3fv
in interface GL2ES2
public void glUniform3fv(int location, int count, float[] value, int value_offset)
void glUniform3fv(GLint location, GLsizei count, const GLfloat * value);
GL_VERSION_2_0
glUniform3fv
in interface GL2ES2
public void glUniform3fvARB(int location, int count, FloatBuffer value)
void glUniform3fvARB(GLint location, GLsizei count, const GLfloat * value);
GL_ARB_shader_objects
glUniform3fvARB
in interface GL2
public void glUniform3fvARB(int location, int count, float[] value, int value_offset)
void glUniform3fvARB(GLint location, GLsizei count, const GLfloat * value);
GL_ARB_shader_objects
glUniform3fvARB
in interface GL2
public void glUniform3i(int location, int v0, int v1, int v2)
void glUniform3i(GLint location, GLint v0, GLint v1, GLint v2);
GL_VERSION_2_0
glUniform3i
in interface GL2ES2
public void dispatch_glUniform3i1(int location, int v0, int v1, int v2, long procAddress)
void glUniform3i(GLint location, GLint v0, GLint v1, GLint v2);
GL_VERSION_2_0
public void glUniform3iARB(int location, int v0, int v1, int v2)
void glUniform3iARB(GLint location, GLint v0, GLint v1, GLint v2);
GL_ARB_shader_objects
glUniform3iARB
in interface GL2
public void dispatch_glUniform3iARB1(int location, int v0, int v1, int v2, long procAddress)
void glUniform3iARB(GLint location, GLint v0, GLint v1, GLint v2);
GL_ARB_shader_objects
public void glUniform3iv(int location, int count, IntBuffer value)
void glUniform3iv(GLint location, GLsizei count, const GLint * value);
GL_VERSION_2_0
glUniform3iv
in interface GL2ES2
public void glUniform3iv(int location, int count, int[] value, int value_offset)
void glUniform3iv(GLint location, GLsizei count, const GLint * value);
GL_VERSION_2_0
glUniform3iv
in interface GL2ES2
public void glUniform3ivARB(int location, int count, IntBuffer value)
void glUniform3ivARB(GLint location, GLsizei count, const GLint * value);
GL_ARB_shader_objects
glUniform3ivARB
in interface GL2
public void glUniform3ivARB(int location, int count, int[] value, int value_offset)
void glUniform3ivARB(GLint location, GLsizei count, const GLint * value);
GL_ARB_shader_objects
glUniform3ivARB
in interface GL2
public void glUniform3ui(int location, int v0, int v1, int v2)
void glUniform3ui(GLint location, GLuint v0, GLuint v1, GLuint v2);
GL_VERSION_3_0
glUniform3ui
in interface GL2GL3
public void dispatch_glUniform3ui1(int location, int v0, int v1, int v2, long procAddress)
void glUniform3ui(GLint location, GLuint v0, GLuint v1, GLuint v2);
GL_VERSION_3_0
public void glUniform3uiv(int location, int count, IntBuffer value)
void glUniform3uiv(GLint location, GLsizei count, const GLuint * value);
GL_VERSION_3_0
glUniform3uiv
in interface GL2GL3
public void glUniform3uiv(int location, int count, int[] value, int value_offset)
void glUniform3uiv(GLint location, GLsizei count, const GLuint * value);
GL_VERSION_3_0
glUniform3uiv
in interface GL2GL3
public void glUniform4f(int location, float v0, float v1, float v2, float v3)
void glUniform4f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
GL_VERSION_2_0
glUniform4f
in interface GL2ES2
public void dispatch_glUniform4f1(int location, float v0, float v1, float v2, float v3, long procAddress)
void glUniform4f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
GL_VERSION_2_0
public void glUniform4fARB(int location, float v0, float v1, float v2, float v3)
void glUniform4fARB(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
GL_ARB_shader_objects
glUniform4fARB
in interface GL2
public void dispatch_glUniform4fARB1(int location, float v0, float v1, float v2, float v3, long procAddress)
void glUniform4fARB(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
GL_ARB_shader_objects
public void glUniform4fv(int location, int count, FloatBuffer value)
void glUniform4fv(GLint location, GLsizei count, const GLfloat * value);
GL_VERSION_2_0
glUniform4fv
in interface GL2ES2
public void glUniform4fv(int location, int count, float[] value, int value_offset)
void glUniform4fv(GLint location, GLsizei count, const GLfloat * value);
GL_VERSION_2_0
glUniform4fv
in interface GL2ES2
public void glUniform4fvARB(int location, int count, FloatBuffer value)
void glUniform4fvARB(GLint location, GLsizei count, const GLfloat * value);
GL_ARB_shader_objects
glUniform4fvARB
in interface GL2
public void glUniform4fvARB(int location, int count, float[] value, int value_offset)
void glUniform4fvARB(GLint location, GLsizei count, const GLfloat * value);
GL_ARB_shader_objects
glUniform4fvARB
in interface GL2
public void glUniform4i(int location, int v0, int v1, int v2, int v3)
void glUniform4i(GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
GL_VERSION_2_0
glUniform4i
in interface GL2ES2
public void dispatch_glUniform4i1(int location, int v0, int v1, int v2, int v3, long procAddress)
void glUniform4i(GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
GL_VERSION_2_0
public void glUniform4iARB(int location, int v0, int v1, int v2, int v3)
void glUniform4iARB(GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
GL_ARB_shader_objects
glUniform4iARB
in interface GL2
public void dispatch_glUniform4iARB1(int location, int v0, int v1, int v2, int v3, long procAddress)
void glUniform4iARB(GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
GL_ARB_shader_objects
public void glUniform4iv(int location, int count, IntBuffer value)
void glUniform4iv(GLint location, GLsizei count, const GLint * value);
GL_VERSION_2_0
glUniform4iv
in interface GL2ES2
public void glUniform4iv(int location, int count, int[] value, int value_offset)
void glUniform4iv(GLint location, GLsizei count, const GLint * value);
GL_VERSION_2_0
glUniform4iv
in interface GL2ES2
public void glUniform4ivARB(int location, int count, IntBuffer value)
void glUniform4ivARB(GLint location, GLsizei count, const GLint * value);
GL_ARB_shader_objects
glUniform4ivARB
in interface GL2
public void glUniform4ivARB(int location, int count, int[] value, int value_offset)
void glUniform4ivARB(GLint location, GLsizei count, const GLint * value);
GL_ARB_shader_objects
glUniform4ivARB
in interface GL2
public void glUniform4ui(int location, int v0, int v1, int v2, int v3)
void glUniform4ui(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
GL_VERSION_3_0
glUniform4ui
in interface GL2GL3
public void dispatch_glUniform4ui1(int location, int v0, int v1, int v2, int v3, long procAddress)
void glUniform4ui(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
GL_VERSION_3_0
public void glUniform4uiv(int location, int count, IntBuffer value)
void glUniform4uiv(GLint location, GLsizei count, const GLuint * value);
GL_VERSION_3_0
glUniform4uiv
in interface GL2GL3
public void glUniform4uiv(int location, int count, int[] value, int value_offset)
void glUniform4uiv(GLint location, GLsizei count, const GLuint * value);
GL_VERSION_3_0
glUniform4uiv
in interface GL2GL3
public void glUniformBlockBinding(int arg0, int arg1, int arg2)
void glUniformBlockBinding(GLuint, GLuint, GLuint);
GL_ARB_uniform_buffer_object
glUniformBlockBinding
in interface GL3
public void dispatch_glUniformBlockBinding1(int arg0, int arg1, int arg2, long procAddress)
void glUniformBlockBinding(GLuint, GLuint, GLuint);
GL_ARB_uniform_buffer_object
public void glUniformBufferEXT(int program, int location, int buffer)
void glUniformBufferEXT(GLuint program, GLint location, GLuint buffer);
GL_EXT_bindable_uniform
glUniformBufferEXT
in interface GL2
public void dispatch_glUniformBufferEXT1(int program, int location, int buffer, long procAddress)
void glUniformBufferEXT(GLuint program, GLint location, GLuint buffer);
GL_EXT_bindable_uniform
public void glUniformMatrix2fv(int location, int count, boolean transpose, FloatBuffer value)
void glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
GL_VERSION_2_0
glUniformMatrix2fv
in interface GL2ES2
public void glUniformMatrix2fv(int location, int count, boolean transpose, float[] value, int value_offset)
void glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
GL_VERSION_2_0
glUniformMatrix2fv
in interface GL2ES2
public void glUniformMatrix2fvARB(int location, int count, boolean transpose, FloatBuffer value)
void glUniformMatrix2fvARB(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
GL_ARB_shader_objects
glUniformMatrix2fvARB
in interface GL2
public void glUniformMatrix2fvARB(int location, int count, boolean transpose, float[] value, int value_offset)
void glUniformMatrix2fvARB(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
GL_ARB_shader_objects
glUniformMatrix2fvARB
in interface GL2
public void glUniformMatrix2x3fv(int location, int count, boolean transpose, FloatBuffer value)
void glUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
GL_VERSION_2_1
glUniformMatrix2x3fv
in interface GL2GL3
public void glUniformMatrix2x3fv(int location, int count, boolean transpose, float[] value, int value_offset)
void glUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
GL_VERSION_2_1
glUniformMatrix2x3fv
in interface GL2GL3
public void glUniformMatrix2x4fv(int location, int count, boolean transpose, FloatBuffer value)
void glUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
GL_VERSION_2_1
glUniformMatrix2x4fv
in interface GL2GL3
public void glUniformMatrix2x4fv(int location, int count, boolean transpose, float[] value, int value_offset)
void glUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
GL_VERSION_2_1
glUniformMatrix2x4fv
in interface GL2GL3
public void glUniformMatrix3fv(int location, int count, boolean transpose, FloatBuffer value)
void glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
GL_VERSION_2_0
glUniformMatrix3fv
in interface GL2ES2
public void glUniformMatrix3fv(int location, int count, boolean transpose, float[] value, int value_offset)
void glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
GL_VERSION_2_0
glUniformMatrix3fv
in interface GL2ES2
public void glUniformMatrix3fvARB(int location, int count, boolean transpose, FloatBuffer value)
void glUniformMatrix3fvARB(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
GL_ARB_shader_objects
glUniformMatrix3fvARB
in interface GL2
public void glUniformMatrix3fvARB(int location, int count, boolean transpose, float[] value, int value_offset)
void glUniformMatrix3fvARB(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
GL_ARB_shader_objects
glUniformMatrix3fvARB
in interface GL2
public void glUniformMatrix3x2fv(int location, int count, boolean transpose, FloatBuffer value)
void glUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
GL_VERSION_2_1
glUniformMatrix3x2fv
in interface GL2GL3
public void glUniformMatrix3x2fv(int location, int count, boolean transpose, float[] value, int value_offset)
void glUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
GL_VERSION_2_1
glUniformMatrix3x2fv
in interface GL2GL3
