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<testsuite errors="0" failures="0" hostname="jogamp-desktop" name="com.jogamp.opengl.test.junit.jogl.demos.gl3.newt.TestGeomShader01TextureGL3NEWT" tests="4" time="7.545" timestamp="2013-12-21T14:31:19">
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  <testcase classname="com.jogamp.opengl.test.junit.jogl.demos.gl3.newt.TestGeomShader01TextureGL3NEWT" name="test01_GL3Core_Passthrough" time="0.822" />
  <testcase classname="com.jogamp.opengl.test.junit.jogl.demos.gl3.newt.TestGeomShader01TextureGL3NEWT" name="test02_GL3Core_FlipXYZ" time="0.196" />
  <testcase classname="com.jogamp.opengl.test.junit.jogl.demos.gl3.newt.TestGeomShader01TextureGL3NEWT" name="test11_GL3Compat_Passthrough" time="0.202" />
  <testcase classname="com.jogamp.opengl.test.junit.jogl.demos.gl3.newt.TestGeomShader01TextureGL3NEWT" name="test12_GL3Compat_FlipXYZ" time="0.187" />
  <system-out><![CDATA[]]></system-out>
  <system-err><![CDATA[SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1387636279093 ms III localhost/127.0.0.1:59999 - Wait for lock
Thread-4 - SISock: localhost/127.0.0.1:59999 - started
SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1387636285097 ms +++ localhost/127.0.0.1:59999 - Locked within 6009 ms, 7 attempts
++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.demos.gl3.newt.TestGeomShader01TextureGL3NEWT - test01_GL3Core_Passthrough
Init - START - useGeomShader 0 -> passthrough01_xxx
GL_VENDOR: NVIDIA Corporation
GL_RENDERER: Quadro FX 580/PCIe/SSE2
GL_VERSION: 3.3.0 NVIDIA 325.08
GL GLSL: true, has-compiler-func: true, version 3.30 NVIDIA via Cg compiler
GL Profile: GLProfile[GL3/GL3.hw]
GL Renderer Quirks:[]
GL:jogamp.opengl.gl4.GL4bcImpl@1805c16, 3.3 (Core profile, arb, ES2 compat, ES3 compat, FBO, hardware) - 3.3.0 NVIDIA 325.08
Shader status invalid: 0(11) : error C3012: invalid value '3' for layout qualifier 'binding'

Shader status invalid: 0(11) : error C3012: invalid value '3' for layout qualifier 'binding'

Exception in thread "Thread-2-UserApp-JUnitTestRunner-Animator" javax.media.opengl.GLException: Couldn't link program: ShaderProgram[id=1, linked=false, inUse=false, program: 1,
   ShaderCode[id=1, type=VERTEX_SHADER, valid=true, shader:  2, source]
   ShaderCode[id=2, type=GEOMETRY_SHADER, valid=false, shader:  5, source]
   ShaderCode[id=3, type=FRAGMENT_SHADER, valid=true, shader:  4, source]]
	at com.jogamp.opengl.test.junit.jogl.demos.gl3.GeomShader01TextureGL3.init(GeomShader01TextureGL3.java:124)
	at jogamp.opengl.GLDrawableHelper.init(GLDrawableHelper.java:601)
	at jogamp.opengl.GLDrawableHelper.displayImpl(GLDrawableHelper.java:647)
	at jogamp.opengl.GLDrawableHelper.display(GLDrawableHelper.java:633)
	at jogamp.opengl.GLAutoDrawableBase$2.run(GLAutoDrawableBase.java:399)
	at jogamp.opengl.GLDrawableHelper.invokeGLImpl(GLDrawableHelper.java:1103)
	at jogamp.opengl.GLDrawableHelper.invokeGL(GLDrawableHelper.java:978)
	at com.jogamp.newt.opengl.GLWindow.display(GLWindow.java:610)
	at com.jogamp.opengl.util.DefaultAnimatorImpl.display(DefaultAnimatorImpl.java:51)
	at com.jogamp.opengl.util.AnimatorBase.display(AnimatorBase.java:416)
	at com.jogamp.opengl.util.Animator$MainLoop.run(Animator.java:188)
	at java.lang.Thread.run(Thread.java:744)
QUIT Window Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0.0-1-EDT-1,5,main]
++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.demos.gl3.newt.TestGeomShader01TextureGL3NEWT - test01_GL3Core_Passthrough
++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.demos.gl3.newt.TestGeomShader01TextureGL3NEWT - test02_GL3Core_FlipXYZ
Init - START - useGeomShader 1 -> flipXYZ01_xxx
GL_VENDOR: NVIDIA Corporation
GL_RENDERER: Quadro FX 580/PCIe/SSE2
GL_VERSION: 3.3.0 NVIDIA 325.08
GL GLSL: true, has-compiler-func: true, version 3.30 NVIDIA via Cg compiler
GL Profile: GLProfile[GL3/GL3.hw]
GL Renderer Quirks:[]
GL:jogamp.opengl.gl4.GL4bcImpl@9a63d7, 3.3 (Core profile, arb, ES2 compat, ES3 compat, FBO, hardware) - 3.3.0 NVIDIA 325.08
Shader status invalid: 0(11) : error C3012: invalid value '3' for layout qualifier 'binding'

