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  <testcase classname="com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState01NEWT" name="test00NoShaderState_Validation" time="1.689" />
  <testcase classname="com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState01NEWT" name="test01ShaderState_Validation" time="0.209" />
  <testcase classname="com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState01NEWT" name="test02ShaderState_PerformanceSingleKeepEnabled" time="0.356" />
  <testcase classname="com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState01NEWT" name="test03ShaderState_PerformanceSingleToggleEnable" time="0.316" />
  <testcase classname="com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState01NEWT" name="test04ShaderState_PerformanceDouble" time="0.333" />
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  <system-err><![CDATA[SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1387635271775 ms III localhost/127.0.0.1:59999 - Wait for lock
Thread-4 - SISock: localhost/127.0.0.1:59999 - started
SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1387635274777 ms +++ localhost/127.0.0.1:59999 - Locked within 3505 ms, 3 attempts
++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState01NEWT - test00NoShaderState_Validation
WindowsWGLContext [Version 4.2 (Core profile, arb, debug, ES2 compat, ES3 compat, FBO, hardware) - 4.2.12430 Core Profile/Debug Context 13.152.1.8000 [GL 4.2.0, vendor 13.152.1 (Core Profile/Debug Context 13.152.1.8000)], options 0x1c25, this 0x66373c03, handle 0x20000, isShared false, jogamp.opengl.gl4.GL4bcImpl@37d741af,
	 quirks: [NoDoubleBufferedBitmap],
	Drawable: WindowsOnscreenWGLDrawable[Realized true,
	Factory   jogamp.opengl.windows.wgl.WindowsWGLDrawableFactory@151964cd,
	Handle    0xffffffffdd0109e1,
	Surface   jogamp.newt.driver.windows.WindowDriver[Config WindowsWGLGraphicsConfiguration[DefaultGraphicsScreen[WindowsGraphicsDevice[type .windows, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]], idx 0], pfdID 2, ARB-Choosen true,
	requested GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL4/GL4.hw], on-scr[.]],
	chosen    GLCaps[wgl vid 2 arb: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, dbl, mono  , hw, GLProfile[GL4/GL4.hw], on-scr[.]]]
, NEWT-Screen[.windows_nil-1-s0, idx 0, refCount 1, vsize [ 0 / 0  1280 x 1024 ], DefaultGraphicsScreen[WindowsGraphicsDevice[type .windows, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]], idx 0], NEWT-Display[.windows_nil-1, excl false, refCount 1, hasEDT true, edtRunning true, WindowsGraphicsDevice[type .windows, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]]], monitors: [Monitor[Id 0x0, 452 x 361 mm, viewport [ 0 / 0  1280 x 1024 ], orig [Id 0x0, [ 1280 x 1024 x 32 bpp ] @ 60.0 Hz, flags [], 0 degr], curr [Id 0x0, [ 1280 x 1024 x 32 bpp ] @ 60.0 Hz, flags [], 0 degr], modeChanged false, modeCount 184]]]
, ParentWindow null
, ParentWindowHandle 0x0 (false)
, WindowHandle 0x17102aa
, SurfaceHandle 0xffffffffdd0109e1 (lockedExt window false, surface false)
, Pos 108/130 (auto false), size 480x480
, Visible true, focus true
, Undecorated false (false)
, AlwaysOnTop false, Fullscreen false
, WrappedSurface null
