com.jogamp.opengl.impl.gl4
Class GL4bcImpl

java.lang.Object
  extended by com.jogamp.opengl.impl.gl4.GL4bcImpl
All Implemented Interfaces:
GLLightingFunc, GLMatrixFunc, GLPointerFunc, GL, GL2, GL2ES1, GL2ES2, GL2GL3, GL3, GL3bc, GL4, GL4bc, GLBase

public class GL4bcImpl
extends Object
implements GLBase, GL, GL2ES1, GL2ES2, GL2GL3, GL2, GL3, GL3bc, GL4, GL4bc


Field Summary
 
Fields inherited from interface javax.media.opengl.GL2
GL_2_BYTES, GL_2D, GL_3_BYTES, GL_3D, GL_3D_COLOR, GL_3D_COLOR_TEXTURE, GL_4_BYTES, GL_422_AVERAGE_EXT, GL_422_EXT, GL_422_REV_AVERAGE_EXT, GL_422_REV_EXT, GL_4D_COLOR_TEXTURE, GL_ABGR_EXT, GL_ACCUM, GL_ACCUM_ALPHA_BITS, GL_ACCUM_BLUE_BITS, GL_ACCUM_BUFFER_BIT, GL_ACCUM_CLEAR_VALUE, GL_ACCUM_GREEN_BITS, GL_ACCUM_RED_BITS, GL_ACTIVE_STENCIL_FACE_EXT, GL_ACTIVE_VERTEX_UNITS_ARB, GL_ALL_ATTRIB_BITS, GL_ALL_CLIENT_ATTRIB_BITS, GL_ALL_COMPLETED_NV, GL_ALLOW_DRAW_FRG_HINT_PGI, GL_ALLOW_DRAW_MEM_HINT_PGI, GL_ALLOW_DRAW_OBJ_HINT_PGI, GL_ALLOW_DRAW_WIN_HINT_PGI, GL_ALPHA_BIAS, GL_ALPHA_INTEGER, GL_ALPHA_MAX_CLAMP_INGR, GL_ALPHA_MIN_CLAMP_INGR, GL_ALPHA12, GL_ALPHA16, GL_ALPHA16F, GL_ALPHA16I, GL_ALPHA16UI, GL_ALPHA32F, GL_ALPHA32I, GL_ALPHA32UI, GL_ALPHA4, GL_ALPHA8, GL_ALPHA8I, GL_ALPHA8UI, GL_ALWAYS_FAST_HINT_PGI, GL_ALWAYS_SOFT_HINT_PGI, GL_ARRAY_ELEMENT_LOCK_COUNT_EXT, GL_ARRAY_ELEMENT_LOCK_FIRST_EXT, GL_ATTENUATION_EXT, GL_ATTRIB_STACK_DEPTH, GL_AUTO_NORMAL, GL_AUX_BUFFERS, GL_AUX0, GL_AUX1, GL_AUX2, GL_AUX3, GL_AVERAGE_EXT, GL_BACK_NORMALS_HINT_PGI, GL_BITMAP, GL_BITMAP_TOKEN, GL_BLUE_BIAS, GL_BLUE_MAX_CLAMP_INGR, GL_BLUE_MIN_CLAMP_INGR, GL_BLUE_SCALE, GL_BOOL_ARB, GL_BOOL_VEC2_ARB, GL_BOOL_VEC3_ARB, GL_BOOL_VEC4_ARB, GL_BUFFER_FLUSHING_UNMAP, GL_BUFFER_SERIALIZED_MODIFY, GL_C3F_V3F, GL_C4F_N3F_V3F, GL_C4UB_V2F, GL_C4UB_V3F, GL_CG_FRAGMENT_SHADER_EXT, GL_CG_VERTEX_SHADER_EXT, GL_CLAMP, GL_CLAMP_FRAGMENT_COLOR, GL_CLAMP_VERTEX_COLOR, GL_CLIENT_ALL_ATTRIB_BITS, GL_CLIENT_ATTRIB_STACK_DEPTH, GL_CLIENT_PIXEL_STORE_BIT, GL_CLIENT_VERTEX_ARRAY_BIT, GL_CLIP_FAR_HINT_PGI, GL_CLIP_NEAR_HINT_PGI, GL_CLIP_VOLUME_CLIPPING_HINT_EXT, GL_CMYK_EXT, GL_CMYKA_EXT, GL_COEFF, GL_COLOR_CLEAR_UNCLAMPED_VALUE_ATI, GL_COLOR_INDEX, GL_COLOR_INDEXES, GL_COLOR_MATERIAL_FACE, GL_COLOR_MATERIAL_PARAMETER, GL_COLOR_MATRIX, GL_COLOR_MATRIX_STACK_DEPTH, GL_COLOR_SUM, GL_COLOR_SUM_ARB, GL_COLOR_TABLE, GL_COLOR_TABLE_ALPHA_SIZE, GL_COLOR_TABLE_BIAS, GL_COLOR_TABLE_BLUE_SIZE, GL_COLOR_TABLE_FORMAT, GL_COLOR_TABLE_GREEN_SIZE, GL_COLOR_TABLE_INTENSITY_SIZE, GL_COLOR_TABLE_LUMINANCE_SIZE, GL_COLOR_TABLE_RED_SIZE, GL_COLOR_TABLE_SCALE, GL_COLOR_TABLE_WIDTH, GL_COLOR3_BIT_PGI, GL_COLOR4_BIT_PGI, GL_COMPARE_R_TO_TEXTURE, GL_COMPARE_REF_DEPTH_TO_TEXTURE, GL_COMPILE, GL_COMPILE_AND_EXECUTE, GL_COMPRESSED_ALPHA, GL_COMPRESSED_INTENSITY, GL_COMPRESSED_LUMINANCE, GL_COMPRESSED_LUMINANCE_ALPHA, GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT, GL_COMPRESSED_LUMINANCE_LATC1_EXT, GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT, GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT, GL_COMPRESSED_SLUMINANCE, GL_COMPRESSED_SLUMINANCE_ALPHA, GL_CONSERVE_MEMORY_HINT_PGI, GL_CONST_EYE_NV, GL_CONSTANT_BORDER, GL_CONVOLUTION_1D, GL_CONVOLUTION_2D, GL_CONVOLUTION_BORDER_COLOR, GL_CONVOLUTION_BORDER_MODE, GL_CONVOLUTION_FILTER_BIAS, GL_CONVOLUTION_FILTER_SCALE, GL_CONVOLUTION_FORMAT, GL_CONVOLUTION_HEIGHT, GL_CONVOLUTION_WIDTH, GL_COPY_PIXEL_TOKEN, GL_CUBIC_EXT, GL_CULL_FRAGMENT_NV, GL_CULL_MODES_NV, GL_CULL_VERTEX_EXT, GL_CULL_VERTEX_EYE_POSITION_EXT, GL_CULL_VERTEX_OBJECT_POSITION_EXT, GL_CURRENT_BIT, GL_CURRENT_FOG_COORD, GL_CURRENT_FOG_COORDINATE, GL_CURRENT_INDEX, GL_CURRENT_MATRIX_ARB, GL_CURRENT_MATRIX_INDEX_ARB, GL_CURRENT_MATRIX_STACK_DEPTH_ARB, GL_CURRENT_OCCLUSION_QUERY_ID_NV, GL_CURRENT_RASTER_COLOR, GL_CURRENT_RASTER_DISTANCE, GL_CURRENT_RASTER_INDEX, GL_CURRENT_RASTER_POSITION, GL_CURRENT_RASTER_POSITION_VALID, GL_CURRENT_RASTER_SECONDARY_COLOR, GL_CURRENT_RASTER_TEXTURE_COORDS, GL_CURRENT_SECONDARY_COLOR, GL_CURRENT_VERTEX_ATTRIB_ARB, GL_CURRENT_VERTEX_EXT, GL_CURRENT_VERTEX_WEIGHT_EXT, GL_CURRENT_WEIGHT_ARB, GL_DEPENDENT_AR_TEXTURE_2D_NV, GL_DEPENDENT_GB_TEXTURE_2D_NV, GL_DEPENDENT_HILO_TEXTURE_2D_NV, GL_DEPENDENT_RGB_TEXTURE_3D_NV, GL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV, GL_DEPTH_BIAS, GL_DEPTH_BOUNDS_EXT, GL_DEPTH_BOUNDS_TEST_EXT, GL_DEPTH_CLAMP_NV, GL_DEPTH_SCALE, GL_DEPTH_STENCIL_TO_BGRA_NV, GL_DEPTH_STENCIL_TO_RGBA_NV, GL_DEPTH_TEXTURE_MODE, GL_DOMAIN, GL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV, GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV, GL_DOT_PRODUCT_DEPTH_REPLACE_NV, GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV, GL_DOT_PRODUCT_NV, GL_DOT_PRODUCT_PASS_THROUGH_NV, GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV, GL_DOT_PRODUCT_TEXTURE_1D_NV, GL_DOT_PRODUCT_TEXTURE_2D_NV, GL_DOT_PRODUCT_TEXTURE_3D_NV, GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV, GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV, GL_DRAW_BUFFER0_ATI, GL_DRAW_BUFFER1_ATI, GL_DRAW_BUFFER10_ATI, GL_DRAW_BUFFER11_ATI, GL_DRAW_BUFFER12_ATI, GL_DRAW_BUFFER13_ATI, GL_DRAW_BUFFER14_ATI, GL_DRAW_BUFFER15_ATI, GL_DRAW_BUFFER2_ATI, GL_DRAW_BUFFER3_ATI, GL_DRAW_BUFFER4_ATI, GL_DRAW_BUFFER5_ATI, GL_DRAW_BUFFER6_ATI, GL_DRAW_BUFFER7_ATI, GL_DRAW_BUFFER8_ATI, GL_DRAW_BUFFER9_ATI, GL_DRAW_PIXEL_TOKEN, GL_DRAW_PIXELS_APPLE, GL_DS_BIAS_NV, GL_DS_SCALE_NV, GL_DSDT_MAG_INTENSITY_NV, GL_DSDT_MAG_NV, GL_DSDT_MAG_VIB_NV, GL_DSDT_NV, GL_DSDT8_MAG8_INTENSITY8_NV, GL_DSDT8_MAG8_NV, GL_DSDT8_NV, GL_DT_BIAS_NV, GL_DT_SCALE_NV, GL_EDGE_FLAG, GL_EDGE_FLAG_ARRAY, GL_EDGE_FLAG_ARRAY_BUFFER_BINDING, GL_EDGE_FLAG_ARRAY_POINTER, GL_EDGE_FLAG_ARRAY_STRIDE, GL_EDGEFLAG_BIT_PGI, GL_EMBOSS_CONSTANT_NV, GL_EMBOSS_LIGHT_NV, GL_EMBOSS_MAP_NV, GL_ENABLE_BIT, GL_EVAL_2D_NV, GL_EVAL_BIT, GL_EVAL_FRACTIONAL_TESSELLATION_NV, GL_EVAL_TRIANGULAR_2D_NV, GL_EVAL_VERTEX_ATTRIB0_NV, GL_EVAL_VERTEX_ATTRIB1_NV, GL_EVAL_VERTEX_ATTRIB10_NV, GL_EVAL_VERTEX_ATTRIB11_NV, GL_EVAL_VERTEX_ATTRIB12_NV, GL_EVAL_VERTEX_ATTRIB13_NV, GL_EVAL_VERTEX_ATTRIB14_NV, GL_EVAL_VERTEX_ATTRIB15_NV, GL_EVAL_VERTEX_ATTRIB2_NV, GL_EVAL_VERTEX_ATTRIB3_NV, GL_EVAL_VERTEX_ATTRIB4_NV, GL_EVAL_VERTEX_ATTRIB5_NV, GL_EVAL_VERTEX_ATTRIB6_NV, GL_EVAL_VERTEX_ATTRIB7_NV, GL_EVAL_VERTEX_ATTRIB8_NV, GL_EVAL_VERTEX_ATTRIB9_NV, GL_EYE_LINEAR, GL_EYE_PLANE, GL_EYE_PLANE_ABSOLUTE_NV, GL_EYE_RADIAL_NV, GL_FEEDBACK, GL_FEEDBACK_BUFFER_POINTER, GL_FEEDBACK_BUFFER_SIZE, GL_FEEDBACK_BUFFER_TYPE, GL_FENCE_APPLE, GL_FENCE_CONDITION_NV, GL_FENCE_STATUS_NV, GL_FLOAT_MAT2_ARB, GL_FLOAT_MAT3_ARB, GL_FLOAT_MAT4_ARB, GL_FLOAT_VEC2_ARB, GL_FLOAT_VEC3_ARB, GL_FLOAT_VEC4_ARB, GL_FOG_BIT, GL_FOG_COORD, GL_FOG_COORD_ARRAY, GL_FOG_COORD_ARRAY_BUFFER_BINDING, GL_FOG_COORD_ARRAY_POINTER, GL_FOG_COORD_ARRAY_STRIDE, GL_FOG_COORD_ARRAY_TYPE, GL_FOG_COORD_SRC, GL_FOG_COORDINATE, GL_FOG_COORDINATE_ARRAY, GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING, GL_FOG_COORDINATE_ARRAY_POINTER, GL_FOG_COORDINATE_ARRAY_STRIDE, GL_FOG_COORDINATE_ARRAY_TYPE, GL_FOG_COORDINATE_SOURCE, GL_FOG_DISTANCE_MODE_NV, GL_FOG_INDEX, GL_FORCE_BLUE_TO_ONE_NV, GL_FORMAT_SUBSAMPLE_24_24_OML, GL_FORMAT_SUBSAMPLE_244_244_OML, GL_FRAGMENT_COLOR_EXT, GL_FRAGMENT_DEPTH, GL_FRAGMENT_MATERIAL_EXT, GL_FRAGMENT_NORMAL_EXT, GL_FRAGMENT_PROGRAM_ARB, GL_FRAGMENT_PROGRAM_PARAMETER_BUFFER_NV, GL_FRAMEBUFFER_SRGB_CAPABLE_EXT, GL_FULL_RANGE_EXT, GL_FULL_STIPPLE_HINT_PGI, GL_GEOMETRY_PROGRAM_NV, GL_GEOMETRY_PROGRAM_PARAMETER_BUFFER_NV, GL_GREEN_BIAS, GL_GREEN_MAX_CLAMP_INGR, GL_GREEN_MIN_CLAMP_INGR, GL_GREEN_SCALE, GL_HI_BIAS_NV, GL_HI_SCALE_NV, GL_HILO_NV, GL_HILO16_NV, GL_HILO8_NV, GL_HINT_BIT, GL_HISTOGRAM, GL_HISTOGRAM_ALPHA_SIZE, GL_HISTOGRAM_BLUE_SIZE, GL_HISTOGRAM_FORMAT, GL_HISTOGRAM_GREEN_SIZE, GL_HISTOGRAM_LUMINANCE_SIZE, GL_HISTOGRAM_RED_SIZE, GL_HISTOGRAM_SINK, GL_HISTOGRAM_WIDTH, GL_INDEX, GL_INDEX_ARRAY, GL_INDEX_ARRAY_BUFFER_BINDING, GL_INDEX_ARRAY_POINTER, GL_INDEX_ARRAY_STRIDE, GL_INDEX_ARRAY_TYPE, GL_INDEX_BIT_PGI, GL_INDEX_BITS, GL_INDEX_CLEAR_VALUE, GL_INDEX_LOGIC_OP, GL_INDEX_MATERIAL_EXT, GL_INDEX_MATERIAL_FACE_EXT, GL_INDEX_MATERIAL_PARAMETER_EXT, GL_INDEX_MODE, GL_INDEX_OFFSET, GL_INDEX_SHIFT, GL_INDEX_TEST_EXT, GL_INDEX_TEST_FUNC_EXT, GL_INDEX_TEST_REF_EXT, GL_INDEX_WRITEMASK, GL_INT_SAMPLER_2D_RECT_EXT, GL_INT_SAMPLER_RENDERBUFFER_NV, GL_INT_VEC2_ARB, GL_INT_VEC3_ARB, GL_INT_VEC4_ARB, GL_INTENSITY, GL_INTENSITY12, GL_INTENSITY16, GL_INTENSITY16F, GL_INTENSITY16I, GL_INTENSITY16UI, GL_INTENSITY32F, GL_INTENSITY32I, GL_INTENSITY32UI, GL_INTENSITY4, GL_INTENSITY8, GL_INTENSITY8I, GL_INTENSITY8UI, GL_INTERLACE_OML, GL_INTERLACE_READ_INGR, GL_INTERLACE_READ_OML, GL_INVARIANT_DATATYPE_EXT, GL_INVARIANT_EXT, GL_INVARIANT_VALUE_EXT, GL_INVERTED_SCREEN_W_REND, GL_IUI_N3F_V2F_EXT, GL_IUI_N3F_V3F_EXT, GL_IUI_V2F_EXT, GL_IUI_V3F_EXT, GL_KTX_BACK_REGION, GL_KTX_FRONT_REGION, GL_KTX_STENCIL_REGION, GL_KTX_Z_REGION, GL_LIGHT_MODEL_COLOR_CONTROL, GL_LIGHT_MODEL_LOCAL_VIEWER, GL_LIGHT_MODEL_SPECULAR_VECTOR_APPLE, GL_LIGHTING_BIT, GL_LINE_BIT, GL_LINE_RESET_TOKEN, GL_LINE_STIPPLE, GL_LINE_STIPPLE_PATTERN, GL_LINE_STIPPLE_REPEAT, GL_LINE_TOKEN, GL_LIST_BASE, GL_LIST_BIT, GL_LIST_INDEX, GL_LIST_MODE, GL_LO_BIAS_NV, GL_LO_SCALE_NV, GL_LOAD, GL_LOCAL_CONSTANT_DATATYPE_EXT, GL_LOCAL_CONSTANT_EXT, GL_LOCAL_CONSTANT_VALUE_EXT, GL_LOCAL_EXT, GL_LOGIC_OP, GL_LUMINANCE_ALPHA_INTEGER, GL_LUMINANCE_ALPHA16F, GL_LUMINANCE_ALPHA16I, GL_LUMINANCE_ALPHA16UI, GL_LUMINANCE_ALPHA32F, GL_LUMINANCE_ALPHA32I, GL_LUMINANCE_ALPHA32UI, GL_LUMINANCE_ALPHA8I, GL_LUMINANCE_ALPHA8UI, GL_LUMINANCE_INTEGER, GL_LUMINANCE12, GL_LUMINANCE12_ALPHA12, GL_LUMINANCE12_ALPHA4, GL_LUMINANCE16, GL_LUMINANCE16_ALPHA16, GL_LUMINANCE16F, GL_LUMINANCE16I, GL_LUMINANCE16UI, GL_LUMINANCE32F, GL_LUMINANCE32I, GL_LUMINANCE32UI, GL_LUMINANCE4, GL_LUMINANCE4_ALPHA4, GL_LUMINANCE6_ALPHA2, GL_LUMINANCE8, GL_LUMINANCE8_ALPHA8, GL_LUMINANCE8I, GL_LUMINANCE8UI, GL_MAGNITUDE_BIAS_NV, GL_MAGNITUDE_SCALE_NV, GL_MAP_ATTRIB_U_ORDER_NV, GL_MAP_ATTRIB_V_ORDER_NV, GL_MAP_COLOR, GL_MAP_STENCIL, GL_MAP_TESSELLATION_NV, GL_MAP1_COLOR_4, GL_MAP1_GRID_DOMAIN, GL_MAP1_GRID_SEGMENTS, GL_MAP1_INDEX, GL_MAP1_NORMAL, GL_MAP1_TEXTURE_COORD_1, GL_MAP1_TEXTURE_COORD_2, GL_MAP1_TEXTURE_COORD_3, GL_MAP1_TEXTURE_COORD_4, GL_MAP1_VERTEX_3, GL_MAP1_VERTEX_4, GL_MAP2_COLOR_4, GL_MAP2_GRID_DOMAIN, GL_MAP2_GRID_SEGMENTS, GL_MAP2_INDEX, GL_MAP2_NORMAL, GL_MAP2_TEXTURE_COORD_1, GL_MAP2_TEXTURE_COORD_2, GL_MAP2_TEXTURE_COORD_3, GL_MAP2_TEXTURE_COORD_4, GL_MAP2_VERTEX_3, GL_MAP2_VERTEX_4, GL_MAT_AMBIENT_AND_DIFFUSE_BIT_PGI, GL_MAT_AMBIENT_BIT_PGI, GL_MAT_COLOR_INDEXES_BIT_PGI, GL_MAT_DIFFUSE_BIT_PGI, GL_MAT_EMISSION_BIT_PGI, GL_MAT_SHININESS_BIT_PGI, GL_MAT_SPECULAR_BIT_PGI, GL_MATERIAL_SIDE_HINT_PGI, GL_MATRIX_EXT, GL_MATRIX0_ARB, GL_MATRIX1_ARB, GL_MATRIX10_ARB, GL_MATRIX11_ARB, GL_MATRIX12_ARB, GL_MATRIX13_ARB, GL_MATRIX14_ARB, GL_MATRIX15_ARB, GL_MATRIX16_ARB, GL_MATRIX17_ARB, GL_MATRIX18_ARB, GL_MATRIX19_ARB, GL_MATRIX2_ARB, GL_MATRIX20_ARB, GL_MATRIX21_ARB, GL_MATRIX22_ARB, GL_MATRIX23_ARB, GL_MATRIX24_ARB, GL_MATRIX25_ARB, GL_MATRIX26_ARB, GL_MATRIX27_ARB, GL_MATRIX28_ARB, GL_MATRIX29_ARB, GL_MATRIX3_ARB, GL_MATRIX30_ARB, GL_MATRIX31_ARB, GL_MATRIX4_ARB, GL_MATRIX5_ARB, GL_MATRIX6_ARB, GL_MATRIX7_ARB, GL_MATRIX8_ARB, GL_MATRIX9_ARB, GL_MAX_ATTRIB_STACK_DEPTH, GL_MAX_BINDABLE_UNIFORM_SIZE_EXT, GL_MAX_CLIENT_ATTRIB_STACK_DEPTH, GL_MAX_COLOR_MATRIX_STACK_DEPTH, GL_MAX_CONVOLUTION_HEIGHT, GL_MAX_CONVOLUTION_WIDTH, GL_MAX_DRAW_BUFFERS_ATI, GL_MAX_EVAL_ORDER, GL_MAX_FRAGMENT_BINDABLE_UNIFORMS_EXT, GL_MAX_GEOMETRY_BINDABLE_UNIFORMS_EXT, GL_MAX_LIST_NESTING, GL_MAX_MAP_TESSELLATION_NV, GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB, GL_MAX_MULTISAMPLE_COVERAGE_MODES_NV, GL_MAX_NAME_STACK_DEPTH, GL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT, GL_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT, GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT, GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT, GL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT, GL_MAX_PIXEL_MAP_TABLE, GL_MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT, GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI, GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB, GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB, GL_MAX_PROGRAM_ATTRIB_COMPONENTS_NV, GL_MAX_PROGRAM_ATTRIBS_ARB, GL_MAX_PROGRAM_ENV_PARAMETERS_ARB, GL_MAX_PROGRAM_GENERIC_ATTRIBS_NV, GL_MAX_PROGRAM_GENERIC_RESULTS_NV, GL_MAX_PROGRAM_INSTRUCTIONS_ARB, GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB, GL_MAX_PROGRAM_MATRICES_ARB, GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB, GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB, GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB, GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB, GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB, GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB, GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB, GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB, GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB, GL_MAX_PROGRAM_OUTPUT_VERTICES_NV, GL_MAX_PROGRAM_PARAMETER_BUFFER_BINDINGS_NV, GL_MAX_PROGRAM_PARAMETER_BUFFER_SIZE_NV, GL_MAX_PROGRAM_PARAMETERS_ARB, GL_MAX_PROGRAM_RESULT_COMPONENTS_NV, GL_MAX_PROGRAM_TEMPORARIES_ARB, GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB, GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB, GL_MAX_PROGRAM_TEXEL_OFFSET_NV, GL_MAX_PROGRAM_TOTAL_OUTPUT_COMPONENTS_NV, GL_MAX_RATIONAL_EVAL_ORDER_NV, GL_MAX_RENDERBUFFER_COLOR_SAMPLES_NV, GL_MAX_RENDERBUFFER_COVERAGE_SAMPLES_NV, GL_MAX_SAMPLE_MASK_WORDS_NV, GL_MAX_SHININESS_NV, GL_MAX_SPOT_EXPONENT_NV, GL_MAX_TEXTURE_COORDS, GL_MAX_TEXTURE_COORDS_ARB, GL_MAX_TEXTURE_IMAGE_UNITS_ARB, GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_APPLE, GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV, GL_MAX_VERTEX_ATTRIBS_ARB, GL_MAX_VERTEX_BINDABLE_UNIFORMS_EXT, GL_MAX_VERTEX_HINT_PGI, GL_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT, GL_MAX_VERTEX_SHADER_INVARIANTS_EXT, GL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT, GL_MAX_VERTEX_SHADER_LOCALS_EXT, GL_MAX_VERTEX_SHADER_VARIANTS_EXT, GL_MIN_PBUFFER_VIEWPORT_DIMS_APPLE, GL_MIN_PROGRAM_TEXEL_OFFSET_NV, GL_MINMAX, GL_MINMAX_FORMAT, GL_MINMAX_SINK, GL_MIRROR_CLAMP_EXT, GL_MIRROR_CLAMP_TO_BORDER_EXT, GL_MIRROR_CLAMP_TO_EDGE_EXT, GL_MODELVIEW0_ARB, GL_MODELVIEW0_EXT, GL_MODELVIEW0_MATRIX_EXT, GL_MODELVIEW0_STACK_DEPTH_EXT, GL_MODELVIEW1_ARB, GL_MODELVIEW1_EXT, GL_MODELVIEW1_MATRIX_EXT, GL_MODELVIEW1_STACK_DEPTH_EXT, GL_MODELVIEW10_ARB, GL_MODELVIEW11_ARB, GL_MODELVIEW12_ARB, GL_MODELVIEW13_ARB, GL_MODELVIEW14_ARB, GL_MODELVIEW15_ARB, GL_MODELVIEW16_ARB, GL_MODELVIEW17_ARB, GL_MODELVIEW18_ARB, GL_MODELVIEW19_ARB, GL_MODELVIEW2_ARB, GL_MODELVIEW20_ARB, GL_MODELVIEW21_ARB, GL_MODELVIEW22_ARB, GL_MODELVIEW23_ARB, GL_MODELVIEW24_ARB, GL_MODELVIEW25_ARB, GL_MODELVIEW26_ARB, GL_MODELVIEW27_ARB, GL_MODELVIEW28_ARB, GL_MODELVIEW29_ARB, GL_MODELVIEW3_ARB, GL_MODELVIEW30_ARB, GL_MODELVIEW31_ARB, GL_MODELVIEW4_ARB, GL_MODELVIEW5_ARB, GL_MODELVIEW6_ARB, GL_MODELVIEW7_ARB, GL_MODELVIEW8_ARB, GL_MODELVIEW9_ARB, GL_MULT, GL_MULTISAMPLE_BIT, GL_MULTISAMPLE_COVERAGE_MODES_NV, GL_MULTISAMPLE_FILTER_HINT_NV, GL_MVP_MATRIX_EXT, GL_N3F_V3F, GL_NAME_STACK_DEPTH, GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI, GL_NATIVE_GRAPHICS_END_HINT_PGI, GL_NATIVE_GRAPHICS_HANDLE_PGI, GL_NEGATIVE_ONE_EXT, GL_NEGATIVE_W_EXT, GL_NEGATIVE_X_EXT, GL_NEGATIVE_Y_EXT, GL_NEGATIVE_Z_EXT, GL_NORMAL_BIT_PGI, GL_NORMALIZED_RANGE_EXT, GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB, GL_OBJECT_ACTIVE_UNIFORMS_ARB, GL_OBJECT_ATTACHED_OBJECTS_ARB, GL_OBJECT_COMPILE_STATUS_ARB, GL_OBJECT_DELETE_STATUS_ARB, GL_OBJECT_INFO_LOG_LENGTH_ARB, GL_OBJECT_LINEAR, GL_OBJECT_LINK_STATUS_ARB, GL_OBJECT_PLANE, GL_OBJECT_SHADER_SOURCE_LENGTH_ARB, GL_OBJECT_SUBTYPE_ARB, GL_OBJECT_TYPE_ARB, GL_OBJECT_VALIDATE_STATUS_ARB, GL_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV, GL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV, GL_OFFSET_HILO_TEXTURE_2D_NV, GL_OFFSET_HILO_TEXTURE_RECTANGLE_NV, GL_OFFSET_PROJECTIVE_TEXTURE_2D_NV, GL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV, GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV, GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV, GL_OFFSET_TEXTURE_2D_BIAS_NV, GL_OFFSET_TEXTURE_2D_MATRIX_NV, GL_OFFSET_TEXTURE_2D_NV, GL_OFFSET_TEXTURE_2D_SCALE_NV, GL_OFFSET_TEXTURE_BIAS_NV, GL_OFFSET_TEXTURE_MATRIX_NV, GL_OFFSET_TEXTURE_RECTANGLE_NV, GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV, GL_OFFSET_TEXTURE_SCALE_NV, GL_ONE_EXT, GL_OP_ADD_EXT, GL_OP_CLAMP_EXT, GL_OP_CROSS_PRODUCT_EXT, GL_OP_DOT3_EXT, GL_OP_DOT4_EXT, GL_OP_EXP_BASE_2_EXT, GL_OP_FLOOR_EXT, GL_OP_FRAC_EXT, GL_OP_INDEX_EXT, GL_OP_LOG_BASE_2_EXT, GL_OP_MADD_EXT, GL_OP_MAX_EXT, GL_OP_MIN_EXT, GL_OP_MOV_EXT, GL_OP_MUL_EXT, GL_OP_MULTIPLY_MATRIX_EXT, GL_OP_NEGATE_EXT, GL_OP_POWER_EXT, GL_OP_RECIP_EXT, GL_OP_RECIP_SQRT_EXT, GL_OP_ROUND_EXT, GL_OP_SET_GE_EXT, GL_OP_SET_LT_EXT, GL_OP_SUB_EXT, GL_ORDER, GL_OUTPUT_COLOR0_EXT, GL_OUTPUT_COLOR1_EXT, GL_OUTPUT_FOG_EXT, GL_OUTPUT_TEXTURE_COORD0_EXT, GL_OUTPUT_TEXTURE_COORD1_EXT, GL_OUTPUT_TEXTURE_COORD10_EXT, GL_OUTPUT_TEXTURE_COORD11_EXT, GL_OUTPUT_TEXTURE_COORD12_EXT, GL_OUTPUT_TEXTURE_COORD13_EXT, GL_OUTPUT_TEXTURE_COORD14_EXT, GL_OUTPUT_TEXTURE_COORD15_EXT, GL_OUTPUT_TEXTURE_COORD16_EXT, GL_OUTPUT_TEXTURE_COORD17_EXT, GL_OUTPUT_TEXTURE_COORD18_EXT, GL_OUTPUT_TEXTURE_COORD19_EXT, GL_OUTPUT_TEXTURE_COORD2_EXT, GL_OUTPUT_TEXTURE_COORD20_EXT, GL_OUTPUT_TEXTURE_COORD21_EXT, GL_OUTPUT_TEXTURE_COORD22_EXT, GL_OUTPUT_TEXTURE_COORD23_EXT, GL_OUTPUT_TEXTURE_COORD24_EXT, GL_OUTPUT_TEXTURE_COORD25_EXT, GL_OUTPUT_TEXTURE_COORD26_EXT, GL_OUTPUT_TEXTURE_COORD27_EXT, GL_OUTPUT_TEXTURE_COORD28_EXT, GL_OUTPUT_TEXTURE_COORD29_EXT, GL_OUTPUT_TEXTURE_COORD3_EXT, GL_OUTPUT_TEXTURE_COORD30_EXT, GL_OUTPUT_TEXTURE_COORD31_EXT, GL_OUTPUT_TEXTURE_COORD4_EXT, GL_OUTPUT_TEXTURE_COORD5_EXT, GL_OUTPUT_TEXTURE_COORD6_EXT, GL_OUTPUT_TEXTURE_COORD7_EXT, GL_OUTPUT_TEXTURE_COORD8_EXT, GL_OUTPUT_TEXTURE_COORD9_EXT, GL_OUTPUT_VERTEX_EXT, GL_PACK_CMYK_HINT_EXT, GL_PACK_RESAMPLE_OML, GL_PASS_THROUGH_NV, GL_PASS_THROUGH_TOKEN, GL_PERTURB_EXT, GL_PIXEL_COUNT_AVAILABLE_NV, GL_PIXEL_COUNT_NV, GL_PIXEL_COUNTER_BITS_NV, GL_PIXEL_CUBIC_WEIGHT_EXT, GL_PIXEL_MAG_FILTER_EXT, GL_PIXEL_MAP_A_TO_A, GL_PIXEL_MAP_A_TO_A_SIZE, GL_PIXEL_MAP_B_TO_B, GL_PIXEL_MAP_B_TO_B_SIZE, GL_PIXEL_MAP_G_TO_G, GL_PIXEL_MAP_G_TO_G_SIZE, GL_PIXEL_MAP_I_TO_A, GL_PIXEL_MAP_I_TO_A_SIZE, GL_PIXEL_MAP_I_TO_B, GL_PIXEL_MAP_I_TO_B_SIZE, GL_PIXEL_MAP_I_TO_G, GL_PIXEL_MAP_I_TO_G_SIZE, GL_PIXEL_MAP_I_TO_I, GL_PIXEL_MAP_I_TO_I_SIZE, GL_PIXEL_MAP_I_TO_R, GL_PIXEL_MAP_I_TO_R_SIZE, GL_PIXEL_MAP_R_TO_R, GL_PIXEL_MAP_R_TO_R_SIZE, GL_PIXEL_MAP_S_TO_S, GL_PIXEL_MAP_S_TO_S_SIZE, GL_PIXEL_MIN_FILTER_EXT, GL_PIXEL_MODE_BIT, GL_PIXEL_PACK_BUFFER_BINDING_EXT, GL_PIXEL_PACK_BUFFER_EXT, GL_PIXEL_TRANSFORM_2D_EXT, GL_PIXEL_TRANSFORM_2D_MATRIX_EXT, GL_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT, GL_PIXEL_UNPACK_BUFFER_BINDING_EXT, GL_PIXEL_UNPACK_BUFFER_EXT, GL_PN_TRIANGLES_ATI, GL_PN_TRIANGLES_NORMAL_MODE_ATI, GL_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI, GL_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI, GL_PN_TRIANGLES_POINT_MODE_ATI, GL_PN_TRIANGLES_POINT_MODE_CUBIC_ATI, GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI, GL_PN_TRIANGLES_TESSELATION_LEVEL_ATI, GL_POINT_BIT, GL_POINT_TOKEN, GL_POLYGON, GL_POLYGON_BIT, GL_POLYGON_MODE, GL_POLYGON_STIPPLE, GL_POLYGON_STIPPLE_BIT, GL_POLYGON_TOKEN, GL_POST_COLOR_MATRIX_ALPHA_BIAS, GL_POST_COLOR_MATRIX_ALPHA_SCALE, GL_POST_COLOR_MATRIX_BLUE_BIAS, GL_POST_COLOR_MATRIX_BLUE_SCALE, GL_POST_COLOR_MATRIX_COLOR_TABLE, GL_POST_COLOR_MATRIX_GREEN_BIAS, GL_POST_COLOR_MATRIX_GREEN_SCALE, GL_POST_COLOR_MATRIX_RED_BIAS, GL_POST_COLOR_MATRIX_RED_SCALE, GL_POST_CONVOLUTION_ALPHA_BIAS, GL_POST_CONVOLUTION_ALPHA_SCALE, GL_POST_CONVOLUTION_BLUE_BIAS, GL_POST_CONVOLUTION_BLUE_SCALE, GL_POST_CONVOLUTION_COLOR_TABLE, GL_POST_CONVOLUTION_GREEN_BIAS, GL_POST_CONVOLUTION_GREEN_SCALE, GL_POST_CONVOLUTION_RED_BIAS, GL_POST_CONVOLUTION_RED_SCALE, GL_PREFER_DOUBLEBUFFER_HINT_PGI, GL_PREVIOUS_TEXTURE_INPUT_NV, GL_PROGRAM_ADDRESS_REGISTERS_ARB, GL_PROGRAM_ALU_INSTRUCTIONS_ARB, GL_PROGRAM_ATTRIB_COMPONENTS_NV, GL_PROGRAM_ATTRIBS_ARB, GL_PROGRAM_BINDING_ARB, GL_PROGRAM_ERROR_POSITION_ARB, GL_PROGRAM_ERROR_STRING_ARB, GL_PROGRAM_FORMAT_ARB, GL_PROGRAM_FORMAT_ASCII_ARB, GL_PROGRAM_INSTRUCTIONS_ARB, GL_PROGRAM_LENGTH_ARB, GL_PROGRAM_MATRIX_EXT, GL_PROGRAM_MATRIX_STACK_DEPTH_EXT, GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB, GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB, GL_PROGRAM_NATIVE_ATTRIBS_ARB, GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB, GL_PROGRAM_NATIVE_PARAMETERS_ARB, GL_PROGRAM_NATIVE_TEMPORARIES_ARB, GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB, GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB, GL_PROGRAM_OBJECT_ARB, GL_PROGRAM_PARAMETERS_ARB, GL_PROGRAM_RESULT_COMPONENTS_NV, GL_PROGRAM_STRING_ARB, GL_PROGRAM_TEMPORARIES_ARB, GL_PROGRAM_TEX_INDIRECTIONS_ARB, GL_PROGRAM_TEX_INSTRUCTIONS_ARB, GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB, GL_PROXY_COLOR_TABLE, GL_PROXY_HISTOGRAM, GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE, GL_PROXY_POST_CONVOLUTION_COLOR_TABLE, GL_Q, GL_QUAD_STRIP, GL_QUADS, GL_R, GL_READ_PIXEL_DATA_RANGE_LENGTH_NV, GL_READ_PIXEL_DATA_RANGE_NV, GL_READ_PIXEL_DATA_RANGE_POINTER_NV, GL_RECLAIM_MEMORY_HINT_PGI, GL_RED_BIAS, GL_RED_MAX_CLAMP_INGR, GL_RED_MIN_CLAMP_INGR, GL_RED_SCALE, GL_REDUCE, GL_RENDER, GL_RENDER_MODE, GL_RENDERBUFFER_COLOR_SAMPLES_NV, GL_RENDERBUFFER_COVERAGE_SAMPLES_NV, GL_REPLICATE_BORDER, GL_RESAMPLE_AVERAGE_OML, GL_RESAMPLE_DECIMATE_OML, GL_RESAMPLE_REPLICATE_OML, GL_RESAMPLE_ZERO_FILL_OML, GL_RETURN, GL_RGB_S3TC, GL_RGB4_S3TC, GL_RGBA_FLOAT_MODE, GL_RGBA_INTEGER_MODE, GL_RGBA_MODE, GL_RGBA_S3TC, GL_RGBA_SIGNED_COMPONENTS_EXT, GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV, GL_RGBA4_S3TC, GL_S, GL_SAMPLE_MASK_NV, GL_SAMPLE_MASK_VALUE_NV, GL_SAMPLE_POSITION_NV, GL_SAMPLER_1D_ARB, GL_SAMPLER_1D_SHADOW_ARB, GL_SAMPLER_2D_ARB, GL_SAMPLER_2D_RECT_ARB, GL_SAMPLER_2D_RECT_SHADOW_ARB, GL_SAMPLER_2D_SHADOW_ARB, GL_SAMPLER_3D_ARB, GL_SAMPLER_BUFFER_EXT, GL_SAMPLER_CUBE_ARB, GL_SAMPLER_RENDERBUFFER_NV, GL_SCALAR_EXT, GL_SCISSOR_BIT, GL_SCREEN_COORDINATES_REND, GL_SECONDARY_COLOR_ARRAY, GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING, GL_SECONDARY_COLOR_ARRAY_POINTER, GL_SECONDARY_COLOR_ARRAY_SIZE, GL_SECONDARY_COLOR_ARRAY_STRIDE, GL_SECONDARY_COLOR_ARRAY_TYPE, GL_SELECT, GL_SELECTION_BUFFER_POINTER, GL_SELECTION_BUFFER_SIZE, GL_SEPARABLE_2D, GL_SEPARATE_SPECULAR_COLOR, GL_SHADER_CONSISTENT_NV, GL_SHADER_OBJECT_ARB, GL_SHADER_OPERATION_NV, GL_SHADING_LANGUAGE_VERSION_ARB, GL_SHADOW_ATTENUATION_EXT, GL_SHARED_TEXTURE_PALETTE_EXT, GL_SIGNED_ALPHA_NV, GL_SIGNED_ALPHA8_NV, GL_SIGNED_HILO_NV, GL_SIGNED_HILO16_NV, GL_SIGNED_HILO8_NV, GL_SIGNED_INTENSITY_NV, GL_SIGNED_INTENSITY8_NV, GL_SIGNED_LUMINANCE_ALPHA_NV, GL_SIGNED_LUMINANCE_NV, GL_SIGNED_LUMINANCE8_ALPHA8_NV, GL_SIGNED_LUMINANCE8_NV, GL_SIGNED_RGB_NV, GL_SIGNED_RGB_UNSIGNED_ALPHA_NV, GL_SIGNED_RGB8_NV, GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV, GL_SIGNED_RGBA_NV, GL_SIGNED_RGBA8_NV, GL_SINGLE_COLOR, GL_SLUMINANCE, GL_SLUMINANCE_ALPHA, GL_SLUMINANCE8, GL_SLUMINANCE8_ALPHA8, GL_SOURCE0_ALPHA, GL_SOURCE0_RGB, GL_SOURCE1_ALPHA, GL_SOURCE1_RGB, GL_SOURCE2_ALPHA, GL_SOURCE2_RGB, GL_SPHERE_MAP, GL_STENCIL_CLEAR_TAG_VALUE_EXT, GL_STENCIL_TAG_BITS_EXT, GL_STENCIL_TEST_TWO_SIDE_EXT, GL_STORAGE_CACHED_APPLE, GL_STORAGE_PRIVATE_APPLE, GL_STORAGE_SHARED_APPLE, GL_STRICT_DEPTHFUNC_HINT_PGI, GL_STRICT_LIGHTING_HINT_PGI, GL_STRICT_SCISSOR_HINT_PGI, GL_T, GL_T2F_C3F_V3F, GL_T2F_C4F_N3F_V3F, GL_T2F_C4UB_V3F, GL_T2F_IUI_N3F_V2F_EXT, GL_T2F_IUI_N3F_V3F_EXT, GL_T2F_IUI_V2F_EXT, GL_T2F_IUI_V3F_EXT, GL_T2F_N3F_V3F, GL_T2F_V3F, GL_T4F_C4F_N3F_V4F, GL_T4F_V4F, GL_TABLE_TOO_LARGE, GL_TEXCOORD1_BIT_PGI, GL_TEXCOORD2_BIT_PGI, GL_TEXCOORD3_BIT_PGI, GL_TEXCOORD4_BIT_PGI, GL_TEXTURE_APPLICATION_MODE_EXT, GL_TEXTURE_BINDING_RENDERBUFFER_NV, GL_TEXTURE_BIT, GL_TEXTURE_BORDER_VALUES_NV, GL_TEXTURE_COMPARE_FAIL_VALUE_ARB, GL_TEXTURE_COMPONENTS, GL_TEXTURE_CONSTANT_DATA_SUNX, GL_TEXTURE_DS_SIZE_NV, GL_TEXTURE_DT_SIZE_NV, GL_TEXTURE_FILTER_CONTROL, GL_TEXTURE_GEN_Q, GL_TEXTURE_GEN_R, GL_TEXTURE_GEN_S, GL_TEXTURE_GEN_T, GL_TEXTURE_HI_SIZE_NV, GL_TEXTURE_INTENSITY_SIZE, GL_TEXTURE_INTENSITY_TYPE, GL_TEXTURE_LIGHT_EXT, GL_TEXTURE_LO_SIZE_NV, GL_TEXTURE_LUMINANCE_SIZE, GL_TEXTURE_LUMINANCE_TYPE, GL_TEXTURE_MAG_SIZE_NV, GL_TEXTURE_MATERIAL_FACE_EXT, GL_TEXTURE_MATERIAL_PARAMETER_EXT, GL_TEXTURE_MINIMIZE_STORAGE_APPLE, GL_TEXTURE_NORMAL_EXT, GL_TEXTURE_PRIORITY, GL_TEXTURE_RANGE_LENGTH_APPLE, GL_TEXTURE_RANGE_POINTER_APPLE, GL_TEXTURE_RENDERBUFFER_DATA_STORE_BINDING_NV, GL_TEXTURE_RENDERBUFFER_NV, GL_TEXTURE_RESIDENT, GL_TEXTURE_SHADER_NV, GL_TEXTURE_STORAGE_HINT_APPLE, GL_TEXTURE_SWIZZLE_A_EXT, GL_TEXTURE_SWIZZLE_B_EXT, GL_TEXTURE_SWIZZLE_G_EXT, GL_TEXTURE_SWIZZLE_R_EXT, GL_TEXTURE_SWIZZLE_RGBA_EXT, GL_TEXTURE_UNSIGNED_REMAP_MODE_NV, GL_TIME_ELAPSED_EXT, GL_TRANSFORM_BIT, GL_TRANSFORM_FEEDBACK_BINDING_NV, GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE_NV, GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED_NV, GL_TRANSFORM_FEEDBACK_NV, GL_TRANSFORM_HINT_APPLE, GL_TRANSPOSE_COLOR_MATRIX, GL_TRANSPOSE_CURRENT_MATRIX_ARB, GL_TRANSPOSE_MODELVIEW_MATRIX, GL_TRANSPOSE_PROGRAM_MATRIX_EXT, GL_TRANSPOSE_PROJECTION_MATRIX, GL_TRANSPOSE_TEXTURE_MATRIX, GL_TYPE_RGBA_FLOAT_ATI, GL_UNIFORM_BUFFER_BINDING_EXT, GL_UNIFORM_BUFFER_EXT, GL_UNPACK_CLIENT_STORAGE_APPLE, GL_UNPACK_CMYK_HINT_EXT, GL_UNPACK_CONSTANT_DATA_SUNX, GL_UNPACK_RESAMPLE_OML, GL_UNSIGNED_INT_8_8_S8_S8_REV_NV, GL_UNSIGNED_INT_S8_S8_8_8_NV, GL_UNSIGNED_INT_SAMPLER_2D_RECT_EXT, GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT, GL_UNSIGNED_INT_SAMPLER_RENDERBUFFER_NV, GL_UNSIGNED_SHORT_8_8_APPLE, GL_UNSIGNED_SHORT_8_8_REV_APPLE, GL_V2F, GL_V3F, GL_VARIANT_ARRAY_EXT, GL_VARIANT_ARRAY_POINTER_EXT, GL_VARIANT_ARRAY_STRIDE_EXT, GL_VARIANT_ARRAY_TYPE_EXT, GL_VARIANT_DATATYPE_EXT, GL_VARIANT_EXT, GL_VARIANT_VALUE_EXT, GL_VECTOR_EXT, GL_VERTEX_ARRAY_RANGE_APPLE, GL_VERTEX_ARRAY_RANGE_LENGTH_APPLE, GL_VERTEX_ARRAY_RANGE_LENGTH_NV, GL_VERTEX_ARRAY_RANGE_NV, GL_VERTEX_ARRAY_RANGE_POINTER_APPLE, GL_VERTEX_ARRAY_RANGE_POINTER_NV, GL_VERTEX_ARRAY_RANGE_VALID_NV, GL_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH_NV, GL_VERTEX_ARRAY_STORAGE_HINT_APPLE, GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB, GL_VERTEX_ATTRIB_ARRAY_INTEGER_EXT, GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB, GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB, GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB, GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB, GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB, GL_VERTEX_ATTRIB_MAP1_APPLE, GL_VERTEX_ATTRIB_MAP1_COEFF_APPLE, GL_VERTEX_ATTRIB_MAP1_DOMAIN_APPLE, GL_VERTEX_ATTRIB_MAP1_ORDER_APPLE, GL_VERTEX_ATTRIB_MAP1_SIZE_APPLE, GL_VERTEX_ATTRIB_MAP2_APPLE, GL_VERTEX_ATTRIB_MAP2_COEFF_APPLE, GL_VERTEX_ATTRIB_MAP2_DOMAIN_APPLE, GL_VERTEX_ATTRIB_MAP2_ORDER_APPLE, GL_VERTEX_ATTRIB_MAP2_SIZE_APPLE, GL_VERTEX_BLEND_ARB, GL_VERTEX_CONSISTENT_HINT_PGI, GL_VERTEX_DATA_HINT_PGI, GL_VERTEX_PROGRAM_ARB, GL_VERTEX_PROGRAM_PARAMETER_BUFFER_NV, GL_VERTEX_PROGRAM_POINT_SIZE_ARB, GL_VERTEX_PROGRAM_TWO_SIDE, GL_VERTEX_PROGRAM_TWO_SIDE_ARB, GL_VERTEX_SHADER_BINDING_EXT, GL_VERTEX_SHADER_EXT, GL_VERTEX_SHADER_INSTRUCTIONS_EXT, GL_VERTEX_SHADER_INVARIANTS_EXT, GL_VERTEX_SHADER_LOCAL_CONSTANTS_EXT, GL_VERTEX_SHADER_LOCALS_EXT, GL_VERTEX_SHADER_OPTIMIZED_EXT, GL_VERTEX_SHADER_VARIANTS_EXT, GL_VERTEX_WEIGHT_ARRAY_EXT, GL_VERTEX_WEIGHT_ARRAY_POINTER_EXT, GL_VERTEX_WEIGHT_ARRAY_SIZE_EXT, GL_VERTEX_WEIGHT_ARRAY_STRIDE_EXT, GL_VERTEX_WEIGHT_ARRAY_TYPE_EXT, GL_VERTEX_WEIGHTING_EXT, GL_VERTEX23_BIT_PGI, GL_VERTEX4_BIT_PGI, GL_VIBRANCE_BIAS_NV, GL_VIBRANCE_SCALE_NV, GL_VIEWPORT_BIT, GL_W_EXT, GL_WEIGHT_SUM_UNITY_ARB, GL_WIDE_LINE_HINT_PGI, GL_WRITE_PIXEL_DATA_RANGE_LENGTH_NV, GL_WRITE_PIXEL_DATA_RANGE_NV, GL_WRITE_PIXEL_DATA_RANGE_POINTER_NV, GL_X_EXT, GL_Y_EXT, GL_YCBCR_422_APPLE, GL_Z_EXT, GL_ZERO_EXT, GL_ZOOM_X, GL_ZOOM_Y
 
Fields inherited from interface javax.media.opengl.GL2ES1
GL_3DC_X_AMD, GL_3DC_XY_AMD, GL_ADD, GL_ADD_SIGNED, GL_ALPHA_SCALE, GL_ALPHA_TEST, GL_ALPHA_TEST_FUNC, GL_ALPHA_TEST_REF, GL_ATC_RGB_AMD, GL_ATC_RGBA_EXPLICIT_ALPHA_AMD, GL_ATC_RGBA_INTERPOLATED_ALPHA_AMD, GL_CLIENT_ACTIVE_TEXTURE, GL_CLIP_PLANE0, GL_CLIP_PLANE1, GL_CLIP_PLANE2, GL_CLIP_PLANE3, GL_CLIP_PLANE4, GL_CLIP_PLANE5, GL_COLOR_ARRAY_BUFFER_BINDING, GL_COLOR_ARRAY_POINTER, GL_COLOR_ARRAY_SIZE, GL_COLOR_ARRAY_STRIDE, GL_COLOR_ARRAY_TYPE, GL_COMBINE, GL_COMBINE_ALPHA, GL_COMBINE_RGB, GL_CONSTANT, GL_COORD_REPLACE, GL_CURRENT_COLOR, GL_CURRENT_NORMAL, GL_CURRENT_PALETTE_MATRIX, GL_CURRENT_TEXTURE_COORDS, GL_DECAL, GL_DOT3_RGB, GL_DOT3_RGBA, GL_EXP, GL_EXP2, GL_FOG, GL_FOG_COLOR, GL_FOG_DENSITY, GL_FOG_END, GL_FOG_HINT, GL_FOG_MODE, GL_FOG_START, GL_GENERATE_MIPMAP, GL_INTERPOLATE, GL_LIGHT_MODEL_AMBIENT, GL_LIGHT_MODEL_TWO_SIDE, GL_MATRIX_INDEX_ARRAY, GL_MATRIX_INDEX_ARRAY_POINTER, GL_MATRIX_INDEX_ARRAY_SIZE, GL_MATRIX_INDEX_ARRAY_STRIDE, GL_MATRIX_INDEX_ARRAY_TYPE, GL_MATRIX_PALETTE, GL_MAX_CLIP_PLANES, GL_MAX_LIGHTS, GL_MAX_MODELVIEW_STACK_DEPTH, GL_MAX_PALETTE_MATRICES, GL_MAX_PROJECTION_STACK_DEPTH, GL_MAX_TEXTURE_STACK_DEPTH, GL_MAX_TEXTURE_UNITS, GL_MAX_VERTEX_UNITS, GL_MODELVIEW_STACK_DEPTH, GL_MODULATE, GL_NORMAL_ARRAY_BUFFER_BINDING, GL_NORMAL_ARRAY_POINTER, GL_NORMAL_ARRAY_STRIDE, GL_NORMAL_ARRAY_TYPE, GL_NORMAL_MAP, GL_OPERAND0_ALPHA, GL_OPERAND0_RGB, GL_OPERAND1_ALPHA, GL_OPERAND1_RGB, GL_OPERAND2_ALPHA, GL_OPERAND2_RGB, GL_PALETTE4_R5_G6_B5, GL_PALETTE4_RGB5_A1, GL_PALETTE4_RGB8, GL_PALETTE4_RGBA4, GL_PALETTE4_RGBA8, GL_PALETTE8_R5_G6_B5, GL_PALETTE8_RGB5_A1, GL_PALETTE8_RGB8, GL_PALETTE8_RGBA4, GL_PALETTE8_RGBA8, GL_PERSPECTIVE_CORRECTION_HINT, GL_POINT_DISTANCE_ATTENUATION, GL_POINT_SIZE_MAX, GL_POINT_SIZE_MIN, GL_POINT_SMOOTH, GL_POINT_SMOOTH_HINT, GL_POINT_SPRITE, GL_PREVIOUS, GL_PRIMARY_COLOR, GL_PROJECTION_STACK_DEPTH, GL_REFLECTION_MAP, GL_RESCALE_NORMAL, GL_RGB_SCALE, GL_SHADE_MODEL, GL_SRC0_ALPHA, GL_SRC0_RGB, GL_SRC1_ALPHA, GL_SRC1_RGB, GL_SRC2_ALPHA, GL_SRC2_RGB, GL_STACK_OVERFLOW, GL_STACK_UNDERFLOW, GL_SUBTRACT, GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING, GL_TEXTURE_COORD_ARRAY_POINTER, GL_TEXTURE_COORD_ARRAY_SIZE, GL_TEXTURE_COORD_ARRAY_STRIDE, GL_TEXTURE_COORD_ARRAY_TYPE, GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, GL_TEXTURE_ENV_MODE, GL_TEXTURE_GEN_MODE, GL_TEXTURE_GEN_STR, GL_TEXTURE_STACK_DEPTH, GL_VERTEX_ARRAY_BUFFER_BINDING, GL_VERTEX_ARRAY_POINTER, GL_VERTEX_ARRAY_SIZE, GL_VERTEX_ARRAY_STRIDE, GL_VERTEX_ARRAY_TYPE, GL_WEIGHT_ARRAY, GL_WEIGHT_ARRAY_BUFFER_BINDING, GL_WEIGHT_ARRAY_POINTER, GL_WEIGHT_ARRAY_SIZE, GL_WEIGHT_ARRAY_STRIDE, GL_WEIGHT_ARRAY_TYPE
 
Fields inherited from interface javax.media.opengl.fixedfunc.GLMatrixFunc
GL_MATRIX_MODE, GL_MODELVIEW, GL_MODELVIEW_MATRIX, GL_PROJECTION, GL_PROJECTION_MATRIX, GL_TEXTURE_MATRIX
 
Fields inherited from interface javax.media.opengl.fixedfunc.GLPointerFunc
GL_COLOR_ARRAY, GL_NORMAL_ARRAY, GL_TEXTURE_COORD_ARRAY, GL_VERTEX_ARRAY
 
Fields inherited from interface javax.media.opengl.fixedfunc.GLLightingFunc
GL_AMBIENT, GL_AMBIENT_AND_DIFFUSE, GL_COLOR_MATERIAL, GL_CONSTANT_ATTENUATION, GL_DIFFUSE, GL_EMISSION, GL_FLAT, GL_LIGHT0, GL_LIGHT1, GL_LIGHT2, GL_LIGHT3, GL_LIGHT4, GL_LIGHT5, GL_LIGHT6, GL_LIGHT7, GL_LIGHTING, GL_LINEAR_ATTENUATION, GL_NORMALIZE, GL_POSITION, GL_QUADRATIC_ATTENUATION, GL_SHININESS, GL_SMOOTH, GL_SPECULAR, GL_SPOT_CUTOFF, GL_SPOT_DIRECTION, GL_SPOT_EXPONENT
 
Fields inherited from interface javax.media.opengl.GL4
GL_INVALID_INDEX, GL_TIMEOUT_IGNORED
 
Fields inherited from interface javax.media.opengl.GL3
GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH, GL_ACTIVE_UNIFORM_BLOCKS, GL_ALREADY_SIGNALED, GL_COMPARE_REF_TO_TEXTURE, GL_CONDITION_SATISFIED, GL_COPY_READ_BUFFER, GL_COPY_WRITE_BUFFER, GL_DEPTH_CLAMP, GL_FIRST_VERTEX_CONVENTION, GL_INT_SAMPLER_2D_MULTISAMPLE, GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY, GL_LAST_VERTEX_CONVENTION, GL_MAX_COLOR_TEXTURE_SAMPLES, GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS, GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS, GL_MAX_COMBINED_UNIFORM_BLOCKS, GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS, GL_MAX_DEPTH_TEXTURE_SAMPLES, GL_MAX_FRAGMENT_UNIFORM_BLOCKS, GL_MAX_GEOMETRY_UNIFORM_BLOCKS, GL_MAX_INTEGER_SAMPLES, GL_MAX_SAMPLE_MASK_WORDS, GL_MAX_SERVER_WAIT_TIMEOUT, GL_MAX_UNIFORM_BLOCK_SIZE, GL_MAX_UNIFORM_BUFFER_BINDINGS, GL_MAX_VERTEX_UNIFORM_BLOCKS, GL_OBJECT_TYPE, GL_PROVOKING_VERTEX, GL_PROXY_TEXTURE_2D_MULTISAMPLE, GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY, GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION, GL_R16_SNORM, GL_R8_SNORM, GL_RED_SNORM, GL_RG_SNORM, GL_RG16_SNORM, GL_RG8_SNORM, GL_RGB_SNORM, GL_RGB16_SNORM, GL_RGB8_SNORM, GL_RGBA_SNORM, GL_RGBA16_SNORM, GL_RGBA8_SNORM, GL_SAMPLE_MASK, GL_SAMPLE_MASK_VALUE, GL_SAMPLE_POSITION, GL_SAMPLER_2D_MULTISAMPLE, GL_SAMPLER_2D_MULTISAMPLE_ARRAY, GL_SAMPLER_2D_RECT, GL_SAMPLER_2D_RECT_SHADOW, GL_SIGNALED, GL_SIGNED_NORMALIZED, GL_SYNC_CONDITION, GL_SYNC_FENCE, GL_SYNC_FLAGS, GL_SYNC_FLUSH_COMMANDS_BIT, GL_SYNC_GPU_COMMANDS_COMPLETE, GL_SYNC_STATUS, GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_2D_MULTISAMPLE_ARRAY, GL_TEXTURE_BINDING_2D_MULTISAMPLE, GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY, GL_TEXTURE_CUBE_MAP_SEAMLESS, GL_TEXTURE_FIXED_SAMPLE_LOCATIONS, GL_TEXTURE_SAMPLES, GL_TIMEOUT_EXPIRED, GL_UNIFORM_ARRAY_STRIDE, GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES, GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS, GL_UNIFORM_BLOCK_BINDING, GL_UNIFORM_BLOCK_DATA_SIZE, GL_UNIFORM_BLOCK_INDEX, GL_UNIFORM_BLOCK_NAME_LENGTH, GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER, GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER, GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER, GL_UNIFORM_BUFFER, GL_UNIFORM_BUFFER_BINDING, GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT, GL_UNIFORM_BUFFER_SIZE, GL_UNIFORM_BUFFER_START, GL_UNIFORM_IS_ROW_MAJOR, GL_UNIFORM_MATRIX_STRIDE, GL_UNIFORM_NAME_LENGTH, GL_UNIFORM_OFFSET, GL_UNIFORM_SIZE, GL_UNIFORM_TYPE, GL_UNSIGNALED, GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE, GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY, GL_WAIT_FAILED
 
Constructor Summary
GL4bcImpl(GLProfile glp, GLContextImpl context)
           
 
Method Summary
 void dispatch_glAccum1(int op, float value, long procAddress)
          Entry point to C language function: void glAccum(GLenum op, GLfloat value);
Part of GL_VERSION_1_0
 void dispatch_glActiveStencilFaceEXT1(int mode, long procAddress)
          Entry point to C language function: void glActiveStencilFaceEXT(GLenum mode);
Part of GL_EXT_stencil_two_side
 void dispatch_glActiveTexture1(int mode, long procAddress)
          Entry point to C language function: void glActiveTexture(GLenum mode);
Part of GL_VERSION_1_3
 void dispatch_glAlphaFunc1(int func, float ref, long procAddress)
          Entry point to C language function: void glAlphaFunc(GLenum func, GLclampf ref);
Part of GL_VERSION_1_0
 void dispatch_glApplyTextureEXT1(int mode, long procAddress)
          Entry point to C language function: void glApplyTextureEXT(GLenum mode);
Part of GL_EXT_light_texture
 void dispatch_glArrayElement1(int i, long procAddress)
          Entry point to C language function: void glArrayElement(GLint i);
Part of GL_VERSION_1_1
 void dispatch_glAttachObjectARB1(int target, int id, long procAddress)
          Entry point to C language function: void glAttachObjectARB(GLhandleARB target, GLhandleARB id);
Part of GL_ARB_shader_objects
 void dispatch_glAttachShader1(int target, int id, long procAddress)
          Entry point to C language function: void glAttachShader(GLuint target, GLuint id);
Part of GL_VERSION_2_0
 void dispatch_glBeginConditionalRender1(int target, int id, long procAddress)
          Entry point to C language function: void glBeginConditionalRender(GLuint target, GLenum id);
Part of GL_VERSION_3_0
 void dispatch_glBeginOcclusionQueryNV1(int mode, long procAddress)
          Entry point to C language function: void glBeginOcclusionQueryNV(GLuint mode);
Part of GL_NV_occlusion_query
 void dispatch_glBeginQuery1(int target, int id, long procAddress)
          Entry point to C language function: void glBeginQuery(GLenum target, GLuint id);
Part of GL_VERSION_1_5
 void dispatch_glBeginTransformFeedback1(int mode, long procAddress)
          Entry point to C language function: void glBeginTransformFeedback(GLenum mode);
Part of GL_VERSION_3_0
 void dispatch_glBeginVertexShaderEXT1(long procAddress)
          Entry point to C language function: void glBeginVertexShaderEXT(void);
Part of GL_EXT_vertex_shader
 void dispatch_glBindAttribLocation1(int program, int index, String name, long procAddress)
          Entry point to C language function: void glBindAttribLocation(GLuint program, GLuint index, const GLchar * name);
Part of GL_VERSION_2_0
 void dispatch_glBindBufferBase1(int red, int green, int blue, long procAddress)
          Entry point to C language function: void glBindBufferBase(GLenum red, GLuint green, GLuint blue);
Part of GL_VERSION_3_0
 void dispatch_glBindBufferOffset1(int target, int attachment, int texture, int level, long procAddress)
          Entry point to C language function: void glBindBufferOffsetEXT(GLenum target, GLuint attachment, GLuint texture, ptrdiff_t level);
Part of GL_EXT_transform_feedback
 void dispatch_glBindBufferRange1(int target, int index, int buffer, int offset, int size, long procAddress)
          Entry point to C language function: void glBindBufferRange(GLenum target, GLuint index, GLuint buffer, ptrdiff_t offset, ptrdiff_t size);
Part of GL_VERSION_3_0
 void dispatch_glBindFragDataLocation1(int program, int index, String name, long procAddress)
          Entry point to C language function: void glBindFragDataLocation(GLuint program, GLuint index, const GLchar * name);
Part of GL_VERSION_3_0
 void dispatch_glBindFramebuffer1(int target, int id, long procAddress)
          Entry point to C language function: void glBindFramebuffer(GLenum target, GLuint id);
Part of GL_ARB_framebuffer_object
 int dispatch_glBindLightParameterEXT1(int light, int value, long procAddress)
          Entry point to C language function: GLuint glBindLightParameterEXT(GLenum light, GLenum value);
Part of GL_EXT_vertex_shader
 int dispatch_glBindMaterialParameterEXT1(int light, int value, long procAddress)
          Entry point to C language function: GLuint glBindMaterialParameterEXT(GLenum light, GLenum value);
Part of GL_EXT_vertex_shader
 void dispatch_glBindMultiTextureEXT1(int red, int green, int blue, long procAddress)
          Entry point to C language function: void glBindMultiTextureEXT(GLenum red, GLenum green, GLuint blue);
Part of GL_EXT_direct_state_access
 int dispatch_glBindParameterEXT1(int type, long procAddress)
          Entry point to C language function: GLuint glBindParameterEXT(GLenum type);
Part of GL_EXT_vertex_shader
 void dispatch_glBindProgramARB1(int target, int id, long procAddress)
          Entry point to C language function: void glBindProgramARB(GLenum target, GLuint id);
Part of GL_ARB_vertex_program
 void dispatch_glBindRenderbuffer1(int target, int id, long procAddress)
          Entry point to C language function: void glBindRenderbuffer(GLenum target, GLuint id);
Part of GL_ARB_framebuffer_object
 int dispatch_glBindTexGenParameterEXT1(int unit, int coord, int value, long procAddress)
          Entry point to C language function: GLuint glBindTexGenParameterEXT(GLenum unit, GLenum coord, GLenum value);
Part of GL_EXT_vertex_shader
 void dispatch_glBindTexture1(int target, int texture, long procAddress)
          Entry point to C language function: void glBindTexture(GLenum target, GLuint texture);
Part of GL_VERSION_1_1
 int dispatch_glBindTextureUnitParameterEXT1(int light, int value, long procAddress)
          Entry point to C language function: GLuint glBindTextureUnitParameterEXT(GLenum light, GLenum value);
Part of GL_EXT_vertex_shader
 void dispatch_glBindVertexArray1(int mode, long procAddress)
          Entry point to C language function: void glBindVertexArray(GLuint mode);
Part of GL_ARB_vertex_array_object
 void dispatch_glBindVertexShaderEXT1(int mode, long procAddress)
          Entry point to C language function: void glBindVertexShaderEXT(GLuint mode);
Part of GL_EXT_vertex_shader
 void dispatch_glBlendColor1(float red, float green, float blue, float alpha, long procAddress)
          Entry point to C language function: void glBlendColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
Part of GL_VERSION_1_2
 void dispatch_glBlendEquation1(int mode, long procAddress)
          Entry point to C language function: void glBlendEquation(GLenum mode);
Part of GL_VERSION_1_2
 void dispatch_glBlendEquationSeparate1(int target, int id, long procAddress)
          Entry point to C language function: void glBlendEquationSeparate(GLenum target, GLenum id);
Part of GL_VERSION_2_0
 void dispatch_glBlendFunc1(int sfactor, int dfactor, long procAddress)
          Entry point to C language function: void glBlendFunc(GLenum sfactor, GLenum dfactor);
Part of GL_VERSION_1_0
 void dispatch_glBlendFuncSeparate1(int sfactorRGB, int dfactorRGB, int sfactorAlpha, int dfactorAlpha, long procAddress)
          Entry point to C language function: void glBlendFuncSeparate(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
Part of GL_VERSION_1_4
 void dispatch_glBlendFuncSeparateINGR1(int sfactorRGB, int dfactorRGB, int sfactorAlpha, int dfactorAlpha, long procAddress)
          Entry point to C language function: void glBlendFuncSeparateINGR(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
Part of GL_INGR_blend_func_separate
 void dispatch_glBlitFramebuffer1(int srcX0, int srcY0, int srcX1, int srcY1, int dstX0, int dstY0, int dstX1, int dstY1, int mask, int filter, long procAddress)
          Entry point to C language function: void glBlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
Part of GL_ARB_framebuffer_object
 void dispatch_glBufferAddressRangeNV1(int pname, int index, long address, int length, long procAddress)
          Entry point to C language function: void glBufferAddressRangeNV(GLenum pname, GLuint index, uint64_t address, ptrdiff_t length);
Part of GL_NV_vertex_buffer_unified_memory
 void dispatch_glBufferParameteri1(int target, int pname, int params, long procAddress)
          Entry point to C language function: void glBufferParameteriAPPLE(GLenum target, GLenum pname, GLint params);
Part of GL_APPLE_flush_buffer_range
 int dispatch_glBufferRegionEnabled1(long procAddress)
          Entry point to C language function: GLuint glBufferRegionEnabled(GLvoid);
Part of GL_KTX_buffer_region
 void dispatch_glCallList1(int list, long procAddress)
          Entry point to C language function: void glCallList(GLuint list);
Part of GL_VERSION_1_0
 int dispatch_glCheckFramebufferStatus1(int type, long procAddress)
          Entry point to C language function: GLenum glCheckFramebufferStatus(GLenum type);
Part of GL_ARB_framebuffer_object
 int dispatch_glCheckNamedFramebufferStatusEXT1(int light, int value, long procAddress)
          Entry point to C language function: GLenum glCheckNamedFramebufferStatusEXT(GLuint light, GLenum value);
Part of GL_EXT_direct_state_access
 void dispatch_glClampColor1(int target, int id, long procAddress)
          Entry point to C language function: void glClampColor(GLenum target, GLenum id);
Part of GL_VERSION_3_0
 void dispatch_glClear1(int mask, long procAddress)
          Entry point to C language function: void glClear(GLbitfield mask);
Part of GL_VERSION_1_0
 void dispatch_glClearAccum1(float red, float green, float blue, float alpha, long procAddress)
          Entry point to C language function: void glClearAccum(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
Part of GL_VERSION_1_0
 void dispatch_glClearBufferfi1(int buffer, int drawbuffer, float depth, int stencil, long procAddress)
          Entry point to C language function: void glClearBufferfi(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil);
Part of GL_VERSION_3_0
 void dispatch_glClearColor1(float red, float green, float blue, float alpha, long procAddress)
          Entry point to C language function: void glClearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
Part of GL_VERSION_1_0
 void dispatch_glClearColorIi1(int red, int green, int blue, int alpha, long procAddress)
          Entry point to C language function: void glClearColorIiEXT(GLint red, GLint green, GLint blue, GLint alpha);
Part of GL_EXT_texture_integer
 void dispatch_glClearColorIui1(int red, int green, int blue, int alpha, long procAddress)
          Entry point to C language function: void glClearColorIuiEXT(GLuint red, GLuint green, GLuint blue, GLuint alpha);
Part of GL_EXT_texture_integer
 void dispatch_glClearDepth1(double depth, long procAddress)
          Entry point to C language function: void glClearDepth(GLclampd depth);
Part of GL_VERSION_1_0
 void dispatch_glClearIndex1(float c, long procAddress)
          Entry point to C language function: void glClearIndex(GLfloat c);
Part of GL_VERSION_1_0
 void dispatch_glClearStencil1(int s, long procAddress)
          Entry point to C language function: void glClearStencil(GLint s);
Part of GL_VERSION_1_0
 void dispatch_glClientActiveTexture1(int mode, long procAddress)
          Entry point to C language function: void glClientActiveTexture(GLenum mode);
Part of GL_VERSION_1_3
 void dispatch_glClientAttribDefaultEXT1(int mode, long procAddress)
          Entry point to C language function: void glClientAttribDefaultEXT(GLbitfield mode);
Part of GL_EXT_direct_state_access
 int dispatch_glClientWaitSync1(long sync, int flags, long timeout, long procAddress)
          Entry point to C language function: GLenum glClientWaitSync(GLsync sync, GLbitfield flags, uint64_t timeout);
Part of GL_ARB_sync
 void dispatch_glColor3b1(byte red, byte green, byte blue, long procAddress)
          Entry point to C language function: void glColor3b(GLbyte red, GLbyte green, GLbyte blue);
Part of GL_VERSION_1_0
 void dispatch_glColor3d1(double red, double green, double blue, long procAddress)
          Entry point to C language function: void glColor3d(GLdouble red, GLdouble green, GLdouble blue);
Part of GL_VERSION_1_0
 void dispatch_glColor3f1(float red, float green, float blue, long procAddress)
          Entry point to C language function: void glColor3f(GLfloat red, GLfloat green, GLfloat blue);
Part of GL_VERSION_1_0
 void dispatch_glColor3h1(short red, short green, short blue, long procAddress)
          Entry point to C language function: void glColor3hNV(GLhalfNV red, GLhalfNV green, GLhalfNV blue);
Part of GL_NV_half_float
 void dispatch_glColor3i1(int red, int green, int blue, long procAddress)
          Entry point to C language function: void glColor3i(GLint red, GLint green, GLint blue);
Part of GL_VERSION_1_0
 void dispatch_glColor3s1(short red, short green, short blue, long procAddress)
          Entry point to C language function: void glColor3s(GLshort red, GLshort green, GLshort blue);
Part of GL_VERSION_1_0
 void dispatch_glColor3ub1(byte red, byte green, byte blue, long procAddress)
          Entry point to C language function: void glColor3ub(GLubyte red, GLubyte green, GLubyte blue);
Part of GL_VERSION_1_0
 void dispatch_glColor3ui1(int red, int green, int blue, long procAddress)
          Entry point to C language function: void glColor3ui(GLuint red, GLuint green, GLuint blue);
Part of GL_VERSION_1_0
 void dispatch_glColor3us1(short red, short green, short blue, long procAddress)
          Entry point to C language function: void glColor3us(GLushort red, GLushort green, GLushort blue);
Part of GL_VERSION_1_0
 void dispatch_glColor4b1(byte red, byte green, byte blue, byte alpha, long procAddress)
          Entry point to C language function: void glColor4b(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha);
Part of GL_VERSION_1_0
 void dispatch_glColor4d1(double red, double green, double blue, double alpha, long procAddress)
          Entry point to C language function: void glColor4d(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha);
Part of GL_VERSION_1_0
 void dispatch_glColor4f1(float red, float green, float blue, float alpha, long procAddress)
          Entry point to C language function: void glColor4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
Part of GL_VERSION_1_0
 void dispatch_glColor4h1(short x, short y, short z, short w, long procAddress)
          Entry point to C language function: void glColor4hNV(GLhalfNV x, GLhalfNV y, GLhalfNV z, GLhalfNV w);
Part of GL_NV_half_float
 void dispatch_glColor4i1(int red, int green, int blue, int alpha, long procAddress)
          Entry point to C language function: void glColor4i(GLint red, GLint green, GLint blue, GLint alpha);
Part of GL_VERSION_1_0
 void dispatch_glColor4s1(short red, short green, short blue, short alpha, long procAddress)
          Entry point to C language function: void glColor4s(GLshort red, GLshort green, GLshort blue, GLshort alpha);
Part of GL_VERSION_1_0
 void dispatch_glColor4ub1(byte red, byte green, byte blue, byte alpha, long procAddress)
          Entry point to C language function: void glColor4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha);
Part of GL_VERSION_1_0
 void dispatch_glColor4ui1(int red, int green, int blue, int alpha, long procAddress)
          Entry point to C language function: void glColor4ui(GLuint red, GLuint green, GLuint blue, GLuint alpha);
Part of GL_VERSION_1_0
 void dispatch_glColor4us1(short red, short green, short blue, short alpha, long procAddress)
          Entry point to C language function: void glColor4us(GLushort red, GLushort green, GLushort blue, GLushort alpha);
Part of GL_VERSION_1_0
 void dispatch_glColorFormatNV1(int size, int type, int stride, long procAddress)
          Entry point to C language function: void glColorFormatNV(GLint size, GLenum type, GLsizei stride);
Part of GL_NV_vertex_buffer_unified_memory
 void dispatch_glColorMask1(boolean red, boolean green, boolean blue, boolean alpha, long procAddress)
          Entry point to C language function: void glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
Part of GL_VERSION_1_0
 void dispatch_glColorMaski1(int index, boolean x, boolean y, boolean z, boolean w, long procAddress)
          Entry point to C language function: void glColorMaski(GLuint index, GLboolean x, GLboolean y, GLboolean z, GLboolean w);
Part of GL_VERSION_3_0
 void dispatch_glColorMaskIndexed1(int index, boolean r, boolean g, boolean b, boolean a, long procAddress)
          Entry point to C language function: void glColorMaskIndexedEXT(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a);
Part of GL_EXT_draw_buffers2
 void dispatch_glColorMaterial1(int face, int mode, long procAddress)
          Entry point to C language function: void glColorMaterial(GLenum face, GLenum mode);
Part of GL_VERSION_1_0
 void dispatch_glCompileShader1(int mode, long procAddress)
          Entry point to C language function: void glCompileShader(GLuint mode);
Part of GL_VERSION_2_0
 void dispatch_glCompileShaderARB1(int mode, long procAddress)
          Entry point to C language function: void glCompileShaderARB(GLhandleARB mode);
Part of GL_ARB_shader_objects
 void dispatch_glConvolutionParameterf1(int target, int pname, float params, long procAddress)
          Entry point to C language function: void glConvolutionParameterf(GLenum target, GLenum pname, GLfloat params);
Part of GL_VERSION_1_2
 void dispatch_glConvolutionParameteri1(int target, int pname, int params, long procAddress)
          Entry point to C language function: void glConvolutionParameteri(GLenum target, GLenum pname, GLint params);
Part of GL_VERSION_1_2
 void dispatch_glCopyBufferSubData1(int arg0, int arg1, int arg2, int arg3, int arg4, long procAddress)
          Entry point to C language function: void glCopyBufferSubData(GLenum, GLenum, ptrdiff_t, ptrdiff_t, ptrdiff_t);
Part of GL_ARB_copy_buffer
 void dispatch_glCopyColorSubTable1(int target, int start, int x, int y, int width, long procAddress)
          Entry point to C language function: void glCopyColorSubTable(GLenum target, GLsizei start, GLint x, GLint y, GLsizei width);
Part of GL_VERSION_1_2
 void dispatch_glCopyColorTable1(int target, int internalformat, int x, int y, int width, long procAddress)
          Entry point to C language function: void glCopyColorTable(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);
Part of GL_VERSION_1_2
 void dispatch_glCopyConvolutionFilter1D1(int target, int internalformat, int x, int y, int width, long procAddress)
          Entry point to C language function: void glCopyConvolutionFilter1D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);
Part of GL_VERSION_1_2
 void dispatch_glCopyConvolutionFilter2D1(int target, int internalformat, int x, int y, int width, int height, long procAddress)
          Entry point to C language function: void glCopyConvolutionFilter2D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height);
Part of GL_VERSION_1_2
 void dispatch_glCopyMultiTexImage1DEXT1(int texture, int target, int level, int internalformat, int x, int y, int width, int border, long procAddress)
          Entry point to C language function: void glCopyMultiTexImage1DEXT(GLenum texture, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border);
Part of GL_EXT_direct_state_access
 void dispatch_glCopyMultiTexImage2DEXT1(int texture, int target, int level, int internalformat, int x, int y, int width, int height, int border, long procAddress)
          Entry point to C language function: void glCopyMultiTexImage2DEXT(GLenum texture, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
Part of GL_EXT_direct_state_access
 void dispatch_glCopyMultiTexSubImage1DEXT1(int texture, int target, int level, int xoffset, int x, int y, int width, long procAddress)
          Entry point to C language function: void glCopyMultiTexSubImage1DEXT(GLenum texture, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
Part of GL_EXT_direct_state_access
 void dispatch_glCopyMultiTexSubImage2DEXT1(int texture, int target, int level, int xoffset, int yoffset, int x, int y, int width, int height, long procAddress)
          Entry point to C language function: void glCopyMultiTexSubImage2DEXT(GLenum texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
Part of GL_EXT_direct_state_access
 void dispatch_glCopyMultiTexSubImage3DEXT1(int texture, int target, int level, int xoffset, int yoffset, int zoffset, int x, int y, int width, int height, long procAddress)
          Entry point to C language function: void glCopyMultiTexSubImage3DEXT(GLenum texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
Part of GL_EXT_direct_state_access
 void dispatch_glCopyPixels1(int x, int y, int width, int height, int type, long procAddress)
          Entry point to C language function: void glCopyPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type);
Part of GL_VERSION_1_0
 void dispatch_glCopyTexImage1D1(int target, int level, int internalformat, int x, int y, int width, int border, long procAddress)
          Entry point to C language function: void glCopyTexImage1D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border);
Part of GL_VERSION_1_1
 void dispatch_glCopyTexImage2D1(int target, int level, int internalformat, int x, int y, int width, int height, int border, long procAddress)
          Entry point to C language function: void glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
Part of GL_VERSION_1_1
 void dispatch_glCopyTexSubImage1D1(int target, int level, int xoffset, int x, int y, int width, long procAddress)
          Entry point to C language function: void glCopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
Part of GL_VERSION_1_1
 void dispatch_glCopyTexSubImage2D1(int target, int level, int xoffset, int yoffset, int x, int y, int width, int height, long procAddress)
          Entry point to C language function: void glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
Part of GL_VERSION_1_1
 void dispatch_glCopyTexSubImage3D1(int target, int level, int xoffset, int yoffset, int zoffset, int x, int y, int width, int height, long procAddress)
          Entry point to C language function: void glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
Part of GL_VERSION_1_2
 void dispatch_glCopyTextureImage1DEXT1(int texture, int target, int level, int internalformat, int x, int y, int width, int border, long procAddress)
          Entry point to C language function: void glCopyTextureImage1DEXT(GLuint texture, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border);
Part of GL_EXT_direct_state_access
 void dispatch_glCopyTextureImage2DEXT1(int texture, int target, int level, int internalformat, int x, int y, int width, int height, int border, long procAddress)
          Entry point to C language function: void glCopyTextureImage2DEXT(GLuint texture, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
Part of GL_EXT_direct_state_access
 void dispatch_glCopyTextureSubImage1DEXT1(int texture, int target, int level, int xoffset, int x, int y, int width, long procAddress)
          Entry point to C language function: void glCopyTextureSubImage1DEXT(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
Part of GL_EXT_direct_state_access
 void dispatch_glCopyTextureSubImage2DEXT1(int texture, int target, int level, int xoffset, int yoffset, int x, int y, int width, int height, long procAddress)
          Entry point to C language function: void glCopyTextureSubImage2DEXT(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
Part of GL_EXT_direct_state_access
 void dispatch_glCopyTextureSubImage3DEXT1(int texture, int target, int level, int xoffset, int yoffset, int zoffset, int x, int y, int width, int height, long procAddress)
          Entry point to C language function: void glCopyTextureSubImage3DEXT(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
Part of GL_EXT_direct_state_access
 int dispatch_glCreateProgram1(long procAddress)
          Entry point to C language function: GLuint glCreateProgram(void);
Part of GL_VERSION_2_0
 int dispatch_glCreateProgramObjectARB1(long procAddress)
          Entry point to C language function: GLhandleARB glCreateProgramObjectARB(void);
Part of GL_ARB_shader_objects
 int dispatch_glCreateShader1(int type, long procAddress)
          Entry point to C language function: GLuint glCreateShader(GLenum type);
Part of GL_VERSION_2_0
 int dispatch_glCreateShaderObjectARB1(int type, long procAddress)
          Entry point to C language function: GLhandleARB glCreateShaderObjectARB(GLenum type);
Part of GL_ARB_shader_objects
 void dispatch_glCullFace1(int mode, long procAddress)
          Entry point to C language function: void glCullFace(GLenum mode);
Part of GL_VERSION_1_0
 void dispatch_glCurrentPaletteMatrix1(int count, long procAddress)
          Entry point to C language function: void glCurrentPaletteMatrixARB(GLint count);
Part of GL_ARB_matrix_palette
 void dispatch_glDeleteBufferRegion1(int mode, long procAddress)
          Entry point to C language function: void glDeleteBufferRegion(GLuint mode);
Part of GL_KTX_buffer_region
 void dispatch_glDeleteLists1(int list, int range, long procAddress)
          Entry point to C language function: void glDeleteLists(GLuint list, GLsizei range);
Part of GL_VERSION_1_0
 void dispatch_glDeleteObjectARB1(int mode, long procAddress)
          Entry point to C language function: void glDeleteObjectARB(GLhandleARB mode);
Part of GL_ARB_shader_objects
 void dispatch_glDeleteProgram1(int mode, long procAddress)
          Entry point to C language function: void glDeleteProgram(GLuint mode);
Part of GL_VERSION_2_0
 void dispatch_glDeleteShader1(int mode, long procAddress)
          Entry point to C language function: void glDeleteShader(GLuint mode);
Part of GL_VERSION_2_0
 void dispatch_glDeleteSync1(long sync, long procAddress)
          Entry point to C language function: void glDeleteSync(GLsync sync);
Part of GL_ARB_sync
 void dispatch_glDeleteVertexShaderEXT1(int mode, long procAddress)
          Entry point to C language function: void glDeleteVertexShaderEXT(GLuint mode);
Part of GL_EXT_vertex_shader
 void dispatch_glDepthBoundsEXT1(double x, double y, long procAddress)
          Entry point to C language function: void glDepthBoundsEXT(GLclampd x, GLclampd y);
Part of GL_EXT_depth_bounds_test
 void dispatch_glDepthFunc1(int func, long procAddress)
          Entry point to C language function: void glDepthFunc(GLenum func);
Part of GL_VERSION_1_0
 void dispatch_glDepthMask1(boolean flag, long procAddress)
          Entry point to C language function: void glDepthMask(GLboolean flag);
Part of GL_VERSION_1_0
 void dispatch_glDepthRange1(double near_val, double far_val, long procAddress)
          Entry point to C language function: void glDepthRange(GLclampd near_val, GLclampd far_val);
Part of GL_VERSION_1_0
 void dispatch_glDetachObjectARB1(int target, int id, long procAddress)
          Entry point to C language function: void glDetachObjectARB(GLhandleARB target, GLhandleARB id);
Part of GL_ARB_shader_objects
 void dispatch_glDetachShader1(int target, int id, long procAddress)
          Entry point to C language function: void glDetachShader(GLuint target, GLuint id);
Part of GL_VERSION_2_0
 void dispatch_glDisable1(int cap, long procAddress)
          Entry point to C language function: void glDisable(GLenum cap);
Part of GL_VERSION_1_0
 void dispatch_glDisableClientState1(int cap, long procAddress)
          Entry point to C language function: void glDisableClientState(GLenum cap);
Part of GL_NV_vertex_buffer_unified_memory
 void dispatch_glDisableClientStateIndexedEXT1(int target, int id, long procAddress)
          Entry point to C language function: void glDisableClientStateIndexedEXT(GLenum target, GLuint id);
Part of GL_EXT_direct_state_access
 void dispatch_glDisablei1(int target, int id, long procAddress)
          Entry point to C language function: void glDisablei(GLenum target, GLuint id);
Part of GL_VERSION_3_0
 void dispatch_glDisableIndexed1(int target, int index, long procAddress)
          Entry point to C language function: void glDisableIndexedEXT(GLenum target, GLuint index);
Part of GL_EXT_draw_buffers2
 void dispatch_glDisableVariantClientStateEXT1(int mode, long procAddress)
          Entry point to C language function: void glDisableVariantClientStateEXT(GLuint mode);
Part of GL_EXT_vertex_shader
 void dispatch_glDisableVertexAttribAPPLE1(int index, int pname, long procAddress)
          Entry point to C language function: void glDisableVertexAttribAPPLE(GLuint index, GLenum pname);
Part of GL_APPLE_vertex_program_evaluators
 void dispatch_glDisableVertexAttribArray1(int mode, long procAddress)
          Entry point to C language function: void glDisableVertexAttribArray(GLuint mode);
Part of GL_VERSION_2_0
 void dispatch_glDisableVertexAttribArrayARB1(int mode, long procAddress)
          Entry point to C language function: void glDisableVertexAttribArrayARB(GLuint mode);
Part of GL_ARB_vertex_program
 void dispatch_glDrawArrays1(int mode, int first, int count, long procAddress)
          Entry point to C language function: void glDrawArrays(GLenum mode, GLint first, GLsizei count);
Part of GL_VERSION_1_1
 void dispatch_glDrawArraysInstanced1(int arg0, int arg1, int arg2, int arg3, long procAddress)
          Entry point to C language function: void glDrawArraysInstanced(GLenum, GLint, GLsizei, GLsizei);
Part of GL_VERSION_3_1
 void dispatch_glDrawBuffer1(int mode, long procAddress)
          Entry point to C language function: void glDrawBuffer(GLenum mode);
Part of GL_VERSION_1_0
 void dispatch_glDrawBufferRegion1(int region, int x, int y, int width, int height, int xDest, int yDest, long procAddress)
          Entry point to C language function: void glDrawBufferRegion(GLuint region, GLint x, GLint y, GLsizei width, GLsizei height, GLint xDest, GLint yDest);
Part of GL_KTX_buffer_region
 void dispatch_glEdgeFlag1(boolean flag, long procAddress)
          Entry point to C language function: void glEdgeFlag(GLboolean flag);
Part of GL_VERSION_1_0
 void dispatch_glEdgeFlagFormatNV1(int stride, long procAddress)
          Entry point to C language function: void glEdgeFlagFormatNV(GLsizei stride);
Part of GL_NV_vertex_buffer_unified_memory
 void dispatch_glEnable1(int cap, long procAddress)
          Entry point to C language function: void glEnable(GLenum cap);
Part of GL_VERSION_1_0
 void dispatch_glEnableClientState1(int cap, long procAddress)
          Entry point to C language function: void glEnableClientState(GLenum cap);
Part of GL_NV_vertex_buffer_unified_memory
 void dispatch_glEnableClientStateIndexedEXT1(int target, int id, long procAddress)
          Entry point to C language function: void glEnableClientStateIndexedEXT(GLenum target, GLuint id);
Part of GL_EXT_direct_state_access
 void dispatch_glEnablei1(int target, int id, long procAddress)
          Entry point to C language function: void glEnablei(GLenum target, GLuint id);
Part of GL_VERSION_3_0
 void dispatch_glEnableIndexed1(int target, int index, long procAddress)
          Entry point to C language function: void glEnableIndexedEXT(GLenum target, GLuint index);
Part of GL_EXT_draw_buffers2
 void dispatch_glEnableVariantClientStateEXT1(int mode, long procAddress)
          Entry point to C language function: void glEnableVariantClientStateEXT(GLuint mode);
Part of GL_EXT_vertex_shader
 void dispatch_glEnableVertexAttribAPPLE1(int index, int pname, long procAddress)
          Entry point to C language function: void glEnableVertexAttribAPPLE(GLuint index, GLenum pname);
Part of GL_APPLE_vertex_program_evaluators
 void dispatch_glEnableVertexAttribArray1(int mode, long procAddress)
          Entry point to C language function: void glEnableVertexAttribArray(GLuint mode);
Part of GL_VERSION_2_0
 void dispatch_glEnableVertexAttribArrayARB1(int mode, long procAddress)
          Entry point to C language function: void glEnableVertexAttribArrayARB(GLuint mode);
Part of GL_ARB_vertex_program
 void dispatch_glEndConditionalRender1(long procAddress)
          Entry point to C language function: void glEndConditionalRender(void);
Part of GL_VERSION_3_0
 void dispatch_glEndList1(long procAddress)
          Entry point to C language function: void glEndList(void);
Part of GL_VERSION_1_0
 void dispatch_glEndOcclusionQueryNV1(long procAddress)
          Entry point to C language function: void glEndOcclusionQueryNV(void);
Part of GL_NV_occlusion_query
 void dispatch_glEndQuery1(int mode, long procAddress)
          Entry point to C language function: void glEndQuery(GLenum mode);
Part of GL_VERSION_1_5
 void dispatch_glEndTransformFeedback1(long procAddress)
          Entry point to C language function: void glEndTransformFeedback(void);
Part of GL_VERSION_3_0
 void dispatch_glEndVertexShaderEXT1(long procAddress)
          Entry point to C language function: void glEndVertexShaderEXT(void);
Part of GL_EXT_vertex_shader
 void dispatch_glEvalCoord1d1(double u, long procAddress)
          Entry point to C language function: void glEvalCoord1d(GLdouble u);
Part of GL_VERSION_1_0
 void dispatch_glEvalCoord1f1(float u, long procAddress)
          Entry point to C language function: void glEvalCoord1f(GLfloat u);
Part of GL_VERSION_1_0
 void dispatch_glEvalCoord2d1(double u, double v, long procAddress)
          Entry point to C language function: void glEvalCoord2d(GLdouble u, GLdouble v);
Part of GL_VERSION_1_0
 void dispatch_glEvalCoord2f1(float u, float v, long procAddress)
          Entry point to C language function: void glEvalCoord2f(GLfloat u, GLfloat v);
Part of GL_VERSION_1_0
 void dispatch_glEvalMapsNV1(int target, int id, long procAddress)
          Entry point to C language function: void glEvalMapsNV(GLenum target, GLenum id);
Part of GL_NV_evaluators
 void dispatch_glEvalMesh11(int mode, int i1, int i2, long procAddress)
          Entry point to C language function: void glEvalMesh1(GLenum mode, GLint i1, GLint i2);
Part of GL_VERSION_1_0
 void dispatch_glEvalMesh21(int mode, int i1, int i2, int j1, int j2, long procAddress)
          Entry point to C language function: void glEvalMesh2(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2);
Part of GL_VERSION_1_0
 void dispatch_glEvalPoint11(int i, long procAddress)
          Entry point to C language function: void glEvalPoint1(GLint i);
Part of GL_VERSION_1_0
 void dispatch_glEvalPoint21(int i, int j, long procAddress)
          Entry point to C language function: void glEvalPoint2(GLint i, GLint j);
Part of GL_VERSION_1_0
 void dispatch_glExtractComponentEXT1(int red, int green, int blue, long procAddress)
          Entry point to C language function: void glExtractComponentEXT(GLuint red, GLuint green, GLuint blue);
Part of GL_EXT_vertex_shader
 long dispatch_glFenceSync1(int condition, int flags, long procAddress)
          Entry point to C language function: GLsync glFenceSync(GLenum condition, GLbitfield flags);
Part of GL_ARB_sync
 void dispatch_glFinish1(long procAddress)
          Entry point to C language function: void glFinish(void);
Part of GL_VERSION_1_0
 void dispatch_glFinishFenceAPPLE1(int mode, long procAddress)
          Entry point to C language function: void glFinishFenceAPPLE(GLuint mode);
Part of GL_APPLE_fence
 void dispatch_glFinishFenceNV1(int mode, long procAddress)
          Entry point to C language function: void glFinishFenceNV(GLuint mode);
Part of GL_NV_fence
 void dispatch_glFinishObjectAPPLE1(int target, int s, long procAddress)
          Entry point to C language function: void glFinishObjectAPPLE(GLenum target, GLint s);
Part of GL_APPLE_fence
 void dispatch_glFinishRenderAPPLE1(long procAddress)
          Entry point to C language function: void glFinishRenderAPPLE(void);
Part of GL_APPLE_flush_render
 void dispatch_glFinishTextureSUNX1(long procAddress)
          Entry point to C language function: void glFinishTextureSUNX(void);
Part of GL_SUNX_constant_data
 void dispatch_glFlush1(long procAddress)
          Entry point to C language function: void glFlush(void);
Part of GL_VERSION_1_0
 void dispatch_glFlushMappedBufferRange1(int target, int s, int t, long procAddress)
          Entry point to C language function: void glFlushMappedBufferRange(GLenum target, ptrdiff_t s, ptrdiff_t t);
Part of GL_ARB_map_buffer_range
 void dispatch_glFlushPixelDataRangeNV1(int mode, long procAddress)
          Entry point to C language function: void glFlushPixelDataRangeNV(GLenum mode);
Part of GL_NV_pixel_data_range
 void dispatch_glFlushRenderAPPLE1(long procAddress)
          Entry point to C language function: void glFlushRenderAPPLE(void);
Part of GL_APPLE_flush_render
 void dispatch_glFlushVertexArrayRangeNV1(long procAddress)
          Entry point to C language function: void glFlushVertexArrayRangeNV(void);
Part of GL_NV_vertex_array_range
 void dispatch_glFogCoordd1(double coord, long procAddress)
          Entry point to C language function: void glFogCoordd(GLdouble coord);
Part of GL_VERSION_1_4
 void dispatch_glFogCoordf1(float coord, long procAddress)
          Entry point to C language function: void glFogCoordf(GLfloat coord);
Part of GL_VERSION_1_4
 void dispatch_glFogCoordFormatNV1(int type, int stride, long procAddress)
          Entry point to C language function: void glFogCoordFormatNV(GLenum type, GLsizei stride);
Part of GL_NV_vertex_buffer_unified_memory
 void dispatch_glFogCoordh1(short factor, long procAddress)
          Entry point to C language function: void glFogCoordhNV(GLhalfNV factor);
Part of GL_NV_half_float
 void dispatch_glFogf1(int pname, float param, long procAddress)
          Entry point to C language function: void glFogf(GLenum pname, GLfloat param);
Part of GL_VERSION_1_0
 void dispatch_glFogi1(int pname, int param, long procAddress)
          Entry point to C language function: void glFogi(GLenum pname, GLint param);
Part of GL_VERSION_1_0
 void dispatch_glFramebufferDrawBufferEXT1(int target, int id, long procAddress)
          Entry point to C language function: void glFramebufferDrawBufferEXT(GLuint target, GLenum id);
Part of GL_EXT_direct_state_access
 void dispatch_glFramebufferReadBufferEXT1(int target, int id, long procAddress)
          Entry point to C language function: void glFramebufferReadBufferEXT(GLuint target, GLenum id);
Part of GL_EXT_direct_state_access
 void dispatch_glFramebufferRenderbuffer1(int sfactorRGB, int dfactorRGB, int sfactorAlpha, int dfactorAlpha, long procAddress)
          Entry point to C language function: void glFramebufferRenderbuffer(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLuint dfactorAlpha);
Part of GL_ARB_framebuffer_object
 void dispatch_glFramebufferTexture1(int target, int attachment, int texture, int level, long procAddress)
          Entry point to C language function: void glFramebufferTextureARB(GLenum target, GLenum attachment, GLuint texture, GLint level);
Part of GL_ARB_geometry_shader4
 void dispatch_glFramebufferTexture1D1(int target, int attachment, int textarget, int texture, int level, long procAddress)
          Entry point to C language function: void glFramebufferTexture1D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
Part of GL_ARB_framebuffer_object
 void dispatch_glFramebufferTexture2D1(int target, int attachment, int textarget, int texture, int level, long procAddress)
          Entry point to C language function: void glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
Part of GL_ARB_framebuffer_object
 void dispatch_glFramebufferTexture3D1(int target, int attachment, int textarget, int texture, int level, int zoffset, long procAddress)
          Entry point to C language function: void glFramebufferTexture3D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset);
Part of GL_ARB_framebuffer_object
 void dispatch_glFramebufferTextureFace1(int target, int attachment, int texture, int level, int face, long procAddress)
          Entry point to C language function: void glFramebufferTextureFaceARB(GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face);
Part of GL_ARB_geometry_shader4
 void dispatch_glFramebufferTextureLayer1(int target, int index, int buffer, int offset, int size, long procAddress)
          Entry point to C language function: void glFramebufferTextureLayer(GLenum target, GLenum index, GLuint buffer, GLint offset, GLint size);
Part of GL_ARB_framebuffer_object
 void dispatch_glFrontFace1(int mode, long procAddress)
          Entry point to C language function: void glFrontFace(GLenum mode);
Part of GL_VERSION_1_0
 void dispatch_glFrustum1(double left, double right, double bottom, double top, double near_val, double far_val, long procAddress)
          Entry point to C language function: void glFrustum(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble near_val, GLdouble far_val);
Part of GL_VERSION_1_0
 void dispatch_glGenerateMipmap1(int mode, long procAddress)
          Entry point to C language function: void glGenerateMipmap(GLenum mode);
Part of GL_ARB_framebuffer_object
 void dispatch_glGenerateMultiTexMipmapEXT1(int target, int id, long procAddress)
          Entry point to C language function: void glGenerateMultiTexMipmapEXT(GLenum target, GLenum id);
Part of GL_EXT_direct_state_access
 void dispatch_glGenerateTextureMipmapEXT1(int target, int id, long procAddress)
          Entry point to C language function: void glGenerateTextureMipmapEXT(GLuint target, GLenum id);
Part of GL_EXT_direct_state_access
 int dispatch_glGenLists1(int range, long procAddress)
          Entry point to C language function: GLuint glGenLists(GLsizei range);
Part of GL_VERSION_1_0
 int dispatch_glGenSymbolsEXT1(int datatype, int storagetype, int range, int components, long procAddress)
          Entry point to C language function: GLuint glGenSymbolsEXT(GLenum datatype, GLenum storagetype, GLenum range, GLuint components);
Part of GL_EXT_vertex_shader
 int dispatch_glGenVertexShadersEXT1(int type, long procAddress)
          Entry point to C language function: GLuint glGenVertexShadersEXT(GLuint type);
Part of GL_EXT_vertex_shader
 int dispatch_glGetAttribLocation1(int program, String name, long procAddress)
          Entry point to C language function: GLint glGetAttribLocation(GLuint program, const GLchar * name);
Part of GL_VERSION_2_0
 int dispatch_glGetError1(long procAddress)
          Entry point to C language function: GLenum glGetError(void);
Part of GL_VERSION_1_0
 int dispatch_glGetFragDataLocation1(int program, String name, long procAddress)
          Entry point to C language function: GLint glGetFragDataLocation(GLuint program, const GLchar * name);
Part of GL_VERSION_3_0
 int dispatch_glGetHandleARB1(int type, long procAddress)
          Entry point to C language function: GLhandleARB glGetHandleARB(GLenum type);
Part of GL_ARB_shader_objects
 String dispatch_glGetStringi1(int name, int index, long procAddress)
          Entry point to C language function: const GLubyte * glGetStringi(GLenum name, GLuint index);
Part of GL_VERSION_3_0
 int dispatch_glGetUniformBlockIndex1(int arg0, String arg1, long procAddress)
          Entry point to C language function: GLuint glGetUniformBlockIndex(GLuint, const GLchar * );
Part of GL_ARB_uniform_buffer_object
 int dispatch_glGetUniformBufferSizeEXT1(int program, int location, long procAddress)
          Entry point to C language function: GLint glGetUniformBufferSizeEXT(GLuint program, GLint location);
Part of GL_EXT_bindable_uniform
 int dispatch_glGetUniformLocation1(int program, String name, long procAddress)
          Entry point to C language function: GLint glGetUniformLocation(GLuint program, const GLchar * name);
Part of GL_VERSION_2_0
 int dispatch_glGetUniformLocationARB1(int program, String name, long procAddress)
          Entry point to C language function: GLint glGetUniformLocationARB(GLhandleARB program, const GLcharARB * name);
Part of GL_ARB_shader_objects
 int dispatch_glGetUniformOffsetEXT1(int program, int location, long procAddress)
          Entry point to C language function: ptrdiff_t glGetUniformOffsetEXT(GLuint program, GLint location);
Part of GL_EXT_bindable_uniform
 void dispatch_glHint1(int target, int mode, long procAddress)
          Entry point to C language function: void glHint(GLenum target, GLenum mode);
Part of GL_VERSION_1_0
 void dispatch_glHintPGI1(int target, int s, long procAddress)
          Entry point to C language function: void glHintPGI(GLenum target, GLint s);
Part of GL_PGI_misc_hints
 void dispatch_glHistogram1(int target, int width, int internalformat, boolean sink, long procAddress)
          Entry point to C language function: void glHistogram(GLenum target, GLsizei width, GLenum internalformat, GLboolean sink);
Part of GL_VERSION_1_2
 void dispatch_glIndexd1(double c, long procAddress)
          Entry point to C language function: void glIndexd(GLdouble c);
Part of GL_VERSION_1_0
 void dispatch_glIndexf1(float c, long procAddress)
          Entry point to C language function: void glIndexf(GLfloat c);
Part of GL_VERSION_1_0
 void dispatch_glIndexFormatNV1(int type, int stride, long procAddress)
          Entry point to C language function: void glIndexFormatNV(GLenum type, GLsizei stride);
Part of GL_NV_vertex_buffer_unified_memory
 void dispatch_glIndexFuncEXT1(int target, float s, long procAddress)
          Entry point to C language function: void glIndexFuncEXT(GLenum target, GLclampf s);
Part of GL_EXT_index_func
 void dispatch_glIndexi1(int c, long procAddress)
          Entry point to C language function: void glIndexi(GLint c);
Part of GL_VERSION_1_0
 void dispatch_glIndexMask1(int mask, long procAddress)
          Entry point to C language function: void glIndexMask(GLuint mask);
Part of GL_VERSION_1_0
 void dispatch_glIndexMaterialEXT1(int target, int id, long procAddress)
          Entry point to C language function: void glIndexMaterialEXT(GLenum target, GLenum id);
Part of GL_EXT_index_material
 void dispatch_glIndexs1(short c, long procAddress)
          Entry point to C language function: void glIndexs(GLshort c);
Part of GL_VERSION_1_0
 void dispatch_glIndexub1(byte c, long procAddress)
          Entry point to C language function: void glIndexub(GLubyte c);
Part of GL_VERSION_1_1
 void dispatch_glInitNames1(long procAddress)
          Entry point to C language function: void glInitNames(void);
Part of GL_VERSION_1_0
 void dispatch_glInsertComponentEXT1(int red, int green, int blue, long procAddress)
          Entry point to C language function: void glInsertComponentEXT(GLuint red, GLuint green, GLuint blue);
Part of GL_EXT_vertex_shader
 boolean dispatch_glIsBuffer1(int id, long procAddress)
          Entry point to C language function: GLboolean glIsBuffer(GLuint id);
Part of GL_VERSION_1_5
 boolean dispatch_glIsBufferResidentNV1(int target, long procAddress)
          Entry point to C language function: GLboolean glIsBufferResidentNV(GLenum target);
Part of GL_NV_shader_buffer_load
 boolean dispatch_glIsEnabled1(int cap, long procAddress)
          Entry point to C language function: GLboolean glIsEnabled(GLenum cap);
Part of GL_NV_vertex_buffer_unified_memory
 boolean dispatch_glIsEnabledi1(int target, int index, long procAddress)
          Entry point to C language function: GLboolean glIsEnabledi(GLenum target, GLuint index);
Part of GL_VERSION_3_0
 boolean dispatch_glIsEnabledIndexed1(int target, int index, long procAddress)
          Entry point to C language function: GLboolean glIsEnabledIndexedEXT(GLenum target, GLuint index);
Part of GL_EXT_draw_buffers2
 boolean dispatch_glIsFenceAPPLE1(int id, long procAddress)
          Entry point to C language function: GLboolean glIsFenceAPPLE(GLuint id);
Part of GL_APPLE_fence
 boolean dispatch_glIsFenceNV1(int id, long procAddress)
          Entry point to C language function: GLboolean glIsFenceNV(GLuint id);
Part of GL_NV_fence
 boolean dispatch_glIsFramebuffer1(int id, long procAddress)
          Entry point to C language function: GLboolean glIsFramebuffer(GLuint id);
Part of GL_ARB_framebuffer_object
 boolean dispatch_glIsList1(int list, long procAddress)
          Entry point to C language function: GLboolean glIsList(GLuint list);
Part of GL_VERSION_1_0
 boolean dispatch_glIsNamedBufferResidentNV1(int buffer, long procAddress)
          Entry point to C language function: GLboolean glIsNamedBufferResidentNV(GLuint buffer);
Part of GL_NV_shader_buffer_load
 boolean dispatch_glIsOcclusionQueryNV1(int id, long procAddress)
          Entry point to C language function: GLboolean glIsOcclusionQueryNV(GLuint id);
Part of GL_NV_occlusion_query
 boolean dispatch_glIsProgram1(int id, long procAddress)
          Entry point to C language function: GLboolean glIsProgram(GLuint id);
Part of GL_VERSION_2_0
 boolean dispatch_glIsProgramARB1(int id, long procAddress)
          Entry point to C language function: GLboolean glIsProgramARB(GLuint id);
Part of GL_ARB_vertex_program
 boolean dispatch_glIsQuery1(int id, long procAddress)
          Entry point to C language function: GLboolean glIsQuery(GLuint id);
Part of GL_VERSION_1_5
 boolean dispatch_glIsRenderbuffer1(int id, long procAddress)
          Entry point to C language function: GLboolean glIsRenderbuffer(GLuint id);
Part of GL_ARB_framebuffer_object
 boolean dispatch_glIsShader1(int id, long procAddress)
          Entry point to C language function: GLboolean glIsShader(GLuint id);
Part of GL_VERSION_2_0
 boolean dispatch_glIsSync1(long sync, long procAddress)
          Entry point to C language function: GLboolean glIsSync(GLsync sync);
Part of GL_ARB_sync
 boolean dispatch_glIsTexture1(int texture, long procAddress)
          Entry point to C language function: GLboolean glIsTexture(GLuint texture);
Part of GL_VERSION_1_1
 boolean dispatch_glIsVariantEnabledEXT1(int target, int index, long procAddress)
          Entry point to C language function: GLboolean glIsVariantEnabledEXT(GLuint target, GLenum index);
Part of GL_EXT_vertex_shader
 boolean dispatch_glIsVertexArray1(int id, long procAddress)
          Entry point to C language function: GLboolean glIsVertexArray(GLuint id);
Part of GL_ARB_vertex_array_object
 boolean dispatch_glIsVertexAttribEnabledAPPLE1(int index, int pname, long procAddress)
          Entry point to C language function: GLboolean glIsVertexAttribEnabledAPPLE(GLuint index, GLenum pname);
Part of GL_APPLE_vertex_program_evaluators
 void dispatch_glLightf1(int light, int pname, float param, long procAddress)
          Entry point to C language function: void glLightf(GLenum light, GLenum pname, GLfloat param);
Part of GL_VERSION_1_0
 void dispatch_glLighti1(int light, int pname, int param, long procAddress)
          Entry point to C language function: void glLighti(GLenum light, GLenum pname, GLint param);
Part of GL_VERSION_1_0
 void dispatch_glLightModelf1(int pname, float param, long procAddress)
          Entry point to C language function: void glLightModelf(GLenum pname, GLfloat param);
Part of GL_VERSION_1_0
 void dispatch_glLightModeli1(int pname, int param, long procAddress)
          Entry point to C language function: void glLightModeli(GLenum pname, GLint param);
Part of GL_VERSION_1_0
 void dispatch_glLineStipple1(int factor, short pattern, long procAddress)
          Entry point to C language function: void glLineStipple(GLint factor, GLushort pattern);
Part of GL_VERSION_1_0
 void dispatch_glLineWidth1(float width, long procAddress)
          Entry point to C language function: void glLineWidth(GLfloat width);
Part of GL_VERSION_1_0
 void dispatch_glLinkProgram1(int mode, long procAddress)
          Entry point to C language function: void glLinkProgram(GLuint mode);
Part of GL_VERSION_2_0
 void dispatch_glLinkProgramARB1(int mode, long procAddress)
          Entry point to C language function: void glLinkProgramARB(GLhandleARB mode);
Part of GL_ARB_shader_objects
 void dispatch_glListBase1(int base, long procAddress)
          Entry point to C language function: void glListBase(GLuint base);
Part of GL_VERSION_1_0
 void dispatch_glLoadIdentity1(long procAddress)
          Entry point to C language function: void glLoadIdentity(void);
Part of GL_VERSION_1_0
 void dispatch_glLoadName1(int name, long procAddress)
          Entry point to C language function: void glLoadName(GLuint name);
Part of GL_VERSION_1_0
 void dispatch_glLockArraysEXT1(int x, int y, long procAddress)
          Entry point to C language function: void glLockArraysEXT(GLint x, GLsizei y);
Part of GL_EXT_compiled_vertex_array
 void dispatch_glLogicOp1(int opcode, long procAddress)
          Entry point to C language function: void glLogicOp(GLenum opcode);
Part of GL_VERSION_1_0
 void dispatch_glMakeBufferNonResidentNV1(int target, long procAddress)
          Entry point to C language function: void glMakeBufferNonResidentNV(GLenum target);
Part of GL_NV_shader_buffer_load
 void dispatch_glMakeBufferResidentNV1(int target, int access, long procAddress)
          Entry point to C language function: void glMakeBufferResidentNV(GLenum target, GLenum access);
Part of GL_NV_shader_buffer_load
 void dispatch_glMapGrid1d1(int un, double u1, double u2, long procAddress)
          Entry point to C language function: void glMapGrid1d(GLint un, GLdouble u1, GLdouble u2);
Part of GL_VERSION_1_0
 void dispatch_glMapGrid1f1(int un, float u1, float u2, long procAddress)
          Entry point to C language function: void glMapGrid1f(GLint un, GLfloat u1, GLfloat u2);
Part of GL_VERSION_1_0
 void dispatch_glMapGrid2d1(int un, double u1, double u2, int vn, double v1, double v2, long procAddress)
          Entry point to C language function: void glMapGrid2d(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2);
Part of GL_VERSION_1_0
 void dispatch_glMapGrid2f1(int un, float u1, float u2, int vn, float v1, float v2, long procAddress)
          Entry point to C language function: void glMapGrid2f(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2);
Part of GL_VERSION_1_0
 void dispatch_glMaterialf1(int face, int pname, float param, long procAddress)
          Entry point to C language function: void glMaterialf(GLenum face, GLenum pname, GLfloat param);
Part of GL_VERSION_1_0
 void dispatch_glMateriali1(int face, int pname, int param, long procAddress)
          Entry point to C language function: void glMateriali(GLenum face, GLenum pname, GLint param);
Part of GL_VERSION_1_0
 void dispatch_glMatrixFrustumEXT1(int mode, double left, double right, double bottom, double top, double zNear, double zFar, long procAddress)
          Entry point to C language function: void glMatrixFrustumEXT(GLenum mode, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
Part of GL_EXT_direct_state_access
 void dispatch_glMatrixLoadIdentityEXT1(int mode, long procAddress)
          Entry point to C language function: void glMatrixLoadIdentityEXT(GLenum mode);
Part of GL_EXT_direct_state_access
 void dispatch_glMatrixMode1(int mode, long procAddress)
          Entry point to C language function: void glMatrixMode(GLenum mode);
Part of GL_VERSION_1_0
 void dispatch_glMatrixOrthoEXT1(int mode, double left, double right, double bottom, double top, double zNear, double zFar, long procAddress)
          Entry point to C language function: void glMatrixOrthoEXT(GLenum mode, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
Part of GL_EXT_direct_state_access
 void dispatch_glMatrixPopEXT1(int mode, long procAddress)
          Entry point to C language function: void glMatrixPopEXT(GLenum mode);
Part of GL_EXT_direct_state_access
 void dispatch_glMatrixPushEXT1(int mode, long procAddress)
          Entry point to C language function: void glMatrixPushEXT(GLenum mode);
Part of GL_EXT_direct_state_access
 void dispatch_glMatrixRotatedEXT1(int target, double s, double t, double r, double q, long procAddress)
          Entry point to C language function: void glMatrixRotatedEXT(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q);
Part of GL_EXT_direct_state_access
 void dispatch_glMatrixRotatefEXT1(int target, float s, float t, float r, float q, long procAddress)
          Entry point to C language function: void glMatrixRotatefEXT(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
Part of GL_EXT_direct_state_access
 void dispatch_glMatrixScaledEXT1(int target, double s, double t, double r, long procAddress)
          Entry point to C language function: void glMatrixScaledEXT(GLenum target, GLdouble s, GLdouble t, GLdouble r);
Part of GL_EXT_direct_state_access
 void dispatch_glMatrixScalefEXT1(int target, float s, float t, float r, long procAddress)
          Entry point to C language function: void glMatrixScalefEXT(GLenum target, GLfloat s, GLfloat t, GLfloat r);
Part of GL_EXT_direct_state_access
 void dispatch_glMatrixTranslatedEXT1(int target, double s, double t, double r, long procAddress)
          Entry point to C language function: void glMatrixTranslatedEXT(GLenum target, GLdouble s, GLdouble t, GLdouble r);
Part of GL_EXT_direct_state_access
 void dispatch_glMatrixTranslatefEXT1(int target, float s, float t, float r, long procAddress)
          Entry point to C language function: void glMatrixTranslatefEXT(GLenum target, GLfloat s, GLfloat t, GLfloat r);
Part of GL_EXT_direct_state_access
 void dispatch_glMinmax1(int target, int internalformat, boolean sink, long procAddress)
          Entry point to C language function: void glMinmax(GLenum target, GLenum internalformat, GLboolean sink);
Part of GL_VERSION_1_2
 void dispatch_glMultiTexBufferEXT1(int sfactorRGB, int dfactorRGB, int sfactorAlpha, int dfactorAlpha, long procAddress)
          Entry point to C language function: void glMultiTexBufferEXT(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLuint dfactorAlpha);
Part of GL_EXT_direct_state_access
 void dispatch_glMultiTexCoord1d1(int target, double s, long procAddress)
          Entry point to C language function: void glMultiTexCoord1d(GLenum target, GLdouble s);
Part of GL_VERSION_1_3
 void dispatch_glMultiTexCoord1f1(int target, float s, long procAddress)
          Entry point to C language function: void glMultiTexCoord1f(GLenum target, GLfloat s);
Part of GL_VERSION_1_3
 void dispatch_glMultiTexCoord1h1(int target, short s, long procAddress)
          Entry point to C language function: void glMultiTexCoord1hNV(GLenum target, GLhalfNV s);
Part of GL_NV_half_float
 void dispatch_glMultiTexCoord1i1(int target, int s, long procAddress)
          Entry point to C language function: void glMultiTexCoord1i(GLenum target, GLint s);
Part of GL_VERSION_1_3
 void dispatch_glMultiTexCoord1s1(int target, short s, long procAddress)
          Entry point to C language function: void glMultiTexCoord1s(GLenum target, GLshort s);
Part of GL_VERSION_1_3
 void dispatch_glMultiTexCoord2d1(int target, double s, double t, long procAddress)
          Entry point to C language function: void glMultiTexCoord2d(GLenum target, GLdouble s, GLdouble t);
Part of GL_VERSION_1_3
 void dispatch_glMultiTexCoord2f1(int target, float s, float t, long procAddress)
          Entry point to C language function: void glMultiTexCoord2f(GLenum target, GLfloat s, GLfloat t);
Part of GL_VERSION_1_3
 void dispatch_glMultiTexCoord2h1(int target, short s, short t, long procAddress)
          Entry point to C language function: void glMultiTexCoord2hNV(GLenum target, GLhalfNV s, GLhalfNV t);
Part of GL_NV_half_float
 void dispatch_glMultiTexCoord2i1(int target, int s, int t, long procAddress)
          Entry point to C language function: void glMultiTexCoord2i(GLenum target, GLint s, GLint t);
Part of GL_VERSION_1_3
 void dispatch_glMultiTexCoord2s1(int target, short s, short t, long procAddress)
          Entry point to C language function: void glMultiTexCoord2s(GLenum target, GLshort s, GLshort t);
Part of GL_VERSION_1_3
 void dispatch_glMultiTexCoord3d1(int target, double s, double t, double r, long procAddress)
          Entry point to C language function: void glMultiTexCoord3d(GLenum target, GLdouble s, GLdouble t, GLdouble r);
Part of GL_VERSION_1_3
 void dispatch_glMultiTexCoord3f1(int target, float s, float t, float r, long procAddress)
          Entry point to C language function: void glMultiTexCoord3f(GLenum target, GLfloat s, GLfloat t, GLfloat r);
Part of GL_VERSION_1_3
 void dispatch_glMultiTexCoord3h1(int target, short s, short t, short r, long procAddress)
          Entry point to C language function: void glMultiTexCoord3hNV(GLenum target, GLhalfNV s, GLhalfNV t, GLhalfNV r);
Part of GL_NV_half_float
 void dispatch_glMultiTexCoord3i1(int target, int s, int t, int r, long procAddress)
          Entry point to C language function: void glMultiTexCoord3i(GLenum target, GLint s, GLint t, GLint r);
Part of GL_VERSION_1_3
 void dispatch_glMultiTexCoord3s1(int target, short s, short t, short r, long procAddress)
          Entry point to C language function: void glMultiTexCoord3s(GLenum target, GLshort s, GLshort t, GLshort r);
Part of GL_VERSION_1_3
 void dispatch_glMultiTexCoord4d1(int target, double s, double t, double r, double q, long procAddress)
          Entry point to C language function: void glMultiTexCoord4d(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q);
Part of GL_VERSION_1_3
 void dispatch_glMultiTexCoord4f1(int target, float s, float t, float r, float q, long procAddress)
          Entry point to C language function: void glMultiTexCoord4f(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
Part of GL_VERSION_1_3
 void dispatch_glMultiTexCoord4h1(int target, short s, short t, short r, short q, long procAddress)
          Entry point to C language function: void glMultiTexCoord4hNV(GLenum target, GLhalfNV s, GLhalfNV t, GLhalfNV r, GLhalfNV q);
Part of GL_NV_half_float
 void dispatch_glMultiTexCoord4i1(int target, int start, int x, int y, int width, long procAddress)
          Entry point to C language function: void glMultiTexCoord4i(GLenum target, GLint start, GLint x, GLint y, GLint width);
Part of GL_VERSION_1_3
 void dispatch_glMultiTexCoord4s1(int target, short s, short t, short r, short q, long procAddress)
          Entry point to C language function: void glMultiTexCoord4s(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q);
Part of GL_VERSION_1_3
 void dispatch_glMultiTexEnvfEXT1(int texture, int target, int pname, float param, long procAddress)
          Entry point to C language function: void glMultiTexEnvfEXT(GLenum texture, GLenum target, GLenum pname, GLfloat param);
Part of GL_EXT_direct_state_access
 void dispatch_glMultiTexEnviEXT1(int target, int attachment, int texture, int level, long procAddress)
          Entry point to C language function: void glMultiTexEnviEXT(GLenum target, GLenum attachment, GLenum texture, GLint level);
Part of GL_EXT_direct_state_access
 void dispatch_glMultiTexGendEXT1(int texunit, int coord, int pname, double param, long procAddress)
          Entry point to C language function: void glMultiTexGendEXT(GLenum texunit, GLenum coord, GLenum pname, GLdouble param);
Part of GL_EXT_direct_state_access
 void dispatch_glMultiTexGenfEXT1(int texture, int target, int pname, float param, long procAddress)
          Entry point to C language function: void glMultiTexGenfEXT(GLenum texture, GLenum target, GLenum pname, GLfloat param);
Part of GL_EXT_direct_state_access
 void dispatch_glMultiTexGeniEXT1(int target, int attachment, int texture, int level, long procAddress)
          Entry point to C language function: void glMultiTexGeniEXT(GLenum target, GLenum attachment, GLenum texture, GLint level);
Part of GL_EXT_direct_state_access
 void dispatch_glMultiTexParameterfEXT1(int texture, int target, int pname, float param, long procAddress)
          Entry point to C language function: void glMultiTexParameterfEXT(GLenum texture, GLenum target, GLenum pname, GLfloat param);
Part of GL_EXT_direct_state_access
 void dispatch_glMultiTexParameteriEXT1(int target, int attachment, int texture, int level, long procAddress)
          Entry point to C language function: void glMultiTexParameteriEXT(GLenum target, GLenum attachment, GLenum texture, GLint level);
Part of GL_EXT_direct_state_access
 void dispatch_glMultiTexRenderbufferEXT1(int red, int green, int blue, long procAddress)
          Entry point to C language function: void glMultiTexRenderbufferEXT(GLenum red, GLenum green, GLuint blue);
Part of GL_EXT_direct_state_access
 void dispatch_glNamedFramebufferRenderbufferEXT1(int sfactorRGB, int dfactorRGB, int sfactorAlpha, int dfactorAlpha, long procAddress)
          Entry point to C language function: void glNamedFramebufferRenderbufferEXT(GLuint sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLuint dfactorAlpha);
Part of GL_EXT_direct_state_access
 void dispatch_glNamedFramebufferTexture1DEXT1(int target, int attachment, int textarget, int texture, int level, long procAddress)
          Entry point to C language function: void glNamedFramebufferTexture1DEXT(GLuint target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
Part of GL_EXT_direct_state_access
 void dispatch_glNamedFramebufferTexture2DEXT1(int target, int attachment, int textarget, int texture, int level, long procAddress)
          Entry point to C language function: void glNamedFramebufferTexture2DEXT(GLuint target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
Part of GL_EXT_direct_state_access
 void dispatch_glNamedFramebufferTexture3DEXT1(int target, int attachment, int textarget, int texture, int level, int zoffset, long procAddress)
          Entry point to C language function: void glNamedFramebufferTexture3DEXT(GLuint target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset);
Part of GL_EXT_direct_state_access
 void dispatch_glNamedFramebufferTextureEXT1(int target, int attachment, int texture, int level, long procAddress)
          Entry point to C language function: void glNamedFramebufferTextureEXT(GLuint target, GLenum attachment, GLuint texture, GLint level);
Part of GL_EXT_direct_state_access
 void dispatch_glNamedFramebufferTextureFaceEXT1(int target, int attachment, int texture, int level, int face, long procAddress)
          Entry point to C language function: void glNamedFramebufferTextureFaceEXT(GLuint target, GLenum attachment, GLuint texture, GLint level, GLenum face);
Part of GL_EXT_direct_state_access
 void dispatch_glNamedFramebufferTextureLayerEXT1(int target, int index, int buffer, int offset, int size, long procAddress)
          Entry point to C language function: void glNamedFramebufferTextureLayerEXT(GLuint target, GLenum index, GLuint buffer, GLint offset, GLint size);
Part of GL_EXT_direct_state_access
 void dispatch_glNamedMakeBufferNonResidentNV1(int buffer, long procAddress)
          Entry point to C language function: void glNamedMakeBufferNonResidentNV(GLuint buffer);
Part of GL_NV_shader_buffer_load
 void dispatch_glNamedMakeBufferResidentNV1(int buffer, int access, long procAddress)
          Entry point to C language function: void glNamedMakeBufferResidentNV(GLuint buffer, GLenum access);
Part of GL_NV_shader_buffer_load
 void dispatch_glNamedProgramLocalParameter4dEXT1(int program, int target, int index, double x, double y, double z, double w, long procAddress)
          Entry point to C language function: void glNamedProgramLocalParameter4dEXT(GLuint program, GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
Part of GL_EXT_direct_state_access
 void dispatch_glNamedProgramLocalParameter4fEXT1(int program, int target, int index, float x, float y, float z, float w, long procAddress)
          Entry point to C language function: void glNamedProgramLocalParameter4fEXT(GLuint program, GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
Part of GL_EXT_direct_state_access
 void dispatch_glNamedProgramLocalParameterI4iEXT1(int program, int target, int index, int x, int y, int z, int w, long procAddress)
          Entry point to C language function: void glNamedProgramLocalParameterI4iEXT(GLuint program, GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w);
Part of GL_EXT_direct_state_access
 void dispatch_glNamedProgramLocalParameterI4uiEXT1(int op, int dst, int dstMask, int dstMod, int arg1, int arg1Rep, int arg1Mod, long procAddress)
          Entry point to C language function: void glNamedProgramLocalParameterI4uiEXT(GLuint op, GLenum dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod);
Part of GL_EXT_direct_state_access
 void dispatch_glNamedRenderbufferStorageEXT1(int target, int internalformat, int width, int height, long procAddress)
          Entry point to C language function: void glNamedRenderbufferStorageEXT(GLuint target, GLenum internalformat, GLsizei width, GLsizei height);
Part of GL_EXT_direct_state_access
 void dispatch_glNamedRenderbufferStorageMultisampleCoverageEXT1(int target, int coverageSamples, int colorSamples, int internalformat, int width, int height, long procAddress)
          Entry point to C language function: void glNamedRenderbufferStorageMultisampleCoverageEXT(GLuint target, GLsizei coverageSamples, GLsizei colorSamples, GLenum internalformat, GLsizei width, GLsizei height);
Part of GL_EXT_direct_state_access
 void dispatch_glNamedRenderbufferStorageMultisampleEXT1(int target, int samples, int internalformat, int width, int height, long procAddress)
          Entry point to C language function: void glNamedRenderbufferStorageMultisampleEXT(GLuint target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
Part of GL_EXT_direct_state_access
 int dispatch_glNewBufferRegion1(int type, long procAddress)
          Entry point to C language function: GLuint glNewBufferRegion(GLenum type);
Part of GL_KTX_buffer_region
 void dispatch_glNewList1(int list, int mode, long procAddress)
          Entry point to C language function: void glNewList(GLuint list, GLenum mode);
Part of GL_VERSION_1_0
 void dispatch_glNormal3b1(byte nx, byte ny, byte nz, long procAddress)
          Entry point to C language function: void glNormal3b(GLbyte nx, GLbyte ny, GLbyte nz);
Part of GL_VERSION_1_0
 void dispatch_glNormal3d1(double nx, double ny, double nz, long procAddress)
          Entry point to C language function: void glNormal3d(GLdouble nx, GLdouble ny, GLdouble nz);
Part of GL_VERSION_1_0
 void dispatch_glNormal3f1(float nx, float ny, float nz, long procAddress)
          Entry point to C language function: void glNormal3f(GLfloat nx, GLfloat ny, GLfloat nz);
Part of GL_VERSION_1_0
 void dispatch_glNormal3h1(short red, short green, short blue, long procAddress)
          Entry point to C language function: void glNormal3hNV(GLhalfNV red, GLhalfNV green, GLhalfNV blue);
Part of GL_NV_half_float
 void dispatch_glNormal3i1(int nx, int ny, int nz, long procAddress)
          Entry point to C language function: void glNormal3i(GLint nx, GLint ny, GLint nz);
Part of GL_VERSION_1_0
 void dispatch_glNormal3s1(short nx, short ny, short nz, long procAddress)
          Entry point to C language function: void glNormal3s(GLshort nx, GLshort ny, GLshort nz);
Part of GL_VERSION_1_0
 void dispatch_glNormalFormatNV1(int type, int stride, long procAddress)
          Entry point to C language function: void glNormalFormatNV(GLenum type, GLsizei stride);
Part of GL_NV_vertex_buffer_unified_memory
 void dispatch_glOrtho1(double left, double right, double bottom, double top, double near_val, double far_val, long procAddress)
          Entry point to C language function: void glOrtho(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble near_val, GLdouble far_val);
Part of GL_VERSION_1_0
 void dispatch_glPassThrough1(float token, long procAddress)
          Entry point to C language function: void glPassThrough(GLfloat token);
Part of GL_VERSION_1_0
 void dispatch_glPixelStoref1(int pname, float param, long procAddress)
          Entry point to C language function: void glPixelStoref(GLenum pname, GLfloat param);
Part of GL_VERSION_1_0
 void dispatch_glPixelTransferf1(int pname, float param, long procAddress)
          Entry point to C language function: void glPixelTransferf(GLenum pname, GLfloat param);
Part of GL_VERSION_1_0
 void dispatch_glPixelTransferi1(int pname, int param, long procAddress)
          Entry point to C language function: void glPixelTransferi(GLenum pname, GLint param);
Part of GL_VERSION_1_0
 void dispatch_glPixelTransformParameterfEXT1(int target, int pname, float params, long procAddress)
          Entry point to C language function: void glPixelTransformParameterfEXT(GLenum target, GLenum pname, GLfloat params);
Part of GL_EXT_pixel_transform
 void dispatch_glPixelTransformParameteriEXT1(int target, int pname, int params, long procAddress)
          Entry point to C language function: void glPixelTransformParameteriEXT(GLenum target, GLenum pname, GLint params);
Part of GL_EXT_pixel_transform
 void dispatch_glPixelZoom1(float xfactor, float yfactor, long procAddress)
          Entry point to C language function: void glPixelZoom(GLfloat xfactor, GLfloat yfactor);
Part of GL_VERSION_1_0
 void dispatch_glPNTrianglesfATI1(int target, float s, long procAddress)
          Entry point to C language function: void glPNTrianglesfATI(GLenum target, GLfloat s);
Part of GL_ATI_pn_triangles
 void dispatch_glPNTrianglesiATI1(int target, int s, long procAddress)
          Entry point to C language function: void glPNTrianglesiATI(GLenum target, GLint s);
Part of GL_ATI_pn_triangles
 void dispatch_glPointParameterf1(int target, float s, long procAddress)
          Entry point to C language function: void glPointParameterf(GLenum target, GLfloat s);
Part of GL_VERSION_1_4
 void dispatch_glPointParameteri1(int target, int s, long procAddress)
          Entry point to C language function: void glPointParameteri(GLenum target, GLint s);
Part of GL_VERSION_1_4
 void dispatch_glPointSize1(float size, long procAddress)
          Entry point to C language function: void glPointSize(GLfloat size);
Part of GL_VERSION_1_0
 void dispatch_glPolygonMode1(int face, int mode, long procAddress)
          Entry point to C language function: void glPolygonMode(GLenum face, GLenum mode);
Part of GL_VERSION_1_0
 void dispatch_glPolygonOffset1(float factor, float units, long procAddress)
          Entry point to C language function: void glPolygonOffset(GLfloat factor, GLfloat units);
Part of GL_VERSION_1_1
 void dispatch_glPopAttrib1(long procAddress)
          Entry point to C language function: void glPopAttrib(void);
Part of GL_VERSION_1_0
 void dispatch_glPopMatrix1(long procAddress)
          Entry point to C language function: void glPopMatrix(void);
Part of GL_VERSION_1_0
 void dispatch_glPopName1(long procAddress)
          Entry point to C language function: void glPopName(void);
Part of GL_VERSION_1_0
 void dispatch_glPrimitiveRestart1(long procAddress)
          Entry point to C language function: void glPrimitiveRestartNV(void);
Part of GL_NV_primitive_restart
 void dispatch_glPrimitiveRestartIndex1(int arg0, long procAddress)
          Entry point to C language function: void glPrimitiveRestartIndex(GLuint);
Part of GL_VERSION_3_1
 void dispatch_glProgramEnvParameter4dARB1(int target, int index, double x, double y, double z, double w, long procAddress)
          Entry point to C language function: void glProgramEnvParameter4dARB(GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
Part of GL_ARB_vertex_program
 void dispatch_glProgramEnvParameter4fARB1(int target, int index, float x, float y, float z, float w, long procAddress)
          Entry point to C language function: void glProgramEnvParameter4fARB(GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
Part of GL_ARB_vertex_program
 void dispatch_glProgramEnvParameterI4iNV1(int target, int index, int x, int y, int z, int w, long procAddress)
          Entry point to C language function: void glProgramEnvParameterI4iNV(GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w);
Part of GL_NV_gpu_program4
 void dispatch_glProgramEnvParameterI4uiNV1(int target, int index, int x, int y, int z, int w, long procAddress)
          Entry point to C language function: void glProgramEnvParameterI4uiNV(GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
Part of GL_NV_gpu_program4
 void dispatch_glProgramLocalParameter4dARB1(int target, int index, double x, double y, double z, double w, long procAddress)
          Entry point to C language function: void glProgramLocalParameter4dARB(GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
Part of GL_ARB_vertex_program
 void dispatch_glProgramLocalParameter4fARB1(int target, int index, float x, float y, float z, float w, long procAddress)
          Entry point to C language function: void glProgramLocalParameter4fARB(GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
Part of GL_ARB_vertex_program
 void dispatch_glProgramLocalParameterI4iNV1(int target, int index, int x, int y, int z, int w, long procAddress)
          Entry point to C language function: void glProgramLocalParameterI4iNV(GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w);
Part of GL_NV_gpu_program4
 void dispatch_glProgramLocalParameterI4uiNV1(int target, int index, int x, int y, int z, int w, long procAddress)
          Entry point to C language function: void glProgramLocalParameterI4uiNV(GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
Part of GL_NV_gpu_program4
 void dispatch_glProgramParameteri1(int target, int pname, int params, long procAddress)
          Entry point to C language function: void glProgramParameteriARB(GLuint target, GLenum pname, GLint params);
Part of GL_ARB_geometry_shader4
 void dispatch_glProgramStringARB1(int target, int format, int len, String string, long procAddress)
          Entry point to C language function: void glProgramStringARB(GLenum target, GLenum format, GLsizei len, const GLvoid * string);
Part of GL_ARB_vertex_program
 void dispatch_glProgramUniform1fEXT1(int program, int location, float v0, long procAddress)
          Entry point to C language function: void glProgramUniform1fEXT(GLuint program, GLint location, GLfloat v0);
Part of GL_EXT_direct_state_access
 void dispatch_glProgramUniform1iEXT1(int target, int s, int t, long procAddress)
          Entry point to C language function: void glProgramUniform1iEXT(GLuint target, GLint s, GLint t);
Part of GL_EXT_direct_state_access
 void dispatch_glProgramUniform1uiEXT1(int program, int location, int buffer, long procAddress)
          Entry point to C language function: void glProgramUniform1uiEXT(GLuint program, GLint location, GLuint buffer);
Part of GL_EXT_direct_state_access
 void dispatch_glProgramUniform2fEXT1(int program, int location, float v0, float v1, long procAddress)
          Entry point to C language function: void glProgramUniform2fEXT(GLuint program, GLint location, GLfloat v0, GLfloat v1);
Part of GL_EXT_direct_state_access
 void dispatch_glProgramUniform2iEXT1(int target, int s, int t, int r, long procAddress)
          Entry point to C language function: void glProgramUniform2iEXT(GLuint target, GLint s, GLint t, GLint r);
Part of GL_EXT_direct_state_access
 void dispatch_glProgramUniform2uiEXT1(int program, int location, int v0, int v1, long procAddress)
          Entry point to C language function: void glProgramUniform2uiEXT(GLuint program, GLint location, GLuint v0, GLuint v1);
Part of GL_EXT_direct_state_access
 void dispatch_glProgramUniform3fEXT1(int program, int location, float v0, float v1, float v2, long procAddress)
          Entry point to C language function: void glProgramUniform3fEXT(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
Part of GL_EXT_direct_state_access
 void dispatch_glProgramUniform3iEXT1(int target, int start, int x, int y, int width, long procAddress)
          Entry point to C language function: void glProgramUniform3iEXT(GLuint target, GLint start, GLint x, GLint y, GLint width);
Part of GL_EXT_direct_state_access
 void dispatch_glProgramUniform3uiEXT1(int program, int location, int v0, int v1, int v2, long procAddress)
          Entry point to C language function: void glProgramUniform3uiEXT(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2);
Part of GL_EXT_direct_state_access
 void dispatch_glProgramUniform4fEXT1(int program, int location, float v0, float v1, float v2, float v3, long procAddress)
          Entry point to C language function: void glProgramUniform4fEXT(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
Part of GL_EXT_direct_state_access
 void dispatch_glProgramUniform4iEXT1(int target, int level, int xoffset, int x, int y, int width, long procAddress)
          Entry point to C language function: void glProgramUniform4iEXT(GLuint target, GLint level, GLint xoffset, GLint x, GLint y, GLint width);
Part of GL_EXT_direct_state_access
 void dispatch_glProgramUniform4uiEXT1(int program, int location, int v0, int v1, int v2, int v3, long procAddress)
          Entry point to C language function: void glProgramUniform4uiEXT(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
Part of GL_EXT_direct_state_access
 void dispatch_glProgramUniformui64NV1(int program, int location, long value, long procAddress)
          Entry point to C language function: void glProgramUniformui64NV(GLuint program, GLint location, uint64_t value);
Part of GL_NV_shader_buffer_load
 void dispatch_glProgramVertexLimitNV1(int target, int limit, long procAddress)
          Entry point to C language function: void glProgramVertexLimitNV(GLenum target, GLint limit);
Part of GL_NV_geometry_program4
 void dispatch_glProvokingVertex1(int mode, long procAddress)
          Entry point to C language function: void glProvokingVertex(GLenum mode);
Part of GL_ARB_provoking_vertex
 void dispatch_glPushAttrib1(int mask, long procAddress)
          Entry point to C language function: void glPushAttrib(GLbitfield mask);
Part of GL_VERSION_1_0
 void dispatch_glPushClientAttribDefaultEXT1(int mode, long procAddress)
          Entry point to C language function: void glPushClientAttribDefaultEXT(GLbitfield mode);
Part of GL_EXT_direct_state_access
 void dispatch_glPushMatrix1(long procAddress)
          Entry point to C language function: void glPushMatrix(void);
Part of GL_VERSION_1_0
 void dispatch_glPushName1(int name, long procAddress)
          Entry point to C language function: void glPushName(GLuint name);
Part of GL_VERSION_1_0
 void dispatch_glRasterPos2d1(double x, double y, long procAddress)
          Entry point to C language function: void glRasterPos2d(GLdouble x, GLdouble y);
Part of GL_VERSION_1_0
 void dispatch_glRasterPos2f1(float x, float y, long procAddress)
          Entry point to C language function: void glRasterPos2f(GLfloat x, GLfloat y);
Part of GL_VERSION_1_0
 void dispatch_glRasterPos2i1(int x, int y, long procAddress)
          Entry point to C language function: void glRasterPos2i(GLint x, GLint y);
Part of GL_VERSION_1_0
 void dispatch_glRasterPos2s1(short x, short y, long procAddress)
          Entry point to C language function: void glRasterPos2s(GLshort x, GLshort y);
Part of GL_VERSION_1_0
 void dispatch_glRasterPos3d1(double x, double y, double z, long procAddress)
          Entry point to C language function: void glRasterPos3d(GLdouble x, GLdouble y, GLdouble z);
Part of GL_VERSION_1_0
 void dispatch_glRasterPos3f1(float x, float y, float z, long procAddress)
          Entry point to C language function: void glRasterPos3f(GLfloat x, GLfloat y, GLfloat z);
Part of GL_VERSION_1_0
 void dispatch_glRasterPos3i1(int x, int y, int z, long procAddress)
          Entry point to C language function: void glRasterPos3i(GLint x, GLint y, GLint z);
Part of GL_VERSION_1_0
 void dispatch_glRasterPos3s1(short x, short y, short z, long procAddress)
          Entry point to C language function: void glRasterPos3s(GLshort x, GLshort y, GLshort z);
Part of GL_VERSION_1_0
 void dispatch_glRasterPos4d1(double x, double y, double z, double w, long procAddress)
          Entry point to C language function: void glRasterPos4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w);
Part of GL_VERSION_1_0
 void dispatch_glRasterPos4f1(float x, float y, float z, float w, long procAddress)
          Entry point to C language function: void glRasterPos4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w);
Part of GL_VERSION_1_0
 void dispatch_glRasterPos4i1(int x, int y, int z, int w, long procAddress)
          Entry point to C language function: void glRasterPos4i(GLint x, GLint y, GLint z, GLint w);
Part of GL_VERSION_1_0
 void dispatch_glRasterPos4s1(short x, short y, short z, short w, long procAddress)
          Entry point to C language function: void glRasterPos4s(GLshort x, GLshort y, GLshort z, GLshort w);
Part of GL_VERSION_1_0
 void dispatch_glReadBuffer1(int mode, long procAddress)
          Entry point to C language function: void glReadBuffer(GLenum mode);
Part of GL_VERSION_1_0
 void dispatch_glReadBufferRegion1(int target, int start, int x, int y, int width, long procAddress)
          Entry point to C language function: void glReadBufferRegion(GLuint target, GLint start, GLint x, GLsizei y, GLsizei width);
Part of GL_KTX_buffer_region
 void dispatch_glRectd1(double x1, double y1, double x2, double y2, long procAddress)
          Entry point to C language function: void glRectd(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2);
Part of GL_VERSION_1_0
 void dispatch_glRectf1(float x1, float y1, float x2, float y2, long procAddress)
          Entry point to C language function: void glRectf(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2);
Part of GL_VERSION_1_0
 void dispatch_glRecti1(int x1, int y1, int x2, int y2, long procAddress)
          Entry point to C language function: void glRecti(GLint x1, GLint y1, GLint x2, GLint y2);
Part of GL_VERSION_1_0
 void dispatch_glRects1(short x1, short y1, short x2, short y2, long procAddress)
          Entry point to C language function: void glRects(GLshort x1, GLshort y1, GLshort x2, GLshort y2);
Part of GL_VERSION_1_0
 void dispatch_glRenderbufferStorage1(int target, int internalformat, int width, int height, long procAddress)
          Entry point to C language function: void glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
Part of GL_ARB_framebuffer_object
 void dispatch_glRenderbufferStorageMultisample1(int target, int samples, int internalformat, int width, int height, long procAddress)
          Entry point to C language function: void glRenderbufferStorageMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
Part of GL_ARB_framebuffer_object
 void dispatch_glRenderbufferStorageMultisampleCoverageNV1(int target, int coverageSamples, int colorSamples, int internalformat, int width, int height, long procAddress)
          Entry point to C language function: void glRenderbufferStorageMultisampleCoverageNV(GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLenum internalformat, GLsizei width, GLsizei height);
Part of GL_NV_framebuffer_multisample_coverage
 int dispatch_glRenderMode1(int mode, long procAddress)
          Entry point to C language function: GLint glRenderMode(GLenum mode);
Part of GL_VERSION_1_0
 void dispatch_glResetHistogram1(int mode, long procAddress)
          Entry point to C language function: void glResetHistogram(GLenum mode);
Part of GL_VERSION_1_2
 void dispatch_glResetMinmax1(int mode, long procAddress)
          Entry point to C language function: void glResetMinmax(GLenum mode);
Part of GL_VERSION_1_2
 void dispatch_glRotated1(double angle, double x, double y, double z, long procAddress)
          Entry point to C language function: void glRotated(GLdouble angle, GLdouble x, GLdouble y, GLdouble z);
Part of GL_VERSION_1_0
 void dispatch_glRotatef1(float angle, float x, float y, float z, long procAddress)
          Entry point to C language function: void glRotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
Part of GL_VERSION_1_0
 void dispatch_glSampleCoverage1(float value, boolean invert, long procAddress)
          Entry point to C language function: void glSampleCoverage(GLclampf value, GLboolean invert);
Part of GL_VERSION_1_3
 void dispatch_glSampleMaski1(int index, int mask, long procAddress)
          Entry point to C language function: void glSampleMaski(GLuint index, GLbitfield mask);
Part of GL_ARB_texture_multisample
 void dispatch_glScaled1(double x, double y, double z, long procAddress)
          Entry point to C language function: void glScaled(GLdouble x, GLdouble y, GLdouble z);
Part of GL_VERSION_1_0
 void dispatch_glScalef1(float x, float y, float z, long procAddress)
          Entry point to C language function: void glScalef(GLfloat x, GLfloat y, GLfloat z);
Part of GL_VERSION_1_0
 void dispatch_glScissor1(int x, int y, int width, int height, long procAddress)
          Entry point to C language function: void glScissor(GLint x, GLint y, GLsizei width, GLsizei height);
Part of GL_VERSION_1_0
 void dispatch_glSecondaryColor3b1(byte red, byte green, byte blue, long procAddress)
          Entry point to C language function: void glSecondaryColor3b(GLbyte red, GLbyte green, GLbyte blue);
Part of GL_VERSION_1_4
 void dispatch_glSecondaryColor3d1(double red, double green, double blue, long procAddress)
          Entry point to C language function: void glSecondaryColor3d(GLdouble red, GLdouble green, GLdouble blue);
Part of GL_VERSION_1_4
 void dispatch_glSecondaryColor3f1(float red, float green, float blue, long procAddress)
          Entry point to C language function: void glSecondaryColor3f(GLfloat red, GLfloat green, GLfloat blue);
Part of GL_VERSION_1_4
 void dispatch_glSecondaryColor3h1(short red, short green, short blue, long procAddress)
          Entry point to C language function: void glSecondaryColor3hNV(GLhalfNV red, GLhalfNV green, GLhalfNV blue);
Part of GL_NV_half_float
 void dispatch_glSecondaryColor3i1(int red, int green, int blue, long procAddress)
          Entry point to C language function: void glSecondaryColor3i(GLint red, GLint green, GLint blue);
Part of GL_VERSION_1_4
 void dispatch_glSecondaryColor3s1(short red, short green, short blue, long procAddress)
          Entry point to C language function: void glSecondaryColor3s(GLshort red, GLshort green, GLshort blue);
Part of GL_VERSION_1_4
 void dispatch_glSecondaryColor3ub1(byte red, byte green, byte blue, long procAddress)
          Entry point to C language function: void glSecondaryColor3ub(GLubyte red, GLubyte green, GLubyte blue);
Part of GL_VERSION_1_4
 void dispatch_glSecondaryColor3ui1(int red, int green, int blue, long procAddress)
          Entry point to C language function: void glSecondaryColor3ui(GLuint red, GLuint green, GLuint blue);
Part of GL_VERSION_1_4
 void dispatch_glSecondaryColor3us1(short red, short green, short blue, long procAddress)
          Entry point to C language function: void glSecondaryColor3us(GLushort red, GLushort green, GLushort blue);
Part of GL_VERSION_1_4
 void dispatch_glSecondaryColorFormatNV1(int size, int type, int stride, long procAddress)
          Entry point to C language function: void glSecondaryColorFormatNV(GLint size, GLenum type, GLsizei stride);
Part of GL_NV_vertex_buffer_unified_memory
 void dispatch_glSetFenceAPPLE1(int mode, long procAddress)
          Entry point to C language function: void glSetFenceAPPLE(GLuint mode);
Part of GL_APPLE_fence
 void dispatch_glSetFenceNV1(int target, int id, long procAddress)
          Entry point to C language function: void glSetFenceNV(GLuint target, GLenum id);
Part of GL_NV_fence
 void dispatch_glShadeModel1(int mode, long procAddress)
          Entry point to C language function: void glShadeModel(GLenum mode);
Part of GL_VERSION_1_0
 void dispatch_glShaderOp1EXT1(int red, int green, int blue, long procAddress)
          Entry point to C language function: void glShaderOp1EXT(GLenum red, GLuint green, GLuint blue);
Part of GL_EXT_vertex_shader
 void dispatch_glShaderOp2EXT1(int sfactorRGB, int dfactorRGB, int sfactorAlpha, int dfactorAlpha, long procAddress)
          Entry point to C language function: void glShaderOp2EXT(GLenum sfactorRGB, GLuint dfactorRGB, GLuint sfactorAlpha, GLuint dfactorAlpha);
Part of GL_EXT_vertex_shader
 void dispatch_glShaderOp3EXT1(int index, int x, int y, int z, int w, long procAddress)
          Entry point to C language function: void glShaderOp3EXT(GLenum index, GLuint x, GLuint y, GLuint z, GLuint w);
Part of GL_EXT_vertex_shader
 void dispatch_glStencilClearTagEXT1(int location, int v0, long procAddress)
          Entry point to C language function: void glStencilClearTagEXT(GLsizei location, GLuint v0);
Part of GL_EXT_stencil_clear_tag
 void dispatch_glStencilFunc1(int func, int ref, int mask, long procAddress)
          Entry point to C language function: void glStencilFunc(GLenum func, GLint ref, GLuint mask);
Part of GL_VERSION_1_0
 void dispatch_glStencilFuncSeparate1(int frontfunc, int backfunc, int ref, int mask, long procAddress)
          Entry point to C language function: void glStencilFuncSeparate(GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask);
Part of GL_VERSION_2_0
 void dispatch_glStencilMask1(int mask, long procAddress)
          Entry point to C language function: void glStencilMask(GLuint mask);
Part of GL_VERSION_1_0
 void dispatch_glStencilMaskSeparate1(int target, int id, long procAddress)
          Entry point to C language function: void glStencilMaskSeparate(GLenum target, GLuint id);
Part of GL_VERSION_2_0
 void dispatch_glStencilOp1(int fail, int zfail, int zpass, long procAddress)
          Entry point to C language function: void glStencilOp(GLenum fail, GLenum zfail, GLenum zpass);
Part of GL_VERSION_1_0
 void dispatch_glStencilOpSeparate1(int sfactorRGB, int dfactorRGB, int sfactorAlpha, int dfactorAlpha, long procAddress)
          Entry point to C language function: void glStencilOpSeparate(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
Part of GL_VERSION_2_0
 void dispatch_glSwapAPPLE1(long procAddress)
          Entry point to C language function: void glSwapAPPLE(void);
Part of GL_APPLE_flush_render
 void dispatch_glSwizzleEXT1(int stage, int portion, int variable, int input, int mapping, int componentUsage, long procAddress)
          Entry point to C language function: void glSwizzleEXT(GLuint stage, GLuint portion, GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage);
Part of GL_EXT_vertex_shader
 void dispatch_glTessellationFactorAMD1(float factor, long procAddress)
          Entry point to C language function: void glTessellationFactorAMD(GLfloat factor);
Part of GL_AMD_vertex_shader_tessellator
 void dispatch_glTessellationModeAMD1(int mode, long procAddress)
          Entry point to C language function: void glTessellationModeAMD(GLenum mode);
Part of GL_AMD_vertex_shader_tessellator
 boolean dispatch_glTestFenceAPPLE1(int id, long procAddress)
          Entry point to C language function: GLboolean glTestFenceAPPLE(GLuint id);
Part of GL_APPLE_fence
 boolean dispatch_glTestFenceNV1(int id, long procAddress)
          Entry point to C language function: GLboolean glTestFenceNV(GLuint id);
Part of GL_NV_fence
 boolean dispatch_glTestObjectAPPLE1(int target, int index, long procAddress)
          Entry point to C language function: GLboolean glTestObjectAPPLE(GLenum target, GLuint index);
Part of GL_APPLE_fence
 void dispatch_glTexBuffer1(int arg0, int arg1, int arg2, long procAddress)
          Entry point to C language function: void glTexBuffer(GLenum, GLenum, GLuint);
Part of GL_VERSION_3_1
 void dispatch_glTexCoord1d1(double s, long procAddress)
          Entry point to C language function: void glTexCoord1d(GLdouble s);
Part of GL_VERSION_1_0
 void dispatch_glTexCoord1f1(float s, long procAddress)
          Entry point to C language function: void glTexCoord1f(GLfloat s);
Part of GL_VERSION_1_0
 void dispatch_glTexCoord1h1(short factor, long procAddress)
          Entry point to C language function: void glTexCoord1hNV(GLhalfNV factor);
Part of GL_NV_half_float
 void dispatch_glTexCoord1i1(int s, long procAddress)
          Entry point to C language function: void glTexCoord1i(GLint s);
Part of GL_VERSION_1_0
 void dispatch_glTexCoord1s1(short s, long procAddress)
          Entry point to C language function: void glTexCoord1s(GLshort s);
Part of GL_VERSION_1_0
 void dispatch_glTexCoord2d1(double s, double t, long procAddress)
          Entry point to C language function: void glTexCoord2d(GLdouble s, GLdouble t);
Part of GL_VERSION_1_0
 void dispatch_glTexCoord2f1(float s, float t, long procAddress)
          Entry point to C language function: void glTexCoord2f(GLfloat s, GLfloat t);
Part of GL_VERSION_1_0
 void dispatch_glTexCoord2h1(short x, short y, long procAddress)
          Entry point to C language function: void glTexCoord2hNV(GLhalfNV x, GLhalfNV y);
Part of GL_NV_half_float
 void dispatch_glTexCoord2i1(int s, int t, long procAddress)
          Entry point to C language function: void glTexCoord2i(GLint s, GLint t);
Part of GL_VERSION_1_0
 void dispatch_glTexCoord2s1(short s, short t, long procAddress)
          Entry point to C language function: void glTexCoord2s(GLshort s, GLshort t);
Part of GL_VERSION_1_0
 void dispatch_glTexCoord3d1(double s, double t, double r, long procAddress)
          Entry point to C language function: void glTexCoord3d(GLdouble s, GLdouble t, GLdouble r);
Part of GL_VERSION_1_0
 void dispatch_glTexCoord3f1(float s, float t, float r, long procAddress)
          Entry point to C language function: void glTexCoord3f(GLfloat s, GLfloat t, GLfloat r);
Part of GL_VERSION_1_0
 void dispatch_glTexCoord3h1(short red, short green, short blue, long procAddress)
          Entry point to C language function: void glTexCoord3hNV(GLhalfNV red, GLhalfNV green, GLhalfNV blue);
Part of GL_NV_half_float
 void dispatch_glTexCoord3i1(int s, int t, int r, long procAddress)
          Entry point to C language function: void glTexCoord3i(GLint s, GLint t, GLint r);
Part of GL_VERSION_1_0
 void dispatch_glTexCoord3s1(short s, short t, short r, long procAddress)
          Entry point to C language function: void glTexCoord3s(GLshort s, GLshort t, GLshort r);
Part of GL_VERSION_1_0
 void dispatch_glTexCoord4d1(double s, double t, double r, double q, long procAddress)
          Entry point to C language function: void glTexCoord4d(GLdouble s, GLdouble t, GLdouble r, GLdouble q);
Part of GL_VERSION_1_0
 void dispatch_glTexCoord4f1(float s, float t, float r, float q, long procAddress)
          Entry point to C language function: void glTexCoord4f(GLfloat s, GLfloat t, GLfloat r, GLfloat q);
Part of GL_VERSION_1_0
 void dispatch_glTexCoord4h1(short x, short y, short z, short w, long procAddress)
          Entry point to C language function: void glTexCoord4hNV(GLhalfNV x, GLhalfNV y, GLhalfNV z, GLhalfNV w);
Part of GL_NV_half_float
 void dispatch_glTexCoord4i1(int s, int t, int r, int q, long procAddress)
          Entry point to C language function: void glTexCoord4i(GLint s, GLint t, GLint r, GLint q);
Part of GL_VERSION_1_0
 void dispatch_glTexCoord4s1(short s, short t, short r, short q, long procAddress)
          Entry point to C language function: void glTexCoord4s(GLshort s, GLshort t, GLshort r, GLshort q);
Part of GL_VERSION_1_0
 void dispatch_glTexCoordFormatNV1(int size, int type, int stride, long procAddress)
          Entry point to C language function: void glTexCoordFormatNV(GLint size, GLenum type, GLsizei stride);
Part of GL_NV_vertex_buffer_unified_memory
 void dispatch_glTexEnvf1(int target, int pname, float param, long procAddress)
          Entry point to C language function: void glTexEnvf(GLenum target, GLenum pname, GLfloat param);
Part of GL_VERSION_1_0
 void dispatch_glTexEnvi1(int target, int pname, int param, long procAddress)
          Entry point to C language function: void glTexEnvi(GLenum target, GLenum pname, GLint param);
Part of GL_VERSION_1_0
 void dispatch_glTexGend1(int coord, int pname, double param, long procAddress)
          Entry point to C language function: void glTexGend(GLenum coord, GLenum pname, GLdouble param);
Part of GL_VERSION_1_0
 void dispatch_glTexGenf1(int coord, int pname, float param, long procAddress)
          Entry point to C language function: void glTexGenf(GLenum coord, GLenum pname, GLfloat param);
Part of GL_VERSION_1_0
 void dispatch_glTexGeni1(int coord, int pname, int param, long procAddress)
          Entry point to C language function: void glTexGeni(GLenum coord, GLenum pname, GLint param);
Part of GL_VERSION_1_0
 void dispatch_glTexImage2DMultisample1(int target, int samples, int internalformat, int width, int height, boolean fixedsamplelocations, long procAddress)
          Entry point to C language function: void glTexImage2DMultisample(GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations);
Part of GL_ARB_texture_multisample
 void dispatch_glTexImage3DMultisample1(int target, int samples, int internalformat, int width, int height, int depth, boolean fixedsamplelocations, long procAddress)
          Entry point to C language function: void glTexImage3DMultisample(GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations);
Part of GL_ARB_texture_multisample
 void dispatch_glTexParameterf1(int target, int pname, float param, long procAddress)
          Entry point to C language function: void glTexParameterf(GLenum target, GLenum pname, GLfloat param);
Part of GL_VERSION_1_0
 void dispatch_glTexParameteri1(int target, int pname, int param, long procAddress)
          Entry point to C language function: void glTexParameteri(GLenum target, GLenum pname, GLint param);
Part of GL_VERSION_1_0
 void dispatch_glTextureBufferEXT1(int sfactorRGB, int dfactorRGB, int sfactorAlpha, int dfactorAlpha, long procAddress)
          Entry point to C language function: void glTextureBufferEXT(GLuint sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLuint dfactorAlpha);
Part of GL_EXT_direct_state_access
 void dispatch_glTextureLightEXT1(int mode, long procAddress)
          Entry point to C language function: void glTextureLightEXT(GLenum mode);
Part of GL_EXT_light_texture
 void dispatch_glTextureMaterialEXT1(int target, int id, long procAddress)
          Entry point to C language function: void glTextureMaterialEXT(GLenum target, GLenum id);
Part of GL_EXT_light_texture
 void dispatch_glTextureNormalEXT1(int mode, long procAddress)
          Entry point to C language function: void glTextureNormalEXT(GLenum mode);
Part of GL_EXT_texture_perturb_normal
 void dispatch_glTextureParameterfEXT1(int texture, int target, int pname, float param, long procAddress)
          Entry point to C language function: void glTextureParameterfEXT(GLuint texture, GLenum target, GLenum pname, GLfloat param);
Part of GL_EXT_direct_state_access
 void dispatch_glTextureParameteriEXT1(int target, int attachment, int texture, int level, long procAddress)
          Entry point to C language function: void glTextureParameteriEXT(GLuint target, GLenum attachment, GLenum texture, GLint level);
Part of GL_EXT_direct_state_access
 void dispatch_glTextureRenderbufferEXT1(int red, int green, int blue, long procAddress)
          Entry point to C language function: void glTextureRenderbufferEXT(GLuint red, GLenum green, GLuint blue);
Part of GL_EXT_direct_state_access
 void dispatch_glTransformFeedbackVaryings1(int program, int count, String[] locations, int bufferMode, long procAddress)
          Entry point to C language function: void glTransformFeedbackVaryings(GLuint program, GLsizei count, const GLchar * * locations, GLenum bufferMode);
Part of GL_VERSION_3_0
 void dispatch_glTranslated1(double x, double y, double z, long procAddress)
          Entry point to C language function: void glTranslated(GLdouble x, GLdouble y, GLdouble z);
Part of GL_VERSION_1_0
 void dispatch_glTranslatef1(float x, float y, float z, long procAddress)
          Entry point to C language function: void glTranslatef(GLfloat x, GLfloat y, GLfloat z);
Part of GL_VERSION_1_0
 void dispatch_glUniform1f1(int location, float v0, long procAddress)
          Entry point to C language function: void glUniform1f(GLint location, GLfloat v0);
Part of GL_VERSION_2_0
 void dispatch_glUniform1fARB1(int location, float v0, long procAddress)
          Entry point to C language function: void glUniform1fARB(GLint location, GLfloat v0);
Part of GL_ARB_shader_objects
 void dispatch_glUniform1i1(int x, int y, long procAddress)
          Entry point to C language function: void glUniform1i(GLint x, GLint y);
Part of GL_VERSION_2_0
 void dispatch_glUniform1iARB1(int x, int y, long procAddress)
          Entry point to C language function: void glUniform1iARB(GLint x, GLint y);
Part of GL_ARB_shader_objects
 void dispatch_glUniform1ui1(int location, int v0, long procAddress)
          Entry point to C language function: void glUniform1ui(GLint location, GLuint v0);
Part of GL_VERSION_3_0
 void dispatch_glUniform2f1(int location, float v0, float v1, long procAddress)
          Entry point to C language function: void glUniform2f(GLint location, GLfloat v0, GLfloat v1);
Part of GL_VERSION_2_0
 void dispatch_glUniform2fARB1(int location, float v0, float v1, long procAddress)
          Entry point to C language function: void glUniform2fARB(GLint location, GLfloat v0, GLfloat v1);
Part of GL_ARB_shader_objects
 void dispatch_glUniform2i1(int red, int green, int blue, long procAddress)
          Entry point to C language function: void glUniform2i(GLint red, GLint green, GLint blue);
Part of GL_VERSION_2_0
 void dispatch_glUniform2iARB1(int red, int green, int blue, long procAddress)
          Entry point to C language function: void glUniform2iARB(GLint red, GLint green, GLint blue);
Part of GL_ARB_shader_objects
 void dispatch_glUniform2ui1(int location, int v0, int v1, long procAddress)
          Entry point to C language function: void glUniform2ui(GLint location, GLuint v0, GLuint v1);
Part of GL_VERSION_3_0
 void dispatch_glUniform3f1(int location, float v0, float v1, float v2, long procAddress)
          Entry point to C language function: void glUniform3f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
Part of GL_VERSION_2_0
 void dispatch_glUniform3fARB1(int location, float v0, float v1, float v2, long procAddress)
          Entry point to C language function: void glUniform3fARB(GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
Part of GL_ARB_shader_objects
 void dispatch_glUniform3i1(int location, int v0, int v1, int v2, long procAddress)
          Entry point to C language function: void glUniform3i(GLint location, GLint v0, GLint v1, GLint v2);
Part of GL_VERSION_2_0
 void dispatch_glUniform3iARB1(int location, int v0, int v1, int v2, long procAddress)
          Entry point to C language function: void glUniform3iARB(GLint location, GLint v0, GLint v1, GLint v2);
Part of GL_ARB_shader_objects
 void dispatch_glUniform3ui1(int location, int v0, int v1, int v2, long procAddress)
          Entry point to C language function: void glUniform3ui(GLint location, GLuint v0, GLuint v1, GLuint v2);
Part of GL_VERSION_3_0
 void dispatch_glUniform4f1(int location, float v0, float v1, float v2, float v3, long procAddress)
          Entry point to C language function: void glUniform4f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
Part of GL_VERSION_2_0
 void dispatch_glUniform4fARB1(int location, float v0, float v1, float v2, float v3, long procAddress)
          Entry point to C language function: void glUniform4fARB(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
Part of GL_ARB_shader_objects
 void dispatch_glUniform4i1(int location, int v0, int v1, int v2, int v3, long procAddress)
          Entry point to C language function: void glUniform4i(GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
Part of GL_VERSION_2_0
 void dispatch_glUniform4iARB1(int location, int v0, int v1, int v2, int v3, long procAddress)
          Entry point to C language function: void glUniform4iARB(GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
Part of GL_ARB_shader_objects
 void dispatch_glUniform4ui1(int location, int v0, int v1, int v2, int v3, long procAddress)
          Entry point to C language function: void glUniform4ui(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
Part of GL_VERSION_3_0
 void dispatch_glUniformBlockBinding1(int arg0, int arg1, int arg2, long procAddress)
          Entry point to C language function: void glUniformBlockBinding(GLuint, GLuint, GLuint);
Part of GL_ARB_uniform_buffer_object
 void dispatch_glUniformBufferEXT1(int program, int location, int buffer, long procAddress)
          Entry point to C language function: void glUniformBufferEXT(GLuint program, GLint location, GLuint buffer);
Part of GL_EXT_bindable_uniform
 void dispatch_glUniformui64NV1(int location, long value, long procAddress)
          Entry point to C language function: void glUniformui64NV(GLint location, uint64_t value);
Part of GL_NV_shader_buffer_load
 void dispatch_glUnlockArraysEXT1(long procAddress)
          Entry point to C language function: void glUnlockArraysEXT(void);
Part of GL_EXT_compiled_vertex_array
 boolean dispatch_glUnmapBuffer1(int id, long procAddress)
          Entry point to C language function: GLboolean glUnmapBuffer(GLenum id);
Part of GL_VERSION_1_5
 boolean dispatch_glUnmapNamedBufferEXT1(int id, long procAddress)
          Entry point to C language function: GLboolean glUnmapNamedBufferEXT(GLuint id);
Part of GL_EXT_direct_state_access
 void dispatch_glUseProgram1(int mode, long procAddress)
          Entry point to C language function: void glUseProgram(GLuint mode);
Part of GL_VERSION_2_0
 void dispatch_glUseProgramObjectARB1(int mode, long procAddress)
          Entry point to C language function: void glUseProgramObjectARB(GLhandleARB mode);
Part of GL_ARB_shader_objects
 void dispatch_glValidateProgram1(int mode, long procAddress)
          Entry point to C language function: void glValidateProgram(GLuint mode);
Part of GL_VERSION_2_0
 void dispatch_glValidateProgramARB1(int mode, long procAddress)
          Entry point to C language function: void glValidateProgramARB(GLhandleARB mode);
Part of GL_ARB_shader_objects
 void dispatch_glVertex2d1(double x, double y, long procAddress)
          Entry point to C language function: void glVertex2d(GLdouble x, GLdouble y);
Part of GL_VERSION_1_0
 void dispatch_glVertex2f1(float x, float y, long procAddress)
          Entry point to C language function: void glVertex2f(GLfloat x, GLfloat y);
Part of GL_VERSION_1_0
 void dispatch_glVertex2h1(short x, short y, long procAddress)
          Entry point to C language function: void glVertex2hNV(GLhalfNV x, GLhalfNV y);
Part of GL_NV_half_float
 void dispatch_glVertex2i1(int x, int y, long procAddress)
          Entry point to C language function: void glVertex2i(GLint x, GLint y);
Part of GL_VERSION_1_0
 void dispatch_glVertex2s1(short x, short y, long procAddress)
          Entry point to C language function: void glVertex2s(GLshort x, GLshort y);
Part of GL_VERSION_1_0
 void dispatch_glVertex3d1(double x, double y, double z, long procAddress)
          Entry point to C language function: void glVertex3d(GLdouble x, GLdouble y, GLdouble z);
Part of GL_VERSION_1_0
 void dispatch_glVertex3f1(float x, float y, float z, long procAddress)
          Entry point to C language function: void glVertex3f(GLfloat x, GLfloat y, GLfloat z);
Part of GL_VERSION_1_0
 void dispatch_glVertex3h1(short red, short green, short blue, long procAddress)
          Entry point to C language function: void glVertex3hNV(GLhalfNV red, GLhalfNV green, GLhalfNV blue);
Part of GL_NV_half_float
 void dispatch_glVertex3i1(int x, int y, int z, long procAddress)
          Entry point to C language function: void glVertex3i(GLint x, GLint y, GLint z);
Part of GL_VERSION_1_0
 void dispatch_glVertex3s1(short x, short y, short z, long procAddress)
          Entry point to C language function: void glVertex3s(GLshort x, GLshort y, GLshort z);
Part of GL_VERSION_1_0
 void dispatch_glVertex4d1(double x, double y, double z, double w, long procAddress)
          Entry point to C language function: void glVertex4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w);
Part of GL_VERSION_1_0
 void dispatch_glVertex4f1(float x, float y, float z, float w, long procAddress)
          Entry point to C language function: void glVertex4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w);
Part of GL_VERSION_1_0
 void dispatch_glVertex4h1(short x, short y, short z, short w, long procAddress)
          Entry point to C language function: void glVertex4hNV(GLhalfNV x, GLhalfNV y, GLhalfNV z, GLhalfNV w);
Part of GL_NV_half_float
 void dispatch_glVertex4i1(int x, int y, int z, int w, long procAddress)
          Entry point to C language function: void glVertex4i(GLint x, GLint y, GLint z, GLint w);
Part of GL_VERSION_1_0
 void dispatch_glVertex4s1(short x, short y, short z, short w, long procAddress)
          Entry point to C language function: void glVertex4s(GLshort x, GLshort y, GLshort z, GLshort w);
Part of GL_VERSION_1_0
 void dispatch_glVertexArrayParameteriAPPLE1(int target, int s, long procAddress)
          Entry point to C language function: void glVertexArrayParameteriAPPLE(GLenum target, GLint s);
Part of GL_APPLE_vertex_array_range
 void dispatch_glVertexAttrib1d1(int target, double s, long procAddress)
          Entry point to C language function: void glVertexAttrib1d(GLuint target, GLdouble s);
Part of GL_VERSION_2_0
 void dispatch_glVertexAttrib1dARB1(int target, double s, long procAddress)
          Entry point to C language function: void glVertexAttrib1dARB(GLuint target, GLdouble s);
Part of GL_ARB_vertex_program
 void dispatch_glVertexAttrib1f1(int target, float s, long procAddress)
          Entry point to C language function: void glVertexAttrib1f(GLuint target, GLfloat s);
Part of GL_VERSION_2_0
 void dispatch_glVertexAttrib1fARB1(int target, float s, long procAddress)
          Entry point to C language function: void glVertexAttrib1fARB(GLuint target, GLfloat s);
Part of GL_ARB_vertex_program
 void dispatch_glVertexAttrib1h1(int target, short s, long procAddress)
          Entry point to C language function: void glVertexAttrib1hNV(GLuint target, GLhalfNV s);
Part of GL_NV_half_float
 void dispatch_glVertexAttrib1s1(int target, short s, long procAddress)
          Entry point to C language function: void glVertexAttrib1s(GLuint target, GLshort s);
Part of GL_VERSION_2_0
 void dispatch_glVertexAttrib1sARB1(int target, short s, long procAddress)
          Entry point to C language function: void glVertexAttrib1sARB(GLuint target, GLshort s);
Part of GL_ARB_vertex_program
 void dispatch_glVertexAttrib2d1(int target, double s, double t, long procAddress)
          Entry point to C language function: void glVertexAttrib2d(GLuint target, GLdouble s, GLdouble t);
Part of GL_VERSION_2_0
 void dispatch_glVertexAttrib2dARB1(int target, double s, double t, long procAddress)
          Entry point to C language function: void glVertexAttrib2dARB(GLuint target, GLdouble s, GLdouble t);
Part of GL_ARB_vertex_program
 void dispatch_glVertexAttrib2f1(int target, float s, float t, long procAddress)
          Entry point to C language function: void glVertexAttrib2f(GLuint target, GLfloat s, GLfloat t);
Part of GL_VERSION_2_0
 void dispatch_glVertexAttrib2fARB1(int target, float s, float t, long procAddress)
          Entry point to C language function: void glVertexAttrib2fARB(GLuint target, GLfloat s, GLfloat t);
Part of GL_ARB_vertex_program
 void dispatch_glVertexAttrib2h1(int target, short s, short t, long procAddress)
          Entry point to C language function: void glVertexAttrib2hNV(GLuint target, GLhalfNV s, GLhalfNV t);
Part of GL_NV_half_float
 void dispatch_glVertexAttrib2s1(int target, short s, short t, long procAddress)
          Entry point to C language function: void glVertexAttrib2s(GLuint target, GLshort s, GLshort t);
Part of GL_VERSION_2_0
 void dispatch_glVertexAttrib2sARB1(int target, short s, short t, long procAddress)
          Entry point to C language function: void glVertexAttrib2sARB(GLuint target, GLshort s, GLshort t);
Part of GL_ARB_vertex_program
 void dispatch_glVertexAttrib3d1(int target, double s, double t, double r, long procAddress)
          Entry point to C language function: void glVertexAttrib3d(GLuint target, GLdouble s, GLdouble t, GLdouble r);
Part of GL_VERSION_2_0
 void dispatch_glVertexAttrib3dARB1(int target, double s, double t, double r, long procAddress)
          Entry point to C language function: void glVertexAttrib3dARB(GLuint target, GLdouble s, GLdouble t, GLdouble r);
Part of GL_ARB_vertex_program
 void dispatch_glVertexAttrib3f1(int target, float s, float t, float r, long procAddress)
          Entry point to C language function: void glVertexAttrib3f(GLuint target, GLfloat s, GLfloat t, GLfloat r);
Part of GL_VERSION_2_0
 void dispatch_glVertexAttrib3fARB1(int target, float s, float t, float r, long procAddress)
          Entry point to C language function: void glVertexAttrib3fARB(GLuint target, GLfloat s, GLfloat t, GLfloat r);
Part of GL_ARB_vertex_program
 void dispatch_glVertexAttrib3h1(int target, short s, short t, short r, long procAddress)
          Entry point to C language function: void glVertexAttrib3hNV(GLuint target, GLhalfNV s, GLhalfNV t, GLhalfNV r);
Part of GL_NV_half_float
 void dispatch_glVertexAttrib3s1(int target, short s, short t, short r, long procAddress)
          Entry point to C language function: void glVertexAttrib3s(GLuint target, GLshort s, GLshort t, GLshort r);
Part of GL_VERSION_2_0
 void dispatch_glVertexAttrib3sARB1(int target, short s, short t, short r, long procAddress)
          Entry point to C language function: void glVertexAttrib3sARB(GLuint target, GLshort s, GLshort t, GLshort r);
Part of GL_ARB_vertex_program
 void dispatch_glVertexAttrib4d1(int target, double s, double t, double r, double q, long procAddress)
          Entry point to C language function: void glVertexAttrib4d(GLuint target, GLdouble s, GLdouble t, GLdouble r, GLdouble q);
Part of GL_VERSION_2_0
 void dispatch_glVertexAttrib4dARB1(int target, double s, double t, double r, double q, long procAddress)
          Entry point to C language function: void glVertexAttrib4dARB(GLuint target, GLdouble s, GLdouble t, GLdouble r, GLdouble q);
Part of GL_ARB_vertex_program
 void dispatch_glVertexAttrib4f1(int target, float s, float t, float r, float q, long procAddress)
          Entry point to C language function: void glVertexAttrib4f(GLuint target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
Part of GL_VERSION_2_0
 void dispatch_glVertexAttrib4fARB1(int target, float s, float t, float r, float q, long procAddress)
          Entry point to C language function: void glVertexAttrib4fARB(GLuint target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
Part of GL_ARB_vertex_program
 void dispatch_glVertexAttrib4h1(int target, short s, short t, short r, short q, long procAddress)
          Entry point to C language function: void glVertexAttrib4hNV(GLuint target, GLhalfNV s, GLhalfNV t, GLhalfNV r, GLhalfNV q);
Part of GL_NV_half_float
 void dispatch_glVertexAttrib4Nub1(int index, byte x, byte y, byte z, byte w, long procAddress)
          Entry point to C language function: void glVertexAttrib4Nub(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);
Part of GL_VERSION_2_0
 void dispatch_glVertexAttrib4NubARB1(int index, byte x, byte y, byte z, byte w, long procAddress)
          Entry point to C language function: void glVertexAttrib4NubARB(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);
Part of GL_ARB_vertex_program
 void dispatch_glVertexAttrib4s1(int target, short s, short t, short r, short q, long procAddress)
          Entry point to C language function: void glVertexAttrib4s(GLuint target, GLshort s, GLshort t, GLshort r, GLshort q);
Part of GL_VERSION_2_0
 void dispatch_glVertexAttrib4sARB1(int target, short s, short t, short r, short q, long procAddress)
          Entry point to C language function: void glVertexAttrib4sARB(GLuint target, GLshort s, GLshort t, GLshort r, GLshort q);
Part of GL_ARB_vertex_program
 void dispatch_glVertexAttribDivisor1(int target, int id, long procAddress)
          Entry point to C language function: void glVertexAttribDivisor(GLuint target, GLuint id);
Part of GL_ARB_instanced_arrays
 void dispatch_glVertexAttribFormatNV1(int index, int size, int type, boolean normalized, int stride, long procAddress)
          Entry point to C language function: void glVertexAttribFormatNV(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride);
Part of GL_NV_vertex_buffer_unified_memory
 void dispatch_glVertexAttribI1i1(int target, int s, long procAddress)
          Entry point to C language function: void glVertexAttribI1i(GLuint target, GLint s);
Part of GL_VERSION_3_0
 void dispatch_glVertexAttribI1ui1(int target, int id, long procAddress)
          Entry point to C language function: void glVertexAttribI1ui(GLuint target, GLuint id);
Part of GL_VERSION_3_0
 void dispatch_glVertexAttribI2i1(int target, int s, int t, long procAddress)
          Entry point to C language function: void glVertexAttribI2i(GLuint target, GLint s, GLint t);
Part of GL_VERSION_3_0
 void dispatch_glVertexAttribI2ui1(int red, int green, int blue, long procAddress)
          Entry point to C language function: void glVertexAttribI2ui(GLuint red, GLuint green, GLuint blue);
Part of GL_VERSION_3_0
 void dispatch_glVertexAttribI3i1(int target, int s, int t, int r, long procAddress)
          Entry point to C language function: void glVertexAttribI3i(GLuint target, GLint s, GLint t, GLint r);
Part of GL_VERSION_3_0
 void dispatch_glVertexAttribI3ui1(int sfactorRGB, int dfactorRGB, int sfactorAlpha, int dfactorAlpha, long procAddress)
          Entry point to C language function: void glVertexAttribI3ui(GLuint sfactorRGB, GLuint dfactorRGB, GLuint sfactorAlpha, GLuint dfactorAlpha);
Part of GL_VERSION_3_0
 void dispatch_glVertexAttribI4i1(int target, int start, int x, int y, int width, long procAddress)
          Entry point to C language function: void glVertexAttribI4i(GLuint target, GLint start, GLint x, GLint y, GLint width);
Part of GL_VERSION_3_0
 void dispatch_glVertexAttribI4ui1(int index, int x, int y, int z, int w, long procAddress)
          Entry point to C language function: void glVertexAttribI4ui(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
Part of GL_VERSION_3_0
 void dispatch_glVertexAttribIFormatNV1(int index, int size, int type, int stride, long procAddress)
          Entry point to C language function: void glVertexAttribIFormatNV(GLuint index, GLint size, GLenum type, GLsizei stride);
Part of GL_NV_vertex_buffer_unified_memory
 void dispatch_glVertexBlendARB1(int count, long procAddress)
          Entry point to C language function: void glVertexBlendARB(GLint count);
Part of GL_ARB_vertex_blend
 void dispatch_glVertexFormatNV1(int size, int type, int stride, long procAddress)
          Entry point to C language function: void glVertexFormatNV(GLint size, GLenum type, GLsizei stride);
Part of GL_NV_vertex_buffer_unified_memory
 void dispatch_glVertexWeightfEXT1(float coord, long procAddress)
          Entry point to C language function: void glVertexWeightfEXT(GLfloat coord);
Part of GL_EXT_vertex_weighting
 void dispatch_glVertexWeighth1(short factor, long procAddress)
          Entry point to C language function: void glVertexWeighthNV(GLhalfNV factor);
Part of GL_NV_half_float
 void dispatch_glViewport1(int x, int y, int width, int height, long procAddress)
          Entry point to C language function: void glViewport(GLint x, GLint y, GLsizei width, GLsizei height);
Part of GL_VERSION_1_0
 void dispatch_glWaitSync1(long sync, int flags, long timeout, long procAddress)
          Entry point to C language function: void glWaitSync(GLsync sync, GLbitfield flags, uint64_t timeout);
Part of GL_ARB_sync
 void dispatch_glWindowPos2d1(double x, double y, long procAddress)
          Entry point to C language function: void glWindowPos2d(GLdouble x, GLdouble y);
Part of GL_VERSION_1_4
 void dispatch_glWindowPos2f1(float x, float y, long procAddress)
          Entry point to C language function: void glWindowPos2f(GLfloat x, GLfloat y);
Part of GL_VERSION_1_4
 void dispatch_glWindowPos2i1(int x, int y, long procAddress)
          Entry point to C language function: void glWindowPos2i(GLint x, GLint y);
Part of GL_VERSION_1_4
 void dispatch_glWindowPos2s1(short x, short y, long procAddress)
          Entry point to C language function: void glWindowPos2s(GLshort x, GLshort y);
Part of GL_VERSION_1_4
 void dispatch_glWindowPos3d1(double red, double green, double blue, long procAddress)
          Entry point to C language function: void glWindowPos3d(GLdouble red, GLdouble green, GLdouble blue);
Part of GL_VERSION_1_4
 void dispatch_glWindowPos3f1(float red, float green, float blue, long procAddress)
          Entry point to C language function: void glWindowPos3f(GLfloat red, GLfloat green, GLfloat blue);
Part of GL_VERSION_1_4
 void dispatch_glWindowPos3i1(int red, int green, int blue, long procAddress)
          Entry point to C language function: void glWindowPos3i(GLint red, GLint green, GLint blue);
Part of GL_VERSION_1_4
 void dispatch_glWindowPos3s1(short red, short green, short blue, long procAddress)
          Entry point to C language function: void glWindowPos3s(GLshort red, GLshort green, GLshort blue);
Part of GL_VERSION_1_4
 void dispatch_glWriteMaskEXT1(int stage, int portion, int variable, int input, int mapping, int componentUsage, long procAddress)
          Entry point to C language function: void glWriteMaskEXT(GLuint stage, GLuint portion, GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage);
Part of GL_EXT_vertex_shader
 GLContext getContext()
          Returns the context this GL object is associated with for better error checking by DebugGL.
 Object getExtension(String extensionName)
          Returns an object providing access to the specified OpenGL extension.
 GL getGL()
          Casts this object to the GL interface.
 GL2 getGL2()
          Casts this object to the GL2 interface.
 GL2ES1 getGL2ES1()
          Casts this object to the GL2ES1 interface.
 GL2ES2 getGL2ES2()
          Casts this object to the GL2ES2 interface.
 GL2GL3 getGL2GL3()
          Casts this object to the GL2GL3 interface.
 GL3 getGL3()
          Casts this object to the GL3 interface.
 GL3bc getGL3bc()
          Casts this object to the GL3bc interface.
 GL4 getGL4()
          Casts this object to the GL4 interface.
 GL4bc getGL4bc()
          Casts this object to the GL4bc interface.
 GLES1 getGLES1()
          Casts this object to the GLES1 interface.
 GLES2 getGLES2()
          Casts this object to the GLES2 interface.
 GLProfile getGLProfile()
          Returns the GLProfile with which this GL object is associated.
 Object getPlatformGLExtensions()
          Returns an object through which platform-specific OpenGL extensions (EGL, GLX, WGL, etc.) may be accessed.
 int getSwapInterval()
          Provides a platform-independent way to get the swap interval set by GLBase.setSwapInterval(int).
 void glAccum(int op, float value)
          Entry point to C language function: void glAccum(GLenum op, GLfloat value);
Part of GL_VERSION_1_0
 void glActiveStencilFaceEXT(int mode)
          Entry point to C language function: void glActiveStencilFaceEXT(GLenum mode);
Part of GL_EXT_stencil_two_side
 void glActiveTexture(int mode)
          Entry point to C language function: void glActiveTexture(GLenum mode);
Part of GL_VERSION_1_3
 ByteBuffer glAllocateMemoryNV(int arg0, float arg1, float arg2, float arg3)
          Provides platform-independent access to the wglAllocateMemoryNV / glXAllocateMemoryNV extension.
 void glAlphaFunc(int func, float ref)
          Entry point to C language function: void glAlphaFunc(GLenum func, GLclampf ref);
Part of GL_VERSION_1_0
 void glApplyTextureEXT(int mode)
          Entry point to C language function: void glApplyTextureEXT(GLenum mode);
Part of GL_EXT_light_texture
 boolean glAreTexturesResident(int n, int[] textures, int textures_offset, byte[] residences, int residences_offset)
          Entry point to C language function: GLboolean glAreTexturesResident(GLsizei n, const GLuint * textures, GLboolean * residences);
Part of GL_VERSION_1_1
 boolean glAreTexturesResident(int n, IntBuffer textures, ByteBuffer residences)
          Entry point to C language function: GLboolean glAreTexturesResident(GLsizei n, const GLuint * textures, GLboolean * residences);
Part of GL_VERSION_1_1
 void glArrayElement(int i)
          Entry point to C language function: void glArrayElement(GLint i);
Part of GL_VERSION_1_1
 void glAttachObjectARB(int target, int id)
          Entry point to C language function: void glAttachObjectARB(GLhandleARB target, GLhandleARB id);
Part of GL_ARB_shader_objects
 void glAttachShader(int target, int id)
          Entry point to C language function: void glAttachShader(GLuint target, GLuint id);
Part of GL_VERSION_2_0
 void glBegin(int mode)
          Entry point to C language function: void glBegin(GLenum mode);
Part of GL_VERSION_1_0
 void glBeginConditionalRender(int target, int id)
          Entry point to C language function: void glBeginConditionalRender(GLuint target, GLenum id);
Part of GL_VERSION_3_0
 void glBeginOcclusionQueryNV(int mode)
          Entry point to C language function: void glBeginOcclusionQueryNV(GLuint mode);
Part of GL_NV_occlusion_query
 void glBeginQuery(int target, int id)
          Entry point to C language function: void glBeginQuery(GLenum target, GLuint id);
Part of GL_VERSION_1_5
 void glBeginTransformFeedback(int mode)
          Entry point to C language function: void glBeginTransformFeedback(GLenum mode);
Part of GL_VERSION_3_0
 void glBeginVertexShaderEXT()
          Entry point to C language function: void glBeginVertexShaderEXT(void);
Part of GL_EXT_vertex_shader
 void glBindAttribLocation(int program, int index, String name)
          Entry point to C language function: void glBindAttribLocation(GLuint program, GLuint index, const GLchar * name);
Part of GL_VERSION_2_0
 void glBindBuffer(int target, int id)
          Entry point to C language function: void glBindBuffer(GLenum target, GLuint id);
Part of GL_VERSION_1_5
 void glBindBufferBase(int red, int green, int blue)
          Entry point to C language function: void glBindBufferBase(GLenum red, GLuint green, GLuint blue);
Part of GL_VERSION_3_0
 void glBindBufferOffset(int target, int attachment, int texture, int level)
          Entry point to C language function: void glBindBufferOffsetEXT(GLenum target, GLuint attachment, GLuint texture, ptrdiff_t level);
Part of GL_EXT_transform_feedback
 void glBindBufferRange(int target, int index, int buffer, int offset, int size)
          Entry point to C language function: void glBindBufferRange(GLenum target, GLuint index, GLuint buffer, ptrdiff_t offset, ptrdiff_t size);
Part of GL_VERSION_3_0
 void glBindFragDataLocation(int program, int index, String name)
          Entry point to C language function: void glBindFragDataLocation(GLuint program, GLuint index, const GLchar * name);
Part of GL_VERSION_3_0
 void glBindFramebuffer(int target, int id)
          Entry point to C language function: void glBindFramebuffer(GLenum target, GLuint id);
Part of GL_ARB_framebuffer_object
 int glBindLightParameterEXT(int light, int value)
          Entry point to C language function: GLuint glBindLightParameterEXT(GLenum light, GLenum value);
Part of GL_EXT_vertex_shader
 int glBindMaterialParameterEXT(int light, int value)
          Entry point to C language function: GLuint glBindMaterialParameterEXT(GLenum light, GLenum value);
Part of GL_EXT_vertex_shader
 void glBindMultiTextureEXT(int red, int green, int blue)
          Entry point to C language function: void glBindMultiTextureEXT(GLenum red, GLenum green, GLuint blue);
Part of GL_EXT_direct_state_access
 int glBindParameterEXT(int type)
          Entry point to C language function: GLuint glBindParameterEXT(GLenum type);
Part of GL_EXT_vertex_shader
 void glBindProgramARB(int target, int id)
          Entry point to C language function: void glBindProgramARB(GLenum target, GLuint id);
Part of GL_ARB_vertex_program
 void glBindRenderbuffer(int target, int id)
          Entry point to C language function: void glBindRenderbuffer(GLenum target, GLuint id);
Part of GL_ARB_framebuffer_object
 int glBindTexGenParameterEXT(int unit, int coord, int value)
          Entry point to C language function: GLuint glBindTexGenParameterEXT(GLenum unit, GLenum coord, GLenum value);
Part of GL_EXT_vertex_shader
 void glBindTexture(int target, int texture)
          Entry point to C language function: void glBindTexture(GLenum target, GLuint texture);
Part of GL_VERSION_1_1
 int glBindTextureUnitParameterEXT(int light, int value)
          Entry point to C language function: GLuint glBindTextureUnitParameterEXT(GLenum light, GLenum value);
Part of GL_EXT_vertex_shader
 void glBindVertexArray(int mode)
          Entry point to C language function: void glBindVertexArray(GLuint mode);
Part of GL_ARB_vertex_array_object
 void glBindVertexShaderEXT(int mode)
          Entry point to C language function: void glBindVertexShaderEXT(GLuint mode);
Part of GL_EXT_vertex_shader
 void glBitmap(int width, int height, float xorig, float yorig, float xmove, float ymove, byte[] bitmap, int bitmap_offset)
          Entry point to C language function: void glBitmap(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte * bitmap);
Part of GL_VERSION_1_0
 void glBitmap(int width, int height, float xorig, float yorig, float xmove, float ymove, ByteBuffer bitmap)
          Entry point to C language function: void glBitmap(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte * bitmap);
Part of GL_VERSION_1_0
 void glBitmap(int width, int height, float xorig, float yorig, float xmove, float ymove, long bitmap_buffer_offset)
          Entry point to C language function: void glBitmap(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte * bitmap);
Part of GL_VERSION_1_0
 void glBlendColor(float red, float green, float blue, float alpha)
          Entry point to C language function: void glBlendColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
Part of GL_VERSION_1_2
 void glBlendEquation(int mode)
          Entry point to C language function: void glBlendEquation(GLenum mode);
Part of GL_VERSION_1_2
 void glBlendEquationSeparate(int target, int id)
          Entry point to C language function: void glBlendEquationSeparate(GLenum target, GLenum id);
Part of GL_VERSION_2_0
 void glBlendFunc(int sfactor, int dfactor)
          Entry point to C language function: void glBlendFunc(GLenum sfactor, GLenum dfactor);
Part of GL_VERSION_1_0
 void glBlendFuncSeparate(int sfactorRGB, int dfactorRGB, int sfactorAlpha, int dfactorAlpha)
          Entry point to C language function: void glBlendFuncSeparate(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
Part of GL_VERSION_1_4
 void glBlendFuncSeparateINGR(int sfactorRGB, int dfactorRGB, int sfactorAlpha, int dfactorAlpha)
          Entry point to C language function: void glBlendFuncSeparateINGR(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
Part of GL_INGR_blend_func_separate
 void glBlitFramebuffer(int srcX0, int srcY0, int srcX1, int srcY1, int dstX0, int dstY0, int dstX1, int dstY1, int mask, int filter)
          Entry point to C language function: void glBlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
Part of GL_ARB_framebuffer_object
 void glBufferAddressRangeNV(int pname, int index, long address, int length)
          Entry point to C language function: void glBufferAddressRangeNV(GLenum pname, GLuint index, uint64_t address, ptrdiff_t length);
Part of GL_NV_vertex_buffer_unified_memory
 void glBufferData(int target, int size, Buffer data, int usage)
          Entry point to C language function: void glBufferData(GLenum target, ptrdiff_t size, const GLvoid * data, GLenum usage);
Part of GL_VERSION_1_5
 void glBufferParameteri(int target, int pname, int params)
          Entry point to C language function: void glBufferParameteriAPPLE(GLenum target, GLenum pname, GLint params);
Part of GL_APPLE_flush_buffer_range
 int glBufferRegionEnabled()
          Entry point to C language function: GLuint glBufferRegionEnabled(GLvoid);
Part of GL_KTX_buffer_region
 void glBufferSubData(int target, int offset, int size, Buffer data)
          Entry point to C language function: void glBufferSubData(GLenum target, ptrdiff_t offset, ptrdiff_t size, const GLvoid * data);
Part of GL_VERSION_1_5
 void glCallList(int list)
          Entry point to C language function: void glCallList(GLuint list);
Part of GL_VERSION_1_0
 void glCallLists(int n, int type, Buffer lists)
          Entry point to C language function: void glCallLists(GLsizei n, GLenum type, const GLvoid * lists);
Part of GL_VERSION_1_0
 int glCheckFramebufferStatus(int type)
          Entry point to C language function: GLenum glCheckFramebufferStatus(GLenum type);
Part of GL_ARB_framebuffer_object
 int glCheckNamedFramebufferStatusEXT(int light, int value)
          Entry point to C language function: GLenum glCheckNamedFramebufferStatusEXT(GLuint light, GLenum value);
Part of GL_EXT_direct_state_access
 void glClampColor(int target, int id)
          Entry point to C language function: void glClampColor(GLenum target, GLenum id);
Part of GL_VERSION_3_0
 void glClear(int mask)
          Entry point to C language function: void glClear(GLbitfield mask);
Part of GL_VERSION_1_0
 void glClearAccum(float red, float green, float blue, float alpha)
          Entry point to C language function: void glClearAccum(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
Part of GL_VERSION_1_0
 void glClearBufferfi(int buffer, int drawbuffer, float depth, int stencil)
          Entry point to C language function: void glClearBufferfi(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil);
Part of GL_VERSION_3_0
 void glClearBufferfv(int buffer, int drawbuffer, float[] value, int value_offset)
          Entry point to C language function: void glClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat * value);
Part of GL_VERSION_3_0
 void glClearBufferfv(int buffer, int drawbuffer, FloatBuffer value)
          Entry point to C language function: void glClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat * value);
Part of GL_VERSION_3_0
 void glClearBufferiv(int buffer, int drawbuffer, int[] value, int value_offset)
          Entry point to C language function: void glClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint * value);
Part of GL_VERSION_3_0
 void glClearBufferiv(int buffer, int drawbuffer, IntBuffer value)
          Entry point to C language function: void glClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint * value);
Part of GL_VERSION_3_0
 void glClearBufferuiv(int buffer, int drawbuffer, int[] value, int value_offset)
          Entry point to C language function: void glClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint * value);
Part of GL_VERSION_3_0
 void glClearBufferuiv(int buffer, int drawbuffer, IntBuffer value)
          Entry point to C language function: void glClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint * value);
Part of GL_VERSION_3_0
 void glClearColor(float red, float green, float blue, float alpha)
          Entry point to C language function: void glClearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
Part of GL_VERSION_1_0
 void glClearColorIi(int red, int green, int blue, int alpha)
          Entry point to C language function: void glClearColorIiEXT(GLint red, GLint green, GLint blue, GLint alpha);
Part of GL_EXT_texture_integer
 void glClearColorIui(int red, int green, int blue, int alpha)
          Entry point to C language function: void glClearColorIuiEXT(GLuint red, GLuint green, GLuint blue, GLuint alpha);
Part of GL_EXT_texture_integer
 void glClearDepth(double depth)
          Entry point to C language function: void glClearDepth(GLclampd depth);
Part of GL_VERSION_1_0
 void glClearDepthf(float depth)
          Interface to C language function:
void glClearDepthf(GLclampf depth);
 void glClearIndex(float c)
          Entry point to C language function: void glClearIndex(GLfloat c);
Part of GL_VERSION_1_0
 void glClearStencil(int s)
          Entry point to C language function: void glClearStencil(GLint s);
Part of GL_VERSION_1_0
 void glClientActiveTexture(int mode)
          Entry point to C language function: void glClientActiveTexture(GLenum mode);
Part of GL_VERSION_1_3
 void glClientAttribDefaultEXT(int mode)
          Entry point to C language function: void glClientAttribDefaultEXT(GLbitfield mode);
Part of GL_EXT_direct_state_access
 int glClientWaitSync(long sync, int flags, long timeout)
          Entry point to C language function: GLenum glClientWaitSync(GLsync sync, GLbitfield flags, uint64_t timeout);
Part of GL_ARB_sync
 void glClipPlane(int plane, double[] equation, int equation_offset)
          Entry point to C language function: void glClipPlane(GLenum plane, const GLdouble * equation);
Part of GL_VERSION_1_0
 void glClipPlane(int plane, DoubleBuffer equation)
          Entry point to C language function: void glClipPlane(GLenum plane, const GLdouble * equation);
Part of GL_VERSION_1_0
 void glColor3b(byte red, byte green, byte blue)
          Entry point to C language function: void glColor3b(GLbyte red, GLbyte green, GLbyte blue);
Part of GL_VERSION_1_0
 void glColor3bv(byte[] v, int v_offset)
          Entry point to C language function: void glColor3bv(const GLbyte * v);
Part of GL_VERSION_1_0
 void glColor3bv(ByteBuffer v)
          Entry point to C language function: void glColor3bv(const GLbyte * v);
Part of GL_VERSION_1_0
 void glColor3d(double red, double green, double blue)
          Entry point to C language function: void glColor3d(GLdouble red, GLdouble green, GLdouble blue);
Part of GL_VERSION_1_0
 void glColor3dv(double[] v, int v_offset)
          Entry point to C language function: void glColor3dv(const GLdouble * v);
Part of GL_VERSION_1_0
 void glColor3dv(DoubleBuffer v)
          Entry point to C language function: void glColor3dv(const GLdouble * v);
Part of GL_VERSION_1_0
 void glColor3f(float red, float green, float blue)
          Entry point to C language function: void glColor3f(GLfloat red, GLfloat green, GLfloat blue);
Part of GL_VERSION_1_0
 void glColor3fv(float[] v, int v_offset)
          Entry point to C language function: void glColor3fv(const GLfloat * v);
Part of GL_VERSION_1_0
 void glColor3fv(FloatBuffer v)
          Entry point to C language function: void glColor3fv(const GLfloat * v);
Part of GL_VERSION_1_0
 void glColor3h(short red, short green, short blue)
          Entry point to C language function: void glColor3hNV(GLhalfNV red, GLhalfNV green, GLhalfNV blue);
Part of GL_NV_half_float
 void glColor3hv(short[] v, int v_offset)
          Entry point to C language function: void glColor3hvNV(const GLhalfNV * v);
Part of GL_NV_half_float
 void glColor3hv(ShortBuffer v)
          Entry point to C language function: void glColor3hvNV(const GLhalfNV * v);
Part of GL_NV_half_float
 void glColor3i(int red, int green, int blue)
          Entry point to C language function: void glColor3i(GLint red, GLint green, GLint blue);
Part of GL_VERSION_1_0
 void glColor3iv(int[] v, int v_offset)
          Entry point to C language function: void glColor3iv(const GLint * v);
Part of GL_VERSION_1_0
 void glColor3iv(IntBuffer v)
          Entry point to C language function: void glColor3iv(const GLint * v);
Part of GL_VERSION_1_0
 void glColor3s(short red, short green, short blue)
          Entry point to C language function: void glColor3s(GLshort red, GLshort green, GLshort blue);
Part of GL_VERSION_1_0
 void glColor3sv(short[] v, int v_offset)
          Entry point to C language function: void glColor3sv(const GLshort * v);
Part of GL_VERSION_1_0
 void glColor3sv(ShortBuffer v)
          Entry point to C language function: void glColor3sv(const GLshort * v);
Part of GL_VERSION_1_0
 void glColor3ub(byte red, byte green, byte blue)
          Entry point to C language function: void glColor3ub(GLubyte red, GLubyte green, GLubyte blue);
Part of GL_VERSION_1_0
 void glColor3ubv(byte[] v, int v_offset)
          Entry point to C language function: void glColor3ubv(const GLubyte * v);
Part of GL_VERSION_1_0
 void glColor3ubv(ByteBuffer v)
          Entry point to C language function: void glColor3ubv(const GLubyte * v);
Part of GL_VERSION_1_0
 void glColor3ui(int red, int green, int blue)
          Entry point to C language function: void glColor3ui(GLuint red, GLuint green, GLuint blue);
Part of GL_VERSION_1_0
 void glColor3uiv(int[] v, int v_offset)
          Entry point to C language function: void glColor3uiv(const GLuint * v);
Part of GL_VERSION_1_0
 void glColor3uiv(IntBuffer v)
          Entry point to C language function: void glColor3uiv(const GLuint * v);
Part of GL_VERSION_1_0
 void glColor3us(short red, short green, short blue)
          Entry point to C language function: void glColor3us(GLushort red, GLushort green, GLushort blue);
Part of GL_VERSION_1_0
 void glColor3usv(short[] v, int v_offset)
          Entry point to C language function: void glColor3usv(const GLushort * v);
Part of GL_VERSION_1_0
 void glColor3usv(ShortBuffer v)
          Entry point to C language function: void glColor3usv(const GLushort * v);
Part of GL_VERSION_1_0
 void glColor4b(byte red, byte green, byte blue, byte alpha)
          Entry point to C language function: void glColor4b(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha);
Part of GL_VERSION_1_0
 void glColor4bv(byte[] v, int v_offset)
          Entry point to C language function: void glColor4bv(const GLbyte * v);
Part of GL_VERSION_1_0
 void glColor4bv(ByteBuffer v)
          Entry point to C language function: void glColor4bv(const GLbyte * v);
Part of GL_VERSION_1_0
 void glColor4d(double red, double green, double blue, double alpha)
          Entry point to C language function: void glColor4d(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha);
Part of GL_VERSION_1_0
 void glColor4dv(double[] v, int v_offset)
          Entry point to C language function: void glColor4dv(const GLdouble * v);
Part of GL_VERSION_1_0
 void glColor4dv(DoubleBuffer v)
          Entry point to C language function: void glColor4dv(const GLdouble * v);
Part of GL_VERSION_1_0
 void glColor4f(float red, float green, float blue, float alpha)
          Entry point to C language function: void glColor4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
Part of GL_VERSION_1_0
 void glColor4fv(float[] v, int v_offset)
          Entry point to C language function: void glColor4fv(const GLfloat * v);
Part of GL_VERSION_1_0
 void glColor4fv(FloatBuffer v)
          Entry point to C language function: void glColor4fv(const GLfloat * v);
Part of GL_VERSION_1_0
 void glColor4h(short x, short y, short z, short w)
          Entry point to C language function: void glColor4hNV(GLhalfNV x, GLhalfNV y, GLhalfNV z, GLhalfNV w);
Part of GL_NV_half_float
 void glColor4hv(short[] v, int v_offset)
          Entry point to C language function: void glColor4hvNV(const GLhalfNV * v);
Part of GL_NV_half_float
 void glColor4hv(ShortBuffer v)
          Entry point to C language function: void glColor4hvNV(const GLhalfNV * v);
Part of GL_NV_half_float
 void glColor4i(int red, int green, int blue, int alpha)
          Entry point to C language function: void glColor4i(GLint red, GLint green, GLint blue, GLint alpha);
Part of GL_VERSION_1_0
 void glColor4iv(int[] v, int v_offset)
          Entry point to C language function: void glColor4iv(const GLint * v);
Part of GL_VERSION_1_0
 void glColor4iv(IntBuffer v)
          Entry point to C language function: void glColor4iv(const GLint * v);
Part of GL_VERSION_1_0
 void glColor4s(short red, short green, short blue, short alpha)
          Entry point to C language function: void glColor4s(GLshort red, GLshort green, GLshort blue, GLshort alpha);
Part of GL_VERSION_1_0
 void glColor4sv(short[] v, int v_offset)
          Entry point to C language function: void glColor4sv(const GLshort * v);
Part of GL_VERSION_1_0
 void glColor4sv(ShortBuffer v)
          Entry point to C language function: void glColor4sv(const GLshort * v);
Part of GL_VERSION_1_0
 void glColor4ub(byte red, byte green, byte blue, byte alpha)
          Entry point to C language function: void glColor4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha);
Part of GL_VERSION_1_0
 void glColor4ubv(byte[] v, int v_offset)
          Entry point to C language function: void glColor4ubv(const GLubyte * v);
Part of GL_VERSION_1_0
 void glColor4ubv(ByteBuffer v)
          Entry point to C language function: void glColor4ubv(const GLubyte * v);
Part of GL_VERSION_1_0
 void glColor4ui(int red, int green, int blue, int alpha)
          Entry point to C language function: void glColor4ui(GLuint red, GLuint green, GLuint blue, GLuint alpha);
Part of GL_VERSION_1_0
 void glColor4uiv(int[] v, int v_offset)
          Entry point to C language function: void glColor4uiv(const GLuint * v);
Part of GL_VERSION_1_0
 void glColor4uiv(IntBuffer v)
          Entry point to C language function: void glColor4uiv(const GLuint * v);
Part of GL_VERSION_1_0
 void glColor4us(short red, short green, short blue, short alpha)
          Entry point to C language function: void glColor4us(GLushort red, GLushort green, GLushort blue, GLushort alpha);
Part of GL_VERSION_1_0
 void glColor4usv(short[] v, int v_offset)
          Entry point to C language function: void glColor4usv(const GLushort * v);
Part of GL_VERSION_1_0
 void glColor4usv(ShortBuffer v)
          Entry point to C language function: void glColor4usv(const GLushort * v);
Part of GL_VERSION_1_0
 void glColorFormatNV(int size, int type, int stride)
          Entry point to C language function: void glColorFormatNV(GLint size, GLenum type, GLsizei stride);
Part of GL_NV_vertex_buffer_unified_memory
 void glColorMask(boolean red, boolean green, boolean blue, boolean alpha)
          Entry point to C language function: void glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
Part of GL_VERSION_1_0
 void glColorMaski(int index, boolean x, boolean y, boolean z, boolean w)
          Entry point to C language function: void glColorMaski(GLuint index, GLboolean x, GLboolean y, GLboolean z, GLboolean w);
Part of GL_VERSION_3_0
 void glColorMaskIndexed(int index, boolean r, boolean g, boolean b, boolean a)
          Entry point to C language function: void glColorMaskIndexedEXT(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a);
Part of GL_EXT_draw_buffers2
 void glColorMaterial(int face, int mode)
          Entry point to C language function: void glColorMaterial(GLenum face, GLenum mode);
Part of GL_VERSION_1_0
 void glColorPointer(GLArrayData array)
           
