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SUMMARY: NESTED | FIELD | CONSTR | METHOD | DETAIL: FIELD | CONSTR | METHOD |
public interface GL2
This interface contains all core desktop OpenGL methods through
version 3.0, inclusive, as well as most of it's extensions defined at the
time of this specification. Early OpenGL extensions whose functionality
was incorporated into core OpenGL by version 3.0, inclusive, are specifically
excluded.
Note: OpenGL 3.0 is the last subsumed version in the specification.
You need to use a GL3
or GL3bc
OpenGL 3.1+ context to benefit
from new functionality and versions.
Field Summary | |
---|---|
static int |
GL_2_BYTES
Part of GL_VERSION_1_0 |
static int |
GL_2D
Part of GL_VERSION_1_0 |
static int |
GL_3_BYTES
Part of GL_VERSION_1_0 |
static int |
GL_3D
Part of GL_VERSION_1_0 |
static int |
GL_3D_COLOR
Part of GL_VERSION_1_0 |
static int |
GL_3D_COLOR_TEXTURE
Part of GL_VERSION_1_0 |
static int |
GL_4_BYTES
Part of GL_VERSION_1_0 |
static int |
GL_422_AVERAGE_EXT
Part of GL_EXT_422_pixels |
static int |
GL_422_EXT
Part of GL_EXT_422_pixels |
static int |
GL_422_REV_AVERAGE_EXT
Part of GL_EXT_422_pixels |
static int |
GL_422_REV_EXT
Part of GL_EXT_422_pixels |
static int |
GL_4D_COLOR_TEXTURE
Part of GL_VERSION_1_0 |
static int |
GL_ABGR_EXT
Part of GL_EXT_abgr |
static int |
GL_ACCUM
Part of GL_VERSION_1_0 |
static int |
GL_ACCUM_ALPHA_BITS
Part of GL_VERSION_1_0 |
static int |
GL_ACCUM_BLUE_BITS
Part of GL_VERSION_1_0 |
static int |
GL_ACCUM_BUFFER_BIT
Part of GL_VERSION_1_0 |
static int |
GL_ACCUM_CLEAR_VALUE
Part of GL_VERSION_1_0 |
static int |
GL_ACCUM_GREEN_BITS
Part of GL_VERSION_1_0 |
static int |
GL_ACCUM_RED_BITS
Part of GL_VERSION_1_0 |
static int |
GL_ACTIVE_STENCIL_FACE_EXT
Part of GL_EXT_stencil_two_side |
static int |
GL_ACTIVE_VERTEX_UNITS_ARB
Part of GL_ARB_vertex_blend |
static int |
GL_ALL_ATTRIB_BITS
Part of GL_VERSION_1_0 |
static long |
GL_ALL_CLIENT_ATTRIB_BITS
Part of GL_VERSION_1_1 |
static int |
GL_ALL_COMPLETED_NV
Part of GL_NV_fence |
static int |
GL_ALLOW_DRAW_FRG_HINT_PGI
Part of GL_PGI_misc_hints |
static int |
GL_ALLOW_DRAW_MEM_HINT_PGI
Part of GL_PGI_misc_hints |
static int |
GL_ALLOW_DRAW_OBJ_HINT_PGI
Part of GL_PGI_misc_hints |
static int |
GL_ALLOW_DRAW_WIN_HINT_PGI
Part of GL_PGI_misc_hints |
static int |
GL_ALPHA_BIAS
Part of GL_VERSION_1_0 |
static int |
GL_ALPHA_INTEGER
Part of GL_VERSION_3_0 |
static int |
GL_ALPHA_MAX_CLAMP_INGR
Part of GL_INGR_color_clamp |
static int |
GL_ALPHA_MIN_CLAMP_INGR
Part of GL_INGR_color_clamp |
static int |
GL_ALPHA12
Part of GL_VERSION_1_1 |
static int |
GL_ALPHA16
Part of GL_VERSION_1_1 |
static int |
GL_ALPHA16F
Part of GL_ARB_texture_float |
static int |
GL_ALPHA16I
Part of GL_EXT_texture_integer |
static int |
GL_ALPHA16UI
Part of GL_EXT_texture_integer |
static int |
GL_ALPHA32F
Part of GL_ARB_texture_float |
static int |
GL_ALPHA32I
Part of GL_EXT_texture_integer |
static int |
GL_ALPHA32UI
Part of GL_EXT_texture_integer |
static int |
GL_ALPHA4
Part of GL_VERSION_1_1 |
static int |
GL_ALPHA8
Part of GL_VERSION_1_1 |
static int |
GL_ALPHA8I
Part of GL_EXT_texture_integer |
static int |
GL_ALPHA8UI
Part of GL_EXT_texture_integer |
static int |
GL_ALWAYS_FAST_HINT_PGI
Part of GL_PGI_misc_hints |
static int |
GL_ALWAYS_SOFT_HINT_PGI
Part of GL_PGI_misc_hints |
static int |
GL_ARRAY_ELEMENT_LOCK_COUNT_EXT
Part of GL_EXT_compiled_vertex_array |
static int |
GL_ARRAY_ELEMENT_LOCK_FIRST_EXT
Part of GL_EXT_compiled_vertex_array |
static int |
GL_ATTENUATION_EXT
Part of GL_EXT_light_texture |
static int |
GL_ATTRIB_STACK_DEPTH
Part of GL_VERSION_1_0 |
static int |
GL_AUTO_NORMAL
Part of GL_VERSION_1_0 |
static int |
GL_AUX_BUFFERS
Part of GL_VERSION_1_0 |
static int |
GL_AUX0
Part of GL_VERSION_1_0 |
static int |
GL_AUX1
Part of GL_VERSION_1_0 |
static int |
GL_AUX2
Part of GL_VERSION_1_0 |
static int |
GL_AUX3
Part of GL_VERSION_1_0 |
static int |
GL_AVERAGE_EXT
Part of GL_EXT_pixel_transform |
static int |
GL_BACK_NORMALS_HINT_PGI
Part of GL_PGI_misc_hints |
static int |
GL_BITMAP
Part of GL_VERSION_1_0 |
static int |
GL_BITMAP_TOKEN
Part of GL_VERSION_1_0 |
static int |
GL_BLUE_BIAS
Part of GL_VERSION_1_0 |
static int |
GL_BLUE_MAX_CLAMP_INGR
Part of GL_INGR_color_clamp |
static int |
GL_BLUE_MIN_CLAMP_INGR
Part of GL_INGR_color_clamp |
static int |
GL_BLUE_SCALE
Part of GL_VERSION_1_0 |
static int |
GL_BOOL_ARB
Part of GL_ARB_shader_objects |
static int |
GL_BOOL_VEC2_ARB
Part of GL_ARB_shader_objects |
static int |
GL_BOOL_VEC3_ARB
Part of GL_ARB_shader_objects |
static int |
GL_BOOL_VEC4_ARB
Part of GL_ARB_shader_objects |
static int |
GL_BUFFER_FLUSHING_UNMAP
Part of GL_APPLE_flush_buffer_range |
static int |
GL_BUFFER_SERIALIZED_MODIFY
Part of GL_APPLE_flush_buffer_range |
static int |
GL_C3F_V3F
Part of GL_VERSION_1_1 |
static int |
GL_C4F_N3F_V3F
Part of GL_VERSION_1_1 |
static int |
GL_C4UB_V2F
Part of GL_VERSION_1_1 |
static int |
GL_C4UB_V3F
Part of GL_VERSION_1_1 |
static int |
GL_CG_FRAGMENT_SHADER_EXT
Part of GL_EXT_Cg_shader |
static int |
GL_CG_VERTEX_SHADER_EXT
Part of GL_EXT_Cg_shader |
static int |
GL_CLAMP
Part of GL_VERSION_1_0 |
static int |
GL_CLAMP_FRAGMENT_COLOR
Part of GL_VERSION_3_0 |
static int |
GL_CLAMP_VERTEX_COLOR
Part of GL_VERSION_3_0 |
static long |
GL_CLIENT_ALL_ATTRIB_BITS
Part of GL_VERSION_1_1 |
static int |
GL_CLIENT_ATTRIB_STACK_DEPTH
Part of GL_VERSION_1_0 |
static int |
GL_CLIENT_PIXEL_STORE_BIT
Part of GL_VERSION_1_1 |
static int |
GL_CLIENT_VERTEX_ARRAY_BIT
Part of GL_VERSION_1_1 |
static int |
GL_CLIP_FAR_HINT_PGI
Part of GL_PGI_misc_hints |
static int |
GL_CLIP_NEAR_HINT_PGI
Part of GL_PGI_misc_hints |
static int |
GL_CLIP_VOLUME_CLIPPING_HINT_EXT
Part of GL_EXT_clip_volume_hint |
static int |
GL_CMYK_EXT
Part of GL_EXT_cmyka |
static int |
GL_CMYKA_EXT
Part of GL_EXT_cmyka |
static int |
GL_COEFF
Part of GL_VERSION_1_0 |
static int |
GL_COLOR_CLEAR_UNCLAMPED_VALUE_ATI
Part of GL_ATI_pixel_format_float |
static int |
GL_COLOR_INDEX
Part of GL_VERSION_1_0 |
static int |
GL_COLOR_INDEXES
Part of GL_VERSION_1_0 |
static int |
GL_COLOR_MATERIAL_FACE
Part of GL_VERSION_1_0 |
static int |
GL_COLOR_MATERIAL_PARAMETER
Part of GL_VERSION_1_0 |
static int |
GL_COLOR_MATRIX
Part of GL_ARB_imaging |
static int |
GL_COLOR_MATRIX_STACK_DEPTH
Part of GL_ARB_imaging |
static int |
GL_COLOR_SUM
Part of GL_VERSION_1_4 |
static int |
GL_COLOR_SUM_ARB
Part of GL_ARB_vertex_program |
static int |
GL_COLOR_TABLE
Part of GL_ARB_imaging |
static int |
GL_COLOR_TABLE_ALPHA_SIZE
Part of GL_ARB_imaging |
static int |
GL_COLOR_TABLE_BIAS
Part of GL_ARB_imaging |
static int |
GL_COLOR_TABLE_BLUE_SIZE
Part of GL_ARB_imaging |
static int |
GL_COLOR_TABLE_FORMAT
Part of GL_ARB_imaging |
static int |
GL_COLOR_TABLE_GREEN_SIZE
Part of GL_ARB_imaging |
static int |
GL_COLOR_TABLE_INTENSITY_SIZE
Part of GL_ARB_imaging |
static int |
GL_COLOR_TABLE_LUMINANCE_SIZE
Part of GL_ARB_imaging |
static int |
GL_COLOR_TABLE_RED_SIZE
Part of GL_ARB_imaging |
static int |
GL_COLOR_TABLE_SCALE
Part of GL_ARB_imaging |
static int |
GL_COLOR_TABLE_WIDTH
Part of GL_ARB_imaging |
static int |
GL_COLOR3_BIT_PGI
Part of GL_PGI_vertex_hints |
static int |
GL_COLOR4_BIT_PGI
Part of GL_PGI_vertex_hints |
static int |
GL_COMPARE_R_TO_TEXTURE
Part of GL_VERSION_1_4 |
static int |
GL_COMPARE_REF_DEPTH_TO_TEXTURE
Part of GL_EXT_texture_array |
static int |
GL_COMPILE
Part of GL_VERSION_1_0 |
static int |
GL_COMPILE_AND_EXECUTE
Part of GL_VERSION_1_0 |
static int |
GL_COMPRESSED_ALPHA
Part of GL_VERSION_1_3 |
static int |
GL_COMPRESSED_INTENSITY
Part of GL_VERSION_1_3 |
static int |
GL_COMPRESSED_LUMINANCE
Part of GL_VERSION_1_3 |
static int |
GL_COMPRESSED_LUMINANCE_ALPHA
Part of GL_VERSION_1_3 |
static int |
GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT
Part of GL_EXT_texture_compression_latc |
static int |
GL_COMPRESSED_LUMINANCE_LATC1_EXT
Part of GL_EXT_texture_compression_latc |
static int |
GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT
Part of GL_EXT_texture_compression_latc |
static int |
GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT
Part of GL_EXT_texture_compression_latc |
static int |
GL_COMPRESSED_SLUMINANCE
Part of GL_VERSION_2_1 |
static int |
GL_COMPRESSED_SLUMINANCE_ALPHA
Part of GL_VERSION_2_1 |
static int |
GL_CONSERVE_MEMORY_HINT_PGI
Part of GL_PGI_misc_hints |
static int |
GL_CONST_EYE_NV
Part of GL_NV_texture_shader |
static int |
GL_CONSTANT_BORDER
Part of GL_ARB_imaging |
static int |
GL_CONVOLUTION_1D
Part of GL_ARB_imaging |
static int |
GL_CONVOLUTION_2D
Part of GL_ARB_imaging |
static int |
GL_CONVOLUTION_BORDER_COLOR
Part of GL_ARB_imaging |
static int |
GL_CONVOLUTION_BORDER_MODE
Part of GL_ARB_imaging |
static int |
GL_CONVOLUTION_FILTER_BIAS
Part of GL_ARB_imaging |
static int |
GL_CONVOLUTION_FILTER_SCALE
Part of GL_ARB_imaging |
static int |
GL_CONVOLUTION_FORMAT
Part of GL_ARB_imaging |
static int |
GL_CONVOLUTION_HEIGHT
Part of GL_ARB_imaging |
static int |
GL_CONVOLUTION_WIDTH
Part of GL_ARB_imaging |
static int |
GL_COPY_PIXEL_TOKEN
Part of GL_VERSION_1_0 |
static int |
GL_CUBIC_EXT
Part of GL_EXT_pixel_transform |
static int |
GL_CULL_FRAGMENT_NV
Part of GL_NV_texture_shader |
static int |
GL_CULL_MODES_NV
Part of GL_NV_texture_shader |
static int |
GL_CULL_VERTEX_EXT
Part of GL_EXT_cull_vertex |
static int |
GL_CULL_VERTEX_EYE_POSITION_EXT
Part of GL_EXT_cull_vertex |
static int |
GL_CULL_VERTEX_OBJECT_POSITION_EXT
Part of GL_EXT_cull_vertex |
static int |
GL_CURRENT_BIT
Part of GL_VERSION_1_0 |
static int |
GL_CURRENT_FOG_COORD
Part of GL_VERSION_1_5 |
static int |
GL_CURRENT_FOG_COORDINATE
Part of GL_VERSION_1_4 |
static int |
GL_CURRENT_INDEX
Part of GL_VERSION_1_0 |
static int |
GL_CURRENT_MATRIX_ARB
Part of GL_ARB_vertex_program |
static int |
GL_CURRENT_MATRIX_INDEX_ARB
Part of GL_ARB_matrix_palette |
static int |
GL_CURRENT_MATRIX_STACK_DEPTH_ARB
Part of GL_ARB_vertex_program |
static int |
GL_CURRENT_OCCLUSION_QUERY_ID_NV
Part of GL_NV_occlusion_query |
static int |
GL_CURRENT_RASTER_COLOR
Part of GL_VERSION_1_0 |
static int |
GL_CURRENT_RASTER_DISTANCE
Part of GL_VERSION_1_0 |
static int |
GL_CURRENT_RASTER_INDEX
Part of GL_VERSION_1_0 |
static int |
GL_CURRENT_RASTER_POSITION
Part of GL_VERSION_1_0 |
static int |
GL_CURRENT_RASTER_POSITION_VALID
Part of GL_VERSION_1_0 |
static int |
GL_CURRENT_RASTER_SECONDARY_COLOR
Part of GL_VERSION_2_1 |
static int |
GL_CURRENT_RASTER_TEXTURE_COORDS
Part of GL_VERSION_1_0 |
static int |
GL_CURRENT_SECONDARY_COLOR
Part of GL_VERSION_1_4 |
static int |
GL_CURRENT_VERTEX_ATTRIB_ARB
Part of GL_ARB_vertex_program |
static int |
GL_CURRENT_VERTEX_EXT
Part of GL_EXT_vertex_shader |
static int |
GL_CURRENT_VERTEX_WEIGHT_EXT
Part of GL_EXT_vertex_weighting |
static int |
GL_CURRENT_WEIGHT_ARB
Part of GL_ARB_vertex_blend |
static int |
GL_DEPENDENT_AR_TEXTURE_2D_NV
Part of GL_NV_texture_shader |
static int |
GL_DEPENDENT_GB_TEXTURE_2D_NV
Part of GL_NV_texture_shader |
static int |
GL_DEPENDENT_HILO_TEXTURE_2D_NV
Part of GL_NV_texture_shader3 |
static int |
GL_DEPENDENT_RGB_TEXTURE_3D_NV
Part of GL_NV_texture_shader3 |
static int |
GL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV
Part of GL_NV_texture_shader3 |
static int |
GL_DEPTH_BIAS
Part of GL_VERSION_1_0 |
static int |
GL_DEPTH_BOUNDS_EXT
Part of GL_EXT_depth_bounds_test |
static int |
GL_DEPTH_BOUNDS_TEST_EXT
Part of GL_EXT_depth_bounds_test |
static int |
GL_DEPTH_CLAMP_NV
Part of GL_NV_depth_clamp |
static int |
GL_DEPTH_SCALE
Part of GL_VERSION_1_0 |
static int |
GL_DEPTH_STENCIL_TO_BGRA_NV
Part of GL_NV_copy_depth_to_color |
static int |
GL_DEPTH_STENCIL_TO_RGBA_NV
Part of GL_NV_copy_depth_to_color |
static int |
GL_DEPTH_TEXTURE_MODE
Part of GL_VERSION_1_4 |
static int |
GL_DOMAIN
Part of GL_VERSION_1_0 |
static int |
GL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV
Part of GL_NV_texture_shader3 |
static int |
GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV
Part of GL_NV_texture_shader |
static int |
GL_DOT_PRODUCT_DEPTH_REPLACE_NV
Part of GL_NV_texture_shader |
static int |
GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV
Part of GL_NV_texture_shader |
static int |
GL_DOT_PRODUCT_NV
Part of GL_NV_texture_shader |
static int |
GL_DOT_PRODUCT_PASS_THROUGH_NV
Part of GL_NV_texture_shader3 |
static int |
GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV
Part of GL_NV_texture_shader |
static int |
GL_DOT_PRODUCT_TEXTURE_1D_NV
Part of GL_NV_texture_shader3 |
static int |
GL_DOT_PRODUCT_TEXTURE_2D_NV
Part of GL_NV_texture_shader |
static int |
GL_DOT_PRODUCT_TEXTURE_3D_NV
Part of GL_NV_texture_shader2 |
static int |
GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV
Part of GL_NV_texture_shader |
static int |
GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV
Part of GL_NV_texture_shader |
static int |
GL_DRAW_BUFFER0_ATI
Part of GL_ATI_draw_buffers |
static int |
GL_DRAW_BUFFER1_ATI
Part of GL_ATI_draw_buffers |
static int |
GL_DRAW_BUFFER10_ATI
Part of GL_ATI_draw_buffers |
static int |
GL_DRAW_BUFFER11_ATI
Part of GL_ATI_draw_buffers |
static int |
GL_DRAW_BUFFER12_ATI
Part of GL_ATI_draw_buffers |
static int |
GL_DRAW_BUFFER13_ATI
Part of GL_ATI_draw_buffers |
static int |
GL_DRAW_BUFFER14_ATI
Part of GL_ATI_draw_buffers |
static int |
GL_DRAW_BUFFER15_ATI
Part of GL_ATI_draw_buffers |
static int |
GL_DRAW_BUFFER2_ATI
Part of GL_ATI_draw_buffers |
static int |
GL_DRAW_BUFFER3_ATI
Part of GL_ATI_draw_buffers |
static int |
GL_DRAW_BUFFER4_ATI
Part of GL_ATI_draw_buffers |
static int |
GL_DRAW_BUFFER5_ATI
Part of GL_ATI_draw_buffers |
static int |
GL_DRAW_BUFFER6_ATI
Part of GL_ATI_draw_buffers |
static int |
GL_DRAW_BUFFER7_ATI
Part of GL_ATI_draw_buffers |
static int |
GL_DRAW_BUFFER8_ATI
Part of GL_ATI_draw_buffers |
static int |
GL_DRAW_BUFFER9_ATI
Part of GL_ATI_draw_buffers |
static int |
GL_DRAW_PIXEL_TOKEN
Part of GL_VERSION_1_0 |
static int |
GL_DRAW_PIXELS_APPLE
Part of GL_APPLE_fence |
static int |
GL_DS_BIAS_NV
Part of GL_NV_texture_shader |
static int |
GL_DS_SCALE_NV
Part of GL_NV_texture_shader |
static int |
GL_DSDT_MAG_INTENSITY_NV
Part of GL_NV_texture_shader |
static int |
GL_DSDT_MAG_NV
Part of GL_NV_texture_shader |
static int |
GL_DSDT_MAG_VIB_NV
Part of GL_NV_texture_shader |
static int |
GL_DSDT_NV
Part of GL_NV_texture_shader |
static int |
GL_DSDT8_MAG8_INTENSITY8_NV
Part of GL_NV_texture_shader |
static int |
GL_DSDT8_MAG8_NV
Part of GL_NV_texture_shader |
static int |
GL_DSDT8_NV
Part of GL_NV_texture_shader |
static int |
GL_DT_BIAS_NV
Part of GL_NV_texture_shader |
static int |
GL_DT_SCALE_NV
Part of GL_NV_texture_shader |
static int |
GL_EDGE_FLAG
Part of GL_VERSION_1_0 |
static int |
GL_EDGE_FLAG_ARRAY
Part of GL_VERSION_1_1 |
static int |
GL_EDGE_FLAG_ARRAY_BUFFER_BINDING
Part of GL_VERSION_1_5 |
static int |
GL_EDGE_FLAG_ARRAY_POINTER
Part of GL_VERSION_1_1 |
static int |
GL_EDGE_FLAG_ARRAY_STRIDE
Part of GL_VERSION_1_1 |
static int |
GL_EDGEFLAG_BIT_PGI
Part of GL_PGI_vertex_hints |
static int |
GL_EMBOSS_CONSTANT_NV
Part of GL_NV_texgen_emboss |
static int |
GL_EMBOSS_LIGHT_NV
Part of GL_NV_texgen_emboss |
static int |
GL_EMBOSS_MAP_NV
Part of GL_NV_texgen_emboss |
static int |
GL_ENABLE_BIT
Part of GL_VERSION_1_0 |
static int |
GL_EVAL_2D_NV
Part of GL_NV_evaluators |
static int |
GL_EVAL_BIT
Part of GL_VERSION_1_0 |
static int |
GL_EVAL_FRACTIONAL_TESSELLATION_NV
Part of GL_NV_evaluators |
static int |
GL_EVAL_TRIANGULAR_2D_NV
Part of GL_NV_evaluators |
static int |
GL_EVAL_VERTEX_ATTRIB0_NV
Part of GL_NV_evaluators |
static int |
GL_EVAL_VERTEX_ATTRIB1_NV
Part of GL_NV_evaluators |
static int |
GL_EVAL_VERTEX_ATTRIB10_NV
Part of GL_NV_evaluators |
static int |
GL_EVAL_VERTEX_ATTRIB11_NV
Part of GL_NV_evaluators |
static int |
GL_EVAL_VERTEX_ATTRIB12_NV
Part of GL_NV_evaluators |
static int |
GL_EVAL_VERTEX_ATTRIB13_NV
Part of GL_NV_evaluators |
static int |
GL_EVAL_VERTEX_ATTRIB14_NV
Part of GL_NV_evaluators |
static int |
GL_EVAL_VERTEX_ATTRIB15_NV
Part of GL_NV_evaluators |
static int |
GL_EVAL_VERTEX_ATTRIB2_NV
Part of GL_NV_evaluators |
static int |
GL_EVAL_VERTEX_ATTRIB3_NV
Part of GL_NV_evaluators |
static int |
GL_EVAL_VERTEX_ATTRIB4_NV
Part of GL_NV_evaluators |
static int |
GL_EVAL_VERTEX_ATTRIB5_NV
Part of GL_NV_evaluators |
static int |
GL_EVAL_VERTEX_ATTRIB6_NV
Part of GL_NV_evaluators |
static int |
GL_EVAL_VERTEX_ATTRIB7_NV
Part of GL_NV_evaluators |
static int |
GL_EVAL_VERTEX_ATTRIB8_NV
Part of GL_NV_evaluators |
static int |
GL_EVAL_VERTEX_ATTRIB9_NV
Part of GL_NV_evaluators |
static int |
GL_EYE_LINEAR
Part of GL_VERSION_1_0 |
static int |
GL_EYE_PLANE
Part of GL_VERSION_1_0 |
static int |
GL_EYE_PLANE_ABSOLUTE_NV
Part of GL_NV_fog_distance |
static int |
GL_EYE_RADIAL_NV
Part of GL_NV_fog_distance |
static int |
GL_FEEDBACK
Part of GL_VERSION_1_0 |
static int |
GL_FEEDBACK_BUFFER_POINTER
Part of GL_VERSION_1_0 |
static int |
GL_FEEDBACK_BUFFER_SIZE
Part of GL_VERSION_1_0 |
static int |
GL_FEEDBACK_BUFFER_TYPE
Part of GL_VERSION_1_0 |
static int |
GL_FENCE_APPLE
Part of GL_APPLE_fence |
static int |
GL_FENCE_CONDITION_NV
Part of GL_NV_fence |
static int |
GL_FENCE_STATUS_NV
Part of GL_NV_fence |
static int |
GL_FLOAT_MAT2_ARB
Part of GL_ARB_shader_objects |
static int |
GL_FLOAT_MAT3_ARB
Part of GL_ARB_shader_objects |
static int |
GL_FLOAT_MAT4_ARB
Part of GL_ARB_shader_objects |
static int |
GL_FLOAT_VEC2_ARB
Part of GL_ARB_shader_objects |
static int |
GL_FLOAT_VEC3_ARB
Part of GL_ARB_shader_objects |
static int |
GL_FLOAT_VEC4_ARB
Part of GL_ARB_shader_objects |
static int |
GL_FOG_BIT
Part of GL_VERSION_1_0 |
static int |
GL_FOG_COORD
Part of GL_VERSION_1_5 |
static int |
GL_FOG_COORD_ARRAY
Part of GL_VERSION_1_5 |
static int |
GL_FOG_COORD_ARRAY_BUFFER_BINDING
Part of GL_VERSION_1_5 |
static int |
GL_FOG_COORD_ARRAY_POINTER
Part of GL_VERSION_1_5 |
static int |
GL_FOG_COORD_ARRAY_STRIDE
Part of GL_VERSION_1_5 |
static int |
GL_FOG_COORD_ARRAY_TYPE
Part of GL_VERSION_1_5 |
static int |
GL_FOG_COORD_SRC
Part of GL_VERSION_1_5 |
static int |
GL_FOG_COORDINATE
Part of GL_VERSION_1_4 |
static int |
GL_FOG_COORDINATE_ARRAY
Part of GL_VERSION_1_4 |
static int |
GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING
Part of GL_VERSION_1_5 |
static int |
GL_FOG_COORDINATE_ARRAY_POINTER
Part of GL_VERSION_1_4 |
static int |
GL_FOG_COORDINATE_ARRAY_STRIDE
Part of GL_VERSION_1_4 |
static int |
GL_FOG_COORDINATE_ARRAY_TYPE
Part of GL_VERSION_1_4 |
static int |
GL_FOG_COORDINATE_SOURCE
Part of GL_VERSION_1_4 |
static int |
GL_FOG_DISTANCE_MODE_NV
Part of GL_NV_fog_distance |
static int |
GL_FOG_INDEX
Part of GL_VERSION_1_0 |
static int |
GL_FORCE_BLUE_TO_ONE_NV
Part of GL_NV_texture_shader3 |
static int |
GL_FORMAT_SUBSAMPLE_24_24_OML
Part of GL_OML_subsample |
static int |
GL_FORMAT_SUBSAMPLE_244_244_OML
Part of GL_OML_subsample |
static int |
GL_FRAGMENT_COLOR_EXT
Part of GL_EXT_light_texture |
static int |
GL_FRAGMENT_DEPTH
Part of GL_VERSION_1_4 |
static int |
GL_FRAGMENT_MATERIAL_EXT
Part of GL_EXT_light_texture |
static int |
GL_FRAGMENT_NORMAL_EXT
Part of GL_EXT_light_texture |
static int |
GL_FRAGMENT_PROGRAM_ARB
Part of GL_ARB_fragment_program |
static int |
GL_FRAGMENT_PROGRAM_PARAMETER_BUFFER_NV
Part of GL_NV_parameter_buffer_object |
static int |
GL_FRAMEBUFFER_SRGB_CAPABLE_EXT
Missed in the GL_EXT_framebuffer_sRGB promotion to 3.0 core |
static int |
GL_FULL_RANGE_EXT
Part of GL_EXT_vertex_shader |
static int |
GL_FULL_STIPPLE_HINT_PGI
Part of GL_PGI_misc_hints |
static int |
GL_GEOMETRY_PROGRAM_NV
Part of GL_NV_geometry_program4 |
static int |
GL_GEOMETRY_PROGRAM_PARAMETER_BUFFER_NV
Part of GL_NV_parameter_buffer_object |
static int |
GL_GREEN_BIAS
Part of GL_VERSION_1_0 |
static int |
GL_GREEN_MAX_CLAMP_INGR
Part of GL_INGR_color_clamp |
static int |
GL_GREEN_MIN_CLAMP_INGR
Part of GL_INGR_color_clamp |
static int |
GL_GREEN_SCALE
Part of GL_VERSION_1_0 |
static int |
GL_HI_BIAS_NV
Part of GL_NV_texture_shader |
static int |
GL_HI_SCALE_NV
Part of GL_NV_texture_shader |
static int |
GL_HILO_NV
Part of GL_NV_texture_shader |
static int |
GL_HILO16_NV
Part of GL_NV_texture_shader |
static int |
GL_HILO8_NV
Part of GL_NV_texture_shader3 |
static int |
GL_HINT_BIT
Part of GL_VERSION_1_0 |
static int |
GL_HISTOGRAM
Part of GL_ARB_imaging |
static int |
GL_HISTOGRAM_ALPHA_SIZE
Part of GL_ARB_imaging |
static int |
GL_HISTOGRAM_BLUE_SIZE
Part of GL_ARB_imaging |
static int |
GL_HISTOGRAM_FORMAT
Part of GL_ARB_imaging |
static int |
GL_HISTOGRAM_GREEN_SIZE
Part of GL_ARB_imaging |
static int |
GL_HISTOGRAM_LUMINANCE_SIZE
Part of GL_ARB_imaging |
static int |
GL_HISTOGRAM_RED_SIZE
Part of GL_ARB_imaging |
static int |
GL_HISTOGRAM_SINK
Part of GL_ARB_imaging |
static int |
GL_HISTOGRAM_WIDTH
Part of GL_ARB_imaging |
static int |
GL_INDEX
Part of GL_ARB_framebuffer_object |
static int |
GL_INDEX_ARRAY
Part of GL_VERSION_1_1 |
static int |
GL_INDEX_ARRAY_BUFFER_BINDING
Part of GL_VERSION_1_5 |
static int |
GL_INDEX_ARRAY_POINTER
Part of GL_VERSION_1_1 |
static int |
GL_INDEX_ARRAY_STRIDE
Part of GL_VERSION_1_1 |
static int |
GL_INDEX_ARRAY_TYPE
Part of GL_VERSION_1_1 |
static int |
GL_INDEX_BIT_PGI
Part of GL_PGI_vertex_hints |
static int |
GL_INDEX_BITS
Part of GL_VERSION_1_0 |
static int |
GL_INDEX_CLEAR_VALUE
Part of GL_VERSION_1_0 |
static int |
GL_INDEX_LOGIC_OP
Part of GL_VERSION_1_0 |
static int |
GL_INDEX_MATERIAL_EXT
Part of GL_EXT_index_material |
static int |
GL_INDEX_MATERIAL_FACE_EXT
Part of GL_EXT_index_material |
static int |
GL_INDEX_MATERIAL_PARAMETER_EXT
Part of GL_EXT_index_material |
static int |
GL_INDEX_MODE
Part of GL_VERSION_1_0 |
static int |
GL_INDEX_OFFSET
Part of GL_VERSION_1_0 |
static int |
GL_INDEX_SHIFT
Part of GL_VERSION_1_0 |
static int |
GL_INDEX_TEST_EXT
Part of GL_EXT_index_func |
static int |
GL_INDEX_TEST_FUNC_EXT
Part of GL_EXT_index_func |
static int |
GL_INDEX_TEST_REF_EXT
Part of GL_EXT_index_func |
static int |
GL_INDEX_WRITEMASK
Part of GL_VERSION_1_0 |
static int |
GL_INT_SAMPLER_2D_RECT_EXT
Missed in the GL_EXT_gpu_shader4 promotion to 3.0 core |
static int |
GL_INT_SAMPLER_RENDERBUFFER_NV
Part of GL_NV_explicit_multisample |
static int |
GL_INT_VEC2_ARB
Part of GL_ARB_shader_objects |
static int |
GL_INT_VEC3_ARB
Part of GL_ARB_shader_objects |
static int |
GL_INT_VEC4_ARB
Part of GL_ARB_shader_objects |
static int |
GL_INTENSITY
Part of GL_VERSION_1_1 |
static int |
GL_INTENSITY12
Part of GL_VERSION_1_1 |
static int |
GL_INTENSITY16
Part of GL_VERSION_1_1 |
static int |
GL_INTENSITY16F
Part of GL_ARB_texture_float |
static int |
GL_INTENSITY16I
Part of GL_EXT_texture_integer |
static int |
GL_INTENSITY16UI
Part of GL_EXT_texture_integer |
static int |
GL_INTENSITY32F
Part of GL_ARB_texture_float |
static int |
GL_INTENSITY32I
Part of GL_EXT_texture_integer |
static int |
GL_INTENSITY32UI
Part of GL_EXT_texture_integer |
static int |
GL_INTENSITY4
Part of GL_VERSION_1_1 |
static int |
GL_INTENSITY8
Part of GL_VERSION_1_1 |
static int |
GL_INTENSITY8I
Part of GL_EXT_texture_integer |
static int |
GL_INTENSITY8UI
Part of GL_EXT_texture_integer |
static int |
GL_INTERLACE_OML
Part of GL_OML_interlace |
static int |
GL_INTERLACE_READ_INGR
Part of GL_INGR_interlace_read |
static int |
GL_INTERLACE_READ_OML
Part of GL_OML_interlace |
static int |
GL_INVARIANT_DATATYPE_EXT
Part of GL_EXT_vertex_shader |
static int |
GL_INVARIANT_EXT
Part of GL_EXT_vertex_shader |
static int |
GL_INVARIANT_VALUE_EXT
Part of GL_EXT_vertex_shader |
static int |
GL_INVERTED_SCREEN_W_REND
Part of GL_REND_screen_coordinates |
static int |
GL_IUI_N3F_V2F_EXT
Part of GL_EXT_index_array_formats |
static int |
GL_IUI_N3F_V3F_EXT
Part of GL_EXT_index_array_formats |
static int |
GL_IUI_V2F_EXT
Part of GL_EXT_index_array_formats |
static int |
GL_IUI_V3F_EXT
Part of GL_EXT_index_array_formats |
static int |
GL_KTX_BACK_REGION
Part of GL_KTX_buffer_region |
static int |
GL_KTX_FRONT_REGION
Part of GL_KTX_buffer_region |
static int |
GL_KTX_STENCIL_REGION
Part of GL_KTX_buffer_region |
static int |
GL_KTX_Z_REGION
Part of GL_KTX_buffer_region |
static int |
GL_LIGHT_MODEL_COLOR_CONTROL
Part of GL_VERSION_1_2 |
static int |
GL_LIGHT_MODEL_LOCAL_VIEWER
Part of GL_VERSION_1_0 |
static int |
GL_LIGHT_MODEL_SPECULAR_VECTOR_APPLE
Part of GL_APPLE_specular_vector |
static int |
GL_LIGHTING_BIT
Part of GL_VERSION_1_0 |
static int |
GL_LINE_BIT
Part of GL_VERSION_1_0 |
static int |
GL_LINE_RESET_TOKEN
Part of GL_VERSION_1_0 |
static int |
GL_LINE_STIPPLE
Part of GL_VERSION_1_0 |
static int |
GL_LINE_STIPPLE_PATTERN
Part of GL_VERSION_1_0 |
static int |
GL_LINE_STIPPLE_REPEAT
Part of GL_VERSION_1_0 |
static int |
GL_LINE_TOKEN
Part of GL_VERSION_1_0 |
static int |
GL_LIST_BASE
Part of GL_VERSION_1_0 |
static int |
GL_LIST_BIT
Part of GL_VERSION_1_0 |
static int |
GL_LIST_INDEX
Part of GL_VERSION_1_0 |
static int |
GL_LIST_MODE
Part of GL_VERSION_1_0 |
static int |
GL_LO_BIAS_NV
Part of GL_NV_texture_shader |
static int |
GL_LO_SCALE_NV
Part of GL_NV_texture_shader |
static int |
GL_LOAD
Part of GL_VERSION_1_0 |
static int |
GL_LOCAL_CONSTANT_DATATYPE_EXT
Part of GL_EXT_vertex_shader |
static int |
GL_LOCAL_CONSTANT_EXT
Part of GL_EXT_vertex_shader |
static int |
GL_LOCAL_CONSTANT_VALUE_EXT
Part of GL_EXT_vertex_shader |
static int |
GL_LOCAL_EXT
Part of GL_EXT_vertex_shader |
static int |
GL_LOGIC_OP
Part of GL_VERSION_1_0 |
static int |
GL_LUMINANCE_ALPHA_INTEGER
Part of GL_EXT_texture_integer |
static int |
GL_LUMINANCE_ALPHA16F
Part of GL_ARB_texture_float |
static int |
GL_LUMINANCE_ALPHA16I
Part of GL_EXT_texture_integer |
static int |
GL_LUMINANCE_ALPHA16UI
Part of GL_EXT_texture_integer |
static int |
GL_LUMINANCE_ALPHA32F
Part of GL_ARB_texture_float |
static int |
GL_LUMINANCE_ALPHA32I
Part of GL_EXT_texture_integer |
static int |
GL_LUMINANCE_ALPHA32UI
Part of GL_EXT_texture_integer |
static int |
GL_LUMINANCE_ALPHA8I
Part of GL_EXT_texture_integer |
static int |
GL_LUMINANCE_ALPHA8UI
Part of GL_EXT_texture_integer |
static int |
GL_LUMINANCE_INTEGER
Part of GL_EXT_texture_integer |
static int |
GL_LUMINANCE12
Part of GL_VERSION_1_1 |
static int |
GL_LUMINANCE12_ALPHA12
Part of GL_VERSION_1_1 |
static int |
GL_LUMINANCE12_ALPHA4
Part of GL_VERSION_1_1 |
static int |
GL_LUMINANCE16
Part of GL_VERSION_1_1 |
static int |
GL_LUMINANCE16_ALPHA16
Part of GL_VERSION_1_1 |
static int |
GL_LUMINANCE16F
Part of GL_ARB_texture_float |
static int |
GL_LUMINANCE16I
Part of GL_EXT_texture_integer |
static int |
GL_LUMINANCE16UI
Part of GL_EXT_texture_integer |
static int |
GL_LUMINANCE32F
Part of GL_ARB_texture_float |
static int |
GL_LUMINANCE32I
Part of GL_EXT_texture_integer |
static int |
GL_LUMINANCE32UI
Part of GL_EXT_texture_integer |
static int |
GL_LUMINANCE4
Part of GL_VERSION_1_1 |
static int |
GL_LUMINANCE4_ALPHA4
Part of GL_VERSION_1_1 |
static int |
GL_LUMINANCE6_ALPHA2
Part of GL_VERSION_1_1 |
static int |
GL_LUMINANCE8
Part of GL_VERSION_1_1 |
static int |
GL_LUMINANCE8_ALPHA8
Part of GL_VERSION_1_1 |
static int |
GL_LUMINANCE8I
Part of GL_EXT_texture_integer |
static int |
GL_LUMINANCE8UI
Part of GL_EXT_texture_integer |
static int |
GL_MAGNITUDE_BIAS_NV
Part of GL_NV_texture_shader |
static int |
GL_MAGNITUDE_SCALE_NV
Part of GL_NV_texture_shader |
static int |
GL_MAP_ATTRIB_U_ORDER_NV
Part of GL_NV_evaluators |
static int |
GL_MAP_ATTRIB_V_ORDER_NV
Part of GL_NV_evaluators |
static int |
GL_MAP_COLOR
Part of GL_VERSION_1_0 |
static int |
GL_MAP_STENCIL
Part of GL_VERSION_1_0 |
static int |
GL_MAP_TESSELLATION_NV
Part of GL_NV_evaluators |
static int |
GL_MAP1_COLOR_4
Part of GL_VERSION_1_0 |
static int |
GL_MAP1_GRID_DOMAIN
Part of GL_VERSION_1_0 |
static int |
GL_MAP1_GRID_SEGMENTS
Part of GL_VERSION_1_0 |
static int |
GL_MAP1_INDEX
Part of GL_VERSION_1_0 |
static int |
GL_MAP1_NORMAL
Part of GL_VERSION_1_0 |
static int |
GL_MAP1_TEXTURE_COORD_1
Part of GL_VERSION_1_0 |
static int |
GL_MAP1_TEXTURE_COORD_2
Part of GL_VERSION_1_0 |
static int |
GL_MAP1_TEXTURE_COORD_3
Part of GL_VERSION_1_0 |
static int |
GL_MAP1_TEXTURE_COORD_4
Part of GL_VERSION_1_0 |
static int |
GL_MAP1_VERTEX_3
Part of GL_VERSION_1_0 |
static int |
GL_MAP1_VERTEX_4
Part of GL_VERSION_1_0 |
static int |
GL_MAP2_COLOR_4
Part of GL_VERSION_1_0 |
static int |
GL_MAP2_GRID_DOMAIN
Part of GL_VERSION_1_0 |
static int |
GL_MAP2_GRID_SEGMENTS
Part of GL_VERSION_1_0 |
static int |
GL_MAP2_INDEX
Part of GL_VERSION_1_0 |
static int |
GL_MAP2_NORMAL
Part of GL_VERSION_1_0 |
static int |
GL_MAP2_TEXTURE_COORD_1
Part of GL_VERSION_1_0 |
static int |
GL_MAP2_TEXTURE_COORD_2
Part of GL_VERSION_1_0 |
static int |
GL_MAP2_TEXTURE_COORD_3
Part of GL_VERSION_1_0 |
static int |
GL_MAP2_TEXTURE_COORD_4
Part of GL_VERSION_1_0 |
static int |
GL_MAP2_VERTEX_3
Part of GL_VERSION_1_0 |
static int |
GL_MAP2_VERTEX_4
Part of GL_VERSION_1_0 |
static int |
GL_MAT_AMBIENT_AND_DIFFUSE_BIT_PGI
Part of GL_PGI_vertex_hints |
static int |
GL_MAT_AMBIENT_BIT_PGI
Part of GL_PGI_vertex_hints |
static int |
GL_MAT_COLOR_INDEXES_BIT_PGI
Part of GL_PGI_vertex_hints |
static int |
GL_MAT_DIFFUSE_BIT_PGI
Part of GL_PGI_vertex_hints |
static int |
GL_MAT_EMISSION_BIT_PGI
Part of GL_PGI_vertex_hints |
static int |
GL_MAT_SHININESS_BIT_PGI
Part of GL_PGI_vertex_hints |
static int |
GL_MAT_SPECULAR_BIT_PGI
Part of GL_PGI_vertex_hints |
static int |
GL_MATERIAL_SIDE_HINT_PGI
Part of GL_PGI_vertex_hints |
static int |
GL_MATRIX_EXT
Part of GL_EXT_vertex_shader |
static int |
GL_MATRIX0_ARB
Part of GL_ARB_vertex_program |
static int |
GL_MATRIX1_ARB
Part of GL_ARB_vertex_program |
static int |
GL_MATRIX10_ARB
Part of GL_ARB_vertex_program |
static int |
GL_MATRIX11_ARB
Part of GL_ARB_vertex_program |
static int |
GL_MATRIX12_ARB
Part of GL_ARB_vertex_program |
static int |
GL_MATRIX13_ARB
Part of GL_ARB_vertex_program |
static int |
GL_MATRIX14_ARB
Part of GL_ARB_vertex_program |
static int |
GL_MATRIX15_ARB
Part of GL_ARB_vertex_program |
static int |
GL_MATRIX16_ARB
Part of GL_ARB_vertex_program |
static int |
GL_MATRIX17_ARB
Part of GL_ARB_vertex_program |
static int |
GL_MATRIX18_ARB
Part of GL_ARB_vertex_program |
static int |
GL_MATRIX19_ARB
Part of GL_ARB_vertex_program |
static int |
GL_MATRIX2_ARB
Part of GL_ARB_vertex_program |
static int |
GL_MATRIX20_ARB
Part of GL_ARB_vertex_program |
static int |
GL_MATRIX21_ARB
Part of GL_ARB_vertex_program |
static int |
GL_MATRIX22_ARB
Part of GL_ARB_vertex_program |
static int |
GL_MATRIX23_ARB
Part of GL_ARB_vertex_program |
static int |
GL_MATRIX24_ARB
Part of GL_ARB_vertex_program |
static int |
GL_MATRIX25_ARB
Part of GL_ARB_vertex_program |
static int |
GL_MATRIX26_ARB
Part of GL_ARB_vertex_program |
static int |
GL_MATRIX27_ARB
Part of GL_ARB_vertex_program |
static int |
GL_MATRIX28_ARB
Part of GL_ARB_vertex_program |
static int |
GL_MATRIX29_ARB
Part of GL_ARB_vertex_program |
static int |
GL_MATRIX3_ARB
Part of GL_ARB_vertex_program |
static int |
GL_MATRIX30_ARB
Part of GL_ARB_vertex_program |
static int |
GL_MATRIX31_ARB
Part of GL_ARB_vertex_program |
static int |
GL_MATRIX4_ARB
Part of GL_ARB_vertex_program |
static int |
GL_MATRIX5_ARB
Part of GL_ARB_vertex_program |
static int |
GL_MATRIX6_ARB
Part of GL_ARB_vertex_program |
static int |
GL_MATRIX7_ARB
Part of GL_ARB_vertex_program |
static int |
GL_MATRIX8_ARB
Part of GL_ARB_vertex_program |
static int |
GL_MATRIX9_ARB
Part of GL_ARB_vertex_program |
static int |
GL_MAX_ATTRIB_STACK_DEPTH
Part of GL_VERSION_1_0 |
static int |
GL_MAX_BINDABLE_UNIFORM_SIZE_EXT
Part of GL_EXT_bindable_uniform |
static int |
GL_MAX_CLIENT_ATTRIB_STACK_DEPTH
Part of GL_VERSION_1_0 |
static int |
GL_MAX_COLOR_MATRIX_STACK_DEPTH
Part of GL_ARB_imaging |
static int |
GL_MAX_CONVOLUTION_HEIGHT
Part of GL_ARB_imaging |
static int |
GL_MAX_CONVOLUTION_WIDTH
Part of GL_ARB_imaging |
static int |
GL_MAX_DRAW_BUFFERS_ATI
Part of GL_ATI_draw_buffers |
static int |
GL_MAX_EVAL_ORDER
Part of GL_VERSION_1_0 |
static int |
GL_MAX_FRAGMENT_BINDABLE_UNIFORMS_EXT
Part of GL_EXT_bindable_uniform |
static int |
GL_MAX_GEOMETRY_BINDABLE_UNIFORMS_EXT
Part of GL_EXT_bindable_uniform |
static int |
GL_MAX_LIST_NESTING
Part of GL_VERSION_1_0 |
static int |
GL_MAX_MAP_TESSELLATION_NV
Part of GL_NV_evaluators |
static int |
GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB
Part of GL_ARB_matrix_palette |
static int |
GL_MAX_MULTISAMPLE_COVERAGE_MODES_NV
Part of GL_NV_framebuffer_multisample_coverage |
static int |
GL_MAX_NAME_STACK_DEPTH
Part of GL_VERSION_1_0 |
static int |
GL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT
Part of GL_EXT_vertex_shader |
static int |
GL_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT
Part of GL_EXT_vertex_shader |
static int |
GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT
Part of GL_EXT_vertex_shader |
static int |
GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT
Part of GL_EXT_vertex_shader |
static int |
GL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT
Part of GL_EXT_vertex_shader |
static int |
GL_MAX_PIXEL_MAP_TABLE
Part of GL_VERSION_1_0 |
static int |
GL_MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT
Part of GL_EXT_pixel_transform |
static int |
GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI
Part of GL_ATI_pn_triangles |
static int |
GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB
Part of GL_ARB_vertex_program |
static int |
GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB
Part of GL_ARB_fragment_program |
static int |
GL_MAX_PROGRAM_ATTRIB_COMPONENTS_NV
Part of GL_NV_gpu_program4 |
static int |
GL_MAX_PROGRAM_ATTRIBS_ARB
Part of GL_ARB_vertex_program |
static int |
GL_MAX_PROGRAM_ENV_PARAMETERS_ARB
Part of GL_ARB_vertex_program |
static int |
GL_MAX_PROGRAM_GENERIC_ATTRIBS_NV
Part of GL_NV_gpu_program4 |
static int |
GL_MAX_PROGRAM_GENERIC_RESULTS_NV
Part of GL_NV_gpu_program4 |
static int |
GL_MAX_PROGRAM_INSTRUCTIONS_ARB
Part of GL_ARB_vertex_program |
static int |
GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB
Part of GL_ARB_vertex_program |
static int |
GL_MAX_PROGRAM_MATRICES_ARB
Part of GL_ARB_vertex_program |
static int |
GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB
Part of GL_ARB_vertex_program |
static int |
GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB
Part of GL_ARB_vertex_program |
static int |
GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB
Part of GL_ARB_fragment_program |
static int |
GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB
Part of GL_ARB_vertex_program |
static int |
GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB
Part of GL_ARB_vertex_program |
static int |
GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB
Part of GL_ARB_vertex_program |
static int |
GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB
Part of GL_ARB_vertex_program |
static int |
GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB
Part of GL_ARB_fragment_program |
static int |
GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB
Part of GL_ARB_fragment_program |
static int |
GL_MAX_PROGRAM_OUTPUT_VERTICES_NV
Part of GL_NV_geometry_program4 |
static int |
GL_MAX_PROGRAM_PARAMETER_BUFFER_BINDINGS_NV
Part of GL_NV_parameter_buffer_object |
static int |
GL_MAX_PROGRAM_PARAMETER_BUFFER_SIZE_NV
Part of GL_NV_parameter_buffer_object |
static int |
GL_MAX_PROGRAM_PARAMETERS_ARB
Part of GL_ARB_vertex_program |
static int |
GL_MAX_PROGRAM_RESULT_COMPONENTS_NV
Part of GL_NV_gpu_program4 |
static int |
GL_MAX_PROGRAM_TEMPORARIES_ARB
Part of GL_ARB_vertex_program |
static int |
GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB
Part of GL_ARB_fragment_program |
static int |
GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB
Part of GL_ARB_fragment_program |
static int |
GL_MAX_PROGRAM_TEXEL_OFFSET_NV
Part of GL_NV_gpu_program4 |
static int |
GL_MAX_PROGRAM_TOTAL_OUTPUT_COMPONENTS_NV
Part of GL_NV_geometry_program4 |
static int |
GL_MAX_RATIONAL_EVAL_ORDER_NV
Part of GL_NV_evaluators |
static int |
GL_MAX_RENDERBUFFER_COLOR_SAMPLES_NV
Part of GL_NV_framebuffer_multisample_coverage |
static int |
GL_MAX_RENDERBUFFER_COVERAGE_SAMPLES_NV
Part of GL_NV_framebuffer_multisample_coverage |
static int |
GL_MAX_SAMPLE_MASK_WORDS_NV
Part of GL_NV_explicit_multisample |
static int |
GL_MAX_SHININESS_NV
Part of GL_NV_light_max_exponent |
static int |
GL_MAX_SPOT_EXPONENT_NV
Part of GL_NV_light_max_exponent |
static int |
GL_MAX_TEXTURE_COORDS
Part of GL_VERSION_2_0 |
static int |
GL_MAX_TEXTURE_COORDS_ARB
Part of GL_ARB_fragment_program |
static int |
GL_MAX_TEXTURE_IMAGE_UNITS_ARB
Part of GL_ARB_fragment_program |
static int |
GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_APPLE
Part of GL_APPLE_vertex_array_range |
static int |
GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV
Part of GL_NV_vertex_array_range |
static int |
GL_MAX_VERTEX_ATTRIBS_ARB
Part of GL_ARB_vertex_program |
static int |
GL_MAX_VERTEX_BINDABLE_UNIFORMS_EXT
Part of GL_EXT_bindable_uniform |
static int |
GL_MAX_VERTEX_HINT_PGI
Part of GL_PGI_vertex_hints |
static int |
GL_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT
Part of GL_EXT_vertex_shader |
static int |
GL_MAX_VERTEX_SHADER_INVARIANTS_EXT
Part of GL_EXT_vertex_shader |
static int |
GL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT
Part of GL_EXT_vertex_shader |
static int |
GL_MAX_VERTEX_SHADER_LOCALS_EXT
Part of GL_EXT_vertex_shader |
static int |
GL_MAX_VERTEX_SHADER_VARIANTS_EXT
Part of GL_EXT_vertex_shader |
static int |
GL_MIN_PBUFFER_VIEWPORT_DIMS_APPLE
Part of GL_APPLE_pixel_buffer |
static int |
GL_MIN_PROGRAM_TEXEL_OFFSET_NV
Part of GL_NV_gpu_program4 |
static int |
GL_MINMAX
Part of GL_ARB_imaging |
static int |
GL_MINMAX_FORMAT
Part of GL_ARB_imaging |
static int |
GL_MINMAX_SINK
Part of GL_ARB_imaging |
static int |
GL_MIRROR_CLAMP_EXT
Part of GL_EXT_texture_mirror_clamp |
static int |
GL_MIRROR_CLAMP_TO_BORDER_EXT
Part of GL_EXT_texture_mirror_clamp |
static int |
GL_MIRROR_CLAMP_TO_EDGE_EXT
Part of GL_EXT_texture_mirror_clamp |
static int |
GL_MODELVIEW0_ARB
Part of GL_ARB_vertex_blend |
static int |
GL_MODELVIEW0_EXT
Part of GL_EXT_vertex_weighting |
static int |
GL_MODELVIEW0_MATRIX_EXT
Part of GL_EXT_vertex_weighting |
static int |
GL_MODELVIEW0_STACK_DEPTH_EXT
Part of GL_EXT_vertex_weighting |
static int |
GL_MODELVIEW1_ARB
Part of GL_ARB_vertex_blend |
static int |
GL_MODELVIEW1_EXT
Part of GL_EXT_vertex_weighting |
static int |
GL_MODELVIEW1_MATRIX_EXT
Part of GL_EXT_vertex_weighting |
static int |
GL_MODELVIEW1_STACK_DEPTH_EXT
Part of GL_EXT_vertex_weighting |
static int |
GL_MODELVIEW10_ARB
Part of GL_ARB_vertex_blend |
static int |
GL_MODELVIEW11_ARB
Part of GL_ARB_vertex_blend |
static int |
GL_MODELVIEW12_ARB
Part of GL_ARB_vertex_blend |
static int |
GL_MODELVIEW13_ARB
Part of GL_ARB_vertex_blend |
static int |
GL_MODELVIEW14_ARB
Part of GL_ARB_vertex_blend |
static int |
GL_MODELVIEW15_ARB
Part of GL_ARB_vertex_blend |
static int |
GL_MODELVIEW16_ARB
Part of GL_ARB_vertex_blend |
static int |
GL_MODELVIEW17_ARB
Part of GL_ARB_vertex_blend |
static int |
GL_MODELVIEW18_ARB
Part of GL_ARB_vertex_blend |
static int |
GL_MODELVIEW19_ARB
Part of GL_ARB_vertex_blend |
static int |
GL_MODELVIEW2_ARB
Part of GL_ARB_vertex_blend |
static int |
GL_MODELVIEW20_ARB
Part of GL_ARB_vertex_blend |
static int |
GL_MODELVIEW21_ARB
Part of GL_ARB_vertex_blend |
static int |
GL_MODELVIEW22_ARB
Part of GL_ARB_vertex_blend |
static int |
GL_MODELVIEW23_ARB
Part of GL_ARB_vertex_blend |
static int |
GL_MODELVIEW24_ARB
Part of GL_ARB_vertex_blend |
static int |
GL_MODELVIEW25_ARB
Part of GL_ARB_vertex_blend |
static int |
GL_MODELVIEW26_ARB
Part of GL_ARB_vertex_blend |
static int |
GL_MODELVIEW27_ARB
Part of GL_ARB_vertex_blend |
static int |
GL_MODELVIEW28_ARB
Part of GL_ARB_vertex_blend |
static int |
GL_MODELVIEW29_ARB
Part of GL_ARB_vertex_blend |
static int |
GL_MODELVIEW3_ARB
Part of GL_ARB_vertex_blend |
static int |
GL_MODELVIEW30_ARB
Part of GL_ARB_vertex_blend |
static int |
GL_MODELVIEW31_ARB
Part of GL_ARB_vertex_blend |
static int |
GL_MODELVIEW4_ARB
Part of GL_ARB_vertex_blend |
static int |
GL_MODELVIEW5_ARB
Part of GL_ARB_vertex_blend |
static int |
GL_MODELVIEW6_ARB
Part of GL_ARB_vertex_blend |
static int |
GL_MODELVIEW7_ARB
Part of GL_ARB_vertex_blend |
static int |
GL_MODELVIEW8_ARB
Part of GL_ARB_vertex_blend |
static int |
GL_MODELVIEW9_ARB
Part of GL_ARB_vertex_blend |
static int |
GL_MULT
Part of GL_VERSION_1_0 |
static int |
GL_MULTISAMPLE_BIT
Part of GL_VERSION_1_3 |
static int |
GL_MULTISAMPLE_COVERAGE_MODES_NV
Part of GL_NV_framebuffer_multisample_coverage |
static int |
GL_MULTISAMPLE_FILTER_HINT_NV
Part of GL_NV_multisample_filter_hint |
static int |
GL_MVP_MATRIX_EXT
Part of GL_EXT_vertex_shader |
static int |
GL_N3F_V3F
Part of GL_VERSION_1_1 |
static int |
GL_NAME_STACK_DEPTH
Part of GL_VERSION_1_0 |
static int |
GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI
Part of GL_PGI_misc_hints |
static int |
GL_NATIVE_GRAPHICS_END_HINT_PGI
Part of GL_PGI_misc_hints |
static int |
GL_NATIVE_GRAPHICS_HANDLE_PGI
Part of GL_PGI_misc_hints |
static int |
GL_NEGATIVE_ONE_EXT
Part of GL_EXT_vertex_shader |
static int |
GL_NEGATIVE_W_EXT
Part of GL_EXT_vertex_shader |
static int |
GL_NEGATIVE_X_EXT
Part of GL_EXT_vertex_shader |
static int |
GL_NEGATIVE_Y_EXT
Part of GL_EXT_vertex_shader |
static int |
GL_NEGATIVE_Z_EXT
Part of GL_EXT_vertex_shader |
static int |
GL_NORMAL_BIT_PGI
Part of GL_PGI_vertex_hints |
static int |
GL_NORMALIZED_RANGE_EXT
Part of GL_EXT_vertex_shader |
static int |
GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB
Part of GL_ARB_shader_objects |
static int |
GL_OBJECT_ACTIVE_UNIFORMS_ARB
Part of GL_ARB_shader_objects |
static int |
GL_OBJECT_ATTACHED_OBJECTS_ARB
Part of GL_ARB_shader_objects |
static int |
GL_OBJECT_COMPILE_STATUS_ARB
Part of GL_ARB_shader_objects |
static int |
GL_OBJECT_DELETE_STATUS_ARB
Part of GL_ARB_shader_objects |
static int |
GL_OBJECT_INFO_LOG_LENGTH_ARB
Part of GL_ARB_shader_objects |
static int |
GL_OBJECT_LINEAR
Part of GL_VERSION_1_0 |
static int |
GL_OBJECT_LINK_STATUS_ARB
Part of GL_ARB_shader_objects |
static int |
GL_OBJECT_PLANE
Part of GL_VERSION_1_0 |
static int |
GL_OBJECT_SHADER_SOURCE_LENGTH_ARB
Part of GL_ARB_shader_objects |
static int |
GL_OBJECT_SUBTYPE_ARB
Part of GL_ARB_shader_objects |
static int |
GL_OBJECT_TYPE_ARB
Part of GL_ARB_shader_objects |
static int |
GL_OBJECT_VALIDATE_STATUS_ARB
Part of GL_ARB_shader_objects |
static int |
GL_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV
Part of GL_NV_texture_shader3 |
static int |
GL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV
Part of GL_NV_texture_shader3 |
static int |
GL_OFFSET_HILO_TEXTURE_2D_NV
Part of GL_NV_texture_shader3 |
static int |
GL_OFFSET_HILO_TEXTURE_RECTANGLE_NV
Part of GL_NV_texture_shader3 |
static int |
GL_OFFSET_PROJECTIVE_TEXTURE_2D_NV
Part of GL_NV_texture_shader3 |
static int |
GL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV
Part of GL_NV_texture_shader3 |
static int |
GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV
Part of GL_NV_texture_shader3 |
static int |
GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV
Part of GL_NV_texture_shader3 |
static int |
GL_OFFSET_TEXTURE_2D_BIAS_NV
Part of GL_NV_texture_shader |
static int |
GL_OFFSET_TEXTURE_2D_MATRIX_NV
Part of GL_NV_texture_shader |
static int |
GL_OFFSET_TEXTURE_2D_NV
Part of GL_NV_texture_shader |
static int |
GL_OFFSET_TEXTURE_2D_SCALE_NV
Part of GL_NV_texture_shader |
static int |
GL_OFFSET_TEXTURE_BIAS_NV
Part of GL_NV_texture_shader |
static int |
GL_OFFSET_TEXTURE_MATRIX_NV
Part of GL_NV_texture_shader |
static int |
GL_OFFSET_TEXTURE_RECTANGLE_NV
Part of GL_NV_texture_shader |
static int |
GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV
Part of GL_NV_texture_shader |
static int |
GL_OFFSET_TEXTURE_SCALE_NV
Part of GL_NV_texture_shader |
static int |
GL_ONE_EXT
Part of GL_EXT_vertex_shader |
static int |
GL_OP_ADD_EXT
Part of GL_EXT_vertex_shader |
static int |
GL_OP_CLAMP_EXT
Part of GL_EXT_vertex_shader |
static int |
GL_OP_CROSS_PRODUCT_EXT
Part of GL_EXT_vertex_shader |
static int |
GL_OP_DOT3_EXT
Part of GL_EXT_vertex_shader |
static int |
GL_OP_DOT4_EXT
Part of GL_EXT_vertex_shader |
static int |
GL_OP_EXP_BASE_2_EXT
Part of GL_EXT_vertex_shader |
static int |
GL_OP_FLOOR_EXT
Part of GL_EXT_vertex_shader |
static int |
GL_OP_FRAC_EXT
Part of GL_EXT_vertex_shader |
static int |
GL_OP_INDEX_EXT
Part of GL_EXT_vertex_shader |
static int |
GL_OP_LOG_BASE_2_EXT
Part of GL_EXT_vertex_shader |
static int |
GL_OP_MADD_EXT
Part of GL_EXT_vertex_shader |
static int |
GL_OP_MAX_EXT
Part of GL_EXT_vertex_shader |
static int |
GL_OP_MIN_EXT
Part of GL_EXT_vertex_shader |
static int |
GL_OP_MOV_EXT
Part of GL_EXT_vertex_shader |
static int |
GL_OP_MUL_EXT
Part of GL_EXT_vertex_shader |
static int |
GL_OP_MULTIPLY_MATRIX_EXT
Part of GL_EXT_vertex_shader |
static int |
GL_OP_NEGATE_EXT
Part of GL_EXT_vertex_shader |
static int |
GL_OP_POWER_EXT
Part of GL_EXT_vertex_shader |
static int |
GL_OP_RECIP_EXT
Part of GL_EXT_vertex_shader |
static int |
GL_OP_RECIP_SQRT_EXT
Part of GL_EXT_vertex_shader |
static int |
GL_OP_ROUND_EXT
Part of GL_EXT_vertex_shader |
static int |
GL_OP_SET_GE_EXT
Part of GL_EXT_vertex_shader |
static int |
GL_OP_SET_LT_EXT
Part of GL_EXT_vertex_shader |
static int |
GL_OP_SUB_EXT
Part of GL_EXT_vertex_shader |
static int |
GL_ORDER
Part of GL_VERSION_1_0 |
static int |
GL_OUTPUT_COLOR0_EXT
Part of GL_EXT_vertex_shader |
static int |
GL_OUTPUT_COLOR1_EXT
Part of GL_EXT_vertex_shader |
static int |
GL_OUTPUT_FOG_EXT
Part of GL_EXT_vertex_shader |
static int |
GL_OUTPUT_TEXTURE_COORD0_EXT
Part of GL_EXT_vertex_shader |
static int |
GL_OUTPUT_TEXTURE_COORD1_EXT
Part of GL_EXT_vertex_shader |
static int |
GL_OUTPUT_TEXTURE_COORD10_EXT
Part of GL_EXT_vertex_shader |
static int |
GL_OUTPUT_TEXTURE_COORD11_EXT
Part of GL_EXT_vertex_shader |
static int |
GL_OUTPUT_TEXTURE_COORD12_EXT
Part of GL_EXT_vertex_shader |
static int |
GL_OUTPUT_TEXTURE_COORD13_EXT
Part of GL_EXT_vertex_shader |
static int |
GL_OUTPUT_TEXTURE_COORD14_EXT
Part of GL_EXT_vertex_shader |
static int |
GL_OUTPUT_TEXTURE_COORD15_EXT
Part of GL_EXT_vertex_shader |
static int |
GL_OUTPUT_TEXTURE_COORD16_EXT
Part of GL_EXT_vertex_shader |
static int |
GL_OUTPUT_TEXTURE_COORD17_EXT
Part of GL_EXT_vertex_shader |
static int |
GL_OUTPUT_TEXTURE_COORD18_EXT
Part of GL_EXT_vertex_shader |
static int |
GL_OUTPUT_TEXTURE_COORD19_EXT
Part of GL_EXT_vertex_shader |
static int |
GL_OUTPUT_TEXTURE_COORD2_EXT
Part of GL_EXT_vertex_shader |
static int |
GL_OUTPUT_TEXTURE_COORD20_EXT
Part of GL_EXT_vertex_shader |
static int |
GL_OUTPUT_TEXTURE_COORD21_EXT
Part of GL_EXT_vertex_shader |
static int |
GL_OUTPUT_TEXTURE_COORD22_EXT
Part of GL_EXT_vertex_shader |
static int |
GL_OUTPUT_TEXTURE_COORD23_EXT
Part of GL_EXT_vertex_shader |
static int |
GL_OUTPUT_TEXTURE_COORD24_EXT
Part of GL_EXT_vertex_shader |
static int |
GL_OUTPUT_TEXTURE_COORD25_EXT
Part of GL_EXT_vertex_shader |
static int |
GL_OUTPUT_TEXTURE_COORD26_EXT
Part of GL_EXT_vertex_shader |
static int |
GL_OUTPUT_TEXTURE_COORD27_EXT
Part of GL_EXT_vertex_shader |
static int |
GL_OUTPUT_TEXTURE_COORD28_EXT
Part of GL_EXT_vertex_shader |
static int |
GL_OUTPUT_TEXTURE_COORD29_EXT
Part of GL_EXT_vertex_shader |
static int |
GL_OUTPUT_TEXTURE_COORD3_EXT
Part of GL_EXT_vertex_shader |
static int |
GL_OUTPUT_TEXTURE_COORD30_EXT
Part of GL_EXT_vertex_shader |
static int |
GL_OUTPUT_TEXTURE_COORD31_EXT
Part of GL_EXT_vertex_shader |
static int |
GL_OUTPUT_TEXTURE_COORD4_EXT
Part of GL_EXT_vertex_shader |
static int |
GL_OUTPUT_TEXTURE_COORD5_EXT
Part of GL_EXT_vertex_shader |
static int |
GL_OUTPUT_TEXTURE_COORD6_EXT
Part of GL_EXT_vertex_shader |
static int |
GL_OUTPUT_TEXTURE_COORD7_EXT
Part of GL_EXT_vertex_shader |
static int |
GL_OUTPUT_TEXTURE_COORD8_EXT
Part of GL_EXT_vertex_shader |
static int |
GL_OUTPUT_TEXTURE_COORD9_EXT
Part of GL_EXT_vertex_shader |
static int |
GL_OUTPUT_VERTEX_EXT
Part of GL_EXT_vertex_shader |
static int |
GL_PACK_CMYK_HINT_EXT
Part of GL_EXT_cmyka |
static int |
GL_PACK_RESAMPLE_OML
Part of GL_OML_resample |
static int |
GL_PASS_THROUGH_NV
Part of GL_NV_texture_shader |
static int |
GL_PASS_THROUGH_TOKEN
Part of GL_VERSION_1_0 |
static int |
GL_PERTURB_EXT
Part of GL_EXT_texture_perturb_normal |
static int |
GL_PIXEL_COUNT_AVAILABLE_NV
Part of GL_NV_occlusion_query |
static int |
GL_PIXEL_COUNT_NV
Part of GL_NV_occlusion_query |
static int |
GL_PIXEL_COUNTER_BITS_NV
Part of GL_NV_occlusion_query |
static int |
GL_PIXEL_CUBIC_WEIGHT_EXT
Part of GL_EXT_pixel_transform |
static int |
GL_PIXEL_MAG_FILTER_EXT
Part of GL_EXT_pixel_transform |
static int |
GL_PIXEL_MAP_A_TO_A
Part of GL_VERSION_1_0 |
static int |
GL_PIXEL_MAP_A_TO_A_SIZE
Part of GL_VERSION_1_0 |
static int |
GL_PIXEL_MAP_B_TO_B
Part of GL_VERSION_1_0 |
static int |
GL_PIXEL_MAP_B_TO_B_SIZE
Part of GL_VERSION_1_0 |
static int |
GL_PIXEL_MAP_G_TO_G
Part of GL_VERSION_1_0 |
static int |
GL_PIXEL_MAP_G_TO_G_SIZE
Part of GL_VERSION_1_0 |
static int |
GL_PIXEL_MAP_I_TO_A
Part of GL_VERSION_1_0 |
static int |
GL_PIXEL_MAP_I_TO_A_SIZE
Part of GL_VERSION_1_0 |
static int |
GL_PIXEL_MAP_I_TO_B
Part of GL_VERSION_1_0 |
static int |
GL_PIXEL_MAP_I_TO_B_SIZE
Part of GL_VERSION_1_0 |
static int |
GL_PIXEL_MAP_I_TO_G
Part of GL_VERSION_1_0 |
static int |
GL_PIXEL_MAP_I_TO_G_SIZE
Part of GL_VERSION_1_0 |
static int |
GL_PIXEL_MAP_I_TO_I
Part of GL_VERSION_1_0 |
static int |
GL_PIXEL_MAP_I_TO_I_SIZE
Part of GL_VERSION_1_0 |
static int |
GL_PIXEL_MAP_I_TO_R
Part of GL_VERSION_1_0 |
static int |
GL_PIXEL_MAP_I_TO_R_SIZE
Part of GL_VERSION_1_0 |
static int |
GL_PIXEL_MAP_R_TO_R
Part of GL_VERSION_1_0 |
static int |
GL_PIXEL_MAP_R_TO_R_SIZE
Part of GL_VERSION_1_0 |
static int |
GL_PIXEL_MAP_S_TO_S
Part of GL_VERSION_1_0 |
static int |
GL_PIXEL_MAP_S_TO_S_SIZE
Part of GL_VERSION_1_0 |
static int |
GL_PIXEL_MIN_FILTER_EXT
Part of GL_EXT_pixel_transform |
static int |
GL_PIXEL_MODE_BIT
Part of GL_VERSION_1_0 |
static int |
GL_PIXEL_PACK_BUFFER_BINDING_EXT
Part of GL_EXT_pixel_buffer_object |
static int |
GL_PIXEL_PACK_BUFFER_EXT
Part of GL_EXT_pixel_buffer_object |
static int |
GL_PIXEL_TRANSFORM_2D_EXT
Part of GL_EXT_pixel_transform |
static int |
GL_PIXEL_TRANSFORM_2D_MATRIX_EXT
Part of GL_EXT_pixel_transform |
static int |
GL_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT
Part of GL_EXT_pixel_transform |
static int |
GL_PIXEL_UNPACK_BUFFER_BINDING_EXT
Part of GL_EXT_pixel_buffer_object |
static int |
GL_PIXEL_UNPACK_BUFFER_EXT
Part of GL_EXT_pixel_buffer_object |
static int |
GL_PN_TRIANGLES_ATI
Part of GL_ATI_pn_triangles |
static int |
GL_PN_TRIANGLES_NORMAL_MODE_ATI
Part of GL_ATI_pn_triangles |
static int |
GL_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI
Part of GL_ATI_pn_triangles |
static int |
GL_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI
Part of GL_ATI_pn_triangles |
static int |
GL_PN_TRIANGLES_POINT_MODE_ATI
Part of GL_ATI_pn_triangles |
static int |
GL_PN_TRIANGLES_POINT_MODE_CUBIC_ATI
Part of GL_ATI_pn_triangles |
static int |
GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI
Part of GL_ATI_pn_triangles |
static int |
GL_PN_TRIANGLES_TESSELATION_LEVEL_ATI
Part of GL_ATI_pn_triangles |
static int |
GL_POINT_BIT
Part of GL_VERSION_1_0 |
static int |
GL_POINT_TOKEN
Part of GL_VERSION_1_0 |
static int |
GL_POLYGON
Part of GL_VERSION_1_0 |
static int |
GL_POLYGON_BIT
Part of GL_VERSION_1_0 |
static int |
GL_POLYGON_MODE
Part of GL_VERSION_1_0 |
static int |
GL_POLYGON_STIPPLE
Part of GL_VERSION_1_0 |
static int |
GL_POLYGON_STIPPLE_BIT
Part of GL_VERSION_1_0 |
static int |
GL_POLYGON_TOKEN
Part of GL_VERSION_1_0 |
static int |
GL_POST_COLOR_MATRIX_ALPHA_BIAS
Part of GL_ARB_imaging |
static int |
GL_POST_COLOR_MATRIX_ALPHA_SCALE
Part of GL_ARB_imaging |
static int |
GL_POST_COLOR_MATRIX_BLUE_BIAS
Part of GL_ARB_imaging |
static int |
GL_POST_COLOR_MATRIX_BLUE_SCALE
Part of GL_ARB_imaging |
static int |
GL_POST_COLOR_MATRIX_COLOR_TABLE
Part of GL_ARB_imaging |
static int |
GL_POST_COLOR_MATRIX_GREEN_BIAS
Part of GL_ARB_imaging |
static int |
GL_POST_COLOR_MATRIX_GREEN_SCALE
Part of GL_ARB_imaging |
static int |
GL_POST_COLOR_MATRIX_RED_BIAS
Part of GL_ARB_imaging |
static int |
GL_POST_COLOR_MATRIX_RED_SCALE
Part of GL_ARB_imaging |
static int |
GL_POST_CONVOLUTION_ALPHA_BIAS
Part of GL_ARB_imaging |
static int |
GL_POST_CONVOLUTION_ALPHA_SCALE
Part of GL_ARB_imaging |
static int |
GL_POST_CONVOLUTION_BLUE_BIAS
Part of GL_ARB_imaging |
static int |
GL_POST_CONVOLUTION_BLUE_SCALE
Part of GL_ARB_imaging |
static int |
GL_POST_CONVOLUTION_COLOR_TABLE
Part of GL_ARB_imaging |
static int |
GL_POST_CONVOLUTION_GREEN_BIAS
Part of GL_ARB_imaging |
static int |
GL_POST_CONVOLUTION_GREEN_SCALE
Part of GL_ARB_imaging |
static int |
GL_POST_CONVOLUTION_RED_BIAS
Part of GL_ARB_imaging |
static int |
GL_POST_CONVOLUTION_RED_SCALE
Part of GL_ARB_imaging |
static int |
GL_PREFER_DOUBLEBUFFER_HINT_PGI
Part of GL_PGI_misc_hints |
static int |
GL_PREVIOUS_TEXTURE_INPUT_NV
Part of GL_NV_texture_shader |
static int |
GL_PROGRAM_ADDRESS_REGISTERS_ARB
Part of GL_ARB_vertex_program |
static int |
GL_PROGRAM_ALU_INSTRUCTIONS_ARB
Part of GL_ARB_fragment_program |
static int |
GL_PROGRAM_ATTRIB_COMPONENTS_NV
Part of GL_NV_gpu_program4 |
static int |
GL_PROGRAM_ATTRIBS_ARB
Part of GL_ARB_vertex_program |
static int |
GL_PROGRAM_BINDING_ARB
Part of GL_ARB_vertex_program |
static int |
GL_PROGRAM_ERROR_POSITION_ARB
Part of GL_ARB_vertex_program |
static int |
GL_PROGRAM_ERROR_STRING_ARB
Part of GL_ARB_vertex_program |
static int |
GL_PROGRAM_FORMAT_ARB
Part of GL_ARB_vertex_program |
static int |
GL_PROGRAM_FORMAT_ASCII_ARB
Part of GL_ARB_vertex_program |
static int |
GL_PROGRAM_INSTRUCTIONS_ARB
Part of GL_ARB_vertex_program |
static int |
GL_PROGRAM_LENGTH_ARB
Part of GL_ARB_vertex_program |
static int |
GL_PROGRAM_MATRIX_EXT
Part of GL_EXT_direct_state_access |
static int |
GL_PROGRAM_MATRIX_STACK_DEPTH_EXT
Part of GL_EXT_direct_state_access |
static int |
GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB
Part of GL_ARB_vertex_program |
static int |
GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB
Part of GL_ARB_fragment_program |
static int |
GL_PROGRAM_NATIVE_ATTRIBS_ARB
Part of GL_ARB_vertex_program |
static int |
GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB
Part of GL_ARB_vertex_program |
static int |
GL_PROGRAM_NATIVE_PARAMETERS_ARB
Part of GL_ARB_vertex_program |
static int |
GL_PROGRAM_NATIVE_TEMPORARIES_ARB
Part of GL_ARB_vertex_program |
static int |
GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB
Part of GL_ARB_fragment_program |
static int |
GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB
Part of GL_ARB_fragment_program |
static int |
GL_PROGRAM_OBJECT_ARB
Part of GL_ARB_shader_objects |
static int |
GL_PROGRAM_PARAMETERS_ARB
Part of GL_ARB_vertex_program |
static int |
GL_PROGRAM_RESULT_COMPONENTS_NV
Part of GL_NV_gpu_program4 |
static int |
GL_PROGRAM_STRING_ARB
Part of GL_ARB_vertex_program |
static int |
GL_PROGRAM_TEMPORARIES_ARB
Part of GL_ARB_vertex_program |
static int |
GL_PROGRAM_TEX_INDIRECTIONS_ARB
Part of GL_ARB_fragment_program |
static int |
GL_PROGRAM_TEX_INSTRUCTIONS_ARB
Part of GL_ARB_fragment_program |
static int |
GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB
Part of GL_ARB_vertex_program |
static int |
GL_PROXY_COLOR_TABLE
Part of GL_ARB_imaging |
static int |
GL_PROXY_HISTOGRAM
Part of GL_ARB_imaging |
static int |
GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE
Part of GL_ARB_imaging |
static int |
GL_PROXY_POST_CONVOLUTION_COLOR_TABLE
Part of GL_ARB_imaging |
static int |
GL_Q
Part of GL_VERSION_1_0 |
static int |
GL_QUAD_STRIP
Part of GL_VERSION_1_0 |
static int |
GL_QUADS
Part of GL_VERSION_1_0 |
static int |
GL_R
Part of GL_VERSION_1_0 |
static int |
GL_READ_PIXEL_DATA_RANGE_LENGTH_NV
Part of GL_NV_pixel_data_range |
static int |
GL_READ_PIXEL_DATA_RANGE_NV
Part of GL_NV_pixel_data_range |
static int |
GL_READ_PIXEL_DATA_RANGE_POINTER_NV
Part of GL_NV_pixel_data_range |
static int |
GL_RECLAIM_MEMORY_HINT_PGI
Part of GL_PGI_misc_hints |
static int |
GL_RED_BIAS
Part of GL_VERSION_1_0 |
static int |
GL_RED_MAX_CLAMP_INGR
Part of GL_INGR_color_clamp |
static int |
GL_RED_MIN_CLAMP_INGR
Part of GL_INGR_color_clamp |
static int |
GL_RED_SCALE
Part of GL_VERSION_1_0 |
static int |
GL_REDUCE
Part of GL_ARB_imaging |
static int |
GL_RENDER
Part of GL_VERSION_1_0 |
static int |
GL_RENDER_MODE
Part of GL_VERSION_1_0 |
static int |
GL_RENDERBUFFER_COLOR_SAMPLES_NV
Part of GL_NV_framebuffer_multisample_coverage |
static int |
GL_RENDERBUFFER_COVERAGE_SAMPLES_NV
Part of GL_NV_framebuffer_multisample_coverage |
static int |
GL_REPLICATE_BORDER
Part of GL_ARB_imaging |
static int |
GL_RESAMPLE_AVERAGE_OML
Part of GL_OML_resample |
static int |
GL_RESAMPLE_DECIMATE_OML
Part of GL_OML_resample |
static int |
GL_RESAMPLE_REPLICATE_OML
Part of GL_OML_resample |
static int |
GL_RESAMPLE_ZERO_FILL_OML
Part of GL_OML_resample |
static int |
GL_RETURN
Part of GL_VERSION_1_0 |
static int |
GL_RGB_S3TC
Part of GL_S3_s3tc |
static int |
GL_RGB4_S3TC
Part of GL_S3_s3tc |
static int |
GL_RGBA_FLOAT_MODE
Part of GL_ARB_color_buffer_float |
static int |
GL_RGBA_INTEGER_MODE
Part of GL_EXT_texture_integer |
static int |
GL_RGBA_MODE
Part of GL_VERSION_1_0 |
static int |
GL_RGBA_S3TC
Part of GL_S3_s3tc |
static int |
GL_RGBA_SIGNED_COMPONENTS_EXT
Missed in the GL_EXT_packed_float promotion to 3.0 core |
static int |
GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV
Part of GL_NV_texture_shader |
static int |
GL_RGBA4_S3TC
Part of GL_S3_s3tc |
static int |
GL_S
Part of GL_VERSION_1_0 |
static int |
GL_SAMPLE_MASK_NV
Part of GL_NV_explicit_multisample |
static int |
GL_SAMPLE_MASK_VALUE_NV
Part of GL_NV_explicit_multisample |
static int |
GL_SAMPLE_POSITION_NV
Part of GL_NV_explicit_multisample |
static int |
GL_SAMPLER_1D_ARB
Part of GL_ARB_shader_objects |
static int |
GL_SAMPLER_1D_SHADOW_ARB
Part of GL_ARB_shader_objects |
static int |
GL_SAMPLER_2D_ARB
Part of GL_ARB_shader_objects |
static int |
GL_SAMPLER_2D_RECT_ARB
Part of GL_ARB_shader_objects |
static int |
GL_SAMPLER_2D_RECT_SHADOW_ARB
Part of GL_ARB_shader_objects |
static int |
GL_SAMPLER_2D_SHADOW_ARB
Part of GL_ARB_shader_objects |
static int |
GL_SAMPLER_3D_ARB
Part of GL_ARB_shader_objects |
static int |
GL_SAMPLER_BUFFER_EXT
Missed in the GL_EXT_gpu_shader4 promotion to 3.0 core |
static int |
GL_SAMPLER_CUBE_ARB
Part of GL_ARB_shader_objects |
static int |
GL_SAMPLER_RENDERBUFFER_NV
Part of GL_NV_explicit_multisample |
static int |
GL_SCALAR_EXT
Part of GL_EXT_vertex_shader |
static int |
GL_SCISSOR_BIT
Part of GL_VERSION_1_0 |
static int |
GL_SCREEN_COORDINATES_REND
Part of GL_REND_screen_coordinates |
static int |
GL_SECONDARY_COLOR_ARRAY
Part of GL_VERSION_1_4 |
static int |
GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING
Part of GL_VERSION_1_5 |
static int |
GL_SECONDARY_COLOR_ARRAY_POINTER
Part of GL_VERSION_1_4 |
static int |
GL_SECONDARY_COLOR_ARRAY_SIZE
Part of GL_VERSION_1_4 |
static int |
GL_SECONDARY_COLOR_ARRAY_STRIDE
Part of GL_VERSION_1_4 |
static int |
GL_SECONDARY_COLOR_ARRAY_TYPE
Part of GL_VERSION_1_4 |
static int |
GL_SELECT
Part of GL_VERSION_1_0 |
static int |
GL_SELECTION_BUFFER_POINTER
Part of GL_VERSION_1_0 |
static int |
GL_SELECTION_BUFFER_SIZE
Part of GL_VERSION_1_0 |
static int |
GL_SEPARABLE_2D
Part of GL_ARB_imaging |
static int |
GL_SEPARATE_SPECULAR_COLOR
Part of GL_VERSION_1_2 |
static int |
GL_SHADER_CONSISTENT_NV
Part of GL_NV_texture_shader |
static int |
GL_SHADER_OBJECT_ARB
Part of GL_ARB_shader_objects |
static int |
GL_SHADER_OPERATION_NV
Part of GL_NV_texture_shader |
static int |
GL_SHADING_LANGUAGE_VERSION_ARB
Part of GL_ARB_shading_language_100 |
static int |
GL_SHADOW_ATTENUATION_EXT
Part of GL_EXT_light_texture |
static int |
GL_SHARED_TEXTURE_PALETTE_EXT
Part of GL_EXT_shared_texture_palette |
static int |
GL_SIGNED_ALPHA_NV
Part of GL_NV_texture_shader |
static int |
GL_SIGNED_ALPHA8_NV
Part of GL_NV_texture_shader |
static int |
GL_SIGNED_HILO_NV
Part of GL_NV_texture_shader |
static int |
GL_SIGNED_HILO16_NV
Part of GL_NV_texture_shader |
static int |
GL_SIGNED_HILO8_NV
Part of GL_NV_texture_shader3 |
static int |
GL_SIGNED_INTENSITY_NV
Part of GL_NV_texture_shader |
static int |
GL_SIGNED_INTENSITY8_NV
Part of GL_NV_texture_shader |
static int |
GL_SIGNED_LUMINANCE_ALPHA_NV
Part of GL_NV_texture_shader |
static int |
GL_SIGNED_LUMINANCE_NV
Part of GL_NV_texture_shader |
static int |
GL_SIGNED_LUMINANCE8_ALPHA8_NV
Part of GL_NV_texture_shader |
static int |
GL_SIGNED_LUMINANCE8_NV
Part of GL_NV_texture_shader |
static int |
GL_SIGNED_RGB_NV
Part of GL_NV_texture_shader |
static int |
GL_SIGNED_RGB_UNSIGNED_ALPHA_NV
Part of GL_NV_texture_shader |
static int |
GL_SIGNED_RGB8_NV
Part of GL_NV_texture_shader |
static int |
GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV
Part of GL_NV_texture_shader |
static int |
GL_SIGNED_RGBA_NV
Part of GL_NV_texture_shader |
static int |
GL_SIGNED_RGBA8_NV
Part of GL_NV_texture_shader |
static int |
GL_SINGLE_COLOR
Part of GL_VERSION_1_2 |
static int |
GL_SLUMINANCE
Part of GL_VERSION_2_1 |
static int |
GL_SLUMINANCE_ALPHA
Part of GL_VERSION_2_1 |
static int |
GL_SLUMINANCE8
Part of GL_VERSION_2_1 |
static int |
GL_SLUMINANCE8_ALPHA8
Part of GL_VERSION_2_1 |
static int |
GL_SOURCE0_ALPHA
Part of GL_VERSION_1_3 |
static int |
GL_SOURCE0_RGB
Part of GL_VERSION_1_3 |
static int |
GL_SOURCE1_ALPHA
Part of GL_VERSION_1_3 |
static int |
GL_SOURCE1_RGB
Part of GL_VERSION_1_3 |
static int |
GL_SOURCE2_ALPHA
Part of GL_VERSION_1_3 |
static int |
GL_SOURCE2_RGB
Part of GL_VERSION_1_3 |
static int |
GL_SPHERE_MAP
Part of GL_VERSION_1_0 |
static int |
GL_STENCIL_CLEAR_TAG_VALUE_EXT
Part of GL_EXT_stencil_clear_tag |
static int |
GL_STENCIL_TAG_BITS_EXT
Part of GL_EXT_stencil_clear_tag |
static int |
GL_STENCIL_TEST_TWO_SIDE_EXT
Part of GL_EXT_stencil_two_side |
static int |
GL_STORAGE_CACHED_APPLE
Part of GL_APPLE_vertex_array_range |
static int |
GL_STORAGE_PRIVATE_APPLE
Part of GL_APPLE_vertex_array_range |
static int |
GL_STORAGE_SHARED_APPLE
Part of GL_APPLE_vertex_array_range |
static int |
GL_STRICT_DEPTHFUNC_HINT_PGI
Part of GL_PGI_misc_hints |
static int |
GL_STRICT_LIGHTING_HINT_PGI
Part of GL_PGI_misc_hints |
static int |
GL_STRICT_SCISSOR_HINT_PGI
Part of GL_PGI_misc_hints |
static int |
GL_T
Part of GL_VERSION_1_0 |
static int |
GL_T2F_C3F_V3F
Part of GL_VERSION_1_1 |
static int |
GL_T2F_C4F_N3F_V3F
Part of GL_VERSION_1_1 |
static int |
GL_T2F_C4UB_V3F
Part of GL_VERSION_1_1 |
static int |
GL_T2F_IUI_N3F_V2F_EXT
Part of GL_EXT_index_array_formats |
static int |
GL_T2F_IUI_N3F_V3F_EXT
Part of GL_EXT_index_array_formats |
static int |
GL_T2F_IUI_V2F_EXT
Part of GL_EXT_index_array_formats |
static int |
GL_T2F_IUI_V3F_EXT
Part of GL_EXT_index_array_formats |
static int |
GL_T2F_N3F_V3F
Part of GL_VERSION_1_1 |
static int |
GL_T2F_V3F
Part of GL_VERSION_1_1 |
static int |
GL_T4F_C4F_N3F_V4F
Part of GL_VERSION_1_1 |
static int |
GL_T4F_V4F
Part of GL_VERSION_1_1 |
static int |
GL_TABLE_TOO_LARGE
Part of GL_ARB_imaging |
static int |
GL_TEXCOORD1_BIT_PGI
Part of GL_PGI_vertex_hints |
static int |
GL_TEXCOORD2_BIT_PGI
Part of GL_PGI_vertex_hints |
static int |
GL_TEXCOORD3_BIT_PGI
Part of GL_PGI_vertex_hints |
static long |
GL_TEXCOORD4_BIT_PGI
Part of GL_PGI_vertex_hints |
static int |
GL_TEXTURE_APPLICATION_MODE_EXT
Part of GL_EXT_light_texture |
static int |
GL_TEXTURE_BINDING_RENDERBUFFER_NV
Part of GL_NV_explicit_multisample |
static int |
GL_TEXTURE_BIT
Part of GL_VERSION_1_0 |
static int |
GL_TEXTURE_BORDER_VALUES_NV
Part of GL_NV_texture_shader |
static int |
GL_TEXTURE_COMPARE_FAIL_VALUE_ARB
Part of GL_ARB_shadow_ambient |
static int |
GL_TEXTURE_COMPONENTS
Part of GL_VERSION_1_0 |
static int |
GL_TEXTURE_CONSTANT_DATA_SUNX
Part of GL_SUNX_constant_data |
static int |
GL_TEXTURE_DS_SIZE_NV
Part of GL_NV_texture_shader |
static int |
GL_TEXTURE_DT_SIZE_NV
Part of GL_NV_texture_shader |
static int |
GL_TEXTURE_FILTER_CONTROL
Part of GL_VERSION_1_4 |
static int |
GL_TEXTURE_GEN_Q
Part of GL_VERSION_1_0 |
static int |
GL_TEXTURE_GEN_R
Part of GL_VERSION_1_0 |
static int |
GL_TEXTURE_GEN_S
Part of GL_VERSION_1_0 |
static int |
GL_TEXTURE_GEN_T
Part of GL_VERSION_1_0 |
static int |
GL_TEXTURE_HI_SIZE_NV
Part of GL_NV_texture_shader |
static int |
GL_TEXTURE_INTENSITY_SIZE
Part of GL_VERSION_1_0 |
static int |
GL_TEXTURE_INTENSITY_TYPE
Part of GL_VERSION_3_0 |
static int |
GL_TEXTURE_LIGHT_EXT
Part of GL_EXT_light_texture |
static int |
GL_TEXTURE_LO_SIZE_NV
Part of GL_NV_texture_shader |
static int |
GL_TEXTURE_LUMINANCE_SIZE
Part of GL_VERSION_1_0 |
static int |
GL_TEXTURE_LUMINANCE_TYPE
Part of GL_VERSION_3_0 |
static int |
GL_TEXTURE_MAG_SIZE_NV
Part of GL_NV_texture_shader |
static int |
GL_TEXTURE_MATERIAL_FACE_EXT
Part of GL_EXT_light_texture |
static int |
GL_TEXTURE_MATERIAL_PARAMETER_EXT
Part of GL_EXT_light_texture |
static int |
GL_TEXTURE_MINIMIZE_STORAGE_APPLE
Part of GL_APPLE_texture_range |
static int |
GL_TEXTURE_NORMAL_EXT
Part of GL_EXT_texture_perturb_normal |
static int |
GL_TEXTURE_PRIORITY
Part of GL_VERSION_1_1 |
static int |
GL_TEXTURE_RANGE_LENGTH_APPLE
Part of GL_APPLE_texture_range |
static int |
GL_TEXTURE_RANGE_POINTER_APPLE
Part of GL_APPLE_texture_range |
static int |
GL_TEXTURE_RENDERBUFFER_DATA_STORE_BINDING_NV
Part of GL_NV_explicit_multisample |
static int |
GL_TEXTURE_RENDERBUFFER_NV
Part of GL_NV_explicit_multisample |
static int |
GL_TEXTURE_RESIDENT
Part of GL_VERSION_1_1 |
static int |
GL_TEXTURE_SHADER_NV
Part of GL_NV_texture_shader |
static int |
GL_TEXTURE_STORAGE_HINT_APPLE
Part of GL_APPLE_texture_range |
static int |
GL_TEXTURE_SWIZZLE_A_EXT
Part of GL_EXT_texture_swizzle |
static int |
GL_TEXTURE_SWIZZLE_B_EXT
Part of GL_EXT_texture_swizzle |
static int |
GL_TEXTURE_SWIZZLE_G_EXT
Part of GL_EXT_texture_swizzle |
static int |
GL_TEXTURE_SWIZZLE_R_EXT
Part of GL_EXT_texture_swizzle |
static int |
GL_TEXTURE_SWIZZLE_RGBA_EXT
Part of GL_EXT_texture_swizzle |
static int |
GL_TEXTURE_UNSIGNED_REMAP_MODE_NV
Part of GL_NV_texture_expand_normal |
static int |
GL_TIME_ELAPSED_EXT
Part of GL_EXT_timer_query |
static int |
GL_TRANSFORM_BIT
Part of GL_VERSION_1_0 |
static int |
GL_TRANSFORM_FEEDBACK_BINDING_NV
Part of GL_NV_transform_feedback2 |
static int |
GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE_NV
Part of GL_NV_transform_feedback2 |
static int |
GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED_NV
Part of GL_NV_transform_feedback2 |
static int |
GL_TRANSFORM_FEEDBACK_NV
Part of GL_NV_transform_feedback2 |
static int |
GL_TRANSFORM_HINT_APPLE
Part of GL_APPLE_transform_hint |
static int |
GL_TRANSPOSE_COLOR_MATRIX
Part of GL_VERSION_1_3 |
static int |
GL_TRANSPOSE_CURRENT_MATRIX_ARB
Part of GL_ARB_vertex_program |
static int |
GL_TRANSPOSE_MODELVIEW_MATRIX
Part of GL_VERSION_1_3 |
static int |
GL_TRANSPOSE_PROGRAM_MATRIX_EXT
Part of GL_EXT_direct_state_access |
static int |
GL_TRANSPOSE_PROJECTION_MATRIX
Part of GL_VERSION_1_3 |
static int |
GL_TRANSPOSE_TEXTURE_MATRIX
Part of GL_VERSION_1_3 |
static int |
GL_TYPE_RGBA_FLOAT_ATI
Part of GL_ATI_pixel_format_float |
static int |
GL_UNIFORM_BUFFER_BINDING_EXT
Part of GL_EXT_bindable_uniform |
static int |
GL_UNIFORM_BUFFER_EXT
Part of GL_EXT_bindable_uniform |
static int |
GL_UNPACK_CLIENT_STORAGE_APPLE
Part of GL_APPLE_client_storage |
static int |
GL_UNPACK_CMYK_HINT_EXT
Part of GL_EXT_cmyka |
static int |
GL_UNPACK_CONSTANT_DATA_SUNX
Part of GL_SUNX_constant_data |
static int |
GL_UNPACK_RESAMPLE_OML
Part of GL_OML_resample |
static int |
GL_UNSIGNED_INT_8_8_S8_S8_REV_NV
Part of GL_NV_texture_shader |
static int |
GL_UNSIGNED_INT_S8_S8_8_8_NV
Part of GL_NV_texture_shader |
static int |
GL_UNSIGNED_INT_SAMPLER_2D_RECT_EXT
Missed in the GL_EXT_gpu_shader4 promotion to 3.0 core |
static int |
GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT
Missed in the GL_EXT_gpu_shader4 promotion to 3.0 core |
static int |
GL_UNSIGNED_INT_SAMPLER_RENDERBUFFER_NV
Part of GL_NV_explicit_multisample |
static int |
GL_UNSIGNED_SHORT_8_8_APPLE
Part of GL_APPLE_ycbcr_422 |
static int |
GL_UNSIGNED_SHORT_8_8_REV_APPLE
Part of GL_APPLE_ycbcr_422 |
static int |
GL_V2F
Part of GL_VERSION_1_1 |
static int |
GL_V3F
Part of GL_VERSION_1_1 |
static int |
GL_VARIANT_ARRAY_EXT
Part of GL_EXT_vertex_shader |
static int |
GL_VARIANT_ARRAY_POINTER_EXT
Part of GL_EXT_vertex_shader |
static int |
GL_VARIANT_ARRAY_STRIDE_EXT
Part of GL_EXT_vertex_shader |
static int |
GL_VARIANT_ARRAY_TYPE_EXT
Part of GL_EXT_vertex_shader |
static int |
GL_VARIANT_DATATYPE_EXT
Part of GL_EXT_vertex_shader |
static int |
GL_VARIANT_EXT
Part of GL_EXT_vertex_shader |
static int |
GL_VARIANT_VALUE_EXT
Part of GL_EXT_vertex_shader |
static int |
GL_VECTOR_EXT
Part of GL_EXT_vertex_shader |
static int |
GL_VERTEX_ARRAY_RANGE_APPLE
Part of GL_APPLE_vertex_array_range |
static int |
GL_VERTEX_ARRAY_RANGE_LENGTH_APPLE
Part of GL_APPLE_vertex_array_range |
static int |
GL_VERTEX_ARRAY_RANGE_LENGTH_NV
Part of GL_NV_vertex_array_range |
static int |
GL_VERTEX_ARRAY_RANGE_NV
Part of GL_NV_vertex_array_range |
static int |
GL_VERTEX_ARRAY_RANGE_POINTER_APPLE
Part of GL_APPLE_vertex_array_range |
static int |
GL_VERTEX_ARRAY_RANGE_POINTER_NV
Part of GL_NV_vertex_array_range |
static int |
GL_VERTEX_ARRAY_RANGE_VALID_NV
Part of GL_NV_vertex_array_range |
static int |
GL_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH_NV
Part of GL_NV_vertex_array_range2 |
static int |
GL_VERTEX_ARRAY_STORAGE_HINT_APPLE
Part of GL_APPLE_vertex_array_range |
static int |
GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB
Part of GL_ARB_vertex_program |
static int |
GL_VERTEX_ATTRIB_ARRAY_INTEGER_EXT
Missed in the GL_EXT_gpu_shader4 promotion to 3.0 core |
static int |
GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB
Part of GL_ARB_vertex_program |
static int |
GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB
Part of GL_ARB_vertex_program |
static int |
GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB
Part of GL_ARB_vertex_program |
static int |
GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB
Part of GL_ARB_vertex_program |
static int |
GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB
Part of GL_ARB_vertex_program |
static int |
GL_VERTEX_ATTRIB_MAP1_APPLE
Part of GL_APPLE_vertex_program_evaluators |
static int |
GL_VERTEX_ATTRIB_MAP1_COEFF_APPLE
Part of GL_APPLE_vertex_program_evaluators |
static int |
GL_VERTEX_ATTRIB_MAP1_DOMAIN_APPLE
Part of GL_APPLE_vertex_program_evaluators |
static int |
GL_VERTEX_ATTRIB_MAP1_ORDER_APPLE
Part of GL_APPLE_vertex_program_evaluators |
static int |
GL_VERTEX_ATTRIB_MAP1_SIZE_APPLE
Part of GL_APPLE_vertex_program_evaluators |
static int |
GL_VERTEX_ATTRIB_MAP2_APPLE
Part of GL_APPLE_vertex_program_evaluators |
static int |
GL_VERTEX_ATTRIB_MAP2_COEFF_APPLE
Part of GL_APPLE_vertex_program_evaluators |
static int |
GL_VERTEX_ATTRIB_MAP2_DOMAIN_APPLE
Part of GL_APPLE_vertex_program_evaluators |
static int |
GL_VERTEX_ATTRIB_MAP2_ORDER_APPLE
Part of GL_APPLE_vertex_program_evaluators |
static int |
GL_VERTEX_ATTRIB_MAP2_SIZE_APPLE
Part of GL_APPLE_vertex_program_evaluators |
static int |
GL_VERTEX_BLEND_ARB
Part of GL_ARB_vertex_blend |
static int |
GL_VERTEX_CONSISTENT_HINT_PGI
Part of GL_PGI_vertex_hints |
static int |
GL_VERTEX_DATA_HINT_PGI
Part of GL_PGI_vertex_hints |
static int |
GL_VERTEX_PROGRAM_ARB
Part of GL_ARB_vertex_program |
static int |
GL_VERTEX_PROGRAM_PARAMETER_BUFFER_NV
Part of GL_NV_parameter_buffer_object |
static int |
GL_VERTEX_PROGRAM_POINT_SIZE_ARB
Part of GL_ARB_vertex_program |
static int |
GL_VERTEX_PROGRAM_TWO_SIDE
Part of GL_VERSION_2_0 |
static int |
GL_VERTEX_PROGRAM_TWO_SIDE_ARB
Part of GL_ARB_vertex_program |
static int |
GL_VERTEX_SHADER_BINDING_EXT
Part of GL_EXT_vertex_shader |
static int |
GL_VERTEX_SHADER_EXT
Part of GL_EXT_vertex_shader |
static int |
GL_VERTEX_SHADER_INSTRUCTIONS_EXT
Part of GL_EXT_vertex_shader |
static int |
GL_VERTEX_SHADER_INVARIANTS_EXT
Part of GL_EXT_vertex_shader |
static int |
GL_VERTEX_SHADER_LOCAL_CONSTANTS_EXT
Part of GL_EXT_vertex_shader |
static int |
GL_VERTEX_SHADER_LOCALS_EXT
Part of GL_EXT_vertex_shader |
static int |
GL_VERTEX_SHADER_OPTIMIZED_EXT
Part of GL_EXT_vertex_shader |
static int |
GL_VERTEX_SHADER_VARIANTS_EXT
Part of GL_EXT_vertex_shader |
static int |
GL_VERTEX_WEIGHT_ARRAY_EXT
Part of GL_EXT_vertex_weighting |
static int |
GL_VERTEX_WEIGHT_ARRAY_POINTER_EXT
Part of GL_EXT_vertex_weighting |
static int |
GL_VERTEX_WEIGHT_ARRAY_SIZE_EXT
Part of GL_EXT_vertex_weighting |
static int |
GL_VERTEX_WEIGHT_ARRAY_STRIDE_EXT
Part of GL_EXT_vertex_weighting |
static int |
GL_VERTEX_WEIGHT_ARRAY_TYPE_EXT
Part of GL_EXT_vertex_weighting |
static int |
GL_VERTEX_WEIGHTING_EXT
Part of GL_EXT_vertex_weighting |
static int |
GL_VERTEX23_BIT_PGI
Part of GL_PGI_vertex_hints |
static int |
GL_VERTEX4_BIT_PGI