Shader status invalid: 0(11) : error C3012: invalid value '3' for layout qualifier 'binding'

Exception in thread "Thread-2-UserApp-JUnitTestRunner-Animator" javax.media.opengl.GLException: Couldn't link program: ShaderProgram[id=2, linked=false, inUse=false, program: 1,
   ShaderCode[id=4, type=VERTEX_SHADER, valid=true, shader:  2, source]
   ShaderCode[id=5, type=GEOMETRY_SHADER, valid=false, shader:  5, source]
   ShaderCode[id=6, type=FRAGMENT_SHADER, valid=true, shader:  4, source]]
	at com.jogamp.opengl.test.junit.jogl.demos.gl3.GeomShader01TextureGL3.init(GeomShader01TextureGL3.java:124)
	at jogamp.opengl.GLDrawableHelper.init(GLDrawableHelper.java:601)
	at jogamp.opengl.GLDrawableHelper.displayImpl(GLDrawableHelper.java:647)
	at jogamp.opengl.GLDrawableHelper.display(GLDrawableHelper.java:633)
	at jogamp.opengl.GLAutoDrawableBase$2.run(GLAutoDrawableBase.java:399)
	at jogamp.opengl.GLDrawableHelper.invokeGLImpl(GLDrawableHelper.java:1103)
	at jogamp.opengl.GLDrawableHelper.invokeGL(GLDrawableHelper.java:978)
	at com.jogamp.newt.opengl.GLWindow.display(GLWindow.java:610)
	at com.jogamp.opengl.util.DefaultAnimatorImpl.display(DefaultAnimatorImpl.java:51)
	at com.jogamp.opengl.util.AnimatorBase.display(AnimatorBase.java:416)
	at com.jogamp.opengl.util.Animator$MainLoop.run(Animator.java:188)
	at java.lang.Thread.run(Thread.java:744)
QUIT Window Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0.0-1-EDT-2,5,main]
++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.demos.gl3.newt.TestGeomShader01TextureGL3NEWT - test02_GL3Core_FlipXYZ
++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.demos.gl3.newt.TestGeomShader01TextureGL3NEWT - test11_GL3Compat_Passthrough
Init - START - useGeomShader 0 -> passthrough01_xxx
GL_VENDOR: NVIDIA Corporation
GL_RENDERER: Quadro FX 580/PCIe/SSE2
GL_VERSION: 3.3.0 NVIDIA 325.08
GL GLSL: true, has-compiler-func: true, version 3.30 NVIDIA via Cg compiler
GL Profile: GLProfile[GL3bc/GL3bc.hw]
GL Renderer Quirks:[]
GL:jogamp.opengl.gl4.GL4bcImpl@c7e52b, 3.3 (Compat profile, arb, ES2 compat, ES3 compat, FBO, hardware) - 3.3.0 NVIDIA 325.08
Shader status invalid: 0(11) : error C3012: invalid value '3' for layout qualifier 'binding'

Shader status invalid: 0(11) : error C3012: invalid value '3' for layout qualifier 'binding'

