public class DebugGL4bc extends Object implements GL3bc, GL4, GL4bc
Composable pipeline which wraps an underlying GL implementation,
providing error checking after each OpenGL method call. If an error occurs,
causes a GLException to be thrown at exactly the point of failure.
Sample code which installs this pipeline:
gl = drawable.setGL(new DebugGL(drawable.getGL()));For automatic instantiation see
GLPipelineFactory.create(String, Class, GL, Object[])
| Modifier and Type | Field and Description |
|---|---|
static boolean |
DEBUG |
GL_DISPLAY_LISTGL_FLOAT16_NV, GL_FLOAT16_VEC2_NV, GL_FLOAT16_VEC3_NV, GL_FLOAT16_VEC4_NV, GL_INT16_NV, GL_INT16_VEC2_NV, GL_INT16_VEC3_NV, GL_INT16_VEC4_NV, GL_INT64_NV, GL_INT64_VEC2_NV, GL_INT64_VEC3_NV, GL_INT64_VEC4_NV, GL_INT8_NV, GL_INT8_VEC2_NV, GL_INT8_VEC3_NV, GL_INT8_VEC4_NV, GL_UNSIGNED_INT16_NV, GL_UNSIGNED_INT16_VEC2_NV, GL_UNSIGNED_INT16_VEC3_NV, GL_UNSIGNED_INT16_VEC4_NV, GL_UNSIGNED_INT64_NV, GL_UNSIGNED_INT64_VEC2_NV, GL_UNSIGNED_INT64_VEC3_NV, GL_UNSIGNED_INT64_VEC4_NV, GL_UNSIGNED_INT8_NV, GL_UNSIGNED_INT8_VEC2_NV, GL_UNSIGNED_INT8_VEC3_NV, GL_UNSIGNED_INT8_VEC4_NVGL_2_BYTES, GL_2D, GL_3_BYTES, GL_3D, GL_3D_COLOR, GL_3D_COLOR_TEXTURE, GL_4_BYTES, GL_422_AVERAGE_EXT, GL_422_EXT, GL_422_REV_AVERAGE_EXT, GL_422_REV_EXT, GL_4D_COLOR_TEXTURE, GL_ABGR_EXT, GL_ACCUM, GL_ACCUM_ADJACENT_PAIRS_NV, GL_ACCUM_ALPHA_BITS, GL_ACCUM_BLUE_BITS, GL_ACCUM_BUFFER_BIT, GL_ACCUM_CLEAR_VALUE, GL_ACCUM_GREEN_BITS, GL_ACCUM_RED_BITS, GL_ACTIVE_STENCIL_FACE_EXT, GL_ACTIVE_VERTEX_UNITS_ARB, GL_ADJACENT_PAIRS_NV, GL_AFFINE_2D_NV, GL_AFFINE_3D_NV, GL_ALL_ATTRIB_BITS, GL_ALL_CLIENT_ATTRIB_BITS, GL_ALL_COMPLETED_NV, GL_ALLOW_DRAW_FRG_HINT_PGI, GL_ALLOW_DRAW_MEM_HINT_PGI, GL_ALLOW_DRAW_OBJ_HINT_PGI, GL_ALLOW_DRAW_WIN_HINT_PGI, GL_ALPHA_BIAS, GL_ALPHA_FLOAT16_APPLE, GL_ALPHA_FLOAT16_ATI, GL_ALPHA_FLOAT32_APPLE, GL_ALPHA_FLOAT32_ATI, GL_ALPHA_INTEGER, GL_ALPHA_MAX_CLAMP_INGR, GL_ALPHA_MIN_CLAMP_INGR, GL_ALPHA_SNORM, GL_ALPHA12, GL_ALPHA16, GL_ALPHA16_SNORM, GL_ALPHA16I, GL_ALPHA16UI, GL_ALPHA32I, GL_ALPHA32UI, GL_ALPHA4, GL_ALPHA8_SNORM, GL_ALPHA8I, GL_ALPHA8UI, GL_ALWAYS_FAST_HINT_PGI, GL_ALWAYS_SOFT_HINT_PGI, GL_ARC_TO_NV, GL_ARRAY_ELEMENT_LOCK_COUNT_EXT, GL_ARRAY_ELEMENT_LOCK_FIRST_EXT, GL_ATTENUATION_EXT, GL_ATTRIB_STACK_DEPTH, GL_AUTO_NORMAL, GL_AUX_BUFFERS, GL_AUX_DEPTH_STENCIL_APPLE, GL_AUX0, GL_AUX1, GL_AUX2, GL_AUX3, GL_AVERAGE_EXT, GL_BACK_NORMALS_HINT_PGI, GL_BEVEL_NV, GL_BITMAP, GL_BITMAP_TOKEN, GL_BLUE_BIAS, GL_BLUE_MAX_CLAMP_INGR, GL_BLUE_MIN_CLAMP_INGR, GL_BLUE_SCALE, GL_BOLD_BIT_NV, GL_BOOL_ARB, GL_BOOL_VEC2_ARB, GL_BOOL_VEC3_ARB, GL_BOOL_VEC4_ARB, GL_BOUNDING_BOX_NV, GL_BOUNDING_BOX_OF_BOUNDING_BOXES_NV, GL_BUFFER_FLUSHING_UNMAP, GL_BUFFER_OBJECT_APPLE, GL_BUFFER_SERIALIZED_MODIFY, GL_C3F_V3F, GL_C4F_N3F_V3F, GL_C4UB_V2F, GL_C4UB_V3F, GL_CIRCULAR_CCW_ARC_TO_NV, GL_CIRCULAR_CW_ARC_TO_NV, GL_CIRCULAR_TANGENT_ARC_TO_NV, GL_CLAMP, GL_CLAMP_FRAGMENT_COLOR, GL_CLAMP_VERTEX_COLOR, GL_CLIENT_ALL_ATTRIB_BITS, GL_CLIENT_ATTRIB_STACK_DEPTH, GL_CLIENT_PIXEL_STORE_BIT, GL_CLIENT_VERTEX_ARRAY_BIT, GL_CLIP_FAR_HINT_PGI, GL_CLIP_NEAR_HINT_PGI, GL_CLIP_VOLUME_CLIPPING_HINT_EXT, GL_CLOSE_PATH_NV, GL_CMYK_EXT, GL_CMYKA_EXT, GL_COEFF, GL_COLOR_CLEAR_UNCLAMPED_VALUE_ATI, GL_COLOR_FLOAT_APPLE, GL_COLOR_INDEX, GL_COLOR_INDEXES, GL_COLOR_MATERIAL_FACE, GL_COLOR_MATERIAL_PARAMETER, GL_COLOR_MATRIX, GL_COLOR_MATRIX_STACK_DEPTH, GL_COLOR_SAMPLES_NV, GL_COLOR_SUM, GL_COLOR_SUM_ARB, GL_COLOR_TABLE, GL_COLOR_TABLE_ALPHA_SIZE, GL_COLOR_TABLE_BIAS, GL_COLOR_TABLE_BLUE_SIZE, GL_COLOR_TABLE_FORMAT, GL_COLOR_TABLE_GREEN_SIZE, GL_COLOR_TABLE_INTENSITY_SIZE, GL_COLOR_TABLE_LUMINANCE_SIZE, GL_COLOR_TABLE_RED_SIZE, GL_COLOR_TABLE_SCALE, GL_COLOR_TABLE_WIDTH, GL_COLOR3_BIT_PGI, GL_COLOR4_BIT_PGI, GL_COMPARE_R_TO_TEXTURE, GL_COMPARE_REF_DEPTH_TO_TEXTURE, GL_COMPILE, GL_COMPILE_AND_EXECUTE, GL_COMPRESSED_ALPHA, GL_COMPRESSED_INTENSITY, GL_COMPRESSED_LUMINANCE, GL_COMPRESSED_LUMINANCE_ALPHA, GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT, GL_COMPRESSED_LUMINANCE_LATC1_EXT, GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT, GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT, GL_COMPRESSED_SLUMINANCE, GL_COMPRESSED_SLUMINANCE_ALPHA, GL_COMPUTE_PROGRAM_NV, GL_COMPUTE_PROGRAM_PARAMETER_BUFFER_NV, GL_CONSERVE_MEMORY_HINT_PGI, GL_CONST_EYE_NV, GL_CONSTANT_BORDER, GL_CONVEX_HULL_NV, GL_CONVOLUTION_1D, GL_CONVOLUTION_2D, GL_CONVOLUTION_BORDER_COLOR, GL_CONVOLUTION_BORDER_MODE, GL_CONVOLUTION_FILTER_BIAS, GL_CONVOLUTION_FILTER_SCALE, GL_CONVOLUTION_FORMAT, GL_CONVOLUTION_HEIGHT, GL_CONVOLUTION_WIDTH, GL_COPY_PIXEL_TOKEN, GL_COUNT_DOWN_NV, GL_COUNT_UP_NV, GL_COUNTER_RANGE_AMD, GL_COUNTER_TYPE_AMD, GL_CUBIC_CURVE_TO_NV, GL_CUBIC_EXT, GL_CULL_FRAGMENT_NV, GL_CULL_MODES_NV, GL_CULL_VERTEX_EXT, GL_CULL_VERTEX_EYE_POSITION_EXT, GL_CULL_VERTEX_OBJECT_POSITION_EXT, GL_CURRENT_BIT, GL_CURRENT_FOG_COORD, GL_CURRENT_FOG_COORDINATE, GL_CURRENT_INDEX, GL_CURRENT_MATRIX_ARB, GL_CURRENT_MATRIX_INDEX_ARB, GL_CURRENT_MATRIX_STACK_DEPTH_ARB, GL_CURRENT_OCCLUSION_QUERY_ID_NV, GL_CURRENT_RASTER_COLOR, GL_CURRENT_RASTER_DISTANCE, GL_CURRENT_RASTER_INDEX, GL_CURRENT_RASTER_POSITION, GL_CURRENT_RASTER_POSITION_VALID, GL_CURRENT_RASTER_SECONDARY_COLOR, GL_CURRENT_RASTER_TEXTURE_COORDS, GL_CURRENT_SECONDARY_COLOR, GL_CURRENT_VERTEX_ATTRIB_ARB, GL_CURRENT_VERTEX_EXT, GL_CURRENT_VERTEX_WEIGHT_EXT, GL_CURRENT_WEIGHT_ARB, GL_DATA_BUFFER_AMD, GL_DEPENDENT_AR_TEXTURE_2D_NV, GL_DEPENDENT_GB_TEXTURE_2D_NV, GL_DEPENDENT_HILO_TEXTURE_2D_NV, GL_DEPENDENT_RGB_TEXTURE_3D_NV, GL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV, GL_DEPTH_BIAS, GL_DEPTH_BOUNDS_EXT, GL_DEPTH_BOUNDS_TEST_EXT, GL_DEPTH_CLAMP_NV, GL_DEPTH_SCALE, GL_DEPTH_STENCIL_TO_BGRA_NV, GL_DEPTH_STENCIL_TO_RGBA_NV, GL_DEPTH_TEXTURE_MODE, GL_DOMAIN, GL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV, GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV, GL_DOT_PRODUCT_DEPTH_REPLACE_NV, GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV, GL_DOT_PRODUCT_NV, GL_DOT_PRODUCT_PASS_THROUGH_NV, GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV, GL_DOT_PRODUCT_TEXTURE_1D_NV, GL_DOT_PRODUCT_TEXTURE_2D_NV, GL_DOT_PRODUCT_TEXTURE_3D_NV, GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV, GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV, GL_DRAW_BUFFER0_ATI, GL_DRAW_BUFFER1_ATI, GL_DRAW_BUFFER10_ATI, GL_DRAW_BUFFER11_ATI, GL_DRAW_BUFFER12_ATI, GL_DRAW_BUFFER13_ATI, GL_DRAW_BUFFER14_ATI, GL_DRAW_BUFFER15_ATI, GL_DRAW_BUFFER2_ATI, GL_DRAW_BUFFER3_ATI, GL_DRAW_BUFFER4_ATI, GL_DRAW_BUFFER5_ATI, GL_DRAW_BUFFER6_ATI, GL_DRAW_BUFFER7_ATI, GL_DRAW_BUFFER8_ATI, GL_DRAW_BUFFER9_ATI, GL_DRAW_PIXEL_TOKEN, GL_DRAW_PIXELS_APPLE, GL_DS_BIAS_NV, GL_DS_SCALE_NV, GL_DSDT_MAG_INTENSITY_NV, GL_DSDT_MAG_NV, GL_DSDT_MAG_VIB_NV, GL_DSDT_NV, GL_DSDT8_MAG8_INTENSITY8_NV, GL_DSDT8_MAG8_NV, GL_DSDT8_NV, GL_DT_BIAS_NV, GL_DT_SCALE_NV, GL_DUP_FIRST_CUBIC_CURVE_TO_NV, GL_DUP_LAST_CUBIC_CURVE_TO_NV, GL_EDGE_FLAG, GL_EDGE_FLAG_ARRAY, GL_EDGE_FLAG_ARRAY_BUFFER_BINDING, GL_EDGE_FLAG_ARRAY_POINTER, GL_EDGE_FLAG_ARRAY_STRIDE, GL_EDGEFLAG_BIT_PGI, GL_EMBOSS_CONSTANT_NV, GL_EMBOSS_LIGHT_NV, GL_EMBOSS_MAP_NV, GL_ENABLE_BIT, GL_EVAL_2D_NV, GL_EVAL_BIT, GL_EVAL_FRACTIONAL_TESSELLATION_NV, GL_EVAL_TRIANGULAR_2D_NV, GL_EVAL_VERTEX_ATTRIB0_NV, GL_EVAL_VERTEX_ATTRIB1_NV, GL_EVAL_VERTEX_ATTRIB10_NV, GL_EVAL_VERTEX_ATTRIB11_NV, GL_EVAL_VERTEX_ATTRIB12_NV, GL_EVAL_VERTEX_ATTRIB13_NV, GL_EVAL_VERTEX_ATTRIB14_NV, GL_EVAL_VERTEX_ATTRIB15_NV, GL_EVAL_VERTEX_ATTRIB2_NV, GL_EVAL_VERTEX_ATTRIB3_NV, GL_EVAL_VERTEX_ATTRIB4_NV, GL_EVAL_VERTEX_ATTRIB5_NV, GL_EVAL_VERTEX_ATTRIB6_NV, GL_EVAL_VERTEX_ATTRIB7_NV, GL_EVAL_VERTEX_ATTRIB8_NV, GL_EVAL_VERTEX_ATTRIB9_NV, GL_EYE_LINEAR, GL_EYE_PLANE, GL_EYE_PLANE_ABSOLUTE_NV, GL_EYE_RADIAL_NV, GL_FAILURE_NV, GL_FEEDBACK, GL_FEEDBACK_BUFFER_POINTER, GL_FEEDBACK_BUFFER_SIZE, GL_FEEDBACK_BUFFER_TYPE, GL_FENCE_APPLE, GL_FENCE_CONDITION_NV, GL_FENCE_STATUS_NV, GL_FIELD_LOWER_NV, GL_FIELD_UPPER_NV, GL_FILE_NAME_NV, GL_FIRST_TO_REST_NV, GL_FIRST_VERTEX_CONVENTION_EXT, GL_FLOAT_CLEAR_COLOR_VALUE_NV, GL_FLOAT_MAT2_ARB, GL_FLOAT_MAT3_ARB, GL_FLOAT_MAT4_ARB, GL_FLOAT_R_NV, GL_FLOAT_R16_NV, GL_FLOAT_R32_NV, GL_FLOAT_RG_NV, GL_FLOAT_RG16_NV, GL_FLOAT_RG32_NV, GL_FLOAT_RGB_NV, GL_FLOAT_RGB16_NV, GL_FLOAT_RGB32_NV, GL_FLOAT_RGBA_MODE_NV, GL_FLOAT_RGBA_NV, GL_FLOAT_RGBA16_NV, GL_FLOAT_RGBA32_NV, GL_FLOAT_VEC2_ARB, GL_FLOAT_VEC3_ARB, GL_FLOAT_VEC4_ARB, GL_FOG_BIT, GL_FOG_COORD, GL_FOG_COORD_ARRAY, GL_FOG_COORD_ARRAY_BUFFER_BINDING, GL_FOG_COORD_ARRAY_POINTER, GL_FOG_COORD_ARRAY_STRIDE, GL_FOG_COORD_ARRAY_TYPE, GL_FOG_COORD_SRC, GL_FOG_COORDINATE, GL_FOG_COORDINATE_ARRAY, GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING, GL_FOG_COORDINATE_ARRAY_POINTER, GL_FOG_COORDINATE_ARRAY_STRIDE, GL_FOG_COORDINATE_ARRAY_TYPE, GL_FOG_COORDINATE_SOURCE, GL_FOG_DISTANCE_MODE_NV, GL_FOG_INDEX, GL_FONT_ASCENDER_BIT_NV, GL_FONT_DESCENDER_BIT_NV, GL_FONT_HAS_KERNING_BIT_NV, GL_FONT_HEIGHT_BIT_NV, GL_FONT_MAX_ADVANCE_HEIGHT_BIT_NV, GL_FONT_MAX_ADVANCE_WIDTH_BIT_NV, GL_FONT_UNDERLINE_POSITION_BIT_NV, GL_FONT_UNDERLINE_THICKNESS_BIT_NV, GL_FONT_UNITS_PER_EM_BIT_NV, GL_FONT_X_MAX_BOUNDS_BIT_NV, GL_FONT_X_MIN_BOUNDS_BIT_NV, GL_FONT_Y_MAX_BOUNDS_BIT_NV, GL_FONT_Y_MIN_BOUNDS_BIT_NV, GL_FORCE_BLUE_TO_ONE_NV, GL_FORMAT_SUBSAMPLE_24_24_OML, GL_FORMAT_SUBSAMPLE_244_244_OML, GL_FRAGMENT_COLOR_EXT, GL_FRAGMENT_DEPTH, GL_FRAGMENT_MATERIAL_EXT, GL_FRAGMENT_NORMAL_EXT, GL_FRAGMENT_PROGRAM_ARB, GL_FRAGMENT_PROGRAM_INTERPOLATION_OFFSET_BITS_NV, GL_FRAGMENT_PROGRAM_PARAMETER_BUFFER_NV, GL_FULL_RANGE_EXT, GL_FULL_STIPPLE_HINT_PGI, GL_GEOMETRY_PROGRAM_NV, GL_GEOMETRY_PROGRAM_PARAMETER_BUFFER_NV, GL_GLYPH_HAS_KERNING_BIT_NV, GL_GLYPH_HEIGHT_BIT_NV, GL_GLYPH_HORIZONTAL_BEARING_ADVANCE_BIT_NV, GL_GLYPH_HORIZONTAL_BEARING_X_BIT_NV, GL_GLYPH_HORIZONTAL_BEARING_Y_BIT_NV, GL_GLYPH_VERTICAL_BEARING_ADVANCE_BIT_NV, GL_GLYPH_VERTICAL_BEARING_X_BIT_NV, GL_GLYPH_VERTICAL_BEARING_Y_BIT_NV, GL_GLYPH_WIDTH_BIT_NV, GL_GREEN_BIAS, GL_GREEN_MAX_CLAMP_INGR, GL_GREEN_MIN_CLAMP_INGR, GL_GREEN_SCALE, GL_HALF_APPLE, GL_HI_BIAS_NV, GL_HI_SCALE_NV, GL_HILO_NV, GL_HILO16_NV, GL_HILO8_NV, GL_HINT_BIT, GL_HISTOGRAM, GL_HISTOGRAM_ALPHA_SIZE, GL_HISTOGRAM_BLUE_SIZE, GL_HISTOGRAM_FORMAT, GL_HISTOGRAM_GREEN_SIZE, GL_HISTOGRAM_LUMINANCE_SIZE, GL_HISTOGRAM_RED_SIZE, GL_HISTOGRAM_SINK, GL_HISTOGRAM_WIDTH, GL_HORIZONTAL_LINE_TO_NV, GL_INDEX, GL_INDEX_ARRAY, GL_INDEX_ARRAY_BUFFER_BINDING, GL_INDEX_ARRAY_POINTER, GL_INDEX_ARRAY_STRIDE, GL_INDEX_ARRAY_TYPE, GL_INDEX_BIT_PGI, GL_INDEX_BITS, GL_INDEX_CLEAR_VALUE, GL_INDEX_LOGIC_OP, GL_INDEX_MATERIAL_EXT, GL_INDEX_MATERIAL_FACE_EXT, GL_INDEX_MATERIAL_PARAMETER_EXT, GL_INDEX_MODE, GL_INDEX_OFFSET, GL_INDEX_SHIFT, GL_INDEX_TEST_EXT, GL_INDEX_TEST_FUNC_EXT, GL_INDEX_TEST_REF_EXT, GL_INDEX_WRITEMASK, GL_INT_SAMPLER_RENDERBUFFER_NV, GL_INT_VEC2_ARB, GL_INT_VEC3_ARB, GL_INT_VEC4_ARB, GL_INTENSITY, GL_INTENSITY_FLOAT16_APPLE, GL_INTENSITY_FLOAT16_ATI, GL_INTENSITY_FLOAT32_APPLE, GL_INTENSITY_FLOAT32_ATI, GL_INTENSITY_SNORM, GL_INTENSITY12, GL_INTENSITY16, GL_INTENSITY16_SNORM, GL_INTENSITY16F, GL_INTENSITY16I, GL_INTENSITY16UI, GL_INTENSITY32F, GL_INTENSITY32I, GL_INTENSITY32UI, GL_INTENSITY4, GL_INTENSITY8, GL_INTENSITY8_SNORM, GL_INTENSITY8I, GL_INTENSITY8UI, GL_INTERLACE_OML, GL_INTERLACE_READ_INGR, GL_INTERLACE_READ_OML, GL_INVARIANT_DATATYPE_EXT, GL_INVARIANT_EXT, GL_INVARIANT_VALUE_EXT, GL_INVERTED_SCREEN_W_REND, GL_ITALIC_BIT_NV, GL_IUI_N3F_V2F_EXT, GL_IUI_N3F_V3F_EXT, GL_IUI_V2F_EXT, GL_IUI_V3F_EXT, GL_LARGE_CCW_ARC_TO_NV, GL_LARGE_CW_ARC_TO_NV, GL_LAST_VERTEX_CONVENTION_EXT, GL_LAST_VIDEO_CAPTURE_STATUS_NV, GL_LAYOUT_DEFAULT_INTEL, GL_LAYOUT_LINEAR_CPU_CACHED_INTEL, GL_LAYOUT_LINEAR_INTEL, GL_LIGHT_MODEL_COLOR_CONTROL, GL_LIGHT_MODEL_LOCAL_VIEWER, GL_LIGHT_MODEL_SPECULAR_VECTOR_APPLE, GL_LIGHTING_BIT, GL_LINE_BIT, GL_LINE_RESET_TOKEN, GL_LINE_STIPPLE, GL_LINE_STIPPLE_PATTERN, GL_LINE_STIPPLE_REPEAT, GL_LINE_TO_NV, GL_LINE_TOKEN, GL_LIST_BASE, GL_LIST_BIT, GL_LIST_INDEX, GL_LIST_MODE, GL_LO_BIAS_NV, GL_LO_SCALE_NV, GL_LOAD, GL_LOCAL_CONSTANT_DATATYPE_EXT, GL_LOCAL_CONSTANT_EXT, GL_LOCAL_CONSTANT_VALUE_EXT, GL_LOCAL_EXT, GL_LOGIC_OP, GL_LUMINANCE_ALPHA_FLOAT16_APPLE, GL_LUMINANCE_ALPHA_FLOAT16_ATI, GL_LUMINANCE_ALPHA_FLOAT32_APPLE, GL_LUMINANCE_ALPHA_FLOAT32_ATI, GL_LUMINANCE_ALPHA_INTEGER, GL_LUMINANCE_ALPHA_SNORM, GL_LUMINANCE_ALPHA16F, GL_LUMINANCE_ALPHA16I, GL_LUMINANCE_ALPHA16UI, GL_LUMINANCE_ALPHA32F, GL_LUMINANCE_ALPHA32I, GL_LUMINANCE_ALPHA32UI, GL_LUMINANCE_ALPHA8I, GL_LUMINANCE_ALPHA8UI, GL_LUMINANCE_FLOAT16_APPLE, GL_LUMINANCE_FLOAT16_ATI, GL_LUMINANCE_FLOAT32_APPLE, GL_LUMINANCE_FLOAT32_ATI, GL_LUMINANCE_INTEGER, GL_LUMINANCE_SNORM, GL_LUMINANCE12, GL_LUMINANCE12_ALPHA12, GL_LUMINANCE12_ALPHA4, GL_LUMINANCE16, GL_LUMINANCE16_ALPHA16, GL_LUMINANCE16_ALPHA16_SNORM, GL_LUMINANCE16_SNORM, GL_LUMINANCE16F, GL_LUMINANCE16I, GL_LUMINANCE16UI, GL_LUMINANCE32F, GL_LUMINANCE32I, GL_LUMINANCE32UI, GL_LUMINANCE4, GL_LUMINANCE4_ALPHA4, GL_LUMINANCE6_ALPHA2, GL_LUMINANCE8, GL_LUMINANCE8_ALPHA8, GL_LUMINANCE8_ALPHA8_SNORM, GL_LUMINANCE8_SNORM, GL_LUMINANCE8I, GL_LUMINANCE8UI, GL_MAGNITUDE_BIAS_NV, GL_MAGNITUDE_SCALE_NV, GL_MAP_ATTRIB_U_ORDER_NV, GL_MAP_ATTRIB_V_ORDER_NV, GL_MAP_COLOR, GL_MAP_STENCIL, GL_MAP_TESSELLATION_NV, GL_MAP1_COLOR_4, GL_MAP1_GRID_DOMAIN, GL_MAP1_GRID_SEGMENTS, GL_MAP1_INDEX, GL_MAP1_NORMAL, GL_MAP1_TEXTURE_COORD_1, GL_MAP1_TEXTURE_COORD_2, GL_MAP1_TEXTURE_COORD_3, GL_MAP1_TEXTURE_COORD_4, GL_MAP1_VERTEX_3, GL_MAP1_VERTEX_4, GL_MAP2_COLOR_4, GL_MAP2_GRID_DOMAIN, GL_MAP2_GRID_SEGMENTS, GL_MAP2_INDEX, GL_MAP2_NORMAL, GL_MAP2_TEXTURE_COORD_1, GL_MAP2_TEXTURE_COORD_2, GL_MAP2_TEXTURE_COORD_3, GL_MAP2_TEXTURE_COORD_4, GL_MAP2_VERTEX_3, GL_MAP2_VERTEX_4, GL_MAT_AMBIENT_AND_DIFFUSE_BIT_PGI, GL_MAT_AMBIENT_BIT_PGI, GL_MAT_COLOR_INDEXES_BIT_PGI, GL_MAT_DIFFUSE_BIT_PGI, GL_MAT_EMISSION_BIT_PGI, GL_MAT_SHININESS_BIT_PGI, GL_MAT_SPECULAR_BIT_PGI, GL_MATERIAL_SIDE_HINT_PGI, GL_MATRIX_EXT, GL_MATRIX0_ARB, GL_MATRIX1_ARB, GL_MATRIX10_ARB, GL_MATRIX11_ARB, GL_MATRIX12_ARB, GL_MATRIX13_ARB, GL_MATRIX14_ARB, GL_MATRIX15_ARB, GL_MATRIX16_ARB, GL_MATRIX17_ARB, GL_MATRIX18_ARB, GL_MATRIX19_ARB, GL_MATRIX2_ARB, GL_MATRIX20_ARB, GL_MATRIX21_ARB, GL_MATRIX22_ARB, GL_MATRIX23_ARB, GL_MATRIX24_ARB, GL_MATRIX25_ARB, GL_MATRIX26_ARB, GL_MATRIX27_ARB, GL_MATRIX28_ARB, GL_MATRIX29_ARB, GL_MATRIX3_ARB, GL_MATRIX30_ARB, GL_MATRIX31_ARB, GL_MATRIX4_ARB, GL_MATRIX5_ARB, GL_MATRIX6_ARB, GL_MATRIX7_ARB, GL_MATRIX8_ARB, GL_MATRIX9_ARB, GL_MAX_ATTRIB_STACK_DEPTH, GL_MAX_BINDABLE_UNIFORM_SIZE_EXT, GL_MAX_CLIENT_ATTRIB_STACK_DEPTH, GL_MAX_COLOR_MATRIX_STACK_DEPTH, GL_MAX_CONVOLUTION_HEIGHT, GL_MAX_CONVOLUTION_WIDTH, GL_MAX_DEBUG_MESSAGE_LENGTH_AMD, GL_MAX_DEEP_3D_TEXTURE_DEPTH_NV, GL_MAX_DEEP_3D_TEXTURE_WIDTH_HEIGHT_NV, GL_MAX_DRAW_BUFFERS_ATI, GL_MAX_EVAL_ORDER, GL_MAX_FRAGMENT_BINDABLE_UNIFORMS_EXT, GL_MAX_FRAGMENT_INTERPOLATION_OFFSET_NV, GL_MAX_GEOMETRY_BINDABLE_UNIFORMS_EXT, GL_MAX_GEOMETRY_PROGRAM_INVOCATIONS_NV, GL_MAX_LIST_NESTING, GL_MAX_MAP_TESSELLATION_NV, GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB, GL_MAX_MULTISAMPLE_COVERAGE_MODES_NV, GL_MAX_NAME_STACK_DEPTH, GL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT, GL_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT, GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT, GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT, GL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT, GL_MAX_PIXEL_MAP_TABLE, GL_MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT, GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI, GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB, GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB, GL_MAX_PROGRAM_ATTRIB_COMPONENTS_NV, GL_MAX_PROGRAM_ATTRIBS_ARB, GL_MAX_PROGRAM_ENV_PARAMETERS_ARB, GL_MAX_PROGRAM_GENERIC_ATTRIBS_NV, GL_MAX_PROGRAM_GENERIC_RESULTS_NV, GL_MAX_PROGRAM_INSTRUCTIONS_ARB, GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB, GL_MAX_PROGRAM_MATRICES_ARB, GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB, GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB, GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB, GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB, GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB, GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB, GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB, GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB, GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB, GL_MAX_PROGRAM_OUTPUT_VERTICES_NV, GL_MAX_PROGRAM_PARAMETER_BUFFER_BINDINGS_NV, GL_MAX_PROGRAM_PARAMETER_BUFFER_SIZE_NV, GL_MAX_PROGRAM_PARAMETERS_ARB, GL_MAX_PROGRAM_PATCH_ATTRIBS_NV, GL_MAX_PROGRAM_RESULT_COMPONENTS_NV, GL_MAX_PROGRAM_SUBROUTINE_NUM_NV, GL_MAX_PROGRAM_SUBROUTINE_PARAMETERS_NV, GL_MAX_PROGRAM_TEMPORARIES_ARB, GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB, GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB, GL_MAX_PROGRAM_TEXEL_OFFSET_NV, GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_NV, GL_MAX_PROGRAM_TOTAL_OUTPUT_COMPONENTS_NV, GL_MAX_RATIONAL_EVAL_ORDER_NV, GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB, GL_MAX_SAMPLE_MASK_WORDS_NV, GL_MAX_SHININESS_NV, GL_MAX_SPARSE_3D_TEXTURE_SIZE_AMD, GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS, GL_MAX_SPARSE_TEXTURE_SIZE_AMD, GL_MAX_SPOT_EXPONENT_NV, GL_MAX_TEXTURE_COORDS, GL_MAX_TEXTURE_COORDS_ARB, GL_MAX_TEXTURE_IMAGE_UNITS_ARB, GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV, GL_MAX_VERTEX_ATTRIBS_ARB, GL_MAX_VERTEX_BINDABLE_UNIFORMS_EXT, GL_MAX_VERTEX_HINT_PGI, GL_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT, GL_MAX_VERTEX_SHADER_INVARIANTS_EXT, GL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT, GL_MAX_VERTEX_SHADER_LOCALS_EXT, GL_MAX_VERTEX_SHADER_VARIANTS_EXT, GL_MIN_FRAGMENT_INTERPOLATION_OFFSET_NV, GL_MIN_LOD_WARNING_AMD, GL_MIN_PROGRAM_TEXEL_OFFSET_NV, GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_NV, GL_MIN_SPARSE_LEVEL_AMD, GL_MINMAX, GL_MINMAX_FORMAT, GL_MINMAX_SINK, GL_MIRROR_CLAMP_EXT, GL_MIRROR_CLAMP_TO_BORDER_EXT, GL_MIRROR_CLAMP_TO_EDGE_EXT, GL_MITER_REVERT_NV, GL_MITER_TRUNCATE_NV, GL_MODELVIEW0_ARB, GL_MODELVIEW0_EXT, GL_MODELVIEW0_MATRIX_EXT, GL_MODELVIEW0_STACK_DEPTH_EXT, GL_MODELVIEW1_ARB, GL_MODELVIEW1_EXT, GL_MODELVIEW1_MATRIX_EXT, GL_MODELVIEW1_STACK_DEPTH_EXT, GL_MODELVIEW10_ARB, GL_MODELVIEW11_ARB, GL_MODELVIEW12_ARB, GL_MODELVIEW13_ARB, GL_MODELVIEW14_ARB, GL_MODELVIEW15_ARB, GL_MODELVIEW16_ARB, GL_MODELVIEW17_ARB, GL_MODELVIEW18_ARB, GL_MODELVIEW19_ARB, GL_MODELVIEW2_ARB, GL_MODELVIEW20_ARB, GL_MODELVIEW21_ARB, GL_MODELVIEW22_ARB, GL_MODELVIEW23_ARB, GL_MODELVIEW24_ARB, GL_MODELVIEW25_ARB, GL_MODELVIEW26_ARB, GL_MODELVIEW27_ARB, GL_MODELVIEW28_ARB, GL_MODELVIEW29_ARB, GL_MODELVIEW3_ARB, GL_MODELVIEW30_ARB, GL_MODELVIEW31_ARB, GL_MODELVIEW4_ARB, GL_MODELVIEW5_ARB, GL_MODELVIEW6_ARB, GL_MODELVIEW7_ARB, GL_MODELVIEW8_ARB, GL_MODELVIEW9_ARB, GL_MOVE_TO_CONTINUES_NV, GL_MOVE_TO_NV, GL_MOVE_TO_RESETS_NV, GL_MULT, GL_MULTISAMPLE_BIT, GL_MULTISAMPLE_COVERAGE_MODES_NV, GL_MULTISAMPLE_FILTER_HINT_NV, GL_MVP_MATRIX_EXT, GL_N3F_V3F, GL_NAME_STACK_DEPTH, GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI, GL_NATIVE_GRAPHICS_END_HINT_PGI, GL_NATIVE_GRAPHICS_HANDLE_PGI, GL_NEGATIVE_ONE_EXT, GL_NEGATIVE_W_EXT, GL_NEGATIVE_X_EXT, GL_NEGATIVE_Y_EXT, GL_NEGATIVE_Z_EXT, GL_NEXT_VIDEO_CAPTURE_BUFFER_STATUS_NV, GL_NORMAL_BIT_PGI, GL_NORMALIZED_RANGE_EXT, GL_NUM_VIDEO_CAPTURE_STREAMS_NV, GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB, GL_OBJECT_ACTIVE_UNIFORMS_ARB, GL_OBJECT_ATTACHED_OBJECTS_ARB, GL_OBJECT_COMPILE_STATUS_ARB, GL_OBJECT_DELETE_STATUS_ARB, GL_OBJECT_INFO_LOG_LENGTH_ARB, GL_OBJECT_LINEAR, GL_OBJECT_LINK_STATUS_ARB, GL_OBJECT_PLANE, GL_OBJECT_SHADER_SOURCE_LENGTH_ARB, GL_OBJECT_SUBTYPE_ARB, GL_OBJECT_TYPE_ARB, GL_OBJECT_VALIDATE_STATUS_ARB, GL_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV, GL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV, GL_OFFSET_HILO_TEXTURE_2D_NV, GL_OFFSET_HILO_TEXTURE_RECTANGLE_NV, GL_OFFSET_PROJECTIVE_TEXTURE_2D_NV, GL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV, GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV, GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV, GL_OFFSET_TEXTURE_2D_BIAS_NV, GL_OFFSET_TEXTURE_2D_MATRIX_NV, GL_OFFSET_TEXTURE_2D_NV, GL_OFFSET_TEXTURE_2D_SCALE_NV, GL_OFFSET_TEXTURE_BIAS_NV, GL_OFFSET_TEXTURE_MATRIX_NV, GL_OFFSET_TEXTURE_RECTANGLE_NV, GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV, GL_OFFSET_TEXTURE_SCALE_NV, GL_ONE_EXT, GL_OP_ADD_EXT, GL_OP_CLAMP_EXT, GL_OP_CROSS_PRODUCT_EXT, GL_OP_DOT3_EXT, GL_OP_DOT4_EXT, GL_OP_EXP_BASE_2_EXT, GL_OP_FLOOR_EXT, GL_OP_FRAC_EXT, GL_OP_INDEX_EXT, GL_OP_LOG_BASE_2_EXT, GL_OP_MADD_EXT, GL_OP_MAX_EXT, GL_OP_MIN_EXT, GL_OP_MOV_EXT, GL_OP_MUL_EXT, GL_OP_MULTIPLY_MATRIX_EXT, GL_OP_NEGATE_EXT, GL_OP_POWER_EXT, GL_OP_RECIP_EXT, GL_OP_RECIP_SQRT_EXT, GL_OP_ROUND_EXT, GL_OP_SET_GE_EXT, GL_OP_SET_LT_EXT, GL_OP_SUB_EXT, GL_ORDER, GL_OUTPUT_COLOR0_EXT, GL_OUTPUT_COLOR1_EXT, GL_OUTPUT_FOG_EXT, GL_OUTPUT_TEXTURE_COORD0_EXT, GL_OUTPUT_TEXTURE_COORD1_EXT, GL_OUTPUT_TEXTURE_COORD10_EXT, GL_OUTPUT_TEXTURE_COORD11_EXT, GL_OUTPUT_TEXTURE_COORD12_EXT, GL_OUTPUT_TEXTURE_COORD13_EXT, GL_OUTPUT_TEXTURE_COORD14_EXT, GL_OUTPUT_TEXTURE_COORD15_EXT, GL_OUTPUT_TEXTURE_COORD16_EXT, GL_OUTPUT_TEXTURE_COORD17_EXT, GL_OUTPUT_TEXTURE_COORD18_EXT, GL_OUTPUT_TEXTURE_COORD19_EXT, GL_OUTPUT_TEXTURE_COORD2_EXT, GL_OUTPUT_TEXTURE_COORD20_EXT, GL_OUTPUT_TEXTURE_COORD21_EXT, GL_OUTPUT_TEXTURE_COORD22_EXT, GL_OUTPUT_TEXTURE_COORD23_EXT, GL_OUTPUT_TEXTURE_COORD24_EXT, GL_OUTPUT_TEXTURE_COORD25_EXT, GL_OUTPUT_TEXTURE_COORD26_EXT, GL_OUTPUT_TEXTURE_COORD27_EXT, GL_OUTPUT_TEXTURE_COORD28_EXT, GL_OUTPUT_TEXTURE_COORD29_EXT, GL_OUTPUT_TEXTURE_COORD3_EXT, GL_OUTPUT_TEXTURE_COORD30_EXT, GL_OUTPUT_TEXTURE_COORD31_EXT, GL_OUTPUT_TEXTURE_COORD4_EXT, GL_OUTPUT_TEXTURE_COORD5_EXT, GL_OUTPUT_TEXTURE_COORD6_EXT, GL_OUTPUT_TEXTURE_COORD7_EXT, GL_OUTPUT_TEXTURE_COORD8_EXT, GL_OUTPUT_TEXTURE_COORD9_EXT, GL_OUTPUT_VERTEX_EXT, GL_PACK_CMYK_HINT_EXT, GL_PACK_RESAMPLE_OML, GL_PACK_ROW_BYTES_APPLE, GL_PALETTE4_R5_G6_B5_OES, GL_PALETTE4_RGB5_A1_OES, GL_PALETTE4_RGB8_OES, GL_PALETTE4_RGBA4_OES, GL_PALETTE4_RGBA8_OES, GL_PALETTE8_R5_G6_B5_OES, GL_PALETTE8_RGB5_A1_OES, GL_PALETTE8_RGB8_OES, GL_PALETTE8_RGBA4_OES, GL_PALETTE8_RGBA8_OES, GL_PARTIAL_SUCCESS_NV, GL_PASS_THROUGH_NV, GL_PASS_THROUGH_TOKEN, GL_PATH_CLIENT_LENGTH_NV, GL_PATH_COMMAND_COUNT_NV, GL_PATH_COMPUTED_LENGTH_NV, GL_PATH_COORD_COUNT_NV, GL_PATH_COVER_DEPTH_FUNC_NV, GL_PATH_DASH_ARRAY_COUNT_NV, GL_PATH_DASH_CAPS_NV, GL_PATH_DASH_OFFSET_NV, GL_PATH_DASH_OFFSET_RESET_NV, GL_PATH_END_CAPS_NV, GL_PATH_ERROR_POSITION_NV, GL_PATH_FILL_BOUNDING_BOX_NV, GL_PATH_FILL_COVER_MODE_NV, GL_PATH_FILL_MASK_NV, GL_PATH_FILL_MODE_NV, GL_PATH_FOG_GEN_MODE_NV, GL_PATH_FORMAT_PS_NV, GL_PATH_FORMAT_SVG_NV, GL_PATH_GEN_COEFF_NV, GL_PATH_GEN_COLOR_FORMAT_NV, GL_PATH_GEN_COMPONENTS_NV, GL_PATH_GEN_MODE_NV, GL_PATH_INITIAL_DASH_CAP_NV, GL_PATH_INITIAL_END_CAP_NV, GL_PATH_JOIN_STYLE_NV, GL_PATH_MITER_LIMIT_NV, GL_PATH_OBJECT_BOUNDING_BOX_NV, GL_PATH_STENCIL_DEPTH_OFFSET_FACTOR_NV, GL_PATH_STENCIL_DEPTH_OFFSET_UNITS_NV, GL_PATH_STENCIL_FUNC_NV, GL_PATH_STENCIL_REF_NV, GL_PATH_STENCIL_VALUE_MASK_NV, GL_PATH_STROKE_BOUNDING_BOX_NV, GL_PATH_STROKE_COVER_MODE_NV, GL_PATH_STROKE_MASK_NV, GL_PATH_STROKE_WIDTH_NV, GL_PATH_TERMINAL_DASH_CAP_NV, GL_PATH_TERMINAL_END_CAP_NV, GL_PERCENTAGE_AMD, GL_PERFMON_RESULT_AMD, GL_PERFMON_RESULT_AVAILABLE_AMD, GL_PERFMON_RESULT_SIZE_AMD, GL_PERFORMANCE_MONITOR_AMD, GL_PERTURB_EXT, GL_PIXEL_COUNT_AVAILABLE_NV, GL_PIXEL_COUNT_NV, GL_PIXEL_COUNTER_BITS_NV, GL_PIXEL_CUBIC_WEIGHT_EXT, GL_PIXEL_MAG_FILTER_EXT, GL_PIXEL_MAP_A_TO_A, GL_PIXEL_MAP_A_TO_A_SIZE, GL_PIXEL_MAP_B_TO_B, GL_PIXEL_MAP_B_TO_B_SIZE, GL_PIXEL_MAP_G_TO_G, GL_PIXEL_MAP_G_TO_G_SIZE, GL_PIXEL_MAP_I_TO_A, GL_PIXEL_MAP_I_TO_A_SIZE, GL_PIXEL_MAP_I_TO_B, GL_PIXEL_MAP_I_TO_B_SIZE, GL_PIXEL_MAP_I_TO_G, GL_PIXEL_MAP_I_TO_G_SIZE, GL_PIXEL_MAP_I_TO_I, GL_PIXEL_MAP_I_TO_I_SIZE, GL_PIXEL_MAP_I_TO_R, GL_PIXEL_MAP_I_TO_R_SIZE, GL_PIXEL_MAP_R_TO_R, GL_PIXEL_MAP_R_TO_R_SIZE, GL_PIXEL_MAP_S_TO_S, GL_PIXEL_MAP_S_TO_S_SIZE, GL_PIXEL_MIN_FILTER_EXT, GL_PIXEL_MODE_BIT, GL_PIXEL_PACK_BUFFER_BINDING_EXT, GL_PIXEL_PACK_BUFFER_EXT, GL_PIXEL_TRANSFORM_2D_EXT, GL_PIXEL_TRANSFORM_2D_MATRIX_EXT, GL_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT, GL_PIXEL_UNPACK_BUFFER_BINDING_EXT, GL_PIXEL_UNPACK_BUFFER_EXT, GL_PN_TRIANGLES_ATI, GL_PN_TRIANGLES_NORMAL_MODE_ATI, GL_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI, GL_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI, GL_PN_TRIANGLES_POINT_MODE_ATI, GL_PN_TRIANGLES_POINT_MODE_CUBIC_ATI, GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI, GL_PN_TRIANGLES_TESSELATION_LEVEL_ATI, GL_POINT_BIT, GL_POINT_TOKEN, GL_POLYGON, GL_POLYGON_BIT, GL_POLYGON_STIPPLE, GL_POLYGON_STIPPLE_BIT, GL_POLYGON_TOKEN, GL_POST_COLOR_MATRIX_ALPHA_BIAS, GL_POST_COLOR_MATRIX_ALPHA_SCALE, GL_POST_COLOR_MATRIX_BLUE_BIAS, GL_POST_COLOR_MATRIX_BLUE_SCALE, GL_POST_COLOR_MATRIX_COLOR_TABLE, GL_POST_COLOR_MATRIX_GREEN_BIAS, GL_POST_COLOR_MATRIX_GREEN_SCALE, GL_POST_COLOR_MATRIX_RED_BIAS, GL_POST_COLOR_MATRIX_RED_SCALE, GL_POST_CONVOLUTION_ALPHA_BIAS, GL_POST_CONVOLUTION_ALPHA_SCALE, GL_POST_CONVOLUTION_BLUE_BIAS, GL_POST_CONVOLUTION_BLUE_SCALE, GL_POST_CONVOLUTION_COLOR_TABLE, GL_POST_CONVOLUTION_GREEN_BIAS, GL_POST_CONVOLUTION_GREEN_SCALE, GL_POST_CONVOLUTION_RED_BIAS, GL_POST_CONVOLUTION_RED_SCALE, GL_PREFER_DOUBLEBUFFER_HINT_PGI, GL_PREVIOUS_TEXTURE_INPUT_NV, GL_PRIMITIVE_RESTART_INDEX_NV, GL_PRIMITIVE_RESTART_NV, GL_PROGRAM_ADDRESS_REGISTERS_ARB, GL_PROGRAM_ALU_INSTRUCTIONS_ARB, GL_PROGRAM_ATTRIB_COMPONENTS_NV, GL_PROGRAM_ATTRIBS_ARB, GL_PROGRAM_BINDING_ARB, GL_PROGRAM_ERROR_POSITION_ARB, GL_PROGRAM_ERROR_STRING_ARB, GL_PROGRAM_FORMAT_ARB, GL_PROGRAM_FORMAT_ASCII_ARB, GL_PROGRAM_INSTRUCTIONS_ARB, GL_PROGRAM_LENGTH_ARB, GL_PROGRAM_MATRIX_EXT, GL_PROGRAM_MATRIX_STACK_DEPTH_EXT, GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB, GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB, GL_PROGRAM_NATIVE_ATTRIBS_ARB, GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB, GL_PROGRAM_NATIVE_PARAMETERS_ARB, GL_PROGRAM_NATIVE_TEMPORARIES_ARB, GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB, GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB, GL_PROGRAM_OBJECT_ARB, GL_PROGRAM_PARAMETERS_ARB, GL_PROGRAM_RESULT_COMPONENTS_NV, GL_PROGRAM_STRING_ARB, GL_PROGRAM_TEMPORARIES_ARB, GL_PROGRAM_TEX_INDIRECTIONS_ARB, GL_PROGRAM_TEX_INSTRUCTIONS_ARB, GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB, GL_PROVOKING_VERTEX_EXT, GL_PROXY_COLOR_TABLE, GL_PROXY_HISTOGRAM, GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE, GL_PROXY_POST_CONVOLUTION_COLOR_TABLE, GL_PROXY_TEXTURE_RECTANGLE_ARB, GL_PURGEABLE_APPLE, GL_Q, GL_QUAD_STRIP, GL_QUADRATIC_CURVE_TO_NV, GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT, GL_QUERY_BUFFER_AMD, GL_QUERY_BUFFER_BINDING_AMD, GL_QUERY_OBJECT_AMD, GL_QUERY_RESULT_NO_WAIT_AMD, GL_R, GL_READ_PIXEL_DATA_RANGE_LENGTH_NV, GL_READ_PIXEL_DATA_RANGE_NV, GL_READ_PIXEL_DATA_RANGE_POINTER_NV, GL_RECLAIM_MEMORY_HINT_PGI, GL_RECT_NV, GL_RED_BIAS, GL_RED_MAX_CLAMP_INGR, GL_RED_MIN_CLAMP_INGR, GL_RED_SCALE, GL_REDUCE, GL_RELATIVE_ARC_TO_NV, GL_RELATIVE_CUBIC_CURVE_TO_NV, GL_RELATIVE_HORIZONTAL_LINE_TO_NV, GL_RELATIVE_LARGE_CCW_ARC_TO_NV, GL_RELATIVE_LARGE_CW_ARC_TO_NV, GL_RELATIVE_LINE_TO_NV, GL_RELATIVE_MOVE_TO_NV, GL_RELATIVE_QUADRATIC_CURVE_TO_NV, GL_RELATIVE_SMALL_CCW_ARC_TO_NV, GL_RELATIVE_SMALL_CW_ARC_TO_NV, GL_RELATIVE_SMOOTH_CUBIC_CURVE_TO_NV, GL_RELATIVE_SMOOTH_QUADRATIC_CURVE_TO_NV, GL_RELATIVE_VERTICAL_LINE_TO_NV, GL_RELEASED_APPLE, GL_RENDER, GL_RENDER_MODE, GL_RENDERBUFFER_COLOR_SAMPLES_NV, GL_RENDERBUFFER_COVERAGE_SAMPLES_NV, GL_RENDERBUFFER_FREE_MEMORY_ATI, GL_REPLICATE_BORDER, GL_RESAMPLE_AVERAGE_OML, GL_RESAMPLE_DECIMATE_OML, GL_RESAMPLE_REPLICATE_OML, GL_RESAMPLE_ZERO_FILL_OML, GL_RESTART_PATH_NV, GL_RETAINED_APPLE, GL_RETURN, GL_RGB_422_APPLE, GL_RGB_FLOAT16_APPLE, GL_RGB_FLOAT16_ATI, GL_RGB_FLOAT32_APPLE, GL_RGB_FLOAT32_ATI, GL_RGB_S3TC, GL_RGB4_S3TC, GL_RGBA_DXT5_S3TC, GL_RGBA_FLOAT_MODE, GL_RGBA_FLOAT_MODE_ATI, GL_RGBA_FLOAT16_APPLE, GL_RGBA_FLOAT16_ATI, GL_RGBA_FLOAT32_APPLE, GL_RGBA_FLOAT32_ATI, GL_RGBA_INTEGER_MODE, GL_RGBA_MODE, GL_RGBA_S3TC, GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV, GL_RGBA4_DXT5_S3TC, GL_RGBA4_S3TC, GL_ROUND_NV, GL_S, GL_SAMPLE_MASK_NV, GL_SAMPLE_MASK_VALUE_NV, GL_SAMPLE_POSITION_NV, GL_SAMPLER_1D_ARB, GL_SAMPLER_1D_SHADOW_ARB, GL_SAMPLER_2D_ARB, GL_SAMPLER_2D_RECT_ARB, GL_SAMPLER_2D_RECT_SHADOW_ARB, GL_SAMPLER_2D_SHADOW_ARB, GL_SAMPLER_3D_ARB, GL_SAMPLER_CUBE_ARB, GL_SAMPLER_OBJECT_AMD, GL_SAMPLER_RENDERBUFFER_NV, GL_SCALAR_EXT, GL_SCISSOR_BIT, GL_SCREEN_COORDINATES_REND, GL_SECONDARY_COLOR_ARRAY, GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING, GL_SECONDARY_COLOR_ARRAY_POINTER, GL_SECONDARY_COLOR_ARRAY_SIZE, GL_SECONDARY_COLOR_ARRAY_STRIDE, GL_SECONDARY_COLOR_ARRAY_TYPE, GL_SELECT, GL_SELECTION_BUFFER_POINTER, GL_SELECTION_BUFFER_SIZE, GL_SEPARABLE_2D, GL_SEPARATE_SPECULAR_COLOR, GL_SHADER_CONSISTENT_NV, GL_SHADER_GLOBAL_ACCESS_BARRIER_BIT_NV, GL_SHADER_OBJECT_ARB, GL_SHADER_OPERATION_NV, GL_SHADING_LANGUAGE_VERSION_ARB, GL_SHADOW_ATTENUATION_EXT, GL_SHARED_TEXTURE_PALETTE_EXT, GL_SIGNED_ALPHA_NV, GL_SIGNED_ALPHA8_NV, GL_SIGNED_HILO_NV, GL_SIGNED_HILO16_NV, GL_SIGNED_HILO8_NV, GL_SIGNED_INTENSITY_NV, GL_SIGNED_INTENSITY8_NV, GL_SIGNED_LUMINANCE_ALPHA_NV, GL_SIGNED_LUMINANCE_NV, GL_SIGNED_LUMINANCE8_ALPHA8_NV, GL_SIGNED_LUMINANCE8_NV, GL_SIGNED_RGB_NV, GL_SIGNED_RGB_UNSIGNED_ALPHA_NV, GL_SIGNED_RGB8_NV, GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV, GL_SIGNED_RGBA_NV, GL_SIGNED_RGBA8_NV, GL_SINGLE_COLOR, GL_SKIP_MISSING_GLYPH_NV, GL_SLUMINANCE, GL_SLUMINANCE_ALPHA, GL_SLUMINANCE8, GL_SLUMINANCE8_ALPHA8, GL_SMALL_CCW_ARC_TO_NV, GL_SMALL_CW_ARC_TO_NV, GL_SMOOTH_CUBIC_CURVE_TO_NV, GL_SMOOTH_QUADRATIC_CURVE_TO_NV, GL_SOURCE0_ALPHA, GL_SOURCE0_RGB, GL_SOURCE1_ALPHA, GL_SOURCE1_RGB, GL_SOURCE2_ALPHA, GL_SOURCE2_RGB, GL_SPHERE_MAP, GL_SQUARE_NV, GL_STANDARD_FONT_NAME_NV, GL_STENCIL_CLEAR_TAG_VALUE_EXT, GL_STENCIL_TAG_BITS_EXT, GL_STENCIL_TEST_TWO_SIDE_EXT, GL_STORAGE_CACHED_APPLE, GL_STORAGE_CLIENT_APPLE, GL_STORAGE_PRIVATE_APPLE, GL_STORAGE_SHARED_APPLE, GL_STRICT_DEPTHFUNC_HINT_PGI, GL_STRICT_LIGHTING_HINT_PGI, GL_STRICT_SCISSOR_HINT_PGI, GL_SUCCESS_NV, GL_SURFACE_MAPPED_NV, GL_SURFACE_REGISTERED_NV, GL_SURFACE_STATE_NV, GL_SYSTEM_FONT_NAME_NV, GL_T, GL_T2F_C3F_V3F, GL_T2F_C4F_N3F_V3F, GL_T2F_C4UB_V3F, GL_T2F_IUI_N3F_V2F_EXT, GL_T2F_IUI_N3F_V3F_EXT, GL_T2F_IUI_V2F_EXT, GL_T2F_IUI_V3F_EXT, GL_T2F_N3F_V3F, GL_T2F_V3F, GL_T4F_C4F_N3F_V4F, GL_T4F_V4F, GL_TABLE_TOO_LARGE, GL_TESS_CONTROL_PROGRAM_NV, GL_TESS_CONTROL_PROGRAM_PARAMETER_BUFFER_NV, GL_TESS_EVALUATION_PROGRAM_NV, GL_TESS_EVALUATION_PROGRAM_PARAMETER_BUFFER_NV, GL_TEXCOORD1_BIT_PGI, GL_TEXCOORD2_BIT_PGI, GL_TEXCOORD3_BIT_PGI, GL_TEXCOORD4_BIT_PGI, GL_TEXTURE_APPLICATION_MODE_EXT, GL_TEXTURE_BINDING_RECTANGLE_ARB, GL_TEXTURE_BINDING_RENDERBUFFER_NV, GL_TEXTURE_BIT, GL_TEXTURE_BORDER, GL_TEXTURE_BORDER_VALUES_NV, GL_TEXTURE_BUFFER_FORMAT, GL_TEXTURE_COMPARE_FAIL_VALUE_ARB, GL_TEXTURE_COMPONENTS, GL_TEXTURE_CONSTANT_DATA_SUNX, GL_TEXTURE_DS_SIZE_NV, GL_TEXTURE_DT_SIZE_NV, GL_TEXTURE_FILTER_CONTROL, GL_TEXTURE_FLOAT_COMPONENTS_NV, GL_TEXTURE_FREE_MEMORY_ATI, GL_TEXTURE_GEN_Q, GL_TEXTURE_GEN_R, GL_TEXTURE_GEN_S, GL_TEXTURE_GEN_T, GL_TEXTURE_HI_SIZE_NV, GL_TEXTURE_INTENSITY_SIZE, GL_TEXTURE_INTENSITY_TYPE, GL_TEXTURE_LIGHT_EXT, GL_TEXTURE_LO_SIZE_NV, GL_TEXTURE_LUMINANCE_SIZE, GL_TEXTURE_LUMINANCE_TYPE, GL_TEXTURE_MAG_SIZE_NV, GL_TEXTURE_MATERIAL_FACE_EXT, GL_TEXTURE_MATERIAL_PARAMETER_EXT, GL_TEXTURE_MEMORY_LAYOUT_INTEL, GL_TEXTURE_NORMAL_EXT, GL_TEXTURE_PRIORITY, GL_TEXTURE_RANGE_LENGTH_APPLE, GL_TEXTURE_RANGE_POINTER_APPLE, GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_RENDERBUFFER_DATA_STORE_BINDING_NV, GL_TEXTURE_RENDERBUFFER_NV, GL_TEXTURE_RESIDENT, GL_TEXTURE_SHADER_NV, GL_TEXTURE_STORAGE_HINT_APPLE, GL_TEXTURE_STORAGE_SPARSE_BIT_AMD, GL_TEXTURE_SWIZZLE_A_EXT, GL_TEXTURE_SWIZZLE_B_EXT, GL_TEXTURE_SWIZZLE_G_EXT, GL_TEXTURE_SWIZZLE_R_EXT, GL_TEXTURE_SWIZZLE_RGBA_EXT, GL_TEXTURE_UNSIGNED_REMAP_MODE_NV, GL_TIME_ELAPSED_EXT, GL_TRANSFORM_BIT, GL_TRANSFORM_FEEDBACK_BINDING_NV, GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE_NV, GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED_NV, GL_TRANSFORM_FEEDBACK_NV, GL_TRANSFORM_HINT_APPLE, GL_TRANSLATE_2D_NV, GL_TRANSLATE_3D_NV, GL_TRANSLATE_X_NV, GL_TRANSLATE_Y_NV, GL_TRANSPOSE_AFFINE_2D_NV, GL_TRANSPOSE_AFFINE_3D_NV, GL_TRANSPOSE_COLOR_MATRIX, GL_TRANSPOSE_CURRENT_MATRIX_ARB, GL_TRANSPOSE_MODELVIEW_MATRIX, GL_TRANSPOSE_PROGRAM_MATRIX_EXT, GL_TRANSPOSE_PROJECTION_MATRIX, GL_TRANSPOSE_TEXTURE_MATRIX, GL_TRIANGULAR_NV, GL_UNDEFINED_APPLE, GL_UNIFORM_BUFFER_BINDING_EXT, GL_UNIFORM_BUFFER_EXT, GL_UNPACK_CLIENT_STORAGE_APPLE, GL_UNPACK_CMYK_HINT_EXT, GL_UNPACK_CONSTANT_DATA_SUNX, GL_UNPACK_RESAMPLE_OML, GL_UNPACK_ROW_BYTES_APPLE, GL_UNSIGNED_INT_8_8_S8_S8_REV_NV, GL_UNSIGNED_INT_S8_S8_8_8_NV, GL_UNSIGNED_INT_SAMPLER_RENDERBUFFER_NV, GL_UNSIGNED_INT64_AMD, GL_UNSIGNED_SHORT_8_8_APPLE, GL_UNSIGNED_SHORT_8_8_REV_APPLE, GL_USE_MISSING_GLYPH_NV, GL_UTF16_NV, GL_UTF8_NV, GL_V2F, GL_V3F, GL_VARIANT_ARRAY_EXT, GL_VARIANT_ARRAY_POINTER_EXT, GL_VARIANT_ARRAY_STRIDE_EXT, GL_VARIANT_ARRAY_TYPE_EXT, GL_VARIANT_DATATYPE_EXT, GL_VARIANT_EXT, GL_VARIANT_VALUE_EXT, GL_VBO_FREE_MEMORY_ATI, GL_VECTOR_EXT, GL_VERTEX_ARRAY_OBJECT_AMD, GL_VERTEX_ARRAY_RANGE_APPLE, GL_VERTEX_ARRAY_RANGE_LENGTH_APPLE, GL_VERTEX_ARRAY_RANGE_LENGTH_NV, GL_VERTEX_ARRAY_RANGE_NV, GL_VERTEX_ARRAY_RANGE_POINTER_APPLE, GL_VERTEX_ARRAY_RANGE_POINTER_NV, GL_VERTEX_ARRAY_RANGE_VALID_NV, GL_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH_NV, GL_VERTEX_ARRAY_STORAGE_HINT_APPLE, GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB, GL_VERTEX_ATTRIB_ARRAY_INTEGER_NV, GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB, GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB, GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB, GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB, GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB, GL_VERTEX_ATTRIB_MAP1_APPLE, GL_VERTEX_ATTRIB_MAP1_COEFF_APPLE, GL_VERTEX_ATTRIB_MAP1_DOMAIN_APPLE, GL_VERTEX_ATTRIB_MAP1_ORDER_APPLE, GL_VERTEX_ATTRIB_MAP1_SIZE_APPLE, GL_VERTEX_ATTRIB_MAP2_APPLE, GL_VERTEX_ATTRIB_MAP2_COEFF_APPLE, GL_VERTEX_ATTRIB_MAP2_DOMAIN_APPLE, GL_VERTEX_ATTRIB_MAP2_ORDER_APPLE, GL_VERTEX_ATTRIB_MAP2_SIZE_APPLE, GL_VERTEX_BLEND_ARB, GL_VERTEX_CONSISTENT_HINT_PGI, GL_VERTEX_DATA_HINT_PGI, GL_VERTEX_ELEMENT_SWIZZLE_AMD, GL_VERTEX_ID_SWIZZLE_AMD, GL_VERTEX_PROGRAM_ARB, GL_VERTEX_PROGRAM_PARAMETER_BUFFER_NV, GL_VERTEX_PROGRAM_POINT_SIZE_ARB, GL_VERTEX_PROGRAM_TWO_SIDE, GL_VERTEX_PROGRAM_TWO_SIDE_ARB, GL_VERTEX_SHADER_BINDING_EXT, GL_VERTEX_SHADER_EXT, GL_VERTEX_SHADER_INSTRUCTIONS_EXT, GL_VERTEX_SHADER_INVARIANTS_EXT, GL_VERTEX_SHADER_LOCAL_CONSTANTS_EXT, GL_VERTEX_SHADER_LOCALS_EXT, GL_VERTEX_SHADER_OPTIMIZED_EXT, GL_VERTEX_SHADER_VARIANTS_EXT, GL_VERTEX_WEIGHT_ARRAY_EXT, GL_VERTEX_WEIGHT_ARRAY_POINTER_EXT, GL_VERTEX_WEIGHT_ARRAY_SIZE_EXT, GL_VERTEX_WEIGHT_ARRAY_STRIDE_EXT, GL_VERTEX_WEIGHT_ARRAY_TYPE_EXT, GL_VERTEX_WEIGHTING_EXT, GL_VERTEX23_BIT_PGI, GL_VERTEX4_BIT_PGI, GL_VERTICAL_LINE_TO_NV, GL_VIBRANCE_BIAS_NV, GL_VIBRANCE_SCALE_NV, GL_VIDEO_BUFFER_BINDING_NV, GL_VIDEO_BUFFER_INTERNAL_FORMAT_NV, GL_VIDEO_BUFFER_NV, GL_VIDEO_BUFFER_PITCH_NV, GL_VIDEO_CAPTURE_FIELD_LOWER_HEIGHT_NV, GL_VIDEO_CAPTURE_FIELD_UPPER_HEIGHT_NV, GL_VIDEO_CAPTURE_FRAME_HEIGHT_NV, GL_VIDEO_CAPTURE_FRAME_WIDTH_NV, GL_VIDEO_CAPTURE_SURFACE_ORIGIN_NV, GL_VIDEO_CAPTURE_TO_422_SUPPORTED_NV, GL_VIDEO_COLOR_CONVERSION_MATRIX_NV, GL_VIDEO_COLOR_CONVERSION_MAX_NV, GL_VIDEO_COLOR_CONVERSION_MIN_NV, GL_VIDEO_COLOR_CONVERSION_OFFSET_NV, GL_VIEWPORT_BIT, GL_VIRTUAL_PAGE_SIZE_X_AMD, GL_VIRTUAL_PAGE_SIZE_Y_AMD, GL_VIRTUAL_PAGE_SIZE_Z_AMD, GL_VOLATILE_APPLE, GL_W_EXT, GL_WEIGHT_SUM_UNITY_ARB, GL_WIDE_LINE_HINT_PGI, GL_WRITE_DISCARD_NV, GL_WRITE_PIXEL_DATA_RANGE_LENGTH_NV, GL_WRITE_PIXEL_DATA_RANGE_NV, GL_WRITE_PIXEL_DATA_RANGE_POINTER_NV, GL_X_EXT, GL_Y_EXT, GL_YCBAYCR8A_4224_NV, GL_YCBCR_422_APPLE, GL_YCBYCR8_422_NV, GL_Z_EXT, GL_Z4Y12Z4CB12Z4A12Z4Y12Z4CR12Z4A12_4224_NV, GL_Z4Y12Z4CB12Z4CR12_444_NV, GL_Z4Y12Z4CB12Z4Y12Z4CR12_422_NV, GL_Z6Y10Z6CB10Z6A10Z6Y10Z6CR10Z6A10_4224_NV, GL_Z6Y10Z6CB10Z6Y10Z6CR10_422_NV, GL_ZERO_EXT, GL_ZOOM_X, GL_ZOOM_YGL_ADD, GL_ADD_SIGNED, GL_ALPHA_SCALE, GL_ALPHA_TEST, GL_ALPHA_TEST_FUNC, GL_ALPHA_TEST_REF, GL_CLIENT_ACTIVE_TEXTURE, GL_CLIP_PLANE0, GL_CLIP_PLANE1, GL_CLIP_PLANE2, GL_CLIP_PLANE3, GL_CLIP_PLANE4, GL_CLIP_PLANE5, GL_COLOR_ARRAY_BUFFER_BINDING, GL_COLOR_ARRAY_POINTER, GL_COLOR_ARRAY_SIZE, GL_COLOR_ARRAY_STRIDE, GL_COLOR_ARRAY_TYPE, GL_COMBINE, GL_COMBINE_ALPHA, GL_COMBINE_RGB, GL_CONSTANT, GL_CONTEXT_ROBUST_ACCESS, GL_COORD_REPLACE, GL_CURRENT_COLOR, GL_CURRENT_NORMAL, GL_CURRENT_PALETTE_MATRIX, GL_CURRENT_TEXTURE_COORDS, GL_DECAL, GL_DOT3_RGB, GL_DOT3_RGBA, GL_EXP, GL_EXP2, GL_FOG, GL_FOG_COLOR, GL_FOG_DENSITY, GL_FOG_END, GL_FOG_HINT, GL_FOG_MODE, GL_FOG_START, GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING, GL_GENERATE_MIPMAP, GL_INTERPOLATE, GL_LIGHT_MODEL_AMBIENT, GL_LIGHT_MODEL_TWO_SIDE, GL_MATRIX_INDEX_ARRAY, GL_MATRIX_INDEX_ARRAY_POINTER, GL_MATRIX_INDEX_ARRAY_SIZE, GL_MATRIX_INDEX_ARRAY_STRIDE, GL_MATRIX_INDEX_ARRAY_TYPE, GL_MATRIX_PALETTE, GL_MAX_CLIP_PLANES, GL_MAX_LIGHTS, GL_MAX_MODELVIEW_STACK_DEPTH, GL_MAX_PALETTE_MATRICES, GL_MAX_PROJECTION_STACK_DEPTH, GL_MAX_TEXTURE_STACK_DEPTH, GL_MAX_TEXTURE_UNITS, GL_MAX_VERTEX_UNITS, GL_MODELVIEW_STACK_DEPTH, GL_MODULATE, GL_NORMAL_ARRAY_BUFFER_BINDING, GL_NORMAL_ARRAY_POINTER, GL_NORMAL_ARRAY_STRIDE, GL_NORMAL_ARRAY_TYPE, GL_NORMAL_MAP, GL_OPERAND0_ALPHA, GL_OPERAND0_RGB, GL_OPERAND1_ALPHA, GL_OPERAND1_RGB, GL_OPERAND2_ALPHA, GL_OPERAND2_RGB, GL_PERSPECTIVE_CORRECTION_HINT, GL_POINT_DISTANCE_ATTENUATION, GL_POINT_SIZE_MAX, GL_POINT_SIZE_MIN, GL_POINT_SMOOTH, GL_POINT_SMOOTH_HINT, GL_POINT_SPRITE, GL_PREVIOUS, GL_PRIMARY_COLOR, GL_PROJECTION_STACK_DEPTH, GL_REFLECTION_MAP, GL_RESCALE_NORMAL, GL_RGB_SCALE, GL_SHADE_MODEL, GL_SRC0_ALPHA, GL_SRC0_RGB, GL_SRC1_RGB, GL_SRC2_ALPHA, GL_SRC2_RGB, GL_STACK_OVERFLOW, GL_STACK_UNDERFLOW, GL_SUBTRACT, GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING, GL_TEXTURE_COORD_ARRAY_POINTER, GL_TEXTURE_COORD_ARRAY_SIZE, GL_TEXTURE_COORD_ARRAY_STRIDE, GL_TEXTURE_COORD_ARRAY_TYPE, GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, GL_TEXTURE_ENV_MODE, GL_TEXTURE_GEN_MODE, GL_TEXTURE_GEN_STR, GL_TEXTURE_STACK_DEPTH, GL_VERTEX_ARRAY_BUFFER_BINDING, GL_VERTEX_ARRAY_POINTER, GL_VERTEX_ARRAY_SIZE, GL_VERTEX_ARRAY_STRIDE, GL_VERTEX_ARRAY_TYPE, GL_WEIGHT_ARRAY, GL_WEIGHT_ARRAY_BUFFER_BINDING, GL_WEIGHT_ARRAY_POINTER, GL_WEIGHT_ARRAY_SIZE, GL_WEIGHT_ARRAY_STRIDE, GL_WEIGHT_ARRAY_TYPEGL_MATRIX_MODE, GL_MODELVIEW, GL_MODELVIEW_MATRIX, GL_PROJECTION, GL_PROJECTION_MATRIX, GL_TEXTURE_MATRIXGL_COLOR_ARRAY, GL_NORMAL_ARRAY, GL_TEXTURE_COORD_ARRAY, GL_VERTEX_ARRAYGL_AMBIENT, GL_AMBIENT