 void glColorPointer(int size, int type, int stride, Buffer ptr)
          Entry point to C language function: void glColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid * ptr);
Part of GL_VERSION_1_1
 void glColorPointer(int size, int type, int stride, long ptr_buffer_offset)
          Entry point to C language function: void glColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid * ptr);
Part of GL_VERSION_1_1
 void glColorSubTable(int target, int start, int count, int format, int type, Buffer data)
          Entry point to C language function: void glColorSubTable(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid * data);
Part of GL_VERSION_1_2
 void glColorSubTable(int target, int start, int count, int format, int type, long data_buffer_offset)
          Entry point to C language function: void glColorSubTable(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid * data);
Part of GL_VERSION_1_2
 void glColorTable(int target, int internalformat, int width, int format, int type, Buffer table)
          Entry point to C language function: void glColorTable(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid * table);
Part of GL_VERSION_1_2
 void glColorTable(int target, int internalformat, int width, int format, int type, long table_buffer_offset)
          Entry point to C language function: void glColorTable(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid * table);
Part of GL_VERSION_1_2
 void glColorTableParameterfv(int target, int pname, float[] params, int params_offset)
          Entry point to C language function: void glColorTableParameterfv(GLenum target, GLenum pname, const GLfloat * params);
Part of GL_VERSION_1_2
 void glColorTableParameterfv(int target, int pname, FloatBuffer params)
          Entry point to C language function: void glColorTableParameterfv(GLenum target, GLenum pname, const GLfloat * params);
Part of GL_VERSION_1_2
 void glColorTableParameteriv(int target, int pname, int[] params, int params_offset)
          Entry point to C language function: void glColorTableParameteriv(GLenum target, GLenum pname, const GLint * params);
Part of GL_VERSION_1_2
 void glColorTableParameteriv(int target, int pname, IntBuffer params)
          Entry point to C language function: void glColorTableParameteriv(GLenum target, GLenum pname, const GLint * params);
Part of GL_VERSION_1_2
 void glCompileShader(int mode)
          Entry point to C language function: void glCompileShader(GLuint mode);
Part of GL_VERSION_2_0
 void glCompileShaderARB(int mode)
          Entry point to C language function: void glCompileShaderARB(GLhandleARB mode);
Part of GL_ARB_shader_objects
 void glCompressedMultiTexImage1DEXT(int texture, int target, int level, int internalformat, int width, int border, int imageSize, Buffer bits)
          Entry point to C language function: void glCompressedMultiTexImage1DEXT(GLenum texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid * bits);
Part of GL_EXT_direct_state_access
 void glCompressedMultiTexImage2DEXT(int texture, int target, int level, int internalformat, int width, int height, int border, int imageSize, Buffer bits)
          Entry point to C language function: void glCompressedMultiTexImage2DEXT(GLenum texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid * bits);
Part of GL_EXT_direct_state_access
 void glCompressedMultiTexImage3DEXT(int texture, int target, int level, int internalformat, int width, int height, int depth, int border, int imageSize, Buffer bits)
          Entry point to C language function: void glCompressedMultiTexImage3DEXT(GLenum texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid * bits);
Part of GL_EXT_direct_state_access
 void glCompressedMultiTexSubImage1DEXT(int texture, int target, int level, int xoffset, int width, int format, int imageSize, Buffer bits)
          Entry point to C language function: void glCompressedMultiTexSubImage1DEXT(GLenum texture, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid * bits);
Part of GL_EXT_direct_state_access
 void glCompressedMultiTexSubImage2DEXT(int texture, int target, int level, int xoffset, int yoffset, int width, int height, int format, int imageSize, Buffer bits)
          Entry point to C language function: void glCompressedMultiTexSubImage2DEXT(GLenum texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid * bits);
Part of GL_EXT_direct_state_access
 void glCompressedMultiTexSubImage3DEXT(int texture, int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int imageSize, Buffer bits)
          Entry point to C language function: void glCompressedMultiTexSubImage3DEXT(GLenum texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid * bits);
Part of GL_EXT_direct_state_access
 void glCompressedTexImage1D(int target, int level, int internalformat, int width, int border, int imageSize, Buffer data)
          Entry point to C language function: void glCompressedTexImage1D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid * data);
Part of GL_VERSION_1_3
 void glCompressedTexImage1D(int target, int level, int internalformat, int width, int border, int imageSize, long data_buffer_offset)
          Entry point to C language function: void glCompressedTexImage1D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid * data);
Part of GL_VERSION_1_3
 void glCompressedTexImage2D(int target, int level, int internalformat, int width, int height, int border, int imageSize, Buffer data)
          Entry point to C language function: void glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid * data);
Part of GL_VERSION_1_3
 void glCompressedTexImage2D(int target, int level, int internalformat, int width, int height, int border, int imageSize, long data_buffer_offset)
          Entry point to C language function: void glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid * data);
Part of GL_VERSION_1_3
 void glCompressedTexImage3D(int target, int level, int internalformat, int width, int height, int depth, int border, int imageSize, Buffer data)
          Entry point to C language function: void glCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid * data);
Part of GL_VERSION_1_3
 void glCompressedTexImage3D(int target, int level, int internalformat, int width, int height, int depth, int border, int imageSize, long data_buffer_offset)
          Entry point to C language function: void glCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid * data);
Part of GL_VERSION_1_3
 void glCompressedTexSubImage1D(int target, int level, int xoffset, int width, int format, int imageSize, Buffer data)
          Entry point to C language function: void glCompressedTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid * data);
Part of GL_VERSION_1_3
 void glCompressedTexSubImage1D(int target, int level, int xoffset, int width, int format, int imageSize, long data_buffer_offset)
          Entry point to C language function: void glCompressedTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid * data);
Part of GL_VERSION_1_3
 void glCompressedTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int imageSize, Buffer data)
          Entry point to C language function: void glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid * data);
Part of GL_VERSION_1_3
 void glCompressedTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int imageSize, long data_buffer_offset)
          Entry point to C language function: void glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid * data);
Part of GL_VERSION_1_3
 void glCompressedTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int imageSize, Buffer data)
          Entry point to C language function: void glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid * data);
Part of GL_VERSION_1_3
 void glCompressedTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int imageSize, long data_buffer_offset)
          Entry point to C language function: void glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid * data);
Part of GL_VERSION_1_3
 void glCompressedTextureImage1DEXT(int texture, int target, int level, int internalformat, int width, int border, int imageSize, Buffer bits)
          Entry point to C language function: void glCompressedTextureImage1DEXT(GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid * bits);
Part of GL_EXT_direct_state_access
 void glCompressedTextureImage2DEXT(int texture, int target, int level, int internalformat, int width, int height, int border, int imageSize, Buffer bits)
          Entry point to C language function: void glCompressedTextureImage2DEXT(GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid * bits);
Part of GL_EXT_direct_state_access
 void glCompressedTextureImage3DEXT(int texture, int target, int level, int internalformat, int width, int height, int depth, int border, int imageSize, Buffer bits)
          Entry point to C language function: void glCompressedTextureImage3DEXT(GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid * bits);
Part of GL_EXT_direct_state_access
 void glCompressedTextureSubImage1DEXT(int texture, int target, int level, int xoffset, int width, int format, int imageSize, Buffer bits)
          Entry point to C language function: void glCompressedTextureSubImage1DEXT(GLuint texture, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid * bits);
Part of GL_EXT_direct_state_access
 void glCompressedTextureSubImage2DEXT(int texture, int target, int level, int xoffset, int yoffset, int width, int height, int format, int imageSize, Buffer bits)
          Entry point to C language function: void glCompressedTextureSubImage2DEXT(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid * bits);
Part of GL_EXT_direct_state_access
 void glCompressedTextureSubImage3DEXT(int texture, int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int imageSize, Buffer bits)
          Entry point to C language function: void glCompressedTextureSubImage3DEXT(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid * bits);
Part of GL_EXT_direct_state_access
 void glConvolutionFilter1D(int target, int internalformat, int width, int format, int type, Buffer table)
          Entry point to C language function: void glConvolutionFilter1D(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid * table);
Part of GL_VERSION_1_2
 void glConvolutionFilter1D(int target, int internalformat, int width, int format, int type, long table_buffer_offset)
          Entry point to C language function: void glConvolutionFilter1D(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid * table);
Part of GL_VERSION_1_2
 void glConvolutionFilter2D(int target, int internalformat, int width, int height, int format, int type, Buffer image)
          Entry point to C language function: void glConvolutionFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * image);
Part of GL_VERSION_1_2
 void glConvolutionFilter2D(int target, int internalformat, int width, int height, int format, int type, long image_buffer_offset)
          Entry point to C language function: void glConvolutionFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * image);
Part of GL_VERSION_1_2
 void glConvolutionParameterf(int target, int pname, float params)
          Entry point to C language function: void glConvolutionParameterf(GLenum target, GLenum pname, GLfloat params);
Part of GL_VERSION_1_2
 void glConvolutionParameterfv(int target, int pname, float[] params, int params_offset)
          Entry point to C language function: void glConvolutionParameterfv(GLenum target, GLenum pname, const GLfloat * params);
Part of GL_VERSION_1_2
 void glConvolutionParameterfv(int target, int pname, FloatBuffer params)
          Entry point to C language function: void glConvolutionParameterfv(GLenum target, GLenum pname, const GLfloat * params);
Part of GL_VERSION_1_2
 void glConvolutionParameteri(int target, int pname, int params)
          Entry point to C language function: void glConvolutionParameteri(GLenum target, GLenum pname, GLint params);
Part of GL_VERSION_1_2
 void glConvolutionParameteriv(int target, int pname, int[] params, int params_offset)
          Entry point to C language function: void glConvolutionParameteriv(GLenum target, GLenum pname, const GLint * params);
Part of GL_VERSION_1_2
 void glConvolutionParameteriv(int target, int pname, IntBuffer params)
          Entry point to C language function: void glConvolutionParameteriv(GLenum target, GLenum pname, const GLint * params);
Part of GL_VERSION_1_2
 void glCopyBufferSubData(int arg0, int arg1, int arg2, int arg3, int arg4)
          Entry point to C language function: void glCopyBufferSubData(GLenum, GLenum, ptrdiff_t, ptrdiff_t, ptrdiff_t);
Part of GL_ARB_copy_buffer
 void glCopyColorSubTable(int target, int start, int x, int y, int width)
          Entry point to C language function: void glCopyColorSubTable(GLenum target, GLsizei start, GLint x, GLint y, GLsizei width);
Part of GL_VERSION_1_2
 void glCopyColorTable(int target, int internalformat, int x, int y, int width)
          Entry point to C language function: void glCopyColorTable(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);
Part of GL_VERSION_1_2
 void glCopyConvolutionFilter1D(int target, int internalformat, int x, int y, int width)
          Entry point to C language function: void glCopyConvolutionFilter1D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);
Part of GL_VERSION_1_2
 void glCopyConvolutionFilter2D(int target, int internalformat, int x, int y, int width, int height)
          Entry point to C language function: void glCopyConvolutionFilter2D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height);
Part of GL_VERSION_1_2
 void glCopyMultiTexImage1DEXT(int texture, int target, int level, int internalformat, int x, int y, int width, int border)
          Entry point to C language function: void glCopyMultiTexImage1DEXT(GLenum texture, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border);
Part of GL_EXT_direct_state_access
 void glCopyMultiTexImage2DEXT(int texture, int target, int level, int internalformat, int x, int y, int width, int height, int border)
          Entry point to C language function: void glCopyMultiTexImage2DEXT(GLenum texture, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
Part of GL_EXT_direct_state_access
 void glCopyMultiTexSubImage1DEXT(int texture, int target, int level, int xoffset, int x, int y, int width)
          Entry point to C language function: void glCopyMultiTexSubImage1DEXT(GLenum texture, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
Part of GL_EXT_direct_state_access
 void glCopyMultiTexSubImage2DEXT(int texture, int target, int level, int xoffset, int yoffset, int x, int y, int width, int height)
          Entry point to C language function: void glCopyMultiTexSubImage2DEXT(GLenum texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
Part of GL_EXT_direct_state_access
 void glCopyMultiTexSubImage3DEXT(int texture, int target, int level, int xoffset, int yoffset, int zoffset, int x, int y, int width, int height)
          Entry point to C language function: void glCopyMultiTexSubImage3DEXT(GLenum texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
Part of GL_EXT_direct_state_access
 void glCopyPixels(int x, int y, int width, int height, int type)
          Entry point to C language function: void glCopyPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type);
Part of GL_VERSION_1_0
 void glCopyTexImage1D(int target, int level, int internalformat, int x, int y, int width, int border)
          Entry point to C language function: void glCopyTexImage1D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border);
Part of GL_VERSION_1_1
 void glCopyTexImage2D(int target, int level, int internalformat, int x, int y, int width, int height, int border)
          Entry point to C language function: void glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
Part of GL_VERSION_1_1
 void glCopyTexSubImage1D(int target, int level, int xoffset, int x, int y, int width)
          Entry point to C language function: void glCopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
Part of GL_VERSION_1_1
 void glCopyTexSubImage2D(int target, int level, int xoffset, int yoffset, int x, int y, int width, int height)
          Entry point to C language function: void glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
Part of GL_VERSION_1_1
 void glCopyTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int x, int y, int width, int height)
          Entry point to C language function: void glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
Part of GL_VERSION_1_2
 void glCopyTextureImage1DEXT(int texture, int target, int level, int internalformat, int x, int y, int width, int border)
          Entry point to C language function: void glCopyTextureImage1DEXT(GLuint texture, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border);
Part of GL_EXT_direct_state_access
 void glCopyTextureImage2DEXT(int texture, int target, int level, int internalformat, int x, int y, int width, int height, int border)
          Entry point to C language function: void glCopyTextureImage2DEXT(GLuint texture, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
Part of GL_EXT_direct_state_access
 void glCopyTextureSubImage1DEXT(int texture, int target, int level, int xoffset, int x, int y, int width)
          Entry point to C language function: void glCopyTextureSubImage1DEXT(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
Part of GL_EXT_direct_state_access
 void glCopyTextureSubImage2DEXT(int texture, int target, int level, int xoffset, int yoffset, int x, int y, int width, int height)
          Entry point to C language function: void glCopyTextureSubImage2DEXT(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
Part of GL_EXT_direct_state_access
 void glCopyTextureSubImage3DEXT(int texture, int target, int level, int xoffset, int yoffset, int zoffset, int x, int y, int width, int height)
          Entry point to C language function: void glCopyTextureSubImage3DEXT(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
Part of GL_EXT_direct_state_access
 int glCreateProgram()
          Entry point to C language function: GLuint glCreateProgram(void);
Part of GL_VERSION_2_0
 int glCreateProgramObjectARB()
          Entry point to C language function: GLhandleARB glCreateProgramObjectARB(void);
Part of GL_ARB_shader_objects
 int glCreateShader(int type)
          Entry point to C language function: GLuint glCreateShader(GLenum type);
Part of GL_VERSION_2_0
 int glCreateShaderObjectARB(int type)
          Entry point to C language function: GLhandleARB glCreateShaderObjectARB(GLenum type);
Part of GL_ARB_shader_objects
 void glCullFace(int mode)
          Entry point to C language function: void glCullFace(GLenum mode);
Part of GL_VERSION_1_0
 void glCullParameterdvEXT(int pname, double[] params, int params_offset)
          Entry point to C language function: void glCullParameterdvEXT(GLenum pname, GLdouble * params);
Part of GL_EXT_cull_vertex
 void glCullParameterdvEXT(int pname, DoubleBuffer params)
          Entry point to C language function: void glCullParameterdvEXT(GLenum pname, GLdouble * params);
Part of GL_EXT_cull_vertex
 void glCullParameterfvEXT(int pname, float[] params, int params_offset)
          Entry point to C language function: void glCullParameterfvEXT(GLenum pname, GLfloat * params);
Part of GL_EXT_cull_vertex
 void glCullParameterfvEXT(int pname, FloatBuffer params)
          Entry point to C language function: void glCullParameterfvEXT(GLenum pname, GLfloat * params);
Part of GL_EXT_cull_vertex
 void glCurrentPaletteMatrix(int count)
          Entry point to C language function: void glCurrentPaletteMatrixARB(GLint count);
Part of GL_ARB_matrix_palette
 void glDeleteBufferRegion(int mode)
          Entry point to C language function: void glDeleteBufferRegion(GLuint mode);
Part of GL_KTX_buffer_region
 void glDeleteBuffers(int n, int[] ids, int ids_offset)
          Entry point to C language function: void glDeleteBuffers(GLsizei n, const GLuint * ids);
Part of GL_VERSION_1_5
 void glDeleteBuffers(int n, IntBuffer ids)
          Entry point to C language function: void glDeleteBuffers(GLsizei n, const GLuint * ids);
Part of GL_VERSION_1_5
 void glDeleteFencesAPPLE(int n, int[] ids, int ids_offset)
          Entry point to C language function: void glDeleteFencesAPPLE(GLsizei n, const GLuint * ids);
Part of GL_APPLE_fence
 void glDeleteFencesAPPLE(int n, IntBuffer ids)
          Entry point to C language function: void glDeleteFencesAPPLE(GLsizei n, const GLuint * ids);
Part of GL_APPLE_fence
 void glDeleteFencesNV(int n, int[] ids, int ids_offset)
          Entry point to C language function: void glDeleteFencesNV(GLsizei n, const GLuint * ids);
Part of GL_NV_fence
 void glDeleteFencesNV(int n, IntBuffer ids)
          Entry point to C language function: void glDeleteFencesNV(GLsizei n, const GLuint * ids);
Part of GL_NV_fence
 void glDeleteFramebuffers(int n, int[] ids, int ids_offset)
          Entry point to C language function: void glDeleteFramebuffers(GLsizei n, const GLuint * ids);
Part of GL_ARB_framebuffer_object
 void glDeleteFramebuffers(int n, IntBuffer ids)
          Entry point to C language function: void glDeleteFramebuffers(GLsizei n, const GLuint * ids);
Part of GL_ARB_framebuffer_object
 void glDeleteLists(int list, int range)
          Entry point to C language function: void glDeleteLists(GLuint list, GLsizei range);
Part of GL_VERSION_1_0
 void glDeleteObjectARB(int mode)
          Entry point to C language function: void glDeleteObjectARB(GLhandleARB mode);
Part of GL_ARB_shader_objects
 void glDeleteOcclusionQueriesNV(int n, int[] ids, int ids_offset)
          Entry point to C language function: void glDeleteOcclusionQueriesNV(GLsizei n, const GLuint * ids);
Part of GL_NV_occlusion_query
 void glDeleteOcclusionQueriesNV(int n, IntBuffer ids)
          Entry point to C language function: void glDeleteOcclusionQueriesNV(GLsizei n, const GLuint * ids);
Part of GL_NV_occlusion_query
 void glDeleteProgram(int mode)
          Entry point to C language function: void glDeleteProgram(GLuint mode);
Part of GL_VERSION_2_0
 void glDeleteProgramsARB(int n, int[] ids, int ids_offset)
          Entry point to C language function: void glDeleteProgramsARB(GLsizei n, const GLuint * ids);
Part of GL_ARB_vertex_program
 void glDeleteProgramsARB(int n, IntBuffer ids)
          Entry point to C language function: void glDeleteProgramsARB(GLsizei n, const GLuint * ids);
Part of GL_ARB_vertex_program
 void glDeleteQueries(int n, int[] ids, int ids_offset)
          Entry point to C language function: void glDeleteQueries(GLsizei n, const GLuint * ids);
Part of GL_VERSION_1_5
 void glDeleteQueries(int n, IntBuffer ids)
          Entry point to C language function: void glDeleteQueries(GLsizei n, const GLuint * ids);
Part of GL_VERSION_1_5
 void glDeleteRenderbuffers(int n, int[] ids, int ids_offset)
          Entry point to C language function: void glDeleteRenderbuffers(GLsizei n, const GLuint * ids);
Part of GL_ARB_framebuffer_object
 void glDeleteRenderbuffers(int n, IntBuffer ids)
          Entry point to C language function: void glDeleteRenderbuffers(GLsizei n, const GLuint * ids);
Part of GL_ARB_framebuffer_object
 void glDeleteShader(int mode)
          Entry point to C language function: void glDeleteShader(GLuint mode);
Part of GL_VERSION_2_0
 void glDeleteSync(long sync)
          Entry point to C language function: void glDeleteSync(GLsync sync);
Part of GL_ARB_sync
 void glDeleteTextures(int n, int[] textures, int textures_offset)
          Entry point to C language function: void glDeleteTextures(GLsizei n, const GLuint * textures);
Part of GL_VERSION_1_1
 void glDeleteTextures(int n, IntBuffer textures)
          Entry point to C language function: void glDeleteTextures(GLsizei n, const GLuint * textures);
Part of GL_VERSION_1_1
 void glDeleteVertexArrays(int n, int[] ids, int ids_offset)
          Entry point to C language function: void glDeleteVertexArrays(GLsizei n, const GLuint * ids);
Part of GL_ARB_vertex_array_object
 void glDeleteVertexArrays(int n, IntBuffer ids)
          Entry point to C language function: void glDeleteVertexArrays(GLsizei n, const GLuint * ids);
Part of GL_ARB_vertex_array_object
 void glDeleteVertexShaderEXT(int mode)
          Entry point to C language function: void glDeleteVertexShaderEXT(GLuint mode);
Part of GL_EXT_vertex_shader
 void glDepthBoundsEXT(double x, double y)
          Entry point to C language function: void glDepthBoundsEXT(GLclampd x, GLclampd y);
Part of GL_EXT_depth_bounds_test
 void glDepthFunc(int func)
          Entry point to C language function: void glDepthFunc(GLenum func);
Part of GL_VERSION_1_0
 void glDepthMask(boolean flag)
          Entry point to C language function: void glDepthMask(GLboolean flag);
Part of GL_VERSION_1_0
 void glDepthRange(double near_val, double far_val)
          Entry point to C language function: void glDepthRange(GLclampd near_val, GLclampd far_val);
Part of GL_VERSION_1_0
 void glDepthRangef(float zNear, float zFar)
          Interface to C language function:
void glDepthRangef(GLclampf zNear, GLclampf zFar);
 void glDetachObjectARB(int target, int id)
          Entry point to C language function: void glDetachObjectARB(GLhandleARB target, GLhandleARB id);
Part of GL_ARB_shader_objects
 void glDetachShader(int target, int id)
          Entry point to C language function: void glDetachShader(GLuint target, GLuint id);
Part of GL_VERSION_2_0
 void glDisable(int cap)
          Entry point to C language function: void glDisable(GLenum cap);
Part of GL_VERSION_1_0
 void glDisableClientState(int cap)
          Entry point to C language function: void glDisableClientState(GLenum cap);
Part of GL_NV_vertex_buffer_unified_memory
 void glDisableClientStateIndexedEXT(int target, int id)
          Entry point to C language function: void glDisableClientStateIndexedEXT(GLenum target, GLuint id);
Part of GL_EXT_direct_state_access
 void glDisablei(int target, int id)
          Entry point to C language function: void glDisablei(GLenum target, GLuint id);
Part of GL_VERSION_3_0
 void glDisableIndexed(int target, int index)
          Entry point to C language function: void glDisableIndexedEXT(GLenum target, GLuint index);
Part of GL_EXT_draw_buffers2
 void glDisableVariantClientStateEXT(int mode)
          Entry point to C language function: void glDisableVariantClientStateEXT(GLuint mode);
Part of GL_EXT_vertex_shader
 void glDisableVertexAttribAPPLE(int index, int pname)
          Entry point to C language function: void glDisableVertexAttribAPPLE(GLuint index, GLenum pname);
Part of GL_APPLE_vertex_program_evaluators
 void glDisableVertexAttribArray(int mode)
          Entry point to C language function: void glDisableVertexAttribArray(GLuint mode);
Part of GL_VERSION_2_0
 void glDisableVertexAttribArrayARB(int mode)
          Entry point to C language function: void glDisableVertexAttribArrayARB(GLuint mode);
Part of GL_ARB_vertex_program
 void glDrawArrays(int mode, int first, int count)
          Entry point to C language function: void glDrawArrays(GLenum mode, GLint first, GLsizei count);
Part of GL_VERSION_1_1
 void glDrawArraysInstanced(int arg0, int arg1, int arg2, int arg3)
          Entry point to C language function: void glDrawArraysInstanced(GLenum, GLint, GLsizei, GLsizei);
Part of GL_VERSION_3_1
 void glDrawBuffer(int mode)
          Entry point to C language function: void glDrawBuffer(GLenum mode);
Part of GL_VERSION_1_0
 void glDrawBufferRegion(int region, int x, int y, int width, int height, int xDest, int yDest)
          Entry point to C language function: void glDrawBufferRegion(GLuint region, GLint x, GLint y, GLsizei width, GLsizei height, GLint xDest, GLint yDest);
Part of GL_KTX_buffer_region
 void glDrawBuffers(int n, int[] ids, int ids_offset)
          Entry point to C language function: void glDrawBuffers(GLsizei n, const GLenum * ids);
Part of GL_VERSION_2_0
 void glDrawBuffers(int n, IntBuffer ids)
          Entry point to C language function: void glDrawBuffers(GLsizei n, const GLenum * ids);
Part of GL_VERSION_2_0
 void glDrawBuffersATI(int n, int[] ids, int ids_offset)
          Entry point to C language function: void glDrawBuffersATI(GLsizei n, const GLenum * ids);
Part of GL_ATI_draw_buffers
 void glDrawBuffersATI(int n, IntBuffer ids)
          Entry point to C language function: void glDrawBuffersATI(GLsizei n, const GLenum * ids);
Part of GL_ATI_draw_buffers
 void glDrawElements(int mode, int count, int type, Buffer indices)
          Entry point to C language function: void glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid * indices);
Part of GL_VERSION_1_1
 void glDrawElements(int mode, int count, int type, long indices_buffer_offset)
          Entry point to C language function: void glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid * indices);
Part of GL_VERSION_1_1
 void glDrawElementsBaseVertex(int mode, int count, int type, Buffer indices, int basevertex)
          Entry point to C language function: void glDrawElementsBaseVertex(GLenum mode, GLsizei count, GLenum type, GLvoid * indices, GLint basevertex);
Part of GL_ARB_draw_elements_base_vertex
 void glDrawElementsInstanced(int arg0, int arg1, int arg2, Buffer arg3, int arg4)
          Entry point to C language function: void glDrawElementsInstanced(GLenum, GLsizei, GLenum, const GLvoid * , GLsizei);
Part of GL_VERSION_3_1
 void glDrawElementsInstancedBaseVertex(int mode, int count, int type, Buffer indices, int primcount, int basevertex)
          Entry point to C language function: void glDrawElementsInstancedBaseVertex(GLenum mode, GLsizei count, GLenum type, const GLvoid * indices, GLsizei primcount, GLint basevertex);
Part of GL_ARB_draw_elements_base_vertex
 void glDrawPixels(int width, int height, int format, int type, Buffer pixels)
          Entry point to C language function: void glDrawPixels(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * pixels);
Part of GL_VERSION_1_0
 void glDrawPixels(int width, int height, int format, int type, long pixels_buffer_offset)
          Entry point to C language function: void glDrawPixels(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * pixels);
Part of GL_VERSION_1_0
 void glDrawRangeElements(int mode, int start, int end, int count, int type, Buffer indices)
          Entry point to C language function: void glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid * indices);
Part of GL_VERSION_1_2
 void glDrawRangeElements(int mode, int start, int end, int count, int type, long indices_buffer_offset)
          Entry point to C language function: void glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid * indices);
Part of GL_VERSION_1_2
 void glDrawRangeElementsBaseVertex(int mode, int start, int end, int count, int type, Buffer indices, int basevertex)
          Entry point to C language function: void glDrawRangeElementsBaseVertex(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, GLvoid * indices, GLint basevertex);
Part of GL_ARB_draw_elements_base_vertex
 void glEdgeFlag(boolean flag)
          Entry point to C language function: void glEdgeFlag(GLboolean flag);
Part of GL_VERSION_1_0
 void glEdgeFlagFormatNV(int stride)
          Entry point to C language function: void glEdgeFlagFormatNV(GLsizei stride);
Part of GL_NV_vertex_buffer_unified_memory
 void glEdgeFlagPointer(int stride, Buffer ptr)
          Entry point to C language function: void glEdgeFlagPointer(GLsizei stride, const GLvoid * ptr);
Part of GL_VERSION_1_1
 void glEdgeFlagPointer(int stride, long ptr_buffer_offset)
          Entry point to C language function: void glEdgeFlagPointer(GLsizei stride, const GLvoid * ptr);
Part of GL_VERSION_1_1
 void glEdgeFlagv(byte[] flag, int flag_offset)
          Entry point to C language function: void glEdgeFlagv(const GLboolean * flag);
Part of GL_VERSION_1_0
 void glEdgeFlagv(ByteBuffer flag)
          Entry point to C language function: void glEdgeFlagv(const GLboolean * flag);
Part of GL_VERSION_1_0
 void glEnable(int cap)
          Entry point to C language function: void glEnable(GLenum cap);
Part of GL_VERSION_1_0
 void glEnableClientState(int cap)
          Entry point to C language function: void glEnableClientState(GLenum cap);
Part of GL_NV_vertex_buffer_unified_memory
 void glEnableClientStateIndexedEXT(int target, int id)
          Entry point to C language function: void glEnableClientStateIndexedEXT(GLenum target, GLuint id);
Part of GL_EXT_direct_state_access
 void glEnablei(int target, int id)
          Entry point to C language function: void glEnablei(GLenum target, GLuint id);
Part of GL_VERSION_3_0
 void glEnableIndexed(int target, int index)
          Entry point to C language function: void glEnableIndexedEXT(GLenum target, GLuint index);
Part of GL_EXT_draw_buffers2
 void glEnableVariantClientStateEXT(int mode)
          Entry point to C language function: void glEnableVariantClientStateEXT(GLuint mode);
Part of GL_EXT_vertex_shader
 void glEnableVertexAttribAPPLE(int index, int pname)
          Entry point to C language function: void glEnableVertexAttribAPPLE(GLuint index, GLenum pname);
Part of GL_APPLE_vertex_program_evaluators
 void glEnableVertexAttribArray(int mode)
          Entry point to C language function: void glEnableVertexAttribArray(GLuint mode);
Part of GL_VERSION_2_0
 void glEnableVertexAttribArrayARB(int mode)
          Entry point to C language function: void glEnableVertexAttribArrayARB(GLuint mode);
Part of GL_ARB_vertex_program
 void glEnd()
          Entry point to C language function: void glEnd(void);
Part of GL_VERSION_1_0
 void glEndConditionalRender()
          Entry point to C language function: void glEndConditionalRender(void);
Part of GL_VERSION_3_0
 void glEndList()
          Entry point to C language function: void glEndList(void);
Part of GL_VERSION_1_0
 void glEndOcclusionQueryNV()
          Entry point to C language function: void glEndOcclusionQueryNV(void);
Part of GL_NV_occlusion_query
 void glEndQuery(int mode)
          Entry point to C language function: void glEndQuery(GLenum mode);
Part of GL_VERSION_1_5
 void glEndTransformFeedback()
          Entry point to C language function: void glEndTransformFeedback(void);
Part of GL_VERSION_3_0
 void glEndVertexShaderEXT()
          Entry point to C language function: void glEndVertexShaderEXT(void);
Part of GL_EXT_vertex_shader
 void glEvalCoord1d(double u)
          Entry point to C language function: void glEvalCoord1d(GLdouble u);
Part of GL_VERSION_1_0
 void glEvalCoord1dv(double[] u, int u_offset)
          Entry point to C language function: void glEvalCoord1dv(const GLdouble * u);
Part of GL_VERSION_1_0
 void glEvalCoord1dv(DoubleBuffer u)
          Entry point to C language function: void glEvalCoord1dv(const GLdouble * u);
Part of GL_VERSION_1_0
 void glEvalCoord1f(float u)
          Entry point to C language function: void glEvalCoord1f(GLfloat u);
Part of GL_VERSION_1_0
 void glEvalCoord1fv(float[] u, int u_offset)
          Entry point to C language function: void glEvalCoord1fv(const GLfloat * u);
Part of GL_VERSION_1_0
 void glEvalCoord1fv(FloatBuffer u)
          Entry point to C language function: void glEvalCoord1fv(const GLfloat * u);
Part of GL_VERSION_1_0
 void glEvalCoord2d(double u, double v)
          Entry point to C language function: void glEvalCoord2d(GLdouble u, GLdouble v);
Part of GL_VERSION_1_0
 void glEvalCoord2dv(double[] u, int u_offset)
          Entry point to C language function: void glEvalCoord2dv(const GLdouble * u);
Part of GL_VERSION_1_0
 void glEvalCoord2dv(DoubleBuffer u)
          Entry point to C language function: void glEvalCoord2dv(const GLdouble * u);
Part of GL_VERSION_1_0
 void glEvalCoord2f(float u, float v)
          Entry point to C language function: void glEvalCoord2f(GLfloat u, GLfloat v);
Part of GL_VERSION_1_0
 void glEvalCoord2fv(float[] u, int u_offset)
          Entry point to C language function: void glEvalCoord2fv(const GLfloat * u);
Part of GL_VERSION_1_0
 void glEvalCoord2fv(FloatBuffer u)
          Entry point to C language function: void glEvalCoord2fv(const GLfloat * u);
Part of GL_VERSION_1_0
 void glEvalMapsNV(int target, int id)
          Entry point to C language function: void glEvalMapsNV(GLenum target, GLenum id);
Part of GL_NV_evaluators
 void glEvalMesh1(int mode, int i1, int i2)
          Entry point to C language function: void glEvalMesh1(GLenum mode, GLint i1, GLint i2);
Part of GL_VERSION_1_0
 void glEvalMesh2(int mode, int i1, int i2, int j1, int j2)
          Entry point to C language function: void glEvalMesh2(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2);
Part of GL_VERSION_1_0
 void glEvalPoint1(int i)
          Entry point to C language function: void glEvalPoint1(GLint i);
Part of GL_VERSION_1_0
 void glEvalPoint2(int i, int j)
          Entry point to C language function: void glEvalPoint2(GLint i, GLint j);
Part of GL_VERSION_1_0
 void glExtractComponentEXT(int red, int green, int blue)
          Entry point to C language function: void glExtractComponentEXT(GLuint red, GLuint green, GLuint blue);
Part of GL_EXT_vertex_shader
 void glFeedbackBuffer(int size, int type, FloatBuffer buffer)
          Entry point to C language function: void glFeedbackBuffer(GLsizei size, GLenum type, GLfloat * buffer);
Part of GL_VERSION_1_0
 long glFenceSync(int condition, int flags)
          Entry point to C language function: GLsync glFenceSync(GLenum condition, GLbitfield flags);
Part of GL_ARB_sync
 void glFinish()
          Entry point to C language function: void glFinish(void);
Part of GL_VERSION_1_0
 void glFinishFenceAPPLE(int mode)
          Entry point to C language function: void glFinishFenceAPPLE(GLuint mode);
Part of GL_APPLE_fence
 void glFinishFenceNV(int mode)
          Entry point to C language function: void glFinishFenceNV(GLuint mode);
Part of GL_NV_fence
 void glFinishObjectAPPLE(int target, int s)
          Entry point to C language function: void glFinishObjectAPPLE(GLenum target, GLint s);
Part of GL_APPLE_fence
 void glFinishRenderAPPLE()
          Entry point to C language function: void glFinishRenderAPPLE(void);
Part of GL_APPLE_flush_render
 void glFinishTextureSUNX()
          Entry point to C language function: void glFinishTextureSUNX(void);
Part of GL_SUNX_constant_data
 void glFlush()
          Entry point to C language function: void glFlush(void);
Part of GL_VERSION_1_0
 void glFlushMappedBufferRange(int target, int s, int t)
          Entry point to C language function: void glFlushMappedBufferRange(GLenum target, ptrdiff_t s, ptrdiff_t t);
Part of GL_ARB_map_buffer_range
 void glFlushPixelDataRangeNV(int mode)
          Entry point to C language function: void glFlushPixelDataRangeNV(GLenum mode);
Part of GL_NV_pixel_data_range
 void glFlushRenderAPPLE()
          Entry point to C language function: void glFlushRenderAPPLE(void);
Part of GL_APPLE_flush_render
 void glFlushVertexArrayRangeAPPLE(int length, Buffer pointer)
          Entry point to C language function: void glFlushVertexArrayRangeAPPLE(GLsizei length, GLvoid * pointer);
Part of GL_APPLE_vertex_array_range
 void glFlushVertexArrayRangeNV()
          Entry point to C language function: void glFlushVertexArrayRangeNV(void);
Part of GL_NV_vertex_array_range
 void glFogCoordd(double coord)
          Entry point to C language function: void glFogCoordd(GLdouble coord);
Part of GL_VERSION_1_4
 void glFogCoorddv(double[] m, int m_offset)
          Entry point to C language function: void glFogCoorddv(const GLdouble * m);
Part of GL_VERSION_1_4
 void glFogCoorddv(DoubleBuffer m)
          Entry point to C language function: void glFogCoorddv(const GLdouble * m);
Part of GL_VERSION_1_4
 void glFogCoordf(float coord)
          Entry point to C language function: void glFogCoordf(GLfloat coord);
Part of GL_VERSION_1_4
 void glFogCoordFormatNV(int type, int stride)
          Entry point to C language function: void glFogCoordFormatNV(GLenum type, GLsizei stride);
Part of GL_NV_vertex_buffer_unified_memory
 void glFogCoordfv(float[] m, int m_offset)
          Entry point to C language function: void glFogCoordfv(const GLfloat * m);
Part of GL_VERSION_1_4
 void glFogCoordfv(FloatBuffer m)
          Entry point to C language function: void glFogCoordfv(const GLfloat * m);
Part of GL_VERSION_1_4
 void glFogCoordh(short factor)
          Entry point to C language function: void glFogCoordhNV(GLhalfNV factor);
Part of GL_NV_half_float
 void glFogCoordhv(short[] v, int v_offset)
          Entry point to C language function: void glFogCoordhvNV(const GLhalfNV * v);
Part of GL_NV_half_float
 void glFogCoordhv(ShortBuffer v)
          Entry point to C language function: void glFogCoordhvNV(const GLhalfNV * v);
Part of GL_NV_half_float
 void glFogCoordPointer(int type, int stride, Buffer pointer)
          Entry point to C language function: void glFogCoordPointer(GLenum type, GLsizei stride, const GLvoid * pointer);
Part of GL_VERSION_1_4
 void glFogCoordPointer(int type, int stride, long pointer_buffer_offset)
          Entry point to C language function: void glFogCoordPointer(GLenum type, GLsizei stride, const GLvoid * pointer);
Part of GL_VERSION_1_4
 void glFogf(int pname, float param)
          Entry point to C language function: void glFogf(GLenum pname, GLfloat param);
Part of GL_VERSION_1_0
 void glFogfv(int pname, float[] params, int params_offset)
          Entry point to C language function: void glFogfv(GLenum pname, const GLfloat * params);
Part of GL_VERSION_1_0
 void glFogfv(int pname, FloatBuffer params)
          Entry point to C language function: void glFogfv(GLenum pname, const GLfloat * params);
Part of GL_VERSION_1_0
 void glFogi(int pname, int param)
          Entry point to C language function: void glFogi(GLenum pname, GLint param);
Part of GL_VERSION_1_0
 void glFogiv(int pname, int[] params, int params_offset)
          Entry point to C language function: void glFogiv(GLenum pname, const GLint * params);
Part of GL_VERSION_1_0
 void glFogiv(int pname, IntBuffer params)
          Entry point to C language function: void glFogiv(GLenum pname, const GLint * params);
Part of GL_VERSION_1_0
 void glFramebufferDrawBufferEXT(int target, int id)
          Entry point to C language function: void glFramebufferDrawBufferEXT(GLuint target, GLenum id);
Part of GL_EXT_direct_state_access
 void glFramebufferDrawBuffersEXT(int buffer, int drawbuffer, int[] value, int value_offset)
          Entry point to C language function: void glFramebufferDrawBuffersEXT(GLuint buffer, GLsizei drawbuffer, const GLenum * value);
Part of GL_EXT_direct_state_access
 void glFramebufferDrawBuffersEXT(int buffer, int drawbuffer, IntBuffer value)
          Entry point to C language function: void glFramebufferDrawBuffersEXT(GLuint buffer, GLsizei drawbuffer, const GLenum * value);
Part of GL_EXT_direct_state_access
 void glFramebufferReadBufferEXT(int target, int id)
          Entry point to C language function: void glFramebufferReadBufferEXT(GLuint target, GLenum id);
Part of GL_EXT_direct_state_access
 void glFramebufferRenderbuffer(int sfactorRGB, int dfactorRGB, int sfactorAlpha, int dfactorAlpha)
          Entry point to C language function: void glFramebufferRenderbuffer(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLuint dfactorAlpha);
Part of GL_ARB_framebuffer_object
 void glFramebufferTexture(int target, int attachment, int texture, int level)
          Entry point to C language function: void glFramebufferTextureARB(GLenum target, GLenum attachment, GLuint texture, GLint level);
Part of GL_ARB_geometry_shader4
 void glFramebufferTexture1D(int target, int attachment, int textarget, int texture, int level)
          Entry point to C language function: void glFramebufferTexture1D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
Part of GL_ARB_framebuffer_object
 void glFramebufferTexture2D(int target, int attachment, int textarget, int texture, int level)
          Entry point to C language function: void glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
Part of GL_ARB_framebuffer_object
 void glFramebufferTexture3D(int target, int attachment, int textarget, int texture, int level, int zoffset)
          Entry point to C language function: void glFramebufferTexture3D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset);
Part of GL_ARB_framebuffer_object
 void glFramebufferTextureFace(int target, int attachment, int texture, int level, int face)
          Entry point to C language function: void glFramebufferTextureFaceARB(GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face);
Part of GL_ARB_geometry_shader4
 void glFramebufferTextureLayer(int target, int index, int buffer, int offset, int size)
          Entry point to C language function: void glFramebufferTextureLayer(GLenum target, GLenum index, GLuint buffer, GLint offset, GLint size);
Part of GL_ARB_framebuffer_object
 void glFrontFace(int mode)
          Entry point to C language function: void glFrontFace(GLenum mode);
Part of GL_VERSION_1_0
 void glFrustum(double left, double right, double bottom, double top, double near_val, double far_val)
          Entry point to C language function: void glFrustum(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble near_val, GLdouble far_val);
Part of GL_VERSION_1_0
 void glFrustumf(float left, float right, float bottom, float top, float zNear, float zFar)
           
 void glGenBuffers(int n, int[] ids, int ids_offset)
          Entry point to C language function: void glGenBuffers(GLsizei n, GLuint * ids);
Part of GL_VERSION_1_5
 void glGenBuffers(int n, IntBuffer ids)
          Entry point to C language function: void glGenBuffers(GLsizei n, GLuint * ids);
Part of GL_VERSION_1_5
 void glGenerateMipmap(int mode)
          Entry point to C language function: void glGenerateMipmap(GLenum mode);
Part of GL_ARB_framebuffer_object
 void glGenerateMultiTexMipmapEXT(int target, int id)
          Entry point to C language function: void glGenerateMultiTexMipmapEXT(GLenum target, GLenum id);
Part of GL_EXT_direct_state_access
 void glGenerateTextureMipmapEXT(int target, int id)
          Entry point to C language function: void glGenerateTextureMipmapEXT(GLuint target, GLenum id);
Part of GL_EXT_direct_state_access
 void glGenFencesAPPLE(int n, int[] ids, int ids_offset)
          Entry point to C language function: void glGenFencesAPPLE(GLsizei n, GLuint * ids);
Part of GL_APPLE_fence
 void glGenFencesAPPLE(int n, IntBuffer ids)
          Entry point to C language function: void glGenFencesAPPLE(GLsizei n, GLuint * ids);
Part of GL_APPLE_fence
 void glGenFencesNV(int n, int[] ids, int ids_offset)
          Entry point to C language function: void glGenFencesNV(GLsizei n, GLuint * ids);
Part of GL_NV_fence
 void glGenFencesNV(int n, IntBuffer ids)
          Entry point to C language function: void glGenFencesNV(GLsizei n, GLuint * ids);
Part of GL_NV_fence
 void glGenFramebuffers(int n, int[] ids, int ids_offset)
          Entry point to C language function: void glGenFramebuffers(GLsizei n, GLuint * ids);
Part of GL_ARB_framebuffer_object
 void glGenFramebuffers(int n, IntBuffer ids)
          Entry point to C language function: void glGenFramebuffers(GLsizei n, GLuint * ids);
Part of GL_ARB_framebuffer_object
 int glGenLists(int range)
          Entry point to C language function: GLuint glGenLists(GLsizei range);
Part of GL_VERSION_1_0
 void glGenOcclusionQueriesNV(int n, int[] ids, int ids_offset)
          Entry point to C language function: void glGenOcclusionQueriesNV(GLsizei n, GLuint * ids);
Part of GL_NV_occlusion_query
 void glGenOcclusionQueriesNV(int n, IntBuffer ids)
          Entry point to C language function: void glGenOcclusionQueriesNV(GLsizei n, GLuint * ids);
Part of GL_NV_occlusion_query
 void glGenProgramsARB(int n, int[] ids, int ids_offset)
          Entry point to C language function: void glGenProgramsARB(GLsizei n, GLuint * ids);
Part of GL_ARB_vertex_program
 void glGenProgramsARB(int n, IntBuffer ids)
          Entry point to C language function: void glGenProgramsARB(GLsizei n, GLuint * ids);
Part of GL_ARB_vertex_program
 void glGenQueries(int n, int[] ids, int ids_offset)
          Entry point to C language function: void glGenQueries(GLsizei n, GLuint * ids);
Part of GL_VERSION_1_5
 void glGenQueries(int n, IntBuffer ids)
          Entry point to C language function: void glGenQueries(GLsizei n, GLuint * ids);
Part of GL_VERSION_1_5
 void glGenRenderbuffers(int n, int[] ids, int ids_offset)
          Entry point to C language function: void glGenRenderbuffers(GLsizei n, GLuint * ids);
Part of GL_ARB_framebuffer_object
 void glGenRenderbuffers(int n, IntBuffer ids)
          Entry point to C language function: void glGenRenderbuffers(GLsizei n, GLuint * ids);
Part of GL_ARB_framebuffer_object
 int glGenSymbolsEXT(int datatype, int storagetype, int range, int components)
          Entry point to C language function: GLuint glGenSymbolsEXT(GLenum datatype, GLenum storagetype, GLenum range, GLuint components);
Part of GL_EXT_vertex_shader
 void glGenTextures(int n, int[] textures, int textures_offset)
          Entry point to C language function: void glGenTextures(GLsizei n, GLuint * textures);
Part of GL_VERSION_1_1
 void glGenTextures(int n, IntBuffer textures)
          Entry point to C language function: void glGenTextures(GLsizei n, GLuint * textures);
Part of GL_VERSION_1_1
 void glGenVertexArrays(int n, int[] ids, int ids_offset)
          Entry point to C language function: void glGenVertexArrays(GLsizei n, GLuint * ids);
Part of GL_ARB_vertex_array_object
 void glGenVertexArrays(int n, IntBuffer ids)
          Entry point to C language function: void glGenVertexArrays(GLsizei n, GLuint * ids);
Part of GL_ARB_vertex_array_object
 int glGenVertexShadersEXT(int type)
          Entry point to C language function: GLuint glGenVertexShadersEXT(GLuint type);
Part of GL_EXT_vertex_shader
 void glGetActiveAttrib(int program, int index, int bufSize, int[] length, int length_offset, int[] size, int size_offset, int[] type, int type_offset, byte[] name, int name_offset)
          Entry point to C language function: void glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLint * size, GLenum * type, GLchar * name);
Part of GL_VERSION_2_0
 void glGetActiveAttrib(int program, int index, int bufSize, IntBuffer length, IntBuffer size, IntBuffer type, ByteBuffer name)
          Entry point to C language function: void glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLint * size, GLenum * type, GLchar * name);
Part of GL_VERSION_2_0
 void glGetActiveUniform(int program, int index, int bufSize, int[] length, int length_offset, int[] size, int size_offset, int[] type, int type_offset, byte[] name, int name_offset)
          Entry point to C language function: void glGetActiveUniform(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLint * size, GLenum * type, GLchar * name);
Part of GL_VERSION_2_0
 void glGetActiveUniform(int program, int index, int bufSize, IntBuffer length, IntBuffer size, IntBuffer type, ByteBuffer name)
          Entry point to C language function: void glGetActiveUniform(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLint * size, GLenum * type, GLchar * name);
Part of GL_VERSION_2_0
 void glGetActiveUniformARB(int program, int index, int bufSize, int[] length, int length_offset, int[] size, int size_offset, int[] type, int type_offset, byte[] name, int name_offset)
          Entry point to C language function: void glGetActiveUniformARB(GLhandleARB program, GLuint index, GLsizei bufSize, GLsizei * length, GLint * size, GLenum * type, GLcharARB * name);
Part of GL_ARB_shader_objects
 void glGetActiveUniformARB(int program, int index, int bufSize, IntBuffer length, IntBuffer size, IntBuffer type, ByteBuffer name)
          Entry point to C language function: void glGetActiveUniformARB(GLhandleARB program, GLuint index, GLsizei bufSize, GLsizei * length, GLint * size, GLenum * type, GLcharARB * name);
Part of GL_ARB_shader_objects
 void glGetActiveUniformBlockiv(int arg0, int arg1, int arg2, int[] arg3, int arg3_offset)
          Entry point to C language function: void glGetActiveUniformBlockiv(GLuint, GLuint, GLenum, GLint * );
Part of GL_ARB_uniform_buffer_object
 void glGetActiveUniformBlockiv(int arg0, int arg1, int arg2, IntBuffer arg3)
          Entry point to C language function: void glGetActiveUniformBlockiv(GLuint, GLuint, GLenum, GLint * );
Part of GL_ARB_uniform_buffer_object
 void glGetActiveUniformBlockName(int arg0, int arg1, int arg2, int[] arg3, int arg3_offset, byte[] arg4, int arg4_offset)
          Entry point to C language function: void glGetActiveUniformBlockName(GLuint, GLuint, GLsizei, GLsizei * , GLchar * );
Part of GL_ARB_uniform_buffer_object
 void glGetActiveUniformBlockName(int arg0, int arg1, int arg2, IntBuffer arg3, ByteBuffer arg4)
          Entry point to C language function: void glGetActiveUniformBlockName(GLuint, GLuint, GLsizei, GLsizei * , GLchar * );
Part of GL_ARB_uniform_buffer_object
 void glGetActiveUniformName(int arg0, int arg1, int arg2, int[] arg3, int arg3_offset, byte[] arg4, int arg4_offset)
          Entry point to C language function: void glGetActiveUniformName(GLuint, GLuint, GLsizei, GLsizei * , GLchar * );
Part of GL_ARB_uniform_buffer_object
 void glGetActiveUniformName(int arg0, int arg1, int arg2, IntBuffer arg3, ByteBuffer arg4)
          Entry point to C language function: void glGetActiveUniformName(GLuint, GLuint, GLsizei, GLsizei * , GLchar * );
Part of GL_ARB_uniform_buffer_object
 void glGetActiveUniformsiv(int arg0, int arg1, int[] arg2, int arg2_offset, int arg3, int[] arg4, int arg4_offset)
          Entry point to C language function: void glGetActiveUniformsiv(GLuint, GLsizei, const GLuint * , GLenum, GLint * );
Part of GL_ARB_uniform_buffer_object
 void glGetActiveUniformsiv(int arg0, int arg1, IntBuffer arg2, int arg3, IntBuffer arg4)
          Entry point to C language function: void glGetActiveUniformsiv(GLuint, GLsizei, const GLuint * , GLenum, GLint * );
Part of GL_ARB_uniform_buffer_object
 void glGetAttachedObjectsARB(int program, int maxCount, int[] count, int count_offset, int[] obj, int obj_offset)
          Entry point to C language function: void glGetAttachedObjectsARB(GLhandleARB program, GLsizei maxCount, GLsizei * count, GLhandleARB * obj);
Part of GL_ARB_shader_objects
 void glGetAttachedObjectsARB(int program, int maxCount, IntBuffer count, IntBuffer obj)
          Entry point to C language function: void glGetAttachedObjectsARB(GLhandleARB program, GLsizei maxCount, GLsizei * count, GLhandleARB * obj);
Part of GL_ARB_shader_objects
 void glGetAttachedShaders(int program, int maxCount, int[] count, int count_offset, int[] obj, int obj_offset)
          Entry point to C language function: void glGetAttachedShaders(GLuint program, GLsizei maxCount, GLsizei * count, GLuint * obj);
Part of GL_VERSION_2_0
 void glGetAttachedShaders(int program, int maxCount, IntBuffer count, IntBuffer obj)
          Entry point to C language function: void glGetAttachedShaders(GLuint program, GLsizei maxCount, GLsizei * count, GLuint * obj);
Part of GL_VERSION_2_0
 int glGetAttribLocation(int program, String name)
          Entry point to C language function: GLint glGetAttribLocation(GLuint program, const GLchar * name);
Part of GL_VERSION_2_0
 void glGetBooleani_v(int target, int index, byte[] data, int data_offset)
          Entry point to C language function: void glGetBooleani_v(GLenum target, GLuint index, GLboolean * data);
Part of GL_VERSION_3_0
 void glGetBooleani_v(int target, int index, ByteBuffer data)
          Entry point to C language function: void glGetBooleani_v(GLenum target, GLuint index, GLboolean * data);
Part of GL_VERSION_3_0
 void glGetBooleanIndexedv(int target, int index, byte[] data, int data_offset)
          Entry point to C language function: void glGetBooleanIndexedvEXT(GLenum target, GLuint index, GLboolean * data);
Part of GL_EXT_draw_buffers2
 void glGetBooleanIndexedv(int target, int index, ByteBuffer data)
          Entry point to C language function: void glGetBooleanIndexedvEXT(GLenum target, GLuint index, GLboolean * data);
Part of GL_EXT_draw_buffers2
 void glGetBooleanv(int pname, byte[] params, int params_offset)
          Entry point to C language function: void glGetBooleanv(GLenum pname, GLboolean * params);
Part of GL_VERSION_1_0
 void glGetBooleanv(int pname, ByteBuffer params)
          Entry point to C language function: void glGetBooleanv(GLenum pname, GLboolean * params);
Part of GL_VERSION_1_0
 int glGetBoundBuffer(int target)
           
 void glGetBufferParameteriv(int target, int pname, int[] params, int params_offset)
          Entry point to C language function: void glGetBufferParameteriv(GLenum target, GLenum pname, GLint * params);
Part of GL_VERSION_1_5
 void glGetBufferParameteriv(int target, int pname, IntBuffer params)
          Entry point to C language function: void glGetBufferParameteriv(GLenum target, GLenum pname, GLint * params);
Part of GL_VERSION_1_5
 void glGetBufferParameterui64vNV(int target, int pname, com.jogamp.common.nio.Int64Buffer params)
          Entry point to C language function: void glGetBufferParameterui64vNV(GLenum target, GLenum pname, uint64_t * params);
Part of GL_NV_shader_buffer_load
 void glGetBufferParameterui64vNV(int target, int pname, long[] params, int params_offset)
          Entry point to C language function: void glGetBufferParameterui64vNV(GLenum target, GLenum pname, uint64_t * params);
Part of GL_NV_shader_buffer_load
 void glGetBufferSubData(int target, int offset, int size, Buffer data)
          Entry point to C language function: void glGetBufferSubData(GLenum target, ptrdiff_t offset, ptrdiff_t size, GLvoid * data);
Part of GL_VERSION_1_5
 void glGetClipPlane(int plane, double[] equation, int equation_offset)
          Entry point to C language function: void glGetClipPlane(GLenum plane, GLdouble * equation);
Part of GL_VERSION_1_0
 void glGetClipPlane(int plane, DoubleBuffer equation)
          Entry point to C language function: void glGetClipPlane(GLenum plane, GLdouble * equation);
Part of GL_VERSION_1_0
 void glGetColorTable(int target, int format, int type, Buffer table)
          Entry point to C language function: void glGetColorTable(GLenum target, GLenum format, GLenum type, GLvoid * table);
Part of GL_VERSION_1_2
 void glGetColorTable(int target, int format, int type, long table_buffer_offset)
          Entry point to C language function: void glGetColorTable(GLenum target, GLenum format, GLenum type, GLvoid * table);
Part of GL_VERSION_1_2
 void glGetColorTableParameterfv(int target, int pname, float[] params, int params_offset)
          Entry point to C language function: void glGetColorTableParameterfv(GLenum target, GLenum pname, GLfloat * params);
Part of GL_VERSION_1_2
 void glGetColorTableParameterfv(int target, int pname, FloatBuffer params)
          Entry point to C language function: void glGetColorTableParameterfv(GLenum target, GLenum pname, GLfloat * params);
Part of GL_VERSION_1_2
 void glGetColorTableParameteriv(int target, int pname, int[] params, int params_offset)
          Entry point to C language function: void glGetColorTableParameteriv(GLenum target, GLenum pname, GLint * params);
Part of GL_VERSION_1_2
 void glGetColorTableParameteriv(int target, int pname, IntBuffer params)
          Entry point to C language function: void glGetColorTableParameteriv(GLenum target, GLenum pname, GLint * params);
Part of GL_VERSION_1_2
 void glGetCompressedMultiTexImageEXT(int texture, int target, int lod, Buffer img)
          Entry point to C language function: void glGetCompressedMultiTexImageEXT(GLenum texture, GLenum target, GLint lod, GLvoid * img);
Part of GL_EXT_direct_state_access
 void glGetCompressedTexImage(int target, int level, Buffer img)
          Entry point to C language function: void glGetCompressedTexImage(GLenum target, GLint level, GLvoid * img);
Part of GL_VERSION_1_3
 void glGetCompressedTexImage(int target, int level, long img_buffer_offset)
          Entry point to C language function: void glGetCompressedTexImage(GLenum target, GLint level, GLvoid * img);
Part of GL_VERSION_1_3
 void glGetCompressedTextureImageEXT(int texture, int target, int lod, Buffer img)
          Entry point to C language function: void glGetCompressedTextureImageEXT(GLuint texture, GLenum target, GLint lod, GLvoid * img);
Part of GL_EXT_direct_state_access
 void glGetConvolutionFilter(int target, int format, int type, Buffer table)
          Entry point to C language function: void glGetConvolutionFilter(GLenum target, GLenum format, GLenum type, GLvoid * table);
Part of GL_VERSION_1_2
 void glGetConvolutionFilter(int target, int format, int type, long table_buffer_offset)
          Entry point to C language function: void glGetConvolutionFilter(GLenum target, GLenum format, GLenum type, GLvoid * table);
Part of GL_VERSION_1_2
 void glGetConvolutionParameterfv(int target, int pname, float[] params, int params_offset)
          Entry point to C language function: void glGetConvolutionParameterfv(GLenum target, GLenum pname, GLfloat * params);
Part of GL_VERSION_1_2
 void glGetConvolutionParameterfv(int target, int pname, FloatBuffer params)
          Entry point to C language function: void glGetConvolutionParameterfv(GLenum target, GLenum pname, GLfloat * params);
Part of GL_VERSION_1_2
 void glGetConvolutionParameteriv(int target, int pname, int[] params, int params_offset)
          Entry point to C language function: void glGetConvolutionParameteriv(GLenum target, GLenum pname, GLint * params);
Part of GL_VERSION_1_2
 void glGetConvolutionParameteriv(int target, int pname, IntBuffer params)
          Entry point to C language function: void glGetConvolutionParameteriv(GLenum target, GLenum pname, GLint * params);
Part of GL_VERSION_1_2
 void glGetDoubleIndexedvEXT(int index, int pname, double[] params, int params_offset)
          Entry point to C language function: void glGetDoubleIndexedvEXT(GLenum index, GLuint pname, GLdouble * params);
Part of GL_EXT_direct_state_access
 void glGetDoubleIndexedvEXT(int index, int pname, DoubleBuffer params)
          Entry point to C language function: void glGetDoubleIndexedvEXT(GLenum index, GLuint pname, GLdouble * params);
Part of GL_EXT_direct_state_access
 void glGetDoublev(int pname, double[] params, int params_offset)
          Entry point to C language function: void glGetDoublev(GLenum pname, GLdouble * params);
Part of GL_VERSION_1_0
 void glGetDoublev(int pname, DoubleBuffer params)
          Entry point to C language function: void glGetDoublev(GLenum pname, GLdouble * params);
Part of GL_VERSION_1_0
 int glGetError()
          Entry point to C language function: GLenum glGetError(void);
Part of GL_VERSION_1_0
 void glGetFenceivNV(int target, int pname, int[] params, int params_offset)
          Entry point to C language function: void glGetFenceivNV(GLuint target, GLenum pname, GLint * params);
Part of GL_NV_fence
 void glGetFenceivNV(int target, int pname, IntBuffer params)
          Entry point to C language function: void glGetFenceivNV(GLuint target, GLenum pname, GLint * params);
Part of GL_NV_fence
 void glGetFloatIndexedvEXT(int target, int pname, float[] params, int params_offset)
          Entry point to C language function: void glGetFloatIndexedvEXT(GLenum target, GLuint pname, GLfloat * params);
Part of GL_EXT_direct_state_access
 void glGetFloatIndexedvEXT(int target, int pname, FloatBuffer params)
          Entry point to C language function: void glGetFloatIndexedvEXT(GLenum target, GLuint pname, GLfloat * params);
Part of GL_EXT_direct_state_access
 void glGetFloatv(int pname, float[] params, int params_offset)
          Entry point to C language function: void glGetFloatv(GLenum pname, GLfloat * params);
Part of GL_VERSION_1_0
 void glGetFloatv(int pname, FloatBuffer params)
          Entry point to C language function: void glGetFloatv(GLenum pname, GLfloat * params);
Part of GL_VERSION_1_0
 int glGetFragDataLocation(int program, String name)
          Entry point to C language function: GLint glGetFragDataLocation(GLuint program, const GLchar * name);
Part of GL_VERSION_3_0
 void glGetFramebufferAttachmentParameteriv(int target, int attachment, int pname, int[] params, int params_offset)
          Entry point to C language function: void glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint * params);
Part of GL_ARB_framebuffer_object
 void glGetFramebufferAttachmentParameteriv(int target, int attachment, int pname, IntBuffer params)
          Entry point to C language function: void glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint * params);
Part of GL_ARB_framebuffer_object
 void glGetFramebufferParameterivEXT(int target, int pname, int[] params, int params_offset)
          Entry point to C language function: void glGetFramebufferParameterivEXT(GLuint target, GLenum pname, GLint * params);
Part of GL_EXT_direct_state_access
 void glGetFramebufferParameterivEXT(int target, int pname, IntBuffer params)
          Entry point to C language function: void glGetFramebufferParameterivEXT(GLuint target, GLenum pname, GLint * params);
Part of GL_EXT_direct_state_access
 int glGetHandleARB(int type)
          Entry point to C language function: GLhandleARB glGetHandleARB(GLenum type);
Part of GL_ARB_shader_objects
 void glGetHistogram(int target, boolean reset, int format, int type, Buffer values)
          Entry point to C language function: void glGetHistogram(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid * values);
Part of GL_VERSION_1_2
 void glGetHistogram(int target, boolean reset, int format, int type, long values_buffer_offset)
          Entry point to C language function: void glGetHistogram(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid * values);
Part of GL_VERSION_1_2
 void glGetHistogramParameterfv(int target, int pname, float[] params, int params_offset)
          Entry point to C language function: void glGetHistogramParameterfv(GLenum target, GLenum pname, GLfloat * params);
Part of GL_VERSION_1_2
 void glGetHistogramParameterfv(int target, int pname, FloatBuffer params)
          Entry point to C language function: void glGetHistogramParameterfv(GLenum target, GLenum pname, GLfloat * params);
Part of GL_VERSION_1_2
 void glGetHistogramParameteriv(int target, int pname, int[] params, int params_offset)
          Entry point to C language function: void glGetHistogramParameteriv(GLenum target, GLenum pname, GLint * params);
Part of GL_VERSION_1_2
 void glGetHistogramParameteriv(int target, int pname, IntBuffer params)
          Entry point to C language function: void glGetHistogramParameteriv(GLenum target, GLenum pname, GLint * params);
Part of GL_VERSION_1_2
 void glGetInfoLogARB(int program, int bufSize, int[] length, int length_offset, byte[] infoLog, int infoLog_offset)
          Entry point to C language function: void glGetInfoLogARB(GLhandleARB program, GLsizei bufSize, GLsizei * length, GLcharARB * infoLog);
Part of GL_ARB_shader_objects
 void glGetInfoLogARB(int program, int bufSize, IntBuffer length, ByteBuffer infoLog)
          Entry point to C language function: void glGetInfoLogARB(GLhandleARB program, GLsizei bufSize, GLsizei * length, GLcharARB * infoLog);
Part of GL_ARB_shader_objects
 void glGetInteger64v(int pname, com.jogamp.common.nio.Int64Buffer params)
          Entry point to C language function: void glGetInteger64v(GLenum pname, int64_t * params);
Part of GL_ARB_sync
 void glGetInteger64v(int pname, long[] params, int params_offset)
          Entry point to C language function: void glGetInteger64v(GLenum pname, int64_t * params);
Part of GL_ARB_sync
 void glGetIntegeri_v(int target, int pname, int[] params, int params_offset)
          Entry point to C language function: void glGetIntegeri_v(GLenum target, GLuint pname, GLint * params);
Part of GL_VERSION_3_0
 void glGetIntegeri_v(int target, int pname, IntBuffer params)
          Entry point to C language function: void glGetIntegeri_v(GLenum target, GLuint pname, GLint * params);
Part of GL_VERSION_3_0
 void glGetIntegerIndexedv(int target, int index, int[] data, int data_offset)
          Entry point to C language function: void glGetIntegerIndexedvEXT(GLenum target, GLuint index, GLint * data);
Part of GL_EXT_draw_buffers2
 void glGetIntegerIndexedv(int target, int index, IntBuffer data)
          Entry point to C language function: void glGetIntegerIndexedvEXT(GLenum target, GLuint index, GLint * data);
Part of GL_EXT_draw_buffers2
 void glGetIntegerui64i_vNV(int value, int index, com.jogamp.common.nio.Int64Buffer result)
          Entry point to C language function: void glGetIntegerui64i_vNV(GLenum value, GLuint index, uint64_t * result);
Part of GL_NV_vertex_buffer_unified_memory
 void glGetIntegerui64i_vNV(int value, int index, long[] result, int result_offset)
          Entry point to C language function: void glGetIntegerui64i_vNV(GLenum value, GLuint index, uint64_t * result);
Part of GL_NV_vertex_buffer_unified_memory
 void glGetIntegerui64vNV(int value, com.jogamp.common.nio.Int64Buffer result)
          Entry point to C language function: void glGetIntegerui64vNV(GLenum value, uint64_t * result);
Part of GL_NV_shader_buffer_load
 void glGetIntegerui64vNV(int value, long[] result, int result_offset)
          Entry point to C language function: void glGetIntegerui64vNV(GLenum value, uint64_t * result);
Part of GL_NV_shader_buffer_load
 void glGetIntegerv(int pname, int[] params, int params_offset)
          Entry point to C language function: void glGetIntegerv(GLenum pname, GLint * params);
Part of GL_VERSION_1_0
 void glGetIntegerv(int pname, IntBuffer params)
          Entry point to C language function: void glGetIntegerv(GLenum pname, GLint * params);
Part of GL_VERSION_1_0
 void glGetInvariantBooleanvEXT(int target, int index, byte[] data, int data_offset)
          Entry point to C language function: void glGetInvariantBooleanvEXT(GLuint target, GLenum index, GLboolean * data);
Part of GL_EXT_vertex_shader
 void glGetInvariantBooleanvEXT(int target, int index, ByteBuffer data)
          Entry point to C language function: void glGetInvariantBooleanvEXT(GLuint target, GLenum index, GLboolean * data);
Part of GL_EXT_vertex_shader
 void glGetInvariantFloatvEXT(int target, int pname, float[] params, int params_offset)
          Entry point to C language function: void glGetInvariantFloatvEXT(GLuint target, GLenum pname, GLfloat * params);
Part of GL_EXT_vertex_shader
 void glGetInvariantFloatvEXT(int target, int pname, FloatBuffer params)
          Entry point to C language function: void glGetInvariantFloatvEXT(GLuint target, GLenum pname, GLfloat * params);
Part of GL_EXT_vertex_shader
 void glGetInvariantIntegervEXT(int target, int pname, int[] params, int params_offset)
          Entry point to C language function: void glGetInvariantIntegervEXT(GLuint target, GLenum pname, GLint * params);
Part of GL_EXT_vertex_shader
 void glGetInvariantIntegervEXT(int target, int pname, IntBuffer params)
          Entry point to C language function: void glGetInvariantIntegervEXT(GLuint target, GLenum pname, GLint * params);
Part of GL_EXT_vertex_shader
 void glGetLightfv(int light, int pname, float[] params, int params_offset)
          Entry point to C language function: void glGetLightfv(GLenum light, GLenum pname, GLfloat * params);
Part of GL_VERSION_1_0
 void glGetLightfv(int light, int pname, FloatBuffer params)
          Entry point to C language function: void glGetLightfv(GLenum light, GLenum pname, GLfloat * params);
Part of GL_VERSION_1_0
 void glGetLightiv(int light, int pname, int[] params, int params_offset)
          Entry point to C language function: void glGetLightiv(GLenum light, GLenum pname, GLint * params);
Part of GL_VERSION_1_0
 void glGetLightiv(int light, int pname, IntBuffer params)
          Entry point to C language function: void glGetLightiv(GLenum light, GLenum pname, GLint * params);
Part of GL_VERSION_1_0
 void glGetLocalConstantBooleanvEXT(int target, int index, byte[] data, int data_offset)
          Entry point to C language function: void glGetLocalConstantBooleanvEXT(GLuint target, GLenum index, GLboolean * data);
Part of GL_EXT_vertex_shader
 void glGetLocalConstantBooleanvEXT(int target, int index, ByteBuffer data)
          Entry point to C language function: void glGetLocalConstantBooleanvEXT(GLuint target, GLenum index, GLboolean * data);
Part of GL_EXT_vertex_shader
 void glGetLocalConstantFloatvEXT(int target, int pname, float[] params, int params_offset)
          Entry point to C language function: void glGetLocalConstantFloatvEXT(GLuint target, GLenum pname, GLfloat * params);
Part of GL_EXT_vertex_shader
 void glGetLocalConstantFloatvEXT(int target, int pname, FloatBuffer params)
          Entry point to C language function: void glGetLocalConstantFloatvEXT(GLuint target, GLenum pname, GLfloat * params);
Part of GL_EXT_vertex_shader
 void glGetLocalConstantIntegervEXT(int target, int pname, int[] params, int params_offset)
          Entry point to C language function: void glGetLocalConstantIntegervEXT(GLuint target, GLenum pname, GLint * params);
Part of GL_EXT_vertex_shader
 void glGetLocalConstantIntegervEXT(int target, int pname, IntBuffer params)
          Entry point to C language function: void glGetLocalConstantIntegervEXT(GLuint target, GLenum pname, GLint * params);
Part of GL_EXT_vertex_shader
 void glGetMapAttribParameterfvNV(int stage, int portion, int pname, float[] params, int params_offset)
          Entry point to C language function: void glGetMapAttribParameterfvNV(GLenum stage, GLuint portion, GLenum pname, GLfloat * params);
Part of GL_NV_evaluators
 void glGetMapAttribParameterfvNV(int stage, int portion, int pname, FloatBuffer params)
          Entry point to C language function: void glGetMapAttribParameterfvNV(GLenum stage, GLuint portion, GLenum pname, GLfloat * params);
Part of GL_NV_evaluators
 void glGetMapAttribParameterivNV(int target, int attachment, int pname, int[] params, int params_offset)
          Entry point to C language function: void glGetMapAttribParameterivNV(GLenum target, GLuint attachment, GLenum pname, GLint * params);
Part of GL_NV_evaluators
 void glGetMapAttribParameterivNV(int target, int attachment, int pname, IntBuffer params)
          Entry point to C language function: void glGetMapAttribParameterivNV(GLenum target, GLuint attachment, GLenum pname, GLint * params);
Part of GL_NV_evaluators
 void glGetMapControlPointsNV(int target, int index, int type, int ustride, int vstride, boolean packed, Buffer points)
          Entry point to C language function: void glGetMapControlPointsNV(GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLboolean packed, GLvoid * points);
Part of GL_NV_evaluators
 void glGetMapdv(int target, int query, double[] v, int v_offset)
          Entry point to C language function: void glGetMapdv(GLenum target, GLenum query, GLdouble * v);
Part of GL_VERSION_1_0
 void glGetMapdv(int target, int query, DoubleBuffer v)
          Entry point to C language function: void glGetMapdv(GLenum target, GLenum query, GLdouble * v);
Part of GL_VERSION_1_0
 void glGetMapfv(int target, int query, float[] v, int v_offset)
          Entry point to C language function: void glGetMapfv(GLenum target, GLenum query, GLfloat * v);
Part of GL_VERSION_1_0
 void glGetMapfv(int target, int query, FloatBuffer v)
          Entry point to C language function: void glGetMapfv(GLenum target, GLenum query, GLfloat * v);
Part of GL_VERSION_1_0
 void glGetMapiv(int target, int query, int[] v, int v_offset)
          Entry point to C language function: void glGetMapiv(GLenum target, GLenum query, GLint * v);
Part of GL_VERSION_1_0
 void glGetMapiv(int target, int query, IntBuffer v)
          Entry point to C language function: void glGetMapiv(GLenum target, GLenum query, GLint * v);
Part of GL_VERSION_1_0
 void glGetMapParameterfvNV(int target, int pname, float[] params, int params_offset)
          Entry point to C language function: void glGetMapParameterfvNV(GLenum target, GLenum pname, GLfloat * params);
Part of GL_NV_evaluators
 void glGetMapParameterfvNV(int target, int pname, FloatBuffer params)
          Entry point to C language function: void glGetMapParameterfvNV(GLenum target, GLenum pname, GLfloat * params);
Part of GL_NV_evaluators
 void glGetMapParameterivNV(int target, int pname, int[] params, int params_offset)
          Entry point to C language function: void glGetMapParameterivNV(GLenum target, GLenum pname, GLint * params);
Part of GL_NV_evaluators
 void glGetMapParameterivNV(int target, int pname, IntBuffer params)
          Entry point to C language function: void glGetMapParameterivNV(GLenum target, GLenum pname, GLint * params);
Part of GL_NV_evaluators
 void glGetMaterialfv(int face, int pname, float[] params, int params_offset)
          Entry point to C language function: void glGetMaterialfv(GLenum face, GLenum pname, GLfloat * params);
Part of GL_VERSION_1_0
 void glGetMaterialfv(int face, int pname, FloatBuffer params)
          Entry point to C language function: void glGetMaterialfv(GLenum face, GLenum pname, GLfloat * params);
Part of GL_VERSION_1_0
 void glGetMaterialiv(int face, int pname, int[] params, int params_offset)
          Entry point to C language function: void glGetMaterialiv(GLenum face, GLenum pname, GLint * params);
Part of GL_VERSION_1_0
 void glGetMaterialiv(int face, int pname, IntBuffer params)
          Entry point to C language function: void glGetMaterialiv(GLenum face, GLenum pname, GLint * params);
Part of GL_VERSION_1_0
 void glGetMinmax(int target, boolean reset, int format, int type, Buffer values)
          Entry point to C language function: void glGetMinmax(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid * values);
Part of GL_VERSION_1_2
 void glGetMinmax(int target, boolean reset, int format, int type, long values_buffer_offset)
          Entry point to C language function: void glGetMinmax(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid * values);
Part of GL_VERSION_1_2
 void glGetMinmaxParameterfv(int target, int pname, float[] params, int params_offset)
          Entry point to C language function: void glGetMinmaxParameterfv(GLenum target, GLenum pname, GLfloat * params);
Part of GL_VERSION_1_2
 void glGetMinmaxParameterfv(int target, int pname, FloatBuffer params)
          Entry point to C language function: void glGetMinmaxParameterfv(GLenum target, GLenum pname, GLfloat * params);
Part of GL_VERSION_1_2
 void glGetMinmaxParameteriv(int target, int pname, int[] params, int params_offset)
          Entry point to C language function: void glGetMinmaxParameteriv(GLenum target, GLenum pname, GLint * params);
Part of GL_VERSION_1_2
 void glGetMinmaxParameteriv(int target, int pname, IntBuffer params)
          Entry point to C language function: void glGetMinmaxParameteriv(GLenum target, GLenum pname, GLint * params);
Part of GL_VERSION_1_2
 void glGetMultisamplefv(int pname, int index, float[] val, int val_offset)
          Entry point to C language function: void glGetMultisamplefv(GLenum pname, GLuint index, GLfloat * val);
Part of GL_ARB_texture_multisample
 void glGetMultisamplefv(int pname, int index, FloatBuffer val)
          Entry point to C language function: void glGetMultisamplefv(GLenum pname, GLuint index, GLfloat * val);
Part of GL_ARB_texture_multisample
 void glGetMultiTexEnvfvEXT(int stage, int portion, int pname, float[] params, int params_offset)
          Entry point to C language function: void glGetMultiTexEnvfvEXT(GLenum stage, GLenum portion, GLenum pname, GLfloat * params);
Part of GL_EXT_direct_state_access
 void glGetMultiTexEnvfvEXT(int stage, int portion, int pname, FloatBuffer params)
          Entry point to C language function: void glGetMultiTexEnvfvEXT(GLenum stage, GLenum portion, GLenum pname, GLfloat * params);
Part of GL_EXT_direct_state_access
 void glGetMultiTexEnvivEXT(int target, int attachment, int pname, int[] params, int params_offset)
          Entry point to C language function: void glGetMultiTexEnvivEXT(GLenum target, GLenum attachment, GLenum pname, GLint * params);
Part of GL_EXT_direct_state_access
 void glGetMultiTexEnvivEXT(int target, int attachment, int pname, IntBuffer params)
          Entry point to C language function: void glGetMultiTexEnvivEXT(GLenum target, GLenum attachment, GLenum pname, GLint * params);
Part of GL_EXT_direct_state_access
 void glGetMultiTexGendvEXT(int target, int index, int pname, double[] params, int params_offset)
          Entry point to C language function: void glGetMultiTexGendvEXT(GLenum target, GLenum index, GLenum pname, GLdouble * params);
Part of GL_EXT_direct_state_access
 void glGetMultiTexGendvEXT(int target, int index, int pname, DoubleBuffer params)
          Entry point to C language function: void glGetMultiTexGendvEXT(GLenum target, GLenum index, GLenum pname, GLdouble * params);
Part of GL_EXT_direct_state_access
 void glGetMultiTexGenfvEXT(int stage, int portion, int pname, float[] params, int params_offset)
          Entry point to C language function: void glGetMultiTexGenfvEXT(GLenum stage, GLenum portion, GLenum pname, GLfloat * params);
Part of GL_EXT_direct_state_access
 void glGetMultiTexGenfvEXT(int stage, int portion, int pname, FloatBuffer params)
          Entry point to C language function: void glGetMultiTexGenfvEXT(GLenum stage, GLenum portion, GLenum pname, GLfloat * params);
Part of GL_EXT_direct_state_access
 void glGetMultiTexGenivEXT(int target, int attachment, int pname, int[] params, int params_offset)
          Entry point to C language function: void glGetMultiTexGenivEXT(GLenum target, GLenum attachment, GLenum pname, GLint * params);
Part of GL_EXT_direct_state_access
 void glGetMultiTexGenivEXT(int target, int attachment, int pname, IntBuffer params)
          Entry point to C language function: void glGetMultiTexGenivEXT(GLenum target, GLenum attachment, GLenum pname, GLint * params);
Part of GL_EXT_direct_state_access
 void glGetMultiTexImageEXT(int texture, int target, int level, int format, int type, Buffer pixels)
          Entry point to C language function: void glGetMultiTexImageEXT(GLenum texture, GLenum target, GLint level, GLenum format, GLenum type, GLvoid * pixels);
Part of GL_EXT_direct_state_access
 void glGetMultiTexLevelParameterfvEXT(int texture, int target, int level, int pname, float[] params, int params_offset)
          Entry point to C language function: void glGetMultiTexLevelParameterfvEXT(GLenum texture, GLenum target, GLint level, GLenum pname, GLfloat * params);
Part of GL_EXT_direct_state_access
 void glGetMultiTexLevelParameterfvEXT(int texture, int target, int level, int pname, FloatBuffer params)
          Entry point to C language function: void glGetMultiTexLevelParameterfvEXT(GLenum texture, GLenum target, GLint level, GLenum pname, GLfloat * params);
Part of GL_EXT_direct_state_access
 void glGetMultiTexLevelParameterivEXT(int texture, int target, int level, int pname, int[] params, int params_offset)
          Entry point to C language function: void glGetMultiTexLevelParameterivEXT(GLenum texture, GLenum target, GLint level, GLenum pname, GLint * params);
Part of GL_EXT_direct_state_access
 void glGetMultiTexLevelParameterivEXT(int texture, int target, int level, int pname, IntBuffer params)
          Entry point to C language function: void glGetMultiTexLevelParameterivEXT(GLenum texture, GLenum target, GLint level, GLenum pname, GLint * params);
Part of GL_EXT_direct_state_access
 void glGetMultiTexParameterfvEXT(int stage, int portion, int pname, float[] params, int params_offset)
          Entry point to C language function: void glGetMultiTexParameterfvEXT(GLenum stage, GLenum portion, GLenum pname, GLfloat * params);
Part of GL_EXT_direct_state_access
 void glGetMultiTexParameterfvEXT(int stage, int portion, int pname, FloatBuffer params)
          Entry point to C language function: void glGetMultiTexParameterfvEXT(GLenum stage, GLenum portion, GLenum pname, GLfloat * params);
Part of GL_EXT_direct_state_access
 void glGetMultiTexParameterIivEXT(int target, int attachment, int pname, int[] params, int params_offset)
          Entry point to C language function: void glGetMultiTexParameterIivEXT(GLenum target, GLenum attachment, GLenum pname, GLint * params);
Part of GL_EXT_direct_state_access
 void glGetMultiTexParameterIivEXT(int target, int attachment, int pname, IntBuffer params)
          Entry point to C language function: void glGetMultiTexParameterIivEXT(GLenum target, GLenum attachment, GLenum pname, GLint * params);
Part of GL_EXT_direct_state_access
 void glGetMultiTexParameterIuivEXT(int program, int target, int index, int[] params, int params_offset)
          Entry point to C language function: void glGetMultiTexParameterIuivEXT(GLenum program, GLenum target, GLenum index, GLuint * params);
Part of GL_EXT_direct_state_access
 void glGetMultiTexParameterIuivEXT(int program, int target, int index, IntBuffer params)
          Entry point to C language function: void glGetMultiTexParameterIuivEXT(GLenum program, GLenum target, GLenum index, GLuint * params);
Part of GL_EXT_direct_state_access
 void glGetMultiTexParameterivEXT(int target, int attachment, int pname, int[] params, int params_offset)
          Entry point to C language function: void glGetMultiTexParameterivEXT(GLenum target, GLenum attachment, GLenum pname, GLint * params);
Part of GL_EXT_direct_state_access
 void glGetMultiTexParameterivEXT(int target, int attachment, int pname, IntBuffer params)
          Entry point to C language function: void glGetMultiTexParameterivEXT(GLenum target, GLenum attachment, GLenum pname, GLint * params);
Part of GL_EXT_direct_state_access
 void glGetNamedBufferParameterivEXT(int target, int pname, int[] params, int params_offset)
          Entry point to C language function: void glGetNamedBufferParameterivEXT(GLuint target, GLenum pname, GLint * params);
Part of GL_EXT_direct_state_access
 void glGetNamedBufferParameterivEXT(int target, int pname, IntBuffer params)
          Entry point to C language function: void glGetNamedBufferParameterivEXT(GLuint target, GLenum pname, GLint * params);
Part of GL_EXT_direct_state_access
 void glGetNamedBufferParameterui64vNV(int buffer, int pname, com.jogamp.common.nio.Int64Buffer params)
          Entry point to C language function: void glGetNamedBufferParameterui64vNV(GLuint buffer, GLenum pname, uint64_t * params);
Part of GL_NV_shader_buffer_load
 void glGetNamedBufferParameterui64vNV(int buffer, int pname, long[] params, int params_offset)
          Entry point to C language function: void glGetNamedBufferParameterui64vNV(GLuint buffer, GLenum pname, uint64_t * params);
Part of GL_NV_shader_buffer_load
 void glGetNamedBufferSubDataEXT(int target, int offset, int size, Buffer data)
          Entry point to C language function: void glGetNamedBufferSubDataEXT(GLuint target, ptrdiff_t offset, ptrdiff_t size, GLvoid * data);
Part of GL_EXT_direct_state_access
 void glGetNamedFramebufferAttachmentParameterivEXT(int target, int attachment, int pname, int[] params, int params_offset)
          Entry point to C language function: void glGetNamedFramebufferAttachmentParameterivEXT(GLuint target, GLenum attachment, GLenum pname, GLint * params);
Part of GL_EXT_direct_state_access
 void glGetNamedFramebufferAttachmentParameterivEXT(int target, int attachment, int pname, IntBuffer params)
          Entry point to C language function: void glGetNamedFramebufferAttachmentParameterivEXT(GLuint target, GLenum attachment, GLenum pname, GLint * params);
Part of GL_EXT_direct_state_access
 void glGetNamedProgramivEXT(int target, int attachment, int pname, int[] params, int params_offset)
          Entry point to C language function: void glGetNamedProgramivEXT(GLuint target, GLenum attachment, GLenum pname, GLint * params);
Part of GL_EXT_direct_state_access
 void glGetNamedProgramivEXT(int target, int attachment, int pname, IntBuffer params)
          Entry point to C language function: void glGetNamedProgramivEXT(GLuint target, GLenum attachment, GLenum pname, GLint * params);
Part of GL_EXT_direct_state_access
 void glGetNamedProgramLocalParameterdvEXT(int target, int index, int pname, double[] params, int params_offset)
          Entry point to C language function: void glGetNamedProgramLocalParameterdvEXT(GLuint target, GLenum index, GLuint pname, GLdouble * params);
Part of GL_EXT_direct_state_access
 void glGetNamedProgramLocalParameterdvEXT(int target, int index, int pname, DoubleBuffer params)
          Entry point to C language function: void glGetNamedProgramLocalParameterdvEXT(GLuint target, GLenum index, GLuint pname, GLdouble * params);
Part of GL_EXT_direct_state_access
 void glGetNamedProgramLocalParameterfvEXT(int stage, int portion, int pname, float[] params, int params_offset)
          Entry point to C language function: void glGetNamedProgramLocalParameterfvEXT(GLuint stage, GLenum portion, GLuint pname, GLfloat * params);
Part of GL_EXT_direct_state_access
 void glGetNamedProgramLocalParameterfvEXT(int stage, int portion, int pname, FloatBuffer params)
          Entry point to C language function: void glGetNamedProgramLocalParameterfvEXT(GLuint stage, GLenum portion, GLuint pname, GLfloat * params);
Part of GL_EXT_direct_state_access
 void glGetNamedProgramLocalParameterIivEXT(int target, int attachment, int pname, int[] params, int params_offset)
          Entry point to C language function: void glGetNamedProgramLocalParameterIivEXT(GLuint target, GLenum attachment, GLuint pname, GLint * params);
Part of GL_EXT_direct_state_access
 void glGetNamedProgramLocalParameterIivEXT(int target, int attachment, int pname, IntBuffer params)
          Entry point to C language function: void glGetNamedProgramLocalParameterIivEXT(GLuint target, GLenum attachment, GLuint pname, GLint * params);
Part of GL_EXT_direct_state_access
 void glGetNamedProgramLocalParameterIuivEXT(int program, int target, int index, int[] params, int params_offset)
          Entry point to C language function: void glGetNamedProgramLocalParameterIuivEXT(GLuint program, GLenum target, GLuint index, GLuint * params);
Part of GL_EXT_direct_state_access
 void glGetNamedProgramLocalParameterIuivEXT(int program, int target, int index, IntBuffer params)
          Entry point to C language function: void glGetNamedProgramLocalParameterIuivEXT(GLuint program, GLenum target, GLuint index, GLuint * params);
Part of GL_EXT_direct_state_access
 void glGetNamedProgramStringEXT(int target, int format, int type, Buffer table)
          Entry point to C language function: void glGetNamedProgramStringEXT(GLuint target, GLenum format, GLenum type, GLvoid * table);
Part of GL_EXT_direct_state_access
 void glGetNamedRenderbufferParameterivEXT(int target, int pname, int[] params, int params_offset)
          Entry point to C language function: void glGetNamedRenderbufferParameterivEXT(GLuint target, GLenum pname, GLint * params);
Part of GL_EXT_direct_state_access
 void glGetNamedRenderbufferParameterivEXT(int target, int pname, IntBuffer params)
          Entry point to C language function: void glGetNamedRenderbufferParameterivEXT(GLuint target, GLenum pname, GLint * params);
Part of GL_EXT_direct_state_access
 void glGetObjectParameterfvARB(int target, int pname, float[] params, int params_offset)
          Entry point to C language function: void glGetObjectParameterfvARB(GLhandleARB target, GLenum pname, GLfloat * params);
Part of GL_ARB_shader_objects
 void glGetObjectParameterfvARB(int target, int pname, FloatBuffer params)
          Entry point to C language function: void glGetObjectParameterfvARB(GLhandleARB target, GLenum pname, GLfloat * params);
Part of GL_ARB_shader_objects
 void glGetObjectParameterivARB(int target, int pname, int[] params, int params_offset)
          Entry point to C language function: void glGetObjectParameterivARB(GLhandleARB target, GLenum pname, GLint * params);
Part of GL_ARB_shader_objects
 void glGetObjectParameterivARB(int target, int pname, IntBuffer params)
          Entry point to C language function: void glGetObjectParameterivARB(GLhandleARB target, GLenum pname, GLint * params);
Part of GL_ARB_shader_objects
 void glGetOcclusionQueryivNV(int target, int pname, int[] params, int params_offset)
          Entry point to C language function: void glGetOcclusionQueryivNV(GLuint target, GLenum pname, GLint * params);
Part of GL_NV_occlusion_query
 void glGetOcclusionQueryivNV(int target, int pname, IntBuffer params)
          Entry point to C language function: void glGetOcclusionQueryivNV(GLuint target, GLenum pname, GLint * params);
Part of GL_NV_occlusion_query
 void glGetOcclusionQueryuivNV(int id, int pname, int[] params, int params_offset)
          Entry point to C language function: void glGetOcclusionQueryuivNV(GLuint id, GLenum pname, GLuint * params);
Part of GL_NV_occlusion_query
 void glGetOcclusionQueryuivNV(int id, int pname, IntBuffer params)
          Entry point to C language function: void glGetOcclusionQueryuivNV(GLuint id, GLenum pname, GLuint * params);
Part of GL_NV_occlusion_query
 void glGetPixelMapfv(int map, float[] values, int values_offset)
          Entry point to C language function: void glGetPixelMapfv(GLenum map, GLfloat * values);
Part of GL_VERSION_1_0
 void glGetPixelMapfv(int map, FloatBuffer values)
          Entry point to C language function: void glGetPixelMapfv(GLenum map, GLfloat * values);
Part of GL_VERSION_1_0
 void glGetPixelMapfv(int map, long values_buffer_offset)
          Entry point to C language function: void glGetPixelMapfv(GLenum map, GLfloat * values);
Part of GL_VERSION_1_0
 void glGetPixelMapuiv(int map, int[] values, int values_offset)
          Entry point to C language function: void glGetPixelMapuiv(GLenum map, GLuint * values);
Part of GL_VERSION_1_0
 void glGetPixelMapuiv(int map, IntBuffer values)
          Entry point to C language function: void glGetPixelMapuiv(GLenum map, GLuint * values);
Part of GL_VERSION_1_0
 void glGetPixelMapuiv(int map, long values_buffer_offset)
          Entry point to C language function: void glGetPixelMapuiv(GLenum map, GLuint * values);
Part of GL_VERSION_1_0
 void glGetPixelMapusv(int map, long values_buffer_offset)
          Entry point to C language function: void glGetPixelMapusv(GLenum map, GLushort * values);
Part of GL_VERSION_1_0
 void glGetPixelMapusv(int map, short[] values, int values_offset)
          Entry point to C language function: void glGetPixelMapusv(GLenum map, GLushort * values);
Part of GL_VERSION_1_0
 void glGetPixelMapusv(int map, ShortBuffer values)
          Entry point to C language function: void glGetPixelMapusv(GLenum map, GLushort * values);
Part of GL_VERSION_1_0
 void glGetPolygonStipple(byte[] mask, int mask_offset)
          Entry point to C language function: void glGetPolygonStipple(GLubyte * mask);
Part of GL_VERSION_1_0
 void glGetPolygonStipple(ByteBuffer mask)
          Entry point to C language function: void glGetPolygonStipple(GLubyte * mask);
Part of GL_VERSION_1_0
 void glGetPolygonStipple(long mask_buffer_offset)
          Entry point to C language function: void glGetPolygonStipple(GLubyte * mask);
Part of GL_VERSION_1_0
 void glGetProgramEnvParameterdvARB(int index, int pname, double[] params, int params_offset)
          Entry point to C language function: void glGetProgramEnvParameterdvARB(GLenum index, GLuint pname, GLdouble * params);
Part of GL_ARB_vertex_program
 void glGetProgramEnvParameterdvARB(int index, int pname, DoubleBuffer params)
          Entry point to C language function: void glGetProgramEnvParameterdvARB(GLenum index, GLuint pname, GLdouble * params);
Part of GL_ARB_vertex_program
 void glGetProgramEnvParameterfvARB(int target, int pname, float[] params, int params_offset)
          Entry point to C language function: void glGetProgramEnvParameterfvARB(GLenum target, GLuint pname, GLfloat * params);
Part of GL_ARB_vertex_program
 void glGetProgramEnvParameterfvARB(int target, int pname, FloatBuffer params)
          Entry point to C language function: void glGetProgramEnvParameterfvARB(GLenum target, GLuint pname, GLfloat * params);
Part of GL_ARB_vertex_program
 void glGetProgramEnvParameterIivNV(int target, int index, int[] params, int params_offset)
          Entry point to C language function: void glGetProgramEnvParameterIivNV(GLenum target, GLuint index, GLint * params);
Part of GL_NV_gpu_program4
 void glGetProgramEnvParameterIivNV(int target, int index, IntBuffer params)
          Entry point to C language function: void glGetProgramEnvParameterIivNV(GLenum target, GLuint index, GLint * params);
Part of GL_NV_gpu_program4
 void glGetProgramEnvParameterIuivNV(int target, int index, int[] params, int params_offset)
          Entry point to C language function: void glGetProgramEnvParameterIuivNV(GLenum target, GLuint index, GLuint * params);
Part of GL_NV_gpu_program4
 void glGetProgramEnvParameterIuivNV(int target, int index, IntBuffer params)
          Entry point to C language function: void glGetProgramEnvParameterIuivNV(GLenum target, GLuint index, GLuint * params);
Part of GL_NV_gpu_program4
 void glGetProgramInfoLog(int program, int bufSize, int[] length, int length_offset, byte[] infoLog, int infoLog_offset)
          Entry point to C language function: void glGetProgramInfoLog(GLuint program, GLsizei bufSize, GLsizei * length, GLchar * infoLog);
Part of GL_VERSION_2_0
 void glGetProgramInfoLog(int program, int bufSize, IntBuffer length, ByteBuffer infoLog)
          Entry point to C language function: void glGetProgramInfoLog(GLuint program, GLsizei bufSize, GLsizei * length, GLchar * infoLog);
Part of GL_VERSION_2_0
 void glGetProgramiv(int target, int pname, int[] params, int params_offset)
          Entry point to C language function: void glGetProgramiv(GLuint target, GLenum pname, GLint * params);
Part of GL_VERSION_2_0
 void glGetProgramiv(int target, int pname, IntBuffer params)
          Entry point to C language function: void glGetProgramiv(GLuint target, GLenum pname, GLint * params);
Part of GL_VERSION_2_0
 void glGetProgramivARB(int target, int pname, int[] params, int params_offset)
          Entry point to C language function: void glGetProgramivARB(GLenum target, GLenum pname, GLint * params);
Part of GL_ARB_vertex_program
 void glGetProgramivARB(int target, int pname, IntBuffer params)
          Entry point to C language function: void glGetProgramivARB(GLenum target, GLenum pname, GLint * params);
Part of GL_ARB_vertex_program
 void glGetProgramLocalParameterdvARB(int index, int pname, double[] params, int params_offset)
          Entry point to C language function: void glGetProgramLocalParameterdvARB(GLenum index, GLuint pname, GLdouble * params);
Part of GL_ARB_vertex_program
 void glGetProgramLocalParameterdvARB(int index, int pname, DoubleBuffer params)
          Entry point to C language function: void glGetProgramLocalParameterdvARB(GLenum index, GLuint pname, GLdouble * params);
Part of GL_ARB_vertex_program
 void glGetProgramLocalParameterfvARB(int target, int pname, float[] params, int params_offset)
          Entry point to C language function: void glGetProgramLocalParameterfvARB(GLenum target, GLuint pname, GLfloat * params);
Part of GL_ARB_vertex_program
 void glGetProgramLocalParameterfvARB(int target, int pname, FloatBuffer params)
          Entry point to C language function: void glGetProgramLocalParameterfvARB(GLenum target, GLuint pname, GLfloat * params);
Part of GL_ARB_vertex_program
 void glGetProgramLocalParameterIivNV(int target, int index, int[] params, int params_offset)
          Entry point to C language function: void glGetProgramLocalParameterIivNV(GLenum target, GLuint index, GLint * params);
Part of GL_NV_gpu_program4
 void glGetProgramLocalParameterIivNV(int target, int index, IntBuffer params)
          Entry point to C language function: void glGetProgramLocalParameterIivNV(GLenum target, GLuint index, GLint * params);
Part of GL_NV_gpu_program4
 void glGetProgramLocalParameterIuivNV(int target, int index, int[] params, int params_offset)
          Entry point to C language function: void glGetProgramLocalParameterIuivNV(GLenum target, GLuint index, GLuint * params);
Part of GL_NV_gpu_program4
 void glGetProgramLocalParameterIuivNV(int target, int index, IntBuffer params)
          Entry point to C language function: void glGetProgramLocalParameterIuivNV(GLenum target, GLuint index, GLuint * params);
Part of GL_NV_gpu_program4
 void glGetProgramStringARB(int target, int pname, Buffer string)
          Entry point to C language function: void glGetProgramStringARB(GLenum target, GLenum pname, GLvoid * string);
Part of GL_ARB_vertex_program
 void glGetQueryiv(int target, int pname, int[] params, int params_offset)
          Entry point to C language function: void glGetQueryiv(GLenum target, GLenum pname, GLint * params);
Part of GL_VERSION_1_5
 void glGetQueryiv(int target, int pname, IntBuffer params)
          Entry point to C language function: void glGetQueryiv(GLenum target, GLenum pname, GLint * params);
Part of GL_VERSION_1_5
 void glGetQueryObjecti64vEXT(int id, int pname, com.jogamp.common.nio.Int64Buffer params)
          Entry point to C language function: void glGetQueryObjecti64vEXT(GLuint id, GLenum pname, int64_t * params);
Part of GL_EXT_timer_query
 void glGetQueryObjecti64vEXT(int id, int pname, long[] params, int params_offset)
          Entry point to C language function: void glGetQueryObjecti64vEXT(GLuint id, GLenum pname, int64_t * params);
Part of GL_EXT_timer_query
 void glGetQueryObjectiv(int target, int pname, int[] params, int params_offset)
          Entry point to C language function: void glGetQueryObjectiv(GLuint target, GLenum pname, GLint * params);
Part of GL_VERSION_1_5
 void glGetQueryObjectiv(int target, int pname, IntBuffer params)
          Entry point to C language function: void glGetQueryObjectiv(GLuint target, GLenum pname, GLint * params);
Part of GL_VERSION_1_5
 void glGetQueryObjectui64vEXT(int id, int pname, com.jogamp.common.nio.Int64Buffer params)
          Entry point to C language function: void glGetQueryObjectui64vEXT(GLuint id, GLenum pname, uint64_t * params);
Part of GL_EXT_timer_query
 void glGetQueryObjectui64vEXT(int id, int pname, long[] params, int params_offset)
          Entry point to C language function: void glGetQueryObjectui64vEXT(GLuint id, GLenum pname, uint64_t * params);
Part of GL_EXT_timer_query
 void glGetQueryObjectuiv(int id, int pname, int[] params, int params_offset)
          Entry point to C language function: void glGetQueryObjectuiv(GLuint id, GLenum pname, GLuint * params);
Part of GL_VERSION_1_5
 void glGetQueryObjectuiv(int id, int pname, IntBuffer params)
          Entry point to C language function: void glGetQueryObjectuiv(GLuint id, GLenum pname, GLuint * params);
Part of GL_VERSION_1_5
 void glGetRenderbufferParameteriv(int target, int pname, int[] params, int params_offset)
          Entry point to C language function: void glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint * params);
Part of GL_ARB_framebuffer_object
 void glGetRenderbufferParameteriv(int target, int pname, IntBuffer params)
          Entry point to C language function: void glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint * params);
Part of GL_ARB_framebuffer_object
 void glGetSeparableFilter(int target, int format, int type, Buffer row, Buffer column, Buffer span)
          Entry point to C language function: void glGetSeparableFilter(GLenum target, GLenum format, GLenum type, GLvoid * row, GLvoid * column, GLvoid * span);
Part of GL_VERSION_1_2
 void glGetSeparableFilter(int target, int format, int type, long row_buffer_offset, long column_buffer_offset, long span_buffer_offset)
          Entry point to C language function: void glGetSeparableFilter(GLenum target, GLenum format, GLenum type, GLvoid * row, GLvoid * column, GLvoid * span);
Part of GL_VERSION_1_2
 void glGetShaderInfoLog(int program, int bufSize, int[] length, int length_offset, byte[] infoLog, int infoLog_offset)
          Entry point to C language function: void glGetShaderInfoLog(GLuint program, GLsizei bufSize, GLsizei * length, GLchar * infoLog);
Part of GL_VERSION_2_0
 void glGetShaderInfoLog(int program, int bufSize, IntBuffer length, ByteBuffer infoLog)
          Entry point to C language function: void glGetShaderInfoLog(GLuint program, GLsizei bufSize, GLsizei * length, GLchar * infoLog);
Part of GL_VERSION_2_0
 void glGetShaderiv(int target, int pname, int[] params, int params_offset)
          Entry point to C language function: void glGetShaderiv(GLuint target, GLenum pname, GLint * params);
Part of GL_VERSION_2_0
 void glGetShaderiv(int target, int pname, IntBuffer params)
          Entry point to C language function: void glGetShaderiv(GLuint target, GLenum pname, GLint * params);
Part of GL_VERSION_2_0
 void glGetShaderSource(int program, int bufSize, int[] length, int length_offset, byte[] infoLog, int infoLog_offset)
          Entry point to C language function: void glGetShaderSource(GLuint program, GLsizei bufSize, GLsizei * length, GLchar * infoLog);
Part of GL_VERSION_2_0
 void glGetShaderSource(int program, int bufSize, IntBuffer length, ByteBuffer infoLog)
          Entry point to C language function: void glGetShaderSource(GLuint program, GLsizei bufSize, GLsizei * length, GLchar * infoLog);
Part of GL_VERSION_2_0
 void glGetShaderSourceARB(int program, int bufSize, int[] length, int length_offset, byte[] infoLog, int infoLog_offset)
          Entry point to C language function: void glGetShaderSourceARB(GLhandleARB program, GLsizei bufSize, GLsizei * length, GLcharARB * infoLog);
Part of GL_ARB_shader_objects
 void glGetShaderSourceARB(int program, int bufSize, IntBuffer length, ByteBuffer infoLog)
          Entry point to C language function: void glGetShaderSourceARB(GLhandleARB program, GLsizei bufSize, GLsizei * length, GLcharARB * infoLog);
Part of GL_ARB_shader_objects
 String glGetString(int name)
          Entry point to C language function: const GLubyte * glGetString(GLenum name);
Part of GL_VERSION_1_0
 String glGetStringi(int name, int index)
          Entry point to C language function: const GLubyte * glGetStringi(GLenum name, GLuint index);
Part of GL_VERSION_3_0
 void glGetSynciv(long sync, int pname, int bufSize, int[] length, int length_offset, int[] values, int values_offset)
          Entry point to C language function: void glGetSynciv(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei * length, GLint * values);
Part of GL_ARB_sync
 void glGetSynciv(long sync, int pname, int bufSize, IntBuffer length, IntBuffer values)
          Entry point to C language function: void glGetSynciv(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei * length, GLint * values);
Part of GL_ARB_sync
 void glGetTexEnvfv(int target, int pname, float[] params, int params_offset)
          Entry point to C language function: void glGetTexEnvfv(GLenum target, GLenum pname, GLfloat * params);
Part of GL_VERSION_1_0
 void glGetTexEnvfv(int target, int pname, FloatBuffer params)
          Entry point to C language function: void glGetTexEnvfv(GLenum target, GLenum pname, GLfloat * params);
Part of GL_VERSION_1_0
 void glGetTexEnviv(int target, int pname, int[] params, int params_offset)
          Entry point to C language function: void glGetTexEnviv(GLenum target, GLenum pname, GLint * params);
Part of GL_VERSION_1_0
 void glGetTexEnviv(int target, int pname, IntBuffer params)
          Entry point to C language function: void glGetTexEnviv(GLenum target, GLenum pname, GLint * params);
Part of GL_VERSION_1_0
 void glGetTexGendv(int coord, int pname, double[] params, int params_offset)
          Entry point to C language function: void glGetTexGendv(GLenum coord, GLenum pname, GLdouble * params);
Part of GL_VERSION_1_0
 void glGetTexGendv(int coord, int pname, DoubleBuffer params)
          Entry point to C language function: void glGetTexGendv(GLenum coord, GLenum pname, GLdouble * params);
Part of GL_VERSION_1_0
 void glGetTexGenfv(int coord, int pname, float[] params, int params_offset)
          Entry point to C language function: void glGetTexGenfv(GLenum coord, GLenum pname, GLfloat * params);
Part of GL_VERSION_1_0
 void glGetTexGenfv(int coord, int pname, FloatBuffer params)
          Entry point to C language function: void glGetTexGenfv(GLenum coord, GLenum pname, GLfloat * params);
Part of GL_VERSION_1_0
 void glGetTexGeniv(int coord, int pname, int[] params, int params_offset)
          Entry point to C language function: void glGetTexGeniv(GLenum coord, GLenum pname, GLint * params);
Part of GL_VERSION_1_0
 void glGetTexGeniv(int coord, int pname, IntBuffer params)
          Entry point to C language function: void glGetTexGeniv(GLenum coord, GLenum pname, GLint * params);
Part of GL_VERSION_1_0
 void glGetTexImage(int target, int level, int format, int type, Buffer pixels)
          Entry point to C language function: void glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid * pixels);
Part of GL_VERSION_1_0
 void glGetTexImage(int target, int level, int format, int type, long pixels_buffer_offset)
          Entry point to C language function: void glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid * pixels);
Part of GL_VERSION_1_0
 void glGetTexLevelParameterfv(int target, int level, int pname, float[] params, int params_offset)
          Entry point to C language function: void glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat * params);
Part of GL_VERSION_1_0
 void glGetTexLevelParameterfv(int target, int level, int pname, FloatBuffer params)
          Entry point to C language function: void glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat * params);
Part of GL_VERSION_1_0
 void glGetTexLevelParameteriv(int target, int level, int pname, int[] params, int params_offset)
          Entry point to C language function: void glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint * params);
Part of GL_VERSION_1_0
 void glGetTexLevelParameteriv(int target, int level, int pname, IntBuffer params)
          Entry point to C language function: void glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint * params);
Part of GL_VERSION_1_0
 void glGetTexParameterfv(int target, int pname, float[] params, int params_offset)
          Entry point to C language function: void glGetTexParameterfv(GLenum target, GLenum pname, GLfloat * params);
Part of GL_VERSION_1_0
 void glGetTexParameterfv(int target, int pname, FloatBuffer params)
          Entry point to C language function: void glGetTexParameterfv(GLenum target, GLenum pname, GLfloat * params);
Part of GL_VERSION_1_0
 void glGetTexParameterIiv(int target, int pname, int[] params, int params_offset)
          Entry point to C language function: void glGetTexParameterIiv(GLenum target, GLenum pname, GLint * params);
Part of GL_VERSION_3_0
 void glGetTexParameterIiv(int target, int pname, IntBuffer params)
          Entry point to C language function: void glGetTexParameterIiv(GLenum target, GLenum pname, GLint * params);
Part of GL_VERSION_3_0
 void glGetTexParameterIuiv(int id, int pname, int[] params, int params_offset)
          Entry point to C language function: void glGetTexParameterIuiv(GLenum id, GLenum pname, GLuint * params);
Part of GL_VERSION_3_0
 void glGetTexParameterIuiv(int id, int pname, IntBuffer params)
          Entry point to C language function: void glGetTexParameterIuiv(GLenum id, GLenum pname, GLuint * params);
Part of GL_VERSION_3_0
 void glGetTexParameteriv(int target, int pname, int[] params, int params_offset)
          Entry point to C language function: void glGetTexParameteriv(GLenum target, GLenum pname, GLint * params);
Part of GL_VERSION_1_0
 void glGetTexParameteriv(int target, int pname, IntBuffer params)
          Entry point to C language function: void glGetTexParameteriv(GLenum target, GLenum pname, GLint * params);
Part of GL_VERSION_1_0
 void glGetTextureImageEXT(int texture, int target, int level, int format, int type, Buffer pixels)
          Entry point to C language function: void glGetTextureImageEXT(GLuint texture, GLenum target, GLint level, GLenum format, GLenum type, GLvoid * pixels);
Part of GL_EXT_direct_state_access
 void glGetTextureLevelParameterfvEXT(int texture, int target, int level, int pname, float[] params, int params_offset)
          Entry point to C language function: void glGetTextureLevelParameterfvEXT(GLuint texture, GLenum target, GLint level, GLenum pname, GLfloat * params);
Part of GL_EXT_direct_state_access
 void glGetTextureLevelParameterfvEXT(int texture, int target, int level, int pname, FloatBuffer params)
          Entry point to C language function: void glGetTextureLevelParameterfvEXT(GLuint texture, GLenum target, GLint level, GLenum pname, GLfloat * params);
Part of GL_EXT_direct_state_access
 void glGetTextureLevelParameterivEXT(int texture, int target, int level, int pname, int[] params, int params_offset)
          Entry point to C language function: void glGetTextureLevelParameterivEXT(GLuint texture, GLenum target, GLint level, GLenum pname, GLint * params);
Part of GL_EXT_direct_state_access
 void glGetTextureLevelParameterivEXT(int texture, int target, int level, int pname, IntBuffer params)
          Entry point to C language function: void glGetTextureLevelParameterivEXT(GLuint texture, GLenum target, GLint level, GLenum pname, GLint * params);
Part of GL_EXT_direct_state_access
 void glGetTextureParameterfvEXT(int stage, int portion, int pname, float[] params, int params_offset)
          Entry point to C language function: void glGetTextureParameterfvEXT(GLuint stage, GLenum portion, GLenum pname, GLfloat * params);
Part of GL_EXT_direct_state_access
 void glGetTextureParameterfvEXT(int stage, int portion, int pname, FloatBuffer params)
          Entry point to C language function: void glGetTextureParameterfvEXT(GLuint stage, GLenum portion, GLenum pname, GLfloat * params);
Part of GL_EXT_direct_state_access
 void glGetTextureParameterIivEXT(int target, int attachment, int pname, int[] params, int params_offset)
          Entry point to C language function: void glGetTextureParameterIivEXT(GLuint target, GLenum attachment, GLenum pname, GLint * params);
Part of GL_EXT_direct_state_access
 void glGetTextureParameterIivEXT(int target, int attachment, int pname, IntBuffer params)
          Entry point to C language function: void glGetTextureParameterIivEXT(GLuint target, GLenum attachment, GLenum pname, GLint * params);
Part of GL_EXT_direct_state_access
 void glGetTextureParameterIuivEXT(int program, int target, int index, int[] params, int params_offset)
          Entry point to C language function: void glGetTextureParameterIuivEXT(GLuint program, GLenum target, GLenum index, GLuint * params);
Part of GL_EXT_direct_state_access
 void glGetTextureParameterIuivEXT(int program, int target, int index, IntBuffer params)
          Entry point to C language function: void glGetTextureParameterIuivEXT(GLuint program, GLenum target, GLenum index, GLuint * params);
Part of GL_EXT_direct_state_access
 void glGetTextureParameterivEXT(int target, int attachment, int pname, int[] params, int params_offset)
          Entry point to C language function: void glGetTextureParameterivEXT(GLuint target, GLenum attachment, GLenum pname, GLint * params);
Part of GL_EXT_direct_state_access
 void glGetTextureParameterivEXT(int target, int attachment, int pname, IntBuffer params)
          Entry point to C language function: void glGetTextureParameterivEXT(GLuint target, GLenum attachment, GLenum pname, GLint * params);
Part of GL_EXT_direct_state_access
 void glGetTransformFeedbackVarying(int program, int index, int bufSize, int[] length, int length_offset, int[] size, int size_offset, int[] type, int type_offset, byte[] name, int name_offset)
          Entry point to C language function: void glGetTransformFeedbackVarying(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLsizei * size, GLenum * type, GLchar * name);
Part of GL_VERSION_3_0
 void glGetTransformFeedbackVarying(int program, int index, int bufSize, IntBuffer length, IntBuffer size, IntBuffer type, ByteBuffer name)
          Entry point to C language function: void glGetTransformFeedbackVarying(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLsizei * size, GLenum * type, GLchar * name);
Part of GL_VERSION_3_0
 int glGetUniformBlockIndex(int arg0, String arg1)
          Entry point to C language function: GLuint glGetUniformBlockIndex(GLuint, const GLchar * );
Part of GL_ARB_uniform_buffer_object
 int glGetUniformBufferSizeEXT(int program, int location)
          Entry point to C language function: GLint glGetUniformBufferSizeEXT(GLuint program, GLint location);
Part of GL_EXT_bindable_uniform
 void glGetUniformfv(int program, int location, float[] params, int params_offset)
          Entry point to C language function: void glGetUniformfv(GLuint program, GLint location, GLfloat * params);
Part of GL_VERSION_2_0
 void glGetUniformfv(int program, int location, FloatBuffer params)
          Entry point to C language function: void glGetUniformfv(GLuint program, GLint location, GLfloat * params);
Part of GL_VERSION_2_0
 void glGetUniformfvARB(int program, int location, float[] params, int params_offset)
          Entry point to C language function: void glGetUniformfvARB(GLhandleARB program, GLint location, GLfloat * params);
Part of GL_ARB_shader_objects
 void glGetUniformfvARB(int program, int location, FloatBuffer params)
          Entry point to C language function: void glGetUniformfvARB(GLhandleARB program, GLint location, GLfloat * params);
Part of GL_ARB_shader_objects
 void glGetUniformIndices(int arg0, int arg1, String[] arg2, int[] arg3, int arg3_offset)
          Entry point to C language function: void glGetUniformIndices(GLuint, GLsizei, const GLchar * * , GLuint * );
Part of GL_ARB_uniform_buffer_object
 void glGetUniformIndices(int arg0, int arg1, String[] arg2, IntBuffer arg3)
          Entry point to C language function: void glGetUniformIndices(GLuint, GLsizei, const GLchar * * , GLuint * );
Part of GL_ARB_uniform_buffer_object
 void glGetUniformiv(int program, int location, int[] params, int params_offset)
          Entry point to C language function: void glGetUniformiv(GLuint program, GLint location, GLint * params);
Part of GL_VERSION_2_0
 void glGetUniformiv(int program, int location, IntBuffer params)
          Entry point to C language function: void glGetUniformiv(GLuint program, GLint location, GLint * params);
Part of GL_VERSION_2_0
 void glGetUniformivARB(int program, int location, int[] params, int params_offset)
          Entry point to C language function: void glGetUniformivARB(GLhandleARB program, GLint location, GLint * params);
Part of GL_ARB_shader_objects
 void glGetUniformivARB(int program, int location, IntBuffer params)
          Entry point to C language function: void glGetUniformivARB(GLhandleARB program, GLint location, GLint * params);
Part of GL_ARB_shader_objects
 int glGetUniformLocation(int program, String name)
          Entry point to C language function: GLint glGetUniformLocation(GLuint program, const GLchar * name);
Part of GL_VERSION_2_0
 int glGetUniformLocationARB(int program, String name)
          Entry point to C language function: GLint glGetUniformLocationARB(GLhandleARB program, const GLcharARB * name);
Part of GL_ARB_shader_objects
 int glGetUniformOffsetEXT(int program, int location)
          Entry point to C language function: ptrdiff_t glGetUniformOffsetEXT(GLuint program, GLint location);
Part of GL_EXT_bindable_uniform
 void glGetUniformui64vNV(int program, int location, com.jogamp.common.nio.Int64Buffer params)
          Entry point to C language function: void glGetUniformui64vNV(GLuint program, GLint location, uint64_t * params);
Part of GL_NV_shader_buffer_load
 void glGetUniformui64vNV(int program, int location, long[] params, int params_offset)
          Entry point to C language function: void glGetUniformui64vNV(GLuint program, GLint location, uint64_t * params);
Part of GL_NV_shader_buffer_load
 void glGetUniformuiv(int program, int location, int[] params, int params_offset)
          Entry point to C language function: void glGetUniformuiv(GLuint program, GLint location, GLuint * params);
Part of GL_VERSION_3_0
 void glGetUniformuiv(int program, int location, IntBuffer params)
          Entry point to C language function: void glGetUniformuiv(GLuint program, GLint location, GLuint * params);
Part of GL_VERSION_3_0
 void glGetVariantBooleanvEXT(int target, int index, byte[] data, int data_offset)
          Entry point to C language function: void glGetVariantBooleanvEXT(GLuint target, GLenum index, GLboolean * data);
Part of GL_EXT_vertex_shader
 void glGetVariantBooleanvEXT(int target, int index, ByteBuffer data)
          Entry point to C language function: void glGetVariantBooleanvEXT(GLuint target, GLenum index, GLboolean * data);
Part of GL_EXT_vertex_shader
 void glGetVariantFloatvEXT(int target, int pname, float[] params, int params_offset)
          Entry point to C language function: void glGetVariantFloatvEXT(GLuint target, GLenum pname, GLfloat * params);
Part of GL_EXT_vertex_shader
 void glGetVariantFloatvEXT(int target, int pname, FloatBuffer params)
          Entry point to C language function: void glGetVariantFloatvEXT(GLuint target, GLenum pname, GLfloat * params);
Part of GL_EXT_vertex_shader
 void glGetVariantIntegervEXT(int target, int pname, int[] params, int params_offset)
          Entry point to C language function: void glGetVariantIntegervEXT(GLuint target, GLenum pname, GLint * params);
Part of GL_EXT_vertex_shader
 void glGetVariantIntegervEXT(int target, int pname, IntBuffer params)
          Entry point to C language function: void glGetVariantIntegervEXT(GLuint target, GLenum pname, GLint * params);
Part of GL_EXT_vertex_shader
 void glGetVertexAttribdv(int index, int pname, double[] params, int params_offset)
          Entry point to C language function: void glGetVertexAttribdv(GLuint index, GLenum pname, GLdouble * params);
Part of GL_VERSION_2_0
 void glGetVertexAttribdv(int index, int pname, DoubleBuffer params)
          Entry point to C language function: void glGetVertexAttribdv(GLuint index, GLenum pname, GLdouble * params);
Part of GL_VERSION_2_0
 void glGetVertexAttribdvARB(int index, int pname, double[] params, int params_offset)
          Entry point to C language function: void glGetVertexAttribdvARB(GLuint index, GLenum pname, GLdouble * params);
Part of GL_ARB_vertex_program
 void glGetVertexAttribdvARB(int index, int pname, DoubleBuffer params)
          Entry point to C language function: void glGetVertexAttribdvARB(GLuint index, GLenum pname, GLdouble * params);
Part of GL_ARB_vertex_program
 void glGetVertexAttribfv(int target, int pname, float[] params, int params_offset)
          Entry point to C language function: void glGetVertexAttribfv(GLuint target, GLenum pname, GLfloat * params);
Part of GL_VERSION_2_0
 void glGetVertexAttribfv(int target, int pname, FloatBuffer params)
          Entry point to C language function: void glGetVertexAttribfv(GLuint target, GLenum pname, GLfloat * params);
Part of GL_VERSION_2_0
 void glGetVertexAttribfvARB(int target, int pname, float[] params, int params_offset)
          Entry point to C language function: void glGetVertexAttribfvARB(GLuint target, GLenum pname, GLfloat * params);
Part of GL_ARB_vertex_program
 void glGetVertexAttribfvARB(int target, int pname, FloatBuffer params)
          Entry point to C language function: void glGetVertexAttribfvARB(GLuint target, GLenum pname, GLfloat * params);
Part of GL_ARB_vertex_program
 void glGetVertexAttribIiv(int target, int pname, int[] params, int params_offset)
          Entry point to C language function: void glGetVertexAttribIiv(GLuint target, GLenum pname, GLint * params);
Part of GL_VERSION_3_0
 void glGetVertexAttribIiv(int target, int pname, IntBuffer params)
          Entry point to C language function: void glGetVertexAttribIiv(GLuint target, GLenum pname, GLint * params);
Part of GL_VERSION_3_0
 void glGetVertexAttribIuiv(int id, int pname, int[] params, int params_offset)
          Entry point to C language function: void glGetVertexAttribIuiv(GLuint id, GLenum pname, GLuint * params);
Part of GL_VERSION_3_0
 void glGetVertexAttribIuiv(int id, int pname, IntBuffer params)
          Entry point to C language function: void glGetVertexAttribIuiv(GLuint id, GLenum pname, GLuint * params);
Part of GL_VERSION_3_0
 void glGetVertexAttribiv(int target, int pname, int[] params, int params_offset)
          Entry point to C language function: void glGetVertexAttribiv(GLuint target, GLenum pname, GLint * params);
Part of GL_VERSION_2_0
 void glGetVertexAttribiv(int target, int pname, IntBuffer params)
          Entry point to C language function: void glGetVertexAttribiv(GLuint target, GLenum pname, GLint * params);
Part of GL_VERSION_2_0
 void glGetVertexAttribivARB(int target, int pname, int[] params, int params_offset)
          Entry point to C language function: void glGetVertexAttribivARB(GLuint target, GLenum pname, GLint * params);
Part of GL_ARB_vertex_program
 void glGetVertexAttribivARB(int target, int pname, IntBuffer params)
          Entry point to C language function: void glGetVertexAttribivARB(GLuint target, GLenum pname, GLint * params);
Part of GL_ARB_vertex_program
 void glHint(int target, int mode)
          Entry point to C language function: void glHint(GLenum target, GLenum mode);
Part of GL_VERSION_1_0
 void glHintPGI(int target, int s)
          Entry point to C language function: void glHintPGI(GLenum target, GLint s);
Part of GL_PGI_misc_hints
 void glHistogram(int target, int width, int internalformat, boolean sink)
          Entry point to C language function: void glHistogram(GLenum target, GLsizei width, GLenum internalformat, GLboolean sink);
Part of GL_VERSION_1_2
 void glIndexd(double c)
          Entry point to C language function: void glIndexd(GLdouble c);
Part of GL_VERSION_1_0
 void glIndexdv(double[] c, int c_offset)
          Entry point to C language function: void glIndexdv(const GLdouble * c);
Part of GL_VERSION_1_0
 void glIndexdv(DoubleBuffer c)
          Entry point to C language function: void glIndexdv(const GLdouble * c);
Part of GL_VERSION_1_0
 void glIndexf(float c)
          Entry point to C language function: void glIndexf(GLfloat c);
Part of GL_VERSION_1_0
 void glIndexFormatNV(int type, int stride)
          Entry point to C language function: void glIndexFormatNV(GLenum type, GLsizei stride);
Part of GL_NV_vertex_buffer_unified_memory
 void glIndexFuncEXT(int target, float s)
          Entry point to C language function: void glIndexFuncEXT(GLenum target, GLclampf s);
Part of GL_EXT_index_func
 void glIndexfv(float[] c, int c_offset)
          Entry point to C language function: void glIndexfv(const GLfloat * c);
Part of GL_VERSION_1_0
 void glIndexfv(FloatBuffer c)
          Entry point to C language function: void glIndexfv(const GLfloat * c);
Part of GL_VERSION_1_0
 void glIndexi(int c)
          Entry point to C language function: void glIndexi(GLint c);
Part of GL_VERSION_1_0
 void glIndexiv(int[] c, int c_offset)
          Entry point to C language function: void glIndexiv(const GLint * c);
Part of GL_VERSION_1_0
 void glIndexiv(IntBuffer c)
          Entry point to C language function: void glIndexiv(const GLint * c);
Part of GL_VERSION_1_0
 void glIndexMask(int mask)
          Entry point to C language function: void glIndexMask(GLuint mask);
Part of GL_VERSION_1_0
 void glIndexMaterialEXT(int target, int id)
          Entry point to C language function: void glIndexMaterialEXT(GLenum target, GLenum id);
Part of GL_EXT_index_material
 void glIndexPointer(int type, int stride, Buffer ptr)
          Entry point to C language function: void glIndexPointer(GLenum type, GLsizei stride, const GLvoid * ptr);
Part of GL_VERSION_1_1
 void glIndexs(short c)
          Entry point to C language function: void glIndexs(GLshort c);
Part of GL_VERSION_1_0
 void glIndexsv(short[] c, int c_offset)
          Entry point to C language function: void glIndexsv(const GLshort * c);
Part of GL_VERSION_1_0
 void glIndexsv(ShortBuffer c)
          Entry point to C language function: void glIndexsv(const GLshort * c);
Part of GL_VERSION_1_0
 void glIndexub(byte c)
          Entry point to C language function: void glIndexub(GLubyte c);
Part of GL_VERSION_1_1
 void glIndexubv(byte[] c, int c_offset)
          Entry point to C language function: void glIndexubv(const GLubyte * c);
Part of GL_VERSION_1_1
 void glIndexubv(ByteBuffer c)
          Entry point to C language function: void glIndexubv(const GLubyte * c);
Part of GL_VERSION_1_1
 void glInitNames()
          Entry point to C language function: void glInitNames(void);
Part of GL_VERSION_1_0
 void glInsertComponentEXT(int red, int green, int blue)
          Entry point to C language function: void glInsertComponentEXT(GLuint red, GLuint green, GLuint blue);
Part of GL_EXT_vertex_shader
 void glInterleavedArrays(int format, int stride, Buffer pointer)
          Entry point to C language function: void glInterleavedArrays(GLenum format, GLsizei stride, const GLvoid * pointer);
Part of GL_VERSION_1_1
 void glInterleavedArrays(int format, int stride, long pointer_buffer_offset)
          Entry point to C language function: void glInterleavedArrays(GLenum format, GLsizei stride, const GLvoid * pointer);
Part of GL_VERSION_1_1
 boolean glIsBuffer(int id)
          Entry point to C language function: GLboolean glIsBuffer(GLuint id);
Part of GL_VERSION_1_5
 boolean glIsBufferResidentNV(int target)
          Entry point to C language function: GLboolean glIsBufferResidentNV(GLenum target);
Part of GL_NV_shader_buffer_load
 boolean glIsEnabled(int cap)
          Entry point to C language function: GLboolean glIsEnabled(GLenum cap);
Part of GL_NV_vertex_buffer_unified_memory
 boolean glIsEnabledi(int target, int index)
          Entry point to C language function: GLboolean glIsEnabledi(GLenum target, GLuint index);
Part of GL_VERSION_3_0
 boolean glIsEnabledIndexed(int target, int index)
          Entry point to C language function: GLboolean glIsEnabledIndexedEXT(GLenum target, GLuint index);
Part of GL_EXT_draw_buffers2
 boolean glIsFenceAPPLE(int id)
          Entry point to C language function: GLboolean glIsFenceAPPLE(GLuint id);
Part of GL_APPLE_fence
 boolean glIsFenceNV(int id)
          Entry point to C language function: GLboolean glIsFenceNV(GLuint id);
Part of GL_NV_fence
 boolean glIsFramebuffer(int id)
          Entry point to C language function: GLboolean glIsFramebuffer(GLuint id);
Part of GL_ARB_framebuffer_object
 boolean glIsList(int list)
          Entry point to C language function: GLboolean glIsList(GLuint list);
Part of GL_VERSION_1_0
 boolean glIsNamedBufferResidentNV(int buffer)
          Entry point to C language function: GLboolean glIsNamedBufferResidentNV(GLuint buffer);
Part of GL_NV_shader_buffer_load
 boolean glIsOcclusionQueryNV(int id)
          Entry point to C language function: GLboolean glIsOcclusionQueryNV(GLuint id);
Part of GL_NV_occlusion_query
 boolean glIsPBOPackEnabled()
           
