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| Interface Summary | |
|---|---|
| TextureData.Flusher | Defines a callback mechanism to allow the user to explicitly deallocate native resources (memory-mapped files, etc.) associated with a particular TextureData. |
| TextureSequence | Protocol for texture sequences, like animations, movies, etc. |
| TextureSequence.TexSeqEventListener<T extends TextureSequence> | |
| Class Summary | |
|---|---|
| Texture | Represents an OpenGL texture object. |
| TextureCoords | Specifies texture coordinates for a rectangular area of a texture. |
| TextureData | Represents the data for an OpenGL texture. |
| TextureIO | Provides input and output facilities for both loading OpenGL textures from disk and streams as well as writing textures already in memory back to disk. |
| TextureSequence.TextureFrame | Texture holder interface, maybe specialized by implementation to associated related data. |
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