com.jogamp.opencl.gl
Class CLGLContext

java.lang.Object
  extended by com.jogamp.opencl.CLContext
      extended by com.jogamp.opencl.gl.CLGLContext
All Implemented Interfaces:
AutoCloseable, CLResource

public final class CLGLContext
extends CLContext

OpenCL Context supporting JOGL-JOCL interoperablity.

Author:
Michael Bien

Nested Class Summary
 
Nested classes/interfaces inherited from class com.jogamp.opencl.CLContext
CLContext.ErrorDispatcher
 
Field Summary
protected  CL cl
           
protected  CLContext context
           
 long ID
          The OpenCL object handle.
 
Fields inherited from class com.jogamp.opencl.CLContext
devices, memoryObjects, platform, programs, queuesMap, samplers
 
Method Summary
 void close()
          Deprecated. This method is not intended to be called from client code.
static CLGLContext create(GLContext glContext)
          Creates a shared context on all available devices (CL_DEVICE_TYPE_ALL).
static CLGLContext create(GLContext glContext, CLDevice... devices)
          Creates a shared context on the specified platform and with the specified devices.
static CLGLContext create(GLContext glContext, CLDevice.Type... deviceTypes)
          Creates a shared context on the specified platform and with the specified device types.
static CLGLContext create(GLContext glContext, CLPlatform platform)
          Creates a shared context on the specified platform on all available devices (CL_DEVICE_TYPE_ALL).
static CLGLContext create(GLContext glContext, CLPlatform platform, CLDevice.Type... deviceTypes)
          Creates a shared context on the specified platform and with the specified device types.
<B extends Buffer>
CLGLBuffer<B>
createFromGLBuffer(B directBuffer, int glBuffer, CLMemory.Mem... flags)
           
<B extends Buffer>
CLGLBuffer<B>
createFromGLBuffer(B directBuffer, int glBuffer, int flags)
           
 CLGLBuffer<?> createFromGLBuffer(int glBuffer, CLMemory.Mem... flags)
           
 CLGLBuffer<?> createFromGLBuffer(int glBuffer, int flags)
           
<B extends Buffer>
CLGLImage2d<B>
createFromGLRenderbuffer(B directBuffer, int glBuffer, CLMemory.Mem... flags)
           
<B extends Buffer>
CLGLImage2d<B>
createFromGLRenderbuffer(B directBuffer, int glBuffer, int flags)
           
 CLGLImage2d<?> createFromGLRenderbuffer(int glBuffer, CLMemory.Mem... flags)
           
 CLGLImage2d<?> createFromGLRenderbuffer(int glBuffer, int flags)
           
<B extends Buffer>
CLGLTexture2d<B>
createFromGLTexture2d(B directBuffer, int target, int texture, int mipmap, CLMemory.Mem... flags)
           
<B extends Buffer>
CLGLTexture2d<B>
createFromGLTexture2d(B directBuffer, int target, int texture, int mipmap, int flags)
           
 CLGLTexture2d<?> createFromGLTexture2d(int target, int texture, int mipmap, CLMemory.Mem... flags)
           
 CLGLTexture2d<?> createFromGLTexture2d(int target, int texture, int mipmap, int flags)
           
<B extends Buffer>
CLGLTexture3d<B>
createFromGLTexture3d(B directBuffer, int target, int texture, int mipmap, CLMemory.Mem... flags)
           
<B extends Buffer>
CLGLTexture3d<B>
createFromGLTexture3d(B directBuffer, int target, int texture, int mipmap, int flags)
           
 CLGLTexture3d<?> createFromGLTexture3d(int target, int texture, int mipmap, CLMemory.Mem... flags)
           
 CLGLTexture3d<?> createFromGLTexture3d(int target, int texture, int mipmap, int flags)
           
 CLGLI getCL()
          Return the low level OpenCL interface with OpenGL interoperability.
 CLGLContext getContext()
          Returns the context for this OpenCL object.
 GLContext getGLContext()
          Returns the OpenGL context this context was shared with.
 long getID()
          Returns the OpenCL object handle
 
Methods inherited from class com.jogamp.opencl.CLContext
addCLErrorHandler, create, create, create, create, create, createBuffer, createBuffer, createBuffer, createBuffer, createByteBuffer, createByteBuffer, createContext, createContextFromType, createDoubleBuffer, createErrorHandler, createFloatBuffer, createImage2d, createImage2d, createImage2d, createImage2d, createImage3d, createImage3d, createImage3d, createImage3d, createIntBuffer, createLongBuffer, createProgram, createProgram, createProgram, createSampler, createShortBuffer, equals, getDevices, getMaxFlopsDevice, getMaxFlopsDevice, getMemoryObjects, getPlatform, getPrograms, getSamplers, getSupportedImage2dFormats, getSupportedImage3dFormats, hashCode, overrideContext, release, removeCLErrorHandler, toDeviceBitmap, toString
 
Methods inherited from class java.lang.Object
clone, finalize, getClass, notify, notifyAll, wait, wait, wait
 

Field Detail

ID

public final long ID
The OpenCL object handle.


context

protected CLContext context

cl

protected final CL cl
Method Detail

create

public static CLGLContext create(GLContext glContext)
Creates a shared context on all available devices (CL_DEVICE_TYPE_ALL).