, ChildWindows 0, SurfaceUpdatedListeners num 0 [], WindowListeners num 0 [], MouseListeners num 0 [], PointerGestures default true, custom 0 [], KeyListeners num 0 [], windowLock <3628d98d, 33e2d3c2>[count 1, qsz 0, owner <Thread-2-UserApp-JUnitTestRunner>], surfaceLockCount 1]]] 
vertices0: GLArrayDataServer[mgl_Vertex, index -1, location 0, isVertexAttribute true, usesGLSL true, usesShaderState false, dataType 0x1406, bufferClazz class java.nio.FloatBuffer, elements 4, components 3, stride 12b 3c, initialElementCount 4, vboEnabled true, vboName 1, vboUsage 0x88e4, vboTarget 0x8892, vboOffset 0, sealed true, bufferEnabled true, bufferWritten true, buffer java.nio.DirectFloatBufferU[pos=0 lim=12 cap=12], alive true]
colors0: GLArrayDataServer[mgl_Color, index -1, location 1, isVertexAttribute true, usesGLSL true, usesShaderState false, dataType 0x1406, bufferClazz class java.nio.FloatBuffer, elements 4, components 4, stride 16b 4c, initialElementCount 4, vboEnabled true, vboName 2, vboUsage 0x88e4, vboTarget 0x8892, vboOffset 0, sealed true, bufferEnabled true, bufferWritten true, buffer java.nio.DirectFloatBufferU[pos=0 lim=16 cap=16], alive true]
vertices1: GLArrayDataServer[mgl_Vertex, index -1, location 0, isVertexAttribute true, usesGLSL true, usesShaderState false, dataType 0x1406, bufferClazz class java.nio.FloatBuffer, elements 4, components 3, stride 12b 3c, initialElementCount 4, vboEnabled true, vboName 3, vboUsage 0x88e4, vboTarget 0x8892, vboOffset 0, sealed true, bufferEnabled true, bufferWritten true, buffer java.nio.DirectFloatBufferU[pos=0 lim=12 cap=12], alive true]
colors1: GLArrayDataServer[mgl_Color, index -1, location 1, isVertexAttribute true, usesGLSL true, usesShaderState false, dataType 0x1406, bufferClazz class java.nio.FloatBuffer, elements 4, components 4, stride 16b 4c, initialElementCount 4, vboEnabled true, vboName 4, vboUsage 0x88e4, vboTarget 0x8892, vboOffset 0, sealed true, bufferEnabled true, bufferWritten true, buffer java.nio.DirectFloatBufferU[pos=0 lim=16 cap=16], alive true]
screen #1
screen #2
screen #3
++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState01NEWT - test00NoShaderState_Validation
++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState01NEWT - test01ShaderState_Validation
WindowsWGLContext [Version 4.2 (Core profile, arb, debug, ES2 compat, ES3 compat, FBO, hardware) - 4.2.12430 Core Profile/Debug Context 13.152.1.8000 [GL 4.2.0, vendor 13.152.1 (Core Profile/Debug Context 13.152.1.8000)], options 0x1c25, this 0x39775d54, handle 0x30000, isShared false, jogamp.opengl.gl4.GL4bcImpl@4b905345,
	 quirks: [NoDoubleBufferedBitmap],
	Drawable: WindowsOnscreenWGLDrawable[Realized true,
	Factory   jogamp.opengl.windows.wgl.WindowsWGLDrawableFactory@151964cd,
	Handle    0xffffffffdd0109e1,
	Surface   jogamp.newt.driver.windows.WindowDriver[Config WindowsWGLGraphicsConfiguration[DefaultGraphicsScreen[WindowsGraphicsDevice[type .windows, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]], idx 0], pfdID 2, ARB-Choosen true,
	requested GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL4/GL4.hw], on-scr[.]],
	chosen    GLCaps[wgl vid 2 arb: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, dbl, mono  , hw, GLProfile[GL4/GL4.hw], on-scr[.]]]