public void glUniformMatrix3x4fv(int location, int count, boolean transpose, FloatBuffer value)
void glUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
GL_VERSION_2_1
glUniformMatrix3x4fv
in interface GL2GL3
public void glUniformMatrix3x4fv(int location, int count, boolean transpose, float[] value, int value_offset)
void glUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
GL_VERSION_2_1
glUniformMatrix3x4fv
in interface GL2GL3
public void glUniformMatrix4fv(int location, int count, boolean transpose, FloatBuffer value)
void glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
GL_VERSION_2_0
glUniformMatrix4fv
in interface GL2ES2
public void glUniformMatrix4fv(int location, int count, boolean transpose, float[] value, int value_offset)
void glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
GL_VERSION_2_0
glUniformMatrix4fv
in interface GL2ES2
public void glUniformMatrix4fvARB(int location, int count, boolean transpose, FloatBuffer value)
void glUniformMatrix4fvARB(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
GL_ARB_shader_objects
glUniformMatrix4fvARB
in interface GL2
public void glUniformMatrix4fvARB(int location, int count, boolean transpose, float[] value, int value_offset)
void glUniformMatrix4fvARB(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
GL_ARB_shader_objects
glUniformMatrix4fvARB
in interface GL2
public void glUniformMatrix4x2fv(int location, int count, boolean transpose, FloatBuffer value)
void glUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
GL_VERSION_2_1
glUniformMatrix4x2fv
in interface GL2GL3
public void glUniformMatrix4x2fv(int location, int count, boolean transpose, float[] value, int value_offset)
void glUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
GL_VERSION_2_1
glUniformMatrix4x2fv
in interface GL2GL3
public void glUniformMatrix4x3fv(int location, int count, boolean transpose, FloatBuffer value)
void glUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
GL_VERSION_2_1
glUniformMatrix4x3fv
in interface GL2GL3
public void glUniformMatrix4x3fv(int location, int count, boolean transpose, float[] value, int value_offset)
void glUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
GL_VERSION_2_1
glUniformMatrix4x3fv
in interface GL2GL3
public void glUniformui64NV(int location, long value)
void glUniformui64NV(GLint location, uint64_t value);
GL_NV_shader_buffer_load
glUniformui64NV
in interface GL2GL3
public void dispatch_glUniformui64NV1(int location, long value, long procAddress)
void glUniformui64NV(GLint location, uint64_t value);
GL_NV_shader_buffer_load
public void glUniformui64vNV(int location, int count, com.jogamp.common.nio.Int64Buffer value)
void glUniformui64vNV(GLint location, GLsizei count, uint64_t * value);
GL_NV_shader_buffer_load
glUniformui64vNV
in interface GL2GL3
public void glUniformui64vNV(int location, int count, long[] value, int value_offset)
void glUniformui64vNV(GLint location, GLsizei count, uint64_t * value);
GL_NV_shader_buffer_load
glUniformui64vNV
in interface GL2GL3
public void glUnlockArraysEXT()
void glUnlockArraysEXT(void);
GL_EXT_compiled_vertex_array
glUnlockArraysEXT
in interface GL2
public void dispatch_glUnlockArraysEXT1(long procAddress)
void glUnlockArraysEXT(void);
GL_EXT_compiled_vertex_array
public boolean glUnmapBuffer(int id)
GLboolean glUnmapBuffer(GLenum id);
GL_VERSION_1_5
glUnmapBuffer
in interface GL
public boolean dispatch_glUnmapBuffer1(int id, long procAddress)
GLboolean glUnmapBuffer(GLenum id);
GL_VERSION_1_5
public boolean glUnmapNamedBufferEXT(int id)
GLboolean glUnmapNamedBufferEXT(GLuint id);
GL_EXT_direct_state_access
glUnmapNamedBufferEXT
in interface GL2
public boolean dispatch_glUnmapNamedBufferEXT1(int id, long procAddress)
GLboolean glUnmapNamedBufferEXT(GLuint id);
GL_EXT_direct_state_access
public void glUseProgram(int mode)
void glUseProgram(GLuint mode);
GL_VERSION_2_0
glUseProgram
in interface GL2ES2
public void dispatch_glUseProgram1(int mode, long procAddress)
void glUseProgram(GLuint mode);
GL_VERSION_2_0
public void glUseProgramObjectARB(int mode)
void glUseProgramObjectARB(GLhandleARB mode);
GL_ARB_shader_objects
glUseProgramObjectARB
in interface GL2
public void dispatch_glUseProgramObjectARB1(int mode, long procAddress)
void glUseProgramObjectARB(GLhandleARB mode);
GL_ARB_shader_objects
public void glValidateProgram(int mode)
void glValidateProgram(GLuint mode);
GL_VERSION_2_0
glValidateProgram
in interface GL2ES2
public void dispatch_glValidateProgram1(int mode, long procAddress)
void glValidateProgram(GLuint mode);
GL_VERSION_2_0
public void glValidateProgramARB(int mode)
void glValidateProgramARB(GLhandleARB mode);
GL_ARB_shader_objects
glValidateProgramARB
in interface GL2
public void dispatch_glValidateProgramARB1(int mode, long procAddress)
void glValidateProgramARB(GLhandleARB mode);
GL_ARB_shader_objects
public void glVariantPointerEXT(int id, int type, int stride, Buffer addr)
void glVariantPointerEXT(GLuint id, GLenum type, GLuint stride, const GLvoid * addr);
GL_EXT_vertex_shader
glVariantPointerEXT
in interface GL2
public void glVariantPointerEXT(int id, int type, int stride, long addr_buffer_offset)
void glVariantPointerEXT(GLuint id, GLenum type, GLuint stride, const GLvoid * addr);
GL_EXT_vertex_shader
glVariantPointerEXT
in interface GL2
public void glVariantbvEXT(int index, ByteBuffer v)
void glVariantbvEXT(GLuint index, const GLbyte * v);
GL_EXT_vertex_shader
glVariantbvEXT
in interface GL2
public void glVariantbvEXT(int index, byte[] v, int v_offset)
void glVariantbvEXT(GLuint index, const GLbyte * v);
GL_EXT_vertex_shader
glVariantbvEXT
in interface GL2
public void glVariantdvEXT(int target, DoubleBuffer v)
void glVariantdvEXT(GLuint target, const GLdouble * v);
GL_EXT_vertex_shader
glVariantdvEXT
in interface GL2
public void glVariantdvEXT(int target, double[] v, int v_offset)
void glVariantdvEXT(GLuint target, const GLdouble * v);
GL_EXT_vertex_shader
glVariantdvEXT
in interface GL2
public void glVariantfvEXT(int target, FloatBuffer v)
void glVariantfvEXT(GLuint target, const GLfloat * v);
GL_EXT_vertex_shader
glVariantfvEXT
in interface GL2
public void glVariantfvEXT(int target, float[] v, int v_offset)
void glVariantfvEXT(GLuint target, const GLfloat * v);
GL_EXT_vertex_shader
glVariantfvEXT
in interface GL2
public void glVariantivEXT(int target, IntBuffer v)
void glVariantivEXT(GLuint target, const GLint * v);
GL_EXT_vertex_shader
glVariantivEXT
in interface GL2
public void glVariantivEXT(int target, int[] v, int v_offset)
void glVariantivEXT(GLuint target, const GLint * v);
GL_EXT_vertex_shader
glVariantivEXT
in interface GL2
public void glVariantsvEXT(int target, ShortBuffer v)
void glVariantsvEXT(GLuint target, const GLshort * v);
GL_EXT_vertex_shader
glVariantsvEXT
in interface GL2
public void glVariantsvEXT(int target, short[] v, int v_offset)
void glVariantsvEXT(GLuint target, const GLshort * v);
GL_EXT_vertex_shader
glVariantsvEXT
in interface GL2
public void glVariantubvEXT(int index, ByteBuffer v)
void glVariantubvEXT(GLuint index, const GLubyte * v);
GL_EXT_vertex_shader
glVariantubvEXT
in interface GL2
public void glVariantubvEXT(int index, byte[] v, int v_offset)
void glVariantubvEXT(GLuint index, const GLubyte * v);
GL_EXT_vertex_shader
glVariantubvEXT
in interface GL2
public void glVariantuivEXT(int index, IntBuffer v)
void glVariantuivEXT(GLuint index, const GLuint * v);
GL_EXT_vertex_shader
glVariantuivEXT
in interface GL2
public void glVariantuivEXT(int index, int[] v, int v_offset)
void glVariantuivEXT(GLuint index, const GLuint * v);
GL_EXT_vertex_shader
glVariantuivEXT
in interface GL2
public void glVariantusvEXT(int index, ShortBuffer v)
void glVariantusvEXT(GLuint index, const GLushort * v);
GL_EXT_vertex_shader
glVariantusvEXT
in interface GL2
public void glVariantusvEXT(int index, short[] v, int v_offset)
void glVariantusvEXT(GLuint index, const GLushort * v);
GL_EXT_vertex_shader
glVariantusvEXT
in interface GL2
public void glVertex2d(double x, double y)
void glVertex2d(GLdouble x, GLdouble y);
GL_VERSION_1_0
glVertex2d
in interface GL2
public void dispatch_glVertex2d1(double x, double y, long procAddress)
void glVertex2d(GLdouble x, GLdouble y);
GL_VERSION_1_0
public void glVertex2dv(DoubleBuffer v)
void glVertex2dv(const GLdouble * v);
GL_VERSION_1_0
glVertex2dv
in interface GL2
public void glVertex2dv(double[] v, int v_offset)
void glVertex2dv(const GLdouble * v);
GL_VERSION_1_0
glVertex2dv
in interface GL2
public void glVertex2f(float x, float y)
void glVertex2f(GLfloat x, GLfloat y);
GL_VERSION_1_0
glVertex2f
in interface GL2
public void dispatch_glVertex2f1(float x, float y, long procAddress)
void glVertex2f(GLfloat x, GLfloat y);
GL_VERSION_1_0
public void glVertex2fv(FloatBuffer v)
void glVertex2fv(const GLfloat * v);
GL_VERSION_1_0
glVertex2fv
in interface GL2
public void glVertex2fv(float[] v, int v_offset)
void glVertex2fv(const GLfloat * v);
GL_VERSION_1_0
glVertex2fv
in interface GL2
public void glVertex2h(short x, short y)
void glVertex2hNV(GLhalfNV x, GLhalfNV y);
GL_NV_half_float
glVertex2h
in interface GL2
public void dispatch_glVertex2h1(short x, short y, long procAddress)
void glVertex2hNV(GLhalfNV x, GLhalfNV y);
GL_NV_half_float
public void glVertex2hv(ShortBuffer v)
void glVertex2hvNV(const GLhalfNV * v);
GL_NV_half_float
glVertex2hv
in interface GL2
public void glVertex2hv(short[] v, int v_offset)
void glVertex2hvNV(const GLhalfNV * v);
GL_NV_half_float
glVertex2hv
in interface GL2
public void glVertex2i(int x, int y)
void glVertex2i(GLint x, GLint y);
GL_VERSION_1_0
glVertex2i
in interface GL2
public void dispatch_glVertex2i1(int x, int y, long procAddress)
void glVertex2i(GLint x, GLint y);
GL_VERSION_1_0
public void glVertex2iv(IntBuffer v)
void glVertex2iv(const GLint * v);
GL_VERSION_1_0
glVertex2iv
in interface GL2
public void glVertex2iv(int[] v, int v_offset)
void glVertex2iv(const GLint * v);
GL_VERSION_1_0
glVertex2iv
in interface GL2
public void glVertex2s(short x, short y)
void glVertex2s(GLshort x, GLshort y);
GL_VERSION_1_0
glVertex2s
in interface GL2
public void dispatch_glVertex2s1(short x, short y, long procAddress)
void glVertex2s(GLshort x, GLshort y);
GL_VERSION_1_0
public void glVertex2sv(ShortBuffer v)
void glVertex2sv(const GLshort * v);
GL_VERSION_1_0
glVertex2sv
in interface GL2
public void glVertex2sv(short[] v, int v_offset)
void glVertex2sv(const GLshort * v);
GL_VERSION_1_0
glVertex2sv
in interface GL2
public void glVertex3d(double x, double y, double z)
void glVertex3d(GLdouble x, GLdouble y, GLdouble z);
GL_VERSION_1_0
glVertex3d
in interface GL2
public void dispatch_glVertex3d1(double x, double y, double z, long procAddress)
void glVertex3d(GLdouble x, GLdouble y, GLdouble z);
GL_VERSION_1_0
public void glVertex3dv(DoubleBuffer v)
void glVertex3dv(const GLdouble * v);
GL_VERSION_1_0
