|
|||||||||
| PREV CLASS NEXT CLASS | FRAMES NO FRAMES | ||||||||
| SUMMARY: NESTED | FIELD | CONSTR | METHOD | DETAIL: FIELD | CONSTR | METHOD | ||||||||
java.lang.Objectcom.jogamp.opengl.util.AnimatorBase
com.jogamp.opengl.util.Animator
public class Animator
An Animator can be attached to one or more GLAutoDrawables to drive their display() methods in a loop.
The Animator class creates a background thread in which the
calls to display() are performed. After each drawable
has been redrawn, a brief pause is performed to avoid swamping the
CPU, unless setRunAsFastAsPossible(boolean) has been called.
The Animator execution thread does not run as a daemon thread,
so it is able to keep an application from terminating.
Call stop() to terminate the animation and it's execution thread.
| Nested Class Summary |
|---|
| Nested classes/interfaces inherited from class com.jogamp.opengl.util.AnimatorBase |
|---|
AnimatorBase.AnimatorImpl |
| Field Summary |
|---|
| Fields inherited from interface javax.media.opengl.FPSCounter |
|---|
DEFAULT_FRAMES_PER_INTERVAL |
| Constructor Summary | |
|---|---|
Animator()
|
|
Animator(GLAutoDrawable drawable)
Creates a new Animator for a particular drawable. |
|
Animator(ThreadGroup tg)
|
|
Animator(ThreadGroup tg,
GLAutoDrawable drawable)
Creates a new Animator for a particular drawable. |
|
| Method Summary | |
|---|---|
boolean |
isAnimating()
Indicates whether this animator is running and animating, the latter is true if it has GLAutoDrawables to render and is not paused. |
boolean |
isPaused()
Indicates whether this animator is running and paused. |
boolean |
isStarted()
Indicates whether this animator is running, ie. |
boolean |
pause()
Pauses this animator. |
boolean |
resume()
Resumes animation if paused. |
void |
setRunAsFastAsPossible(boolean runFast)
Sets a flag in this Animator indicating that it is to run as fast as possible. |
boolean |
start()
Starts this animator, if not running. |
boolean |
stop()
Stops this animator. |
| Methods inherited from class com.jogamp.opengl.util.AnimatorBase |
|---|
add, getFPSStartTime, getLastFPS, getLastFPSPeriod, getLastFPSUpdateTime, getThread, getTotalFPS, getTotalFPSDuration, getTotalFPSFrames, getUpdateFPSFrames, remove, resetFPSCounter, setIgnoreExceptions, setPrintExceptions, setUpdateFPSFrames, toString |
| Methods inherited from class java.lang.Object |
|---|
equals, getClass, hashCode, notify, notifyAll, wait, wait, wait |
| Constructor Detail |
|---|
public Animator()
public Animator(ThreadGroup tg)
public Animator(GLAutoDrawable drawable)
public Animator(ThreadGroup tg,
GLAutoDrawable drawable)
| Method Detail |
|---|
public final void setRunAsFastAsPossible(boolean runFast)
public final boolean isStarted()
GLAnimatorControl
GLAnimatorControl.start(),
GLAnimatorControl.stop(),
GLAnimatorControl.pause(),
GLAnimatorControl.resume()public final boolean isAnimating()
GLAnimatorControlGLAutoDrawables to render and is not paused.
GLAnimatorControl.start(),
GLAnimatorControl.stop(),
GLAnimatorControl.pause(),
GLAnimatorControl.resume()public final boolean isPaused()
GLAnimatorControl
GLAnimatorControl.start(),
GLAnimatorControl.stop(),
GLAnimatorControl.pause(),
GLAnimatorControl.resume()public boolean start()
GLAnimatorControlIn most situations this method blocks until completion, except when called from the animation thread itself or in some cases from an implementation-internal thread like the AWT event queue thread.
If started, all counters (time, frames, ..) are reset to zero.
GLAnimatorControl.stop(),
GLAnimatorControl.isAnimating(),
GLAnimatorControl.getThread()public boolean stop()
GLAnimatorControlIn most situations this method blocks until completion, except when called from the animation thread itself or in some cases from an implementation-internal thread like the AWT event queue thread.
GLAnimatorControl.start(),
GLAnimatorControl.isAnimating(),
GLAnimatorControl.getThread()public boolean pause()
GLAnimatorControlIn most situations this method blocks until completion, except when called from the animation thread itself or in some cases from an implementation-internal thread like the AWT event queue thread.
GLAnimatorControl.resume(),
GLAnimatorControl.isAnimating()public boolean resume()
GLAnimatorControlIn most situations this method blocks until completion, except when called from the animation thread itself or in some cases from an implementation-internal thread like the AWT event queue thread.
If resumed, all counters (time, frames, ..) are reset to zero.
GLAnimatorControl.pause(),
GLAnimatorControl.isAnimating()
|
|||||||||
| PREV CLASS NEXT CLASS | FRAMES NO FRAMES | ||||||||
| SUMMARY: NESTED | FIELD | CONSTR | METHOD | DETAIL: FIELD | CONSTR | METHOD | ||||||||