Part of GL_PGI_vertex_hints |
static int |
GL_VIBRANCE_BIAS_NV
Part of GL_NV_texture_shader |
static int |
GL_VIBRANCE_SCALE_NV
Part of GL_NV_texture_shader |
static int |
GL_VIEWPORT_BIT
Part of GL_VERSION_1_0 |
static int |
GL_W_EXT
Part of GL_EXT_vertex_shader |
static int |
GL_WEIGHT_SUM_UNITY_ARB
Part of GL_ARB_vertex_blend |
static int |
GL_WIDE_LINE_HINT_PGI
Part of GL_PGI_misc_hints |
static int |
GL_WRITE_PIXEL_DATA_RANGE_LENGTH_NV
Part of GL_NV_pixel_data_range |
static int |
GL_WRITE_PIXEL_DATA_RANGE_NV
Part of GL_NV_pixel_data_range |
static int |
GL_WRITE_PIXEL_DATA_RANGE_POINTER_NV
Part of GL_NV_pixel_data_range |
static int |
GL_X_EXT
Part of GL_EXT_vertex_shader |
static int |
GL_Y_EXT
Part of GL_EXT_vertex_shader |
static int |
GL_YCBCR_422_APPLE
Part of GL_APPLE_ycbcr_422 |
static int |
GL_Z_EXT
Part of GL_EXT_vertex_shader |
static int |
GL_ZERO_EXT
Part of GL_EXT_vertex_shader |
static int |
GL_ZOOM_X
Part of GL_VERSION_1_0 |
static int |
GL_ZOOM_Y
Part of GL_VERSION_1_0 |
Fields inherited from interface javax.media.opengl.fixedfunc.GLMatrixFunc |
---|
GL_MATRIX_MODE, GL_MODELVIEW, GL_MODELVIEW_MATRIX, GL_PROJECTION, GL_PROJECTION_MATRIX, GL_TEXTURE_MATRIX |
Fields inherited from interface javax.media.opengl.fixedfunc.GLPointerFunc |
---|
GL_COLOR_ARRAY, GL_NORMAL_ARRAY, GL_TEXTURE_COORD_ARRAY, GL_VERTEX_ARRAY |
Fields inherited from interface javax.media.opengl.fixedfunc.GLLightingFunc |
---|
GL_AMBIENT, GL_AMBIENT_AND_DIFFUSE, GL_COLOR_MATERIAL, GL_CONSTANT_ATTENUATION, GL_DIFFUSE, GL_EMISSION, GL_FLAT, GL_LIGHT0, GL_LIGHT1, GL_LIGHT2, GL_LIGHT3, GL_LIGHT4, GL_LIGHT5, GL_LIGHT6, GL_LIGHT7, GL_LIGHTING, GL_LINEAR_ATTENUATION, GL_NORMALIZE, GL_POSITION, GL_QUADRATIC_ATTENUATION, GL_SHININESS, GL_SMOOTH, GL_SPECULAR, GL_SPOT_CUTOFF, GL_SPOT_DIRECTION, GL_SPOT_EXPONENT |
Method Summary | |
---|---|
void |
glAccum(int op,
float value)
Interface to C language function: void glAccum(GLenum op, GLfloat value); |
void |
glActiveStencilFaceEXT(int mode)
Entry point to C language function: void glActiveStencilFaceEXT(GLenum mode); Part of GL_EXT_stencil_two_side |
void |
glApplyTextureEXT(int mode)
Entry point to C language function: void glApplyTextureEXT(GLenum mode); Part of GL_EXT_light_texture |
boolean |
glAreTexturesResident(int n,
int[] textures,
int textures_offset,
byte[] residences,
int residences_offset)
Interface to C language function: GLboolean glAreTexturesResident(GLsizei n, const GLuint * textures, GLboolean * residences); |
boolean |
glAreTexturesResident(int n,
IntBuffer textures,
ByteBuffer residences)
Interface to C language function: GLboolean glAreTexturesResident(GLsizei n, const GLuint * textures, GLboolean * residences); |
void |
glArrayElement(int i)
Interface to C language function: void glArrayElement(GLint i); |
void |
glAttachObjectARB(int target,
int id)
Entry point to C language function: void glAttachObjectARB(GLhandleARB target, GLhandleARB id); Part of GL_ARB_shader_objects |
void |
glBegin(int mode)
Interface to C language function: void glBegin(GLenum mode); |
void |
glBeginOcclusionQueryNV(int mode)
Entry point to C language function: void glBeginOcclusionQueryNV(GLuint mode); Part of GL_NV_occlusion_query |
void |
glBeginVertexShaderEXT()
Entry point to C language function: void glBeginVertexShaderEXT(void); Part of GL_EXT_vertex_shader |
void |
glBindBufferOffset(int target,
int attachment,
int texture,
int level)
Entry point to C language function: void glBindBufferOffsetEXT(GLenum target, GLuint attachment, GLuint texture, ptrdiff_t level); Part of GL_EXT_transform_feedback |
int |
glBindLightParameterEXT(int light,
int value)
Entry point to C language function: GLuint glBindLightParameterEXT(GLenum light, GLenum value); Part of GL_EXT_vertex_shader |
int |
glBindMaterialParameterEXT(int light,
int value)
Entry point to C language function: GLuint glBindMaterialParameterEXT(GLenum light, GLenum value); Part of GL_EXT_vertex_shader |
void |
glBindMultiTextureEXT(int red,
int green,
int blue)
Entry point to C language function: void glBindMultiTextureEXT(GLenum red, GLenum green, GLuint blue); Part of GL_EXT_direct_state_access |
int |
glBindParameterEXT(int type)
Entry point to C language function: GLuint glBindParameterEXT(GLenum type); Part of GL_EXT_vertex_shader |
void |
glBindProgramARB(int target,
int id)
Entry point to C language function: void glBindProgramARB(GLenum target, GLuint id); Part of GL_ARB_vertex_program |
int |
glBindTexGenParameterEXT(int unit,
int coord,
int value)
Entry point to C language function: GLuint glBindTexGenParameterEXT(GLenum unit, GLenum coord, GLenum value); Part of GL_EXT_vertex_shader |
int |
glBindTextureUnitParameterEXT(int light,
int value)
Entry point to C language function: GLuint glBindTextureUnitParameterEXT(GLenum light, GLenum value); Part of GL_EXT_vertex_shader |
void |
glBindVertexShaderEXT(int mode)
Entry point to C language function: void glBindVertexShaderEXT(GLuint mode); Part of GL_EXT_vertex_shader |
void |
glBitmap(int width,
int height,
float xorig,
float yorig,
float xmove,
float ymove,
byte[] bitmap,
int bitmap_offset)
Entry point to C language function: void glBitmap(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte * bitmap); Part of GL_VERSION_1_0 |
void |
glBitmap(int width,
int height,
float xorig,
float yorig,
float xmove,
float ymove,
ByteBuffer bitmap)
Entry point to C language function: void glBitmap(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte * bitmap); Part of GL_VERSION_1_0 |
void |
glBitmap(int width,
int height,
float xorig,
float yorig,
float xmove,
float ymove,
long bitmap_buffer_offset)
Entry point to C language function: void glBitmap(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte * bitmap); Part of GL_VERSION_1_0 |
void |
glBlendFuncSeparateINGR(int sfactorRGB,
int dfactorRGB,
int sfactorAlpha,
int dfactorAlpha)
Entry point to C language function: void glBlendFuncSeparateINGR(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); Part of GL_INGR_blend_func_separate |
void |
glBufferParameteri(int target,
int pname,
int params)
Entry point to C language function: void glBufferParameteriAPPLE(GLenum target, GLenum pname, GLint params); Part of GL_APPLE_flush_buffer_range |
int |
glBufferRegionEnabled()
Entry point to C language function: GLuint glBufferRegionEnabled(GLvoid); Part of GL_KTX_buffer_region |
void |
glCallList(int list)
Interface to C language function: void glCallList(GLuint list); |
void |
glCallLists(int n,
int type,
Buffer lists)
Interface to C language function: void glCallLists(GLsizei n, GLenum type, const GLvoid * lists); |
int |
glCheckNamedFramebufferStatusEXT(int light,
int value)
Entry point to C language function: GLenum glCheckNamedFramebufferStatusEXT(GLuint light, GLenum value); Part of GL_EXT_direct_state_access |
void |
glClearAccum(float red,
float green,
float blue,
float alpha)
Interface to C language function: void glClearAccum(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); |
void |
glClearColorIi(int red,
int green,
int blue,
int alpha)
Entry point to C language function: void glClearColorIiEXT(GLint red, GLint green, GLint blue, GLint alpha); Part of GL_EXT_texture_integer |
void |
glClearColorIui(int red,
int green,
int blue,
int alpha)
Entry point to C language function: void glClearColorIuiEXT(GLuint red, GLuint green, GLuint blue, GLuint alpha); Part of GL_EXT_texture_integer |
void |
glClearIndex(float c)
Interface to C language function: void glClearIndex(GLfloat c); |
void |
glClientAttribDefaultEXT(int mode)
Entry point to C language function: void glClientAttribDefaultEXT(GLbitfield mode); Part of GL_EXT_direct_state_access |
void |
glClipPlane(int plane,
double[] equation,
int equation_offset)
Interface to C language function: void glClipPlane(GLenum plane, const GLdouble * equation); |
void |
glClipPlane(int plane,
DoubleBuffer equation)
Interface to C language function: void glClipPlane(GLenum plane, const GLdouble * equation); |
void |
glColor3b(byte red,
byte green,
byte blue)
Interface to C language function: void glColor3b(GLbyte red, GLbyte green, GLbyte blue); |
void |
glColor3bv(byte[] v,
int v_offset)
Interface to C language function: void glColor3bv(const GLbyte * v); |
void |
glColor3bv(ByteBuffer v)
Interface to C language function: void glColor3bv(const GLbyte * v); |
void |
glColor3d(double red,
double green,
double blue)
Interface to C language function: void glColor3d(GLdouble red, GLdouble green, GLdouble blue); |
void |
glColor3dv(double[] v,
int v_offset)
Interface to C language function: void glColor3dv(const GLdouble * v); |
void |
glColor3dv(DoubleBuffer v)
Interface to C language function: void glColor3dv(const GLdouble * v); |
void |
glColor3f(float red,
float green,
float blue)
Interface to C language function: void glColor3f(GLfloat red, GLfloat green, GLfloat blue); |
void |
glColor3fv(float[] v,
int v_offset)
Interface to C language function: void glColor3fv(const GLfloat * v); |
void |
glColor3fv(FloatBuffer v)
Interface to C language function: void glColor3fv(const GLfloat * v); |
void |
glColor3h(short red,
short green,
short blue)
Entry point to C language function: void glColor3hNV(GLhalfNV red, GLhalfNV green, GLhalfNV blue); Part of GL_NV_half_float |
void |
glColor3hv(short[] v,
int v_offset)
Entry point to C language function: void glColor3hvNV(const GLhalfNV * v); Part of GL_NV_half_float |
void |
glColor3hv(ShortBuffer v)
Entry point to C language function: void glColor3hvNV(const GLhalfNV * v); Part of GL_NV_half_float |
void |
glColor3i(int red,
int green,
int blue)
Interface to C language function: void glColor3i(GLint red, GLint green, GLint blue); |
void |
glColor3iv(int[] v,
int v_offset)
Interface to C language function: void glColor3iv(const GLint * v); |
void |
glColor3iv(IntBuffer v)
Interface to C language function: void glColor3iv(const GLint * v); |
void |
glColor3s(short red,
short green,
short blue)
Interface to C language function: void glColor3s(GLshort red, GLshort green, GLshort blue); |
void |
glColor3sv(short[] v,
int v_offset)
Interface to C language function: void glColor3sv(const GLshort * v); |
void |
glColor3sv(ShortBuffer v)
Interface to C language function: void glColor3sv(const GLshort * v); |
void |
glColor3ub(byte red,
byte green,
byte blue)
Interface to C language function: void glColor3ub(GLubyte red, GLubyte green, GLubyte blue); |
void |
glColor3ubv(byte[] v,
int v_offset)
Interface to C language function: void glColor3ubv(const GLubyte * v); |
void |
glColor3ubv(ByteBuffer v)
Interface to C language function: void glColor3ubv(const GLubyte * v); |
void |
glColor3ui(int red,
int green,
int blue)
Interface to C language function: void glColor3ui(GLuint red, GLuint green, GLuint blue); |
void |
glColor3uiv(int[] v,
int v_offset)
Interface to C language function: void glColor3uiv(const GLuint * v); |
void |
glColor3uiv(IntBuffer v)
Interface to C language function: void glColor3uiv(const GLuint * v); |
void |
glColor3us(short red,
short green,
short blue)
Interface to C language function: void glColor3us(GLushort red, GLushort green, GLushort blue); |
void |
glColor3usv(short[] v,
int v_offset)
Interface to C language function: void glColor3usv(const GLushort * v); |
void |
glColor3usv(ShortBuffer v)
Interface to C language function: void glColor3usv(const GLushort * v); |
void |
glColor4b(byte red,
byte green,
byte blue,
byte alpha)
Interface to C language function: void glColor4b(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha); |
void |
glColor4bv(byte[] v,
int v_offset)
Interface to C language function: void glColor4bv(const GLbyte * v); |
void |
glColor4bv(ByteBuffer v)
Interface to C language function: void glColor4bv(const GLbyte * v); |
void |
glColor4d(double red,
double green,
double blue,
double alpha)
Interface to C language function: void glColor4d(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha); |
void |
glColor4dv(double[] v,
int v_offset)
Interface to C language function: void glColor4dv(const GLdouble * v); |
void |
glColor4dv(DoubleBuffer v)
Interface to C language function: void glColor4dv(const GLdouble * v); |
void |
glColor4fv(float[] v,
int v_offset)
Interface to C language function: void glColor4fv(const GLfloat * v); |
void |
glColor4fv(FloatBuffer v)
Interface to C language function: void glColor4fv(const GLfloat * v); |
void |
glColor4h(short x,
short y,
short z,
short w)
Entry point to C language function: void glColor4hNV(GLhalfNV x, GLhalfNV y, GLhalfNV z, GLhalfNV w); Part of GL_NV_half_float |
void |
glColor4hv(short[] v,
int v_offset)
Entry point to C language function: void glColor4hvNV(const GLhalfNV * v); Part of GL_NV_half_float |
void |
glColor4hv(ShortBuffer v)
Entry point to C language function: void glColor4hvNV(const GLhalfNV * v); Part of GL_NV_half_float |
void |
glColor4i(int red,
int green,
int blue,
int alpha)
Interface to C language function: void glColor4i(GLint red, GLint green, GLint blue, GLint alpha); |
void |
glColor4iv(int[] v,
int v_offset)
Interface to C language function: void glColor4iv(const GLint * v); |
void |
glColor4iv(IntBuffer v)
Interface to C language function: void glColor4iv(const GLint * v); |
void |
glColor4s(short red,
short green,
short blue,
short alpha)
Interface to C language function: void glColor4s(GLshort red, GLshort green, GLshort blue, GLshort alpha); |
void |
glColor4sv(short[] v,
int v_offset)
Interface to C language function: void glColor4sv(const GLshort * v); |
void |
glColor4sv(ShortBuffer v)
Interface to C language function: void glColor4sv(const GLshort * v); |
void |
glColor4ubv(byte[] v,
int v_offset)
Interface to C language function: void glColor4ubv(const GLubyte * v); |
void |
glColor4ubv(ByteBuffer v)
Interface to C language function: void glColor4ubv(const GLubyte * v); |
void |
glColor4ui(int red,
int green,
int blue,
int alpha)
Interface to C language function: void glColor4ui(GLuint red, GLuint green, GLuint blue, GLuint alpha); |
void |
glColor4uiv(int[] v,
int v_offset)
Interface to C language function: void glColor4uiv(const GLuint * v); |
void |
glColor4uiv(IntBuffer v)
Interface to C language function: void glColor4uiv(const GLuint * v); |
void |
glColor4us(short red,
short green,
short blue,
short alpha)
Interface to C language function: void glColor4us(GLushort red, GLushort green, GLushort blue, GLushort alpha); |
void |
glColor4usv(short[] v,
int v_offset)
Interface to C language function: void glColor4usv(const GLushort * v); |
void |
glColor4usv(ShortBuffer v)
Interface to C language function: void glColor4usv(const GLushort * v); |
void |
glColorMaskIndexed(int index,
boolean r,
boolean g,
boolean b,
boolean a)
Entry point to C language function: void glColorMaskIndexedEXT(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a); Part of GL_EXT_draw_buffers2 |
void |
glColorMaterial(int face,
int mode)
Interface to C language function: void glColorMaterial(GLenum face, GLenum mode); |
void |
glColorSubTable(int target,
int start,
int count,
int format,
int type,
Buffer data)
Entry point to C language function: void glColorSubTable(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid * data); Part of GL_VERSION_1_2 |
void |
glColorSubTable(int target,
int start,
int count,
int format,
int type,
long data_buffer_offset)
Entry point to C language function: void glColorSubTable(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid * data); Part of GL_VERSION_1_2 |
void |
glColorTable(int target,
int internalformat,
int width,
int format,
int type,
Buffer table)
Entry point to C language function: void glColorTable(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid * table); Part of GL_VERSION_1_2 |
void |
glColorTable(int target,
int internalformat,
int width,
int format,
int type,
long table_buffer_offset)
Entry point to C language function: void glColorTable(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid * table); Part of GL_VERSION_1_2 |
void |
glColorTableParameterfv(int target,
int pname,
float[] params,
int params_offset)
Entry point to C language function: void glColorTableParameterfv(GLenum target, GLenum pname, const GLfloat * params); Part of GL_VERSION_1_2 |
void |
glColorTableParameterfv(int target,
int pname,
FloatBuffer params)
Entry point to C language function: void glColorTableParameterfv(GLenum target, GLenum pname, const GLfloat * params); Part of GL_VERSION_1_2 |
void |
glColorTableParameteriv(int target,
int pname,
int[] params,
int params_offset)
Entry point to C language function: void glColorTableParameteriv(GLenum target, GLenum pname, const GLint * params); Part of GL_VERSION_1_2 |
void |
glColorTableParameteriv(int target,
int pname,
IntBuffer params)
Entry point to C language function: void glColorTableParameteriv(GLenum target, GLenum pname, const GLint * params); Part of GL_VERSION_1_2 |
void |
glCompileShaderARB(int mode)
Entry point to C language function: void glCompileShaderARB(GLhandleARB mode); Part of GL_ARB_shader_objects |
void |
glCompressedMultiTexImage1DEXT(int texture,
int target,
int level,
int internalformat,
int width,
int border,
int imageSize,
Buffer bits)
Entry point to C language function: void glCompressedMultiTexImage1DEXT(GLenum texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid * bits); Part of GL_EXT_direct_state_access |
void |
glCompressedMultiTexImage2DEXT(int texture,
int target,
int level,
int internalformat,
int width,
int height,
int border,
int imageSize,
Buffer bits)
Entry point to C language function: void glCompressedMultiTexImage2DEXT(GLenum texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid * bits); Part of GL_EXT_direct_state_access |
void |
glCompressedMultiTexImage3DEXT(int texture,
int target,
int level,
int internalformat,
int width,
int height,
int depth,
int border,
int imageSize,
Buffer bits)
Entry point to C language function: void glCompressedMultiTexImage3DEXT(GLenum texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid * bits); Part of GL_EXT_direct_state_access |
void |
glCompressedMultiTexSubImage1DEXT(int texture,
int target,
int level,
int xoffset,
int width,
int format,
int imageSize,
Buffer bits)
Entry point to C language function: void glCompressedMultiTexSubImage1DEXT(GLenum texture, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid * bits); Part of GL_EXT_direct_state_access |
void |
glCompressedMultiTexSubImage2DEXT(int texture,
int target,
int level,
int xoffset,
int yoffset,
int width,
int height,
int format,
int imageSize,
Buffer bits)
Entry point to C language function: void glCompressedMultiTexSubImage2DEXT(GLenum texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid * bits); Part of GL_EXT_direct_state_access |
void |
glCompressedMultiTexSubImage3DEXT(int texture,
int target,
int level,
int xoffset,
int yoffset,
int zoffset,
int width,
int height,
int depth,
int format,
int imageSize,
Buffer bits)
Entry point to C language function: void glCompressedMultiTexSubImage3DEXT(GLenum texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid * bits); Part of GL_EXT_direct_state_access |
void |
glCompressedTextureImage1DEXT(int texture,
int target,
int level,
int internalformat,
int width,
int border,
int imageSize,
Buffer bits)
Entry point to C language function: void glCompressedTextureImage1DEXT(GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid * bits); Part of GL_EXT_direct_state_access |
void |
glCompressedTextureImage2DEXT(int texture,
int target,
int level,
int internalformat,
int width,
int height,
int border,
int imageSize,
Buffer bits)
Entry point to C language function: void glCompressedTextureImage2DEXT(GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid * bits); Part of GL_EXT_direct_state_access |
void |
glCompressedTextureImage3DEXT(int texture,
int target,
int level,
int internalformat,
int width,
int height,
int depth,
int border,
int imageSize,
Buffer bits)
Entry point to C language function: void glCompressedTextureImage3DEXT(GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid * bits); Part of GL_EXT_direct_state_access |
void |
glCompressedTextureSubImage1DEXT(int texture,
int target,
int level,
int xoffset,
int width,
int format,
int imageSize,
Buffer bits)
Entry point to C language function: void glCompressedTextureSubImage1DEXT(GLuint texture, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid * bits); Part of GL_EXT_direct_state_access |
void |
glCompressedTextureSubImage2DEXT(int texture,
int target,
int level,
int xoffset,
int yoffset,
int width,
int height,
int format,
int imageSize,
Buffer bits)
Entry point to C language function: void glCompressedTextureSubImage2DEXT(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid * bits); Part of GL_EXT_direct_state_access |
void |
glCompressedTextureSubImage3DEXT(int texture,
int target,
int level,
int xoffset,
int yoffset,
int zoffset,
int width,
int height,
int depth,
int format,
int imageSize,
Buffer bits)
Entry point to C language function: void glCompressedTextureSubImage3DEXT(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid * bits); Part of GL_EXT_direct_state_access |
void |
glConvolutionFilter1D(int target,
int internalformat,
int width,
int format,
int type,
Buffer table)
Entry point to C language function: void glConvolutionFilter1D(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid * table); Part of GL_VERSION_1_2 |
void |
glConvolutionFilter1D(int target,
int internalformat,
int width,
int format,
int type,
long table_buffer_offset)
Entry point to C language function: void glConvolutionFilter1D(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid * table); Part of GL_VERSION_1_2 |
void |
glConvolutionFilter2D(int target,
int internalformat,
int width,
int height,
int format,
int type,
Buffer image)
Entry point to C language function: void glConvolutionFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * image); Part of GL_VERSION_1_2 |
void |
glConvolutionFilter2D(int target,
int internalformat,
int width,
int height,
int format,
int type,
long image_buffer_offset)
Entry point to C language function: void glConvolutionFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * image); Part of GL_VERSION_1_2 |
void |
glConvolutionParameterf(int target,
int pname,
float params)
Entry point to C language function: void glConvolutionParameterf(GLenum target, GLenum pname, GLfloat params); Part of GL_VERSION_1_2 |
void |
glConvolutionParameterfv(int target,
int pname,
float[] params,
int params_offset)
Entry point to C language function: void glConvolutionParameterfv(GLenum target, GLenum pname, const GLfloat * params); Part of GL_VERSION_1_2 |
void |
glConvolutionParameterfv(int target,
int pname,
FloatBuffer params)
Entry point to C language function: void glConvolutionParameterfv(GLenum target, GLenum pname, const GLfloat * params); Part of GL_VERSION_1_2 |
void |
glConvolutionParameteri(int target,
int pname,
int params)
Entry point to C language function: void glConvolutionParameteri(GLenum target, GLenum pname, GLint params); Part of GL_VERSION_1_2 |
void |
glConvolutionParameteriv(int target,
int pname,
int[] params,
int params_offset)
Entry point to C language function: void glConvolutionParameteriv(GLenum target, GLenum pname, const GLint * params); Part of GL_VERSION_1_2 |
void |
glConvolutionParameteriv(int target,
int pname,
IntBuffer params)
Entry point to C language function: void glConvolutionParameteriv(GLenum target, GLenum pname, const GLint * params); Part of GL_VERSION_1_2 |
void |
glCopyColorSubTable(int target,
int start,
int x,
int y,
int width)
Entry point to C language function: void glCopyColorSubTable(GLenum target, GLsizei start, GLint x, GLint y, GLsizei width); Part of GL_VERSION_1_2 |
void |
glCopyColorTable(int target,
int internalformat,
int x,
int y,
int width)
Entry point to C language function: void glCopyColorTable(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); Part of GL_VERSION_1_2 |
void |
glCopyConvolutionFilter1D(int target,
int internalformat,
int x,
int y,
int width)
Entry point to C language function: void glCopyConvolutionFilter1D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); Part of GL_VERSION_1_2 |
void |
glCopyConvolutionFilter2D(int target,
int internalformat,
int x,
int y,
int width,
int height)
Entry point to C language function: void glCopyConvolutionFilter2D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height); Part of GL_VERSION_1_2 |
void |
glCopyMultiTexImage1DEXT(int texture,
int target,
int level,
int internalformat,
int x,
int y,
int width,
int border)
Entry point to C language function: void glCopyMultiTexImage1DEXT(GLenum texture, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); Part of GL_EXT_direct_state_access |
void |
glCopyMultiTexImage2DEXT(int texture,
int target,
int level,
int internalformat,
int x,
int y,
int width,
int height,
int border)
Entry point to C language function: void glCopyMultiTexImage2DEXT(GLenum texture, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); Part of GL_EXT_direct_state_access |
void |
glCopyMultiTexSubImage1DEXT(int texture,
int target,
int level,
int xoffset,
int x,
int y,
int width)
Entry point to C language function: void glCopyMultiTexSubImage1DEXT(GLenum texture, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); Part of GL_EXT_direct_state_access |
void |
glCopyMultiTexSubImage2DEXT(int texture,
int target,
int level,
int xoffset,
int yoffset,
int x,
int y,
int width,
int height)
Entry point to C language function: void glCopyMultiTexSubImage2DEXT(GLenum texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); Part of GL_EXT_direct_state_access |
void |
glCopyMultiTexSubImage3DEXT(int texture,
int target,
int level,
int xoffset,
int yoffset,
int zoffset,
int x,
int y,
int width,
int height)
Entry point to C language function: void glCopyMultiTexSubImage3DEXT(GLenum texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); Part of GL_EXT_direct_state_access |
void |
glCopyPixels(int x,
int y,
int width,
int height,
int type)
Interface to C language function: void glCopyPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type); |
void |
glCopyTextureImage1DEXT(int texture,
int target,
int level,
int internalformat,
int x,
int y,
int width,
int border)
Entry point to C language function: void glCopyTextureImage1DEXT(GLuint texture, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); Part of GL_EXT_direct_state_access |
void |
glCopyTextureImage2DEXT(int texture,
int target,
int level,
int internalformat,
int x,
int y,
int width,
int height,
int border)
Entry point to C language function: void glCopyTextureImage2DEXT(GLuint texture, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); Part of GL_EXT_direct_state_access |
void |
glCopyTextureSubImage1DEXT(int texture,
int target,
int level,
int xoffset,
int x,
int y,
int width)
Entry point to C language function: void glCopyTextureSubImage1DEXT(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); Part of GL_EXT_direct_state_access |
void |
glCopyTextureSubImage2DEXT(int texture,
int target,
int level,
int xoffset,
int yoffset,
int x,
int y,
int width,
int height)
Entry point to C language function: void glCopyTextureSubImage2DEXT(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); Part of GL_EXT_direct_state_access |
void |
glCopyTextureSubImage3DEXT(int texture,
int target,
int level,
int xoffset,
int yoffset,
int zoffset,
int x,
int y,
int width,
int height)
Entry point to C language function: void glCopyTextureSubImage3DEXT(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); Part of GL_EXT_direct_state_access |
int |
glCreateProgramObjectARB()
Entry point to C language function: GLhandleARB glCreateProgramObjectARB(void); Part of GL_ARB_shader_objects |
int |
glCreateShaderObjectARB(int type)
Entry point to C language function: GLhandleARB glCreateShaderObjectARB(GLenum type); Part of GL_ARB_shader_objects |
void |
glCullParameterdvEXT(int pname,
double[] params,
int params_offset)
Entry point to C language function: void glCullParameterdvEXT(GLenum pname, GLdouble * params); Part of GL_EXT_cull_vertex |
void |
glCullParameterdvEXT(int pname,
DoubleBuffer params)
Entry point to C language function: void glCullParameterdvEXT(GLenum pname, GLdouble * params); Part of GL_EXT_cull_vertex |
void |
glCullParameterfvEXT(int pname,
float[] params,
int params_offset)
Entry point to C language function: void glCullParameterfvEXT(GLenum pname, GLfloat * params); Part of GL_EXT_cull_vertex |
void |
glCullParameterfvEXT(int pname,
FloatBuffer params)
Entry point to C language function: void glCullParameterfvEXT(GLenum pname, GLfloat * params); Part of GL_EXT_cull_vertex |
void |
glDeleteBufferRegion(int mode)
Entry point to C language function: void glDeleteBufferRegion(GLuint mode); Part of GL_KTX_buffer_region |
void |
glDeleteFencesAPPLE(int n,
int[] ids,
int ids_offset)
Entry point to C language function: void glDeleteFencesAPPLE(GLsizei n, const GLuint * ids); Part of GL_APPLE_fence |
void |
glDeleteFencesAPPLE(int n,
IntBuffer ids)
Entry point to C language function: void glDeleteFencesAPPLE(GLsizei n, const GLuint * ids); Part of GL_APPLE_fence |
void |
glDeleteFencesNV(int n,
int[] ids,
int ids_offset)
Entry point to C language function: void glDeleteFencesNV(GLsizei n, const GLuint * ids); Part of GL_NV_fence |
void |
glDeleteFencesNV(int n,
IntBuffer ids)
Entry point to C language function: void glDeleteFencesNV(GLsizei n, const GLuint * ids); Part of GL_NV_fence |
void |
glDeleteLists(int list,
int range)
Interface to C language function: void glDeleteLists(GLuint list, GLsizei range); |
void |
glDeleteObjectARB(int mode)
Entry point to C language function: void glDeleteObjectARB(GLhandleARB mode); Part of GL_ARB_shader_objects |
void |
glDeleteOcclusionQueriesNV(int n,
int[] ids,
int ids_offset)
Entry point to C language function: void glDeleteOcclusionQueriesNV(GLsizei n, const GLuint * ids); Part of GL_NV_occlusion_query |
void |
glDeleteOcclusionQueriesNV(int n,
IntBuffer ids)
Entry point to C language function: void glDeleteOcclusionQueriesNV(GLsizei n, const GLuint * ids); Part of GL_NV_occlusion_query |
void |
glDeleteProgramsARB(int n,
int[] ids,
int ids_offset)
Entry point to C language function: void glDeleteProgramsARB(GLsizei n, const GLuint * ids); Part of GL_ARB_vertex_program |
void |
glDeleteProgramsARB(int n,
IntBuffer ids)
Entry point to C language function: void glDeleteProgramsARB(GLsizei n, const GLuint * ids); Part of GL_ARB_vertex_program |
void |
glDeleteVertexShaderEXT(int mode)
Entry point to C language function: void glDeleteVertexShaderEXT(GLuint mode); Part of GL_EXT_vertex_shader |
void |
glDepthBoundsEXT(double x,
double y)
Entry point to C language function: void glDepthBoundsEXT(GLclampd x, GLclampd y); Part of GL_EXT_depth_bounds_test |
void |
glDetachObjectARB(int target,
int id)
Entry point to C language function: void glDetachObjectARB(GLhandleARB target, GLhandleARB id); Part of GL_ARB_shader_objects |
void |
glDisableClientStateIndexedEXT(int target,
int id)
Entry point to C language function: void glDisableClientStateIndexedEXT(GLenum target, GLuint id); Part of GL_EXT_direct_state_access |
void |
glDisableIndexed(int target,
int index)
Entry point to C language function: void glDisableIndexedEXT(GLenum target, GLuint index); Part of GL_EXT_draw_buffers2 |
void |
glDisableVariantClientStateEXT(int mode)
Entry point to C language function: void glDisableVariantClientStateEXT(GLuint mode); Part of GL_EXT_vertex_shader |
void |
glDisableVertexAttribAPPLE(int index,
int pname)
Entry point to C language function: void glDisableVertexAttribAPPLE(GLuint index, GLenum pname); Part of GL_APPLE_vertex_program_evaluators |
void |
glDisableVertexAttribArrayARB(int mode)
Entry point to C language function: void glDisableVertexAttribArrayARB(GLuint mode); Part of GL_ARB_vertex_program |
void |
glDrawBufferRegion(int region,
int x,
int y,
int width,
int height,
int xDest,
int yDest)
Entry point to C language function: void glDrawBufferRegion(GLuint region, GLint x, GLint y, GLsizei width, GLsizei height, GLint xDest, GLint yDest); Part of GL_KTX_buffer_region |
void |
glDrawBuffersATI(int n,
int[] ids,
int ids_offset)
Entry point to C language function: void glDrawBuffersATI(GLsizei n, const GLenum * ids); Part of GL_ATI_draw_buffers |
void |
glDrawBuffersATI(int n,
IntBuffer ids)
Entry point to C language function: void glDrawBuffersATI(GLsizei n, const GLenum * ids); Part of GL_ATI_draw_buffers |
void |
glDrawPixels(int width,
int height,
int format,
int type,
Buffer pixels)
Entry point to C language function: void glDrawPixels(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * pixels); Part of GL_VERSION_1_0 |
void |
glDrawPixels(int width,
int height,
int format,
int type,
long pixels_buffer_offset)
Entry point to C language function: void glDrawPixels(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * pixels); Part of GL_VERSION_1_0 |
void |
glEdgeFlag(boolean flag)
Interface to C language function: void glEdgeFlag(GLboolean flag); |
void |
glEdgeFlagPointer(int stride,
Buffer ptr)
Entry point to C language function: void glEdgeFlagPointer(GLsizei stride, const GLvoid * ptr); Part of GL_VERSION_1_1 |
void |
glEdgeFlagPointer(int stride,
long ptr_buffer_offset)
Entry point to C language function: void glEdgeFlagPointer(GLsizei stride, const GLvoid * ptr); Part of GL_VERSION_1_1 |
void |
glEdgeFlagv(byte[] flag,
int flag_offset)
Interface to C language function: void glEdgeFlagv(const GLboolean * flag); |
void |
glEdgeFlagv(ByteBuffer flag)
Interface to C language function: void glEdgeFlagv(const GLboolean * flag); |
void |
glEnableClientStateIndexedEXT(int target,
int id)
Entry point to C language function: void glEnableClientStateIndexedEXT(GLenum target, GLuint id); Part of GL_EXT_direct_state_access |
void |
glEnableIndexed(int target,
int index)
Entry point to C language function: void glEnableIndexedEXT(GLenum target, GLuint index); Part of GL_EXT_draw_buffers2 |
void |
glEnableVariantClientStateEXT(int mode)
Entry point to C language function: void glEnableVariantClientStateEXT(GLuint mode); Part of GL_EXT_vertex_shader |
void |
glEnableVertexAttribAPPLE(int index,
int pname)
Entry point to C language function: void glEnableVertexAttribAPPLE(GLuint index, GLenum pname); Part of GL_APPLE_vertex_program_evaluators |
void |
glEnableVertexAttribArrayARB(int mode)
Entry point to C language function: void glEnableVertexAttribArrayARB(GLuint mode); Part of GL_ARB_vertex_program |
void |
glEnd()
Interface to C language function: void glEnd(void); |
void |
glEndList()
Interface to C language function: void glEndList(void); |
void |
glEndOcclusionQueryNV()
Entry point to C language function: void glEndOcclusionQueryNV(void); Part of GL_NV_occlusion_query |
void |
glEndVertexShaderEXT()
Entry point to C language function: void glEndVertexShaderEXT(void); Part of GL_EXT_vertex_shader |
void |
glEvalCoord1d(double u)
Interface to C language function: void glEvalCoord1d(GLdouble u); |
void |
glEvalCoord1dv(double[] u,
int u_offset)
Interface to C language function: void glEvalCoord1dv(const GLdouble * u); |
void |
glEvalCoord1dv(DoubleBuffer u)
Interface to C language function: void glEvalCoord1dv(const GLdouble * u); |
void |
glEvalCoord1f(float u)
Interface to C language function: void glEvalCoord1f(GLfloat u); |
void |
glEvalCoord1fv(float[] u,
int u_offset)
Interface to C language function: void glEvalCoord1fv(const GLfloat * u); |
void |
glEvalCoord1fv(FloatBuffer u)
Interface to C language function: void glEvalCoord1fv(const GLfloat * u); |
void |
glEvalCoord2d(double u,
double v)
Interface to C language function: void glEvalCoord2d(GLdouble u, GLdouble v); |
void |
glEvalCoord2dv(double[] u,
int u_offset)
Interface to C language function: void glEvalCoord2dv(const GLdouble * u); |
void |
glEvalCoord2dv(DoubleBuffer u)
Interface to C language function: void glEvalCoord2dv(const GLdouble * u); |
void |
glEvalCoord2f(float u,
float v)
Interface to C language function: void glEvalCoord2f(GLfloat u, GLfloat v); |
void |
glEvalCoord2fv(float[] u,
int u_offset)
Interface to C language function: void glEvalCoord2fv(const GLfloat * u); |
void |
glEvalCoord2fv(FloatBuffer u)
Interface to C language function: void glEvalCoord2fv(const GLfloat * u); |
void |
glEvalMapsNV(int target,
int id)
Entry point to C language function: void glEvalMapsNV(GLenum target, GLenum id); Part of GL_NV_evaluators |
void |
glEvalMesh1(int mode,
int i1,
int i2)
Interface to C language function: void glEvalMesh1(GLenum mode, GLint i1, GLint i2); |
void |
glEvalMesh2(int mode,
int i1,
int i2,
int j1,
int j2)
Interface to C language function: void glEvalMesh2(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2); |
void |
glEvalPoint1(int i)
Interface to C language function: void glEvalPoint1(GLint i); |
void |
glEvalPoint2(int i,
int j)
Interface to C language function: void glEvalPoint2(GLint i, GLint j); |
void |
glExtractComponentEXT(int red,
int green,
int blue)
Entry point to C language function: void glExtractComponentEXT(GLuint red, GLuint green, GLuint blue); Part of GL_EXT_vertex_shader |
void |
glFeedbackBuffer(int size,
int type,
FloatBuffer buffer)
Interface to C language function: void glFeedbackBuffer(GLsizei size, GLenum type, GLfloat * buffer); |
void |
glFinishFenceAPPLE(int mode)
Entry point to C language function: void glFinishFenceAPPLE(GLuint mode); Part of GL_APPLE_fence |
void |
glFinishFenceNV(int mode)
Entry point to C language function: void glFinishFenceNV(GLuint mode); Part of GL_NV_fence |
void |
glFinishObjectAPPLE(int target,
int s)
Entry point to C language function: void glFinishObjectAPPLE(GLenum target, GLint s); Part of GL_APPLE_fence |
void |
glFinishRenderAPPLE()
Entry point to C language function: void glFinishRenderAPPLE(void); Part of GL_APPLE_flush_render |
void |
glFinishTextureSUNX()
Entry point to C language function: void glFinishTextureSUNX(void); Part of GL_SUNX_constant_data |
void |
glFlushPixelDataRangeNV(int mode)
Entry point to C language function: void glFlushPixelDataRangeNV(GLenum mode); Part of GL_NV_pixel_data_range |
void |
glFlushRenderAPPLE()
Entry point to C language function: void glFlushRenderAPPLE(void); Part of GL_APPLE_flush_render |
void |
glFlushVertexArrayRangeAPPLE(int length,
Buffer pointer)
Entry point to C language function: void glFlushVertexArrayRangeAPPLE(GLsizei length, GLvoid * pointer); Part of GL_APPLE_vertex_array_range |
void |
glFlushVertexArrayRangeNV()
Entry point to C language function: void glFlushVertexArrayRangeNV(void); Part of GL_NV_vertex_array_range |
void |
glFogCoordd(double coord)
Entry point to C language function: void glFogCoordd(GLdouble coord); Part of GL_VERSION_1_4 |
void |
glFogCoorddv(double[] m,
int m_offset)
Entry point to C language function: void glFogCoorddv(const GLdouble * m); Part of GL_VERSION_1_4 |
void |
glFogCoorddv(DoubleBuffer m)
Entry point to C language function: void glFogCoorddv(const GLdouble * m); Part of GL_VERSION_1_4 |
void |
glFogCoordf(float coord)
Entry point to C language function: void glFogCoordf(GLfloat coord); Part of GL_VERSION_1_4 |
void |
glFogCoordfv(float[] m,
int m_offset)
Entry point to C language function: void glFogCoordfv(const GLfloat * m); Part of GL_VERSION_1_4 |
void |
glFogCoordfv(FloatBuffer m)
Entry point to C language function: void glFogCoordfv(const GLfloat * m); Part of GL_VERSION_1_4 |
void |
glFogCoordh(short factor)
Entry point to C language function: void glFogCoordhNV(GLhalfNV factor); Part of GL_NV_half_float |
void |
glFogCoordhv(short[] v,
int v_offset)
Entry point to C language function: void glFogCoordhvNV(const GLhalfNV * v); Part of GL_NV_half_float |
void |
glFogCoordhv(ShortBuffer v)
Entry point to C language function: void glFogCoordhvNV(const GLhalfNV * v); Part of GL_NV_half_float |
void |
glFogCoordPointer(int type,
int stride,
Buffer pointer)
Entry point to C language function: void glFogCoordPointer(GLenum type, GLsizei stride, const GLvoid * pointer); Part of GL_VERSION_1_4 |
void |
glFogCoordPointer(int type,
int stride,
long pointer_buffer_offset)
Entry point to C language function: void glFogCoordPointer(GLenum type, GLsizei stride, const GLvoid * pointer); Part of GL_VERSION_1_4 |
void |
glFogi(int pname,
int param)
Interface to C language function: void glFogi(GLenum pname, GLint param); |
void |
glFogiv(int pname,
int[] params,
int params_offset)
Interface to C language function: void glFogiv(GLenum pname, const GLint * params); |
void |
glFogiv(int pname,
IntBuffer params)
Interface to C language function: void glFogiv(GLenum pname, const GLint * params); |
void |
glFramebufferDrawBufferEXT(int target,
int id)
Entry point to C language function: void glFramebufferDrawBufferEXT(GLuint target, GLenum id); Part of GL_EXT_direct_state_access |
void |
glFramebufferDrawBuffersEXT(int buffer,
int drawbuffer,
int[] value,
int value_offset)
Entry point to C language function: void glFramebufferDrawBuffersEXT(GLuint buffer, GLsizei drawbuffer, const GLenum * value); Part of GL_EXT_direct_state_access |
void |
glFramebufferDrawBuffersEXT(int buffer,
int drawbuffer,
IntBuffer value)
Entry point to C language function: void glFramebufferDrawBuffersEXT(GLuint buffer, GLsizei drawbuffer, const GLenum * value); Part of GL_EXT_direct_state_access |
void |
glFramebufferReadBufferEXT(int target,
int id)
Entry point to C language function: void glFramebufferReadBufferEXT(GLuint target, GLenum id); Part of GL_EXT_direct_state_access |
void |
glGenerateMultiTexMipmapEXT(int target,
int id)
Entry point to C language function: void glGenerateMultiTexMipmapEXT(GLenum target, GLenum id); Part of GL_EXT_direct_state_access |
void |
glGenerateTextureMipmapEXT(int target,
int id)
Entry point to C language function: void glGenerateTextureMipmapEXT(GLuint target, GLenum id); Part of GL_EXT_direct_state_access |
void |
glGenFencesAPPLE(int n,
int[] ids,
int ids_offset)
Entry point to C language function: void glGenFencesAPPLE(GLsizei n, GLuint * ids); Part of GL_APPLE_fence |
void |
glGenFencesAPPLE(int n,
IntBuffer ids)
Entry point to C language function: void glGenFencesAPPLE(GLsizei n, GLuint * ids); Part of GL_APPLE_fence |
void |
glGenFencesNV(int n,
int[] ids,
int ids_offset)
Entry point to C language function: void glGenFencesNV(GLsizei n, GLuint * ids); Part of GL_NV_fence |
void |
glGenFencesNV(int n,
IntBuffer ids)
Entry point to C language function: void glGenFencesNV(GLsizei n, GLuint * ids); Part of GL_NV_fence |
int |
glGenLists(int range)
Interface to C language function: GLuint glGenLists(GLsizei range); |
void |
glGenOcclusionQueriesNV(int n,
int[] ids,
int ids_offset)
Entry point to C language function: void glGenOcclusionQueriesNV(GLsizei n, GLuint * ids); Part of GL_NV_occlusion_query |
void |
glGenOcclusionQueriesNV(int n,
IntBuffer ids)
Entry point to C language function: void glGenOcclusionQueriesNV(GLsizei n, GLuint * ids); Part of GL_NV_occlusion_query |
void |
glGenProgramsARB(int n,
int[] ids,
int ids_offset)
Entry point to C language function: void glGenProgramsARB(GLsizei n, GLuint * ids); Part of GL_ARB_vertex_program |
void |
glGenProgramsARB(int n,
IntBuffer ids)
Entry point to C language function: void glGenProgramsARB(GLsizei n, GLuint * ids); Part of GL_ARB_vertex_program |
int |
glGenSymbolsEXT(int datatype,
int storagetype,
int range,
int components)
Entry point to C language function: GLuint glGenSymbolsEXT(GLenum datatype, GLenum storagetype, GLenum range, GLuint components); Part of GL_EXT_vertex_shader |
int |
glGenVertexShadersEXT(int type)
Entry point to C language function: GLuint glGenVertexShadersEXT(GLuint type); Part of GL_EXT_vertex_shader |
void |
glGetActiveUniformARB(int program,
int index,
int bufSize,
int[] length,
int length_offset,
int[] size,
int size_offset,
int[] type,
int type_offset,
byte[] name,
int name_offset)
Entry point to C language function: void glGetActiveUniformARB(GLhandleARB program, GLuint index, GLsizei bufSize, GLsizei * length, GLint * size, GLenum * type, GLcharARB * name); Part of GL_ARB_shader_objects |
void |
glGetActiveUniformARB(int program,
int index,
int bufSize,
IntBuffer length,
IntBuffer size,
IntBuffer type,
ByteBuffer name)
Entry point to C language function: void glGetActiveUniformARB(GLhandleARB program, GLuint index, GLsizei bufSize, GLsizei * length, GLint * size, GLenum * type, GLcharARB * name); Part of GL_ARB_shader_objects |
void |
glGetAttachedObjectsARB(int program,
int maxCount,
int[] count,
int count_offset,
int[] obj,
int obj_offset)
Entry point to C language function: void glGetAttachedObjectsARB(GLhandleARB program, GLsizei maxCount, GLsizei * count, GLhandleARB * obj); Part of GL_ARB_shader_objects |
void |
glGetAttachedObjectsARB(int program,
int maxCount,
IntBuffer count,
IntBuffer obj)
Entry point to C language function: void glGetAttachedObjectsARB(GLhandleARB program, GLsizei maxCount, GLsizei * count, GLhandleARB * obj); Part of GL_ARB_shader_objects |
void |
glGetBooleanIndexedv(int target,
int index,
byte[] data,
int data_offset)
Entry point to C language function: void glGetBooleanIndexedvEXT(GLenum target, GLuint index, GLboolean * data); Part of GL_EXT_draw_buffers2 |
void |
glGetBooleanIndexedv(int target,
int index,
ByteBuffer data)
Entry point to C language function: void glGetBooleanIndexedvEXT(GLenum target, GLuint index, GLboolean * data); Part of GL_EXT_draw_buffers2 |
void |
glGetClipPlane(int plane,
double[] equation,
int equation_offset)
Interface to C language function: void glGetClipPlane(GLenum plane, GLdouble * equation); |
void |
glGetClipPlane(int plane,
DoubleBuffer equation)
Interface to C language function: void glGetClipPlane(GLenum plane, GLdouble * equation); |
void |
glGetColorTable(int target,
int format,
int type,
Buffer table)
Entry point to C language function: void glGetColorTable(GLenum target, GLenum format, GLenum type, GLvoid * table); Part of GL_VERSION_1_2 |
void |
glGetColorTable(int target,
int format,
int type,
long table_buffer_offset)
Entry point to C language function: void glGetColorTable(GLenum target, GLenum format, GLenum type, GLvoid * table); Part of GL_VERSION_1_2 |
void |
glGetColorTableParameterfv(int target,
int pname,
float[] params,
int params_offset)
Entry point to C language function: void glGetColorTableParameterfv(GLenum target, GLenum pname, GLfloat * params); Part of GL_VERSION_1_2 |
void |
glGetColorTableParameterfv(int target,
int pname,
FloatBuffer params)
Entry point to C language function: void glGetColorTableParameterfv(GLenum target, GLenum pname, GLfloat * params); Part of GL_VERSION_1_2 |
void |
glGetColorTableParameteriv(int target,
int pname,
int[] params,
int params_offset)
Entry point to C language function: void glGetColorTableParameteriv(GLenum target, GLenum pname, GLint * params); Part of GL_VERSION_1_2 |
void |
glGetColorTableParameteriv(int target,
int pname,
IntBuffer params)
Entry point to C language function: void glGetColorTableParameteriv(GLenum target, GLenum pname, GLint * params); Part of GL_VERSION_1_2 |
void |
glGetCompressedMultiTexImageEXT(int texture,
int target,
int lod,
Buffer img)
Entry point to C language function: void glGetCompressedMultiTexImageEXT(GLenum texture, GLenum target, GLint lod, GLvoid * img); Part of GL_EXT_direct_state_access |
void |
glGetCompressedTextureImageEXT(int texture,
int target,
int lod,
Buffer img)
Entry point to C language function: void glGetCompressedTextureImageEXT(GLuint texture, GLenum target, GLint lod, GLvoid * img); Part of GL_EXT_direct_state_access |
void |
glGetConvolutionFilter(int target,
int format,
int type,
Buffer table)
Entry point to C language function: void glGetConvolutionFilter(GLenum target, GLenum format, GLenum type, GLvoid * table); Part of GL_VERSION_1_2 |
void |
glGetConvolutionFilter(int target,
int format,
int type,
long table_buffer_offset)
Entry point to C language function: void glGetConvolutionFilter(GLenum target, GLenum format, GLenum type, GLvoid * table); Part of GL_VERSION_1_2 |
void |
glGetConvolutionParameterfv(int target,
int pname,
float[] params,
int params_offset)
Entry point to C language function: void glGetConvolutionParameterfv(GLenum target, GLenum pname, GLfloat * params); Part of GL_VERSION_1_2 |
void |
glGetConvolutionParameterfv(int target,
int pname,
FloatBuffer params)
Entry point to C language function: void glGetConvolutionParameterfv(GLenum target, GLenum pname, GLfloat * params); Part of GL_VERSION_1_2 |
void |
glGetConvolutionParameteriv(int target,
int pname,
int[] params,
int params_offset)
Entry point to C language function: void glGetConvolutionParameteriv(GLenum target, GLenum pname, GLint * params); Part of GL_VERSION_1_2 |
void |
glGetConvolutionParameteriv(int target,
int pname,
IntBuffer params)
Entry point to C language function: void glGetConvolutionParameteriv(GLenum target, GLenum pname, GLint * params); Part of GL_VERSION_1_2 |
void |
glGetDoubleIndexedvEXT(int index,
int pname,
double[] params,
int params_offset)
Entry point to C language function: void glGetDoubleIndexedvEXT(GLenum index, GLuint pname, GLdouble * params); Part of GL_EXT_direct_state_access |
void |
glGetDoubleIndexedvEXT(int index,
int pname,
DoubleBuffer params)
Entry point to C language function: void glGetDoubleIndexedvEXT(GLenum index, GLuint pname, GLdouble * params); Part of GL_EXT_direct_state_access |
void |
glGetFenceivNV(int target,
int pname,
int[] params,
int params_offset)
Entry point to C language function: void glGetFenceivNV(GLuint target, GLenum pname, GLint * params); Part of GL_NV_fence |
void |
glGetFenceivNV(int target,
int pname,
IntBuffer params)
Entry point to C language function: void glGetFenceivNV(GLuint target, GLenum pname, GLint * params); Part of GL_NV_fence |
void |
glGetFloatIndexedvEXT(int target,
int pname,
float[] params,
int params_offset)
Entry point to C language function: void glGetFloatIndexedvEXT(GLenum target, GLuint pname, GLfloat * params); Part of GL_EXT_direct_state_access |
void |
glGetFloatIndexedvEXT(int target,
int pname,
FloatBuffer params)
Entry point to C language function: void glGetFloatIndexedvEXT(GLenum target, GLuint pname, GLfloat * params); Part of GL_EXT_direct_state_access |
void |
glGetFramebufferParameterivEXT(int target,
int pname,
int[] params,
int params_offset)
Entry point to C language function: void glGetFramebufferParameterivEXT(GLuint target, GLenum pname, GLint * params); Part of GL_EXT_direct_state_access |
void |
glGetFramebufferParameterivEXT(int target,
int pname,
IntBuffer params)
Entry point to C language function: void glGetFramebufferParameterivEXT(GLuint target, GLenum pname, GLint * params); Part of GL_EXT_direct_state_access |
int |
glGetHandleARB(int type)
Entry point to C language function: GLhandleARB glGetHandleARB(GLenum type); Part of GL_ARB_shader_objects |
void |
glGetHistogram(int target,
boolean reset,
int format,
int type,
Buffer values)
Entry point to C language function: void glGetHistogram(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid * values); Part of GL_VERSION_1_2 |
void |
glGetHistogram(int target,
boolean reset,
int format,
int type,
long values_buffer_offset)
Entry point to C language function: void glGetHistogram(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid * values); Part of GL_VERSION_1_2 |
void |
glGetHistogramParameterfv(int target,
int pname,
float[] params,
int params_offset)
Entry point to C language function: void glGetHistogramParameterfv(GLenum target, GLenum pname, GLfloat * params); Part of GL_VERSION_1_2 |
void |
glGetHistogramParameterfv(int target,
int pname,
FloatBuffer params)
Entry point to C language function: void glGetHistogramParameterfv(GLenum target, GLenum pname, GLfloat * params); Part of GL_VERSION_1_2 |
void |
glGetHistogramParameteriv(int target,
int pname,
int[] params,
int params_offset)
Entry point to C language function: void glGetHistogramParameteriv(GLenum target, GLenum pname, GLint * params); Part of GL_VERSION_1_2 |
void |
glGetHistogramParameteriv(int target,
int pname,
IntBuffer params)
Entry point to C language function: void glGetHistogramParameteriv(GLenum target, GLenum pname, GLint * params); Part of GL_VERSION_1_2 |
void |
glGetInfoLogARB(int program,
int bufSize,
int[] length,
int length_offset,
byte[] infoLog,
int infoLog_offset)
Entry point to C language function: void glGetInfoLogARB(GLhandleARB program, GLsizei bufSize, GLsizei * length, GLcharARB * infoLog); Part of GL_ARB_shader_objects |
void |
glGetInfoLogARB(int program,
int bufSize,
IntBuffer length,
ByteBuffer infoLog)
Entry point to C language function: void glGetInfoLogARB(GLhandleARB program, GLsizei bufSize, GLsizei * length, GLcharARB * infoLog); Part of GL_ARB_shader_objects |
void |
glGetIntegerIndexedv(int target,
int index,
int[] data,
int data_offset)
Entry point to C language function: void glGetIntegerIndexedvEXT(GLenum target, GLuint index, GLint * data); Part of GL_EXT_draw_buffers2 |
void |
glGetIntegerIndexedv(int target,
int index,
IntBuffer data)
Entry point to C language function: void glGetIntegerIndexedvEXT(GLenum target, GLuint index, GLint * data); Part of GL_EXT_draw_buffers2 |
void |
glGetInvariantBooleanvEXT(int target,
int index,
byte[] data,
int data_offset)
Entry point to C language function: void glGetInvariantBooleanvEXT(GLuint target, GLenum index, GLboolean * data); Part of GL_EXT_vertex_shader |
void |
glGetInvariantBooleanvEXT(int target,
int index,
ByteBuffer data)
Entry point to C language function: void glGetInvariantBooleanvEXT(GLuint target, GLenum index, GLboolean * data); Part of GL_EXT_vertex_shader |
void |
glGetInvariantFloatvEXT(int target,
int pname,
float[] params,
int params_offset)
Entry point to C language function: void glGetInvariantFloatvEXT(GLuint target, GLenum pname, GLfloat * params); Part of GL_EXT_vertex_shader |
void |
glGetInvariantFloatvEXT(int target,
int pname,
FloatBuffer params)
Entry point to C language function: void glGetInvariantFloatvEXT(GLuint target, GLenum pname, GLfloat * params); Part of GL_EXT_vertex_shader |
void |
glGetInvariantIntegervEXT(int target,
int pname,
int[] params,
int params_offset)
Entry point to C language function: void glGetInvariantIntegervEXT(GLuint target, GLenum pname, GLint * params); Part of GL_EXT_vertex_shader |
void |
glGetInvariantIntegervEXT(int target,
int pname,
IntBuffer params)
Entry point to C language function: void glGetInvariantIntegervEXT(GLuint target, GLenum pname, GLint * params); Part of GL_EXT_vertex_shader |
void |
glGetLightiv(int light,
int pname,
int[] params,
int params_offset)
Interface to C language function: void glGetLightiv(GLenum light, GLenum pname, GLint * params); |
void |
glGetLightiv(int light,
int pname,
IntBuffer params)
Interface to C language function: void glGetLightiv(GLenum light, GLenum pname, GLint * params); |
void |
glGetLocalConstantBooleanvEXT(int target,
int index,
byte[] data,
int data_offset)
Entry point to C language function: void glGetLocalConstantBooleanvEXT(GLuint target, GLenum index, GLboolean * data); Part of GL_EXT_vertex_shader |
void |
glGetLocalConstantBooleanvEXT(int target,
int index,
ByteBuffer data)
Entry point to C language function: void glGetLocalConstantBooleanvEXT(GLuint target, GLenum index, GLboolean * data); Part of GL_EXT_vertex_shader |
void |
glGetLocalConstantFloatvEXT(int target,
int pname,
float[] params,
int params_offset)
Entry point to C language function: void glGetLocalConstantFloatvEXT(GLuint target, GLenum pname, GLfloat * params); Part of GL_EXT_vertex_shader |
void |
glGetLocalConstantFloatvEXT(int target,
int pname,
FloatBuffer params)
Entry point to C language function: void glGetLocalConstantFloatvEXT(GLuint target, GLenum pname, GLfloat * params); Part of GL_EXT_vertex_shader |
void |
glGetLocalConstantIntegervEXT(int target,
int pname,
int[] params,
int params_offset)
Entry point to C language function: void glGetLocalConstantIntegervEXT(GLuint target, GLenum pname, GLint * params); Part of GL_EXT_vertex_shader |
void |
glGetLocalConstantIntegervEXT(int target,
int pname,
IntBuffer params)
Entry point to C language function: void glGetLocalConstantIntegervEXT(GLuint target, GLenum pname, GLint * params); Part of GL_EXT_vertex_shader |
void |
glGetMapAttribParameterfvNV(int stage,
int portion,
int pname,
float[] params,
int params_offset)
Entry point to C language function: void glGetMapAttribParameterfvNV(GLenum stage, GLuint portion, GLenum pname, GLfloat * params); Part of GL_NV_evaluators |
void |
glGetMapAttribParameterfvNV(int stage,
int portion,
int pname,
FloatBuffer params)
Entry point to C language function: void glGetMapAttribParameterfvNV(GLenum stage, GLuint portion, GLenum pname, GLfloat * params); Part of GL_NV_evaluators |
void |
glGetMapAttribParameterivNV(int target,
int attachment,
int pname,
int[] params,
int params_offset)
Entry point to C language function: void glGetMapAttribParameterivNV(GLenum target, GLuint attachment, GLenum pname, GLint * params); Part of GL_NV_evaluators |
void |
glGetMapAttribParameterivNV(int target,
int attachment,
int pname,
IntBuffer params)
Entry point to C language function: void glGetMapAttribParameterivNV(GLenum target, GLuint attachment, GLenum pname, GLint * params); Part of GL_NV_evaluators |
void |
glGetMapControlPointsNV(int target,
int index,
int type,
int ustride,
int vstride,
boolean packed,
Buffer points)
Entry point to C language function: void glGetMapControlPointsNV(GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLboolean packed, GLvoid * points); Part of GL_NV_evaluators |
void |
glGetMapdv(int target,
int query,
double[] v,
int v_offset)
Interface to C language function: void glGetMapdv(GLenum target, GLenum query, GLdouble * v); |
void |
glGetMapdv(int target,
int query,
DoubleBuffer v)
Interface to C language function: void glGetMapdv(GLenum target, GLenum query, GLdouble * v); |
void |
glGetMapfv(int target,
int query,
float[] v,
int v_offset)
Interface to C language function: void glGetMapfv(GLenum target, GLenum query, GLfloat * v); |
void |
glGetMapfv(int target,
int query,
FloatBuffer v)
Interface to C language function: void glGetMapfv(GLenum target, GLenum query, GLfloat * v); |
void |
glGetMapiv(int target,
int query,
int[] v,
int v_offset)
Interface to C language function: void glGetMapiv(GLenum target, GLenum query, GLint * v); |
void |
glGetMapiv(int target,
int query,
IntBuffer v)
Interface to C language function: void glGetMapiv(GLenum target, GLenum query, GLint * v); |
void |
glGetMapParameterfvNV(int target,
int pname,
float[] params,
int params_offset)
Entry point to C language function: void glGetMapParameterfvNV(GLenum target, GLenum pname, GLfloat * params); Part of GL_NV_evaluators |
void |
glGetMapParameterfvNV(int target,
int pname,
FloatBuffer params)
Entry point to C language function: void glGetMapParameterfvNV(GLenum target, GLenum pname, GLfloat * params); Part of GL_NV_evaluators |
void |
glGetMapParameterivNV(int target,
int pname,
int[] params,
int params_offset)
Entry point to C language function: void glGetMapParameterivNV(GLenum target, GLenum pname, GLint * params); Part of GL_NV_evaluators |
void |
glGetMapParameterivNV(int target,
int pname,
IntBuffer params)
Entry point to C language function: void glGetMapParameterivNV(GLenum target, GLenum pname, GLint * params); Part of GL_NV_evaluators |
void |
glGetMaterialiv(int face,
int pname,
int[] params,
int params_offset)
Interface to C language function: void glGetMaterialiv(GLenum face, GLenum pname, GLint * params); |
void |
glGetMaterialiv(int face,
int pname,
IntBuffer params)
Interface to C language function: void glGetMaterialiv(GLenum face, GLenum pname, GLint * params); |
void |
glGetMinmax(int target,
boolean reset,
int format,
int type,
Buffer values)
Entry point to C language function: void glGetMinmax(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid * values); Part of GL_VERSION_1_2 |
void |
glGetMinmax(int target,
boolean reset,
int format,
int type,
long values_buffer_offset)
Entry point to C language function: void glGetMinmax(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid * values); Part of GL_VERSION_1_2 |
void |
glGetMinmaxParameterfv(int target,
int pname,
float[] params,
int params_offset)
Entry point to C language function: void glGetMinmaxParameterfv(GLenum target, GLenum pname, GLfloat * params); Part of GL_VERSION_1_2 |
void |
glGetMinmaxParameterfv(int target,
int pname,
FloatBuffer params)
Entry point to C language function: void glGetMinmaxParameterfv(GLenum target, GLenum pname, GLfloat * params); Part of GL_VERSION_1_2 |
void |
glGetMinmaxParameteriv(int target,
int pname,
int[] params,
int params_offset)
Entry point to C language function: void glGetMinmaxParameteriv(GLenum target, GLenum pname, GLint * params); Part of GL_VERSION_1_2 |
void |
glGetMinmaxParameteriv(int target,
int pname,
IntBuffer params)
Entry point to C language function: void glGetMinmaxParameteriv(GLenum target, GLenum pname, GLint * params); Part of GL_VERSION_1_2 |
void |
glGetMultiTexEnvfvEXT(int stage,
int portion,
int pname,
float[] params,
int params_offset)
Entry point to C language function: void glGetMultiTexEnvfvEXT(GLenum stage, GLenum portion, GLenum pname, GLfloat * params); Part of GL_EXT_direct_state_access |
void |
glGetMultiTexEnvfvEXT(int stage,
int portion,
int pname,
FloatBuffer params)
Entry point to C language function: void glGetMultiTexEnvfvEXT(GLenum stage, GLenum portion, GLenum pname, GLfloat * params); Part of GL_EXT_direct_state_access |
void |
glGetMultiTexEnvivEXT(int target,
int attachment,
int pname,
int[] params,
int params_offset)
Entry point to C language function: void glGetMultiTexEnvivEXT(GLenum target, GLenum attachment, GLenum pname, GLint * params); Part of GL_EXT_direct_state_access |
void |
glGetMultiTexEnvivEXT(int target,
int attachment,
int pname,
IntBuffer params)
Entry point to C language function: void glGetMultiTexEnvivEXT(GLenum target, GLenum attachment, GLenum pname, GLint * params); Part of GL_EXT_direct_state_access |
void |
glGetMultiTexGendvEXT(int target,
int index,
int pname,
double[] params,
int params_offset)
Entry point to C language function: void glGetMultiTexGendvEXT(GLenum target, GLenum index, GLenum pname, GLdouble * params); Part of GL_EXT_direct_state_access |
void |
glGetMultiTexGendvEXT(int target,
int index,
int pname,
DoubleBuffer params)
Entry point to C language function: void glGetMultiTexGendvEXT(GLenum target, GLenum index, GLenum pname, GLdouble * params); Part of GL_EXT_direct_state_access |
void |
glGetMultiTexGenfvEXT(int stage,
int portion,
int pname,
float[] params,
int params_offset)
Entry point to C language function: void glGetMultiTexGenfvEXT(GLenum stage, GLenum portion, GLenum pname, GLfloat * params); Part of GL_EXT_direct_state_access |
void |
glGetMultiTexGenfvEXT(int stage,
int portion,
int pname,
FloatBuffer params)
Entry point to C language function: void glGetMultiTexGenfvEXT(GLenum stage, GLenum portion, GLenum pname, GLfloat * params); Part of GL_EXT_direct_state_access |
void |
glGetMultiTexGenivEXT(int target,
int attachment,
int pname,
int[] params,
int params_offset)
Entry point to C language function: void glGetMultiTexGenivEXT(GLenum target, GLenum attachment, GLenum pname, GLint * params); Part of GL_EXT_direct_state_access |
void |
glGetMultiTexGenivEXT(int target,
int attachment,
int pname,
IntBuffer params)
Entry point to C language function: void glGetMultiTexGenivEXT(GLenum target, GLenum attachment, GLenum pname, GLint * params); Part of GL_EXT_direct_state_access |
void |
glGetMultiTexImageEXT(int texture,
int target,
int level,
int format,
int type,
Buffer pixels)
Entry point to C language function: void glGetMultiTexImageEXT(GLenum texture, GLenum target, GLint level, GLenum format, GLenum type, GLvoid * pixels); Part of GL_EXT_direct_state_access |
void |
glGetMultiTexLevelParameterfvEXT(int texture,
int target,
int level,
int pname,
float[] params,
int params_offset)
Entry point to C language function: void glGetMultiTexLevelParameterfvEXT(GLenum texture, GLenum target, GLint level, GLenum pname, GLfloat * params); Part of GL_EXT_direct_state_access |
void |
glGetMultiTexLevelParameterfvEXT(int texture,
int target,
int level,
int pname,
FloatBuffer params)
Entry point to C language function: void glGetMultiTexLevelParameterfvEXT(GLenum texture, GLenum target, GLint level, GLenum pname, GLfloat * params); Part of GL_EXT_direct_state_access |
void |
glGetMultiTexLevelParameterivEXT(int texture,
int target,
int level,
int pname,
int[] params,
int params_offset)
Entry point to C language function: void glGetMultiTexLevelParameterivEXT(GLenum texture, GLenum target, GLint level, GLenum pname, GLint * params); Part of GL_EXT_direct_state_access |
void |
glGetMultiTexLevelParameterivEXT(int texture,
int target,
int level,
int pname,
IntBuffer params)
Entry point to C language function: void glGetMultiTexLevelParameterivEXT(GLenum texture, GLenum target, GLint level, GLenum pname, GLint * params); Part of GL_EXT_direct_state_access |
void |
glGetMultiTexParameterfvEXT(int stage,
int portion,
int pname,
float[] params,
int params_offset)
Entry point to C language function: void glGetMultiTexParameterfvEXT(GLenum stage, GLenum portion, GLenum pname, GLfloat * params); Part of GL_EXT_direct_state_access |
void |
glGetMultiTexParameterfvEXT(int stage,
int portion,
int pname,
FloatBuffer params)
Entry point to C language function: void glGetMultiTexParameterfvEXT(GLenum stage, GLenum portion, GLenum pname, GLfloat * params); Part of GL_EXT_direct_state_access |
void |
glGetMultiTexParameterIivEXT(int target,
int attachment,
int pname,
int[] params,
int params_offset)
Entry point to C language function: void glGetMultiTexParameterIivEXT(GLenum target, GLenum attachment, GLenum pname, GLint * params); Part of GL_EXT_direct_state_access |
void |
glGetMultiTexParameterIivEXT(int target,
int attachment,
int pname,
IntBuffer params)
Entry point to C language function: void glGetMultiTexParameterIivEXT(GLenum target, GLenum attachment, GLenum pname, GLint * params); Part of GL_EXT_direct_state_access |
void |
glGetMultiTexParameterIuivEXT(int program,
int target,
int index,
int[] params,
int params_offset)
Entry point to C language function: void glGetMultiTexParameterIuivEXT(GLenum program, GLenum target, GLenum index, GLuint * params); Part of GL_EXT_direct_state_access |
void |
glGetMultiTexParameterIuivEXT(int program,
int target,
int index,
IntBuffer params)
Entry point to C language function: void glGetMultiTexParameterIuivEXT(GLenum program, GLenum target, GLenum index, GLuint * params); Part of GL_EXT_direct_state_access |
void |
glGetMultiTexParameterivEXT(int target,
int attachment,
int pname,
int[] params,
int params_offset)
Entry point to C language function: void glGetMultiTexParameterivEXT(GLenum target, GLenum attachment, GLenum pname, GLint * params); Part of GL_EXT_direct_state_access |
void |
glGetMultiTexParameterivEXT(int target,
int attachment,
int pname,
IntBuffer params)
Entry point to C language function: void glGetMultiTexParameterivEXT(GLenum target, GLenum attachment, GLenum pname, GLint * params); Part of GL_EXT_direct_state_access |
void |
glGetNamedBufferParameterivEXT(int target,
int pname,
int[] params,
int params_offset)
Entry point to C language function: void glGetNamedBufferParameterivEXT(GLuint target, GLenum pname, GLint * params); Part of GL_EXT_direct_state_access |
void |
glGetNamedBufferParameterivEXT(int target,
int pname,
IntBuffer params)
Entry point to C language function: void glGetNamedBufferParameterivEXT(GLuint target, GLenum pname, GLint * params); Part of GL_EXT_direct_state_access |
void |
glGetNamedBufferSubDataEXT(int target,
int offset,
int size,
Buffer data)
Entry point to C language function: void glGetNamedBufferSubDataEXT(GLuint target, ptrdiff_t offset, ptrdiff_t size, GLvoid * data); Part of GL_EXT_direct_state_access |
void |
glGetNamedFramebufferAttachmentParameterivEXT(int target,
int attachment,
int pname,
int[] params,
int params_offset)
Entry point to C language function: void glGetNamedFramebufferAttachmentParameterivEXT(GLuint target, GLenum attachment, GLenum pname, GLint * params); Part of GL_EXT_direct_state_access |
void |
glGetNamedFramebufferAttachmentParameterivEXT(int target,
int attachment,
int pname,
IntBuffer params)
Entry point to C language function: void glGetNamedFramebufferAttachmentParameterivEXT(GLuint target, GLenum attachment, GLenum pname, GLint * params); Part of GL_EXT_direct_state_access |
void |
glGetNamedProgramivEXT(int target,
int attachment,
int pname,
int[] params,
int params_offset)
Entry point to C language function: void glGetNamedProgramivEXT(GLuint target, GLenum attachment, GLenum pname, GLint * params); Part of GL_EXT_direct_state_access |
void |
glGetNamedProgramivEXT(int target,
int attachment,
int pname,
IntBuffer params)
Entry point to C language function: void glGetNamedProgramivEXT(GLuint target, GLenum attachment, GLenum pname, GLint * params); Part of GL_EXT_direct_state_access |
void |
glGetNamedProgramLocalParameterdvEXT(int target,
int index,
int pname,
double[] params,
int params_offset)
Entry point to C language function: void glGetNamedProgramLocalParameterdvEXT(GLuint target, GLenum index, GLuint pname, GLdouble * params); Part of GL_EXT_direct_state_access |
void |
glGetNamedProgramLocalParameterdvEXT(int target,
int index,
int pname,
DoubleBuffer params)
Entry point to C language function: void glGetNamedProgramLocalParameterdvEXT(GLuint target, GLenum index, GLuint pname, GLdouble * params); Part of GL_EXT_direct_state_access |
void |
glGetNamedProgramLocalParameterfvEXT(int stage,
int portion,
int pname,
float[] params,
int params_offset)
Entry point to C language function: void glGetNamedProgramLocalParameterfvEXT(GLuint stage, GLenum portion, GLuint pname, GLfloat * params); Part of GL_EXT_direct_state_access |
void |
glGetNamedProgramLocalParameterfvEXT(int stage,
int portion,
int pname,
FloatBuffer params)
Entry point to C language function: void glGetNamedProgramLocalParameterfvEXT(GLuint stage, GLenum portion, GLuint pname, GLfloat * params); Part of GL_EXT_direct_state_access |
void |
glGetNamedProgramLocalParameterIivEXT(int target,
int attachment,
int pname,
int[] params,
int params_offset)
Entry point to C language function: void glGetNamedProgramLocalParameterIivEXT(GLuint target, GLenum attachment, GLuint pname, GLint * params); Part of GL_EXT_direct_state_access |
void |
glGetNamedProgramLocalParameterIivEXT(int target,
int attachment,
int pname,
IntBuffer params)
Entry point to C language function: void glGetNamedProgramLocalParameterIivEXT(GLuint target, GLenum attachment, GLuint pname, GLint * params); Part of GL_EXT_direct_state_access |
void |
glGetNamedProgramLocalParameterIuivEXT(int program,
int target,
int index,
int[] params,
int params_offset)
Entry point to C language function: void glGetNamedProgramLocalParameterIuivEXT(GLuint program, GLenum target, GLuint index, GLuint * params); Part of GL_EXT_direct_state_access |
void |
glGetNamedProgramLocalParameterIuivEXT(int program,
int target,
int index,
IntBuffer params)
Entry point to C language function: void glGetNamedProgramLocalParameterIuivEXT(GLuint program, GLenum target, GLuint index, GLuint * params); Part of GL_EXT_direct_state_access |
void |
glGetNamedProgramStringEXT(int target,
int format,
int type,
Buffer table)
Entry point to C language function: void glGetNamedProgramStringEXT(GLuint target, GLenum format, GLenum type, GLvoid * table); Part of GL_EXT_direct_state_access |
void |
glGetNamedRenderbufferParameterivEXT(int target,
int pname,
int[] params,
int params_offset)
Entry point to C language function: void glGetNamedRenderbufferParameterivEXT(GLuint target, GLenum pname, GLint * params); Part of GL_EXT_direct_state_access |
void |
glGetNamedRenderbufferParameterivEXT(int target,
int pname,
IntBuffer params)
Entry point to C language function: void glGetNamedRenderbufferParameterivEXT(GLuint target, GLenum pname, GLint * params); Part of GL_EXT_direct_state_access |
void |
glGetObjectParameterfvARB(int target,
int pname,
float[] params,
int params_offset)
Entry point to C language function: void glGetObjectParameterfvARB(GLhandleARB target, GLenum pname, GLfloat * params); Part of GL_ARB_shader_objects |
void |
glGetObjectParameterfvARB(int target,
int pname,
FloatBuffer params)
Entry point to C language function: void glGetObjectParameterfvARB(GLhandleARB target, GLenum pname, GLfloat * params); Part of GL_ARB_shader_objects |
void |
glGetObjectParameterivARB(int target,
int pname,
int[] params,
int params_offset)
Entry point to C language function: void glGetObjectParameterivARB(GLhandleARB target, GLenum pname, GLint * params); Part of GL_ARB_shader_objects |
void |
glGetObjectParameterivARB(int target,
int pname,
IntBuffer params)