glVertex3dv
in interface GL2
public void glVertex3dv(double[] v, int v_offset)
void glVertex3dv(const GLdouble * v);
GL_VERSION_1_0
glVertex3dv
in interface GL2
public void glVertex3f(float x, float y, float z)
void glVertex3f(GLfloat x, GLfloat y, GLfloat z);
GL_VERSION_1_0
glVertex3f
in interface GL2
public void dispatch_glVertex3f1(float x, float y, float z, long procAddress)
void glVertex3f(GLfloat x, GLfloat y, GLfloat z);
GL_VERSION_1_0
public void glVertex3fv(FloatBuffer v)
void glVertex3fv(const GLfloat * v);
GL_VERSION_1_0
glVertex3fv
in interface GL2
public void glVertex3fv(float[] v, int v_offset)
void glVertex3fv(const GLfloat * v);
GL_VERSION_1_0
glVertex3fv
in interface GL2
public void glVertex3h(short red, short green, short blue)
void glVertex3hNV(GLhalfNV red, GLhalfNV green, GLhalfNV blue);
GL_NV_half_float
glVertex3h
in interface GL2
public void dispatch_glVertex3h1(short red, short green, short blue, long procAddress)
void glVertex3hNV(GLhalfNV red, GLhalfNV green, GLhalfNV blue);
GL_NV_half_float
public void glVertex3hv(ShortBuffer v)
void glVertex3hvNV(const GLhalfNV * v);
GL_NV_half_float
glVertex3hv
in interface GL2
public void glVertex3hv(short[] v, int v_offset)
void glVertex3hvNV(const GLhalfNV * v);
GL_NV_half_float
glVertex3hv
in interface GL2
public void glVertex3i(int x, int y, int z)
void glVertex3i(GLint x, GLint y, GLint z);
GL_VERSION_1_0
glVertex3i
in interface GL2
public void dispatch_glVertex3i1(int x, int y, int z, long procAddress)
void glVertex3i(GLint x, GLint y, GLint z);
GL_VERSION_1_0
public void glVertex3iv(IntBuffer v)
void glVertex3iv(const GLint * v);
GL_VERSION_1_0
glVertex3iv
in interface GL2
public void glVertex3iv(int[] v, int v_offset)
void glVertex3iv(const GLint * v);
GL_VERSION_1_0
glVertex3iv
in interface GL2
public void glVertex3s(short x, short y, short z)
void glVertex3s(GLshort x, GLshort y, GLshort z);
GL_VERSION_1_0
glVertex3s
in interface GL2
public void dispatch_glVertex3s1(short x, short y, short z, long procAddress)
void glVertex3s(GLshort x, GLshort y, GLshort z);
GL_VERSION_1_0
public void glVertex3sv(ShortBuffer v)
void glVertex3sv(const GLshort * v);
GL_VERSION_1_0
glVertex3sv
in interface GL2
public void glVertex3sv(short[] v, int v_offset)
void glVertex3sv(const GLshort * v);
GL_VERSION_1_0
glVertex3sv
in interface GL2
public void glVertex4d(double x, double y, double z, double w)
void glVertex4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w);
GL_VERSION_1_0
glVertex4d
in interface GL2
public void dispatch_glVertex4d1(double x, double y, double z, double w, long procAddress)
void glVertex4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w);
GL_VERSION_1_0
public void glVertex4dv(DoubleBuffer v)
void glVertex4dv(const GLdouble * v);
GL_VERSION_1_0
glVertex4dv
in interface GL2
public void glVertex4dv(double[] v, int v_offset)
void glVertex4dv(const GLdouble * v);
GL_VERSION_1_0
glVertex4dv
in interface GL2
public void glVertex4f(float x, float y, float z, float w)
void glVertex4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w);
GL_VERSION_1_0
glVertex4f
in interface GL2
public void dispatch_glVertex4f1(float x, float y, float z, float w, long procAddress)
void glVertex4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w);
GL_VERSION_1_0
public void glVertex4fv(FloatBuffer v)
void glVertex4fv(const GLfloat * v);
GL_VERSION_1_0
glVertex4fv
in interface GL2
public void glVertex4fv(float[] v, int v_offset)
void glVertex4fv(const GLfloat * v);
GL_VERSION_1_0
glVertex4fv
in interface GL2
public void glVertex4h(short x, short y, short z, short w)
void glVertex4hNV(GLhalfNV x, GLhalfNV y, GLhalfNV z, GLhalfNV w);
GL_NV_half_float
glVertex4h
in interface GL2
public void dispatch_glVertex4h1(short x, short y, short z, short w, long procAddress)
void glVertex4hNV(GLhalfNV x, GLhalfNV y, GLhalfNV z, GLhalfNV w);
GL_NV_half_float
public void glVertex4hv(ShortBuffer v)
void glVertex4hvNV(const GLhalfNV * v);
GL_NV_half_float
glVertex4hv
in interface GL2
public void glVertex4hv(short[] v, int v_offset)
void glVertex4hvNV(const GLhalfNV * v);
GL_NV_half_float
glVertex4hv
in interface GL2
public void glVertex4i(int x, int y, int z, int w)
void glVertex4i(GLint x, GLint y, GLint z, GLint w);
GL_VERSION_1_0
glVertex4i
in interface GL2
public void dispatch_glVertex4i1(int x, int y, int z, int w, long procAddress)
void glVertex4i(GLint x, GLint y, GLint z, GLint w);
GL_VERSION_1_0
public void glVertex4iv(IntBuffer v)
void glVertex4iv(const GLint * v);
GL_VERSION_1_0
glVertex4iv
in interface GL2
public void glVertex4iv(int[] v, int v_offset)
void glVertex4iv(const GLint * v);
GL_VERSION_1_0
glVertex4iv
in interface GL2
public void glVertex4s(short x, short y, short z, short w)
void glVertex4s(GLshort x, GLshort y, GLshort z, GLshort w);
GL_VERSION_1_0
glVertex4s
in interface GL2
public void dispatch_glVertex4s1(short x, short y, short z, short w, long procAddress)
void glVertex4s(GLshort x, GLshort y, GLshort z, GLshort w);
GL_VERSION_1_0
public void glVertex4sv(ShortBuffer v)
void glVertex4sv(const GLshort * v);
GL_VERSION_1_0
glVertex4sv
in interface GL2
public void glVertex4sv(short[] v, int v_offset)
void glVertex4sv(const GLshort * v);
GL_VERSION_1_0
glVertex4sv
in interface GL2
public void glVertexArrayParameteriAPPLE(int target, int s)
void glVertexArrayParameteriAPPLE(GLenum target, GLint s);
GL_APPLE_vertex_array_range
glVertexArrayParameteriAPPLE
in interface GL2
public void dispatch_glVertexArrayParameteriAPPLE1(int target, int s, long procAddress)
void glVertexArrayParameteriAPPLE(GLenum target, GLint s);
GL_APPLE_vertex_array_range
public void glVertexArrayRangeAPPLE(int length, Buffer pointer)
void glVertexArrayRangeAPPLE(GLsizei length, GLvoid * pointer);
GL_APPLE_vertex_array_range
glVertexArrayRangeAPPLE
in interface GL2
public void glVertexArrayRangeNV(int length, Buffer pointer)
void glVertexArrayRangeNV(GLsizei length, const GLvoid * pointer);
GL_NV_vertex_array_range
glVertexArrayRangeNV
in interface GL2
pointer
- a direct Buffer
public void glVertexAttrib1d(int target, double s)
void glVertexAttrib1d(GLuint target, GLdouble s);
GL_VERSION_2_0
glVertexAttrib1d
in interface GL2GL3
public void dispatch_glVertexAttrib1d1(int target, double s, long procAddress)
void glVertexAttrib1d(GLuint target, GLdouble s);
GL_VERSION_2_0
public void glVertexAttrib1dARB(int target, double s)
void glVertexAttrib1dARB(GLuint target, GLdouble s);
GL_ARB_vertex_program
glVertexAttrib1dARB
in interface GL2
public void dispatch_glVertexAttrib1dARB1(int target, double s, long procAddress)
void glVertexAttrib1dARB(GLuint target, GLdouble s);
GL_ARB_vertex_program
public void glVertexAttrib1dv(int target, DoubleBuffer v)
void glVertexAttrib1dv(GLuint target, const GLdouble * v);
GL_VERSION_2_0
glVertexAttrib1dv
in interface GL2GL3
public void glVertexAttrib1dv(int target, double[] v, int v_offset)
void glVertexAttrib1dv(GLuint target, const GLdouble * v);
GL_VERSION_2_0
glVertexAttrib1dv
in interface GL2GL3
public void glVertexAttrib1dvARB(int target, DoubleBuffer v)
void glVertexAttrib1dvARB(GLuint target, const GLdouble * v);
GL_ARB_vertex_program
glVertexAttrib1dvARB
in interface GL2
public void glVertexAttrib1dvARB(int target, double[] v, int v_offset)
void glVertexAttrib1dvARB(GLuint target, const GLdouble * v);
GL_ARB_vertex_program
glVertexAttrib1dvARB
in interface GL2
public void glVertexAttrib1f(int target, float s)
void glVertexAttrib1f(GLuint target, GLfloat s);
GL_VERSION_2_0
glVertexAttrib1f
in interface GL2ES2
public void dispatch_glVertexAttrib1f1(int target, float s, long procAddress)
void glVertexAttrib1f(GLuint target, GLfloat s);
GL_VERSION_2_0
public void glVertexAttrib1fARB(int target, float s)
void glVertexAttrib1fARB(GLuint target, GLfloat s);
GL_ARB_vertex_program
glVertexAttrib1fARB
in interface GL2
public void dispatch_glVertexAttrib1fARB1(int target, float s, long procAddress)
void glVertexAttrib1fARB(GLuint target, GLfloat s);
GL_ARB_vertex_program
public void glVertexAttrib1fv(int target, FloatBuffer v)
void glVertexAttrib1fv(GLuint target, const GLfloat * v);
GL_VERSION_2_0
glVertexAttrib1fv
in interface GL2ES2
public void glVertexAttrib1fv(int target, float[] v, int v_offset)
void glVertexAttrib1fv(GLuint target, const GLfloat * v);
GL_VERSION_2_0
glVertexAttrib1fv
in interface GL2ES2
public void glVertexAttrib1fvARB(int target, FloatBuffer v)
void glVertexAttrib1fvARB(GLuint target, const GLfloat * v);
GL_ARB_vertex_program
glVertexAttrib1fvARB
in interface GL2
public void glVertexAttrib1fvARB(int target, float[] v, int v_offset)
void glVertexAttrib1fvARB(GLuint target, const GLfloat * v);
GL_ARB_vertex_program
glVertexAttrib1fvARB
in interface GL2
public void glVertexAttrib1h(int target, short s)
void glVertexAttrib1hNV(GLuint target, GLhalfNV s);
GL_NV_half_float
glVertexAttrib1h
in interface GL2
public void dispatch_glVertexAttrib1h1(int target, short s, long procAddress)
void glVertexAttrib1hNV(GLuint target, GLhalfNV s);
GL_NV_half_float
public void glVertexAttrib1hv(int index, ShortBuffer v)
void glVertexAttrib1hvNV(GLuint index, const GLhalfNV * v);
GL_NV_half_float
glVertexAttrib1hv
in interface GL2
public void glVertexAttrib1hv(int index, short[] v, int v_offset)
void glVertexAttrib1hvNV(GLuint index, const GLhalfNV * v);
GL_NV_half_float
glVertexAttrib1hv
in interface GL2
public void glVertexAttrib1s(int target, short s)
void glVertexAttrib1s(GLuint target, GLshort s);
GL_VERSION_2_0
glVertexAttrib1s
in interface GL2GL3
public void dispatch_glVertexAttrib1s1(int target, short s, long procAddress)
void glVertexAttrib1s(GLuint target, GLshort s);
GL_VERSION_2_0
public void glVertexAttrib1sARB(int target, short s)
void glVertexAttrib1sARB(GLuint target, GLshort s);
GL_ARB_vertex_program
glVertexAttrib1sARB
in interface GL2
public void dispatch_glVertexAttrib1sARB1(int target, short s, long procAddress)
void glVertexAttrib1sARB(GLuint target, GLshort s);
GL_ARB_vertex_program
public void glVertexAttrib1sv(int target, ShortBuffer v)
void glVertexAttrib1sv(GLuint target, const GLshort * v);
GL_VERSION_2_0
glVertexAttrib1sv
in interface GL2GL3
public void glVertexAttrib1sv(int target, short[] v, int v_offset)
void glVertexAttrib1sv(GLuint target, const GLshort * v);
GL_VERSION_2_0
glVertexAttrib1sv
in interface GL2GL3
public void glVertexAttrib1svARB(int target, ShortBuffer v)
void glVertexAttrib1svARB(GLuint target, const GLshort * v);
GL_ARB_vertex_program
glVertexAttrib1svARB
in interface GL2
public void glVertexAttrib1svARB(int target, short[] v, int v_offset)
void glVertexAttrib1svARB(GLuint target, const GLshort * v);
GL_ARB_vertex_program
glVertexAttrib1svARB
in interface GL2
public void glVertexAttrib2d(int target, double s, double t)
void glVertexAttrib2d(GLuint target, GLdouble s, GLdouble t);
