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<testsuite errors="0" failures="0" hostname="jogamp03.goethel.localnet" name="com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState02NEWT" tests="3" time="12.151" timestamp="2013-09-08T18:15:04">
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  <testcase classname="com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState02NEWT" name="testShaderState01PerformanceDouble" time="4.201" />
  <testcase classname="com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState02NEWT" name="testShaderState01ValidationSP1Linked" time="1.514" />
  <testcase classname="com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState02NEWT" name="testShaderState01ValidationSP1Unlinked" time="1.268" />
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Thread-4 - SISock: localhost/127.0.0.1:59999 - started
SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1378664109402 ms +++ localhost/127.0.0.1:59999 - Locked within 5016 ms, 6 attempts
++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState02NEWT - testShaderState01PerformanceDouble
MacOSXCGLContext [Version 3.2 (Core profile, arb, FBO, hardware) - 3.2 NVIDIA-7.32.12 [GL 3.2.0, vendor 7.32.12 (NVIDIA-7.32.12)], options 0x805, this 0x46fe469c, handle 0x7fc2cd2e7cc0, jogamp.opengl.gl4.GL4bcImpl@75e287e5,
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testShaderState01PerformanceDouble: 1.321s: 600f, 454.2 fps, 2 ms/f
++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState02NEWT - testShaderState01PerformanceDouble
++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState02NEWT - testShaderState01ValidationSP1Linked
MacOSXCGLContext [Version 3.2 (Core profile, arb, debug, FBO, hardware) - 3.2 NVIDIA-7.32.12 [GL 3.2.0, vendor 7.32.12 (NVIDIA-7.32.12)], options 0x825, this 0x4d716e12, handle 0x7fc2cd2cc6b0, jogamp.opengl.gl4.GL4bcImpl@47c988f,
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colors1: GLArrayDataServer[mgl_Color, index -1, location 5, isVertexAttribute true, usesGLSL true, usesShaderState true, dataType 0x1406, bufferClazz class java.nio.FloatBuffer, elements 4, components 4, stride 16b 4c, initialElementCount 4, vboEnabled true, vboName 4, vboUsage 0x88e4, vboTarget 0x8892, vboOffset 0, sealed true, bufferEnabled true, bufferWritten true, buffer java.nio.DirectFloatBufferU[pos=0 lim=16 cap=16], alive true]
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screen #10
screen #20
screen #30
screen #40
++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState02NEWT - testShaderState01ValidationSP1Linked
++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState02NEWT - testShaderState01ValidationSP1Unlinked
MacOSXCGLContext [Version 3.2 (Core profile, arb, debug, FBO, hardware) - 3.2 NVIDIA-7.32.12 [GL 3.2.0, vendor 7.32.12 (NVIDIA-7.32.12)], options 0x825, this 0x11b93a10, handle 0x1067e41c0, jogamp.opengl.gl4.GL4bcImpl@1792f987,
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colors0: GLArrayDataServer[mgl_Color, index -1, location 5, isVertexAttribute true, usesGLSL true, usesShaderState true, dataType 0x1406, bufferClazz class java.nio.FloatBuffer, elements 4, components 4, stride 16b 4c, initialElementCount 4, vboEnabled true, vboName 2, vboUsage 0x88e4, vboTarget 0x8892, vboOffset 0, sealed true, bufferEnabled true, bufferWritten true, buffer java.nio.DirectFloatBufferU[pos=0 lim=16 cap=16], alive true]
vertices1: GLArrayDataServer[mgl_Vertex, index -1, location 0, isVertexAttribute true, usesGLSL true, usesShaderState true, dataType 0x1406, bufferClazz class java.nio.FloatBuffer, elements 4, components 3, stride 12b 3c, initialElementCount 4, vboEnabled true, vboName 3, vboUsage 0x88e4, vboTarget 0x8892, vboOffset 0, sealed true, bufferEnabled true, bufferWritten true, buffer java.nio.DirectFloatBufferU[pos=0 lim=12 cap=12], alive true]
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screen #2
screen #3
screen #4
screen #10
screen #20
screen #30
screen #40
++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState02NEWT - testShaderState01ValidationSP1Unlinked
SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1378664116466 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
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</testsuite>