Entry point to C language function: void glGetObjectParameterivARB(GLhandleARB target, GLenum pname, GLint * params); Part of GL_ARB_shader_objects |
void |
glGetOcclusionQueryivNV(int target,
int pname,
int[] params,
int params_offset)
Entry point to C language function: void glGetOcclusionQueryivNV(GLuint target, GLenum pname, GLint * params); Part of GL_NV_occlusion_query |
void |
glGetOcclusionQueryivNV(int target,
int pname,
IntBuffer params)
Entry point to C language function: void glGetOcclusionQueryivNV(GLuint target, GLenum pname, GLint * params); Part of GL_NV_occlusion_query |
void |
glGetOcclusionQueryuivNV(int id,
int pname,
int[] params,
int params_offset)
Entry point to C language function: void glGetOcclusionQueryuivNV(GLuint id, GLenum pname, GLuint * params); Part of GL_NV_occlusion_query |
void |
glGetOcclusionQueryuivNV(int id,
int pname,
IntBuffer params)
Entry point to C language function: void glGetOcclusionQueryuivNV(GLuint id, GLenum pname, GLuint * params); Part of GL_NV_occlusion_query |
void |
glGetPixelMapfv(int map,
float[] values,
int values_offset)
Entry point to C language function: void glGetPixelMapfv(GLenum map, GLfloat * values); Part of GL_VERSION_1_0 |
void |
glGetPixelMapfv(int map,
FloatBuffer values)
Entry point to C language function: void glGetPixelMapfv(GLenum map, GLfloat * values); Part of GL_VERSION_1_0 |
void |
glGetPixelMapfv(int map,
long values_buffer_offset)
Entry point to C language function: void glGetPixelMapfv(GLenum map, GLfloat * values); Part of GL_VERSION_1_0 |
void |
glGetPixelMapuiv(int map,
int[] values,
int values_offset)
Entry point to C language function: void glGetPixelMapuiv(GLenum map, GLuint * values); Part of GL_VERSION_1_0 |
void |
glGetPixelMapuiv(int map,
IntBuffer values)
Entry point to C language function: void glGetPixelMapuiv(GLenum map, GLuint * values); Part of GL_VERSION_1_0 |
void |
glGetPixelMapuiv(int map,
long values_buffer_offset)
Entry point to C language function: void glGetPixelMapuiv(GLenum map, GLuint * values); Part of GL_VERSION_1_0 |
void |
glGetPixelMapusv(int map,
long values_buffer_offset)
Entry point to C language function: void glGetPixelMapusv(GLenum map, GLushort * values); Part of GL_VERSION_1_0 |
void |
glGetPixelMapusv(int map,
short[] values,
int values_offset)
Entry point to C language function: void glGetPixelMapusv(GLenum map, GLushort * values); Part of GL_VERSION_1_0 |
void |
glGetPixelMapusv(int map,
ShortBuffer values)
Entry point to C language function: void glGetPixelMapusv(GLenum map, GLushort * values); Part of GL_VERSION_1_0 |
void |
glGetPolygonStipple(byte[] mask,
int mask_offset)
Entry point to C language function: void glGetPolygonStipple(GLubyte * mask); Part of GL_VERSION_1_0 |
void |
glGetPolygonStipple(ByteBuffer mask)
Entry point to C language function: void glGetPolygonStipple(GLubyte * mask); Part of GL_VERSION_1_0 |
void |
glGetPolygonStipple(long mask_buffer_offset)
Entry point to C language function: void glGetPolygonStipple(GLubyte * mask); Part of GL_VERSION_1_0 |
void |
glGetProgramEnvParameterdvARB(int index,
int pname,
double[] params,
int params_offset)
Entry point to C language function: void glGetProgramEnvParameterdvARB(GLenum index, GLuint pname, GLdouble * params); Part of GL_ARB_vertex_program |
void |
glGetProgramEnvParameterdvARB(int index,
int pname,
DoubleBuffer params)
Entry point to C language function: void glGetProgramEnvParameterdvARB(GLenum index, GLuint pname, GLdouble * params); Part of GL_ARB_vertex_program |
void |
glGetProgramEnvParameterfvARB(int target,
int pname,
float[] params,
int params_offset)
Entry point to C language function: void glGetProgramEnvParameterfvARB(GLenum target, GLuint pname, GLfloat * params); Part of GL_ARB_vertex_program |
void |
glGetProgramEnvParameterfvARB(int target,
int pname,
FloatBuffer params)
Entry point to C language function: void glGetProgramEnvParameterfvARB(GLenum target, GLuint pname, GLfloat * params); Part of GL_ARB_vertex_program |
void |
glGetProgramEnvParameterIivNV(int target,
int index,
int[] params,
int params_offset)
Entry point to C language function: void glGetProgramEnvParameterIivNV(GLenum target, GLuint index, GLint * params); Part of GL_NV_gpu_program4 |
void |
glGetProgramEnvParameterIivNV(int target,
int index,
IntBuffer params)
Entry point to C language function: void glGetProgramEnvParameterIivNV(GLenum target, GLuint index, GLint * params); Part of GL_NV_gpu_program4 |
void |
glGetProgramEnvParameterIuivNV(int target,
int index,
int[] params,
int params_offset)
Entry point to C language function: void glGetProgramEnvParameterIuivNV(GLenum target, GLuint index, GLuint * params); Part of GL_NV_gpu_program4 |
void |
glGetProgramEnvParameterIuivNV(int target,
int index,
IntBuffer params)
Entry point to C language function: void glGetProgramEnvParameterIuivNV(GLenum target, GLuint index, GLuint * params); Part of GL_NV_gpu_program4 |
void |
glGetProgramivARB(int target,
int pname,
int[] params,
int params_offset)
Entry point to C language function: void glGetProgramivARB(GLenum target, GLenum pname, GLint * params); Part of GL_ARB_vertex_program |
void |
glGetProgramivARB(int target,
int pname,
IntBuffer params)
Entry point to C language function: void glGetProgramivARB(GLenum target, GLenum pname, GLint * params); Part of GL_ARB_vertex_program |
void |
glGetProgramLocalParameterdvARB(int index,
int pname,
double[] params,
int params_offset)
Entry point to C language function: void glGetProgramLocalParameterdvARB(GLenum index, GLuint pname, GLdouble * params); Part of GL_ARB_vertex_program |
void |
glGetProgramLocalParameterdvARB(int index,
int pname,
DoubleBuffer params)
Entry point to C language function: void glGetProgramLocalParameterdvARB(GLenum index, GLuint pname, GLdouble * params); Part of GL_ARB_vertex_program |
void |
glGetProgramLocalParameterfvARB(int target,
int pname,
float[] params,
int params_offset)
Entry point to C language function: void glGetProgramLocalParameterfvARB(GLenum target, GLuint pname, GLfloat * params); Part of GL_ARB_vertex_program |
void |
glGetProgramLocalParameterfvARB(int target,
int pname,
FloatBuffer params)
Entry point to C language function: void glGetProgramLocalParameterfvARB(GLenum target, GLuint pname, GLfloat * params); Part of GL_ARB_vertex_program |
void |
glGetProgramLocalParameterIivNV(int target,
int index,
int[] params,
int params_offset)
Entry point to C language function: void glGetProgramLocalParameterIivNV(GLenum target, GLuint index, GLint * params); Part of GL_NV_gpu_program4 |
void |
glGetProgramLocalParameterIivNV(int target,
int index,
IntBuffer params)
Entry point to C language function: void glGetProgramLocalParameterIivNV(GLenum target, GLuint index, GLint * params); Part of GL_NV_gpu_program4 |
void |
glGetProgramLocalParameterIuivNV(int target,
int index,
int[] params,
int params_offset)
Entry point to C language function: void glGetProgramLocalParameterIuivNV(GLenum target, GLuint index, GLuint * params); Part of GL_NV_gpu_program4 |
void |
glGetProgramLocalParameterIuivNV(int target,
int index,
IntBuffer params)
Entry point to C language function: void glGetProgramLocalParameterIuivNV(GLenum target, GLuint index, GLuint * params); Part of GL_NV_gpu_program4 |
void |
glGetProgramStringARB(int target,
int pname,
Buffer string)
Entry point to C language function: void glGetProgramStringARB(GLenum target, GLenum pname, GLvoid * string); Part of GL_ARB_vertex_program |
void |
glGetQueryObjecti64vEXT(int id,
int pname,
com.jogamp.common.nio.Int64Buffer params)
Entry point to C language function: void glGetQueryObjecti64vEXT(GLuint id, GLenum pname, int64_t * params); Part of GL_EXT_timer_query |
void |
glGetQueryObjecti64vEXT(int id,
int pname,
long[] params,
int params_offset)
Entry point to C language function: void glGetQueryObjecti64vEXT(GLuint id, GLenum pname, int64_t * params); Part of GL_EXT_timer_query |
void |
glGetQueryObjectui64vEXT(int id,
int pname,
com.jogamp.common.nio.Int64Buffer params)
Entry point to C language function: void glGetQueryObjectui64vEXT(GLuint id, GLenum pname, uint64_t * params); Part of GL_EXT_timer_query |
void |
glGetQueryObjectui64vEXT(int id,
int pname,
long[] params,
int params_offset)
Entry point to C language function: void glGetQueryObjectui64vEXT(GLuint id, GLenum pname, uint64_t * params); Part of GL_EXT_timer_query |
void |
glGetSeparableFilter(int target,
int format,
int type,
Buffer row,
Buffer column,
Buffer span)
Entry point to C language function: void glGetSeparableFilter(GLenum target, GLenum format, GLenum type, GLvoid * row, GLvoid * column, GLvoid * span); Part of GL_VERSION_1_2 |
void |
glGetSeparableFilter(int target,
int format,
int type,
long row_buffer_offset,
long column_buffer_offset,
long span_buffer_offset)
Entry point to C language function: void glGetSeparableFilter(GLenum target, GLenum format, GLenum type, GLvoid * row, GLvoid * column, GLvoid * span); Part of GL_VERSION_1_2 |
void |
glGetShaderSourceARB(int program,
int bufSize,
int[] length,
int length_offset,
byte[] infoLog,
int infoLog_offset)
Entry point to C language function: void glGetShaderSourceARB(GLhandleARB program, GLsizei bufSize, GLsizei * length, GLcharARB * infoLog); Part of GL_ARB_shader_objects |
void |
glGetShaderSourceARB(int program,
int bufSize,
IntBuffer length,
ByteBuffer infoLog)
Entry point to C language function: void glGetShaderSourceARB(GLhandleARB program, GLsizei bufSize, GLsizei * length, GLcharARB * infoLog); Part of GL_ARB_shader_objects |
void |
glGetTexGendv(int coord,
int pname,
double[] params,
int params_offset)
Interface to C language function: void glGetTexGendv(GLenum coord, GLenum pname, GLdouble * params); |
void |
glGetTexGendv(int coord,
int pname,
DoubleBuffer params)
Interface to C language function: void glGetTexGendv(GLenum coord, GLenum pname, GLdouble * params); |
void |
glGetTextureImageEXT(int texture,
int target,
int level,
int format,
int type,
Buffer pixels)
Entry point to C language function: void glGetTextureImageEXT(GLuint texture, GLenum target, GLint level, GLenum format, GLenum type, GLvoid * pixels); Part of GL_EXT_direct_state_access |
void |
glGetTextureLevelParameterfvEXT(int texture,
int target,
int level,
int pname,
float[] params,
int params_offset)
Entry point to C language function: void glGetTextureLevelParameterfvEXT(GLuint texture, GLenum target, GLint level, GLenum pname, GLfloat * params); Part of GL_EXT_direct_state_access |
void |
glGetTextureLevelParameterfvEXT(int texture,
int target,
int level,
int pname,
FloatBuffer params)
Entry point to C language function: void glGetTextureLevelParameterfvEXT(GLuint texture, GLenum target, GLint level, GLenum pname, GLfloat * params); Part of GL_EXT_direct_state_access |
void |
glGetTextureLevelParameterivEXT(int texture,
int target,
int level,
int pname,
int[] params,
int params_offset)
Entry point to C language function: void glGetTextureLevelParameterivEXT(GLuint texture, GLenum target, GLint level, GLenum pname, GLint * params); Part of GL_EXT_direct_state_access |
void |
glGetTextureLevelParameterivEXT(int texture,
int target,
int level,
int pname,
IntBuffer params)
Entry point to C language function: void glGetTextureLevelParameterivEXT(GLuint texture, GLenum target, GLint level, GLenum pname, GLint * params); Part of GL_EXT_direct_state_access |
void |
glGetTextureParameterfvEXT(int stage,
int portion,
int pname,
float[] params,
int params_offset)
Entry point to C language function: void glGetTextureParameterfvEXT(GLuint stage, GLenum portion, GLenum pname, GLfloat * params); Part of GL_EXT_direct_state_access |
void |
glGetTextureParameterfvEXT(int stage,
int portion,
int pname,
FloatBuffer params)
Entry point to C language function: void glGetTextureParameterfvEXT(GLuint stage, GLenum portion, GLenum pname, GLfloat * params); Part of GL_EXT_direct_state_access |
void |
glGetTextureParameterIivEXT(int target,
int attachment,
int pname,
int[] params,
int params_offset)
Entry point to C language function: void glGetTextureParameterIivEXT(GLuint target, GLenum attachment, GLenum pname, GLint * params); Part of GL_EXT_direct_state_access |
void |
glGetTextureParameterIivEXT(int target,
int attachment,
int pname,
IntBuffer params)
Entry point to C language function: void glGetTextureParameterIivEXT(GLuint target, GLenum attachment, GLenum pname, GLint * params); Part of GL_EXT_direct_state_access |
void |
glGetTextureParameterIuivEXT(int program,
int target,
int index,
int[] params,
int params_offset)
Entry point to C language function: void glGetTextureParameterIuivEXT(GLuint program, GLenum target, GLenum index, GLuint * params); Part of GL_EXT_direct_state_access |
void |
glGetTextureParameterIuivEXT(int program,
int target,
int index,
IntBuffer params)
Entry point to C language function: void glGetTextureParameterIuivEXT(GLuint program, GLenum target, GLenum index, GLuint * params); Part of GL_EXT_direct_state_access |
void |
glGetTextureParameterivEXT(int target,
int attachment,
int pname,
int[] params,
int params_offset)
Entry point to C language function: void glGetTextureParameterivEXT(GLuint target, GLenum attachment, GLenum pname, GLint * params); Part of GL_EXT_direct_state_access |
void |
glGetTextureParameterivEXT(int target,
int attachment,
int pname,
IntBuffer params)
Entry point to C language function: void glGetTextureParameterivEXT(GLuint target, GLenum attachment, GLenum pname, GLint * params); Part of GL_EXT_direct_state_access |
int |
glGetUniformBufferSizeEXT(int program,
int location)
Entry point to C language function: GLint glGetUniformBufferSizeEXT(GLuint program, GLint location); Part of GL_EXT_bindable_uniform |
void |
glGetUniformfvARB(int program,
int location,
float[] params,
int params_offset)
Entry point to C language function: void glGetUniformfvARB(GLhandleARB program, GLint location, GLfloat * params); Part of GL_ARB_shader_objects |
void |
glGetUniformfvARB(int program,
int location,
FloatBuffer params)
Entry point to C language function: void glGetUniformfvARB(GLhandleARB program, GLint location, GLfloat * params); Part of GL_ARB_shader_objects |
void |
glGetUniformivARB(int program,
int location,
int[] params,
int params_offset)
Entry point to C language function: void glGetUniformivARB(GLhandleARB program, GLint location, GLint * params); Part of GL_ARB_shader_objects |
void |
glGetUniformivARB(int program,
int location,
IntBuffer params)
Entry point to C language function: void glGetUniformivARB(GLhandleARB program, GLint location, GLint * params); Part of GL_ARB_shader_objects |
int |
glGetUniformLocationARB(int program,
String name)
Entry point to C language function: GLint glGetUniformLocationARB(GLhandleARB program, const GLcharARB * name); Part of GL_ARB_shader_objects |
int |
glGetUniformOffsetEXT(int program,
int location)
Entry point to C language function: ptrdiff_t glGetUniformOffsetEXT(GLuint program, GLint location); Part of GL_EXT_bindable_uniform |
void |
glGetVariantBooleanvEXT(int target,
int index,
byte[] data,
int data_offset)
Entry point to C language function: void glGetVariantBooleanvEXT(GLuint target, GLenum index, GLboolean * data); Part of GL_EXT_vertex_shader |
void |
glGetVariantBooleanvEXT(int target,
int index,
ByteBuffer data)
Entry point to C language function: void glGetVariantBooleanvEXT(GLuint target, GLenum index, GLboolean * data); Part of GL_EXT_vertex_shader |
void |
glGetVariantFloatvEXT(int target,
int pname,
float[] params,
int params_offset)
Entry point to C language function: void glGetVariantFloatvEXT(GLuint target, GLenum pname, GLfloat * params); Part of GL_EXT_vertex_shader |
void |
glGetVariantFloatvEXT(int target,
int pname,
FloatBuffer params)
Entry point to C language function: void glGetVariantFloatvEXT(GLuint target, GLenum pname, GLfloat * params); Part of GL_EXT_vertex_shader |
void |
glGetVariantIntegervEXT(int target,
int pname,
int[] params,
int params_offset)
Entry point to C language function: void glGetVariantIntegervEXT(GLuint target, GLenum pname, GLint * params); Part of GL_EXT_vertex_shader |
void |
glGetVariantIntegervEXT(int target,
int pname,
IntBuffer params)
Entry point to C language function: void glGetVariantIntegervEXT(GLuint target, GLenum pname, GLint * params); Part of GL_EXT_vertex_shader |
void |
glGetVertexAttribdvARB(int index,
int pname,
double[] params,
int params_offset)
Entry point to C language function: void glGetVertexAttribdvARB(GLuint index, GLenum pname, GLdouble * params); Part of GL_ARB_vertex_program |
void |
glGetVertexAttribdvARB(int index,
int pname,
DoubleBuffer params)
Entry point to C language function: void glGetVertexAttribdvARB(GLuint index, GLenum pname, GLdouble * params); Part of GL_ARB_vertex_program |
void |
glGetVertexAttribfvARB(int target,
int pname,
float[] params,
int params_offset)
Entry point to C language function: void glGetVertexAttribfvARB(GLuint target, GLenum pname, GLfloat * params); Part of GL_ARB_vertex_program |
void |
glGetVertexAttribfvARB(int target,
int pname,
FloatBuffer params)
Entry point to C language function: void glGetVertexAttribfvARB(GLuint target, GLenum pname, GLfloat * params); Part of GL_ARB_vertex_program |
void |
glGetVertexAttribivARB(int target,
int pname,
int[] params,
int params_offset)
Entry point to C language function: void glGetVertexAttribivARB(GLuint target, GLenum pname, GLint * params); Part of GL_ARB_vertex_program |
void |
glGetVertexAttribivARB(int target,
int pname,
IntBuffer params)
Entry point to C language function: void glGetVertexAttribivARB(GLuint target, GLenum pname, GLint * params); Part of GL_ARB_vertex_program |
void |
glHintPGI(int target,
int s)
Entry point to C language function: void glHintPGI(GLenum target, GLint s); Part of GL_PGI_misc_hints |
void |
glHistogram(int target,
int width,
int internalformat,
boolean sink)
Entry point to C language function: void glHistogram(GLenum target, GLsizei width, GLenum internalformat, GLboolean sink); Part of GL_VERSION_1_2 |
void |
glIndexd(double c)
Interface to C language function: void glIndexd(GLdouble c); |
void |
glIndexdv(double[] c,
int c_offset)
Interface to C language function: void glIndexdv(const GLdouble * c); |
void |
glIndexdv(DoubleBuffer c)
Interface to C language function: void glIndexdv(const GLdouble * c); |
void |
glIndexf(float c)
Interface to C language function: void glIndexf(GLfloat c); |
void |
glIndexFuncEXT(int target,
float s)
Entry point to C language function: void glIndexFuncEXT(GLenum target, GLclampf s); Part of GL_EXT_index_func |
void |
glIndexfv(float[] c,
int c_offset)
Interface to C language function: void glIndexfv(const GLfloat * c); |
void |
glIndexfv(FloatBuffer c)
Interface to C language function: void glIndexfv(const GLfloat * c); |
void |
glIndexi(int c)
Interface to C language function: void glIndexi(GLint c); |
void |
glIndexiv(int[] c,
int c_offset)
Interface to C language function: void glIndexiv(const GLint * c); |
void |
glIndexiv(IntBuffer c)
Interface to C language function: void glIndexiv(const GLint * c); |
void |
glIndexMask(int mask)
Interface to C language function: void glIndexMask(GLuint mask); |
void |
glIndexMaterialEXT(int target,
int id)
Entry point to C language function: void glIndexMaterialEXT(GLenum target, GLenum id); Part of GL_EXT_index_material |
void |
glIndexPointer(int type,
int stride,
Buffer ptr)
Interface to C language function: void glIndexPointer(GLenum type, GLsizei stride, const GLvoid * ptr); |
void |
glIndexs(short c)
Interface to C language function: void glIndexs(GLshort c); |
void |
glIndexsv(short[] c,
int c_offset)
Interface to C language function: void glIndexsv(const GLshort * c); |
void |
glIndexsv(ShortBuffer c)
Interface to C language function: void glIndexsv(const GLshort * c); |
void |
glIndexub(byte c)
Interface to C language function: void glIndexub(GLubyte c); |
void |
glIndexubv(byte[] c,
int c_offset)
Interface to C language function: void glIndexubv(const GLubyte * c); |
void |
glIndexubv(ByteBuffer c)
Interface to C language function: void glIndexubv(const GLubyte * c); |
void |
glInitNames()
Interface to C language function: void glInitNames(void); |
void |
glInsertComponentEXT(int red,
int green,
int blue)
Entry point to C language function: void glInsertComponentEXT(GLuint red, GLuint green, GLuint blue); Part of GL_EXT_vertex_shader |
void |
glInterleavedArrays(int format,
int stride,
Buffer pointer)
Entry point to C language function: void glInterleavedArrays(GLenum format, GLsizei stride, const GLvoid * pointer); Part of GL_VERSION_1_1 |
void |
glInterleavedArrays(int format,
int stride,
long pointer_buffer_offset)
Entry point to C language function: void glInterleavedArrays(GLenum format, GLsizei stride, const GLvoid * pointer); Part of GL_VERSION_1_1 |
boolean |
glIsEnabledIndexed(int target,
int index)
Entry point to C language function: GLboolean glIsEnabledIndexedEXT(GLenum target, GLuint index); Part of GL_EXT_draw_buffers2 |
boolean |
glIsFenceAPPLE(int id)
Entry point to C language function: GLboolean glIsFenceAPPLE(GLuint id); Part of GL_APPLE_fence |
boolean |
glIsFenceNV(int id)
Entry point to C language function: GLboolean glIsFenceNV(GLuint id); Part of GL_NV_fence |
boolean |
glIsList(int list)
Interface to C language function: GLboolean glIsList(GLuint list); |
boolean |
glIsOcclusionQueryNV(int id)
Entry point to C language function: GLboolean glIsOcclusionQueryNV(GLuint id); Part of GL_NV_occlusion_query |
boolean |
glIsPBOPackEnabled()
|
boolean |
glIsPBOUnpackEnabled()
|
boolean |
glIsProgramARB(int id)
Entry point to C language function: GLboolean glIsProgramARB(GLuint id); Part of GL_ARB_vertex_program |
boolean |
glIsVariantEnabledEXT(int target,
int index)
Entry point to C language function: GLboolean glIsVariantEnabledEXT(GLuint target, GLenum index); Part of GL_EXT_vertex_shader |
boolean |
glIsVertexAttribEnabledAPPLE(int index,
int pname)
Entry point to C language function: GLboolean glIsVertexAttribEnabledAPPLE(GLuint index, GLenum pname); Part of GL_APPLE_vertex_program_evaluators |
void |
glLighti(int light,
int pname,
int param)
Interface to C language function: void glLighti(GLenum light, GLenum pname, GLint param); |
void |
glLightiv(int light,
int pname,
int[] params,
int params_offset)
Interface to C language function: void glLightiv(GLenum light, GLenum pname, const GLint * params); |
void |
glLightiv(int light,
int pname,
IntBuffer params)
Interface to C language function: void glLightiv(GLenum light, GLenum pname, const GLint * params); |
void |
glLightModeli(int pname,
int param)
Interface to C language function: void glLightModeli(GLenum pname, GLint param); |
void |
glLightModeliv(int pname,
int[] params,
int params_offset)
Interface to C language function: void glLightModeliv(GLenum pname, const GLint * params); |
void |
glLightModeliv(int pname,
IntBuffer params)
Interface to C language function: void glLightModeliv(GLenum pname, const GLint * params); |
void |
glLineStipple(int factor,
short pattern)
Interface to C language function: void glLineStipple(GLint factor, GLushort pattern); |
void |
glLinkProgramARB(int mode)
Entry point to C language function: void glLinkProgramARB(GLhandleARB mode); Part of GL_ARB_shader_objects |
void |
glListBase(int base)
Interface to C language function: void glListBase(GLuint base); |
void |
glLoadMatrixd(double[] m,
int m_offset)
Interface to C language function: void glLoadMatrixd(const GLdouble * m); |
void |
glLoadMatrixd(DoubleBuffer m)
Interface to C language function: void glLoadMatrixd(const GLdouble * m); |
void |
glLoadName(int name)
Interface to C language function: void glLoadName(GLuint name); |
void |
glLoadTransposeMatrixd(double[] m,
int m_offset)
Entry point to C language function: void glLoadTransposeMatrixd(const GLdouble * m); Part of GL_VERSION_1_3 |
void |
glLoadTransposeMatrixd(DoubleBuffer m)
Entry point to C language function: void glLoadTransposeMatrixd(const GLdouble * m); Part of GL_VERSION_1_3 |
void |
glLoadTransposeMatrixf(float[] m,
int m_offset)
Entry point to C language function: void glLoadTransposeMatrixf(const GLfloat * m); Part of GL_VERSION_1_3 |
void |
glLoadTransposeMatrixf(FloatBuffer m)
Entry point to C language function: void glLoadTransposeMatrixf(const GLfloat * m); Part of GL_VERSION_1_3 |
void |
glLockArraysEXT(int x,
int y)
Entry point to C language function: void glLockArraysEXT(GLint x, GLsizei y); Part of GL_EXT_compiled_vertex_array |
void |
glMap1d(int target,
double u1,
double u2,
int stride,
int order,
double[] points,
int points_offset)
Interface to C language function: void glMap1d(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble * points); |
void |
glMap1d(int target,
double u1,
double u2,
int stride,
int order,
DoubleBuffer points)
Interface to C language function: void glMap1d(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble * points); |
void |
glMap1f(int target,
float u1,
float u2,
int stride,
int order,
float[] points,
int points_offset)
Interface to C language function: void glMap1f(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat * points); |
void |
glMap1f(int target,
float u1,
float u2,
int stride,
int order,
FloatBuffer points)
Interface to C language function: void glMap1f(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat * points); |
void |
glMap2d(int target,
double u1,
double u2,
int ustride,
int uorder,
double v1,
double v2,
int vstride,
int vorder,
double[] points,
int points_offset)
Interface to C language function: void glMap2d(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble * points); |
void |
glMap2d(int target,
double u1,
double u2,
int ustride,
int uorder,
double v1,
double v2,
int vstride,
int vorder,
DoubleBuffer points)
Interface to C language function: void glMap2d(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble * points); |
void |
glMap2f(int target,
float u1,
float u2,
int ustride,
int uorder,
float v1,
float v2,
int vstride,
int vorder,
float[] points,
int points_offset)
Interface to C language function: void glMap2f(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat * points); |
void |
glMap2f(int target,
float u1,
float u2,
int ustride,
int uorder,
float v1,
float v2,
int vstride,
int vorder,
FloatBuffer points)
Interface to C language function: void glMap2f(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat * points); |
void |
glMapControlPointsNV(int target,
int index,
int type,
int ustride,
int vstride,
int uorder,
int vorder,
boolean packed,
Buffer points)
Entry point to C language function: void glMapControlPointsNV(GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLint uorder, GLint vorder, GLboolean packed, const GLvoid * points); Part of GL_NV_evaluators |
void |
glMapGrid1d(int un,
double u1,
double u2)
Interface to C language function: void glMapGrid1d(GLint un, GLdouble u1, GLdouble u2); |
void |
glMapGrid1f(int un,
float u1,
float u2)
Interface to C language function: void glMapGrid1f(GLint un, GLfloat u1, GLfloat u2); |
void |
glMapGrid2d(int un,
double u1,
double u2,
int vn,
double v1,
double v2)
Interface to C language function: void glMapGrid2d(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2); |
void |
glMapGrid2f(int un,
float u1,
float u2,
int vn,
float v1,
float v2)
Interface to C language function: void glMapGrid2f(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2); |
ByteBuffer |
glMapNamedBufferEXT(int target,
int access)
Entry point to C language function: GLvoid * glMapNamedBufferEXT(GLuint target, GLenum access); Part of GL_EXT_direct_state_access |
void |
glMapParameterfvNV(int target,
int pname,
float[] params,
int params_offset)
Entry point to C language function: void glMapParameterfvNV(GLenum target, GLenum pname, const GLfloat * params); Part of GL_NV_evaluators |
void |
glMapParameterfvNV(int target,
int pname,
FloatBuffer params)
Entry point to C language function: void glMapParameterfvNV(GLenum target, GLenum pname, const GLfloat * params); Part of GL_NV_evaluators |
void |
glMapParameterivNV(int target,
int pname,
int[] params,
int params_offset)
Entry point to C language function: void glMapParameterivNV(GLenum target, GLenum pname, const GLint * params); Part of GL_NV_evaluators |
void |
glMapParameterivNV(int target,
int pname,
IntBuffer params)
Entry point to C language function: void glMapParameterivNV(GLenum target, GLenum pname, const GLint * params); Part of GL_NV_evaluators |
void |
glMapVertexAttrib1dAPPLE(int index,
int size,
double u1,
double u2,
int stride,
int order,
double[] points,
int points_offset)
Entry point to C language function: void glMapVertexAttrib1dAPPLE(GLuint index, GLuint size, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble * points); Part of GL_APPLE_vertex_program_evaluators |
void |
glMapVertexAttrib1dAPPLE(int index,
int size,
double u1,
double u2,
int stride,
int order,
DoubleBuffer points)
Entry point to C language function: void glMapVertexAttrib1dAPPLE(GLuint index, GLuint size, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble * points); Part of GL_APPLE_vertex_program_evaluators |
void |
glMapVertexAttrib1fAPPLE(int index,
int size,
float u1,
float u2,
int stride,
int order,
float[] points,
int points_offset)
Entry point to C language function: void glMapVertexAttrib1fAPPLE(GLuint index, GLuint size, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat * points); Part of GL_APPLE_vertex_program_evaluators |
void |
glMapVertexAttrib1fAPPLE(int index,
int size,
float u1,
float u2,
int stride,
int order,
FloatBuffer points)
Entry point to C language function: void glMapVertexAttrib1fAPPLE(GLuint index, GLuint size, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat * points); Part of GL_APPLE_vertex_program_evaluators |
void |
glMapVertexAttrib2dAPPLE(int index,
int size,
double u1,
double u2,
int ustride,
int uorder,
double v1,
double v2,
int vstride,
int vorder,
double[] points,
int points_offset)
Entry point to C language function: void glMapVertexAttrib2dAPPLE(GLuint index, GLuint size, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble * points); Part of GL_APPLE_vertex_program_evaluators |
void |
glMapVertexAttrib2dAPPLE(int index,
int size,
double u1,
double u2,
int ustride,
int uorder,
double v1,
double v2,
int vstride,
int vorder,
DoubleBuffer points)
Entry point to C language function: void glMapVertexAttrib2dAPPLE(GLuint index, GLuint size, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble * points); Part of GL_APPLE_vertex_program_evaluators |
void |
glMapVertexAttrib2fAPPLE(int index,
int size,
float u1,
float u2,
int ustride,
int uorder,
float v1,
float v2,
int vstride,
int vorder,
float[] points,
int points_offset)
Entry point to C language function: void glMapVertexAttrib2fAPPLE(GLuint index, GLuint size, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat * points); Part of GL_APPLE_vertex_program_evaluators |
void |
glMapVertexAttrib2fAPPLE(int index,
int size,
float u1,
float u2,
int ustride,
int uorder,
float v1,
float v2,
int vstride,
int vorder,
FloatBuffer points)
Entry point to C language function: void glMapVertexAttrib2fAPPLE(GLuint index, GLuint size, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat * points); Part of GL_APPLE_vertex_program_evaluators |
void |
glMateriali(int face,
int pname,
int param)
Interface to C language function: void glMateriali(GLenum face, GLenum pname, GLint param); |
void |
glMaterialiv(int face,
int pname,
int[] params,
int params_offset)
Interface to C language function: void glMaterialiv(GLenum face, GLenum pname, const GLint * params); |
void |
glMaterialiv(int face,
int pname,
IntBuffer params)
Interface to C language function: void glMaterialiv(GLenum face, GLenum pname, const GLint * params); |
void |
glMatrixFrustumEXT(int mode,
double left,
double right,
double bottom,
double top,
double zNear,
double zFar)
Entry point to C language function: void glMatrixFrustumEXT(GLenum mode, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); Part of GL_EXT_direct_state_access |
void |
glMatrixIndexubvARB(int size,
byte[] weights,
int weights_offset)
Entry point to C language function: void glMatrixIndexubvARB(GLint size, const GLubyte * weights); Part of GL_ARB_matrix_palette |
void |
glMatrixIndexubvARB(int size,
ByteBuffer weights)
Entry point to C language function: void glMatrixIndexubvARB(GLint size, const GLubyte * weights); Part of GL_ARB_matrix_palette |
void |
glMatrixIndexuivARB(int n,
int[] ids,
int ids_offset)
Entry point to C language function: void glMatrixIndexuivARB(GLint n, const GLuint * ids); Part of GL_ARB_matrix_palette |
void |
glMatrixIndexuivARB(int n,
IntBuffer ids)
Entry point to C language function: void glMatrixIndexuivARB(GLint n, const GLuint * ids); Part of GL_ARB_matrix_palette |
void |
glMatrixIndexusvARB(int size,
short[] weights,
int weights_offset)
Entry point to C language function: void glMatrixIndexusvARB(GLint size, const GLushort * weights); Part of GL_ARB_matrix_palette |
void |
glMatrixIndexusvARB(int size,
ShortBuffer weights)
Entry point to C language function: void glMatrixIndexusvARB(GLint size, const GLushort * weights); Part of GL_ARB_matrix_palette |
void |
glMatrixLoaddEXT(int target,
double[] v,
int v_offset)
Entry point to C language function: void glMatrixLoaddEXT(GLenum target, const GLdouble * v); Part of GL_EXT_direct_state_access |
void |
glMatrixLoaddEXT(int target,
DoubleBuffer v)
Entry point to C language function: void glMatrixLoaddEXT(GLenum target, const GLdouble * v); Part of GL_EXT_direct_state_access |
void |
glMatrixLoadfEXT(int target,
float[] v,
int v_offset)
Entry point to C language function: void glMatrixLoadfEXT(GLenum target, const GLfloat * v); Part of GL_EXT_direct_state_access |
void |
glMatrixLoadfEXT(int target,
FloatBuffer v)
Entry point to C language function: void glMatrixLoadfEXT(GLenum target, const GLfloat * v); Part of GL_EXT_direct_state_access |
void |
glMatrixLoadIdentityEXT(int mode)
Entry point to C language function: void glMatrixLoadIdentityEXT(GLenum mode); Part of GL_EXT_direct_state_access |
void |
glMatrixLoadTransposedEXT(int target,
double[] v,
int v_offset)
Entry point to C language function: void glMatrixLoadTransposedEXT(GLenum target, const GLdouble * v); Part of GL_EXT_direct_state_access |
void |
glMatrixLoadTransposedEXT(int target,
DoubleBuffer v)
Entry point to C language function: void glMatrixLoadTransposedEXT(GLenum target, const GLdouble * v); Part of GL_EXT_direct_state_access |
void |
glMatrixLoadTransposefEXT(int target,
float[] v,
int v_offset)
Entry point to C language function: void glMatrixLoadTransposefEXT(GLenum target, const GLfloat * v); Part of GL_EXT_direct_state_access |
void |
glMatrixLoadTransposefEXT(int target,
FloatBuffer v)
Entry point to C language function: void glMatrixLoadTransposefEXT(GLenum target, const GLfloat * v); Part of GL_EXT_direct_state_access |
void |
glMatrixMultdEXT(int target,
double[] v,
int v_offset)
Entry point to C language function: void glMatrixMultdEXT(GLenum target, const GLdouble * v); Part of GL_EXT_direct_state_access |
void |
glMatrixMultdEXT(int target,
DoubleBuffer v)
Entry point to C language function: void glMatrixMultdEXT(GLenum target, const GLdouble * v); Part of GL_EXT_direct_state_access |
void |
glMatrixMultfEXT(int target,
float[] v,
int v_offset)
Entry point to C language function: void glMatrixMultfEXT(GLenum target, const GLfloat * v); Part of GL_EXT_direct_state_access |
void |
glMatrixMultfEXT(int target,
FloatBuffer v)
Entry point to C language function: void glMatrixMultfEXT(GLenum target, const GLfloat * v); Part of GL_EXT_direct_state_access |
void |
glMatrixMultTransposedEXT(int target,
double[] v,
int v_offset)
Entry point to C language function: void glMatrixMultTransposedEXT(GLenum target, const GLdouble * v); Part of GL_EXT_direct_state_access |
void |
glMatrixMultTransposedEXT(int target,
DoubleBuffer v)
Entry point to C language function: void glMatrixMultTransposedEXT(GLenum target, const GLdouble * v); Part of GL_EXT_direct_state_access |
void |
glMatrixMultTransposefEXT(int target,
float[] v,
int v_offset)
Entry point to C language function: void glMatrixMultTransposefEXT(GLenum target, const GLfloat * v); Part of GL_EXT_direct_state_access |
void |
glMatrixMultTransposefEXT(int target,
FloatBuffer v)
Entry point to C language function: void glMatrixMultTransposefEXT(GLenum target, const GLfloat * v); Part of GL_EXT_direct_state_access |
void |
glMatrixOrthoEXT(int mode,
double left,
double right,
double bottom,
double top,
double zNear,
double zFar)
Entry point to C language function: void glMatrixOrthoEXT(GLenum mode, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); Part of GL_EXT_direct_state_access |
void |
glMatrixPopEXT(int mode)
Entry point to C language function: void glMatrixPopEXT(GLenum mode); Part of GL_EXT_direct_state_access |
void |
glMatrixPushEXT(int mode)
Entry point to C language function: void glMatrixPushEXT(GLenum mode); Part of GL_EXT_direct_state_access |
void |
glMatrixRotatedEXT(int target,
double s,
double t,
double r,
double q)
Entry point to C language function: void glMatrixRotatedEXT(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q); Part of GL_EXT_direct_state_access |
void |
glMatrixRotatefEXT(int target,
float s,
float t,
float r,
float q)
Entry point to C language function: void glMatrixRotatefEXT(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); Part of GL_EXT_direct_state_access |
void |
glMatrixScaledEXT(int target,
double s,
double t,
double r)
Entry point to C language function: void glMatrixScaledEXT(GLenum target, GLdouble s, GLdouble t, GLdouble r); Part of GL_EXT_direct_state_access |
void |
glMatrixScalefEXT(int target,
float s,
float t,
float r)
Entry point to C language function: void glMatrixScalefEXT(GLenum target, GLfloat s, GLfloat t, GLfloat r); Part of GL_EXT_direct_state_access |
void |
glMatrixTranslatedEXT(int target,
double s,
double t,
double r)
Entry point to C language function: void glMatrixTranslatedEXT(GLenum target, GLdouble s, GLdouble t, GLdouble r); Part of GL_EXT_direct_state_access |
void |
glMatrixTranslatefEXT(int target,
float s,
float t,
float r)
Entry point to C language function: void glMatrixTranslatefEXT(GLenum target, GLfloat s, GLfloat t, GLfloat r); Part of GL_EXT_direct_state_access |
void |
glMinmax(int target,
int internalformat,
boolean sink)
Entry point to C language function: void glMinmax(GLenum target, GLenum internalformat, GLboolean sink); Part of GL_VERSION_1_2 |
void |
glMultiTexBufferEXT(int sfactorRGB,
int dfactorRGB,
int sfactorAlpha,
int dfactorAlpha)
Entry point to C language function: void glMultiTexBufferEXT(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLuint dfactorAlpha); Part of GL_EXT_direct_state_access |
void |
glMultiTexCoord1d(int target,
double s)
Entry point to C language function: void glMultiTexCoord1d(GLenum target, GLdouble s); Part of GL_VERSION_1_3 |
void |
glMultiTexCoord1dv(int target,
double[] v,
int v_offset)
Entry point to C language function: void glMultiTexCoord1dv(GLenum target, const GLdouble * v); Part of GL_VERSION_1_3 |
void |
glMultiTexCoord1dv(int target,
DoubleBuffer v)
Entry point to C language function: void glMultiTexCoord1dv(GLenum target, const GLdouble * v); Part of GL_VERSION_1_3 |
void |
glMultiTexCoord1f(int target,
float s)
Entry point to C language function: void glMultiTexCoord1f(GLenum target, GLfloat s); Part of GL_VERSION_1_3 |
void |
glMultiTexCoord1fv(int target,
float[] v,
int v_offset)
Entry point to C language function: void glMultiTexCoord1fv(GLenum target, const GLfloat * v); Part of GL_VERSION_1_3 |
void |
glMultiTexCoord1fv(int target,
FloatBuffer v)
Entry point to C language function: void glMultiTexCoord1fv(GLenum target, const GLfloat * v); Part of GL_VERSION_1_3 |
void |
glMultiTexCoord1h(int target,
short s)
Entry point to C language function: void glMultiTexCoord1hNV(GLenum target, GLhalfNV s); Part of GL_NV_half_float |
void |
glMultiTexCoord1hv(int index,
short[] v,
int v_offset)
Entry point to C language function: void glMultiTexCoord1hvNV(GLenum index, const GLhalfNV * v); Part of GL_NV_half_float |
void |
glMultiTexCoord1hv(int index,
ShortBuffer v)
Entry point to C language function: void glMultiTexCoord1hvNV(GLenum index, const GLhalfNV * v); Part of GL_NV_half_float |
void |
glMultiTexCoord1i(int target,
int s)
Entry point to C language function: void glMultiTexCoord1i(GLenum target, GLint s); Part of GL_VERSION_1_3 |
void |
glMultiTexCoord1iv(int target,
int[] v,
int v_offset)
Entry point to C language function: void glMultiTexCoord1iv(GLenum target, const GLint * v); Part of GL_VERSION_1_3 |
void |
glMultiTexCoord1iv(int target,
IntBuffer v)
Entry point to C language function: void glMultiTexCoord1iv(GLenum target, const GLint * v); Part of GL_VERSION_1_3 |
void |
glMultiTexCoord1s(int target,
short s)
Entry point to C language function: void glMultiTexCoord1s(GLenum target, GLshort s); Part of GL_VERSION_1_3 |
void |
glMultiTexCoord1sv(int target,
short[] v,
int v_offset)
Entry point to C language function: void glMultiTexCoord1sv(GLenum target, const GLshort * v); Part of GL_VERSION_1_3 |
void |
glMultiTexCoord1sv(int target,
ShortBuffer v)
Entry point to C language function: void glMultiTexCoord1sv(GLenum target, const GLshort * v); Part of GL_VERSION_1_3 |
void |
glMultiTexCoord2d(int target,
double s,
double t)
Entry point to C language function: void glMultiTexCoord2d(GLenum target, GLdouble s, GLdouble t); Part of GL_VERSION_1_3 |
void |
glMultiTexCoord2dv(int target,
double[] v,
int v_offset)
Entry point to C language function: void glMultiTexCoord2dv(GLenum target, const GLdouble * v); Part of GL_VERSION_1_3 |
void |
glMultiTexCoord2dv(int target,
DoubleBuffer v)
Entry point to C language function: void glMultiTexCoord2dv(GLenum target, const GLdouble * v); Part of GL_VERSION_1_3 |
void |
glMultiTexCoord2f(int target,
float s,
float t)
Entry point to C language function: void glMultiTexCoord2f(GLenum target, GLfloat s, GLfloat t); Part of GL_VERSION_1_3 |
void |
glMultiTexCoord2fv(int target,
float[] v,
int v_offset)
Entry point to C language function: void glMultiTexCoord2fv(GLenum target, const GLfloat * v); Part of GL_VERSION_1_3 |
void |
glMultiTexCoord2fv(int target,
FloatBuffer v)
Entry point to C language function: void glMultiTexCoord2fv(GLenum target, const GLfloat * v); Part of GL_VERSION_1_3 |
void |
glMultiTexCoord2h(int target,
short s,
short t)
Entry point to C language function: void glMultiTexCoord2hNV(GLenum target, GLhalfNV s, GLhalfNV t); Part of GL_NV_half_float |
void |
glMultiTexCoord2hv(int index,
short[] v,
int v_offset)
Entry point to C language function: void glMultiTexCoord2hvNV(GLenum index, const GLhalfNV * v); Part of GL_NV_half_float |
void |
glMultiTexCoord2hv(int index,
ShortBuffer v)
Entry point to C language function: void glMultiTexCoord2hvNV(GLenum index, const GLhalfNV * v); Part of GL_NV_half_float |
void |
glMultiTexCoord2i(int target,
int s,
int t)
Entry point to C language function: void glMultiTexCoord2i(GLenum target, GLint s, GLint t); Part of GL_VERSION_1_3 |
void |
glMultiTexCoord2iv(int target,
int[] v,
int v_offset)
Entry point to C language function: void glMultiTexCoord2iv(GLenum target, const GLint * v); Part of GL_VERSION_1_3 |
void |
glMultiTexCoord2iv(int target,
IntBuffer v)
Entry point to C language function: void glMultiTexCoord2iv(GLenum target, const GLint * v); Part of GL_VERSION_1_3 |
void |
glMultiTexCoord2s(int target,
short s,
short t)
Entry point to C language function: void glMultiTexCoord2s(GLenum target, GLshort s, GLshort t); Part of GL_VERSION_1_3 |
void |
glMultiTexCoord2sv(int target,
short[] v,
int v_offset)
Entry point to C language function: void glMultiTexCoord2sv(GLenum target, const GLshort * v); Part of GL_VERSION_1_3 |
void |
glMultiTexCoord2sv(int target,
ShortBuffer v)
Entry point to C language function: void glMultiTexCoord2sv(GLenum target, const GLshort * v); Part of GL_VERSION_1_3 |
void |
glMultiTexCoord3d(int target,
double s,
double t,
double r)
Entry point to C language function: void glMultiTexCoord3d(GLenum target, GLdouble s, GLdouble t, GLdouble r); Part of GL_VERSION_1_3 |
void |
glMultiTexCoord3dv(int target,
double[] v,
int v_offset)
Entry point to C language function: void glMultiTexCoord3dv(GLenum target, const GLdouble * v); Part of GL_VERSION_1_3 |
void |
glMultiTexCoord3dv(int target,
DoubleBuffer v)
Entry point to C language function: void glMultiTexCoord3dv(GLenum target, const GLdouble * v); Part of GL_VERSION_1_3 |
void |
glMultiTexCoord3f(int target,
float s,
float t,
float r)
Entry point to C language function: void glMultiTexCoord3f(GLenum target, GLfloat s, GLfloat t, GLfloat r); Part of GL_VERSION_1_3 |
void |
glMultiTexCoord3fv(int target,
float[] v,
int v_offset)
Entry point to C language function: void glMultiTexCoord3fv(GLenum target, const GLfloat * v); Part of GL_VERSION_1_3 |
void |
glMultiTexCoord3fv(int target,
FloatBuffer v)
Entry point to C language function: void glMultiTexCoord3fv(GLenum target, const GLfloat * v); Part of GL_VERSION_1_3 |
void |
glMultiTexCoord3h(int target,
short s,
short t,
short r)
Entry point to C language function: void glMultiTexCoord3hNV(GLenum target, GLhalfNV s, GLhalfNV t, GLhalfNV r); Part of GL_NV_half_float |
void |
glMultiTexCoord3hv(int index,
short[] v,
int v_offset)
Entry point to C language function: void glMultiTexCoord3hvNV(GLenum index, const GLhalfNV * v); Part of GL_NV_half_float |
void |
glMultiTexCoord3hv(int index,
ShortBuffer v)
Entry point to C language function: void glMultiTexCoord3hvNV(GLenum index, const GLhalfNV * v); Part of GL_NV_half_float |
void |
glMultiTexCoord3i(int target,
int s,
int t,
int r)
Entry point to C language function: void glMultiTexCoord3i(GLenum target, GLint s, GLint t, GLint r); Part of GL_VERSION_1_3 |
void |
glMultiTexCoord3iv(int target,
int[] v,
int v_offset)
Entry point to C language function: void glMultiTexCoord3iv(GLenum target, const GLint * v); Part of GL_VERSION_1_3 |
void |
glMultiTexCoord3iv(int target,
IntBuffer v)
Entry point to C language function: void glMultiTexCoord3iv(GLenum target, const GLint * v); Part of GL_VERSION_1_3 |
void |
glMultiTexCoord3s(int target,
short s,
short t,
short r)
Entry point to C language function: void glMultiTexCoord3s(GLenum target, GLshort s, GLshort t, GLshort r); Part of GL_VERSION_1_3 |
void |
glMultiTexCoord3sv(int target,
short[] v,
int v_offset)
Entry point to C language function: void glMultiTexCoord3sv(GLenum target, const GLshort * v); Part of GL_VERSION_1_3 |
void |
glMultiTexCoord3sv(int target,
ShortBuffer v)
Entry point to C language function: void glMultiTexCoord3sv(GLenum target, const GLshort * v); Part of GL_VERSION_1_3 |
void |
glMultiTexCoord4d(int target,
double s,
double t,
double r,
double q)
Entry point to C language function: void glMultiTexCoord4d(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q); Part of GL_VERSION_1_3 |
void |
glMultiTexCoord4dv(int target,
double[] v,
int v_offset)
Entry point to C language function: void glMultiTexCoord4dv(GLenum target, const GLdouble * v); Part of GL_VERSION_1_3 |
void |
glMultiTexCoord4dv(int target,
DoubleBuffer v)
Entry point to C language function: void glMultiTexCoord4dv(GLenum target, const GLdouble * v); Part of GL_VERSION_1_3 |
void |
glMultiTexCoord4fv(int target,
float[] v,
int v_offset)
Entry point to C language function: void glMultiTexCoord4fv(GLenum target, const GLfloat * v); Part of GL_VERSION_1_3 |
void |
glMultiTexCoord4fv(int target,
FloatBuffer v)
Entry point to C language function: void glMultiTexCoord4fv(GLenum target, const GLfloat * v); Part of GL_VERSION_1_3 |
void |
glMultiTexCoord4h(int target,
short s,
short t,
short r,
short q)
Entry point to C language function: void glMultiTexCoord4hNV(GLenum target, GLhalfNV s, GLhalfNV t, GLhalfNV r, GLhalfNV q); Part of GL_NV_half_float |
void |
glMultiTexCoord4hv(int index,
short[] v,
int v_offset)
Entry point to C language function: void glMultiTexCoord4hvNV(GLenum index, const GLhalfNV * v); Part of GL_NV_half_float |
void |
glMultiTexCoord4hv(int index,
ShortBuffer v)
Entry point to C language function: void glMultiTexCoord4hvNV(GLenum index, const GLhalfNV * v); Part of GL_NV_half_float |
void |
glMultiTexCoord4i(int target,
int start,
int x,
int y,
int width)
Entry point to C language function: void glMultiTexCoord4i(GLenum target, GLint start, GLint x, GLint y, GLint width); Part of GL_VERSION_1_3 |
void |
glMultiTexCoord4iv(int target,
int[] v,
int v_offset)
Entry point to C language function: void glMultiTexCoord4iv(GLenum target, const GLint * v); Part of GL_VERSION_1_3 |
void |
glMultiTexCoord4iv(int target,
IntBuffer v)
Entry point to C language function: void glMultiTexCoord4iv(GLenum target, const GLint * v); Part of GL_VERSION_1_3 |
void |
glMultiTexCoord4s(int target,
short s,
short t,
short r,
short q)
Entry point to C language function: void glMultiTexCoord4s(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q); Part of GL_VERSION_1_3 |
void |
glMultiTexCoord4sv(int target,
short[] v,
int v_offset)
Entry point to C language function: void glMultiTexCoord4sv(GLenum target, const GLshort * v); Part of GL_VERSION_1_3 |
void |
glMultiTexCoord4sv(int target,
ShortBuffer v)
Entry point to C language function: void glMultiTexCoord4sv(GLenum target, const GLshort * v); Part of GL_VERSION_1_3 |
void |
glMultiTexCoordPointerEXT(int index,
int size,
int type,
int stride,
Buffer pointer)
Entry point to C language function: void glMultiTexCoordPointerEXT(GLenum index, GLint size, GLenum type, GLsizei stride, const GLvoid * pointer); Part of GL_EXT_direct_state_access |
void |
glMultiTexEnvfEXT(int texture,
int target,
int pname,
float param)
Entry point to C language function: void glMultiTexEnvfEXT(GLenum texture, GLenum target, GLenum pname, GLfloat param); Part of GL_EXT_direct_state_access |
void |
glMultiTexEnvfvEXT(int target,
int index,
int count,
float[] v,
int v_offset)
Entry point to C language function: void glMultiTexEnvfvEXT(GLenum target, GLenum index, GLenum count, const GLfloat * v); Part of GL_EXT_direct_state_access |
void |
glMultiTexEnvfvEXT(int target,
int index,
int count,
FloatBuffer v)
Entry point to C language function: void glMultiTexEnvfvEXT(GLenum target, GLenum index, GLenum count, const GLfloat * v); Part of GL_EXT_direct_state_access |
void |
glMultiTexEnviEXT(int target,
int attachment,
int texture,
int level)
Entry point to C language function: void glMultiTexEnviEXT(GLenum target, GLenum attachment, GLenum texture, GLint level); Part of GL_EXT_direct_state_access |
void |
glMultiTexEnvivEXT(int texture,
int target,
int pname,
int[] params,
int params_offset)
Entry point to C language function: void glMultiTexEnvivEXT(GLenum texture, GLenum target, GLenum pname, const GLint * params); Part of GL_EXT_direct_state_access |
void |
glMultiTexEnvivEXT(int texture,
int target,
int pname,
IntBuffer params)
Entry point to C language function: void glMultiTexEnvivEXT(GLenum texture, GLenum target, GLenum pname, const GLint * params); Part of GL_EXT_direct_state_access |
void |
glMultiTexGendEXT(int texunit,
int coord,
int pname,
double param)
Entry point to C language function: void glMultiTexGendEXT(GLenum texunit, GLenum coord, GLenum pname, GLdouble param); Part of GL_EXT_direct_state_access |
void |
glMultiTexGendvEXT(int target,
int index,
int count,
double[] v,
int v_offset)
Entry point to C language function: void glMultiTexGendvEXT(GLenum target, GLenum index, GLenum count, const GLdouble * v); Part of GL_EXT_direct_state_access |
void |
glMultiTexGendvEXT(int target,
int index,
int count,
DoubleBuffer v)
Entry point to C language function: void glMultiTexGendvEXT(GLenum target, GLenum index, GLenum count, const GLdouble * v); Part of GL_EXT_direct_state_access |
void |
glMultiTexGenfEXT(int texture,
int target,
int pname,
float param)
Entry point to C language function: void glMultiTexGenfEXT(GLenum texture, GLenum target, GLenum pname, GLfloat param); Part of GL_EXT_direct_state_access |
void |
glMultiTexGenfvEXT(int target,
int index,
int count,
float[] v,
int v_offset)
Entry point to C language function: void glMultiTexGenfvEXT(GLenum target, GLenum index, GLenum count, const GLfloat * v); Part of GL_EXT_direct_state_access |
void |
glMultiTexGenfvEXT(int target,
int index,
int count,
FloatBuffer v)
Entry point to C language function: void glMultiTexGenfvEXT(GLenum target, GLenum index, GLenum count, const GLfloat * v); Part of GL_EXT_direct_state_access |
void |
glMultiTexGeniEXT(int target,
int attachment,
int texture,
int level)
Entry point to C language function: void glMultiTexGeniEXT(GLenum target, GLenum attachment, GLenum texture, GLint level); Part of GL_EXT_direct_state_access |
void |
glMultiTexGenivEXT(int texture,
int target,
int pname,
int[] params,
int params_offset)
Entry point to C language function: void glMultiTexGenivEXT(GLenum texture, GLenum target, GLenum pname, const GLint * params); Part of GL_EXT_direct_state_access |
void |
glMultiTexGenivEXT(int texture,
int target,
int pname,
IntBuffer params)
Entry point to C language function: void glMultiTexGenivEXT(GLenum texture, GLenum target, GLenum pname, const GLint * params); Part of GL_EXT_direct_state_access |
void |
glMultiTexImage1DEXT(int texture,
int target,
int level,
int internalformat,
int width,
int border,
int format,
int type,
Buffer pixels)
Entry point to C language function: void glMultiTexImage1DEXT(GLenum texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid * pixels); Part of GL_EXT_direct_state_access |
void |
glMultiTexImage2DEXT(int texture,
int target,
int level,
int internalformat,
int width,
int height,
int border,
int format,
int type,
Buffer pixels)
Entry point to C language function: void glMultiTexImage2DEXT(GLenum texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid * pixels); Part of GL_EXT_direct_state_access |
void |
glMultiTexImage3DEXT(int texture,
int target,
int level,
int internalformat,
int width,
int height,
int depth,
int border,
int format,
int type,
Buffer pixels)
Entry point to C language function: void glMultiTexImage3DEXT(GLenum texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid * pixels); Part of GL_EXT_direct_state_access |
void |
glMultiTexParameterfEXT(int texture,
int target,
int pname,
float param)
Entry point to C language function: void glMultiTexParameterfEXT(GLenum texture, GLenum target, GLenum pname, GLfloat param); Part of GL_EXT_direct_state_access |
void |
glMultiTexParameterfvEXT(int target,
int index,
int count,
float[] v,
int v_offset)
Entry point to C language function: void glMultiTexParameterfvEXT(GLenum target, GLenum index, GLenum count, const GLfloat * v); Part of GL_EXT_direct_state_access |
void |
glMultiTexParameterfvEXT(int target,
int index,
int count,
FloatBuffer v)
Entry point to C language function: void glMultiTexParameterfvEXT(GLenum target, GLenum index, GLenum count, const GLfloat * v); Part of GL_EXT_direct_state_access |
void |
glMultiTexParameteriEXT(int target,
int attachment,
int texture,
int level)
Entry point to C language function: void glMultiTexParameteriEXT(GLenum target, GLenum attachment, GLenum texture, GLint level); Part of GL_EXT_direct_state_access |
void |
glMultiTexParameterIivEXT(int texture,
int target,
int pname,
int[] params,
int params_offset)
Entry point to C language function: void glMultiTexParameterIivEXT(GLenum texture, GLenum target, GLenum pname, const GLint * params); Part of GL_EXT_direct_state_access |
void |
glMultiTexParameterIivEXT(int texture,
int target,
int pname,
IntBuffer params)
Entry point to C language function: void glMultiTexParameterIivEXT(GLenum texture, GLenum target, GLenum pname, const GLint * params); Part of GL_EXT_direct_state_access |
void |
glMultiTexParameterIuivEXT(int program,
int target,
int index,
int[] params,
int params_offset)
Entry point to C language function: void glMultiTexParameterIuivEXT(GLenum program, GLenum target, GLenum index, const GLuint * params); Part of GL_EXT_direct_state_access |
void |
glMultiTexParameterIuivEXT(int program,
int target,
int index,
IntBuffer params)
Entry point to C language function: void glMultiTexParameterIuivEXT(GLenum program, GLenum target, GLenum index, const GLuint * params); Part of GL_EXT_direct_state_access |
void |
glMultiTexParameterivEXT(int texture,
int target,
int pname,
int[] params,
int params_offset)
Entry point to C language function: void glMultiTexParameterivEXT(GLenum texture, GLenum target, GLenum pname, const GLint * params); Part of GL_EXT_direct_state_access |
void |
glMultiTexParameterivEXT(int texture,
int target,
int pname,
IntBuffer params)
Entry point to C language function: void glMultiTexParameterivEXT(GLenum texture, GLenum target, GLenum pname, const GLint * params); Part of GL_EXT_direct_state_access |
void |
glMultiTexRenderbufferEXT(int red,
int green,
int blue)
Entry point to C language function: void glMultiTexRenderbufferEXT(GLenum red, GLenum green, GLuint blue); Part of GL_EXT_direct_state_access |
void |
glMultiTexSubImage1DEXT(int texture,
int target,
int level,
int xoffset,
int width,
int format,
int type,
Buffer pixels)
Entry point to C language function: void glMultiTexSubImage1DEXT(GLenum texture, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid * pixels); Part of GL_EXT_direct_state_access |
void |
glMultiTexSubImage2DEXT(int texture,
int target,
int level,
int xoffset,
int yoffset,
int width,
int height,
int format,
int type,
Buffer pixels)
Entry point to C language function: void glMultiTexSubImage2DEXT(GLenum texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * pixels); Part of GL_EXT_direct_state_access |
void |
glMultiTexSubImage3DEXT(int texture,
int target,
int level,
int xoffset,
int yoffset,
int zoffset,
int width,
int height,
int depth,
int format,
int type,
Buffer pixels)
Entry point to C language function: void glMultiTexSubImage3DEXT(GLenum texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid * pixels); Part of GL_EXT_direct_state_access |
void |
glMultMatrixd(double[] m,
int m_offset)
Interface to C language function: void glMultMatrixd(const GLdouble * m); |
void |
glMultMatrixd(DoubleBuffer m)
Interface to C language function: void glMultMatrixd(const GLdouble * m); |
void |
glMultTransposeMatrixd(double[] m,
int m_offset)
Entry point to C language function: void glMultTransposeMatrixd(const GLdouble * m); Part of GL_VERSION_1_3 |
void |
glMultTransposeMatrixd(DoubleBuffer m)
Entry point to C language function: void glMultTransposeMatrixd(const GLdouble * m); Part of GL_VERSION_1_3 |
void |
glMultTransposeMatrixf(float[] m,
int m_offset)
Entry point to C language function: void glMultTransposeMatrixf(const GLfloat * m); Part of GL_VERSION_1_3 |
void |
glMultTransposeMatrixf(FloatBuffer m)
Entry point to C language function: void glMultTransposeMatrixf(const GLfloat * m); Part of GL_VERSION_1_3 |
void |
glNamedBufferDataEXT(int target,
int size,
Buffer data,
int usage)
Entry point to C language function: void glNamedBufferDataEXT(GLuint target, ptrdiff_t size, const GLvoid * data, GLenum usage); Part of GL_EXT_direct_state_access |
void |
glNamedBufferSubDataEXT(int target,
int offset,
int size,
Buffer data)
Entry point to C language function: void glNamedBufferSubDataEXT(GLuint target, ptrdiff_t offset, ptrdiff_t size, const GLvoid * data); Part of GL_EXT_direct_state_access |
void |
glNamedFramebufferRenderbufferEXT(int sfactorRGB,
int dfactorRGB,
int sfactorAlpha,
int dfactorAlpha)
Entry point to C language function: void glNamedFramebufferRenderbufferEXT(GLuint sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLuint dfactorAlpha); Part of GL_EXT_direct_state_access |
void |
glNamedFramebufferTexture1DEXT(int target,
int attachment,
int textarget,
int texture,
int level)
Entry point to C language function: void glNamedFramebufferTexture1DEXT(GLuint target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); Part of GL_EXT_direct_state_access |
void |
glNamedFramebufferTexture2DEXT(int target,
int attachment,
int textarget,
int texture,
int level)
Entry point to C language function: void glNamedFramebufferTexture2DEXT(GLuint target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); Part of GL_EXT_direct_state_access |
void |
glNamedFramebufferTexture3DEXT(int target,
int attachment,
int textarget,
int texture,
int level,
int zoffset)
Entry point to C language function: void glNamedFramebufferTexture3DEXT(GLuint target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); Part of GL_EXT_direct_state_access |
void |
glNamedFramebufferTextureEXT(int target,
int attachment,
int texture,
int level)
Entry point to C language function: void glNamedFramebufferTextureEXT(GLuint target, GLenum attachment, GLuint texture, GLint level); Part of GL_EXT_direct_state_access |
void |
glNamedFramebufferTextureFaceEXT(int target,
int attachment,
int texture,
int level,
int face)
Entry point to C language function: void glNamedFramebufferTextureFaceEXT(GLuint target, GLenum attachment, GLuint texture, GLint level, GLenum face); Part of GL_EXT_direct_state_access |
void |
glNamedFramebufferTextureLayerEXT(int target,
int index,
int buffer,
int offset,
int size)
Entry point to C language function: void glNamedFramebufferTextureLayerEXT(GLuint target, GLenum index, GLuint buffer, GLint offset, GLint size); Part of GL_EXT_direct_state_access |
void |
glNamedProgramLocalParameter4dEXT(int program,
int target,
int index,
double x,
double y,
double z,
double w)
Entry point to C language function: void glNamedProgramLocalParameter4dEXT(GLuint program, GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); Part of GL_EXT_direct_state_access |
void |
glNamedProgramLocalParameter4dvEXT(int target,
int index,
int count,
double[] v,
int v_offset)
Entry point to C language function: void glNamedProgramLocalParameter4dvEXT(GLuint target, GLenum index, GLuint count, const GLdouble * v); Part of GL_EXT_direct_state_access |
void |
glNamedProgramLocalParameter4dvEXT(int target,
int index,
int count,
DoubleBuffer v)
Entry point to C language function: void glNamedProgramLocalParameter4dvEXT(GLuint target, GLenum index, GLuint count, const GLdouble * v); Part of GL_EXT_direct_state_access |
void |
glNamedProgramLocalParameter4fEXT(int program,
int target,
int index,
float x,
float y,
float z,
float w)
Entry point to C language function: void glNamedProgramLocalParameter4fEXT(GLuint program, GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); Part of GL_EXT_direct_state_access |
void |
glNamedProgramLocalParameter4fvEXT(int target,
int index,
int count,
float[] v,
int v_offset)
Entry point to C language function: void glNamedProgramLocalParameter4fvEXT(GLuint target, GLenum index, GLuint count, const GLfloat * v); Part of GL_EXT_direct_state_access |
void |
glNamedProgramLocalParameter4fvEXT(int target,
int index,
int count,
FloatBuffer v)
Entry point to C language function: void glNamedProgramLocalParameter4fvEXT(GLuint target, GLenum index, GLuint count, const GLfloat * v); Part of GL_EXT_direct_state_access |
void |
glNamedProgramLocalParameterI4iEXT(int program,
int target,
int index,
int x,
int y,
int z,
int w)
Entry point to C language function: void glNamedProgramLocalParameterI4iEXT(GLuint program, GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w); Part of GL_EXT_direct_state_access |
void |
glNamedProgramLocalParameterI4ivEXT(int texture,
int target,
int pname,
int[] params,
int params_offset)
Entry point to C language function: void glNamedProgramLocalParameterI4ivEXT(GLuint texture, GLenum target, GLuint pname, const GLint * params); Part of GL_EXT_direct_state_access |
void |
glNamedProgramLocalParameterI4ivEXT(int texture,
int target,
int pname,
IntBuffer params)
Entry point to C language function: void glNamedProgramLocalParameterI4ivEXT(GLuint texture, GLenum target, GLuint pname, const GLint * params); Part of GL_EXT_direct_state_access |
void |
glNamedProgramLocalParameterI4uiEXT(int op,
int dst,
int dstMask,
int dstMod,
int arg1,
int arg1Rep,
int arg1Mod)
Entry point to C language function: void glNamedProgramLocalParameterI4uiEXT(GLuint op, GLenum dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod); Part of GL_EXT_direct_state_access |
void |
glNamedProgramLocalParameterI4uivEXT(int program,
int target,
int index,
int[] params,
int params_offset)
Entry point to C language function: void glNamedProgramLocalParameterI4uivEXT(GLuint program, GLenum target, GLuint index, const GLuint * params); Part of GL_EXT_direct_state_access |
void |
glNamedProgramLocalParameterI4uivEXT(int program,
int target,
int index,
IntBuffer params)
Entry point to C language function: void glNamedProgramLocalParameterI4uivEXT(GLuint program, GLenum target, GLuint index, const GLuint * params); Part of GL_EXT_direct_state_access |
void |
glNamedProgramLocalParameters4fvEXT(int target,
int buffer,
int index,
int count,
float[] params,
int params_offset)
Entry point to C language function: void glNamedProgramLocalParameters4fvEXT(GLuint target, GLenum buffer, GLuint index, GLsizei count, const GLfloat * params); Part of GL_EXT_direct_state_access |
void |
glNamedProgramLocalParameters4fvEXT(int target,
int buffer,
int index,
int count,
FloatBuffer params)
Entry point to C language function: void glNamedProgramLocalParameters4fvEXT(GLuint target, GLenum buffer, GLuint index, GLsizei count, const GLfloat * params); Part of GL_EXT_direct_state_access |
void |
glNamedProgramLocalParametersI4ivEXT(int target,
int buffer,
int index,
int count,
int[] params,
int params_offset)
Entry point to C language function: void glNamedProgramLocalParametersI4ivEXT(GLuint target, GLenum buffer, GLuint index, GLsizei count, const GLint * params); Part of GL_EXT_direct_state_access |
void |
glNamedProgramLocalParametersI4ivEXT(int target,
int buffer,
int index,
int count,
IntBuffer params)
Entry point to C language function: void glNamedProgramLocalParametersI4ivEXT(GLuint target, GLenum buffer, GLuint index, GLsizei count, const GLint * params); Part of GL_EXT_direct_state_access |
void |
glNamedProgramLocalParametersI4uivEXT(int target,
int buffer,
int index,
int count,
int[] params,
int params_offset)
Entry point to C language function: void glNamedProgramLocalParametersI4uivEXT(GLuint target, GLenum buffer, GLuint index, GLsizei count, const GLuint * params); Part of GL_EXT_direct_state_access |
void |
glNamedProgramLocalParametersI4uivEXT(int target,
int buffer,
int index,
int count,
IntBuffer params)
Entry point to C language function: void glNamedProgramLocalParametersI4uivEXT(GLuint target, GLenum buffer, GLuint index, GLsizei count, const GLuint * params); Part of GL_EXT_direct_state_access |
void |
glNamedProgramStringEXT(int program,
int target,
int format,
int len,
Buffer string)
Entry point to C language function: void glNamedProgramStringEXT(GLuint program, GLenum target, GLenum format, GLsizei len, const GLvoid * string); Part of GL_EXT_direct_state_access |
void |
glNamedRenderbufferStorageEXT(int target,
int internalformat,
int width,
int height)
Entry point to C language function: void glNamedRenderbufferStorageEXT(GLuint target, GLenum internalformat, GLsizei width, GLsizei height); Part of GL_EXT_direct_state_access |
void |
glNamedRenderbufferStorageMultisampleCoverageEXT(int target,
int coverageSamples,
int colorSamples,
int internalformat,
int width,
int height)
Entry point to C language function: void glNamedRenderbufferStorageMultisampleCoverageEXT(GLuint target, GLsizei coverageSamples, GLsizei colorSamples, GLenum internalformat, GLsizei width, GLsizei height); Part of GL_EXT_direct_state_access |
void |
glNamedRenderbufferStorageMultisampleEXT(int target,
int samples,
int internalformat,
int width,
int height)
Entry point to C language function: void glNamedRenderbufferStorageMultisampleEXT(GLuint target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); Part of GL_EXT_direct_state_access |
int |
glNewBufferRegion(int type)
Entry point to C language function: GLuint glNewBufferRegion(GLenum type); Part of GL_KTX_buffer_region |
void |
glNewList(int list,
int mode)
Interface to C language function: void glNewList(GLuint list, GLenum mode); |
void |
glNormal3b(byte nx,
byte ny,
byte nz)
Interface to C language function: void glNormal3b(GLbyte nx, GLbyte ny, GLbyte nz); |
void |
glNormal3bv(byte[] v,
int v_offset)
Interface to C language function: void glNormal3bv(const GLbyte * v); |
void |
glNormal3bv(ByteBuffer v)
Interface to C language function: void glNormal3bv(const GLbyte * v); |
void |
glNormal3d(double nx,
double ny,
double nz)
Interface to C language function: void glNormal3d(GLdouble nx, GLdouble ny, GLdouble nz); |
void |
glNormal3dv(double[] v,
int v_offset)
Interface to C language function: void glNormal3dv(const GLdouble * v); |
void |
glNormal3dv(DoubleBuffer v)
Interface to C language function: void glNormal3dv(const GLdouble * v); |
void |
glNormal3fv(float[] v,
int v_offset)
Interface to C language function: void glNormal3fv(const GLfloat * v); |
void |
glNormal3fv(FloatBuffer v)
Interface to C language function: void glNormal3fv(const GLfloat * v); |
void |
glNormal3h(short red,
short green,
short blue)
Entry point to C language function: void glNormal3hNV(GLhalfNV red, GLhalfNV green, GLhalfNV blue); Part of GL_NV_half_float |
void |
glNormal3hv(short[] v,
int v_offset)
Entry point to C language function: void glNormal3hvNV(const GLhalfNV * v); Part of GL_NV_half_float |
void |
glNormal3hv(ShortBuffer v)
Entry point to C language function: void glNormal3hvNV(const GLhalfNV * v); Part of GL_NV_half_float |
void |
glNormal3i(int nx,
int ny,
int nz)
Interface to C language function: void glNormal3i(GLint nx, GLint ny, GLint nz); |
void |
glNormal3iv(int[] v,
int v_offset)
Interface to C language function: void glNormal3iv(const GLint * v); |
void |
glNormal3iv(IntBuffer v)
Interface to C language function: void glNormal3iv(const GLint * v); |
void |
glNormal3s(short nx,
short ny,
short nz)
Interface to C language function: void glNormal3s(GLshort nx, GLshort ny, GLshort nz); |
void |
glNormal3sv(short[] v,
int v_offset)
Interface to C language function: void glNormal3sv(const GLshort * v); |
void |
glNormal3sv(ShortBuffer v)
Interface to C language function: void glNormal3sv(const GLshort * v); |
void |
glPassThrough(float token)
Interface to C language function: void glPassThrough(GLfloat token); |
void |
glPixelDataRangeNV(int target,
int level,
Buffer img)
Entry point to C language function: void glPixelDataRangeNV(GLenum target, GLsizei level, GLvoid * img); Part of GL_NV_pixel_data_range |
void |
glPixelMapfv(int map,
int mapsize,
float[] values,
int values_offset)
Entry point to C language function: void glPixelMapfv(GLenum map, GLint mapsize, const GLfloat * values); Part of GL_VERSION_1_0 |
void |
glPixelMapfv(int map,
int mapsize,
FloatBuffer values)
Entry point to C language function: void glPixelMapfv(GLenum map, GLint mapsize, const GLfloat * values); Part of GL_VERSION_1_0 |
void |
glPixelMapfv(int map,
int mapsize,
long values_buffer_offset)
Entry point to C language function: void glPixelMapfv(GLenum map, GLint mapsize, const GLfloat * values); Part of GL_VERSION_1_0 |
void |
glPixelMapuiv(int map,
int mapsize,
int[] values,
int values_offset)
Entry point to C language function: void glPixelMapuiv(GLenum map, GLint mapsize, const GLuint * values); Part of GL_VERSION_1_0 |
void |
glPixelMapuiv(int map,
int mapsize,
IntBuffer values)
Entry point to C language function: void glPixelMapuiv(GLenum map, GLint mapsize, const GLuint * values); Part of GL_VERSION_1_0 |
void |
glPixelMapuiv(int map,
int mapsize,
long values_buffer_offset)
Entry point to C language function: void glPixelMapuiv(GLenum map, GLint mapsize, const GLuint * values); Part of GL_VERSION_1_0 |
void |
glPixelMapusv(int map,
int mapsize,
long values_buffer_offset)
Entry point to C language function: void glPixelMapusv(GLenum map, GLint mapsize, const GLushort * values); Part of GL_VERSION_1_0 |
void |
glPixelMapusv(int map,
int mapsize,
short[] values,
int values_offset)
Entry point to C language function: void glPixelMapusv(GLenum map, GLint mapsize, const GLushort * values); Part of GL_VERSION_1_0 |
void |
glPixelMapusv(int map,
int mapsize,
ShortBuffer values)
Entry point to C language function: void glPixelMapusv(GLenum map, GLint mapsize, const GLushort * values); Part of GL_VERSION_1_0 |
void |
glPixelTransferf(int pname,
float param)
Interface to C language function: void glPixelTransferf(GLenum pname, GLfloat param); |
void |
glPixelTransferi(int pname,
int param)
Interface to C language function: void glPixelTransferi(GLenum pname, GLint param); |
void |
glPixelTransformParameterfEXT(int target,
int pname,
float params)
Entry point to C language function: void glPixelTransformParameterfEXT(GLenum target, GLenum pname, GLfloat params); Part of GL_EXT_pixel_transform |