GL_VERSION_2_0
glVertexAttrib2d
in interface GL2GL3
public void dispatch_glVertexAttrib2d1(int target, double s, double t, long procAddress)
void glVertexAttrib2d(GLuint target, GLdouble s, GLdouble t);
GL_VERSION_2_0
public void glVertexAttrib2dARB(int target, double s, double t)
void glVertexAttrib2dARB(GLuint target, GLdouble s, GLdouble t);
GL_ARB_vertex_program
glVertexAttrib2dARB
in interface GL2
public void dispatch_glVertexAttrib2dARB1(int target, double s, double t, long procAddress)
void glVertexAttrib2dARB(GLuint target, GLdouble s, GLdouble t);
GL_ARB_vertex_program
public void glVertexAttrib2dv(int target, DoubleBuffer v)
void glVertexAttrib2dv(GLuint target, const GLdouble * v);
GL_VERSION_2_0
glVertexAttrib2dv
in interface GL2GL3
public void glVertexAttrib2dv(int target, double[] v, int v_offset)
void glVertexAttrib2dv(GLuint target, const GLdouble * v);
GL_VERSION_2_0
glVertexAttrib2dv
in interface GL2GL3
public void glVertexAttrib2dvARB(int target, DoubleBuffer v)
void glVertexAttrib2dvARB(GLuint target, const GLdouble * v);
GL_ARB_vertex_program
glVertexAttrib2dvARB
in interface GL2
public void glVertexAttrib2dvARB(int target, double[] v, int v_offset)
void glVertexAttrib2dvARB(GLuint target, const GLdouble * v);
GL_ARB_vertex_program
glVertexAttrib2dvARB
in interface GL2
public void glVertexAttrib2f(int target, float s, float t)
void glVertexAttrib2f(GLuint target, GLfloat s, GLfloat t);
GL_VERSION_2_0
glVertexAttrib2f
in interface GL2ES2
public void dispatch_glVertexAttrib2f1(int target, float s, float t, long procAddress)
void glVertexAttrib2f(GLuint target, GLfloat s, GLfloat t);
GL_VERSION_2_0
public void glVertexAttrib2fARB(int target, float s, float t)
void glVertexAttrib2fARB(GLuint target, GLfloat s, GLfloat t);
GL_ARB_vertex_program
glVertexAttrib2fARB
in interface GL2
public void dispatch_glVertexAttrib2fARB1(int target, float s, float t, long procAddress)
void glVertexAttrib2fARB(GLuint target, GLfloat s, GLfloat t);
GL_ARB_vertex_program
public void glVertexAttrib2fv(int target, FloatBuffer v)
void glVertexAttrib2fv(GLuint target, const GLfloat * v);
GL_VERSION_2_0
glVertexAttrib2fv
in interface GL2ES2
public void glVertexAttrib2fv(int target, float[] v, int v_offset)
void glVertexAttrib2fv(GLuint target, const GLfloat * v);
GL_VERSION_2_0
glVertexAttrib2fv
in interface GL2ES2
public void glVertexAttrib2fvARB(int target, FloatBuffer v)
void glVertexAttrib2fvARB(GLuint target, const GLfloat * v);
GL_ARB_vertex_program
glVertexAttrib2fvARB
in interface GL2
public void glVertexAttrib2fvARB(int target, float[] v, int v_offset)
void glVertexAttrib2fvARB(GLuint target, const GLfloat * v);
GL_ARB_vertex_program
glVertexAttrib2fvARB
in interface GL2
public void glVertexAttrib2h(int target, short s, short t)
void glVertexAttrib2hNV(GLuint target, GLhalfNV s, GLhalfNV t);
GL_NV_half_float
glVertexAttrib2h
in interface GL2
public void dispatch_glVertexAttrib2h1(int target, short s, short t, long procAddress)
void glVertexAttrib2hNV(GLuint target, GLhalfNV s, GLhalfNV t);
GL_NV_half_float
public void glVertexAttrib2hv(int index, ShortBuffer v)
void glVertexAttrib2hvNV(GLuint index, const GLhalfNV * v);
GL_NV_half_float
glVertexAttrib2hv
in interface GL2
public void glVertexAttrib2hv(int index, short[] v, int v_offset)
void glVertexAttrib2hvNV(GLuint index, const GLhalfNV * v);
GL_NV_half_float
glVertexAttrib2hv
in interface GL2
public void glVertexAttrib2s(int target, short s, short t)
void glVertexAttrib2s(GLuint target, GLshort s, GLshort t);
GL_VERSION_2_0
glVertexAttrib2s
in interface GL2GL3
public void dispatch_glVertexAttrib2s1(int target, short s, short t, long procAddress)
void glVertexAttrib2s(GLuint target, GLshort s, GLshort t);
GL_VERSION_2_0
public void glVertexAttrib2sARB(int target, short s, short t)
void glVertexAttrib2sARB(GLuint target, GLshort s, GLshort t);
GL_ARB_vertex_program
glVertexAttrib2sARB
in interface GL2
public void dispatch_glVertexAttrib2sARB1(int target, short s, short t, long procAddress)
void glVertexAttrib2sARB(GLuint target, GLshort s, GLshort t);
GL_ARB_vertex_program
public void glVertexAttrib2sv(int target, ShortBuffer v)
void glVertexAttrib2sv(GLuint target, const GLshort * v);
GL_VERSION_2_0
glVertexAttrib2sv
in interface GL2GL3
public void glVertexAttrib2sv(int target, short[] v, int v_offset)
void glVertexAttrib2sv(GLuint target, const GLshort * v);
GL_VERSION_2_0
glVertexAttrib2sv
in interface GL2GL3
public void glVertexAttrib2svARB(int target, ShortBuffer v)
void glVertexAttrib2svARB(GLuint target, const GLshort * v);
GL_ARB_vertex_program
glVertexAttrib2svARB
in interface GL2
public void glVertexAttrib2svARB(int target, short[] v, int v_offset)
void glVertexAttrib2svARB(GLuint target, const GLshort * v);
GL_ARB_vertex_program
glVertexAttrib2svARB
in interface GL2
public void glVertexAttrib3d(int target, double s, double t, double r)
void glVertexAttrib3d(GLuint target, GLdouble s, GLdouble t, GLdouble r);
GL_VERSION_2_0
glVertexAttrib3d
in interface GL2GL3
public void dispatch_glVertexAttrib3d1(int target, double s, double t, double r, long procAddress)
void glVertexAttrib3d(GLuint target, GLdouble s, GLdouble t, GLdouble r);
GL_VERSION_2_0
public void glVertexAttrib3dARB(int target, double s, double t, double r)
void glVertexAttrib3dARB(GLuint target, GLdouble s, GLdouble t, GLdouble r);
GL_ARB_vertex_program
glVertexAttrib3dARB
in interface GL2
public void dispatch_glVertexAttrib3dARB1(int target, double s, double t, double r, long procAddress)
void glVertexAttrib3dARB(GLuint target, GLdouble s, GLdouble t, GLdouble r);
GL_ARB_vertex_program
public void glVertexAttrib3dv(int target, DoubleBuffer v)
void glVertexAttrib3dv(GLuint target, const GLdouble * v);
GL_VERSION_2_0
glVertexAttrib3dv
in interface GL2GL3
public void glVertexAttrib3dv(int target, double[] v, int v_offset)
void glVertexAttrib3dv(GLuint target, const GLdouble * v);
GL_VERSION_2_0
glVertexAttrib3dv
in interface GL2GL3
public void glVertexAttrib3dvARB(int target, DoubleBuffer v)
void glVertexAttrib3dvARB(GLuint target, const GLdouble * v);
GL_ARB_vertex_program
glVertexAttrib3dvARB
in interface GL2
public void glVertexAttrib3dvARB(int target, double[] v, int v_offset)
void glVertexAttrib3dvARB(GLuint target, const GLdouble * v);
GL_ARB_vertex_program
glVertexAttrib3dvARB
in interface GL2
public void glVertexAttrib3f(int target, float s, float t, float r)
void glVertexAttrib3f(GLuint target, GLfloat s, GLfloat t, GLfloat r);
GL_VERSION_2_0
glVertexAttrib3f
in interface GL2ES2
public void dispatch_glVertexAttrib3f1(int target, float s, float t, float r, long procAddress)
void glVertexAttrib3f(GLuint target, GLfloat s, GLfloat t, GLfloat r);
GL_VERSION_2_0
public void glVertexAttrib3fARB(int target, float s, float t, float r)
void glVertexAttrib3fARB(GLuint target, GLfloat s, GLfloat t, GLfloat r);
GL_ARB_vertex_program
glVertexAttrib3fARB
in interface GL2
public void dispatch_glVertexAttrib3fARB1(int target, float s, float t, float r, long procAddress)
void glVertexAttrib3fARB(GLuint target, GLfloat s, GLfloat t, GLfloat r);
GL_ARB_vertex_program
public void glVertexAttrib3fv(int target, FloatBuffer v)
void glVertexAttrib3fv(GLuint target, const GLfloat * v);
GL_VERSION_2_0
glVertexAttrib3fv
in interface GL2ES2
public void glVertexAttrib3fv(int target, float[] v, int v_offset)
void glVertexAttrib3fv(GLuint target, const GLfloat * v);
GL_VERSION_2_0
glVertexAttrib3fv
in interface GL2ES2
public void glVertexAttrib3fvARB(int target, FloatBuffer v)
void glVertexAttrib3fvARB(GLuint target, const GLfloat * v);
GL_ARB_vertex_program
glVertexAttrib3fvARB
in interface GL2
public void glVertexAttrib3fvARB(int target, float[] v, int v_offset)
void glVertexAttrib3fvARB(GLuint target, const GLfloat * v);
GL_ARB_vertex_program
glVertexAttrib3fvARB
in interface GL2
public void glVertexAttrib3h(int target, short s, short t, short r)
void glVertexAttrib3hNV(GLuint target, GLhalfNV s, GLhalfNV t, GLhalfNV r);
GL_NV_half_float
glVertexAttrib3h
in interface GL2
public void dispatch_glVertexAttrib3h1(int target, short s, short t, short r, long procAddress)
void glVertexAttrib3hNV(GLuint target, GLhalfNV s, GLhalfNV t, GLhalfNV r);
GL_NV_half_float
public void glVertexAttrib3hv(int index, ShortBuffer v)
void glVertexAttrib3hvNV(GLuint index, const GLhalfNV * v);
GL_NV_half_float
glVertexAttrib3hv
in interface GL2
public void glVertexAttrib3hv(int index, short[] v, int v_offset)
void glVertexAttrib3hvNV(GLuint index, const GLhalfNV * v);
GL_NV_half_float
glVertexAttrib3hv
in interface GL2
public void glVertexAttrib3s(int target, short s, short t, short r)
void glVertexAttrib3s(GLuint target, GLshort s, GLshort t, GLshort r);
GL_VERSION_2_0
glVertexAttrib3s
in interface GL2GL3
public void dispatch_glVertexAttrib3s1(int target, short s, short t, short r, long procAddress)
void glVertexAttrib3s(GLuint target, GLshort s, GLshort t, GLshort r);
GL_VERSION_2_0
public void glVertexAttrib3sARB(int target, short s, short t, short r)
void glVertexAttrib3sARB(GLuint target, GLshort s, GLshort t, GLshort r);
GL_ARB_vertex_program
glVertexAttrib3sARB
in interface GL2
public void dispatch_glVertexAttrib3sARB1(int target, short s, short t, short r, long procAddress)
void glVertexAttrib3sARB(GLuint target, GLshort s, GLshort t, GLshort r);
GL_ARB_vertex_program
public void glVertexAttrib3sv(int target, ShortBuffer v)
void glVertexAttrib3sv(GLuint target, const GLshort * v);
GL_VERSION_2_0
glVertexAttrib3sv
in interface GL2GL3
public void glVertexAttrib3sv(int target, short[] v, int v_offset)
void glVertexAttrib3sv(GLuint target, const GLshort * v);
GL_VERSION_2_0
glVertexAttrib3sv
in interface GL2GL3
public void glVertexAttrib3svARB(int target, ShortBuffer v)
void glVertexAttrib3svARB(GLuint target, const GLshort * v);
GL_ARB_vertex_program
glVertexAttrib3svARB
in interface GL2
public void glVertexAttrib3svARB(int target, short[] v, int v_offset)
void glVertexAttrib3svARB(GLuint target, const GLshort * v);
GL_ARB_vertex_program
glVertexAttrib3svARB
in interface GL2
public void glVertexAttrib4Nbv(int index, ByteBuffer v)
void glVertexAttrib4Nbv(GLuint index, const GLbyte * v);
GL_VERSION_2_0
glVertexAttrib4Nbv
in interface GL2GL3
public void glVertexAttrib4Nbv(int index, byte[] v, int v_offset)
void glVertexAttrib4Nbv(GLuint index, const GLbyte * v);
GL_VERSION_2_0
glVertexAttrib4Nbv
in interface GL2GL3
public void glVertexAttrib4NbvARB(int index, ByteBuffer v)
void glVertexAttrib4NbvARB(GLuint index, const GLbyte * v);
GL_ARB_vertex_program
glVertexAttrib4NbvARB
in interface GL2
public void glVertexAttrib4NbvARB(int index, byte[] v, int v_offset)
void glVertexAttrib4NbvARB(GLuint index, const GLbyte * v);
GL_ARB_vertex_program
glVertexAttrib4NbvARB
in interface GL2
public void glVertexAttrib4Niv(int target, IntBuffer v)
