Uses of Class
com.jogamp.opencl.CLImage3d

Packages that use CLImage3d
com.jogamp.opencl High level java bindings to OpenCL. 
com.jogamp.opencl.gl High level java bindings, OpenCL-OpenGL interoperability. 
 

Uses of CLImage3d in com.jogamp.opencl
 

Methods in com.jogamp.opencl that return CLImage3d
<T extends Buffer>
CLImage3d<T>
CLImage3d.cloneWith(T directBuffer)
           
<B extends Buffer>
CLImage3d<B>
CLContext.createImage3d(B directBuffer, int width, int height, int depth, CLImageFormat format, CLMemory.Mem... flags)
          Creates a CLImage3d with the specified format, dimension and flags.
<B extends Buffer>
CLImage3d<B>
CLContext.createImage3d(B directBuffer, int width, int height, int depth, int rowPitch, int slicePitch, CLImageFormat format, CLMemory.Mem... flags)
          Creates a CLImage3d with the specified format, dimension and flags.
 CLImage3d<?> CLContext.createImage3d(int width, int height, int depth, CLImageFormat format, CLMemory.Mem... flags)
          Creates a CLImage3d with the specified format, dimension and flags.
 CLImage3d<?> CLContext.createImage3d(int width, int height, int depth, int rowPitch, int slicePitch, CLImageFormat format, CLMemory.Mem... flags)
          Creates a CLImage3d with the specified format, dimension and flags.
 