 boolean glIsPBOUnpackEnabled()
           
 boolean glIsProgram(int id)
          Entry point to C language function: GLboolean glIsProgram(GLuint id);
Part of GL_VERSION_2_0
 boolean glIsProgramARB(int id)
          Entry point to C language function: GLboolean glIsProgramARB(GLuint id);
Part of GL_ARB_vertex_program
 boolean glIsQuery(int id)
          Entry point to C language function: GLboolean glIsQuery(GLuint id);
Part of GL_VERSION_1_5
 boolean glIsRenderbuffer(int id)
          Entry point to C language function: GLboolean glIsRenderbuffer(GLuint id);
Part of GL_ARB_framebuffer_object
 boolean glIsShader(int id)
          Entry point to C language function: GLboolean glIsShader(GLuint id);
Part of GL_VERSION_2_0
 boolean glIsSync(long sync)
          Entry point to C language function: GLboolean glIsSync(GLsync sync);
Part of GL_ARB_sync
 boolean glIsTexture(int texture)
          Entry point to C language function: GLboolean glIsTexture(GLuint texture);
Part of GL_VERSION_1_1
 boolean glIsVariantEnabledEXT(int target, int index)
          Entry point to C language function: GLboolean glIsVariantEnabledEXT(GLuint target, GLenum index);
Part of GL_EXT_vertex_shader
 boolean glIsVBOArrayEnabled()
           
 boolean glIsVBOElementEnabled()
           
 boolean glIsVertexArray(int id)
          Entry point to C language function: GLboolean glIsVertexArray(GLuint id);
Part of GL_ARB_vertex_array_object
 boolean glIsVertexAttribEnabledAPPLE(int index, int pname)
          Entry point to C language function: GLboolean glIsVertexAttribEnabledAPPLE(GLuint index, GLenum pname);
Part of GL_APPLE_vertex_program_evaluators
 void glLightf(int light, int pname, float param)
          Entry point to C language function: void glLightf(GLenum light, GLenum pname, GLfloat param);
Part of GL_VERSION_1_0
 void glLightfv(int light, int pname, float[] params, int params_offset)
          Entry point to C language function: void glLightfv(GLenum light, GLenum pname, const GLfloat * params);
Part of GL_VERSION_1_0
 void glLightfv(int light, int pname, FloatBuffer params)
          Entry point to C language function: void glLightfv(GLenum light, GLenum pname, const GLfloat * params);
Part of GL_VERSION_1_0
 void glLighti(int light, int pname, int param)
          Entry point to C language function: void glLighti(GLenum light, GLenum pname, GLint param);
Part of GL_VERSION_1_0
 void glLightiv(int light, int pname, int[] params, int params_offset)
          Entry point to C language function: void glLightiv(GLenum light, GLenum pname, const GLint * params);
Part of GL_VERSION_1_0
 void glLightiv(int light, int pname, IntBuffer params)
          Entry point to C language function: void glLightiv(GLenum light, GLenum pname, const GLint * params);
Part of GL_VERSION_1_0
 void glLightModelf(int pname, float param)
          Entry point to C language function: void glLightModelf(GLenum pname, GLfloat param);
Part of GL_VERSION_1_0
 void glLightModelfv(int pname, float[] params, int params_offset)
          Entry point to C language function: void glLightModelfv(GLenum pname, const GLfloat * params);
Part of GL_VERSION_1_0
 void glLightModelfv(int pname, FloatBuffer params)
          Entry point to C language function: void glLightModelfv(GLenum pname, const GLfloat * params);
Part of GL_VERSION_1_0
 void glLightModeli(int pname, int param)
          Entry point to C language function: void glLightModeli(GLenum pname, GLint param);
Part of GL_VERSION_1_0
 void glLightModeliv(int pname, int[] params, int params_offset)
          Entry point to C language function: void glLightModeliv(GLenum pname, const GLint * params);
Part of GL_VERSION_1_0
 void glLightModeliv(int pname, IntBuffer params)
          Entry point to C language function: void glLightModeliv(GLenum pname, const GLint * params);
Part of GL_VERSION_1_0
 void glLineStipple(int factor, short pattern)
          Entry point to C language function: void glLineStipple(GLint factor, GLushort pattern);
Part of GL_VERSION_1_0
 void glLineWidth(float width)
          Entry point to C language function: void glLineWidth(GLfloat width);
Part of GL_VERSION_1_0
 void glLinkProgram(int mode)
          Entry point to C language function: void glLinkProgram(GLuint mode);
Part of GL_VERSION_2_0
 void glLinkProgramARB(int mode)
          Entry point to C language function: void glLinkProgramARB(GLhandleARB mode);
Part of GL_ARB_shader_objects
 void glListBase(int base)
          Entry point to C language function: void glListBase(GLuint base);
Part of GL_VERSION_1_0
 void glLoadIdentity()
          Entry point to C language function: void glLoadIdentity(void);
Part of GL_VERSION_1_0
 void glLoadMatrixd(double[] m, int m_offset)
          Entry point to C language function: void glLoadMatrixd(const GLdouble * m);
Part of GL_VERSION_1_0
 void glLoadMatrixd(DoubleBuffer m)
          Entry point to C language function: void glLoadMatrixd(const GLdouble * m);
Part of GL_VERSION_1_0
 void glLoadMatrixf(float[] m, int m_offset)
          Entry point to C language function: void glLoadMatrixf(const GLfloat * m);
Part of GL_VERSION_1_0
 void glLoadMatrixf(FloatBuffer m)
          Entry point to C language function: void glLoadMatrixf(const GLfloat * m);
Part of GL_VERSION_1_0
 void glLoadName(int name)
          Entry point to C language function: void glLoadName(GLuint name);
Part of GL_VERSION_1_0
 void glLoadTransposeMatrixd(double[] m, int m_offset)
          Entry point to C language function: void glLoadTransposeMatrixd(const GLdouble * m);
Part of GL_VERSION_1_3
 void glLoadTransposeMatrixd(DoubleBuffer m)
          Entry point to C language function: void glLoadTransposeMatrixd(const GLdouble * m);
Part of GL_VERSION_1_3
 void glLoadTransposeMatrixf(float[] m, int m_offset)
          Entry point to C language function: void glLoadTransposeMatrixf(const GLfloat * m);
Part of GL_VERSION_1_3
 void glLoadTransposeMatrixf(FloatBuffer m)
          Entry point to C language function: void glLoadTransposeMatrixf(const GLfloat * m);
Part of GL_VERSION_1_3
 void glLockArraysEXT(int x, int y)
          Entry point to C language function: void glLockArraysEXT(GLint x, GLsizei y);
Part of GL_EXT_compiled_vertex_array
 void glLogicOp(int opcode)
          Entry point to C language function: void glLogicOp(GLenum opcode);
Part of GL_VERSION_1_0
 void glMakeBufferNonResidentNV(int target)
          Entry point to C language function: void glMakeBufferNonResidentNV(GLenum target);
Part of GL_NV_shader_buffer_load
 void glMakeBufferResidentNV(int target, int access)
          Entry point to C language function: void glMakeBufferResidentNV(GLenum target, GLenum access);
Part of GL_NV_shader_buffer_load
 void glMap1d(int target, double u1, double u2, int stride, int order, double[] points, int points_offset)
          Entry point to C language function: void glMap1d(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble * points);
Part of GL_VERSION_1_0
 void glMap1d(int target, double u1, double u2, int stride, int order, DoubleBuffer points)
          Entry point to C language function: void glMap1d(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble * points);
Part of GL_VERSION_1_0
 void glMap1f(int target, float u1, float u2, int stride, int order, float[] points, int points_offset)
          Entry point to C language function: void glMap1f(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat * points);
Part of GL_VERSION_1_0
 void glMap1f(int target, float u1, float u2, int stride, int order, FloatBuffer points)
          Entry point to C language function: void glMap1f(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat * points);
Part of GL_VERSION_1_0
 void glMap2d(int target, double u1, double u2, int ustride, int uorder, double v1, double v2, int vstride, int vorder, double[] points, int points_offset)
          Entry point to C language function: void glMap2d(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble * points);
Part of GL_VERSION_1_0
 void glMap2d(int target, double u1, double u2, int ustride, int uorder, double v1, double v2, int vstride, int vorder, DoubleBuffer points)
          Entry point to C language function: void glMap2d(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble * points);
Part of GL_VERSION_1_0
 void glMap2f(int target, float u1, float u2, int ustride, int uorder, float v1, float v2, int vstride, int vorder, float[] points, int points_offset)
          Entry point to C language function: void glMap2f(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat * points);
Part of GL_VERSION_1_0
 void glMap2f(int target, float u1, float u2, int ustride, int uorder, float v1, float v2, int vstride, int vorder, FloatBuffer points)
          Entry point to C language function: void glMap2f(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat * points);
Part of GL_VERSION_1_0
 ByteBuffer glMapBuffer(int target, int access)
          Entry point to C language function:
LPVOID glMapBuffer(GLenum target, GLenum access);
 ByteBuffer glMapBufferRange(int target, int offset, int length, int access)
          Entry point to C language function: GLvoid * glMapBufferRange(GLenum target, ptrdiff_t offset, ptrdiff_t length, GLbitfield access);
Part of GL_ARB_map_buffer_range
 void glMapControlPointsNV(int target, int index, int type, int ustride, int vstride, int uorder, int vorder, boolean packed, Buffer points)
          Entry point to C language function: void glMapControlPointsNV(GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLint uorder, GLint vorder, GLboolean packed, const GLvoid * points);
Part of GL_NV_evaluators
 void glMapGrid1d(int un, double u1, double u2)
          Entry point to C language function: void glMapGrid1d(GLint un, GLdouble u1, GLdouble u2);
Part of GL_VERSION_1_0
 void glMapGrid1f(int un, float u1, float u2)
          Entry point to C language function: void glMapGrid1f(GLint un, GLfloat u1, GLfloat u2);
Part of GL_VERSION_1_0
 void glMapGrid2d(int un, double u1, double u2, int vn, double v1, double v2)
          Entry point to C language function: void glMapGrid2d(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2);
Part of GL_VERSION_1_0
 void glMapGrid2f(int un, float u1, float u2, int vn, float v1, float v2)
          Entry point to C language function: void glMapGrid2f(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2);
Part of GL_VERSION_1_0
 ByteBuffer glMapNamedBufferEXT(int buffer, int access)
          Entry point to C language function: GLvoid * glMapNamedBufferEXT(GLuint buffer, GLenum access);
Part of GL_EXT_direct_state_access
 void glMapParameterfvNV(int target, int pname, float[] params, int params_offset)
          Entry point to C language function: void glMapParameterfvNV(GLenum target, GLenum pname, const GLfloat * params);
Part of GL_NV_evaluators
 void glMapParameterfvNV(int target, int pname, FloatBuffer params)
          Entry point to C language function: void glMapParameterfvNV(GLenum target, GLenum pname, const GLfloat * params);
Part of GL_NV_evaluators
 void glMapParameterivNV(int target, int pname, int[] params, int params_offset)
          Entry point to C language function: void glMapParameterivNV(GLenum target, GLenum pname, const GLint * params);
Part of GL_NV_evaluators
 void glMapParameterivNV(int target, int pname, IntBuffer params)
          Entry point to C language function: void glMapParameterivNV(GLenum target, GLenum pname, const GLint * params);
Part of GL_NV_evaluators
 void glMapVertexAttrib1dAPPLE(int index, int size, double u1, double u2, int stride, int order, double[] points, int points_offset)
          Entry point to C language function: void glMapVertexAttrib1dAPPLE(GLuint index, GLuint size, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble * points);
Part of GL_APPLE_vertex_program_evaluators
 void glMapVertexAttrib1dAPPLE(int index, int size, double u1, double u2, int stride, int order, DoubleBuffer points)
          Entry point to C language function: void glMapVertexAttrib1dAPPLE(GLuint index, GLuint size, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble * points);
Part of GL_APPLE_vertex_program_evaluators
 void glMapVertexAttrib1fAPPLE(int index, int size, float u1, float u2, int stride, int order, float[] points, int points_offset)
          Entry point to C language function: void glMapVertexAttrib1fAPPLE(GLuint index, GLuint size, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat * points);
Part of GL_APPLE_vertex_program_evaluators
 void glMapVertexAttrib1fAPPLE(int index, int size, float u1, float u2, int stride, int order, FloatBuffer points)
          Entry point to C language function: void glMapVertexAttrib1fAPPLE(GLuint index, GLuint size, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat * points);
Part of GL_APPLE_vertex_program_evaluators
 void glMapVertexAttrib2dAPPLE(int index, int size, double u1, double u2, int ustride, int uorder, double v1, double v2, int vstride, int vorder, double[] points, int points_offset)
          Entry point to C language function: void glMapVertexAttrib2dAPPLE(GLuint index, GLuint size, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble * points);
Part of GL_APPLE_vertex_program_evaluators
 void glMapVertexAttrib2dAPPLE(int index, int size, double u1, double u2, int ustride, int uorder, double v1, double v2, int vstride, int vorder, DoubleBuffer points)
          Entry point to C language function: void glMapVertexAttrib2dAPPLE(GLuint index, GLuint size, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble * points);
Part of GL_APPLE_vertex_program_evaluators
 void glMapVertexAttrib2fAPPLE(int index, int size, float u1, float u2, int ustride, int uorder, float v1, float v2, int vstride, int vorder, float[] points, int points_offset)
          Entry point to C language function: void glMapVertexAttrib2fAPPLE(GLuint index, GLuint size, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat * points);
Part of GL_APPLE_vertex_program_evaluators
 void glMapVertexAttrib2fAPPLE(int index, int size, float u1, float u2, int ustride, int uorder, float v1, float v2, int vstride, int vorder, FloatBuffer points)
          Entry point to C language function: void glMapVertexAttrib2fAPPLE(GLuint index, GLuint size, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat * points);
Part of GL_APPLE_vertex_program_evaluators
 void glMaterialf(int face, int pname, float param)
          Entry point to C language function: void glMaterialf(GLenum face, GLenum pname, GLfloat param);
Part of GL_VERSION_1_0
 void glMaterialfv(int face, int pname, float[] params, int params_offset)
          Entry point to C language function: void glMaterialfv(GLenum face, GLenum pname, const GLfloat * params);
Part of GL_VERSION_1_0
 void glMaterialfv(int face, int pname, FloatBuffer params)
          Entry point to C language function: void glMaterialfv(GLenum face, GLenum pname, const GLfloat * params);
Part of GL_VERSION_1_0
 void glMateriali(int face, int pname, int param)
          Entry point to C language function: void glMateriali(GLenum face, GLenum pname, GLint param);
Part of GL_VERSION_1_0
 void glMaterialiv(int face, int pname, int[] params, int params_offset)
          Entry point to C language function: void glMaterialiv(GLenum face, GLenum pname, const GLint * params);
Part of GL_VERSION_1_0
 void glMaterialiv(int face, int pname, IntBuffer params)
          Entry point to C language function: void glMaterialiv(GLenum face, GLenum pname, const GLint * params);
Part of GL_VERSION_1_0
 void glMatrixFrustumEXT(int mode, double left, double right, double bottom, double top, double zNear, double zFar)
          Entry point to C language function: void glMatrixFrustumEXT(GLenum mode, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
Part of GL_EXT_direct_state_access
 void glMatrixIndexPointer(int size, int type, int stride, Buffer pointer)
          Entry point to C language function: void glMatrixIndexPointerARB(GLint size, GLenum type, GLsizei stride, const GLvoid * pointer);
Part of GL_ARB_matrix_palette
 void glMatrixIndexubvARB(int size, byte[] weights, int weights_offset)
          Entry point to C language function: void glMatrixIndexubvARB(GLint size, const GLubyte * weights);
Part of GL_ARB_matrix_palette
 void glMatrixIndexubvARB(int size, ByteBuffer weights)
          Entry point to C language function: void glMatrixIndexubvARB(GLint size, const GLubyte * weights);
Part of GL_ARB_matrix_palette
 void glMatrixIndexuivARB(int n, int[] ids, int ids_offset)
          Entry point to C language function: void glMatrixIndexuivARB(GLint n, const GLuint * ids);
Part of GL_ARB_matrix_palette
 void glMatrixIndexuivARB(int n, IntBuffer ids)
          Entry point to C language function: void glMatrixIndexuivARB(GLint n, const GLuint * ids);
Part of GL_ARB_matrix_palette
 void glMatrixIndexusvARB(int size, short[] weights, int weights_offset)
          Entry point to C language function: void glMatrixIndexusvARB(GLint size, const GLushort * weights);
Part of GL_ARB_matrix_palette
 void glMatrixIndexusvARB(int size, ShortBuffer weights)
          Entry point to C language function: void glMatrixIndexusvARB(GLint size, const GLushort * weights);
Part of GL_ARB_matrix_palette
 void glMatrixLoaddEXT(int target, double[] v, int v_offset)
          Entry point to C language function: void glMatrixLoaddEXT(GLenum target, const GLdouble * v);
Part of GL_EXT_direct_state_access
 void glMatrixLoaddEXT(int target, DoubleBuffer v)
          Entry point to C language function: void glMatrixLoaddEXT(GLenum target, const GLdouble * v);
Part of GL_EXT_direct_state_access
 void glMatrixLoadfEXT(int target, float[] v, int v_offset)
          Entry point to C language function: void glMatrixLoadfEXT(GLenum target, const GLfloat * v);
Part of GL_EXT_direct_state_access
 void glMatrixLoadfEXT(int target, FloatBuffer v)
          Entry point to C language function: void glMatrixLoadfEXT(GLenum target, const GLfloat * v);
Part of GL_EXT_direct_state_access
 void glMatrixLoadIdentityEXT(int mode)
          Entry point to C language function: void glMatrixLoadIdentityEXT(GLenum mode);
Part of GL_EXT_direct_state_access
 void glMatrixLoadTransposedEXT(int target, double[] v, int v_offset)
          Entry point to C language function: void glMatrixLoadTransposedEXT(GLenum target, const GLdouble * v);
Part of GL_EXT_direct_state_access
 void glMatrixLoadTransposedEXT(int target, DoubleBuffer v)
          Entry point to C language function: void glMatrixLoadTransposedEXT(GLenum target, const GLdouble * v);
Part of GL_EXT_direct_state_access
 void glMatrixLoadTransposefEXT(int target, float[] v, int v_offset)
          Entry point to C language function: void glMatrixLoadTransposefEXT(GLenum target, const GLfloat * v);
Part of GL_EXT_direct_state_access
 void glMatrixLoadTransposefEXT(int target, FloatBuffer v)
          Entry point to C language function: void glMatrixLoadTransposefEXT(GLenum target, const GLfloat * v);
Part of GL_EXT_direct_state_access
 void glMatrixMode(int mode)
          Entry point to C language function: void glMatrixMode(GLenum mode);
Part of GL_VERSION_1_0
 void glMatrixMultdEXT(int target, double[] v, int v_offset)
          Entry point to C language function: void glMatrixMultdEXT(GLenum target, const GLdouble * v);
Part of GL_EXT_direct_state_access
 void glMatrixMultdEXT(int target, DoubleBuffer v)
          Entry point to C language function: void glMatrixMultdEXT(GLenum target, const GLdouble * v);
Part of GL_EXT_direct_state_access
 void glMatrixMultfEXT(int target, float[] v, int v_offset)
          Entry point to C language function: void glMatrixMultfEXT(GLenum target, const GLfloat * v);
Part of GL_EXT_direct_state_access
 void glMatrixMultfEXT(int target, FloatBuffer v)
          Entry point to C language function: void glMatrixMultfEXT(GLenum target, const GLfloat * v);
Part of GL_EXT_direct_state_access
 void glMatrixMultTransposedEXT(int target, double[] v, int v_offset)
          Entry point to C language function: void glMatrixMultTransposedEXT(GLenum target, const GLdouble * v);
Part of GL_EXT_direct_state_access
 void glMatrixMultTransposedEXT(int target, DoubleBuffer v)
          Entry point to C language function: void glMatrixMultTransposedEXT(GLenum target, const GLdouble * v);
Part of GL_EXT_direct_state_access
 void glMatrixMultTransposefEXT(int target, float[] v, int v_offset)
          Entry point to C language function: void glMatrixMultTransposefEXT(GLenum target, const GLfloat * v);
Part of GL_EXT_direct_state_access
 void glMatrixMultTransposefEXT(int target, FloatBuffer v)
          Entry point to C language function: void glMatrixMultTransposefEXT(GLenum target, const GLfloat * v);
Part of GL_EXT_direct_state_access
 void glMatrixOrthoEXT(int mode, double left, double right, double bottom, double top, double zNear, double zFar)
          Entry point to C language function: void glMatrixOrthoEXT(GLenum mode, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
Part of GL_EXT_direct_state_access
 void glMatrixPopEXT(int mode)
          Entry point to C language function: void glMatrixPopEXT(GLenum mode);
Part of GL_EXT_direct_state_access
 void glMatrixPushEXT(int mode)
          Entry point to C language function: void glMatrixPushEXT(GLenum mode);
Part of GL_EXT_direct_state_access
 void glMatrixRotatedEXT(int target, double s, double t, double r, double q)
          Entry point to C language function: void glMatrixRotatedEXT(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q);
Part of GL_EXT_direct_state_access
 void glMatrixRotatefEXT(int target, float s, float t, float r, float q)
          Entry point to C language function: void glMatrixRotatefEXT(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
Part of GL_EXT_direct_state_access
 void glMatrixScaledEXT(int target, double s, double t, double r)
          Entry point to C language function: void glMatrixScaledEXT(GLenum target, GLdouble s, GLdouble t, GLdouble r);
Part of GL_EXT_direct_state_access
 void glMatrixScalefEXT(int target, float s, float t, float r)
          Entry point to C language function: void glMatrixScalefEXT(GLenum target, GLfloat s, GLfloat t, GLfloat r);
Part of GL_EXT_direct_state_access
 void glMatrixTranslatedEXT(int target, double s, double t, double r)
          Entry point to C language function: void glMatrixTranslatedEXT(GLenum target, GLdouble s, GLdouble t, GLdouble r);
Part of GL_EXT_direct_state_access
 void glMatrixTranslatefEXT(int target, float s, float t, float r)
          Entry point to C language function: void glMatrixTranslatefEXT(GLenum target, GLfloat s, GLfloat t, GLfloat r);
Part of GL_EXT_direct_state_access
 void glMinmax(int target, int internalformat, boolean sink)
          Entry point to C language function: void glMinmax(GLenum target, GLenum internalformat, GLboolean sink);
Part of GL_VERSION_1_2
 void glMultiDrawArrays(int mode, int[] first, int first_offset, int[] count, int count_offset, int primcount)
          Entry point to C language function: void glMultiDrawArrays(GLenum mode, GLint * first, GLsizei * count, GLsizei primcount);
Part of GL_VERSION_1_4
 void glMultiDrawArrays(int mode, IntBuffer first, IntBuffer count, int primcount)
          Entry point to C language function: void glMultiDrawArrays(GLenum mode, GLint * first, GLsizei * count, GLsizei primcount);
Part of GL_VERSION_1_4
 void glMultiDrawElements(int mode, int[] count, int count_offset, int type, com.jogamp.common.nio.PointerBuffer indices, int primcount)
          Entry point to C language function: void glMultiDrawElements(GLenum mode, const GLsizei * count, GLenum type, const GLvoid * * indices, GLsizei primcount);
Part of GL_VERSION_1_4
 void glMultiDrawElements(int mode, IntBuffer count, int type, com.jogamp.common.nio.PointerBuffer indices, int primcount)
          Entry point to C language function: void glMultiDrawElements(GLenum mode, const GLsizei * count, GLenum type, const GLvoid * * indices, GLsizei primcount);
Part of GL_VERSION_1_4
 void glMultiTexBufferEXT(int sfactorRGB, int dfactorRGB, int sfactorAlpha, int dfactorAlpha)
          Entry point to C language function: void glMultiTexBufferEXT(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLuint dfactorAlpha);
Part of GL_EXT_direct_state_access
 void glMultiTexCoord1d(int target, double s)
          Entry point to C language function: void glMultiTexCoord1d(GLenum target, GLdouble s);
Part of GL_VERSION_1_3
 void glMultiTexCoord1dv(int target, double[] v, int v_offset)
          Entry point to C language function: void glMultiTexCoord1dv(GLenum target, const GLdouble * v);
Part of GL_VERSION_1_3
 void glMultiTexCoord1dv(int target, DoubleBuffer v)
          Entry point to C language function: void glMultiTexCoord1dv(GLenum target, const GLdouble * v);
Part of GL_VERSION_1_3
 void glMultiTexCoord1f(int target, float s)
          Entry point to C language function: void glMultiTexCoord1f(GLenum target, GLfloat s);
Part of GL_VERSION_1_3
 void glMultiTexCoord1fv(int target, float[] v, int v_offset)
          Entry point to C language function: void glMultiTexCoord1fv(GLenum target, const GLfloat * v);
Part of GL_VERSION_1_3
 void glMultiTexCoord1fv(int target, FloatBuffer v)
          Entry point to C language function: void glMultiTexCoord1fv(GLenum target, const GLfloat * v);
Part of GL_VERSION_1_3
 void glMultiTexCoord1h(int target, short s)
          Entry point to C language function: void glMultiTexCoord1hNV(GLenum target, GLhalfNV s);
Part of GL_NV_half_float
 void glMultiTexCoord1hv(int index, short[] v, int v_offset)
          Entry point to C language function: void glMultiTexCoord1hvNV(GLenum index, const GLhalfNV * v);
Part of GL_NV_half_float
 void glMultiTexCoord1hv(int index, ShortBuffer v)
          Entry point to C language function: void glMultiTexCoord1hvNV(GLenum index, const GLhalfNV * v);
Part of GL_NV_half_float
 void glMultiTexCoord1i(int target, int s)
          Entry point to C language function: void glMultiTexCoord1i(GLenum target, GLint s);
Part of GL_VERSION_1_3
 void glMultiTexCoord1iv(int target, int[] v, int v_offset)
          Entry point to C language function: void glMultiTexCoord1iv(GLenum target, const GLint * v);
Part of GL_VERSION_1_3
 void glMultiTexCoord1iv(int target, IntBuffer v)
          Entry point to C language function: void glMultiTexCoord1iv(GLenum target, const GLint * v);
Part of GL_VERSION_1_3
 void glMultiTexCoord1s(int target, short s)
          Entry point to C language function: void glMultiTexCoord1s(GLenum target, GLshort s);
Part of GL_VERSION_1_3
 void glMultiTexCoord1sv(int target, short[] v, int v_offset)
          Entry point to C language function: void glMultiTexCoord1sv(GLenum target, const GLshort * v);
Part of GL_VERSION_1_3
 void glMultiTexCoord1sv(int target, ShortBuffer v)
          Entry point to C language function: void glMultiTexCoord1sv(GLenum target, const GLshort * v);
Part of GL_VERSION_1_3
 void glMultiTexCoord2d(int target, double s, double t)
          Entry point to C language function: void glMultiTexCoord2d(GLenum target, GLdouble s, GLdouble t);
Part of GL_VERSION_1_3
 void glMultiTexCoord2dv(int target, double[] v, int v_offset)
          Entry point to C language function: void glMultiTexCoord2dv(GLenum target, const GLdouble * v);
Part of GL_VERSION_1_3
 void glMultiTexCoord2dv(int target, DoubleBuffer v)
          Entry point to C language function: void glMultiTexCoord2dv(GLenum target, const GLdouble * v);
Part of GL_VERSION_1_3
 void glMultiTexCoord2f(int target, float s, float t)
          Entry point to C language function: void glMultiTexCoord2f(GLenum target, GLfloat s, GLfloat t);
Part of GL_VERSION_1_3
 void glMultiTexCoord2fv(int target, float[] v, int v_offset)
          Entry point to C language function: void glMultiTexCoord2fv(GLenum target, const GLfloat * v);
Part of GL_VERSION_1_3
 void glMultiTexCoord2fv(int target, FloatBuffer v)
          Entry point to C language function: void glMultiTexCoord2fv(GLenum target, const GLfloat * v);
Part of GL_VERSION_1_3
 void glMultiTexCoord2h(int target, short s, short t)
          Entry point to C language function: void glMultiTexCoord2hNV(GLenum target, GLhalfNV s, GLhalfNV t);
Part of GL_NV_half_float
 void glMultiTexCoord2hv(int index, short[] v, int v_offset)
          Entry point to C language function: void glMultiTexCoord2hvNV(GLenum index, const GLhalfNV * v);
Part of GL_NV_half_float
 void glMultiTexCoord2hv(int index, ShortBuffer v)
          Entry point to C language function: void glMultiTexCoord2hvNV(GLenum index, const GLhalfNV * v);
Part of GL_NV_half_float
 void glMultiTexCoord2i(int target, int s, int t)
          Entry point to C language function: void glMultiTexCoord2i(GLenum target, GLint s, GLint t);
Part of GL_VERSION_1_3
 void glMultiTexCoord2iv(int target, int[] v, int v_offset)
          Entry point to C language function: void glMultiTexCoord2iv(GLenum target, const GLint * v);
Part of GL_VERSION_1_3
 void glMultiTexCoord2iv(int target, IntBuffer v)
          Entry point to C language function: void glMultiTexCoord2iv(GLenum target, const GLint * v);
Part of GL_VERSION_1_3
 void glMultiTexCoord2s(int target, short s, short t)
          Entry point to C language function: void glMultiTexCoord2s(GLenum target, GLshort s, GLshort t);
Part of GL_VERSION_1_3
 void glMultiTexCoord2sv(int target, short[] v, int v_offset)
          Entry point to C language function: void glMultiTexCoord2sv(GLenum target, const GLshort * v);
Part of GL_VERSION_1_3
 void glMultiTexCoord2sv(int target, ShortBuffer v)
          Entry point to C language function: void glMultiTexCoord2sv(GLenum target, const GLshort * v);
Part of GL_VERSION_1_3
 void glMultiTexCoord3d(int target, double s, double t, double r)
          Entry point to C language function: void glMultiTexCoord3d(GLenum target, GLdouble s, GLdouble t, GLdouble r);
Part of GL_VERSION_1_3
 void glMultiTexCoord3dv(int target, double[] v, int v_offset)
          Entry point to C language function: void glMultiTexCoord3dv(GLenum target, const GLdouble * v);
Part of GL_VERSION_1_3
 void glMultiTexCoord3dv(int target, DoubleBuffer v)
          Entry point to C language function: void glMultiTexCoord3dv(GLenum target, const GLdouble * v);
Part of GL_VERSION_1_3
 void glMultiTexCoord3f(int target, float s, float t, float r)
          Entry point to C language function: void glMultiTexCoord3f(GLenum target, GLfloat s, GLfloat t, GLfloat r);
Part of GL_VERSION_1_3
 void glMultiTexCoord3fv(int target, float[] v, int v_offset)
          Entry point to C language function: void glMultiTexCoord3fv(GLenum target, const GLfloat * v);
Part of GL_VERSION_1_3
 void glMultiTexCoord3fv(int target, FloatBuffer v)
          Entry point to C language function: void glMultiTexCoord3fv(GLenum target, const GLfloat * v);
Part of GL_VERSION_1_3
 void glMultiTexCoord3h(int target, short s, short t, short r)
          Entry point to C language function: void glMultiTexCoord3hNV(GLenum target, GLhalfNV s, GLhalfNV t, GLhalfNV r);
Part of GL_NV_half_float
 void glMultiTexCoord3hv(int index, short[] v, int v_offset)
          Entry point to C language function: void glMultiTexCoord3hvNV(GLenum index, const GLhalfNV * v);
Part of GL_NV_half_float
 void glMultiTexCoord3hv(int index, ShortBuffer v)
          Entry point to C language function: void glMultiTexCoord3hvNV(GLenum index, const GLhalfNV * v);
Part of GL_NV_half_float
 void glMultiTexCoord3i(int target, int s, int t, int r)
          Entry point to C language function: void glMultiTexCoord3i(GLenum target, GLint s, GLint t, GLint r);
Part of GL_VERSION_1_3
 void glMultiTexCoord3iv(int target, int[] v, int v_offset)
          Entry point to C language function: void glMultiTexCoord3iv(GLenum target, const GLint * v);
Part of GL_VERSION_1_3
 void glMultiTexCoord3iv(int target, IntBuffer v)
          Entry point to C language function: void glMultiTexCoord3iv(GLenum target, const GLint * v);
Part of GL_VERSION_1_3
 void glMultiTexCoord3s(int target, short s, short t, short r)
          Entry point to C language function: void glMultiTexCoord3s(GLenum target, GLshort s, GLshort t, GLshort r);
Part of GL_VERSION_1_3
 void glMultiTexCoord3sv(int target, short[] v, int v_offset)
          Entry point to C language function: void glMultiTexCoord3sv(GLenum target, const GLshort * v);
Part of GL_VERSION_1_3
 void glMultiTexCoord3sv(int target, ShortBuffer v)
          Entry point to C language function: void glMultiTexCoord3sv(GLenum target, const GLshort * v);
Part of GL_VERSION_1_3
 void glMultiTexCoord4d(int target, double s, double t, double r, double q)
          Entry point to C language function: void glMultiTexCoord4d(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q);
Part of GL_VERSION_1_3
 void glMultiTexCoord4dv(int target, double[] v, int v_offset)
          Entry point to C language function: void glMultiTexCoord4dv(GLenum target, const GLdouble * v);
Part of GL_VERSION_1_3
 void glMultiTexCoord4dv(int target, DoubleBuffer v)
          Entry point to C language function: void glMultiTexCoord4dv(GLenum target, const GLdouble * v);
Part of GL_VERSION_1_3
 void glMultiTexCoord4f(int target, float s, float t, float r, float q)
          Entry point to C language function: void glMultiTexCoord4f(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
Part of GL_VERSION_1_3
 void glMultiTexCoord4fv(int target, float[] v, int v_offset)
          Entry point to C language function: void glMultiTexCoord4fv(GLenum target, const GLfloat * v);
Part of GL_VERSION_1_3
 void glMultiTexCoord4fv(int target, FloatBuffer v)
          Entry point to C language function: void glMultiTexCoord4fv(GLenum target, const GLfloat * v);
Part of GL_VERSION_1_3
 void glMultiTexCoord4h(int target, short s, short t, short r, short q)
          Entry point to C language function: void glMultiTexCoord4hNV(GLenum target, GLhalfNV s, GLhalfNV t, GLhalfNV r, GLhalfNV q);
Part of GL_NV_half_float
 void glMultiTexCoord4hv(int index, short[] v, int v_offset)
          Entry point to C language function: void glMultiTexCoord4hvNV(GLenum index, const GLhalfNV * v);
Part of GL_NV_half_float
 void glMultiTexCoord4hv(int index, ShortBuffer v)
          Entry point to C language function: void glMultiTexCoord4hvNV(GLenum index, const GLhalfNV * v);
Part of GL_NV_half_float
 void glMultiTexCoord4i(int target, int start, int x, int y, int width)
          Entry point to C language function: void glMultiTexCoord4i(GLenum target, GLint start, GLint x, GLint y, GLint width);
Part of GL_VERSION_1_3
 void glMultiTexCoord4iv(int target, int[] v, int v_offset)
          Entry point to C language function: void glMultiTexCoord4iv(GLenum target, const GLint * v);
Part of GL_VERSION_1_3
 void glMultiTexCoord4iv(int target, IntBuffer v)
          Entry point to C language function: void glMultiTexCoord4iv(GLenum target, const GLint * v);
Part of GL_VERSION_1_3
 void glMultiTexCoord4s(int target, short s, short t, short r, short q)
          Entry point to C language function: void glMultiTexCoord4s(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q);
Part of GL_VERSION_1_3
 void glMultiTexCoord4sv(int target, short[] v, int v_offset)
          Entry point to C language function: void glMultiTexCoord4sv(GLenum target, const GLshort * v);
Part of GL_VERSION_1_3
 void glMultiTexCoord4sv(int target, ShortBuffer v)
          Entry point to C language function: void glMultiTexCoord4sv(GLenum target, const GLshort * v);
Part of GL_VERSION_1_3
 void glMultiTexCoordPointerEXT(int index, int size, int type, int stride, Buffer pointer)
          Entry point to C language function: void glMultiTexCoordPointerEXT(GLenum index, GLint size, GLenum type, GLsizei stride, const GLvoid * pointer);
Part of GL_EXT_direct_state_access
 void glMultiTexEnvfEXT(int texture, int target, int pname, float param)
          Entry point to C language function: void glMultiTexEnvfEXT(GLenum texture, GLenum target, GLenum pname, GLfloat param);
Part of GL_EXT_direct_state_access
 void glMultiTexEnvfvEXT(int target, int index, int count, float[] v, int v_offset)
          Entry point to C language function: void glMultiTexEnvfvEXT(GLenum target, GLenum index, GLenum count, const GLfloat * v);
Part of GL_EXT_direct_state_access
 void glMultiTexEnvfvEXT(int target, int index, int count, FloatBuffer v)
          Entry point to C language function: void glMultiTexEnvfvEXT(GLenum target, GLenum index, GLenum count, const GLfloat * v);
Part of GL_EXT_direct_state_access
 void glMultiTexEnviEXT(int target, int attachment, int texture, int level)
          Entry point to C language function: void glMultiTexEnviEXT(GLenum target, GLenum attachment, GLenum texture, GLint level);
Part of GL_EXT_direct_state_access
 void glMultiTexEnvivEXT(int texture, int target, int pname, int[] params, int params_offset)
          Entry point to C language function: void glMultiTexEnvivEXT(GLenum texture, GLenum target, GLenum pname, const GLint * params);
Part of GL_EXT_direct_state_access
 void glMultiTexEnvivEXT(int texture, int target, int pname, IntBuffer params)
          Entry point to C language function: void glMultiTexEnvivEXT(GLenum texture, GLenum target, GLenum pname, const GLint * params);
Part of GL_EXT_direct_state_access
 void glMultiTexGendEXT(int texunit, int coord, int pname, double param)
          Entry point to C language function: void glMultiTexGendEXT(GLenum texunit, GLenum coord, GLenum pname, GLdouble param);
Part of GL_EXT_direct_state_access
 void glMultiTexGendvEXT(int target, int index, int count, double[] v, int v_offset)
          Entry point to C language function: void glMultiTexGendvEXT(GLenum target, GLenum index, GLenum count, const GLdouble * v);
Part of GL_EXT_direct_state_access
 void glMultiTexGendvEXT(int target, int index, int count, DoubleBuffer v)
          Entry point to C language function: void glMultiTexGendvEXT(GLenum target, GLenum index, GLenum count, const GLdouble * v);
Part of GL_EXT_direct_state_access
 void glMultiTexGenfEXT(int texture, int target, int pname, float param)
          Entry point to C language function: void glMultiTexGenfEXT(GLenum texture, GLenum target, GLenum pname, GLfloat param);
Part of GL_EXT_direct_state_access
 void glMultiTexGenfvEXT(int target, int index, int count, float[] v, int v_offset)
          Entry point to C language function: void glMultiTexGenfvEXT(GLenum target, GLenum index, GLenum count, const GLfloat * v);
Part of GL_EXT_direct_state_access
 void glMultiTexGenfvEXT(int target, int index, int count, FloatBuffer v)
          Entry point to C language function: void glMultiTexGenfvEXT(GLenum target, GLenum index, GLenum count, const GLfloat * v);
Part of GL_EXT_direct_state_access
 void glMultiTexGeniEXT(int target, int attachment, int texture, int level)
          Entry point to C language function: void glMultiTexGeniEXT(GLenum target, GLenum attachment, GLenum texture, GLint level);
Part of GL_EXT_direct_state_access
 void glMultiTexGenivEXT(int texture, int target, int pname, int[] params, int params_offset)
          Entry point to C language function: void glMultiTexGenivEXT(GLenum texture, GLenum target, GLenum pname, const GLint * params);
Part of GL_EXT_direct_state_access
 void glMultiTexGenivEXT(int texture, int target, int pname, IntBuffer params)
          Entry point to C language function: void glMultiTexGenivEXT(GLenum texture, GLenum target, GLenum pname, const GLint * params);
Part of GL_EXT_direct_state_access
 void glMultiTexImage1DEXT(int texture, int target, int level, int internalformat, int width, int border, int format, int type, Buffer pixels)
          Entry point to C language function: void glMultiTexImage1DEXT(GLenum texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid * pixels);
Part of GL_EXT_direct_state_access
 void glMultiTexImage2DEXT(int texture, int target, int level, int internalformat, int width, int height, int border, int format, int type, Buffer pixels)
          Entry point to C language function: void glMultiTexImage2DEXT(GLenum texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid * pixels);
Part of GL_EXT_direct_state_access
 void glMultiTexImage3DEXT(int texture, int target, int level, int internalformat, int width, int height, int depth, int border, int format, int type, Buffer pixels)
          Entry point to C language function: void glMultiTexImage3DEXT(GLenum texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid * pixels);
Part of GL_EXT_direct_state_access
 void glMultiTexParameterfEXT(int texture, int target, int pname, float param)
          Entry point to C language function: void glMultiTexParameterfEXT(GLenum texture, GLenum target, GLenum pname, GLfloat param);
Part of GL_EXT_direct_state_access
 void glMultiTexParameterfvEXT(int target, int index, int count, float[] v, int v_offset)
          Entry point to C language function: void glMultiTexParameterfvEXT(GLenum target, GLenum index, GLenum count, const GLfloat * v);
Part of GL_EXT_direct_state_access
 void glMultiTexParameterfvEXT(int target, int index, int count, FloatBuffer v)
          Entry point to C language function: void glMultiTexParameterfvEXT(GLenum target, GLenum index, GLenum count, const GLfloat * v);
Part of GL_EXT_direct_state_access
 void glMultiTexParameteriEXT(int target, int attachment, int texture, int level)
          Entry point to C language function: void glMultiTexParameteriEXT(GLenum target, GLenum attachment, GLenum texture, GLint level);
Part of GL_EXT_direct_state_access
 void glMultiTexParameterIivEXT(int texture, int target, int pname, int[] params, int params_offset)
          Entry point to C language function: void glMultiTexParameterIivEXT(GLenum texture, GLenum target, GLenum pname, const GLint * params);
Part of GL_EXT_direct_state_access
 void glMultiTexParameterIivEXT(int texture, int target, int pname, IntBuffer params)
          Entry point to C language function: void glMultiTexParameterIivEXT(GLenum texture, GLenum target, GLenum pname, const GLint * params);
Part of GL_EXT_direct_state_access
 void glMultiTexParameterIuivEXT(int program, int target, int index, int[] params, int params_offset)
          Entry point to C language function: void glMultiTexParameterIuivEXT(GLenum program, GLenum target, GLenum index, const GLuint * params);
Part of GL_EXT_direct_state_access
 void glMultiTexParameterIuivEXT(int program, int target, int index, IntBuffer params)
          Entry point to C language function: void glMultiTexParameterIuivEXT(GLenum program, GLenum target, GLenum index, const GLuint * params);
Part of GL_EXT_direct_state_access
 void glMultiTexParameterivEXT(int texture, int target, int pname, int[] params, int params_offset)
          Entry point to C language function: void glMultiTexParameterivEXT(GLenum texture, GLenum target, GLenum pname, const GLint * params);
Part of GL_EXT_direct_state_access
 void glMultiTexParameterivEXT(int texture, int target, int pname, IntBuffer params)
          Entry point to C language function: void glMultiTexParameterivEXT(GLenum texture, GLenum target, GLenum pname, const GLint * params);
Part of GL_EXT_direct_state_access
 void glMultiTexRenderbufferEXT(int red, int green, int blue)
          Entry point to C language function: void glMultiTexRenderbufferEXT(GLenum red, GLenum green, GLuint blue);
Part of GL_EXT_direct_state_access
 void glMultiTexSubImage1DEXT(int texture, int target, int level, int xoffset, int width, int format, int type, Buffer pixels)
          Entry point to C language function: void glMultiTexSubImage1DEXT(GLenum texture, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid * pixels);
Part of GL_EXT_direct_state_access
 void glMultiTexSubImage2DEXT(int texture, int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, Buffer pixels)
          Entry point to C language function: void glMultiTexSubImage2DEXT(GLenum texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * pixels);
Part of GL_EXT_direct_state_access
 void glMultiTexSubImage3DEXT(int texture, int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, Buffer pixels)
          Entry point to C language function: void glMultiTexSubImage3DEXT(GLenum texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid * pixels);
Part of GL_EXT_direct_state_access
 void glMultMatrixd(double[] m, int m_offset)
          Entry point to C language function: void glMultMatrixd(const GLdouble * m);
Part of GL_VERSION_1_0
 void glMultMatrixd(DoubleBuffer m)
          Entry point to C language function: void glMultMatrixd(const GLdouble * m);
Part of GL_VERSION_1_0
 void glMultMatrixf(float[] m, int m_offset)
          Entry point to C language function: void glMultMatrixf(const GLfloat * m);
Part of GL_VERSION_1_0
 void glMultMatrixf(FloatBuffer m)
          Entry point to C language function: void glMultMatrixf(const GLfloat * m);
Part of GL_VERSION_1_0
 void glMultTransposeMatrixd(double[] m, int m_offset)
          Entry point to C language function: void glMultTransposeMatrixd(const GLdouble * m);
Part of GL_VERSION_1_3
 void glMultTransposeMatrixd(DoubleBuffer m)
          Entry point to C language function: void glMultTransposeMatrixd(const GLdouble * m);
Part of GL_VERSION_1_3
 void glMultTransposeMatrixf(float[] m, int m_offset)
          Entry point to C language function: void glMultTransposeMatrixf(const GLfloat * m);
Part of GL_VERSION_1_3
 void glMultTransposeMatrixf(FloatBuffer m)
          Entry point to C language function: void glMultTransposeMatrixf(const GLfloat * m);
Part of GL_VERSION_1_3
 void glNamedBufferDataEXT(int target, int size, Buffer data, int usage)
          Entry point to C language function: void glNamedBufferDataEXT(GLuint target, ptrdiff_t size, const GLvoid * data, GLenum usage);
Part of GL_EXT_direct_state_access
 void glNamedBufferSubDataEXT(int target, int offset, int size, Buffer data)
          Entry point to C language function: void glNamedBufferSubDataEXT(GLuint target, ptrdiff_t offset, ptrdiff_t size, const GLvoid * data);
Part of GL_EXT_direct_state_access
 void glNamedFramebufferRenderbufferEXT(int sfactorRGB, int dfactorRGB, int sfactorAlpha, int dfactorAlpha)
          Entry point to C language function: void glNamedFramebufferRenderbufferEXT(GLuint sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLuint dfactorAlpha);
Part of GL_EXT_direct_state_access
 void glNamedFramebufferTexture1DEXT(int target, int attachment, int textarget, int texture, int level)
          Entry point to C language function: void glNamedFramebufferTexture1DEXT(GLuint target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
Part of GL_EXT_direct_state_access
 void glNamedFramebufferTexture2DEXT(int target, int attachment, int textarget, int texture, int level)
          Entry point to C language function: void glNamedFramebufferTexture2DEXT(GLuint target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
Part of GL_EXT_direct_state_access
 void glNamedFramebufferTexture3DEXT(int target, int attachment, int textarget, int texture, int level, int zoffset)
          Entry point to C language function: void glNamedFramebufferTexture3DEXT(GLuint target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset);
Part of GL_EXT_direct_state_access
 void glNamedFramebufferTextureEXT(int target, int attachment, int texture, int level)
          Entry point to C language function: void glNamedFramebufferTextureEXT(GLuint target, GLenum attachment, GLuint texture, GLint level);
Part of GL_EXT_direct_state_access
 void glNamedFramebufferTextureFaceEXT(int target, int attachment, int texture, int level, int face)
          Entry point to C language function: void glNamedFramebufferTextureFaceEXT(GLuint target, GLenum attachment, GLuint texture, GLint level, GLenum face);
Part of GL_EXT_direct_state_access
 void glNamedFramebufferTextureLayerEXT(int target, int index, int buffer, int offset, int size)
          Entry point to C language function: void glNamedFramebufferTextureLayerEXT(GLuint target, GLenum index, GLuint buffer, GLint offset, GLint size);
Part of GL_EXT_direct_state_access
 void glNamedMakeBufferNonResidentNV(int buffer)
          Entry point to C language function: void glNamedMakeBufferNonResidentNV(GLuint buffer);
Part of GL_NV_shader_buffer_load
 void glNamedMakeBufferResidentNV(int buffer, int access)
          Entry point to C language function: void glNamedMakeBufferResidentNV(GLuint buffer, GLenum access);
Part of GL_NV_shader_buffer_load
 void glNamedProgramLocalParameter4dEXT(int program, int target, int index, double x, double y, double z, double w)
          Entry point to C language function: void glNamedProgramLocalParameter4dEXT(GLuint program, GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
Part of GL_EXT_direct_state_access
 void glNamedProgramLocalParameter4dvEXT(int target, int index, int count, double[] v, int v_offset)
          Entry point to C language function: void glNamedProgramLocalParameter4dvEXT(GLuint target, GLenum index, GLuint count, const GLdouble * v);
Part of GL_EXT_direct_state_access
 void glNamedProgramLocalParameter4dvEXT(int target, int index, int count, DoubleBuffer v)
          Entry point to C language function: void glNamedProgramLocalParameter4dvEXT(GLuint target, GLenum index, GLuint count, const GLdouble * v);
Part of GL_EXT_direct_state_access
 void glNamedProgramLocalParameter4fEXT(int program, int target, int index, float x, float y, float z, float w)
          Entry point to C language function: void glNamedProgramLocalParameter4fEXT(GLuint program, GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
Part of GL_EXT_direct_state_access
 void glNamedProgramLocalParameter4fvEXT(int target, int index, int count, float[] v, int v_offset)
          Entry point to C language function: void glNamedProgramLocalParameter4fvEXT(GLuint target, GLenum index, GLuint count, const GLfloat * v);
Part of GL_EXT_direct_state_access
 void glNamedProgramLocalParameter4fvEXT(int target, int index, int count, FloatBuffer v)
          Entry point to C language function: void glNamedProgramLocalParameter4fvEXT(GLuint target, GLenum index, GLuint count, const GLfloat * v);
Part of GL_EXT_direct_state_access
 void glNamedProgramLocalParameterI4iEXT(int program, int target, int index, int x, int y, int z, int w)
          Entry point to C language function: void glNamedProgramLocalParameterI4iEXT(GLuint program, GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w);
Part of GL_EXT_direct_state_access
 void glNamedProgramLocalParameterI4ivEXT(int texture, int target, int pname, int[] params, int params_offset)
          Entry point to C language function: void glNamedProgramLocalParameterI4ivEXT(GLuint texture, GLenum target, GLuint pname, const GLint * params);
Part of GL_EXT_direct_state_access
 void glNamedProgramLocalParameterI4ivEXT(int texture, int target, int pname, IntBuffer params)
          Entry point to C language function: void glNamedProgramLocalParameterI4ivEXT(GLuint texture, GLenum target, GLuint pname, const GLint * params);
Part of GL_EXT_direct_state_access
 void glNamedProgramLocalParameterI4uiEXT(int op, int dst, int dstMask, int dstMod, int arg1, int arg1Rep, int arg1Mod)
          Entry point to C language function: void glNamedProgramLocalParameterI4uiEXT(GLuint op, GLenum dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod);
Part of GL_EXT_direct_state_access
 void glNamedProgramLocalParameterI4uivEXT(int program, int target, int index, int[] params, int params_offset)
          Entry point to C language function: void glNamedProgramLocalParameterI4uivEXT(GLuint program, GLenum target, GLuint index, const GLuint * params);
Part of GL_EXT_direct_state_access
 void glNamedProgramLocalParameterI4uivEXT(int program, int target, int index, IntBuffer params)
          Entry point to C language function: void glNamedProgramLocalParameterI4uivEXT(GLuint program, GLenum target, GLuint index, const GLuint * params);
Part of GL_EXT_direct_state_access
 void glNamedProgramLocalParameters4fvEXT(int target, int buffer, int index, int count, float[] params, int params_offset)
          Entry point to C language function: void glNamedProgramLocalParameters4fvEXT(GLuint target, GLenum buffer, GLuint index, GLsizei count, const GLfloat * params);
Part of GL_EXT_direct_state_access
 void glNamedProgramLocalParameters4fvEXT(int target, int buffer, int index, int count, FloatBuffer params)
          Entry point to C language function: void glNamedProgramLocalParameters4fvEXT(GLuint target, GLenum buffer, GLuint index, GLsizei count, const GLfloat * params);
Part of GL_EXT_direct_state_access
 void glNamedProgramLocalParametersI4ivEXT(int target, int buffer, int index, int count, int[] params, int params_offset)
          Entry point to C language function: void glNamedProgramLocalParametersI4ivEXT(GLuint target, GLenum buffer, GLuint index, GLsizei count, const GLint * params);
Part of GL_EXT_direct_state_access
 void glNamedProgramLocalParametersI4ivEXT(int target, int buffer, int index, int count, IntBuffer params)
          Entry point to C language function: void glNamedProgramLocalParametersI4ivEXT(GLuint target, GLenum buffer, GLuint index, GLsizei count, const GLint * params);
Part of GL_EXT_direct_state_access
 void glNamedProgramLocalParametersI4uivEXT(int target, int buffer, int index, int count, int[] params, int params_offset)
          Entry point to C language function: void glNamedProgramLocalParametersI4uivEXT(GLuint target, GLenum buffer, GLuint index, GLsizei count, const GLuint * params);
Part of GL_EXT_direct_state_access
 void glNamedProgramLocalParametersI4uivEXT(int target, int buffer, int index, int count, IntBuffer params)
          Entry point to C language function: void glNamedProgramLocalParametersI4uivEXT(GLuint target, GLenum buffer, GLuint index, GLsizei count, const GLuint * params);
Part of GL_EXT_direct_state_access
 void glNamedProgramStringEXT(int program, int target, int format, int len, Buffer string)
          Entry point to C language function: void glNamedProgramStringEXT(GLuint program, GLenum target, GLenum format, GLsizei len, const GLvoid * string);
Part of GL_EXT_direct_state_access
 void glNamedRenderbufferStorageEXT(int target, int internalformat, int width, int height)
          Entry point to C language function: void glNamedRenderbufferStorageEXT(GLuint target, GLenum internalformat, GLsizei width, GLsizei height);
Part of GL_EXT_direct_state_access
 void glNamedRenderbufferStorageMultisampleCoverageEXT(int target, int coverageSamples, int colorSamples, int internalformat, int width, int height)
          Entry point to C language function: void glNamedRenderbufferStorageMultisampleCoverageEXT(GLuint target, GLsizei coverageSamples, GLsizei colorSamples, GLenum internalformat, GLsizei width, GLsizei height);
Part of GL_EXT_direct_state_access
 void glNamedRenderbufferStorageMultisampleEXT(int target, int samples, int internalformat, int width, int height)
          Entry point to C language function: void glNamedRenderbufferStorageMultisampleEXT(GLuint target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
Part of GL_EXT_direct_state_access
 int glNewBufferRegion(int type)
          Entry point to C language function: GLuint glNewBufferRegion(GLenum type);
Part of GL_KTX_buffer_region
 void glNewList(int list, int mode)
          Entry point to C language function: void glNewList(GLuint list, GLenum mode);
Part of GL_VERSION_1_0
 void glNormal3b(byte nx, byte ny, byte nz)
          Entry point to C language function: void glNormal3b(GLbyte nx, GLbyte ny, GLbyte nz);
Part of GL_VERSION_1_0
 void glNormal3bv(byte[] v, int v_offset)
          Entry point to C language function: void glNormal3bv(const GLbyte * v);
Part of GL_VERSION_1_0
 void glNormal3bv(ByteBuffer v)
          Entry point to C language function: void glNormal3bv(const GLbyte * v);
Part of GL_VERSION_1_0
 void glNormal3d(double nx, double ny, double nz)
          Entry point to C language function: void glNormal3d(GLdouble nx, GLdouble ny, GLdouble nz);
Part of GL_VERSION_1_0
 void glNormal3dv(double[] v, int v_offset)
          Entry point to C language function: void glNormal3dv(const GLdouble * v);
Part of GL_VERSION_1_0
 void glNormal3dv(DoubleBuffer v)
          Entry point to C language function: void glNormal3dv(const GLdouble * v);
Part of GL_VERSION_1_0
 void glNormal3f(float nx, float ny, float nz)
          Entry point to C language function: void glNormal3f(GLfloat nx, GLfloat ny, GLfloat nz);
Part of GL_VERSION_1_0
 void glNormal3fv(float[] v, int v_offset)
          Entry point to C language function: void glNormal3fv(const GLfloat * v);
Part of GL_VERSION_1_0
 void glNormal3fv(FloatBuffer v)
          Entry point to C language function: void glNormal3fv(const GLfloat * v);
Part of GL_VERSION_1_0
 void glNormal3h(short red, short green, short blue)
          Entry point to C language function: void glNormal3hNV(GLhalfNV red, GLhalfNV green, GLhalfNV blue);
Part of GL_NV_half_float
 void glNormal3hv(short[] v, int v_offset)
          Entry point to C language function: void glNormal3hvNV(const GLhalfNV * v);
Part of GL_NV_half_float
 void glNormal3hv(ShortBuffer v)
          Entry point to C language function: void glNormal3hvNV(const GLhalfNV * v);
Part of GL_NV_half_float
 void glNormal3i(int nx, int ny, int nz)
          Entry point to C language function: void glNormal3i(GLint nx, GLint ny, GLint nz);
Part of GL_VERSION_1_0
 void glNormal3iv(int[] v, int v_offset)
          Entry point to C language function: void glNormal3iv(const GLint * v);
Part of GL_VERSION_1_0
 void glNormal3iv(IntBuffer v)
          Entry point to C language function: void glNormal3iv(const GLint * v);
Part of GL_VERSION_1_0
 void glNormal3s(short nx, short ny, short nz)
          Entry point to C language function: void glNormal3s(GLshort nx, GLshort ny, GLshort nz);
Part of GL_VERSION_1_0
 void glNormal3sv(short[] v, int v_offset)
          Entry point to C language function: void glNormal3sv(const GLshort * v);
Part of GL_VERSION_1_0
 void glNormal3sv(ShortBuffer v)
          Entry point to C language function: void glNormal3sv(const GLshort * v);
Part of GL_VERSION_1_0
 void glNormalFormatNV(int type, int stride)
          Entry point to C language function: void glNormalFormatNV(GLenum type, GLsizei stride);
Part of GL_NV_vertex_buffer_unified_memory
 void glNormalPointer(GLArrayData array)
           
 void glNormalPointer(int type, int stride, Buffer ptr)
          Entry point to C language function: void glNormalPointer(GLenum type, GLsizei stride, const GLvoid * ptr);
Part of GL_VERSION_1_1
 void glNormalPointer(int type, int stride, long ptr_buffer_offset)
          Entry point to C language function: void glNormalPointer(GLenum type, GLsizei stride, const GLvoid * ptr);
Part of GL_VERSION_1_1
 void glOrtho(double left, double right, double bottom, double top, double near_val, double far_val)
          Entry point to C language function: void glOrtho(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble near_val, GLdouble far_val);
Part of GL_VERSION_1_0
 void glOrthof(float left, float right, float bottom, float top, float zNear, float zFar)
           
 void glPassThrough(float token)
          Entry point to C language function: void glPassThrough(GLfloat token);
Part of GL_VERSION_1_0
 void glPixelDataRangeNV(int target, int level, Buffer img)
          Entry point to C language function: void glPixelDataRangeNV(GLenum target, GLsizei level, GLvoid * img);
Part of GL_NV_pixel_data_range
 void glPixelMapfv(int map, int mapsize, float[] values, int values_offset)
          Entry point to C language function: void glPixelMapfv(GLenum map, GLint mapsize, const GLfloat * values);
Part of GL_VERSION_1_0
 void glPixelMapfv(int map, int mapsize, FloatBuffer values)
          Entry point to C language function: void glPixelMapfv(GLenum map, GLint mapsize, const GLfloat * values);
Part of GL_VERSION_1_0
 void glPixelMapfv(int map, int mapsize, long values_buffer_offset)
          Entry point to C language function: void glPixelMapfv(GLenum map, GLint mapsize, const GLfloat * values);
Part of GL_VERSION_1_0
 void glPixelMapuiv(int map, int mapsize, int[] values, int values_offset)
          Entry point to C language function: void glPixelMapuiv(GLenum map, GLint mapsize, const GLuint * values);
Part of GL_VERSION_1_0
 void glPixelMapuiv(int map, int mapsize, IntBuffer values)
          Entry point to C language function: void glPixelMapuiv(GLenum map, GLint mapsize, const GLuint * values);
Part of GL_VERSION_1_0
 void glPixelMapuiv(int map, int mapsize, long values_buffer_offset)
          Entry point to C language function: void glPixelMapuiv(GLenum map, GLint mapsize, const GLuint * values);
Part of GL_VERSION_1_0
 void glPixelMapusv(int map, int mapsize, long values_buffer_offset)
          Entry point to C language function: void glPixelMapusv(GLenum map, GLint mapsize, const GLushort * values);
Part of GL_VERSION_1_0
 void glPixelMapusv(int map, int mapsize, short[] values, int values_offset)
          Entry point to C language function: void glPixelMapusv(GLenum map, GLint mapsize, const GLushort * values);
Part of GL_VERSION_1_0
 void glPixelMapusv(int map, int mapsize, ShortBuffer values)
          Entry point to C language function: void glPixelMapusv(GLenum map, GLint mapsize, const GLushort * values);
Part of GL_VERSION_1_0
 void glPixelStoref(int pname, float param)
          Entry point to C language function: void glPixelStoref(GLenum pname, GLfloat param);
Part of GL_VERSION_1_0
 void glPixelStorei(int pname, int param)
          Entry point to C language function: void glPixelStorei(GLenum pname, GLint param);
Part of GL_VERSION_1_0
 void glPixelTransferf(int pname, float param)
          Entry point to C language function: void glPixelTransferf(GLenum pname, GLfloat param);
Part of GL_VERSION_1_0
 void glPixelTransferi(int pname, int param)
          Entry point to C language function: void glPixelTransferi(GLenum pname, GLint param);
Part of GL_VERSION_1_0
 void glPixelTransformParameterfEXT(int target, int pname, float params)
          Entry point to C language function: void glPixelTransformParameterfEXT(GLenum target, GLenum pname, GLfloat params);
Part of GL_EXT_pixel_transform
 void glPixelTransformParameterfvEXT(int target, int pname, float[] params, int params_offset)
          Entry point to C language function: void glPixelTransformParameterfvEXT(GLenum target, GLenum pname, const GLfloat * params);
Part of GL_EXT_pixel_transform
 void glPixelTransformParameterfvEXT(int target, int pname, FloatBuffer params)
          Entry point to C language function: void glPixelTransformParameterfvEXT(GLenum target, GLenum pname, const GLfloat * params);
Part of GL_EXT_pixel_transform
 void glPixelTransformParameteriEXT(int target, int pname, int params)
          Entry point to C language function: void glPixelTransformParameteriEXT(GLenum target, GLenum pname, GLint params);
Part of GL_EXT_pixel_transform
 void glPixelTransformParameterivEXT(int target, int pname, int[] params, int params_offset)
          Entry point to C language function: void glPixelTransformParameterivEXT(GLenum target, GLenum pname, const GLint * params);
Part of GL_EXT_pixel_transform
 void glPixelTransformParameterivEXT(int target, int pname, IntBuffer params)
          Entry point to C language function: void glPixelTransformParameterivEXT(GLenum target, GLenum pname, const GLint * params);
Part of GL_EXT_pixel_transform
 void glPixelZoom(float xfactor, float yfactor)
          Entry point to C language function: void glPixelZoom(GLfloat xfactor, GLfloat yfactor);
Part of GL_VERSION_1_0
 void glPNTrianglesfATI(int target, float s)
          Entry point to C language function: void glPNTrianglesfATI(GLenum target, GLfloat s);
Part of GL_ATI_pn_triangles
 void glPNTrianglesiATI(int target, int s)
          Entry point to C language function: void glPNTrianglesiATI(GLenum target, GLint s);
Part of GL_ATI_pn_triangles
 void glPointParameterf(int target, float s)
          Entry point to C language function: void glPointParameterf(GLenum target, GLfloat s);
Part of GL_VERSION_1_4
 void glPointParameterfv(int target, float[] v, int v_offset)
          Entry point to C language function: void glPointParameterfv(GLenum target, const GLfloat * v);
Part of GL_VERSION_1_4
 void glPointParameterfv(int target, FloatBuffer v)
          Entry point to C language function: void glPointParameterfv(GLenum target, const GLfloat * v);
Part of GL_VERSION_1_4
 void glPointParameteri(int target, int s)
          Entry point to C language function: void glPointParameteri(GLenum target, GLint s);
Part of GL_VERSION_1_4
 void glPointParameteriv(int target, int[] v, int v_offset)
          Entry point to C language function: void glPointParameteriv(GLenum target, const GLint * v);
Part of GL_VERSION_1_4
 void glPointParameteriv(int target, IntBuffer v)
          Entry point to C language function: void glPointParameteriv(GLenum target, const GLint * v);
Part of GL_VERSION_1_4
 void glPointSize(float size)
          Entry point to C language function: void glPointSize(GLfloat size);
Part of GL_VERSION_1_0
 void glPolygonMode(int face, int mode)
          Entry point to C language function: void glPolygonMode(GLenum face, GLenum mode);
Part of GL_VERSION_1_0
 void glPolygonOffset(float factor, float units)
          Entry point to C language function: void glPolygonOffset(GLfloat factor, GLfloat units);
Part of GL_VERSION_1_1
 void glPolygonStipple(byte[] mask, int mask_offset)
          Entry point to C language function: void glPolygonStipple(const GLubyte * mask);
Part of GL_VERSION_1_0
 void glPolygonStipple(ByteBuffer mask)
          Entry point to C language function: void glPolygonStipple(const GLubyte * mask);
Part of GL_VERSION_1_0
 void glPolygonStipple(long mask_buffer_offset)
          Entry point to C language function: void glPolygonStipple(const GLubyte * mask);
Part of GL_VERSION_1_0
 void glPopAttrib()
          Entry point to C language function: void glPopAttrib(void);
Part of GL_VERSION_1_0
 void glPopClientAttrib()
          Entry point to C language function: void glPopClientAttrib(void);
Part of GL_VERSION_1_1
 void glPopMatrix()
          Entry point to C language function: void glPopMatrix(void);
Part of GL_VERSION_1_0
 void glPopName()
          Entry point to C language function: void glPopName(void);
Part of GL_VERSION_1_0
 void glPrimitiveRestart()
          Entry point to C language function: void glPrimitiveRestartNV(void);
Part of GL_NV_primitive_restart
 void glPrimitiveRestartIndex(int arg0)
          Entry point to C language function: void glPrimitiveRestartIndex(GLuint);
Part of GL_VERSION_3_1
 void glPrioritizeTextures(int n, int[] textures, int textures_offset, float[] priorities, int priorities_offset)
          Entry point to C language function: void glPrioritizeTextures(GLsizei n, const GLuint * textures, const GLclampf * priorities);
Part of GL_VERSION_1_1
 void glPrioritizeTextures(int n, IntBuffer textures, FloatBuffer priorities)
          Entry point to C language function: void glPrioritizeTextures(GLsizei n, const GLuint * textures, const GLclampf * priorities);
Part of GL_VERSION_1_1
 void glProgramBufferParametersfvNV(int target, int buffer, int index, int count, float[] params, int params_offset)
          Entry point to C language function: void glProgramBufferParametersfvNV(GLenum target, GLuint buffer, GLuint index, GLsizei count, const GLfloat * params);
Part of GL_NV_parameter_buffer_object
 void glProgramBufferParametersfvNV(int target, int buffer, int index, int count, FloatBuffer params)
          Entry point to C language function: void glProgramBufferParametersfvNV(GLenum target, GLuint buffer, GLuint index, GLsizei count, const GLfloat * params);
Part of GL_NV_parameter_buffer_object
 void glProgramBufferParametersIivNV(int target, int buffer, int index, int count, int[] params, int params_offset)
          Entry point to C language function: void glProgramBufferParametersIivNV(GLenum target, GLuint buffer, GLuint index, GLsizei count, const GLint * params);
Part of GL_NV_parameter_buffer_object
 void glProgramBufferParametersIivNV(int target, int buffer, int index, int count, IntBuffer params)
          Entry point to C language function: void glProgramBufferParametersIivNV(GLenum target, GLuint buffer, GLuint index, GLsizei count, const GLint * params);
Part of GL_NV_parameter_buffer_object
 void glProgramBufferParametersIuivNV(int target, int buffer, int index, int count, int[] params, int params_offset)
          Entry point to C language function: void glProgramBufferParametersIuivNV(GLenum target, GLuint buffer, GLuint index, GLsizei count, const GLuint * params);
Part of GL_NV_parameter_buffer_object
 void glProgramBufferParametersIuivNV(int target, int buffer, int index, int count, IntBuffer params)
          Entry point to C language function: void glProgramBufferParametersIuivNV(GLenum target, GLuint buffer, GLuint index, GLsizei count, const GLuint * params);
Part of GL_NV_parameter_buffer_object
 void glProgramEnvParameter4dARB(int target, int index, double x, double y, double z, double w)
          Entry point to C language function: void glProgramEnvParameter4dARB(GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
Part of GL_ARB_vertex_program
 void glProgramEnvParameter4dvARB(int target, int index, double[] params, int params_offset)
          Entry point to C language function: void glProgramEnvParameter4dvARB(GLenum target, GLuint index, const GLdouble * params);
Part of GL_ARB_vertex_program
 void glProgramEnvParameter4dvARB(int target, int index, DoubleBuffer params)
          Entry point to C language function: void glProgramEnvParameter4dvARB(GLenum target, GLuint index, const GLdouble * params);
Part of GL_ARB_vertex_program
 void glProgramEnvParameter4fARB(int target, int index, float x, float y, float z, float w)
          Entry point to C language function: void glProgramEnvParameter4fARB(GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
Part of GL_ARB_vertex_program
 void glProgramEnvParameter4fvARB(int target, int pname, float[] params, int params_offset)
          Entry point to C language function: void glProgramEnvParameter4fvARB(GLenum target, GLuint pname, const GLfloat * params);
Part of GL_ARB_vertex_program
 void glProgramEnvParameter4fvARB(int target, int pname, FloatBuffer params)
          Entry point to C language function: void glProgramEnvParameter4fvARB(GLenum target, GLuint pname, const GLfloat * params);
Part of GL_ARB_vertex_program
 void glProgramEnvParameterI4iNV(int target, int index, int x, int y, int z, int w)
          Entry point to C language function: void glProgramEnvParameterI4iNV(GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w);
Part of GL_NV_gpu_program4
 void glProgramEnvParameterI4ivNV(int target, int index, int[] params, int params_offset)
          Entry point to C language function: void glProgramEnvParameterI4ivNV(GLenum target, GLuint index, const GLint * params);
Part of GL_NV_gpu_program4
 void glProgramEnvParameterI4ivNV(int target, int index, IntBuffer params)
          Entry point to C language function: void glProgramEnvParameterI4ivNV(GLenum target, GLuint index, const GLint * params);
Part of GL_NV_gpu_program4
 void glProgramEnvParameterI4uiNV(int target, int index, int x, int y, int z, int w)
          Entry point to C language function: void glProgramEnvParameterI4uiNV(GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
Part of GL_NV_gpu_program4
 void glProgramEnvParameterI4uivNV(int target, int index, int[] params, int params_offset)
          Entry point to C language function: void glProgramEnvParameterI4uivNV(GLenum target, GLuint index, const GLuint * params);
Part of GL_NV_gpu_program4
 void glProgramEnvParameterI4uivNV(int target, int index, IntBuffer params)
          Entry point to C language function: void glProgramEnvParameterI4uivNV(GLenum target, GLuint index, const GLuint * params);
Part of GL_NV_gpu_program4
 void glProgramEnvParameters4fvEXT(int target, int filter, int n, float[] weights, int weights_offset)
          Entry point to C language function: void glProgramEnvParameters4fvEXT(GLenum target, GLuint filter, GLsizei n, const GLfloat * weights);
Part of GL_EXT_gpu_program_parameters
 void glProgramEnvParameters4fvEXT(int target, int filter, int n, FloatBuffer weights)
          Entry point to C language function: void glProgramEnvParameters4fvEXT(GLenum target, GLuint filter, GLsizei n, const GLfloat * weights);
Part of GL_EXT_gpu_program_parameters
 void glProgramEnvParametersI4ivNV(int target, int index, int count, int[] params, int params_offset)
          Entry point to C language function: void glProgramEnvParametersI4ivNV(GLenum target, GLuint index, GLsizei count, const GLint * params);
Part of GL_NV_gpu_program4
 void glProgramEnvParametersI4ivNV(int target, int index, int count, IntBuffer params)
          Entry point to C language function: void glProgramEnvParametersI4ivNV(GLenum target, GLuint index, GLsizei count, const GLint * params);
Part of GL_NV_gpu_program4
 void glProgramEnvParametersI4uivNV(int target, int index, int count, int[] params, int params_offset)
          Entry point to C language function: void glProgramEnvParametersI4uivNV(GLenum target, GLuint index, GLsizei count, const GLuint * params);
Part of GL_NV_gpu_program4
 void glProgramEnvParametersI4uivNV(int target, int index, int count, IntBuffer params)
          Entry point to C language function: void glProgramEnvParametersI4uivNV(GLenum target, GLuint index, GLsizei count, const GLuint * params);
Part of GL_NV_gpu_program4
 void glProgramLocalParameter4dARB(int target, int index, double x, double y, double z, double w)
          Entry point to C language function: void glProgramLocalParameter4dARB(GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
Part of GL_ARB_vertex_program
 void glProgramLocalParameter4dvARB(int target, int index, double[] params, int params_offset)
          Entry point to C language function: void glProgramLocalParameter4dvARB(GLenum target, GLuint index, const GLdouble * params);
Part of GL_ARB_vertex_program
 void glProgramLocalParameter4dvARB(int target, int index, DoubleBuffer params)
          Entry point to C language function: void glProgramLocalParameter4dvARB(GLenum target, GLuint index, const GLdouble * params);
Part of GL_ARB_vertex_program
 void glProgramLocalParameter4fARB(int target, int index, float x, float y, float z, float w)
          Entry point to C language function: void glProgramLocalParameter4fARB(GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
Part of GL_ARB_vertex_program
 void glProgramLocalParameter4fvARB(int target, int pname, float[] params, int params_offset)
          Entry point to C language function: void glProgramLocalParameter4fvARB(GLenum target, GLuint pname, const GLfloat * params);
Part of GL_ARB_vertex_program
 void glProgramLocalParameter4fvARB(int target, int pname, FloatBuffer params)
          Entry point to C language function: void glProgramLocalParameter4fvARB(GLenum target, GLuint pname, const GLfloat * params);
Part of GL_ARB_vertex_program
 void glProgramLocalParameterI4iNV(int target, int index, int x, int y, int z, int w)
          Entry point to C language function: void glProgramLocalParameterI4iNV(GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w);
Part of GL_NV_gpu_program4
 void glProgramLocalParameterI4ivNV(int target, int index, int[] params, int params_offset)
          Entry point to C language function: void glProgramLocalParameterI4ivNV(GLenum target, GLuint index, const GLint * params);
Part of GL_NV_gpu_program4
 void glProgramLocalParameterI4ivNV(int target, int index, IntBuffer params)
          Entry point to C language function: void glProgramLocalParameterI4ivNV(GLenum target, GLuint index, const GLint * params);
Part of GL_NV_gpu_program4
 void glProgramLocalParameterI4uiNV(int target, int index, int x, int y, int z, int w)
          Entry point to C language function: void glProgramLocalParameterI4uiNV(GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
Part of GL_NV_gpu_program4
 void glProgramLocalParameterI4uivNV(int target, int index, int[] params, int params_offset)
          Entry point to C language function: void glProgramLocalParameterI4uivNV(GLenum target, GLuint index, const GLuint * params);
Part of GL_NV_gpu_program4
 void glProgramLocalParameterI4uivNV(int target, int index, IntBuffer params)
          Entry point to C language function: void glProgramLocalParameterI4uivNV(GLenum target, GLuint index, const GLuint * params);
Part of GL_NV_gpu_program4
 void glProgramLocalParameters4fvEXT(int target, int filter, int n, float[] weights, int weights_offset)
          Entry point to C language function: void glProgramLocalParameters4fvEXT(GLenum target, GLuint filter, GLsizei n, const GLfloat * weights);
Part of GL_EXT_gpu_program_parameters
 void glProgramLocalParameters4fvEXT(int target, int filter, int n, FloatBuffer weights)
          Entry point to C language function: void glProgramLocalParameters4fvEXT(GLenum target, GLuint filter, GLsizei n, const GLfloat * weights);
Part of GL_EXT_gpu_program_parameters
 void glProgramLocalParametersI4ivNV(int target, int index, int count, int[] params, int params_offset)
          Entry point to C language function: void glProgramLocalParametersI4ivNV(GLenum target, GLuint index, GLsizei count, const GLint * params);
Part of GL_NV_gpu_program4
 void glProgramLocalParametersI4ivNV(int target, int index, int count, IntBuffer params)
          Entry point to C language function: void glProgramLocalParametersI4ivNV(GLenum target, GLuint index, GLsizei count, const GLint * params);
Part of GL_NV_gpu_program4
 void glProgramLocalParametersI4uivNV(int target, int index, int count, int[] params, int params_offset)
          Entry point to C language function: void glProgramLocalParametersI4uivNV(GLenum target, GLuint index, GLsizei count, const GLuint * params);
Part of GL_NV_gpu_program4
 void glProgramLocalParametersI4uivNV(int target, int index, int count, IntBuffer params)
          Entry point to C language function: void glProgramLocalParametersI4uivNV(GLenum target, GLuint index, GLsizei count, const GLuint * params);
Part of GL_NV_gpu_program4
 void glProgramParameteri(int target, int pname, int params)
          Entry point to C language function: void glProgramParameteriARB(GLuint target, GLenum pname, GLint params);
Part of GL_ARB_geometry_shader4
 void glProgramStringARB(int target, int format, int len, String string)
          Entry point to C language function: void glProgramStringARB(GLenum target, GLenum format, GLsizei len, const GLvoid * string);
Part of GL_ARB_vertex_program
 void glProgramUniform1fEXT(int program, int location, float v0)
          Entry point to C language function: void glProgramUniform1fEXT(GLuint program, GLint location, GLfloat v0);
Part of GL_EXT_direct_state_access
 void glProgramUniform1fvEXT(int program, int location, int count, float[] value, int value_offset)
          Entry point to C language function: void glProgramUniform1fvEXT(GLuint program, GLint location, GLsizei count, const GLfloat * value);
Part of GL_EXT_direct_state_access
 void glProgramUniform1fvEXT(int program, int location, int count, FloatBuffer value)
          Entry point to C language function: void glProgramUniform1fvEXT(GLuint program, GLint location, GLsizei count, const GLfloat * value);
Part of GL_EXT_direct_state_access
 void glProgramUniform1iEXT(int target, int s, int t)
          Entry point to C language function: void glProgramUniform1iEXT(GLuint target, GLint s, GLint t);
Part of GL_EXT_direct_state_access
 void glProgramUniform1ivEXT(int program, int location, int count, int[] value, int value_offset)
          Entry point to C language function: void glProgramUniform1ivEXT(GLuint program, GLint location, GLsizei count, const GLint * value);
Part of GL_EXT_direct_state_access
 void glProgramUniform1ivEXT(int program, int location, int count, IntBuffer value)
          Entry point to C language function: void glProgramUniform1ivEXT(GLuint program, GLint location, GLsizei count, const GLint * value);
Part of GL_EXT_direct_state_access
 void glProgramUniform1uiEXT(int program, int location, int buffer)
          Entry point to C language function: void glProgramUniform1uiEXT(GLuint program, GLint location, GLuint buffer);
Part of GL_EXT_direct_state_access
 void glProgramUniform1uivEXT(int program, int location, int count, int[] value, int value_offset)
          Entry point to C language function: void glProgramUniform1uivEXT(GLuint program, GLint location, GLsizei count, const GLuint * value);
Part of GL_EXT_direct_state_access
 void glProgramUniform1uivEXT(int program, int location, int count, IntBuffer value)
          Entry point to C language function: void glProgramUniform1uivEXT(GLuint program, GLint location, GLsizei count, const GLuint * value);
Part of GL_EXT_direct_state_access
 void glProgramUniform2fEXT(int program, int location, float v0, float v1)
          Entry point to C language function: void glProgramUniform2fEXT(GLuint program, GLint location, GLfloat v0, GLfloat v1);
Part of GL_EXT_direct_state_access
 void glProgramUniform2fvEXT(int program, int location, int count, float[] value, int value_offset)
          Entry point to C language function: void glProgramUniform2fvEXT(GLuint program, GLint location, GLsizei count, const GLfloat * value);
Part of GL_EXT_direct_state_access
 void glProgramUniform2fvEXT(int program, int location, int count, FloatBuffer value)
          Entry point to C language function: void glProgramUniform2fvEXT(GLuint program, GLint location, GLsizei count, const GLfloat * value);
Part of GL_EXT_direct_state_access
 void glProgramUniform2iEXT(int target, int s, int t, int r)
          Entry point to C language function: void glProgramUniform2iEXT(GLuint target, GLint s, GLint t, GLint r);
Part of GL_EXT_direct_state_access
 void glProgramUniform2ivEXT(int program, int location, int count, int[] value, int value_offset)
          Entry point to C language function: void glProgramUniform2ivEXT(GLuint program, GLint location, GLsizei count, const GLint * value);
Part of GL_EXT_direct_state_access
 void glProgramUniform2ivEXT(int program, int location, int count, IntBuffer value)
          Entry point to C language function: void glProgramUniform2ivEXT(GLuint program, GLint location, GLsizei count, const GLint * value);
Part of GL_EXT_direct_state_access
 void glProgramUniform2uiEXT(int program, int location, int v0, int v1)
          Entry point to C language function: void glProgramUniform2uiEXT(GLuint program, GLint location, GLuint v0, GLuint v1);
Part of GL_EXT_direct_state_access
 void glProgramUniform2uivEXT(int program, int location, int count, int[] value, int value_offset)
          Entry point to C language function: void glProgramUniform2uivEXT(GLuint program, GLint location, GLsizei count, const GLuint * value);
Part of GL_EXT_direct_state_access
 void glProgramUniform2uivEXT(int program, int location, int count, IntBuffer value)
          Entry point to C language function: void glProgramUniform2uivEXT(GLuint program, GLint location, GLsizei count, const GLuint * value);
Part of GL_EXT_direct_state_access
 void glProgramUniform3fEXT(int program, int location, float v0, float v1, float v2)
          Entry point to C language function: void glProgramUniform3fEXT(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
Part of GL_EXT_direct_state_access
 void glProgramUniform3fvEXT(int program, int location, int count, float[] value, int value_offset)
          Entry point to C language function: void glProgramUniform3fvEXT(GLuint program, GLint location, GLsizei count, const GLfloat * value);
Part of GL_EXT_direct_state_access
 void glProgramUniform3fvEXT(int program, int location, int count, FloatBuffer value)
          Entry point to C language function: void glProgramUniform3fvEXT(GLuint program, GLint location, GLsizei count, const GLfloat * value);
Part of GL_EXT_direct_state_access
 void glProgramUniform3iEXT(int target, int start, int x, int y, int width)
          Entry point to C language function: void glProgramUniform3iEXT(GLuint target, GLint start, GLint x, GLint y, GLint width);
Part of GL_EXT_direct_state_access
 void glProgramUniform3ivEXT(int program, int location, int count, int[] value, int value_offset)
          Entry point to C language function: void glProgramUniform3ivEXT(GLuint program, GLint location, GLsizei count, const GLint * value);
Part of GL_EXT_direct_state_access
 void glProgramUniform3ivEXT(int program, int location, int count, IntBuffer value)
          Entry point to C language function: void glProgramUniform3ivEXT(GLuint program, GLint location, GLsizei count, const GLint * value);
Part of GL_EXT_direct_state_access
 void glProgramUniform3uiEXT(int program, int location, int v0, int v1, int v2)
          Entry point to C language function: void glProgramUniform3uiEXT(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2);
Part of GL_EXT_direct_state_access
 void glProgramUniform3uivEXT(int program, int location, int count, int[] value, int value_offset)
          Entry point to C language function: void glProgramUniform3uivEXT(GLuint program, GLint location, GLsizei count, const GLuint * value);
Part of GL_EXT_direct_state_access
 void glProgramUniform3uivEXT(int program, int location, int count, IntBuffer value)
          Entry point to C language function: void glProgramUniform3uivEXT(GLuint program, GLint location, GLsizei count, const GLuint * value);
Part of GL_EXT_direct_state_access
 void glProgramUniform4fEXT(int program, int location, float v0, float v1, float v2, float v3)
          Entry point to C language function: void glProgramUniform4fEXT(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
Part of GL_EXT_direct_state_access
 void glProgramUniform4fvEXT(int program, int location, int count, float[] value, int value_offset)
          Entry point to C language function: void glProgramUniform4fvEXT(GLuint program, GLint location, GLsizei count, const GLfloat * value);
Part of GL_EXT_direct_state_access
 void glProgramUniform4fvEXT(int program, int location, int count, FloatBuffer value)
          Entry point to C language function: void glProgramUniform4fvEXT(GLuint program, GLint location, GLsizei count, const GLfloat * value);
Part of GL_EXT_direct_state_access
 void glProgramUniform4iEXT(int target, int level, int xoffset, int x, int y, int width)
          Entry point to C language function: void glProgramUniform4iEXT(GLuint target, GLint level, GLint xoffset, GLint x, GLint y, GLint width);
Part of GL_EXT_direct_state_access
 void glProgramUniform4ivEXT(int program, int location, int count, int[] value, int value_offset)
          Entry point to C language function: void glProgramUniform4ivEXT(GLuint program, GLint location, GLsizei count, const GLint * value);
Part of GL_EXT_direct_state_access
 void glProgramUniform4ivEXT(int program, int location, int count, IntBuffer value)
          Entry point to C language function: void glProgramUniform4ivEXT(GLuint program, GLint location, GLsizei count, const GLint * value);
Part of GL_EXT_direct_state_access
 void glProgramUniform4uiEXT(int program, int location, int v0, int v1, int v2, int v3)
          Entry point to C language function: void glProgramUniform4uiEXT(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
Part of GL_EXT_direct_state_access
 void glProgramUniform4uivEXT(int program, int location, int count, int[] value, int value_offset)
          Entry point to C language function: void glProgramUniform4uivEXT(GLuint program, GLint location, GLsizei count, const GLuint * value);
Part of GL_EXT_direct_state_access
 void glProgramUniform4uivEXT(int program, int location, int count, IntBuffer value)
          Entry point to C language function: void glProgramUniform4uivEXT(GLuint program, GLint location, GLsizei count, const GLuint * value);
Part of GL_EXT_direct_state_access
 void glProgramUniformMatrix2fvEXT(int program, int location, int count, boolean transpose, float[] value, int value_offset)
          Entry point to C language function: void glProgramUniformMatrix2fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
Part of GL_EXT_direct_state_access
 void glProgramUniformMatrix2fvEXT(int program, int location, int count, boolean transpose, FloatBuffer value)
          Entry point to C language function: void glProgramUniformMatrix2fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
Part of GL_EXT_direct_state_access
 void glProgramUniformMatrix2x3fvEXT(int program, int location, int count, boolean transpose, float[] value, int value_offset)
          Entry point to C language function: void glProgramUniformMatrix2x3fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
Part of GL_EXT_direct_state_access
 void glProgramUniformMatrix2x3fvEXT(int program, int location, int count, boolean transpose, FloatBuffer value)
          Entry point to C language function: void glProgramUniformMatrix2x3fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
Part of GL_EXT_direct_state_access
 void glProgramUniformMatrix2x4fvEXT(int program, int location, int count, boolean transpose, float[] value, int value_offset)
          Entry point to C language function: void glProgramUniformMatrix2x4fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
Part of GL_EXT_direct_state_access
 void glProgramUniformMatrix2x4fvEXT(int program, int location, int count, boolean transpose, FloatBuffer value)
          Entry point to C language function: void glProgramUniformMatrix2x4fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
Part of GL_EXT_direct_state_access
 void glProgramUniformMatrix3fvEXT(int program, int location, int count, boolean transpose, float[] value, int value_offset)
          Entry point to C language function: void glProgramUniformMatrix3fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
Part of GL_EXT_direct_state_access
 void glProgramUniformMatrix3fvEXT(int program, int location, int count, boolean transpose, FloatBuffer value)
          Entry point to C language function: void glProgramUniformMatrix3fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
Part of GL_EXT_direct_state_access
 void glProgramUniformMatrix3x2fvEXT(int program, int location, int count, boolean transpose, float[] value, int value_offset)
          Entry point to C language function: void glProgramUniformMatrix3x2fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
Part of GL_EXT_direct_state_access
 void glProgramUniformMatrix3x2fvEXT(int program, int location, int count, boolean transpose, FloatBuffer value)
          Entry point to C language function: void glProgramUniformMatrix3x2fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
Part of GL_EXT_direct_state_access
 void glProgramUniformMatrix3x4fvEXT(int program, int location, int count, boolean transpose, float[] value, int value_offset)
          Entry point to C language function: void glProgramUniformMatrix3x4fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
Part of GL_EXT_direct_state_access
 void glProgramUniformMatrix3x4fvEXT(int program, int location, int count, boolean transpose, FloatBuffer value)
          Entry point to C language function: void glProgramUniformMatrix3x4fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
Part of GL_EXT_direct_state_access
 void glProgramUniformMatrix4fvEXT(int program, int location, int count, boolean transpose, float[] value, int value_offset)
          Entry point to C language function: void glProgramUniformMatrix4fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
Part of GL_EXT_direct_state_access
 void glProgramUniformMatrix4fvEXT(int program, int location, int count, boolean transpose, FloatBuffer value)
          Entry point to C language function: void glProgramUniformMatrix4fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
Part of GL_EXT_direct_state_access
 void glProgramUniformMatrix4x2fvEXT(int program, int location, int count, boolean transpose, float[] value, int value_offset)
          Entry point to C language function: void glProgramUniformMatrix4x2fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
Part of GL_EXT_direct_state_access
 void glProgramUniformMatrix4x2fvEXT(int program, int location, int count, boolean transpose, FloatBuffer value)
          Entry point to C language function: void glProgramUniformMatrix4x2fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
Part of GL_EXT_direct_state_access
 void glProgramUniformMatrix4x3fvEXT(int program, int location, int count, boolean transpose, float[] value, int value_offset)
          Entry point to C language function: void glProgramUniformMatrix4x3fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
Part of GL_EXT_direct_state_access
 void glProgramUniformMatrix4x3fvEXT(int program, int location, int count, boolean transpose, FloatBuffer value)
          Entry point to C language function: void glProgramUniformMatrix4x3fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
Part of GL_EXT_direct_state_access
 void glProgramUniformui64NV(int program, int location, long value)
          Entry point to C language function: void glProgramUniformui64NV(GLuint program, GLint location, uint64_t value);
Part of GL_NV_shader_buffer_load
 void glProgramUniformui64vNV(int program, int location, int count, com.jogamp.common.nio.Int64Buffer value)
          Entry point to C language function: void glProgramUniformui64vNV(GLuint program, GLint location, GLsizei count, uint64_t * value);
Part of GL_NV_shader_buffer_load
 void glProgramUniformui64vNV(int program, int location, int count, long[] value, int value_offset)
          Entry point to C language function: void glProgramUniformui64vNV(GLuint program, GLint location, GLsizei count, uint64_t * value);
Part of GL_NV_shader_buffer_load
 void glProgramVertexLimitNV(int target, int limit)
          Entry point to C language function: void glProgramVertexLimitNV(GLenum target, GLint limit);
Part of GL_NV_geometry_program4
 void glProvokingVertex(int mode)
          Entry point to C language function: void glProvokingVertex(GLenum mode);
Part of GL_ARB_provoking_vertex
 void glPushAttrib(int mask)
          Entry point to C language function: void glPushAttrib(GLbitfield mask);
Part of GL_VERSION_1_0
 void glPushClientAttrib(int mask)
          Entry point to C language function: void glPushClientAttrib(GLbitfield mask);
Part of GL_VERSION_1_1
 void glPushClientAttribDefaultEXT(int mode)
          Entry point to C language function: void glPushClientAttribDefaultEXT(GLbitfield mode);
Part of GL_EXT_direct_state_access
 void glPushMatrix()
          Entry point to C language function: void glPushMatrix(void);
Part of GL_VERSION_1_0
 void glPushName(int name)
          Entry point to C language function: void glPushName(GLuint name);
Part of GL_VERSION_1_0
 void glRasterPos2d(double x, double y)
          Entry point to C language function: void glRasterPos2d(GLdouble x, GLdouble y);
Part of GL_VERSION_1_0
 void glRasterPos2dv(double[] v, int v_offset)
          Entry point to C language function: void glRasterPos2dv(const GLdouble * v);
Part of GL_VERSION_1_0
 void glRasterPos2dv(DoubleBuffer v)
          Entry point to C language function: void glRasterPos2dv(const GLdouble * v);
Part of GL_VERSION_1_0
 void glRasterPos2f(float x, float y)
          Entry point to C language function: void glRasterPos2f(GLfloat x, GLfloat y);
Part of GL_VERSION_1_0
 void glRasterPos2fv(float[] v, int v_offset)
          Entry point to C language function: void glRasterPos2fv(const GLfloat * v);
Part of GL_VERSION_1_0
 void glRasterPos2fv(FloatBuffer v)
          Entry point to C language function: void glRasterPos2fv(const GLfloat * v);
Part of GL_VERSION_1_0
 void glRasterPos2i(int x, int y)
          Entry point to C language function: void glRasterPos2i(GLint x, GLint y);
Part of GL_VERSION_1_0
 void glRasterPos2iv(int[] v, int v_offset)
          Entry point to C language function: void glRasterPos2iv(const GLint * v);
Part of GL_VERSION_1_0
 void glRasterPos2iv(IntBuffer v)
          Entry point to C language function: void glRasterPos2iv(const GLint * v);
Part of GL_VERSION_1_0
 void glRasterPos2s(short x, short y)
          Entry point to C language function: void glRasterPos2s(GLshort x, GLshort y);
Part of GL_VERSION_1_0
 void glRasterPos2sv(short[] v, int v_offset)
          Entry point to C language function: void glRasterPos2sv(const GLshort * v);
Part of GL_VERSION_1_0
 void glRasterPos2sv(ShortBuffer v)
          Entry point to C language function: void glRasterPos2sv(const GLshort * v);
Part of GL_VERSION_1_0
 void glRasterPos3d(double x, double y, double z)
          Entry point to C language function: void glRasterPos3d(GLdouble x, GLdouble y, GLdouble z);
Part of GL_VERSION_1_0
 void glRasterPos3dv(double[] v, int v_offset)
          Entry point to C language function: void glRasterPos3dv(const GLdouble * v);
Part of GL_VERSION_1_0
 void glRasterPos3dv(DoubleBuffer v)
          Entry point to C language function: void glRasterPos3dv(const GLdouble * v);
Part of GL_VERSION_1_0
 void glRasterPos3f(float x, float y, float z)
          Entry point to C language function: void glRasterPos3f(GLfloat x, GLfloat y, GLfloat z);
Part of GL_VERSION_1_0
 void glRasterPos3fv(float[] v, int v_offset)
          Entry point to C language function: void glRasterPos3fv(const GLfloat * v);
Part of GL_VERSION_1_0
 void glRasterPos3fv(FloatBuffer v)
          Entry point to C language function: void glRasterPos3fv(const GLfloat * v);
Part of GL_VERSION_1_0
 void glRasterPos3i(int x, int y, int z)
          Entry point to C language function: void glRasterPos3i(GLint x, GLint y, GLint z);
Part of GL_VERSION_1_0
 void glRasterPos3iv(int[] v, int v_offset)
          Entry point to C language function: void glRasterPos3iv(const GLint * v);
Part of GL_VERSION_1_0
 void glRasterPos3iv(IntBuffer v)
          Entry point to C language function: void glRasterPos3iv(const GLint * v);
Part of GL_VERSION_1_0
 void glRasterPos3s(short x, short y, short z)
          Entry point to C language function: void glRasterPos3s(GLshort x, GLshort y, GLshort z);
Part of GL_VERSION_1_0
 void glRasterPos3sv(short[] v, int v_offset)
          Entry point to C language function: void glRasterPos3sv(const GLshort * v);
Part of GL_VERSION_1_0
 void glRasterPos3sv(ShortBuffer v)
          Entry point to C language function: void glRasterPos3sv(const GLshort * v);
Part of GL_VERSION_1_0
 void glRasterPos4d(double x, double y, double z, double w)
          Entry point to C language function: void glRasterPos4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w);
Part of GL_VERSION_1_0
 void glRasterPos4dv(double[] v, int v_offset)
          Entry point to C language function: void glRasterPos4dv(const GLdouble * v);
Part of GL_VERSION_1_0
 void glRasterPos4dv(DoubleBuffer v)
          Entry point to C language function: void glRasterPos4dv(const GLdouble * v);
Part of GL_VERSION_1_0
 void glRasterPos4f(float x, float y, float z, float w)
          Entry point to C language function: void glRasterPos4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w);
Part of GL_VERSION_1_0
 void glRasterPos4fv(float[] v, int v_offset)
          Entry point to C language function: void glRasterPos4fv(const GLfloat * v);
Part of GL_VERSION_1_0
 void glRasterPos4fv(FloatBuffer v)
          Entry point to C language function: void glRasterPos4fv(const GLfloat * v);
Part of GL_VERSION_1_0
 void glRasterPos4i(int x, int y, int z, int w)
          Entry point to C language function: void glRasterPos4i(GLint x, GLint y, GLint z, GLint w);
Part of GL_VERSION_1_0
 void glRasterPos4iv(int[] v, int v_offset)
          Entry point to C language function: void glRasterPos4iv(const GLint * v);
Part of GL_VERSION_1_0
 void glRasterPos4iv(IntBuffer v)
          Entry point to C language function: void glRasterPos4iv(const GLint * v);
Part of GL_VERSION_1_0
 void glRasterPos4s(short x, short y, short z, short w)
          Entry point to C language function: void glRasterPos4s(GLshort x, GLshort y, GLshort z, GLshort w);
Part of GL_VERSION_1_0
 void glRasterPos4sv(short[] v, int v_offset)
          Entry point to C language function: void glRasterPos4sv(const GLshort * v);
Part of GL_VERSION_1_0
 void glRasterPos4sv(ShortBuffer v)
          Entry point to C language function: void glRasterPos4sv(const GLshort * v);
Part of GL_VERSION_1_0
 void glReadBuffer(int mode)
          Entry point to C language function: void glReadBuffer(GLenum mode);
Part of GL_VERSION_1_0
 void glReadBufferRegion(int target, int start, int x, int y, int width)
          Entry point to C language function: void glReadBufferRegion(GLuint target, GLint start, GLint x, GLsizei y, GLsizei width);
Part of GL_KTX_buffer_region
 void glReadPixels(int x, int y, int width, int height, int format, int type, Buffer pixels)
          Entry point to C language function: void glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid * pixels);
Part of GL_VERSION_1_0
 void glReadPixels(int x, int y, int width, int height, int format, int type, long pixels_buffer_offset)
          Entry point to C language function: void glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid * pixels);
Part of GL_VERSION_1_0
 void glRectd(double x1, double y1, double x2, double y2)
          Entry point to C language function: void glRectd(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2);
Part of GL_VERSION_1_0
 void glRectdv(double[] v1, int v1_offset, double[] v2, int v2_offset)
          Entry point to C language function: void glRectdv(const GLdouble * v1, const GLdouble * v2);
Part of GL_VERSION_1_0
 void glRectdv(DoubleBuffer v1, DoubleBuffer v2)
          Entry point to C language function: void glRectdv(const GLdouble * v1, const GLdouble * v2);
Part of GL_VERSION_1_0
 void glRectf(float x1, float y1, float x2, float y2)
          Entry point to C language function: void glRectf(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2);
Part of GL_VERSION_1_0
 void glRectfv(float[] v1, int v1_offset, float[] v2, int v2_offset)
          Entry point to C language function: void glRectfv(const GLfloat * v1, const GLfloat * v2);
Part of GL_VERSION_1_0
 void glRectfv(FloatBuffer v1, FloatBuffer v2)
          Entry point to C language function: void glRectfv(const GLfloat * v1, const GLfloat * v2);
Part of GL_VERSION_1_0
 void glRecti(int x1, int y1, int x2, int y2)
          Entry point to C language function: void glRecti(GLint x1, GLint y1, GLint x2, GLint y2);
Part of GL_VERSION_1_0
 void glRectiv(int[] v1, int v1_offset, int[] v2, int v2_offset)
          Entry point to C language function: void glRectiv(const GLint * v1, const GLint * v2);
Part of GL_VERSION_1_0
 void glRectiv(IntBuffer v1, IntBuffer v2)
          Entry point to C language function: void glRectiv(const GLint * v1, const GLint * v2);
Part of GL_VERSION_1_0
 void glRects(short x1, short y1, short x2, short y2)
          Entry point to C language function: void glRects(GLshort x1, GLshort y1, GLshort x2, GLshort y2);
Part of GL_VERSION_1_0
 void glRectsv(short[] v1, int v1_offset, short[] v2, int v2_offset)
          Entry point to C language function: void glRectsv(const GLshort * v1, const GLshort * v2);
Part of GL_VERSION_1_0
 void glRectsv(ShortBuffer v1, ShortBuffer v2)
          Entry point to C language function: void glRectsv(const GLshort * v1, const GLshort * v2);
Part of GL_VERSION_1_0
 void glReleaseShaderCompiler()
          Interface to C language function:
void glReleaseShaderCompiler(void);
 void glRenderbufferStorage(int target, int internalformat, int width, int height)
          Entry point to C language function: void glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
Part of GL_ARB_framebuffer_object
 void glRenderbufferStorageMultisample(int target, int samples, int internalformat, int width, int height)
          Entry point to C language function: void glRenderbufferStorageMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
Part of GL_ARB_framebuffer_object
 void glRenderbufferStorageMultisampleCoverageNV(int target, int coverageSamples, int colorSamples, int internalformat, int width, int height)
          Entry point to C language function: void glRenderbufferStorageMultisampleCoverageNV(GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLenum internalformat, GLsizei width, GLsizei height);
Part of GL_NV_framebuffer_multisample_coverage
 int glRenderMode(int mode)
          Entry point to C language function: GLint glRenderMode(GLenum mode);
Part of GL_VERSION_1_0
 void glResetHistogram(int mode)
          Entry point to C language function: void glResetHistogram(GLenum mode);
Part of GL_VERSION_1_2
 void glResetMinmax(int mode)
          Entry point to C language function: void glResetMinmax(GLenum mode);
Part of GL_VERSION_1_2
 void glRotated(double angle, double x, double y, double z)
          Entry point to C language function: void glRotated(GLdouble angle, GLdouble x, GLdouble y, GLdouble z);
Part of GL_VERSION_1_0
 void glRotatef(float angle, float x, float y, float z)
          Entry point to C language function: void glRotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
Part of GL_VERSION_1_0
 void glSampleCoverage(float value, boolean invert)
          Entry point to C language function: void glSampleCoverage(GLclampf value, GLboolean invert);
Part of GL_VERSION_1_3
 void glSampleMaski(int index, int mask)
          Entry point to C language function: void glSampleMaski(GLuint index, GLbitfield mask);
Part of GL_ARB_texture_multisample
 void glScaled(double x, double y, double z)
          Entry point to C language function: void glScaled(GLdouble x, GLdouble y, GLdouble z);
Part of GL_VERSION_1_0
 void glScalef(float x, float y, float z)
          Entry point to C language function: void glScalef(GLfloat x, GLfloat y, GLfloat z);
Part of GL_VERSION_1_0
 void glScissor(int x, int y, int width, int height)
          Entry point to C language function: void glScissor(GLint x, GLint y, GLsizei width, GLsizei height);
Part of GL_VERSION_1_0
 void glSecondaryColor3b(byte red, byte green, byte blue)
          Entry point to C language function: void glSecondaryColor3b(GLbyte red, GLbyte green, GLbyte blue);
Part of GL_VERSION_1_4
 void glSecondaryColor3bv(byte[] v, int v_offset)
          Entry point to C language function: void glSecondaryColor3bv(const GLbyte * v);
Part of GL_VERSION_1_4
 void glSecondaryColor3bv(ByteBuffer v)
          Entry point to C language function: void glSecondaryColor3bv(const GLbyte * v);
Part of GL_VERSION_1_4
 void glSecondaryColor3d(double red, double green, double blue)
          Entry point to C language function: void glSecondaryColor3d(GLdouble red, GLdouble green, GLdouble blue);
Part of GL_VERSION_1_4
 void glSecondaryColor3dv(double[] m, int m_offset)
          Entry point to C language function: void glSecondaryColor3dv(const GLdouble * m);
Part of GL_VERSION_1_4
 void glSecondaryColor3dv(DoubleBuffer m)
          Entry point to C language function: void glSecondaryColor3dv(const GLdouble * m);
Part of GL_VERSION_1_4
 void glSecondaryColor3f(float red, float green, float blue)
          Entry point to C language function: void glSecondaryColor3f(GLfloat red, GLfloat green, GLfloat blue);
Part of GL_VERSION_1_4
 void glSecondaryColor3fv(float[] m, int m_offset)
          Entry point to C language function: void glSecondaryColor3fv(const GLfloat * m);
Part of GL_VERSION_1_4
 void glSecondaryColor3fv(FloatBuffer m)
          Entry point to C language function: void glSecondaryColor3fv(const GLfloat * m);
Part of GL_VERSION_1_4
 void glSecondaryColor3h(short red, short green, short blue)
          Entry point to C language function: void glSecondaryColor3hNV(GLhalfNV red, GLhalfNV green, GLhalfNV blue);
Part of GL_NV_half_float
 void glSecondaryColor3hv(short[] v, int v_offset)
          Entry point to C language function: void glSecondaryColor3hvNV(const GLhalfNV * v);
Part of GL_NV_half_float
 void glSecondaryColor3hv(ShortBuffer v)
          Entry point to C language function: void glSecondaryColor3hvNV(const GLhalfNV * v);
Part of GL_NV_half_float
 void glSecondaryColor3i(int red, int green, int blue)
          Entry point to C language function: void glSecondaryColor3i(GLint red, GLint green, GLint blue);
Part of GL_VERSION_1_4
 void glSecondaryColor3iv(int[] v, int v_offset)
          Entry point to C language function: void glSecondaryColor3iv(const GLint * v);
Part of GL_VERSION_1_4
 void glSecondaryColor3iv(IntBuffer v)
          Entry point to C language function: void glSecondaryColor3iv(const GLint * v);
Part of GL_VERSION_1_4
 void glSecondaryColor3s(short red, short green, short blue)
          Entry point to C language function: void glSecondaryColor3s(GLshort red, GLshort green, GLshort blue);
Part of GL_VERSION_1_4
 void glSecondaryColor3sv(short[] v, int v_offset)
          Entry point to C language function: void glSecondaryColor3sv(const GLshort * v);
Part of GL_VERSION_1_4
 void glSecondaryColor3sv(ShortBuffer v)
          Entry point to C language function: void glSecondaryColor3sv(const GLshort * v);
Part of GL_VERSION_1_4
 void glSecondaryColor3ub(byte red, byte green, byte blue)
          Entry point to C language function: void glSecondaryColor3ub(GLubyte red, GLubyte green, GLubyte blue);
Part of GL_VERSION_1_4
 void glSecondaryColor3ubv(byte[] v, int v_offset)
          Entry point to C language function: void glSecondaryColor3ubv(const GLubyte * v);
Part of GL_VERSION_1_4
 void glSecondaryColor3ubv(ByteBuffer v)
          Entry point to C language function: void glSecondaryColor3ubv(const GLubyte * v);
Part of GL_VERSION_1_4
 void glSecondaryColor3ui(int red, int green, int blue)
          Entry point to C language function: void glSecondaryColor3ui(GLuint red, GLuint green, GLuint blue);
Part of GL_VERSION_1_4
 void glSecondaryColor3uiv(int[] v, int v_offset)
          Entry point to C language function: void glSecondaryColor3uiv(const GLuint * v);
Part of GL_VERSION_1_4
 void glSecondaryColor3uiv(IntBuffer v)
          Entry point to C language function: void glSecondaryColor3uiv(const GLuint * v);
Part of GL_VERSION_1_4
 void glSecondaryColor3us(short red, short green, short blue)
          Entry point to C language function: void glSecondaryColor3us(GLushort red, GLushort green, GLushort blue);
Part of GL_VERSION_1_4
 void glSecondaryColor3usv(short[] v, int v_offset)
          Entry point to C language function: void glSecondaryColor3usv(const GLushort * v);
Part of GL_VERSION_1_4
 void glSecondaryColor3usv(ShortBuffer v)
          Entry point to C language function: void glSecondaryColor3usv(const GLushort * v);
Part of GL_VERSION_1_4
 void glSecondaryColorFormatNV(int size, int type, int stride)
          Entry point to C language function: void glSecondaryColorFormatNV(GLint size, GLenum type, GLsizei stride);
Part of GL_NV_vertex_buffer_unified_memory
 void glSecondaryColorPointer(int size, int type, int stride, Buffer pointer)
          Entry point to C language function: void glSecondaryColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid * pointer);
Part of GL_VERSION_1_4
 void glSecondaryColorPointer(int size, int type, int stride, long pointer_buffer_offset)
          Entry point to C language function: void glSecondaryColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid * pointer);
Part of GL_VERSION_1_4
 void glSelectBuffer(int size, IntBuffer buffer)
          Entry point to C language function: void glSelectBuffer(GLsizei size, GLuint * buffer);
Part of GL_VERSION_1_0
 void glSeparableFilter2D(int target, int internalformat, int width, int height, int format, int type, Buffer row, Buffer column)
          Entry point to C language function: void glSeparableFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * row, const GLvoid * column);
Part of GL_VERSION_1_2
 void glSeparableFilter2D(int target, int internalformat, int width, int height, int format, int type, long row_buffer_offset, long column_buffer_offset)
          Entry point to C language function: void glSeparableFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * row, const GLvoid * column);
Part of GL_VERSION_1_2
 void glSetFenceAPPLE(int mode)
          Entry point to C language function: void glSetFenceAPPLE(GLuint mode);
Part of GL_APPLE_fence
 void glSetFenceNV(int target, int id)
          Entry point to C language function: void glSetFenceNV(GLuint target, GLenum id);
Part of GL_NV_fence
 void glSetInvariantEXT(int id, int type, Buffer addr)
          Entry point to C language function: void glSetInvariantEXT(GLuint id, GLenum type, const GLvoid * addr);
Part of GL_EXT_vertex_shader
 void glSetLocalConstantEXT(int id, int type, Buffer addr)
          Entry point to C language function: void glSetLocalConstantEXT(GLuint id, GLenum type, const GLvoid * addr);
Part of GL_EXT_vertex_shader
 void glShadeModel(int mode)
          Entry point to C language function: void glShadeModel(GLenum mode);
Part of GL_VERSION_1_0
 void glShaderBinary(int n, int[] shaders, int shaders_offset, int binaryformat, Buffer binary, int length)
          Dummy implementation for the ES 2.0 function:
void glShaderBinary(GLint n, const GLuint * shaders, GLenum binaryformat, const void * binary, GLint length);
Always throws a GLException!
 void glShaderBinary(int n, IntBuffer shaders, int binaryformat, Buffer binary, int length)
          Dummy implementation for the ES 2.0 function:
void glShaderBinary(GLint n, const GLuint * shaders, GLenum binaryformat, const void * binary, GLint length);
Always throws a GLException!
 void glShaderOp1EXT(int red, int green, int blue)
          Entry point to C language function: void glShaderOp1EXT(GLenum red, GLuint green, GLuint blue);
Part of GL_EXT_vertex_shader
 void glShaderOp2EXT(int sfactorRGB, int dfactorRGB, int sfactorAlpha, int dfactorAlpha)
          Entry point to C language function: void glShaderOp2EXT(GLenum sfactorRGB, GLuint dfactorRGB, GLuint sfactorAlpha, GLuint dfactorAlpha);
Part of GL_EXT_vertex_shader
 void glShaderOp3EXT(int index, int x, int y, int z, int w)
          Entry point to C language function: void glShaderOp3EXT(GLenum index, GLuint x, GLuint y, GLuint z, GLuint w);
Part of GL_EXT_vertex_shader
 void glShaderSource(int shader, int count, String[] string, int[] length, int length_offset)
          Entry point to C language function: void glShaderSource(GLuint shader, GLsizei count, const GLchar * * string, const GLint * length);
Part of GL_VERSION_2_0
 void glShaderSource(int shader, int count, String[] string, IntBuffer length)
          Entry point to C language function: void glShaderSource(GLuint shader, GLsizei count, const GLchar * * string, const GLint * length);
Part of GL_VERSION_2_0
 void glShaderSourceARB(int shader, int count, String[] string, int[] length, int length_offset)
          Entry point to C language function: void glShaderSourceARB(GLhandleARB shader, GLsizei count, const GLcharARB * * string, const GLint * length);
Part of GL_ARB_shader_objects
 void glShaderSourceARB(int shader, int count, String[] string, IntBuffer length)
          Entry point to C language function: void glShaderSourceARB(GLhandleARB shader, GLsizei count, const GLcharARB * * string, const GLint * length);
Part of GL_ARB_shader_objects
 void glStencilClearTagEXT(int location, int v0)
          Entry point to C language function: void glStencilClearTagEXT(GLsizei location, GLuint v0);
Part of GL_EXT_stencil_clear_tag
 void glStencilFunc(int func, int ref, int mask)
          Entry point to C language function: void glStencilFunc(GLenum func, GLint ref, GLuint mask);
Part of GL_VERSION_1_0
 void glStencilFuncSeparate(int frontfunc, int backfunc, int ref, int mask)
          Entry point to C language function: void glStencilFuncSeparate(GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask);
Part of GL_VERSION_2_0
 void glStencilMask(int mask)
          Entry point to C language function: void glStencilMask(GLuint mask);
Part of GL_VERSION_1_0
 void glStencilMaskSeparate(int target, int id)
          Entry point to C language function: void glStencilMaskSeparate(GLenum target, GLuint id);
Part of GL_VERSION_2_0
 void glStencilOp(int fail, int zfail, int zpass)
          Entry point to C language function: void glStencilOp(GLenum fail, GLenum zfail, GLenum zpass);
Part of GL_VERSION_1_0
 void glStencilOpSeparate(int sfactorRGB, int dfactorRGB, int sfactorAlpha, int dfactorAlpha)
          Entry point to C language function: void glStencilOpSeparate(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
Part of GL_VERSION_2_0
 void glStringMarkerGREMEDY(int length, Buffer pointer)
          Entry point to C language function: void glStringMarkerGREMEDY(GLsizei length, const GLvoid * pointer);
Part of GL_GREMEDY_string_marker
 void glSwapAPPLE()
          Entry point to C language function: void glSwapAPPLE(void);
Part of GL_APPLE_flush_render
 void glSwizzleEXT(int stage, int portion, int variable, int input, int mapping, int componentUsage)
          Entry point to C language function: void glSwizzleEXT(GLuint stage, GLuint portion, GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage);
Part of GL_EXT_vertex_shader
 void glTessellationFactorAMD(float factor)
          Entry point to C language function: void glTessellationFactorAMD(GLfloat factor);
Part of GL_AMD_vertex_shader_tessellator
 void glTessellationModeAMD(int mode)
          Entry point to C language function: void glTessellationModeAMD(GLenum mode);
Part of GL_AMD_vertex_shader_tessellator
 boolean glTestFenceAPPLE(int id)
          Entry point to C language function: GLboolean glTestFenceAPPLE(GLuint id);
Part of GL_APPLE_fence
 boolean glTestFenceNV(int id)
          Entry point to C language function: GLboolean glTestFenceNV(GLuint id);
Part of GL_NV_fence
 boolean glTestObjectAPPLE(int target, int index)
          Entry point to C language function: GLboolean glTestObjectAPPLE(GLenum target, GLuint index);
Part of GL_APPLE_fence
 void glTexBuffer(int arg0, int arg1, int arg2)
          Entry point to C language function: void glTexBuffer(GLenum, GLenum, GLuint);
Part of GL_VERSION_3_1
 void glTexCoord1d(double s)
          Entry point to C language function: void glTexCoord1d(GLdouble s);
Part of GL_VERSION_1_0
 void glTexCoord1dv(double[] v, int v_offset)
          Entry point to C language function: void glTexCoord1dv(const GLdouble * v);
Part of GL_VERSION_1_0
 void glTexCoord1dv(DoubleBuffer v)
          Entry point to C language function: void glTexCoord1dv(const GLdouble * v);
Part of GL_VERSION_1_0
 void glTexCoord1f(float s)
          Entry point to C language function: void glTexCoord1f(GLfloat s);
Part of GL_VERSION_1_0
 void glTexCoord1fv(float[] v, int v_offset)
          Entry point to C language function: void glTexCoord1fv(const GLfloat * v);
Part of GL_VERSION_1_0
 void glTexCoord1fv(FloatBuffer v)
          Entry point to C language function: void glTexCoord1fv(const GLfloat * v);
Part of GL_VERSION_1_0
 void glTexCoord1h(short factor)
          Entry point to C language function: void glTexCoord1hNV(GLhalfNV factor);
Part of GL_NV_half_float
 void glTexCoord1hv(short[] v, int v_offset)
          Entry point to C language function: void glTexCoord1hvNV(const GLhalfNV * v);
Part of GL_NV_half_float
 void glTexCoord1hv(ShortBuffer v)
          Entry point to C language function: void glTexCoord1hvNV(const GLhalfNV * v);
Part of GL_NV_half_float
 void glTexCoord1i(int s)
          Entry point to C language function: void glTexCoord1i(GLint s);
Part of GL_VERSION_1_0
 void glTexCoord1iv(int[] v, int v_offset)
          Entry point to C language function: void glTexCoord1iv(const GLint * v);
Part of GL_VERSION_1_0
 void glTexCoord1iv(IntBuffer v)
          Entry point to C language function: void glTexCoord1iv(const GLint * v);
Part of GL_VERSION_1_0
 void glTexCoord1s(short s)
          Entry point to C language function: void glTexCoord1s(GLshort s);
Part of GL_VERSION_1_0
 void glTexCoord1sv(short[] v, int v_offset)
          Entry point to C language function: void glTexCoord1sv(const GLshort * v);
Part of GL_VERSION_1_0
 void glTexCoord1sv(ShortBuffer v)
          Entry point to C language function: void glTexCoord1sv(const GLshort * v);
Part of GL_VERSION_1_0
 void glTexCoord2d(double s, double t)
          Entry point to C language function: void glTexCoord2d(GLdouble s, GLdouble t);
Part of GL_VERSION_1_0
 void glTexCoord2dv(double[] v, int v_offset)
          Entry point to C language function: void glTexCoord2dv(const GLdouble * v);
Part of GL_VERSION_1_0
 void glTexCoord2dv(DoubleBuffer v)
          Entry point to C language function: void glTexCoord2dv(const GLdouble * v);
Part of GL_VERSION_1_0
 void glTexCoord2f(float s, float t)
          Entry point to C language function: void glTexCoord2f(GLfloat s, GLfloat t);
Part of GL_VERSION_1_0
 void glTexCoord2fv(float[] v, int v_offset)
          Entry point to C language function: void glTexCoord2fv(const GLfloat * v);
Part of GL_VERSION_1_0
 void glTexCoord2fv(FloatBuffer v)
          Entry point to C language function: void glTexCoord2fv(const GLfloat * v);
Part of GL_VERSION_1_0
 void glTexCoord2h(short x, short y)
          Entry point to C language function: void glTexCoord2hNV(GLhalfNV x, GLhalfNV y);
Part of GL_NV_half_float
 void glTexCoord2hv(short[] v, int v_offset)
          Entry point to C language function: void glTexCoord2hvNV(const GLhalfNV * v);
Part of GL_NV_half_float
 void glTexCoord2hv(ShortBuffer v)
          Entry point to C language function: void glTexCoord2hvNV(const GLhalfNV * v);
Part of GL_NV_half_float
 void glTexCoord2i(int s, int t)
          Entry point to C language function: void glTexCoord2i(GLint s, GLint t);
Part of GL_VERSION_1_0
 void glTexCoord2iv(int[] v, int v_offset)
          Entry point to C language function: void glTexCoord2iv(const GLint * v);
Part of GL_VERSION_1_0
 void glTexCoord2iv(IntBuffer v)
          Entry point to C language function: void glTexCoord2iv(const GLint * v);
Part of GL_VERSION_1_0
 void glTexCoord2s(short s, short t)
          Entry point to C language function: void glTexCoord2s(GLshort s, GLshort t);
Part of GL_VERSION_1_0
 void glTexCoord2sv(short[] v, int v_offset)
          Entry point to C language function: void glTexCoord2sv(const GLshort * v);
Part of GL_VERSION_1_0
 void glTexCoord2sv(ShortBuffer v)
          Entry point to C language function: void glTexCoord2sv(const GLshort * v);
Part of GL_VERSION_1_0
 void glTexCoord3d(double s, double t, double r)
          Entry point to C language function: void glTexCoord3d(GLdouble s, GLdouble t, GLdouble r);
Part of GL_VERSION_1_0
 void glTexCoord3dv(double[] v, int v_offset)
          Entry point to C language function: void glTexCoord3dv(const GLdouble * v);
Part of GL_VERSION_1_0
 void glTexCoord3dv(DoubleBuffer v)
          Entry point to C language function: void glTexCoord3dv(const GLdouble * v);
Part of GL_VERSION_1_0
 void glTexCoord3f(float s, float t, float r)
          Entry point to C language function: void glTexCoord3f(GLfloat s, GLfloat t, GLfloat r);
Part of GL_VERSION_1_0
 void glTexCoord3fv(float[] v, int v_offset)
          Entry point to C language function: void glTexCoord3fv(const GLfloat * v);
Part of GL_VERSION_1_0
 void glTexCoord3fv(FloatBuffer v)
          Entry point to C language function: void glTexCoord3fv(const GLfloat * v);
Part of GL_VERSION_1_0
 void glTexCoord3h(short red, short green, short blue)
          Entry point to C language function: void glTexCoord3hNV(GLhalfNV red, GLhalfNV green, GLhalfNV blue);
Part of GL_NV_half_float
 void glTexCoord3hv(short[] v, int v_offset)
          Entry point to C language function: void glTexCoord3hvNV(const GLhalfNV * v);
Part of GL_NV_half_float
 void glTexCoord3hv(ShortBuffer v)
          Entry point to C language function: void glTexCoord3hvNV(const GLhalfNV * v);
Part of GL_NV_half_float
 void glTexCoord3i(int s, int t, int r)
          Entry point to C language function: void glTexCoord3i(GLint s, GLint t, GLint r);
Part of GL_VERSION_1_0
 void glTexCoord3iv(int[] v, int v_offset)
          Entry point to C language function: void glTexCoord3iv(const GLint * v);
Part of GL_VERSION_1_0
 void glTexCoord3iv(IntBuffer v)
          Entry point to C language function: void glTexCoord3iv(const GLint * v);
Part of GL_VERSION_1_0
 void glTexCoord3s(short s, short t, short r)
          Entry point to C language function: void glTexCoord3s(GLshort s, GLshort t, GLshort r);
Part of GL_VERSION_1_0
 void glTexCoord3sv(short[] v, int v_offset)
          Entry point to C language function: void glTexCoord3sv(const GLshort * v);
Part of GL_VERSION_1_0
 void glTexCoord3sv(ShortBuffer v)
          Entry point to C language function: void glTexCoord3sv(const GLshort * v);
Part of GL_VERSION_1_0
 void glTexCoord4d(double s, double t, double r, double q)
          Entry point to C language function: void glTexCoord4d(GLdouble s, GLdouble t, GLdouble r, GLdouble q);
Part of GL_VERSION_1_0
 void glTexCoord4dv(double[] v, int v_offset)
          Entry point to C language function: void glTexCoord4dv(const GLdouble * v);
Part of GL_VERSION_1_0
 void glTexCoord4dv(DoubleBuffer v)
          Entry point to C language function: void glTexCoord4dv(const GLdouble * v);
Part of GL_VERSION_1_0
 void glTexCoord4f(float s, float t, float r, float q)
          Entry point to C language function: void glTexCoord4f(GLfloat s, GLfloat t, GLfloat r, GLfloat q);
Part of GL_VERSION_1_0
 void glTexCoord4fv(float[] v, int v_offset)
          Entry point to C language function: void glTexCoord4fv(const GLfloat * v);
Part of GL_VERSION_1_0
 void glTexCoord4fv(FloatBuffer v)
          Entry point to C language function: void glTexCoord4fv(const GLfloat * v);
Part of GL_VERSION_1_0
 void glTexCoord4h(short x, short y, short z, short w)
          Entry point to C language function: void glTexCoord4hNV(GLhalfNV x, GLhalfNV y, GLhalfNV z, GLhalfNV w);
Part of GL_NV_half_float
 void glTexCoord4hv(short[] v, int v_offset)
          Entry point to C language function: void glTexCoord4hvNV(const GLhalfNV * v);
Part of GL_NV_half_float
 void glTexCoord4hv(ShortBuffer v)
          Entry point to C language function: void glTexCoord4hvNV(const GLhalfNV * v);
Part of GL_NV_half_float
 void glTexCoord4i(int s, int t, int r, int q)
          Entry point to C language function: void glTexCoord4i(GLint s, GLint t, GLint r, GLint q);
Part of GL_VERSION_1_0
 void glTexCoord4iv(int[] v, int v_offset)
          Entry point to C language function: void glTexCoord4iv(const GLint * v);
Part of GL_VERSION_1_0
 void glTexCoord4iv(IntBuffer v)
          Entry point to C language function: void glTexCoord4iv(const GLint * v);
Part of GL_VERSION_1_0
 void glTexCoord4s(short s, short t, short r, short q)
          Entry point to C language function: void glTexCoord4s(GLshort s, GLshort t, GLshort r, GLshort q);
Part of GL_VERSION_1_0
 void glTexCoord4sv(short[] v, int v_offset)
          Entry point to C language function: void glTexCoord4sv(const GLshort * v);
Part of GL_VERSION_1_0
 void glTexCoord4sv(ShortBuffer v)
          Entry point to C language function: void glTexCoord4sv(const GLshort * v);
Part of GL_VERSION_1_0
 void glTexCoordFormatNV(int size, int type, int stride)
          Entry point to C language function: void glTexCoordFormatNV(GLint size, GLenum type, GLsizei stride);
Part of GL_NV_vertex_buffer_unified_memory
 void glTexCoordPointer(GLArrayData array)
           
 void glTexCoordPointer(int size, int type, int stride, Buffer ptr)
          Entry point to C language function: void glTexCoordPointer(GLint size, GLenum type, GLsizei stride, const GLvoid * ptr);
Part of GL_VERSION_1_1
 void glTexCoordPointer(int size, int type, int stride, long ptr_buffer_offset)
          Entry point to C language function: void glTexCoordPointer(GLint size, GLenum type, GLsizei stride, const GLvoid * ptr);
Part of GL_VERSION_1_1
 void glTexEnvf(int target, int pname, float param)
          Entry point to C language function: void glTexEnvf(GLenum target, GLenum pname, GLfloat param);
Part of GL_VERSION_1_0
 void glTexEnvfv(int target, int pname, float[] params, int params_offset)
          Entry point to C language function: void glTexEnvfv(GLenum target, GLenum pname, const GLfloat * params);
Part of GL_VERSION_1_0
 void glTexEnvfv(int target, int pname, FloatBuffer params)
          Entry point to C language function: void glTexEnvfv(GLenum target, GLenum pname, const GLfloat * params);
Part of GL_VERSION_1_0
 void glTexEnvi(int target, int pname, int param)
          Entry point to C language function: void glTexEnvi(GLenum target, GLenum pname, GLint param);
Part of GL_VERSION_1_0
 void glTexEnviv(int target, int pname, int[] params, int params_offset)
          Entry point to C language function: void glTexEnviv(GLenum target, GLenum pname, const GLint * params);
Part of GL_VERSION_1_0
 void glTexEnviv(int target, int pname, IntBuffer params)
          Entry point to C language function: void glTexEnviv(GLenum target, GLenum pname, const GLint * params);
Part of GL_VERSION_1_0
 void glTexGend(int coord, int pname, double param)
          Entry point to C language function: void glTexGend(GLenum coord, GLenum pname, GLdouble param);
Part of GL_VERSION_1_0
 void glTexGendv(int coord, int pname, double[] params, int params_offset)
          Entry point to C language function: void glTexGendv(GLenum coord, GLenum pname, const GLdouble * params);
Part of GL_VERSION_1_0
 void glTexGendv(int coord, int pname, DoubleBuffer params)
          Entry point to C language function: void glTexGendv(GLenum coord, GLenum pname, const GLdouble * params);
Part of GL_VERSION_1_0
 void glTexGenf(int coord, int pname, float param)
          Entry point to C language function: void glTexGenf(GLenum coord, GLenum pname, GLfloat param);
Part of GL_VERSION_1_0
 void glTexGenfv(int coord, int pname, float[] params, int params_offset)
          Entry point to C language function: void glTexGenfv(GLenum coord, GLenum pname, const GLfloat * params);
Part of GL_VERSION_1_0
 void glTexGenfv(int coord, int pname, FloatBuffer params)
          Entry point to C language function: void glTexGenfv(GLenum coord, GLenum pname, const GLfloat * params);
Part of GL_VERSION_1_0
 void glTexGeni(int coord, int pname, int param)
          Entry point to C language function: void glTexGeni(GLenum coord, GLenum pname, GLint param);
Part of GL_VERSION_1_0
 void glTexGeniv(int coord, int pname, int[] params, int params_offset)
          Entry point to C language function: void glTexGeniv(GLenum coord, GLenum pname, const GLint * params);
Part of GL_VERSION_1_0
 void glTexGeniv(int coord, int pname, IntBuffer params)
          Entry point to C language function: void glTexGeniv(GLenum coord, GLenum pname, const GLint * params);
Part of GL_VERSION_1_0
 void glTexImage1D(int target, int level, int internalFormat, int width, int border, int format, int type, Buffer pixels)
          Entry point to C language function: void glTexImage1D(GLenum target, GLint level, GLint internalFormat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid * pixels);
Part of GL_VERSION_1_0
 void glTexImage1D(int target, int level, int internalFormat, int width, int border, int format, int type, long pixels_buffer_offset)
          Entry point to C language function: void glTexImage1D(GLenum target, GLint level, GLint internalFormat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid * pixels);
Part of GL_VERSION_1_0
 void glTexImage2D(int target, int level, int internalFormat, int width, int height, int border, int format, int type, Buffer pixels)
          Entry point to C language function: void glTexImage2D(GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid * pixels);
Part of GL_VERSION_1_0
 void glTexImage2D(int target, int level, int internalFormat, int width, int height, int border, int format, int type, long pixels_buffer_offset)
          Entry point to C language function: void glTexImage2D(GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid * pixels);
Part of GL_VERSION_1_0
 void glTexImage2DMultisample(int target, int samples, int internalformat, int width, int height, boolean fixedsamplelocations)
          Entry point to C language function: void glTexImage2DMultisample(GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations);
Part of GL_ARB_texture_multisample
 void glTexImage3D(int target, int level, int internalformat, int width, int height, int depth, int border, int format, int type, Buffer pixels)
          Entry point to C language function: void glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid * pixels);
Part of GL_VERSION_1_2
 void glTexImage3D(int target, int level, int internalformat, int width, int height, int depth, int border, int format, int type, long pixels_buffer_offset)
          Entry point to C language function: void glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid * pixels);
Part of GL_VERSION_1_2
 void glTexImage3DMultisample(int target, int samples, int internalformat, int width, int height, int depth, boolean fixedsamplelocations)
          Entry point to C language function: void glTexImage3DMultisample(GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations);
Part of GL_ARB_texture_multisample
 void glTexParameterf(int target, int pname, float param)
          Entry point to C language function: void glTexParameterf(GLenum target, GLenum pname, GLfloat param);
Part of GL_VERSION_1_0
 void glTexParameterfv(int target, int pname, float[] params, int params_offset)
          Entry point to C language function: void glTexParameterfv(GLenum target, GLenum pname, const GLfloat * params);
Part of GL_VERSION_1_0
 void glTexParameterfv(int target, int pname, FloatBuffer params)
          Entry point to C language function: void glTexParameterfv(GLenum target, GLenum pname, const GLfloat * params);
Part of GL_VERSION_1_0
 void glTexParameteri(int target, int pname, int param)
          Entry point to C language function: void glTexParameteri(GLenum target, GLenum pname, GLint param);
Part of GL_VERSION_1_0
 void glTexParameterIiv(int target, int pname, int[] params, int params_offset)
          Entry point to C language function: void glTexParameterIiv(GLenum target, GLenum pname, const GLint * params);
Part of GL_VERSION_3_0
 void glTexParameterIiv(int target, int pname, IntBuffer params)
          Entry point to C language function: void glTexParameterIiv(GLenum target, GLenum pname, const GLint * params);
Part of GL_VERSION_3_0
 void glTexParameterIuiv(int target, int pname, int[] params, int params_offset)
          Entry point to C language function: void glTexParameterIuiv(GLenum target, GLenum pname, const GLuint * params);
Part of GL_VERSION_3_0
 void glTexParameterIuiv(int target, int pname, IntBuffer params)
          Entry point to C language function: void glTexParameterIuiv(GLenum target, GLenum pname, const GLuint * params);
Part of GL_VERSION_3_0
 void glTexParameteriv(int target, int pname, int[] params, int params_offset)
          Entry point to C language function: void glTexParameteriv(GLenum target, GLenum pname, const GLint * params);
Part of GL_VERSION_1_0
 void glTexParameteriv(int target, int pname, IntBuffer params)
          Entry point to C language function: void glTexParameteriv(GLenum target, GLenum pname, const GLint * params);
Part of GL_VERSION_1_0
 void glTexSubImage1D(int target, int level, int xoffset, int width, int format, int type, Buffer pixels)
          Entry point to C language function: void glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid * pixels);
Part of GL_VERSION_1_1
 void glTexSubImage1D(int target, int level, int xoffset, int width, int format, int type, long pixels_buffer_offset)
          Entry point to C language function: void glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid * pixels);
Part of GL_VERSION_1_1
 void glTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, Buffer pixels)
          Entry point to C language function: void glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * pixels);
Part of GL_VERSION_1_1
 void glTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, long pixels_buffer_offset)
          Entry point to C language function: void glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * pixels);
Part of GL_VERSION_1_1
 void glTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, Buffer pixels)
          Entry point to C language function: void glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid * pixels);
Part of GL_VERSION_1_2
 void glTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, long pixels_buffer_offset)
          Entry point to C language function: void glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid * pixels);
Part of GL_VERSION_1_2
 void glTextureBufferEXT(int sfactorRGB, int dfactorRGB, int sfactorAlpha, int dfactorAlpha)
          Entry point to C language function: void glTextureBufferEXT(GLuint sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLuint dfactorAlpha);
Part of GL_EXT_direct_state_access
 void glTextureImage1DEXT(int texture, int target, int level, int internalformat, int width, int border, int format, int type, Buffer pixels)
          Entry point to C language function: void glTextureImage1DEXT(GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid * pixels);
Part of GL_EXT_direct_state_access
 void glTextureImage2DEXT(int texture, int target, int level, int internalformat, int width, int height, int border, int format, int type, Buffer pixels)
          Entry point to C language function: void glTextureImage2DEXT(GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid * pixels);
Part of GL_EXT_direct_state_access
 void glTextureImage3DEXT(int texture, int target, int level, int internalformat, int width, int height, int depth, int border, int format, int type, Buffer pixels)
          Entry point to C language function: void glTextureImage3DEXT(GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid * pixels);
Part of GL_EXT_direct_state_access
 void glTextureLightEXT(int mode)
          Entry point to C language function: void glTextureLightEXT(GLenum mode);
Part of GL_EXT_light_texture
 void glTextureMaterialEXT(int target, int id)
          Entry point to C language function: void glTextureMaterialEXT(GLenum target, GLenum id);
Part of GL_EXT_light_texture
 void glTextureNormalEXT(int mode)
          Entry point to C language function: void glTextureNormalEXT(GLenum mode);
Part of GL_EXT_texture_perturb_normal
 void glTextureParameterfEXT(int texture, int target, int pname, float param)
          Entry point to C language function: void glTextureParameterfEXT(GLuint texture, GLenum target, GLenum pname, GLfloat param);
Part of GL_EXT_direct_state_access
 void glTextureParameterfvEXT(int target, int index, int count, float[] v, int v_offset)
          Entry point to C language function: void glTextureParameterfvEXT(GLuint target, GLenum index, GLenum count, const GLfloat * v);
Part of GL_EXT_direct_state_access
 void glTextureParameterfvEXT(int target, int index, int count, FloatBuffer v)
          Entry point to C language function: void glTextureParameterfvEXT(GLuint target, GLenum index, GLenum count, const GLfloat * v);
Part of GL_EXT_direct_state_access
 void glTextureParameteriEXT(int target, int attachment, int texture, int level)
          Entry point to C language function: void glTextureParameteriEXT(GLuint target, GLenum attachment, GLenum texture, GLint level);
Part of GL_EXT_direct_state_access
 void glTextureParameterIivEXT(int texture, int target, int pname, int[] params, int params_offset)
          Entry point to C language function: void glTextureParameterIivEXT(GLuint texture, GLenum target, GLenum pname, const GLint * params);
Part of GL_EXT_direct_state_access
 void glTextureParameterIivEXT(int texture, int target, int pname, IntBuffer params)
          Entry point to C language function: void glTextureParameterIivEXT(GLuint texture, GLenum target, GLenum pname, const GLint * params);
Part of GL_EXT_direct_state_access
 void glTextureParameterIuivEXT(int program, int target, int index, int[] params, int params_offset)
          Entry point to C language function: void glTextureParameterIuivEXT(GLuint program, GLenum target, GLenum index, const GLuint * params);
Part of GL_EXT_direct_state_access
 void glTextureParameterIuivEXT(int program, int target, int index, IntBuffer params)
          Entry point to C language function: void glTextureParameterIuivEXT(GLuint program, GLenum target, GLenum index, const GLuint * params);
Part of GL_EXT_direct_state_access
 void glTextureParameterivEXT(int texture, int target, int pname, int[] params, int params_offset)
          Entry point to C language function: void glTextureParameterivEXT(GLuint texture, GLenum target, GLenum pname, const GLint * params);
Part of GL_EXT_direct_state_access
 void glTextureParameterivEXT(int texture, int target, int pname, IntBuffer params)
          Entry point to C language function: void glTextureParameterivEXT(GLuint texture, GLenum target, GLenum pname, const GLint * params);
Part of GL_EXT_direct_state_access
 void glTextureRangeAPPLE(int target, int length, Buffer pointer)
          Entry point to C language function: void glTextureRangeAPPLE(GLenum target, GLsizei length, const GLvoid * pointer);
Part of GL_APPLE_texture_range
 void glTextureRenderbufferEXT(int red, int green, int blue)
          Entry point to C language function: void glTextureRenderbufferEXT(GLuint red, GLenum green, GLuint blue);
Part of GL_EXT_direct_state_access
 void glTextureSubImage1DEXT(int texture, int target, int level, int xoffset, int width, int format, int type, Buffer pixels)
          Entry point to C language function: void glTextureSubImage1DEXT(GLuint texture, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid * pixels);
Part of GL_EXT_direct_state_access
 void glTextureSubImage2DEXT(int texture, int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, Buffer pixels)
          Entry point to C language function: void glTextureSubImage2DEXT(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * pixels);
Part of GL_EXT_direct_state_access
 void glTextureSubImage3DEXT(int texture, int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, Buffer pixels)
          Entry point to C language function: void glTextureSubImage3DEXT(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid * pixels);
Part of GL_EXT_direct_state_access
 void glTransformFeedbackVaryings(int program, int count, String[] locations, int bufferMode)
          Entry point to C language function: void glTransformFeedbackVaryings(GLuint program, GLsizei count, const GLchar * * locations, GLenum bufferMode);
Part of GL_VERSION_3_0
 void glTranslated(double x, double y, double z)
          Entry point to C language function: void glTranslated(GLdouble x, GLdouble y, GLdouble z);
Part of GL_VERSION_1_0
 void glTranslatef(float x, float y, float z)
          Entry point to C language function: void glTranslatef(GLfloat x, GLfloat y, GLfloat z);
Part of GL_VERSION_1_0
 void glUniform(GLUniformData data)
           