void glVertexAttrib4Niv(GLuint target, const GLint * v);
GL_VERSION_2_0
glVertexAttrib4Niv
in interface GL2GL3
public void glVertexAttrib4Niv(int target, int[] v, int v_offset)
void glVertexAttrib4Niv(GLuint target, const GLint * v);
GL_VERSION_2_0
glVertexAttrib4Niv
in interface GL2GL3
public void glVertexAttrib4NivARB(int target, IntBuffer v)
void glVertexAttrib4NivARB(GLuint target, const GLint * v);
GL_ARB_vertex_program
glVertexAttrib4NivARB
in interface GL2
public void glVertexAttrib4NivARB(int target, int[] v, int v_offset)
void glVertexAttrib4NivARB(GLuint target, const GLint * v);
GL_ARB_vertex_program
glVertexAttrib4NivARB
in interface GL2
public void glVertexAttrib4Nsv(int target, ShortBuffer v)
void glVertexAttrib4Nsv(GLuint target, const GLshort * v);
GL_VERSION_2_0
glVertexAttrib4Nsv
in interface GL2GL3
public void glVertexAttrib4Nsv(int target, short[] v, int v_offset)
void glVertexAttrib4Nsv(GLuint target, const GLshort * v);
GL_VERSION_2_0
glVertexAttrib4Nsv
in interface GL2GL3
public void glVertexAttrib4NsvARB(int target, ShortBuffer v)
void glVertexAttrib4NsvARB(GLuint target, const GLshort * v);
GL_ARB_vertex_program
glVertexAttrib4NsvARB
in interface GL2
public void glVertexAttrib4NsvARB(int target, short[] v, int v_offset)
void glVertexAttrib4NsvARB(GLuint target, const GLshort * v);
GL_ARB_vertex_program
glVertexAttrib4NsvARB
in interface GL2
public void glVertexAttrib4Nub(int index, byte x, byte y, byte z, byte w)
void glVertexAttrib4Nub(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);
GL_VERSION_2_0
glVertexAttrib4Nub
in interface GL2GL3
public void dispatch_glVertexAttrib4Nub1(int index, byte x, byte y, byte z, byte w, long procAddress)
void glVertexAttrib4Nub(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);
GL_VERSION_2_0
public void glVertexAttrib4NubARB(int index, byte x, byte y, byte z, byte w)
void glVertexAttrib4NubARB(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);
GL_ARB_vertex_program
glVertexAttrib4NubARB
in interface GL2
public void dispatch_glVertexAttrib4NubARB1(int index, byte x, byte y, byte z, byte w, long procAddress)
void glVertexAttrib4NubARB(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);
GL_ARB_vertex_program
public void glVertexAttrib4Nubv(int index, ByteBuffer v)
void glVertexAttrib4Nubv(GLuint index, const GLubyte * v);
GL_VERSION_2_0
glVertexAttrib4Nubv
in interface GL2GL3
public void glVertexAttrib4Nubv(int index, byte[] v, int v_offset)
void glVertexAttrib4Nubv(GLuint index, const GLubyte * v);
GL_VERSION_2_0
glVertexAttrib4Nubv
in interface GL2GL3
public void glVertexAttrib4NubvARB(int index, ByteBuffer v)
void glVertexAttrib4NubvARB(GLuint index, const GLubyte * v);
GL_ARB_vertex_program
glVertexAttrib4NubvARB
in interface GL2
public void glVertexAttrib4NubvARB(int index, byte[] v, int v_offset)
void glVertexAttrib4NubvARB(GLuint index, const GLubyte * v);
GL_ARB_vertex_program
glVertexAttrib4NubvARB
in interface GL2
public void glVertexAttrib4Nuiv(int index, IntBuffer v)
void glVertexAttrib4Nuiv(GLuint index, const GLuint * v);
GL_VERSION_2_0
glVertexAttrib4Nuiv
in interface GL2GL3
public void glVertexAttrib4Nuiv(int index, int[] v, int v_offset)
void glVertexAttrib4Nuiv(GLuint index, const GLuint * v);
GL_VERSION_2_0
glVertexAttrib4Nuiv
in interface GL2GL3
public void glVertexAttrib4NuivARB(int index, IntBuffer v)
void glVertexAttrib4NuivARB(GLuint index, const GLuint * v);
GL_ARB_vertex_program
glVertexAttrib4NuivARB
in interface GL2
public void glVertexAttrib4NuivARB(int index, int[] v, int v_offset)
void glVertexAttrib4NuivARB(GLuint index, const GLuint * v);
GL_ARB_vertex_program
glVertexAttrib4NuivARB
in interface GL2
public void glVertexAttrib4Nusv(int index, ShortBuffer v)
void glVertexAttrib4Nusv(GLuint index, const GLushort * v);
GL_VERSION_2_0
glVertexAttrib4Nusv
in interface GL2GL3
public void glVertexAttrib4Nusv(int index, short[] v, int v_offset)
void glVertexAttrib4Nusv(GLuint index, const GLushort * v);
GL_VERSION_2_0
glVertexAttrib4Nusv
in interface GL2GL3
public void glVertexAttrib4NusvARB(int index, ShortBuffer v)
void glVertexAttrib4NusvARB(GLuint index, const GLushort * v);
GL_ARB_vertex_program
glVertexAttrib4NusvARB
in interface GL2
public void glVertexAttrib4NusvARB(int index, short[] v, int v_offset)
void glVertexAttrib4NusvARB(GLuint index, const GLushort * v);
GL_ARB_vertex_program
glVertexAttrib4NusvARB
in interface GL2
public void glVertexAttrib4bv(int index, ByteBuffer v)
void glVertexAttrib4bv(GLuint index, const GLbyte * v);
GL_VERSION_2_0
glVertexAttrib4bv
in interface GL2GL3
public void glVertexAttrib4bv(int index, byte[] v, int v_offset)
void glVertexAttrib4bv(GLuint index, const GLbyte * v);
GL_VERSION_2_0
glVertexAttrib4bv
in interface GL2GL3
public void glVertexAttrib4bvARB(int index, ByteBuffer v)
void glVertexAttrib4bvARB(GLuint index, const GLbyte * v);
GL_ARB_vertex_program
glVertexAttrib4bvARB
in interface GL2
public void glVertexAttrib4bvARB(int index, byte[] v, int v_offset)
void glVertexAttrib4bvARB(GLuint index, const GLbyte * v);
GL_ARB_vertex_program
glVertexAttrib4bvARB
in interface GL2
public void glVertexAttrib4d(int target, double s, double t, double r, double q)
void glVertexAttrib4d(GLuint target, GLdouble s, GLdouble t, GLdouble r, GLdouble q);
GL_VERSION_2_0
glVertexAttrib4d
in interface GL2GL3
public void dispatch_glVertexAttrib4d1(int target, double s, double t, double r, double q, long procAddress)
void glVertexAttrib4d(GLuint target, GLdouble s, GLdouble t, GLdouble r, GLdouble q);
GL_VERSION_2_0
public void glVertexAttrib4dARB(int target, double s, double t, double r, double q)
void glVertexAttrib4dARB(GLuint target, GLdouble s, GLdouble t, GLdouble r, GLdouble q);
GL_ARB_vertex_program
glVertexAttrib4dARB
in interface GL2
public void dispatch_glVertexAttrib4dARB1(int target, double s, double t, double r, double q, long procAddress)
void glVertexAttrib4dARB(GLuint target, GLdouble s, GLdouble t, GLdouble r, GLdouble q);
GL_ARB_vertex_program
public void glVertexAttrib4dv(int target, DoubleBuffer v)
void glVertexAttrib4dv(GLuint target, const GLdouble * v);
GL_VERSION_2_0
glVertexAttrib4dv
in interface GL2GL3
public void glVertexAttrib4dv(int target, double[] v, int v_offset)
void glVertexAttrib4dv(GLuint target, const GLdouble * v);
GL_VERSION_2_0
glVertexAttrib4dv
in interface GL2GL3
public void glVertexAttrib4dvARB(int target, DoubleBuffer v)
void glVertexAttrib4dvARB(GLuint target, const GLdouble * v);
GL_ARB_vertex_program
glVertexAttrib4dvARB
in interface GL2
public void glVertexAttrib4dvARB(int target, double[] v, int v_offset)
void glVertexAttrib4dvARB(GLuint target, const GLdouble * v);
GL_ARB_vertex_program
glVertexAttrib4dvARB
in interface GL2
public void glVertexAttrib4f(int target, float s, float t, float r, float q)
void glVertexAttrib4f(GLuint target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
GL_VERSION_2_0
glVertexAttrib4f
in interface GL2ES2
public void dispatch_glVertexAttrib4f1(int target, float s, float t, float r, float q, long procAddress)
void glVertexAttrib4f(GLuint target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
GL_VERSION_2_0
public void glVertexAttrib4fARB(int target, float s, float t, float r, float q)
void glVertexAttrib4fARB(GLuint target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
GL_ARB_vertex_program
glVertexAttrib4fARB
in interface GL2
public void dispatch_glVertexAttrib4fARB1(int target, float s, float t, float r, float q, long procAddress)
void glVertexAttrib4fARB(GLuint target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
GL_ARB_vertex_program
public void glVertexAttrib4fv(int target, FloatBuffer v)
void glVertexAttrib4fv(GLuint target, const GLfloat * v);
GL_VERSION_2_0
glVertexAttrib4fv
in interface GL2ES2
public void glVertexAttrib4fv(int target, float[] v, int v_offset)
void glVertexAttrib4fv(GLuint target, const GLfloat * v);
GL_VERSION_2_0
glVertexAttrib4fv
in interface GL2ES2
public void glVertexAttrib4fvARB(int target, FloatBuffer v)
void glVertexAttrib4fvARB(GLuint target, const GLfloat * v);
GL_ARB_vertex_program
glVertexAttrib4fvARB
in interface GL2
public void glVertexAttrib4fvARB(int target, float[] v, int v_offset)
void glVertexAttrib4fvARB(GLuint target, const GLfloat * v);
GL_ARB_vertex_program
glVertexAttrib4fvARB
in interface GL2
public void glVertexAttrib4h(int target, short s, short t, short r, short q)
void glVertexAttrib4hNV(GLuint target, GLhalfNV s, GLhalfNV t, GLhalfNV r, GLhalfNV q);
GL_NV_half_float
glVertexAttrib4h
in interface GL2
public void dispatch_glVertexAttrib4h1(int target, short s, short t, short r, short q, long procAddress)
void glVertexAttrib4hNV(GLuint target, GLhalfNV s, GLhalfNV t, GLhalfNV r, GLhalfNV q);
GL_NV_half_float
public void glVertexAttrib4hv(int index, ShortBuffer v)
void glVertexAttrib4hvNV(GLuint index, const GLhalfNV * v);
GL_NV_half_float
glVertexAttrib4hv
in interface GL2
public void glVertexAttrib4hv(int index, short[] v, int v_offset)
void glVertexAttrib4hvNV(GLuint index, const GLhalfNV * v);
GL_NV_half_float
glVertexAttrib4hv
in interface GL2
public void glVertexAttrib4iv(int target, IntBuffer v)
void glVertexAttrib4iv(GLuint target, const GLint * v);
GL_VERSION_2_0
glVertexAttrib4iv
in interface GL2GL3
public void glVertexAttrib4iv(int target, int[] v, int v_offset)
void glVertexAttrib4iv(GLuint target, const GLint * v);
GL_VERSION_2_0
glVertexAttrib4iv
in interface GL2GL3
public void glVertexAttrib4ivARB(int target, IntBuffer v)
void glVertexAttrib4ivARB(GLuint target, const GLint * v);
GL_ARB_vertex_program
glVertexAttrib4ivARB
in interface GL2
public void glVertexAttrib4ivARB(int target, int[] v, int v_offset)
void glVertexAttrib4ivARB(GLuint target, const GLint * v);
GL_ARB_vertex_program
glVertexAttrib4ivARB
in interface GL2
public void glVertexAttrib4s(int target, short s, short t, short r, short q)
void glVertexAttrib4s(GLuint target, GLshort s, GLshort t, GLshort r, GLshort q);
GL_VERSION_2_0
glVertexAttrib4s
in interface GL2GL3
public void dispatch_glVertexAttrib4s1(int target, short s, short t, short r, short q, long procAddress)
void glVertexAttrib4s(GLuint target, GLshort s, GLshort t, GLshort r, GLshort q);
GL_VERSION_2_0
public void glVertexAttrib4sARB(int target, short s, short t, short r, short q)
void glVertexAttrib4sARB(GLuint target, GLshort s, GLshort t, GLshort r, GLshort q);
GL_ARB_vertex_program
glVertexAttrib4sARB
in interface GL2
public void dispatch_glVertexAttrib4sARB1(int target, short s, short t, short r, short q, long procAddress)
void glVertexAttrib4sARB(GLuint target, GLshort s, GLshort t, GLshort r, GLshort q);
GL_ARB_vertex_program
public void glVertexAttrib4sv(int target, ShortBuffer v)
void glVertexAttrib4sv(GLuint target, const GLshort * v);
GL_VERSION_2_0
glVertexAttrib4sv
in interface GL2GL3
