<?xml version="1.0" encoding="UTF-8" ?>
<testsuite errors="0" failures="0" hostname="jogamp01" name="com.jogamp.opengl.test.junit.jogl.caps.TestMultisampleES2NEWT" tests="6" time="20.125" timestamp="2013-12-21T14:31:44">
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  <testcase classname="com.jogamp.opengl.test.junit.jogl.caps.TestMultisampleES2NEWT" name="testOffscreenFBOMultiSampleAA0" time="2.176" />
  <testcase classname="com.jogamp.opengl.test.junit.jogl.caps.TestMultisampleES2NEWT" name="testOffscreenPBufferMultiSampleAA0" time="1.251" />
  <testcase classname="com.jogamp.opengl.test.junit.jogl.caps.TestMultisampleES2NEWT" name="testOffsreenFBOMultiSampleAA8" time="1.259" />
  <testcase classname="com.jogamp.opengl.test.junit.jogl.caps.TestMultisampleES2NEWT" name="testOffsreenPBufferMultiSampleAA8" time="1.271" />
  <testcase classname="com.jogamp.opengl.test.junit.jogl.caps.TestMultisampleES2NEWT" name="testOnscreenMultiSampleAA0" time="0.259" />
  <testcase classname="com.jogamp.opengl.test.junit.jogl.caps.TestMultisampleES2NEWT" name="testOnscreenMultiSampleAA8" time="0.265" />
  <system-out><![CDATA[]]></system-out>
  <system-err><![CDATA[SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1387636305461 ms III localhost/127.0.0.1:59999 - Wait for lock
Thread-4 - SISock: localhost/127.0.0.1:59999 - started
SLOCK [T Thread-4 - SISock: localhost/127.0.0.1:59999 @ 1387636309469 ms III - Unable to install ServerSocket: Address already in use: JVM_Bind
Thread-5 - SISock: localhost/127.0.0.1:59999 - started
SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1387636318476 ms +++ localhost/127.0.0.1:59999 - Locked within 13519 ms, 12 attempts
++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.caps.TestMultisampleES2NEWT - testOffscreenFBOMultiSampleAA0

req. msaa: false
Requested: GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL4/GL4.hw], offscr[fbo]]
Chosen   : GLCaps[wgl vid 7 arb: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL4/GL4.hw], offscr[fbo]]
has  msaa: false

ShaderState: attachShaderProgram: -1 -> 1 (enable: true)
	null
	ShaderProgram[id=1, linked=false, inUse=false, program: 1,
   ShaderCode[id=1, type=VERTEX_SHADER, valid=true, shader:  2, source]
   ShaderCode[id=2, type=FRAGMENT_SHADER, valid=true, shader:  3, source]]
reshape ..
Thread-6-Display-.windows_nil-1-EDT-1: ** screenshot: TestMultisampleES2NEWT.testOffscreenFBOMultiSampleAA0____-n0000-GL4___-hw-fbobject-Bdbl-Frgba_Irgba8888-D24-St00-Sa00_default-0512x0512.png
++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.caps.TestMultisampleES2NEWT - testOffscreenFBOMultiSampleAA0
++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.caps.TestMultisampleES2NEWT - testOffscreenPBufferMultiSampleAA0

req. msaa: false
Requested: GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL4/GL4.hw], offscr[pbuffer]]
Chosen   : GLCaps[wgl vid 8 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL4/GL4.hw], offscr[pbuffer]]
has  msaa: false

ShaderState: attachShaderProgram: -1 -> 2 (enable: true)
	null
	ShaderProgram[id=2, linked=false, inUse=false, program: 1,
   ShaderCode[id=3, type=VERTEX_SHADER, valid=true, shader:  2, source]
   ShaderCode[id=4, type=FRAGMENT_SHADER, valid=true, shader:  3, source]]
reshape ..
Thread-6-Display-.windows_nil-1-EDT-2: ** screenshot: TestMultisampleES2NEWT.testOffscreenPBufferMultiSampleAA0-n0000-GL4___-hw-pbuffer_-Bdbl-Frgba_Irgba8888-D24-St00-Sa00_default-0512x0512.png
++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.caps.TestMultisampleES2NEWT - testOffscreenPBufferMultiSampleAA0
++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.caps.TestMultisampleES2NEWT - testOffsreenFBOMultiSampleAA8

req. msaa: true
Requested: GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/8, sample-ext default, dbl, mono  , hw, GLProfile[GL4/GL4.hw], offscr[fbo]]
Chosen   : GLCaps[wgl vid 7 arb: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/8, sample-ext default, dbl, mono  , hw, GLProfile[GL4/GL4.hw], offscr[fbo]]
has  msaa: true