See Also:
GLContext.makeCurrent()

create

public static CLGLContext create(GLContext glContext,
                                 CLPlatform platform)
Creates a shared context on the specified platform on all available devices (CL_DEVICE_TYPE_ALL).

See Also:
GLContext.makeCurrent()

create

public static CLGLContext create(GLContext glContext,
                                 CLDevice.Type... deviceTypes)
Creates a shared context on the specified platform and with the specified device types.

See Also:
GLContext.makeCurrent()

create

public static CLGLContext create(GLContext glContext,
                                 CLPlatform platform,
                                 CLDevice.Type... deviceTypes)
Creates a shared context on the specified platform and with the specified device types.

See Also:
GLContext.makeCurrent()

create

public static CLGLContext create(GLContext glContext,
                                 CLDevice... devices)
Creates a shared context on the specified platform and with the specified devices.

See Also:
GLContext.makeCurrent()

createFromGLBuffer

public final CLGLBuffer<?> createFromGLBuffer(int glBuffer,
                                              CLMemory.Mem... flags)

createFromGLBuffer

public final CLGLBuffer<?> createFromGLBuffer(int glBuffer,
                                              int flags)

createFromGLBuffer

public final <B extends Buffer> CLGLBuffer<B> createFromGLBuffer(B directBuffer,
                                                                 int glBuffer,
                                                                 CLMemory.Mem... flags)

createFromGLBuffer

public final <B extends Buffer> CLGLBuffer<B> createFromGLBuffer(B directBuffer,
                                                                 int glBuffer,
                                                                 int flags)

createFromGLRenderbuffer

public final CLGLImage2d<?> createFromGLRenderbuffer(int glBuffer,
                                                     CLMemory.Mem... flags)

createFromGLRenderbuffer

public final CLGLImage2d<?> createFromGLRenderbuffer(int glBuffer,
                                                     int flags)

createFromGLRenderbuffer

public final <B extends Buffer> CLGLImage2d<B> createFromGLRenderbuffer(B directBuffer,
                                                                        int glBuffer,
                                                                        CLMemory.Mem... flags)

createFromGLRenderbuffer

public final <B extends Buffer> CLGLImage2d<B> createFromGLRenderbuffer(B directBuffer,
                                                                        int glBuffer,
                                                                        int flags)

createFromGLTexture2d

public final CLGLTexture2d<?> createFromGLTexture2d(int target,
                                                    int texture,
                                                    int mipmap,
                                                    CLMemory.Mem... flags)

createFromGLTexture2d

public final CLGLTexture2d<?> createFromGLTexture2d(int target,
                                                    int texture,
                                                    int mipmap,
                                                    int flags)

createFromGLTexture2d

public final <B extends Buffer> CLGLTexture2d<B> createFromGLTexture2d(B directBuffer,
                                                                       int target,
                                                                       int texture,
                                                                       int mipmap,
                                                                       CLMemory.Mem... flags)

createFromGLTexture2d

public final <B extends Buffer> CLGLTexture2d<B> createFromGLTexture2d(B directBuffer,
                                                                       int target,
                                                                       int texture,
                                                                       int mipmap,
                                                                       int flags)

createFromGLTexture3d

public final CLGLTexture3d<?> createFromGLTexture3d(int target,
                                                    int texture,
                                                    int mipmap,
                                                    CLMemory.Mem... flags)

createFromGLTexture3d

public final CLGLTexture3d<?> createFromGLTexture3d(int target,
                                                    int texture,
                                                    int mipmap,
                                                    int flags)

createFromGLTexture3d

public final <B extends Buffer> CLGLTexture3d<B> createFromGLTexture3d(B directBuffer,
                                                                       int target,
                                                                       int texture,
                                                                       int mipmap,
                                                                       CLMemory.Mem... flags)

createFromGLTexture3d

public final <B extends Buffer> CLGLTexture3d<B> createFromGLTexture3d(B directBuffer,
                                                                       int target,
                                                                       int texture,
                                                                       int mipmap,
                                                                       int flags)

getCL

public CLGLI getCL()
Return the low level OpenCL interface with OpenGL interoperability.

Overrides:
getCL in class CLContext

getGLContext

public GLContext getGLContext()
Returns the OpenGL context this context was shared with.


getContext

public CLGLContext getContext()
Returns the context for this OpenCL object.

Overrides:
getContext in class CLContext

close

@Deprecated
public final void close()
Deprecated. This method is not intended to be called from client code.

Implementation detail. TODO remove as soon we have extension methods.

Specified by:
close in interface AutoCloseable
See Also:
AutoCloseable

getID

public long getID()
Returns the OpenCL object handle