_AND_DIFFUSE, GL_COLOR_MATERIAL, GL_CONSTANT_ATTENUATION, GL_DIFFUSE, GL_EMISSION, GL_FLAT, GL_LIGHT0, GL_LIGHT1, GL_LIGHT2, GL_LIGHT3, GL_LIGHT4, GL_LIGHT5, GL_LIGHT6, GL_LIGHT7, GL_LIGHTING, GL_LINEAR_ATTENUATION, GL_NORMALIZE, GL_POSITION, GL_QUADRATIC_ATTENUATION, GL_SHININESS, GL_SMOOTH, GL_SPECULAR, GL_SPOT_CUTOFF, GL_SPOT_DIRECTION, GL_SPOT_EXPONENTGL_ACTIVE_ATOMIC_COUNTER_BUFFERS, GL_ACTIVE_RESOURCES, GL_ACTIVE_SUBROUTINE_MAX_LENGTH, GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS, GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH, GL_ACTIVE_SUBROUTINE_UNIFORMS, GL_ACTIVE_SUBROUTINES, GL_ACTIVE_VARIABLES, GL_ARRAY_SIZE, GL_ARRAY_STRIDE, GL_ATOMIC_COUNTER_BARRIER_BIT, GL_ATOMIC_COUNTER_BUFFER, GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES, GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS, GL_ATOMIC_COUNTER_BUFFER_BINDING, GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE, GL_ATOMIC_COUNTER_BUFFER_INDEX, GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER, GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER, GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER, GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER, GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER, GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER, GL_ATOMIC_COUNTER_BUFFER_SIZE, GL_ATOMIC_COUNTER_BUFFER_START, GL_AUTO_GENERATE_MIPMAP, GL_BLOCK_INDEX, GL_BUFFER_BINDING, GL_BUFFER_DATA_SIZE, GL_BUFFER_UPDATE_BARRIER_BIT, GL_BUFFER_VARIABLE, GL_CAVEAT_SUPPORT, GL_CLEAR_BUFFER, GL_COLOR_COMPONENTS, GL_COLOR_ENCODING, GL_COLOR_RENDERABLE, GL_COMMAND_BARRIER_BIT, GL_COMPATIBLE_SUBROUTINES, GL_COMPUTE_LOCAL_WORK_SIZE, GL_COMPUTE_SHADER, GL_COMPUTE_SUBROUTINE, GL_COMPUTE_SUBROUTINE_UNIFORM, GL_COMPUTE_TEXTURE, GL_DEPTH_COMPONENTS, GL_DEPTH_RENDERABLE, GL_DEPTH_STENCIL_TEXTURE_MODE, GL_DISPATCH_INDIRECT_BUFFER, GL_DISPATCH_INDIRECT_BUFFER_BINDING, GL_DOUBLE_MAT2, GL_DOUBLE_MAT2x3, GL_DOUBLE_MAT2x4, GL_DOUBLE_MAT3, GL_DOUBLE_MAT3x2, GL_DOUBLE_MAT3x4, GL_DOUBLE_MAT4, GL_DOUBLE_MAT4x2, GL_DOUBLE_MAT4x3, GL_DOUBLE_VEC2, GL_DOUBLE_VEC3, GL_DOUBLE_VEC4, GL_DRAW_INDIRECT_BUFFER, GL_DRAW_INDIRECT_BUFFER_BINDING, GL_ELEMENT_ARRAY_BARRIER_BIT, GL_FILTER, GL_FRACTIONAL_EVEN, GL_FRACTIONAL_ODD, GL_FRAGMENT_INTERPOLATION_OFFSET_BITS, GL_FRAGMENT_SUBROUTINE, GL_FRAGMENT_SUBROUTINE_UNIFORM, GL_FRAGMENT_TEXTURE, GL_FRAMEBUFFER_BARRIER_BIT, GL_FRAMEBUFFER_BLEND, GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS, GL_FRAMEBUFFER_DEFAULT_HEIGHT, GL_FRAMEBUFFER_DEFAULT_LAYERS, GL_FRAMEBUFFER_DEFAULT_SAMPLES, GL_FRAMEBUFFER_DEFAULT_WIDTH, GL_FRAMEBUFFER_RENDERABLE, GL_FRAMEBUFFER_RENDERABLE_LAYERED, GL_FULL_SUPPORT, GL_GEOMETRY_SHADER_BIT, GL_GEOMETRY_SHADER_INVOCATIONS, GL_GEOMETRY_SUBROUTINE, GL_GEOMETRY_SUBROUTINE_UNIFORM, GL_GEOMETRY_TEXTURE, GL_GET_TEXTURE_IMAGE_FORMAT, GL_GET_TEXTURE_IMAGE_TYPE, GL_IMAGE_1D, GL_IMAGE_1D_ARRAY, GL_IMAGE_2D, GL_IMAGE_2D_ARRAY, GL_IMAGE_2D_MULTISAMPLE, GL_IMAGE_2D_MULTISAMPLE_ARRAY, GL_IMAGE_2D_RECT, GL_IMAGE_3D, GL_IMAGE_BINDING_ACCESS, GL_IMAGE_BINDING_FORMAT, GL_IMAGE_BINDING_LAYER, GL_IMAGE_BINDING_LAYERED, GL_IMAGE_BINDING_LEVEL, GL_IMAGE_BINDING_NAME, GL_IMAGE_BUFFER, GL_IMAGE_CLASS_1_X_16, GL_IMAGE_CLASS_1_X_32, GL_IMAGE_CLASS_1_X_8, GL_IMAGE_CLASS_10_10_10_2, GL_IMAGE_CLASS_11_11_10, GL_IMAGE_CLASS_2_X_16, GL_IMAGE_CLASS_2_X_32, GL_IMAGE_CLASS_2_X_8, GL_IMAGE_CLASS_4_X_16, GL_IMAGE_CLASS_4_X_32, GL_IMAGE_CLASS_4_X_8, GL_IMAGE_COMPATIBILITY_CLASS, GL_IMAGE_CUBE, GL_IMAGE_CUBE_MAP_ARRAY, GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS, GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE, GL_IMAGE_FORMAT_COMPATIBILITY_TYPE, GL_IMAGE_PIXEL_FORMAT, GL_IMAGE_PIXEL_TYPE, GL_IMAGE_TEXEL_SIZE, GL_INT_IMAGE_1D, GL_INT_IMAGE_1D_ARRAY, GL_INT_IMAGE_2D, GL_INT_IMAGE_2D_ARRAY, GL_INT_IMAGE_2D_MULTISAMPLE, GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY, GL_INT_IMAGE_2D_RECT, GL_INT_IMAGE_3D, GL_INT_IMAGE_BUFFER, GL_INT_IMAGE_CUBE, GL_INT_IMAGE_CUBE_MAP_ARRAY, GL_INT_SAMPLER_CUBE_MAP_ARRAY, GL_INTERNALFORMAT_ALPHA_SIZE, GL_INTERNALFORMAT_ALPHA_TYPE, GL_INTERNALFORMAT_BLUE_SIZE, GL_INTERNALFORMAT_BLUE_TYPE, GL_INTERNALFORMAT_DEPTH_SIZE, GL_INTERNALFORMAT_DEPTH_TYPE, GL_INTERNALFORMAT_GREEN_SIZE, GL_INTERNALFORMAT_GREEN_TYPE, GL_INTERNALFORMAT_PREFERRED, GL_INTERNALFORMAT_RED_SIZE, GL_INTERNALFORMAT_RED_TYPE, GL_INTERNALFORMAT_SHARED_SIZE, GL_INTERNALFORMAT_STENCIL_SIZE, GL_INTERNALFORMAT_STENCIL_TYPE, GL_INTERNALFORMAT_SUPPORTED, GL_IS_PER_PATCH, GL_IS_ROW_MAJOR, GL_ISOLINES, GL_LAYER_PROVOKING_VERTEX, GL_LOCATION, GL_LOCATION_INDEX, GL_MANUAL_GENERATE_MIPMAP, GL_MATRIX_STRIDE, GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS, GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE, GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS, GL_MAX_COMBINED_ATOMIC_COUNTERS, GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS, GL_MAX_COMBINED_DIMENSIONS, GL_MAX_COMBINED_IMAGE_UNIFORMS, GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS, GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES, GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS, GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS, GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS, GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS, GL_MAX_COMPUTE_ATOMIC_COUNTERS, GL_MAX_COMPUTE_IMAGE_UNIFORMS, GL_MAX_COMPUTE_LOCAL_INVOCATIONS, GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS, GL_MAX_COMPUTE_SHARED_MEMORY_SIZE, GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS, GL_MAX_COMPUTE_UNIFORM_BLOCKS, GL_MAX_COMPUTE_UNIFORM_COMPONENTS, GL_MAX_COMPUTE_WORK_GROUP_COUNT, GL_MAX_COMPUTE_WORK_GROUP_SIZE, GL_MAX_DEPTH, GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS, GL_MAX_FRAGMENT_ATOMIC_COUNTERS, GL_MAX_FRAGMENT_IMAGE_UNIFORMS, GL_MAX_FRAGMENT_INTERPOLATION_OFFSET, GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS, GL_MAX_FRAMEBUFFER_HEIGHT, GL_MAX_FRAMEBUFFER_LAYERS, GL_MAX_FRAMEBUFFER_SAMPLES, GL_MAX_FRAMEBUFFER_WIDTH, GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS, GL_MAX_GEOMETRY_ATOMIC_COUNTERS, GL_MAX_GEOMETRY_IMAGE_UNIFORMS, GL_MAX_GEOMETRY_SHADER_INVOCATIONS, GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS, GL_MAX_HEIGHT, GL_MAX_IMAGE_SAMPLES, GL_MAX_IMAGE_UNITS, GL_MAX_LAYERS, GL_MAX_NAME_LENGTH, GL_MAX_NUM_ACTIVE_VARIABLES, GL_MAX_NUM_COMPATIBLE_SUBROUTINES, GL_MAX_PATCH_VERTICES, GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET, GL_MAX_SHADER_STORAGE_BLOCK_SIZE, GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS, GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS, GL_MAX_SUBROUTINES, GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS, GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS, GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS, GL_MAX_TESS_CONTROL_INPUT_COMPONENTS, GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS, GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS, GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS, GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS, GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS, GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS, GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS, GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS, GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS, GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS, GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS, GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS, GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS, GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS, GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS, GL_MAX_TESS_GEN_LEVEL, GL_MAX_TESS_PATCH_COMPONENTS, GL_MAX_TRANSFORM_FEEDBACK_BUFFERS, GL_MAX_UNIFORM_LOCATIONS, GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS, GL_MAX_VERTEX_ATOMIC_COUNTERS, GL_MAX_VERTEX_ATTRIB_BINDINGS, GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET, GL_MAX_VERTEX_IMAGE_UNIFORMS, GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS, GL_MAX_VERTEX_STREAMS, GL_MAX_VIEWPORTS, GL_MAX_WIDTH, GL_MIN_FRAGMENT_INTERPOLATION_OFFSET, GL_MIN_MAP_BUFFER_ALIGNMENT, GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET, GL_MIN_SAMPLE_SHADING_VALUE, GL_MIPMAP, GL_NAME_LENGTH, GL_NUM_ACTIVE_VARIABLES, GL_NUM_COMPATIBLE_SUBROUTINES, GL_NUM_SHADING_LANGUAGE_VERSIONS, GL_OFFSET, GL_PACK_COMPRESSED_BLOCK_DEPTH, GL_PACK_COMPRESSED_BLOCK_HEIGHT, GL_PACK_COMPRESSED_BLOCK_SIZE, GL_PACK_COMPRESSED_BLOCK_WIDTH, GL_PATCH_DEFAULT_INNER_LEVEL, GL_PATCH_DEFAULT_OUTER_LEVEL, GL_PATCH_VERTICES, GL_PATCHES, GL_PIXEL_BUFFER_BARRIER_BIT, GL_PROGRAM_INPUT, GL_PROGRAM_OUTPUT, GL_PROGRAM_PIPELINE, GL_PROXY_TEXTURE_CUBE_MAP_ARRAY, GL_READ_PIXELS, GL_READ_PIXELS_FORMAT, GL_READ_PIXELS_TYPE, GL_REFERENCED_BY_COMPUTE_SHADER, GL_REFERENCED_BY_FRAGMENT_SHADER, GL_REFERENCED_BY_GEOMETRY_SHADER, GL_REFERENCED_BY_TESS_CONTROL_SHADER, GL_REFERENCED_BY_TESS_EVALUATION_SHADER, GL_REFERENCED_BY_VERTEX_SHADER, GL_SAMPLE_SHADING, GL_SAMPLER_CUBE_MAP_ARRAY, GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW, GL_SHADER_IMAGE_ACCESS_BARRIER_BIT, GL_SHADER_IMAGE_ATOMIC, GL_SHADER_IMAGE_LOAD, GL_SHADER_IMAGE_STORE, GL_SHADER_STORAGE_BARRIER_BIT, GL_SHADER_STORAGE_BLOCK, GL_SHADER_STORAGE_BUFFER, GL_SHADER_STORAGE_BUFFER_BINDING, GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT, GL_SHADER_STORAGE_BUFFER_SIZE, GL_SHADER_STORAGE_BUFFER_START, GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST, GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE, GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST, GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE, GL_SRGB_READ, GL_SRGB_WRITE, GL_STENCIL_COMPONENTS, GL_STENCIL_RENDERABLE, GL_TESS_CONTROL_OUTPUT_VERTICES, GL_TESS_CONTROL_SHADER, GL_TESS_CONTROL_SHADER_BIT, GL_TESS_CONTROL_SUBROUTINE, GL_TESS_CONTROL_SUBROUTINE_UNIFORM, GL_TESS_CONTROL_TEXTURE, GL_TESS_EVALUATION_SHADER, GL_TESS_EVALUATION_SHADER_BIT, GL_TESS_EVALUATION_SUBROUTINE, GL_TESS_EVALUATION_SUBROUTINE_UNIFORM, GL_TESS_EVALUATION_TEXTURE, GL_TESS_GEN_MODE, GL_TESS_GEN_POINT_MODE, GL_TESS_GEN_SPACING, GL_TESS_GEN_VERTEX_ORDER, GL_TEXTURE_BINDING_CUBE_MAP_ARRAY, GL_TEXTURE_BUFFER_OFFSET, GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT, GL_TEXTURE_BUFFER_SIZE, GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT, GL_TEXTURE_COMPRESSED_BLOCK_SIZE, GL_TEXTURE_COMPRESSED_BLOCK_WIDTH, GL_TEXTURE_CUBE_MAP_ARRAY, GL_TEXTURE_FETCH_BARRIER_BIT, GL_TEXTURE_GATHER, GL_TEXTURE_GATHER_SHADOW, GL_TEXTURE_IMAGE_FORMAT, GL_TEXTURE_IMAGE_TYPE, GL_TEXTURE_SHADOW, GL_TEXTURE_UPDATE_BARRIER_BIT, GL_TEXTURE_VIEW, GL_TEXTURE_VIEW_MIN_LAYER, GL_TEXTURE_VIEW_MIN_LEVEL, GL_TEXTURE_VIEW_NUM_LAYERS, GL_TEXTURE_VIEW_NUM_LEVELS, GL_TOP_LEVEL_ARRAY_SIZE, GL_TOP_LEVEL_ARRAY_STRIDE, GL_TRANSFORM_FEEDBACK_BARRIER_BIT, GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE, GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED, GL_TRANSFORM_FEEDBACK_VARYING, GL_TYPE, GL_UNDEFINED_VERTEX, GL_UNIFORM, GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX, GL_UNIFORM_BARRIER_BIT, GL_UNIFORM_BLOCK, GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER, GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER, GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER, GL_UNPACK_COMPRESSED_BLOCK_DEPTH, GL_UNPACK_COMPRESSED_BLOCK_HEIGHT, GL_UNPACK_COMPRESSED_BLOCK_SIZE, GL_UNPACK_COMPRESSED_BLOCK_WIDTH, GL_UNSIGNED_INT_ATOMIC_COUNTER, GL_UNSIGNED_INT_IMAGE_1D, GL_UNSIGNED_INT_IMAGE_1D_ARRAY, GL_UNSIGNED_INT_IMAGE_2D, GL_UNSIGNED_INT_IMAGE_2D_ARRAY, GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE, GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY, GL_UNSIGNED_INT_IMAGE_2D_RECT, GL_UNSIGNED_INT_IMAGE_3D, GL_UNSIGNED_INT_IMAGE_BUFFER, GL_UNSIGNED_INT_IMAGE_CUBE, GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY, GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY, GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT, GL_VERTEX_ATTRIB_ARRAY_LONG, GL_VERTEX_ATTRIB_BINDING, GL_VERTEX_ATTRIB_RELATIVE_OFFSET, GL_VERTEX_BINDING_DIVISOR, GL_VERTEX_BINDING_OFFSET, GL_VERTEX_BINDING_STRIDE, GL_VERTEX_SUBROUTINE, GL_VERTEX_SUBROUTINE_UNIFORM, GL_VERTEX_TEXTURE, GL_VIEW_CLASS_128_BITS, GL_VIEW_CLASS_16_BITS, GL_VIEW_CLASS_24_BITS, GL_VIEW_CLASS_32_BITS, GL_VIEW_CLASS_48_BITS, GL_VIEW_CLASS_64_BITS, GL_VIEW_CLASS_8_BITS, GL_VIEW_CLASS_96_BITS, GL_VIEW_CLASS_BPTC_FLOAT, GL_VIEW_CLASS_BPTC_UNORM, GL_VIEW_CLASS_RGTC1_RED, GL_VIEW_CLASS_RGTC2_RG, GL_VIEW_CLASS_S3TC_DXT1_RGB, GL_VIEW_CLASS_S3TC_DXT1_RGBA, GL_VIEW_CLASS_S3TC_DXT3_RGBA, GL_VIEW_CLASS_S3TC_DXT5_RGBA, GL_VIEW_COMPATIBILITY_CLASS, GL_VIEWPORT_BOUNDS_RANGE, GL_VIEWPORT_INDEX_PROVOKING_VERTEX, GL_VIEWPORT_SUBPIXEL_BITSGL_COMPRESSED_R11_EAC, GL_COMPRESSED_RG11_EAC, GL_COMPRESSED_RGB8_ETC2, GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2, GL_COMPRESSED_RGBA8_ETC2_EAC, GL_COMPRESSED_SIGNED_R11_EAC, GL_COMPRESSED_SIGNED_RG11_EAC, GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC, GL_COMPRESSED_SRGB8_ETC2, GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2, GL_MAX_ELEMENT_INDEX, GL_NUM_SAMPLE_COUNTS, GL_PRIMITIVE_RESTART_FIXED_INDEX, GL_PROGRAM_BINARY_RETRIEVABLE_HINT, GL_TEXTURE_IMMUTABLE_LEVELS, GL_TRANSFORM_FEEDBACK, GL_TRANSFORM_FEEDBACK_BINDINGGL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB, GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB, GL_COMPRESSED_RGBA_BPTC_UNORM_ARB, GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB, GL_CONTEXT_COMPATIBILITY_PROFILE_BIT, GL_CONTEXT_CORE_PROFILE_BIT, GL_CONTEXT_PROFILE_MASK, GL_DEPTH_CLAMP, GL_FIRST_VERTEX_CONVENTION, GL_FRAMEBUFFER_ATTACHMENT_LAYERED, GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS, GL_GEOMETRY_INPUT_TYPE, GL_GEOMETRY_OUTPUT_TYPE, GL_GEOMETRY_SHADER, GL_GEOMETRY_VERTICES_OUT, GL_INT_SAMPLER_2D_MULTISAMPLE, GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY, GL_LAST_VERTEX_CONVENTION, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_MAX_COLOR_TEXTURE_SAMPLES, GL_MAX_DEPTH_TEXTURE_SAMPLES, GL_MAX_DUAL_SOURCE_DRAW_BUFFERS, GL_MAX_GEOMETRY_INPUT_COMPONENTS, GL_MAX_GEOMETRY_OUTPUT_COMPONENTS, GL_MAX_GEOMETRY_OUTPUT_VERTICES, GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS, GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS, GL_MAX_GEOMETRY_UNIFORM_COMPONENTS, GL_MAX_INTEGER_SAMPLES, GL_MAX_SAMPLE_MASK_WORDS, GL_ONE_MINUS_SRC1_ALPHA, GL_ONE_MINUS_SRC1_COLOR, GL_PROGRAM_POINT_SIZE, GL_PROVOKING_VERTEX, GL_PROXY_TEXTURE_2D_MULTISAMPLE, GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY, GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION, GL_SAMPLE_MASK, GL_SAMPLE_MASK_VALUE, GL_SAMPLE_POSITION, GL_SAMPLER_2D_MULTISAMPLE, GL_SAMPLER_2D_MULTISAMPLE_ARRAY, GL_SRC1_COLOR, GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_2D_MULTISAMPLE_ARRAY, GL_TEXTURE_BINDING_2D_MULTISAMPLE, GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY, GL_TEXTURE_CUBE_MAP_SEAMLESS, GL_TEXTURE_FIXED_SAMPLE_LOCATIONS, GL_TEXTURE_SAMPLES, GL_TEXTURE_SWIZZLE_RGBA, GL_TIME_ELAPSED, GL_TIMESTAMP, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY, GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE, GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAYGL_ALREADY_SIGNALED, GL_CONDITION_SATISFIED, GL_INT_2_10_10_10_REV, GL_MAX_FRAGMENT_INPUT_COMPONENTS, GL_MAX_SERVER_WAIT_TIMEOUT, GL_MAX_VERTEX_OUTPUT_COMPONENTS, GL_OBJECT_TYPE, GL_RGB10_A2UI, GL_SAMPLER_BINDING, GL_SIGNALED, GL_SYNC_CONDITION, GL_SYNC_FENCE, GL_SYNC_FLAGS, GL_SYNC_FLUSH_COMMANDS_BIT, GL_SYNC_GPU_COMMANDS_COMPLETE, GL_SYNC_STATUS, GL_TEXTURE_SWIZZLE_A, GL_TEXTURE_SWIZZLE_B, GL_TEXTURE_SWIZZLE_G, GL_TEXTURE_SWIZZLE_R, GL_TIMEOUT_EXPIRED, GL_UNSIGNALED, GL_VERTEX_ATTRIB_ARRAY_DIVISOR, GL_WAIT_FAILEDGL_BACK_LEFT, GL_BACK_RIGHT, GL_BGR, GL_BGR_INTEGER, GL_BGRA_INTEGER, GL_BLUE_INTEGER, GL_BUFFER_GPU_ADDRESS_NV, GL_CLAMP_READ_COLOR, GL_CLAMP_TO_BORDER, GL_CLIP_DISTANCE0, GL_CLIP_DISTANCE1, GL_CLIP_DISTANCE2, GL_CLIP_DISTANCE3, GL_CLIP_DISTANCE4, GL_CLIP_DISTANCE5, GL_CLIP_DISTANCE6, GL_CLIP_DISTANCE7, GL_COLOR_ARRAY_ADDRESS_NV, GL_COLOR_ARRAY_LENGTH_NV, GL_COMPRESSED_RED, GL_COMPRESSED_RED_RGTC1, GL_COMPRESSED_RG, GL_COMPRESSED_RG_RGTC2, GL_COMPRESSED_RGB, GL_COMPRESSED_RGBA, GL_COMPRESSED_SIGNED_RED_RGTC1, GL_COMPRESSED_SIGNED_RG_RGTC2, GL_COMPRESSED_SRGB, GL_COMPRESSED_SRGB_ALPHA, GL_COMPUTE_SHADER_BIT, GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT, GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT, GL_CONTEXT_FLAGS, GL_CONTINUOUS_AMD, GL_DEBUG_CATEGORY_API_ERROR_AMD, GL_DEBUG_CATEGORY_APPLICATION_AMD, GL_DEBUG_CATEGORY_DEPRECATION_AMD, GL_DEBUG_CATEGORY_OTHER_AMD, GL_DEBUG_CATEGORY_PERFORMANCE_AMD, GL_DEBUG_CATEGORY_SHADER_COMPILER_AMD, GL_DEBUG_CATEGORY_UNDEFINED_BEHAVIOR_AMD, GL_DEBUG_CATEGORY_WINDOW_SYSTEM_AMD, GL_DEBUG_LOGGED_MESSAGES_AMD, GL_DEBUG_SEVERITY_HIGH_AMD, GL_DEBUG_SEVERITY_LOW_AMD, GL_DEBUG_SEVERITY_MEDIUM_AMD, GL_DECODE_EXT, GL_DEPTH_CLAMP_FAR_AMD, GL_DEPTH_CLAMP_NEAR_AMD, GL_DISCRETE_AMD, GL_DOUBLE, GL_DOUBLEBUFFER, GL_DRAW_BUFFER, GL_DRAW_INDIRECT_ADDRESS_NV, GL_DRAW_INDIRECT_LENGTH_NV, GL_DRAW_INDIRECT_UNIFIED_NV, GL_EDGE_FLAG_ARRAY_ADDRESS_NV, GL_EDGE_FLAG_ARRAY_LENGTH_NV, GL_ELEMENT_ARRAY_ADDRESS_NV, GL_ELEMENT_ARRAY_LENGTH_NV, GL_ELEMENT_ARRAY_UNIFIED_NV, GL_EXTERNAL_VIRTUAL_MEMORY_BUFFER_AMD, GL_FACTOR_MAX_AMD, GL_FACTOR_MIN_AMD, GL_FILL, GL_FIXED_ONLY, GL_FOG_COORD_ARRAY_ADDRESS_NV, GL_FOG_COORD_ARRAY_LENGTH_NV, GL_FRAMEBUFFER_ATTACHMENT_LAYERED_ARB, GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER, GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB, GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_ARB, GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER, GL_FRAMEBUFFER_SRGB, GL_FRONT_LEFT, GL_FRONT_RIGHT, GL_GEOMETRY_INPUT_TYPE_ARB, GL_GEOMETRY_OUTPUT_TYPE_ARB, GL_GEOMETRY_SHADER_ARB, GL_GEOMETRY_VERTICES_OUT_ARB, GL_GPU_ADDRESS_NV, GL_GREEN_INTEGER, GL_INDEX_ARRAY_ADDRESS_NV, GL_INDEX_ARRAY_LENGTH_NV, GL_INT_SAMPLER_1D, GL_INT_SAMPLER_1D_ARRAY, GL_INT_SAMPLER_2D_RECT, GL_INT_SAMPLER_BUFFER, GL_INT_SAMPLER_BUFFER_AMD, GL_LEFT, GL_LINE, GL_LINE_STRIP_ADJACENCY_ARB, GL_LINE_WIDTH_GRANULARITY, GL_LINE_WIDTH_RANGE, GL_LINES_ADJACENCY_ARB, GL_LOWER_LEFT, GL_MAX_CLIP_DISTANCES, GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS, GL_MAX_DEBUG_LOGGED_MESSAGES_AMD, GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB, GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB, GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB, GL_MAX_GEOMETRY_UNIFORM_BLOCKS, GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB, GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB, GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS, GL_MAX_RECTANGLE_TEXTURE_SIZE, GL_MAX_SHADER_BUFFER_ADDRESS_NV, GL_MAX_TEXTURE_BUFFER_SIZE, GL_MAX_VARYING_FLOATS, GL_MAX_VERTEX_VARYING_COMPONENTS_ARB, GL_NAMED_STRING_LENGTH_ARB, GL_NAMED_STRING_TYPE_ARB, GL_NORMAL_ARRAY_ADDRESS_NV, GL_NORMAL_ARRAY_LENGTH_NV, GL_PACK_IMAGE_HEIGHT, GL_PACK_LSB_FIRST, GL_PACK_SKIP_IMAGES, GL_PACK_SWAP_BYTES, GL_POINT, GL_POINT_SIZE_GRANULARITY, GL_POINT_SIZE_RANGE, GL_POINT_SPRITE_COORD_ORIGIN, GL_POLYGON_MODE, GL_POLYGON_OFFSET_LINE, GL_POLYGON_OFFSET_POINT, GL_POLYGON_SMOOTH, GL_POLYGON_SMOOTH_HINT, GL_PRIMITIVE_RESTART, GL_PRIMITIVE_RESTART_INDEX, GL_PRIMITIVES_GENERATED, GL_PROGRAM_POINT_SIZE_ARB, GL_PROXY_TEXTURE_1D, GL_PROXY_TEXTURE_1D_ARRAY, GL_PROXY_TEXTURE_2D, GL_PROXY_TEXTURE_2D_ARRAY, GL_PROXY_TEXTURE_3D, GL_PROXY_TEXTURE_CUBE_MAP, GL_PROXY_TEXTURE_RECTANGLE, GL_QUADS, GL_QUERY_BY_REGION_NO_WAIT, GL_QUERY_BY_REGION_WAIT, GL_QUERY_COUNTER_BITS, GL_QUERY_NO_WAIT, GL_QUERY_WAIT, GL_R16, GL_R16_SNORM, GL_R3_G3_B2, GL_READ_ONLY, GL_READ_WRITE, GL_RED_SNORM, GL_REPLACE_VALUE_AMD, GL_RG_SNORM, GL_RG16, GL_RG16_SNORM, GL_RGB_SNORM, GL_RGB12, GL_RGB16, GL_RGB16_SNORM, GL_RGB4, GL_RGB5, GL_RGBA_SNORM, GL_RGBA12, GL_RGBA16, GL_RGBA16_SNORM, GL_RGBA2, GL_RIGHT, GL_SAMPLER_1D, GL_SAMPLER_1D_ARRAY, GL_SAMPLER_1D_ARRAY_SHADOW, GL_SAMPLER_1D_SHADOW, GL_SAMPLER_2D_RECT, GL_SAMPLER_2D_RECT_SHADOW, GL_SAMPLER_BUFFER, GL_SAMPLER_BUFFER_AMD, GL_SAMPLES_PASSED, GL_SCALED_RESOLVE_FASTEST_EXT, GL_SCALED_RESOLVE_NICEST_EXT, GL_SECONDARY_COLOR_ARRAY_ADDRESS_NV, GL_SECONDARY_COLOR_ARRAY_LENGTH_NV, GL_SET_AMD, GL_SHADER_INCLUDE_ARB, GL_SKIP_DECODE_EXT, GL_SMOOTH_LINE_WIDTH_GRANULARITY, GL_SMOOTH_POINT_SIZE_GRANULARITY, GL_SRC1_ALPHA, GL_SRGB_DECODE_ARB, GL_STENCIL_BACK_OP_VALUE_AMD, GL_STENCIL_INDEX16, GL_STENCIL_OP_VALUE_AMD, GL_STEREO, GL_SUBSAMPLE_DISTANCE_AMD, GL_SYNC_CL_EVENT_ARB, GL_SYNC_CL_EVENT_COMPLETE_ARB, GL_SYNC_X11_FENCE_EXT, GL_TESSELLATION_FACTOR_AMD, GL_TESSELLATION_MODE_AMD, GL_TEXTURE_1D, GL_TEXTURE_1D_ARRAY, GL_TEXTURE_ALPHA_SIZE, GL_TEXTURE_ALPHA_TYPE, GL_TEXTURE_BINDING_1D, GL_TEXTURE_BINDING_1D_ARRAY, GL_TEXTURE_BINDING_BUFFER, GL_TEXTURE_BINDING_RECTANGLE, GL_TEXTURE_BLUE_SIZE, GL_TEXTURE_BLUE_TYPE, GL_TEXTURE_BORDER_COLOR, GL_TEXTURE_BUFFER, GL_TEXTURE_BUFFER_DATA_STORE_BINDING, GL_TEXTURE_COLOR_SAMPLES_NV, GL_TEXTURE_COMPRESSED, GL_TEXTURE_COMPRESSED_IMAGE_SIZE, GL_TEXTURE_COMPRESSION_HINT, GL_TEXTURE_COORD_ARRAY_ADDRESS_NV, GL_TEXTURE_COORD_ARRAY_LENGTH_NV, GL_TEXTURE_COVERAGE_SAMPLES_NV, GL_TEXTURE_DEPTH, GL_TEXTURE_DEPTH_SIZE, GL_TEXTURE_DEPTH_TYPE, GL_TEXTURE_GREEN_SIZE, GL_TEXTURE_GREEN_TYPE, GL_TEXTURE_HEIGHT, GL_TEXTURE_INTERNAL_FORMAT, GL_TEXTURE_LOD_BIAS, GL_TEXTURE_RECTANGLE, GL_TEXTURE_RED_SIZE, GL_TEXTURE_RED_TYPE, GL_TEXTURE_SHARED_SIZE, GL_TEXTURE_SRGB_DECODE_EXT, GL_TEXTURE_STENCIL_SIZE, GL_TEXTURE_WIDTH, GL_TRIANGLE_STRIP_ADJACENCY_ARB, GL_TRIANGLES_ADJACENCY_ARB, GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER, GL_UNPACK_LSB_FIRST, GL_UNPACK_SWAP_BYTES, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_SAMPLER_1D, GL_UNSIGNED_INT_SAMPLER_1D_ARRAY, GL_UNSIGNED_INT_SAMPLER_2D_RECT, GL_UNSIGNED_INT_SAMPLER_BUFFER, GL_UNSIGNED_INT_SAMPLER_BUFFER_AMD, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UPPER_LEFT, GL_VERTEX_ARRAY_ADDRESS_NV, GL_VERTEX_ARRAY_LENGTH_NV, GL_VERTEX_ATTRIB_ARRAY_ADDRESS_NV, GL_VERTEX_ATTRIB_ARRAY_LENGTH_NV, GL_VERTEX_ATTRIB_ARRAY_UNIFIED_NV, GL_VERTEX_PROGRAM_POINT_SIZEGL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH, GL_ACTIVE_UNIFORM_BLOCKS, GL_ALL_BARRIER_BITS, GL_BLUE, GL_BUFFER_ACCESS_FLAGS, GL_BUFFER_MAP_LENGTH, GL_BUFFER_MAP_OFFSET, GL_COLOR, GL_COMPRESSED_RGBA_ASTC_10x10_KHR, GL_COMPRESSED_RGBA_ASTC_10x5_KHR, GL_COMPRESSED_RGBA_ASTC_10x6_KHR, GL_COMPRESSED_RGBA_ASTC_10x8_KHR, GL_COMPRESSED_RGBA_ASTC_12x10_KHR, GL_COMPRESSED_RGBA_ASTC_12x12_KHR, GL_COMPRESSED_RGBA_ASTC_4x4_KHR, GL_COMPRESSED_RGBA_ASTC_5x4_KHR, GL_COMPRESSED_RGBA_ASTC_5x5_KHR, GL_COMPRESSED_RGBA_ASTC_6x5_KHR, GL_COMPRESSED_RGBA_ASTC_6x6_KHR, GL_COMPRESSED_RGBA_ASTC_8x5_KHR, GL_COMPRESSED_RGBA_ASTC_8x6_KHR, GL_COMPRESSED_RGBA_ASTC_8x8_KHR, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR, GL_COPY_READ_BUFFER, GL_COPY_READ_BUFFER_BINDING, GL_COPY_WRITE_BUFFER, GL_COPY_WRITE_BUFFER_BINDING, GL_DEPTH, GL_DEPTH_COMPONENT32F, GL_DEPTH_STENCIL_ATTACHMENT, GL_DEPTH32F_STENCIL8, GL_DRAW_FRAMEBUFFER, GL_DRAW_FRAMEBUFFER_BINDING, GL_DYNAMIC_COPY, GL_DYNAMIC_READ, GL_FLOAT_32_UNSIGNED_INT_24_8_REV, GL_FLOAT_MAT2x3, GL_FLOAT_MAT2x4, GL_FLOAT_MAT3x2, GL_FLOAT_MAT3x4, GL_FLOAT_MAT4x2, GL_FLOAT_MAT4x3, GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE, GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE, GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE, GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE, GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE, GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE, GL_FRAMEBUFFER_DEFAULT, GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE, GL_FRAMEBUFFER_UNDEFINED, GL_GREEN, GL_INT_SAMPLER_2D, GL_INT_SAMPLER_2D_ARRAY, GL_INT_SAMPLER_3D, GL_INT_SAMPLER_CUBE, GL_INTERLEAVED_ATTRIBS, GL_INVALID_INDEX, GL_MAJOR_VERSION, GL_MAX, GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS, GL_MAX_COMBINED_UNIFORM_BLOCKS, GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS, GL_MAX_ELEMENTS_INDICES, GL_MAX_ELEMENTS_VERTICES, GL_MAX_FRAGMENT_UNIFORM_BLOCKS, GL_MAX_FRAGMENT_UNIFORM_COMPONENTS, GL_MAX_PROGRAM_TEXEL_OFFSET, GL_MAX_SAMPLES, GL_MAX_TEXTURE_LOD_BIAS, GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS, GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS, GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS, GL_MAX_UNIFORM_BLOCK_SIZE, GL_MAX_UNIFORM_BUFFER_BINDINGS, GL_MAX_VARYING_COMPONENTS, GL_MAX_VERTEX_UNIFORM_BLOCKS, GL_MAX_VERTEX_UNIFORM_COMPONENTS, GL_MIN, GL_MIN_PROGRAM_TEXEL_OFFSET, GL_MINOR_VERSION, GL_NUM_EXTENSIONS, GL_PACK_ROW_LENGTH, GL_PACK_SKIP_PIXELS, GL_PACK_SKIP_ROWS, GL_PIXEL_PACK_BUFFER, GL_PIXEL_PACK_BUFFER_BINDING, GL_PIXEL_UNPACK_BUFFER, GL_PIXEL_UNPACK_BUFFER_BINDING, GL_R16I, GL_R16UI, GL_R32I, GL_R32UI, GL_R8_SNORM, GL_R8I, GL_R8UI, GL_RASTERIZER_DISCARD, GL_READ_BUFFER, GL_READ_FRAMEBUFFER, GL_READ_FRAMEBUFFER_BINDING, GL_RED_INTEGER, GL_RENDERBUFFER_SAMPLES, GL_RG_INTEGER, GL_RG16I, GL_RG16UI, GL_RG32I, GL_RG32UI, GL_RG8_SNORM, GL_RG8I, GL_RG8UI, GL_RGB_INTEGER, GL_RGB16I, GL_RGB16UI, GL_RGB32I, GL_RGB32UI, GL_RGB8_SNORM, GL_RGB8I, GL_RGB8UI, GL_RGB9_E5, GL_RGBA_INTEGER, GL_RGBA16I, GL_RGBA16UI, GL_RGBA32I, GL_RGBA32UI, GL_RGBA8_SNORM, GL_RGBA8I, GL_RGBA8UI, GL_SAMPLER_2D_ARRAY_SHADOW, GL_SAMPLER_CUBE_SHADOW, GL_SEPARATE_ATTRIBS, GL_SIGNED_NORMALIZED, GL_SRGB8, GL_STATIC_COPY, GL_STATIC_READ, GL_STENCIL, GL_STREAM_COPY, GL_STREAM_READ, GL_TEXTURE_BASE_LEVEL, GL_TEXTURE_MAX_LEVEL, GL_TEXTURE_MAX_LOD, GL_TEXTURE_MIN_LOD, GL_TIMEOUT_IGNORED, GL_TRANSFORM_FEEDBACK_ACTIVE, GL_TRANSFORM_FEEDBACK_BUFFER, GL_TRANSFORM_FEEDBACK_BUFFER_BINDING, GL_TRANSFORM_FEEDBACK_BUFFER_MODE, GL_TRANSFORM_FEEDBACK_BUFFER_SIZE, GL_TRANSFORM_FEEDBACK_BUFFER_START, GL_TRANSFORM_FEEDBACK_PAUSED, GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN, GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH, GL_TRANSFORM_FEEDBACK_VARYINGS, GL_UNIFORM_ARRAY_STRIDE, GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES, GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS, GL_UNIFORM_BLOCK_BINDING, GL_UNIFORM_BLOCK_DATA_SIZE, GL_UNIFORM_BLOCK_INDEX, GL_UNIFORM_BLOCK_NAME_LENGTH, GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER, GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER, GL_UNIFORM_BUFFER, GL_UNIFORM_BUFFER_BINDING, GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT, GL_UNIFORM_BUFFER_SIZE, GL_UNIFORM_BUFFER_START, GL_UNIFORM_IS_ROW_MAJOR, GL_UNIFORM_MATRIX_STRIDE, GL_UNIFORM_NAME_LENGTH, GL_UNIFORM_OFFSET, GL_UNIFORM_SIZE, GL_UNIFORM_TYPE, GL_UNPACK_IMAGE_HEIGHT, GL_UNPACK_SKIP_IMAGES, GL_UNSIGNED_INT_5_9_9_9_REV, GL_UNSIGNED_INT_SAMPLER_2D, GL_UNSIGNED_INT_SAMPLER_2D_ARRAY, GL_UNSIGNED_INT_SAMPLER_3D, GL_UNSIGNED_INT_SAMPLER_CUBE, GL_UNSIGNED_INT_VEC2, GL_UNSIGNED_INT_VEC3, GL_UNSIGNED_INT_VEC4, GL_VERTEX_ARRAY_BINDING, GL_VERTEX_ATTRIB_ARRAY_INTEGERGL_ACTIVE_ATTRIBUTE_MAX_LENGTH, GL_ACTIVE_ATTRIBUTES, GL_ACTIVE_PROGRAM, GL_ACTIVE_UNIFORM_MAX_LENGTH, GL_ACTIVE_UNIFORMS, GL_ALL_SHADER_BITS, GL_ANY_SAMPLES_PASSED, GL_ANY_SAMPLES_PASSED_CONSERVATIVE, GL_ATTACHED_SHADERS, GL_BLEND_COLOR, GL_BOOL, GL_BOOL_VEC2, GL_BOOL_VEC3, GL_BOOL_VEC4, GL_BUFFER, GL_COLOR_ATTACHMENT1, GL_COLOR_ATTACHMENT10, GL_COLOR_ATTACHMENT11, GL_COLOR_ATTACHMENT12, GL_COLOR_ATTACHMENT13, GL_COLOR_ATTACHMENT14, GL_COLOR_ATTACHMENT15, GL_COLOR_ATTACHMENT2, GL_COLOR_ATTACHMENT3, GL_COLOR_ATTACHMENT4, GL_COLOR_ATTACHMENT5, GL_COLOR_ATTACHMENT6, GL_COLOR_ATTACHMENT7, GL_COLOR_ATTACHMENT8, GL_COLOR_ATTACHMENT9, GL_COMPARE_REF_TO_TEXTURE, GL_COMPILE_STATUS, GL_CONSTANT_ALPHA, GL_CONSTANT_COLOR, GL_CONTEXT_FLAG_DEBUG_BIT, GL_CURRENT_PROGRAM, GL_CURRENT_QUERY, GL_CURRENT_VERTEX_ATTRIB, GL_DEBUG_CALLBACK_FUNCTION, GL_DEBUG_CALLBACK_USER_PARAM, GL_DEBUG_GROUP_STACK_DEPTH, GL_DEBUG_LOGGED_MESSAGES, GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH, GL_DEBUG_OUTPUT, GL_DEBUG_OUTPUT_SYNCHRONOUS, GL_DEBUG_SEVERITY_HIGH, GL_DEBUG_SEVERITY_LOW, GL_DEBUG_SEVERITY_MEDIUM, GL_DEBUG_SEVERITY_NOTIFICATION, GL_DEBUG_SOURCE_API, GL_DEBUG_SOURCE_APPLICATION, GL_DEBUG_SOURCE_OTHER, GL_DEBUG_SOURCE_SHADER_COMPILER, GL_DEBUG_SOURCE_THIRD_PARTY, GL_DEBUG_SOURCE_WINDOW_SYSTEM, GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR, GL_DEBUG_TYPE_ERROR, GL_DEBUG_TYPE_MARKER, GL_DEBUG_TYPE_OTHER, GL_DEBUG_TYPE_PERFORMANCE, GL_DEBUG_TYPE_POP_GROUP, GL_DEBUG_TYPE_PORTABILITY, GL_DEBUG_TYPE_PUSH_GROUP, GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR, GL_DELETE_STATUS, GL_DEPTH_COMPONENT, GL_DRAW_BUFFER0, GL_DRAW_BUFFER1, GL_DRAW_BUFFER10, GL_DRAW_BUFFER11, GL_DRAW_BUFFER12, GL_DRAW_BUFFER13, GL_DRAW_BUFFER14, GL_DRAW_BUFFER15, GL_DRAW_BUFFER2, GL_DRAW_BUFFER3, GL_DRAW_BUFFER4, GL_DRAW_BUFFER5, GL_DRAW_BUFFER6, GL_DRAW_BUFFER7, GL_DRAW_BUFFER8, GL_DRAW_BUFFER9, GL_FLOAT_MAT2, GL_FLOAT_MAT3, GL_FLOAT_MAT4, GL_FLOAT_VEC2, GL_FLOAT_VEC3, GL_FLOAT_VEC4, GL_FRAGMENT_SHADER, GL_FRAGMENT_SHADER_BIT, GL_FRAGMENT_SHADER_DERIVATIVE_HINT, GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE, GL_HIGH_FLOAT, GL_HIGH_INT, GL_INFO_LOG_LENGTH, GL_INT, GL_INT_10_10_10_2, GL_INT_VEC2, GL_INT_VEC3, GL_INT_VEC4, GL_LINK_STATUS, GL_LOW_FLOAT, GL_LOW_INT, GL_MAX_3D_TEXTURE_SIZE, GL_MAX_COLOR_ATTACHMENTS, GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS, GL_MAX_DEBUG_GROUP_STACK_DEPTH, GL_MAX_DEBUG_LOGGED_MESSAGES, GL_MAX_DEBUG_MESSAGE_LENGTH, GL_MAX_DRAW_BUFFERS, GL_MAX_FRAGMENT_UNIFORM_VECTORS, GL_MAX_LABEL_LENGTH, GL_MAX_TEXTURE_IMAGE_UNITS, GL_MAX_VARYING_VECTORS, GL_MAX_VERTEX_ATTRIBS, GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS, GL_MAX_VERTEX_UNIFORM_VECTORS, GL_MEDIUM_FLOAT, GL_MEDIUM_INT, GL_NUM_PROGRAM_BINARY_FORMATS, GL_NUM_SHADER_BINARY_FORMATS, GL_ONE_MINUS_CONSTANT_ALPHA, GL_ONE_MINUS_CONSTANT_COLOR, GL_PROGRAM, GL_PROGRAM_BINARY_FORMATS, GL_PROGRAM_BINARY_LENGTH, GL_PROGRAM_PIPELINE_BINDING, GL_PROGRAM_SEPARABLE, GL_QUERY, GL_QUERY_RESULT, GL_QUERY_RESULT_AVAILABLE, GL_R16F, GL_R32F, GL_R8, GL_RED, GL_RG, GL_RG16F, GL_RG32F, GL_RG8, GL_SAMPLER, GL_SAMPLER_2D, GL_SAMPLER_2D_SHADOW, GL_SAMPLER_3D, GL_SAMPLER_CUBE, GL_SHADER, GL_SHADER_BINARY_DMP, GL_SHADER_BINARY_FORMATS, GL_SHADER_COMPILER, GL_SHADER_SOURCE_LENGTH, GL_SHADER_TYPE, GL_SHADING_LANGUAGE_VERSION, GL_STENCIL_BACK_FAIL, GL_STENCIL_BACK_FUNC, GL_STENCIL_BACK_PASS_DEPTH_FAIL, GL_STENCIL_BACK_PASS_DEPTH_PASS, GL_STENCIL_BACK_REF, GL_STENCIL_BACK_VALUE_MASK, GL_STENCIL_BACK_WRITEMASK, GL_STENCIL_INDEX, GL_STREAM_DRAW, GL_TEXTURE_3D, GL_TEXTURE_BINDING_3D, GL_TEXTURE_COMPARE_FUNC, GL_TEXTURE_COMPARE_MODE, GL_TEXTURE_WRAP_R, GL_UNPACK_ROW_LENGTH, GL_UNPACK_SKIP_PIXELS, GL_UNPACK_SKIP_ROWS, GL_UNSIGNED_INT_10_10_10_2, GL_UNSIGNED_INT_2_10_10_10_REV, GL_UNSIGNED_NORMALIZED, GL_VALIDATE_STATUS, GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING, GL_VERTEX_ATTRIB_ARRAY_ENABLED, GL_VERTEX_ATTRIB_ARRAY_NORMALIZED, GL_VERTEX_ATTRIB_ARRAY_POINTER, GL_VERTEX_ATTRIB_ARRAY_SIZE, GL_VERTEX_ATTRIB_ARRAY_STRIDE, GL_VERTEX_ATTRIB_ARRAY_TYPE, GL_VERTEX_SHADER, GL_VERTEX_SHADER_BITGL_ACTIVE_TEXTURE, GL_ALIASED_LINE_WIDTH_RANGE, GL_ALIASED_POINT_SIZE_RANGE, GL_ALPHA, GL_ALPHA_BITS, GL_ALPHA16F, GL_ALPHA32F, GL_ALPHA8, GL_ALWAYS, GL_AND, GL_AND_INVERTED, GL_AND_REVERSE, GL_ARRAY_BUFFER, GL_ARRAY_BUFFER_BINDING, GL_BACK, GL_BGRA, GL_BGRA8, GL_BLEND, GL_BLEND_DST, GL_BLEND_DST_ALPHA, GL_BLEND_DST_RGB, GL_BLEND_EQUATION, GL_BLEND_EQUATION_ALPHA, GL_BLEND_EQUATION_RGB, GL_BLEND_SRC, GL_BLEND_SRC_ALPHA, GL_BLEND_SRC_RGB, GL_BLUE_BITS, GL_BUFFER_ACCESS, GL_BUFFER_MAP_POINTER, GL_BUFFER_MAPPED, GL_BUFFER_SIZE, GL_BUFFER_USAGE, GL_BYTE, GL_CCW, GL_CLAMP_TO_EDGE, GL_CLEAR, GL_COLOR_ATTACHMENT0, GL_COLOR_BUFFER_BIT, GL_COLOR_CLEAR_VALUE, GL_COLOR_LOGIC_OP, GL_COLOR_WRITEMASK, GL_COMPRESSED_RGB_S3TC_DXT1_EXT, GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, GL_COMPRESSED_RGBA_S3TC_DXT3_EXT, GL_COMPRESSED_RGBA_S3TC_DXT5_EXT, GL_COMPRESSED_TEXTURE_FORMATS, GL_COPY, GL_COPY_INVERTED, GL_CULL_FACE, GL_CULL_FACE_MODE, GL_CW, GL_DECR, GL_DECR_WRAP, GL_DEPTH_ATTACHMENT, GL_DEPTH_BITS, GL_DEPTH_BUFFER_BIT, GL_DEPTH_CLEAR_VALUE, GL_DEPTH_COMPONENT16, GL_DEPTH_COMPONENT24, GL_DEPTH_COMPONENT32, GL_DEPTH_FUNC, GL_DEPTH_RANGE, GL_DEPTH_STENCIL, GL_DEPTH_TEST, GL_DEPTH_WRITEMASK, GL_DEPTH24_STENCIL8, GL_DITHER, GL_DONT_CARE, GL_DST_ALPHA, GL_DST_COLOR, GL_DYNAMIC_DRAW, GL_ELEMENT_ARRAY_BUFFER, GL_ELEMENT_ARRAY_BUFFER_BINDING, GL_EQUAL, GL_EQUIV, GL_EXTENSIONS, GL_FALSE, GL_FASTEST, GL_FIXED, GL_FLOAT, GL_FRAMEBUFFER, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE, GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE, GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER, GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL, GL_FRAMEBUFFER_BINDING, GL_FRAMEBUFFER_COMPLETE, GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT, GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS, GL_FRAMEBUFFER_INCOMPLETE_FORMATS, GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT, GL_FRAMEBUFFER_UNSUPPORTED, GL_FRONT, GL_FRONT_AND_BACK, GL_FRONT_FACE, GL_FUNC_ADD, GL_FUNC_REVERSE_SUBTRACT, GL_FUNC_SUBTRACT, GL_GENERATE_MIPMAP_HINT, GL_GEQUAL, GL_GREATER, GL_GREEN_BITS, GL_GUILTY_CONTEXT_RESET, GL_HALF_FLOAT, GL_IMPLEMENTATION_COLOR_READ_FORMAT, GL_IMPLEMENTATION_COLOR_READ_TYPE, GL_INCR, GL_INCR_WRAP, GL_INNOCENT_CONTEXT_RESET, GL_INVALID_ENUM, GL_INVALID_FRAMEBUFFER_OPERATION, GL_INVALID_OPERATION, GL_INVALID_VALUE, GL_INVERT, GL_KEEP, GL_LEQUAL, GL_LESS, GL_LINE_LOOP, GL_LINE_SMOOTH, GL_LINE_SMOOTH_HINT, GL_LINE_STRIP, GL_LINE_WIDTH, GL_LINEAR, GL_LINEAR_MIPMAP_LINEAR, GL_LINEAR_MIPMAP_NEAREST, GL_LINES, GL_LOGIC_OP_MODE, GL_LOSE_CONTEXT_ON_RESET, GL_LUMINANCE, GL_LUMINANCE_ALPHA, GL_MAP_FLUSH_EXPLICIT_BIT, GL_MAP_INVALIDATE_BUFFER_BIT, GL_MAP_INVALIDATE_RANGE_BIT, GL_MAP_READ_BIT, GL_MAP_UNSYNCHRONIZED_BIT, GL_MAP_WRITE_BIT, GL_MAX_ARRAY_TEXTURE_LAYERS, GL_MAX_CUBE_MAP_TEXTURE_SIZE, GL_MAX_RENDERBUFFER_SIZE, GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, GL_MAX_TEXTURE_SIZE, GL_MAX_VIEWPORT_DIMS, GL_MIRRORED_REPEAT, GL_MULTISAMPLE, GL_NAND, GL_NEAREST, GL_NEAREST_MIPMAP_LINEAR, GL_NEAREST_MIPMAP_NEAREST, GL_NEVER, GL_NICEST, GL_NO_ERROR, GL_NO_RESET_NOTIFICATION, GL_NONE, GL_NOOP, GL_NOR, GL_NOTEQUAL, GL_NUM_COMPRESSED_TEXTURE_FORMATS, GL_ONE, GL_ONE_MINUS_DST_ALPHA, GL_ONE_MINUS_DST_COLOR, GL_ONE_MINUS_SRC_ALPHA, GL_ONE_MINUS_SRC_COLOR, GL_OR, GL_OR_INVERTED, GL_OR_REVERSE, GL_OUT_OF_MEMORY, GL_PACK_ALIGNMENT, GL_POINT_FADE_THRESHOLD_SIZE, GL_POINT_SIZE, GL_POINTS, GL_POLYGON_OFFSET_FACTOR, GL_POLYGON_OFFSET_FILL, GL_POLYGON_OFFSET_UNITS, GL_R11F_G11F_B10F, GL_RED_BITS, GL_RENDERBUFFER, GL_RENDERBUFFER_ALPHA_SIZE, GL_RENDERBUFFER_BINDING, GL_RENDERBUFFER_BLUE_SIZE, GL_RENDERBUFFER_DEPTH_SIZE, GL_RENDERBUFFER_GREEN_SIZE, GL_RENDERBUFFER_HEIGHT, GL_RENDERBUFFER_INTERNAL_FORMAT, GL_RENDERBUFFER_RED_SIZE, GL_RENDERBUFFER_STENCIL_SIZE, GL_RENDERBUFFER_WIDTH, GL_RENDERER, GL_REPEAT, GL_REPLACE, GL_RESET_NOTIFICATION_STRATEGY, GL_RGB, GL_RGB10, GL_RGB10_A2, GL_RGB16F, GL_RGB32F, GL_RGB5_A1, GL_RGB565, GL_RGB8, GL_RGBA, GL_RGBA_SIGNED_COMPONENTS, GL_RGBA16F, GL_RGBA32F, GL_RGBA4, GL_RGBA8, GL_SAMPLE_ALPHA_TO_COVERAGE, GL_SAMPLE_ALPHA_TO_ONE, GL_SAMPLE_BUFFERS, GL_SAMPLE_COVERAGE, GL_SAMPLE_COVERAGE_INVERT, GL_SAMPLE_COVERAGE_VALUE, GL_SAMPLER_2D_ARRAY, GL_SAMPLES, GL_SCISSOR_BOX, GL_SCISSOR_TEST, GL_SET, GL_SHORT, GL_SMOOTH_LINE_WIDTH_RANGE, GL_SMOOTH_POINT_SIZE_RANGE, GL_SRC_ALPHA, GL_SRC_ALPHA_SATURATE, GL_SRC_COLOR, GL_SRGB, GL_SRGB_ALPHA, GL_SRGB8_ALPHA8, GL_STATIC_DRAW, GL_STENCIL_ATTACHMENT, GL_STENCIL_BITS, GL_STENCIL_BUFFER_BIT, GL_STENCIL_CLEAR_VALUE, GL_STENCIL_FAIL, GL_STENCIL_FUNC, GL_STENCIL_INDEX1, GL_STENCIL_INDEX4, GL_STENCIL_INDEX8, GL_STENCIL_PASS_DEPTH_FAIL, GL_STENCIL_PASS_DEPTH_PASS, GL_STENCIL_REF, GL_STENCIL_TEST, GL_STENCIL_VALUE_MASK, GL_STENCIL_WRITEMASK, GL_SUBPIXEL_BITS, GL_TEXTURE, GL_TEXTURE_2D, GL_TEXTURE_2D_ARRAY, GL_TEXTURE_BINDING_2D, GL_TEXTURE_BINDING_2D_ARRAY, GL_TEXTURE_BINDING_CUBE_MAP, GL_TEXTURE_CUBE_MAP, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, GL_TEXTURE_IMMUTABLE_FORMAT, GL_TEXTURE_MAG_FILTER, GL_TEXTURE_MAX_ANISOTROPY_EXT, GL_TEXTURE_MIN_FILTER, GL_TEXTURE_WRAP_S, GL_TEXTURE_WRAP_T, GL_TEXTURE0, GL_TEXTURE1, GL_TEXTURE10, GL_TEXTURE11, GL_TEXTURE12, GL_TEXTURE13, GL_TEXTURE14, GL_TEXTURE15, GL_TEXTURE16, GL_TEXTURE17, GL_TEXTURE18, GL_TEXTURE19, GL_TEXTURE2, GL_TEXTURE20, GL_TEXTURE21, GL_TEXTURE22, GL_TEXTURE23, GL_TEXTURE24, GL_TEXTURE25, GL_TEXTURE26, GL_TEXTURE27, GL_TEXTURE28, GL_TEXTURE29, GL_TEXTURE3, GL_TEXTURE30, GL_TEXTURE31, GL_TEXTURE4, GL_TEXTURE5, GL_TEXTURE6, GL_TEXTURE7, GL_TEXTURE8, GL_TEXTURE9, GL_TRIANGLE_FAN, GL_TRIANGLE_STRIP, GL_TRIANGLES, GL_TRUE, GL_UNKNOWN_CONTEXT_RESET, GL_UNPACK_ALIGNMENT, GL_UNSIGNED_BYTE, GL_UNSIGNED_INT, GL_UNSIGNED_INT_10F_11F_11F_REV, GL_UNSIGNED_INT_24_8, GL_UNSIGNED_SHORT, GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_5_6_5, GL_VENDOR, GL_VERSION, GL_VIEWPORT, GL_WRITE_ONLY, GL_XOR, GL_ZERO| Constructor and Description |
|---|
DebugGL4bc(GL4bc downstreamGL4bc) |
| Modifier and Type | Method and Description |
|---|---|
int |
getBoundBuffer(int arg0) |
int |
getBoundFramebuffer(int arg0)
Return the framebuffer name bound to this context,
see
GL.glBindFramebuffer(int, int). |
GLBufferStorage |
getBufferStorage(int arg0) |
GLContext |
getContext()
Returns the GLContext associated which this GL object.
|
int |
getDefaultDrawFramebuffer()
Return the default draw framebuffer name.
|
int |
getDefaultReadBuffer()
Returns the default color buffer within the current bound
GLBase.getDefaultReadFramebuffer(), i.e. |
int |
getDefaultReadFramebuffer()
Return the default read framebuffer name.
|
GL |
getDownstreamGL()
Returns the downstream GL instance in case this is a wrapping pipeline, otherwise
null. |
Object |
getExtension(String arg0)
Returns an object providing access to the specified OpenGL
extension.
|
GL |
getGL()
Casts this object to the GL interface.
|
GL2 |
getGL2()
Casts this object to the GL2 interface.
|
GL2ES1 |
getGL2ES1()
Casts this object to the GL2ES1 interface.
|
GL2ES2 |
getGL2ES2()
Casts this object to the GL2ES2 interface.
|
GL2ES3 |
getGL2ES3()
Casts this object to the GL2ES3 interface.
|
GL2GL3 |
getGL2GL3()
Casts this object to the GL2GL3 interface.
|
GL3 |
getGL3()
Casts this object to the GL3 interface.
|
GL3bc |
getGL3bc()
Casts this object to the GL3bc interface.
|
GL3ES3 |
getGL3ES3()
Casts this object to the GL3ES3 interface.
|
GL4 |
getGL4()
Casts this object to the GL4 interface.
|
GL4bc |
getGL4bc()
Casts this object to the GL4bc interface.
|
GL4ES3 |
getGL4ES3()
Casts this object to the GL4ES3 interface.
|
GLES1 |
getGLES1()
Casts this object to the GLES1 interface.
|
GLES2 |
getGLES2()
Casts this object to the GLES2 interface.
|
GLES3 |
getGLES3()
Casts this object to the GLES3 interface.
|
GLProfile |
getGLProfile()
Returns the GLProfile associated with this GL object.
|
int |
getMaxRenderbufferSamples()
Returns the maximum number of FBO RENDERBUFFER samples
if
full FBO is supported, otherwise false. |
Object |
getPlatformGLExtensions()
Returns an object through which platform-specific OpenGL extensions
(EGL, GLX, WGL, etc.) may be accessed.