 void glUniform1f(int location, float v0)
          Entry point to C language function: void glUniform1f(GLint location, GLfloat v0);
Part of GL_VERSION_2_0
 void glUniform1fARB(int location, float v0)
          Entry point to C language function: void glUniform1fARB(GLint location, GLfloat v0);
Part of GL_ARB_shader_objects
 void glUniform1fv(int location, int count, float[] value, int value_offset)
          Entry point to C language function: void glUniform1fv(GLint location, GLsizei count, const GLfloat * value);
Part of GL_VERSION_2_0
 void glUniform1fv(int location, int count, FloatBuffer value)
          Entry point to C language function: void glUniform1fv(GLint location, GLsizei count, const GLfloat * value);
Part of GL_VERSION_2_0
 void glUniform1fvARB(int location, int count, float[] value, int value_offset)
          Entry point to C language function: void glUniform1fvARB(GLint location, GLsizei count, const GLfloat * value);
Part of GL_ARB_shader_objects
 void glUniform1fvARB(int location, int count, FloatBuffer value)
          Entry point to C language function: void glUniform1fvARB(GLint location, GLsizei count, const GLfloat * value);
Part of GL_ARB_shader_objects
 void glUniform1i(int x, int y)
          Entry point to C language function: void glUniform1i(GLint x, GLint y);
Part of GL_VERSION_2_0
 void glUniform1iARB(int x, int y)
          Entry point to C language function: void glUniform1iARB(GLint x, GLint y);
Part of GL_ARB_shader_objects
 void glUniform1iv(int location, int count, int[] value, int value_offset)
          Entry point to C language function: void glUniform1iv(GLint location, GLsizei count, const GLint * value);
Part of GL_VERSION_2_0
 void glUniform1iv(int location, int count, IntBuffer value)
          Entry point to C language function: void glUniform1iv(GLint location, GLsizei count, const GLint * value);
Part of GL_VERSION_2_0
 void glUniform1ivARB(int location, int count, int[] value, int value_offset)
          Entry point to C language function: void glUniform1ivARB(GLint location, GLsizei count, const GLint * value);
Part of GL_ARB_shader_objects
 void glUniform1ivARB(int location, int count, IntBuffer value)
          Entry point to C language function: void glUniform1ivARB(GLint location, GLsizei count, const GLint * value);
Part of GL_ARB_shader_objects
 void glUniform1ui(int location, int v0)
          Entry point to C language function: void glUniform1ui(GLint location, GLuint v0);
Part of GL_VERSION_3_0
 void glUniform1uiv(int location, int count, int[] value, int value_offset)
          Entry point to C language function: void glUniform1uiv(GLint location, GLsizei count, const GLuint * value);
Part of GL_VERSION_3_0
 void glUniform1uiv(int location, int count, IntBuffer value)
          Entry point to C language function: void glUniform1uiv(GLint location, GLsizei count, const GLuint * value);
Part of GL_VERSION_3_0
 void glUniform2f(int location, float v0, float v1)
          Entry point to C language function: void glUniform2f(GLint location, GLfloat v0, GLfloat v1);
Part of GL_VERSION_2_0
 void glUniform2fARB(int location, float v0, float v1)
          Entry point to C language function: void glUniform2fARB(GLint location, GLfloat v0, GLfloat v1);
Part of GL_ARB_shader_objects
 void glUniform2fv(int location, int count, float[] value, int value_offset)
          Entry point to C language function: void glUniform2fv(GLint location, GLsizei count, const GLfloat * value);
Part of GL_VERSION_2_0
 void glUniform2fv(int location, int count, FloatBuffer value)
          Entry point to C language function: void glUniform2fv(GLint location, GLsizei count, const GLfloat * value);
Part of GL_VERSION_2_0
 void glUniform2fvARB(int location, int count, float[] value, int value_offset)
          Entry point to C language function: void glUniform2fvARB(GLint location, GLsizei count, const GLfloat * value);
Part of GL_ARB_shader_objects
 void glUniform2fvARB(int location, int count, FloatBuffer value)
          Entry point to C language function: void glUniform2fvARB(GLint location, GLsizei count, const GLfloat * value);
Part of GL_ARB_shader_objects
 void glUniform2i(int red, int green, int blue)
          Entry point to C language function: void glUniform2i(GLint red, GLint green, GLint blue);
Part of GL_VERSION_2_0
 void glUniform2iARB(int red, int green, int blue)
          Entry point to C language function: void glUniform2iARB(GLint red, GLint green, GLint blue);
Part of GL_ARB_shader_objects
 void glUniform2iv(int location, int count, int[] value, int value_offset)
          Entry point to C language function: void glUniform2iv(GLint location, GLsizei count, const GLint * value);
Part of GL_VERSION_2_0
 void glUniform2iv(int location, int count, IntBuffer value)
          Entry point to C language function: void glUniform2iv(GLint location, GLsizei count, const GLint * value);
Part of GL_VERSION_2_0
 void glUniform2ivARB(int location, int count, int[] value, int value_offset)
          Entry point to C language function: void glUniform2ivARB(GLint location, GLsizei count, const GLint * value);
Part of GL_ARB_shader_objects
 void glUniform2ivARB(int location, int count, IntBuffer value)
          Entry point to C language function: void glUniform2ivARB(GLint location, GLsizei count, const GLint * value);
Part of GL_ARB_shader_objects
 void glUniform2ui(int location, int v0, int v1)
          Entry point to C language function: void glUniform2ui(GLint location, GLuint v0, GLuint v1);
Part of GL_VERSION_3_0
 void glUniform2uiv(int location, int count, int[] value, int value_offset)
          Entry point to C language function: void glUniform2uiv(GLint location, GLsizei count, const GLuint * value);
Part of GL_VERSION_3_0
 void glUniform2uiv(int location, int count, IntBuffer value)
          Entry point to C language function: void glUniform2uiv(GLint location, GLsizei count, const GLuint * value);
Part of GL_VERSION_3_0
 void glUniform3f(int location, float v0, float v1, float v2)
          Entry point to C language function: void glUniform3f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
Part of GL_VERSION_2_0
 void glUniform3fARB(int location, float v0, float v1, float v2)
          Entry point to C language function: void glUniform3fARB(GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
Part of GL_ARB_shader_objects
 void glUniform3fv(int location, int count, float[] value, int value_offset)
          Entry point to C language function: void glUniform3fv(GLint location, GLsizei count, const GLfloat * value);
Part of GL_VERSION_2_0
 void glUniform3fv(int location, int count, FloatBuffer value)
          Entry point to C language function: void glUniform3fv(GLint location, GLsizei count, const GLfloat * value);
Part of GL_VERSION_2_0
 void glUniform3fvARB(int location, int count, float[] value, int value_offset)
          Entry point to C language function: void glUniform3fvARB(GLint location, GLsizei count, const GLfloat * value);
Part of GL_ARB_shader_objects
 void glUniform3fvARB(int location, int count, FloatBuffer value)
          Entry point to C language function: void glUniform3fvARB(GLint location, GLsizei count, const GLfloat * value);
Part of GL_ARB_shader_objects
 void glUniform3i(int location, int v0, int v1, int v2)
          Entry point to C language function: void glUniform3i(GLint location, GLint v0, GLint v1, GLint v2);
Part of GL_VERSION_2_0
 void glUniform3iARB(int location, int v0, int v1, int v2)
          Entry point to C language function: void glUniform3iARB(GLint location, GLint v0, GLint v1, GLint v2);
Part of GL_ARB_shader_objects
 void glUniform3iv(int location, int count, int[] value, int value_offset)
          Entry point to C language function: void glUniform3iv(GLint location, GLsizei count, const GLint * value);
Part of GL_VERSION_2_0
 void glUniform3iv(int location, int count, IntBuffer value)
          Entry point to C language function: void glUniform3iv(GLint location, GLsizei count, const GLint * value);
Part of GL_VERSION_2_0
 void glUniform3ivARB(int location, int count, int[] value, int value_offset)
          Entry point to C language function: void glUniform3ivARB(GLint location, GLsizei count, const GLint * value);
Part of GL_ARB_shader_objects
 void glUniform3ivARB(int location, int count, IntBuffer value)
          Entry point to C language function: void glUniform3ivARB(GLint location, GLsizei count, const GLint * value);
Part of GL_ARB_shader_objects
 void glUniform3ui(int location, int v0, int v1, int v2)
          Entry point to C language function: void glUniform3ui(GLint location, GLuint v0, GLuint v1, GLuint v2);
Part of GL_VERSION_3_0
 void glUniform3uiv(int location, int count, int[] value, int value_offset)
          Entry point to C language function: void glUniform3uiv(GLint location, GLsizei count, const GLuint * value);
Part of GL_VERSION_3_0
 void glUniform3uiv(int location, int count, IntBuffer value)
          Entry point to C language function: void glUniform3uiv(GLint location, GLsizei count, const GLuint * value);
Part of GL_VERSION_3_0
 void glUniform4f(int location, float v0, float v1, float v2, float v3)
          Entry point to C language function: void glUniform4f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
Part of GL_VERSION_2_0
 void glUniform4fARB(int location, float v0, float v1, float v2, float v3)
          Entry point to C language function: void glUniform4fARB(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
Part of GL_ARB_shader_objects
 void glUniform4fv(int location, int count, float[] value, int value_offset)
          Entry point to C language function: void glUniform4fv(GLint location, GLsizei count, const GLfloat * value);
Part of GL_VERSION_2_0
 void glUniform4fv(int location, int count, FloatBuffer value)
          Entry point to C language function: void glUniform4fv(GLint location, GLsizei count, const GLfloat * value);
Part of GL_VERSION_2_0
 void glUniform4fvARB(int location, int count, float[] value, int value_offset)
          Entry point to C language function: void glUniform4fvARB(GLint location, GLsizei count, const GLfloat * value);
Part of GL_ARB_shader_objects
 void glUniform4fvARB(int location, int count, FloatBuffer value)
          Entry point to C language function: void glUniform4fvARB(GLint location, GLsizei count, const GLfloat * value);
Part of GL_ARB_shader_objects
 void glUniform4i(int location, int v0, int v1, int v2, int v3)
          Entry point to C language function: void glUniform4i(GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
Part of GL_VERSION_2_0
 void glUniform4iARB(int location, int v0, int v1, int v2, int v3)
          Entry point to C language function: void glUniform4iARB(GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
Part of GL_ARB_shader_objects
 void glUniform4iv(int location, int count, int[] value, int value_offset)
          Entry point to C language function: void glUniform4iv(GLint location, GLsizei count, const GLint * value);
Part of GL_VERSION_2_0
 void glUniform4iv(int location, int count, IntBuffer value)
          Entry point to C language function: void glUniform4iv(GLint location, GLsizei count, const GLint * value);
Part of GL_VERSION_2_0
 void glUniform4ivARB(int location, int count, int[] value, int value_offset)
          Entry point to C language function: void glUniform4ivARB(GLint location, GLsizei count, const GLint * value);
Part of GL_ARB_shader_objects
 void glUniform4ivARB(int location, int count, IntBuffer value)
          Entry point to C language function: void glUniform4ivARB(GLint location, GLsizei count, const GLint * value);
Part of GL_ARB_shader_objects
 void glUniform4ui(int location, int v0, int v1, int v2, int v3)
          Entry point to C language function: void glUniform4ui(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
Part of GL_VERSION_3_0
 void glUniform4uiv(int location, int count, int[] value, int value_offset)
          Entry point to C language function: void glUniform4uiv(GLint location, GLsizei count, const GLuint * value);
Part of GL_VERSION_3_0
 void glUniform4uiv(int location, int count, IntBuffer value)
          Entry point to C language function: void glUniform4uiv(GLint location, GLsizei count, const GLuint * value);
Part of GL_VERSION_3_0
 void glUniformBlockBinding(int arg0, int arg1, int arg2)
          Entry point to C language function: void glUniformBlockBinding(GLuint, GLuint, GLuint);
Part of GL_ARB_uniform_buffer_object
 void glUniformBufferEXT(int program, int location, int buffer)
          Entry point to C language function: void glUniformBufferEXT(GLuint program, GLint location, GLuint buffer);
Part of GL_EXT_bindable_uniform
 void glUniformMatrix2fv(int location, int count, boolean transpose, float[] value, int value_offset)
          Entry point to C language function: void glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
Part of GL_VERSION_2_0
 void glUniformMatrix2fv(int location, int count, boolean transpose, FloatBuffer value)
          Entry point to C language function: void glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
Part of GL_VERSION_2_0
 void glUniformMatrix2fvARB(int location, int count, boolean transpose, float[] value, int value_offset)
          Entry point to C language function: void glUniformMatrix2fvARB(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
Part of GL_ARB_shader_objects
 void glUniformMatrix2fvARB(int location, int count, boolean transpose, FloatBuffer value)
          Entry point to C language function: void glUniformMatrix2fvARB(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
Part of GL_ARB_shader_objects
 void glUniformMatrix2x3fv(int location, int count, boolean transpose, float[] value, int value_offset)
          Entry point to C language function: void glUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
Part of GL_VERSION_2_1
 void glUniformMatrix2x3fv(int location, int count, boolean transpose, FloatBuffer value)
          Entry point to C language function: void glUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
Part of GL_VERSION_2_1
 void glUniformMatrix2x4fv(int location, int count, boolean transpose, float[] value, int value_offset)
          Entry point to C language function: void glUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
Part of GL_VERSION_2_1
 void glUniformMatrix2x4fv(int location, int count, boolean transpose, FloatBuffer value)
          Entry point to C language function: void glUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
Part of GL_VERSION_2_1
 void glUniformMatrix3fv(int location, int count, boolean transpose, float[] value, int value_offset)
          Entry point to C language function: void glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
Part of GL_VERSION_2_0
 void glUniformMatrix3fv(int location, int count, boolean transpose, FloatBuffer value)
          Entry point to C language function: void glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
Part of GL_VERSION_2_0
 void glUniformMatrix3fvARB(int location, int count, boolean transpose, float[] value, int value_offset)
          Entry point to C language function: void glUniformMatrix3fvARB(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
Part of GL_ARB_shader_objects
 void glUniformMatrix3fvARB(int location, int count, boolean transpose, FloatBuffer value)
          Entry point to C language function: void glUniformMatrix3fvARB(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
Part of GL_ARB_shader_objects
 void glUniformMatrix3x2fv(int location, int count, boolean transpose, float[] value, int value_offset)
          Entry point to C language function: void glUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
Part of GL_VERSION_2_1
 void glUniformMatrix3x2fv(int location, int count, boolean transpose, FloatBuffer value)
          Entry point to C language function: void glUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
Part of GL_VERSION_2_1
 void glUniformMatrix3x4fv(int location, int count, boolean transpose, float[] value, int value_offset)
          Entry point to C language function: void glUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
Part of GL_VERSION_2_1
 void glUniformMatrix3x4fv(int location, int count, boolean transpose, FloatBuffer value)
          Entry point to C language function: void glUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
Part of GL_VERSION_2_1
 void glUniformMatrix4fv(int location, int count, boolean transpose, float[] value, int value_offset)
          Entry point to C language function: void glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
Part of GL_VERSION_2_0
 void glUniformMatrix4fv(int location, int count, boolean transpose, FloatBuffer value)
          Entry point to C language function: void glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
Part of GL_VERSION_2_0
 void glUniformMatrix4fvARB(int location, int count, boolean transpose, float[] value, int value_offset)
          Entry point to C language function: void glUniformMatrix4fvARB(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
Part of GL_ARB_shader_objects
 void glUniformMatrix4fvARB(int location, int count, boolean transpose, FloatBuffer value)
          Entry point to C language function: void glUniformMatrix4fvARB(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
Part of GL_ARB_shader_objects
 void glUniformMatrix4x2fv(int location, int count, boolean transpose, float[] value, int value_offset)
          Entry point to C language function: void glUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
Part of GL_VERSION_2_1
 void glUniformMatrix4x2fv(int location, int count, boolean transpose, FloatBuffer value)
          Entry point to C language function: void glUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
Part of GL_VERSION_2_1
 void glUniformMatrix4x3fv(int location, int count, boolean transpose, float[] value, int value_offset)
          Entry point to C language function: void glUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
Part of GL_VERSION_2_1
 void glUniformMatrix4x3fv(int location, int count, boolean transpose, FloatBuffer value)
          Entry point to C language function: void glUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
Part of GL_VERSION_2_1
 void glUniformui64NV(int location, long value)
          Entry point to C language function: void glUniformui64NV(GLint location, uint64_t value);
Part of GL_NV_shader_buffer_load
 void glUniformui64vNV(int location, int count, com.jogamp.common.nio.Int64Buffer value)
          Entry point to C language function: void glUniformui64vNV(GLint location, GLsizei count, uint64_t * value);
Part of GL_NV_shader_buffer_load
 void glUniformui64vNV(int location, int count, long[] value, int value_offset)
          Entry point to C language function: void glUniformui64vNV(GLint location, GLsizei count, uint64_t * value);
Part of GL_NV_shader_buffer_load
 void glUnlockArraysEXT()
          Entry point to C language function: void glUnlockArraysEXT(void);
Part of GL_EXT_compiled_vertex_array
 boolean glUnmapBuffer(int id)
          Entry point to C language function: GLboolean glUnmapBuffer(GLenum id);
Part of GL_VERSION_1_5
 boolean glUnmapNamedBufferEXT(int id)
          Entry point to C language function: GLboolean glUnmapNamedBufferEXT(GLuint id);
Part of GL_EXT_direct_state_access
 void glUseProgram(int mode)
          Entry point to C language function: void glUseProgram(GLuint mode);
Part of GL_VERSION_2_0
 void glUseProgramObjectARB(int mode)
          Entry point to C language function: void glUseProgramObjectARB(GLhandleARB mode);
Part of GL_ARB_shader_objects
 void glValidateProgram(int mode)
          Entry point to C language function: void glValidateProgram(GLuint mode);
Part of GL_VERSION_2_0
 void glValidateProgramARB(int mode)
          Entry point to C language function: void glValidateProgramARB(GLhandleARB mode);
Part of GL_ARB_shader_objects
 void glVariantbvEXT(int index, byte[] v, int v_offset)
          Entry point to C language function: void glVariantbvEXT(GLuint index, const GLbyte * v);
Part of GL_EXT_vertex_shader
 void glVariantbvEXT(int index, ByteBuffer v)
          Entry point to C language function: void glVariantbvEXT(GLuint index, const GLbyte * v);
Part of GL_EXT_vertex_shader
 void glVariantdvEXT(int target, double[] v, int v_offset)
          Entry point to C language function: void glVariantdvEXT(GLuint target, const GLdouble * v);
Part of GL_EXT_vertex_shader
 void glVariantdvEXT(int target, DoubleBuffer v)
          Entry point to C language function: void glVariantdvEXT(GLuint target, const GLdouble * v);
Part of GL_EXT_vertex_shader
 void glVariantfvEXT(int target, float[] v, int v_offset)
          Entry point to C language function: void glVariantfvEXT(GLuint target, const GLfloat * v);
Part of GL_EXT_vertex_shader
 void glVariantfvEXT(int target, FloatBuffer v)
          Entry point to C language function: void glVariantfvEXT(GLuint target, const GLfloat * v);
Part of GL_EXT_vertex_shader
 void glVariantivEXT(int target, int[] v, int v_offset)
          Entry point to C language function: void glVariantivEXT(GLuint target, const GLint * v);
Part of GL_EXT_vertex_shader
 void glVariantivEXT(int target, IntBuffer v)
          Entry point to C language function: void glVariantivEXT(GLuint target, const GLint * v);
Part of GL_EXT_vertex_shader
 void glVariantPointerEXT(int id, int type, int stride, Buffer addr)
          Entry point to C language function: void glVariantPointerEXT(GLuint id, GLenum type, GLuint stride, const GLvoid * addr);
Part of GL_EXT_vertex_shader
 void glVariantPointerEXT(int id, int type, int stride, long addr_buffer_offset)
          Entry point to C language function: void glVariantPointerEXT(GLuint id, GLenum type, GLuint stride, const GLvoid * addr);
Part of GL_EXT_vertex_shader
 void glVariantsvEXT(int target, short[] v, int v_offset)
          Entry point to C language function: void glVariantsvEXT(GLuint target, const GLshort * v);
Part of GL_EXT_vertex_shader
 void glVariantsvEXT(int target, ShortBuffer v)
          Entry point to C language function: void glVariantsvEXT(GLuint target, const GLshort * v);
Part of GL_EXT_vertex_shader
 void glVariantubvEXT(int index, byte[] v, int v_offset)
          Entry point to C language function: void glVariantubvEXT(GLuint index, const GLubyte * v);
Part of GL_EXT_vertex_shader
 void glVariantubvEXT(int index, ByteBuffer v)
          Entry point to C language function: void glVariantubvEXT(GLuint index, const GLubyte * v);
Part of GL_EXT_vertex_shader
 void glVariantuivEXT(int index, int[] v, int v_offset)
          Entry point to C language function: void glVariantuivEXT(GLuint index, const GLuint * v);
Part of GL_EXT_vertex_shader
 void glVariantuivEXT(int index, IntBuffer v)
          Entry point to C language function: void glVariantuivEXT(GLuint index, const GLuint * v);
Part of GL_EXT_vertex_shader
 void glVariantusvEXT(int index, short[] v, int v_offset)
          Entry point to C language function: void glVariantusvEXT(GLuint index, const GLushort * v);
Part of GL_EXT_vertex_shader
 void glVariantusvEXT(int index, ShortBuffer v)
          Entry point to C language function: void glVariantusvEXT(GLuint index, const GLushort * v);
Part of GL_EXT_vertex_shader
 void glVertex2d(double x, double y)
          Entry point to C language function: void glVertex2d(GLdouble x, GLdouble y);
Part of GL_VERSION_1_0
 void glVertex2dv(double[] v, int v_offset)
          Entry point to C language function: void glVertex2dv(const GLdouble * v);
Part of GL_VERSION_1_0
 void glVertex2dv(DoubleBuffer v)
          Entry point to C language function: void glVertex2dv(const GLdouble * v);
Part of GL_VERSION_1_0
 void glVertex2f(float x, float y)
          Entry point to C language function: void glVertex2f(GLfloat x, GLfloat y);
Part of GL_VERSION_1_0
 void glVertex2fv(float[] v, int v_offset)
          Entry point to C language function: void glVertex2fv(const GLfloat * v);
Part of GL_VERSION_1_0
 void glVertex2fv(FloatBuffer v)
          Entry point to C language function: void glVertex2fv(const GLfloat * v);
Part of GL_VERSION_1_0
 void glVertex2h(short x, short y)
          Entry point to C language function: void glVertex2hNV(GLhalfNV x, GLhalfNV y);
Part of GL_NV_half_float
 void glVertex2hv(short[] v, int v_offset)
          Entry point to C language function: void glVertex2hvNV(const GLhalfNV * v);
Part of GL_NV_half_float
 void glVertex2hv(ShortBuffer v)
          Entry point to C language function: void glVertex2hvNV(const GLhalfNV * v);
Part of GL_NV_half_float
 void glVertex2i(int x, int y)
          Entry point to C language function: void glVertex2i(GLint x, GLint y);
Part of GL_VERSION_1_0
 void glVertex2iv(int[] v, int v_offset)
          Entry point to C language function: void glVertex2iv(const GLint * v);
Part of GL_VERSION_1_0
 void glVertex2iv(IntBuffer v)
          Entry point to C language function: void glVertex2iv(const GLint * v);
Part of GL_VERSION_1_0
 void glVertex2s(short x, short y)
          Entry point to C language function: void glVertex2s(GLshort x, GLshort y);
Part of GL_VERSION_1_0
 void glVertex2sv(short[] v, int v_offset)
          Entry point to C language function: void glVertex2sv(const GLshort * v);
Part of GL_VERSION_1_0
 void glVertex2sv(ShortBuffer v)
          Entry point to C language function: void glVertex2sv(const GLshort * v);
Part of GL_VERSION_1_0
 void glVertex3d(double x, double y, double z)
          Entry point to C language function: void glVertex3d(GLdouble x, GLdouble y, GLdouble z);
Part of GL_VERSION_1_0
 void glVertex3dv(double[] v, int v_offset)
          Entry point to C language function: void glVertex3dv(const GLdouble * v);
Part of GL_VERSION_1_0
 void glVertex3dv(DoubleBuffer v)
          Entry point to C language function: void glVertex3dv(const GLdouble * v);
Part of GL_VERSION_1_0
 void glVertex3f(float x, float y, float z)
          Entry point to C language function: void glVertex3f(GLfloat x, GLfloat y, GLfloat z);
Part of GL_VERSION_1_0
 void glVertex3fv(float[] v, int v_offset)
          Entry point to C language function: void glVertex3fv(const GLfloat * v);
Part of GL_VERSION_1_0
 void glVertex3fv(FloatBuffer v)
          Entry point to C language function: void glVertex3fv(const GLfloat * v);
Part of GL_VERSION_1_0
 void glVertex3h(short red, short green, short blue)
          Entry point to C language function: void glVertex3hNV(GLhalfNV red, GLhalfNV green, GLhalfNV blue);
Part of GL_NV_half_float
 void glVertex3hv(short[] v, int v_offset)
          Entry point to C language function: void glVertex3hvNV(const GLhalfNV * v);
Part of GL_NV_half_float
 void glVertex3hv(ShortBuffer v)
          Entry point to C language function: void glVertex3hvNV(const GLhalfNV * v);
Part of GL_NV_half_float
 void glVertex3i(int x, int y, int z)
          Entry point to C language function: void glVertex3i(GLint x, GLint y, GLint z);
Part of GL_VERSION_1_0
 void glVertex3iv(int[] v, int v_offset)
          Entry point to C language function: void glVertex3iv(const GLint * v);
Part of GL_VERSION_1_0
 void glVertex3iv(IntBuffer v)
          Entry point to C language function: void glVertex3iv(const GLint * v);
Part of GL_VERSION_1_0
 void glVertex3s(short x, short y, short z)
          Entry point to C language function: void glVertex3s(GLshort x, GLshort y, GLshort z);
Part of GL_VERSION_1_0
 void glVertex3sv(short[] v, int v_offset)
          Entry point to C language function: void glVertex3sv(const GLshort * v);
Part of GL_VERSION_1_0
 void glVertex3sv(ShortBuffer v)
          Entry point to C language function: void glVertex3sv(const GLshort * v);
Part of GL_VERSION_1_0
 void glVertex4d(double x, double y, double z, double w)
          Entry point to C language function: void glVertex4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w);
Part of GL_VERSION_1_0
 void glVertex4dv(double[] v, int v_offset)
          Entry point to C language function: void glVertex4dv(const GLdouble * v);
Part of GL_VERSION_1_0
 void glVertex4dv(DoubleBuffer v)
          Entry point to C language function: void glVertex4dv(const GLdouble * v);
Part of GL_VERSION_1_0
 void glVertex4f(float x, float y, float z, float w)
          Entry point to C language function: void glVertex4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w);
Part of GL_VERSION_1_0
 void glVertex4fv(float[] v, int v_offset)
          Entry point to C language function: void glVertex4fv(const GLfloat * v);
Part of GL_VERSION_1_0
 void glVertex4fv(FloatBuffer v)
          Entry point to C language function: void glVertex4fv(const GLfloat * v);
Part of GL_VERSION_1_0
 void glVertex4h(short x, short y, short z, short w)
          Entry point to C language function: void glVertex4hNV(GLhalfNV x, GLhalfNV y, GLhalfNV z, GLhalfNV w);
Part of GL_NV_half_float
 void glVertex4hv(short[] v, int v_offset)
          Entry point to C language function: void glVertex4hvNV(const GLhalfNV * v);
Part of GL_NV_half_float
 void glVertex4hv(ShortBuffer v)
          Entry point to C language function: void glVertex4hvNV(const GLhalfNV * v);
Part of GL_NV_half_float
 void glVertex4i(int x, int y, int z, int w)
          Entry point to C language function: void glVertex4i(GLint x, GLint y, GLint z, GLint w);
Part of GL_VERSION_1_0
 void glVertex4iv(int[] v, int v_offset)
          Entry point to C language function: void glVertex4iv(const GLint * v);
Part of GL_VERSION_1_0
 void glVertex4iv(IntBuffer v)
          Entry point to C language function: void glVertex4iv(const GLint * v);
Part of GL_VERSION_1_0
 void glVertex4s(short x, short y, short z, short w)
          Entry point to C language function: void glVertex4s(GLshort x, GLshort y, GLshort z, GLshort w);
Part of GL_VERSION_1_0
 void glVertex4sv(short[] v, int v_offset)
          Entry point to C language function: void glVertex4sv(const GLshort * v);
Part of GL_VERSION_1_0
 void glVertex4sv(ShortBuffer v)
          Entry point to C language function: void glVertex4sv(const GLshort * v);
Part of GL_VERSION_1_0
 void glVertexArrayParameteriAPPLE(int target, int s)
          Entry point to C language function: void glVertexArrayParameteriAPPLE(GLenum target, GLint s);
Part of GL_APPLE_vertex_array_range
 void glVertexArrayRangeAPPLE(int length, Buffer pointer)
          Entry point to C language function: void glVertexArrayRangeAPPLE(GLsizei length, GLvoid * pointer);
Part of GL_APPLE_vertex_array_range
 void glVertexArrayRangeNV(int length, Buffer pointer)
          Entry point to C language function: void glVertexArrayRangeNV(GLsizei length, const GLvoid * pointer);
Part of GL_NV_vertex_array_range
 void glVertexAttrib1d(int target, double s)
          Entry point to C language function: void glVertexAttrib1d(GLuint target, GLdouble s);
Part of GL_VERSION_2_0
 void glVertexAttrib1dARB(int target, double s)
          Entry point to C language function: void glVertexAttrib1dARB(GLuint target, GLdouble s);
Part of GL_ARB_vertex_program
 void glVertexAttrib1dv(int target, double[] v, int v_offset)
          Entry point to C language function: void glVertexAttrib1dv(GLuint target, const GLdouble * v);
Part of GL_VERSION_2_0
 void glVertexAttrib1dv(int target, DoubleBuffer v)
          Entry point to C language function: void glVertexAttrib1dv(GLuint target, const GLdouble * v);
Part of GL_VERSION_2_0
 void glVertexAttrib1dvARB(int target, double[] v, int v_offset)
          Entry point to C language function: void glVertexAttrib1dvARB(GLuint target, const GLdouble * v);
Part of GL_ARB_vertex_program
 void glVertexAttrib1dvARB(int target, DoubleBuffer v)
          Entry point to C language function: void glVertexAttrib1dvARB(GLuint target, const GLdouble * v);
Part of GL_ARB_vertex_program
 void glVertexAttrib1f(int target, float s)
          Entry point to C language function: void glVertexAttrib1f(GLuint target, GLfloat s);
Part of GL_VERSION_2_0
 void glVertexAttrib1fARB(int target, float s)
          Entry point to C language function: void glVertexAttrib1fARB(GLuint target, GLfloat s);
Part of GL_ARB_vertex_program
 void glVertexAttrib1fv(int target, float[] v, int v_offset)
          Entry point to C language function: void glVertexAttrib1fv(GLuint target, const GLfloat * v);
Part of GL_VERSION_2_0
 void glVertexAttrib1fv(int target, FloatBuffer v)
          Entry point to C language function: void glVertexAttrib1fv(GLuint target, const GLfloat * v);
Part of GL_VERSION_2_0
 void glVertexAttrib1fvARB(int target, float[] v, int v_offset)
          Entry point to C language function: void glVertexAttrib1fvARB(GLuint target, const GLfloat * v);
Part of GL_ARB_vertex_program
 void glVertexAttrib1fvARB(int target, FloatBuffer v)
          Entry point to C language function: void glVertexAttrib1fvARB(GLuint target, const GLfloat * v);
Part of GL_ARB_vertex_program
 void glVertexAttrib1h(int target, short s)
          Entry point to C language function: void glVertexAttrib1hNV(GLuint target, GLhalfNV s);
Part of GL_NV_half_float
 void glVertexAttrib1hv(int index, short[] v, int v_offset)
          Entry point to C language function: void glVertexAttrib1hvNV(GLuint index, const GLhalfNV * v);
Part of GL_NV_half_float
 void glVertexAttrib1hv(int index, ShortBuffer v)
          Entry point to C language function: void glVertexAttrib1hvNV(GLuint index, const GLhalfNV * v);
Part of GL_NV_half_float
 void glVertexAttrib1s(int target, short s)
          Entry point to C language function: void glVertexAttrib1s(GLuint target, GLshort s);
Part of GL_VERSION_2_0
 void glVertexAttrib1sARB(int target, short s)
          Entry point to C language function: void glVertexAttrib1sARB(GLuint target, GLshort s);
Part of GL_ARB_vertex_program
 void glVertexAttrib1sv(int target, short[] v, int v_offset)
          Entry point to C language function: void glVertexAttrib1sv(GLuint target, const GLshort * v);
Part of GL_VERSION_2_0
 void glVertexAttrib1sv(int target, ShortBuffer v)
          Entry point to C language function: void glVertexAttrib1sv(GLuint target, const GLshort * v);
Part of GL_VERSION_2_0
 void glVertexAttrib1svARB(int target, short[] v, int v_offset)
          Entry point to C language function: void glVertexAttrib1svARB(GLuint target, const GLshort * v);
Part of GL_ARB_vertex_program
 void glVertexAttrib1svARB(int target, ShortBuffer v)
          Entry point to C language function: void glVertexAttrib1svARB(GLuint target, const GLshort * v);
Part of GL_ARB_vertex_program
 void glVertexAttrib2d(int target, double s, double t)
          Entry point to C language function: void glVertexAttrib2d(GLuint target, GLdouble s, GLdouble t);
Part of GL_VERSION_2_0
 void glVertexAttrib2dARB(int target, double s, double t)
          Entry point to C language function: void glVertexAttrib2dARB(GLuint target, GLdouble s, GLdouble t);
Part of GL_ARB_vertex_program
 void glVertexAttrib2dv(int target, double[] v, int v_offset)
          Entry point to C language function: void glVertexAttrib2dv(GLuint target, const GLdouble * v);
Part of GL_VERSION_2_0
 void glVertexAttrib2dv(int target, DoubleBuffer v)
          Entry point to C language function: void glVertexAttrib2dv(GLuint target, const GLdouble * v);
Part of GL_VERSION_2_0
 void glVertexAttrib2dvARB(int target, double[] v, int v_offset)
          Entry point to C language function: void glVertexAttrib2dvARB(GLuint target, const GLdouble * v);
Part of GL_ARB_vertex_program
 void glVertexAttrib2dvARB(int target, DoubleBuffer v)
          Entry point to C language function: void glVertexAttrib2dvARB(GLuint target, const GLdouble * v);
Part of GL_ARB_vertex_program
 void glVertexAttrib2f(int target, float s, float t)
          Entry point to C language function: void glVertexAttrib2f(GLuint target, GLfloat s, GLfloat t);
Part of GL_VERSION_2_0
 void glVertexAttrib2fARB(int target, float s, float t)
          Entry point to C language function: void glVertexAttrib2fARB(GLuint target, GLfloat s, GLfloat t);
Part of GL_ARB_vertex_program
 void glVertexAttrib2fv(int target, float[] v, int v_offset)
          Entry point to C language function: void glVertexAttrib2fv(GLuint target, const GLfloat * v);
Part of GL_VERSION_2_0
 void glVertexAttrib2fv(int target, FloatBuffer v)
          Entry point to C language function: void glVertexAttrib2fv(GLuint target, const GLfloat * v);
Part of GL_VERSION_2_0
 void glVertexAttrib2fvARB(int target, float[] v, int v_offset)
          Entry point to C language function: void glVertexAttrib2fvARB(GLuint target, const GLfloat * v);
Part of GL_ARB_vertex_program
 void glVertexAttrib2fvARB(int target, FloatBuffer v)
          Entry point to C language function: void glVertexAttrib2fvARB(GLuint target, const GLfloat * v);
Part of GL_ARB_vertex_program
 void glVertexAttrib2h(int target, short s, short t)
          Entry point to C language function: void glVertexAttrib2hNV(GLuint target, GLhalfNV s, GLhalfNV t);
Part of GL_NV_half_float
 void glVertexAttrib2hv(int index, short[] v, int v_offset)
          Entry point to C language function: void glVertexAttrib2hvNV(GLuint index, const GLhalfNV * v);
Part of GL_NV_half_float
 void glVertexAttrib2hv(int index, ShortBuffer v)
          Entry point to C language function: void glVertexAttrib2hvNV(GLuint index, const GLhalfNV * v);
Part of GL_NV_half_float
 void glVertexAttrib2s(int target, short s, short t)
          Entry point to C language function: void glVertexAttrib2s(GLuint target, GLshort s, GLshort t);
Part of GL_VERSION_2_0
 void glVertexAttrib2sARB(int target, short s, short t)
          Entry point to C language function: void glVertexAttrib2sARB(GLuint target, GLshort s, GLshort t);
Part of GL_ARB_vertex_program
 void glVertexAttrib2sv(int target, short[] v, int v_offset)
          Entry point to C language function: void glVertexAttrib2sv(GLuint target, const GLshort * v);
Part of GL_VERSION_2_0
 void glVertexAttrib2sv(int target, ShortBuffer v)
          Entry point to C language function: void glVertexAttrib2sv(GLuint target, const GLshort * v);
Part of GL_VERSION_2_0
 void glVertexAttrib2svARB(int target, short[] v, int v_offset)
          Entry point to C language function: void glVertexAttrib2svARB(GLuint target, const GLshort * v);
Part of GL_ARB_vertex_program
 void glVertexAttrib2svARB(int target, ShortBuffer v)
          Entry point to C language function: void glVertexAttrib2svARB(GLuint target, const GLshort * v);
Part of GL_ARB_vertex_program
 void glVertexAttrib3d(int target, double s, double t, double r)
          Entry point to C language function: void glVertexAttrib3d(GLuint target, GLdouble s, GLdouble t, GLdouble r);
Part of GL_VERSION_2_0
 void glVertexAttrib3dARB(int target, double s, double t, double r)
          Entry point to C language function: void glVertexAttrib3dARB(GLuint target, GLdouble s, GLdouble t, GLdouble r);
Part of GL_ARB_vertex_program
 void glVertexAttrib3dv(int target, double[] v, int v_offset)
          Entry point to C language function: void glVertexAttrib3dv(GLuint target, const GLdouble * v);
Part of GL_VERSION_2_0
 void glVertexAttrib3dv(int target, DoubleBuffer v)
          Entry point to C language function: void glVertexAttrib3dv(GLuint target, const GLdouble * v);
Part of GL_VERSION_2_0
 void glVertexAttrib3dvARB(int target, double[] v, int v_offset)
          Entry point to C language function: void glVertexAttrib3dvARB(GLuint target, const GLdouble * v);
Part of GL_ARB_vertex_program
 void glVertexAttrib3dvARB(int target, DoubleBuffer v)
          Entry point to C language function: void glVertexAttrib3dvARB(GLuint target, const GLdouble * v);
Part of GL_ARB_vertex_program
 void glVertexAttrib3f(int target, float s, float t, float r)
          Entry point to C language function: void glVertexAttrib3f(GLuint target, GLfloat s, GLfloat t, GLfloat r);
Part of GL_VERSION_2_0
 void glVertexAttrib3fARB(int target, float s, float t, float r)
          Entry point to C language function: void glVertexAttrib3fARB(GLuint target, GLfloat s, GLfloat t, GLfloat r);
Part of GL_ARB_vertex_program
 void glVertexAttrib3fv(int target, float[] v, int v_offset)
          Entry point to C language function: void glVertexAttrib3fv(GLuint target, const GLfloat * v);
Part of GL_VERSION_2_0
 void glVertexAttrib3fv(int target, FloatBuffer v)
          Entry point to C language function: void glVertexAttrib3fv(GLuint target, const GLfloat * v);
Part of GL_VERSION_2_0
 void glVertexAttrib3fvARB(int target, float[] v, int v_offset)
          Entry point to C language function: void glVertexAttrib3fvARB(GLuint target, const GLfloat * v);
Part of GL_ARB_vertex_program
 void glVertexAttrib3fvARB(int target, FloatBuffer v)
          Entry point to C language function: void glVertexAttrib3fvARB(GLuint target, const GLfloat * v);
Part of GL_ARB_vertex_program
 void glVertexAttrib3h(int target, short s, short t, short r)
          Entry point to C language function: void glVertexAttrib3hNV(GLuint target, GLhalfNV s, GLhalfNV t, GLhalfNV r);
Part of GL_NV_half_float
 void glVertexAttrib3hv(int index, short[] v, int v_offset)
          Entry point to C language function: void glVertexAttrib3hvNV(GLuint index, const GLhalfNV * v);
Part of GL_NV_half_float
 void glVertexAttrib3hv(int index, ShortBuffer v)
          Entry point to C language function: void glVertexAttrib3hvNV(GLuint index, const GLhalfNV * v);
Part of GL_NV_half_float
 void glVertexAttrib3s(int target, short s, short t, short r)
          Entry point to C language function: void glVertexAttrib3s(GLuint target, GLshort s, GLshort t, GLshort r);
Part of GL_VERSION_2_0
 void glVertexAttrib3sARB(int target, short s, short t, short r)
          Entry point to C language function: void glVertexAttrib3sARB(GLuint target, GLshort s, GLshort t, GLshort r);
Part of GL_ARB_vertex_program
 void glVertexAttrib3sv(int target, short[] v, int v_offset)
          Entry point to C language function: void glVertexAttrib3sv(GLuint target, const GLshort * v);
Part of GL_VERSION_2_0
 void glVertexAttrib3sv(int target, ShortBuffer v)
          Entry point to C language function: void glVertexAttrib3sv(GLuint target, const GLshort * v);
Part of GL_VERSION_2_0
 void glVertexAttrib3svARB(int target, short[] v, int v_offset)
          Entry point to C language function: void glVertexAttrib3svARB(GLuint target, const GLshort * v);
Part of GL_ARB_vertex_program
 void glVertexAttrib3svARB(int target, ShortBuffer v)
          Entry point to C language function: void glVertexAttrib3svARB(GLuint target, const GLshort * v);
Part of GL_ARB_vertex_program
 void glVertexAttrib4bv(int index, byte[] v, int v_offset)
          Entry point to C language function: void glVertexAttrib4bv(GLuint index, const GLbyte * v);
Part of GL_VERSION_2_0
 void glVertexAttrib4bv(int index, ByteBuffer v)
          Entry point to C language function: void glVertexAttrib4bv(GLuint index, const GLbyte * v);
Part of GL_VERSION_2_0
 void glVertexAttrib4bvARB(int index, byte[] v, int v_offset)
          Entry point to C language function: void glVertexAttrib4bvARB(GLuint index, const GLbyte * v);
Part of GL_ARB_vertex_program
 void glVertexAttrib4bvARB(int index, ByteBuffer v)
          Entry point to C language function: void glVertexAttrib4bvARB(GLuint index, const GLbyte * v);
Part of GL_ARB_vertex_program
 void glVertexAttrib4d(int target, double s, double t, double r, double q)
          Entry point to C language function: void glVertexAttrib4d(GLuint target, GLdouble s, GLdouble t, GLdouble r, GLdouble q);
Part of GL_VERSION_2_0
 void glVertexAttrib4dARB(int target, double s, double t, double r, double q)
          Entry point to C language function: void glVertexAttrib4dARB(GLuint target, GLdouble s, GLdouble t, GLdouble r, GLdouble q);
Part of GL_ARB_vertex_program
 void glVertexAttrib4dv(int target, double[] v, int v_offset)
          Entry point to C language function: void glVertexAttrib4dv(GLuint target, const GLdouble * v);
Part of GL_VERSION_2_0
 void glVertexAttrib4dv(int target, DoubleBuffer v)
          Entry point to C language function: void glVertexAttrib4dv(GLuint target, const GLdouble * v);
Part of GL_VERSION_2_0
 void glVertexAttrib4dvARB(int target, double[] v, int v_offset)
          Entry point to C language function: void glVertexAttrib4dvARB(GLuint target, const GLdouble * v);
Part of GL_ARB_vertex_program
 void glVertexAttrib4dvARB(int target, DoubleBuffer v)
          Entry point to C language function: void glVertexAttrib4dvARB(GLuint target, const GLdouble * v);
Part of GL_ARB_vertex_program
 void glVertexAttrib4f(int target, float s, float t, float r, float q)
          Entry point to C language function: void glVertexAttrib4f(GLuint target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
Part of GL_VERSION_2_0
 void glVertexAttrib4fARB(int target, float s, float t, float r, float q)
          Entry point to C language function: void glVertexAttrib4fARB(GLuint target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
Part of GL_ARB_vertex_program
 void glVertexAttrib4fv(int target, float[] v, int v_offset)
          Entry point to C language function: void glVertexAttrib4fv(GLuint target, const GLfloat * v);
Part of GL_VERSION_2_0
 void glVertexAttrib4fv(int target, FloatBuffer v)
          Entry point to C language function: void glVertexAttrib4fv(GLuint target, const GLfloat * v);
Part of GL_VERSION_2_0
 void glVertexAttrib4fvARB(int target, float[] v, int v_offset)
          Entry point to C language function: void glVertexAttrib4fvARB(GLuint target, const GLfloat * v);
Part of GL_ARB_vertex_program
 void glVertexAttrib4fvARB(int target, FloatBuffer v)
          Entry point to C language function: void glVertexAttrib4fvARB(GLuint target, const GLfloat * v);
Part of GL_ARB_vertex_program
 void glVertexAttrib4h(int target, short s, short t, short r, short q)
          Entry point to C language function: void glVertexAttrib4hNV(GLuint target, GLhalfNV s, GLhalfNV t, GLhalfNV r, GLhalfNV q);
Part of GL_NV_half_float
 void glVertexAttrib4hv(int index, short[] v, int v_offset)
          Entry point to C language function: void glVertexAttrib4hvNV(GLuint index, const GLhalfNV * v);
Part of GL_NV_half_float
 void glVertexAttrib4hv(int index, ShortBuffer v)
          Entry point to C language function: void glVertexAttrib4hvNV(GLuint index, const GLhalfNV * v);
Part of GL_NV_half_float
 void glVertexAttrib4iv(int target, int[] v, int v_offset)
          Entry point to C language function: void glVertexAttrib4iv(GLuint target, const GLint * v);
Part of GL_VERSION_2_0
 void glVertexAttrib4iv(int target, IntBuffer v)
          Entry point to C language function: void glVertexAttrib4iv(GLuint target, const GLint * v);
Part of GL_VERSION_2_0
 void glVertexAttrib4ivARB(int target, int[] v, int v_offset)
          Entry point to C language function: void glVertexAttrib4ivARB(GLuint target, const GLint * v);
Part of GL_ARB_vertex_program
 void glVertexAttrib4ivARB(int target, IntBuffer v)
          Entry point to C language function: void glVertexAttrib4ivARB(GLuint target, const GLint * v);
Part of GL_ARB_vertex_program
 void glVertexAttrib4Nbv(int index, byte[] v, int v_offset)
          Entry point to C language function: void glVertexAttrib4Nbv(GLuint index, const GLbyte * v);
Part of GL_VERSION_2_0
 void glVertexAttrib4Nbv(int index, ByteBuffer v)
          Entry point to C language function: void glVertexAttrib4Nbv(GLuint index, const GLbyte * v);
Part of GL_VERSION_2_0
 void glVertexAttrib4NbvARB(int index, byte[] v, int v_offset)
          Entry point to C language function: void glVertexAttrib4NbvARB(GLuint index, const GLbyte * v);
Part of GL_ARB_vertex_program
 void glVertexAttrib4NbvARB(int index, ByteBuffer v)
          Entry point to C language function: void glVertexAttrib4NbvARB(GLuint index, const GLbyte * v);
Part of GL_ARB_vertex_program
 void glVertexAttrib4Niv(int target, int[] v, int v_offset)
          Entry point to C language function: void glVertexAttrib4Niv(GLuint target, const GLint * v);
Part of GL_VERSION_2_0
 void glVertexAttrib4Niv(int target, IntBuffer v)
          Entry point to C language function: void glVertexAttrib4Niv(GLuint target, const GLint * v);
Part of GL_VERSION_2_0
 void glVertexAttrib4NivARB(int target, int[] v, int v_offset)
          Entry point to C language function: void glVertexAttrib4NivARB(GLuint target, const GLint * v);
Part of GL_ARB_vertex_program
 void glVertexAttrib4NivARB(int target, IntBuffer v)
          Entry point to C language function: void glVertexAttrib4NivARB(GLuint target, const GLint * v);
Part of GL_ARB_vertex_program
 void glVertexAttrib4Nsv(int target, short[] v, int v_offset)
          Entry point to C language function: void glVertexAttrib4Nsv(GLuint target, const GLshort * v);
Part of GL_VERSION_2_0
 void glVertexAttrib4Nsv(int target, ShortBuffer v)
          Entry point to C language function: void glVertexAttrib4Nsv(GLuint target, const GLshort * v);
Part of GL_VERSION_2_0
 void glVertexAttrib4NsvARB(int target, short[] v, int v_offset)
          Entry point to C language function: void glVertexAttrib4NsvARB(GLuint target, const GLshort * v);
Part of GL_ARB_vertex_program
 void glVertexAttrib4NsvARB(int target, ShortBuffer v)
          Entry point to C language function: void glVertexAttrib4NsvARB(GLuint target, const GLshort * v);
Part of GL_ARB_vertex_program
 void glVertexAttrib4Nub(int index, byte x, byte y, byte z, byte w)
          Entry point to C language function: void glVertexAttrib4Nub(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);
Part of GL_VERSION_2_0
 void glVertexAttrib4NubARB(int index, byte x, byte y, byte z, byte w)
          Entry point to C language function: void glVertexAttrib4NubARB(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);
Part of GL_ARB_vertex_program
 void glVertexAttrib4Nubv(int index, byte[] v, int v_offset)
          Entry point to C language function: void glVertexAttrib4Nubv(GLuint index, const GLubyte * v);
Part of GL_VERSION_2_0
 void glVertexAttrib4Nubv(int index, ByteBuffer v)
          Entry point to C language function: void glVertexAttrib4Nubv(GLuint index, const GLubyte * v);
Part of GL_VERSION_2_0
 void glVertexAttrib4NubvARB(int index, byte[] v, int v_offset)
          Entry point to C language function: void glVertexAttrib4NubvARB(GLuint index, const GLubyte * v);
Part of GL_ARB_vertex_program
 void glVertexAttrib4NubvARB(int index, ByteBuffer v)
          Entry point to C language function: void glVertexAttrib4NubvARB(GLuint index, const GLubyte * v);
Part of GL_ARB_vertex_program
 void glVertexAttrib4Nuiv(int index, int[] v, int v_offset)
          Entry point to C language function: void glVertexAttrib4Nuiv(GLuint index, const GLuint * v);
Part of GL_VERSION_2_0
 void glVertexAttrib4Nuiv(int index, IntBuffer v)
          Entry point to C language function: void glVertexAttrib4Nuiv(GLuint index, const GLuint * v);
Part of GL_VERSION_2_0
 void glVertexAttrib4NuivARB(int index, int[] v, int v_offset)
          Entry point to C language function: void glVertexAttrib4NuivARB(GLuint index, const GLuint * v);
Part of GL_ARB_vertex_program
 void glVertexAttrib4NuivARB(int index, IntBuffer v)
          Entry point to C language function: void glVertexAttrib4NuivARB(GLuint index, const GLuint * v);
Part of GL_ARB_vertex_program
 void glVertexAttrib4Nusv(int index, short[] v, int v_offset)
          Entry point to C language function: void glVertexAttrib4Nusv(GLuint index, const GLushort * v);
Part of GL_VERSION_2_0
 void glVertexAttrib4Nusv(int index, ShortBuffer v)
          Entry point to C language function: void glVertexAttrib4Nusv(GLuint index, const GLushort * v);
Part of GL_VERSION_2_0
 void glVertexAttrib4NusvARB(int index, short[] v, int v_offset)
          Entry point to C language function: void glVertexAttrib4NusvARB(GLuint index, const GLushort * v);
Part of GL_ARB_vertex_program
 void glVertexAttrib4NusvARB(int index, ShortBuffer v)
          Entry point to C language function: void glVertexAttrib4NusvARB(GLuint index, const GLushort * v);
Part of GL_ARB_vertex_program
 void glVertexAttrib4s(int target, short s, short t, short r, short q)
          Entry point to C language function: void glVertexAttrib4s(GLuint target, GLshort s, GLshort t, GLshort r, GLshort q);
Part of GL_VERSION_2_0
 void glVertexAttrib4sARB(int target, short s, short t, short r, short q)
          Entry point to C language function: void glVertexAttrib4sARB(GLuint target, GLshort s, GLshort t, GLshort r, GLshort q);
Part of GL_ARB_vertex_program
 void glVertexAttrib4sv(int target, short[] v, int v_offset)
          Entry point to C language function: void glVertexAttrib4sv(GLuint target, const GLshort * v);
Part of GL_VERSION_2_0
 void glVertexAttrib4sv(int target, ShortBuffer v)
          Entry point to C language function: void glVertexAttrib4sv(GLuint target, const GLshort * v);
Part of GL_VERSION_2_0
 void glVertexAttrib4svARB(int target, short[] v, int v_offset)
          Entry point to C language function: void glVertexAttrib4svARB(GLuint target, const GLshort * v);
Part of GL_ARB_vertex_program
 void glVertexAttrib4svARB(int target, ShortBuffer v)
          Entry point to C language function: void glVertexAttrib4svARB(GLuint target, const GLshort * v);
Part of GL_ARB_vertex_program
 void glVertexAttrib4ubv(int index, byte[] v, int v_offset)
          Entry point to C language function: void glVertexAttrib4ubv(GLuint index, const GLubyte * v);
Part of GL_VERSION_2_0
 void glVertexAttrib4ubv(int index, ByteBuffer v)
          Entry point to C language function: void glVertexAttrib4ubv(GLuint index, const GLubyte * v);
Part of GL_VERSION_2_0
 void glVertexAttrib4ubvARB(int index, byte[] v, int v_offset)
          Entry point to C language function: void glVertexAttrib4ubvARB(GLuint index, const GLubyte * v);
Part of GL_ARB_vertex_program
 void glVertexAttrib4ubvARB(int index, ByteBuffer v)
          Entry point to C language function: void glVertexAttrib4ubvARB(GLuint index, const GLubyte * v);
Part of GL_ARB_vertex_program
 void glVertexAttrib4uiv(int index, int[] v, int v_offset)
          Entry point to C language function: void glVertexAttrib4uiv(GLuint index, const GLuint * v);
Part of GL_VERSION_2_0
 void glVertexAttrib4uiv(int index, IntBuffer v)
          Entry point to C language function: void glVertexAttrib4uiv(GLuint index, const GLuint * v);
Part of GL_VERSION_2_0
 void glVertexAttrib4uivARB(int index, int[] v, int v_offset)
          Entry point to C language function: void glVertexAttrib4uivARB(GLuint index, const GLuint * v);
Part of GL_ARB_vertex_program
 void glVertexAttrib4uivARB(int index, IntBuffer v)
          Entry point to C language function: void glVertexAttrib4uivARB(GLuint index, const GLuint * v);
Part of GL_ARB_vertex_program
 void glVertexAttrib4usv(int index, short[] v, int v_offset)
          Entry point to C language function: void glVertexAttrib4usv(GLuint index, const GLushort * v);
Part of GL_VERSION_2_0
 void glVertexAttrib4usv(int index, ShortBuffer v)
          Entry point to C language function: void glVertexAttrib4usv(GLuint index, const GLushort * v);
Part of GL_VERSION_2_0
 void glVertexAttrib4usvARB(int index, short[] v, int v_offset)
          Entry point to C language function: void glVertexAttrib4usvARB(GLuint index, const GLushort * v);
Part of GL_ARB_vertex_program
 void glVertexAttrib4usvARB(int index, ShortBuffer v)
          Entry point to C language function: void glVertexAttrib4usvARB(GLuint index, const GLushort * v);
Part of GL_ARB_vertex_program
 void glVertexAttribDivisor(int target, int id)
          Entry point to C language function: void glVertexAttribDivisor(GLuint target, GLuint id);
Part of GL_ARB_instanced_arrays
 void glVertexAttribFormatNV(int index, int size, int type, boolean normalized, int stride)
          Entry point to C language function: void glVertexAttribFormatNV(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride);
Part of GL_NV_vertex_buffer_unified_memory
 void glVertexAttribI1i(int target, int s)
          Entry point to C language function: void glVertexAttribI1i(GLuint target, GLint s);
Part of GL_VERSION_3_0
 void glVertexAttribI1iv(int target, int[] v, int v_offset)
          Entry point to C language function: void glVertexAttribI1iv(GLuint target, const GLint * v);
Part of GL_VERSION_3_0
 void glVertexAttribI1iv(int target, IntBuffer v)
          Entry point to C language function: void glVertexAttribI1iv(GLuint target, const GLint * v);
Part of GL_VERSION_3_0
 void glVertexAttribI1ui(int target, int id)
          Entry point to C language function: void glVertexAttribI1ui(GLuint target, GLuint id);
Part of GL_VERSION_3_0
 void glVertexAttribI1uiv(int index, int[] v, int v_offset)
          Entry point to C language function: void glVertexAttribI1uiv(GLuint index, const GLuint * v);
Part of GL_VERSION_3_0
 void glVertexAttribI1uiv(int index, IntBuffer v)
          Entry point to C language function: void glVertexAttribI1uiv(GLuint index, const GLuint * v);
Part of GL_VERSION_3_0
 void glVertexAttribI2i(int target, int s, int t)
          Entry point to C language function: void glVertexAttribI2i(GLuint target, GLint s, GLint t);
Part of GL_VERSION_3_0
 void glVertexAttribI2iv(int target, int[] v, int v_offset)
          Entry point to C language function: void glVertexAttribI2iv(GLuint target, const GLint * v);
Part of GL_VERSION_3_0
 void glVertexAttribI2iv(int target, IntBuffer v)
          Entry point to C language function: void glVertexAttribI2iv(GLuint target, const GLint * v);
Part of GL_VERSION_3_0
 void glVertexAttribI2ui(int red, int green, int blue)
          Entry point to C language function: void glVertexAttribI2ui(GLuint red, GLuint green, GLuint blue);
Part of GL_VERSION_3_0
 void glVertexAttribI2uiv(int index, int[] v, int v_offset)
          Entry point to C language function: void glVertexAttribI2uiv(GLuint index, const GLuint * v);
Part of GL_VERSION_3_0
 void glVertexAttribI2uiv(int index, IntBuffer v)
          Entry point to C language function: void glVertexAttribI2uiv(GLuint index, const GLuint * v);
Part of GL_VERSION_3_0
 void glVertexAttribI3i(int target, int s, int t, int r)
          Entry point to C language function: void glVertexAttribI3i(GLuint target, GLint s, GLint t, GLint r);
Part of GL_VERSION_3_0
 void glVertexAttribI3iv(int target, int[] v, int v_offset)
          Entry point to C language function: void glVertexAttribI3iv(GLuint target, const GLint * v);
Part of GL_VERSION_3_0
 void glVertexAttribI3iv(int target, IntBuffer v)
          Entry point to C language function: void glVertexAttribI3iv(GLuint target, const GLint * v);
Part of GL_VERSION_3_0
 void glVertexAttribI3ui(int sfactorRGB, int dfactorRGB, int sfactorAlpha, int dfactorAlpha)
          Entry point to C language function: void glVertexAttribI3ui(GLuint sfactorRGB, GLuint dfactorRGB, GLuint sfactorAlpha, GLuint dfactorAlpha);
Part of GL_VERSION_3_0
 void glVertexAttribI3uiv(int index, int[] v, int v_offset)
          Entry point to C language function: void glVertexAttribI3uiv(GLuint index, const GLuint * v);
Part of GL_VERSION_3_0
 void glVertexAttribI3uiv(int index, IntBuffer v)
          Entry point to C language function: void glVertexAttribI3uiv(GLuint index, const GLuint * v);
Part of GL_VERSION_3_0
 void glVertexAttribI4bv(int index, byte[] v, int v_offset)
          Entry point to C language function: void glVertexAttribI4bv(GLuint index, const GLbyte * v);
Part of GL_VERSION_3_0
 void glVertexAttribI4bv(int index, ByteBuffer v)
          Entry point to C language function: void glVertexAttribI4bv(GLuint index, const GLbyte * v);
Part of GL_VERSION_3_0
 void glVertexAttribI4i(int target, int start, int x, int y, int width)
          Entry point to C language function: void glVertexAttribI4i(GLuint target, GLint start, GLint x, GLint y, GLint width);
Part of GL_VERSION_3_0
 void glVertexAttribI4iv(int target, int[] v, int v_offset)
          Entry point to C language function: void glVertexAttribI4iv(GLuint target, const GLint * v);
Part of GL_VERSION_3_0
 void glVertexAttribI4iv(int target, IntBuffer v)
          Entry point to C language function: void glVertexAttribI4iv(GLuint target, const GLint * v);
Part of GL_VERSION_3_0
 void glVertexAttribI4sv(int target, short[] v, int v_offset)
          Entry point to C language function: void glVertexAttribI4sv(GLuint target, const GLshort * v);
Part of GL_VERSION_3_0
 void glVertexAttribI4sv(int target, ShortBuffer v)
          Entry point to C language function: void glVertexAttribI4sv(GLuint target, const GLshort * v);
Part of GL_VERSION_3_0
 void glVertexAttribI4ubv(int index, byte[] v, int v_offset)
          Entry point to C language function: void glVertexAttribI4ubv(GLuint index, const GLubyte * v);
Part of GL_VERSION_3_0
 void glVertexAttribI4ubv(int index, ByteBuffer v)
          Entry point to C language function: void glVertexAttribI4ubv(GLuint index, const GLubyte * v);
Part of GL_VERSION_3_0
 void glVertexAttribI4ui(int index, int x, int y, int z, int w)
          Entry point to C language function: void glVertexAttribI4ui(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
Part of GL_VERSION_3_0
 void glVertexAttribI4uiv(int index, int[] v, int v_offset)
          Entry point to C language function: void glVertexAttribI4uiv(GLuint index, const GLuint * v);
Part of GL_VERSION_3_0
 void glVertexAttribI4uiv(int index, IntBuffer v)
          Entry point to C language function: void glVertexAttribI4uiv(GLuint index, const GLuint * v);
Part of GL_VERSION_3_0
 void glVertexAttribI4usv(int index, short[] v, int v_offset)
          Entry point to C language function: void glVertexAttribI4usv(GLuint index, const GLushort * v);
Part of GL_VERSION_3_0
 void glVertexAttribI4usv(int index, ShortBuffer v)
          Entry point to C language function: void glVertexAttribI4usv(GLuint index, const GLushort * v);
Part of GL_VERSION_3_0
 void glVertexAttribIFormatNV(int index, int size, int type, int stride)
          Entry point to C language function: void glVertexAttribIFormatNV(GLuint index, GLint size, GLenum type, GLsizei stride);
Part of GL_NV_vertex_buffer_unified_memory
 void glVertexAttribIPointer(int index, int size, int type, int stride, Buffer pointer)
          Entry point to C language function: void glVertexAttribIPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid * pointer);
Part of GL_VERSION_3_0
 void glVertexAttribPointer(GLArrayData array)
           
 void glVertexAttribPointer(int index, int size, int type, boolean normalized, int stride, Buffer pointer)
          Entry point to C language function: void glVertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid * pointer);
Part of GL_VERSION_2_0
 void glVertexAttribPointer(int index, int size, int type, boolean normalized, int stride, long pointer_buffer_offset)
          Entry point to C language function: void glVertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid * pointer);
Part of GL_VERSION_2_0
 void glVertexAttribPointerARB(int index, int size, int type, boolean normalized, int stride, Buffer pointer)
          Entry point to C language function: void glVertexAttribPointerARB(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid * pointer);
Part of GL_ARB_vertex_program
 void glVertexAttribPointerARB(int index, int size, int type, boolean normalized, int stride, long pointer_buffer_offset)
          Entry point to C language function: void glVertexAttribPointerARB(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid * pointer);
Part of GL_ARB_vertex_program
 void glVertexAttribs1hv(int index, int n, short[] v, int v_offset)
          Entry point to C language function: void glVertexAttribs1hvNV(GLuint index, GLsizei n, const GLhalfNV * v);
Part of GL_NV_half_float
 void glVertexAttribs1hv(int index, int n, ShortBuffer v)
          Entry point to C language function: void glVertexAttribs1hvNV(GLuint index, GLsizei n, const GLhalfNV * v);
Part of GL_NV_half_float
 void glVertexAttribs2hv(int index, int n, short[] v, int v_offset)
          Entry point to C language function: void glVertexAttribs2hvNV(GLuint index, GLsizei n, const GLhalfNV * v);
Part of GL_NV_half_float
 void glVertexAttribs2hv(int index, int n, ShortBuffer v)
          Entry point to C language function: void glVertexAttribs2hvNV(GLuint index, GLsizei n, const GLhalfNV * v);
Part of GL_NV_half_float
 void glVertexAttribs3hv(int index, int n, short[] v, int v_offset)
          Entry point to C language function: void glVertexAttribs3hvNV(GLuint index, GLsizei n, const GLhalfNV * v);
Part of GL_NV_half_float
 void glVertexAttribs3hv(int index, int n, ShortBuffer v)
          Entry point to C language function: void glVertexAttribs3hvNV(GLuint index, GLsizei n, const GLhalfNV * v);
Part of GL_NV_half_float
 void glVertexAttribs4hv(int index, int n, short[] v, int v_offset)
          Entry point to C language function: void glVertexAttribs4hvNV(GLuint index, GLsizei n, const GLhalfNV * v);
Part of GL_NV_half_float
 void glVertexAttribs4hv(int index, int n, ShortBuffer v)
          Entry point to C language function: void glVertexAttribs4hvNV(GLuint index, GLsizei n, const GLhalfNV * v);
Part of GL_NV_half_float
 void glVertexBlendARB(int count)
          Entry point to C language function: void glVertexBlendARB(GLint count);
Part of GL_ARB_vertex_blend
 void glVertexFormatNV(int size, int type, int stride)
          Entry point to C language function: void glVertexFormatNV(GLint size, GLenum type, GLsizei stride);
Part of GL_NV_vertex_buffer_unified_memory
 void glVertexPointer(GLArrayData array)
           
 void glVertexPointer(int size, int type, int stride, Buffer ptr)
          Entry point to C language function: void glVertexPointer(GLint size, GLenum type, GLsizei stride, const GLvoid * ptr);
Part of GL_VERSION_1_1
 void glVertexPointer(int size, int type, int stride, long ptr_buffer_offset)
          Entry point to C language function: void glVertexPointer(GLint size, GLenum type, GLsizei stride, const GLvoid * ptr);
Part of GL_VERSION_1_1
 void glVertexWeightfEXT(float coord)
          Entry point to C language function: void glVertexWeightfEXT(GLfloat coord);
Part of GL_EXT_vertex_weighting
 void glVertexWeightfvEXT(float[] m, int m_offset)
          Entry point to C language function: void glVertexWeightfvEXT(const GLfloat * m);
Part of GL_EXT_vertex_weighting
 void glVertexWeightfvEXT(FloatBuffer m)
          Entry point to C language function: void glVertexWeightfvEXT(const GLfloat * m);
Part of GL_EXT_vertex_weighting
 void glVertexWeighth(short factor)
          Entry point to C language function: void glVertexWeighthNV(GLhalfNV factor);
Part of GL_NV_half_float
 void glVertexWeighthv(short[] v, int v_offset)
          Entry point to C language function: void glVertexWeighthvNV(const GLhalfNV * v);
Part of GL_NV_half_float
 void glVertexWeighthv(ShortBuffer v)
          Entry point to C language function: void glVertexWeighthvNV(const GLhalfNV * v);
Part of GL_NV_half_float
 void glVertexWeightPointerEXT(int size, int type, int stride, Buffer pointer)
          Entry point to C language function: void glVertexWeightPointerEXT(GLsizei size, GLenum type, GLsizei stride, const GLvoid * pointer);
Part of GL_EXT_vertex_weighting
 void glVertexWeightPointerEXT(int size, int type, int stride, long pointer_buffer_offset)
          Entry point to C language function: void glVertexWeightPointerEXT(GLsizei size, GLenum type, GLsizei stride, const GLvoid * pointer);
Part of GL_EXT_vertex_weighting
 void glViewport(int x, int y, int width, int height)
          Entry point to C language function: void glViewport(GLint x, GLint y, GLsizei width, GLsizei height);
Part of GL_VERSION_1_0
 void glWaitSync(long sync, int flags, long timeout)
          Entry point to C language function: void glWaitSync(GLsync sync, GLbitfield flags, uint64_t timeout);
Part of GL_ARB_sync
 void glWeightbvARB(int size, byte[] weights, int weights_offset)
          Entry point to C language function: void glWeightbvARB(GLint size, const GLbyte * weights);
Part of GL_ARB_vertex_blend
 void glWeightbvARB(int size, ByteBuffer weights)
          Entry point to C language function: void glWeightbvARB(GLint size, const GLbyte * weights);
Part of GL_ARB_vertex_blend
 void glWeightdvARB(int size, double[] weights, int weights_offset)
          Entry point to C language function: void glWeightdvARB(GLint size, const GLdouble * weights);
Part of GL_ARB_vertex_blend
 void glWeightdvARB(int size, DoubleBuffer weights)
          Entry point to C language function: void glWeightdvARB(GLint size, const GLdouble * weights);
Part of GL_ARB_vertex_blend
 void glWeightfvARB(int size, float[] weights, int weights_offset)
          Entry point to C language function: void glWeightfvARB(GLint size, const GLfloat * weights);
Part of GL_ARB_vertex_blend
 void glWeightfvARB(int size, FloatBuffer weights)
          Entry point to C language function: void glWeightfvARB(GLint size, const GLfloat * weights);
Part of GL_ARB_vertex_blend
 void glWeightivARB(int size, int[] weights, int weights_offset)
          Entry point to C language function: void glWeightivARB(GLint size, const GLint * weights);
Part of GL_ARB_vertex_blend
 void glWeightivARB(int size, IntBuffer weights)
          Entry point to C language function: void glWeightivARB(GLint size, const GLint * weights);
Part of GL_ARB_vertex_blend
 void glWeightPointer(int size, int type, int stride, Buffer pointer)
          Entry point to C language function: void glWeightPointerARB(GLint size, GLenum type, GLsizei stride, const GLvoid * pointer);
Part of GL_ARB_vertex_blend
 void glWeightsvARB(int size, short[] weights, int weights_offset)
          Entry point to C language function: void glWeightsvARB(GLint size, const GLshort * weights);
Part of GL_ARB_vertex_blend
 void glWeightsvARB(int size, ShortBuffer weights)
          Entry point to C language function: void glWeightsvARB(GLint size, const GLshort * weights);
Part of GL_ARB_vertex_blend
 void glWeightubvARB(int size, byte[] weights, int weights_offset)
          Entry point to C language function: void glWeightubvARB(GLint size, const GLubyte * weights);
Part of GL_ARB_vertex_blend
 void glWeightubvARB(int size, ByteBuffer weights)
          Entry point to C language function: void glWeightubvARB(GLint size, const GLubyte * weights);
Part of GL_ARB_vertex_blend
 void glWeightuivARB(int n, int[] ids, int ids_offset)
          Entry point to C language function: void glWeightuivARB(GLint n, const GLuint * ids);
Part of GL_ARB_vertex_blend
 void glWeightuivARB(int n, IntBuffer ids)
          Entry point to C language function: void glWeightuivARB(GLint n, const GLuint * ids);
Part of GL_ARB_vertex_blend
 void glWeightusvARB(int size, short[] weights, int weights_offset)
          Entry point to C language function: void glWeightusvARB(GLint size, const GLushort * weights);
Part of GL_ARB_vertex_blend
 void glWeightusvARB(int size, ShortBuffer weights)
          Entry point to C language function: void glWeightusvARB(GLint size, const GLushort * weights);
Part of GL_ARB_vertex_blend
 void glWindowPos2d(double x, double y)
          Entry point to C language function: void glWindowPos2d(GLdouble x, GLdouble y);
Part of GL_VERSION_1_4
 void glWindowPos2dv(double[] m, int m_offset)
          Entry point to C language function: void glWindowPos2dv(const GLdouble * m);
Part of GL_VERSION_1_4
 void glWindowPos2dv(DoubleBuffer m)
          Entry point to C language function: void glWindowPos2dv(const GLdouble * m);
Part of GL_VERSION_1_4
 void glWindowPos2f(float x, float y)
          Entry point to C language function: void glWindowPos2f(GLfloat x, GLfloat y);
Part of GL_VERSION_1_4
 void glWindowPos2fv(float[] m, int m_offset)
          Entry point to C language function: void glWindowPos2fv(const GLfloat * m);
Part of GL_VERSION_1_4
 void glWindowPos2fv(FloatBuffer m)
          Entry point to C language function: void glWindowPos2fv(const GLfloat * m);
Part of GL_VERSION_1_4
 void glWindowPos2i(int x, int y)
          Entry point to C language function: void glWindowPos2i(GLint x, GLint y);
Part of GL_VERSION_1_4
 void glWindowPos2iv(int[] v, int v_offset)
          Entry point to C language function: void glWindowPos2iv(const GLint * v);
Part of GL_VERSION_1_4
 void glWindowPos2iv(IntBuffer v)
          Entry point to C language function: void glWindowPos2iv(const GLint * v);
Part of GL_VERSION_1_4
 void glWindowPos2s(short x, short y)
          Entry point to C language function: void glWindowPos2s(GLshort x, GLshort y);
Part of GL_VERSION_1_4
 void glWindowPos2sv(short[] v, int v_offset)
          Entry point to C language function: void glWindowPos2sv(const GLshort * v);
Part of GL_VERSION_1_4
 void glWindowPos2sv(ShortBuffer v)
          Entry point to C language function: void glWindowPos2sv(const GLshort * v);
Part of GL_VERSION_1_4
 void glWindowPos3d(double red, double green, double blue)
          Entry point to C language function: void glWindowPos3d(GLdouble red, GLdouble green, GLdouble blue);
Part of GL_VERSION_1_4
 void glWindowPos3dv(double[] m, int m_offset)
          Entry point to C language function: void glWindowPos3dv(const GLdouble * m);
Part of GL_VERSION_1_4
 void glWindowPos3dv(DoubleBuffer m)
          Entry point to C language function: void glWindowPos3dv(const GLdouble * m);
Part of GL_VERSION_1_4
 void glWindowPos3f(float red, float green, float blue)
          Entry point to C language function: void glWindowPos3f(GLfloat red, GLfloat green, GLfloat blue);
Part of GL_VERSION_1_4
 void glWindowPos3fv(float[] m, int m_offset)
          Entry point to C language function: void glWindowPos3fv(const GLfloat * m);
Part of GL_VERSION_1_4
 void glWindowPos3fv(FloatBuffer m)
          Entry point to C language function: void glWindowPos3fv(const GLfloat * m);
Part of GL_VERSION_1_4
 void glWindowPos3i(int red, int green, int blue)
          Entry point to C language function: void glWindowPos3i(GLint red, GLint green, GLint blue);
Part of GL_VERSION_1_4
 void glWindowPos3iv(int[] v, int v_offset)
          Entry point to C language function: void glWindowPos3iv(const GLint * v);
Part of GL_VERSION_1_4
 void glWindowPos3iv(IntBuffer v)
          Entry point to C language function: void glWindowPos3iv(const GLint * v);
Part of GL_VERSION_1_4
 void glWindowPos3s(short red, short green, short blue)
          Entry point to C language function: void glWindowPos3s(GLshort red, GLshort green, GLshort blue);
Part of GL_VERSION_1_4
 void glWindowPos3sv(short[] v, int v_offset)
          Entry point to C language function: void glWindowPos3sv(const GLshort * v);
Part of GL_VERSION_1_4
 void glWindowPos3sv(ShortBuffer v)
          Entry point to C language function: void glWindowPos3sv(const GLshort * v);
Part of GL_VERSION_1_4
 void glWriteMaskEXT(int stage, int portion, int variable, int input, int mapping, int componentUsage)
          Entry point to C language function: void glWriteMaskEXT(GLuint stage, GLuint portion, GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage);
Part of GL_EXT_vertex_shader
 boolean hasGLSL()
          Indicates whether this GL object supports GLSL.
 boolean isExtensionAvailable(String glExtensionName)
          Returns true if the specified OpenGL extension can be used successfully through this GL instance given the current host (OpenGL client) and display (OpenGL server) configuration.
 boolean isFunctionAvailable(String glFunctionName)
          Returns true if the specified OpenGL core- or extension-function can be used successfully through this GL instance given the current host (OpenGL client) and display (OpenGL server) configuration.
 boolean isGL()
          Indicates whether this GL object conforms to any of the common GL profiles.
 boolean isGL2()
          Indicates whether this GL object conforms to the GL2 profile.
 boolean isGL2ES1()
          Indicates whether this GL object conforms to the GL2ES1 compatible profile.
 boolean isGL2ES2()
          Indicates whether this GL object conforms to the GL2ES2 compatible profile.
 boolean isGL2GL3()
          Indicates whether this GL object conforms to the GL2GL3 compatible profile.
 boolean isGL3()
          Indicates whether this GL object conforms to the GL3 core profile.
 boolean isGL3bc()
          Indicates whether this GL object conforms to the GL3 compatibility profile.
 boolean isGL4()
          Indicates whether this GL object conforms to the GL4 core profile.
 boolean isGL4bc()
          Indicates whether this GL object conforms to the GL4 compatibility profile.
 boolean isGLES()
          Indicates whether this GL object conforms to one of the OpenGL ES compatible profiles.
 boolean isGLES1()
          Indicates whether this GL object conforms to the GLES1 profile.
 boolean isGLES2()
          Indicates whether this GL object conforms to the GLES2 profile.
 void setSwapInterval(int interval)
          Provides a platform-independent way to specify the minimum swap interval for buffer swaps.
 
Methods inherited from class java.lang.Object
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
 

Constructor Detail

GL4bcImpl

public GL4bcImpl(GLProfile glp,
                 GLContextImpl context)
Method Detail

glAccum

public void glAccum(int op,
                    float value)
Entry point to C language function: void glAccum(GLenum op, GLfloat value);
Part of GL_VERSION_1_0

Specified by:
glAccum in interface GL2

dispatch_glAccum1

public void dispatch_glAccum1(int op,
                              float value,
                              long procAddress)
Entry point to C language function: void glAccum(GLenum op, GLfloat value);
Part of GL_VERSION_1_0


glActiveStencilFaceEXT

public void glActiveStencilFaceEXT(int mode)
Entry point to C language function: void glActiveStencilFaceEXT(GLenum mode);
Part of GL_EXT_stencil_two_side

Specified by:
glActiveStencilFaceEXT in interface GL2

dispatch_glActiveStencilFaceEXT1

public void dispatch_glActiveStencilFaceEXT1(int mode,
                                             long procAddress)
Entry point to C language function: void glActiveStencilFaceEXT(GLenum mode);
Part of GL_EXT_stencil_two_side


glActiveTexture

public void glActiveTexture(int mode)
Entry point to C language function: void glActiveTexture(GLenum mode);
Part of GL_VERSION_1_3

Specified by:
glActiveTexture in interface GL

dispatch_glActiveTexture1

public void dispatch_glActiveTexture1(int mode,
                                      long procAddress)
Entry point to C language function: void glActiveTexture(GLenum mode);
Part of GL_VERSION_1_3


glAlphaFunc

public void glAlphaFunc(int func,
                        float ref)
Entry point to C language function: void glAlphaFunc(GLenum func, GLclampf ref);
Part of GL_VERSION_1_0

Specified by:
glAlphaFunc in interface GL2ES1

dispatch_glAlphaFunc1

public void dispatch_glAlphaFunc1(int func,
                                  float ref,
                                  long procAddress)
Entry point to C language function: void glAlphaFunc(GLenum func, GLclampf ref);
Part of GL_VERSION_1_0


glApplyTextureEXT

public void glApplyTextureEXT(int mode)
Entry point to C language function: void glApplyTextureEXT(GLenum mode);
Part of GL_EXT_light_texture

Specified by:
glApplyTextureEXT in interface GL2

dispatch_glApplyTextureEXT1

public void dispatch_glApplyTextureEXT1(int mode,
                                        long procAddress)
Entry point to C language function: void glApplyTextureEXT(GLenum mode);
Part of GL_EXT_light_texture


glAreTexturesResident

public boolean glAreTexturesResident(int n,
                                     IntBuffer textures,
                                     ByteBuffer residences)
Entry point to C language function: GLboolean glAreTexturesResident(GLsizei n, const GLuint * textures, GLboolean * residences);
Part of GL_VERSION_1_1

Specified by:
glAreTexturesResident in interface GL2

glAreTexturesResident

public boolean glAreTexturesResident(int n,
                                     int[] textures,
                                     int textures_offset,
                                     byte[] residences,
                                     int residences_offset)
Entry point to C language function: GLboolean glAreTexturesResident(GLsizei n, const GLuint * textures, GLboolean * residences);
Part of GL_VERSION_1_1

Specified by:
glAreTexturesResident in interface GL2

glArrayElement

public void glArrayElement(int i)
Entry point to C language function: void glArrayElement(GLint i);
Part of GL_VERSION_1_1

Specified by:
glArrayElement in interface GL2

dispatch_glArrayElement1

public void dispatch_glArrayElement1(int i,
                                     long procAddress)
Entry point to C language function: void glArrayElement(GLint i);
Part of GL_VERSION_1_1


glAttachObjectARB

public void glAttachObjectARB(int target,
                              int id)
Entry point to C language function: void glAttachObjectARB(GLhandleARB target, GLhandleARB id);
Part of GL_ARB_shader_objects

Specified by:
glAttachObjectARB in interface GL2

dispatch_glAttachObjectARB1

public void dispatch_glAttachObjectARB1(int target,
                                        int id,
                                        long procAddress)
Entry point to C language function: void glAttachObjectARB(GLhandleARB target, GLhandleARB id);
Part of GL_ARB_shader_objects


glAttachShader

public void glAttachShader(int target,
                           int id)
Entry point to C language function: void glAttachShader(GLuint target, GLuint id);
Part of GL_VERSION_2_0

Specified by:
glAttachShader in interface GL2ES2

dispatch_glAttachShader1

public void dispatch_glAttachShader1(int target,
                                     int id,
                                     long procAddress)
Entry point to C language function: void glAttachShader(GLuint target, GLuint id);
Part of GL_VERSION_2_0


glBegin

public void glBegin(int mode)
Entry point to C language function: void glBegin(GLenum mode);
Part of GL_VERSION_1_0

Specified by:
glBegin in interface GL2

glBeginConditionalRender

public void glBeginConditionalRender(int target,
                                     int id)
Entry point to C language function: void glBeginConditionalRender(GLuint target, GLenum id);
Part of GL_VERSION_3_0

Specified by:
glBeginConditionalRender in interface GL2GL3

dispatch_glBeginConditionalRender1

public void dispatch_glBeginConditionalRender1(int target,
                                               int id,
                                               long procAddress)
Entry point to C language function: void glBeginConditionalRender(GLuint target, GLenum id);
Part of GL_VERSION_3_0


glBeginOcclusionQueryNV

public void glBeginOcclusionQueryNV(int mode)
Entry point to C language function: void glBeginOcclusionQueryNV(GLuint mode);
Part of GL_NV_occlusion_query

Specified by:
glBeginOcclusionQueryNV in interface GL2

dispatch_glBeginOcclusionQueryNV1

public void dispatch_glBeginOcclusionQueryNV1(int mode,
                                              long procAddress)
Entry point to C language function: void glBeginOcclusionQueryNV(GLuint mode);
Part of GL_NV_occlusion_query


glBeginQuery

public void glBeginQuery(int target,
                         int id)
Entry point to C language function: void glBeginQuery(GLenum target, GLuint id);
Part of GL_VERSION_1_5

Specified by:
glBeginQuery in interface GL2GL3

dispatch_glBeginQuery1

public void dispatch_glBeginQuery1(int target,
                                   int id,
                                   long procAddress)
Entry point to C language function: void glBeginQuery(GLenum target, GLuint id);
Part of GL_VERSION_1_5


glBeginTransformFeedback

public void glBeginTransformFeedback(int mode)
Entry point to C language function: void glBeginTransformFeedback(GLenum mode);
Part of GL_VERSION_3_0

Specified by:
glBeginTransformFeedback in interface GL2GL3

dispatch_glBeginTransformFeedback1

public void dispatch_glBeginTransformFeedback1(int mode,
                                               long procAddress)
Entry point to C language function: void glBeginTransformFeedback(GLenum mode);
Part of GL_VERSION_3_0


glBeginVertexShaderEXT

public void glBeginVertexShaderEXT()
Entry point to C language function: void glBeginVertexShaderEXT(void);
Part of GL_EXT_vertex_shader

Specified by:
glBeginVertexShaderEXT in interface GL2

dispatch_glBeginVertexShaderEXT1

public void dispatch_glBeginVertexShaderEXT1(long procAddress)
Entry point to C language function: void glBeginVertexShaderEXT(void);
Part of GL_EXT_vertex_shader


glBindAttribLocation

public void glBindAttribLocation(int program,
                                 int index,
                                 String name)
Entry point to C language function: void glBindAttribLocation(GLuint program, GLuint index, const GLchar * name);
Part of GL_VERSION_2_0

Specified by:
glBindAttribLocation in interface GL2ES2

dispatch_glBindAttribLocation1

public void dispatch_glBindAttribLocation1(int program,
                                           int index,
                                           String name,
                                           long procAddress)
Entry point to C language function: void glBindAttribLocation(GLuint program, GLuint index, const GLchar * name);
Part of GL_VERSION_2_0


glBindBuffer

public void glBindBuffer(int target,
                         int id)
Entry point to C language function: void glBindBuffer(GLenum target, GLuint id);
Part of GL_VERSION_1_5

Specified by:
glBindBuffer in interface GL

glBindBufferBase

public void glBindBufferBase(int red,
                             int green,
                             int blue)
Entry point to C language function: void glBindBufferBase(GLenum red, GLuint green, GLuint blue);
Part of GL_VERSION_3_0

Specified by:
glBindBufferBase in interface GL2GL3

dispatch_glBindBufferBase1

public void dispatch_glBindBufferBase1(int red,
                                       int green,
                                       int blue,
                                       long procAddress)
Entry point to C language function: void glBindBufferBase(GLenum red, GLuint green, GLuint blue);
Part of GL_VERSION_3_0


glBindBufferOffset

public void glBindBufferOffset(int target,
                               int attachment,
                               int texture,
                               int level)
Entry point to C language function: void glBindBufferOffsetEXT(GLenum target, GLuint attachment, GLuint texture, ptrdiff_t level);
Part of GL_EXT_transform_feedback

Specified by:
glBindBufferOffset in interface GL2

dispatch_glBindBufferOffset1

public void dispatch_glBindBufferOffset1(int target,
                                         int attachment,
                                         int texture,
                                         int level,
                                         long procAddress)
Entry point to C language function: void glBindBufferOffsetEXT(GLenum target, GLuint attachment, GLuint texture, ptrdiff_t level);
Part of GL_EXT_transform_feedback


glBindBufferRange

public void glBindBufferRange(int target,
                              int index,
                              int buffer,
                              int offset,
                              int size)
Entry point to C language function: void glBindBufferRange(GLenum target, GLuint index, GLuint buffer, ptrdiff_t offset, ptrdiff_t size);
Part of GL_VERSION_3_0

Specified by:
glBindBufferRange in interface GL2GL3

dispatch_glBindBufferRange1

public void dispatch_glBindBufferRange1(int target,
                                        int index,
                                        int buffer,
                                        int offset,
                                        int size,
                                        long procAddress)
Entry point to C language function: void glBindBufferRange(GLenum target, GLuint index, GLuint buffer, ptrdiff_t offset, ptrdiff_t size);
Part of GL_VERSION_3_0


glBindFragDataLocation

public void glBindFragDataLocation(int program,
                                   int index,
                                   String name)
Entry point to C language function: void glBindFragDataLocation(GLuint program, GLuint index, const GLchar * name);
Part of GL_VERSION_3_0

Specified by:
glBindFragDataLocation in interface GL2GL3

dispatch_glBindFragDataLocation1

public void dispatch_glBindFragDataLocation1(int program,
                                             int index,
                                             String name,
                                             long procAddress)
Entry point to C language function: void glBindFragDataLocation(GLuint program, GLuint index, const GLchar * name);
Part of GL_VERSION_3_0


glBindFramebuffer

public void glBindFramebuffer(int target,
                              int id)
Entry point to C language function: void glBindFramebuffer(GLenum target, GLuint id);
Part of GL_ARB_framebuffer_object

Specified by:
glBindFramebuffer in interface GL

dispatch_glBindFramebuffer1

public void dispatch_glBindFramebuffer1(int target,
                                        int id,
                                        long procAddress)
Entry point to C language function: void glBindFramebuffer(GLenum target, GLuint id);
Part of GL_ARB_framebuffer_object


glBindLightParameterEXT

public int glBindLightParameterEXT(int light,
                                   int value)
Entry point to C language function: GLuint glBindLightParameterEXT(GLenum light, GLenum value);
Part of GL_EXT_vertex_shader

Specified by:
glBindLightParameterEXT in interface GL2

dispatch_glBindLightParameterEXT1

public int dispatch_glBindLightParameterEXT1(int light,
                                             int value,
                                             long procAddress)
Entry point to C language function: GLuint glBindLightParameterEXT(GLenum light, GLenum value);
Part of GL_EXT_vertex_shader


glBindMaterialParameterEXT

public int glBindMaterialParameterEXT(int light,
                                      int value)
Entry point to C language function: GLuint glBindMaterialParameterEXT(GLenum light, GLenum value);
Part of GL_EXT_vertex_shader

Specified by:
glBindMaterialParameterEXT in interface GL2

dispatch_glBindMaterialParameterEXT1

public int dispatch_glBindMaterialParameterEXT1(int light,
                                                int value,
                                                long procAddress)
Entry point to C language function: GLuint glBindMaterialParameterEXT(GLenum light, GLenum value);
Part of GL_EXT_vertex_shader


glBindMultiTextureEXT

public void glBindMultiTextureEXT(int red,
                                  int green,
                                  int blue)
Entry point to C language function: void glBindMultiTextureEXT(GLenum red, GLenum green, GLuint blue);
Part of GL_EXT_direct_state_access

Specified by:
glBindMultiTextureEXT in interface GL2

dispatch_glBindMultiTextureEXT1

public void dispatch_glBindMultiTextureEXT1(int red,
                                            int green,
                                            int blue,
                                            long procAddress)
Entry point to C language function: void glBindMultiTextureEXT(GLenum red, GLenum green, GLuint blue);
Part of GL_EXT_direct_state_access


glBindParameterEXT

public int glBindParameterEXT(int type)
Entry point to C language function: GLuint glBindParameterEXT(GLenum type);
Part of GL_EXT_vertex_shader

Specified by:
glBindParameterEXT in interface GL2

dispatch_glBindParameterEXT1

public int dispatch_glBindParameterEXT1(int type,
                                        long procAddress)
Entry point to C language function: GLuint glBindParameterEXT(GLenum type);
Part of GL_EXT_vertex_shader


glBindProgramARB

public void glBindProgramARB(int target,
                             int id)
Entry point to C language function: void glBindProgramARB(GLenum target, GLuint id);
Part of GL_ARB_vertex_program

Specified by:
glBindProgramARB in interface GL2

dispatch_glBindProgramARB1

public void dispatch_glBindProgramARB1(int target,
                                       int id,
                                       long procAddress)
Entry point to C language function: void glBindProgramARB(GLenum target, GLuint id);
Part of GL_ARB_vertex_program


glBindRenderbuffer

public void glBindRenderbuffer(int target,
                               int id)
Entry point to C language function: void glBindRenderbuffer(GLenum target, GLuint id);
Part of GL_ARB_framebuffer_object

Specified by:
glBindRenderbuffer in interface GL

dispatch_glBindRenderbuffer1

public void dispatch_glBindRenderbuffer1(int target,
                                         int id,
                                         long procAddress)
Entry point to C language function: void glBindRenderbuffer(GLenum target, GLuint id);
Part of GL_ARB_framebuffer_object


glBindTexGenParameterEXT

public int glBindTexGenParameterEXT(int unit,
                                    int coord,
                                    int value)
Entry point to C language function: GLuint glBindTexGenParameterEXT(GLenum unit, GLenum coord, GLenum value);
Part of GL_EXT_vertex_shader

Specified by:
glBindTexGenParameterEXT in interface GL2

dispatch_glBindTexGenParameterEXT1

public int dispatch_glBindTexGenParameterEXT1(int unit,
                                              int coord,
                                              int value,
                                              long procAddress)
Entry point to C language function: GLuint glBindTexGenParameterEXT(GLenum unit, GLenum coord, GLenum value);
Part of GL_EXT_vertex_shader


glBindTexture

public void glBindTexture(int target,
                          int texture)
Entry point to C language function: void glBindTexture(GLenum target, GLuint texture);
Part of GL_VERSION_1_1

Specified by:
glBindTexture in interface GL

dispatch_glBindTexture1

public void dispatch_glBindTexture1(int target,
                                    int texture,
                                    long procAddress)
Entry point to C language function: void glBindTexture(GLenum target, GLuint texture);
Part of GL_VERSION_1_1


glBindTextureUnitParameterEXT

public int glBindTextureUnitParameterEXT(int light,
                                         int value)
Entry point to C language function: GLuint glBindTextureUnitParameterEXT(GLenum light, GLenum value);
Part of GL_EXT_vertex_shader

Specified by:
glBindTextureUnitParameterEXT in interface GL2

dispatch_glBindTextureUnitParameterEXT1

public int dispatch_glBindTextureUnitParameterEXT1(int light,
                                                   int value,
                                                   long procAddress)
Entry point to C language function: GLuint glBindTextureUnitParameterEXT(GLenum light, GLenum value);
Part of GL_EXT_vertex_shader


glBindVertexArray

public void glBindVertexArray(int mode)
Entry point to C language function: void glBindVertexArray(GLuint mode);
Part of GL_ARB_vertex_array_object

Specified by:
glBindVertexArray in interface GL2GL3

dispatch_glBindVertexArray1

public void dispatch_glBindVertexArray1(int mode,
                                        long procAddress)
Entry point to C language function: void glBindVertexArray(GLuint mode);
Part of GL_ARB_vertex_array_object


glBindVertexShaderEXT

public void glBindVertexShaderEXT(int mode)
Entry point to C language function: void glBindVertexShaderEXT(GLuint mode);
Part of GL_EXT_vertex_shader

Specified by:
glBindVertexShaderEXT in interface GL2

dispatch_glBindVertexShaderEXT1

public void dispatch_glBindVertexShaderEXT1(int mode,
                                            long procAddress)
Entry point to C language function: void glBindVertexShaderEXT(GLuint mode);
Part of GL_EXT_vertex_shader


glBitmap

public void glBitmap(int width,
                     int height,
                     float xorig,
                     float yorig,
                     float xmove,
                     float ymove,
                     ByteBuffer bitmap)
Entry point to C language function: void glBitmap(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte * bitmap);
Part of GL_VERSION_1_0

Specified by:
glBitmap in interface GL2

glBitmap

public void glBitmap(int width,
                     int height,
                     float xorig,
                     float yorig,
                     float xmove,
                     float ymove,
                     byte[] bitmap,
                     int bitmap_offset)
Entry point to C language function: void glBitmap(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte * bitmap);
Part of GL_VERSION_1_0

Specified by:
glBitmap in interface GL2

glBitmap

public void glBitmap(int width,
                     int height,
                     float xorig,
                     float yorig,
                     float xmove,
                     float ymove,
                     long bitmap_buffer_offset)
Entry point to C language function: void glBitmap(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte * bitmap);
Part of GL_VERSION_1_0

Specified by:
glBitmap in interface GL2

glBlendColor

public void glBlendColor(float red,
                         float green,
                         float blue,
                         float alpha)
Entry point to C language function: void glBlendColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
Part of GL_VERSION_1_2

Specified by:
glBlendColor in interface GL2ES2

dispatch_glBlendColor1

public void dispatch_glBlendColor1(float red,
                                   float green,
                                   float blue,
                                   float alpha,
                                   long procAddress)
Entry point to C language function: void glBlendColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
Part of GL_VERSION_1_2


glBlendEquation

public void glBlendEquation(int mode)
Entry point to C language function: void glBlendEquation(GLenum mode);
Part of GL_VERSION_1_2

Specified by:
glBlendEquation in interface GL

dispatch_glBlendEquation1

public void dispatch_glBlendEquation1(int mode,
                                      long procAddress)
Entry point to C language function: void glBlendEquation(GLenum mode);
Part of GL_VERSION_1_2


glBlendEquationSeparate

public void glBlendEquationSeparate(int target,
                                    int id)
Entry point to C language function: void glBlendEquationSeparate(GLenum target, GLenum id);
Part of GL_VERSION_2_0

Specified by:
glBlendEquationSeparate in interface GL

dispatch_glBlendEquationSeparate1

public void dispatch_glBlendEquationSeparate1(int target,
                                              int id,
                                              long procAddress)
Entry point to C language function: void glBlendEquationSeparate(GLenum target, GLenum id);
Part of GL_VERSION_2_0


glBlendFunc

public void glBlendFunc(int sfactor,
                        int dfactor)
Entry point to C language function: void glBlendFunc(GLenum sfactor, GLenum dfactor);
Part of GL_VERSION_1_0

Specified by:
glBlendFunc in interface GL

dispatch_glBlendFunc1

public void dispatch_glBlendFunc1(int sfactor,
                                  int dfactor,
                                  long procAddress)
Entry point to C language function: void glBlendFunc(GLenum sfactor, GLenum dfactor);
Part of GL_VERSION_1_0


glBlendFuncSeparate

public void glBlendFuncSeparate(int sfactorRGB,
                                int dfactorRGB,
                                int sfactorAlpha,
                                int dfactorAlpha)
Entry point to C language function: void glBlendFuncSeparate(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
Part of GL_VERSION_1_4

Specified by:
glBlendFuncSeparate in interface GL

dispatch_glBlendFuncSeparate1

public void dispatch_glBlendFuncSeparate1(int sfactorRGB,
                                          int dfactorRGB,
                                          int sfactorAlpha,
                                          int dfactorAlpha,
                                          long procAddress)
Entry point to C language function: void glBlendFuncSeparate(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
Part of GL_VERSION_1_4


glBlendFuncSeparateINGR

public void glBlendFuncSeparateINGR(int sfactorRGB,
                                    int dfactorRGB,
                                    int sfactorAlpha,
                                    int dfactorAlpha)
Entry point to C language function: void glBlendFuncSeparateINGR(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
Part of GL_INGR_blend_func_separate

Specified by:
glBlendFuncSeparateINGR in interface GL2

dispatch_glBlendFuncSeparateINGR1

public void dispatch_glBlendFuncSeparateINGR1(int sfactorRGB,
                                              int dfactorRGB,
                                              int sfactorAlpha,
                                              int dfactorAlpha,
                                              long procAddress)
Entry point to C language function: void glBlendFuncSeparateINGR(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
Part of GL_INGR_blend_func_separate


glBlitFramebuffer

public void glBlitFramebuffer(int srcX0,
                              int srcY0,
                              int srcX1,
                              int srcY1,
                              int dstX0,
                              int dstY0,
                              int dstX1,
                              int dstY1,
                              int mask,
                              int filter)
Entry point to C language function: void glBlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
Part of GL_ARB_framebuffer_object

Specified by:
glBlitFramebuffer in interface GL2GL3

dispatch_glBlitFramebuffer1

public void dispatch_glBlitFramebuffer1(int srcX0,
                                        int srcY0,
                                        int srcX1,
                                        int srcY1,
                                        int dstX0,
                                        int dstY0,
                                        int dstX1,
                                        int dstY1,
                                        int mask,
                                        int filter,
                                        long procAddress)
Entry point to C language function: void glBlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
Part of GL_ARB_framebuffer_object


glBufferAddressRangeNV

public void glBufferAddressRangeNV(int pname,
                                   int index,
                                   long address,
                                   int length)
Entry point to C language function: void glBufferAddressRangeNV(GLenum pname, GLuint index, uint64_t address, ptrdiff_t length);
Part of GL_NV_vertex_buffer_unified_memory

Specified by:
glBufferAddressRangeNV in interface GL2GL3

dispatch_glBufferAddressRangeNV1

public void dispatch_glBufferAddressRangeNV1(int pname,
                                             int index,
                                             long address,
                                             int length,
                                             long procAddress)
Entry point to C language function: void glBufferAddressRangeNV(GLenum pname, GLuint index, uint64_t address, ptrdiff_t length);
Part of GL_NV_vertex_buffer_unified_memory


glBufferData

public void glBufferData(int target,
                         int size,
                         Buffer data,
                         int usage)
Entry point to C language function: void glBufferData(GLenum target, ptrdiff_t size, const GLvoid * data, GLenum usage);
Part of GL_VERSION_1_5

Specified by:
glBufferData in interface GL

glBufferParameteri

public void glBufferParameteri(int target,
                               int pname,
                               int params)
Entry point to C language function: void glBufferParameteriAPPLE(GLenum target, GLenum pname, GLint params);
Part of GL_APPLE_flush_buffer_range

Specified by:
glBufferParameteri in interface GL2

dispatch_glBufferParameteri1

public void dispatch_glBufferParameteri1(int target,
                                         int pname,
                                         int params,
                                         long procAddress)
Entry point to C language function: void glBufferParameteriAPPLE(GLenum target, GLenum pname, GLint params);
Part of GL_APPLE_flush_buffer_range


glBufferRegionEnabled

public int glBufferRegionEnabled()
Entry point to C language function: GLuint glBufferRegionEnabled(GLvoid);
Part of GL_KTX_buffer_region

Specified by:
glBufferRegionEnabled in interface GL2

dispatch_glBufferRegionEnabled1

public int dispatch_glBufferRegionEnabled1(long procAddress)
Entry point to C language function: GLuint glBufferRegionEnabled(GLvoid);
Part of GL_KTX_buffer_region


glBufferSubData

public void glBufferSubData(int target,
                            int offset,
                            int size,
                            Buffer data)
Entry point to C language function: void glBufferSubData(GLenum target, ptrdiff_t offset, ptrdiff_t size, const GLvoid * data);
Part of GL_VERSION_1_5

Specified by:
glBufferSubData in interface GL

glCallList

public void glCallList(int list)
Entry point to C language function: void glCallList(GLuint list);
Part of GL_VERSION_1_0

Specified by:
glCallList in interface GL2

dispatch_glCallList1

public void dispatch_glCallList1(int list,
                                 long procAddress)
Entry point to C language function: void glCallList(GLuint list);
Part of GL_VERSION_1_0


glCallLists

public void glCallLists(int n,
                        int type,
                        Buffer lists)
Entry point to C language function: void glCallLists(GLsizei n, GLenum type, const GLvoid * lists);
Part of GL_VERSION_1_0

Specified by:
glCallLists in interface GL2

glCheckFramebufferStatus

public int glCheckFramebufferStatus(int type)
Entry point to C language function: GLenum glCheckFramebufferStatus(GLenum type);
Part of GL_ARB_framebuffer_object

Specified by:
glCheckFramebufferStatus in interface GL

dispatch_glCheckFramebufferStatus1

public int dispatch_glCheckFramebufferStatus1(int type,
                                              long procAddress)
Entry point to C language function: GLenum glCheckFramebufferStatus(GLenum type);
Part of GL_ARB_framebuffer_object


glCheckNamedFramebufferStatusEXT

public int glCheckNamedFramebufferStatusEXT(int light,
                                            int value)
Entry point to C language function: GLenum glCheckNamedFramebufferStatusEXT(GLuint light, GLenum value);
Part of GL_EXT_direct_state_access

Specified by:
glCheckNamedFramebufferStatusEXT in interface GL2

dispatch_glCheckNamedFramebufferStatusEXT1

public int dispatch_glCheckNamedFramebufferStatusEXT1(int light,
                                                      int value,
                                                      long procAddress)
Entry point to C language function: GLenum glCheckNamedFramebufferStatusEXT(GLuint light, GLenum value);
Part of GL_EXT_direct_state_access


glClampColor

public void glClampColor(int target,
                         int id)
Entry point to C language function: void glClampColor(GLenum target, GLenum id);
Part of GL_VERSION_3_0

Specified by:
glClampColor in interface GL2GL3

dispatch_glClampColor1

public void dispatch_glClampColor1(int target,
                                   int id,
                                   long procAddress)
Entry point to C language function: void glClampColor(GLenum target, GLenum id);
Part of GL_VERSION_3_0


glClear

public void glClear(int mask)
Entry point to C language function: void glClear(GLbitfield mask);
Part of GL_VERSION_1_0

Specified by:
glClear in interface GL

dispatch_glClear1

public void dispatch_glClear1(int mask,
                              long procAddress)
Entry point to C language function: void glClear(GLbitfield mask);
Part of GL_VERSION_1_0


glClearAccum

public void glClearAccum(float red,
                         float green,
                         float blue,
                         float alpha)
Entry point to C language function: void glClearAccum(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
Part of GL_VERSION_1_0

Specified by:
glClearAccum in interface GL2

dispatch_glClearAccum1

public void dispatch_glClearAccum1(float red,
                                   float green,
                                   float blue,
                                   float alpha,
                                   long procAddress)
Entry point to C language function: void glClearAccum(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
Part of GL_VERSION_1_0


glClearBufferfi

public void glClearBufferfi(int buffer,
                            int drawbuffer,
                            float depth,
                            int stencil)
Entry point to C language function: void glClearBufferfi(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil);
Part of GL_VERSION_3_0

Specified by:
glClearBufferfi in interface GL2GL3

dispatch_glClearBufferfi1

public void dispatch_glClearBufferfi1(int buffer,
                                      int drawbuffer,
                                      float depth,
                                      int stencil,
                                      long procAddress)
Entry point to C language function: void glClearBufferfi(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil);
Part of GL_VERSION_3_0


glClearBufferfv

public void glClearBufferfv(int buffer,
                            int drawbuffer,
                            FloatBuffer value)
Entry point to C language function: void glClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat * value);
Part of GL_VERSION_3_0

Specified by:
glClearBufferfv in interface GL2GL3

glClearBufferfv

public void glClearBufferfv(int buffer,
                            int drawbuffer,
                            float[] value,
                            int value_offset)
Entry point to C language function: void glClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat * value);
Part of GL_VERSION_3_0

Specified by:
glClearBufferfv in interface GL2GL3

glClearBufferiv

public void glClearBufferiv(int buffer,
                            int drawbuffer,
                            IntBuffer value)
Entry point to C language function: void glClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint * value);
Part of GL_VERSION_3_0

Specified by:
glClearBufferiv in interface GL2GL3

glClearBufferiv

public void glClearBufferiv(int buffer,
                            int drawbuffer,
                            int[] value,
                            int value_offset)
Entry point to C language function: void glClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint * value);
Part of GL_VERSION_3_0

Specified by:
glClearBufferiv in interface GL2GL3

glClearBufferuiv

public void glClearBufferuiv(int buffer,
                             int drawbuffer,
                             IntBuffer value)
Entry point to C language function: void glClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint * value);
Part of GL_VERSION_3_0

Specified by:
glClearBufferuiv in interface GL2GL3

glClearBufferuiv

public void glClearBufferuiv(int buffer,
                             int drawbuffer,
                             int[] value,
                             int value_offset)
Entry point to C language function: void glClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint * value);
Part of GL_VERSION_3_0

Specified by:
glClearBufferuiv in interface GL2GL3

glClearColor

public void glClearColor(float red,
                         float green,
                         float blue,
                         float alpha)
Entry point to C language function: void glClearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
Part of GL_VERSION_1_0

Specified by:
glClearColor in interface GL

dispatch_glClearColor1

public void dispatch_glClearColor1(float red,
                                   float green,
                                   float blue,
                                   float alpha,
                                   long procAddress)
Entry point to C language function: void glClearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
Part of GL_VERSION_1_0


glClearColorIi

public void glClearColorIi(int red,
                           int green,
                           int blue,
                           int alpha)
Entry point to C language function: void glClearColorIiEXT(GLint red, GLint green, GLint blue, GLint alpha);
Part of GL_EXT_texture_integer

Specified by:
glClearColorIi in interface GL2

dispatch_glClearColorIi1

public void dispatch_glClearColorIi1(int red,
                                     int green,
                                     int blue,
                                     int alpha,
                                     long procAddress)
Entry point to C language function: void glClearColorIiEXT(GLint red, GLint green, GLint blue, GLint alpha);
Part of GL_EXT_texture_integer


glClearColorIui

public void glClearColorIui(int red,
                            int green,
                            int blue,
                            int alpha)
Entry point to C language function: void glClearColorIuiEXT(GLuint red, GLuint green, GLuint blue, GLuint alpha);
Part of GL_EXT_texture_integer

Specified by:
glClearColorIui in interface GL2

dispatch_glClearColorIui1

public void dispatch_glClearColorIui1(int red,
                                      int green,
                                      int blue,
                                      int alpha,
                                      long procAddress)
Entry point to C language function: void glClearColorIuiEXT(GLuint red, GLuint green, GLuint blue, GLuint alpha);
Part of GL_EXT_texture_integer


glClearDepth

public void glClearDepth(double depth)
Entry point to C language function: void glClearDepth(GLclampd depth);
Part of GL_VERSION_1_0

Specified by:
glClearDepth in interface GL
Specified by:
glClearDepth in interface GL2ES2

dispatch_glClearDepth1

public void dispatch_glClearDepth1(double depth,
                                   long procAddress)
Entry point to C language function: void glClearDepth(GLclampd depth);
Part of GL_VERSION_1_0


glClearIndex

public void glClearIndex(float c)
Entry point to C language function: void glClearIndex(GLfloat c);
Part of GL_VERSION_1_0

Specified by:
glClearIndex in interface GL2

dispatch_glClearIndex1

public void dispatch_glClearIndex1(float c,
                                   long procAddress)
Entry point to C language function: void glClearIndex(GLfloat c);
Part of GL_VERSION_1_0


glClearStencil

public void glClearStencil(int s)
Entry point to C language function: void glClearStencil(GLint s);
Part of GL_VERSION_1_0

Specified by:
glClearStencil in interface GL

dispatch_glClearStencil1

public void dispatch_glClearStencil1(int s,
                                     long procAddress)
Entry point to C language function: void glClearStencil(GLint s);
Part of GL_VERSION_1_0


glClientActiveTexture

public void glClientActiveTexture(int mode)
Entry point to C language function: void glClientActiveTexture(GLenum mode);
Part of GL_VERSION_1_3

Specified by:
glClientActiveTexture in interface GL2ES1

dispatch_glClientActiveTexture1

public void dispatch_glClientActiveTexture1(int mode,
                                            long procAddress)
Entry point to C language function: void glClientActiveTexture(GLenum mode);
Part of GL_VERSION_1_3


glClientAttribDefaultEXT

public void glClientAttribDefaultEXT(int mode)
Entry point to C language function: void glClientAttribDefaultEXT(GLbitfield mode);
Part of GL_EXT_direct_state_access

Specified by:
glClientAttribDefaultEXT in interface GL2

dispatch_glClientAttribDefaultEXT1

public void dispatch_glClientAttribDefaultEXT1(int mode,
                                               long procAddress)
Entry point to C language function: void glClientAttribDefaultEXT(GLbitfield mode);
Part of GL_EXT_direct_state_access


glClientWaitSync

public int glClientWaitSync(long sync,
                            int flags,
                            long timeout)
Entry point to C language function: GLenum glClientWaitSync(GLsync sync, GLbitfield flags, uint64_t timeout);
Part of GL_ARB_sync

Specified by:
glClientWaitSync in interface GL3

dispatch_glClientWaitSync1

public int dispatch_glClientWaitSync1(long sync,
                                      int flags,
                                      long timeout,
                                      long procAddress)
Entry point to C language function: GLenum glClientWaitSync(GLsync sync, GLbitfield flags, uint64_t timeout);
Part of GL_ARB_sync


glClipPlane

public void glClipPlane(int plane,
                        DoubleBuffer equation)
Entry point to C language function: void glClipPlane(GLenum plane, const GLdouble * equation);
Part of GL_VERSION_1_0

Specified by:
glClipPlane in interface GL2

glClipPlane

public void glClipPlane(int plane,
                        double[] equation,
                        int equation_offset)
Entry point to C language function: void glClipPlane(GLenum plane, const GLdouble * equation);
Part of GL_VERSION_1_0

Specified by:
glClipPlane in interface GL2

glColor3b

public void glColor3b(byte red,
                      byte green,
                      byte blue)
Entry point to C language function: void glColor3b(GLbyte red, GLbyte green, GLbyte blue);
Part of GL_VERSION_1_0

Specified by:
glColor3b in interface GL2

dispatch_glColor3b1

public void dispatch_glColor3b1(byte red,
                                byte green,
                                byte blue,
                                long procAddress)
Entry point to C language function: void glColor3b(GLbyte red, GLbyte green, GLbyte blue);
Part of GL_VERSION_1_0


glColor3bv

public void glColor3bv(ByteBuffer v)
Entry point to C language function: void glColor3bv(const GLbyte * v);
Part of GL_VERSION_1_0

Specified by:
glColor3bv in interface GL2

glColor3bv

public void glColor3bv(byte[] v,
                       int v_offset)
Entry point to C language function: void glColor3bv(const GLbyte * v);
Part of GL_VERSION_1_0

Specified by:
glColor3bv in interface GL2

glColor3d

public void glColor3d(double red,
                      double green,
                      double blue)
Entry point to C language function: void glColor3d(GLdouble red, GLdouble green, GLdouble blue);
Part of GL_VERSION_1_0

Specified by:
glColor3d in interface GL2

dispatch_glColor3d1

public void dispatch_glColor3d1(double red,
                                double green,
                                double blue,
                                long procAddress)
Entry point to C language function: void glColor3d(GLdouble red, GLdouble green, GLdouble blue);
Part of GL_VERSION_1_0


glColor3dv

public void glColor3dv(DoubleBuffer v)
Entry point to C language function: void glColor3dv(const GLdouble * v);
Part of GL_VERSION_1_0

Specified by:
glColor3dv in interface GL2

glColor3dv

public void glColor3dv(double[] v,
                       int v_offset)
Entry point to C language function: void glColor3dv(const GLdouble * v);
Part of GL_VERSION_1_0

Specified by:
glColor3dv in interface GL2

glColor3f

public void glColor3f(float red,
                      float green,
                      float blue)
Entry point to C language function: void glColor3f(GLfloat red, GLfloat green, GLfloat blue);
Part of GL_VERSION_1_0

Specified by:
glColor3f in interface GL2

dispatch_glColor3f1

public void dispatch_glColor3f1(float red,
                                float green,
                                float blue,
                                long procAddress)
Entry point to C language function: void glColor3f(GLfloat red, GLfloat green, GLfloat blue);
Part of GL_VERSION_1_0


glColor3fv

public void glColor3fv(FloatBuffer v)
Entry point to C language function: void glColor3fv(const GLfloat * v);
Part of GL_VERSION_1_0

Specified by:
glColor3fv in interface GL2

glColor3fv

public void glColor3fv(float[] v,
                       int v_offset)
Entry point to C language function: void glColor3fv(const GLfloat * v);
Part of GL_VERSION_1_0

Specified by:
glColor3fv in interface GL2

glColor3h

public void glColor3h(short red,
                      short green,
                      short blue)
Entry point to C language function: void glColor3hNV(GLhalfNV red, GLhalfNV green, GLhalfNV blue);
Part of GL_NV_half_float

Specified by:
glColor3h in interface GL2

dispatch_glColor3h1

public void dispatch_glColor3h1(short red,
                                short green,
                                short blue,
                                long procAddress)
Entry point to C language function: void glColor3hNV(GLhalfNV red, GLhalfNV green, GLhalfNV blue);
Part of GL_NV_half_float


glColor3hv

public void glColor3hv(ShortBuffer v)
Entry point to C language function: void glColor3hvNV(const GLhalfNV * v);
Part of GL_NV_half_float

Specified by:
glColor3hv in interface GL2

glColor3hv

public void glColor3hv(short[] v,
                       int v_offset)
Entry point to C language function: void glColor3hvNV(const GLhalfNV * v);
Part of GL_NV_half_float

Specified by:
glColor3hv in interface GL2

glColor3i

public void glColor3i(int red,
                      int green,
                      int blue)
Entry point to C language function: void glColor3i(GLint red, GLint green, GLint blue);
Part of GL_VERSION_1_0

Specified by:
glColor3i in interface GL2

dispatch_glColor3i1

public void dispatch_glColor3i1(int red,
                                int green,
                                int blue,
                                long procAddress)
Entry point to C language function: void glColor3i(GLint red, GLint green, GLint blue);
Part of GL_VERSION_1_0


glColor3iv

public void glColor3iv(IntBuffer v)
Entry point to C language function: void glColor3iv(const GLint * v);
Part of GL_VERSION_1_0

Specified by:
glColor3iv in interface GL2

glColor3iv

public void glColor3iv(int[] v,
                       int v_offset)
Entry point to C language function: void glColor3iv(const GLint * v);
Part of GL_VERSION_1_0

Specified by:
glColor3iv in interface GL2

glColor3s

public void glColor3s(short red,
                      short green,
                      short blue)
Entry point to C language function: void glColor3s(GLshort red, GLshort green, GLshort blue);
Part of GL_VERSION_1_0

Specified by:
glColor3s in interface GL2

dispatch_glColor3s1

public void dispatch_glColor3s1(short red,
                                short green,
                                short blue,
                                long procAddress)
Entry point to C language function: void glColor3s(GLshort red, GLshort green, GLshort blue);
Part of GL_VERSION_1_0


glColor3sv

public void glColor3sv(ShortBuffer v)
Entry point to C language function: void glColor3sv(const GLshort * v);
Part of GL_VERSION_1_0

Specified by:
glColor3sv in interface GL2

glColor3sv

public void glColor3sv(short[] v,
                       int v_offset)
Entry point to C language function: void glColor3sv(const GLshort * v);
Part of GL_VERSION_1_0

Specified by:
glColor3sv in interface GL2

glColor3ub

public void glColor3ub(byte red,
                       byte green,
                       byte blue)
Entry point to C language function: void glColor3ub(GLubyte red, GLubyte green, GLubyte blue);
Part of GL_VERSION_1_0

Specified by:
glColor3ub in interface GL2

dispatch_glColor3ub1

public void dispatch_glColor3ub1(byte red,
                                 byte green,
                                 byte blue,
                                 long procAddress)
Entry point to C language function: void glColor3ub(GLubyte red, GLubyte green, GLubyte blue);
Part of GL_VERSION_1_0


glColor3ubv

public void glColor3ubv(ByteBuffer v)
Entry point to C language function: void glColor3ubv(const GLubyte * v);
Part of GL_VERSION_1_0

Specified by:
glColor3ubv in interface GL2

glColor3ubv

public void glColor3ubv(byte[] v,
                        int v_offset)
Entry point to C language function: void glColor3ubv(const GLubyte * v);
Part of GL_VERSION_1_0

Specified by:
glColor3ubv in interface GL2

glColor3ui

public void glColor3ui(int red,
                       int green,
                       int blue)
Entry point to C language function: void glColor3ui(GLuint red, GLuint green, GLuint blue);
Part of GL_VERSION_1_0

Specified by:
glColor3ui in interface GL2

dispatch_glColor3ui1

public void dispatch_glColor3ui1(int red,
                                 int green,
                                 int blue,
                                 long procAddress)
Entry point to C language function: void glColor3ui(GLuint red, GLuint green, GLuint blue);
Part of GL_VERSION_1_0


glColor3uiv

public void glColor3uiv(IntBuffer v)
Entry point to C language function: void glColor3uiv(const GLuint * v);
Part of GL_VERSION_1_0

Specified by:
glColor3uiv in interface GL2

glColor3uiv

public void glColor3uiv(int[] v,
                        int v_offset)
Entry point to C language function: void glColor3uiv(const GLuint * v);
Part of GL_VERSION_1_0

Specified by:
glColor3uiv in interface GL2

glColor3us

public void glColor3us(short red,
                       short green,
                       short blue)
Entry point to C language function: void glColor3us(GLushort red, GLushort green, GLushort blue);
Part of GL_VERSION_1_0

Specified by:
glColor3us in interface GL2

dispatch_glColor3us1

public void dispatch_glColor3us1(short red,
                                 short green,
                                 short blue,
                                 long procAddress)
Entry point to C language function: void glColor3us(GLushort red, GLushort green, GLushort blue);
Part of GL_VERSION_1_0


glColor3usv

public void glColor3usv(ShortBuffer v)
Entry point to C language function: void glColor3usv(const GLushort * v);
Part of GL_VERSION_1_0

Specified by:
glColor3usv in interface GL2

glColor3usv

public void glColor3usv(short[] v,
                        int v_offset)
Entry point to C language function: void glColor3usv(const GLushort * v);
Part of GL_VERSION_1_0

Specified by:
glColor3usv in interface GL2

glColor4b

public void glColor4b(byte red,
                      byte green,
                      byte blue,
                      byte alpha)
Entry point to C language function: void glColor4b(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha);
Part of GL_VERSION_1_0

Specified by:
glColor4b in interface GL2

dispatch_glColor4b1

public void dispatch_glColor4b1(byte red,
                                byte green,
                                byte blue,
                                byte alpha,
                                long procAddress)
Entry point to C language function: void glColor4b(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha);
Part of GL_VERSION_1_0


glColor4bv

public void glColor4bv(ByteBuffer v)
Entry point to C language function: void glColor4bv(const GLbyte * v);
Part of GL_VERSION_1_0

Specified by:
glColor4bv in interface GL2

glColor4bv

public void glColor4bv(byte[] v,
                       int v_offset)
Entry point to C language function: void glColor4bv(const GLbyte * v);
Part of GL_VERSION_1_0

Specified by:
glColor4bv in interface GL2

glColor4d

public void glColor4d(double red,
                      double green,
                      double blue,
                      double alpha)
Entry point to C language function: void glColor4d(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha);
Part of GL_VERSION_1_0

Specified by:
glColor4d in interface GL2

dispatch_glColor4d1

public void dispatch_glColor4d1(double red,
                                double green,
                                double blue,
                                double alpha,
                                long procAddress)
Entry point to C language function: void glColor4d(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha);
Part of GL_VERSION_1_0


glColor4dv

public void glColor4dv(DoubleBuffer v)
Entry point to C language function: void glColor4dv(const GLdouble * v);
Part of GL_VERSION_1_0

Specified by:
glColor4dv in interface GL2

glColor4dv

public void glColor4dv(double[] v,
                       int v_offset)
Entry point to C language function: void glColor4dv(const GLdouble * v);
Part of GL_VERSION_1_0

Specified by:
glColor4dv in interface GL2

glColor4f

public void glColor4f(float red,
                      float green,
                      float blue,
                      float alpha)
Entry point to C language function: void glColor4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
Part of GL_VERSION_1_0

Specified by:
glColor4f in interface GLLightingFunc
Specified by:
glColor4f in interface GLPointerFunc

dispatch_glColor4f1

public void dispatch_glColor4f1(float red,
                                float green,
                                float blue,
                                float alpha,
                                long procAddress)
Entry point to C language function: void glColor4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
Part of GL_VERSION_1_0


glColor4fv

public void glColor4fv(FloatBuffer v)
Entry point to C language function: void glColor4fv(const GLfloat * v);
Part of GL_VERSION_1_0

Specified by:
glColor4fv in interface GL2

glColor4fv

public void glColor4fv(float[] v,
                       int v_offset)
Entry point to C language function: void glColor4fv(const GLfloat * v);
Part of GL_VERSION_1_0

Specified by:
glColor4fv in interface GL2

glColor4h

public void glColor4h(short x,
                      short y,
                      short z,
                      short w)
Entry point to C language function: void glColor4hNV(GLhalfNV x, GLhalfNV y, GLhalfNV z, GLhalfNV w);
Part of GL_NV_half_float

Specified by:
glColor4h in interface GL2

dispatch_glColor4h1

public void dispatch_glColor4h1(short x,
                                short y,
                                short z,
                                short w,
                                long procAddress)
Entry point to C language function: void glColor4hNV(GLhalfNV x, GLhalfNV y, GLhalfNV z, GLhalfNV w);
Part of GL_NV_half_float


glColor4hv

public void glColor4hv(ShortBuffer v)
Entry point to C language function: void glColor4hvNV(const GLhalfNV * v);
Part of GL_NV_half_float

Specified by:
glColor4hv in interface GL2

glColor4hv

public void glColor4hv(short[] v,
                       int v_offset)
Entry point to C language function: void glColor4hvNV(const GLhalfNV * v);
Part of GL_NV_half_float

Specified by:
glColor4hv in interface GL2

glColor4i

public void glColor4i(int red,
                      int green,
                      int blue,
                      int alpha)
Entry point to C language function: void glColor4i(GLint red, GLint green, GLint blue, GLint alpha);
Part of GL_VERSION_1_0

Specified by:
glColor4i in interface GL2

dispatch_glColor4i1

public void dispatch_glColor4i1(int red,
                                int green,
                                int blue,
                                int alpha,
                                long procAddress)
Entry point to C language function: void glColor4i(GLint red, GLint green, GLint blue, GLint alpha);
Part of GL_VERSION_1_0


glColor4iv

public void glColor4iv(IntBuffer v)
Entry point to C language function: void glColor4iv(const GLint * v);
Part of GL_VERSION_1_0

Specified by:
glColor4iv in interface GL2

glColor4iv

public void glColor4iv(int[] v,
                       int v_offset)
Entry point to C language function: void glColor4iv(const GLint * v);
Part of GL_VERSION_1_0

Specified by:
glColor4iv in interface GL2

glColor4s

public void glColor4s(short red,
                      short green,
                      short blue,
                      short alpha)
Entry point to C language function: void glColor4s(GLshort red, GLshort green, GLshort blue, GLshort alpha);
Part of GL_VERSION_1_0

Specified by:
glColor4s in interface GL2

dispatch_glColor4s1

public void dispatch_glColor4s1(short red,
                                short green,
                                short blue,
                                short alpha,
                                long procAddress)
Entry point to C language function: void glColor4s(GLshort red, GLshort green, GLshort blue, GLshort alpha);
Part of GL_VERSION_1_0


glColor4sv

public void glColor4sv(ShortBuffer v)
Entry point to C language function: void glColor4sv(const GLshort * v);
Part of GL_VERSION_1_0

Specified by:
glColor4sv in interface GL2

glColor4sv

public void glColor4sv(short[] v,
                       int v_offset)
Entry point to C language function: void glColor4sv(const GLshort * v);
Part of GL_VERSION_1_0

Specified by:
glColor4sv in interface GL2

glColor4ub

public void glColor4ub(byte red,
                       byte green,
                       byte blue,
                       byte alpha)
Entry point to C language function: void glColor4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha);
Part of GL_VERSION_1_0

Specified by:
glColor4ub in interface GL2ES1

dispatch_glColor4ub1

public void dispatch_glColor4ub1(byte red,
                                 byte green,
                                 byte blue,
                                 byte alpha,
                                 long procAddress)
Entry point to C language function: void glColor4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha);
Part of GL_VERSION_1_0


glColor4ubv

public void glColor4ubv(ByteBuffer v)
Entry point to C language function: void glColor4ubv(const GLubyte * v);
Part of GL_VERSION_1_0

Specified by:
glColor4ubv in interface GL2

glColor4ubv

public void glColor4ubv(byte[] v,
                        int v_offset)
Entry point to C language function: void glColor4ubv(const GLubyte * v);
Part of GL_VERSION_1_0

Specified by:
glColor4ubv in interface GL2

glColor4ui

public void glColor4ui(int red,
                       int green,
                       int blue,
                       int alpha)
Entry point to C language function: void glColor4ui(GLuint red, GLuint green, GLuint blue, GLuint alpha);
Part of GL_VERSION_1_0

Specified by:
glColor4ui in interface GL2

dispatch_glColor4ui1

public void dispatch_glColor4ui1(int red,
                                 int green,
                                 int blue,
                                 int alpha,
                                 long procAddress)
Entry point to C language function: void glColor4ui(GLuint red, GLuint green, GLuint blue, GLuint alpha);
Part of GL_VERSION_1_0


glColor4uiv

public void glColor4uiv(IntBuffer v)
Entry point to C language function: void glColor4uiv(const GLuint * v);
Part of GL_VERSION_1_0

Specified by:
glColor4uiv in interface GL2

glColor4uiv

public void glColor4uiv(int[] v,
                        int v_offset)
Entry point to C language function: void glColor4uiv(const GLuint * v);
Part of GL_VERSION_1_0

Specified by:
glColor4uiv in interface GL2

glColor4us

public void glColor4us(short red,
                       short green,
                       short blue,
                       short alpha)
Entry point to C language function: void glColor4us(GLushort red, GLushort green, GLushort blue, GLushort alpha);
Part of GL_VERSION_1_0

Specified by:
glColor4us in interface GL2

dispatch_glColor4us1

public void dispatch_glColor4us1(short red,
                                 short green,
                                 short blue,
                                 short alpha,
                                 long procAddress)
Entry point to C language function: void glColor4us(GLushort red, GLushort green, GLushort blue, GLushort alpha);
Part of GL_VERSION_1_0


glColor4usv

public void glColor4usv(ShortBuffer v)
Entry point to C language function: void glColor4usv(const GLushort * v);
Part of GL_VERSION_1_0

Specified by:
glColor4usv in interface GL2

glColor4usv

public void glColor4usv(short[] v,
                        int v_offset)
Entry point to C language function: void glColor4usv(const GLushort * v);
Part of GL_VERSION_1_0

Specified by:
glColor4usv in interface GL2

glColorFormatNV

public void glColorFormatNV(int size,
                            int type,
                            int stride)
Entry point to C language function: void glColorFormatNV(GLint size, GLenum type, GLsizei stride);
Part of GL_NV_vertex_buffer_unified_memory

Specified by:
glColorFormatNV in interface GL2GL3

dispatch_glColorFormatNV1

public void dispatch_glColorFormatNV1(int size,
                                      int type,
                                      int stride,
                                      long procAddress)
Entry point to C language function: void glColorFormatNV(GLint size, GLenum type, GLsizei stride);
Part of GL_NV_vertex_buffer_unified_memory


glColorMask

public void glColorMask(boolean red,
                        boolean green,
                        boolean blue,
                        boolean alpha)
Entry point to C language function: void glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
Part of GL_VERSION_1_0

Specified by:
glColorMask in interface GL

dispatch_glColorMask1

public void dispatch_glColorMask1(boolean red,
                                  boolean green,
                                  boolean blue,
                                  boolean alpha,
                                  long procAddress)
Entry point to C language function: void glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
Part of GL_VERSION_1_0


glColorMaskIndexed

public void glColorMaskIndexed(int index,
                               boolean r,
                               boolean g,
                               boolean b,
                               boolean a)
Entry point to C language function: void glColorMaskIndexedEXT(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a);
Part of GL_EXT_draw_buffers2

Specified by:
glColorMaskIndexed in interface GL2

dispatch_glColorMaskIndexed1

public void dispatch_glColorMaskIndexed1(int index,
                                         boolean r,
                                         boolean g,
                                         boolean b,
                                         boolean a,
                                         long procAddress)
Entry point to C language function: void glColorMaskIndexedEXT(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a);
Part of GL_EXT_draw_buffers2


glColorMaski

public void glColorMaski(int index,
                         boolean x,
                         boolean y,
                         boolean z,
                         boolean w)
Entry point to C language function: void glColorMaski(GLuint index, GLboolean x, GLboolean y, GLboolean z, GLboolean w);
Part of GL_VERSION_3_0

Specified by:
glColorMaski in interface GL2GL3

dispatch_glColorMaski1

public void dispatch_glColorMaski1(int index,
                                   boolean x,
                                   boolean y,
                                   boolean z,
                                   boolean w,
                                   long procAddress)
Entry point to C language function: void glColorMaski(GLuint index, GLboolean x, GLboolean y, GLboolean z, GLboolean w);
Part of GL_VERSION_3_0


glColorMaterial

public void glColorMaterial(int face,
                            int mode)
Entry point to C language function: void glColorMaterial(GLenum face, GLenum mode);
Part of GL_VERSION_1_0

Specified by:
glColorMaterial in interface GL2

dispatch_glColorMaterial1

public void dispatch_glColorMaterial1(int face,
                                      int mode,
                                      long procAddress)
Entry point to C language function: void glColorMaterial(GLenum face, GLenum mode);
Part of GL_VERSION_1_0


glColorPointer

public void glColorPointer(int size,
                           int type,
                           int stride,
                           Buffer ptr)
Entry point to C language function: void glColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid * ptr);
Part of GL_VERSION_1_1

Specified by:
glColorPointer in interface GLPointerFunc
Parameters:
ptr - a direct Buffer

glColorPointer

public void glColorPointer(int size,
                           int type,
                           int stride,
                           long ptr_buffer_offset)
Entry point to C language function: void glColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid * ptr);
Part of GL_VERSION_1_1

Specified by:
glColorPointer in interface GLPointerFunc

glColorSubTable

public void glColorSubTable(int target,
                            int start,
                            int count,
                            int format,
                            int type,
                            Buffer data)
Entry point to C language function: void glColorSubTable(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid * data);
Part of GL_VERSION_1_2

Specified by:
glColorSubTable in interface GL2

glColorSubTable

public void glColorSubTable(int target,
                            int start,
                            int count,
                            int format,
                            int type,
                            long data_buffer_offset)
Entry point to C language function: void glColorSubTable(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid * data);
Part of GL_VERSION_1_2

Specified by:
glColorSubTable in interface GL2

glColorTable

public void glColorTable(int target,
                         int internalformat,
                         int width,
                         int format,
                         int type,
                         Buffer table)
Entry point to C language function: void glColorTable(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid * table);
Part of GL_VERSION_1_2

Specified by:
glColorTable in interface GL2

glColorTable

public void glColorTable(int target,
                         int internalformat,
                         int width,
                         int format,
                         int type,
                         long table_buffer_offset)
Entry point to C language function: void glColorTable(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid * table);
Part of GL_VERSION_1_2

Specified by:
glColorTable in interface GL2

glColorTableParameterfv

public void glColorTableParameterfv(int target,
                                    int pname,
                                    FloatBuffer params)
Entry point to C language function: void glColorTableParameterfv(GLenum target, GLenum pname, const GLfloat * params);
Part of GL_VERSION_1_2

Specified by:
glColorTableParameterfv in interface GL2

glColorTableParameterfv

public void glColorTableParameterfv(int target,
                                    int pname,
                                    float[] params,
                                    int params_offset)
Entry point to C language function: void glColorTableParameterfv(GLenum target, GLenum pname, const GLfloat * params);
Part of GL_VERSION_1_2

Specified by:
glColorTableParameterfv in interface GL2

glColorTableParameteriv

public void glColorTableParameteriv(int target,
                                    int pname,
                                    IntBuffer params)
Entry point to C language function: void glColorTableParameteriv(GLenum target, GLenum pname, const GLint * params);
Part of GL_VERSION_1_2

Specified by:
glColorTableParameteriv in interface GL2

glColorTableParameteriv

public void glColorTableParameteriv(int target,
                                    int pname,
                                    int[] params,
                                    int params_offset)
Entry point to C language function: void glColorTableParameteriv(GLenum target, GLenum pname, const GLint * params);
Part of GL_VERSION_1_2

Specified by:
glColorTableParameteriv in interface GL2

glCompileShader

public void glCompileShader(int mode)
Entry point to C language function: void glCompileShader(GLuint mode);
Part of GL_VERSION_2_0

Specified by:
glCompileShader in interface GL2ES2

dispatch_glCompileShader1

public void dispatch_glCompileShader1(int mode,
                                      long procAddress)
Entry point to C language function: void glCompileShader(GLuint mode);
Part of GL_VERSION_2_0


glCompileShaderARB

public void glCompileShaderARB(int mode)
Entry point to C language function: void glCompileShaderARB(GLhandleARB mode);
Part of GL_ARB_shader_objects

Specified by:
glCompileShaderARB in interface GL2

dispatch_glCompileShaderARB1

public void dispatch_glCompileShaderARB1(int mode,
                                         long procAddress)
Entry point to C language function: void glCompileShaderARB(GLhandleARB mode);
Part of GL_ARB_shader_objects


glCompressedMultiTexImage1DEXT

public void glCompressedMultiTexImage1DEXT(int texture,
                                           int target,
                                           int level,
                                           int internalformat,
                                           int width,
                                           int border,
                                           int imageSize,
                                           Buffer bits)
Entry point to C language function: void glCompressedMultiTexImage1DEXT(GLenum texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid * bits);
Part of GL_EXT_direct_state_access

Specified by:
glCompressedMultiTexImage1DEXT in interface GL2

glCompressedMultiTexImage2DEXT

public void glCompressedMultiTexImage2DEXT(int texture,
                                           int target,
                                           int level,
                                           int internalformat,
                                           int width,
                                           int height,
                                           int border,
                                           int imageSize,
                                           Buffer bits)
Entry point to C language function: void glCompressedMultiTexImage2DEXT(GLenum texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid * bits);
Part of GL_EXT_direct_state_access

Specified by:
glCompressedMultiTexImage2DEXT in interface GL2

glCompressedMultiTexImage3DEXT

public void glCompressedMultiTexImage3DEXT(int texture,
                                           int target,
                                           int level,
                                           int internalformat,
                                           int width,
                                           int height,
                                           int depth,
                                           int border,
                                           int imageSize,
                                           Buffer bits)
Entry point to C language function: void glCompressedMultiTexImage3DEXT(GLenum texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid * bits);
Part of GL_EXT_direct_state_access

Specified by:
glCompressedMultiTexImage3DEXT in interface GL2

glCompressedMultiTexSubImage1DEXT

public void glCompressedMultiTexSubImage1DEXT(int texture,
                                              int target,
                                              int level,
                                              int xoffset,
                                              int width,
                                              int format,
                                              int imageSize,
                                              Buffer bits)
Entry point to C language function: void glCompressedMultiTexSubImage1DEXT(GLenum texture, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid * bits);
Part of GL_EXT_direct_state_access

Specified by:
glCompressedMultiTexSubImage1DEXT in interface GL2

glCompressedMultiTexSubImage2DEXT

public void glCompressedMultiTexSubImage2DEXT(int texture,
                                              int target,
                                              int level,
                                              int xoffset,
                                              int yoffset,
                                              int width,
                                              int height,
                                              int format,
                                              int imageSize,
                                              Buffer bits)
Entry point to C language function: void glCompressedMultiTexSubImage2DEXT(GLenum texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid * bits);
Part of GL_EXT_direct_state_access

Specified by:
glCompressedMultiTexSubImage2DEXT in interface GL2

glCompressedMultiTexSubImage3DEXT

public void glCompressedMultiTexSubImage3DEXT(int texture,
                                              int target,
                                              int level,
                                              int xoffset,
                                              int yoffset,
                                              int zoffset,
                                              int width,
                                              int height,
                                              int depth,
                                              int format,
                                              int imageSize,
                                              Buffer bits)
Entry point to C language function: void glCompressedMultiTexSubImage3DEXT(GLenum texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid * bits);
Part of GL_EXT_direct_state_access

Specified by:
glCompressedMultiTexSubImage3DEXT in interface GL2

glCompressedTexImage1D

public void glCompressedTexImage1D(int target,
                                   int level,
                                   int internalformat,
                                   int width,
                                   int border,
                                   int imageSize,
                                   Buffer data)
Entry point to C language function: void glCompressedTexImage1D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid * data);
Part of GL_VERSION_1_3

Specified by:
glCompressedTexImage1D in interface GL2GL3

glCompressedTexImage1D

public void glCompressedTexImage1D(int target,
                                   int level,
                                   int internalformat,
                                   int width,
                                   int border,
                                   int imageSize,
                                   long data_buffer_offset)
Entry point to C language function: void glCompressedTexImage1D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid * data);
Part of GL_VERSION_1_3

Specified by:
glCompressedTexImage1D in interface GL2GL3

glCompressedTexImage2D

public void glCompressedTexImage2D(int target,
                                   int level,
                                   int internalformat,
                                   int width,
                                   int height,
                                   int border,
                                   int imageSize,
                                   Buffer data)
Entry point to C language function: void glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid * data);
Part of GL_VERSION_1_3

Specified by:
glCompressedTexImage2D in interface GL

glCompressedTexImage2D

public void glCompressedTexImage2D(int target,
                                   int level,
                                   int internalformat,
                                   int width,
                                   int height,
                                   int border,
                                   int imageSize,
                                   long data_buffer_offset)
Entry point to C language function: void glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid * data);
Part of GL_VERSION_1_3

Specified by:
glCompressedTexImage2D in interface GL

glCompressedTexImage3D

public void glCompressedTexImage3D(int target,
                                   int level,
                                   int internalformat,
                                   int width,
                                   int height,
                                   int depth,
                                   int border,
                                   int imageSize,
                                   Buffer data)
Entry point to C language function: void glCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid * data);
Part of GL_VERSION_1_3

Specified by:
glCompressedTexImage3D in interface GL2GL3

glCompressedTexImage3D

public void glCompressedTexImage3D(int target,
                                   int level,
                                   int internalformat,
                                   int width,
                                   int height,
                                   int depth,
                                   int border,
                                   int imageSize,
                                   long data_buffer_offset)
Entry point to C language function: void glCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid * data);
Part of GL_VERSION_1_3

Specified by:
glCompressedTexImage3D in interface GL2GL3

glCompressedTexSubImage1D

public void glCompressedTexSubImage1D(int target,
                                      int level,
                                      int xoffset,
                                      int width,
                                      int format,
                                      int imageSize,
                                      Buffer data)
Entry point to C language function: void glCompressedTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid * data);
Part of GL_VERSION_1_3

Specified by:
glCompressedTexSubImage1D in interface GL2GL3

glCompressedTexSubImage1D

public void glCompressedTexSubImage1D(int target,
                                      int level,
                                      int xoffset,
                                      int width,
                                      int format,
                                      int imageSize,
                                      long data_buffer_offset)
Entry point to C language function: void glCompressedTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid * data);
Part of GL_VERSION_1_3

Specified by:
glCompressedTexSubImage1D in interface GL2GL3

glCompressedTexSubImage2D

public void glCompressedTexSubImage2D(int target,
                                      int level,
                                      int xoffset,
                                      int yoffset,
                                      int width,
                                      int height,
                                      int format,
                                      int imageSize,
                                      Buffer data)
Entry point to C language function: void glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid * data);
Part of GL_VERSION_1_3

Specified by:
glCompressedTexSubImage2D in interface GL

glCompressedTexSubImage2D

public void glCompressedTexSubImage2D(int target,
                                      int level,
                                      int xoffset,
                                      int yoffset,
                                      int width,
                                      int height,
                                      int format,
                                      int imageSize,
                                      long data_buffer_offset)
Entry point to C language function: void glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid * data);
Part of GL_VERSION_1_3

Specified by:
glCompressedTexSubImage2D in interface GL

glCompressedTexSubImage3D

public void glCompressedTexSubImage3D(int target,
                                      int level,
                                      int xoffset,
                                      int yoffset,
                                      int zoffset,
                                      int width,
                                      int height,
                                      int depth,
                                      int format,
                                      int imageSize,
                                      Buffer data)
Entry point to C language function: void glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid * data);
Part of GL_VERSION_1_3

Specified by:
glCompressedTexSubImage3D in interface GL2GL3

glCompressedTexSubImage3D

public void glCompressedTexSubImage3D(int target,
                                      int level,
                                      int xoffset,
                                      int yoffset,
                                      int zoffset,
                                      int width,
                                      int height,
                                      int depth,
                                      int format,
                                      int imageSize,
                                      long data_buffer_offset)
Entry point to C language function: void glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid * data);
Part of GL_VERSION_1_3

Specified by:
glCompressedTexSubImage3D in interface GL2GL3

glCompressedTextureImage1DEXT

public void glCompressedTextureImage1DEXT(int texture,
                                          int target,
                                          int level,
                                          int internalformat,
                                          int width,
                                          int border,
                                          int imageSize,
                                          Buffer bits)
Entry point to C language function: void glCompressedTextureImage1DEXT(GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid * bits);
Part of GL_EXT_direct_state_access

Specified by:
glCompressedTextureImage1DEXT in interface GL2

glCompressedTextureImage2DEXT

public void glCompressedTextureImage2DEXT(int texture,
                                          int target,
                                          int level,
                                          int internalformat,
                                          int width,
                                          int height,
                                          int border,
                                          int imageSize,
                                          Buffer bits)
Entry point to C language function: void glCompressedTextureImage2DEXT(GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid * bits);
Part of GL_EXT_direct_state_access

Specified by:
glCompressedTextureImage2DEXT in interface GL2

glCompressedTextureImage3DEXT

public void glCompressedTextureImage3DEXT(int texture,
                                          int target,
                                          int level,
                                          int internalformat,
                                          int width,
                                          int height,
                                          int depth,
                                          int border,
                                          int imageSize,
                                          Buffer bits)
Entry point to C language function: void glCompressedTextureImage3DEXT(GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid * bits);
Part of GL_EXT_direct_state_access

Specified by:
glCompressedTextureImage3DEXT in interface GL2

glCompressedTextureSubImage1DEXT

public void glCompressedTextureSubImage1DEXT(int texture,
                                             int target,
                                             int level,
                                             int xoffset,
                                             int width,
                                             int format,
                                             int imageSize,
                                             Buffer bits)
Entry point to C language function: void glCompressedTextureSubImage1DEXT(GLuint texture, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid * bits);
Part of GL_EXT_direct_state_access

Specified by:
glCompressedTextureSubImage1DEXT in interface GL2

glCompressedTextureSubImage2DEXT

public void glCompressedTextureSubImage2DEXT(int texture,
                                             int target,
                                             int level,
                                             int xoffset,
                                             int yoffset,
                                             int width,
                                             int height,
                                             int format,
                                             int imageSize,
                                             Buffer bits)
Entry point to C language function: void glCompressedTextureSubImage2DEXT(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid * bits);
Part of GL_EXT_direct_state_access

Specified by:
glCompressedTextureSubImage2DEXT in interface GL2

glCompressedTextureSubImage3DEXT

public void glCompressedTextureSubImage3DEXT(int texture,
                                             int target,
                                             int level,
                                             int xoffset,
                                             int yoffset,
                                             int zoffset,
                                             int width,
                                             int height,
                                             int depth,
                                             int format,
                                             int imageSize,
                                             Buffer bits)
Entry point to C language function: void glCompressedTextureSubImage3DEXT(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid * bits);
Part of GL_EXT_direct_state_access

Specified by:
glCompressedTextureSubImage3DEXT in interface GL2

glConvolutionFilter1D

public void glConvolutionFilter1D(int target,
                                  int internalformat,
                                  int width,
                                  int format,
                                  int type,
                                  Buffer table)
Entry point to C language function: void glConvolutionFilter1D(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid * table);
Part of GL_VERSION_1_2

Specified by:
glConvolutionFilter1D in interface GL2

glConvolutionFilter1D

public void glConvolutionFilter1D(int target,
                                  int internalformat,
                                  int width,
                                  int format,
                                  int type,
                                  long table_buffer_offset)
Entry point to C language function: void glConvolutionFilter1D(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid * table);
Part of GL_VERSION_1_2

Specified by:
glConvolutionFilter1D in interface GL2

glConvolutionFilter2D

public void glConvolutionFilter2D(int target,
                                  int internalformat,
                                  int width,
                                  int height,
                                  int format,
                                  int type,
                                  Buffer image)
Entry point to C language function: void glConvolutionFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * image);
Part of GL_VERSION_1_2

Specified by:
glConvolutionFilter2D in interface GL2

glConvolutionFilter2D

public void glConvolutionFilter2D(int target,
                                  int internalformat,
                                  int width,
                                  int height,
                                  int format,
                                  int type,
                                  long image_buffer_offset)
Entry point to C language function: void glConvolutionFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * image);
Part of GL_VERSION_1_2

Specified by:
glConvolutionFilter2D in interface GL2

glConvolutionParameterf

public void glConvolutionParameterf(int target,
                                    int pname,
                                    float params)
Entry point to C language function: void glConvolutionParameterf(GLenum target, GLenum pname, GLfloat params);
Part of GL_VERSION_1_2

Specified by:
glConvolutionParameterf in interface GL2

dispatch_glConvolutionParameterf1

public void dispatch_glConvolutionParameterf1(int target,
                                              int pname,
                                              float params,
                                              long procAddress)
Entry point to C language function: void glConvolutionParameterf(GLenum target, GLenum pname, GLfloat params);
Part of GL_VERSION_1_2


glConvolutionParameterfv

public void glConvolutionParameterfv(int target,
                                     int pname,
                                     FloatBuffer params)
Entry point to C language function: void glConvolutionParameterfv(GLenum target, GLenum pname, const GLfloat * params);
Part of GL_VERSION_1_2

Specified by:
glConvolutionParameterfv in interface GL2

glConvolutionParameterfv

public void glConvolutionParameterfv(int target,
                                     int pname,
                                     float[] params,
                                     int params_offset)
Entry point to C language function: void glConvolutionParameterfv(GLenum target, GLenum pname, const GLfloat * params);
Part of GL_VERSION_1_2

Specified by:
glConvolutionParameterfv in interface GL2

glConvolutionParameteri

public void glConvolutionParameteri(int target,
                                    int pname,
                                    int params)
Entry point to C language function: void glConvolutionParameteri(GLenum target, GLenum pname, GLint params);
Part of GL_VERSION_1_2

Specified by:
glConvolutionParameteri in interface GL2

dispatch_glConvolutionParameteri1

public void dispatch_glConvolutionParameteri1(int target,
                                              int pname,
                                              int params,
                                              long procAddress)
Entry point to C language function: void glConvolutionParameteri(GLenum target, GLenum pname, GLint params);
Part of GL_VERSION_1_2


glConvolutionParameteriv

public void glConvolutionParameteriv(int target,
                                     int pname,
                                     IntBuffer params)
Entry point to C language function: void glConvolutionParameteriv(GLenum target, GLenum pname, const GLint * params);
Part of GL_VERSION_1_2

Specified by:
glConvolutionParameteriv in interface GL2

glConvolutionParameteriv

public void glConvolutionParameteriv(int target,
                                     int pname,
                                     int[] params,
                                     int params_offset)
Entry point to C language function: void glConvolutionParameteriv(GLenum target, GLenum pname, const GLint * params);
Part of GL_VERSION_1_2

Specified by:
glConvolutionParameteriv in interface GL2

glCopyBufferSubData

public void glCopyBufferSubData(int arg0,
                                int arg1,
                                int arg2,
                                int arg3,
                                int arg4)
Entry point to C language function: void glCopyBufferSubData(GLenum, GLenum, ptrdiff_t, ptrdiff_t, ptrdiff_t);
Part of GL_ARB_copy_buffer

Specified by:
glCopyBufferSubData in interface GL3

dispatch_glCopyBufferSubData1

public void dispatch_glCopyBufferSubData1(int arg0,
                                          int arg1,
                                          int arg2,
                                          int arg3,
                                          int arg4,
                                          long procAddress)
Entry point to C language function: void glCopyBufferSubData(GLenum, GLenum, ptrdiff_t, ptrdiff_t, ptrdiff_t);
Part of GL_ARB_copy_buffer


glCopyColorSubTable

public void glCopyColorSubTable(int target,
                                int start,
                                int x,
                                int y,
                                int width)
Entry point to C language function: void glCopyColorSubTable(GLenum target, GLsizei start, GLint x, GLint y, GLsizei width);
Part of GL_VERSION_1_2

Specified by:
glCopyColorSubTable in interface GL2

dispatch_glCopyColorSubTable1

public void dispatch_glCopyColorSubTable1(int target,
                                          int start,
                                          int x,
                                          int y,
                                          int width,
                                          long procAddress)
Entry point to C language function: void glCopyColorSubTable(GLenum target, GLsizei start, GLint x, GLint y, GLsizei width);
Part of GL_VERSION_1_2


glCopyColorTable

public void glCopyColorTable(int target,
                             int internalformat,
                             int x,
                             int y,
                             int width)
Entry point to C language function: void glCopyColorTable(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);
Part of GL_VERSION_1_2

Specified by:
glCopyColorTable in interface GL2

dispatch_glCopyColorTable1

public void dispatch_glCopyColorTable1(int target,
                                       int internalformat,
                                       int x,
                                       int y,
                                       int width,
                                       long procAddress)
Entry point to C language function: void glCopyColorTable(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);
Part of GL_VERSION_1_2


glCopyConvolutionFilter1D

public void glCopyConvolutionFilter1D(int target,
                                      int internalformat,
                                      int x,
                                      int y,
                                      int width)
Entry point to C language function: void glCopyConvolutionFilter1D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);
Part of GL_VERSION_1_2

Specified by:
glCopyConvolutionFilter1D in interface GL2

dispatch_glCopyConvolutionFilter1D1

public void dispatch_glCopyConvolutionFilter1D1(int target,
                                                int internalformat,
                                                int x,
                                                int y,
                                                int width,
                                                long procAddress)
Entry point to C language function: void glCopyConvolutionFilter1D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);
Part of GL_VERSION_1_2


glCopyConvolutionFilter2D

public void glCopyConvolutionFilter2D(int target,
                                      int internalformat,
                                      int x,
                                      int y,
                                      int width,
                                      int height)
Entry point to C language function: void glCopyConvolutionFilter2D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height);
Part of GL_VERSION_1_2

Specified by:
glCopyConvolutionFilter2D in interface GL2

dispatch_glCopyConvolutionFilter2D1

public void dispatch_glCopyConvolutionFilter2D1(int target,
                                                int internalformat,
                                                int x,
                                                int y,
                                                int width,
                                                int height,
                                                long procAddress)
Entry point to C language function: void glCopyConvolutionFilter2D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height);
Part of GL_VERSION_1_2


glCopyMultiTexImage1DEXT

public void glCopyMultiTexImage1DEXT(int texture,
                                     int target,
                                     int level,
                                     int internalformat,
                                     int x,
                                     int y,
                                     int width,
                                     int border)
Entry point to C language function: void glCopyMultiTexImage1DEXT(GLenum texture, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border);
Part of GL_EXT_direct_state_access

Specified by:
glCopyMultiTexImage1DEXT in interface GL2

dispatch_glCopyMultiTexImage1DEXT1

public void dispatch_glCopyMultiTexImage1DEXT1(int texture,
                                               int target,
                                               int level,
                                               int internalformat,
                                               int x,
                                               int y,
                                               int width,
                                               int border,
                                               long procAddress)
Entry point to C language function: void glCopyMultiTexImage1DEXT(GLenum texture, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border);
Part of GL_EXT_direct_state_access


glCopyMultiTexImage2DEXT

public void glCopyMultiTexImage2DEXT(int texture,
                                     int target,
                                     int level,
                                     int internalformat,
                                     int x,
                                     int y,
                                     int width,
                                     int height,
                                     int border)
Entry point to C language function: void glCopyMultiTexImage2DEXT(GLenum texture, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
Part of GL_EXT_direct_state_access

Specified by:
glCopyMultiTexImage2DEXT in interface GL2

dispatch_glCopyMultiTexImage2DEXT1

public void dispatch_glCopyMultiTexImage2DEXT1(int texture,
                                               int target,
                                               int level,
                                               int internalformat,
                                               int x,
                                               int y,
                                               int width,
                                               int height,
                                               int border,
                                               long procAddress)
Entry point to C language function: void glCopyMultiTexImage2DEXT(GLenum texture, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
Part of GL_EXT_direct_state_access


glCopyMultiTexSubImage1DEXT

public void glCopyMultiTexSubImage1DEXT(int texture,
                                        int target,
                                        int level,
                                        int xoffset,
                                        int x,
                                        int y,
                                        int width)
Entry point to C language function: void glCopyMultiTexSubImage1DEXT(GLenum texture, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
Part of GL_EXT_direct_state_access

Specified by:
glCopyMultiTexSubImage1DEXT in interface GL2

dispatch_glCopyMultiTexSubImage1DEXT1

public void dispatch_glCopyMultiTexSubImage1DEXT1(int texture,
                                                  int target,
                                                  int level,
                                                  int xoffset,
                                                  int x,
                                                  int y,
                                                  int width,
                                                  long procAddress)
Entry point to C language function: void glCopyMultiTexSubImage1DEXT(GLenum texture, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
Part of GL_EXT_direct_state_access


glCopyMultiTexSubImage2DEXT

public void glCopyMultiTexSubImage2DEXT(int texture,
                                        int target,
                                        int level,
                                        int xoffset,
                                        int yoffset,
                                        int x,
                                        int y,
                                        int width,
                                        int height)
Entry point to C language function: void glCopyMultiTexSubImage2DEXT(GLenum texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
Part of GL_EXT_direct_state_access

Specified by:
glCopyMultiTexSubImage2DEXT in interface GL2

dispatch_glCopyMultiTexSubImage2DEXT1

public void dispatch_glCopyMultiTexSubImage2DEXT1(int texture,
                                                  int target,
                                                  int level,
                                                  int xoffset,
                                                  int yoffset,
                                                  int x,
                                                  int y,
                                                  int width,
                                                  int height,
                                                  long procAddress)
Entry point to C language function: void glCopyMultiTexSubImage2DEXT(GLenum texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
Part of GL_EXT_direct_state_access


glCopyMultiTexSubImage3DEXT

public void glCopyMultiTexSubImage3DEXT(int texture,
                                        int target,
                                        int level,
                                        int xoffset,
                                        int yoffset,
                                        int zoffset,
                                        int x,
                                        int y,
                                        int width,
                                        int height)
Entry point to C language function: void glCopyMultiTexSubImage3DEXT(GLenum texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
Part of GL_EXT_direct_state_access

Specified by:
glCopyMultiTexSubImage3DEXT in interface GL2

dispatch_glCopyMultiTexSubImage3DEXT1

public void dispatch_glCopyMultiTexSubImage3DEXT1(int texture,
                                                  int target,
                                                  int level,
                                                  int xoffset,
                                                  int yoffset,
                                                  int zoffset,
                                                  int x,
                                                  int y,
                                                  int width,
                                                  int height,
                                                  long procAddress)
Entry point to C language function: void glCopyMultiTexSubImage3DEXT(GLenum texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
Part of GL_EXT_direct_state_access


glCopyPixels

public void glCopyPixels(int x,
                         int y,
                         int width,
                         int height,
                         int type)
Entry point to C language function: void glCopyPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type);
Part of GL_VERSION_1_0

Specified by:
glCopyPixels in interface GL2

dispatch_glCopyPixels1

public void dispatch_glCopyPixels1(int x,
                                   int y,
                                   int width,
                                   int height,
                                   int type,
                                   long procAddress)
Entry point to C language function: void glCopyPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type);
Part of GL_VERSION_1_0


glCopyTexImage1D

public void glCopyTexImage1D(int target,
                             int level,
                             int internalformat,
                             int x,
                             int y,
                             int width,
                             int border)
Entry point to C language function: void glCopyTexImage1D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border);
Part of GL_VERSION_1_1

Specified by:
glCopyTexImage1D in interface GL2GL3

dispatch_glCopyTexImage1D1

public void dispatch_glCopyTexImage1D1(int target,
                                       int level,
                                       int internalformat,
                                       int x,
                                       int y,
                                       int width,
                                       int border,
                                       long procAddress)
Entry point to C language function: void glCopyTexImage1D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border);
Part of GL_VERSION_1_1


glCopyTexImage2D

public void glCopyTexImage2D(int target,
                             int level,
                             int internalformat,
                             int x,
                             int y,
                             int width,
                             int height,
                             int border)
Entry point to C language function: void glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
Part of GL_VERSION_1_1

Specified by:
glCopyTexImage2D in interface GL

dispatch_glCopyTexImage2D1

public void dispatch_glCopyTexImage2D1(int target,
                                       int level,
                                       int internalformat,
                                       int x,
                                       int y,
                                       int width,
                                       int height,
                                       int border,
                                       long procAddress)
Entry point to C language function: void glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
Part of GL_VERSION_1_1


glCopyTexSubImage1D

public void glCopyTexSubImage1D(int target,
                                int level,
                                int xoffset,
                                int x,
                                int y,
                                int width)
Entry point to C language function: void glCopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
Part of GL_VERSION_1_1

Specified by:
glCopyTexSubImage1D in interface GL2GL3

dispatch_glCopyTexSubImage1D1

public void dispatch_glCopyTexSubImage1D1(int target,
                                          int level,
                                          int xoffset,
                                          int x,
                                          int y,
                                          int width,
                                          long procAddress)
Entry point to C language function: void glCopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
Part of GL_VERSION_1_1


glCopyTexSubImage2D

public void glCopyTexSubImage2D(int target,
                                int level,
                                int xoffset,
                                int yoffset,
                                int x,
                                int y,
                                int width,
                                int height)
Entry point to C language function: void glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
Part of GL_VERSION_1_1

Specified by:
glCopyTexSubImage2D in interface GL

dispatch_glCopyTexSubImage2D1

public void dispatch_glCopyTexSubImage2D1(int target,
                                          int level,
                                          int xoffset,
                                          int yoffset,
                                          int x,
                                          int y,
                                          int width,
                                          int height,
                                          long procAddress)
Entry point to C language function: void glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
Part of GL_VERSION_1_1


glCopyTexSubImage3D

public void glCopyTexSubImage3D(int target,
                                int level,
                                int xoffset,
                                int yoffset,
                                int zoffset,
                                int x,
                                int y,
                                int width,
                                int height)
Entry point to C language function: void glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
Part of GL_VERSION_1_2

Specified by:
glCopyTexSubImage3D in interface GL2GL3

dispatch_glCopyTexSubImage3D1

public void dispatch_glCopyTexSubImage3D1(int target,
                                          int level,
                                          int xoffset,
                                          int yoffset,
                                          int zoffset,
                                          int x,
                                          int y,
                                          int width,
                                          int height,
                                          long procAddress)
Entry point to C language function: void glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
Part of GL_VERSION_1_2


glCopyTextureImage1DEXT

public void glCopyTextureImage1DEXT(int texture,
                                    int target,
                                    int level,
                                    int internalformat,
                                    int x,
                                    int y,
                                    int width,
                                    int border)
Entry point to C language function: void glCopyTextureImage1DEXT(GLuint texture, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border);
Part of GL_EXT_direct_state_access

Specified by:
glCopyTextureImage1DEXT in interface GL2

dispatch_glCopyTextureImage1DEXT1

public void dispatch_glCopyTextureImage1DEXT1(int texture,
                                              int target,
                                              int level,
                                              int internalformat,
                                              int x,
                                              int y,
                                              int width,
                                              int border,
                                              long procAddress)
Entry point to C language function: void glCopyTextureImage1DEXT(GLuint texture, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border);
Part of GL_EXT_direct_state_access


glCopyTextureImage2DEXT

public void glCopyTextureImage2DEXT(int texture,
                                    int target,
                                    int level,
                                    int internalformat,
                                    int x,
                                    int y,
                                    int width,
                                    int height,
                                    int border)
Entry point to C language function: void glCopyTextureImage2DEXT(GLuint texture, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
Part of GL_EXT_direct_state_access

Specified by:
glCopyTextureImage2DEXT in interface GL2

dispatch_glCopyTextureImage2DEXT1

public void dispatch_glCopyTextureImage2DEXT1(int texture,
                                              int target,
                                              int level,
                                              int internalformat,
                                              int x,
                                              int y,
                                              int width,
                                              int height,
                                              int border,
                                              long procAddress)
Entry point to C language function: void glCopyTextureImage2DEXT(GLuint texture, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
Part of GL_EXT_direct_state_access


glCopyTextureSubImage1DEXT

public void glCopyTextureSubImage1DEXT(int texture,
                                       int target,
                                       int level,
                                       int xoffset,
                                       int x,
                                       int y,
                                       int width)
Entry point to C language function: void glCopyTextureSubImage1DEXT(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
Part of GL_EXT_direct_state_access

Specified by:
glCopyTextureSubImage1DEXT in interface GL2

dispatch_glCopyTextureSubImage1DEXT1

public void dispatch_glCopyTextureSubImage1DEXT1(int texture,
                                                 int target,
                                                 int level,
                                                 int xoffset,
                                                 int x,
                                                 int y,
                                                 int width,
                                                 long procAddress)
Entry point to C language function: void glCopyTextureSubImage1DEXT(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
Part of GL_EXT_direct_state_access


glCopyTextureSubImage2DEXT

public void glCopyTextureSubImage2DEXT(int texture,
                                       int target,
                                       int level,
                                       int xoffset,
                                       int yoffset,
                                       int x,
                                       int y,
                                       int width,
                                       int height)
Entry point to C language function: void glCopyTextureSubImage2DEXT(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
Part of GL_EXT_direct_state_access

Specified by:
glCopyTextureSubImage2DEXT in interface GL2

dispatch_glCopyTextureSubImage2DEXT1

public void dispatch_glCopyTextureSubImage2DEXT1(int texture,
                                                 int target,
                                                 int level,
                                                 int xoffset,
                                                 int yoffset,
                                                 int x,
                                                 int y,
                                                 int width,
                                                 int height,
                                                 long procAddress)
Entry point to C language function: void glCopyTextureSubImage2DEXT(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
Part of GL_EXT_direct_state_access


glCopyTextureSubImage3DEXT

public void glCopyTextureSubImage3DEXT(int texture,
                                       int target,
                                       int level,
                                       int xoffset,
                                       int yoffset,
                                       int zoffset,
                                       int x,
                                       int y,
                                       int width,
                                       int height)
Entry point to C language function: void glCopyTextureSubImage3DEXT(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
Part of GL_EXT_direct_state_access