, NEWT-Screen[.windows_nil-1-s0, idx 0, refCount 1, vsize [ 0 / 0  1280 x 1024 ], DefaultGraphicsScreen[WindowsGraphicsDevice[type .windows, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]], idx 0], NEWT-Display[.windows_nil-1, excl false, refCount 1, hasEDT true, edtRunning true, WindowsGraphicsDevice[type .windows, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]]], monitors: [Monitor[Id 0x0, 452 x 361 mm, viewport [ 0 / 0  1280 x 1024 ], orig [Id 0x0, [ 1280 x 1024 x 32 bpp ] @ 60.0 Hz, flags [], 0 degr], curr [Id 0x0, [ 1280 x 1024 x 32 bpp ] @ 60.0 Hz, flags [], 0 degr], modeChanged false, modeCount 184]]]
, ParentWindow null
, ParentWindowHandle 0x0 (false)
, WindowHandle 0x17202aa
, SurfaceHandle 0xffffffffdd0109e1 (lockedExt window false, surface false)
, Pos 133/155 (auto false), size 480x480
, Visible true, focus true
, Undecorated false (false)
, AlwaysOnTop false, Fullscreen false
, WrappedSurface null
, ChildWindows 0, SurfaceUpdatedListeners num 0 [], WindowListeners num 0 [], MouseListeners num 0 [], PointerGestures default true, custom 0 [], KeyListeners num 0 [], windowLock <704afdc4, 4b5a8874>[count 1, qsz 0, owner <Thread-2-UserApp-JUnitTestRunner>], surfaceLockCount 1]]] 
vertices0: GLArrayDataServer[mgl_Vertex, index -1, location 0, isVertexAttribute true, usesGLSL true, usesShaderState true, dataType 0x1406, bufferClazz class java.nio.FloatBuffer, elements 4, components 3, stride 12b 3c, initialElementCount 4, vboEnabled true, vboName 1, vboUsage 0x88e4, vboTarget 0x8892, vboOffset 0, sealed true, bufferEnabled true, bufferWritten true, buffer java.nio.DirectFloatBufferU[pos=0 lim=12 cap=12], alive true]
colors0: GLArrayDataServer[mgl_Color, index -1, location 1, isVertexAttribute true, usesGLSL true, usesShaderState true, dataType 0x1406, bufferClazz class java.nio.FloatBuffer, elements 4, components 4, stride 16b 4c, initialElementCount 4, vboEnabled true, vboName 2, vboUsage 0x88e4, vboTarget 0x8892, vboOffset 0, sealed true, bufferEnabled true, bufferWritten true, buffer java.nio.DirectFloatBufferU[pos=0 lim=16 cap=16], alive true]
vertices1: GLArrayDataServer[mgl_Vertex, index -1, location 0, isVertexAttribute true, usesGLSL true, usesShaderState true, dataType 0x1406, bufferClazz class java.nio.FloatBuffer, elements 4, components 3, stride 12b 3c, initialElementCount 4, vboEnabled true, vboName 3, vboUsage 0x88e4, vboTarget 0x8892, vboOffset 0, sealed true, bufferEnabled true, bufferWritten true, buffer java.nio.DirectFloatBufferU[pos=0 lim=12 cap=12], alive true]
colors1: GLArrayDataServer[mgl_Color, index -1, location 1, isVertexAttribute true, usesGLSL true, usesShaderState true, dataType 0x1406, bufferClazz class java.nio.FloatBuffer, elements 4, components 4, stride 16b 4c, initialElementCount 4, vboEnabled true, vboName 4, vboUsage 0x88e4, vboTarget 0x8892, vboOffset 0, sealed true, bufferEnabled true, bufferWritten true, buffer java.nio.DirectFloatBufferU[pos=0 lim=16 cap=16], alive true]
screen #1
screen #2
screen #3
++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState01NEWT - test01ShaderState_Validation
++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState01NEWT - test02ShaderState_PerformanceSingleKeepEnabled
WindowsWGLContext [Version 4.2 (Core profile, arb, ES2 compat, ES3 compat, FBO, hardware) - 4.2.12430 Core Profile Context 13.152.1.8000 [GL 4.2.0, vendor 13.152.1 (Core Profile Context 13.152.1.8000)], options 0x1c05, this 0x46e23a42, handle 0x40000, isShared false, jogamp.opengl.gl4.GL4bcImpl@2e5ee769,
	 quirks: [NoDoubleBufferedBitmap],
	Drawable: WindowsOnscreenWGLDrawable[Realized true,
	Factory   jogamp.opengl.windows.wgl.WindowsWGLDrawableFactory@151964cd,
	Handle    0xffffffffdd0109e1,
	Surface   jogamp.newt.driver.windows.WindowDriver[Config WindowsWGLGraphicsConfiguration[DefaultGraphicsScreen[WindowsGraphicsDevice[type .windows, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]], idx 0], pfdID 2, ARB-Choosen true,
	requested GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL4/GL4.hw], on-scr[.]],
	chosen    GLCaps[wgl vid 2 arb: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, dbl, mono  , hw, GLProfile[GL4/GL4.hw], on-scr[.]]]