|
GL |
getRootGL()
Returns the implementing root instance, considering a wrapped pipelined hierarchy, see
GLBase.getDownstreamGL(). |
int |
getSwapInterval()
Provides a platform-independent way to get the swap
interval set by
GLBase.setSwapInterval(int). |
void |
glAccum(int arg0,
float arg1)
|
void |
glActiveShaderProgram(int arg0,
int arg1)
Entry point to C language function:
void glActiveShaderProgram(GLuint pipeline, GLuint program); Part of GL_VERSION_4_1, GL_ARB_separate_shader_objects; GL_EXT_separate_shader_objects |
void |
glActiveStencilFaceEXT(int arg0)
Entry point to C language function:
void glActiveStencilFaceEXT(GLenum face); Part of GL_EXT_stencil_two_side |
void |
glActiveTexture(int arg0)
Entry point to C language function:
void glActiveTexture(GLenum texture); Part of GL_VERSION_ES_CL_CM, GL_VERSION_1_3, GL_ES_VERSION_2_0 |
ByteBuffer |
glAllocateMemoryNV(int arg0,
float arg1,
float arg2,
float arg3)
Part of
GL_NV_vertex_array_range. |
void |
glAlphaFunc(int arg0,
float arg1)
Entry point to C language function:
void glAlphaFunc(GLenum func, GLclampf ref); Part of GL_VERSION_1_0, GL_VERSION_ES_CM |
void |
glApplyTextureEXT(int arg0)
Entry point to C language function:
void glApplyTextureEXT(GLenum mode); Part of GL_EXT_light_texture |
boolean |
glAreTexturesResident(int arg0,
int[] arg1,
int arg2,
byte[] arg3,
int arg4)
Entry point to C language function:
GLboolean glAreTexturesResident(GLsizei n, const GLuint * textures, GLboolean * residences); Part of GL_VERSION_1_1 |
boolean |
glAreTexturesResident(int arg0,
IntBuffer arg1,
ByteBuffer arg2)
Entry point to C language function:
GLboolean glAreTexturesResident(GLsizei n, const GLuint * textures, GLboolean * residences); Part of GL_VERSION_1_1 |
void |
glArrayElement(int arg0)
|
void |
glAttachObjectARB(int arg0,
int arg1)
Entry point to C language function:
void glAttachObjectARB(GLhandleARB containerObj, GLhandleARB obj); Part of GL_ARB_shader_objects |
void |
glAttachShader(int arg0,
int arg1)
Entry point to C language function:
void glAttachShader(GLuint program, GLuint shader); Part of GL_ES_VERSION_2_0, GL_VERSION_2_0 |
void |
glBegin(int arg0)
|
void |
glBeginConditionalRender(int arg0,
int arg1)
Entry point to C language function:
void glBeginConditionalRender(GLuint id, GLenum mode); Part of GL_VERSION_3_0; GL_NV_conditional_render |
void |
glBeginConditionalRenderNVX(int arg0)
Entry point to C language function:
void glBeginConditionalRenderNVX(GLuint id); Part of GL_NVX_conditional_render |
void |
glBeginOcclusionQueryNV(int arg0)
Entry point to C language function:
void glBeginOcclusionQueryNV(GLuint id); Part of GL_NV_occlusion_query |
void |
glBeginPerfMonitorAMD(int arg0)
Entry point to C language function:
void glBeginPerfMonitorAMD(GLuint monitor); Part of GL_AMD_performance_monitor |
void |
glBeginQuery(int arg0,
int arg1)
Entry point to C language function:
void glBeginQuery(GLenum target, GLuint id); Part of GL_ES_VERSION_3_0, GL_VERSION_1_5; GL_EXT_occlusion_query_boolean, GL_EXT_disjoint_timer_query |
void |
glBeginQueryIndexed(int arg0,
int arg1,
int arg2)
Entry point to C language function:
void glBeginQueryIndexed(GLenum target, GLuint index, GLuint id); Part of GL_VERSION_4_0, GL_ARB_transform_feedback3 |
void |
glBeginTransformFeedback(int arg0)
Entry point to C language function:
void glBeginTransformFeedback(GLenum primitiveMode); Part of GL_ES_VERSION_3_0, GL_VERSION_3_0 |
void |
glBeginVertexShaderEXT()
Entry point to C language function:
void glBeginVertexShaderEXT(void); Part of GL_EXT_vertex_shader |
void |
glBeginVideoCaptureNV(int arg0)
Entry point to C language function:
void glBeginVideoCaptureNV(GLuint video_capture_slot); Part of GL_NV_video_capture |
void |
glBindAttribLocation(int arg0,
int arg1,
String arg2)
Entry point to C language function:
void glBindAttribLocation(GLuint program, GLuint index, const GLchar * name); Part of GL_ES_VERSION_2_0, GL_VERSION_2_0 |
void |
glBindBuffer(int arg0,
int arg1)
Entry point to C language function:
void glBindBuffer(GLenum target, GLuint buffer); Part of GL_VERSION_ES_CL_CM, GL_VERSION_1_5, GL_ES_VERSION_2_0 |
void |
glBindBufferBase(int arg0,
int arg1,
int arg2)
Entry point to C language function:
void glBindBufferBase(GLenum target, GLuint index, GLuint buffer); Part of GL_ES_VERSION_3_0, GL_VERSION_3_0 |
void |
glBindBufferRange(int arg0,
int arg1,
int arg2,
long arg3,
long arg4)
Entry point to C language function:
void glBindBufferRange(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); Part of GL_ES_VERSION_3_0, GL_VERSION_3_0 |
void |
glBindFragDataLocation(int arg0,
int arg1,
String arg2)
Entry point to C language function:
void glBindFragDataLocation(GLuint program, GLuint color, const GLchar * name); Part of GL_VERSION_3_0; GL_EXT_gpu_shader4 |
void |
glBindFragDataLocationIndexed(int arg0,
int arg1,
int arg2,
String arg3)
Entry point to C language function:
void glBindFragDataLocationIndexed(GLuint program, GLuint colorNumber, GLuint index, const GLchar * name); Part of GL_ARB_blend_func_extended, GL_VERSION_3_3 |
void |
glBindFramebuffer(int arg0,
int arg1)
Entry point to C language function:
void glBindFramebuffer(GLenum target, GLuint framebuffer); Part of GL_ARB_framebuffer_object, GL_VERSION_3_0, GL_ES_VERSION_2_0; GL_OES_framebuffer_object |
void |
glBindImageTexture(int arg0,
int arg1,
int arg2,
boolean arg3,
int arg4,
int arg5,
int arg6)
Entry point to C language function:
void glBindImageTexture(GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format); Part of GL_ARB_shader_image_load_store, GL_VERSION_4_2 |
int |
glBindLightParameterEXT(int arg0,
int arg1)
Entry point to C language function:
GLuint glBindLightParameterEXT(GLenum light, GLenum value); Part of GL_EXT_vertex_shader |
int |
glBindMaterialParameterEXT(int arg0,
int arg1)
Entry point to C language function:
GLuint glBindMaterialParameterEXT(GLenum face, GLenum value); Part of GL_EXT_vertex_shader |
void |
glBindMultiTextureEXT(int arg0,
int arg1,
int arg2)
Entry point to C language function:
void glBindMultiTextureEXT(GLenum texunit, GLenum target, GLuint texture); Part of GL_EXT_direct_state_access |
int |
glBindParameterEXT(int arg0)
Entry point to C language function:
GLuint glBindParameterEXT(GLenum value); Part of GL_EXT_vertex_shader |
void |
glBindProgramARB(int arg0,
int arg1)
Entry point to C language function:
void glBindProgramARB(GLenum target, GLuint program); Part of GL_ARB_vertex_program |
void |
glBindProgramPipeline(int arg0)
Entry point to C language function:
void glBindProgramPipeline(GLuint pipeline); Part of GL_VERSION_4_1, GL_ARB_separate_shader_objects; GL_EXT_separate_shader_objects |
void |
glBindRenderbuffer(int arg0,
int arg1)
Entry point to C language function:
void glBindRenderbuffer(GLenum target, GLuint renderbuffer); Part of GL_ARB_framebuffer_object, GL_VERSION_3_0, GL_ES_VERSION_2_0; GL_OES_framebuffer_object |
void |
glBindSampler(int arg0,
int arg1)
Entry point to C language function:
void glBindSampler(GLuint unit, GLuint sampler); Part of GL_ARB_sampler_objects, GL_ES_VERSION_3_0, GL_VERSION_3_3 |
int |
glBindTexGenParameterEXT(int arg0,
int arg1,
int arg2)
Entry point to C language function:
GLuint glBindTexGenParameterEXT(GLenum unit, GLenum coord, GLenum value); Part of GL_EXT_vertex_shader |
void |
glBindTexture(int arg0,
int arg1)
Entry point to C language function:
void glBindTexture(GLenum target, GLuint texture); Part of GL_VERSION_ES_CL_CM, GL_VERSION_1_1, GL_ES_VERSION_2_0 |
int |
glBindTextureUnitParameterEXT(int arg0,
int arg1)
Entry point to C language function:
GLuint glBindTextureUnitParameterEXT(GLenum unit, GLenum value); Part of GL_EXT_vertex_shader |
void |
glBindTransformFeedback(int arg0,
int arg1)
Entry point to C language function:
void glBindTransformFeedback(GLenum target, GLuint id); Part of GL_ES_VERSION_3_0, GL_VERSION_4_0, GL_ARB_transform_feedback2 |
void |
glBindTransformFeedbackNV(int arg0,
int arg1)
Entry point to C language function:
void glBindTransformFeedbackNV(GLenum target, GLuint id); Part of GL_NV_transform_feedback2 |
void |
glBindVertexArray(int arg0)
Entry point to C language function:
void glBindVertexArray(GLuint array); Part of GL_ES_VERSION_3_0, GL_ARB_vertex_array_object, GL_VERSION_3_0 |
void |
glBindVertexBuffer(int arg0,
int arg1,
long arg2,
int arg3)
Entry point to C language function:
void glBindVertexBuffer(GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride); Part of GL_VERSION_4_3, GL_ARB_vertex_attrib_binding |
void |
glBindVertexShaderEXT(int arg0)
Entry point to C language function:
void glBindVertexShaderEXT(GLuint id); Part of GL_EXT_vertex_shader |
void |
glBindVideoCaptureStreamBufferNV(int arg0,
int arg1,
int arg2,
long arg3)
Entry point to C language function:
void glBindVideoCaptureStreamBufferNV(GLuint video_capture_slot, GLuint stream, GLenum frame_region, GLintptrARB offset); Part of GL_NV_video_capture |
void |
glBindVideoCaptureStreamTextureNV(int arg0,
int arg1,
int arg2,
int arg3,
int arg4)
Entry point to C language function:
void glBindVideoCaptureStreamTextureNV(GLuint video_capture_slot, GLuint stream, GLenum frame_region, GLenum target, GLuint texture); Part of GL_NV_video_capture |
void |
glBitmap(int arg0,
int arg1,
float arg2,
float arg3,
float arg4,
float arg5,
byte[] arg6,
int arg7)
Entry point to C language function:
void glBitmap(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte * bitmap); Part of GL_VERSION_1_0 |
void |
glBitmap(int arg0,
int arg1,
float arg2,
float arg3,
float arg4,
float arg5,
ByteBuffer arg6)
Entry point to C language function:
void glBitmap(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte * bitmap); Part of GL_VERSION_1_0 |
void |
glBitmap(int arg0,
int arg1,
float arg2,
float arg3,
float arg4,
float arg5,
long arg6)
Entry point to C language function:
void glBitmap(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte * bitmap); Part of GL_VERSION_1_0 |
void |
glBlendColor(float arg0,
float arg1,
float arg2,
float arg3)
Entry point to C language function:
void glBlendColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); Part of GL_VERSION_1_2, GL_ES_VERSION_2_0 |
void |
glBlendEquation(int arg0)
Entry point to C language function:
void glBlendEquation(GLenum mode); Part of GL_VERSION_1_2, GL_ES_VERSION_2_0; GL_OES_blend_subtract |
void |
glBlendEquationi(int arg0,
int arg1)
Entry point to C language function:
void glBlendEquationi(GLuint buf, GLenum mode); Part of GL_VERSION_4_0; GL_ARB_draw_buffers_blend |
void |
glBlendEquationIndexedAMD(int arg0,
int arg1)
Entry point to C language function:
void glBlendEquationIndexedAMD(GLuint buf, GLenum mode); Part of GL_AMD_draw_buffers_blend |
void |
glBlendEquationSeparate(int arg0,
int arg1)
Entry point to C language function:
void glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha); Part of GL_ES_VERSION_2_0, GL_VERSION_2_0; GL_OES_blend_equation_separate |
void |
glBlendEquationSeparatei(int arg0,
int arg1,
int arg2)
Entry point to C language function:
void glBlendEquationSeparatei(GLuint buf, GLenum modeRGB, GLenum modeAlpha); Part of GL_VERSION_4_0; GL_ARB_draw_buffers_blend |
void |
glBlendEquationSeparateIndexedAMD(int arg0,
int arg1,
int arg2)
Entry point to C language function:
void glBlendEquationSeparateIndexedAMD(GLuint buf, GLenum modeRGB, GLenum modeAlpha); Part of GL_AMD_draw_buffers_blend |
void |
glBlendFunc(int arg0,
int arg1)
Entry point to C language function:
void glBlendFunc(GLenum sfactor, GLenum dfactor); Part of GL_VERSION_ES_CL_CM, GL_VERSION_1_0, GL_ES_VERSION_2_0 |
void |
glBlendFunci(int arg0,
int arg1,
int arg2)
Entry point to C language function:
void glBlendFunci(GLuint buf, GLenum src, GLenum dst); Part of GL_VERSION_4_0; GL_ARB_draw_buffers_blend |
void |
glBlendFuncIndexedAMD(int arg0,
int arg1,
int arg2)
Entry point to C language function:
void glBlendFuncIndexedAMD(GLuint buf, GLenum src, GLenum dst); Part of GL_AMD_draw_buffers_blend |
void |
glBlendFuncSeparate(int arg0,
int arg1,
int arg2,
int arg3)
Entry point to C language function:
void glBlendFuncSeparate(GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); Part of GL_VERSION_1_4, GL_ES_VERSION_2_0; GL_OES_blend_func_separate |
void |
glBlendFuncSeparatei(int arg0,
int arg1,
int arg2,
int arg3,
int arg4)
Entry point to C language function:
void glBlendFuncSeparatei(GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); Part of GL_VERSION_4_0; GL_ARB_draw_buffers_blend |
void |
glBlendFuncSeparateIndexedAMD(int arg0,
int arg1,
int arg2,
int arg3,
int arg4)
Entry point to C language function:
void glBlendFuncSeparateIndexedAMD(GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); Part of GL_AMD_draw_buffers_blend |
void |
glBlendFuncSeparateINGR(int arg0,
int arg1,
int arg2,
int arg3)
Entry point to C language function:
void glBlendFuncSeparateINGR(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); Part of GL_INGR_blend_func_separate |
void |
glBlitFramebuffer(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
int arg8,
int arg9)
Entry point to C language function:
void glBlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); Part of GL_ARB_framebuffer_object, GL_ES_VERSION_3_0, GL_VERSION_3_0; GL_EXT_framebuffer_blit |
void |
glBufferAddressRangeNV(int arg0,
int arg1,
long arg2,
long arg3)
Entry point to C language function:
void glBufferAddressRangeNV(GLenum pname, GLuint index, GLuint64EXT address, GLsizeiptr length); Part of GL_NV_vertex_buffer_unified_memory |
void |
glBufferData(int arg0,
long arg1,
Buffer arg2,
int arg3)
Entry point to C language function:
void glBufferData(GLenum target, GLsizeiptr size, const GLvoid * data, GLenum usage); Part of GL_VERSION_ES_CL_CM, GL_VERSION_1_5, GL_ES_VERSION_2_0 |
void |
glBufferParameteri(int arg0,
int arg1,
int arg2)
Entry point to C language function:
void glBufferParameteri(GLenum target, GLenum pname, GLint param); Part of GL_APPLE_flush_buffer_range |
void |
glBufferSubData(int arg0,
long arg1,
long arg2,
Buffer arg3)
Entry point to C language function:
void glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid * data); Part of GL_VERSION_ES_CL_CM, GL_VERSION_1_5, GL_ES_VERSION_2_0 |
void |
glCallList(int arg0)
|
void |
glCallLists(int arg0,
int arg1,
Buffer arg2)
Entry point to C language function:
void glCallLists(GLsizei n, GLenum type, const GLvoid * lists); Part of GL_VERSION_1_0 |
int |
glCheckFramebufferStatus(int arg0)
Entry point to C language function:
GLenum glCheckFramebufferStatus(GLenum target); Part of GL_ARB_framebuffer_object, GL_VERSION_3_0, GL_ES_VERSION_2_0; GL_OES_framebuffer_object |
int |
glCheckNamedFramebufferStatusEXT(int arg0,
int arg1)
Entry point to C language function:
GLenum glCheckNamedFramebufferStatusEXT(GLuint framebuffer, GLenum target); Part of GL_EXT_direct_state_access |
void |
glClampColor(int arg0,
int arg1)
Entry point to C language function:
void glClampColor(GLenum target, GLenum clamp); Part of GL_VERSION_3_0; GL_ARB_color_buffer_float |
void |
glClear(int arg0)
Entry point to C language function:
void glClear(GLbitfield mask); Part of GL_VERSION_ES_CL_CM, GL_VERSION_1_0, GL_ES_VERSION_2_0 |
void |
glClearAccum(float arg0,
float arg1,
float arg2,
float arg3)
Entry point to C language function:
void glClearAccum(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); Part of GL_VERSION_1_0 |
void |
glClearBufferData(int arg0,
int arg1,
int arg2,
int arg3,
Buffer arg4)
Entry point to C language function:
void glClearBufferData(GLenum target, GLenum internalformat, GLenum format, GLenum type, const void * data); Part of GL_VERSION_4_3, GL_ARB_clear_buffer_object |
void |
glClearBufferfi(int arg0,
int arg1,
float arg2,
int arg3)
Entry point to C language function:
void glClearBufferfi(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil); Part of GL_ES_VERSION_3_0, GL_VERSION_3_0 |
void |
glClearBufferfv(int arg0,
int arg1,
float[] arg2,
int arg3)
Entry point to C language function:
void glClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat * value); Part of GL_ES_VERSION_3_0, GL_VERSION_3_0 |
void |
glClearBufferfv(int arg0,
int arg1,
FloatBuffer arg2)
Entry point to C language function:
void glClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat * value); Part of GL_ES_VERSION_3_0, GL_VERSION_3_0 |
void |
glClearBufferiv(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function:
void glClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint * value); Part of GL_ES_VERSION_3_0, GL_VERSION_3_0 |
void |
glClearBufferiv(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function:
void glClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint * value); Part of GL_ES_VERSION_3_0, GL_VERSION_3_0 |
void |
glClearBufferSubData(int arg0,
int arg1,
long arg2,
long arg3,
int arg4,
int arg5,
Buffer arg6)
Entry point to C language function:
void glClearBufferSubData(GLenum target, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, const void * data); Part of GL_VERSION_4_3, GL_ARB_clear_buffer_object |
void |
glClearBufferuiv(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function:
void glClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint * value); Part of GL_ES_VERSION_3_0, GL_VERSION_3_0 |
void |
glClearBufferuiv(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function:
void glClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint * value); Part of GL_ES_VERSION_3_0, GL_VERSION_3_0 |
void |
glClearColor(float arg0,
float arg1,
float arg2,
float arg3)
Entry point to C language function:
void glClearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); Part of GL_VERSION_1_0, GL_ES_VERSION_2_0, GL_VERSION_ES_CM |
void |
glClearColorIi(int arg0,
int arg1,
int arg2,
int arg3)
Entry point to C language function:
void glClearColorIi(GLint red, GLint green, GLint blue, GLint alpha); Part of GL_EXT_texture_integer |
void |
glClearColorIui(int arg0,
int arg1,
int arg2,
int arg3)
Entry point to C language function:
void glClearColorIui(GLuint red, GLuint green, GLuint blue, GLuint alpha); Part of GL_EXT_texture_integer |
void |
glClearDepth(double arg0)
Aliased entrypoint of
void glClearDepth(GLclampd depth); and void glClearDepthf(GLclampf depth); . |
void |
glClearDepthf(float arg0)
Entry point to C language function:
void glClearDepthf(GLfloat depth); Part of GL_ARB_ES2_compatibility, GL_ES_VERSION_2_0, GL_VERSION_ES_CM; GL_OES_single_precision |
void |
glClearIndex(float arg0)
|
void |
glClearNamedBufferDataEXT(int arg0,
int arg1,
int arg2,
int arg3,
Buffer arg4)
Entry point to C language function:
void glClearNamedBufferDataEXT(GLuint buffer, GLenum internalformat, GLenum format, GLenum type, const void * data); Part of GL_ARB_clear_buffer_object |
void |
glClearNamedBufferSubDataEXT(int arg0,
int arg1,
int arg2,
int arg3,
long arg4,
long arg5,
Buffer arg6)
Entry point to C language function:
void glClearNamedBufferSubDataEXT(GLuint buffer, GLenum internalformat, GLenum format, GLenum type, GLsizeiptr offset, GLsizeiptr size, const void * data); Part of GL_ARB_clear_buffer_object |
void |
glClearStencil(int arg0)
Entry point to C language function:
void glClearStencil(GLint s); Part of GL_VERSION_ES_CL_CM, GL_VERSION_1_0, GL_ES_VERSION_2_0 |
void |
glClientActiveTexture(int arg0)
Entry point to C language function:
void glClientActiveTexture(GLenum texture); Part of GL_VERSION_ES_CL_CM, GL_VERSION_1_3 |
void |
glClientAttribDefaultEXT(int arg0)
Entry point to C language function:
void glClientAttribDefaultEXT(GLbitfield mask); Part of GL_EXT_direct_state_access |
int |
glClientWaitSync(long arg0,
int arg1,
long arg2)
Entry point to C language function:
GLenum glClientWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout); Part of GL_ARB_sync, GL_ES_VERSION_3_0, GL_VERSION_3_2 |
void |
glClipPlane(int arg0,
double[] arg1,
int arg2)
Entry point to C language function:
void glClipPlane(GLenum plane, const GLdouble * equation); Part of GL_VERSION_1_0 |
void |
glClipPlane(int arg0,
DoubleBuffer arg1)
Entry point to C language function:
void glClipPlane(GLenum plane, const GLdouble * equation); Part of GL_VERSION_1_0 |
void |
glClipPlanef(int arg0,
float[] arg1,
int arg2)
Entry point to C language function:
void glClipPlanef(GLenum plane, const GLfloat * equation); Part of GL_VERSION_ES_CM; GL_OES_single_precision |
void |
glClipPlanef(int arg0,
FloatBuffer arg1)
Entry point to C language function:
void glClipPlanef(GLenum plane, const GLfloat * equation); Part of GL_VERSION_ES_CM; GL_OES_single_precision |
void |
glColor3b(byte arg0,
byte arg1,
byte arg2)
Entry point to C language function:
void glColor3b(GLbyte red, GLbyte green, GLbyte blue); Part of GL_VERSION_1_0 |
void |
glColor3bv(byte[] arg0,
int arg1)
|
void |
glColor3bv(ByteBuffer arg0)
|
void |
glColor3d(double arg0,
double arg1,
double arg2)
Entry point to C language function:
void glColor3d(GLdouble red, GLdouble green, GLdouble blue); Part of GL_VERSION_1_0 |
void |
glColor3dv(double[] arg0,
int arg1)
|
void |
glColor3dv(DoubleBuffer arg0)
|
void |
glColor3f(float arg0,
float arg1,
float arg2)
Entry point to C language function:
void glColor3f(GLfloat red, GLfloat green, GLfloat blue); Part of GL_VERSION_1_0 |
void |
glColor3fv(float[] arg0,
int arg1)
|
void |
glColor3fv(FloatBuffer arg0)
|
void |
glColor3h(short arg0,
short arg1,
short arg2)
Entry point to C language function:
void glColor3h(GLhalfNV red, GLhalfNV green, GLhalfNV blue); Part of GL_NV_half_float |
void |
glColor3hv(short[] arg0,
int arg1)
Entry point to C language function:
void glColor3hv(const GLhalfNV * v); Part of GL_NV_half_float |
void |
glColor3hv(ShortBuffer arg0)
Entry point to C language function:
void glColor3hv(const GLhalfNV * v); Part of GL_NV_half_float |
void |
glColor3i(int arg0,
int arg1,
int arg2)
Entry point to C language function:
void glColor3i(GLint red, GLint green, GLint blue); Part of GL_VERSION_1_0 |
void |
glColor3iv(int[] arg0,
int arg1)
|
void |
glColor3iv(IntBuffer arg0)
|
void |
glColor3s(short arg0,
short arg1,
short arg2)
Entry point to C language function:
void glColor3s(GLshort red, GLshort green, GLshort blue); Part of GL_VERSION_1_0 |
void |
glColor3sv(short[] arg0,
int arg1)
|
void |
glColor3sv(ShortBuffer arg0)
|
void |
glColor3ub(byte arg0,
byte arg1,
byte arg2)
Entry point to C language function:
void glColor3ub(GLubyte red, GLubyte green, GLubyte blue); Part of GL_VERSION_1_0 |
void |
glColor3ubv(byte[] arg0,
int arg1)
|
void |
glColor3ubv(ByteBuffer arg0)
|
void |
glColor3ui(int arg0,
int arg1,
int arg2)
Entry point to C language function:
void glColor3ui(GLuint red, GLuint green, GLuint blue); Part of GL_VERSION_1_0 |
void |
glColor3uiv(int[] arg0,
int arg1)
|
void |
glColor3uiv(IntBuffer arg0)
|
void |
glColor3us(short arg0,
short arg1,
short arg2)
Entry point to C language function:
void glColor3us(GLushort red, GLushort green, GLushort blue); Part of GL_VERSION_1_0 |
void |
glColor3usv(short[] arg0,
int arg1)
|
void |
glColor3usv(ShortBuffer arg0)
|
void |
glColor4b(byte arg0,
byte arg1,
byte arg2,
byte arg3)
Entry point to C language function:
void glColor4b(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha); Part of GL_VERSION_1_0 |
void |
glColor4bv(byte[] arg0,
int arg1)
|
void |
glColor4bv(ByteBuffer arg0)
|
void |
glColor4d(double arg0,
double arg1,
double arg2,
double arg3)
Entry point to C language function:
void glColor4d(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha); Part of GL_VERSION_1_0 |
void |
glColor4dv(double[] arg0,
int arg1)
|
void |
glColor4dv(DoubleBuffer arg0)
|
void |
glColor4f(float arg0,
float arg1,
float arg2,
float arg3) |
void |
glColor4fv(float[] arg0,
int arg1)
|
void |
glColor4fv(FloatBuffer arg0)
|
void |
glColor4h(short arg0,
short arg1,
short arg2,
short arg3)
Entry point to C language function:
void glColor4h(GLhalfNV red, GLhalfNV green, GLhalfNV blue, GLhalfNV alpha); Part of GL_NV_half_float |
void |
glColor4hv(short[] arg0,
int arg1)
Entry point to C language function:
void glColor4hv(const GLhalfNV * v); Part of GL_NV_half_float |
void |
glColor4hv(ShortBuffer arg0)
Entry point to C language function:
void glColor4hv(const GLhalfNV * v); Part of GL_NV_half_float |
void |
glColor4i(int arg0,
int arg1,
int arg2,
int arg3)
Entry point to C language function:
void glColor4i(GLint red, GLint green, GLint blue, GLint alpha); Part of GL_VERSION_1_0 |
void |
glColor4iv(int[] arg0,
int arg1)
|
void |
glColor4iv(IntBuffer arg0)
|
void |
glColor4s(short arg0,
short arg1,
short arg2,
short arg3)
Entry point to C language function:
void glColor4s(GLshort red, GLshort green, GLshort blue, GLshort alpha); Part of GL_VERSION_1_0 |
void |
glColor4sv(short[] arg0,
int arg1)
|
void |
glColor4sv(ShortBuffer arg0)
|
void |
glColor4ub(byte arg0,
byte arg1,
byte arg2,
byte arg3)
Entry point to C language function:
void glColor4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha); Part of GL_VERSION_ES_CL_CM, GL_VERSION_1_0 |
void |
glColor4ubv(byte[] arg0,
int arg1)
|
void |
glColor4ubv(ByteBuffer arg0)
|
void |
glColor4ui(int arg0,
int arg1,
int arg2,
int arg3)
Entry point to C language function:
void glColor4ui(GLuint red, GLuint green, GLuint blue, GLuint alpha); Part of GL_VERSION_1_0 |
void |
glColor4uiv(int[] arg0,
int arg1)
|
void |
glColor4uiv(IntBuffer arg0)
|
void |
glColor4us(short arg0,
short arg1,
short arg2,
short arg3)
Entry point to C language function:
void glColor4us(GLushort red, GLushort green, GLushort blue, GLushort alpha); Part of GL_VERSION_1_0 |
void |
glColor4usv(short[] arg0,
int arg1)
|
void |
glColor4usv(ShortBuffer arg0)
|
void |
glColorFormatNV(int arg0,
int arg1,
int arg2)
Entry point to C language function:
void glColorFormatNV(GLint size, GLenum type, GLsizei stride); Part of GL_NV_vertex_buffer_unified_memory |
void |
glColorMask(boolean arg0,
boolean arg1,
boolean arg2,
boolean arg3)
Entry point to C language function:
void glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); Part of GL_VERSION_ES_CL_CM, GL_VERSION_1_0, GL_ES_VERSION_2_0 |
void |
glColorMaski(int arg0,
boolean arg1,
boolean arg2,
boolean arg3,
boolean arg4)
Entry point to C language function:
void glColorMaski(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a); Part of GL_VERSION_3_0 |
void |
glColorMaskIndexed(int arg0,
boolean arg1,
boolean arg2,
boolean arg3,
boolean arg4)
Entry point to C language function:
void glColorMaskIndexed(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a); Part of GL_EXT_draw_buffers2 |
void |
glColorMaterial(int arg0,
int arg1)
Entry point to C language function:
void glColorMaterial(GLenum face, GLenum mode); Part of GL_VERSION_1_0 |
void |
glColorP3ui(int arg0,
int arg1)
Entry point to C language function:
void glColorP3ui(GLenum type, GLuint color); Part of GL_ARB_vertex_type_2_10_10_10_rev, GL_VERSION_3_3 |
void |
glColorP3uiv(int arg0,
int[] arg1,
int arg2)
Entry point to C language function:
void glColorP3uiv(GLenum type, const GLuint * color); Part of GL_ARB_vertex_type_2_10_10_10_rev, GL_VERSION_3_3 |
void |
glColorP3uiv(int arg0,
IntBuffer arg1)
Entry point to C language function:
void glColorP3uiv(GLenum type, const GLuint * color); Part of GL_ARB_vertex_type_2_10_10_10_rev, GL_VERSION_3_3 |
void |
glColorP4ui(int arg0,
int arg1)
Entry point to C language function:
void glColorP4ui(GLenum type, GLuint color); Part of GL_ARB_vertex_type_2_10_10_10_rev, GL_VERSION_3_3 |
void |
glColorP4uiv(int arg0,
int[] arg1,
int arg2)
Entry point to C language function:
void glColorP4uiv(GLenum type, const GLuint * color); Part of GL_ARB_vertex_type_2_10_10_10_rev, GL_VERSION_3_3 |
void |
glColorP4uiv(int arg0,
IntBuffer arg1)
Entry point to C language function:
void glColorP4uiv(GLenum type, const GLuint * color); Part of GL_ARB_vertex_type_2_10_10_10_rev, GL_VERSION_3_3 |
void |
glColorPointer(GLArrayData arg0) |
void |
glColorPointer(int arg0,
int arg1,
int arg2,
Buffer arg3) |
void |
glColorPointer(int arg0,
int arg1,
int arg2,
long arg3) |
void |
glColorSubTable(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
Buffer arg5)
Entry point to C language function:
void glColorSubTable(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid * data); Part of GL_VERSION_1_2, GL_ARB_imaging |
void |
glColorSubTable(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
long arg5)
Entry point to C language function:
void glColorSubTable(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid * data); Part of GL_VERSION_1_2, GL_ARB_imaging |
void |
glColorTable(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
Buffer arg5)
Entry point to C language function:
void glColorTable(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid * table); Part of GL_VERSION_1_2, GL_ARB_imaging |
void |
glColorTable(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
long arg5)
Entry point to C language function:
void glColorTable(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid * table); Part of GL_VERSION_1_2, GL_ARB_imaging |
void |
glColorTableParameterfv(int arg0,
int arg1,
float[] arg2,
int arg3)
Entry point to C language function:
void glColorTableParameterfv(GLenum target, GLenum pname, const GLfloat * params); Part of GL_VERSION_1_2, GL_ARB_imaging |
void |
glColorTableParameterfv(int arg0,
int arg1,
FloatBuffer arg2)
Entry point to C language function:
void glColorTableParameterfv(GLenum target, GLenum pname, const GLfloat * params); Part of GL_VERSION_1_2, GL_ARB_imaging |
void |
glColorTableParameteriv(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function:
void glColorTableParameteriv(GLenum target, GLenum pname, const GLint * params); Part of GL_VERSION_1_2, GL_ARB_imaging |
void |
glColorTableParameteriv(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function:
void glColorTableParameteriv(GLenum target, GLenum pname, const GLint * params); Part of GL_VERSION_1_2, GL_ARB_imaging |
void |
glCompileShader(int arg0)
Entry point to C language function:
void glCompileShader(GLuint shader); Part of GL_ES_VERSION_2_0, GL_VERSION_2_0 |
void |
glCompileShaderARB(int arg0)
Entry point to C language function:
void glCompileShaderARB(GLhandleARB shaderObj); Part of GL_ARB_shader_objects |
void |
glCompileShaderIncludeARB(int arg0,
int arg1,
String[] arg2,
int[] arg3,
int arg4)
Entry point to C language function:
void glCompileShaderIncludeARB(GLuint shader, GLsizei count, const GLchar * * path, const GLint * length); Part of GL_ARB_shading_language_include |
void |
glCompileShaderIncludeARB(int arg0,
int arg1,
String[] arg2,
IntBuffer arg3)
Entry point to C language function:
void glCompileShaderIncludeARB(GLuint shader, GLsizei count, const GLchar * * path, const GLint * length); Part of GL_ARB_shading_language_include |
void |
glCompressedMultiTexImage1DEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
Buffer arg7)
Entry point to C language function:
void glCompressedMultiTexImage1DEXT(GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid * bits); Part of GL_EXT_direct_state_access |
void |
glCompressedMultiTexImage2DEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
Buffer arg8)
Entry point to C language function:
void glCompressedMultiTexImage2DEXT(GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid * bits); Part of GL_EXT_direct_state_access |
void |
glCompressedMultiTexImage3DEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
int arg8,
Buffer arg9)
Entry point to C language function:
void glCompressedMultiTexImage3DEXT(GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid * bits); Part of GL_EXT_direct_state_access |
void |
glCompressedMultiTexSubImage1DEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
Buffer arg7)
Entry point to C language function:
void glCompressedMultiTexSubImage1DEXT(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid * bits); Part of GL_EXT_direct_state_access |
void |
glCompressedMultiTexSubImage2DEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
int arg8,
Buffer arg9)
Entry point to C language function:
void glCompressedMultiTexSubImage2DEXT(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid * bits); Part of GL_EXT_direct_state_access |
void |
glCompressedMultiTexSubImage3DEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
int arg8,
int arg9,
int arg10,
Buffer arg11)
Entry point to C language function:
void glCompressedMultiTexSubImage3DEXT(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid * bits); Part of GL_EXT_direct_state_access |
void |
glCompressedTexImage1D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
Buffer arg6)
Entry point to C language function:
void glCompressedTexImage1D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid * data); Part of GL_VERSION_1_3 |
void |
glCompressedTexImage1D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
long arg6)
Entry point to C language function:
void glCompressedTexImage1D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid * data); Part of GL_VERSION_1_3 |
void |
glCompressedTexImage2D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
Buffer arg7)
Entry point to C language function:
void glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid * data); Part of GL_VERSION_ES_CL_CM, GL_VERSION_1_3, GL_ES_VERSION_2_0 |
void |
glCompressedTexImage2D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
long arg7)
Entry point to C language function:
void glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid * data); Part of GL_VERSION_ES_CL_CM, GL_VERSION_1_3, GL_ES_VERSION_2_0 |
void |
glCompressedTexImage3D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
Buffer arg8)
Entry point to C language function:
void glCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid * data); Part of GL_ES_VERSION_3_0, GL_VERSION_1_3; GL_OES_texture_3D |
void |
glCompressedTexImage3D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
long arg8)
Entry point to C language function:
void glCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid * data); Part of GL_ES_VERSION_3_0, GL_VERSION_1_3; GL_OES_texture_3D |
void |
glCompressedTexSubImage1D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
Buffer arg6)
Entry point to C language function:
void glCompressedTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid * data); Part of GL_VERSION_1_3 |
void |
glCompressedTexSubImage1D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
long arg6)
Entry point to C language function:
void glCompressedTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid * data); Part of GL_VERSION_1_3 |
void |
glCompressedTexSubImage2D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
Buffer arg8)
Entry point to C language function:
void glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid * data); Part of GL_VERSION_ES_CL_CM, GL_VERSION_1_3, GL_ES_VERSION_2_0 |
void |
glCompressedTexSubImage2D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
long arg8)
Entry point to C language function:
void glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid * data); Part of GL_VERSION_ES_CL_CM, GL_VERSION_1_3, GL_ES_VERSION_2_0 |
void |
glCompressedTexSubImage3D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
int arg8,
int arg9,
Buffer arg10)
Entry point to C language function:
void glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid * data); Part of GL_ES_VERSION_3_0, GL_VERSION_1_3; GL_OES_texture_3D |
void |
glCompressedTexSubImage3D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
int arg8,
int arg9,
long arg10)
Entry point to C language function:
void glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid * data); Part of GL_ES_VERSION_3_0, GL_VERSION_1_3; GL_OES_texture_3D |
void |
glCompressedTextureImage1DEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
Buffer arg7)
Entry point to C language function:
void glCompressedTextureImage1DEXT(GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid * bits); Part of GL_EXT_direct_state_access |
void |
glCompressedTextureImage2DEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
Buffer arg8)
Entry point to C language function:
void glCompressedTextureImage2DEXT(GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid * bits); Part of GL_EXT_direct_state_access |
void |
glCompressedTextureImage3DEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
int arg8,
Buffer arg9)
Entry point to C language function:
void glCompressedTextureImage3DEXT(GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid * bits); Part of GL_EXT_direct_state_access |
void |
glCompressedTextureSubImage1DEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
Buffer arg7)
Entry point to C language function:
void glCompressedTextureSubImage1DEXT(GLuint texture, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid * bits); Part of GL_EXT_direct_state_access |
void |
glCompressedTextureSubImage2DEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
int arg8,
Buffer arg9)
Entry point to C language function:
void glCompressedTextureSubImage2DEXT(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid * bits); Part of GL_EXT_direct_state_access |
void |
glCompressedTextureSubImage3DEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
int arg8,
int arg9,
int arg10,
Buffer arg11)
Entry point to C language function:
void glCompressedTextureSubImage3DEXT(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid * bits); Part of GL_EXT_direct_state_access |
void |
glConvolutionFilter1D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
Buffer arg5)
Entry point to C language function:
void glConvolutionFilter1D(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid * image); Part of GL_VERSION_1_2, GL_ARB_imaging |
void |
glConvolutionFilter1D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
long arg5)
Entry point to C language function:
void glConvolutionFilter1D(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid * image); Part of GL_VERSION_1_2, GL_ARB_imaging |
void |
glConvolutionFilter2D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
Buffer arg6)
Entry point to C language function:
void glConvolutionFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * image); Part of GL_VERSION_1_2, GL_ARB_imaging |
void |
glConvolutionFilter2D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
long arg6)
Entry point to C language function:
void glConvolutionFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * image); Part of GL_VERSION_1_2, GL_ARB_imaging |
void |
glConvolutionParameterf(int arg0,
int arg1,
float arg2)
Entry point to C language function:
void glConvolutionParameterf(GLenum target, GLenum pname, GLfloat params); Part of GL_VERSION_1_2, GL_ARB_imaging |
void |
glConvolutionParameterfv(int arg0,
int arg1,
float[] arg2,
int arg3)
Entry point to C language function:
void glConvolutionParameterfv(GLenum target, GLenum pname, const GLfloat * params); Part of GL_VERSION_1_2, GL_ARB_imaging |
void |
glConvolutionParameterfv(int arg0,
int arg1,
FloatBuffer arg2)
Entry point to C language function:
void glConvolutionParameterfv(GLenum target, GLenum pname, const GLfloat * params); Part of GL_VERSION_1_2, GL_ARB_imaging |
void |
glConvolutionParameteri(int arg0,
int arg1,
int arg2)
Entry point to C language function:
void glConvolutionParameteri(GLenum target, GLenum pname, GLint params); Part of GL_VERSION_1_2, GL_ARB_imaging |
void |
glConvolutionParameteriv(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function:
void glConvolutionParameteriv(GLenum target, GLenum pname, const GLint * params); Part of GL_VERSION_1_2, GL_ARB_imaging |
void |
glConvolutionParameteriv(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function:
void glConvolutionParameteriv(GLenum target, GLenum pname, const GLint * params); Part of GL_VERSION_1_2, GL_ARB_imaging |
void |
glCopyBufferSubData(int arg0,
int arg1,
long arg2,
long arg3,
long arg4)
Entry point to C language function:
void glCopyBufferSubData(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); Part of GL_ES_VERSION_3_0, GL_ARB_copy_buffer, GL_VERSION_3_1 |
void |
glCopyColorSubTable(int arg0,
int arg1,
int arg2,
int arg3,
int arg4)
Entry point to C language function:
void glCopyColorSubTable(GLenum target, GLsizei start, GLint x, GLint y, GLsizei width); Part of GL_VERSION_1_2, GL_ARB_imaging |
void |
glCopyColorTable(int arg0,
int arg1,
int arg2,
int arg3,
int arg4)
Entry point to C language function:
void glCopyColorTable(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); Part of GL_VERSION_1_2, GL_ARB_imaging |
void |
glCopyConvolutionFilter1D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4)
Entry point to C language function:
void glCopyConvolutionFilter1D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); Part of GL_VERSION_1_2, GL_ARB_imaging |
void |
glCopyConvolutionFilter2D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5)
Entry point to C language function:
void glCopyConvolutionFilter2D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height); Part of GL_VERSION_1_2, GL_ARB_imaging |
void |
glCopyImageSubData(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
int arg8,
int arg9,
int arg10,
int arg11,
int arg12,
int arg13,
int arg14)
Entry point to C language function:
void glCopyImageSubData(GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth); Part of GL_ARB_copy_image, GL_VERSION_4_3 |
void |
glCopyImageSubDataNV(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
int arg8,
int arg9,
int arg10,
int arg11,
int arg12,
int arg13,
int arg14)
Entry point to C language function:
void glCopyImageSubDataNV(GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei width, GLsizei height, GLsizei depth); Part of GL_NV_copy_image |
void |
glCopyMultiTexImage1DEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7)
Entry point to C language function:
void glCopyMultiTexImage1DEXT(GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); Part of GL_EXT_direct_state_access |
void |
glCopyMultiTexImage2DEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
int arg8)
Entry point to C language function:
void glCopyMultiTexImage2DEXT(GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); Part of GL_EXT_direct_state_access |
void |
glCopyMultiTexSubImage1DEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6)
Entry point to C language function:
void glCopyMultiTexSubImage1DEXT(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); Part of GL_EXT_direct_state_access |
void |
glCopyMultiTexSubImage2DEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
int arg8)
Entry point to C language function:
void glCopyMultiTexSubImage2DEXT(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); Part of GL_EXT_direct_state_access |
void |
glCopyMultiTexSubImage3DEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
int arg8,
int arg9)
Entry point to C language function:
void glCopyMultiTexSubImage3DEXT(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); Part of GL_EXT_direct_state_access |
void |
glCopyPathNV(int arg0,
int arg1)
Entry point to C language function:
void glCopyPathNV(GLuint resultPath, GLuint srcPath); Part of GL_NV_path_rendering |
void |
glCopyPixels(int arg0,
int arg1,
int arg2,
int arg3,
int arg4)
Entry point to C language function:
void glCopyPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type); Part of GL_VERSION_1_0 |
void |
glCopyTexImage1D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6)
Entry point to C language function:
void glCopyTexImage1D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); Part of GL_VERSION_1_1 |
void |
glCopyTexImage2D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7)
Entry point to C language function:
void glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); Part of GL_VERSION_ES_CL_CM, GL_VERSION_1_1, GL_ES_VERSION_2_0 |
void |
glCopyTexSubImage1D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5)
Entry point to C language function:
void glCopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); Part of GL_VERSION_1_1 |
void |
glCopyTexSubImage2D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7)
Entry point to C language function:
void glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); Part of GL_VERSION_ES_CL_CM, GL_VERSION_1_1, GL_ES_VERSION_2_0 |
void |
glCopyTexSubImage3D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
int arg8)
Entry point to C language function:
void glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); Part of GL_VERSION_1_2, GL_ES_VERSION_3_0; GL_OES_texture_3D |
void |
glCopyTextureImage1DEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7)
Entry point to C language function:
void glCopyTextureImage1DEXT(GLuint texture, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); Part of GL_EXT_direct_state_access |
void |
glCopyTextureImage2DEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
int arg8)
Entry point to C language function:
void glCopyTextureImage2DEXT(GLuint texture, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); Part of GL_EXT_direct_state_access |
void |
glCopyTextureSubImage1DEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6)
Entry point to C language function:
void glCopyTextureSubImage1DEXT(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); Part of GL_EXT_direct_state_access |
void |
glCopyTextureSubImage2DEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
int arg8)
Entry point to C language function:
void glCopyTextureSubImage2DEXT(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); Part of GL_EXT_direct_state_access |
void |
glCopyTextureSubImage3DEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
int arg8,
int arg9)
Entry point to C language function:
void glCopyTextureSubImage3DEXT(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); Part of GL_EXT_direct_state_access |
void |
glCoverFillPathInstancedNV(int arg0,
int arg1,
Buffer arg2,
int arg3,
int arg4,
int arg5,
float[] arg6,
int arg7)
Entry point to C language function:
void glCoverFillPathInstancedNV(GLsizei numPaths, GLenum pathNameType, const GLvoid * paths, GLuint pathBase, GLenum coverMode, GLenum transformType, const GLfloat * transformValues); Part of GL_NV_path_rendering |
void |
glCoverFillPathInstancedNV(int arg0,
int arg1,
Buffer arg2,
int arg3,
int arg4,
int arg5,
FloatBuffer arg6)
Entry point to C language function:
void glCoverFillPathInstancedNV(GLsizei numPaths, GLenum pathNameType, const GLvoid * paths, GLuint pathBase, GLenum coverMode, GLenum transformType, const GLfloat * transformValues); Part of GL_NV_path_rendering |
void |
glCoverFillPathNV(int arg0,
int arg1)
Entry point to C language function:
void glCoverFillPathNV(GLuint path, GLenum coverMode); Part of GL_NV_path_rendering |
void |
glCoverStrokePathInstancedNV(int arg0,
int arg1,
Buffer arg2,
int arg3,
int arg4,
int arg5,
float[] arg6,
int arg7)
Entry point to C language function:
void glCoverStrokePathInstancedNV(GLsizei numPaths, GLenum pathNameType, const GLvoid * paths, GLuint pathBase, GLenum coverMode, GLenum transformType, const GLfloat * transformValues); Part of GL_NV_path_rendering |
void |
glCoverStrokePathInstancedNV(int arg0,
int arg1,
Buffer arg2,
int arg3,
int arg4,
int arg5,
FloatBuffer arg6)
Entry point to C language function:
void glCoverStrokePathInstancedNV(GLsizei numPaths, GLenum pathNameType, const GLvoid * paths, GLuint pathBase, GLenum coverMode, GLenum transformType, const GLfloat * transformValues); Part of GL_NV_path_rendering |
void |
glCoverStrokePathNV(int arg0,
int arg1)
Entry point to C language function:
void glCoverStrokePathNV(GLuint path, GLenum coverMode); Part of GL_NV_path_rendering |
int |
glCreateProgram()
Entry point to C language function:
GLuint glCreateProgram(void); Part of GL_ES_VERSION_2_0, GL_VERSION_2_0 |
int |
glCreateProgramObjectARB()
Entry point to C language function:
GLhandleARB glCreateProgramObjectARB(void); Part of GL_ARB_shader_objects |
int |
glCreateShader(int arg0)
Entry point to C language function:
GLuint glCreateShader(GLenum type); Part of GL_ES_VERSION_2_0, GL_VERSION_2_0 |
int |
glCreateShaderObjectARB(int arg0)
Entry point to C language function:
GLhandleARB glCreateShaderObjectARB(GLenum shaderType); Part of GL_ARB_shader_objects |
int |
glCreateShaderProgramv(int arg0,
int arg1,
String[] arg2)
Entry point to C language function:
GLuint glCreateShaderProgramv(GLenum type, GLsizei count, const GLchar * const * strings); Part of GL_VERSION_4_1, GL_ARB_separate_shader_objects; GL_EXT_separate_shader_objects |
long |
glCreateSyncFromCLeventARB(long arg0,
long arg1,
int arg2)
Entry point to C language function:
GLsync glCreateSyncFromCLeventARB(cl_context context, cl_event event, GLbitfield flags); Part of GL_ARB_cl_event |
void |
glCullFace(int arg0)
Entry point to C language function:
void glCullFace(GLenum mode); Part of GL_VERSION_ES_CL_CM, GL_VERSION_1_0, GL_ES_VERSION_2_0 |
void |
glCullParameterdvEXT(int arg0,
double[] arg1,
int arg2)
Entry point to C language function:
void glCullParameterdvEXT(GLenum pname, GLdouble * params); Part of GL_EXT_cull_vertex |
void |
glCullParameterdvEXT(int arg0,
DoubleBuffer arg1)
Entry point to C language function:
void glCullParameterdvEXT(GLenum pname, GLdouble * params); Part of GL_EXT_cull_vertex |
void |
glCullParameterfvEXT(int arg0,
float[] arg1,
int arg2)
Entry point to C language function:
void glCullParameterfvEXT(GLenum pname, GLfloat * params); Part of GL_EXT_cull_vertex |
void |
glCullParameterfvEXT(int arg0,
FloatBuffer arg1)
Entry point to C language function:
void glCullParameterfvEXT(GLenum pname, GLfloat * params); Part of GL_EXT_cull_vertex |
void |
glCurrentPaletteMatrix(int arg0)
Entry point to C language function:
void glCurrentPaletteMatrix(GLint index); Part of GL_OES_matrix_palette; GL_ARB_matrix_palette |
void |
glDebugMessageControl(int arg0,
int arg1,
int arg2,
int arg3,
int[] arg4,
int arg5,
boolean arg6)
Entry point to C language function:
void glDebugMessageControl(GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint * ids, GLboolean enabled); Part of GL_VERSION_4_3, GL_KHR_debug; GL_ARB_debug_output; GL_KHR_debug |
void |
glDebugMessageControl(int arg0,
int arg1,
int arg2,
int arg3,
IntBuffer arg4,
boolean arg5)
Entry point to C language function:
void glDebugMessageControl(GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint * ids, GLboolean enabled); Part of GL_VERSION_4_3, GL_KHR_debug; GL_ARB_debug_output; GL_KHR_debug |
void |
glDebugMessageEnableAMD(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4,
boolean arg5)
Entry point to C language function:
void glDebugMessageEnableAMD(GLenum category, GLenum severity, GLsizei count, const GLuint * ids, GLboolean enabled); Part of GL_AMD_debug_output |
void |
glDebugMessageEnableAMD(int arg0,
int arg1,
int arg2,
IntBuffer arg3,
boolean arg4)
Entry point to C language function:
void glDebugMessageEnableAMD(GLenum category, GLenum severity, GLsizei count, const GLuint * ids, GLboolean enabled); Part of GL_AMD_debug_output |
void |
glDebugMessageInsert(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
String arg5)
Entry point to C language function:
void glDebugMessageInsert(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar * buf); Part of GL_VERSION_4_3, GL_KHR_debug; GL_ARB_debug_output; GL_KHR_debug |
void |
glDebugMessageInsertAMD(int arg0,
int arg1,
int arg2,
int arg3,
String arg4)
Entry point to C language function:
void glDebugMessageInsertAMD(GLenum category, GLenum severity, GLuint id, GLsizei length, const GLchar * buf); Part of GL_AMD_debug_output |
void |
glDeleteBuffers(int arg0,
int[] arg1,
int arg2)
Entry point to C language function:
void glDeleteBuffers(GLsizei n, const GLuint * buffers); Part of GL_VERSION_ES_CL_CM, GL_VERSION_1_5, GL_ES_VERSION_2_0 |
void |
glDeleteBuffers(int arg0,
IntBuffer arg1)
Entry point to C language function:
void glDeleteBuffers(GLsizei n, const GLuint * buffers); Part of GL_VERSION_ES_CL_CM, GL_VERSION_1_5, GL_ES_VERSION_2_0 |
void |
glDeleteFencesAPPLE(int arg0,
int[] arg1,
int arg2)
Entry point to C language function:
void glDeleteFencesAPPLE(GLsizei n, const GLuint * fences); Part of GL_APPLE_fence |
void |
glDeleteFencesAPPLE(int arg0,
IntBuffer arg1)
Entry point to C language function:
void glDeleteFencesAPPLE(GLsizei n, const GLuint * fences); Part of GL_APPLE_fence |
void |
glDeleteFencesNV(int arg0,
int[] arg1,
int arg2)
Entry point to C language function:
void glDeleteFencesNV(GLsizei n, const GLuint * fences); Part of GL_NV_fence |
void |
glDeleteFencesNV(int arg0,
IntBuffer arg1)
Entry point to C language function:
void glDeleteFencesNV(GLsizei n, const GLuint * fences); Part of GL_NV_fence |
void |
glDeleteFramebuffers(int arg0,
int[] arg1,
int arg2)
Entry point to C language function:
void glDeleteFramebuffers(GLsizei n, const GLuint * framebuffers); Part of GL_ARB_framebuffer_object, GL_VERSION_3_0, GL_ES_VERSION_2_0; GL_OES_framebuffer_object |
void |
glDeleteFramebuffers(int arg0,
IntBuffer arg1)
Entry point to C language function:
void glDeleteFramebuffers(GLsizei n, const GLuint * framebuffers); Part of GL_ARB_framebuffer_object, GL_VERSION_3_0, GL_ES_VERSION_2_0; GL_OES_framebuffer_object |
void |
glDeleteLists(int arg0,
int arg1)
Entry point to C language function:
void glDeleteLists(GLuint list, GLsizei range); Part of GL_VERSION_1_0 |
void |
glDeleteNamedStringARB(int arg0,
String arg1)
Entry point to C language function:
void glDeleteNamedStringARB(GLint namelen, const GLchar * name); Part of GL_ARB_shading_language_include |
void |
glDeleteNamesAMD(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function:
void glDeleteNamesAMD(GLenum identifier, GLuint num, const GLuint * names); Part of GL_AMD_name_gen_delete |
void |
glDeleteNamesAMD(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function:
void glDeleteNamesAMD(GLenum identifier, GLuint num, const GLuint * names); Part of GL_AMD_name_gen_delete |
void |
glDeleteObjectARB(int arg0)
Entry point to C language function:
void glDeleteObjectARB(GLhandleARB obj); Part of GL_ARB_shader_objects |
void |
glDeleteOcclusionQueriesNV(int arg0,
int[] arg1,
int arg2)
Entry point to C language function:
void glDeleteOcclusionQueriesNV(GLsizei n, const GLuint * ids); Part of GL_NV_occlusion_query |
void |
glDeleteOcclusionQueriesNV(int arg0,
IntBuffer arg1)
Entry point to C language function:
void glDeleteOcclusionQueriesNV(GLsizei n, const GLuint * ids); Part of GL_NV_occlusion_query |
void |
glDeletePathsNV(int arg0,
int arg1)
Entry point to C language function:
void glDeletePathsNV(GLuint path, GLsizei range); Part of GL_NV_path_rendering |
void |
glDeletePerfMonitorsAMD(int arg0,
int[] arg1,
int arg2)
Entry point to C language function:
void glDeletePerfMonitorsAMD(GLsizei n, GLuint * monitors); Part of GL_AMD_performance_monitor |
void |
glDeletePerfMonitorsAMD(int arg0,
IntBuffer arg1)
Entry point to C language function:
void glDeletePerfMonitorsAMD(GLsizei n, GLuint * monitors); Part of GL_AMD_performance_monitor |
void |
glDeleteProgram(int arg0)
Entry point to C language function:
void glDeleteProgram(GLuint program); Part of GL_ES_VERSION_2_0, GL_VERSION_2_0 |
void |
glDeleteProgramPipelines(int arg0,
int[] arg1,
int arg2)
Entry point to C language function:
void glDeleteProgramPipelines(GLsizei n, const GLuint * pipelines); Part of GL_VERSION_4_1, GL_ARB_separate_shader_objects; GL_EXT_separate_shader_objects |
void |
glDeleteProgramPipelines(int arg0,
IntBuffer arg1)
Entry point to C language function:
void glDeleteProgramPipelines(GLsizei n, const GLuint * pipelines); Part of GL_VERSION_4_1, GL_ARB_separate_shader_objects; GL_EXT_separate_shader_objects |
void |
glDeleteProgramsARB(int arg0,
int[] arg1,
int arg2)
Entry point to C language function:
void glDeleteProgramsARB(GLsizei n, const GLuint * programs); Part of GL_ARB_vertex_program |
void |
glDeleteProgramsARB(int arg0,
IntBuffer arg1)
Entry point to C language function:
void glDeleteProgramsARB(GLsizei n, const GLuint * programs); Part of GL_ARB_vertex_program |
void |
glDeleteQueries(int arg0,
int[] arg1,
int arg2)
Entry point to C language function:
void glDeleteQueries(GLsizei n, const GLuint * ids); Part of GL_ES_VERSION_3_0, GL_VERSION_1_5; GL_EXT_occlusion_query_boolean, GL_EXT_disjoint_timer_query |
void |
glDeleteQueries(int arg0,
IntBuffer arg1)
Entry point to C language function:
void glDeleteQueries(GLsizei n, const GLuint * ids); Part of GL_ES_VERSION_3_0, GL_VERSION_1_5; GL_EXT_occlusion_query_boolean, GL_EXT_disjoint_timer_query |
void |
glDeleteRenderbuffers(int arg0,
int[] arg1,
int arg2)
Entry point to C language function:
void glDeleteRenderbuffers(GLsizei n, const GLuint * renderbuffers); Part of GL_ARB_framebuffer_object, GL_VERSION_3_0, GL_ES_VERSION_2_0; GL_OES_framebuffer_object |
void |
glDeleteRenderbuffers(int arg0,
IntBuffer arg1)
Entry point to C language function:
void glDeleteRenderbuffers(GLsizei n, const GLuint * renderbuffers); Part of GL_ARB_framebuffer_object, GL_VERSION_3_0, GL_ES_VERSION_2_0; GL_OES_framebuffer_object |
void |
glDeleteSamplers(int arg0,
int[] arg1,
int arg2)
Entry point to C language function:
void glDeleteSamplers(GLsizei count, const GLuint * samplers); Part of GL_ARB_sampler_objects, GL_ES_VERSION_3_0, GL_VERSION_3_3 |
void |
glDeleteSamplers(int arg0,
IntBuffer arg1)
Entry point to C language function:
void glDeleteSamplers(GLsizei count, const GLuint * samplers); Part of GL_ARB_sampler_objects, GL_ES_VERSION_3_0, GL_VERSION_3_3 |
void |
glDeleteShader(int arg0)
Entry point to C language function:
void glDeleteShader(GLuint shader); Part of GL_ES_VERSION_2_0, GL_VERSION_2_0 |
void |
glDeleteSync(long arg0)
Entry point to C language function:
void glDeleteSync(GLsync sync); Part of GL_ARB_sync, GL_ES_VERSION_3_0, GL_VERSION_3_2 |
void |
glDeleteTextures(int arg0,
int[] arg1,
int arg2)
Entry point to C language function:
void glDeleteTextures(GLsizei n, const GLuint * textures); Part of GL_VERSION_ES_CL_CM, GL_VERSION_1_1, GL_ES_VERSION_2_0 |
void |
glDeleteTextures(int arg0,
IntBuffer arg1)
Entry point to C language function:
void glDeleteTextures(GLsizei n, const GLuint * textures); Part of GL_VERSION_ES_CL_CM, GL_VERSION_1_1, GL_ES_VERSION_2_0 |
void |
glDeleteTransformFeedbacks(int arg0,
int[] arg1,
int arg2)
Entry point to C language function:
void glDeleteTransformFeedbacks(GLsizei n, const GLuint * ids); Part of GL_ES_VERSION_3_0, GL_VERSION_4_0, GL_ARB_transform_feedback2 |
void |
glDeleteTransformFeedbacks(int arg0,
IntBuffer arg1)
Entry point to C language function:
void glDeleteTransformFeedbacks(GLsizei n, const GLuint * ids); Part of GL_ES_VERSION_3_0, GL_VERSION_4_0, GL_ARB_transform_feedback2 |
void |
glDeleteTransformFeedbacksNV(int arg0,
int[] arg1,
int arg2)
Entry point to C language function:
void glDeleteTransformFeedbacksNV(GLsizei n, const GLuint * ids); Part of GL_NV_transform_feedback2 |
void |
glDeleteTransformFeedbacksNV(int arg0,
IntBuffer arg1)
Entry point to C language function:
void glDeleteTransformFeedbacksNV(GLsizei n, const GLuint * ids); Part of GL_NV_transform_feedback2 |
void |
glDeleteVertexArrays(int arg0,
int[] arg1,
int arg2)
Entry point to C language function:
void glDeleteVertexArrays(GLsizei n, const GLuint * arrays); Part of GL_ES_VERSION_3_0, GL_ARB_vertex_array_object, GL_VERSION_3_0 |
void |
glDeleteVertexArrays(int arg0,
IntBuffer arg1)
Entry point to C language function:
void glDeleteVertexArrays(GLsizei n, const GLuint * arrays); Part of GL_ES_VERSION_3_0, GL_ARB_vertex_array_object, GL_VERSION_3_0 |
void |
glDeleteVertexShaderEXT(int arg0)
Entry point to C language function:
void glDeleteVertexShaderEXT(GLuint id); Part of GL_EXT_vertex_shader |
void |
glDepthBoundsEXT(double arg0,
double arg1)
Entry point to C language function:
void glDepthBoundsEXT(GLclampd zmin, GLclampd zmax); Part of GL_EXT_depth_bounds_test |
void |
glDepthFunc(int arg0)
Entry point to C language function:
void glDepthFunc(GLenum func); Part of GL_VERSION_ES_CL_CM, GL_VERSION_1_0, GL_ES_VERSION_2_0 |
void |
glDepthMask(boolean arg0)
Entry point to C language function:
void glDepthMask(GLboolean flag); Part of GL_VERSION_ES_CL_CM, GL_VERSION_1_0, GL_ES_VERSION_2_0 |
void |
glDepthRange(double arg0,
double arg1)
Aliased entrypoint of
void glDepthRange(GLclampd depth); and void glDepthRangef(GLclampf depth); . |
void |
glDepthRangeArrayv(int arg0,
int arg1,
double[] arg2,
int arg3)
Entry point to C language function:
void glDepthRangeArrayv(GLuint first, GLsizei count, const GLdouble * v); Part of GL_VERSION_4_1, GL_ARB_viewport_array |
void |
glDepthRangeArrayv(int arg0,
int arg1,
DoubleBuffer arg2)
Entry point to C language function:
void glDepthRangeArrayv(GLuint first, GLsizei count, const GLdouble * v); Part of GL_VERSION_4_1, GL_ARB_viewport_array |
void |
glDepthRangef(float arg0,
float arg1)
Entry point to C language function:
void glDepthRangef(GLclampf zNear, GLclampf zFar); Part of GL_ARB_ES2_compatibility, GL_ES_VERSION_2_0, GL_VERSION_ES_CM; GL_OES_single_precision |
void |
glDepthRangeIndexed(int arg0,
double arg1,
double arg2)
Entry point to C language function:
void glDepthRangeIndexed(GLuint index, GLdouble n, GLdouble f); Part of GL_VERSION_4_1, GL_ARB_viewport_array |
void |
glDetachObjectARB(int arg0,
int arg1)
Entry point to C language function:
void glDetachObjectARB(GLhandleARB containerObj, GLhandleARB attachedObj); Part of GL_ARB_shader_objects |
void |
glDetachShader(int arg0,
int arg1)