Specified by:
glCopyTextureSubImage3DEXT in interface GL2

dispatch_glCopyTextureSubImage3DEXT1

public void dispatch_glCopyTextureSubImage3DEXT1(int texture,
                                                 int target,
                                                 int level,
                                                 int xoffset,
                                                 int yoffset,
                                                 int zoffset,
                                                 int x,
                                                 int y,
                                                 int width,
                                                 int height,
                                                 long procAddress)
Entry point to C language function: void glCopyTextureSubImage3DEXT(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
Part of GL_EXT_direct_state_access


glCreateProgram

public int glCreateProgram()
Entry point to C language function: GLuint glCreateProgram(void);
Part of GL_VERSION_2_0

Specified by:
glCreateProgram in interface GL2ES2

dispatch_glCreateProgram1

public int dispatch_glCreateProgram1(long procAddress)
Entry point to C language function: GLuint glCreateProgram(void);
Part of GL_VERSION_2_0


glCreateProgramObjectARB

public int glCreateProgramObjectARB()
Entry point to C language function: GLhandleARB glCreateProgramObjectARB(void);
Part of GL_ARB_shader_objects

Specified by:
glCreateProgramObjectARB in interface GL2

dispatch_glCreateProgramObjectARB1

public int dispatch_glCreateProgramObjectARB1(long procAddress)
Entry point to C language function: GLhandleARB glCreateProgramObjectARB(void);
Part of GL_ARB_shader_objects


glCreateShader

public int glCreateShader(int type)
Entry point to C language function: GLuint glCreateShader(GLenum type);
Part of GL_VERSION_2_0

Specified by:
glCreateShader in interface GL2ES2

dispatch_glCreateShader1

public int dispatch_glCreateShader1(int type,
                                    long procAddress)
Entry point to C language function: GLuint glCreateShader(GLenum type);
Part of GL_VERSION_2_0


glCreateShaderObjectARB

public int glCreateShaderObjectARB(int type)
Entry point to C language function: GLhandleARB glCreateShaderObjectARB(GLenum type);
Part of GL_ARB_shader_objects

Specified by:
glCreateShaderObjectARB in interface GL2

dispatch_glCreateShaderObjectARB1

public int dispatch_glCreateShaderObjectARB1(int type,
                                             long procAddress)
Entry point to C language function: GLhandleARB glCreateShaderObjectARB(GLenum type);
Part of GL_ARB_shader_objects


glCullFace

public void glCullFace(int mode)
Entry point to C language function: void glCullFace(GLenum mode);
Part of GL_VERSION_1_0

Specified by:
glCullFace in interface GL

dispatch_glCullFace1

public void dispatch_glCullFace1(int mode,
                                 long procAddress)
Entry point to C language function: void glCullFace(GLenum mode);
Part of GL_VERSION_1_0


glCullParameterdvEXT

public void glCullParameterdvEXT(int pname,
                                 DoubleBuffer params)
Entry point to C language function: void glCullParameterdvEXT(GLenum pname, GLdouble * params);
Part of GL_EXT_cull_vertex

Specified by:
glCullParameterdvEXT in interface GL2

glCullParameterdvEXT

public void glCullParameterdvEXT(int pname,
                                 double[] params,
                                 int params_offset)
Entry point to C language function: void glCullParameterdvEXT(GLenum pname, GLdouble * params);
Part of GL_EXT_cull_vertex

Specified by:
glCullParameterdvEXT in interface GL2

glCullParameterfvEXT

public void glCullParameterfvEXT(int pname,
                                 FloatBuffer params)
Entry point to C language function: void glCullParameterfvEXT(GLenum pname, GLfloat * params);
Part of GL_EXT_cull_vertex

Specified by:
glCullParameterfvEXT in interface GL2

glCullParameterfvEXT

public void glCullParameterfvEXT(int pname,
                                 float[] params,
                                 int params_offset)
Entry point to C language function: void glCullParameterfvEXT(GLenum pname, GLfloat * params);
Part of GL_EXT_cull_vertex

Specified by:
glCullParameterfvEXT in interface GL2

glCurrentPaletteMatrix

public void glCurrentPaletteMatrix(int count)
Entry point to C language function: void glCurrentPaletteMatrixARB(GLint count);
Part of GL_ARB_matrix_palette

Specified by:
glCurrentPaletteMatrix in interface GL2ES1

dispatch_glCurrentPaletteMatrix1

public void dispatch_glCurrentPaletteMatrix1(int count,
                                             long procAddress)
Entry point to C language function: void glCurrentPaletteMatrixARB(GLint count);
Part of GL_ARB_matrix_palette


glDeleteBufferRegion

public void glDeleteBufferRegion(int mode)
Entry point to C language function: void glDeleteBufferRegion(GLuint mode);
Part of GL_KTX_buffer_region

Specified by:
glDeleteBufferRegion in interface GL2

dispatch_glDeleteBufferRegion1

public void dispatch_glDeleteBufferRegion1(int mode,
                                           long procAddress)
Entry point to C language function: void glDeleteBufferRegion(GLuint mode);
Part of GL_KTX_buffer_region


glDeleteBuffers

public void glDeleteBuffers(int n,
                            IntBuffer ids)
Entry point to C language function: void glDeleteBuffers(GLsizei n, const GLuint * ids);
Part of GL_VERSION_1_5

Specified by:
glDeleteBuffers in interface GL

glDeleteBuffers

public void glDeleteBuffers(int n,
                            int[] ids,
                            int ids_offset)
Entry point to C language function: void glDeleteBuffers(GLsizei n, const GLuint * ids);
Part of GL_VERSION_1_5

Specified by:
glDeleteBuffers in interface GL

glDeleteFencesAPPLE

public void glDeleteFencesAPPLE(int n,
                                IntBuffer ids)
Entry point to C language function: void glDeleteFencesAPPLE(GLsizei n, const GLuint * ids);
Part of GL_APPLE_fence

Specified by:
glDeleteFencesAPPLE in interface GL2

glDeleteFencesAPPLE

public void glDeleteFencesAPPLE(int n,
                                int[] ids,
                                int ids_offset)
Entry point to C language function: void glDeleteFencesAPPLE(GLsizei n, const GLuint * ids);
Part of GL_APPLE_fence

Specified by:
glDeleteFencesAPPLE in interface GL2

glDeleteFencesNV

public void glDeleteFencesNV(int n,
                             IntBuffer ids)
Entry point to C language function: void glDeleteFencesNV(GLsizei n, const GLuint * ids);
Part of GL_NV_fence

Specified by:
glDeleteFencesNV in interface GL2

glDeleteFencesNV

public void glDeleteFencesNV(int n,
                             int[] ids,
                             int ids_offset)
Entry point to C language function: void glDeleteFencesNV(GLsizei n, const GLuint * ids);
Part of GL_NV_fence

Specified by:
glDeleteFencesNV in interface GL2

glDeleteFramebuffers

public void glDeleteFramebuffers(int n,
                                 IntBuffer ids)
Entry point to C language function: void glDeleteFramebuffers(GLsizei n, const GLuint * ids);
Part of GL_ARB_framebuffer_object

Specified by:
glDeleteFramebuffers in interface GL

glDeleteFramebuffers

public void glDeleteFramebuffers(int n,
                                 int[] ids,
                                 int ids_offset)
Entry point to C language function: void glDeleteFramebuffers(GLsizei n, const GLuint * ids);
Part of GL_ARB_framebuffer_object

Specified by:
glDeleteFramebuffers in interface GL

glDeleteLists

public void glDeleteLists(int list,
                          int range)
Entry point to C language function: void glDeleteLists(GLuint list, GLsizei range);
Part of GL_VERSION_1_0

Specified by:
glDeleteLists in interface GL2

dispatch_glDeleteLists1

public void dispatch_glDeleteLists1(int list,
                                    int range,
                                    long procAddress)
Entry point to C language function: void glDeleteLists(GLuint list, GLsizei range);
Part of GL_VERSION_1_0


glDeleteObjectARB

public void glDeleteObjectARB(int mode)
Entry point to C language function: void glDeleteObjectARB(GLhandleARB mode);
Part of GL_ARB_shader_objects

Specified by:
glDeleteObjectARB in interface GL2

dispatch_glDeleteObjectARB1

public void dispatch_glDeleteObjectARB1(int mode,
                                        long procAddress)
Entry point to C language function: void glDeleteObjectARB(GLhandleARB mode);
Part of GL_ARB_shader_objects


glDeleteOcclusionQueriesNV

public void glDeleteOcclusionQueriesNV(int n,
                                       IntBuffer ids)
Entry point to C language function: void glDeleteOcclusionQueriesNV(GLsizei n, const GLuint * ids);
Part of GL_NV_occlusion_query

Specified by:
glDeleteOcclusionQueriesNV in interface GL2

glDeleteOcclusionQueriesNV

public void glDeleteOcclusionQueriesNV(int n,
                                       int[] ids,
                                       int ids_offset)
Entry point to C language function: void glDeleteOcclusionQueriesNV(GLsizei n, const GLuint * ids);
Part of GL_NV_occlusion_query

Specified by:
glDeleteOcclusionQueriesNV in interface GL2

glDeleteProgram

public void glDeleteProgram(int mode)
Entry point to C language function: void glDeleteProgram(GLuint mode);
Part of GL_VERSION_2_0

Specified by:
glDeleteProgram in interface GL2ES2

dispatch_glDeleteProgram1

public void dispatch_glDeleteProgram1(int mode,
                                      long procAddress)
Entry point to C language function: void glDeleteProgram(GLuint mode);
Part of GL_VERSION_2_0


glDeleteProgramsARB

public void glDeleteProgramsARB(int n,
                                IntBuffer ids)
Entry point to C language function: void glDeleteProgramsARB(GLsizei n, const GLuint * ids);
Part of GL_ARB_vertex_program

Specified by:
glDeleteProgramsARB in interface GL2

glDeleteProgramsARB

public void glDeleteProgramsARB(int n,
                                int[] ids,
                                int ids_offset)
Entry point to C language function: void glDeleteProgramsARB(GLsizei n, const GLuint * ids);
Part of GL_ARB_vertex_program

Specified by:
glDeleteProgramsARB in interface GL2

glDeleteQueries

public void glDeleteQueries(int n,
                            IntBuffer ids)
Entry point to C language function: void glDeleteQueries(GLsizei n, const GLuint * ids);
Part of GL_VERSION_1_5

Specified by:
glDeleteQueries in interface GL2GL3

glDeleteQueries

public void glDeleteQueries(int n,
                            int[] ids,
                            int ids_offset)
Entry point to C language function: void glDeleteQueries(GLsizei n, const GLuint * ids);
Part of GL_VERSION_1_5

Specified by:
glDeleteQueries in interface GL2GL3

glDeleteRenderbuffers

public void glDeleteRenderbuffers(int n,
                                  IntBuffer ids)
Entry point to C language function: void glDeleteRenderbuffers(GLsizei n, const GLuint * ids);
Part of GL_ARB_framebuffer_object

Specified by:
glDeleteRenderbuffers in interface GL

glDeleteRenderbuffers

public void glDeleteRenderbuffers(int n,
                                  int[] ids,
                                  int ids_offset)
Entry point to C language function: void glDeleteRenderbuffers(GLsizei n, const GLuint * ids);
Part of GL_ARB_framebuffer_object

Specified by:
glDeleteRenderbuffers in interface GL

glDeleteShader

public void glDeleteShader(int mode)
Entry point to C language function: void glDeleteShader(GLuint mode);
Part of GL_VERSION_2_0

Specified by:
glDeleteShader in interface GL2ES2

dispatch_glDeleteShader1

public void dispatch_glDeleteShader1(int mode,
                                     long procAddress)
Entry point to C language function: void glDeleteShader(GLuint mode);
Part of GL_VERSION_2_0


glDeleteSync

public void glDeleteSync(long sync)
Entry point to C language function: void glDeleteSync(GLsync sync);
Part of GL_ARB_sync

Specified by:
glDeleteSync in interface GL3

dispatch_glDeleteSync1

public void dispatch_glDeleteSync1(long sync,
                                   long procAddress)
Entry point to C language function: void glDeleteSync(GLsync sync);
Part of GL_ARB_sync


glDeleteTextures

public void glDeleteTextures(int n,
                             IntBuffer textures)
Entry point to C language function: void glDeleteTextures(GLsizei n, const GLuint * textures);
Part of GL_VERSION_1_1

Specified by:
glDeleteTextures in interface GL

glDeleteTextures

public void glDeleteTextures(int n,
                             int[] textures,
                             int textures_offset)
Entry point to C language function: void glDeleteTextures(GLsizei n, const GLuint * textures);
Part of GL_VERSION_1_1

Specified by:
glDeleteTextures in interface GL

glDeleteVertexArrays

public void glDeleteVertexArrays(int n,
                                 IntBuffer ids)
Entry point to C language function: void glDeleteVertexArrays(GLsizei n, const GLuint * ids);
Part of GL_ARB_vertex_array_object

Specified by:
glDeleteVertexArrays in interface GL2GL3

glDeleteVertexArrays

public void glDeleteVertexArrays(int n,
                                 int[] ids,
                                 int ids_offset)
Entry point to C language function: void glDeleteVertexArrays(GLsizei n, const GLuint * ids);
Part of GL_ARB_vertex_array_object

Specified by:
glDeleteVertexArrays in interface GL2GL3

glDeleteVertexShaderEXT

public void glDeleteVertexShaderEXT(int mode)
Entry point to C language function: void glDeleteVertexShaderEXT(GLuint mode);
Part of GL_EXT_vertex_shader

Specified by:
glDeleteVertexShaderEXT in interface GL2

dispatch_glDeleteVertexShaderEXT1

public void dispatch_glDeleteVertexShaderEXT1(int mode,
                                              long procAddress)
Entry point to C language function: void glDeleteVertexShaderEXT(GLuint mode);
Part of GL_EXT_vertex_shader


glDepthBoundsEXT

public void glDepthBoundsEXT(double x,
                             double y)
Entry point to C language function: void glDepthBoundsEXT(GLclampd x, GLclampd y);
Part of GL_EXT_depth_bounds_test

Specified by:
glDepthBoundsEXT in interface GL2

dispatch_glDepthBoundsEXT1

public void dispatch_glDepthBoundsEXT1(double x,
                                       double y,
                                       long procAddress)
Entry point to C language function: void glDepthBoundsEXT(GLclampd x, GLclampd y);
Part of GL_EXT_depth_bounds_test


glDepthFunc

public void glDepthFunc(int func)
Entry point to C language function: void glDepthFunc(GLenum func);
Part of GL_VERSION_1_0

Specified by:
glDepthFunc in interface GL

dispatch_glDepthFunc1

public void dispatch_glDepthFunc1(int func,
                                  long procAddress)
Entry point to C language function: void glDepthFunc(GLenum func);
Part of GL_VERSION_1_0


glDepthMask

public void glDepthMask(boolean flag)
Entry point to C language function: void glDepthMask(GLboolean flag);
Part of GL_VERSION_1_0

Specified by:
glDepthMask in interface GL

dispatch_glDepthMask1

public void dispatch_glDepthMask1(boolean flag,
                                  long procAddress)
Entry point to C language function: void glDepthMask(GLboolean flag);
Part of GL_VERSION_1_0


glDepthRange

public void glDepthRange(double near_val,
                         double far_val)
Entry point to C language function: void glDepthRange(GLclampd near_val, GLclampd far_val);
Part of GL_VERSION_1_0

Specified by:
glDepthRange in interface GL
Specified by:
glDepthRange in interface GL2ES2

dispatch_glDepthRange1

public void dispatch_glDepthRange1(double near_val,
                                   double far_val,
                                   long procAddress)
Entry point to C language function: void glDepthRange(GLclampd near_val, GLclampd far_val);
Part of GL_VERSION_1_0


glDetachObjectARB

public void glDetachObjectARB(int target,
                              int id)
Entry point to C language function: void glDetachObjectARB(GLhandleARB target, GLhandleARB id);
Part of GL_ARB_shader_objects

Specified by:
glDetachObjectARB in interface GL2

dispatch_glDetachObjectARB1

public void dispatch_glDetachObjectARB1(int target,
                                        int id,
                                        long procAddress)
Entry point to C language function: void glDetachObjectARB(GLhandleARB target, GLhandleARB id);
Part of GL_ARB_shader_objects


glDetachShader

public void glDetachShader(int target,
                           int id)
Entry point to C language function: void glDetachShader(GLuint target, GLuint id);
Part of GL_VERSION_2_0

Specified by:
glDetachShader in interface GL2ES2

dispatch_glDetachShader1

public void dispatch_glDetachShader1(int target,
                                     int id,
                                     long procAddress)
Entry point to C language function: void glDetachShader(GLuint target, GLuint id);
Part of GL_VERSION_2_0


glDisable

public void glDisable(int cap)
Entry point to C language function: void glDisable(GLenum cap);
Part of GL_VERSION_1_0

Specified by:
glDisable in interface GL

dispatch_glDisable1

public void dispatch_glDisable1(int cap,
                                long procAddress)
Entry point to C language function: void glDisable(GLenum cap);
Part of GL_VERSION_1_0


glDisableClientState

public void glDisableClientState(int cap)
Entry point to C language function: void glDisableClientState(GLenum cap);
Part of GL_NV_vertex_buffer_unified_memory

Specified by:
glDisableClientState in interface GLPointerFunc
Specified by:
glDisableClientState in interface GL2GL3

dispatch_glDisableClientState1

public void dispatch_glDisableClientState1(int cap,
                                           long procAddress)
Entry point to C language function: void glDisableClientState(GLenum cap);
Part of GL_NV_vertex_buffer_unified_memory


glDisableClientStateIndexedEXT

public void glDisableClientStateIndexedEXT(int target,
                                           int id)
Entry point to C language function: void glDisableClientStateIndexedEXT(GLenum target, GLuint id);
Part of GL_EXT_direct_state_access

Specified by:
glDisableClientStateIndexedEXT in interface GL2

dispatch_glDisableClientStateIndexedEXT1

public void dispatch_glDisableClientStateIndexedEXT1(int target,
                                                     int id,
                                                     long procAddress)
Entry point to C language function: void glDisableClientStateIndexedEXT(GLenum target, GLuint id);
Part of GL_EXT_direct_state_access


glDisableIndexed

public void glDisableIndexed(int target,
                             int index)
Entry point to C language function: void glDisableIndexedEXT(GLenum target, GLuint index);
Part of GL_EXT_draw_buffers2

Specified by:
glDisableIndexed in interface GL2

dispatch_glDisableIndexed1

public void dispatch_glDisableIndexed1(int target,
                                       int index,
                                       long procAddress)
Entry point to C language function: void glDisableIndexedEXT(GLenum target, GLuint index);
Part of GL_EXT_draw_buffers2


glDisableVariantClientStateEXT

public void glDisableVariantClientStateEXT(int mode)
Entry point to C language function: void glDisableVariantClientStateEXT(GLuint mode);
Part of GL_EXT_vertex_shader

Specified by:
glDisableVariantClientStateEXT in interface GL2

dispatch_glDisableVariantClientStateEXT1

public void dispatch_glDisableVariantClientStateEXT1(int mode,
                                                     long procAddress)
Entry point to C language function: void glDisableVariantClientStateEXT(GLuint mode);
Part of GL_EXT_vertex_shader


glDisableVertexAttribAPPLE

public void glDisableVertexAttribAPPLE(int index,
                                       int pname)
Entry point to C language function: void glDisableVertexAttribAPPLE(GLuint index, GLenum pname);
Part of GL_APPLE_vertex_program_evaluators

Specified by:
glDisableVertexAttribAPPLE in interface GL2

dispatch_glDisableVertexAttribAPPLE1

public void dispatch_glDisableVertexAttribAPPLE1(int index,
                                                 int pname,
                                                 long procAddress)
Entry point to C language function: void glDisableVertexAttribAPPLE(GLuint index, GLenum pname);
Part of GL_APPLE_vertex_program_evaluators


glDisableVertexAttribArray

public void glDisableVertexAttribArray(int mode)
Entry point to C language function: void glDisableVertexAttribArray(GLuint mode);
Part of GL_VERSION_2_0

Specified by:
glDisableVertexAttribArray in interface GL2ES2

dispatch_glDisableVertexAttribArray1

public void dispatch_glDisableVertexAttribArray1(int mode,
                                                 long procAddress)
Entry point to C language function: void glDisableVertexAttribArray(GLuint mode);
Part of GL_VERSION_2_0


glDisableVertexAttribArrayARB

public void glDisableVertexAttribArrayARB(int mode)
Entry point to C language function: void glDisableVertexAttribArrayARB(GLuint mode);
Part of GL_ARB_vertex_program

Specified by:
glDisableVertexAttribArrayARB in interface GL2

dispatch_glDisableVertexAttribArrayARB1

public void dispatch_glDisableVertexAttribArrayARB1(int mode,
                                                    long procAddress)
Entry point to C language function: void glDisableVertexAttribArrayARB(GLuint mode);
Part of GL_ARB_vertex_program


glDisablei

public void glDisablei(int target,
                       int id)
Entry point to C language function: void glDisablei(GLenum target, GLuint id);
Part of GL_VERSION_3_0

Specified by:
glDisablei in interface GL2GL3

dispatch_glDisablei1

public void dispatch_glDisablei1(int target,
                                 int id,
                                 long procAddress)
Entry point to C language function: void glDisablei(GLenum target, GLuint id);
Part of GL_VERSION_3_0


glDrawArrays

public void glDrawArrays(int mode,
                         int first,
                         int count)
Entry point to C language function: void glDrawArrays(GLenum mode, GLint first, GLsizei count);
Part of GL_VERSION_1_1

Specified by:
glDrawArrays in interface GL

dispatch_glDrawArrays1

public void dispatch_glDrawArrays1(int mode,
                                   int first,
                                   int count,
                                   long procAddress)
Entry point to C language function: void glDrawArrays(GLenum mode, GLint first, GLsizei count);
Part of GL_VERSION_1_1


glDrawArraysInstanced

public void glDrawArraysInstanced(int arg0,
                                  int arg1,
                                  int arg2,
                                  int arg3)
Entry point to C language function: void glDrawArraysInstanced(GLenum, GLint, GLsizei, GLsizei);
Part of GL_VERSION_3_1

Specified by:
glDrawArraysInstanced in interface GL2GL3

dispatch_glDrawArraysInstanced1

public void dispatch_glDrawArraysInstanced1(int arg0,
                                            int arg1,
                                            int arg2,
                                            int arg3,
                                            long procAddress)
Entry point to C language function: void glDrawArraysInstanced(GLenum, GLint, GLsizei, GLsizei);
Part of GL_VERSION_3_1


glDrawBuffer

public void glDrawBuffer(int mode)
Entry point to C language function: void glDrawBuffer(GLenum mode);
Part of GL_VERSION_1_0

Specified by:
glDrawBuffer in interface GL2GL3

dispatch_glDrawBuffer1

public void dispatch_glDrawBuffer1(int mode,
                                   long procAddress)
Entry point to C language function: void glDrawBuffer(GLenum mode);
Part of GL_VERSION_1_0


glDrawBufferRegion

public void glDrawBufferRegion(int region,
                               int x,
                               int y,
                               int width,
                               int height,
                               int xDest,
                               int yDest)
Entry point to C language function: void glDrawBufferRegion(GLuint region, GLint x, GLint y, GLsizei width, GLsizei height, GLint xDest, GLint yDest);
Part of GL_KTX_buffer_region

Specified by:
glDrawBufferRegion in interface GL2

dispatch_glDrawBufferRegion1

public void dispatch_glDrawBufferRegion1(int region,
                                         int x,
                                         int y,
                                         int width,
                                         int height,
                                         int xDest,
                                         int yDest,
                                         long procAddress)
Entry point to C language function: void glDrawBufferRegion(GLuint region, GLint x, GLint y, GLsizei width, GLsizei height, GLint xDest, GLint yDest);
Part of GL_KTX_buffer_region


glDrawBuffers

public void glDrawBuffers(int n,
                          IntBuffer ids)
Entry point to C language function: void glDrawBuffers(GLsizei n, const GLenum * ids);
Part of GL_VERSION_2_0

Specified by:
glDrawBuffers in interface GL2GL3

glDrawBuffers

public void glDrawBuffers(int n,
                          int[] ids,
                          int ids_offset)
Entry point to C language function: void glDrawBuffers(GLsizei n, const GLenum * ids);
Part of GL_VERSION_2_0

Specified by:
glDrawBuffers in interface GL2GL3

glDrawBuffersATI

public void glDrawBuffersATI(int n,
                             IntBuffer ids)
Entry point to C language function: void glDrawBuffersATI(GLsizei n, const GLenum * ids);
Part of GL_ATI_draw_buffers

Specified by:
glDrawBuffersATI in interface GL2

glDrawBuffersATI

public void glDrawBuffersATI(int n,
                             int[] ids,
                             int ids_offset)
Entry point to C language function: void glDrawBuffersATI(GLsizei n, const GLenum * ids);
Part of GL_ATI_draw_buffers

Specified by:
glDrawBuffersATI in interface GL2

glDrawElements

public void glDrawElements(int mode,
                           int count,
                           int type,
                           Buffer indices)
Entry point to C language function: void glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid * indices);
Part of GL_VERSION_1_1

Specified by:
glDrawElements in interface GL

glDrawElements

public void glDrawElements(int mode,
                           int count,
                           int type,
                           long indices_buffer_offset)
Entry point to C language function: void glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid * indices);
Part of GL_VERSION_1_1

Specified by:
glDrawElements in interface GL

glDrawElementsBaseVertex

public void glDrawElementsBaseVertex(int mode,
                                     int count,
                                     int type,
                                     Buffer indices,
                                     int basevertex)
Entry point to C language function: void glDrawElementsBaseVertex(GLenum mode, GLsizei count, GLenum type, GLvoid * indices, GLint basevertex);
Part of GL_ARB_draw_elements_base_vertex

Specified by:
glDrawElementsBaseVertex in interface GL3

glDrawElementsInstanced

public void glDrawElementsInstanced(int arg0,
                                    int arg1,
                                    int arg2,
                                    Buffer arg3,
                                    int arg4)
Entry point to C language function: void glDrawElementsInstanced(GLenum, GLsizei, GLenum, const GLvoid * , GLsizei);
Part of GL_VERSION_3_1

Specified by:
glDrawElementsInstanced in interface GL2GL3

glDrawElementsInstancedBaseVertex

public void glDrawElementsInstancedBaseVertex(int mode,
                                              int count,
                                              int type,
                                              Buffer indices,
                                              int primcount,
                                              int basevertex)
Entry point to C language function: void glDrawElementsInstancedBaseVertex(GLenum mode, GLsizei count, GLenum type, const GLvoid * indices, GLsizei primcount, GLint basevertex);
Part of GL_ARB_draw_elements_base_vertex

Specified by:
glDrawElementsInstancedBaseVertex in interface GL3

glDrawPixels

public void glDrawPixels(int width,
                         int height,
                         int format,
                         int type,
                         Buffer pixels)
Entry point to C language function: void glDrawPixels(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * pixels);
Part of GL_VERSION_1_0

Specified by:
glDrawPixels in interface GL2

glDrawPixels

public void glDrawPixels(int width,
                         int height,
                         int format,
                         int type,
                         long pixels_buffer_offset)
Entry point to C language function: void glDrawPixels(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * pixels);
Part of GL_VERSION_1_0

Specified by:
glDrawPixels in interface GL2

glDrawRangeElements

public void glDrawRangeElements(int mode,
                                int start,
                                int end,
                                int count,
                                int type,
                                Buffer indices)
Entry point to C language function: void glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid * indices);
Part of GL_VERSION_1_2

Specified by:
glDrawRangeElements in interface GL2GL3

glDrawRangeElements

public void glDrawRangeElements(int mode,
                                int start,
                                int end,
                                int count,
                                int type,
                                long indices_buffer_offset)
Entry point to C language function: void glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid * indices);
Part of GL_VERSION_1_2

Specified by:
glDrawRangeElements in interface GL2GL3

glDrawRangeElementsBaseVertex

public void glDrawRangeElementsBaseVertex(int mode,
                                          int start,
                                          int end,
                                          int count,
                                          int type,
                                          Buffer indices,
                                          int basevertex)
Entry point to C language function: void glDrawRangeElementsBaseVertex(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, GLvoid * indices, GLint basevertex);
Part of GL_ARB_draw_elements_base_vertex

Specified by:
glDrawRangeElementsBaseVertex in interface GL3

glEdgeFlag

public void glEdgeFlag(boolean flag)
Entry point to C language function: void glEdgeFlag(GLboolean flag);
Part of GL_VERSION_1_0

Specified by:
glEdgeFlag in interface GL2

dispatch_glEdgeFlag1

public void dispatch_glEdgeFlag1(boolean flag,
                                 long procAddress)
Entry point to C language function: void glEdgeFlag(GLboolean flag);
Part of GL_VERSION_1_0


glEdgeFlagFormatNV

public void glEdgeFlagFormatNV(int stride)
Entry point to C language function: void glEdgeFlagFormatNV(GLsizei stride);
Part of GL_NV_vertex_buffer_unified_memory

Specified by:
glEdgeFlagFormatNV in interface GL2GL3

dispatch_glEdgeFlagFormatNV1

public void dispatch_glEdgeFlagFormatNV1(int stride,
                                         long procAddress)
Entry point to C language function: void glEdgeFlagFormatNV(GLsizei stride);
Part of GL_NV_vertex_buffer_unified_memory


glEdgeFlagPointer

public void glEdgeFlagPointer(int stride,
                              Buffer ptr)
Entry point to C language function: void glEdgeFlagPointer(GLsizei stride, const GLvoid * ptr);
Part of GL_VERSION_1_1

Specified by:
glEdgeFlagPointer in interface GL2
Parameters:
ptr - a direct Buffer

glEdgeFlagPointer

public void glEdgeFlagPointer(int stride,
                              long ptr_buffer_offset)
Entry point to C language function: void glEdgeFlagPointer(GLsizei stride, const GLvoid * ptr);
Part of GL_VERSION_1_1

Specified by:
glEdgeFlagPointer in interface GL2

glEdgeFlagv

public void glEdgeFlagv(ByteBuffer flag)
Entry point to C language function: void glEdgeFlagv(const GLboolean * flag);
Part of GL_VERSION_1_0

Specified by:
glEdgeFlagv in interface GL2

glEdgeFlagv

public void glEdgeFlagv(byte[] flag,
                        int flag_offset)
Entry point to C language function: void glEdgeFlagv(const GLboolean * flag);
Part of GL_VERSION_1_0

Specified by:
glEdgeFlagv in interface GL2

glEnable

public void glEnable(int cap)
Entry point to C language function: void glEnable(GLenum cap);
Part of GL_VERSION_1_0

Specified by:
glEnable in interface GL

dispatch_glEnable1

public void dispatch_glEnable1(int cap,
                               long procAddress)
Entry point to C language function: void glEnable(GLenum cap);
Part of GL_VERSION_1_0


glEnableClientState

public void glEnableClientState(int cap)
Entry point to C language function: void glEnableClientState(GLenum cap);
Part of GL_NV_vertex_buffer_unified_memory

Specified by:
glEnableClientState in interface GLPointerFunc
Specified by:
glEnableClientState in interface GL2GL3

dispatch_glEnableClientState1

public void dispatch_glEnableClientState1(int cap,
                                          long procAddress)
Entry point to C language function: void glEnableClientState(GLenum cap);
Part of GL_NV_vertex_buffer_unified_memory


glEnableClientStateIndexedEXT

public void glEnableClientStateIndexedEXT(int target,
                                          int id)
Entry point to C language function: void glEnableClientStateIndexedEXT(GLenum target, GLuint id);
Part of GL_EXT_direct_state_access

Specified by:
glEnableClientStateIndexedEXT in interface GL2

dispatch_glEnableClientStateIndexedEXT1

public void dispatch_glEnableClientStateIndexedEXT1(int target,
                                                    int id,
                                                    long procAddress)
Entry point to C language function: void glEnableClientStateIndexedEXT(GLenum target, GLuint id);
Part of GL_EXT_direct_state_access


glEnableIndexed

public void glEnableIndexed(int target,
                            int index)
Entry point to C language function: void glEnableIndexedEXT(GLenum target, GLuint index);
Part of GL_EXT_draw_buffers2

Specified by:
glEnableIndexed in interface GL2

dispatch_glEnableIndexed1

public void dispatch_glEnableIndexed1(int target,
                                      int index,
                                      long procAddress)
Entry point to C language function: void glEnableIndexedEXT(GLenum target, GLuint index);
Part of GL_EXT_draw_buffers2


glEnableVariantClientStateEXT

public void glEnableVariantClientStateEXT(int mode)
Entry point to C language function: void glEnableVariantClientStateEXT(GLuint mode);
Part of GL_EXT_vertex_shader

Specified by:
glEnableVariantClientStateEXT in interface GL2

dispatch_glEnableVariantClientStateEXT1

public void dispatch_glEnableVariantClientStateEXT1(int mode,
                                                    long procAddress)
Entry point to C language function: void glEnableVariantClientStateEXT(GLuint mode);
Part of GL_EXT_vertex_shader


glEnableVertexAttribAPPLE

public void glEnableVertexAttribAPPLE(int index,
                                      int pname)
Entry point to C language function: void glEnableVertexAttribAPPLE(GLuint index, GLenum pname);
Part of GL_APPLE_vertex_program_evaluators

Specified by:
glEnableVertexAttribAPPLE in interface GL2

dispatch_glEnableVertexAttribAPPLE1

public void dispatch_glEnableVertexAttribAPPLE1(int index,
                                                int pname,
                                                long procAddress)
Entry point to C language function: void glEnableVertexAttribAPPLE(GLuint index, GLenum pname);
Part of GL_APPLE_vertex_program_evaluators


glEnableVertexAttribArray

public void glEnableVertexAttribArray(int mode)
Entry point to C language function: void glEnableVertexAttribArray(GLuint mode);
Part of GL_VERSION_2_0

Specified by:
glEnableVertexAttribArray in interface GL2ES2

dispatch_glEnableVertexAttribArray1

public void dispatch_glEnableVertexAttribArray1(int mode,
                                                long procAddress)
Entry point to C language function: void glEnableVertexAttribArray(GLuint mode);
Part of GL_VERSION_2_0


glEnableVertexAttribArrayARB

public void glEnableVertexAttribArrayARB(int mode)
Entry point to C language function: void glEnableVertexAttribArrayARB(GLuint mode);
Part of GL_ARB_vertex_program

Specified by:
glEnableVertexAttribArrayARB in interface GL2

dispatch_glEnableVertexAttribArrayARB1

public void dispatch_glEnableVertexAttribArrayARB1(int mode,
                                                   long procAddress)
Entry point to C language function: void glEnableVertexAttribArrayARB(GLuint mode);
Part of GL_ARB_vertex_program


glEnablei

public void glEnablei(int target,
                      int id)
Entry point to C language function: void glEnablei(GLenum target, GLuint id);
Part of GL_VERSION_3_0

Specified by:
glEnablei in interface GL2GL3

dispatch_glEnablei1

public void dispatch_glEnablei1(int target,
                                int id,
                                long procAddress)
Entry point to C language function: void glEnablei(GLenum target, GLuint id);
Part of GL_VERSION_3_0


glEnd

public void glEnd()
Entry point to C language function: void glEnd(void);
Part of GL_VERSION_1_0

Specified by:
glEnd in interface GL2

glEndConditionalRender

public void glEndConditionalRender()
Entry point to C language function: void glEndConditionalRender(void);
Part of GL_VERSION_3_0

Specified by:
glEndConditionalRender in interface GL2GL3

dispatch_glEndConditionalRender1

public void dispatch_glEndConditionalRender1(long procAddress)
Entry point to C language function: void glEndConditionalRender(void);
Part of GL_VERSION_3_0


glEndList

public void glEndList()
Entry point to C language function: void glEndList(void);
Part of GL_VERSION_1_0

Specified by:
glEndList in interface GL2

dispatch_glEndList1

public void dispatch_glEndList1(long procAddress)
Entry point to C language function: void glEndList(void);
Part of GL_VERSION_1_0


glEndOcclusionQueryNV

public void glEndOcclusionQueryNV()
Entry point to C language function: void glEndOcclusionQueryNV(void);
Part of GL_NV_occlusion_query

Specified by:
glEndOcclusionQueryNV in interface GL2

dispatch_glEndOcclusionQueryNV1

public void dispatch_glEndOcclusionQueryNV1(long procAddress)
Entry point to C language function: void glEndOcclusionQueryNV(void);
Part of GL_NV_occlusion_query


glEndQuery

public void glEndQuery(int mode)
Entry point to C language function: void glEndQuery(GLenum mode);
Part of GL_VERSION_1_5

Specified by:
glEndQuery in interface GL2GL3

dispatch_glEndQuery1

public void dispatch_glEndQuery1(int mode,
                                 long procAddress)
Entry point to C language function: void glEndQuery(GLenum mode);
Part of GL_VERSION_1_5


glEndTransformFeedback

public void glEndTransformFeedback()
Entry point to C language function: void glEndTransformFeedback(void);
Part of GL_VERSION_3_0

Specified by:
glEndTransformFeedback in interface GL2GL3

dispatch_glEndTransformFeedback1

public void dispatch_glEndTransformFeedback1(long procAddress)
Entry point to C language function: void glEndTransformFeedback(void);
Part of GL_VERSION_3_0


glEndVertexShaderEXT

public void glEndVertexShaderEXT()
Entry point to C language function: void glEndVertexShaderEXT(void);
Part of GL_EXT_vertex_shader

Specified by:
glEndVertexShaderEXT in interface GL2

dispatch_glEndVertexShaderEXT1

public void dispatch_glEndVertexShaderEXT1(long procAddress)
Entry point to C language function: void glEndVertexShaderEXT(void);
Part of GL_EXT_vertex_shader


glEvalCoord1d

public void glEvalCoord1d(double u)
Entry point to C language function: void glEvalCoord1d(GLdouble u);
Part of GL_VERSION_1_0

Specified by:
glEvalCoord1d in interface GL2

dispatch_glEvalCoord1d1

public void dispatch_glEvalCoord1d1(double u,
                                    long procAddress)
Entry point to C language function: void glEvalCoord1d(GLdouble u);
Part of GL_VERSION_1_0


glEvalCoord1dv

public void glEvalCoord1dv(DoubleBuffer u)
Entry point to C language function: void glEvalCoord1dv(const GLdouble * u);
Part of GL_VERSION_1_0

Specified by:
glEvalCoord1dv in interface GL2

glEvalCoord1dv

public void glEvalCoord1dv(double[] u,
                           int u_offset)
Entry point to C language function: void glEvalCoord1dv(const GLdouble * u);
Part of GL_VERSION_1_0

Specified by:
glEvalCoord1dv in interface GL2

glEvalCoord1f

public void glEvalCoord1f(float u)
Entry point to C language function: void glEvalCoord1f(GLfloat u);
Part of GL_VERSION_1_0

Specified by:
glEvalCoord1f in interface GL2

dispatch_glEvalCoord1f1

public void dispatch_glEvalCoord1f1(float u,
                                    long procAddress)
Entry point to C language function: void glEvalCoord1f(GLfloat u);
Part of GL_VERSION_1_0


glEvalCoord1fv

public void glEvalCoord1fv(FloatBuffer u)
Entry point to C language function: void glEvalCoord1fv(const GLfloat * u);
Part of GL_VERSION_1_0

Specified by:
glEvalCoord1fv in interface GL2

glEvalCoord1fv

public void glEvalCoord1fv(float[] u,
                           int u_offset)
Entry point to C language function: void glEvalCoord1fv(const GLfloat * u);
Part of GL_VERSION_1_0

Specified by:
glEvalCoord1fv in interface GL2

glEvalCoord2d

public void glEvalCoord2d(double u,
                          double v)
Entry point to C language function: void glEvalCoord2d(GLdouble u, GLdouble v);
Part of GL_VERSION_1_0

Specified by:
glEvalCoord2d in interface GL2

dispatch_glEvalCoord2d1

public void dispatch_glEvalCoord2d1(double u,
                                    double v,
                                    long procAddress)
Entry point to C language function: void glEvalCoord2d(GLdouble u, GLdouble v);
Part of GL_VERSION_1_0


glEvalCoord2dv

public void glEvalCoord2dv(DoubleBuffer u)
Entry point to C language function: void glEvalCoord2dv(const GLdouble * u);
Part of GL_VERSION_1_0

Specified by:
glEvalCoord2dv in interface GL2

glEvalCoord2dv

public void glEvalCoord2dv(double[] u,
                           int u_offset)
Entry point to C language function: void glEvalCoord2dv(const GLdouble * u);
Part of GL_VERSION_1_0

Specified by:
glEvalCoord2dv in interface GL2

glEvalCoord2f

public void glEvalCoord2f(float u,
                          float v)
Entry point to C language function: void glEvalCoord2f(GLfloat u, GLfloat v);
Part of GL_VERSION_1_0

Specified by:
glEvalCoord2f in interface GL2

dispatch_glEvalCoord2f1

public void dispatch_glEvalCoord2f1(float u,
                                    float v,
                                    long procAddress)
Entry point to C language function: void glEvalCoord2f(GLfloat u, GLfloat v);
Part of GL_VERSION_1_0


glEvalCoord2fv

public void glEvalCoord2fv(FloatBuffer u)
Entry point to C language function: void glEvalCoord2fv(const GLfloat * u);
Part of GL_VERSION_1_0

Specified by:
glEvalCoord2fv in interface GL2

glEvalCoord2fv

public void glEvalCoord2fv(float[] u,
                           int u_offset)
Entry point to C language function: void glEvalCoord2fv(const GLfloat * u);
Part of GL_VERSION_1_0

Specified by:
glEvalCoord2fv in interface GL2

glEvalMapsNV

public void glEvalMapsNV(int target,
                         int id)
Entry point to C language function: void glEvalMapsNV(GLenum target, GLenum id);
Part of GL_NV_evaluators

Specified by:
glEvalMapsNV in interface GL2

dispatch_glEvalMapsNV1

public void dispatch_glEvalMapsNV1(int target,
                                   int id,
                                   long procAddress)
Entry point to C language function: void glEvalMapsNV(GLenum target, GLenum id);
Part of GL_NV_evaluators


glEvalMesh1

public void glEvalMesh1(int mode,
                        int i1,
                        int i2)
Entry point to C language function: void glEvalMesh1(GLenum mode, GLint i1, GLint i2);
Part of GL_VERSION_1_0

Specified by:
glEvalMesh1 in interface GL2

dispatch_glEvalMesh11

public void dispatch_glEvalMesh11(int mode,
                                  int i1,
                                  int i2,
                                  long procAddress)
Entry point to C language function: void glEvalMesh1(GLenum mode, GLint i1, GLint i2);
Part of GL_VERSION_1_0


glEvalMesh2

public void glEvalMesh2(int mode,
                        int i1,
                        int i2,
                        int j1,
                        int j2)
Entry point to C language function: void glEvalMesh2(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2);
Part of GL_VERSION_1_0

Specified by:
glEvalMesh2 in interface GL2

dispatch_glEvalMesh21

public void dispatch_glEvalMesh21(int mode,
                                  int i1,
                                  int i2,
                                  int j1,
                                  int j2,
                                  long procAddress)
Entry point to C language function: void glEvalMesh2(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2);
Part of GL_VERSION_1_0


glEvalPoint1

public void glEvalPoint1(int i)
Entry point to C language function: void glEvalPoint1(GLint i);
Part of GL_VERSION_1_0

Specified by:
glEvalPoint1 in interface GL2

dispatch_glEvalPoint11

public void dispatch_glEvalPoint11(int i,
                                   long procAddress)
Entry point to C language function: void glEvalPoint1(GLint i);
Part of GL_VERSION_1_0


glEvalPoint2

public void glEvalPoint2(int i,
                         int j)
Entry point to C language function: void glEvalPoint2(GLint i, GLint j);
Part of GL_VERSION_1_0

Specified by:
glEvalPoint2 in interface GL2

dispatch_glEvalPoint21

public void dispatch_glEvalPoint21(int i,
                                   int j,
                                   long procAddress)
Entry point to C language function: void glEvalPoint2(GLint i, GLint j);
Part of GL_VERSION_1_0


glExtractComponentEXT

public void glExtractComponentEXT(int red,
                                  int green,
                                  int blue)
Entry point to C language function: void glExtractComponentEXT(GLuint red, GLuint green, GLuint blue);
Part of GL_EXT_vertex_shader

Specified by:
glExtractComponentEXT in interface GL2

dispatch_glExtractComponentEXT1

public void dispatch_glExtractComponentEXT1(int red,
                                            int green,
                                            int blue,
                                            long procAddress)
Entry point to C language function: void glExtractComponentEXT(GLuint red, GLuint green, GLuint blue);
Part of GL_EXT_vertex_shader


glFeedbackBuffer

public void glFeedbackBuffer(int size,
                             int type,
                             FloatBuffer buffer)
Entry point to C language function: void glFeedbackBuffer(GLsizei size, GLenum type, GLfloat * buffer);
Part of GL_VERSION_1_0

Specified by:
glFeedbackBuffer in interface GL2
Parameters:
buffer - a direct FloatBuffer

glFenceSync

public long glFenceSync(int condition,
                        int flags)
Entry point to C language function: GLsync glFenceSync(GLenum condition, GLbitfield flags);
Part of GL_ARB_sync

Specified by:
glFenceSync in interface GL3

dispatch_glFenceSync1

public long dispatch_glFenceSync1(int condition,
                                  int flags,
                                  long procAddress)
Entry point to C language function: GLsync glFenceSync(GLenum condition, GLbitfield flags);
Part of GL_ARB_sync


glFinish

public void glFinish()
Entry point to C language function: void glFinish(void);
Part of GL_VERSION_1_0

Specified by:
glFinish in interface GL

dispatch_glFinish1

public void dispatch_glFinish1(long procAddress)
Entry point to C language function: void glFinish(void);
Part of GL_VERSION_1_0


glFinishFenceAPPLE

public void glFinishFenceAPPLE(int mode)
Entry point to C language function: void glFinishFenceAPPLE(GLuint mode);
Part of GL_APPLE_fence

Specified by:
glFinishFenceAPPLE in interface GL2

dispatch_glFinishFenceAPPLE1

public void dispatch_glFinishFenceAPPLE1(int mode,
                                         long procAddress)
Entry point to C language function: void glFinishFenceAPPLE(GLuint mode);
Part of GL_APPLE_fence


glFinishFenceNV

public void glFinishFenceNV(int mode)
Entry point to C language function: void glFinishFenceNV(GLuint mode);
Part of GL_NV_fence

Specified by:
glFinishFenceNV in interface GL2

dispatch_glFinishFenceNV1

public void dispatch_glFinishFenceNV1(int mode,
                                      long procAddress)
Entry point to C language function: void glFinishFenceNV(GLuint mode);
Part of GL_NV_fence


glFinishObjectAPPLE

public void glFinishObjectAPPLE(int target,
                                int s)
Entry point to C language function: void glFinishObjectAPPLE(GLenum target, GLint s);
Part of GL_APPLE_fence

Specified by:
glFinishObjectAPPLE in interface GL2

dispatch_glFinishObjectAPPLE1

public void dispatch_glFinishObjectAPPLE1(int target,
                                          int s,
                                          long procAddress)
Entry point to C language function: void glFinishObjectAPPLE(GLenum target, GLint s);
Part of GL_APPLE_fence


glFinishRenderAPPLE

public void glFinishRenderAPPLE()
Entry point to C language function: void glFinishRenderAPPLE(void);
Part of GL_APPLE_flush_render

Specified by:
glFinishRenderAPPLE in interface GL2

dispatch_glFinishRenderAPPLE1

public void dispatch_glFinishRenderAPPLE1(long procAddress)
Entry point to C language function: void glFinishRenderAPPLE(void);
Part of GL_APPLE_flush_render


glFinishTextureSUNX

public void glFinishTextureSUNX()
Entry point to C language function: void glFinishTextureSUNX(void);
Part of GL_SUNX_constant_data

Specified by:
glFinishTextureSUNX in interface GL2

dispatch_glFinishTextureSUNX1

public void dispatch_glFinishTextureSUNX1(long procAddress)
Entry point to C language function: void glFinishTextureSUNX(void);
Part of GL_SUNX_constant_data


glFlush

public void glFlush()
Entry point to C language function: void glFlush(void);
Part of GL_VERSION_1_0

Specified by:
glFlush in interface GL

dispatch_glFlush1

public void dispatch_glFlush1(long procAddress)
Entry point to C language function: void glFlush(void);
Part of GL_VERSION_1_0


glFlushMappedBufferRange

public void glFlushMappedBufferRange(int target,
                                     int s,
                                     int t)
Entry point to C language function: void glFlushMappedBufferRange(GLenum target, ptrdiff_t s, ptrdiff_t t);
Part of GL_ARB_map_buffer_range

Specified by:
glFlushMappedBufferRange in interface GL2GL3

dispatch_glFlushMappedBufferRange1

public void dispatch_glFlushMappedBufferRange1(int target,
                                               int s,
                                               int t,
                                               long procAddress)
Entry point to C language function: void glFlushMappedBufferRange(GLenum target, ptrdiff_t s, ptrdiff_t t);
Part of GL_ARB_map_buffer_range


glFlushPixelDataRangeNV

public void glFlushPixelDataRangeNV(int mode)
Entry point to C language function: void glFlushPixelDataRangeNV(GLenum mode);
Part of GL_NV_pixel_data_range

Specified by:
glFlushPixelDataRangeNV in interface GL2

dispatch_glFlushPixelDataRangeNV1

public void dispatch_glFlushPixelDataRangeNV1(int mode,
                                              long procAddress)
Entry point to C language function: void glFlushPixelDataRangeNV(GLenum mode);
Part of GL_NV_pixel_data_range


glFlushRenderAPPLE

public void glFlushRenderAPPLE()
Entry point to C language function: void glFlushRenderAPPLE(void);
Part of GL_APPLE_flush_render

Specified by:
glFlushRenderAPPLE in interface GL2

dispatch_glFlushRenderAPPLE1

public void dispatch_glFlushRenderAPPLE1(long procAddress)
Entry point to C language function: void glFlushRenderAPPLE(void);
Part of GL_APPLE_flush_render


glFlushVertexArrayRangeAPPLE

public void glFlushVertexArrayRangeAPPLE(int length,
                                         Buffer pointer)
Entry point to C language function: void glFlushVertexArrayRangeAPPLE(GLsizei length, GLvoid * pointer);
Part of GL_APPLE_vertex_array_range

Specified by:
glFlushVertexArrayRangeAPPLE in interface GL2

glFlushVertexArrayRangeNV

public void glFlushVertexArrayRangeNV()
Entry point to C language function: void glFlushVertexArrayRangeNV(void);
Part of GL_NV_vertex_array_range

Specified by:
glFlushVertexArrayRangeNV in interface GL2

dispatch_glFlushVertexArrayRangeNV1

public void dispatch_glFlushVertexArrayRangeNV1(long procAddress)
Entry point to C language function: void glFlushVertexArrayRangeNV(void);
Part of GL_NV_vertex_array_range


glFogCoordFormatNV

public void glFogCoordFormatNV(int type,
                               int stride)
Entry point to C language function: void glFogCoordFormatNV(GLenum type, GLsizei stride);
Part of GL_NV_vertex_buffer_unified_memory

Specified by:
glFogCoordFormatNV in interface GL2GL3

dispatch_glFogCoordFormatNV1

public void dispatch_glFogCoordFormatNV1(int type,
                                         int stride,
                                         long procAddress)
Entry point to C language function: void glFogCoordFormatNV(GLenum type, GLsizei stride);
Part of GL_NV_vertex_buffer_unified_memory


glFogCoordPointer

public void glFogCoordPointer(int type,
                              int stride,
                              Buffer pointer)
Entry point to C language function: void glFogCoordPointer(GLenum type, GLsizei stride, const GLvoid * pointer);
Part of GL_VERSION_1_4

Specified by:
glFogCoordPointer in interface GL2
Parameters:
pointer - a direct Buffer

glFogCoordPointer

public void glFogCoordPointer(int type,
                              int stride,
                              long pointer_buffer_offset)
Entry point to C language function: void glFogCoordPointer(GLenum type, GLsizei stride, const GLvoid * pointer);
Part of GL_VERSION_1_4

Specified by:
glFogCoordPointer in interface GL2

glFogCoordd

public void glFogCoordd(double coord)
Entry point to C language function: void glFogCoordd(GLdouble coord);
Part of GL_VERSION_1_4

Specified by:
glFogCoordd in interface GL2

dispatch_glFogCoordd1

public void dispatch_glFogCoordd1(double coord,
                                  long procAddress)
Entry point to C language function: void glFogCoordd(GLdouble coord);
Part of GL_VERSION_1_4


glFogCoorddv

public void glFogCoorddv(DoubleBuffer m)
Entry point to C language function: void glFogCoorddv(const GLdouble * m);
Part of GL_VERSION_1_4

Specified by:
glFogCoorddv in interface GL2

glFogCoorddv

public void glFogCoorddv(double[] m,
                         int m_offset)
Entry point to C language function: void glFogCoorddv(const GLdouble * m);
Part of GL_VERSION_1_4

Specified by:
glFogCoorddv in interface GL2

glFogCoordf

public void glFogCoordf(float coord)
Entry point to C language function: void glFogCoordf(GLfloat coord);
Part of GL_VERSION_1_4

Specified by:
glFogCoordf in interface GL2

dispatch_glFogCoordf1

public void dispatch_glFogCoordf1(float coord,
                                  long procAddress)
Entry point to C language function: void glFogCoordf(GLfloat coord);
Part of GL_VERSION_1_4


glFogCoordfv

public void glFogCoordfv(FloatBuffer m)
Entry point to C language function: void glFogCoordfv(const GLfloat * m);
Part of GL_VERSION_1_4

Specified by:
glFogCoordfv in interface GL2

glFogCoordfv

public void glFogCoordfv(float[] m,
                         int m_offset)
Entry point to C language function: void glFogCoordfv(const GLfloat * m);
Part of GL_VERSION_1_4

Specified by:
glFogCoordfv in interface GL2

glFogCoordh

public void glFogCoordh(short factor)
Entry point to C language function: void glFogCoordhNV(GLhalfNV factor);
Part of GL_NV_half_float

Specified by:
glFogCoordh in interface GL2

dispatch_glFogCoordh1

public void dispatch_glFogCoordh1(short factor,
                                  long procAddress)
Entry point to C language function: void glFogCoordhNV(GLhalfNV factor);
Part of GL_NV_half_float


glFogCoordhv

public void glFogCoordhv(ShortBuffer v)
Entry point to C language function: void glFogCoordhvNV(const GLhalfNV * v);
Part of GL_NV_half_float

Specified by:
glFogCoordhv in interface GL2

glFogCoordhv

public void glFogCoordhv(short[] v,
                         int v_offset)
Entry point to C language function: void glFogCoordhvNV(const GLhalfNV * v);
Part of GL_NV_half_float

Specified by:
glFogCoordhv in interface GL2

glFogf

public void glFogf(int pname,
                   float param)
Entry point to C language function: void glFogf(GLenum pname, GLfloat param);
Part of GL_VERSION_1_0

Specified by:
glFogf in interface GL2ES1

dispatch_glFogf1

public void dispatch_glFogf1(int pname,
                             float param,
                             long procAddress)
Entry point to C language function: void glFogf(GLenum pname, GLfloat param);
Part of GL_VERSION_1_0


glFogfv

public void glFogfv(int pname,
                    FloatBuffer params)
Entry point to C language function: void glFogfv(GLenum pname, const GLfloat * params);
Part of GL_VERSION_1_0

Specified by:
glFogfv in interface GL2ES1

glFogfv

public void glFogfv(int pname,
                    float[] params,
                    int params_offset)
Entry point to C language function: void glFogfv(GLenum pname, const GLfloat * params);
Part of GL_VERSION_1_0

Specified by:
glFogfv in interface GL2ES1

glFogi

public void glFogi(int pname,
                   int param)
Entry point to C language function: void glFogi(GLenum pname, GLint param);
Part of GL_VERSION_1_0

Specified by:
glFogi in interface GL2

dispatch_glFogi1

public void dispatch_glFogi1(int pname,
                             int param,
                             long procAddress)
Entry point to C language function: void glFogi(GLenum pname, GLint param);
Part of GL_VERSION_1_0


glFogiv

public void glFogiv(int pname,
                    IntBuffer params)
Entry point to C language function: void glFogiv(GLenum pname, const GLint * params);
Part of GL_VERSION_1_0

Specified by:
glFogiv in interface GL2

glFogiv

public void glFogiv(int pname,
                    int[] params,
                    int params_offset)
Entry point to C language function: void glFogiv(GLenum pname, const GLint * params);
Part of GL_VERSION_1_0

Specified by:
glFogiv in interface GL2

glFramebufferDrawBufferEXT

public void glFramebufferDrawBufferEXT(int target,
                                       int id)
Entry point to C language function: void glFramebufferDrawBufferEXT(GLuint target, GLenum id);
Part of GL_EXT_direct_state_access

Specified by:
glFramebufferDrawBufferEXT in interface GL2

dispatch_glFramebufferDrawBufferEXT1

public void dispatch_glFramebufferDrawBufferEXT1(int target,
                                                 int id,
                                                 long procAddress)
Entry point to C language function: void glFramebufferDrawBufferEXT(GLuint target, GLenum id);
Part of GL_EXT_direct_state_access


glFramebufferDrawBuffersEXT

public void glFramebufferDrawBuffersEXT(int buffer,
                                        int drawbuffer,
                                        IntBuffer value)
Entry point to C language function: void glFramebufferDrawBuffersEXT(GLuint buffer, GLsizei drawbuffer, const GLenum * value);
Part of GL_EXT_direct_state_access

Specified by:
glFramebufferDrawBuffersEXT in interface GL2

glFramebufferDrawBuffersEXT

public void glFramebufferDrawBuffersEXT(int buffer,
                                        int drawbuffer,
                                        int[] value,
                                        int value_offset)
Entry point to C language function: void glFramebufferDrawBuffersEXT(GLuint buffer, GLsizei drawbuffer, const GLenum * value);
Part of GL_EXT_direct_state_access

Specified by:
glFramebufferDrawBuffersEXT in interface GL2

glFramebufferReadBufferEXT

public void glFramebufferReadBufferEXT(int target,
                                       int id)
Entry point to C language function: void glFramebufferReadBufferEXT(GLuint target, GLenum id);
Part of GL_EXT_direct_state_access

Specified by:
glFramebufferReadBufferEXT in interface GL2

dispatch_glFramebufferReadBufferEXT1

public void dispatch_glFramebufferReadBufferEXT1(int target,
                                                 int id,
                                                 long procAddress)
Entry point to C language function: void glFramebufferReadBufferEXT(GLuint target, GLenum id);
Part of GL_EXT_direct_state_access


glFramebufferRenderbuffer

public void glFramebufferRenderbuffer(int sfactorRGB,
                                      int dfactorRGB,
                                      int sfactorAlpha,
                                      int dfactorAlpha)
Entry point to C language function: void glFramebufferRenderbuffer(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLuint dfactorAlpha);
Part of GL_ARB_framebuffer_object

Specified by:
glFramebufferRenderbuffer in interface GL

dispatch_glFramebufferRenderbuffer1

public void dispatch_glFramebufferRenderbuffer1(int sfactorRGB,
                                                int dfactorRGB,
                                                int sfactorAlpha,
                                                int dfactorAlpha,
                                                long procAddress)
Entry point to C language function: void glFramebufferRenderbuffer(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLuint dfactorAlpha);
Part of GL_ARB_framebuffer_object


glFramebufferTexture1D

public void glFramebufferTexture1D(int target,
                                   int attachment,
                                   int textarget,
                                   int texture,
                                   int level)
Entry point to C language function: void glFramebufferTexture1D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
Part of GL_ARB_framebuffer_object

Specified by:
glFramebufferTexture1D in interface GL2GL3

dispatch_glFramebufferTexture1D1

public void dispatch_glFramebufferTexture1D1(int target,
                                             int attachment,
                                             int textarget,
                                             int texture,
                                             int level,
                                             long procAddress)
Entry point to C language function: void glFramebufferTexture1D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
Part of GL_ARB_framebuffer_object


glFramebufferTexture2D

public void glFramebufferTexture2D(int target,
                                   int attachment,
                                   int textarget,
                                   int texture,
                                   int level)
Entry point to C language function: void glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
Part of GL_ARB_framebuffer_object

Specified by:
glFramebufferTexture2D in interface GL

dispatch_glFramebufferTexture2D1

public void dispatch_glFramebufferTexture2D1(int target,
                                             int attachment,
                                             int textarget,
                                             int texture,
                                             int level,
                                             long procAddress)
Entry point to C language function: void glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
Part of GL_ARB_framebuffer_object


glFramebufferTexture3D

public void glFramebufferTexture3D(int target,
                                   int attachment,
                                   int textarget,
                                   int texture,
                                   int level,
                                   int zoffset)
Entry point to C language function: void glFramebufferTexture3D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset);
Part of GL_ARB_framebuffer_object

Specified by:
glFramebufferTexture3D in interface GL2GL3

dispatch_glFramebufferTexture3D1

public void dispatch_glFramebufferTexture3D1(int target,
                                             int attachment,
                                             int textarget,
                                             int texture,
                                             int level,
                                             int zoffset,
                                             long procAddress)
Entry point to C language function: void glFramebufferTexture3D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset);
Part of GL_ARB_framebuffer_object


glFramebufferTexture

public void glFramebufferTexture(int target,
                                 int attachment,
                                 int texture,
                                 int level)
Entry point to C language function: void glFramebufferTextureARB(GLenum target, GLenum attachment, GLuint texture, GLint level);
Part of GL_ARB_geometry_shader4

Specified by:
glFramebufferTexture in interface GL2GL3

dispatch_glFramebufferTexture1

public void dispatch_glFramebufferTexture1(int target,
                                           int attachment,
                                           int texture,
                                           int level,
                                           long procAddress)
Entry point to C language function: void glFramebufferTextureARB(GLenum target, GLenum attachment, GLuint texture, GLint level);
Part of GL_ARB_geometry_shader4


glFramebufferTextureFace

public void glFramebufferTextureFace(int target,
                                     int attachment,
                                     int texture,
                                     int level,
                                     int face)
Entry point to C language function: void glFramebufferTextureFaceARB(GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face);
Part of GL_ARB_geometry_shader4

Specified by:
glFramebufferTextureFace in interface GL2GL3

dispatch_glFramebufferTextureFace1

public void dispatch_glFramebufferTextureFace1(int target,
                                               int attachment,
                                               int texture,
                                               int level,
                                               int face,
                                               long procAddress)
Entry point to C language function: void glFramebufferTextureFaceARB(GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face);
Part of GL_ARB_geometry_shader4


glFramebufferTextureLayer

public void glFramebufferTextureLayer(int target,
                                      int index,
                                      int buffer,
                                      int offset,
                                      int size)
Entry point to C language function: void glFramebufferTextureLayer(GLenum target, GLenum index, GLuint buffer, GLint offset, GLint size);
Part of GL_ARB_framebuffer_object

Specified by:
glFramebufferTextureLayer in interface GL2GL3

dispatch_glFramebufferTextureLayer1

public void dispatch_glFramebufferTextureLayer1(int target,
                                                int index,
                                                int buffer,
                                                int offset,
                                                int size,
                                                long procAddress)
Entry point to C language function: void glFramebufferTextureLayer(GLenum target, GLenum index, GLuint buffer, GLint offset, GLint size);
Part of GL_ARB_framebuffer_object


glFrontFace

public void glFrontFace(int mode)
Entry point to C language function: void glFrontFace(GLenum mode);
Part of GL_VERSION_1_0

Specified by:
glFrontFace in interface GL

dispatch_glFrontFace1

public void dispatch_glFrontFace1(int mode,
                                  long procAddress)
Entry point to C language function: void glFrontFace(GLenum mode);
Part of GL_VERSION_1_0


glFrustum

public void glFrustum(double left,
                      double right,
                      double bottom,
                      double top,
                      double near_val,
                      double far_val)
Entry point to C language function: void glFrustum(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble near_val, GLdouble far_val);
Part of GL_VERSION_1_0

Specified by:
glFrustum in interface GL2ES1

dispatch_glFrustum1

public void dispatch_glFrustum1(double left,
                                double right,
                                double bottom,
                                double top,
                                double near_val,
                                double far_val,
                                long procAddress)
Entry point to C language function: void glFrustum(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble near_val, GLdouble far_val);
Part of GL_VERSION_1_0


glGenBuffers

public void glGenBuffers(int n,
                         IntBuffer ids)
Entry point to C language function: void glGenBuffers(GLsizei n, GLuint * ids);
Part of GL_VERSION_1_5

Specified by:
glGenBuffers in interface GL

glGenBuffers

public void glGenBuffers(int n,
                         int[] ids,
                         int ids_offset)
Entry point to C language function: void glGenBuffers(GLsizei n, GLuint * ids);
Part of GL_VERSION_1_5

Specified by:
glGenBuffers in interface GL

glGenFencesAPPLE

public void glGenFencesAPPLE(int n,
                             IntBuffer ids)
Entry point to C language function: void glGenFencesAPPLE(GLsizei n, GLuint * ids);
Part of GL_APPLE_fence

Specified by:
glGenFencesAPPLE in interface GL2

glGenFencesAPPLE

public void glGenFencesAPPLE(int n,
                             int[] ids,
                             int ids_offset)
Entry point to C language function: void glGenFencesAPPLE(GLsizei n, GLuint * ids);
Part of GL_APPLE_fence

Specified by:
glGenFencesAPPLE in interface GL2

glGenFencesNV

public void glGenFencesNV(int n,
                          IntBuffer ids)
Entry point to C language function: void glGenFencesNV(GLsizei n, GLuint * ids);
Part of GL_NV_fence

Specified by:
glGenFencesNV in interface GL2

glGenFencesNV

public void glGenFencesNV(int n,
                          int[] ids,
                          int ids_offset)
Entry point to C language function: void glGenFencesNV(GLsizei n, GLuint * ids);
Part of GL_NV_fence

Specified by:
glGenFencesNV in interface GL2

glGenFramebuffers

public void glGenFramebuffers(int n,
                              IntBuffer ids)
Entry point to C language function: void glGenFramebuffers(GLsizei n, GLuint * ids);
Part of GL_ARB_framebuffer_object

Specified by:
glGenFramebuffers in interface GL

glGenFramebuffers

public void glGenFramebuffers(int n,
                              int[] ids,
                              int ids_offset)
Entry point to C language function: void glGenFramebuffers(GLsizei n, GLuint * ids);
Part of GL_ARB_framebuffer_object

Specified by:
glGenFramebuffers in interface GL

glGenLists

public int glGenLists(int range)
Entry point to C language function: GLuint glGenLists(GLsizei range);
Part of GL_VERSION_1_0

Specified by:
glGenLists in interface GL2

dispatch_glGenLists1

public int dispatch_glGenLists1(int range,
                                long procAddress)
Entry point to C language function: GLuint glGenLists(GLsizei range);
Part of GL_VERSION_1_0


glGenOcclusionQueriesNV

public void glGenOcclusionQueriesNV(int n,
                                    IntBuffer ids)
Entry point to C language function: void glGenOcclusionQueriesNV(GLsizei n, GLuint * ids);
Part of GL_NV_occlusion_query

Specified by:
glGenOcclusionQueriesNV in interface GL2

glGenOcclusionQueriesNV

public void glGenOcclusionQueriesNV(int n,
                                    int[] ids,
                                    int ids_offset)
Entry point to C language function: void glGenOcclusionQueriesNV(GLsizei n, GLuint * ids);
Part of GL_NV_occlusion_query

Specified by:
glGenOcclusionQueriesNV in interface GL2

glGenProgramsARB

public void glGenProgramsARB(int n,
                             IntBuffer ids)
Entry point to C language function: void glGenProgramsARB(GLsizei n, GLuint * ids);
Part of GL_ARB_vertex_program

Specified by:
glGenProgramsARB in interface GL2

glGenProgramsARB

public void glGenProgramsARB(int n,
                             int[] ids,
                             int ids_offset)
Entry point to C language function: void glGenProgramsARB(GLsizei n, GLuint * ids);
Part of GL_ARB_vertex_program

Specified by:
glGenProgramsARB in interface GL2

glGenQueries

public void glGenQueries(int n,
                         IntBuffer ids)
Entry point to C language function: void glGenQueries(GLsizei n, GLuint * ids);
Part of GL_VERSION_1_5

Specified by:
glGenQueries in interface GL2GL3

glGenQueries

public void glGenQueries(int n,
                         int[] ids,
                         int ids_offset)
Entry point to C language function: void glGenQueries(GLsizei n, GLuint * ids);
Part of GL_VERSION_1_5

Specified by:
glGenQueries in interface GL2GL3

glGenRenderbuffers

public void glGenRenderbuffers(int n,
                               IntBuffer ids)
Entry point to C language function: void glGenRenderbuffers(GLsizei n, GLuint * ids);
Part of GL_ARB_framebuffer_object

Specified by:
glGenRenderbuffers in interface GL

glGenRenderbuffers

public void glGenRenderbuffers(int n,
                               int[] ids,
                               int ids_offset)
Entry point to C language function: void glGenRenderbuffers(GLsizei n, GLuint * ids);
Part of GL_ARB_framebuffer_object

Specified by:
glGenRenderbuffers in interface GL

glGenSymbolsEXT

public int glGenSymbolsEXT(int datatype,
                           int storagetype,
                           int range,
                           int components)
Entry point to C language function: GLuint glGenSymbolsEXT(GLenum datatype, GLenum storagetype, GLenum range, GLuint components);
Part of GL_EXT_vertex_shader

Specified by:
glGenSymbolsEXT in interface GL2

dispatch_glGenSymbolsEXT1

public int dispatch_glGenSymbolsEXT1(int datatype,
                                     int storagetype,
                                     int range,
                                     int components,
                                     long procAddress)
Entry point to C language function: GLuint glGenSymbolsEXT(GLenum datatype, GLenum storagetype, GLenum range, GLuint components);
Part of GL_EXT_vertex_shader


glGenTextures

public void glGenTextures(int n,
                          IntBuffer textures)
Entry point to C language function: void glGenTextures(GLsizei n, GLuint * textures);
Part of GL_VERSION_1_1

Specified by:
glGenTextures in interface GL

glGenTextures

public void glGenTextures(int n,
                          int[] textures,
                          int textures_offset)
Entry point to C language function: void glGenTextures(GLsizei n, GLuint * textures);
Part of GL_VERSION_1_1

Specified by:
glGenTextures in interface GL

glGenVertexArrays

public void glGenVertexArrays(int n,
                              IntBuffer ids)
Entry point to C language function: void glGenVertexArrays(GLsizei n, GLuint * ids);
Part of GL_ARB_vertex_array_object

Specified by:
glGenVertexArrays in interface GL2GL3

glGenVertexArrays

public void glGenVertexArrays(int n,
                              int[] ids,
                              int ids_offset)
Entry point to C language function: void glGenVertexArrays(GLsizei n, GLuint * ids);
Part of GL_ARB_vertex_array_object

Specified by:
glGenVertexArrays in interface GL2GL3

glGenVertexShadersEXT

public int glGenVertexShadersEXT(int type)
Entry point to C language function: GLuint glGenVertexShadersEXT(GLuint type);
Part of GL_EXT_vertex_shader

Specified by:
glGenVertexShadersEXT in interface GL2

dispatch_glGenVertexShadersEXT1

public int dispatch_glGenVertexShadersEXT1(int type,
                                           long procAddress)
Entry point to C language function: GLuint glGenVertexShadersEXT(GLuint type);
Part of GL_EXT_vertex_shader


glGenerateMipmap

public void glGenerateMipmap(int mode)
Entry point to C language function: void glGenerateMipmap(GLenum mode);
Part of GL_ARB_framebuffer_object

Specified by:
glGenerateMipmap in interface GL

dispatch_glGenerateMipmap1

public void dispatch_glGenerateMipmap1(int mode,
                                       long procAddress)
Entry point to C language function: void glGenerateMipmap(GLenum mode);
Part of GL_ARB_framebuffer_object


glGenerateMultiTexMipmapEXT

public void glGenerateMultiTexMipmapEXT(int target,
                                        int id)
Entry point to C language function: void glGenerateMultiTexMipmapEXT(GLenum target, GLenum id);
Part of GL_EXT_direct_state_access

Specified by:
glGenerateMultiTexMipmapEXT in interface GL2

dispatch_glGenerateMultiTexMipmapEXT1

public void dispatch_glGenerateMultiTexMipmapEXT1(int target,
                                                  int id,
                                                  long procAddress)
Entry point to C language function: void glGenerateMultiTexMipmapEXT(GLenum target, GLenum id);
Part of GL_EXT_direct_state_access


glGenerateTextureMipmapEXT

public void glGenerateTextureMipmapEXT(int target,
                                       int id)
Entry point to C language function: void glGenerateTextureMipmapEXT(GLuint target, GLenum id);
Part of GL_EXT_direct_state_access

Specified by:
glGenerateTextureMipmapEXT in interface GL2

dispatch_glGenerateTextureMipmapEXT1

public void dispatch_glGenerateTextureMipmapEXT1(int target,
                                                 int id,
                                                 long procAddress)
Entry point to C language function: void glGenerateTextureMipmapEXT(GLuint target, GLenum id);
Part of GL_EXT_direct_state_access


glGetActiveAttrib

public void glGetActiveAttrib(int program,
                              int index,
                              int bufSize,
                              IntBuffer length,
                              IntBuffer size,
                              IntBuffer type,
                              ByteBuffer name)
Entry point to C language function: void glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLint * size, GLenum * type, GLchar * name);
Part of GL_VERSION_2_0

Specified by:
glGetActiveAttrib in interface GL2ES2

glGetActiveAttrib

public void glGetActiveAttrib(int program,
                              int index,
                              int bufSize,
                              int[] length,
                              int length_offset,
                              int[] size,
                              int size_offset,
                              int[] type,
                              int type_offset,
                              byte[] name,
                              int name_offset)
Entry point to C language function: void glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLint * size, GLenum * type, GLchar * name);
Part of GL_VERSION_2_0

Specified by:
glGetActiveAttrib in interface GL2ES2

glGetActiveUniform

public void glGetActiveUniform(int program,
                               int index,
                               int bufSize,
                               IntBuffer length,
                               IntBuffer size,
                               IntBuffer type,
                               ByteBuffer name)
Entry point to C language function: void glGetActiveUniform(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLint * size, GLenum * type, GLchar * name);
Part of GL_VERSION_2_0

Specified by:
glGetActiveUniform in interface GL2ES2

glGetActiveUniform

public void glGetActiveUniform(int program,
                               int index,
                               int bufSize,
                               int[] length,
                               int length_offset,
                               int[] size,
                               int size_offset,
                               int[] type,
                               int type_offset,
                               byte[] name,
                               int name_offset)
Entry point to C language function: void glGetActiveUniform(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLint * size, GLenum * type, GLchar * name);
Part of GL_VERSION_2_0

Specified by:
glGetActiveUniform in interface GL2ES2

glGetActiveUniformARB

public void glGetActiveUniformARB(int program,
                                  int index,
                                  int bufSize,
                                  IntBuffer length,
                                  IntBuffer size,
                                  IntBuffer type,
                                  ByteBuffer name)
Entry point to C language function: void glGetActiveUniformARB(GLhandleARB program, GLuint index, GLsizei bufSize, GLsizei * length, GLint * size, GLenum * type, GLcharARB * name);
Part of GL_ARB_shader_objects

Specified by:
glGetActiveUniformARB in interface GL2

glGetActiveUniformARB

public void glGetActiveUniformARB(int program,
                                  int index,
                                  int bufSize,
                                  int[] length,
                                  int length_offset,
                                  int[] size,
                                  int size_offset,
                                  int[] type,
                                  int type_offset,
                                  byte[] name,
                                  int name_offset)
Entry point to C language function: void glGetActiveUniformARB(GLhandleARB program, GLuint index, GLsizei bufSize, GLsizei * length, GLint * size, GLenum * type, GLcharARB * name);
Part of GL_ARB_shader_objects

Specified by:
glGetActiveUniformARB in interface GL2

glGetActiveUniformBlockName

public void glGetActiveUniformBlockName(int arg0,
                                        int arg1,
                                        int arg2,
                                        IntBuffer arg3,
                                        ByteBuffer arg4)
Entry point to C language function: void glGetActiveUniformBlockName(GLuint, GLuint, GLsizei, GLsizei * , GLchar * );
Part of GL_ARB_uniform_buffer_object

Specified by:
glGetActiveUniformBlockName in interface GL3

glGetActiveUniformBlockName

public void glGetActiveUniformBlockName(int arg0,
                                        int arg1,
                                        int arg2,
                                        int[] arg3,
                                        int arg3_offset,
                                        byte[] arg4,
                                        int arg4_offset)
Entry point to C language function: void glGetActiveUniformBlockName(GLuint, GLuint, GLsizei, GLsizei * , GLchar * );
Part of GL_ARB_uniform_buffer_object

Specified by:
glGetActiveUniformBlockName in interface GL3

glGetActiveUniformBlockiv

public void glGetActiveUniformBlockiv(int arg0,
                                      int arg1,
                                      int arg2,
                                      IntBuffer arg3)
Entry point to C language function: void glGetActiveUniformBlockiv(GLuint, GLuint, GLenum, GLint * );
Part of GL_ARB_uniform_buffer_object

Specified by:
glGetActiveUniformBlockiv in interface GL3

glGetActiveUniformBlockiv

public void glGetActiveUniformBlockiv(int arg0,
                                      int arg1,
                                      int arg2,
                                      int[] arg3,
                                      int arg3_offset)
Entry point to C language function: void glGetActiveUniformBlockiv(GLuint, GLuint, GLenum, GLint * );
Part of GL_ARB_uniform_buffer_object

Specified by:
glGetActiveUniformBlockiv in interface GL3

glGetActiveUniformName

public void glGetActiveUniformName(int arg0,
                                   int arg1,
                                   int arg2,
                                   IntBuffer arg3,
                                   ByteBuffer arg4)
Entry point to C language function: void glGetActiveUniformName(GLuint, GLuint, GLsizei, GLsizei * , GLchar * );
Part of GL_ARB_uniform_buffer_object

Specified by:
glGetActiveUniformName in interface GL3

glGetActiveUniformName

public void glGetActiveUniformName(int arg0,
                                   int arg1,
                                   int arg2,
                                   int[] arg3,
                                   int arg3_offset,
                                   byte[] arg4,
                                   int arg4_offset)
Entry point to C language function: void glGetActiveUniformName(GLuint, GLuint, GLsizei, GLsizei * , GLchar * );
Part of GL_ARB_uniform_buffer_object

Specified by:
glGetActiveUniformName in interface GL3

glGetActiveUniformsiv

public void glGetActiveUniformsiv(int arg0,
                                  int arg1,
                                  IntBuffer arg2,
                                  int arg3,
                                  IntBuffer arg4)
Entry point to C language function: void glGetActiveUniformsiv(GLuint, GLsizei, const GLuint * , GLenum, GLint * );
Part of GL_ARB_uniform_buffer_object

Specified by:
glGetActiveUniformsiv in interface GL3

glGetActiveUniformsiv

public void glGetActiveUniformsiv(int arg0,
                                  int arg1,
                                  int[] arg2,
                                  int arg2_offset,
                                  int arg3,
                                  int[] arg4,
                                  int arg4_offset)
Entry point to C language function: void glGetActiveUniformsiv(GLuint, GLsizei, const GLuint * , GLenum, GLint * );
Part of GL_ARB_uniform_buffer_object

Specified by:
glGetActiveUniformsiv in interface GL3

glGetAttachedObjectsARB

public void glGetAttachedObjectsARB(int program,
                                    int maxCount,
                                    IntBuffer count,
                                    IntBuffer obj)
Entry point to C language function: void glGetAttachedObjectsARB(GLhandleARB program, GLsizei maxCount, GLsizei * count, GLhandleARB * obj);
Part of GL_ARB_shader_objects

Specified by:
glGetAttachedObjectsARB in interface GL2

glGetAttachedObjectsARB

public void glGetAttachedObjectsARB(int program,
                                    int maxCount,
                                    int[] count,
                                    int count_offset,
                                    int[] obj,
                                    int obj_offset)
Entry point to C language function: void glGetAttachedObjectsARB(GLhandleARB program, GLsizei maxCount, GLsizei * count, GLhandleARB * obj);
Part of GL_ARB_shader_objects

Specified by:
glGetAttachedObjectsARB in interface GL2

glGetAttachedShaders

public void glGetAttachedShaders(int program,
                                 int maxCount,
                                 IntBuffer count,
                                 IntBuffer obj)
Entry point to C language function: void glGetAttachedShaders(GLuint program, GLsizei maxCount, GLsizei * count, GLuint * obj);
Part of GL_VERSION_2_0

Specified by:
glGetAttachedShaders in interface GL2ES2

glGetAttachedShaders

public void glGetAttachedShaders(int program,
                                 int maxCount,
                                 int[] count,
                                 int count_offset,
                                 int[] obj,
                                 int obj_offset)
Entry point to C language function: void glGetAttachedShaders(GLuint program, GLsizei maxCount, GLsizei * count, GLuint * obj);
Part of GL_VERSION_2_0

Specified by:
glGetAttachedShaders in interface GL2ES2

glGetAttribLocation

public int glGetAttribLocation(int program,
                               String name)
Entry point to C language function: GLint glGetAttribLocation(GLuint program, const GLchar * name);
Part of GL_VERSION_2_0

Specified by:
glGetAttribLocation in interface GL2ES2

dispatch_glGetAttribLocation1

public int dispatch_glGetAttribLocation1(int program,
                                         String name,
                                         long procAddress)
Entry point to C language function: GLint glGetAttribLocation(GLuint program, const GLchar * name);
Part of GL_VERSION_2_0


glGetBooleanIndexedv

public void glGetBooleanIndexedv(int target,
                                 int index,
                                 ByteBuffer data)
Entry point to C language function: void glGetBooleanIndexedvEXT(GLenum target, GLuint index, GLboolean * data);
Part of GL_EXT_draw_buffers2

Specified by:
glGetBooleanIndexedv in interface GL2

glGetBooleanIndexedv

public void glGetBooleanIndexedv(int target,
                                 int index,
                                 byte[] data,
                                 int data_offset)
Entry point to C language function: void glGetBooleanIndexedvEXT(GLenum target, GLuint index, GLboolean * data);
Part of GL_EXT_draw_buffers2

Specified by:
glGetBooleanIndexedv in interface GL2

glGetBooleani_v

public void glGetBooleani_v(int target,
                            int index,
                            ByteBuffer data)
Entry point to C language function: void glGetBooleani_v(GLenum target, GLuint index, GLboolean * data);
Part of GL_VERSION_3_0

Specified by:
glGetBooleani_v in interface GL2GL3

glGetBooleani_v

public void glGetBooleani_v(int target,
                            int index,
                            byte[] data,
                            int data_offset)
Entry point to C language function: void glGetBooleani_v(GLenum target, GLuint index, GLboolean * data);
Part of GL_VERSION_3_0

Specified by:
glGetBooleani_v in interface GL2GL3

glGetBooleanv

public void glGetBooleanv(int pname,
                          ByteBuffer params)
Entry point to C language function: void glGetBooleanv(GLenum pname, GLboolean * params);
Part of GL_VERSION_1_0

Specified by:
glGetBooleanv in interface GL

glGetBooleanv

public void glGetBooleanv(int pname,
                          byte[] params,
                          int params_offset)
Entry point to C language function: void glGetBooleanv(GLenum pname, GLboolean * params);
Part of GL_VERSION_1_0

Specified by:
glGetBooleanv in interface GL

glGetBufferParameteriv

public void glGetBufferParameteriv(int target,
                                   int pname,
                                   IntBuffer params)
Entry point to C language function: void glGetBufferParameteriv(GLenum target, GLenum pname, GLint * params);
Part of GL_VERSION_1_5

Specified by:
glGetBufferParameteriv in interface GL

glGetBufferParameteriv

public void glGetBufferParameteriv(int target,
                                   int pname,
                                   int[] params,
                                   int params_offset)
Entry point to C language function: void glGetBufferParameteriv(GLenum target, GLenum pname, GLint * params);
Part of GL_VERSION_1_5

Specified by:
glGetBufferParameteriv in interface GL

glGetBufferParameterui64vNV

public void glGetBufferParameterui64vNV(int target,
                                        int pname,
                                        com.jogamp.common.nio.Int64Buffer params)
Entry point to C language function: void glGetBufferParameterui64vNV(GLenum target, GLenum pname, uint64_t * params);
Part of GL_NV_shader_buffer_load

Specified by:
glGetBufferParameterui64vNV in interface GL2GL3

glGetBufferParameterui64vNV

public void glGetBufferParameterui64vNV(int target,
                                        int pname,
                                        long[] params,
                                        int params_offset)
Entry point to C language function: void glGetBufferParameterui64vNV(GLenum target, GLenum pname, uint64_t * params);
Part of GL_NV_shader_buffer_load

Specified by:
glGetBufferParameterui64vNV in interface GL2GL3

glGetBufferSubData

public void glGetBufferSubData(int target,
                               int offset,
                               int size,
                               Buffer data)
Entry point to C language function: void glGetBufferSubData(GLenum target, ptrdiff_t offset, ptrdiff_t size, GLvoid * data);
Part of GL_VERSION_1_5

Specified by:
glGetBufferSubData in interface GL2GL3

glGetClipPlane

public void glGetClipPlane(int plane,
                           DoubleBuffer equation)
Entry point to C language function: void glGetClipPlane(GLenum plane, GLdouble * equation);
Part of GL_VERSION_1_0

Specified by:
glGetClipPlane in interface GL2

glGetClipPlane

public void glGetClipPlane(int plane,
                           double[] equation,
                           int equation_offset)
Entry point to C language function: void glGetClipPlane(GLenum plane, GLdouble * equation);
Part of GL_VERSION_1_0

Specified by:
glGetClipPlane in interface GL2

glGetColorTable

public void glGetColorTable(int target,
                            int format,
                            int type,
                            Buffer table)
Entry point to C language function: void glGetColorTable(GLenum target, GLenum format, GLenum type, GLvoid * table);
Part of GL_VERSION_1_2

Specified by:
glGetColorTable in interface GL2

glGetColorTable

public void glGetColorTable(int target,
                            int format,
                            int type,
                            long table_buffer_offset)
Entry point to C language function: void glGetColorTable(GLenum target, GLenum format, GLenum type, GLvoid * table);
Part of GL_VERSION_1_2

Specified by:
glGetColorTable in interface GL2

glGetColorTableParameterfv

public void glGetColorTableParameterfv(int target,
                                       int pname,
                                       FloatBuffer params)
Entry point to C language function: void glGetColorTableParameterfv(GLenum target, GLenum pname, GLfloat * params);
Part of GL_VERSION_1_2

Specified by:
glGetColorTableParameterfv in interface GL2

glGetColorTableParameterfv

public void glGetColorTableParameterfv(int target,
                                       int pname,
                                       float[] params,
                                       int params_offset)
Entry point to C language function: void glGetColorTableParameterfv(GLenum target, GLenum pname, GLfloat * params);
Part of GL_VERSION_1_2

Specified by:
glGetColorTableParameterfv in interface GL2

glGetColorTableParameteriv

public void glGetColorTableParameteriv(int target,
                                       int pname,
                                       IntBuffer params)
Entry point to C language function: void glGetColorTableParameteriv(GLenum target, GLenum pname, GLint * params);
Part of GL_VERSION_1_2

Specified by:
glGetColorTableParameteriv in interface GL2

glGetColorTableParameteriv

public void glGetColorTableParameteriv(int target,
                                       int pname,
                                       int[] params,
                                       int params_offset)
Entry point to C language function: void glGetColorTableParameteriv(GLenum target, GLenum pname, GLint * params);
Part of GL_VERSION_1_2

Specified by:
glGetColorTableParameteriv in interface GL2

glGetCompressedMultiTexImageEXT

public void glGetCompressedMultiTexImageEXT(int texture,
                                            int target,
                                            int lod,
                                            Buffer img)
Entry point to C language function: void glGetCompressedMultiTexImageEXT(GLenum texture, GLenum target, GLint lod, GLvoid * img);
Part of GL_EXT_direct_state_access

Specified by:
glGetCompressedMultiTexImageEXT in interface GL2

glGetCompressedTexImage

public void glGetCompressedTexImage(int target,
                                    int level,
                                    Buffer img)
Entry point to C language function: void glGetCompressedTexImage(GLenum target, GLint level, GLvoid * img);
Part of GL_VERSION_1_3

Specified by:
glGetCompressedTexImage in interface GL2GL3

glGetCompressedTexImage

public void glGetCompressedTexImage(int target,
                                    int level,
                                    long img_buffer_offset)
Entry point to C language function: void glGetCompressedTexImage(GLenum target, GLint level, GLvoid * img);
Part of GL_VERSION_1_3

Specified by:
glGetCompressedTexImage in interface GL2GL3

glGetCompressedTextureImageEXT

public void glGetCompressedTextureImageEXT(int texture,
                                           int target,
                                           int lod,
                                           Buffer img)
Entry point to C language function: void glGetCompressedTextureImageEXT(GLuint texture, GLenum target, GLint lod, GLvoid * img);
Part of GL_EXT_direct_state_access

Specified by:
glGetCompressedTextureImageEXT in interface GL2

glGetConvolutionFilter

public void glGetConvolutionFilter(int target,
                                   int format,
                                   int type,
                                   Buffer table)
Entry point to C language function: void glGetConvolutionFilter(GLenum target, GLenum format, GLenum type, GLvoid * table);
Part of GL_VERSION_1_2

Specified by:
glGetConvolutionFilter in interface GL2

glGetConvolutionFilter

public void glGetConvolutionFilter(int target,
                                   int format,
                                   int type,
                                   long table_buffer_offset)
Entry point to C language function: void glGetConvolutionFilter(GLenum target, GLenum format, GLenum type, GLvoid * table);
Part of GL_VERSION_1_2

Specified by:
glGetConvolutionFilter in interface GL2

glGetConvolutionParameterfv

public void glGetConvolutionParameterfv(int target,
                                        int pname,
                                        FloatBuffer params)
Entry point to C language function: void glGetConvolutionParameterfv(GLenum target, GLenum pname, GLfloat * params);
Part of GL_VERSION_1_2

Specified by:
glGetConvolutionParameterfv in interface GL2

glGetConvolutionParameterfv

public void glGetConvolutionParameterfv(int target,
                                        int pname,
                                        float[] params,
                                        int params_offset)
Entry point to C language function: void glGetConvolutionParameterfv(GLenum target, GLenum pname, GLfloat * params);
Part of GL_VERSION_1_2

Specified by:
glGetConvolutionParameterfv in interface GL2

glGetConvolutionParameteriv

public void glGetConvolutionParameteriv(int target,
                                        int pname,
                                        IntBuffer params)
Entry point to C language function: void glGetConvolutionParameteriv(GLenum target, GLenum pname, GLint * params);
Part of GL_VERSION_1_2

Specified by:
glGetConvolutionParameteriv in interface GL2

glGetConvolutionParameteriv

public void glGetConvolutionParameteriv(int target,
                                        int pname,
                                        int[] params,
                                        int params_offset)
Entry point to C language function: void glGetConvolutionParameteriv(GLenum target, GLenum pname, GLint * params);
Part of GL_VERSION_1_2

Specified by:
glGetConvolutionParameteriv in interface GL2

glGetDoubleIndexedvEXT

public void glGetDoubleIndexedvEXT(int index,
                                   int pname,
                                   DoubleBuffer params)
Entry point to C language function: void glGetDoubleIndexedvEXT(GLenum index, GLuint pname, GLdouble * params);
Part of GL_EXT_direct_state_access

Specified by:
glGetDoubleIndexedvEXT in interface GL2

glGetDoubleIndexedvEXT

public void glGetDoubleIndexedvEXT(int index,
                                   int pname,
                                   double[] params,
                                   int params_offset)
Entry point to C language function: void glGetDoubleIndexedvEXT(GLenum index, GLuint pname, GLdouble * params);
Part of GL_EXT_direct_state_access

Specified by:
glGetDoubleIndexedvEXT in interface GL2

glGetDoublev

public void glGetDoublev(int pname,
                         DoubleBuffer params)
Entry point to C language function: void glGetDoublev(GLenum pname, GLdouble * params);
Part of GL_VERSION_1_0

Specified by:
glGetDoublev in interface GL2GL3

glGetDoublev

public void glGetDoublev(int pname,
                         double[] params,
                         int params_offset)
Entry point to C language function: void glGetDoublev(GLenum pname, GLdouble * params);
Part of GL_VERSION_1_0

Specified by:
glGetDoublev in interface GL2GL3

glGetError

public int glGetError()
Entry point to C language function: GLenum glGetError(void);
Part of GL_VERSION_1_0

Specified by:
glGetError in interface GL

dispatch_glGetError1

public int dispatch_glGetError1(long procAddress)
Entry point to C language function: GLenum glGetError(void);
Part of GL_VERSION_1_0


glGetFenceivNV

public void glGetFenceivNV(int target,
                           int pname,
                           IntBuffer params)
Entry point to C language function: void glGetFenceivNV(GLuint target, GLenum pname, GLint * params);
Part of GL_NV_fence

Specified by:
glGetFenceivNV in interface GL2

glGetFenceivNV

public void glGetFenceivNV(int target,
                           int pname,
                           int[] params,
                           int params_offset)
Entry point to C language function: void glGetFenceivNV(GLuint target, GLenum pname, GLint * params);
Part of GL_NV_fence

Specified by:
glGetFenceivNV in interface GL2

glGetFloatIndexedvEXT

public void glGetFloatIndexedvEXT(int target,
                                  int pname,
                                  FloatBuffer params)
Entry point to C language function: void glGetFloatIndexedvEXT(GLenum target, GLuint pname, GLfloat * params);
Part of GL_EXT_direct_state_access

Specified by:
glGetFloatIndexedvEXT in interface GL2

glGetFloatIndexedvEXT

public void glGetFloatIndexedvEXT(int target,
                                  int pname,
                                  float[] params,
                                  int params_offset)
Entry point to C language function: void glGetFloatIndexedvEXT(GLenum target, GLuint pname, GLfloat * params);
Part of GL_EXT_direct_state_access

Specified by:
glGetFloatIndexedvEXT in interface GL2

glGetFloatv

public void glGetFloatv(int pname,
                        FloatBuffer params)
Entry point to C language function: void glGetFloatv(GLenum pname, GLfloat * params);
Part of GL_VERSION_1_0

Specified by:
glGetFloatv in interface GLMatrixFunc
Specified by:
glGetFloatv in interface GL
Parameters:
pname - GL_MODELVIEW_MATRIX, GL_PROJECTION_MATRIX or GL_TEXTURE_MATRIX
params - the FloatBuffer's position remains unchanged, which is the same behavior than the native JOGL GL impl

glGetFloatv

public void glGetFloatv(int pname,
                        float[] params,
                        int params_offset)
Entry point to C language function: void glGetFloatv(GLenum pname, GLfloat * params);
Part of GL_VERSION_1_0

Specified by:
glGetFloatv in interface GLMatrixFunc
Specified by:
glGetFloatv in interface GL

glGetFragDataLocation

public int glGetFragDataLocation(int program,
                                 String name)
Entry point to C language function: GLint glGetFragDataLocation(GLuint program, const GLchar * name);
Part of GL_VERSION_3_0

Specified by:
glGetFragDataLocation in interface GL2GL3

dispatch_glGetFragDataLocation1

public int dispatch_glGetFragDataLocation1(int program,
                                           String name,
                                           long procAddress)
Entry point to C language function: GLint glGetFragDataLocation(GLuint program, const GLchar * name);
Part of GL_VERSION_3_0


glGetFramebufferAttachmentParameteriv

public void glGetFramebufferAttachmentParameteriv(int target,
                                                  int attachment,
                                                  int pname,
                                                  IntBuffer params)
Entry point to C language function: void glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint * params);
Part of GL_ARB_framebuffer_object

Specified by:
glGetFramebufferAttachmentParameteriv in interface GL

glGetFramebufferAttachmentParameteriv

public void glGetFramebufferAttachmentParameteriv(int target,
                                                  int attachment,
                                                  int pname,
                                                  int[] params,
                                                  int params_offset)
Entry point to C language function: void glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint * params);
Part of GL_ARB_framebuffer_object

Specified by:
glGetFramebufferAttachmentParameteriv in interface GL

glGetFramebufferParameterivEXT

public void glGetFramebufferParameterivEXT(int target,
                                           int pname,
                                           IntBuffer params)
Entry point to C language function: void glGetFramebufferParameterivEXT(GLuint target, GLenum pname, GLint * params);
Part of GL_EXT_direct_state_access

Specified by:
glGetFramebufferParameterivEXT in interface GL2

glGetFramebufferParameterivEXT

public void glGetFramebufferParameterivEXT(int target,
                                           int pname,
                                           int[] params,
                                           int params_offset)
Entry point to C language function: void glGetFramebufferParameterivEXT(GLuint target, GLenum pname, GLint * params);
Part of GL_EXT_direct_state_access

Specified by:
glGetFramebufferParameterivEXT in interface GL2

glGetHandleARB

public int glGetHandleARB(int type)
Entry point to C language function: GLhandleARB glGetHandleARB(GLenum type);
Part of GL_ARB_shader_objects

Specified by:
glGetHandleARB in interface GL2

dispatch_glGetHandleARB1

public int dispatch_glGetHandleARB1(int type,
                                    long procAddress)
Entry point to C language function: GLhandleARB glGetHandleARB(GLenum type);
Part of GL_ARB_shader_objects


glGetHistogram

public void glGetHistogram(int target,
                           boolean reset,
                           int format,
                           int type,
                           Buffer values)
Entry point to C language function: void glGetHistogram(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid * values);
Part of GL_VERSION_1_2

Specified by:
glGetHistogram in interface GL2

glGetHistogram

public void glGetHistogram(int target,
                           boolean reset,
                           int format,
                           int type,
                           long values_buffer_offset)
Entry point to C language function: void glGetHistogram(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid * values);
Part of GL_VERSION_1_2

Specified by:
glGetHistogram in interface GL2

glGetHistogramParameterfv

public void glGetHistogramParameterfv(int target,
                                      int pname,
                                      FloatBuffer params)
Entry point to C language function: void glGetHistogramParameterfv(GLenum target, GLenum pname, GLfloat * params);
Part of GL_VERSION_1_2

Specified by:
glGetHistogramParameterfv in interface GL2

glGetHistogramParameterfv

public void glGetHistogramParameterfv(int target,
                                      int pname,
                                      float[] params,
                                      int params_offset)
Entry point to C language function: void glGetHistogramParameterfv(GLenum target, GLenum pname, GLfloat * params);
Part of GL_VERSION_1_2

Specified by:
glGetHistogramParameterfv in interface GL2

glGetHistogramParameteriv

public void glGetHistogramParameteriv(int target,
                                      int pname,
                                      IntBuffer params)
Entry point to C language function: void glGetHistogramParameteriv(GLenum target, GLenum pname, GLint * params);
Part of GL_VERSION_1_2

Specified by:
glGetHistogramParameteriv in interface GL2

glGetHistogramParameteriv

public void glGetHistogramParameteriv(int target,
                                      int pname,
                                      int[] params,
                                      int params_offset)
Entry point to C language function: void glGetHistogramParameteriv(GLenum target, GLenum pname, GLint * params);
Part of GL_VERSION_1_2

Specified by:
glGetHistogramParameteriv in interface GL2

glGetInfoLogARB

public void glGetInfoLogARB(int program,
                            int bufSize,
                            IntBuffer length,
                            ByteBuffer infoLog)
Entry point to C language function: void glGetInfoLogARB(GLhandleARB program, GLsizei bufSize, GLsizei * length, GLcharARB * infoLog);
Part of GL_ARB_shader_objects

Specified by:
glGetInfoLogARB in interface GL2

glGetInfoLogARB

public void glGetInfoLogARB(int program,
                            int bufSize,
                            int[] length,
                            int length_offset,
                            byte[] infoLog,
                            int infoLog_offset)
Entry point to C language function: void glGetInfoLogARB(GLhandleARB program, GLsizei bufSize, GLsizei * length, GLcharARB * infoLog);
Part of GL_ARB_shader_objects

Specified by:
glGetInfoLogARB in interface GL2

glGetInteger64v

public void glGetInteger64v(int pname,
                            com.jogamp.common.nio.Int64Buffer params)
Entry point to C language function: void glGetInteger64v(GLenum pname, int64_t * params);
Part of GL_ARB_sync

Specified by:
glGetInteger64v in interface GL3

glGetInteger64v

public void glGetInteger64v(int pname,
                            long[] params,
                            int params_offset)
Entry point to C language function: void glGetInteger64v(GLenum pname, int64_t * params);
Part of GL_ARB_sync

Specified by:
glGetInteger64v in interface GL3

glGetIntegerIndexedv

public void glGetIntegerIndexedv(int target,
                                 int index,
                                 IntBuffer data)
Entry point to C language function: void glGetIntegerIndexedvEXT(GLenum target, GLuint index, GLint * data);
Part of GL_EXT_draw_buffers2

Specified by:
glGetIntegerIndexedv in interface GL2

glGetIntegerIndexedv

public void glGetIntegerIndexedv(int target,
                                 int index,
                                 int[] data,
                                 int data_offset)
Entry point to C language function: void glGetIntegerIndexedvEXT(GLenum target, GLuint index, GLint * data);
Part of GL_EXT_draw_buffers2

Specified by:
glGetIntegerIndexedv in interface GL2

glGetIntegeri_v

public void glGetIntegeri_v(int target,
                            int pname,
                            IntBuffer params)
Entry point to C language function: void glGetIntegeri_v(GLenum target, GLuint pname, GLint * params);
Part of GL_VERSION_3_0

Specified by:
glGetIntegeri_v in interface GL2GL3

glGetIntegeri_v

public void glGetIntegeri_v(int target,
                            int pname,
                            int[] params,
                            int params_offset)
Entry point to C language function: void glGetIntegeri_v(GLenum target, GLuint pname, GLint * params);
Part of GL_VERSION_3_0

Specified by:
glGetIntegeri_v in interface GL2GL3

glGetIntegerui64i_vNV

public void glGetIntegerui64i_vNV(int value,
                                  int index,
                                  com.jogamp.common.nio.Int64Buffer result)
Entry point to C language function: void glGetIntegerui64i_vNV(GLenum value, GLuint index, uint64_t * result);
Part of GL_NV_vertex_buffer_unified_memory

Specified by:
glGetIntegerui64i_vNV in interface GL2GL3

glGetIntegerui64i_vNV

public void glGetIntegerui64i_vNV(int value,
                                  int index,
                                  long[] result,
                                  int result_offset)
Entry point to C language function: void glGetIntegerui64i_vNV(GLenum value, GLuint index, uint64_t * result);
Part of GL_NV_vertex_buffer_unified_memory

Specified by:
glGetIntegerui64i_vNV in interface GL2GL3

glGetIntegerui64vNV

public void glGetIntegerui64vNV(int value,
                                com.jogamp.common.nio.Int64Buffer result)
Entry point to C language function: void glGetIntegerui64vNV(GLenum value, uint64_t * result);
Part of GL_NV_shader_buffer_load

Specified by:
glGetIntegerui64vNV in interface GL2GL3

glGetIntegerui64vNV

public void glGetIntegerui64vNV(int value,
                                long[] result,
                                int result_offset)
Entry point to C language function: void glGetIntegerui64vNV(GLenum value, uint64_t * result);
Part of GL_NV_shader_buffer_load

Specified by:
glGetIntegerui64vNV in interface GL2GL3

glGetIntegerv

public void glGetIntegerv(int pname,
                          IntBuffer params)
Entry point to C language function: void glGetIntegerv(GLenum pname, GLint * params);
Part of GL_VERSION_1_0

Specified by:
glGetIntegerv in interface GLMatrixFunc
Specified by:
glGetIntegerv in interface GL
Parameters:
pname - GL_MATRIX_MODE
params - the FloatBuffer's position remains unchanged which is the same behavior than the native JOGL GL impl

glGetIntegerv

public void glGetIntegerv(int pname,
                          int[] params,
                          int params_offset)
Entry point to C language function: void glGetIntegerv(GLenum pname, GLint * params);
Part of GL_VERSION_1_0

Specified by:
glGetIntegerv in interface GLMatrixFunc
Specified by:
glGetIntegerv in interface GL

glGetInvariantBooleanvEXT

public void glGetInvariantBooleanvEXT(int target,
                                      int index,
                                      ByteBuffer data)
Entry point to C language function: void glGetInvariantBooleanvEXT(GLuint target, GLenum index, GLboolean * data);
Part of GL_EXT_vertex_shader

Specified by:
glGetInvariantBooleanvEXT in interface GL2

glGetInvariantBooleanvEXT

public void glGetInvariantBooleanvEXT(int target,
                                      int index,
                                      byte[] data,
                                      int data_offset)
Entry point to C language function: void glGetInvariantBooleanvEXT(GLuint target, GLenum index, GLboolean * data);
Part of GL_EXT_vertex_shader

Specified by:
glGetInvariantBooleanvEXT in interface GL2

glGetInvariantFloatvEXT

public void glGetInvariantFloatvEXT(int target,
                                    int pname,
                                    FloatBuffer params)
Entry point to C language function: void glGetInvariantFloatvEXT(GLuint target, GLenum pname, GLfloat * params);
Part of GL_EXT_vertex_shader

Specified by:
glGetInvariantFloatvEXT in interface GL2

glGetInvariantFloatvEXT

public void glGetInvariantFloatvEXT(int target,
                                    int pname,
                                    float[] params,
                                    int params_offset)
Entry point to C language function: void glGetInvariantFloatvEXT(GLuint target, GLenum pname, GLfloat * params);
Part of GL_EXT_vertex_shader

Specified by:
glGetInvariantFloatvEXT in interface GL2

glGetInvariantIntegervEXT

public void glGetInvariantIntegervEXT(int target,
                                      int pname,
                                      IntBuffer params)
Entry point to C language function: void glGetInvariantIntegervEXT(GLuint target, GLenum pname, GLint * params);
Part of GL_EXT_vertex_shader

Specified by:
glGetInvariantIntegervEXT in interface GL2

glGetInvariantIntegervEXT

public void glGetInvariantIntegervEXT(int target,
                                      int pname,
                                      int[] params,
                                      int params_offset)
Entry point to C language function: void glGetInvariantIntegervEXT(GLuint target, GLenum pname, GLint * params);
Part of GL_EXT_vertex_shader

Specified by:
glGetInvariantIntegervEXT in interface GL2

glGetLightfv

public void glGetLightfv(int light,
                         int pname,
                         FloatBuffer params)
Entry point to C language function: void glGetLightfv(GLenum light, GLenum pname, GLfloat * params);
Part of GL_VERSION_1_0

Specified by:
glGetLightfv in interface GL2ES1

glGetLightfv

public void glGetLightfv(int light,
                         int pname,
                         float[] params,
                         int params_offset)
Entry point to C language function: void glGetLightfv(GLenum light, GLenum pname, GLfloat * params);
Part of GL_VERSION_1_0

Specified by:
glGetLightfv in interface GL2ES1

glGetLightiv

public void glGetLightiv(int light,
                         int pname,
                         IntBuffer params)
Entry point to C language function: void glGetLightiv(GLenum light, GLenum pname, GLint * params);
Part of GL_VERSION_1_0

Specified by:
glGetLightiv in interface GL2

glGetLightiv

public void glGetLightiv(int light,
                         int pname,
                         int[] params,
                         int params_offset)
Entry point to C language function: void glGetLightiv(GLenum light, GLenum pname, GLint * params);
Part of GL_VERSION_1_0

Specified by:
glGetLightiv in interface GL2

glGetLocalConstantBooleanvEXT

public void glGetLocalConstantBooleanvEXT(int target,
                                          int index,
                                          ByteBuffer data)
Entry point to C language function: void glGetLocalConstantBooleanvEXT(GLuint target, GLenum index, GLboolean * data);
Part of GL_EXT_vertex_shader

Specified by:
glGetLocalConstantBooleanvEXT in interface GL2

glGetLocalConstantBooleanvEXT

public void glGetLocalConstantBooleanvEXT(int target,
                                          int index,
                                          byte[] data,
                                          int data_offset)
Entry point to C language function: void glGetLocalConstantBooleanvEXT(GLuint target, GLenum index, GLboolean * data);
Part of GL_EXT_vertex_shader

Specified by:
glGetLocalConstantBooleanvEXT in interface GL2

glGetLocalConstantFloatvEXT

public void glGetLocalConstantFloatvEXT(int target,
                                        int pname,
                                        FloatBuffer params)
Entry point to C language function: void glGetLocalConstantFloatvEXT(GLuint target, GLenum pname, GLfloat * params);
Part of GL_EXT_vertex_shader

Specified by:
glGetLocalConstantFloatvEXT in interface GL2

glGetLocalConstantFloatvEXT

public void glGetLocalConstantFloatvEXT(int target,
                                        int pname,
                                        float[] params,
                                        int params_offset)
Entry point to C language function: void glGetLocalConstantFloatvEXT(GLuint target, GLenum pname, GLfloat * params);
Part of GL_EXT_vertex_shader

Specified by:
glGetLocalConstantFloatvEXT in interface GL2

glGetLocalConstantIntegervEXT

public void glGetLocalConstantIntegervEXT(int target,
                                          int pname,
                                          IntBuffer params)
Entry point to C language function: void glGetLocalConstantIntegervEXT(GLuint target, GLenum pname, GLint * params);
Part of GL_EXT_vertex_shader

Specified by:
glGetLocalConstantIntegervEXT in interface GL2

glGetLocalConstantIntegervEXT

public void glGetLocalConstantIntegervEXT(int target,
                                          int pname,
                                          int[] params,
                                          int params_offset)
Entry point to C language function: void glGetLocalConstantIntegervEXT(GLuint target, GLenum pname, GLint * params);
Part of GL_EXT_vertex_shader

Specified by:
glGetLocalConstantIntegervEXT in interface GL2

glGetMapAttribParameterfvNV

public void glGetMapAttribParameterfvNV(int stage,
                                        int portion,
                                        int pname,
                                        FloatBuffer params)
Entry point to C language function: void glGetMapAttribParameterfvNV(GLenum stage, GLuint portion, GLenum pname, GLfloat * params);
Part of GL_NV_evaluators

Specified by:
glGetMapAttribParameterfvNV in interface GL2

glGetMapAttribParameterfvNV

public void glGetMapAttribParameterfvNV(int stage,
                                        int portion,
                                        int pname,
                                        float[] params,
                                        int params_offset)
Entry point to C language function: void glGetMapAttribParameterfvNV(GLenum stage, GLuint portion, GLenum pname, GLfloat * params);
Part of GL_NV_evaluators

Specified by:
glGetMapAttribParameterfvNV in interface GL2

glGetMapAttribParameterivNV

public void glGetMapAttribParameterivNV(int target,
                                        int attachment,
                                        int pname,
                                        IntBuffer params)
Entry point to C language function: void glGetMapAttribParameterivNV(GLenum target, GLuint attachment, GLenum pname, GLint * params);
Part of GL_NV_evaluators

Specified by:
glGetMapAttribParameterivNV in interface GL2

glGetMapAttribParameterivNV

public void glGetMapAttribParameterivNV(int target,
                                        int attachment,
                                        int pname,
                                        int[] params,
                                        int params_offset)
Entry point to C language function: void glGetMapAttribParameterivNV(GLenum target, GLuint attachment, GLenum pname, GLint * params);
Part of GL_NV_evaluators

Specified by:
glGetMapAttribParameterivNV in interface GL2

glGetMapControlPointsNV

public void glGetMapControlPointsNV(int target,
                                    int index,
                                    int type,
                                    int ustride,
                                    int vstride,
                                    boolean packed,
                                    Buffer points)
Entry point to C language function: void glGetMapControlPointsNV(GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLboolean packed, GLvoid * points);
Part of GL_NV_evaluators

Specified by:
glGetMapControlPointsNV in interface GL2

glGetMapParameterfvNV

public void glGetMapParameterfvNV(int target,
                                  int pname,
                                  FloatBuffer params)
Entry point to C language function: void glGetMapParameterfvNV(GLenum target, GLenum pname, GLfloat * params);
Part of GL_NV_evaluators

Specified by:
glGetMapParameterfvNV in interface GL2

glGetMapParameterfvNV

public void glGetMapParameterfvNV(int target,
                                  int pname,
                                  float[] params,
                                  int params_offset)
Entry point to C language function: void glGetMapParameterfvNV(GLenum target, GLenum pname, GLfloat * params);
Part of GL_NV_evaluators

Specified by:
glGetMapParameterfvNV in interface GL2

glGetMapParameterivNV

public void glGetMapParameterivNV(int target,
                                  int pname,
                                  IntBuffer params)
Entry point to C language function: void glGetMapParameterivNV(GLenum target, GLenum pname, GLint * params);
Part of GL_NV_evaluators

Specified by:
glGetMapParameterivNV in interface GL2

glGetMapParameterivNV

public void glGetMapParameterivNV(int target,
                                  int pname,
                                  int[] params,
                                  int params_offset)
Entry point to C language function: void glGetMapParameterivNV(GLenum target, GLenum pname, GLint * params);
Part of GL_NV_evaluators

Specified by:
glGetMapParameterivNV in interface GL2

glGetMapdv

public void glGetMapdv(int target,
                       int query,
                       DoubleBuffer v)
Entry point to C language function: void glGetMapdv(GLenum target, GLenum query, GLdouble * v);
Part of GL_VERSION_1_0

Specified by:
glGetMapdv in interface GL2

glGetMapdv

public void glGetMapdv(int target,
                       int query,
                       double[] v,
                       int v_offset)
Entry point to C language function: void glGetMapdv(GLenum target, GLenum query, GLdouble * v);
Part of GL_VERSION_1_0

Specified by:
glGetMapdv in interface GL2

glGetMapfv

public void glGetMapfv(int target,
                       int query,
                       FloatBuffer v)
Entry point to C language function: void glGetMapfv(GLenum target, GLenum query, GLfloat * v);
Part of GL_VERSION_1_0

Specified by:
glGetMapfv in interface GL2

glGetMapfv

public void glGetMapfv(int target,
                       int query,
                       float[] v,
                       int v_offset)
Entry point to C language function: void glGetMapfv(GLenum target, GLenum query, GLfloat * v);
Part of GL_VERSION_1_0

Specified by:
glGetMapfv in interface GL2

glGetMapiv

public void glGetMapiv(int target,
                       int query,
                       IntBuffer v)
Entry point to C language function: void glGetMapiv(GLenum target, GLenum query, GLint * v);
Part of GL_VERSION_1_0

Specified by:
glGetMapiv in interface GL2

glGetMapiv

public void glGetMapiv(int target,
                       int query,
                       int[] v,
                       int v_offset)
Entry point to C language function: void glGetMapiv(GLenum target, GLenum query, GLint * v);
Part of GL_VERSION_1_0

Specified by:
glGetMapiv in interface GL2

glGetMaterialfv

public void glGetMaterialfv(int face,
                            int pname,
                            FloatBuffer params)
Entry point to C language function: void glGetMaterialfv(GLenum face, GLenum pname, GLfloat * params);
Part of GL_VERSION_1_0

Specified by:
glGetMaterialfv in interface GL2ES1

glGetMaterialfv

public void glGetMaterialfv(int face,
                            int pname,
                            float[] params,
                            int params_offset)
Entry point to C language function: void glGetMaterialfv(GLenum face, GLenum pname, GLfloat * params);
Part of GL_VERSION_1_0

Specified by:
glGetMaterialfv in interface GL2ES1

glGetMaterialiv

public void glGetMaterialiv(int face,
                            int pname,
                            IntBuffer params)
Entry point to C language function: void glGetMaterialiv(GLenum face, GLenum pname, GLint * params);
Part of GL_VERSION_1_0

Specified by:
glGetMaterialiv in interface GL2

glGetMaterialiv

public void glGetMaterialiv(int face,
                            int pname,
                            int[] params,
                            int params_offset)
Entry point to C language function: void glGetMaterialiv(GLenum face, GLenum pname, GLint * params);
Part of GL_VERSION_1_0

Specified by:
glGetMaterialiv in interface GL2

glGetMinmax

public void glGetMinmax(int target,
                        boolean reset,
                        int format,
                        int type,
                        Buffer values)
Entry point to C language function: void glGetMinmax(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid * values);
Part of GL_VERSION_1_2

Specified by:
glGetMinmax in interface GL2

glGetMinmax

public void glGetMinmax(int target,
                        boolean reset,
                        int format,
                        int type,
                        long values_buffer_offset)
Entry point to C language function: void glGetMinmax(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid * values);
Part of GL_VERSION_1_2

Specified by:
glGetMinmax in interface GL2

glGetMinmaxParameterfv

public void glGetMinmaxParameterfv(int target,
                                   int pname,
                                   FloatBuffer params)
Entry point to C language function: void glGetMinmaxParameterfv(GLenum target, GLenum pname, GLfloat * params);
Part of GL_VERSION_1_2

Specified by:
glGetMinmaxParameterfv in interface GL2

glGetMinmaxParameterfv

public void glGetMinmaxParameterfv(int target,
                                   int pname,
                                   float[] params,
                                   int params_offset)
Entry point to C language function: void glGetMinmaxParameterfv(GLenum target, GLenum pname, GLfloat * params);
Part of GL_VERSION_1_2

Specified by:
glGetMinmaxParameterfv in interface GL2

glGetMinmaxParameteriv

public void glGetMinmaxParameteriv(int target,
                                   int pname,
                                   IntBuffer params)
Entry point to C language function: void glGetMinmaxParameteriv(GLenum target, GLenum pname, GLint * params);
Part of GL_VERSION_1_2

Specified by:
glGetMinmaxParameteriv in interface GL2

glGetMinmaxParameteriv

public void glGetMinmaxParameteriv(int target,
                                   int pname,
                                   int[] params,
                                   int params_offset)
Entry point to C language function: void glGetMinmaxParameteriv(GLenum target, GLenum pname, GLint * params);
Part of GL_VERSION_1_2

Specified by:
glGetMinmaxParameteriv in interface GL2

glGetMultiTexEnvfvEXT

public void glGetMultiTexEnvfvEXT(int stage,
                                  int portion,
                                  int pname,
                                  FloatBuffer params)
Entry point to C language function: void glGetMultiTexEnvfvEXT(GLenum stage, GLenum portion, GLenum pname, GLfloat * params);
Part of GL_EXT_direct_state_access

Specified by:
glGetMultiTexEnvfvEXT in interface GL2

glGetMultiTexEnvfvEXT

public void glGetMultiTexEnvfvEXT(int stage,
                                  int portion,
                                  int pname,
                                  float[] params,
                                  int params_offset)
Entry point to C language function: void glGetMultiTexEnvfvEXT(GLenum stage, GLenum portion, GLenum pname, GLfloat * params);
Part of GL_EXT_direct_state_access

Specified by:
glGetMultiTexEnvfvEXT in interface GL2

glGetMultiTexEnvivEXT

public void glGetMultiTexEnvivEXT(int target,
                                  int attachment,
                                  int pname,
                                  IntBuffer params)
Entry point to C language function: void glGetMultiTexEnvivEXT(GLenum target, GLenum attachment, GLenum pname, GLint * params);
Part of GL_EXT_direct_state_access

Specified by:
glGetMultiTexEnvivEXT in interface GL2

glGetMultiTexEnvivEXT

public void glGetMultiTexEnvivEXT(int target,
                                  int attachment,
                                  int pname,
                                  int[] params,
                                  int params_offset)
Entry point to C language function: void glGetMultiTexEnvivEXT(GLenum target, GLenum attachment, GLenum pname, GLint * params);
Part of GL_EXT_direct_state_access

Specified by:
glGetMultiTexEnvivEXT in interface GL2

glGetMultiTexGendvEXT

public void glGetMultiTexGendvEXT(int target,
                                  int index,
                                  int pname,
                                  DoubleBuffer params)
Entry point to C language function: void glGetMultiTexGendvEXT(GLenum target, GLenum index, GLenum pname, GLdouble * params);
Part of GL_EXT_direct_state_access

Specified by:
glGetMultiTexGendvEXT in interface GL2

glGetMultiTexGendvEXT

public void glGetMultiTexGendvEXT(int target,
                                  int index,
                                  int pname,
                                  double[] params,
                                  int params_offset)
Entry point to C language function: void glGetMultiTexGendvEXT(GLenum target, GLenum index, GLenum pname, GLdouble * params);
Part of GL_EXT_direct_state_access

Specified by:
glGetMultiTexGendvEXT in interface GL2

glGetMultiTexGenfvEXT

public void glGetMultiTexGenfvEXT(int stage,
                                  int portion,
                                  int pname,
                                  FloatBuffer params)
Entry point to C language function: void glGetMultiTexGenfvEXT(GLenum stage, GLenum portion, GLenum pname, GLfloat * params);
Part of GL_EXT_direct_state_access

Specified by:
glGetMultiTexGenfvEXT in interface GL2

glGetMultiTexGenfvEXT

public void glGetMultiTexGenfvEXT(int stage,
                                  int portion,
                                  int pname,
                                  float[] params,
                                  int params_offset)
Entry point to C language function: void glGetMultiTexGenfvEXT(GLenum stage, GLenum portion, GLenum pname, GLfloat * params);
Part of GL_EXT_direct_state_access

Specified by:
glGetMultiTexGenfvEXT in interface GL2

glGetMultiTexGenivEXT

public void glGetMultiTexGenivEXT(int target,
                                  int attachment,
                                  int pname,
                                  IntBuffer params)
Entry point to C language function: void glGetMultiTexGenivEXT(GLenum target, GLenum attachment, GLenum pname, GLint * params);
Part of GL_EXT_direct_state_access

Specified by:
glGetMultiTexGenivEXT in interface GL2

glGetMultiTexGenivEXT

public void glGetMultiTexGenivEXT(int target,
                                  int attachment,
                                  int pname,
                                  int[] params,
                                  int params_offset)
Entry point to C language function: void glGetMultiTexGenivEXT(GLenum target, GLenum attachment, GLenum pname, GLint * params);
Part of GL_EXT_direct_state_access

Specified by:
glGetMultiTexGenivEXT in interface GL2

glGetMultiTexImageEXT

public void glGetMultiTexImageEXT(int texture,
                                  int target,
                                  int level,
                                  int format,
                                  int type,
                                  Buffer pixels)
Entry point to C language function: void glGetMultiTexImageEXT(GLenum texture, GLenum target, GLint level, GLenum format, GLenum type, GLvoid * pixels);
Part of GL_EXT_direct_state_access

Specified by:
glGetMultiTexImageEXT in interface GL2

glGetMultiTexLevelParameterfvEXT

public void glGetMultiTexLevelParameterfvEXT(int texture,
                                             int target,
                                             int level,
                                             int pname,
                                             FloatBuffer params)
Entry point to C language function: void glGetMultiTexLevelParameterfvEXT(GLenum texture, GLenum target, GLint level, GLenum pname, GLfloat * params);
Part of GL_EXT_direct_state_access

Specified by:
glGetMultiTexLevelParameterfvEXT in interface GL2

glGetMultiTexLevelParameterfvEXT

public void glGetMultiTexLevelParameterfvEXT(int texture,
                                             int target,
                                             int level,
                                             int pname,
                                             float[] params,
                                             int params_offset)
Entry point to C language function: void glGetMultiTexLevelParameterfvEXT(GLenum texture, GLenum target, GLint level, GLenum pname, GLfloat * params);
Part of GL_EXT_direct_state_access

Specified by:
glGetMultiTexLevelParameterfvEXT in interface GL2

glGetMultiTexLevelParameterivEXT

public void glGetMultiTexLevelParameterivEXT(int texture,
                                             int target,
                                             int level,
                                             int pname,
                                             IntBuffer params)
Entry point to C language function: void glGetMultiTexLevelParameterivEXT(GLenum texture, GLenum target, GLint level, GLenum pname, GLint * params);
Part of GL_EXT_direct_state_access

Specified by:
glGetMultiTexLevelParameterivEXT in interface GL2

glGetMultiTexLevelParameterivEXT

public void glGetMultiTexLevelParameterivEXT(int texture,
                                             int target,
                                             int level,
                                             int pname,
                                             int[] params,
                                             int params_offset)
Entry point to C language function: void glGetMultiTexLevelParameterivEXT(GLenum texture, GLenum target, GLint level, GLenum pname, GLint * params);
Part of GL_EXT_direct_state_access

Specified by:
glGetMultiTexLevelParameterivEXT in interface GL2

glGetMultiTexParameterIivEXT

public void glGetMultiTexParameterIivEXT(int target,
                                         int attachment,
                                         int pname,
                                         IntBuffer params)
Entry point to C language function: void glGetMultiTexParameterIivEXT(GLenum target, GLenum attachment, GLenum pname, GLint * params);
Part of GL_EXT_direct_state_access

Specified by:
glGetMultiTexParameterIivEXT in interface GL2

glGetMultiTexParameterIivEXT

public void glGetMultiTexParameterIivEXT(int target,
                                         int attachment,
                                         int pname,
                                         int[] params,
                                         int params_offset)
Entry point to C language function: void glGetMultiTexParameterIivEXT(GLenum target, GLenum attachment, GLenum pname, GLint * params);
Part of GL_EXT_direct_state_access

Specified by:
glGetMultiTexParameterIivEXT in interface GL2

glGetMultiTexParameterIuivEXT

public void glGetMultiTexParameterIuivEXT(int program,
                                          int target,
                                          int index,
                                          IntBuffer params)
Entry point to C language function: void glGetMultiTexParameterIuivEXT(GLenum program, GLenum target, GLenum index, GLuint * params);
Part of GL_EXT_direct_state_access

Specified by:
glGetMultiTexParameterIuivEXT in interface GL2

glGetMultiTexParameterIuivEXT

public void glGetMultiTexParameterIuivEXT(int program,
                                          int target,
                                          int index,
                                          int[] params,
                                          int params_offset)
Entry point to C language function: void glGetMultiTexParameterIuivEXT(GLenum program, GLenum target, GLenum index, GLuint * params);
Part of GL_EXT_direct_state_access

Specified by:
glGetMultiTexParameterIuivEXT in interface GL2

glGetMultiTexParameterfvEXT

public void glGetMultiTexParameterfvEXT(int stage,
                                        int portion,
                                        int pname,
                                        FloatBuffer params)
Entry point to C language function: void glGetMultiTexParameterfvEXT(GLenum stage, GLenum portion, GLenum pname, GLfloat * params);
Part of GL_EXT_direct_state_access

Specified by:
glGetMultiTexParameterfvEXT in interface GL2

glGetMultiTexParameterfvEXT

public void glGetMultiTexParameterfvEXT(int stage,
                                        int portion,
                                        int pname,
                                        float[] params,
                                        int params_offset)
Entry point to C language function: void glGetMultiTexParameterfvEXT(GLenum stage, GLenum portion, GLenum pname, GLfloat * params);
Part of GL_EXT_direct_state_access

Specified by:
glGetMultiTexParameterfvEXT in interface GL2

glGetMultiTexParameterivEXT

public void glGetMultiTexParameterivEXT(int target,
                                        int attachment,
                                        int pname,
                                        IntBuffer params)
Entry point to C language function: void glGetMultiTexParameterivEXT(GLenum target, GLenum attachment, GLenum pname, GLint * params);
Part of GL_EXT_direct_state_access

Specified by:
glGetMultiTexParameterivEXT in interface GL2

glGetMultiTexParameterivEXT

public void glGetMultiTexParameterivEXT(int target,
                                        int attachment,
                                        int pname,
                                        int[] params,
                                        int params_offset)
Entry point to C language function: void glGetMultiTexParameterivEXT(GLenum target, GLenum attachment, GLenum pname, GLint * params);
Part of GL_EXT_direct_state_access

Specified by:
glGetMultiTexParameterivEXT in interface GL2

glGetMultisamplefv

public void glGetMultisamplefv(int pname,
                               int index,
                               FloatBuffer val)
Entry point to C language function: void glGetMultisamplefv(GLenum pname, GLuint index, GLfloat * val);
Part of GL_ARB_texture_multisample

Specified by:
glGetMultisamplefv in interface GL3

glGetMultisamplefv

public void glGetMultisamplefv(int pname,
                               int index,
                               float[] val,
                               int val_offset)
Entry point to C language function: void glGetMultisamplefv(GLenum pname, GLuint index, GLfloat * val);
Part of GL_ARB_texture_multisample

Specified by:
glGetMultisamplefv in interface GL3

glGetNamedBufferParameterivEXT

public void glGetNamedBufferParameterivEXT(int target,
                                           int pname,
                                           IntBuffer params)
Entry point to C language function: void glGetNamedBufferParameterivEXT(GLuint target, GLenum pname, GLint * params);
Part of GL_EXT_direct_state_access

Specified by:
glGetNamedBufferParameterivEXT in interface GL2

glGetNamedBufferParameterivEXT

public void glGetNamedBufferParameterivEXT(int target,
                                           int pname,
                                           int[] params,
                                           int params_offset)
Entry point to C language function: void glGetNamedBufferParameterivEXT(GLuint target, GLenum pname, GLint * params);
Part of GL_EXT_direct_state_access

Specified by:
glGetNamedBufferParameterivEXT in interface GL2

glGetNamedBufferParameterui64vNV

public void glGetNamedBufferParameterui64vNV(int buffer,
                                             int pname,
                                             com.jogamp.common.nio.Int64Buffer params)
Entry point to C language function: void glGetNamedBufferParameterui64vNV(GLuint buffer, GLenum pname, uint64_t * params);
Part of GL_NV_shader_buffer_load

Specified by:
glGetNamedBufferParameterui64vNV in interface GL2GL3

glGetNamedBufferParameterui64vNV

public void glGetNamedBufferParameterui64vNV(int buffer,
                                             int pname,
                                             long[] params,
                                             int params_offset)
Entry point to C language function: void glGetNamedBufferParameterui64vNV(GLuint buffer, GLenum pname, uint64_t * params);
Part of GL_NV_shader_buffer_load

Specified by:
glGetNamedBufferParameterui64vNV in interface GL2GL3

glGetNamedBufferSubDataEXT

public void glGetNamedBufferSubDataEXT(int target,
                                       int offset,
                                       int size,
                                       Buffer data)
Entry point to C language function: void glGetNamedBufferSubDataEXT(GLuint target, ptrdiff_t offset, ptrdiff_t size, GLvoid * data);
Part of GL_EXT_direct_state_access

Specified by:
glGetNamedBufferSubDataEXT in interface GL2

glGetNamedFramebufferAttachmentParameterivEXT

public void glGetNamedFramebufferAttachmentParameterivEXT(int target,
                                                          int attachment,
                                                          int pname,
                                                          IntBuffer params)
Entry point to C language function: void glGetNamedFramebufferAttachmentParameterivEXT(GLuint target, GLenum attachment, GLenum pname, GLint * params);
Part of GL_EXT_direct_state_access

Specified by:
glGetNamedFramebufferAttachmentParameterivEXT in interface GL2

glGetNamedFramebufferAttachmentParameterivEXT

public void glGetNamedFramebufferAttachmentParameterivEXT(int target,
                                                          int attachment,
                                                          int pname,
                                                          int[] params,
                                                          int params_offset)
Entry point to C language function: void glGetNamedFramebufferAttachmentParameterivEXT(GLuint target, GLenum attachment, GLenum pname, GLint * params);
Part of GL_EXT_direct_state_access

Specified by:
glGetNamedFramebufferAttachmentParameterivEXT in interface GL2

glGetNamedProgramLocalParameterIivEXT

public void glGetNamedProgramLocalParameterIivEXT(int target,
                                                  int attachment,
                                                  int pname,
                                                  IntBuffer params)
Entry point to C language function: void glGetNamedProgramLocalParameterIivEXT(GLuint target, GLenum attachment, GLuint pname, GLint * params);
Part of GL_EXT_direct_state_access

Specified by:
glGetNamedProgramLocalParameterIivEXT in interface GL2

glGetNamedProgramLocalParameterIivEXT

public void glGetNamedProgramLocalParameterIivEXT(int target,
                                                  int attachment,
                                                  int pname,
                                                  int[] params,
                                                  int params_offset)
Entry point to C language function: void glGetNamedProgramLocalParameterIivEXT(GLuint target, GLenum attachment, GLuint pname, GLint * params);
Part of GL_EXT_direct_state_access

Specified by:
glGetNamedProgramLocalParameterIivEXT in interface GL2

glGetNamedProgramLocalParameterIuivEXT

public void glGetNamedProgramLocalParameterIuivEXT(int program,
                                                   int target,
                                                   int index,
                                                   IntBuffer params)
Entry point to C language function: void glGetNamedProgramLocalParameterIuivEXT(GLuint program, GLenum target, GLuint index, GLuint * params);
Part of GL_EXT_direct_state_access

Specified by:
glGetNamedProgramLocalParameterIuivEXT in interface GL2

glGetNamedProgramLocalParameterIuivEXT

public void glGetNamedProgramLocalParameterIuivEXT(int program,
                                                   int target,
                                                   int index,
                                                   int[] params,
                                                   int params_offset)
Entry point to C language function: void glGetNamedProgramLocalParameterIuivEXT(GLuint program, GLenum target, GLuint index, GLuint * params);
Part of GL_EXT_direct_state_access

Specified by:
glGetNamedProgramLocalParameterIuivEXT in interface GL2

glGetNamedProgramLocalParameterdvEXT

public void glGetNamedProgramLocalParameterdvEXT(int target,
                                                 int index,
                                                 int pname,
                                                 DoubleBuffer params)
Entry point to C language function: void glGetNamedProgramLocalParameterdvEXT(GLuint target, GLenum index, GLuint pname, GLdouble * params);
Part of GL_EXT_direct_state_access

Specified by:
glGetNamedProgramLocalParameterdvEXT in interface GL2

glGetNamedProgramLocalParameterdvEXT

public void glGetNamedProgramLocalParameterdvEXT(int target,
                                                 int index,
                                                 int pname,
                                                 double[] params,
                                                 int params_offset)
Entry point to C language function: void glGetNamedProgramLocalParameterdvEXT(GLuint target, GLenum index, GLuint pname, GLdouble * params);
Part of GL_EXT_direct_state_access

Specified by:
glGetNamedProgramLocalParameterdvEXT in interface GL2

glGetNamedProgramLocalParameterfvEXT

public void glGetNamedProgramLocalParameterfvEXT(int stage,
                                                 int portion,
                                                 int pname,
                                                 FloatBuffer params)
Entry point to C language function: void glGetNamedProgramLocalParameterfvEXT(GLuint stage, GLenum portion, GLuint pname, GLfloat * params);
Part of GL_EXT_direct_state_access

Specified by:
glGetNamedProgramLocalParameterfvEXT in interface GL2

glGetNamedProgramLocalParameterfvEXT

public void glGetNamedProgramLocalParameterfvEXT(int stage,
                                                 int portion,
                                                 int pname,
                                                 float[] params,
                                                 int params_offset)
Entry point to C language function: void glGetNamedProgramLocalParameterfvEXT(GLuint stage, GLenum portion, GLuint pname, GLfloat * params);
Part of GL_EXT_direct_state_access

Specified by:
glGetNamedProgramLocalParameterfvEXT in interface GL2

glGetNamedProgramStringEXT

public void glGetNamedProgramStringEXT(int target,
                                       int format,
                                       int type,
                                       Buffer table)
Entry point to C language function: void glGetNamedProgramStringEXT(GLuint target, GLenum format, GLenum type, GLvoid * table);
Part of GL_EXT_direct_state_access

Specified by:
glGetNamedProgramStringEXT in interface GL2

glGetNamedProgramivEXT

public void glGetNamedProgramivEXT(int target,
                                   int attachment,
                                   int pname,
                                   IntBuffer params)
Entry point to C language function: void glGetNamedProgramivEXT(GLuint target, GLenum attachment, GLenum pname, GLint * params);
Part of GL_EXT_direct_state_access

Specified by:
glGetNamedProgramivEXT in interface GL2

glGetNamedProgramivEXT

public void glGetNamedProgramivEXT(int target,
                                   int attachment,
                                   int pname,
                                   int[] params,
                                   int params_offset)
Entry point to C language function: void glGetNamedProgramivEXT(GLuint target, GLenum attachment, GLenum pname, GLint * params);
Part of GL_EXT_direct_state_access

Specified by:
glGetNamedProgramivEXT in interface GL2

glGetNamedRenderbufferParameterivEXT

public void glGetNamedRenderbufferParameterivEXT(int target,
                                                 int pname,
                                                 IntBuffer params)
Entry point to C language function: void glGetNamedRenderbufferParameterivEXT(GLuint target, GLenum pname, GLint * params);
Part of GL_EXT_direct_state_access

Specified by:
glGetNamedRenderbufferParameterivEXT in interface GL2

glGetNamedRenderbufferParameterivEXT

public void glGetNamedRenderbufferParameterivEXT(int target,
                                                 int pname,
                                                 int[] params,
                                                 int params_offset)
Entry point to C language function: void glGetNamedRenderbufferParameterivEXT(GLuint target, GLenum pname, GLint * params);
Part of GL_EXT_direct_state_access

Specified by:
glGetNamedRenderbufferParameterivEXT in interface GL2

glGetObjectParameterfvARB

public void glGetObjectParameterfvARB(int target,
                                      int pname,
                                      FloatBuffer params)
Entry point to C language function: void glGetObjectParameterfvARB(GLhandleARB target, GLenum pname, GLfloat * params);
Part of GL_ARB_shader_objects

Specified by:
glGetObjectParameterfvARB in interface GL2

glGetObjectParameterfvARB

public void glGetObjectParameterfvARB(int target,
                                      int pname,
                                      float[] params,
                                      int params_offset)
Entry point to C language function: void glGetObjectParameterfvARB(GLhandleARB target, GLenum pname, GLfloat * params);
Part of GL_ARB_shader_objects

Specified by:
glGetObjectParameterfvARB in interface GL2

glGetObjectParameterivARB

public void glGetObjectParameterivARB(int target,
                                      int pname,
                                      IntBuffer params)
Entry point to C language function: void glGetObjectParameterivARB(GLhandleARB target, GLenum pname, GLint * params);
Part of GL_ARB_shader_objects

Specified by:
glGetObjectParameterivARB in interface GL2

glGetObjectParameterivARB

public void glGetObjectParameterivARB(int target,
                                      int pname,
                                      int[] params,
                                      int params_offset)
Entry point to C language function: void glGetObjectParameterivARB(GLhandleARB target, GLenum pname, GLint * params);
Part of GL_ARB_shader_objects

Specified by:
glGetObjectParameterivARB in interface GL2

glGetOcclusionQueryivNV

public void glGetOcclusionQueryivNV(int target,
                                    int pname,
                                    IntBuffer params)
Entry point to C language function: void glGetOcclusionQueryivNV(GLuint target, GLenum pname, GLint * params);
Part of GL_NV_occlusion_query

Specified by:
glGetOcclusionQueryivNV in interface GL2

glGetOcclusionQueryivNV

public void glGetOcclusionQueryivNV(int target,
                                    int pname,
                                    int[] params,
                                    int params_offset)
Entry point to C language function: void glGetOcclusionQueryivNV(GLuint target, GLenum pname, GLint * params);
Part of GL_NV_occlusion_query

Specified by:
glGetOcclusionQueryivNV in interface GL2

glGetOcclusionQueryuivNV

public void glGetOcclusionQueryuivNV(int id,
                                     int pname,
                                     IntBuffer params)
Entry point to C language function: void glGetOcclusionQueryuivNV(GLuint id, GLenum pname, GLuint * params);
Part of GL_NV_occlusion_query

Specified by:
glGetOcclusionQueryuivNV in interface GL2

glGetOcclusionQueryuivNV

public void glGetOcclusionQueryuivNV(int id,
                                     int pname,
                                     int[] params,
                                     int params_offset)
Entry point to C language function: void glGetOcclusionQueryuivNV(GLuint id, GLenum pname, GLuint * params);
Part of GL_NV_occlusion_query

Specified by:
glGetOcclusionQueryuivNV in interface GL2

glGetPixelMapfv

public void glGetPixelMapfv(int map,
                            FloatBuffer values)
Entry point to C language function: void glGetPixelMapfv(GLenum map, GLfloat * values);
Part of GL_VERSION_1_0

Specified by:
glGetPixelMapfv in interface GL2

glGetPixelMapfv

public void glGetPixelMapfv(int map,
                            float[] values,
                            int values_offset)
Entry point to C language function: void glGetPixelMapfv(GLenum map, GLfloat * values);
Part of GL_VERSION_1_0

Specified by:
glGetPixelMapfv in interface GL2

glGetPixelMapfv

public void glGetPixelMapfv(int map,
                            long values_buffer_offset)
Entry point to C language function: void glGetPixelMapfv(GLenum map, GLfloat * values);
Part of GL_VERSION_1_0

Specified by:
glGetPixelMapfv in interface GL2

glGetPixelMapuiv

public void glGetPixelMapuiv(int map,
                             IntBuffer values)
Entry point to C language function: void glGetPixelMapuiv(GLenum map, GLuint * values);
Part of GL_VERSION_1_0

Specified by:
glGetPixelMapuiv in interface GL2

glGetPixelMapuiv

public void glGetPixelMapuiv(int map,
                             int[] values,
                             int values_offset)
Entry point to C language function: void glGetPixelMapuiv(GLenum map, GLuint * values);
Part of GL_VERSION_1_0

Specified by:
glGetPixelMapuiv in interface GL2

glGetPixelMapuiv

public void glGetPixelMapuiv(int map,
                             long values_buffer_offset)
Entry point to C language function: void glGetPixelMapuiv(GLenum map, GLuint * values);
Part of GL_VERSION_1_0

Specified by:
glGetPixelMapuiv in interface GL2

glGetPixelMapusv

public void glGetPixelMapusv(int map,
                             ShortBuffer values)
Entry point to C language function: void glGetPixelMapusv(GLenum map, GLushort * values);
Part of GL_VERSION_1_0

Specified by:
glGetPixelMapusv in interface GL2

glGetPixelMapusv

public void glGetPixelMapusv(int map,
                             short[] values,
                             int values_offset)
Entry point to C language function: void glGetPixelMapusv(GLenum map, GLushort * values);
Part of GL_VERSION_1_0

Specified by:
glGetPixelMapusv in interface GL2

glGetPixelMapusv

public void glGetPixelMapusv(int map,
                             long values_buffer_offset)
Entry point to C language function: void glGetPixelMapusv(GLenum map, GLushort * values);
Part of GL_VERSION_1_0

Specified by:
glGetPixelMapusv in interface GL2

glGetPolygonStipple

public void glGetPolygonStipple(ByteBuffer mask)
Entry point to C language function: void glGetPolygonStipple(GLubyte * mask);
Part of GL_VERSION_1_0

Specified by:
glGetPolygonStipple in interface GL2

glGetPolygonStipple

public void glGetPolygonStipple(byte[] mask,
                                int mask_offset)
Entry point to C language function: void glGetPolygonStipple(GLubyte * mask);
Part of GL_VERSION_1_0

Specified by:
glGetPolygonStipple in interface GL2

glGetPolygonStipple

public void glGetPolygonStipple(long mask_buffer_offset)
Entry point to C language function: void glGetPolygonStipple(GLubyte * mask);
Part of GL_VERSION_1_0

Specified by:
glGetPolygonStipple in interface GL2

glGetProgramEnvParameterIivNV

public void glGetProgramEnvParameterIivNV(int target,
                                          int index,
                                          IntBuffer params)
Entry point to C language function: void glGetProgramEnvParameterIivNV(GLenum target, GLuint index, GLint * params);
Part of GL_NV_gpu_program4

Specified by:
glGetProgramEnvParameterIivNV in interface GL2

glGetProgramEnvParameterIivNV

public void glGetProgramEnvParameterIivNV(int target,
                                          int index,
                                          int[] params,
                                          int params_offset)
Entry point to C language function: void glGetProgramEnvParameterIivNV(GLenum target, GLuint index, GLint * params);
Part of GL_NV_gpu_program4

Specified by:
glGetProgramEnvParameterIivNV in interface GL2

glGetProgramEnvParameterIuivNV

public void glGetProgramEnvParameterIuivNV(int target,
                                           int index,
                                           IntBuffer params)
Entry point to C language function: void glGetProgramEnvParameterIuivNV(GLenum target, GLuint index, GLuint * params);
Part of GL_NV_gpu_program4

Specified by:
glGetProgramEnvParameterIuivNV in interface GL2

glGetProgramEnvParameterIuivNV

public void glGetProgramEnvParameterIuivNV(int target,
                                           int index,
                                           int[] params,
                                           int params_offset)
Entry point to C language function: void glGetProgramEnvParameterIuivNV(GLenum target, GLuint index, GLuint * params);
Part of GL_NV_gpu_program4

Specified by:
glGetProgramEnvParameterIuivNV in interface GL2

glGetProgramEnvParameterdvARB

public void glGetProgramEnvParameterdvARB(int index,
                                          int pname,
                                          DoubleBuffer params)
Entry point to C language function: void glGetProgramEnvParameterdvARB(GLenum index, GLuint pname, GLdouble * params);
Part of GL_ARB_vertex_program

Specified by:
glGetProgramEnvParameterdvARB in interface GL2

glGetProgramEnvParameterdvARB

public void glGetProgramEnvParameterdvARB(int index,
                                          int pname,
                                          double[] params,
                                          int params_offset)
Entry point to C language function: void glGetProgramEnvParameterdvARB(GLenum index, GLuint pname, GLdouble * params);
Part of GL_ARB_vertex_program

Specified by:
glGetProgramEnvParameterdvARB in interface GL2

glGetProgramEnvParameterfvARB

public void glGetProgramEnvParameterfvARB(int target,
                                          int pname,
                                          FloatBuffer params)
Entry point to C language function: void glGetProgramEnvParameterfvARB(GLenum target, GLuint pname, GLfloat * params);
Part of GL_ARB_vertex_program

Specified by:
glGetProgramEnvParameterfvARB in interface GL2

glGetProgramEnvParameterfvARB

public void glGetProgramEnvParameterfvARB(int target,
                                          int pname,
                                          float[] params,
                                          int params_offset)
Entry point to C language function: void glGetProgramEnvParameterfvARB(GLenum target, GLuint pname, GLfloat * params);
Part of GL_ARB_vertex_program

Specified by:
glGetProgramEnvParameterfvARB in interface GL2

glGetProgramInfoLog

public void glGetProgramInfoLog(int program,
                                int bufSize,
                                IntBuffer length,
                                ByteBuffer infoLog)
Entry point to C language function: void glGetProgramInfoLog(GLuint program, GLsizei bufSize, GLsizei * length, GLchar * infoLog);
Part of GL_VERSION_2_0

Specified by:
glGetProgramInfoLog in interface GL2ES2

glGetProgramInfoLog

public void glGetProgramInfoLog(int program,
                                int bufSize,
                                int[] length,
                                int length_offset,
                                byte[] infoLog,
                                int infoLog_offset)
Entry point to C language function: void glGetProgramInfoLog(GLuint program, GLsizei bufSize, GLsizei * length, GLchar * infoLog);
Part of GL_VERSION_2_0

Specified by:
glGetProgramInfoLog in interface GL2ES2

glGetProgramLocalParameterIivNV

public void glGetProgramLocalParameterIivNV(int target,
                                            int index,
                                            IntBuffer params)
Entry point to C language function: void glGetProgramLocalParameterIivNV(GLenum target, GLuint index, GLint * params);
Part of GL_NV_gpu_program4

Specified by:
glGetProgramLocalParameterIivNV in interface GL2

glGetProgramLocalParameterIivNV

public void glGetProgramLocalParameterIivNV(int target,
                                            int index,
                                            int[] params,
                                            int params_offset)
Entry point to C language function: void glGetProgramLocalParameterIivNV(GLenum target, GLuint index, GLint * params);
Part of GL_NV_gpu_program4

Specified by:
glGetProgramLocalParameterIivNV in interface GL2

glGetProgramLocalParameterIuivNV

public void glGetProgramLocalParameterIuivNV(int target,
                                             int index,
                                             IntBuffer params)
Entry point to C language function: void glGetProgramLocalParameterIuivNV(GLenum target, GLuint index, GLuint * params);
Part of GL_NV_gpu_program4

Specified by:
glGetProgramLocalParameterIuivNV in interface GL2

glGetProgramLocalParameterIuivNV

public void glGetProgramLocalParameterIuivNV(int target,
                                             int index,
                                             int[] params,
                                             int params_offset)
Entry point to C language function: void glGetProgramLocalParameterIuivNV(GLenum target, GLuint index, GLuint * params);
Part of GL_NV_gpu_program4

Specified by:
glGetProgramLocalParameterIuivNV in interface GL2

glGetProgramLocalParameterdvARB

public void glGetProgramLocalParameterdvARB(int index,
                                            int pname,
                                            DoubleBuffer params)
Entry point to C language function: void glGetProgramLocalParameterdvARB(GLenum index, GLuint pname, GLdouble * params);
Part of GL_ARB_vertex_program

Specified by:
glGetProgramLocalParameterdvARB in interface GL2

glGetProgramLocalParameterdvARB

public void glGetProgramLocalParameterdvARB(int index,
                                            int pname,
                                            double[] params,
                                            int params_offset)
Entry point to C language function: void glGetProgramLocalParameterdvARB(GLenum index, GLuint pname, GLdouble * params);
Part of GL_ARB_vertex_program

Specified by:
glGetProgramLocalParameterdvARB in interface GL2

glGetProgramLocalParameterfvARB

public void glGetProgramLocalParameterfvARB(int target,
                                            int pname,
                                            FloatBuffer params)
Entry point to C language function: void glGetProgramLocalParameterfvARB(GLenum target, GLuint pname, GLfloat * params);
Part of GL_ARB_vertex_program

Specified by:
glGetProgramLocalParameterfvARB in interface GL2

glGetProgramLocalParameterfvARB

public void glGetProgramLocalParameterfvARB(int target,
                                            int pname,
                                            float[] params,
                                            int params_offset)
Entry point to C language function: void glGetProgramLocalParameterfvARB(GLenum target, GLuint pname, GLfloat * params);
Part of GL_ARB_vertex_program

Specified by:
glGetProgramLocalParameterfvARB in interface GL2

glGetProgramStringARB

public void glGetProgramStringARB(int target,
                                  int pname,
                                  Buffer string)
Entry point to C language function: void glGetProgramStringARB(GLenum target, GLenum pname, GLvoid * string);
Part of GL_ARB_vertex_program

Specified by:
glGetProgramStringARB in interface GL2
Parameters:
string - a direct Buffer

glGetProgramiv

public void glGetProgramiv(int target,
                           int pname,
                           IntBuffer params)
Entry point to C language function: void glGetProgramiv(GLuint target, GLenum pname, GLint * params);
Part of GL_VERSION_2_0

Specified by:
glGetProgramiv in interface GL2ES2

glGetProgramiv

public void glGetProgramiv(int target,
                           int pname,
                           int[] params,
                           int params_offset)
Entry point to C language function: void glGetProgramiv(GLuint target, GLenum pname, GLint * params);
Part of GL_VERSION_2_0

Specified by:
glGetProgramiv in interface GL2ES2

glGetProgramivARB

public void glGetProgramivARB(int target,
                              int pname,
                              IntBuffer params)
Entry point to C language function: void glGetProgramivARB(GLenum target, GLenum pname, GLint * params);
Part of GL_ARB_vertex_program

Specified by:
glGetProgramivARB in interface GL2

glGetProgramivARB

public void glGetProgramivARB(int target,
                              int pname,
                              int[] params,
                              int params_offset)
Entry point to C language function: void glGetProgramivARB(GLenum target, GLenum pname, GLint * params);
Part of GL_ARB_vertex_program

Specified by:
glGetProgramivARB in interface GL2

glGetQueryObjecti64vEXT

public void glGetQueryObjecti64vEXT(int id,
                                    int pname,
                                    com.jogamp.common.nio.Int64Buffer params)
Entry point to C language function: void glGetQueryObjecti64vEXT(GLuint id, GLenum pname, int64_t * params);
Part of GL_EXT_timer_query

Specified by:
glGetQueryObjecti64vEXT in interface GL2

glGetQueryObjecti64vEXT

public void glGetQueryObjecti64vEXT(int id,
                                    int pname,
                                    long[] params,
                                    int params_offset)
Entry point to C language function: void glGetQueryObjecti64vEXT(GLuint id, GLenum pname, int64_t * params);
Part of GL_EXT_timer_query

Specified by:
glGetQueryObjecti64vEXT in interface GL2

glGetQueryObjectiv

public void glGetQueryObjectiv(int target,
                               int pname,
                               IntBuffer params)
Entry point to C language function: void glGetQueryObjectiv(GLuint target, GLenum pname, GLint * params);
Part of GL_VERSION_1_5

Specified by:
glGetQueryObjectiv in interface GL2GL3

glGetQueryObjectiv

public void glGetQueryObjectiv(int target,
                               int pname,
                               int[] params,
                               int params_offset)
Entry point to C language function: void glGetQueryObjectiv(GLuint target, GLenum pname, GLint * params);
Part of GL_VERSION_1_5

Specified by:
glGetQueryObjectiv in interface GL2GL3

glGetQueryObjectui64vEXT

public void glGetQueryObjectui64vEXT(int id,
                                     int pname,
                                     com.jogamp.common.nio.Int64Buffer params)
Entry point to C language function: void glGetQueryObjectui64vEXT(GLuint id, GLenum pname, uint64_t * params);
Part of GL_EXT_timer_query

Specified by:
glGetQueryObjectui64vEXT in interface GL2

glGetQueryObjectui64vEXT

public void glGetQueryObjectui64vEXT(int id,
                                     int pname,
                                     long[] params,
                                     int params_offset)
Entry point to C language function: void glGetQueryObjectui64vEXT(GLuint id, GLenum pname, uint64_t * params);
Part of GL_EXT_timer_query

Specified by:
glGetQueryObjectui64vEXT in interface GL2

glGetQueryObjectuiv

public void glGetQueryObjectuiv(int id,
                                int pname,
                                IntBuffer params)
Entry point to C language function: void glGetQueryObjectuiv(GLuint id, GLenum pname, GLuint * params);
Part of GL_VERSION_1_5

Specified by:
glGetQueryObjectuiv in interface GL2GL3

glGetQueryObjectuiv

public void glGetQueryObjectuiv(int id,
                                int pname,
                                int[] params,
                                int params_offset)
Entry point to C language function: void glGetQueryObjectuiv(GLuint id, GLenum pname, GLuint * params);
Part of GL_VERSION_1_5

Specified by:
glGetQueryObjectuiv in interface GL2GL3

glGetQueryiv

public void glGetQueryiv(int target,
                         int pname,
                         IntBuffer params)
Entry point to C language function: void glGetQueryiv(GLenum target, GLenum pname, GLint * params);
Part of GL_VERSION_1_5

Specified by:
glGetQueryiv in interface GL2GL3

glGetQueryiv

public void glGetQueryiv(int target,
                         int pname,
                         int[] params,
                         int params_offset)
Entry point to C language function: void glGetQueryiv(GLenum target, GLenum pname, GLint * params);
Part of GL_VERSION_1_5

Specified by:
glGetQueryiv in interface GL2GL3

glGetRenderbufferParameteriv

public void glGetRenderbufferParameteriv(int target,
                                         int pname,
                                         IntBuffer params)
Entry point to C language function: void glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint * params);
Part of GL_ARB_framebuffer_object

Specified by:
glGetRenderbufferParameteriv in interface GL

glGetRenderbufferParameteriv

public void glGetRenderbufferParameteriv(int target,
                                         int pname,
                                         int[] params,
                                         int params_offset)
Entry point to C language function: void glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint * params);
Part of GL_ARB_framebuffer_object

Specified by:
glGetRenderbufferParameteriv in interface GL

glGetSeparableFilter

public void glGetSeparableFilter(int target,
                                 int format,
                                 int type,
                                 Buffer row,
                                 Buffer column,
                                 Buffer span)
Entry point to C language function: void glGetSeparableFilter(GLenum target, GLenum format, GLenum type, GLvoid * row, GLvoid * column, GLvoid * span);
Part of GL_VERSION_1_2

Specified by:
glGetSeparableFilter in interface GL2

glGetSeparableFilter

public void glGetSeparableFilter(int target,
                                 int format,
                                 int type,
                                 long row_buffer_offset,
                                 long column_buffer_offset,
                                 long span_buffer_offset)
Entry point to C language function: void glGetSeparableFilter(GLenum target, GLenum format, GLenum type, GLvoid * row, GLvoid * column, GLvoid * span);
Part of GL_VERSION_1_2

Specified by:
glGetSeparableFilter in interface GL2

glGetShaderInfoLog

public void glGetShaderInfoLog(int program,
                               int bufSize,
                               IntBuffer length,
                               ByteBuffer infoLog)
Entry point to C language function: void glGetShaderInfoLog(GLuint program, GLsizei bufSize, GLsizei * length, GLchar * infoLog);
Part of GL_VERSION_2_0

Specified by:
glGetShaderInfoLog in interface GL2ES2

glGetShaderInfoLog

public void glGetShaderInfoLog(int program,
                               int bufSize,
                               int[] length,
                               int length_offset,
                               byte[] infoLog,
                               int infoLog_offset)
Entry point to C language function: void glGetShaderInfoLog(GLuint program, GLsizei bufSize, GLsizei * length, GLchar * infoLog);
Part of GL_VERSION_2_0

Specified by:
glGetShaderInfoLog in interface GL2ES2

glGetShaderSource

public void glGetShaderSource(int program,
                              int bufSize,
                              IntBuffer length,
                              ByteBuffer infoLog)
Entry point to C language function: void glGetShaderSource(GLuint program, GLsizei bufSize, GLsizei * length, GLchar * infoLog);
Part of GL_VERSION_2_0

Specified by:
glGetShaderSource in interface GL2ES2

glGetShaderSource

public void glGetShaderSource(int program,
                              int bufSize,
                              int[] length,
                              int length_offset,
                              byte[] infoLog,
                              int infoLog_offset)
Entry point to C language function: void glGetShaderSource(GLuint program, GLsizei bufSize, GLsizei * length, GLchar * infoLog);
Part of GL_VERSION_2_0

Specified by:
glGetShaderSource in interface GL2ES2

glGetShaderSourceARB

public void glGetShaderSourceARB(int program,
                                 int bufSize,
                                 IntBuffer length,
                                 ByteBuffer infoLog)
Entry point to C language function: void glGetShaderSourceARB(GLhandleARB program, GLsizei bufSize, GLsizei * length, GLcharARB * infoLog);
Part of GL_ARB_shader_objects

Specified by:
glGetShaderSourceARB in interface GL2

glGetShaderSourceARB

public void glGetShaderSourceARB(int program,
                                 int bufSize,
                                 int[] length,
                                 int length_offset,
                                 byte[] infoLog,
                                 int infoLog_offset)
Entry point to C language function: void glGetShaderSourceARB(GLhandleARB program, GLsizei bufSize, GLsizei * length, GLcharARB * infoLog);
Part of GL_ARB_shader_objects

Specified by:
glGetShaderSourceARB in interface GL2

glGetShaderiv

public void glGetShaderiv(int target,
                          int pname,
                          IntBuffer params)
Entry point to C language function: void glGetShaderiv(GLuint target, GLenum pname, GLint * params);
Part of GL_VERSION_2_0

Specified by:
glGetShaderiv in interface GL2ES2

glGetShaderiv

public void glGetShaderiv(int target,
                          int pname,
                          int[] params,
                          int params_offset)
Entry point to C language function: void glGetShaderiv(GLuint target, GLenum pname, GLint * params);
Part of GL_VERSION_2_0

Specified by:
glGetShaderiv in interface GL2ES2

glGetString

public String glGetString(int name)
Entry point to C language function: const GLubyte * glGetString(GLenum name);
Part of GL_VERSION_1_0

Specified by:
glGetString in interface GL

glGetStringi

public String glGetStringi(int name,
                           int index)
Entry point to C language function: const GLubyte * glGetStringi(GLenum name, GLuint index);
Part of GL_VERSION_3_0

Specified by:
glGetStringi in interface GL2GL3

dispatch_glGetStringi1

public String dispatch_glGetStringi1(int name,
                                     int index,
                                     long procAddress)
Entry point to C language function: const GLubyte * glGetStringi(GLenum name, GLuint index);
Part of GL_VERSION_3_0


glGetSynciv

public void glGetSynciv(long sync,
                        int pname,
                        int bufSize,
                        IntBuffer length,
                        IntBuffer values)
Entry point to C language function: void glGetSynciv(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei * length, GLint * values);
Part of GL_ARB_sync

Specified by:
glGetSynciv in interface GL3

glGetSynciv

public void glGetSynciv(long sync,
                        int pname,
                        int bufSize,
                        int[] length,
                        int length_offset,
                        int[] values,
                        int values_offset)
Entry point to C language function: void glGetSynciv(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei * length, GLint * values);
Part of GL_ARB_sync

Specified by:
glGetSynciv in interface GL3

glGetTexEnvfv

public void glGetTexEnvfv(int target,
                          int pname,
                          FloatBuffer params)
Entry point to C language function: void glGetTexEnvfv(GLenum target, GLenum pname, GLfloat * params);
Part of GL_VERSION_1_0

Specified by:
glGetTexEnvfv in interface GL2ES1

glGetTexEnvfv

public void glGetTexEnvfv(int target,
                          int pname,
                          float[] params,
                          int params_offset)
Entry point to C language function: void glGetTexEnvfv(GLenum target, GLenum pname, GLfloat * params);
Part of GL_VERSION_1_0