public void glVertexAttrib4sv(int target, short[] v, int v_offset)
void glVertexAttrib4sv(GLuint target, const GLshort * v);
GL_VERSION_2_0
glVertexAttrib4sv
in interface GL2GL3
public void glVertexAttrib4svARB(int target, ShortBuffer v)
void glVertexAttrib4svARB(GLuint target, const GLshort * v);
GL_ARB_vertex_program
glVertexAttrib4svARB
in interface GL2
public void glVertexAttrib4svARB(int target, short[] v, int v_offset)
void glVertexAttrib4svARB(GLuint target, const GLshort * v);
GL_ARB_vertex_program
glVertexAttrib4svARB
in interface GL2
public void glVertexAttrib4ubv(int index, ByteBuffer v)
void glVertexAttrib4ubv(GLuint index, const GLubyte * v);
GL_VERSION_2_0
glVertexAttrib4ubv
in interface GL2GL3
public void glVertexAttrib4ubv(int index, byte[] v, int v_offset)
void glVertexAttrib4ubv(GLuint index, const GLubyte * v);
GL_VERSION_2_0
glVertexAttrib4ubv
in interface GL2GL3
public void glVertexAttrib4ubvARB(int index, ByteBuffer v)
void glVertexAttrib4ubvARB(GLuint index, const GLubyte * v);
GL_ARB_vertex_program
glVertexAttrib4ubvARB
in interface GL2
public void glVertexAttrib4ubvARB(int index, byte[] v, int v_offset)
void glVertexAttrib4ubvARB(GLuint index, const GLubyte * v);
GL_ARB_vertex_program
glVertexAttrib4ubvARB
in interface GL2
public void glVertexAttrib4uiv(int index, IntBuffer v)
void glVertexAttrib4uiv(GLuint index, const GLuint * v);
GL_VERSION_2_0
glVertexAttrib4uiv
in interface GL2GL3
public void glVertexAttrib4uiv(int index, int[] v, int v_offset)
void glVertexAttrib4uiv(GLuint index, const GLuint * v);
GL_VERSION_2_0
glVertexAttrib4uiv
in interface GL2GL3
public void glVertexAttrib4uivARB(int index, IntBuffer v)
void glVertexAttrib4uivARB(GLuint index, const GLuint * v);
GL_ARB_vertex_program
glVertexAttrib4uivARB
in interface GL2
public void glVertexAttrib4uivARB(int index, int[] v, int v_offset)
void glVertexAttrib4uivARB(GLuint index, const GLuint * v);
GL_ARB_vertex_program
glVertexAttrib4uivARB
in interface GL2
public void glVertexAttrib4usv(int index, ShortBuffer v)
void glVertexAttrib4usv(GLuint index, const GLushort * v);
GL_VERSION_2_0
glVertexAttrib4usv
in interface GL2GL3
public void glVertexAttrib4usv(int index, short[] v, int v_offset)
void glVertexAttrib4usv(GLuint index, const GLushort * v);
GL_VERSION_2_0
glVertexAttrib4usv
in interface GL2GL3
public void glVertexAttrib4usvARB(int index, ShortBuffer v)
void glVertexAttrib4usvARB(GLuint index, const GLushort * v);
GL_ARB_vertex_program
glVertexAttrib4usvARB
in interface GL2
public void glVertexAttrib4usvARB(int index, short[] v, int v_offset)
void glVertexAttrib4usvARB(GLuint index, const GLushort * v);
GL_ARB_vertex_program
glVertexAttrib4usvARB
in interface GL2
public void glVertexAttribDivisor(int target, int id)
void glVertexAttribDivisor(GLuint target, GLuint id);
GL_ARB_instanced_arrays
glVertexAttribDivisor
in interface GL2
public void dispatch_glVertexAttribDivisor1(int target, int id, long procAddress)
void glVertexAttribDivisor(GLuint target, GLuint id);
GL_ARB_instanced_arrays
public void glVertexAttribFormatNV(int index, int size, int type, boolean normalized, int stride)
void glVertexAttribFormatNV(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride);
GL_NV_vertex_buffer_unified_memory
glVertexAttribFormatNV
in interface GL2GL3
public void dispatch_glVertexAttribFormatNV1(int index, int size, int type, boolean normalized, int stride, long procAddress)
void glVertexAttribFormatNV(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride);
GL_NV_vertex_buffer_unified_memory
public void glVertexAttribI1i(int target, int s)
void glVertexAttribI1i(GLuint target, GLint s);
GL_VERSION_3_0
glVertexAttribI1i
in interface GL2
public void dispatch_glVertexAttribI1i1(int target, int s, long procAddress)
void glVertexAttribI1i(GLuint target, GLint s);
GL_VERSION_3_0
public void glVertexAttribI1iv(int target, IntBuffer v)
void glVertexAttribI1iv(GLuint target, const GLint * v);
GL_VERSION_3_0
glVertexAttribI1iv
in interface GL2
public void glVertexAttribI1iv(int target, int[] v, int v_offset)
void glVertexAttribI1iv(GLuint target, const GLint * v);
GL_VERSION_3_0
glVertexAttribI1iv
in interface GL2
public void glVertexAttribI1ui(int target, int id)
void glVertexAttribI1ui(GLuint target, GLuint id);
GL_VERSION_3_0
glVertexAttribI1ui
in interface GL2
public void dispatch_glVertexAttribI1ui1(int target, int id, long procAddress)
void glVertexAttribI1ui(GLuint target, GLuint id);
GL_VERSION_3_0
public void glVertexAttribI1uiv(int index, IntBuffer v)
void glVertexAttribI1uiv(GLuint index, const GLuint * v);
GL_VERSION_3_0
glVertexAttribI1uiv
in interface GL2
public void glVertexAttribI1uiv(int index, int[] v, int v_offset)
void glVertexAttribI1uiv(GLuint index, const GLuint * v);
GL_VERSION_3_0
glVertexAttribI1uiv
in interface GL2
public void glVertexAttribI2i(int target, int s, int t)
void glVertexAttribI2i(GLuint target, GLint s, GLint t);
GL_VERSION_3_0
glVertexAttribI2i
in interface GL2
public void dispatch_glVertexAttribI2i1(int target, int s, int t, long procAddress)
void glVertexAttribI2i(GLuint target, GLint s, GLint t);
GL_VERSION_3_0
public void glVertexAttribI2iv(int target, IntBuffer v)
void glVertexAttribI2iv(GLuint target, const GLint * v);
GL_VERSION_3_0
glVertexAttribI2iv
in interface GL2
public void glVertexAttribI2iv(int target, int[] v, int v_offset)
void glVertexAttribI2iv(GLuint target, const GLint * v);
GL_VERSION_3_0
glVertexAttribI2iv
in interface GL2
public void glVertexAttribI2ui(int red, int green, int blue)
void glVertexAttribI2ui(GLuint red, GLuint green, GLuint blue);
GL_VERSION_3_0
glVertexAttribI2ui
in interface GL2
public void dispatch_glVertexAttribI2ui1(int red, int green, int blue, long procAddress)
void glVertexAttribI2ui(GLuint red, GLuint green, GLuint blue);
GL_VERSION_3_0
public void glVertexAttribI2uiv(int index, IntBuffer v)
void glVertexAttribI2uiv(GLuint index, const GLuint * v);
GL_VERSION_3_0
glVertexAttribI2uiv
in interface GL2
public void glVertexAttribI2uiv(int index, int[] v, int v_offset)
void glVertexAttribI2uiv(GLuint index, const GLuint * v);
GL_VERSION_3_0
glVertexAttribI2uiv
in interface GL2
public void glVertexAttribI3i(int target, int s, int t, int r)
void glVertexAttribI3i(GLuint target, GLint s, GLint t, GLint r);
GL_VERSION_3_0
glVertexAttribI3i
in interface GL2
public void dispatch_glVertexAttribI3i1(int target, int s, int t, int r, long procAddress)
void glVertexAttribI3i(GLuint target, GLint s, GLint t, GLint r);
GL_VERSION_3_0
public void glVertexAttribI3iv(int target, IntBuffer v)
void glVertexAttribI3iv(GLuint target, const GLint * v);
GL_VERSION_3_0
glVertexAttribI3iv
in interface GL2
public void glVertexAttribI3iv(int target, int[] v, int v_offset)
void glVertexAttribI3iv(GLuint target, const GLint * v);
GL_VERSION_3_0
glVertexAttribI3iv
in interface GL2
public void glVertexAttribI3ui(int sfactorRGB, int dfactorRGB, int sfactorAlpha, int dfactorAlpha)
void glVertexAttribI3ui(GLuint sfactorRGB, GLuint dfactorRGB, GLuint sfactorAlpha, GLuint dfactorAlpha);
GL_VERSION_3_0
glVertexAttribI3ui
in interface GL2
public void dispatch_glVertexAttribI3ui1(int sfactorRGB, int dfactorRGB, int sfactorAlpha, int dfactorAlpha, long procAddress)
void glVertexAttribI3ui(GLuint sfactorRGB, GLuint dfactorRGB, GLuint sfactorAlpha, GLuint dfactorAlpha);
GL_VERSION_3_0
public void glVertexAttribI3uiv(int index, IntBuffer v)
void glVertexAttribI3uiv(GLuint index, const GLuint * v);
GL_VERSION_3_0
glVertexAttribI3uiv
in interface GL2
public void glVertexAttribI3uiv(int index, int[] v, int v_offset)
void glVertexAttribI3uiv(GLuint index, const GLuint * v);
GL_VERSION_3_0
glVertexAttribI3uiv
in interface GL2
public void glVertexAttribI4bv(int index, ByteBuffer v)
void glVertexAttribI4bv(GLuint index, const GLbyte * v);
GL_VERSION_3_0
glVertexAttribI4bv
in interface GL2
public void glVertexAttribI4bv(int index, byte[] v, int v_offset)
void glVertexAttribI4bv(GLuint index, const GLbyte * v);
GL_VERSION_3_0
glVertexAttribI4bv
in interface GL2
public void glVertexAttribI4i(int target, int start, int x, int y, int width)
void glVertexAttribI4i(GLuint target, GLint start, GLint x, GLint y, GLint width);
GL_VERSION_3_0
glVertexAttribI4i
in interface GL2
public void dispatch_glVertexAttribI4i1(int target, int start, int x, int y, int width, long procAddress)
void glVertexAttribI4i(GLuint target, GLint start, GLint x, GLint y, GLint width);
GL_VERSION_3_0
public void glVertexAttribI4iv(int target, IntBuffer v)
void glVertexAttribI4iv(GLuint target, const GLint * v);
GL_VERSION_3_0
glVertexAttribI4iv
in interface GL2
public void glVertexAttribI4iv(int target, int[] v, int v_offset)
void glVertexAttribI4iv(GLuint target, const GLint * v);
GL_VERSION_3_0
glVertexAttribI4iv
in interface GL2
public void glVertexAttribI4sv(int target, ShortBuffer v)
void glVertexAttribI4sv(GLuint target, const GLshort * v);
GL_VERSION_3_0
glVertexAttribI4sv
in interface GL2
public void glVertexAttribI4sv(int target, short[] v, int v_offset)
void glVertexAttribI4sv(GLuint target, const GLshort * v);
GL_VERSION_3_0
glVertexAttribI4sv
in interface GL2
public void glVertexAttribI4ubv(int index, ByteBuffer v)
void glVertexAttribI4ubv(GLuint index, const GLubyte * v);
GL_VERSION_3_0
glVertexAttribI4ubv
in interface GL2
public void glVertexAttribI4ubv(int index, byte[] v, int v_offset)
void glVertexAttribI4ubv(GLuint index, const GLubyte * v);
GL_VERSION_3_0
glVertexAttribI4ubv
in interface GL2
public void glVertexAttribI4ui(int index, int x, int y, int z, int w)
void glVertexAttribI4ui(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
GL_VERSION_3_0
glVertexAttribI4ui
in interface GL2
public void dispatch_glVertexAttribI4ui1(int index, int x, int y, int z, int w, long procAddress)
void glVertexAttribI4ui(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
GL_VERSION_3_0
public void glVertexAttribI4uiv(int index, IntBuffer v)
void glVertexAttribI4uiv(GLuint index, const GLuint * v);
GL_VERSION_3_0
glVertexAttribI4uiv
in interface GL2
public void glVertexAttribI4uiv(int index, int[] v, int v_offset)
void glVertexAttribI4uiv(GLuint index, const GLuint * v);
GL_VERSION_3_0
glVertexAttribI4uiv
in interface GL2
public void glVertexAttribI4usv(int index, ShortBuffer v)
void glVertexAttribI4usv(GLuint index, const GLushort * v);
GL_VERSION_3_0
glVertexAttribI4usv
in interface GL2
public void glVertexAttribI4usv(int index, short[] v, int v_offset)
void glVertexAttribI4usv(GLuint index, const GLushort * v);
GL_VERSION_3_0
glVertexAttribI4usv
in interface GL2
public void glVertexAttribIFormatNV(int index, int size, int type, int stride)
void glVertexAttribIFormatNV(GLuint index, GLint size, GLenum type, GLsizei stride);
GL_NV_vertex_buffer_unified_memory
glVertexAttribIFormatNV
in interface GL2GL3