void |
glPixelTransformParameterfvEXT(int target,
int pname,
float[] params,
int params_offset)
Entry point to C language function: void glPixelTransformParameterfvEXT(GLenum target, GLenum pname, const GLfloat * params); Part of GL_EXT_pixel_transform |
void |
glPixelTransformParameterfvEXT(int target,
int pname,
FloatBuffer params)
Entry point to C language function: void glPixelTransformParameterfvEXT(GLenum target, GLenum pname, const GLfloat * params); Part of GL_EXT_pixel_transform |
void |
glPixelTransformParameteriEXT(int target,
int pname,
int params)
Entry point to C language function: void glPixelTransformParameteriEXT(GLenum target, GLenum pname, GLint params); Part of GL_EXT_pixel_transform |
void |
glPixelTransformParameterivEXT(int target,
int pname,
int[] params,
int params_offset)
Entry point to C language function: void glPixelTransformParameterivEXT(GLenum target, GLenum pname, const GLint * params); Part of GL_EXT_pixel_transform |
void |
glPixelTransformParameterivEXT(int target,
int pname,
IntBuffer params)
Entry point to C language function: void glPixelTransformParameterivEXT(GLenum target, GLenum pname, const GLint * params); Part of GL_EXT_pixel_transform |
void |
glPixelZoom(float xfactor,
float yfactor)
Interface to C language function: void glPixelZoom(GLfloat xfactor, GLfloat yfactor); |
void |
glPNTrianglesfATI(int target,
float s)
Entry point to C language function: void glPNTrianglesfATI(GLenum target, GLfloat s); Part of GL_ATI_pn_triangles |
void |
glPNTrianglesiATI(int target,
int s)
Entry point to C language function: void glPNTrianglesiATI(GLenum target, GLint s); Part of GL_ATI_pn_triangles |
void |
glPolygonStipple(byte[] mask,
int mask_offset)
Entry point to C language function: void glPolygonStipple(const GLubyte * mask); Part of GL_VERSION_1_0 |
void |
glPolygonStipple(ByteBuffer mask)
Entry point to C language function: void glPolygonStipple(const GLubyte * mask); Part of GL_VERSION_1_0 |
void |
glPolygonStipple(long mask_buffer_offset)
Entry point to C language function: void glPolygonStipple(const GLubyte * mask); Part of GL_VERSION_1_0 |
void |
glPopAttrib()
Interface to C language function: void glPopAttrib(void); |
void |
glPopClientAttrib()
Interface to C language function: void glPopClientAttrib(void); |
void |
glPopName()
Interface to C language function: void glPopName(void); |
void |
glPrimitiveRestart()
Entry point to C language function: void glPrimitiveRestartNV(void); Part of GL_NV_primitive_restart |
void |
glPrioritizeTextures(int n,
int[] textures,
int textures_offset,
float[] priorities,
int priorities_offset)
Interface to C language function: void glPrioritizeTextures(GLsizei n, const GLuint * textures, const GLclampf * priorities); |
void |
glPrioritizeTextures(int n,
IntBuffer textures,
FloatBuffer priorities)
Interface to C language function: void glPrioritizeTextures(GLsizei n, const GLuint * textures, const GLclampf * priorities); |
void |
glProgramBufferParametersfvNV(int target,
int buffer,
int index,
int count,
float[] params,
int params_offset)
Entry point to C language function: void glProgramBufferParametersfvNV(GLenum target, GLuint buffer, GLuint index, GLsizei count, const GLfloat * params); Part of GL_NV_parameter_buffer_object |
void |
glProgramBufferParametersfvNV(int target,
int buffer,
int index,
int count,
FloatBuffer params)
Entry point to C language function: void glProgramBufferParametersfvNV(GLenum target, GLuint buffer, GLuint index, GLsizei count, const GLfloat * params); Part of GL_NV_parameter_buffer_object |
void |
glProgramBufferParametersIivNV(int target,
int buffer,
int index,
int count,
int[] params,
int params_offset)
Entry point to C language function: void glProgramBufferParametersIivNV(GLenum target, GLuint buffer, GLuint index, GLsizei count, const GLint * params); Part of GL_NV_parameter_buffer_object |
void |
glProgramBufferParametersIivNV(int target,
int buffer,
int index,
int count,
IntBuffer params)
Entry point to C language function: void glProgramBufferParametersIivNV(GLenum target, GLuint buffer, GLuint index, GLsizei count, const GLint * params); Part of GL_NV_parameter_buffer_object |
void |
glProgramBufferParametersIuivNV(int target,
int buffer,
int index,
int count,
int[] params,
int params_offset)
Entry point to C language function: void glProgramBufferParametersIuivNV(GLenum target, GLuint buffer, GLuint index, GLsizei count, const GLuint * params); Part of GL_NV_parameter_buffer_object |
void |
glProgramBufferParametersIuivNV(int target,
int buffer,
int index,
int count,
IntBuffer params)
Entry point to C language function: void glProgramBufferParametersIuivNV(GLenum target, GLuint buffer, GLuint index, GLsizei count, const GLuint * params); Part of GL_NV_parameter_buffer_object |
void |
glProgramEnvParameter4dARB(int target,
int index,
double x,
double y,
double z,
double w)
Entry point to C language function: void glProgramEnvParameter4dARB(GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); Part of GL_ARB_vertex_program |
void |
glProgramEnvParameter4dvARB(int target,
int index,
double[] params,
int params_offset)
Entry point to C language function: void glProgramEnvParameter4dvARB(GLenum target, GLuint index, const GLdouble * params); Part of GL_ARB_vertex_program |
void |
glProgramEnvParameter4dvARB(int target,
int index,
DoubleBuffer params)
Entry point to C language function: void glProgramEnvParameter4dvARB(GLenum target, GLuint index, const GLdouble * params); Part of GL_ARB_vertex_program |
void |
glProgramEnvParameter4fARB(int target,
int index,
float x,
float y,
float z,
float w)
Entry point to C language function: void glProgramEnvParameter4fARB(GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); Part of GL_ARB_vertex_program |
void |
glProgramEnvParameter4fvARB(int target,
int pname,
float[] params,
int params_offset)
Entry point to C language function: void glProgramEnvParameter4fvARB(GLenum target, GLuint pname, const GLfloat * params); Part of GL_ARB_vertex_program |
void |
glProgramEnvParameter4fvARB(int target,
int pname,
FloatBuffer params)
Entry point to C language function: void glProgramEnvParameter4fvARB(GLenum target, GLuint pname, const GLfloat * params); Part of GL_ARB_vertex_program |
void |
glProgramEnvParameterI4iNV(int target,
int index,
int x,
int y,
int z,
int w)
Entry point to C language function: void glProgramEnvParameterI4iNV(GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w); Part of GL_NV_gpu_program4 |
void |
glProgramEnvParameterI4ivNV(int target,
int index,
int[] params,
int params_offset)
Entry point to C language function: void glProgramEnvParameterI4ivNV(GLenum target, GLuint index, const GLint * params); Part of GL_NV_gpu_program4 |
void |
glProgramEnvParameterI4ivNV(int target,
int index,
IntBuffer params)
Entry point to C language function: void glProgramEnvParameterI4ivNV(GLenum target, GLuint index, const GLint * params); Part of GL_NV_gpu_program4 |
void |
glProgramEnvParameterI4uiNV(int target,
int index,
int x,
int y,
int z,
int w)
Entry point to C language function: void glProgramEnvParameterI4uiNV(GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); Part of GL_NV_gpu_program4 |
void |
glProgramEnvParameterI4uivNV(int target,
int index,
int[] params,
int params_offset)
Entry point to C language function: void glProgramEnvParameterI4uivNV(GLenum target, GLuint index, const GLuint * params); Part of GL_NV_gpu_program4 |
void |
glProgramEnvParameterI4uivNV(int target,
int index,
IntBuffer params)
Entry point to C language function: void glProgramEnvParameterI4uivNV(GLenum target, GLuint index, const GLuint * params); Part of GL_NV_gpu_program4 |
void |
glProgramEnvParameters4fvEXT(int target,
int filter,
int n,
float[] weights,
int weights_offset)
Entry point to C language function: void glProgramEnvParameters4fvEXT(GLenum target, GLuint filter, GLsizei n, const GLfloat * weights); Part of GL_EXT_gpu_program_parameters |
void |
glProgramEnvParameters4fvEXT(int target,
int filter,
int n,
FloatBuffer weights)
Entry point to C language function: void glProgramEnvParameters4fvEXT(GLenum target, GLuint filter, GLsizei n, const GLfloat * weights); Part of GL_EXT_gpu_program_parameters |
void |
glProgramEnvParametersI4ivNV(int target,
int index,
int count,
int[] params,
int params_offset)
Entry point to C language function: void glProgramEnvParametersI4ivNV(GLenum target, GLuint index, GLsizei count, const GLint * params); Part of GL_NV_gpu_program4 |
void |
glProgramEnvParametersI4ivNV(int target,
int index,
int count,
IntBuffer params)
Entry point to C language function: void glProgramEnvParametersI4ivNV(GLenum target, GLuint index, GLsizei count, const GLint * params); Part of GL_NV_gpu_program4 |
void |
glProgramEnvParametersI4uivNV(int target,
int index,
int count,
int[] params,
int params_offset)
Entry point to C language function: void glProgramEnvParametersI4uivNV(GLenum target, GLuint index, GLsizei count, const GLuint * params); Part of GL_NV_gpu_program4 |
void |
glProgramEnvParametersI4uivNV(int target,
int index,
int count,
IntBuffer params)
Entry point to C language function: void glProgramEnvParametersI4uivNV(GLenum target, GLuint index, GLsizei count, const GLuint * params); Part of GL_NV_gpu_program4 |
void |
glProgramLocalParameter4dARB(int target,
int index,
double x,
double y,
double z,
double w)
Entry point to C language function: void glProgramLocalParameter4dARB(GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); Part of GL_ARB_vertex_program |
void |
glProgramLocalParameter4dvARB(int target,
int index,
double[] params,
int params_offset)
Entry point to C language function: void glProgramLocalParameter4dvARB(GLenum target, GLuint index, const GLdouble * params); Part of GL_ARB_vertex_program |
void |
glProgramLocalParameter4dvARB(int target,
int index,
DoubleBuffer params)
Entry point to C language function: void glProgramLocalParameter4dvARB(GLenum target, GLuint index, const GLdouble * params); Part of GL_ARB_vertex_program |
void |
glProgramLocalParameter4fARB(int target,
int index,
float x,
float y,
float z,
float w)
Entry point to C language function: void glProgramLocalParameter4fARB(GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); Part of GL_ARB_vertex_program |
void |
glProgramLocalParameter4fvARB(int target,
int pname,
float[] params,
int params_offset)
Entry point to C language function: void glProgramLocalParameter4fvARB(GLenum target, GLuint pname, const GLfloat * params); Part of GL_ARB_vertex_program |
void |
glProgramLocalParameter4fvARB(int target,
int pname,
FloatBuffer params)
Entry point to C language function: void glProgramLocalParameter4fvARB(GLenum target, GLuint pname, const GLfloat * params); Part of GL_ARB_vertex_program |
void |
glProgramLocalParameterI4iNV(int target,
int index,
int x,
int y,
int z,
int w)
Entry point to C language function: void glProgramLocalParameterI4iNV(GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w); Part of GL_NV_gpu_program4 |
void |
glProgramLocalParameterI4ivNV(int target,
int index,
int[] params,
int params_offset)
Entry point to C language function: void glProgramLocalParameterI4ivNV(GLenum target, GLuint index, const GLint * params); Part of GL_NV_gpu_program4 |
void |
glProgramLocalParameterI4ivNV(int target,
int index,
IntBuffer params)
Entry point to C language function: void glProgramLocalParameterI4ivNV(GLenum target, GLuint index, const GLint * params); Part of GL_NV_gpu_program4 |
void |
glProgramLocalParameterI4uiNV(int target,
int index,
int x,
int y,
int z,
int w)
Entry point to C language function: void glProgramLocalParameterI4uiNV(GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); Part of GL_NV_gpu_program4 |
void |
glProgramLocalParameterI4uivNV(int target,
int index,
int[] params,
int params_offset)
Entry point to C language function: void glProgramLocalParameterI4uivNV(GLenum target, GLuint index, const GLuint * params); Part of GL_NV_gpu_program4 |
void |
glProgramLocalParameterI4uivNV(int target,
int index,
IntBuffer params)
Entry point to C language function: void glProgramLocalParameterI4uivNV(GLenum target, GLuint index, const GLuint * params); Part of GL_NV_gpu_program4 |
void |
glProgramLocalParameters4fvEXT(int target,
int filter,
int n,
float[] weights,
int weights_offset)
Entry point to C language function: void glProgramLocalParameters4fvEXT(GLenum target, GLuint filter, GLsizei n, const GLfloat * weights); Part of GL_EXT_gpu_program_parameters |
void |
glProgramLocalParameters4fvEXT(int target,
int filter,
int n,
FloatBuffer weights)
Entry point to C language function: void glProgramLocalParameters4fvEXT(GLenum target, GLuint filter, GLsizei n, const GLfloat * weights); Part of GL_EXT_gpu_program_parameters |
void |
glProgramLocalParametersI4ivNV(int target,
int index,
int count,
int[] params,
int params_offset)
Entry point to C language function: void glProgramLocalParametersI4ivNV(GLenum target, GLuint index, GLsizei count, const GLint * params); Part of GL_NV_gpu_program4 |
void |
glProgramLocalParametersI4ivNV(int target,
int index,
int count,
IntBuffer params)
Entry point to C language function: void glProgramLocalParametersI4ivNV(GLenum target, GLuint index, GLsizei count, const GLint * params); Part of GL_NV_gpu_program4 |
void |
glProgramLocalParametersI4uivNV(int target,
int index,
int count,
int[] params,
int params_offset)
Entry point to C language function: void glProgramLocalParametersI4uivNV(GLenum target, GLuint index, GLsizei count, const GLuint * params); Part of GL_NV_gpu_program4 |
void |
glProgramLocalParametersI4uivNV(int target,
int index,
int count,
IntBuffer params)
Entry point to C language function: void glProgramLocalParametersI4uivNV(GLenum target, GLuint index, GLsizei count, const GLuint * params); Part of GL_NV_gpu_program4 |
void |
glProgramStringARB(int target,
int format,
int len,
String string)
Entry point to C language function: void glProgramStringARB(GLenum target, GLenum format, GLsizei len, const GLvoid * string); Part of GL_ARB_vertex_program |
void |
glProgramUniform1fEXT(int program,
int location,
float v0)
Entry point to C language function: void glProgramUniform1fEXT(GLuint program, GLint location, GLfloat v0); Part of GL_EXT_direct_state_access |
void |
glProgramUniform1fvEXT(int program,
int location,
int count,
float[] value,
int value_offset)
Entry point to C language function: void glProgramUniform1fvEXT(GLuint program, GLint location, GLsizei count, const GLfloat * value); Part of GL_EXT_direct_state_access |
void |
glProgramUniform1fvEXT(int program,
int location,
int count,
FloatBuffer value)
Entry point to C language function: void glProgramUniform1fvEXT(GLuint program, GLint location, GLsizei count, const GLfloat * value); Part of GL_EXT_direct_state_access |
void |
glProgramUniform1iEXT(int target,
int s,
int t)
Entry point to C language function: void glProgramUniform1iEXT(GLuint target, GLint s, GLint t); Part of GL_EXT_direct_state_access |
void |
glProgramUniform1ivEXT(int program,
int location,
int count,
int[] value,
int value_offset)
Entry point to C language function: void glProgramUniform1ivEXT(GLuint program, GLint location, GLsizei count, const GLint * value); Part of GL_EXT_direct_state_access |
void |
glProgramUniform1ivEXT(int program,
int location,
int count,
IntBuffer value)
Entry point to C language function: void glProgramUniform1ivEXT(GLuint program, GLint location, GLsizei count, const GLint * value); Part of GL_EXT_direct_state_access |
void |
glProgramUniform1uiEXT(int program,
int location,
int buffer)
Entry point to C language function: void glProgramUniform1uiEXT(GLuint program, GLint location, GLuint buffer); Part of GL_EXT_direct_state_access |
void |
glProgramUniform1uivEXT(int program,
int location,
int count,
int[] value,
int value_offset)
Entry point to C language function: void glProgramUniform1uivEXT(GLuint program, GLint location, GLsizei count, const GLuint * value); Part of GL_EXT_direct_state_access |
void |
glProgramUniform1uivEXT(int program,
int location,
int count,
IntBuffer value)
Entry point to C language function: void glProgramUniform1uivEXT(GLuint program, GLint location, GLsizei count, const GLuint * value); Part of GL_EXT_direct_state_access |
void |
glProgramUniform2fEXT(int program,
int location,
float v0,
float v1)
Entry point to C language function: void glProgramUniform2fEXT(GLuint program, GLint location, GLfloat v0, GLfloat v1); Part of GL_EXT_direct_state_access |
void |
glProgramUniform2fvEXT(int program,
int location,
int count,
float[] value,
int value_offset)
Entry point to C language function: void glProgramUniform2fvEXT(GLuint program, GLint location, GLsizei count, const GLfloat * value); Part of GL_EXT_direct_state_access |
void |
glProgramUniform2fvEXT(int program,
int location,
int count,
FloatBuffer value)
Entry point to C language function: void glProgramUniform2fvEXT(GLuint program, GLint location, GLsizei count, const GLfloat * value); Part of GL_EXT_direct_state_access |
void |
glProgramUniform2iEXT(int target,
int s,
int t,
int r)
Entry point to C language function: void glProgramUniform2iEXT(GLuint target, GLint s, GLint t, GLint r); Part of GL_EXT_direct_state_access |
void |
glProgramUniform2ivEXT(int program,
int location,
int count,
int[] value,
int value_offset)
Entry point to C language function: void glProgramUniform2ivEXT(GLuint program, GLint location, GLsizei count, const GLint * value); Part of GL_EXT_direct_state_access |
void |
glProgramUniform2ivEXT(int program,
int location,
int count,
IntBuffer value)
Entry point to C language function: void glProgramUniform2ivEXT(GLuint program, GLint location, GLsizei count, const GLint * value); Part of GL_EXT_direct_state_access |
void |
glProgramUniform2uiEXT(int program,
int location,
int v0,
int v1)
Entry point to C language function: void glProgramUniform2uiEXT(GLuint program, GLint location, GLuint v0, GLuint v1); Part of GL_EXT_direct_state_access |
void |
glProgramUniform2uivEXT(int program,
int location,
int count,
int[] value,
int value_offset)
Entry point to C language function: void glProgramUniform2uivEXT(GLuint program, GLint location, GLsizei count, const GLuint * value); Part of GL_EXT_direct_state_access |
void |
glProgramUniform2uivEXT(int program,
int location,
int count,
IntBuffer value)
Entry point to C language function: void glProgramUniform2uivEXT(GLuint program, GLint location, GLsizei count, const GLuint * value); Part of GL_EXT_direct_state_access |
void |
glProgramUniform3fEXT(int program,
int location,
float v0,
float v1,
float v2)
Entry point to C language function: void glProgramUniform3fEXT(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2); Part of GL_EXT_direct_state_access |
void |
glProgramUniform3fvEXT(int program,
int location,
int count,
float[] value,
int value_offset)
Entry point to C language function: void glProgramUniform3fvEXT(GLuint program, GLint location, GLsizei count, const GLfloat * value); Part of GL_EXT_direct_state_access |
void |
glProgramUniform3fvEXT(int program,
int location,
int count,
FloatBuffer value)
Entry point to C language function: void glProgramUniform3fvEXT(GLuint program, GLint location, GLsizei count, const GLfloat * value); Part of GL_EXT_direct_state_access |
void |
glProgramUniform3iEXT(int target,
int start,
int x,
int y,
int width)
Entry point to C language function: void glProgramUniform3iEXT(GLuint target, GLint start, GLint x, GLint y, GLint width); Part of GL_EXT_direct_state_access |
void |
glProgramUniform3ivEXT(int program,
int location,
int count,
int[] value,
int value_offset)
Entry point to C language function: void glProgramUniform3ivEXT(GLuint program, GLint location, GLsizei count, const GLint * value); Part of GL_EXT_direct_state_access |
void |
glProgramUniform3ivEXT(int program,
int location,
int count,
IntBuffer value)
Entry point to C language function: void glProgramUniform3ivEXT(GLuint program, GLint location, GLsizei count, const GLint * value); Part of GL_EXT_direct_state_access |
void |
glProgramUniform3uiEXT(int program,
int location,
int v0,
int v1,
int v2)
Entry point to C language function: void glProgramUniform3uiEXT(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2); Part of GL_EXT_direct_state_access |
void |
glProgramUniform3uivEXT(int program,
int location,
int count,
int[] value,
int value_offset)
Entry point to C language function: void glProgramUniform3uivEXT(GLuint program, GLint location, GLsizei count, const GLuint * value); Part of GL_EXT_direct_state_access |
void |
glProgramUniform3uivEXT(int program,
int location,
int count,
IntBuffer value)
Entry point to C language function: void glProgramUniform3uivEXT(GLuint program, GLint location, GLsizei count, const GLuint * value); Part of GL_EXT_direct_state_access |
void |
glProgramUniform4fEXT(int program,
int location,
float v0,
float v1,
float v2,
float v3)
Entry point to C language function: void glProgramUniform4fEXT(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); Part of GL_EXT_direct_state_access |
void |
glProgramUniform4fvEXT(int program,
int location,
int count,
float[] value,
int value_offset)
Entry point to C language function: void glProgramUniform4fvEXT(GLuint program, GLint location, GLsizei count, const GLfloat * value); Part of GL_EXT_direct_state_access |
void |
glProgramUniform4fvEXT(int program,
int location,
int count,
FloatBuffer value)
Entry point to C language function: void glProgramUniform4fvEXT(GLuint program, GLint location, GLsizei count, const GLfloat * value); Part of GL_EXT_direct_state_access |
void |
glProgramUniform4iEXT(int target,
int level,
int xoffset,
int x,
int y,
int width)
Entry point to C language function: void glProgramUniform4iEXT(GLuint target, GLint level, GLint xoffset, GLint x, GLint y, GLint width); Part of GL_EXT_direct_state_access |
void |
glProgramUniform4ivEXT(int program,
int location,
int count,
int[] value,
int value_offset)
Entry point to C language function: void glProgramUniform4ivEXT(GLuint program, GLint location, GLsizei count, const GLint * value); Part of GL_EXT_direct_state_access |
void |
glProgramUniform4ivEXT(int program,
int location,
int count,
IntBuffer value)
Entry point to C language function: void glProgramUniform4ivEXT(GLuint program, GLint location, GLsizei count, const GLint * value); Part of GL_EXT_direct_state_access |
void |
glProgramUniform4uiEXT(int program,
int location,
int v0,
int v1,
int v2,
int v3)
Entry point to C language function: void glProgramUniform4uiEXT(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); Part of GL_EXT_direct_state_access |
void |
glProgramUniform4uivEXT(int program,
int location,
int count,
int[] value,
int value_offset)
Entry point to C language function: void glProgramUniform4uivEXT(GLuint program, GLint location, GLsizei count, const GLuint * value); Part of GL_EXT_direct_state_access |
void |
glProgramUniform4uivEXT(int program,
int location,
int count,
IntBuffer value)
Entry point to C language function: void glProgramUniform4uivEXT(GLuint program, GLint location, GLsizei count, const GLuint * value); Part of GL_EXT_direct_state_access |
void |
glProgramUniformMatrix2fvEXT(int program,
int location,
int count,
boolean transpose,
float[] value,
int value_offset)
Entry point to C language function: void glProgramUniformMatrix2fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); Part of GL_EXT_direct_state_access |
void |
glProgramUniformMatrix2fvEXT(int program,
int location,
int count,
boolean transpose,
FloatBuffer value)
Entry point to C language function: void glProgramUniformMatrix2fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); Part of GL_EXT_direct_state_access |
void |
glProgramUniformMatrix2x3fvEXT(int program,
int location,
int count,
boolean transpose,
float[] value,
int value_offset)
Entry point to C language function: void glProgramUniformMatrix2x3fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); Part of GL_EXT_direct_state_access |
void |
glProgramUniformMatrix2x3fvEXT(int program,
int location,
int count,
boolean transpose,
FloatBuffer value)
Entry point to C language function: void glProgramUniformMatrix2x3fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); Part of GL_EXT_direct_state_access |
void |
glProgramUniformMatrix2x4fvEXT(int program,
int location,
int count,
boolean transpose,
float[] value,
int value_offset)
Entry point to C language function: void glProgramUniformMatrix2x4fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); Part of GL_EXT_direct_state_access |
void |
glProgramUniformMatrix2x4fvEXT(int program,
int location,
int count,
boolean transpose,
FloatBuffer value)
Entry point to C language function: void glProgramUniformMatrix2x4fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); Part of GL_EXT_direct_state_access |
void |
glProgramUniformMatrix3fvEXT(int program,
int location,
int count,
boolean transpose,
float[] value,
int value_offset)
Entry point to C language function: void glProgramUniformMatrix3fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); Part of GL_EXT_direct_state_access |
void |
glProgramUniformMatrix3fvEXT(int program,
int location,
int count,
boolean transpose,
FloatBuffer value)
Entry point to C language function: void glProgramUniformMatrix3fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); Part of GL_EXT_direct_state_access |
void |
glProgramUniformMatrix3x2fvEXT(int program,
int location,
int count,
boolean transpose,
float[] value,
int value_offset)
Entry point to C language function: void glProgramUniformMatrix3x2fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); Part of GL_EXT_direct_state_access |
void |
glProgramUniformMatrix3x2fvEXT(int program,
int location,
int count,
boolean transpose,
FloatBuffer value)
Entry point to C language function: void glProgramUniformMatrix3x2fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); Part of GL_EXT_direct_state_access |
void |
glProgramUniformMatrix3x4fvEXT(int program,
int location,
int count,
boolean transpose,
float[] value,
int value_offset)
Entry point to C language function: void glProgramUniformMatrix3x4fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); Part of GL_EXT_direct_state_access |
void |
glProgramUniformMatrix3x4fvEXT(int program,
int location,
int count,
boolean transpose,
FloatBuffer value)
Entry point to C language function: void glProgramUniformMatrix3x4fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); Part of GL_EXT_direct_state_access |
void |
glProgramUniformMatrix4fvEXT(int program,
int location,
int count,
boolean transpose,
float[] value,
int value_offset)
Entry point to C language function: void glProgramUniformMatrix4fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); Part of GL_EXT_direct_state_access |
void |
glProgramUniformMatrix4fvEXT(int program,
int location,
int count,
boolean transpose,
FloatBuffer value)
Entry point to C language function: void glProgramUniformMatrix4fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); Part of GL_EXT_direct_state_access |
void |
glProgramUniformMatrix4x2fvEXT(int program,
int location,
int count,
boolean transpose,
float[] value,
int value_offset)
Entry point to C language function: void glProgramUniformMatrix4x2fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); Part of GL_EXT_direct_state_access |
void |
glProgramUniformMatrix4x2fvEXT(int program,
int location,
int count,
boolean transpose,
FloatBuffer value)
Entry point to C language function: void glProgramUniformMatrix4x2fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); Part of GL_EXT_direct_state_access |
void |
glProgramUniformMatrix4x3fvEXT(int program,
int location,
int count,
boolean transpose,
float[] value,
int value_offset)
Entry point to C language function: void glProgramUniformMatrix4x3fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); Part of GL_EXT_direct_state_access |
void |
glProgramUniformMatrix4x3fvEXT(int program,
int location,
int count,
boolean transpose,
FloatBuffer value)
Entry point to C language function: void glProgramUniformMatrix4x3fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); Part of GL_EXT_direct_state_access |
void |
glProgramVertexLimitNV(int target,
int limit)
Entry point to C language function: void glProgramVertexLimitNV(GLenum target, GLint limit); Part of GL_NV_geometry_program4 |
void |
glPushAttrib(int mask)
Interface to C language function: void glPushAttrib(GLbitfield mask); |
void |
glPushClientAttrib(int mask)
Interface to C language function: void glPushClientAttrib(GLbitfield mask); |
void |
glPushClientAttribDefaultEXT(int mode)
Entry point to C language function: void glPushClientAttribDefaultEXT(GLbitfield mode); Part of GL_EXT_direct_state_access |
void |
glPushName(int name)
Interface to C language function: void glPushName(GLuint name); |
void |
glRasterPos2d(double x,
double y)
Interface to C language function: void glRasterPos2d(GLdouble x, GLdouble y); |
void |
glRasterPos2dv(double[] v,
int v_offset)
Interface to C language function: void glRasterPos2dv(const GLdouble * v); |
void |
glRasterPos2dv(DoubleBuffer v)
Interface to C language function: void glRasterPos2dv(const GLdouble * v); |
void |
glRasterPos2f(float x,
float y)
Interface to C language function: void glRasterPos2f(GLfloat x, GLfloat y); |
void |
glRasterPos2fv(float[] v,
int v_offset)
Interface to C language function: void glRasterPos2fv(const GLfloat * v); |
void |
glRasterPos2fv(FloatBuffer v)
Interface to C language function: void glRasterPos2fv(const GLfloat * v); |
void |
glRasterPos2i(int x,
int y)
Interface to C language function: void glRasterPos2i(GLint x, GLint y); |
void |
glRasterPos2iv(int[] v,
int v_offset)
Interface to C language function: void glRasterPos2iv(const GLint * v); |
void |
glRasterPos2iv(IntBuffer v)
Interface to C language function: void glRasterPos2iv(const GLint * v); |
void |
glRasterPos2s(short x,
short y)
Interface to C language function: void glRasterPos2s(GLshort x, GLshort y); |
void |
glRasterPos2sv(short[] v,
int v_offset)
Interface to C language function: void glRasterPos2sv(const GLshort * v); |
void |
glRasterPos2sv(ShortBuffer v)
Interface to C language function: void glRasterPos2sv(const GLshort * v); |
void |
glRasterPos3d(double x,
double y,
double z)
Interface to C language function: void glRasterPos3d(GLdouble x, GLdouble y, GLdouble z); |
void |
glRasterPos3dv(double[] v,
int v_offset)
Interface to C language function: void glRasterPos3dv(const GLdouble * v); |
void |
glRasterPos3dv(DoubleBuffer v)
Interface to C language function: void glRasterPos3dv(const GLdouble * v); |
void |
glRasterPos3f(float x,
float y,
float z)
Interface to C language function: void glRasterPos3f(GLfloat x, GLfloat y, GLfloat z); |
void |
glRasterPos3fv(float[] v,
int v_offset)
Interface to C language function: void glRasterPos3fv(const GLfloat * v); |
void |
glRasterPos3fv(FloatBuffer v)
Interface to C language function: void glRasterPos3fv(const GLfloat * v); |
void |
glRasterPos3i(int x,
int y,
int z)
Interface to C language function: void glRasterPos3i(GLint x, GLint y, GLint z); |
void |
glRasterPos3iv(int[] v,
int v_offset)
Interface to C language function: void glRasterPos3iv(const GLint * v); |
void |
glRasterPos3iv(IntBuffer v)
Interface to C language function: void glRasterPos3iv(const GLint * v); |
void |
glRasterPos3s(short x,
short y,
short z)
Interface to C language function: void glRasterPos3s(GLshort x, GLshort y, GLshort z); |
void |
glRasterPos3sv(short[] v,
int v_offset)
Interface to C language function: void glRasterPos3sv(const GLshort * v); |
void |
glRasterPos3sv(ShortBuffer v)
Interface to C language function: void glRasterPos3sv(const GLshort * v); |
void |
glRasterPos4d(double x,
double y,
double z,
double w)
Interface to C language function: void glRasterPos4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w); |
void |
glRasterPos4dv(double[] v,
int v_offset)
Interface to C language function: void glRasterPos4dv(const GLdouble * v); |
void |
glRasterPos4dv(DoubleBuffer v)
Interface to C language function: void glRasterPos4dv(const GLdouble * v); |
void |
glRasterPos4f(float x,
float y,
float z,
float w)
Interface to C language function: void glRasterPos4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w); |
void |
glRasterPos4fv(float[] v,
int v_offset)
Interface to C language function: void glRasterPos4fv(const GLfloat * v); |
void |
glRasterPos4fv(FloatBuffer v)
Interface to C language function: void glRasterPos4fv(const GLfloat * v); |
void |
glRasterPos4i(int x,
int y,
int z,
int w)
Interface to C language function: void glRasterPos4i(GLint x, GLint y, GLint z, GLint w); |
void |
glRasterPos4iv(int[] v,
int v_offset)
Interface to C language function: void glRasterPos4iv(const GLint * v); |
void |
glRasterPos4iv(IntBuffer v)
Interface to C language function: void glRasterPos4iv(const GLint * v); |
void |
glRasterPos4s(short x,
short y,
short z,
short w)
Interface to C language function: void glRasterPos4s(GLshort x, GLshort y, GLshort z, GLshort w); |
void |
glRasterPos4sv(short[] v,
int v_offset)
Interface to C language function: void glRasterPos4sv(const GLshort * v); |
void |
glRasterPos4sv(ShortBuffer v)
Interface to C language function: void glRasterPos4sv(const GLshort * v); |
void |
glReadBufferRegion(int target,
int start,
int x,
int y,
int width)
Entry point to C language function: void glReadBufferRegion(GLuint target, GLint start, GLint x, GLsizei y, GLsizei width); Part of GL_KTX_buffer_region |
void |
glRectd(double x1,
double y1,
double x2,
double y2)
Interface to C language function: void glRectd(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2); |
void |
glRectdv(double[] v1,
int v1_offset,
double[] v2,
int v2_offset)
Interface to C language function: void glRectdv(const GLdouble * v1, const GLdouble * v2); |
void |
glRectdv(DoubleBuffer v1,
DoubleBuffer v2)
Interface to C language function: void glRectdv(const GLdouble * v1, const GLdouble * v2); |
void |
glRectf(float x1,
float y1,
float x2,
float y2)
Interface to C language function: void glRectf(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2); |
void |
glRectfv(float[] v1,
int v1_offset,
float[] v2,
int v2_offset)
Interface to C language function: void glRectfv(const GLfloat * v1, const GLfloat * v2); |
void |
glRectfv(FloatBuffer v1,
FloatBuffer v2)
Interface to C language function: void glRectfv(const GLfloat * v1, const GLfloat * v2); |
void |
glRecti(int x1,
int y1,
int x2,
int y2)
Interface to C language function: void glRecti(GLint x1, GLint y1, GLint x2, GLint y2); |
void |
glRectiv(int[] v1,
int v1_offset,
int[] v2,
int v2_offset)
Interface to C language function: void glRectiv(const GLint * v1, const GLint * v2); |
void |
glRectiv(IntBuffer v1,
IntBuffer v2)
Interface to C language function: void glRectiv(const GLint * v1, const GLint * v2); |
void |
glRects(short x1,
short y1,
short x2,
short y2)
Interface to C language function: void glRects(GLshort x1, GLshort y1, GLshort x2, GLshort y2); |
void |
glRectsv(short[] v1,
int v1_offset,
short[] v2,
int v2_offset)
Interface to C language function: void glRectsv(const GLshort * v1, const GLshort * v2); |
void |
glRectsv(ShortBuffer v1,
ShortBuffer v2)
Interface to C language function: void glRectsv(const GLshort * v1, const GLshort * v2); |
void |
glRenderbufferStorageMultisampleCoverageNV(int target,
int coverageSamples,
int colorSamples,
int internalformat,
int width,
int height)
Entry point to C language function: void glRenderbufferStorageMultisampleCoverageNV(GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLenum internalformat, GLsizei width, GLsizei height); Part of GL_NV_framebuffer_multisample_coverage |
int |
glRenderMode(int mode)
Interface to C language function: GLint glRenderMode(GLenum mode); |
void |
glResetHistogram(int mode)
Entry point to C language function: void glResetHistogram(GLenum mode); Part of GL_VERSION_1_2 |
void |
glResetMinmax(int mode)
Entry point to C language function: void glResetMinmax(GLenum mode); Part of GL_VERSION_1_2 |
void |
glRotated(double angle,
double x,
double y,
double z)
Interface to C language function: void glRotated(GLdouble angle, GLdouble x, GLdouble y, GLdouble z); |
void |
glScaled(double x,
double y,
double z)
Interface to C language function: void glScaled(GLdouble x, GLdouble y, GLdouble z); |
void |
glSecondaryColor3b(byte red,
byte green,
byte blue)
Entry point to C language function: void glSecondaryColor3b(GLbyte red, GLbyte green, GLbyte blue); Part of GL_VERSION_1_4 |
void |
glSecondaryColor3bv(byte[] v,
int v_offset)
Entry point to C language function: void glSecondaryColor3bv(const GLbyte * v); Part of GL_VERSION_1_4 |
void |
glSecondaryColor3bv(ByteBuffer v)
Entry point to C language function: void glSecondaryColor3bv(const GLbyte * v); Part of GL_VERSION_1_4 |
void |
glSecondaryColor3d(double red,
double green,
double blue)
Entry point to C language function: void glSecondaryColor3d(GLdouble red, GLdouble green, GLdouble blue); Part of GL_VERSION_1_4 |
void |
glSecondaryColor3dv(double[] m,
int m_offset)
Entry point to C language function: void glSecondaryColor3dv(const GLdouble * m); Part of GL_VERSION_1_4 |
void |
glSecondaryColor3dv(DoubleBuffer m)
Entry point to C language function: void glSecondaryColor3dv(const GLdouble * m); Part of GL_VERSION_1_4 |
void |
glSecondaryColor3f(float red,
float green,
float blue)
Entry point to C language function: void glSecondaryColor3f(GLfloat red, GLfloat green, GLfloat blue); Part of GL_VERSION_1_4 |
void |
glSecondaryColor3fv(float[] m,
int m_offset)
Entry point to C language function: void glSecondaryColor3fv(const GLfloat * m); Part of GL_VERSION_1_4 |
void |
glSecondaryColor3fv(FloatBuffer m)
Entry point to C language function: void glSecondaryColor3fv(const GLfloat * m); Part of GL_VERSION_1_4 |
void |
glSecondaryColor3h(short red,
short green,
short blue)
Entry point to C language function: void glSecondaryColor3hNV(GLhalfNV red, GLhalfNV green, GLhalfNV blue); Part of GL_NV_half_float |
void |
glSecondaryColor3hv(short[] v,
int v_offset)
Entry point to C language function: void glSecondaryColor3hvNV(const GLhalfNV * v); Part of GL_NV_half_float |
void |
glSecondaryColor3hv(ShortBuffer v)
Entry point to C language function: void glSecondaryColor3hvNV(const GLhalfNV * v); Part of GL_NV_half_float |
void |
glSecondaryColor3i(int red,
int green,
int blue)
Entry point to C language function: void glSecondaryColor3i(GLint red, GLint green, GLint blue); Part of GL_VERSION_1_4 |
void |
glSecondaryColor3iv(int[] v,
int v_offset)
Entry point to C language function: void glSecondaryColor3iv(const GLint * v); Part of GL_VERSION_1_4 |
void |
glSecondaryColor3iv(IntBuffer v)
Entry point to C language function: void glSecondaryColor3iv(const GLint * v); Part of GL_VERSION_1_4 |
void |
glSecondaryColor3s(short red,
short green,
short blue)
Entry point to C language function: void glSecondaryColor3s(GLshort red, GLshort green, GLshort blue); Part of GL_VERSION_1_4 |
void |
glSecondaryColor3sv(short[] v,
int v_offset)
Entry point to C language function: void glSecondaryColor3sv(const GLshort * v); Part of GL_VERSION_1_4 |
void |
glSecondaryColor3sv(ShortBuffer v)
Entry point to C language function: void glSecondaryColor3sv(const GLshort * v); Part of GL_VERSION_1_4 |
void |
glSecondaryColor3ub(byte red,
byte green,
byte blue)
Entry point to C language function: void glSecondaryColor3ub(GLubyte red, GLubyte green, GLubyte blue); Part of GL_VERSION_1_4 |
void |
glSecondaryColor3ubv(byte[] v,
int v_offset)
Entry point to C language function: void glSecondaryColor3ubv(const GLubyte * v); Part of GL_VERSION_1_4 |
void |
glSecondaryColor3ubv(ByteBuffer v)
Entry point to C language function: void glSecondaryColor3ubv(const GLubyte * v); Part of GL_VERSION_1_4 |
void |
glSecondaryColor3ui(int red,
int green,
int blue)
Entry point to C language function: void glSecondaryColor3ui(GLuint red, GLuint green, GLuint blue); Part of GL_VERSION_1_4 |
void |
glSecondaryColor3uiv(int[] v,
int v_offset)
Entry point to C language function: void glSecondaryColor3uiv(const GLuint * v); Part of GL_VERSION_1_4 |
void |
glSecondaryColor3uiv(IntBuffer v)
Entry point to C language function: void glSecondaryColor3uiv(const GLuint * v); Part of GL_VERSION_1_4 |
void |
glSecondaryColor3us(short red,
short green,
short blue)
Entry point to C language function: void glSecondaryColor3us(GLushort red, GLushort green, GLushort blue); Part of GL_VERSION_1_4 |
void |
glSecondaryColor3usv(short[] v,
int v_offset)
Entry point to C language function: void glSecondaryColor3usv(const GLushort * v); Part of GL_VERSION_1_4 |
void |
glSecondaryColor3usv(ShortBuffer v)
Entry point to C language function: void glSecondaryColor3usv(const GLushort * v); Part of GL_VERSION_1_4 |
void |
glSecondaryColorPointer(int size,
int type,
int stride,
Buffer pointer)
Entry point to C language function: void glSecondaryColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid * pointer); Part of GL_VERSION_1_4 |
void |
glSecondaryColorPointer(int size,
int type,
int stride,
long pointer_buffer_offset)
Entry point to C language function: void glSecondaryColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid * pointer); Part of GL_VERSION_1_4 |
void |
glSelectBuffer(int size,
IntBuffer buffer)
Interface to C language function: void glSelectBuffer(GLsizei size, GLuint * buffer); |
void |
glSeparableFilter2D(int target,
int internalformat,
int width,
int height,
int format,
int type,
Buffer row,
Buffer column)
Entry point to C language function: void glSeparableFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * row, const GLvoid * column); Part of GL_VERSION_1_2 |
void |
glSeparableFilter2D(int target,
int internalformat,
int width,
int height,
int format,
int type,
long row_buffer_offset,
long column_buffer_offset)
Entry point to C language function: void glSeparableFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * row, const GLvoid * column); Part of GL_VERSION_1_2 |
void |
glSetFenceAPPLE(int mode)
Entry point to C language function: void glSetFenceAPPLE(GLuint mode); Part of GL_APPLE_fence |
void |
glSetFenceNV(int target,
int id)
Entry point to C language function: void glSetFenceNV(GLuint target, GLenum id); Part of GL_NV_fence |
void |
glSetInvariantEXT(int id,
int type,
Buffer addr)
Entry point to C language function: void glSetInvariantEXT(GLuint id, GLenum type, const GLvoid * addr); Part of GL_EXT_vertex_shader |
void |
glSetLocalConstantEXT(int id,
int type,
Buffer addr)
Entry point to C language function: void glSetLocalConstantEXT(GLuint id, GLenum type, const GLvoid * addr); Part of GL_EXT_vertex_shader |
void |
glShaderOp1EXT(int red,
int green,
int blue)
Entry point to C language function: void glShaderOp1EXT(GLenum red, GLuint green, GLuint blue); Part of GL_EXT_vertex_shader |
void |
glShaderOp2EXT(int sfactorRGB,
int dfactorRGB,
int sfactorAlpha,
int dfactorAlpha)
Entry point to C language function: void glShaderOp2EXT(GLenum sfactorRGB, GLuint dfactorRGB, GLuint sfactorAlpha, GLuint dfactorAlpha); Part of GL_EXT_vertex_shader |
void |
glShaderOp3EXT(int index,
int x,
int y,
int z,
int w)
Entry point to C language function: void glShaderOp3EXT(GLenum index, GLuint x, GLuint y, GLuint z, GLuint w); Part of GL_EXT_vertex_shader |
void |
glShaderSourceARB(int shader,
int count,
String[] string,
int[] length,
int length_offset)
Entry point to C language function: void glShaderSourceARB(GLhandleARB shader, GLsizei count, const GLcharARB * * string, const GLint * length); Part of GL_ARB_shader_objects |
void |
glShaderSourceARB(int shader,
int count,
String[] string,
IntBuffer length)
Entry point to C language function: void glShaderSourceARB(GLhandleARB shader, GLsizei count, const GLcharARB * * string, const GLint * length); Part of GL_ARB_shader_objects |
void |
glStencilClearTagEXT(int location,
int v0)
Entry point to C language function: void glStencilClearTagEXT(GLsizei location, GLuint v0); Part of GL_EXT_stencil_clear_tag |
void |
glStringMarkerGREMEDY(int length,
Buffer pointer)
Entry point to C language function: void glStringMarkerGREMEDY(GLsizei length, const GLvoid * pointer); Part of GL_GREMEDY_string_marker |
void |
glSwapAPPLE()
Entry point to C language function: void glSwapAPPLE(void); Part of GL_APPLE_flush_render |
void |
glSwizzleEXT(int stage,
int portion,
int variable,
int input,
int mapping,
int componentUsage)
Entry point to C language function: void glSwizzleEXT(GLuint stage, GLuint portion, GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage); Part of GL_EXT_vertex_shader |
boolean |
glTestFenceAPPLE(int id)
Entry point to C language function: GLboolean glTestFenceAPPLE(GLuint id); Part of GL_APPLE_fence |
boolean |
glTestFenceNV(int id)
Entry point to C language function: GLboolean glTestFenceNV(GLuint id); Part of GL_NV_fence |
boolean |
glTestObjectAPPLE(int target,
int index)
Entry point to C language function: GLboolean glTestObjectAPPLE(GLenum target, GLuint index); Part of GL_APPLE_fence |
void |
glTexCoord1d(double s)
Interface to C language function: void glTexCoord1d(GLdouble s); |
void |
glTexCoord1dv(double[] v,
int v_offset)
Interface to C language function: void glTexCoord1dv(const GLdouble * v); |
void |
glTexCoord1dv(DoubleBuffer v)
Interface to C language function: void glTexCoord1dv(const GLdouble * v); |
void |
glTexCoord1f(float s)
Interface to C language function: void glTexCoord1f(GLfloat s); |
void |
glTexCoord1fv(float[] v,
int v_offset)
Interface to C language function: void glTexCoord1fv(const GLfloat * v); |
void |
glTexCoord1fv(FloatBuffer v)
Interface to C language function: void glTexCoord1fv(const GLfloat * v); |
void |
glTexCoord1h(short factor)
Entry point to C language function: void glTexCoord1hNV(GLhalfNV factor); Part of GL_NV_half_float |
void |
glTexCoord1hv(short[] v,
int v_offset)
Entry point to C language function: void glTexCoord1hvNV(const GLhalfNV * v); Part of GL_NV_half_float |
void |
glTexCoord1hv(ShortBuffer v)
Entry point to C language function: void glTexCoord1hvNV(const GLhalfNV * v); Part of GL_NV_half_float |
void |
glTexCoord1i(int s)
Interface to C language function: void glTexCoord1i(GLint s); |
void |
glTexCoord1iv(int[] v,
int v_offset)
Interface to C language function: void glTexCoord1iv(const GLint * v); |
void |
glTexCoord1iv(IntBuffer v)
Interface to C language function: void glTexCoord1iv(const GLint * v); |
void |
glTexCoord1s(short s)
Interface to C language function: void glTexCoord1s(GLshort s); |
void |
glTexCoord1sv(short[] v,
int v_offset)
Interface to C language function: void glTexCoord1sv(const GLshort * v); |
void |
glTexCoord1sv(ShortBuffer v)
Interface to C language function: void glTexCoord1sv(const GLshort * v); |
void |
glTexCoord2d(double s,
double t)
Interface to C language function: void glTexCoord2d(GLdouble s, GLdouble t); |
void |
glTexCoord2dv(double[] v,
int v_offset)
Interface to C language function: void glTexCoord2dv(const GLdouble * v); |
void |
glTexCoord2dv(DoubleBuffer v)
Interface to C language function: void glTexCoord2dv(const GLdouble * v); |
void |
glTexCoord2f(float s,
float t)
Interface to C language function: void glTexCoord2f(GLfloat s, GLfloat t); |
void |
glTexCoord2fv(float[] v,
int v_offset)
Interface to C language function: void glTexCoord2fv(const GLfloat * v); |
void |
glTexCoord2fv(FloatBuffer v)
Interface to C language function: void glTexCoord2fv(const GLfloat * v); |
void |
glTexCoord2h(short x,
short y)
Entry point to C language function: void glTexCoord2hNV(GLhalfNV x, GLhalfNV y); Part of GL_NV_half_float |
void |
glTexCoord2hv(short[] v,
int v_offset)
Entry point to C language function: void glTexCoord2hvNV(const GLhalfNV * v); Part of GL_NV_half_float |
void |
glTexCoord2hv(ShortBuffer v)
Entry point to C language function: void glTexCoord2hvNV(const GLhalfNV * v); Part of GL_NV_half_float |
void |
glTexCoord2i(int s,
int t)
Interface to C language function: void glTexCoord2i(GLint s, GLint t); |
void |
glTexCoord2iv(int[] v,
int v_offset)
Interface to C language function: void glTexCoord2iv(const GLint * v); |
void |
glTexCoord2iv(IntBuffer v)
Interface to C language function: void glTexCoord2iv(const GLint * v); |
void |
glTexCoord2s(short s,
short t)
Interface to C language function: void glTexCoord2s(GLshort s, GLshort t); |
void |
glTexCoord2sv(short[] v,
int v_offset)
Interface to C language function: void glTexCoord2sv(const GLshort * v); |
void |
glTexCoord2sv(ShortBuffer v)
Interface to C language function: void glTexCoord2sv(const GLshort * v); |
void |
glTexCoord3d(double s,
double t,
double r)
Interface to C language function: void glTexCoord3d(GLdouble s, GLdouble t, GLdouble r); |
void |
glTexCoord3dv(double[] v,
int v_offset)
Interface to C language function: void glTexCoord3dv(const GLdouble * v); |
void |
glTexCoord3dv(DoubleBuffer v)
Interface to C language function: void glTexCoord3dv(const GLdouble * v); |
void |
glTexCoord3f(float s,
float t,
float r)
Interface to C language function: void glTexCoord3f(GLfloat s, GLfloat t, GLfloat r); |
void |
glTexCoord3fv(float[] v,
int v_offset)
Interface to C language function: void glTexCoord3fv(const GLfloat * v); |
void |
glTexCoord3fv(FloatBuffer v)
Interface to C language function: void glTexCoord3fv(const GLfloat * v); |
void |
glTexCoord3h(short red,
short green,
short blue)
Entry point to C language function: void glTexCoord3hNV(GLhalfNV red, GLhalfNV green, GLhalfNV blue); Part of GL_NV_half_float |
void |
glTexCoord3hv(short[] v,
int v_offset)
Entry point to C language function: void glTexCoord3hvNV(const GLhalfNV * v); Part of GL_NV_half_float |
void |
glTexCoord3hv(ShortBuffer v)
Entry point to C language function: void glTexCoord3hvNV(const GLhalfNV * v); Part of GL_NV_half_float |
void |
glTexCoord3i(int s,
int t,
int r)
Interface to C language function: void glTexCoord3i(GLint s, GLint t, GLint r); |
void |
glTexCoord3iv(int[] v,
int v_offset)
Interface to C language function: void glTexCoord3iv(const GLint * v); |
void |
glTexCoord3iv(IntBuffer v)
Interface to C language function: void glTexCoord3iv(const GLint * v); |
void |
glTexCoord3s(short s,
short t,
short r)
Interface to C language function: void glTexCoord3s(GLshort s, GLshort t, GLshort r); |
void |
glTexCoord3sv(short[] v,
int v_offset)
Interface to C language function: void glTexCoord3sv(const GLshort * v); |
void |
glTexCoord3sv(ShortBuffer v)
Interface to C language function: void glTexCoord3sv(const GLshort * v); |
void |
glTexCoord4d(double s,
double t,
double r,
double q)
Interface to C language function: void glTexCoord4d(GLdouble s, GLdouble t, GLdouble r, GLdouble q); |
void |
glTexCoord4dv(double[] v,
int v_offset)
Interface to C language function: void glTexCoord4dv(const GLdouble * v); |
void |
glTexCoord4dv(DoubleBuffer v)
Interface to C language function: void glTexCoord4dv(const GLdouble * v); |
void |
glTexCoord4f(float s,
float t,
float r,
float q)
Interface to C language function: void glTexCoord4f(GLfloat s, GLfloat t, GLfloat r, GLfloat q); |
void |
glTexCoord4fv(float[] v,
int v_offset)
Interface to C language function: void glTexCoord4fv(const GLfloat * v); |
void |
glTexCoord4fv(FloatBuffer v)
Interface to C language function: void glTexCoord4fv(const GLfloat * v); |
void |
glTexCoord4h(short x,
short y,
short z,
short w)
Entry point to C language function: void glTexCoord4hNV(GLhalfNV x, GLhalfNV y, GLhalfNV z, GLhalfNV w); Part of GL_NV_half_float |
void |
glTexCoord4hv(short[] v,
int v_offset)
Entry point to C language function: void glTexCoord4hvNV(const GLhalfNV * v); Part of GL_NV_half_float |
void |
glTexCoord4hv(ShortBuffer v)
Entry point to C language function: void glTexCoord4hvNV(const GLhalfNV * v); Part of GL_NV_half_float |
void |
glTexCoord4i(int s,
int t,
int r,
int q)
Interface to C language function: void glTexCoord4i(GLint s, GLint t, GLint r, GLint q); |
void |
glTexCoord4iv(int[] v,
int v_offset)
Interface to C language function: void glTexCoord4iv(const GLint * v); |
void |
glTexCoord4iv(IntBuffer v)
Interface to C language function: void glTexCoord4iv(const GLint * v); |
void |
glTexCoord4s(short s,
short t,
short r,
short q)
Interface to C language function: void glTexCoord4s(GLshort s, GLshort t, GLshort r, GLshort q); |
void |
glTexCoord4sv(short[] v,
int v_offset)
Interface to C language function: void glTexCoord4sv(const GLshort * v); |
void |
glTexCoord4sv(ShortBuffer v)
Interface to C language function: void glTexCoord4sv(const GLshort * v); |
void |
glTexGend(int coord,
int pname,
double param)
Interface to C language function: void glTexGend(GLenum coord, GLenum pname, GLdouble param); |
void |
glTexGendv(int coord,
int pname,
double[] params,
int params_offset)
Interface to C language function: void glTexGendv(GLenum coord, GLenum pname, const GLdouble * params); |
void |
glTexGendv(int coord,
int pname,
DoubleBuffer params)
Interface to C language function: void glTexGendv(GLenum coord, GLenum pname, const GLdouble * params); |
void |
glTextureBufferEXT(int sfactorRGB,
int dfactorRGB,
int sfactorAlpha,
int dfactorAlpha)
Entry point to C language function: void glTextureBufferEXT(GLuint sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLuint dfactorAlpha); Part of GL_EXT_direct_state_access |
void |
glTextureImage1DEXT(int texture,
int target,
int level,
int internalformat,
int width,
int border,
int format,
int type,
Buffer pixels)
Entry point to C language function: void glTextureImage1DEXT(GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid * pixels); Part of GL_EXT_direct_state_access |
void |
glTextureImage2DEXT(int texture,
int target,
int level,
int internalformat,
int width,
int height,
int border,
int format,
int type,
Buffer pixels)
Entry point to C language function: void glTextureImage2DEXT(GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid * pixels); Part of GL_EXT_direct_state_access |
void |
glTextureImage3DEXT(int texture,
int target,
int level,
int internalformat,
int width,
int height,
int depth,
int border,
int format,
int type,
Buffer pixels)
Entry point to C language function: void glTextureImage3DEXT(GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid * pixels); Part of GL_EXT_direct_state_access |
void |
glTextureLightEXT(int mode)
Entry point to C language function: void glTextureLightEXT(GLenum mode); Part of GL_EXT_light_texture |
void |
glTextureMaterialEXT(int target,
int id)
Entry point to C language function: void glTextureMaterialEXT(GLenum target, GLenum id); Part of GL_EXT_light_texture |
void |
glTextureNormalEXT(int mode)
Entry point to C language function: void glTextureNormalEXT(GLenum mode); Part of GL_EXT_texture_perturb_normal |
void |
glTextureParameterfEXT(int texture,
int target,
int pname,
float param)
Entry point to C language function: void glTextureParameterfEXT(GLuint texture, GLenum target, GLenum pname, GLfloat param); Part of GL_EXT_direct_state_access |
void |
glTextureParameterfvEXT(int target,
int index,
int count,
float[] v,
int v_offset)
Entry point to C language function: void glTextureParameterfvEXT(GLuint target, GLenum index, GLenum count, const GLfloat * v); Part of GL_EXT_direct_state_access |
void |
glTextureParameterfvEXT(int target,
int index,
int count,
FloatBuffer v)
Entry point to C language function: void glTextureParameterfvEXT(GLuint target, GLenum index, GLenum count, const GLfloat * v); Part of GL_EXT_direct_state_access |
void |
glTextureParameteriEXT(int target,
int attachment,
int texture,
int level)
Entry point to C language function: void glTextureParameteriEXT(GLuint target, GLenum attachment, GLenum texture, GLint level); Part of GL_EXT_direct_state_access |
void |
glTextureParameterIivEXT(int texture,
int target,
int pname,
int[] params,
int params_offset)
Entry point to C language function: void glTextureParameterIivEXT(GLuint texture, GLenum target, GLenum pname, const GLint * params); Part of GL_EXT_direct_state_access |
void |
glTextureParameterIivEXT(int texture,
int target,
int pname,
IntBuffer params)
Entry point to C language function: void glTextureParameterIivEXT(GLuint texture, GLenum target, GLenum pname, const GLint * params); Part of GL_EXT_direct_state_access |
void |
glTextureParameterIuivEXT(int program,
int target,
int index,
int[] params,
int params_offset)
Entry point to C language function: void glTextureParameterIuivEXT(GLuint program, GLenum target, GLenum index, const GLuint * params); Part of GL_EXT_direct_state_access |
void |
glTextureParameterIuivEXT(int program,
int target,
int index,
IntBuffer params)
Entry point to C language function: void glTextureParameterIuivEXT(GLuint program, GLenum target, GLenum index, const GLuint * params); Part of GL_EXT_direct_state_access |
void |
glTextureParameterivEXT(int texture,
int target,
int pname,
int[] params,
int params_offset)
Entry point to C language function: void glTextureParameterivEXT(GLuint texture, GLenum target, GLenum pname, const GLint * params); Part of GL_EXT_direct_state_access |
void |
glTextureParameterivEXT(int texture,
int target,
int pname,
IntBuffer params)
Entry point to C language function: void glTextureParameterivEXT(GLuint texture, GLenum target, GLenum pname, const GLint * params); Part of GL_EXT_direct_state_access |
void |
glTextureRangeAPPLE(int target,
int length,
Buffer pointer)
Entry point to C language function: void glTextureRangeAPPLE(GLenum target, GLsizei length, const GLvoid * pointer); Part of GL_APPLE_texture_range |
void |
glTextureRenderbufferEXT(int red,
int green,
int blue)
Entry point to C language function: void glTextureRenderbufferEXT(GLuint red, GLenum green, GLuint blue); Part of GL_EXT_direct_state_access |
void |
glTextureSubImage1DEXT(int texture,
int target,
int level,
int xoffset,
int width,
int format,
int type,
Buffer pixels)
Entry point to C language function: void glTextureSubImage1DEXT(GLuint texture, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid * pixels); Part of GL_EXT_direct_state_access |
void |
glTextureSubImage2DEXT(int texture,
int target,
int level,
int xoffset,
int yoffset,
int width,
int height,
int format,
int type,
Buffer pixels)
Entry point to C language function: void glTextureSubImage2DEXT(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * pixels); Part of GL_EXT_direct_state_access |
void |
glTextureSubImage3DEXT(int texture,
int target,
int level,
int xoffset,
int yoffset,
int zoffset,
int width,
int height,
int depth,
int format,
int type,
Buffer pixels)
Entry point to C language function: void glTextureSubImage3DEXT(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid * pixels); Part of GL_EXT_direct_state_access |
void |
glTranslated(double x,
double y,
double z)
Interface to C language function: void glTranslated(GLdouble x, GLdouble y, GLdouble z); |
void |
glUniform1fARB(int location,
float v0)
Entry point to C language function: void glUniform1fARB(GLint location, GLfloat v0); Part of GL_ARB_shader_objects |
void |
glUniform1fvARB(int location,
int count,
float[] value,
int value_offset)
Entry point to C language function: void glUniform1fvARB(GLint location, GLsizei count, const GLfloat * value); Part of GL_ARB_shader_objects |
void |
glUniform1fvARB(int location,
int count,
FloatBuffer value)
Entry point to C language function: void glUniform1fvARB(GLint location, GLsizei count, const GLfloat * value); Part of GL_ARB_shader_objects |
void |
glUniform1iARB(int x,
int y)
Entry point to C language function: void glUniform1iARB(GLint x, GLint y); Part of GL_ARB_shader_objects |
void |
glUniform1ivARB(int location,
int count,
int[] value,
int value_offset)
Entry point to C language function: void glUniform1ivARB(GLint location, GLsizei count, const GLint * value); Part of GL_ARB_shader_objects |
void |
glUniform1ivARB(int location,
int count,
IntBuffer value)
Entry point to C language function: void glUniform1ivARB(GLint location, GLsizei count, const GLint * value); Part of GL_ARB_shader_objects |
void |
glUniform2fARB(int location,
float v0,
float v1)
Entry point to C language function: void glUniform2fARB(GLint location, GLfloat v0, GLfloat v1); Part of GL_ARB_shader_objects |
void |
glUniform2fvARB(int location,
int count,
float[] value,
int value_offset)
Entry point to C language function: void glUniform2fvARB(GLint location, GLsizei count, const GLfloat * value); Part of GL_ARB_shader_objects |
void |
glUniform2fvARB(int location,
int count,
FloatBuffer value)
Entry point to C language function: void glUniform2fvARB(GLint location, GLsizei count, const GLfloat * value); Part of GL_ARB_shader_objects |
void |
glUniform2iARB(int red,
int green,
int blue)
Entry point to C language function: void glUniform2iARB(GLint red, GLint green, GLint blue); Part of GL_ARB_shader_objects |
void |
glUniform2ivARB(int location,
int count,
int[] value,
int value_offset)
Entry point to C language function: void glUniform2ivARB(GLint location, GLsizei count, const GLint * value); Part of GL_ARB_shader_objects |
void |
glUniform2ivARB(int location,
int count,
IntBuffer value)
Entry point to C language function: void glUniform2ivARB(GLint location, GLsizei count, const GLint * value); Part of GL_ARB_shader_objects |
void |
glUniform3fARB(int location,
float v0,
float v1,
float v2)
Entry point to C language function: void glUniform3fARB(GLint location, GLfloat v0, GLfloat v1, GLfloat v2); Part of GL_ARB_shader_objects |
void |
glUniform3fvARB(int location,
int count,
float[] value,
int value_offset)
Entry point to C language function: void glUniform3fvARB(GLint location, GLsizei count, const GLfloat * value); Part of GL_ARB_shader_objects |
void |
glUniform3fvARB(int location,
int count,
FloatBuffer value)
Entry point to C language function: void glUniform3fvARB(GLint location, GLsizei count, const GLfloat * value); Part of GL_ARB_shader_objects |
void |
glUniform3iARB(int location,
int v0,
int v1,
int v2)
Entry point to C language function: void glUniform3iARB(GLint location, GLint v0, GLint v1, GLint v2); Part of GL_ARB_shader_objects |
void |
glUniform3ivARB(int location,
int count,
int[] value,
int value_offset)
Entry point to C language function: void glUniform3ivARB(GLint location, GLsizei count, const GLint * value); Part of GL_ARB_shader_objects |
void |
glUniform3ivARB(int location,
int count,
IntBuffer value)
Entry point to C language function: void glUniform3ivARB(GLint location, GLsizei count, const GLint * value); Part of GL_ARB_shader_objects |
void |
glUniform4fARB(int location,
float v0,
float v1,
float v2,
float v3)
Entry point to C language function: void glUniform4fARB(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); Part of GL_ARB_shader_objects |
void |
glUniform4fvARB(int location,
int count,
float[] value,
int value_offset)
Entry point to C language function: void glUniform4fvARB(GLint location, GLsizei count, const GLfloat * value); Part of GL_ARB_shader_objects |
void |
glUniform4fvARB(int location,
int count,
FloatBuffer value)
Entry point to C language function: void glUniform4fvARB(GLint location, GLsizei count, const GLfloat * value); Part of GL_ARB_shader_objects |
void |
glUniform4iARB(int location,
int v0,
int v1,
int v2,
int v3)
Entry point to C language function: void glUniform4iARB(GLint location, GLint v0, GLint v1, GLint v2, GLint v3); Part of GL_ARB_shader_objects |
void |
glUniform4ivARB(int location,
int count,
int[] value,
int value_offset)
Entry point to C language function: void glUniform4ivARB(GLint location, GLsizei count, const GLint * value); Part of GL_ARB_shader_objects |
void |
glUniform4ivARB(int location,
int count,
IntBuffer value)
Entry point to C language function: void glUniform4ivARB(GLint location, GLsizei count, const GLint * value); Part of GL_ARB_shader_objects |
void |
glUniformBufferEXT(int program,
int location,
int buffer)
Entry point to C language function: void glUniformBufferEXT(GLuint program, GLint location, GLuint buffer); Part of GL_EXT_bindable_uniform |
void |
glUniformMatrix2fvARB(int location,
int count,
boolean transpose,
float[] value,
int value_offset)
Entry point to C language function: void glUniformMatrix2fvARB(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); Part of GL_ARB_shader_objects |
void |
glUniformMatrix2fvARB(int location,
int count,
boolean transpose,
FloatBuffer value)
Entry point to C language function: void glUniformMatrix2fvARB(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); Part of GL_ARB_shader_objects |
void |
glUniformMatrix3fvARB(int location,
int count,
boolean transpose,
float[] value,
int value_offset)
Entry point to C language function: void glUniformMatrix3fvARB(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); Part of GL_ARB_shader_objects |
void |
glUniformMatrix3fvARB(int location,
int count,
boolean transpose,
FloatBuffer value)
Entry point to C language function: void glUniformMatrix3fvARB(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); Part of GL_ARB_shader_objects |
void |
glUniformMatrix4fvARB(int location,
int count,
boolean transpose,
float[] value,
int value_offset)
Entry point to C language function: void glUniformMatrix4fvARB(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); Part of GL_ARB_shader_objects |
void |
glUniformMatrix4fvARB(int location,
int count,
boolean transpose,
FloatBuffer value)
Entry point to C language function: void glUniformMatrix4fvARB(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); Part of GL_ARB_shader_objects |
void |
glUnlockArraysEXT()
Entry point to C language function: void glUnlockArraysEXT(void); Part of GL_EXT_compiled_vertex_array |
boolean |
glUnmapNamedBufferEXT(int id)
Entry point to C language function: GLboolean glUnmapNamedBufferEXT(GLuint id); Part of GL_EXT_direct_state_access |
void |
glUseProgramObjectARB(int mode)
Entry point to C language function: void glUseProgramObjectARB(GLhandleARB mode); Part of GL_ARB_shader_objects |
void |
glValidateProgramARB(int mode)
Entry point to C language function: void glValidateProgramARB(GLhandleARB mode); Part of GL_ARB_shader_objects |
void |
glVariantbvEXT(int index,
byte[] v,
int v_offset)
Entry point to C language function: void glVariantbvEXT(GLuint index, const GLbyte * v); Part of GL_EXT_vertex_shader |
void |
glVariantbvEXT(int index,
ByteBuffer v)
Entry point to C language function: void glVariantbvEXT(GLuint index, const GLbyte * v); Part of GL_EXT_vertex_shader |
void |
glVariantdvEXT(int target,
double[] v,
int v_offset)
Entry point to C language function: void glVariantdvEXT(GLuint target, const GLdouble * v); Part of GL_EXT_vertex_shader |
void |
glVariantdvEXT(int target,
DoubleBuffer v)
Entry point to C language function: void glVariantdvEXT(GLuint target, const GLdouble * v); Part of GL_EXT_vertex_shader |
void |
glVariantfvEXT(int target,
float[] v,
int v_offset)
Entry point to C language function: void glVariantfvEXT(GLuint target, const GLfloat * v); Part of GL_EXT_vertex_shader |
void |
glVariantfvEXT(int target,
FloatBuffer v)
Entry point to C language function: void glVariantfvEXT(GLuint target, const GLfloat * v); Part of GL_EXT_vertex_shader |
void |
glVariantivEXT(int target,
int[] v,
int v_offset)
Entry point to C language function: void glVariantivEXT(GLuint target, const GLint * v); Part of GL_EXT_vertex_shader |
void |
glVariantivEXT(int target,
IntBuffer v)
Entry point to C language function: void glVariantivEXT(GLuint target, const GLint * v); Part of GL_EXT_vertex_shader |
void |
glVariantPointerEXT(int id,
int type,
int stride,
Buffer addr)
Entry point to C language function: void glVariantPointerEXT(GLuint id, GLenum type, GLuint stride, const GLvoid * addr); Part of GL_EXT_vertex_shader |
void |
glVariantPointerEXT(int id,
int type,
int stride,
long addr_buffer_offset)
Entry point to C language function: void glVariantPointerEXT(GLuint id, GLenum type, GLuint stride, const GLvoid * addr); Part of GL_EXT_vertex_shader |
void |
glVariantsvEXT(int target,
short[] v,
int v_offset)
Entry point to C language function: void glVariantsvEXT(GLuint target, const GLshort * v); Part of GL_EXT_vertex_shader |
void |
glVariantsvEXT(int target,
ShortBuffer v)
Entry point to C language function: void glVariantsvEXT(GLuint target, const GLshort * v); Part of GL_EXT_vertex_shader |
void |
glVariantubvEXT(int index,
byte[] v,
int v_offset)
Entry point to C language function: void glVariantubvEXT(GLuint index, const GLubyte * v); Part of GL_EXT_vertex_shader |
void |
glVariantubvEXT(int index,
ByteBuffer v)
Entry point to C language function: void glVariantubvEXT(GLuint index, const GLubyte * v); Part of GL_EXT_vertex_shader |
void |
glVariantuivEXT(int index,
int[] v,
int v_offset)
Entry point to C language function: void glVariantuivEXT(GLuint index, const GLuint * v); Part of GL_EXT_vertex_shader |
void |
glVariantuivEXT(int index,
IntBuffer v)
Entry point to C language function: void glVariantuivEXT(GLuint index, const GLuint * v); Part of GL_EXT_vertex_shader |
void |
glVariantusvEXT(int index,
short[] v,
int v_offset)
Entry point to C language function: void glVariantusvEXT(GLuint index, const GLushort * v); Part of GL_EXT_vertex_shader |
void |
glVariantusvEXT(int index,
ShortBuffer v)
Entry point to C language function: void glVariantusvEXT(GLuint index, const GLushort * v); Part of GL_EXT_vertex_shader |
void |
glVertex2d(double x,
double y)
Interface to C language function: void glVertex2d(GLdouble x, GLdouble y); |
void |
glVertex2dv(double[] v,
int v_offset)
Interface to C language function: void glVertex2dv(const GLdouble * v); |
void |
glVertex2dv(DoubleBuffer v)
Interface to C language function: void glVertex2dv(const GLdouble * v); |
void |
glVertex2f(float x,
float y)
Interface to C language function: void glVertex2f(GLfloat x, GLfloat y); |
void |
glVertex2fv(float[] v,
int v_offset)
Interface to C language function: void glVertex2fv(const GLfloat * v); |
void |
glVertex2fv(FloatBuffer v)
Interface to C language function: void glVertex2fv(const GLfloat * v); |
void |
glVertex2h(short x,
short y)
Entry point to C language function: void glVertex2hNV(GLhalfNV x, GLhalfNV y); Part of GL_NV_half_float |
void |
glVertex2hv(short[] v,
int v_offset)
Entry point to C language function: void glVertex2hvNV(const GLhalfNV * v); Part of GL_NV_half_float |
void |
glVertex2hv(ShortBuffer v)
Entry point to C language function: void glVertex2hvNV(const GLhalfNV * v); Part of GL_NV_half_float |
void |
glVertex2i(int x,
int y)
Interface to C language function: void glVertex2i(GLint x, GLint y); |
void |
glVertex2iv(int[] v,
int v_offset)
Interface to C language function: void glVertex2iv(const GLint * v); |
void |
glVertex2iv(IntBuffer v)
Interface to C language function: void glVertex2iv(const GLint * v); |
void |
glVertex2s(short x,
short y)
Interface to C language function: void glVertex2s(GLshort x, GLshort y); |
void |
glVertex2sv(short[] v,
int v_offset)
Interface to C language function: void glVertex2sv(const GLshort * v); |
void |
glVertex2sv(ShortBuffer v)
Interface to C language function: void glVertex2sv(const GLshort * v); |
void |
glVertex3d(double x,
double y,
double z)
Interface to C language function: void glVertex3d(GLdouble x, GLdouble y, GLdouble z); |
void |
glVertex3dv(double[] v,
int v_offset)
Interface to C language function: void glVertex3dv(const GLdouble * v); |
void |
glVertex3dv(DoubleBuffer v)
Interface to C language function: void glVertex3dv(const GLdouble * v); |
void |
glVertex3f(float x,
float y,
float z)
Interface to C language function: void glVertex3f(GLfloat x, GLfloat y, GLfloat z); |
void |
glVertex3fv(float[] v,
int v_offset)
Interface to C language function: void glVertex3fv(const GLfloat * v); |
void |
glVertex3fv(FloatBuffer v)
Interface to C language function: void glVertex3fv(const GLfloat * v); |
void |
glVertex3h(short red,
short green,
short blue)
Entry point to C language function: void glVertex3hNV(GLhalfNV red, GLhalfNV green, GLhalfNV blue); Part of GL_NV_half_float |
void |
glVertex3hv(short[] v,
int v_offset)
Entry point to C language function: void glVertex3hvNV(const GLhalfNV * v); Part of GL_NV_half_float |
void |
glVertex3hv(ShortBuffer v)
Entry point to C language function: void glVertex3hvNV(const GLhalfNV * v); Part of GL_NV_half_float |
void |
glVertex3i(int x,
int y,
int z)
Interface to C language function: void glVertex3i(GLint x, GLint y, GLint z); |
void |
glVertex3iv(int[] v,
int v_offset)
Interface to C language function: void glVertex3iv(const GLint * v); |
void |
glVertex3iv(IntBuffer v)
Interface to C language function: void glVertex3iv(const GLint * v); |
void |
glVertex3s(short x,
short y,
short z)
Interface to C language function: void glVertex3s(GLshort x, GLshort y, GLshort z); |
void |
glVertex3sv(short[] v,
int v_offset)
Interface to C language function: void glVertex3sv(const GLshort * v); |
void |
glVertex3sv(ShortBuffer v)
Interface to C language function: void glVertex3sv(const GLshort * v); |
void |
