com.jogamp.opengl.impl.gl2es12
Class GL2ES12Impl

java.lang.Object
  extended by com.jogamp.opengl.impl.gl2es12.GL2ES12Impl
All Implemented Interfaces:
GLLightingFunc, GLMatrixFunc, GLPointerFunc, GL, GL2ES1, GL2ES2, GLBase

public class GL2ES12Impl
extends Object
implements GLBase, GL, GL2ES1, GL2ES2


Field Summary
 
Fields inherited from interface javax.media.opengl.GL2ES1
GL_3DC_X_AMD, GL_3DC_XY_AMD, GL_ADD, GL_ADD_SIGNED, GL_ALPHA_SCALE, GL_ALPHA_TEST, GL_ALPHA_TEST_FUNC, GL_ALPHA_TEST_REF, GL_ATC_RGB_AMD, GL_ATC_RGBA_EXPLICIT_ALPHA_AMD, GL_ATC_RGBA_INTERPOLATED_ALPHA_AMD, GL_CLIENT_ACTIVE_TEXTURE, GL_CLIP_PLANE0, GL_CLIP_PLANE1, GL_CLIP_PLANE2, GL_CLIP_PLANE3, GL_CLIP_PLANE4, GL_CLIP_PLANE5, GL_COLOR_ARRAY_BUFFER_BINDING, GL_COLOR_ARRAY_POINTER, GL_COLOR_ARRAY_SIZE, GL_COLOR_ARRAY_STRIDE, GL_COLOR_ARRAY_TYPE, GL_COMBINE, GL_COMBINE_ALPHA, GL_COMBINE_RGB, GL_CONSTANT, GL_COORD_REPLACE, GL_CURRENT_COLOR, GL_CURRENT_NORMAL, GL_CURRENT_PALETTE_MATRIX, GL_CURRENT_TEXTURE_COORDS, GL_DECAL, GL_DOT3_RGB, GL_DOT3_RGBA, GL_EXP, GL_EXP2, GL_FOG, GL_FOG_COLOR, GL_FOG_DENSITY, GL_FOG_END, GL_FOG_HINT, GL_FOG_MODE, GL_FOG_START, GL_GENERATE_MIPMAP, GL_INTERPOLATE, GL_LIGHT_MODEL_AMBIENT, GL_LIGHT_MODEL_TWO_SIDE, GL_MATRIX_INDEX_ARRAY, GL_MATRIX_INDEX_ARRAY_POINTER, GL_MATRIX_INDEX_ARRAY_SIZE, GL_MATRIX_INDEX_ARRAY_STRIDE, GL_MATRIX_INDEX_ARRAY_TYPE, GL_MATRIX_PALETTE, GL_MAX_CLIP_PLANES, GL_MAX_LIGHTS, GL_MAX_MODELVIEW_STACK_DEPTH, GL_MAX_PALETTE_MATRICES, GL_MAX_PROJECTION_STACK_DEPTH, GL_MAX_TEXTURE_STACK_DEPTH, GL_MAX_TEXTURE_UNITS, GL_MAX_VERTEX_UNITS, GL_MODELVIEW_STACK_DEPTH, GL_MODULATE, GL_NORMAL_ARRAY_BUFFER_BINDING, GL_NORMAL_ARRAY_POINTER, GL_NORMAL_ARRAY_STRIDE, GL_NORMAL_ARRAY_TYPE, GL_NORMAL_MAP, GL_OPERAND0_ALPHA, GL_OPERAND0_RGB, GL_OPERAND1_ALPHA, GL_OPERAND1_RGB, GL_OPERAND2_ALPHA, GL_OPERAND2_RGB, GL_PALETTE4_R5_G6_B5, GL_PALETTE4_RGB5_A1, GL_PALETTE4_RGB8, GL_PALETTE4_RGBA4, GL_PALETTE4_RGBA8, GL_PALETTE8_R5_G6_B5, GL_PALETTE8_RGB5_A1, GL_PALETTE8_RGB8, GL_PALETTE8_RGBA4, GL_PALETTE8_RGBA8, GL_PERSPECTIVE_CORRECTION_HINT, GL_POINT_DISTANCE_ATTENUATION, GL_POINT_SIZE_MAX, GL_POINT_SIZE_MIN, GL_POINT_SMOOTH, GL_POINT_SMOOTH_HINT, GL_POINT_SPRITE, GL_PREVIOUS, GL_PRIMARY_COLOR, GL_PROJECTION_STACK_DEPTH, GL_REFLECTION_MAP, GL_RESCALE_NORMAL, GL_RGB_SCALE, GL_SHADE_MODEL, GL_SRC0_ALPHA, GL_SRC0_RGB, GL_SRC1_ALPHA, GL_SRC1_RGB, GL_SRC2_ALPHA, GL_SRC2_RGB, GL_STACK_OVERFLOW, GL_STACK_UNDERFLOW, GL_SUBTRACT, GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING, GL_TEXTURE_COORD_ARRAY_POINTER, GL_TEXTURE_COORD_ARRAY_SIZE, GL_TEXTURE_COORD_ARRAY_STRIDE, GL_TEXTURE_COORD_ARRAY_TYPE, GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, GL_TEXTURE_ENV_MODE, GL_TEXTURE_GEN_MODE, GL_TEXTURE_GEN_STR, GL_TEXTURE_STACK_DEPTH, GL_VERTEX_ARRAY_BUFFER_BINDING, GL_VERTEX_ARRAY_POINTER, GL_VERTEX_ARRAY_SIZE, GL_VERTEX_ARRAY_STRIDE, GL_VERTEX_ARRAY_TYPE, GL_WEIGHT_ARRAY, GL_WEIGHT_ARRAY_BUFFER_BINDING, GL_WEIGHT_ARRAY_POINTER, GL_WEIGHT_ARRAY_SIZE, GL_WEIGHT_ARRAY_STRIDE, GL_WEIGHT_ARRAY_TYPE
 
Fields inherited from interface javax.media.opengl.fixedfunc.GLMatrixFunc
GL_MATRIX_MODE, GL_MODELVIEW, GL_MODELVIEW_MATRIX, GL_PROJECTION, GL_PROJECTION_MATRIX, GL_TEXTURE_MATRIX
 
Fields inherited from interface javax.media.opengl.fixedfunc.GLPointerFunc
GL_COLOR_ARRAY, GL_NORMAL_ARRAY, GL_TEXTURE_COORD_ARRAY, GL_VERTEX_ARRAY
 
Fields inherited from interface javax.media.opengl.fixedfunc.GLLightingFunc
GL_AMBIENT, GL_AMBIENT_AND_DIFFUSE, GL_COLOR_MATERIAL, GL_CONSTANT_ATTENUATION, GL_DIFFUSE, GL_EMISSION, GL_FLAT, GL_LIGHT0, GL_LIGHT1, GL_LIGHT2, GL_LIGHT3, GL_LIGHT4, GL_LIGHT5, GL_LIGHT6, GL_LIGHT7, GL_LIGHTING, GL_LINEAR_ATTENUATION, GL_NORMALIZE, GL_POSITION, GL_QUADRATIC_ATTENUATION, GL_SHININESS, GL_SMOOTH, GL_SPECULAR, GL_SPOT_CUTOFF, GL_SPOT_DIRECTION, GL_SPOT_EXPONENT
 
Fields inherited from interface javax.media.opengl.GL2ES2
GL_ACTIVE_ATTRIBUTE_MAX_LENGTH, GL_ACTIVE_ATTRIBUTES, GL_ACTIVE_UNIFORM_MAX_LENGTH, GL_ACTIVE_UNIFORMS, GL_ATTACHED_SHADERS, GL_BLEND_COLOR, GL_BOOL, GL_BOOL_VEC2, GL_BOOL_VEC3, GL_BOOL_VEC4, GL_COMPILE_STATUS, GL_CONSTANT_ALPHA, GL_CONSTANT_COLOR, GL_CURRENT_PROGRAM, GL_CURRENT_VERTEX_ATTRIB, GL_DELETE_STATUS, GL_DEPTH_COMPONENT, GL_FLOAT_MAT2, GL_FLOAT_MAT3, GL_FLOAT_MAT4, GL_FLOAT_VEC2, GL_FLOAT_VEC3, GL_FLOAT_VEC4, GL_FRAGMENT_SHADER, GL_FRAGMENT_SHADER_DERIVATIVE_HINT, GL_HIGH_FLOAT, GL_HIGH_INT, GL_INFO_LOG_LENGTH, GL_INT, GL_INT_VEC2, GL_INT_VEC3, GL_INT_VEC4, GL_LINK_STATUS, GL_LOW_FLOAT, GL_LOW_INT, GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS, GL_MAX_FRAGMENT_UNIFORM_VECTORS, GL_MAX_TEXTURE_IMAGE_UNITS, GL_MAX_VARYING_VECTORS, GL_MAX_VERTEX_ATTRIBS, GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS, GL_MAX_VERTEX_UNIFORM_VECTORS, GL_MEDIUM_FLOAT, GL_MEDIUM_INT, GL_NUM_SHADER_BINARY_FORMATS, GL_ONE_MINUS_CONSTANT_ALPHA, GL_ONE_MINUS_CONSTANT_COLOR, GL_PLATFORM_BINARY, GL_SAMPLER_2D, GL_SAMPLER_CUBE, GL_SHADER_BINARY_FORMATS, GL_SHADER_COMPILER, GL_SHADER_SOURCE_LENGTH, GL_SHADER_TYPE, GL_SHADING_LANGUAGE_VERSION, GL_STENCIL_BACK_FAIL, GL_STENCIL_BACK_FUNC, GL_STENCIL_BACK_PASS_DEPTH_FAIL, GL_STENCIL_BACK_PASS_DEPTH_PASS, GL_STENCIL_BACK_REF, GL_STENCIL_BACK_VALUE_MASK, GL_STENCIL_BACK_WRITEMASK, GL_STENCIL_INDEX, GL_STREAM_DRAW, GL_UNSIGNED_INT, GL_VALIDATE_STATUS, GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING, GL_VERTEX_ATTRIB_ARRAY_ENABLED, GL_VERTEX_ATTRIB_ARRAY_NORMALIZED, GL_VERTEX_ATTRIB_ARRAY_POINTER, GL_VERTEX_ATTRIB_ARRAY_SIZE, GL_VERTEX_ATTRIB_ARRAY_STRIDE, GL_VERTEX_ATTRIB_ARRAY_TYPE, GL_VERTEX_SHADER
 
Fields inherited from interface javax.media.opengl.GL
GL_ACTIVE_TEXTURE, GL_ALIASED_LINE_WIDTH_RANGE, GL_ALIASED_POINT_SIZE_RANGE, GL_ALPHA, GL_ALPHA_BITS, GL_ALWAYS, GL_AND, GL_AND_INVERTED, GL_AND_REVERSE, GL_ARRAY_BUFFER, GL_ARRAY_BUFFER_BINDING, GL_BACK, GL_BLEND, GL_BLEND_DST, GL_BLEND_DST_ALPHA, GL_BLEND_DST_RGB, GL_BLEND_EQUATION, GL_BLEND_EQUATION_ALPHA, GL_BLEND_EQUATION_RGB, GL_BLEND_SRC, GL_BLEND_SRC_ALPHA, GL_BLEND_SRC_RGB, GL_BLUE_BITS, GL_BUFFER_ACCESS, GL_BUFFER_MAP_POINTER, GL_BUFFER_MAPPED, GL_BUFFER_SIZE, GL_BUFFER_USAGE, GL_BYTE, GL_CCW, GL_CLAMP_TO_EDGE, GL_CLEAR, GL_COLOR_ATTACHMENT0, GL_COLOR_BUFFER_BIT, GL_COLOR_CLEAR_VALUE, GL_COLOR_LOGIC_OP, GL_COLOR_WRITEMASK, GL_COMPRESSED_RGB_S3TC_DXT1_EXT, GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, GL_COMPRESSED_RGBA_S3TC_DXT3_EXT, GL_COMPRESSED_RGBA_S3TC_DXT5_EXT, GL_COMPRESSED_TEXTURE_FORMATS, GL_COPY, GL_COPY_INVERTED, GL_CULL_FACE, GL_CULL_FACE_MODE, GL_CW, GL_DECR, GL_DECR_WRAP, GL_DEPTH_ATTACHMENT, GL_DEPTH_BITS, GL_DEPTH_BUFFER_BIT, GL_DEPTH_CLEAR_VALUE, GL_DEPTH_COMPONENT16, GL_DEPTH_COMPONENT24, GL_DEPTH_COMPONENT32, GL_DEPTH_FUNC, GL_DEPTH_RANGE, GL_DEPTH_TEST, GL_DEPTH_WRITEMASK, GL_DITHER, GL_DONT_CARE, GL_DST_ALPHA, GL_DST_COLOR, GL_DYNAMIC_DRAW, GL_ELEMENT_ARRAY_BUFFER, GL_ELEMENT_ARRAY_BUFFER_BINDING, GL_EQUAL, GL_EQUIV, GL_EXTENSIONS, GL_FALSE, GL_FASTEST, GL_FIXED, GL_FLOAT, GL_FRAMEBUFFER, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE, GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE, GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER, GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL, GL_FRAMEBUFFER_BINDING, GL_FRAMEBUFFER_COMPLETE, GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT, GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS, GL_FRAMEBUFFER_INCOMPLETE_FORMATS, GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT, GL_FRAMEBUFFER_UNSUPPORTED, GL_FRONT, GL_FRONT_AND_BACK, GL_FRONT_FACE, GL_FUNC_ADD, GL_FUNC_REVERSE_SUBTRACT, GL_FUNC_SUBTRACT, GL_GENERATE_MIPMAP_HINT, GL_GEQUAL, GL_GREATER, GL_GREEN_BITS, GL_HALF_FLOAT, GL_IMPLEMENTATION_COLOR_READ_FORMAT, GL_IMPLEMENTATION_COLOR_READ_TYPE, GL_INCR, GL_INCR_WRAP, GL_INVALID_ENUM, GL_INVALID_FRAMEBUFFER_OPERATION, GL_INVALID_OPERATION, GL_INVALID_VALUE, GL_INVERT, GL_KEEP, GL_LEQUAL, GL_LESS, GL_LINE_LOOP, GL_LINE_SMOOTH, GL_LINE_SMOOTH_HINT, GL_LINE_STRIP, GL_LINE_WIDTH, GL_LINEAR, GL_LINEAR_MIPMAP_LINEAR, GL_LINEAR_MIPMAP_NEAREST, GL_LINES, GL_LOGIC_OP_MODE, GL_LUMINANCE, GL_LUMINANCE_ALPHA, GL_MAX_ARRAY_TEXTURE_LAYERS, GL_MAX_CUBE_MAP_TEXTURE_SIZE, GL_MAX_RENDERBUFFER_SIZE, GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, GL_MAX_TEXTURE_SIZE, GL_MAX_VIEWPORT_DIMS, GL_MIRRORED_REPEAT, GL_MULTISAMPLE, GL_NAND, GL_NEAREST, GL_NEAREST_MIPMAP_LINEAR, GL_NEAREST_MIPMAP_NEAREST, GL_NEVER, GL_NICEST, GL_NO_ERROR, GL_NONE, GL_NOOP, GL_NOR, GL_NOTEQUAL, GL_NUM_COMPRESSED_TEXTURE_FORMATS, GL_ONE, GL_ONE_MINUS_DST_ALPHA, GL_ONE_MINUS_DST_COLOR, GL_ONE_MINUS_SRC_ALPHA, GL_ONE_MINUS_SRC_COLOR, GL_OR, GL_OR_INVERTED, GL_OR_REVERSE, GL_OUT_OF_MEMORY, GL_PACK_ALIGNMENT, GL_POINT_FADE_THRESHOLD_SIZE, GL_POINT_SIZE, GL_POINTS, GL_POLYGON_OFFSET_FACTOR, GL_POLYGON_OFFSET_FILL, GL_POLYGON_OFFSET_UNITS, GL_R11F_G11F_B10F, GL_RED_BITS, GL_RENDERBUFFER, GL_RENDERBUFFER_ALPHA_SIZE, GL_RENDERBUFFER_BINDING, GL_RENDERBUFFER_BLUE_SIZE, GL_RENDERBUFFER_DEPTH_SIZE, GL_RENDERBUFFER_GREEN_SIZE, GL_RENDERBUFFER_HEIGHT, GL_RENDERBUFFER_INTERNAL_FORMAT, GL_RENDERBUFFER_RED_SIZE, GL_RENDERBUFFER_STENCIL_SIZE, GL_RENDERBUFFER_WIDTH, GL_RENDERER, GL_REPEAT, GL_REPLACE, GL_RGB, GL_RGB5_A1, GL_RGB565, GL_RGB8, GL_RGBA, GL_RGBA_SIGNED_COMPONENTS, GL_RGBA4, GL_RGBA8, GL_SAMPLE_ALPHA_TO_COVERAGE, GL_SAMPLE_ALPHA_TO_ONE, GL_SAMPLE_BUFFERS, GL_SAMPLE_COVERAGE, GL_SAMPLE_COVERAGE_INVERT, GL_SAMPLE_COVERAGE_VALUE, GL_SAMPLER_2D_ARRAY, GL_SAMPLES, GL_SCISSOR_BOX, GL_SCISSOR_TEST, GL_SET, GL_SHORT, GL_SMOOTH_LINE_WIDTH_RANGE, GL_SMOOTH_POINT_SIZE_RANGE, GL_SRC_ALPHA, GL_SRC_ALPHA_SATURATE, GL_SRC_COLOR, GL_STATIC_DRAW, GL_STENCIL_ATTACHMENT, GL_STENCIL_BITS, GL_STENCIL_BUFFER_BIT, GL_STENCIL_CLEAR_VALUE, GL_STENCIL_FAIL, GL_STENCIL_FUNC, GL_STENCIL_INDEX1, GL_STENCIL_INDEX4, GL_STENCIL_INDEX8, GL_STENCIL_PASS_DEPTH_FAIL, GL_STENCIL_PASS_DEPTH_PASS, GL_STENCIL_REF, GL_STENCIL_TEST, GL_STENCIL_VALUE_MASK, GL_STENCIL_WRITEMASK, GL_SUBPIXEL_BITS, GL_TEXTURE, GL_TEXTURE_2D, GL_TEXTURE_2D_ARRAY, GL_TEXTURE_BINDING_2D, GL_TEXTURE_BINDING_2D_ARRAY, GL_TEXTURE_BINDING_CUBE_MAP, GL_TEXTURE_CUBE_MAP, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, GL_TEXTURE_MAG_FILTER, GL_TEXTURE_MAX_ANISOTROPY_EXT, GL_TEXTURE_MIN_FILTER, GL_TEXTURE_WRAP_S, GL_TEXTURE_WRAP_T, GL_TEXTURE0, GL_TEXTURE1, GL_TEXTURE10, GL_TEXTURE11, GL_TEXTURE12, GL_TEXTURE13, GL_TEXTURE14, GL_TEXTURE15, GL_TEXTURE16, GL_TEXTURE17, GL_TEXTURE18, GL_TEXTURE19, GL_TEXTURE2, GL_TEXTURE20, GL_TEXTURE21, GL_TEXTURE22, GL_TEXTURE23, GL_TEXTURE24, GL_TEXTURE25, GL_TEXTURE26, GL_TEXTURE27, GL_TEXTURE28, GL_TEXTURE29, GL_TEXTURE3, GL_TEXTURE30, GL_TEXTURE31, GL_TEXTURE4, GL_TEXTURE5, GL_TEXTURE6, GL_TEXTURE7, GL_TEXTURE8, GL_TEXTURE9, GL_TRIANGLE_FAN, GL_TRIANGLE_STRIP, GL_TRIANGLES, GL_TRUE, GL_UNPACK_ALIGNMENT, GL_UNSIGNED_BYTE, GL_UNSIGNED_INT_10F_11F_11F_REV, GL_UNSIGNED_SHORT, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_5_6_5, GL_VENDOR, GL_VERSION, GL_VIEWPORT, GL_WRITE_ONLY, GL_XOR, GL_ZERO
 
Constructor Summary
GL2ES12Impl(GLProfile glp, GLContextImpl context)
           