Entry point to C language function:
void glDetachShader(GLuint program, GLuint shader); Part of GL_ES_VERSION_2_0, GL_VERSION_2_0 |
void |
glDisable(int arg0)
Entry point to C language function:
void glDisable(GLenum cap); Part of GL_VERSION_ES_CL_CM, GL_VERSION_1_0, GL_ES_VERSION_2_0 |
void |
glDisableClientState(int arg0)
Entry point to C language function:
void glDisableClientState(GLenum cap); Part of GL_VERSION_ES_CL_CM, GL_VERSION_1_1, GL_NV_vertex_buffer_unified_memory |
void |
glDisableClientStateiEXT(int arg0,
int arg1)
Entry point to C language function:
void glDisableClientStateiEXT(GLenum array, GLuint index); Part of GL_EXT_direct_state_access |
void |
glDisableClientStateIndexedEXT(int arg0,
int arg1)
Entry point to C language function:
void glDisableClientStateIndexedEXT(GLenum array, GLuint index); Part of GL_EXT_direct_state_access |
void |
glDisablei(int arg0,
int arg1)
Entry point to C language function:
void glDisablei(GLenum target, GLuint index); Part of GL_VERSION_3_0 |
void |
glDisableIndexed(int arg0,
int arg1)
Entry point to C language function:
void glDisableIndexed(GLenum target, GLuint index); Part of GL_EXT_draw_buffers2, GL_EXT_direct_state_access |
void |
glDisableVariantClientStateEXT(int arg0)
Entry point to C language function:
void glDisableVariantClientStateEXT(GLuint id); Part of GL_EXT_vertex_shader |
void |
glDisableVertexArrayAttribEXT(int arg0,
int arg1)
Entry point to C language function:
void glDisableVertexArrayAttribEXT(GLuint vaobj, GLuint index); Part of GL_EXT_direct_state_access |
void |
glDisableVertexArrayEXT(int arg0,
int arg1)
Entry point to C language function:
void glDisableVertexArrayEXT(GLuint vaobj, GLenum array); Part of GL_EXT_direct_state_access |
void |
glDisableVertexAttribAPPLE(int arg0,
int arg1)
Entry point to C language function:
void glDisableVertexAttribAPPLE(GLuint index, GLenum pname); Part of GL_APPLE_vertex_program_evaluators |
void |
glDisableVertexAttribArray(int arg0)
Entry point to C language function:
void glDisableVertexAttribArray(GLuint index); Part of GL_ES_VERSION_2_0, GL_VERSION_2_0 |
void |
glDisableVertexAttribArrayARB(int arg0)
Entry point to C language function:
void glDisableVertexAttribArrayARB(GLuint index); Part of GL_ARB_vertex_program |
void |
glDispatchCompute(int arg0,
int arg1,
int arg2)
Entry point to C language function:
void glDispatchCompute(GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z); Part of GL_VERSION_4_3, GL_ARB_compute_shader |
void |
glDispatchComputeIndirect(long arg0)
Entry point to C language function:
void glDispatchComputeIndirect(GLintptr indirect); Part of GL_VERSION_4_3, GL_ARB_compute_shader |
void |
glDrawArrays(int arg0,
int arg1,
int arg2)
Entry point to C language function:
void glDrawArrays(GLenum mode, GLint first, GLsizei count); Part of GL_VERSION_ES_CL_CM, GL_VERSION_1_1, GL_ES_VERSION_2_0 |
void |
glDrawArraysIndirect(int arg0,
Buffer arg1)
Entry point to C language function:
void glDrawArraysIndirect(GLenum mode, const GLvoid * indirect); Part of GL_VERSION_4_0, GL_ARB_draw_indirect |
void |
glDrawArraysIndirect(int arg0,
long arg1)
Entry point to C language function:
void glDrawArraysIndirect(GLenum mode, const GLvoid * indirect); Part of GL_VERSION_4_0, GL_ARB_draw_indirect |
void |
glDrawArraysInstanced(int arg0,
int arg1,
int arg2,
int arg3)
Entry point to C language function:
void glDrawArraysInstanced(GLenum mode, GLint first, GLsizei count, GLsizei instancecount); Part of GL_ES_VERSION_3_0, GL_VERSION_3_1; GL_ARB_draw_instanced |
void |
glDrawArraysInstancedBaseInstance(int arg0,
int arg1,
int arg2,
int arg3,
int arg4)
Entry point to C language function:
void glDrawArraysInstancedBaseInstance(GLenum mode, GLint first, GLsizei count, GLsizei instancecount, GLuint baseinstance); Part of GL_VERSION_4_2, GL_ARB_base_instance |
void |
glDrawBuffer(int arg0)
|
void |
glDrawBuffers(int arg0,
int[] arg1,
int arg2)
Entry point to C language function:
void glDrawBuffers(GLsizei n, const GLenum * bufs); Part of GL_ES_VERSION_3_0, GL_VERSION_2_0; GL_EXT_draw_buffersGL_NV_draw_buffers |
void |
glDrawBuffers(int arg0,
IntBuffer arg1)
Entry point to C language function:
void glDrawBuffers(GLsizei n, const GLenum * bufs); Part of GL_ES_VERSION_3_0, GL_VERSION_2_0; GL_EXT_draw_buffersGL_NV_draw_buffers |
void |
glDrawBuffersATI(int arg0,
int[] arg1,
int arg2)
Entry point to C language function:
void glDrawBuffersATI(GLsizei n, const GLenum * bufs); Part of GL_ATI_draw_buffers |
void |
glDrawBuffersATI(int arg0,
IntBuffer arg1)
Entry point to C language function:
void glDrawBuffersATI(GLsizei n, const GLenum * bufs); Part of GL_ATI_draw_buffers |
void |
glDrawElements(int arg0,
int arg1,
int arg2,
Buffer arg3)
Entry point to C language function:
void glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid * indices); Part of GL_VERSION_ES_CL_CM, GL_VERSION_1_1, GL_ES_VERSION_2_0 |
void |
glDrawElements(int arg0,
int arg1,
int arg2,
long arg3)
Entry point to C language function:
void glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid * indices); Part of GL_VERSION_ES_CL_CM, GL_VERSION_1_1, GL_ES_VERSION_2_0 |
void |
glDrawElementsBaseVertex(int arg0,
int arg1,
int arg2,
Buffer arg3,
int arg4)
Entry point to C language function:
void glDrawElementsBaseVertex(GLenum mode, GLsizei count, GLenum type, const GLvoid * indices, GLint basevertex); Part of GL_ARB_draw_elements_base_vertex, GL_VERSION_3_2 |
void |
glDrawElementsBaseVertex(int arg0,
int arg1,
int arg2,
long arg3,
int arg4)
Entry point to C language function:
void glDrawElementsBaseVertex(GLenum mode, GLsizei count, GLenum type, const GLvoid * indices, GLint basevertex); Part of GL_ARB_draw_elements_base_vertex, GL_VERSION_3_2 |
void |
glDrawElementsIndirect(int arg0,
int arg1,
Buffer arg2)
Entry point to C language function:
void glDrawElementsIndirect(GLenum mode, GLenum type, const GLvoid * indirect); Part of GL_VERSION_4_0, GL_ARB_draw_indirect |
void |
glDrawElementsIndirect(int arg0,
int arg1,
long arg2)
Entry point to C language function:
void glDrawElementsIndirect(GLenum mode, GLenum type, const GLvoid * indirect); Part of GL_VERSION_4_0, GL_ARB_draw_indirect |
void |
glDrawElementsInstanced(int arg0,
int arg1,
int arg2,
Buffer arg3,
int arg4)
Entry point to C language function:
void glDrawElementsInstanced(GLenum mode, GLsizei count, GLenum type, const GLvoid * indices, GLsizei instancecount); Part of GL_ES_VERSION_3_0, GL_VERSION_3_1; GL_ARB_draw_instanced |
void |
glDrawElementsInstanced(int arg0,
int arg1,
int arg2,
long arg3,
int arg4)
Entry point to C language function:
void glDrawElementsInstanced(GLenum mode, GLsizei count, GLenum type, const GLvoid * indices, GLsizei instancecount); Part of GL_ES_VERSION_3_0, GL_VERSION_3_1; GL_ARB_draw_instanced |
void |
glDrawElementsInstancedBaseInstance(int arg0,
int arg1,
int arg2,
Buffer arg3,
int arg4,
int arg5)
Entry point to C language function:
void glDrawElementsInstancedBaseInstance(GLenum mode, GLsizei count, GLenum type, const void * indices, GLsizei instancecount, GLuint baseinstance); Part of GL_VERSION_4_2, GL_ARB_base_instance |
void |
glDrawElementsInstancedBaseInstance(int arg0,
int arg1,
int arg2,
long arg3,
int arg4,
int arg5)
Entry point to C language function:
void glDrawElementsInstancedBaseInstance(GLenum mode, GLsizei count, GLenum type, const void * indices, GLsizei instancecount, GLuint baseinstance); Part of GL_VERSION_4_2, GL_ARB_base_instance |
void |
glDrawElementsInstancedBaseVertex(int arg0,
int arg1,
int arg2,
Buffer arg3,
int arg4,
int arg5)
Entry point to C language function:
void glDrawElementsInstancedBaseVertex(GLenum mode, GLsizei count, GLenum type, const GLvoid * indices, GLsizei instancecount, GLint basevertex); Part of GL_ARB_draw_elements_base_vertex, GL_VERSION_3_2 |
void |
glDrawElementsInstancedBaseVertex(int arg0,
int arg1,
int arg2,
long arg3,
int arg4,
int arg5)
Entry point to C language function:
void glDrawElementsInstancedBaseVertex(GLenum mode, GLsizei count, GLenum type, const GLvoid * indices, GLsizei instancecount, GLint basevertex); Part of GL_ARB_draw_elements_base_vertex, GL_VERSION_3_2 |
void |
glDrawElementsInstancedBaseVertexBaseInstance(int arg0,
int arg1,
int arg2,
Buffer arg3,
int arg4,
int arg5,
int arg6)
Entry point to C language function:
void glDrawElementsInstancedBaseVertexBaseInstance(GLenum mode, GLsizei count, GLenum type, const void * indices, GLsizei instancecount, GLint basevertex, GLuint baseinstance); Part of GL_VERSION_4_2, GL_ARB_base_instance |
void |
glDrawElementsInstancedBaseVertexBaseInstance(int arg0,
int arg1,
int arg2,
long arg3,
int arg4,
int arg5,
int arg6)
Entry point to C language function:
void glDrawElementsInstancedBaseVertexBaseInstance(GLenum mode, GLsizei count, GLenum type, const void * indices, GLsizei instancecount, GLint basevertex, GLuint baseinstance); Part of GL_VERSION_4_2, GL_ARB_base_instance |
void |
glDrawPixels(int arg0,
int arg1,
int arg2,
int arg3,
Buffer arg4)
Entry point to C language function:
void glDrawPixels(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * pixels); Part of GL_VERSION_1_0 |
void |
glDrawPixels(int arg0,
int arg1,
int arg2,
int arg3,
long arg4)
Entry point to C language function:
void glDrawPixels(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * pixels); Part of GL_VERSION_1_0 |
void |
glDrawRangeElements(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
Buffer arg5)
Entry point to C language function:
void glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid * indices); Part of GL_VERSION_1_2, GL_ES_VERSION_3_0 |
void |
glDrawRangeElements(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
long arg5)
Entry point to C language function:
void glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid * indices); Part of GL_VERSION_1_2, GL_ES_VERSION_3_0 |
void |
glDrawRangeElementsBaseVertex(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
Buffer arg5,
int arg6)
Entry point to C language function:
void glDrawRangeElementsBaseVertex(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid * indices, GLint basevertex); Part of GL_ARB_draw_elements_base_vertex, GL_VERSION_3_2 |
void |
glDrawRangeElementsBaseVertex(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
long arg5,
int arg6)
Entry point to C language function:
void glDrawRangeElementsBaseVertex(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid * indices, GLint basevertex); Part of GL_ARB_draw_elements_base_vertex, GL_VERSION_3_2 |
void |
glDrawTextureNV(int arg0,
int arg1,
float arg2,
float arg3,
float arg4,
float arg5,
float arg6,
float arg7,
float arg8,
float arg9,
float arg10)
Entry point to C language function:
void glDrawTextureNV(GLuint texture, GLuint sampler, GLfloat x0, GLfloat y0, GLfloat x1, GLfloat y1, GLfloat z, GLfloat s0, GLfloat t0, GLfloat s1, GLfloat t1); Part of GL_NV_draw_texture |
void |
glDrawTransformFeedback(int arg0,
int arg1)
Entry point to C language function:
void glDrawTransformFeedback(GLenum mode, GLuint id); Part of GL_VERSION_4_0, GL_ARB_transform_feedback2 |
void |
glDrawTransformFeedbackInstanced(int arg0,
int arg1,
int arg2)
Entry point to C language function:
void glDrawTransformFeedbackInstanced(GLenum mode, GLuint id, GLsizei instancecount); Part of GL_VERSION_4_2, GL_ARB_transform_feedback_instanced |
void |
glDrawTransformFeedbackNV(int arg0,
int arg1)
Entry point to C language function:
void glDrawTransformFeedbackNV(GLenum mode, GLuint id); Part of GL_NV_transform_feedback2 |
void |
glDrawTransformFeedbackStream(int arg0,
int arg1,
int arg2)
Entry point to C language function:
void glDrawTransformFeedbackStream(GLenum mode, GLuint id, GLuint stream); Part of GL_VERSION_4_0, GL_ARB_transform_feedback3 |
void |
glDrawTransformFeedbackStreamInstanced(int arg0,
int arg1,
int arg2,
int arg3)
Entry point to C language function:
void glDrawTransformFeedbackStreamInstanced(GLenum mode, GLuint id, GLuint stream, GLsizei instancecount); Part of GL_VERSION_4_2, GL_ARB_transform_feedback_instanced |
void |
glEdgeFlag(boolean arg0)
|
void |
glEdgeFlagFormatNV(int arg0)
Entry point to C language function:
void glEdgeFlagFormatNV(GLsizei stride); Part of GL_NV_vertex_buffer_unified_memory |
void |
glEdgeFlagPointer(int arg0,
Buffer arg1)
Entry point to C language function:
void glEdgeFlagPointer(GLsizei stride, const GLvoid * ptr); Part of GL_VERSION_1_1 |
void |
glEdgeFlagPointer(int arg0,
long arg1)
Entry point to C language function:
void glEdgeFlagPointer(GLsizei stride, const GLvoid * ptr); Part of GL_VERSION_1_1 |
void |
glEdgeFlagv(byte[] arg0,
int arg1)
Entry point to C language function:
void glEdgeFlagv(const GLboolean * flag); Part of GL_VERSION_1_0 |
void |
glEdgeFlagv(ByteBuffer arg0)
Entry point to C language function:
void glEdgeFlagv(const GLboolean * flag); Part of GL_VERSION_1_0 |
void |
glEnable(int arg0)
Entry point to C language function:
void glEnable(GLenum cap); Part of GL_VERSION_ES_CL_CM, GL_VERSION_1_0, GL_ES_VERSION_2_0 |
void |
glEnableClientState(int arg0)
Entry point to C language function:
void glEnableClientState(GLenum cap); Part of GL_VERSION_ES_CL_CM, GL_VERSION_1_1, GL_NV_vertex_buffer_unified_memory |
void |
glEnableClientStateiEXT(int arg0,
int arg1)
Entry point to C language function:
void glEnableClientStateiEXT(GLenum array, GLuint index); Part of GL_EXT_direct_state_access |
void |
glEnableClientStateIndexedEXT(int arg0,
int arg1)
Entry point to C language function:
void glEnableClientStateIndexedEXT(GLenum array, GLuint index); Part of GL_EXT_direct_state_access |
void |
glEnablei(int arg0,
int arg1)
Entry point to C language function:
void glEnablei(GLenum target, GLuint index); Part of GL_VERSION_3_0 |
void |
glEnableIndexed(int arg0,
int arg1)
Entry point to C language function:
void glEnableIndexed(GLenum target, GLuint index); Part of GL_EXT_draw_buffers2, GL_EXT_direct_state_access |
void |
glEnableVariantClientStateEXT(int arg0)
Entry point to C language function:
void glEnableVariantClientStateEXT(GLuint id); Part of GL_EXT_vertex_shader |
void |
glEnableVertexArrayAttribEXT(int arg0,
int arg1)
Entry point to C language function:
void glEnableVertexArrayAttribEXT(GLuint vaobj, GLuint index); Part of GL_EXT_direct_state_access |
void |
glEnableVertexArrayEXT(int arg0,
int arg1)
Entry point to C language function:
void glEnableVertexArrayEXT(GLuint vaobj, GLenum array); Part of GL_EXT_direct_state_access |
void |
glEnableVertexAttribAPPLE(int arg0,
int arg1)
Entry point to C language function:
void glEnableVertexAttribAPPLE(GLuint index, GLenum pname); Part of GL_APPLE_vertex_program_evaluators |
void |
glEnableVertexAttribArray(int arg0)
Entry point to C language function:
void glEnableVertexAttribArray(GLuint index); Part of GL_ES_VERSION_2_0, GL_VERSION_2_0 |
void |
glEnableVertexAttribArrayARB(int arg0)
Entry point to C language function:
void glEnableVertexAttribArrayARB(GLuint index); Part of GL_ARB_vertex_program |
void |
glEnd()
|
void |
glEndConditionalRender()
Entry point to C language function:
void glEndConditionalRender(void); Part of GL_VERSION_3_0; GL_NV_conditional_render |
void |
glEndConditionalRenderNVX()
Entry point to C language function:
void glEndConditionalRenderNVX(void); Part of GL_NVX_conditional_render |
void |
glEndList()
|
void |
glEndOcclusionQueryNV()
Entry point to C language function:
void glEndOcclusionQueryNV(void); Part of GL_NV_occlusion_query |
void |
glEndPerfMonitorAMD(int arg0)
Entry point to C language function:
void glEndPerfMonitorAMD(GLuint monitor); Part of GL_AMD_performance_monitor |
void |
glEndQuery(int arg0)
Entry point to C language function:
void glEndQuery(GLenum target); Part of GL_ES_VERSION_3_0, GL_VERSION_1_5; GL_EXT_occlusion_query_boolean, GL_EXT_disjoint_timer_query |
void |
glEndQueryIndexed(int arg0,
int arg1)
Entry point to C language function:
void glEndQueryIndexed(GLenum target, GLuint index); Part of GL_VERSION_4_0, GL_ARB_transform_feedback3 |
void |
glEndTransformFeedback()
Entry point to C language function:
void glEndTransformFeedback(void); Part of GL_ES_VERSION_3_0, GL_VERSION_3_0 |
void |
glEndVertexShaderEXT()
Entry point to C language function:
void glEndVertexShaderEXT(void); Part of GL_EXT_vertex_shader |
void |
glEndVideoCaptureNV(int arg0)
Entry point to C language function:
void glEndVideoCaptureNV(GLuint video_capture_slot); Part of GL_NV_video_capture |
void |
glEvalCoord1d(double arg0)
|
void |
glEvalCoord1dv(double[] arg0,
int arg1)
|
void |
glEvalCoord1dv(DoubleBuffer arg0)
|
void |
glEvalCoord1f(float arg0)
|
void |
glEvalCoord1fv(float[] arg0,
int arg1)
|
void |
glEvalCoord1fv(FloatBuffer arg0)
|
void |
glEvalCoord2d(double arg0,
double arg1)
Entry point to C language function:
void glEvalCoord2d(GLdouble u, GLdouble v); Part of GL_VERSION_1_0 |
void |
glEvalCoord2dv(double[] arg0,
int arg1)
|
void |
glEvalCoord2dv(DoubleBuffer arg0)
|
void |
glEvalCoord2f(float arg0,
float arg1)
Entry point to C language function:
void glEvalCoord2f(GLfloat u, GLfloat v); Part of GL_VERSION_1_0 |
void |
glEvalCoord2fv(float[] arg0,
int arg1)
|
void |
glEvalCoord2fv(FloatBuffer arg0)
|
void |
glEvalMapsNV(int arg0,
int arg1)
Entry point to C language function:
void glEvalMapsNV(GLenum target, GLenum mode); Part of GL_NV_evaluators |
void |
glEvalMesh1(int arg0,
int arg1,
int arg2)
Entry point to C language function:
void glEvalMesh1(GLenum mode, GLint i1, GLint i2); Part of GL_VERSION_1_0 |
void |
glEvalMesh2(int arg0,
int arg1,
int arg2,
int arg3,
int arg4)
Entry point to C language function:
void glEvalMesh2(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2); Part of GL_VERSION_1_0 |
void |
glEvalPoint1(int arg0)
Entry point to C language function:
void glEvalPoint1(GLint i); Part of GL_VERSION_1_0 |
void |
glEvalPoint2(int arg0,
int arg1)
Entry point to C language function:
void glEvalPoint2(GLint i, GLint j); Part of GL_VERSION_1_0 |
void |
glExtractComponentEXT(int arg0,
int arg1,
int arg2)
Entry point to C language function:
void glExtractComponentEXT(GLuint res, GLuint src, GLuint num); Part of GL_EXT_vertex_shader |
void |
glFeedbackBuffer(int arg0,
int arg1,
FloatBuffer arg2)
Entry point to C language function:
void glFeedbackBuffer(GLsizei size, GLenum type, GLfloat * buffer); Part of GL_VERSION_1_0 |
long |
glFenceSync(int arg0,
int arg1)
Entry point to C language function:
GLsync glFenceSync(GLenum condition, GLbitfield flags); Part of GL_ARB_sync, GL_ES_VERSION_3_0, GL_VERSION_3_2 |
void |
glFinish()
Entry point to C language function:
void glFinish(void); Part of GL_VERSION_ES_CL_CM, GL_VERSION_1_0, GL_ES_VERSION_2_0 |
void |
glFinishFenceAPPLE(int arg0)
Entry point to C language function:
void glFinishFenceAPPLE(GLuint fence); Part of GL_APPLE_fence |
void |
glFinishFenceNV(int arg0)
Entry point to C language function:
void glFinishFenceNV(GLuint fence); Part of GL_NV_fence |
void |
glFinishObjectAPPLE(int arg0,
int arg1)
Entry point to C language function:
void glFinishObjectAPPLE(GLenum object, GLint name); Part of GL_APPLE_fence |
void |
glFinishTextureSUNX()
Entry point to C language function:
void glFinishTextureSUNX(void); Part of GL_SUNX_constant_data |
void |
glFlush()
Entry point to C language function:
void glFlush(void); Part of GL_VERSION_ES_CL_CM, GL_VERSION_1_0, GL_ES_VERSION_2_0 |
void |
glFlushMappedBufferRange(int arg0,
long arg1,
long arg2)
Entry point to C language function:
void glFlushMappedBufferRange(GLenum target, GLintptr offset, GLsizeiptr length); Part of GL_ES_VERSION_3_0, GL_ARB_map_buffer_range, GL_VERSION_3_0; GL_APPLE_flush_buffer_range; GL_EXT_map_buffer_range |
void |
glFlushMappedNamedBufferRangeEXT(int arg0,
long arg1,
long arg2)
Entry point to C language function:
void glFlushMappedNamedBufferRangeEXT(GLuint buffer, GLintptr offset, GLsizeiptr length); Part of GL_EXT_direct_state_access |
void |
glFlushPixelDataRangeNV(int arg0)
Entry point to C language function:
void glFlushPixelDataRangeNV(GLenum target); Part of GL_NV_pixel_data_range |
void |
glFlushVertexArrayRangeAPPLE(int arg0,
Buffer arg1)
Entry point to C language function:
void glFlushVertexArrayRangeAPPLE(GLsizei length, GLvoid * pointer); Part of GL_APPLE_vertex_array_range |
void |
glFlushVertexArrayRangeNV()
Entry point to C language function:
void glFlushVertexArrayRangeNV(void); Part of GL_NV_vertex_array_range |
void |
glFogCoordd(double arg0)
|
void |
glFogCoorddv(double[] arg0,
int arg1)
Entry point to C language function:
void glFogCoorddv(const GLdouble * coord); Part of GL_VERSION_1_4 |
void |
glFogCoorddv(DoubleBuffer arg0)
Entry point to C language function:
void glFogCoorddv(const GLdouble * coord); Part of GL_VERSION_1_4 |
void |
glFogCoordf(float arg0)
|
void |
glFogCoordFormatNV(int arg0,
int arg1)
Entry point to C language function:
void glFogCoordFormatNV(GLenum type, GLsizei stride); Part of GL_NV_vertex_buffer_unified_memory |
void |
glFogCoordfv(float[] arg0,
int arg1)
Entry point to C language function:
void glFogCoordfv(const GLfloat * coord); Part of GL_VERSION_1_4 |
void |
glFogCoordfv(FloatBuffer arg0)
Entry point to C language function:
void glFogCoordfv(const GLfloat * coord); Part of GL_VERSION_1_4 |
void |
glFogCoordh(short arg0)
Entry point to C language function:
void glFogCoordh(GLhalfNV fog); Part of GL_NV_half_float |
void |
glFogCoordhv(short[] arg0,
int arg1)
Entry point to C language function:
void glFogCoordhv(const GLhalfNV * fog); Part of GL_NV_half_float |
void |
glFogCoordhv(ShortBuffer arg0)
Entry point to C language function:
void glFogCoordhv(const GLhalfNV * fog); Part of GL_NV_half_float |
void |
glFogCoordPointer(int arg0,
int arg1,
Buffer arg2)
Entry point to C language function:
void glFogCoordPointer(GLenum type, GLsizei stride, const GLvoid * pointer); Part of GL_VERSION_1_4 |
void |
glFogCoordPointer(int arg0,
int arg1,
long arg2)
Entry point to C language function:
void glFogCoordPointer(GLenum type, GLsizei stride, const GLvoid * pointer); Part of GL_VERSION_1_4 |
void |
glFogf(int arg0,
float arg1)
Entry point to C language function:
void glFogf(GLenum pname, GLfloat param); Part of GL_VERSION_1_0, GL_VERSION_ES_CM |
void |
glFogfv(int arg0,
float[] arg1,
int arg2)
Entry point to C language function:
void glFogfv(GLenum pname, const GLfloat * params); Part of GL_VERSION_1_0, GL_VERSION_ES_CM |
void |
glFogfv(int arg0,
FloatBuffer arg1)
Entry point to C language function:
void glFogfv(GLenum pname, const GLfloat * params); Part of GL_VERSION_1_0, GL_VERSION_ES_CM |
void |
glFogi(int arg0,
int arg1)
|
void |
glFogiv(int arg0,
int[] arg1,
int arg2)
Entry point to C language function:
void glFogiv(GLenum pname, const GLint * params); Part of GL_VERSION_1_0 |
void |
glFogiv(int arg0,
IntBuffer arg1)
Entry point to C language function:
void glFogiv(GLenum pname, const GLint * params); Part of GL_VERSION_1_0 |
void |
glFramebufferDrawBufferEXT(int arg0,
int arg1)
Entry point to C language function:
void glFramebufferDrawBufferEXT(GLuint framebuffer, GLenum mode); Part of GL_EXT_direct_state_access |
void |
glFramebufferDrawBuffersEXT(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function:
void glFramebufferDrawBuffersEXT(GLuint framebuffer, GLsizei n, const GLenum * bufs); Part of GL_EXT_direct_state_access |
void |
glFramebufferDrawBuffersEXT(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function:
void glFramebufferDrawBuffersEXT(GLuint framebuffer, GLsizei n, const GLenum * bufs); Part of GL_EXT_direct_state_access |
void |
glFramebufferParameteri(int arg0,
int arg1,
int arg2)
Entry point to C language function:
void glFramebufferParameteri(GLenum target, GLenum pname, GLint param); Part of GL_ARB_framebuffer_no_attachments, GL_VERSION_4_3 |
void |
glFramebufferReadBufferEXT(int arg0,
int arg1)
Entry point to C language function:
void glFramebufferReadBufferEXT(GLuint framebuffer, GLenum mode); Part of GL_EXT_direct_state_access |
void |
glFramebufferRenderbuffer(int arg0,
int arg1,
int arg2,
int arg3)
Entry point to C language function:
void glFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); Part of GL_ARB_framebuffer_object, GL_VERSION_3_0, GL_ES_VERSION_2_0; GL_OES_framebuffer_object |
void |
glFramebufferTexture(int arg0,
int arg1,
int arg2,
int arg3)
Entry point to C language function:
void glFramebufferTexture(GLenum target, GLenum attachment, GLuint texture, GLint level); Part of GL_VERSION_3_2 |
void |
glFramebufferTexture1D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4)
Entry point to C language function:
void glFramebufferTexture1D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); Part of GL_ARB_framebuffer_object, GL_VERSION_3_0 |
void |
glFramebufferTexture2D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4)
Entry point to C language function:
void glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); Part of GL_ARB_framebuffer_object, GL_VERSION_3_0, GL_ES_VERSION_2_0; GL_OES_framebuffer_object |
void |
glFramebufferTexture3D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5)
Entry point to C language function:
void glFramebufferTexture3D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); Part of GL_ARB_framebuffer_object, GL_VERSION_3_0; GL_OES_texture_3D |
void |
glFramebufferTextureARB(int arg0,
int arg1,
int arg2,
int arg3)
Entry point to C language function:
void glFramebufferTextureARB(GLenum target, GLenum attachment, GLuint texture, GLint level); Part of GL_ARB_geometry_shader4 |
void |
glFramebufferTextureEXT(int arg0,
int arg1,
int arg2,
int arg3)
Entry point to C language function:
void glFramebufferTextureEXT(GLenum target, GLenum attachment, GLuint texture, GLint level); Part of GL_NV_geometry_program4 |
void |
glFramebufferTextureFaceARB(int arg0,
int arg1,
int arg2,
int arg3,
int arg4)
Entry point to C language function:
void glFramebufferTextureFaceARB(GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face); Part of GL_ARB_geometry_shader4 |
void |
glFramebufferTextureFaceEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4)
Entry point to C language function:
void glFramebufferTextureFaceEXT(GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face); Part of GL_NV_geometry_program4 |
void |
glFramebufferTextureLayer(int arg0,
int arg1,
int arg2,
int arg3,
int arg4)
Entry point to C language function:
void glFramebufferTextureLayer(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); Part of GL_ARB_framebuffer_object, GL_ES_VERSION_3_0, GL_VERSION_3_0 |
void |
glFramebufferTextureLayerARB(int arg0,
int arg1,
int arg2,
int arg3,
int arg4)
Entry point to C language function:
void glFramebufferTextureLayerARB(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); Part of GL_ARB_geometry_shader4 |
void |
glFramebufferTextureLayerEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4)
Entry point to C language function:
void glFramebufferTextureLayerEXT(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); Part of GL_NV_geometry_program4 |
void |
glFrameTerminatorGREMEDY()
Entry point to C language function:
void glFrameTerminatorGREMEDY(void); Part of GL_GREMEDY_frame_terminator |
void |
glFreeMemoryNV(ByteBuffer arg0)
Part of
GL_NV_vertex_array_range. |
void |
glFrontFace(int arg0)
Entry point to C language function:
void glFrontFace(GLenum mode); Part of GL_VERSION_ES_CL_CM, GL_VERSION_1_0, GL_ES_VERSION_2_0 |
void |
glFrustum(double arg0,
double arg1,
double arg2,
double arg3,
double arg4,
double arg5) |
void |
glFrustumf(float arg0,
float arg1,
float arg2,
float arg3,
float arg4,
float arg5)
Multiply the current matrix with the frustum matrix. |
void |
glGenBuffers(int arg0,
int[] arg1,
int arg2)
Entry point to C language function:
void glGenBuffers(GLsizei n, GLuint * buffers); Part of GL_VERSION_ES_CL_CM, GL_VERSION_1_5, GL_ES_VERSION_2_0 |
void |
glGenBuffers(int arg0,
IntBuffer arg1)
Entry point to C language function:
void glGenBuffers(GLsizei n, GLuint * buffers); Part of GL_VERSION_ES_CL_CM, GL_VERSION_1_5, GL_ES_VERSION_2_0 |
void |
glGenerateMipmap(int arg0)
Entry point to C language function:
void glGenerateMipmap(GLenum target); Part of GL_ARB_framebuffer_object, GL_VERSION_3_0, GL_ES_VERSION_2_0; GL_OES_framebuffer_object |
void |
glGenerateMultiTexMipmapEXT(int arg0,
int arg1)
Entry point to C language function:
void glGenerateMultiTexMipmapEXT(GLenum texunit, GLenum target); Part of GL_EXT_direct_state_access |
void |
glGenerateTextureMipmapEXT(int arg0,
int arg1)
Entry point to C language function:
void glGenerateTextureMipmapEXT(GLuint texture, GLenum target); Part of GL_EXT_direct_state_access |
void |
glGenFencesAPPLE(int arg0,
int[] arg1,
int arg2)
Entry point to C language function:
void glGenFencesAPPLE(GLsizei n, GLuint * fences); Part of GL_APPLE_fence |
void |
glGenFencesAPPLE(int arg0,
IntBuffer arg1)
Entry point to C language function:
void glGenFencesAPPLE(GLsizei n, GLuint * fences); Part of GL_APPLE_fence |
void |
glGenFencesNV(int arg0,
int[] arg1,
int arg2)
Entry point to C language function:
void glGenFencesNV(GLsizei n, GLuint * fences); Part of GL_NV_fence |
void |
glGenFencesNV(int arg0,
IntBuffer arg1)
Entry point to C language function:
void glGenFencesNV(GLsizei n, GLuint * fences); Part of GL_NV_fence |
void |
glGenFramebuffers(int arg0,
int[] arg1,
int arg2)
Entry point to C language function:
void glGenFramebuffers(GLsizei n, GLuint * framebuffers); Part of GL_ARB_framebuffer_object, GL_VERSION_3_0, GL_ES_VERSION_2_0; GL_OES_framebuffer_object |
void |
glGenFramebuffers(int arg0,
IntBuffer arg1)
Entry point to C language function:
void glGenFramebuffers(GLsizei n, GLuint * framebuffers); Part of GL_ARB_framebuffer_object, GL_VERSION_3_0, GL_ES_VERSION_2_0; GL_OES_framebuffer_object |
int |
glGenLists(int arg0)
|
void |
glGenNamesAMD(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function:
void glGenNamesAMD(GLenum identifier, GLuint num, GLuint * names); Part of GL_AMD_name_gen_delete |
void |
glGenNamesAMD(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function:
void glGenNamesAMD(GLenum identifier, GLuint num, GLuint * names); Part of GL_AMD_name_gen_delete |
void |
glGenOcclusionQueriesNV(int arg0,
int[] arg1,
int arg2)
Entry point to C language function:
void glGenOcclusionQueriesNV(GLsizei n, GLuint * ids); Part of GL_NV_occlusion_query |
void |
glGenOcclusionQueriesNV(int arg0,
IntBuffer arg1)
Entry point to C language function:
void glGenOcclusionQueriesNV(GLsizei n, GLuint * ids); Part of GL_NV_occlusion_query |
int |
glGenPathsNV(int arg0)
Entry point to C language function:
GLuint glGenPathsNV(GLsizei range); Part of GL_NV_path_rendering |
void |
glGenPerfMonitorsAMD(int arg0,
int[] arg1,
int arg2)
Entry point to C language function:
void glGenPerfMonitorsAMD(GLsizei n, GLuint * monitors); Part of GL_AMD_performance_monitor |
void |
glGenPerfMonitorsAMD(int arg0,
IntBuffer arg1)
Entry point to C language function:
void glGenPerfMonitorsAMD(GLsizei n, GLuint * monitors); Part of GL_AMD_performance_monitor |
void |
glGenProgramPipelines(int arg0,
int[] arg1,
int arg2)
Entry point to C language function:
void glGenProgramPipelines(GLsizei n, GLuint * pipelines); Part of GL_VERSION_4_1, GL_ARB_separate_shader_objects; GL_EXT_separate_shader_objects |
void |
glGenProgramPipelines(int arg0,
IntBuffer arg1)
Entry point to C language function:
void glGenProgramPipelines(GLsizei n, GLuint * pipelines); Part of GL_VERSION_4_1, GL_ARB_separate_shader_objects; GL_EXT_separate_shader_objects |
void |
glGenProgramsARB(int arg0,
int[] arg1,
int arg2)
Entry point to C language function:
void glGenProgramsARB(GLsizei n, GLuint * programs); Part of GL_ARB_vertex_program |
void |
glGenProgramsARB(int arg0,
IntBuffer arg1)
Entry point to C language function:
void glGenProgramsARB(GLsizei n, GLuint * programs); Part of GL_ARB_vertex_program |
void |
glGenQueries(int arg0,
int[] arg1,
int arg2)
Entry point to C language function:
void glGenQueries(GLsizei n, GLuint * ids); Part of GL_ES_VERSION_3_0, GL_VERSION_1_5; GL_EXT_occlusion_query_boolean, GL_EXT_disjoint_timer_query |
void |
glGenQueries(int arg0,
IntBuffer arg1)
Entry point to C language function:
void glGenQueries(GLsizei n, GLuint * ids); Part of GL_ES_VERSION_3_0, GL_VERSION_1_5; GL_EXT_occlusion_query_boolean, GL_EXT_disjoint_timer_query |
void |
glGenRenderbuffers(int arg0,
int[] arg1,
int arg2)
Entry point to C language function:
void glGenRenderbuffers(GLsizei n, GLuint * renderbuffers); Part of GL_ARB_framebuffer_object, GL_VERSION_3_0, GL_ES_VERSION_2_0; GL_OES_framebuffer_object |
void |
glGenRenderbuffers(int arg0,
IntBuffer arg1)
Entry point to C language function:
void glGenRenderbuffers(GLsizei n, GLuint * renderbuffers); Part of GL_ARB_framebuffer_object, GL_VERSION_3_0, GL_ES_VERSION_2_0; GL_OES_framebuffer_object |
void |
glGenSamplers(int arg0,
int[] arg1,
int arg2)
Entry point to C language function:
void glGenSamplers(GLsizei count, GLuint * samplers); Part of GL_ARB_sampler_objects, GL_ES_VERSION_3_0, GL_VERSION_3_3 |
void |
glGenSamplers(int arg0,
IntBuffer arg1)
Entry point to C language function:
void glGenSamplers(GLsizei count, GLuint * samplers); Part of GL_ARB_sampler_objects, GL_ES_VERSION_3_0, GL_VERSION_3_3 |
int |
glGenSymbolsEXT(int arg0,
int arg1,
int arg2,
int arg3)
Entry point to C language function:
GLuint glGenSymbolsEXT(GLenum datatype, GLenum storagetype, GLenum range, GLuint components); Part of GL_EXT_vertex_shader |
void |
glGenTextures(int arg0,
int[] arg1,
int arg2)
Entry point to C language function:
void glGenTextures(GLsizei n, GLuint * textures); Part of GL_VERSION_ES_CL_CM, GL_VERSION_1_1, GL_ES_VERSION_2_0 |
void |
glGenTextures(int arg0,
IntBuffer arg1)
Entry point to C language function:
void glGenTextures(GLsizei n, GLuint * textures); Part of GL_VERSION_ES_CL_CM, GL_VERSION_1_1, GL_ES_VERSION_2_0 |
void |
glGenTransformFeedbacks(int arg0,
int[] arg1,
int arg2)
Entry point to C language function:
void glGenTransformFeedbacks(GLsizei n, GLuint * ids); Part of GL_ES_VERSION_3_0, GL_VERSION_4_0, GL_ARB_transform_feedback2 |
void |
glGenTransformFeedbacks(int arg0,
IntBuffer arg1)
Entry point to C language function:
void glGenTransformFeedbacks(GLsizei n, GLuint * ids); Part of GL_ES_VERSION_3_0, GL_VERSION_4_0, GL_ARB_transform_feedback2 |
void |
glGenTransformFeedbacksNV(int arg0,
int[] arg1,
int arg2)
Entry point to C language function:
void glGenTransformFeedbacksNV(GLsizei n, GLuint * ids); Part of GL_NV_transform_feedback2 |
void |
glGenTransformFeedbacksNV(int arg0,
IntBuffer arg1)
Entry point to C language function:
void glGenTransformFeedbacksNV(GLsizei n, GLuint * ids); Part of GL_NV_transform_feedback2 |
void |
glGenVertexArrays(int arg0,
int[] arg1,
int arg2)
Entry point to C language function:
void glGenVertexArrays(GLsizei n, GLuint * arrays); Part of GL_ES_VERSION_3_0, GL_ARB_vertex_array_object, GL_VERSION_3_0 |
void |
glGenVertexArrays(int arg0,
IntBuffer arg1)
Entry point to C language function:
void glGenVertexArrays(GLsizei n, GLuint * arrays); Part of GL_ES_VERSION_3_0, GL_ARB_vertex_array_object, GL_VERSION_3_0 |
int |
glGenVertexShadersEXT(int arg0)
Entry point to C language function:
GLuint glGenVertexShadersEXT(GLuint range); Part of GL_EXT_vertex_shader |
void |
glGetActiveAtomicCounterBufferiv(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
Entry point to C language function:
void glGetActiveAtomicCounterBufferiv(GLuint program, GLuint bufferIndex, GLenum pname, GLint * params); Part of GL_VERSION_4_2, GL_ARB_shader_atomic_counters |
void |
glGetActiveAtomicCounterBufferiv(int arg0,
int arg1,
int arg2,
IntBuffer arg3)
Entry point to C language function:
void glGetActiveAtomicCounterBufferiv(GLuint program, GLuint bufferIndex, GLenum pname, GLint * params); Part of GL_VERSION_4_2, GL_ARB_shader_atomic_counters |
void |
glGetActiveAttrib(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4,
int[] arg5,
int arg6,
int[] arg7,
int arg8,
byte[] arg9,
int arg10)
Entry point to C language function:
void glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufsize, GLsizei * length, GLint * size, GLenum * type, GLchar * name); Part of GL_ES_VERSION_2_0, GL_VERSION_2_0 |
void |
glGetActiveAttrib(int arg0,
int arg1,
int arg2,
IntBuffer arg3,
IntBuffer arg4,
IntBuffer arg5,
ByteBuffer arg6)
Entry point to C language function:
void glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufsize, GLsizei * length, GLint * size, GLenum * type, GLchar * name); Part of GL_ES_VERSION_2_0, GL_VERSION_2_0 |
void |
glGetActiveSubroutineName(int arg0,
int arg1,
int arg2,
int arg3,
int[] arg4,
int arg5,
byte[] arg6,
int arg7)
Entry point to C language function:
void glGetActiveSubroutineName(GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei * length, GLchar * name); Part of GL_ARB_shader_subroutine, GL_VERSION_4_0 |
void |
glGetActiveSubroutineName(int arg0,
int arg1,
int arg2,
int arg3,
IntBuffer arg4,
ByteBuffer arg5)
Entry point to C language function:
void glGetActiveSubroutineName(GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei * length, GLchar * name); Part of GL_ARB_shader_subroutine, GL_VERSION_4_0 |
void |
glGetActiveSubroutineUniformiv(int arg0,
int arg1,
int arg2,
int arg3,
int[] arg4,
int arg5)
Entry point to C language function:
void glGetActiveSubroutineUniformiv(GLuint program, GLenum shadertype, GLuint index, GLenum pname, GLint * values); Part of GL_ARB_shader_subroutine, GL_VERSION_4_0 |
void |
glGetActiveSubroutineUniformiv(int arg0,
int arg1,
int arg2,
int arg3,
IntBuffer arg4)
Entry point to C language function:
void glGetActiveSubroutineUniformiv(GLuint program, GLenum shadertype, GLuint index, GLenum pname, GLint * values); Part of GL_ARB_shader_subroutine, GL_VERSION_4_0 |
void |
glGetActiveSubroutineUniformName(int arg0,
int arg1,
int arg2,
int arg3,
int[] arg4,
int arg5,
byte[] arg6,
int arg7)
Entry point to C language function:
void glGetActiveSubroutineUniformName(GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei * length, GLchar * name); Part of GL_ARB_shader_subroutine, GL_VERSION_4_0 |
void |
glGetActiveSubroutineUniformName(int arg0,
int arg1,
int arg2,
int arg3,
IntBuffer arg4,
ByteBuffer arg5)
Entry point to C language function:
void glGetActiveSubroutineUniformName(GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei * length, GLchar * name); Part of GL_ARB_shader_subroutine, GL_VERSION_4_0 |
void |
glGetActiveUniform(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4,
int[] arg5,
int arg6,
int[] arg7,
int arg8,
byte[] arg9,
int arg10)
Entry point to C language function:
void glGetActiveUniform(GLuint program, GLuint index, GLsizei bufsize, GLsizei * length, GLint * size, GLenum * type, GLchar * name); Part of GL_ES_VERSION_2_0, GL_VERSION_2_0 |
void |
glGetActiveUniform(int arg0,
int arg1,
int arg2,
IntBuffer arg3,
IntBuffer arg4,
IntBuffer arg5,
ByteBuffer arg6)
Entry point to C language function:
void glGetActiveUniform(GLuint program, GLuint index, GLsizei bufsize, GLsizei * length, GLint * size, GLenum * type, GLchar * name); Part of GL_ES_VERSION_2_0, GL_VERSION_2_0 |
void |
glGetActiveUniformARB(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4,
int[] arg5,
int arg6,
int[] arg7,
int arg8,
byte[] arg9,
int arg10)
Entry point to C language function:
void glGetActiveUniformARB(GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei * length, GLint * size, GLenum * type, GLcharARB * name); Part of GL_ARB_shader_objects |
void |
glGetActiveUniformARB(int arg0,
int arg1,
int arg2,
IntBuffer arg3,
IntBuffer arg4,
IntBuffer arg5,
ByteBuffer arg6)
Entry point to C language function:
void glGetActiveUniformARB(GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei * length, GLint * size, GLenum * type, GLcharARB * name); Part of GL_ARB_shader_objects |
void |
glGetActiveUniformBlockiv(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
Entry point to C language function:
void glGetActiveUniformBlockiv(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint * params); Part of GL_ES_VERSION_3_0, GL_ARB_uniform_buffer_object, GL_VERSION_3_1 |
void |
glGetActiveUniformBlockiv(int arg0,
int arg1,
int arg2,
IntBuffer arg3)
Entry point to C language function:
void glGetActiveUniformBlockiv(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint * params); Part of GL_ES_VERSION_3_0, GL_ARB_uniform_buffer_object, GL_VERSION_3_1 |
void |
glGetActiveUniformBlockName(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4,
byte[] arg5,
int arg6)
Entry point to C language function:
void glGetActiveUniformBlockName(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei * length, GLchar * uniformBlockName); Part of GL_ES_VERSION_3_0, GL_ARB_uniform_buffer_object, GL_VERSION_3_1 |
void |
glGetActiveUniformBlockName(int arg0,
int arg1,
int arg2,
IntBuffer arg3,
ByteBuffer arg4)
Entry point to C language function:
void glGetActiveUniformBlockName(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei * length, GLchar * uniformBlockName); Part of GL_ES_VERSION_3_0, GL_ARB_uniform_buffer_object, GL_VERSION_3_1 |
void |
glGetActiveUniformName(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4,
byte[] arg5,
int arg6)
Entry point to C language function:
void glGetActiveUniformName(GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei * length, GLchar * uniformName); Part of GL_ARB_uniform_buffer_object, GL_VERSION_3_1 |
void |
glGetActiveUniformName(int arg0,
int arg1,
int arg2,
IntBuffer arg3,
ByteBuffer arg4)
Entry point to C language function:
void glGetActiveUniformName(GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei * length, GLchar * uniformName); Part of GL_ARB_uniform_buffer_object, GL_VERSION_3_1 |
void |
glGetActiveUniformsiv(int arg0,
int arg1,
int[] arg2,
int arg3,
int arg4,
int[] arg5,
int arg6)
Entry point to C language function:
void glGetActiveUniformsiv(GLuint program, GLsizei uniformCount, const GLuint * uniformIndices, GLenum pname, GLint * params); Part of GL_ES_VERSION_3_0, GL_ARB_uniform_buffer_object, GL_VERSION_3_1 |
void |
glGetActiveUniformsiv(int arg0,
int arg1,
IntBuffer arg2,
int arg3,
IntBuffer arg4)
Entry point to C language function:
void glGetActiveUniformsiv(GLuint program, GLsizei uniformCount, const GLuint * uniformIndices, GLenum pname, GLint * params); Part of GL_ES_VERSION_3_0, GL_ARB_uniform_buffer_object, GL_VERSION_3_1 |
void |
glGetAttachedObjectsARB(int arg0,
int arg1,
int[] arg2,
int arg3,
int[] arg4,
int arg5)
Entry point to C language function:
void glGetAttachedObjectsARB(GLhandleARB containerObj, GLsizei maxCount, GLsizei * count, GLhandleARB * obj); Part of GL_ARB_shader_objects |
void |
glGetAttachedObjectsARB(int arg0,
int arg1,
IntBuffer arg2,
IntBuffer arg3)
Entry point to C language function:
void glGetAttachedObjectsARB(GLhandleARB containerObj, GLsizei maxCount, GLsizei * count, GLhandleARB * obj); Part of GL_ARB_shader_objects |
void |
glGetAttachedShaders(int arg0,
int arg1,
int[] arg2,
int arg3,
int[] arg4,
int arg5)
Entry point to C language function:
void glGetAttachedShaders(GLuint program, GLsizei maxcount, GLsizei * count, GLuint * shaders); Part of GL_ES_VERSION_2_0, GL_VERSION_2_0 |
void |
glGetAttachedShaders(int arg0,
int arg1,
IntBuffer arg2,
IntBuffer arg3)
Entry point to C language function:
void glGetAttachedShaders(GLuint program, GLsizei maxcount, GLsizei * count, GLuint * shaders); Part of GL_ES_VERSION_2_0, GL_VERSION_2_0 |
int |
glGetAttribLocation(int arg0,
String arg1)
Entry point to C language function:
GLint glGetAttribLocation(GLuint program, const GLchar * name); Part of GL_ES_VERSION_2_0, GL_VERSION_2_0 |
void |
glGetBooleani_v(int arg0,
int arg1,
byte[] arg2,
int arg3)
Entry point to C language function:
void glGetBooleani_v(GLenum target, GLuint index, GLboolean * data); Part of GL_VERSION_3_0 |
void |
glGetBooleani_v(int arg0,
int arg1,
ByteBuffer arg2)
Entry point to C language function:
void glGetBooleani_v(GLenum target, GLuint index, GLboolean * data); Part of GL_VERSION_3_0 |
void |
glGetBooleanIndexedv(int arg0,
int arg1,
byte[] arg2,
int arg3)
Entry point to C language function:
void glGetBooleanIndexedv(GLenum target, GLuint index, GLboolean * data); Part of GL_EXT_draw_buffers2, GL_EXT_direct_state_access |
void |
glGetBooleanIndexedv(int arg0,
int arg1,
ByteBuffer arg2)
Entry point to C language function:
void glGetBooleanIndexedv(GLenum target, GLuint index, GLboolean * data); Part of GL_EXT_draw_buffers2, GL_EXT_direct_state_access |
void |
glGetBooleanv(int arg0,
byte[] arg1,
int arg2)
Entry point to C language function:
void glGetBooleanv(GLenum pname, GLboolean * params); Part of GL_VERSION_ES_CL_CM, GL_VERSION_1_0, GL_ES_VERSION_2_0 |
void |
glGetBooleanv(int arg0,
ByteBuffer arg1)
Entry point to C language function:
void glGetBooleanv(GLenum pname, GLboolean * params); Part of GL_VERSION_ES_CL_CM, GL_VERSION_1_0, GL_ES_VERSION_2_0 |
int |
glGetBoundBuffer(int arg0) |
void |
glGetBufferParameteri64v(int arg0,
int arg1,
long[] arg2,
int arg3)
Entry point to C language function:
void glGetBufferParameteri64v(GLenum target, GLenum pname, GLint64 * params); Part of GL_ES_VERSION_3_0, GL_VERSION_3_2 |
void |
glGetBufferParameteri64v(int arg0,
int arg1,
LongBuffer arg2)
Entry point to C language function:
void glGetBufferParameteri64v(GLenum target, GLenum pname, GLint64 * params); Part of GL_ES_VERSION_3_0, GL_VERSION_3_2 |
void |
glGetBufferParameteriv(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function:
void glGetBufferParameteriv(GLenum target, GLenum pname, GLint * params); Part of GL_VERSION_ES_CL_CM, GL_VERSION_1_5, GL_ES_VERSION_2_0 |
void |
glGetBufferParameteriv(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function:
void glGetBufferParameteriv(GLenum target, GLenum pname, GLint * params); Part of GL_VERSION_ES_CL_CM, GL_VERSION_1_5, GL_ES_VERSION_2_0 |
void |
glGetBufferParameterui64vNV(int arg0,
int arg1,
long[] arg2,
int arg3)
Entry point to C language function:
void glGetBufferParameterui64vNV(GLenum target, GLenum pname, GLuint64EXT * params); Part of GL_NV_shader_buffer_load |
void |
glGetBufferParameterui64vNV(int arg0,
int arg1,
LongBuffer arg2)
Entry point to C language function:
void glGetBufferParameterui64vNV(GLenum target, GLenum pname, GLuint64EXT * params); Part of GL_NV_shader_buffer_load |
long |
glGetBufferSize(int arg0) |
void |
glGetBufferSubData(int arg0,
long arg1,
long arg2,
Buffer arg3)
Entry point to C language function:
void glGetBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, GLvoid * data); Part of GL_VERSION_1_5 |
void |
glGetClipPlane(int arg0,
double[] arg1,
int arg2)
Entry point to C language function:
void glGetClipPlane(GLenum plane, GLdouble * equation); Part of GL_VERSION_1_0 |
void |
glGetClipPlane(int arg0,
DoubleBuffer arg1)
Entry point to C language function:
void glGetClipPlane(GLenum plane, GLdouble * equation); Part of GL_VERSION_1_0 |
void |
glGetClipPlanef(int arg0,
float[] arg1,
int arg2)
Entry point to C language function:
void glGetClipPlanef(GLenum plane, GLfloat * equation); Part of GL_VERSION_ES_CM; GL_OES_single_precision |
void |
glGetClipPlanef(int arg0,
FloatBuffer arg1)
Entry point to C language function:
void glGetClipPlanef(GLenum plane, GLfloat * equation); Part of GL_VERSION_ES_CM; GL_OES_single_precision |
void |
glGetColorTable(int arg0,
int arg1,
int arg2,
Buffer arg3)
Entry point to C language function:
void glGetColorTable(GLenum target, GLenum format, GLenum type, GLvoid * table); Part of GL_VERSION_1_2, GL_ARB_imaging |
void |
glGetColorTable(int arg0,
int arg1,
int arg2,
long arg3)
Entry point to C language function:
void glGetColorTable(GLenum target, GLenum format, GLenum type, GLvoid * table); Part of GL_VERSION_1_2, GL_ARB_imaging |
void |
glGetColorTableParameterfv(int arg0,
int arg1,
float[] arg2,
int arg3)
Entry point to C language function:
void glGetColorTableParameterfv(GLenum target, GLenum pname, GLfloat * params); Part of GL_VERSION_1_2, GL_ARB_imaging |
void |
glGetColorTableParameterfv(int arg0,
int arg1,
FloatBuffer arg2)
Entry point to C language function:
void glGetColorTableParameterfv(GLenum target, GLenum pname, GLfloat * params); Part of GL_VERSION_1_2, GL_ARB_imaging |
void |
glGetColorTableParameteriv(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function:
void glGetColorTableParameteriv(GLenum target, GLenum pname, GLint * params); Part of GL_VERSION_1_2, GL_ARB_imaging |
void |
glGetColorTableParameteriv(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function:
void glGetColorTableParameteriv(GLenum target, GLenum pname, GLint * params); Part of GL_VERSION_1_2, GL_ARB_imaging |
void |
glGetCompressedMultiTexImageEXT(int arg0,
int arg1,
int arg2,
Buffer arg3)
Entry point to C language function:
void glGetCompressedMultiTexImageEXT(GLenum texunit, GLenum target, GLint lod, GLvoid * img); Part of GL_EXT_direct_state_access |
void |
glGetCompressedTexImage(int arg0,
int arg1,
Buffer arg2)
Entry point to C language function:
void glGetCompressedTexImage(GLenum target, GLint level, GLvoid * img); Part of GL_VERSION_1_3 |
void |
glGetCompressedTexImage(int arg0,
int arg1,
long arg2)
Entry point to C language function:
void glGetCompressedTexImage(GLenum target, GLint level, GLvoid * img); Part of GL_VERSION_1_3 |
void |
glGetCompressedTextureImageEXT(int arg0,
int arg1,
int arg2,
Buffer arg3)
Entry point to C language function:
void glGetCompressedTextureImageEXT(GLuint texture, GLenum target, GLint lod, GLvoid * img); Part of GL_EXT_direct_state_access |
void |
glGetConvolutionFilter(int arg0,
int arg1,
int arg2,
Buffer arg3)
Entry point to C language function:
void glGetConvolutionFilter(GLenum target, GLenum format, GLenum type, GLvoid * image); Part of GL_VERSION_1_2, GL_ARB_imaging |
void |
glGetConvolutionFilter(int arg0,
int arg1,
int arg2,
long arg3)
Entry point to C language function:
void glGetConvolutionFilter(GLenum target, GLenum format, GLenum type, GLvoid * image); Part of GL_VERSION_1_2, GL_ARB_imaging |
void |
glGetConvolutionParameterfv(int arg0,
int arg1,
float[] arg2,
int arg3)
Entry point to C language function:
void glGetConvolutionParameterfv(GLenum target, GLenum pname, GLfloat * params); Part of GL_VERSION_1_2, GL_ARB_imaging |
void |
glGetConvolutionParameterfv(int arg0,
int arg1,
FloatBuffer arg2)
Entry point to C language function:
void glGetConvolutionParameterfv(GLenum target, GLenum pname, GLfloat * params); Part of GL_VERSION_1_2, GL_ARB_imaging |
void |
glGetConvolutionParameteriv(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function:
void glGetConvolutionParameteriv(GLenum target, GLenum pname, GLint * params); Part of GL_VERSION_1_2, GL_ARB_imaging |
void |
glGetConvolutionParameteriv(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function:
void glGetConvolutionParameteriv(GLenum target, GLenum pname, GLint * params); Part of GL_VERSION_1_2, GL_ARB_imaging |
int |
glGetDebugMessageLog(int arg0,
int arg1,
int[] arg2,
int arg3,
int[] arg4,
int arg5,
int[] arg6,
int arg7,
int[] arg8,
int arg9,
int[] arg10,
int arg11,
byte[] arg12,
int arg13)
Entry point to C language function:
GLuint glGetDebugMessageLog(GLuint count, GLsizei bufsize, GLenum * sources, GLenum * types, GLuint * ids, GLenum * severities, GLsizei * lengths, GLchar * messageLog); Part of GL_VERSION_4_3, GL_KHR_debug; GL_ARB_debug_output; GL_KHR_debug |
int |
glGetDebugMessageLog(int arg0,
int arg1,
IntBuffer arg2,
IntBuffer arg3,
IntBuffer arg4,
IntBuffer arg5,
IntBuffer arg6,
ByteBuffer arg7)
Entry point to C language function:
GLuint glGetDebugMessageLog(GLuint count, GLsizei bufsize, GLenum * sources, GLenum * types, GLuint * ids, GLenum * severities, GLsizei * lengths, GLchar * messageLog); Part of GL_VERSION_4_3, GL_KHR_debug; GL_ARB_debug_output; GL_KHR_debug |
int |
glGetDebugMessageLogAMD(int arg0,
int arg1,
int[] arg2,
int arg3,
int[] arg4,
int arg5,
int[] arg6,
int arg7,
int[] arg8,
int arg9,
byte[] arg10,
int arg11)
Entry point to C language function:
GLuint glGetDebugMessageLogAMD(GLuint count, GLsizei bufsize, GLenum * categories, GLuint * severities, GLuint * ids, GLsizei * lengths, GLchar * message); Part of GL_AMD_debug_output |
int |
glGetDebugMessageLogAMD(int arg0,
int arg1,
IntBuffer arg2,
IntBuffer arg3,
IntBuffer arg4,
IntBuffer arg5,
ByteBuffer arg6)
Entry point to C language function:
GLuint glGetDebugMessageLogAMD(GLuint count, GLsizei bufsize, GLenum * categories, GLuint * severities, GLuint * ids, GLsizei * lengths, GLchar * message); Part of GL_AMD_debug_output |
void |
glGetDoublei_v(int arg0,
int arg1,
double[] arg2,
int arg3)
Entry point to C language function:
void glGetDoublei_v(GLenum target, GLuint index, GLdouble * data); Part of GL_VERSION_4_1, GL_ARB_viewport_array |
void |
glGetDoublei_v(int arg0,
int arg1,
DoubleBuffer arg2)
Entry point to C language function:
void glGetDoublei_v(GLenum target, GLuint index, GLdouble * data); Part of GL_VERSION_4_1, GL_ARB_viewport_array |
void |
glGetDoublei_vEXT(int arg0,
int arg1,
double[] arg2,
int arg3)
Entry point to C language function:
void glGetDoublei_vEXT(GLenum pname, GLuint index, GLdouble * params); Part of GL_EXT_direct_state_access |
void |
glGetDoublei_vEXT(int arg0,
int arg1,
DoubleBuffer arg2)
Entry point to C language function:
void glGetDoublei_vEXT(GLenum pname, GLuint index, GLdouble * params); Part of GL_EXT_direct_state_access |
void |
glGetDoubleIndexedvEXT(int arg0,
int arg1,
double[] arg2,
int arg3)
Entry point to C language function:
void glGetDoubleIndexedvEXT(GLenum target, GLuint index, GLdouble * data); Part of GL_EXT_direct_state_access |
void |
glGetDoubleIndexedvEXT(int arg0,
int arg1,
DoubleBuffer arg2)
Entry point to C language function:
void glGetDoubleIndexedvEXT(GLenum target, GLuint index, GLdouble * data); Part of GL_EXT_direct_state_access |
void |
glGetDoublev(int arg0,
double[] arg1,
int arg2)
Entry point to C language function:
void glGetDoublev(GLenum pname, GLdouble * params); Part of GL_VERSION_1_0 |
void |
glGetDoublev(int arg0,
DoubleBuffer arg1)
Entry point to C language function:
void glGetDoublev(GLenum pname, GLdouble * params); Part of GL_VERSION_1_0 |
int |
glGetError()
Entry point to C language function:
GLenum glGetError(void); Part of GL_VERSION_ES_CL_CM, GL_VERSION_1_0, GL_ES_VERSION_2_0 |
void |
glGetFenceivNV(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function:
void glGetFenceivNV(GLuint fence, GLenum pname, GLint * params); Part of GL_NV_fence |
void |
glGetFenceivNV(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function:
void glGetFenceivNV(GLuint fence, GLenum pname, GLint * params); Part of GL_NV_fence |
void |
glGetFloati_v(int arg0,
int arg1,
float[] arg2,
int arg3)
Entry point to C language function:
void glGetFloati_v(GLenum target, GLuint index, GLfloat * data); Part of GL_VERSION_4_1, GL_ARB_viewport_array |
void |
glGetFloati_v(int arg0,
int arg1,
FloatBuffer arg2)
Entry point to C language function:
void glGetFloati_v(GLenum target, GLuint index, GLfloat * data); Part of GL_VERSION_4_1, GL_ARB_viewport_array |
void |
glGetFloati_vEXT(int arg0,
int arg1,
float[] arg2,
int arg3)
Entry point to C language function:
void glGetFloati_vEXT(GLenum pname, GLuint index, GLfloat * params); Part of GL_EXT_direct_state_access |
void |
glGetFloati_vEXT(int arg0,
int arg1,
FloatBuffer arg2)
Entry point to C language function:
void glGetFloati_vEXT(GLenum pname, GLuint index, GLfloat * params); Part of GL_EXT_direct_state_access |
void |
glGetFloatIndexedvEXT(int arg0,
int arg1,
float[] arg2,
int arg3)
Entry point to C language function:
void glGetFloatIndexedvEXT(GLenum target, GLuint index, GLfloat * data); Part of GL_EXT_direct_state_access |
void |
glGetFloatIndexedvEXT(int arg0,
int arg1,
FloatBuffer arg2)
Entry point to C language function:
void glGetFloatIndexedvEXT(GLenum target, GLuint index, GLfloat * data); Part of GL_EXT_direct_state_access |
void |
glGetFloatv(int arg0,
float[] arg1,
int arg2)
Entry point to C language function:
void glGetFloatv(GLenum pname, GLfloat * params); Part of GL_VERSION_1_0, GL_ES_VERSION_2_0, GL_VERSION_ES_CM |
void |
glGetFloatv(int arg0,
FloatBuffer arg1)
Entry point to C language function:
void glGetFloatv(GLenum pname, GLfloat * params); Part of GL_VERSION_1_0, GL_ES_VERSION_2_0, GL_VERSION_ES_CM |
int |
glGetFragDataIndex(int arg0,
String arg1)
Entry point to C language function:
GLint glGetFragDataIndex(GLuint program, const GLchar * name); Part of GL_ARB_blend_func_extended, GL_VERSION_3_3 |
int |
glGetFragDataLocation(int arg0,
String arg1)
Entry point to C language function:
GLint glGetFragDataLocation(GLuint program, const GLchar * name); Part of GL_ES_VERSION_3_0, GL_VERSION_3_0; GL_EXT_gpu_shader4 |
void |
glGetFramebufferAttachmentParameteriv(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
Entry point to C language function:
void glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint * params); Part of GL_ARB_framebuffer_object, GL_VERSION_3_0, GL_ES_VERSION_2_0; GL_OES_framebuffer_object |
void |
glGetFramebufferAttachmentParameteriv(int arg0,
int arg1,
int arg2,
IntBuffer arg3)
Entry point to C language function:
void glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint * params); Part of GL_ARB_framebuffer_object, GL_VERSION_3_0, GL_ES_VERSION_2_0; GL_OES_framebuffer_object |
void |
glGetFramebufferParameteriv(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function:
void glGetFramebufferParameteriv(GLenum target, GLenum pname, GLint * params); Part of GL_ARB_framebuffer_no_attachments, GL_VERSION_4_3 |
void |
glGetFramebufferParameteriv(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function:
void glGetFramebufferParameteriv(GLenum target, GLenum pname, GLint * params); Part of GL_ARB_framebuffer_no_attachments, GL_VERSION_4_3 |
void |
glGetFramebufferParameterivEXT(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function:
void glGetFramebufferParameterivEXT(GLuint framebuffer, GLenum pname, GLint * params); Part of GL_EXT_direct_state_access |
void |
glGetFramebufferParameterivEXT(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function:
void glGetFramebufferParameterivEXT(GLuint framebuffer, GLenum pname, GLint * params); Part of GL_EXT_direct_state_access |
int |
glGetGraphicsResetStatus()
Entry point to C language function:
GLenum glGetGraphicsResetStatus(void); Part of GL_ARB_robustness; GL_EXT_robustness |
int |
glGetHandleARB(int arg0)
Entry point to C language function:
GLhandleARB glGetHandleARB(GLenum pname); Part of GL_ARB_shader_objects |
void |
glGetHistogram(int arg0,
boolean arg1,
int arg2,
int arg3,
Buffer arg4)
Entry point to C language function:
void glGetHistogram(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid * values); Part of GL_VERSION_1_2, GL_ARB_imaging |
void |
glGetHistogram(int arg0,
boolean arg1,
int arg2,
int arg3,
long arg4)
Entry point to C language function:
void glGetHistogram(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid * values); Part of GL_VERSION_1_2, GL_ARB_imaging |
void |
glGetHistogramParameterfv(int arg0,
int arg1,
float[] arg2,
int arg3)
Entry point to C language function:
void glGetHistogramParameterfv(GLenum target, GLenum pname, GLfloat * params); Part of GL_VERSION_1_2, GL_ARB_imaging |
void |
glGetHistogramParameterfv(int arg0,
int arg1,
FloatBuffer arg2)
Entry point to C language function:
void glGetHistogramParameterfv(GLenum target, GLenum pname, GLfloat * params); Part of GL_VERSION_1_2, GL_ARB_imaging |
void |
glGetHistogramParameteriv(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function:
void glGetHistogramParameteriv(GLenum target, GLenum pname, GLint * params); Part of GL_VERSION_1_2, GL_ARB_imaging |
void |
glGetHistogramParameteriv(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function:
void glGetHistogramParameteriv(GLenum target, GLenum pname, GLint * params); Part of GL_VERSION_1_2, GL_ARB_imaging |
long |
glGetImageHandleNV(int arg0,
int arg1,
boolean arg2,
int arg3,
int arg4)
Entry point to C language function:
GLuint64 glGetImageHandleNV(GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum format); Part of GL_NV_bindless_texture |
void |
glGetInfoLogARB(int arg0,
int arg1,
int[] arg2,
int arg3,
byte[] arg4,
int arg5)
Entry point to C language function:
void glGetInfoLogARB(GLhandleARB obj, GLsizei maxLength, GLsizei * length, GLcharARB * infoLog); Part of GL_ARB_shader_objects |
void |
glGetInfoLogARB(int arg0,
int arg1,
IntBuffer arg2,
ByteBuffer arg3)
Entry point to C language function:
void glGetInfoLogARB(GLhandleARB obj, GLsizei maxLength, GLsizei * length, GLcharARB * infoLog); Part of GL_ARB_shader_objects |
void |
glGetInteger64i_v(int arg0,
int arg1,
long[] arg2,
int arg3)
Entry point to C language function:
void glGetInteger64i_v(GLenum target, GLuint index, GLint64 * data); Part of GL_ES_VERSION_3_0, GL_VERSION_3_2 |
void |
glGetInteger64i_v(int arg0,
int arg1,
LongBuffer arg2)
Entry point to C language function:
void glGetInteger64i_v(GLenum target, GLuint index, GLint64 * data); Part of GL_ES_VERSION_3_0, GL_VERSION_3_2 |
void |
glGetInteger64v(int arg0,
long[] arg1,
int arg2)
Entry point to C language function:
void glGetInteger64v(GLenum pname, GLint64 * params); Part of GL_ARB_sync, GL_ES_VERSION_3_0, GL_VERSION_3_2 |
void |
glGetInteger64v(int arg0,
LongBuffer arg1)
Entry point to C language function:
