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++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState01NEWT - test00NoShaderState_Validation
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++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState01NEWT - test00NoShaderState_Validation
++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState01NEWT - test01ShaderState_Validation
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++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState01NEWT - test01ShaderState_Validation
++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState01NEWT - test02ShaderState_PerformanceSingleKeepEnabled
X11GLXContext [Version 3.3 (Core profile, arb, ES2 compat, ES3 compat, FBO, hardware) - 3.3.0 NVIDIA 325.08 [GL 3.3.0, vendor 325.8.0 (NVIDIA 325.08)], options 0x1c05, this 0x6edcf6, handle 0x9855ca8, isShared false, jogamp.opengl.gl4.GL4bcImpl@6cb458,
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screen #1
testShaderState00PerformanceSingle toggleEnable false: 0.116s: 600f, 5172.4 fps, 0 ms/f
++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState01NEWT - test02ShaderState_PerformanceSingleKeepEnabled
++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState01NEWT - test03ShaderState_PerformanceSingleToggleEnable
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screen #1
testShaderState00PerformanceSingle toggleEnable true: 0.089s: 600f, 6741.5 fps, 0 ms/f
++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState01NEWT - test03ShaderState_PerformanceSingleToggleEnable
++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState01NEWT - test04ShaderState_PerformanceDouble
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	Handle    0x4000002,
	Surface   jogamp.newt.driver.x11.WindowDriver[Config X11GLXGraphicsConfiguration[X11GraphicsScreen[X11GraphicsDevice[type .x11, connection :0.0, unitID 0, handle 0x98bdd58, owner true, ResourceToolkitLock[obj 0xf20bb6, isOwner true, <dee999, ba4eb8>[count 1, qsz 0, owner <Thread-7>]]], idx 0], visualID 0x27, fbConfigID 0x10d,
	requested GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL3/GL3.hw], on-scr[.]],
	chosen    GLCaps[glx vid 0x27, fbc 0x10d: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL3/GL3.hw], on-scr[.]]]
, NEWT-Screen[.x11_:0.0-1-s0, idx 0, refCount 1, vsize [ 0 / 0  1920 x 1080 ], X11GraphicsScreen[X11GraphicsDevice[type .x11, connection :0.0, unitID 0, handle 0x98bed90, owner true, ResourceToolkitLock[obj 0x18625e5, isOwner false, <21e65f, 19ba7aa>[count 0, qsz 0, owner <NULL>]]], idx 0], NEWT-Display[.x11_:0.0-1, excl false, refCount 1, hasEDT true, edtRunning true, X11GraphicsDevice[type .x11, connection :0.0, unitID 0, handle 0x98bed90, owner true, ResourceToolkitLock[obj 0x18625e5, isOwner false, <21e65f, 19ba7aa>[count 0, qsz 0, owner <NULL>]]]], monitors: [Monitor[Id 0x0, 531 x 298 mm, viewport [ 0 / 0  1920 x 1080 ], orig [Id 0x27a, [ 1920 x 1080 x 32 bpp ] @ 59.93 Hz, flags [], 0 degr], curr [Id 0x27a, [ 1920 x 1080 x 32 bpp ] @ 59.93 Hz, flags [], 0 degr], modeChanged false, modeCount 44]]]
, ParentWindow null
, ParentWindowHandle 0x0 (false)
, WindowHandle 0x4000002
, SurfaceHandle 0x4000002 (lockedExt window false, surface false)
, Pos 1361/23 (auto false), size 480x480
, Visible true, focus true
, Undecorated false (false)
, AlwaysOnTop false, Fullscreen false
, WrappedSurface null
, ChildWindows 0, SurfaceUpdatedListeners num 0 [], WindowListeners num 0 [], MouseListeners num 0 [], PointerGestures default true, custom 0 [], KeyListeners num 0 [], windowLock <1cbcfd, bb8619>[count 1, qsz 0, owner <Thread-7>], surfaceLockCount 1]], direct true] 
screen #1
screen #2
testShaderState01PerformanceDouble: 0.092s: 600f, 6521.7 fps, 0 ms/f
++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState01NEWT - test04ShaderState_PerformanceDouble
SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1389239389870 ms --- localhost/127.0.0.1:59999 - Unlock ok within 0 ms
]]></system-err>
</testsuite>