 
Method Summary
 void dispatch_glActiveTexture1(int mode, long procAddress)
          Entry point to C language function: void glActiveTexture(GLenum mode);
Part of GL_VERSION_1_3
 void dispatch_glAlphaFunc1(int func, float ref, long procAddress)
          Entry point to C language function: void glAlphaFunc(GLenum func, GLclampf ref);
Part of GL_VERSION_1_0
 void dispatch_glAttachShader1(int target, int id, long procAddress)
          Entry point to C language function: void glAttachShader(GLuint target, GLuint id);
Part of GL_VERSION_2_0
 void dispatch_glBindAttribLocation1(int program, int index, String name, long procAddress)
          Entry point to C language function: void glBindAttribLocation(GLuint program, GLuint index, const GLchar * name);
Part of GL_VERSION_2_0
 void dispatch_glBindFramebuffer1(int target, int id, long procAddress)
          Entry point to C language function: void glBindFramebuffer(GLenum target, GLuint id);
Part of GL_ARB_framebuffer_object
 void dispatch_glBindRenderbuffer1(int target, int id, long procAddress)
          Entry point to C language function: void glBindRenderbuffer(GLenum target, GLuint id);
Part of GL_ARB_framebuffer_object
 void dispatch_glBindTexture1(int target, int texture, long procAddress)
          Entry point to C language function: void glBindTexture(GLenum target, GLuint texture);
Part of GL_VERSION_1_1
 void dispatch_glBlendColor1(float red, float green, float blue, float alpha, long procAddress)
          Entry point to C language function: void glBlendColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
Part of GL_VERSION_1_2
 void dispatch_glBlendEquation1(int mode, long procAddress)
          Entry point to C language function: void glBlendEquation(GLenum mode);
Part of GL_VERSION_1_2
 void dispatch_glBlendEquationSeparate1(int target, int id, long procAddress)
          Entry point to C language function: void glBlendEquationSeparate(GLenum target, GLenum id);
Part of GL_VERSION_2_0
 void dispatch_glBlendFunc1(int sfactor, int dfactor, long procAddress)
          Entry point to C language function: void glBlendFunc(GLenum sfactor, GLenum dfactor);
Part of GL_VERSION_1_0
 void dispatch_glBlendFuncSeparate1(int sfactorRGB, int dfactorRGB, int sfactorAlpha, int dfactorAlpha, long procAddress)
          Entry point to C language function: void glBlendFuncSeparate(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
Part of GL_VERSION_1_4
 int dispatch_glCheckFramebufferStatus1(int type, long procAddress)
          Entry point to C language function: GLenum glCheckFramebufferStatus(GLenum type);
Part of GL_ARB_framebuffer_object
 void dispatch_glClear1(int mask, long procAddress)
          Entry point to C language function: void glClear(GLbitfield mask);
Part of GL_VERSION_1_0
 void dispatch_glClearColor1(float red, float green, float blue, float alpha, long procAddress)
          Entry point to C language function: void glClearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
Part of GL_VERSION_1_0
 void dispatch_glClearDepth1(double depth, long procAddress)
          Entry point to C language function: void glClearDepth(GLclampd depth);
Part of GL_VERSION_1_0
 void dispatch_glClearStencil1(int s, long procAddress)
          Entry point to C language function: void glClearStencil(GLint s);
Part of GL_VERSION_1_0
 void dispatch_glClientActiveTexture1(int mode, long procAddress)
          Entry point to C language function: void glClientActiveTexture(GLenum mode);
Part of GL_VERSION_1_3
 void dispatch_glColor4f1(float red, float green, float blue, float alpha, long procAddress)
          Entry point to C language function: void glColor4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
Part of GL_VERSION_1_0
 void dispatch_glColor4ub1(byte red, byte green, byte blue, byte alpha, long procAddress)
          Entry point to C language function: void glColor4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha);
Part of GL_VERSION_1_0
 void dispatch_glColorMask1(boolean red, boolean green, boolean blue, boolean alpha, long procAddress)
          Entry point to C language function: void glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
Part of GL_VERSION_1_0
 void dispatch_glCompileShader1(int mode, long procAddress)
          Entry point to C language function: void glCompileShader(GLuint mode);
Part of GL_VERSION_2_0
 void dispatch_glCopyTexImage2D1(int target, int level, int internalformat, int x, int y, int width, int height, int border, long procAddress)
          Entry point to C language function: void glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
Part of GL_VERSION_1_1
 void dispatch_glCopyTexSubImage2D1(int target, int level, int xoffset, int yoffset, int x, int y, int width, int height, long procAddress)
          Entry point to C language function: void glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
Part of GL_VERSION_1_1
 int dispatch_glCreateProgram1(long procAddress)
          Entry point to C language function: GLuint glCreateProgram(void);
Part of GL_VERSION_2_0
 int dispatch_glCreateShader1(int type, long procAddress)
          Entry point to C language function: GLuint glCreateShader(GLenum type);
Part of GL_VERSION_2_0
 void dispatch_glCullFace1(int mode, long procAddress)
          Entry point to C language function: void glCullFace(GLenum mode);
Part of GL_VERSION_1_0
 void dispatch_glCurrentPaletteMatrix1(int count, long procAddress)
          Entry point to C language function: void glCurrentPaletteMatrixARB(GLint count);
Part of GL_ARB_matrix_palette
 void dispatch_glDeleteProgram1(int mode, long procAddress)
          Entry point to C language function: void glDeleteProgram(GLuint mode);
Part of GL_VERSION_2_0
 void dispatch_glDeleteShader1(int mode, long procAddress)
          Entry point to C language function: void glDeleteShader(GLuint mode);
Part of GL_VERSION_2_0
 void dispatch_glDepthFunc1(int func, long procAddress)
          Entry point to C language function: void glDepthFunc(GLenum func);
Part of GL_VERSION_1_0
 void dispatch_glDepthMask1(boolean flag, long procAddress)
          Entry point to C language function: void glDepthMask(GLboolean flag);
Part of GL_VERSION_1_0
 void dispatch_glDepthRange1(double near_val, double far_val, long procAddress)
          Entry point to C language function: void glDepthRange(GLclampd near_val, GLclampd far_val);
Part of GL_VERSION_1_0
 void dispatch_glDetachShader1(int target, int id, long procAddress)
          Entry point to C language function: void glDetachShader(GLuint target, GLuint id);
Part of GL_VERSION_2_0
 void dispatch_glDisable1(int cap, long procAddress)
          Entry point to C language function: void glDisable(GLenum cap);
Part of GL_VERSION_1_0
 void dispatch_glDisableClientState1(int cap, long procAddress)
          Entry point to C language function: void glDisableClientState(GLenum cap);
Part of GL_VERSION_1_1
 void dispatch_glDisableVertexAttribArray1(int mode, long procAddress)
          Entry point to C language function: void glDisableVertexAttribArray(GLuint mode);
Part of GL_VERSION_2_0
 void dispatch_glDrawArrays1(int mode, int first, int count, long procAddress)
          Entry point to C language function: void glDrawArrays(GLenum mode, GLint first, GLsizei count);
Part of GL_VERSION_1_1
 void dispatch_glEnable1(int cap, long procAddress)
          Entry point to C language function: void glEnable(GLenum cap);
Part of GL_VERSION_1_0
 void dispatch_glEnableClientState1(int cap, long procAddress)
          Entry point to C language function: void glEnableClientState(GLenum cap);
Part of GL_VERSION_1_1
 void dispatch_glEnableVertexAttribArray1(int mode, long procAddress)
          Entry point to C language function: void glEnableVertexAttribArray(GLuint mode);
Part of GL_VERSION_2_0
 void dispatch_glFinish1(long procAddress)
          Entry point to C language function: void glFinish(void);
Part of GL_VERSION_1_0
 void dispatch_glFlush1(long procAddress)
          Entry point to C language function: void glFlush(void);
Part of GL_VERSION_1_0
 void dispatch_glFogf1(int pname, float param, long procAddress)
          Entry point to C language function: void glFogf(GLenum pname, GLfloat param);
Part of GL_VERSION_1_0
 void dispatch_glFramebufferRenderbuffer1(int sfactorRGB, int dfactorRGB, int sfactorAlpha, int dfactorAlpha, long procAddress)
          Entry point to C language function: void glFramebufferRenderbuffer(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLuint dfactorAlpha);
Part of GL_ARB_framebuffer_object
 void dispatch_glFramebufferTexture2D1(int target, int attachment, int textarget, int texture, int level, long procAddress)
          Entry point to C language function: void glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
Part of GL_ARB_framebuffer_object
 void dispatch_glFrontFace1(int mode, long procAddress)
          Entry point to C language function: void glFrontFace(GLenum mode);
Part of GL_VERSION_1_0
 void dispatch_glFrustum1(double left, double right, double bottom, double top, double near_val, double far_val, long procAddress)
          Entry point to C language function: void glFrustum(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble near_val, GLdouble far_val);
Part of GL_VERSION_1_0
 void dispatch_glGenerateMipmap1(int mode, long procAddress)
          Entry point to C language function: void glGenerateMipmap(GLenum mode);
Part of GL_ARB_framebuffer_object
 int dispatch_glGetAttribLocation1(int program, String name, long procAddress)
          Entry point to C language function: GLint glGetAttribLocation(GLuint program, const GLchar * name);
Part of GL_VERSION_2_0
 int dispatch_glGetError1(long procAddress)
          Entry point to C language function: GLenum glGetError(void);
Part of GL_VERSION_1_0
 int dispatch_glGetUniformLocation1(int program, String name, long procAddress)
          Entry point to C language function: GLint glGetUniformLocation(GLuint program, const GLchar * name);
Part of GL_VERSION_2_0
 void dispatch_glHint1(int target, int mode, long procAddress)
          Entry point to C language function: void glHint(GLenum target, GLenum mode);
Part of GL_VERSION_1_0
 boolean dispatch_glIsBuffer1(int id, long procAddress)
          Entry point to C language function: GLboolean glIsBuffer(GLuint id);
Part of GL_VERSION_1_5
 boolean dispatch_glIsEnabled1(int cap, long procAddress)
          Entry point to C language function: GLboolean glIsEnabled(GLenum cap);
Part of GL_VERSION_1_0
 boolean dispatch_glIsFramebuffer1(int id, long procAddress)
          Entry point to C language function: GLboolean glIsFramebuffer(GLuint id);
Part of GL_ARB_framebuffer_object
 boolean dispatch_glIsProgram1(int id, long procAddress)
          Entry point to C language function: GLboolean glIsProgram(GLuint id);
Part of GL_VERSION_2_0
 boolean dispatch_glIsRenderbuffer1(int id, long procAddress)
          Entry point to C language function: GLboolean glIsRenderbuffer(GLuint id);
Part of GL_ARB_framebuffer_object
 boolean dispatch_glIsShader1(int id, long procAddress)
          Entry point to C language function: GLboolean glIsShader(GLuint id);
Part of GL_VERSION_2_0
 boolean dispatch_glIsTexture1(int texture, long procAddress)
          Entry point to C language function: GLboolean glIsTexture(GLuint texture);
Part of GL_VERSION_1_1
 void dispatch_glLightf1(int light, int pname, float param, long procAddress)
          Entry point to C language function: void glLightf(GLenum light, GLenum pname, GLfloat param);
Part of GL_VERSION_1_0
 void dispatch_glLightModelf1(int pname, float param, long procAddress)
          Entry point to C language function: void glLightModelf(GLenum pname, GLfloat param);
Part of GL_VERSION_1_0
 void dispatch_glLineWidth1(float width, long procAddress)
          Entry point to C language function: void glLineWidth(GLfloat width);
Part of GL_VERSION_1_0
 void dispatch_glLinkProgram1(int mode, long procAddress)
          Entry point to C language function: void glLinkProgram(GLuint mode);
Part of GL_VERSION_2_0
 void dispatch_glLoadIdentity1(long procAddress)
          Entry point to C language function: void glLoadIdentity(void);
Part of GL_VERSION_1_0
 void dispatch_glLogicOp1(int opcode, long procAddress)
          Entry point to C language function: void glLogicOp(GLenum opcode);
Part of GL_VERSION_1_0
 void dispatch_glMaterialf1(int face, int pname, float param, long procAddress)
          Entry point to C language function: void glMaterialf(GLenum face, GLenum pname, GLfloat param);
Part of GL_VERSION_1_0
 void dispatch_glMatrixMode1(int mode, long procAddress)
          Entry point to C language function: void glMatrixMode(GLenum mode);
Part of GL_VERSION_1_0
 void dispatch_glMultiTexCoord4f1(int target, float s, float t, float r, float q, long procAddress)
          Entry point to C language function: void glMultiTexCoord4f(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
Part of GL_VERSION_1_3
 void dispatch_glNormal3f1(float nx, float ny, float nz, long procAddress)
          Entry point to C language function: void glNormal3f(GLfloat nx, GLfloat ny, GLfloat nz);
Part of GL_VERSION_1_0
 void dispatch_glOrtho1(double left, double right, double bottom, double top, double near_val, double far_val, long procAddress)
          Entry point to C language function: void glOrtho(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble near_val, GLdouble far_val);
Part of GL_VERSION_1_0
 void dispatch_glPointParameterf1(int target, float s, long procAddress)
          Entry point to C language function: void glPointParameterf(GLenum target, GLfloat s);
Part of GL_VERSION_1_4
 void dispatch_glPointSize1(float size, long procAddress)
          Entry point to C language function: void glPointSize(GLfloat size);
Part of GL_VERSION_1_0
 void dispatch_glPolygonOffset1(float factor, float units, long procAddress)
          Entry point to C language function: void glPolygonOffset(GLfloat factor, GLfloat units);
Part of GL_VERSION_1_0
 void dispatch_glPopMatrix1(long procAddress)
          Entry point to C language function: void glPopMatrix(void);
Part of GL_VERSION_1_0
 void dispatch_glPushMatrix1(long procAddress)
          Entry point to C language function: void glPushMatrix(void);
Part of GL_VERSION_1_0
 void dispatch_glRenderbufferStorage1(int target, int internalformat, int width, int height, long procAddress)
          Entry point to C language function: void glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
Part of GL_ARB_framebuffer_object
 void dispatch_glRotatef1(float angle, float x, float y, float z, long procAddress)
          Entry point to C language function: void glRotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
Part of GL_VERSION_1_0
 void dispatch_glSampleCoverage1(float value, boolean invert, long procAddress)
          Entry point to C language function: void glSampleCoverage(GLclampf value, GLboolean invert);
Part of GL_VERSION_1_3
 void dispatch_glScalef1(float x, float y, float z, long procAddress)
          Entry point to C language function: void glScalef(GLfloat x, GLfloat y, GLfloat z);
Part of GL_VERSION_1_0
 void dispatch_glScissor1(int x, int y, int width, int height, long procAddress)
          Entry point to C language function: void glScissor(GLint x, GLint y, GLsizei width, GLsizei height);
Part of GL_VERSION_1_0
 void dispatch_glShadeModel1(int mode, long procAddress)
          Entry point to C language function: void glShadeModel(GLenum mode);
Part of GL_VERSION_1_0
 void dispatch_glStencilFunc1(int func, int ref, int mask, long procAddress)
          Entry point to C language function: void glStencilFunc(GLenum func, GLint ref, GLuint mask);
Part of GL_VERSION_1_0
 void dispatch_glStencilFuncSeparate1(int frontfunc, int backfunc, int ref, int mask, long procAddress)
          Entry point to C language function: void glStencilFuncSeparate(GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask);
Part of GL_VERSION_2_0
 void dispatch_glStencilMask1(int mask, long procAddress)
          Entry point to C language function: void glStencilMask(GLuint mask);
Part of GL_VERSION_1_0
 void dispatch_glStencilMaskSeparate1(int target, int id, long procAddress)
          Entry point to C language function: void glStencilMaskSeparate(GLenum target, GLuint id);
Part of GL_VERSION_2_0
 void dispatch_glStencilOp1(int fail, int zfail, int zpass, long procAddress)
          Entry point to C language function: void glStencilOp(GLenum fail, GLenum zfail, GLenum zpass);
Part of GL_VERSION_1_0
 void dispatch_glStencilOpSeparate1(int sfactorRGB, int dfactorRGB, int sfactorAlpha, int dfactorAlpha, long procAddress)
          Entry point to C language function: void glStencilOpSeparate(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
Part of GL_VERSION_2_0
 void dispatch_glTexEnvf1(int target, int pname, float param, long procAddress)
          Entry point to C language function: void glTexEnvf(GLenum target, GLenum pname, GLfloat param);
Part of GL_VERSION_1_0
 void dispatch_glTexEnvi1(int target, int pname, int param, long procAddress)
          Entry point to C language function: void glTexEnvi(GLenum target, GLenum pname, GLint param);
Part of GL_VERSION_1_0
 void dispatch_glTexGenf1(int coord, int pname, float param, long procAddress)
          Entry point to C language function: void glTexGenf(GLenum coord, GLenum pname, GLfloat param);
Part of GL_VERSION_1_0
 void dispatch_glTexGeni1(int coord, int pname, int param, long procAddress)
          Entry point to C language function: void glTexGeni(GLenum coord, GLenum pname, GLint param);
Part of GL_VERSION_1_0
 void dispatch_glTexParameterf1(int target, int pname, float param, long procAddress)
          Entry point to C language function: void glTexParameterf(GLenum target, GLenum pname, GLfloat param);
Part of GL_VERSION_1_0
 void dispatch_glTexParameteri1(int target, int pname, int param, long procAddress)
          Entry point to C language function: void glTexParameteri(GLenum target, GLenum pname, GLint param);
Part of GL_VERSION_1_0
 void dispatch_glTranslatef1(float x, float y, float z, long procAddress)
          Entry point to C language function: void glTranslatef(GLfloat x, GLfloat y, GLfloat z);
Part of GL_VERSION_1_0
 void dispatch_glUniform1f1(int location, float v0, long procAddress)
          Entry point to C language function: void glUniform1f(GLint location, GLfloat v0);
Part of GL_VERSION_2_0
 void dispatch_glUniform1i1(int x, int y, long procAddress)
          Entry point to C language function: void glUniform1i(GLint x, GLint y);
Part of GL_VERSION_2_0
 void dispatch_glUniform2f1(int location, float v0, float v1, long procAddress)
          Entry point to C language function: void glUniform2f(GLint location, GLfloat v0, GLfloat v1);
Part of GL_VERSION_2_0
 void dispatch_glUniform2i1(int red, int green, int blue, long procAddress)
          Entry point to C language function: void glUniform2i(GLint red, GLint green, GLint blue);
Part of GL_VERSION_2_0
 void dispatch_glUniform3f1(int location, float v0, float v1, float v2, long procAddress)
          Entry point to C language function: void glUniform3f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
Part of GL_VERSION_2_0
 void dispatch_glUniform3i1(int location, int v0, int v1, int v2, long procAddress)
          Entry point to C language function: void glUniform3i(GLint location, GLint v0, GLint v1, GLint v2);
Part of GL_VERSION_2_0
 void dispatch_glUniform4f1(int location, float v0, float v1, float v2, float v3, long procAddress)
          Entry point to C language function: void glUniform4f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
Part of GL_VERSION_2_0
 void dispatch_glUniform4i1(int location, int v0, int v1, int v2, int v3, long procAddress)
          Entry point to C language function: void glUniform4i(GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
Part of GL_VERSION_2_0
 boolean dispatch_glUnmapBuffer1(int id, long procAddress)
          Entry point to C language function: GLboolean glUnmapBuffer(GLenum id);
Part of GL_VERSION_1_5
 void dispatch_glUseProgram1(int mode, long procAddress)
          Entry point to C language function: void glUseProgram(GLuint mode);
Part of GL_VERSION_2_0
 void dispatch_glValidateProgram1(int mode, long procAddress)
          Entry point to C language function: void glValidateProgram(GLuint mode);
Part of GL_VERSION_2_0
 void dispatch_glVertexAttrib1f1(int target, float s, long procAddress)
          Entry point to C language function: void glVertexAttrib1f(GLuint target, GLfloat s);
Part of GL_VERSION_2_0
 void dispatch_glVertexAttrib2f1(int target, float s, float t, long procAddress)
          Entry point to C language function: void glVertexAttrib2f(GLuint target, GLfloat s, GLfloat t);
Part of GL_VERSION_2_0
 void dispatch_glVertexAttrib3f1(int target, float s, float t, float r, long procAddress)
          Entry point to C language function: void glVertexAttrib3f(GLuint target, GLfloat s, GLfloat t, GLfloat r);
Part of GL_VERSION_2_0
 void dispatch_glVertexAttrib4f1(int target, float s, float t, float r, float q, long procAddress)
          Entry point to C language function: void glVertexAttrib4f(GLuint target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
Part of GL_VERSION_2_0
 void dispatch_glViewport1(int x, int y, int width, int height, long procAddress)
          Entry point to C language function: void glViewport(GLint x, GLint y, GLsizei width, GLsizei height);
Part of GL_VERSION_1_0
 GLContext getContext()
          Returns the context this GL object is associated with for better error checking by DebugGL.
 Object getExtension(String extensionName)
          Returns an object providing access to the specified OpenGL extension.
 GL getGL()
          Casts this object to the GL interface.
 GL2 getGL2()
          Casts this object to the GL2 interface.
 GL2ES1 getGL2ES1()
          Casts this object to the GL2ES1 interface.
 GL2ES2 getGL2ES2()
          Casts this object to the GL2ES2 interface.
 GL2GL3 getGL2GL3()
          Casts this object to the GL2GL3 interface.
 GL3 getGL3()
          Casts this object to the GL3 interface.
 GL3bc getGL3bc()
          Casts this object to the GL3bc interface.
 GL4 getGL4()
          Casts this object to the GL4 interface.
 GL4bc getGL4bc()
          Casts this object to the GL4bc interface.
 GLES1 getGLES1()
          Casts this object to the GLES1 interface.
 GLES2 getGLES2()
          Casts this object to the GLES2 interface.
 GLProfile getGLProfile()
          Returns the GLProfile with which this GL object is associated.
 Object getPlatformGLExtensions()
          Returns an object through which platform-specific OpenGL extensions (EGL, GLX, WGL, etc.) may be accessed.
 int getSwapInterval()
          Provides a platform-independent way to get the swap interval set by GLBase.setSwapInterval(int).
 void glActiveTexture(int mode)
          Entry point to C language function: void glActiveTexture(GLenum mode);
Part of GL_VERSION_1_3
 void glAlphaFunc(int func, float ref)
          Entry point to C language function: void glAlphaFunc(GLenum func, GLclampf ref);
Part of GL_VERSION_1_0
 void glAttachShader(int target, int id)
          Entry point to C language function: void glAttachShader(GLuint target, GLuint id);
Part of GL_VERSION_2_0
 void glBindAttribLocation(int program, int index, String name)
          Entry point to C language function: void glBindAttribLocation(GLuint program, GLuint index, const GLchar * name);
Part of GL_VERSION_2_0
 void glBindBuffer(int target, int id)
          Entry point to C language function: void glBindBuffer(GLenum target, GLuint id);
Part of GL_VERSION_1_5
 void glBindFramebuffer(int target, int id)
          Entry point to C language function: void glBindFramebuffer(GLenum target, GLuint id);
Part of GL_ARB_framebuffer_object
 void glBindRenderbuffer(int target, int id)
          Entry point to C language function: void glBindRenderbuffer(GLenum target, GLuint id);
Part of GL_ARB_framebuffer_object
 void glBindTexture(int target, int texture)
          Entry point to C language function: void glBindTexture(GLenum target, GLuint texture);
Part of GL_VERSION_1_1
 void glBlendColor(float red, float green, float blue, float alpha)
          Entry point to C language function: void glBlendColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
Part of GL_VERSION_1_2
 void glBlendEquation(int mode)
          Entry point to C language function: void glBlendEquation(GLenum mode);
Part of GL_VERSION_1_2
 void glBlendEquationSeparate(int target, int id)
          Entry point to C language function: void glBlendEquationSeparate(GLenum target, GLenum id);
Part of GL_VERSION_2_0
 void glBlendFunc(int sfactor, int dfactor)
          Entry point to C language function: void glBlendFunc(GLenum sfactor, GLenum dfactor);
Part of GL_VERSION_1_0
 void glBlendFuncSeparate(int sfactorRGB, int dfactorRGB, int sfactorAlpha, int dfactorAlpha)
          Entry point to C language function: void glBlendFuncSeparate(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
Part of GL_VERSION_1_4
 void glBufferData(int target, int size, Buffer data, int usage)
          Entry point to C language function: void glBufferData(GLenum target, ptrdiff_t size, const GLvoid * data, GLenum usage);
Part of GL_VERSION_1_5
 void glBufferSubData(int target, int offset, int size, Buffer data)
          Entry point to C language function: void glBufferSubData(GLenum target, ptrdiff_t offset, ptrdiff_t size, const GLvoid * data);
Part of GL_VERSION_1_5
 int glCheckFramebufferStatus(int type)
          Entry point to C language function: GLenum glCheckFramebufferStatus(GLenum type);
Part of GL_ARB_framebuffer_object
 void glClear(int mask)
          Entry point to C language function: void glClear(GLbitfield mask);
Part of GL_VERSION_1_0
 void glClearColor(float red, float green, float blue, float alpha)
          Entry point to C language function: void glClearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
Part of GL_VERSION_1_0
 void glClearDepth(double depth)
          Entry point to C language function: void glClearDepth(GLclampd depth);
Part of GL_VERSION_1_0
 void glClearDepthf(float depth)
          Interface to C language function:
void glClearDepthf(GLclampf depth);
 void glClearStencil(int s)
          Entry point to C language function: void glClearStencil(GLint s);
Part of GL_VERSION_1_0
 void glClientActiveTexture(int mode)
          Entry point to C language function: void glClientActiveTexture(GLenum mode);
Part of GL_VERSION_1_3
 void glColor4f(float red, float green, float blue, float alpha)
          Entry point to C language function: void glColor4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
Part of GL_VERSION_1_0
 void glColor4ub(byte red, byte green, byte blue, byte alpha)
          Entry point to C language function: void glColor4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha);
Part of GL_VERSION_1_0
 void glColorMask(boolean red, boolean green, boolean blue, boolean alpha)
          Entry point to C language function: void glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
Part of GL_VERSION_1_0
 void glColorPointer(GLArrayData array)
           
 void glColorPointer(int size, int type, int stride, Buffer ptr)
          Entry point to C language function: void glColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid * ptr);
Part of GL_VERSION_1_1
 void glColorPointer(int size, int type, int stride, long ptr_buffer_offset)
          Entry point to C language function: void glColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid * ptr);
Part of GL_VERSION_1_1
 void glCompileShader(int mode)
          Entry point to C language function: void glCompileShader(GLuint mode);
Part of GL_VERSION_2_0
 void glCompressedTexImage2D(int target, int level, int internalformat, int width, int height, int border, int imageSize, Buffer data)
          Entry point to C language function: void glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid * data);
Part of GL_VERSION_1_3
 void glCompressedTexImage2D(int target, int level, int internalformat, int width, int height, int border, int imageSize, long data_buffer_offset)
          Entry point to C language function: void glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid * data);
Part of GL_VERSION_1_3
 void glCompressedTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int imageSize, Buffer data)
          Entry point to C language function: void glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid * data);
Part of GL_VERSION_1_3
 void glCompressedTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int imageSize, long data_buffer_offset)
          Entry point to C language function: void glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid * data);
Part of GL_VERSION_1_3
 void glCopyTexImage2D(int target, int level, int internalformat, int x, int y, int width, int height, int border)
          Entry point to C language function: void glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
Part of GL_VERSION_1_1
 void glCopyTexSubImage2D(int target, int level, int xoffset, int yoffset, int x, int y, int width, int height)
          Entry point to C language function: void glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
Part of GL_VERSION_1_1
 int glCreateProgram()
          Entry point to C language function: GLuint glCreateProgram(void);
Part of GL_VERSION_2_0
 int glCreateShader(int type)
          Entry point to C language function: GLuint glCreateShader(GLenum type);
Part of GL_VERSION_2_0
 void glCullFace(int mode)
          Entry point to C language function: void glCullFace(GLenum mode);
Part of GL_VERSION_1_0
 void glCurrentPaletteMatrix(int count)
          Entry point to C language function: void glCurrentPaletteMatrixARB(GLint count);
Part of GL_ARB_matrix_palette
 void glDeleteBuffers(int n, int[] ids, int ids_offset)
          Entry point to C language function: void glDeleteBuffers(GLsizei n, const GLuint * ids);
Part of GL_VERSION_1_5
 void glDeleteBuffers(int n, IntBuffer ids)
          Entry point to C language function: void glDeleteBuffers(GLsizei n, const GLuint * ids);
Part of GL_VERSION_1_5
 void glDeleteFramebuffers(int n, int[] ids, int ids_offset)
          Entry point to C language function: void glDeleteFramebuffers(GLsizei n, const GLuint * ids);
Part of GL_ARB_framebuffer_object
 void glDeleteFramebuffers(int n, IntBuffer ids)
          Entry point to C language function: void glDeleteFramebuffers(GLsizei n, const GLuint * ids);
Part of GL_ARB_framebuffer_object
 void glDeleteProgram(int mode)
          Entry point to C language function: void glDeleteProgram(GLuint mode);
Part of GL_VERSION_2_0
 void glDeleteRenderbuffers(int n, int[] ids, int ids_offset)
          Entry point to C language function: void glDeleteRenderbuffers(GLsizei n, const GLuint * ids);
Part of GL_ARB_framebuffer_object
 void glDeleteRenderbuffers(int n, IntBuffer ids)
          Entry point to C language function: void glDeleteRenderbuffers(GLsizei n, const GLuint * ids);
Part of GL_ARB_framebuffer_object
 void glDeleteShader(int mode)
          Entry point to C language function: void glDeleteShader(GLuint mode);
Part of GL_VERSION_2_0
 void glDeleteTextures(int n, int[] textures, int textures_offset)
          Entry point to C language function: void glDeleteTextures(GLsizei n, const GLuint * textures);
Part of GL_VERSION_1_1
 void glDeleteTextures(int n, IntBuffer textures)
          Entry point to C language function: void glDeleteTextures(GLsizei n, const GLuint * textures);
Part of GL_VERSION_1_1
 void glDepthFunc(int func)
          Entry point to C language function: void glDepthFunc(GLenum func);
Part of GL_VERSION_1_0
 void glDepthMask(boolean flag)
          Entry point to C language function: void glDepthMask(GLboolean flag);
Part of GL_VERSION_1_0
 void glDepthRange(double near_val, double far_val)
          Entry point to C language function: void glDepthRange(GLclampd near_val, GLclampd far_val);
Part of GL_VERSION_1_0
 void glDepthRangef(float zNear, float zFar)
          Interface to C language function:
void glDepthRangef(GLclampf zNear, GLclampf zFar);
 void glDetachShader(int target, int id)
          Entry point to C language function: void glDetachShader(GLuint target, GLuint id);
Part of GL_VERSION_2_0
 void glDisable(int cap)
          Entry point to C language function: void glDisable(GLenum cap);
Part of GL_VERSION_1_0
 void glDisableClientState(int cap)
          Entry point to C language function: void glDisableClientState(GLenum cap);
Part of GL_VERSION_1_1
 void glDisableVertexAttribArray(int mode)
          Entry point to C language function: void glDisableVertexAttribArray(GLuint mode);
Part of GL_VERSION_2_0
 void glDrawArrays(int mode, int first, int count)
          Entry point to C language function: void glDrawArrays(GLenum mode, GLint first, GLsizei count);
Part of GL_VERSION_1_1
 void glDrawElements(int mode, int count, int type, Buffer indices)
          Entry point to C language function: void glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid * indices);
Part of GL_VERSION_1_1
 void glDrawElements(int mode, int count, int type, long indices_buffer_offset)
          Entry point to C language function: void glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid * indices);
Part of GL_VERSION_1_1
 void glEnable(int cap)
          Entry point to C language function: void glEnable(GLenum cap);
Part of GL_VERSION_1_0
 void glEnableClientState(int cap)
          Entry point to C language function: void glEnableClientState(GLenum cap);
Part of GL_VERSION_1_1
 void glEnableVertexAttribArray(int mode)
          Entry point to C language function: void glEnableVertexAttribArray(GLuint mode);
Part of GL_VERSION_2_0
 void glFinish()
          Entry point to C language function: void glFinish(void);
Part of GL_VERSION_1_0
 void glFlush()
          Entry point to C language function: void glFlush(void);
Part of GL_VERSION_1_0
 void glFogf(int pname, float param)
          Entry point to C language function: void glFogf(GLenum pname, GLfloat param);
Part of GL_VERSION_1_0
 void glFogfv(int pname, float[] params, int params_offset)
          Entry point to C language function: void glFogfv(GLenum pname, const GLfloat * params);
Part of GL_VERSION_1_0
 void glFogfv(int pname, FloatBuffer params)
          Entry point to C language function: void glFogfv(GLenum pname, const GLfloat * params);
Part of GL_VERSION_1_0
 void glFramebufferRenderbuffer(int sfactorRGB, int dfactorRGB, int sfactorAlpha, int dfactorAlpha)
          Entry point to C language function: void glFramebufferRenderbuffer(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLuint dfactorAlpha);
Part of GL_ARB_framebuffer_object
 void glFramebufferTexture2D(int target, int attachment, int textarget, int texture, int level)
          Entry point to C language function: void glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
Part of GL_ARB_framebuffer_object
 void glFrontFace(int mode)
          Entry point to C language function: void glFrontFace(GLenum mode);
Part of GL_VERSION_1_0
 void glFrustum(double left, double right, double bottom, double top, double near_val, double far_val)
          Entry point to C language function: void glFrustum(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble near_val, GLdouble far_val);
Part of GL_VERSION_1_0
 void glFrustumf(float left, float right, float bottom, float top, float zNear, float zFar)
           