Specified by:
glGetTexEnvfv in interface GL2ES1

glGetTexEnviv

public void glGetTexEnviv(int target,
                          int pname,
                          IntBuffer params)
Entry point to C language function: void glGetTexEnviv(GLenum target, GLenum pname, GLint * params);
Part of GL_VERSION_1_0

Specified by:
glGetTexEnviv in interface GL2ES1

glGetTexEnviv

public void glGetTexEnviv(int target,
                          int pname,
                          int[] params,
                          int params_offset)
Entry point to C language function: void glGetTexEnviv(GLenum target, GLenum pname, GLint * params);
Part of GL_VERSION_1_0

Specified by:
glGetTexEnviv in interface GL2ES1

glGetTexGendv

public void glGetTexGendv(int coord,
                          int pname,
                          DoubleBuffer params)
Entry point to C language function: void glGetTexGendv(GLenum coord, GLenum pname, GLdouble * params);
Part of GL_VERSION_1_0

Specified by:
glGetTexGendv in interface GL2

glGetTexGendv

public void glGetTexGendv(int coord,
                          int pname,
                          double[] params,
                          int params_offset)
Entry point to C language function: void glGetTexGendv(GLenum coord, GLenum pname, GLdouble * params);
Part of GL_VERSION_1_0

Specified by:
glGetTexGendv in interface GL2

glGetTexGenfv

public void glGetTexGenfv(int coord,
                          int pname,
                          FloatBuffer params)
Entry point to C language function: void glGetTexGenfv(GLenum coord, GLenum pname, GLfloat * params);
Part of GL_VERSION_1_0

Specified by:
glGetTexGenfv in interface GL2ES1

glGetTexGenfv

public void glGetTexGenfv(int coord,
                          int pname,
                          float[] params,
                          int params_offset)
Entry point to C language function: void glGetTexGenfv(GLenum coord, GLenum pname, GLfloat * params);
Part of GL_VERSION_1_0

Specified by:
glGetTexGenfv in interface GL2ES1

glGetTexGeniv

public void glGetTexGeniv(int coord,
                          int pname,
                          IntBuffer params)
Entry point to C language function: void glGetTexGeniv(GLenum coord, GLenum pname, GLint * params);
Part of GL_VERSION_1_0

Specified by:
glGetTexGeniv in interface GL2ES1

glGetTexGeniv

public void glGetTexGeniv(int coord,
                          int pname,
                          int[] params,
                          int params_offset)
Entry point to C language function: void glGetTexGeniv(GLenum coord, GLenum pname, GLint * params);
Part of GL_VERSION_1_0

Specified by:
glGetTexGeniv in interface GL2ES1

glGetTexImage

public void glGetTexImage(int target,
                          int level,
                          int format,
                          int type,
                          Buffer pixels)
Entry point to C language function: void glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid * pixels);
Part of GL_VERSION_1_0

Specified by:
glGetTexImage in interface GL2GL3

glGetTexImage

public void glGetTexImage(int target,
                          int level,
                          int format,
                          int type,
                          long pixels_buffer_offset)
Entry point to C language function: void glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid * pixels);
Part of GL_VERSION_1_0

Specified by:
glGetTexImage in interface GL2GL3

glGetTexLevelParameterfv

public void glGetTexLevelParameterfv(int target,
                                     int level,
                                     int pname,
                                     FloatBuffer params)
Entry point to C language function: void glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat * params);
Part of GL_VERSION_1_0

Specified by:
glGetTexLevelParameterfv in interface GL2GL3

glGetTexLevelParameterfv

public void glGetTexLevelParameterfv(int target,
                                     int level,
                                     int pname,
                                     float[] params,
                                     int params_offset)
Entry point to C language function: void glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat * params);
Part of GL_VERSION_1_0

Specified by:
glGetTexLevelParameterfv in interface GL2GL3

glGetTexLevelParameteriv

public void glGetTexLevelParameteriv(int target,
                                     int level,
                                     int pname,
                                     IntBuffer params)
Entry point to C language function: void glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint * params);
Part of GL_VERSION_1_0

Specified by:
glGetTexLevelParameteriv in interface GL2GL3

glGetTexLevelParameteriv

public void glGetTexLevelParameteriv(int target,
                                     int level,
                                     int pname,
                                     int[] params,
                                     int params_offset)
Entry point to C language function: void glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint * params);
Part of GL_VERSION_1_0

Specified by:
glGetTexLevelParameteriv in interface GL2GL3

glGetTexParameterIiv

public void glGetTexParameterIiv(int target,
                                 int pname,
                                 IntBuffer params)
Entry point to C language function: void glGetTexParameterIiv(GLenum target, GLenum pname, GLint * params);
Part of GL_VERSION_3_0

Specified by:
glGetTexParameterIiv in interface GL2GL3

glGetTexParameterIiv

public void glGetTexParameterIiv(int target,
                                 int pname,
                                 int[] params,
                                 int params_offset)
Entry point to C language function: void glGetTexParameterIiv(GLenum target, GLenum pname, GLint * params);
Part of GL_VERSION_3_0

Specified by:
glGetTexParameterIiv in interface GL2GL3

glGetTexParameterIuiv

public void glGetTexParameterIuiv(int id,
                                  int pname,
                                  IntBuffer params)
Entry point to C language function: void glGetTexParameterIuiv(GLenum id, GLenum pname, GLuint * params);
Part of GL_VERSION_3_0

Specified by:
glGetTexParameterIuiv in interface GL2GL3

glGetTexParameterIuiv

public void glGetTexParameterIuiv(int id,
                                  int pname,
                                  int[] params,
                                  int params_offset)
Entry point to C language function: void glGetTexParameterIuiv(GLenum id, GLenum pname, GLuint * params);
Part of GL_VERSION_3_0

Specified by:
glGetTexParameterIuiv in interface GL2GL3

glGetTexParameterfv

public void glGetTexParameterfv(int target,
                                int pname,
                                FloatBuffer params)
Entry point to C language function: void glGetTexParameterfv(GLenum target, GLenum pname, GLfloat * params);
Part of GL_VERSION_1_0

Specified by:
glGetTexParameterfv in interface GL

glGetTexParameterfv

public void glGetTexParameterfv(int target,
                                int pname,
                                float[] params,
                                int params_offset)
Entry point to C language function: void glGetTexParameterfv(GLenum target, GLenum pname, GLfloat * params);
Part of GL_VERSION_1_0

Specified by:
glGetTexParameterfv in interface GL

glGetTexParameteriv

public void glGetTexParameteriv(int target,
                                int pname,
                                IntBuffer params)
Entry point to C language function: void glGetTexParameteriv(GLenum target, GLenum pname, GLint * params);
Part of GL_VERSION_1_0

Specified by:
glGetTexParameteriv in interface GL

glGetTexParameteriv

public void glGetTexParameteriv(int target,
                                int pname,
                                int[] params,
                                int params_offset)
Entry point to C language function: void glGetTexParameteriv(GLenum target, GLenum pname, GLint * params);
Part of GL_VERSION_1_0

Specified by:
glGetTexParameteriv in interface GL

glGetTextureImageEXT

public void glGetTextureImageEXT(int texture,
                                 int target,
                                 int level,
                                 int format,
                                 int type,
                                 Buffer pixels)
Entry point to C language function: void glGetTextureImageEXT(GLuint texture, GLenum target, GLint level, GLenum format, GLenum type, GLvoid * pixels);
Part of GL_EXT_direct_state_access

Specified by:
glGetTextureImageEXT in interface GL2

glGetTextureLevelParameterfvEXT

public void glGetTextureLevelParameterfvEXT(int texture,
                                            int target,
                                            int level,
                                            int pname,
                                            FloatBuffer params)
Entry point to C language function: void glGetTextureLevelParameterfvEXT(GLuint texture, GLenum target, GLint level, GLenum pname, GLfloat * params);
Part of GL_EXT_direct_state_access

Specified by:
glGetTextureLevelParameterfvEXT in interface GL2

glGetTextureLevelParameterfvEXT

public void glGetTextureLevelParameterfvEXT(int texture,
                                            int target,
                                            int level,
                                            int pname,
                                            float[] params,
                                            int params_offset)
Entry point to C language function: void glGetTextureLevelParameterfvEXT(GLuint texture, GLenum target, GLint level, GLenum pname, GLfloat * params);
Part of GL_EXT_direct_state_access

Specified by:
glGetTextureLevelParameterfvEXT in interface GL2

glGetTextureLevelParameterivEXT

public void glGetTextureLevelParameterivEXT(int texture,
                                            int target,
                                            int level,
                                            int pname,
                                            IntBuffer params)
Entry point to C language function: void glGetTextureLevelParameterivEXT(GLuint texture, GLenum target, GLint level, GLenum pname, GLint * params);
Part of GL_EXT_direct_state_access

Specified by:
glGetTextureLevelParameterivEXT in interface GL2

glGetTextureLevelParameterivEXT

public void glGetTextureLevelParameterivEXT(int texture,
                                            int target,
                                            int level,
                                            int pname,
                                            int[] params,
                                            int params_offset)
Entry point to C language function: void glGetTextureLevelParameterivEXT(GLuint texture, GLenum target, GLint level, GLenum pname, GLint * params);
Part of GL_EXT_direct_state_access

Specified by:
glGetTextureLevelParameterivEXT in interface GL2

glGetTextureParameterIivEXT

public void glGetTextureParameterIivEXT(int target,
                                        int attachment,
                                        int pname,
                                        IntBuffer params)
Entry point to C language function: void glGetTextureParameterIivEXT(GLuint target, GLenum attachment, GLenum pname, GLint * params);
Part of GL_EXT_direct_state_access

Specified by:
glGetTextureParameterIivEXT in interface GL2

glGetTextureParameterIivEXT

public void glGetTextureParameterIivEXT(int target,
                                        int attachment,
                                        int pname,
                                        int[] params,
                                        int params_offset)
Entry point to C language function: void glGetTextureParameterIivEXT(GLuint target, GLenum attachment, GLenum pname, GLint * params);
Part of GL_EXT_direct_state_access

Specified by:
glGetTextureParameterIivEXT in interface GL2

glGetTextureParameterIuivEXT

public void glGetTextureParameterIuivEXT(int program,
                                         int target,
                                         int index,
                                         IntBuffer params)
Entry point to C language function: void glGetTextureParameterIuivEXT(GLuint program, GLenum target, GLenum index, GLuint * params);
Part of GL_EXT_direct_state_access

Specified by:
glGetTextureParameterIuivEXT in interface GL2

glGetTextureParameterIuivEXT

public void glGetTextureParameterIuivEXT(int program,
                                         int target,
                                         int index,
                                         int[] params,
                                         int params_offset)
Entry point to C language function: void glGetTextureParameterIuivEXT(GLuint program, GLenum target, GLenum index, GLuint * params);
Part of GL_EXT_direct_state_access

Specified by:
glGetTextureParameterIuivEXT in interface GL2

glGetTextureParameterfvEXT

public void glGetTextureParameterfvEXT(int stage,
                                       int portion,
                                       int pname,
                                       FloatBuffer params)
Entry point to C language function: void glGetTextureParameterfvEXT(GLuint stage, GLenum portion, GLenum pname, GLfloat * params);
Part of GL_EXT_direct_state_access

Specified by:
glGetTextureParameterfvEXT in interface GL2

glGetTextureParameterfvEXT

public void glGetTextureParameterfvEXT(int stage,
                                       int portion,
                                       int pname,
                                       float[] params,
                                       int params_offset)
Entry point to C language function: void glGetTextureParameterfvEXT(GLuint stage, GLenum portion, GLenum pname, GLfloat * params);
Part of GL_EXT_direct_state_access

Specified by:
glGetTextureParameterfvEXT in interface GL2

glGetTextureParameterivEXT

public void glGetTextureParameterivEXT(int target,
                                       int attachment,
                                       int pname,
                                       IntBuffer params)
Entry point to C language function: void glGetTextureParameterivEXT(GLuint target, GLenum attachment, GLenum pname, GLint * params);
Part of GL_EXT_direct_state_access

Specified by:
glGetTextureParameterivEXT in interface GL2

glGetTextureParameterivEXT

public void glGetTextureParameterivEXT(int target,
                                       int attachment,
                                       int pname,
                                       int[] params,
                                       int params_offset)
Entry point to C language function: void glGetTextureParameterivEXT(GLuint target, GLenum attachment, GLenum pname, GLint * params);
Part of GL_EXT_direct_state_access

Specified by:
glGetTextureParameterivEXT in interface GL2

glGetTransformFeedbackVarying

public void glGetTransformFeedbackVarying(int program,
                                          int index,
                                          int bufSize,
                                          IntBuffer length,
                                          IntBuffer size,
                                          IntBuffer type,
                                          ByteBuffer name)
Entry point to C language function: void glGetTransformFeedbackVarying(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLsizei * size, GLenum * type, GLchar * name);
Part of GL_VERSION_3_0

Specified by:
glGetTransformFeedbackVarying in interface GL2GL3

glGetTransformFeedbackVarying

public void glGetTransformFeedbackVarying(int program,
                                          int index,
                                          int bufSize,
                                          int[] length,
                                          int length_offset,
                                          int[] size,
                                          int size_offset,
                                          int[] type,
                                          int type_offset,
                                          byte[] name,
                                          int name_offset)
Entry point to C language function: void glGetTransformFeedbackVarying(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLsizei * size, GLenum * type, GLchar * name);
Part of GL_VERSION_3_0

Specified by:
glGetTransformFeedbackVarying in interface GL2GL3

glGetUniformBlockIndex

public int glGetUniformBlockIndex(int arg0,
                                  String arg1)
Entry point to C language function: GLuint glGetUniformBlockIndex(GLuint, const GLchar * );
Part of GL_ARB_uniform_buffer_object

Specified by:
glGetUniformBlockIndex in interface GL3

dispatch_glGetUniformBlockIndex1

public int dispatch_glGetUniformBlockIndex1(int arg0,
                                            String arg1,
                                            long procAddress)
Entry point to C language function: GLuint glGetUniformBlockIndex(GLuint, const GLchar * );
Part of GL_ARB_uniform_buffer_object


glGetUniformBufferSizeEXT

public int glGetUniformBufferSizeEXT(int program,
                                     int location)
Entry point to C language function: GLint glGetUniformBufferSizeEXT(GLuint program, GLint location);
Part of GL_EXT_bindable_uniform

Specified by:
glGetUniformBufferSizeEXT in interface GL2

dispatch_glGetUniformBufferSizeEXT1

public int dispatch_glGetUniformBufferSizeEXT1(int program,
                                               int location,
                                               long procAddress)
Entry point to C language function: GLint glGetUniformBufferSizeEXT(GLuint program, GLint location);
Part of GL_EXT_bindable_uniform


glGetUniformIndices

public void glGetUniformIndices(int arg0,
                                int arg1,
                                String[] arg2,
                                IntBuffer arg3)
Entry point to C language function: void glGetUniformIndices(GLuint, GLsizei, const GLchar * * , GLuint * );
Part of GL_ARB_uniform_buffer_object

Specified by:
glGetUniformIndices in interface GL3

glGetUniformIndices

public void glGetUniformIndices(int arg0,
                                int arg1,
                                String[] arg2,
                                int[] arg3,
                                int arg3_offset)
Entry point to C language function: void glGetUniformIndices(GLuint, GLsizei, const GLchar * * , GLuint * );
Part of GL_ARB_uniform_buffer_object

Specified by:
glGetUniformIndices in interface GL3

glGetUniformLocation

public int glGetUniformLocation(int program,
                                String name)
Entry point to C language function: GLint glGetUniformLocation(GLuint program, const GLchar * name);
Part of GL_VERSION_2_0

Specified by:
glGetUniformLocation in interface GL2ES2

dispatch_glGetUniformLocation1

public int dispatch_glGetUniformLocation1(int program,
                                          String name,
                                          long procAddress)
Entry point to C language function: GLint glGetUniformLocation(GLuint program, const GLchar * name);
Part of GL_VERSION_2_0


glGetUniformLocationARB

public int glGetUniformLocationARB(int program,
                                   String name)
Entry point to C language function: GLint glGetUniformLocationARB(GLhandleARB program, const GLcharARB * name);
Part of GL_ARB_shader_objects

Specified by:
glGetUniformLocationARB in interface GL2

dispatch_glGetUniformLocationARB1

public int dispatch_glGetUniformLocationARB1(int program,
                                             String name,
                                             long procAddress)
Entry point to C language function: GLint glGetUniformLocationARB(GLhandleARB program, const GLcharARB * name);
Part of GL_ARB_shader_objects


glGetUniformOffsetEXT

public int glGetUniformOffsetEXT(int program,
                                 int location)
Entry point to C language function: ptrdiff_t glGetUniformOffsetEXT(GLuint program, GLint location);
Part of GL_EXT_bindable_uniform

Specified by:
glGetUniformOffsetEXT in interface GL2

dispatch_glGetUniformOffsetEXT1

public int dispatch_glGetUniformOffsetEXT1(int program,
                                           int location,
                                           long procAddress)
Entry point to C language function: ptrdiff_t glGetUniformOffsetEXT(GLuint program, GLint location);
Part of GL_EXT_bindable_uniform


glGetUniformfv

public void glGetUniformfv(int program,
                           int location,
                           FloatBuffer params)
Entry point to C language function: void glGetUniformfv(GLuint program, GLint location, GLfloat * params);
Part of GL_VERSION_2_0

Specified by:
glGetUniformfv in interface GL2ES2

glGetUniformfv

public void glGetUniformfv(int program,
                           int location,
                           float[] params,
                           int params_offset)
Entry point to C language function: void glGetUniformfv(GLuint program, GLint location, GLfloat * params);
Part of GL_VERSION_2_0

Specified by:
glGetUniformfv in interface GL2ES2

glGetUniformfvARB

public void glGetUniformfvARB(int program,
                              int location,
                              FloatBuffer params)
Entry point to C language function: void glGetUniformfvARB(GLhandleARB program, GLint location, GLfloat * params);
Part of GL_ARB_shader_objects

Specified by:
glGetUniformfvARB in interface GL2

glGetUniformfvARB

public void glGetUniformfvARB(int program,
                              int location,
                              float[] params,
                              int params_offset)
Entry point to C language function: void glGetUniformfvARB(GLhandleARB program, GLint location, GLfloat * params);
Part of GL_ARB_shader_objects

Specified by:
glGetUniformfvARB in interface GL2

glGetUniformiv

public void glGetUniformiv(int program,
                           int location,
                           IntBuffer params)
Entry point to C language function: void glGetUniformiv(GLuint program, GLint location, GLint * params);
Part of GL_VERSION_2_0

Specified by:
glGetUniformiv in interface GL2ES2

glGetUniformiv

public void glGetUniformiv(int program,
                           int location,
                           int[] params,
                           int params_offset)
Entry point to C language function: void glGetUniformiv(GLuint program, GLint location, GLint * params);
Part of GL_VERSION_2_0

Specified by:
glGetUniformiv in interface GL2ES2

glGetUniformivARB

public void glGetUniformivARB(int program,
                              int location,
                              IntBuffer params)
Entry point to C language function: void glGetUniformivARB(GLhandleARB program, GLint location, GLint * params);
Part of GL_ARB_shader_objects

Specified by:
glGetUniformivARB in interface GL2

glGetUniformivARB

public void glGetUniformivARB(int program,
                              int location,
                              int[] params,
                              int params_offset)
Entry point to C language function: void glGetUniformivARB(GLhandleARB program, GLint location, GLint * params);
Part of GL_ARB_shader_objects

Specified by:
glGetUniformivARB in interface GL2

glGetUniformui64vNV

public void glGetUniformui64vNV(int program,
                                int location,
                                com.jogamp.common.nio.Int64Buffer params)
Entry point to C language function: void glGetUniformui64vNV(GLuint program, GLint location, uint64_t * params);
Part of GL_NV_shader_buffer_load

Specified by:
glGetUniformui64vNV in interface GL2GL3

glGetUniformui64vNV

public void glGetUniformui64vNV(int program,
                                int location,
                                long[] params,
                                int params_offset)
Entry point to C language function: void glGetUniformui64vNV(GLuint program, GLint location, uint64_t * params);
Part of GL_NV_shader_buffer_load

Specified by:
glGetUniformui64vNV in interface GL2GL3

glGetUniformuiv

public void glGetUniformuiv(int program,
                            int location,
                            IntBuffer params)
Entry point to C language function: void glGetUniformuiv(GLuint program, GLint location, GLuint * params);
Part of GL_VERSION_3_0

Specified by:
glGetUniformuiv in interface GL2GL3

glGetUniformuiv

public void glGetUniformuiv(int program,
                            int location,
                            int[] params,
                            int params_offset)
Entry point to C language function: void glGetUniformuiv(GLuint program, GLint location, GLuint * params);
Part of GL_VERSION_3_0

Specified by:
glGetUniformuiv in interface GL2GL3

glGetVariantBooleanvEXT

public void glGetVariantBooleanvEXT(int target,
                                    int index,
                                    ByteBuffer data)
Entry point to C language function: void glGetVariantBooleanvEXT(GLuint target, GLenum index, GLboolean * data);
Part of GL_EXT_vertex_shader

Specified by:
glGetVariantBooleanvEXT in interface GL2

glGetVariantBooleanvEXT

public void glGetVariantBooleanvEXT(int target,
                                    int index,
                                    byte[] data,
                                    int data_offset)
Entry point to C language function: void glGetVariantBooleanvEXT(GLuint target, GLenum index, GLboolean * data);
Part of GL_EXT_vertex_shader

Specified by:
glGetVariantBooleanvEXT in interface GL2

glGetVariantFloatvEXT

public void glGetVariantFloatvEXT(int target,
                                  int pname,
                                  FloatBuffer params)
Entry point to C language function: void glGetVariantFloatvEXT(GLuint target, GLenum pname, GLfloat * params);
Part of GL_EXT_vertex_shader

Specified by:
glGetVariantFloatvEXT in interface GL2

glGetVariantFloatvEXT

public void glGetVariantFloatvEXT(int target,
                                  int pname,
                                  float[] params,
                                  int params_offset)
Entry point to C language function: void glGetVariantFloatvEXT(GLuint target, GLenum pname, GLfloat * params);
Part of GL_EXT_vertex_shader

Specified by:
glGetVariantFloatvEXT in interface GL2

glGetVariantIntegervEXT

public void glGetVariantIntegervEXT(int target,
                                    int pname,
                                    IntBuffer params)
Entry point to C language function: void glGetVariantIntegervEXT(GLuint target, GLenum pname, GLint * params);
Part of GL_EXT_vertex_shader

Specified by:
glGetVariantIntegervEXT in interface GL2

glGetVariantIntegervEXT

public void glGetVariantIntegervEXT(int target,
                                    int pname,
                                    int[] params,
                                    int params_offset)
Entry point to C language function: void glGetVariantIntegervEXT(GLuint target, GLenum pname, GLint * params);
Part of GL_EXT_vertex_shader

Specified by:
glGetVariantIntegervEXT in interface GL2

glGetVertexAttribIiv

public void glGetVertexAttribIiv(int target,
                                 int pname,
                                 IntBuffer params)
Entry point to C language function: void glGetVertexAttribIiv(GLuint target, GLenum pname, GLint * params);
Part of GL_VERSION_3_0

Specified by:
glGetVertexAttribIiv in interface GL2GL3

glGetVertexAttribIiv

public void glGetVertexAttribIiv(int target,
                                 int pname,
                                 int[] params,
                                 int params_offset)
Entry point to C language function: void glGetVertexAttribIiv(GLuint target, GLenum pname, GLint * params);
Part of GL_VERSION_3_0

Specified by:
glGetVertexAttribIiv in interface GL2GL3

glGetVertexAttribIuiv

public void glGetVertexAttribIuiv(int id,
                                  int pname,
                                  IntBuffer params)
Entry point to C language function: void glGetVertexAttribIuiv(GLuint id, GLenum pname, GLuint * params);
Part of GL_VERSION_3_0

Specified by:
glGetVertexAttribIuiv in interface GL2GL3

glGetVertexAttribIuiv

public void glGetVertexAttribIuiv(int id,
                                  int pname,
                                  int[] params,
                                  int params_offset)
Entry point to C language function: void glGetVertexAttribIuiv(GLuint id, GLenum pname, GLuint * params);
Part of GL_VERSION_3_0

Specified by:
glGetVertexAttribIuiv in interface GL2GL3

glGetVertexAttribdv

public void glGetVertexAttribdv(int index,
                                int pname,
                                DoubleBuffer params)
Entry point to C language function: void glGetVertexAttribdv(GLuint index, GLenum pname, GLdouble * params);
Part of GL_VERSION_2_0

Specified by:
glGetVertexAttribdv in interface GL2GL3

glGetVertexAttribdv

public void glGetVertexAttribdv(int index,
                                int pname,
                                double[] params,
                                int params_offset)
Entry point to C language function: void glGetVertexAttribdv(GLuint index, GLenum pname, GLdouble * params);
Part of GL_VERSION_2_0

Specified by:
glGetVertexAttribdv in interface GL2GL3

glGetVertexAttribdvARB

public void glGetVertexAttribdvARB(int index,
                                   int pname,
                                   DoubleBuffer params)
Entry point to C language function: void glGetVertexAttribdvARB(GLuint index, GLenum pname, GLdouble * params);
Part of GL_ARB_vertex_program

Specified by:
glGetVertexAttribdvARB in interface GL2

glGetVertexAttribdvARB

public void glGetVertexAttribdvARB(int index,
                                   int pname,
                                   double[] params,
                                   int params_offset)
Entry point to C language function: void glGetVertexAttribdvARB(GLuint index, GLenum pname, GLdouble * params);
Part of GL_ARB_vertex_program

Specified by:
glGetVertexAttribdvARB in interface GL2

glGetVertexAttribfv

public void glGetVertexAttribfv(int target,
                                int pname,
                                FloatBuffer params)
Entry point to C language function: void glGetVertexAttribfv(GLuint target, GLenum pname, GLfloat * params);
Part of GL_VERSION_2_0

Specified by:
glGetVertexAttribfv in interface GL2ES2

glGetVertexAttribfv

public void glGetVertexAttribfv(int target,
                                int pname,
                                float[] params,
                                int params_offset)
Entry point to C language function: void glGetVertexAttribfv(GLuint target, GLenum pname, GLfloat * params);
Part of GL_VERSION_2_0

Specified by:
glGetVertexAttribfv in interface GL2ES2

glGetVertexAttribfvARB

public void glGetVertexAttribfvARB(int target,
                                   int pname,
                                   FloatBuffer params)
Entry point to C language function: void glGetVertexAttribfvARB(GLuint target, GLenum pname, GLfloat * params);
Part of GL_ARB_vertex_program

Specified by:
glGetVertexAttribfvARB in interface GL2

glGetVertexAttribfvARB

public void glGetVertexAttribfvARB(int target,
                                   int pname,
                                   float[] params,
                                   int params_offset)
Entry point to C language function: void glGetVertexAttribfvARB(GLuint target, GLenum pname, GLfloat * params);
Part of GL_ARB_vertex_program

Specified by:
glGetVertexAttribfvARB in interface GL2

glGetVertexAttribiv

public void glGetVertexAttribiv(int target,
                                int pname,
                                IntBuffer params)
Entry point to C language function: void glGetVertexAttribiv(GLuint target, GLenum pname, GLint * params);
Part of GL_VERSION_2_0

Specified by:
glGetVertexAttribiv in interface GL2ES2

glGetVertexAttribiv

public void glGetVertexAttribiv(int target,
                                int pname,
                                int[] params,
                                int params_offset)
Entry point to C language function: void glGetVertexAttribiv(GLuint target, GLenum pname, GLint * params);
Part of GL_VERSION_2_0

Specified by:
glGetVertexAttribiv in interface GL2ES2

glGetVertexAttribivARB

public void glGetVertexAttribivARB(int target,
                                   int pname,
                                   IntBuffer params)
Entry point to C language function: void glGetVertexAttribivARB(GLuint target, GLenum pname, GLint * params);
Part of GL_ARB_vertex_program

Specified by:
glGetVertexAttribivARB in interface GL2

glGetVertexAttribivARB

public void glGetVertexAttribivARB(int target,
                                   int pname,
                                   int[] params,
                                   int params_offset)
Entry point to C language function: void glGetVertexAttribivARB(GLuint target, GLenum pname, GLint * params);
Part of GL_ARB_vertex_program

Specified by:
glGetVertexAttribivARB in interface GL2

glHint

public void glHint(int target,
                   int mode)
Entry point to C language function: void glHint(GLenum target, GLenum mode);
Part of GL_VERSION_1_0

Specified by:
glHint in interface GL

dispatch_glHint1

public void dispatch_glHint1(int target,
                             int mode,
                             long procAddress)
Entry point to C language function: void glHint(GLenum target, GLenum mode);
Part of GL_VERSION_1_0


glHintPGI

public void glHintPGI(int target,
                      int s)
Entry point to C language function: void glHintPGI(GLenum target, GLint s);
Part of GL_PGI_misc_hints

Specified by:
glHintPGI in interface GL2

dispatch_glHintPGI1

public void dispatch_glHintPGI1(int target,
                                int s,
                                long procAddress)
Entry point to C language function: void glHintPGI(GLenum target, GLint s);
Part of GL_PGI_misc_hints


glHistogram

public void glHistogram(int target,
                        int width,
                        int internalformat,
                        boolean sink)
Entry point to C language function: void glHistogram(GLenum target, GLsizei width, GLenum internalformat, GLboolean sink);
Part of GL_VERSION_1_2

Specified by:
glHistogram in interface GL2

dispatch_glHistogram1

public void dispatch_glHistogram1(int target,
                                  int width,
                                  int internalformat,
                                  boolean sink,
                                  long procAddress)
Entry point to C language function: void glHistogram(GLenum target, GLsizei width, GLenum internalformat, GLboolean sink);
Part of GL_VERSION_1_2


glIndexFormatNV

public void glIndexFormatNV(int type,
                            int stride)
Entry point to C language function: void glIndexFormatNV(GLenum type, GLsizei stride);
Part of GL_NV_vertex_buffer_unified_memory

Specified by:
glIndexFormatNV in interface GL2GL3

dispatch_glIndexFormatNV1

public void dispatch_glIndexFormatNV1(int type,
                                      int stride,
                                      long procAddress)
Entry point to C language function: void glIndexFormatNV(GLenum type, GLsizei stride);
Part of GL_NV_vertex_buffer_unified_memory


glIndexFuncEXT

public void glIndexFuncEXT(int target,
                           float s)
Entry point to C language function: void glIndexFuncEXT(GLenum target, GLclampf s);
Part of GL_EXT_index_func

Specified by:
glIndexFuncEXT in interface GL2

dispatch_glIndexFuncEXT1

public void dispatch_glIndexFuncEXT1(int target,
                                     float s,
                                     long procAddress)
Entry point to C language function: void glIndexFuncEXT(GLenum target, GLclampf s);
Part of GL_EXT_index_func


glIndexMask

public void glIndexMask(int mask)
Entry point to C language function: void glIndexMask(GLuint mask);
Part of GL_VERSION_1_0

Specified by:
glIndexMask in interface GL2

dispatch_glIndexMask1

public void dispatch_glIndexMask1(int mask,
                                  long procAddress)
Entry point to C language function: void glIndexMask(GLuint mask);
Part of GL_VERSION_1_0


glIndexMaterialEXT

public void glIndexMaterialEXT(int target,
                               int id)
Entry point to C language function: void glIndexMaterialEXT(GLenum target, GLenum id);
Part of GL_EXT_index_material

Specified by:
glIndexMaterialEXT in interface GL2

dispatch_glIndexMaterialEXT1

public void dispatch_glIndexMaterialEXT1(int target,
                                         int id,
                                         long procAddress)
Entry point to C language function: void glIndexMaterialEXT(GLenum target, GLenum id);
Part of GL_EXT_index_material


glIndexPointer

public void glIndexPointer(int type,
                           int stride,
                           Buffer ptr)
Entry point to C language function: void glIndexPointer(GLenum type, GLsizei stride, const GLvoid * ptr);
Part of GL_VERSION_1_1

Specified by:
glIndexPointer in interface GL2
Parameters:
ptr - a direct Buffer

glIndexd

public void glIndexd(double c)
Entry point to C language function: void glIndexd(GLdouble c);
Part of GL_VERSION_1_0

Specified by:
glIndexd in interface GL2

dispatch_glIndexd1

public void dispatch_glIndexd1(double c,
                               long procAddress)
Entry point to C language function: void glIndexd(GLdouble c);
Part of GL_VERSION_1_0


glIndexdv

public void glIndexdv(DoubleBuffer c)
Entry point to C language function: void glIndexdv(const GLdouble * c);
Part of GL_VERSION_1_0

Specified by:
glIndexdv in interface GL2

glIndexdv

public void glIndexdv(double[] c,
                      int c_offset)
Entry point to C language function: void glIndexdv(const GLdouble * c);
Part of GL_VERSION_1_0

Specified by:
glIndexdv in interface GL2

glIndexf

public void glIndexf(float c)
Entry point to C language function: void glIndexf(GLfloat c);
Part of GL_VERSION_1_0

Specified by:
glIndexf in interface GL2

dispatch_glIndexf1

public void dispatch_glIndexf1(float c,
                               long procAddress)
Entry point to C language function: void glIndexf(GLfloat c);
Part of GL_VERSION_1_0


glIndexfv

public void glIndexfv(FloatBuffer c)
Entry point to C language function: void glIndexfv(const GLfloat * c);
Part of GL_VERSION_1_0

Specified by:
glIndexfv in interface GL2

glIndexfv

public void glIndexfv(float[] c,
                      int c_offset)
Entry point to C language function: void glIndexfv(const GLfloat * c);
Part of GL_VERSION_1_0

Specified by:
glIndexfv in interface GL2

glIndexi

public void glIndexi(int c)
Entry point to C language function: void glIndexi(GLint c);
Part of GL_VERSION_1_0

Specified by:
glIndexi in interface GL2

dispatch_glIndexi1

public void dispatch_glIndexi1(int c,
                               long procAddress)
Entry point to C language function: void glIndexi(GLint c);
Part of GL_VERSION_1_0


glIndexiv

public void glIndexiv(IntBuffer c)
Entry point to C language function: void glIndexiv(const GLint * c);
Part of GL_VERSION_1_0

Specified by:
glIndexiv in interface GL2

glIndexiv

public void glIndexiv(int[] c,
                      int c_offset)
Entry point to C language function: void glIndexiv(const GLint * c);
Part of GL_VERSION_1_0

Specified by:
glIndexiv in interface GL2

glIndexs

public void glIndexs(short c)
Entry point to C language function: void glIndexs(GLshort c);
Part of GL_VERSION_1_0

Specified by:
glIndexs in interface GL2

dispatch_glIndexs1

public void dispatch_glIndexs1(short c,
                               long procAddress)
Entry point to C language function: void glIndexs(GLshort c);
Part of GL_VERSION_1_0


glIndexsv

public void glIndexsv(ShortBuffer c)
Entry point to C language function: void glIndexsv(const GLshort * c);
Part of GL_VERSION_1_0

Specified by:
glIndexsv in interface GL2

glIndexsv

public void glIndexsv(short[] c,
                      int c_offset)
Entry point to C language function: void glIndexsv(const GLshort * c);
Part of GL_VERSION_1_0

Specified by:
glIndexsv in interface GL2

glIndexub

public void glIndexub(byte c)
Entry point to C language function: void glIndexub(GLubyte c);
Part of GL_VERSION_1_1

Specified by:
glIndexub in interface GL2

dispatch_glIndexub1

public void dispatch_glIndexub1(byte c,
                                long procAddress)
Entry point to C language function: void glIndexub(GLubyte c);
Part of GL_VERSION_1_1


glIndexubv

public void glIndexubv(ByteBuffer c)
Entry point to C language function: void glIndexubv(const GLubyte * c);
Part of GL_VERSION_1_1

Specified by:
glIndexubv in interface GL2

glIndexubv

public void glIndexubv(byte[] c,
                       int c_offset)
Entry point to C language function: void glIndexubv(const GLubyte * c);
Part of GL_VERSION_1_1

Specified by:
glIndexubv in interface GL2

glInitNames

public void glInitNames()
Entry point to C language function: void glInitNames(void);
Part of GL_VERSION_1_0

Specified by:
glInitNames in interface GL2

dispatch_glInitNames1

public void dispatch_glInitNames1(long procAddress)
Entry point to C language function: void glInitNames(void);
Part of GL_VERSION_1_0


glInsertComponentEXT

public void glInsertComponentEXT(int red,
                                 int green,
                                 int blue)
Entry point to C language function: void glInsertComponentEXT(GLuint red, GLuint green, GLuint blue);
Part of GL_EXT_vertex_shader

Specified by:
glInsertComponentEXT in interface GL2

dispatch_glInsertComponentEXT1

public void dispatch_glInsertComponentEXT1(int red,
                                           int green,
                                           int blue,
                                           long procAddress)
Entry point to C language function: void glInsertComponentEXT(GLuint red, GLuint green, GLuint blue);
Part of GL_EXT_vertex_shader


glInterleavedArrays

public void glInterleavedArrays(int format,
                                int stride,
                                Buffer pointer)
Entry point to C language function: void glInterleavedArrays(GLenum format, GLsizei stride, const GLvoid * pointer);
Part of GL_VERSION_1_1

Specified by:
glInterleavedArrays in interface GL2

glInterleavedArrays

public void glInterleavedArrays(int format,
                                int stride,
                                long pointer_buffer_offset)
Entry point to C language function: void glInterleavedArrays(GLenum format, GLsizei stride, const GLvoid * pointer);
Part of GL_VERSION_1_1

Specified by:
glInterleavedArrays in interface GL2

glIsBuffer

public boolean glIsBuffer(int id)
Entry point to C language function: GLboolean glIsBuffer(GLuint id);
Part of GL_VERSION_1_5

Specified by:
glIsBuffer in interface GL

dispatch_glIsBuffer1

public boolean dispatch_glIsBuffer1(int id,
                                    long procAddress)
Entry point to C language function: GLboolean glIsBuffer(GLuint id);
Part of GL_VERSION_1_5


glIsBufferResidentNV

public boolean glIsBufferResidentNV(int target)
Entry point to C language function: GLboolean glIsBufferResidentNV(GLenum target);
Part of GL_NV_shader_buffer_load

Specified by:
glIsBufferResidentNV in interface GL2GL3

dispatch_glIsBufferResidentNV1

public boolean dispatch_glIsBufferResidentNV1(int target,
                                              long procAddress)
Entry point to C language function: GLboolean glIsBufferResidentNV(GLenum target);
Part of GL_NV_shader_buffer_load


glIsEnabled

public boolean glIsEnabled(int cap)
Entry point to C language function: GLboolean glIsEnabled(GLenum cap);
Part of GL_NV_vertex_buffer_unified_memory

Specified by:
glIsEnabled in interface GL

dispatch_glIsEnabled1

public boolean dispatch_glIsEnabled1(int cap,
                                     long procAddress)
Entry point to C language function: GLboolean glIsEnabled(GLenum cap);
Part of GL_NV_vertex_buffer_unified_memory


glIsEnabledIndexed

public boolean glIsEnabledIndexed(int target,
                                  int index)
Entry point to C language function: GLboolean glIsEnabledIndexedEXT(GLenum target, GLuint index);
Part of GL_EXT_draw_buffers2

Specified by:
glIsEnabledIndexed in interface GL2

dispatch_glIsEnabledIndexed1

public boolean dispatch_glIsEnabledIndexed1(int target,
                                            int index,
                                            long procAddress)
Entry point to C language function: GLboolean glIsEnabledIndexedEXT(GLenum target, GLuint index);
Part of GL_EXT_draw_buffers2


glIsEnabledi

public boolean glIsEnabledi(int target,
                            int index)
Entry point to C language function: GLboolean glIsEnabledi(GLenum target, GLuint index);
Part of GL_VERSION_3_0

Specified by:
glIsEnabledi in interface GL2GL3

dispatch_glIsEnabledi1

public boolean dispatch_glIsEnabledi1(int target,
                                      int index,
                                      long procAddress)
Entry point to C language function: GLboolean glIsEnabledi(GLenum target, GLuint index);
Part of GL_VERSION_3_0


glIsFenceAPPLE

public boolean glIsFenceAPPLE(int id)
Entry point to C language function: GLboolean glIsFenceAPPLE(GLuint id);
Part of GL_APPLE_fence

Specified by:
glIsFenceAPPLE in interface GL2

dispatch_glIsFenceAPPLE1

public boolean dispatch_glIsFenceAPPLE1(int id,
                                        long procAddress)
Entry point to C language function: GLboolean glIsFenceAPPLE(GLuint id);
Part of GL_APPLE_fence


glIsFenceNV

public boolean glIsFenceNV(int id)
Entry point to C language function: GLboolean glIsFenceNV(GLuint id);
Part of GL_NV_fence

Specified by:
glIsFenceNV in interface GL2

dispatch_glIsFenceNV1

public boolean dispatch_glIsFenceNV1(int id,
                                     long procAddress)
Entry point to C language function: GLboolean glIsFenceNV(GLuint id);
Part of GL_NV_fence


glIsFramebuffer

public boolean glIsFramebuffer(int id)
Entry point to C language function: GLboolean glIsFramebuffer(GLuint id);
Part of GL_ARB_framebuffer_object

Specified by:
glIsFramebuffer in interface GL

dispatch_glIsFramebuffer1

public boolean dispatch_glIsFramebuffer1(int id,
                                         long procAddress)
Entry point to C language function: GLboolean glIsFramebuffer(GLuint id);
Part of GL_ARB_framebuffer_object


glIsList

public boolean glIsList(int list)
Entry point to C language function: GLboolean glIsList(GLuint list);
Part of GL_VERSION_1_0

Specified by:
glIsList in interface GL2

dispatch_glIsList1

public boolean dispatch_glIsList1(int list,
                                  long procAddress)
Entry point to C language function: GLboolean glIsList(GLuint list);
Part of GL_VERSION_1_0


glIsNamedBufferResidentNV

public boolean glIsNamedBufferResidentNV(int buffer)
Entry point to C language function: GLboolean glIsNamedBufferResidentNV(GLuint buffer);
Part of GL_NV_shader_buffer_load

Specified by:
glIsNamedBufferResidentNV in interface GL2GL3

dispatch_glIsNamedBufferResidentNV1

public boolean dispatch_glIsNamedBufferResidentNV1(int buffer,
                                                   long procAddress)
Entry point to C language function: GLboolean glIsNamedBufferResidentNV(GLuint buffer);
Part of GL_NV_shader_buffer_load


glIsOcclusionQueryNV

public boolean glIsOcclusionQueryNV(int id)
Entry point to C language function: GLboolean glIsOcclusionQueryNV(GLuint id);
Part of GL_NV_occlusion_query

Specified by:
glIsOcclusionQueryNV in interface GL2

dispatch_glIsOcclusionQueryNV1

public boolean dispatch_glIsOcclusionQueryNV1(int id,
                                              long procAddress)
Entry point to C language function: GLboolean glIsOcclusionQueryNV(GLuint id);
Part of GL_NV_occlusion_query


glIsProgram

public boolean glIsProgram(int id)
Entry point to C language function: GLboolean glIsProgram(GLuint id);
Part of GL_VERSION_2_0

Specified by:
glIsProgram in interface GL2ES2

dispatch_glIsProgram1

public boolean dispatch_glIsProgram1(int id,
                                     long procAddress)
Entry point to C language function: GLboolean glIsProgram(GLuint id);
Part of GL_VERSION_2_0


glIsProgramARB

public boolean glIsProgramARB(int id)
Entry point to C language function: GLboolean glIsProgramARB(GLuint id);
Part of GL_ARB_vertex_program

Specified by:
glIsProgramARB in interface GL2

dispatch_glIsProgramARB1

public boolean dispatch_glIsProgramARB1(int id,
                                        long procAddress)
Entry point to C language function: GLboolean glIsProgramARB(GLuint id);
Part of GL_ARB_vertex_program


glIsQuery

public boolean glIsQuery(int id)
Entry point to C language function: GLboolean glIsQuery(GLuint id);
Part of GL_VERSION_1_5

Specified by:
glIsQuery in interface GL2GL3

dispatch_glIsQuery1

public boolean dispatch_glIsQuery1(int id,
                                   long procAddress)
Entry point to C language function: GLboolean glIsQuery(GLuint id);
Part of GL_VERSION_1_5


glIsRenderbuffer

public boolean glIsRenderbuffer(int id)
Entry point to C language function: GLboolean glIsRenderbuffer(GLuint id);
Part of GL_ARB_framebuffer_object

Specified by:
glIsRenderbuffer in interface GL

dispatch_glIsRenderbuffer1

public boolean dispatch_glIsRenderbuffer1(int id,
                                          long procAddress)
Entry point to C language function: GLboolean glIsRenderbuffer(GLuint id);
Part of GL_ARB_framebuffer_object


glIsShader

public boolean glIsShader(int id)
Entry point to C language function: GLboolean glIsShader(GLuint id);
Part of GL_VERSION_2_0

Specified by:
glIsShader in interface GL2ES2

dispatch_glIsShader1

public boolean dispatch_glIsShader1(int id,
                                    long procAddress)
Entry point to C language function: GLboolean glIsShader(GLuint id);
Part of GL_VERSION_2_0


glIsSync

public boolean glIsSync(long sync)
Entry point to C language function: GLboolean glIsSync(GLsync sync);
Part of GL_ARB_sync

Specified by:
glIsSync in interface GL3

dispatch_glIsSync1

public boolean dispatch_glIsSync1(long sync,
                                  long procAddress)
Entry point to C language function: GLboolean glIsSync(GLsync sync);
Part of GL_ARB_sync


glIsTexture

public boolean glIsTexture(int texture)
Entry point to C language function: GLboolean glIsTexture(GLuint texture);
Part of GL_VERSION_1_1

Specified by:
glIsTexture in interface GL

dispatch_glIsTexture1

public boolean dispatch_glIsTexture1(int texture,
                                     long procAddress)
Entry point to C language function: GLboolean glIsTexture(GLuint texture);
Part of GL_VERSION_1_1


glIsVariantEnabledEXT

public boolean glIsVariantEnabledEXT(int target,
                                     int index)
Entry point to C language function: GLboolean glIsVariantEnabledEXT(GLuint target, GLenum index);
Part of GL_EXT_vertex_shader

Specified by:
glIsVariantEnabledEXT in interface GL2

dispatch_glIsVariantEnabledEXT1

public boolean dispatch_glIsVariantEnabledEXT1(int target,
                                               int index,
                                               long procAddress)
Entry point to C language function: GLboolean glIsVariantEnabledEXT(GLuint target, GLenum index);
Part of GL_EXT_vertex_shader


glIsVertexArray

public boolean glIsVertexArray(int id)
Entry point to C language function: GLboolean glIsVertexArray(GLuint id);
Part of GL_ARB_vertex_array_object

Specified by:
glIsVertexArray in interface GL2GL3

dispatch_glIsVertexArray1

public boolean dispatch_glIsVertexArray1(int id,
                                         long procAddress)
Entry point to C language function: GLboolean glIsVertexArray(GLuint id);
Part of GL_ARB_vertex_array_object


glIsVertexAttribEnabledAPPLE

public boolean glIsVertexAttribEnabledAPPLE(int index,
                                            int pname)
Entry point to C language function: GLboolean glIsVertexAttribEnabledAPPLE(GLuint index, GLenum pname);
Part of GL_APPLE_vertex_program_evaluators

Specified by:
glIsVertexAttribEnabledAPPLE in interface GL2

dispatch_glIsVertexAttribEnabledAPPLE1

public boolean dispatch_glIsVertexAttribEnabledAPPLE1(int index,
                                                      int pname,
                                                      long procAddress)
Entry point to C language function: GLboolean glIsVertexAttribEnabledAPPLE(GLuint index, GLenum pname);
Part of GL_APPLE_vertex_program_evaluators


glLightModelf

public void glLightModelf(int pname,
                          float param)
Entry point to C language function: void glLightModelf(GLenum pname, GLfloat param);
Part of GL_VERSION_1_0

Specified by:
glLightModelf in interface GL2ES1

dispatch_glLightModelf1

public void dispatch_glLightModelf1(int pname,
                                    float param,
                                    long procAddress)
Entry point to C language function: void glLightModelf(GLenum pname, GLfloat param);
Part of GL_VERSION_1_0


glLightModelfv

public void glLightModelfv(int pname,
                           FloatBuffer params)
Entry point to C language function: void glLightModelfv(GLenum pname, const GLfloat * params);
Part of GL_VERSION_1_0

Specified by:
glLightModelfv in interface GL2ES1

glLightModelfv

public void glLightModelfv(int pname,
                           float[] params,
                           int params_offset)
Entry point to C language function: void glLightModelfv(GLenum pname, const GLfloat * params);
Part of GL_VERSION_1_0

Specified by:
glLightModelfv in interface GL2ES1

glLightModeli

public void glLightModeli(int pname,
                          int param)
Entry point to C language function: void glLightModeli(GLenum pname, GLint param);
Part of GL_VERSION_1_0

Specified by:
glLightModeli in interface GL2

dispatch_glLightModeli1

public void dispatch_glLightModeli1(int pname,
                                    int param,
                                    long procAddress)
Entry point to C language function: void glLightModeli(GLenum pname, GLint param);
Part of GL_VERSION_1_0


glLightModeliv

public void glLightModeliv(int pname,
                           IntBuffer params)
Entry point to C language function: void glLightModeliv(GLenum pname, const GLint * params);
Part of GL_VERSION_1_0

Specified by:
glLightModeliv in interface GL2

glLightModeliv

public void glLightModeliv(int pname,
                           int[] params,
                           int params_offset)
Entry point to C language function: void glLightModeliv(GLenum pname, const GLint * params);
Part of GL_VERSION_1_0

Specified by:
glLightModeliv in interface GL2

glLightf

public void glLightf(int light,
                     int pname,
                     float param)
Entry point to C language function: void glLightf(GLenum light, GLenum pname, GLfloat param);
Part of GL_VERSION_1_0

Specified by:
glLightf in interface GL2ES1

dispatch_glLightf1

public void dispatch_glLightf1(int light,
                               int pname,
                               float param,
                               long procAddress)
Entry point to C language function: void glLightf(GLenum light, GLenum pname, GLfloat param);
Part of GL_VERSION_1_0


glLightfv

public void glLightfv(int light,
                      int pname,
                      FloatBuffer params)
Entry point to C language function: void glLightfv(GLenum light, GLenum pname, const GLfloat * params);
Part of GL_VERSION_1_0

Specified by:
glLightfv in interface GLLightingFunc

glLightfv

public void glLightfv(int light,
                      int pname,
                      float[] params,
                      int params_offset)
Entry point to C language function: void glLightfv(GLenum light, GLenum pname, const GLfloat * params);
Part of GL_VERSION_1_0

Specified by:
glLightfv in interface GLLightingFunc

glLighti

public void glLighti(int light,
                     int pname,
                     int param)
Entry point to C language function: void glLighti(GLenum light, GLenum pname, GLint param);
Part of GL_VERSION_1_0

Specified by:
glLighti in interface GL2

dispatch_glLighti1

public void dispatch_glLighti1(int light,
                               int pname,
                               int param,
                               long procAddress)
Entry point to C language function: void glLighti(GLenum light, GLenum pname, GLint param);
Part of GL_VERSION_1_0


glLightiv

public void glLightiv(int light,
                      int pname,
                      IntBuffer params)
Entry point to C language function: void glLightiv(GLenum light, GLenum pname, const GLint * params);
Part of GL_VERSION_1_0

Specified by:
glLightiv in interface GL2

glLightiv

public void glLightiv(int light,
                      int pname,
                      int[] params,
                      int params_offset)
Entry point to C language function: void glLightiv(GLenum light, GLenum pname, const GLint * params);
Part of GL_VERSION_1_0

Specified by:
glLightiv in interface GL2

glLineStipple

public void glLineStipple(int factor,
                          short pattern)
Entry point to C language function: void glLineStipple(GLint factor, GLushort pattern);
Part of GL_VERSION_1_0

Specified by:
glLineStipple in interface GL2

dispatch_glLineStipple1

public void dispatch_glLineStipple1(int factor,
                                    short pattern,
                                    long procAddress)
Entry point to C language function: void glLineStipple(GLint factor, GLushort pattern);
Part of GL_VERSION_1_0


glLineWidth

public void glLineWidth(float width)
Entry point to C language function: void glLineWidth(GLfloat width);
Part of GL_VERSION_1_0

Specified by:
glLineWidth in interface GL

dispatch_glLineWidth1

public void dispatch_glLineWidth1(float width,
                                  long procAddress)
Entry point to C language function: void glLineWidth(GLfloat width);
Part of GL_VERSION_1_0


glLinkProgram

public void glLinkProgram(int mode)
Entry point to C language function: void glLinkProgram(GLuint mode);
Part of GL_VERSION_2_0

Specified by:
glLinkProgram in interface GL2ES2

dispatch_glLinkProgram1

public void dispatch_glLinkProgram1(int mode,
                                    long procAddress)
Entry point to C language function: void glLinkProgram(GLuint mode);
Part of GL_VERSION_2_0


glLinkProgramARB

public void glLinkProgramARB(int mode)
Entry point to C language function: void glLinkProgramARB(GLhandleARB mode);
Part of GL_ARB_shader_objects

Specified by:
glLinkProgramARB in interface GL2

dispatch_glLinkProgramARB1

public void dispatch_glLinkProgramARB1(int mode,
                                       long procAddress)
Entry point to C language function: void glLinkProgramARB(GLhandleARB mode);
Part of GL_ARB_shader_objects


glListBase

public void glListBase(int base)
Entry point to C language function: void glListBase(GLuint base);
Part of GL_VERSION_1_0

Specified by:
glListBase in interface GL2

dispatch_glListBase1

public void dispatch_glListBase1(int base,
                                 long procAddress)
Entry point to C language function: void glListBase(GLuint base);
Part of GL_VERSION_1_0


glLoadIdentity

public void glLoadIdentity()
Entry point to C language function: void glLoadIdentity(void);
Part of GL_VERSION_1_0

Specified by:
glLoadIdentity in interface GLMatrixFunc

dispatch_glLoadIdentity1

public void dispatch_glLoadIdentity1(long procAddress)
Entry point to C language function: void glLoadIdentity(void);
Part of GL_VERSION_1_0


glLoadMatrixd

public void glLoadMatrixd(DoubleBuffer m)
Entry point to C language function: void glLoadMatrixd(const GLdouble * m);
Part of GL_VERSION_1_0

Specified by:
glLoadMatrixd in interface GL2

glLoadMatrixd

public void glLoadMatrixd(double[] m,
                          int m_offset)
Entry point to C language function: void glLoadMatrixd(const GLdouble * m);
Part of GL_VERSION_1_0

Specified by:
glLoadMatrixd in interface GL2

glLoadMatrixf

public void glLoadMatrixf(FloatBuffer m)
Entry point to C language function: void glLoadMatrixf(const GLfloat * m);
Part of GL_VERSION_1_0

Specified by:
glLoadMatrixf in interface GLMatrixFunc

glLoadMatrixf

public void glLoadMatrixf(float[] m,
                          int m_offset)
Entry point to C language function: void glLoadMatrixf(const GLfloat * m);
Part of GL_VERSION_1_0

Specified by:
glLoadMatrixf in interface GLMatrixFunc

glLoadName

public void glLoadName(int name)
Entry point to C language function: void glLoadName(GLuint name);
Part of GL_VERSION_1_0

Specified by:
glLoadName in interface GL2

dispatch_glLoadName1

public void dispatch_glLoadName1(int name,
                                 long procAddress)
Entry point to C language function: void glLoadName(GLuint name);
Part of GL_VERSION_1_0


glLoadTransposeMatrixd

public void glLoadTransposeMatrixd(DoubleBuffer m)
Entry point to C language function: void glLoadTransposeMatrixd(const GLdouble * m);
Part of GL_VERSION_1_3

Specified by:
glLoadTransposeMatrixd in interface GL2

glLoadTransposeMatrixd

public void glLoadTransposeMatrixd(double[] m,
                                   int m_offset)
Entry point to C language function: void glLoadTransposeMatrixd(const GLdouble * m);
Part of GL_VERSION_1_3

Specified by:
glLoadTransposeMatrixd in interface GL2

glLoadTransposeMatrixf

public void glLoadTransposeMatrixf(FloatBuffer m)
Entry point to C language function: void glLoadTransposeMatrixf(const GLfloat * m);
Part of GL_VERSION_1_3

Specified by:
glLoadTransposeMatrixf in interface GL2

glLoadTransposeMatrixf

public void glLoadTransposeMatrixf(float[] m,
                                   int m_offset)
Entry point to C language function: void glLoadTransposeMatrixf(const GLfloat * m);
Part of GL_VERSION_1_3

Specified by:
glLoadTransposeMatrixf in interface GL2

glLockArraysEXT

public void glLockArraysEXT(int x,
                            int y)
Entry point to C language function: void glLockArraysEXT(GLint x, GLsizei y);
Part of GL_EXT_compiled_vertex_array

Specified by:
glLockArraysEXT in interface GL2

dispatch_glLockArraysEXT1

public void dispatch_glLockArraysEXT1(int x,
                                      int y,
                                      long procAddress)
Entry point to C language function: void glLockArraysEXT(GLint x, GLsizei y);
Part of GL_EXT_compiled_vertex_array


glLogicOp

public void glLogicOp(int opcode)
Entry point to C language function: void glLogicOp(GLenum opcode);
Part of GL_VERSION_1_0

Specified by:
glLogicOp in interface GL2ES1
Specified by:
glLogicOp in interface GL2GL3

dispatch_glLogicOp1

public void dispatch_glLogicOp1(int opcode,
                                long procAddress)
Entry point to C language function: void glLogicOp(GLenum opcode);
Part of GL_VERSION_1_0


glMakeBufferNonResidentNV

public void glMakeBufferNonResidentNV(int target)
Entry point to C language function: void glMakeBufferNonResidentNV(GLenum target);
Part of GL_NV_shader_buffer_load

Specified by:
glMakeBufferNonResidentNV in interface GL2GL3

dispatch_glMakeBufferNonResidentNV1

public void dispatch_glMakeBufferNonResidentNV1(int target,
                                                long procAddress)
Entry point to C language function: void glMakeBufferNonResidentNV(GLenum target);
Part of GL_NV_shader_buffer_load


glMakeBufferResidentNV

public void glMakeBufferResidentNV(int target,
                                   int access)
Entry point to C language function: void glMakeBufferResidentNV(GLenum target, GLenum access);
Part of GL_NV_shader_buffer_load

Specified by:
glMakeBufferResidentNV in interface GL2GL3

dispatch_glMakeBufferResidentNV1

public void dispatch_glMakeBufferResidentNV1(int target,
                                             int access,
                                             long procAddress)
Entry point to C language function: void glMakeBufferResidentNV(GLenum target, GLenum access);
Part of GL_NV_shader_buffer_load


glMap1d

public void glMap1d(int target,
                    double u1,
                    double u2,
                    int stride,
                    int order,
                    DoubleBuffer points)
Entry point to C language function: void glMap1d(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble * points);
Part of GL_VERSION_1_0

Specified by:
glMap1d in interface GL2

glMap1d

public void glMap1d(int target,
                    double u1,
                    double u2,
                    int stride,
                    int order,
                    double[] points,
                    int points_offset)
Entry point to C language function: void glMap1d(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble * points);
Part of GL_VERSION_1_0

Specified by:
glMap1d in interface GL2

glMap1f

public void glMap1f(int target,
                    float u1,
                    float u2,
                    int stride,
                    int order,
                    FloatBuffer points)
Entry point to C language function: void glMap1f(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat * points);
Part of GL_VERSION_1_0

Specified by:
glMap1f in interface GL2

glMap1f

public void glMap1f(int target,
                    float u1,
                    float u2,
                    int stride,
                    int order,
                    float[] points,
                    int points_offset)
Entry point to C language function: void glMap1f(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat * points);
Part of GL_VERSION_1_0

Specified by:
glMap1f in interface GL2

glMap2d

public void glMap2d(int target,
                    double u1,
                    double u2,
                    int ustride,
                    int uorder,
                    double v1,
                    double v2,
                    int vstride,
                    int vorder,
                    DoubleBuffer points)
Entry point to C language function: void glMap2d(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble * points);
Part of GL_VERSION_1_0

Specified by:
glMap2d in interface GL2

glMap2d

public void glMap2d(int target,
                    double u1,
                    double u2,
                    int ustride,
                    int uorder,
                    double v1,
                    double v2,
                    int vstride,
                    int vorder,
                    double[] points,
                    int points_offset)
Entry point to C language function: void glMap2d(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble * points);
Part of GL_VERSION_1_0

Specified by:
glMap2d in interface GL2

glMap2f

public void glMap2f(int target,
                    float u1,
                    float u2,
                    int ustride,
                    int uorder,
                    float v1,
                    float v2,
                    int vstride,
                    int vorder,
                    FloatBuffer points)
Entry point to C language function: void glMap2f(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat * points);
Part of GL_VERSION_1_0

Specified by:
glMap2f in interface GL2

glMap2f

public void glMap2f(int target,
                    float u1,
                    float u2,
                    int ustride,
                    int uorder,
                    float v1,
                    float v2,
                    int vstride,
                    int vorder,
                    float[] points,
                    int points_offset)
Entry point to C language function: void glMap2f(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat * points);
Part of GL_VERSION_1_0

Specified by:
glMap2f in interface GL2

glMapBufferRange

public ByteBuffer glMapBufferRange(int target,
                                   int offset,
                                   int length,
                                   int access)
Entry point to C language function: GLvoid * glMapBufferRange(GLenum target, ptrdiff_t offset, ptrdiff_t length, GLbitfield access);
Part of GL_ARB_map_buffer_range

Specified by:
glMapBufferRange in interface GL2GL3

glMapControlPointsNV

public void glMapControlPointsNV(int target,
                                 int index,
                                 int type,
                                 int ustride,
                                 int vstride,
                                 int uorder,
                                 int vorder,
                                 boolean packed,
                                 Buffer points)
Entry point to C language function: void glMapControlPointsNV(GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLint uorder, GLint vorder, GLboolean packed, const GLvoid * points);
Part of GL_NV_evaluators

Specified by:
glMapControlPointsNV in interface GL2

glMapGrid1d

public void glMapGrid1d(int un,
                        double u1,
                        double u2)
Entry point to C language function: void glMapGrid1d(GLint un, GLdouble u1, GLdouble u2);
Part of GL_VERSION_1_0

Specified by:
glMapGrid1d in interface GL2

dispatch_glMapGrid1d1

public void dispatch_glMapGrid1d1(int un,
                                  double u1,
                                  double u2,
                                  long procAddress)
Entry point to C language function: void glMapGrid1d(GLint un, GLdouble u1, GLdouble u2);
Part of GL_VERSION_1_0


glMapGrid1f

public void glMapGrid1f(int un,
                        float u1,
                        float u2)
Entry point to C language function: void glMapGrid1f(GLint un, GLfloat u1, GLfloat u2);
Part of GL_VERSION_1_0

Specified by:
glMapGrid1f in interface GL2

dispatch_glMapGrid1f1

public void dispatch_glMapGrid1f1(int un,
                                  float u1,
                                  float u2,
                                  long procAddress)
Entry point to C language function: void glMapGrid1f(GLint un, GLfloat u1, GLfloat u2);
Part of GL_VERSION_1_0


glMapGrid2d

public void glMapGrid2d(int un,
                        double u1,
                        double u2,
                        int vn,
                        double v1,
                        double v2)
Entry point to C language function: void glMapGrid2d(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2);
Part of GL_VERSION_1_0

Specified by:
glMapGrid2d in interface GL2

dispatch_glMapGrid2d1

public void dispatch_glMapGrid2d1(int un,
                                  double u1,
                                  double u2,
                                  int vn,
                                  double v1,
                                  double v2,
                                  long procAddress)
Entry point to C language function: void glMapGrid2d(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2);
Part of GL_VERSION_1_0


glMapGrid2f

public void glMapGrid2f(int un,
                        float u1,
                        float u2,
                        int vn,
                        float v1,
                        float v2)
Entry point to C language function: void glMapGrid2f(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2);
Part of GL_VERSION_1_0

Specified by:
glMapGrid2f in interface GL2

dispatch_glMapGrid2f1

public void dispatch_glMapGrid2f1(int un,
                                  float u1,
                                  float u2,
                                  int vn,
                                  float v1,
                                  float v2,
                                  long procAddress)
Entry point to C language function: void glMapGrid2f(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2);
Part of GL_VERSION_1_0


glMapParameterfvNV

public void glMapParameterfvNV(int target,
                               int pname,
                               FloatBuffer params)
Entry point to C language function: void glMapParameterfvNV(GLenum target, GLenum pname, const GLfloat * params);
Part of GL_NV_evaluators

Specified by:
glMapParameterfvNV in interface GL2

glMapParameterfvNV

public void glMapParameterfvNV(int target,
                               int pname,
                               float[] params,
                               int params_offset)
Entry point to C language function: void glMapParameterfvNV(GLenum target, GLenum pname, const GLfloat * params);
Part of GL_NV_evaluators

Specified by:
glMapParameterfvNV in interface GL2

glMapParameterivNV

public void glMapParameterivNV(int target,
                               int pname,
                               IntBuffer params)
Entry point to C language function: void glMapParameterivNV(GLenum target, GLenum pname, const GLint * params);
Part of GL_NV_evaluators

Specified by:
glMapParameterivNV in interface GL2

glMapParameterivNV

public void glMapParameterivNV(int target,
                               int pname,
                               int[] params,
                               int params_offset)
Entry point to C language function: void glMapParameterivNV(GLenum target, GLenum pname, const GLint * params);
Part of GL_NV_evaluators

Specified by:
glMapParameterivNV in interface GL2

glMapVertexAttrib1dAPPLE

public void glMapVertexAttrib1dAPPLE(int index,
                                     int size,
                                     double u1,
                                     double u2,
                                     int stride,
                                     int order,
                                     DoubleBuffer points)
Entry point to C language function: void glMapVertexAttrib1dAPPLE(GLuint index, GLuint size, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble * points);
Part of GL_APPLE_vertex_program_evaluators

Specified by:
glMapVertexAttrib1dAPPLE in interface GL2

glMapVertexAttrib1dAPPLE

public void glMapVertexAttrib1dAPPLE(int index,
                                     int size,
                                     double u1,
                                     double u2,
                                     int stride,
                                     int order,
                                     double[] points,
                                     int points_offset)
Entry point to C language function: void glMapVertexAttrib1dAPPLE(GLuint index, GLuint size, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble * points);
Part of GL_APPLE_vertex_program_evaluators

Specified by:
glMapVertexAttrib1dAPPLE in interface GL2

glMapVertexAttrib1fAPPLE

public void glMapVertexAttrib1fAPPLE(int index,
                                     int size,
                                     float u1,
                                     float u2,
                                     int stride,
                                     int order,
                                     FloatBuffer points)
Entry point to C language function: void glMapVertexAttrib1fAPPLE(GLuint index, GLuint size, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat * points);
Part of GL_APPLE_vertex_program_evaluators

Specified by:
glMapVertexAttrib1fAPPLE in interface GL2

glMapVertexAttrib1fAPPLE

public void glMapVertexAttrib1fAPPLE(int index,
                                     int size,
                                     float u1,
                                     float u2,
                                     int stride,
                                     int order,
                                     float[] points,
                                     int points_offset)
Entry point to C language function: void glMapVertexAttrib1fAPPLE(GLuint index, GLuint size, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat * points);
Part of GL_APPLE_vertex_program_evaluators

Specified by:
glMapVertexAttrib1fAPPLE in interface GL2

glMapVertexAttrib2dAPPLE

public void glMapVertexAttrib2dAPPLE(int index,
                                     int size,
                                     double u1,
                                     double u2,
                                     int ustride,
                                     int uorder,
                                     double v1,
                                     double v2,
                                     int vstride,
                                     int vorder,
                                     DoubleBuffer points)
Entry point to C language function: void glMapVertexAttrib2dAPPLE(GLuint index, GLuint size, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble * points);
Part of GL_APPLE_vertex_program_evaluators

Specified by:
glMapVertexAttrib2dAPPLE in interface GL2

glMapVertexAttrib2dAPPLE

public void glMapVertexAttrib2dAPPLE(int index,
                                     int size,
                                     double u1,
                                     double u2,
                                     int ustride,
                                     int uorder,
                                     double v1,
                                     double v2,
                                     int vstride,
                                     int vorder,
                                     double[] points,
                                     int points_offset)
Entry point to C language function: void glMapVertexAttrib2dAPPLE(GLuint index, GLuint size, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble * points);
Part of GL_APPLE_vertex_program_evaluators

Specified by:
glMapVertexAttrib2dAPPLE in interface GL2

glMapVertexAttrib2fAPPLE

public void glMapVertexAttrib2fAPPLE(int index,
                                     int size,
                                     float u1,
                                     float u2,
                                     int ustride,
                                     int uorder,
                                     float v1,
                                     float v2,
                                     int vstride,
                                     int vorder,
                                     FloatBuffer points)
Entry point to C language function: void glMapVertexAttrib2fAPPLE(GLuint index, GLuint size, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat * points);
Part of GL_APPLE_vertex_program_evaluators

Specified by:
glMapVertexAttrib2fAPPLE in interface GL2

glMapVertexAttrib2fAPPLE

public void glMapVertexAttrib2fAPPLE(int index,
                                     int size,
                                     float u1,
                                     float u2,
                                     int ustride,
                                     int uorder,
                                     float v1,
                                     float v2,
                                     int vstride,
                                     int vorder,
                                     float[] points,
                                     int points_offset)
Entry point to C language function: void glMapVertexAttrib2fAPPLE(GLuint index, GLuint size, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat * points);
Part of GL_APPLE_vertex_program_evaluators

Specified by:
glMapVertexAttrib2fAPPLE in interface GL2

glMaterialf

public void glMaterialf(int face,
                        int pname,
                        float param)
Entry point to C language function: void glMaterialf(GLenum face, GLenum pname, GLfloat param);
Part of GL_VERSION_1_0

Specified by:
glMaterialf in interface GLLightingFunc

dispatch_glMaterialf1

public void dispatch_glMaterialf1(int face,
                                  int pname,
                                  float param,
                                  long procAddress)
Entry point to C language function: void glMaterialf(GLenum face, GLenum pname, GLfloat param);
Part of GL_VERSION_1_0


glMaterialfv

public void glMaterialfv(int face,
                         int pname,
                         FloatBuffer params)
Entry point to C language function: void glMaterialfv(GLenum face, GLenum pname, const GLfloat * params);
Part of GL_VERSION_1_0

Specified by:
glMaterialfv in interface GLLightingFunc

glMaterialfv

public void glMaterialfv(int face,
                         int pname,
                         float[] params,
                         int params_offset)
Entry point to C language function: void glMaterialfv(GLenum face, GLenum pname, const GLfloat * params);
Part of GL_VERSION_1_0

Specified by:
glMaterialfv in interface GLLightingFunc

glMateriali

public void glMateriali(int face,
                        int pname,
                        int param)
Entry point to C language function: void glMateriali(GLenum face, GLenum pname, GLint param);
Part of GL_VERSION_1_0

Specified by:
glMateriali in interface GL2

dispatch_glMateriali1

public void dispatch_glMateriali1(int face,
                                  int pname,
                                  int param,
                                  long procAddress)
Entry point to C language function: void glMateriali(GLenum face, GLenum pname, GLint param);
Part of GL_VERSION_1_0


glMaterialiv

public void glMaterialiv(int face,
                         int pname,
                         IntBuffer params)
Entry point to C language function: void glMaterialiv(GLenum face, GLenum pname, const GLint * params);
Part of GL_VERSION_1_0

Specified by:
glMaterialiv in interface GL2

glMaterialiv

public void glMaterialiv(int face,
                         int pname,
                         int[] params,
                         int params_offset)
Entry point to C language function: void glMaterialiv(GLenum face, GLenum pname, const GLint * params);
Part of GL_VERSION_1_0

Specified by:
glMaterialiv in interface GL2

glMatrixFrustumEXT

public void glMatrixFrustumEXT(int mode,
                               double left,
                               double right,
                               double bottom,
                               double top,
                               double zNear,
                               double zFar)
Entry point to C language function: void glMatrixFrustumEXT(GLenum mode, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
Part of GL_EXT_direct_state_access

Specified by:
glMatrixFrustumEXT in interface GL2

dispatch_glMatrixFrustumEXT1

public void dispatch_glMatrixFrustumEXT1(int mode,
                                         double left,
                                         double right,
                                         double bottom,
                                         double top,
                                         double zNear,
                                         double zFar,
                                         long procAddress)
Entry point to C language function: void glMatrixFrustumEXT(GLenum mode, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
Part of GL_EXT_direct_state_access


glMatrixIndexPointer

public void glMatrixIndexPointer(int size,
                                 int type,
                                 int stride,
                                 Buffer pointer)
Entry point to C language function: void glMatrixIndexPointerARB(GLint size, GLenum type, GLsizei stride, const GLvoid * pointer);
Part of GL_ARB_matrix_palette

Specified by:
glMatrixIndexPointer in interface GL2ES1

glMatrixIndexubvARB

public void glMatrixIndexubvARB(int size,
                                ByteBuffer weights)
Entry point to C language function: void glMatrixIndexubvARB(GLint size, const GLubyte * weights);
Part of GL_ARB_matrix_palette

Specified by:
glMatrixIndexubvARB in interface GL2

glMatrixIndexubvARB

public void glMatrixIndexubvARB(int size,
                                byte[] weights,
                                int weights_offset)
Entry point to C language function: void glMatrixIndexubvARB(GLint size, const GLubyte * weights);
Part of GL_ARB_matrix_palette

Specified by:
glMatrixIndexubvARB in interface GL2

glMatrixIndexuivARB

public void glMatrixIndexuivARB(int n,
                                IntBuffer ids)
Entry point to C language function: void glMatrixIndexuivARB(GLint n, const GLuint * ids);
Part of GL_ARB_matrix_palette

Specified by:
glMatrixIndexuivARB in interface GL2

glMatrixIndexuivARB

public void glMatrixIndexuivARB(int n,
                                int[] ids,
                                int ids_offset)
Entry point to C language function: void glMatrixIndexuivARB(GLint n, const GLuint * ids);
Part of GL_ARB_matrix_palette

Specified by:
glMatrixIndexuivARB in interface GL2

glMatrixIndexusvARB

public void glMatrixIndexusvARB(int size,
                                ShortBuffer weights)
Entry point to C language function: void glMatrixIndexusvARB(GLint size, const GLushort * weights);
Part of GL_ARB_matrix_palette

Specified by:
glMatrixIndexusvARB in interface GL2

glMatrixIndexusvARB

public void glMatrixIndexusvARB(int size,
                                short[] weights,
                                int weights_offset)
Entry point to C language function: void glMatrixIndexusvARB(GLint size, const GLushort * weights);
Part of GL_ARB_matrix_palette

Specified by:
glMatrixIndexusvARB in interface GL2

glMatrixLoadIdentityEXT

public void glMatrixLoadIdentityEXT(int mode)
Entry point to C language function: void glMatrixLoadIdentityEXT(GLenum mode);
Part of GL_EXT_direct_state_access

Specified by:
glMatrixLoadIdentityEXT in interface GL2

dispatch_glMatrixLoadIdentityEXT1

public void dispatch_glMatrixLoadIdentityEXT1(int mode,
                                              long procAddress)
Entry point to C language function: void glMatrixLoadIdentityEXT(GLenum mode);
Part of GL_EXT_direct_state_access


glMatrixLoadTransposedEXT

public void glMatrixLoadTransposedEXT(int target,
                                      DoubleBuffer v)
Entry point to C language function: void glMatrixLoadTransposedEXT(GLenum target, const GLdouble * v);
Part of GL_EXT_direct_state_access

Specified by:
glMatrixLoadTransposedEXT in interface GL2

glMatrixLoadTransposedEXT

public void glMatrixLoadTransposedEXT(int target,
                                      double[] v,
                                      int v_offset)
Entry point to C language function: void glMatrixLoadTransposedEXT(GLenum target, const GLdouble * v);
Part of GL_EXT_direct_state_access

Specified by:
glMatrixLoadTransposedEXT in interface GL2

glMatrixLoadTransposefEXT

public void glMatrixLoadTransposefEXT(int target,
                                      FloatBuffer v)
Entry point to C language function: void glMatrixLoadTransposefEXT(GLenum target, const GLfloat * v);
Part of GL_EXT_direct_state_access

Specified by:
glMatrixLoadTransposefEXT in interface GL2

glMatrixLoadTransposefEXT

public void glMatrixLoadTransposefEXT(int target,
                                      float[] v,
                                      int v_offset)
Entry point to C language function: void glMatrixLoadTransposefEXT(GLenum target, const GLfloat * v);
Part of GL_EXT_direct_state_access

Specified by:
glMatrixLoadTransposefEXT in interface GL2

glMatrixLoaddEXT

public void glMatrixLoaddEXT(int target,
                             DoubleBuffer v)
Entry point to C language function: void glMatrixLoaddEXT(GLenum target, const GLdouble * v);
Part of GL_EXT_direct_state_access

Specified by:
glMatrixLoaddEXT in interface GL2

glMatrixLoaddEXT

public void glMatrixLoaddEXT(int target,
                             double[] v,
                             int v_offset)
Entry point to C language function: void glMatrixLoaddEXT(GLenum target, const GLdouble * v);
Part of GL_EXT_direct_state_access

Specified by:
glMatrixLoaddEXT in interface GL2

glMatrixLoadfEXT

public void glMatrixLoadfEXT(int target,
                             FloatBuffer v)
Entry point to C language function: void glMatrixLoadfEXT(GLenum target, const GLfloat * v);
Part of GL_EXT_direct_state_access

Specified by:
glMatrixLoadfEXT in interface GL2

glMatrixLoadfEXT

public void glMatrixLoadfEXT(int target,
                             float[] v,
                             int v_offset)
Entry point to C language function: void glMatrixLoadfEXT(GLenum target, const GLfloat * v);
Part of GL_EXT_direct_state_access

Specified by:
glMatrixLoadfEXT in interface GL2

glMatrixMode

public void glMatrixMode(int mode)
Entry point to C language function: void glMatrixMode(GLenum mode);
Part of GL_VERSION_1_0

Specified by:
glMatrixMode in interface GLMatrixFunc

dispatch_glMatrixMode1

public void dispatch_glMatrixMode1(int mode,
                                   long procAddress)
Entry point to C language function: void glMatrixMode(GLenum mode);
Part of GL_VERSION_1_0


glMatrixMultTransposedEXT

public void glMatrixMultTransposedEXT(int target,
                                      DoubleBuffer v)
Entry point to C language function: void glMatrixMultTransposedEXT(GLenum target, const GLdouble * v);
Part of GL_EXT_direct_state_access

Specified by:
glMatrixMultTransposedEXT in interface GL2

glMatrixMultTransposedEXT

public void glMatrixMultTransposedEXT(int target,
                                      double[] v,
                                      int v_offset)
Entry point to C language function: void glMatrixMultTransposedEXT(GLenum target, const GLdouble * v);
Part of GL_EXT_direct_state_access

Specified by:
glMatrixMultTransposedEXT in interface GL2

glMatrixMultTransposefEXT

public void glMatrixMultTransposefEXT(int target,
                                      FloatBuffer v)
Entry point to C language function: void glMatrixMultTransposefEXT(GLenum target, const GLfloat * v);
Part of GL_EXT_direct_state_access

Specified by:
glMatrixMultTransposefEXT in interface GL2

glMatrixMultTransposefEXT

public void glMatrixMultTransposefEXT(int target,
                                      float[] v,
                                      int v_offset)
Entry point to C language function: void glMatrixMultTransposefEXT(GLenum target, const GLfloat * v);
Part of GL_EXT_direct_state_access

Specified by:
glMatrixMultTransposefEXT in interface GL2

glMatrixMultdEXT

public void glMatrixMultdEXT(int target,
                             DoubleBuffer v)
Entry point to C language function: void glMatrixMultdEXT(GLenum target, const GLdouble * v);
Part of GL_EXT_direct_state_access

Specified by:
glMatrixMultdEXT in interface GL2

glMatrixMultdEXT

public void glMatrixMultdEXT(int target,
                             double[] v,
                             int v_offset)
Entry point to C language function: void glMatrixMultdEXT(GLenum target, const GLdouble * v);
Part of GL_EXT_direct_state_access

Specified by:
glMatrixMultdEXT in interface GL2

glMatrixMultfEXT

public void glMatrixMultfEXT(int target,
                             FloatBuffer v)
Entry point to C language function: void glMatrixMultfEXT(GLenum target, const GLfloat * v);
Part of GL_EXT_direct_state_access

Specified by:
glMatrixMultfEXT in interface GL2

glMatrixMultfEXT

public void glMatrixMultfEXT(int target,
                             float[] v,
                             int v_offset)
Entry point to C language function: void glMatrixMultfEXT(GLenum target, const GLfloat * v);
Part of GL_EXT_direct_state_access

Specified by:
glMatrixMultfEXT in interface GL2

glMatrixOrthoEXT

public void glMatrixOrthoEXT(int mode,
                             double left,
                             double right,
                             double bottom,
                             double top,
                             double zNear,
                             double zFar)
Entry point to C language function: void glMatrixOrthoEXT(GLenum mode, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
Part of GL_EXT_direct_state_access

Specified by:
glMatrixOrthoEXT in interface GL2

dispatch_glMatrixOrthoEXT1

public void dispatch_glMatrixOrthoEXT1(int mode,
                                       double left,
                                       double right,
                                       double bottom,
                                       double top,
                                       double zNear,
                                       double zFar,
                                       long procAddress)
Entry point to C language function: void glMatrixOrthoEXT(GLenum mode, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
Part of GL_EXT_direct_state_access


glMatrixPopEXT

public void glMatrixPopEXT(int mode)
Entry point to C language function: void glMatrixPopEXT(GLenum mode);
Part of GL_EXT_direct_state_access

Specified by:
glMatrixPopEXT in interface GL2

dispatch_glMatrixPopEXT1

public void dispatch_glMatrixPopEXT1(int mode,
                                     long procAddress)
Entry point to C language function: void glMatrixPopEXT(GLenum mode);
Part of GL_EXT_direct_state_access


glMatrixPushEXT

public void glMatrixPushEXT(int mode)
Entry point to C language function: void glMatrixPushEXT(GLenum mode);
Part of GL_EXT_direct_state_access

Specified by:
glMatrixPushEXT in interface GL2

dispatch_glMatrixPushEXT1

public void dispatch_glMatrixPushEXT1(int mode,
                                      long procAddress)
Entry point to C language function: void glMatrixPushEXT(GLenum mode);
Part of GL_EXT_direct_state_access


glMatrixRotatedEXT

public void glMatrixRotatedEXT(int target,
                               double s,
                               double t,
                               double r,
                               double q)
Entry point to C language function: void glMatrixRotatedEXT(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q);
Part of GL_EXT_direct_state_access

Specified by:
glMatrixRotatedEXT in interface GL2

dispatch_glMatrixRotatedEXT1

public void dispatch_glMatrixRotatedEXT1(int target,
                                         double s,
                                         double t,
                                         double r,
                                         double q,
                                         long procAddress)
Entry point to C language function: void glMatrixRotatedEXT(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q);
Part of GL_EXT_direct_state_access


glMatrixRotatefEXT

public void glMatrixRotatefEXT(int target,
                               float s,
                               float t,
                               float r,
                               float q)
Entry point to C language function: void glMatrixRotatefEXT(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
Part of GL_EXT_direct_state_access

Specified by:
glMatrixRotatefEXT in interface GL2

dispatch_glMatrixRotatefEXT1

public void dispatch_glMatrixRotatefEXT1(int target,
                                         float s,
                                         float t,
                                         float r,
                                         float q,
                                         long procAddress)
Entry point to C language function: void glMatrixRotatefEXT(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
Part of GL_EXT_direct_state_access


glMatrixScaledEXT

public void glMatrixScaledEXT(int target,
                              double s,
                              double t,
                              double r)
Entry point to C language function: void glMatrixScaledEXT(GLenum target, GLdouble s, GLdouble t, GLdouble r);
Part of GL_EXT_direct_state_access

Specified by:
glMatrixScaledEXT in interface GL2

dispatch_glMatrixScaledEXT1

public void dispatch_glMatrixScaledEXT1(int target,
                                        double s,
                                        double t,
                                        double r,
                                        long procAddress)
Entry point to C language function: void glMatrixScaledEXT(GLenum target, GLdouble s, GLdouble t, GLdouble r);
Part of GL_EXT_direct_state_access


glMatrixScalefEXT

public void glMatrixScalefEXT(int target,
                              float s,
                              float t,
                              float r)
Entry point to C language function: void glMatrixScalefEXT(GLenum target, GLfloat s, GLfloat t, GLfloat r);
Part of GL_EXT_direct_state_access

Specified by:
glMatrixScalefEXT in interface GL2

dispatch_glMatrixScalefEXT1

public void dispatch_glMatrixScalefEXT1(int target,
                                        float s,
                                        float t,
                                        float r,
                                        long procAddress)
Entry point to C language function: void glMatrixScalefEXT(GLenum target, GLfloat s, GLfloat t, GLfloat r);
Part of GL_EXT_direct_state_access


glMatrixTranslatedEXT

public void glMatrixTranslatedEXT(int target,
                                  double s,
                                  double t,
                                  double r)
Entry point to C language function: void glMatrixTranslatedEXT(GLenum target, GLdouble s, GLdouble t, GLdouble r);
Part of GL_EXT_direct_state_access

Specified by:
glMatrixTranslatedEXT in interface GL2

dispatch_glMatrixTranslatedEXT1

public void dispatch_glMatrixTranslatedEXT1(int target,
                                            double s,
                                            double t,
                                            double r,
                                            long procAddress)
Entry point to C language function: void glMatrixTranslatedEXT(GLenum target, GLdouble s, GLdouble t, GLdouble r);
Part of GL_EXT_direct_state_access


glMatrixTranslatefEXT

public void glMatrixTranslatefEXT(int target,
                                  float s,
                                  float t,
                                  float r)
Entry point to C language function: void glMatrixTranslatefEXT(GLenum target, GLfloat s, GLfloat t, GLfloat r);
Part of GL_EXT_direct_state_access

Specified by:
glMatrixTranslatefEXT in interface GL2

dispatch_glMatrixTranslatefEXT1

public void dispatch_glMatrixTranslatefEXT1(int target,
                                            float s,
                                            float t,
                                            float r,
                                            long procAddress)
Entry point to C language function: void glMatrixTranslatefEXT(GLenum target, GLfloat s, GLfloat t, GLfloat r);
Part of GL_EXT_direct_state_access


glMinmax

public void glMinmax(int target,
                     int internalformat,
                     boolean sink)
Entry point to C language function: void glMinmax(GLenum target, GLenum internalformat, GLboolean sink);
Part of GL_VERSION_1_2

Specified by:
glMinmax in interface GL2

dispatch_glMinmax1

public void dispatch_glMinmax1(int target,
                               int internalformat,
                               boolean sink,
                               long procAddress)
Entry point to C language function: void glMinmax(GLenum target, GLenum internalformat, GLboolean sink);
Part of GL_VERSION_1_2


glMultMatrixd

public void glMultMatrixd(DoubleBuffer m)
Entry point to C language function: void glMultMatrixd(const GLdouble * m);
Part of GL_VERSION_1_0

Specified by:
glMultMatrixd in interface GL2

glMultMatrixd

public void glMultMatrixd(double[] m,
                          int m_offset)
Entry point to C language function: void glMultMatrixd(const GLdouble * m);
Part of GL_VERSION_1_0

Specified by:
glMultMatrixd in interface GL2

glMultMatrixf

public void glMultMatrixf(FloatBuffer m)
Entry point to C language function: void glMultMatrixf(const GLfloat * m);
Part of GL_VERSION_1_0

Specified by:
glMultMatrixf in interface GLMatrixFunc
Parameters:
m - the FloatBuffer's position remains unchanged, which is the same behavior than the native JOGL GL impl

glMultMatrixf

public void glMultMatrixf(float[] m,
                          int m_offset)
Entry point to C language function: void glMultMatrixf(const GLfloat * m);
Part of GL_VERSION_1_0

Specified by:
glMultMatrixf in interface GLMatrixFunc

glMultTransposeMatrixd

public void glMultTransposeMatrixd(DoubleBuffer m)
Entry point to C language function: void glMultTransposeMatrixd(const GLdouble * m);
Part of GL_VERSION_1_3

Specified by:
glMultTransposeMatrixd in interface GL2

glMultTransposeMatrixd

public void glMultTransposeMatrixd(double[] m,
                                   int m_offset)
Entry point to C language function: void glMultTransposeMatrixd(const GLdouble * m);
Part of GL_VERSION_1_3

Specified by:
glMultTransposeMatrixd in interface GL2

glMultTransposeMatrixf

public void glMultTransposeMatrixf(FloatBuffer m)
Entry point to C language function: void glMultTransposeMatrixf(const GLfloat * m);
Part of GL_VERSION_1_3

Specified by:
glMultTransposeMatrixf in interface GL2

glMultTransposeMatrixf

public void glMultTransposeMatrixf(float[] m,
                                   int m_offset)
Entry point to C language function: void glMultTransposeMatrixf(const GLfloat * m);
Part of GL_VERSION_1_3

Specified by:
glMultTransposeMatrixf in interface GL2

glMultiDrawArrays

public void glMultiDrawArrays(int mode,
                              IntBuffer first,
                              IntBuffer count,
                              int primcount)
Entry point to C language function: void glMultiDrawArrays(GLenum mode, GLint * first, GLsizei * count, GLsizei primcount);
Part of GL_VERSION_1_4

Specified by:
glMultiDrawArrays in interface GL2GL3

glMultiDrawArrays

public void glMultiDrawArrays(int mode,
                              int[] first,
                              int first_offset,
                              int[] count,
                              int count_offset,
                              int primcount)
Entry point to C language function: void glMultiDrawArrays(GLenum mode, GLint * first, GLsizei * count, GLsizei primcount);
Part of GL_VERSION_1_4

Specified by:
glMultiDrawArrays in interface GL2GL3

glMultiDrawElements

public void glMultiDrawElements(int mode,
                                IntBuffer count,
                                int type,
                                com.jogamp.common.nio.PointerBuffer indices,
                                int primcount)
Entry point to C language function: void glMultiDrawElements(GLenum mode, const GLsizei * count, GLenum type, const GLvoid * * indices, GLsizei primcount);
Part of GL_VERSION_1_4

Specified by:
glMultiDrawElements in interface GL2GL3

glMultiDrawElements

public void glMultiDrawElements(int mode,
                                int[] count,
                                int count_offset,
                                int type,
                                com.jogamp.common.nio.PointerBuffer indices,
                                int primcount)
Entry point to C language function: void glMultiDrawElements(GLenum mode, const GLsizei * count, GLenum type, const GLvoid * * indices, GLsizei primcount);
Part of GL_VERSION_1_4

Specified by:
glMultiDrawElements in interface GL2GL3

glMultiTexBufferEXT

public void glMultiTexBufferEXT(int sfactorRGB,
                                int dfactorRGB,
                                int sfactorAlpha,
                                int dfactorAlpha)
Entry point to C language function: void glMultiTexBufferEXT(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLuint dfactorAlpha);
Part of GL_EXT_direct_state_access

Specified by:
glMultiTexBufferEXT in interface GL2

dispatch_glMultiTexBufferEXT1

public void dispatch_glMultiTexBufferEXT1(int sfactorRGB,
                                          int dfactorRGB,
                                          int sfactorAlpha,
                                          int dfactorAlpha,
                                          long procAddress)
Entry point to C language function: void glMultiTexBufferEXT(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLuint dfactorAlpha);
Part of GL_EXT_direct_state_access


glMultiTexCoord1d

public void glMultiTexCoord1d(int target,
                              double s)
Entry point to C language function: void glMultiTexCoord1d(GLenum target, GLdouble s);
Part of GL_VERSION_1_3

Specified by:
glMultiTexCoord1d in interface GL2

dispatch_glMultiTexCoord1d1

public void dispatch_glMultiTexCoord1d1(int target,
                                        double s,
                                        long procAddress)
Entry point to C language function: void glMultiTexCoord1d(GLenum target, GLdouble s);
Part of GL_VERSION_1_3


glMultiTexCoord1dv

public void glMultiTexCoord1dv(int target,
                               DoubleBuffer v)
Entry point to C language function: void glMultiTexCoord1dv(GLenum target, const GLdouble * v);
Part of GL_VERSION_1_3

Specified by:
glMultiTexCoord1dv in interface GL2

glMultiTexCoord1dv

public void glMultiTexCoord1dv(int target,
                               double[] v,
                               int v_offset)
Entry point to C language function: void glMultiTexCoord1dv(GLenum target, const GLdouble * v);
Part of GL_VERSION_1_3

Specified by:
glMultiTexCoord1dv in interface GL2

glMultiTexCoord1f

public void glMultiTexCoord1f(int target,
                              float s)
Entry point to C language function: void glMultiTexCoord1f(GLenum target, GLfloat s);
Part of GL_VERSION_1_3

Specified by:
glMultiTexCoord1f in interface GL2

dispatch_glMultiTexCoord1f1

public void dispatch_glMultiTexCoord1f1(int target,
                                        float s,
                                        long procAddress)
Entry point to C language function: void glMultiTexCoord1f(GLenum target, GLfloat s);
Part of GL_VERSION_1_3


glMultiTexCoord1fv

public void glMultiTexCoord1fv(int target,
                               FloatBuffer v)
Entry point to C language function: void glMultiTexCoord1fv(GLenum target, const GLfloat * v);
Part of GL_VERSION_1_3

Specified by:
glMultiTexCoord1fv in interface GL2

glMultiTexCoord1fv

public void glMultiTexCoord1fv(int target,
                               float[] v,
                               int v_offset)
Entry point to C language function: void glMultiTexCoord1fv(GLenum target, const GLfloat * v);
Part of GL_VERSION_1_3

Specified by:
glMultiTexCoord1fv in interface GL2

glMultiTexCoord1h

public void glMultiTexCoord1h(int target,
                              short s)
Entry point to C language function: void glMultiTexCoord1hNV(GLenum target, GLhalfNV s);
Part of GL_NV_half_float

Specified by:
glMultiTexCoord1h in interface GL2

dispatch_glMultiTexCoord1h1

public void dispatch_glMultiTexCoord1h1(int target,
                                        short s,
                                        long procAddress)
Entry point to C language function: void glMultiTexCoord1hNV(GLenum target, GLhalfNV s);
Part of GL_NV_half_float


glMultiTexCoord1hv

public void glMultiTexCoord1hv(int index,
                               ShortBuffer v)
Entry point to C language function: void glMultiTexCoord1hvNV(GLenum index, const GLhalfNV * v);
Part of GL_NV_half_float

Specified by:
glMultiTexCoord1hv in interface GL2

glMultiTexCoord1hv

public void glMultiTexCoord1hv(int index,
                               short[] v,
                               int v_offset)
Entry point to C language function: void glMultiTexCoord1hvNV(GLenum index, const GLhalfNV * v);
Part of GL_NV_half_float

Specified by:
glMultiTexCoord1hv in interface GL2

glMultiTexCoord1i

public void glMultiTexCoord1i(int target,
                              int s)
Entry point to C language function: void glMultiTexCoord1i(GLenum target, GLint s);
Part of GL_VERSION_1_3

Specified by:
glMultiTexCoord1i in interface GL2

dispatch_glMultiTexCoord1i1

public void dispatch_glMultiTexCoord1i1(int target,
                                        int s,
                                        long procAddress)
Entry point to C language function: void glMultiTexCoord1i(GLenum target, GLint s);
Part of GL_VERSION_1_3


glMultiTexCoord1iv

public void glMultiTexCoord1iv(int target,
                               IntBuffer v)
Entry point to C language function: void glMultiTexCoord1iv(GLenum target, const GLint * v);
Part of GL_VERSION_1_3

Specified by:
glMultiTexCoord1iv in interface GL2

glMultiTexCoord1iv

public void glMultiTexCoord1iv(int target,
                               int[] v,
                               int v_offset)
Entry point to C language function: void glMultiTexCoord1iv(GLenum target, const GLint * v);
Part of GL_VERSION_1_3

Specified by:
glMultiTexCoord1iv in interface GL2

glMultiTexCoord1s

public void glMultiTexCoord1s(int target,
                              short s)
Entry point to C language function: void glMultiTexCoord1s(GLenum target, GLshort s);
Part of GL_VERSION_1_3

Specified by:
glMultiTexCoord1s in interface GL2

dispatch_glMultiTexCoord1s1

public void dispatch_glMultiTexCoord1s1(int target,
                                        short s,
                                        long procAddress)
Entry point to C language function: void glMultiTexCoord1s(GLenum target, GLshort s);
Part of GL_VERSION_1_3


glMultiTexCoord1sv

public void glMultiTexCoord1sv(int target,
                               ShortBuffer v)
Entry point to C language function: void glMultiTexCoord1sv(GLenum target, const GLshort * v);
Part of GL_VERSION_1_3

Specified by:
glMultiTexCoord1sv in interface GL2

glMultiTexCoord1sv

public void glMultiTexCoord1sv(int target,
                               short[] v,
                               int v_offset)
Entry point to C language function: void glMultiTexCoord1sv(GLenum target, const GLshort * v);
Part of GL_VERSION_1_3

Specified by:
glMultiTexCoord1sv in interface GL2

glMultiTexCoord2d

public void glMultiTexCoord2d(int target,
                              double s,
                              double t)
Entry point to C language function: void glMultiTexCoord2d(GLenum target, GLdouble s, GLdouble t);
Part of GL_VERSION_1_3

Specified by:
glMultiTexCoord2d in interface GL2

dispatch_glMultiTexCoord2d1

public void dispatch_glMultiTexCoord2d1(int target,
                                        double s,
                                        double t,
                                        long procAddress)
Entry point to C language function: void glMultiTexCoord2d(GLenum target, GLdouble s, GLdouble t);
Part of GL_VERSION_1_3


glMultiTexCoord2dv

public void glMultiTexCoord2dv(int target,
                               DoubleBuffer v)
Entry point to C language function: void glMultiTexCoord2dv(GLenum target, const GLdouble * v);
Part of GL_VERSION_1_3

Specified by:
glMultiTexCoord2dv in interface GL2

glMultiTexCoord2dv

public void glMultiTexCoord2dv(int target,
                               double[] v,
                               int v_offset)
Entry point to C language function: void glMultiTexCoord2dv(GLenum target, const GLdouble * v);
Part of GL_VERSION_1_3

Specified by:
glMultiTexCoord2dv in interface GL2

glMultiTexCoord2f

public void glMultiTexCoord2f(int target,
                              float s,
                              float t)
Entry point to C language function: void glMultiTexCoord2f(GLenum target, GLfloat s, GLfloat t);
Part of GL_VERSION_1_3

Specified by:
glMultiTexCoord2f in interface GL2

dispatch_glMultiTexCoord2f1

public void dispatch_glMultiTexCoord2f1(int target,
                                        float s,
                                        float t,
                                        long procAddress)
Entry point to C language function: void glMultiTexCoord2f(GLenum target, GLfloat s, GLfloat t);
Part of GL_VERSION_1_3


glMultiTexCoord2fv

public void glMultiTexCoord2fv(int target,
                               FloatBuffer v)
Entry point to C language function: void glMultiTexCoord2fv(GLenum target, const GLfloat * v);
Part of GL_VERSION_1_3

Specified by:
glMultiTexCoord2fv in interface GL2

glMultiTexCoord2fv

public void glMultiTexCoord2fv(int target,
                               float[] v,
                               int v_offset)
Entry point to C language function: void glMultiTexCoord2fv(GLenum target, const GLfloat * v);
Part of GL_VERSION_1_3

Specified by:
glMultiTexCoord2fv in interface GL2

glMultiTexCoord2h

public void glMultiTexCoord2h(int target,
                              short s,
                              short t)
Entry point to C language function: void glMultiTexCoord2hNV(GLenum target, GLhalfNV s, GLhalfNV t);
Part of GL_NV_half_float

Specified by:
glMultiTexCoord2h in interface GL2

dispatch_glMultiTexCoord2h1

public void dispatch_glMultiTexCoord2h1(int target,
                                        short s,
                                        short t,
                                        long procAddress)
Entry point to C language function: void glMultiTexCoord2hNV(GLenum target, GLhalfNV s, GLhalfNV t);
Part of GL_NV_half_float


glMultiTexCoord2hv

public void glMultiTexCoord2hv(int index,
                               ShortBuffer v)
Entry point to C language function: void glMultiTexCoord2hvNV(GLenum index, const GLhalfNV * v);
Part of GL_NV_half_float

Specified by:
glMultiTexCoord2hv in interface GL2

glMultiTexCoord2hv

public void glMultiTexCoord2hv(int index,
                               short[] v,
                               int v_offset)
Entry point to C language function: void glMultiTexCoord2hvNV(GLenum index, const GLhalfNV * v);
Part of GL_NV_half_float

Specified by:
glMultiTexCoord2hv in interface GL2

glMultiTexCoord2i

public void glMultiTexCoord2i(int target,
                              int s,
                              int t)
Entry point to C language function: void glMultiTexCoord2i(GLenum target, GLint s, GLint t);
Part of GL_VERSION_1_3

Specified by:
glMultiTexCoord2i in interface GL2

dispatch_glMultiTexCoord2i1

public void dispatch_glMultiTexCoord2i1(int target,
                                        int s,
                                        int t,
                                        long procAddress)
Entry point to C language function: void glMultiTexCoord2i(GLenum target, GLint s, GLint t);
Part of GL_VERSION_1_3


glMultiTexCoord2iv

public void glMultiTexCoord2iv(int target,
                               IntBuffer v)
Entry point to C language function: void glMultiTexCoord2iv(GLenum target, const GLint * v);
Part of GL_VERSION_1_3

Specified by:
glMultiTexCoord2iv in interface GL2

glMultiTexCoord2iv

public void glMultiTexCoord2iv(int target,
                               int[] v,
                               int v_offset)
Entry point to C language function: void glMultiTexCoord2iv(GLenum target, const GLint * v);
Part of GL_VERSION_1_3

Specified by:
glMultiTexCoord2iv in interface GL2

glMultiTexCoord2s

public void glMultiTexCoord2s(int target,
                              short s,
                              short t)
Entry point to C language function: void glMultiTexCoord2s(GLenum target, GLshort s, GLshort t);
Part of GL_VERSION_1_3

Specified by:
glMultiTexCoord2s in interface GL2

dispatch_glMultiTexCoord2s1

public void dispatch_glMultiTexCoord2s1(int target,
                                        short s,
                                        short t,
                                        long procAddress)
Entry point to C language function: void glMultiTexCoord2s(GLenum target, GLshort s, GLshort t);
Part of GL_VERSION_1_3


glMultiTexCoord2sv

public void glMultiTexCoord2sv(int target,
                               ShortBuffer v)
Entry point to C language function: void glMultiTexCoord2sv(GLenum target, const GLshort * v);
Part of GL_VERSION_1_3

Specified by:
glMultiTexCoord2sv in interface GL2

glMultiTexCoord2sv

public void glMultiTexCoord2sv(int target,
                               short[] v,
                               int v_offset)
Entry point to C language function: void glMultiTexCoord2sv(GLenum target, const GLshort * v);
Part of GL_VERSION_1_3

Specified by:
glMultiTexCoord2sv in interface GL2

glMultiTexCoord3d

public void glMultiTexCoord3d(int target,
                              double s,
                              double t,
                              double r)
Entry point to C language function: void glMultiTexCoord3d(GLenum target, GLdouble s, GLdouble t, GLdouble r);
Part of GL_VERSION_1_3

Specified by:
glMultiTexCoord3d in interface GL2

dispatch_glMultiTexCoord3d1

public void dispatch_glMultiTexCoord3d1(int target,
                                        double s,
                                        double t,
                                        double r,
                                        long procAddress)
Entry point to C language function: void glMultiTexCoord3d(GLenum target, GLdouble s, GLdouble t, GLdouble r);
Part of GL_VERSION_1_3


glMultiTexCoord3dv

public void glMultiTexCoord3dv(int target,
                               DoubleBuffer v)
Entry point to C language function: void glMultiTexCoord3dv(GLenum target, const GLdouble * v);
Part of GL_VERSION_1_3

Specified by:
glMultiTexCoord3dv in interface GL2

glMultiTexCoord3dv

public void glMultiTexCoord3dv(int target,
                               double[] v,
                               int v_offset)
Entry point to C language function: void glMultiTexCoord3dv(GLenum target, const GLdouble * v);
Part of GL_VERSION_1_3

Specified by:
glMultiTexCoord3dv in interface GL2

glMultiTexCoord3f

public void glMultiTexCoord3f(int target,
                              float s,
                              float t,
                              float r)
Entry point to C language function: void glMultiTexCoord3f(GLenum target, GLfloat s, GLfloat t, GLfloat r);
Part of GL_VERSION_1_3

Specified by:
glMultiTexCoord3f in interface GL2

dispatch_glMultiTexCoord3f1

public void dispatch_glMultiTexCoord3f1(int target,
                                        float s,
                                        float t,
                                        float r,
                                        long procAddress)
Entry point to C language function: void glMultiTexCoord3f(GLenum target, GLfloat s, GLfloat t, GLfloat r);
Part of GL_VERSION_1_3


glMultiTexCoord3fv

public void glMultiTexCoord3fv(int target,
                               FloatBuffer v)
Entry point to C language function: void glMultiTexCoord3fv(GLenum target, const GLfloat * v);
Part of GL_VERSION_1_3

Specified by:
glMultiTexCoord3fv in interface GL2

glMultiTexCoord3fv

public void glMultiTexCoord3fv(int target,
                               float[] v,
                               int v_offset)
Entry point to C language function: void glMultiTexCoord3fv(GLenum target, const GLfloat * v);
Part of GL_VERSION_1_3

Specified by:
glMultiTexCoord3fv in interface GL2

glMultiTexCoord3h

public void glMultiTexCoord3h(int target,
                              short s,
                              short t,
                              short r)
Entry point to C language function: void glMultiTexCoord3hNV(GLenum target, GLhalfNV s, GLhalfNV t, GLhalfNV r);
Part of GL_NV_half_float

Specified by:
glMultiTexCoord3h in interface GL2

dispatch_glMultiTexCoord3h1

public void dispatch_glMultiTexCoord3h1(int target,
                                        short s,
                                        short t,
                                        short r,
                                        long procAddress)
Entry point to C language function: void glMultiTexCoord3hNV(GLenum target, GLhalfNV s, GLhalfNV t, GLhalfNV r);
Part of GL_NV_half_float


glMultiTexCoord3hv

public void glMultiTexCoord3hv(int index,
                               ShortBuffer v)
Entry point to C language function: void glMultiTexCoord3hvNV(GLenum index, const GLhalfNV * v);
Part of GL_NV_half_float

Specified by:
glMultiTexCoord3hv in interface GL2

glMultiTexCoord3hv

public void glMultiTexCoord3hv(int index,
                               short[] v,
                               int v_offset)
Entry point to C language function: void glMultiTexCoord3hvNV(GLenum index, const GLhalfNV * v);
Part of GL_NV_half_float

Specified by:
glMultiTexCoord3hv in interface GL2

glMultiTexCoord3i

public void glMultiTexCoord3i(int target,
                              int s,
                              int t,
                              int r)
Entry point to C language function: void glMultiTexCoord3i(GLenum target, GLint s, GLint t, GLint r);
Part of GL_VERSION_1_3

Specified by:
glMultiTexCoord3i in interface GL2

dispatch_glMultiTexCoord3i1

public void dispatch_glMultiTexCoord3i1(int target,
                                        int s,
                                        int t,
                                        int r,
                                        long procAddress)
Entry point to C language function: void glMultiTexCoord3i(GLenum target, GLint s, GLint t, GLint r);
Part of GL_VERSION_1_3


glMultiTexCoord3iv

public void glMultiTexCoord3iv(int target,
                               IntBuffer v)
Entry point to C language function: void glMultiTexCoord3iv(GLenum target, const GLint * v);
Part of GL_VERSION_1_3

Specified by:
glMultiTexCoord3iv in interface GL2

glMultiTexCoord3iv

public void glMultiTexCoord3iv(int target,
                               int[] v,
                               int v_offset)
Entry point to C language function: void glMultiTexCoord3iv(GLenum target, const GLint * v);
Part of GL_VERSION_1_3

Specified by:
glMultiTexCoord3iv in interface GL2

glMultiTexCoord3s

public void glMultiTexCoord3s(int target,
                              short s,
                              short t,
                              short r)
Entry point to C language function: void glMultiTexCoord3s(GLenum target, GLshort s, GLshort t, GLshort r);
Part of GL_VERSION_1_3

Specified by:
glMultiTexCoord3s in interface GL2

dispatch_glMultiTexCoord3s1

public void dispatch_glMultiTexCoord3s1(int target,
                                        short s,
                                        short t,
                                        short r,
                                        long procAddress)
Entry point to C language function: void glMultiTexCoord3s(GLenum target, GLshort s, GLshort t, GLshort r);
Part of GL_VERSION_1_3


glMultiTexCoord3sv

public void glMultiTexCoord3sv(int target,
                               ShortBuffer v)
Entry point to C language function: void glMultiTexCoord3sv(GLenum target, const GLshort * v);
Part of GL_VERSION_1_3

Specified by:
glMultiTexCoord3sv in interface GL2

glMultiTexCoord3sv

public void glMultiTexCoord3sv(int target,
                               short[] v,
                               int v_offset)
Entry point to C language function: void glMultiTexCoord3sv(GLenum target, const GLshort * v);
Part of GL_VERSION_1_3

Specified by:
glMultiTexCoord3sv in interface GL2

glMultiTexCoord4d

public void glMultiTexCoord4d(int target,
                              double s,
                              double t,
                              double r,
                              double q)
Entry point to C language function: void glMultiTexCoord4d(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q);
Part of GL_VERSION_1_3

Specified by:
glMultiTexCoord4d in interface GL2

dispatch_glMultiTexCoord4d1

public void dispatch_glMultiTexCoord4d1(int target,
                                        double s,
                                        double t,
                                        double r,
                                        double q,
                                        long procAddress)
Entry point to C language function: void glMultiTexCoord4d(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q);
Part of GL_VERSION_1_3


glMultiTexCoord4dv

public void glMultiTexCoord4dv(int target,
                               DoubleBuffer v)
Entry point to C language function: void glMultiTexCoord4dv(GLenum target, const GLdouble * v);
Part of GL_VERSION_1_3

Specified by:
glMultiTexCoord4dv in interface GL2

glMultiTexCoord4dv

public void glMultiTexCoord4dv(int target,
                               double[] v,
                               int v_offset)
Entry point to C language function: void glMultiTexCoord4dv(GLenum target, const GLdouble * v);
Part of GL_VERSION_1_3

Specified by:
glMultiTexCoord4dv in interface GL2

glMultiTexCoord4f

public void glMultiTexCoord4f(int target,
                              float s,
                              float t,
                              float r,
                              float q)
Entry point to C language function: void glMultiTexCoord4f(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
Part of GL_VERSION_1_3

Specified by:
glMultiTexCoord4f in interface GL2ES1

dispatch_glMultiTexCoord4f1

public void dispatch_glMultiTexCoord4f1(int target,
                                        float s,
                                        float t,
                                        float r,
                                        float q,
                                        long procAddress)
Entry point to C language function: void glMultiTexCoord4f(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
Part of GL_VERSION_1_3


glMultiTexCoord4fv

public void glMultiTexCoord4fv(int target,
                               FloatBuffer v)
Entry point to C language function: void glMultiTexCoord4fv(GLenum target, const GLfloat * v);
Part of GL_VERSION_1_3

Specified by:
glMultiTexCoord4fv in interface GL2

glMultiTexCoord4fv

public void glMultiTexCoord4fv(int target,
                               float[] v,
                               int v_offset)
Entry point to C language function: void glMultiTexCoord4fv(GLenum target, const GLfloat * v);
Part of GL_VERSION_1_3

Specified by:
glMultiTexCoord4fv in interface GL2

glMultiTexCoord4h

public void glMultiTexCoord4h(int target,
                              short s,
                              short t,
                              short r,
                              short q)
Entry point to C language function: void glMultiTexCoord4hNV(GLenum target, GLhalfNV s, GLhalfNV t, GLhalfNV r, GLhalfNV q);
Part of GL_NV_half_float

Specified by:
glMultiTexCoord4h in interface GL2

dispatch_glMultiTexCoord4h1

public void dispatch_glMultiTexCoord4h1(int target,
                                        short s,
                                        short t,
                                        short r,
                                        short q,
                                        long procAddress)
Entry point to C language function: void glMultiTexCoord4hNV(GLenum target, GLhalfNV s, GLhalfNV t, GLhalfNV r, GLhalfNV q);
Part of GL_NV_half_float


glMultiTexCoord4hv

public void glMultiTexCoord4hv(int index,
                               ShortBuffer v)
Entry point to C language function: void glMultiTexCoord4hvNV(GLenum index, const GLhalfNV * v);
Part of GL_NV_half_float

Specified by:
glMultiTexCoord4hv in interface GL2

glMultiTexCoord4hv

public void glMultiTexCoord4hv(int index,
                               short[] v,
                               int v_offset)
Entry point to C language function: void glMultiTexCoord4hvNV(GLenum index, const GLhalfNV * v);
Part of GL_NV_half_float

Specified by:
glMultiTexCoord4hv in interface GL2

glMultiTexCoord4i

public void glMultiTexCoord4i(int target,
                              int start,
                              int x,
                              int y,
                              int width)
Entry point to C language function: void glMultiTexCoord4i(GLenum target, GLint start, GLint x, GLint y, GLint width);
Part of GL_VERSION_1_3

Specified by:
glMultiTexCoord4i in interface GL2

dispatch_glMultiTexCoord4i1

public void dispatch_glMultiTexCoord4i1(int target,
                                        int start,
                                        int x,
                                        int y,
                                        int width,
                                        long procAddress)
Entry point to C language function: void glMultiTexCoord4i(GLenum target, GLint start, GLint x, GLint y, GLint width);
Part of GL_VERSION_1_3


glMultiTexCoord4iv

public void glMultiTexCoord4iv(int target,
                               IntBuffer v)
Entry point to C language function: void glMultiTexCoord4iv(GLenum target, const GLint * v);
Part of GL_VERSION_1_3

Specified by:
glMultiTexCoord4iv in interface GL2

glMultiTexCoord4iv

public void glMultiTexCoord4iv(int target,
                               int[] v,
                               int v_offset)
Entry point to C language function: void glMultiTexCoord4iv(GLenum target, const GLint * v);
Part of GL_VERSION_1_3

Specified by:
glMultiTexCoord4iv in interface GL2

glMultiTexCoord4s

public void glMultiTexCoord4s(int target,
                              short s,
                              short t,
                              short r,
                              short q)
Entry point to C language function: void glMultiTexCoord4s(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q);
Part of GL_VERSION_1_3

Specified by:
glMultiTexCoord4s in interface GL2

dispatch_glMultiTexCoord4s1

public void dispatch_glMultiTexCoord4s1(int target,
                                        short s,
                                        short t,
                                        short r,
                                        short q,
                                        long procAddress)
Entry point to C language function: void glMultiTexCoord4s(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q);
Part of GL_VERSION_1_3


glMultiTexCoord4sv

public void glMultiTexCoord4sv(int target,
                               ShortBuffer v)
Entry point to C language function: void glMultiTexCoord4sv(GLenum target, const GLshort * v);
Part of GL_VERSION_1_3

Specified by:
glMultiTexCoord4sv in interface GL2

glMultiTexCoord4sv

public void glMultiTexCoord4sv(int target,
                               short[] v,
                               int v_offset)
Entry point to C language function: void glMultiTexCoord4sv(GLenum target, const GLshort * v);
Part of GL_VERSION_1_3

Specified by:
glMultiTexCoord4sv in interface GL2

glMultiTexCoordPointerEXT

public void glMultiTexCoordPointerEXT(int index,
                                      int size,
                                      int type,
                                      int stride,
                                      Buffer pointer)
Entry point to C language function: void glMultiTexCoordPointerEXT(GLenum index, GLint size, GLenum type, GLsizei stride, const GLvoid * pointer);
Part of GL_EXT_direct_state_access

Specified by:
glMultiTexCoordPointerEXT in interface GL2

glMultiTexEnvfEXT

public void glMultiTexEnvfEXT(int texture,
                              int target,
                              int pname,
                              float param)
Entry point to C language function: void glMultiTexEnvfEXT(GLenum texture, GLenum target, GLenum pname, GLfloat param);
Part of GL_EXT_direct_state_access

Specified by:
glMultiTexEnvfEXT in interface GL2

dispatch_glMultiTexEnvfEXT1

public void dispatch_glMultiTexEnvfEXT1(int texture,
                                        int target,
                                        int pname,
                                        float param,
                                        long procAddress)
Entry point to C language function: void glMultiTexEnvfEXT(GLenum texture, GLenum target, GLenum pname, GLfloat param);
Part of GL_EXT_direct_state_access


glMultiTexEnvfvEXT

public void glMultiTexEnvfvEXT(int target,
                               int index,
                               int count,
                               FloatBuffer v)
Entry point to C language function: void glMultiTexEnvfvEXT(GLenum target, GLenum index, GLenum count, const GLfloat * v);
Part of GL_EXT_direct_state_access

Specified by:
glMultiTexEnvfvEXT in interface GL2

glMultiTexEnvfvEXT

public void glMultiTexEnvfvEXT(int target,
                               int index,
                               int count,
                               float[] v,
                               int v_offset)
Entry point to C language function: void glMultiTexEnvfvEXT(GLenum target, GLenum index, GLenum count, const GLfloat * v);
Part of GL_EXT_direct_state_access

Specified by:
glMultiTexEnvfvEXT in interface GL2

glMultiTexEnviEXT

public void glMultiTexEnviEXT(int target,
                              int attachment,
                              int texture,
                              int level)
Entry point to C language function: void glMultiTexEnviEXT(GLenum target, GLenum attachment, GLenum texture, GLint level);
Part of GL_EXT_direct_state_access

Specified by:
glMultiTexEnviEXT in interface GL2

dispatch_glMultiTexEnviEXT1

public void dispatch_glMultiTexEnviEXT1(int target,
                                        int attachment,
                                        int texture,
                                        int level,
                                        long procAddress)
Entry point to C language function: void glMultiTexEnviEXT(GLenum target, GLenum attachment, GLenum texture, GLint level);
Part of GL_EXT_direct_state_access


glMultiTexEnvivEXT

public void glMultiTexEnvivEXT(int texture,
                               int target,
                               int pname,
                               IntBuffer params)
Entry point to C language function: void glMultiTexEnvivEXT(GLenum texture, GLenum target, GLenum pname, const GLint * params);
Part of GL_EXT_direct_state_access

Specified by:
glMultiTexEnvivEXT in interface GL2

glMultiTexEnvivEXT

public void glMultiTexEnvivEXT(int texture,
                               int target,
                               int pname,
                               int[] params,
                               int params_offset)
Entry point to C language function: void glMultiTexEnvivEXT(GLenum texture, GLenum target, GLenum pname, const GLint * params);
Part of GL_EXT_direct_state_access

Specified by:
glMultiTexEnvivEXT in interface GL2

glMultiTexGendEXT

public void glMultiTexGendEXT(int texunit,
                              int coord,
                              int pname,
                              double param)
Entry point to C language function: void glMultiTexGendEXT(GLenum texunit, GLenum coord, GLenum pname, GLdouble param);
Part of GL_EXT_direct_state_access

Specified by:
glMultiTexGendEXT in interface GL2

dispatch_glMultiTexGendEXT1

public void dispatch_glMultiTexGendEXT1(int texunit,
                                        int coord,
                                        int pname,
                                        double param,
                                        long procAddress)
Entry point to C language function: void glMultiTexGendEXT(GLenum texunit, GLenum coord, GLenum pname, GLdouble param);
Part of GL_EXT_direct_state_access


glMultiTexGendvEXT

public void glMultiTexGendvEXT(int target,
                               int index,
                               int count,
                               DoubleBuffer v)
Entry point to C language function: void glMultiTexGendvEXT(GLenum target, GLenum index, GLenum count, const GLdouble * v);
Part of GL_EXT_direct_state_access

Specified by:
glMultiTexGendvEXT in interface GL2

glMultiTexGendvEXT

public void glMultiTexGendvEXT(int target,
                               int index,
                               int count,
                               double[] v,
                               int v_offset)
Entry point to C language function: void glMultiTexGendvEXT(GLenum target, GLenum index, GLenum count, const GLdouble * v);
Part of GL_EXT_direct_state_access

Specified by:
glMultiTexGendvEXT in interface GL2

glMultiTexGenfEXT

public void glMultiTexGenfEXT(int texture,
                              int target,
                              int pname,
                              float param)
Entry point to C language function: void glMultiTexGenfEXT(GLenum texture, GLenum target, GLenum pname, GLfloat param);
Part of GL_EXT_direct_state_access

Specified by:
glMultiTexGenfEXT in interface GL2

dispatch_glMultiTexGenfEXT1

public void dispatch_glMultiTexGenfEXT1(int texture,
                                        int target,
                                        int pname,
                                        float param,
                                        long procAddress)
Entry point to C language function: void glMultiTexGenfEXT(GLenum texture, GLenum target, GLenum pname, GLfloat param);
Part of GL_EXT_direct_state_access


glMultiTexGenfvEXT

public void glMultiTexGenfvEXT(int target,
                               int index,
                               int count,
                               FloatBuffer v)
Entry point to C language function: void glMultiTexGenfvEXT(GLenum target, GLenum index, GLenum count, const GLfloat * v);
Part of GL_EXT_direct_state_access

Specified by:
glMultiTexGenfvEXT in interface GL2

glMultiTexGenfvEXT

public void glMultiTexGenfvEXT(int target,
                               int index,
                               int count,
                               float[] v,
                               int v_offset)
Entry point to C language function: void glMultiTexGenfvEXT(GLenum target, GLenum index, GLenum count, const GLfloat * v);
Part of GL_EXT_direct_state_access

Specified by:
glMultiTexGenfvEXT in interface GL2

glMultiTexGeniEXT

public void glMultiTexGeniEXT(int target,
                              int attachment,
                              int texture,
                              int level)
Entry point to C language function: void glMultiTexGeniEXT(GLenum target, GLenum attachment, GLenum texture, GLint level);
Part of GL_EXT_direct_state_access

Specified by:
glMultiTexGeniEXT in interface GL2

dispatch_glMultiTexGeniEXT1

public void dispatch_glMultiTexGeniEXT1(int target,
                                        int attachment,
                                        int texture,
                                        int level,
                                        long procAddress)
Entry point to C language function: void glMultiTexGeniEXT(GLenum target, GLenum attachment, GLenum texture, GLint level);
Part of GL_EXT_direct_state_access


glMultiTexGenivEXT

public void glMultiTexGenivEXT(int texture,
                               int target,
                               int pname,
                               IntBuffer params)
Entry point to C language function: void glMultiTexGenivEXT(GLenum texture, GLenum target, GLenum pname, const GLint * params);
Part of GL_EXT_direct_state_access

Specified by:
glMultiTexGenivEXT in interface GL2

glMultiTexGenivEXT

public void glMultiTexGenivEXT(int texture,
                               int target,
                               int pname,
                               int[] params,
                               int params_offset)
Entry point to C language function: void glMultiTexGenivEXT(GLenum texture, GLenum target, GLenum pname, const GLint * params);
Part of GL_EXT_direct_state_access

Specified by:
glMultiTexGenivEXT in interface GL2

glMultiTexImage1DEXT

public void glMultiTexImage1DEXT(int texture,
                                 int target,
                                 int level,
                                 int internalformat,
                                 int width,
                                 int border,
                                 int format,
                                 int type,
                                 Buffer pixels)
Entry point to C language function: void glMultiTexImage1DEXT(GLenum texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid * pixels);
Part of GL_EXT_direct_state_access

Specified by:
glMultiTexImage1DEXT in interface GL2

glMultiTexImage2DEXT

public void glMultiTexImage2DEXT(int texture,
                                 int target,
                                 int level,
                                 int internalformat,
                                 int width,
                                 int height,
                                 int border,
                                 int format,
                                 int type,
                                 Buffer pixels)
Entry point to C language function: void glMultiTexImage2DEXT(GLenum texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid * pixels);
Part of GL_EXT_direct_state_access

Specified by:
glMultiTexImage2DEXT in interface GL2

glMultiTexImage3DEXT

public void glMultiTexImage3DEXT(int texture,
                                 int target,
                                 int level,
                                 int internalformat,
                                 int width,
                                 int height,
                                 int depth,
                                 int border,
                                 int format,
                                 int type,
                                 Buffer pixels)
Entry point to C language function: void glMultiTexImage3DEXT(GLenum texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid * pixels);
Part of GL_EXT_direct_state_access

Specified by:
glMultiTexImage3DEXT in interface GL2

glMultiTexParameterIivEXT

public void glMultiTexParameterIivEXT(int texture,
                                      int target,
                                      int pname,
                                      IntBuffer params)
Entry point to C language function: void glMultiTexParameterIivEXT(GLenum texture, GLenum target, GLenum pname, const GLint * params);
Part of GL_EXT_direct_state_access

Specified by:
glMultiTexParameterIivEXT in interface GL2

glMultiTexParameterIivEXT

public void glMultiTexParameterIivEXT(int texture,
                                      int target,
                                      int pname,
                                      int[] params,
                                      int params_offset)
Entry point to C language function: void glMultiTexParameterIivEXT(GLenum texture, GLenum target, GLenum pname, const GLint * params);
Part of GL_EXT_direct_state_access

Specified by:
glMultiTexParameterIivEXT in interface GL2

glMultiTexParameterIuivEXT

public void glMultiTexParameterIuivEXT(int program,
                                       int target,
                                       int index,
                                       IntBuffer params)
Entry point to C language function: void glMultiTexParameterIuivEXT(GLenum program, GLenum target, GLenum index, const GLuint * params);
Part of GL_EXT_direct_state_access

Specified by:
glMultiTexParameterIuivEXT in interface GL2

glMultiTexParameterIuivEXT

public void glMultiTexParameterIuivEXT(int program,
                                       int target,
                                       int index,
                                       int[] params,
                                       int params_offset)
Entry point to C language function: void glMultiTexParameterIuivEXT(GLenum program, GLenum target, GLenum index, const GLuint * params);
Part of GL_EXT_direct_state_access

Specified by:
glMultiTexParameterIuivEXT in interface GL2

glMultiTexParameterfEXT

public void glMultiTexParameterfEXT(int texture,
                                    int target,
                                    int pname,
                                    float param)
Entry point to C language function: void glMultiTexParameterfEXT(GLenum texture, GLenum target, GLenum pname, GLfloat param);
Part of GL_EXT_direct_state_access

Specified by:
glMultiTexParameterfEXT in interface GL2

dispatch_glMultiTexParameterfEXT1

public void dispatch_glMultiTexParameterfEXT1(int texture,
                                              int target,
                                              int pname,
                                              float param,
                                              long procAddress)
Entry point to C language function: void glMultiTexParameterfEXT(GLenum texture, GLenum target, GLenum pname, GLfloat param);
Part of GL_EXT_direct_state_access


glMultiTexParameterfvEXT

public void glMultiTexParameterfvEXT(int target,
                                     int index,
                                     int count,
                                     FloatBuffer v)
Entry point to C language function: void glMultiTexParameterfvEXT(GLenum target, GLenum index, GLenum count, const GLfloat * v);
Part of GL_EXT_direct_state_access

Specified by:
glMultiTexParameterfvEXT in interface GL2

glMultiTexParameterfvEXT

public void glMultiTexParameterfvEXT(int target,
                                     int index,
                                     int count,
                                     float[] v,
                                     int v_offset)
Entry point to C language function: void glMultiTexParameterfvEXT(GLenum target, GLenum index, GLenum count, const GLfloat * v);
Part of GL_EXT_direct_state_access

Specified by:
glMultiTexParameterfvEXT in interface GL2

glMultiTexParameteriEXT

public void glMultiTexParameteriEXT(int target,
                                    int attachment,
                                    int texture,
                                    int level)
Entry point to C language function: void glMultiTexParameteriEXT(GLenum target, GLenum attachment, GLenum texture, GLint level);
Part of GL_EXT_direct_state_access

Specified by:
glMultiTexParameteriEXT in interface GL2

dispatch_glMultiTexParameteriEXT1

public void dispatch_glMultiTexParameteriEXT1(int target,
                                              int attachment,
                                              int texture,
                                              int level,
                                              long procAddress)
Entry point to C language function: void glMultiTexParameteriEXT(GLenum target, GLenum attachment, GLenum texture, GLint level);
Part of GL_EXT_direct_state_access


glMultiTexParameterivEXT

public void glMultiTexParameterivEXT(int texture,
                                     int target,
                                     int pname,
                                     IntBuffer params)
Entry point to C language function: void glMultiTexParameterivEXT(GLenum texture, GLenum target, GLenum pname, const GLint * params);
Part of GL_EXT_direct_state_access

Specified by:
glMultiTexParameterivEXT in interface GL2

glMultiTexParameterivEXT

public void glMultiTexParameterivEXT(int texture,
                                     int target,
                                     int pname,
                                     int[] params,
                                     int params_offset)
Entry point to C language function: void glMultiTexParameterivEXT(GLenum texture, GLenum target, GLenum pname, const GLint * params);
Part of GL_EXT_direct_state_access

Specified by:
glMultiTexParameterivEXT in interface GL2

glMultiTexRenderbufferEXT

public void glMultiTexRenderbufferEXT(int red,
                                      int green,
                                      int blue)
Entry point to C language function: void glMultiTexRenderbufferEXT(GLenum red, GLenum green, GLuint blue);
Part of GL_EXT_direct_state_access

Specified by:
glMultiTexRenderbufferEXT in interface GL2

dispatch_glMultiTexRenderbufferEXT1

public void dispatch_glMultiTexRenderbufferEXT1(int red,
                                                int green,
                                                int blue,
                                                long procAddress)
Entry point to C language function: void glMultiTexRenderbufferEXT(GLenum red, GLenum green, GLuint blue);
Part of GL_EXT_direct_state_access


glMultiTexSubImage1DEXT

public void glMultiTexSubImage1DEXT(int texture,
                                    int target,
                                    int level,
                                    int xoffset,
                                    int width,
                                    int format,
                                    int type,
                                    Buffer pixels)
Entry point to C language function: void glMultiTexSubImage1DEXT(GLenum texture, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid * pixels);
Part of GL_EXT_direct_state_access

Specified by:
glMultiTexSubImage1DEXT in interface GL2

glMultiTexSubImage2DEXT

public void glMultiTexSubImage2DEXT(int texture,
                                    int target,
                                    int level,
                                    int xoffset,
                                    int yoffset,
                                    int width,
                                    int height,
                                    int format,
                                    int type,
                                    Buffer pixels)
Entry point to C language function: void glMultiTexSubImage2DEXT(GLenum texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * pixels);
Part of GL_EXT_direct_state_access

Specified by:
glMultiTexSubImage2DEXT in interface GL2

glMultiTexSubImage3DEXT

public void glMultiTexSubImage3DEXT(int texture,
                                    int target,
                                    int level,
                                    int xoffset,
                                    int yoffset,
                                    int zoffset,
                                    int width,
                                    int height,
                                    int depth,
                                    int format,
                                    int type,
                                    Buffer pixels)
Entry point to C language function: void glMultiTexSubImage3DEXT(GLenum texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid * pixels);
Part of GL_EXT_direct_state_access

Specified by:
glMultiTexSubImage3DEXT in interface GL2

glNamedBufferDataEXT

public void glNamedBufferDataEXT(int target,
                                 int size,
                                 Buffer data,
                                 int usage)
Entry point to C language function: void glNamedBufferDataEXT(GLuint target, ptrdiff_t size, const GLvoid * data, GLenum usage);
Part of GL_EXT_direct_state_access

Specified by:
glNamedBufferDataEXT in interface GL2

glNamedBufferSubDataEXT

public void glNamedBufferSubDataEXT(int target,
                                    int offset,
                                    int size,
                                    Buffer data)
Entry point to C language function: void glNamedBufferSubDataEXT(GLuint target, ptrdiff_t offset, ptrdiff_t size, const GLvoid * data);
Part of GL_EXT_direct_state_access

Specified by:
glNamedBufferSubDataEXT in interface GL2

glNamedFramebufferRenderbufferEXT

public void glNamedFramebufferRenderbufferEXT(int sfactorRGB,
                                              int dfactorRGB,
                                              int sfactorAlpha,
                                              int dfactorAlpha)
Entry point to C language function: void glNamedFramebufferRenderbufferEXT(GLuint sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLuint dfactorAlpha);
Part of GL_EXT_direct_state_access

Specified by:
glNamedFramebufferRenderbufferEXT in interface GL2

dispatch_glNamedFramebufferRenderbufferEXT1

public void dispatch_glNamedFramebufferRenderbufferEXT1(int sfactorRGB,
                                                        int dfactorRGB,
                                                        int sfactorAlpha,
                                                        int dfactorAlpha,
                                                        long procAddress)
Entry point to C language function: void glNamedFramebufferRenderbufferEXT(GLuint sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLuint dfactorAlpha);
Part of GL_EXT_direct_state_access


glNamedFramebufferTexture1DEXT

public void glNamedFramebufferTexture1DEXT(int target,
                                           int attachment,
                                           int textarget,
                                           int texture,
                                           int level)
Entry point to C language function: void glNamedFramebufferTexture1DEXT(GLuint target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
Part of GL_EXT_direct_state_access

Specified by:
glNamedFramebufferTexture1DEXT in interface GL2

dispatch_glNamedFramebufferTexture1DEXT1

public void dispatch_glNamedFramebufferTexture1DEXT1(int target,
                                                     int attachment,
                                                     int textarget,
                                                     int texture,
                                                     int level,
                                                     long procAddress)
Entry point to C language function: void glNamedFramebufferTexture1DEXT(GLuint target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
Part of GL_EXT_direct_state_access


glNamedFramebufferTexture2DEXT

public void glNamedFramebufferTexture2DEXT(int target,
                                           int attachment,
                                           int textarget,
                                           int texture,
                                           int level)
Entry point to C language function: void glNamedFramebufferTexture2DEXT(GLuint target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
Part of GL_EXT_direct_state_access

Specified by:
glNamedFramebufferTexture2DEXT in interface GL2

dispatch_glNamedFramebufferTexture2DEXT1

public void dispatch_glNamedFramebufferTexture2DEXT1(int target,
                                                     int attachment,
                                                     int textarget,
                                                     int texture,
                                                     int level,
                                                     long procAddress)
Entry point to C language function: void glNamedFramebufferTexture2DEXT(GLuint target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
Part of GL_EXT_direct_state_access


glNamedFramebufferTexture3DEXT

public void glNamedFramebufferTexture3DEXT(int target,
                                           int attachment,
                                           int textarget,
                                           int texture,
                                           int level,
                                           int zoffset)
Entry point to C language function: void glNamedFramebufferTexture3DEXT(GLuint target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset);
Part of GL_EXT_direct_state_access

Specified by:
glNamedFramebufferTexture3DEXT in interface GL2

dispatch_glNamedFramebufferTexture3DEXT1

public void dispatch_glNamedFramebufferTexture3DEXT1(int target,
                                                     int attachment,
                                                     int textarget,
                                                     int texture,
                                                     int level,
                                                     int zoffset,
                                                     long procAddress)
Entry point to C language function: void glNamedFramebufferTexture3DEXT(GLuint target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset);
Part of GL_EXT_direct_state_access


glNamedFramebufferTextureEXT

public void glNamedFramebufferTextureEXT(int target,
                                         int attachment,
                                         int texture,
                                         int level)
Entry point to C language function: void glNamedFramebufferTextureEXT(GLuint target, GLenum attachment, GLuint texture, GLint level);
Part of GL_EXT_direct_state_access

Specified by:
glNamedFramebufferTextureEXT in interface GL2

dispatch_glNamedFramebufferTextureEXT1

public void dispatch_glNamedFramebufferTextureEXT1(int target,
                                                   int attachment,
                                                   int texture,
                                                   int level,
                                                   long procAddress)
Entry point to C language function: void glNamedFramebufferTextureEXT(GLuint target, GLenum attachment, GLuint texture, GLint level);
Part of GL_EXT_direct_state_access


glNamedFramebufferTextureFaceEXT

public void glNamedFramebufferTextureFaceEXT(int target,
                                             int attachment,
                                             int texture,
                                             int level,
                                             int face)
Entry point to C language function: void glNamedFramebufferTextureFaceEXT(GLuint target, GLenum attachment, GLuint texture, GLint level, GLenum face);
Part of GL_EXT_direct_state_access

Specified by:
glNamedFramebufferTextureFaceEXT in interface GL2

dispatch_glNamedFramebufferTextureFaceEXT1

public void dispatch_glNamedFramebufferTextureFaceEXT1(int target,
                                                       int attachment,
                                                       int texture,
                                                       int level,
                                                       int face,
                                                       long procAddress)
Entry point to C language function: void glNamedFramebufferTextureFaceEXT(GLuint target, GLenum attachment, GLuint texture, GLint level, GLenum face);
Part of GL_EXT_direct_state_access


glNamedFramebufferTextureLayerEXT

public void glNamedFramebufferTextureLayerEXT(int target,
                                              int index,
                                              int buffer,
                                              int offset,
                                              int size)
Entry point to C language function: void glNamedFramebufferTextureLayerEXT(GLuint target, GLenum index, GLuint buffer, GLint offset, GLint size);
Part of GL_EXT_direct_state_access

Specified by:
glNamedFramebufferTextureLayerEXT in interface GL2

dispatch_glNamedFramebufferTextureLayerEXT1

public void dispatch_glNamedFramebufferTextureLayerEXT1(int target,
                                                        int index,
                                                        int buffer,
                                                        int offset,
                                                        int size,
                                                        long procAddress)
Entry point to C language function: void glNamedFramebufferTextureLayerEXT(GLuint target, GLenum index, GLuint buffer, GLint offset, GLint size);
Part of GL_EXT_direct_state_access


glNamedMakeBufferNonResidentNV

public void glNamedMakeBufferNonResidentNV(int buffer)
Entry point to C language function: void glNamedMakeBufferNonResidentNV(GLuint buffer);
Part of GL_NV_shader_buffer_load

Specified by:
glNamedMakeBufferNonResidentNV in interface GL2GL3

dispatch_glNamedMakeBufferNonResidentNV1

public void dispatch_glNamedMakeBufferNonResidentNV1(int buffer,
                                                     long procAddress)
Entry point to C language function: void glNamedMakeBufferNonResidentNV(GLuint buffer);
Part of GL_NV_shader_buffer_load


glNamedMakeBufferResidentNV

public void glNamedMakeBufferResidentNV(int buffer,
                                        int access)
Entry point to C language function: void glNamedMakeBufferResidentNV(GLuint buffer, GLenum access);
Part of GL_NV_shader_buffer_load

Specified by:
glNamedMakeBufferResidentNV in interface GL2GL3

dispatch_glNamedMakeBufferResidentNV1

public void dispatch_glNamedMakeBufferResidentNV1(int buffer,
                                                  int access,
                                                  long procAddress)
Entry point to C language function: void glNamedMakeBufferResidentNV(GLuint buffer, GLenum access);
Part of GL_NV_shader_buffer_load


glNamedProgramLocalParameter4dEXT

public void glNamedProgramLocalParameter4dEXT(int program,
                                              int target,
                                              int index,
                                              double x,
                                              double y,
                                              double z,
                                              double w)
Entry point to C language function: void glNamedProgramLocalParameter4dEXT(GLuint program, GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
Part of GL_EXT_direct_state_access

Specified by:
glNamedProgramLocalParameter4dEXT in interface GL2

dispatch_glNamedProgramLocalParameter4dEXT1

public void dispatch_glNamedProgramLocalParameter4dEXT1(int program,
                                                        int target,
                                                        int index,
                                                        double x,
                                                        double y,
                                                        double z,
                                                        double w,
                                                        long procAddress)
Entry point to C language function: void glNamedProgramLocalParameter4dEXT(GLuint program, GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
Part of GL_EXT_direct_state_access


glNamedProgramLocalParameter4dvEXT

public void glNamedProgramLocalParameter4dvEXT(int target,
                                               int index,
                                               int count,
                                               DoubleBuffer v)
Entry point to C language function: void glNamedProgramLocalParameter4dvEXT(GLuint target, GLenum index, GLuint count, const GLdouble * v);
Part of GL_EXT_direct_state_access

Specified by:
glNamedProgramLocalParameter4dvEXT in interface GL2

glNamedProgramLocalParameter4dvEXT

public void glNamedProgramLocalParameter4dvEXT(int target,
                                               int index,
                                               int count,
                                               double[] v,
                                               int v_offset)
Entry point to C language function: void glNamedProgramLocalParameter4dvEXT(GLuint target, GLenum index, GLuint count, const GLdouble * v);
Part of GL_EXT_direct_state_access

Specified by:
glNamedProgramLocalParameter4dvEXT in interface GL2

glNamedProgramLocalParameter4fEXT

public void glNamedProgramLocalParameter4fEXT(int program,
                                              int target,
                                              int index,
                                              float x,
                                              float y,
                                              float z,
                                              float w)
Entry point to C language function: void glNamedProgramLocalParameter4fEXT(GLuint program, GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
Part of GL_EXT_direct_state_access

Specified by:
glNamedProgramLocalParameter4fEXT in interface GL2

dispatch_glNamedProgramLocalParameter4fEXT1

public void dispatch_glNamedProgramLocalParameter4fEXT1(int program,
                                                        int target,
                                                        int index,
                                                        float x,
                                                        float y,
                                                        float z,
                                                        float w,
                                                        long procAddress)
Entry point to C language function: void glNamedProgramLocalParameter4fEXT(GLuint program, GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
Part of GL_EXT_direct_state_access


glNamedProgramLocalParameter4fvEXT

public void glNamedProgramLocalParameter4fvEXT(int target,
                                               int index,
                                               int count,
                                               FloatBuffer v)
Entry point to C language function: void glNamedProgramLocalParameter4fvEXT(GLuint target, GLenum index, GLuint count, const GLfloat * v);
Part of GL_EXT_direct_state_access

Specified by:
glNamedProgramLocalParameter4fvEXT in interface GL2

glNamedProgramLocalParameter4fvEXT

public void glNamedProgramLocalParameter4fvEXT(int target,
                                               int index,
                                               int count,
                                               float[] v,
                                               int v_offset)
Entry point to C language function: void glNamedProgramLocalParameter4fvEXT(GLuint target, GLenum index, GLuint count, const GLfloat * v);
Part of GL_EXT_direct_state_access

Specified by:
glNamedProgramLocalParameter4fvEXT in interface GL2

glNamedProgramLocalParameterI4iEXT

public void glNamedProgramLocalParameterI4iEXT(int program,
                                               int target,
                                               int index,
                                               int x,
                                               int y,
                                               int z,
                                               int w)
Entry point to C language function: void glNamedProgramLocalParameterI4iEXT(GLuint program, GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w);
Part of GL_EXT_direct_state_access

Specified by:
glNamedProgramLocalParameterI4iEXT in interface GL2

dispatch_glNamedProgramLocalParameterI4iEXT1

public void dispatch_glNamedProgramLocalParameterI4iEXT1(int program,
                                                         int target,
                                                         int index,
                                                         int x,
                                                         int y,
                                                         int z,
                                                         int w,
                                                         long procAddress)
Entry point to C language function: void glNamedProgramLocalParameterI4iEXT(GLuint program, GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w);
Part of GL_EXT_direct_state_access


glNamedProgramLocalParameterI4ivEXT

public void glNamedProgramLocalParameterI4ivEXT(int texture,
                                                int target,
                                                int pname,
                                                IntBuffer params)
Entry point to C language function: void glNamedProgramLocalParameterI4ivEXT(GLuint texture, GLenum target, GLuint pname, const GLint * params);
Part of GL_EXT_direct_state_access

Specified by:
glNamedProgramLocalParameterI4ivEXT in interface GL2

glNamedProgramLocalParameterI4ivEXT

public void glNamedProgramLocalParameterI4ivEXT(int texture,
                                                int target,
                                                int pname,
                                                int[] params,
                                                int params_offset)
Entry point to C language function: void glNamedProgramLocalParameterI4ivEXT(GLuint texture, GLenum target, GLuint pname, const GLint * params);
Part of GL_EXT_direct_state_access

Specified by:
glNamedProgramLocalParameterI4ivEXT in interface GL2

glNamedProgramLocalParameterI4uiEXT

public void glNamedProgramLocalParameterI4uiEXT(int op,
                                                int dst,
                                                int dstMask,
                                                int dstMod,
                                                int arg1,
                                                int arg1Rep,
                                                int arg1Mod)
Entry point to C language function: void glNamedProgramLocalParameterI4uiEXT(GLuint op, GLenum dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod);
Part of GL_EXT_direct_state_access

Specified by:
glNamedProgramLocalParameterI4uiEXT in interface GL2

dispatch_glNamedProgramLocalParameterI4uiEXT1

public void dispatch_glNamedProgramLocalParameterI4uiEXT1(int op,
                                                          int dst,
                                                          int dstMask,
                                                          int dstMod,
                                                          int arg1,
                                                          int arg1Rep,
                                                          int arg1Mod,
                                                          long procAddress)
Entry point to C language function: void glNamedProgramLocalParameterI4uiEXT(GLuint op, GLenum dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod);
Part of GL_EXT_direct_state_access


glNamedProgramLocalParameterI4uivEXT

public void glNamedProgramLocalParameterI4uivEXT(int program,
                                                 int target,
                                                 int index,
                                                 IntBuffer params)
Entry point to C language function: void glNamedProgramLocalParameterI4uivEXT(GLuint program, GLenum target, GLuint index, const GLuint * params);
Part of GL_EXT_direct_state_access

Specified by:
glNamedProgramLocalParameterI4uivEXT in interface GL2

glNamedProgramLocalParameterI4uivEXT

public void glNamedProgramLocalParameterI4uivEXT(int program,
                                                 int target,
                                                 int index,
                                                 int[] params,
                                                 int params_offset)
Entry point to C language function: void glNamedProgramLocalParameterI4uivEXT(GLuint program, GLenum target, GLuint index, const GLuint * params);
Part of GL_EXT_direct_state_access

Specified by:
glNamedProgramLocalParameterI4uivEXT in interface GL2

glNamedProgramLocalParameters4fvEXT

public void glNamedProgramLocalParameters4fvEXT(int target,
                                                int buffer,
                                                int index,
                                                int count,
                                                FloatBuffer params)
Entry point to C language function: void glNamedProgramLocalParameters4fvEXT(GLuint target, GLenum buffer, GLuint index, GLsizei count, const GLfloat * params);
Part of GL_EXT_direct_state_access

Specified by:
glNamedProgramLocalParameters4fvEXT in interface GL2

glNamedProgramLocalParameters4fvEXT

public void glNamedProgramLocalParameters4fvEXT(int target,
                                                int buffer,
                                                int index,
                                                int count,
                                                float[] params,
                                                int params_offset)
Entry point to C language function: void glNamedProgramLocalParameters4fvEXT(GLuint target, GLenum buffer, GLuint index, GLsizei count, const GLfloat * params);
Part of GL_EXT_direct_state_access

Specified by:
glNamedProgramLocalParameters4fvEXT in interface GL2

glNamedProgramLocalParametersI4ivEXT

public void glNamedProgramLocalParametersI4ivEXT(int target,
                                                 int buffer,
                                                 int index,
                                                 int count,
                                                 IntBuffer params)
Entry point to C language function: void glNamedProgramLocalParametersI4ivEXT(GLuint target, GLenum buffer, GLuint index, GLsizei count, const GLint * params);
Part of GL_EXT_direct_state_access

Specified by:
glNamedProgramLocalParametersI4ivEXT in interface GL2

glNamedProgramLocalParametersI4ivEXT

public void glNamedProgramLocalParametersI4ivEXT(int target,
                                                 int buffer,
                                                 int index,
                                                 int count,
                                                 int[] params,
                                                 int params_offset)
Entry point to C language function: void glNamedProgramLocalParametersI4ivEXT(GLuint target, GLenum buffer, GLuint index, GLsizei count, const GLint * params);
Part of GL_EXT_direct_state_access

Specified by:
glNamedProgramLocalParametersI4ivEXT in interface GL2

glNamedProgramLocalParametersI4uivEXT

public void glNamedProgramLocalParametersI4uivEXT(int target,
                                                  int buffer,
                                                  int index,
                                                  int count,
                                                  IntBuffer params)
Entry point to C language function: void glNamedProgramLocalParametersI4uivEXT(GLuint target, GLenum buffer, GLuint index, GLsizei count, const GLuint * params);
Part of GL_EXT_direct_state_access

Specified by:
glNamedProgramLocalParametersI4uivEXT in interface GL2

glNamedProgramLocalParametersI4uivEXT

public void glNamedProgramLocalParametersI4uivEXT(int target,
                                                  int buffer,
                                                  int index,
                                                  int count,
                                                  int[] params,
                                                  int params_offset)
Entry point to C language function: void glNamedProgramLocalParametersI4uivEXT(GLuint target, GLenum buffer, GLuint index, GLsizei count, const GLuint * params);
Part of GL_EXT_direct_state_access

Specified by:
glNamedProgramLocalParametersI4uivEXT in interface GL2

glNamedProgramStringEXT

public void glNamedProgramStringEXT(int program,
                                    int target,
                                    int format,
                                    int len,
                                    Buffer string)
Entry point to C language function: void glNamedProgramStringEXT(GLuint program, GLenum target, GLenum format, GLsizei len, const GLvoid * string);
Part of GL_EXT_direct_state_access

Specified by:
glNamedProgramStringEXT in interface GL2

glNamedRenderbufferStorageEXT

public void glNamedRenderbufferStorageEXT(int target,
                                          int internalformat,
                                          int width,
                                          int height)
Entry point to C language function: void glNamedRenderbufferStorageEXT(GLuint target, GLenum internalformat, GLsizei width, GLsizei height);
Part of GL_EXT_direct_state_access

Specified by:
glNamedRenderbufferStorageEXT in interface GL2

dispatch_glNamedRenderbufferStorageEXT1

public void dispatch_glNamedRenderbufferStorageEXT1(int target,
                                                    int internalformat,
                                                    int width,
                                                    int height,
                                                    long procAddress)
Entry point to C language function: void glNamedRenderbufferStorageEXT(GLuint target, GLenum internalformat, GLsizei width, GLsizei height);
Part of GL_EXT_direct_state_access


glNamedRenderbufferStorageMultisampleCoverageEXT

public void glNamedRenderbufferStorageMultisampleCoverageEXT(int target,
                                                             int coverageSamples,
                                                             int colorSamples,
                                                             int internalformat,
                                                             int width,
                                                             int height)
Entry point to C language function: void glNamedRenderbufferStorageMultisampleCoverageEXT(GLuint target, GLsizei coverageSamples, GLsizei colorSamples, GLenum internalformat, GLsizei width, GLsizei height);
Part of GL_EXT_direct_state_access

Specified by:
glNamedRenderbufferStorageMultisampleCoverageEXT in interface GL2

dispatch_glNamedRenderbufferStorageMultisampleCoverageEXT1

public void dispatch_glNamedRenderbufferStorageMultisampleCoverageEXT1(int target,
                                                                       int coverageSamples,
                                                                       int colorSamples,
                                                                       int internalformat,
                                                                       int width,
                                                                       int height,
                                                                       long procAddress)
Entry point to C language function: void glNamedRenderbufferStorageMultisampleCoverageEXT(GLuint target, GLsizei coverageSamples, GLsizei colorSamples, GLenum internalformat, GLsizei width, GLsizei height);
Part of GL_EXT_direct_state_access


glNamedRenderbufferStorageMultisampleEXT

public void glNamedRenderbufferStorageMultisampleEXT(int target,
                                                     int samples,
                                                     int internalformat,
                                                     int width,
                                                     int height)
Entry point to C language function: void glNamedRenderbufferStorageMultisampleEXT(GLuint target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
Part of GL_EXT_direct_state_access

Specified by:
glNamedRenderbufferStorageMultisampleEXT in interface GL2

dispatch_glNamedRenderbufferStorageMultisampleEXT1

public void dispatch_glNamedRenderbufferStorageMultisampleEXT1(int target,
                                                               int samples,
                                                               int internalformat,
                                                               int width,
                                                               int height,
                                                               long procAddress)
Entry point to C language function: void glNamedRenderbufferStorageMultisampleEXT(GLuint target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
Part of GL_EXT_direct_state_access


glNewBufferRegion

public int glNewBufferRegion(int type)
Entry point to C language function: GLuint glNewBufferRegion(GLenum type);
Part of GL_KTX_buffer_region

Specified by:
glNewBufferRegion in interface GL2

dispatch_glNewBufferRegion1

public int dispatch_glNewBufferRegion1(int type,
                                       long procAddress)
Entry point to C language function: GLuint glNewBufferRegion(GLenum type);
Part of GL_KTX_buffer_region


glNewList

public void glNewList(int list,
                      int mode)
Entry point to C language function: void glNewList(GLuint list, GLenum mode);
Part of GL_VERSION_1_0

Specified by:
glNewList in interface GL2

dispatch_glNewList1

public void dispatch_glNewList1(int list,
                                int mode,
                                long procAddress)
Entry point to C language function: void glNewList(GLuint list, GLenum mode);
Part of GL_VERSION_1_0


glNormal3b

public void glNormal3b(byte nx,
                       byte ny,
                       byte nz)
Entry point to C language function: void glNormal3b(GLbyte nx, GLbyte ny, GLbyte nz);
Part of GL_VERSION_1_0

Specified by:
glNormal3b in interface GL2

dispatch_glNormal3b1

public void dispatch_glNormal3b1(byte nx,
                                 byte ny,
                                 byte nz,
                                 long procAddress)
Entry point to C language function: void glNormal3b(GLbyte nx, GLbyte ny, GLbyte nz);
Part of GL_VERSION_1_0


glNormal3bv

public void glNormal3bv(ByteBuffer v)
Entry point to C language function: void glNormal3bv(const GLbyte * v);
Part of GL_VERSION_1_0

Specified by:
glNormal3bv in interface GL2

glNormal3bv

public void glNormal3bv(byte[] v,
                        int v_offset)
Entry point to C language function: void glNormal3bv(const GLbyte * v);
Part of GL_VERSION_1_0

Specified by:
glNormal3bv in interface GL2

glNormal3d

public void glNormal3d(double nx,
                       double ny,
                       double nz)
Entry point to C language function: void glNormal3d(GLdouble nx, GLdouble ny, GLdouble nz);
Part of GL_VERSION_1_0

Specified by:
glNormal3d in interface GL2

dispatch_glNormal3d1

public void dispatch_glNormal3d1(double nx,
                                 double ny,
                                 double nz,
                                 long procAddress)
Entry point to C language function: void glNormal3d(GLdouble nx, GLdouble ny, GLdouble nz);
Part of GL_VERSION_1_0


glNormal3dv

public void glNormal3dv(DoubleBuffer v)
Entry point to C language function: void glNormal3dv(const GLdouble * v);
Part of GL_VERSION_1_0

Specified by:
glNormal3dv in interface GL2

glNormal3dv

public void glNormal3dv(double[] v,
                        int v_offset)
Entry point to C language function: void glNormal3dv(const GLdouble * v);
Part of GL_VERSION_1_0

Specified by:
glNormal3dv in interface GL2

glNormal3f

public void glNormal3f(float nx,
                       float ny,
                       float nz)
Entry point to C language function: void glNormal3f(GLfloat nx, GLfloat ny, GLfloat nz);
Part of GL_VERSION_1_0

Specified by:
glNormal3f in interface GL2ES1

dispatch_glNormal3f1

public void dispatch_glNormal3f1(float nx,
                                 float ny,
                                 float nz,
                                 long procAddress)
Entry point to C language function: void glNormal3f(GLfloat nx, GLfloat ny, GLfloat nz);
Part of GL_VERSION_1_0


glNormal3fv

public void glNormal3fv(FloatBuffer v)
Entry point to C language function: void glNormal3fv(const GLfloat * v);
Part of GL_VERSION_1_0

Specified by:
glNormal3fv in interface GL2

glNormal3fv

public void glNormal3fv(float[] v,
                        int v_offset)
Entry point to C language function: void glNormal3fv(const GLfloat * v);
Part of GL_VERSION_1_0

Specified by:
glNormal3fv in interface GL2

glNormal3h

public void glNormal3h(short red,
                       short green,
                       short blue)
Entry point to C language function: void glNormal3hNV(GLhalfNV red, GLhalfNV green, GLhalfNV blue);
Part of GL_NV_half_float

Specified by:
glNormal3h in interface GL2

dispatch_glNormal3h1

public void dispatch_glNormal3h1(short red,
                                 short green,
                                 short blue,
                                 long procAddress)
Entry point to C language function: void glNormal3hNV(GLhalfNV red, GLhalfNV green, GLhalfNV blue);
Part of GL_NV_half_float


glNormal3hv

public void glNormal3hv(ShortBuffer v)
Entry point to C language function: void glNormal3hvNV(const GLhalfNV * v);
Part of GL_NV_half_float

Specified by:
glNormal3hv in interface GL2

glNormal3hv

public void glNormal3hv(short[] v,
                        int v_offset)
Entry point to C language function: void glNormal3hvNV(const GLhalfNV * v);
Part of GL_NV_half_float

Specified by:
glNormal3hv in interface GL2

glNormal3i

public void glNormal3i(int nx,
                       int ny,
                       int nz)
Entry point to C language function: void glNormal3i(GLint nx, GLint ny, GLint nz);
Part of GL_VERSION_1_0

Specified by:
glNormal3i in interface GL2

dispatch_glNormal3i1

public void dispatch_glNormal3i1(int nx,
                                 int ny,
                                 int nz,
                                 long procAddress)
Entry point to C language function: void glNormal3i(GLint nx, GLint ny, GLint nz);
Part of GL_VERSION_1_0


glNormal3iv

public void glNormal3iv(IntBuffer v)
Entry point to C language function: void glNormal3iv(const GLint * v);
Part of GL_VERSION_1_0

Specified by:
glNormal3iv in interface GL2

glNormal3iv

public void glNormal3iv(int[] v,
                        int v_offset)
Entry point to C language function: void glNormal3iv(const GLint * v);
Part of GL_VERSION_1_0

Specified by:
glNormal3iv in interface GL2

glNormal3s

public void glNormal3s(short nx,
                       short ny,
                       short nz)
Entry point to C language function: void glNormal3s(GLshort nx, GLshort ny, GLshort nz);
Part of GL_VERSION_1_0

Specified by:
glNormal3s in interface GL2

dispatch_glNormal3s1

public void dispatch_glNormal3s1(short nx,
                                 short ny,
                                 short nz,
                                 long procAddress)
Entry point to C language function: void glNormal3s(GLshort nx, GLshort ny, GLshort nz);
Part of GL_VERSION_1_0


glNormal3sv

public void glNormal3sv(ShortBuffer v)
Entry point to C language function: void glNormal3sv(const GLshort * v);
Part of GL_VERSION_1_0

Specified by:
glNormal3sv in interface GL2

glNormal3sv

public void glNormal3sv(short[] v,
                        int v_offset)
Entry point to C language function: void glNormal3sv(const GLshort * v);
Part of GL_VERSION_1_0

Specified by:
glNormal3sv in interface GL2

glNormalFormatNV

public void glNormalFormatNV(int type,
                             int stride)
Entry point to C language function: void glNormalFormatNV(GLenum type, GLsizei stride);
Part of GL_NV_vertex_buffer_unified_memory

Specified by:
glNormalFormatNV in interface GL2GL3

dispatch_glNormalFormatNV1

public void dispatch_glNormalFormatNV1(int type,
                                       int stride,
                                       long procAddress)
Entry point to C language function: void glNormalFormatNV(GLenum type, GLsizei stride);
Part of GL_NV_vertex_buffer_unified_memory


glNormalPointer

public void glNormalPointer(int type,
                            int stride,
                            Buffer ptr)
Entry point to C language function: void glNormalPointer(GLenum type, GLsizei stride, const GLvoid * ptr);
Part of GL_VERSION_1_1

Specified by:
glNormalPointer in interface GLPointerFunc
Parameters:
ptr - a direct Buffer

glNormalPointer

public void glNormalPointer(int type,
                            int stride,
                            long ptr_buffer_offset)
Entry point to C language function: void glNormalPointer(GLenum type, GLsizei stride, const GLvoid * ptr);
Part of GL_VERSION_1_1

Specified by:
glNormalPointer in interface GLPointerFunc

glOrtho

public void glOrtho(double left,
                    double right,
                    double bottom,
                    double top,
                    double near_val,
                    double far_val)
Entry point to C language function: void glOrtho(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble near_val, GLdouble far_val);
Part of GL_VERSION_1_0