glVertex4d(double x,
double y,
double z,
double w)
Interface to C language function: void glVertex4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w); |
void |
glVertex4dv(double[] v,
int v_offset)
Interface to C language function: void glVertex4dv(const GLdouble * v); |
void |
glVertex4dv(DoubleBuffer v)
Interface to C language function: void glVertex4dv(const GLdouble * v); |
void |
glVertex4f(float x,
float y,
float z,
float w)
Interface to C language function: void glVertex4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w); |
void |
glVertex4fv(float[] v,
int v_offset)
Interface to C language function: void glVertex4fv(const GLfloat * v); |
void |
glVertex4fv(FloatBuffer v)
Interface to C language function: void glVertex4fv(const GLfloat * v); |
void |
glVertex4h(short x,
short y,
short z,
short w)
Entry point to C language function: void glVertex4hNV(GLhalfNV x, GLhalfNV y, GLhalfNV z, GLhalfNV w); Part of GL_NV_half_float |
void |
glVertex4hv(short[] v,
int v_offset)
Entry point to C language function: void glVertex4hvNV(const GLhalfNV * v); Part of GL_NV_half_float |
void |
glVertex4hv(ShortBuffer v)
Entry point to C language function: void glVertex4hvNV(const GLhalfNV * v); Part of GL_NV_half_float |
void |
glVertex4i(int x,
int y,
int z,
int w)
Interface to C language function: void glVertex4i(GLint x, GLint y, GLint z, GLint w); |
void |
glVertex4iv(int[] v,
int v_offset)
Interface to C language function: void glVertex4iv(const GLint * v); |
void |
glVertex4iv(IntBuffer v)
Interface to C language function: void glVertex4iv(const GLint * v); |
void |
glVertex4s(short x,
short y,
short z,
short w)
Interface to C language function: void glVertex4s(GLshort x, GLshort y, GLshort z, GLshort w); |
void |
glVertex4sv(short[] v,
int v_offset)
Interface to C language function: void glVertex4sv(const GLshort * v); |
void |
glVertex4sv(ShortBuffer v)
Interface to C language function: void glVertex4sv(const GLshort * v); |
void |
glVertexArrayParameteriAPPLE(int target,
int s)
Entry point to C language function: void glVertexArrayParameteriAPPLE(GLenum target, GLint s); Part of GL_APPLE_vertex_array_range |
void |
glVertexArrayRangeAPPLE(int length,
Buffer pointer)
Entry point to C language function: void glVertexArrayRangeAPPLE(GLsizei length, GLvoid * pointer); Part of GL_APPLE_vertex_array_range |
void |
glVertexArrayRangeNV(int length,
Buffer pointer)
Entry point to C language function: void glVertexArrayRangeNV(GLsizei length, const GLvoid * pointer); Part of GL_NV_vertex_array_range |
void |
glVertexAttrib1dARB(int target,
double s)
Entry point to C language function: void glVertexAttrib1dARB(GLuint target, GLdouble s); Part of GL_ARB_vertex_program |
void |
glVertexAttrib1dvARB(int target,
double[] v,
int v_offset)
Entry point to C language function: void glVertexAttrib1dvARB(GLuint target, const GLdouble * v); Part of GL_ARB_vertex_program |
void |
glVertexAttrib1dvARB(int target,
DoubleBuffer v)
Entry point to C language function: void glVertexAttrib1dvARB(GLuint target, const GLdouble * v); Part of GL_ARB_vertex_program |
void |
glVertexAttrib1fARB(int target,
float s)
Entry point to C language function: void glVertexAttrib1fARB(GLuint target, GLfloat s); Part of GL_ARB_vertex_program |
void |
glVertexAttrib1fvARB(int target,
float[] v,
int v_offset)
Entry point to C language function: void glVertexAttrib1fvARB(GLuint target, const GLfloat * v); Part of GL_ARB_vertex_program |
void |
glVertexAttrib1fvARB(int target,
FloatBuffer v)
Entry point to C language function: void glVertexAttrib1fvARB(GLuint target, const GLfloat * v); Part of GL_ARB_vertex_program |
void |
glVertexAttrib1h(int target,
short s)
Entry point to C language function: void glVertexAttrib1hNV(GLuint target, GLhalfNV s); Part of GL_NV_half_float |
void |
glVertexAttrib1hv(int index,
short[] v,
int v_offset)
Entry point to C language function: void glVertexAttrib1hvNV(GLuint index, const GLhalfNV * v); Part of GL_NV_half_float |
void |
glVertexAttrib1hv(int index,
ShortBuffer v)
Entry point to C language function: void glVertexAttrib1hvNV(GLuint index, const GLhalfNV * v); Part of GL_NV_half_float |
void |
glVertexAttrib1sARB(int target,
short s)
Entry point to C language function: void glVertexAttrib1sARB(GLuint target, GLshort s); Part of GL_ARB_vertex_program |
void |
glVertexAttrib1svARB(int target,
short[] v,
int v_offset)
Entry point to C language function: void glVertexAttrib1svARB(GLuint target, const GLshort * v); Part of GL_ARB_vertex_program |
void |
glVertexAttrib1svARB(int target,
ShortBuffer v)
Entry point to C language function: void glVertexAttrib1svARB(GLuint target, const GLshort * v); Part of GL_ARB_vertex_program |
void |
glVertexAttrib2dARB(int target,
double s,
double t)
Entry point to C language function: void glVertexAttrib2dARB(GLuint target, GLdouble s, GLdouble t); Part of GL_ARB_vertex_program |
void |
glVertexAttrib2dvARB(int target,
double[] v,
int v_offset)
Entry point to C language function: void glVertexAttrib2dvARB(GLuint target, const GLdouble * v); Part of GL_ARB_vertex_program |
void |
glVertexAttrib2dvARB(int target,
DoubleBuffer v)
Entry point to C language function: void glVertexAttrib2dvARB(GLuint target, const GLdouble * v); Part of GL_ARB_vertex_program |
void |
glVertexAttrib2fARB(int target,
float s,
float t)
Entry point to C language function: void glVertexAttrib2fARB(GLuint target, GLfloat s, GLfloat t); Part of GL_ARB_vertex_program |
void |
glVertexAttrib2fvARB(int target,
float[] v,
int v_offset)
Entry point to C language function: void glVertexAttrib2fvARB(GLuint target, const GLfloat * v); Part of GL_ARB_vertex_program |
void |
glVertexAttrib2fvARB(int target,
FloatBuffer v)
Entry point to C language function: void glVertexAttrib2fvARB(GLuint target, const GLfloat * v); Part of GL_ARB_vertex_program |
void |
glVertexAttrib2h(int target,
short s,
short t)
Entry point to C language function: void glVertexAttrib2hNV(GLuint target, GLhalfNV s, GLhalfNV t); Part of GL_NV_half_float |
void |
glVertexAttrib2hv(int index,
short[] v,
int v_offset)
Entry point to C language function: void glVertexAttrib2hvNV(GLuint index, const GLhalfNV * v); Part of GL_NV_half_float |
void |
glVertexAttrib2hv(int index,
ShortBuffer v)
Entry point to C language function: void glVertexAttrib2hvNV(GLuint index, const GLhalfNV * v); Part of GL_NV_half_float |
void |
glVertexAttrib2sARB(int target,
short s,
short t)
Entry point to C language function: void glVertexAttrib2sARB(GLuint target, GLshort s, GLshort t); Part of GL_ARB_vertex_program |
void |
glVertexAttrib2svARB(int target,
short[] v,
int v_offset)
Entry point to C language function: void glVertexAttrib2svARB(GLuint target, const GLshort * v); Part of GL_ARB_vertex_program |
void |
glVertexAttrib2svARB(int target,
ShortBuffer v)
Entry point to C language function: void glVertexAttrib2svARB(GLuint target, const GLshort * v); Part of GL_ARB_vertex_program |
void |
glVertexAttrib3dARB(int target,
double s,
double t,
double r)
Entry point to C language function: void glVertexAttrib3dARB(GLuint target, GLdouble s, GLdouble t, GLdouble r); Part of GL_ARB_vertex_program |
void |
glVertexAttrib3dvARB(int target,
double[] v,
int v_offset)
Entry point to C language function: void glVertexAttrib3dvARB(GLuint target, const GLdouble * v); Part of GL_ARB_vertex_program |
void |
glVertexAttrib3dvARB(int target,
DoubleBuffer v)
Entry point to C language function: void glVertexAttrib3dvARB(GLuint target, const GLdouble * v); Part of GL_ARB_vertex_program |
void |
glVertexAttrib3fARB(int target,
float s,
float t,
float r)
Entry point to C language function: void glVertexAttrib3fARB(GLuint target, GLfloat s, GLfloat t, GLfloat r); Part of GL_ARB_vertex_program |
void |
glVertexAttrib3fvARB(int target,
float[] v,
int v_offset)
Entry point to C language function: void glVertexAttrib3fvARB(GLuint target, const GLfloat * v); Part of GL_ARB_vertex_program |
void |
glVertexAttrib3fvARB(int target,
FloatBuffer v)
Entry point to C language function: void glVertexAttrib3fvARB(GLuint target, const GLfloat * v); Part of GL_ARB_vertex_program |
void |
glVertexAttrib3h(int target,
short s,
short t,
short r)
Entry point to C language function: void glVertexAttrib3hNV(GLuint target, GLhalfNV s, GLhalfNV t, GLhalfNV r); Part of GL_NV_half_float |
void |
glVertexAttrib3hv(int index,
short[] v,
int v_offset)
Entry point to C language function: void glVertexAttrib3hvNV(GLuint index, const GLhalfNV * v); Part of GL_NV_half_float |
void |
glVertexAttrib3hv(int index,
ShortBuffer v)
Entry point to C language function: void glVertexAttrib3hvNV(GLuint index, const GLhalfNV * v); Part of GL_NV_half_float |
void |
glVertexAttrib3sARB(int target,
short s,
short t,
short r)
Entry point to C language function: void glVertexAttrib3sARB(GLuint target, GLshort s, GLshort t, GLshort r); Part of GL_ARB_vertex_program |
void |
glVertexAttrib3svARB(int target,
short[] v,
int v_offset)
Entry point to C language function: void glVertexAttrib3svARB(GLuint target, const GLshort * v); Part of GL_ARB_vertex_program |
void |
glVertexAttrib3svARB(int target,
ShortBuffer v)
Entry point to C language function: void glVertexAttrib3svARB(GLuint target, const GLshort * v); Part of GL_ARB_vertex_program |
void |
glVertexAttrib4bvARB(int index,
byte[] v,
int v_offset)
Entry point to C language function: void glVertexAttrib4bvARB(GLuint index, const GLbyte * v); Part of GL_ARB_vertex_program |
void |
glVertexAttrib4bvARB(int index,
ByteBuffer v)
Entry point to C language function: void glVertexAttrib4bvARB(GLuint index, const GLbyte * v); Part of GL_ARB_vertex_program |
void |
glVertexAttrib4dARB(int target,
double s,
double t,
double r,
double q)
Entry point to C language function: void glVertexAttrib4dARB(GLuint target, GLdouble s, GLdouble t, GLdouble r, GLdouble q); Part of GL_ARB_vertex_program |
void |
glVertexAttrib4dvARB(int target,
double[] v,
int v_offset)
Entry point to C language function: void glVertexAttrib4dvARB(GLuint target, const GLdouble * v); Part of GL_ARB_vertex_program |
void |
glVertexAttrib4dvARB(int target,
DoubleBuffer v)
Entry point to C language function: void glVertexAttrib4dvARB(GLuint target, const GLdouble * v); Part of GL_ARB_vertex_program |
void |
glVertexAttrib4fARB(int target,
float s,
float t,
float r,
float q)
Entry point to C language function: void glVertexAttrib4fARB(GLuint target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); Part of GL_ARB_vertex_program |
void |
glVertexAttrib4fvARB(int target,
float[] v,
int v_offset)
Entry point to C language function: void glVertexAttrib4fvARB(GLuint target, const GLfloat * v); Part of GL_ARB_vertex_program |
void |
glVertexAttrib4fvARB(int target,
FloatBuffer v)
Entry point to C language function: void glVertexAttrib4fvARB(GLuint target, const GLfloat * v); Part of GL_ARB_vertex_program |
void |
glVertexAttrib4h(int target,
short s,
short t,
short r,
short q)
Entry point to C language function: void glVertexAttrib4hNV(GLuint target, GLhalfNV s, GLhalfNV t, GLhalfNV r, GLhalfNV q); Part of GL_NV_half_float |
void |
glVertexAttrib4hv(int index,
short[] v,
int v_offset)
Entry point to C language function: void glVertexAttrib4hvNV(GLuint index, const GLhalfNV * v); Part of GL_NV_half_float |
void |
glVertexAttrib4hv(int index,
ShortBuffer v)
Entry point to C language function: void glVertexAttrib4hvNV(GLuint index, const GLhalfNV * v); Part of GL_NV_half_float |
void |
glVertexAttrib4ivARB(int target,
int[] v,
int v_offset)
Entry point to C language function: void glVertexAttrib4ivARB(GLuint target, const GLint * v); Part of GL_ARB_vertex_program |
void |
glVertexAttrib4ivARB(int target,
IntBuffer v)
Entry point to C language function: void glVertexAttrib4ivARB(GLuint target, const GLint * v); Part of GL_ARB_vertex_program |
void |
glVertexAttrib4NbvARB(int index,
byte[] v,
int v_offset)
Entry point to C language function: void glVertexAttrib4NbvARB(GLuint index, const GLbyte * v); Part of GL_ARB_vertex_program |
void |
glVertexAttrib4NbvARB(int index,
ByteBuffer v)
Entry point to C language function: void glVertexAttrib4NbvARB(GLuint index, const GLbyte * v); Part of GL_ARB_vertex_program |
void |
glVertexAttrib4NivARB(int target,
int[] v,
int v_offset)
Entry point to C language function: void glVertexAttrib4NivARB(GLuint target, const GLint * v); Part of GL_ARB_vertex_program |
void |
glVertexAttrib4NivARB(int target,
IntBuffer v)
Entry point to C language function: void glVertexAttrib4NivARB(GLuint target, const GLint * v); Part of GL_ARB_vertex_program |
void |
glVertexAttrib4NsvARB(int target,
short[] v,
int v_offset)
Entry point to C language function: void glVertexAttrib4NsvARB(GLuint target, const GLshort * v); Part of GL_ARB_vertex_program |
void |
glVertexAttrib4NsvARB(int target,
ShortBuffer v)
Entry point to C language function: void glVertexAttrib4NsvARB(GLuint target, const GLshort * v); Part of GL_ARB_vertex_program |
void |
glVertexAttrib4NubARB(int index,
byte x,
byte y,
byte z,
byte w)
Entry point to C language function: void glVertexAttrib4NubARB(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); Part of GL_ARB_vertex_program |
void |
glVertexAttrib4NubvARB(int index,
byte[] v,
int v_offset)
Entry point to C language function: void glVertexAttrib4NubvARB(GLuint index, const GLubyte * v); Part of GL_ARB_vertex_program |
void |
glVertexAttrib4NubvARB(int index,
ByteBuffer v)
Entry point to C language function: void glVertexAttrib4NubvARB(GLuint index, const GLubyte * v); Part of GL_ARB_vertex_program |
void |
glVertexAttrib4NuivARB(int index,
int[] v,
int v_offset)
Entry point to C language function: void glVertexAttrib4NuivARB(GLuint index, const GLuint * v); Part of GL_ARB_vertex_program |
void |
glVertexAttrib4NuivARB(int index,
IntBuffer v)
Entry point to C language function: void glVertexAttrib4NuivARB(GLuint index, const GLuint * v); Part of GL_ARB_vertex_program |
void |
glVertexAttrib4NusvARB(int index,
short[] v,
int v_offset)
Entry point to C language function: void glVertexAttrib4NusvARB(GLuint index, const GLushort * v); Part of GL_ARB_vertex_program |
void |
glVertexAttrib4NusvARB(int index,
ShortBuffer v)
Entry point to C language function: void glVertexAttrib4NusvARB(GLuint index, const GLushort * v); Part of GL_ARB_vertex_program |
void |
glVertexAttrib4sARB(int target,
short s,
short t,
short r,
short q)
Entry point to C language function: void glVertexAttrib4sARB(GLuint target, GLshort s, GLshort t, GLshort r, GLshort q); Part of GL_ARB_vertex_program |
void |
glVertexAttrib4svARB(int target,
short[] v,
int v_offset)
Entry point to C language function: void glVertexAttrib4svARB(GLuint target, const GLshort * v); Part of GL_ARB_vertex_program |
void |
glVertexAttrib4svARB(int target,
ShortBuffer v)
Entry point to C language function: void glVertexAttrib4svARB(GLuint target, const GLshort * v); Part of GL_ARB_vertex_program |
void |
glVertexAttrib4ubvARB(int index,
byte[] v,
int v_offset)
Entry point to C language function: void glVertexAttrib4ubvARB(GLuint index, const GLubyte * v); Part of GL_ARB_vertex_program |
void |
glVertexAttrib4ubvARB(int index,
ByteBuffer v)
Entry point to C language function: void glVertexAttrib4ubvARB(GLuint index, const GLubyte * v); Part of GL_ARB_vertex_program |
void |
glVertexAttrib4uivARB(int index,
int[] v,
int v_offset)
Entry point to C language function: void glVertexAttrib4uivARB(GLuint index, const GLuint * v); Part of GL_ARB_vertex_program |
void |
glVertexAttrib4uivARB(int index,
IntBuffer v)
Entry point to C language function: void glVertexAttrib4uivARB(GLuint index, const GLuint * v); Part of GL_ARB_vertex_program |
void |
glVertexAttrib4usvARB(int index,
short[] v,
int v_offset)
Entry point to C language function: void glVertexAttrib4usvARB(GLuint index, const GLushort * v); Part of GL_ARB_vertex_program |
void |
glVertexAttrib4usvARB(int index,
ShortBuffer v)
Entry point to C language function: void glVertexAttrib4usvARB(GLuint index, const GLushort * v); Part of GL_ARB_vertex_program |
void |
glVertexAttribDivisor(int target,
int id)
Entry point to C language function: void glVertexAttribDivisor(GLuint target, GLuint id); Part of GL_ARB_instanced_arrays |
void |
glVertexAttribI1i(int target,
int s)
Entry point to C language function: void glVertexAttribI1i(GLuint target, GLint s); Part of GL_VERSION_3_0 |
void |
glVertexAttribI1iv(int target,
int[] v,
int v_offset)
Entry point to C language function: void glVertexAttribI1iv(GLuint target, const GLint * v); Part of GL_VERSION_3_0 |
void |
glVertexAttribI1iv(int target,
IntBuffer v)
Entry point to C language function: void glVertexAttribI1iv(GLuint target, const GLint * v); Part of GL_VERSION_3_0 |
void |
glVertexAttribI1ui(int target,
int id)
Entry point to C language function: void glVertexAttribI1ui(GLuint target, GLuint id); Part of GL_VERSION_3_0 |
void |
glVertexAttribI1uiv(int index,
int[] v,
int v_offset)
Entry point to C language function: void glVertexAttribI1uiv(GLuint index, const GLuint * v); Part of GL_VERSION_3_0 |
void |
glVertexAttribI1uiv(int index,
IntBuffer v)
Entry point to C language function: void glVertexAttribI1uiv(GLuint index, const GLuint * v); Part of GL_VERSION_3_0 |
void |
glVertexAttribI2i(int target,
int s,
int t)
Entry point to C language function: void glVertexAttribI2i(GLuint target, GLint s, GLint t); Part of GL_VERSION_3_0 |
void |
glVertexAttribI2iv(int target,
int[] v,
int v_offset)
Entry point to C language function: void glVertexAttribI2iv(GLuint target, const GLint * v); Part of GL_VERSION_3_0 |
void |
glVertexAttribI2iv(int target,
IntBuffer v)
Entry point to C language function: void glVertexAttribI2iv(GLuint target, const GLint * v); Part of GL_VERSION_3_0 |
void |
glVertexAttribI2ui(int red,
int green,
int blue)
Entry point to C language function: void glVertexAttribI2ui(GLuint red, GLuint green, GLuint blue); Part of GL_VERSION_3_0 |
void |
glVertexAttribI2uiv(int index,
int[] v,
int v_offset)
Entry point to C language function: void glVertexAttribI2uiv(GLuint index, const GLuint * v); Part of GL_VERSION_3_0 |
void |
glVertexAttribI2uiv(int index,
IntBuffer v)
Entry point to C language function: void glVertexAttribI2uiv(GLuint index, const GLuint * v); Part of GL_VERSION_3_0 |
void |
glVertexAttribI3i(int target,
int s,
int t,
int r)
Entry point to C language function: void glVertexAttribI3i(GLuint target, GLint s, GLint t, GLint r); Part of GL_VERSION_3_0 |
void |
glVertexAttribI3iv(int target,
int[] v,
int v_offset)
Entry point to C language function: void glVertexAttribI3iv(GLuint target, const GLint * v); Part of GL_VERSION_3_0 |
void |
glVertexAttribI3iv(int target,
IntBuffer v)
Entry point to C language function: void glVertexAttribI3iv(GLuint target, const GLint * v); Part of GL_VERSION_3_0 |
void |
glVertexAttribI3ui(int sfactorRGB,
int dfactorRGB,
int sfactorAlpha,
int dfactorAlpha)
Entry point to C language function: void glVertexAttribI3ui(GLuint sfactorRGB, GLuint dfactorRGB, GLuint sfactorAlpha, GLuint dfactorAlpha); Part of GL_VERSION_3_0 |
void |
glVertexAttribI3uiv(int index,
int[] v,
int v_offset)
Entry point to C language function: void glVertexAttribI3uiv(GLuint index, const GLuint * v); Part of GL_VERSION_3_0 |
void |
glVertexAttribI3uiv(int index,
IntBuffer v)
Entry point to C language function: void glVertexAttribI3uiv(GLuint index, const GLuint * v); Part of GL_VERSION_3_0 |
void |
glVertexAttribI4bv(int index,
byte[] v,
int v_offset)
Entry point to C language function: void glVertexAttribI4bv(GLuint index, const GLbyte * v); Part of GL_VERSION_3_0 |
void |
glVertexAttribI4bv(int index,
ByteBuffer v)
Entry point to C language function: void glVertexAttribI4bv(GLuint index, const GLbyte * v); Part of GL_VERSION_3_0 |
void |
glVertexAttribI4i(int target,
int start,
int x,
int y,
int width)
Entry point to C language function: void glVertexAttribI4i(GLuint target, GLint start, GLint x, GLint y, GLint width); Part of GL_VERSION_3_0 |
void |
glVertexAttribI4iv(int target,
int[] v,
int v_offset)
Entry point to C language function: void glVertexAttribI4iv(GLuint target, const GLint * v); Part of GL_VERSION_3_0 |
void |
glVertexAttribI4iv(int target,
IntBuffer v)
Entry point to C language function: void glVertexAttribI4iv(GLuint target, const GLint * v); Part of GL_VERSION_3_0 |
void |
glVertexAttribI4sv(int target,
short[] v,
int v_offset)
Entry point to C language function: void glVertexAttribI4sv(GLuint target, const GLshort * v); Part of GL_VERSION_3_0 |
void |
glVertexAttribI4sv(int target,
ShortBuffer v)
Entry point to C language function: void glVertexAttribI4sv(GLuint target, const GLshort * v); Part of GL_VERSION_3_0 |
void |
glVertexAttribI4ubv(int index,
byte[] v,
int v_offset)
Entry point to C language function: void glVertexAttribI4ubv(GLuint index, const GLubyte * v); Part of GL_VERSION_3_0 |
void |
glVertexAttribI4ubv(int index,
ByteBuffer v)
Entry point to C language function: void glVertexAttribI4ubv(GLuint index, const GLubyte * v); Part of GL_VERSION_3_0 |
void |
glVertexAttribI4ui(int index,
int x,
int y,
int z,
int w)
Entry point to C language function: void glVertexAttribI4ui(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); Part of GL_VERSION_3_0 |
void |
glVertexAttribI4uiv(int index,
int[] v,
int v_offset)
Entry point to C language function: void glVertexAttribI4uiv(GLuint index, const GLuint * v); Part of GL_VERSION_3_0 |
void |
glVertexAttribI4uiv(int index,
IntBuffer v)
Entry point to C language function: void glVertexAttribI4uiv(GLuint index, const GLuint * v); Part of GL_VERSION_3_0 |
void |
glVertexAttribI4usv(int index,
short[] v,
int v_offset)
Entry point to C language function: void glVertexAttribI4usv(GLuint index, const GLushort * v); Part of GL_VERSION_3_0 |
void |
glVertexAttribI4usv(int index,
ShortBuffer v)
Entry point to C language function: void glVertexAttribI4usv(GLuint index, const GLushort * v); Part of GL_VERSION_3_0 |
void |
glVertexAttribPointerARB(int index,
int size,
int type,
boolean normalized,
int stride,
Buffer pointer)
Entry point to C language function: void glVertexAttribPointerARB(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid * pointer); Part of GL_ARB_vertex_program |
void |
glVertexAttribPointerARB(int index,
int size,
int type,
boolean normalized,
int stride,
long pointer_buffer_offset)
Entry point to C language function: void glVertexAttribPointerARB(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid * pointer); Part of GL_ARB_vertex_program |
void |
glVertexAttribs1hv(int index,
int n,
short[] v,
int v_offset)
Entry point to C language function: void glVertexAttribs1hvNV(GLuint index, GLsizei n, const GLhalfNV * v); Part of GL_NV_half_float |
void |
glVertexAttribs1hv(int index,
int n,
ShortBuffer v)
Entry point to C language function: void glVertexAttribs1hvNV(GLuint index, GLsizei n, const GLhalfNV * v); Part of GL_NV_half_float |
void |
glVertexAttribs2hv(int index,
int n,
short[] v,
int v_offset)
Entry point to C language function: void glVertexAttribs2hvNV(GLuint index, GLsizei n, const GLhalfNV * v); Part of GL_NV_half_float |
void |
glVertexAttribs2hv(int index,
int n,
ShortBuffer v)
Entry point to C language function: void glVertexAttribs2hvNV(GLuint index, GLsizei n, const GLhalfNV * v); Part of GL_NV_half_float |
void |
glVertexAttribs3hv(int index,
int n,
short[] v,
int v_offset)
Entry point to C language function: void glVertexAttribs3hvNV(GLuint index, GLsizei n, const GLhalfNV * v); Part of GL_NV_half_float |
void |
glVertexAttribs3hv(int index,
int n,
ShortBuffer v)
Entry point to C language function: void glVertexAttribs3hvNV(GLuint index, GLsizei n, const GLhalfNV * v); Part of GL_NV_half_float |
void |
glVertexAttribs4hv(int index,
int n,
short[] v,
int v_offset)
Entry point to C language function: void glVertexAttribs4hvNV(GLuint index, GLsizei n, const GLhalfNV * v); Part of GL_NV_half_float |
void |
glVertexAttribs4hv(int index,
int n,
ShortBuffer v)
Entry point to C language function: void glVertexAttribs4hvNV(GLuint index, GLsizei n, const GLhalfNV * v); Part of GL_NV_half_float |
void |
glVertexBlendARB(int count)
Entry point to C language function: void glVertexBlendARB(GLint count); Part of GL_ARB_vertex_blend |
void |
glVertexWeightfEXT(float coord)
Entry point to C language function: void glVertexWeightfEXT(GLfloat coord); Part of GL_EXT_vertex_weighting |
void |
glVertexWeightfvEXT(float[] m,
int m_offset)
Entry point to C language function: void glVertexWeightfvEXT(const GLfloat * m); Part of GL_EXT_vertex_weighting |
void |
glVertexWeightfvEXT(FloatBuffer m)
Entry point to C language function: void glVertexWeightfvEXT(const GLfloat * m); Part of GL_EXT_vertex_weighting |
void |
glVertexWeighth(short factor)
Entry point to C language function: void glVertexWeighthNV(GLhalfNV factor); Part of GL_NV_half_float |
void |
glVertexWeighthv(short[] v,
int v_offset)
Entry point to C language function: void glVertexWeighthvNV(const GLhalfNV * v); Part of GL_NV_half_float |
void |
glVertexWeighthv(ShortBuffer v)
Entry point to C language function: void glVertexWeighthvNV(const GLhalfNV * v); Part of GL_NV_half_float |
void |
glVertexWeightPointerEXT(int size,
int type,
int stride,
Buffer pointer)
Entry point to C language function: void glVertexWeightPointerEXT(GLsizei size, GLenum type, GLsizei stride, const GLvoid * pointer); Part of GL_EXT_vertex_weighting |
void |
glVertexWeightPointerEXT(int size,
int type,
int stride,
long pointer_buffer_offset)
Entry point to C language function: void glVertexWeightPointerEXT(GLsizei size, GLenum type, GLsizei stride, const GLvoid * pointer); Part of GL_EXT_vertex_weighting |
void |
glWeightbvARB(int size,
byte[] weights,
int weights_offset)
Entry point to C language function: void glWeightbvARB(GLint size, const GLbyte * weights); Part of GL_ARB_vertex_blend |
void |
glWeightbvARB(int size,
ByteBuffer weights)
Entry point to C language function: void glWeightbvARB(GLint size, const GLbyte * weights); Part of GL_ARB_vertex_blend |
void |
glWeightdvARB(int size,
double[] weights,
int weights_offset)
Entry point to C language function: void glWeightdvARB(GLint size, const GLdouble * weights); Part of GL_ARB_vertex_blend |
void |
glWeightdvARB(int size,
DoubleBuffer weights)
Entry point to C language function: void glWeightdvARB(GLint size, const GLdouble * weights); Part of GL_ARB_vertex_blend |
void |
glWeightfvARB(int size,
float[] weights,
int weights_offset)
Entry point to C language function: void glWeightfvARB(GLint size, const GLfloat * weights); Part of GL_ARB_vertex_blend |
void |
glWeightfvARB(int size,
FloatBuffer weights)
Entry point to C language function: void glWeightfvARB(GLint size, const GLfloat * weights); Part of GL_ARB_vertex_blend |
void |
glWeightivARB(int size,
int[] weights,
int weights_offset)
Entry point to C language function: void glWeightivARB(GLint size, const GLint * weights); Part of GL_ARB_vertex_blend |
void |
glWeightivARB(int size,
IntBuffer weights)
Entry point to C language function: void glWeightivARB(GLint size, const GLint * weights); Part of GL_ARB_vertex_blend |
void |
glWeightsvARB(int size,
short[] weights,
int weights_offset)
Entry point to C language function: void glWeightsvARB(GLint size, const GLshort * weights); Part of GL_ARB_vertex_blend |
void |
glWeightsvARB(int size,
ShortBuffer weights)
Entry point to C language function: void glWeightsvARB(GLint size, const GLshort * weights); Part of GL_ARB_vertex_blend |
void |
glWeightubvARB(int size,
byte[] weights,
int weights_offset)
Entry point to C language function: void glWeightubvARB(GLint size, const GLubyte * weights); Part of GL_ARB_vertex_blend |
void |
glWeightubvARB(int size,
ByteBuffer weights)
Entry point to C language function: void glWeightubvARB(GLint size, const GLubyte * weights); Part of GL_ARB_vertex_blend |
void |
glWeightuivARB(int n,
int[] ids,
int ids_offset)
Entry point to C language function: void glWeightuivARB(GLint n, const GLuint * ids); Part of GL_ARB_vertex_blend |
void |
glWeightuivARB(int n,
IntBuffer ids)
Entry point to C language function: void glWeightuivARB(GLint n, const GLuint * ids); Part of GL_ARB_vertex_blend |
void |
glWeightusvARB(int size,
short[] weights,
int weights_offset)
Entry point to C language function: void glWeightusvARB(GLint size, const GLushort * weights); Part of GL_ARB_vertex_blend |
void |
glWeightusvARB(int size,
ShortBuffer weights)
Entry point to C language function: void glWeightusvARB(GLint size, const GLushort * weights); Part of GL_ARB_vertex_blend |
void |
glWindowPos2d(double x,
double y)
Entry point to C language function: void glWindowPos2d(GLdouble x, GLdouble y); Part of GL_VERSION_1_4 |
void |
glWindowPos2dv(double[] m,
int m_offset)
Entry point to C language function: void glWindowPos2dv(const GLdouble * m); Part of GL_VERSION_1_4 |
void |
glWindowPos2dv(DoubleBuffer m)
Entry point to C language function: void glWindowPos2dv(const GLdouble * m); Part of GL_VERSION_1_4 |
void |
glWindowPos2f(float x,
float y)
Entry point to C language function: void glWindowPos2f(GLfloat x, GLfloat y); Part of GL_VERSION_1_4 |
void |
glWindowPos2fv(float[] m,
int m_offset)
Entry point to C language function: void glWindowPos2fv(const GLfloat * m); Part of GL_VERSION_1_4 |
void |
glWindowPos2fv(FloatBuffer m)
Entry point to C language function: void glWindowPos2fv(const GLfloat * m); Part of GL_VERSION_1_4 |
void |
glWindowPos2i(int x,
int y)
Entry point to C language function: void glWindowPos2i(GLint x, GLint y); Part of GL_VERSION_1_4 |
void |
glWindowPos2iv(int[] v,
int v_offset)
Entry point to C language function: void glWindowPos2iv(const GLint * v); Part of GL_VERSION_1_4 |
void |
glWindowPos2iv(IntBuffer v)
Entry point to C language function: void glWindowPos2iv(const GLint * v); Part of GL_VERSION_1_4 |
void |
glWindowPos2s(short x,
short y)
Entry point to C language function: void glWindowPos2s(GLshort x, GLshort y); Part of GL_VERSION_1_4 |
void |
glWindowPos2sv(short[] v,
int v_offset)
Entry point to C language function: void glWindowPos2sv(const GLshort * v); Part of GL_VERSION_1_4 |
void |
glWindowPos2sv(ShortBuffer v)
Entry point to C language function: void glWindowPos2sv(const GLshort * v); Part of GL_VERSION_1_4 |
void |
glWindowPos3d(double red,
double green,
double blue)
Entry point to C language function: void glWindowPos3d(GLdouble red, GLdouble green, GLdouble blue); Part of GL_VERSION_1_4 |
void |
glWindowPos3dv(double[] m,
int m_offset)
Entry point to C language function: void glWindowPos3dv(const GLdouble * m); Part of GL_VERSION_1_4 |
void |
glWindowPos3dv(DoubleBuffer m)
Entry point to C language function: void glWindowPos3dv(const GLdouble * m); Part of GL_VERSION_1_4 |
void |
glWindowPos3f(float red,
float green,
float blue)
Entry point to C language function: void glWindowPos3f(GLfloat red, GLfloat green, GLfloat blue); Part of GL_VERSION_1_4 |
void |
glWindowPos3fv(float[] m,
int m_offset)
Entry point to C language function: void glWindowPos3fv(const GLfloat * m); Part of GL_VERSION_1_4 |
void |
glWindowPos3fv(FloatBuffer m)
Entry point to C language function: void glWindowPos3fv(const GLfloat * m); Part of GL_VERSION_1_4 |
void |
glWindowPos3i(int red,
int green,
int blue)
Entry point to C language function: void glWindowPos3i(GLint red, GLint green, GLint blue); Part of GL_VERSION_1_4 |
void |
glWindowPos3iv(int[] v,
int v_offset)
Entry point to C language function: void glWindowPos3iv(const GLint * v); Part of GL_VERSION_1_4 |
void |
glWindowPos3iv(IntBuffer v)
Entry point to C language function: void glWindowPos3iv(const GLint * v); Part of GL_VERSION_1_4 |
void |
glWindowPos3s(short red,
short green,
short blue)
Entry point to C language function: void glWindowPos3s(GLshort red, GLshort green, GLshort blue); Part of GL_VERSION_1_4 |
void |
glWindowPos3sv(short[] v,
int v_offset)
Entry point to C language function: void glWindowPos3sv(const GLshort * v); Part of GL_VERSION_1_4 |
void |
glWindowPos3sv(ShortBuffer v)
Entry point to C language function: void glWindowPos3sv(const GLshort * v); Part of GL_VERSION_1_4 |
void |
glWriteMaskEXT(int stage,
int portion,
int variable,
int input,
int mapping,
int componentUsage)
Entry point to C language function: void glWriteMaskEXT(GLuint stage, GLuint portion, GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage); Part of GL_EXT_vertex_shader |
Methods inherited from interface javax.media.opengl.GL2ES1 |
---|
glAlphaFunc, glClientActiveTexture, glColor4ub, glCurrentPaletteMatrix, glFogf, glFogfv, glFogfv, glFrustum, glGetLightfv, glGetLightfv, glGetMaterialfv, glGetMaterialfv, glGetTexEnvfv, glGetTexEnvfv, glGetTexEnviv, glGetTexEnviv, glGetTexGenfv, glGetTexGenfv, glGetTexGeniv, glGetTexGeniv, glLightf, glLightModelf, glLightModelfv, glLightModelfv, glLogicOp, glMatrixIndexPointer, glMultiTexCoord4f, glNormal3f, glOrtho, glPointParameterf, glPointParameterfv, glPointParameterfv, glPointSize, glTexEnvf, glTexEnvfv, glTexEnvfv, glTexEnvi, glTexEnviv, glTexEnviv, glTexGenf, glTexGenfv, glTexGenfv, glTexGeni, glTexGeniv, glTexGeniv, glWeightPointer |
Methods inherited from interface javax.media.opengl.fixedfunc.GLMatrixFunc |
---|
glFrustumf, glGetFloatv, glGetFloatv, glGetIntegerv, glGetIntegerv, glLoadIdentity, glLoadMatrixf, glLoadMatrixf, glMatrixMode, glMultMatrixf, glMultMatrixf, glOrthof, glPopMatrix, glPushMatrix, glRotatef, glScalef, glTranslatef |
Methods inherited from interface javax.media.opengl.fixedfunc.GLPointerFunc |
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glColor4f, glColorPointer, glColorPointer, glColorPointer, glDisableClientState, glEnableClientState, glNormalPointer, glNormalPointer, glNormalPointer, glTexCoordPointer, glTexCoordPointer, glTexCoordPointer, glVertexPointer, glVertexPointer, glVertexPointer |
Methods inherited from interface javax.media.opengl.fixedfunc.GLLightingFunc |
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glColor4f, glLightfv, glLightfv, glMaterialf, glMaterialfv, glMaterialfv, glShadeModel |
Methods inherited from interface javax.media.opengl.GLBase |
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getContext, getExtension, getGL, getGL2, getGL2ES1, getGL2ES2, getGL2GL3, getGL3, getGL3bc, getGL4, getGL4bc, getGLES1, getGLES2, getGLProfile, getPlatformGLExtensions, getSwapInterval, hasGLSL, isExtensionAvailable, isFunctionAvailable, isGL, isGL2, isGL2ES1, isGL2ES2, isGL2GL3, isGL3, isGL3bc, isGL4, isGL4bc, isGLES, isGLES1, isGLES2, setSwapInterval |
Field Detail |
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static final int GL_2_BYTES
GL_VERSION_1_0
static final int GL_3_BYTES
GL_VERSION_1_0
static final int GL_4_BYTES
GL_VERSION_1_0
static final int GL_QUADS
GL_VERSION_1_0
static final int GL_QUAD_STRIP
GL_VERSION_1_0
static final int GL_POLYGON
GL_VERSION_1_0
static final int GL_LINE_STIPPLE
GL_VERSION_1_0
static final int GL_LINE_STIPPLE_PATTERN
GL_VERSION_1_0
static final int GL_LINE_STIPPLE_REPEAT
GL_VERSION_1_0
static final int GL_POLYGON_MODE
GL_VERSION_1_0
static final int GL_POLYGON_STIPPLE
GL_VERSION_1_0
static final int GL_EDGE_FLAG
GL_VERSION_1_0
static final int GL_COMPILE
GL_VERSION_1_0
static final int GL_COMPILE_AND_EXECUTE
GL_VERSION_1_0
static final int GL_LIST_BASE
GL_VERSION_1_0
static final int GL_LIST_INDEX
GL_VERSION_1_0
static final int GL_LIST_MODE
GL_VERSION_1_0
static final int GL_COLOR_INDEXES
GL_VERSION_1_0
static final int GL_LIGHT_MODEL_LOCAL_VIEWER
GL_VERSION_1_0
static final int GL_COLOR_MATERIAL_FACE
GL_VERSION_1_0
static final int GL_COLOR_MATERIAL_PARAMETER
GL_VERSION_1_0
static final int GL_ACCUM_RED_BITS
GL_VERSION_1_0
static final int GL_ACCUM_GREEN_BITS
GL_VERSION_1_0
static final int GL_ACCUM_BLUE_BITS
GL_VERSION_1_0
static final int GL_ACCUM_ALPHA_BITS
GL_VERSION_1_0
static final int GL_ACCUM_CLEAR_VALUE
GL_VERSION_1_0
static final int GL_ACCUM
GL_VERSION_1_0
static final int GL_LOAD
GL_VERSION_1_0
static final int GL_MULT
GL_VERSION_1_0
static final int GL_RETURN
GL_VERSION_1_0
static final int GL_FEEDBACK
GL_VERSION_1_0
static final int GL_RENDER
GL_VERSION_1_0
static final int GL_SELECT
GL_VERSION_1_0
static final int GL_2D
GL_VERSION_1_0
static final int GL_3D
GL_VERSION_1_0
static final int GL_3D_COLOR
GL_VERSION_1_0
static final int GL_3D_COLOR_TEXTURE
GL_VERSION_1_0
static final int GL_4D_COLOR_TEXTURE
GL_VERSION_1_0
static final int GL_POINT_TOKEN
GL_VERSION_1_0
static final int GL_LINE_TOKEN
GL_VERSION_1_0
static final int GL_LINE_RESET_TOKEN
GL_VERSION_1_0
static final int GL_POLYGON_TOKEN
GL_VERSION_1_0
static final int GL_BITMAP_TOKEN
GL_VERSION_1_0
static final int GL_DRAW_PIXEL_TOKEN
GL_VERSION_1_0
static final int GL_COPY_PIXEL_TOKEN
GL_VERSION_1_0
static final int GL_PASS_THROUGH_TOKEN
GL_VERSION_1_0
static final int GL_FEEDBACK_BUFFER_POINTER
GL_VERSION_1_0
static final int GL_FEEDBACK_BUFFER_SIZE
GL_VERSION_1_0
static final int GL_FEEDBACK_BUFFER_TYPE
GL_VERSION_1_0
static final int GL_SELECTION_BUFFER_POINTER
GL_VERSION_1_0
static final int GL_SELECTION_BUFFER_SIZE
GL_VERSION_1_0
static final int GL_FOG_INDEX
GL_VERSION_1_0
static final int GL_LOGIC_OP
GL_VERSION_1_0
static final int GL_INDEX_LOGIC_OP
GL_VERSION_1_0
static final int GL_AUX0
GL_VERSION_1_0
static final int GL_AUX1
GL_VERSION_1_0
static final int GL_AUX2
GL_VERSION_1_0
static final int GL_AUX3
GL_VERSION_1_0
static final int GL_COLOR_INDEX
GL_VERSION_1_0
static final int GL_INDEX_BITS
GL_VERSION_1_0
static final int GL_AUX_BUFFERS
GL_VERSION_1_0
static final int GL_BITMAP
GL_VERSION_1_0
static final int GL_MAX_LIST_NESTING
GL_VERSION_1_0
static final int GL_MAX_ATTRIB_STACK_DEPTH
GL_VERSION_1_0
static final int GL_MAX_NAME_STACK_DEPTH
GL_VERSION_1_0
static final int GL_MAX_EVAL_ORDER
GL_VERSION_1_0
static final int GL_MAX_PIXEL_MAP_TABLE
GL_VERSION_1_0
static final int GL_MAX_CLIENT_ATTRIB_STACK_DEPTH
GL_VERSION_1_0
static final int GL_ATTRIB_STACK_DEPTH
GL_VERSION_1_0
static final int GL_CLIENT_ATTRIB_STACK_DEPTH
GL_VERSION_1_0
static final int GL_CURRENT_INDEX
GL_VERSION_1_0
static final int GL_CURRENT_RASTER_COLOR
GL_VERSION_1_0
static final int GL_CURRENT_RASTER_DISTANCE
GL_VERSION_1_0
static final int GL_CURRENT_RASTER_INDEX
GL_VERSION_1_0
static final int GL_CURRENT_RASTER_POSITION
GL_VERSION_1_0
static final int GL_CURRENT_RASTER_TEXTURE_COORDS
GL_VERSION_1_0
static final int GL_CURRENT_RASTER_POSITION_VALID
GL_VERSION_1_0
static final int GL_INDEX_CLEAR_VALUE
GL_VERSION_1_0
static final int GL_INDEX_MODE
GL_VERSION_1_0
static final int GL_INDEX_WRITEMASK
GL_VERSION_1_0
static final int GL_NAME_STACK_DEPTH
GL_VERSION_1_0
static final int GL_RENDER_MODE
GL_VERSION_1_0
static final int GL_RGBA_MODE
GL_VERSION_1_0
static final int GL_AUTO_NORMAL
GL_VERSION_1_0
static final int GL_MAP1_COLOR_4
GL_VERSION_1_0
static final int GL_MAP1_INDEX
GL_VERSION_1_0
static final int GL_MAP1_NORMAL
GL_VERSION_1_0
static final int GL_MAP1_TEXTURE_COORD_1
GL_VERSION_1_0
static final int GL_MAP1_TEXTURE_COORD_2
GL_VERSION_1_0
static final int GL_MAP1_TEXTURE_COORD_3
GL_VERSION_1_0
static final int GL_MAP1_TEXTURE_COORD_4
GL_VERSION_1_0
static final int GL_MAP1_VERTEX_3
GL_VERSION_1_0
static final int GL_MAP1_VERTEX_4
GL_VERSION_1_0
static final int GL_MAP2_COLOR_4
GL_VERSION_1_0
static final int GL_MAP2_INDEX
GL_VERSION_1_0
static final int GL_MAP2_NORMAL
GL_VERSION_1_0
static final int GL_MAP2_TEXTURE_COORD_1
GL_VERSION_1_0
static final int GL_MAP2_TEXTURE_COORD_2
GL_VERSION_1_0
static final int GL_MAP2_TEXTURE_COORD_3
GL_VERSION_1_0
static final int GL_MAP2_TEXTURE_COORD_4
GL_VERSION_1_0
static final int GL_MAP2_VERTEX_3
GL_VERSION_1_0
static final int GL_MAP2_VERTEX_4
GL_VERSION_1_0
static final int GL_MAP1_GRID_DOMAIN
GL_VERSION_1_0
static final int GL_MAP1_GRID_SEGMENTS
GL_VERSION_1_0
static final int GL_MAP2_GRID_DOMAIN
GL_VERSION_1_0
static final int GL_MAP2_GRID_SEGMENTS
GL_VERSION_1_0
static final int GL_COEFF
GL_VERSION_1_0
static final int GL_DOMAIN
GL_VERSION_1_0
static final int GL_ORDER
GL_VERSION_1_0
static final int GL_MAP_COLOR
GL_VERSION_1_0
static final int GL_MAP_STENCIL
GL_VERSION_1_0
static final int GL_INDEX_SHIFT
GL_VERSION_1_0
static final int GL_INDEX_OFFSET
GL_VERSION_1_0
static final int GL_RED_SCALE
GL_VERSION_1_0
static final int GL_RED_BIAS
GL_VERSION_1_0
static final int GL_GREEN_SCALE
GL_VERSION_1_0
static final int GL_GREEN_BIAS
GL_VERSION_1_0
static final int GL_BLUE_SCALE
GL_VERSION_1_0
static final int GL_BLUE_BIAS
GL_VERSION_1_0
static final int GL_ALPHA_BIAS
GL_VERSION_1_0
static final int GL_DEPTH_SCALE
GL_VERSION_1_0
static final int GL_DEPTH_BIAS
GL_VERSION_1_0
static final int GL_PIXEL_MAP_S_TO_S_SIZE
GL_VERSION_1_0
static final int GL_PIXEL_MAP_I_TO_I_SIZE
GL_VERSION_1_0
static final int GL_PIXEL_MAP_I_TO_R_SIZE
GL_VERSION_1_0
static final int GL_PIXEL_MAP_I_TO_G_SIZE
GL_VERSION_1_0
static final int GL_PIXEL_MAP_I_TO_B_SIZE
GL_VERSION_1_0
static final int GL_PIXEL_MAP_I_TO_A_SIZE
GL_VERSION_1_0
static final int GL_PIXEL_MAP_R_TO_R_SIZE
GL_VERSION_1_0
static final int GL_PIXEL_MAP_G_TO_G_SIZE
GL_VERSION_1_0
static final int GL_PIXEL_MAP_B_TO_B_SIZE
GL_VERSION_1_0
static final int GL_PIXEL_MAP_A_TO_A_SIZE
GL_VERSION_1_0
static final int GL_PIXEL_MAP_S_TO_S
GL_VERSION_1_0
static final int GL_PIXEL_MAP_I_TO_I
GL_VERSION_1_0
static final int GL_PIXEL_MAP_I_TO_R
GL_VERSION_1_0
static final int GL_PIXEL_MAP_I_TO_G
GL_VERSION_1_0
static final int GL_PIXEL_MAP_I_TO_B
GL_VERSION_1_0
static final int GL_PIXEL_MAP_I_TO_A
GL_VERSION_1_0
static final int GL_PIXEL_MAP_R_TO_R
GL_VERSION_1_0
static final int GL_PIXEL_MAP_G_TO_G
GL_VERSION_1_0
static final int GL_PIXEL_MAP_B_TO_B
GL_VERSION_1_0
static final int GL_PIXEL_MAP_A_TO_A
GL_VERSION_1_0
static final int GL_ZOOM_X
GL_VERSION_1_0
static final int GL_ZOOM_Y
GL_VERSION_1_0
static final int GL_TEXTURE_GEN_S
GL_VERSION_1_0
static final int GL_TEXTURE_GEN_T
GL_VERSION_1_0
static final int GL_TEXTURE_COMPONENTS
GL_VERSION_1_0
static final int GL_TEXTURE_LUMINANCE_SIZE
GL_VERSION_1_0
static final int GL_TEXTURE_INTENSITY_SIZE
GL_VERSION_1_0
static final int GL_OBJECT_LINEAR
GL_VERSION_1_0
static final int GL_OBJECT_PLANE
GL_VERSION_1_0
static final int GL_EYE_LINEAR
GL_VERSION_1_0
static final int GL_EYE_PLANE
GL_VERSION_1_0
static final int GL_SPHERE_MAP
GL_VERSION_1_0
static final int GL_CLAMP
GL_VERSION_1_0
static final int GL_S
GL_VERSION_1_0
static final int GL_T
GL_VERSION_1_0
static final int GL_R
GL_VERSION_1_0
static final int GL_Q
GL_VERSION_1_0
static final int GL_TEXTURE_GEN_R
GL_VERSION_1_0
static final int GL_TEXTURE_GEN_Q
GL_VERSION_1_0
static final int GL_CURRENT_BIT
GL_VERSION_1_0
static final int GL_POINT_BIT
GL_VERSION_1_0
static final int GL_LINE_BIT
GL_VERSION_1_0
static final int GL_POLYGON_BIT
GL_VERSION_1_0
static final int GL_POLYGON_STIPPLE_BIT
GL_VERSION_1_0
static final int GL_PIXEL_MODE_BIT
GL_VERSION_1_0
static final int GL_LIGHTING_BIT
GL_VERSION_1_0
static final int GL_FOG_BIT
GL_VERSION_1_0
static final int GL_ACCUM_BUFFER_BIT
GL_VERSION_1_0
static final int GL_VIEWPORT_BIT
GL_VERSION_1_0
static final int GL_TRANSFORM_BIT
GL_VERSION_1_0
static final int GL_ENABLE_BIT
GL_VERSION_1_0
static final int GL_HINT_BIT
GL_VERSION_1_0
static final int GL_EVAL_BIT
GL_VERSION_1_0
static final int GL_LIST_BIT
GL_VERSION_1_0
static final int GL_TEXTURE_BIT
GL_VERSION_1_0
static final int GL_SCISSOR_BIT
GL_VERSION_1_0
static final int GL_ALL_ATTRIB_BITS
GL_VERSION_1_0
static final int GL_TEXTURE_PRIORITY
GL_VERSION_1_1
static final int GL_TEXTURE_RESIDENT
GL_VERSION_1_1
static final int GL_ALPHA4
GL_VERSION_1_1
static final int GL_ALPHA8
GL_VERSION_1_1
static final int GL_ALPHA12
GL_VERSION_1_1
static final int GL_ALPHA16
GL_VERSION_1_1
static final int GL_LUMINANCE4
GL_VERSION_1_1
static final int GL_LUMINANCE8
GL_VERSION_1_1
static final int GL_LUMINANCE12
GL_VERSION_1_1
static final int GL_LUMINANCE16
GL_VERSION_1_1
static final int GL_LUMINANCE4_ALPHA4
GL_VERSION_1_1
static final int GL_LUMINANCE6_ALPHA2
GL_VERSION_1_1
static final int GL_LUMINANCE8_ALPHA8
GL_VERSION_1_1
static final int GL_LUMINANCE12_ALPHA4
GL_VERSION_1_1
static final int GL_LUMINANCE12_ALPHA12
GL_VERSION_1_1
static final int GL_LUMINANCE16_ALPHA16
GL_VERSION_1_1
static final int GL_INTENSITY
GL_VERSION_1_1
static final int GL_INTENSITY4
GL_VERSION_1_1
static final int GL_INTENSITY8
GL_VERSION_1_1
static final int GL_INTENSITY12
GL_VERSION_1_1
static final int GL_INTENSITY16
GL_VERSION_1_1
static final int GL_CLIENT_PIXEL_STORE_BIT
GL_VERSION_1_1
static final int GL_CLIENT_VERTEX_ARRAY_BIT
GL_VERSION_1_1
static final long GL_ALL_CLIENT_ATTRIB_BITS
GL_VERSION_1_1
static final long GL_CLIENT_ALL_ATTRIB_BITS
GL_VERSION_1_1
static final int GL_INDEX_ARRAY
GL_VERSION_1_1
static final int GL_EDGE_FLAG_ARRAY
GL_VERSION_1_1
static final int GL_INDEX_ARRAY_TYPE
GL_VERSION_1_1
static final int GL_INDEX_ARRAY_STRIDE
GL_VERSION_1_1
static final int GL_EDGE_FLAG_ARRAY_STRIDE
GL_VERSION_1_1
static final int GL_INDEX_ARRAY_POINTER
GL_VERSION_1_1
static final int GL_EDGE_FLAG_ARRAY_POINTER
GL_VERSION_1_1
static final int GL_V2F
GL_VERSION_1_1
static final int GL_V3F
GL_VERSION_1_1
static final int GL_C4UB_V2F
GL_VERSION_1_1
static final int GL_C4UB_V3F
GL_VERSION_1_1
static final int GL_C3F_V3F
GL_VERSION_1_1
static final int GL_N3F_V3F
GL_VERSION_1_1
static final int GL_C4F_N3F_V3F
GL_VERSION_1_1
static final int GL_T2F_V3F
GL_VERSION_1_1
static final int GL_T4F_V4F
GL_VERSION_1_1
static final int GL_T2F_C4UB_V3F
GL_VERSION_1_1
static final int GL_T2F_C3F_V3F
GL_VERSION_1_1
static final int GL_T2F_N3F_V3F
GL_VERSION_1_1
static final int GL_T2F_C4F_N3F_V3F
GL_VERSION_1_1
static final int GL_T4F_C4F_N3F_V4F
GL_VERSION_1_1
static final int GL_LIGHT_MODEL_COLOR_CONTROL
GL_VERSION_1_2
static final int GL_SINGLE_COLOR
GL_VERSION_1_2
static final int GL_SEPARATE_SPECULAR_COLOR
GL_VERSION_1_2
static final int GL_CONVOLUTION_1D
GL_ARB_imaging
static final int GL_CONVOLUTION_2D
GL_ARB_imaging
static final int GL_SEPARABLE_2D
GL_ARB_imaging
static final int GL_CONVOLUTION_BORDER_MODE
GL_ARB_imaging
static final int GL_CONVOLUTION_FILTER_SCALE
GL_ARB_imaging
static final int GL_CONVOLUTION_FILTER_BIAS
GL_ARB_imaging
static final int GL_REDUCE
GL_ARB_imaging
static final int GL_CONVOLUTION_FORMAT
GL_ARB_imaging
static final int GL_CONVOLUTION_WIDTH
GL_ARB_imaging
static final int GL_CONVOLUTION_HEIGHT
GL_ARB_imaging
static final int GL_MAX_CONVOLUTION_WIDTH
GL_ARB_imaging
static final int GL_MAX_CONVOLUTION_HEIGHT
GL_ARB_imaging
static final int GL_POST_CONVOLUTION_RED_SCALE
GL_ARB_imaging
static final int GL_POST_CONVOLUTION_GREEN_SCALE
GL_ARB_imaging
static final int GL_POST_CONVOLUTION_BLUE_SCALE
GL_ARB_imaging
static final int GL_POST_CONVOLUTION_ALPHA_SCALE
GL_ARB_imaging
static final int GL_POST_CONVOLUTION_RED_BIAS
GL_ARB_imaging
static final int GL_POST_CONVOLUTION_GREEN_BIAS
GL_ARB_imaging
static final int GL_POST_CONVOLUTION_BLUE_BIAS
GL_ARB_imaging
static final int GL_POST_CONVOLUTION_ALPHA_BIAS
GL_ARB_imaging
static final int GL_HISTOGRAM
GL_ARB_imaging
static final int GL_PROXY_HISTOGRAM
GL_ARB_imaging
static final int GL_HISTOGRAM_WIDTH
GL_ARB_imaging
static final int GL_HISTOGRAM_FORMAT
GL_ARB_imaging
static final int GL_HISTOGRAM_RED_SIZE
GL_ARB_imaging
static final int GL_HISTOGRAM_GREEN_SIZE
GL_ARB_imaging
static final int GL_HISTOGRAM_BLUE_SIZE
GL_ARB_imaging
static final int GL_HISTOGRAM_ALPHA_SIZE
GL_ARB_imaging
static final int GL_HISTOGRAM_LUMINANCE_SIZE
GL_ARB_imaging
static final int GL_HISTOGRAM_SINK
GL_ARB_imaging
static final int GL_MINMAX
GL_ARB_imaging
static final int GL_MINMAX_FORMAT
GL_ARB_imaging
static final int GL_MINMAX_SINK
GL_ARB_imaging
static final int GL_TABLE_TOO_LARGE
GL_ARB_imaging
static final int GL_COLOR_MATRIX
GL_ARB_imaging
static final int GL_COLOR_MATRIX_STACK_DEPTH
GL_ARB_imaging
static final int GL_MAX_COLOR_MATRIX_STACK_DEPTH
GL_ARB_imaging
static final int GL_POST_COLOR_MATRIX_RED_SCALE
GL_ARB_imaging
static final int GL_POST_COLOR_MATRIX_GREEN_SCALE
GL_ARB_imaging
static final int GL_POST_COLOR_MATRIX_BLUE_SCALE
GL_ARB_imaging
static final int GL_POST_COLOR_MATRIX_ALPHA_SCALE
GL_ARB_imaging
static final int GL_POST_COLOR_MATRIX_RED_BIAS
GL_ARB_imaging
static final int GL_POST_COLOR_MATRIX_GREEN_BIAS
GL_ARB_imaging
static final int GL_POST_COLOR_MATRIX_BLUE_BIAS
GL_ARB_imaging
static final int GL_POST_COLOR_MATRIX_ALPHA_BIAS
GL_ARB_imaging
static final int GL_COLOR_TABLE
GL_ARB_imaging
static final int GL_POST_CONVOLUTION_COLOR_TABLE
GL_ARB_imaging
static final int GL_POST_COLOR_MATRIX_COLOR_TABLE
GL_ARB_imaging
static final int GL_PROXY_COLOR_TABLE
GL_ARB_imaging
static final int GL_PROXY_POST_CONVOLUTION_COLOR_TABLE
GL_ARB_imaging
static final int GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE
GL_ARB_imaging
static final int GL_COLOR_TABLE_SCALE
GL_ARB_imaging
static final int GL_COLOR_TABLE_BIAS
GL_ARB_imaging
static final int GL_COLOR_TABLE_FORMAT
GL_ARB_imaging
static final int GL_COLOR_TABLE_WIDTH
GL_ARB_imaging
static final int GL_COLOR_TABLE_RED_SIZE
GL_ARB_imaging
static final int GL_COLOR_TABLE_GREEN_SIZE
GL_ARB_imaging
static final int GL_COLOR_TABLE_BLUE_SIZE
GL_ARB_imaging
static final int GL_COLOR_TABLE_ALPHA_SIZE
GL_ARB_imaging
static final int GL_COLOR_TABLE_LUMINANCE_SIZE
GL_ARB_imaging
static final int GL_COLOR_TABLE_INTENSITY_SIZE
GL_ARB_imaging
static final int GL_CONSTANT_BORDER
GL_ARB_imaging
static final int GL_REPLICATE_BORDER
GL_ARB_imaging
static final int GL_CONVOLUTION_BORDER_COLOR
GL_ARB_imaging
static final int GL_TRANSPOSE_MODELVIEW_MATRIX
GL_VERSION_1_3
static final int GL_TRANSPOSE_PROJECTION_MATRIX
GL_VERSION_1_3
static final int GL_TRANSPOSE_TEXTURE_MATRIX
GL_VERSION_1_3
static final int GL_TRANSPOSE_COLOR_MATRIX
GL_VERSION_1_3
static final int GL_MULTISAMPLE_BIT
GL_VERSION_1_3
static final int GL_COMPRESSED_ALPHA
GL_VERSION_1_3
static final int GL_COMPRESSED_LUMINANCE
GL_VERSION_1_3
static final int GL_COMPRESSED_LUMINANCE_ALPHA
GL_VERSION_1_3
static final int GL_COMPRESSED_INTENSITY
GL_VERSION_1_3
static final int GL_SOURCE0_RGB
GL_VERSION_1_3
static final int GL_SOURCE1_RGB
GL_VERSION_1_3
static final int GL_SOURCE2_RGB
GL_VERSION_1_3
static final int GL_SOURCE0_ALPHA
GL_VERSION_1_3
static final int GL_SOURCE1_ALPHA
GL_VERSION_1_3
static final int GL_SOURCE2_ALPHA
GL_VERSION_1_3
static final int GL_FOG_COORDINATE_SOURCE
GL_VERSION_1_4
static final int GL_FOG_COORDINATE
GL_VERSION_1_4
static final int GL_FRAGMENT_DEPTH
GL_VERSION_1_4
static final int GL_CURRENT_FOG_COORDINATE
GL_VERSION_1_4
static final int GL_FOG_COORDINATE_ARRAY_TYPE
GL_VERSION_1_4
static final int GL_FOG_COORDINATE_ARRAY_STRIDE
GL_VERSION_1_4
static final int GL_FOG_COORDINATE_ARRAY_POINTER
GL_VERSION_1_4
static final int GL_FOG_COORDINATE_ARRAY
GL_VERSION_1_4
static final int GL_COLOR_SUM
GL_VERSION_1_4
static final int GL_CURRENT_SECONDARY_COLOR
GL_VERSION_1_4
static final int GL_SECONDARY_COLOR_ARRAY_SIZE
GL_VERSION_1_4
static final int GL_SECONDARY_COLOR_ARRAY_TYPE
GL_VERSION_1_4
static final int GL_SECONDARY_COLOR_ARRAY_STRIDE
GL_VERSION_1_4
static final int GL_SECONDARY_COLOR_ARRAY_POINTER
GL_VERSION_1_4
static final int GL_SECONDARY_COLOR_ARRAY
GL_VERSION_1_4
static final int GL_TEXTURE_FILTER_CONTROL
GL_VERSION_1_4
static final int GL_DEPTH_TEXTURE_MODE
GL_VERSION_1_4
static final int GL_COMPARE_R_TO_TEXTURE
GL_VERSION_1_4
static final int GL_INDEX_ARRAY_BUFFER_BINDING
GL_VERSION_1_5
static final int GL_EDGE_FLAG_ARRAY_BUFFER_BINDING
GL_VERSION_1_5
static final int GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING
GL_VERSION_1_5
static final int GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING
GL_VERSION_1_5
static final int GL_FOG_COORD_SRC
GL_VERSION_1_5
static final int GL_FOG_COORD
GL_VERSION_1_5
static final int GL_CURRENT_FOG_COORD
GL_VERSION_1_5
static final int GL_FOG_COORD_ARRAY_TYPE
GL_VERSION_1_5
static final int GL_FOG_COORD_ARRAY_STRIDE
GL_VERSION_1_5
static final int GL_FOG_COORD_ARRAY_POINTER
GL_VERSION_1_5
static final int GL_FOG_COORD_ARRAY
GL_VERSION_1_5
static final int GL_FOG_COORD_ARRAY_BUFFER_BINDING
GL_VERSION_1_5
static final int GL_VERTEX_PROGRAM_TWO_SIDE
GL_VERSION_2_0
static final int GL_MAX_TEXTURE_COORDS
GL_VERSION_2_0
static final int GL_SLUMINANCE_ALPHA
GL_VERSION_2_1
static final int GL_SLUMINANCE8_ALPHA8
GL_VERSION_2_1
static final int GL_SLUMINANCE
GL_VERSION_2_1
static final int GL_SLUMINANCE8
GL_VERSION_2_1
static final int GL_COMPRESSED_SLUMINANCE
GL_VERSION_2_1
static final int GL_COMPRESSED_SLUMINANCE_ALPHA
GL_VERSION_2_1
static final int GL_CURRENT_RASTER_SECONDARY_COLOR
GL_VERSION_2_1
static final int GL_CLAMP_VERTEX_COLOR
GL_VERSION_3_0
static final int GL_CLAMP_FRAGMENT_COLOR
GL_VERSION_3_0
static final int GL_TEXTURE_LUMINANCE_TYPE
GL_VERSION_3_0
static final int GL_TEXTURE_INTENSITY_TYPE
GL_VERSION_3_0
static final int GL_ALPHA_INTEGER
GL_VERSION_3_0
static final int GL_ACTIVE_VERTEX_UNITS_ARB
GL_ARB_vertex_blend
static final int GL_WEIGHT_SUM_UNITY_ARB
GL_ARB_vertex_blend
static final int GL_VERTEX_BLEND_ARB
GL_ARB_vertex_blend
static final int GL_CURRENT_WEIGHT_ARB
GL_ARB_vertex_blend
static final int GL_MODELVIEW0_ARB
GL_ARB_vertex_blend
static final int GL_MODELVIEW1_ARB
GL_ARB_vertex_blend
static final int GL_MODELVIEW2_ARB
GL_ARB_vertex_blend
static final int GL_MODELVIEW3_ARB
GL_ARB_vertex_blend
static final int GL_MODELVIEW4_ARB
GL_ARB_vertex_blend
static final int GL_MODELVIEW5_ARB
GL_ARB_vertex_blend
static final int GL_MODELVIEW6_ARB
GL_ARB_vertex_blend
static final int GL_MODELVIEW7_ARB
GL_ARB_vertex_blend
static final int GL_MODELVIEW8_ARB
GL_ARB_vertex_blend
static final int GL_MODELVIEW9_ARB
GL_ARB_vertex_blend
static final int GL_MODELVIEW10_ARB
GL_ARB_vertex_blend
static final int GL_MODELVIEW11_ARB
GL_ARB_vertex_blend
static final int GL_MODELVIEW12_ARB
GL_ARB_vertex_blend
static final int GL_MODELVIEW13_ARB
GL_ARB_vertex_blend
static final int GL_MODELVIEW14_ARB
GL_ARB_vertex_blend
static final int GL_MODELVIEW15_ARB
GL_ARB_vertex_blend
static final int GL_MODELVIEW16_ARB
GL_ARB_vertex_blend
static final int GL_MODELVIEW17_ARB
GL_ARB_vertex_blend
static final int GL_MODELVIEW18_ARB
GL_ARB_vertex_blend
static final int GL_MODELVIEW19_ARB
GL_ARB_vertex_blend
static final int GL_MODELVIEW20_ARB
GL_ARB_vertex_blend
static final int GL_MODELVIEW21_ARB
GL_ARB_vertex_blend
static final int GL_MODELVIEW22_ARB
GL_ARB_vertex_blend
static final int GL_MODELVIEW23_ARB
GL_ARB_vertex_blend
static final int GL_MODELVIEW24_ARB
GL_ARB_vertex_blend
static final int GL_MODELVIEW25_ARB
GL_ARB_vertex_blend
static final int GL_MODELVIEW26_ARB
GL_ARB_vertex_blend
static final int GL_MODELVIEW27_ARB
GL_ARB_vertex_blend
static final int GL_MODELVIEW28_ARB
GL_ARB_vertex_blend
static final int GL_MODELVIEW29_ARB
GL_ARB_vertex_blend
static final int GL_MODELVIEW30_ARB
GL_ARB_vertex_blend
static final int GL_MODELVIEW31_ARB
GL_ARB_vertex_blend
static final int GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB
GL_ARB_matrix_palette
static final int GL_CURRENT_MATRIX_INDEX_ARB
GL_ARB_matrix_palette
static final int GL_TEXTURE_COMPARE_FAIL_VALUE_ARB
GL_ARB_shadow_ambient
static final int GL_COLOR_SUM_ARB
GL_ARB_vertex_program
static final int GL_VERTEX_PROGRAM_ARB
GL_ARB_vertex_program
static final int GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB
GL_ARB_vertex_program
static final int GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB
GL_ARB_vertex_program
static final int GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB
GL_ARB_vertex_program
static final int GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB
GL_ARB_vertex_program
static final int GL_CURRENT_VERTEX_ATTRIB_ARB
GL_ARB_vertex_program
static final int GL_PROGRAM_LENGTH_ARB
GL_ARB_vertex_program
static final int GL_PROGRAM_STRING_ARB
GL_ARB_vertex_program
static final int GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB
GL_ARB_vertex_program
static final int GL_MAX_PROGRAM_MATRICES_ARB
GL_ARB_vertex_program
static final int GL_CURRENT_MATRIX_STACK_DEPTH_ARB
GL_ARB_vertex_program
static final int GL_CURRENT_MATRIX_ARB
GL_ARB_vertex_program
static final int GL_VERTEX_PROGRAM_POINT_SIZE_ARB
GL_ARB_vertex_program
static final int GL_VERTEX_PROGRAM_TWO_SIDE_ARB
GL_ARB_vertex_program
static final int GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB
GL_ARB_vertex_program
static final int GL_PROGRAM_ERROR_POSITION_ARB
GL_ARB_vertex_program
static final int GL_PROGRAM_BINDING_ARB
GL_ARB_vertex_program
static final int GL_MAX_VERTEX_ATTRIBS_ARB
GL_ARB_vertex_program
static final int GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB
GL_ARB_vertex_program
static final int GL_PROGRAM_ERROR_STRING_ARB
GL_ARB_vertex_program
static final int GL_PROGRAM_FORMAT_ASCII_ARB
GL_ARB_vertex_program
static final int GL_PROGRAM_FORMAT_ARB
GL_ARB_vertex_program
static final int GL_PROGRAM_INSTRUCTIONS_ARB
GL_ARB_vertex_program
static final int GL_MAX_PROGRAM_INSTRUCTIONS_ARB
GL_ARB_vertex_program
static final int GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB
GL_ARB_vertex_program
static final int GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB
GL_ARB_vertex_program
static final int GL_PROGRAM_TEMPORARIES_ARB
GL_ARB_vertex_program
static final int GL_MAX_PROGRAM_TEMPORARIES_ARB
GL_ARB_vertex_program
static final int GL_PROGRAM_NATIVE_TEMPORARIES_ARB
GL_ARB_vertex_program
static final int GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB
GL_ARB_vertex_program
static final int GL_PROGRAM_PARAMETERS_ARB
GL_ARB_vertex_program
static final int GL_MAX_PROGRAM_PARAMETERS_ARB
GL_ARB_vertex_program
static final int GL_PROGRAM_NATIVE_PARAMETERS_ARB
GL_ARB_vertex_program
static final int GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB
GL_ARB_vertex_program
static final int GL_PROGRAM_ATTRIBS_ARB
GL_ARB_vertex_program
static final int GL_MAX_PROGRAM_ATTRIBS_ARB
GL_ARB_vertex_program
static final int GL_PROGRAM_NATIVE_ATTRIBS_ARB
GL_ARB_vertex_program
static final int GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB
GL_ARB_vertex_program
static final int GL_PROGRAM_ADDRESS_REGISTERS_ARB
GL_ARB_vertex_program
static final int GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB
GL_ARB_vertex_program
static final int GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB
GL_ARB_vertex_program
static final int GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB
GL_ARB_vertex_program
static final int GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB
GL_ARB_vertex_program
static final int GL_MAX_PROGRAM_ENV_PARAMETERS_ARB
GL_ARB_vertex_program
static final int GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB
GL_ARB_vertex_program
static final int GL_TRANSPOSE_CURRENT_MATRIX_ARB
GL_ARB_vertex_program
static final int GL_MATRIX0_ARB
GL_ARB_vertex_program
static final int GL_MATRIX1_ARB
GL_ARB_vertex_program
static final int GL_MATRIX2_ARB
GL_ARB_vertex_program
static final int GL_MATRIX3_ARB
GL_ARB_vertex_program
static final int GL_MATRIX4_ARB
GL_ARB_vertex_program
static final int GL_MATRIX5_ARB
GL_ARB_vertex_program
static final int GL_MATRIX6_ARB
GL_ARB_vertex_program
static final int GL_MATRIX7_ARB
GL_ARB_vertex_program
static final int GL_MATRIX8_ARB
GL_ARB_vertex_program
static final int GL_MATRIX9_ARB
GL_ARB_vertex_program
static final int GL_MATRIX10_ARB
GL_ARB_vertex_program
static final int GL_MATRIX11_ARB
GL_ARB_vertex_program
static final int GL_MATRIX12_ARB
GL_ARB_vertex_program
static final int GL_MATRIX13_ARB
GL_ARB_vertex_program
static final int GL_MATRIX14_ARB
GL_ARB_vertex_program
static final int GL_MATRIX15_ARB
GL_ARB_vertex_program
static final int GL_MATRIX16_ARB
GL_ARB_vertex_program
static final int GL_MATRIX17_ARB
GL_ARB_vertex_program
static final int GL_MATRIX18_ARB
GL_ARB_vertex_program
static final int GL_MATRIX19_ARB
GL_ARB_vertex_program
static final int GL_MATRIX20_ARB
GL_ARB_vertex_program
static final int GL_MATRIX21_ARB
GL_ARB_vertex_program
static final int GL_MATRIX22_ARB
GL_ARB_vertex_program
static final int GL_MATRIX23_ARB
GL_ARB_vertex_program
static final int GL_MATRIX24_ARB
GL_ARB_vertex_program
static final int GL_MATRIX25_ARB
GL_ARB_vertex_program
static final int GL_MATRIX26_ARB
GL_ARB_vertex_program
static final int GL_MATRIX27_ARB
GL_ARB_vertex_program
static final int GL_MATRIX28_ARB
GL_ARB_vertex_program
static final int GL_MATRIX29_ARB
GL_ARB_vertex_program
static final int GL_MATRIX30_ARB
GL_ARB_vertex_program
static final int GL_MATRIX31_ARB
GL_ARB_vertex_program
static final int GL_FRAGMENT_PROGRAM_ARB
GL_ARB_fragment_program
static final int GL_PROGRAM_ALU_INSTRUCTIONS_ARB
GL_ARB_fragment_program
static final int GL_PROGRAM_TEX_INSTRUCTIONS_ARB
GL_ARB_fragment_program
static final int GL_PROGRAM_TEX_INDIRECTIONS_ARB
GL_ARB_fragment_program
static final int GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB
GL_ARB_fragment_program
static final int GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB
GL_ARB_fragment_program
static final int GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB
GL_ARB_fragment_program
static final int GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB
GL_ARB_fragment_program
static final int GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB
GL_ARB_fragment_program
static final int GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB
GL_ARB_fragment_program
static final int GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB
GL_ARB_fragment_program
static final int GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB
GL_ARB_fragment_program
static final int GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB
GL_ARB_fragment_program
static final int GL_MAX_TEXTURE_COORDS_ARB
GL_ARB_fragment_program
static final int GL_MAX_TEXTURE_IMAGE_UNITS_ARB
GL_ARB_fragment_program
static final int GL_PROGRAM_OBJECT_ARB
GL_ARB_shader_objects
static final int GL_SHADER_OBJECT_ARB
GL_ARB_shader_objects
static final int GL_OBJECT_TYPE_ARB
GL_ARB_shader_objects
static final int GL_OBJECT_SUBTYPE_ARB
GL_ARB_shader_objects
static final int GL_FLOAT_VEC2_ARB
GL_ARB_shader_objects
static final int GL_FLOAT_VEC3_ARB
GL_ARB_shader_objects
static final int GL_FLOAT_VEC4_ARB
GL_ARB_shader_objects
static final int GL_INT_VEC2_ARB
GL_ARB_shader_objects
static final int GL_INT_VEC3_ARB
GL_ARB_shader_objects
static final int GL_INT_VEC4_ARB
GL_ARB_shader_objects
static final int GL_BOOL_ARB
GL_ARB_shader_objects
static final int GL_BOOL_VEC2_ARB
GL_ARB_shader_objects
static final int GL_BOOL_VEC3_ARB
GL_ARB_shader_objects
static final int GL_BOOL_VEC4_ARB
GL_ARB_shader_objects
static final int GL_FLOAT_MAT2_ARB
GL_ARB_shader_objects
static final int GL_FLOAT_MAT3_ARB
GL_ARB_shader_objects
static final int GL_FLOAT_MAT4_ARB
GL_ARB_shader_objects
static final int GL_SAMPLER_1D_ARB
GL_ARB_shader_objects
static final int GL_SAMPLER_2D_ARB
GL_ARB_shader_objects
static final int GL_SAMPLER_3D_ARB
GL_ARB_shader_objects
static final int GL_SAMPLER_CUBE_ARB
GL_ARB_shader_objects
static final int GL_SAMPLER_1D_SHADOW_ARB
GL_ARB_shader_objects
static final int GL_SAMPLER_2D_SHADOW_ARB
GL_ARB_shader_objects
static final int GL_SAMPLER_2D_RECT_ARB
GL_ARB_shader_objects
static final int GL_SAMPLER_2D_RECT_SHADOW_ARB
GL_ARB_shader_objects
static final int GL_OBJECT_DELETE_STATUS_ARB
GL_ARB_shader_objects
static final int GL_OBJECT_COMPILE_STATUS_ARB
GL_ARB_shader_objects
static final int GL_OBJECT_LINK_STATUS_ARB
GL_ARB_shader_objects
static final int GL_OBJECT_VALIDATE_STATUS_ARB
GL_ARB_shader_objects
static final int GL_OBJECT_INFO_LOG_LENGTH_ARB
GL_ARB_shader_objects
static final int GL_OBJECT_ATTACHED_OBJECTS_ARB
GL_ARB_shader_objects
static final int GL_OBJECT_ACTIVE_UNIFORMS_ARB
GL_ARB_shader_objects
static final int GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB
GL_ARB_shader_objects
static final int GL_OBJECT_SHADER_SOURCE_LENGTH_ARB
GL_ARB_shader_objects
static final int GL_SHADING_LANGUAGE_VERSION_ARB
GL_ARB_shading_language_100
static final int GL_RGBA_FLOAT_MODE
GL_ARB_color_buffer_float
static final int GL_ALPHA32F
GL_ARB_texture_float
static final int GL_INTENSITY32F
GL_ARB_texture_float
static final int GL_LUMINANCE32F
GL_ARB_texture_float
static final int GL_LUMINANCE_ALPHA32F
GL_ARB_texture_float
static final int GL_ALPHA16F
GL_ARB_texture_float
static final int GL_INTENSITY16F
GL_ARB_texture_float
static final int GL_LUMINANCE16F
GL_ARB_texture_float
static final int GL_LUMINANCE_ALPHA16F
GL_ARB_texture_float
static final int GL_INDEX
GL_ARB_framebuffer_object
static final int GL_ABGR_EXT
GL_EXT_abgr
static final int GL_CMYK_EXT
GL_EXT_cmyka
static final int GL_CMYKA_EXT
GL_EXT_cmyka
static final int GL_PACK_CMYK_HINT_EXT
GL_EXT_cmyka
static final int GL_UNPACK_CMYK_HINT_EXT
GL_EXT_cmyka
static final int GL_VERTEX_DATA_HINT_PGI
GL_PGI_vertex_hints
static final int GL_VERTEX_CONSISTENT_HINT_PGI
GL_PGI_vertex_hints
static final int GL_MATERIAL_SIDE_HINT_PGI
GL_PGI_vertex_hints
static final int GL_MAX_VERTEX_HINT_PGI
GL_PGI_vertex_hints
static final int GL_COLOR3_BIT_PGI
GL_PGI_vertex_hints
static final int GL_COLOR4_BIT_PGI
GL_PGI_vertex_hints
static final int GL_EDGEFLAG_BIT_PGI
GL_PGI_vertex_hints
static final int GL_INDEX_BIT_PGI
GL_PGI_vertex_hints
static final int GL_MAT_AMBIENT_BIT_PGI
GL_PGI_vertex_hints
static final int GL_MAT_AMBIENT_AND_DIFFUSE_BIT_PGI
GL_PGI_vertex_hints
static final int GL_MAT_DIFFUSE_BIT_PGI
GL_PGI_vertex_hints
static final int GL_MAT_EMISSION_BIT_PGI
GL_PGI_vertex_hints
static final int GL_MAT_COLOR_INDEXES_BIT_PGI
GL_PGI_vertex_hints
static final int GL_MAT_SHININESS_BIT_PGI
GL_PGI_vertex_hints
static final int GL_MAT_SPECULAR_BIT_PGI
GL_PGI_vertex_hints
static final int GL_NORMAL_BIT_PGI
GL_PGI_vertex_hints
static final int GL_TEXCOORD1_BIT_PGI
GL_PGI_vertex_hints
static final int GL_TEXCOORD2_BIT_PGI
GL_PGI_vertex_hints
static final int GL_TEXCOORD3_BIT_PGI
GL_PGI_vertex_hints
static final long GL_TEXCOORD4_BIT_PGI
GL_PGI_vertex_hints
static final int GL_VERTEX23_BIT_PGI
GL_PGI_vertex_hints
static final int GL_VERTEX4_BIT_PGI
GL_PGI_vertex_hints
static final int GL_PREFER_DOUBLEBUFFER_HINT_PGI
GL_PGI_misc_hints
static final int GL_CONSERVE_MEMORY_HINT_PGI
GL_PGI_misc_hints
static final int GL_RECLAIM_MEMORY_HINT_PGI
GL_PGI_misc_hints
static final int GL_NATIVE_GRAPHICS_HANDLE_PGI
GL_PGI_misc_hints
static final int GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI
GL_PGI_misc_hints
static final int GL_NATIVE_GRAPHICS_END_HINT_PGI
GL_PGI_misc_hints
static final int GL_ALWAYS_FAST_HINT_PGI
GL_PGI_misc_hints
static final int GL_ALWAYS_SOFT_HINT_PGI
GL_PGI_misc_hints
static final int GL_ALLOW_DRAW_OBJ_HINT_PGI
GL_PGI_misc_hints
static final int GL_ALLOW_DRAW_WIN_HINT_PGI
GL_PGI_misc_hints
static final int GL_ALLOW_DRAW_FRG_HINT_PGI
GL_PGI_misc_hints
static final int GL_ALLOW_DRAW_MEM_HINT_PGI
GL_PGI_misc_hints
static final int GL_STRICT_DEPTHFUNC_HINT_PGI
GL_PGI_misc_hints
static final int GL_STRICT_LIGHTING_HINT_PGI
GL_PGI_misc_hints
static final int GL_STRICT_SCISSOR_HINT_PGI
GL_PGI_misc_hints
static final int GL_FULL_STIPPLE_HINT_PGI
GL_PGI_misc_hints
static final int GL_CLIP_NEAR_HINT_PGI
GL_PGI_misc_hints
static final int GL_CLIP_FAR_HINT_PGI
GL_PGI_misc_hints
static final int GL_WIDE_LINE_HINT_PGI
GL_PGI_misc_hints
static final int GL_BACK_NORMALS_HINT_PGI
GL_PGI_misc_hints
static final int GL_CLIP_VOLUME_CLIPPING_HINT_EXT
GL_EXT_clip_volume_hint
static final int GL_INDEX_MATERIAL_EXT
GL_EXT_index_material
static final int GL_INDEX_MATERIAL_PARAMETER_EXT
GL_EXT_index_material
static final int GL_INDEX_MATERIAL_FACE_EXT
GL_EXT_index_material
static final int GL_INDEX_TEST_EXT
GL_EXT_index_func
static final int GL_INDEX_TEST_FUNC_EXT
GL_EXT_index_func
static final int GL_INDEX_TEST_REF_EXT
GL_EXT_index_func
static final int GL_IUI_V2F_EXT
GL_EXT_index_array_formats
static final int GL_IUI_V3F_EXT
GL_EXT_index_array_formats
static final int GL_IUI_N3F_V2F_EXT
GL_EXT_index_array_formats
static final int GL_IUI_N3F_V3F_EXT
GL_EXT_index_array_formats
static final int GL_T2F_IUI_V2F_EXT
GL_EXT_index_array_formats
static final int GL_T2F_IUI_V3F_EXT
GL_EXT_index_array_formats
static final int GL_T2F_IUI_N3F_V2F_EXT
GL_EXT_index_array_formats
static final int GL_T2F_IUI_N3F_V3F_EXT
GL_EXT_index_array_formats
static final int GL_ARRAY_ELEMENT_LOCK_FIRST_EXT
GL_EXT_compiled_vertex_array
static final int GL_ARRAY_ELEMENT_LOCK_COUNT_EXT
GL_EXT_compiled_vertex_array
static final int GL_CULL_VERTEX_EXT
GL_EXT_cull_vertex
static final int GL_CULL_VERTEX_EYE_POSITION_EXT
GL_EXT_cull_vertex
static final int GL_CULL_VERTEX_OBJECT_POSITION_EXT
GL_EXT_cull_vertex
static final int GL_FRAGMENT_MATERIAL_EXT
GL_EXT_light_texture
static final int GL_FRAGMENT_NORMAL_EXT
GL_EXT_light_texture
static final int GL_FRAGMENT_COLOR_EXT
GL_EXT_light_texture
static final int GL_ATTENUATION_EXT
GL_EXT_light_texture
static final int GL_SHADOW_ATTENUATION_EXT
GL_EXT_light_texture
static final int GL_TEXTURE_APPLICATION_MODE_EXT
GL_EXT_light_texture
static final int GL_TEXTURE_LIGHT_EXT
GL_EXT_light_texture
static final int GL_TEXTURE_MATERIAL_FACE_EXT
GL_EXT_light_texture
static final int GL_TEXTURE_MATERIAL_PARAMETER_EXT
GL_EXT_light_texture
static final int GL_PIXEL_TRANSFORM_2D_EXT
GL_EXT_pixel_transform
static final int GL_PIXEL_MAG_FILTER_EXT
GL_EXT_pixel_transform
static final int GL_PIXEL_MIN_FILTER_EXT
GL_EXT_pixel_transform
static final int GL_PIXEL_CUBIC_WEIGHT_EXT
GL_EXT_pixel_transform
static final int GL_CUBIC_EXT
GL_EXT_pixel_transform
static final int GL_AVERAGE_EXT
GL_EXT_pixel_transform
static final int GL_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT
GL_EXT_pixel_transform
static final int GL_MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT
GL_EXT_pixel_transform
static final int GL_PIXEL_TRANSFORM_2D_MATRIX_EXT
GL_EXT_pixel_transform
static final int GL_SHARED_TEXTURE_PALETTE_EXT
GL_EXT_shared_texture_palette
static final int GL_PERTURB_EXT
GL_EXT_texture_perturb_normal
static final int GL_TEXTURE_NORMAL_EXT
GL_EXT_texture_perturb_normal
static final int GL_SCREEN_COORDINATES_REND
GL_REND_screen_coordinates
static final int GL_INVERTED_SCREEN_W_REND
GL_REND_screen_coordinates
static final int GL_LIGHT_MODEL_SPECULAR_VECTOR_APPLE
GL_APPLE_specular_vector
static final int GL_TRANSFORM_HINT_APPLE
GL_APPLE_transform_hint
static final int GL_UNPACK_CONSTANT_DATA_SUNX
GL_SUNX_constant_data
static final int GL_TEXTURE_CONSTANT_DATA_SUNX
GL_SUNX_constant_data
static final int GL_RED_MIN_CLAMP_INGR
GL_INGR_color_clamp
static final int GL_GREEN_MIN_CLAMP_INGR
GL_INGR_color_clamp
static final int GL_BLUE_MIN_CLAMP_INGR
GL_INGR_color_clamp
static final int GL_ALPHA_MIN_CLAMP_INGR
GL_INGR_color_clamp
static final int GL_RED_MAX_CLAMP_INGR
GL_INGR_color_clamp
static final int GL_GREEN_MAX_CLAMP_INGR
GL_INGR_color_clamp
static final int GL_BLUE_MAX_CLAMP_INGR
GL_INGR_color_clamp
static final int GL_ALPHA_MAX_CLAMP_INGR
GL_INGR_color_clamp
static final int GL_INTERLACE_READ_INGR
GL_INGR_interlace_read
static final int GL_422_EXT
GL_EXT_422_pixels
static final int GL_422_REV_EXT
GL_EXT_422_pixels
static final int GL_422_AVERAGE_EXT
GL_EXT_422_pixels
static final int GL_422_REV_AVERAGE_EXT
GL_EXT_422_pixels
static final int GL_MODELVIEW0_STACK_DEPTH_EXT
GL_EXT_vertex_weighting
static final int GL_MODELVIEW1_STACK_DEPTH_EXT
GL_EXT_vertex_weighting
static final int GL_MODELVIEW0_MATRIX_EXT
GL_EXT_vertex_weighting
static final int GL_MODELVIEW1_MATRIX_EXT
GL_EXT_vertex_weighting
static final int GL_VERTEX_WEIGHTING_EXT
GL_EXT_vertex_weighting
static final int GL_MODELVIEW0_EXT
GL_EXT_vertex_weighting
static final int GL_MODELVIEW1_EXT
GL_EXT_vertex_weighting
static final int GL_CURRENT_VERTEX_WEIGHT_EXT
GL_EXT_vertex_weighting
static final int GL_VERTEX_WEIGHT_ARRAY_EXT
GL_EXT_vertex_weighting
static final int GL_VERTEX_WEIGHT_ARRAY_SIZE_EXT
GL_EXT_vertex_weighting
static final int GL_VERTEX_WEIGHT_ARRAY_TYPE_EXT
GL_EXT_vertex_weighting
static final int GL_VERTEX_WEIGHT_ARRAY_STRIDE_EXT
GL_EXT_vertex_weighting
static final int GL_VERTEX_WEIGHT_ARRAY_POINTER_EXT
GL_EXT_vertex_weighting
static final int GL_MAX_SHININESS_NV
GL_NV_light_max_exponent
static final int GL_MAX_SPOT_EXPONENT_NV
GL_NV_light_max_exponent
static final int GL_VERTEX_ARRAY_RANGE_NV
GL_NV_vertex_array_range
static final int GL_VERTEX_ARRAY_RANGE_LENGTH_NV
GL_NV_vertex_array_range
static final int GL_VERTEX_ARRAY_RANGE_VALID_NV
GL_NV_vertex_array_range
static final int GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV
GL_NV_vertex_array_range
static final int GL_VERTEX_ARRAY_RANGE_POINTER_NV
GL_NV_vertex_array_range
static final int GL_FOG_DISTANCE_MODE_NV
GL_NV_fog_distance
static final int GL_EYE_RADIAL_NV
GL_NV_fog_distance
static final int GL_EYE_PLANE_ABSOLUTE_NV
GL_NV_fog_distance
static final int GL_EMBOSS_LIGHT_NV
GL_NV_texgen_emboss
static final int GL_EMBOSS_CONSTANT_NV
GL_NV_texgen_emboss
static final int GL_EMBOSS_MAP_NV
GL_NV_texgen_emboss
static final int GL_ALL_COMPLETED_NV
GL_NV_fence
static final int GL_FENCE_STATUS_NV
GL_NV_fence