, NEWT-Screen[.windows_nil-1-s0, idx 0, refCount 1, vsize [ 0 / 0  1280 x 1024 ], DefaultGraphicsScreen[WindowsGraphicsDevice[type .windows, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]], idx 0], NEWT-Display[.windows_nil-1, excl false, refCount 1, hasEDT true, edtRunning true, WindowsGraphicsDevice[type .windows, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]]], monitors: [Monitor[Id 0x0, 452 x 361 mm, viewport [ 0 / 0  1280 x 1024 ], orig [Id 0x0, [ 1280 x 1024 x 32 bpp ] @ 60.0 Hz, flags [], 0 degr], curr [Id 0x0, [ 1280 x 1024 x 32 bpp ] @ 60.0 Hz, flags [], 0 degr], modeChanged false, modeCount 184]]]
, ParentWindow null
, ParentWindowHandle 0x0 (false)
, WindowHandle 0x17302aa
, SurfaceHandle 0xffffffffdd0109e1 (lockedExt window false, surface false)
, Pos 158/180 (auto false), size 480x480
, Visible true, focus true
, Undecorated false (false)
, AlwaysOnTop false, Fullscreen false
, WrappedSurface null
, ChildWindows 0, SurfaceUpdatedListeners num 0 [], WindowListeners num 0 [], MouseListeners num 0 [], PointerGestures default true, custom 0 [], KeyListeners num 0 [], windowLock <58aab647, 2fa51ccb>[count 1, qsz 0, owner <Thread-5>], surfaceLockCount 1]]] 
screen #1
testShaderState00PerformanceSingle toggleEnable false: 0.119s: 600f, 5042.0 fps, 0 ms/f
++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState01NEWT - test02ShaderState_PerformanceSingleKeepEnabled
++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState01NEWT - test03ShaderState_PerformanceSingleToggleEnable
WindowsWGLContext [Version 4.2 (Core profile, arb, ES2 compat, ES3 compat, FBO, hardware) - 4.2.12430 Core Profile Context 13.152.1.8000 [GL 4.2.0, vendor 13.152.1 (Core Profile Context 13.152.1.8000)], options 0x1c05, this 0x1f4d49de, handle 0x50000, isShared false, jogamp.opengl.gl4.GL4bcImpl@b2c9de0,
	 quirks: [NoDoubleBufferedBitmap],
	Drawable: WindowsOnscreenWGLDrawable[Realized true,
	Factory   jogamp.opengl.windows.wgl.WindowsWGLDrawableFactory@151964cd,
	Handle    0xfffffffff3010d17,
	Surface   jogamp.newt.driver.windows.WindowDriver[Config WindowsWGLGraphicsConfiguration[DefaultGraphicsScreen[WindowsGraphicsDevice[type .windows, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]], idx 0], pfdID 2, ARB-Choosen true,
	requested GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL4/GL4.hw], on-scr[.]],
	chosen    GLCaps[wgl vid 2 arb: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, dbl, mono  , hw, GLProfile[GL4/GL4.hw], on-scr[.]]]