 void glGenBuffers(int n, int[] ids, int ids_offset)
          Entry point to C language function: void glGenBuffers(GLsizei n, GLuint * ids);
Part of GL_VERSION_1_5
 void glGenBuffers(int n, IntBuffer ids)
          Entry point to C language function: void glGenBuffers(GLsizei n, GLuint * ids);
Part of GL_VERSION_1_5
 void glGenerateMipmap(int mode)
          Entry point to C language function: void glGenerateMipmap(GLenum mode);
Part of GL_ARB_framebuffer_object
 void glGenFramebuffers(int n, int[] ids, int ids_offset)
          Entry point to C language function: void glGenFramebuffers(GLsizei n, GLuint * ids);
Part of GL_ARB_framebuffer_object
 void glGenFramebuffers(int n, IntBuffer ids)
          Entry point to C language function: void glGenFramebuffers(GLsizei n, GLuint * ids);
Part of GL_ARB_framebuffer_object
 void glGenRenderbuffers(int n, int[] ids, int ids_offset)
          Entry point to C language function: void glGenRenderbuffers(GLsizei n, GLuint * ids);
Part of GL_ARB_framebuffer_object
 void glGenRenderbuffers(int n, IntBuffer ids)
          Entry point to C language function: void glGenRenderbuffers(GLsizei n, GLuint * ids);
Part of GL_ARB_framebuffer_object
 void glGenTextures(int n, int[] textures, int textures_offset)
          Entry point to C language function: void glGenTextures(GLsizei n, GLuint * textures);
Part of GL_VERSION_1_1
 void glGenTextures(int n, IntBuffer textures)
          Entry point to C language function: void glGenTextures(GLsizei n, GLuint * textures);
Part of GL_VERSION_1_1
 void glGetActiveAttrib(int program, int index, int bufSize, int[] length, int length_offset, int[] size, int size_offset, int[] type, int type_offset, byte[] name, int name_offset)
          Entry point to C language function: void glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLint * size, GLenum * type, GLchar * name);
Part of GL_VERSION_2_0
 void glGetActiveAttrib(int program, int index, int bufSize, IntBuffer length, IntBuffer size, IntBuffer type, ByteBuffer name)
          Entry point to C language function: void glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLint * size, GLenum * type, GLchar * name);
Part of GL_VERSION_2_0
 void glGetActiveUniform(int program, int index, int bufSize, int[] length, int length_offset, int[] size, int size_offset, int[] type, int type_offset, byte[] name, int name_offset)
          Entry point to C language function: void glGetActiveUniform(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLint * size, GLenum * type, GLchar * name);
Part of GL_VERSION_2_0
 void glGetActiveUniform(int program, int index, int bufSize, IntBuffer length, IntBuffer size, IntBuffer type, ByteBuffer name)
          Entry point to C language function: void glGetActiveUniform(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLint * size, GLenum * type, GLchar * name);
Part of GL_VERSION_2_0
 void glGetAttachedShaders(int program, int maxCount, int[] count, int count_offset, int[] obj, int obj_offset)
          Entry point to C language function: void glGetAttachedShaders(GLuint program, GLsizei maxCount, GLsizei * count, GLuint * obj);
Part of GL_VERSION_2_0
 void glGetAttachedShaders(int program, int maxCount, IntBuffer count, IntBuffer obj)
          Entry point to C language function: void glGetAttachedShaders(GLuint program, GLsizei maxCount, GLsizei * count, GLuint * obj);
Part of GL_VERSION_2_0
 int glGetAttribLocation(int program, String name)
          Entry point to C language function: GLint glGetAttribLocation(GLuint program, const GLchar * name);
Part of GL_VERSION_2_0
 void glGetBooleanv(int pname, byte[] params, int params_offset)
          Entry point to C language function: void glGetBooleanv(GLenum pname, GLboolean * params);
Part of GL_VERSION_1_0
 void glGetBooleanv(int pname, ByteBuffer params)
          Entry point to C language function: void glGetBooleanv(GLenum pname, GLboolean * params);
Part of GL_VERSION_1_0
 int glGetBoundBuffer(int target)
           
 void glGetBufferParameteriv(int target, int pname, int[] params, int params_offset)
          Entry point to C language function: void glGetBufferParameteriv(GLenum target, GLenum pname, GLint * params);
Part of GL_VERSION_1_5
 void glGetBufferParameteriv(int target, int pname, IntBuffer params)
          Entry point to C language function: void glGetBufferParameteriv(GLenum target, GLenum pname, GLint * params);
Part of GL_VERSION_1_5
 int glGetError()
          Entry point to C language function: GLenum glGetError(void);
Part of GL_VERSION_1_0
 void glGetFloatv(int pname, float[] params, int params_offset)
          Entry point to C language function: void glGetFloatv(GLenum pname, GLfloat * params);
Part of GL_VERSION_1_0
 void glGetFloatv(int pname, FloatBuffer params)
          Entry point to C language function: void glGetFloatv(GLenum pname, GLfloat * params);
Part of GL_VERSION_1_0
 void glGetFramebufferAttachmentParameteriv(int target, int attachment, int pname, int[] params, int params_offset)
          Entry point to C language function: void glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint * params);
Part of GL_ARB_framebuffer_object
 void glGetFramebufferAttachmentParameteriv(int target, int attachment, int pname, IntBuffer params)
          Entry point to C language function: void glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint * params);
Part of GL_ARB_framebuffer_object
 void glGetIntegerv(int pname, int[] params, int params_offset)
          Entry point to C language function: void glGetIntegerv(GLenum pname, GLint * params);
Part of GL_VERSION_1_0
 void glGetIntegerv(int pname, IntBuffer params)
          Entry point to C language function: void glGetIntegerv(GLenum pname, GLint * params);
Part of GL_VERSION_1_0
 void glGetLightfv(int light, int pname, float[] params, int params_offset)
          Entry point to C language function: void glGetLightfv(GLenum light, GLenum pname, GLfloat * params);
Part of GL_VERSION_1_0
 void glGetLightfv(int light, int pname, FloatBuffer params)
          Entry point to C language function: void glGetLightfv(GLenum light, GLenum pname, GLfloat * params);
Part of GL_VERSION_1_0
 void glGetMaterialfv(int face, int pname, float[] params, int params_offset)
          Entry point to C language function: void glGetMaterialfv(GLenum face, GLenum pname, GLfloat * params);
Part of GL_VERSION_1_0
 void glGetMaterialfv(int face, int pname, FloatBuffer params)
          Entry point to C language function: void glGetMaterialfv(GLenum face, GLenum pname, GLfloat * params);
Part of GL_VERSION_1_0
 void glGetProgramInfoLog(int program, int bufSize, int[] length, int length_offset, byte[] infoLog, int infoLog_offset)
          Entry point to C language function: void glGetProgramInfoLog(GLuint program, GLsizei bufSize, GLsizei * length, GLchar * infoLog);
Part of GL_VERSION_2_0
 void glGetProgramInfoLog(int program, int bufSize, IntBuffer length, ByteBuffer infoLog)
          Entry point to C language function: void glGetProgramInfoLog(GLuint program, GLsizei bufSize, GLsizei * length, GLchar * infoLog);
Part of GL_VERSION_2_0
 void glGetProgramiv(int target, int pname, int[] params, int params_offset)
          Entry point to C language function: void glGetProgramiv(GLuint target, GLenum pname, GLint * params);
Part of GL_VERSION_2_0
 void glGetProgramiv(int target, int pname, IntBuffer params)
          Entry point to C language function: void glGetProgramiv(GLuint target, GLenum pname, GLint * params);
Part of GL_VERSION_2_0
 void glGetRenderbufferParameteriv(int target, int pname, int[] params, int params_offset)
          Entry point to C language function: void glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint * params);
Part of GL_ARB_framebuffer_object
 void glGetRenderbufferParameteriv(int target, int pname, IntBuffer params)
          Entry point to C language function: void glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint * params);
Part of GL_ARB_framebuffer_object
 void glGetShaderInfoLog(int program, int bufSize, int[] length, int length_offset, byte[] infoLog, int infoLog_offset)
          Entry point to C language function: void glGetShaderInfoLog(GLuint program, GLsizei bufSize, GLsizei * length, GLchar * infoLog);
Part of GL_VERSION_2_0
 void glGetShaderInfoLog(int program, int bufSize, IntBuffer length, ByteBuffer infoLog)
          Entry point to C language function: void glGetShaderInfoLog(GLuint program, GLsizei bufSize, GLsizei * length, GLchar * infoLog);
Part of GL_VERSION_2_0
 void glGetShaderiv(int target, int pname, int[] params, int params_offset)
          Entry point to C language function: void glGetShaderiv(GLuint target, GLenum pname, GLint * params);
Part of GL_VERSION_2_0
 void glGetShaderiv(int target, int pname, IntBuffer params)
          Entry point to C language function: void glGetShaderiv(GLuint target, GLenum pname, GLint * params);
Part of GL_VERSION_2_0
 void glGetShaderSource(int program, int bufSize, int[] length, int length_offset, byte[] infoLog, int infoLog_offset)
          Entry point to C language function: void glGetShaderSource(GLuint program, GLsizei bufSize, GLsizei * length, GLchar * infoLog);
Part of GL_VERSION_2_0
 void glGetShaderSource(int program, int bufSize, IntBuffer length, ByteBuffer infoLog)
          Entry point to C language function: void glGetShaderSource(GLuint program, GLsizei bufSize, GLsizei * length, GLchar * infoLog);
Part of GL_VERSION_2_0
 String glGetString(int name)
          Entry point to C language function: const GLubyte * glGetString(GLenum name);
Part of GL_VERSION_1_0
 void glGetTexEnvfv(int target, int pname, float[] params, int params_offset)
          Entry point to C language function: void glGetTexEnvfv(GLenum target, GLenum pname, GLfloat * params);
Part of GL_VERSION_1_0
 void glGetTexEnvfv(int target, int pname, FloatBuffer params)
          Entry point to C language function: void glGetTexEnvfv(GLenum target, GLenum pname, GLfloat * params);
Part of GL_VERSION_1_0
 void glGetTexEnviv(int target, int pname, int[] params, int params_offset)
          Entry point to C language function: void glGetTexEnviv(GLenum target, GLenum pname, GLint * params);
Part of GL_VERSION_1_0
 void glGetTexEnviv(int target, int pname, IntBuffer params)
          Entry point to C language function: void glGetTexEnviv(GLenum target, GLenum pname, GLint * params);
Part of GL_VERSION_1_0
 void glGetTexGenfv(int coord, int pname, float[] params, int params_offset)
          Entry point to C language function: void glGetTexGenfv(GLenum coord, GLenum pname, GLfloat * params);
Part of GL_VERSION_1_0
 void glGetTexGenfv(int coord, int pname, FloatBuffer params)
          Entry point to C language function: void glGetTexGenfv(GLenum coord, GLenum pname, GLfloat * params);
Part of GL_VERSION_1_0
 void glGetTexGeniv(int coord, int pname, int[] params, int params_offset)
          Entry point to C language function: void glGetTexGeniv(GLenum coord, GLenum pname, GLint * params);
Part of GL_VERSION_1_0
 void glGetTexGeniv(int coord, int pname, IntBuffer params)
          Entry point to C language function: void glGetTexGeniv(GLenum coord, GLenum pname, GLint * params);
Part of GL_VERSION_1_0
 void glGetTexParameterfv(int target, int pname, float[] params, int params_offset)
          Entry point to C language function: void glGetTexParameterfv(GLenum target, GLenum pname, GLfloat * params);
Part of GL_VERSION_1_0
 void glGetTexParameterfv(int target, int pname, FloatBuffer params)
          Entry point to C language function: void glGetTexParameterfv(GLenum target, GLenum pname, GLfloat * params);
Part of GL_VERSION_1_0
 void glGetTexParameteriv(int target, int pname, int[] params, int params_offset)
          Entry point to C language function: void glGetTexParameteriv(GLenum target, GLenum pname, GLint * params);
Part of GL_VERSION_1_0
 void glGetTexParameteriv(int target, int pname, IntBuffer params)
          Entry point to C language function: void glGetTexParameteriv(GLenum target, GLenum pname, GLint * params);
Part of GL_VERSION_1_0
 void glGetUniformfv(int program, int location, float[] params, int params_offset)
          Entry point to C language function: void glGetUniformfv(GLuint program, GLint location, GLfloat * params);
Part of GL_VERSION_2_0
 void glGetUniformfv(int program, int location, FloatBuffer params)
          Entry point to C language function: void glGetUniformfv(GLuint program, GLint location, GLfloat * params);
Part of GL_VERSION_2_0
 void glGetUniformiv(int program, int location, int[] params, int params_offset)
          Entry point to C language function: void glGetUniformiv(GLuint program, GLint location, GLint * params);
Part of GL_VERSION_2_0
 void glGetUniformiv(int program, int location, IntBuffer params)
          Entry point to C language function: void glGetUniformiv(GLuint program, GLint location, GLint * params);
Part of GL_VERSION_2_0
 int glGetUniformLocation(int program, String name)
          Entry point to C language function: GLint glGetUniformLocation(GLuint program, const GLchar * name);
Part of GL_VERSION_2_0
 void glGetVertexAttribfv(int target, int pname, float[] params, int params_offset)
          Entry point to C language function: void glGetVertexAttribfv(GLuint target, GLenum pname, GLfloat * params);
Part of GL_VERSION_2_0
 void glGetVertexAttribfv(int target, int pname, FloatBuffer params)
          Entry point to C language function: void glGetVertexAttribfv(GLuint target, GLenum pname, GLfloat * params);
Part of GL_VERSION_2_0
 void glGetVertexAttribiv(int target, int pname, int[] params, int params_offset)
          Entry point to C language function: void glGetVertexAttribiv(GLuint target, GLenum pname, GLint * params);
Part of GL_VERSION_2_0
 void glGetVertexAttribiv(int target, int pname, IntBuffer params)
          Entry point to C language function: void glGetVertexAttribiv(GLuint target, GLenum pname, GLint * params);
Part of GL_VERSION_2_0
 void glHint(int target, int mode)
          Entry point to C language function: void glHint(GLenum target, GLenum mode);
Part of GL_VERSION_1_0
 boolean glIsBuffer(int id)
          Entry point to C language function: GLboolean glIsBuffer(GLuint id);
Part of GL_VERSION_1_5
 boolean glIsEnabled(int cap)
          Entry point to C language function: GLboolean glIsEnabled(GLenum cap);
Part of GL_VERSION_1_0
 boolean glIsFramebuffer(int id)
          Entry point to C language function: GLboolean glIsFramebuffer(GLuint id);
Part of GL_ARB_framebuffer_object
 boolean glIsProgram(int id)
          Entry point to C language function: GLboolean glIsProgram(GLuint id);
Part of GL_VERSION_2_0
 boolean glIsRenderbuffer(int id)
          Entry point to C language function: GLboolean glIsRenderbuffer(GLuint id);
Part of GL_ARB_framebuffer_object
 boolean glIsShader(int id)
          Entry point to C language function: GLboolean glIsShader(GLuint id);
Part of GL_VERSION_2_0
 boolean glIsTexture(int texture)
          Entry point to C language function: GLboolean glIsTexture(GLuint texture);
Part of GL_VERSION_1_1
 boolean glIsVBOArrayEnabled()
           
 boolean glIsVBOElementEnabled()
           
 void glLightf(int light, int pname, float param)
          Entry point to C language function: void glLightf(GLenum light, GLenum pname, GLfloat param);
Part of GL_VERSION_1_0
 void glLightfv(int light, int pname, float[] params, int params_offset)
          Entry point to C language function: void glLightfv(GLenum light, GLenum pname, const GLfloat * params);
Part of GL_VERSION_1_0
 void glLightfv(int light, int pname, FloatBuffer params)
          Entry point to C language function: void glLightfv(GLenum light, GLenum pname, const GLfloat * params);
Part of GL_VERSION_1_0
 void glLightModelf(int pname, float param)
          Entry point to C language function: void glLightModelf(GLenum pname, GLfloat param);
Part of GL_VERSION_1_0
 void glLightModelfv(int pname, float[] params, int params_offset)
          Entry point to C language function: void glLightModelfv(GLenum pname, const GLfloat * params);
Part of GL_VERSION_1_0
 void glLightModelfv(int pname, FloatBuffer params)
          Entry point to C language function: void glLightModelfv(GLenum pname, const GLfloat * params);
Part of GL_VERSION_1_0
 void glLineWidth(float width)
          Entry point to C language function: void glLineWidth(GLfloat width);
Part of GL_VERSION_1_0
 void glLinkProgram(int mode)
          Entry point to C language function: void glLinkProgram(GLuint mode);
Part of GL_VERSION_2_0
 void glLoadIdentity()
          Entry point to C language function: void glLoadIdentity(void);
Part of GL_VERSION_1_0
 void glLoadMatrixf(float[] m, int m_offset)
          Entry point to C language function: void glLoadMatrixf(const GLfloat * m);
Part of GL_VERSION_1_0
 void glLoadMatrixf(FloatBuffer m)
          Entry point to C language function: void glLoadMatrixf(const GLfloat * m);
Part of GL_VERSION_1_0
 void glLogicOp(int opcode)
          Entry point to C language function: void glLogicOp(GLenum opcode);
Part of GL_VERSION_1_0
 ByteBuffer glMapBuffer(int target, int access)
          Entry point to C language function:
LPVOID glMapBuffer(GLenum target, GLenum access);
 void glMaterialf(int face, int pname, float param)
          Entry point to C language function: void glMaterialf(GLenum face, GLenum pname, GLfloat param);
Part of GL_VERSION_1_0
 void glMaterialfv(int face, int pname, float[] params, int params_offset)
          Entry point to C language function: void glMaterialfv(GLenum face, GLenum pname, const GLfloat * params);
Part of GL_VERSION_1_0
 void glMaterialfv(int face, int pname, FloatBuffer params)
          Entry point to C language function: void glMaterialfv(GLenum face, GLenum pname, const GLfloat * params);
Part of GL_VERSION_1_0
 void glMatrixIndexPointer(int size, int type, int stride, Buffer pointer)
          Entry point to C language function: void glMatrixIndexPointerARB(GLint size, GLenum type, GLsizei stride, const GLvoid * pointer);
Part of GL_ARB_matrix_palette
 void glMatrixMode(int mode)
          Entry point to C language function: void glMatrixMode(GLenum mode);
Part of GL_VERSION_1_0
 void glMultiTexCoord4f(int target, float s, float t, float r, float q)
          Entry point to C language function: void glMultiTexCoord4f(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
Part of GL_VERSION_1_3
 void glMultMatrixf(float[] m, int m_offset)
          Entry point to C language function: void glMultMatrixf(const GLfloat * m);
Part of GL_VERSION_1_0
 void glMultMatrixf(FloatBuffer m)
          Entry point to C language function: void glMultMatrixf(const GLfloat * m);
Part of GL_VERSION_1_0
 void glNormal3f(float nx, float ny, float nz)
          Entry point to C language function: void glNormal3f(GLfloat nx, GLfloat ny, GLfloat nz);
Part of GL_VERSION_1_0
 void glNormalPointer(GLArrayData array)
           
 void glNormalPointer(int type, int stride, Buffer ptr)
          Entry point to C language function: void glNormalPointer(GLenum type, GLsizei stride, const GLvoid * ptr);
Part of GL_VERSION_1_1
 void glNormalPointer(int type, int stride, long ptr_buffer_offset)
          Entry point to C language function: void glNormalPointer(GLenum type, GLsizei stride, const GLvoid * ptr);
Part of GL_VERSION_1_1
 void glOrtho(double left, double right, double bottom, double top, double near_val, double far_val)
          Entry point to C language function: void glOrtho(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble near_val, GLdouble far_val);
Part of GL_VERSION_1_0
 void glOrthof(float left, float right, float bottom, float top, float zNear, float zFar)
           
 void glPixelStorei(int pname, int param)
          Entry point to C language function: void glPixelStorei(GLenum pname, GLint param);
Part of GL_VERSION_1_0
 void glPointParameterf(int target, float s)
          Entry point to C language function: void glPointParameterf(GLenum target, GLfloat s);
Part of GL_VERSION_1_4
 void glPointParameterfv(int target, float[] v, int v_offset)
          Entry point to C language function: void glPointParameterfv(GLenum target, const GLfloat * v);
Part of GL_VERSION_1_4
 void glPointParameterfv(int target, FloatBuffer v)
          Entry point to C language function: void glPointParameterfv(GLenum target, const GLfloat * v);
Part of GL_VERSION_1_4
 void glPointSize(float size)
          Entry point to C language function: void glPointSize(GLfloat size);
Part of GL_VERSION_1_0
 void glPolygonOffset(float factor, float units)
          Entry point to C language function: void glPolygonOffset(GLfloat factor, GLfloat units);
Part of GL_VERSION_1_0
 void glPopMatrix()
          Entry point to C language function: void glPopMatrix(void);
Part of GL_VERSION_1_0
 void glPushMatrix()
          Entry point to C language function: void glPushMatrix(void);
Part of GL_VERSION_1_0
 void glReadPixels(int x, int y, int width, int height, int format, int type, Buffer pixels)
          Entry point to C language function: void glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid * pixels);
Part of GL_VERSION_1_0
 void glReadPixels(int x, int y, int width, int height, int format, int type, long pixels_buffer_offset)
          Entry point to C language function: void glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid * pixels);
Part of GL_VERSION_1_0
 void glReleaseShaderCompiler()
          Interface to C language function:
void glReleaseShaderCompiler(void);
 void glRenderbufferStorage(int target, int internalformat, int width, int height)
          Entry point to C language function: void glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
Part of GL_ARB_framebuffer_object
 void glRotatef(float angle, float x, float y, float z)
          Entry point to C language function: void glRotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
Part of GL_VERSION_1_0
 void glSampleCoverage(float value, boolean invert)
          Entry point to C language function: void glSampleCoverage(GLclampf value, GLboolean invert);
Part of GL_VERSION_1_3
 void glScalef(float x, float y, float z)
          Entry point to C language function: void glScalef(GLfloat x, GLfloat y, GLfloat z);
Part of GL_VERSION_1_0
 void glScissor(int x, int y, int width, int height)
          Entry point to C language function: void glScissor(GLint x, GLint y, GLsizei width, GLsizei height);
Part of GL_VERSION_1_0
 void glShadeModel(int mode)
          Entry point to C language function: void glShadeModel(GLenum mode);
Part of GL_VERSION_1_0
 void glShaderBinary(int n, int[] shaders, int shaders_offset, int binaryformat, Buffer binary, int length)
          Dummy implementation for the ES 2.0 function:
void glShaderBinary(GLint n, const GLuint * shaders, GLenum binaryformat, const void * binary, GLint length);
Always throws a GLException!
 void glShaderBinary(int n, IntBuffer shaders, int binaryformat, Buffer binary, int length)
          Dummy implementation for the ES 2.0 function:
void glShaderBinary(GLint n, const GLuint * shaders, GLenum binaryformat, const void * binary, GLint length);
Always throws a GLException!
 void glShaderSource(int shader, int count, String[] string, int[] length, int length_offset)
          Entry point to C language function: void glShaderSource(GLuint shader, GLsizei count, const GLchar * * string, const GLint * length);
Part of GL_VERSION_2_0
 void glShaderSource(int shader, int count, String[] string, IntBuffer length)
          Entry point to C language function: void glShaderSource(GLuint shader, GLsizei count, const GLchar * * string, const GLint * length);
Part of GL_VERSION_2_0
 void glStencilFunc(int func, int ref, int mask)
          Entry point to C language function: void glStencilFunc(GLenum func, GLint ref, GLuint mask);
Part of GL_VERSION_1_0
 void glStencilFuncSeparate(int frontfunc, int backfunc, int ref, int mask)
          Entry point to C language function: void glStencilFuncSeparate(GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask);
Part of GL_VERSION_2_0
 void glStencilMask(int mask)
          Entry point to C language function: void glStencilMask(GLuint mask);
Part of GL_VERSION_1_0
 void glStencilMaskSeparate(int target, int id)
          Entry point to C language function: void glStencilMaskSeparate(GLenum target, GLuint id);
Part of GL_VERSION_2_0
 void glStencilOp(int fail, int zfail, int zpass)
          Entry point to C language function: void glStencilOp(GLenum fail, GLenum zfail, GLenum zpass);
Part of GL_VERSION_1_0
 void glStencilOpSeparate(int sfactorRGB, int dfactorRGB, int sfactorAlpha, int dfactorAlpha)
          Entry point to C language function: void glStencilOpSeparate(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
Part of GL_VERSION_2_0
 void glTexCoordPointer(GLArrayData array)
           