Exception in thread "Thread-2-UserApp-JUnitTestRunner-Animator" javax.media.opengl.GLException: Couldn't link program: ShaderProgram[id=3, linked=false, inUse=false, program: 1,
   ShaderCode[id=7, type=VERTEX_SHADER, valid=true, shader:  2, source]
   ShaderCode[id=8, type=GEOMETRY_SHADER, valid=false, shader:  5, source]
   ShaderCode[id=9, type=FRAGMENT_SHADER, valid=true, shader:  4, source]]
	at com.jogamp.opengl.test.junit.jogl.demos.gl3.GeomShader01TextureGL3.init(GeomShader01TextureGL3.java:124)
	at jogamp.opengl.GLDrawableHelper.init(GLDrawableHelper.java:601)
	at jogamp.opengl.GLDrawableHelper.displayImpl(GLDrawableHelper.java:647)
	at jogamp.opengl.GLDrawableHelper.display(GLDrawableHelper.java:633)
	at jogamp.opengl.GLAutoDrawableBase$2.run(GLAutoDrawableBase.java:399)
	at jogamp.opengl.GLDrawableHelper.invokeGLImpl(GLDrawableHelper.java:1103)
	at jogamp.opengl.GLDrawableHelper.invokeGL(GLDrawableHelper.java:978)
	at com.jogamp.newt.opengl.GLWindow.display(GLWindow.java:610)
	at com.jogamp.opengl.util.DefaultAnimatorImpl.display(DefaultAnimatorImpl.java:51)
	at com.jogamp.opengl.util.AnimatorBase.display(AnimatorBase.java:416)
	at com.jogamp.opengl.util.Animator$MainLoop.run(Animator.java:188)
	at java.lang.Thread.run(Thread.java:744)
QUIT Window Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0.0-1-EDT-3,5,main]
++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.demos.gl3.newt.TestGeomShader01TextureGL3NEWT - test11_GL3Compat_Passthrough
++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.demos.gl3.newt.TestGeomShader01TextureGL3NEWT - test12_GL3Compat_FlipXYZ
Init - START - useGeomShader 1 -> flipXYZ01_xxx
GL_VENDOR: NVIDIA Corporation
GL_RENDERER: Quadro FX 580/PCIe/SSE2
GL_VERSION: 3.3.0 NVIDIA 325.08
GL GLSL: true, has-compiler-func: true, version 3.30 NVIDIA via Cg compiler
GL Profile: GLProfile[GL3bc/GL3bc.hw]
GL Renderer Quirks:[]
GL:jogamp.opengl.gl4.GL4bcImpl@30dee0, 3.3 (Compat profile, arb, ES2 compat, ES3 compat, FBO, hardware) - 3.3.0 NVIDIA 325.08
Shader status invalid: 0(11) : error C3012: invalid value '3' for layout qualifier 'binding'

Shader status invalid: 0(11) : error C3012: invalid value '3' for layout qualifier 'binding'

Exception in thread "Thread-2-UserApp-JUnitTestRunner-Animator" javax.media.opengl.GLException: Couldn't link program: ShaderProgram[id=4, linked=false, inUse=false, program: 1,
   ShaderCode[id=10, type=VERTEX_SHADER, valid=true, shader:  2, source]
   ShaderCode[id=11, type=GEOMETRY_SHADER, valid=false, shader:  5, source]
   ShaderCode[id=12, type=FRAGMENT_SHADER, valid=true, shader:  4, source]]
	at com.jogamp.opengl.test.junit.jogl.demos.gl3.GeomShader01TextureGL3.init(GeomShader01TextureGL3.java:124)
	at jogamp.opengl.GLDrawableHelper.init(GLDrawableHelper.java:601)
	at jogamp.opengl.GLDrawableHelper.displayImpl(GLDrawableHelper.java:647)
	at jogamp.opengl.GLDrawableHelper.display(GLDrawableHelper.java:633)
	at jogamp.opengl.GLAutoDrawableBase$2.run(GLAutoDrawableBase.java:399)
	at jogamp.opengl.GLDrawableHelper.invokeGLImpl(GLDrawableHelper.java:1103)
	at jogamp.opengl.GLDrawableHelper.invokeGL(GLDrawableHelper.java:978)
	at com.jogamp.newt.opengl.GLWindow.display(GLWindow.java:610)
	at com.jogamp.opengl.util.DefaultAnimatorImpl.display(DefaultAnimatorImpl.java:51)
	at com.jogamp.opengl.util.AnimatorBase.display(AnimatorBase.java:416)
	at com.jogamp.opengl.util.Animator$MainLoop.run(Animator.java:188)
	at java.lang.Thread.run(Thread.java:744)
QUIT Window Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0.0-1-EDT-4,5,main]
++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.demos.gl3.newt.TestGeomShader01TextureGL3NEWT - test12_GL3Compat_FlipXYZ
SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1387636286573 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
]]></system-err>
</testsuite>