static final int GL_FENCE_CONDITION_NV
GL_NV_fence
static final int GL_EVAL_2D_NV
GL_NV_evaluators
static final int GL_EVAL_TRIANGULAR_2D_NV
GL_NV_evaluators
static final int GL_MAP_TESSELLATION_NV
GL_NV_evaluators
static final int GL_MAP_ATTRIB_U_ORDER_NV
GL_NV_evaluators
static final int GL_MAP_ATTRIB_V_ORDER_NV
GL_NV_evaluators
static final int GL_EVAL_FRACTIONAL_TESSELLATION_NV
GL_NV_evaluators
static final int GL_EVAL_VERTEX_ATTRIB0_NV
GL_NV_evaluators
static final int GL_EVAL_VERTEX_ATTRIB1_NV
GL_NV_evaluators
static final int GL_EVAL_VERTEX_ATTRIB2_NV
GL_NV_evaluators
static final int GL_EVAL_VERTEX_ATTRIB3_NV
GL_NV_evaluators
static final int GL_EVAL_VERTEX_ATTRIB4_NV
GL_NV_evaluators
static final int GL_EVAL_VERTEX_ATTRIB5_NV
GL_NV_evaluators
static final int GL_EVAL_VERTEX_ATTRIB6_NV
GL_NV_evaluators
static final int GL_EVAL_VERTEX_ATTRIB7_NV
GL_NV_evaluators
static final int GL_EVAL_VERTEX_ATTRIB8_NV
GL_NV_evaluators
static final int GL_EVAL_VERTEX_ATTRIB9_NV
GL_NV_evaluators
static final int GL_EVAL_VERTEX_ATTRIB10_NV
GL_NV_evaluators
static final int GL_EVAL_VERTEX_ATTRIB11_NV
GL_NV_evaluators
static final int GL_EVAL_VERTEX_ATTRIB12_NV
GL_NV_evaluators
static final int GL_EVAL_VERTEX_ATTRIB13_NV
GL_NV_evaluators
static final int GL_EVAL_VERTEX_ATTRIB14_NV
GL_NV_evaluators
static final int GL_EVAL_VERTEX_ATTRIB15_NV
GL_NV_evaluators
static final int GL_MAX_MAP_TESSELLATION_NV
GL_NV_evaluators
static final int GL_MAX_RATIONAL_EVAL_ORDER_NV
GL_NV_evaluators
static final int GL_OFFSET_TEXTURE_RECTANGLE_NV
GL_NV_texture_shader
static final int GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV
GL_NV_texture_shader
static final int GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV
GL_NV_texture_shader
static final int GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV
GL_NV_texture_shader
static final int GL_UNSIGNED_INT_S8_S8_8_8_NV
GL_NV_texture_shader
static final int GL_UNSIGNED_INT_8_8_S8_S8_REV_NV
GL_NV_texture_shader
static final int GL_DSDT_MAG_INTENSITY_NV
GL_NV_texture_shader
static final int GL_SHADER_CONSISTENT_NV
GL_NV_texture_shader
static final int GL_TEXTURE_SHADER_NV
GL_NV_texture_shader
static final int GL_SHADER_OPERATION_NV
GL_NV_texture_shader
static final int GL_CULL_MODES_NV
GL_NV_texture_shader
static final int GL_OFFSET_TEXTURE_MATRIX_NV
GL_NV_texture_shader
static final int GL_OFFSET_TEXTURE_SCALE_NV
GL_NV_texture_shader
static final int GL_OFFSET_TEXTURE_BIAS_NV
GL_NV_texture_shader
static final int GL_OFFSET_TEXTURE_2D_MATRIX_NV
GL_NV_texture_shader
static final int GL_OFFSET_TEXTURE_2D_SCALE_NV
GL_NV_texture_shader
static final int GL_OFFSET_TEXTURE_2D_BIAS_NV
GL_NV_texture_shader
static final int GL_PREVIOUS_TEXTURE_INPUT_NV
GL_NV_texture_shader
static final int GL_CONST_EYE_NV
GL_NV_texture_shader
static final int GL_PASS_THROUGH_NV
GL_NV_texture_shader
static final int GL_CULL_FRAGMENT_NV
GL_NV_texture_shader
static final int GL_OFFSET_TEXTURE_2D_NV
GL_NV_texture_shader
static final int GL_DEPENDENT_AR_TEXTURE_2D_NV
GL_NV_texture_shader
static final int GL_DEPENDENT_GB_TEXTURE_2D_NV
GL_NV_texture_shader
static final int GL_DOT_PRODUCT_NV
GL_NV_texture_shader
static final int GL_DOT_PRODUCT_DEPTH_REPLACE_NV
GL_NV_texture_shader
static final int GL_DOT_PRODUCT_TEXTURE_2D_NV
GL_NV_texture_shader
static final int GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV
GL_NV_texture_shader
static final int GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV
GL_NV_texture_shader
static final int GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV
GL_NV_texture_shader
static final int GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV
GL_NV_texture_shader
static final int GL_HILO_NV
GL_NV_texture_shader
static final int GL_DSDT_NV
GL_NV_texture_shader
static final int GL_DSDT_MAG_NV
GL_NV_texture_shader
static final int GL_DSDT_MAG_VIB_NV
GL_NV_texture_shader
static final int GL_HILO16_NV
GL_NV_texture_shader
static final int GL_SIGNED_HILO_NV
GL_NV_texture_shader
static final int GL_SIGNED_HILO16_NV
GL_NV_texture_shader
static final int GL_SIGNED_RGBA_NV
GL_NV_texture_shader
static final int GL_SIGNED_RGBA8_NV
GL_NV_texture_shader
static final int GL_SIGNED_RGB_NV
GL_NV_texture_shader
static final int GL_SIGNED_RGB8_NV
GL_NV_texture_shader
static final int GL_SIGNED_LUMINANCE_NV
GL_NV_texture_shader
static final int GL_SIGNED_LUMINANCE8_NV
GL_NV_texture_shader
static final int GL_SIGNED_LUMINANCE_ALPHA_NV
GL_NV_texture_shader
static final int GL_SIGNED_LUMINANCE8_ALPHA8_NV
GL_NV_texture_shader
static final int GL_SIGNED_ALPHA_NV
GL_NV_texture_shader
static final int GL_SIGNED_ALPHA8_NV
GL_NV_texture_shader
static final int GL_SIGNED_INTENSITY_NV
GL_NV_texture_shader
static final int GL_SIGNED_INTENSITY8_NV
GL_NV_texture_shader
static final int GL_DSDT8_NV
GL_NV_texture_shader
static final int GL_DSDT8_MAG8_NV
GL_NV_texture_shader
static final int GL_DSDT8_MAG8_INTENSITY8_NV
GL_NV_texture_shader
static final int GL_SIGNED_RGB_UNSIGNED_ALPHA_NV
GL_NV_texture_shader
static final int GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV
GL_NV_texture_shader
static final int GL_HI_SCALE_NV
GL_NV_texture_shader
static final int GL_LO_SCALE_NV
GL_NV_texture_shader
static final int GL_DS_SCALE_NV
GL_NV_texture_shader
static final int GL_DT_SCALE_NV
GL_NV_texture_shader
static final int GL_MAGNITUDE_SCALE_NV
GL_NV_texture_shader
static final int GL_VIBRANCE_SCALE_NV
GL_NV_texture_shader
static final int GL_HI_BIAS_NV
GL_NV_texture_shader
static final int GL_LO_BIAS_NV
GL_NV_texture_shader
static final int GL_DS_BIAS_NV
GL_NV_texture_shader
static final int GL_DT_BIAS_NV
GL_NV_texture_shader
static final int GL_MAGNITUDE_BIAS_NV
GL_NV_texture_shader
static final int GL_VIBRANCE_BIAS_NV
GL_NV_texture_shader
static final int GL_TEXTURE_BORDER_VALUES_NV
GL_NV_texture_shader
static final int GL_TEXTURE_HI_SIZE_NV
GL_NV_texture_shader
static final int GL_TEXTURE_LO_SIZE_NV
GL_NV_texture_shader
static final int GL_TEXTURE_DS_SIZE_NV
GL_NV_texture_shader
static final int GL_TEXTURE_DT_SIZE_NV
GL_NV_texture_shader
static final int GL_TEXTURE_MAG_SIZE_NV
GL_NV_texture_shader
static final int GL_DOT_PRODUCT_TEXTURE_3D_NV
GL_NV_texture_shader2
static final int GL_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH_NV
GL_NV_vertex_array_range2
static final int GL_INTERLACE_OML
GL_OML_interlace
static final int GL_INTERLACE_READ_OML
GL_OML_interlace
static final int GL_FORMAT_SUBSAMPLE_24_24_OML
GL_OML_subsample
static final int GL_FORMAT_SUBSAMPLE_244_244_OML
GL_OML_subsample
static final int GL_PACK_RESAMPLE_OML
GL_OML_resample
static final int GL_UNPACK_RESAMPLE_OML
GL_OML_resample
static final int GL_RESAMPLE_REPLICATE_OML
GL_OML_resample
static final int GL_RESAMPLE_ZERO_FILL_OML
GL_OML_resample
static final int GL_RESAMPLE_AVERAGE_OML
GL_OML_resample
static final int GL_RESAMPLE_DECIMATE_OML
GL_OML_resample
static final int GL_DEPTH_STENCIL_TO_RGBA_NV
GL_NV_copy_depth_to_color
static final int GL_DEPTH_STENCIL_TO_BGRA_NV
GL_NV_copy_depth_to_color
static final int GL_PN_TRIANGLES_ATI
GL_ATI_pn_triangles
static final int GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI
GL_ATI_pn_triangles
static final int GL_PN_TRIANGLES_POINT_MODE_ATI
GL_ATI_pn_triangles
static final int GL_PN_TRIANGLES_NORMAL_MODE_ATI
GL_ATI_pn_triangles
static final int GL_PN_TRIANGLES_TESSELATION_LEVEL_ATI
GL_ATI_pn_triangles
static final int GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI
GL_ATI_pn_triangles
static final int GL_PN_TRIANGLES_POINT_MODE_CUBIC_ATI
GL_ATI_pn_triangles
static final int GL_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI
GL_ATI_pn_triangles
static final int GL_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI
GL_ATI_pn_triangles
static final int GL_VERTEX_SHADER_EXT
GL_EXT_vertex_shader
static final int GL_VERTEX_SHADER_BINDING_EXT
GL_EXT_vertex_shader
static final int GL_OP_INDEX_EXT
GL_EXT_vertex_shader
static final int GL_OP_NEGATE_EXT
GL_EXT_vertex_shader
static final int GL_OP_DOT3_EXT
GL_EXT_vertex_shader
static final int GL_OP_DOT4_EXT
GL_EXT_vertex_shader
static final int GL_OP_MUL_EXT
GL_EXT_vertex_shader
static final int GL_OP_ADD_EXT
GL_EXT_vertex_shader
static final int GL_OP_MADD_EXT
GL_EXT_vertex_shader
static final int GL_OP_FRAC_EXT
GL_EXT_vertex_shader
static final int GL_OP_MAX_EXT
GL_EXT_vertex_shader
static final int GL_OP_MIN_EXT
GL_EXT_vertex_shader
static final int GL_OP_SET_GE_EXT
GL_EXT_vertex_shader
static final int GL_OP_SET_LT_EXT
GL_EXT_vertex_shader
static final int GL_OP_CLAMP_EXT
GL_EXT_vertex_shader
static final int GL_OP_FLOOR_EXT
GL_EXT_vertex_shader
static final int GL_OP_ROUND_EXT
GL_EXT_vertex_shader
static final int GL_OP_EXP_BASE_2_EXT
GL_EXT_vertex_shader
static final int GL_OP_LOG_BASE_2_EXT
GL_EXT_vertex_shader
static final int GL_OP_POWER_EXT
GL_EXT_vertex_shader
static final int GL_OP_RECIP_EXT
GL_EXT_vertex_shader
static final int GL_OP_RECIP_SQRT_EXT
GL_EXT_vertex_shader
static final int GL_OP_SUB_EXT
GL_EXT_vertex_shader
static final int GL_OP_CROSS_PRODUCT_EXT
GL_EXT_vertex_shader
static final int GL_OP_MULTIPLY_MATRIX_EXT
GL_EXT_vertex_shader
static final int GL_OP_MOV_EXT
GL_EXT_vertex_shader
static final int GL_OUTPUT_VERTEX_EXT
GL_EXT_vertex_shader
static final int GL_OUTPUT_COLOR0_EXT
GL_EXT_vertex_shader
static final int GL_OUTPUT_COLOR1_EXT
GL_EXT_vertex_shader
static final int GL_OUTPUT_TEXTURE_COORD0_EXT
GL_EXT_vertex_shader
static final int GL_OUTPUT_TEXTURE_COORD1_EXT
GL_EXT_vertex_shader
static final int GL_OUTPUT_TEXTURE_COORD2_EXT
GL_EXT_vertex_shader
static final int GL_OUTPUT_TEXTURE_COORD3_EXT
GL_EXT_vertex_shader
static final int GL_OUTPUT_TEXTURE_COORD4_EXT
GL_EXT_vertex_shader
static final int GL_OUTPUT_TEXTURE_COORD5_EXT
GL_EXT_vertex_shader
static final int GL_OUTPUT_TEXTURE_COORD6_EXT
GL_EXT_vertex_shader
static final int GL_OUTPUT_TEXTURE_COORD7_EXT
GL_EXT_vertex_shader
static final int GL_OUTPUT_TEXTURE_COORD8_EXT
GL_EXT_vertex_shader
static final int GL_OUTPUT_TEXTURE_COORD9_EXT
GL_EXT_vertex_shader
static final int GL_OUTPUT_TEXTURE_COORD10_EXT
GL_EXT_vertex_shader
static final int GL_OUTPUT_TEXTURE_COORD11_EXT
GL_EXT_vertex_shader
static final int GL_OUTPUT_TEXTURE_COORD12_EXT
GL_EXT_vertex_shader
static final int GL_OUTPUT_TEXTURE_COORD13_EXT
GL_EXT_vertex_shader
static final int GL_OUTPUT_TEXTURE_COORD14_EXT
GL_EXT_vertex_shader
static final int GL_OUTPUT_TEXTURE_COORD15_EXT
GL_EXT_vertex_shader
static final int GL_OUTPUT_TEXTURE_COORD16_EXT
GL_EXT_vertex_shader
static final int GL_OUTPUT_TEXTURE_COORD17_EXT
GL_EXT_vertex_shader
static final int GL_OUTPUT_TEXTURE_COORD18_EXT
GL_EXT_vertex_shader
static final int GL_OUTPUT_TEXTURE_COORD19_EXT
GL_EXT_vertex_shader
static final int GL_OUTPUT_TEXTURE_COORD20_EXT
GL_EXT_vertex_shader
static final int GL_OUTPUT_TEXTURE_COORD21_EXT
GL_EXT_vertex_shader
static final int GL_OUTPUT_TEXTURE_COORD22_EXT
GL_EXT_vertex_shader
static final int GL_OUTPUT_TEXTURE_COORD23_EXT
GL_EXT_vertex_shader
static final int GL_OUTPUT_TEXTURE_COORD24_EXT
GL_EXT_vertex_shader
static final int GL_OUTPUT_TEXTURE_COORD25_EXT
GL_EXT_vertex_shader
static final int GL_OUTPUT_TEXTURE_COORD26_EXT
GL_EXT_vertex_shader
static final int GL_OUTPUT_TEXTURE_COORD27_EXT
GL_EXT_vertex_shader
static final int GL_OUTPUT_TEXTURE_COORD28_EXT
GL_EXT_vertex_shader
static final int GL_OUTPUT_TEXTURE_COORD29_EXT
GL_EXT_vertex_shader
static final int GL_OUTPUT_TEXTURE_COORD30_EXT
GL_EXT_vertex_shader
static final int GL_OUTPUT_TEXTURE_COORD31_EXT
GL_EXT_vertex_shader
static final int GL_OUTPUT_FOG_EXT
GL_EXT_vertex_shader
static final int GL_SCALAR_EXT
GL_EXT_vertex_shader
static final int GL_VECTOR_EXT
GL_EXT_vertex_shader
static final int GL_MATRIX_EXT
GL_EXT_vertex_shader
static final int GL_VARIANT_EXT
GL_EXT_vertex_shader
static final int GL_INVARIANT_EXT
GL_EXT_vertex_shader
static final int GL_LOCAL_CONSTANT_EXT
GL_EXT_vertex_shader
static final int GL_LOCAL_EXT
GL_EXT_vertex_shader
static final int GL_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT
GL_EXT_vertex_shader
static final int GL_MAX_VERTEX_SHADER_VARIANTS_EXT
GL_EXT_vertex_shader
static final int GL_MAX_VERTEX_SHADER_INVARIANTS_EXT
GL_EXT_vertex_shader
static final int GL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT
GL_EXT_vertex_shader
static final int GL_MAX_VERTEX_SHADER_LOCALS_EXT
GL_EXT_vertex_shader
static final int GL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT
GL_EXT_vertex_shader
static final int GL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT
GL_EXT_vertex_shader
static final int GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT
GL_EXT_vertex_shader
static final int GL_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT
GL_EXT_vertex_shader
static final int GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT
GL_EXT_vertex_shader
static final int GL_VERTEX_SHADER_INSTRUCTIONS_EXT
GL_EXT_vertex_shader
static final int GL_VERTEX_SHADER_VARIANTS_EXT
GL_EXT_vertex_shader
static final int GL_VERTEX_SHADER_INVARIANTS_EXT
GL_EXT_vertex_shader
static final int GL_VERTEX_SHADER_LOCAL_CONSTANTS_EXT
GL_EXT_vertex_shader
static final int GL_VERTEX_SHADER_LOCALS_EXT
GL_EXT_vertex_shader
static final int GL_VERTEX_SHADER_OPTIMIZED_EXT
GL_EXT_vertex_shader
static final int GL_X_EXT
GL_EXT_vertex_shader
static final int GL_Y_EXT
GL_EXT_vertex_shader
static final int GL_Z_EXT
GL_EXT_vertex_shader
static final int GL_W_EXT
GL_EXT_vertex_shader
static final int GL_NEGATIVE_X_EXT
GL_EXT_vertex_shader
static final int GL_NEGATIVE_Y_EXT
GL_EXT_vertex_shader
static final int GL_NEGATIVE_Z_EXT
GL_EXT_vertex_shader
static final int GL_NEGATIVE_W_EXT
GL_EXT_vertex_shader
static final int GL_ZERO_EXT
GL_EXT_vertex_shader
static final int GL_ONE_EXT
GL_EXT_vertex_shader
static final int GL_NEGATIVE_ONE_EXT
GL_EXT_vertex_shader
static final int GL_NORMALIZED_RANGE_EXT
GL_EXT_vertex_shader
static final int GL_FULL_RANGE_EXT
GL_EXT_vertex_shader
static final int GL_CURRENT_VERTEX_EXT
GL_EXT_vertex_shader
static final int GL_MVP_MATRIX_EXT
GL_EXT_vertex_shader
static final int GL_VARIANT_VALUE_EXT
GL_EXT_vertex_shader
static final int GL_VARIANT_DATATYPE_EXT
GL_EXT_vertex_shader
static final int GL_VARIANT_ARRAY_STRIDE_EXT
GL_EXT_vertex_shader
static final int GL_VARIANT_ARRAY_TYPE_EXT
GL_EXT_vertex_shader
static final int GL_VARIANT_ARRAY_EXT
GL_EXT_vertex_shader
static final int GL_VARIANT_ARRAY_POINTER_EXT
GL_EXT_vertex_shader
static final int GL_INVARIANT_VALUE_EXT
GL_EXT_vertex_shader
static final int GL_INVARIANT_DATATYPE_EXT
GL_EXT_vertex_shader
static final int GL_LOCAL_CONSTANT_VALUE_EXT
GL_EXT_vertex_shader
static final int GL_LOCAL_CONSTANT_DATATYPE_EXT
GL_EXT_vertex_shader
static final int GL_MULTISAMPLE_FILTER_HINT_NV
GL_NV_multisample_filter_hint
static final int GL_DEPTH_CLAMP_NV
GL_NV_depth_clamp
static final int GL_PIXEL_COUNTER_BITS_NV
GL_NV_occlusion_query
static final int GL_CURRENT_OCCLUSION_QUERY_ID_NV
GL_NV_occlusion_query
static final int GL_PIXEL_COUNT_NV
GL_NV_occlusion_query
static final int GL_PIXEL_COUNT_AVAILABLE_NV
GL_NV_occlusion_query
static final int GL_OFFSET_PROJECTIVE_TEXTURE_2D_NV
GL_NV_texture_shader3
static final int GL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV
GL_NV_texture_shader3
static final int GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV
GL_NV_texture_shader3
static final int GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV
GL_NV_texture_shader3
static final int GL_OFFSET_HILO_TEXTURE_2D_NV
GL_NV_texture_shader3
static final int GL_OFFSET_HILO_TEXTURE_RECTANGLE_NV
GL_NV_texture_shader3
static final int GL_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV
GL_NV_texture_shader3
static final int GL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV
GL_NV_texture_shader3
static final int GL_DEPENDENT_HILO_TEXTURE_2D_NV
GL_NV_texture_shader3
static final int GL_DEPENDENT_RGB_TEXTURE_3D_NV
GL_NV_texture_shader3
static final int GL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV
GL_NV_texture_shader3
static final int GL_DOT_PRODUCT_PASS_THROUGH_NV
GL_NV_texture_shader3
static final int GL_DOT_PRODUCT_TEXTURE_1D_NV
GL_NV_texture_shader3
static final int GL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV
GL_NV_texture_shader3
static final int GL_HILO8_NV
GL_NV_texture_shader3
static final int GL_SIGNED_HILO8_NV
GL_NV_texture_shader3
static final int GL_FORCE_BLUE_TO_ONE_NV
GL_NV_texture_shader3
static final int GL_STENCIL_TEST_TWO_SIDE_EXT
GL_EXT_stencil_two_side
static final int GL_ACTIVE_STENCIL_FACE_EXT
GL_EXT_stencil_two_side
static final int GL_UNPACK_CLIENT_STORAGE_APPLE
GL_APPLE_client_storage
static final int GL_DRAW_PIXELS_APPLE
GL_APPLE_fence
static final int GL_FENCE_APPLE
GL_APPLE_fence
static final int GL_VERTEX_ARRAY_RANGE_APPLE
GL_APPLE_vertex_array_range
static final int GL_VERTEX_ARRAY_RANGE_LENGTH_APPLE
GL_APPLE_vertex_array_range
static final int GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_APPLE
GL_APPLE_vertex_array_range
static final int GL_VERTEX_ARRAY_RANGE_POINTER_APPLE
GL_APPLE_vertex_array_range
static final int GL_VERTEX_ARRAY_STORAGE_HINT_APPLE
GL_APPLE_vertex_array_range
static final int GL_STORAGE_PRIVATE_APPLE
GL_APPLE_vertex_array_range
static final int GL_STORAGE_CACHED_APPLE
GL_APPLE_vertex_array_range
static final int GL_STORAGE_SHARED_APPLE
GL_APPLE_vertex_array_range
static final int GL_YCBCR_422_APPLE
GL_APPLE_ycbcr_422
static final int GL_UNSIGNED_SHORT_8_8_APPLE
GL_APPLE_ycbcr_422
static final int GL_UNSIGNED_SHORT_8_8_REV_APPLE
GL_APPLE_ycbcr_422
static final int GL_RGB_S3TC
GL_S3_s3tc
static final int GL_RGB4_S3TC
GL_S3_s3tc
static final int GL_RGBA_S3TC
GL_S3_s3tc
static final int GL_RGBA4_S3TC
GL_S3_s3tc
static final int GL_MAX_DRAW_BUFFERS_ATI
GL_ATI_draw_buffers
static final int GL_DRAW_BUFFER0_ATI
GL_ATI_draw_buffers
static final int GL_DRAW_BUFFER1_ATI
GL_ATI_draw_buffers
static final int GL_DRAW_BUFFER2_ATI
GL_ATI_draw_buffers
static final int GL_DRAW_BUFFER3_ATI
GL_ATI_draw_buffers
static final int GL_DRAW_BUFFER4_ATI
GL_ATI_draw_buffers
static final int GL_DRAW_BUFFER5_ATI
GL_ATI_draw_buffers
static final int GL_DRAW_BUFFER6_ATI
GL_ATI_draw_buffers
static final int GL_DRAW_BUFFER7_ATI
GL_ATI_draw_buffers
static final int GL_DRAW_BUFFER8_ATI
GL_ATI_draw_buffers
static final int GL_DRAW_BUFFER9_ATI
GL_ATI_draw_buffers
static final int GL_DRAW_BUFFER10_ATI
GL_ATI_draw_buffers
static final int GL_DRAW_BUFFER11_ATI
GL_ATI_draw_buffers
static final int GL_DRAW_BUFFER12_ATI
GL_ATI_draw_buffers
static final int GL_DRAW_BUFFER13_ATI
GL_ATI_draw_buffers
static final int GL_DRAW_BUFFER14_ATI
GL_ATI_draw_buffers
static final int GL_DRAW_BUFFER15_ATI
GL_ATI_draw_buffers
static final int GL_TYPE_RGBA_FLOAT_ATI
GL_ATI_pixel_format_float
static final int GL_COLOR_CLEAR_UNCLAMPED_VALUE_ATI
GL_ATI_pixel_format_float
static final int GL_WRITE_PIXEL_DATA_RANGE_NV
GL_NV_pixel_data_range
static final int GL_READ_PIXEL_DATA_RANGE_NV
GL_NV_pixel_data_range
static final int GL_WRITE_PIXEL_DATA_RANGE_LENGTH_NV
GL_NV_pixel_data_range
static final int GL_READ_PIXEL_DATA_RANGE_LENGTH_NV
GL_NV_pixel_data_range
static final int GL_WRITE_PIXEL_DATA_RANGE_POINTER_NV
GL_NV_pixel_data_range
static final int GL_READ_PIXEL_DATA_RANGE_POINTER_NV
GL_NV_pixel_data_range
static final int GL_TEXTURE_UNSIGNED_REMAP_MODE_NV
GL_NV_texture_expand_normal
static final int GL_DEPTH_BOUNDS_TEST_EXT
GL_EXT_depth_bounds_test
static final int GL_DEPTH_BOUNDS_EXT
GL_EXT_depth_bounds_test
static final int GL_MIRROR_CLAMP_EXT
GL_EXT_texture_mirror_clamp
static final int GL_MIRROR_CLAMP_TO_EDGE_EXT
GL_EXT_texture_mirror_clamp
static final int GL_MIRROR_CLAMP_TO_BORDER_EXT
GL_EXT_texture_mirror_clamp
static final int GL_PIXEL_PACK_BUFFER_EXT
GL_EXT_pixel_buffer_object
static final int GL_PIXEL_UNPACK_BUFFER_EXT
GL_EXT_pixel_buffer_object
static final int GL_PIXEL_PACK_BUFFER_BINDING_EXT
GL_EXT_pixel_buffer_object
static final int GL_PIXEL_UNPACK_BUFFER_BINDING_EXT
GL_EXT_pixel_buffer_object
static final int GL_STENCIL_TAG_BITS_EXT
GL_EXT_stencil_clear_tag
static final int GL_STENCIL_CLEAR_TAG_VALUE_EXT
GL_EXT_stencil_clear_tag
static final int GL_TIME_ELAPSED_EXT
GL_EXT_timer_query
static final int GL_BUFFER_SERIALIZED_MODIFY
GL_APPLE_flush_buffer_range
static final int GL_BUFFER_FLUSHING_UNMAP
GL_APPLE_flush_buffer_range
static final int GL_CG_VERTEX_SHADER_EXT
GL_EXT_Cg_shader
static final int GL_CG_FRAGMENT_SHADER_EXT
GL_EXT_Cg_shader
static final int GL_MAX_VERTEX_BINDABLE_UNIFORMS_EXT
GL_EXT_bindable_uniform
static final int GL_MAX_FRAGMENT_BINDABLE_UNIFORMS_EXT
GL_EXT_bindable_uniform
static final int GL_MAX_GEOMETRY_BINDABLE_UNIFORMS_EXT
GL_EXT_bindable_uniform
static final int GL_MAX_BINDABLE_UNIFORM_SIZE_EXT
GL_EXT_bindable_uniform
static final int GL_UNIFORM_BUFFER_EXT
GL_EXT_bindable_uniform
static final int GL_UNIFORM_BUFFER_BINDING_EXT
GL_EXT_bindable_uniform
static final int GL_COMPARE_REF_DEPTH_TO_TEXTURE
GL_EXT_texture_array
static final int GL_ALPHA32UI
GL_EXT_texture_integer
static final int GL_INTENSITY32UI
GL_EXT_texture_integer
static final int GL_LUMINANCE32UI
GL_EXT_texture_integer
static final int GL_LUMINANCE_ALPHA32UI
GL_EXT_texture_integer
static final int GL_ALPHA16UI
GL_EXT_texture_integer
static final int GL_INTENSITY16UI
GL_EXT_texture_integer
static final int GL_LUMINANCE16UI
GL_EXT_texture_integer
static final int GL_LUMINANCE_ALPHA16UI
GL_EXT_texture_integer
static final int GL_ALPHA8UI
GL_EXT_texture_integer
static final int GL_INTENSITY8UI
GL_EXT_texture_integer
static final int GL_LUMINANCE8UI
GL_EXT_texture_integer
static final int GL_LUMINANCE_ALPHA8UI
GL_EXT_texture_integer
static final int GL_ALPHA32I
GL_EXT_texture_integer
static final int GL_INTENSITY32I
GL_EXT_texture_integer
static final int GL_LUMINANCE32I
GL_EXT_texture_integer
static final int GL_LUMINANCE_ALPHA32I
GL_EXT_texture_integer
static final int GL_ALPHA16I
GL_EXT_texture_integer
static final int GL_INTENSITY16I
GL_EXT_texture_integer
static final int GL_LUMINANCE16I
GL_EXT_texture_integer
static final int GL_LUMINANCE_ALPHA16I
GL_EXT_texture_integer
static final int GL_ALPHA8I
GL_EXT_texture_integer
static final int GL_INTENSITY8I
GL_EXT_texture_integer
static final int GL_LUMINANCE8I
GL_EXT_texture_integer
static final int GL_LUMINANCE_ALPHA8I
GL_EXT_texture_integer
static final int GL_LUMINANCE_INTEGER
GL_EXT_texture_integer
static final int GL_LUMINANCE_ALPHA_INTEGER
GL_EXT_texture_integer
static final int GL_RGBA_INTEGER_MODE
GL_EXT_texture_integer
static final int GL_COMPRESSED_LUMINANCE_LATC1_EXT
GL_EXT_texture_compression_latc
static final int GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT
GL_EXT_texture_compression_latc
static final int GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT
GL_EXT_texture_compression_latc
static final int GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT
GL_EXT_texture_compression_latc
static final int GL_GEOMETRY_PROGRAM_NV
GL_NV_geometry_program4
static final int GL_MAX_PROGRAM_OUTPUT_VERTICES_NV
GL_NV_geometry_program4
static final int GL_MAX_PROGRAM_TOTAL_OUTPUT_COMPONENTS_NV
GL_NV_geometry_program4
static final int GL_MIN_PROGRAM_TEXEL_OFFSET_NV
GL_NV_gpu_program4
static final int GL_MAX_PROGRAM_TEXEL_OFFSET_NV
GL_NV_gpu_program4
static final int GL_PROGRAM_ATTRIB_COMPONENTS_NV
GL_NV_gpu_program4
static final int GL_PROGRAM_RESULT_COMPONENTS_NV
GL_NV_gpu_program4
static final int GL_MAX_PROGRAM_ATTRIB_COMPONENTS_NV
GL_NV_gpu_program4
static final int GL_MAX_PROGRAM_RESULT_COMPONENTS_NV
GL_NV_gpu_program4
static final int GL_MAX_PROGRAM_GENERIC_ATTRIBS_NV
GL_NV_gpu_program4
static final int GL_MAX_PROGRAM_GENERIC_RESULTS_NV
GL_NV_gpu_program4
static final int GL_MAX_PROGRAM_PARAMETER_BUFFER_BINDINGS_NV
GL_NV_parameter_buffer_object
static final int GL_MAX_PROGRAM_PARAMETER_BUFFER_SIZE_NV
GL_NV_parameter_buffer_object
static final int GL_VERTEX_PROGRAM_PARAMETER_BUFFER_NV
GL_NV_parameter_buffer_object
static final int GL_GEOMETRY_PROGRAM_PARAMETER_BUFFER_NV
GL_NV_parameter_buffer_object
static final int GL_FRAGMENT_PROGRAM_PARAMETER_BUFFER_NV
GL_NV_parameter_buffer_object
static final int GL_RENDERBUFFER_COVERAGE_SAMPLES_NV
GL_NV_framebuffer_multisample_coverage
static final int GL_RENDERBUFFER_COLOR_SAMPLES_NV
GL_NV_framebuffer_multisample_coverage
static final int GL_MAX_RENDERBUFFER_COVERAGE_SAMPLES_NV
GL_NV_framebuffer_multisample_coverage
static final int GL_MAX_RENDERBUFFER_COLOR_SAMPLES_NV
GL_NV_framebuffer_multisample_coverage
static final int GL_MAX_MULTISAMPLE_COVERAGE_MODES_NV
GL_NV_framebuffer_multisample_coverage
static final int GL_MULTISAMPLE_COVERAGE_MODES_NV
GL_NV_framebuffer_multisample_coverage
static final int GL_PROGRAM_MATRIX_EXT
GL_EXT_direct_state_access
static final int GL_TRANSPOSE_PROGRAM_MATRIX_EXT
GL_EXT_direct_state_access
static final int GL_PROGRAM_MATRIX_STACK_DEPTH_EXT
GL_EXT_direct_state_access
static final int GL_TEXTURE_SWIZZLE_R_EXT
GL_EXT_texture_swizzle
static final int GL_TEXTURE_SWIZZLE_G_EXT
GL_EXT_texture_swizzle
static final int GL_TEXTURE_SWIZZLE_B_EXT
GL_EXT_texture_swizzle
static final int GL_TEXTURE_SWIZZLE_A_EXT
GL_EXT_texture_swizzle
static final int GL_TEXTURE_SWIZZLE_RGBA_EXT
GL_EXT_texture_swizzle
static final int GL_SAMPLE_POSITION_NV
GL_NV_explicit_multisample
static final int GL_SAMPLE_MASK_NV
GL_NV_explicit_multisample
static final int GL_SAMPLE_MASK_VALUE_NV
GL_NV_explicit_multisample
static final int GL_TEXTURE_BINDING_RENDERBUFFER_NV
GL_NV_explicit_multisample
static final int GL_TEXTURE_RENDERBUFFER_DATA_STORE_BINDING_NV
GL_NV_explicit_multisample
static final int GL_MAX_SAMPLE_MASK_WORDS_NV
GL_NV_explicit_multisample
static final int GL_TEXTURE_RENDERBUFFER_NV
GL_NV_explicit_multisample
static final int GL_SAMPLER_RENDERBUFFER_NV
GL_NV_explicit_multisample
static final int GL_INT_SAMPLER_RENDERBUFFER_NV
GL_NV_explicit_multisample
static final int GL_UNSIGNED_INT_SAMPLER_RENDERBUFFER_NV
GL_NV_explicit_multisample
static final int GL_TRANSFORM_FEEDBACK_NV
GL_NV_transform_feedback2
static final int GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED_NV
GL_NV_transform_feedback2
static final int GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE_NV
GL_NV_transform_feedback2
static final int GL_TRANSFORM_FEEDBACK_BINDING_NV
GL_NV_transform_feedback2
static final int GL_KTX_FRONT_REGION
GL_KTX_buffer_region
static final int GL_KTX_BACK_REGION
GL_KTX_buffer_region
static final int GL_KTX_Z_REGION
GL_KTX_buffer_region
static final int GL_KTX_STENCIL_REGION
GL_KTX_buffer_region
static final int GL_TEXTURE_RANGE_LENGTH_APPLE
GL_APPLE_texture_range
static final int GL_TEXTURE_RANGE_POINTER_APPLE
GL_APPLE_texture_range
static final int GL_TEXTURE_STORAGE_HINT_APPLE
GL_APPLE_texture_range
static final int GL_TEXTURE_MINIMIZE_STORAGE_APPLE
GL_APPLE_texture_range
static final int GL_MIN_PBUFFER_VIEWPORT_DIMS_APPLE
GL_APPLE_pixel_buffer
static final int GL_VERTEX_ATTRIB_MAP1_APPLE
GL_APPLE_vertex_program_evaluators
static final int GL_VERTEX_ATTRIB_MAP2_APPLE
GL_APPLE_vertex_program_evaluators
static final int GL_VERTEX_ATTRIB_MAP1_SIZE_APPLE
GL_APPLE_vertex_program_evaluators
static final int GL_VERTEX_ATTRIB_MAP1_COEFF_APPLE
GL_APPLE_vertex_program_evaluators
static final int GL_VERTEX_ATTRIB_MAP1_ORDER_APPLE
GL_APPLE_vertex_program_evaluators
static final int GL_VERTEX_ATTRIB_MAP1_DOMAIN_APPLE
GL_APPLE_vertex_program_evaluators
static final int GL_VERTEX_ATTRIB_MAP2_SIZE_APPLE
GL_APPLE_vertex_program_evaluators
static final int GL_VERTEX_ATTRIB_MAP2_COEFF_APPLE
GL_APPLE_vertex_program_evaluators
static final int GL_VERTEX_ATTRIB_MAP2_ORDER_APPLE
GL_APPLE_vertex_program_evaluators
static final int GL_VERTEX_ATTRIB_MAP2_DOMAIN_APPLE
GL_APPLE_vertex_program_evaluators
static final int GL_SAMPLER_BUFFER_EXT
static final int GL_INT_SAMPLER_2D_RECT_EXT
static final int GL_UNSIGNED_INT_SAMPLER_2D_RECT_EXT
static final int GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT
static final int GL_VERTEX_ATTRIB_ARRAY_INTEGER_EXT
static final int GL_RGBA_SIGNED_COMPONENTS_EXT
static final int GL_FRAMEBUFFER_SRGB_CAPABLE_EXT
Method Detail |
---|
void glAccum(int op, float value)
void glAccum(GLenum op, GLfloat value);
void glActiveStencilFaceEXT(int mode)
void glActiveStencilFaceEXT(GLenum mode);
GL_EXT_stencil_two_side
void glApplyTextureEXT(int mode)
void glApplyTextureEXT(GLenum mode);
GL_EXT_light_texture
boolean glAreTexturesResident(int n, IntBuffer textures, ByteBuffer residences)
GLboolean glAreTexturesResident(GLsizei n, const GLuint * textures, GLboolean * residences);
boolean glAreTexturesResident(int n, int[] textures, int textures_offset, byte[] residences, int residences_offset)
GLboolean glAreTexturesResident(GLsizei n, const GLuint * textures, GLboolean * residences);
void glArrayElement(int i)
void glArrayElement(GLint i);
void glAttachObjectARB(int target, int id)
void glAttachObjectARB(GLhandleARB target, GLhandleARB id);
GL_ARB_shader_objects
void glBegin(int mode)
void glBegin(GLenum mode);
void glBeginOcclusionQueryNV(int mode)
void glBeginOcclusionQueryNV(GLuint mode);
GL_NV_occlusion_query
void glBeginVertexShaderEXT()
void glBeginVertexShaderEXT(void);
GL_EXT_vertex_shader
void glBindBufferOffset(int target, int attachment, int texture, int level)
void glBindBufferOffsetEXT(GLenum target, GLuint attachment, GLuint texture, ptrdiff_t level);
GL_EXT_transform_feedback
int glBindLightParameterEXT(int light, int value)
GLuint glBindLightParameterEXT(GLenum light, GLenum value);
GL_EXT_vertex_shader
int glBindMaterialParameterEXT(int light, int value)
GLuint glBindMaterialParameterEXT(GLenum light, GLenum value);
GL_EXT_vertex_shader
void glBindMultiTextureEXT(int red, int green, int blue)
void glBindMultiTextureEXT(GLenum red, GLenum green, GLuint blue);
GL_EXT_direct_state_access
int glBindParameterEXT(int type)
GLuint glBindParameterEXT(GLenum type);
GL_EXT_vertex_shader
void glBindProgramARB(int target, int id)
void glBindProgramARB(GLenum target, GLuint id);
GL_ARB_vertex_program
int glBindTexGenParameterEXT(int unit, int coord, int value)
GLuint glBindTexGenParameterEXT(GLenum unit, GLenum coord, GLenum value);
GL_EXT_vertex_shader
int glBindTextureUnitParameterEXT(int light, int value)
GLuint glBindTextureUnitParameterEXT(GLenum light, GLenum value);
GL_EXT_vertex_shader
void glBindVertexShaderEXT(int mode)
void glBindVertexShaderEXT(GLuint mode);
GL_EXT_vertex_shader
void glBitmap(int width, int height, float xorig, float yorig, float xmove, float ymove, ByteBuffer bitmap)
void glBitmap(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte * bitmap);
GL_VERSION_1_0
void glBitmap(int width, int height, float xorig, float yorig, float xmove, float ymove, byte[] bitmap, int bitmap_offset)
void glBitmap(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte * bitmap);
GL_VERSION_1_0
void glBitmap(int width, int height, float xorig, float yorig, float xmove, float ymove, long bitmap_buffer_offset)
void glBitmap(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte * bitmap);
GL_VERSION_1_0
void glBlendFuncSeparateINGR(int sfactorRGB, int dfactorRGB, int sfactorAlpha, int dfactorAlpha)
void glBlendFuncSeparateINGR(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
GL_INGR_blend_func_separate
void glBufferParameteri(int target, int pname, int params)
void glBufferParameteriAPPLE(GLenum target, GLenum pname, GLint params);
GL_APPLE_flush_buffer_range
int glBufferRegionEnabled()
GLuint glBufferRegionEnabled(GLvoid);
GL_KTX_buffer_region
void glCallList(int list)
void glCallList(GLuint list);
void glCallLists(int n, int type, Buffer lists)
void glCallLists(GLsizei n, GLenum type, const GLvoid * lists);
int glCheckNamedFramebufferStatusEXT(int light, int value)
GLenum glCheckNamedFramebufferStatusEXT(GLuint light, GLenum value);
GL_EXT_direct_state_access
void glClearAccum(float red, float green, float blue, float alpha)
void glClearAccum(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
void glClearColorIi(int red, int green, int blue, int alpha)
void glClearColorIiEXT(GLint red, GLint green, GLint blue, GLint alpha);
GL_EXT_texture_integer
void glClearColorIui(int red, int green, int blue, int alpha)
void glClearColorIuiEXT(GLuint red, GLuint green, GLuint blue, GLuint alpha);
GL_EXT_texture_integer
void glClearIndex(float c)
void glClearIndex(GLfloat c);
void glClientAttribDefaultEXT(int mode)
void glClientAttribDefaultEXT(GLbitfield mode);
GL_EXT_direct_state_access
void glClipPlane(int plane, DoubleBuffer equation)
void glClipPlane(GLenum plane, const GLdouble * equation);
void glClipPlane(int plane, double[] equation, int equation_offset)
void glClipPlane(GLenum plane, const GLdouble * equation);
void glColor3b(byte red, byte green, byte blue)
void glColor3b(GLbyte red, GLbyte green, GLbyte blue);
void glColor3bv(ByteBuffer v)
void glColor3bv(const GLbyte * v);
void glColor3bv(byte[] v, int v_offset)
void glColor3bv(const GLbyte * v);
void glColor3d(double red, double green, double blue)
void glColor3d(GLdouble red, GLdouble green, GLdouble blue);
void glColor3dv(DoubleBuffer v)
void glColor3dv(const GLdouble * v);
void glColor3dv(double[] v, int v_offset)
void glColor3dv(const GLdouble * v);
void glColor3f(float red, float green, float blue)
void glColor3f(GLfloat red, GLfloat green, GLfloat blue);
void glColor3fv(FloatBuffer v)
void glColor3fv(const GLfloat * v);
void glColor3fv(float[] v, int v_offset)
void glColor3fv(const GLfloat * v);
void glColor3h(short red, short green, short blue)
void glColor3hNV(GLhalfNV red, GLhalfNV green, GLhalfNV blue);
GL_NV_half_float
void glColor3hv(ShortBuffer v)
void glColor3hvNV(const GLhalfNV * v);
GL_NV_half_float
void glColor3hv(short[] v, int v_offset)
void glColor3hvNV(const GLhalfNV * v);
GL_NV_half_float
void glColor3i(int red, int green, int blue)
void glColor3i(GLint red, GLint green, GLint blue);
void glColor3iv(IntBuffer v)
void glColor3iv(const GLint * v);
void glColor3iv(int[] v, int v_offset)
void glColor3iv(const GLint * v);
void glColor3s(short red, short green, short blue)
void glColor3s(GLshort red, GLshort green, GLshort blue);
void glColor3sv(ShortBuffer v)
void glColor3sv(const GLshort * v);
void glColor3sv(short[] v, int v_offset)
void glColor3sv(const GLshort * v);
void glColor3ub(byte red, byte green, byte blue)
void glColor3ub(GLubyte red, GLubyte green, GLubyte blue);
void glColor3ubv(ByteBuffer v)
void glColor3ubv(const GLubyte * v);
void glColor3ubv(byte[] v, int v_offset)
void glColor3ubv(const GLubyte * v);
void glColor3ui(int red, int green, int blue)
void glColor3ui(GLuint red, GLuint green, GLuint blue);
void glColor3uiv(IntBuffer v)
void glColor3uiv(const GLuint * v);
void glColor3uiv(int[] v, int v_offset)
void glColor3uiv(const GLuint * v);
void glColor3us(short red, short green, short blue)
void glColor3us(GLushort red, GLushort green, GLushort blue);
void glColor3usv(ShortBuffer v)
void glColor3usv(const GLushort * v);
void glColor3usv(short[] v, int v_offset)
void glColor3usv(const GLushort * v);
void glColor4b(byte red, byte green, byte blue, byte alpha)
void glColor4b(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha);
void glColor4bv(ByteBuffer v)
void glColor4bv(const GLbyte * v);
void glColor4bv(byte[] v, int v_offset)
void glColor4bv(const GLbyte * v);
void glColor4d(double red, double green, double blue, double alpha)
void glColor4d(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha);
void glColor4dv(DoubleBuffer v)
void glColor4dv(const GLdouble * v);
void glColor4dv(double[] v, int v_offset)
void glColor4dv(const GLdouble * v);
void glColor4fv(FloatBuffer v)
void glColor4fv(const GLfloat * v);
void glColor4fv(float[] v, int v_offset)
void glColor4fv(const GLfloat * v);
void glColor4h(short x, short y, short z, short w)
void glColor4hNV(GLhalfNV x, GLhalfNV y, GLhalfNV z, GLhalfNV w);
GL_NV_half_float
void glColor4hv(ShortBuffer v)
void glColor4hvNV(const GLhalfNV * v);
GL_NV_half_float
void glColor4hv(short[] v, int v_offset)
void glColor4hvNV(const GLhalfNV * v);
GL_NV_half_float
void glColor4i(int red, int green, int blue, int alpha)
void glColor4i(GLint red, GLint green, GLint blue, GLint alpha);
void glColor4iv(IntBuffer v)
void glColor4iv(const GLint * v);
void glColor4iv(int[] v, int v_offset)
void glColor4iv(const GLint * v);
void glColor4s(short red, short green, short blue, short alpha)
void glColor4s(GLshort red, GLshort green, GLshort blue, GLshort alpha);
void glColor4sv(ShortBuffer v)
void glColor4sv(const GLshort * v);
void glColor4sv(short[] v, int v_offset)
void glColor4sv(const GLshort * v);
void glColor4ubv(ByteBuffer v)
void glColor4ubv(const GLubyte * v);
void glColor4ubv(byte[] v, int v_offset)
void glColor4ubv(const GLubyte * v);
void glColor4ui(int red, int green, int blue, int alpha)
void glColor4ui(GLuint red, GLuint green, GLuint blue, GLuint alpha);
void glColor4uiv(IntBuffer v)
void glColor4uiv(const GLuint * v);
void glColor4uiv(int[] v, int v_offset)
void glColor4uiv(const GLuint * v);
void glColor4us(short red, short green, short blue, short alpha)
void glColor4us(GLushort red, GLushort green, GLushort blue, GLushort alpha);
void glColor4usv(ShortBuffer v)
void glColor4usv(const GLushort * v);
void glColor4usv(short[] v, int v_offset)
void glColor4usv(const GLushort * v);
void glColorMaskIndexed(int index, boolean r, boolean g, boolean b, boolean a)
void glColorMaskIndexedEXT(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a);
GL_EXT_draw_buffers2
void glColorMaterial(int face, int mode)
void glColorMaterial(GLenum face, GLenum mode);
void glColorSubTable(int target, int start, int count, int format, int type, Buffer data)
void glColorSubTable(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid * data);
GL_VERSION_1_2
void glColorSubTable(int target, int start, int count, int format, int type, long data_buffer_offset)
void glColorSubTable(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid * data);
GL_VERSION_1_2
void glColorTable(int target, int internalformat, int width, int format, int type, Buffer table)
void glColorTable(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid * table);
GL_VERSION_1_2
void glColorTable(int target, int internalformat, int width, int format, int type, long table_buffer_offset)
void glColorTable(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid * table);
GL_VERSION_1_2
void glColorTableParameterfv(int target, int pname, FloatBuffer params)
void glColorTableParameterfv(GLenum target, GLenum pname, const GLfloat * params);
GL_VERSION_1_2
void glColorTableParameterfv(int target, int pname, float[] params, int params_offset)
void glColorTableParameterfv(GLenum target, GLenum pname, const GLfloat * params);
GL_VERSION_1_2
void glColorTableParameteriv(int target, int pname, IntBuffer params)
void glColorTableParameteriv(GLenum target, GLenum pname, const GLint * params);
GL_VERSION_1_2
void glColorTableParameteriv(int target, int pname, int[] params, int params_offset)
void glColorTableParameteriv(GLenum target, GLenum pname, const GLint * params);
GL_VERSION_1_2
void glCompileShaderARB(int mode)
void glCompileShaderARB(GLhandleARB mode);
GL_ARB_shader_objects
void glCompressedMultiTexImage1DEXT(int texture, int target, int level, int internalformat, int width, int border, int imageSize, Buffer bits)
void glCompressedMultiTexImage1DEXT(GLenum texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid * bits);
GL_EXT_direct_state_access
void glCompressedMultiTexImage2DEXT(int texture, int target, int level, int internalformat, int width, int height, int border, int imageSize, Buffer bits)
void glCompressedMultiTexImage2DEXT(GLenum texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid * bits);
GL_EXT_direct_state_access
void glCompressedMultiTexImage3DEXT(int texture, int target, int level, int internalformat, int width, int height, int depth, int border, int imageSize, Buffer bits)
void glCompressedMultiTexImage3DEXT(GLenum texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid * bits);
GL_EXT_direct_state_access
void glCompressedMultiTexSubImage1DEXT(int texture, int target, int level, int xoffset, int width, int format, int imageSize, Buffer bits)
void glCompressedMultiTexSubImage1DEXT(GLenum texture, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid * bits);
GL_EXT_direct_state_access
void glCompressedMultiTexSubImage2DEXT(int texture, int target, int level, int xoffset, int yoffset, int width, int height, int format, int imageSize, Buffer bits)
void glCompressedMultiTexSubImage2DEXT(GLenum texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid * bits);
GL_EXT_direct_state_access
void glCompressedMultiTexSubImage3DEXT(int texture, int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int imageSize, Buffer bits)
void glCompressedMultiTexSubImage3DEXT(GLenum texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid * bits);
GL_EXT_direct_state_access
void glCompressedTextureImage1DEXT(int texture, int target, int level, int internalformat, int width, int border, int imageSize, Buffer bits)
void glCompressedTextureImage1DEXT(GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid * bits);
GL_EXT_direct_state_access
void glCompressedTextureImage2DEXT(int texture, int target, int level, int internalformat, int width, int height, int border, int imageSize, Buffer bits)
void glCompressedTextureImage2DEXT(GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid * bits);
GL_EXT_direct_state_access
void glCompressedTextureImage3DEXT(int texture, int target, int level, int internalformat, int width, int height, int depth, int border, int imageSize, Buffer bits)
void glCompressedTextureImage3DEXT(GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid * bits);
GL_EXT_direct_state_access
void glCompressedTextureSubImage1DEXT(int texture, int target, int level, int xoffset, int width, int format, int imageSize, Buffer bits)
void glCompressedTextureSubImage1DEXT(GLuint texture, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid * bits);
GL_EXT_direct_state_access
void glCompressedTextureSubImage2DEXT(int texture, int target, int level, int xoffset, int yoffset, int width, int height, int format, int imageSize, Buffer bits)
void glCompressedTextureSubImage2DEXT(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid * bits);
GL_EXT_direct_state_access
void glCompressedTextureSubImage3DEXT(int texture, int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int imageSize, Buffer bits)
void glCompressedTextureSubImage3DEXT(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid * bits);
GL_EXT_direct_state_access
void glConvolutionFilter1D(int target, int internalformat, int width, int format, int type, Buffer table)
void glConvolutionFilter1D(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid * table);
GL_VERSION_1_2
void glConvolutionFilter1D(int target, int internalformat, int width, int format, int type, long table_buffer_offset)
void glConvolutionFilter1D(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid * table);
GL_VERSION_1_2
void glConvolutionFilter2D(int target, int internalformat, int width, int height, int format, int type, Buffer image)
void glConvolutionFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * image);
GL_VERSION_1_2
void glConvolutionFilter2D(int target, int internalformat, int width, int height, int format, int type, long image_buffer_offset)
void glConvolutionFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * image);
GL_VERSION_1_2
void glConvolutionParameterf(int target, int pname, float params)
void glConvolutionParameterf(GLenum target, GLenum pname, GLfloat params);
GL_VERSION_1_2
void glConvolutionParameterfv(int target, int pname, FloatBuffer params)
void glConvolutionParameterfv(GLenum target, GLenum pname, const GLfloat * params);
GL_VERSION_1_2
void glConvolutionParameterfv(int target, int pname, float[] params, int params_offset)
void glConvolutionParameterfv(GLenum target, GLenum pname, const GLfloat * params);
GL_VERSION_1_2
void glConvolutionParameteri(int target, int pname, int params)
void glConvolutionParameteri(GLenum target, GLenum pname, GLint params);
GL_VERSION_1_2
void glConvolutionParameteriv(int target, int pname, IntBuffer params)
void glConvolutionParameteriv(GLenum target, GLenum pname, const GLint * params);
GL_VERSION_1_2
void glConvolutionParameteriv(int target, int pname, int[] params, int params_offset)
void glConvolutionParameteriv(GLenum target, GLenum pname, const GLint * params);
GL_VERSION_1_2
void glCopyColorSubTable(int target, int start, int x, int y, int width)
void glCopyColorSubTable(GLenum target, GLsizei start, GLint x, GLint y, GLsizei width);
GL_VERSION_1_2
void glCopyColorTable(int target, int internalformat, int x, int y, int width)
void glCopyColorTable(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);
GL_VERSION_1_2
void glCopyConvolutionFilter1D(int target, int internalformat, int x, int y, int width)
void glCopyConvolutionFilter1D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);
GL_VERSION_1_2
void glCopyConvolutionFilter2D(int target, int internalformat, int x, int y, int width, int height)
void glCopyConvolutionFilter2D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height);
GL_VERSION_1_2
void glCopyMultiTexImage1DEXT(int texture, int target, int level, int internalformat, int x, int y, int width, int border)
void glCopyMultiTexImage1DEXT(GLenum texture, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border);
GL_EXT_direct_state_access
void glCopyMultiTexImage2DEXT(int texture, int target, int level, int internalformat, int x, int y, int width, int height, int border)
void glCopyMultiTexImage2DEXT(GLenum texture, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
GL_EXT_direct_state_access
void glCopyMultiTexSubImage1DEXT(int texture, int target, int level, int xoffset, int x, int y, int width)
void glCopyMultiTexSubImage1DEXT(GLenum texture, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
GL_EXT_direct_state_access
void glCopyMultiTexSubImage2DEXT(int texture, int target, int level, int xoffset, int yoffset, int x, int y, int width, int height)
void glCopyMultiTexSubImage2DEXT(GLenum texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
GL_EXT_direct_state_access
void glCopyMultiTexSubImage3DEXT(int texture, int target, int level, int xoffset, int yoffset, int zoffset, int x, int y, int width, int height)
void glCopyMultiTexSubImage3DEXT(GLenum texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
GL_EXT_direct_state_access
void glCopyPixels(int x, int y, int width, int height, int type)
void glCopyPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type);
void glCopyTextureImage1DEXT(int texture, int target, int level, int internalformat, int x, int y, int width, int border)
void glCopyTextureImage1DEXT(GLuint texture, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border);
GL_EXT_direct_state_access
void glCopyTextureImage2DEXT(int texture, int target, int level, int internalformat, int x, int y, int width, int height, int border)
void glCopyTextureImage2DEXT(GLuint texture, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
GL_EXT_direct_state_access
void glCopyTextureSubImage1DEXT(int texture, int target, int level, int xoffset, int x, int y, int width)
void glCopyTextureSubImage1DEXT(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
GL_EXT_direct_state_access
void glCopyTextureSubImage2DEXT(int texture, int target, int level, int xoffset, int yoffset, int x, int y, int width, int height)
void glCopyTextureSubImage2DEXT(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
GL_EXT_direct_state_access
void glCopyTextureSubImage3DEXT(int texture, int target, int level, int xoffset, int yoffset, int zoffset, int x, int y, int width, int height)
void glCopyTextureSubImage3DEXT(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
GL_EXT_direct_state_access
int glCreateProgramObjectARB()
GLhandleARB glCreateProgramObjectARB(void);
GL_ARB_shader_objects
int glCreateShaderObjectARB(int type)
GLhandleARB glCreateShaderObjectARB(GLenum type);
GL_ARB_shader_objects
void glCullParameterdvEXT(int pname, DoubleBuffer params)
void glCullParameterdvEXT(GLenum pname, GLdouble * params);
GL_EXT_cull_vertex
void glCullParameterdvEXT(int pname, double[] params, int params_offset)
void glCullParameterdvEXT(GLenum pname, GLdouble * params);
GL_EXT_cull_vertex
void glCullParameterfvEXT(int pname, FloatBuffer params)
void glCullParameterfvEXT(GLenum pname, GLfloat * params);
GL_EXT_cull_vertex
void glCullParameterfvEXT(int pname, float[] params, int params_offset)
void glCullParameterfvEXT(GLenum pname, GLfloat * params);
GL_EXT_cull_vertex
void glDeleteBufferRegion(int mode)
void glDeleteBufferRegion(GLuint mode);
GL_KTX_buffer_region
void glDeleteFencesAPPLE(int n, IntBuffer ids)
void glDeleteFencesAPPLE(GLsizei n, const GLuint * ids);
GL_APPLE_fence
void glDeleteFencesAPPLE(int n, int[] ids, int ids_offset)
void glDeleteFencesAPPLE(GLsizei n, const GLuint * ids);
GL_APPLE_fence
void glDeleteFencesNV(int n, IntBuffer ids)
void glDeleteFencesNV(GLsizei n, const GLuint * ids);
GL_NV_fence
void glDeleteFencesNV(int n, int[] ids, int ids_offset)
void glDeleteFencesNV(GLsizei n, const GLuint * ids);
GL_NV_fence
void glDeleteLists(int list, int range)
void glDeleteLists(GLuint list, GLsizei range);
void glDeleteObjectARB(int mode)
void glDeleteObjectARB(GLhandleARB mode);
GL_ARB_shader_objects
void glDeleteOcclusionQueriesNV(int n, IntBuffer ids)
void glDeleteOcclusionQueriesNV(GLsizei n, const GLuint * ids);
GL_NV_occlusion_query
void glDeleteOcclusionQueriesNV(int n, int[] ids, int ids_offset)
void glDeleteOcclusionQueriesNV(GLsizei n, const GLuint * ids);
GL_NV_occlusion_query
void glDeleteProgramsARB(int n, IntBuffer ids)
void glDeleteProgramsARB(GLsizei n, const GLuint * ids);
GL_ARB_vertex_program
void glDeleteProgramsARB(int n, int[] ids, int ids_offset)
void glDeleteProgramsARB(GLsizei n, const GLuint * ids);
GL_ARB_vertex_program
void glDeleteVertexShaderEXT(int mode)
void glDeleteVertexShaderEXT(GLuint mode);
GL_EXT_vertex_shader
void glDepthBoundsEXT(double x, double y)
void glDepthBoundsEXT(GLclampd x, GLclampd y);
GL_EXT_depth_bounds_test
void glDetachObjectARB(int target, int id)
void glDetachObjectARB(GLhandleARB target, GLhandleARB id);
GL_ARB_shader_objects
void glDisableClientStateIndexedEXT(int target, int id)
void glDisableClientStateIndexedEXT(GLenum target, GLuint id);
GL_EXT_direct_state_access
void glDisableIndexed(int target, int index)
void glDisableIndexedEXT(GLenum target, GLuint index);
GL_EXT_draw_buffers2
void glDisableVariantClientStateEXT(int mode)
void glDisableVariantClientStateEXT(GLuint mode);
GL_EXT_vertex_shader
void glDisableVertexAttribAPPLE(int index, int pname)
void glDisableVertexAttribAPPLE(GLuint index, GLenum pname);
GL_APPLE_vertex_program_evaluators
void glDisableVertexAttribArrayARB(int mode)
void glDisableVertexAttribArrayARB(GLuint mode);
GL_ARB_vertex_program
void glDrawBufferRegion(int region, int x, int y, int width, int height, int xDest, int yDest)
void glDrawBufferRegion(GLuint region, GLint x, GLint y, GLsizei width, GLsizei height, GLint xDest, GLint yDest);
GL_KTX_buffer_region
void glDrawBuffersATI(int n, IntBuffer ids)
void glDrawBuffersATI(GLsizei n, const GLenum * ids);
GL_ATI_draw_buffers
void glDrawBuffersATI(int n, int[] ids, int ids_offset)
void glDrawBuffersATI(GLsizei n, const GLenum * ids);
GL_ATI_draw_buffers
void glDrawPixels(int width, int height, int format, int type, Buffer pixels)
void glDrawPixels(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * pixels);
GL_VERSION_1_0
void glDrawPixels(int width, int height, int format, int type, long pixels_buffer_offset)
void glDrawPixels(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * pixels);
GL_VERSION_1_0
void glEdgeFlag(boolean flag)
void glEdgeFlag(GLboolean flag);
void glEdgeFlagPointer(int stride, Buffer ptr)
void glEdgeFlagPointer(GLsizei stride, const GLvoid * ptr);
GL_VERSION_1_1
ptr
- a direct Buffer
void glEdgeFlagPointer(int stride, long ptr_buffer_offset)
void glEdgeFlagPointer(GLsizei stride, const GLvoid * ptr);
GL_VERSION_1_1
void glEdgeFlagv(ByteBuffer flag)
void glEdgeFlagv(const GLboolean * flag);
void glEdgeFlagv(byte[] flag, int flag_offset)
void glEdgeFlagv(const GLboolean * flag);
void glEnableClientStateIndexedEXT(int target, int id)
void glEnableClientStateIndexedEXT(GLenum target, GLuint id);
GL_EXT_direct_state_access
void glEnableIndexed(int target, int index)
void glEnableIndexedEXT(GLenum target, GLuint index);
GL_EXT_draw_buffers2
void glEnableVariantClientStateEXT(int mode)
void glEnableVariantClientStateEXT(GLuint mode);
GL_EXT_vertex_shader
void glEnableVertexAttribAPPLE(int index, int pname)
void glEnableVertexAttribAPPLE(GLuint index, GLenum pname);
GL_APPLE_vertex_program_evaluators
void glEnableVertexAttribArrayARB(int mode)
void glEnableVertexAttribArrayARB(GLuint mode);
GL_ARB_vertex_program
void glEnd()
void glEnd(void);
void glEndList()
void glEndList(void);
void glEndOcclusionQueryNV()
void glEndOcclusionQueryNV(void);
GL_NV_occlusion_query
void glEndVertexShaderEXT()
void glEndVertexShaderEXT(void);
GL_EXT_vertex_shader
void glEvalCoord1d(double u)
void glEvalCoord1d(GLdouble u);
void glEvalCoord1dv(DoubleBuffer u)
void glEvalCoord1dv(const GLdouble * u);
void glEvalCoord1dv(double[] u, int u_offset)
void glEvalCoord1dv(const GLdouble * u);
void glEvalCoord1f(float u)
void glEvalCoord1f(GLfloat u);
void glEvalCoord1fv(FloatBuffer u)
void glEvalCoord1fv(const GLfloat * u);
void glEvalCoord1fv(float[] u, int u_offset)
void glEvalCoord1fv(const GLfloat * u);
void glEvalCoord2d(double u, double v)
void glEvalCoord2d(GLdouble u, GLdouble v);
void glEvalCoord2dv(DoubleBuffer u)
void glEvalCoord2dv(const GLdouble * u);
void glEvalCoord2dv(double[] u, int u_offset)
void glEvalCoord2dv(const GLdouble * u);
void glEvalCoord2f(float u, float v)
void glEvalCoord2f(GLfloat u, GLfloat v);
void glEvalCoord2fv(FloatBuffer u)
void glEvalCoord2fv(const GLfloat * u);
void glEvalCoord2fv(float[] u, int u_offset)
void glEvalCoord2fv(const GLfloat * u);
void glEvalMapsNV(int target, int id)
void glEvalMapsNV(GLenum target, GLenum id);
GL_NV_evaluators
void glEvalMesh1(int mode, int i1, int i2)
void glEvalMesh1(GLenum mode, GLint i1, GLint i2);
void glEvalMesh2(int mode, int i1, int i2, int j1, int j2)
void glEvalMesh2(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2);
void glEvalPoint1(int i)
void glEvalPoint1(GLint i);
void glEvalPoint2(int i, int j)
void glEvalPoint2(GLint i, GLint j);
void glExtractComponentEXT(int red, int green, int blue)
void glExtractComponentEXT(GLuint red, GLuint green, GLuint blue);
GL_EXT_vertex_shader
void glFeedbackBuffer(int size, int type, FloatBuffer buffer)
void glFeedbackBuffer(GLsizei size, GLenum type, GLfloat * buffer);
buffer
- a direct FloatBuffer
void glFinishFenceAPPLE(int mode)
void glFinishFenceAPPLE(GLuint mode);
GL_APPLE_fence
void glFinishFenceNV(int mode)
void glFinishFenceNV(GLuint mode);
GL_NV_fence
void glFinishObjectAPPLE(int target, int s)
void glFinishObjectAPPLE(GLenum target, GLint s);
GL_APPLE_fence
void glFinishRenderAPPLE()
void glFinishRenderAPPLE(void);
GL_APPLE_flush_render
void glFinishTextureSUNX()
void glFinishTextureSUNX(void);
GL_SUNX_constant_data
void glFlushPixelDataRangeNV(int mode)
void glFlushPixelDataRangeNV(GLenum mode);
GL_NV_pixel_data_range
void glFlushRenderAPPLE()
void glFlushRenderAPPLE(void);
GL_APPLE_flush_render
void glFlushVertexArrayRangeAPPLE(int length, Buffer pointer)
void glFlushVertexArrayRangeAPPLE(GLsizei length, GLvoid * pointer);
GL_APPLE_vertex_array_range
void glFlushVertexArrayRangeNV()
void glFlushVertexArrayRangeNV(void);
GL_NV_vertex_array_range
void glFogCoordPointer(int type, int stride, Buffer pointer)
void glFogCoordPointer(GLenum type, GLsizei stride, const GLvoid * pointer);
GL_VERSION_1_4
pointer
- a direct Buffer
void glFogCoordPointer(int type, int stride, long pointer_buffer_offset)
void glFogCoordPointer(GLenum type, GLsizei stride, const GLvoid * pointer);
GL_VERSION_1_4
void glFogCoordd(double coord)
void glFogCoordd(GLdouble coord);
GL_VERSION_1_4
void glFogCoorddv(DoubleBuffer m)
void glFogCoorddv(const GLdouble * m);
GL_VERSION_1_4
void glFogCoorddv(double[] m, int m_offset)
void glFogCoorddv(const GLdouble * m);
GL_VERSION_1_4
void glFogCoordf(float coord)
void glFogCoordf(GLfloat coord);
GL_VERSION_1_4
void glFogCoordfv(FloatBuffer m)
void glFogCoordfv(const GLfloat * m);
GL_VERSION_1_4
void glFogCoordfv(float[] m, int m_offset)
void glFogCoordfv(const GLfloat * m);
GL_VERSION_1_4
void glFogCoordh(short factor)
void glFogCoordhNV(GLhalfNV factor);
GL_NV_half_float
void glFogCoordhv(ShortBuffer v)
void glFogCoordhvNV(const GLhalfNV * v);
GL_NV_half_float
void glFogCoordhv(short[] v, int v_offset)
void glFogCoordhvNV(const GLhalfNV * v);
GL_NV_half_float
void glFogi(int pname, int param)
void glFogi(GLenum pname, GLint param);
void glFogiv(int pname, IntBuffer params)
void glFogiv(GLenum pname, const GLint * params);
void glFogiv(int pname, int[] params, int params_offset)
void glFogiv(GLenum pname, const GLint * params);
void glFramebufferDrawBufferEXT(int target, int id)
void glFramebufferDrawBufferEXT(GLuint target, GLenum id);
GL_EXT_direct_state_access
void glFramebufferDrawBuffersEXT(int buffer, int drawbuffer, IntBuffer value)
void glFramebufferDrawBuffersEXT(GLuint buffer, GLsizei drawbuffer, const GLenum * value);
GL_EXT_direct_state_access
void glFramebufferDrawBuffersEXT(int buffer, int drawbuffer, int[] value, int value_offset)
void glFramebufferDrawBuffersEXT(GLuint buffer, GLsizei drawbuffer, const GLenum * value);
GL_EXT_direct_state_access
void glFramebufferReadBufferEXT(int target, int id)
void glFramebufferReadBufferEXT(GLuint target, GLenum id);
GL_EXT_direct_state_access
void glGenFencesAPPLE(int n, IntBuffer ids)
void glGenFencesAPPLE(GLsizei n, GLuint * ids);
GL_APPLE_fence
void glGenFencesAPPLE(int n, int[] ids, int ids_offset)
void glGenFencesAPPLE(GLsizei n, GLuint * ids);
GL_APPLE_fence
void glGenFencesNV(int n, IntBuffer ids)
void glGenFencesNV(GLsizei n, GLuint * ids);
GL_NV_fence
void glGenFencesNV(int n, int[] ids, int ids_offset)
void glGenFencesNV(GLsizei n, GLuint * ids);
GL_NV_fence
int glGenLists(int range)
GLuint glGenLists(GLsizei range);
void glGenOcclusionQueriesNV(int n, IntBuffer ids)
void glGenOcclusionQueriesNV(GLsizei n, GLuint * ids);
GL_NV_occlusion_query
void glGenOcclusionQueriesNV(int n, int[] ids, int ids_offset)
void glGenOcclusionQueriesNV(GLsizei n, GLuint * ids);
GL_NV_occlusion_query
void glGenProgramsARB(int n, IntBuffer ids)
void glGenProgramsARB(GLsizei n, GLuint * ids);
GL_ARB_vertex_program
void glGenProgramsARB(int n, int[] ids, int ids_offset)
void glGenProgramsARB(GLsizei n, GLuint * ids);
GL_ARB_vertex_program
int glGenSymbolsEXT(int datatype, int storagetype, int range, int components)
GLuint glGenSymbolsEXT(GLenum datatype, GLenum storagetype, GLenum range, GLuint components);
GL_EXT_vertex_shader
int glGenVertexShadersEXT(int type)
GLuint glGenVertexShadersEXT(GLuint type);
GL_EXT_vertex_shader
void glGenerateMultiTexMipmapEXT(int target, int id)
void glGenerateMultiTexMipmapEXT(GLenum target, GLenum id);
GL_EXT_direct_state_access
void glGenerateTextureMipmapEXT(int target, int id)
void glGenerateTextureMipmapEXT(GLuint target, GLenum id);
GL_EXT_direct_state_access
void glGetActiveUniformARB(int program, int index, int bufSize, IntBuffer length, IntBuffer size, IntBuffer type, ByteBuffer name)
void glGetActiveUniformARB(GLhandleARB program, GLuint index, GLsizei bufSize, GLsizei * length, GLint * size, GLenum * type, GLcharARB * name);
GL_ARB_shader_objects
void glGetActiveUniformARB(int program, int index, int bufSize, int[] length, int length_offset, int[] size, int size_offset, int[] type, int type_offset, byte[] name, int name_offset)
void glGetActiveUniformARB(GLhandleARB program, GLuint index, GLsizei bufSize, GLsizei * length, GLint * size, GLenum * type, GLcharARB * name);
GL_ARB_shader_objects
void glGetAttachedObjectsARB(int program, int maxCount, IntBuffer count, IntBuffer obj)
void glGetAttachedObjectsARB(GLhandleARB program, GLsizei maxCount, GLsizei * count, GLhandleARB * obj);
GL_ARB_shader_objects
void glGetAttachedObjectsARB(int program, int maxCount, int[] count, int count_offset, int[] obj, int obj_offset)
void glGetAttachedObjectsARB(GLhandleARB program, GLsizei maxCount, GLsizei * count, GLhandleARB * obj);
GL_ARB_shader_objects
void glGetBooleanIndexedv(int target, int index, ByteBuffer data)
void glGetBooleanIndexedvEXT(GLenum target, GLuint index, GLboolean * data);
GL_EXT_draw_buffers2
void glGetBooleanIndexedv(int target, int index, byte[] data, int data_offset)
void glGetBooleanIndexedvEXT(GLenum target, GLuint index, GLboolean * data);
GL_EXT_draw_buffers2
void glGetClipPlane(int plane, DoubleBuffer equation)
void glGetClipPlane(GLenum plane, GLdouble * equation);
void glGetClipPlane(int plane, double[] equation, int equation_offset)
void glGetClipPlane(GLenum plane, GLdouble * equation);
void glGetColorTable(int target, int format, int type, Buffer table)
void glGetColorTable(GLenum target, GLenum format, GLenum type, GLvoid * table);
GL_VERSION_1_2
void glGetColorTable(int target, int format, int type, long table_buffer_offset)
void glGetColorTable(GLenum target, GLenum format, GLenum type, GLvoid * table);
GL_VERSION_1_2
void glGetColorTableParameterfv(int target, int pname, FloatBuffer params)
void glGetColorTableParameterfv(GLenum target, GLenum pname, GLfloat * params);
GL_VERSION_1_2
void glGetColorTableParameterfv(int target, int pname, float[] params, int params_offset)
void glGetColorTableParameterfv(GLenum target, GLenum pname, GLfloat * params);
GL_VERSION_1_2
void glGetColorTableParameteriv(int target, int pname, IntBuffer params)
void glGetColorTableParameteriv(GLenum target, GLenum pname, GLint * params);
GL_VERSION_1_2
void glGetColorTableParameteriv(int target, int pname, int[] params, int params_offset)
void glGetColorTableParameteriv(GLenum target, GLenum pname, GLint * params);
GL_VERSION_1_2
void glGetCompressedMultiTexImageEXT(int texture, int target, int lod, Buffer img)
void glGetCompressedMultiTexImageEXT(GLenum texture, GLenum target, GLint lod, GLvoid * img);
GL_EXT_direct_state_access
void glGetCompressedTextureImageEXT(int texture, int target, int lod, Buffer img)
void glGetCompressedTextureImageEXT(GLuint texture, GLenum target, GLint lod, GLvoid * img);
GL_EXT_direct_state_access
void glGetConvolutionFilter(int target, int format, int type, Buffer table)
void glGetConvolutionFilter(GLenum target, GLenum format, GLenum type, GLvoid * table);
GL_VERSION_1_2
void glGetConvolutionFilter(int target, int format, int type, long table_buffer_offset)
void glGetConvolutionFilter(GLenum target, GLenum format, GLenum type, GLvoid * table);
GL_VERSION_1_2
void glGetConvolutionParameterfv(int target, int pname, FloatBuffer params)
void glGetConvolutionParameterfv(GLenum target, GLenum pname, GLfloat * params);
GL_VERSION_1_2
void glGetConvolutionParameterfv(int target, int pname, float[] params, int params_offset)
void glGetConvolutionParameterfv(GLenum target, GLenum pname, GLfloat * params);
GL_VERSION_1_2
void glGetConvolutionParameteriv(int target, int pname, IntBuffer params)
void glGetConvolutionParameteriv(GLenum target, GLenum pname, GLint * params);
GL_VERSION_1_2
void glGetConvolutionParameteriv(int target, int pname, int[] params, int params_offset)
void glGetConvolutionParameteriv(GLenum target, GLenum pname, GLint * params);
GL_VERSION_1_2
void glGetDoubleIndexedvEXT(int index, int pname, DoubleBuffer params)
void glGetDoubleIndexedvEXT(GLenum index, GLuint pname, GLdouble * params);
GL_EXT_direct_state_access
void glGetDoubleIndexedvEXT(int index, int pname, double[] params, int params_offset)
void glGetDoubleIndexedvEXT(GLenum index, GLuint pname, GLdouble * params);
GL_EXT_direct_state_access
void glGetFenceivNV(int target, int pname, IntBuffer params)
void glGetFenceivNV(GLuint target, GLenum pname, GLint * params);
GL_NV_fence
void glGetFenceivNV(int target, int pname, int[] params, int params_offset)
void glGetFenceivNV(GLuint target, GLenum pname, GLint * params);
GL_NV_fence
void glGetFloatIndexedvEXT(int target, int pname, FloatBuffer params)
void glGetFloatIndexedvEXT(GLenum target, GLuint pname, GLfloat * params);
GL_EXT_direct_state_access
void glGetFloatIndexedvEXT(int target, int pname, float[] params, int params_offset)
void glGetFloatIndexedvEXT(GLenum target, GLuint pname, GLfloat * params);
GL_EXT_direct_state_access
void glGetFramebufferParameterivEXT(int target, int pname, IntBuffer params)
void glGetFramebufferParameterivEXT(GLuint target, GLenum pname, GLint * params);
GL_EXT_direct_state_access
void glGetFramebufferParameterivEXT(int target, int pname, int[] params, int params_offset)
void glGetFramebufferParameterivEXT(GLuint target, GLenum pname, GLint * params);
GL_EXT_direct_state_access
int glGetHandleARB(int type)
GLhandleARB glGetHandleARB(GLenum type);
GL_ARB_shader_objects
void glGetHistogram(int target, boolean reset, int format, int type, Buffer values)
void glGetHistogram(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid * values);
GL_VERSION_1_2
void glGetHistogram(int target, boolean reset, int format, int type, long values_buffer_offset)
void glGetHistogram(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid * values);
GL_VERSION_1_2
void glGetHistogramParameterfv(int target, int pname, FloatBuffer params)
void glGetHistogramParameterfv(GLenum target, GLenum pname, GLfloat * params);
GL_VERSION_1_2
void glGetHistogramParameterfv(int target, int pname, float[] params, int params_offset)
void glGetHistogramParameterfv(GLenum target, GLenum pname, GLfloat * params);
GL_VERSION_1_2
void glGetHistogramParameteriv(int target, int pname, IntBuffer params)
void glGetHistogramParameteriv(GLenum target, GLenum pname, GLint * params);
GL_VERSION_1_2
void glGetHistogramParameteriv(int target, int pname, int[] params, int params_offset)
void glGetHistogramParameteriv(GLenum target, GLenum pname, GLint * params);
GL_VERSION_1_2
void glGetInfoLogARB(int program, int bufSize, IntBuffer length, ByteBuffer infoLog)
void glGetInfoLogARB(GLhandleARB program, GLsizei bufSize, GLsizei * length, GLcharARB * infoLog);
GL_ARB_shader_objects
void glGetInfoLogARB(int program, int bufSize, int[] length, int length_offset, byte[] infoLog, int infoLog_offset)
void glGetInfoLogARB(GLhandleARB program, GLsizei bufSize, GLsizei * length, GLcharARB * infoLog);
GL_ARB_shader_objects
void glGetIntegerIndexedv(int target, int index, IntBuffer data)
void glGetIntegerIndexedvEXT(GLenum target, GLuint index, GLint * data);
GL_EXT_draw_buffers2
void glGetIntegerIndexedv(int target, int index, int[] data, int data_offset)
void glGetIntegerIndexedvEXT(GLenum target, GLuint index, GLint * data);
GL_EXT_draw_buffers2
void glGetInvariantBooleanvEXT(int target, int index, ByteBuffer data)
void glGetInvariantBooleanvEXT(GLuint target, GLenum index, GLboolean * data);
GL_EXT_vertex_shader
void glGetInvariantBooleanvEXT(int target, int index, byte[] data, int data_offset)
void glGetInvariantBooleanvEXT(GLuint target, GLenum index, GLboolean * data);
GL_EXT_vertex_shader
void glGetInvariantFloatvEXT(int target, int pname, FloatBuffer params)
void glGetInvariantFloatvEXT(GLuint target, GLenum pname, GLfloat * params);
GL_EXT_vertex_shader
void glGetInvariantFloatvEXT(int target, int pname, float[] params, int params_offset)
void glGetInvariantFloatvEXT(GLuint target, GLenum pname, GLfloat * params);
GL_EXT_vertex_shader
void glGetInvariantIntegervEXT(int target, int pname, IntBuffer params)
void glGetInvariantIntegervEXT(GLuint target, GLenum pname, GLint * params);
GL_EXT_vertex_shader
void glGetInvariantIntegervEXT(int target, int pname, int[] params, int params_offset)
void glGetInvariantIntegervEXT(GLuint target, GLenum pname, GLint * params);
GL_EXT_vertex_shader
void glGetLightiv(int light, int pname, IntBuffer params)
void glGetLightiv(GLenum light, GLenum pname, GLint * params);
void glGetLightiv(int light, int pname, int[] params, int params_offset)
void glGetLightiv(GLenum light, GLenum pname, GLint * params);
void glGetLocalConstantBooleanvEXT(int target, int index, ByteBuffer data)
void glGetLocalConstantBooleanvEXT(GLuint target, GLenum index, GLboolean * data);
GL_EXT_vertex_shader
void glGetLocalConstantBooleanvEXT(int target, int index, byte[] data, int data_offset)
void glGetLocalConstantBooleanvEXT(GLuint target, GLenum index, GLboolean * data);
GL_EXT_vertex_shader
void glGetLocalConstantFloatvEXT(int target, int pname, FloatBuffer params)
void glGetLocalConstantFloatvEXT(GLuint target, GLenum pname, GLfloat * params);
GL_EXT_vertex_shader
void glGetLocalConstantFloatvEXT(int target, int pname, float[] params, int params_offset)
void glGetLocalConstantFloatvEXT(GLuint target, GLenum pname, GLfloat * params);
GL_EXT_vertex_shader
void glGetLocalConstantIntegervEXT(int target, int pname, IntBuffer params)
void glGetLocalConstantIntegervEXT(GLuint target, GLenum pname, GLint * params);
GL_EXT_vertex_shader
void glGetLocalConstantIntegervEXT(int target, int pname, int[] params, int params_offset)
void glGetLocalConstantIntegervEXT(GLuint target, GLenum pname, GLint * params);
GL_EXT_vertex_shader
void glGetMapAttribParameterfvNV(int stage, int portion, int pname, FloatBuffer params)
void glGetMapAttribParameterfvNV(GLenum stage, GLuint portion, GLenum pname, GLfloat * params);
GL_NV_evaluators
void glGetMapAttribParameterfvNV(int stage, int portion, int pname, float[] params, int params_offset)
void glGetMapAttribParameterfvNV(GLenum stage, GLuint portion, GLenum pname, GLfloat * params);
GL_NV_evaluators
void glGetMapAttribParameterivNV(int target, int attachment, int pname, IntBuffer params)
void glGetMapAttribParameterivNV(GLenum target, GLuint attachment, GLenum pname, GLint * params);
GL_NV_evaluators
void glGetMapAttribParameterivNV(int target, int attachment, int pname, int[] params, int params_offset)
void glGetMapAttribParameterivNV(GLenum target, GLuint attachment, GLenum pname, GLint * params);
GL_NV_evaluators
void glGetMapControlPointsNV(int target, int index, int type, int ustride, int vstride, boolean packed, Buffer points)
void glGetMapControlPointsNV(GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLboolean packed, GLvoid * points);
GL_NV_evaluators
void glGetMapParameterfvNV(int target, int pname, FloatBuffer params)
void glGetMapParameterfvNV(GLenum target, GLenum pname, GLfloat * params);
GL_NV_evaluators
void glGetMapParameterfvNV(int target, int pname, float[] params, int params_offset)
void glGetMapParameterfvNV(GLenum target, GLenum pname, GLfloat * params);
GL_NV_evaluators
void glGetMapParameterivNV(int target, int pname, IntBuffer params)
void glGetMapParameterivNV(GLenum target, GLenum pname, GLint * params);
GL_NV_evaluators
void glGetMapParameterivNV(int target, int pname, int[] params, int params_offset)
void glGetMapParameterivNV(GLenum target, GLenum pname, GLint * params);
GL_NV_evaluators
void glGetMapdv(int target, int query, DoubleBuffer v)
void glGetMapdv(GLenum target, GLenum query, GLdouble * v);
void glGetMapdv(int target, int query, double[] v, int v_offset)
void glGetMapdv(GLenum target, GLenum query, GLdouble * v);
void glGetMapfv(int target, int query, FloatBuffer v)
void glGetMapfv(GLenum target, GLenum query, GLfloat * v);
void glGetMapfv(int target, int query, float[] v, int v_offset)
void glGetMapfv(GLenum target, GLenum query, GLfloat * v);
void glGetMapiv(int target, int query, IntBuffer v)
void glGetMapiv(GLenum target, GLenum query, GLint * v);
void glGetMapiv(int target, int query, int[] v, int v_offset)
void glGetMapiv(GLenum target, GLenum query, GLint * v);
void glGetMaterialiv(int face, int pname, IntBuffer params)
void glGetMaterialiv(GLenum face, GLenum pname, GLint * params);
void glGetMaterialiv(int face, int pname, int[] params, int params_offset)
void glGetMaterialiv(GLenum face, GLenum pname, GLint * params);
void glGetMinmax(int target, boolean reset, int format, int type, Buffer values)
void glGetMinmax(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid * values);
GL_VERSION_1_2
void glGetMinmax(int target, boolean reset, int format, int type, long values_buffer_offset)
void glGetMinmax(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid * values);
GL_VERSION_1_2
void glGetMinmaxParameterfv(int target, int pname, FloatBuffer params)
void glGetMinmaxParameterfv(GLenum target, GLenum pname, GLfloat * params);
GL_VERSION_1_2
void glGetMinmaxParameterfv(int target, int pname, float[] params, int params_offset)
void glGetMinmaxParameterfv(GLenum target, GLenum pname, GLfloat * params);
GL_VERSION_1_2
void glGetMinmaxParameteriv(int target, int pname, IntBuffer params)
void glGetMinmaxParameteriv(GLenum target, GLenum pname, GLint * params);
GL_VERSION_1_2
void glGetMinmaxParameteriv(int target, int pname, int[] params, int params_offset)