 void glTexCoordPointer(int size, int type, int stride, Buffer ptr)
          Entry point to C language function: void glTexCoordPointer(GLint size, GLenum type, GLsizei stride, const GLvoid * ptr);
Part of GL_VERSION_1_1
 void glTexCoordPointer(int size, int type, int stride, long ptr_buffer_offset)
          Entry point to C language function: void glTexCoordPointer(GLint size, GLenum type, GLsizei stride, const GLvoid * ptr);
Part of GL_VERSION_1_1
 void glTexEnvf(int target, int pname, float param)
          Entry point to C language function: void glTexEnvf(GLenum target, GLenum pname, GLfloat param);
Part of GL_VERSION_1_0
 void glTexEnvfv(int target, int pname, float[] params, int params_offset)
          Entry point to C language function: void glTexEnvfv(GLenum target, GLenum pname, const GLfloat * params);
Part of GL_VERSION_1_0
 void glTexEnvfv(int target, int pname, FloatBuffer params)
          Entry point to C language function: void glTexEnvfv(GLenum target, GLenum pname, const GLfloat * params);
Part of GL_VERSION_1_0
 void glTexEnvi(int target, int pname, int param)
          Entry point to C language function: void glTexEnvi(GLenum target, GLenum pname, GLint param);
Part of GL_VERSION_1_0
 void glTexEnviv(int target, int pname, int[] params, int params_offset)
          Entry point to C language function: void glTexEnviv(GLenum target, GLenum pname, const GLint * params);
Part of GL_VERSION_1_0
 void glTexEnviv(int target, int pname, IntBuffer params)
          Entry point to C language function: void glTexEnviv(GLenum target, GLenum pname, const GLint * params);
Part of GL_VERSION_1_0
 void glTexGenf(int coord, int pname, float param)
          Entry point to C language function: void glTexGenf(GLenum coord, GLenum pname, GLfloat param);
Part of GL_VERSION_1_0
 void glTexGenfv(int coord, int pname, float[] params, int params_offset)
          Entry point to C language function: void glTexGenfv(GLenum coord, GLenum pname, const GLfloat * params);
Part of GL_VERSION_1_0
 void glTexGenfv(int coord, int pname, FloatBuffer params)
          Entry point to C language function: void glTexGenfv(GLenum coord, GLenum pname, const GLfloat * params);
Part of GL_VERSION_1_0
 void glTexGeni(int coord, int pname, int param)
          Entry point to C language function: void glTexGeni(GLenum coord, GLenum pname, GLint param);
Part of GL_VERSION_1_0
 void glTexGeniv(int coord, int pname, int[] params, int params_offset)
          Entry point to C language function: void glTexGeniv(GLenum coord, GLenum pname, const GLint * params);
Part of GL_VERSION_1_0
 void glTexGeniv(int coord, int pname, IntBuffer params)
          Entry point to C language function: void glTexGeniv(GLenum coord, GLenum pname, const GLint * params);
Part of GL_VERSION_1_0
 void glTexImage2D(int target, int level, int internalFormat, int width, int height, int border, int format, int type, Buffer pixels)
          Entry point to C language function: void glTexImage2D(GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid * pixels);
Part of GL_VERSION_1_0
 void glTexImage2D(int target, int level, int internalFormat, int width, int height, int border, int format, int type, long pixels_buffer_offset)
          Entry point to C language function: void glTexImage2D(GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid * pixels);
Part of GL_VERSION_1_0
 void glTexParameterf(int target, int pname, float param)
          Entry point to C language function: void glTexParameterf(GLenum target, GLenum pname, GLfloat param);
Part of GL_VERSION_1_0
 void glTexParameterfv(int target, int pname, float[] params, int params_offset)
          Entry point to C language function: void glTexParameterfv(GLenum target, GLenum pname, const GLfloat * params);
Part of GL_VERSION_1_0
 void glTexParameterfv(int target, int pname, FloatBuffer params)
          Entry point to C language function: void glTexParameterfv(GLenum target, GLenum pname, const GLfloat * params);
Part of GL_VERSION_1_0
 void glTexParameteri(int target, int pname, int param)
          Entry point to C language function: void glTexParameteri(GLenum target, GLenum pname, GLint param);
Part of GL_VERSION_1_0
 void glTexParameteriv(int target, int pname, int[] params, int params_offset)
          Entry point to C language function: void glTexParameteriv(GLenum target, GLenum pname, const GLint * params);
Part of GL_VERSION_1_0
 void glTexParameteriv(int target, int pname, IntBuffer params)
          Entry point to C language function: void glTexParameteriv(GLenum target, GLenum pname, const GLint * params);
Part of GL_VERSION_1_0
 void glTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, Buffer pixels)
          Entry point to C language function: void glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * pixels);
Part of GL_VERSION_1_1
 void glTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, long pixels_buffer_offset)
          Entry point to C language function: void glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * pixels);
Part of GL_VERSION_1_1
 void glTranslatef(float x, float y, float z)
          Entry point to C language function: void glTranslatef(GLfloat x, GLfloat y, GLfloat z);
Part of GL_VERSION_1_0
 void glUniform(GLUniformData data)
           
 void glUniform1f(int location, float v0)
          Entry point to C language function: void glUniform1f(GLint location, GLfloat v0);
Part of GL_VERSION_2_0
 void glUniform1fv(int location, int count, float[] value, int value_offset)
          Entry point to C language function: void glUniform1fv(GLint location, GLsizei count, const GLfloat * value);
Part of GL_VERSION_2_0
 void glUniform1fv(int location, int count, FloatBuffer value)
          Entry point to C language function: void glUniform1fv(GLint location, GLsizei count, const GLfloat * value);
Part of GL_VERSION_2_0
 void glUniform1i(int x, int y)
          Entry point to C language function: void glUniform1i(GLint x, GLint y);
Part of GL_VERSION_2_0
 void glUniform1iv(int location, int count, int[] value, int value_offset)
          Entry point to C language function: void glUniform1iv(GLint location, GLsizei count, const GLint * value);
Part of GL_VERSION_2_0
 void glUniform1iv(int location, int count, IntBuffer value)
          Entry point to C language function: void glUniform1iv(GLint location, GLsizei count, const GLint * value);
Part of GL_VERSION_2_0
 void glUniform2f(int location, float v0, float v1)
          Entry point to C language function: void glUniform2f(GLint location, GLfloat v0, GLfloat v1);
Part of GL_VERSION_2_0
 void glUniform2fv(int location, int count, float[] value, int value_offset)
          Entry point to C language function: void glUniform2fv(GLint location, GLsizei count, const GLfloat * value);
Part of GL_VERSION_2_0
 void glUniform2fv(int location, int count, FloatBuffer value)
          Entry point to C language function: void glUniform2fv(GLint location, GLsizei count, const GLfloat * value);
Part of GL_VERSION_2_0
 void glUniform2i(int red, int green, int blue)
          Entry point to C language function: void glUniform2i(GLint red, GLint green, GLint blue);
Part of GL_VERSION_2_0
 void glUniform2iv(int location, int count, int[] value, int value_offset)
          Entry point to C language function: void glUniform2iv(GLint location, GLsizei count, const GLint * value);
Part of GL_VERSION_2_0
 void glUniform2iv(int location, int count, IntBuffer value)
          Entry point to C language function: void glUniform2iv(GLint location, GLsizei count, const GLint * value);
Part of GL_VERSION_2_0
 void glUniform3f(int location, float v0, float v1, float v2)
          Entry point to C language function: void glUniform3f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
Part of GL_VERSION_2_0
 void glUniform3fv(int location, int count, float[] value, int value_offset)
          Entry point to C language function: void glUniform3fv(GLint location, GLsizei count, const GLfloat * value);
Part of GL_VERSION_2_0
 void glUniform3fv(int location, int count, FloatBuffer value)
          Entry point to C language function: void glUniform3fv(GLint location, GLsizei count, const GLfloat * value);
Part of GL_VERSION_2_0
 void glUniform3i(int location, int v0, int v1, int v2)
          Entry point to C language function: void glUniform3i(GLint location, GLint v0, GLint v1, GLint v2);
Part of GL_VERSION_2_0
 void glUniform3iv(int location, int count, int[] value, int value_offset)
          Entry point to C language function: void glUniform3iv(GLint location, GLsizei count, const GLint * value);
Part of GL_VERSION_2_0
 void glUniform3iv(int location, int count, IntBuffer value)
          Entry point to C language function: void glUniform3iv(GLint location, GLsizei count, const GLint * value);
Part of GL_VERSION_2_0
 void glUniform4f(int location, float v0, float v1, float v2, float v3)
          Entry point to C language function: void glUniform4f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
Part of GL_VERSION_2_0
 void glUniform4fv(int location, int count, float[] value, int value_offset)
          Entry point to C language function: void glUniform4fv(GLint location, GLsizei count, const GLfloat * value);
Part of GL_VERSION_2_0
 void glUniform4fv(int location, int count, FloatBuffer value)
          Entry point to C language function: void glUniform4fv(GLint location, GLsizei count, const GLfloat * value);
Part of GL_VERSION_2_0
 void glUniform4i(int location, int v0, int v1, int v2, int v3)
          Entry point to C language function: void glUniform4i(GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
Part of GL_VERSION_2_0
 void glUniform4iv(int location, int count, int[] value, int value_offset)
          Entry point to C language function: void glUniform4iv(GLint location, GLsizei count, const GLint * value);
Part of GL_VERSION_2_0
 void glUniform4iv(int location, int count, IntBuffer value)
          Entry point to C language function: void glUniform4iv(GLint location, GLsizei count, const GLint * value);
Part of GL_VERSION_2_0
 void glUniformMatrix2fv(int location, int count, boolean transpose, float[] value, int value_offset)
          Entry point to C language function: void glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
Part of GL_VERSION_2_0
 void glUniformMatrix2fv(int location, int count, boolean transpose, FloatBuffer value)
          Entry point to C language function: void glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
Part of GL_VERSION_2_0
 void glUniformMatrix3fv(int location, int count, boolean transpose, float[] value, int value_offset)
          Entry point to C language function: void glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
Part of GL_VERSION_2_0
 void glUniformMatrix3fv(int location, int count, boolean transpose, FloatBuffer value)
          Entry point to C language function: void glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
Part of GL_VERSION_2_0
 void glUniformMatrix4fv(int location, int count, boolean transpose, float[] value, int value_offset)
          Entry point to C language function: void glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
Part of GL_VERSION_2_0
 void glUniformMatrix4fv(int location, int count, boolean transpose, FloatBuffer value)
          Entry point to C language function: void glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
Part of GL_VERSION_2_0
 boolean glUnmapBuffer(int id)
          Entry point to C language function: GLboolean glUnmapBuffer(GLenum id);
Part of GL_VERSION_1_5
 void glUseProgram(int mode)
          Entry point to C language function: void glUseProgram(GLuint mode);
Part of GL_VERSION_2_0
 void glValidateProgram(int mode)
          Entry point to C language function: void glValidateProgram(GLuint mode);
Part of GL_VERSION_2_0
 void glVertexAttrib1f(int target, float s)
          Entry point to C language function: void glVertexAttrib1f(GLuint target, GLfloat s);
Part of GL_VERSION_2_0
 void glVertexAttrib1fv(int target, float[] v, int v_offset)
          Entry point to C language function: void glVertexAttrib1fv(GLuint target, const GLfloat * v);
Part of GL_VERSION_2_0
 void glVertexAttrib1fv(int target, FloatBuffer v)
          Entry point to C language function: void glVertexAttrib1fv(GLuint target, const GLfloat * v);
Part of GL_VERSION_2_0
 void glVertexAttrib2f(int target, float s, float t)
          Entry point to C language function: void glVertexAttrib2f(GLuint target, GLfloat s, GLfloat t);
Part of GL_VERSION_2_0
 void glVertexAttrib2fv(int target, float[] v, int v_offset)
          Entry point to C language function: void glVertexAttrib2fv(GLuint target, const GLfloat * v);
Part of GL_VERSION_2_0
 void glVertexAttrib2fv(int target, FloatBuffer v)
          Entry point to C language function: void glVertexAttrib2fv(GLuint target, const GLfloat * v);
Part of GL_VERSION_2_0
 void glVertexAttrib3f(int target, float s, float t, float r)
          Entry point to C language function: void glVertexAttrib3f(GLuint target, GLfloat s, GLfloat t, GLfloat r);
Part of GL_VERSION_2_0
 void glVertexAttrib3fv(int target, float[] v, int v_offset)
          Entry point to C language function: void glVertexAttrib3fv(GLuint target, const GLfloat * v);
Part of GL_VERSION_2_0
 void glVertexAttrib3fv(int target, FloatBuffer v)
          Entry point to C language function: void glVertexAttrib3fv(GLuint target, const GLfloat * v);
Part of GL_VERSION_2_0
 void glVertexAttrib4f(int target, float s, float t, float r, float q)
          Entry point to C language function: void glVertexAttrib4f(GLuint target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
Part of GL_VERSION_2_0
 void glVertexAttrib4fv(int target, float[] v, int v_offset)
          Entry point to C language function: void glVertexAttrib4fv(GLuint target, const GLfloat * v);
Part of GL_VERSION_2_0
 void glVertexAttrib4fv(int target, FloatBuffer v)
          Entry point to C language function: void glVertexAttrib4fv(GLuint target, const GLfloat * v);
Part of GL_VERSION_2_0
 void glVertexAttribPointer(GLArrayData array)
           
 void glVertexAttribPointer(int index, int size, int type, boolean normalized, int stride, Buffer pointer)
          Entry point to C language function: void glVertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid * pointer);
Part of GL_VERSION_2_0
 void glVertexAttribPointer(int index, int size, int type, boolean normalized, int stride, long pointer_buffer_offset)
          Entry point to C language function: void glVertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid * pointer);
Part of GL_VERSION_2_0
 void glVertexPointer(GLArrayData array)
           
 void glVertexPointer(int size, int type, int stride, Buffer ptr)
          Entry point to C language function: void glVertexPointer(GLint size, GLenum type, GLsizei stride, const GLvoid * ptr);
Part of GL_VERSION_1_1
 void glVertexPointer(int size, int type, int stride, long ptr_buffer_offset)
          Entry point to C language function: void glVertexPointer(GLint size, GLenum type, GLsizei stride, const GLvoid * ptr);
Part of GL_VERSION_1_1
 void glViewport(int x, int y, int width, int height)
          Entry point to C language function: void glViewport(GLint x, GLint y, GLsizei width, GLsizei height);
Part of GL_VERSION_1_0
 void glWeightPointer(int size, int type, int stride, Buffer pointer)
          Entry point to C language function: void glWeightPointerARB(GLint size, GLenum type, GLsizei stride, const GLvoid * pointer);
Part of GL_ARB_vertex_blend
 boolean hasGLSL()
          Indicates whether this GL object supports GLSL.
 boolean isExtensionAvailable(String glExtensionName)
          Returns true if the specified OpenGL extension can be used successfully through this GL instance given the current host (OpenGL client) and display (OpenGL server) configuration.
 boolean isFunctionAvailable(String glFunctionName)
          Returns true if the specified OpenGL core- or extension-function can be used successfully through this GL instance given the current host (OpenGL client) and display (OpenGL server) configuration.
 boolean isGL()
          Indicates whether this GL object conforms to any of the common GL profiles.
 boolean isGL2()
          Indicates whether this GL object conforms to the GL2 profile.
 boolean isGL2ES1()
          Indicates whether this GL object conforms to the GL2ES1 compatible profile.
 boolean isGL2ES2()
          Indicates whether this GL object conforms to the GL2ES2 compatible profile.
 boolean isGL2GL3()
          Indicates whether this GL object conforms to the GL2GL3 compatible profile.
 boolean isGL3()
          Indicates whether this GL object conforms to the GL3 core profile.
 boolean isGL3bc()
          Indicates whether this GL object conforms to the GL3 compatibility profile.
 boolean isGL4()
          Indicates whether this GL object conforms to the GL4 core profile.
 boolean isGL4bc()
          Indicates whether this GL object conforms to the GL4 compatibility profile.
 boolean isGLES()
          Indicates whether this GL object conforms to one of the OpenGL ES compatible profiles.
 boolean isGLES1()
          Indicates whether this GL object conforms to the GLES1 profile.
 boolean isGLES2()
          Indicates whether this GL object conforms to the GLES2 profile.
 void setSwapInterval(int interval)
          Provides a platform-independent way to specify the minimum swap interval for buffer swaps.
 
Methods inherited from class java.lang.Object
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
 

Constructor Detail

GL2ES12Impl

public GL2ES12Impl(GLProfile glp,
                   GLContextImpl context)
Method Detail

glActiveTexture

public void glActiveTexture(int mode)
Entry point to C language function: void glActiveTexture(GLenum mode);
Part of GL_VERSION_1_3

Specified by:
glActiveTexture in interface GL

dispatch_glActiveTexture1

public void dispatch_glActiveTexture1(int mode,
                                      long procAddress)
Entry point to C language function: void glActiveTexture(GLenum mode);
Part of GL_VERSION_1_3


glAlphaFunc

public void glAlphaFunc(int func,
                        float ref)
Entry point to C language function: void glAlphaFunc(GLenum func, GLclampf ref);
Part of GL_VERSION_1_0

Specified by:
glAlphaFunc in interface GL2ES1

dispatch_glAlphaFunc1

public void dispatch_glAlphaFunc1(int func,
                                  float ref,
                                  long procAddress)
Entry point to C language function: void glAlphaFunc(GLenum func, GLclampf ref);
Part of GL_VERSION_1_0


glAttachShader

public void glAttachShader(int target,
                           int id)
Entry point to C language function: void glAttachShader(GLuint target, GLuint id);
Part of GL_VERSION_2_0

Specified by:
glAttachShader in interface GL2ES2

dispatch_glAttachShader1

public void dispatch_glAttachShader1(int target,
                                     int id,
                                     long procAddress)
Entry point to C language function: void glAttachShader(GLuint target, GLuint id);
Part of GL_VERSION_2_0


glBindAttribLocation

public void glBindAttribLocation(int program,
                                 int index,
                                 String name)
Entry point to C language function: void glBindAttribLocation(GLuint program, GLuint index, const GLchar * name);
Part of GL_VERSION_2_0

Specified by:
glBindAttribLocation in interface GL2ES2

dispatch_glBindAttribLocation1

public void dispatch_glBindAttribLocation1(int program,
                                           int index,
                                           String name,
                                           long procAddress)
Entry point to C language function: void glBindAttribLocation(GLuint program, GLuint index, const GLchar * name);
Part of GL_VERSION_2_0


glBindBuffer

public void glBindBuffer(int target,
                         int id)
Entry point to C language function: void glBindBuffer(GLenum target, GLuint id);
Part of GL_VERSION_1_5

Specified by:
glBindBuffer in interface GL

glBindFramebuffer

public void glBindFramebuffer(int target,
                              int id)
Entry point to C language function: void glBindFramebuffer(GLenum target, GLuint id);
Part of GL_ARB_framebuffer_object

Specified by:
glBindFramebuffer in interface GL

dispatch_glBindFramebuffer1

public void dispatch_glBindFramebuffer1(int target,
                                        int id,
                                        long procAddress)
Entry point to C language function: void glBindFramebuffer(GLenum target, GLuint id);
Part of GL_ARB_framebuffer_object


glBindRenderbuffer

public void glBindRenderbuffer(int target,
                               int id)
Entry point to C language function: void glBindRenderbuffer(GLenum target, GLuint id);
Part of GL_ARB_framebuffer_object

Specified by:
glBindRenderbuffer in interface GL

dispatch_glBindRenderbuffer1

public void dispatch_glBindRenderbuffer1(int target,
                                         int id,
                                         long procAddress)
Entry point to C language function: void glBindRenderbuffer(GLenum target, GLuint id);
Part of GL_ARB_framebuffer_object


glBindTexture

public void glBindTexture(int target,
                          int texture)
Entry point to C language function: void glBindTexture(GLenum target, GLuint texture);
Part of GL_VERSION_1_1

Specified by:
glBindTexture in interface GL

dispatch_glBindTexture1

public void dispatch_glBindTexture1(int target,
                                    int texture,
                                    long procAddress)
Entry point to C language function: void glBindTexture(GLenum target, GLuint texture);
Part of GL_VERSION_1_1


glBlendColor

public void glBlendColor(float red,
                         float green,
                         float blue,
                         float alpha)
Entry point to C language function: void glBlendColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
Part of GL_VERSION_1_2

Specified by:
glBlendColor in interface GL2ES2

dispatch_glBlendColor1

public void dispatch_glBlendColor1(float red,
                                   float green,
                                   float blue,
                                   float alpha,
                                   long procAddress)
Entry point to C language function: void glBlendColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
Part of GL_VERSION_1_2


glBlendEquation

public void glBlendEquation(int mode)
Entry point to C language function: void glBlendEquation(GLenum mode);
Part of GL_VERSION_1_2

Specified by:
glBlendEquation in interface GL

dispatch_glBlendEquation1

public void dispatch_glBlendEquation1(int mode,
                                      long procAddress)
Entry point to C language function: void glBlendEquation(GLenum mode);
Part of GL_VERSION_1_2


glBlendEquationSeparate

public void glBlendEquationSeparate(int target,
                                    int id)
Entry point to C language function: void glBlendEquationSeparate(GLenum target, GLenum id);
Part of GL_VERSION_2_0

Specified by:
glBlendEquationSeparate in interface GL

dispatch_glBlendEquationSeparate1

public void dispatch_glBlendEquationSeparate1(int target,
                                              int id,
                                              long procAddress)
Entry point to C language function: void glBlendEquationSeparate(GLenum target, GLenum id);
Part of GL_VERSION_2_0


glBlendFunc

public void glBlendFunc(int sfactor,
                        int dfactor)
Entry point to C language function: void glBlendFunc(GLenum sfactor, GLenum dfactor);
Part of GL_VERSION_1_0

Specified by:
glBlendFunc in interface GL

dispatch_glBlendFunc1

public void dispatch_glBlendFunc1(int sfactor,
                                  int dfactor,
                                  long procAddress)
Entry point to C language function: void glBlendFunc(GLenum sfactor, GLenum dfactor);
Part of GL_VERSION_1_0


glBlendFuncSeparate

public void glBlendFuncSeparate(int sfactorRGB,
                                int dfactorRGB,
                                int sfactorAlpha,
                                int dfactorAlpha)
Entry point to C language function: void glBlendFuncSeparate(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
Part of GL_VERSION_1_4

Specified by:
glBlendFuncSeparate in interface GL

dispatch_glBlendFuncSeparate1

public void dispatch_glBlendFuncSeparate1(int sfactorRGB,
                                          int dfactorRGB,
                                          int sfactorAlpha,
                                          int dfactorAlpha,
                                          long procAddress)
Entry point to C language function: void glBlendFuncSeparate(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
Part of GL_VERSION_1_4


glBufferData

public void glBufferData(int target,
                         int size,
                         Buffer data,
                         int usage)
Entry point to C language function: void glBufferData(GLenum target, ptrdiff_t size, const GLvoid * data, GLenum usage);
Part of GL_VERSION_1_5

Specified by:
glBufferData in interface GL

glBufferSubData

public void glBufferSubData(int target,
                            int offset,
                            int size,
                            Buffer data)
Entry point to C language function: void glBufferSubData(GLenum target, ptrdiff_t offset, ptrdiff_t size, const GLvoid * data);
Part of GL_VERSION_1_5

Specified by:
glBufferSubData in interface GL

glCheckFramebufferStatus

public int glCheckFramebufferStatus(int type)
Entry point to C language function: GLenum glCheckFramebufferStatus(GLenum type);
Part of GL_ARB_framebuffer_object

Specified by:
glCheckFramebufferStatus in interface GL

dispatch_glCheckFramebufferStatus1

public int dispatch_glCheckFramebufferStatus1(int type,
                                              long procAddress)
Entry point to C language function: GLenum glCheckFramebufferStatus(GLenum type);
Part of GL_ARB_framebuffer_object


glClear

public void glClear(int mask)
Entry point to C language function: void glClear(GLbitfield mask);
Part of GL_VERSION_1_0

Specified by:
glClear in interface GL

dispatch_glClear1

public void dispatch_glClear1(int mask,
                              long procAddress)
Entry point to C language function: void glClear(GLbitfield mask);
Part of GL_VERSION_1_0


glClearColor

public void glClearColor(float red,
                         float green,
                         float blue,
                         float alpha)
Entry point to C language function: void glClearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
Part of GL_VERSION_1_0

Specified by:
glClearColor in interface GL

dispatch_glClearColor1

public void dispatch_glClearColor1(float red,
                                   float green,
                                   float blue,
                                   float alpha,
                                   long procAddress)
Entry point to C language function: void glClearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
Part of GL_VERSION_1_0


glClearDepth

public void glClearDepth(double depth)
Entry point to C language function: void glClearDepth(GLclampd depth);
Part of GL_VERSION_1_0

Specified by:
glClearDepth in interface GL
Specified by:
glClearDepth in interface GL2ES2

dispatch_glClearDepth1

public void dispatch_glClearDepth1(double depth,
                                   long procAddress)
Entry point to C language function: void glClearDepth(GLclampd depth);
Part of GL_VERSION_1_0


glClearStencil

public void glClearStencil(int s)
Entry point to C language function: void glClearStencil(GLint s);
Part of GL_VERSION_1_0

Specified by:
glClearStencil in interface GL

dispatch_glClearStencil1

public void dispatch_glClearStencil1(int s,
                                     long procAddress)
Entry point to C language function: void glClearStencil(GLint s);
Part of GL_VERSION_1_0


glClientActiveTexture

public void glClientActiveTexture(int mode)
Entry point to C language function: void glClientActiveTexture(GLenum mode);
Part of GL_VERSION_1_3

Specified by:
glClientActiveTexture in interface GL2ES1

dispatch_glClientActiveTexture1

public void dispatch_glClientActiveTexture1(int mode,
                                            long procAddress)
Entry point to C language function: void glClientActiveTexture(GLenum mode);
Part of GL_VERSION_1_3


glColor4f

public void glColor4f(float red,
                      float green,
                      float blue,
                      float alpha)
Entry point to C language function: void glColor4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
Part of GL_VERSION_1_0

Specified by:
glColor4f in interface GLLightingFunc
Specified by:
glColor4f in interface GLPointerFunc

dispatch_glColor4f1

public void dispatch_glColor4f1(float red,
                                float green,
                                float blue,
                                float alpha,
                                long procAddress)
Entry point to C language function: void glColor4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
Part of GL_VERSION_1_0


glColor4ub

public void glColor4ub(byte red,
                       byte green,
                       byte blue,
                       byte alpha)
Entry point to C language function: void glColor4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha);
Part of GL_VERSION_1_0