Specified by:
glOrtho in interface GL2ES1

dispatch_glOrtho1

public void dispatch_glOrtho1(double left,
                              double right,
                              double bottom,
                              double top,
                              double near_val,
                              double far_val,
                              long procAddress)
Entry point to C language function: void glOrtho(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble near_val, GLdouble far_val);
Part of GL_VERSION_1_0


glPNTrianglesfATI

public void glPNTrianglesfATI(int target,
                              float s)
Entry point to C language function: void glPNTrianglesfATI(GLenum target, GLfloat s);
Part of GL_ATI_pn_triangles

Specified by:
glPNTrianglesfATI in interface GL2

dispatch_glPNTrianglesfATI1

public void dispatch_glPNTrianglesfATI1(int target,
                                        float s,
                                        long procAddress)
Entry point to C language function: void glPNTrianglesfATI(GLenum target, GLfloat s);
Part of GL_ATI_pn_triangles


glPNTrianglesiATI

public void glPNTrianglesiATI(int target,
                              int s)
Entry point to C language function: void glPNTrianglesiATI(GLenum target, GLint s);
Part of GL_ATI_pn_triangles

Specified by:
glPNTrianglesiATI in interface GL2

dispatch_glPNTrianglesiATI1

public void dispatch_glPNTrianglesiATI1(int target,
                                        int s,
                                        long procAddress)
Entry point to C language function: void glPNTrianglesiATI(GLenum target, GLint s);
Part of GL_ATI_pn_triangles


glPassThrough

public void glPassThrough(float token)
Entry point to C language function: void glPassThrough(GLfloat token);
Part of GL_VERSION_1_0

Specified by:
glPassThrough in interface GL2

dispatch_glPassThrough1

public void dispatch_glPassThrough1(float token,
                                    long procAddress)
Entry point to C language function: void glPassThrough(GLfloat token);
Part of GL_VERSION_1_0


glPixelDataRangeNV

public void glPixelDataRangeNV(int target,
                               int level,
                               Buffer img)
Entry point to C language function: void glPixelDataRangeNV(GLenum target, GLsizei level, GLvoid * img);
Part of GL_NV_pixel_data_range

Specified by:
glPixelDataRangeNV in interface GL2
Parameters:
img - a direct Buffer

glPixelMapfv

public void glPixelMapfv(int map,
                         int mapsize,
                         FloatBuffer values)
Entry point to C language function: void glPixelMapfv(GLenum map, GLint mapsize, const GLfloat * values);
Part of GL_VERSION_1_0

Specified by:
glPixelMapfv in interface GL2

glPixelMapfv

public void glPixelMapfv(int map,
                         int mapsize,
                         float[] values,
                         int values_offset)
Entry point to C language function: void glPixelMapfv(GLenum map, GLint mapsize, const GLfloat * values);
Part of GL_VERSION_1_0

Specified by:
glPixelMapfv in interface GL2

glPixelMapfv

public void glPixelMapfv(int map,
                         int mapsize,
                         long values_buffer_offset)
Entry point to C language function: void glPixelMapfv(GLenum map, GLint mapsize, const GLfloat * values);
Part of GL_VERSION_1_0

Specified by:
glPixelMapfv in interface GL2

glPixelMapuiv

public void glPixelMapuiv(int map,
                          int mapsize,
                          IntBuffer values)
Entry point to C language function: void glPixelMapuiv(GLenum map, GLint mapsize, const GLuint * values);
Part of GL_VERSION_1_0

Specified by:
glPixelMapuiv in interface GL2

glPixelMapuiv

public void glPixelMapuiv(int map,
                          int mapsize,
                          int[] values,
                          int values_offset)
Entry point to C language function: void glPixelMapuiv(GLenum map, GLint mapsize, const GLuint * values);
Part of GL_VERSION_1_0

Specified by:
glPixelMapuiv in interface GL2

glPixelMapuiv

public void glPixelMapuiv(int map,
                          int mapsize,
                          long values_buffer_offset)
Entry point to C language function: void glPixelMapuiv(GLenum map, GLint mapsize, const GLuint * values);
Part of GL_VERSION_1_0

Specified by:
glPixelMapuiv in interface GL2

glPixelMapusv

public void glPixelMapusv(int map,
                          int mapsize,
                          ShortBuffer values)
Entry point to C language function: void glPixelMapusv(GLenum map, GLint mapsize, const GLushort * values);
Part of GL_VERSION_1_0

Specified by:
glPixelMapusv in interface GL2

glPixelMapusv

public void glPixelMapusv(int map,
                          int mapsize,
                          short[] values,
                          int values_offset)
Entry point to C language function: void glPixelMapusv(GLenum map, GLint mapsize, const GLushort * values);
Part of GL_VERSION_1_0

Specified by:
glPixelMapusv in interface GL2

glPixelMapusv

public void glPixelMapusv(int map,
                          int mapsize,
                          long values_buffer_offset)
Entry point to C language function: void glPixelMapusv(GLenum map, GLint mapsize, const GLushort * values);
Part of GL_VERSION_1_0

Specified by:
glPixelMapusv in interface GL2

glPixelStoref

public void glPixelStoref(int pname,
                          float param)
Entry point to C language function: void glPixelStoref(GLenum pname, GLfloat param);
Part of GL_VERSION_1_0

Specified by:
glPixelStoref in interface GL2GL3

dispatch_glPixelStoref1

public void dispatch_glPixelStoref1(int pname,
                                    float param,
                                    long procAddress)
Entry point to C language function: void glPixelStoref(GLenum pname, GLfloat param);
Part of GL_VERSION_1_0


glPixelStorei

public void glPixelStorei(int pname,
                          int param)
Entry point to C language function: void glPixelStorei(GLenum pname, GLint param);
Part of GL_VERSION_1_0

Specified by:
glPixelStorei in interface GL

glPixelTransferf

public void glPixelTransferf(int pname,
                             float param)
Entry point to C language function: void glPixelTransferf(GLenum pname, GLfloat param);
Part of GL_VERSION_1_0

Specified by:
glPixelTransferf in interface GL2

dispatch_glPixelTransferf1

public void dispatch_glPixelTransferf1(int pname,
                                       float param,
                                       long procAddress)
Entry point to C language function: void glPixelTransferf(GLenum pname, GLfloat param);
Part of GL_VERSION_1_0


glPixelTransferi

public void glPixelTransferi(int pname,
                             int param)
Entry point to C language function: void glPixelTransferi(GLenum pname, GLint param);
Part of GL_VERSION_1_0

Specified by:
glPixelTransferi in interface GL2

dispatch_glPixelTransferi1

public void dispatch_glPixelTransferi1(int pname,
                                       int param,
                                       long procAddress)
Entry point to C language function: void glPixelTransferi(GLenum pname, GLint param);
Part of GL_VERSION_1_0


glPixelTransformParameterfEXT

public void glPixelTransformParameterfEXT(int target,
                                          int pname,
                                          float params)
Entry point to C language function: void glPixelTransformParameterfEXT(GLenum target, GLenum pname, GLfloat params);
Part of GL_EXT_pixel_transform

Specified by:
glPixelTransformParameterfEXT in interface GL2

dispatch_glPixelTransformParameterfEXT1

public void dispatch_glPixelTransformParameterfEXT1(int target,
                                                    int pname,
                                                    float params,
                                                    long procAddress)
Entry point to C language function: void glPixelTransformParameterfEXT(GLenum target, GLenum pname, GLfloat params);
Part of GL_EXT_pixel_transform


glPixelTransformParameterfvEXT

public void glPixelTransformParameterfvEXT(int target,
                                           int pname,
                                           FloatBuffer params)
Entry point to C language function: void glPixelTransformParameterfvEXT(GLenum target, GLenum pname, const GLfloat * params);
Part of GL_EXT_pixel_transform

Specified by:
glPixelTransformParameterfvEXT in interface GL2

glPixelTransformParameterfvEXT

public void glPixelTransformParameterfvEXT(int target,
                                           int pname,
                                           float[] params,
                                           int params_offset)
Entry point to C language function: void glPixelTransformParameterfvEXT(GLenum target, GLenum pname, const GLfloat * params);
Part of GL_EXT_pixel_transform

Specified by:
glPixelTransformParameterfvEXT in interface GL2

glPixelTransformParameteriEXT

public void glPixelTransformParameteriEXT(int target,
                                          int pname,
                                          int params)
Entry point to C language function: void glPixelTransformParameteriEXT(GLenum target, GLenum pname, GLint params);
Part of GL_EXT_pixel_transform

Specified by:
glPixelTransformParameteriEXT in interface GL2

dispatch_glPixelTransformParameteriEXT1

public void dispatch_glPixelTransformParameteriEXT1(int target,
                                                    int pname,
                                                    int params,
                                                    long procAddress)
Entry point to C language function: void glPixelTransformParameteriEXT(GLenum target, GLenum pname, GLint params);
Part of GL_EXT_pixel_transform


glPixelTransformParameterivEXT

public void glPixelTransformParameterivEXT(int target,
                                           int pname,
                                           IntBuffer params)
Entry point to C language function: void glPixelTransformParameterivEXT(GLenum target, GLenum pname, const GLint * params);
Part of GL_EXT_pixel_transform

Specified by:
glPixelTransformParameterivEXT in interface GL2

glPixelTransformParameterivEXT

public void glPixelTransformParameterivEXT(int target,
                                           int pname,
                                           int[] params,
                                           int params_offset)
Entry point to C language function: void glPixelTransformParameterivEXT(GLenum target, GLenum pname, const GLint * params);
Part of GL_EXT_pixel_transform

Specified by:
glPixelTransformParameterivEXT in interface GL2

glPixelZoom

public void glPixelZoom(float xfactor,
                        float yfactor)
Entry point to C language function: void glPixelZoom(GLfloat xfactor, GLfloat yfactor);
Part of GL_VERSION_1_0

Specified by:
glPixelZoom in interface GL2

dispatch_glPixelZoom1

public void dispatch_glPixelZoom1(float xfactor,
                                  float yfactor,
                                  long procAddress)
Entry point to C language function: void glPixelZoom(GLfloat xfactor, GLfloat yfactor);
Part of GL_VERSION_1_0


glPointParameterf

public void glPointParameterf(int target,
                              float s)
Entry point to C language function: void glPointParameterf(GLenum target, GLfloat s);
Part of GL_VERSION_1_4

Specified by:
glPointParameterf in interface GL2ES1
Specified by:
glPointParameterf in interface GL2GL3

dispatch_glPointParameterf1

public void dispatch_glPointParameterf1(int target,
                                        float s,
                                        long procAddress)
Entry point to C language function: void glPointParameterf(GLenum target, GLfloat s);
Part of GL_VERSION_1_4


glPointParameterfv

public void glPointParameterfv(int target,
                               FloatBuffer v)
Entry point to C language function: void glPointParameterfv(GLenum target, const GLfloat * v);
Part of GL_VERSION_1_4

Specified by:
glPointParameterfv in interface GL2ES1
Specified by:
glPointParameterfv in interface GL2GL3

glPointParameterfv

public void glPointParameterfv(int target,
                               float[] v,
                               int v_offset)
Entry point to C language function: void glPointParameterfv(GLenum target, const GLfloat * v);
Part of GL_VERSION_1_4

Specified by:
glPointParameterfv in interface GL2ES1
Specified by:
glPointParameterfv in interface GL2GL3

glPointParameteri

public void glPointParameteri(int target,
                              int s)
Entry point to C language function: void glPointParameteri(GLenum target, GLint s);
Part of GL_VERSION_1_4

Specified by:
glPointParameteri in interface GL2GL3

dispatch_glPointParameteri1

public void dispatch_glPointParameteri1(int target,
                                        int s,
                                        long procAddress)
Entry point to C language function: void glPointParameteri(GLenum target, GLint s);
Part of GL_VERSION_1_4


glPointParameteriv

public void glPointParameteriv(int target,
                               IntBuffer v)
Entry point to C language function: void glPointParameteriv(GLenum target, const GLint * v);
Part of GL_VERSION_1_4

Specified by:
glPointParameteriv in interface GL2GL3

glPointParameteriv

public void glPointParameteriv(int target,
                               int[] v,
                               int v_offset)
Entry point to C language function: void glPointParameteriv(GLenum target, const GLint * v);
Part of GL_VERSION_1_4

Specified by:
glPointParameteriv in interface GL2GL3

glPointSize

public void glPointSize(float size)
Entry point to C language function: void glPointSize(GLfloat size);
Part of GL_VERSION_1_0

Specified by:
glPointSize in interface GL2ES1
Specified by:
glPointSize in interface GL2GL3

dispatch_glPointSize1

public void dispatch_glPointSize1(float size,
                                  long procAddress)
Entry point to C language function: void glPointSize(GLfloat size);
Part of GL_VERSION_1_0


glPolygonMode

public void glPolygonMode(int face,
                          int mode)
Entry point to C language function: void glPolygonMode(GLenum face, GLenum mode);
Part of GL_VERSION_1_0

Specified by:
glPolygonMode in interface GL2GL3

dispatch_glPolygonMode1

public void dispatch_glPolygonMode1(int face,
                                    int mode,
                                    long procAddress)
Entry point to C language function: void glPolygonMode(GLenum face, GLenum mode);
Part of GL_VERSION_1_0


glPolygonOffset

public void glPolygonOffset(float factor,
                            float units)
Entry point to C language function: void glPolygonOffset(GLfloat factor, GLfloat units);
Part of GL_VERSION_1_1

Specified by:
glPolygonOffset in interface GL

dispatch_glPolygonOffset1

public void dispatch_glPolygonOffset1(float factor,
                                      float units,
                                      long procAddress)
Entry point to C language function: void glPolygonOffset(GLfloat factor, GLfloat units);
Part of GL_VERSION_1_1


glPolygonStipple

public void glPolygonStipple(ByteBuffer mask)
Entry point to C language function: void glPolygonStipple(const GLubyte * mask);
Part of GL_VERSION_1_0

Specified by:
glPolygonStipple in interface GL2

glPolygonStipple

public void glPolygonStipple(byte[] mask,
                             int mask_offset)
Entry point to C language function: void glPolygonStipple(const GLubyte * mask);
Part of GL_VERSION_1_0

Specified by:
glPolygonStipple in interface GL2

glPolygonStipple

public void glPolygonStipple(long mask_buffer_offset)
Entry point to C language function: void glPolygonStipple(const GLubyte * mask);
Part of GL_VERSION_1_0

Specified by:
glPolygonStipple in interface GL2

glPopAttrib

public void glPopAttrib()
Entry point to C language function: void glPopAttrib(void);
Part of GL_VERSION_1_0

Specified by:
glPopAttrib in interface GL2

dispatch_glPopAttrib1

public void dispatch_glPopAttrib1(long procAddress)
Entry point to C language function: void glPopAttrib(void);
Part of GL_VERSION_1_0


glPopClientAttrib

public void glPopClientAttrib()
Entry point to C language function: void glPopClientAttrib(void);
Part of GL_VERSION_1_1

Specified by:
glPopClientAttrib in interface GL2

glPopMatrix

public void glPopMatrix()
Entry point to C language function: void glPopMatrix(void);
Part of GL_VERSION_1_0

Specified by:
glPopMatrix in interface GLMatrixFunc

dispatch_glPopMatrix1

public void dispatch_glPopMatrix1(long procAddress)
Entry point to C language function: void glPopMatrix(void);
Part of GL_VERSION_1_0


glPopName

public void glPopName()
Entry point to C language function: void glPopName(void);
Part of GL_VERSION_1_0

Specified by:
glPopName in interface GL2

dispatch_glPopName1

public void dispatch_glPopName1(long procAddress)
Entry point to C language function: void glPopName(void);
Part of GL_VERSION_1_0


glPrimitiveRestartIndex

public void glPrimitiveRestartIndex(int arg0)
Entry point to C language function: void glPrimitiveRestartIndex(GLuint);
Part of GL_VERSION_3_1

Specified by:
glPrimitiveRestartIndex in interface GL2GL3

dispatch_glPrimitiveRestartIndex1

public void dispatch_glPrimitiveRestartIndex1(int arg0,
                                              long procAddress)
Entry point to C language function: void glPrimitiveRestartIndex(GLuint);
Part of GL_VERSION_3_1


glPrimitiveRestart

public void glPrimitiveRestart()
Entry point to C language function: void glPrimitiveRestartNV(void);
Part of GL_NV_primitive_restart

Specified by:
glPrimitiveRestart in interface GL2

dispatch_glPrimitiveRestart1

public void dispatch_glPrimitiveRestart1(long procAddress)
Entry point to C language function: void glPrimitiveRestartNV(void);
Part of GL_NV_primitive_restart


glPrioritizeTextures

public void glPrioritizeTextures(int n,
                                 IntBuffer textures,
                                 FloatBuffer priorities)
Entry point to C language function: void glPrioritizeTextures(GLsizei n, const GLuint * textures, const GLclampf * priorities);
Part of GL_VERSION_1_1

Specified by:
glPrioritizeTextures in interface GL2

glPrioritizeTextures

public void glPrioritizeTextures(int n,
                                 int[] textures,
                                 int textures_offset,
                                 float[] priorities,
                                 int priorities_offset)
Entry point to C language function: void glPrioritizeTextures(GLsizei n, const GLuint * textures, const GLclampf * priorities);
Part of GL_VERSION_1_1

Specified by:
glPrioritizeTextures in interface GL2

glProgramBufferParametersIivNV

public void glProgramBufferParametersIivNV(int target,
                                           int buffer,
                                           int index,
                                           int count,
                                           IntBuffer params)
Entry point to C language function: void glProgramBufferParametersIivNV(GLenum target, GLuint buffer, GLuint index, GLsizei count, const GLint * params);
Part of GL_NV_parameter_buffer_object

Specified by:
glProgramBufferParametersIivNV in interface GL2

glProgramBufferParametersIivNV

public void glProgramBufferParametersIivNV(int target,
                                           int buffer,
                                           int index,
                                           int count,
                                           int[] params,
                                           int params_offset)
Entry point to C language function: void glProgramBufferParametersIivNV(GLenum target, GLuint buffer, GLuint index, GLsizei count, const GLint * params);
Part of GL_NV_parameter_buffer_object

Specified by:
glProgramBufferParametersIivNV in interface GL2

glProgramBufferParametersIuivNV

public void glProgramBufferParametersIuivNV(int target,
                                            int buffer,
                                            int index,
                                            int count,
                                            IntBuffer params)
Entry point to C language function: void glProgramBufferParametersIuivNV(GLenum target, GLuint buffer, GLuint index, GLsizei count, const GLuint * params);
Part of GL_NV_parameter_buffer_object

Specified by:
glProgramBufferParametersIuivNV in interface GL2

glProgramBufferParametersIuivNV

public void glProgramBufferParametersIuivNV(int target,
                                            int buffer,
                                            int index,
                                            int count,
                                            int[] params,
                                            int params_offset)
Entry point to C language function: void glProgramBufferParametersIuivNV(GLenum target, GLuint buffer, GLuint index, GLsizei count, const GLuint * params);
Part of GL_NV_parameter_buffer_object

Specified by:
glProgramBufferParametersIuivNV in interface GL2

glProgramBufferParametersfvNV

public void glProgramBufferParametersfvNV(int target,
                                          int buffer,
                                          int index,
                                          int count,
                                          FloatBuffer params)
Entry point to C language function: void glProgramBufferParametersfvNV(GLenum target, GLuint buffer, GLuint index, GLsizei count, const GLfloat * params);
Part of GL_NV_parameter_buffer_object

Specified by:
glProgramBufferParametersfvNV in interface GL2

glProgramBufferParametersfvNV

public void glProgramBufferParametersfvNV(int target,
                                          int buffer,
                                          int index,
                                          int count,
                                          float[] params,
                                          int params_offset)
Entry point to C language function: void glProgramBufferParametersfvNV(GLenum target, GLuint buffer, GLuint index, GLsizei count, const GLfloat * params);
Part of GL_NV_parameter_buffer_object

Specified by:
glProgramBufferParametersfvNV in interface GL2

glProgramEnvParameter4dARB

public void glProgramEnvParameter4dARB(int target,
                                       int index,
                                       double x,
                                       double y,
                                       double z,
                                       double w)
Entry point to C language function: void glProgramEnvParameter4dARB(GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
Part of GL_ARB_vertex_program

Specified by:
glProgramEnvParameter4dARB in interface GL2

dispatch_glProgramEnvParameter4dARB1

public void dispatch_glProgramEnvParameter4dARB1(int target,
                                                 int index,
                                                 double x,
                                                 double y,
                                                 double z,
                                                 double w,
                                                 long procAddress)
Entry point to C language function: void glProgramEnvParameter4dARB(GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
Part of GL_ARB_vertex_program


glProgramEnvParameter4dvARB

public void glProgramEnvParameter4dvARB(int target,
                                        int index,
                                        DoubleBuffer params)
Entry point to C language function: void glProgramEnvParameter4dvARB(GLenum target, GLuint index, const GLdouble * params);
Part of GL_ARB_vertex_program

Specified by:
glProgramEnvParameter4dvARB in interface GL2

glProgramEnvParameter4dvARB

public void glProgramEnvParameter4dvARB(int target,
                                        int index,
                                        double[] params,
                                        int params_offset)
Entry point to C language function: void glProgramEnvParameter4dvARB(GLenum target, GLuint index, const GLdouble * params);
Part of GL_ARB_vertex_program

Specified by:
glProgramEnvParameter4dvARB in interface GL2

glProgramEnvParameter4fARB

public void glProgramEnvParameter4fARB(int target,
                                       int index,
                                       float x,
                                       float y,
                                       float z,
                                       float w)
Entry point to C language function: void glProgramEnvParameter4fARB(GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
Part of GL_ARB_vertex_program

Specified by:
glProgramEnvParameter4fARB in interface GL2

dispatch_glProgramEnvParameter4fARB1

public void dispatch_glProgramEnvParameter4fARB1(int target,
                                                 int index,
                                                 float x,
                                                 float y,
                                                 float z,
                                                 float w,
                                                 long procAddress)
Entry point to C language function: void glProgramEnvParameter4fARB(GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
Part of GL_ARB_vertex_program


glProgramEnvParameter4fvARB

public void glProgramEnvParameter4fvARB(int target,
                                        int pname,
                                        FloatBuffer params)
Entry point to C language function: void glProgramEnvParameter4fvARB(GLenum target, GLuint pname, const GLfloat * params);
Part of GL_ARB_vertex_program

Specified by:
glProgramEnvParameter4fvARB in interface GL2

glProgramEnvParameter4fvARB

public void glProgramEnvParameter4fvARB(int target,
                                        int pname,
                                        float[] params,
                                        int params_offset)
Entry point to C language function: void glProgramEnvParameter4fvARB(GLenum target, GLuint pname, const GLfloat * params);
Part of GL_ARB_vertex_program

Specified by:
glProgramEnvParameter4fvARB in interface GL2

glProgramEnvParameterI4iNV

public void glProgramEnvParameterI4iNV(int target,
                                       int index,
                                       int x,
                                       int y,
                                       int z,
                                       int w)
Entry point to C language function: void glProgramEnvParameterI4iNV(GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w);
Part of GL_NV_gpu_program4

Specified by:
glProgramEnvParameterI4iNV in interface GL2

dispatch_glProgramEnvParameterI4iNV1

public void dispatch_glProgramEnvParameterI4iNV1(int target,
                                                 int index,
                                                 int x,
                                                 int y,
                                                 int z,
                                                 int w,
                                                 long procAddress)
Entry point to C language function: void glProgramEnvParameterI4iNV(GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w);
Part of GL_NV_gpu_program4


glProgramEnvParameterI4ivNV

public void glProgramEnvParameterI4ivNV(int target,
                                        int index,
                                        IntBuffer params)
Entry point to C language function: void glProgramEnvParameterI4ivNV(GLenum target, GLuint index, const GLint * params);
Part of GL_NV_gpu_program4

Specified by:
glProgramEnvParameterI4ivNV in interface GL2

glProgramEnvParameterI4ivNV

public void glProgramEnvParameterI4ivNV(int target,
                                        int index,
                                        int[] params,
                                        int params_offset)
Entry point to C language function: void glProgramEnvParameterI4ivNV(GLenum target, GLuint index, const GLint * params);
Part of GL_NV_gpu_program4

Specified by:
glProgramEnvParameterI4ivNV in interface GL2

glProgramEnvParameterI4uiNV

public void glProgramEnvParameterI4uiNV(int target,
                                        int index,
                                        int x,
                                        int y,
                                        int z,
                                        int w)
Entry point to C language function: void glProgramEnvParameterI4uiNV(GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
Part of GL_NV_gpu_program4

Specified by:
glProgramEnvParameterI4uiNV in interface GL2

dispatch_glProgramEnvParameterI4uiNV1

public void dispatch_glProgramEnvParameterI4uiNV1(int target,
                                                  int index,
                                                  int x,
                                                  int y,
                                                  int z,
                                                  int w,
                                                  long procAddress)
Entry point to C language function: void glProgramEnvParameterI4uiNV(GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
Part of GL_NV_gpu_program4


glProgramEnvParameterI4uivNV

public void glProgramEnvParameterI4uivNV(int target,
                                         int index,
                                         IntBuffer params)
Entry point to C language function: void glProgramEnvParameterI4uivNV(GLenum target, GLuint index, const GLuint * params);
Part of GL_NV_gpu_program4

Specified by:
glProgramEnvParameterI4uivNV in interface GL2

glProgramEnvParameterI4uivNV

public void glProgramEnvParameterI4uivNV(int target,
                                         int index,
                                         int[] params,
                                         int params_offset)
Entry point to C language function: void glProgramEnvParameterI4uivNV(GLenum target, GLuint index, const GLuint * params);
Part of GL_NV_gpu_program4

Specified by:
glProgramEnvParameterI4uivNV in interface GL2

glProgramEnvParameters4fvEXT

public void glProgramEnvParameters4fvEXT(int target,
                                         int filter,
                                         int n,
                                         FloatBuffer weights)
Entry point to C language function: void glProgramEnvParameters4fvEXT(GLenum target, GLuint filter, GLsizei n, const GLfloat * weights);
Part of GL_EXT_gpu_program_parameters

Specified by:
glProgramEnvParameters4fvEXT in interface GL2

glProgramEnvParameters4fvEXT

public void glProgramEnvParameters4fvEXT(int target,
                                         int filter,
                                         int n,
                                         float[] weights,
                                         int weights_offset)
Entry point to C language function: void glProgramEnvParameters4fvEXT(GLenum target, GLuint filter, GLsizei n, const GLfloat * weights);
Part of GL_EXT_gpu_program_parameters

Specified by:
glProgramEnvParameters4fvEXT in interface GL2

glProgramEnvParametersI4ivNV

public void glProgramEnvParametersI4ivNV(int target,
                                         int index,
                                         int count,
                                         IntBuffer params)
Entry point to C language function: void glProgramEnvParametersI4ivNV(GLenum target, GLuint index, GLsizei count, const GLint * params);
Part of GL_NV_gpu_program4

Specified by:
glProgramEnvParametersI4ivNV in interface GL2

glProgramEnvParametersI4ivNV

public void glProgramEnvParametersI4ivNV(int target,
                                         int index,
                                         int count,
                                         int[] params,
                                         int params_offset)
Entry point to C language function: void glProgramEnvParametersI4ivNV(GLenum target, GLuint index, GLsizei count, const GLint * params);
Part of GL_NV_gpu_program4

Specified by:
glProgramEnvParametersI4ivNV in interface GL2

glProgramEnvParametersI4uivNV

public void glProgramEnvParametersI4uivNV(int target,
                                          int index,
                                          int count,
                                          IntBuffer params)
Entry point to C language function: void glProgramEnvParametersI4uivNV(GLenum target, GLuint index, GLsizei count, const GLuint * params);
Part of GL_NV_gpu_program4

Specified by:
glProgramEnvParametersI4uivNV in interface GL2

glProgramEnvParametersI4uivNV

public void glProgramEnvParametersI4uivNV(int target,
                                          int index,
                                          int count,
                                          int[] params,
                                          int params_offset)
Entry point to C language function: void glProgramEnvParametersI4uivNV(GLenum target, GLuint index, GLsizei count, const GLuint * params);
Part of GL_NV_gpu_program4

Specified by:
glProgramEnvParametersI4uivNV in interface GL2

glProgramLocalParameter4dARB

public void glProgramLocalParameter4dARB(int target,
                                         int index,
                                         double x,
                                         double y,
                                         double z,
                                         double w)
Entry point to C language function: void glProgramLocalParameter4dARB(GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
Part of GL_ARB_vertex_program

Specified by:
glProgramLocalParameter4dARB in interface GL2

dispatch_glProgramLocalParameter4dARB1

public void dispatch_glProgramLocalParameter4dARB1(int target,
                                                   int index,
                                                   double x,
                                                   double y,
                                                   double z,
                                                   double w,
                                                   long procAddress)
Entry point to C language function: void glProgramLocalParameter4dARB(GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
Part of GL_ARB_vertex_program


glProgramLocalParameter4dvARB

public void glProgramLocalParameter4dvARB(int target,
                                          int index,
                                          DoubleBuffer params)
Entry point to C language function: void glProgramLocalParameter4dvARB(GLenum target, GLuint index, const GLdouble * params);
Part of GL_ARB_vertex_program

Specified by:
glProgramLocalParameter4dvARB in interface GL2

glProgramLocalParameter4dvARB

public void glProgramLocalParameter4dvARB(int target,
                                          int index,
                                          double[] params,
                                          int params_offset)
Entry point to C language function: void glProgramLocalParameter4dvARB(GLenum target, GLuint index, const GLdouble * params);
Part of GL_ARB_vertex_program

Specified by:
glProgramLocalParameter4dvARB in interface GL2

glProgramLocalParameter4fARB

public void glProgramLocalParameter4fARB(int target,
                                         int index,
                                         float x,
                                         float y,
                                         float z,
                                         float w)
Entry point to C language function: void glProgramLocalParameter4fARB(GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
Part of GL_ARB_vertex_program

Specified by:
glProgramLocalParameter4fARB in interface GL2

dispatch_glProgramLocalParameter4fARB1

public void dispatch_glProgramLocalParameter4fARB1(int target,
                                                   int index,
                                                   float x,
                                                   float y,
                                                   float z,
                                                   float w,
                                                   long procAddress)
Entry point to C language function: void glProgramLocalParameter4fARB(GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
Part of GL_ARB_vertex_program


glProgramLocalParameter4fvARB

public void glProgramLocalParameter4fvARB(int target,
                                          int pname,
                                          FloatBuffer params)
Entry point to C language function: void glProgramLocalParameter4fvARB(GLenum target, GLuint pname, const GLfloat * params);
Part of GL_ARB_vertex_program

Specified by:
glProgramLocalParameter4fvARB in interface GL2

glProgramLocalParameter4fvARB

public void glProgramLocalParameter4fvARB(int target,
                                          int pname,
                                          float[] params,
                                          int params_offset)
Entry point to C language function: void glProgramLocalParameter4fvARB(GLenum target, GLuint pname, const GLfloat * params);
Part of GL_ARB_vertex_program

Specified by:
glProgramLocalParameter4fvARB in interface GL2

glProgramLocalParameterI4iNV

public void glProgramLocalParameterI4iNV(int target,
                                         int index,
                                         int x,
                                         int y,
                                         int z,
                                         int w)
Entry point to C language function: void glProgramLocalParameterI4iNV(GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w);
Part of GL_NV_gpu_program4

Specified by:
glProgramLocalParameterI4iNV in interface GL2

dispatch_glProgramLocalParameterI4iNV1

public void dispatch_glProgramLocalParameterI4iNV1(int target,
                                                   int index,
                                                   int x,
                                                   int y,
                                                   int z,
                                                   int w,
                                                   long procAddress)
Entry point to C language function: void glProgramLocalParameterI4iNV(GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w);
Part of GL_NV_gpu_program4


glProgramLocalParameterI4ivNV

public void glProgramLocalParameterI4ivNV(int target,
                                          int index,
                                          IntBuffer params)
Entry point to C language function: void glProgramLocalParameterI4ivNV(GLenum target, GLuint index, const GLint * params);
Part of GL_NV_gpu_program4

Specified by:
glProgramLocalParameterI4ivNV in interface GL2

glProgramLocalParameterI4ivNV

public void glProgramLocalParameterI4ivNV(int target,
                                          int index,
                                          int[] params,
                                          int params_offset)
Entry point to C language function: void glProgramLocalParameterI4ivNV(GLenum target, GLuint index, const GLint * params);
Part of GL_NV_gpu_program4

Specified by:
glProgramLocalParameterI4ivNV in interface GL2

glProgramLocalParameterI4uiNV

public void glProgramLocalParameterI4uiNV(int target,
                                          int index,
                                          int x,
                                          int y,
                                          int z,
                                          int w)
Entry point to C language function: void glProgramLocalParameterI4uiNV(GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
Part of GL_NV_gpu_program4

Specified by:
glProgramLocalParameterI4uiNV in interface GL2

dispatch_glProgramLocalParameterI4uiNV1

public void dispatch_glProgramLocalParameterI4uiNV1(int target,
                                                    int index,
                                                    int x,
                                                    int y,
                                                    int z,
                                                    int w,
                                                    long procAddress)
Entry point to C language function: void glProgramLocalParameterI4uiNV(GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
Part of GL_NV_gpu_program4


glProgramLocalParameterI4uivNV

public void glProgramLocalParameterI4uivNV(int target,
                                           int index,
                                           IntBuffer params)
Entry point to C language function: void glProgramLocalParameterI4uivNV(GLenum target, GLuint index, const GLuint * params);
Part of GL_NV_gpu_program4

Specified by:
glProgramLocalParameterI4uivNV in interface GL2

glProgramLocalParameterI4uivNV

public void glProgramLocalParameterI4uivNV(int target,
                                           int index,
                                           int[] params,
                                           int params_offset)
Entry point to C language function: void glProgramLocalParameterI4uivNV(GLenum target, GLuint index, const GLuint * params);
Part of GL_NV_gpu_program4

Specified by:
glProgramLocalParameterI4uivNV in interface GL2

glProgramLocalParameters4fvEXT

public void glProgramLocalParameters4fvEXT(int target,
                                           int filter,
                                           int n,
                                           FloatBuffer weights)
Entry point to C language function: void glProgramLocalParameters4fvEXT(GLenum target, GLuint filter, GLsizei n, const GLfloat * weights);
Part of GL_EXT_gpu_program_parameters

Specified by:
glProgramLocalParameters4fvEXT in interface GL2

glProgramLocalParameters4fvEXT

public void glProgramLocalParameters4fvEXT(int target,
                                           int filter,
                                           int n,
                                           float[] weights,
                                           int weights_offset)
Entry point to C language function: void glProgramLocalParameters4fvEXT(GLenum target, GLuint filter, GLsizei n, const GLfloat * weights);
Part of GL_EXT_gpu_program_parameters

Specified by:
glProgramLocalParameters4fvEXT in interface GL2

glProgramLocalParametersI4ivNV

public void glProgramLocalParametersI4ivNV(int target,
                                           int index,
                                           int count,
                                           IntBuffer params)
Entry point to C language function: void glProgramLocalParametersI4ivNV(GLenum target, GLuint index, GLsizei count, const GLint * params);
Part of GL_NV_gpu_program4

Specified by:
glProgramLocalParametersI4ivNV in interface GL2

glProgramLocalParametersI4ivNV

public void glProgramLocalParametersI4ivNV(int target,
                                           int index,
                                           int count,
                                           int[] params,
                                           int params_offset)
Entry point to C language function: void glProgramLocalParametersI4ivNV(GLenum target, GLuint index, GLsizei count, const GLint * params);
Part of GL_NV_gpu_program4

Specified by:
glProgramLocalParametersI4ivNV in interface GL2

glProgramLocalParametersI4uivNV

public void glProgramLocalParametersI4uivNV(int target,
                                            int index,
                                            int count,
                                            IntBuffer params)
Entry point to C language function: void glProgramLocalParametersI4uivNV(GLenum target, GLuint index, GLsizei count, const GLuint * params);
Part of GL_NV_gpu_program4

Specified by:
glProgramLocalParametersI4uivNV in interface GL2

glProgramLocalParametersI4uivNV

public void glProgramLocalParametersI4uivNV(int target,
                                            int index,
                                            int count,
                                            int[] params,
                                            int params_offset)
Entry point to C language function: void glProgramLocalParametersI4uivNV(GLenum target, GLuint index, GLsizei count, const GLuint * params);
Part of GL_NV_gpu_program4

Specified by:
glProgramLocalParametersI4uivNV in interface GL2

glProgramParameteri

public void glProgramParameteri(int target,
                                int pname,
                                int params)
Entry point to C language function: void glProgramParameteriARB(GLuint target, GLenum pname, GLint params);
Part of GL_ARB_geometry_shader4

Specified by:
glProgramParameteri in interface GL2GL3

dispatch_glProgramParameteri1

public void dispatch_glProgramParameteri1(int target,
                                          int pname,
                                          int params,
                                          long procAddress)
Entry point to C language function: void glProgramParameteriARB(GLuint target, GLenum pname, GLint params);
Part of GL_ARB_geometry_shader4


glProgramStringARB

public void glProgramStringARB(int target,
                               int format,
                               int len,
                               String string)
Entry point to C language function: void glProgramStringARB(GLenum target, GLenum format, GLsizei len, const GLvoid * string);
Part of GL_ARB_vertex_program

Specified by:
glProgramStringARB in interface GL2

dispatch_glProgramStringARB1

public void dispatch_glProgramStringARB1(int target,
                                         int format,
                                         int len,
                                         String string,
                                         long procAddress)
Entry point to C language function: void glProgramStringARB(GLenum target, GLenum format, GLsizei len, const GLvoid * string);
Part of GL_ARB_vertex_program


glProgramUniform1fEXT

public void glProgramUniform1fEXT(int program,
                                  int location,
                                  float v0)
Entry point to C language function: void glProgramUniform1fEXT(GLuint program, GLint location, GLfloat v0);
Part of GL_EXT_direct_state_access

Specified by:
glProgramUniform1fEXT in interface GL2

dispatch_glProgramUniform1fEXT1

public void dispatch_glProgramUniform1fEXT1(int program,
                                            int location,
                                            float v0,
                                            long procAddress)
Entry point to C language function: void glProgramUniform1fEXT(GLuint program, GLint location, GLfloat v0);
Part of GL_EXT_direct_state_access


glProgramUniform1fvEXT

public void glProgramUniform1fvEXT(int program,
                                   int location,
                                   int count,
                                   FloatBuffer value)
Entry point to C language function: void glProgramUniform1fvEXT(GLuint program, GLint location, GLsizei count, const GLfloat * value);
Part of GL_EXT_direct_state_access

Specified by:
glProgramUniform1fvEXT in interface GL2

glProgramUniform1fvEXT

public void glProgramUniform1fvEXT(int program,
                                   int location,
                                   int count,
                                   float[] value,
                                   int value_offset)
Entry point to C language function: void glProgramUniform1fvEXT(GLuint program, GLint location, GLsizei count, const GLfloat * value);
Part of GL_EXT_direct_state_access

Specified by:
glProgramUniform1fvEXT in interface GL2

glProgramUniform1iEXT

public void glProgramUniform1iEXT(int target,
                                  int s,
                                  int t)
Entry point to C language function: void glProgramUniform1iEXT(GLuint target, GLint s, GLint t);
Part of GL_EXT_direct_state_access

Specified by:
glProgramUniform1iEXT in interface GL2

dispatch_glProgramUniform1iEXT1

public void dispatch_glProgramUniform1iEXT1(int target,
                                            int s,
                                            int t,
                                            long procAddress)
Entry point to C language function: void glProgramUniform1iEXT(GLuint target, GLint s, GLint t);
Part of GL_EXT_direct_state_access


glProgramUniform1ivEXT

public void glProgramUniform1ivEXT(int program,
                                   int location,
                                   int count,
                                   IntBuffer value)
Entry point to C language function: void glProgramUniform1ivEXT(GLuint program, GLint location, GLsizei count, const GLint * value);
Part of GL_EXT_direct_state_access

Specified by:
glProgramUniform1ivEXT in interface GL2

glProgramUniform1ivEXT

public void glProgramUniform1ivEXT(int program,
                                   int location,
                                   int count,
                                   int[] value,
                                   int value_offset)
Entry point to C language function: void glProgramUniform1ivEXT(GLuint program, GLint location, GLsizei count, const GLint * value);
Part of GL_EXT_direct_state_access

Specified by:
glProgramUniform1ivEXT in interface GL2

glProgramUniform1uiEXT

public void glProgramUniform1uiEXT(int program,
                                   int location,
                                   int buffer)
Entry point to C language function: void glProgramUniform1uiEXT(GLuint program, GLint location, GLuint buffer);
Part of GL_EXT_direct_state_access

Specified by:
glProgramUniform1uiEXT in interface GL2

dispatch_glProgramUniform1uiEXT1

public void dispatch_glProgramUniform1uiEXT1(int program,
                                             int location,
                                             int buffer,
                                             long procAddress)
Entry point to C language function: void glProgramUniform1uiEXT(GLuint program, GLint location, GLuint buffer);
Part of GL_EXT_direct_state_access


glProgramUniform1uivEXT

public void glProgramUniform1uivEXT(int program,
                                    int location,
                                    int count,
                                    IntBuffer value)
Entry point to C language function: void glProgramUniform1uivEXT(GLuint program, GLint location, GLsizei count, const GLuint * value);
Part of GL_EXT_direct_state_access

Specified by:
glProgramUniform1uivEXT in interface GL2

glProgramUniform1uivEXT

public void glProgramUniform1uivEXT(int program,
                                    int location,
                                    int count,
                                    int[] value,
                                    int value_offset)
Entry point to C language function: void glProgramUniform1uivEXT(GLuint program, GLint location, GLsizei count, const GLuint * value);
Part of GL_EXT_direct_state_access

Specified by:
glProgramUniform1uivEXT in interface GL2

glProgramUniform2fEXT

public void glProgramUniform2fEXT(int program,
                                  int location,
                                  float v0,
                                  float v1)
Entry point to C language function: void glProgramUniform2fEXT(GLuint program, GLint location, GLfloat v0, GLfloat v1);
Part of GL_EXT_direct_state_access

Specified by:
glProgramUniform2fEXT in interface GL2

dispatch_glProgramUniform2fEXT1

public void dispatch_glProgramUniform2fEXT1(int program,
                                            int location,
                                            float v0,
                                            float v1,
                                            long procAddress)
Entry point to C language function: void glProgramUniform2fEXT(GLuint program, GLint location, GLfloat v0, GLfloat v1);
Part of GL_EXT_direct_state_access


glProgramUniform2fvEXT

public void glProgramUniform2fvEXT(int program,
                                   int location,
                                   int count,
                                   FloatBuffer value)
Entry point to C language function: void glProgramUniform2fvEXT(GLuint program, GLint location, GLsizei count, const GLfloat * value);
Part of GL_EXT_direct_state_access

Specified by:
glProgramUniform2fvEXT in interface GL2

glProgramUniform2fvEXT

public void glProgramUniform2fvEXT(int program,
                                   int location,
                                   int count,
                                   float[] value,
                                   int value_offset)
Entry point to C language function: void glProgramUniform2fvEXT(GLuint program, GLint location, GLsizei count, const GLfloat * value);
Part of GL_EXT_direct_state_access

Specified by:
glProgramUniform2fvEXT in interface GL2

glProgramUniform2iEXT

public void glProgramUniform2iEXT(int target,
                                  int s,
                                  int t,
                                  int r)
Entry point to C language function: void glProgramUniform2iEXT(GLuint target, GLint s, GLint t, GLint r);
Part of GL_EXT_direct_state_access

Specified by:
glProgramUniform2iEXT in interface GL2

dispatch_glProgramUniform2iEXT1

public void dispatch_glProgramUniform2iEXT1(int target,
                                            int s,
                                            int t,
                                            int r,
                                            long procAddress)
Entry point to C language function: void glProgramUniform2iEXT(GLuint target, GLint s, GLint t, GLint r);
Part of GL_EXT_direct_state_access


glProgramUniform2ivEXT

public void glProgramUniform2ivEXT(int program,
                                   int location,
                                   int count,
                                   IntBuffer value)
Entry point to C language function: void glProgramUniform2ivEXT(GLuint program, GLint location, GLsizei count, const GLint * value);
Part of GL_EXT_direct_state_access

Specified by:
glProgramUniform2ivEXT in interface GL2

glProgramUniform2ivEXT

public void glProgramUniform2ivEXT(int program,
                                   int location,
                                   int count,
                                   int[] value,
                                   int value_offset)
Entry point to C language function: void glProgramUniform2ivEXT(GLuint program, GLint location, GLsizei count, const GLint * value);
Part of GL_EXT_direct_state_access

Specified by:
glProgramUniform2ivEXT in interface GL2

glProgramUniform2uiEXT

public void glProgramUniform2uiEXT(int program,
                                   int location,
                                   int v0,
                                   int v1)
Entry point to C language function: void glProgramUniform2uiEXT(GLuint program, GLint location, GLuint v0, GLuint v1);
Part of GL_EXT_direct_state_access

Specified by:
glProgramUniform2uiEXT in interface GL2

dispatch_glProgramUniform2uiEXT1

public void dispatch_glProgramUniform2uiEXT1(int program,
                                             int location,
                                             int v0,
                                             int v1,
                                             long procAddress)
Entry point to C language function: void glProgramUniform2uiEXT(GLuint program, GLint location, GLuint v0, GLuint v1);
Part of GL_EXT_direct_state_access


glProgramUniform2uivEXT

public void glProgramUniform2uivEXT(int program,
                                    int location,
                                    int count,
                                    IntBuffer value)
Entry point to C language function: void glProgramUniform2uivEXT(GLuint program, GLint location, GLsizei count, const GLuint * value);
Part of GL_EXT_direct_state_access

Specified by:
glProgramUniform2uivEXT in interface GL2

glProgramUniform2uivEXT

public void glProgramUniform2uivEXT(int program,
                                    int location,
                                    int count,
                                    int[] value,
                                    int value_offset)
Entry point to C language function: void glProgramUniform2uivEXT(GLuint program, GLint location, GLsizei count, const GLuint * value);
Part of GL_EXT_direct_state_access

Specified by:
glProgramUniform2uivEXT in interface GL2

glProgramUniform3fEXT

public void glProgramUniform3fEXT(int program,
                                  int location,
                                  float v0,
                                  float v1,
                                  float v2)
Entry point to C language function: void glProgramUniform3fEXT(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
Part of GL_EXT_direct_state_access

Specified by:
glProgramUniform3fEXT in interface GL2

dispatch_glProgramUniform3fEXT1

public void dispatch_glProgramUniform3fEXT1(int program,
                                            int location,
                                            float v0,
                                            float v1,
                                            float v2,
                                            long procAddress)
Entry point to C language function: void glProgramUniform3fEXT(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
Part of GL_EXT_direct_state_access


glProgramUniform3fvEXT

public void glProgramUniform3fvEXT(int program,
                                   int location,
                                   int count,
                                   FloatBuffer value)
Entry point to C language function: void glProgramUniform3fvEXT(GLuint program, GLint location, GLsizei count, const GLfloat * value);
Part of GL_EXT_direct_state_access

Specified by:
glProgramUniform3fvEXT in interface GL2

glProgramUniform3fvEXT

public void glProgramUniform3fvEXT(int program,
                                   int location,
                                   int count,
                                   float[] value,
                                   int value_offset)
Entry point to C language function: void glProgramUniform3fvEXT(GLuint program, GLint location, GLsizei count, const GLfloat * value);
Part of GL_EXT_direct_state_access

Specified by:
glProgramUniform3fvEXT in interface GL2

glProgramUniform3iEXT

public void glProgramUniform3iEXT(int target,
                                  int start,
                                  int x,
                                  int y,
                                  int width)
Entry point to C language function: void glProgramUniform3iEXT(GLuint target, GLint start, GLint x, GLint y, GLint width);
Part of GL_EXT_direct_state_access

Specified by:
glProgramUniform3iEXT in interface GL2

dispatch_glProgramUniform3iEXT1

public void dispatch_glProgramUniform3iEXT1(int target,
                                            int start,
                                            int x,
                                            int y,
                                            int width,
                                            long procAddress)
Entry point to C language function: void glProgramUniform3iEXT(GLuint target, GLint start, GLint x, GLint y, GLint width);
Part of GL_EXT_direct_state_access


glProgramUniform3ivEXT

public void glProgramUniform3ivEXT(int program,
                                   int location,
                                   int count,
                                   IntBuffer value)
Entry point to C language function: void glProgramUniform3ivEXT(GLuint program, GLint location, GLsizei count, const GLint * value);
Part of GL_EXT_direct_state_access

Specified by:
glProgramUniform3ivEXT in interface GL2

glProgramUniform3ivEXT

public void glProgramUniform3ivEXT(int program,
                                   int location,
                                   int count,
                                   int[] value,
                                   int value_offset)
Entry point to C language function: void glProgramUniform3ivEXT(GLuint program, GLint location, GLsizei count, const GLint * value);
Part of GL_EXT_direct_state_access

Specified by:
glProgramUniform3ivEXT in interface GL2

glProgramUniform3uiEXT

public void glProgramUniform3uiEXT(int program,
                                   int location,
                                   int v0,
                                   int v1,
                                   int v2)
Entry point to C language function: void glProgramUniform3uiEXT(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2);
Part of GL_EXT_direct_state_access

Specified by:
glProgramUniform3uiEXT in interface GL2

dispatch_glProgramUniform3uiEXT1

public void dispatch_glProgramUniform3uiEXT1(int program,
                                             int location,
                                             int v0,
                                             int v1,
                                             int v2,
                                             long procAddress)
Entry point to C language function: void glProgramUniform3uiEXT(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2);
Part of GL_EXT_direct_state_access


glProgramUniform3uivEXT

public void glProgramUniform3uivEXT(int program,
                                    int location,
                                    int count,
                                    IntBuffer value)
Entry point to C language function: void glProgramUniform3uivEXT(GLuint program, GLint location, GLsizei count, const GLuint * value);
Part of GL_EXT_direct_state_access

Specified by:
glProgramUniform3uivEXT in interface GL2

glProgramUniform3uivEXT

public void glProgramUniform3uivEXT(int program,
                                    int location,
                                    int count,
                                    int[] value,
                                    int value_offset)
Entry point to C language function: void glProgramUniform3uivEXT(GLuint program, GLint location, GLsizei count, const GLuint * value);
Part of GL_EXT_direct_state_access

Specified by:
glProgramUniform3uivEXT in interface GL2

glProgramUniform4fEXT

public void glProgramUniform4fEXT(int program,
                                  int location,
                                  float v0,
                                  float v1,
                                  float v2,
                                  float v3)
Entry point to C language function: void glProgramUniform4fEXT(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
Part of GL_EXT_direct_state_access

Specified by:
glProgramUniform4fEXT in interface GL2

dispatch_glProgramUniform4fEXT1

public void dispatch_glProgramUniform4fEXT1(int program,
                                            int location,
                                            float v0,
                                            float v1,
                                            float v2,
                                            float v3,
                                            long procAddress)
Entry point to C language function: void glProgramUniform4fEXT(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
Part of GL_EXT_direct_state_access


glProgramUniform4fvEXT

public void glProgramUniform4fvEXT(int program,
                                   int location,
                                   int count,
                                   FloatBuffer value)
Entry point to C language function: void glProgramUniform4fvEXT(GLuint program, GLint location, GLsizei count, const GLfloat * value);
Part of GL_EXT_direct_state_access

Specified by:
glProgramUniform4fvEXT in interface GL2

glProgramUniform4fvEXT

public void glProgramUniform4fvEXT(int program,
                                   int location,
                                   int count,
                                   float[] value,
                                   int value_offset)
Entry point to C language function: void glProgramUniform4fvEXT(GLuint program, GLint location, GLsizei count, const GLfloat * value);
Part of GL_EXT_direct_state_access

Specified by:
glProgramUniform4fvEXT in interface GL2

glProgramUniform4iEXT

public void glProgramUniform4iEXT(int target,
                                  int level,
                                  int xoffset,
                                  int x,
                                  int y,
                                  int width)
Entry point to C language function: void glProgramUniform4iEXT(GLuint target, GLint level, GLint xoffset, GLint x, GLint y, GLint width);
Part of GL_EXT_direct_state_access

Specified by:
glProgramUniform4iEXT in interface GL2

dispatch_glProgramUniform4iEXT1

public void dispatch_glProgramUniform4iEXT1(int target,
                                            int level,
                                            int xoffset,
                                            int x,
                                            int y,
                                            int width,
                                            long procAddress)
Entry point to C language function: void glProgramUniform4iEXT(GLuint target, GLint level, GLint xoffset, GLint x, GLint y, GLint width);
Part of GL_EXT_direct_state_access


glProgramUniform4ivEXT

public void glProgramUniform4ivEXT(int program,
                                   int location,
                                   int count,
                                   IntBuffer value)
Entry point to C language function: void glProgramUniform4ivEXT(GLuint program, GLint location, GLsizei count, const GLint * value);
Part of GL_EXT_direct_state_access

Specified by:
glProgramUniform4ivEXT in interface GL2

glProgramUniform4ivEXT

public void glProgramUniform4ivEXT(int program,
                                   int location,
                                   int count,
                                   int[] value,
                                   int value_offset)
Entry point to C language function: void glProgramUniform4ivEXT(GLuint program, GLint location, GLsizei count, const GLint * value);
Part of GL_EXT_direct_state_access

Specified by:
glProgramUniform4ivEXT in interface GL2

glProgramUniform4uiEXT

public void glProgramUniform4uiEXT(int program,
                                   int location,
                                   int v0,
                                   int v1,
                                   int v2,
                                   int v3)
Entry point to C language function: void glProgramUniform4uiEXT(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
Part of GL_EXT_direct_state_access

Specified by:
glProgramUniform4uiEXT in interface GL2

dispatch_glProgramUniform4uiEXT1

public void dispatch_glProgramUniform4uiEXT1(int program,
                                             int location,
                                             int v0,
                                             int v1,
                                             int v2,
                                             int v3,
                                             long procAddress)
Entry point to C language function: void glProgramUniform4uiEXT(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
Part of GL_EXT_direct_state_access


glProgramUniform4uivEXT

public void glProgramUniform4uivEXT(int program,
                                    int location,
                                    int count,
                                    IntBuffer value)
Entry point to C language function: void glProgramUniform4uivEXT(GLuint program, GLint location, GLsizei count, const GLuint * value);
Part of GL_EXT_direct_state_access

Specified by:
glProgramUniform4uivEXT in interface GL2

glProgramUniform4uivEXT

public void glProgramUniform4uivEXT(int program,
                                    int location,
                                    int count,
                                    int[] value,
                                    int value_offset)
Entry point to C language function: void glProgramUniform4uivEXT(GLuint program, GLint location, GLsizei count, const GLuint * value);
Part of GL_EXT_direct_state_access

Specified by:
glProgramUniform4uivEXT in interface GL2

glProgramUniformMatrix2fvEXT

public void glProgramUniformMatrix2fvEXT(int program,
                                         int location,
                                         int count,
                                         boolean transpose,
                                         FloatBuffer value)
Entry point to C language function: void glProgramUniformMatrix2fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
Part of GL_EXT_direct_state_access

Specified by:
glProgramUniformMatrix2fvEXT in interface GL2

glProgramUniformMatrix2fvEXT

public void glProgramUniformMatrix2fvEXT(int program,
                                         int location,
                                         int count,
                                         boolean transpose,
                                         float[] value,
                                         int value_offset)
Entry point to C language function: void glProgramUniformMatrix2fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
Part of GL_EXT_direct_state_access

Specified by:
glProgramUniformMatrix2fvEXT in interface GL2

glProgramUniformMatrix2x3fvEXT

public void glProgramUniformMatrix2x3fvEXT(int program,
                                           int location,
                                           int count,
                                           boolean transpose,
                                           FloatBuffer value)
Entry point to C language function: void glProgramUniformMatrix2x3fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
Part of GL_EXT_direct_state_access

Specified by:
glProgramUniformMatrix2x3fvEXT in interface GL2

glProgramUniformMatrix2x3fvEXT

public void glProgramUniformMatrix2x3fvEXT(int program,
                                           int location,
                                           int count,
                                           boolean transpose,
                                           float[] value,
                                           int value_offset)
Entry point to C language function: void glProgramUniformMatrix2x3fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
Part of GL_EXT_direct_state_access

Specified by:
glProgramUniformMatrix2x3fvEXT in interface GL2

glProgramUniformMatrix2x4fvEXT

public void glProgramUniformMatrix2x4fvEXT(int program,
                                           int location,
                                           int count,
                                           boolean transpose,
                                           FloatBuffer value)
Entry point to C language function: void glProgramUniformMatrix2x4fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
Part of GL_EXT_direct_state_access

Specified by:
glProgramUniformMatrix2x4fvEXT in interface GL2

glProgramUniformMatrix2x4fvEXT

public void glProgramUniformMatrix2x4fvEXT(int program,
                                           int location,
                                           int count,
                                           boolean transpose,
                                           float[] value,
                                           int value_offset)
Entry point to C language function: void glProgramUniformMatrix2x4fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
Part of GL_EXT_direct_state_access

Specified by:
glProgramUniformMatrix2x4fvEXT in interface GL2

glProgramUniformMatrix3fvEXT

public void glProgramUniformMatrix3fvEXT(int program,
                                         int location,
                                         int count,
                                         boolean transpose,
                                         FloatBuffer value)
Entry point to C language function: void glProgramUniformMatrix3fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
Part of GL_EXT_direct_state_access

Specified by:
glProgramUniformMatrix3fvEXT in interface GL2

glProgramUniformMatrix3fvEXT

public void glProgramUniformMatrix3fvEXT(int program,
                                         int location,
                                         int count,
                                         boolean transpose,
                                         float[] value,
                                         int value_offset)
Entry point to C language function: void glProgramUniformMatrix3fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
Part of GL_EXT_direct_state_access

Specified by:
glProgramUniformMatrix3fvEXT in interface GL2

glProgramUniformMatrix3x2fvEXT

public void glProgramUniformMatrix3x2fvEXT(int program,
                                           int location,
                                           int count,
                                           boolean transpose,
                                           FloatBuffer value)
Entry point to C language function: void glProgramUniformMatrix3x2fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
Part of GL_EXT_direct_state_access

Specified by:
glProgramUniformMatrix3x2fvEXT in interface GL2

glProgramUniformMatrix3x2fvEXT

public void glProgramUniformMatrix3x2fvEXT(int program,
                                           int location,
                                           int count,
                                           boolean transpose,
                                           float[] value,
                                           int value_offset)
Entry point to C language function: void glProgramUniformMatrix3x2fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
Part of GL_EXT_direct_state_access

Specified by:
glProgramUniformMatrix3x2fvEXT in interface GL2

glProgramUniformMatrix3x4fvEXT

public void glProgramUniformMatrix3x4fvEXT(int program,
                                           int location,
                                           int count,
                                           boolean transpose,
                                           FloatBuffer value)
Entry point to C language function: void glProgramUniformMatrix3x4fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
Part of GL_EXT_direct_state_access

Specified by:
glProgramUniformMatrix3x4fvEXT in interface GL2

glProgramUniformMatrix3x4fvEXT

public void glProgramUniformMatrix3x4fvEXT(int program,
                                           int location,
                                           int count,
                                           boolean transpose,
                                           float[] value,
                                           int value_offset)
Entry point to C language function: void glProgramUniformMatrix3x4fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
Part of GL_EXT_direct_state_access

Specified by:
glProgramUniformMatrix3x4fvEXT in interface GL2

glProgramUniformMatrix4fvEXT

public void glProgramUniformMatrix4fvEXT(int program,
                                         int location,
                                         int count,
                                         boolean transpose,
                                         FloatBuffer value)
Entry point to C language function: void glProgramUniformMatrix4fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
Part of GL_EXT_direct_state_access

Specified by:
glProgramUniformMatrix4fvEXT in interface GL2

glProgramUniformMatrix4fvEXT

public void glProgramUniformMatrix4fvEXT(int program,
                                         int location,
                                         int count,
                                         boolean transpose,
                                         float[] value,
                                         int value_offset)
Entry point to C language function: void glProgramUniformMatrix4fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
Part of GL_EXT_direct_state_access

Specified by:
glProgramUniformMatrix4fvEXT in interface GL2

glProgramUniformMatrix4x2fvEXT

public void glProgramUniformMatrix4x2fvEXT(int program,
                                           int location,
                                           int count,
                                           boolean transpose,
                                           FloatBuffer value)
Entry point to C language function: void glProgramUniformMatrix4x2fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
Part of GL_EXT_direct_state_access

Specified by:
glProgramUniformMatrix4x2fvEXT in interface GL2

glProgramUniformMatrix4x2fvEXT

public void glProgramUniformMatrix4x2fvEXT(int program,
                                           int location,
                                           int count,
                                           boolean transpose,
                                           float[] value,
                                           int value_offset)
Entry point to C language function: void glProgramUniformMatrix4x2fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
Part of GL_EXT_direct_state_access

Specified by:
glProgramUniformMatrix4x2fvEXT in interface GL2

glProgramUniformMatrix4x3fvEXT

public void glProgramUniformMatrix4x3fvEXT(int program,
                                           int location,
                                           int count,
                                           boolean transpose,
                                           FloatBuffer value)
Entry point to C language function: void glProgramUniformMatrix4x3fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
Part of GL_EXT_direct_state_access

Specified by:
glProgramUniformMatrix4x3fvEXT in interface GL2

glProgramUniformMatrix4x3fvEXT

public void glProgramUniformMatrix4x3fvEXT(int program,
                                           int location,
                                           int count,
                                           boolean transpose,
                                           float[] value,
                                           int value_offset)
Entry point to C language function: void glProgramUniformMatrix4x3fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
Part of GL_EXT_direct_state_access

Specified by:
glProgramUniformMatrix4x3fvEXT in interface GL2

glProgramUniformui64NV

public void glProgramUniformui64NV(int program,
                                   int location,
                                   long value)
Entry point to C language function: void glProgramUniformui64NV(GLuint program, GLint location, uint64_t value);
Part of GL_NV_shader_buffer_load

Specified by:
glProgramUniformui64NV in interface GL2GL3

dispatch_glProgramUniformui64NV1

public void dispatch_glProgramUniformui64NV1(int program,
                                             int location,
                                             long value,
                                             long procAddress)
Entry point to C language function: void glProgramUniformui64NV(GLuint program, GLint location, uint64_t value);
Part of GL_NV_shader_buffer_load


glProgramUniformui64vNV

public void glProgramUniformui64vNV(int program,
                                    int location,
                                    int count,
                                    com.jogamp.common.nio.Int64Buffer value)
Entry point to C language function: void glProgramUniformui64vNV(GLuint program, GLint location, GLsizei count, uint64_t * value);
Part of GL_NV_shader_buffer_load

Specified by:
glProgramUniformui64vNV in interface GL2GL3

glProgramUniformui64vNV

public void glProgramUniformui64vNV(int program,
                                    int location,
                                    int count,
                                    long[] value,
                                    int value_offset)
Entry point to C language function: void glProgramUniformui64vNV(GLuint program, GLint location, GLsizei count, uint64_t * value);
Part of GL_NV_shader_buffer_load

Specified by:
glProgramUniformui64vNV in interface GL2GL3

glProgramVertexLimitNV

public void glProgramVertexLimitNV(int target,
                                   int limit)
Entry point to C language function: void glProgramVertexLimitNV(GLenum target, GLint limit);
Part of GL_NV_geometry_program4

Specified by:
glProgramVertexLimitNV in interface GL2

dispatch_glProgramVertexLimitNV1

public void dispatch_glProgramVertexLimitNV1(int target,
                                             int limit,
                                             long procAddress)
Entry point to C language function: void glProgramVertexLimitNV(GLenum target, GLint limit);
Part of GL_NV_geometry_program4


glProvokingVertex

public void glProvokingVertex(int mode)
Entry point to C language function: void glProvokingVertex(GLenum mode);
Part of GL_ARB_provoking_vertex

Specified by:
glProvokingVertex in interface GL3

dispatch_glProvokingVertex1

public void dispatch_glProvokingVertex1(int mode,
                                        long procAddress)
Entry point to C language function: void glProvokingVertex(GLenum mode);
Part of GL_ARB_provoking_vertex


glPushAttrib

public void glPushAttrib(int mask)
Entry point to C language function: void glPushAttrib(GLbitfield mask);
Part of GL_VERSION_1_0

Specified by:
glPushAttrib in interface GL2

dispatch_glPushAttrib1

public void dispatch_glPushAttrib1(int mask,
                                   long procAddress)
Entry point to C language function: void glPushAttrib(GLbitfield mask);
Part of GL_VERSION_1_0


glPushClientAttrib

public void glPushClientAttrib(int mask)
Entry point to C language function: void glPushClientAttrib(GLbitfield mask);
Part of GL_VERSION_1_1

Specified by:
glPushClientAttrib in interface GL2

glPushClientAttribDefaultEXT

public void glPushClientAttribDefaultEXT(int mode)
Entry point to C language function: void glPushClientAttribDefaultEXT(GLbitfield mode);
Part of GL_EXT_direct_state_access

Specified by:
glPushClientAttribDefaultEXT in interface GL2

dispatch_glPushClientAttribDefaultEXT1

public void dispatch_glPushClientAttribDefaultEXT1(int mode,
                                                   long procAddress)
Entry point to C language function: void glPushClientAttribDefaultEXT(GLbitfield mode);
Part of GL_EXT_direct_state_access


glPushMatrix

public void glPushMatrix()
Entry point to C language function: void glPushMatrix(void);
Part of GL_VERSION_1_0

Specified by:
glPushMatrix in interface GLMatrixFunc

dispatch_glPushMatrix1

public void dispatch_glPushMatrix1(long procAddress)
Entry point to C language function: void glPushMatrix(void);
Part of GL_VERSION_1_0


glPushName

public void glPushName(int name)
Entry point to C language function: void glPushName(GLuint name);
Part of GL_VERSION_1_0

Specified by:
glPushName in interface GL2

dispatch_glPushName1

public void dispatch_glPushName1(int name,
                                 long procAddress)
Entry point to C language function: void glPushName(GLuint name);
Part of GL_VERSION_1_0


glRasterPos2d

public void glRasterPos2d(double x,
                          double y)
Entry point to C language function: void glRasterPos2d(GLdouble x, GLdouble y);
Part of GL_VERSION_1_0

Specified by:
glRasterPos2d in interface GL2

dispatch_glRasterPos2d1

public void dispatch_glRasterPos2d1(double x,
                                    double y,
                                    long procAddress)
Entry point to C language function: void glRasterPos2d(GLdouble x, GLdouble y);
Part of GL_VERSION_1_0


glRasterPos2dv

public void glRasterPos2dv(DoubleBuffer v)
Entry point to C language function: void glRasterPos2dv(const GLdouble * v);
Part of GL_VERSION_1_0

Specified by:
glRasterPos2dv in interface GL2

glRasterPos2dv

public void glRasterPos2dv(double[] v,
                           int v_offset)
Entry point to C language function: void glRasterPos2dv(const GLdouble * v);
Part of GL_VERSION_1_0

Specified by:
glRasterPos2dv in interface GL2

glRasterPos2f

public void glRasterPos2f(float x,
                          float y)
Entry point to C language function: void glRasterPos2f(GLfloat x, GLfloat y);
Part of GL_VERSION_1_0

Specified by:
glRasterPos2f in interface GL2

dispatch_glRasterPos2f1

public void dispatch_glRasterPos2f1(float x,
                                    float y,
                                    long procAddress)
Entry point to C language function: void glRasterPos2f(GLfloat x, GLfloat y);
Part of GL_VERSION_1_0


glRasterPos2fv

public void glRasterPos2fv(FloatBuffer v)
Entry point to C language function: void glRasterPos2fv(const GLfloat * v);
Part of GL_VERSION_1_0

Specified by:
glRasterPos2fv in interface GL2

glRasterPos2fv

public void glRasterPos2fv(float[] v,
                           int v_offset)
Entry point to C language function: void glRasterPos2fv(const GLfloat * v);
Part of GL_VERSION_1_0

Specified by:
glRasterPos2fv in interface GL2

glRasterPos2i

public void glRasterPos2i(int x,
                          int y)
Entry point to C language function: void glRasterPos2i(GLint x, GLint y);
Part of GL_VERSION_1_0

Specified by:
glRasterPos2i in interface GL2

dispatch_glRasterPos2i1

public void dispatch_glRasterPos2i1(int x,
                                    int y,
                                    long procAddress)
Entry point to C language function: void glRasterPos2i(GLint x, GLint y);
Part of GL_VERSION_1_0


glRasterPos2iv

public void glRasterPos2iv(IntBuffer v)
Entry point to C language function: void glRasterPos2iv(const GLint * v);
Part of GL_VERSION_1_0

Specified by:
glRasterPos2iv in interface GL2

glRasterPos2iv

public void glRasterPos2iv(int[] v,
                           int v_offset)
Entry point to C language function: void glRasterPos2iv(const GLint * v);
Part of GL_VERSION_1_0

Specified by:
glRasterPos2iv in interface GL2

glRasterPos2s

public void glRasterPos2s(short x,
                          short y)
Entry point to C language function: void glRasterPos2s(GLshort x, GLshort y);
Part of GL_VERSION_1_0

Specified by:
glRasterPos2s in interface GL2

dispatch_glRasterPos2s1

public void dispatch_glRasterPos2s1(short x,
                                    short y,
                                    long procAddress)
Entry point to C language function: void glRasterPos2s(GLshort x, GLshort y);
Part of GL_VERSION_1_0


glRasterPos2sv

public void glRasterPos2sv(ShortBuffer v)
Entry point to C language function: void glRasterPos2sv(const GLshort * v);
Part of GL_VERSION_1_0

Specified by:
glRasterPos2sv in interface GL2

glRasterPos2sv

public void glRasterPos2sv(short[] v,
                           int v_offset)
Entry point to C language function: void glRasterPos2sv(const GLshort * v);
Part of GL_VERSION_1_0

Specified by:
glRasterPos2sv in interface GL2

glRasterPos3d

public void glRasterPos3d(double x,
                          double y,
                          double z)
Entry point to C language function: void glRasterPos3d(GLdouble x, GLdouble y, GLdouble z);
Part of GL_VERSION_1_0

Specified by:
glRasterPos3d in interface GL2

dispatch_glRasterPos3d1

public void dispatch_glRasterPos3d1(double x,
                                    double y,
                                    double z,
                                    long procAddress)
Entry point to C language function: void glRasterPos3d(GLdouble x, GLdouble y, GLdouble z);
Part of GL_VERSION_1_0


glRasterPos3dv

public void glRasterPos3dv(DoubleBuffer v)
Entry point to C language function: void glRasterPos3dv(const GLdouble * v);
Part of GL_VERSION_1_0

Specified by:
glRasterPos3dv in interface GL2

glRasterPos3dv

public void glRasterPos3dv(double[] v,
                           int v_offset)
Entry point to C language function: void glRasterPos3dv(const GLdouble * v);
Part of GL_VERSION_1_0

Specified by:
glRasterPos3dv in interface GL2

glRasterPos3f

public void glRasterPos3f(float x,
                          float y,
                          float z)
Entry point to C language function: void glRasterPos3f(GLfloat x, GLfloat y, GLfloat z);
Part of GL_VERSION_1_0

Specified by:
glRasterPos3f in interface GL2

dispatch_glRasterPos3f1

public void dispatch_glRasterPos3f1(float x,
                                    float y,
                                    float z,
                                    long procAddress)
Entry point to C language function: void glRasterPos3f(GLfloat x, GLfloat y, GLfloat z);
Part of GL_VERSION_1_0


glRasterPos3fv

public void glRasterPos3fv(FloatBuffer v)
Entry point to C language function: void glRasterPos3fv(const GLfloat * v);
Part of GL_VERSION_1_0

Specified by:
glRasterPos3fv in interface GL2

glRasterPos3fv

public void glRasterPos3fv(float[] v,
                           int v_offset)
Entry point to C language function: void glRasterPos3fv(const GLfloat * v);
Part of GL_VERSION_1_0

Specified by:
glRasterPos3fv in interface GL2

glRasterPos3i

public void glRasterPos3i(int x,
                          int y,
                          int z)
Entry point to C language function: void glRasterPos3i(GLint x, GLint y, GLint z);
Part of GL_VERSION_1_0

Specified by:
glRasterPos3i in interface GL2

dispatch_glRasterPos3i1

public void dispatch_glRasterPos3i1(int x,
                                    int y,
                                    int z,
                                    long procAddress)
Entry point to C language function: void glRasterPos3i(GLint x, GLint y, GLint z);
Part of GL_VERSION_1_0


glRasterPos3iv

public void glRasterPos3iv(IntBuffer v)
Entry point to C language function: void glRasterPos3iv(const GLint * v);
Part of GL_VERSION_1_0

Specified by:
glRasterPos3iv in interface GL2

glRasterPos3iv

public void glRasterPos3iv(int[] v,
                           int v_offset)
Entry point to C language function: void glRasterPos3iv(const GLint * v);
Part of GL_VERSION_1_0

Specified by:
glRasterPos3iv in interface GL2

glRasterPos3s

public void glRasterPos3s(short x,
                          short y,
                          short z)
Entry point to C language function: void glRasterPos3s(GLshort x, GLshort y, GLshort z);
Part of GL_VERSION_1_0

Specified by:
glRasterPos3s in interface GL2

dispatch_glRasterPos3s1

public void dispatch_glRasterPos3s1(short x,
                                    short y,
                                    short z,
                                    long procAddress)
Entry point to C language function: void glRasterPos3s(GLshort x, GLshort y, GLshort z);
Part of GL_VERSION_1_0


glRasterPos3sv

public void glRasterPos3sv(ShortBuffer v)
Entry point to C language function: void glRasterPos3sv(const GLshort * v);
Part of GL_VERSION_1_0

Specified by:
glRasterPos3sv in interface GL2

glRasterPos3sv

public void glRasterPos3sv(short[] v,
                           int v_offset)
Entry point to C language function: void glRasterPos3sv(const GLshort * v);
Part of GL_VERSION_1_0

Specified by:
glRasterPos3sv in interface GL2

glRasterPos4d

public void glRasterPos4d(double x,
                          double y,
                          double z,
                          double w)
Entry point to C language function: void glRasterPos4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w);
Part of GL_VERSION_1_0

Specified by:
glRasterPos4d in interface GL2

dispatch_glRasterPos4d1

public void dispatch_glRasterPos4d1(double x,
                                    double y,
                                    double z,
                                    double w,
                                    long procAddress)
Entry point to C language function: void glRasterPos4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w);
Part of GL_VERSION_1_0


glRasterPos4dv

public void glRasterPos4dv(DoubleBuffer v)
Entry point to C language function: void glRasterPos4dv(const GLdouble * v);
Part of GL_VERSION_1_0

Specified by:
glRasterPos4dv in interface GL2

glRasterPos4dv

public void glRasterPos4dv(double[] v,
                           int v_offset)
Entry point to C language function: void glRasterPos4dv(const GLdouble * v);
Part of GL_VERSION_1_0

Specified by:
glRasterPos4dv in interface GL2

glRasterPos4f

public void glRasterPos4f(float x,
                          float y,
                          float z,
                          float w)
Entry point to C language function: void glRasterPos4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w);
Part of GL_VERSION_1_0

Specified by:
glRasterPos4f in interface GL2

dispatch_glRasterPos4f1

public void dispatch_glRasterPos4f1(float x,
                                    float y,
                                    float z,
                                    float w,
                                    long procAddress)
Entry point to C language function: void glRasterPos4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w);
Part of GL_VERSION_1_0


glRasterPos4fv

public void glRasterPos4fv(FloatBuffer v)
Entry point to C language function: void glRasterPos4fv(const GLfloat * v);
Part of GL_VERSION_1_0

Specified by:
glRasterPos4fv in interface GL2

glRasterPos4fv

public void glRasterPos4fv(float[] v,
                           int v_offset)
Entry point to C language function: void glRasterPos4fv(const GLfloat * v);
Part of GL_VERSION_1_0

Specified by:
glRasterPos4fv in interface GL2

glRasterPos4i

public void glRasterPos4i(int x,
                          int y,
                          int z,
                          int w)
Entry point to C language function: void glRasterPos4i(GLint x, GLint y, GLint z, GLint w);
Part of GL_VERSION_1_0

Specified by:
glRasterPos4i in interface GL2

dispatch_glRasterPos4i1

public void dispatch_glRasterPos4i1(int x,
                                    int y,
                                    int z,
                                    int w,
                                    long procAddress)
Entry point to C language function: void glRasterPos4i(GLint x, GLint y, GLint z, GLint w);
Part of GL_VERSION_1_0


glRasterPos4iv

public void glRasterPos4iv(IntBuffer v)
Entry point to C language function: void glRasterPos4iv(const GLint * v);
Part of GL_VERSION_1_0

Specified by:
glRasterPos4iv in interface GL2

glRasterPos4iv

public void glRasterPos4iv(int[] v,
                           int v_offset)
Entry point to C language function: void glRasterPos4iv(const GLint * v);
Part of GL_VERSION_1_0

Specified by:
glRasterPos4iv in interface GL2

glRasterPos4s

public void glRasterPos4s(short x,
                          short y,
                          short z,
                          short w)
Entry point to C language function: void glRasterPos4s(GLshort x, GLshort y, GLshort z, GLshort w);
Part of GL_VERSION_1_0

Specified by:
glRasterPos4s in interface GL2

dispatch_glRasterPos4s1

public void dispatch_glRasterPos4s1(short x,
                                    short y,
                                    short z,
                                    short w,
                                    long procAddress)
Entry point to C language function: void glRasterPos4s(GLshort x, GLshort y, GLshort z, GLshort w);
Part of GL_VERSION_1_0


glRasterPos4sv

public void glRasterPos4sv(ShortBuffer v)
Entry point to C language function: void glRasterPos4sv(const GLshort * v);
Part of GL_VERSION_1_0

Specified by:
glRasterPos4sv in interface GL2

glRasterPos4sv

public void glRasterPos4sv(short[] v,
                           int v_offset)
Entry point to C language function: void glRasterPos4sv(const GLshort * v);
Part of GL_VERSION_1_0

Specified by:
glRasterPos4sv in interface GL2

glReadBuffer

public void glReadBuffer(int mode)
Entry point to C language function: void glReadBuffer(GLenum mode);
Part of GL_VERSION_1_0

Specified by:
glReadBuffer in interface GL2GL3

dispatch_glReadBuffer1

public void dispatch_glReadBuffer1(int mode,
                                   long procAddress)
Entry point to C language function: void glReadBuffer(GLenum mode);
Part of GL_VERSION_1_0


glReadBufferRegion

public void glReadBufferRegion(int target,
                               int start,
                               int x,
                               int y,
                               int width)
Entry point to C language function: void glReadBufferRegion(GLuint target, GLint start, GLint x, GLsizei y, GLsizei width);
Part of GL_KTX_buffer_region

Specified by:
glReadBufferRegion in interface GL2

dispatch_glReadBufferRegion1

public void dispatch_glReadBufferRegion1(int target,
                                         int start,
                                         int x,
                                         int y,
                                         int width,
                                         long procAddress)
Entry point to C language function: void glReadBufferRegion(GLuint target, GLint start, GLint x, GLsizei y, GLsizei width);
Part of GL_KTX_buffer_region


glReadPixels

public void glReadPixels(int x,
                         int y,
                         int width,
                         int height,
                         int format,
                         int type,
                         Buffer pixels)
Entry point to C language function: void glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid * pixels);
Part of GL_VERSION_1_0

Specified by:
glReadPixels in interface GL

glReadPixels

public void glReadPixels(int x,
                         int y,
                         int width,
                         int height,
                         int format,
                         int type,
                         long pixels_buffer_offset)
Entry point to C language function: void glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid * pixels);
Part of GL_VERSION_1_0

Specified by:
glReadPixels in interface GL

glRectd

public void glRectd(double x1,
                    double y1,
                    double x2,
                    double y2)
Entry point to C language function: void glRectd(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2);
Part of GL_VERSION_1_0

Specified by:
glRectd in interface GL2

dispatch_glRectd1

public void dispatch_glRectd1(double x1,
                              double y1,
                              double x2,
                              double y2,
                              long procAddress)
Entry point to C language function: void glRectd(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2);
Part of GL_VERSION_1_0


glRectdv

public void glRectdv(DoubleBuffer v1,
                     DoubleBuffer v2)
Entry point to C language function: void glRectdv(const GLdouble * v1, const GLdouble * v2);
Part of GL_VERSION_1_0

Specified by:
glRectdv in interface GL2

glRectdv

public void glRectdv(double[] v1,
                     int v1_offset,
                     double[] v2,
                     int v2_offset)
Entry point to C language function: void glRectdv(const GLdouble * v1, const GLdouble * v2);
Part of GL_VERSION_1_0

Specified by:
glRectdv in interface GL2

glRectf

public void glRectf(float x1,
                    float y1,
                    float x2,
                    float y2)
Entry point to C language function: void glRectf(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2);
Part of GL_VERSION_1_0

Specified by:
glRectf in interface GL2

dispatch_glRectf1

public void dispatch_glRectf1(float x1,
                              float y1,
                              float x2,
                              float y2,
                              long procAddress)
Entry point to C language function: void glRectf(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2);
Part of GL_VERSION_1_0


glRectfv

public void glRectfv(FloatBuffer v1,
                     FloatBuffer v2)
Entry point to C language function: void glRectfv(const GLfloat * v1, const GLfloat * v2);
Part of GL_VERSION_1_0

Specified by:
glRectfv in interface GL2

glRectfv

public void glRectfv(float[] v1,
                     int v1_offset,
                     float[] v2,
                     int v2_offset)
Entry point to C language function: void glRectfv(const GLfloat * v1, const GLfloat * v2);
Part of GL_VERSION_1_0

Specified by:
glRectfv in interface GL2

glRecti

public void glRecti(int x1,
                    int y1,
                    int x2,
                    int y2)
Entry point to C language function: void glRecti(GLint x1, GLint y1, GLint x2, GLint y2);
Part of GL_VERSION_1_0

Specified by:
glRecti in interface GL2

dispatch_glRecti1

public void dispatch_glRecti1(int x1,
                              int y1,
                              int x2,
                              int y2,
                              long procAddress)
Entry point to C language function: void glRecti(GLint x1, GLint y1, GLint x2, GLint y2);
Part of GL_VERSION_1_0


glRectiv

public void glRectiv(IntBuffer v1,
                     IntBuffer v2)
Entry point to C language function: void glRectiv(const GLint * v1, const GLint * v2);
Part of GL_VERSION_1_0

Specified by:
glRectiv in interface GL2

glRectiv

public void glRectiv(int[] v1,
                     int v1_offset,
                     int[] v2,
                     int v2_offset)
Entry point to C language function: void glRectiv(const GLint * v1, const GLint * v2);
Part of GL_VERSION_1_0

Specified by:
glRectiv in interface GL2

glRects

public void glRects(short x1,
                    short y1,
                    short x2,
                    short y2)
Entry point to C language function: void glRects(GLshort x1, GLshort y1, GLshort x2, GLshort y2);
Part of GL_VERSION_1_0

Specified by:
glRects in interface GL2

dispatch_glRects1

public void dispatch_glRects1(short x1,
                              short y1,
                              short x2,
                              short y2,
                              long procAddress)
Entry point to C language function: void glRects(GLshort x1, GLshort y1, GLshort x2, GLshort y2);
Part of GL_VERSION_1_0


glRectsv

public void glRectsv(ShortBuffer v1,
                     ShortBuffer v2)
Entry point to C language function: void glRectsv(const GLshort * v1, const GLshort * v2);
Part of GL_VERSION_1_0

Specified by:
glRectsv in interface GL2

glRectsv

public void glRectsv(short[] v1,
                     int v1_offset,
                     short[] v2,
                     int v2_offset)
Entry point to C language function: void glRectsv(const GLshort * v1, const GLshort * v2);
Part of GL_VERSION_1_0

Specified by:
glRectsv in interface GL2

glRenderMode

public int glRenderMode(int mode)
Entry point to C language function: GLint glRenderMode(GLenum mode);
Part of GL_VERSION_1_0

Specified by:
glRenderMode in interface GL2

dispatch_glRenderMode1

public int dispatch_glRenderMode1(int mode,
                                  long procAddress)
Entry point to C language function: GLint glRenderMode(GLenum mode);
Part of GL_VERSION_1_0


glRenderbufferStorage

public void glRenderbufferStorage(int target,
                                  int internalformat,
                                  int width,
                                  int height)
Entry point to C language function: void glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
Part of GL_ARB_framebuffer_object

Specified by:
glRenderbufferStorage in interface GL

dispatch_glRenderbufferStorage1

public void dispatch_glRenderbufferStorage1(int target,
                                            int internalformat,
                                            int width,
                                            int height,
                                            long procAddress)
Entry point to C language function: void glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
Part of GL_ARB_framebuffer_object


glRenderbufferStorageMultisample

public void glRenderbufferStorageMultisample(int target,
                                             int samples,
                                             int internalformat,
                                             int width,
                                             int height)
Entry point to C language function: void glRenderbufferStorageMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
Part of GL_ARB_framebuffer_object

Specified by:
glRenderbufferStorageMultisample in interface GL2GL3

dispatch_glRenderbufferStorageMultisample1

public void dispatch_glRenderbufferStorageMultisample1(int target,
                                                       int samples,
                                                       int internalformat,
                                                       int width,
                                                       int height,
                                                       long procAddress)
Entry point to C language function: void glRenderbufferStorageMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
Part of GL_ARB_framebuffer_object


glRenderbufferStorageMultisampleCoverageNV

public void glRenderbufferStorageMultisampleCoverageNV(int target,
                                                       int coverageSamples,
                                                       int colorSamples,
                                                       int internalformat,
                                                       int width,
                                                       int height)
Entry point to C language function: void glRenderbufferStorageMultisampleCoverageNV(GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLenum internalformat, GLsizei width, GLsizei height);
Part of GL_NV_framebuffer_multisample_coverage

Specified by:
glRenderbufferStorageMultisampleCoverageNV in interface GL2

dispatch_glRenderbufferStorageMultisampleCoverageNV1

public void dispatch_glRenderbufferStorageMultisampleCoverageNV1(int target,
                                                                 int coverageSamples,
                                                                 int colorSamples,
                                                                 int internalformat,
                                                                 int width,
                                                                 int height,
                                                                 long procAddress)
Entry point to C language function: void glRenderbufferStorageMultisampleCoverageNV(GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLenum internalformat, GLsizei width, GLsizei height);
Part of GL_NV_framebuffer_multisample_coverage


glResetHistogram

public void glResetHistogram(int mode)
Entry point to C language function: void glResetHistogram(GLenum mode);
Part of GL_VERSION_1_2

Specified by:
glResetHistogram in interface GL2

dispatch_glResetHistogram1

public void dispatch_glResetHistogram1(int mode,
                                       long procAddress)
Entry point to C language function: void glResetHistogram(GLenum mode);
Part of GL_VERSION_1_2


glResetMinmax

public void glResetMinmax(int mode)
Entry point to C language function: void glResetMinmax(GLenum mode);
Part of GL_VERSION_1_2

Specified by:
glResetMinmax in interface GL2

dispatch_glResetMinmax1

public void dispatch_glResetMinmax1(int mode,
                                    long procAddress)
Entry point to C language function: void glResetMinmax(GLenum mode);
Part of GL_VERSION_1_2


glRotated

public void glRotated(double angle,
                      double x,
                      double y,
                      double z)
Entry point to C language function: void glRotated(GLdouble angle, GLdouble x, GLdouble y, GLdouble z);
Part of GL_VERSION_1_0

Specified by:
glRotated in interface GL2

dispatch_glRotated1

public void dispatch_glRotated1(double angle,
                                double x,
                                double y,
                                double z,
                                long procAddress)
Entry point to C language function: void glRotated(GLdouble angle, GLdouble x, GLdouble y, GLdouble z);
Part of GL_VERSION_1_0


glRotatef

public void glRotatef(float angle,
                      float x,
                      float y,
                      float z)
Entry point to C language function: void glRotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
Part of GL_VERSION_1_0

Specified by:
glRotatef in interface GLMatrixFunc

dispatch_glRotatef1

public void dispatch_glRotatef1(float angle,
                                float x,
                                float y,
                                float z,
                                long procAddress)
Entry point to C language function: void glRotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
Part of GL_VERSION_1_0


glSampleCoverage

public void glSampleCoverage(float value,
                             boolean invert)
Entry point to C language function: void glSampleCoverage(GLclampf value, GLboolean invert);
Part of GL_VERSION_1_3

Specified by:
glSampleCoverage in interface GL

dispatch_glSampleCoverage1

public void dispatch_glSampleCoverage1(float value,
                                       boolean invert,
                                       long procAddress)
Entry point to C language function: void glSampleCoverage(GLclampf value, GLboolean invert);
Part of GL_VERSION_1_3


glSampleMaski

public void glSampleMaski(int index,
                          int mask)
Entry point to C language function: void glSampleMaski(GLuint index, GLbitfield mask);
Part of GL_ARB_texture_multisample

Specified by:
glSampleMaski in interface GL3

dispatch_glSampleMaski1

public void dispatch_glSampleMaski1(int index,
                                    int mask,
                                    long procAddress)
Entry point to C language function: void glSampleMaski(GLuint index, GLbitfield mask);
Part of GL_ARB_texture_multisample


glScaled

public void glScaled(double x,
                     double y,
                     double z)
Entry point to C language function: void glScaled(GLdouble x, GLdouble y, GLdouble z);
Part of GL_VERSION_1_0

Specified by:
glScaled in interface GL2

dispatch_glScaled1

public void dispatch_glScaled1(double x,
                               double y,
                               double z,
                               long procAddress)
Entry point to C language function: void glScaled(GLdouble x, GLdouble y, GLdouble z);
Part of GL_VERSION_1_0


glScalef

public void glScalef(float x,
                     float y,
                     float z)
Entry point to C language function: void glScalef(GLfloat x, GLfloat y, GLfloat z);
Part of GL_VERSION_1_0

Specified by:
glScalef in interface GLMatrixFunc

dispatch_glScalef1

public void dispatch_glScalef1(float x,
                               float y,
                               float z,
                               long procAddress)
Entry point to C language function: void glScalef(GLfloat x, GLfloat y, GLfloat z);
Part of GL_VERSION_1_0


glScissor

public void glScissor(int x,
                      int y,
                      int width,
                      int height)
Entry point to C language function: void glScissor(GLint x, GLint y, GLsizei width, GLsizei height);
Part of GL_VERSION_1_0

Specified by:
glScissor in interface GL

dispatch_glScissor1

public void dispatch_glScissor1(int x,
                                int y,
                                int width,
                                int height,
                                long procAddress)
Entry point to C language function: void glScissor(GLint x, GLint y, GLsizei width, GLsizei height);
Part of GL_VERSION_1_0


glSecondaryColor3b

public void glSecondaryColor3b(byte red,
                               byte green,
                               byte blue)
Entry point to C language function: void glSecondaryColor3b(GLbyte red, GLbyte green, GLbyte blue);
Part of GL_VERSION_1_4

Specified by:
glSecondaryColor3b in interface GL2

dispatch_glSecondaryColor3b1

public void dispatch_glSecondaryColor3b1(byte red,
                                         byte green,
                                         byte blue,
                                         long procAddress)
Entry point to C language function: void glSecondaryColor3b(GLbyte red, GLbyte green, GLbyte blue);
Part of GL_VERSION_1_4


glSecondaryColor3bv

public void glSecondaryColor3bv(ByteBuffer v)
Entry point to C language function: void glSecondaryColor3bv(const GLbyte * v);
Part of GL_VERSION_1_4

Specified by:
glSecondaryColor3bv in interface GL2

glSecondaryColor3bv

public void glSecondaryColor3bv(byte[] v,
                                int v_offset)
Entry point to C language function: void glSecondaryColor3bv(const GLbyte * v);
Part of GL_VERSION_1_4

Specified by:
glSecondaryColor3bv in interface GL2

glSecondaryColor3d

public void glSecondaryColor3d(double red,
                               double green,
                               double blue)
Entry point to C language function: void glSecondaryColor3d(GLdouble red, GLdouble green, GLdouble blue);
Part of GL_VERSION_1_4

Specified by:
glSecondaryColor3d in interface GL2

dispatch_glSecondaryColor3d1

public void dispatch_glSecondaryColor3d1(double red,
                                         double green,
                                         double blue,
                                         long procAddress)
Entry point to C language function: void glSecondaryColor3d(GLdouble red, GLdouble green, GLdouble blue);
Part of GL_VERSION_1_4


glSecondaryColor3dv

public void glSecondaryColor3dv(DoubleBuffer m)
Entry point to C language function: void glSecondaryColor3dv(const GLdouble * m);
Part of GL_VERSION_1_4

Specified by:
glSecondaryColor3dv in interface GL2

glSecondaryColor3dv

public void glSecondaryColor3dv(double[] m,
                                int m_offset)
Entry point to C language function: void glSecondaryColor3dv(const GLdouble * m);
Part of GL_VERSION_1_4

Specified by:
glSecondaryColor3dv in interface GL2

glSecondaryColor3f

public void glSecondaryColor3f(float red,
                               float green,
                               float blue)
Entry point to C language function: void glSecondaryColor3f(GLfloat red, GLfloat green, GLfloat blue);
Part of GL_VERSION_1_4

Specified by:
glSecondaryColor3f in interface GL2

dispatch_glSecondaryColor3f1

public void dispatch_glSecondaryColor3f1(float red,
                                         float green,
                                         float blue,
                                         long procAddress)
Entry point to C language function: void glSecondaryColor3f(GLfloat red, GLfloat green, GLfloat blue);
Part of GL_VERSION_1_4


glSecondaryColor3fv

public void glSecondaryColor3fv(FloatBuffer m)
Entry point to C language function: void glSecondaryColor3fv(const GLfloat * m);
Part of GL_VERSION_1_4

Specified by:
glSecondaryColor3fv in interface GL2

glSecondaryColor3fv

public void glSecondaryColor3fv(float[] m,
                                int m_offset)
Entry point to C language function: void glSecondaryColor3fv(const GLfloat * m);
Part of GL_VERSION_1_4

Specified by:
glSecondaryColor3fv in interface GL2

glSecondaryColor3h

public void glSecondaryColor3h(short red,
                               short green,
                               short blue)
Entry point to C language function: void glSecondaryColor3hNV(GLhalfNV red, GLhalfNV green, GLhalfNV blue);
Part of GL_NV_half_float

Specified by:
glSecondaryColor3h in interface GL2

dispatch_glSecondaryColor3h1

public void dispatch_glSecondaryColor3h1(short red,
                                         short green,
                                         short blue,
                                         long procAddress)
Entry point to C language function: void glSecondaryColor3hNV(GLhalfNV red, GLhalfNV green, GLhalfNV blue);
Part of GL_NV_half_float


glSecondaryColor3hv

public void glSecondaryColor3hv(ShortBuffer v)
Entry point to C language function: void glSecondaryColor3hvNV(const GLhalfNV * v);
Part of GL_NV_half_float

Specified by:
glSecondaryColor3hv in interface GL2

glSecondaryColor3hv

public void glSecondaryColor3hv(short[] v,
                                int v_offset)
Entry point to C language function: void glSecondaryColor3hvNV(const GLhalfNV * v);
Part of GL_NV_half_float

Specified by:
glSecondaryColor3hv in interface GL2

glSecondaryColor3i

public void glSecondaryColor3i(int red,
                               int green,
                               int blue)
Entry point to C language function: void glSecondaryColor3i(GLint red, GLint green, GLint blue);
Part of GL_VERSION_1_4

Specified by:
glSecondaryColor3i in interface GL2

dispatch_glSecondaryColor3i1

public void dispatch_glSecondaryColor3i1(int red,
                                         int green,
                                         int blue,
                                         long procAddress)
Entry point to C language function: void glSecondaryColor3i(GLint red, GLint green, GLint blue);
Part of GL_VERSION_1_4


glSecondaryColor3iv

public void glSecondaryColor3iv(IntBuffer v)
Entry point to C language function: void glSecondaryColor3iv(const GLint * v);
Part of GL_VERSION_1_4

Specified by:
glSecondaryColor3iv in interface GL2

glSecondaryColor3iv

public void glSecondaryColor3iv(int[] v,
                                int v_offset)
Entry point to C language function: void glSecondaryColor3iv(const GLint * v);
Part of GL_VERSION_1_4

Specified by:
glSecondaryColor3iv in interface GL2

glSecondaryColor3s

public void glSecondaryColor3s(short red,
                               short green,
                               short blue)
Entry point to C language function: void glSecondaryColor3s(GLshort red, GLshort green, GLshort blue);
Part of GL_VERSION_1_4

Specified by:
glSecondaryColor3s in interface GL2

dispatch_glSecondaryColor3s1

public void dispatch_glSecondaryColor3s1(short red,
                                         short green,
                                         short blue,
                                         long procAddress)
Entry point to C language function: void glSecondaryColor3s(GLshort red, GLshort green, GLshort blue);
Part of GL_VERSION_1_4


glSecondaryColor3sv

public void glSecondaryColor3sv(ShortBuffer v)
Entry point to C language function: void glSecondaryColor3sv(const GLshort * v);
Part of GL_VERSION_1_4

Specified by:
glSecondaryColor3sv in interface GL2

glSecondaryColor3sv

public void glSecondaryColor3sv(short[] v,
                                int v_offset)
Entry point to C language function: void glSecondaryColor3sv(const GLshort * v);
Part of GL_VERSION_1_4

Specified by:
glSecondaryColor3sv in interface GL2

glSecondaryColor3ub

public void glSecondaryColor3ub(byte red,
                                byte green,
                                byte blue)
Entry point to C language function: void glSecondaryColor3ub(GLubyte red, GLubyte green, GLubyte blue);
Part of GL_VERSION_1_4

Specified by:
glSecondaryColor3ub in interface GL2

dispatch_glSecondaryColor3ub1

public void dispatch_glSecondaryColor3ub1(byte red,
                                          byte green,
                                          byte blue,
                                          long procAddress)
Entry point to C language function: void glSecondaryColor3ub(GLubyte red, GLubyte green, GLubyte blue);
Part of GL_VERSION_1_4


glSecondaryColor3ubv

public void glSecondaryColor3ubv(ByteBuffer v)
Entry point to C language function: void glSecondaryColor3ubv(const GLubyte * v);
Part of GL_VERSION_1_4

Specified by:
glSecondaryColor3ubv in interface GL2

glSecondaryColor3ubv

public void glSecondaryColor3ubv(byte[] v,
                                 int v_offset)
Entry point to C language function: void glSecondaryColor3ubv(const GLubyte * v);
Part of GL_VERSION_1_4

Specified by:
glSecondaryColor3ubv in interface GL2

glSecondaryColor3ui

public void glSecondaryColor3ui(int red,
                                int green,
                                int blue)
Entry point to C language function: void glSecondaryColor3ui(GLuint red, GLuint green, GLuint blue);
Part of GL_VERSION_1_4

Specified by:
glSecondaryColor3ui in interface GL2

dispatch_glSecondaryColor3ui1

public void dispatch_glSecondaryColor3ui1(int red,
                                          int green,
                                          int blue,
                                          long procAddress)
Entry point to C language function: void glSecondaryColor3ui(GLuint red, GLuint green, GLuint blue);
Part of GL_VERSION_1_4


glSecondaryColor3uiv

public void glSecondaryColor3uiv(IntBuffer v)
Entry point to C language function: void glSecondaryColor3uiv(const GLuint * v);
Part of GL_VERSION_1_4

Specified by:
glSecondaryColor3uiv in interface GL2

glSecondaryColor3uiv

public void glSecondaryColor3uiv(int[] v,
                                 int v_offset)
Entry point to C language function: void glSecondaryColor3uiv(const GLuint * v);
Part of GL_VERSION_1_4

Specified by:
glSecondaryColor3uiv in interface GL2

glSecondaryColor3us

public void glSecondaryColor3us(short red,
                                short green,
                                short blue)
Entry point to C language function: void glSecondaryColor3us(GLushort red, GLushort green, GLushort blue);
Part of GL_VERSION_1_4

Specified by:
glSecondaryColor3us in interface GL2

dispatch_glSecondaryColor3us1

public void dispatch_glSecondaryColor3us1(short red,
                                          short green,
                                          short blue,
                                          long procAddress)
Entry point to C language function: void glSecondaryColor3us(GLushort red, GLushort green, GLushort blue);
Part of GL_VERSION_1_4


glSecondaryColor3usv

public void glSecondaryColor3usv(ShortBuffer v)
Entry point to C language function: void glSecondaryColor3usv(const GLushort * v);
Part of GL_VERSION_1_4

Specified by:
glSecondaryColor3usv in interface GL2

glSecondaryColor3usv

public void glSecondaryColor3usv(short[] v,
                                 int v_offset)
Entry point to C language function: void glSecondaryColor3usv(const GLushort * v);
Part of GL_VERSION_1_4

Specified by:
glSecondaryColor3usv in interface GL2

glSecondaryColorFormatNV

public void glSecondaryColorFormatNV(int size,
                                     int type,
                                     int stride)
Entry point to C language function: void glSecondaryColorFormatNV(GLint size, GLenum type, GLsizei stride);
Part of GL_NV_vertex_buffer_unified_memory

Specified by:
glSecondaryColorFormatNV in interface GL2GL3

dispatch_glSecondaryColorFormatNV1

public void dispatch_glSecondaryColorFormatNV1(int size,
                                               int type,
                                               int stride,
                                               long procAddress)
Entry point to C language function: void glSecondaryColorFormatNV(GLint size, GLenum type, GLsizei stride);
Part of GL_NV_vertex_buffer_unified_memory


glSecondaryColorPointer

public void glSecondaryColorPointer(int size,
                                    int type,
                                    int stride,
                                    Buffer pointer)
Entry point to C language function: void glSecondaryColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid * pointer);
Part of GL_VERSION_1_4

Specified by:
glSecondaryColorPointer in interface GL2
Parameters:
pointer - a direct Buffer

glSecondaryColorPointer

public void glSecondaryColorPointer(int size,
                                    int type,
                                    int stride,
                                    long pointer_buffer_offset)
Entry point to C language function: void glSecondaryColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid * pointer);
Part of GL_VERSION_1_4

Specified by:
glSecondaryColorPointer in interface GL2

glSelectBuffer

public void glSelectBuffer(int size,
                           IntBuffer buffer)
Entry point to C language function: void glSelectBuffer(GLsizei size, GLuint * buffer);
Part of GL_VERSION_1_0

Specified by:
glSelectBuffer in interface GL2
Parameters:
buffer - a direct IntBuffer

glSeparableFilter2D

public void glSeparableFilter2D(int target,
                                int internalformat,
                                int width,
                                int height,
                                int format,
                                int type,
                                Buffer row,
                                Buffer column)
Entry point to C language function: void glSeparableFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * row, const GLvoid * column);
Part of GL_VERSION_1_2

Specified by:
glSeparableFilter2D in interface GL2

glSeparableFilter2D

public void glSeparableFilter2D(int target,
                                int internalformat,
                                int width,
                                int height,
                                int format,
                                int type,
                                long row_buffer_offset,
                                long column_buffer_offset)
Entry point to C language function: void glSeparableFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * row, const GLvoid * column);
Part of GL_VERSION_1_2

Specified by:
glSeparableFilter2D in interface GL2

glSetFenceAPPLE

public void glSetFenceAPPLE(int mode)
Entry point to C language function: void glSetFenceAPPLE(GLuint mode);
Part of GL_APPLE_fence

Specified by:
glSetFenceAPPLE in interface GL2

dispatch_glSetFenceAPPLE1

public void dispatch_glSetFenceAPPLE1(int mode,
                                      long procAddress)
Entry point to C language function: void glSetFenceAPPLE(GLuint mode);
Part of GL_APPLE_fence


glSetFenceNV

public void glSetFenceNV(int target,
                         int id)
Entry point to C language function: void glSetFenceNV(GLuint target, GLenum id);
Part of GL_NV_fence

Specified by:
glSetFenceNV in interface GL2

dispatch_glSetFenceNV1

public void dispatch_glSetFenceNV1(int target,
                                   int id,
                                   long procAddress)
Entry point to C language function: void glSetFenceNV(GLuint target, GLenum id);
Part of GL_NV_fence


glSetInvariantEXT

public void glSetInvariantEXT(int id,
                              int type,
                              Buffer addr)
Entry point to C language function: void glSetInvariantEXT(GLuint id, GLenum type, const GLvoid * addr);
Part of GL_EXT_vertex_shader

Specified by:
glSetInvariantEXT in interface GL2

glSetLocalConstantEXT

public void glSetLocalConstantEXT(int id,
                                  int type,
                                  Buffer addr)
Entry point to C language function: void glSetLocalConstantEXT(GLuint id, GLenum type, const GLvoid * addr);
Part of GL_EXT_vertex_shader

Specified by:
glSetLocalConstantEXT in interface GL2

glShadeModel

public void glShadeModel(int mode)
Entry point to C language function: void glShadeModel(GLenum mode);
Part of GL_VERSION_1_0

Specified by:
glShadeModel in interface GLLightingFunc

dispatch_glShadeModel1

public void dispatch_glShadeModel1(int mode,
                                   long procAddress)
Entry point to C language function: void glShadeModel(GLenum mode);
Part of GL_VERSION_1_0


glShaderOp1EXT

public void glShaderOp1EXT(int red,
                           int green,
                           int blue)
Entry point to C language function: void glShaderOp1EXT(GLenum red, GLuint green, GLuint blue);
Part of GL_EXT_vertex_shader

Specified by:
glShaderOp1EXT in interface GL2

dispatch_glShaderOp1EXT1

public void dispatch_glShaderOp1EXT1(int red,
                                     int green,
                                     int blue,
                                     long procAddress)
Entry point to C language function: void glShaderOp1EXT(GLenum red, GLuint green, GLuint blue);
Part of GL_EXT_vertex_shader


glShaderOp2EXT

public void glShaderOp2EXT(int sfactorRGB,
                           int dfactorRGB,
                           int sfactorAlpha,
                           int dfactorAlpha)
Entry point to C language function: void glShaderOp2EXT(GLenum sfactorRGB, GLuint dfactorRGB, GLuint sfactorAlpha, GLuint dfactorAlpha);
Part of GL_EXT_vertex_shader

Specified by:
glShaderOp2EXT in interface GL2

dispatch_glShaderOp2EXT1

public void dispatch_glShaderOp2EXT1(int sfactorRGB,
                                     int dfactorRGB,
                                     int sfactorAlpha,
                                     int dfactorAlpha,
                                     long procAddress)
Entry point to C language function: void glShaderOp2EXT(GLenum sfactorRGB, GLuint dfactorRGB, GLuint sfactorAlpha, GLuint dfactorAlpha);
Part of GL_EXT_vertex_shader


glShaderOp3EXT

public void glShaderOp3EXT(int index,
                           int x,
                           int y,
                           int z,
                           int w)
Entry point to C language function: void glShaderOp3EXT(GLenum index, GLuint x, GLuint y, GLuint z, GLuint w);
Part of GL_EXT_vertex_shader

Specified by:
glShaderOp3EXT in interface GL2

dispatch_glShaderOp3EXT1

public void dispatch_glShaderOp3EXT1(int index,
                                     int x,
                                     int y,
                                     int z,
                                     int w,
                                     long procAddress)
Entry point to C language function: void glShaderOp3EXT(GLenum index, GLuint x, GLuint y, GLuint z, GLuint w);
Part of GL_EXT_vertex_shader


glShaderSource

public void glShaderSource(int shader,
                           int count,
                           String[] string,
                           IntBuffer length)
Entry point to C language function: void glShaderSource(GLuint shader, GLsizei count, const GLchar * * string, const GLint * length);
Part of GL_VERSION_2_0

Specified by:
glShaderSource in interface GL2ES2

glShaderSource

public void glShaderSource(int shader,
                           int count,
                           String[] string,
                           int[] length,
                           int length_offset)
Entry point to C language function: void glShaderSource(GLuint shader, GLsizei count, const GLchar * * string, const GLint * length);
Part of GL_VERSION_2_0

Specified by:
glShaderSource in interface GL2ES2

glShaderSourceARB

public void glShaderSourceARB(int shader,
                              int count,
                              String[] string,
                              IntBuffer length)
Entry point to C language function: void glShaderSourceARB(GLhandleARB shader, GLsizei count, const GLcharARB * * string, const GLint * length);
Part of GL_ARB_shader_objects

Specified by:
glShaderSourceARB in interface GL2

glShaderSourceARB

public void glShaderSourceARB(int shader,
                              int count,
                              String[] string,
                              int[] length,
                              int length_offset)
Entry point to C language function: void glShaderSourceARB(GLhandleARB shader, GLsizei count, const GLcharARB * * string, const GLint * length);
Part of GL_ARB_shader_objects

Specified by:
glShaderSourceARB in interface GL2

glStencilClearTagEXT

public void glStencilClearTagEXT(int location,
                                 int v0)
Entry point to C language function: void glStencilClearTagEXT(GLsizei location, GLuint v0);
Part of GL_EXT_stencil_clear_tag

Specified by:
glStencilClearTagEXT in interface GL2

dispatch_glStencilClearTagEXT1

public void dispatch_glStencilClearTagEXT1(int location,
                                           int v0,
                                           long procAddress)
Entry point to C language function: void glStencilClearTagEXT(GLsizei location, GLuint v0);
Part of GL_EXT_stencil_clear_tag


glStencilFunc

public void glStencilFunc(int func,
                          int ref,
                          int mask)
Entry point to C language function: void glStencilFunc(GLenum func, GLint ref, GLuint mask);
Part of GL_VERSION_1_0

Specified by:
glStencilFunc in interface GL

dispatch_glStencilFunc1

public void dispatch_glStencilFunc1(int func,
                                    int ref,
                                    int mask,
                                    long procAddress)
Entry point to C language function: void glStencilFunc(GLenum func, GLint ref, GLuint mask);
Part of GL_VERSION_1_0


glStencilFuncSeparate

public void glStencilFuncSeparate(int frontfunc,
                                  int backfunc,
                                  int ref,
                                  int mask)
Entry point to C language function: void glStencilFuncSeparate(GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask);
Part of GL_VERSION_2_0

Specified by:
glStencilFuncSeparate in interface GL2ES2

dispatch_glStencilFuncSeparate1

public void dispatch_glStencilFuncSeparate1(int frontfunc,
                                            int backfunc,
                                            int ref,
                                            int mask,
                                            long procAddress)
Entry point to C language function: void glStencilFuncSeparate(GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask);
Part of GL_VERSION_2_0


glStencilMask

public void glStencilMask(int mask)
Entry point to C language function: void glStencilMask(GLuint mask);
Part of GL_VERSION_1_0

Specified by:
glStencilMask in interface GL

dispatch_glStencilMask1

public void dispatch_glStencilMask1(int mask,
                                    long procAddress)
Entry point to C language function: void glStencilMask(GLuint mask);
Part of GL_VERSION_1_0


glStencilMaskSeparate

public void glStencilMaskSeparate(int target,
                                  int id)
Entry point to C language function: void glStencilMaskSeparate(GLenum target, GLuint id);
Part of GL_VERSION_2_0

Specified by:
glStencilMaskSeparate in interface GL2ES2

dispatch_glStencilMaskSeparate1

public void dispatch_glStencilMaskSeparate1(int target,
                                            int id,
                                            long procAddress)
Entry point to C language function: void glStencilMaskSeparate(GLenum target, GLuint id);
Part of GL_VERSION_2_0


glStencilOp

public void glStencilOp(int fail,
                        int zfail,
                        int zpass)
Entry point to C language function: void glStencilOp(GLenum fail, GLenum zfail, GLenum zpass);
Part of GL_VERSION_1_0

Specified by:
glStencilOp in interface GL

dispatch_glStencilOp1

public void dispatch_glStencilOp1(int fail,
                                  int zfail,
                                  int zpass,
                                  long procAddress)
Entry point to C language function: void glStencilOp(GLenum fail, GLenum zfail, GLenum zpass);
Part of GL_VERSION_1_0


glStencilOpSeparate

public void glStencilOpSeparate(int sfactorRGB,
                                int dfactorRGB,
                                int sfactorAlpha,
                                int dfactorAlpha)
Entry point to C language function: void glStencilOpSeparate(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
Part of GL_VERSION_2_0

Specified by:
glStencilOpSeparate in interface GL2ES2

dispatch_glStencilOpSeparate1

public void dispatch_glStencilOpSeparate1(int sfactorRGB,
                                          int dfactorRGB,
                                          int sfactorAlpha,
                                          int dfactorAlpha,
                                          long procAddress)
Entry point to C language function: void glStencilOpSeparate(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
Part of GL_VERSION_2_0


glStringMarkerGREMEDY

public void glStringMarkerGREMEDY(int length,
                                  Buffer pointer)
Entry point to C language function: void glStringMarkerGREMEDY(GLsizei length, const GLvoid * pointer);
Part of GL_GREMEDY_string_marker

Specified by:
glStringMarkerGREMEDY in interface GL2

glSwapAPPLE

public void glSwapAPPLE()
Entry point to C language function: void glSwapAPPLE(void);
Part of GL_APPLE_flush_render

Specified by:
glSwapAPPLE in interface GL2

dispatch_glSwapAPPLE1

public void dispatch_glSwapAPPLE1(long procAddress)
Entry point to C language function: void glSwapAPPLE(void);
Part of GL_APPLE_flush_render


glSwizzleEXT

public void glSwizzleEXT(int stage,
                         int portion,
                         int variable,
                         int input,
                         int mapping,
                         int componentUsage)
Entry point to C language function: void glSwizzleEXT(GLuint stage, GLuint portion, GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage);
Part of GL_EXT_vertex_shader

Specified by:
glSwizzleEXT in interface GL2

dispatch_glSwizzleEXT1

public void dispatch_glSwizzleEXT1(int stage,
                                   int portion,
                                   int variable,
                                   int input,
                                   int mapping,
                                   int componentUsage,
                                   long procAddress)
Entry point to C language function: void glSwizzleEXT(GLuint stage, GLuint portion, GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage);
Part of GL_EXT_vertex_shader


glTessellationFactorAMD

public void glTessellationFactorAMD(float factor)
Entry point to C language function: void glTessellationFactorAMD(GLfloat factor);
Part of GL_AMD_vertex_shader_tessellator

Specified by:
glTessellationFactorAMD in interface GL2GL3

dispatch_glTessellationFactorAMD1

public void dispatch_glTessellationFactorAMD1(float factor,
                                              long procAddress)
Entry point to C language function: void glTessellationFactorAMD(GLfloat factor);
Part of GL_AMD_vertex_shader_tessellator


glTessellationModeAMD

public void glTessellationModeAMD(int mode)
Entry point to C language function: void glTessellationModeAMD(GLenum mode);
Part of GL_AMD_vertex_shader_tessellator

Specified by:
glTessellationModeAMD in interface GL2GL3

dispatch_glTessellationModeAMD1

public void dispatch_glTessellationModeAMD1(int mode,
                                            long procAddress)
Entry point to C language function: void glTessellationModeAMD(GLenum mode);
Part of GL_AMD_vertex_shader_tessellator


glTestFenceAPPLE

public boolean glTestFenceAPPLE(int id)
Entry point to C language function: GLboolean glTestFenceAPPLE(GLuint id);
Part of GL_APPLE_fence

Specified by:
glTestFenceAPPLE in interface GL2

dispatch_glTestFenceAPPLE1

public boolean dispatch_glTestFenceAPPLE1(int id,
                                          long procAddress)
Entry point to C language function: GLboolean glTestFenceAPPLE(GLuint id);
Part of GL_APPLE_fence


glTestFenceNV

public boolean glTestFenceNV(int id)
Entry point to C language function: GLboolean glTestFenceNV(GLuint id);
Part of GL_NV_fence

Specified by:
glTestFenceNV in interface GL2

dispatch_glTestFenceNV1

public boolean dispatch_glTestFenceNV1(int id,
                                       long procAddress)
Entry point to C language function: GLboolean glTestFenceNV(GLuint id);
Part of GL_NV_fence


glTestObjectAPPLE

public boolean glTestObjectAPPLE(int target,
                                 int index)
Entry point to C language function: GLboolean glTestObjectAPPLE(GLenum target, GLuint index);
Part of GL_APPLE_fence

Specified by:
glTestObjectAPPLE in interface GL2

dispatch_glTestObjectAPPLE1

public boolean dispatch_glTestObjectAPPLE1(int target,
                                           int index,
                                           long procAddress)
Entry point to C language function: GLboolean glTestObjectAPPLE(GLenum target, GLuint index);
Part of GL_APPLE_fence


glTexBuffer

public void glTexBuffer(int arg0,
                        int arg1,
                        int arg2)
Entry point to C language function: void glTexBuffer(GLenum, GLenum, GLuint);
Part of GL_VERSION_3_1

Specified by:
glTexBuffer in interface GL2GL3

dispatch_glTexBuffer1

public void dispatch_glTexBuffer1(int arg0,
                                  int arg1,
                                  int arg2,
                                  long procAddress)
Entry point to C language function: void glTexBuffer(GLenum, GLenum, GLuint);
Part of GL_VERSION_3_1


glTexCoord1d

public void glTexCoord1d(double s)
Entry point to C language function: void glTexCoord1d(GLdouble s);
Part of GL_VERSION_1_0

Specified by:
glTexCoord1d in interface GL2

dispatch_glTexCoord1d1

public void dispatch_glTexCoord1d1(double s,
                                   long procAddress)
Entry point to C language function: void glTexCoord1d(GLdouble s);
Part of GL_VERSION_1_0


glTexCoord1dv

public void glTexCoord1dv(DoubleBuffer v)
Entry point to C language function: void glTexCoord1dv(const GLdouble * v);
Part of GL_VERSION_1_0

Specified by:
glTexCoord1dv in interface GL2

glTexCoord1dv

public void glTexCoord1dv(double[] v,
                          int v_offset)
Entry point to C language function: void glTexCoord1dv(const GLdouble * v);
Part of GL_VERSION_1_0

Specified by:
glTexCoord1dv in interface GL2

glTexCoord1f

public void glTexCoord1f(float s)
Entry point to C language function: void glTexCoord1f(GLfloat s);
Part of GL_VERSION_1_0

Specified by:
glTexCoord1f in interface GL2

dispatch_glTexCoord1f1

public void dispatch_glTexCoord1f1(float s,
                                   long procAddress)
Entry point to C language function: void glTexCoord1f(GLfloat s);
Part of GL_VERSION_1_0


glTexCoord1fv

public void glTexCoord1fv(FloatBuffer v)
Entry point to C language function: void glTexCoord1fv(const GLfloat * v);
Part of GL_VERSION_1_0

Specified by:
glTexCoord1fv in interface GL2

glTexCoord1fv

public void glTexCoord1fv(float[] v,
                          int v_offset)
Entry point to C language function: void glTexCoord1fv(const GLfloat * v);
Part of GL_VERSION_1_0

Specified by:
glTexCoord1fv in interface GL2

glTexCoord1h

public void glTexCoord1h(short factor)
Entry point to C language function: void glTexCoord1hNV(GLhalfNV factor);
Part of GL_NV_half_float

Specified by:
glTexCoord1h in interface GL2

dispatch_glTexCoord1h1

public void dispatch_glTexCoord1h1(short factor,
                                   long procAddress)
Entry point to C language function: void glTexCoord1hNV(GLhalfNV factor);
Part of GL_NV_half_float


glTexCoord1hv

public void glTexCoord1hv(ShortBuffer v)
Entry point to C language function: void glTexCoord1hvNV(const GLhalfNV * v);
Part of GL_NV_half_float

Specified by:
glTexCoord1hv in interface GL2

glTexCoord1hv

public void glTexCoord1hv(short[] v,
                          int v_offset)
Entry point to C language function: void glTexCoord1hvNV(const GLhalfNV * v);
Part of GL_NV_half_float

Specified by:
glTexCoord1hv in interface GL2

glTexCoord1i

public void glTexCoord1i(int s)
Entry point to C language function: void glTexCoord1i(GLint s);
Part of GL_VERSION_1_0

Specified by:
glTexCoord1i in interface GL2

dispatch_glTexCoord1i1

public void dispatch_glTexCoord1i1(int s,
                                   long procAddress)
Entry point to C language function: void glTexCoord1i(GLint s);
Part of GL_VERSION_1_0


glTexCoord1iv

public void glTexCoord1iv(IntBuffer v)
Entry point to C language function: void glTexCoord1iv(const GLint * v);
Part of GL_VERSION_1_0

Specified by:
glTexCoord1iv in interface GL2

glTexCoord1iv

public void glTexCoord1iv(int[] v,
                          int v_offset)
Entry point to C language function: void glTexCoord1iv(const GLint * v);
Part of GL_VERSION_1_0

Specified by:
glTexCoord1iv in interface GL2

glTexCoord1s

public void glTexCoord1s(short s)
Entry point to C language function: void glTexCoord1s(GLshort s);
Part of GL_VERSION_1_0

Specified by:
glTexCoord1s in interface GL2

dispatch_glTexCoord1s1

public void dispatch_glTexCoord1s1(short s,
                                   long procAddress)
Entry point to C language function: void glTexCoord1s(GLshort s);
Part of GL_VERSION_1_0


glTexCoord1sv

public void glTexCoord1sv(ShortBuffer v)
Entry point to C language function: void glTexCoord1sv(const GLshort * v);
Part of GL_VERSION_1_0

Specified by:
glTexCoord1sv in interface GL2

glTexCoord1sv

public void glTexCoord1sv(short[] v,
                          int v_offset)
Entry point to C language function: void glTexCoord1sv(const GLshort * v);
Part of GL_VERSION_1_0

Specified by:
glTexCoord1sv in interface GL2

glTexCoord2d

public void glTexCoord2d(double s,
                         double t)
Entry point to C language function: void glTexCoord2d(GLdouble s, GLdouble t);
Part of GL_VERSION_1_0

Specified by:
glTexCoord2d in interface GL2

dispatch_glTexCoord2d1

public void dispatch_glTexCoord2d1(double s,
                                   double t,
                                   long procAddress)
Entry point to C language function: void glTexCoord2d(GLdouble s, GLdouble t);
Part of GL_VERSION_1_0


glTexCoord2dv

public void glTexCoord2dv(DoubleBuffer v)
Entry point to C language function: void glTexCoord2dv(const GLdouble * v);
Part of GL_VERSION_1_0

Specified by:
glTexCoord2dv in interface GL2

glTexCoord2dv

public void glTexCoord2dv(double[] v,
                          int v_offset)
Entry point to C language function: void glTexCoord2dv(const GLdouble * v);
Part of GL_VERSION_1_0

Specified by:
glTexCoord2dv in interface GL2

glTexCoord2f

public void glTexCoord2f(float s,
                         float t)
Entry point to C language function: void glTexCoord2f(GLfloat s, GLfloat t);
Part of GL_VERSION_1_0

Specified by:
glTexCoord2f in interface GL2

dispatch_glTexCoord2f1

public void dispatch_glTexCoord2f1(float s,
                                   float t,
                                   long procAddress)
Entry point to C language function: void glTexCoord2f(GLfloat s, GLfloat t);
Part of GL_VERSION_1_0


glTexCoord2fv

public void glTexCoord2fv(FloatBuffer v)
Entry point to C language function: void glTexCoord2fv(const GLfloat * v);
Part of GL_VERSION_1_0

Specified by:
glTexCoord2fv in interface GL2

glTexCoord2fv

public void glTexCoord2fv(float[] v,
                          int v_offset)
Entry point to C language function: void glTexCoord2fv(const GLfloat * v);
Part of GL_VERSION_1_0

Specified by:
glTexCoord2fv in interface GL2

glTexCoord2h

public void glTexCoord2h(short x,
                         short y)
Entry point to C language function: void glTexCoord2hNV(GLhalfNV x, GLhalfNV y);
Part of GL_NV_half_float

Specified by:
glTexCoord2h in interface GL2

dispatch_glTexCoord2h1

public void dispatch_glTexCoord2h1(short x,
                                   short y,
                                   long procAddress)
Entry point to C language function: void glTexCoord2hNV(GLhalfNV x, GLhalfNV y);
Part of GL_NV_half_float


glTexCoord2hv

public void glTexCoord2hv(ShortBuffer v)
Entry point to C language function: void glTexCoord2hvNV(const GLhalfNV * v);
Part of GL_NV_half_float

Specified by:
glTexCoord2hv in interface GL2

glTexCoord2hv

public void glTexCoord2hv(short[] v,
                          int v_offset)
Entry point to C language function: void glTexCoord2hvNV(const GLhalfNV * v);
Part of GL_NV_half_float

Specified by:
glTexCoord2hv in interface GL2

glTexCoord2i

public void glTexCoord2i(int s,
                         int t)
Entry point to C language function: void glTexCoord2i(GLint s, GLint t);
Part of GL_VERSION_1_0

Specified by:
glTexCoord2i in interface GL2

dispatch_glTexCoord2i1

public void dispatch_glTexCoord2i1(int s,
                                   int t,
                                   long procAddress)
Entry point to C language function: void glTexCoord2i(GLint s, GLint t);
Part of GL_VERSION_1_0


glTexCoord2iv

public void glTexCoord2iv(IntBuffer v)
Entry point to C language function: void glTexCoord2iv(const GLint * v);
Part of GL_VERSION_1_0

Specified by:
glTexCoord2iv in interface GL2

glTexCoord2iv

public void glTexCoord2iv(int[] v,
                          int v_offset)
Entry point to C language function: void glTexCoord2iv(const GLint * v);
Part of GL_VERSION_1_0

Specified by:
glTexCoord2iv in interface GL2

glTexCoord2s

public void glTexCoord2s(short s,
                         short t)
Entry point to C language function: void glTexCoord2s(GLshort s, GLshort t);
Part of GL_VERSION_1_0

Specified by:
glTexCoord2s in interface GL2

dispatch_glTexCoord2s1

public void dispatch_glTexCoord2s1(short s,
                                   short t,
                                   long procAddress)
Entry point to C language function: void glTexCoord2s(GLshort s, GLshort t);
Part of GL_VERSION_1_0


glTexCoord2sv

public void glTexCoord2sv(ShortBuffer v)
Entry point to C language function: void glTexCoord2sv(const GLshort * v);
Part of GL_VERSION_1_0

Specified by:
glTexCoord2sv in interface GL2

glTexCoord2sv

public void glTexCoord2sv(short[] v,
                          int v_offset)
Entry point to C language function: void glTexCoord2sv(const GLshort * v);
Part of GL_VERSION_1_0

Specified by:
glTexCoord2sv in interface GL2

glTexCoord3d

public void glTexCoord3d(double s,
                         double t,
                         double r)
Entry point to C language function: void glTexCoord3d(GLdouble s, GLdouble t, GLdouble r);
Part of GL_VERSION_1_0

Specified by:
glTexCoord3d in interface GL2

dispatch_glTexCoord3d1

public void dispatch_glTexCoord3d1(double s,
                                   double t,
                                   double r,
                                   long procAddress)
Entry point to C language function: void glTexCoord3d(GLdouble s, GLdouble t, GLdouble r);
Part of GL_VERSION_1_0


glTexCoord3dv

public void glTexCoord3dv(DoubleBuffer v)
Entry point to C language function: void glTexCoord3dv(const GLdouble * v);
Part of GL_VERSION_1_0

Specified by:
glTexCoord3dv in interface GL2

glTexCoord3dv

public void glTexCoord3dv(double[] v,
                          int v_offset)
Entry point to C language function: void glTexCoord3dv(const GLdouble * v);
Part of GL_VERSION_1_0

Specified by:
glTexCoord3dv in interface GL2

glTexCoord3f

public void glTexCoord3f(float s,
                         float t,
                         float r)
Entry point to C language function: void glTexCoord3f(GLfloat s, GLfloat t, GLfloat r);
Part of GL_VERSION_1_0

Specified by:
glTexCoord3f in interface GL2

dispatch_glTexCoord3f1

public void dispatch_glTexCoord3f1(float s,
                                   float t,
                                   float r,
                                   long procAddress)
Entry point to C language function: void glTexCoord3f(GLfloat s, GLfloat t, GLfloat r);
Part of GL_VERSION_1_0


glTexCoord3fv

public void glTexCoord3fv(FloatBuffer v)
Entry point to C language function: void glTexCoord3fv(const GLfloat * v);
Part of GL_VERSION_1_0

Specified by:
glTexCoord3fv in interface GL2

glTexCoord3fv

public void glTexCoord3fv(float[] v,
                          int v_offset)
Entry point to C language function: void glTexCoord3fv(const GLfloat * v);
Part of GL_VERSION_1_0

Specified by:
glTexCoord3fv in interface GL2

glTexCoord3h

public void glTexCoord3h(short red,
                         short green,
                         short blue)
Entry point to C language function: void glTexCoord3hNV(GLhalfNV red, GLhalfNV green, GLhalfNV blue);
Part of GL_NV_half_float

Specified by:
glTexCoord3h in interface GL2

dispatch_glTexCoord3h1

public void dispatch_glTexCoord3h1(short red,
                                   short green,
                                   short blue,
                                   long procAddress)
Entry point to C language function: void glTexCoord3hNV(GLhalfNV red, GLhalfNV green, GLhalfNV blue);
Part of GL_NV_half_float


glTexCoord3hv

public void glTexCoord3hv(ShortBuffer v)
Entry point to C language function: void glTexCoord3hvNV(const GLhalfNV * v);
Part of GL_NV_half_float

Specified by:
glTexCoord3hv in interface GL2

glTexCoord3hv

public void glTexCoord3hv(short[] v,
                          int v_offset)
Entry point to C language function: void glTexCoord3hvNV(const GLhalfNV * v);
Part of GL_NV_half_float

Specified by:
glTexCoord3hv in interface GL2

glTexCoord3i

public void glTexCoord3i(int s,
                         int t,
                         int r)
Entry point to C language function: void glTexCoord3i(GLint s, GLint t, GLint r);
Part of GL_VERSION_1_0

Specified by:
glTexCoord3i in interface GL2

dispatch_glTexCoord3i1

public void dispatch_glTexCoord3i1(int s,
                                   int t,
                                   int r,
                                   long procAddress)
Entry point to C language function: void glTexCoord3i(GLint s, GLint t, GLint r);
Part of GL_VERSION_1_0


glTexCoord3iv

public void glTexCoord3iv(IntBuffer v)
Entry point to C language function: void glTexCoord3iv(const GLint * v);
Part of GL_VERSION_1_0

Specified by:
glTexCoord3iv in interface GL2

glTexCoord3iv

public void glTexCoord3iv(int[] v,
                          int v_offset)
Entry point to C language function: void glTexCoord3iv(const GLint * v);
Part of GL_VERSION_1_0

Specified by:
glTexCoord3iv in interface GL2

glTexCoord3s

public void glTexCoord3s(short s,
                         short t,
                         short r)
Entry point to C language function: void glTexCoord3s(GLshort s, GLshort t, GLshort r);
Part of GL_VERSION_1_0

Specified by:
glTexCoord3s in interface GL2

dispatch_glTexCoord3s1

public void dispatch_glTexCoord3s1(short s,
                                   short t,
                                   short r,
                                   long procAddress)
Entry point to C language function: void glTexCoord3s(GLshort s, GLshort t, GLshort r);
Part of GL_VERSION_1_0


glTexCoord3sv

public void glTexCoord3sv(ShortBuffer v)
Entry point to C language function: void glTexCoord3sv(const GLshort * v);
Part of GL_VERSION_1_0

Specified by:
glTexCoord3sv in interface GL2

glTexCoord3sv

public void glTexCoord3sv(short[] v,
                          int v_offset)
Entry point to C language function: void glTexCoord3sv(const GLshort * v);
Part of GL_VERSION_1_0

Specified by:
glTexCoord3sv in interface GL2

glTexCoord4d

public void glTexCoord4d(double s,
                         double t,
                         double r,
                         double q)
Entry point to C language function: void glTexCoord4d(GLdouble s, GLdouble t, GLdouble r, GLdouble q);
Part of GL_VERSION_1_0

Specified by:
glTexCoord4d in interface GL2

dispatch_glTexCoord4d1

public void dispatch_glTexCoord4d1(double s,
                                   double t,
                                   double r,
                                   double q,
                                   long procAddress)
Entry point to C language function: void glTexCoord4d(GLdouble s, GLdouble t, GLdouble r, GLdouble q);
Part of GL_VERSION_1_0


glTexCoord4dv

public void glTexCoord4dv(DoubleBuffer v)
Entry point to C language function: void glTexCoord4dv(const GLdouble * v);
Part of GL_VERSION_1_0

Specified by:
glTexCoord4dv in interface GL2

glTexCoord4dv

public void glTexCoord4dv(double[] v,
                          int v_offset)
Entry point to C language function: void glTexCoord4dv(const GLdouble * v);
Part of GL_VERSION_1_0

Specified by:
glTexCoord4dv in interface GL2

glTexCoord4f

public void glTexCoord4f(float s,
                         float t,
                         float r,
                         float q)
Entry point to C language function: void glTexCoord4f(GLfloat s, GLfloat t, GLfloat r, GLfloat q);
Part of GL_VERSION_1_0

Specified by:
glTexCoord4f in interface GL2

dispatch_glTexCoord4f1

public void dispatch_glTexCoord4f1(float s,
                                   float t,
                                   float r,
                                   float q,
                                   long procAddress)
Entry point to C language function: void glTexCoord4f(GLfloat s, GLfloat t, GLfloat r, GLfloat q);
Part of GL_VERSION_1_0


glTexCoord4fv

public void glTexCoord4fv(FloatBuffer v)
Entry point to C language function: void glTexCoord4fv(const GLfloat * v);
Part of GL_VERSION_1_0

Specified by:
glTexCoord4fv in interface GL2

glTexCoord4fv

public void glTexCoord4fv(float[] v,
                          int v_offset)
Entry point to C language function: void glTexCoord4fv(const GLfloat * v);
Part of GL_VERSION_1_0

Specified by:
glTexCoord4fv in interface GL2

glTexCoord4h

public void glTexCoord4h(short x,
                         short y,
                         short z,
                         short w)
Entry point to C language function: void glTexCoord4hNV(GLhalfNV x, GLhalfNV y, GLhalfNV z, GLhalfNV w);
Part of GL_NV_half_float

Specified by:
glTexCoord4h in interface GL2

dispatch_glTexCoord4h1

public void dispatch_glTexCoord4h1(short x,
                                   short y,
                                   short z,
                                   short w,
                                   long procAddress)
Entry point to C language function: void glTexCoord4hNV(GLhalfNV x, GLhalfNV y, GLhalfNV z, GLhalfNV w);
Part of GL_NV_half_float


glTexCoord4hv

public void glTexCoord4hv(ShortBuffer v)
Entry point to C language function: void glTexCoord4hvNV(const GLhalfNV * v);
Part of GL_NV_half_float

Specified by:
glTexCoord4hv in interface GL2

glTexCoord4hv

public void glTexCoord4hv(short[] v,
                          int v_offset)
Entry point to C language function: void glTexCoord4hvNV(const GLhalfNV * v);
Part of GL_NV_half_float

Specified by:
glTexCoord4hv in interface GL2

glTexCoord4i

public void glTexCoord4i(int s,
                         int t,
                         int r,
                         int q)
Entry point to C language function: void glTexCoord4i(GLint s, GLint t, GLint r, GLint q);
Part of GL_VERSION_1_0

Specified by:
glTexCoord4i in interface GL2

dispatch_glTexCoord4i1

public void dispatch_glTexCoord4i1(int s,
                                   int t,
                                   int r,
                                   int q,
                                   long procAddress)
Entry point to C language function: void glTexCoord4i(GLint s, GLint t, GLint r, GLint q);
Part of GL_VERSION_1_0


glTexCoord4iv

public void glTexCoord4iv(IntBuffer v)
Entry point to C language function: void glTexCoord4iv(const GLint * v);
Part of GL_VERSION_1_0

Specified by:
glTexCoord4iv in interface GL2

glTexCoord4iv

public void glTexCoord4iv(int[] v,
                          int v_offset)
Entry point to C language function: void glTexCoord4iv(const GLint * v);
Part of GL_VERSION_1_0

Specified by:
glTexCoord4iv in interface GL2

glTexCoord4s

public void glTexCoord4s(short s,
                         short t,
                         short r,
                         short q)
Entry point to C language function: void glTexCoord4s(GLshort s, GLshort t, GLshort r, GLshort q);
Part of GL_VERSION_1_0

Specified by:
glTexCoord4s in interface GL2

dispatch_glTexCoord4s1

public void dispatch_glTexCoord4s1(short s,
                                   short t,
                                   short r,
                                   short q,
                                   long procAddress)
Entry point to C language function: void glTexCoord4s(GLshort s, GLshort t, GLshort r, GLshort q);
Part of GL_VERSION_1_0


glTexCoord4sv

public void glTexCoord4sv(ShortBuffer v)
Entry point to C language function: void glTexCoord4sv(const GLshort * v);
Part of GL_VERSION_1_0

Specified by:
glTexCoord4sv in interface GL2

glTexCoord4sv

public void glTexCoord4sv(short[] v,
                          int v_offset)
Entry point to C language function: void glTexCoord4sv(const GLshort * v);
Part of GL_VERSION_1_0

Specified by:
glTexCoord4sv in interface GL2

glTexCoordFormatNV

public void glTexCoordFormatNV(int size,
                               int type,
                               int stride)
Entry point to C language function: void glTexCoordFormatNV(GLint size, GLenum type, GLsizei stride);
Part of GL_NV_vertex_buffer_unified_memory

Specified by:
glTexCoordFormatNV in interface GL2GL3

dispatch_glTexCoordFormatNV1

public void dispatch_glTexCoordFormatNV1(int size,
                                         int type,
                                         int stride,
                                         long procAddress)
Entry point to C language function: void glTexCoordFormatNV(GLint size, GLenum type, GLsizei stride);
Part of GL_NV_vertex_buffer_unified_memory


glTexCoordPointer

public void glTexCoordPointer(int size,
                              int type,
                              int stride,
                              Buffer ptr)
Entry point to C language function: void glTexCoordPointer(GLint size, GLenum type, GLsizei stride, const GLvoid * ptr);
Part of GL_VERSION_1_1

Specified by:
glTexCoordPointer in interface GLPointerFunc
Parameters:
ptr - a direct Buffer

glTexCoordPointer

public void glTexCoordPointer(int size,
                              int type,
                              int stride,
                              long ptr_buffer_offset)
Entry point to C language function: void glTexCoordPointer(GLint size, GLenum type, GLsizei stride, const GLvoid * ptr);
Part of GL_VERSION_1_1

Specified by:
glTexCoordPointer in interface GLPointerFunc

glTexEnvf

public void glTexEnvf(int target,
                      int pname,
                      float param)
Entry point to C language function: void glTexEnvf(GLenum target, GLenum pname, GLfloat param);
Part of GL_VERSION_1_0

Specified by:
glTexEnvf in interface GL2ES1

dispatch_glTexEnvf1

public void dispatch_glTexEnvf1(int target,
                                int pname,
                                float param,
                                long procAddress)
Entry point to C language function: void glTexEnvf(GLenum target, GLenum pname, GLfloat param);
Part of GL_VERSION_1_0


glTexEnvfv

public void glTexEnvfv(int target,
                       int pname,
                       FloatBuffer params)
Entry point to C language function: void glTexEnvfv(GLenum target, GLenum pname, const GLfloat * params);
Part of GL_VERSION_1_0

Specified by:
glTexEnvfv in interface GL2ES1

glTexEnvfv

public void glTexEnvfv(int target,
                       int pname,
                       float[] params,
                       int params_offset)
Entry point to C language function: void glTexEnvfv(GLenum target, GLenum pname, const GLfloat * params);
Part of GL_VERSION_1_0

Specified by:
glTexEnvfv in interface GL2ES1

glTexEnvi

public void glTexEnvi(int target,
                      int pname,
                      int param)
Entry point to C language function: void glTexEnvi(GLenum target, GLenum pname, GLint param);
Part of GL_VERSION_1_0

Specified by:
glTexEnvi in interface GL2ES1

dispatch_glTexEnvi1

public void dispatch_glTexEnvi1(int target,
                                int pname,
                                int param,
                                long procAddress)
Entry point to C language function: void glTexEnvi(GLenum target, GLenum pname, GLint param);
Part of GL_VERSION_1_0


glTexEnviv

public void glTexEnviv(int target,
                       int pname,
                       IntBuffer params)
Entry point to C language function: void glTexEnviv(GLenum target, GLenum pname, const GLint * params);
Part of GL_VERSION_1_0

Specified by:
glTexEnviv in interface GL2ES1

glTexEnviv

public void glTexEnviv(int target,
                       int pname,
                       int[] params,
                       int params_offset)
Entry point to C language function: void glTexEnviv(GLenum target, GLenum pname, const GLint * params);
Part of GL_VERSION_1_0

Specified by:
glTexEnviv in interface GL2ES1

glTexGend

public void glTexGend(int coord,
                      int pname,
                      double param)
Entry point to C language function: void glTexGend(GLenum coord, GLenum pname, GLdouble param);
Part of GL_VERSION_1_0

Specified by:
glTexGend in interface GL2

dispatch_glTexGend1

public void dispatch_glTexGend1(int coord,
                                int pname,
                                double param,
                                long procAddress)
Entry point to C language function: void glTexGend(GLenum coord, GLenum pname, GLdouble param);
Part of GL_VERSION_1_0


glTexGendv

public void glTexGendv(int coord,
                       int pname,
                       DoubleBuffer params)
Entry point to C language function: void glTexGendv(GLenum coord, GLenum pname, const GLdouble * params);
Part of GL_VERSION_1_0

Specified by:
glTexGendv in interface GL2

glTexGendv

public void glTexGendv(int coord,
                       int pname,
                       double[] params,
                       int params_offset)
Entry point to C language function: void glTexGendv(GLenum coord, GLenum pname, const GLdouble * params);
Part of GL_VERSION_1_0

Specified by:
glTexGendv in interface GL2

glTexGenf

public void glTexGenf(int coord,
                      int pname,
                      float param)
Entry point to C language function: void glTexGenf(GLenum coord, GLenum pname, GLfloat param);
Part of GL_VERSION_1_0

Specified by:
glTexGenf in interface GL2ES1

dispatch_glTexGenf1

public void dispatch_glTexGenf1(int coord,
                                int pname,
                                float param,
                                long procAddress)
Entry point to C language function: void glTexGenf(GLenum coord, GLenum pname, GLfloat param);
Part of GL_VERSION_1_0


glTexGenfv

public void glTexGenfv(int coord,
                       int pname,
                       FloatBuffer params)
Entry point to C language function: void glTexGenfv(GLenum coord, GLenum pname, const GLfloat * params);
Part of GL_VERSION_1_0

Specified by:
glTexGenfv in interface GL2ES1

glTexGenfv

public void glTexGenfv(int coord,
                       int pname,
                       float[] params,
                       int params_offset)
Entry point to C language function: void glTexGenfv(GLenum coord, GLenum pname, const GLfloat * params);
Part of GL_VERSION_1_0

Specified by:
glTexGenfv in interface GL2ES1

glTexGeni

public void glTexGeni(int coord,
                      int pname,
                      int param)
Entry point to C language function: void glTexGeni(GLenum coord, GLenum pname, GLint param);
Part of GL_VERSION_1_0

Specified by:
glTexGeni in interface GL2ES1

dispatch_glTexGeni1

public void dispatch_glTexGeni1(int coord,
                                int pname,
                                int param,
                                long procAddress)
Entry point to C language function: void glTexGeni(GLenum coord, GLenum pname, GLint param);
Part of GL_VERSION_1_0


glTexGeniv

public void glTexGeniv(int coord,
                       int pname,
                       IntBuffer params)
Entry point to C language function: void glTexGeniv(GLenum coord, GLenum pname, const GLint * params);
Part of GL_VERSION_1_0

Specified by:
glTexGeniv in interface GL2ES1

glTexGeniv

public void glTexGeniv(int coord,
                       int pname,
                       int[] params,
                       int params_offset)
Entry point to C language function: void glTexGeniv(GLenum coord, GLenum pname, const GLint * params);
Part of GL_VERSION_1_0

Specified by:
glTexGeniv in interface GL2ES1

glTexImage1D

public void glTexImage1D(int target,
                         int level,
                         int internalFormat,
                         int width,
                         int border,
                         int format,
                         int type,
                         Buffer pixels)
Entry point to C language function: void glTexImage1D(GLenum target, GLint level, GLint internalFormat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid * pixels);
Part of GL_VERSION_1_0

Specified by:
glTexImage1D in interface GL2GL3

glTexImage1D

public void glTexImage1D(int target,
                         int level,
                         int internalFormat,
                         int width,
                         int border,
                         int format,
                         int type,
                         long pixels_buffer_offset)
Entry point to C language function: void glTexImage1D(GLenum target, GLint level, GLint internalFormat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid * pixels);
Part of GL_VERSION_1_0

Specified by:
glTexImage1D in interface GL2GL3

glTexImage2D

public void glTexImage2D(int target,
                         int level,
                         int internalFormat,
                         int width,
                         int height,
                         int border,
                         int format,
                         int type,
                         Buffer pixels)
Entry point to C language function: void glTexImage2D(GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid * pixels);
Part of GL_VERSION_1_0

Specified by:
glTexImage2D in interface GL

glTexImage2D

public void glTexImage2D(int target,
                         int level,
                         int internalFormat,
                         int width,
                         int height,
                         int border,
                         int format,
                         int type,
                         long pixels_buffer_offset)
Entry point to C language function: void glTexImage2D(GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid * pixels);
Part of GL_VERSION_1_0

Specified by:
glTexImage2D in interface GL

glTexImage2DMultisample

public void glTexImage2DMultisample(int target,
                                    int samples,
                                    int internalformat,
                                    int width,
                                    int height,
                                    boolean fixedsamplelocations)
Entry point to C language function: void glTexImage2DMultisample(GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations);
Part of GL_ARB_texture_multisample

Specified by:
glTexImage2DMultisample in interface GL3

dispatch_glTexImage2DMultisample1

public void dispatch_glTexImage2DMultisample1(int target,
                                              int samples,
                                              int internalformat,
                                              int width,
                                              int height,
                                              boolean fixedsamplelocations,
                                              long procAddress)
Entry point to C language function: void glTexImage2DMultisample(GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations);
Part of GL_ARB_texture_multisample


glTexImage3D

public void glTexImage3D(int target,
                         int level,
                         int internalformat,
                         int width,
                         int height,
                         int depth,
                         int border,
                         int format,
                         int type,
                         Buffer pixels)
Entry point to C language function: void glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid * pixels);
Part of GL_VERSION_1_2

Specified by:
glTexImage3D in interface GL2GL3

glTexImage3D

public void glTexImage3D(int target,
                         int level,
                         int internalformat,
                         int width,
                         int height,
                         int depth,
                         int border,
                         int format,
                         int type,
                         long pixels_buffer_offset)
Entry point to C language function: void glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid * pixels);
Part of GL_VERSION_1_2

Specified by:
glTexImage3D in interface GL2GL3

glTexImage3DMultisample

public void glTexImage3DMultisample(int target,
                                    int samples,
                                    int internalformat,
                                    int width,
                                    int height,
                                    int depth,
                                    boolean fixedsamplelocations)
Entry point to C language function: void glTexImage3DMultisample(GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations);
Part of GL_ARB_texture_multisample

Specified by:
glTexImage3DMultisample in interface GL3

dispatch_glTexImage3DMultisample1

public void dispatch_glTexImage3DMultisample1(int target,
                                              int samples,
                                              int internalformat,
                                              int width,
                                              int height,
                                              int depth,
                                              boolean fixedsamplelocations,
                                              long procAddress)
Entry point to C language function: void glTexImage3DMultisample(GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations);
Part of GL_ARB_texture_multisample


glTexParameterIiv

public void glTexParameterIiv(int target,
                              int pname,
                              IntBuffer params)
Entry point to C language function: void glTexParameterIiv(GLenum target, GLenum pname, const GLint * params);
Part of GL_VERSION_3_0

Specified by:
glTexParameterIiv in interface GL2GL3

glTexParameterIiv

public void glTexParameterIiv(int target,
                              int pname,
                              int[] params,
                              int params_offset)
Entry point to C language function: void glTexParameterIiv(GLenum target, GLenum pname, const GLint * params);
Part of GL_VERSION_3_0

Specified by:
glTexParameterIiv in interface GL2GL3

glTexParameterIuiv

public void glTexParameterIuiv(int target,
                               int pname,
                               IntBuffer params)
Entry point to C language function: void glTexParameterIuiv(GLenum target, GLenum pname, const GLuint * params);
Part of GL_VERSION_3_0

Specified by:
glTexParameterIuiv in interface GL2GL3

glTexParameterIuiv

public void glTexParameterIuiv(int target,
                               int pname,
                               int[] params,
                               int params_offset)
Entry point to C language function: void glTexParameterIuiv(GLenum target, GLenum pname, const GLuint * params);
Part of GL_VERSION_3_0

Specified by:
glTexParameterIuiv in interface GL2GL3

glTexParameterf

public void glTexParameterf(int target,
                            int pname,
                            float param)
Entry point to C language function: void glTexParameterf(GLenum target, GLenum pname, GLfloat param);
Part of GL_VERSION_1_0

Specified by:
glTexParameterf in interface GL

dispatch_glTexParameterf1

public void dispatch_glTexParameterf1(int target,
                                      int pname,
                                      float param,
                                      long procAddress)
Entry point to C language function: void glTexParameterf(GLenum target, GLenum pname, GLfloat param);
Part of GL_VERSION_1_0


glTexParameterfv

public void glTexParameterfv(int target,
                             int pname,
                             FloatBuffer params)
Entry point to C language function: void glTexParameterfv(GLenum target, GLenum pname, const GLfloat * params);
Part of GL_VERSION_1_0

Specified by:
glTexParameterfv in interface GL

glTexParameterfv

public void glTexParameterfv(int target,
                             int pname,
                             float[] params,
                             int params_offset)
Entry point to C language function: void glTexParameterfv(GLenum target, GLenum pname, const GLfloat * params);
Part of GL_VERSION_1_0

Specified by:
glTexParameterfv in interface GL

glTexParameteri

public void glTexParameteri(int target,
                            int pname,
                            int param)
Entry point to C language function: void glTexParameteri(GLenum target, GLenum pname, GLint param);
Part of GL_VERSION_1_0

Specified by:
glTexParameteri in interface GL

dispatch_glTexParameteri1

public void dispatch_glTexParameteri1(int target,
                                      int pname,
                                      int param,
                                      long procAddress)
Entry point to C language function: void glTexParameteri(GLenum target, GLenum pname, GLint param);
Part of GL_VERSION_1_0


glTexParameteriv

public void glTexParameteriv(int target,
                             int pname,
                             IntBuffer params)
Entry point to C language function: void glTexParameteriv(GLenum target, GLenum pname, const GLint * params);
Part of GL_VERSION_1_0

Specified by:
glTexParameteriv in interface GL

glTexParameteriv

public void glTexParameteriv(int target,
                             int pname,
                             int[] params,
                             int params_offset)
Entry point to C language function: void glTexParameteriv(GLenum target, GLenum pname, const GLint * params);
Part of GL_VERSION_1_0

Specified by:
glTexParameteriv in interface GL

glTexSubImage1D

public void glTexSubImage1D(int target,
                            int level,
                            int xoffset,
                            int width,
                            int format,
                            int type,
                            Buffer pixels)
Entry point to C language function: void glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid * pixels);
Part of GL_VERSION_1_1

Specified by:
glTexSubImage1D in interface GL2GL3

glTexSubImage1D

public void glTexSubImage1D(int target,
                            int level,
                            int xoffset,
                            int width,
                            int format,
                            int type,
                            long pixels_buffer_offset)
Entry point to C language function: void glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid * pixels);
Part of GL_VERSION_1_1

Specified by:
glTexSubImage1D in interface GL2GL3

glTexSubImage2D

public void glTexSubImage2D(int target,
                            int level,
                            int xoffset,
                            int yoffset,
                            int width,
                            int height,
                            int format,
                            int type,
                            Buffer pixels)
Entry point to C language function: void glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * pixels);
Part of GL_VERSION_1_1

Specified by:
glTexSubImage2D in interface GL

glTexSubImage2D

public void glTexSubImage2D(int target,
                            int level,
                            int xoffset,
                            int yoffset,
                            int width,
                            int height,
                            int format,
                            int type,
                            long pixels_buffer_offset)
Entry point to C language function: void glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * pixels);
Part of GL_VERSION_1_1

Specified by:
glTexSubImage2D in interface GL

glTexSubImage3D

public void glTexSubImage3D(int target,
                            int level,
                            int xoffset,
                            int yoffset,
                            int zoffset,
                            int width,
                            int height,
                            int depth,
                            int format,
                            int type,
                            Buffer pixels)
Entry point to C language function: void glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid * pixels);
Part of GL_VERSION_1_2

Specified by:
glTexSubImage3D in interface GL2GL3

glTexSubImage3D

public void glTexSubImage3D(int target,
                            int level,
                            int xoffset,
                            int yoffset,
                            int zoffset,
                            int width,
                            int height,
                            int depth,
                            int format,
                            int type,
                            long pixels_buffer_offset)
Entry point to C language function: void glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid * pixels);
Part of GL_VERSION_1_2

Specified by:
glTexSubImage3D in interface GL2GL3

glTextureBufferEXT

public void glTextureBufferEXT(int sfactorRGB,
                               int dfactorRGB,
                               int sfactorAlpha,
                               int dfactorAlpha)
Entry point to C language function: void glTextureBufferEXT(GLuint sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLuint dfactorAlpha);
Part of GL_EXT_direct_state_access

Specified by:
glTextureBufferEXT in interface GL2

dispatch_glTextureBufferEXT1

public void dispatch_glTextureBufferEXT1(int sfactorRGB,
                                         int dfactorRGB,
                                         int sfactorAlpha,
                                         int dfactorAlpha,
                                         long procAddress)
Entry point to C language function: void glTextureBufferEXT(GLuint sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLuint dfactorAlpha);
Part of GL_EXT_direct_state_access


glTextureImage1DEXT

public void glTextureImage1DEXT(int texture,
                                int target,
                                int level,
                                int internalformat,
                                int width,
                                int border,
                                int format,
                                int type,
                                Buffer pixels)
Entry point to C language function: void glTextureImage1DEXT(GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid * pixels);
Part of GL_EXT_direct_state_access

Specified by:
glTextureImage1DEXT in interface GL2

glTextureImage2DEXT

public void glTextureImage2DEXT(int texture,
                                int target,
                                int level,
                                int internalformat,
                                int width,
                                int height,
                                int border,
                                int format,
                                int type,
                                Buffer pixels)
Entry point to C language function: void glTextureImage2DEXT(GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid * pixels);
Part of GL_EXT_direct_state_access

Specified by:
glTextureImage2DEXT in interface GL2

glTextureImage3DEXT

public void glTextureImage3DEXT(int texture,
                                int target,
                                int level,
                                int internalformat,
                                int width,
                                int height,
                                int depth,
                                int border,
                                int format,
                                int type,
                                Buffer pixels)
Entry point to C language function: void glTextureImage3DEXT(GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid * pixels);
Part of GL_EXT_direct_state_access

Specified by:
glTextureImage3DEXT in interface GL2

glTextureLightEXT

public void glTextureLightEXT(int mode)
Entry point to C language function: void glTextureLightEXT(GLenum mode);
Part of GL_EXT_light_texture

Specified by:
glTextureLightEXT in interface GL2

dispatch_glTextureLightEXT1

public void dispatch_glTextureLightEXT1(int mode,
                                        long procAddress)
Entry point to C language function: void glTextureLightEXT(GLenum mode);
Part of GL_EXT_light_texture


glTextureMaterialEXT

public void glTextureMaterialEXT(int target,
                                 int id)
Entry point to C language function: void glTextureMaterialEXT(GLenum target, GLenum id);
Part of GL_EXT_light_texture

Specified by:
glTextureMaterialEXT in interface GL2

dispatch_glTextureMaterialEXT1

public void dispatch_glTextureMaterialEXT1(int target,
                                           int id,
                                           long procAddress)
Entry point to C language function: void glTextureMaterialEXT(GLenum target, GLenum id);
Part of GL_EXT_light_texture


glTextureNormalEXT

public void glTextureNormalEXT(int mode)
Entry point to C language function: void glTextureNormalEXT(GLenum mode);
Part of GL_EXT_texture_perturb_normal

Specified by:
glTextureNormalEXT in interface GL2

dispatch_glTextureNormalEXT1

public void dispatch_glTextureNormalEXT1(int mode,
                                         long procAddress)
Entry point to C language function: void glTextureNormalEXT(GLenum mode);
Part of GL_EXT_texture_perturb_normal


glTextureParameterIivEXT

public void glTextureParameterIivEXT(int texture,
                                     int target,
                                     int pname,
                                     IntBuffer params)
Entry point to C language function: void glTextureParameterIivEXT(GLuint texture, GLenum target, GLenum pname, const GLint * params);
Part of GL_EXT_direct_state_access

Specified by:
glTextureParameterIivEXT in interface GL2

glTextureParameterIivEXT

public void glTextureParameterIivEXT(int texture,
                                     int target,
                                     int pname,
                                     int[] params,
                                     int params_offset)
Entry point to C language function: void glTextureParameterIivEXT(GLuint texture, GLenum target, GLenum pname, const GLint * params);
Part of GL_EXT_direct_state_access

Specified by:
glTextureParameterIivEXT in interface GL2

glTextureParameterIuivEXT

public void glTextureParameterIuivEXT(int program,
                                      int target,
                                      int index,
                                      IntBuffer params)
Entry point to C language function: void glTextureParameterIuivEXT(GLuint program, GLenum target, GLenum index, const GLuint * params);
Part of GL_EXT_direct_state_access

Specified by:
glTextureParameterIuivEXT in interface GL2

glTextureParameterIuivEXT

public void glTextureParameterIuivEXT(int program,
                                      int target,
                                      int index,
                                      int[] params,
                                      int params_offset)
Entry point to C language function: void glTextureParameterIuivEXT(GLuint program, GLenum target, GLenum index, const GLuint * params);
Part of GL_EXT_direct_state_access

Specified by:
glTextureParameterIuivEXT in interface GL2

glTextureParameterfEXT

public void glTextureParameterfEXT(int texture,
                                   int target,
                                   int pname,
                                   float param)
Entry point to C language function: void glTextureParameterfEXT(GLuint texture, GLenum target, GLenum pname, GLfloat param);
Part of GL_EXT_direct_state_access

Specified by:
glTextureParameterfEXT in interface GL2

dispatch_glTextureParameterfEXT1

public void dispatch_glTextureParameterfEXT1(int texture,
                                             int target,
                                             int pname,
                                             float param,
                                             long procAddress)
Entry point to C language function: void glTextureParameterfEXT(GLuint texture, GLenum target, GLenum pname, GLfloat param);
Part of GL_EXT_direct_state_access


glTextureParameterfvEXT

public void glTextureParameterfvEXT(int target,
                                    int index,
                                    int count,
                                    FloatBuffer v)
Entry point to C language function: void glTextureParameterfvEXT(GLuint target, GLenum index, GLenum count, const GLfloat * v);
Part of GL_EXT_direct_state_access

Specified by:
glTextureParameterfvEXT in interface GL2

glTextureParameterfvEXT

public void glTextureParameterfvEXT(int target,
                                    int index,
                                    int count,
                                    float[] v,
                                    int v_offset)
Entry point to C language function: void glTextureParameterfvEXT(GLuint target, GLenum index, GLenum count, const GLfloat * v);
Part of GL_EXT_direct_state_access

Specified by:
glTextureParameterfvEXT in interface GL2

glTextureParameteriEXT

public void glTextureParameteriEXT(int target,
                                   int attachment,
                                   int texture,
                                   int level)
Entry point to C language function: void glTextureParameteriEXT(GLuint target, GLenum attachment, GLenum texture, GLint level);
Part of GL_EXT_direct_state_access

Specified by:
glTextureParameteriEXT in interface GL2

dispatch_glTextureParameteriEXT1

public void dispatch_glTextureParameteriEXT1(int target,
                                             int attachment,
                                             int texture,
                                             int level,
                                             long procAddress)
Entry point to C language function: void glTextureParameteriEXT(GLuint target, GLenum attachment, GLenum texture, GLint level);
Part of GL_EXT_direct_state_access


glTextureParameterivEXT

public void glTextureParameterivEXT(int texture,
                                    int target,
                                    int pname,
                                    IntBuffer params)
Entry point to C language function: void glTextureParameterivEXT(GLuint texture, GLenum target, GLenum pname, const GLint * params);
Part of GL_EXT_direct_state_access

Specified by:
glTextureParameterivEXT in interface GL2

glTextureParameterivEXT

public void glTextureParameterivEXT(int texture,
                                    int target,
                                    int pname,
                                    int[] params,
                                    int params_offset)
Entry point to C language function: void glTextureParameterivEXT(GLuint texture, GLenum target, GLenum pname, const GLint * params);
Part of GL_EXT_direct_state_access

Specified by:
glTextureParameterivEXT in interface GL2

glTextureRangeAPPLE

public void glTextureRangeAPPLE(int target,
                                int length,
                                Buffer pointer)
Entry point to C language function: void glTextureRangeAPPLE(GLenum target, GLsizei length, const GLvoid * pointer);
Part of GL_APPLE_texture_range