Methods in com.jogamp.opencl with parameters of type CLImage3d
 CLCommandQueue CLCommandQueue.putCopyBufferToImage(CLBuffer<?> srcBuffer, CLImage3d<?> dstImage)
          Calls clEnqueueCopyBufferToImage.
 CLCommandQueue CLCommandQueue.putCopyBufferToImage(CLBuffer<?> srcBuffer, CLImage3d<?> dstImage, CLEventList events)
          Calls clEnqueueCopyBufferToImage.
 CLCommandQueue CLCommandQueue.putCopyBufferToImage(CLBuffer<?> srcBuffer, CLImage3d<?> dstImage, CLEventList condition, CLEventList events)
          Calls clEnqueueCopyBufferToImage.
 CLCommandQueue CLCommandQueue.putCopyBufferToImage(CLBuffer<?> srcBuffer, CLImage3d<?> dstImage, long srcOffset, int dstOriginX, int dstOriginY, int dstOriginZ, int rangeX, int rangeY, int rangeZ)
          Calls clEnqueueCopyBufferToImage.
 CLCommandQueue CLCommandQueue.putCopyBufferToImage(CLBuffer<?> srcBuffer, CLImage3d<?> dstImage, long srcOffset, int dstOriginX, int dstOriginY, int dstOriginZ, int rangeX, int rangeY, int rangeZ, CLEventList condition, CLEventList events)
          Calls clEnqueueCopyBufferToImage.
 CLCommandQueue CLCommandQueue.putCopyImage(CLImage3d<?> srcImage, CLImage3d<?> dstImage)
          Calls clEnqueueCopyImage.
 CLCommandQueue CLCommandQueue.putCopyImage(CLImage3d<?> srcImage, CLImage3d<?> dstImage)
          Calls clEnqueueCopyImage.
 CLCommandQueue CLCommandQueue.putCopyImage(CLImage3d<?> srcImage, CLImage3d<?> dstImage, CLEventList events)
          Calls clEnqueueCopyImage.
 CLCommandQueue CLCommandQueue.putCopyImage(CLImage3d<?> srcImage, CLImage3d<?> dstImage, CLEventList events)
          Calls clEnqueueCopyImage.
 CLCommandQueue CLCommandQueue.putCopyImage(CLImage3d<?> srcImage, CLImage3d<?> dstImage, CLEventList condition, CLEventList events)
          Calls clEnqueueCopyImage.
 CLCommandQueue CLCommandQueue.putCopyImage(CLImage3d<?> srcImage, CLImage3d<?> dstImage, CLEventList condition, CLEventList events)
          Calls clEnqueueCopyImage.
 CLCommandQueue CLCommandQueue.putCopyImage(CLImage3d<?> srcImage, CLImage3d<?> dstImage, int srcOriginX, int srcOriginY, int srcOriginZ, int dstOriginX, int dstOriginY, int dstOriginZ, int rangeX, int rangeY, int rangeZ)
          Calls clEnqueueCopyImage.
 CLCommandQueue CLCommandQueue.putCopyImage(CLImage3d<?> srcImage, CLImage3d<?> dstImage, int srcOriginX, int srcOriginY, int srcOriginZ, int dstOriginX, int dstOriginY, int dstOriginZ, int rangeX, int rangeY, int rangeZ)
          Calls clEnqueueCopyImage.
 CLCommandQueue CLCommandQueue.putCopyImageToBuffer(CLImage3d<?> srcImage, CLBuffer<?> dstBuffer)
          Calls clEnqueueCopyImageToBuffer.
 CLCommandQueue CLCommandQueue.putCopyImageToBuffer(CLImage3d<?> srcImage, CLBuffer<?> dstBuffer, CLEventList events)
          Calls clEnqueueCopyImageToBuffer.
 CLCommandQueue CLCommandQueue.putCopyImageToBuffer(CLImage3d<?> srcImage, CLBuffer<?> dstBuffer, CLEventList condition, CLEventList events)
          Calls clEnqueueCopyImageToBuffer.
 CLCommandQueue CLCommandQueue.putCopyImageToBuffer(CLImage3d<?> srcImage, CLBuffer<?> dstBuffer, int srcOriginX, int srcOriginY, int srcOriginZ, int rangeX, int rangeY, int rangeZ, long dstOffset)
          Calls clEnqueueCopyImageToBuffer.
 CLCommandQueue CLCommandQueue.putCopyImageToBuffer(CLImage3d<?> srcImage, CLBuffer<?> dstBuffer, int srcOriginX, int srcOriginY, int srcOriginZ, int rangeX, int rangeY, int rangeZ, long dstOffset, CLEventList condition, CLEventList events)
          Calls clEnqueueCopyImageToBuffer.
 ByteBuffer CLCommandQueue.putMapImage(CLImage3d<?> image, CLMemory.Map flag, boolean blockingMap)
          Calls clEnqueueMapImage.
 ByteBuffer CLCommandQueue.putMapImage(CLImage3d<?> image, CLMemory.Map flag, boolean blockingMap, CLEventList events)
          Calls clEnqueueMapImage.
 ByteBuffer CLCommandQueue.putMapImage(CLImage3d<?> image, CLMemory.Map flag, boolean blockingMap, CLEventList condition, CLEventList events)
          Calls clEnqueueMapImage.
 ByteBuffer CLCommandQueue.putMapImage(CLImage3d<?> image, CLMemory.Map flag, int offsetX, int offsetY, int offsetZ, int rangeX, int rangeY, int rangeZ, boolean blockingMap)
          Calls clEnqueueMapImage.
 ByteBuffer CLCommandQueue.putMapImage(CLImage3d<?> image, CLMemory.Map flag, int offsetX, int offsetY, int offsetZ, int rangeX, int rangeY, int rangeZ, boolean blockingMap, CLEventList condition, CLEventList events)
          Calls clEnqueueMapImage.
 CLCommandQueue CLCommandQueue.putReadImage(CLImage3d<?> readImage, boolean blockingRead)
          Calls clEnqueueReadImage.
 CLCommandQueue CLCommandQueue.putReadImage(CLImage3d<?> readImage, boolean blockingRead, CLEventList events)
          Calls clEnqueueReadImage.
 CLCommandQueue CLCommandQueue.putReadImage(CLImage3d<?> readImage, boolean blockingRead, CLEventList condition, CLEventList events)
          Calls clEnqueueReadImage.
 CLCommandQueue CLCommandQueue.putReadImage(CLImage3d<?> readImage, int inputRowPitch, int inputSlicePitch, int originX, int originY, int originZ, int rangeX, int rangeY, int rangeZ, boolean blockingRead)
          Calls clEnqueueReadImage.
 CLCommandQueue CLCommandQueue.putReadImage(CLImage3d<?> readImage, int inputRowPitch, int inputSlicePitch, int originX, int originY, int originZ, int rangeX, int rangeY, int rangeZ, boolean blockingRead, CLEventList condition, CLEventList events)
          Calls clEnqueueReadImage.
 CLCommandQueue CLCommandQueue.putWriteImage(CLImage3d<?> writeImage, boolean blockingWrite)
          Calls clEnqueueWriteImage.
 CLCommandQueue CLCommandQueue.putWriteImage(CLImage3d<?> writeImage, boolean blockingWrite, CLEventList events)
          Calls clEnqueueWriteImage.
 CLCommandQueue CLCommandQueue.putWriteImage(CLImage3d<?> writeImage, boolean blockingWrite, CLEventList condition, CLEventList events)
          Calls clEnqueueWriteImage.
 CLCommandQueue CLCommandQueue.putWriteImage(CLImage3d<?> writeImage, int inputRowPitch, int inputSlicePitch, int originX, int originY, int originZ, int rangeX, int rangeY, int rangeZ, boolean blockingWrite)
          Calls clEnqueueWriteImage.
 CLCommandQueue CLCommandQueue.putWriteImage(CLImage3d<?> writeImage, int inputRowPitch, int inputSlicePitch, int originX, int originY, int originZ, int rangeX, int rangeY, int rangeZ, boolean blockingWrite, CLEventList condition, CLEventList events)
          Calls clEnqueueWriteImage.
 

Uses of CLImage3d in com.jogamp.opencl.gl
 

Subclasses of CLImage3d in com.jogamp.opencl.gl
 class CLGLTexture3d<B extends Buffer>
          3D OpenCL image representing an 3D OpenGL texture.