Specified by:
glColor4ub in interface GL2ES1

dispatch_glColor4ub1

public void dispatch_glColor4ub1(byte red,
                                 byte green,
                                 byte blue,
                                 byte alpha,
                                 long procAddress)
Entry point to C language function: void glColor4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha);
Part of GL_VERSION_1_0


glColorMask

public void glColorMask(boolean red,
                        boolean green,
                        boolean blue,
                        boolean alpha)
Entry point to C language function: void glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
Part of GL_VERSION_1_0

Specified by:
glColorMask in interface GL

dispatch_glColorMask1

public void dispatch_glColorMask1(boolean red,
                                  boolean green,
                                  boolean blue,
                                  boolean alpha,
                                  long procAddress)
Entry point to C language function: void glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
Part of GL_VERSION_1_0


glColorPointer

public void glColorPointer(int size,
                           int type,
                           int stride,
                           Buffer ptr)
Entry point to C language function: void glColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid * ptr);
Part of GL_VERSION_1_1

Specified by:
glColorPointer in interface GLPointerFunc
Parameters:
ptr - a direct Buffer

glColorPointer

public void glColorPointer(int size,
                           int type,
                           int stride,
                           long ptr_buffer_offset)
Entry point to C language function: void glColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid * ptr);
Part of GL_VERSION_1_1

Specified by:
glColorPointer in interface GLPointerFunc

glCompileShader

public void glCompileShader(int mode)
Entry point to C language function: void glCompileShader(GLuint mode);
Part of GL_VERSION_2_0

Specified by:
glCompileShader in interface GL2ES2

dispatch_glCompileShader1

public void dispatch_glCompileShader1(int mode,
                                      long procAddress)
Entry point to C language function: void glCompileShader(GLuint mode);
Part of GL_VERSION_2_0


glCompressedTexImage2D

public void glCompressedTexImage2D(int target,
                                   int level,
                                   int internalformat,
                                   int width,
                                   int height,
                                   int border,
                                   int imageSize,
                                   Buffer data)
Entry point to C language function: void glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid * data);
Part of GL_VERSION_1_3

Specified by:
glCompressedTexImage2D in interface GL

glCompressedTexImage2D

public void glCompressedTexImage2D(int target,
                                   int level,
                                   int internalformat,
                                   int width,
                                   int height,
                                   int border,
                                   int imageSize,
                                   long data_buffer_offset)
Entry point to C language function: void glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid * data);
Part of GL_VERSION_1_3

Specified by:
glCompressedTexImage2D in interface GL

glCompressedTexSubImage2D

public void glCompressedTexSubImage2D(int target,
                                      int level,
                                      int xoffset,
                                      int yoffset,
                                      int width,
                                      int height,
                                      int format,
                                      int imageSize,
                                      Buffer data)
Entry point to C language function: void glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid * data);
Part of GL_VERSION_1_3

Specified by:
glCompressedTexSubImage2D in interface GL

glCompressedTexSubImage2D

public void glCompressedTexSubImage2D(int target,
                                      int level,
                                      int xoffset,
                                      int yoffset,
                                      int width,
                                      int height,
                                      int format,
                                      int imageSize,
                                      long data_buffer_offset)
Entry point to C language function: void glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid * data);
Part of GL_VERSION_1_3

Specified by:
glCompressedTexSubImage2D in interface GL

glCopyTexImage2D

public void glCopyTexImage2D(int target,
                             int level,
                             int internalformat,
                             int x,
                             int y,
                             int width,
                             int height,
                             int border)
Entry point to C language function: void glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
Part of GL_VERSION_1_1

Specified by:
glCopyTexImage2D in interface GL

dispatch_glCopyTexImage2D1

public void dispatch_glCopyTexImage2D1(int target,
                                       int level,
                                       int internalformat,
                                       int x,
                                       int y,
                                       int width,
                                       int height,
                                       int border,
                                       long procAddress)
Entry point to C language function: void glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
Part of GL_VERSION_1_1


glCopyTexSubImage2D

public void glCopyTexSubImage2D(int target,
                                int level,
                                int xoffset,
                                int yoffset,
                                int x,
                                int y,
                                int width,
                                int height)
Entry point to C language function: void glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
Part of GL_VERSION_1_1

Specified by:
glCopyTexSubImage2D in interface GL

dispatch_glCopyTexSubImage2D1

public void dispatch_glCopyTexSubImage2D1(int target,
                                          int level,
                                          int xoffset,
                                          int yoffset,
                                          int x,
                                          int y,
                                          int width,
                                          int height,
                                          long procAddress)
Entry point to C language function: void glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
Part of GL_VERSION_1_1


glCreateProgram

public int glCreateProgram()
Entry point to C language function: GLuint glCreateProgram(void);
Part of GL_VERSION_2_0

Specified by:
glCreateProgram in interface GL2ES2

dispatch_glCreateProgram1

public int dispatch_glCreateProgram1(long procAddress)
Entry point to C language function: GLuint glCreateProgram(void);
Part of GL_VERSION_2_0


glCreateShader

public int glCreateShader(int type)
Entry point to C language function: GLuint glCreateShader(GLenum type);
Part of GL_VERSION_2_0

Specified by:
glCreateShader in interface GL2ES2

dispatch_glCreateShader1

public int dispatch_glCreateShader1(int type,
                                    long procAddress)
Entry point to C language function: GLuint glCreateShader(GLenum type);
Part of GL_VERSION_2_0


glCullFace

public void glCullFace(int mode)
Entry point to C language function: void glCullFace(GLenum mode);
Part of GL_VERSION_1_0

Specified by:
glCullFace in interface GL

dispatch_glCullFace1

public void dispatch_glCullFace1(int mode,
                                 long procAddress)
Entry point to C language function: void glCullFace(GLenum mode);
Part of GL_VERSION_1_0


glCurrentPaletteMatrix

public void glCurrentPaletteMatrix(int count)
Entry point to C language function: void glCurrentPaletteMatrixARB(GLint count);
Part of GL_ARB_matrix_palette

Specified by:
glCurrentPaletteMatrix in interface GL2ES1

dispatch_glCurrentPaletteMatrix1

public void dispatch_glCurrentPaletteMatrix1(int count,
                                             long procAddress)
Entry point to C language function: void glCurrentPaletteMatrixARB(GLint count);
Part of GL_ARB_matrix_palette


glDeleteBuffers

public void glDeleteBuffers(int n,
                            IntBuffer ids)
Entry point to C language function: void glDeleteBuffers(GLsizei n, const GLuint * ids);
Part of GL_VERSION_1_5

Specified by:
glDeleteBuffers in interface GL

glDeleteBuffers

public void glDeleteBuffers(int n,
                            int[] ids,
                            int ids_offset)
Entry point to C language function: void glDeleteBuffers(GLsizei n, const GLuint * ids);
Part of GL_VERSION_1_5

Specified by:
glDeleteBuffers in interface GL

glDeleteFramebuffers

public void glDeleteFramebuffers(int n,
                                 IntBuffer ids)
Entry point to C language function: void glDeleteFramebuffers(GLsizei n, const GLuint * ids);
Part of GL_ARB_framebuffer_object

Specified by:
glDeleteFramebuffers in interface GL

glDeleteFramebuffers

public void glDeleteFramebuffers(int n,
                                 int[] ids,
                                 int ids_offset)
Entry point to C language function: void glDeleteFramebuffers(GLsizei n, const GLuint * ids);
Part of GL_ARB_framebuffer_object

Specified by:
glDeleteFramebuffers in interface GL

glDeleteProgram

public void glDeleteProgram(int mode)
Entry point to C language function: void glDeleteProgram(GLuint mode);
Part of GL_VERSION_2_0

Specified by:
glDeleteProgram in interface GL2ES2

dispatch_glDeleteProgram1

public void dispatch_glDeleteProgram1(int mode,
                                      long procAddress)
Entry point to C language function: void glDeleteProgram(GLuint mode);
Part of GL_VERSION_2_0


glDeleteRenderbuffers

public void glDeleteRenderbuffers(int n,
                                  IntBuffer ids)
Entry point to C language function: void glDeleteRenderbuffers(GLsizei n, const GLuint * ids);
Part of GL_ARB_framebuffer_object

Specified by:
glDeleteRenderbuffers in interface GL

glDeleteRenderbuffers

public void glDeleteRenderbuffers(int n,
                                  int[] ids,
                                  int ids_offset)
Entry point to C language function: void glDeleteRenderbuffers(GLsizei n, const GLuint * ids);
Part of GL_ARB_framebuffer_object

Specified by:
glDeleteRenderbuffers in interface GL

glDeleteShader

public void glDeleteShader(int mode)
Entry point to C language function: void glDeleteShader(GLuint mode);
Part of GL_VERSION_2_0

Specified by:
glDeleteShader in interface GL2ES2

dispatch_glDeleteShader1

public void dispatch_glDeleteShader1(int mode,
                                     long procAddress)
Entry point to C language function: void glDeleteShader(GLuint mode);
Part of GL_VERSION_2_0


glDeleteTextures

public void glDeleteTextures(int n,
                             IntBuffer textures)
Entry point to C language function: void glDeleteTextures(GLsizei n, const GLuint * textures);
Part of GL_VERSION_1_1

Specified by:
glDeleteTextures in interface GL

glDeleteTextures

public void glDeleteTextures(int n,
                             int[] textures,
                             int textures_offset)
Entry point to C language function: void glDeleteTextures(GLsizei n, const GLuint * textures);
Part of GL_VERSION_1_1

Specified by:
glDeleteTextures in interface GL

glDepthFunc

public void glDepthFunc(int func)
Entry point to C language function: void glDepthFunc(GLenum func);
Part of GL_VERSION_1_0

Specified by:
glDepthFunc in interface GL

dispatch_glDepthFunc1

public void dispatch_glDepthFunc1(int func,
                                  long procAddress)
Entry point to C language function: void glDepthFunc(GLenum func);
Part of GL_VERSION_1_0


glDepthMask

public void glDepthMask(boolean flag)
Entry point to C language function: void glDepthMask(GLboolean flag);
Part of GL_VERSION_1_0

Specified by:
glDepthMask in interface GL

dispatch_glDepthMask1

public void dispatch_glDepthMask1(boolean flag,
                                  long procAddress)
Entry point to C language function: void glDepthMask(GLboolean flag);
Part of GL_VERSION_1_0


glDepthRange

public void glDepthRange(double near_val,
                         double far_val)
Entry point to C language function: void glDepthRange(GLclampd near_val, GLclampd far_val);
Part of GL_VERSION_1_0

Specified by:
glDepthRange in interface GL
Specified by:
glDepthRange in interface GL2ES2

dispatch_glDepthRange1

public void dispatch_glDepthRange1(double near_val,
                                   double far_val,
                                   long procAddress)
Entry point to C language function: void glDepthRange(GLclampd near_val, GLclampd far_val);
Part of GL_VERSION_1_0


glDetachShader

public void glDetachShader(int target,
                           int id)
Entry point to C language function: void glDetachShader(GLuint target, GLuint id);
Part of GL_VERSION_2_0

Specified by:
glDetachShader in interface GL2ES2

dispatch_glDetachShader1

public void dispatch_glDetachShader1(int target,
                                     int id,
                                     long procAddress)
Entry point to C language function: void glDetachShader(GLuint target, GLuint id);
Part of GL_VERSION_2_0


glDisable

public void glDisable(int cap)
Entry point to C language function: void glDisable(GLenum cap);
Part of GL_VERSION_1_0

Specified by:
glDisable in interface GL

dispatch_glDisable1

public void dispatch_glDisable1(int cap,
                                long procAddress)
Entry point to C language function: void glDisable(GLenum cap);
Part of GL_VERSION_1_0


glDisableClientState

public void glDisableClientState(int cap)
Entry point to C language function: void glDisableClientState(GLenum cap);
Part of GL_VERSION_1_1

Specified by:
glDisableClientState in interface GLPointerFunc

dispatch_glDisableClientState1

public void dispatch_glDisableClientState1(int cap,
                                           long procAddress)
Entry point to C language function: void glDisableClientState(GLenum cap);
Part of GL_VERSION_1_1


glDisableVertexAttribArray

public void glDisableVertexAttribArray(int mode)
Entry point to C language function: void glDisableVertexAttribArray(GLuint mode);
Part of GL_VERSION_2_0

Specified by:
glDisableVertexAttribArray in interface GL2ES2

dispatch_glDisableVertexAttribArray1

public void dispatch_glDisableVertexAttribArray1(int mode,
                                                 long procAddress)
Entry point to C language function: void glDisableVertexAttribArray(GLuint mode);
Part of GL_VERSION_2_0


glDrawArrays

public void glDrawArrays(int mode,
                         int first,
                         int count)
Entry point to C language function: void glDrawArrays(GLenum mode, GLint first, GLsizei count);
Part of GL_VERSION_1_1

Specified by:
glDrawArrays in interface GL

dispatch_glDrawArrays1

public void dispatch_glDrawArrays1(int mode,
                                   int first,
                                   int count,
                                   long procAddress)
Entry point to C language function: void glDrawArrays(GLenum mode, GLint first, GLsizei count);
Part of GL_VERSION_1_1


glDrawElements

public void glDrawElements(int mode,
                           int count,
                           int type,
                           Buffer indices)
Entry point to C language function: void glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid * indices);
Part of GL_VERSION_1_1

Specified by:
glDrawElements in interface GL

glDrawElements

public void glDrawElements(int mode,
                           int count,
                           int type,
                           long indices_buffer_offset)
Entry point to C language function: void glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid * indices);
Part of GL_VERSION_1_1

Specified by:
glDrawElements in interface GL

glEnable

public void glEnable(int cap)
Entry point to C language function: void glEnable(GLenum cap);
Part of GL_VERSION_1_0

Specified by:
glEnable in interface GL

dispatch_glEnable1

public void dispatch_glEnable1(int cap,
                               long procAddress)
Entry point to C language function: void glEnable(GLenum cap);
Part of GL_VERSION_1_0


glEnableClientState

public void glEnableClientState(int cap)
Entry point to C language function: void glEnableClientState(GLenum cap);
Part of GL_VERSION_1_1

Specified by:
glEnableClientState in interface GLPointerFunc

dispatch_glEnableClientState1

public void dispatch_glEnableClientState1(int cap,
                                          long procAddress)
Entry point to C language function: void glEnableClientState(GLenum cap);
Part of GL_VERSION_1_1


glEnableVertexAttribArray

public void glEnableVertexAttribArray(int mode)
Entry point to C language function: void glEnableVertexAttribArray(GLuint mode);
Part of GL_VERSION_2_0

Specified by:
glEnableVertexAttribArray in interface GL2ES2

dispatch_glEnableVertexAttribArray1

public void dispatch_glEnableVertexAttribArray1(int mode,
                                                long procAddress)
Entry point to C language function: void glEnableVertexAttribArray(GLuint mode);
Part of GL_VERSION_2_0


glFinish

public void glFinish()
Entry point to C language function: void glFinish(void);
Part of GL_VERSION_1_0

Specified by:
glFinish in interface GL

dispatch_glFinish1

public void dispatch_glFinish1(long procAddress)
Entry point to C language function: void glFinish(void);
Part of GL_VERSION_1_0


glFlush

public void glFlush()
Entry point to C language function: void glFlush(void);
Part of GL_VERSION_1_0

Specified by:
glFlush in interface GL

dispatch_glFlush1

public void dispatch_glFlush1(long procAddress)
Entry point to C language function: void glFlush(void);
Part of GL_VERSION_1_0


glFogf

public void glFogf(int pname,
                   float param)
Entry point to C language function: void glFogf(GLenum pname, GLfloat param);
Part of GL_VERSION_1_0

Specified by:
glFogf in interface GL2ES1

dispatch_glFogf1

public void dispatch_glFogf1(int pname,
                             float param,
                             long procAddress)
Entry point to C language function: void glFogf(GLenum pname, GLfloat param);
Part of GL_VERSION_1_0


glFogfv

public void glFogfv(int pname,
                    FloatBuffer params)
Entry point to C language function: void glFogfv(GLenum pname, const GLfloat * params);
Part of GL_VERSION_1_0

Specified by:
glFogfv in interface GL2ES1

glFogfv

public void glFogfv(int pname,
                    float[] params,
                    int params_offset)
Entry point to C language function: void glFogfv(GLenum pname, const GLfloat * params);
Part of GL_VERSION_1_0

Specified by:
glFogfv in interface GL2ES1

glFramebufferRenderbuffer

public void glFramebufferRenderbuffer(int sfactorRGB,
                                      int dfactorRGB,
                                      int sfactorAlpha,
                                      int dfactorAlpha)
Entry point to C language function: void glFramebufferRenderbuffer(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLuint dfactorAlpha);
Part of GL_ARB_framebuffer_object

Specified by:
glFramebufferRenderbuffer in interface GL

dispatch_glFramebufferRenderbuffer1

public void dispatch_glFramebufferRenderbuffer1(int sfactorRGB,
                                                int dfactorRGB,
                                                int sfactorAlpha,
                                                int dfactorAlpha,
                                                long procAddress)
Entry point to C language function: void glFramebufferRenderbuffer(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLuint dfactorAlpha);
Part of GL_ARB_framebuffer_object


glFramebufferTexture2D

public void glFramebufferTexture2D(int target,
                                   int attachment,
                                   int textarget,
                                   int texture,
                                   int level)
Entry point to C language function: void glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
Part of GL_ARB_framebuffer_object

Specified by:
glFramebufferTexture2D in interface GL

dispatch_glFramebufferTexture2D1

public void dispatch_glFramebufferTexture2D1(int target,
                                             int attachment,
                                             int textarget,
                                             int texture,
                                             int level,
                                             long procAddress)
Entry point to C language function: void glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
Part of GL_ARB_framebuffer_object


glFrontFace

public void glFrontFace(int mode)
Entry point to C language function: void glFrontFace(GLenum mode);
Part of GL_VERSION_1_0

Specified by:
glFrontFace in interface GL

dispatch_glFrontFace1

public void dispatch_glFrontFace1(int mode,
                                  long procAddress)
Entry point to C language function: void glFrontFace(GLenum mode);
Part of GL_VERSION_1_0


glFrustum

public void glFrustum(double left,
                      double right,
                      double bottom,
                      double top,
                      double near_val,
                      double far_val)
Entry point to C language function: void glFrustum(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble near_val, GLdouble far_val);
Part of GL_VERSION_1_0

Specified by:
glFrustum in interface GL2ES1

dispatch_glFrustum1

public void dispatch_glFrustum1(double left,
                                double right,
                                double bottom,
                                double top,
                                double near_val,
                                double far_val,
                                long procAddress)
Entry point to C language function: void glFrustum(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble near_val, GLdouble far_val);
Part of GL_VERSION_1_0


glGenBuffers

public void glGenBuffers(int n,
                         IntBuffer ids)
Entry point to C language function: void glGenBuffers(GLsizei n, GLuint * ids);
Part of GL_VERSION_1_5

Specified by:
glGenBuffers in interface GL

glGenBuffers

public void glGenBuffers(int n,
                         int[] ids,
                         int ids_offset)
Entry point to C language function: void glGenBuffers(GLsizei n, GLuint * ids);
Part of GL_VERSION_1_5

Specified by:
glGenBuffers in interface GL

glGenFramebuffers

public void glGenFramebuffers(int n,
                              IntBuffer ids)
Entry point to C language function: void glGenFramebuffers(GLsizei n, GLuint * ids);
Part of GL_ARB_framebuffer_object

Specified by:
glGenFramebuffers in interface GL

glGenFramebuffers

public void glGenFramebuffers(int n,
                              int[] ids,
                              int ids_offset)
Entry point to C language function: void glGenFramebuffers(GLsizei n, GLuint * ids);
Part of GL_ARB_framebuffer_object

Specified by:
glGenFramebuffers in interface GL

glGenRenderbuffers

public void glGenRenderbuffers(int n,
                               IntBuffer ids)
Entry point to C language function: void glGenRenderbuffers(GLsizei n, GLuint * ids);
Part of GL_ARB_framebuffer_object

Specified by:
glGenRenderbuffers in interface GL

glGenRenderbuffers

public void glGenRenderbuffers(int n,
                               int[] ids,
                               int ids_offset)
Entry point to C language function: void glGenRenderbuffers(GLsizei n, GLuint * ids);
Part of GL_ARB_framebuffer_object

Specified by:
glGenRenderbuffers in interface GL

glGenTextures

public void glGenTextures(int n,
                          IntBuffer textures)
Entry point to C language function: void glGenTextures(GLsizei n, GLuint * textures);
Part of GL_VERSION_1_1

Specified by:
glGenTextures in interface GL

glGenTextures

public void glGenTextures(int n,
                          int[] textures,
                          int textures_offset)
Entry point to C language function: void glGenTextures(GLsizei n, GLuint * textures);
Part of GL_VERSION_1_1

Specified by:
glGenTextures in interface GL

glGenerateMipmap

public void glGenerateMipmap(int mode)
Entry point to C language function: void glGenerateMipmap(GLenum mode);
Part of GL_ARB_framebuffer_object

Specified by:
glGenerateMipmap in interface GL

dispatch_glGenerateMipmap1

public void dispatch_glGenerateMipmap1(int mode,
                                       long procAddress)
Entry point to C language function: void glGenerateMipmap(GLenum mode);
Part of GL_ARB_framebuffer_object


glGetActiveAttrib

public void glGetActiveAttrib(int program,
                              int index,
                              int bufSize,
                              IntBuffer length,
                              IntBuffer size,
                              IntBuffer type,
                              ByteBuffer name)
Entry point to C language function: void glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLint * size, GLenum * type, GLchar * name);
Part of GL_VERSION_2_0

Specified by:
glGetActiveAttrib in interface GL2ES2

glGetActiveAttrib

public void glGetActiveAttrib(int program,
                              int index,
                              int bufSize,
                              int[] length,
                              int length_offset,
                              int[] size,
                              int size_offset,
                              int[] type,
                              int type_offset,
                              byte[] name,
                              int name_offset)
Entry point to C language function: void glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLint * size, GLenum * type, GLchar * name);
Part of GL_VERSION_2_0

Specified by:
glGetActiveAttrib in interface GL2ES2

glGetActiveUniform

public void glGetActiveUniform(int program,
                               int index,
                               int bufSize,
                               IntBuffer length,
                               IntBuffer size,
                               IntBuffer type,
                               ByteBuffer name)
Entry point to C language function: void glGetActiveUniform(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLint * size, GLenum * type, GLchar * name);
Part of GL_VERSION_2_0

Specified by:
glGetActiveUniform in interface GL2ES2

glGetActiveUniform

public void glGetActiveUniform(int program,
                               int index,
                               int bufSize,
                               int[] length,
                               int length_offset,
                               int[] size,
                               int size_offset,
                               int[] type,
                               int type_offset,
                               byte[] name,
                               int name_offset)
Entry point to C language function: void glGetActiveUniform(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLint * size, GLenum * type, GLchar * name);
Part of GL_VERSION_2_0

Specified by:
glGetActiveUniform in interface GL2ES2

glGetAttachedShaders

public void glGetAttachedShaders(int program,
                                 int maxCount,
                                 IntBuffer count,
                                 IntBuffer obj)
Entry point to C language function: void glGetAttachedShaders(GLuint program, GLsizei maxCount, GLsizei * count, GLuint * obj);
Part of GL_VERSION_2_0

Specified by:
glGetAttachedShaders in interface GL2ES2

glGetAttachedShaders

public void glGetAttachedShaders(int program,
                                 int maxCount,
                                 int[] count,
                                 int count_offset,
                                 int[] obj,
                                 int obj_offset)
Entry point to C language function: void glGetAttachedShaders(GLuint program, GLsizei maxCount, GLsizei * count, GLuint * obj);
Part of GL_VERSION_2_0

Specified by:
glGetAttachedShaders in interface GL2ES2

glGetAttribLocation

public int glGetAttribLocation(int program,
                               String name)
Entry point to C language function: GLint glGetAttribLocation(GLuint program, const GLchar * name);
Part of GL_VERSION_2_0

Specified by:
glGetAttribLocation in interface GL2ES2

dispatch_glGetAttribLocation1

public int dispatch_glGetAttribLocation1(int program,
                                         String name,
                                         long procAddress)
Entry point to C language function: GLint glGetAttribLocation(GLuint program, const GLchar * name);
Part of GL_VERSION_2_0


glGetBooleanv

public void glGetBooleanv(int pname,
                          ByteBuffer params)
Entry point to C language function: void glGetBooleanv(GLenum pname, GLboolean * params);
Part of GL_VERSION_1_0

Specified by:
glGetBooleanv in interface GL

glGetBooleanv

public void glGetBooleanv(int pname,
                          byte[] params,
                          int params_offset)
Entry point to C language function: void glGetBooleanv(GLenum pname, GLboolean * params);
Part of GL_VERSION_1_0

Specified by:
glGetBooleanv in interface GL

glGetBufferParameteriv

public void glGetBufferParameteriv(int target,
                                   int pname,
                                   IntBuffer params)
Entry point to C language function: void glGetBufferParameteriv(GLenum target, GLenum pname, GLint * params);
Part of GL_VERSION_1_5

Specified by:
glGetBufferParameteriv in interface GL

glGetBufferParameteriv

public void glGetBufferParameteriv(int target,
                                   int pname,
                                   int[] params,
                                   int params_offset)
Entry point to C language function: void glGetBufferParameteriv(GLenum target, GLenum pname, GLint * params);
Part of GL_VERSION_1_5

Specified by:
glGetBufferParameteriv in interface GL

glGetError

public int glGetError()
Entry point to C language function: GLenum glGetError(void);
Part of GL_VERSION_1_0

Specified by:
glGetError in interface GL

dispatch_glGetError1

public int dispatch_glGetError1(long procAddress)
Entry point to C language function: GLenum glGetError(void);
Part of GL_VERSION_1_0


glGetFloatv

public void glGetFloatv(int pname,
                        FloatBuffer params)
Entry point to C language function: void glGetFloatv(GLenum pname, GLfloat * params);
Part of GL_VERSION_1_0

Specified by:
glGetFloatv in interface GLMatrixFunc
Specified by:
glGetFloatv in interface GL
Parameters:
pname - GL_MODELVIEW_MATRIX, GL_PROJECTION_MATRIX or GL_TEXTURE_MATRIX
params - the FloatBuffer's position remains unchanged, which is the same behavior than the native JOGL GL impl

glGetFloatv

public void glGetFloatv(int pname,
                        float[] params,
                        int params_offset)
Entry point to C language function: void glGetFloatv(GLenum pname, GLfloat * params);
Part of GL_VERSION_1_0