void glGetMinmaxParameteriv(GLenum target, GLenum pname, GLint * params);
GL_VERSION_1_2
void glGetMultiTexEnvfvEXT(int stage, int portion, int pname, FloatBuffer params)
void glGetMultiTexEnvfvEXT(GLenum stage, GLenum portion, GLenum pname, GLfloat * params);
GL_EXT_direct_state_access
void glGetMultiTexEnvfvEXT(int stage, int portion, int pname, float[] params, int params_offset)
void glGetMultiTexEnvfvEXT(GLenum stage, GLenum portion, GLenum pname, GLfloat * params);
GL_EXT_direct_state_access
void glGetMultiTexEnvivEXT(int target, int attachment, int pname, IntBuffer params)
void glGetMultiTexEnvivEXT(GLenum target, GLenum attachment, GLenum pname, GLint * params);
GL_EXT_direct_state_access
void glGetMultiTexEnvivEXT(int target, int attachment, int pname, int[] params, int params_offset)
void glGetMultiTexEnvivEXT(GLenum target, GLenum attachment, GLenum pname, GLint * params);
GL_EXT_direct_state_access
void glGetMultiTexGendvEXT(int target, int index, int pname, DoubleBuffer params)
void glGetMultiTexGendvEXT(GLenum target, GLenum index, GLenum pname, GLdouble * params);
GL_EXT_direct_state_access
void glGetMultiTexGendvEXT(int target, int index, int pname, double[] params, int params_offset)
void glGetMultiTexGendvEXT(GLenum target, GLenum index, GLenum pname, GLdouble * params);
GL_EXT_direct_state_access
void glGetMultiTexGenfvEXT(int stage, int portion, int pname, FloatBuffer params)
void glGetMultiTexGenfvEXT(GLenum stage, GLenum portion, GLenum pname, GLfloat * params);
GL_EXT_direct_state_access
void glGetMultiTexGenfvEXT(int stage, int portion, int pname, float[] params, int params_offset)
void glGetMultiTexGenfvEXT(GLenum stage, GLenum portion, GLenum pname, GLfloat * params);
GL_EXT_direct_state_access
void glGetMultiTexGenivEXT(int target, int attachment, int pname, IntBuffer params)
void glGetMultiTexGenivEXT(GLenum target, GLenum attachment, GLenum pname, GLint * params);
GL_EXT_direct_state_access
void glGetMultiTexGenivEXT(int target, int attachment, int pname, int[] params, int params_offset)
void glGetMultiTexGenivEXT(GLenum target, GLenum attachment, GLenum pname, GLint * params);
GL_EXT_direct_state_access
void glGetMultiTexImageEXT(int texture, int target, int level, int format, int type, Buffer pixels)
void glGetMultiTexImageEXT(GLenum texture, GLenum target, GLint level, GLenum format, GLenum type, GLvoid * pixels);
GL_EXT_direct_state_access
void glGetMultiTexLevelParameterfvEXT(int texture, int target, int level, int pname, FloatBuffer params)
void glGetMultiTexLevelParameterfvEXT(GLenum texture, GLenum target, GLint level, GLenum pname, GLfloat * params);
GL_EXT_direct_state_access
void glGetMultiTexLevelParameterfvEXT(int texture, int target, int level, int pname, float[] params, int params_offset)
void glGetMultiTexLevelParameterfvEXT(GLenum texture, GLenum target, GLint level, GLenum pname, GLfloat * params);
GL_EXT_direct_state_access
void glGetMultiTexLevelParameterivEXT(int texture, int target, int level, int pname, IntBuffer params)
void glGetMultiTexLevelParameterivEXT(GLenum texture, GLenum target, GLint level, GLenum pname, GLint * params);
GL_EXT_direct_state_access
void glGetMultiTexLevelParameterivEXT(int texture, int target, int level, int pname, int[] params, int params_offset)
void glGetMultiTexLevelParameterivEXT(GLenum texture, GLenum target, GLint level, GLenum pname, GLint * params);
GL_EXT_direct_state_access
void glGetMultiTexParameterIivEXT(int target, int attachment, int pname, IntBuffer params)
void glGetMultiTexParameterIivEXT(GLenum target, GLenum attachment, GLenum pname, GLint * params);
GL_EXT_direct_state_access
void glGetMultiTexParameterIivEXT(int target, int attachment, int pname, int[] params, int params_offset)
void glGetMultiTexParameterIivEXT(GLenum target, GLenum attachment, GLenum pname, GLint * params);
GL_EXT_direct_state_access
void glGetMultiTexParameterIuivEXT(int program, int target, int index, IntBuffer params)
void glGetMultiTexParameterIuivEXT(GLenum program, GLenum target, GLenum index, GLuint * params);
GL_EXT_direct_state_access
void glGetMultiTexParameterIuivEXT(int program, int target, int index, int[] params, int params_offset)
void glGetMultiTexParameterIuivEXT(GLenum program, GLenum target, GLenum index, GLuint * params);
GL_EXT_direct_state_access
void glGetMultiTexParameterfvEXT(int stage, int portion, int pname, FloatBuffer params)
void glGetMultiTexParameterfvEXT(GLenum stage, GLenum portion, GLenum pname, GLfloat * params);
GL_EXT_direct_state_access
void glGetMultiTexParameterfvEXT(int stage, int portion, int pname, float[] params, int params_offset)
void glGetMultiTexParameterfvEXT(GLenum stage, GLenum portion, GLenum pname, GLfloat * params);
GL_EXT_direct_state_access
void glGetMultiTexParameterivEXT(int target, int attachment, int pname, IntBuffer params)
void glGetMultiTexParameterivEXT(GLenum target, GLenum attachment, GLenum pname, GLint * params);
GL_EXT_direct_state_access
void glGetMultiTexParameterivEXT(int target, int attachment, int pname, int[] params, int params_offset)
void glGetMultiTexParameterivEXT(GLenum target, GLenum attachment, GLenum pname, GLint * params);
GL_EXT_direct_state_access
void glGetNamedBufferParameterivEXT(int target, int pname, IntBuffer params)
void glGetNamedBufferParameterivEXT(GLuint target, GLenum pname, GLint * params);
GL_EXT_direct_state_access
void glGetNamedBufferParameterivEXT(int target, int pname, int[] params, int params_offset)
void glGetNamedBufferParameterivEXT(GLuint target, GLenum pname, GLint * params);
GL_EXT_direct_state_access
void glGetNamedBufferSubDataEXT(int target, int offset, int size, Buffer data)
void glGetNamedBufferSubDataEXT(GLuint target, ptrdiff_t offset, ptrdiff_t size, GLvoid * data);
GL_EXT_direct_state_access
void glGetNamedFramebufferAttachmentParameterivEXT(int target, int attachment, int pname, IntBuffer params)
void glGetNamedFramebufferAttachmentParameterivEXT(GLuint target, GLenum attachment, GLenum pname, GLint * params);
GL_EXT_direct_state_access
void glGetNamedFramebufferAttachmentParameterivEXT(int target, int attachment, int pname, int[] params, int params_offset)
void glGetNamedFramebufferAttachmentParameterivEXT(GLuint target, GLenum attachment, GLenum pname, GLint * params);
GL_EXT_direct_state_access
void glGetNamedProgramLocalParameterIivEXT(int target, int attachment, int pname, IntBuffer params)
void glGetNamedProgramLocalParameterIivEXT(GLuint target, GLenum attachment, GLuint pname, GLint * params);
GL_EXT_direct_state_access
void glGetNamedProgramLocalParameterIivEXT(int target, int attachment, int pname, int[] params, int params_offset)
void glGetNamedProgramLocalParameterIivEXT(GLuint target, GLenum attachment, GLuint pname, GLint * params);
GL_EXT_direct_state_access
void glGetNamedProgramLocalParameterIuivEXT(int program, int target, int index, IntBuffer params)
void glGetNamedProgramLocalParameterIuivEXT(GLuint program, GLenum target, GLuint index, GLuint * params);
GL_EXT_direct_state_access
void glGetNamedProgramLocalParameterIuivEXT(int program, int target, int index, int[] params, int params_offset)
void glGetNamedProgramLocalParameterIuivEXT(GLuint program, GLenum target, GLuint index, GLuint * params);
GL_EXT_direct_state_access
void glGetNamedProgramLocalParameterdvEXT(int target, int index, int pname, DoubleBuffer params)
void glGetNamedProgramLocalParameterdvEXT(GLuint target, GLenum index, GLuint pname, GLdouble * params);
GL_EXT_direct_state_access
void glGetNamedProgramLocalParameterdvEXT(int target, int index, int pname, double[] params, int params_offset)
void glGetNamedProgramLocalParameterdvEXT(GLuint target, GLenum index, GLuint pname, GLdouble * params);
GL_EXT_direct_state_access
void glGetNamedProgramLocalParameterfvEXT(int stage, int portion, int pname, FloatBuffer params)
void glGetNamedProgramLocalParameterfvEXT(GLuint stage, GLenum portion, GLuint pname, GLfloat * params);
GL_EXT_direct_state_access
void glGetNamedProgramLocalParameterfvEXT(int stage, int portion, int pname, float[] params, int params_offset)
void glGetNamedProgramLocalParameterfvEXT(GLuint stage, GLenum portion, GLuint pname, GLfloat * params);
GL_EXT_direct_state_access
void glGetNamedProgramStringEXT(int target, int format, int type, Buffer table)
void glGetNamedProgramStringEXT(GLuint target, GLenum format, GLenum type, GLvoid * table);
GL_EXT_direct_state_access
void glGetNamedProgramivEXT(int target, int attachment, int pname, IntBuffer params)
void glGetNamedProgramivEXT(GLuint target, GLenum attachment, GLenum pname, GLint * params);
GL_EXT_direct_state_access
void glGetNamedProgramivEXT(int target, int attachment, int pname, int[] params, int params_offset)
void glGetNamedProgramivEXT(GLuint target, GLenum attachment, GLenum pname, GLint * params);
GL_EXT_direct_state_access
void glGetNamedRenderbufferParameterivEXT(int target, int pname, IntBuffer params)
void glGetNamedRenderbufferParameterivEXT(GLuint target, GLenum pname, GLint * params);
GL_EXT_direct_state_access
void glGetNamedRenderbufferParameterivEXT(int target, int pname, int[] params, int params_offset)
void glGetNamedRenderbufferParameterivEXT(GLuint target, GLenum pname, GLint * params);
GL_EXT_direct_state_access
void glGetObjectParameterfvARB(int target, int pname, FloatBuffer params)
void glGetObjectParameterfvARB(GLhandleARB target, GLenum pname, GLfloat * params);
GL_ARB_shader_objects
void glGetObjectParameterfvARB(int target, int pname, float[] params, int params_offset)
void glGetObjectParameterfvARB(GLhandleARB target, GLenum pname, GLfloat * params);
GL_ARB_shader_objects
void glGetObjectParameterivARB(int target, int pname, IntBuffer params)
void glGetObjectParameterivARB(GLhandleARB target, GLenum pname, GLint * params);
GL_ARB_shader_objects
void glGetObjectParameterivARB(int target, int pname, int[] params, int params_offset)
void glGetObjectParameterivARB(GLhandleARB target, GLenum pname, GLint * params);
GL_ARB_shader_objects
void glGetOcclusionQueryivNV(int target, int pname, IntBuffer params)
void glGetOcclusionQueryivNV(GLuint target, GLenum pname, GLint * params);
GL_NV_occlusion_query
void glGetOcclusionQueryivNV(int target, int pname, int[] params, int params_offset)
void glGetOcclusionQueryivNV(GLuint target, GLenum pname, GLint * params);
GL_NV_occlusion_query
void glGetOcclusionQueryuivNV(int id, int pname, IntBuffer params)
void glGetOcclusionQueryuivNV(GLuint id, GLenum pname, GLuint * params);
GL_NV_occlusion_query
void glGetOcclusionQueryuivNV(int id, int pname, int[] params, int params_offset)
void glGetOcclusionQueryuivNV(GLuint id, GLenum pname, GLuint * params);
GL_NV_occlusion_query
void glGetPixelMapfv(int map, FloatBuffer values)
void glGetPixelMapfv(GLenum map, GLfloat * values);
GL_VERSION_1_0
void glGetPixelMapfv(int map, float[] values, int values_offset)
void glGetPixelMapfv(GLenum map, GLfloat * values);
GL_VERSION_1_0
void glGetPixelMapfv(int map, long values_buffer_offset)
void glGetPixelMapfv(GLenum map, GLfloat * values);
GL_VERSION_1_0
void glGetPixelMapuiv(int map, IntBuffer values)
void glGetPixelMapuiv(GLenum map, GLuint * values);
GL_VERSION_1_0
void glGetPixelMapuiv(int map, int[] values, int values_offset)
void glGetPixelMapuiv(GLenum map, GLuint * values);
GL_VERSION_1_0
void glGetPixelMapuiv(int map, long values_buffer_offset)
void glGetPixelMapuiv(GLenum map, GLuint * values);
GL_VERSION_1_0
void glGetPixelMapusv(int map, ShortBuffer values)
void glGetPixelMapusv(GLenum map, GLushort * values);
GL_VERSION_1_0
void glGetPixelMapusv(int map, short[] values, int values_offset)
void glGetPixelMapusv(GLenum map, GLushort * values);
GL_VERSION_1_0
void glGetPixelMapusv(int map, long values_buffer_offset)
void glGetPixelMapusv(GLenum map, GLushort * values);
GL_VERSION_1_0
void glGetPolygonStipple(ByteBuffer mask)
void glGetPolygonStipple(GLubyte * mask);
GL_VERSION_1_0
void glGetPolygonStipple(byte[] mask, int mask_offset)
void glGetPolygonStipple(GLubyte * mask);
GL_VERSION_1_0
void glGetPolygonStipple(long mask_buffer_offset)
void glGetPolygonStipple(GLubyte * mask);
GL_VERSION_1_0
void glGetProgramEnvParameterIivNV(int target, int index, IntBuffer params)
void glGetProgramEnvParameterIivNV(GLenum target, GLuint index, GLint * params);
GL_NV_gpu_program4
void glGetProgramEnvParameterIivNV(int target, int index, int[] params, int params_offset)
void glGetProgramEnvParameterIivNV(GLenum target, GLuint index, GLint * params);
GL_NV_gpu_program4
void glGetProgramEnvParameterIuivNV(int target, int index, IntBuffer params)
void glGetProgramEnvParameterIuivNV(GLenum target, GLuint index, GLuint * params);
GL_NV_gpu_program4
void glGetProgramEnvParameterIuivNV(int target, int index, int[] params, int params_offset)
void glGetProgramEnvParameterIuivNV(GLenum target, GLuint index, GLuint * params);
GL_NV_gpu_program4
void glGetProgramEnvParameterdvARB(int index, int pname, DoubleBuffer params)
void glGetProgramEnvParameterdvARB(GLenum index, GLuint pname, GLdouble * params);
GL_ARB_vertex_program
void glGetProgramEnvParameterdvARB(int index, int pname, double[] params, int params_offset)
void glGetProgramEnvParameterdvARB(GLenum index, GLuint pname, GLdouble * params);
GL_ARB_vertex_program
void glGetProgramEnvParameterfvARB(int target, int pname, FloatBuffer params)
void glGetProgramEnvParameterfvARB(GLenum target, GLuint pname, GLfloat * params);
GL_ARB_vertex_program
void glGetProgramEnvParameterfvARB(int target, int pname, float[] params, int params_offset)
void glGetProgramEnvParameterfvARB(GLenum target, GLuint pname, GLfloat * params);
GL_ARB_vertex_program
void glGetProgramLocalParameterIivNV(int target, int index, IntBuffer params)
void glGetProgramLocalParameterIivNV(GLenum target, GLuint index, GLint * params);
GL_NV_gpu_program4
void glGetProgramLocalParameterIivNV(int target, int index, int[] params, int params_offset)
void glGetProgramLocalParameterIivNV(GLenum target, GLuint index, GLint * params);
GL_NV_gpu_program4
void glGetProgramLocalParameterIuivNV(int target, int index, IntBuffer params)
void glGetProgramLocalParameterIuivNV(GLenum target, GLuint index, GLuint * params);
GL_NV_gpu_program4
void glGetProgramLocalParameterIuivNV(int target, int index, int[] params, int params_offset)
void glGetProgramLocalParameterIuivNV(GLenum target, GLuint index, GLuint * params);
GL_NV_gpu_program4
void glGetProgramLocalParameterdvARB(int index, int pname, DoubleBuffer params)
void glGetProgramLocalParameterdvARB(GLenum index, GLuint pname, GLdouble * params);
GL_ARB_vertex_program
void glGetProgramLocalParameterdvARB(int index, int pname, double[] params, int params_offset)
void glGetProgramLocalParameterdvARB(GLenum index, GLuint pname, GLdouble * params);
GL_ARB_vertex_program
void glGetProgramLocalParameterfvARB(int target, int pname, FloatBuffer params)
void glGetProgramLocalParameterfvARB(GLenum target, GLuint pname, GLfloat * params);
GL_ARB_vertex_program
void glGetProgramLocalParameterfvARB(int target, int pname, float[] params, int params_offset)
void glGetProgramLocalParameterfvARB(GLenum target, GLuint pname, GLfloat * params);
GL_ARB_vertex_program
void glGetProgramStringARB(int target, int pname, Buffer string)
void glGetProgramStringARB(GLenum target, GLenum pname, GLvoid * string);
GL_ARB_vertex_program
string
- a direct Buffer
void glGetProgramivARB(int target, int pname, IntBuffer params)
void glGetProgramivARB(GLenum target, GLenum pname, GLint * params);
GL_ARB_vertex_program
void glGetProgramivARB(int target, int pname, int[] params, int params_offset)
void glGetProgramivARB(GLenum target, GLenum pname, GLint * params);
GL_ARB_vertex_program
void glGetQueryObjecti64vEXT(int id, int pname, com.jogamp.common.nio.Int64Buffer params)
void glGetQueryObjecti64vEXT(GLuint id, GLenum pname, int64_t * params);
GL_EXT_timer_query
void glGetQueryObjecti64vEXT(int id, int pname, long[] params, int params_offset)
void glGetQueryObjecti64vEXT(GLuint id, GLenum pname, int64_t * params);
GL_EXT_timer_query
void glGetQueryObjectui64vEXT(int id, int pname, com.jogamp.common.nio.Int64Buffer params)
void glGetQueryObjectui64vEXT(GLuint id, GLenum pname, uint64_t * params);
GL_EXT_timer_query
void glGetQueryObjectui64vEXT(int id, int pname, long[] params, int params_offset)
void glGetQueryObjectui64vEXT(GLuint id, GLenum pname, uint64_t * params);
GL_EXT_timer_query
void glGetSeparableFilter(int target, int format, int type, Buffer row, Buffer column, Buffer span)
void glGetSeparableFilter(GLenum target, GLenum format, GLenum type, GLvoid * row, GLvoid * column, GLvoid * span);
GL_VERSION_1_2
void glGetSeparableFilter(int target, int format, int type, long row_buffer_offset, long column_buffer_offset, long span_buffer_offset)
void glGetSeparableFilter(GLenum target, GLenum format, GLenum type, GLvoid * row, GLvoid * column, GLvoid * span);
GL_VERSION_1_2
void glGetShaderSourceARB(int program, int bufSize, IntBuffer length, ByteBuffer infoLog)
void glGetShaderSourceARB(GLhandleARB program, GLsizei bufSize, GLsizei * length, GLcharARB * infoLog);
GL_ARB_shader_objects
void glGetShaderSourceARB(int program, int bufSize, int[] length, int length_offset, byte[] infoLog, int infoLog_offset)
void glGetShaderSourceARB(GLhandleARB program, GLsizei bufSize, GLsizei * length, GLcharARB * infoLog);
GL_ARB_shader_objects
void glGetTexGendv(int coord, int pname, DoubleBuffer params)
void glGetTexGendv(GLenum coord, GLenum pname, GLdouble * params);
void glGetTexGendv(int coord, int pname, double[] params, int params_offset)
void glGetTexGendv(GLenum coord, GLenum pname, GLdouble * params);
void glGetTextureImageEXT(int texture, int target, int level, int format, int type, Buffer pixels)
void glGetTextureImageEXT(GLuint texture, GLenum target, GLint level, GLenum format, GLenum type, GLvoid * pixels);
GL_EXT_direct_state_access
void glGetTextureLevelParameterfvEXT(int texture, int target, int level, int pname, FloatBuffer params)
void glGetTextureLevelParameterfvEXT(GLuint texture, GLenum target, GLint level, GLenum pname, GLfloat * params);
GL_EXT_direct_state_access
void glGetTextureLevelParameterfvEXT(int texture, int target, int level, int pname, float[] params, int params_offset)
void glGetTextureLevelParameterfvEXT(GLuint texture, GLenum target, GLint level, GLenum pname, GLfloat * params);
GL_EXT_direct_state_access
void glGetTextureLevelParameterivEXT(int texture, int target, int level, int pname, IntBuffer params)
void glGetTextureLevelParameterivEXT(GLuint texture, GLenum target, GLint level, GLenum pname, GLint * params);
GL_EXT_direct_state_access
void glGetTextureLevelParameterivEXT(int texture, int target, int level, int pname, int[] params, int params_offset)
void glGetTextureLevelParameterivEXT(GLuint texture, GLenum target, GLint level, GLenum pname, GLint * params);
GL_EXT_direct_state_access
void glGetTextureParameterIivEXT(int target, int attachment, int pname, IntBuffer params)
void glGetTextureParameterIivEXT(GLuint target, GLenum attachment, GLenum pname, GLint * params);
GL_EXT_direct_state_access
void glGetTextureParameterIivEXT(int target, int attachment, int pname, int[] params, int params_offset)
void glGetTextureParameterIivEXT(GLuint target, GLenum attachment, GLenum pname, GLint * params);
GL_EXT_direct_state_access
void glGetTextureParameterIuivEXT(int program, int target, int index, IntBuffer params)
void glGetTextureParameterIuivEXT(GLuint program, GLenum target, GLenum index, GLuint * params);
GL_EXT_direct_state_access
void glGetTextureParameterIuivEXT(int program, int target, int index, int[] params, int params_offset)
void glGetTextureParameterIuivEXT(GLuint program, GLenum target, GLenum index, GLuint * params);
GL_EXT_direct_state_access
void glGetTextureParameterfvEXT(int stage, int portion, int pname, FloatBuffer params)
void glGetTextureParameterfvEXT(GLuint stage, GLenum portion, GLenum pname, GLfloat * params);
GL_EXT_direct_state_access
void glGetTextureParameterfvEXT(int stage, int portion, int pname, float[] params, int params_offset)
void glGetTextureParameterfvEXT(GLuint stage, GLenum portion, GLenum pname, GLfloat * params);
GL_EXT_direct_state_access
void glGetTextureParameterivEXT(int target, int attachment, int pname, IntBuffer params)
void glGetTextureParameterivEXT(GLuint target, GLenum attachment, GLenum pname, GLint * params);
GL_EXT_direct_state_access
void glGetTextureParameterivEXT(int target, int attachment, int pname, int[] params, int params_offset)
void glGetTextureParameterivEXT(GLuint target, GLenum attachment, GLenum pname, GLint * params);
GL_EXT_direct_state_access
int glGetUniformBufferSizeEXT(int program, int location)
GLint glGetUniformBufferSizeEXT(GLuint program, GLint location);
GL_EXT_bindable_uniform
int glGetUniformLocationARB(int program, String name)
GLint glGetUniformLocationARB(GLhandleARB program, const GLcharARB * name);
GL_ARB_shader_objects
int glGetUniformOffsetEXT(int program, int location)
ptrdiff_t glGetUniformOffsetEXT(GLuint program, GLint location);
GL_EXT_bindable_uniform
void glGetUniformfvARB(int program, int location, FloatBuffer params)
void glGetUniformfvARB(GLhandleARB program, GLint location, GLfloat * params);
GL_ARB_shader_objects
void glGetUniformfvARB(int program, int location, float[] params, int params_offset)
void glGetUniformfvARB(GLhandleARB program, GLint location, GLfloat * params);
GL_ARB_shader_objects
void glGetUniformivARB(int program, int location, IntBuffer params)
void glGetUniformivARB(GLhandleARB program, GLint location, GLint * params);
GL_ARB_shader_objects
void glGetUniformivARB(int program, int location, int[] params, int params_offset)
void glGetUniformivARB(GLhandleARB program, GLint location, GLint * params);
GL_ARB_shader_objects
void glGetVariantBooleanvEXT(int target, int index, ByteBuffer data)
void glGetVariantBooleanvEXT(GLuint target, GLenum index, GLboolean * data);
GL_EXT_vertex_shader
void glGetVariantBooleanvEXT(int target, int index, byte[] data, int data_offset)
void glGetVariantBooleanvEXT(GLuint target, GLenum index, GLboolean * data);
GL_EXT_vertex_shader
void glGetVariantFloatvEXT(int target, int pname, FloatBuffer params)
void glGetVariantFloatvEXT(GLuint target, GLenum pname, GLfloat * params);
GL_EXT_vertex_shader
void glGetVariantFloatvEXT(int target, int pname, float[] params, int params_offset)
void glGetVariantFloatvEXT(GLuint target, GLenum pname, GLfloat * params);
GL_EXT_vertex_shader
void glGetVariantIntegervEXT(int target, int pname, IntBuffer params)
void glGetVariantIntegervEXT(GLuint target, GLenum pname, GLint * params);
GL_EXT_vertex_shader
void glGetVariantIntegervEXT(int target, int pname, int[] params, int params_offset)
void glGetVariantIntegervEXT(GLuint target, GLenum pname, GLint * params);
GL_EXT_vertex_shader
void glGetVertexAttribdvARB(int index, int pname, DoubleBuffer params)
void glGetVertexAttribdvARB(GLuint index, GLenum pname, GLdouble * params);
GL_ARB_vertex_program
void glGetVertexAttribdvARB(int index, int pname, double[] params, int params_offset)
void glGetVertexAttribdvARB(GLuint index, GLenum pname, GLdouble * params);
GL_ARB_vertex_program
void glGetVertexAttribfvARB(int target, int pname, FloatBuffer params)
void glGetVertexAttribfvARB(GLuint target, GLenum pname, GLfloat * params);
GL_ARB_vertex_program
void glGetVertexAttribfvARB(int target, int pname, float[] params, int params_offset)
void glGetVertexAttribfvARB(GLuint target, GLenum pname, GLfloat * params);
GL_ARB_vertex_program
void glGetVertexAttribivARB(int target, int pname, IntBuffer params)
void glGetVertexAttribivARB(GLuint target, GLenum pname, GLint * params);
GL_ARB_vertex_program
void glGetVertexAttribivARB(int target, int pname, int[] params, int params_offset)
void glGetVertexAttribivARB(GLuint target, GLenum pname, GLint * params);
GL_ARB_vertex_program
void glHintPGI(int target, int s)
void glHintPGI(GLenum target, GLint s);
GL_PGI_misc_hints
void glHistogram(int target, int width, int internalformat, boolean sink)
void glHistogram(GLenum target, GLsizei width, GLenum internalformat, GLboolean sink);
GL_VERSION_1_2
void glIndexFuncEXT(int target, float s)
void glIndexFuncEXT(GLenum target, GLclampf s);
GL_EXT_index_func
void glIndexMask(int mask)
void glIndexMask(GLuint mask);
void glIndexMaterialEXT(int target, int id)
void glIndexMaterialEXT(GLenum target, GLenum id);
GL_EXT_index_material
void glIndexPointer(int type, int stride, Buffer ptr)
void glIndexPointer(GLenum type, GLsizei stride, const GLvoid * ptr);
ptr
- a direct Buffer
void glIndexd(double c)
void glIndexd(GLdouble c);
void glIndexdv(DoubleBuffer c)
void glIndexdv(const GLdouble * c);
void glIndexdv(double[] c, int c_offset)
void glIndexdv(const GLdouble * c);
void glIndexf(float c)
void glIndexf(GLfloat c);
void glIndexfv(FloatBuffer c)
void glIndexfv(const GLfloat * c);
void glIndexfv(float[] c, int c_offset)
void glIndexfv(const GLfloat * c);
void glIndexi(int c)
void glIndexi(GLint c);
void glIndexiv(IntBuffer c)
void glIndexiv(const GLint * c);
void glIndexiv(int[] c, int c_offset)
void glIndexiv(const GLint * c);
void glIndexs(short c)
void glIndexs(GLshort c);
void glIndexsv(ShortBuffer c)
void glIndexsv(const GLshort * c);
void glIndexsv(short[] c, int c_offset)
void glIndexsv(const GLshort * c);
void glIndexub(byte c)
void glIndexub(GLubyte c);
void glIndexubv(ByteBuffer c)
void glIndexubv(const GLubyte * c);
void glIndexubv(byte[] c, int c_offset)
void glIndexubv(const GLubyte * c);
void glInitNames()
void glInitNames(void);
void glInsertComponentEXT(int red, int green, int blue)
void glInsertComponentEXT(GLuint red, GLuint green, GLuint blue);
GL_EXT_vertex_shader
void glInterleavedArrays(int format, int stride, Buffer pointer)
void glInterleavedArrays(GLenum format, GLsizei stride, const GLvoid * pointer);
GL_VERSION_1_1
void glInterleavedArrays(int format, int stride, long pointer_buffer_offset)
void glInterleavedArrays(GLenum format, GLsizei stride, const GLvoid * pointer);
GL_VERSION_1_1
boolean glIsEnabledIndexed(int target, int index)
GLboolean glIsEnabledIndexedEXT(GLenum target, GLuint index);
GL_EXT_draw_buffers2
boolean glIsFenceAPPLE(int id)
GLboolean glIsFenceAPPLE(GLuint id);
GL_APPLE_fence
boolean glIsFenceNV(int id)
GLboolean glIsFenceNV(GLuint id);
GL_NV_fence
boolean glIsList(int list)
GLboolean glIsList(GLuint list);
boolean glIsOcclusionQueryNV(int id)
GLboolean glIsOcclusionQueryNV(GLuint id);
GL_NV_occlusion_query
boolean glIsProgramARB(int id)
GLboolean glIsProgramARB(GLuint id);
GL_ARB_vertex_program
boolean glIsVariantEnabledEXT(int target, int index)
GLboolean glIsVariantEnabledEXT(GLuint target, GLenum index);
GL_EXT_vertex_shader
boolean glIsVertexAttribEnabledAPPLE(int index, int pname)
GLboolean glIsVertexAttribEnabledAPPLE(GLuint index, GLenum pname);
GL_APPLE_vertex_program_evaluators
void glLightModeli(int pname, int param)
void glLightModeli(GLenum pname, GLint param);
void glLightModeliv(int pname, IntBuffer params)
void glLightModeliv(GLenum pname, const GLint * params);
void glLightModeliv(int pname, int[] params, int params_offset)
void glLightModeliv(GLenum pname, const GLint * params);
void glLighti(int light, int pname, int param)
void glLighti(GLenum light, GLenum pname, GLint param);
void glLightiv(int light, int pname, IntBuffer params)
void glLightiv(GLenum light, GLenum pname, const GLint * params);
void glLightiv(int light, int pname, int[] params, int params_offset)
void glLightiv(GLenum light, GLenum pname, const GLint * params);
void glLineStipple(int factor, short pattern)
void glLineStipple(GLint factor, GLushort pattern);
void glLinkProgramARB(int mode)
void glLinkProgramARB(GLhandleARB mode);
GL_ARB_shader_objects
void glListBase(int base)
void glListBase(GLuint base);
void glLoadMatrixd(DoubleBuffer m)
void glLoadMatrixd(const GLdouble * m);
void glLoadMatrixd(double[] m, int m_offset)
void glLoadMatrixd(const GLdouble * m);
void glLoadName(int name)
void glLoadName(GLuint name);
void glLoadTransposeMatrixd(DoubleBuffer m)
void glLoadTransposeMatrixd(const GLdouble * m);
GL_VERSION_1_3
void glLoadTransposeMatrixd(double[] m, int m_offset)
void glLoadTransposeMatrixd(const GLdouble * m);
GL_VERSION_1_3
void glLoadTransposeMatrixf(FloatBuffer m)
void glLoadTransposeMatrixf(const GLfloat * m);
GL_VERSION_1_3
void glLoadTransposeMatrixf(float[] m, int m_offset)
void glLoadTransposeMatrixf(const GLfloat * m);
GL_VERSION_1_3
void glLockArraysEXT(int x, int y)
void glLockArraysEXT(GLint x, GLsizei y);
GL_EXT_compiled_vertex_array
void glMap1d(int target, double u1, double u2, int stride, int order, DoubleBuffer points)
void glMap1d(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble * points);
void glMap1d(int target, double u1, double u2, int stride, int order, double[] points, int points_offset)
void glMap1d(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble * points);
void glMap1f(int target, float u1, float u2, int stride, int order, FloatBuffer points)
void glMap1f(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat * points);
void glMap1f(int target, float u1, float u2, int stride, int order, float[] points, int points_offset)
void glMap1f(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat * points);
void glMap2d(int target, double u1, double u2, int ustride, int uorder, double v1, double v2, int vstride, int vorder, DoubleBuffer points)
void glMap2d(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble * points);
void glMap2d(int target, double u1, double u2, int ustride, int uorder, double v1, double v2, int vstride, int vorder, double[] points, int points_offset)
void glMap2d(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble * points);
void glMap2f(int target, float u1, float u2, int ustride, int uorder, float v1, float v2, int vstride, int vorder, FloatBuffer points)
void glMap2f(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat * points);
void glMap2f(int target, float u1, float u2, int ustride, int uorder, float v1, float v2, int vstride, int vorder, float[] points, int points_offset)
void glMap2f(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat * points);
void glMapControlPointsNV(int target, int index, int type, int ustride, int vstride, int uorder, int vorder, boolean packed, Buffer points)
void glMapControlPointsNV(GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLint uorder, GLint vorder, GLboolean packed, const GLvoid * points);
GL_NV_evaluators
void glMapGrid1d(int un, double u1, double u2)
void glMapGrid1d(GLint un, GLdouble u1, GLdouble u2);
void glMapGrid1f(int un, float u1, float u2)
void glMapGrid1f(GLint un, GLfloat u1, GLfloat u2);
void glMapGrid2d(int un, double u1, double u2, int vn, double v1, double v2)
void glMapGrid2d(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2);
void glMapGrid2f(int un, float u1, float u2, int vn, float v1, float v2)
void glMapGrid2f(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2);
ByteBuffer glMapNamedBufferEXT(int target, int access)
GLvoid * glMapNamedBufferEXT(GLuint target, GLenum access);
GL_EXT_direct_state_access
void glMapParameterfvNV(int target, int pname, FloatBuffer params)
void glMapParameterfvNV(GLenum target, GLenum pname, const GLfloat * params);
GL_NV_evaluators
void glMapParameterfvNV(int target, int pname, float[] params, int params_offset)
void glMapParameterfvNV(GLenum target, GLenum pname, const GLfloat * params);
GL_NV_evaluators
void glMapParameterivNV(int target, int pname, IntBuffer params)
void glMapParameterivNV(GLenum target, GLenum pname, const GLint * params);
GL_NV_evaluators
void glMapParameterivNV(int target, int pname, int[] params, int params_offset)
void glMapParameterivNV(GLenum target, GLenum pname, const GLint * params);
GL_NV_evaluators
void glMapVertexAttrib1dAPPLE(int index, int size, double u1, double u2, int stride, int order, DoubleBuffer points)
void glMapVertexAttrib1dAPPLE(GLuint index, GLuint size, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble * points);
GL_APPLE_vertex_program_evaluators
void glMapVertexAttrib1dAPPLE(int index, int size, double u1, double u2, int stride, int order, double[] points, int points_offset)
void glMapVertexAttrib1dAPPLE(GLuint index, GLuint size, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble * points);
GL_APPLE_vertex_program_evaluators
void glMapVertexAttrib1fAPPLE(int index, int size, float u1, float u2, int stride, int order, FloatBuffer points)
void glMapVertexAttrib1fAPPLE(GLuint index, GLuint size, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat * points);
GL_APPLE_vertex_program_evaluators
void glMapVertexAttrib1fAPPLE(int index, int size, float u1, float u2, int stride, int order, float[] points, int points_offset)
void glMapVertexAttrib1fAPPLE(GLuint index, GLuint size, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat * points);
GL_APPLE_vertex_program_evaluators
void glMapVertexAttrib2dAPPLE(int index, int size, double u1, double u2, int ustride, int uorder, double v1, double v2, int vstride, int vorder, DoubleBuffer points)
void glMapVertexAttrib2dAPPLE(GLuint index, GLuint size, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble * points);
GL_APPLE_vertex_program_evaluators
void glMapVertexAttrib2dAPPLE(int index, int size, double u1, double u2, int ustride, int uorder, double v1, double v2, int vstride, int vorder, double[] points, int points_offset)
void glMapVertexAttrib2dAPPLE(GLuint index, GLuint size, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble * points);
GL_APPLE_vertex_program_evaluators
void glMapVertexAttrib2fAPPLE(int index, int size, float u1, float u2, int ustride, int uorder, float v1, float v2, int vstride, int vorder, FloatBuffer points)
void glMapVertexAttrib2fAPPLE(GLuint index, GLuint size, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat * points);
GL_APPLE_vertex_program_evaluators
void glMapVertexAttrib2fAPPLE(int index, int size, float u1, float u2, int ustride, int uorder, float v1, float v2, int vstride, int vorder, float[] points, int points_offset)
void glMapVertexAttrib2fAPPLE(GLuint index, GLuint size, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat * points);
GL_APPLE_vertex_program_evaluators
void glMateriali(int face, int pname, int param)
void glMateriali(GLenum face, GLenum pname, GLint param);
void glMaterialiv(int face, int pname, IntBuffer params)
void glMaterialiv(GLenum face, GLenum pname, const GLint * params);
void glMaterialiv(int face, int pname, int[] params, int params_offset)
void glMaterialiv(GLenum face, GLenum pname, const GLint * params);
void glMatrixFrustumEXT(int mode, double left, double right, double bottom, double top, double zNear, double zFar)
void glMatrixFrustumEXT(GLenum mode, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
GL_EXT_direct_state_access
void glMatrixIndexubvARB(int size, ByteBuffer weights)
void glMatrixIndexubvARB(GLint size, const GLubyte * weights);
GL_ARB_matrix_palette
void glMatrixIndexubvARB(int size, byte[] weights, int weights_offset)
void glMatrixIndexubvARB(GLint size, const GLubyte * weights);
GL_ARB_matrix_palette
void glMatrixIndexuivARB(int n, IntBuffer ids)
void glMatrixIndexuivARB(GLint n, const GLuint * ids);
GL_ARB_matrix_palette
void glMatrixIndexuivARB(int n, int[] ids, int ids_offset)
void glMatrixIndexuivARB(GLint n, const GLuint * ids);
GL_ARB_matrix_palette
void glMatrixIndexusvARB(int size, ShortBuffer weights)
void glMatrixIndexusvARB(GLint size, const GLushort * weights);
GL_ARB_matrix_palette
void glMatrixIndexusvARB(int size, short[] weights, int weights_offset)
void glMatrixIndexusvARB(GLint size, const GLushort * weights);
GL_ARB_matrix_palette
void glMatrixLoadIdentityEXT(int mode)
void glMatrixLoadIdentityEXT(GLenum mode);
GL_EXT_direct_state_access
void glMatrixLoadTransposedEXT(int target, DoubleBuffer v)
void glMatrixLoadTransposedEXT(GLenum target, const GLdouble * v);
GL_EXT_direct_state_access
void glMatrixLoadTransposedEXT(int target, double[] v, int v_offset)
void glMatrixLoadTransposedEXT(GLenum target, const GLdouble * v);
GL_EXT_direct_state_access
void glMatrixLoadTransposefEXT(int target, FloatBuffer v)
void glMatrixLoadTransposefEXT(GLenum target, const GLfloat * v);
GL_EXT_direct_state_access
void glMatrixLoadTransposefEXT(int target, float[] v, int v_offset)
void glMatrixLoadTransposefEXT(GLenum target, const GLfloat * v);
GL_EXT_direct_state_access
void glMatrixLoaddEXT(int target, DoubleBuffer v)
void glMatrixLoaddEXT(GLenum target, const GLdouble * v);
GL_EXT_direct_state_access
void glMatrixLoaddEXT(int target, double[] v, int v_offset)
void glMatrixLoaddEXT(GLenum target, const GLdouble * v);
GL_EXT_direct_state_access
void glMatrixLoadfEXT(int target, FloatBuffer v)
void glMatrixLoadfEXT(GLenum target, const GLfloat * v);
GL_EXT_direct_state_access
void glMatrixLoadfEXT(int target, float[] v, int v_offset)
void glMatrixLoadfEXT(GLenum target, const GLfloat * v);
GL_EXT_direct_state_access
void glMatrixMultTransposedEXT(int target, DoubleBuffer v)
void glMatrixMultTransposedEXT(GLenum target, const GLdouble * v);
GL_EXT_direct_state_access
void glMatrixMultTransposedEXT(int target, double[] v, int v_offset)
void glMatrixMultTransposedEXT(GLenum target, const GLdouble * v);
GL_EXT_direct_state_access
void glMatrixMultTransposefEXT(int target, FloatBuffer v)
void glMatrixMultTransposefEXT(GLenum target, const GLfloat * v);
GL_EXT_direct_state_access
void glMatrixMultTransposefEXT(int target, float[] v, int v_offset)
void glMatrixMultTransposefEXT(GLenum target, const GLfloat * v);
GL_EXT_direct_state_access
void glMatrixMultdEXT(int target, DoubleBuffer v)
void glMatrixMultdEXT(GLenum target, const GLdouble * v);
GL_EXT_direct_state_access
void glMatrixMultdEXT(int target, double[] v, int v_offset)
void glMatrixMultdEXT(GLenum target, const GLdouble * v);
GL_EXT_direct_state_access
void glMatrixMultfEXT(int target, FloatBuffer v)
void glMatrixMultfEXT(GLenum target, const GLfloat * v);
GL_EXT_direct_state_access
void glMatrixMultfEXT(int target, float[] v, int v_offset)
void glMatrixMultfEXT(GLenum target, const GLfloat * v);
GL_EXT_direct_state_access
void glMatrixOrthoEXT(int mode, double left, double right, double bottom, double top, double zNear, double zFar)
void glMatrixOrthoEXT(GLenum mode, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
GL_EXT_direct_state_access
void glMatrixPopEXT(int mode)
void glMatrixPopEXT(GLenum mode);
GL_EXT_direct_state_access
void glMatrixPushEXT(int mode)
void glMatrixPushEXT(GLenum mode);
GL_EXT_direct_state_access
void glMatrixRotatedEXT(int target, double s, double t, double r, double q)
void glMatrixRotatedEXT(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q);
GL_EXT_direct_state_access
void glMatrixRotatefEXT(int target, float s, float t, float r, float q)
void glMatrixRotatefEXT(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
GL_EXT_direct_state_access
void glMatrixScaledEXT(int target, double s, double t, double r)
void glMatrixScaledEXT(GLenum target, GLdouble s, GLdouble t, GLdouble r);
GL_EXT_direct_state_access
void glMatrixScalefEXT(int target, float s, float t, float r)
void glMatrixScalefEXT(GLenum target, GLfloat s, GLfloat t, GLfloat r);
GL_EXT_direct_state_access
void glMatrixTranslatedEXT(int target, double s, double t, double r)
void glMatrixTranslatedEXT(GLenum target, GLdouble s, GLdouble t, GLdouble r);
GL_EXT_direct_state_access
void glMatrixTranslatefEXT(int target, float s, float t, float r)
void glMatrixTranslatefEXT(GLenum target, GLfloat s, GLfloat t, GLfloat r);
GL_EXT_direct_state_access
void glMinmax(int target, int internalformat, boolean sink)
void glMinmax(GLenum target, GLenum internalformat, GLboolean sink);
GL_VERSION_1_2
void glMultMatrixd(DoubleBuffer m)
void glMultMatrixd(const GLdouble * m);
void glMultMatrixd(double[] m, int m_offset)
void glMultMatrixd(const GLdouble * m);
void glMultTransposeMatrixd(DoubleBuffer m)
void glMultTransposeMatrixd(const GLdouble * m);
GL_VERSION_1_3
void glMultTransposeMatrixd(double[] m, int m_offset)
void glMultTransposeMatrixd(const GLdouble * m);
GL_VERSION_1_3
void glMultTransposeMatrixf(FloatBuffer m)
void glMultTransposeMatrixf(const GLfloat * m);
GL_VERSION_1_3
void glMultTransposeMatrixf(float[] m, int m_offset)
void glMultTransposeMatrixf(const GLfloat * m);
GL_VERSION_1_3
void glMultiTexBufferEXT(int sfactorRGB, int dfactorRGB, int sfactorAlpha, int dfactorAlpha)
void glMultiTexBufferEXT(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLuint dfactorAlpha);
GL_EXT_direct_state_access
void glMultiTexCoord1d(int target, double s)
void glMultiTexCoord1d(GLenum target, GLdouble s);
GL_VERSION_1_3
void glMultiTexCoord1dv(int target, DoubleBuffer v)
void glMultiTexCoord1dv(GLenum target, const GLdouble * v);
GL_VERSION_1_3
void glMultiTexCoord1dv(int target, double[] v, int v_offset)
void glMultiTexCoord1dv(GLenum target, const GLdouble * v);
GL_VERSION_1_3
void glMultiTexCoord1f(int target, float s)
void glMultiTexCoord1f(GLenum target, GLfloat s);
GL_VERSION_1_3
void glMultiTexCoord1fv(int target, FloatBuffer v)
void glMultiTexCoord1fv(GLenum target, const GLfloat * v);
GL_VERSION_1_3
void glMultiTexCoord1fv(int target, float[] v, int v_offset)
void glMultiTexCoord1fv(GLenum target, const GLfloat * v);
GL_VERSION_1_3
void glMultiTexCoord1h(int target, short s)
void glMultiTexCoord1hNV(GLenum target, GLhalfNV s);
GL_NV_half_float
void glMultiTexCoord1hv(int index, ShortBuffer v)
void glMultiTexCoord1hvNV(GLenum index, const GLhalfNV * v);
GL_NV_half_float
void glMultiTexCoord1hv(int index, short[] v, int v_offset)
void glMultiTexCoord1hvNV(GLenum index, const GLhalfNV * v);
GL_NV_half_float
void glMultiTexCoord1i(int target, int s)
void glMultiTexCoord1i(GLenum target, GLint s);
GL_VERSION_1_3
void glMultiTexCoord1iv(int target, IntBuffer v)
void glMultiTexCoord1iv(GLenum target, const GLint * v);
GL_VERSION_1_3
void glMultiTexCoord1iv(int target, int[] v, int v_offset)
void glMultiTexCoord1iv(GLenum target, const GLint * v);
GL_VERSION_1_3
void glMultiTexCoord1s(int target, short s)
void glMultiTexCoord1s(GLenum target, GLshort s);
GL_VERSION_1_3
void glMultiTexCoord1sv(int target, ShortBuffer v)
void glMultiTexCoord1sv(GLenum target, const GLshort * v);
GL_VERSION_1_3
void glMultiTexCoord1sv(int target, short[] v, int v_offset)
void glMultiTexCoord1sv(GLenum target, const GLshort * v);
GL_VERSION_1_3
void glMultiTexCoord2d(int target, double s, double t)
void glMultiTexCoord2d(GLenum target, GLdouble s, GLdouble t);
GL_VERSION_1_3
void glMultiTexCoord2dv(int target, DoubleBuffer v)
void glMultiTexCoord2dv(GLenum target, const GLdouble * v);
GL_VERSION_1_3
void glMultiTexCoord2dv(int target, double[] v, int v_offset)
void glMultiTexCoord2dv(GLenum target, const GLdouble * v);
GL_VERSION_1_3
void glMultiTexCoord2f(int target, float s, float t)
void glMultiTexCoord2f(GLenum target, GLfloat s, GLfloat t);
GL_VERSION_1_3
void glMultiTexCoord2fv(int target, FloatBuffer v)
void glMultiTexCoord2fv(GLenum target, const GLfloat * v);
GL_VERSION_1_3
void glMultiTexCoord2fv(int target, float[] v, int v_offset)
void glMultiTexCoord2fv(GLenum target, const GLfloat * v);
GL_VERSION_1_3
void glMultiTexCoord2h(int target, short s, short t)
void glMultiTexCoord2hNV(GLenum target, GLhalfNV s, GLhalfNV t);
GL_NV_half_float
void glMultiTexCoord2hv(int index, ShortBuffer v)
void glMultiTexCoord2hvNV(GLenum index, const GLhalfNV * v);
GL_NV_half_float
void glMultiTexCoord2hv(int index, short[] v, int v_offset)
void glMultiTexCoord2hvNV(GLenum index, const GLhalfNV * v);
GL_NV_half_float
void glMultiTexCoord2i(int target, int s, int t)
void glMultiTexCoord2i(GLenum target, GLint s, GLint t);
GL_VERSION_1_3
void glMultiTexCoord2iv(int target, IntBuffer v)
void glMultiTexCoord2iv(GLenum target, const GLint * v);
GL_VERSION_1_3
void glMultiTexCoord2iv(int target, int[] v, int v_offset)
void glMultiTexCoord2iv(GLenum target, const GLint * v);
GL_VERSION_1_3
void glMultiTexCoord2s(int target, short s, short t)
void glMultiTexCoord2s(GLenum target, GLshort s, GLshort t);
GL_VERSION_1_3
void glMultiTexCoord2sv(int target, ShortBuffer v)
void glMultiTexCoord2sv(GLenum target, const GLshort * v);
GL_VERSION_1_3
void glMultiTexCoord2sv(int target, short[] v, int v_offset)
void glMultiTexCoord2sv(GLenum target, const GLshort * v);
GL_VERSION_1_3
void glMultiTexCoord3d(int target, double s, double t, double r)
void glMultiTexCoord3d(GLenum target, GLdouble s, GLdouble t, GLdouble r);
GL_VERSION_1_3
void glMultiTexCoord3dv(int target, DoubleBuffer v)
void glMultiTexCoord3dv(GLenum target, const GLdouble * v);
GL_VERSION_1_3
void glMultiTexCoord3dv(int target, double[] v, int v_offset)
void glMultiTexCoord3dv(GLenum target, const GLdouble * v);
GL_VERSION_1_3
void glMultiTexCoord3f(int target, float s, float t, float r)
void glMultiTexCoord3f(GLenum target, GLfloat s, GLfloat t, GLfloat r);
GL_VERSION_1_3
void glMultiTexCoord3fv(int target, FloatBuffer v)
void glMultiTexCoord3fv(GLenum target, const GLfloat * v);
GL_VERSION_1_3
void glMultiTexCoord3fv(int target, float[] v, int v_offset)
void glMultiTexCoord3fv(GLenum target, const GLfloat * v);
GL_VERSION_1_3
void glMultiTexCoord3h(int target, short s, short t, short r)
void glMultiTexCoord3hNV(GLenum target, GLhalfNV s, GLhalfNV t, GLhalfNV r);
GL_NV_half_float
void glMultiTexCoord3hv(int index, ShortBuffer v)
void glMultiTexCoord3hvNV(GLenum index, const GLhalfNV * v);
GL_NV_half_float
void glMultiTexCoord3hv(int index, short[] v, int v_offset)
void glMultiTexCoord3hvNV(GLenum index, const GLhalfNV * v);
GL_NV_half_float
void glMultiTexCoord3i(int target, int s, int t, int r)
void glMultiTexCoord3i(GLenum target, GLint s, GLint t, GLint r);
GL_VERSION_1_3
void glMultiTexCoord3iv(int target, IntBuffer v)
void glMultiTexCoord3iv(GLenum target, const GLint * v);
GL_VERSION_1_3
void glMultiTexCoord3iv(int target, int[] v, int v_offset)
void glMultiTexCoord3iv(GLenum target, const GLint * v);
GL_VERSION_1_3
void glMultiTexCoord3s(int target, short s, short t, short r)
void glMultiTexCoord3s(GLenum target, GLshort s, GLshort t, GLshort r);
GL_VERSION_1_3
void glMultiTexCoord3sv(int target, ShortBuffer v)
void glMultiTexCoord3sv(GLenum target, const GLshort * v);
GL_VERSION_1_3
void glMultiTexCoord3sv(int target, short[] v, int v_offset)
void glMultiTexCoord3sv(GLenum target, const GLshort * v);
GL_VERSION_1_3
void glMultiTexCoord4d(int target, double s, double t, double r, double q)
void glMultiTexCoord4d(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q);
GL_VERSION_1_3
void glMultiTexCoord4dv(int target, DoubleBuffer v)
void glMultiTexCoord4dv(GLenum target, const GLdouble * v);
GL_VERSION_1_3
void glMultiTexCoord4dv(int target, double[] v, int v_offset)
void glMultiTexCoord4dv(GLenum target, const GLdouble * v);
GL_VERSION_1_3
void glMultiTexCoord4fv(int target, FloatBuffer v)
void glMultiTexCoord4fv(GLenum target, const GLfloat * v);
GL_VERSION_1_3
void glMultiTexCoord4fv(int target, float[] v, int v_offset)
void glMultiTexCoord4fv(GLenum target, const GLfloat * v);
GL_VERSION_1_3
void glMultiTexCoord4h(int target, short s, short t, short r, short q)
void glMultiTexCoord4hNV(GLenum target, GLhalfNV s, GLhalfNV t, GLhalfNV r, GLhalfNV q);
GL_NV_half_float
void glMultiTexCoord4hv(int index, ShortBuffer v)
void glMultiTexCoord4hvNV(GLenum index, const GLhalfNV * v);
GL_NV_half_float
void glMultiTexCoord4hv(int index, short[] v, int v_offset)
void glMultiTexCoord4hvNV(GLenum index, const GLhalfNV * v);
GL_NV_half_float
void glMultiTexCoord4i(int target, int start, int x, int y, int width)
void glMultiTexCoord4i(GLenum target, GLint start, GLint x, GLint y, GLint width);
GL_VERSION_1_3
void glMultiTexCoord4iv(int target, IntBuffer v)
void glMultiTexCoord4iv(GLenum target, const GLint * v);
GL_VERSION_1_3
void glMultiTexCoord4iv(int target, int[] v, int v_offset)
void glMultiTexCoord4iv(GLenum target, const GLint * v);
GL_VERSION_1_3
void glMultiTexCoord4s(int target, short s, short t, short r, short q)
void glMultiTexCoord4s(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q);
GL_VERSION_1_3
void glMultiTexCoord4sv(int target, ShortBuffer v)
void glMultiTexCoord4sv(GLenum target, const GLshort * v);
GL_VERSION_1_3
void glMultiTexCoord4sv(int target, short[] v, int v_offset)
void glMultiTexCoord4sv(GLenum target, const GLshort * v);
GL_VERSION_1_3
void glMultiTexCoordPointerEXT(int index, int size, int type, int stride, Buffer pointer)
void glMultiTexCoordPointerEXT(GLenum index, GLint size, GLenum type, GLsizei stride, const GLvoid * pointer);
GL_EXT_direct_state_access
void glMultiTexEnvfEXT(int texture, int target, int pname, float param)
void glMultiTexEnvfEXT(GLenum texture, GLenum target, GLenum pname, GLfloat param);
GL_EXT_direct_state_access
void glMultiTexEnvfvEXT(int target, int index, int count, FloatBuffer v)
void glMultiTexEnvfvEXT(GLenum target, GLenum index, GLenum count, const GLfloat * v);
GL_EXT_direct_state_access
void glMultiTexEnvfvEXT(int target, int index, int count, float[] v, int v_offset)
void glMultiTexEnvfvEXT(GLenum target, GLenum index, GLenum count, const GLfloat * v);
GL_EXT_direct_state_access
void glMultiTexEnviEXT(int target, int attachment, int texture, int level)
void glMultiTexEnviEXT(GLenum target, GLenum attachment, GLenum texture, GLint level);
GL_EXT_direct_state_access
void glMultiTexEnvivEXT(int texture, int target, int pname, IntBuffer params)
void glMultiTexEnvivEXT(GLenum texture, GLenum target, GLenum pname, const GLint * params);
GL_EXT_direct_state_access
void glMultiTexEnvivEXT(int texture, int target, int pname, int[] params, int params_offset)
void glMultiTexEnvivEXT(GLenum texture, GLenum target, GLenum pname, const GLint * params);
GL_EXT_direct_state_access
void glMultiTexGendEXT(int texunit, int coord, int pname, double param)
void glMultiTexGendEXT(GLenum texunit, GLenum coord, GLenum pname, GLdouble param);
GL_EXT_direct_state_access
void glMultiTexGendvEXT(int target, int index, int count, DoubleBuffer v)
void glMultiTexGendvEXT(GLenum target, GLenum index, GLenum count, const GLdouble * v);
GL_EXT_direct_state_access
void glMultiTexGendvEXT(int target, int index, int count, double[] v, int v_offset)
void glMultiTexGendvEXT(GLenum target, GLenum index, GLenum count, const GLdouble * v);
GL_EXT_direct_state_access
void glMultiTexGenfEXT(int texture, int target, int pname, float param)
void glMultiTexGenfEXT(GLenum texture, GLenum target, GLenum pname, GLfloat param);
GL_EXT_direct_state_access
void glMultiTexGenfvEXT(int target, int index, int count, FloatBuffer v)
void glMultiTexGenfvEXT(GLenum target, GLenum index, GLenum count, const GLfloat * v);
GL_EXT_direct_state_access
void glMultiTexGenfvEXT(int target, int index, int count, float[] v, int v_offset)
void glMultiTexGenfvEXT(GLenum target, GLenum index, GLenum count, const GLfloat * v);
GL_EXT_direct_state_access
void glMultiTexGeniEXT(int target, int attachment, int texture, int level)
void glMultiTexGeniEXT(GLenum target, GLenum attachment, GLenum texture, GLint level);
GL_EXT_direct_state_access
void glMultiTexGenivEXT(int texture, int target, int pname, IntBuffer params)
void glMultiTexGenivEXT(GLenum texture, GLenum target, GLenum pname, const GLint * params);
GL_EXT_direct_state_access
void glMultiTexGenivEXT(int texture, int target, int pname, int[] params, int params_offset)
void glMultiTexGenivEXT(GLenum texture, GLenum target, GLenum pname, const GLint * params);
GL_EXT_direct_state_access
void glMultiTexImage1DEXT(int texture, int target, int level, int internalformat, int width, int border, int format, int type, Buffer pixels)
void glMultiTexImage1DEXT(GLenum texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid * pixels);
GL_EXT_direct_state_access
void glMultiTexImage2DEXT(int texture, int target, int level, int internalformat, int width, int height, int border, int format, int type, Buffer pixels)
void glMultiTexImage2DEXT(GLenum texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid * pixels);
GL_EXT_direct_state_access
void glMultiTexImage3DEXT(int texture, int target, int level, int internalformat, int width, int height, int depth, int border, int format, int type, Buffer pixels)
void glMultiTexImage3DEXT(GLenum texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid * pixels);
GL_EXT_direct_state_access
void glMultiTexParameterIivEXT(int texture, int target, int pname, IntBuffer params)
void glMultiTexParameterIivEXT(GLenum texture, GLenum target, GLenum pname, const GLint * params);
GL_EXT_direct_state_access
void glMultiTexParameterIivEXT(int texture, int target, int pname, int[] params, int params_offset)
void glMultiTexParameterIivEXT(GLenum texture, GLenum target, GLenum pname, const GLint * params);
GL_EXT_direct_state_access
void glMultiTexParameterIuivEXT(int program, int target, int index, IntBuffer params)
void glMultiTexParameterIuivEXT(GLenum program, GLenum target, GLenum index, const GLuint * params);
GL_EXT_direct_state_access
void glMultiTexParameterIuivEXT(int program, int target, int index, int[] params, int params_offset)
void glMultiTexParameterIuivEXT(GLenum program, GLenum target, GLenum index, const GLuint * params);
GL_EXT_direct_state_access
void glMultiTexParameterfEXT(int texture, int target, int pname, float param)
void glMultiTexParameterfEXT(GLenum texture, GLenum target, GLenum pname, GLfloat param);
GL_EXT_direct_state_access
void glMultiTexParameterfvEXT(int target, int index, int count, FloatBuffer v)
void glMultiTexParameterfvEXT(GLenum target, GLenum index, GLenum count, const GLfloat * v);
GL_EXT_direct_state_access
void glMultiTexParameterfvEXT(int target, int index, int count, float[] v, int v_offset)
void glMultiTexParameterfvEXT(GLenum target, GLenum index, GLenum count, const GLfloat * v);
GL_EXT_direct_state_access
void glMultiTexParameteriEXT(int target, int attachment, int texture, int level)
void glMultiTexParameteriEXT(GLenum target, GLenum attachment, GLenum texture, GLint level);
GL_EXT_direct_state_access
void glMultiTexParameterivEXT(int texture, int target, int pname, IntBuffer params)
void glMultiTexParameterivEXT(GLenum texture, GLenum target, GLenum pname, const GLint * params);
GL_EXT_direct_state_access
void glMultiTexParameterivEXT(int texture, int target, int pname, int[] params, int params_offset)
void glMultiTexParameterivEXT(GLenum texture, GLenum target, GLenum pname, const GLint * params);
GL_EXT_direct_state_access
void glMultiTexRenderbufferEXT(int red, int green, int blue)
void glMultiTexRenderbufferEXT(GLenum red, GLenum green, GLuint blue);
GL_EXT_direct_state_access
void glMultiTexSubImage1DEXT(int texture, int target, int level, int xoffset, int width, int format, int type, Buffer pixels)
void glMultiTexSubImage1DEXT(GLenum texture, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid * pixels);
GL_EXT_direct_state_access
void glMultiTexSubImage2DEXT(int texture, int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, Buffer pixels)
void glMultiTexSubImage2DEXT(GLenum texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * pixels);
GL_EXT_direct_state_access
void glMultiTexSubImage3DEXT(int texture, int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, Buffer pixels)
void glMultiTexSubImage3DEXT(GLenum texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid * pixels);
GL_EXT_direct_state_access
void glNamedBufferDataEXT(int target, int size, Buffer data, int usage)
void glNamedBufferDataEXT(GLuint target, ptrdiff_t size, const GLvoid * data, GLenum usage);
GL_EXT_direct_state_access
void glNamedBufferSubDataEXT(int target, int offset, int size, Buffer data)
void glNamedBufferSubDataEXT(GLuint target, ptrdiff_t offset, ptrdiff_t size, const GLvoid * data);
GL_EXT_direct_state_access
void glNamedFramebufferRenderbufferEXT(int sfactorRGB, int dfactorRGB, int sfactorAlpha, int dfactorAlpha)
void glNamedFramebufferRenderbufferEXT(GLuint sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLuint dfactorAlpha);
GL_EXT_direct_state_access
void glNamedFramebufferTexture1DEXT(int target, int attachment, int textarget, int texture, int level)
void glNamedFramebufferTexture1DEXT(GLuint target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
GL_EXT_direct_state_access
void glNamedFramebufferTexture2DEXT(int target, int attachment, int textarget, int texture, int level)
void glNamedFramebufferTexture2DEXT(GLuint target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
GL_EXT_direct_state_access
void glNamedFramebufferTexture3DEXT(int target, int attachment, int textarget, int texture, int level, int zoffset)
void glNamedFramebufferTexture3DEXT(GLuint target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset);
GL_EXT_direct_state_access
void glNamedFramebufferTextureEXT(int target, int attachment, int texture, int level)
void glNamedFramebufferTextureEXT(GLuint target, GLenum attachment, GLuint texture, GLint level);
GL_EXT_direct_state_access
void glNamedFramebufferTextureFaceEXT(int target, int attachment, int texture, int level, int face)
void glNamedFramebufferTextureFaceEXT(GLuint target, GLenum attachment, GLuint texture, GLint level, GLenum face);
GL_EXT_direct_state_access
void glNamedFramebufferTextureLayerEXT(int target, int index, int buffer, int offset, int size)
void glNamedFramebufferTextureLayerEXT(GLuint target, GLenum index, GLuint buffer, GLint offset, GLint size);
GL_EXT_direct_state_access
void glNamedProgramLocalParameter4dEXT(int program, int target, int index, double x, double y, double z, double w)
void glNamedProgramLocalParameter4dEXT(GLuint program, GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
GL_EXT_direct_state_access
void glNamedProgramLocalParameter4dvEXT(int target, int index, int count, DoubleBuffer v)
void glNamedProgramLocalParameter4dvEXT(GLuint target, GLenum index, GLuint count, const GLdouble * v);
GL_EXT_direct_state_access
void glNamedProgramLocalParameter4dvEXT(int target, int index, int count, double[] v, int v_offset)
void glNamedProgramLocalParameter4dvEXT(GLuint target, GLenum index, GLuint count, const GLdouble * v);
GL_EXT_direct_state_access
void glNamedProgramLocalParameter4fEXT(int program, int target, int index, float x, float y, float z, float w)
void glNamedProgramLocalParameter4fEXT(GLuint program, GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
GL_EXT_direct_state_access
void glNamedProgramLocalParameter4fvEXT(int target, int index, int count, FloatBuffer v)
void glNamedProgramLocalParameter4fvEXT(GLuint target, GLenum index, GLuint count, const GLfloat * v);
GL_EXT_direct_state_access
void glNamedProgramLocalParameter4fvEXT(int target, int index, int count, float[] v, int v_offset)
void glNamedProgramLocalParameter4fvEXT(GLuint target, GLenum index, GLuint count, const GLfloat * v);
GL_EXT_direct_state_access
void glNamedProgramLocalParameterI4iEXT(int program, int target, int index, int x, int y, int z, int w)
void glNamedProgramLocalParameterI4iEXT(GLuint program, GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w);
GL_EXT_direct_state_access
void glNamedProgramLocalParameterI4ivEXT(int texture, int target, int pname, IntBuffer params)
void glNamedProgramLocalParameterI4ivEXT(GLuint texture, GLenum target, GLuint pname, const GLint * params);
GL_EXT_direct_state_access
void glNamedProgramLocalParameterI4ivEXT(int texture, int target, int pname, int[] params, int params_offset)
void glNamedProgramLocalParameterI4ivEXT(GLuint texture, GLenum target, GLuint pname, const GLint * params);
GL_EXT_direct_state_access
void glNamedProgramLocalParameterI4uiEXT(int op, int dst, int dstMask, int dstMod, int arg1, int arg1Rep, int arg1Mod)
void glNamedProgramLocalParameterI4uiEXT(GLuint op, GLenum dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod);
GL_EXT_direct_state_access
void glNamedProgramLocalParameterI4uivEXT(int program, int target, int index, IntBuffer params)
void glNamedProgramLocalParameterI4uivEXT(GLuint program, GLenum target, GLuint index, const GLuint * params);
GL_EXT_direct_state_access
void glNamedProgramLocalParameterI4uivEXT(int program, int target, int index, int[] params, int params_offset)
void glNamedProgramLocalParameterI4uivEXT(GLuint program, GLenum target, GLuint index, const GLuint * params);
GL_EXT_direct_state_access
void glNamedProgramLocalParameters4fvEXT(int target, int buffer, int index, int count, FloatBuffer params)
void glNamedProgramLocalParameters4fvEXT(GLuint target, GLenum buffer, GLuint index, GLsizei count, const GLfloat * params);
GL_EXT_direct_state_access
void glNamedProgramLocalParameters4fvEXT(int target, int buffer, int index, int count, float[] params, int params_offset)
void glNamedProgramLocalParameters4fvEXT(GLuint target, GLenum buffer, GLuint index, GLsizei count, const GLfloat * params);
GL_EXT_direct_state_access
void glNamedProgramLocalParametersI4ivEXT(int target, int buffer, int index, int count, IntBuffer params)
void glNamedProgramLocalParametersI4ivEXT(GLuint target, GLenum buffer, GLuint index, GLsizei count, const GLint * params);
GL_EXT_direct_state_access
void glNamedProgramLocalParametersI4ivEXT(int target, int buffer, int index, int count, int[] params, int params_offset)
void glNamedProgramLocalParametersI4ivEXT(GLuint target, GLenum buffer, GLuint index, GLsizei count, const GLint * params);
GL_EXT_direct_state_access
void glNamedProgramLocalParametersI4uivEXT(int target, int buffer, int index, int count, IntBuffer params)
void glNamedProgramLocalParametersI4uivEXT(GLuint target, GLenum buffer, GLuint index, GLsizei count, const GLuint * params);
GL_EXT_direct_state_access
void glNamedProgramLocalParametersI4uivEXT(int target, int buffer, int index, int count, int[] params, int params_offset)
void glNamedProgramLocalParametersI4uivEXT(GLuint target, GLenum buffer, GLuint index, GLsizei count, const GLuint * params);
GL_EXT_direct_state_access
void glNamedProgramStringEXT(int program, int target, int format, int len, Buffer string)
void glNamedProgramStringEXT(GLuint program, GLenum target, GLenum format, GLsizei len, const GLvoid * string);
GL_EXT_direct_state_access
void glNamedRenderbufferStorageEXT(int target, int internalformat, int width, int height)
void glNamedRenderbufferStorageEXT(GLuint target, GLenum internalformat, GLsizei width, GLsizei height);
GL_EXT_direct_state_access
void glNamedRenderbufferStorageMultisampleCoverageEXT(int target, int coverageSamples, int colorSamples, int internalformat, int width, int height)
void glNamedRenderbufferStorageMultisampleCoverageEXT(GLuint target, GLsizei coverageSamples, GLsizei colorSamples, GLenum internalformat, GLsizei width, GLsizei height);
GL_EXT_direct_state_access
void glNamedRenderbufferStorageMultisampleEXT(int target, int samples, int internalformat, int width, int height)
void glNamedRenderbufferStorageMultisampleEXT(GLuint target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
GL_EXT_direct_state_access
int glNewBufferRegion(int type)
GLuint glNewBufferRegion(GLenum type);
GL_KTX_buffer_region
void glNewList(int list, int mode)
void glNewList(GLuint list, GLenum mode);
void glNormal3b(byte nx, byte ny, byte nz)
void glNormal3b(GLbyte nx, GLbyte ny, GLbyte nz);
void glNormal3bv(ByteBuffer v)
void glNormal3bv(const GLbyte * v);
void glNormal3bv(byte[] v, int v_offset)
void glNormal3bv(const GLbyte * v);
void glNormal3d(double nx, double ny, double nz)
void glNormal3d(GLdouble nx, GLdouble ny, GLdouble nz);
void glNormal3dv(DoubleBuffer v)
void glNormal3dv(const GLdouble * v);
void glNormal3dv(double[] v, int v_offset)
void glNormal3dv(const GLdouble * v);
void glNormal3fv(FloatBuffer v)
void glNormal3fv(const GLfloat * v);
void glNormal3fv(float[] v, int v_offset)
void glNormal3fv(const GLfloat * v);
void glNormal3h(short red, short green, short blue)
void glNormal3hNV(GLhalfNV red, GLhalfNV green, GLhalfNV blue);
GL_NV_half_float
void glNormal3hv(ShortBuffer v)
void glNormal3hvNV(const GLhalfNV * v);
GL_NV_half_float
void glNormal3hv(short[] v, int v_offset)
void glNormal3hvNV(const GLhalfNV * v);
GL_NV_half_float
void glNormal3i(int nx, int ny, int nz)
void glNormal3i(GLint nx, GLint ny, GLint nz);
void glNormal3iv(IntBuffer v)
void glNormal3iv(const GLint * v);
void glNormal3iv(int[] v, int v_offset)
void glNormal3iv(const GLint * v);
void glNormal3s(short nx, short ny, short nz)
void glNormal3s(GLshort nx, GLshort ny, GLshort nz);
void glNormal3sv(ShortBuffer v)
void glNormal3sv(const GLshort * v);
void glNormal3sv(short[] v, int v_offset)
void glNormal3sv(const GLshort * v);
void glPNTrianglesfATI(int target, float s)
void glPNTrianglesfATI(GLenum target, GLfloat s);
GL_ATI_pn_triangles
void glPNTrianglesiATI(int target, int s)
void glPNTrianglesiATI(GLenum target, GLint s);
GL_ATI_pn_triangles
void glPassThrough(float token)
void glPassThrough(GLfloat token);
void glPixelDataRangeNV(int target, int level, Buffer img)
void glPixelDataRangeNV(GLenum target, GLsizei level, GLvoid * img);
GL_NV_pixel_data_range
img
- a direct Buffer
void glPixelMapfv(int map, int mapsize, FloatBuffer values)
void glPixelMapfv(GLenum map, GLint mapsize, const GLfloat * values);
GL_VERSION_1_0
void glPixelMapfv(int map, int mapsize, float[] values, int values_offset)
void glPixelMapfv(GLenum map, GLint mapsize, const GLfloat * values);
GL_VERSION_1_0
void glPixelMapfv(int map, int mapsize, long values_buffer_offset)
void glPixelMapfv(GLenum map, GLint mapsize, const GLfloat * values);
GL_VERSION_1_0
void glPixelMapuiv(int map, int mapsize, IntBuffer values)
void glPixelMapuiv(GLenum map, GLint mapsize, const GLuint * values);
GL_VERSION_1_0
void glPixelMapuiv(int map, int mapsize, int[] values, int values_offset)
void glPixelMapuiv(GLenum map, GLint mapsize, const GLuint * values);
GL_VERSION_1_0
void glPixelMapuiv(int map, int mapsize, long values_buffer_offset)
void glPixelMapuiv(GLenum map, GLint mapsize, const GLuint * values);
GL_VERSION_1_0
void glPixelMapusv(int map, int mapsize, ShortBuffer values)
void glPixelMapusv(GLenum map, GLint mapsize, const GLushort * values);
GL_VERSION_1_0
void glPixelMapusv(int map, int mapsize, short[] values, int values_offset)
void glPixelMapusv(GLenum map, GLint mapsize, const GLushort * values);
GL_VERSION_1_0
void glPixelMapusv(int map, int mapsize, long values_buffer_offset)
void glPixelMapusv(GLenum map, GLint mapsize, const GLushort * values);
GL_VERSION_1_0
void glPixelTransferf(int pname, float param)
void glPixelTransferf(GLenum pname, GLfloat param);
void glPixelTransferi(int pname, int param)
void glPixelTransferi(GLenum pname, GLint param);
void glPixelTransformParameterfEXT(int target, int pname, float params)
void glPixelTransformParameterfEXT(GLenum target, GLenum pname, GLfloat params);
GL_EXT_pixel_transform
void glPixelTransformParameterfvEXT(int target, int pname, FloatBuffer params)
void glPixelTransformParameterfvEXT(GLenum target, GLenum pname, const GLfloat * params);
GL_EXT_pixel_transform
void glPixelTransformParameterfvEXT(int target, int pname, float[] params, int params_offset)
void glPixelTransformParameterfvEXT(GLenum target, GLenum pname, const GLfloat * params);
GL_EXT_pixel_transform
void glPixelTransformParameteriEXT(int target, int pname, int params)
void glPixelTransformParameteriEXT(GLenum target, GLenum pname, GLint params);
GL_EXT_pixel_transform
void glPixelTransformParameterivEXT(int target, int pname, IntBuffer params)
void glPixelTransformParameterivEXT(GLenum target, GLenum pname, const GLint * params);
GL_EXT_pixel_transform
void glPixelTransformParameterivEXT(int target, int pname, int[] params, int params_offset)
void glPixelTransformParameterivEXT(GLenum target, GLenum pname, const GLint * params);
GL_EXT_pixel_transform
void glPixelZoom(float xfactor, float yfactor)
void glPixelZoom(GLfloat xfactor, GLfloat yfactor);
void glPolygonStipple(ByteBuffer mask)
void glPolygonStipple(const GLubyte * mask);
GL_VERSION_1_0
void glPolygonStipple(byte[] mask, int mask_offset)
void glPolygonStipple(const GLubyte * mask);
GL_VERSION_1_0
void glPolygonStipple(long mask_buffer_offset)
void glPolygonStipple(const GLubyte * mask);
GL_VERSION_1_0
void glPopAttrib()
void glPopAttrib(void);
void glPopClientAttrib()
void glPopClientAttrib(void);
void glPopName()
void glPopName(void);
void glPrimitiveRestart()
void glPrimitiveRestartNV(void);
GL_NV_primitive_restart
void glPrioritizeTextures(int n, IntBuffer textures, FloatBuffer priorities)
void glPrioritizeTextures(GLsizei n, const GLuint * textures, const GLclampf * priorities);
void glPrioritizeTextures(int n, int[] textures, int textures_offset, float[] priorities, int priorities_offset)
void glPrioritizeTextures(GLsizei n, const GLuint * textures, const GLclampf * priorities);
void glProgramBufferParametersIivNV(int target, int buffer, int index, int count, IntBuffer params)
void glProgramBufferParametersIivNV(GLenum target, GLuint buffer, GLuint index, GLsizei count, const GLint * params);
GL_NV_parameter_buffer_object
void glProgramBufferParametersIivNV(int target, int buffer, int index, int count, int[] params, int params_offset)
void glProgramBufferParametersIivNV(GLenum target, GLuint buffer, GLuint index, GLsizei count, const GLint * params);
GL_NV_parameter_buffer_object
void glProgramBufferParametersIuivNV(int target, int buffer, int index, int count, IntBuffer params)
void glProgramBufferParametersIuivNV(GLenum target, GLuint buffer, GLuint index, GLsizei count, const GLuint * params);
GL_NV_parameter_buffer_object
void glProgramBufferParametersIuivNV(int target, int buffer, int index, int count, int[] params, int params_offset)
void glProgramBufferParametersIuivNV(GLenum target, GLuint buffer, GLuint index, GLsizei count, const GLuint * params);
GL_NV_parameter_buffer_object
void glProgramBufferParametersfvNV(int target, int buffer, int index, int count, FloatBuffer params)
void glProgramBufferParametersfvNV(GLenum target, GLuint buffer, GLuint index, GLsizei count, const GLfloat * params);
GL_NV_parameter_buffer_object
void glProgramBufferParametersfvNV(int target, int buffer, int index, int count, float[] params, int params_offset)
void glProgramBufferParametersfvNV(GLenum target, GLuint buffer, GLuint index, GLsizei count, const GLfloat * params);
GL_NV_parameter_buffer_object
void glProgramEnvParameter4dARB(int target, int index, double x, double y, double z, double w)
void glProgramEnvParameter4dARB(GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
GL_ARB_vertex_program
void glProgramEnvParameter4dvARB(int target, int index, DoubleBuffer params)
void glProgramEnvParameter4dvARB(GLenum target, GLuint index, const GLdouble * params);
GL_ARB_vertex_program
void glProgramEnvParameter4dvARB(int target, int index, double[] params, int params_offset)
void glProgramEnvParameter4dvARB(GLenum target, GLuint index, const GLdouble * params);
GL_ARB_vertex_program
void glProgramEnvParameter4fARB(int target, int index, float x, float y, float z, float w)
void glProgramEnvParameter4fARB(GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
GL_ARB_vertex_program
void glProgramEnvParameter4fvARB(int target, int pname, FloatBuffer params)
void glProgramEnvParameter4fvARB(GLenum target, GLuint pname, const GLfloat * params);
GL_ARB_vertex_program
void glProgramEnvParameter4fvARB(int target, int pname, float[] params, int params_offset)
void glProgramEnvParameter4fvARB(GLenum target, GLuint pname, const GLfloat * params);
GL_ARB_vertex_program
void glProgramEnvParameterI4iNV(int target, int index, int x, int y, int z, int w)
void glProgramEnvParameterI4iNV(GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w);
GL_NV_gpu_program4
void glProgramEnvParameterI4ivNV(int target, int index, IntBuffer params)
void glProgramEnvParameterI4ivNV(GLenum target, GLuint index, const GLint * params);
GL_NV_gpu_program4
void glProgramEnvParameterI4ivNV(int target, int index, int[] params, int params_offset)
void glProgramEnvParameterI4ivNV(GLenum target, GLuint index, const GLint * params);
GL_NV_gpu_program4
void glProgramEnvParameterI4uiNV(int target, int index, int x, int y, int z, int w)
void glProgramEnvParameterI4uiNV(GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
GL_NV_gpu_program4
void glProgramEnvParameterI4uivNV(int target, int index, IntBuffer params)
void glProgramEnvParameterI4uivNV(GLenum target, GLuint index, const GLuint * params);
GL_NV_gpu_program4
void glProgramEnvParameterI4uivNV(int target, int index, int[] params, int params_offset)
void glProgramEnvParameterI4uivNV(GLenum target, GLuint index, const GLuint * params);
GL_NV_gpu_program4
void glProgramEnvParameters4fvEXT(int target, int filter, int n, FloatBuffer weights)
void glProgramEnvParameters4fvEXT(GLenum target, GLuint filter, GLsizei n, const GLfloat * weights);
GL_EXT_gpu_program_parameters
void glProgramEnvParameters4fvEXT(int target, int filter, int n, float[] weights, int weights_offset)
void glProgramEnvParameters4fvEXT(GLenum target, GLuint filter, GLsizei n, const GLfloat * weights);