Specified by:
glTextureRangeAPPLE in interface GL2

glTextureRenderbufferEXT

public void glTextureRenderbufferEXT(int red,
                                     int green,
                                     int blue)
Entry point to C language function: void glTextureRenderbufferEXT(GLuint red, GLenum green, GLuint blue);
Part of GL_EXT_direct_state_access

Specified by:
glTextureRenderbufferEXT in interface GL2

dispatch_glTextureRenderbufferEXT1

public void dispatch_glTextureRenderbufferEXT1(int red,
                                               int green,
                                               int blue,
                                               long procAddress)
Entry point to C language function: void glTextureRenderbufferEXT(GLuint red, GLenum green, GLuint blue);
Part of GL_EXT_direct_state_access


glTextureSubImage1DEXT

public void glTextureSubImage1DEXT(int texture,
                                   int target,
                                   int level,
                                   int xoffset,
                                   int width,
                                   int format,
                                   int type,
                                   Buffer pixels)
Entry point to C language function: void glTextureSubImage1DEXT(GLuint texture, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid * pixels);
Part of GL_EXT_direct_state_access

Specified by:
glTextureSubImage1DEXT in interface GL2

glTextureSubImage2DEXT

public void glTextureSubImage2DEXT(int texture,
                                   int target,
                                   int level,
                                   int xoffset,
                                   int yoffset,
                                   int width,
                                   int height,
                                   int format,
                                   int type,
                                   Buffer pixels)
Entry point to C language function: void glTextureSubImage2DEXT(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * pixels);
Part of GL_EXT_direct_state_access

Specified by:
glTextureSubImage2DEXT in interface GL2

glTextureSubImage3DEXT

public void glTextureSubImage3DEXT(int texture,
                                   int target,
                                   int level,
                                   int xoffset,
                                   int yoffset,
                                   int zoffset,
                                   int width,
                                   int height,
                                   int depth,
                                   int format,
                                   int type,
                                   Buffer pixels)
Entry point to C language function: void glTextureSubImage3DEXT(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid * pixels);
Part of GL_EXT_direct_state_access

Specified by:
glTextureSubImage3DEXT in interface GL2

glTransformFeedbackVaryings

public void glTransformFeedbackVaryings(int program,
                                        int count,
                                        String[] locations,
                                        int bufferMode)
Entry point to C language function: void glTransformFeedbackVaryings(GLuint program, GLsizei count, const GLchar * * locations, GLenum bufferMode);
Part of GL_VERSION_3_0

Specified by:
glTransformFeedbackVaryings in interface GL2GL3

dispatch_glTransformFeedbackVaryings1

public void dispatch_glTransformFeedbackVaryings1(int program,
                                                  int count,
                                                  String[] locations,
                                                  int bufferMode,
                                                  long procAddress)
Entry point to C language function: void glTransformFeedbackVaryings(GLuint program, GLsizei count, const GLchar * * locations, GLenum bufferMode);
Part of GL_VERSION_3_0


glTranslated

public void glTranslated(double x,
                         double y,
                         double z)
Entry point to C language function: void glTranslated(GLdouble x, GLdouble y, GLdouble z);
Part of GL_VERSION_1_0

Specified by:
glTranslated in interface GL2

dispatch_glTranslated1

public void dispatch_glTranslated1(double x,
                                   double y,
                                   double z,
                                   long procAddress)
Entry point to C language function: void glTranslated(GLdouble x, GLdouble y, GLdouble z);
Part of GL_VERSION_1_0


glTranslatef

public void glTranslatef(float x,
                         float y,
                         float z)
Entry point to C language function: void glTranslatef(GLfloat x, GLfloat y, GLfloat z);
Part of GL_VERSION_1_0

Specified by:
glTranslatef in interface GLMatrixFunc

dispatch_glTranslatef1

public void dispatch_glTranslatef1(float x,
                                   float y,
                                   float z,
                                   long procAddress)
Entry point to C language function: void glTranslatef(GLfloat x, GLfloat y, GLfloat z);
Part of GL_VERSION_1_0


glUniform1f

public void glUniform1f(int location,
                        float v0)
Entry point to C language function: void glUniform1f(GLint location, GLfloat v0);
Part of GL_VERSION_2_0

Specified by:
glUniform1f in interface GL2ES2

dispatch_glUniform1f1

public void dispatch_glUniform1f1(int location,
                                  float v0,
                                  long procAddress)
Entry point to C language function: void glUniform1f(GLint location, GLfloat v0);
Part of GL_VERSION_2_0


glUniform1fARB

public void glUniform1fARB(int location,
                           float v0)
Entry point to C language function: void glUniform1fARB(GLint location, GLfloat v0);
Part of GL_ARB_shader_objects

Specified by:
glUniform1fARB in interface GL2

dispatch_glUniform1fARB1

public void dispatch_glUniform1fARB1(int location,
                                     float v0,
                                     long procAddress)
Entry point to C language function: void glUniform1fARB(GLint location, GLfloat v0);
Part of GL_ARB_shader_objects


glUniform1fv

public void glUniform1fv(int location,
                         int count,
                         FloatBuffer value)
Entry point to C language function: void glUniform1fv(GLint location, GLsizei count, const GLfloat * value);
Part of GL_VERSION_2_0

Specified by:
glUniform1fv in interface GL2ES2

glUniform1fv

public void glUniform1fv(int location,
                         int count,
                         float[] value,
                         int value_offset)
Entry point to C language function: void glUniform1fv(GLint location, GLsizei count, const GLfloat * value);
Part of GL_VERSION_2_0

Specified by:
glUniform1fv in interface GL2ES2

glUniform1fvARB

public void glUniform1fvARB(int location,
                            int count,
                            FloatBuffer value)
Entry point to C language function: void glUniform1fvARB(GLint location, GLsizei count, const GLfloat * value);
Part of GL_ARB_shader_objects

Specified by:
glUniform1fvARB in interface GL2

glUniform1fvARB

public void glUniform1fvARB(int location,
                            int count,
                            float[] value,
                            int value_offset)
Entry point to C language function: void glUniform1fvARB(GLint location, GLsizei count, const GLfloat * value);
Part of GL_ARB_shader_objects

Specified by:
glUniform1fvARB in interface GL2

glUniform1i

public void glUniform1i(int x,
                        int y)
Entry point to C language function: void glUniform1i(GLint x, GLint y);
Part of GL_VERSION_2_0

Specified by:
glUniform1i in interface GL2ES2

dispatch_glUniform1i1

public void dispatch_glUniform1i1(int x,
                                  int y,
                                  long procAddress)
Entry point to C language function: void glUniform1i(GLint x, GLint y);
Part of GL_VERSION_2_0


glUniform1iARB

public void glUniform1iARB(int x,
                           int y)
Entry point to C language function: void glUniform1iARB(GLint x, GLint y);
Part of GL_ARB_shader_objects

Specified by:
glUniform1iARB in interface GL2

dispatch_glUniform1iARB1

public void dispatch_glUniform1iARB1(int x,
                                     int y,
                                     long procAddress)
Entry point to C language function: void glUniform1iARB(GLint x, GLint y);
Part of GL_ARB_shader_objects


glUniform1iv

public void glUniform1iv(int location,
                         int count,
                         IntBuffer value)
Entry point to C language function: void glUniform1iv(GLint location, GLsizei count, const GLint * value);
Part of GL_VERSION_2_0

Specified by:
glUniform1iv in interface GL2ES2

glUniform1iv

public void glUniform1iv(int location,
                         int count,
                         int[] value,
                         int value_offset)
Entry point to C language function: void glUniform1iv(GLint location, GLsizei count, const GLint * value);
Part of GL_VERSION_2_0

Specified by:
glUniform1iv in interface GL2ES2

glUniform1ivARB

public void glUniform1ivARB(int location,
                            int count,
                            IntBuffer value)
Entry point to C language function: void glUniform1ivARB(GLint location, GLsizei count, const GLint * value);
Part of GL_ARB_shader_objects

Specified by:
glUniform1ivARB in interface GL2

glUniform1ivARB

public void glUniform1ivARB(int location,
                            int count,
                            int[] value,
                            int value_offset)
Entry point to C language function: void glUniform1ivARB(GLint location, GLsizei count, const GLint * value);
Part of GL_ARB_shader_objects

Specified by:
glUniform1ivARB in interface GL2

glUniform1ui

public void glUniform1ui(int location,
                         int v0)
Entry point to C language function: void glUniform1ui(GLint location, GLuint v0);
Part of GL_VERSION_3_0

Specified by:
glUniform1ui in interface GL2GL3

dispatch_glUniform1ui1

public void dispatch_glUniform1ui1(int location,
                                   int v0,
                                   long procAddress)
Entry point to C language function: void glUniform1ui(GLint location, GLuint v0);
Part of GL_VERSION_3_0


glUniform1uiv

public void glUniform1uiv(int location,
                          int count,
                          IntBuffer value)
Entry point to C language function: void glUniform1uiv(GLint location, GLsizei count, const GLuint * value);
Part of GL_VERSION_3_0

Specified by:
glUniform1uiv in interface GL2GL3

glUniform1uiv

public void glUniform1uiv(int location,
                          int count,
                          int[] value,
                          int value_offset)
Entry point to C language function: void glUniform1uiv(GLint location, GLsizei count, const GLuint * value);
Part of GL_VERSION_3_0

Specified by:
glUniform1uiv in interface GL2GL3

glUniform2f

public void glUniform2f(int location,
                        float v0,
                        float v1)
Entry point to C language function: void glUniform2f(GLint location, GLfloat v0, GLfloat v1);
Part of GL_VERSION_2_0

Specified by:
glUniform2f in interface GL2ES2

dispatch_glUniform2f1

public void dispatch_glUniform2f1(int location,
                                  float v0,
                                  float v1,
                                  long procAddress)
Entry point to C language function: void glUniform2f(GLint location, GLfloat v0, GLfloat v1);
Part of GL_VERSION_2_0


glUniform2fARB

public void glUniform2fARB(int location,
                           float v0,
                           float v1)
Entry point to C language function: void glUniform2fARB(GLint location, GLfloat v0, GLfloat v1);
Part of GL_ARB_shader_objects

Specified by:
glUniform2fARB in interface GL2

dispatch_glUniform2fARB1

public void dispatch_glUniform2fARB1(int location,
                                     float v0,
                                     float v1,
                                     long procAddress)
Entry point to C language function: void glUniform2fARB(GLint location, GLfloat v0, GLfloat v1);
Part of GL_ARB_shader_objects


glUniform2fv

public void glUniform2fv(int location,
                         int count,
                         FloatBuffer value)
Entry point to C language function: void glUniform2fv(GLint location, GLsizei count, const GLfloat * value);
Part of GL_VERSION_2_0

Specified by:
glUniform2fv in interface GL2ES2

glUniform2fv

public void glUniform2fv(int location,
                         int count,
                         float[] value,
                         int value_offset)
Entry point to C language function: void glUniform2fv(GLint location, GLsizei count, const GLfloat * value);
Part of GL_VERSION_2_0

Specified by:
glUniform2fv in interface GL2ES2

glUniform2fvARB

public void glUniform2fvARB(int location,
                            int count,
                            FloatBuffer value)
Entry point to C language function: void glUniform2fvARB(GLint location, GLsizei count, const GLfloat * value);
Part of GL_ARB_shader_objects

Specified by:
glUniform2fvARB in interface GL2

glUniform2fvARB

public void glUniform2fvARB(int location,
                            int count,
                            float[] value,
                            int value_offset)
Entry point to C language function: void glUniform2fvARB(GLint location, GLsizei count, const GLfloat * value);
Part of GL_ARB_shader_objects

Specified by:
glUniform2fvARB in interface GL2

glUniform2i

public void glUniform2i(int red,
                        int green,
                        int blue)
Entry point to C language function: void glUniform2i(GLint red, GLint green, GLint blue);
Part of GL_VERSION_2_0

Specified by:
glUniform2i in interface GL2ES2

dispatch_glUniform2i1

public void dispatch_glUniform2i1(int red,
                                  int green,
                                  int blue,
                                  long procAddress)
Entry point to C language function: void glUniform2i(GLint red, GLint green, GLint blue);
Part of GL_VERSION_2_0


glUniform2iARB

public void glUniform2iARB(int red,
                           int green,
                           int blue)
Entry point to C language function: void glUniform2iARB(GLint red, GLint green, GLint blue);
Part of GL_ARB_shader_objects

Specified by:
glUniform2iARB in interface GL2

dispatch_glUniform2iARB1

public void dispatch_glUniform2iARB1(int red,
                                     int green,
                                     int blue,
                                     long procAddress)
Entry point to C language function: void glUniform2iARB(GLint red, GLint green, GLint blue);
Part of GL_ARB_shader_objects


glUniform2iv

public void glUniform2iv(int location,
                         int count,
                         IntBuffer value)
Entry point to C language function: void glUniform2iv(GLint location, GLsizei count, const GLint * value);
Part of GL_VERSION_2_0

Specified by:
glUniform2iv in interface GL2ES2

glUniform2iv

public void glUniform2iv(int location,
                         int count,
                         int[] value,
                         int value_offset)
Entry point to C language function: void glUniform2iv(GLint location, GLsizei count, const GLint * value);
Part of GL_VERSION_2_0

Specified by:
glUniform2iv in interface GL2ES2

glUniform2ivARB

public void glUniform2ivARB(int location,
                            int count,
                            IntBuffer value)
Entry point to C language function: void glUniform2ivARB(GLint location, GLsizei count, const GLint * value);
Part of GL_ARB_shader_objects

Specified by:
glUniform2ivARB in interface GL2

glUniform2ivARB

public void glUniform2ivARB(int location,
                            int count,
                            int[] value,
                            int value_offset)
Entry point to C language function: void glUniform2ivARB(GLint location, GLsizei count, const GLint * value);
Part of GL_ARB_shader_objects

Specified by:
glUniform2ivARB in interface GL2

glUniform2ui

public void glUniform2ui(int location,
                         int v0,
                         int v1)
Entry point to C language function: void glUniform2ui(GLint location, GLuint v0, GLuint v1);
Part of GL_VERSION_3_0

Specified by:
glUniform2ui in interface GL2GL3

dispatch_glUniform2ui1

public void dispatch_glUniform2ui1(int location,
                                   int v0,
                                   int v1,
                                   long procAddress)
Entry point to C language function: void glUniform2ui(GLint location, GLuint v0, GLuint v1);
Part of GL_VERSION_3_0


glUniform2uiv

public void glUniform2uiv(int location,
                          int count,
                          IntBuffer value)
Entry point to C language function: void glUniform2uiv(GLint location, GLsizei count, const GLuint * value);
Part of GL_VERSION_3_0

Specified by:
glUniform2uiv in interface GL2GL3

glUniform2uiv

public void glUniform2uiv(int location,
                          int count,
                          int[] value,
                          int value_offset)
Entry point to C language function: void glUniform2uiv(GLint location, GLsizei count, const GLuint * value);
Part of GL_VERSION_3_0

Specified by:
glUniform2uiv in interface GL2GL3

glUniform3f

public void glUniform3f(int location,
                        float v0,
                        float v1,
                        float v2)
Entry point to C language function: void glUniform3f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
Part of GL_VERSION_2_0

Specified by:
glUniform3f in interface GL2ES2

dispatch_glUniform3f1

public void dispatch_glUniform3f1(int location,
                                  float v0,
                                  float v1,
                                  float v2,
                                  long procAddress)
Entry point to C language function: void glUniform3f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
Part of GL_VERSION_2_0


glUniform3fARB

public void glUniform3fARB(int location,
                           float v0,
                           float v1,
                           float v2)
Entry point to C language function: void glUniform3fARB(GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
Part of GL_ARB_shader_objects

Specified by:
glUniform3fARB in interface GL2

dispatch_glUniform3fARB1

public void dispatch_glUniform3fARB1(int location,
                                     float v0,
                                     float v1,
                                     float v2,
                                     long procAddress)
Entry point to C language function: void glUniform3fARB(GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
Part of GL_ARB_shader_objects


glUniform3fv

public void glUniform3fv(int location,
                         int count,
                         FloatBuffer value)
Entry point to C language function: void glUniform3fv(GLint location, GLsizei count, const GLfloat * value);
Part of GL_VERSION_2_0

Specified by:
glUniform3fv in interface GL2ES2

glUniform3fv

public void glUniform3fv(int location,
                         int count,
                         float[] value,
                         int value_offset)
Entry point to C language function: void glUniform3fv(GLint location, GLsizei count, const GLfloat * value);
Part of GL_VERSION_2_0

Specified by:
glUniform3fv in interface GL2ES2

glUniform3fvARB

public void glUniform3fvARB(int location,
                            int count,
                            FloatBuffer value)
Entry point to C language function: void glUniform3fvARB(GLint location, GLsizei count, const GLfloat * value);
Part of GL_ARB_shader_objects

Specified by:
glUniform3fvARB in interface GL2

glUniform3fvARB

public void glUniform3fvARB(int location,
                            int count,
                            float[] value,
                            int value_offset)
Entry point to C language function: void glUniform3fvARB(GLint location, GLsizei count, const GLfloat * value);
Part of GL_ARB_shader_objects

Specified by:
glUniform3fvARB in interface GL2

glUniform3i

public void glUniform3i(int location,
                        int v0,
                        int v1,
                        int v2)
Entry point to C language function: void glUniform3i(GLint location, GLint v0, GLint v1, GLint v2);
Part of GL_VERSION_2_0

Specified by:
glUniform3i in interface GL2ES2

dispatch_glUniform3i1

public void dispatch_glUniform3i1(int location,
                                  int v0,
                                  int v1,
                                  int v2,
                                  long procAddress)
Entry point to C language function: void glUniform3i(GLint location, GLint v0, GLint v1, GLint v2);
Part of GL_VERSION_2_0


glUniform3iARB

public void glUniform3iARB(int location,
                           int v0,
                           int v1,
                           int v2)
Entry point to C language function: void glUniform3iARB(GLint location, GLint v0, GLint v1, GLint v2);
Part of GL_ARB_shader_objects

Specified by:
glUniform3iARB in interface GL2

dispatch_glUniform3iARB1

public void dispatch_glUniform3iARB1(int location,
                                     int v0,
                                     int v1,
                                     int v2,
                                     long procAddress)
Entry point to C language function: void glUniform3iARB(GLint location, GLint v0, GLint v1, GLint v2);
Part of GL_ARB_shader_objects


glUniform3iv

public void glUniform3iv(int location,
                         int count,
                         IntBuffer value)
Entry point to C language function: void glUniform3iv(GLint location, GLsizei count, const GLint * value);
Part of GL_VERSION_2_0

Specified by:
glUniform3iv in interface GL2ES2

glUniform3iv

public void glUniform3iv(int location,
                         int count,
                         int[] value,
                         int value_offset)
Entry point to C language function: void glUniform3iv(GLint location, GLsizei count, const GLint * value);
Part of GL_VERSION_2_0

Specified by:
glUniform3iv in interface GL2ES2

glUniform3ivARB

public void glUniform3ivARB(int location,
                            int count,
                            IntBuffer value)
Entry point to C language function: void glUniform3ivARB(GLint location, GLsizei count, const GLint * value);
Part of GL_ARB_shader_objects

Specified by:
glUniform3ivARB in interface GL2

glUniform3ivARB

public void glUniform3ivARB(int location,
                            int count,
                            int[] value,
                            int value_offset)
Entry point to C language function: void glUniform3ivARB(GLint location, GLsizei count, const GLint * value);
Part of GL_ARB_shader_objects

Specified by:
glUniform3ivARB in interface GL2

glUniform3ui

public void glUniform3ui(int location,
                         int v0,
                         int v1,
                         int v2)
Entry point to C language function: void glUniform3ui(GLint location, GLuint v0, GLuint v1, GLuint v2);
Part of GL_VERSION_3_0

Specified by:
glUniform3ui in interface GL2GL3

dispatch_glUniform3ui1

public void dispatch_glUniform3ui1(int location,
                                   int v0,
                                   int v1,
                                   int v2,
                                   long procAddress)
Entry point to C language function: void glUniform3ui(GLint location, GLuint v0, GLuint v1, GLuint v2);
Part of GL_VERSION_3_0


glUniform3uiv

public void glUniform3uiv(int location,
                          int count,
                          IntBuffer value)
Entry point to C language function: void glUniform3uiv(GLint location, GLsizei count, const GLuint * value);
Part of GL_VERSION_3_0

Specified by:
glUniform3uiv in interface GL2GL3

glUniform3uiv

public void glUniform3uiv(int location,
                          int count,
                          int[] value,
                          int value_offset)
Entry point to C language function: void glUniform3uiv(GLint location, GLsizei count, const GLuint * value);
Part of GL_VERSION_3_0

Specified by:
glUniform3uiv in interface GL2GL3

glUniform4f

public void glUniform4f(int location,
                        float v0,
                        float v1,
                        float v2,
                        float v3)
Entry point to C language function: void glUniform4f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
Part of GL_VERSION_2_0

Specified by:
glUniform4f in interface GL2ES2

dispatch_glUniform4f1

public void dispatch_glUniform4f1(int location,
                                  float v0,
                                  float v1,
                                  float v2,
                                  float v3,
                                  long procAddress)
Entry point to C language function: void glUniform4f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
Part of GL_VERSION_2_0


glUniform4fARB

public void glUniform4fARB(int location,
                           float v0,
                           float v1,
                           float v2,
                           float v3)
Entry point to C language function: void glUniform4fARB(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
Part of GL_ARB_shader_objects

Specified by:
glUniform4fARB in interface GL2

dispatch_glUniform4fARB1

public void dispatch_glUniform4fARB1(int location,
                                     float v0,
                                     float v1,
                                     float v2,
                                     float v3,
                                     long procAddress)
Entry point to C language function: void glUniform4fARB(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
Part of GL_ARB_shader_objects


glUniform4fv

public void glUniform4fv(int location,
                         int count,
                         FloatBuffer value)
Entry point to C language function: void glUniform4fv(GLint location, GLsizei count, const GLfloat * value);
Part of GL_VERSION_2_0

Specified by:
glUniform4fv in interface GL2ES2

glUniform4fv

public void glUniform4fv(int location,
                         int count,
                         float[] value,
                         int value_offset)
Entry point to C language function: void glUniform4fv(GLint location, GLsizei count, const GLfloat * value);
Part of GL_VERSION_2_0

Specified by:
glUniform4fv in interface GL2ES2

glUniform4fvARB

public void glUniform4fvARB(int location,
                            int count,
                            FloatBuffer value)
Entry point to C language function: void glUniform4fvARB(GLint location, GLsizei count, const GLfloat * value);
Part of GL_ARB_shader_objects

Specified by:
glUniform4fvARB in interface GL2

glUniform4fvARB

public void glUniform4fvARB(int location,
                            int count,
                            float[] value,
                            int value_offset)
Entry point to C language function: void glUniform4fvARB(GLint location, GLsizei count, const GLfloat * value);
Part of GL_ARB_shader_objects

Specified by:
glUniform4fvARB in interface GL2

glUniform4i

public void glUniform4i(int location,
                        int v0,
                        int v1,
                        int v2,
                        int v3)
Entry point to C language function: void glUniform4i(GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
Part of GL_VERSION_2_0

Specified by:
glUniform4i in interface GL2ES2

dispatch_glUniform4i1

public void dispatch_glUniform4i1(int location,
                                  int v0,
                                  int v1,
                                  int v2,
                                  int v3,
                                  long procAddress)
Entry point to C language function: void glUniform4i(GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
Part of GL_VERSION_2_0


glUniform4iARB

public void glUniform4iARB(int location,
                           int v0,
                           int v1,
                           int v2,
                           int v3)
Entry point to C language function: void glUniform4iARB(GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
Part of GL_ARB_shader_objects

Specified by:
glUniform4iARB in interface GL2

dispatch_glUniform4iARB1

public void dispatch_glUniform4iARB1(int location,
                                     int v0,
                                     int v1,
                                     int v2,
                                     int v3,
                                     long procAddress)
Entry point to C language function: void glUniform4iARB(GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
Part of GL_ARB_shader_objects


glUniform4iv

public void glUniform4iv(int location,
                         int count,
                         IntBuffer value)
Entry point to C language function: void glUniform4iv(GLint location, GLsizei count, const GLint * value);
Part of GL_VERSION_2_0

Specified by:
glUniform4iv in interface GL2ES2

glUniform4iv

public void glUniform4iv(int location,
                         int count,
                         int[] value,
                         int value_offset)
Entry point to C language function: void glUniform4iv(GLint location, GLsizei count, const GLint * value);
Part of GL_VERSION_2_0

Specified by:
glUniform4iv in interface GL2ES2

glUniform4ivARB

public void glUniform4ivARB(int location,
                            int count,
                            IntBuffer value)
Entry point to C language function: void glUniform4ivARB(GLint location, GLsizei count, const GLint * value);
Part of GL_ARB_shader_objects

Specified by:
glUniform4ivARB in interface GL2

glUniform4ivARB

public void glUniform4ivARB(int location,
                            int count,
                            int[] value,
                            int value_offset)
Entry point to C language function: void glUniform4ivARB(GLint location, GLsizei count, const GLint * value);
Part of GL_ARB_shader_objects

Specified by:
glUniform4ivARB in interface GL2

glUniform4ui

public void glUniform4ui(int location,
                         int v0,
                         int v1,
                         int v2,
                         int v3)
Entry point to C language function: void glUniform4ui(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
Part of GL_VERSION_3_0

Specified by:
glUniform4ui in interface GL2GL3

dispatch_glUniform4ui1

public void dispatch_glUniform4ui1(int location,
                                   int v0,
                                   int v1,
                                   int v2,
                                   int v3,
                                   long procAddress)
Entry point to C language function: void glUniform4ui(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
Part of GL_VERSION_3_0


glUniform4uiv

public void glUniform4uiv(int location,
                          int count,
                          IntBuffer value)
Entry point to C language function: void glUniform4uiv(GLint location, GLsizei count, const GLuint * value);
Part of GL_VERSION_3_0

Specified by:
glUniform4uiv in interface GL2GL3

glUniform4uiv

public void glUniform4uiv(int location,
                          int count,
                          int[] value,
                          int value_offset)
Entry point to C language function: void glUniform4uiv(GLint location, GLsizei count, const GLuint * value);
Part of GL_VERSION_3_0

Specified by:
glUniform4uiv in interface GL2GL3

glUniformBlockBinding

public void glUniformBlockBinding(int arg0,
                                  int arg1,
                                  int arg2)
Entry point to C language function: void glUniformBlockBinding(GLuint, GLuint, GLuint);
Part of GL_ARB_uniform_buffer_object

Specified by:
glUniformBlockBinding in interface GL3

dispatch_glUniformBlockBinding1

public void dispatch_glUniformBlockBinding1(int arg0,
                                            int arg1,
                                            int arg2,
                                            long procAddress)
Entry point to C language function: void glUniformBlockBinding(GLuint, GLuint, GLuint);
Part of GL_ARB_uniform_buffer_object


glUniformBufferEXT

public void glUniformBufferEXT(int program,
                               int location,
                               int buffer)
Entry point to C language function: void glUniformBufferEXT(GLuint program, GLint location, GLuint buffer);
Part of GL_EXT_bindable_uniform

Specified by:
glUniformBufferEXT in interface GL2

dispatch_glUniformBufferEXT1

public void dispatch_glUniformBufferEXT1(int program,
                                         int location,
                                         int buffer,
                                         long procAddress)
Entry point to C language function: void glUniformBufferEXT(GLuint program, GLint location, GLuint buffer);
Part of GL_EXT_bindable_uniform


glUniformMatrix2fv

public void glUniformMatrix2fv(int location,
                               int count,
                               boolean transpose,
                               FloatBuffer value)
Entry point to C language function: void glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
Part of GL_VERSION_2_0

Specified by:
glUniformMatrix2fv in interface GL2ES2

glUniformMatrix2fv

public void glUniformMatrix2fv(int location,
                               int count,
                               boolean transpose,
                               float[] value,
                               int value_offset)
Entry point to C language function: void glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
Part of GL_VERSION_2_0

Specified by:
glUniformMatrix2fv in interface GL2ES2

glUniformMatrix2fvARB

public void glUniformMatrix2fvARB(int location,
                                  int count,
                                  boolean transpose,
                                  FloatBuffer value)
Entry point to C language function: void glUniformMatrix2fvARB(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
Part of GL_ARB_shader_objects

Specified by:
glUniformMatrix2fvARB in interface GL2

glUniformMatrix2fvARB

public void glUniformMatrix2fvARB(int location,
                                  int count,
                                  boolean transpose,
                                  float[] value,
                                  int value_offset)
Entry point to C language function: void glUniformMatrix2fvARB(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
Part of GL_ARB_shader_objects

Specified by:
glUniformMatrix2fvARB in interface GL2

glUniformMatrix2x3fv

public void glUniformMatrix2x3fv(int location,
                                 int count,
                                 boolean transpose,
                                 FloatBuffer value)
Entry point to C language function: void glUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
Part of GL_VERSION_2_1

Specified by:
glUniformMatrix2x3fv in interface GL2GL3

glUniformMatrix2x3fv

public void glUniformMatrix2x3fv(int location,
                                 int count,
                                 boolean transpose,
                                 float[] value,
                                 int value_offset)
Entry point to C language function: void glUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
Part of GL_VERSION_2_1

Specified by:
glUniformMatrix2x3fv in interface GL2GL3

glUniformMatrix2x4fv

public void glUniformMatrix2x4fv(int location,
                                 int count,
                                 boolean transpose,
                                 FloatBuffer value)
Entry point to C language function: void glUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
Part of GL_VERSION_2_1

Specified by:
glUniformMatrix2x4fv in interface GL2GL3

glUniformMatrix2x4fv

public void glUniformMatrix2x4fv(int location,
                                 int count,
                                 boolean transpose,
                                 float[] value,
                                 int value_offset)
Entry point to C language function: void glUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
Part of GL_VERSION_2_1

Specified by:
glUniformMatrix2x4fv in interface GL2GL3

glUniformMatrix3fv

public void glUniformMatrix3fv(int location,
                               int count,
                               boolean transpose,
                               FloatBuffer value)
Entry point to C language function: void glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
Part of GL_VERSION_2_0

Specified by:
glUniformMatrix3fv in interface GL2ES2

glUniformMatrix3fv

public void glUniformMatrix3fv(int location,
                               int count,
                               boolean transpose,
                               float[] value,
                               int value_offset)
Entry point to C language function: void glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
Part of GL_VERSION_2_0

Specified by:
glUniformMatrix3fv in interface GL2ES2

glUniformMatrix3fvARB

public void glUniformMatrix3fvARB(int location,
                                  int count,
                                  boolean transpose,
                                  FloatBuffer value)
Entry point to C language function: void glUniformMatrix3fvARB(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
Part of GL_ARB_shader_objects

Specified by:
glUniformMatrix3fvARB in interface GL2

glUniformMatrix3fvARB

public void glUniformMatrix3fvARB(int location,
                                  int count,
                                  boolean transpose,
                                  float[] value,
                                  int value_offset)
Entry point to C language function: void glUniformMatrix3fvARB(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
Part of GL_ARB_shader_objects

Specified by:
glUniformMatrix3fvARB in interface GL2

glUniformMatrix3x2fv

public void glUniformMatrix3x2fv(int location,
                                 int count,
                                 boolean transpose,
                                 FloatBuffer value)
Entry point to C language function: void glUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
Part of GL_VERSION_2_1

Specified by:
glUniformMatrix3x2fv in interface GL2GL3

glUniformMatrix3x2fv

public void glUniformMatrix3x2fv(int location,
                                 int count,
                                 boolean transpose,
                                 float[] value,
                                 int value_offset)
Entry point to C language function: void glUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
Part of GL_VERSION_2_1

Specified by:
glUniformMatrix3x2fv in interface GL2GL3

glUniformMatrix3x4fv

public void glUniformMatrix3x4fv(int location,
                                 int count,
                                 boolean transpose,
                                 FloatBuffer value)
Entry point to C language function: void glUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
Part of GL_VERSION_2_1

Specified by:
glUniformMatrix3x4fv in interface GL2GL3

glUniformMatrix3x4fv

public void glUniformMatrix3x4fv(int location,
                                 int count,
                                 boolean transpose,
                                 float[] value,
                                 int value_offset)
Entry point to C language function: void glUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
Part of GL_VERSION_2_1

Specified by:
glUniformMatrix3x4fv in interface GL2GL3

glUniformMatrix4fv

public void glUniformMatrix4fv(int location,
                               int count,
                               boolean transpose,
                               FloatBuffer value)
Entry point to C language function: void glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
Part of GL_VERSION_2_0

Specified by:
glUniformMatrix4fv in interface GL2ES2

glUniformMatrix4fv

public void glUniformMatrix4fv(int location,
                               int count,
                               boolean transpose,
                               float[] value,
                               int value_offset)
Entry point to C language function: void glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
Part of GL_VERSION_2_0

Specified by:
glUniformMatrix4fv in interface GL2ES2

glUniformMatrix4fvARB

public void glUniformMatrix4fvARB(int location,
                                  int count,
                                  boolean transpose,
                                  FloatBuffer value)
Entry point to C language function: void glUniformMatrix4fvARB(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
Part of GL_ARB_shader_objects

Specified by:
glUniformMatrix4fvARB in interface GL2

glUniformMatrix4fvARB

public void glUniformMatrix4fvARB(int location,
                                  int count,
                                  boolean transpose,
                                  float[] value,
                                  int value_offset)
Entry point to C language function: void glUniformMatrix4fvARB(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
Part of GL_ARB_shader_objects

Specified by:
glUniformMatrix4fvARB in interface GL2

glUniformMatrix4x2fv

public void glUniformMatrix4x2fv(int location,
                                 int count,
                                 boolean transpose,
                                 FloatBuffer value)
Entry point to C language function: void glUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
Part of GL_VERSION_2_1

Specified by:
glUniformMatrix4x2fv in interface GL2GL3

glUniformMatrix4x2fv

public void glUniformMatrix4x2fv(int location,
                                 int count,
                                 boolean transpose,
                                 float[] value,
                                 int value_offset)
Entry point to C language function: void glUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
Part of GL_VERSION_2_1

Specified by:
glUniformMatrix4x2fv in interface GL2GL3

glUniformMatrix4x3fv

public void glUniformMatrix4x3fv(int location,
                                 int count,
                                 boolean transpose,
                                 FloatBuffer value)
Entry point to C language function: void glUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
Part of GL_VERSION_2_1

Specified by:
glUniformMatrix4x3fv in interface GL2GL3

glUniformMatrix4x3fv

public void glUniformMatrix4x3fv(int location,
                                 int count,
                                 boolean transpose,
                                 float[] value,
                                 int value_offset)
Entry point to C language function: void glUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
Part of GL_VERSION_2_1

Specified by:
glUniformMatrix4x3fv in interface GL2GL3

glUniformui64NV

public void glUniformui64NV(int location,
                            long value)
Entry point to C language function: void glUniformui64NV(GLint location, uint64_t value);
Part of GL_NV_shader_buffer_load

Specified by:
glUniformui64NV in interface GL2GL3

dispatch_glUniformui64NV1

public void dispatch_glUniformui64NV1(int location,
                                      long value,
                                      long procAddress)
Entry point to C language function: void glUniformui64NV(GLint location, uint64_t value);
Part of GL_NV_shader_buffer_load


glUniformui64vNV

public void glUniformui64vNV(int location,
                             int count,
                             com.jogamp.common.nio.Int64Buffer value)
Entry point to C language function: void glUniformui64vNV(GLint location, GLsizei count, uint64_t * value);
Part of GL_NV_shader_buffer_load

Specified by:
glUniformui64vNV in interface GL2GL3

glUniformui64vNV

public void glUniformui64vNV(int location,
                             int count,
                             long[] value,
                             int value_offset)
Entry point to C language function: void glUniformui64vNV(GLint location, GLsizei count, uint64_t * value);
Part of GL_NV_shader_buffer_load

Specified by:
glUniformui64vNV in interface GL2GL3

glUnlockArraysEXT

public void glUnlockArraysEXT()
Entry point to C language function: void glUnlockArraysEXT(void);
Part of GL_EXT_compiled_vertex_array

Specified by:
glUnlockArraysEXT in interface GL2

dispatch_glUnlockArraysEXT1

public void dispatch_glUnlockArraysEXT1(long procAddress)
Entry point to C language function: void glUnlockArraysEXT(void);
Part of GL_EXT_compiled_vertex_array


glUnmapBuffer

public boolean glUnmapBuffer(int id)
Entry point to C language function: GLboolean glUnmapBuffer(GLenum id);
Part of GL_VERSION_1_5

Specified by:
glUnmapBuffer in interface GL

dispatch_glUnmapBuffer1

public boolean dispatch_glUnmapBuffer1(int id,
                                       long procAddress)
Entry point to C language function: GLboolean glUnmapBuffer(GLenum id);
Part of GL_VERSION_1_5


glUnmapNamedBufferEXT

public boolean glUnmapNamedBufferEXT(int id)
Entry point to C language function: GLboolean glUnmapNamedBufferEXT(GLuint id);
Part of GL_EXT_direct_state_access

Specified by:
glUnmapNamedBufferEXT in interface GL2

dispatch_glUnmapNamedBufferEXT1

public boolean dispatch_glUnmapNamedBufferEXT1(int id,
                                               long procAddress)
Entry point to C language function: GLboolean glUnmapNamedBufferEXT(GLuint id);
Part of GL_EXT_direct_state_access


glUseProgram

public void glUseProgram(int mode)
Entry point to C language function: void glUseProgram(GLuint mode);
Part of GL_VERSION_2_0

Specified by:
glUseProgram in interface GL2ES2

dispatch_glUseProgram1

public void dispatch_glUseProgram1(int mode,
                                   long procAddress)
Entry point to C language function: void glUseProgram(GLuint mode);
Part of GL_VERSION_2_0


glUseProgramObjectARB

public void glUseProgramObjectARB(int mode)
Entry point to C language function: void glUseProgramObjectARB(GLhandleARB mode);
Part of GL_ARB_shader_objects

Specified by:
glUseProgramObjectARB in interface GL2

dispatch_glUseProgramObjectARB1

public void dispatch_glUseProgramObjectARB1(int mode,
                                            long procAddress)
Entry point to C language function: void glUseProgramObjectARB(GLhandleARB mode);
Part of GL_ARB_shader_objects


glValidateProgram

public void glValidateProgram(int mode)
Entry point to C language function: void glValidateProgram(GLuint mode);
Part of GL_VERSION_2_0

Specified by:
glValidateProgram in interface GL2ES2

dispatch_glValidateProgram1

public void dispatch_glValidateProgram1(int mode,
                                        long procAddress)
Entry point to C language function: void glValidateProgram(GLuint mode);
Part of GL_VERSION_2_0


glValidateProgramARB

public void glValidateProgramARB(int mode)
Entry point to C language function: void glValidateProgramARB(GLhandleARB mode);
Part of GL_ARB_shader_objects

Specified by:
glValidateProgramARB in interface GL2

dispatch_glValidateProgramARB1

public void dispatch_glValidateProgramARB1(int mode,
                                           long procAddress)
Entry point to C language function: void glValidateProgramARB(GLhandleARB mode);
Part of GL_ARB_shader_objects


glVariantPointerEXT

public void glVariantPointerEXT(int id,
                                int type,
                                int stride,
                                Buffer addr)
Entry point to C language function: void glVariantPointerEXT(GLuint id, GLenum type, GLuint stride, const GLvoid * addr);
Part of GL_EXT_vertex_shader

Specified by:
glVariantPointerEXT in interface GL2

glVariantPointerEXT

public void glVariantPointerEXT(int id,
                                int type,
                                int stride,
                                long addr_buffer_offset)
Entry point to C language function: void glVariantPointerEXT(GLuint id, GLenum type, GLuint stride, const GLvoid * addr);
Part of GL_EXT_vertex_shader

Specified by:
glVariantPointerEXT in interface GL2

glVariantbvEXT

public void glVariantbvEXT(int index,
                           ByteBuffer v)
Entry point to C language function: void glVariantbvEXT(GLuint index, const GLbyte * v);
Part of GL_EXT_vertex_shader

Specified by:
glVariantbvEXT in interface GL2

glVariantbvEXT

public void glVariantbvEXT(int index,
                           byte[] v,
                           int v_offset)
Entry point to C language function: void glVariantbvEXT(GLuint index, const GLbyte * v);
Part of GL_EXT_vertex_shader

Specified by:
glVariantbvEXT in interface GL2

glVariantdvEXT

public void glVariantdvEXT(int target,
                           DoubleBuffer v)
Entry point to C language function: void glVariantdvEXT(GLuint target, const GLdouble * v);
Part of GL_EXT_vertex_shader

Specified by:
glVariantdvEXT in interface GL2

glVariantdvEXT

public void glVariantdvEXT(int target,
                           double[] v,
                           int v_offset)
Entry point to C language function: void glVariantdvEXT(GLuint target, const GLdouble * v);
Part of GL_EXT_vertex_shader

Specified by:
glVariantdvEXT in interface GL2

glVariantfvEXT

public void glVariantfvEXT(int target,
                           FloatBuffer v)
Entry point to C language function: void glVariantfvEXT(GLuint target, const GLfloat * v);
Part of GL_EXT_vertex_shader

Specified by:
glVariantfvEXT in interface GL2

glVariantfvEXT

public void glVariantfvEXT(int target,
                           float[] v,
                           int v_offset)
Entry point to C language function: void glVariantfvEXT(GLuint target, const GLfloat * v);
Part of GL_EXT_vertex_shader

Specified by:
glVariantfvEXT in interface GL2

glVariantivEXT

public void glVariantivEXT(int target,
                           IntBuffer v)
Entry point to C language function: void glVariantivEXT(GLuint target, const GLint * v);
Part of GL_EXT_vertex_shader

Specified by:
glVariantivEXT in interface GL2

glVariantivEXT

public void glVariantivEXT(int target,
                           int[] v,
                           int v_offset)
Entry point to C language function: void glVariantivEXT(GLuint target, const GLint * v);
Part of GL_EXT_vertex_shader

Specified by:
glVariantivEXT in interface GL2

glVariantsvEXT

public void glVariantsvEXT(int target,
                           ShortBuffer v)
Entry point to C language function: void glVariantsvEXT(GLuint target, const GLshort * v);
Part of GL_EXT_vertex_shader

Specified by:
glVariantsvEXT in interface GL2

glVariantsvEXT

public void glVariantsvEXT(int target,
                           short[] v,
                           int v_offset)
Entry point to C language function: void glVariantsvEXT(GLuint target, const GLshort * v);
Part of GL_EXT_vertex_shader

Specified by:
glVariantsvEXT in interface GL2

glVariantubvEXT

public void glVariantubvEXT(int index,
                            ByteBuffer v)
Entry point to C language function: void glVariantubvEXT(GLuint index, const GLubyte * v);
Part of GL_EXT_vertex_shader

Specified by:
glVariantubvEXT in interface GL2

glVariantubvEXT

public void glVariantubvEXT(int index,
                            byte[] v,
                            int v_offset)
Entry point to C language function: void glVariantubvEXT(GLuint index, const GLubyte * v);
Part of GL_EXT_vertex_shader

Specified by:
glVariantubvEXT in interface GL2

glVariantuivEXT

public void glVariantuivEXT(int index,
                            IntBuffer v)
Entry point to C language function: void glVariantuivEXT(GLuint index, const GLuint * v);
Part of GL_EXT_vertex_shader

Specified by:
glVariantuivEXT in interface GL2

glVariantuivEXT

public void glVariantuivEXT(int index,
                            int[] v,
                            int v_offset)
Entry point to C language function: void glVariantuivEXT(GLuint index, const GLuint * v);
Part of GL_EXT_vertex_shader

Specified by:
glVariantuivEXT in interface GL2

glVariantusvEXT

public void glVariantusvEXT(int index,
                            ShortBuffer v)
Entry point to C language function: void glVariantusvEXT(GLuint index, const GLushort * v);
Part of GL_EXT_vertex_shader

Specified by:
glVariantusvEXT in interface GL2

glVariantusvEXT

public void glVariantusvEXT(int index,
                            short[] v,
                            int v_offset)
Entry point to C language function: void glVariantusvEXT(GLuint index, const GLushort * v);
Part of GL_EXT_vertex_shader

Specified by:
glVariantusvEXT in interface GL2

glVertex2d

public void glVertex2d(double x,
                       double y)
Entry point to C language function: void glVertex2d(GLdouble x, GLdouble y);
Part of GL_VERSION_1_0

Specified by:
glVertex2d in interface GL2

dispatch_glVertex2d1

public void dispatch_glVertex2d1(double x,
                                 double y,
                                 long procAddress)
Entry point to C language function: void glVertex2d(GLdouble x, GLdouble y);
Part of GL_VERSION_1_0


glVertex2dv

public void glVertex2dv(DoubleBuffer v)
Entry point to C language function: void glVertex2dv(const GLdouble * v);
Part of GL_VERSION_1_0

Specified by:
glVertex2dv in interface GL2

glVertex2dv

public void glVertex2dv(double[] v,
                        int v_offset)
Entry point to C language function: void glVertex2dv(const GLdouble * v);
Part of GL_VERSION_1_0

Specified by:
glVertex2dv in interface GL2

glVertex2f

public void glVertex2f(float x,
                       float y)
Entry point to C language function: void glVertex2f(GLfloat x, GLfloat y);
Part of GL_VERSION_1_0

Specified by:
glVertex2f in interface GL2

dispatch_glVertex2f1

public void dispatch_glVertex2f1(float x,
                                 float y,
                                 long procAddress)
Entry point to C language function: void glVertex2f(GLfloat x, GLfloat y);
Part of GL_VERSION_1_0


glVertex2fv

public void glVertex2fv(FloatBuffer v)
Entry point to C language function: void glVertex2fv(const GLfloat * v);
Part of GL_VERSION_1_0

Specified by:
glVertex2fv in interface GL2

glVertex2fv

public void glVertex2fv(float[] v,
                        int v_offset)
Entry point to C language function: void glVertex2fv(const GLfloat * v);
Part of GL_VERSION_1_0

Specified by:
glVertex2fv in interface GL2

glVertex2h

public void glVertex2h(short x,
                       short y)
Entry point to C language function: void glVertex2hNV(GLhalfNV x, GLhalfNV y);
Part of GL_NV_half_float

Specified by:
glVertex2h in interface GL2

dispatch_glVertex2h1

public void dispatch_glVertex2h1(short x,
                                 short y,
                                 long procAddress)
Entry point to C language function: void glVertex2hNV(GLhalfNV x, GLhalfNV y);
Part of GL_NV_half_float


glVertex2hv

public void glVertex2hv(ShortBuffer v)
Entry point to C language function: void glVertex2hvNV(const GLhalfNV * v);
Part of GL_NV_half_float

Specified by:
glVertex2hv in interface GL2

glVertex2hv

public void glVertex2hv(short[] v,
                        int v_offset)
Entry point to C language function: void glVertex2hvNV(const GLhalfNV * v);
Part of GL_NV_half_float

Specified by:
glVertex2hv in interface GL2

glVertex2i

public void glVertex2i(int x,
                       int y)
Entry point to C language function: void glVertex2i(GLint x, GLint y);
Part of GL_VERSION_1_0

Specified by:
glVertex2i in interface GL2

dispatch_glVertex2i1

public void dispatch_glVertex2i1(int x,
                                 int y,
                                 long procAddress)
Entry point to C language function: void glVertex2i(GLint x, GLint y);
Part of GL_VERSION_1_0


glVertex2iv

public void glVertex2iv(IntBuffer v)
Entry point to C language function: void glVertex2iv(const GLint * v);
Part of GL_VERSION_1_0

Specified by:
glVertex2iv in interface GL2

glVertex2iv

public void glVertex2iv(int[] v,
                        int v_offset)
Entry point to C language function: void glVertex2iv(const GLint * v);
Part of GL_VERSION_1_0

Specified by:
glVertex2iv in interface GL2

glVertex2s

public void glVertex2s(short x,
                       short y)
Entry point to C language function: void glVertex2s(GLshort x, GLshort y);
Part of GL_VERSION_1_0

Specified by:
glVertex2s in interface GL2

dispatch_glVertex2s1

public void dispatch_glVertex2s1(short x,
                                 short y,
                                 long procAddress)
Entry point to C language function: void glVertex2s(GLshort x, GLshort y);
Part of GL_VERSION_1_0


glVertex2sv

public void glVertex2sv(ShortBuffer v)
Entry point to C language function: void glVertex2sv(const GLshort * v);
Part of GL_VERSION_1_0

Specified by:
glVertex2sv in interface GL2

glVertex2sv

public void glVertex2sv(short[] v,
                        int v_offset)
Entry point to C language function: void glVertex2sv(const GLshort * v);
Part of GL_VERSION_1_0

Specified by:
glVertex2sv in interface GL2

glVertex3d

public void glVertex3d(double x,
                       double y,
                       double z)
Entry point to C language function: void glVertex3d(GLdouble x, GLdouble y, GLdouble z);
Part of GL_VERSION_1_0

Specified by:
glVertex3d in interface GL2

dispatch_glVertex3d1

public void dispatch_glVertex3d1(double x,
                                 double y,
                                 double z,
                                 long procAddress)
Entry point to C language function: void glVertex3d(GLdouble x, GLdouble y, GLdouble z);
Part of GL_VERSION_1_0


glVertex3dv

public void glVertex3dv(DoubleBuffer v)
Entry point to C language function: void glVertex3dv(const GLdouble * v);
Part of GL_VERSION_1_0

Specified by:
glVertex3dv in interface GL2

glVertex3dv

public void glVertex3dv(double[] v,
                        int v_offset)
Entry point to C language function: void glVertex3dv(const GLdouble * v);
Part of GL_VERSION_1_0

Specified by:
glVertex3dv in interface GL2

glVertex3f

public void glVertex3f(float x,
                       float y,
                       float z)
Entry point to C language function: void glVertex3f(GLfloat x, GLfloat y, GLfloat z);
Part of GL_VERSION_1_0

Specified by:
glVertex3f in interface GL2

dispatch_glVertex3f1

public void dispatch_glVertex3f1(float x,
                                 float y,
                                 float z,
                                 long procAddress)
Entry point to C language function: void glVertex3f(GLfloat x, GLfloat y, GLfloat z);
Part of GL_VERSION_1_0


glVertex3fv

public void glVertex3fv(FloatBuffer v)
Entry point to C language function: void glVertex3fv(const GLfloat * v);
Part of GL_VERSION_1_0

Specified by:
glVertex3fv in interface GL2

glVertex3fv

public void glVertex3fv(float[] v,
                        int v_offset)
Entry point to C language function: void glVertex3fv(const GLfloat * v);
Part of GL_VERSION_1_0

Specified by:
glVertex3fv in interface GL2

glVertex3h

public void glVertex3h(short red,
                       short green,
                       short blue)
Entry point to C language function: void glVertex3hNV(GLhalfNV red, GLhalfNV green, GLhalfNV blue);
Part of GL_NV_half_float

Specified by:
glVertex3h in interface GL2

dispatch_glVertex3h1

public void dispatch_glVertex3h1(short red,
                                 short green,
                                 short blue,
                                 long procAddress)
Entry point to C language function: void glVertex3hNV(GLhalfNV red, GLhalfNV green, GLhalfNV blue);
Part of GL_NV_half_float


glVertex3hv

public void glVertex3hv(ShortBuffer v)
Entry point to C language function: void glVertex3hvNV(const GLhalfNV * v);
Part of GL_NV_half_float

Specified by:
glVertex3hv in interface GL2

glVertex3hv

public void glVertex3hv(short[] v,
                        int v_offset)
Entry point to C language function: void glVertex3hvNV(const GLhalfNV * v);
Part of GL_NV_half_float

Specified by:
glVertex3hv in interface GL2

glVertex3i

public void glVertex3i(int x,
                       int y,
                       int z)
Entry point to C language function: void glVertex3i(GLint x, GLint y, GLint z);
Part of GL_VERSION_1_0

Specified by:
glVertex3i in interface GL2

dispatch_glVertex3i1

public void dispatch_glVertex3i1(int x,
                                 int y,
                                 int z,
                                 long procAddress)
Entry point to C language function: void glVertex3i(GLint x, GLint y, GLint z);
Part of GL_VERSION_1_0


glVertex3iv

public void glVertex3iv(IntBuffer v)
Entry point to C language function: void glVertex3iv(const GLint * v);
Part of GL_VERSION_1_0

Specified by:
glVertex3iv in interface GL2

glVertex3iv

public void glVertex3iv(int[] v,
                        int v_offset)
Entry point to C language function: void glVertex3iv(const GLint * v);
Part of GL_VERSION_1_0

Specified by:
glVertex3iv in interface GL2

glVertex3s

public void glVertex3s(short x,
                       short y,
                       short z)
Entry point to C language function: void glVertex3s(GLshort x, GLshort y, GLshort z);
Part of GL_VERSION_1_0

Specified by:
glVertex3s in interface GL2

dispatch_glVertex3s1

public void dispatch_glVertex3s1(short x,
                                 short y,
                                 short z,
                                 long procAddress)
Entry point to C language function: void glVertex3s(GLshort x, GLshort y, GLshort z);
Part of GL_VERSION_1_0


glVertex3sv

public void glVertex3sv(ShortBuffer v)
Entry point to C language function: void glVertex3sv(const GLshort * v);
Part of GL_VERSION_1_0

Specified by:
glVertex3sv in interface GL2

glVertex3sv

public void glVertex3sv(short[] v,
                        int v_offset)
Entry point to C language function: void glVertex3sv(const GLshort * v);
Part of GL_VERSION_1_0

Specified by:
glVertex3sv in interface GL2

glVertex4d

public void glVertex4d(double x,
                       double y,
                       double z,
                       double w)
Entry point to C language function: void glVertex4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w);
Part of GL_VERSION_1_0

Specified by:
glVertex4d in interface GL2

dispatch_glVertex4d1

public void dispatch_glVertex4d1(double x,
                                 double y,
                                 double z,
                                 double w,
                                 long procAddress)
Entry point to C language function: void glVertex4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w);
Part of GL_VERSION_1_0


glVertex4dv

public void glVertex4dv(DoubleBuffer v)
Entry point to C language function: void glVertex4dv(const GLdouble * v);
Part of GL_VERSION_1_0

Specified by:
glVertex4dv in interface GL2

glVertex4dv

public void glVertex4dv(double[] v,
                        int v_offset)
Entry point to C language function: void glVertex4dv(const GLdouble * v);
Part of GL_VERSION_1_0

Specified by:
glVertex4dv in interface GL2

glVertex4f

public void glVertex4f(float x,
                       float y,
                       float z,
                       float w)
Entry point to C language function: void glVertex4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w);
Part of GL_VERSION_1_0

Specified by:
glVertex4f in interface GL2

dispatch_glVertex4f1

public void dispatch_glVertex4f1(float x,
                                 float y,
                                 float z,
                                 float w,
                                 long procAddress)
Entry point to C language function: void glVertex4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w);
Part of GL_VERSION_1_0


glVertex4fv

public void glVertex4fv(FloatBuffer v)
Entry point to C language function: void glVertex4fv(const GLfloat * v);
Part of GL_VERSION_1_0

Specified by:
glVertex4fv in interface GL2

glVertex4fv

public void glVertex4fv(float[] v,
                        int v_offset)
Entry point to C language function: void glVertex4fv(const GLfloat * v);
Part of GL_VERSION_1_0

Specified by:
glVertex4fv in interface GL2

glVertex4h

public void glVertex4h(short x,
                       short y,
                       short z,
                       short w)
Entry point to C language function: void glVertex4hNV(GLhalfNV x, GLhalfNV y, GLhalfNV z, GLhalfNV w);
Part of GL_NV_half_float

Specified by:
glVertex4h in interface GL2

dispatch_glVertex4h1

public void dispatch_glVertex4h1(short x,
                                 short y,
                                 short z,
                                 short w,
                                 long procAddress)
Entry point to C language function: void glVertex4hNV(GLhalfNV x, GLhalfNV y, GLhalfNV z, GLhalfNV w);
Part of GL_NV_half_float


glVertex4hv

public void glVertex4hv(ShortBuffer v)
Entry point to C language function: void glVertex4hvNV(const GLhalfNV * v);
Part of GL_NV_half_float

Specified by:
glVertex4hv in interface GL2

glVertex4hv

public void glVertex4hv(short[] v,
                        int v_offset)
Entry point to C language function: void glVertex4hvNV(const GLhalfNV * v);
Part of GL_NV_half_float

Specified by:
glVertex4hv in interface GL2

glVertex4i

public void glVertex4i(int x,
                       int y,
                       int z,
                       int w)
Entry point to C language function: void glVertex4i(GLint x, GLint y, GLint z, GLint w);
Part of GL_VERSION_1_0

Specified by:
glVertex4i in interface GL2

dispatch_glVertex4i1

public void dispatch_glVertex4i1(int x,
                                 int y,
                                 int z,
                                 int w,
                                 long procAddress)
Entry point to C language function: void glVertex4i(GLint x, GLint y, GLint z, GLint w);
Part of GL_VERSION_1_0


glVertex4iv

public void glVertex4iv(IntBuffer v)
Entry point to C language function: void glVertex4iv(const GLint * v);
Part of GL_VERSION_1_0

Specified by:
glVertex4iv in interface GL2

glVertex4iv

public void glVertex4iv(int[] v,
                        int v_offset)
Entry point to C language function: void glVertex4iv(const GLint * v);
Part of GL_VERSION_1_0

Specified by:
glVertex4iv in interface GL2

glVertex4s

public void glVertex4s(short x,
                       short y,
                       short z,
                       short w)
Entry point to C language function: void glVertex4s(GLshort x, GLshort y, GLshort z, GLshort w);
Part of GL_VERSION_1_0

Specified by:
glVertex4s in interface GL2

dispatch_glVertex4s1

public void dispatch_glVertex4s1(short x,
                                 short y,
                                 short z,
                                 short w,
                                 long procAddress)
Entry point to C language function: void glVertex4s(GLshort x, GLshort y, GLshort z, GLshort w);
Part of GL_VERSION_1_0


glVertex4sv

public void glVertex4sv(ShortBuffer v)
Entry point to C language function: void glVertex4sv(const GLshort * v);
Part of GL_VERSION_1_0

Specified by:
glVertex4sv in interface GL2

glVertex4sv

public void glVertex4sv(short[] v,
                        int v_offset)
Entry point to C language function: void glVertex4sv(const GLshort * v);
Part of GL_VERSION_1_0

Specified by:
glVertex4sv in interface GL2

glVertexArrayParameteriAPPLE

public void glVertexArrayParameteriAPPLE(int target,
                                         int s)
Entry point to C language function: void glVertexArrayParameteriAPPLE(GLenum target, GLint s);
Part of GL_APPLE_vertex_array_range

Specified by:
glVertexArrayParameteriAPPLE in interface GL2

dispatch_glVertexArrayParameteriAPPLE1

public void dispatch_glVertexArrayParameteriAPPLE1(int target,
                                                   int s,
                                                   long procAddress)
Entry point to C language function: void glVertexArrayParameteriAPPLE(GLenum target, GLint s);
Part of GL_APPLE_vertex_array_range


glVertexArrayRangeAPPLE

public void glVertexArrayRangeAPPLE(int length,
                                    Buffer pointer)
Entry point to C language function: void glVertexArrayRangeAPPLE(GLsizei length, GLvoid * pointer);
Part of GL_APPLE_vertex_array_range

Specified by:
glVertexArrayRangeAPPLE in interface GL2

glVertexArrayRangeNV

public void glVertexArrayRangeNV(int length,
                                 Buffer pointer)
Entry point to C language function: void glVertexArrayRangeNV(GLsizei length, const GLvoid * pointer);
Part of GL_NV_vertex_array_range

Specified by:
glVertexArrayRangeNV in interface GL2
Parameters:
pointer - a direct Buffer

glVertexAttrib1d

public void glVertexAttrib1d(int target,
                             double s)
Entry point to C language function: void glVertexAttrib1d(GLuint target, GLdouble s);
Part of GL_VERSION_2_0

Specified by:
glVertexAttrib1d in interface GL2GL3

dispatch_glVertexAttrib1d1

public void dispatch_glVertexAttrib1d1(int target,
                                       double s,
                                       long procAddress)
Entry point to C language function: void glVertexAttrib1d(GLuint target, GLdouble s);
Part of GL_VERSION_2_0


glVertexAttrib1dARB

public void glVertexAttrib1dARB(int target,
                                double s)
Entry point to C language function: void glVertexAttrib1dARB(GLuint target, GLdouble s);
Part of GL_ARB_vertex_program

Specified by:
glVertexAttrib1dARB in interface GL2

dispatch_glVertexAttrib1dARB1

public void dispatch_glVertexAttrib1dARB1(int target,
                                          double s,
                                          long procAddress)
Entry point to C language function: void glVertexAttrib1dARB(GLuint target, GLdouble s);
Part of GL_ARB_vertex_program


glVertexAttrib1dv

public void glVertexAttrib1dv(int target,
                              DoubleBuffer v)
Entry point to C language function: void glVertexAttrib1dv(GLuint target, const GLdouble * v);
Part of GL_VERSION_2_0

Specified by:
glVertexAttrib1dv in interface GL2GL3

glVertexAttrib1dv

public void glVertexAttrib1dv(int target,
                              double[] v,
                              int v_offset)
Entry point to C language function: void glVertexAttrib1dv(GLuint target, const GLdouble * v);
Part of GL_VERSION_2_0

Specified by:
glVertexAttrib1dv in interface GL2GL3

glVertexAttrib1dvARB

public void glVertexAttrib1dvARB(int target,
                                 DoubleBuffer v)
Entry point to C language function: void glVertexAttrib1dvARB(GLuint target, const GLdouble * v);
Part of GL_ARB_vertex_program

Specified by:
glVertexAttrib1dvARB in interface GL2

glVertexAttrib1dvARB

public void glVertexAttrib1dvARB(int target,
                                 double[] v,
                                 int v_offset)
Entry point to C language function: void glVertexAttrib1dvARB(GLuint target, const GLdouble * v);
Part of GL_ARB_vertex_program

Specified by:
glVertexAttrib1dvARB in interface GL2

glVertexAttrib1f

public void glVertexAttrib1f(int target,
                             float s)
Entry point to C language function: void glVertexAttrib1f(GLuint target, GLfloat s);
Part of GL_VERSION_2_0

Specified by:
glVertexAttrib1f in interface GL2ES2

dispatch_glVertexAttrib1f1

public void dispatch_glVertexAttrib1f1(int target,
                                       float s,
                                       long procAddress)
Entry point to C language function: void glVertexAttrib1f(GLuint target, GLfloat s);
Part of GL_VERSION_2_0


glVertexAttrib1fARB

public void glVertexAttrib1fARB(int target,
                                float s)
Entry point to C language function: void glVertexAttrib1fARB(GLuint target, GLfloat s);
Part of GL_ARB_vertex_program

Specified by:
glVertexAttrib1fARB in interface GL2

dispatch_glVertexAttrib1fARB1

public void dispatch_glVertexAttrib1fARB1(int target,
                                          float s,
                                          long procAddress)
Entry point to C language function: void glVertexAttrib1fARB(GLuint target, GLfloat s);
Part of GL_ARB_vertex_program


glVertexAttrib1fv

public void glVertexAttrib1fv(int target,
                              FloatBuffer v)
Entry point to C language function: void glVertexAttrib1fv(GLuint target, const GLfloat * v);
Part of GL_VERSION_2_0

Specified by:
glVertexAttrib1fv in interface GL2ES2

glVertexAttrib1fv

public void glVertexAttrib1fv(int target,
                              float[] v,
                              int v_offset)
Entry point to C language function: void glVertexAttrib1fv(GLuint target, const GLfloat * v);
Part of GL_VERSION_2_0

Specified by:
glVertexAttrib1fv in interface GL2ES2

glVertexAttrib1fvARB

public void glVertexAttrib1fvARB(int target,
                                 FloatBuffer v)
Entry point to C language function: void glVertexAttrib1fvARB(GLuint target, const GLfloat * v);
Part of GL_ARB_vertex_program

Specified by:
glVertexAttrib1fvARB in interface GL2

glVertexAttrib1fvARB

public void glVertexAttrib1fvARB(int target,
                                 float[] v,
                                 int v_offset)
Entry point to C language function: void glVertexAttrib1fvARB(GLuint target, const GLfloat * v);
Part of GL_ARB_vertex_program

Specified by:
glVertexAttrib1fvARB in interface GL2

glVertexAttrib1h

public void glVertexAttrib1h(int target,
                             short s)
Entry point to C language function: void glVertexAttrib1hNV(GLuint target, GLhalfNV s);
Part of GL_NV_half_float

Specified by:
glVertexAttrib1h in interface GL2

dispatch_glVertexAttrib1h1

public void dispatch_glVertexAttrib1h1(int target,
                                       short s,
                                       long procAddress)
Entry point to C language function: void glVertexAttrib1hNV(GLuint target, GLhalfNV s);
Part of GL_NV_half_float


glVertexAttrib1hv

public void glVertexAttrib1hv(int index,
                              ShortBuffer v)
Entry point to C language function: void glVertexAttrib1hvNV(GLuint index, const GLhalfNV * v);
Part of GL_NV_half_float

Specified by:
glVertexAttrib1hv in interface GL2

glVertexAttrib1hv

public void glVertexAttrib1hv(int index,
                              short[] v,
                              int v_offset)
Entry point to C language function: void glVertexAttrib1hvNV(GLuint index, const GLhalfNV * v);
Part of GL_NV_half_float

Specified by:
glVertexAttrib1hv in interface GL2

glVertexAttrib1s

public void glVertexAttrib1s(int target,
                             short s)
Entry point to C language function: void glVertexAttrib1s(GLuint target, GLshort s);
Part of GL_VERSION_2_0

Specified by:
glVertexAttrib1s in interface GL2GL3

dispatch_glVertexAttrib1s1

public void dispatch_glVertexAttrib1s1(int target,
                                       short s,
                                       long procAddress)
Entry point to C language function: void glVertexAttrib1s(GLuint target, GLshort s);
Part of GL_VERSION_2_0


glVertexAttrib1sARB

public void glVertexAttrib1sARB(int target,
                                short s)
Entry point to C language function: void glVertexAttrib1sARB(GLuint target, GLshort s);
Part of GL_ARB_vertex_program

Specified by:
glVertexAttrib1sARB in interface GL2

dispatch_glVertexAttrib1sARB1

public void dispatch_glVertexAttrib1sARB1(int target,
                                          short s,
                                          long procAddress)
Entry point to C language function: void glVertexAttrib1sARB(GLuint target, GLshort s);
Part of GL_ARB_vertex_program


glVertexAttrib1sv

public void glVertexAttrib1sv(int target,
                              ShortBuffer v)
Entry point to C language function: void glVertexAttrib1sv(GLuint target, const GLshort * v);
Part of GL_VERSION_2_0

Specified by:
glVertexAttrib1sv in interface GL2GL3

glVertexAttrib1sv

public void glVertexAttrib1sv(int target,
                              short[] v,
                              int v_offset)
Entry point to C language function: void glVertexAttrib1sv(GLuint target, const GLshort * v);
Part of GL_VERSION_2_0

Specified by:
glVertexAttrib1sv in interface GL2GL3

glVertexAttrib1svARB

public void glVertexAttrib1svARB(int target,
                                 ShortBuffer v)
Entry point to C language function: void glVertexAttrib1svARB(GLuint target, const GLshort * v);
Part of GL_ARB_vertex_program

Specified by:
glVertexAttrib1svARB in interface GL2

glVertexAttrib1svARB

public void glVertexAttrib1svARB(int target,
                                 short[] v,
                                 int v_offset)
Entry point to C language function: void glVertexAttrib1svARB(GLuint target, const GLshort * v);
Part of GL_ARB_vertex_program

Specified by:
glVertexAttrib1svARB in interface GL2

glVertexAttrib2d

public void glVertexAttrib2d(int target,
                             double s,
                             double t)
Entry point to C language function: void glVertexAttrib2d(GLuint target, GLdouble s, GLdouble t);
Part of GL_VERSION_2_0

Specified by:
glVertexAttrib2d in interface GL2GL3

dispatch_glVertexAttrib2d1

public void dispatch_glVertexAttrib2d1(int target,
                                       double s,
                                       double t,
                                       long procAddress)
Entry point to C language function: void glVertexAttrib2d(GLuint target, GLdouble s, GLdouble t);
Part of GL_VERSION_2_0


glVertexAttrib2dARB

public void glVertexAttrib2dARB(int target,
                                double s,
                                double t)
Entry point to C language function: void glVertexAttrib2dARB(GLuint target, GLdouble s, GLdouble t);
Part of GL_ARB_vertex_program

Specified by:
glVertexAttrib2dARB in interface GL2

dispatch_glVertexAttrib2dARB1

public void dispatch_glVertexAttrib2dARB1(int target,
                                          double s,
                                          double t,
                                          long procAddress)
Entry point to C language function: void glVertexAttrib2dARB(GLuint target, GLdouble s, GLdouble t);
Part of GL_ARB_vertex_program


glVertexAttrib2dv

public void glVertexAttrib2dv(int target,
                              DoubleBuffer v)
Entry point to C language function: void glVertexAttrib2dv(GLuint target, const GLdouble * v);
Part of GL_VERSION_2_0

Specified by:
glVertexAttrib2dv in interface GL2GL3

glVertexAttrib2dv

public void glVertexAttrib2dv(int target,
                              double[] v,
                              int v_offset)
Entry point to C language function: void glVertexAttrib2dv(GLuint target, const GLdouble * v);
Part of GL_VERSION_2_0

Specified by:
glVertexAttrib2dv in interface GL2GL3

glVertexAttrib2dvARB

public void glVertexAttrib2dvARB(int target,
                                 DoubleBuffer v)
Entry point to C language function: void glVertexAttrib2dvARB(GLuint target, const GLdouble * v);
Part of GL_ARB_vertex_program

Specified by:
glVertexAttrib2dvARB in interface GL2

glVertexAttrib2dvARB

public void glVertexAttrib2dvARB(int target,
                                 double[] v,
                                 int v_offset)
Entry point to C language function: void glVertexAttrib2dvARB(GLuint target, const GLdouble * v);
Part of GL_ARB_vertex_program

Specified by:
glVertexAttrib2dvARB in interface GL2

glVertexAttrib2f

public void glVertexAttrib2f(int target,
                             float s,
                             float t)
Entry point to C language function: void glVertexAttrib2f(GLuint target, GLfloat s, GLfloat t);
Part of GL_VERSION_2_0

Specified by:
glVertexAttrib2f in interface GL2ES2

dispatch_glVertexAttrib2f1

public void dispatch_glVertexAttrib2f1(int target,
                                       float s,
                                       float t,
                                       long procAddress)
Entry point to C language function: void glVertexAttrib2f(GLuint target, GLfloat s, GLfloat t);
Part of GL_VERSION_2_0


glVertexAttrib2fARB

public void glVertexAttrib2fARB(int target,
                                float s,
                                float t)
Entry point to C language function: void glVertexAttrib2fARB(GLuint target, GLfloat s, GLfloat t);
Part of GL_ARB_vertex_program

Specified by:
glVertexAttrib2fARB in interface GL2

dispatch_glVertexAttrib2fARB1

public void dispatch_glVertexAttrib2fARB1(int target,
                                          float s,
                                          float t,
                                          long procAddress)
Entry point to C language function: void glVertexAttrib2fARB(GLuint target, GLfloat s, GLfloat t);
Part of GL_ARB_vertex_program


glVertexAttrib2fv

public void glVertexAttrib2fv(int target,
                              FloatBuffer v)
Entry point to C language function: void glVertexAttrib2fv(GLuint target, const GLfloat * v);
Part of GL_VERSION_2_0

Specified by:
glVertexAttrib2fv in interface GL2ES2

glVertexAttrib2fv

public void glVertexAttrib2fv(int target,
                              float[] v,
                              int v_offset)
Entry point to C language function: void glVertexAttrib2fv(GLuint target, const GLfloat * v);
Part of GL_VERSION_2_0

Specified by:
glVertexAttrib2fv in interface GL2ES2

glVertexAttrib2fvARB

public void glVertexAttrib2fvARB(int target,
                                 FloatBuffer v)
Entry point to C language function: void glVertexAttrib2fvARB(GLuint target, const GLfloat * v);
Part of GL_ARB_vertex_program

Specified by:
glVertexAttrib2fvARB in interface GL2

glVertexAttrib2fvARB

public void glVertexAttrib2fvARB(int target,
                                 float[] v,
                                 int v_offset)
Entry point to C language function: void glVertexAttrib2fvARB(GLuint target, const GLfloat * v);
Part of GL_ARB_vertex_program

Specified by:
glVertexAttrib2fvARB in interface GL2

glVertexAttrib2h

public void glVertexAttrib2h(int target,
                             short s,
                             short t)
Entry point to C language function: void glVertexAttrib2hNV(GLuint target, GLhalfNV s, GLhalfNV t);
Part of GL_NV_half_float

Specified by:
glVertexAttrib2h in interface GL2

dispatch_glVertexAttrib2h1

public void dispatch_glVertexAttrib2h1(int target,
                                       short s,
                                       short t,
                                       long procAddress)
Entry point to C language function: void glVertexAttrib2hNV(GLuint target, GLhalfNV s, GLhalfNV t);
Part of GL_NV_half_float


glVertexAttrib2hv

public void glVertexAttrib2hv(int index,
                              ShortBuffer v)
Entry point to C language function: void glVertexAttrib2hvNV(GLuint index, const GLhalfNV * v);
Part of GL_NV_half_float

Specified by:
glVertexAttrib2hv in interface GL2

glVertexAttrib2hv

public void glVertexAttrib2hv(int index,
                              short[] v,
                              int v_offset)
Entry point to C language function: void glVertexAttrib2hvNV(GLuint index, const GLhalfNV * v);
Part of GL_NV_half_float

Specified by:
glVertexAttrib2hv in interface GL2

glVertexAttrib2s

public void glVertexAttrib2s(int target,
                             short s,
                             short t)
Entry point to C language function: void glVertexAttrib2s(GLuint target, GLshort s, GLshort t);
Part of GL_VERSION_2_0

Specified by:
glVertexAttrib2s in interface GL2GL3

dispatch_glVertexAttrib2s1

public void dispatch_glVertexAttrib2s1(int target,
                                       short s,
                                       short t,
                                       long procAddress)
Entry point to C language function: void glVertexAttrib2s(GLuint target, GLshort s, GLshort t);
Part of GL_VERSION_2_0


glVertexAttrib2sARB

public void glVertexAttrib2sARB(int target,
                                short s,
                                short t)
Entry point to C language function: void glVertexAttrib2sARB(GLuint target, GLshort s, GLshort t);
Part of GL_ARB_vertex_program

Specified by:
glVertexAttrib2sARB in interface GL2

dispatch_glVertexAttrib2sARB1

public void dispatch_glVertexAttrib2sARB1(int target,
                                          short s,
                                          short t,
                                          long procAddress)
Entry point to C language function: void glVertexAttrib2sARB(GLuint target, GLshort s, GLshort t);
Part of GL_ARB_vertex_program


glVertexAttrib2sv

public void glVertexAttrib2sv(int target,
                              ShortBuffer v)
Entry point to C language function: void glVertexAttrib2sv(GLuint target, const GLshort * v);
Part of GL_VERSION_2_0

Specified by:
glVertexAttrib2sv in interface GL2GL3

glVertexAttrib2sv

public void glVertexAttrib2sv(int target,
                              short[] v,
                              int v_offset)
Entry point to C language function: void glVertexAttrib2sv(GLuint target, const GLshort * v);
Part of GL_VERSION_2_0

Specified by:
glVertexAttrib2sv in interface GL2GL3

glVertexAttrib2svARB

public void glVertexAttrib2svARB(int target,
                                 ShortBuffer v)
Entry point to C language function: void glVertexAttrib2svARB(GLuint target, const GLshort * v);
Part of GL_ARB_vertex_program

Specified by:
glVertexAttrib2svARB in interface GL2

glVertexAttrib2svARB

public void glVertexAttrib2svARB(int target,
                                 short[] v,
                                 int v_offset)
Entry point to C language function: void glVertexAttrib2svARB(GLuint target, const GLshort * v);
Part of GL_ARB_vertex_program

Specified by:
glVertexAttrib2svARB in interface GL2

glVertexAttrib3d

public void glVertexAttrib3d(int target,
                             double s,
                             double t,
                             double r)
Entry point to C language function: void glVertexAttrib3d(GLuint target, GLdouble s, GLdouble t, GLdouble r);
Part of GL_VERSION_2_0

Specified by:
glVertexAttrib3d in interface GL2GL3

dispatch_glVertexAttrib3d1

public void dispatch_glVertexAttrib3d1(int target,
                                       double s,
                                       double t,
                                       double r,
                                       long procAddress)
Entry point to C language function: void glVertexAttrib3d(GLuint target, GLdouble s, GLdouble t, GLdouble r);
Part of GL_VERSION_2_0


glVertexAttrib3dARB

public void glVertexAttrib3dARB(int target,
                                double s,
                                double t,
                                double r)
Entry point to C language function: void glVertexAttrib3dARB(GLuint target, GLdouble s, GLdouble t, GLdouble r);
Part of GL_ARB_vertex_program

Specified by:
glVertexAttrib3dARB in interface GL2

dispatch_glVertexAttrib3dARB1

public void dispatch_glVertexAttrib3dARB1(int target,
                                          double s,
                                          double t,
                                          double r,
                                          long procAddress)
Entry point to C language function: void glVertexAttrib3dARB(GLuint target, GLdouble s, GLdouble t, GLdouble r);
Part of GL_ARB_vertex_program


glVertexAttrib3dv

public void glVertexAttrib3dv(int target,
                              DoubleBuffer v)
Entry point to C language function: void glVertexAttrib3dv(GLuint target, const GLdouble * v);
Part of GL_VERSION_2_0

Specified by:
glVertexAttrib3dv in interface GL2GL3

glVertexAttrib3dv

public void glVertexAttrib3dv(int target,
                              double[] v,
                              int v_offset)
Entry point to C language function: void glVertexAttrib3dv(GLuint target, const GLdouble * v);
Part of GL_VERSION_2_0

Specified by:
glVertexAttrib3dv in interface GL2GL3

glVertexAttrib3dvARB

public void glVertexAttrib3dvARB(int target,
                                 DoubleBuffer v)
Entry point to C language function: void glVertexAttrib3dvARB(GLuint target, const GLdouble * v);
Part of GL_ARB_vertex_program

Specified by:
glVertexAttrib3dvARB in interface GL2

glVertexAttrib3dvARB

public void glVertexAttrib3dvARB(int target,
                                 double[] v,
                                 int v_offset)
Entry point to C language function: void glVertexAttrib3dvARB(GLuint target, const GLdouble * v);
Part of GL_ARB_vertex_program

Specified by:
glVertexAttrib3dvARB in interface GL2

glVertexAttrib3f

public void glVertexAttrib3f(int target,
                             float s,
                             float t,
                             float r)
Entry point to C language function: void glVertexAttrib3f(GLuint target, GLfloat s, GLfloat t, GLfloat r);
Part of GL_VERSION_2_0

Specified by:
glVertexAttrib3f in interface GL2ES2

dispatch_glVertexAttrib3f1

public void dispatch_glVertexAttrib3f1(int target,
                                       float s,
                                       float t,
                                       float r,
                                       long procAddress)
Entry point to C language function: void glVertexAttrib3f(GLuint target, GLfloat s, GLfloat t, GLfloat r);
Part of GL_VERSION_2_0


glVertexAttrib3fARB

public void glVertexAttrib3fARB(int target,
                                float s,
                                float t,
                                float r)
Entry point to C language function: void glVertexAttrib3fARB(GLuint target, GLfloat s, GLfloat t, GLfloat r);
Part of GL_ARB_vertex_program

Specified by:
glVertexAttrib3fARB in interface GL2

dispatch_glVertexAttrib3fARB1

public void dispatch_glVertexAttrib3fARB1(int target,
                                          float s,
                                          float t,
                                          float r,
                                          long procAddress)
Entry point to C language function: void glVertexAttrib3fARB(GLuint target, GLfloat s, GLfloat t, GLfloat r);
Part of GL_ARB_vertex_program


glVertexAttrib3fv

public void glVertexAttrib3fv(int target,
                              FloatBuffer v)
Entry point to C language function: void glVertexAttrib3fv(GLuint target, const GLfloat * v);
Part of GL_VERSION_2_0

Specified by:
glVertexAttrib3fv in interface GL2ES2

glVertexAttrib3fv

public void glVertexAttrib3fv(int target,
                              float[] v,
                              int v_offset)
Entry point to C language function: void glVertexAttrib3fv(GLuint target, const GLfloat * v);
Part of GL_VERSION_2_0

Specified by:
glVertexAttrib3fv in interface GL2ES2

glVertexAttrib3fvARB

public void glVertexAttrib3fvARB(int target,
                                 FloatBuffer v)
Entry point to C language function: void glVertexAttrib3fvARB(GLuint target, const GLfloat * v);
Part of GL_ARB_vertex_program

Specified by:
glVertexAttrib3fvARB in interface GL2

glVertexAttrib3fvARB

public void glVertexAttrib3fvARB(int target,
                                 float[] v,
                                 int v_offset)
Entry point to C language function: void glVertexAttrib3fvARB(GLuint target, const GLfloat * v);
Part of GL_ARB_vertex_program

Specified by:
glVertexAttrib3fvARB in interface GL2

glVertexAttrib3h

public void glVertexAttrib3h(int target,
                             short s,
                             short t,
                             short r)
Entry point to C language function: void glVertexAttrib3hNV(GLuint target, GLhalfNV s, GLhalfNV t, GLhalfNV r);
Part of GL_NV_half_float

Specified by:
glVertexAttrib3h in interface GL2

dispatch_glVertexAttrib3h1

public void dispatch_glVertexAttrib3h1(int target,
                                       short s,
                                       short t,
                                       short r,
                                       long procAddress)
Entry point to C language function: void glVertexAttrib3hNV(GLuint target, GLhalfNV s, GLhalfNV t, GLhalfNV r);
Part of GL_NV_half_float


glVertexAttrib3hv

public void glVertexAttrib3hv(int index,
                              ShortBuffer v)
Entry point to C language function: void glVertexAttrib3hvNV(GLuint index, const GLhalfNV * v);
Part of GL_NV_half_float

Specified by:
glVertexAttrib3hv in interface GL2

glVertexAttrib3hv

public void glVertexAttrib3hv(int index,
                              short[] v,
                              int v_offset)
Entry point to C language function: void glVertexAttrib3hvNV(GLuint index, const GLhalfNV * v);
Part of GL_NV_half_float

Specified by:
glVertexAttrib3hv in interface GL2

glVertexAttrib3s

public void glVertexAttrib3s(int target,
                             short s,
                             short t,
                             short r)
Entry point to C language function: void glVertexAttrib3s(GLuint target, GLshort s, GLshort t, GLshort r);
Part of GL_VERSION_2_0

Specified by:
glVertexAttrib3s in interface GL2GL3

dispatch_glVertexAttrib3s1

public void dispatch_glVertexAttrib3s1(int target,
                                       short s,
                                       short t,
                                       short r,
                                       long procAddress)
Entry point to C language function: void glVertexAttrib3s(GLuint target, GLshort s, GLshort t, GLshort r);
Part of GL_VERSION_2_0


glVertexAttrib3sARB

public void glVertexAttrib3sARB(int target,
                                short s,
                                short t,
                                short r)
Entry point to C language function: void glVertexAttrib3sARB(GLuint target, GLshort s, GLshort t, GLshort r);
Part of GL_ARB_vertex_program

Specified by:
glVertexAttrib3sARB in interface GL2

dispatch_glVertexAttrib3sARB1

public void dispatch_glVertexAttrib3sARB1(int target,
                                          short s,
                                          short t,
                                          short r,
                                          long procAddress)
Entry point to C language function: void glVertexAttrib3sARB(GLuint target, GLshort s, GLshort t, GLshort r);
Part of GL_ARB_vertex_program


glVertexAttrib3sv

public void glVertexAttrib3sv(int target,
                              ShortBuffer v)
Entry point to C language function: void glVertexAttrib3sv(GLuint target, const GLshort * v);
Part of GL_VERSION_2_0

Specified by:
glVertexAttrib3sv in interface GL2GL3

glVertexAttrib3sv

public void glVertexAttrib3sv(int target,
                              short[] v,
                              int v_offset)
Entry point to C language function: void glVertexAttrib3sv(GLuint target, const GLshort * v);
Part of GL_VERSION_2_0

Specified by:
glVertexAttrib3sv in interface GL2GL3

glVertexAttrib3svARB

public void glVertexAttrib3svARB(int target,
                                 ShortBuffer v)
Entry point to C language function: void glVertexAttrib3svARB(GLuint target, const GLshort * v);
Part of GL_ARB_vertex_program

Specified by:
glVertexAttrib3svARB in interface GL2

glVertexAttrib3svARB

public void glVertexAttrib3svARB(int target,
                                 short[] v,
                                 int v_offset)
Entry point to C language function: void glVertexAttrib3svARB(GLuint target, const GLshort * v);
Part of GL_ARB_vertex_program

Specified by:
glVertexAttrib3svARB in interface GL2

glVertexAttrib4Nbv

public void glVertexAttrib4Nbv(int index,
                               ByteBuffer v)
Entry point to C language function: void glVertexAttrib4Nbv(GLuint index, const GLbyte * v);
Part of GL_VERSION_2_0

Specified by:
glVertexAttrib4Nbv in interface GL2GL3

glVertexAttrib4Nbv

public void glVertexAttrib4Nbv(int index,
                               byte[] v,
                               int v_offset)
Entry point to C language function: void glVertexAttrib4Nbv(GLuint index, const GLbyte * v);
Part of GL_VERSION_2_0

Specified by:
glVertexAttrib4Nbv in interface GL2GL3

glVertexAttrib4NbvARB

public void glVertexAttrib4NbvARB(int index,
                                  ByteBuffer v)
Entry point to C language function: void glVertexAttrib4NbvARB(GLuint index, const GLbyte * v);
Part of GL_ARB_vertex_program

Specified by:
glVertexAttrib4NbvARB in interface GL2

glVertexAttrib4NbvARB

public void glVertexAttrib4NbvARB(int index,
                                  byte[] v,
                                  int v_offset)
Entry point to C language function: void glVertexAttrib4NbvARB(GLuint index, const GLbyte * v);
Part of GL_ARB_vertex_program

Specified by:
glVertexAttrib4NbvARB in interface GL2

glVertexAttrib4Niv

public void glVertexAttrib4Niv(int target,
                               IntBuffer v)
Entry point to C language function: void glVertexAttrib4Niv(GLuint target, const GLint * v);
Part of GL_VERSION_2_0

Specified by:
glVertexAttrib4Niv in interface GL2GL3

glVertexAttrib4Niv

public void glVertexAttrib4Niv(int target,
                               int[] v,
                               int v_offset)
Entry point to C language function: void glVertexAttrib4Niv(GLuint target, const GLint * v);
Part of GL_VERSION_2_0

Specified by:
glVertexAttrib4Niv in interface GL2GL3

glVertexAttrib4NivARB

public void glVertexAttrib4NivARB(int target,
                                  IntBuffer v)
Entry point to C language function: void glVertexAttrib4NivARB(GLuint target, const GLint * v);
Part of GL_ARB_vertex_program

Specified by:
glVertexAttrib4NivARB in interface GL2

glVertexAttrib4NivARB

public void glVertexAttrib4NivARB(int target,
                                  int[] v,
                                  int v_offset)
Entry point to C language function: void glVertexAttrib4NivARB(GLuint target, const GLint * v);
Part of GL_ARB_vertex_program

Specified by:
glVertexAttrib4NivARB in interface GL2

glVertexAttrib4Nsv

public void glVertexAttrib4Nsv(int target,
                               ShortBuffer v)
Entry point to C language function: void glVertexAttrib4Nsv(GLuint target, const GLshort * v);
Part of GL_VERSION_2_0

Specified by:
glVertexAttrib4Nsv in interface GL2GL3

glVertexAttrib4Nsv

public void glVertexAttrib4Nsv(int target,
                               short[] v,
                               int v_offset)
Entry point to C language function: void glVertexAttrib4Nsv(GLuint target, const GLshort * v);
Part of GL_VERSION_2_0

Specified by:
glVertexAttrib4Nsv in interface GL2GL3

glVertexAttrib4NsvARB

public void glVertexAttrib4NsvARB(int target,
                                  ShortBuffer v)
Entry point to C language function: void glVertexAttrib4NsvARB(GLuint target, const GLshort * v);
Part of GL_ARB_vertex_program

Specified by:
glVertexAttrib4NsvARB in interface GL2

glVertexAttrib4NsvARB

public void glVertexAttrib4NsvARB(int target,
                                  short[] v,
                                  int v_offset)
Entry point to C language function: void glVertexAttrib4NsvARB(GLuint target, const GLshort * v);
Part of GL_ARB_vertex_program

Specified by:
glVertexAttrib4NsvARB in interface GL2

glVertexAttrib4Nub

public void glVertexAttrib4Nub(int index,
                               byte x,
                               byte y,
                               byte z,
                               byte w)
Entry point to C language function: void glVertexAttrib4Nub(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);
Part of GL_VERSION_2_0

Specified by:
glVertexAttrib4Nub in interface GL2GL3

dispatch_glVertexAttrib4Nub1

public void dispatch_glVertexAttrib4Nub1(int index,
                                         byte x,
                                         byte y,
                                         byte z,
                                         byte w,
                                         long procAddress)
Entry point to C language function: void glVertexAttrib4Nub(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);
Part of GL_VERSION_2_0


glVertexAttrib4NubARB

public void glVertexAttrib4NubARB(int index,
                                  byte x,
                                  byte y,
                                  byte z,
                                  byte w)
Entry point to C language function: void glVertexAttrib4NubARB(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);
Part of GL_ARB_vertex_program

Specified by:
glVertexAttrib4NubARB in interface GL2

dispatch_glVertexAttrib4NubARB1

public void dispatch_glVertexAttrib4NubARB1(int index,
                                            byte x,
                                            byte y,
                                            byte z,
                                            byte w,
                                            long procAddress)
Entry point to C language function: void glVertexAttrib4NubARB(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);
Part of GL_ARB_vertex_program


glVertexAttrib4Nubv

public void glVertexAttrib4Nubv(int index,
                                ByteBuffer v)
Entry point to C language function: void glVertexAttrib4Nubv(GLuint index, const GLubyte * v);
Part of GL_VERSION_2_0

Specified by:
glVertexAttrib4Nubv in interface GL2GL3

glVertexAttrib4Nubv

public void glVertexAttrib4Nubv(int index,
                                byte[] v,
                                int v_offset)
Entry point to C language function: void glVertexAttrib4Nubv(GLuint index, const GLubyte * v);
Part of GL_VERSION_2_0

Specified by:
glVertexAttrib4Nubv in interface GL2GL3

glVertexAttrib4NubvARB

public void glVertexAttrib4NubvARB(int index,
                                   ByteBuffer v)
Entry point to C language function: void glVertexAttrib4NubvARB(GLuint index, const GLubyte * v);
Part of GL_ARB_vertex_program

Specified by:
glVertexAttrib4NubvARB in interface GL2

glVertexAttrib4NubvARB

public void glVertexAttrib4NubvARB(int index,
                                   byte[] v,
                                   int v_offset)
Entry point to C language function: void glVertexAttrib4NubvARB(GLuint index, const GLubyte * v);
Part of GL_ARB_vertex_program

Specified by:
glVertexAttrib4NubvARB in interface GL2

glVertexAttrib4Nuiv

public void glVertexAttrib4Nuiv(int index,
                                IntBuffer v)
Entry point to C language function: void glVertexAttrib4Nuiv(GLuint index, const GLuint * v);
Part of GL_VERSION_2_0

Specified by:
glVertexAttrib4Nuiv in interface GL2GL3

glVertexAttrib4Nuiv

public void glVertexAttrib4Nuiv(int index,
                                int[] v,
                                int v_offset)
Entry point to C language function: void glVertexAttrib4Nuiv(GLuint index, const GLuint * v);
Part of GL_VERSION_2_0

Specified by:
glVertexAttrib4Nuiv in interface GL2GL3

glVertexAttrib4NuivARB

public void glVertexAttrib4NuivARB(int index,
                                   IntBuffer v)
Entry point to C language function: void glVertexAttrib4NuivARB(GLuint index, const GLuint * v);
Part of GL_ARB_vertex_program

Specified by:
glVertexAttrib4NuivARB in interface GL2

glVertexAttrib4NuivARB

public void glVertexAttrib4NuivARB(int index,
                                   int[] v,
                                   int v_offset)
Entry point to C language function: void glVertexAttrib4NuivARB(GLuint index, const GLuint * v);
Part of GL_ARB_vertex_program

Specified by:
glVertexAttrib4NuivARB in interface GL2

glVertexAttrib4Nusv

public void glVertexAttrib4Nusv(int index,
                                ShortBuffer v)
Entry point to C language function: void glVertexAttrib4Nusv(GLuint index, const GLushort * v);
Part of GL_VERSION_2_0

Specified by:
glVertexAttrib4Nusv in interface GL2GL3

glVertexAttrib4Nusv

public void glVertexAttrib4Nusv(int index,
                                short[] v,
                                int v_offset)
Entry point to C language function: void glVertexAttrib4Nusv(GLuint index, const GLushort * v);
Part of GL_VERSION_2_0

Specified by:
glVertexAttrib4Nusv in interface GL2GL3

glVertexAttrib4NusvARB

public void glVertexAttrib4NusvARB(int index,
                                   ShortBuffer v)
Entry point to C language function: void glVertexAttrib4NusvARB(GLuint index, const GLushort * v);
Part of GL_ARB_vertex_program

Specified by:
glVertexAttrib4NusvARB in interface GL2

glVertexAttrib4NusvARB

public void glVertexAttrib4NusvARB(int index,
                                   short[] v,
                                   int v_offset)
Entry point to C language function: void glVertexAttrib4NusvARB(GLuint index, const GLushort * v);
Part of GL_ARB_vertex_program

Specified by:
glVertexAttrib4NusvARB in interface GL2

glVertexAttrib4bv

public void glVertexAttrib4bv(int index,
                              ByteBuffer v)
Entry point to C language function: void glVertexAttrib4bv(GLuint index, const GLbyte * v);
Part of GL_VERSION_2_0

Specified by:
glVertexAttrib4bv in interface GL2GL3

glVertexAttrib4bv

public void glVertexAttrib4bv(int index,
                              byte[] v,
                              int v_offset)
Entry point to C language function: void glVertexAttrib4bv(GLuint index, const GLbyte * v);
Part of GL_VERSION_2_0

Specified by:
glVertexAttrib4bv in interface GL2GL3

glVertexAttrib4bvARB

public void glVertexAttrib4bvARB(int index,
                                 ByteBuffer v)
Entry point to C language function: void glVertexAttrib4bvARB(GLuint index, const GLbyte * v);
Part of GL_ARB_vertex_program

Specified by:
glVertexAttrib4bvARB in interface GL2

glVertexAttrib4bvARB

public void glVertexAttrib4bvARB(int index,
                                 byte[] v,
                                 int v_offset)
Entry point to C language function: void glVertexAttrib4bvARB(GLuint index, const GLbyte * v);
Part of GL_ARB_vertex_program

Specified by:
glVertexAttrib4bvARB in interface GL2

glVertexAttrib4d

public void glVertexAttrib4d(int target,
                             double s,
                             double t,
                             double r,
                             double q)
Entry point to C language function: void glVertexAttrib4d(GLuint target, GLdouble s, GLdouble t, GLdouble r, GLdouble q);
Part of GL_VERSION_2_0

Specified by:
glVertexAttrib4d in interface GL2GL3

dispatch_glVertexAttrib4d1

public void dispatch_glVertexAttrib4d1(int target,
                                       double s,
                                       double t,
                                       double r,
                                       double q,
                                       long procAddress)
Entry point to C language function: void glVertexAttrib4d(GLuint target, GLdouble s, GLdouble t, GLdouble r, GLdouble q);
Part of GL_VERSION_2_0


glVertexAttrib4dARB

public void glVertexAttrib4dARB(int target,
                                double s,
                                double t,
                                double r,
                                double q)
Entry point to C language function: void glVertexAttrib4dARB(GLuint target, GLdouble s, GLdouble t, GLdouble r, GLdouble q);
Part of GL_ARB_vertex_program

Specified by:
glVertexAttrib4dARB in interface GL2

dispatch_glVertexAttrib4dARB1

public void dispatch_glVertexAttrib4dARB1(int target,
                                          double s,
                                          double t,
                                          double r,
                                          double q,
                                          long procAddress)
Entry point to C language function: void glVertexAttrib4dARB(GLuint target, GLdouble s, GLdouble t, GLdouble r, GLdouble q);
Part of GL_ARB_vertex_program


glVertexAttrib4dv

public void glVertexAttrib4dv(int target,
                              DoubleBuffer v)
Entry point to C language function: void glVertexAttrib4dv(GLuint target, const GLdouble * v);
Part of GL_VERSION_2_0

Specified by:
glVertexAttrib4dv in interface GL2GL3

glVertexAttrib4dv

public void glVertexAttrib4dv(int target,
                              double[] v,
                              int v_offset)
Entry point to C language function: void glVertexAttrib4dv(GLuint target, const GLdouble * v);
Part of GL_VERSION_2_0

Specified by:
glVertexAttrib4dv in interface GL2GL3

glVertexAttrib4dvARB

public void glVertexAttrib4dvARB(int target,
                                 DoubleBuffer v)
Entry point to C language function: void glVertexAttrib4dvARB(GLuint target, const GLdouble * v);
Part of GL_ARB_vertex_program

Specified by:
glVertexAttrib4dvARB in interface GL2

glVertexAttrib4dvARB

public void glVertexAttrib4dvARB(int target,
                                 double[] v,
                                 int v_offset)
Entry point to C language function: void glVertexAttrib4dvARB(GLuint target, const GLdouble * v);
Part of GL_ARB_vertex_program

Specified by:
glVertexAttrib4dvARB in interface GL2

glVertexAttrib4f

public void glVertexAttrib4f(int target,
                             float s,
                             float t,
                             float r,
                             float q)
Entry point to C language function: void glVertexAttrib4f(GLuint target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
Part of GL_VERSION_2_0

Specified by:
glVertexAttrib4f in interface GL2ES2

dispatch_glVertexAttrib4f1

public void dispatch_glVertexAttrib4f1(int target,
                                       float s,
                                       float t,
                                       float r,
                                       float q,
                                       long procAddress)
Entry point to C language function: void glVertexAttrib4f(GLuint target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
Part of GL_VERSION_2_0


glVertexAttrib4fARB

public void glVertexAttrib4fARB(int target,
                                float s,
                                float t,
                                float r,
                                float q)
Entry point to C language function: void glVertexAttrib4fARB(GLuint target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
Part of GL_ARB_vertex_program

Specified by:
glVertexAttrib4fARB in interface GL2

dispatch_glVertexAttrib4fARB1

public void dispatch_glVertexAttrib4fARB1(int target,
                                          float s,
                                          float t,
                                          float r,
                                          float q,
                                          long procAddress)
Entry point to C language function: void glVertexAttrib4fARB(GLuint target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
Part of GL_ARB_vertex_program


glVertexAttrib4fv

public void glVertexAttrib4fv(int target,
                              FloatBuffer v)
Entry point to C language function: void glVertexAttrib4fv(GLuint target, const GLfloat * v);
Part of GL_VERSION_2_0

Specified by:
glVertexAttrib4fv in interface GL2ES2

glVertexAttrib4fv

public void glVertexAttrib4fv(int target,
                              float[] v,
                              int v_offset)
Entry point to C language function: void glVertexAttrib4fv(GLuint target, const GLfloat * v);
Part of GL_VERSION_2_0

Specified by:
glVertexAttrib4fv in interface GL2ES2

glVertexAttrib4fvARB

public void glVertexAttrib4fvARB(int target,
                                 FloatBuffer v)
Entry point to C language function: void glVertexAttrib4fvARB(GLuint target, const GLfloat * v);
Part of GL_ARB_vertex_program

Specified by:
glVertexAttrib4fvARB in interface GL2

glVertexAttrib4fvARB

public void glVertexAttrib4fvARB(int target,
                                 float[] v,
                                 int v_offset)
Entry point to C language function: void glVertexAttrib4fvARB(GLuint target, const GLfloat * v);
Part of GL_ARB_vertex_program

Specified by:
glVertexAttrib4fvARB in interface GL2

glVertexAttrib4h

public void glVertexAttrib4h(int target,
                             short s,
                             short t,
                             short r,
                             short q)
Entry point to C language function: void glVertexAttrib4hNV(GLuint target, GLhalfNV s, GLhalfNV t, GLhalfNV r, GLhalfNV q);
Part of GL_NV_half_float

Specified by:
glVertexAttrib4h in interface GL2

dispatch_glVertexAttrib4h1

public void dispatch_glVertexAttrib4h1(int target,
                                       short s,
                                       short t,
                                       short r,
                                       short q,
                                       long procAddress)
Entry point to C language function: void glVertexAttrib4hNV(GLuint target, GLhalfNV s, GLhalfNV t, GLhalfNV r, GLhalfNV q);
Part of GL_NV_half_float


glVertexAttrib4hv

public void glVertexAttrib4hv(int index,
                              ShortBuffer v)
Entry point to C language function: void glVertexAttrib4hvNV(GLuint index, const GLhalfNV * v);
Part of GL_NV_half_float

Specified by:
glVertexAttrib4hv in interface GL2

glVertexAttrib4hv

public void glVertexAttrib4hv(int index,
                              short[] v,
                              int v_offset)
Entry point to C language function: void glVertexAttrib4hvNV(GLuint index, const GLhalfNV * v);
Part of GL_NV_half_float

Specified by:
glVertexAttrib4hv in interface GL2

glVertexAttrib4iv

public void glVertexAttrib4iv(int target,
                              IntBuffer v)
Entry point to C language function: void glVertexAttrib4iv(GLuint target, const GLint * v);
Part of GL_VERSION_2_0

Specified by:
glVertexAttrib4iv in interface GL2GL3

glVertexAttrib4iv

public void glVertexAttrib4iv(int target,
                              int[] v,
                              int v_offset)
Entry point to C language function: void glVertexAttrib4iv(GLuint target, const GLint * v);
Part of GL_VERSION_2_0

Specified by:
glVertexAttrib4iv in interface GL2GL3

glVertexAttrib4ivARB

public void glVertexAttrib4ivARB(int target,
                                 IntBuffer v)
Entry point to C language function: void glVertexAttrib4ivARB(GLuint target, const GLint * v);
Part of GL_ARB_vertex_program

Specified by:
glVertexAttrib4ivARB in interface GL2

glVertexAttrib4ivARB

public void glVertexAttrib4ivARB(int target,
                                 int[] v,
                                 int v_offset)
Entry point to C language function: void glVertexAttrib4ivARB(GLuint target, const GLint * v);
Part of GL_ARB_vertex_program

Specified by:
glVertexAttrib4ivARB in interface GL2

glVertexAttrib4s

public void glVertexAttrib4s(int target,
                             short s,
                             short t,
                             short r,
                             short q)
Entry point to C language function: void glVertexAttrib4s(GLuint target, GLshort s, GLshort t, GLshort r, GLshort q);
Part of GL_VERSION_2_0

Specified by:
glVertexAttrib4s in interface GL2GL3

dispatch_glVertexAttrib4s1

public void dispatch_glVertexAttrib4s1(int target,
                                       short s,
                                       short t,
                                       short r,
                                       short q,
                                       long procAddress)
Entry point to C language function: void glVertexAttrib4s(GLuint target, GLshort s, GLshort t, GLshort r, GLshort q);
Part of GL_VERSION_2_0


glVertexAttrib4sARB

public void glVertexAttrib4sARB(int target,
                                short s,
                                short t,
                                short r,
                                short q)
Entry point to C language function: void glVertexAttrib4sARB(GLuint target, GLshort s, GLshort t, GLshort r, GLshort q);
Part of GL_ARB_vertex_program

Specified by:
glVertexAttrib4sARB in interface GL2

dispatch_glVertexAttrib4sARB1

public void dispatch_glVertexAttrib4sARB1(int target,
                                          short s,
                                          short t,
                                          short r,
                                          short q,
                                          long procAddress)
Entry point to C language function: void glVertexAttrib4sARB(GLuint target, GLshort s, GLshort t, GLshort r, GLshort q);
Part of GL_ARB_vertex_program


glVertexAttrib4sv

public void glVertexAttrib4sv(int target,
                              ShortBuffer v)
Entry point to C language function: void glVertexAttrib4sv(GLuint target, const GLshort * v);
Part of GL_VERSION_2_0

Specified by:
glVertexAttrib4sv in interface GL2GL3

glVertexAttrib4sv

public void glVertexAttrib4sv(int target,
                              short[] v,
                              int v_offset)
Entry point to C language function: void glVertexAttrib4sv(GLuint target, const GLshort * v);
Part of GL_VERSION_2_0

Specified by:
glVertexAttrib4sv in interface GL2GL3

glVertexAttrib4svARB

public void glVertexAttrib4svARB(int target,
                                 ShortBuffer v)
Entry point to C language function: void glVertexAttrib4svARB(GLuint target, const GLshort * v);
Part of GL_ARB_vertex_program

Specified by:
glVertexAttrib4svARB in interface GL2

glVertexAttrib4svARB

public void glVertexAttrib4svARB(int target,
                                 short[] v,
                                 int v_offset)
Entry point to C language function: void glVertexAttrib4svARB(GLuint target, const GLshort * v);
Part of GL_ARB_vertex_program

Specified by:
glVertexAttrib4svARB in interface GL2

glVertexAttrib4ubv

public void glVertexAttrib4ubv(int index,
                               ByteBuffer v)
Entry point to C language function: void glVertexAttrib4ubv(GLuint index, const GLubyte * v);
Part of GL_VERSION_2_0

Specified by:
glVertexAttrib4ubv in interface GL2GL3

glVertexAttrib4ubv

public void glVertexAttrib4ubv(int index,
                               byte[] v,
                               int v_offset)
Entry point to C language function: void glVertexAttrib4ubv(GLuint index, const GLubyte * v);
Part of GL_VERSION_2_0

Specified by:
glVertexAttrib4ubv in interface GL2GL3

glVertexAttrib4ubvARB

public void glVertexAttrib4ubvARB(int index,
                                  ByteBuffer v)
Entry point to C language function: void glVertexAttrib4ubvARB(GLuint index, const GLubyte * v);
Part of GL_ARB_vertex_program

Specified by:
glVertexAttrib4ubvARB in interface GL2

glVertexAttrib4ubvARB

public void glVertexAttrib4ubvARB(int index,
                                  byte[] v,
                                  int v_offset)
Entry point to C language function: void glVertexAttrib4ubvARB(GLuint index, const GLubyte * v);
Part of GL_ARB_vertex_program

Specified by:
glVertexAttrib4ubvARB in interface GL2

glVertexAttrib4uiv

public void glVertexAttrib4uiv(int index,
                               IntBuffer v)
Entry point to C language function: void glVertexAttrib4uiv(GLuint index, const GLuint * v);
Part of GL_VERSION_2_0

Specified by:
glVertexAttrib4uiv in interface GL2GL3

glVertexAttrib4uiv

public void glVertexAttrib4uiv(int index,
                               int[] v,
                               int v_offset)
Entry point to C language function: void glVertexAttrib4uiv(GLuint index, const GLuint * v);
Part of GL_VERSION_2_0

Specified by:
glVertexAttrib4uiv in interface GL2GL3

glVertexAttrib4uivARB

public void glVertexAttrib4uivARB(int index,
                                  IntBuffer v)
Entry point to C language function: void glVertexAttrib4uivARB(GLuint index, const GLuint * v);
Part of GL_ARB_vertex_program

Specified by:
glVertexAttrib4uivARB in interface GL2

glVertexAttrib4uivARB

public void glVertexAttrib4uivARB(int index,
                                  int[] v,
                                  int v_offset)
Entry point to C language function: void glVertexAttrib4uivARB(GLuint index, const GLuint * v);
Part of GL_ARB_vertex_program

Specified by:
glVertexAttrib4uivARB in interface GL2

glVertexAttrib4usv

public void glVertexAttrib4usv(int index,
                               ShortBuffer v)
Entry point to C language function: void glVertexAttrib4usv(GLuint index, const GLushort * v);
Part of GL_VERSION_2_0

Specified by:
glVertexAttrib4usv in interface GL2GL3

glVertexAttrib4usv

public void glVertexAttrib4usv(int index,
                               short[] v,
                               int v_offset)
Entry point to C language function: void glVertexAttrib4usv(GLuint index, const GLushort * v);
Part of GL_VERSION_2_0

Specified by:
glVertexAttrib4usv in interface GL2GL3

glVertexAttrib4usvARB

public void glVertexAttrib4usvARB(int index,
                                  ShortBuffer v)
Entry point to C language function: void glVertexAttrib4usvARB(GLuint index, const GLushort * v);
Part of GL_ARB_vertex_program

Specified by:
glVertexAttrib4usvARB in interface GL2

glVertexAttrib4usvARB

public void glVertexAttrib4usvARB(int index,
                                  short[] v,
                                  int v_offset)
Entry point to C language function: void glVertexAttrib4usvARB(GLuint index, const GLushort * v);
Part of GL_ARB_vertex_program

Specified by:
glVertexAttrib4usvARB in interface GL2

glVertexAttribDivisor

public void glVertexAttribDivisor(int target,
                                  int id)
Entry point to C language function: void glVertexAttribDivisor(GLuint target, GLuint id);
Part of GL_ARB_instanced_arrays

Specified by:
glVertexAttribDivisor in interface GL2

dispatch_glVertexAttribDivisor1

public void dispatch_glVertexAttribDivisor1(int target,
                                            int id,
                                            long procAddress)
Entry point to C language function: void glVertexAttribDivisor(GLuint target, GLuint id);
Part of GL_ARB_instanced_arrays


glVertexAttribFormatNV

public void glVertexAttribFormatNV(int index,
                                   int size,
                                   int type,
                                   boolean normalized,
                                   int stride)
Entry point to C language function: void glVertexAttribFormatNV(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride);
Part of GL_NV_vertex_buffer_unified_memory

Specified by:
glVertexAttribFormatNV in interface GL2GL3

dispatch_glVertexAttribFormatNV1

public void dispatch_glVertexAttribFormatNV1(int index,
                                             int size,
                                             int type,
                                             boolean normalized,
                                             int stride,
                                             long procAddress)
Entry point to C language function: void glVertexAttribFormatNV(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride);
Part of GL_NV_vertex_buffer_unified_memory


glVertexAttribI1i

public void glVertexAttribI1i(int target,
                              int s)
Entry point to C language function: void glVertexAttribI1i(GLuint target, GLint s);
Part of GL_VERSION_3_0

Specified by:
glVertexAttribI1i in interface GL2

dispatch_glVertexAttribI1i1

public void dispatch_glVertexAttribI1i1(int target,
                                        int s,
                                        long procAddress)
Entry point to C language function: void glVertexAttribI1i(GLuint target, GLint s);
Part of GL_VERSION_3_0


glVertexAttribI1iv

public void glVertexAttribI1iv(int target,
                               IntBuffer v)
Entry point to C language function: void glVertexAttribI1iv(GLuint target, const GLint * v);
Part of GL_VERSION_3_0

Specified by:
glVertexAttribI1iv in interface GL2

glVertexAttribI1iv

public void glVertexAttribI1iv(int target,
                               int[] v,
                               int v_offset)
Entry point to C language function: void glVertexAttribI1iv(GLuint target, const GLint * v);
Part of GL_VERSION_3_0

Specified by:
glVertexAttribI1iv in interface GL2

glVertexAttribI1ui

public void glVertexAttribI1ui(int target,
                               int id)
Entry point to C language function: void glVertexAttribI1ui(GLuint target, GLuint id);
Part of GL_VERSION_3_0

Specified by:
glVertexAttribI1ui in interface GL2

dispatch_glVertexAttribI1ui1

public void dispatch_glVertexAttribI1ui1(int target,
                                         int id,
                                         long procAddress)
Entry point to C language function: void glVertexAttribI1ui(GLuint target, GLuint id);
Part of GL_VERSION_3_0


glVertexAttribI1uiv

public void glVertexAttribI1uiv(int index,
                                IntBuffer v)
Entry point to C language function: void glVertexAttribI1uiv(GLuint index, const GLuint * v);
Part of GL_VERSION_3_0

Specified by:
glVertexAttribI1uiv in interface GL2

glVertexAttribI1uiv

public void glVertexAttribI1uiv(int index,
                                int[] v,
                                int v_offset)
Entry point to C language function: void glVertexAttribI1uiv(GLuint index, const GLuint * v);
Part of GL_VERSION_3_0

Specified by:
glVertexAttribI1uiv in interface GL2

glVertexAttribI2i

public void glVertexAttribI2i(int target,
                              int s,
                              int t)
Entry point to C language function: void glVertexAttribI2i(GLuint target, GLint s, GLint t);
Part of GL_VERSION_3_0

Specified by:
glVertexAttribI2i in interface GL2

dispatch_glVertexAttribI2i1

public void dispatch_glVertexAttribI2i1(int target,
                                        int s,
                                        int t,
                                        long procAddress)
Entry point to C language function: void glVertexAttribI2i(GLuint target, GLint s, GLint t);
Part of GL_VERSION_3_0


glVertexAttribI2iv

public void glVertexAttribI2iv(int target,
                               IntBuffer v)
Entry point to C language function: void glVertexAttribI2iv(GLuint target, const GLint * v);
Part of GL_VERSION_3_0

Specified by:
glVertexAttribI2iv in interface GL2

glVertexAttribI2iv

public void glVertexAttribI2iv(int target,
                               int[] v,
                               int v_offset)
Entry point to C language function: void glVertexAttribI2iv(GLuint target, const GLint * v);
Part of GL_VERSION_3_0

Specified by:
glVertexAttribI2iv in interface GL2

glVertexAttribI2ui

public void glVertexAttribI2ui(int red,
                               int green,
                               int blue)
Entry point to C language function: void glVertexAttribI2ui(GLuint red, GLuint green, GLuint blue);
Part of GL_VERSION_3_0

Specified by:
glVertexAttribI2ui in interface GL2

dispatch_glVertexAttribI2ui1

public void dispatch_glVertexAttribI2ui1(int red,
                                         int green,
                                         int blue,
                                         long procAddress)
Entry point to C language function: void glVertexAttribI2ui(GLuint red, GLuint green, GLuint blue);
Part of GL_VERSION_3_0


glVertexAttribI2uiv

public void glVertexAttribI2uiv(int index,
                                IntBuffer v)
Entry point to C language function: void glVertexAttribI2uiv(GLuint index, const GLuint * v);
Part of GL_VERSION_3_0

Specified by:
glVertexAttribI2uiv in interface GL2

glVertexAttribI2uiv

public void glVertexAttribI2uiv(int index,
                                int[] v,
                                int v_offset)
Entry point to C language function: void glVertexAttribI2uiv(GLuint index, const GLuint * v);
Part of GL_VERSION_3_0

Specified by:
glVertexAttribI2uiv in interface GL2

glVertexAttribI3i

public void glVertexAttribI3i(int target,
                              int s,
                              int t,
                              int r)
Entry point to C language function: void glVertexAttribI3i(GLuint target, GLint s, GLint t, GLint r);
Part of GL_VERSION_3_0

Specified by:
glVertexAttribI3i in interface GL2

dispatch_glVertexAttribI3i1

public void dispatch_glVertexAttribI3i1(int target,
                                        int s,
                                        int t,
                                        int r,
                                        long procAddress)
Entry point to C language function: void glVertexAttribI3i(GLuint target, GLint s, GLint t, GLint r);
Part of GL_VERSION_3_0


glVertexAttribI3iv

public void glVertexAttribI3iv(int target,
                               IntBuffer v)
Entry point to C language function: void glVertexAttribI3iv(GLuint target, const GLint * v);
Part of GL_VERSION_3_0

Specified by:
glVertexAttribI3iv in interface GL2

glVertexAttribI3iv

public void glVertexAttribI3iv(int target,
                               int[] v,
                               int v_offset)
Entry point to C language function: void glVertexAttribI3iv(GLuint target, const GLint * v);
Part of GL_VERSION_3_0

Specified by:
glVertexAttribI3iv in interface GL2

glVertexAttribI3ui

public void glVertexAttribI3ui(int sfactorRGB,
                               int dfactorRGB,
                               int sfactorAlpha,
                               int dfactorAlpha)
Entry point to C language function: void glVertexAttribI3ui(GLuint sfactorRGB, GLuint dfactorRGB, GLuint sfactorAlpha, GLuint dfactorAlpha);
Part of GL_VERSION_3_0

Specified by:
glVertexAttribI3ui in interface GL2

dispatch_glVertexAttribI3ui1

public void dispatch_glVertexAttribI3ui1(int sfactorRGB,
                                         int dfactorRGB,
                                         int sfactorAlpha,
                                         int dfactorAlpha,
                                         long procAddress)
Entry point to C language function: void glVertexAttribI3ui(GLuint sfactorRGB, GLuint dfactorRGB, GLuint sfactorAlpha, GLuint dfactorAlpha);
Part of GL_VERSION_3_0


glVertexAttribI3uiv

public void glVertexAttribI3uiv(int index,
                                IntBuffer v)
Entry point to C language function: void glVertexAttribI3uiv(GLuint index, const GLuint * v);
Part of GL_VERSION_3_0

Specified by:
glVertexAttribI3uiv in interface GL2

glVertexAttribI3uiv

public void glVertexAttribI3uiv(int index,
                                int[] v,
                                int v_offset)
Entry point to C language function: void glVertexAttribI3uiv(GLuint index, const GLuint * v);
Part of GL_VERSION_3_0

Specified by:
glVertexAttribI3uiv in interface GL2

glVertexAttribI4bv

public void glVertexAttribI4bv(int index,
                               ByteBuffer v)
Entry point to C language function: void glVertexAttribI4bv(GLuint index, const GLbyte * v);
Part of GL_VERSION_3_0

Specified by:
glVertexAttribI4bv in interface GL2

glVertexAttribI4bv

public void glVertexAttribI4bv(int index,
                               byte[] v,
                               int v_offset)
Entry point to C language function: void glVertexAttribI4bv(GLuint index, const GLbyte * v);
Part of GL_VERSION_3_0

Specified by:
glVertexAttribI4bv in interface GL2

glVertexAttribI4i

public void glVertexAttribI4i(int target,
                              int start,
                              int x,
                              int y,
                              int width)
Entry point to C language function: void glVertexAttribI4i(GLuint target, GLint start, GLint x, GLint y, GLint width);
Part of GL_VERSION_3_0

Specified by:
glVertexAttribI4i in interface GL2

dispatch_glVertexAttribI4i1

public void dispatch_glVertexAttribI4i1(int target,
                                        int start,
                                        int x,
                                        int y,
                                        int width,
                                        long procAddress)
Entry point to C language function: void glVertexAttribI4i(GLuint target, GLint start, GLint x, GLint y, GLint width);
Part of GL_VERSION_3_0


glVertexAttribI4iv

public void glVertexAttribI4iv(int target,
                               IntBuffer v)
Entry point to C language function: void glVertexAttribI4iv(GLuint target, const GLint * v);
Part of GL_VERSION_3_0

Specified by:
glVertexAttribI4iv in interface GL2

glVertexAttribI4iv

public void glVertexAttribI4iv(int target,
                               int[] v,
                               int v_offset)
Entry point to C language function: void glVertexAttribI4iv(GLuint target, const GLint * v);
Part of GL_VERSION_3_0

Specified by:
glVertexAttribI4iv in interface GL2

glVertexAttribI4sv

public void glVertexAttribI4sv(int target,
                               ShortBuffer v)
Entry point to C language function: void glVertexAttribI4sv(GLuint target, const GLshort * v);
Part of GL_VERSION_3_0

Specified by:
glVertexAttribI4sv in interface GL2

glVertexAttribI4sv

public void glVertexAttribI4sv(int target,
                               short[] v,
                               int v_offset)
Entry point to C language function: void glVertexAttribI4sv(GLuint target, const GLshort * v);
Part of GL_VERSION_3_0

Specified by:
glVertexAttribI4sv in interface GL2

glVertexAttribI4ubv

public void glVertexAttribI4ubv(int index,
                                ByteBuffer v)
Entry point to C language function: void glVertexAttribI4ubv(GLuint index, const GLubyte * v);
Part of GL_VERSION_3_0

Specified by:
glVertexAttribI4ubv in interface GL2

glVertexAttribI4ubv

public void glVertexAttribI4ubv(int index,
                                byte[] v,
                                int v_offset)
Entry point to C language function: void glVertexAttribI4ubv(GLuint index, const GLubyte * v);
Part of GL_VERSION_3_0

Specified by:
glVertexAttribI4ubv in interface GL2

glVertexAttribI4ui

public void glVertexAttribI4ui(int index,
                               int x,
                               int y,
                               int z,
                               int w)
Entry point to C language function: void glVertexAttribI4ui(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
Part of GL_VERSION_3_0

Specified by:
glVertexAttribI4ui in interface GL2

dispatch_glVertexAttribI4ui1

public void dispatch_glVertexAttribI4ui1(int index,
                                         int x,
                                         int y,
                                         int z,
                                         int w,
                                         long procAddress)
Entry point to C language function: void glVertexAttribI4ui(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
Part of GL_VERSION_3_0


glVertexAttribI4uiv

public void glVertexAttribI4uiv(int index,
                                IntBuffer v)
Entry point to C language function: void glVertexAttribI4uiv(GLuint index, const GLuint * v);
Part of GL_VERSION_3_0

Specified by:
glVertexAttribI4uiv in interface GL2

glVertexAttribI4uiv

public void glVertexAttribI4uiv(int index,
                                int[] v,
                                int v_offset)
Entry point to C language function: void glVertexAttribI4uiv(GLuint index, const GLuint * v);
Part of GL_VERSION_3_0

Specified by:
glVertexAttribI4uiv in interface GL2

glVertexAttribI4usv

public void glVertexAttribI4usv(int index,
                                ShortBuffer v)
Entry point to C language function: void glVertexAttribI4usv(GLuint index, const GLushort * v);
Part of GL_VERSION_3_0

Specified by:
glVertexAttribI4usv in interface GL2

glVertexAttribI4usv

public void glVertexAttribI4usv(int index,
                                short[] v,
                                int v_offset)
Entry point to C language function: void glVertexAttribI4usv(GLuint index, const GLushort * v);
Part of GL_VERSION_3_0

Specified by:
glVertexAttribI4usv in interface GL2

glVertexAttribIFormatNV

public void glVertexAttribIFormatNV(int index,
                                    int size,
                                    int type,
                                    int stride)
Entry point to C language function: void glVertexAttribIFormatNV(GLuint index, GLint size, GLenum type, GLsizei stride);
Part of GL_NV_vertex_buffer_unified_memory

Specified by:
glVertexAttribIFormatNV in interface GL2GL3

dispatch_glVertexAttribIFormatNV1

public void dispatch_glVertexAttribIFormatNV1(int index,
                                              int size,
                                              int type,
                                              int stride,
                                              long procAddress)
Entry point to C language function: void glVertexAttribIFormatNV(GLuint index, GLint size, GLenum type, GLsizei stride);
Part of GL_NV_vertex_buffer_unified_memory


glVertexAttribIPointer

public void glVertexAttribIPointer(int index,
                                   int size,
                                   int type,
                                   int stride,
                                   Buffer pointer)
Entry point to C language function: void glVertexAttribIPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid * pointer);
Part of GL_VERSION_3_0

Specified by:
glVertexAttribIPointer in interface GL2GL3

glVertexAttribPointer

public void glVertexAttribPointer(int index,
                                  int size,
                                  int type,
                                  boolean normalized,
                                  int stride,
                                  Buffer pointer)
Entry point to C language function: void glVertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid * pointer);
Part of GL_VERSION_2_0

Specified by:
glVertexAttribPointer in interface GL2ES2

glVertexAttribPointer

public void glVertexAttribPointer(int index,
                                  int size,
                                  int type,
                                  boolean normalized,
                                  int stride,
                                  long pointer_buffer_offset)
Entry point to C language function: void glVertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid * pointer);
Part of GL_VERSION_2_0

Specified by:
glVertexAttribPointer in interface GL2ES2

glVertexAttribPointerARB

public void glVertexAttribPointerARB(int index,
                                     int size,
                                     int type,
                                     boolean normalized,
                                     int stride,
                                     Buffer pointer)
Entry point to C language function: void glVertexAttribPointerARB(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid * pointer);
Part of GL_ARB_vertex_program

Specified by:
glVertexAttribPointerARB in interface GL2
Parameters:
pointer - a direct Buffer

glVertexAttribPointerARB

public void glVertexAttribPointerARB(int index,
                                     int size,
                                     int type,
                                     boolean normalized,
                                     int stride,
                                     long pointer_buffer_offset)
Entry point to C language function: void glVertexAttribPointerARB(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid * pointer);
Part of GL_ARB_vertex_program

Specified by:
glVertexAttribPointerARB in interface GL2

glVertexAttribs1hv

public void glVertexAttribs1hv(int index,
                               int n,
                               ShortBuffer v)
Entry point to C language function: void glVertexAttribs1hvNV(GLuint index, GLsizei n, const GLhalfNV * v);
Part of GL_NV_half_float

Specified by:
glVertexAttribs1hv in interface GL2

glVertexAttribs1hv

public void glVertexAttribs1hv(int index,
                               int n,
                               short[] v,
                               int v_offset)
Entry point to C language function: void glVertexAttribs1hvNV(GLuint index, GLsizei n, const GLhalfNV * v);
Part of GL_NV_half_float

Specified by:
glVertexAttribs1hv in interface GL2

glVertexAttribs2hv

public void glVertexAttribs2hv(int index,
                               int n,
                               ShortBuffer v)
Entry point to C language function: void glVertexAttribs2hvNV(GLuint index, GLsizei n, const GLhalfNV * v);
Part of GL_NV_half_float

Specified by:
glVertexAttribs2hv in interface GL2

glVertexAttribs2hv

public void glVertexAttribs2hv(int index,
                               int n,
                               short[] v,
                               int v_offset)
Entry point to C language function: void glVertexAttribs2hvNV(GLuint index, GLsizei n, const GLhalfNV * v);
Part of GL_NV_half_float

Specified by:
glVertexAttribs2hv in interface GL2

glVertexAttribs3hv

public void glVertexAttribs3hv(int index,
                               int n,
                               ShortBuffer v)
Entry point to C language function: void glVertexAttribs3hvNV(GLuint index, GLsizei n, const GLhalfNV * v);
Part of GL_NV_half_float

Specified by:
glVertexAttribs3hv in interface GL2

glVertexAttribs3hv

public void glVertexAttribs3hv(int index,
                               int n,
                               short[] v,
                               int v_offset)
Entry point to C language function: void glVertexAttribs3hvNV(GLuint index, GLsizei n, const GLhalfNV * v);
Part of GL_NV_half_float

Specified by:
glVertexAttribs3hv in interface GL2

glVertexAttribs4hv

public void glVertexAttribs4hv(int index,
                               int n,
                               ShortBuffer v)
Entry point to C language function: void glVertexAttribs4hvNV(GLuint index, GLsizei n, const GLhalfNV * v);
Part of GL_NV_half_float

Specified by:
glVertexAttribs4hv in interface GL2

glVertexAttribs4hv

public void glVertexAttribs4hv(int index,
                               int n,
                               short[] v,
                               int v_offset)
Entry point to C language function: void glVertexAttribs4hvNV(GLuint index, GLsizei n, const GLhalfNV * v);
Part of GL_NV_half_float

Specified by:
glVertexAttribs4hv in interface GL2

glVertexBlendARB

public void glVertexBlendARB(int count)
Entry point to C language function: void glVertexBlendARB(GLint count);
Part of GL_ARB_vertex_blend

Specified by:
glVertexBlendARB in interface GL2

dispatch_glVertexBlendARB1

public void dispatch_glVertexBlendARB1(int count,
                                       long procAddress)
Entry point to C language function: void glVertexBlendARB(GLint count);
Part of GL_ARB_vertex_blend


glVertexFormatNV

public void glVertexFormatNV(int size,
                             int type,
                             int stride)
Entry point to C language function: void glVertexFormatNV(GLint size, GLenum type, GLsizei stride);
Part of GL_NV_vertex_buffer_unified_memory

Specified by:
glVertexFormatNV in interface GL2GL3

dispatch_glVertexFormatNV1

public void dispatch_glVertexFormatNV1(int size,
                                       int type,
                                       int stride,
                                       long procAddress)
Entry point to C language function: void glVertexFormatNV(GLint size, GLenum type, GLsizei stride);
Part of GL_NV_vertex_buffer_unified_memory


glVertexPointer

public void glVertexPointer(int size,
                            int type,
                            int stride,
                            Buffer ptr)
Entry point to C language function: void glVertexPointer(GLint size, GLenum type, GLsizei stride, const GLvoid * ptr);
Part of GL_VERSION_1_1

Specified by:
glVertexPointer in interface GLPointerFunc
Parameters:
ptr - a direct Buffer

glVertexPointer

public void glVertexPointer(int size,
                            int type,
                            int stride,
                            long ptr_buffer_offset)
Entry point to C language function: void glVertexPointer(GLint size, GLenum type, GLsizei stride, const GLvoid * ptr);
Part of GL_VERSION_1_1

Specified by:
glVertexPointer in interface GLPointerFunc

glVertexWeightPointerEXT

public void glVertexWeightPointerEXT(int size,
                                     int type,
                                     int stride,
                                     Buffer pointer)
Entry point to C language function: void glVertexWeightPointerEXT(GLsizei size, GLenum type, GLsizei stride, const GLvoid * pointer);
Part of GL_EXT_vertex_weighting

Specified by:
glVertexWeightPointerEXT in interface GL2
Parameters:
pointer - a direct Buffer

glVertexWeightPointerEXT

public void glVertexWeightPointerEXT(int size,
                                     int type,
                                     int stride,
                                     long pointer_buffer_offset)
Entry point to C language function: void glVertexWeightPointerEXT(GLsizei size, GLenum type, GLsizei stride, const GLvoid * pointer);
Part of GL_EXT_vertex_weighting

Specified by:
glVertexWeightPointerEXT in interface GL2

glVertexWeightfEXT

public void glVertexWeightfEXT(float coord)
Entry point to C language function: void glVertexWeightfEXT(GLfloat coord);
Part of GL_EXT_vertex_weighting

Specified by:
glVertexWeightfEXT in interface GL2

dispatch_glVertexWeightfEXT1

public void dispatch_glVertexWeightfEXT1(float coord,
                                         long procAddress)
Entry point to C language function: void glVertexWeightfEXT(GLfloat coord);
Part of GL_EXT_vertex_weighting


glVertexWeightfvEXT

public void glVertexWeightfvEXT(FloatBuffer m)
Entry point to C language function: void glVertexWeightfvEXT(const GLfloat * m);
Part of GL_EXT_vertex_weighting

Specified by:
glVertexWeightfvEXT in interface GL2

glVertexWeightfvEXT

public void glVertexWeightfvEXT(float[] m,
                                int m_offset)
Entry point to C language function: void glVertexWeightfvEXT(const GLfloat * m);
Part of GL_EXT_vertex_weighting

Specified by:
glVertexWeightfvEXT in interface GL2

glVertexWeighth

public void glVertexWeighth(short factor)
Entry point to C language function: void glVertexWeighthNV(GLhalfNV factor);
Part of GL_NV_half_float

Specified by:
glVertexWeighth in interface GL2

dispatch_glVertexWeighth1

public void dispatch_glVertexWeighth1(short factor,
                                      long procAddress)
Entry point to C language function: void glVertexWeighthNV(GLhalfNV factor);
Part of GL_NV_half_float


glVertexWeighthv

public void glVertexWeighthv(ShortBuffer v)
Entry point to C language function: void glVertexWeighthvNV(const GLhalfNV * v);
Part of GL_NV_half_float

Specified by:
glVertexWeighthv in interface GL2

glVertexWeighthv

public void glVertexWeighthv(short[] v,
                             int v_offset)
Entry point to C language function: void glVertexWeighthvNV(const GLhalfNV * v);
Part of GL_NV_half_float

Specified by:
glVertexWeighthv in interface GL2

glViewport

public void glViewport(int x,
                       int y,
                       int width,
                       int height)
Entry point to C language function: void glViewport(GLint x, GLint y, GLsizei width, GLsizei height);
Part of GL_VERSION_1_0

Specified by:
glViewport in interface GL

dispatch_glViewport1

public void dispatch_glViewport1(int x,
                                 int y,
                                 int width,
                                 int height,
                                 long procAddress)
Entry point to C language function: void glViewport(GLint x, GLint y, GLsizei width, GLsizei height);
Part of GL_VERSION_1_0


glWaitSync

public void glWaitSync(long sync,
                       int flags,
                       long timeout)
Entry point to C language function: void glWaitSync(GLsync sync, GLbitfield flags, uint64_t timeout);
Part of GL_ARB_sync

Specified by:
glWaitSync in interface GL3

dispatch_glWaitSync1

public void dispatch_glWaitSync1(long sync,
                                 int flags,
                                 long timeout,
                                 long procAddress)
Entry point to C language function: void glWaitSync(GLsync sync, GLbitfield flags, uint64_t timeout);
Part of GL_ARB_sync


glWeightPointer

public void glWeightPointer(int size,
                            int type,
                            int stride,
                            Buffer pointer)
Entry point to C language function: void glWeightPointerARB(GLint size, GLenum type, GLsizei stride, const GLvoid * pointer);
Part of GL_ARB_vertex_blend

Specified by:
glWeightPointer in interface GL2ES1

glWeightbvARB

public void glWeightbvARB(int size,
                          ByteBuffer weights)
Entry point to C language function: void glWeightbvARB(GLint size, const GLbyte * weights);
Part of GL_ARB_vertex_blend

Specified by:
glWeightbvARB in interface GL2

glWeightbvARB

public void glWeightbvARB(int size,
                          byte[] weights,
                          int weights_offset)
Entry point to C language function: void glWeightbvARB(GLint size, const GLbyte * weights);
Part of GL_ARB_vertex_blend

Specified by:
glWeightbvARB in interface GL2

glWeightdvARB

public void glWeightdvARB(int size,
                          DoubleBuffer weights)
Entry point to C language function: void glWeightdvARB(GLint size, const GLdouble * weights);
Part of GL_ARB_vertex_blend

Specified by:
glWeightdvARB in interface GL2

glWeightdvARB

public void glWeightdvARB(int size,
                          double[] weights,
                          int weights_offset)
Entry point to C language function: void glWeightdvARB(GLint size, const GLdouble * weights);
Part of GL_ARB_vertex_blend

Specified by:
glWeightdvARB in interface GL2

glWeightfvARB

public void glWeightfvARB(int size,
                          FloatBuffer weights)
Entry point to C language function: void glWeightfvARB(GLint size, const GLfloat * weights);
Part of GL_ARB_vertex_blend

Specified by:
glWeightfvARB in interface GL2

glWeightfvARB

public void glWeightfvARB(int size,
                          float[] weights,
                          int weights_offset)
Entry point to C language function: void glWeightfvARB(GLint size, const GLfloat * weights);
Part of GL_ARB_vertex_blend

Specified by:
glWeightfvARB in interface GL2

glWeightivARB

public void glWeightivARB(int size,
                          IntBuffer weights)
Entry point to C language function: void glWeightivARB(GLint size, const GLint * weights);
Part of GL_ARB_vertex_blend

Specified by:
glWeightivARB in interface GL2

glWeightivARB

public void glWeightivARB(int size,
                          int[] weights,
                          int weights_offset)
Entry point to C language function: void glWeightivARB(GLint size, const GLint * weights);
Part of GL_ARB_vertex_blend

Specified by:
glWeightivARB in interface GL2

glWeightsvARB

public void glWeightsvARB(int size,
                          ShortBuffer weights)
Entry point to C language function: void glWeightsvARB(GLint size, const GLshort * weights);
Part of GL_ARB_vertex_blend

Specified by:
glWeightsvARB in interface GL2

glWeightsvARB

public void glWeightsvARB(int size,
                          short[] weights,
                          int weights_offset)
Entry point to C language function: void glWeightsvARB(GLint size, const GLshort * weights);
Part of GL_ARB_vertex_blend

Specified by:
glWeightsvARB in interface GL2

glWeightubvARB

public void glWeightubvARB(int size,
                           ByteBuffer weights)
Entry point to C language function: void glWeightubvARB(GLint size, const GLubyte * weights);
Part of GL_ARB_vertex_blend

Specified by:
glWeightubvARB in interface GL2

glWeightubvARB

public void glWeightubvARB(int size,
                           byte[] weights,
                           int weights_offset)
Entry point to C language function: void glWeightubvARB(GLint size, const GLubyte * weights);
Part of GL_ARB_vertex_blend

Specified by:
glWeightubvARB in interface GL2

glWeightuivARB

public void glWeightuivARB(int n,
                           IntBuffer ids)
Entry point to C language function: void glWeightuivARB(GLint n, const GLuint * ids);
Part of GL_ARB_vertex_blend

Specified by:
glWeightuivARB in interface GL2

glWeightuivARB

public void glWeightuivARB(int n,
                           int[] ids,
                           int ids_offset)
Entry point to C language function: void glWeightuivARB(GLint n, const GLuint * ids);
Part of GL_ARB_vertex_blend

Specified by:
glWeightuivARB in interface GL2

glWeightusvARB

public void glWeightusvARB(int size,
                           ShortBuffer weights)
Entry point to C language function: void glWeightusvARB(GLint size, const GLushort * weights);
Part of GL_ARB_vertex_blend

Specified by:
glWeightusvARB in interface GL2

glWeightusvARB

public void glWeightusvARB(int size,
                           short[] weights,
                           int weights_offset)
Entry point to C language function: void glWeightusvARB(GLint size, const GLushort * weights);
Part of GL_ARB_vertex_blend

Specified by:
glWeightusvARB in interface GL2

glWindowPos2d

public void glWindowPos2d(double x,
                          double y)
Entry point to C language function: void glWindowPos2d(GLdouble x, GLdouble y);
Part of GL_VERSION_1_4

Specified by:
glWindowPos2d in interface GL2

dispatch_glWindowPos2d1

public void dispatch_glWindowPos2d1(double x,
                                    double y,
                                    long procAddress)
Entry point to C language function: void glWindowPos2d(GLdouble x, GLdouble y);
Part of GL_VERSION_1_4


glWindowPos2dv

public void glWindowPos2dv(DoubleBuffer m)
Entry point to C language function: void glWindowPos2dv(const GLdouble * m);
Part of GL_VERSION_1_4

Specified by:
glWindowPos2dv in interface GL2

glWindowPos2dv

public void glWindowPos2dv(double[] m,
                           int m_offset)
Entry point to C language function: void glWindowPos2dv(const GLdouble * m);
Part of GL_VERSION_1_4

Specified by:
glWindowPos2dv in interface GL2

glWindowPos2f

public void glWindowPos2f(float x,
                          float y)
Entry point to C language function: void glWindowPos2f(GLfloat x, GLfloat y);
Part of GL_VERSION_1_4

Specified by:
glWindowPos2f in interface GL2

dispatch_glWindowPos2f1

public void dispatch_glWindowPos2f1(float x,
                                    float y,
                                    long procAddress)
Entry point to C language function: void glWindowPos2f(GLfloat x, GLfloat y);
Part of GL_VERSION_1_4


glWindowPos2fv

public void glWindowPos2fv(FloatBuffer m)
Entry point to C language function: void glWindowPos2fv(const GLfloat * m);
Part of GL_VERSION_1_4

Specified by:
glWindowPos2fv in interface GL2

glWindowPos2fv

public void glWindowPos2fv(float[] m,
                           int m_offset)
Entry point to C language function: void glWindowPos2fv(const GLfloat * m);
Part of GL_VERSION_1_4

Specified by:
glWindowPos2fv in interface GL2

glWindowPos2i

public void glWindowPos2i(int x,
                          int y)
Entry point to C language function: void glWindowPos2i(GLint x, GLint y);
Part of GL_VERSION_1_4

Specified by:
glWindowPos2i in interface GL2

dispatch_glWindowPos2i1

public void dispatch_glWindowPos2i1(int x,
                                    int y,
                                    long procAddress)
Entry point to C language function: void glWindowPos2i(GLint x, GLint y);
Part of GL_VERSION_1_4


glWindowPos2iv

public void glWindowPos2iv(IntBuffer v)
Entry point to C language function: void glWindowPos2iv(const GLint * v);
Part of GL_VERSION_1_4

Specified by:
glWindowPos2iv in interface GL2

glWindowPos2iv

public void glWindowPos2iv(int[] v,
                           int v_offset)
Entry point to C language function: void glWindowPos2iv(const GLint * v);
Part of GL_VERSION_1_4

Specified by:
glWindowPos2iv in interface GL2

glWindowPos2s

public void glWindowPos2s(short x,
                          short y)
Entry point to C language function: void glWindowPos2s(GLshort x, GLshort y);
Part of GL_VERSION_1_4

Specified by:
glWindowPos2s in interface GL2

dispatch_glWindowPos2s1

public void dispatch_glWindowPos2s1(short x,
                                    short y,
                                    long procAddress)
Entry point to C language function: void glWindowPos2s(GLshort x, GLshort y);
Part of GL_VERSION_1_4


glWindowPos2sv

public void glWindowPos2sv(ShortBuffer v)
Entry point to C language function: void glWindowPos2sv(const GLshort * v);
Part of GL_VERSION_1_4

Specified by:
glWindowPos2sv in interface GL2

glWindowPos2sv

public void glWindowPos2sv(short[] v,
                           int v_offset)
Entry point to C language function: void glWindowPos2sv(const GLshort * v);
Part of GL_VERSION_1_4

Specified by:
glWindowPos2sv in interface GL2

glWindowPos3d

public void glWindowPos3d(double red,
                          double green,
                          double blue)
Entry point to C language function: void glWindowPos3d(GLdouble red, GLdouble green, GLdouble blue);
Part of GL_VERSION_1_4

Specified by:
glWindowPos3d in interface GL2

dispatch_glWindowPos3d1

public void dispatch_glWindowPos3d1(double red,
                                    double green,
                                    double blue,
                                    long procAddress)
Entry point to C language function: void glWindowPos3d(GLdouble red, GLdouble green, GLdouble blue);
Part of GL_VERSION_1_4


glWindowPos3dv

public void glWindowPos3dv(DoubleBuffer m)
Entry point to C language function: void glWindowPos3dv(const GLdouble * m);
Part of GL_VERSION_1_4

Specified by:
glWindowPos3dv in interface GL2

glWindowPos3dv

public void glWindowPos3dv(double[] m,
                           int m_offset)
Entry point to C language function: void glWindowPos3dv(const GLdouble * m);
Part of GL_VERSION_1_4

Specified by:
glWindowPos3dv in interface GL2

glWindowPos3f

public void glWindowPos3f(float red,
                          float green,
                          float blue)
Entry point to C language function: void glWindowPos3f(GLfloat red, GLfloat green, GLfloat blue);
Part of GL_VERSION_1_4

Specified by:
glWindowPos3f in interface GL2

dispatch_glWindowPos3f1

public void dispatch_glWindowPos3f1(float red,
                                    float green,
                                    float blue,
                                    long procAddress)
Entry point to C language function: void glWindowPos3f(GLfloat red, GLfloat green, GLfloat blue);
Part of GL_VERSION_1_4


glWindowPos3fv

public void glWindowPos3fv(FloatBuffer m)
Entry point to C language function: void glWindowPos3fv(const GLfloat * m);
Part of GL_VERSION_1_4

Specified by:
glWindowPos3fv in interface GL2

glWindowPos3fv

public void glWindowPos3fv(float[] m,
                           int m_offset)
Entry point to C language function: void glWindowPos3fv(const GLfloat * m);
Part of GL_VERSION_1_4

Specified by:
glWindowPos3fv in interface GL2

glWindowPos3i

public void glWindowPos3i(int red,
                          int green,
                          int blue)
Entry point to C language function: void glWindowPos3i(GLint red, GLint green, GLint blue);
Part of GL_VERSION_1_4

Specified by:
glWindowPos3i in interface GL2

dispatch_glWindowPos3i1

public void dispatch_glWindowPos3i1(int red,
                                    int green,
                                    int blue,
                                    long procAddress)
Entry point to C language function: void glWindowPos3i(GLint red, GLint green, GLint blue);
Part of GL_VERSION_1_4


glWindowPos3iv

public void glWindowPos3iv(IntBuffer v)
Entry point to C language function: void glWindowPos3iv(const GLint * v);
Part of GL_VERSION_1_4

Specified by:
glWindowPos3iv in interface GL2

glWindowPos3iv

public void glWindowPos3iv(int[] v,
                           int v_offset)
Entry point to C language function: void glWindowPos3iv(const GLint * v);
Part of GL_VERSION_1_4

Specified by:
glWindowPos3iv in interface GL2

glWindowPos3s

public void glWindowPos3s(short red,
                          short green,
                          short blue)
Entry point to C language function: void glWindowPos3s(GLshort red, GLshort green, GLshort blue);
Part of GL_VERSION_1_4

Specified by:
glWindowPos3s in interface GL2

dispatch_glWindowPos3s1

public void dispatch_glWindowPos3s1(short red,
                                    short green,
                                    short blue,
                                    long procAddress)
Entry point to C language function: void glWindowPos3s(GLshort red, GLshort green, GLshort blue);
Part of GL_VERSION_1_4


glWindowPos3sv

public void glWindowPos3sv(ShortBuffer v)
Entry point to C language function: void glWindowPos3sv(const GLshort * v);
Part of GL_VERSION_1_4

Specified by:
glWindowPos3sv in interface GL2

glWindowPos3sv

public void glWindowPos3sv(short[] v,
                           int v_offset)
Entry point to C language function: void glWindowPos3sv(const GLshort * v);
Part of GL_VERSION_1_4

Specified by:
glWindowPos3sv in interface GL2

glWriteMaskEXT

public void glWriteMaskEXT(int stage,
                           int portion,
                           int variable,
                           int input,
                           int mapping,
                           int componentUsage)
Entry point to C language function: void glWriteMaskEXT(GLuint stage, GLuint portion, GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage);
Part of GL_EXT_vertex_shader

Specified by:
glWriteMaskEXT in interface GL2

dispatch_glWriteMaskEXT1

public void dispatch_glWriteMaskEXT1(int stage,
                                     int portion,
                                     int variable,
                                     int input,
                                     int mapping,
                                     int componentUsage,
                                     long procAddress)
Entry point to C language function: void glWriteMaskEXT(GLuint stage, GLuint portion, GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage);
Part of GL_EXT_vertex_shader


glFrustumf

public void glFrustumf(float left,
                       float right,
                       float bottom,
                       float top,
                       float zNear,
                       float zFar)
Specified by:
glFrustumf in interface GLMatrixFunc

glOrthof

public void glOrthof(float left,
                     float right,
                     float bottom,
                     float top,
                     float zNear,
                     float zFar)
Specified by:
glOrthof in interface GLMatrixFunc

glClearDepthf

public void glClearDepthf(float depth)
Description copied from interface: GL
Interface to C language function:
void glClearDepthf(GLclampf depth);

Specified by:
glClearDepthf in interface GL

glDepthRangef

public void glDepthRangef(float zNear,
                          float zFar)
Description copied from interface: GL
Interface to C language function:
void glDepthRangef(GLclampf zNear, GLclampf zFar);

Specified by:
glDepthRangef in interface GL

getGLProfile

public GLProfile getGLProfile()
Description copied from interface: GLBase
Returns the GLProfile with which this GL object is associated.

Specified by:
getGLProfile in interface GLBase
Returns:
the GLProfile with which this GL object is associated

glGetBoundBuffer

public int glGetBoundBuffer(int target)
Specified by:
glGetBoundBuffer in interface GL

glIsVBOArrayEnabled

public boolean glIsVBOArrayEnabled()
Specified by:
glIsVBOArrayEnabled in interface GL

glIsVBOElementEnabled

public boolean glIsVBOElementEnabled()
Specified by:
glIsVBOElementEnabled in interface GL

isGL

public final boolean isGL()
Description copied from interface: GLBase
Indicates whether this GL object conforms to any of the common GL profiles.

Specified by:
isGL in interface GLBase
Returns:
whether this GL object conforms to any of the common GL profiles

getGL

public final GL getGL()
               throws GLException
Description copied from interface: GLBase
Casts this object to the GL interface.

Specified by:
getGL in interface GLBase
Returns:
this object cast to the GL interface
Throws:
GLException - if this GLObject is not a GL implementation

isFunctionAvailable

public boolean isFunctionAvailable(String glFunctionName)
Description copied from interface: GLBase
Returns true if the specified OpenGL core- or extension-function can be used successfully through this GL instance given the current host (OpenGL client) and display (OpenGL server) configuration.

By "successfully" we mean that the function is both callable on the machine running the program and available on the current display.

In order to call a function successfully, the function must be both callable on the machine running the program and available on the display device that is rendering the output (note: on non-networked, single-display machines these two conditions are identical; on networked and/or multi-display machines this becomes more complicated). These conditions are met if the function is either part of the core OpenGL version supported by both the host and display, or it is an OpenGL extension function that both the host and display support.

A GL function is callable if it is successfully linked at runtime, hence the GLContext must be made current at least once.

Specified by:
isFunctionAvailable in interface GLBase
Parameters:
glFunctionName - the name of the OpenGL function (e.g., use "glBindRenderbufferEXT" or "glBindRenderbuffer" to check if GL.glBindRenderbuffer(int,int) is available).

isExtensionAvailable

public boolean isExtensionAvailable(String glExtensionName)
Description copied from interface: GLBase
Returns true if the specified OpenGL extension can be used successfully through this GL instance given the current host (OpenGL client) and display (OpenGL server) configuration.

Specified by:
isExtensionAvailable in interface GLBase
Parameters:
glExtensionName - the name of the OpenGL extension (e.g., "GL_ARB_vertex_program").

getExtension

public Object getExtension(String extensionName)
Description copied from interface: GLBase
Returns an object providing access to the specified OpenGL extension. This is intended to provide a mechanism for vendors who wish to provide access to new OpenGL extensions without changing the public API of the core package. For example, a user may request access to extension "GL_VENDOR_foo" and receive back an object which implements a vendor-specified interface which can call the OpenGL extension functions corresponding to that extension. It is up to the vendor to specify both the extension name and Java API for accessing it, including which class or interface contains the functions.

Note: it is the intent to add new extensions as quickly as possible to the core GL API. Therefore it is unlikely that most vendors will use this extension mechanism, but it is being provided for completeness.

Specified by:
getExtension in interface GLBase

getContext

public GLContext getContext()
Returns the context this GL object is associated with for better error checking by DebugGL.

Specified by:
getContext in interface GLBase
Returns:
the GLContext with which this GL object is associated

setSwapInterval

public void setSwapInterval(int interval)
Description copied from interface: GLBase
Provides a platform-independent way to specify the minimum swap interval for buffer swaps. An argument of 0 disables sync-to-vertical-refresh completely, while an argument of 1 causes the application to wait until the next vertical refresh until swapping buffers. The default, which is platform-specific, is usually either 0 or 1. This function is not guaranteed to have an effect, and in particular only affects heavyweight onscreen components.

Specified by:
setSwapInterval in interface GLBase
See Also:
GLBase.getSwapInterval()

getSwapInterval

public int getSwapInterval()
Description copied from interface: GLBase
Provides a platform-independent way to get the swap interval set by GLBase.setSwapInterval(int).
If the interval is not set by GLBase.setSwapInterval(int) yet, -1 is returned, indicating that the platforms default is being used.

Specified by:
getSwapInterval in interface GLBase
See Also:
GLBase.setSwapInterval(int)

getPlatformGLExtensions

public Object getPlatformGLExtensions()
Description copied from interface: GLBase
Returns an object through which platform-specific OpenGL extensions (EGL, GLX, WGL, etc.) may be accessed. The data type of the returned object and its associated capabilities are undefined. Most applications will never need to call this method. It is highly recommended that any applications which do call this method perform all accesses on the returned object reflectively to guard themselves against changes to the implementation.

Specified by:
getPlatformGLExtensions in interface GLBase

glAllocateMemoryNV

public ByteBuffer glAllocateMemoryNV(int arg0,
                                     float arg1,
                                     float arg2,
                                     float arg3)
Provides platform-independent access to the wglAllocateMemoryNV / glXAllocateMemoryNV extension.

Specified by:
glAllocateMemoryNV in interface GL2GL3

glIsPBOPackEnabled

public boolean glIsPBOPackEnabled()
Specified by:
glIsPBOPackEnabled in interface GL2

glIsPBOUnpackEnabled

public boolean glIsPBOUnpackEnabled()
Specified by:
glIsPBOUnpackEnabled in interface GL2

glMapBuffer

public ByteBuffer glMapBuffer(int target,
                              int access)
Entry point to C language function:
LPVOID glMapBuffer(GLenum target, GLenum access);

Specified by:
glMapBuffer in interface GL

glMapNamedBufferEXT

public ByteBuffer glMapNamedBufferEXT(int buffer,
                                      int access)
Entry point to C language function: GLvoid * glMapNamedBufferEXT(GLuint buffer, GLenum access);
Part of GL_EXT_direct_state_access

Specified by:
glMapNamedBufferEXT in interface GL2

glShaderBinary

public void glShaderBinary(int n,
                           IntBuffer shaders,
                           int binaryformat,
                           Buffer binary,
                           int length)
Dummy implementation for the ES 2.0 function:
void glShaderBinary(GLint n, const GLuint * shaders, GLenum binaryformat, const void * binary, GLint length);
Always throws a GLException!

Specified by:
glShaderBinary in interface GL2ES2

glShaderBinary

public void glShaderBinary(int n,
                           int[] shaders,
                           int shaders_offset,
                           int binaryformat,
                           Buffer binary,
                           int length)
Dummy implementation for the ES 2.0 function:
void glShaderBinary(GLint n, const GLuint * shaders, GLenum binaryformat, const void * binary, GLint length);
Always throws a GLException!

Specified by:
glShaderBinary in interface GL2ES2

glReleaseShaderCompiler

public void glReleaseShaderCompiler()
Description copied from interface: GL2ES2
Interface to C language function:
void glReleaseShaderCompiler(void);

Specified by:
glReleaseShaderCompiler in interface GL2ES2

glVertexPointer

public void glVertexPointer(GLArrayData array)
Specified by:
glVertexPointer in interface GLPointerFunc

glColorPointer

public void glColorPointer(GLArrayData array)
Specified by:
glColorPointer in interface GLPointerFunc

glNormalPointer

public void glNormalPointer(GLArrayData array)
Specified by:
glNormalPointer in interface GLPointerFunc

glTexCoordPointer

public void glTexCoordPointer(GLArrayData array)
Specified by:
glTexCoordPointer in interface GLPointerFunc

isGL4bc

public final boolean isGL4bc()
Description copied from interface: GLBase
Indicates whether this GL object conforms to the GL4 compatibility profile. The GL4 compatibility profile merges the GL2 profile and GL4 core profile.

Specified by:
isGL4bc in interface GLBase
Returns:
whether this GL object conforms to the GL4 compatibility profile

isGL4

public final boolean isGL4()
Description copied from interface: GLBase
Indicates whether this GL object conforms to the GL4 core profile. The GL4 core profile reflects OpenGL versions greater or equal 3.1

Specified by:
isGL4 in interface GLBase
Returns:
whether this GL object conforms to the GL4 core profile

isGL3bc

public final boolean isGL3bc()
Description copied from interface: GLBase
Indicates whether this GL object conforms to the GL3 compatibility profile. The GL3 compatibility profile merges the GL2 profile and GL3 core profile.

Specified by:
isGL3bc in interface GLBase
Returns:
whether this GL object conforms to the GL3 compatibility profile

isGL3

public final boolean isGL3()
Description copied from interface: GLBase
Indicates whether this GL object conforms to the GL3 core profile. The GL3 core profile reflects OpenGL versions greater or equal 3.1

Specified by:
isGL3 in interface GLBase
Returns:
whether this GL object conforms to the GL3 core profile

isGL2

public final boolean isGL2()
Description copied from interface: GLBase
Indicates whether this GL object conforms to the GL2 profile. The GL2 profile reflects OpenGL versions greater or equal 1.5

Specified by:
isGL2 in interface GLBase
Returns:
whether this GL object conforms to the GL2 profile

isGL2ES1

public final boolean isGL2ES1()
Description copied from interface: GLBase
Indicates whether this GL object conforms to the GL2ES1 compatible profile.

Specified by:
isGL2ES1 in interface GLBase
Returns:
whether this GL object conforms to the GL2ES1 profile

isGL2ES2

public final boolean isGL2ES2()
Description copied from interface: GLBase
Indicates whether this GL object conforms to the GL2ES2 compatible profile.

Specified by:
isGL2ES2 in interface GLBase
Returns:
whether this GL object conforms to the GL2ES2 profile

isGL2GL3

public final boolean isGL2GL3()
Description copied from interface: GLBase
Indicates whether this GL object conforms to the GL2GL3 compatible profile.

Specified by:
isGL2GL3 in interface GLBase
Returns:
whether this GL object conforms to the GL2GL3 profile

hasGLSL

public final boolean hasGLSL()
Description copied from interface: GLBase
Indicates whether this GL object supports GLSL.

Specified by:
hasGLSL in interface GLBase

getGL4bc

public final GL4bc getGL4bc()
                     throws GLException
Description copied from interface: GLBase
Casts this object to the GL4bc interface.

Specified by:
getGL4bc in interface GLBase
Returns:
this object cast to the GL4bc interface
Throws:
GLException - if this GLObject is not a GL4bc implementation

getGL4

public final GL4 getGL4()
                 throws GLException
Description copied from interface: GLBase
Casts this object to the GL4 interface.

Specified by:
getGL4 in interface GLBase
Returns:
this object cast to the GL4 interface
Throws:
GLException - if this GLObject is not a GL4 implementation

getGL3bc

public final GL3bc getGL3bc()
                     throws GLException
Description copied from interface: GLBase
Casts this object to the GL3bc interface.

Specified by:
getGL3bc in interface GLBase
Returns:
this object cast to the GL3bc interface
Throws:
GLException - if this GLObject is not a GL3bc implementation

getGL3

public final GL3 getGL3()
                 throws GLException
Description copied from interface: GLBase
Casts this object to the GL3 interface.

Specified by:
getGL3 in interface GLBase
Returns:
this object cast to the GL3 interface
Throws:
GLException - if this GLObject is not a GL3 implementation

getGL2

public final GL2 getGL2()
                 throws GLException
Description copied from interface: GLBase
Casts this object to the GL2 interface.

Specified by:
getGL2 in interface GLBase
Returns:
this object cast to the GL2 interface
Throws:
GLException - if this GLObject is not a GL2 implementation

getGL2ES1

public final GL2ES1 getGL2ES1()
                       throws GLException
Description copied from interface: GLBase
Casts this object to the GL2ES1 interface.

Specified by:
getGL2ES1 in interface GLBase
Returns:
this object cast to the GL2ES1 interface
Throws:
GLException - if this GLObject is not a GL2ES1 implementation

getGL2ES2

public final GL2ES2 getGL2ES2()
                       throws GLException
Description copied from interface: GLBase
Casts this object to the GL2ES2 interface.

Specified by:
getGL2ES2 in interface GLBase
Returns:
this object cast to the GL2ES2 interface
Throws:
GLException - if this GLObject is not a GL2ES2 implementation

getGL2GL3

public final GL2GL3 getGL2GL3()
                       throws GLException
Description copied from interface: GLBase
Casts this object to the GL2GL3 interface.

Specified by:
getGL2GL3 in interface GLBase
Returns:
this object cast to the GL2GL3 interface
Throws:
GLException - if this GLObject is not a GL2GL3 implementation

isGLES1

public final boolean isGLES1()
Description copied from interface: GLBase
Indicates whether this GL object conforms to the GLES1 profile.

Specified by:
isGLES1 in interface GLBase
Returns:
whether this GL object conforms to the GLES1 profile

isGLES2

public final boolean isGLES2()
Description copied from interface: GLBase
Indicates whether this GL object conforms to the GLES2 profile.

Specified by:
isGLES2 in interface GLBase
Returns:
whether this GL object conforms to the GLES2 profile

isGLES

public final boolean isGLES()
Description copied from interface: GLBase
Indicates whether this GL object conforms to one of the OpenGL ES compatible profiles.

Specified by:
isGLES in interface GLBase
Returns:
whether this GL object conforms to one of the OpenGL ES profiles

getGLES1

public final GLES1 getGLES1()
                     throws GLException
Description copied from interface: GLBase
Casts this object to the GLES1 interface.

Specified by:
getGLES1 in interface GLBase
Returns:
this object cast to the GLES1 interface
Throws:
GLException - if this GLObject is not a GLES1 implementation

getGLES2

public final GLES2 getGLES2()
                     throws GLException
Description copied from interface: GLBase
Casts this object to the GLES2 interface.

Specified by:
getGLES2 in interface GLBase
Returns:
this object cast to the GLES2 interface
Throws:
GLException - if this GLObject is not a GLES2 implementation

glVertexAttribPointer

public void glVertexAttribPointer(GLArrayData array)
Specified by:
glVertexAttribPointer in interface GL2ES2

glUniform

public void glUniform(GLUniformData data)
Specified by:
glUniform in interface GL2ES2


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