Specified by:
glGetFloatv in interface GLMatrixFunc
Specified by:
glGetFloatv in interface GL

glGetFramebufferAttachmentParameteriv

public void glGetFramebufferAttachmentParameteriv(int target,
                                                  int attachment,
                                                  int pname,
                                                  IntBuffer params)
Entry point to C language function: void glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint * params);
Part of GL_ARB_framebuffer_object

Specified by:
glGetFramebufferAttachmentParameteriv in interface GL

glGetFramebufferAttachmentParameteriv

public void glGetFramebufferAttachmentParameteriv(int target,
                                                  int attachment,
                                                  int pname,
                                                  int[] params,
                                                  int params_offset)
Entry point to C language function: void glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint * params);
Part of GL_ARB_framebuffer_object

Specified by:
glGetFramebufferAttachmentParameteriv in interface GL

glGetIntegerv

public void glGetIntegerv(int pname,
                          IntBuffer params)
Entry point to C language function: void glGetIntegerv(GLenum pname, GLint * params);
Part of GL_VERSION_1_0

Specified by:
glGetIntegerv in interface GLMatrixFunc
Specified by:
glGetIntegerv in interface GL
Parameters:
pname - GL_MATRIX_MODE
params - the FloatBuffer's position remains unchanged which is the same behavior than the native JOGL GL impl

glGetIntegerv

public void glGetIntegerv(int pname,
                          int[] params,
                          int params_offset)
Entry point to C language function: void glGetIntegerv(GLenum pname, GLint * params);
Part of GL_VERSION_1_0

Specified by:
glGetIntegerv in interface GLMatrixFunc
Specified by:
glGetIntegerv in interface GL

glGetLightfv

public void glGetLightfv(int light,
                         int pname,
                         FloatBuffer params)
Entry point to C language function: void glGetLightfv(GLenum light, GLenum pname, GLfloat * params);
Part of GL_VERSION_1_0

Specified by:
glGetLightfv in interface GL2ES1

glGetLightfv

public void glGetLightfv(int light,
                         int pname,
                         float[] params,
                         int params_offset)
Entry point to C language function: void glGetLightfv(GLenum light, GLenum pname, GLfloat * params);
Part of GL_VERSION_1_0

Specified by:
glGetLightfv in interface GL2ES1

glGetMaterialfv

public void glGetMaterialfv(int face,
                            int pname,
                            FloatBuffer params)
Entry point to C language function: void glGetMaterialfv(GLenum face, GLenum pname, GLfloat * params);
Part of GL_VERSION_1_0

Specified by:
glGetMaterialfv in interface GL2ES1

glGetMaterialfv

public void glGetMaterialfv(int face,
                            int pname,
                            float[] params,
                            int params_offset)
Entry point to C language function: void glGetMaterialfv(GLenum face, GLenum pname, GLfloat * params);
Part of GL_VERSION_1_0

Specified by:
glGetMaterialfv in interface GL2ES1

glGetProgramInfoLog

public void glGetProgramInfoLog(int program,
                                int bufSize,
                                IntBuffer length,
                                ByteBuffer infoLog)
Entry point to C language function: void glGetProgramInfoLog(GLuint program, GLsizei bufSize, GLsizei * length, GLchar * infoLog);
Part of GL_VERSION_2_0

Specified by:
glGetProgramInfoLog in interface GL2ES2

glGetProgramInfoLog

public void glGetProgramInfoLog(int program,
                                int bufSize,
                                int[] length,
                                int length_offset,
                                byte[] infoLog,
                                int infoLog_offset)
Entry point to C language function: void glGetProgramInfoLog(GLuint program, GLsizei bufSize, GLsizei * length, GLchar * infoLog);
Part of GL_VERSION_2_0

Specified by:
glGetProgramInfoLog in interface GL2ES2

glGetProgramiv

public void glGetProgramiv(int target,
                           int pname,
                           IntBuffer params)
Entry point to C language function: void glGetProgramiv(GLuint target, GLenum pname, GLint * params);
Part of GL_VERSION_2_0

Specified by:
glGetProgramiv in interface GL2ES2

glGetProgramiv

public void glGetProgramiv(int target,
                           int pname,
                           int[] params,
                           int params_offset)
Entry point to C language function: void glGetProgramiv(GLuint target, GLenum pname, GLint * params);
Part of GL_VERSION_2_0

Specified by:
glGetProgramiv in interface GL2ES2

glGetRenderbufferParameteriv

public void glGetRenderbufferParameteriv(int target,
                                         int pname,
                                         IntBuffer params)
Entry point to C language function: void glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint * params);
Part of GL_ARB_framebuffer_object

Specified by:
glGetRenderbufferParameteriv in interface GL

glGetRenderbufferParameteriv

public void glGetRenderbufferParameteriv(int target,
                                         int pname,
                                         int[] params,
                                         int params_offset)
Entry point to C language function: void glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint * params);
Part of GL_ARB_framebuffer_object

Specified by:
glGetRenderbufferParameteriv in interface GL

glGetShaderInfoLog

public void glGetShaderInfoLog(int program,
                               int bufSize,
                               IntBuffer length,
                               ByteBuffer infoLog)
Entry point to C language function: void glGetShaderInfoLog(GLuint program, GLsizei bufSize, GLsizei * length, GLchar * infoLog);
Part of GL_VERSION_2_0

Specified by:
glGetShaderInfoLog in interface GL2ES2

glGetShaderInfoLog

public void glGetShaderInfoLog(int program,
                               int bufSize,
                               int[] length,
                               int length_offset,
                               byte[] infoLog,
                               int infoLog_offset)
Entry point to C language function: void glGetShaderInfoLog(GLuint program, GLsizei bufSize, GLsizei * length, GLchar * infoLog);
Part of GL_VERSION_2_0

Specified by:
glGetShaderInfoLog in interface GL2ES2

glGetShaderSource

public void glGetShaderSource(int program,
                              int bufSize,
                              IntBuffer length,
                              ByteBuffer infoLog)
Entry point to C language function: void glGetShaderSource(GLuint program, GLsizei bufSize, GLsizei * length, GLchar * infoLog);
Part of GL_VERSION_2_0

Specified by:
glGetShaderSource in interface GL2ES2

glGetShaderSource

public void glGetShaderSource(int program,
                              int bufSize,
                              int[] length,
                              int length_offset,
                              byte[] infoLog,
                              int infoLog_offset)
Entry point to C language function: void glGetShaderSource(GLuint program, GLsizei bufSize, GLsizei * length, GLchar * infoLog);
Part of GL_VERSION_2_0

Specified by:
glGetShaderSource in interface GL2ES2

glGetShaderiv

public void glGetShaderiv(int target,
                          int pname,
                          IntBuffer params)
Entry point to C language function: void glGetShaderiv(GLuint target, GLenum pname, GLint * params);
Part of GL_VERSION_2_0

Specified by:
glGetShaderiv in interface GL2ES2

glGetShaderiv

public void glGetShaderiv(int target,
                          int pname,
                          int[] params,
                          int params_offset)
Entry point to C language function: void glGetShaderiv(GLuint target, GLenum pname, GLint * params);
Part of GL_VERSION_2_0

Specified by:
glGetShaderiv in interface GL2ES2

glGetString

public String glGetString(int name)
Entry point to C language function: const GLubyte * glGetString(GLenum name);
Part of GL_VERSION_1_0

Specified by:
glGetString in interface GL

glGetTexEnvfv

public void glGetTexEnvfv(int target,
                          int pname,
                          FloatBuffer params)
Entry point to C language function: void glGetTexEnvfv(GLenum target, GLenum pname, GLfloat * params);
Part of GL_VERSION_1_0

Specified by:
glGetTexEnvfv in interface GL2ES1

glGetTexEnvfv

public void glGetTexEnvfv(int target,
                          int pname,
                          float[] params,
                          int params_offset)
Entry point to C language function: void glGetTexEnvfv(GLenum target, GLenum pname, GLfloat * params);
Part of GL_VERSION_1_0

Specified by:
glGetTexEnvfv in interface GL2ES1

glGetTexEnviv

public void glGetTexEnviv(int target,
                          int pname,
                          IntBuffer params)
Entry point to C language function: void glGetTexEnviv(GLenum target, GLenum pname, GLint * params);
Part of GL_VERSION_1_0

Specified by:
glGetTexEnviv in interface GL2ES1

glGetTexEnviv

public void glGetTexEnviv(int target,
                          int pname,
                          int[] params,
                          int params_offset)
Entry point to C language function: void glGetTexEnviv(GLenum target, GLenum pname, GLint * params);
Part of GL_VERSION_1_0

Specified by:
glGetTexEnviv in interface GL2ES1

glGetTexGenfv

public void glGetTexGenfv(int coord,
                          int pname,
                          FloatBuffer params)
Entry point to C language function: void glGetTexGenfv(GLenum coord, GLenum pname, GLfloat * params);
Part of GL_VERSION_1_0

Specified by:
glGetTexGenfv in interface GL2ES1

glGetTexGenfv

public void glGetTexGenfv(int coord,
                          int pname,
                          float[] params,
                          int params_offset)
Entry point to C language function: void glGetTexGenfv(GLenum coord, GLenum pname, GLfloat * params);
Part of GL_VERSION_1_0

Specified by:
glGetTexGenfv in interface GL2ES1

glGetTexGeniv

public void glGetTexGeniv(int coord,
                          int pname,
                          IntBuffer params)
Entry point to C language function: void glGetTexGeniv(GLenum coord, GLenum pname, GLint * params);
Part of GL_VERSION_1_0

Specified by:
glGetTexGeniv in interface GL2ES1

glGetTexGeniv

public void glGetTexGeniv(int coord,
                          int pname,
                          int[] params,
                          int params_offset)
Entry point to C language function: void glGetTexGeniv(GLenum coord, GLenum pname, GLint * params);
Part of GL_VERSION_1_0

Specified by:
glGetTexGeniv in interface GL2ES1

glGetTexParameterfv

public void glGetTexParameterfv(int target,
                                int pname,
                                FloatBuffer params)
Entry point to C language function: void glGetTexParameterfv(GLenum target, GLenum pname, GLfloat * params);
Part of GL_VERSION_1_0

Specified by:
glGetTexParameterfv in interface GL

glGetTexParameterfv

public void glGetTexParameterfv(int target,
                                int pname,
                                float[] params,
                                int params_offset)
Entry point to C language function: void glGetTexParameterfv(GLenum target, GLenum pname, GLfloat * params);
Part of GL_VERSION_1_0

Specified by:
glGetTexParameterfv in interface GL

glGetTexParameteriv

public void glGetTexParameteriv(int target,
                                int pname,
                                IntBuffer params)
Entry point to C language function: void glGetTexParameteriv(GLenum target, GLenum pname, GLint * params);
Part of GL_VERSION_1_0

Specified by:
glGetTexParameteriv in interface GL

glGetTexParameteriv

public void glGetTexParameteriv(int target,
                                int pname,
                                int[] params,
                                int params_offset)
Entry point to C language function: void glGetTexParameteriv(GLenum target, GLenum pname, GLint * params);
Part of GL_VERSION_1_0

Specified by:
glGetTexParameteriv in interface GL

glGetUniformLocation

public int glGetUniformLocation(int program,
                                String name)
Entry point to C language function: GLint glGetUniformLocation(GLuint program, const GLchar * name);
Part of GL_VERSION_2_0

Specified by:
glGetUniformLocation in interface GL2ES2

dispatch_glGetUniformLocation1

public int dispatch_glGetUniformLocation1(int program,
                                          String name,
                                          long procAddress)
Entry point to C language function: GLint glGetUniformLocation(GLuint program, const GLchar * name);
Part of GL_VERSION_2_0


glGetUniformfv

public void glGetUniformfv(int program,
                           int location,
                           FloatBuffer params)
Entry point to C language function: void glGetUniformfv(GLuint program, GLint location, GLfloat * params);
Part of GL_VERSION_2_0

Specified by:
glGetUniformfv in interface GL2ES2

glGetUniformfv

public void glGetUniformfv(int program,
                           int location,
                           float[] params,
                           int params_offset)
Entry point to C language function: void glGetUniformfv(GLuint program, GLint location, GLfloat * params);
Part of GL_VERSION_2_0

Specified by:
glGetUniformfv in interface GL2ES2

glGetUniformiv

public void glGetUniformiv(int program,
                           int location,
                           IntBuffer params)
Entry point to C language function: void glGetUniformiv(GLuint program, GLint location, GLint * params);
Part of GL_VERSION_2_0

Specified by:
glGetUniformiv in interface GL2ES2

glGetUniformiv

public void glGetUniformiv(int program,
                           int location,
                           int[] params,
                           int params_offset)
Entry point to C language function: void glGetUniformiv(GLuint program, GLint location, GLint * params);
Part of GL_VERSION_2_0

Specified by:
glGetUniformiv in interface GL2ES2

glGetVertexAttribfv

public void glGetVertexAttribfv(int target,
                                int pname,
                                FloatBuffer params)
Entry point to C language function: void glGetVertexAttribfv(GLuint target, GLenum pname, GLfloat * params);
Part of GL_VERSION_2_0

Specified by:
glGetVertexAttribfv in interface GL2ES2

glGetVertexAttribfv

public void glGetVertexAttribfv(int target,
                                int pname,
                                float[] params,
                                int params_offset)
Entry point to C language function: void glGetVertexAttribfv(GLuint target, GLenum pname, GLfloat * params);
Part of GL_VERSION_2_0

Specified by:
glGetVertexAttribfv in interface GL2ES2

glGetVertexAttribiv

public void glGetVertexAttribiv(int target,
                                int pname,
                                IntBuffer params)
Entry point to C language function: void glGetVertexAttribiv(GLuint target, GLenum pname, GLint * params);
Part of GL_VERSION_2_0

Specified by:
glGetVertexAttribiv in interface GL2ES2

glGetVertexAttribiv

public void glGetVertexAttribiv(int target,
                                int pname,
                                int[] params,
                                int params_offset)
Entry point to C language function: void glGetVertexAttribiv(GLuint target, GLenum pname, GLint * params);
Part of GL_VERSION_2_0

Specified by:
glGetVertexAttribiv in interface GL2ES2

glHint

public void glHint(int target,
                   int mode)
Entry point to C language function: void glHint(GLenum target, GLenum mode);
Part of GL_VERSION_1_0

Specified by:
glHint in interface GL

dispatch_glHint1

public void dispatch_glHint1(int target,
                             int mode,
                             long procAddress)
Entry point to C language function: void glHint(GLenum target, GLenum mode);
Part of GL_VERSION_1_0


glIsBuffer

public boolean glIsBuffer(int id)
Entry point to C language function: GLboolean glIsBuffer(GLuint id);
Part of GL_VERSION_1_5

Specified by:
glIsBuffer in interface GL

dispatch_glIsBuffer1

public boolean dispatch_glIsBuffer1(int id,
                                    long procAddress)
Entry point to C language function: GLboolean glIsBuffer(GLuint id);
Part of GL_VERSION_1_5


glIsEnabled

public boolean glIsEnabled(int cap)
Entry point to C language function: GLboolean glIsEnabled(GLenum cap);
Part of GL_VERSION_1_0

Specified by:
glIsEnabled in interface GL

dispatch_glIsEnabled1

public boolean dispatch_glIsEnabled1(int cap,
                                     long procAddress)
Entry point to C language function: GLboolean glIsEnabled(GLenum cap);
Part of GL_VERSION_1_0


glIsFramebuffer

public boolean glIsFramebuffer(int id)
Entry point to C language function: GLboolean glIsFramebuffer(GLuint id);
Part of GL_ARB_framebuffer_object

Specified by:
glIsFramebuffer in interface GL

dispatch_glIsFramebuffer1

public boolean dispatch_glIsFramebuffer1(int id,
                                         long procAddress)
Entry point to C language function: GLboolean glIsFramebuffer(GLuint id);
Part of GL_ARB_framebuffer_object


glIsProgram

public boolean glIsProgram(int id)
Entry point to C language function: GLboolean glIsProgram(GLuint id);
Part of GL_VERSION_2_0

Specified by:
glIsProgram in interface GL2ES2

dispatch_glIsProgram1

public boolean dispatch_glIsProgram1(int id,
                                     long procAddress)
Entry point to C language function: GLboolean glIsProgram(GLuint id);
Part of GL_VERSION_2_0


glIsRenderbuffer

public boolean glIsRenderbuffer(int id)
Entry point to C language function: GLboolean glIsRenderbuffer(GLuint id);
Part of GL_ARB_framebuffer_object

Specified by:
glIsRenderbuffer in interface GL

dispatch_glIsRenderbuffer1

public boolean dispatch_glIsRenderbuffer1(int id,
                                          long procAddress)
Entry point to C language function: GLboolean glIsRenderbuffer(GLuint id);
Part of GL_ARB_framebuffer_object


glIsShader

public boolean glIsShader(int id)
Entry point to C language function: GLboolean glIsShader(GLuint id);
Part of GL_VERSION_2_0

Specified by:
glIsShader in interface GL2ES2

dispatch_glIsShader1

public boolean dispatch_glIsShader1(int id,
                                    long procAddress)
Entry point to C language function: GLboolean glIsShader(GLuint id);
Part of GL_VERSION_2_0


glIsTexture

public boolean glIsTexture(int texture)
Entry point to C language function: GLboolean glIsTexture(GLuint texture);
Part of GL_VERSION_1_1

Specified by:
glIsTexture in interface GL

dispatch_glIsTexture1

public boolean dispatch_glIsTexture1(int texture,
                                     long procAddress)
Entry point to C language function: GLboolean glIsTexture(GLuint texture);
Part of GL_VERSION_1_1


glLightModelf

public void glLightModelf(int pname,
                          float param)
Entry point to C language function: void glLightModelf(GLenum pname, GLfloat param);
Part of GL_VERSION_1_0

Specified by:
glLightModelf in interface GL2ES1

dispatch_glLightModelf1

public void dispatch_glLightModelf1(int pname,
                                    float param,
                                    long procAddress)
Entry point to C language function: void glLightModelf(GLenum pname, GLfloat param);
Part of GL_VERSION_1_0


glLightModelfv

public void glLightModelfv(int pname,
                           FloatBuffer params)
Entry point to C language function: void glLightModelfv(GLenum pname, const GLfloat * params);
Part of GL_VERSION_1_0

Specified by:
glLightModelfv in interface GL2ES1

glLightModelfv

public void glLightModelfv(int pname,
                           float[] params,
                           int params_offset)
Entry point to C language function: void glLightModelfv(GLenum pname, const GLfloat * params);
Part of GL_VERSION_1_0

Specified by:
glLightModelfv in interface GL2ES1

glLightf

public void glLightf(int light,
                     int pname,
                     float param)
Entry point to C language function: void glLightf(GLenum light, GLenum pname, GLfloat param);
Part of GL_VERSION_1_0

Specified by:
glLightf in interface GL2ES1

dispatch_glLightf1

public void dispatch_glLightf1(int light,
                               int pname,
                               float param,
                               long procAddress)
Entry point to C language function: void glLightf(GLenum light, GLenum pname, GLfloat param);
Part of GL_VERSION_1_0


glLightfv

public void glLightfv(int light,
                      int pname,
                      FloatBuffer params)
Entry point to C language function: void glLightfv(GLenum light, GLenum pname, const GLfloat * params);
Part of GL_VERSION_1_0

Specified by:
glLightfv in interface GLLightingFunc

glLightfv

public void glLightfv(int light,
                      int pname,
                      float[] params,
                      int params_offset)
Entry point to C language function: void glLightfv(GLenum light, GLenum pname, const GLfloat * params);
Part of GL_VERSION_1_0

Specified by:
glLightfv in interface GLLightingFunc

glLineWidth

public void glLineWidth(float width)
Entry point to C language function: void glLineWidth(GLfloat width);
Part of GL_VERSION_1_0

Specified by:
glLineWidth in interface GL

dispatch_glLineWidth1

public void dispatch_glLineWidth1(float width,
                                  long procAddress)
Entry point to C language function: void glLineWidth(GLfloat width);
Part of GL_VERSION_1_0


glLinkProgram

public void glLinkProgram(int mode)
Entry point to C language function: void glLinkProgram(GLuint mode);
Part of GL_VERSION_2_0

Specified by:
glLinkProgram in interface GL2ES2

dispatch_glLinkProgram1

public void dispatch_glLinkProgram1(int mode,
                                    long procAddress)
Entry point to C language function: void glLinkProgram(GLuint mode);
Part of GL_VERSION_2_0


glLoadIdentity

public void glLoadIdentity()
Entry point to C language function: void glLoadIdentity(void);
Part of GL_VERSION_1_0

Specified by:
glLoadIdentity in interface GLMatrixFunc

dispatch_glLoadIdentity1

public void dispatch_glLoadIdentity1(long procAddress)
Entry point to C language function: void glLoadIdentity(void);
Part of GL_VERSION_1_0


glLoadMatrixf

public void glLoadMatrixf(FloatBuffer m)
Entry point to C language function: void glLoadMatrixf(const GLfloat * m);
Part of GL_VERSION_1_0

Specified by:
glLoadMatrixf in interface GLMatrixFunc

glLoadMatrixf

public void glLoadMatrixf(float[] m,
                          int m_offset)
Entry point to C language function: void glLoadMatrixf(const GLfloat * m);
Part of GL_VERSION_1_0

Specified by:
glLoadMatrixf in interface GLMatrixFunc

glLogicOp

public void glLogicOp(int opcode)
Entry point to C language function: void glLogicOp(GLenum opcode);
Part of GL_VERSION_1_0

Specified by:
glLogicOp in interface GL2ES1

dispatch_glLogicOp1

public void dispatch_glLogicOp1(int opcode,
                                long procAddress)
Entry point to C language function: void glLogicOp(GLenum opcode);
Part of GL_VERSION_1_0


glMaterialf

public void glMaterialf(int face,
                        int pname,
                        float param)
Entry point to C language function: void glMaterialf(GLenum face, GLenum pname, GLfloat param);
Part of GL_VERSION_1_0

Specified by:
glMaterialf in interface GLLightingFunc

dispatch_glMaterialf1

public void dispatch_glMaterialf1(int face,
                                  int pname,
                                  float param,
                                  long procAddress)
Entry point to C language function: void glMaterialf(GLenum face, GLenum pname, GLfloat param);
Part of GL_VERSION_1_0


glMaterialfv

public void glMaterialfv(int face,
                         int pname,
                         FloatBuffer params)
Entry point to C language function: void glMaterialfv(GLenum face, GLenum pname, const GLfloat * params);
Part of GL_VERSION_1_0

Specified by:
glMaterialfv in interface GLLightingFunc

glMaterialfv

public void glMaterialfv(int face,
                         int pname,
                         float[] params,
                         int params_offset)
Entry point to C language function: void glMaterialfv(GLenum face, GLenum pname, const GLfloat * params);
Part of GL_VERSION_1_0

Specified by:
glMaterialfv in interface GLLightingFunc

glMatrixIndexPointer

public void glMatrixIndexPointer(int size,
                                 int type,
                                 int stride,
                                 Buffer pointer)
Entry point to C language function: void glMatrixIndexPointerARB(GLint size, GLenum type, GLsizei stride, const GLvoid * pointer);
Part of GL_ARB_matrix_palette

Specified by:
glMatrixIndexPointer in interface GL2ES1

glMatrixMode

public void glMatrixMode(int mode)
Entry point to C language function: void glMatrixMode(GLenum mode);
Part of GL_VERSION_1_0

Specified by:
glMatrixMode in interface GLMatrixFunc

dispatch_glMatrixMode1

public void dispatch_glMatrixMode1(int mode,
                                   long procAddress)
Entry point to C language function: void glMatrixMode(GLenum mode);
Part of GL_VERSION_1_0


glMultMatrixf

public void glMultMatrixf(FloatBuffer m)
Entry point to C language function: void glMultMatrixf(const GLfloat * m);
Part of GL_VERSION_1_0

Specified by:
glMultMatrixf in interface GLMatrixFunc
Parameters:
m - the FloatBuffer's position remains unchanged, which is the same behavior than the native JOGL GL impl

glMultMatrixf

public void glMultMatrixf(float[] m,
                          int m_offset)
Entry point to C language function: void glMultMatrixf(const GLfloat * m);
Part of GL_VERSION_1_0

Specified by:
glMultMatrixf in interface GLMatrixFunc

glMultiTexCoord4f

public void glMultiTexCoord4f(int target,
                              float s,
                              float t,
                              float r,
                              float q)
Entry point to C language function: void glMultiTexCoord4f(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
Part of GL_VERSION_1_3

Specified by:
glMultiTexCoord4f in interface GL2ES1

dispatch_glMultiTexCoord4f1

public void dispatch_glMultiTexCoord4f1(int target,
                                        float s,
                                        float t,
                                        float r,
                                        float q,
                                        long procAddress)
Entry point to C language function: void glMultiTexCoord4f(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
Part of GL_VERSION_1_3


glNormal3f

public void glNormal3f(float nx,
                       float ny,
                       float nz)
Entry point to C language function: void glNormal3f(GLfloat nx, GLfloat ny, GLfloat nz);
Part of GL_VERSION_1_0

Specified by:
glNormal3f in interface GL2ES1

dispatch_glNormal3f1

public void dispatch_glNormal3f1(float nx,
                                 float ny,
                                 float nz,
                                 long procAddress)
Entry point to C language function: void glNormal3f(GLfloat nx, GLfloat ny, GLfloat nz);
Part of GL_VERSION_1_0


glNormalPointer

public void glNormalPointer(int type,
                            int stride,
                            Buffer ptr)
Entry point to C language function: void glNormalPointer(GLenum type, GLsizei stride, const GLvoid * ptr);
Part of GL_VERSION_1_1

Specified by:
glNormalPointer in interface GLPointerFunc
Parameters:
ptr - a direct Buffer

glNormalPointer

public void glNormalPointer(int type,
                            int stride,
                            long ptr_buffer_offset)
Entry point to C language function: void glNormalPointer(GLenum type, GLsizei stride, const GLvoid * ptr);
Part of GL_VERSION_1_1

Specified by:
glNormalPointer in interface GLPointerFunc

glOrtho

public void glOrtho(double left,
                    double right,
                    double bottom,
                    double top,
                    double near_val,
                    double far_val)
Entry point to C language function: void glOrtho(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble near_val, GLdouble far_val);
Part of GL_VERSION_1_0