public void dispatch_glVertexAttribIFormatNV1(int index, int size, int type, int stride, long procAddress)
void glVertexAttribIFormatNV(GLuint index, GLint size, GLenum type, GLsizei stride);
GL_NV_vertex_buffer_unified_memory
public void glVertexAttribIPointer(int index, int size, int type, int stride, Buffer pointer)
void glVertexAttribIPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid * pointer);
GL_VERSION_3_0
glVertexAttribIPointer
in interface GL2GL3
public void glVertexAttribPointer(int index, int size, int type, boolean normalized, int stride, Buffer pointer)
void glVertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid * pointer);
GL_VERSION_2_0
glVertexAttribPointer
in interface GL2ES2
public void glVertexAttribPointer(int index, int size, int type, boolean normalized, int stride, long pointer_buffer_offset)
void glVertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid * pointer);
GL_VERSION_2_0
glVertexAttribPointer
in interface GL2ES2
public void glVertexAttribPointerARB(int index, int size, int type, boolean normalized, int stride, Buffer pointer)
void glVertexAttribPointerARB(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid * pointer);
GL_ARB_vertex_program
glVertexAttribPointerARB
in interface GL2
pointer
- a direct Buffer
public void glVertexAttribPointerARB(int index, int size, int type, boolean normalized, int stride, long pointer_buffer_offset)
void glVertexAttribPointerARB(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid * pointer);
GL_ARB_vertex_program
glVertexAttribPointerARB
in interface GL2
public void glVertexAttribs1hv(int index, int n, ShortBuffer v)
void glVertexAttribs1hvNV(GLuint index, GLsizei n, const GLhalfNV * v);
GL_NV_half_float
glVertexAttribs1hv
in interface GL2
public void glVertexAttribs1hv(int index, int n, short[] v, int v_offset)
void glVertexAttribs1hvNV(GLuint index, GLsizei n, const GLhalfNV * v);
GL_NV_half_float
glVertexAttribs1hv
in interface GL2
public void glVertexAttribs2hv(int index, int n, ShortBuffer v)
void glVertexAttribs2hvNV(GLuint index, GLsizei n, const GLhalfNV * v);
GL_NV_half_float
glVertexAttribs2hv
in interface GL2
public void glVertexAttribs2hv(int index, int n, short[] v, int v_offset)
void glVertexAttribs2hvNV(GLuint index, GLsizei n, const GLhalfNV * v);
GL_NV_half_float
glVertexAttribs2hv
in interface GL2
public void glVertexAttribs3hv(int index, int n, ShortBuffer v)
void glVertexAttribs3hvNV(GLuint index, GLsizei n, const GLhalfNV * v);
GL_NV_half_float
glVertexAttribs3hv
in interface GL2
public void glVertexAttribs3hv(int index, int n, short[] v, int v_offset)
void glVertexAttribs3hvNV(GLuint index, GLsizei n, const GLhalfNV * v);
GL_NV_half_float
glVertexAttribs3hv
in interface GL2
public void glVertexAttribs4hv(int index, int n, ShortBuffer v)
void glVertexAttribs4hvNV(GLuint index, GLsizei n, const GLhalfNV * v);
GL_NV_half_float
glVertexAttribs4hv
in interface GL2
public void glVertexAttribs4hv(int index, int n, short[] v, int v_offset)
void glVertexAttribs4hvNV(GLuint index, GLsizei n, const GLhalfNV * v);
GL_NV_half_float
glVertexAttribs4hv
in interface GL2
public void glVertexBlendARB(int count)
void glVertexBlendARB(GLint count);
GL_ARB_vertex_blend
glVertexBlendARB
in interface GL2
public void dispatch_glVertexBlendARB1(int count, long procAddress)
void glVertexBlendARB(GLint count);
GL_ARB_vertex_blend
public void glVertexFormatNV(int size, int type, int stride)
void glVertexFormatNV(GLint size, GLenum type, GLsizei stride);
GL_NV_vertex_buffer_unified_memory
glVertexFormatNV
in interface GL2GL3
public void dispatch_glVertexFormatNV1(int size, int type, int stride, long procAddress)
void glVertexFormatNV(GLint size, GLenum type, GLsizei stride);
GL_NV_vertex_buffer_unified_memory
public void glVertexPointer(int size, int type, int stride, Buffer ptr)
void glVertexPointer(GLint size, GLenum type, GLsizei stride, const GLvoid * ptr);
GL_VERSION_1_1
glVertexPointer
in interface GLPointerFunc
ptr
- a direct Buffer
public void glVertexPointer(int size, int type, int stride, long ptr_buffer_offset)
void glVertexPointer(GLint size, GLenum type, GLsizei stride, const GLvoid * ptr);
GL_VERSION_1_1
glVertexPointer
in interface GLPointerFunc
public void glVertexWeightPointerEXT(int size, int type, int stride, Buffer pointer)
void glVertexWeightPointerEXT(GLsizei size, GLenum type, GLsizei stride, const GLvoid * pointer);
GL_EXT_vertex_weighting
glVertexWeightPointerEXT
in interface GL2
pointer
- a direct Buffer
public void glVertexWeightPointerEXT(int size, int type, int stride, long pointer_buffer_offset)
void glVertexWeightPointerEXT(GLsizei size, GLenum type, GLsizei stride, const GLvoid * pointer);
GL_EXT_vertex_weighting
glVertexWeightPointerEXT
in interface GL2
public void glVertexWeightfEXT(float coord)
void glVertexWeightfEXT(GLfloat coord);
GL_EXT_vertex_weighting
glVertexWeightfEXT
in interface GL2
public void dispatch_glVertexWeightfEXT1(float coord, long procAddress)
void glVertexWeightfEXT(GLfloat coord);
GL_EXT_vertex_weighting
public void glVertexWeightfvEXT(FloatBuffer m)
void glVertexWeightfvEXT(const GLfloat * m);
GL_EXT_vertex_weighting
glVertexWeightfvEXT
in interface GL2
public void glVertexWeightfvEXT(float[] m, int m_offset)
void glVertexWeightfvEXT(const GLfloat * m);
GL_EXT_vertex_weighting
glVertexWeightfvEXT
in interface GL2
public void glVertexWeighth(short factor)
void glVertexWeighthNV(GLhalfNV factor);
GL_NV_half_float
glVertexWeighth
in interface GL2
public void dispatch_glVertexWeighth1(short factor, long procAddress)
void glVertexWeighthNV(GLhalfNV factor);
GL_NV_half_float
public void glVertexWeighthv(ShortBuffer v)
void glVertexWeighthvNV(const GLhalfNV * v);
GL_NV_half_float
glVertexWeighthv
in interface GL2
public void glVertexWeighthv(short[] v, int v_offset)
void glVertexWeighthvNV(const GLhalfNV * v);
GL_NV_half_float
glVertexWeighthv
in interface GL2
public void glViewport(int x, int y, int width, int height)
void glViewport(GLint x, GLint y, GLsizei width, GLsizei height);
GL_VERSION_1_0
glViewport
in interface GL
public void dispatch_glViewport1(int x, int y, int width, int height, long procAddress)
void glViewport(GLint x, GLint y, GLsizei width, GLsizei height);
GL_VERSION_1_0
public void glWaitSync(long sync, int flags, long timeout)
void glWaitSync(GLsync sync, GLbitfield flags, uint64_t timeout);
GL_ARB_sync
glWaitSync
in interface GL3
public void dispatch_glWaitSync1(long sync, int flags, long timeout, long procAddress)
void glWaitSync(GLsync sync, GLbitfield flags, uint64_t timeout);
GL_ARB_sync
public void glWeightPointer(int size, int type, int stride, Buffer pointer)
void glWeightPointerARB(GLint size, GLenum type, GLsizei stride, const GLvoid * pointer);
GL_ARB_vertex_blend
glWeightPointer
in interface GL2ES1
public void glWeightbvARB(int size, ByteBuffer weights)
void glWeightbvARB(GLint size, const GLbyte * weights);
GL_ARB_vertex_blend
glWeightbvARB
in interface GL2
public void glWeightbvARB(int size, byte[] weights, int weights_offset)
void glWeightbvARB(GLint size, const GLbyte * weights);
GL_ARB_vertex_blend
glWeightbvARB
in interface GL2
public void glWeightdvARB(int size, DoubleBuffer weights)
void glWeightdvARB(GLint size, const GLdouble * weights);
GL_ARB_vertex_blend
glWeightdvARB
in interface GL2
public void glWeightdvARB(int size, double[] weights, int weights_offset)
void glWeightdvARB(GLint size, const GLdouble * weights);
GL_ARB_vertex_blend
glWeightdvARB
in interface GL2
public void glWeightfvARB(int size, FloatBuffer weights)
void glWeightfvARB(GLint size, const GLfloat * weights);
GL_ARB_vertex_blend
glWeightfvARB
in interface GL2
public void glWeightfvARB(int size, float[] weights, int weights_offset)
void glWeightfvARB(GLint size, const GLfloat * weights);
GL_ARB_vertex_blend
glWeightfvARB
in interface GL2
public void glWeightivARB(int size, IntBuffer weights)
void glWeightivARB(GLint size, const GLint * weights);
GL_ARB_vertex_blend
glWeightivARB
in interface GL2
public void glWeightivARB(int size, int[] weights, int weights_offset)
void glWeightivARB(GLint size, const GLint * weights);
GL_ARB_vertex_blend
glWeightivARB
in interface GL2
public void glWeightsvARB(int size, ShortBuffer weights)
void glWeightsvARB(GLint size, const GLshort * weights);
GL_ARB_vertex_blend
glWeightsvARB
in interface GL2
public void glWeightsvARB(int size, short[] weights, int weights_offset)
void glWeightsvARB(GLint size, const GLshort * weights);
GL_ARB_vertex_blend
glWeightsvARB
in interface GL2
public void glWeightubvARB(int size, ByteBuffer weights)
void glWeightubvARB(GLint size, const GLubyte * weights);
GL_ARB_vertex_blend
glWeightubvARB
in interface GL2
public void glWeightubvARB(int size, byte[] weights, int weights_offset)
void glWeightubvARB(GLint size, const GLubyte * weights);
GL_ARB_vertex_blend
glWeightubvARB
in interface GL2
public void glWeightuivARB(int n, IntBuffer ids)
void glWeightuivARB(GLint n, const GLuint * ids);
GL_ARB_vertex_blend
glWeightuivARB
in interface GL2
public void glWeightuivARB(int n, int[] ids, int ids_offset)
void glWeightuivARB(GLint n, const GLuint * ids);
GL_ARB_vertex_blend
glWeightuivARB
in interface GL2
public void glWeightusvARB(int size, ShortBuffer weights)
void glWeightusvARB(GLint size, const GLushort * weights);
GL_ARB_vertex_blend
glWeightusvARB
in interface GL2
public void glWeightusvARB(int size, short[] weights, int weights_offset)
void glWeightusvARB(GLint size, const GLushort * weights);
GL_ARB_vertex_blend
glWeightusvARB
in interface GL2
public void glWindowPos2d(double x, double y)
void glWindowPos2d(GLdouble x, GLdouble y);
GL_VERSION_1_4
glWindowPos2d
in interface GL2
public void dispatch_glWindowPos2d1(double x, double y, long procAddress)
void glWindowPos2d(GLdouble x, GLdouble y);
GL_VERSION_1_4
public void glWindowPos2dv(DoubleBuffer m)
void glWindowPos2dv(const GLdouble * m);
GL_VERSION_1_4
glWindowPos2dv
in interface GL2
public void glWindowPos2dv(double[] m, int m_offset)
void glWindowPos2dv(const GLdouble * m);
GL_VERSION_1_4
glWindowPos2dv
in interface GL2
public void glWindowPos2f(float x, float y)
void glWindowPos2f(GLfloat x, GLfloat y);
GL_VERSION_1_4
glWindowPos2f
in interface GL2
public void dispatch_glWindowPos2f1(float x, float y, long procAddress)
void glWindowPos2f(GLfloat x, GLfloat y);
GL_VERSION_1_4
public void glWindowPos2fv(FloatBuffer m)
void glWindowPos2fv(const GLfloat * m);
GL_VERSION_1_4
glWindowPos2fv
in interface GL2
public void glWindowPos2fv(float[] m, int m_offset)
void glWindowPos2fv(const GLfloat * m);
GL_VERSION_1_4
glWindowPos2fv
in interface GL2
public void glWindowPos2i(int x, int y)
void glWindowPos2i(GLint x, GLint y);
GL_VERSION_1_4
glWindowPos2i
in interface GL2
public void dispatch_glWindowPos2i1(int x, int y, long procAddress)
void glWindowPos2i(GLint x, GLint y);