void glGetInteger64v(GLenum pname, GLint64 * params); Part of GL_ARB_sync, GL_ES_VERSION_3_0, GL_VERSION_3_2 |
void |
glGetIntegeri_v(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function:
void glGetIntegeri_v(GLenum target, GLuint index, GLint * data); Part of GL_ES_VERSION_3_0, GL_VERSION_3_0 |
void |
glGetIntegeri_v(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function:
void glGetIntegeri_v(GLenum target, GLuint index, GLint * data); Part of GL_ES_VERSION_3_0, GL_VERSION_3_0 |
void |
glGetIntegerIndexedv(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function:
void glGetIntegerIndexedv(GLenum target, GLuint index, GLint * data); Part of GL_EXT_draw_buffers2, GL_EXT_direct_state_access |
void |
glGetIntegerIndexedv(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function:
void glGetIntegerIndexedv(GLenum target, GLuint index, GLint * data); Part of GL_EXT_draw_buffers2, GL_EXT_direct_state_access |
void |
glGetIntegerui64i_vNV(int arg0,
int arg1,
long[] arg2,
int arg3)
Entry point to C language function:
void glGetIntegerui64i_vNV(GLenum value, GLuint index, GLuint64EXT * result); Part of GL_NV_vertex_buffer_unified_memory |
void |
glGetIntegerui64i_vNV(int arg0,
int arg1,
LongBuffer arg2)
Entry point to C language function:
void glGetIntegerui64i_vNV(GLenum value, GLuint index, GLuint64EXT * result); Part of GL_NV_vertex_buffer_unified_memory |
void |
glGetIntegerui64vNV(int arg0,
long[] arg1,
int arg2)
Entry point to C language function:
void glGetIntegerui64vNV(GLenum value, GLuint64EXT * result); Part of GL_NV_shader_buffer_load |
void |
glGetIntegerui64vNV(int arg0,
LongBuffer arg1)
Entry point to C language function:
void glGetIntegerui64vNV(GLenum value, GLuint64EXT * result); Part of GL_NV_shader_buffer_load |
void |
glGetIntegerv(int arg0,
int[] arg1,
int arg2)
Entry point to C language function:
void glGetIntegerv(GLenum pname, GLint * params); Part of GL_VERSION_ES_CL_CM, GL_VERSION_1_0, GL_ES_VERSION_2_0 |
void |
glGetIntegerv(int arg0,
IntBuffer arg1)
Entry point to C language function:
void glGetIntegerv(GLenum pname, GLint * params); Part of GL_VERSION_ES_CL_CM, GL_VERSION_1_0, GL_ES_VERSION_2_0 |
void |
glGetInternalformati64v(int arg0,
int arg1,
int arg2,
int arg3,
long[] arg4,
int arg5)
Entry point to C language function:
void glGetInternalformati64v(GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint64 * params); Part of GL_ARB_internalformat_query2, GL_VERSION_4_2 |
void |
glGetInternalformati64v(int arg0,
int arg1,
int arg2,
int arg3,
LongBuffer arg4)
Entry point to C language function:
void glGetInternalformati64v(GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint64 * params); Part of GL_ARB_internalformat_query2, GL_VERSION_4_2 |
void |
glGetInternalformativ(int arg0,
int arg1,
int arg2,
int arg3,
int[] arg4,
int arg5)
Entry point to C language function:
void glGetInternalformativ(GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint * params); Part of GL_ES_VERSION_3_0, GL_ARB_internalformat_query |
void |
glGetInternalformativ(int arg0,
int arg1,
int arg2,
int arg3,
IntBuffer arg4)
Entry point to C language function:
void glGetInternalformativ(GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint * params); Part of GL_ES_VERSION_3_0, GL_ARB_internalformat_query |
void |
glGetInvariantBooleanvEXT(int arg0,
int arg1,
byte[] arg2,
int arg3)
Entry point to C language function:
void glGetInvariantBooleanvEXT(GLuint id, GLenum value, GLboolean * data); Part of GL_EXT_vertex_shader |
void |
glGetInvariantBooleanvEXT(int arg0,
int arg1,
ByteBuffer arg2)
Entry point to C language function:
void glGetInvariantBooleanvEXT(GLuint id, GLenum value, GLboolean * data); Part of GL_EXT_vertex_shader |
void |
glGetInvariantFloatvEXT(int arg0,
int arg1,
float[] arg2,
int arg3)
Entry point to C language function:
void glGetInvariantFloatvEXT(GLuint id, GLenum value, GLfloat * data); Part of GL_EXT_vertex_shader |
void |
glGetInvariantFloatvEXT(int arg0,
int arg1,
FloatBuffer arg2)
Entry point to C language function:
void glGetInvariantFloatvEXT(GLuint id, GLenum value, GLfloat * data); Part of GL_EXT_vertex_shader |
void |
glGetInvariantIntegervEXT(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function:
void glGetInvariantIntegervEXT(GLuint id, GLenum value, GLint * data); Part of GL_EXT_vertex_shader |
void |
glGetInvariantIntegervEXT(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function:
void glGetInvariantIntegervEXT(GLuint id, GLenum value, GLint * data); Part of GL_EXT_vertex_shader |
void |
glGetLightfv(int arg0,
int arg1,
float[] arg2,
int arg3)
Entry point to C language function:
void glGetLightfv(GLenum light, GLenum pname, GLfloat * params); Part of GL_VERSION_1_0, GL_VERSION_ES_CM |
void |
glGetLightfv(int arg0,
int arg1,
FloatBuffer arg2)
Entry point to C language function:
void glGetLightfv(GLenum light, GLenum pname, GLfloat * params); Part of GL_VERSION_1_0, GL_VERSION_ES_CM |
void |
glGetLightiv(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function:
void glGetLightiv(GLenum light, GLenum pname, GLint * params); Part of GL_VERSION_1_0 |
void |
glGetLightiv(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function:
void glGetLightiv(GLenum light, GLenum pname, GLint * params); Part of GL_VERSION_1_0 |
void |
glGetLocalConstantBooleanvEXT(int arg0,
int arg1,
byte[] arg2,
int arg3)
Entry point to C language function:
void glGetLocalConstantBooleanvEXT(GLuint id, GLenum value, GLboolean * data); Part of GL_EXT_vertex_shader |
void |
glGetLocalConstantBooleanvEXT(int arg0,
int arg1,
ByteBuffer arg2)
Entry point to C language function:
void glGetLocalConstantBooleanvEXT(GLuint id, GLenum value, GLboolean * data); Part of GL_EXT_vertex_shader |
void |
glGetLocalConstantFloatvEXT(int arg0,
int arg1,
float[] arg2,
int arg3)
Entry point to C language function:
void glGetLocalConstantFloatvEXT(GLuint id, GLenum value, GLfloat * data); Part of GL_EXT_vertex_shader |
void |
glGetLocalConstantFloatvEXT(int arg0,
int arg1,
FloatBuffer arg2)
Entry point to C language function:
void glGetLocalConstantFloatvEXT(GLuint id, GLenum value, GLfloat * data); Part of GL_EXT_vertex_shader |
void |
glGetLocalConstantIntegervEXT(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function:
void glGetLocalConstantIntegervEXT(GLuint id, GLenum value, GLint * data); Part of GL_EXT_vertex_shader |
void |
glGetLocalConstantIntegervEXT(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function:
void glGetLocalConstantIntegervEXT(GLuint id, GLenum value, GLint * data); Part of GL_EXT_vertex_shader |
void |
glGetMapAttribParameterfvNV(int arg0,
int arg1,
int arg2,
float[] arg3,
int arg4)
Entry point to C language function:
void glGetMapAttribParameterfvNV(GLenum target, GLuint index, GLenum pname, GLfloat * params); Part of GL_NV_evaluators |
void |
glGetMapAttribParameterfvNV(int arg0,
int arg1,
int arg2,
FloatBuffer arg3)
Entry point to C language function:
void glGetMapAttribParameterfvNV(GLenum target, GLuint index, GLenum pname, GLfloat * params); Part of GL_NV_evaluators |
void |
glGetMapAttribParameterivNV(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
Entry point to C language function:
void glGetMapAttribParameterivNV(GLenum target, GLuint index, GLenum pname, GLint * params); Part of GL_NV_evaluators |
void |
glGetMapAttribParameterivNV(int arg0,
int arg1,
int arg2,
IntBuffer arg3)
Entry point to C language function:
void glGetMapAttribParameterivNV(GLenum target, GLuint index, GLenum pname, GLint * params); Part of GL_NV_evaluators |
void |
glGetMapControlPointsNV(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
boolean arg5,
Buffer arg6)
Entry point to C language function:
void glGetMapControlPointsNV(GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLboolean packed, GLvoid * points); Part of GL_NV_evaluators |
void |
glGetMapdv(int arg0,
int arg1,
double[] arg2,
int arg3)
Entry point to C language function:
void glGetMapdv(GLenum target, GLenum query, GLdouble * v); Part of GL_VERSION_1_0 |
void |
glGetMapdv(int arg0,
int arg1,
DoubleBuffer arg2)
Entry point to C language function:
void glGetMapdv(GLenum target, GLenum query, GLdouble * v); Part of GL_VERSION_1_0 |
void |
glGetMapfv(int arg0,
int arg1,
float[] arg2,
int arg3)
Entry point to C language function:
void glGetMapfv(GLenum target, GLenum query, GLfloat * v); Part of GL_VERSION_1_0 |
void |
glGetMapfv(int arg0,
int arg1,
FloatBuffer arg2)
Entry point to C language function:
void glGetMapfv(GLenum target, GLenum query, GLfloat * v); Part of GL_VERSION_1_0 |
void |
glGetMapiv(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function:
void glGetMapiv(GLenum target, GLenum query, GLint * v); Part of GL_VERSION_1_0 |
void |
glGetMapiv(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function:
void glGetMapiv(GLenum target, GLenum query, GLint * v); Part of GL_VERSION_1_0 |
void |
glGetMapParameterfvNV(int arg0,
int arg1,
float[] arg2,
int arg3)
Entry point to C language function:
void glGetMapParameterfvNV(GLenum target, GLenum pname, GLfloat * params); Part of GL_NV_evaluators |
void |
glGetMapParameterfvNV(int arg0,
int arg1,
FloatBuffer arg2)
Entry point to C language function:
void glGetMapParameterfvNV(GLenum target, GLenum pname, GLfloat * params); Part of GL_NV_evaluators |
void |
glGetMapParameterivNV(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function:
void glGetMapParameterivNV(GLenum target, GLenum pname, GLint * params); Part of GL_NV_evaluators |
void |
glGetMapParameterivNV(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function:
void glGetMapParameterivNV(GLenum target, GLenum pname, GLint * params); Part of GL_NV_evaluators |
void |
glGetMaterialfv(int arg0,
int arg1,
float[] arg2,
int arg3)
Entry point to C language function:
void glGetMaterialfv(GLenum face, GLenum pname, GLfloat * params); Part of GL_VERSION_1_0, GL_VERSION_ES_CM |
void |
glGetMaterialfv(int arg0,
int arg1,
FloatBuffer arg2)
Entry point to C language function:
void glGetMaterialfv(GLenum face, GLenum pname, GLfloat * params); Part of GL_VERSION_1_0, GL_VERSION_ES_CM |
void |
glGetMaterialiv(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function:
void glGetMaterialiv(GLenum face, GLenum pname, GLint * params); Part of GL_VERSION_1_0 |
void |
glGetMaterialiv(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function:
void glGetMaterialiv(GLenum face, GLenum pname, GLint * params); Part of GL_VERSION_1_0 |
void |
glGetMinmax(int arg0,
boolean arg1,
int arg2,
int arg3,
Buffer arg4)
Entry point to C language function:
void glGetMinmax(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid * values); Part of GL_VERSION_1_2, GL_ARB_imaging |
void |
glGetMinmax(int arg0,
boolean arg1,
int arg2,
int arg3,
long arg4)
Entry point to C language function:
void glGetMinmax(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid * values); Part of GL_VERSION_1_2, GL_ARB_imaging |
void |
glGetMinmaxParameterfv(int arg0,
int arg1,
float[] arg2,
int arg3)
Entry point to C language function:
void glGetMinmaxParameterfv(GLenum target, GLenum pname, GLfloat * params); Part of GL_VERSION_1_2, GL_ARB_imaging |
void |
glGetMinmaxParameterfv(int arg0,
int arg1,
FloatBuffer arg2)
Entry point to C language function:
void glGetMinmaxParameterfv(GLenum target, GLenum pname, GLfloat * params); Part of GL_VERSION_1_2, GL_ARB_imaging |
void |
glGetMinmaxParameteriv(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function:
void glGetMinmaxParameteriv(GLenum target, GLenum pname, GLint * params); Part of GL_VERSION_1_2, GL_ARB_imaging |
void |
glGetMinmaxParameteriv(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function:
void glGetMinmaxParameteriv(GLenum target, GLenum pname, GLint * params); Part of GL_VERSION_1_2, GL_ARB_imaging |
void |
glGetMultisamplefv(int arg0,
int arg1,
float[] arg2,
int arg3)
Entry point to C language function:
void glGetMultisamplefv(GLenum pname, GLuint index, GLfloat * val); Part of GL_ARB_texture_multisample, GL_VERSION_3_2 |
void |
glGetMultisamplefv(int arg0,
int arg1,
FloatBuffer arg2)
Entry point to C language function:
void glGetMultisamplefv(GLenum pname, GLuint index, GLfloat * val); Part of GL_ARB_texture_multisample, GL_VERSION_3_2 |
void |
glGetMultisamplefvNV(int arg0,
int arg1,
float[] arg2,
int arg3)
Entry point to C language function:
void glGetMultisamplefvNV(GLenum pname, GLuint index, GLfloat * val); Part of GL_NV_explicit_multisample |
void |
glGetMultisamplefvNV(int arg0,
int arg1,
FloatBuffer arg2)
Entry point to C language function:
void glGetMultisamplefvNV(GLenum pname, GLuint index, GLfloat * val); Part of GL_NV_explicit_multisample |
void |
glGetMultiTexEnvfvEXT(int arg0,
int arg1,
int arg2,
float[] arg3,
int arg4)
Entry point to C language function:
void glGetMultiTexEnvfvEXT(GLenum texunit, GLenum target, GLenum pname, GLfloat * params); Part of GL_EXT_direct_state_access |
void |
glGetMultiTexEnvfvEXT(int arg0,
int arg1,
int arg2,
FloatBuffer arg3)
Entry point to C language function:
void glGetMultiTexEnvfvEXT(GLenum texunit, GLenum target, GLenum pname, GLfloat * params); Part of GL_EXT_direct_state_access |
void |
glGetMultiTexEnvivEXT(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
Entry point to C language function:
void glGetMultiTexEnvivEXT(GLenum texunit, GLenum target, GLenum pname, GLint * params); Part of GL_EXT_direct_state_access |
void |
glGetMultiTexEnvivEXT(int arg0,
int arg1,
int arg2,
IntBuffer arg3)
Entry point to C language function:
void glGetMultiTexEnvivEXT(GLenum texunit, GLenum target, GLenum pname, GLint * params); Part of GL_EXT_direct_state_access |
void |
glGetMultiTexGendvEXT(int arg0,
int arg1,
int arg2,
double[] arg3,
int arg4)
Entry point to C language function:
void glGetMultiTexGendvEXT(GLenum texunit, GLenum coord, GLenum pname, GLdouble * params); Part of GL_EXT_direct_state_access |
void |
glGetMultiTexGendvEXT(int arg0,
int arg1,
int arg2,
DoubleBuffer arg3)
Entry point to C language function:
void glGetMultiTexGendvEXT(GLenum texunit, GLenum coord, GLenum pname, GLdouble * params); Part of GL_EXT_direct_state_access |
void |
glGetMultiTexGenfvEXT(int arg0,
int arg1,
int arg2,
float[] arg3,
int arg4)
Entry point to C language function:
void glGetMultiTexGenfvEXT(GLenum texunit, GLenum coord, GLenum pname, GLfloat * params); Part of GL_EXT_direct_state_access |
void |
glGetMultiTexGenfvEXT(int arg0,
int arg1,
int arg2,
FloatBuffer arg3)
Entry point to C language function:
void glGetMultiTexGenfvEXT(GLenum texunit, GLenum coord, GLenum pname, GLfloat * params); Part of GL_EXT_direct_state_access |
void |
glGetMultiTexGenivEXT(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
Entry point to C language function:
void glGetMultiTexGenivEXT(GLenum texunit, GLenum coord, GLenum pname, GLint * params); Part of GL_EXT_direct_state_access |
void |
glGetMultiTexGenivEXT(int arg0,
int arg1,
int arg2,
IntBuffer arg3)
Entry point to C language function:
void glGetMultiTexGenivEXT(GLenum texunit, GLenum coord, GLenum pname, GLint * params); Part of GL_EXT_direct_state_access |
void |
glGetMultiTexImageEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
Buffer arg5)
Entry point to C language function:
void glGetMultiTexImageEXT(GLenum texunit, GLenum target, GLint level, GLenum format, GLenum type, GLvoid * pixels); Part of GL_EXT_direct_state_access |
void |
glGetMultiTexLevelParameterfvEXT(int arg0,
int arg1,
int arg2,
int arg3,
float[] arg4,
int arg5)
Entry point to C language function:
void glGetMultiTexLevelParameterfvEXT(GLenum texunit, GLenum target, GLint level, GLenum pname, GLfloat * params); Part of GL_EXT_direct_state_access |
void |
glGetMultiTexLevelParameterfvEXT(int arg0,
int arg1,
int arg2,
int arg3,
FloatBuffer arg4)
Entry point to C language function:
void glGetMultiTexLevelParameterfvEXT(GLenum texunit, GLenum target, GLint level, GLenum pname, GLfloat * params); Part of GL_EXT_direct_state_access |
void |
glGetMultiTexLevelParameterivEXT(int arg0,
int arg1,
int arg2,
int arg3,
int[] arg4,
int arg5)
Entry point to C language function:
void glGetMultiTexLevelParameterivEXT(GLenum texunit, GLenum target, GLint level, GLenum pname, GLint * params); Part of GL_EXT_direct_state_access |
void |
glGetMultiTexLevelParameterivEXT(int arg0,
int arg1,
int arg2,
int arg3,
IntBuffer arg4)
Entry point to C language function:
void glGetMultiTexLevelParameterivEXT(GLenum texunit, GLenum target, GLint level, GLenum pname, GLint * params); Part of GL_EXT_direct_state_access |
void |
glGetMultiTexParameterfvEXT(int arg0,
int arg1,
int arg2,
float[] arg3,
int arg4)
Entry point to C language function:
void glGetMultiTexParameterfvEXT(GLenum texunit, GLenum target, GLenum pname, GLfloat * params); Part of GL_EXT_direct_state_access |
void |
glGetMultiTexParameterfvEXT(int arg0,
int arg1,
int arg2,
FloatBuffer arg3)
Entry point to C language function:
void glGetMultiTexParameterfvEXT(GLenum texunit, GLenum target, GLenum pname, GLfloat * params); Part of GL_EXT_direct_state_access |
void |
glGetMultiTexParameterIivEXT(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
Entry point to C language function:
void glGetMultiTexParameterIivEXT(GLenum texunit, GLenum target, GLenum pname, GLint * params); Part of GL_EXT_direct_state_access |
void |
glGetMultiTexParameterIivEXT(int arg0,
int arg1,
int arg2,
IntBuffer arg3)
Entry point to C language function:
void glGetMultiTexParameterIivEXT(GLenum texunit, GLenum target, GLenum pname, GLint * params); Part of GL_EXT_direct_state_access |
void |
glGetMultiTexParameterIuivEXT(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
Entry point to C language function:
void glGetMultiTexParameterIuivEXT(GLenum texunit, GLenum target, GLenum pname, GLuint * params); Part of GL_EXT_direct_state_access |
void |
glGetMultiTexParameterIuivEXT(int arg0,
int arg1,
int arg2,
IntBuffer arg3)
Entry point to C language function:
void glGetMultiTexParameterIuivEXT(GLenum texunit, GLenum target, GLenum pname, GLuint * params); Part of GL_EXT_direct_state_access |
void |
glGetMultiTexParameterivEXT(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
Entry point to C language function:
void glGetMultiTexParameterivEXT(GLenum texunit, GLenum target, GLenum pname, GLint * params); Part of GL_EXT_direct_state_access |
void |
glGetMultiTexParameterivEXT(int arg0,
int arg1,
int arg2,
IntBuffer arg3)
Entry point to C language function:
void glGetMultiTexParameterivEXT(GLenum texunit, GLenum target, GLenum pname, GLint * params); Part of GL_EXT_direct_state_access |
void |
glGetNamedBufferParameterivEXT(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function:
void glGetNamedBufferParameterivEXT(GLuint buffer, GLenum pname, GLint * params); Part of GL_EXT_direct_state_access |
void |
glGetNamedBufferParameterivEXT(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function:
void glGetNamedBufferParameterivEXT(GLuint buffer, GLenum pname, GLint * params); Part of GL_EXT_direct_state_access |
void |
glGetNamedBufferParameterui64vNV(int arg0,
int arg1,
long[] arg2,
int arg3)
Entry point to C language function:
void glGetNamedBufferParameterui64vNV(GLuint buffer, GLenum pname, GLuint64EXT * params); Part of GL_NV_shader_buffer_load |
void |
glGetNamedBufferParameterui64vNV(int arg0,
int arg1,
LongBuffer arg2)
Entry point to C language function:
void glGetNamedBufferParameterui64vNV(GLuint buffer, GLenum pname, GLuint64EXT * params); Part of GL_NV_shader_buffer_load |
void |
glGetNamedBufferSubDataEXT(int arg0,
long arg1,
long arg2,
Buffer arg3)
Entry point to C language function:
void glGetNamedBufferSubDataEXT(GLuint buffer, GLintptr offset, GLsizeiptr size, GLvoid * data); Part of GL_EXT_direct_state_access |
void |
glGetNamedFramebufferAttachmentParameterivEXT(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
Entry point to C language function:
void glGetNamedFramebufferAttachmentParameterivEXT(GLuint framebuffer, GLenum attachment, GLenum pname, GLint * params); Part of GL_EXT_direct_state_access |
void |
glGetNamedFramebufferAttachmentParameterivEXT(int arg0,
int arg1,
int arg2,
IntBuffer arg3)
Entry point to C language function:
void glGetNamedFramebufferAttachmentParameterivEXT(GLuint framebuffer, GLenum attachment, GLenum pname, GLint * params); Part of GL_EXT_direct_state_access |
void |
glGetNamedFramebufferParameterivEXT(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function:
void glGetNamedFramebufferParameterivEXT(GLuint framebuffer, GLenum pname, GLint * params); Part of GL_ARB_framebuffer_no_attachments |
void |
glGetNamedFramebufferParameterivEXT(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function:
void glGetNamedFramebufferParameterivEXT(GLuint framebuffer, GLenum pname, GLint * params); Part of GL_ARB_framebuffer_no_attachments |
void |
glGetNamedProgramivEXT(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
Entry point to C language function:
void glGetNamedProgramivEXT(GLuint program, GLenum target, GLenum pname, GLint * params); Part of GL_EXT_direct_state_access |
void |
glGetNamedProgramivEXT(int arg0,
int arg1,
int arg2,
IntBuffer arg3)
Entry point to C language function:
void glGetNamedProgramivEXT(GLuint program, GLenum target, GLenum pname, GLint * params); Part of GL_EXT_direct_state_access |
void |
glGetNamedProgramLocalParameterdvEXT(int arg0,
int arg1,
int arg2,
double[] arg3,
int arg4)
Entry point to C language function:
void glGetNamedProgramLocalParameterdvEXT(GLuint program, GLenum target, GLuint index, GLdouble * params); Part of GL_EXT_direct_state_access |
void |
glGetNamedProgramLocalParameterdvEXT(int arg0,
int arg1,
int arg2,
DoubleBuffer arg3)
Entry point to C language function:
void glGetNamedProgramLocalParameterdvEXT(GLuint program, GLenum target, GLuint index, GLdouble * params); Part of GL_EXT_direct_state_access |
void |
glGetNamedProgramLocalParameterfvEXT(int arg0,
int arg1,
int arg2,
float[] arg3,
int arg4)
Entry point to C language function:
void glGetNamedProgramLocalParameterfvEXT(GLuint program, GLenum target, GLuint index, GLfloat * params); Part of GL_EXT_direct_state_access |
void |
glGetNamedProgramLocalParameterfvEXT(int arg0,
int arg1,
int arg2,
FloatBuffer arg3)
Entry point to C language function:
void glGetNamedProgramLocalParameterfvEXT(GLuint program, GLenum target, GLuint index, GLfloat * params); Part of GL_EXT_direct_state_access |
void |
glGetNamedProgramLocalParameterIivEXT(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
Entry point to C language function:
void glGetNamedProgramLocalParameterIivEXT(GLuint program, GLenum target, GLuint index, GLint * params); Part of GL_EXT_direct_state_access |
void |
glGetNamedProgramLocalParameterIivEXT(int arg0,
int arg1,
int arg2,
IntBuffer arg3)
Entry point to C language function:
void glGetNamedProgramLocalParameterIivEXT(GLuint program, GLenum target, GLuint index, GLint * params); Part of GL_EXT_direct_state_access |
void |
glGetNamedProgramLocalParameterIuivEXT(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
Entry point to C language function:
void glGetNamedProgramLocalParameterIuivEXT(GLuint program, GLenum target, GLuint index, GLuint * params); Part of GL_EXT_direct_state_access |
void |
glGetNamedProgramLocalParameterIuivEXT(int arg0,
int arg1,
int arg2,
IntBuffer arg3)
Entry point to C language function:
void glGetNamedProgramLocalParameterIuivEXT(GLuint program, GLenum target, GLuint index, GLuint * params); Part of GL_EXT_direct_state_access |
void |
glGetNamedProgramStringEXT(int arg0,
int arg1,
int arg2,
Buffer arg3)
Entry point to C language function:
void glGetNamedProgramStringEXT(GLuint program, GLenum target, GLenum pname, GLvoid * string); Part of GL_EXT_direct_state_access |
void |
glGetNamedRenderbufferParameterivEXT(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function:
void glGetNamedRenderbufferParameterivEXT(GLuint renderbuffer, GLenum pname, GLint * params); Part of GL_EXT_direct_state_access |
void |
glGetNamedRenderbufferParameterivEXT(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function:
void glGetNamedRenderbufferParameterivEXT(GLuint renderbuffer, GLenum pname, GLint * params); Part of GL_EXT_direct_state_access |
void |
glGetNamedStringARB(int arg0,
String arg1,
int arg2,
int[] arg3,
int arg4,
byte[] arg5,
int arg6)
Entry point to C language function:
void glGetNamedStringARB(GLint namelen, const GLchar * name, GLsizei bufSize, GLint * stringlen, GLchar * string); Part of GL_ARB_shading_language_include |
void |
glGetNamedStringARB(int arg0,
String arg1,
int arg2,
IntBuffer arg3,
ByteBuffer arg4)
Entry point to C language function:
void glGetNamedStringARB(GLint namelen, const GLchar * name, GLsizei bufSize, GLint * stringlen, GLchar * string); Part of GL_ARB_shading_language_include |
void |
glGetNamedStringivARB(int arg0,
String arg1,
int arg2,
int[] arg3,
int arg4)
Entry point to C language function:
void glGetNamedStringivARB(GLint namelen, const GLchar * name, GLenum pname, GLint * params); Part of GL_ARB_shading_language_include |
void |
glGetNamedStringivARB(int arg0,
String arg1,
int arg2,
IntBuffer arg3)
Entry point to C language function:
void glGetNamedStringivARB(GLint namelen, const GLchar * name, GLenum pname, GLint * params); Part of GL_ARB_shading_language_include |
void |
glGetnColorTable(int arg0,
int arg1,
int arg2,
int arg3,
Buffer arg4)
Entry point to C language function:
void glGetnColorTable(GLenum target, GLenum format, GLenum type, GLsizei bufSize, GLvoid * table); Part of GL_ARB_robustness |
void |
glGetnCompressedTexImage(int arg0,
int arg1,
int arg2,
Buffer arg3)
Entry point to C language function:
void glGetnCompressedTexImage(GLenum target, GLint lod, GLsizei bufSize, GLvoid * img); Part of GL_ARB_robustness |
void |
glGetnConvolutionFilter(int arg0,
int arg1,
int arg2,
int arg3,
Buffer arg4)
Entry point to C language function:
void glGetnConvolutionFilter(GLenum target, GLenum format, GLenum type, GLsizei bufSize, GLvoid * image); Part of GL_ARB_robustness |
void |
glGetnHistogram(int arg0,
boolean arg1,
int arg2,
int arg3,
int arg4,
Buffer arg5)
Entry point to C language function:
void glGetnHistogram(GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, GLvoid * values); Part of GL_ARB_robustness |
void |
glGetnMapdv(int arg0,
int arg1,
int arg2,
double[] arg3,
int arg4)
Entry point to C language function:
void glGetnMapdv(GLenum target, GLenum query, GLsizei bufSize, GLdouble * v); Part of GL_ARB_robustness |
void |
glGetnMapdv(int arg0,
int arg1,
int arg2,
DoubleBuffer arg3)
Entry point to C language function:
void glGetnMapdv(GLenum target, GLenum query, GLsizei bufSize, GLdouble * v); Part of GL_ARB_robustness |
void |
glGetnMapfv(int arg0,
int arg1,
int arg2,
float[] arg3,
int arg4)
Entry point to C language function:
void glGetnMapfv(GLenum target, GLenum query, GLsizei bufSize, GLfloat * v); Part of GL_ARB_robustness |
void |
glGetnMapfv(int arg0,
int arg1,
int arg2,
FloatBuffer arg3)
Entry point to C language function:
void glGetnMapfv(GLenum target, GLenum query, GLsizei bufSize, GLfloat * v); Part of GL_ARB_robustness |
void |
glGetnMapiv(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
Entry point to C language function:
void glGetnMapiv(GLenum target, GLenum query, GLsizei bufSize, GLint * v); Part of GL_ARB_robustness |
void |
glGetnMapiv(int arg0,
int arg1,
int arg2,
IntBuffer arg3)
Entry point to C language function:
void glGetnMapiv(GLenum target, GLenum query, GLsizei bufSize, GLint * v); Part of GL_ARB_robustness |
void |
glGetnMinmax(int arg0,
boolean arg1,
int arg2,
int arg3,
int arg4,
Buffer arg5)
Entry point to C language function:
void glGetnMinmax(GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, GLvoid * values); Part of GL_ARB_robustness |
void |
glGetnPixelMapfv(int arg0,
int arg1,
float[] arg2,
int arg3)
Entry point to C language function:
void glGetnPixelMapfv(GLenum map, GLsizei bufSize, GLfloat * values); Part of GL_ARB_robustness |
void |
glGetnPixelMapfv(int arg0,
int arg1,
FloatBuffer arg2)
Entry point to C language function:
void glGetnPixelMapfv(GLenum map, GLsizei bufSize, GLfloat * values); Part of GL_ARB_robustness |
void |
glGetnPixelMapuiv(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function:
void glGetnPixelMapuiv(GLenum map, GLsizei bufSize, GLuint * values); Part of GL_ARB_robustness |
void |
glGetnPixelMapuiv(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function:
void glGetnPixelMapuiv(GLenum map, GLsizei bufSize, GLuint * values); Part of GL_ARB_robustness |
void |
glGetnPixelMapusv(int arg0,
int arg1,
short[] arg2,
int arg3)
Entry point to C language function:
void glGetnPixelMapusv(GLenum map, GLsizei bufSize, GLushort * values); Part of GL_ARB_robustness |
void |
glGetnPixelMapusv(int arg0,
int arg1,
ShortBuffer arg2)
Entry point to C language function:
void glGetnPixelMapusv(GLenum map, GLsizei bufSize, GLushort * values); Part of GL_ARB_robustness |
void |
glGetnPolygonStipple(int arg0,
byte[] arg1,
int arg2)
Entry point to C language function:
void glGetnPolygonStipple(GLsizei bufSize, GLubyte * pattern); Part of GL_ARB_robustness |
void |
glGetnPolygonStipple(int arg0,
ByteBuffer arg1)
Entry point to C language function:
void glGetnPolygonStipple(GLsizei bufSize, GLubyte * pattern); Part of GL_ARB_robustness |
void |
glGetnSeparableFilter(int arg0,
int arg1,
int arg2,
int arg3,
Buffer arg4,
int arg5,
Buffer arg6,
Buffer arg7)
Entry point to C language function:
void glGetnSeparableFilter(GLenum target, GLenum format, GLenum type, GLsizei rowBufSize, GLvoid * row, GLsizei columnBufSize, GLvoid * column, GLvoid * span); Part of GL_ARB_robustness |
void |
glGetnTexImage(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
Buffer arg5)
Entry point to C language function:
void glGetnTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLsizei bufSize, GLvoid * img); Part of GL_ARB_robustness |
void |
glGetnUniformdv(int arg0,
int arg1,
int arg2,
double[] arg3,
int arg4)
Entry point to C language function:
void glGetnUniformdv(GLuint program, GLint location, GLsizei bufSize, GLdouble * params); Part of GL_ARB_robustness |
void |
glGetnUniformdv(int arg0,
int arg1,
int arg2,
DoubleBuffer arg3)
Entry point to C language function:
void glGetnUniformdv(GLuint program, GLint location, GLsizei bufSize, GLdouble * params); Part of GL_ARB_robustness |
void |
glGetnUniformfv(int arg0,
int arg1,
int arg2,
float[] arg3,
int arg4)
Entry point to C language function:
void glGetnUniformfv(GLuint program, GLint location, GLsizei bufSize, float * params); Part of GL_ARB_robustness; GL_EXT_robustness |
void |
glGetnUniformfv(int arg0,
int arg1,
int arg2,
FloatBuffer arg3)
Entry point to C language function:
void glGetnUniformfv(GLuint program, GLint location, GLsizei bufSize, float * params); Part of GL_ARB_robustness; GL_EXT_robustness |
void |
glGetnUniformiv(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
Entry point to C language function:
void glGetnUniformiv(GLuint program, GLint location, GLsizei bufSize, GLint * params); Part of GL_ARB_robustness; GL_EXT_robustness |
void |
glGetnUniformiv(int arg0,
int arg1,
int arg2,
IntBuffer arg3)
Entry point to C language function:
void glGetnUniformiv(GLuint program, GLint location, GLsizei bufSize, GLint * params); Part of GL_ARB_robustness; GL_EXT_robustness |
void |
glGetnUniformuiv(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
Entry point to C language function:
void glGetnUniformuiv(GLuint program, GLint location, GLsizei bufSize, GLuint * params); Part of GL_ARB_robustness |
void |
glGetnUniformuiv(int arg0,
int arg1,
int arg2,
IntBuffer arg3)
Entry point to C language function:
void glGetnUniformuiv(GLuint program, GLint location, GLsizei bufSize, GLuint * params); Part of GL_ARB_robustness |
void |
glGetObjectLabel(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4,
byte[] arg5,
int arg6)
Entry point to C language function:
void glGetObjectLabel(GLenum identifier, GLuint name, GLsizei bufSize, GLsizei * length, GLchar * label); Part of GL_VERSION_4_3, GL_KHR_debug; GL_KHR_debug |
void |
glGetObjectLabel(int arg0,
int arg1,
int arg2,
IntBuffer arg3,
ByteBuffer arg4)
Entry point to C language function:
void glGetObjectLabel(GLenum identifier, GLuint name, GLsizei bufSize, GLsizei * length, GLchar * label); Part of GL_VERSION_4_3, GL_KHR_debug; GL_KHR_debug |
void |
glGetObjectParameterfvARB(int arg0,
int arg1,
float[] arg2,
int arg3)
Entry point to C language function:
void glGetObjectParameterfvARB(GLhandleARB obj, GLenum pname, GLfloat * params); Part of GL_ARB_shader_objects |
void |
glGetObjectParameterfvARB(int arg0,
int arg1,
FloatBuffer arg2)
Entry point to C language function:
void glGetObjectParameterfvARB(GLhandleARB obj, GLenum pname, GLfloat * params); Part of GL_ARB_shader_objects |
void |
glGetObjectParameterivAPPLE(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
Entry point to C language function:
void glGetObjectParameterivAPPLE(GLenum objectType, GLuint name, GLenum pname, GLint * params); Part of GL_APPLE_object_purgeable |
void |
glGetObjectParameterivAPPLE(int arg0,
int arg1,
int arg2,
IntBuffer arg3)
Entry point to C language function:
void glGetObjectParameterivAPPLE(GLenum objectType, GLuint name, GLenum pname, GLint * params); Part of GL_APPLE_object_purgeable |
void |
glGetObjectParameterivARB(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function:
void glGetObjectParameterivARB(GLhandleARB obj, GLenum pname, GLint * params); Part of GL_ARB_shader_objects |
void |
glGetObjectParameterivARB(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function:
void glGetObjectParameterivARB(GLhandleARB obj, GLenum pname, GLint * params); Part of GL_ARB_shader_objects |
void |
glGetObjectPtrLabel(Buffer arg0,
int arg1,
int[] arg2,
int arg3,
byte[] arg4,
int arg5)
Entry point to C language function:
void glGetObjectPtrLabel(const void * ptr, GLsizei bufSize, GLsizei * length, GLchar * label); Part of GL_VERSION_4_3, GL_KHR_debug; GL_KHR_debug |
void |
glGetObjectPtrLabel(Buffer arg0,
int arg1,
IntBuffer arg2,
ByteBuffer arg3)
Entry point to C language function:
void glGetObjectPtrLabel(const void * ptr, GLsizei bufSize, GLsizei * length, GLchar * label); Part of GL_VERSION_4_3, GL_KHR_debug; GL_KHR_debug |
void |
glGetOcclusionQueryivNV(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function:
void glGetOcclusionQueryivNV(GLuint id, GLenum pname, GLint * params); Part of GL_NV_occlusion_query |
void |
glGetOcclusionQueryivNV(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function:
void glGetOcclusionQueryivNV(GLuint id, GLenum pname, GLint * params); Part of GL_NV_occlusion_query |
void |
glGetOcclusionQueryuivNV(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function:
void glGetOcclusionQueryuivNV(GLuint id, GLenum pname, GLuint * params); Part of GL_NV_occlusion_query |
void |
glGetOcclusionQueryuivNV(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function:
void glGetOcclusionQueryuivNV(GLuint id, GLenum pname, GLuint * params); Part of GL_NV_occlusion_query |
void |
glGetPathColorGenfvNV(int arg0,
int arg1,
float[] arg2,
int arg3)
Entry point to C language function:
void glGetPathColorGenfvNV(GLenum color, GLenum pname, GLfloat * value); Part of GL_NV_path_rendering |
void |
glGetPathColorGenfvNV(int arg0,
int arg1,
FloatBuffer arg2)
Entry point to C language function:
void glGetPathColorGenfvNV(GLenum color, GLenum pname, GLfloat * value); Part of GL_NV_path_rendering |
void |
glGetPathColorGenivNV(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function:
void glGetPathColorGenivNV(GLenum color, GLenum pname, GLint * value); Part of GL_NV_path_rendering |
void |
glGetPathColorGenivNV(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function:
void glGetPathColorGenivNV(GLenum color, GLenum pname, GLint * value); Part of GL_NV_path_rendering |
void |
glGetPathCommandsNV(int arg0,
byte[] arg1,
int arg2)
Entry point to C language function:
void glGetPathCommandsNV(GLuint path, GLubyte * commands); Part of GL_NV_path_rendering |
void |
glGetPathCommandsNV(int arg0,
ByteBuffer arg1)
Entry point to C language function:
void glGetPathCommandsNV(GLuint path, GLubyte * commands); Part of GL_NV_path_rendering |
void |
glGetPathCoordsNV(int arg0,
float[] arg1,
int arg2)
Entry point to C language function:
void glGetPathCoordsNV(GLuint path, GLfloat * coords); Part of GL_NV_path_rendering |
void |
glGetPathCoordsNV(int arg0,
FloatBuffer arg1)
Entry point to C language function:
void glGetPathCoordsNV(GLuint path, GLfloat * coords); Part of GL_NV_path_rendering |
void |
glGetPathDashArrayNV(int arg0,
float[] arg1,
int arg2)
Entry point to C language function:
void glGetPathDashArrayNV(GLuint path, GLfloat * dashArray); Part of GL_NV_path_rendering |
void |
glGetPathDashArrayNV(int arg0,
FloatBuffer arg1)
Entry point to C language function:
void glGetPathDashArrayNV(GLuint path, GLfloat * dashArray); Part of GL_NV_path_rendering |
float |
glGetPathLengthNV(int arg0,
int arg1,
int arg2)
Entry point to C language function:
GLfloat glGetPathLengthNV(GLuint path, GLsizei startSegment, GLsizei numSegments); Part of GL_NV_path_rendering |
void |
glGetPathMetricRangeNV(int arg0,
int arg1,
int arg2,
int arg3,
float[] arg4,
int arg5)
Entry point to C language function:
void glGetPathMetricRangeNV(GLbitfield metricQueryMask, GLuint firstPathName, GLsizei numPaths, GLsizei stride, GLfloat * metrics); Part of GL_NV_path_rendering |
void |
glGetPathMetricRangeNV(int arg0,
int arg1,
int arg2,
int arg3,
FloatBuffer arg4)
Entry point to C language function:
void glGetPathMetricRangeNV(GLbitfield metricQueryMask, GLuint firstPathName, GLsizei numPaths, GLsizei stride, GLfloat * metrics); Part of GL_NV_path_rendering |
void |
glGetPathMetricsNV(int arg0,
int arg1,
int arg2,
Buffer arg3,
int arg4,
int arg5,
float[] arg6,
int arg7)
Entry point to C language function:
void glGetPathMetricsNV(GLbitfield metricQueryMask, GLsizei numPaths, GLenum pathNameType, const GLvoid * paths, GLuint pathBase, GLsizei stride, GLfloat * metrics); Part of GL_NV_path_rendering |
void |
glGetPathMetricsNV(int arg0,
int arg1,
int arg2,
Buffer arg3,
int arg4,
int arg5,
FloatBuffer arg6)
Entry point to C language function:
void glGetPathMetricsNV(GLbitfield metricQueryMask, GLsizei numPaths, GLenum pathNameType, const GLvoid * paths, GLuint pathBase, GLsizei stride, GLfloat * metrics); Part of GL_NV_path_rendering |
void |
glGetPathParameterfvNV(int arg0,
int arg1,
float[] arg2,
int arg3)
Entry point to C language function:
void glGetPathParameterfvNV(GLuint path, GLenum pname, GLfloat * value); Part of GL_NV_path_rendering |
void |
glGetPathParameterfvNV(int arg0,
int arg1,
FloatBuffer arg2)
Entry point to C language function:
void glGetPathParameterfvNV(GLuint path, GLenum pname, GLfloat * value); Part of GL_NV_path_rendering |
void |
glGetPathParameterivNV(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function:
void glGetPathParameterivNV(GLuint path, GLenum pname, GLint * value); Part of GL_NV_path_rendering |
void |
glGetPathParameterivNV(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function:
void glGetPathParameterivNV(GLuint path, GLenum pname, GLint * value); Part of GL_NV_path_rendering |
void |
glGetPathSpacingNV(int arg0,
int arg1,
int arg2,
Buffer arg3,
int arg4,
float arg5,
float arg6,
int arg7,
float[] arg8,
int arg9)
Entry point to C language function:
void glGetPathSpacingNV(GLenum pathListMode, GLsizei numPaths, GLenum pathNameType, const GLvoid * paths, GLuint pathBase, GLfloat advanceScale, GLfloat kerningScale, GLenum transformType, GLfloat * returnedSpacing); Part of GL_NV_path_rendering |
void |
glGetPathSpacingNV(int arg0,
int arg1,
int arg2,
Buffer arg3,
int arg4,
float arg5,
float arg6,
int arg7,
FloatBuffer arg8)
Entry point to C language function:
void glGetPathSpacingNV(GLenum pathListMode, GLsizei numPaths, GLenum pathNameType, const GLvoid * paths, GLuint pathBase, GLfloat advanceScale, GLfloat kerningScale, GLenum transformType, GLfloat * returnedSpacing); Part of GL_NV_path_rendering |
void |
glGetPathTexGenfvNV(int arg0,
int arg1,
float[] arg2,
int arg3)
Entry point to C language function:
void glGetPathTexGenfvNV(GLenum texCoordSet, GLenum pname, GLfloat * value); Part of GL_NV_path_rendering |
void |
glGetPathTexGenfvNV(int arg0,
int arg1,
FloatBuffer arg2)
Entry point to C language function:
void glGetPathTexGenfvNV(GLenum texCoordSet, GLenum pname, GLfloat * value); Part of GL_NV_path_rendering |
void |
glGetPathTexGenivNV(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function:
void glGetPathTexGenivNV(GLenum texCoordSet, GLenum pname, GLint * value); Part of GL_NV_path_rendering |
void |
glGetPathTexGenivNV(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function:
void glGetPathTexGenivNV(GLenum texCoordSet, GLenum pname, GLint * value); Part of GL_NV_path_rendering |
void |
glGetPerfMonitorCounterDataAMD(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4,
int[] arg5,
int arg6)
Entry point to C language function:
void glGetPerfMonitorCounterDataAMD(GLuint monitor, GLenum pname, GLsizei dataSize, GLuint * data, GLint * bytesWritten); Part of GL_AMD_performance_monitor |
void |
glGetPerfMonitorCounterDataAMD(int arg0,
int arg1,
int arg2,
IntBuffer arg3,
IntBuffer arg4)
Entry point to C language function:
void glGetPerfMonitorCounterDataAMD(GLuint monitor, GLenum pname, GLsizei dataSize, GLuint * data, GLint * bytesWritten); Part of GL_AMD_performance_monitor |
void |
glGetPerfMonitorCounterInfoAMD(int arg0,
int arg1,
int arg2,
Buffer arg3)
Entry point to C language function:
void glGetPerfMonitorCounterInfoAMD(GLuint group, GLuint counter, GLenum pname, GLvoid * data); Part of GL_AMD_performance_monitor |
void |
glGetPerfMonitorCountersAMD(int arg0,
int[] arg1,
int arg2,
int[] arg3,
int arg4,
int arg5,
int[] arg6,
int arg7)
Entry point to C language function:
void glGetPerfMonitorCountersAMD(GLuint group, GLint * numCounters, GLint * maxActiveCounters, GLsizei counterSize, GLuint * counters); Part of GL_AMD_performance_monitor |
void |
glGetPerfMonitorCountersAMD(int arg0,
IntBuffer arg1,
IntBuffer arg2,
int arg3,
IntBuffer arg4)
Entry point to C language function:
void glGetPerfMonitorCountersAMD(GLuint group, GLint * numCounters, GLint * maxActiveCounters, GLsizei counterSize, GLuint * counters); Part of GL_AMD_performance_monitor |
void |
glGetPerfMonitorCounterStringAMD(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4,
byte[] arg5,
int arg6)
Entry point to C language function:
void glGetPerfMonitorCounterStringAMD(GLuint group, GLuint counter, GLsizei bufSize, GLsizei * length, GLchar * counterString); Part of GL_AMD_performance_monitor |
void |
glGetPerfMonitorCounterStringAMD(int arg0,
int arg1,
int arg2,
IntBuffer arg3,
ByteBuffer arg4)
Entry point to C language function:
void glGetPerfMonitorCounterStringAMD(GLuint group, GLuint counter, GLsizei bufSize, GLsizei * length, GLchar * counterString); Part of GL_AMD_performance_monitor |
void |
glGetPerfMonitorGroupsAMD(int[] arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
Entry point to C language function:
void glGetPerfMonitorGroupsAMD(GLint * numGroups, GLsizei groupsSize, GLuint * groups); Part of GL_AMD_performance_monitor |
void |
glGetPerfMonitorGroupsAMD(IntBuffer arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function:
void glGetPerfMonitorGroupsAMD(GLint * numGroups, GLsizei groupsSize, GLuint * groups); Part of GL_AMD_performance_monitor |
void |
glGetPerfMonitorGroupStringAMD(int arg0,
int arg1,
int[] arg2,
int arg3,
byte[] arg4,
int arg5)
Entry point to C language function:
void glGetPerfMonitorGroupStringAMD(GLuint group, GLsizei bufSize, GLsizei * length, GLchar * groupString); Part of GL_AMD_performance_monitor |
void |
glGetPerfMonitorGroupStringAMD(int arg0,
int arg1,
IntBuffer arg2,
ByteBuffer arg3)
Entry point to C language function:
void glGetPerfMonitorGroupStringAMD(GLuint group, GLsizei bufSize, GLsizei * length, GLchar * groupString); Part of GL_AMD_performance_monitor |
void |
glGetPixelMapfv(int arg0,
float[] arg1,
int arg2)
Entry point to C language function:
void glGetPixelMapfv(GLenum map, GLfloat * values); Part of GL_VERSION_1_0 |
void |
glGetPixelMapfv(int arg0,
FloatBuffer arg1)
Entry point to C language function:
void glGetPixelMapfv(GLenum map, GLfloat * values); Part of GL_VERSION_1_0 |
void |
glGetPixelMapfv(int arg0,
long arg1)
Entry point to C language function:
void glGetPixelMapfv(GLenum map, GLfloat * values); Part of GL_VERSION_1_0 |
void |
glGetPixelMapuiv(int arg0,
int[] arg1,
int arg2)
Entry point to C language function:
void glGetPixelMapuiv(GLenum map, GLuint * values); Part of GL_VERSION_1_0 |
void |
glGetPixelMapuiv(int arg0,
IntBuffer arg1)
Entry point to C language function:
void glGetPixelMapuiv(GLenum map, GLuint * values); Part of GL_VERSION_1_0 |
void |
glGetPixelMapuiv(int arg0,
long arg1)
Entry point to C language function:
void glGetPixelMapuiv(GLenum map, GLuint * values); Part of GL_VERSION_1_0 |
void |
glGetPixelMapusv(int arg0,
long arg1)
Entry point to C language function:
void glGetPixelMapusv(GLenum map, GLushort * values); Part of GL_VERSION_1_0 |
void |
glGetPixelMapusv(int arg0,
short[] arg1,
int arg2)
Entry point to C language function:
void glGetPixelMapusv(GLenum map, GLushort * values); Part of GL_VERSION_1_0 |
void |
glGetPixelMapusv(int arg0,
ShortBuffer arg1)
Entry point to C language function:
void glGetPixelMapusv(GLenum map, GLushort * values); Part of GL_VERSION_1_0 |
void |
glGetPixelTransformParameterfvEXT(int arg0,
int arg1,
float[] arg2,
int arg3)
Entry point to C language function:
void glGetPixelTransformParameterfvEXT(GLenum target, GLenum pname, GLfloat * params); Part of GL_EXT_pixel_transform |
void |
glGetPixelTransformParameterfvEXT(int arg0,
int arg1,
FloatBuffer arg2)
Entry point to C language function:
void glGetPixelTransformParameterfvEXT(GLenum target, GLenum pname, GLfloat * params); Part of GL_EXT_pixel_transform |
void |
glGetPixelTransformParameterivEXT(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function:
void glGetPixelTransformParameterivEXT(GLenum target, GLenum pname, GLint * params); Part of GL_EXT_pixel_transform |
void |
glGetPixelTransformParameterivEXT(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function:
void glGetPixelTransformParameterivEXT(GLenum target, GLenum pname, GLint * params); Part of GL_EXT_pixel_transform |
void |
glGetPointeri_vEXT(int arg0,
int arg1,
PointerBuffer arg2)
Entry point to C language function:
void glGetPointeri_vEXT(GLenum pname, GLuint index, GLvoid * * params); Part of GL_EXT_direct_state_access |
void |
glGetPolygonStipple(byte[] arg0,
int arg1)
Entry point to C language function:
void glGetPolygonStipple(GLubyte * mask); Part of GL_VERSION_1_0 |
void |
glGetPolygonStipple(ByteBuffer arg0)
Entry point to C language function:
void glGetPolygonStipple(GLubyte * mask); Part of GL_VERSION_1_0 |
void |
glGetPolygonStipple(long arg0)
Entry point to C language function:
void glGetPolygonStipple(GLubyte * mask); Part of GL_VERSION_1_0 |
void |
glGetProgramBinary(int arg0,
int arg1,
int[] arg2,
int arg3,
int[] arg4,
int arg5,
Buffer arg6)
Entry point to C language function:
void glGetProgramBinary(GLuint program, GLsizei bufSize, GLsizei * length, GLenum * binaryFormat, GLvoid * binary); Part of GL_ES_VERSION_3_0, GL_VERSION_4_1, GL_ARB_get_program_binary; GL_OES_get_program_binary |
void |
glGetProgramBinary(int arg0,
int arg1,
IntBuffer arg2,
IntBuffer arg3,
Buffer arg4)
Entry point to C language function:
void glGetProgramBinary(GLuint program, GLsizei bufSize, GLsizei * length, GLenum * binaryFormat, GLvoid * binary); Part of GL_ES_VERSION_3_0, GL_VERSION_4_1, GL_ARB_get_program_binary; GL_OES_get_program_binary |
void |
glGetProgramEnvParameterdvARB(int arg0,
int arg1,
double[] arg2,
int arg3)
Entry point to C language function:
void glGetProgramEnvParameterdvARB(GLenum target, GLuint index, GLdouble * params); Part of GL_ARB_vertex_program |
void |
glGetProgramEnvParameterdvARB(int arg0,
int arg1,
DoubleBuffer arg2)
Entry point to C language function:
void glGetProgramEnvParameterdvARB(GLenum target, GLuint index, GLdouble * params); Part of GL_ARB_vertex_program |
void |
glGetProgramEnvParameterfvARB(int arg0,
int arg1,
float[] arg2,
int arg3)
Entry point to C language function:
void glGetProgramEnvParameterfvARB(GLenum target, GLuint index, GLfloat * params); Part of GL_ARB_vertex_program |
void |
glGetProgramEnvParameterfvARB(int arg0,
int arg1,
FloatBuffer arg2)
Entry point to C language function:
void glGetProgramEnvParameterfvARB(GLenum target, GLuint index, GLfloat * params); Part of GL_ARB_vertex_program |
void |
glGetProgramEnvParameterIivNV(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function:
void glGetProgramEnvParameterIivNV(GLenum target, GLuint index, GLint * params); Part of GL_NV_gpu_program4 |
void |
glGetProgramEnvParameterIivNV(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function:
void glGetProgramEnvParameterIivNV(GLenum target, GLuint index, GLint * params); Part of GL_NV_gpu_program4 |
void |
glGetProgramEnvParameterIuivNV(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function:
void glGetProgramEnvParameterIuivNV(GLenum target, GLuint index, GLuint * params); Part of GL_NV_gpu_program4 |
void |
glGetProgramEnvParameterIuivNV(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function:
void glGetProgramEnvParameterIuivNV(GLenum target, GLuint index, GLuint * params); Part of GL_NV_gpu_program4 |
void |
glGetProgramInfoLog(int arg0,
int arg1,
int[] arg2,
int arg3,
byte[] arg4,
int arg5)
Entry point to C language function:
void glGetProgramInfoLog(GLuint program, GLsizei bufsize, GLsizei * length, GLchar * infolog); Part of GL_ES_VERSION_2_0, GL_VERSION_2_0 |
void |
glGetProgramInfoLog(int arg0,
int arg1,
IntBuffer arg2,
ByteBuffer arg3)
Entry point to C language function:
void glGetProgramInfoLog(GLuint program, GLsizei bufsize, GLsizei * length, GLchar * infolog); Part of GL_ES_VERSION_2_0, GL_VERSION_2_0 |
void |
glGetProgramInterfaceiv(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
Entry point to C language function:
void glGetProgramInterfaceiv(GLuint program, GLenum programInterface, GLenum pname, GLint * params); Part of GL_ARB_program_interface_query, GL_VERSION_4_3 |
void |
glGetProgramInterfaceiv(int arg0,
int arg1,
int arg2,
IntBuffer arg3)
Entry point to C language function:
void glGetProgramInterfaceiv(GLuint program, GLenum programInterface, GLenum pname, GLint * params); Part of GL_ARB_program_interface_query, GL_VERSION_4_3 |
void |
glGetProgramiv(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function:
void glGetProgramiv(GLuint program, GLenum pname, GLint * params); Part of GL_ES_VERSION_2_0, GL_VERSION_2_0 |
void |
glGetProgramiv(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function:
void glGetProgramiv(GLuint program, GLenum pname, GLint * params); Part of GL_ES_VERSION_2_0, GL_VERSION_2_0 |
void |
glGetProgramivARB(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function:
void glGetProgramivARB(GLenum target, GLenum pname, GLint * params); Part of GL_ARB_vertex_program |
void |
glGetProgramivARB(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function:
void glGetProgramivARB(GLenum target, GLenum pname, GLint * params); Part of GL_ARB_vertex_program |
void |
glGetProgramLocalParameterdvARB(int arg0,
int arg1,
double[] arg2,
int arg3)
Entry point to C language function:
void glGetProgramLocalParameterdvARB(GLenum target, GLuint index, GLdouble * params); Part of GL_ARB_vertex_program |
void |
glGetProgramLocalParameterdvARB(int arg0,
int arg1,
DoubleBuffer arg2)
Entry point to C language function:
void glGetProgramLocalParameterdvARB(GLenum target, GLuint index, GLdouble * params); Part of GL_ARB_vertex_program |
void |
glGetProgramLocalParameterfvARB(int arg0,
int arg1,
float[] arg2,
int arg3)
Entry point to C language function:
void glGetProgramLocalParameterfvARB(GLenum target, GLuint index, GLfloat * params); Part of GL_ARB_vertex_program |
void |
glGetProgramLocalParameterfvARB(int arg0,
int arg1,
FloatBuffer arg2)
Entry point to C language function:
void glGetProgramLocalParameterfvARB(GLenum target, GLuint index, GLfloat * params); Part of GL_ARB_vertex_program |
void |
glGetProgramLocalParameterIivNV(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function:
void glGetProgramLocalParameterIivNV(GLenum target, GLuint index, GLint * params); Part of GL_NV_gpu_program4 |
void |
glGetProgramLocalParameterIivNV(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function:
void glGetProgramLocalParameterIivNV(GLenum target, GLuint index, GLint * params); Part of GL_NV_gpu_program4 |
void |
glGetProgramLocalParameterIuivNV(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function:
void glGetProgramLocalParameterIuivNV(GLenum target, GLuint index, GLuint * params); Part of GL_NV_gpu_program4 |
void |
glGetProgramLocalParameterIuivNV(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function:
void glGetProgramLocalParameterIuivNV(GLenum target, GLuint index, GLuint * params); Part of GL_NV_gpu_program4 |
void |
glGetProgramPipelineInfoLog(int arg0,
int arg1,
int[] arg2,
int arg3,
byte[] arg4,
int arg5)
Entry point to C language function:
void glGetProgramPipelineInfoLog(GLuint pipeline, GLsizei bufSize, GLsizei * length, GLchar * infoLog); Part of GL_VERSION_4_1, GL_ARB_separate_shader_objects; GL_EXT_separate_shader_objects |
void |
glGetProgramPipelineInfoLog(int arg0,
int arg1,
IntBuffer arg2,
ByteBuffer arg3)
Entry point to C language function:
void glGetProgramPipelineInfoLog(GLuint pipeline, GLsizei bufSize, GLsizei * length, GLchar * infoLog); Part of GL_VERSION_4_1, GL_ARB_separate_shader_objects; GL_EXT_separate_shader_objects |
void |
glGetProgramPipelineiv(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function:
void glGetProgramPipelineiv(GLuint pipeline, GLenum pname, GLint * params); Part of GL_VERSION_4_1, GL_ARB_separate_shader_objects; GL_EXT_separate_shader_objects |
void |
glGetProgramPipelineiv(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function:
void glGetProgramPipelineiv(GLuint pipeline, GLenum pname, GLint * params); Part of GL_VERSION_4_1, GL_ARB_separate_shader_objects; GL_EXT_separate_shader_objects |
int |
glGetProgramResourceIndex(int arg0,
int arg1,
byte[] arg2,
int arg3)
Entry point to C language function:
GLuint glGetProgramResourceIndex(GLuint program, GLenum programInterface, const GLchar * name); Part of GL_ARB_program_interface_query, GL_VERSION_4_3 |
int |
glGetProgramResourceIndex(int arg0,
int arg1,
ByteBuffer arg2)
Entry point to C language function:
GLuint glGetProgramResourceIndex(GLuint program, GLenum programInterface, const GLchar * name); Part of GL_ARB_program_interface_query, GL_VERSION_4_3 |
void |
glGetProgramResourceiv(int arg0,
int arg1,
int arg2,
int arg3,
int[] arg4,
int arg5,
int arg6,
int[] arg7,
int arg8,
int[] arg9,
int arg10)
Entry point to C language function:
void glGetProgramResourceiv(GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum * props, GLsizei bufSize, GLsizei * length, GLint * params); Part of GL_ARB_program_interface_query, GL_VERSION_4_3 |
void |
glGetProgramResourceiv(int arg0,
int arg1,
int arg2,
int arg3,
IntBuffer arg4,
int arg5,
IntBuffer arg6,
IntBuffer arg7)
Entry point to C language function:
void glGetProgramResourceiv(GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum * props, GLsizei bufSize, GLsizei * length, GLint * params); Part of GL_ARB_program_interface_query, GL_VERSION_4_3 |
int |
glGetProgramResourceLocation(int arg0,
int arg1,
byte[] arg2,
int arg3)
Entry point to C language function:
GLint glGetProgramResourceLocation(GLuint program, GLenum programInterface, const GLchar * name); Part of GL_ARB_program_interface_query, GL_VERSION_4_3 |
int |
glGetProgramResourceLocation(int arg0,
int arg1,
ByteBuffer arg2)
Entry point to C language function:
GLint glGetProgramResourceLocation(GLuint program, GLenum programInterface, const GLchar * name); Part of GL_ARB_program_interface_query, GL_VERSION_4_3 |
int |
glGetProgramResourceLocationIndex(int arg0,
int arg1,
byte[] arg2,
int arg3)
Entry point to C language function:
GLint glGetProgramResourceLocationIndex(GLuint program, GLenum programInterface, const GLchar * name); Part of GL_ARB_program_interface_query, GL_VERSION_4_3 |
int |
glGetProgramResourceLocationIndex(int arg0,
int arg1,
ByteBuffer arg2)
Entry point to C language function:
GLint glGetProgramResourceLocationIndex(GLuint program, GLenum programInterface, const GLchar * name); Part of GL_ARB_program_interface_query, GL_VERSION_4_3 |
void |
glGetProgramResourceName(int arg0,
int arg1,
int arg2,
int arg3,
int[] arg4,
int arg5,
byte[] arg6,
int arg7)
Entry point to C language function:
void glGetProgramResourceName(GLuint program, GLenum programInterface, GLuint index, GLsizei bufSize, GLsizei * length, GLchar * name); Part of GL_ARB_program_interface_query, GL_VERSION_4_3 |
void |
glGetProgramResourceName(int arg0,
int arg1,
int arg2,
int arg3,
IntBuffer arg4,
ByteBuffer arg5)
Entry point to C language function:
void glGetProgramResourceName(GLuint program, GLenum programInterface, GLuint index, GLsizei bufSize, GLsizei * length, GLchar * name); Part of GL_ARB_program_interface_query, GL_VERSION_4_3 |
void |
glGetProgramStageiv(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
Entry point to C language function:
void glGetProgramStageiv(GLuint program, GLenum shadertype, GLenum pname, GLint * values); Part of GL_ARB_shader_subroutine, GL_VERSION_4_0 |
void |
glGetProgramStageiv(int arg0,
int arg1,
int arg2,
IntBuffer arg3)
Entry point to C language function:
void glGetProgramStageiv(GLuint program, GLenum shadertype, GLenum pname, GLint * values); Part of GL_ARB_shader_subroutine, GL_VERSION_4_0 |
void |
glGetProgramStringARB(int arg0,
int arg1,
Buffer arg2)
Entry point to C language function:
void glGetProgramStringARB(GLenum target, GLenum pname, GLvoid * string); Part of GL_ARB_vertex_program |
void |
glGetProgramSubroutineParameteruivNV(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function:
void glGetProgramSubroutineParameteruivNV(GLenum target, GLuint index, GLuint * param); Part of GL_NV_gpu_program5 |
void |
glGetProgramSubroutineParameteruivNV(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function:
void glGetProgramSubroutineParameteruivNV(GLenum target, GLuint index, GLuint * param); Part of GL_NV_gpu_program5 |
void |
glGetQueryIndexediv(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
Entry point to C language function:
void glGetQueryIndexediv(GLenum target, GLuint index, GLenum pname, GLint * params); Part of GL_VERSION_4_0, GL_ARB_transform_feedback3 |
void |
glGetQueryIndexediv(int arg0,
int arg1,
int arg2,
IntBuffer arg3)
Entry point to C language function:
void glGetQueryIndexediv(GLenum target, GLuint index, GLenum pname, GLint * params); Part of GL_VERSION_4_0, GL_ARB_transform_feedback3 |
void |
glGetQueryiv(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function:
void glGetQueryiv(GLenum target, GLenum pname, GLint * params); Part of GL_ES_VERSION_3_0, GL_VERSION_1_5; GL_EXT_occlusion_query_boolean, GL_EXT_disjoint_timer_query |
void |
glGetQueryiv(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function:
void glGetQueryiv(GLenum target, GLenum pname, GLint * params); Part of GL_ES_VERSION_3_0, GL_VERSION_1_5; GL_EXT_occlusion_query_boolean, GL_EXT_disjoint_timer_query |
void |
glGetQueryObjecti64v(int arg0,
int arg1,
long[] arg2,
int arg3)
Entry point to C language function:
void glGetQueryObjecti64v(GLuint id, GLenum pname, GLint64 * params); Part of GL_ARB_timer_query, GL_VERSION_3_3 |
void |
glGetQueryObjecti64v(int arg0,
int arg1,
LongBuffer arg2)
Entry point to C language function:
void glGetQueryObjecti64v(GLuint id, GLenum pname, GLint64 * params); Part of GL_ARB_timer_query, GL_VERSION_3_3 |
void |
glGetQueryObjecti64vEXT(int arg0,
int arg1,
long[] arg2,
int arg3)
Entry point to C language function:
void glGetQueryObjecti64vEXT(GLuint id, GLenum pname, GLint64EXT * params); Part of GL_EXT_timer_query, GL_EXT_disjoint_timer_query |
void |
glGetQueryObjecti64vEXT(int arg0,
int arg1,
LongBuffer arg2)
Entry point to C language function:
void glGetQueryObjecti64vEXT(GLuint id, GLenum pname, GLint64EXT * params); Part of GL_EXT_timer_query, GL_EXT_disjoint_timer_query |
void |
glGetQueryObjectiv(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function:
void glGetQueryObjectiv(GLuint id, GLenum pname, GLint * params); Part of GL_VERSION_1_5 |
void |
glGetQueryObjectiv(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function:
void glGetQueryObjectiv(GLuint id, GLenum pname, GLint * params); Part of GL_VERSION_1_5 |
void |
glGetQueryObjectui64v(int arg0,
int arg1,
long[] arg2,
int arg3)
Entry point to C language function:
void glGetQueryObjectui64v(GLuint id, GLenum pname, GLuint64 * params); Part of GL_ARB_timer_query, GL_VERSION_3_3 |
void |
glGetQueryObjectui64v(int arg0,
int arg1,
LongBuffer arg2)
Entry point to C language function:
void glGetQueryObjectui64v(GLuint id, GLenum pname, GLuint64 * params); Part of GL_ARB_timer_query, GL_VERSION_3_3 |