GL_EXT_gpu_program_parameters
void glProgramEnvParametersI4ivNV(int target, int index, int count, IntBuffer params)
void glProgramEnvParametersI4ivNV(GLenum target, GLuint index, GLsizei count, const GLint * params);
GL_NV_gpu_program4
void glProgramEnvParametersI4ivNV(int target, int index, int count, int[] params, int params_offset)
void glProgramEnvParametersI4ivNV(GLenum target, GLuint index, GLsizei count, const GLint * params);
GL_NV_gpu_program4
void glProgramEnvParametersI4uivNV(int target, int index, int count, IntBuffer params)
void glProgramEnvParametersI4uivNV(GLenum target, GLuint index, GLsizei count, const GLuint * params);
GL_NV_gpu_program4
void glProgramEnvParametersI4uivNV(int target, int index, int count, int[] params, int params_offset)
void glProgramEnvParametersI4uivNV(GLenum target, GLuint index, GLsizei count, const GLuint * params);
GL_NV_gpu_program4
void glProgramLocalParameter4dARB(int target, int index, double x, double y, double z, double w)
void glProgramLocalParameter4dARB(GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
GL_ARB_vertex_program
void glProgramLocalParameter4dvARB(int target, int index, DoubleBuffer params)
void glProgramLocalParameter4dvARB(GLenum target, GLuint index, const GLdouble * params);
GL_ARB_vertex_program
void glProgramLocalParameter4dvARB(int target, int index, double[] params, int params_offset)
void glProgramLocalParameter4dvARB(GLenum target, GLuint index, const GLdouble * params);
GL_ARB_vertex_program
void glProgramLocalParameter4fARB(int target, int index, float x, float y, float z, float w)
void glProgramLocalParameter4fARB(GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
GL_ARB_vertex_program
void glProgramLocalParameter4fvARB(int target, int pname, FloatBuffer params)
void glProgramLocalParameter4fvARB(GLenum target, GLuint pname, const GLfloat * params);
GL_ARB_vertex_program
void glProgramLocalParameter4fvARB(int target, int pname, float[] params, int params_offset)
void glProgramLocalParameter4fvARB(GLenum target, GLuint pname, const GLfloat * params);
GL_ARB_vertex_program
void glProgramLocalParameterI4iNV(int target, int index, int x, int y, int z, int w)
void glProgramLocalParameterI4iNV(GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w);
GL_NV_gpu_program4
void glProgramLocalParameterI4ivNV(int target, int index, IntBuffer params)
void glProgramLocalParameterI4ivNV(GLenum target, GLuint index, const GLint * params);
GL_NV_gpu_program4
void glProgramLocalParameterI4ivNV(int target, int index, int[] params, int params_offset)
void glProgramLocalParameterI4ivNV(GLenum target, GLuint index, const GLint * params);
GL_NV_gpu_program4
void glProgramLocalParameterI4uiNV(int target, int index, int x, int y, int z, int w)
void glProgramLocalParameterI4uiNV(GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
GL_NV_gpu_program4
void glProgramLocalParameterI4uivNV(int target, int index, IntBuffer params)
void glProgramLocalParameterI4uivNV(GLenum target, GLuint index, const GLuint * params);
GL_NV_gpu_program4
void glProgramLocalParameterI4uivNV(int target, int index, int[] params, int params_offset)
void glProgramLocalParameterI4uivNV(GLenum target, GLuint index, const GLuint * params);
GL_NV_gpu_program4
void glProgramLocalParameters4fvEXT(int target, int filter, int n, FloatBuffer weights)
void glProgramLocalParameters4fvEXT(GLenum target, GLuint filter, GLsizei n, const GLfloat * weights);
GL_EXT_gpu_program_parameters
void glProgramLocalParameters4fvEXT(int target, int filter, int n, float[] weights, int weights_offset)
void glProgramLocalParameters4fvEXT(GLenum target, GLuint filter, GLsizei n, const GLfloat * weights);
GL_EXT_gpu_program_parameters
void glProgramLocalParametersI4ivNV(int target, int index, int count, IntBuffer params)
void glProgramLocalParametersI4ivNV(GLenum target, GLuint index, GLsizei count, const GLint * params);
GL_NV_gpu_program4
void glProgramLocalParametersI4ivNV(int target, int index, int count, int[] params, int params_offset)
void glProgramLocalParametersI4ivNV(GLenum target, GLuint index, GLsizei count, const GLint * params);
GL_NV_gpu_program4
void glProgramLocalParametersI4uivNV(int target, int index, int count, IntBuffer params)
void glProgramLocalParametersI4uivNV(GLenum target, GLuint index, GLsizei count, const GLuint * params);
GL_NV_gpu_program4
void glProgramLocalParametersI4uivNV(int target, int index, int count, int[] params, int params_offset)
void glProgramLocalParametersI4uivNV(GLenum target, GLuint index, GLsizei count, const GLuint * params);
GL_NV_gpu_program4
void glProgramStringARB(int target, int format, int len, String string)
void glProgramStringARB(GLenum target, GLenum format, GLsizei len, const GLvoid * string);
GL_ARB_vertex_program
void glProgramUniform1fEXT(int program, int location, float v0)
void glProgramUniform1fEXT(GLuint program, GLint location, GLfloat v0);
GL_EXT_direct_state_access
void glProgramUniform1fvEXT(int program, int location, int count, FloatBuffer value)
void glProgramUniform1fvEXT(GLuint program, GLint location, GLsizei count, const GLfloat * value);
GL_EXT_direct_state_access
void glProgramUniform1fvEXT(int program, int location, int count, float[] value, int value_offset)
void glProgramUniform1fvEXT(GLuint program, GLint location, GLsizei count, const GLfloat * value);
GL_EXT_direct_state_access
void glProgramUniform1iEXT(int target, int s, int t)
void glProgramUniform1iEXT(GLuint target, GLint s, GLint t);
GL_EXT_direct_state_access
void glProgramUniform1ivEXT(int program, int location, int count, IntBuffer value)
void glProgramUniform1ivEXT(GLuint program, GLint location, GLsizei count, const GLint * value);
GL_EXT_direct_state_access
void glProgramUniform1ivEXT(int program, int location, int count, int[] value, int value_offset)
void glProgramUniform1ivEXT(GLuint program, GLint location, GLsizei count, const GLint * value);
GL_EXT_direct_state_access
void glProgramUniform1uiEXT(int program, int location, int buffer)
void glProgramUniform1uiEXT(GLuint program, GLint location, GLuint buffer);
GL_EXT_direct_state_access
void glProgramUniform1uivEXT(int program, int location, int count, IntBuffer value)
void glProgramUniform1uivEXT(GLuint program, GLint location, GLsizei count, const GLuint * value);
GL_EXT_direct_state_access
void glProgramUniform1uivEXT(int program, int location, int count, int[] value, int value_offset)
void glProgramUniform1uivEXT(GLuint program, GLint location, GLsizei count, const GLuint * value);
GL_EXT_direct_state_access
void glProgramUniform2fEXT(int program, int location, float v0, float v1)
void glProgramUniform2fEXT(GLuint program, GLint location, GLfloat v0, GLfloat v1);
GL_EXT_direct_state_access
void glProgramUniform2fvEXT(int program, int location, int count, FloatBuffer value)
void glProgramUniform2fvEXT(GLuint program, GLint location, GLsizei count, const GLfloat * value);
GL_EXT_direct_state_access
void glProgramUniform2fvEXT(int program, int location, int count, float[] value, int value_offset)
void glProgramUniform2fvEXT(GLuint program, GLint location, GLsizei count, const GLfloat * value);
GL_EXT_direct_state_access
void glProgramUniform2iEXT(int target, int s, int t, int r)
void glProgramUniform2iEXT(GLuint target, GLint s, GLint t, GLint r);
GL_EXT_direct_state_access
void glProgramUniform2ivEXT(int program, int location, int count, IntBuffer value)
void glProgramUniform2ivEXT(GLuint program, GLint location, GLsizei count, const GLint * value);
GL_EXT_direct_state_access
void glProgramUniform2ivEXT(int program, int location, int count, int[] value, int value_offset)
void glProgramUniform2ivEXT(GLuint program, GLint location, GLsizei count, const GLint * value);
GL_EXT_direct_state_access
void glProgramUniform2uiEXT(int program, int location, int v0, int v1)
void glProgramUniform2uiEXT(GLuint program, GLint location, GLuint v0, GLuint v1);
GL_EXT_direct_state_access
void glProgramUniform2uivEXT(int program, int location, int count, IntBuffer value)
void glProgramUniform2uivEXT(GLuint program, GLint location, GLsizei count, const GLuint * value);
GL_EXT_direct_state_access
void glProgramUniform2uivEXT(int program, int location, int count, int[] value, int value_offset)
void glProgramUniform2uivEXT(GLuint program, GLint location, GLsizei count, const GLuint * value);
GL_EXT_direct_state_access
void glProgramUniform3fEXT(int program, int location, float v0, float v1, float v2)
void glProgramUniform3fEXT(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
GL_EXT_direct_state_access
void glProgramUniform3fvEXT(int program, int location, int count, FloatBuffer value)
void glProgramUniform3fvEXT(GLuint program, GLint location, GLsizei count, const GLfloat * value);
GL_EXT_direct_state_access
void glProgramUniform3fvEXT(int program, int location, int count, float[] value, int value_offset)
void glProgramUniform3fvEXT(GLuint program, GLint location, GLsizei count, const GLfloat * value);
GL_EXT_direct_state_access
void glProgramUniform3iEXT(int target, int start, int x, int y, int width)
void glProgramUniform3iEXT(GLuint target, GLint start, GLint x, GLint y, GLint width);
GL_EXT_direct_state_access
void glProgramUniform3ivEXT(int program, int location, int count, IntBuffer value)
void glProgramUniform3ivEXT(GLuint program, GLint location, GLsizei count, const GLint * value);
GL_EXT_direct_state_access
void glProgramUniform3ivEXT(int program, int location, int count, int[] value, int value_offset)
void glProgramUniform3ivEXT(GLuint program, GLint location, GLsizei count, const GLint * value);
GL_EXT_direct_state_access
void glProgramUniform3uiEXT(int program, int location, int v0, int v1, int v2)
void glProgramUniform3uiEXT(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2);
GL_EXT_direct_state_access
void glProgramUniform3uivEXT(int program, int location, int count, IntBuffer value)
void glProgramUniform3uivEXT(GLuint program, GLint location, GLsizei count, const GLuint * value);
GL_EXT_direct_state_access
void glProgramUniform3uivEXT(int program, int location, int count, int[] value, int value_offset)
void glProgramUniform3uivEXT(GLuint program, GLint location, GLsizei count, const GLuint * value);
GL_EXT_direct_state_access
void glProgramUniform4fEXT(int program, int location, float v0, float v1, float v2, float v3)
void glProgramUniform4fEXT(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
GL_EXT_direct_state_access
void glProgramUniform4fvEXT(int program, int location, int count, FloatBuffer value)
void glProgramUniform4fvEXT(GLuint program, GLint location, GLsizei count, const GLfloat * value);
GL_EXT_direct_state_access
void glProgramUniform4fvEXT(int program, int location, int count, float[] value, int value_offset)
void glProgramUniform4fvEXT(GLuint program, GLint location, GLsizei count, const GLfloat * value);
GL_EXT_direct_state_access
void glProgramUniform4iEXT(int target, int level, int xoffset, int x, int y, int width)
void glProgramUniform4iEXT(GLuint target, GLint level, GLint xoffset, GLint x, GLint y, GLint width);
GL_EXT_direct_state_access
void glProgramUniform4ivEXT(int program, int location, int count, IntBuffer value)
void glProgramUniform4ivEXT(GLuint program, GLint location, GLsizei count, const GLint * value);
GL_EXT_direct_state_access
void glProgramUniform4ivEXT(int program, int location, int count, int[] value, int value_offset)
void glProgramUniform4ivEXT(GLuint program, GLint location, GLsizei count, const GLint * value);
GL_EXT_direct_state_access
void glProgramUniform4uiEXT(int program, int location, int v0, int v1, int v2, int v3)
void glProgramUniform4uiEXT(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
GL_EXT_direct_state_access
void glProgramUniform4uivEXT(int program, int location, int count, IntBuffer value)
void glProgramUniform4uivEXT(GLuint program, GLint location, GLsizei count, const GLuint * value);
GL_EXT_direct_state_access
void glProgramUniform4uivEXT(int program, int location, int count, int[] value, int value_offset)
void glProgramUniform4uivEXT(GLuint program, GLint location, GLsizei count, const GLuint * value);
GL_EXT_direct_state_access
void glProgramUniformMatrix2fvEXT(int program, int location, int count, boolean transpose, FloatBuffer value)
void glProgramUniformMatrix2fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
GL_EXT_direct_state_access
void glProgramUniformMatrix2fvEXT(int program, int location, int count, boolean transpose, float[] value, int value_offset)
void glProgramUniformMatrix2fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
GL_EXT_direct_state_access
void glProgramUniformMatrix2x3fvEXT(int program, int location, int count, boolean transpose, FloatBuffer value)
void glProgramUniformMatrix2x3fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
GL_EXT_direct_state_access
void glProgramUniformMatrix2x3fvEXT(int program, int location, int count, boolean transpose, float[] value, int value_offset)
void glProgramUniformMatrix2x3fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
GL_EXT_direct_state_access
void glProgramUniformMatrix2x4fvEXT(int program, int location, int count, boolean transpose, FloatBuffer value)
void glProgramUniformMatrix2x4fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
GL_EXT_direct_state_access
void glProgramUniformMatrix2x4fvEXT(int program, int location, int count, boolean transpose, float[] value, int value_offset)
void glProgramUniformMatrix2x4fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
GL_EXT_direct_state_access
void glProgramUniformMatrix3fvEXT(int program, int location, int count, boolean transpose, FloatBuffer value)
void glProgramUniformMatrix3fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
GL_EXT_direct_state_access
void glProgramUniformMatrix3fvEXT(int program, int location, int count, boolean transpose, float[] value, int value_offset)
void glProgramUniformMatrix3fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
GL_EXT_direct_state_access
void glProgramUniformMatrix3x2fvEXT(int program, int location, int count, boolean transpose, FloatBuffer value)
void glProgramUniformMatrix3x2fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
GL_EXT_direct_state_access
void glProgramUniformMatrix3x2fvEXT(int program, int location, int count, boolean transpose, float[] value, int value_offset)
void glProgramUniformMatrix3x2fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
GL_EXT_direct_state_access
void glProgramUniformMatrix3x4fvEXT(int program, int location, int count, boolean transpose, FloatBuffer value)
void glProgramUniformMatrix3x4fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
GL_EXT_direct_state_access
void glProgramUniformMatrix3x4fvEXT(int program, int location, int count, boolean transpose, float[] value, int value_offset)
void glProgramUniformMatrix3x4fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
GL_EXT_direct_state_access
void glProgramUniformMatrix4fvEXT(int program, int location, int count, boolean transpose, FloatBuffer value)
void glProgramUniformMatrix4fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
GL_EXT_direct_state_access
void glProgramUniformMatrix4fvEXT(int program, int location, int count, boolean transpose, float[] value, int value_offset)
void glProgramUniformMatrix4fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
GL_EXT_direct_state_access
void glProgramUniformMatrix4x2fvEXT(int program, int location, int count, boolean transpose, FloatBuffer value)
void glProgramUniformMatrix4x2fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
GL_EXT_direct_state_access
void glProgramUniformMatrix4x2fvEXT(int program, int location, int count, boolean transpose, float[] value, int value_offset)
void glProgramUniformMatrix4x2fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
GL_EXT_direct_state_access
void glProgramUniformMatrix4x3fvEXT(int program, int location, int count, boolean transpose, FloatBuffer value)
void glProgramUniformMatrix4x3fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
GL_EXT_direct_state_access
void glProgramUniformMatrix4x3fvEXT(int program, int location, int count, boolean transpose, float[] value, int value_offset)
void glProgramUniformMatrix4x3fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
GL_EXT_direct_state_access
void glProgramVertexLimitNV(int target, int limit)
void glProgramVertexLimitNV(GLenum target, GLint limit);
GL_NV_geometry_program4
void glPushAttrib(int mask)
void glPushAttrib(GLbitfield mask);
void glPushClientAttrib(int mask)
void glPushClientAttrib(GLbitfield mask);
void glPushClientAttribDefaultEXT(int mode)
void glPushClientAttribDefaultEXT(GLbitfield mode);
GL_EXT_direct_state_access
void glPushName(int name)
void glPushName(GLuint name);
void glRasterPos2d(double x, double y)
void glRasterPos2d(GLdouble x, GLdouble y);
void glRasterPos2dv(DoubleBuffer v)
void glRasterPos2dv(const GLdouble * v);
void glRasterPos2dv(double[] v, int v_offset)
void glRasterPos2dv(const GLdouble * v);
void glRasterPos2f(float x, float y)
void glRasterPos2f(GLfloat x, GLfloat y);
void glRasterPos2fv(FloatBuffer v)
void glRasterPos2fv(const GLfloat * v);
void glRasterPos2fv(float[] v, int v_offset)
void glRasterPos2fv(const GLfloat * v);
void glRasterPos2i(int x, int y)
void glRasterPos2i(GLint x, GLint y);
void glRasterPos2iv(IntBuffer v)
void glRasterPos2iv(const GLint * v);
void glRasterPos2iv(int[] v, int v_offset)
void glRasterPos2iv(const GLint * v);
void glRasterPos2s(short x, short y)
void glRasterPos2s(GLshort x, GLshort y);
void glRasterPos2sv(ShortBuffer v)
void glRasterPos2sv(const GLshort * v);
void glRasterPos2sv(short[] v, int v_offset)
void glRasterPos2sv(const GLshort * v);
void glRasterPos3d(double x, double y, double z)
void glRasterPos3d(GLdouble x, GLdouble y, GLdouble z);
void glRasterPos3dv(DoubleBuffer v)
void glRasterPos3dv(const GLdouble * v);
void glRasterPos3dv(double[] v, int v_offset)
void glRasterPos3dv(const GLdouble * v);
void glRasterPos3f(float x, float y, float z)
void glRasterPos3f(GLfloat x, GLfloat y, GLfloat z);
void glRasterPos3fv(FloatBuffer v)
void glRasterPos3fv(const GLfloat * v);
void glRasterPos3fv(float[] v, int v_offset)
void glRasterPos3fv(const GLfloat * v);
void glRasterPos3i(int x, int y, int z)
void glRasterPos3i(GLint x, GLint y, GLint z);
void glRasterPos3iv(IntBuffer v)
void glRasterPos3iv(const GLint * v);
void glRasterPos3iv(int[] v, int v_offset)
void glRasterPos3iv(const GLint * v);
void glRasterPos3s(short x, short y, short z)
void glRasterPos3s(GLshort x, GLshort y, GLshort z);
void glRasterPos3sv(ShortBuffer v)
void glRasterPos3sv(const GLshort * v);
void glRasterPos3sv(short[] v, int v_offset)
void glRasterPos3sv(const GLshort * v);
void glRasterPos4d(double x, double y, double z, double w)
void glRasterPos4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w);
void glRasterPos4dv(DoubleBuffer v)
void glRasterPos4dv(const GLdouble * v);
void glRasterPos4dv(double[] v, int v_offset)
void glRasterPos4dv(const GLdouble * v);
void glRasterPos4f(float x, float y, float z, float w)
void glRasterPos4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w);
void glRasterPos4fv(FloatBuffer v)
void glRasterPos4fv(const GLfloat * v);
void glRasterPos4fv(float[] v, int v_offset)
void glRasterPos4fv(const GLfloat * v);
void glRasterPos4i(int x, int y, int z, int w)
void glRasterPos4i(GLint x, GLint y, GLint z, GLint w);
void glRasterPos4iv(IntBuffer v)
void glRasterPos4iv(const GLint * v);
void glRasterPos4iv(int[] v, int v_offset)
void glRasterPos4iv(const GLint * v);
void glRasterPos4s(short x, short y, short z, short w)
void glRasterPos4s(GLshort x, GLshort y, GLshort z, GLshort w);
void glRasterPos4sv(ShortBuffer v)
void glRasterPos4sv(const GLshort * v);
void glRasterPos4sv(short[] v, int v_offset)
void glRasterPos4sv(const GLshort * v);
void glReadBufferRegion(int target, int start, int x, int y, int width)
void glReadBufferRegion(GLuint target, GLint start, GLint x, GLsizei y, GLsizei width);
GL_KTX_buffer_region
void glRectd(double x1, double y1, double x2, double y2)
void glRectd(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2);
void glRectdv(DoubleBuffer v1, DoubleBuffer v2)
void glRectdv(const GLdouble * v1, const GLdouble * v2);
void glRectdv(double[] v1, int v1_offset, double[] v2, int v2_offset)
void glRectdv(const GLdouble * v1, const GLdouble * v2);
void glRectf(float x1, float y1, float x2, float y2)
void glRectf(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2);
void glRectfv(FloatBuffer v1, FloatBuffer v2)
void glRectfv(const GLfloat * v1, const GLfloat * v2);
void glRectfv(float[] v1, int v1_offset, float[] v2, int v2_offset)
void glRectfv(const GLfloat * v1, const GLfloat * v2);
void glRecti(int x1, int y1, int x2, int y2)
void glRecti(GLint x1, GLint y1, GLint x2, GLint y2);
void glRectiv(IntBuffer v1, IntBuffer v2)
void glRectiv(const GLint * v1, const GLint * v2);
void glRectiv(int[] v1, int v1_offset, int[] v2, int v2_offset)
void glRectiv(const GLint * v1, const GLint * v2);
void glRects(short x1, short y1, short x2, short y2)
void glRects(GLshort x1, GLshort y1, GLshort x2, GLshort y2);
void glRectsv(ShortBuffer v1, ShortBuffer v2)
void glRectsv(const GLshort * v1, const GLshort * v2);
void glRectsv(short[] v1, int v1_offset, short[] v2, int v2_offset)
void glRectsv(const GLshort * v1, const GLshort * v2);
int glRenderMode(int mode)
GLint glRenderMode(GLenum mode);
void glRenderbufferStorageMultisampleCoverageNV(int target, int coverageSamples, int colorSamples, int internalformat, int width, int height)
void glRenderbufferStorageMultisampleCoverageNV(GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLenum internalformat, GLsizei width, GLsizei height);
GL_NV_framebuffer_multisample_coverage
void glResetHistogram(int mode)
void glResetHistogram(GLenum mode);
GL_VERSION_1_2
void glResetMinmax(int mode)
void glResetMinmax(GLenum mode);
GL_VERSION_1_2
void glRotated(double angle, double x, double y, double z)
void glRotated(GLdouble angle, GLdouble x, GLdouble y, GLdouble z);
void glScaled(double x, double y, double z)
void glScaled(GLdouble x, GLdouble y, GLdouble z);
void glSecondaryColor3b(byte red, byte green, byte blue)
void glSecondaryColor3b(GLbyte red, GLbyte green, GLbyte blue);
GL_VERSION_1_4
void glSecondaryColor3bv(ByteBuffer v)
void glSecondaryColor3bv(const GLbyte * v);
GL_VERSION_1_4
void glSecondaryColor3bv(byte[] v, int v_offset)
void glSecondaryColor3bv(const GLbyte * v);
GL_VERSION_1_4
void glSecondaryColor3d(double red, double green, double blue)
void glSecondaryColor3d(GLdouble red, GLdouble green, GLdouble blue);
GL_VERSION_1_4
void glSecondaryColor3dv(DoubleBuffer m)
void glSecondaryColor3dv(const GLdouble * m);
GL_VERSION_1_4
void glSecondaryColor3dv(double[] m, int m_offset)
void glSecondaryColor3dv(const GLdouble * m);
GL_VERSION_1_4
void glSecondaryColor3f(float red, float green, float blue)
void glSecondaryColor3f(GLfloat red, GLfloat green, GLfloat blue);
GL_VERSION_1_4
void glSecondaryColor3fv(FloatBuffer m)
void glSecondaryColor3fv(const GLfloat * m);
GL_VERSION_1_4
void glSecondaryColor3fv(float[] m, int m_offset)
void glSecondaryColor3fv(const GLfloat * m);
GL_VERSION_1_4
void glSecondaryColor3h(short red, short green, short blue)
void glSecondaryColor3hNV(GLhalfNV red, GLhalfNV green, GLhalfNV blue);
GL_NV_half_float
void glSecondaryColor3hv(ShortBuffer v)
void glSecondaryColor3hvNV(const GLhalfNV * v);
GL_NV_half_float
void glSecondaryColor3hv(short[] v, int v_offset)
void glSecondaryColor3hvNV(const GLhalfNV * v);
GL_NV_half_float
void glSecondaryColor3i(int red, int green, int blue)
void glSecondaryColor3i(GLint red, GLint green, GLint blue);
GL_VERSION_1_4
void glSecondaryColor3iv(IntBuffer v)
void glSecondaryColor3iv(const GLint * v);
GL_VERSION_1_4
void glSecondaryColor3iv(int[] v, int v_offset)
void glSecondaryColor3iv(const GLint * v);
GL_VERSION_1_4
void glSecondaryColor3s(short red, short green, short blue)
void glSecondaryColor3s(GLshort red, GLshort green, GLshort blue);
GL_VERSION_1_4
void glSecondaryColor3sv(ShortBuffer v)
void glSecondaryColor3sv(const GLshort * v);
GL_VERSION_1_4
void glSecondaryColor3sv(short[] v, int v_offset)
void glSecondaryColor3sv(const GLshort * v);
GL_VERSION_1_4
void glSecondaryColor3ub(byte red, byte green, byte blue)
void glSecondaryColor3ub(GLubyte red, GLubyte green, GLubyte blue);
GL_VERSION_1_4
void glSecondaryColor3ubv(ByteBuffer v)
void glSecondaryColor3ubv(const GLubyte * v);
GL_VERSION_1_4
void glSecondaryColor3ubv(byte[] v, int v_offset)
void glSecondaryColor3ubv(const GLubyte * v);
GL_VERSION_1_4
void glSecondaryColor3ui(int red, int green, int blue)
void glSecondaryColor3ui(GLuint red, GLuint green, GLuint blue);
GL_VERSION_1_4
void glSecondaryColor3uiv(IntBuffer v)
void glSecondaryColor3uiv(const GLuint * v);
GL_VERSION_1_4
void glSecondaryColor3uiv(int[] v, int v_offset)
void glSecondaryColor3uiv(const GLuint * v);
GL_VERSION_1_4
void glSecondaryColor3us(short red, short green, short blue)
void glSecondaryColor3us(GLushort red, GLushort green, GLushort blue);
GL_VERSION_1_4
void glSecondaryColor3usv(ShortBuffer v)
void glSecondaryColor3usv(const GLushort * v);
GL_VERSION_1_4
void glSecondaryColor3usv(short[] v, int v_offset)
void glSecondaryColor3usv(const GLushort * v);
GL_VERSION_1_4
void glSecondaryColorPointer(int size, int type, int stride, Buffer pointer)
void glSecondaryColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid * pointer);
GL_VERSION_1_4
pointer
- a direct Buffer
void glSecondaryColorPointer(int size, int type, int stride, long pointer_buffer_offset)
void glSecondaryColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid * pointer);
GL_VERSION_1_4
void glSelectBuffer(int size, IntBuffer buffer)
void glSelectBuffer(GLsizei size, GLuint * buffer);
buffer
- a direct IntBuffer
void glSeparableFilter2D(int target, int internalformat, int width, int height, int format, int type, Buffer row, Buffer column)
void glSeparableFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * row, const GLvoid * column);
GL_VERSION_1_2
void glSeparableFilter2D(int target, int internalformat, int width, int height, int format, int type, long row_buffer_offset, long column_buffer_offset)
void glSeparableFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * row, const GLvoid * column);
GL_VERSION_1_2
void glSetFenceAPPLE(int mode)
void glSetFenceAPPLE(GLuint mode);
GL_APPLE_fence
void glSetFenceNV(int target, int id)
void glSetFenceNV(GLuint target, GLenum id);
GL_NV_fence
void glSetInvariantEXT(int id, int type, Buffer addr)
void glSetInvariantEXT(GLuint id, GLenum type, const GLvoid * addr);
GL_EXT_vertex_shader
void glSetLocalConstantEXT(int id, int type, Buffer addr)
void glSetLocalConstantEXT(GLuint id, GLenum type, const GLvoid * addr);
GL_EXT_vertex_shader
void glShaderOp1EXT(int red, int green, int blue)
void glShaderOp1EXT(GLenum red, GLuint green, GLuint blue);
GL_EXT_vertex_shader
void glShaderOp2EXT(int sfactorRGB, int dfactorRGB, int sfactorAlpha, int dfactorAlpha)
void glShaderOp2EXT(GLenum sfactorRGB, GLuint dfactorRGB, GLuint sfactorAlpha, GLuint dfactorAlpha);
GL_EXT_vertex_shader
void glShaderOp3EXT(int index, int x, int y, int z, int w)
void glShaderOp3EXT(GLenum index, GLuint x, GLuint y, GLuint z, GLuint w);
GL_EXT_vertex_shader
void glShaderSourceARB(int shader, int count, String[] string, IntBuffer length)
void glShaderSourceARB(GLhandleARB shader, GLsizei count, const GLcharARB * * string, const GLint * length);
GL_ARB_shader_objects
void glShaderSourceARB(int shader, int count, String[] string, int[] length, int length_offset)
void glShaderSourceARB(GLhandleARB shader, GLsizei count, const GLcharARB * * string, const GLint * length);
GL_ARB_shader_objects
void glStencilClearTagEXT(int location, int v0)
void glStencilClearTagEXT(GLsizei location, GLuint v0);
GL_EXT_stencil_clear_tag
void glStringMarkerGREMEDY(int length, Buffer pointer)
void glStringMarkerGREMEDY(GLsizei length, const GLvoid * pointer);
GL_GREMEDY_string_marker
void glSwapAPPLE()
void glSwapAPPLE(void);
GL_APPLE_flush_render
void glSwizzleEXT(int stage, int portion, int variable, int input, int mapping, int componentUsage)
void glSwizzleEXT(GLuint stage, GLuint portion, GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage);
GL_EXT_vertex_shader
boolean glTestFenceAPPLE(int id)
GLboolean glTestFenceAPPLE(GLuint id);
GL_APPLE_fence
boolean glTestFenceNV(int id)
GLboolean glTestFenceNV(GLuint id);
GL_NV_fence
boolean glTestObjectAPPLE(int target, int index)
GLboolean glTestObjectAPPLE(GLenum target, GLuint index);
GL_APPLE_fence
void glTexCoord1d(double s)
void glTexCoord1d(GLdouble s);
void glTexCoord1dv(DoubleBuffer v)
void glTexCoord1dv(const GLdouble * v);
void glTexCoord1dv(double[] v, int v_offset)
void glTexCoord1dv(const GLdouble * v);
void glTexCoord1f(float s)
void glTexCoord1f(GLfloat s);
void glTexCoord1fv(FloatBuffer v)
void glTexCoord1fv(const GLfloat * v);
void glTexCoord1fv(float[] v, int v_offset)
void glTexCoord1fv(const GLfloat * v);
void glTexCoord1h(short factor)
void glTexCoord1hNV(GLhalfNV factor);
GL_NV_half_float
void glTexCoord1hv(ShortBuffer v)
void glTexCoord1hvNV(const GLhalfNV * v);
GL_NV_half_float
void glTexCoord1hv(short[] v, int v_offset)
void glTexCoord1hvNV(const GLhalfNV * v);
GL_NV_half_float
void glTexCoord1i(int s)
void glTexCoord1i(GLint s);
void glTexCoord1iv(IntBuffer v)
void glTexCoord1iv(const GLint * v);
void glTexCoord1iv(int[] v, int v_offset)
void glTexCoord1iv(const GLint * v);
void glTexCoord1s(short s)
void glTexCoord1s(GLshort s);
void glTexCoord1sv(ShortBuffer v)
void glTexCoord1sv(const GLshort * v);
void glTexCoord1sv(short[] v, int v_offset)
void glTexCoord1sv(const GLshort * v);
void glTexCoord2d(double s, double t)
void glTexCoord2d(GLdouble s, GLdouble t);
void glTexCoord2dv(DoubleBuffer v)
void glTexCoord2dv(const GLdouble * v);
void glTexCoord2dv(double[] v, int v_offset)
void glTexCoord2dv(const GLdouble * v);
void glTexCoord2f(float s, float t)
void glTexCoord2f(GLfloat s, GLfloat t);
void glTexCoord2fv(FloatBuffer v)
void glTexCoord2fv(const GLfloat * v);
void glTexCoord2fv(float[] v, int v_offset)
void glTexCoord2fv(const GLfloat * v);
void glTexCoord2h(short x, short y)
void glTexCoord2hNV(GLhalfNV x, GLhalfNV y);
GL_NV_half_float
void glTexCoord2hv(ShortBuffer v)
void glTexCoord2hvNV(const GLhalfNV * v);
GL_NV_half_float
void glTexCoord2hv(short[] v, int v_offset)
void glTexCoord2hvNV(const GLhalfNV * v);
GL_NV_half_float
void glTexCoord2i(int s, int t)
void glTexCoord2i(GLint s, GLint t);
void glTexCoord2iv(IntBuffer v)
void glTexCoord2iv(const GLint * v);
void glTexCoord2iv(int[] v, int v_offset)
void glTexCoord2iv(const GLint * v);
void glTexCoord2s(short s, short t)
void glTexCoord2s(GLshort s, GLshort t);
void glTexCoord2sv(ShortBuffer v)
void glTexCoord2sv(const GLshort * v);
void glTexCoord2sv(short[] v, int v_offset)
void glTexCoord2sv(const GLshort * v);
void glTexCoord3d(double s, double t, double r)
void glTexCoord3d(GLdouble s, GLdouble t, GLdouble r);
void glTexCoord3dv(DoubleBuffer v)
void glTexCoord3dv(const GLdouble * v);
void glTexCoord3dv(double[] v, int v_offset)
void glTexCoord3dv(const GLdouble * v);
void glTexCoord3f(float s, float t, float r)
void glTexCoord3f(GLfloat s, GLfloat t, GLfloat r);
void glTexCoord3fv(FloatBuffer v)
void glTexCoord3fv(const GLfloat * v);
void glTexCoord3fv(float[] v, int v_offset)
void glTexCoord3fv(const GLfloat * v);
void glTexCoord3h(short red, short green, short blue)
void glTexCoord3hNV(GLhalfNV red, GLhalfNV green, GLhalfNV blue);
GL_NV_half_float
void glTexCoord3hv(ShortBuffer v)
void glTexCoord3hvNV(const GLhalfNV * v);
GL_NV_half_float
void glTexCoord3hv(short[] v, int v_offset)
void glTexCoord3hvNV(const GLhalfNV * v);
GL_NV_half_float
void glTexCoord3i(int s, int t, int r)
void glTexCoord3i(GLint s, GLint t, GLint r);
void glTexCoord3iv(IntBuffer v)
void glTexCoord3iv(const GLint * v);
void glTexCoord3iv(int[] v, int v_offset)
void glTexCoord3iv(const GLint * v);
void glTexCoord3s(short s, short t, short r)
void glTexCoord3s(GLshort s, GLshort t, GLshort r);
void glTexCoord3sv(ShortBuffer v)
void glTexCoord3sv(const GLshort * v);
void glTexCoord3sv(short[] v, int v_offset)
void glTexCoord3sv(const GLshort * v);
void glTexCoord4d(double s, double t, double r, double q)
void glTexCoord4d(GLdouble s, GLdouble t, GLdouble r, GLdouble q);
void glTexCoord4dv(DoubleBuffer v)
void glTexCoord4dv(const GLdouble * v);
void glTexCoord4dv(double[] v, int v_offset)
void glTexCoord4dv(const GLdouble * v);
void glTexCoord4f(float s, float t, float r, float q)
void glTexCoord4f(GLfloat s, GLfloat t, GLfloat r, GLfloat q);
void glTexCoord4fv(FloatBuffer v)
void glTexCoord4fv(const GLfloat * v);
void glTexCoord4fv(float[] v, int v_offset)
void glTexCoord4fv(const GLfloat * v);
void glTexCoord4h(short x, short y, short z, short w)
void glTexCoord4hNV(GLhalfNV x, GLhalfNV y, GLhalfNV z, GLhalfNV w);
GL_NV_half_float
void glTexCoord4hv(ShortBuffer v)
void glTexCoord4hvNV(const GLhalfNV * v);
GL_NV_half_float
void glTexCoord4hv(short[] v, int v_offset)
void glTexCoord4hvNV(const GLhalfNV * v);
GL_NV_half_float
void glTexCoord4i(int s, int t, int r, int q)
void glTexCoord4i(GLint s, GLint t, GLint r, GLint q);
void glTexCoord4iv(IntBuffer v)
void glTexCoord4iv(const GLint * v);
void glTexCoord4iv(int[] v, int v_offset)
void glTexCoord4iv(const GLint * v);
void glTexCoord4s(short s, short t, short r, short q)
void glTexCoord4s(GLshort s, GLshort t, GLshort r, GLshort q);
void glTexCoord4sv(ShortBuffer v)
void glTexCoord4sv(const GLshort * v);
void glTexCoord4sv(short[] v, int v_offset)
void glTexCoord4sv(const GLshort * v);
void glTexGend(int coord, int pname, double param)
void glTexGend(GLenum coord, GLenum pname, GLdouble param);
void glTexGendv(int coord, int pname, DoubleBuffer params)
void glTexGendv(GLenum coord, GLenum pname, const GLdouble * params);
void glTexGendv(int coord, int pname, double[] params, int params_offset)
void glTexGendv(GLenum coord, GLenum pname, const GLdouble * params);
void glTextureBufferEXT(int sfactorRGB, int dfactorRGB, int sfactorAlpha, int dfactorAlpha)
void glTextureBufferEXT(GLuint sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLuint dfactorAlpha);
GL_EXT_direct_state_access
void glTextureImage1DEXT(int texture, int target, int level, int internalformat, int width, int border, int format, int type, Buffer pixels)
void glTextureImage1DEXT(GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid * pixels);
GL_EXT_direct_state_access
void glTextureImage2DEXT(int texture, int target, int level, int internalformat, int width, int height, int border, int format, int type, Buffer pixels)
void glTextureImage2DEXT(GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid * pixels);
GL_EXT_direct_state_access
void glTextureImage3DEXT(int texture, int target, int level, int internalformat, int width, int height, int depth, int border, int format, int type, Buffer pixels)
void glTextureImage3DEXT(GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid * pixels);
GL_EXT_direct_state_access
void glTextureLightEXT(int mode)
void glTextureLightEXT(GLenum mode);
GL_EXT_light_texture
void glTextureMaterialEXT(int target, int id)
void glTextureMaterialEXT(GLenum target, GLenum id);
GL_EXT_light_texture
void glTextureNormalEXT(int mode)
void glTextureNormalEXT(GLenum mode);
GL_EXT_texture_perturb_normal
void glTextureParameterIivEXT(int texture, int target, int pname, IntBuffer params)
void glTextureParameterIivEXT(GLuint texture, GLenum target, GLenum pname, const GLint * params);
GL_EXT_direct_state_access
void glTextureParameterIivEXT(int texture, int target, int pname, int[] params, int params_offset)
void glTextureParameterIivEXT(GLuint texture, GLenum target, GLenum pname, const GLint * params);
GL_EXT_direct_state_access
void glTextureParameterIuivEXT(int program, int target, int index, IntBuffer params)
void glTextureParameterIuivEXT(GLuint program, GLenum target, GLenum index, const GLuint * params);
GL_EXT_direct_state_access
void glTextureParameterIuivEXT(int program, int target, int index, int[] params, int params_offset)
void glTextureParameterIuivEXT(GLuint program, GLenum target, GLenum index, const GLuint * params);
GL_EXT_direct_state_access
void glTextureParameterfEXT(int texture, int target, int pname, float param)
void glTextureParameterfEXT(GLuint texture, GLenum target, GLenum pname, GLfloat param);
GL_EXT_direct_state_access
void glTextureParameterfvEXT(int target, int index, int count, FloatBuffer v)
void glTextureParameterfvEXT(GLuint target, GLenum index, GLenum count, const GLfloat * v);
GL_EXT_direct_state_access
void glTextureParameterfvEXT(int target, int index, int count, float[] v, int v_offset)
void glTextureParameterfvEXT(GLuint target, GLenum index, GLenum count, const GLfloat * v);
GL_EXT_direct_state_access
void glTextureParameteriEXT(int target, int attachment, int texture, int level)
void glTextureParameteriEXT(GLuint target, GLenum attachment, GLenum texture, GLint level);
GL_EXT_direct_state_access
void glTextureParameterivEXT(int texture, int target, int pname, IntBuffer params)
void glTextureParameterivEXT(GLuint texture, GLenum target, GLenum pname, const GLint * params);
GL_EXT_direct_state_access
void glTextureParameterivEXT(int texture, int target, int pname, int[] params, int params_offset)
void glTextureParameterivEXT(GLuint texture, GLenum target, GLenum pname, const GLint * params);
GL_EXT_direct_state_access
void glTextureRangeAPPLE(int target, int length, Buffer pointer)
void glTextureRangeAPPLE(GLenum target, GLsizei length, const GLvoid * pointer);
GL_APPLE_texture_range
void glTextureRenderbufferEXT(int red, int green, int blue)
void glTextureRenderbufferEXT(GLuint red, GLenum green, GLuint blue);
GL_EXT_direct_state_access
void glTextureSubImage1DEXT(int texture, int target, int level, int xoffset, int width, int format, int type, Buffer pixels)
void glTextureSubImage1DEXT(GLuint texture, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid * pixels);
GL_EXT_direct_state_access
void glTextureSubImage2DEXT(int texture, int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, Buffer pixels)
void glTextureSubImage2DEXT(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * pixels);
GL_EXT_direct_state_access
void glTextureSubImage3DEXT(int texture, int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, Buffer pixels)
void glTextureSubImage3DEXT(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid * pixels);
GL_EXT_direct_state_access
void glTranslated(double x, double y, double z)
void glTranslated(GLdouble x, GLdouble y, GLdouble z);
void glUniform1fARB(int location, float v0)
void glUniform1fARB(GLint location, GLfloat v0);
GL_ARB_shader_objects
void glUniform1fvARB(int location, int count, FloatBuffer value)
void glUniform1fvARB(GLint location, GLsizei count, const GLfloat * value);
GL_ARB_shader_objects
void glUniform1fvARB(int location, int count, float[] value, int value_offset)
void glUniform1fvARB(GLint location, GLsizei count, const GLfloat * value);
GL_ARB_shader_objects
void glUniform1iARB(int x, int y)
void glUniform1iARB(GLint x, GLint y);
GL_ARB_shader_objects
void glUniform1ivARB(int location, int count, IntBuffer value)
void glUniform1ivARB(GLint location, GLsizei count, const GLint * value);
GL_ARB_shader_objects
void glUniform1ivARB(int location, int count, int[] value, int value_offset)
void glUniform1ivARB(GLint location, GLsizei count, const GLint * value);
GL_ARB_shader_objects
void glUniform2fARB(int location, float v0, float v1)
void glUniform2fARB(GLint location, GLfloat v0, GLfloat v1);
GL_ARB_shader_objects
void glUniform2fvARB(int location, int count, FloatBuffer value)
void glUniform2fvARB(GLint location, GLsizei count, const GLfloat * value);
GL_ARB_shader_objects
void glUniform2fvARB(int location, int count, float[] value, int value_offset)
void glUniform2fvARB(GLint location, GLsizei count, const GLfloat * value);
GL_ARB_shader_objects
void glUniform2iARB(int red, int green, int blue)
void glUniform2iARB(GLint red, GLint green, GLint blue);
GL_ARB_shader_objects
void glUniform2ivARB(int location, int count, IntBuffer value)
void glUniform2ivARB(GLint location, GLsizei count, const GLint * value);
GL_ARB_shader_objects
void glUniform2ivARB(int location, int count, int[] value, int value_offset)
void glUniform2ivARB(GLint location, GLsizei count, const GLint * value);
GL_ARB_shader_objects
void glUniform3fARB(int location, float v0, float v1, float v2)
void glUniform3fARB(GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
GL_ARB_shader_objects
void glUniform3fvARB(int location, int count, FloatBuffer value)
void glUniform3fvARB(GLint location, GLsizei count, const GLfloat * value);
GL_ARB_shader_objects
void glUniform3fvARB(int location, int count, float[] value, int value_offset)
void glUniform3fvARB(GLint location, GLsizei count, const GLfloat * value);
GL_ARB_shader_objects
void glUniform3iARB(int location, int v0, int v1, int v2)
void glUniform3iARB(GLint location, GLint v0, GLint v1, GLint v2);
GL_ARB_shader_objects
void glUniform3ivARB(int location, int count, IntBuffer value)
void glUniform3ivARB(GLint location, GLsizei count, const GLint * value);
GL_ARB_shader_objects
void glUniform3ivARB(int location, int count, int[] value, int value_offset)
void glUniform3ivARB(GLint location, GLsizei count, const GLint * value);
GL_ARB_shader_objects
void glUniform4fARB(int location, float v0, float v1, float v2, float v3)
void glUniform4fARB(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
GL_ARB_shader_objects
void glUniform4fvARB(int location, int count, FloatBuffer value)
void glUniform4fvARB(GLint location, GLsizei count, const GLfloat * value);
GL_ARB_shader_objects
void glUniform4fvARB(int location, int count, float[] value, int value_offset)
void glUniform4fvARB(GLint location, GLsizei count, const GLfloat * value);
GL_ARB_shader_objects
void glUniform4iARB(int location, int v0, int v1, int v2, int v3)
void glUniform4iARB(GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
GL_ARB_shader_objects
void glUniform4ivARB(int location, int count, IntBuffer value)
void glUniform4ivARB(GLint location, GLsizei count, const GLint * value);
GL_ARB_shader_objects
void glUniform4ivARB(int location, int count, int[] value, int value_offset)
void glUniform4ivARB(GLint location, GLsizei count, const GLint * value);
GL_ARB_shader_objects
void glUniformBufferEXT(int program, int location, int buffer)
void glUniformBufferEXT(GLuint program, GLint location, GLuint buffer);
GL_EXT_bindable_uniform
void glUniformMatrix2fvARB(int location, int count, boolean transpose, FloatBuffer value)
void glUniformMatrix2fvARB(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
GL_ARB_shader_objects
void glUniformMatrix2fvARB(int location, int count, boolean transpose, float[] value, int value_offset)
void glUniformMatrix2fvARB(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
GL_ARB_shader_objects
void glUniformMatrix3fvARB(int location, int count, boolean transpose, FloatBuffer value)
void glUniformMatrix3fvARB(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
GL_ARB_shader_objects
void glUniformMatrix3fvARB(int location, int count, boolean transpose, float[] value, int value_offset)
void glUniformMatrix3fvARB(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
GL_ARB_shader_objects
void glUniformMatrix4fvARB(int location, int count, boolean transpose, FloatBuffer value)
void glUniformMatrix4fvARB(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
GL_ARB_shader_objects
void glUniformMatrix4fvARB(int location, int count, boolean transpose, float[] value, int value_offset)
void glUniformMatrix4fvARB(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
GL_ARB_shader_objects
void glUnlockArraysEXT()
void glUnlockArraysEXT(void);
GL_EXT_compiled_vertex_array
boolean glUnmapNamedBufferEXT(int id)
GLboolean glUnmapNamedBufferEXT(GLuint id);
GL_EXT_direct_state_access
void glUseProgramObjectARB(int mode)
void glUseProgramObjectARB(GLhandleARB mode);
GL_ARB_shader_objects
void glValidateProgramARB(int mode)
void glValidateProgramARB(GLhandleARB mode);
GL_ARB_shader_objects
void glVariantPointerEXT(int id, int type, int stride, Buffer addr)
void glVariantPointerEXT(GLuint id, GLenum type, GLuint stride, const GLvoid * addr);
GL_EXT_vertex_shader
void glVariantPointerEXT(int id, int type, int stride, long addr_buffer_offset)
void glVariantPointerEXT(GLuint id, GLenum type, GLuint stride, const GLvoid * addr);
GL_EXT_vertex_shader
void glVariantbvEXT(int index, ByteBuffer v)
void glVariantbvEXT(GLuint index, const GLbyte * v);
GL_EXT_vertex_shader
void glVariantbvEXT(int index, byte[] v, int v_offset)
void glVariantbvEXT(GLuint index, const GLbyte * v);
GL_EXT_vertex_shader
void glVariantdvEXT(int target, DoubleBuffer v)
void glVariantdvEXT(GLuint target, const GLdouble * v);
GL_EXT_vertex_shader
void glVariantdvEXT(int target, double[] v, int v_offset)
void glVariantdvEXT(GLuint target, const GLdouble * v);
GL_EXT_vertex_shader
void glVariantfvEXT(int target, FloatBuffer v)
void glVariantfvEXT(GLuint target, const GLfloat * v);
GL_EXT_vertex_shader
void glVariantfvEXT(int target, float[] v, int v_offset)
void glVariantfvEXT(GLuint target, const GLfloat * v);
GL_EXT_vertex_shader
void glVariantivEXT(int target, IntBuffer v)
void glVariantivEXT(GLuint target, const GLint * v);
GL_EXT_vertex_shader
void glVariantivEXT(int target, int[] v, int v_offset)
void glVariantivEXT(GLuint target, const GLint * v);
GL_EXT_vertex_shader
void glVariantsvEXT(int target, ShortBuffer v)
void glVariantsvEXT(GLuint target, const GLshort * v);
GL_EXT_vertex_shader
void glVariantsvEXT(int target, short[] v, int v_offset)
void glVariantsvEXT(GLuint target, const GLshort * v);
GL_EXT_vertex_shader
void glVariantubvEXT(int index, ByteBuffer v)
void glVariantubvEXT(GLuint index, const GLubyte * v);
GL_EXT_vertex_shader
void glVariantubvEXT(int index, byte[] v, int v_offset)
void glVariantubvEXT(GLuint index, const GLubyte * v);
GL_EXT_vertex_shader
void glVariantuivEXT(int index, IntBuffer v)
void glVariantuivEXT(GLuint index, const GLuint * v);
GL_EXT_vertex_shader
void glVariantuivEXT(int index, int[] v, int v_offset)
void glVariantuivEXT(GLuint index, const GLuint * v);
GL_EXT_vertex_shader
void glVariantusvEXT(int index, ShortBuffer v)
void glVariantusvEXT(GLuint index, const GLushort * v);
GL_EXT_vertex_shader
void glVariantusvEXT(int index, short[] v, int v_offset)
void glVariantusvEXT(GLuint index, const GLushort * v);
GL_EXT_vertex_shader
void glVertex2d(double x, double y)
void glVertex2d(GLdouble x, GLdouble y);
void glVertex2dv(DoubleBuffer v)
void glVertex2dv(const GLdouble * v);
void glVertex2dv(double[] v, int v_offset)
void glVertex2dv(const GLdouble * v);
void glVertex2f(float x, float y)
void glVertex2f(GLfloat x, GLfloat y);
void glVertex2fv(FloatBuffer v)
void glVertex2fv(const GLfloat * v);
void glVertex2fv(float[] v, int v_offset)
void glVertex2fv(const GLfloat * v);
void glVertex2h(short x, short y)
void glVertex2hNV(GLhalfNV x, GLhalfNV y);
GL_NV_half_float
void glVertex2hv(ShortBuffer v)
void glVertex2hvNV(const GLhalfNV * v);
GL_NV_half_float
void glVertex2hv(short[] v, int v_offset)
void glVertex2hvNV(const GLhalfNV * v);
GL_NV_half_float
void glVertex2i(int x, int y)
void glVertex2i(GLint x, GLint y);
void glVertex2iv(IntBuffer v)
void glVertex2iv(const GLint * v);
void glVertex2iv(int[] v, int v_offset)
void glVertex2iv(const GLint * v);
void glVertex2s(short x, short y)
void glVertex2s(GLshort x, GLshort y);
void glVertex2sv(ShortBuffer v)
void glVertex2sv(const GLshort * v);
void glVertex2sv(short[] v, int v_offset)
void glVertex2sv(const GLshort * v);
void glVertex3d(double x, double y, double z)
void glVertex3d(GLdouble x, GLdouble y, GLdouble z);
void glVertex3dv(DoubleBuffer v)
void glVertex3dv(const GLdouble * v);
void glVertex3dv(double[] v, int v_offset)
void glVertex3dv(const GLdouble * v);
void glVertex3f(float x, float y, float z)
void glVertex3f(GLfloat x, GLfloat y, GLfloat z);
void glVertex3fv(FloatBuffer v)
void glVertex3fv(const GLfloat * v);
void glVertex3fv(float[] v, int v_offset)
void glVertex3fv(const GLfloat * v);
void glVertex3h(short red, short green, short blue)
void glVertex3hNV(GLhalfNV red, GLhalfNV green, GLhalfNV blue);
GL_NV_half_float
void glVertex3hv(ShortBuffer v)
void glVertex3hvNV(const GLhalfNV * v);
GL_NV_half_float
void glVertex3hv(short[] v, int v_offset)
void glVertex3hvNV(const GLhalfNV * v);
GL_NV_half_float
void glVertex3i(int x, int y, int z)
void glVertex3i(GLint x, GLint y, GLint z);
void glVertex3iv(IntBuffer v)
void glVertex3iv(const GLint * v);
void glVertex3iv(int[] v, int v_offset)
void glVertex3iv(const GLint * v);
void glVertex3s(short x, short y, short z)
void glVertex3s(GLshort x, GLshort y, GLshort z);
void glVertex3sv(ShortBuffer v)
void glVertex3sv(const GLshort * v);
void glVertex3sv(short[] v, int v_offset)
void glVertex3sv(const GLshort * v);
void glVertex4d(double x, double y, double z, double w)
void glVertex4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w);
void glVertex4dv(DoubleBuffer v)
void glVertex4dv(const GLdouble * v);
void glVertex4dv(double[] v, int v_offset)
void glVertex4dv(const GLdouble * v);
void glVertex4f(float x, float y, float z, float w)
void glVertex4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w);
void glVertex4fv(FloatBuffer v)
void glVertex4fv(const GLfloat * v);
void glVertex4fv(float[] v, int v_offset)
void glVertex4fv(const GLfloat * v);
void glVertex4h(short x, short y, short z, short w)
void glVertex4hNV(GLhalfNV x, GLhalfNV y, GLhalfNV z, GLhalfNV w);
GL_NV_half_float
void glVertex4hv(ShortBuffer v)
void glVertex4hvNV(const GLhalfNV * v);
GL_NV_half_float
void glVertex4hv(short[] v, int v_offset)
void glVertex4hvNV(const GLhalfNV * v);
GL_NV_half_float
void glVertex4i(int x, int y, int z, int w)
void glVertex4i(GLint x, GLint y, GLint z, GLint w);
void glVertex4iv(IntBuffer v)
void glVertex4iv(const GLint * v);
void glVertex4iv(int[] v, int v_offset)
void glVertex4iv(const GLint * v);
void glVertex4s(short x, short y, short z, short w)
void glVertex4s(GLshort x, GLshort y, GLshort z, GLshort w);
void glVertex4sv(ShortBuffer v)
void glVertex4sv(const GLshort * v);
void glVertex4sv(short[] v, int v_offset)
void glVertex4sv(const GLshort * v);
void glVertexArrayParameteriAPPLE(int target, int s)
void glVertexArrayParameteriAPPLE(GLenum target, GLint s);
GL_APPLE_vertex_array_range
void glVertexArrayRangeAPPLE(int length, Buffer pointer)
void glVertexArrayRangeAPPLE(GLsizei length, GLvoid * pointer);
GL_APPLE_vertex_array_range
void glVertexArrayRangeNV(int length, Buffer pointer)
void glVertexArrayRangeNV(GLsizei length, const GLvoid * pointer);
GL_NV_vertex_array_range
pointer
- a direct Buffer
void glVertexAttrib1dARB(int target, double s)
void glVertexAttrib1dARB(GLuint target, GLdouble s);
GL_ARB_vertex_program
void glVertexAttrib1dvARB(int target, DoubleBuffer v)
void glVertexAttrib1dvARB(GLuint target, const GLdouble * v);
GL_ARB_vertex_program
void glVertexAttrib1dvARB(int target, double[] v, int v_offset)
void glVertexAttrib1dvARB(GLuint target, const GLdouble * v);
GL_ARB_vertex_program
void glVertexAttrib1fARB(int target, float s)
void glVertexAttrib1fARB(GLuint target, GLfloat s);
GL_ARB_vertex_program
void glVertexAttrib1fvARB(int target, FloatBuffer v)
void glVertexAttrib1fvARB(GLuint target, const GLfloat * v);
GL_ARB_vertex_program
void glVertexAttrib1fvARB(int target, float[] v, int v_offset)
void glVertexAttrib1fvARB(GLuint target, const GLfloat * v);
GL_ARB_vertex_program
void glVertexAttrib1h(int target, short s)
void glVertexAttrib1hNV(GLuint target, GLhalfNV s);
GL_NV_half_float
void glVertexAttrib1hv(int index, ShortBuffer v)
void glVertexAttrib1hvNV(GLuint index, const GLhalfNV * v);
GL_NV_half_float
void glVertexAttrib1hv(int index, short[] v, int v_offset)
void glVertexAttrib1hvNV(GLuint index, const GLhalfNV * v);
GL_NV_half_float
void glVertexAttrib1sARB(int target, short s)
void glVertexAttrib1sARB(GLuint target, GLshort s);
GL_ARB_vertex_program
void glVertexAttrib1svARB(int target, ShortBuffer v)
void glVertexAttrib1svARB(GLuint target, const GLshort * v);
GL_ARB_vertex_program
void glVertexAttrib1svARB(int target, short[] v, int v_offset)
void glVertexAttrib1svARB(GLuint target, const GLshort * v);
GL_ARB_vertex_program
void glVertexAttrib2dARB(int target, double s, double t)
void glVertexAttrib2dARB(GLuint target, GLdouble s, GLdouble t);
GL_ARB_vertex_program
void glVertexAttrib2dvARB(int target, DoubleBuffer v)
void glVertexAttrib2dvARB(GLuint target, const GLdouble * v);
GL_ARB_vertex_program
void glVertexAttrib2dvARB(int target, double[] v, int v_offset)
void glVertexAttrib2dvARB(GLuint target, const GLdouble * v);
GL_ARB_vertex_program
void glVertexAttrib2fARB(int target, float s, float t)
void glVertexAttrib2fARB(GLuint target, GLfloat s, GLfloat t);
GL_ARB_vertex_program
void glVertexAttrib2fvARB(int target, FloatBuffer v)
void glVertexAttrib2fvARB(GLuint target, const GLfloat * v);
GL_ARB_vertex_program
void glVertexAttrib2fvARB(int target, float[] v, int v_offset)
void glVertexAttrib2fvARB(GLuint target, const GLfloat * v);
GL_ARB_vertex_program
void glVertexAttrib2h(int target, short s, short t)
void glVertexAttrib2hNV(GLuint target, GLhalfNV s, GLhalfNV t);
GL_NV_half_float
void glVertexAttrib2hv(int index, ShortBuffer v)
void glVertexAttrib2hvNV(GLuint index, const GLhalfNV * v);
GL_NV_half_float
void glVertexAttrib2hv(int index, short[] v, int v_offset)
void glVertexAttrib2hvNV(GLuint index, const GLhalfNV * v);
GL_NV_half_float
void glVertexAttrib2sARB(int target, short s, short t)
void glVertexAttrib2sARB(GLuint target, GLshort s, GLshort t);
GL_ARB_vertex_program
void glVertexAttrib2svARB(int target, ShortBuffer v)
void glVertexAttrib2svARB(GLuint target, const GLshort * v);
GL_ARB_vertex_program
void glVertexAttrib2svARB(int target, short[] v, int v_offset)
void glVertexAttrib2svARB(GLuint target, const GLshort * v);
GL_ARB_vertex_program
void glVertexAttrib3dARB(int target, double s, double t, double r)
void glVertexAttrib3dARB(GLuint target, GLdouble s, GLdouble t, GLdouble r);
GL_ARB_vertex_program
void glVertexAttrib3dvARB(int target, DoubleBuffer v)
void glVertexAttrib3dvARB(GLuint target, const GLdouble * v);
GL_ARB_vertex_program
void glVertexAttrib3dvARB(int target, double[] v, int v_offset)
void glVertexAttrib3dvARB(GLuint target, const GLdouble * v);
GL_ARB_vertex_program
void glVertexAttrib3fARB(int target, float s, float t, float r)
void glVertexAttrib3fARB(GLuint target, GLfloat s, GLfloat t, GLfloat r);
GL_ARB_vertex_program
void glVertexAttrib3fvARB(int target, FloatBuffer v)
void glVertexAttrib3fvARB(GLuint target, const GLfloat * v);
GL_ARB_vertex_program
void glVertexAttrib3fvARB(int target, float[] v, int v_offset)
void glVertexAttrib3fvARB(GLuint target, const GLfloat * v);
GL_ARB_vertex_program
void glVertexAttrib3h(int target, short s, short t, short r)
void glVertexAttrib3hNV(GLuint target, GLhalfNV s, GLhalfNV t, GLhalfNV r);
GL_NV_half_float
void glVertexAttrib3hv(int index, ShortBuffer v)
void glVertexAttrib3hvNV(GLuint index, const GLhalfNV * v);
GL_NV_half_float
void glVertexAttrib3hv(int index, short[] v, int v_offset)
void glVertexAttrib3hvNV(GLuint index, const GLhalfNV * v);
GL_NV_half_float
void glVertexAttrib3sARB(int target, short s, short t, short r)
void glVertexAttrib3sARB(GLuint target, GLshort s, GLshort t, GLshort r);
GL_ARB_vertex_program
void glVertexAttrib3svARB(int target, ShortBuffer v)
void glVertexAttrib3svARB(GLuint target, const GLshort * v);
GL_ARB_vertex_program
void glVertexAttrib3svARB(int target, short[] v, int v_offset)
void glVertexAttrib3svARB(GLuint target, const GLshort * v);
GL_ARB_vertex_program
void glVertexAttrib4NbvARB(int index, ByteBuffer v)
void glVertexAttrib4NbvARB(GLuint index, const GLbyte * v);
GL_ARB_vertex_program
void glVertexAttrib4NbvARB(int index, byte[] v, int v_offset)
void glVertexAttrib4NbvARB(GLuint index, const GLbyte * v);
GL_ARB_vertex_program
void glVertexAttrib4NivARB(int target, IntBuffer v)
void glVertexAttrib4NivARB(GLuint target, const GLint * v);
GL_ARB_vertex_program
void glVertexAttrib4NivARB(int target, int[] v, int v_offset)
void glVertexAttrib4NivARB(GLuint target, const GLint * v);
GL_ARB_vertex_program
void glVertexAttrib4NsvARB(int target, ShortBuffer v)
void glVertexAttrib4NsvARB(GLuint target, const GLshort * v);
GL_ARB_vertex_program
void glVertexAttrib4NsvARB(int target, short[] v, int v_offset)
void glVertexAttrib4NsvARB(GLuint target, const GLshort * v);
GL_ARB_vertex_program
void glVertexAttrib4NubARB(int index, byte x, byte y, byte z, byte w)
void glVertexAttrib4NubARB(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);
GL_ARB_vertex_program
void glVertexAttrib4NubvARB(int index, ByteBuffer v)
void glVertexAttrib4NubvARB(GLuint index, const GLubyte * v);
GL_ARB_vertex_program
void glVertexAttrib4NubvARB(int index, byte[] v, int v_offset)
void glVertexAttrib4NubvARB(GLuint index, const GLubyte * v);
GL_ARB_vertex_program
void glVertexAttrib4NuivARB(int index, IntBuffer v)
void glVertexAttrib4NuivARB(GLuint index, const GLuint * v);
GL_ARB_vertex_program
void glVertexAttrib4NuivARB(int index, int[] v, int v_offset)
void glVertexAttrib4NuivARB(GLuint index, const GLuint * v);
GL_ARB_vertex_program
void glVertexAttrib4NusvARB(int index, ShortBuffer v)
void glVertexAttrib4NusvARB(GLuint index, const GLushort * v);
GL_ARB_vertex_program
void glVertexAttrib4NusvARB(int index, short[] v, int v_offset)
void glVertexAttrib4NusvARB(GLuint index, const GLushort * v);
GL_ARB_vertex_program
void glVertexAttrib4bvARB(int index, ByteBuffer v)
void glVertexAttrib4bvARB(GLuint index, const GLbyte * v);
GL_ARB_vertex_program
void glVertexAttrib4bvARB(int index, byte[] v, int v_offset)
void glVertexAttrib4bvARB(GLuint index, const GLbyte * v);
GL_ARB_vertex_program
void glVertexAttrib4dARB(int target, double s, double t, double r, double q)
void glVertexAttrib4dARB(GLuint target, GLdouble s, GLdouble t, GLdouble r, GLdouble q);
GL_ARB_vertex_program
void glVertexAttrib4dvARB(int target, DoubleBuffer v)
void glVertexAttrib4dvARB(GLuint target, const GLdouble * v);
GL_ARB_vertex_program
void glVertexAttrib4dvARB(int target, double[] v, int v_offset)
void glVertexAttrib4dvARB(GLuint target, const GLdouble * v);
GL_ARB_vertex_program
void glVertexAttrib4fARB(int target, float s, float t, float r, float q)
void glVertexAttrib4fARB(GLuint target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
GL_ARB_vertex_program
void glVertexAttrib4fvARB(int target, FloatBuffer v)
void glVertexAttrib4fvARB(GLuint target, const GLfloat * v);
GL_ARB_vertex_program
void glVertexAttrib4fvARB(int target, float[] v, int v_offset)
void glVertexAttrib4fvARB(GLuint target, const GLfloat * v);
GL_ARB_vertex_program
void glVertexAttrib4h(int target, short s, short t, short r, short q)
void glVertexAttrib4hNV(GLuint target, GLhalfNV s, GLhalfNV t, GLhalfNV r, GLhalfNV q);
GL_NV_half_float
void glVertexAttrib4hv(int index, ShortBuffer v)
void glVertexAttrib4hvNV(GLuint index, const GLhalfNV * v);
GL_NV_half_float
void glVertexAttrib4hv(int index, short[] v, int v_offset)
void glVertexAttrib4hvNV(GLuint index, const GLhalfNV * v);
GL_NV_half_float
void glVertexAttrib4ivARB(int target, IntBuffer v)
void glVertexAttrib4ivARB(GLuint target, const GLint * v);
GL_ARB_vertex_program
void glVertexAttrib4ivARB(int target, int[] v, int v_offset)
void glVertexAttrib4ivARB(GLuint target, const GLint * v);
GL_ARB_vertex_program
void glVertexAttrib4sARB(int target, short s, short t, short r, short q)
void glVertexAttrib4sARB(GLuint target, GLshort s, GLshort t, GLshort r, GLshort q);
GL_ARB_vertex_program
void glVertexAttrib4svARB(int target, ShortBuffer v)
void glVertexAttrib4svARB(GLuint target, const GLshort * v);
GL_ARB_vertex_program
void glVertexAttrib4svARB(int target, short[] v, int v_offset)
void glVertexAttrib4svARB(GLuint target, const GLshort * v);
GL_ARB_vertex_program
void glVertexAttrib4ubvARB(int index, ByteBuffer v)
void glVertexAttrib4ubvARB(GLuint index, const GLubyte * v);
GL_ARB_vertex_program
void glVertexAttrib4ubvARB(int index, byte[] v, int v_offset)
void glVertexAttrib4ubvARB(GLuint index, const GLubyte * v);
GL_ARB_vertex_program
void glVertexAttrib4uivARB(int index, IntBuffer v)
void glVertexAttrib4uivARB(GLuint index, const GLuint * v);
GL_ARB_vertex_program
void glVertexAttrib4uivARB(int index, int[] v, int v_offset)
void glVertexAttrib4uivARB(GLuint index, const GLuint * v);
GL_ARB_vertex_program
void glVertexAttrib4usvARB(int index, ShortBuffer v)
void glVertexAttrib4usvARB(GLuint index, const GLushort * v);
GL_ARB_vertex_program
void glVertexAttrib4usvARB(int index, short[] v, int v_offset)
void glVertexAttrib4usvARB(GLuint index, const GLushort * v);
GL_ARB_vertex_program
void glVertexAttribDivisor(int target, int id)
void glVertexAttribDivisor(GLuint target, GLuint id);
GL_ARB_instanced_arrays
void glVertexAttribI1i(int target, int s)
void glVertexAttribI1i(GLuint target, GLint s);
GL_VERSION_3_0
void glVertexAttribI1iv(int target, IntBuffer v)
void glVertexAttribI1iv(GLuint target, const GLint * v);
GL_VERSION_3_0
void glVertexAttribI1iv(int target, int[] v, int v_offset)
void glVertexAttribI1iv(GLuint target, const GLint * v);
GL_VERSION_3_0
void glVertexAttribI1ui(int target, int id)
void glVertexAttribI1ui(GLuint target, GLuint id);
GL_VERSION_3_0
void glVertexAttribI1uiv(int index, IntBuffer v)
void glVertexAttribI1uiv(GLuint index, const GLuint * v);
GL_VERSION_3_0
void glVertexAttribI1uiv(int index, int[] v, int v_offset)
void glVertexAttribI1uiv(GLuint index, const GLuint * v);
GL_VERSION_3_0
void glVertexAttribI2i(int target, int s, int t)
void glVertexAttribI2i(GLuint target, GLint s, GLint t);
GL_VERSION_3_0
void glVertexAttribI2iv(int target, IntBuffer v)
void glVertexAttribI2iv(GLuint target, const GLint * v);
GL_VERSION_3_0
void glVertexAttribI2iv(int target, int[] v, int v_offset)
void glVertexAttribI2iv(GLuint target, const GLint * v);
GL_VERSION_3_0
void glVertexAttribI2ui(int red, int green, int blue)
void glVertexAttribI2ui(GLuint red, GLuint green, GLuint blue);
GL_VERSION_3_0
void glVertexAttribI2uiv(int index, IntBuffer v)
void glVertexAttribI2uiv(GLuint index, const GLuint * v);
GL_VERSION_3_0
void glVertexAttribI2uiv(int index, int[] v, int v_offset)
void glVertexAttribI2uiv(GLuint index, const GLuint * v);
GL_VERSION_3_0
void glVertexAttribI3i(int target, int s, int t, int r)
void glVertexAttribI3i(GLuint target, GLint s, GLint t, GLint r);
GL_VERSION_3_0
void glVertexAttribI3iv(int target, IntBuffer v)
void glVertexAttribI3iv(GLuint target, const GLint * v);
GL_VERSION_3_0
void glVertexAttribI3iv(int target, int[] v, int v_offset)
void glVertexAttribI3iv(GLuint target, const GLint * v);
GL_VERSION_3_0
void glVertexAttribI3ui(int sfactorRGB, int dfactorRGB, int sfactorAlpha, int dfactorAlpha)
void glVertexAttribI3ui(GLuint sfactorRGB, GLuint dfactorRGB, GLuint sfactorAlpha, GLuint dfactorAlpha);
GL_VERSION_3_0
void glVertexAttribI3uiv(int index, IntBuffer v)
void glVertexAttribI3uiv(GLuint index, const GLuint * v);
GL_VERSION_3_0
void glVertexAttribI3uiv(int index, int[] v, int v_offset)
void glVertexAttribI3uiv(GLuint index, const GLuint * v);
GL_VERSION_3_0
void glVertexAttribI4bv(int index, ByteBuffer v)
void glVertexAttribI4bv(GLuint index, const GLbyte * v);
GL_VERSION_3_0
void glVertexAttribI4bv(int index, byte[] v, int v_offset)
void glVertexAttribI4bv(GLuint index, const GLbyte * v);
GL_VERSION_3_0
void glVertexAttribI4i(int target, int start, int x, int y, int width)
void glVertexAttribI4i(GLuint target, GLint start, GLint x, GLint y, GLint width);
GL_VERSION_3_0
void glVertexAttribI4iv(int target, IntBuffer v)
void glVertexAttribI4iv(GLuint target, const GLint * v);
GL_VERSION_3_0
void glVertexAttribI4iv(int target, int[] v, int v_offset)
void glVertexAttribI4iv(GLuint target, const GLint * v);
GL_VERSION_3_0
void glVertexAttribI4sv(int target, ShortBuffer v)
void glVertexAttribI4sv(GLuint target, const GLshort * v);
GL_VERSION_3_0
void glVertexAttribI4sv(int target, short[] v, int v_offset)
void glVertexAttribI4sv(GLuint target, const GLshort * v);
GL_VERSION_3_0
void glVertexAttribI4ubv(int index, ByteBuffer v)
void glVertexAttribI4ubv(GLuint index, const GLubyte * v);
GL_VERSION_3_0
void glVertexAttribI4ubv(int index, byte[] v, int v_offset)
void glVertexAttribI4ubv(GLuint index, const GLubyte * v);
GL_VERSION_3_0
void glVertexAttribI4ui(int index, int x, int y, int z, int w)
void glVertexAttribI4ui(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
GL_VERSION_3_0
void glVertexAttribI4uiv(int index, IntBuffer v)
void glVertexAttribI4uiv(GLuint index, const GLuint * v);
GL_VERSION_3_0
void glVertexAttribI4uiv(int index, int[] v, int v_offset)
void glVertexAttribI4uiv(GLuint index, const GLuint * v);
GL_VERSION_3_0
void glVertexAttribI4usv(int index, ShortBuffer v)
void glVertexAttribI4usv(GLuint index, const GLushort * v);
GL_VERSION_3_0
void glVertexAttribI4usv(int index, short[] v, int v_offset)
void glVertexAttribI4usv(GLuint index, const GLushort * v);
GL_VERSION_3_0
void glVertexAttribPointerARB(int index, int size, int type, boolean normalized, int stride, Buffer pointer)
void glVertexAttribPointerARB(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid * pointer);
GL_ARB_vertex_program
pointer
- a direct Buffer
void glVertexAttribPointerARB(int index, int size, int type, boolean normalized, int stride, long pointer_buffer_offset)
void glVertexAttribPointerARB(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid * pointer);
GL_ARB_vertex_program
void glVertexAttribs1hv(int index, int n, ShortBuffer v)
void glVertexAttribs1hvNV(GLuint index, GLsizei n, const GLhalfNV * v);
GL_NV_half_float
void glVertexAttribs1hv(int index, int n, short[] v, int v_offset)
void glVertexAttribs1hvNV(GLuint index, GLsizei n, const GLhalfNV * v);
GL_NV_half_float
void glVertexAttribs2hv(int index, int n, ShortBuffer v)
void glVertexAttribs2hvNV(GLuint index, GLsizei n, const GLhalfNV * v);
GL_NV_half_float
void glVertexAttribs2hv(int index, int n, short[] v, int v_offset)
void glVertexAttribs2hvNV(GLuint index, GLsizei n, const GLhalfNV * v);
GL_NV_half_float
void glVertexAttribs3hv(int index, int n, ShortBuffer v)
void glVertexAttribs3hvNV(GLuint index, GLsizei n, const GLhalfNV * v);
GL_NV_half_float
void glVertexAttribs3hv(int index, int n, short[] v, int v_offset)
void glVertexAttribs3hvNV(GLuint index, GLsizei n, const GLhalfNV * v);
GL_NV_half_float
void glVertexAttribs4hv(int index, int n, ShortBuffer v)
void glVertexAttribs4hvNV(GLuint index, GLsizei n, const GLhalfNV * v);
GL_NV_half_float
void glVertexAttribs4hv(int index, int n, short[] v, int v_offset)
void glVertexAttribs4hvNV(GLuint index, GLsizei n, const GLhalfNV * v);
GL_NV_half_float
void glVertexBlendARB(int count)
void glVertexBlendARB(GLint count);
GL_ARB_vertex_blend
void glVertexWeightPointerEXT(int size, int type, int stride, Buffer pointer)
void glVertexWeightPointerEXT(GLsizei size, GLenum type, GLsizei stride, const GLvoid * pointer);
GL_EXT_vertex_weighting
pointer
- a direct Buffer
void glVertexWeightPointerEXT(int size, int type, int stride, long pointer_buffer_offset)
void glVertexWeightPointerEXT(GLsizei size, GLenum type, GLsizei stride, const GLvoid * pointer);
GL_EXT_vertex_weighting
void glVertexWeightfEXT(float coord)
void glVertexWeightfEXT(GLfloat coord);
GL_EXT_vertex_weighting
void glVertexWeightfvEXT(FloatBuffer m)
void glVertexWeightfvEXT(const GLfloat * m);
GL_EXT_vertex_weighting
void glVertexWeightfvEXT(float[] m, int m_offset)
void glVertexWeightfvEXT(const GLfloat * m);
GL_EXT_vertex_weighting
void glVertexWeighth(short factor)
void glVertexWeighthNV(GLhalfNV factor);
GL_NV_half_float
void glVertexWeighthv(ShortBuffer v)
void glVertexWeighthvNV(const GLhalfNV * v);
GL_NV_half_float
void glVertexWeighthv(short[] v, int v_offset)
void glVertexWeighthvNV(const GLhalfNV * v);
GL_NV_half_float
void glWeightbvARB(int size, ByteBuffer weights)
void glWeightbvARB(GLint size, const GLbyte * weights);
GL_ARB_vertex_blend
void glWeightbvARB(int size, byte[] weights, int weights_offset)
void glWeightbvARB(GLint size, const GLbyte * weights);
GL_ARB_vertex_blend
void glWeightdvARB(int size, DoubleBuffer weights)
void glWeightdvARB(GLint size, const GLdouble * weights);
GL_ARB_vertex_blend
void glWeightdvARB(int size, double[] weights, int weights_offset)
void glWeightdvARB(GLint size, const GLdouble * weights);
GL_ARB_vertex_blend
void glWeightfvARB(int size, FloatBuffer weights)
void glWeightfvARB(GLint size, const GLfloat * weights);
GL_ARB_vertex_blend
void glWeightfvARB(int size, float[] weights, int weights_offset)
void glWeightfvARB(GLint size, const GLfloat * weights);
GL_ARB_vertex_blend
void glWeightivARB(int size, IntBuffer weights)
void glWeightivARB(GLint size, const GLint * weights);
GL_ARB_vertex_blend
void glWeightivARB(int size, int[] weights, int weights_offset)
void glWeightivARB(GLint size, const GLint * weights);
GL_ARB_vertex_blend
void glWeightsvARB(int size, ShortBuffer weights)
void glWeightsvARB(GLint size, const GLshort * weights);
GL_ARB_vertex_blend
void glWeightsvARB(int size, short[] weights, int weights_offset)
void glWeightsvARB(GLint size, const GLshort * weights);
GL_ARB_vertex_blend
void glWeightubvARB(int size, ByteBuffer weights)
void glWeightubvARB(GLint size, const GLubyte * weights);
GL_ARB_vertex_blend
void glWeightubvARB(int size, byte[] weights, int weights_offset)
void glWeightubvARB(GLint size, const GLubyte * weights);
GL_ARB_vertex_blend
void glWeightuivARB(int n, IntBuffer ids)
void glWeightuivARB(GLint n, const GLuint * ids);
GL_ARB_vertex_blend
void glWeightuivARB(int n, int[] ids, int ids_offset)
void glWeightuivARB(GLint n, const GLuint * ids);
GL_ARB_vertex_blend
void glWeightusvARB(int size, ShortBuffer weights)
void glWeightusvARB(GLint size, const GLushort * weights);
GL_ARB_vertex_blend
void glWeightusvARB(int size, short[] weights, int weights_offset)
void glWeightusvARB(GLint size, const GLushort * weights);
GL_ARB_vertex_blend
void glWindowPos2d(double x, double y)
void glWindowPos2d(GLdouble x, GLdouble y);
GL_VERSION_1_4
void glWindowPos2dv(DoubleBuffer m)
void glWindowPos2dv(const GLdouble * m);
GL_VERSION_1_4
void glWindowPos2dv(double[] m, int m_offset)
void glWindowPos2dv(const GLdouble * m);
GL_VERSION_1_4
void glWindowPos2f(float x, float y)
void glWindowPos2f(GLfloat x, GLfloat y);
GL_VERSION_1_4
void glWindowPos2fv(FloatBuffer m)
void glWindowPos2fv(const GLfloat * m);
GL_VERSION_1_4
void glWindowPos2fv(float[] m, int m_offset)
void glWindowPos2fv(const GLfloat * m);
GL_VERSION_1_4
void glWindowPos2i(int x, int y)
void glWindowPos2i(GLint x, GLint y);
GL_VERSION_1_4
void glWindowPos2iv(IntBuffer v)
void glWindowPos2iv(const GLint * v);
GL_VERSION_1_4
void glWindowPos2iv(int[] v, int v_offset)
void glWindowPos2iv(const GLint * v);
GL_VERSION_1_4
void glWindowPos2s(short x, short y)
void glWindowPos2s(GLshort x, GLshort y);
GL_VERSION_1_4
void glWindowPos2sv(ShortBuffer v)
void glWindowPos2sv(const GLshort * v);
GL_VERSION_1_4
void glWindowPos2sv(short[] v, int v_offset)
void glWindowPos2sv(const GLshort * v);
GL_VERSION_1_4
void glWindowPos3d(double red, double green, double blue)
void glWindowPos3d(GLdouble red, GLdouble green, GLdouble blue);
GL_VERSION_1_4
void glWindowPos3dv(DoubleBuffer m)
void glWindowPos3dv(const GLdouble * m);
GL_VERSION_1_4
void glWindowPos3dv(double[] m, int m_offset)
void glWindowPos3dv(const GLdouble * m);
GL_VERSION_1_4
void glWindowPos3f(float red, float green, float blue)
void glWindowPos3f(GLfloat red, GLfloat green, GLfloat blue);
GL_VERSION_1_4
void glWindowPos3fv(FloatBuffer m)
void glWindowPos3fv(const GLfloat * m);
GL_VERSION_1_4
void glWindowPos3fv(float[] m, int m_offset)
void glWindowPos3fv(const GLfloat * m);
GL_VERSION_1_4
void glWindowPos3i(int red, int green, int blue)
void glWindowPos3i(GLint red, GLint green, GLint blue);
GL_VERSION_1_4
void glWindowPos3iv(IntBuffer v)
void glWindowPos3iv(const GLint * v);
GL_VERSION_1_4
void glWindowPos3iv(int[] v, int v_offset)
void glWindowPos3iv(const GLint * v);
GL_VERSION_1_4
void glWindowPos3s(short red, short green, short blue)
void glWindowPos3s(GLshort red, GLshort green, GLshort blue);
GL_VERSION_1_4
void glWindowPos3sv(ShortBuffer v)
void glWindowPos3sv(const GLshort * v);
GL_VERSION_1_4
void glWindowPos3sv(short[] v, int v_offset)
void glWindowPos3sv(const GLshort * v);
GL_VERSION_1_4
void glWriteMaskEXT(int stage, int portion, int variable, int input, int mapping, int componentUsage)
void glWriteMaskEXT(GLuint stage, GLuint portion, GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage);
GL_EXT_vertex_shader
boolean glIsPBOPackEnabled()
boolean glIsPBOUnpackEnabled()
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