ShaderState: attachShaderProgram: -1 -> 3 (enable: true)
	null
	ShaderProgram[id=3, linked=false, inUse=false, program: 1,
   ShaderCode[id=5, type=VERTEX_SHADER, valid=true, shader:  2, source]
   ShaderCode[id=6, type=FRAGMENT_SHADER, valid=true, shader:  3, source]]
reshape ..
Thread-6-Display-.windows_nil-1-EDT-3: ** screenshot: TestMultisampleES2NEWT.testOffsreenFBOMultiSampleAA8_____-n0000-GL4___-hw-fbobject-Bdbl-Frgba_Irgba8888-D24-St00-Sa08_default-0512x0512.png
++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.caps.TestMultisampleES2NEWT - testOffsreenFBOMultiSampleAA8
++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.caps.TestMultisampleES2NEWT - testOffsreenPBufferMultiSampleAA8

req. msaa: true
Requested: GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/8, sample-ext default, dbl, mono  , hw, GLProfile[GL4/GL4.hw], offscr[pbuffer]]
Chosen   : GLCaps[wgl vid 44 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, dbl, mono  , hw, GLProfile[GL4/GL4.hw], offscr[pbuffer]]
has  msaa: true

ShaderState: attachShaderProgram: -1 -> 4 (enable: true)
	null
	ShaderProgram[id=4, linked=false, inUse=false, program: 1,
   ShaderCode[id=7, type=VERTEX_SHADER, valid=true, shader:  2, source]
   ShaderCode[id=8, type=FRAGMENT_SHADER, valid=true, shader:  3, source]]
reshape ..
Thread-6-Display-.windows_nil-1-EDT-4: ** screenshot: TestMultisampleES2NEWT.testOffsreenPBufferMultiSampleAA8_-n0000-GL4___-hw-pbuffer_-Bdbl-Frgba_Irgba8888-D24-St00-Sa08_default-0512x0512.png
++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.caps.TestMultisampleES2NEWT - testOffsreenPBufferMultiSampleAA8
++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.caps.TestMultisampleES2NEWT - testOnscreenMultiSampleAA0
WARNING: antialiasing will be disabled because the DefaultGLCapabilitiesChooser didn't supply it

req. msaa: false
Requested: GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL4/GL4.hw], on-scr[.]]
Chosen   : GLCaps[wgl vid 8 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL4/GL4.hw], on-scr[.]]
has  msaa: false

ShaderState: attachShaderProgram: -1 -> 5 (enable: true)
	null
	ShaderProgram[id=5, linked=false, inUse=false, program: 1,
   ShaderCode[id=9, type=VERTEX_SHADER, valid=true, shader:  2, source]
   ShaderCode[id=10, type=FRAGMENT_SHADER, valid=true, shader:  3, source]]
reshape ..
Thread-6-Display-.windows_nil-1-EDT-5: ** screenshot: TestMultisampleES2NEWT.testOnscreenMultiSampleAA0________-n0000-GL4___-hw-onscreen-Bdbl-Frgba_Irgba8888-D24-St00-Sa00_default-0512x0512.png
++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.caps.TestMultisampleES2NEWT - testOnscreenMultiSampleAA0
++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.caps.TestMultisampleES2NEWT - testOnscreenMultiSampleAA8

req. msaa: true
Requested: GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/8, sample-ext default, dbl, mono  , hw, GLProfile[GL4/GL4.hw], on-scr[.]]
Chosen   : GLCaps[wgl vid 44 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, dbl, mono  , hw, GLProfile[GL4/GL4.hw], on-scr[.]]
has  msaa: true

ShaderState: attachShaderProgram: -1 -> 6 (enable: true)
	null
	ShaderProgram[id=6, linked=false, inUse=false, program: 1,
   ShaderCode[id=11, type=VERTEX_SHADER, valid=true, shader:  2, source]
   ShaderCode[id=12, type=FRAGMENT_SHADER, valid=true, shader:  3, source]]
reshape ..
Thread-6-Display-.windows_nil-1-EDT-6: ** screenshot: TestMultisampleES2NEWT.testOnscreenMultiSampleAA8________-n0000-GL4___-hw-onscreen-Bdbl-Frgba_Irgba8888-D24-St00-Sa08_default-0512x0512.png
++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.caps.TestMultisampleES2NEWT - testOnscreenMultiSampleAA8
SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1387636325045 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
]]></system-err>
</testsuite>