void |
glGetQueryObjectui64vEXT(int arg0,
int arg1,
long[] arg2,
int arg3)
Entry point to C language function:
void glGetQueryObjectui64vEXT(GLuint id, GLenum pname, GLuint64EXT * params); Part of GL_EXT_timer_query, GL_EXT_disjoint_timer_query |
void |
glGetQueryObjectui64vEXT(int arg0,
int arg1,
LongBuffer arg2)
Entry point to C language function:
void glGetQueryObjectui64vEXT(GLuint id, GLenum pname, GLuint64EXT * params); Part of GL_EXT_timer_query, GL_EXT_disjoint_timer_query |
void |
glGetQueryObjectuiv(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function:
void glGetQueryObjectuiv(GLuint id, GLenum pname, GLuint * params); Part of GL_ES_VERSION_3_0, GL_VERSION_1_5; GL_EXT_occlusion_query_boolean, GL_EXT_disjoint_timer_query |
void |
glGetQueryObjectuiv(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function:
void glGetQueryObjectuiv(GLuint id, GLenum pname, GLuint * params); Part of GL_ES_VERSION_3_0, GL_VERSION_1_5; GL_EXT_occlusion_query_boolean, GL_EXT_disjoint_timer_query |
void |
glGetRenderbufferParameteriv(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function:
void glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint * params); Part of GL_ARB_framebuffer_object, GL_VERSION_3_0, GL_ES_VERSION_2_0; GL_OES_framebuffer_object |
void |
glGetRenderbufferParameteriv(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function:
void glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint * params); Part of GL_ARB_framebuffer_object, GL_VERSION_3_0, GL_ES_VERSION_2_0; GL_OES_framebuffer_object |
void |
glGetSamplerParameterfv(int arg0,
int arg1,
float[] arg2,
int arg3)
Entry point to C language function:
void glGetSamplerParameterfv(GLuint sampler, GLenum pname, GLfloat * params); Part of GL_ARB_sampler_objects, GL_ES_VERSION_3_0, GL_VERSION_3_3 |
void |
glGetSamplerParameterfv(int arg0,
int arg1,
FloatBuffer arg2)
Entry point to C language function:
void glGetSamplerParameterfv(GLuint sampler, GLenum pname, GLfloat * params); Part of GL_ARB_sampler_objects, GL_ES_VERSION_3_0, GL_VERSION_3_3 |
void |
glGetSamplerParameterIiv(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function:
void glGetSamplerParameterIiv(GLuint sampler, GLenum pname, GLint * params); Part of GL_ARB_sampler_objects, GL_VERSION_3_3 |
void |
glGetSamplerParameterIiv(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function:
void glGetSamplerParameterIiv(GLuint sampler, GLenum pname, GLint * params); Part of GL_ARB_sampler_objects, GL_VERSION_3_3 |
void |
glGetSamplerParameterIuiv(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function:
void glGetSamplerParameterIuiv(GLuint sampler, GLenum pname, GLuint * params); Part of GL_ARB_sampler_objects, GL_VERSION_3_3 |
void |
glGetSamplerParameterIuiv(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function:
void glGetSamplerParameterIuiv(GLuint sampler, GLenum pname, GLuint * params); Part of GL_ARB_sampler_objects, GL_VERSION_3_3 |
void |
glGetSamplerParameteriv(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function:
void glGetSamplerParameteriv(GLuint sampler, GLenum pname, GLint * params); Part of GL_ARB_sampler_objects, GL_ES_VERSION_3_0, GL_VERSION_3_3 |
void |
glGetSamplerParameteriv(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function:
void glGetSamplerParameteriv(GLuint sampler, GLenum pname, GLint * params); Part of GL_ARB_sampler_objects, GL_ES_VERSION_3_0, GL_VERSION_3_3 |
void |
glGetSeparableFilter(int arg0,
int arg1,
int arg2,
Buffer arg3,
Buffer arg4,
Buffer arg5)
Entry point to C language function:
void glGetSeparableFilter(GLenum target, GLenum format, GLenum type, GLvoid * row, GLvoid * column, GLvoid * span); Part of GL_VERSION_1_2, GL_ARB_imaging |
void |
glGetSeparableFilter(int arg0,
int arg1,
int arg2,
long arg3,
long arg4,
long arg5)
Entry point to C language function:
void glGetSeparableFilter(GLenum target, GLenum format, GLenum type, GLvoid * row, GLvoid * column, GLvoid * span); Part of GL_VERSION_1_2, GL_ARB_imaging |
void |
glGetShaderInfoLog(int arg0,
int arg1,
int[] arg2,
int arg3,
byte[] arg4,
int arg5)
Entry point to C language function:
void glGetShaderInfoLog(GLuint shader, GLsizei bufsize, GLsizei * length, GLchar * infolog); Part of GL_ES_VERSION_2_0, GL_VERSION_2_0 |
void |
glGetShaderInfoLog(int arg0,
int arg1,
IntBuffer arg2,
ByteBuffer arg3)
Entry point to C language function:
void glGetShaderInfoLog(GLuint shader, GLsizei bufsize, GLsizei * length, GLchar * infolog); Part of GL_ES_VERSION_2_0, GL_VERSION_2_0 |
void |
glGetShaderiv(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function:
void glGetShaderiv(GLuint shader, GLenum pname, GLint * params); Part of GL_ES_VERSION_2_0, GL_VERSION_2_0 |
void |
glGetShaderiv(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function:
void glGetShaderiv(GLuint shader, GLenum pname, GLint * params); Part of GL_ES_VERSION_2_0, GL_VERSION_2_0 |
void |
glGetShaderPrecisionFormat(int arg0,
int arg1,
int[] arg2,
int arg3,
int[] arg4,
int arg5)
Entry point to C language function:
void glGetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, GLint * range, GLint * precision);
Part of GL_ES_VERSION_2_0 and GL_ARB_ES2_compatibility. |
void |
glGetShaderPrecisionFormat(int arg0,
int arg1,
IntBuffer arg2,
IntBuffer arg3)
Entry point to C language function:
void glGetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, GLint * range, GLint * precision);
Part of GL_ES_VERSION_2_0 and GL_ARB_ES2_compatibility. |
void |
glGetShaderSource(int arg0,
int arg1,
int[] arg2,
int arg3,
byte[] arg4,
int arg5)
Entry point to C language function:
void glGetShaderSource(GLuint shader, GLsizei bufsize, GLsizei * length, GLchar * source); Part of GL_ES_VERSION_2_0, GL_VERSION_2_0 |
void |
glGetShaderSource(int arg0,
int arg1,
IntBuffer arg2,
ByteBuffer arg3)
Entry point to C language function:
void glGetShaderSource(GLuint shader, GLsizei bufsize, GLsizei * length, GLchar * source); Part of GL_ES_VERSION_2_0, GL_VERSION_2_0 |
void |
glGetShaderSourceARB(int arg0,
int arg1,
int[] arg2,
int arg3,
byte[] arg4,
int arg5)
Entry point to C language function:
void glGetShaderSourceARB(GLhandleARB obj, GLsizei maxLength, GLsizei * length, GLcharARB * source); Part of GL_ARB_shader_objects |
void |
glGetShaderSourceARB(int arg0,
int arg1,
IntBuffer arg2,
ByteBuffer arg3)
Entry point to C language function:
void glGetShaderSourceARB(GLhandleARB obj, GLsizei maxLength, GLsizei * length, GLcharARB * source); Part of GL_ARB_shader_objects |
String |
glGetString(int arg0)
Entry point to C language function:
const GLubyte * glGetString(GLenum name); Part of GL_VERSION_ES_CL_CM, GL_VERSION_1_0, GL_ES_VERSION_2_0 |
String |
glGetStringi(int arg0,
int arg1)
Entry point to C language function:
const GLubyte * glGetStringi(GLenum name, GLuint index); Part of GL_ES_VERSION_3_0, GL_VERSION_3_0 |
int |
glGetSubroutineIndex(int arg0,
int arg1,
String arg2)
Entry point to C language function:
GLuint glGetSubroutineIndex(GLuint program, GLenum shadertype, const GLchar * name); Part of GL_ARB_shader_subroutine, GL_VERSION_4_0 |
int |
glGetSubroutineUniformLocation(int arg0,
int arg1,
String arg2)
Entry point to C language function:
GLint glGetSubroutineUniformLocation(GLuint program, GLenum shadertype, const GLchar * name); Part of GL_ARB_shader_subroutine, GL_VERSION_4_0 |
void |
glGetSynciv(long arg0,
int arg1,
int arg2,
int[] arg3,
int arg4,
int[] arg5,
int arg6)
Entry point to C language function:
void glGetSynciv(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei * length, GLint * values); Part of GL_ARB_sync, GL_ES_VERSION_3_0, GL_VERSION_3_2 |
void |
glGetSynciv(long arg0,
int arg1,
int arg2,
IntBuffer arg3,
IntBuffer arg4)
Entry point to C language function:
void glGetSynciv(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei * length, GLint * values); Part of GL_ARB_sync, GL_ES_VERSION_3_0, GL_VERSION_3_2 |
void |
glGetTexEnvfv(int arg0,
int arg1,
float[] arg2,
int arg3)
Entry point to C language function:
void glGetTexEnvfv(GLenum tenv, GLenum pname, GLfloat * params); Part of GL_VERSION_1_0, GL_VERSION_ES_CM |
void |
glGetTexEnvfv(int arg0,
int arg1,
FloatBuffer arg2)
Entry point to C language function:
void glGetTexEnvfv(GLenum tenv, GLenum pname, GLfloat * params); Part of GL_VERSION_1_0, GL_VERSION_ES_CM |
void |
glGetTexEnviv(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function:
void glGetTexEnviv(GLenum tenv, GLenum pname, GLint * params); Part of GL_VERSION_ES_CL_CM, GL_VERSION_1_0 |
void |
glGetTexEnviv(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function:
void glGetTexEnviv(GLenum tenv, GLenum pname, GLint * params); Part of GL_VERSION_ES_CL_CM, GL_VERSION_1_0 |
void |
glGetTexGendv(int arg0,
int arg1,
double[] arg2,
int arg3)
Entry point to C language function:
void glGetTexGendv(GLenum coord, GLenum pname, GLdouble * params); Part of GL_VERSION_1_0 |
void |
glGetTexGendv(int arg0,
int arg1,
DoubleBuffer arg2)
Entry point to C language function:
void glGetTexGendv(GLenum coord, GLenum pname, GLdouble * params); Part of GL_VERSION_1_0 |
void |
glGetTexGenfv(int arg0,
int arg1,
float[] arg2,
int arg3)
Entry point to C language function:
void glGetTexGenfv(GLenum coord, GLenum pname, GLfloat * params); Part of GL_VERSION_1_0; GL_OES_texture_cube_map |
void |
glGetTexGenfv(int arg0,
int arg1,
FloatBuffer arg2)
Entry point to C language function:
void glGetTexGenfv(GLenum coord, GLenum pname, GLfloat * params); Part of GL_VERSION_1_0; GL_OES_texture_cube_map |
void |
glGetTexGeniv(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function:
void glGetTexGeniv(GLenum coord, GLenum pname, GLint * params); Part of GL_VERSION_1_0; GL_OES_texture_cube_map |
void |
glGetTexGeniv(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function:
void glGetTexGeniv(GLenum coord, GLenum pname, GLint * params); Part of GL_VERSION_1_0; GL_OES_texture_cube_map |
void |
glGetTexImage(int arg0,
int arg1,
int arg2,
int arg3,
Buffer arg4)
Entry point to C language function:
void glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid * pixels); Part of GL_VERSION_1_0 |
void |
glGetTexImage(int arg0,
int arg1,
int arg2,
int arg3,
long arg4)
Entry point to C language function:
void glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid * pixels); Part of GL_VERSION_1_0 |
void |
glGetTexLevelParameterfv(int arg0,
int arg1,
int arg2,
float[] arg3,
int arg4)
Entry point to C language function:
void glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat * params); Part of GL_VERSION_1_0 |
void |
glGetTexLevelParameterfv(int arg0,
int arg1,
int arg2,
FloatBuffer arg3)
Entry point to C language function:
void glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat * params); Part of GL_VERSION_1_0 |
void |
glGetTexLevelParameteriv(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
Entry point to C language function:
void glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint * params); Part of GL_VERSION_1_0 |
void |
glGetTexLevelParameteriv(int arg0,
int arg1,
int arg2,
IntBuffer arg3)
Entry point to C language function:
void glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint * params); Part of GL_VERSION_1_0 |
void |
glGetTexParameterfv(int arg0,
int arg1,
float[] arg2,
int arg3)
Entry point to C language function:
void glGetTexParameterfv(GLenum target, GLenum pname, GLfloat * params); Part of GL_VERSION_1_0, GL_ES_VERSION_2_0, GL_VERSION_ES_CM |
void |
glGetTexParameterfv(int arg0,
int arg1,
FloatBuffer arg2)
Entry point to C language function:
void glGetTexParameterfv(GLenum target, GLenum pname, GLfloat * params); Part of GL_VERSION_1_0, GL_ES_VERSION_2_0, GL_VERSION_ES_CM |
void |
glGetTexParameterIiv(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function:
void glGetTexParameterIiv(GLenum target, GLenum pname, GLint * params); Part of GL_VERSION_3_0; GL_EXT_texture_integer |
void |
glGetTexParameterIiv(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function:
void glGetTexParameterIiv(GLenum target, GLenum pname, GLint * params); Part of GL_VERSION_3_0; GL_EXT_texture_integer |
void |
glGetTexParameterIuiv(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function:
void glGetTexParameterIuiv(GLenum target, GLenum pname, GLuint * params); Part of GL_VERSION_3_0; GL_EXT_texture_integer |
void |
glGetTexParameterIuiv(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function:
void glGetTexParameterIuiv(GLenum target, GLenum pname, GLuint * params); Part of GL_VERSION_3_0; GL_EXT_texture_integer |
void |
glGetTexParameteriv(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function:
void glGetTexParameteriv(GLenum target, GLenum pname, GLint * params); Part of GL_VERSION_ES_CL_CM, GL_VERSION_1_0, GL_ES_VERSION_2_0 |
void |
glGetTexParameteriv(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function:
void glGetTexParameteriv(GLenum target, GLenum pname, GLint * params); Part of GL_VERSION_ES_CL_CM, GL_VERSION_1_0, GL_ES_VERSION_2_0 |
long |
glGetTextureHandleNV(int arg0)
Entry point to C language function:
GLuint64 glGetTextureHandleNV(GLuint texture); Part of GL_NV_bindless_texture |
void |
glGetTextureImageEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
Buffer arg5)
Entry point to C language function:
void glGetTextureImageEXT(GLuint texture, GLenum target, GLint level, GLenum format, GLenum type, GLvoid * pixels); Part of GL_EXT_direct_state_access |
void |
glGetTextureLevelParameterfvEXT(int arg0,
int arg1,
int arg2,
int arg3,
float[] arg4,
int arg5)
Entry point to C language function:
void glGetTextureLevelParameterfvEXT(GLuint texture, GLenum target, GLint level, GLenum pname, GLfloat * params); Part of GL_EXT_direct_state_access |
void |
glGetTextureLevelParameterfvEXT(int arg0,
int arg1,
int arg2,
int arg3,
FloatBuffer arg4)
Entry point to C language function:
void glGetTextureLevelParameterfvEXT(GLuint texture, GLenum target, GLint level, GLenum pname, GLfloat * params); Part of GL_EXT_direct_state_access |
void |
glGetTextureLevelParameterivEXT(int arg0,
int arg1,
int arg2,
int arg3,
int[] arg4,
int arg5)
Entry point to C language function:
void glGetTextureLevelParameterivEXT(GLuint texture, GLenum target, GLint level, GLenum pname, GLint * params); Part of GL_EXT_direct_state_access |
void |
glGetTextureLevelParameterivEXT(int arg0,
int arg1,
int arg2,
int arg3,
IntBuffer arg4)
Entry point to C language function:
void glGetTextureLevelParameterivEXT(GLuint texture, GLenum target, GLint level, GLenum pname, GLint * params); Part of GL_EXT_direct_state_access |
void |
glGetTextureParameterfvEXT(int arg0,
int arg1,
int arg2,
float[] arg3,
int arg4)
Entry point to C language function:
void glGetTextureParameterfvEXT(GLuint texture, GLenum target, GLenum pname, GLfloat * params); Part of GL_EXT_direct_state_access |
void |
glGetTextureParameterfvEXT(int arg0,
int arg1,
int arg2,
FloatBuffer arg3)
Entry point to C language function:
void glGetTextureParameterfvEXT(GLuint texture, GLenum target, GLenum pname, GLfloat * params); Part of GL_EXT_direct_state_access |
void |
glGetTextureParameterIivEXT(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
Entry point to C language function:
void glGetTextureParameterIivEXT(GLuint texture, GLenum target, GLenum pname, GLint * params); Part of GL_EXT_direct_state_access |
void |
glGetTextureParameterIivEXT(int arg0,
int arg1,
int arg2,
IntBuffer arg3)
Entry point to C language function:
void glGetTextureParameterIivEXT(GLuint texture, GLenum target, GLenum pname, GLint * params); Part of GL_EXT_direct_state_access |
void |
glGetTextureParameterIuivEXT(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
Entry point to C language function:
void glGetTextureParameterIuivEXT(GLuint texture, GLenum target, GLenum pname, GLuint * params); Part of GL_EXT_direct_state_access |
void |
glGetTextureParameterIuivEXT(int arg0,
int arg1,
int arg2,
IntBuffer arg3)
Entry point to C language function:
void glGetTextureParameterIuivEXT(GLuint texture, GLenum target, GLenum pname, GLuint * params); Part of GL_EXT_direct_state_access |
void |
glGetTextureParameterivEXT(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
Entry point to C language function:
void glGetTextureParameterivEXT(GLuint texture, GLenum target, GLenum pname, GLint * params); Part of GL_EXT_direct_state_access |
void |
glGetTextureParameterivEXT(int arg0,
int arg1,
int arg2,
IntBuffer arg3)
Entry point to C language function:
void glGetTextureParameterivEXT(GLuint texture, GLenum target, GLenum pname, GLint * params); Part of GL_EXT_direct_state_access |
long |
glGetTextureSamplerHandleNV(int arg0,
int arg1)
Entry point to C language function:
GLuint64 glGetTextureSamplerHandleNV(GLuint texture, GLuint sampler); Part of GL_NV_bindless_texture |
void |
glGetTransformFeedbackVarying(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4,
int[] arg5,
int arg6,
int[] arg7,
int arg8,
byte[] arg9,
int arg10)
Entry point to C language function:
void glGetTransformFeedbackVarying(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLsizei * size, GLenum * type, GLchar * name); Part of GL_ES_VERSION_3_0, GL_VERSION_3_0 |
void |
glGetTransformFeedbackVarying(int arg0,
int arg1,
int arg2,
IntBuffer arg3,
IntBuffer arg4,
IntBuffer arg5,
ByteBuffer arg6)
Entry point to C language function:
void glGetTransformFeedbackVarying(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLsizei * size, GLenum * type, GLchar * name); Part of GL_ES_VERSION_3_0, GL_VERSION_3_0 |
int |
glGetUniformBlockIndex(int arg0,
String arg1)
Entry point to C language function:
GLuint glGetUniformBlockIndex(GLuint program, const GLchar * uniformBlockName); Part of GL_ES_VERSION_3_0, GL_ARB_uniform_buffer_object, GL_VERSION_3_1 |
int |
glGetUniformBufferSizeEXT(int arg0,
int arg1)
Entry point to C language function:
GLint glGetUniformBufferSizeEXT(GLuint program, GLint location); Part of GL_EXT_bindable_uniform |
void |
glGetUniformdv(int arg0,
int arg1,
double[] arg2,
int arg3)
Entry point to C language function:
void glGetUniformdv(GLuint program, GLint location, GLdouble * params); Part of GL_VERSION_4_0, GL_ARB_gpu_shader_fp64 |
void |
glGetUniformdv(int arg0,
int arg1,
DoubleBuffer arg2)
Entry point to C language function:
void glGetUniformdv(GLuint program, GLint location, GLdouble * params); Part of GL_VERSION_4_0, GL_ARB_gpu_shader_fp64 |
void |
glGetUniformfv(int arg0,
int arg1,
float[] arg2,
int arg3)
Entry point to C language function:
void glGetUniformfv(GLuint program, GLint location, GLfloat * params); Part of GL_ES_VERSION_2_0, GL_VERSION_2_0 |
void |
glGetUniformfv(int arg0,
int arg1,
FloatBuffer arg2)
Entry point to C language function:
void glGetUniformfv(GLuint program, GLint location, GLfloat * params); Part of GL_ES_VERSION_2_0, GL_VERSION_2_0 |
void |
glGetUniformfvARB(int arg0,
int arg1,
float[] arg2,
int arg3)
Entry point to C language function:
void glGetUniformfvARB(GLhandleARB programObj, GLint location, GLfloat * params); Part of GL_ARB_shader_objects |
void |
glGetUniformfvARB(int arg0,
int arg1,
FloatBuffer arg2)
Entry point to C language function:
void glGetUniformfvARB(GLhandleARB programObj, GLint location, GLfloat * params); Part of GL_ARB_shader_objects |
void |
glGetUniformi64vNV(int arg0,
int arg1,
long[] arg2,
int arg3)
Entry point to C language function:
void glGetUniformi64vNV(GLuint program, GLint location, GLint64EXT * params); Part of GL_NV_gpu_shader5 |
void |
glGetUniformi64vNV(int arg0,
int arg1,
LongBuffer arg2)
Entry point to C language function:
void glGetUniformi64vNV(GLuint program, GLint location, GLint64EXT * params); Part of GL_NV_gpu_shader5 |
void |
glGetUniformIndices(int arg0,
int arg1,
String[] arg2,
int[] arg3,
int arg4)
Entry point to C language function:
void glGetUniformIndices(GLuint program, GLsizei uniformCount, const GLchar * const * uniformNames, GLuint * uniformIndices); Part of GL_ES_VERSION_3_0, GL_ARB_uniform_buffer_object, GL_VERSION_3_1 |
void |
glGetUniformIndices(int arg0,
int arg1,
String[] arg2,
IntBuffer arg3)
Entry point to C language function:
void glGetUniformIndices(GLuint program, GLsizei uniformCount, const GLchar * const * uniformNames, GLuint * uniformIndices); Part of GL_ES_VERSION_3_0, GL_ARB_uniform_buffer_object, GL_VERSION_3_1 |
void |
glGetUniformiv(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function:
void glGetUniformiv(GLuint program, GLint location, GLint * params); Part of GL_ES_VERSION_2_0, GL_VERSION_2_0 |
void |
glGetUniformiv(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function:
void glGetUniformiv(GLuint program, GLint location, GLint * params); Part of GL_ES_VERSION_2_0, GL_VERSION_2_0 |
void |
glGetUniformivARB(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function:
void glGetUniformivARB(GLhandleARB programObj, GLint location, GLint * params); Part of GL_ARB_shader_objects |
void |
glGetUniformivARB(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function:
void glGetUniformivARB(GLhandleARB programObj, GLint location, GLint * params); Part of GL_ARB_shader_objects |
int |
glGetUniformLocation(int arg0,
String arg1)
Entry point to C language function:
GLint glGetUniformLocation(GLuint program, const GLchar * name); Part of GL_ES_VERSION_2_0, GL_VERSION_2_0 |
int |
glGetUniformLocationARB(int arg0,
String arg1)
Entry point to C language function:
GLint glGetUniformLocationARB(GLhandleARB programObj, const GLcharARB * name); Part of GL_ARB_shader_objects |
long |
glGetUniformOffsetEXT(int arg0,
int arg1)
Entry point to C language function:
GLintptr glGetUniformOffsetEXT(GLuint program, GLint location); Part of GL_EXT_bindable_uniform |
void |
glGetUniformSubroutineuiv(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function:
void glGetUniformSubroutineuiv(GLenum shadertype, GLint location, GLuint * params); Part of GL_ARB_shader_subroutine, GL_VERSION_4_0 |
void |
glGetUniformSubroutineuiv(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function:
void glGetUniformSubroutineuiv(GLenum shadertype, GLint location, GLuint * params); Part of GL_ARB_shader_subroutine, GL_VERSION_4_0 |
void |
glGetUniformui64vNV(int arg0,
int arg1,
long[] arg2,
int arg3)
Entry point to C language function:
void glGetUniformui64vNV(GLuint program, GLint location, GLuint64EXT * params); Part of GL_NV_shader_buffer_load |
void |
glGetUniformui64vNV(int arg0,
int arg1,
LongBuffer arg2)
Entry point to C language function:
void glGetUniformui64vNV(GLuint program, GLint location, GLuint64EXT * params); Part of GL_NV_shader_buffer_load |
void |
glGetUniformuiv(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function:
void glGetUniformuiv(GLuint program, GLint location, GLuint * params); Part of GL_ES_VERSION_3_0, GL_VERSION_3_0; GL_EXT_gpu_shader4 |
void |
glGetUniformuiv(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function:
void glGetUniformuiv(GLuint program, GLint location, GLuint * params); Part of GL_ES_VERSION_3_0, GL_VERSION_3_0; GL_EXT_gpu_shader4 |
void |
glGetVariantBooleanvEXT(int arg0,
int arg1,
byte[] arg2,
int arg3)
Entry point to C language function:
void glGetVariantBooleanvEXT(GLuint id, GLenum value, GLboolean * data); Part of GL_EXT_vertex_shader |
void |
glGetVariantBooleanvEXT(int arg0,
int arg1,
ByteBuffer arg2)
Entry point to C language function:
void glGetVariantBooleanvEXT(GLuint id, GLenum value, GLboolean * data); Part of GL_EXT_vertex_shader |
void |
glGetVariantFloatvEXT(int arg0,
int arg1,
float[] arg2,
int arg3)
Entry point to C language function:
void glGetVariantFloatvEXT(GLuint id, GLenum value, GLfloat * data); Part of GL_EXT_vertex_shader |
void |
glGetVariantFloatvEXT(int arg0,
int arg1,
FloatBuffer arg2)
Entry point to C language function:
void glGetVariantFloatvEXT(GLuint id, GLenum value, GLfloat * data); Part of GL_EXT_vertex_shader |
void |
glGetVariantIntegervEXT(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function:
void glGetVariantIntegervEXT(GLuint id, GLenum value, GLint * data); Part of GL_EXT_vertex_shader |
void |
glGetVariantIntegervEXT(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function:
void glGetVariantIntegervEXT(GLuint id, GLenum value, GLint * data); Part of GL_EXT_vertex_shader |
void |
glGetVertexArrayIntegeri_vEXT(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
Entry point to C language function:
void glGetVertexArrayIntegeri_vEXT(GLuint vaobj, GLuint index, GLenum pname, GLint * param); Part of GL_EXT_direct_state_access |
void |
glGetVertexArrayIntegeri_vEXT(int arg0,
int arg1,
int arg2,
IntBuffer arg3)
Entry point to C language function:
void glGetVertexArrayIntegeri_vEXT(GLuint vaobj, GLuint index, GLenum pname, GLint * param); Part of GL_EXT_direct_state_access |
void |
glGetVertexArrayIntegervEXT(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function:
void glGetVertexArrayIntegervEXT(GLuint vaobj, GLenum pname, GLint * param); Part of GL_EXT_direct_state_access |
void |
glGetVertexArrayIntegervEXT(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function:
void glGetVertexArrayIntegervEXT(GLuint vaobj, GLenum pname, GLint * param); Part of GL_EXT_direct_state_access |
void |
glGetVertexArrayPointeri_vEXT(int arg0,
int arg1,
int arg2,
PointerBuffer arg3)
Entry point to C language function:
void glGetVertexArrayPointeri_vEXT(GLuint vaobj, GLuint index, GLenum pname, GLvoid * * param); Part of GL_EXT_direct_state_access |
void |
glGetVertexArrayPointervEXT(int arg0,
int arg1,
PointerBuffer arg2)
Entry point to C language function:
void glGetVertexArrayPointervEXT(GLuint vaobj, GLenum pname, GLvoid * * param); Part of GL_EXT_direct_state_access |
void |
glGetVertexAttribdv(int arg0,
int arg1,
double[] arg2,
int arg3)
Entry point to C language function:
void glGetVertexAttribdv(GLuint index, GLenum pname, GLdouble * params); Part of GL_VERSION_2_0 |
void |
glGetVertexAttribdv(int arg0,
int arg1,
DoubleBuffer arg2)
Entry point to C language function:
void glGetVertexAttribdv(GLuint index, GLenum pname, GLdouble * params); Part of GL_VERSION_2_0 |
void |
glGetVertexAttribdvARB(int arg0,
int arg1,
double[] arg2,
int arg3)
Entry point to C language function:
void glGetVertexAttribdvARB(GLuint index, GLenum pname, GLdouble * params); Part of GL_ARB_vertex_program |
void |
glGetVertexAttribdvARB(int arg0,
int arg1,
DoubleBuffer arg2)
Entry point to C language function:
void glGetVertexAttribdvARB(GLuint index, GLenum pname, GLdouble * params); Part of GL_ARB_vertex_program |
void |
glGetVertexAttribfv(int arg0,
int arg1,
float[] arg2,
int arg3)
Entry point to C language function:
void glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat * params); Part of GL_ES_VERSION_2_0, GL_VERSION_2_0 |
void |
glGetVertexAttribfv(int arg0,
int arg1,
FloatBuffer arg2)
Entry point to C language function:
void glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat * params); Part of GL_ES_VERSION_2_0, GL_VERSION_2_0 |
void |
glGetVertexAttribfvARB(int arg0,
int arg1,
float[] arg2,
int arg3)
Entry point to C language function:
void glGetVertexAttribfvARB(GLuint index, GLenum pname, GLfloat * params); Part of GL_ARB_vertex_program |
void |
glGetVertexAttribfvARB(int arg0,
int arg1,
FloatBuffer arg2)
Entry point to C language function:
void glGetVertexAttribfvARB(GLuint index, GLenum pname, GLfloat * params); Part of GL_ARB_vertex_program |
void |
glGetVertexAttribIiv(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function:
void glGetVertexAttribIiv(GLuint index, GLenum pname, GLint * params); Part of GL_ES_VERSION_3_0, GL_VERSION_3_0 |
void |
glGetVertexAttribIiv(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function:
void glGetVertexAttribIiv(GLuint index, GLenum pname, GLint * params); Part of GL_ES_VERSION_3_0, GL_VERSION_3_0 |
void |
glGetVertexAttribIivEXT(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function:
void glGetVertexAttribIivEXT(GLuint index, GLenum pname, GLint * params); Part of GL_NV_vertex_program4 |
void |
glGetVertexAttribIivEXT(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function:
void glGetVertexAttribIivEXT(GLuint index, GLenum pname, GLint * params); Part of GL_NV_vertex_program4 |
void |
glGetVertexAttribIuiv(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function:
void glGetVertexAttribIuiv(GLuint index, GLenum pname, GLuint * params); Part of GL_ES_VERSION_3_0, GL_VERSION_3_0 |
void |
glGetVertexAttribIuiv(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function:
void glGetVertexAttribIuiv(GLuint index, GLenum pname, GLuint * params); Part of GL_ES_VERSION_3_0, GL_VERSION_3_0 |
void |
glGetVertexAttribIuivEXT(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function:
void glGetVertexAttribIuivEXT(GLuint index, GLenum pname, GLuint * params); Part of GL_NV_vertex_program4 |
void |
glGetVertexAttribIuivEXT(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function:
void glGetVertexAttribIuivEXT(GLuint index, GLenum pname, GLuint * params); Part of GL_NV_vertex_program4 |
void |
glGetVertexAttribiv(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function:
void glGetVertexAttribiv(GLuint index, GLenum pname, GLint * params); Part of GL_ES_VERSION_2_0, GL_VERSION_2_0 |
void |
glGetVertexAttribiv(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function:
void glGetVertexAttribiv(GLuint index, GLenum pname, GLint * params); Part of GL_ES_VERSION_2_0, GL_VERSION_2_0 |
void |
glGetVertexAttribivARB(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function:
void glGetVertexAttribivARB(GLuint index, GLenum pname, GLint * params); Part of GL_ARB_vertex_program |
void |
glGetVertexAttribivARB(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function:
void glGetVertexAttribivARB(GLuint index, GLenum pname, GLint * params); Part of GL_ARB_vertex_program |
void |
glGetVertexAttribLdv(int arg0,
int arg1,
double[] arg2,
int arg3)
Entry point to C language function:
void glGetVertexAttribLdv(GLuint index, GLenum pname, GLdouble * params); Part of GL_VERSION_4_1, GL_ARB_vertex_attrib_64bit |
void |
glGetVertexAttribLdv(int arg0,
int arg1,
DoubleBuffer arg2)
Entry point to C language function:
void glGetVertexAttribLdv(GLuint index, GLenum pname, GLdouble * params); Part of GL_VERSION_4_1, GL_ARB_vertex_attrib_64bit |
void |
glGetVertexAttribLi64vNV(int arg0,
int arg1,
long[] arg2,
int arg3)
Entry point to C language function:
void glGetVertexAttribLi64vNV(GLuint index, GLenum pname, GLint64EXT * params); Part of GL_NV_vertex_attrib_integer_64bit |
void |
glGetVertexAttribLi64vNV(int arg0,
int arg1,
LongBuffer arg2)
Entry point to C language function:
void glGetVertexAttribLi64vNV(GLuint index, GLenum pname, GLint64EXT * params); Part of GL_NV_vertex_attrib_integer_64bit |
void |
glGetVertexAttribLui64vNV(int arg0,
int arg1,
long[] arg2,
int arg3)
Entry point to C language function:
void glGetVertexAttribLui64vNV(GLuint index, GLenum pname, GLuint64EXT * params); Part of GL_NV_vertex_attrib_integer_64bit |
void |
glGetVertexAttribLui64vNV(int arg0,
int arg1,
LongBuffer arg2)
Entry point to C language function:
void glGetVertexAttribLui64vNV(GLuint index, GLenum pname, GLuint64EXT * params); Part of GL_NV_vertex_attrib_integer_64bit |
void |
glGetVideoCaptureivNV(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function:
void glGetVideoCaptureivNV(GLuint video_capture_slot, GLenum pname, GLint * params); Part of GL_NV_video_capture |
void |
glGetVideoCaptureivNV(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function:
void glGetVideoCaptureivNV(GLuint video_capture_slot, GLenum pname, GLint * params); Part of GL_NV_video_capture |
void |
glGetVideoCaptureStreamdvNV(int arg0,
int arg1,
int arg2,
double[] arg3,
int arg4)
Entry point to C language function:
void glGetVideoCaptureStreamdvNV(GLuint video_capture_slot, GLuint stream, GLenum pname, GLdouble * params); Part of GL_NV_video_capture |
void |
glGetVideoCaptureStreamdvNV(int arg0,
int arg1,
int arg2,
DoubleBuffer arg3)
Entry point to C language function:
void glGetVideoCaptureStreamdvNV(GLuint video_capture_slot, GLuint stream, GLenum pname, GLdouble * params); Part of GL_NV_video_capture |
void |
glGetVideoCaptureStreamfvNV(int arg0,
int arg1,
int arg2,
float[] arg3,
int arg4)
Entry point to C language function:
void glGetVideoCaptureStreamfvNV(GLuint video_capture_slot, GLuint stream, GLenum pname, GLfloat * params); Part of GL_NV_video_capture |
void |
glGetVideoCaptureStreamfvNV(int arg0,
int arg1,
int arg2,
FloatBuffer arg3)
Entry point to C language function:
void glGetVideoCaptureStreamfvNV(GLuint video_capture_slot, GLuint stream, GLenum pname, GLfloat * params); Part of GL_NV_video_capture |
void |
glGetVideoCaptureStreamivNV(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
Entry point to C language function:
void glGetVideoCaptureStreamivNV(GLuint video_capture_slot, GLuint stream, GLenum pname, GLint * params); Part of GL_NV_video_capture |
void |
glGetVideoCaptureStreamivNV(int arg0,
int arg1,
int arg2,
IntBuffer arg3)
Entry point to C language function:
void glGetVideoCaptureStreamivNV(GLuint video_capture_slot, GLuint stream, GLenum pname, GLint * params); Part of GL_NV_video_capture |
void |
glHint(int arg0,
int arg1)
Entry point to C language function:
void glHint(GLenum target, GLenum mode); Part of GL_VERSION_ES_CL_CM, GL_VERSION_1_0, GL_ES_VERSION_2_0 |
void |
glHintPGI(int arg0,
int arg1)
Entry point to C language function:
void glHintPGI(GLenum target, GLint mode); Part of GL_PGI_misc_hints |
void |
glHistogram(int arg0,
int arg1,
int arg2,
boolean arg3)
Entry point to C language function:
void glHistogram(GLenum target, GLsizei width, GLenum internalformat, GLboolean sink); Part of GL_VERSION_1_2, GL_ARB_imaging |
long |
glImportSyncEXT(int arg0,
long arg1,
int arg2)
Entry point to C language function:
GLsync glImportSyncEXT(GLenum external_sync_type, GLintptr external_sync, GLbitfield flags); Part of GL_EXT_x11_sync_object |
void |
glIndexd(double arg0)
|
void |
glIndexdv(double[] arg0,
int arg1)
|
void |
glIndexdv(DoubleBuffer arg0)
|
void |
glIndexf(float arg0)
|
void |
glIndexFormatNV(int arg0,
int arg1)
Entry point to C language function:
void glIndexFormatNV(GLenum type, GLsizei stride); Part of GL_NV_vertex_buffer_unified_memory |
void |
glIndexFuncEXT(int arg0,
float arg1)
Entry point to C language function:
void glIndexFuncEXT(GLenum func, GLclampf ref); Part of GL_EXT_index_func |
void |
glIndexfv(float[] arg0,
int arg1)
|
void |
glIndexfv(FloatBuffer arg0)
|
void |
glIndexi(int arg0)
|
void |
glIndexiv(int[] arg0,
int arg1)
|
void |
glIndexiv(IntBuffer arg0)
|
void |
glIndexMask(int arg0)
|
void |
glIndexMaterialEXT(int arg0,
int arg1)
Entry point to C language function:
void glIndexMaterialEXT(GLenum face, GLenum mode); Part of GL_EXT_index_material |
void |
glIndexPointer(int arg0,
int arg1,
Buffer arg2)
Entry point to C language function:
void glIndexPointer(GLenum type, GLsizei stride, const GLvoid * ptr); Part of GL_VERSION_1_1 |
void |
glIndexs(short arg0)
|
void |
glIndexsv(short[] arg0,
int arg1)
|
void |
glIndexsv(ShortBuffer arg0)
|
void |
glIndexub(byte arg0)
|
void |
glIndexubv(byte[] arg0,
int arg1)
|
void |
glIndexubv(ByteBuffer arg0)
|
void |
glInitNames()
|
void |
glInsertComponentEXT(int arg0,
int arg1,
int arg2)
Entry point to C language function:
void glInsertComponentEXT(GLuint res, GLuint src, GLuint num); Part of GL_EXT_vertex_shader |
void |
glInterleavedArrays(int arg0,
int arg1,
Buffer arg2)
Entry point to C language function:
void glInterleavedArrays(GLenum format, GLsizei stride, const GLvoid * pointer); Part of GL_VERSION_1_1 |
void |
glInterleavedArrays(int arg0,
int arg1,
long arg2)
Entry point to C language function:
void glInterleavedArrays(GLenum format, GLsizei stride, const GLvoid * pointer); Part of GL_VERSION_1_1 |
void |
glInterpolatePathsNV(int arg0,
int arg1,
int arg2,
float arg3)
Entry point to C language function:
void glInterpolatePathsNV(GLuint resultPath, GLuint pathA, GLuint pathB, GLfloat weight); Part of GL_NV_path_rendering |
void |
glInvalidateBufferData(int arg0)
Entry point to C language function:
void glInvalidateBufferData(GLuint buffer); Part of GL_ARB_invalidate_subdata, GL_VERSION_4_3 |
void |
glInvalidateBufferSubData(int arg0,
long arg1,
long arg2)
Entry point to C language function:
void glInvalidateBufferSubData(GLuint buffer, GLintptr offset, GLsizeiptr length); Part of GL_ARB_invalidate_subdata, GL_VERSION_4_3 |
void |
glInvalidateFramebuffer(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function:
void glInvalidateFramebuffer(GLenum target, GLsizei numAttachments, const GLenum * attachments); Part of GL_ES_VERSION_3_0, GL_ARB_invalidate_subdata, GL_VERSION_4_3 |
void |
glInvalidateFramebuffer(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function:
void glInvalidateFramebuffer(GLenum target, GLsizei numAttachments, const GLenum * attachments); Part of GL_ES_VERSION_3_0, GL_ARB_invalidate_subdata, GL_VERSION_4_3 |
void |
glInvalidateSubFramebuffer(int arg0,
int arg1,
int[] arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7)
Entry point to C language function:
void glInvalidateSubFramebuffer(GLenum target, GLsizei numAttachments, const GLenum * attachments, GLint x, GLint y, GLsizei width, GLsizei height); Part of GL_ES_VERSION_3_0, GL_ARB_invalidate_subdata, GL_VERSION_4_3 |
void |
glInvalidateSubFramebuffer(int arg0,
int arg1,
IntBuffer arg2,
int arg3,
int arg4,
int arg5,
int arg6)
Entry point to C language function:
void glInvalidateSubFramebuffer(GLenum target, GLsizei numAttachments, const GLenum * attachments, GLint x, GLint y, GLsizei width, GLsizei height); Part of GL_ES_VERSION_3_0, GL_ARB_invalidate_subdata, GL_VERSION_4_3 |
void |
glInvalidateTexImage(int arg0,
int arg1)
Entry point to C language function:
void glInvalidateTexImage(GLuint texture, GLint level); Part of GL_ARB_invalidate_subdata, GL_VERSION_4_3 |
void |
glInvalidateTexSubImage(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7)
Entry point to C language function:
void glInvalidateTexSubImage(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth); Part of GL_ARB_invalidate_subdata, GL_VERSION_4_3 |
boolean |
glIsBuffer(int arg0)
Entry point to C language function:
GLboolean glIsBuffer(GLuint buffer); Part of GL_VERSION_ES_CL_CM, GL_VERSION_1_5, GL_ES_VERSION_2_0 |
boolean |
glIsBufferResidentNV(int arg0)
Entry point to C language function:
GLboolean glIsBufferResidentNV(GLenum target); Part of GL_NV_shader_buffer_load |
boolean |
glIsEnabled(int arg0)
Entry point to C language function:
GLboolean glIsEnabled(GLenum cap); Part of GL_VERSION_ES_CL_CM, GL_VERSION_1_0, GL_NV_vertex_buffer_unified_memory, GL_ES_VERSION_2_0 |
boolean |
glIsEnabledi(int arg0,
int arg1)
Entry point to C language function:
GLboolean glIsEnabledi(GLenum target, GLuint index); Part of GL_VERSION_3_0 |
boolean |
glIsEnabledIndexed(int arg0,
int arg1)
Entry point to C language function:
GLboolean glIsEnabledIndexed(GLenum target, GLuint index); Part of GL_EXT_draw_buffers2, GL_EXT_direct_state_access |
boolean |
glIsFenceAPPLE(int arg0)
Entry point to C language function:
GLboolean glIsFenceAPPLE(GLuint fence); Part of GL_APPLE_fence |
boolean |
glIsFenceNV(int arg0)
Entry point to C language function:
GLboolean glIsFenceNV(GLuint fence); Part of GL_NV_fence |
boolean |
glIsFramebuffer(int arg0)
Entry point to C language function:
GLboolean glIsFramebuffer(GLuint framebuffer); Part of GL_ARB_framebuffer_object, GL_VERSION_3_0, GL_ES_VERSION_2_0; GL_OES_framebuffer_object |
boolean |
glIsImageHandleResidentNV(long arg0)
Entry point to C language function:
GLboolean glIsImageHandleResidentNV(GLuint64 handle); Part of GL_NV_bindless_texture |
boolean |
glIsList(int arg0)
|
boolean |
glIsNameAMD(int arg0,
int arg1)
Entry point to C language function:
GLboolean glIsNameAMD(GLenum identifier, GLuint name); Part of GL_AMD_name_gen_delete |
boolean |
glIsNamedBufferResidentNV(int arg0)
Entry point to C language function:
GLboolean glIsNamedBufferResidentNV(GLuint buffer); Part of GL_NV_shader_buffer_load |
boolean |
glIsNamedStringARB(int arg0,
String arg1)
Entry point to C language function:
GLboolean glIsNamedStringARB(GLint namelen, const GLchar * name); Part of GL_ARB_shading_language_include |
boolean |
glIsOcclusionQueryNV(int arg0)
Entry point to C language function:
GLboolean glIsOcclusionQueryNV(GLuint id); Part of GL_NV_occlusion_query |
boolean |
glIsPathNV(int arg0)
Entry point to C language function:
GLboolean glIsPathNV(GLuint path); Part of GL_NV_path_rendering |
boolean |
glIsPBOPackBound() |
boolean |
glIsPBOUnpackBound() |
boolean |
glIsPointInFillPathNV(int arg0,
int arg1,
float arg2,
float arg3)
Entry point to C language function:
GLboolean glIsPointInFillPathNV(GLuint path, GLuint mask, GLfloat x, GLfloat y); Part of GL_NV_path_rendering |
boolean |
glIsPointInStrokePathNV(int arg0,
float arg1,
float arg2)
Entry point to C language function:
GLboolean glIsPointInStrokePathNV(GLuint path, GLfloat x, GLfloat y); Part of GL_NV_path_rendering |
boolean |
glIsProgram(int arg0)
Entry point to C language function:
GLboolean glIsProgram(GLuint program); Part of GL_ES_VERSION_2_0, GL_VERSION_2_0 |
boolean |
glIsProgramARB(int arg0)
Entry point to C language function:
GLboolean glIsProgramARB(GLuint program); Part of GL_ARB_vertex_program |
boolean |
glIsProgramPipeline(int arg0)
Entry point to C language function:
GLboolean glIsProgramPipeline(GLuint pipeline); Part of GL_VERSION_4_1, GL_ARB_separate_shader_objects; GL_EXT_separate_shader_objects |
boolean |
glIsQuery(int arg0)
Entry point to C language function:
GLboolean glIsQuery(GLuint id); Part of GL_ES_VERSION_3_0, GL_VERSION_1_5; GL_EXT_occlusion_query_boolean, GL_EXT_disjoint_timer_query |
boolean |
glIsRenderbuffer(int arg0)
Entry point to C language function:
GLboolean glIsRenderbuffer(GLuint renderbuffer); Part of GL_ARB_framebuffer_object, GL_VERSION_3_0, GL_ES_VERSION_2_0; GL_OES_framebuffer_object |
boolean |
glIsSampler(int arg0)
Entry point to C language function:
GLboolean glIsSampler(GLuint sampler); Part of GL_ARB_sampler_objects, GL_ES_VERSION_3_0, GL_VERSION_3_3 |
boolean |
glIsShader(int arg0)
Entry point to C language function:
GLboolean glIsShader(GLuint shader); Part of GL_ES_VERSION_2_0, GL_VERSION_2_0 |
boolean |
glIsSync(long arg0)
Entry point to C language function:
GLboolean glIsSync(GLsync sync); Part of GL_ARB_sync, GL_ES_VERSION_3_0, GL_VERSION_3_2 |
boolean |
glIsTexture(int arg0)
Entry point to C language function:
GLboolean glIsTexture(GLuint texture); Part of GL_VERSION_ES_CL_CM, GL_VERSION_1_1, GL_ES_VERSION_2_0 |
boolean |
glIsTextureHandleResidentNV(long arg0)
Entry point to C language function:
GLboolean glIsTextureHandleResidentNV(GLuint64 handle); Part of GL_NV_bindless_texture |
boolean |
glIsTransformFeedback(int arg0)
Entry point to C language function:
GLboolean glIsTransformFeedback(GLuint id); Part of GL_ES_VERSION_3_0, GL_VERSION_4_0, GL_ARB_transform_feedback2 |
boolean |
glIsTransformFeedbackNV(int arg0)
Entry point to C language function:
GLboolean glIsTransformFeedbackNV(GLuint id); Part of GL_NV_transform_feedback2 |
boolean |
glIsVariantEnabledEXT(int arg0,
int arg1)
Entry point to C language function:
GLboolean glIsVariantEnabledEXT(GLuint id, GLenum cap); Part of GL_EXT_vertex_shader |
boolean |
glIsVBOArrayBound() |
boolean |
glIsVBOElementArrayBound() |
boolean |
glIsVertexArray(int arg0)
Entry point to C language function:
GLboolean glIsVertexArray(GLuint array); Part of GL_ES_VERSION_3_0, GL_ARB_vertex_array_object, GL_VERSION_3_0 |
boolean |
glIsVertexAttribEnabledAPPLE(int arg0,
int arg1)
Entry point to C language function:
GLboolean glIsVertexAttribEnabledAPPLE(GLuint index, GLenum pname); Part of GL_APPLE_vertex_program_evaluators |
void |
glLightf(int arg0,
int arg1,
float arg2)
Entry point to C language function:
void glLightf(GLenum light, GLenum pname, GLfloat param); Part of GL_VERSION_1_0, GL_VERSION_ES_CM |
void |
glLightfv(int arg0,
int arg1,
float[] arg2,
int arg3) |
void |
glLightfv(int arg0,
int arg1,
FloatBuffer arg2) |
void |
glLighti(int arg0,
int arg1,
int arg2)
Entry point to C language function:
void glLighti(GLenum light, GLenum pname, GLint param); Part of GL_VERSION_1_0 |
void |
glLightiv(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function:
void glLightiv(GLenum light, GLenum pname, const GLint * params); Part of GL_VERSION_1_0 |
void |
glLightiv(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function:
void glLightiv(GLenum light, GLenum pname, const GLint * params); Part of GL_VERSION_1_0 |
void |
glLightModelf(int arg0,
float arg1)
Entry point to C language function:
void glLightModelf(GLenum pname, GLfloat param); Part of GL_VERSION_1_0, GL_VERSION_ES_CM |
void |
glLightModelfv(int arg0,
float[] arg1,
int arg2)
Entry point to C language function:
void glLightModelfv(GLenum pname, const GLfloat * params); Part of GL_VERSION_1_0, GL_VERSION_ES_CM |
void |
glLightModelfv(int arg0,
FloatBuffer arg1)
Entry point to C language function:
void glLightModelfv(GLenum pname, const GLfloat * params); Part of GL_VERSION_1_0, GL_VERSION_ES_CM |
void |
glLightModeli(int arg0,
int arg1)
Entry point to C language function:
void glLightModeli(GLenum pname, GLint param); Part of GL_VERSION_1_0 |
void |
glLightModeliv(int arg0,
int[] arg1,
int arg2)
Entry point to C language function:
void glLightModeliv(GLenum pname, const GLint * params); Part of GL_VERSION_1_0 |
void |
glLightModeliv(int arg0,
IntBuffer arg1)
Entry point to C language function:
void glLightModeliv(GLenum pname, const GLint * params); Part of GL_VERSION_1_0 |
void |
glLineStipple(int arg0,
short arg1)
Entry point to C language function:
void glLineStipple(GLint factor, GLushort pattern); Part of GL_VERSION_1_0 |
void |
glLineWidth(float arg0)
Entry point to C language function:
void glLineWidth(GLfloat width); Part of GL_VERSION_1_0, GL_ES_VERSION_2_0, GL_VERSION_ES_CM |
void |
glLinkProgram(int arg0)
Entry point to C language function:
void glLinkProgram(GLuint program); Part of GL_ES_VERSION_2_0, GL_VERSION_2_0 |
void |
glLinkProgramARB(int arg0)
Entry point to C language function:
void glLinkProgramARB(GLhandleARB programObj); Part of GL_ARB_shader_objects |
void |
glListBase(int arg0)
|
void |
glLoadIdentity()
Load the current matrix with the identity matrix
|
void |
glLoadMatrixd(double[] arg0,
int arg1)
|
void |
glLoadMatrixd(DoubleBuffer arg0)
|
void |
glLoadMatrixf(float[] arg0,
int arg1)
Load the current matrix w/ the provided one.
|
void |
glLoadMatrixf(FloatBuffer arg0)
Load the current matrix w/ the provided one.
|
void |
glLoadName(int arg0)
|
void |
glLoadTransposeMatrixd(double[] arg0,
int arg1)
Entry point to C language function:
void glLoadTransposeMatrixd(const GLdouble * m); Part of GL_VERSION_1_3 |
void |
glLoadTransposeMatrixd(DoubleBuffer arg0)
Entry point to C language function:
void glLoadTransposeMatrixd(const GLdouble * m); Part of GL_VERSION_1_3 |
void |
glLoadTransposeMatrixf(float[] arg0,
int arg1)
Entry point to C language function:
void glLoadTransposeMatrixf(const GLfloat * m); Part of GL_VERSION_1_3 |
void |
glLoadTransposeMatrixf(FloatBuffer arg0)
Entry point to C language function:
void glLoadTransposeMatrixf(const GLfloat * m); Part of GL_VERSION_1_3 |
void |
glLockArraysEXT(int arg0,
int arg1)
Entry point to C language function:
void glLockArraysEXT(GLint first, GLsizei count); Part of GL_EXT_compiled_vertex_array |
void |
glLogicOp(int arg0)
Entry point to C language function:
void glLogicOp(GLenum opcode); Part of GL_VERSION_ES_CL_CM, GL_VERSION_1_0 |
void |
glMakeBufferNonResidentNV(int arg0)
Entry point to C language function:
void glMakeBufferNonResidentNV(GLenum target); Part of GL_NV_shader_buffer_load |
void |
glMakeBufferResidentNV(int arg0,
int arg1)
Entry point to C language function:
void glMakeBufferResidentNV(GLenum target, GLenum access); Part of GL_NV_shader_buffer_load |
void |
glMakeImageHandleNonResidentNV(long arg0)
Entry point to C language function:
void glMakeImageHandleNonResidentNV(GLuint64 handle); Part of GL_NV_bindless_texture |
void |
glMakeImageHandleResidentNV(long arg0,
int arg1)
Entry point to C language function:
void glMakeImageHandleResidentNV(GLuint64 handle, GLenum access); Part of GL_NV_bindless_texture |
void |
glMakeNamedBufferNonResidentNV(int arg0)
Entry point to C language function:
void glMakeNamedBufferNonResidentNV(GLuint buffer); Part of GL_NV_shader_buffer_load |
void |
glMakeNamedBufferResidentNV(int arg0,
int arg1)
Entry point to C language function:
void glMakeNamedBufferResidentNV(GLuint buffer, GLenum access); Part of GL_NV_shader_buffer_load |
void |
glMakeTextureHandleNonResidentNV(long arg0)
Entry point to C language function:
void glMakeTextureHandleNonResidentNV(GLuint64 handle); Part of GL_NV_bindless_texture |
void |
glMakeTextureHandleResidentNV(long arg0)
Entry point to C language function:
void glMakeTextureHandleResidentNV(GLuint64 handle); Part of GL_NV_bindless_texture |
void |
glMap1d(int arg0,
double arg1,
double arg2,
int arg3,
int arg4,
double[] arg5,
int arg6)
Entry point to C language function:
void glMap1d(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble * points); Part of GL_VERSION_1_0 |
void |
glMap1d(int arg0,
double arg1,
double arg2,
int arg3,
int arg4,
DoubleBuffer arg5)
Entry point to C language function:
void glMap1d(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble * points); Part of GL_VERSION_1_0 |
void |
glMap1f(int arg0,
float arg1,
float arg2,
int arg3,
int arg4,
float[] arg5,
int arg6)
Entry point to C language function:
void glMap1f(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat * points); Part of GL_VERSION_1_0 |
void |
glMap1f(int arg0,
float arg1,
float arg2,
int arg3,
int arg4,
FloatBuffer arg5)
Entry point to C language function:
void glMap1f(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat * points); Part of GL_VERSION_1_0 |
void |
glMap2d(int arg0,
double arg1,
double arg2,
int arg3,
int arg4,
double arg5,
double arg6,
int arg7,
int arg8,
double[] arg9,
int arg10)
Entry point to C language function:
void glMap2d(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble * points); Part of GL_VERSION_1_0 |
void |
glMap2d(int arg0,
double arg1,
double arg2,
int arg3,
int arg4,
double arg5,
double arg6,
int arg7,
int arg8,
DoubleBuffer arg9)
Entry point to C language function:
void glMap2d(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble * points); Part of GL_VERSION_1_0 |
void |
glMap2f(int arg0,
float arg1,
float arg2,
int arg3,
int arg4,
float arg5,
float arg6,
int arg7,
int arg8,
float[] arg9,
int arg10)
Entry point to C language function:
void glMap2f(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat * points); Part of GL_VERSION_1_0 |
void |
glMap2f(int arg0,
float arg1,
float arg2,
int arg3,
int arg4,
float arg5,
float arg6,
int arg7,
int arg8,
FloatBuffer arg9)
Entry point to C language function:
void glMap2f(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat * points); Part of GL_VERSION_1_0 |
ByteBuffer |
glMapBuffer(int arg0,
int arg1)
Entry point to C language function:
void * glMapBuffer(GLenum target, GLenum access); Part of GL_VERSION_1_5; GL_OES_mapbuffer |
ByteBuffer |
glMapBufferRange(int arg0,
long arg1,
long arg2,
int arg3)
Entry point to C language function:
void * glMapBufferRange(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access); Part of GL_ES_VERSION_3_0, GL_ARB_map_buffer_range, GL_VERSION_3_0; GL_EXT_map_buffer_range |
void |
glMapControlPointsNV(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
boolean arg7,
Buffer arg8)
Entry point to C language function:
void glMapControlPointsNV(GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLint uorder, GLint vorder, GLboolean packed, const GLvoid * points); Part of GL_NV_evaluators |
void |
glMapGrid1d(int arg0,
double arg1,
double arg2)
Entry point to C language function:
void glMapGrid1d(GLint un, GLdouble u1, GLdouble u2); Part of GL_VERSION_1_0 |
void |
glMapGrid1f(int arg0,
float arg1,
float arg2)
Entry point to C language function:
void glMapGrid1f(GLint un, GLfloat u1, GLfloat u2); Part of GL_VERSION_1_0 |
void |
glMapGrid2d(int arg0,
double arg1,
double arg2,
int arg3,
double arg4,
double arg5)
Entry point to C language function:
void glMapGrid2d(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2); Part of GL_VERSION_1_0 |
void |
glMapGrid2f(int arg0,
float arg1,
float arg2,
int arg3,
float arg4,
float arg5)
Entry point to C language function:
void glMapGrid2f(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2); Part of GL_VERSION_1_0 |
ByteBuffer |
glMapNamedBufferEXT(int arg0,
int arg1)
Entry point to C language function:
void * glMapNamedBufferEXT(GLuint buffer, GLenum access); Part of GL_EXT_direct_state_access |
ByteBuffer |
glMapNamedBufferRangeEXT(int arg0,
long arg1,
long arg2,
int arg3)
Entry point to C language function:
void * glMapNamedBufferRangeEXT(GLuint buffer, GLintptr offset, GLsizeiptr length, GLbitfield access); Part of GL_EXT_direct_state_access |
void |
glMapParameterfvNV(int arg0,
int arg1,
float[] arg2,
int arg3)
Entry point to C language function:
void glMapParameterfvNV(GLenum target, GLenum pname, const GLfloat * params); Part of GL_NV_evaluators |
void |
glMapParameterfvNV(int arg0,
int arg1,
FloatBuffer arg2)
Entry point to C language function:
void glMapParameterfvNV(GLenum target, GLenum pname, const GLfloat * params); Part of GL_NV_evaluators |
void |
glMapParameterivNV(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function:
void glMapParameterivNV(GLenum target, GLenum pname, const GLint * params); Part of GL_NV_evaluators |
void |
glMapParameterivNV(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function:
void glMapParameterivNV(GLenum target, GLenum pname, const GLint * params); Part of GL_NV_evaluators |
ByteBuffer |
glMapTexture2DINTEL(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4,
int[] arg5,
int arg6)
Entry point to C language function:
void * glMapTexture2DINTEL(GLuint texture, GLint level, GLbitfield access, const GLint * stride, const GLenum * layout); Part of GL_INTEL_map_texture |
ByteBuffer |
glMapTexture2DINTEL(int arg0,
int arg1,
int arg2,
IntBuffer arg3,
IntBuffer arg4)
Entry point to C language function:
void * glMapTexture2DINTEL(GLuint texture, GLint level, GLbitfield access, const GLint * stride, const GLenum * layout); Part of GL_INTEL_map_texture |
void |
glMapVertexAttrib1dAPPLE(int arg0,
int arg1,
double arg2,
double arg3,
int arg4,
int arg5,
double[] arg6,
int arg7)
Entry point to C language function:
void glMapVertexAttrib1dAPPLE(GLuint index, GLuint size, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble * points); Part of GL_APPLE_vertex_program_evaluators |
void |
glMapVertexAttrib1dAPPLE(int arg0,
int arg1,
double arg2,
double arg3,
int arg4,
int arg5,
DoubleBuffer arg6)
Entry point to C language function:
void glMapVertexAttrib1dAPPLE(GLuint index, GLuint size, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble * points); Part of GL_APPLE_vertex_program_evaluators |
void |
glMapVertexAttrib1fAPPLE(int arg0,
int arg1,
float arg2,
float arg3,
int arg4,
int arg5,
float[] arg6,
int arg7)
Entry point to C language function:
void glMapVertexAttrib1fAPPLE(GLuint index, GLuint size, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat * points); Part of GL_APPLE_vertex_program_evaluators |
void |
glMapVertexAttrib1fAPPLE(int arg0,
int arg1,
float arg2,
float arg3,
int arg4,
int arg5,
FloatBuffer arg6)
Entry point to C language function:
void glMapVertexAttrib1fAPPLE(GLuint index, GLuint size, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat * points); Part of GL_APPLE_vertex_program_evaluators |
void |
glMapVertexAttrib2dAPPLE(int arg0,
int arg1,
double arg2,
double arg3,
int arg4,
int arg5,
double arg6,
double arg7,
int arg8,
int arg9,
double[] arg10,
int arg11)
Entry point to C language function:
void glMapVertexAttrib2dAPPLE(GLuint index, GLuint size, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble * points); Part of GL_APPLE_vertex_program_evaluators |
void |
glMapVertexAttrib2dAPPLE(int arg0,
int arg1,
double arg2,
double arg3,
int arg4,
int arg5,
double arg6,
double arg7,
int arg8,
int arg9,
DoubleBuffer arg10)
Entry point to C language function:
void glMapVertexAttrib2dAPPLE(GLuint index, GLuint size, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble * points); Part of GL_APPLE_vertex_program_evaluators |
void |
glMapVertexAttrib2fAPPLE(int arg0,
int arg1,
float arg2,
float arg3,
int arg4,
int arg5,
float arg6,
float arg7,
int arg8,
int arg9,
float[] arg10,
int arg11)
Entry point to C language function:
void glMapVertexAttrib2fAPPLE(GLuint index, GLuint size, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat * points); Part of GL_APPLE_vertex_program_evaluators |
void |
glMapVertexAttrib2fAPPLE(int arg0,
int arg1,
float arg2,
float arg3,
int arg4,
int arg5,
float arg6,
float arg7,
int arg8,
int arg9,
FloatBuffer arg10)
Entry point to C language function:
void glMapVertexAttrib2fAPPLE(GLuint index, GLuint size, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat * points); Part of GL_APPLE_vertex_program_evaluators |
void |
glMaterialf(int arg0,
int arg1,
float arg2) |
void |
glMaterialfv(int arg0,
int arg1,
float[] arg2,
int arg3) |
void |
glMaterialfv(int arg0,
int arg1,
FloatBuffer arg2) |
void |
glMateriali(int arg0,
int arg1,
int arg2)
Entry point to C language function:
void glMateriali(GLenum face, GLenum pname, GLint param); Part of GL_VERSION_1_0 |
void |
glMaterialiv(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function:
void glMaterialiv(GLenum face, GLenum pname, const GLint * params); Part of GL_VERSION_1_0 |
void |
glMaterialiv(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function:
void glMaterialiv(GLenum face, GLenum pname, const GLint * params); Part of GL_VERSION_1_0 |
void |
glMatrixFrustumEXT(int arg0,
double arg1,
double arg2,
double arg3,
double arg4,
double arg5,
double arg6)
Entry point to C language function:
void glMatrixFrustumEXT(GLenum mode, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); Part of GL_EXT_direct_state_access |
void |
glMatrixIndexPointer(int arg0,
int arg1,
int arg2,
Buffer arg3)
Entry point to C language function:
void glMatrixIndexPointer(GLint size, GLenum type, GLsizei stride, const GLvoid * pointer); Part of GL_OES_matrix_palette; GL_ARB_matrix_palette |
void |
glMatrixIndexubvARB(int arg0,
byte[] arg1,
int arg2)
Entry point to C language function:
void glMatrixIndexubvARB(GLint size, const GLubyte * indices); Part of GL_ARB_matrix_palette |
void |
glMatrixIndexubvARB(int arg0,
ByteBuffer arg1)
Entry point to C language function:
void glMatrixIndexubvARB(GLint size, const GLubyte * indices); Part of GL_ARB_matrix_palette |
void |
glMatrixIndexuivARB(int arg0,
int[] arg1,
int arg2)
Entry point to C language function:
void glMatrixIndexuivARB(GLint size, const GLuint * indices); Part of GL_ARB_matrix_palette |
void |
glMatrixIndexuivARB(int arg0,
IntBuffer arg1)
Entry point to C language function:
void glMatrixIndexuivARB(GLint size, const GLuint * indices); Part of GL_ARB_matrix_palette |
void |
glMatrixIndexusvARB(int arg0,
short[] arg1,
int arg2)
Entry point to C language function:
void glMatrixIndexusvARB(GLint size, const GLushort * indices); Part of GL_ARB_matrix_palette |
void |
glMatrixIndexusvARB(int arg0,
ShortBuffer arg1)
Entry point to C language function:
void glMatrixIndexusvARB(GLint size, const GLushort * indices); Part of GL_ARB_matrix_palette |
void |
glMatrixLoaddEXT(int arg0,
double[] arg1,
int arg2)
Entry point to C language function:
void glMatrixLoaddEXT(GLenum mode, const GLdouble * m); Part of GL_EXT_direct_state_access |
void |
glMatrixLoaddEXT(int arg0,
DoubleBuffer arg1)
Entry point to C language function:
void glMatrixLoaddEXT(GLenum mode, const GLdouble * m); Part of GL_EXT_direct_state_access |
void |
glMatrixLoadfEXT(int arg0,
float[] arg1,
int arg2)
Entry point to C language function:
void glMatrixLoadfEXT(GLenum mode, const GLfloat * m); Part of GL_EXT_direct_state_access |
void |
glMatrixLoadfEXT(int arg0,
FloatBuffer arg1)
Entry point to C language function:
void glMatrixLoadfEXT(GLenum mode, const GLfloat * m); Part of GL_EXT_direct_state_access |
void |
glMatrixLoadIdentityEXT(int arg0)
Entry point to C language function:
void glMatrixLoadIdentityEXT(GLenum mode); Part of GL_EXT_direct_state_access |
void |
glMatrixLoadTransposedEXT(int arg0,
double[] arg1,
int arg2)
Entry point to C language function:
void glMatrixLoadTransposedEXT(GLenum mode, const GLdouble * m); Part of GL_EXT_direct_state_access |
void |
glMatrixLoadTransposedEXT(int arg0,
DoubleBuffer arg1)
Entry point to C language function:
void glMatrixLoadTransposedEXT(GLenum mode, const GLdouble * m); Part of GL_EXT_direct_state_access |
void |
glMatrixLoadTransposefEXT(int arg0,
float[] arg1,
int arg2)
Entry point to C language function:
void glMatrixLoadTransposefEXT(GLenum mode, const GLfloat * m); Part of GL_EXT_direct_state_access |
void |
glMatrixLoadTransposefEXT(int arg0,
FloatBuffer arg1)
Entry point to C language function:
void glMatrixLoadTransposefEXT(GLenum mode, const GLfloat * m); Part of GL_EXT_direct_state_access |
void |
glMatrixMode(int arg0)
Sets the current matrix mode.