Specified by:
glOrtho in interface GL2ES1

dispatch_glOrtho1

public void dispatch_glOrtho1(double left,
                              double right,
                              double bottom,
                              double top,
                              double near_val,
                              double far_val,
                              long procAddress)
Entry point to C language function: void glOrtho(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble near_val, GLdouble far_val);
Part of GL_VERSION_1_0


glPixelStorei

public void glPixelStorei(int pname,
                          int param)
Entry point to C language function: void glPixelStorei(GLenum pname, GLint param);
Part of GL_VERSION_1_0

Specified by:
glPixelStorei in interface GL

glPointParameterf

public void glPointParameterf(int target,
                              float s)
Entry point to C language function: void glPointParameterf(GLenum target, GLfloat s);
Part of GL_VERSION_1_4

Specified by:
glPointParameterf in interface GL2ES1

dispatch_glPointParameterf1

public void dispatch_glPointParameterf1(int target,
                                        float s,
                                        long procAddress)
Entry point to C language function: void glPointParameterf(GLenum target, GLfloat s);
Part of GL_VERSION_1_4


glPointParameterfv

public void glPointParameterfv(int target,
                               FloatBuffer v)
Entry point to C language function: void glPointParameterfv(GLenum target, const GLfloat * v);
Part of GL_VERSION_1_4

Specified by:
glPointParameterfv in interface GL2ES1

glPointParameterfv

public void glPointParameterfv(int target,
                               float[] v,
                               int v_offset)
Entry point to C language function: void glPointParameterfv(GLenum target, const GLfloat * v);
Part of GL_VERSION_1_4

Specified by:
glPointParameterfv in interface GL2ES1

glPointSize

public void glPointSize(float size)
Entry point to C language function: void glPointSize(GLfloat size);
Part of GL_VERSION_1_0

Specified by:
glPointSize in interface GL2ES1

dispatch_glPointSize1

public void dispatch_glPointSize1(float size,
                                  long procAddress)
Entry point to C language function: void glPointSize(GLfloat size);
Part of GL_VERSION_1_0


glPolygonOffset

public void glPolygonOffset(float factor,
                            float units)
Entry point to C language function: void glPolygonOffset(GLfloat factor, GLfloat units);
Part of GL_VERSION_1_0

Specified by:
glPolygonOffset in interface GL

dispatch_glPolygonOffset1

public void dispatch_glPolygonOffset1(float factor,
                                      float units,
                                      long procAddress)
Entry point to C language function: void glPolygonOffset(GLfloat factor, GLfloat units);
Part of GL_VERSION_1_0


glPopMatrix

public void glPopMatrix()
Entry point to C language function: void glPopMatrix(void);
Part of GL_VERSION_1_0

Specified by:
glPopMatrix in interface GLMatrixFunc

dispatch_glPopMatrix1

public void dispatch_glPopMatrix1(long procAddress)
Entry point to C language function: void glPopMatrix(void);
Part of GL_VERSION_1_0


glPushMatrix

public void glPushMatrix()
Entry point to C language function: void glPushMatrix(void);
Part of GL_VERSION_1_0

Specified by:
glPushMatrix in interface GLMatrixFunc

dispatch_glPushMatrix1

public void dispatch_glPushMatrix1(long procAddress)
Entry point to C language function: void glPushMatrix(void);
Part of GL_VERSION_1_0


glReadPixels

public void glReadPixels(int x,
                         int y,
                         int width,
                         int height,
                         int format,
                         int type,
                         Buffer pixels)
Entry point to C language function: void glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid * pixels);
Part of GL_VERSION_1_0

Specified by:
glReadPixels in interface GL

glReadPixels

public void glReadPixels(int x,
                         int y,
                         int width,
                         int height,
                         int format,
                         int type,
                         long pixels_buffer_offset)
Entry point to C language function: void glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid * pixels);
Part of GL_VERSION_1_0

Specified by:
glReadPixels in interface GL

glRenderbufferStorage

public void glRenderbufferStorage(int target,
                                  int internalformat,
                                  int width,
                                  int height)
Entry point to C language function: void glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
Part of GL_ARB_framebuffer_object

Specified by:
glRenderbufferStorage in interface GL

dispatch_glRenderbufferStorage1

public void dispatch_glRenderbufferStorage1(int target,
                                            int internalformat,
                                            int width,
                                            int height,
                                            long procAddress)
Entry point to C language function: void glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
Part of GL_ARB_framebuffer_object


glRotatef

public void glRotatef(float angle,
                      float x,
                      float y,
                      float z)
Entry point to C language function: void glRotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
Part of GL_VERSION_1_0

Specified by:
glRotatef in interface GLMatrixFunc

dispatch_glRotatef1

public void dispatch_glRotatef1(float angle,
                                float x,
                                float y,
                                float z,
                                long procAddress)
Entry point to C language function: void glRotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
Part of GL_VERSION_1_0


glSampleCoverage

public void glSampleCoverage(float value,
                             boolean invert)
Entry point to C language function: void glSampleCoverage(GLclampf value, GLboolean invert);
Part of GL_VERSION_1_3

Specified by:
glSampleCoverage in interface GL

dispatch_glSampleCoverage1

public void dispatch_glSampleCoverage1(float value,
                                       boolean invert,
                                       long procAddress)
Entry point to C language function: void glSampleCoverage(GLclampf value, GLboolean invert);
Part of GL_VERSION_1_3


glScalef

public void glScalef(float x,
                     float y,
                     float z)
Entry point to C language function: void glScalef(GLfloat x, GLfloat y, GLfloat z);
Part of GL_VERSION_1_0

Specified by:
glScalef in interface GLMatrixFunc

dispatch_glScalef1

public void dispatch_glScalef1(float x,
                               float y,
                               float z,
                               long procAddress)
Entry point to C language function: void glScalef(GLfloat x, GLfloat y, GLfloat z);
Part of GL_VERSION_1_0


glScissor

public void glScissor(int x,
                      int y,
                      int width,
                      int height)
Entry point to C language function: void glScissor(GLint x, GLint y, GLsizei width, GLsizei height);
Part of GL_VERSION_1_0

Specified by:
glScissor in interface GL

dispatch_glScissor1

public void dispatch_glScissor1(int x,
                                int y,
                                int width,
                                int height,
                                long procAddress)
Entry point to C language function: void glScissor(GLint x, GLint y, GLsizei width, GLsizei height);
Part of GL_VERSION_1_0


glShadeModel

public void glShadeModel(int mode)
Entry point to C language function: void glShadeModel(GLenum mode);
Part of GL_VERSION_1_0

Specified by:
glShadeModel in interface GLLightingFunc

dispatch_glShadeModel1

public void dispatch_glShadeModel1(int mode,
                                   long procAddress)
Entry point to C language function: void glShadeModel(GLenum mode);
Part of GL_VERSION_1_0


glShaderSource

public void glShaderSource(int shader,
                           int count,
                           String[] string,
                           IntBuffer length)
Entry point to C language function: void glShaderSource(GLuint shader, GLsizei count, const GLchar * * string, const GLint * length);
Part of GL_VERSION_2_0

Specified by:
glShaderSource in interface GL2ES2

glShaderSource

public void glShaderSource(int shader,
                           int count,
                           String[] string,
                           int[] length,
                           int length_offset)
Entry point to C language function: void glShaderSource(GLuint shader, GLsizei count, const GLchar * * string, const GLint * length);
Part of GL_VERSION_2_0

Specified by:
glShaderSource in interface GL2ES2

glStencilFunc

public void glStencilFunc(int func,
                          int ref,
                          int mask)
Entry point to C language function: void glStencilFunc(GLenum func, GLint ref, GLuint mask);
Part of GL_VERSION_1_0

Specified by:
glStencilFunc in interface GL

dispatch_glStencilFunc1

public void dispatch_glStencilFunc1(int func,
                                    int ref,
                                    int mask,
                                    long procAddress)
Entry point to C language function: void glStencilFunc(GLenum func, GLint ref, GLuint mask);
Part of GL_VERSION_1_0


glStencilFuncSeparate

public void glStencilFuncSeparate(int frontfunc,
                                  int backfunc,
                                  int ref,
                                  int mask)
Entry point to C language function: void glStencilFuncSeparate(GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask);
Part of GL_VERSION_2_0

Specified by:
glStencilFuncSeparate in interface GL2ES2

dispatch_glStencilFuncSeparate1

public void dispatch_glStencilFuncSeparate1(int frontfunc,
                                            int backfunc,
                                            int ref,
                                            int mask,
                                            long procAddress)
Entry point to C language function: void glStencilFuncSeparate(GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask);
Part of GL_VERSION_2_0


glStencilMask

public void glStencilMask(int mask)
Entry point to C language function: void glStencilMask(GLuint mask);
Part of GL_VERSION_1_0

Specified by:
glStencilMask in interface GL

dispatch_glStencilMask1

public void dispatch_glStencilMask1(int mask,
                                    long procAddress)
Entry point to C language function: void glStencilMask(GLuint mask);
Part of GL_VERSION_1_0


glStencilMaskSeparate

public void glStencilMaskSeparate(int target,
                                  int id)
Entry point to C language function: void glStencilMaskSeparate(GLenum target, GLuint id);
Part of GL_VERSION_2_0

Specified by:
glStencilMaskSeparate in interface GL2ES2

dispatch_glStencilMaskSeparate1

public void dispatch_glStencilMaskSeparate1(int target,
                                            int id,
                                            long procAddress)
Entry point to C language function: void glStencilMaskSeparate(GLenum target, GLuint id);
Part of GL_VERSION_2_0


glStencilOp

public void glStencilOp(int fail,
                        int zfail,
                        int zpass)
Entry point to C language function: void glStencilOp(GLenum fail, GLenum zfail, GLenum zpass);
Part of GL_VERSION_1_0

Specified by:
glStencilOp in interface GL

dispatch_glStencilOp1

public void dispatch_glStencilOp1(int fail,
                                  int zfail,
                                  int zpass,
                                  long procAddress)
Entry point to C language function: void glStencilOp(GLenum fail, GLenum zfail, GLenum zpass);
Part of GL_VERSION_1_0


glStencilOpSeparate

public void glStencilOpSeparate(int sfactorRGB,
                                int dfactorRGB,
                                int sfactorAlpha,
                                int dfactorAlpha)
Entry point to C language function: void glStencilOpSeparate(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
Part of GL_VERSION_2_0

Specified by:
glStencilOpSeparate in interface GL2ES2

dispatch_glStencilOpSeparate1

public void dispatch_glStencilOpSeparate1(int sfactorRGB,
                                          int dfactorRGB,
                                          int sfactorAlpha,
                                          int dfactorAlpha,
                                          long procAddress)
Entry point to C language function: void glStencilOpSeparate(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
Part of GL_VERSION_2_0


glTexCoordPointer

public void glTexCoordPointer(int size,
                              int type,
                              int stride,
                              Buffer ptr)
Entry point to C language function: void glTexCoordPointer(GLint size, GLenum type, GLsizei stride, const GLvoid * ptr);
Part of GL_VERSION_1_1

Specified by:
glTexCoordPointer in interface GLPointerFunc
Parameters:
ptr - a direct Buffer

glTexCoordPointer

public void glTexCoordPointer(int size,
                              int type,
                              int stride,
                              long ptr_buffer_offset)
Entry point to C language function: void glTexCoordPointer(GLint size, GLenum type, GLsizei stride, const GLvoid * ptr);
Part of GL_VERSION_1_1

Specified by:
glTexCoordPointer in interface GLPointerFunc

glTexEnvf

public void glTexEnvf(int target,
                      int pname,
                      float param)
Entry point to C language function: void glTexEnvf(GLenum target, GLenum pname, GLfloat param);
Part of GL_VERSION_1_0

Specified by:
glTexEnvf in interface GL2ES1

dispatch_glTexEnvf1

public void dispatch_glTexEnvf1(int target,
                                int pname,
                                float param,
                                long procAddress)
Entry point to C language function: void glTexEnvf(GLenum target, GLenum pname, GLfloat param);
Part of GL_VERSION_1_0


glTexEnvfv

public void glTexEnvfv(int target,
                       int pname,
                       FloatBuffer params)
Entry point to C language function: void glTexEnvfv(GLenum target, GLenum pname, const GLfloat * params);
Part of GL_VERSION_1_0

Specified by:
glTexEnvfv in interface GL2ES1

glTexEnvfv

public void glTexEnvfv(int target,
                       int pname,
                       float[] params,
                       int params_offset)
Entry point to C language function: void glTexEnvfv(GLenum target, GLenum pname, const GLfloat * params);
Part of GL_VERSION_1_0

Specified by:
glTexEnvfv in interface GL2ES1

glTexEnvi

public void glTexEnvi(int target,
                      int pname,
                      int param)
Entry point to C language function: void glTexEnvi(GLenum target, GLenum pname, GLint param);
Part of GL_VERSION_1_0

Specified by:
glTexEnvi in interface GL2ES1

dispatch_glTexEnvi1

public void dispatch_glTexEnvi1(int target,
                                int pname,
                                int param,
                                long procAddress)
Entry point to C language function: void glTexEnvi(GLenum target, GLenum pname, GLint param);
Part of GL_VERSION_1_0


glTexEnviv

public void glTexEnviv(int target,
                       int pname,
                       IntBuffer params)
Entry point to C language function: void glTexEnviv(GLenum target, GLenum pname, const GLint * params);
Part of GL_VERSION_1_0

Specified by:
glTexEnviv in interface GL2ES1

glTexEnviv

public void glTexEnviv(int target,
                       int pname,
                       int[] params,
                       int params_offset)
Entry point to C language function: void glTexEnviv(GLenum target, GLenum pname, const GLint * params);
Part of GL_VERSION_1_0

Specified by:
glTexEnviv in interface GL2ES1

glTexGenf

public void glTexGenf(int coord,
                      int pname,
                      float param)
Entry point to C language function: void glTexGenf(GLenum coord, GLenum pname, GLfloat param);
Part of GL_VERSION_1_0

Specified by:
glTexGenf in interface GL2ES1

dispatch_glTexGenf1

public void dispatch_glTexGenf1(int coord,
                                int pname,
                                float param,
                                long procAddress)
Entry point to C language function: void glTexGenf(GLenum coord, GLenum pname, GLfloat param);
Part of GL_VERSION_1_0


glTexGenfv

public void glTexGenfv(int coord,
                       int pname,
                       FloatBuffer params)
Entry point to C language function: void glTexGenfv(GLenum coord, GLenum pname, const GLfloat * params);
Part of GL_VERSION_1_0

Specified by:
glTexGenfv in interface GL2ES1

glTexGenfv

public void glTexGenfv(int coord,
                       int pname,
                       float[] params,
                       int params_offset)
Entry point to C language function: void glTexGenfv(GLenum coord, GLenum pname, const GLfloat * params);
Part of GL_VERSION_1_0

Specified by:
glTexGenfv in interface GL2ES1

glTexGeni

public void glTexGeni(int coord,
                      int pname,
                      int param)
Entry point to C language function: void glTexGeni(GLenum coord, GLenum pname, GLint param);
Part of GL_VERSION_1_0

Specified by:
glTexGeni in interface GL2ES1

dispatch_glTexGeni1

public void dispatch_glTexGeni1(int coord,
                                int pname,
                                int param,
                                long procAddress)
Entry point to C language function: void glTexGeni(GLenum coord, GLenum pname, GLint param);
Part of GL_VERSION_1_0


glTexGeniv

public void glTexGeniv(int coord,
                       int pname,
                       IntBuffer params)
Entry point to C language function: void glTexGeniv(GLenum coord, GLenum pname, const GLint * params);
Part of GL_VERSION_1_0

Specified by:
glTexGeniv in interface GL2ES1

glTexGeniv

public void glTexGeniv(int coord,
                       int pname,
                       int[] params,
                       int params_offset)
Entry point to C language function: void glTexGeniv(GLenum coord, GLenum pname, const GLint * params);
Part of GL_VERSION_1_0

Specified by:
glTexGeniv in interface GL2ES1

glTexImage2D

public void glTexImage2D(int target,
                         int level,
                         int internalFormat,
                         int width,
                         int height,
                         int border,
                         int format,
                         int type,
                         Buffer pixels)
Entry point to C language function: void glTexImage2D(GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid * pixels);
Part of GL_VERSION_1_0

Specified by:
glTexImage2D in interface GL

glTexImage2D

public void glTexImage2D(int target,
                         int level,
                         int internalFormat,
                         int width,
                         int height,
                         int border,
                         int format,
                         int type,
                         long pixels_buffer_offset)
Entry point to C language function: void glTexImage2D(GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid * pixels);
Part of GL_VERSION_1_0

Specified by:
glTexImage2D in interface GL

glTexParameterf

public void glTexParameterf(int target,
                            int pname,
                            float param)
Entry point to C language function: void glTexParameterf(GLenum target, GLenum pname, GLfloat param);
Part of GL_VERSION_1_0

Specified by:
glTexParameterf in interface GL

dispatch_glTexParameterf1

public void dispatch_glTexParameterf1(int target,
                                      int pname,
                                      float param,
                                      long procAddress)
Entry point to C language function: void glTexParameterf(GLenum target, GLenum pname, GLfloat param);
Part of GL_VERSION_1_0


glTexParameterfv

public void glTexParameterfv(int target,
                             int pname,
                             FloatBuffer params)
Entry point to C language function: void glTexParameterfv(GLenum target, GLenum pname, const GLfloat * params);
Part of GL_VERSION_1_0

Specified by:
glTexParameterfv in interface GL

glTexParameterfv

public void glTexParameterfv(int target,
                             int pname,
                             float[] params,
                             int params_offset)
Entry point to C language function: void glTexParameterfv(GLenum target, GLenum pname, const GLfloat * params);
Part of GL_VERSION_1_0

Specified by:
glTexParameterfv in interface GL

glTexParameteri

public void glTexParameteri(int target,
                            int pname,
                            int param)
Entry point to C language function: void glTexParameteri(GLenum target, GLenum pname, GLint param);
Part of GL_VERSION_1_0

Specified by:
glTexParameteri in interface GL

dispatch_glTexParameteri1

public void dispatch_glTexParameteri1(int target,
                                      int pname,
                                      int param,
                                      long procAddress)
Entry point to C language function: void glTexParameteri(GLenum target, GLenum pname, GLint param);
Part of GL_VERSION_1_0


glTexParameteriv

public void glTexParameteriv(int target,
                             int pname,
                             IntBuffer params)
Entry point to C language function: void glTexParameteriv(GLenum target, GLenum pname, const GLint * params);
Part of GL_VERSION_1_0

Specified by:
glTexParameteriv in interface GL

glTexParameteriv

public void glTexParameteriv(int target,
                             int pname,
                             int[] params,
                             int params_offset)
Entry point to C language function: void glTexParameteriv(GLenum target, GLenum pname, const GLint * params);
Part of GL_VERSION_1_0

Specified by:
glTexParameteriv in interface GL

glTexSubImage2D

public void glTexSubImage2D(int target,
                            int level,
                            int xoffset,
                            int yoffset,
                            int width,
                            int height,
                            int format,
                            int type,
                            Buffer pixels)
Entry point to C language function: void glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * pixels);
Part of GL_VERSION_1_1

Specified by:
glTexSubImage2D in interface GL

glTexSubImage2D

public void glTexSubImage2D(int target,
                            int level,
                            int xoffset,
                            int yoffset,
                            int width,
                            int height,
                            int format,
                            int type,
                            long pixels_buffer_offset)
Entry point to C language function: void glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * pixels);
Part of GL_VERSION_1_1

Specified by:
glTexSubImage2D in interface GL

glTranslatef

public void glTranslatef(float x,
                         float y,
                         float z)
Entry point to C language function: void glTranslatef(GLfloat x, GLfloat y, GLfloat z);
Part of GL_VERSION_1_0

Specified by:
glTranslatef in interface GLMatrixFunc

dispatch_glTranslatef1

public void dispatch_glTranslatef1(float x,
                                   float y,
                                   float z,
                                   long procAddress)
Entry point to C language function: void glTranslatef(GLfloat x, GLfloat y, GLfloat z);
Part of GL_VERSION_1_0


glUniform1f

public void glUniform1f(int location,
                        float v0)
Entry point to C language function: void glUniform1f(GLint location, GLfloat v0);
Part of GL_VERSION_2_0

Specified by:
glUniform1f in interface GL2ES2

dispatch_glUniform1f1

public void dispatch_glUniform1f1(int location,
                                  float v0,
                                  long procAddress)
Entry point to C language function: void glUniform1f(GLint location, GLfloat v0);
Part of GL_VERSION_2_0


glUniform1fv

public void glUniform1fv(int location,
                         int count,
                         FloatBuffer value)
Entry point to C language function: void glUniform1fv(GLint location, GLsizei count, const GLfloat * value);
Part of GL_VERSION_2_0

Specified by:
glUniform1fv in interface GL2ES2

glUniform1fv

public void glUniform1fv(int location,
                         int count,
                         float[] value,
                         int value_offset)
Entry point to C language function: void glUniform1fv(GLint location, GLsizei count, const GLfloat * value);
Part of GL_VERSION_2_0

Specified by:
glUniform1fv in interface GL2ES2

glUniform1i

public void glUniform1i(int x,
                        int y)
Entry point to C language function: void glUniform1i(GLint x, GLint y);
Part of GL_VERSION_2_0

Specified by:
glUniform1i in interface GL2ES2

dispatch_glUniform1i1

public void dispatch_glUniform1i1(int x,
                                  int y,
                                  long procAddress)
Entry point to C language function: void glUniform1i(GLint x, GLint y);
Part of GL_VERSION_2_0


glUniform1iv

public void glUniform1iv(int location,
                         int count,
                         IntBuffer value)
Entry point to C language function: void glUniform1iv(GLint location, GLsizei count, const GLint * value);
Part of GL_VERSION_2_0

Specified by:
glUniform1iv in interface GL2ES2

glUniform1iv

public void glUniform1iv(int location,
                         int count,
                         int[] value,
                         int value_offset)
Entry point to C language function: void glUniform1iv(GLint location, GLsizei count, const GLint * value);
Part of GL_VERSION_2_0

Specified by:
glUniform1iv in interface GL2ES2

glUniform2f

public void glUniform2f(int location,
                        float v0,
                        float v1)
Entry point to C language function: void glUniform2f(GLint location, GLfloat v0, GLfloat v1);
Part of GL_VERSION_2_0

Specified by:
glUniform2f in interface GL2ES2

dispatch_glUniform2f1

public void dispatch_glUniform2f1(int location,
                                  float v0,
                                  float v1,
                                  long procAddress)
Entry point to C language function: void glUniform2f(GLint location, GLfloat v0, GLfloat v1);
Part of GL_VERSION_2_0


glUniform2fv

public void glUniform2fv(int location,
                         int count,
                         FloatBuffer value)
Entry point to C language function: void glUniform2fv(GLint location, GLsizei count, const GLfloat * value);
Part of GL_VERSION_2_0

Specified by:
glUniform2fv in interface GL2ES2

glUniform2fv

public void glUniform2fv(int location,
                         int count,
                         float[] value,
                         int value_offset)
Entry point to C language function: void glUniform2fv(GLint location, GLsizei count, const GLfloat * value);
Part of GL_VERSION_2_0

Specified by:
glUniform2fv in interface GL2ES2

glUniform2i

public void glUniform2i(int red,
                        int green,
                        int blue)
Entry point to C language function: void glUniform2i(GLint red, GLint green, GLint blue);
Part of GL_VERSION_2_0

Specified by:
glUniform2i in interface GL2ES2

dispatch_glUniform2i1

public void dispatch_glUniform2i1(int red,
                                  int green,
                                  int blue,
                                  long procAddress)
Entry point to C language function: void glUniform2i(GLint red, GLint green, GLint blue);
Part of GL_VERSION_2_0


glUniform2iv

public void glUniform2iv(int location,
                         int count,
                         IntBuffer value)
Entry point to C language function: void glUniform2iv(GLint location, GLsizei count, const GLint * value);
Part of GL_VERSION_2_0

Specified by:
glUniform2iv in interface GL2ES2

glUniform2iv

public void glUniform2iv(int location,
                         int count,
                         int[] value,
                         int value_offset)
Entry point to C language function: void glUniform2iv(GLint location, GLsizei count, const GLint * value);
Part of GL_VERSION_2_0

Specified by:
glUniform2iv in interface GL2ES2

glUniform3f

public void glUniform3f(int location,
                        float v0,
                        float v1,
                        float v2)
Entry point to C language function: void glUniform3f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
Part of GL_VERSION_2_0

Specified by:
glUniform3f in interface GL2ES2

dispatch_glUniform3f1

public void dispatch_glUniform3f1(int location,
                                  float v0,
                                  float v1,
                                  float v2,
                                  long procAddress)
Entry point to C language function: void glUniform3f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
Part of GL_VERSION_2_0


glUniform3fv

public void glUniform3fv(int location,
                         int count,
                         FloatBuffer value)
Entry point to C language function: void glUniform3fv(GLint location, GLsizei count, const GLfloat * value);
Part of GL_VERSION_2_0

Specified by:
glUniform3fv in interface GL2ES2

glUniform3fv

public void glUniform3fv(int location,
                         int count,
                         float[] value,
                         int value_offset)
Entry point to C language function: void glUniform3fv(GLint location, GLsizei count, const GLfloat * value);
Part of GL_VERSION_2_0

Specified by:
glUniform3fv in interface GL2ES2

glUniform3i

public void glUniform3i(int location,
                        int v0,
                        int v1,
                        int v2)
Entry point to C language function: void glUniform3i(GLint location, GLint v0, GLint v1, GLint v2);
Part of GL_VERSION_2_0

Specified by:
glUniform3i in interface GL2ES2

dispatch_glUniform3i1

public void dispatch_glUniform3i1(int location,
                                  int v0,
                                  int v1,
                                  int v2,
                                  long procAddress)
Entry point to C language function: void glUniform3i(GLint location, GLint v0, GLint v1, GLint v2);
Part of GL_VERSION_2_0


glUniform3iv

public void glUniform3iv(int location,
                         int count,
                         IntBuffer value)
Entry point to C language function: void glUniform3iv(GLint location, GLsizei count, const GLint * value);
Part of GL_VERSION_2_0

