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SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1387635178953 ms +++ localhost/127.0.0.1:59999 - Locked within 5 ms, 1 attempts
++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState01NEWT - test00NoShaderState_Validation
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vertices1: GLArrayDataServer[mgl_Vertex, index -1, location 0, isVertexAttribute true, usesGLSL true, usesShaderState false, dataType 0x1406, bufferClazz class java.nio.FloatBuffer, elements 4, components 3, stride 12b 3c, initialElementCount 4, vboEnabled true, vboName 3, vboUsage 0x88e4, vboTarget 0x8892, vboOffset 0, sealed true, bufferEnabled true, bufferWritten true, buffer java.nio.DirectFloatBufferU[pos=0 lim=12 cap=12], alive true]
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++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState01NEWT - test00NoShaderState_Validation
++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState01NEWT - test01ShaderState_Validation
X11GLXContext [Version 4.3 (Core profile, arb, debug, ES2 compat, ES3 compat, FBO, hardware) - 4.3.0 NVIDIA 319.49 [GL 4.3.0, vendor 319.49.0 (NVIDIA 319.49)], options 0x1c25, this 0x7e1907d1, handle 0x259f848, isShared false, jogamp.opengl.gl4.GL4bcImpl@1d506b04,
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++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState01NEWT - test01ShaderState_Validation
++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState01NEWT - test02ShaderState_PerformanceSingleKeepEnabled
X11GLXContext [Version 4.3 (Core profile, arb, ES2 compat, ES3 compat, FBO, hardware) - 4.3.0 NVIDIA 319.49 [GL 4.3.0, vendor 319.49.0 (NVIDIA 319.49)], options 0x1c05, this 0x3267178f, handle 0x2606888, isShared false, jogamp.opengl.gl4.GL4bcImpl@e3bc723,
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screen #1
testShaderState00PerformanceSingle toggleEnable false: 0.078s: 600f, 7692.3 fps, 0 ms/f
++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState01NEWT - test02ShaderState_PerformanceSingleKeepEnabled
++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState01NEWT - test03ShaderState_PerformanceSingleToggleEnable
X11GLXContext [Version 4.3 (Core profile, arb, ES2 compat, ES3 compat, FBO, hardware) - 4.3.0 NVIDIA 319.49 [GL 4.3.0, vendor 319.49.0 (NVIDIA 319.49)], options 0x1c05, this 0x71eddbd3, handle 0x25b5c48, isShared false, jogamp.opengl.gl4.GL4bcImpl@36fb3414,
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	requested GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL4/GL4.hw], on-scr[.]],
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screen #1
testShaderState00PerformanceSingle toggleEnable true: 0.081s: 600f, 7407.4 fps, 0 ms/f
++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState01NEWT - test03ShaderState_PerformanceSingleToggleEnable
++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState01NEWT - test04ShaderState_PerformanceDouble
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	Handle    0x2a00002,
	Surface   jogamp.newt.driver.x11.WindowDriver[Config X11GLXGraphicsConfiguration[X11GraphicsScreen[X11GraphicsDevice[type .x11, connection :0.0, unitID 0, handle 0x259d0a0, owner true, ResourceToolkitLock[obj 0x5936f59f, isOwner true, <2737c77b, 3f09705a>[count 1, qsz 0, owner <Thread-7>]]], idx 0], visualID 0x27, fbConfigID 0x13d,
	requested GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL4/GL4.hw], on-scr[.]],
	chosen    GLCaps[glx vid 0x27, fbc 0x13d: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL4/GL4.hw], on-scr[.]]]
, NEWT-Screen[.x11_:0.0-1-s0, idx 0, refCount 1, vsize [ 0 / 0  1920 x 1200 ], X11GraphicsScreen[X11GraphicsDevice[type .x11, connection :0.0, unitID 0, handle 0x260b570, owner true, ResourceToolkitLock[obj 0x4af450b, isOwner false, <eddd794, 6743d2c>[count 0, qsz 0, owner <NULL>]]], idx 0], NEWT-Display[.x11_:0.0-1, excl false, refCount 1, hasEDT true, edtRunning true, X11GraphicsDevice[type .x11, connection :0.0, unitID 0, handle 0x260b570, owner true, ResourceToolkitLock[obj 0x4af450b, isOwner false, <eddd794, 6743d2c>[count 0, qsz 0, owner <NULL>]]]], monitors: [Monitor[Id 0x0, 518 x 324 mm, viewport [ 0 / 0  1920 x 1200 ], orig [Id 0x2dd, [ 1920 x 1200 x 32 bpp ] @ 59.95 Hz, flags [], 0 degr], curr [Id 0x2dd, [ 1920 x 1200 x 32 bpp ] @ 59.95 Hz, flags [], 0 degr], modeChanged false, modeCount 64]]]
, ParentWindow null
, ParentWindowHandle 0x0 (false)
, WindowHandle 0x2a00002
, SurfaceHandle 0x2a00002 (lockedExt window false, surface false)
, Pos 6/52 (auto false), size 480x480
, Visible true, focus true
, Undecorated false (false)
, AlwaysOnTop false, Fullscreen false
, WrappedSurface null
, ChildWindows 0, SurfaceUpdatedListeners num 0 [], WindowListeners num 0 [], MouseListeners num 0 [], PointerGestures default true, custom 0 [], KeyListeners num 0 [], windowLock <395c1703, 4ceae360>[count 1, qsz 0, owner <Thread-7>], surfaceLockCount 1]], direct true] 
screen #1
screen #2
testShaderState01PerformanceDouble: 0.076s: 600f, 7894.7 fps, 0 ms/f
++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState01NEWT - test04ShaderState_PerformanceDouble
SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1387635180190 ms --- localhost/127.0.0.1:59999 - Unlock ok within 0 ms
]]></system-err>
</testsuite>