|
void |
glMatrixMultdEXT(int arg0,
double[] arg1,
int arg2)
Entry point to C language function:
void glMatrixMultdEXT(GLenum mode, const GLdouble * m); Part of GL_EXT_direct_state_access |
void |
glMatrixMultdEXT(int arg0,
DoubleBuffer arg1)
Entry point to C language function:
void glMatrixMultdEXT(GLenum mode, const GLdouble * m); Part of GL_EXT_direct_state_access |
void |
glMatrixMultfEXT(int arg0,
float[] arg1,
int arg2)
Entry point to C language function:
void glMatrixMultfEXT(GLenum mode, const GLfloat * m); Part of GL_EXT_direct_state_access |
void |
glMatrixMultfEXT(int arg0,
FloatBuffer arg1)
Entry point to C language function:
void glMatrixMultfEXT(GLenum mode, const GLfloat * m); Part of GL_EXT_direct_state_access |
void |
glMatrixMultTransposedEXT(int arg0,
double[] arg1,
int arg2)
Entry point to C language function:
void glMatrixMultTransposedEXT(GLenum mode, const GLdouble * m); Part of GL_EXT_direct_state_access |
void |
glMatrixMultTransposedEXT(int arg0,
DoubleBuffer arg1)
Entry point to C language function:
void glMatrixMultTransposedEXT(GLenum mode, const GLdouble * m); Part of GL_EXT_direct_state_access |
void |
glMatrixMultTransposefEXT(int arg0,
float[] arg1,
int arg2)
Entry point to C language function:
void glMatrixMultTransposefEXT(GLenum mode, const GLfloat * m); Part of GL_EXT_direct_state_access |
void |
glMatrixMultTransposefEXT(int arg0,
FloatBuffer arg1)
Entry point to C language function:
void glMatrixMultTransposefEXT(GLenum mode, const GLfloat * m); Part of GL_EXT_direct_state_access |
void |
glMatrixOrthoEXT(int arg0,
double arg1,
double arg2,
double arg3,
double arg4,
double arg5,
double arg6)
Entry point to C language function:
void glMatrixOrthoEXT(GLenum mode, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); Part of GL_EXT_direct_state_access |
void |
glMatrixPopEXT(int arg0)
Entry point to C language function:
void glMatrixPopEXT(GLenum mode); Part of GL_EXT_direct_state_access |
void |
glMatrixPushEXT(int arg0)
Entry point to C language function:
void glMatrixPushEXT(GLenum mode); Part of GL_EXT_direct_state_access |
void |
glMatrixRotatedEXT(int arg0,
double arg1,
double arg2,
double arg3,
double arg4)
Entry point to C language function:
void glMatrixRotatedEXT(GLenum mode, GLdouble angle, GLdouble x, GLdouble y, GLdouble z); Part of GL_EXT_direct_state_access |
void |
glMatrixRotatefEXT(int arg0,
float arg1,
float arg2,
float arg3,
float arg4)
Entry point to C language function:
void glMatrixRotatefEXT(GLenum mode, GLfloat angle, GLfloat x, GLfloat y, GLfloat z); Part of GL_EXT_direct_state_access |
void |
glMatrixScaledEXT(int arg0,
double arg1,
double arg2,
double arg3)
Entry point to C language function:
void glMatrixScaledEXT(GLenum mode, GLdouble x, GLdouble y, GLdouble z); Part of GL_EXT_direct_state_access |
void |
glMatrixScalefEXT(int arg0,
float arg1,
float arg2,
float arg3)
Entry point to C language function:
void glMatrixScalefEXT(GLenum mode, GLfloat x, GLfloat y, GLfloat z); Part of GL_EXT_direct_state_access |
void |
glMatrixTranslatedEXT(int arg0,
double arg1,
double arg2,
double arg3)
Entry point to C language function:
void glMatrixTranslatedEXT(GLenum mode, GLdouble x, GLdouble y, GLdouble z); Part of GL_EXT_direct_state_access |
void |
glMatrixTranslatefEXT(int arg0,
float arg1,
float arg2,
float arg3)
Entry point to C language function:
void glMatrixTranslatefEXT(GLenum mode, GLfloat x, GLfloat y, GLfloat z); Part of GL_EXT_direct_state_access |
void |
glMemoryBarrier(int arg0)
Entry point to C language function:
void glMemoryBarrier(GLbitfield barriers); Part of GL_ARB_shader_image_load_store, GL_VERSION_4_2 |
void |
glMinmax(int arg0,
int arg1,
boolean arg2)
Entry point to C language function:
void glMinmax(GLenum target, GLenum internalformat, GLboolean sink); Part of GL_VERSION_1_2, GL_ARB_imaging |
void |
glMinSampleShading(float arg0)
Entry point to C language function:
void glMinSampleShading(GLfloat value); Part of GL_VERSION_4_0; GL_ARB_sample_shading |
void |
glMultiDrawArrays(int arg0,
int[] arg1,
int arg2,
int[] arg3,
int arg4,
int arg5)
Entry point to C language function:
void glMultiDrawArrays(GLenum mode, const GLint * first, const GLsizei * count, GLsizei drawcount); Part of GL_VERSION_1_4 |
void |
glMultiDrawArrays(int arg0,
IntBuffer arg1,
IntBuffer arg2,
int arg3)
Entry point to C language function:
void glMultiDrawArrays(GLenum mode, const GLint * first, const GLsizei * count, GLsizei drawcount); Part of GL_VERSION_1_4 |
void |
glMultiDrawArraysIndirect(int arg0,
Buffer arg1,
int arg2,
int arg3)
Entry point to C language function:
void glMultiDrawArraysIndirect(GLenum mode, const void * indirect, GLsizei drawcount, GLsizei stride); Part of GL_VERSION_4_3, GL_ARB_multi_draw_indirect |
void |
glMultiDrawArraysIndirect(int arg0,
long arg1,
int arg2,
int arg3)
Entry point to C language function:
void glMultiDrawArraysIndirect(GLenum mode, const void * indirect, GLsizei drawcount, GLsizei stride); Part of GL_VERSION_4_3, GL_ARB_multi_draw_indirect |
void |
glMultiDrawArraysIndirectAMD(int arg0,
Buffer arg1,
int arg2,
int arg3)
Entry point to C language function:
void glMultiDrawArraysIndirectAMD(GLenum mode, const GLvoid * indirect, GLsizei primcount, GLsizei stride); Part of GL_AMD_multi_draw_indirect |
void |
glMultiDrawElements(int arg0,
IntBuffer arg1,
int arg2,
PointerBuffer arg3,
int arg4)
Entry point to C language function:
void glMultiDrawElements(GLenum mode, const GLsizei * count, GLenum type, const GLvoid * const * indices, GLsizei drawcount); Part of GL_VERSION_1_4 |
void |
glMultiDrawElementsBaseVertex(int arg0,
IntBuffer arg1,
int arg2,
PointerBuffer arg3,
int arg4,
IntBuffer arg5)
Entry point to C language function:
void glMultiDrawElementsBaseVertex(GLenum mode, const GLsizei * count, GLenum type, const GLvoid * const * indices, GLsizei drawcount, const GLint * basevertex); Part of GL_ARB_draw_elements_base_vertex, GL_VERSION_3_2 |
void |
glMultiDrawElementsIndirect(int arg0,
int arg1,
Buffer arg2,
int arg3,
int arg4)
Entry point to C language function:
void glMultiDrawElementsIndirect(GLenum mode, GLenum type, const void * indirect, GLsizei drawcount, GLsizei stride); Part of GL_VERSION_4_3, GL_ARB_multi_draw_indirect |
void |
glMultiDrawElementsIndirectAMD(int arg0,
int arg1,
Buffer arg2,
int arg3,
int arg4)
Entry point to C language function:
void glMultiDrawElementsIndirectAMD(GLenum mode, GLenum type, const GLvoid * indirect, GLsizei primcount, GLsizei stride); Part of GL_AMD_multi_draw_indirect |
void |
glMultiTexBufferEXT(int arg0,
int arg1,
int arg2,
int arg3)
Entry point to C language function:
void glMultiTexBufferEXT(GLenum texunit, GLenum target, GLenum internalformat, GLuint buffer); Part of GL_EXT_direct_state_access |
void |
glMultiTexCoord1bOES(int arg0,
byte arg1)
Entry point to C language function:
void glMultiTexCoord1bOES(GLenum texture, GLbyte s); Part of GL_OES_byte_coordinates |
void |
glMultiTexCoord1bvOES(int arg0,
byte[] arg1,
int arg2)
Entry point to C language function:
void glMultiTexCoord1bvOES(GLenum texture, const GLbyte * coords); Part of GL_OES_byte_coordinates |
void |
glMultiTexCoord1bvOES(int arg0,
ByteBuffer arg1)
Entry point to C language function:
void glMultiTexCoord1bvOES(GLenum texture, const GLbyte * coords); Part of GL_OES_byte_coordinates |
void |
glMultiTexCoord1d(int arg0,
double arg1)
Entry point to C language function:
void glMultiTexCoord1d(GLenum target, GLdouble s); Part of GL_VERSION_1_3 |
void |
glMultiTexCoord1dv(int arg0,
double[] arg1,
int arg2)
Entry point to C language function:
void glMultiTexCoord1dv(GLenum target, const GLdouble * v); Part of GL_VERSION_1_3 |
void |
glMultiTexCoord1dv(int arg0,
DoubleBuffer arg1)
Entry point to C language function:
void glMultiTexCoord1dv(GLenum target, const GLdouble * v); Part of GL_VERSION_1_3 |
void |
glMultiTexCoord1f(int arg0,
float arg1)
Entry point to C language function:
void glMultiTexCoord1f(GLenum target, GLfloat s); Part of GL_VERSION_1_3 |
void |
glMultiTexCoord1fv(int arg0,
float[] arg1,
int arg2)
Entry point to C language function:
void glMultiTexCoord1fv(GLenum target, const GLfloat * v); Part of GL_VERSION_1_3 |
void |
glMultiTexCoord1fv(int arg0,
FloatBuffer arg1)
Entry point to C language function:
void glMultiTexCoord1fv(GLenum target, const GLfloat * v); Part of GL_VERSION_1_3 |
void |
glMultiTexCoord1h(int arg0,
short arg1)
Entry point to C language function:
void glMultiTexCoord1h(GLenum target, GLhalfNV s); Part of GL_NV_half_float |
void |
glMultiTexCoord1hv(int arg0,
short[] arg1,
int arg2)
Entry point to C language function:
void glMultiTexCoord1hv(GLenum target, const GLhalfNV * v); Part of GL_NV_half_float |
void |
glMultiTexCoord1hv(int arg0,
ShortBuffer arg1)
Entry point to C language function:
void glMultiTexCoord1hv(GLenum target, const GLhalfNV * v); Part of GL_NV_half_float |
void |
glMultiTexCoord1i(int arg0,
int arg1)
Entry point to C language function:
void glMultiTexCoord1i(GLenum target, GLint s); Part of GL_VERSION_1_3 |
void |
glMultiTexCoord1iv(int arg0,
int[] arg1,
int arg2)
Entry point to C language function:
void glMultiTexCoord1iv(GLenum target, const GLint * v); Part of GL_VERSION_1_3 |
void |
glMultiTexCoord1iv(int arg0,
IntBuffer arg1)
Entry point to C language function:
void glMultiTexCoord1iv(GLenum target, const GLint * v); Part of GL_VERSION_1_3 |
void |
glMultiTexCoord1s(int arg0,
short arg1)
Entry point to C language function:
void glMultiTexCoord1s(GLenum target, GLshort s); Part of GL_VERSION_1_3 |
void |
glMultiTexCoord1sv(int arg0,
short[] arg1,
int arg2)
Entry point to C language function:
void glMultiTexCoord1sv(GLenum target, const GLshort * v); Part of GL_VERSION_1_3 |
void |
glMultiTexCoord1sv(int arg0,
ShortBuffer arg1)
Entry point to C language function:
void glMultiTexCoord1sv(GLenum target, const GLshort * v); Part of GL_VERSION_1_3 |
void |
glMultiTexCoord2bOES(int arg0,
byte arg1,
byte arg2)
Entry point to C language function:
void glMultiTexCoord2bOES(GLenum texture, GLbyte s, GLbyte t); Part of GL_OES_byte_coordinates |
void |
glMultiTexCoord2bvOES(int arg0,
byte[] arg1,
int arg2)
Entry point to C language function:
void glMultiTexCoord2bvOES(GLenum texture, const GLbyte * coords); Part of GL_OES_byte_coordinates |
void |
glMultiTexCoord2bvOES(int arg0,
ByteBuffer arg1)
Entry point to C language function:
void glMultiTexCoord2bvOES(GLenum texture, const GLbyte * coords); Part of GL_OES_byte_coordinates |
void |
glMultiTexCoord2d(int arg0,
double arg1,
double arg2)
Entry point to C language function:
void glMultiTexCoord2d(GLenum target, GLdouble s, GLdouble t); Part of GL_VERSION_1_3 |
void |
glMultiTexCoord2dv(int arg0,
double[] arg1,
int arg2)
Entry point to C language function:
void glMultiTexCoord2dv(GLenum target, const GLdouble * v); Part of GL_VERSION_1_3 |
void |
glMultiTexCoord2dv(int arg0,
DoubleBuffer arg1)
Entry point to C language function:
void glMultiTexCoord2dv(GLenum target, const GLdouble * v); Part of GL_VERSION_1_3 |
void |
glMultiTexCoord2f(int arg0,
float arg1,
float arg2)
Entry point to C language function:
void glMultiTexCoord2f(GLenum target, GLfloat s, GLfloat t); Part of GL_VERSION_1_3 |
void |
glMultiTexCoord2fv(int arg0,
float[] arg1,
int arg2)
Entry point to C language function:
void glMultiTexCoord2fv(GLenum target, const GLfloat * v); Part of GL_VERSION_1_3 |
void |
glMultiTexCoord2fv(int arg0,
FloatBuffer arg1)
Entry point to C language function:
void glMultiTexCoord2fv(GLenum target, const GLfloat * v); Part of GL_VERSION_1_3 |
void |
glMultiTexCoord2h(int arg0,
short arg1,
short arg2)
Entry point to C language function:
void glMultiTexCoord2h(GLenum target, GLhalfNV s, GLhalfNV t); Part of GL_NV_half_float |
void |
glMultiTexCoord2hv(int arg0,
short[] arg1,
int arg2)
Entry point to C language function:
void glMultiTexCoord2hv(GLenum target, const GLhalfNV * v); Part of GL_NV_half_float |
void |
glMultiTexCoord2hv(int arg0,
ShortBuffer arg1)
Entry point to C language function:
void glMultiTexCoord2hv(GLenum target, const GLhalfNV * v); Part of GL_NV_half_float |
void |
glMultiTexCoord2i(int arg0,
int arg1,
int arg2)
Entry point to C language function:
void glMultiTexCoord2i(GLenum target, GLint s, GLint t); Part of GL_VERSION_1_3 |
void |
glMultiTexCoord2iv(int arg0,
int[] arg1,
int arg2)
Entry point to C language function:
void glMultiTexCoord2iv(GLenum target, const GLint * v); Part of GL_VERSION_1_3 |
void |
glMultiTexCoord2iv(int arg0,
IntBuffer arg1)
Entry point to C language function:
void glMultiTexCoord2iv(GLenum target, const GLint * v); Part of GL_VERSION_1_3 |
void |
glMultiTexCoord2s(int arg0,
short arg1,
short arg2)
Entry point to C language function:
void glMultiTexCoord2s(GLenum target, GLshort s, GLshort t); Part of GL_VERSION_1_3 |
void |
glMultiTexCoord2sv(int arg0,
short[] arg1,
int arg2)
Entry point to C language function:
void glMultiTexCoord2sv(GLenum target, const GLshort * v); Part of GL_VERSION_1_3 |
void |
glMultiTexCoord2sv(int arg0,
ShortBuffer arg1)
Entry point to C language function:
void glMultiTexCoord2sv(GLenum target, const GLshort * v); Part of GL_VERSION_1_3 |
void |
glMultiTexCoord3bOES(int arg0,
byte arg1,
byte arg2,
byte arg3)
Entry point to C language function:
void glMultiTexCoord3bOES(GLenum texture, GLbyte s, GLbyte t, GLbyte r); Part of GL_OES_byte_coordinates |
void |
glMultiTexCoord3bvOES(int arg0,
byte[] arg1,
int arg2)
Entry point to C language function:
void glMultiTexCoord3bvOES(GLenum texture, const GLbyte * coords); Part of GL_OES_byte_coordinates |
void |
glMultiTexCoord3bvOES(int arg0,
ByteBuffer arg1)
Entry point to C language function:
void glMultiTexCoord3bvOES(GLenum texture, const GLbyte * coords); Part of GL_OES_byte_coordinates |
void |
glMultiTexCoord3d(int arg0,
double arg1,
double arg2,
double arg3)
Entry point to C language function:
void glMultiTexCoord3d(GLenum target, GLdouble s, GLdouble t, GLdouble r); Part of GL_VERSION_1_3 |
void |
glMultiTexCoord3dv(int arg0,
double[] arg1,
int arg2)
Entry point to C language function:
void glMultiTexCoord3dv(GLenum target, const GLdouble * v); Part of GL_VERSION_1_3 |
void |
glMultiTexCoord3dv(int arg0,
DoubleBuffer arg1)
Entry point to C language function:
void glMultiTexCoord3dv(GLenum target, const GLdouble * v); Part of GL_VERSION_1_3 |
void |
glMultiTexCoord3f(int arg0,
float arg1,
float arg2,
float arg3)
Entry point to C language function:
void glMultiTexCoord3f(GLenum target, GLfloat s, GLfloat t, GLfloat r); Part of GL_VERSION_1_3 |
void |
glMultiTexCoord3fv(int arg0,
float[] arg1,
int arg2)
Entry point to C language function:
void glMultiTexCoord3fv(GLenum target, const GLfloat * v); Part of GL_VERSION_1_3 |
void |
glMultiTexCoord3fv(int arg0,
FloatBuffer arg1)
Entry point to C language function:
void glMultiTexCoord3fv(GLenum target, const GLfloat * v); Part of GL_VERSION_1_3 |
void |
glMultiTexCoord3h(int arg0,
short arg1,
short arg2,
short arg3)
Entry point to C language function:
void glMultiTexCoord3h(GLenum target, GLhalfNV s, GLhalfNV t, GLhalfNV r); Part of GL_NV_half_float |
void |
glMultiTexCoord3hv(int arg0,
short[] arg1,
int arg2)
Entry point to C language function:
void glMultiTexCoord3hv(GLenum target, const GLhalfNV * v); Part of GL_NV_half_float |
void |
glMultiTexCoord3hv(int arg0,
ShortBuffer arg1)
Entry point to C language function:
void glMultiTexCoord3hv(GLenum target, const GLhalfNV * v); Part of GL_NV_half_float |
void |
glMultiTexCoord3i(int arg0,
int arg1,
int arg2,
int arg3)
Entry point to C language function:
void glMultiTexCoord3i(GLenum target, GLint s, GLint t, GLint r); Part of GL_VERSION_1_3 |
void |
glMultiTexCoord3iv(int arg0,
int[] arg1,
int arg2)
Entry point to C language function:
void glMultiTexCoord3iv(GLenum target, const GLint * v); Part of GL_VERSION_1_3 |
void |
glMultiTexCoord3iv(int arg0,
IntBuffer arg1)
Entry point to C language function:
void glMultiTexCoord3iv(GLenum target, const GLint * v); Part of GL_VERSION_1_3 |
void |
glMultiTexCoord3s(int arg0,
short arg1,
short arg2,
short arg3)
Entry point to C language function:
void glMultiTexCoord3s(GLenum target, GLshort s, GLshort t, GLshort r); Part of GL_VERSION_1_3 |
void |
glMultiTexCoord3sv(int arg0,
short[] arg1,
int arg2)
Entry point to C language function:
void glMultiTexCoord3sv(GLenum target, const GLshort * v); Part of GL_VERSION_1_3 |
void |
glMultiTexCoord3sv(int arg0,
ShortBuffer arg1)
Entry point to C language function:
void glMultiTexCoord3sv(GLenum target, const GLshort * v); Part of GL_VERSION_1_3 |
void |
glMultiTexCoord4bOES(int arg0,
byte arg1,
byte arg2,
byte arg3,
byte arg4)
Entry point to C language function:
void glMultiTexCoord4bOES(GLenum texture, GLbyte s, GLbyte t, GLbyte r, GLbyte q); Part of GL_OES_byte_coordinates |
void |
glMultiTexCoord4bvOES(int arg0,
byte[] arg1,
int arg2)
Entry point to C language function:
void glMultiTexCoord4bvOES(GLenum texture, const GLbyte * coords); Part of GL_OES_byte_coordinates |
void |
glMultiTexCoord4bvOES(int arg0,
ByteBuffer arg1)
Entry point to C language function:
void glMultiTexCoord4bvOES(GLenum texture, const GLbyte * coords); Part of GL_OES_byte_coordinates |
void |
glMultiTexCoord4d(int arg0,
double arg1,
double arg2,
double arg3,
double arg4)
Entry point to C language function:
void glMultiTexCoord4d(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q); Part of GL_VERSION_1_3 |
void |
glMultiTexCoord4dv(int arg0,
double[] arg1,
int arg2)
Entry point to C language function:
void glMultiTexCoord4dv(GLenum target, const GLdouble * v); Part of GL_VERSION_1_3 |
void |
glMultiTexCoord4dv(int arg0,
DoubleBuffer arg1)
Entry point to C language function:
void glMultiTexCoord4dv(GLenum target, const GLdouble * v); Part of GL_VERSION_1_3 |
void |
glMultiTexCoord4f(int arg0,
float arg1,
float arg2,
float arg3,
float arg4)
Entry point to C language function:
void glMultiTexCoord4f(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); Part of GL_VERSION_1_3, GL_VERSION_ES_CM |
void |
glMultiTexCoord4fv(int arg0,
float[] arg1,
int arg2)
Entry point to C language function:
void glMultiTexCoord4fv(GLenum target, const GLfloat * v); Part of GL_VERSION_1_3 |
void |
glMultiTexCoord4fv(int arg0,
FloatBuffer arg1)
Entry point to C language function:
void glMultiTexCoord4fv(GLenum target, const GLfloat * v); Part of GL_VERSION_1_3 |
void |
glMultiTexCoord4h(int arg0,
short arg1,
short arg2,
short arg3,
short arg4)
Entry point to C language function:
void glMultiTexCoord4h(GLenum target, GLhalfNV s, GLhalfNV t, GLhalfNV r, GLhalfNV q); Part of GL_NV_half_float |
void |
glMultiTexCoord4hv(int arg0,
short[] arg1,
int arg2)
Entry point to C language function:
void glMultiTexCoord4hv(GLenum target, const GLhalfNV * v); Part of GL_NV_half_float |
void |
glMultiTexCoord4hv(int arg0,
ShortBuffer arg1)
Entry point to C language function:
void glMultiTexCoord4hv(GLenum target, const GLhalfNV * v); Part of GL_NV_half_float |
void |
glMultiTexCoord4i(int arg0,
int arg1,
int arg2,
int arg3,
int arg4)
Entry point to C language function:
void glMultiTexCoord4i(GLenum target, GLint s, GLint t, GLint r, GLint q); Part of GL_VERSION_1_3 |
void |
glMultiTexCoord4iv(int arg0,
int[] arg1,
int arg2)
Entry point to C language function:
void glMultiTexCoord4iv(GLenum target, const GLint * v); Part of GL_VERSION_1_3 |
void |
glMultiTexCoord4iv(int arg0,
IntBuffer arg1)
Entry point to C language function:
void glMultiTexCoord4iv(GLenum target, const GLint * v); Part of GL_VERSION_1_3 |
void |
glMultiTexCoord4s(int arg0,
short arg1,
short arg2,
short arg3,
short arg4)
Entry point to C language function:
void glMultiTexCoord4s(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q); Part of GL_VERSION_1_3 |
void |
glMultiTexCoord4sv(int arg0,
short[] arg1,
int arg2)
Entry point to C language function:
void glMultiTexCoord4sv(GLenum target, const GLshort * v); Part of GL_VERSION_1_3 |
void |
glMultiTexCoord4sv(int arg0,
ShortBuffer arg1)
Entry point to C language function:
void glMultiTexCoord4sv(GLenum target, const GLshort * v); Part of GL_VERSION_1_3 |
void |
glMultiTexCoordP1ui(int arg0,
int arg1,
int arg2)
Entry point to C language function:
void glMultiTexCoordP1ui(GLenum texture, GLenum type, GLuint coords); Part of GL_ARB_vertex_type_2_10_10_10_rev, GL_VERSION_3_3 |
void |
glMultiTexCoordP1uiv(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function:
void glMultiTexCoordP1uiv(GLenum texture, GLenum type, const GLuint * coords); Part of GL_ARB_vertex_type_2_10_10_10_rev, GL_VERSION_3_3 |
void |
glMultiTexCoordP1uiv(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function:
void glMultiTexCoordP1uiv(GLenum texture, GLenum type, const GLuint * coords); Part of GL_ARB_vertex_type_2_10_10_10_rev, GL_VERSION_3_3 |
void |
glMultiTexCoordP2ui(int arg0,
int arg1,
int arg2)
Entry point to C language function:
void glMultiTexCoordP2ui(GLenum texture, GLenum type, GLuint coords); Part of GL_ARB_vertex_type_2_10_10_10_rev, GL_VERSION_3_3 |
void |
glMultiTexCoordP2uiv(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function:
void glMultiTexCoordP2uiv(GLenum texture, GLenum type, const GLuint * coords); Part of GL_ARB_vertex_type_2_10_10_10_rev, GL_VERSION_3_3 |
void |
glMultiTexCoordP2uiv(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function:
void glMultiTexCoordP2uiv(GLenum texture, GLenum type, const GLuint * coords); Part of GL_ARB_vertex_type_2_10_10_10_rev, GL_VERSION_3_3 |
void |
glMultiTexCoordP3ui(int arg0,
int arg1,
int arg2)
Entry point to C language function:
void glMultiTexCoordP3ui(GLenum texture, GLenum type, GLuint coords); Part of GL_ARB_vertex_type_2_10_10_10_rev, GL_VERSION_3_3 |
void |
glMultiTexCoordP3uiv(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function:
void glMultiTexCoordP3uiv(GLenum texture, GLenum type, const GLuint * coords); Part of GL_ARB_vertex_type_2_10_10_10_rev, GL_VERSION_3_3 |
void |
glMultiTexCoordP3uiv(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function:
void glMultiTexCoordP3uiv(GLenum texture, GLenum type, const GLuint * coords); Part of GL_ARB_vertex_type_2_10_10_10_rev, GL_VERSION_3_3 |
void |
glMultiTexCoordP4ui(int arg0,
int arg1,
int arg2)
Entry point to C language function:
void glMultiTexCoordP4ui(GLenum texture, GLenum type, GLuint coords); Part of GL_ARB_vertex_type_2_10_10_10_rev, GL_VERSION_3_3 |
void |
glMultiTexCoordP4uiv(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function:
void glMultiTexCoordP4uiv(GLenum texture, GLenum type, const GLuint * coords); Part of GL_ARB_vertex_type_2_10_10_10_rev, GL_VERSION_3_3 |
void |
glMultiTexCoordP4uiv(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function:
void glMultiTexCoordP4uiv(GLenum texture, GLenum type, const GLuint * coords); Part of GL_ARB_vertex_type_2_10_10_10_rev, GL_VERSION_3_3 |
void |
glMultiTexCoordPointerEXT(int arg0,
int arg1,
int arg2,
int arg3,
Buffer arg4)
Entry point to C language function:
void glMultiTexCoordPointerEXT(GLenum texunit, GLint size, GLenum type, GLsizei stride, const GLvoid * pointer); Part of GL_EXT_direct_state_access |
void |
glMultiTexEnvfEXT(int arg0,
int arg1,
int arg2,
float arg3)
Entry point to C language function:
void glMultiTexEnvfEXT(GLenum texunit, GLenum target, GLenum pname, GLfloat param); Part of GL_EXT_direct_state_access |
void |
glMultiTexEnvfvEXT(int arg0,
int arg1,
int arg2,
float[] arg3,
int arg4)
Entry point to C language function:
void glMultiTexEnvfvEXT(GLenum texunit, GLenum target, GLenum pname, const GLfloat * params); Part of GL_EXT_direct_state_access |
void |
glMultiTexEnvfvEXT(int arg0,
int arg1,
int arg2,
FloatBuffer arg3)
Entry point to C language function:
void glMultiTexEnvfvEXT(GLenum texunit, GLenum target, GLenum pname, const GLfloat * params); Part of GL_EXT_direct_state_access |
void |
glMultiTexEnviEXT(int arg0,
int arg1,
int arg2,
int arg3)
Entry point to C language function:
void glMultiTexEnviEXT(GLenum texunit, GLenum target, GLenum pname, GLint param); Part of GL_EXT_direct_state_access |
void |
glMultiTexEnvivEXT(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
Entry point to C language function:
void glMultiTexEnvivEXT(GLenum texunit, GLenum target, GLenum pname, const GLint * params); Part of GL_EXT_direct_state_access |
void |
glMultiTexEnvivEXT(int arg0,
int arg1,
int arg2,
IntBuffer arg3)
Entry point to C language function:
void glMultiTexEnvivEXT(GLenum texunit, GLenum target, GLenum pname, const GLint * params); Part of GL_EXT_direct_state_access |
void |
glMultiTexGendEXT(int arg0,
int arg1,
int arg2,
double arg3)
Entry point to C language function:
void glMultiTexGendEXT(GLenum texunit, GLenum coord, GLenum pname, GLdouble param); Part of GL_EXT_direct_state_access |
void |
glMultiTexGendvEXT(int arg0,
int arg1,
int arg2,
double[] arg3,
int arg4)
Entry point to C language function:
void glMultiTexGendvEXT(GLenum texunit, GLenum coord, GLenum pname, const GLdouble * params); Part of GL_EXT_direct_state_access |
void |
glMultiTexGendvEXT(int arg0,
int arg1,
int arg2,
DoubleBuffer arg3)
Entry point to C language function:
void glMultiTexGendvEXT(GLenum texunit, GLenum coord, GLenum pname, const GLdouble * params); Part of GL_EXT_direct_state_access |
void |
glMultiTexGenfEXT(int arg0,
int arg1,
int arg2,
float arg3)
Entry point to C language function:
void glMultiTexGenfEXT(GLenum texunit, GLenum coord, GLenum pname, GLfloat param); Part of GL_EXT_direct_state_access |
void |
glMultiTexGenfvEXT(int arg0,
int arg1,
int arg2,
float[] arg3,
int arg4)
Entry point to C language function:
void glMultiTexGenfvEXT(GLenum texunit, GLenum coord, GLenum pname, const GLfloat * params); Part of GL_EXT_direct_state_access |
void |
glMultiTexGenfvEXT(int arg0,
int arg1,
int arg2,
FloatBuffer arg3)
Entry point to C language function:
void glMultiTexGenfvEXT(GLenum texunit, GLenum coord, GLenum pname, const GLfloat * params); Part of GL_EXT_direct_state_access |
void |
glMultiTexGeniEXT(int arg0,
int arg1,
int arg2,
int arg3)
Entry point to C language function:
void glMultiTexGeniEXT(GLenum texunit, GLenum coord, GLenum pname, GLint param); Part of GL_EXT_direct_state_access |
void |
glMultiTexGenivEXT(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
Entry point to C language function:
void glMultiTexGenivEXT(GLenum texunit, GLenum coord, GLenum pname, const GLint * params); Part of GL_EXT_direct_state_access |
void |
glMultiTexGenivEXT(int arg0,
int arg1,
int arg2,
IntBuffer arg3)
Entry point to C language function:
void glMultiTexGenivEXT(GLenum texunit, GLenum coord, GLenum pname, const GLint * params); Part of GL_EXT_direct_state_access |
void |
glMultiTexImage1DEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
Buffer arg8)
Entry point to C language function:
void glMultiTexImage1DEXT(GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid * pixels); Part of GL_EXT_direct_state_access |
void |
glMultiTexImage2DEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
int arg8,
Buffer arg9)
Entry point to C language function:
void glMultiTexImage2DEXT(GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid * pixels); Part of GL_EXT_direct_state_access |
void |
glMultiTexImage3DEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
int arg8,
int arg9,
Buffer arg10)
Entry point to C language function:
void glMultiTexImage3DEXT(GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid * pixels); Part of GL_EXT_direct_state_access |
void |
glMultiTexParameterfEXT(int arg0,
int arg1,
int arg2,
float arg3)
Entry point to C language function:
void glMultiTexParameterfEXT(GLenum texunit, GLenum target, GLenum pname, GLfloat param); Part of GL_EXT_direct_state_access |
void |
glMultiTexParameterfvEXT(int arg0,
int arg1,
int arg2,
float[] arg3,
int arg4)
Entry point to C language function:
void glMultiTexParameterfvEXT(GLenum texunit, GLenum target, GLenum pname, const GLfloat * params); Part of GL_EXT_direct_state_access |
void |
glMultiTexParameterfvEXT(int arg0,
int arg1,
int arg2,
FloatBuffer arg3)
Entry point to C language function:
void glMultiTexParameterfvEXT(GLenum texunit, GLenum target, GLenum pname, const GLfloat * params); Part of GL_EXT_direct_state_access |
void |
glMultiTexParameteriEXT(int arg0,
int arg1,
int arg2,
int arg3)
Entry point to C language function:
void glMultiTexParameteriEXT(GLenum texunit, GLenum target, GLenum pname, GLint param); Part of GL_EXT_direct_state_access |
void |
glMultiTexParameterIivEXT(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
Entry point to C language function:
void glMultiTexParameterIivEXT(GLenum texunit, GLenum target, GLenum pname, const GLint * params); Part of GL_EXT_direct_state_access |
void |
glMultiTexParameterIivEXT(int arg0,
int arg1,
int arg2,
IntBuffer arg3)
Entry point to C language function:
void glMultiTexParameterIivEXT(GLenum texunit, GLenum target, GLenum pname, const GLint * params); Part of GL_EXT_direct_state_access |
void |
glMultiTexParameterIuivEXT(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
Entry point to C language function:
void glMultiTexParameterIuivEXT(GLenum texunit, GLenum target, GLenum pname, const GLuint * params); Part of GL_EXT_direct_state_access |
void |
glMultiTexParameterIuivEXT(int arg0,
int arg1,
int arg2,
IntBuffer arg3)
Entry point to C language function:
void glMultiTexParameterIuivEXT(GLenum texunit, GLenum target, GLenum pname, const GLuint * params); Part of GL_EXT_direct_state_access |
void |
glMultiTexParameterivEXT(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
Entry point to C language function:
void glMultiTexParameterivEXT(GLenum texunit, GLenum target, GLenum pname, const GLint * params); Part of GL_EXT_direct_state_access |
void |
glMultiTexParameterivEXT(int arg0,
int arg1,
int arg2,
IntBuffer arg3)
Entry point to C language function:
void glMultiTexParameterivEXT(GLenum texunit, GLenum target, GLenum pname, const GLint * params); Part of GL_EXT_direct_state_access |
void |
glMultiTexRenderbufferEXT(int arg0,
int arg1,
int arg2)
Entry point to C language function:
void glMultiTexRenderbufferEXT(GLenum texunit, GLenum target, GLuint renderbuffer); Part of GL_EXT_direct_state_access |
void |
glMultiTexSubImage1DEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
Buffer arg7)
Entry point to C language function:
void glMultiTexSubImage1DEXT(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid * pixels); Part of GL_EXT_direct_state_access |
void |
glMultiTexSubImage2DEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
int arg8,
Buffer arg9)
Entry point to C language function:
void glMultiTexSubImage2DEXT(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * pixels); Part of GL_EXT_direct_state_access |
void |
glMultiTexSubImage3DEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
int arg8,
int arg9,
int arg10,
Buffer arg11)
Entry point to C language function:
void glMultiTexSubImage3DEXT(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid * pixels); Part of GL_EXT_direct_state_access |
void |
glMultMatrixd(double[] arg0,
int arg1)
|
void |
glMultMatrixd(DoubleBuffer arg0)
|
void |
glMultMatrixf(float[] arg0,
int arg1)
Multiply the current matrix: [c] = [c] x [m]
|
void |
glMultMatrixf(FloatBuffer arg0)
Multiply the current matrix: [c] = [c] x [m]
|
void |
glMultTransposeMatrixd(double[] arg0,
int arg1)
Entry point to C language function:
void glMultTransposeMatrixd(const GLdouble * m); Part of GL_VERSION_1_3 |
void |
glMultTransposeMatrixd(DoubleBuffer arg0)
Entry point to C language function:
void glMultTransposeMatrixd(const GLdouble * m); Part of GL_VERSION_1_3 |
void |
glMultTransposeMatrixf(float[] arg0,
int arg1)
Entry point to C language function:
void glMultTransposeMatrixf(const GLfloat * m); Part of GL_VERSION_1_3 |
void |
glMultTransposeMatrixf(FloatBuffer arg0)
Entry point to C language function:
void glMultTransposeMatrixf(const GLfloat * m); Part of GL_VERSION_1_3 |
void |
glNamedBufferDataEXT(int arg0,
long arg1,
Buffer arg2,
int arg3)
Entry point to C language function:
void glNamedBufferDataEXT(GLuint buffer, GLsizeiptr size, const GLvoid * data, GLenum usage); Part of GL_EXT_direct_state_access |
void |
glNamedBufferSubDataEXT(int arg0,
long arg1,
long arg2,
Buffer arg3)
Entry point to C language function:
void glNamedBufferSubDataEXT(GLuint buffer, GLintptr offset, GLsizeiptr size, const GLvoid * data); Part of GL_EXT_direct_state_access |
void |
glNamedCopyBufferSubDataEXT(int arg0,
int arg1,
long arg2,
long arg3,
long arg4)
Entry point to C language function:
void glNamedCopyBufferSubDataEXT(GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); Part of GL_EXT_direct_state_access |
void |
glNamedFramebufferParameteriEXT(int arg0,
int arg1,
int arg2)
Entry point to C language function:
void glNamedFramebufferParameteriEXT(GLuint framebuffer, GLenum pname, GLint param); Part of GL_ARB_framebuffer_no_attachments |
void |
glNamedFramebufferRenderbufferEXT(int arg0,
int arg1,
int arg2,
int arg3)
Entry point to C language function:
void glNamedFramebufferRenderbufferEXT(GLuint framebuffer, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); Part of GL_EXT_direct_state_access |
void |
glNamedFramebufferTexture1DEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4)
Entry point to C language function:
void glNamedFramebufferTexture1DEXT(GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level); Part of GL_EXT_direct_state_access |
void |
glNamedFramebufferTexture2DEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4)
Entry point to C language function:
void glNamedFramebufferTexture2DEXT(GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level); Part of GL_EXT_direct_state_access |
void |
glNamedFramebufferTexture3DEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5)
Entry point to C language function:
void glNamedFramebufferTexture3DEXT(GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); Part of GL_EXT_direct_state_access |
void |
glNamedFramebufferTextureEXT(int arg0,
int arg1,
int arg2,
int arg3)
Entry point to C language function:
void glNamedFramebufferTextureEXT(GLuint framebuffer, GLenum attachment, GLuint texture, GLint level); Part of GL_EXT_direct_state_access |
void |
glNamedFramebufferTextureFaceEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4)
Entry point to C language function:
void glNamedFramebufferTextureFaceEXT(GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLenum face); Part of GL_EXT_direct_state_access |
void |
glNamedFramebufferTextureLayerEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4)
Entry point to C language function:
void glNamedFramebufferTextureLayerEXT(GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLint layer); Part of GL_EXT_direct_state_access |
void |
glNamedProgramLocalParameter4dEXT(int arg0,
int arg1,
int arg2,
double arg3,
double arg4,
double arg5,
double arg6)
Entry point to C language function:
void glNamedProgramLocalParameter4dEXT(GLuint program, GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); Part of GL_EXT_direct_state_access |
void |
glNamedProgramLocalParameter4dvEXT(int arg0,
int arg1,
int arg2,
double[] arg3,
int arg4)
Entry point to C language function:
void glNamedProgramLocalParameter4dvEXT(GLuint program, GLenum target, GLuint index, const GLdouble * params); Part of GL_EXT_direct_state_access |
void |
glNamedProgramLocalParameter4dvEXT(int arg0,
int arg1,
int arg2,
DoubleBuffer arg3)
Entry point to C language function:
void glNamedProgramLocalParameter4dvEXT(GLuint program, GLenum target, GLuint index, const GLdouble * params); Part of GL_EXT_direct_state_access |
void |
glNamedProgramLocalParameter4fEXT(int arg0,
int arg1,
int arg2,
float arg3,
float arg4,
float arg5,
float arg6)
Entry point to C language function:
void glNamedProgramLocalParameter4fEXT(GLuint program, GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); Part of GL_EXT_direct_state_access |
void |
glNamedProgramLocalParameter4fvEXT(int arg0,
int arg1,
int arg2,
float[] arg3,
int arg4)
Entry point to C language function:
void glNamedProgramLocalParameter4fvEXT(GLuint program, GLenum target, GLuint index, const GLfloat * params); Part of GL_EXT_direct_state_access |
void |
glNamedProgramLocalParameter4fvEXT(int arg0,
int arg1,
int arg2,
FloatBuffer arg3)
Entry point to C language function:
void glNamedProgramLocalParameter4fvEXT(GLuint program, GLenum target, GLuint index, const GLfloat * params); Part of GL_EXT_direct_state_access |
void |
glNamedProgramLocalParameterI4iEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6)
Entry point to C language function:
void glNamedProgramLocalParameterI4iEXT(GLuint program, GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w); Part of GL_EXT_direct_state_access |
void |
glNamedProgramLocalParameterI4ivEXT(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
Entry point to C language function:
void glNamedProgramLocalParameterI4ivEXT(GLuint program, GLenum target, GLuint index, const GLint * params); Part of GL_EXT_direct_state_access |
void |
glNamedProgramLocalParameterI4ivEXT(int arg0,
int arg1,
int arg2,
IntBuffer arg3)
Entry point to C language function:
void glNamedProgramLocalParameterI4ivEXT(GLuint program, GLenum target, GLuint index, const GLint * params); Part of GL_EXT_direct_state_access |
void |
glNamedProgramLocalParameterI4uiEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6)
Entry point to C language function:
void glNamedProgramLocalParameterI4uiEXT(GLuint program, GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); Part of GL_EXT_direct_state_access |
void |
glNamedProgramLocalParameterI4uivEXT(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
Entry point to C language function:
void glNamedProgramLocalParameterI4uivEXT(GLuint program, GLenum target, GLuint index, const GLuint * params); Part of GL_EXT_direct_state_access |
void |
glNamedProgramLocalParameterI4uivEXT(int arg0,
int arg1,
int arg2,
IntBuffer arg3)
Entry point to C language function:
void glNamedProgramLocalParameterI4uivEXT(GLuint program, GLenum target, GLuint index, const GLuint * params); Part of GL_EXT_direct_state_access |
void |
glNamedProgramLocalParameters4fvEXT(int arg0,
int arg1,
int arg2,
int arg3,
float[] arg4,
int arg5)
Entry point to C language function:
void glNamedProgramLocalParameters4fvEXT(GLuint program, GLenum target, GLuint index, GLsizei count, const GLfloat * params); Part of GL_EXT_direct_state_access |
void |
glNamedProgramLocalParameters4fvEXT(int arg0,
int arg1,
int arg2,
int arg3,
FloatBuffer arg4)
Entry point to C language function:
void glNamedProgramLocalParameters4fvEXT(GLuint program, GLenum target, GLuint index, GLsizei count, const GLfloat * params); Part of GL_EXT_direct_state_access |
void |
glNamedProgramLocalParametersI4ivEXT(int arg0,
int arg1,
int arg2,
int arg3,
int[] arg4,
int arg5)
Entry point to C language function:
void glNamedProgramLocalParametersI4ivEXT(GLuint program, GLenum target, GLuint index, GLsizei count, const GLint * params); Part of GL_EXT_direct_state_access |
void |
glNamedProgramLocalParametersI4ivEXT(int arg0,
int arg1,
int arg2,
int arg3,
IntBuffer arg4)
Entry point to C language function:
void glNamedProgramLocalParametersI4ivEXT(GLuint program, GLenum target, GLuint index, GLsizei count, const GLint * params); Part of GL_EXT_direct_state_access |
void |
glNamedProgramLocalParametersI4uivEXT(int arg0,
int arg1,
int arg2,
int arg3,
int[] arg4,
int arg5)
Entry point to C language function:
void glNamedProgramLocalParametersI4uivEXT(GLuint program, GLenum target, GLuint index, GLsizei count, const GLuint * params); Part of GL_EXT_direct_state_access |
void |
glNamedProgramLocalParametersI4uivEXT(int arg0,
int arg1,
int arg2,
int arg3,
IntBuffer arg4)
Entry point to C language function:
void glNamedProgramLocalParametersI4uivEXT(GLuint program, GLenum target, GLuint index, GLsizei count, const GLuint * params); Part of GL_EXT_direct_state_access |
void |
glNamedProgramStringEXT(int arg0,
int arg1,
int arg2,
int arg3,
Buffer arg4)
Entry point to C language function:
void glNamedProgramStringEXT(GLuint program, GLenum target, GLenum format, GLsizei len, const GLvoid * string); Part of GL_EXT_direct_state_access |
void |
glNamedRenderbufferStorageEXT(int arg0,
int arg1,
int arg2,
int arg3)
Entry point to C language function:
void glNamedRenderbufferStorageEXT(GLuint renderbuffer, GLenum internalformat, GLsizei width, GLsizei height); Part of GL_EXT_direct_state_access |
void |
glNamedRenderbufferStorageMultisampleCoverageEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5)
Entry point to C language function:
void glNamedRenderbufferStorageMultisampleCoverageEXT(GLuint renderbuffer, GLsizei coverageSamples, GLsizei colorSamples, GLenum internalformat, GLsizei width, GLsizei height); Part of GL_EXT_direct_state_access |
void |
glNamedRenderbufferStorageMultisampleEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4)
Entry point to C language function:
void glNamedRenderbufferStorageMultisampleEXT(GLuint renderbuffer, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); Part of GL_EXT_direct_state_access |
void |
glNamedStringARB(int arg0,
int arg1,
String arg2,
int arg3,
String arg4)
Entry point to C language function:
void glNamedStringARB(GLenum type, GLint namelen, const GLchar * name, GLint stringlen, const GLchar * string); Part of GL_ARB_shading_language_include |
void |
glNewList(int arg0,
int arg1)
Entry point to C language function:
void glNewList(GLuint list, GLenum mode); Part of GL_VERSION_1_0 |
void |
glNormal3b(byte arg0,
byte arg1,
byte arg2)
Entry point to C language function:
void glNormal3b(GLbyte nx, GLbyte ny, GLbyte nz); Part of GL_VERSION_1_0 |
void |
glNormal3bv(byte[] arg0,
int arg1)
|
void |
glNormal3bv(ByteBuffer arg0)
|
void |
glNormal3d(double arg0,
double arg1,
double arg2)
Entry point to C language function:
void glNormal3d(GLdouble nx, GLdouble ny, GLdouble nz); Part of GL_VERSION_1_0 |
void |
glNormal3dv(double[] arg0,
int arg1)
|
void |
glNormal3dv(DoubleBuffer arg0)
|
void |
glNormal3f(float arg0,
float arg1,
float arg2)
Entry point to C language function:
void glNormal3f(GLfloat nx, GLfloat ny, GLfloat nz); Part of GL_VERSION_1_0, GL_VERSION_ES_CM |
void |
glNormal3fv(float[] arg0,
int arg1)
|
void |
glNormal3fv(FloatBuffer arg0)
|
void |
glNormal3h(short arg0,
short arg1,
short arg2)
Entry point to C language function:
void glNormal3h(GLhalfNV nx, GLhalfNV ny, GLhalfNV nz); Part of GL_NV_half_float |
void |
glNormal3hv(short[] arg0,
int arg1)
Entry point to C language function:
void glNormal3hv(const GLhalfNV * v); Part of GL_NV_half_float |
void |
glNormal3hv(ShortBuffer arg0)
Entry point to C language function:
void glNormal3hv(const GLhalfNV * v); Part of GL_NV_half_float |
void |
glNormal3i(int arg0,
int arg1,
int arg2)
Entry point to C language function:
void glNormal3i(GLint nx, GLint ny, GLint nz); Part of GL_VERSION_1_0 |
void |
glNormal3iv(int[] arg0,
int arg1)
|
void |
glNormal3iv(IntBuffer arg0)
|
void |
glNormal3s(short arg0,
short arg1,
short arg2)
Entry point to C language function:
void glNormal3s(GLshort nx, GLshort ny, GLshort nz); Part of GL_VERSION_1_0 |
void |
glNormal3sv(short[] arg0,
int arg1)
|
void |
glNormal3sv(ShortBuffer arg0)
|
void |
glNormalFormatNV(int arg0,
int arg1)
Entry point to C language function:
void glNormalFormatNV(GLenum type, GLsizei stride); Part of GL_NV_vertex_buffer_unified_memory |
void |
glNormalP3ui(int arg0,
int arg1)
Entry point to C language function:
void glNormalP3ui(GLenum type, GLuint coords); Part of GL_ARB_vertex_type_2_10_10_10_rev, GL_VERSION_3_3 |
void |
glNormalP3uiv(int arg0,
int[] arg1,
int arg2)
Entry point to C language function:
void glNormalP3uiv(GLenum type, const GLuint * coords); Part of GL_ARB_vertex_type_2_10_10_10_rev, GL_VERSION_3_3 |
void |
glNormalP3uiv(int arg0,
IntBuffer arg1)
Entry point to C language function:
void glNormalP3uiv(GLenum type, const GLuint * coords); Part of GL_ARB_vertex_type_2_10_10_10_rev, GL_VERSION_3_3 |
void |
glNormalPointer(GLArrayData arg0) |
void |
glNormalPointer(int arg0,
int arg1,
Buffer arg2) |
void |
glNormalPointer(int arg0,
int arg1,
long arg2) |
void |
glObjectLabel(int arg0,
int arg1,
int arg2,
byte[] arg3,
int arg4)
Entry point to C language function:
void glObjectLabel(GLenum identifier, GLuint name, GLsizei length, const GLchar * label); Part of GL_VERSION_4_3, GL_KHR_debug; GL_KHR_debug |
void |
glObjectLabel(int arg0,
int arg1,
int arg2,
ByteBuffer arg3)
Entry point to C language function:
void glObjectLabel(GLenum identifier, GLuint name, GLsizei length, const GLchar * label); Part of GL_VERSION_4_3, GL_KHR_debug; GL_KHR_debug |
void |
glObjectPtrLabel(Buffer arg0,
int arg1,
byte[] arg2,
int arg3)
Entry point to C language function:
void glObjectPtrLabel(const void * ptr, GLsizei length, const GLchar * label); Part of GL_VERSION_4_3, GL_KHR_debug; GL_KHR_debug |
void |
glObjectPtrLabel(Buffer arg0,
int arg1,
ByteBuffer arg2)
Entry point to C language function:
void glObjectPtrLabel(const void * ptr, GLsizei length, const GLchar * label); Part of GL_VERSION_4_3, GL_KHR_debug; GL_KHR_debug |
int |
glObjectPurgeableAPPLE(int arg0,
int arg1,
int arg2)
Entry point to C language function:
GLenum glObjectPurgeableAPPLE(GLenum objectType, GLuint name, GLenum option); Part of GL_APPLE_object_purgeable |
int |
glObjectUnpurgeableAPPLE(int arg0,
int arg1,
int arg2)
Entry point to C language function:
GLenum glObjectUnpurgeableAPPLE(GLenum objectType, GLuint name, GLenum option); Part of GL_APPLE_object_purgeable |
void |
glOrtho(double arg0,
double arg1,
double arg2,
double arg3,
double arg4,
double arg5) |
void |
glOrthof(float arg0,
float arg1,
float arg2,
float arg3,
float arg4,
float arg5)
Multiply the current matrix with the orthogonal matrix. |
void |
glPassThrough(float arg0)
|
void |
glPatchParameterfv(int arg0,
float[] arg1,
int arg2)
Entry point to C language function:
void glPatchParameterfv(GLenum pname, const GLfloat * values); Part of GL_VERSION_4_0, GL_ARB_tessellation_shader |
void |
glPatchParameterfv(int arg0,
FloatBuffer arg1)
Entry point to C language function:
void glPatchParameterfv(GLenum pname, const GLfloat * values); Part of GL_VERSION_4_0, GL_ARB_tessellation_shader |
void |
glPatchParameteri(int arg0,
int arg1)
Entry point to C language function:
void glPatchParameteri(GLenum pname, GLint value); Part of GL_VERSION_4_0, GL_ARB_tessellation_shader |
void |
glPathColorGenNV(int arg0,
int arg1,
int arg2,
float[] arg3,
int arg4)
Entry point to C language function:
void glPathColorGenNV(GLenum color, GLenum genMode, GLenum colorFormat, const GLfloat * coeffs); Part of GL_NV_path_rendering |
void |
glPathColorGenNV(int arg0,
int arg1,
int arg2,
FloatBuffer arg3)
Entry point to C language function:
void glPathColorGenNV(GLenum color, GLenum genMode, GLenum colorFormat, const GLfloat * coeffs); Part of GL_NV_path_rendering |
void |
glPathCommandsNV(int arg0,
int arg1,
byte[] arg2,
int arg3,
int arg4,
int arg5,
Buffer arg6)
Entry point to C language function:
void glPathCommandsNV(GLuint path, GLsizei numCommands, const GLubyte * commands, GLsizei numCoords, GLenum coordType, const GLvoid * coords); Part of GL_NV_path_rendering |
void |
glPathCommandsNV(int arg0,
int arg1,
ByteBuffer arg2,
int arg3,
int arg4,
Buffer arg5)
Entry point to C language function:
void glPathCommandsNV(GLuint path, GLsizei numCommands, const GLubyte * commands, GLsizei numCoords, GLenum coordType, const GLvoid * coords); Part of GL_NV_path_rendering |
void |
glPathCoordsNV(int arg0,
int arg1,
int arg2,
Buffer arg3)
Entry point to C language function:
void glPathCoordsNV(GLuint path, GLsizei numCoords, GLenum coordType, const GLvoid * coords); Part of GL_NV_path_rendering |
void |
glPathCoverDepthFuncNV(int arg0)
Entry point to C language function:
void glPathCoverDepthFuncNV(GLenum func); Part of GL_NV_path_rendering |
void |
glPathDashArrayNV(int arg0,
int arg1,
float[] arg2,
int arg3)
Entry point to C language function:
void glPathDashArrayNV(GLuint path, GLsizei dashCount, const GLfloat * dashArray); Part of GL_NV_path_rendering |
void |
glPathDashArrayNV(int arg0,
int arg1,
FloatBuffer arg2)
Entry point to C language function:
void glPathDashArrayNV(GLuint path, GLsizei dashCount, const GLfloat * dashArray); Part of GL_NV_path_rendering |
void |
glPathFogGenNV(int arg0)
Entry point to C language function:
void glPathFogGenNV(GLenum genMode); Part of GL_NV_path_rendering |
void |
glPathGlyphRangeNV(int arg0,
int arg1,
Buffer arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
float arg8)
Entry point to C language function:
void glPathGlyphRangeNV(GLuint firstPathName, GLenum fontTarget, const GLvoid * fontName, GLbitfield fontStyle, GLuint firstGlyph, GLsizei numGlyphs, GLenum handleMissingGlyphs, GLuint pathParameterTemplate, GLfloat emScale); Part of GL_NV_path_rendering |
void |
glPathGlyphsNV(int arg0,
int arg1,
Buffer arg2,
int arg3,
int arg4,
int arg5,
Buffer arg6,
int arg7,
int arg8,
float arg9)
Entry point to C language function:
void glPathGlyphsNV(GLuint firstPathName, GLenum fontTarget, const GLvoid * fontName, GLbitfield fontStyle, GLsizei numGlyphs, GLenum type, const GLvoid * charcodes, GLenum handleMissingGlyphs, GLuint pathParameterTemplate, GLfloat emScale); Part of GL_NV_path_rendering |
void |
glPathParameterfNV(int arg0,
int arg1,
float arg2)
Entry point to C language function:
void glPathParameterfNV(GLuint path, GLenum pname, GLfloat value); Part of GL_NV_path_rendering |
void |
glPathParameterfvNV(int arg0,
int arg1,
float[] arg2,
int arg3)
Entry point to C language function:
void glPathParameterfvNV(GLuint path, GLenum pname, const GLfloat * value); Part of GL_NV_path_rendering |
void |
glPathParameterfvNV(int arg0,
int arg1,
FloatBuffer arg2)
Entry point to C language function:
void glPathParameterfvNV(GLuint path, GLenum pname, const GLfloat * value); Part of GL_NV_path_rendering |
void |
glPathParameteriNV(int arg0,
int arg1,
int arg2)
Entry point to C language function:
void glPathParameteriNV(GLuint path, GLenum pname, GLint value); Part of GL_NV_path_rendering |
void |
glPathParameterivNV(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function:
void glPathParameterivNV(GLuint path, GLenum pname, const GLint * value); Part of GL_NV_path_rendering |
void |
glPathParameterivNV(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function:
void glPathParameterivNV(GLuint path, GLenum pname, const GLint * value); Part of GL_NV_path_rendering |
void |
glPathStencilDepthOffsetNV(float arg0,
float arg1)
Entry point to C language function:
void glPathStencilDepthOffsetNV(GLfloat factor, GLfloat units); Part of GL_NV_path_rendering |
void |
glPathStencilFuncNV(int arg0,
int arg1,
int arg2)
Entry point to C language function:
void glPathStencilFuncNV(GLenum func, GLint ref, GLuint mask); Part of GL_NV_path_rendering |
void |
glPathStringNV(int arg0,
int arg1,
int arg2,
Buffer arg3)
Entry point to C language function:
void glPathStringNV(GLuint path, GLenum format, GLsizei length, const GLvoid * pathString); Part of GL_NV_path_rendering |
void |
glPathSubCommandsNV(int arg0,
int arg1,
int arg2,
int arg3,
byte[] arg4,
int arg5,
int arg6,
int arg7,
Buffer arg8)
Entry point to C language function:
void glPathSubCommandsNV(GLuint path, GLsizei commandStart, GLsizei commandsToDelete, GLsizei numCommands, const GLubyte * commands, GLsizei numCoords, GLenum coordType, const GLvoid * coords); Part of GL_NV_path_rendering |
void |
glPathSubCommandsNV(int arg0,
int arg1,
int arg2,
int arg3,
ByteBuffer arg4,
int arg5,
int arg6,
Buffer arg7)
Entry point to C language function:
void glPathSubCommandsNV(GLuint path, GLsizei commandStart, GLsizei commandsToDelete, GLsizei numCommands, const GLubyte * commands, GLsizei numCoords, GLenum coordType, const GLvoid * coords); Part of GL_NV_path_rendering |
void |
glPathSubCoordsNV(int arg0,
int arg1,
int arg2,
int arg3,
Buffer arg4)
Entry point to C language function:
void glPathSubCoordsNV(GLuint path, GLsizei coordStart, GLsizei numCoords, GLenum coordType, const GLvoid * coords); Part of GL_NV_path_rendering |
void |
glPathTexGenNV(int arg0,
int arg1,
int arg2,
float[] arg3,
int arg4)
Entry point to C language function:
void glPathTexGenNV(GLenum texCoordSet, GLenum genMode, GLint components, const GLfloat * coeffs); Part of GL_NV_path_rendering |
void |
glPathTexGenNV(int arg0,
int arg1,
int arg2,
FloatBuffer arg3)
Entry point to C language function:
void glPathTexGenNV(GLenum texCoordSet, GLenum genMode, GLint components, const GLfloat * coeffs); Part of GL_NV_path_rendering |
void |
glPauseTransformFeedback()
Entry point to C language function:
void glPauseTransformFeedback(void); Part of GL_ES_VERSION_3_0, GL_VERSION_4_0, GL_ARB_transform_feedback2 |
void |
glPauseTransformFeedbackNV()
Entry point to C language function:
void glPauseTransformFeedbackNV(void); Part of GL_NV_transform_feedback2 |
void |
glPixelDataRangeNV(int arg0,
int arg1,
Buffer arg2)
Entry point to C language function:
void glPixelDataRangeNV(GLenum target, GLsizei length, const GLvoid * pointer); Part of GL_NV_pixel_data_range |
void |
glPixelMapfv(int arg0,
int arg1,
float[] arg2,
int arg3)
Entry point to C language function:
void glPixelMapfv(GLenum map, GLint mapsize, const GLfloat * values); Part of GL_VERSION_1_0 |
void |
glPixelMapfv(int arg0,
int arg1,
FloatBuffer arg2)
Entry point to C language function:
void glPixelMapfv(GLenum map, GLint mapsize, const GLfloat * values); Part of GL_VERSION_1_0 |
void |
glPixelMapfv(int arg0,
int arg1,
long arg2)
Entry point to C language function:
void glPixelMapfv(GLenum map, GLint mapsize, const GLfloat * values); Part of GL_VERSION_1_0 |
void |
glPixelMapuiv(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function:
void glPixelMapuiv(GLenum map, GLint mapsize, const GLuint * values); Part of GL_VERSION_1_0 |
void |
glPixelMapuiv(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function:
void glPixelMapuiv(GLenum map, GLint mapsize, const GLuint * values); Part of GL_VERSION_1_0 |
void |
glPixelMapuiv(int arg0,
int arg1,
long arg2)
Entry point to C language function:
void glPixelMapuiv(GLenum map, GLint mapsize, const GLuint * values); Part of GL_VERSION_1_0 |
void |
glPixelMapusv(int arg0,
int arg1,
long arg2)
Entry point to C language function:
void glPixelMapusv(GLenum map, GLint mapsize, const GLushort * values); Part of GL_VERSION_1_0 |
void |
glPixelMapusv(int arg0,
int arg1,
short[] arg2,
int arg3)
Entry point to C language function:
void glPixelMapusv(GLenum map, GLint mapsize, const GLushort * values); Part of GL_VERSION_1_0 |
void |
glPixelMapusv(int arg0,
int arg1,
ShortBuffer arg2)
Entry point to C language function:
void glPixelMapusv(GLenum map, GLint mapsize, const GLushort * values); Part of GL_VERSION_1_0 |
void |
glPixelStoref(int arg0,
float arg1)
Entry point to C language function:
void glPixelStoref(GLenum pname, GLfloat param); Part of GL_VERSION_1_0 |
void |
glPixelStorei(int arg0,
int arg1)
Entry point to C language function:
void glPixelStorei(GLenum pname, GLint param); Part of GL_VERSION_ES_CL_CM, GL_VERSION_1_0, GL_ES_VERSION_2_0 |
void |
glPixelTransferf(int arg0,
float arg1)
Entry point to C language function:
void glPixelTransferf(GLenum pname, GLfloat param); Part of GL_VERSION_1_0 |
void |
glPixelTransferi(int arg0,
int arg1)
Entry point to C language function:
void glPixelTransferi(GLenum pname, GLint param); Part of GL_VERSION_1_0 |
void |
glPixelTransformParameterfEXT(int arg0,
int arg1,
float arg2)
Entry point to C language function:
void glPixelTransformParameterfEXT(GLenum target, GLenum pname, GLfloat param); Part of GL_EXT_pixel_transform |
void |
glPixelTransformParameterfvEXT(int arg0,
int arg1,
float[] arg2,
int arg3)
Entry point to C language function:
void glPixelTransformParameterfvEXT(GLenum target, GLenum pname, const GLfloat * params); Part of GL_EXT_pixel_transform |
void |
glPixelTransformParameterfvEXT(int arg0,
int arg1,
FloatBuffer arg2)
Entry point to C language function:
void glPixelTransformParameterfvEXT(GLenum target, GLenum pname, const GLfloat * params); Part of GL_EXT_pixel_transform |
void |
glPixelTransformParameteriEXT(int arg0,
int arg1,
int arg2)
Entry point to C language function:
void glPixelTransformParameteriEXT(GLenum target, GLenum pname, GLint param); Part of GL_EXT_pixel_transform |
void |
glPixelTransformParameterivEXT(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function:
void glPixelTransformParameterivEXT(GLenum target, GLenum pname, const GLint * params); Part of GL_EXT_pixel_transform |
void |
glPixelTransformParameterivEXT(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function:
void glPixelTransformParameterivEXT(GLenum target, GLenum pname, const GLint * params); Part of GL_EXT_pixel_transform |
void |
glPixelZoom(float arg0,
float arg1)
Entry point to C language function:
void glPixelZoom(GLfloat xfactor, GLfloat yfactor); Part of GL_VERSION_1_0 |
void |
glPNTrianglesfATI(int arg0,
float arg1)
Entry point to C language function:
void glPNTrianglesfATI(GLenum pname, GLfloat param); Part of GL_ATI_pn_triangles |
void |
glPNTrianglesiATI(int arg0,
int arg1)
Entry point to C language function:
void glPNTrianglesiATI(GLenum pname, GLint param); Part of GL_ATI_pn_triangles |
boolean |
glPointAlongPathNV(int arg0,
int arg1,
int arg2,
float arg3,
float[] arg4,
int arg5,
float[] arg6,
int arg7,
float[] arg8,
int arg9,
float[] arg10,
int arg11)
Entry point to C language function:
GLboolean glPointAlongPathNV(GLuint path, GLsizei startSegment, GLsizei numSegments, GLfloat distance, GLfloat * x, GLfloat * y, GLfloat * tangentX, GLfloat * tangentY); Part of GL_NV_path_rendering |
boolean |
glPointAlongPathNV(int arg0,
int arg1,
int arg2,
float arg3,
FloatBuffer arg4,
FloatBuffer arg5,
FloatBuffer arg6,
FloatBuffer arg7)
Entry point to C language function:
GLboolean glPointAlongPathNV(GLuint path, GLsizei startSegment, GLsizei numSegments, GLfloat distance, GLfloat * x, GLfloat * y, GLfloat * tangentX, GLfloat * tangentY); Part of GL_NV_path_rendering |
void |
glPointParameterf(int arg0,
float arg1)
Entry point to C language function:
void glPointParameterf(GLenum pname, GLfloat param); Part of GL_VERSION_1_4, GL_VERSION_ES_CM |
void |
glPointParameterfv(int arg0,
float[] arg1,
int arg2)
Entry point to C language function:
void glPointParameterfv(GLenum pname, const GLfloat * params); Part of GL_VERSION_1_4, GL_VERSION_ES_CM |
void |
glPointParameterfv(int arg0,
FloatBuffer arg1)
Entry point to C language function:
void glPointParameterfv(GLenum pname, const GLfloat * params); Part of GL_VERSION_1_4, GL_VERSION_ES_CM |
void |
glPointParameteri(int arg0,
int arg1)
Entry point to C language function:
void glPointParameteri(GLenum pname, GLint param); Part of GL_VERSION_1_4 |
void |
glPointParameteriv(int arg0,
int[] arg1,
int arg2)
Entry point to C language function:
void glPointParameteriv(GLenum pname, const GLint * params); Part of GL_VERSION_1_4 |
void |
glPointParameteriv(int arg0,
IntBuffer arg1)
Entry point to C language function:
void glPointParameteriv(GLenum pname, const GLint * params); Part of GL_VERSION_1_4 |
void |
glPointSize(float arg0)
Entry point to C language function:
void glPointSize(GLfloat size); Part of GL_VERSION_1_0, GL_VERSION_ES_CM |
void |
glPolygonMode(int arg0,
int arg1)
Entry point to C language function:
void glPolygonMode(GLenum face, GLenum mode); Part of GL_VERSION_1_0 |
void |
glPolygonOffset(float arg0,
float arg1)
Entry point to C language function:
void glPolygonOffset(GLfloat factor, GLfloat units); Part of GL_VERSION_1_1, GL_VERSION_1_0, GL_ES_VERSION_2_0, GL_VERSION_ES_CM |
void |
glPolygonStipple(byte[] arg0,
int arg1)
Entry point to C language function:
void glPolygonStipple(const GLubyte * mask); Part of GL_VERSION_1_0 |
void |
glPolygonStipple(ByteBuffer arg0)
Entry point to C language function:
void glPolygonStipple(const GLubyte * mask); Part of GL_VERSION_1_0 |
void |
glPolygonStipple(long arg0)
Entry point to C language function:
void glPolygonStipple(const GLubyte * mask); Part of GL_VERSION_1_0 |
void |
glPopAttrib()
|
void |
glPopClientAttrib()
|
void |
glPopDebugGroup()
Entry point to C language function:
void glPopDebugGroup(void); Part of GL_VERSION_4_3, GL_KHR_debug; GL_KHR_debug |
void |
glPopMatrix()
Pop the current matrix from it's stack.