Specified by:
glUniform3iv in interface GL2ES2

glUniform3iv

public void glUniform3iv(int location,
                         int count,
                         int[] value,
                         int value_offset)
Entry point to C language function: void glUniform3iv(GLint location, GLsizei count, const GLint * value);
Part of GL_VERSION_2_0

Specified by:
glUniform3iv in interface GL2ES2

glUniform4f

public void glUniform4f(int location,
                        float v0,
                        float v1,
                        float v2,
                        float v3)
Entry point to C language function: void glUniform4f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
Part of GL_VERSION_2_0

Specified by:
glUniform4f in interface GL2ES2

dispatch_glUniform4f1

public void dispatch_glUniform4f1(int location,
                                  float v0,
                                  float v1,
                                  float v2,
                                  float v3,
                                  long procAddress)
Entry point to C language function: void glUniform4f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
Part of GL_VERSION_2_0


glUniform4fv

public void glUniform4fv(int location,
                         int count,
                         FloatBuffer value)
Entry point to C language function: void glUniform4fv(GLint location, GLsizei count, const GLfloat * value);
Part of GL_VERSION_2_0

Specified by:
glUniform4fv in interface GL2ES2

glUniform4fv

public void glUniform4fv(int location,
                         int count,
                         float[] value,
                         int value_offset)
Entry point to C language function: void glUniform4fv(GLint location, GLsizei count, const GLfloat * value);
Part of GL_VERSION_2_0

Specified by:
glUniform4fv in interface GL2ES2

glUniform4i

public void glUniform4i(int location,
                        int v0,
                        int v1,
                        int v2,
                        int v3)
Entry point to C language function: void glUniform4i(GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
Part of GL_VERSION_2_0

Specified by:
glUniform4i in interface GL2ES2

dispatch_glUniform4i1

public void dispatch_glUniform4i1(int location,
                                  int v0,
                                  int v1,
                                  int v2,
                                  int v3,
                                  long procAddress)
Entry point to C language function: void glUniform4i(GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
Part of GL_VERSION_2_0


glUniform4iv

public void glUniform4iv(int location,
                         int count,
                         IntBuffer value)
Entry point to C language function: void glUniform4iv(GLint location, GLsizei count, const GLint * value);
Part of GL_VERSION_2_0

Specified by:
glUniform4iv in interface GL2ES2

glUniform4iv

public void glUniform4iv(int location,
                         int count,
                         int[] value,
                         int value_offset)
Entry point to C language function: void glUniform4iv(GLint location, GLsizei count, const GLint * value);
Part of GL_VERSION_2_0

Specified by:
glUniform4iv in interface GL2ES2

glUniformMatrix2fv

public void glUniformMatrix2fv(int location,
                               int count,
                               boolean transpose,
                               FloatBuffer value)
Entry point to C language function: void glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
Part of GL_VERSION_2_0

Specified by:
glUniformMatrix2fv in interface GL2ES2

glUniformMatrix2fv

public void glUniformMatrix2fv(int location,
                               int count,
                               boolean transpose,
                               float[] value,
                               int value_offset)
Entry point to C language function: void glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
Part of GL_VERSION_2_0

Specified by:
glUniformMatrix2fv in interface GL2ES2

glUniformMatrix3fv

public void glUniformMatrix3fv(int location,
                               int count,
                               boolean transpose,
                               FloatBuffer value)
Entry point to C language function: void glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
Part of GL_VERSION_2_0

Specified by:
glUniformMatrix3fv in interface GL2ES2

glUniformMatrix3fv

public void glUniformMatrix3fv(int location,
                               int count,
                               boolean transpose,
                               float[] value,
                               int value_offset)
Entry point to C language function: void glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
Part of GL_VERSION_2_0

Specified by:
glUniformMatrix3fv in interface GL2ES2

glUniformMatrix4fv

public void glUniformMatrix4fv(int location,
                               int count,
                               boolean transpose,
                               FloatBuffer value)
Entry point to C language function: void glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
Part of GL_VERSION_2_0

Specified by:
glUniformMatrix4fv in interface GL2ES2

glUniformMatrix4fv

public void glUniformMatrix4fv(int location,
                               int count,
                               boolean transpose,
                               float[] value,
                               int value_offset)
Entry point to C language function: void glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
Part of GL_VERSION_2_0

Specified by:
glUniformMatrix4fv in interface GL2ES2

glUnmapBuffer

public boolean glUnmapBuffer(int id)
Entry point to C language function: GLboolean glUnmapBuffer(GLenum id);
Part of GL_VERSION_1_5

Specified by:
glUnmapBuffer in interface GL

dispatch_glUnmapBuffer1

public boolean dispatch_glUnmapBuffer1(int id,
                                       long procAddress)
Entry point to C language function: GLboolean glUnmapBuffer(GLenum id);
Part of GL_VERSION_1_5


glUseProgram

public void glUseProgram(int mode)
Entry point to C language function: void glUseProgram(GLuint mode);
Part of GL_VERSION_2_0

Specified by:
glUseProgram in interface GL2ES2

dispatch_glUseProgram1

public void dispatch_glUseProgram1(int mode,
                                   long procAddress)
Entry point to C language function: void glUseProgram(GLuint mode);
Part of GL_VERSION_2_0


glValidateProgram

public void glValidateProgram(int mode)
Entry point to C language function: void glValidateProgram(GLuint mode);
Part of GL_VERSION_2_0

Specified by:
glValidateProgram in interface GL2ES2

dispatch_glValidateProgram1

public void dispatch_glValidateProgram1(int mode,
                                        long procAddress)
Entry point to C language function: void glValidateProgram(GLuint mode);
Part of GL_VERSION_2_0


glVertexAttrib1f

public void glVertexAttrib1f(int target,
                             float s)
Entry point to C language function: void glVertexAttrib1f(GLuint target, GLfloat s);
Part of GL_VERSION_2_0

Specified by:
glVertexAttrib1f in interface GL2ES2

dispatch_glVertexAttrib1f1

public void dispatch_glVertexAttrib1f1(int target,
                                       float s,
                                       long procAddress)
Entry point to C language function: void glVertexAttrib1f(GLuint target, GLfloat s);
Part of GL_VERSION_2_0


glVertexAttrib1fv

public void glVertexAttrib1fv(int target,
                              FloatBuffer v)
Entry point to C language function: void glVertexAttrib1fv(GLuint target, const GLfloat * v);
Part of GL_VERSION_2_0

Specified by:
glVertexAttrib1fv in interface GL2ES2

glVertexAttrib1fv

public void glVertexAttrib1fv(int target,
                              float[] v,
                              int v_offset)
Entry point to C language function: void glVertexAttrib1fv(GLuint target, const GLfloat * v);
Part of GL_VERSION_2_0

Specified by:
glVertexAttrib1fv in interface GL2ES2

glVertexAttrib2f

public void glVertexAttrib2f(int target,
                             float s,
                             float t)
Entry point to C language function: void glVertexAttrib2f(GLuint target, GLfloat s, GLfloat t);
Part of GL_VERSION_2_0

Specified by:
glVertexAttrib2f in interface GL2ES2

dispatch_glVertexAttrib2f1

public void dispatch_glVertexAttrib2f1(int target,
                                       float s,
                                       float t,
                                       long procAddress)
Entry point to C language function: void glVertexAttrib2f(GLuint target, GLfloat s, GLfloat t);
Part of GL_VERSION_2_0


glVertexAttrib2fv

public void glVertexAttrib2fv(int target,
                              FloatBuffer v)
Entry point to C language function: void glVertexAttrib2fv(GLuint target, const GLfloat * v);
Part of GL_VERSION_2_0

Specified by:
glVertexAttrib2fv in interface GL2ES2

glVertexAttrib2fv

public void glVertexAttrib2fv(int target,
                              float[] v,
                              int v_offset)
Entry point to C language function: void glVertexAttrib2fv(GLuint target, const GLfloat * v);
Part of GL_VERSION_2_0

Specified by:
glVertexAttrib2fv in interface GL2ES2

glVertexAttrib3f

public void glVertexAttrib3f(int target,
                             float s,
                             float t,
                             float r)
Entry point to C language function: void glVertexAttrib3f(GLuint target, GLfloat s, GLfloat t, GLfloat r);
Part of GL_VERSION_2_0

Specified by:
glVertexAttrib3f in interface GL2ES2

dispatch_glVertexAttrib3f1

public void dispatch_glVertexAttrib3f1(int target,
                                       float s,
                                       float t,
                                       float r,
                                       long procAddress)
Entry point to C language function: void glVertexAttrib3f(GLuint target, GLfloat s, GLfloat t, GLfloat r);
Part of GL_VERSION_2_0


glVertexAttrib3fv

public void glVertexAttrib3fv(int target,
                              FloatBuffer v)
Entry point to C language function: void glVertexAttrib3fv(GLuint target, const GLfloat * v);
Part of GL_VERSION_2_0

Specified by:
glVertexAttrib3fv in interface GL2ES2

glVertexAttrib3fv

public void glVertexAttrib3fv(int target,
                              float[] v,
                              int v_offset)
Entry point to C language function: void glVertexAttrib3fv(GLuint target, const GLfloat * v);
Part of GL_VERSION_2_0

Specified by:
glVertexAttrib3fv in interface GL2ES2

glVertexAttrib4f

public void glVertexAttrib4f(int target,
                             float s,
                             float t,
                             float r,
                             float q)
Entry point to C language function: void glVertexAttrib4f(GLuint target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
Part of GL_VERSION_2_0

Specified by:
glVertexAttrib4f in interface GL2ES2

dispatch_glVertexAttrib4f1

public void dispatch_glVertexAttrib4f1(int target,
                                       float s,
                                       float t,
                                       float r,
                                       float q,
                                       long procAddress)
Entry point to C language function: void glVertexAttrib4f(GLuint target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
Part of GL_VERSION_2_0


glVertexAttrib4fv

public void glVertexAttrib4fv(int target,
                              FloatBuffer v)
Entry point to C language function: void glVertexAttrib4fv(GLuint target, const GLfloat * v);
Part of GL_VERSION_2_0

Specified by:
glVertexAttrib4fv in interface GL2ES2

glVertexAttrib4fv

public void glVertexAttrib4fv(int target,
                              float[] v,
                              int v_offset)
Entry point to C language function: void glVertexAttrib4fv(GLuint target, const GLfloat * v);
Part of GL_VERSION_2_0

Specified by:
glVertexAttrib4fv in interface GL2ES2

glVertexAttribPointer

public void glVertexAttribPointer(int index,
                                  int size,
                                  int type,
                                  boolean normalized,
                                  int stride,
                                  Buffer pointer)
Entry point to C language function: void glVertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid * pointer);
Part of GL_VERSION_2_0

Specified by:
glVertexAttribPointer in interface GL2ES2

glVertexAttribPointer

public void glVertexAttribPointer(int index,
                                  int size,
                                  int type,
                                  boolean normalized,
                                  int stride,
                                  long pointer_buffer_offset)
Entry point to C language function: void glVertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid * pointer);
Part of GL_VERSION_2_0

Specified by:
glVertexAttribPointer in interface GL2ES2

glVertexPointer

public void glVertexPointer(int size,
                            int type,
                            int stride,
                            Buffer ptr)
Entry point to C language function: void glVertexPointer(GLint size, GLenum type, GLsizei stride, const GLvoid * ptr);
Part of GL_VERSION_1_1

Specified by:
glVertexPointer in interface GLPointerFunc
Parameters:
ptr - a direct Buffer

glVertexPointer

public void glVertexPointer(int size,
                            int type,
                            int stride,
                            long ptr_buffer_offset)
Entry point to C language function: void glVertexPointer(GLint size, GLenum type, GLsizei stride, const GLvoid * ptr);
Part of GL_VERSION_1_1

Specified by:
glVertexPointer in interface GLPointerFunc

glViewport

public void glViewport(int x,
                       int y,
                       int width,
                       int height)
Entry point to C language function: void glViewport(GLint x, GLint y, GLsizei width, GLsizei height);
Part of GL_VERSION_1_0

Specified by:
glViewport in interface GL

dispatch_glViewport1

public void dispatch_glViewport1(int x,
                                 int y,
                                 int width,
                                 int height,
                                 long procAddress)
Entry point to C language function: void glViewport(GLint x, GLint y, GLsizei width, GLsizei height);
Part of GL_VERSION_1_0


glWeightPointer

public void glWeightPointer(int size,
                            int type,
                            int stride,
                            Buffer pointer)
Entry point to C language function: void glWeightPointerARB(GLint size, GLenum type, GLsizei stride, const GLvoid * pointer);
Part of GL_ARB_vertex_blend

Specified by:
glWeightPointer in interface GL2ES1

glFrustumf

public void glFrustumf(float left,
                       float right,
                       float bottom,
                       float top,
                       float zNear,
                       float zFar)
Specified by:
glFrustumf in interface GLMatrixFunc

glOrthof

public void glOrthof(float left,
                     float right,
                     float bottom,
                     float top,
                     float zNear,
                     float zFar)
Specified by:
glOrthof in interface GLMatrixFunc

glClearDepthf

public void glClearDepthf(float depth)
Description copied from interface: GL
Interface to C language function:
void glClearDepthf(GLclampf depth);

Specified by:
glClearDepthf in interface GL

glDepthRangef

public void glDepthRangef(float zNear,
                          float zFar)
Description copied from interface: GL
Interface to C language function:
void glDepthRangef(GLclampf zNear, GLclampf zFar);

Specified by:
glDepthRangef in interface GL

getGLProfile

public GLProfile getGLProfile()
Description copied from interface: GLBase
Returns the GLProfile with which this GL object is associated.

Specified by:
getGLProfile in interface GLBase
Returns:
the GLProfile with which this GL object is associated

glGetBoundBuffer

public int glGetBoundBuffer(int target)
Specified by:
glGetBoundBuffer in interface GL

glIsVBOArrayEnabled

public boolean glIsVBOArrayEnabled()
Specified by:
glIsVBOArrayEnabled in interface GL

glIsVBOElementEnabled

public boolean glIsVBOElementEnabled()
Specified by:
glIsVBOElementEnabled in interface GL

isGL

public final boolean isGL()
Description copied from interface: GLBase
Indicates whether this GL object conforms to any of the common GL profiles.

Specified by:
isGL in interface GLBase
Returns:
whether this GL object conforms to any of the common GL profiles

getGL

public final GL getGL()
               throws GLException
Description copied from interface: GLBase
Casts this object to the GL interface.

Specified by:
getGL in interface GLBase
Returns:
this object cast to the GL interface
Throws:
GLException - if this GLObject is not a GL implementation

isFunctionAvailable

public boolean isFunctionAvailable(String glFunctionName)
Description copied from interface: GLBase
Returns true if the specified OpenGL core- or extension-function can be used successfully through this GL instance given the current host (OpenGL client) and display (OpenGL server) configuration.

By "successfully" we mean that the function is both callable on the machine running the program and available on the current display.

In order to call a function successfully, the function must be both callable on the machine running the program and available on the display device that is rendering the output (note: on non-networked, single-display machines these two conditions are identical; on networked and/or multi-display machines this becomes more complicated). These conditions are met if the function is either part of the core OpenGL version supported by both the host and display, or it is an OpenGL extension function that both the host and display support.

A GL function is callable if it is successfully linked at runtime, hence the GLContext must be made current at least once.

Specified by:
isFunctionAvailable in interface GLBase
Parameters:
glFunctionName - the name of the OpenGL function (e.g., use "glBindRenderbufferEXT" or "glBindRenderbuffer" to check if GL.glBindRenderbuffer(int,int) is available).

isExtensionAvailable

public boolean isExtensionAvailable(String glExtensionName)
Description copied from interface: GLBase
Returns true if the specified OpenGL extension can be used successfully through this GL instance given the current host (OpenGL client) and display (OpenGL server) configuration.

Specified by:
isExtensionAvailable in interface GLBase
Parameters:
glExtensionName - the name of the OpenGL extension (e.g., "GL_ARB_vertex_program").

getExtension

public Object getExtension(String extensionName)
Description copied from interface: GLBase
Returns an object providing access to the specified OpenGL extension. This is intended to provide a mechanism for vendors who wish to provide access to new OpenGL extensions without changing the public API of the core package. For example, a user may request access to extension "GL_VENDOR_foo" and receive back an object which implements a vendor-specified interface which can call the OpenGL extension functions corresponding to that extension. It is up to the vendor to specify both the extension name and Java API for accessing it, including which class or interface contains the functions.

Note: it is the intent to add new extensions as quickly as possible to the core GL API. Therefore it is unlikely that most vendors will use this extension mechanism, but it is being provided for completeness.

Specified by:
getExtension in interface GLBase

getContext

public GLContext getContext()
Returns the context this GL object is associated with for better error checking by DebugGL.

Specified by:
getContext in interface GLBase
Returns:
the GLContext with which this GL object is associated

setSwapInterval

public void setSwapInterval(int interval)
Description copied from interface: GLBase
Provides a platform-independent way to specify the minimum swap interval for buffer swaps. An argument of 0 disables sync-to-vertical-refresh completely, while an argument of 1 causes the application to wait until the next vertical refresh until swapping buffers. The default, which is platform-specific, is usually either 0 or 1. This function is not guaranteed to have an effect, and in particular only affects heavyweight onscreen components.

Specified by:
setSwapInterval in interface GLBase
See Also:
GLBase.getSwapInterval()

getSwapInterval

public int getSwapInterval()
Description copied from interface: GLBase
Provides a platform-independent way to get the swap interval set by GLBase.setSwapInterval(int).
If the interval is not set by GLBase.setSwapInterval(int) yet, -1 is returned, indicating that the platforms default is being used.

Specified by:
getSwapInterval in interface GLBase
See Also:
GLBase.setSwapInterval(int)

getPlatformGLExtensions

public Object getPlatformGLExtensions()
Description copied from interface: GLBase
Returns an object through which platform-specific OpenGL extensions (EGL, GLX, WGL, etc.) may be accessed. The data type of the returned object and its associated capabilities are undefined. Most applications will never need to call this method. It is highly recommended that any applications which do call this method perform all accesses on the returned object reflectively to guard themselves against changes to the implementation.

Specified by:
getPlatformGLExtensions in interface GLBase

isGL4bc

public final boolean isGL4bc()
Description copied from interface: GLBase
Indicates whether this GL object conforms to the GL4 compatibility profile. The GL4 compatibility profile merges the GL2 profile and GL4 core profile.

Specified by:
isGL4bc in interface GLBase
Returns:
whether this GL object conforms to the GL4 compatibility profile

isGL4

public final boolean isGL4()
Description copied from interface: GLBase
Indicates whether this GL object conforms to the GL4 core profile. The GL4 core profile reflects OpenGL versions greater or equal 3.1

Specified by:
isGL4 in interface GLBase
Returns:
whether this GL object conforms to the GL4 core profile

isGL3bc

public final boolean isGL3bc()
Description copied from interface: GLBase
Indicates whether this GL object conforms to the GL3 compatibility profile. The GL3 compatibility profile merges the GL2 profile and GL3 core profile.

Specified by:
isGL3bc in interface GLBase
Returns:
whether this GL object conforms to the GL3 compatibility profile

isGL3

public final boolean isGL3()
Description copied from interface: GLBase
Indicates whether this GL object conforms to the GL3 core profile. The GL3 core profile reflects OpenGL versions greater or equal 3.1

Specified by:
isGL3 in interface GLBase
Returns:
whether this GL object conforms to the GL3 core profile

isGL2

public final boolean isGL2()
Description copied from interface: GLBase
Indicates whether this GL object conforms to the GL2 profile. The GL2 profile reflects OpenGL versions greater or equal 1.5

Specified by:
isGL2 in interface GLBase
Returns:
whether this GL object conforms to the GL2 profile

isGLES1

public final boolean isGLES1()
Description copied from interface: GLBase
Indicates whether this GL object conforms to the GLES1 profile.

Specified by:
isGLES1 in interface GLBase
Returns:
whether this GL object conforms to the GLES1 profile

isGLES2

public final boolean isGLES2()
Description copied from interface: GLBase
Indicates whether this GL object conforms to the GLES2 profile.

Specified by:
isGLES2 in interface GLBase
Returns:
whether this GL object conforms to the GLES2 profile

isGLES

public final boolean isGLES()
Description copied from interface: GLBase
Indicates whether this GL object conforms to one of the OpenGL ES compatible profiles.

Specified by:
isGLES in interface GLBase
Returns:
whether this GL object conforms to one of the OpenGL ES profiles

isGL2ES1

public final boolean isGL2ES1()
Description copied from interface: GLBase
Indicates whether this GL object conforms to the GL2ES1 compatible profile.

Specified by:
isGL2ES1 in interface GLBase
Returns:
whether this GL object conforms to the GL2ES1 profile

isGL2ES2

public final boolean isGL2ES2()
Description copied from interface: GLBase
Indicates whether this GL object conforms to the GL2ES2 compatible profile.

Specified by:
isGL2ES2 in interface GLBase
Returns:
whether this GL object conforms to the GL2ES2 profile

isGL2GL3

public final boolean isGL2GL3()
Description copied from interface: GLBase
Indicates whether this GL object conforms to the GL2GL3 compatible profile.

Specified by:
isGL2GL3 in interface GLBase
Returns:
whether this GL object conforms to the GL2GL3 profile

hasGLSL

public final boolean hasGLSL()
Description copied from interface: GLBase
Indicates whether this GL object supports GLSL.

Specified by:
hasGLSL in interface GLBase

getGL4bc

public final GL4bc getGL4bc()
                     throws GLException
Description copied from interface: GLBase
Casts this object to the GL4bc interface.

Specified by:
getGL4bc in interface GLBase
Returns:
this object cast to the GL4bc interface
Throws:
GLException - if this GLObject is not a GL4bc implementation

getGL4

public final GL4 getGL4()
                 throws GLException
Description copied from interface: GLBase
Casts this object to the GL4 interface.

Specified by:
getGL4 in interface GLBase
Returns:
this object cast to the GL4 interface
Throws:
GLException - if this GLObject is not a GL4 implementation

getGL3bc

public final GL3bc getGL3bc()
                     throws GLException
Description copied from interface: GLBase
Casts this object to the GL3bc interface.

Specified by:
getGL3bc in interface GLBase
Returns:
this object cast to the GL3bc interface
Throws:
GLException - if this GLObject is not a GL3bc implementation

getGL3

public final GL3 getGL3()
                 throws GLException
Description copied from interface: GLBase
Casts this object to the GL3 interface.

Specified by:
getGL3 in interface GLBase
Returns:
this object cast to the GL3 interface
Throws:
GLException - if this GLObject is not a GL3 implementation

getGL2

public final GL2 getGL2()
                 throws GLException
Description copied from interface: GLBase
Casts this object to the GL2 interface.

Specified by:
getGL2 in interface GLBase
Returns:
this object cast to the GL2 interface
Throws:
GLException - if this GLObject is not a GL2 implementation

getGLES1

public final GLES1 getGLES1()
                     throws GLException
Description copied from interface: GLBase
Casts this object to the GLES1 interface.

Specified by:
getGLES1 in interface GLBase
Returns:
this object cast to the GLES1 interface
Throws:
GLException - if this GLObject is not a GLES1 implementation

getGLES2

public final GLES2 getGLES2()
                     throws GLException
Description copied from interface: GLBase
Casts this object to the GLES2 interface.

Specified by:
getGLES2 in interface GLBase
Returns:
this object cast to the GLES2 interface
Throws:
GLException - if this GLObject is not a GLES2 implementation

getGL2ES1

public final GL2ES1 getGL2ES1()
                       throws GLException
Description copied from interface: GLBase
Casts this object to the GL2ES1 interface.

Specified by:
getGL2ES1 in interface GLBase
Returns:
this object cast to the GL2ES1 interface
Throws:
GLException - if this GLObject is not a GL2ES1 implementation

getGL2ES2

public final GL2ES2 getGL2ES2()
                       throws GLException
Description copied from interface: GLBase
Casts this object to the GL2ES2 interface.

Specified by:
getGL2ES2 in interface GLBase
Returns:
this object cast to the GL2ES2 interface
Throws:
GLException - if this GLObject is not a GL2ES2 implementation

getGL2GL3

public final GL2GL3 getGL2GL3()
                       throws GLException
Description copied from interface: GLBase
Casts this object to the GL2GL3 interface.

Specified by:
getGL2GL3 in interface GLBase
Returns:
this object cast to the GL2GL3 interface
Throws:
GLException - if this GLObject is not a GL2GL3 implementation

glMapBuffer

public ByteBuffer glMapBuffer(int target,
                              int access)
Entry point to C language function:
LPVOID glMapBuffer(GLenum target, GLenum access);

Specified by:
glMapBuffer in interface GL

glShaderBinary

public void glShaderBinary(int n,
                           IntBuffer shaders,
                           int binaryformat,
                           Buffer binary,
                           int length)
Dummy implementation for the ES 2.0 function:
void glShaderBinary(GLint n, const GLuint * shaders, GLenum binaryformat, const void * binary, GLint length);
Always throws a GLException!

Specified by:
glShaderBinary in interface GL2ES2

glShaderBinary

public void glShaderBinary(int n,
                           int[] shaders,
                           int shaders_offset,
                           int binaryformat,
                           Buffer binary,
                           int length)
Dummy implementation for the ES 2.0 function:
void glShaderBinary(GLint n, const GLuint * shaders, GLenum binaryformat, const void * binary, GLint length);
Always throws a GLException!

Specified by:
glShaderBinary in interface GL2ES2

glReleaseShaderCompiler

public void glReleaseShaderCompiler()
Description copied from interface: GL2ES2
Interface to C language function:
void glReleaseShaderCompiler(void);

Specified by:
glReleaseShaderCompiler in interface GL2ES2

glVertexPointer

public void glVertexPointer(GLArrayData array)
Specified by:
glVertexPointer in interface GLPointerFunc

glColorPointer

public void glColorPointer(GLArrayData array)
Specified by:
glColorPointer in interface GLPointerFunc

glNormalPointer

public void glNormalPointer(GLArrayData array)
Specified by:
glNormalPointer in interface GLPointerFunc

glTexCoordPointer

public void glTexCoordPointer(GLArrayData array)
Specified by:
glTexCoordPointer in interface GLPointerFunc

glVertexAttribPointer

public void glVertexAttribPointer(GLArrayData array)
Specified by:
glVertexAttribPointer in interface GL2ES2

glUniform

public void glUniform(GLUniformData data)
Specified by:
glUniform in interface GL2ES2


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