GL_VERSION_1_4
public void glWindowPos2iv(IntBuffer v)
void glWindowPos2iv(const GLint * v);
GL_VERSION_1_4
glWindowPos2iv
in interface GL2
public void glWindowPos2iv(int[] v, int v_offset)
void glWindowPos2iv(const GLint * v);
GL_VERSION_1_4
glWindowPos2iv
in interface GL2
public void glWindowPos2s(short x, short y)
void glWindowPos2s(GLshort x, GLshort y);
GL_VERSION_1_4
glWindowPos2s
in interface GL2
public void dispatch_glWindowPos2s1(short x, short y, long procAddress)
void glWindowPos2s(GLshort x, GLshort y);
GL_VERSION_1_4
public void glWindowPos2sv(ShortBuffer v)
void glWindowPos2sv(const GLshort * v);
GL_VERSION_1_4
glWindowPos2sv
in interface GL2
public void glWindowPos2sv(short[] v, int v_offset)
void glWindowPos2sv(const GLshort * v);
GL_VERSION_1_4
glWindowPos2sv
in interface GL2
public void glWindowPos3d(double red, double green, double blue)
void glWindowPos3d(GLdouble red, GLdouble green, GLdouble blue);
GL_VERSION_1_4
glWindowPos3d
in interface GL2
public void dispatch_glWindowPos3d1(double red, double green, double blue, long procAddress)
void glWindowPos3d(GLdouble red, GLdouble green, GLdouble blue);
GL_VERSION_1_4
public void glWindowPos3dv(DoubleBuffer m)
void glWindowPos3dv(const GLdouble * m);
GL_VERSION_1_4
glWindowPos3dv
in interface GL2
public void glWindowPos3dv(double[] m, int m_offset)
void glWindowPos3dv(const GLdouble * m);
GL_VERSION_1_4
glWindowPos3dv
in interface GL2
public void glWindowPos3f(float red, float green, float blue)
void glWindowPos3f(GLfloat red, GLfloat green, GLfloat blue);
GL_VERSION_1_4
glWindowPos3f
in interface GL2
public void dispatch_glWindowPos3f1(float red, float green, float blue, long procAddress)
void glWindowPos3f(GLfloat red, GLfloat green, GLfloat blue);
GL_VERSION_1_4
public void glWindowPos3fv(FloatBuffer m)
void glWindowPos3fv(const GLfloat * m);
GL_VERSION_1_4
glWindowPos3fv
in interface GL2
public void glWindowPos3fv(float[] m, int m_offset)
void glWindowPos3fv(const GLfloat * m);
GL_VERSION_1_4
glWindowPos3fv
in interface GL2
public void glWindowPos3i(int red, int green, int blue)
void glWindowPos3i(GLint red, GLint green, GLint blue);
GL_VERSION_1_4
glWindowPos3i
in interface GL2
public void dispatch_glWindowPos3i1(int red, int green, int blue, long procAddress)
void glWindowPos3i(GLint red, GLint green, GLint blue);
GL_VERSION_1_4
public void glWindowPos3iv(IntBuffer v)
void glWindowPos3iv(const GLint * v);
GL_VERSION_1_4
glWindowPos3iv
in interface GL2
public void glWindowPos3iv(int[] v, int v_offset)
void glWindowPos3iv(const GLint * v);
GL_VERSION_1_4
glWindowPos3iv
in interface GL2
public void glWindowPos3s(short red, short green, short blue)
void glWindowPos3s(GLshort red, GLshort green, GLshort blue);
GL_VERSION_1_4
glWindowPos3s
in interface GL2
public void dispatch_glWindowPos3s1(short red, short green, short blue, long procAddress)
void glWindowPos3s(GLshort red, GLshort green, GLshort blue);
GL_VERSION_1_4
public void glWindowPos3sv(ShortBuffer v)
void glWindowPos3sv(const GLshort * v);
GL_VERSION_1_4
glWindowPos3sv
in interface GL2
public void glWindowPos3sv(short[] v, int v_offset)
void glWindowPos3sv(const GLshort * v);
GL_VERSION_1_4
glWindowPos3sv
in interface GL2
public void glWriteMaskEXT(int stage, int portion, int variable, int input, int mapping, int componentUsage)
void glWriteMaskEXT(GLuint stage, GLuint portion, GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage);
GL_EXT_vertex_shader
glWriteMaskEXT
in interface GL2
public void dispatch_glWriteMaskEXT1(int stage, int portion, int variable, int input, int mapping, int componentUsage, long procAddress)
void glWriteMaskEXT(GLuint stage, GLuint portion, GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage);
GL_EXT_vertex_shader
public void glFrustumf(float left, float right, float bottom, float top, float zNear, float zFar)
glFrustumf
in interface GLMatrixFunc
public void glOrthof(float left, float right, float bottom, float top, float zNear, float zFar)
glOrthof
in interface GLMatrixFunc
public void glClearDepthf(float depth)
GL
void glClearDepthf(GLclampf depth);
glClearDepthf
in interface GL
public void glDepthRangef(float zNear, float zFar)
GL
void glDepthRangef(GLclampf zNear, GLclampf zFar);
glDepthRangef
in interface GL
public GLProfile getGLProfile()
GLBase
getGLProfile
in interface GLBase
public int glGetBoundBuffer(int target)
glGetBoundBuffer
in interface GL
public boolean glIsVBOArrayEnabled()
glIsVBOArrayEnabled
in interface GL
public boolean glIsVBOElementEnabled()
glIsVBOElementEnabled
in interface GL
public final boolean isGL()
GLBase
isGL
in interface GLBase
public final GL getGL() throws GLException
GLBase
getGL
in interface GLBase
GLException
- if this GLObject is not a GL implementationpublic boolean isFunctionAvailable(String glFunctionName)
GLBase
By "successfully" we mean that the function is both callable on the machine running the program and available on the current display.
In order to call a function successfully, the function must be both callable on the machine running the program and available on the display device that is rendering the output (note: on non-networked, single-display machines these two conditions are identical; on networked and/or multi-display machines this becomes more complicated). These conditions are met if the function is either part of the core OpenGL version supported by both the host and display, or it is an OpenGL extension function that both the host and display support.
A GL function is callable if it is successfully linked at runtime, hence the GLContext must be made current at least once.
isFunctionAvailable
in interface GLBase
glFunctionName
- the name of the OpenGL function (e.g., use
"glBindRenderbufferEXT" or "glBindRenderbuffer" to check if GL.glBindRenderbuffer(int,int)
is available).public boolean isExtensionAvailable(String glExtensionName)
GLBase
isExtensionAvailable
in interface GLBase
glExtensionName
- the name of the OpenGL extension (e.g.,
"GL_ARB_vertex_program").public Object getExtension(String extensionName)
GLBase
Note: it is the intent to add new extensions as quickly as possible to the core GL API. Therefore it is unlikely that most vendors will use this extension mechanism, but it is being provided for completeness.
getExtension
in interface GLBase
public GLContext getContext()
getContext
in interface GLBase
public void setSwapInterval(int interval)
GLBase
setSwapInterval
in interface GLBase
GLBase.getSwapInterval()
public int getSwapInterval()
GLBase
GLBase.setSwapInterval(int)
. GLBase.setSwapInterval(int)
yet,
-1 is returned, indicating that the platforms default
is being used.
getSwapInterval
in interface GLBase
GLBase.setSwapInterval(int)
public Object getPlatformGLExtensions()
GLBase
getPlatformGLExtensions
in interface GLBase
public ByteBuffer glAllocateMemoryNV(int arg0, float arg1, float arg2, float arg3)
glAllocateMemoryNV
in interface GL2GL3
public boolean glIsPBOPackEnabled()
glIsPBOPackEnabled
in interface GL2
public boolean glIsPBOUnpackEnabled()
glIsPBOUnpackEnabled
in interface GL2
public ByteBuffer glMapBuffer(int target, int access)
LPVOID glMapBuffer(GLenum target, GLenum access);
glMapBuffer
in interface GL
public ByteBuffer glMapNamedBufferEXT(int buffer, int access)
GLvoid * glMapNamedBufferEXT(GLuint buffer, GLenum access);
GL_EXT_direct_state_access
glMapNamedBufferEXT
in interface GL2
public void glShaderBinary(int n, IntBuffer shaders, int binaryformat, Buffer binary, int length)
void glShaderBinary(GLint n, const GLuint * shaders, GLenum binaryformat, const void * binary, GLint length);
glShaderBinary
in interface GL2ES2
public void glShaderBinary(int n, int[] shaders, int shaders_offset, int binaryformat, Buffer binary, int length)
void glShaderBinary(GLint n, const GLuint * shaders, GLenum binaryformat, const void * binary, GLint length);
glShaderBinary
in interface GL2ES2
public void glReleaseShaderCompiler()
GL2ES2
void glReleaseShaderCompiler(void);
glReleaseShaderCompiler
in interface GL2ES2
public void glVertexPointer(GLArrayData array)
glVertexPointer
in interface GLPointerFunc
public void glColorPointer(GLArrayData array)
glColorPointer
in interface GLPointerFunc
public void glNormalPointer(GLArrayData array)
glNormalPointer
in interface GLPointerFunc
public void glTexCoordPointer(GLArrayData array)
glTexCoordPointer
in interface GLPointerFunc
public final boolean isGL4bc()
GLBase
isGL4bc
in interface GLBase
public final boolean isGL4()
GLBase
isGL4
in interface GLBase
public final boolean isGL3bc()
GLBase
isGL3bc
in interface GLBase
public final boolean isGL3()
GLBase
isGL3
in interface GLBase
public final boolean isGL2()
GLBase
isGL2
in interface GLBase
public final boolean isGL2ES1()
GLBase
isGL2ES1
in interface GLBase
public final boolean isGL2ES2()
GLBase
isGL2ES2
in interface GLBase
public final boolean isGL2GL3()
GLBase
isGL2GL3
in interface GLBase
public final boolean hasGLSL()
GLBase
hasGLSL
in interface GLBase
public final GL4bc getGL4bc() throws GLException
GLBase
getGL4bc
in interface GLBase
GLException
- if this GLObject is not a GL4bc implementationpublic final GL4 getGL4() throws GLException
GLBase
getGL4
in interface GLBase
GLException
- if this GLObject is not a GL4 implementationpublic final GL3bc getGL3bc() throws GLException
GLBase
getGL3bc
in interface GLBase
GLException
- if this GLObject is not a GL3bc implementationpublic final GL3 getGL3() throws GLException
GLBase
getGL3
in interface GLBase
GLException
- if this GLObject is not a GL3 implementationpublic final GL2 getGL2() throws GLException
GLBase
getGL2
in interface GLBase
GLException
- if this GLObject is not a GL2 implementationpublic final GL2ES1 getGL2ES1() throws GLException
GLBase
getGL2ES1
in interface GLBase
GLException
- if this GLObject is not a GL2ES1 implementationpublic final GL2ES2 getGL2ES2() throws GLException
GLBase
getGL2ES2
in interface GLBase
GLException
- if this GLObject is not a GL2ES2 implementationpublic final GL2GL3 getGL2GL3() throws GLException
GLBase
getGL2GL3
in interface GLBase
GLException
- if this GLObject is not a GL2GL3 implementationpublic final boolean isGLES1()
GLBase
isGLES1
in interface GLBase
public final boolean isGLES2()
GLBase
isGLES2
in interface GLBase
public final boolean isGLES()
GLBase
isGLES
in interface GLBase
public final GLES1 getGLES1() throws GLException
GLBase
getGLES1
in interface GLBase
GLException
- if this GLObject is not a GLES1 implementationpublic final GLES2 getGLES2() throws GLException
GLBase
getGLES2
in interface GLBase
GLException
- if this GLObject is not a GLES2 implementationpublic void glVertexAttribPointer(GLArrayData array)
glVertexAttribPointer
in interface GL2ES2
public void glUniform(GLUniformData data)
glUniform
in interface GL2ES2
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