|
void |
glPopName()
|
void |
glPrimitiveRestartIndex(int arg0)
Entry point to C language function:
void glPrimitiveRestartIndex(GLuint index); Part of GL_VERSION_3_1 |
void |
glPrimitiveRestartIndexNV(int arg0)
Entry point to C language function:
void glPrimitiveRestartIndexNV(GLuint index); Part of GL_NV_primitive_restart |
void |
glPrimitiveRestartNV()
Entry point to C language function:
void glPrimitiveRestartNV(void); Part of GL_NV_primitive_restart |
void |
glPrioritizeTextures(int arg0,
int[] arg1,
int arg2,
float[] arg3,
int arg4)
Entry point to C language function:
void glPrioritizeTextures(GLsizei n, const GLuint * textures, const GLclampf * priorities); Part of GL_VERSION_1_1 |
void |
glPrioritizeTextures(int arg0,
IntBuffer arg1,
FloatBuffer arg2)
Entry point to C language function:
void glPrioritizeTextures(GLsizei n, const GLuint * textures, const GLclampf * priorities); Part of GL_VERSION_1_1 |
void |
glProgramBinary(int arg0,
int arg1,
Buffer arg2,
int arg3)
Entry point to C language function:
void glProgramBinary(GLuint program, GLenum binaryFormat, const GLvoid * binary, GLint length); Part of GL_ES_VERSION_3_0, GL_VERSION_4_1, GL_ARB_get_program_binary; GL_OES_get_program_binary |
void |
glProgramBufferParametersfvNV(int arg0,
int arg1,
int arg2,
int arg3,
float[] arg4,
int arg5)
Entry point to C language function:
void glProgramBufferParametersfvNV(GLenum target, GLuint bindingIndex, GLuint wordIndex, GLsizei count, const GLfloat * params); Part of GL_NV_parameter_buffer_object |
void |
glProgramBufferParametersfvNV(int arg0,
int arg1,
int arg2,
int arg3,
FloatBuffer arg4)
Entry point to C language function:
void glProgramBufferParametersfvNV(GLenum target, GLuint bindingIndex, GLuint wordIndex, GLsizei count, const GLfloat * params); Part of GL_NV_parameter_buffer_object |
void |
glProgramBufferParametersIivNV(int arg0,
int arg1,
int arg2,
int arg3,
int[] arg4,
int arg5)
Entry point to C language function:
void glProgramBufferParametersIivNV(GLenum target, GLuint bindingIndex, GLuint wordIndex, GLsizei count, const GLint * params); Part of GL_NV_parameter_buffer_object |
void |
glProgramBufferParametersIivNV(int arg0,
int arg1,
int arg2,
int arg3,
IntBuffer arg4)
Entry point to C language function:
void glProgramBufferParametersIivNV(GLenum target, GLuint bindingIndex, GLuint wordIndex, GLsizei count, const GLint * params); Part of GL_NV_parameter_buffer_object |
void |
glProgramBufferParametersIuivNV(int arg0,
int arg1,
int arg2,
int arg3,
int[] arg4,
int arg5)
Entry point to C language function:
void glProgramBufferParametersIuivNV(GLenum target, GLuint bindingIndex, GLuint wordIndex, GLsizei count, const GLuint * params); Part of GL_NV_parameter_buffer_object |
void |
glProgramBufferParametersIuivNV(int arg0,
int arg1,
int arg2,
int arg3,
IntBuffer arg4)
Entry point to C language function:
void glProgramBufferParametersIuivNV(GLenum target, GLuint bindingIndex, GLuint wordIndex, GLsizei count, const GLuint * params); Part of GL_NV_parameter_buffer_object |
void |
glProgramEnvParameter4dARB(int arg0,
int arg1,
double arg2,
double arg3,
double arg4,
double arg5)
Entry point to C language function:
void glProgramEnvParameter4dARB(GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); Part of GL_ARB_vertex_program |
void |
glProgramEnvParameter4dvARB(int arg0,
int arg1,
double[] arg2,
int arg3)
Entry point to C language function:
void glProgramEnvParameter4dvARB(GLenum target, GLuint index, const GLdouble * params); Part of GL_ARB_vertex_program |
void |
glProgramEnvParameter4dvARB(int arg0,
int arg1,
DoubleBuffer arg2)
Entry point to C language function:
void glProgramEnvParameter4dvARB(GLenum target, GLuint index, const GLdouble * params); Part of GL_ARB_vertex_program |
void |
glProgramEnvParameter4fARB(int arg0,
int arg1,
float arg2,
float arg3,
float arg4,
float arg5)
Entry point to C language function:
void glProgramEnvParameter4fARB(GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); Part of GL_ARB_vertex_program |
void |
glProgramEnvParameter4fvARB(int arg0,
int arg1,
float[] arg2,
int arg3)
Entry point to C language function:
void glProgramEnvParameter4fvARB(GLenum target, GLuint index, const GLfloat * params); Part of GL_ARB_vertex_program |
void |
glProgramEnvParameter4fvARB(int arg0,
int arg1,
FloatBuffer arg2)
Entry point to C language function:
void glProgramEnvParameter4fvARB(GLenum target, GLuint index, const GLfloat * params); Part of GL_ARB_vertex_program |
void |
glProgramEnvParameterI4iNV(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5)
Entry point to C language function:
void glProgramEnvParameterI4iNV(GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w); Part of GL_NV_gpu_program4 |
void |
glProgramEnvParameterI4ivNV(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function:
void glProgramEnvParameterI4ivNV(GLenum target, GLuint index, const GLint * params); Part of GL_NV_gpu_program4 |
void |
glProgramEnvParameterI4ivNV(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function:
void glProgramEnvParameterI4ivNV(GLenum target, GLuint index, const GLint * params); Part of GL_NV_gpu_program4 |
void |
glProgramEnvParameterI4uiNV(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5)
Entry point to C language function:
void glProgramEnvParameterI4uiNV(GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); Part of GL_NV_gpu_program4 |
void |
glProgramEnvParameterI4uivNV(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function:
void glProgramEnvParameterI4uivNV(GLenum target, GLuint index, const GLuint * params); Part of GL_NV_gpu_program4 |
void |
glProgramEnvParameterI4uivNV(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function:
void glProgramEnvParameterI4uivNV(GLenum target, GLuint index, const GLuint * params); Part of GL_NV_gpu_program4 |
void |
glProgramEnvParameters4fvEXT(int arg0,
int arg1,
int arg2,
float[] arg3,
int arg4)
Entry point to C language function:
void glProgramEnvParameters4fvEXT(GLenum target, GLuint index, GLsizei count, const GLfloat * params); Part of GL_EXT_gpu_program_parameters |
void |
glProgramEnvParameters4fvEXT(int arg0,
int arg1,
int arg2,
FloatBuffer arg3)
Entry point to C language function:
void glProgramEnvParameters4fvEXT(GLenum target, GLuint index, GLsizei count, const GLfloat * params); Part of GL_EXT_gpu_program_parameters |
void |
glProgramEnvParametersI4ivNV(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
Entry point to C language function:
void glProgramEnvParametersI4ivNV(GLenum target, GLuint index, GLsizei count, const GLint * params); Part of GL_NV_gpu_program4 |
void |
glProgramEnvParametersI4ivNV(int arg0,
int arg1,
int arg2,
IntBuffer arg3)
Entry point to C language function:
void glProgramEnvParametersI4ivNV(GLenum target, GLuint index, GLsizei count, const GLint * params); Part of GL_NV_gpu_program4 |
void |
glProgramEnvParametersI4uivNV(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
Entry point to C language function:
void glProgramEnvParametersI4uivNV(GLenum target, GLuint index, GLsizei count, const GLuint * params); Part of GL_NV_gpu_program4 |
void |
glProgramEnvParametersI4uivNV(int arg0,
int arg1,
int arg2,
IntBuffer arg3)
Entry point to C language function:
void glProgramEnvParametersI4uivNV(GLenum target, GLuint index, GLsizei count, const GLuint * params); Part of GL_NV_gpu_program4 |
void |
glProgramLocalParameter4dARB(int arg0,
int arg1,
double arg2,
double arg3,
double arg4,
double arg5)
Entry point to C language function:
void glProgramLocalParameter4dARB(GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); Part of GL_ARB_vertex_program |
void |
glProgramLocalParameter4dvARB(int arg0,
int arg1,
double[] arg2,
int arg3)
Entry point to C language function:
void glProgramLocalParameter4dvARB(GLenum target, GLuint index, const GLdouble * params); Part of GL_ARB_vertex_program |
void |
glProgramLocalParameter4dvARB(int arg0,
int arg1,
DoubleBuffer arg2)
Entry point to C language function:
void glProgramLocalParameter4dvARB(GLenum target, GLuint index, const GLdouble * params); Part of GL_ARB_vertex_program |
void |
glProgramLocalParameter4fARB(int arg0,
int arg1,
float arg2,
float arg3,
float arg4,
float arg5)
Entry point to C language function:
void glProgramLocalParameter4fARB(GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); Part of GL_ARB_vertex_program |
void |
glProgramLocalParameter4fvARB(int arg0,
int arg1,
float[] arg2,
int arg3)
Entry point to C language function:
void glProgramLocalParameter4fvARB(GLenum target, GLuint index, const GLfloat * params); Part of GL_ARB_vertex_program |
void |
glProgramLocalParameter4fvARB(int arg0,
int arg1,
FloatBuffer arg2)
Entry point to C language function:
void glProgramLocalParameter4fvARB(GLenum target, GLuint index, const GLfloat * params); Part of GL_ARB_vertex_program |
void |
glProgramLocalParameterI4iNV(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5)
Entry point to C language function:
void glProgramLocalParameterI4iNV(GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w); Part of GL_NV_gpu_program4 |
void |
glProgramLocalParameterI4ivNV(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function:
void glProgramLocalParameterI4ivNV(GLenum target, GLuint index, const GLint * params); Part of GL_NV_gpu_program4 |
void |
glProgramLocalParameterI4ivNV(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function:
void glProgramLocalParameterI4ivNV(GLenum target, GLuint index, const GLint * params); Part of GL_NV_gpu_program4 |
void |
glProgramLocalParameterI4uiNV(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5)
Entry point to C language function:
void glProgramLocalParameterI4uiNV(GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); Part of GL_NV_gpu_program4 |
void |
glProgramLocalParameterI4uivNV(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function:
void glProgramLocalParameterI4uivNV(GLenum target, GLuint index, const GLuint * params); Part of GL_NV_gpu_program4 |
void |
glProgramLocalParameterI4uivNV(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function:
void glProgramLocalParameterI4uivNV(GLenum target, GLuint index, const GLuint * params); Part of GL_NV_gpu_program4 |
void |
glProgramLocalParameters4fvEXT(int arg0,
int arg1,
int arg2,
float[] arg3,
int arg4)
Entry point to C language function:
void glProgramLocalParameters4fvEXT(GLenum target, GLuint index, GLsizei count, const GLfloat * params); Part of GL_EXT_gpu_program_parameters |
void |
glProgramLocalParameters4fvEXT(int arg0,
int arg1,
int arg2,
FloatBuffer arg3)
Entry point to C language function:
void glProgramLocalParameters4fvEXT(GLenum target, GLuint index, GLsizei count, const GLfloat * params); Part of GL_EXT_gpu_program_parameters |
void |
glProgramLocalParametersI4ivNV(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
Entry point to C language function:
void glProgramLocalParametersI4ivNV(GLenum target, GLuint index, GLsizei count, const GLint * params); Part of GL_NV_gpu_program4 |
void |
glProgramLocalParametersI4ivNV(int arg0,
int arg1,
int arg2,
IntBuffer arg3)
Entry point to C language function:
void glProgramLocalParametersI4ivNV(GLenum target, GLuint index, GLsizei count, const GLint * params); Part of GL_NV_gpu_program4 |
void |
glProgramLocalParametersI4uivNV(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
Entry point to C language function:
void glProgramLocalParametersI4uivNV(GLenum target, GLuint index, GLsizei count, const GLuint * params); Part of GL_NV_gpu_program4 |
void |
glProgramLocalParametersI4uivNV(int arg0,
int arg1,
int arg2,
IntBuffer arg3)
Entry point to C language function:
void glProgramLocalParametersI4uivNV(GLenum target, GLuint index, GLsizei count, const GLuint * params); Part of GL_NV_gpu_program4 |
void |
glProgramParameteri(int arg0,
int arg1,
int arg2)
Entry point to C language function:
void glProgramParameteri(GLuint program, GLenum pname, GLint value); Part of GL_ES_VERSION_3_0, GL_VERSION_4_1, GL_ARB_get_program_binary; GL_EXT_separate_shader_objects, GL_EXT_geometry_shader4 |
void |
glProgramParameteriARB(int arg0,
int arg1,
int arg2)
Entry point to C language function:
void glProgramParameteriARB(GLuint program, GLenum pname, GLint value); Part of GL_ARB_geometry_shader4 |
void |
glProgramStringARB(int arg0,
int arg1,
int arg2,
String arg3)
Entry point to C language function:
void glProgramStringARB(GLenum target, GLenum format, GLsizei len, const GLvoid * string); Part of GL_ARB_vertex_program |
void |
glProgramSubroutineParametersuivNV(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function:
void glProgramSubroutineParametersuivNV(GLenum target, GLsizei count, const GLuint * params); Part of GL_NV_gpu_program5 |
void |
glProgramSubroutineParametersuivNV(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function:
void glProgramSubroutineParametersuivNV(GLenum target, GLsizei count, const GLuint * params); Part of GL_NV_gpu_program5 |
void |
glProgramUniform1d(int arg0,
int arg1,
double arg2)
Entry point to C language function:
void glProgramUniform1d(GLuint program, GLint location, GLdouble v0); Part of GL_VERSION_4_1, GL_ARB_separate_shader_objects; GL_EXT_direct_state_access, GL_ARB_gpu_shader_fp64 |
void |
glProgramUniform1dv(int arg0,
int arg1,
int arg2,
double[] arg3,
int arg4)
Entry point to C language function:
void glProgramUniform1dv(GLuint program, GLint location, GLsizei count, const GLdouble * value); Part of GL_VERSION_4_1, GL_ARB_separate_shader_objects; GL_EXT_direct_state_access, GL_ARB_gpu_shader_fp64 |
void |
glProgramUniform1dv(int arg0,
int arg1,
int arg2,
DoubleBuffer arg3)
Entry point to C language function:
void glProgramUniform1dv(GLuint program, GLint location, GLsizei count, const GLdouble * value); Part of GL_VERSION_4_1, GL_ARB_separate_shader_objects; GL_EXT_direct_state_access, GL_ARB_gpu_shader_fp64 |
void |
glProgramUniform1f(int arg0,
int arg1,
float arg2)
Entry point to C language function:
void glProgramUniform1f(GLuint program, GLint location, GLfloat v0); Part of GL_VERSION_4_1, GL_ARB_separate_shader_objects; GL_EXT_direct_state_access, GL_EXT_separate_shader_objects |
void |
glProgramUniform1fv(int arg0,
int arg1,
int arg2,
float[] arg3,
int arg4)
Entry point to C language function:
void glProgramUniform1fv(GLuint program, GLint location, GLsizei count, const GLfloat * value); Part of GL_VERSION_4_1, GL_ARB_separate_shader_objects; GL_EXT_direct_state_access, GL_EXT_separate_shader_objects |
void |
glProgramUniform1fv(int arg0,
int arg1,
int arg2,
FloatBuffer arg3)
Entry point to C language function:
void glProgramUniform1fv(GLuint program, GLint location, GLsizei count, const GLfloat * value); Part of GL_VERSION_4_1, GL_ARB_separate_shader_objects; GL_EXT_direct_state_access, GL_EXT_separate_shader_objects |
void |
glProgramUniform1i(int arg0,
int arg1,
int arg2)
Entry point to C language function:
void glProgramUniform1i(GLuint program, GLint location, GLint v0); Part of GL_VERSION_4_1, GL_ARB_separate_shader_objects; GL_EXT_direct_state_access, GL_EXT_separate_shader_objects |
void |
glProgramUniform1i64NV(int arg0,
int arg1,
long arg2)
Entry point to C language function:
void glProgramUniform1i64NV(GLuint program, GLint location, GLint64EXT x); Part of GL_NV_gpu_shader5 |
void |
glProgramUniform1i64vNV(int arg0,
int arg1,
int arg2,
long[] arg3,
int arg4)
Entry point to C language function:
void glProgramUniform1i64vNV(GLuint program, GLint location, GLsizei count, const GLint64EXT * value); Part of GL_NV_gpu_shader5 |
void |
glProgramUniform1i64vNV(int arg0,
int arg1,
int arg2,
LongBuffer arg3)
Entry point to C language function:
void glProgramUniform1i64vNV(GLuint program, GLint location, GLsizei count, const GLint64EXT * value); Part of GL_NV_gpu_shader5 |
void |
glProgramUniform1iv(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
Entry point to C language function:
void glProgramUniform1iv(GLuint program, GLint location, GLsizei count, const GLint * value); Part of GL_VERSION_4_1, GL_ARB_separate_shader_objects; GL_EXT_direct_state_access, GL_EXT_separate_shader_objects |
void |
glProgramUniform1iv(int arg0,
int arg1,
int arg2,
IntBuffer arg3)
Entry point to C language function:
void glProgramUniform1iv(GLuint program, GLint location, GLsizei count, const GLint * value); Part of GL_VERSION_4_1, GL_ARB_separate_shader_objects; GL_EXT_direct_state_access, GL_EXT_separate_shader_objects |
void |
glProgramUniform1ui(int arg0,
int arg1,
int arg2)
Entry point to C language function:
void glProgramUniform1ui(GLuint program, GLint location, GLuint v0); Part of GL_VERSION_4_1, GL_ARB_separate_shader_objects |
void |
glProgramUniform1ui64NV(int arg0,
int arg1,
long arg2)
Entry point to C language function:
void glProgramUniform1ui64NV(GLuint program, GLint location, GLuint64EXT x); Part of GL_NV_gpu_shader5 |
void |
glProgramUniform1ui64vNV(int arg0,
int arg1,
int arg2,
long[] arg3,
int arg4)
Entry point to C language function:
void glProgramUniform1ui64vNV(GLuint program, GLint location, GLsizei count, const GLuint64EXT * value); Part of GL_NV_gpu_shader5 |
void |
glProgramUniform1ui64vNV(int arg0,
int arg1,
int arg2,
LongBuffer arg3)
Entry point to C language function:
void glProgramUniform1ui64vNV(GLuint program, GLint location, GLsizei count, const GLuint64EXT * value); Part of GL_NV_gpu_shader5 |
void |
glProgramUniform1uiEXT(int arg0,
int arg1,
int arg2)
Entry point to C language function:
void glProgramUniform1uiEXT(GLuint program, GLint location, GLuint v0); Part of GL_EXT_direct_state_access |
void |
glProgramUniform1uiv(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
Entry point to C language function:
void glProgramUniform1uiv(GLuint program, GLint location, GLsizei count, const GLuint * value); Part of GL_VERSION_4_1, GL_ARB_separate_shader_objects |
void |
glProgramUniform1uiv(int arg0,
int arg1,
int arg2,
IntBuffer arg3)
Entry point to C language function:
void glProgramUniform1uiv(GLuint program, GLint location, GLsizei count, const GLuint * value); Part of GL_VERSION_4_1, GL_ARB_separate_shader_objects |
void |
glProgramUniform1uivEXT(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
Entry point to C language function:
void glProgramUniform1uivEXT(GLuint program, GLint location, GLsizei count, const GLuint * value); Part of GL_EXT_direct_state_access |
void |
glProgramUniform1uivEXT(int arg0,
int arg1,
int arg2,
IntBuffer arg3)
Entry point to C language function:
void glProgramUniform1uivEXT(GLuint program, GLint location, GLsizei count, const GLuint * value); Part of GL_EXT_direct_state_access |
void |
glProgramUniform2d(int arg0,
int arg1,
double arg2,
double arg3)
Entry point to C language function:
void glProgramUniform2d(GLuint program, GLint location, GLdouble v0, GLdouble v1); Part of GL_VERSION_4_1, GL_ARB_separate_shader_objects; GL_EXT_direct_state_access, GL_ARB_gpu_shader_fp64 |
void |
glProgramUniform2dv(int arg0,
int arg1,
int arg2,
double[] arg3,
int arg4)
Entry point to C language function:
void glProgramUniform2dv(GLuint program, GLint location, GLsizei count, const GLdouble * value); Part of GL_VERSION_4_1, GL_ARB_separate_shader_objects; GL_EXT_direct_state_access, GL_ARB_gpu_shader_fp64 |
void |
glProgramUniform2dv(int arg0,
int arg1,
int arg2,
DoubleBuffer arg3)
Entry point to C language function:
void glProgramUniform2dv(GLuint program, GLint location, GLsizei count, const GLdouble * value); Part of GL_VERSION_4_1, GL_ARB_separate_shader_objects; GL_EXT_direct_state_access, GL_ARB_gpu_shader_fp64 |
void |
glProgramUniform2f(int arg0,
int arg1,
float arg2,
float arg3)
Entry point to C language function:
void glProgramUniform2f(GLuint program, GLint location, GLfloat v0, GLfloat v1); Part of GL_VERSION_4_1, GL_ARB_separate_shader_objects; GL_EXT_direct_state_access, GL_EXT_separate_shader_objects |
void |
glProgramUniform2fv(int arg0,
int arg1,
int arg2,
float[] arg3,
int arg4)
Entry point to C language function:
void glProgramUniform2fv(GLuint program, GLint location, GLsizei count, const GLfloat * value); Part of GL_VERSION_4_1, GL_ARB_separate_shader_objects; GL_EXT_direct_state_access, GL_EXT_separate_shader_objects |
void |
glProgramUniform2fv(int arg0,
int arg1,
int arg2,
FloatBuffer arg3)
Entry point to C language function:
void glProgramUniform2fv(GLuint program, GLint location, GLsizei count, const GLfloat * value); Part of GL_VERSION_4_1, GL_ARB_separate_shader_objects; GL_EXT_direct_state_access, GL_EXT_separate_shader_objects |
void |
glProgramUniform2i(int arg0,
int arg1,
int arg2,
int arg3)
Entry point to C language function:
void glProgramUniform2i(GLuint program, GLint location, GLint v0, GLint v1); Part of GL_VERSION_4_1, GL_ARB_separate_shader_objects; GL_EXT_direct_state_access, GL_EXT_separate_shader_objects |
void |
glProgramUniform2i64NV(int arg0,
int arg1,
long arg2,
long arg3)
Entry point to C language function:
void glProgramUniform2i64NV(GLuint program, GLint location, GLint64EXT x, GLint64EXT y); Part of GL_NV_gpu_shader5 |
void |
glProgramUniform2i64vNV(int arg0,
int arg1,
int arg2,
long[] arg3,
int arg4)
Entry point to C language function:
void glProgramUniform2i64vNV(GLuint program, GLint location, GLsizei count, const GLint64EXT * value); Part of GL_NV_gpu_shader5 |
void |
glProgramUniform2i64vNV(int arg0,
int arg1,
int arg2,
LongBuffer arg3)
Entry point to C language function:
void glProgramUniform2i64vNV(GLuint program, GLint location, GLsizei count, const GLint64EXT * value); Part of GL_NV_gpu_shader5 |
void |
glProgramUniform2iv(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
Entry point to C language function:
void glProgramUniform2iv(GLuint program, GLint location, GLsizei count, const GLint * value); Part of GL_VERSION_4_1, GL_ARB_separate_shader_objects; GL_EXT_direct_state_access, GL_EXT_separate_shader_objects |
void |
glProgramUniform2iv(int arg0,
int arg1,
int arg2,
IntBuffer arg3)
Entry point to C language function:
void glProgramUniform2iv(GLuint program, GLint location, GLsizei count, const GLint * value); Part of GL_VERSION_4_1, GL_ARB_separate_shader_objects; GL_EXT_direct_state_access, GL_EXT_separate_shader_objects |
void |
glProgramUniform2ui(int arg0,
int arg1,
int arg2,
int arg3)
Entry point to C language function:
void glProgramUniform2ui(GLuint program, GLint location, GLuint v0, GLuint v1); Part of GL_VERSION_4_1, GL_ARB_separate_shader_objects |
void |
glProgramUniform2ui64NV(int arg0,
int arg1,
long arg2,
long arg3)
Entry point to C language function:
void glProgramUniform2ui64NV(GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y); Part of GL_NV_gpu_shader5 |
void |
glProgramUniform2ui64vNV(int arg0,
int arg1,
int arg2,
long[] arg3,
int arg4)
Entry point to C language function:
void glProgramUniform2ui64vNV(GLuint program, GLint location, GLsizei count, const GLuint64EXT * value); Part of GL_NV_gpu_shader5 |
void |
glProgramUniform2ui64vNV(int arg0,
int arg1,
int arg2,
LongBuffer arg3)
Entry point to C language function:
void glProgramUniform2ui64vNV(GLuint program, GLint location, GLsizei count, const GLuint64EXT * value); Part of GL_NV_gpu_shader5 |
void |
glProgramUniform2uiEXT(int arg0,
int arg1,
int arg2,
int arg3)
Entry point to C language function:
void glProgramUniform2uiEXT(GLuint program, GLint location, GLuint v0, GLuint v1); Part of GL_EXT_direct_state_access |
void |
glProgramUniform2uiv(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
Entry point to C language function:
void glProgramUniform2uiv(GLuint program, GLint location, GLsizei count, const GLuint * value); Part of GL_VERSION_4_1, GL_ARB_separate_shader_objects |
void |
glProgramUniform2uiv(int arg0,
int arg1,
int arg2,
IntBuffer arg3)
Entry point to C language function:
void glProgramUniform2uiv(GLuint program, GLint location, GLsizei count, const GLuint * value); Part of GL_VERSION_4_1, GL_ARB_separate_shader_objects |
void |
glProgramUniform2uivEXT(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
Entry point to C language function:
void glProgramUniform2uivEXT(GLuint program, GLint location, GLsizei count, const GLuint * value); Part of GL_EXT_direct_state_access |
void |
glProgramUniform2uivEXT(int arg0,
int arg1,
int arg2,
IntBuffer arg3)
Entry point to C language function:
void glProgramUniform2uivEXT(GLuint program, GLint location, GLsizei count, const GLuint * value); Part of GL_EXT_direct_state_access |
void |
glProgramUniform3d(int arg0,
int arg1,
double arg2,
double arg3,
double arg4)
Entry point to C language function:
void glProgramUniform3d(GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2); Part of GL_VERSION_4_1, GL_ARB_separate_shader_objects; GL_EXT_direct_state_access, GL_ARB_gpu_shader_fp64 |
void |
glProgramUniform3dv(int arg0,
int arg1,
int arg2,
double[] arg3,
int arg4)
Entry point to C language function:
void glProgramUniform3dv(GLuint program, GLint location, GLsizei count, const GLdouble * value); Part of GL_VERSION_4_1, GL_ARB_separate_shader_objects; GL_EXT_direct_state_access, GL_ARB_gpu_shader_fp64 |
void |
glProgramUniform3dv(int arg0,
int arg1,
int arg2,
DoubleBuffer arg3)
Entry point to C language function:
void glProgramUniform3dv(GLuint program, GLint location, GLsizei count, const GLdouble * value); Part of GL_VERSION_4_1, GL_ARB_separate_shader_objects; GL_EXT_direct_state_access, GL_ARB_gpu_shader_fp64 |
void |
glProgramUniform3f(int arg0,
int arg1,
float arg2,
float arg3,
float arg4)
Entry point to C language function:
void glProgramUniform3f(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2); Part of GL_VERSION_4_1, GL_ARB_separate_shader_objects; GL_EXT_direct_state_access, GL_EXT_separate_shader_objects |
void |
glProgramUniform3fv(int arg0,
int arg1,
int arg2,
float[] arg3,
int arg4)
Entry point to C language function:
void glProgramUniform3fv(GLuint program, GLint location, GLsizei count, const GLfloat * value); Part of GL_VERSION_4_1, GL_ARB_separate_shader_objects; GL_EXT_direct_state_access, GL_EXT_separate_shader_objects |
void |
glProgramUniform3fv(int arg0,
int arg1,
int arg2,
FloatBuffer arg3)
Entry point to C language function:
void glProgramUniform3fv(GLuint program, GLint location, GLsizei count, const GLfloat * value); Part of GL_VERSION_4_1, GL_ARB_separate_shader_objects; GL_EXT_direct_state_access, GL_EXT_separate_shader_objects |
void |
glProgramUniform3i(int arg0,
int arg1,
int arg2,
int arg3,
int arg4)
Entry point to C language function:
void glProgramUniform3i(GLuint program, GLint location, GLint v0, GLint v1, GLint v2); Part of GL_VERSION_4_1, GL_ARB_separate_shader_objects; GL_EXT_direct_state_access, GL_EXT_separate_shader_objects |
void |
glProgramUniform3i64NV(int arg0,
int arg1,
long arg2,
long arg3,
long arg4)
Entry point to C language function:
void glProgramUniform3i64NV(GLuint program, GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z); Part of GL_NV_gpu_shader5 |
void |
glProgramUniform3i64vNV(int arg0,
int arg1,
int arg2,
long[] arg3,
int arg4)
Entry point to C language function:
void glProgramUniform3i64vNV(GLuint program, GLint location, GLsizei count, const GLint64EXT * value); Part of GL_NV_gpu_shader5 |
void |
glProgramUniform3i64vNV(int arg0,
int arg1,
int arg2,
LongBuffer arg3)
Entry point to C language function:
void glProgramUniform3i64vNV(GLuint program, GLint location, GLsizei count, const GLint64EXT * value); Part of GL_NV_gpu_shader5 |
void |
glProgramUniform3iv(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
Entry point to C language function:
void glProgramUniform3iv(GLuint program, GLint location, GLsizei count, const GLint * value); Part of GL_VERSION_4_1, GL_ARB_separate_shader_objects; GL_EXT_direct_state_access, GL_EXT_separate_shader_objects |
void |
glProgramUniform3iv(int arg0,
int arg1,
int arg2,
IntBuffer arg3)
Entry point to C language function:
void glProgramUniform3iv(GLuint program, GLint location, GLsizei count, const GLint * value); Part of GL_VERSION_4_1, GL_ARB_separate_shader_objects; GL_EXT_direct_state_access, GL_EXT_separate_shader_objects |
void |
glProgramUniform3ui(int arg0,
int arg1,
int arg2,
int arg3,
int arg4)
Entry point to C language function:
void glProgramUniform3ui(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2); Part of GL_VERSION_4_1, GL_ARB_separate_shader_objects |
void |
glProgramUniform3ui64NV(int arg0,
int arg1,
long arg2,
long arg3,
long arg4)
Entry point to C language function:
void glProgramUniform3ui64NV(GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z); Part of GL_NV_gpu_shader5 |
void |
glProgramUniform3ui64vNV(int arg0,
int arg1,
int arg2,
long[] arg3,
int arg4)
Entry point to C language function:
void glProgramUniform3ui64vNV(GLuint program, GLint location, GLsizei count, const GLuint64EXT * value); Part of GL_NV_gpu_shader5 |
void |
glProgramUniform3ui64vNV(int arg0,
int arg1,
int arg2,
LongBuffer arg3)
Entry point to C language function:
void glProgramUniform3ui64vNV(GLuint program, GLint location, GLsizei count, const GLuint64EXT * value); Part of GL_NV_gpu_shader5 |
void |
glProgramUniform3uiEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4)
Entry point to C language function:
void glProgramUniform3uiEXT(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2); Part of GL_EXT_direct_state_access |
void |
glProgramUniform3uiv(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
Entry point to C language function:
void glProgramUniform3uiv(GLuint program, GLint location, GLsizei count, const GLuint * value); Part of GL_VERSION_4_1, GL_ARB_separate_shader_objects |
void |
glProgramUniform3uiv(int arg0,
int arg1,
int arg2,
IntBuffer arg3)
Entry point to C language function:
void glProgramUniform3uiv(GLuint program, GLint location, GLsizei count, const GLuint * value); Part of GL_VERSION_4_1, GL_ARB_separate_shader_objects |
void |
glProgramUniform3uivEXT(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
Entry point to C language function:
void glProgramUniform3uivEXT(GLuint program, GLint location, GLsizei count, const GLuint * value); Part of GL_EXT_direct_state_access |
void |
glProgramUniform3uivEXT(int arg0,
int arg1,
int arg2,
IntBuffer arg3)
Entry point to C language function:
void glProgramUniform3uivEXT(GLuint program, GLint location, GLsizei count, const GLuint * value); Part of GL_EXT_direct_state_access |
void |
glProgramUniform4d(int arg0,
int arg1,
double arg2,
double arg3,
double arg4,
double arg5)
Entry point to C language function:
void glProgramUniform4d(GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2, GLdouble v3); Part of GL_VERSION_4_1, GL_ARB_separate_shader_objects; GL_EXT_direct_state_access, GL_ARB_gpu_shader_fp64 |
void |
glProgramUniform4dv(int arg0,
int arg1,
int arg2,
double[] arg3,
int arg4)
Entry point to C language function:
void glProgramUniform4dv(GLuint program, GLint location, GLsizei count, const GLdouble * value); Part of GL_VERSION_4_1, GL_ARB_separate_shader_objects; GL_EXT_direct_state_access, GL_ARB_gpu_shader_fp64 |
void |
glProgramUniform4dv(int arg0,
int arg1,
int arg2,
DoubleBuffer arg3)
Entry point to C language function:
void glProgramUniform4dv(GLuint program, GLint location, GLsizei count, const GLdouble * value); Part of GL_VERSION_4_1, GL_ARB_separate_shader_objects; GL_EXT_direct_state_access, GL_ARB_gpu_shader_fp64 |
void |
glProgramUniform4f(int arg0,
int arg1,
float arg2,
float arg3,
float arg4,
float arg5)
Entry point to C language function:
void glProgramUniform4f(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); Part of GL_VERSION_4_1, GL_ARB_separate_shader_objects; GL_EXT_direct_state_access, GL_EXT_separate_shader_objects |
void |
glProgramUniform4fv(int arg0,
int arg1,
int arg2,
float[] arg3,
int arg4)
Entry point to C language function:
void glProgramUniform4fv(GLuint program, GLint location, GLsizei count, const GLfloat * value); Part of GL_VERSION_4_1, GL_ARB_separate_shader_objects; GL_EXT_direct_state_access, GL_EXT_separate_shader_objects |
void |
glProgramUniform4fv(int arg0,
int arg1,
int arg2,
FloatBuffer arg3)
Entry point to C language function:
void glProgramUniform4fv(GLuint program, GLint location, GLsizei count, const GLfloat * value); Part of GL_VERSION_4_1, GL_ARB_separate_shader_objects; GL_EXT_direct_state_access, GL_EXT_separate_shader_objects |
void |
glProgramUniform4i(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5)
Entry point to C language function:
void glProgramUniform4i(GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3); Part of GL_VERSION_4_1, GL_ARB_separate_shader_objects; GL_EXT_direct_state_access, GL_EXT_separate_shader_objects |
void |
glProgramUniform4i64NV(int arg0,
int arg1,
long arg2,
long arg3,
long arg4,
long arg5)
Entry point to C language function:
void glProgramUniform4i64NV(GLuint program, GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w); Part of GL_NV_gpu_shader5 |
void |
glProgramUniform4i64vNV(int arg0,
int arg1,
int arg2,
long[] arg3,
int arg4)
Entry point to C language function:
void glProgramUniform4i64vNV(GLuint program, GLint location, GLsizei count, const GLint64EXT * value); Part of GL_NV_gpu_shader5 |
void |
glProgramUniform4i64vNV(int arg0,
int arg1,
int arg2,
LongBuffer arg3)
Entry point to C language function:
void glProgramUniform4i64vNV(GLuint program, GLint location, GLsizei count, const GLint64EXT * value); Part of GL_NV_gpu_shader5 |
void |
glProgramUniform4iv(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
Entry point to C language function:
void glProgramUniform4iv(GLuint program, GLint location, GLsizei count, const GLint * value); Part of GL_VERSION_4_1, GL_ARB_separate_shader_objects; GL_EXT_direct_state_access, GL_EXT_separate_shader_objects |
void |
glProgramUniform4iv(int arg0,
int arg1,
int arg2,
IntBuffer arg3)
Entry point to C language function:
void glProgramUniform4iv(GLuint program, GLint location, GLsizei count, const GLint * value); Part of GL_VERSION_4_1, GL_ARB_separate_shader_objects; GL_EXT_direct_state_access, GL_EXT_separate_shader_objects |
void |
glProgramUniform4ui(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5)
Entry point to C language function:
void glProgramUniform4ui(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); Part of GL_VERSION_4_1, GL_ARB_separate_shader_objects |
void |
glProgramUniform4ui64NV(int arg0,
int arg1,
long arg2,
long arg3,
long arg4,
long arg5)
Entry point to C language function:
void glProgramUniform4ui64NV(GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w); Part of GL_NV_gpu_shader5 |
void |
glProgramUniform4ui64vNV(int arg0,
int arg1,
int arg2,
long[] arg3,
int arg4)
Entry point to C language function:
void glProgramUniform4ui64vNV(GLuint program, GLint location, GLsizei count, const GLuint64EXT * value); Part of GL_NV_gpu_shader5 |
void |
glProgramUniform4ui64vNV(int arg0,
int arg1,
int arg2,
LongBuffer arg3)
Entry point to C language function:
void glProgramUniform4ui64vNV(GLuint program, GLint location, GLsizei count, const GLuint64EXT * value); Part of GL_NV_gpu_shader5 |
void |
glProgramUniform4uiEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5)
Entry point to C language function:
void glProgramUniform4uiEXT(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); Part of GL_EXT_direct_state_access |
void |
glProgramUniform4uiv(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
Entry point to C language function:
void glProgramUniform4uiv(GLuint program, GLint location, GLsizei count, const GLuint * value); Part of GL_VERSION_4_1, GL_ARB_separate_shader_objects |
void |
glProgramUniform4uiv(int arg0,
int arg1,
int arg2,
IntBuffer arg3)
Entry point to C language function:
void glProgramUniform4uiv(GLuint program, GLint location, GLsizei count, const GLuint * value); Part of GL_VERSION_4_1, GL_ARB_separate_shader_objects |
void |
glProgramUniform4uivEXT(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
Entry point to C language function:
void glProgramUniform4uivEXT(GLuint program, GLint location, GLsizei count, const GLuint * value); Part of GL_EXT_direct_state_access |
void |
glProgramUniform4uivEXT(int arg0,
int arg1,
int arg2,
IntBuffer arg3)
Entry point to C language function:
void glProgramUniform4uivEXT(GLuint program, GLint location, GLsizei count, const GLuint * value); Part of GL_EXT_direct_state_access |
void |
glProgramUniformHandleui64NV(int arg0,
int arg1,
long arg2)
Entry point to C language function:
void glProgramUniformHandleui64NV(GLuint program, GLint location, GLuint64 value); Part of GL_NV_bindless_texture |
void |
glProgramUniformHandleui64vNV(int arg0,
int arg1,
int arg2,
long[] arg3,
int arg4)
Entry point to C language function:
void glProgramUniformHandleui64vNV(GLuint program, GLint location, GLsizei count, const GLuint64 * values); Part of GL_NV_bindless_texture |
void |
glProgramUniformHandleui64vNV(int arg0,
int arg1,
int arg2,
LongBuffer arg3)
Entry point to C language function:
void glProgramUniformHandleui64vNV(GLuint program, GLint location, GLsizei count, const GLuint64 * values); Part of GL_NV_bindless_texture |
void |
glProgramUniformMatrix2dv(int arg0,
int arg1,
int arg2,
boolean arg3,
double[] arg4,
int arg5)
Entry point to C language function:
void glProgramUniformMatrix2dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); Part of GL_VERSION_4_1, GL_ARB_separate_shader_objects; GL_EXT_direct_state_access, GL_ARB_gpu_shader_fp64 |
void |
glProgramUniformMatrix2dv(int arg0,
int arg1,
int arg2,
boolean arg3,
DoubleBuffer arg4)
Entry point to C language function:
void glProgramUniformMatrix2dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); Part of GL_VERSION_4_1, GL_ARB_separate_shader_objects; GL_EXT_direct_state_access, GL_ARB_gpu_shader_fp64 |
void |
glProgramUniformMatrix2fv(int arg0,
int arg1,
int arg2,
boolean arg3,
float[] arg4,
int arg5)
Entry point to C language function:
void glProgramUniformMatrix2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); Part of GL_VERSION_4_1, GL_ARB_separate_shader_objects; GL_EXT_direct_state_access, GL_EXT_separate_shader_objects |
void |
glProgramUniformMatrix2fv(int arg0,
int arg1,
int arg2,
boolean arg3,
FloatBuffer arg4)
Entry point to C language function:
void glProgramUniformMatrix2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); Part of GL_VERSION_4_1, GL_ARB_separate_shader_objects; GL_EXT_direct_state_access, GL_EXT_separate_shader_objects |
void |
glProgramUniformMatrix2x3dv(int arg0,
int arg1,
int arg2,
boolean arg3,
double[] arg4,
int arg5)
Entry point to C language function:
void glProgramUniformMatrix2x3dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); Part of GL_VERSION_4_1, GL_ARB_separate_shader_objects; GL_EXT_direct_state_access, GL_ARB_gpu_shader_fp64 |
void |
glProgramUniformMatrix2x3dv(int arg0,
int arg1,
int arg2,
boolean arg3,
DoubleBuffer arg4)
Entry point to C language function:
void glProgramUniformMatrix2x3dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); Part of GL_VERSION_4_1, GL_ARB_separate_shader_objects; GL_EXT_direct_state_access, GL_ARB_gpu_shader_fp64 |
void |
glProgramUniformMatrix2x3fv(int arg0,
int arg1,
int arg2,
boolean arg3,
float[] arg4,
int arg5)
Entry point to C language function:
void glProgramUniformMatrix2x3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); Part of GL_VERSION_4_1, GL_ARB_separate_shader_objects |
void |
glProgramUniformMatrix2x3fv(int arg0,
int arg1,
int arg2,
boolean arg3,
FloatBuffer arg4)
Entry point to C language function:
void glProgramUniformMatrix2x3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); Part of GL_VERSION_4_1, GL_ARB_separate_shader_objects |
void |
glProgramUniformMatrix2x3fvEXT(int arg0,
int arg1,
int arg2,
boolean arg3,
float[] arg4,
int arg5)
Entry point to C language function:
void glProgramUniformMatrix2x3fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); Part of GL_EXT_direct_state_access |
void |
glProgramUniformMatrix2x3fvEXT(int arg0,
int arg1,
int arg2,
boolean arg3,
FloatBuffer arg4)
Entry point to C language function:
void glProgramUniformMatrix2x3fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); Part of GL_EXT_direct_state_access |
void |
glProgramUniformMatrix2x4dv(int arg0,
int arg1,
int arg2,
boolean arg3,
double[] arg4,
int arg5)
Entry point to C language function:
void glProgramUniformMatrix2x4dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); Part of GL_VERSION_4_1, GL_ARB_separate_shader_objects; GL_EXT_direct_state_access, GL_ARB_gpu_shader_fp64 |
void |
glProgramUniformMatrix2x4dv(int arg0,
int arg1,
int arg2,
boolean arg3,
DoubleBuffer arg4)
Entry point to C language function:
void glProgramUniformMatrix2x4dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); Part of GL_VERSION_4_1, GL_ARB_separate_shader_objects; GL_EXT_direct_state_access, GL_ARB_gpu_shader_fp64 |
void |
glProgramUniformMatrix2x4fv(int arg0,
int arg1,
int arg2,
boolean arg3,
float[] arg4,
int arg5)
Entry point to C language function:
void glProgramUniformMatrix2x4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); Part of GL_VERSION_4_1, GL_ARB_separate_shader_objects |
void |
glProgramUniformMatrix2x4fv(int arg0,
int arg1,
int arg2,
boolean arg3,
FloatBuffer arg4)
Entry point to C language function:
void glProgramUniformMatrix2x4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); Part of GL_VERSION_4_1, GL_ARB_separate_shader_objects |
void |
glProgramUniformMatrix2x4fvEXT(int arg0,
int arg1,
int arg2,
boolean arg3,
float[] arg4,
int arg5)
Entry point to C language function:
void glProgramUniformMatrix2x4fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); Part of GL_EXT_direct_state_access |
void |
glProgramUniformMatrix2x4fvEXT(int arg0,
int arg1,
int arg2,
boolean arg3,
FloatBuffer arg4)
Entry point to C language function:
void glProgramUniformMatrix2x4fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); Part of GL_EXT_direct_state_access |
void |
glProgramUniformMatrix3dv(int arg0,
int arg1,
int arg2,
boolean arg3,
double[] arg4,
int arg5)
Entry point to C language function:
void glProgramUniformMatrix3dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); Part of GL_VERSION_4_1, GL_ARB_separate_shader_objects; GL_EXT_direct_state_access, GL_ARB_gpu_shader_fp64 |
void |
glProgramUniformMatrix3dv(int arg0,
int arg1,
int arg2,
boolean arg3,
DoubleBuffer arg4)
Entry point to C language function:
void glProgramUniformMatrix3dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); Part of GL_VERSION_4_1, GL_ARB_separate_shader_objects; GL_EXT_direct_state_access, GL_ARB_gpu_shader_fp64 |
void |
glProgramUniformMatrix3fv(int arg0,
int arg1,
int arg2,
boolean arg3,
float[] arg4,
int arg5)
Entry point to C language function:
void glProgramUniformMatrix3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); Part of GL_VERSION_4_1, GL_ARB_separate_shader_objects; GL_EXT_direct_state_access, GL_EXT_separate_shader_objects |
void |
glProgramUniformMatrix3fv(int arg0,
int arg1,
int arg2,
boolean arg3,
FloatBuffer arg4)
Entry point to C language function:
void glProgramUniformMatrix3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); Part of GL_VERSION_4_1, GL_ARB_separate_shader_objects; GL_EXT_direct_state_access, GL_EXT_separate_shader_objects |
void |
glProgramUniformMatrix3x2dv(int arg0,
int arg1,
int arg2,
boolean arg3,
double[] arg4,
int arg5)
Entry point to C language function:
void glProgramUniformMatrix3x2dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); Part of GL_VERSION_4_1, GL_ARB_separate_shader_objects; GL_EXT_direct_state_access, GL_ARB_gpu_shader_fp64 |
void |
glProgramUniformMatrix3x2dv(int arg0,
int arg1,
int arg2,
boolean arg3,
DoubleBuffer arg4)
Entry point to C language function:
void glProgramUniformMatrix3x2dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); Part of GL_VERSION_4_1, GL_ARB_separate_shader_objects; GL_EXT_direct_state_access, GL_ARB_gpu_shader_fp64 |
void |
glProgramUniformMatrix3x2fv(int arg0,
int arg1,
int arg2,
boolean arg3,
float[] arg4,
int arg5)
Entry point to C language function:
void glProgramUniformMatrix3x2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); Part of GL_VERSION_4_1, GL_ARB_separate_shader_objects |
void |
glProgramUniformMatrix3x2fv(int arg0,
int arg1,
int arg2,
boolean arg3,
FloatBuffer arg4)
Entry point to C language function:
void glProgramUniformMatrix3x2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); Part of GL_VERSION_4_1, GL_ARB_separate_shader_objects |
void |
glProgramUniformMatrix3x2fvEXT(int arg0,
int arg1,
int arg2,
boolean arg3,
float[] arg4,
int arg5)
Entry point to C language function:
void glProgramUniformMatrix3x2fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); Part of GL_EXT_direct_state_access |
void |
glProgramUniformMatrix3x2fvEXT(int arg0,
int arg1,
int arg2,
boolean arg3,
FloatBuffer arg4)
Entry point to C language function:
void glProgramUniformMatrix3x2fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); Part of GL_EXT_direct_state_access |
void |
glProgramUniformMatrix3x4dv(int arg0,
int arg1,
int arg2,
boolean arg3,
double[] arg4,
int arg5)
Entry point to C language function:
void glProgramUniformMatrix3x4dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); Part of GL_VERSION_4_1, GL_ARB_separate_shader_objects; GL_EXT_direct_state_access, GL_ARB_gpu_shader_fp64 |
void |
glProgramUniformMatrix3x4dv(int arg0,
int arg1,
int arg2,
boolean arg3,
DoubleBuffer arg4)
Entry point to C language function:
void glProgramUniformMatrix3x4dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); Part of GL_VERSION_4_1, GL_ARB_separate_shader_objects; GL_EXT_direct_state_access, GL_ARB_gpu_shader_fp64 |
void |
glProgramUniformMatrix3x4fv(int arg0,
int arg1,
int arg2,
boolean arg3,
float[] arg4,
int arg5)
Entry point to C language function:
void glProgramUniformMatrix3x4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); Part of GL_VERSION_4_1, GL_ARB_separate_shader_objects |
void |
glProgramUniformMatrix3x4fv(int arg0,
int arg1,
int arg2,
boolean arg3,
FloatBuffer arg4)
Entry point to C language function:
void glProgramUniformMatrix3x4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); Part of GL_VERSION_4_1, GL_ARB_separate_shader_objects |
void |
glProgramUniformMatrix3x4fvEXT(int arg0,
int arg1,
int arg2,
boolean arg3,
float[] arg4,
int arg5)
Entry point to C language function:
void glProgramUniformMatrix3x4fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); Part of GL_EXT_direct_state_access |
void |
glProgramUniformMatrix3x4fvEXT(int arg0,
int arg1,
int arg2,
boolean arg3,
FloatBuffer arg4)
Entry point to C language function:
void glProgramUniformMatrix3x4fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); Part of GL_EXT_direct_state_access |
void |
glProgramUniformMatrix4dv(int arg0,
int arg1,
int arg2,
boolean arg3,
double[] arg4,
int arg5)
Entry point to C language function:
void glProgramUniformMatrix4dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); Part of GL_VERSION_4_1, GL_ARB_separate_shader_objects; GL_EXT_direct_state_access, GL_ARB_gpu_shader_fp64 |
void |
glProgramUniformMatrix4dv(int arg0,
int arg1,
int arg2,
boolean arg3,
DoubleBuffer arg4)
Entry point to C language function:
void glProgramUniformMatrix4dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); Part of GL_VERSION_4_1, GL_ARB_separate_shader_objects; GL_EXT_direct_state_access, GL_ARB_gpu_shader_fp64 |
void |
glProgramUniformMatrix4fv(int arg0,
int arg1,
int arg2,
boolean arg3,
float[] arg4,
int arg5)
Entry point to C language function:
void glProgramUniformMatrix4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); Part of GL_VERSION_4_1, GL_ARB_separate_shader_objects; GL_EXT_direct_state_access, GL_EXT_separate_shader_objects |
void |
glProgramUniformMatrix4fv(int arg0,
int arg1,
int arg2,
boolean arg3,
FloatBuffer arg4)
Entry point to C language function:
void glProgramUniformMatrix4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); Part of GL_VERSION_4_1, GL_ARB_separate_shader_objects; GL_EXT_direct_state_access, GL_EXT_separate_shader_objects |
void |
glProgramUniformMatrix4x2dv(int arg0,
int arg1,
int arg2,
boolean arg3,
double[] arg4,
int arg5)
Entry point to C language function:
void glProgramUniformMatrix4x2dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); Part of GL_VERSION_4_1, GL_ARB_separate_shader_objects; GL_EXT_direct_state_access, GL_ARB_gpu_shader_fp64 |
void |
glProgramUniformMatrix4x2dv(int arg0,
int arg1,
int arg2,
boolean arg3,
DoubleBuffer arg4)
Entry point to C language function:
void glProgramUniformMatrix4x2dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); Part of GL_VERSION_4_1, GL_ARB_separate_shader_objects; GL_EXT_direct_state_access, GL_ARB_gpu_shader_fp64 |
void |
glProgramUniformMatrix4x2fv(int arg0,
int arg1,
int arg2,
boolean arg3,
float[] arg4,
int arg5)
Entry point to C language function:
void glProgramUniformMatrix4x2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); Part of GL_VERSION_4_1, GL_ARB_separate_shader_objects |
void |
glProgramUniformMatrix4x2fv(int arg0,
int arg1,
int arg2,
boolean arg3,
FloatBuffer arg4)
Entry point to C language function:
void glProgramUniformMatrix4x2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); Part of GL_VERSION_4_1, GL_ARB_separate_shader_objects |
void |
glProgramUniformMatrix4x2fvEXT(int arg0,
int arg1,
int arg2,
boolean arg3,
float[] arg4,
int arg5)
Entry point to C language function:
void glProgramUniformMatrix4x2fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); Part of GL_EXT_direct_state_access |
void |
glProgramUniformMatrix4x2fvEXT(int arg0,
int arg1,
int arg2,
boolean arg3,
FloatBuffer arg4)
Entry point to C language function:
void glProgramUniformMatrix4x2fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); Part of GL_EXT_direct_state_access |
void |
glProgramUniformMatrix4x3dv(int arg0,
int arg1,
int arg2,
boolean arg3,
double[] arg4,
int arg5)
Entry point to C language function:
void glProgramUniformMatrix4x3dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); Part of GL_VERSION_4_1, GL_ARB_separate_shader_objects; GL_EXT_direct_state_access, GL_ARB_gpu_shader_fp64 |
void |
glProgramUniformMatrix4x3dv(int arg0,
int arg1,
int arg2,
boolean arg3,
DoubleBuffer arg4)
Entry point to C language function:
void glProgramUniformMatrix4x3dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); Part of GL_VERSION_4_1, GL_ARB_separate_shader_objects; GL_EXT_direct_state_access, GL_ARB_gpu_shader_fp64 |
void |
glProgramUniformMatrix4x3fv(int arg0,
int arg1,
int arg2,
boolean arg3,
float[] arg4,
int arg5)
Entry point to C language function:
void glProgramUniformMatrix4x3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); Part of GL_VERSION_4_1, GL_ARB_separate_shader_objects |
void |
glProgramUniformMatrix4x3fv(int arg0,
int arg1,
int arg2,
boolean arg3,
FloatBuffer arg4)
Entry point to C language function:
void glProgramUniformMatrix4x3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); Part of GL_VERSION_4_1, GL_ARB_separate_shader_objects |
void |
glProgramUniformMatrix4x3fvEXT(int arg0,
int arg1,
int arg2,
boolean arg3,
float[] arg4,
int arg5)
Entry point to C language function:
void glProgramUniformMatrix4x3fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); Part of GL_EXT_direct_state_access |
void |
glProgramUniformMatrix4x3fvEXT(int arg0,
int arg1,
int arg2,
boolean arg3,
FloatBuffer arg4)
Entry point to C language function:
void glProgramUniformMatrix4x3fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); Part of GL_EXT_direct_state_access |
void |
glProgramUniformui64NV(int arg0,
int arg1,
long arg2)
Entry point to C language function:
void glProgramUniformui64NV(GLuint program, GLint location, GLuint64EXT value); Part of GL_NV_shader_buffer_load |
void |
glProgramUniformui64vNV(int arg0,
int arg1,
int arg2,
long[] arg3,
int arg4)
Entry point to C language function:
void glProgramUniformui64vNV(GLuint program, GLint location, GLsizei count, const GLuint64EXT * value); Part of GL_NV_shader_buffer_load |
void |
glProgramUniformui64vNV(int arg0,
int arg1,
int arg2,
LongBuffer arg3)
Entry point to C language function:
void glProgramUniformui64vNV(GLuint program, GLint location, GLsizei count, const GLuint64EXT * value); Part of GL_NV_shader_buffer_load |
void |
glProgramVertexLimitNV(int arg0,
int arg1)
Entry point to C language function:
void glProgramVertexLimitNV(GLenum target, GLint limit); Part of GL_NV_geometry_program4 |
void |
glProvokingVertex(int arg0)
Entry point to C language function:
void glProvokingVertex(GLenum mode); Part of GL_VERSION_3_2, GL_ARB_provoking_vertex |
void |
glProvokingVertexEXT(int arg0)
Entry point to C language function:
void glProvokingVertexEXT(GLenum mode); Part of GL_EXT_provoking_vertex |
void |
glPushAttrib(int arg0)
|
void |
glPushClientAttrib(int arg0)
Entry point to C language function:
void glPushClientAttrib(GLbitfield mask); Part of GL_VERSION_1_1 |
void |
glPushClientAttribDefaultEXT(int arg0)
Entry point to C language function:
void glPushClientAttribDefaultEXT(GLbitfield mask); Part of GL_EXT_direct_state_access |
void |
glPushDebugGroup(int arg0,
int arg1,
int arg2,
byte[] arg3,
int arg4)
Entry point to C language function:
void glPushDebugGroup(GLenum source, GLuint id, GLsizei length, const GLchar * message); Part of GL_VERSION_4_3, GL_KHR_debug; GL_KHR_debug |
void |
glPushDebugGroup(int arg0,
int arg1,
int arg2,
ByteBuffer arg3)
Entry point to C language function:
void glPushDebugGroup(GLenum source, GLuint id, GLsizei length, const GLchar * message); Part of GL_VERSION_4_3, GL_KHR_debug; GL_KHR_debug |
void |
glPushMatrix()
Push the current matrix to it's stack, while preserving it's values.
|
void |
glPushName(int arg0)
|
void |
glQueryCounter(int arg0,
int arg1)
Entry point to C language function:
void glQueryCounter(GLuint id, GLenum target); Part of GL_ARB_timer_query, GL_VERSION_3_3 |
int |
glQueryMatrixxOES(int[] arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function:
GLbitfield glQueryMatrixxOES(GLfixed * mantissa, GLint * exponent); Part of GL_OES_query_matrix |
int |
glQueryMatrixxOES(IntBuffer arg0,
IntBuffer arg1)
Entry point to C language function:
GLbitfield glQueryMatrixxOES(GLfixed * mantissa, GLint * exponent); Part of GL_OES_query_matrix |
void |
glRasterPos2d(double arg0,
double arg1)
Entry point to C language function:
void glRasterPos2d(GLdouble x, GLdouble y); Part of GL_VERSION_1_0 |
void |
glRasterPos2dv(double[] arg0,
int arg1)
|
void |
glRasterPos2dv(DoubleBuffer arg0)
|
void |
glRasterPos2f(float arg0,
float arg1)
Entry point to C language function:
void glRasterPos2f(GLfloat x, GLfloat y); Part of GL_VERSION_1_0 |
void |
glRasterPos2fv(float[] arg0,
int arg1)
|
void |
glRasterPos2fv(FloatBuffer arg0)
|
void |
glRasterPos2i(int arg0,
int arg1)
|
void |
glRasterPos2iv(int[] arg0,
int arg1)
|
void |
glRasterPos2iv(IntBuffer arg0)
|
void |
glRasterPos2s(short arg0,
short arg1)
Entry point to C language function:
void glRasterPos2s(GLshort x, GLshort y); Part of GL_VERSION_1_0 |
void |
glRasterPos2sv(short[] arg0,
int arg1)
|
void |
glRasterPos2sv(ShortBuffer arg0)
|
void |
glRasterPos3d(double arg0,
double arg1,
double arg2)
Entry point to C language function:
void glRasterPos3d(GLdouble x, GLdouble y, GLdouble z); Part of GL_VERSION_1_0 |
void |
glRasterPos3dv(double[] arg0,
int arg1)
|
void |
glRasterPos3dv(DoubleBuffer arg0)
|
void |
glRasterPos3f(float arg0,
float arg1,
float arg2)
Entry point to C language function:
void glRasterPos3f(GLfloat x, GLfloat y, GLfloat z); Part of GL_VERSION_1_0 |
void |
glRasterPos3fv(float[] arg0,
int arg1)
|
void |
glRasterPos3fv(FloatBuffer arg0)
|
void |
glRasterPos3i(int arg0,
int arg1,
int arg2)
Entry point to C language function:
void glRasterPos3i(GLint x, GLint y, GLint z); Part of GL_VERSION_1_0 |
void |
glRasterPos3iv(int[] arg0,
int arg1)
|
void |
glRasterPos3iv(IntBuffer arg0)
|
void |
glRasterPos3s(short arg0,
short arg1,
short arg2)
Entry point to C language function:
void glRasterPos3s(GLshort x, GLshort y, GLshort z); Part of GL_VERSION_1_0 |
void |
glRasterPos3sv(short[] arg0,
int arg1)
|
void |
glRasterPos3sv(ShortBuffer arg0)
|
void |
glRasterPos4d(double arg0,
double arg1,
double arg2,
double arg3)
Entry point to C language function:
void glRasterPos4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w); Part of GL_VERSION_1_0 |
void |
glRasterPos4dv(double[] arg0,
int arg1)
|
void |
glRasterPos4dv(DoubleBuffer arg0)
|
void |
glRasterPos4f(float arg0,
float arg1,
float arg2,
float arg3)
Entry point to C language function:
void glRasterPos4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w); Part of GL_VERSION_1_0 |
void |
glRasterPos4fv(float[] arg0,
int arg1)
|
void |
glRasterPos4fv(FloatBuffer arg0)
|
void |
glRasterPos4i(int arg0,
int arg1,
int arg2,
int arg3)
Entry point to C language function:
void glRasterPos4i(GLint x, GLint y, GLint z, GLint w); Part of GL_VERSION_1_0 |
void |
glRasterPos4iv(int[] arg0,
int arg1)
|
void |
glRasterPos4iv(IntBuffer arg0)
|
void |
glRasterPos4s(short arg0,
short arg1,
short arg2,
short arg3)
Entry point to C language function:
void glRasterPos4s(GLshort x, GLshort y, GLshort z, GLshort w); Part of GL_VERSION_1_0 |
void |
glRasterPos4sv(short[] arg0,
int arg1)
|
void |
glRasterPos4sv(ShortBuffer arg0)
|
void |
glReadBuffer(int arg0)
Entry point to C language function:
void glReadBuffer(GLenum mode); Part of GL_ES_VERSION_3_0, GL_VERSION_1_0 |
void |
glReadnPixels(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
Buffer arg7)
Entry point to C language function:
void glReadnPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void * data); Part of GL_ARB_robustness; GL_EXT_robustness |
void |
glReadPixels(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
Buffer arg6)
Entry point to C language function:
void glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid * pixels); Part of GL_VERSION_ES_CL_CM, GL_VERSION_1_0, GL_ES_VERSION_2_0 |
void |
glReadPixels(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
long arg6)
Entry point to C language function:
void glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid * pixels); Part of GL_VERSION_ES_CL_CM, GL_VERSION_1_0, GL_ES_VERSION_2_0 |
void |
glRectd(double arg0,
double arg1,
double arg2,
double arg3)
Entry point to C language function:
void glRectd(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2); Part of GL_VERSION_1_0 |
void |
glRectdv(double[] arg0,
int arg1,
double[] arg2,
int arg3)
Entry point to C language function:
void glRectdv(const GLdouble * v1, const GLdouble * v2); Part of GL_VERSION_1_0 |
void |
glRectdv(DoubleBuffer arg0,
DoubleBuffer arg1)
Entry point to C language function:
void glRectdv(const GLdouble * v1, const GLdouble * v2); Part of GL_VERSION_1_0 |
void |
glRectf(float arg0,
float arg1,
float arg2,
float arg3)
Entry point to C language function:
void glRectf(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2); Part of GL_VERSION_1_0 |
void |
glRectfv(float[] arg0,
int arg1,
float[] arg2,
int arg3)
Entry point to C language function:
void glRectfv(const GLfloat * v1, const GLfloat * v2); Part of GL_VERSION_1_0 |
void |
glRectfv(FloatBuffer arg0,
FloatBuffer arg1)
Entry point to C language function:
void glRectfv(const GLfloat * v1, const GLfloat * v2); Part of GL_VERSION_1_0 |
void |
glRecti(int arg0,
int arg1,
int arg2,
int arg3)
Entry point to C language function:
void glRecti(GLint x1, GLint y1, GLint x2, GLint y2); Part of GL_VERSION_1_0 |
void |
glRectiv(int[] arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function:
void glRectiv(const GLint * v1, const GLint * v2); Part of GL_VERSION_1_0 |
void |
glRectiv(IntBuffer arg0,
IntBuffer arg1)
Entry point to C language function:
void glRectiv(const GLint * v1, const GLint * v2); Part of GL_VERSION_1_0 |
void |
glRects(short arg0,
short arg1,
short arg2,
short arg3)
Entry point to C language function:
void glRects(GLshort x1, GLshort y1, GLshort x2, GLshort y2); Part of GL_VERSION_1_0 |
void |
glRectsv(short[] arg0,
int arg1,
short[] arg2,
int arg3)
Entry point to C language function:
void glRectsv(const GLshort * v1, const GLshort * v2); Part of GL_VERSION_1_0 |
void |
glRectsv(ShortBuffer arg0,
ShortBuffer arg1)
Entry point to C language function:
void glRectsv(const GLshort * v1, const GLshort * v2); Part of GL_VERSION_1_0 |
void |
glReleaseShaderCompiler()
Entry point to C language function:
void glReleaseShaderCompiler(void);
Part of GL_ES_VERSION_2_0 and GL_ARB_ES2_compatibility. |
void |
glRenderbufferStorage(int arg0,
int arg1,
int arg2,
int arg3)
Entry point to C language function:
void glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height); Part of GL_ARB_framebuffer_object, GL_VERSION_3_0, GL_ES_VERSION_2_0; GL_OES_framebuffer_object |
void |
glRenderbufferStorageMultisample(int arg0,
int arg1,
int arg2,
int arg3,
int arg4)
Entry point to C language function:
void glRenderbufferStorageMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); Part of GL_ARB_framebuffer_object, GL_ES_VERSION_3_0, GL_VERSION_3_0 |
void |
glRenderbufferStorageMultisampleCoverageNV(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5)
Entry point to C language function:
void glRenderbufferStorageMultisampleCoverageNV(GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLenum internalformat, GLsizei width, GLsizei height); Part of GL_NV_framebuffer_multisample_coverage |
int |
glRenderMode(int arg0)
|
void |
glResetHistogram(int arg0)
Entry point to C language function:
void glResetHistogram(GLenum target); Part of GL_VERSION_1_2, GL_ARB_imaging |
void |
glResetMinmax(int arg0)
Entry point to C language function:
void glResetMinmax(GLenum target); Part of GL_VERSION_1_2, GL_ARB_imaging |
void |
glResumeTransformFeedback()
Entry point to C language function:
void glResumeTransformFeedback(void); Part of GL_ES_VERSION_3_0, GL_VERSION_4_0, GL_ARB_transform_feedback2 |
void |
glResumeTransformFeedbackNV()
Entry point to C language function:
void glResumeTransformFeedbackNV(void); Part of GL_NV_transform_feedback2 |
void |
glRotated(double arg0,
double arg1,
double arg2,
double arg3)
Entry point to C language function:
void glRotated(GLdouble angle, GLdouble x, GLdouble y, GLdouble z); Part of GL_VERSION_1_0 |
void |
glRotatef(float arg0,
float arg1,
float arg2,
float arg3)
Rotate the current matrix.
|
void |
glSampleCoverage(float arg0,
boolean arg1)
Entry point to C language function:
void glSampleCoverage(GLclampf value, GLboolean invert); Part of GL_VERSION_ES_CL_CM, GL_VERSION_1_3, GL_ES_VERSION_2_0 |
void |
glSampleMaski(int arg0,
int arg1)
Entry point to C language function:
void glSampleMaski(GLuint index, GLbitfield mask); Part of GL_ARB_texture_multisample, GL_VERSION_3_2 |
void |
glSampleMaskIndexedNV(int arg0,
int arg1)
Entry point to C language function:
void glSampleMaskIndexedNV(GLuint index, GLbitfield mask); Part of GL_NV_explicit_multisample |
void |
glSamplerParameterf(int arg0,
int arg1,
float arg2)
Entry point to C language function:
void glSamplerParameterf(GLuint sampler, GLenum pname, GLfloat param); Part of GL_ARB_sampler_objects, GL_ES_VERSION_3_0, GL_VERSION_3_3 |
void |
glSamplerParameterfv(int arg0,
int arg1,
float[] arg2,
int arg3)
Entry point to C language function:
void glSamplerParameterfv(GLuint sampler, GLenum pname, const GLfloat * param); Part of GL_ARB_sampler_objects, GL_ES_VERSION_3_0, GL_VERSION_3_3 |
void |
glSamplerParameterfv(int arg0,
int arg1,
FloatBuffer arg2)
Entry point to C language function:
void glSamplerParameterfv(GLuint sampler, GLenum pname, const GLfloat * param); Part of GL_ARB_sampler_objects, GL_ES_VERSION_3_0, GL_VERSION_3_3 |
void |
glSamplerParameteri(int arg0,
int arg1,
int arg2)
Entry point to C language function:
void glSamplerParameteri(GLuint sampler, GLenum pname, GLint param); Part of GL_ARB_sampler_objects, GL_ES_VERSION_3_0, GL_VERSION_3_3 |
void |
glSamplerParameterIiv(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function:
void glSamplerParameterIiv(GLuint sampler, GLenum pname, const GLint * param); