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++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState01NEWT - test00NoShaderState_Validation
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colors0: GLArrayDataServer[mgl_Color, index -1, location 1, isVertexAttribute true, usesGLSL true, usesShaderState false, dataType 0x1406, bufferClazz class java.nio.FloatBuffer, elements 4, components 4, stride 16b 4c, initialElementCount 4, vboEnabled true, vboName 2, vboUsage 0x88e4, vboTarget 0x8892, vboOffset 0, sealed true, bufferEnabled true, bufferWritten true, buffer java.nio.DirectFloatBufferU[pos=0 lim=16 cap=16], alive true]
vertices1: GLArrayDataServer[mgl_Vertex, index -1, location 0, isVertexAttribute true, usesGLSL true, usesShaderState false, dataType 0x1406, bufferClazz class java.nio.FloatBuffer, elements 4, components 3, stride 12b 3c, initialElementCount 4, vboEnabled true, vboName 3, vboUsage 0x88e4, vboTarget 0x8892, vboOffset 0, sealed true, bufferEnabled true, bufferWritten true, buffer java.nio.DirectFloatBufferU[pos=0 lim=12 cap=12], alive true]
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++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState01NEWT - test00NoShaderState_Validation
++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState01NEWT - test01ShaderState_Validation
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++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState01NEWT - test01ShaderState_Validation
++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState01NEWT - test02ShaderState_PerformanceSingleKeepEnabled
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screen #1
testShaderState00PerformanceSingle toggleEnable false: 0.152s: 600f, 3947.3 fps, 0 ms/f
++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState01NEWT - test02ShaderState_PerformanceSingleKeepEnabled
++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState01NEWT - test03ShaderState_PerformanceSingleToggleEnable
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	requested GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL4/GL4.hw], on-scr[.]],
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screen #1
testShaderState00PerformanceSingle toggleEnable true: 0.124s: 600f, 4838.7 fps, 0 ms/f
++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState01NEWT - test03ShaderState_PerformanceSingleToggleEnable
++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState01NEWT - test04ShaderState_PerformanceDouble
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	Factory   jogamp.opengl.x11.glx.X11GLXDrawableFactory@50c3d082,
	Handle    0x380000a,
	Surface   jogamp.newt.driver.x11.WindowDriver[Config X11GLXGraphicsConfiguration[X11GraphicsScreen[X11GraphicsDevice[type .x11, connection :0, unitID 0, handle 0x2b5f6f0, owner true, ResourceToolkitLock[obj 0x22b3428e, isOwner true, <26d68a6e, 4f1a4fad>[count 1, qsz 0, owner <Thread-7>]]], idx 0], visualID 0x29, fbConfigID 0x29,
	requested GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL4/GL4.hw], on-scr[.]],
	chosen    GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL4/GL4.hw], on-scr[.]]]
, NEWT-Screen[.x11_:0-1-s0, idx 0, refCount 1, vsize [ 0 / 0  1920 x 1200 ], X11GraphicsScreen[X11GraphicsDevice[type .x11, connection :0, unitID 0, handle 0x3103400, owner true, ResourceToolkitLock[obj 0x48650f6d, isOwner false, <62d7e23c, 4b4603d6>[count 0, qsz 0, owner <NULL>]]], idx 0], NEWT-Display[.x11_:0-1, excl false, refCount 1, hasEDT true, edtRunning true, X11GraphicsDevice[type .x11, connection :0, unitID 0, handle 0x3103400, owner true, ResourceToolkitLock[obj 0x48650f6d, isOwner false, <62d7e23c, 4b4603d6>[count 0, qsz 0, owner <NULL>]]]], monitors: [Monitor[Id 0x0, 518 x 324 mm, viewport [ 0 / 0  1920 x 1200 ], orig [Id 0x9d, [ 1920 x 1200 x 32 bpp ] @ 59.95 Hz, flags [], 0 degr], curr [Id 0x9d, [ 1920 x 1200 x 32 bpp ] @ 59.95 Hz, flags [], 0 degr], modeChanged false, modeCount 108]]]
, ParentWindow null
, ParentWindowHandle 0x0 (false)
, WindowHandle 0x380000a
, SurfaceHandle 0x380000a (lockedExt window false, surface false)
, Pos 3/23 (auto false), size 480x480
, Visible true, focus true
, Undecorated false (false)
, AlwaysOnTop false, Fullscreen false
, WrappedSurface null
, ChildWindows 0, SurfaceUpdatedListeners num 0 [], WindowListeners num 0 [], MouseListeners num 0 [], PointerGestures default true, custom 0 [], KeyListeners num 0 [], windowLock <61a5fd35, 5892d4a8>[count 1, qsz 0, owner <Thread-7>], surfaceLockCount 1]], direct true] 
screen #1
screen #2
testShaderState01PerformanceDouble: 0.164s: 600f, 3658.5 fps, 0 ms/f
++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState01NEWT - test04ShaderState_PerformanceDouble
SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1387636569454 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
]]></system-err>
</testsuite>