, NEWT-Screen[.windows_nil-1-s0, idx 0, refCount 1, vsize [ 0 / 0  1280 x 1024 ], DefaultGraphicsScreen[WindowsGraphicsDevice[type .windows, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]], idx 0], NEWT-Display[.windows_nil-1, excl false, refCount 1, hasEDT true, edtRunning true, WindowsGraphicsDevice[type .windows, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]]], monitors: [Monitor[Id 0x0, 452 x 361 mm, viewport [ 0 / 0  1280 x 1024 ], orig [Id 0x0, [ 1280 x 1024 x 32 bpp ] @ 60.0 Hz, flags [], 0 degr], curr [Id 0x0, [ 1280 x 1024 x 32 bpp ] @ 60.0 Hz, flags [], 0 degr], modeChanged false, modeCount 184]]]
, ParentWindow null
, ParentWindowHandle 0x0 (false)
, WindowHandle 0x17402aa
, SurfaceHandle 0xfffffffff3010d17 (lockedExt window false, surface false)
, Pos 183/205 (auto false), size 480x480
, Visible true, focus true
, Undecorated false (false)
, AlwaysOnTop false, Fullscreen false
, WrappedSurface null
, ChildWindows 0, SurfaceUpdatedListeners num 0 [], WindowListeners num 0 [], MouseListeners num 0 [], PointerGestures default true, custom 0 [], KeyListeners num 0 [], windowLock <1e30e2db, 1b7da759>[count 1, qsz 0, owner <Thread-6>], surfaceLockCount 1]]] 
screen #1
testShaderState00PerformanceSingle toggleEnable true: 0.133s: 600f, 4511.2 fps, 0 ms/f
++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState01NEWT - test03ShaderState_PerformanceSingleToggleEnable
++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState01NEWT - test04ShaderState_PerformanceDouble
WindowsWGLContext [Version 4.2 (Core profile, arb, ES2 compat, ES3 compat, FBO, hardware) - 4.2.12430 Core Profile Context 13.152.1.8000 [GL 4.2.0, vendor 13.152.1 (Core Profile Context 13.152.1.8000)], options 0x1c05, this 0x2354e586, handle 0x60000, isShared false, jogamp.opengl.gl4.GL4bcImpl@1aa8d289,
	 quirks: [NoDoubleBufferedBitmap],
	Drawable: WindowsOnscreenWGLDrawable[Realized true,
	Factory   jogamp.opengl.windows.wgl.WindowsWGLDrawableFactory@151964cd,
	Handle    0xffffffffdd0109e1,
	Surface   jogamp.newt.driver.windows.WindowDriver[Config WindowsWGLGraphicsConfiguration[DefaultGraphicsScreen[WindowsGraphicsDevice[type .windows, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]], idx 0], pfdID 2, ARB-Choosen true,
	requested GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL4/GL4.hw], on-scr[.]],
	chosen    GLCaps[wgl vid 2 arb: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, dbl, mono  , hw, GLProfile[GL4/GL4.hw], on-scr[.]]]
, NEWT-Screen[.windows_nil-1-s0, idx 0, refCount 1, vsize [ 0 / 0  1280 x 1024 ], DefaultGraphicsScreen[WindowsGraphicsDevice[type .windows, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]], idx 0], NEWT-Display[.windows_nil-1, excl false, refCount 1, hasEDT true, edtRunning true, WindowsGraphicsDevice[type .windows, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]]], monitors: [Monitor[Id 0x0, 452 x 361 mm, viewport [ 0 / 0  1280 x 1024 ], orig [Id 0x0, [ 1280 x 1024 x 32 bpp ] @ 60.0 Hz, flags [], 0 degr], curr [Id 0x0, [ 1280 x 1024 x 32 bpp ] @ 60.0 Hz, flags [], 0 degr], modeChanged false, modeCount 184]]]
, ParentWindow null
, ParentWindowHandle 0x0 (false)
, WindowHandle 0x17502aa
, SurfaceHandle 0xffffffffdd0109e1 (lockedExt window false, surface false)
, Pos 208/230 (auto false), size 480x480
, Visible true, focus true
, Undecorated false (false)
, AlwaysOnTop false, Fullscreen false
, WrappedSurface null
, ChildWindows 0, SurfaceUpdatedListeners num 0 [], WindowListeners num 0 [], MouseListeners num 0 [], PointerGestures default true, custom 0 [], KeyListeners num 0 [], windowLock <41962e0b, 6aa8f5d0>[count 1, qsz 0, owner <Thread-7>], surfaceLockCount 1]]] 
screen #1
screen #2
testShaderState01PerformanceDouble: 0.132s: 600f, 4545.4 fps, 0 ms/f
++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState01NEWT - test04ShaderState_PerformanceDouble
SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1387635277763 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
]]></system-err>
</testsuite>
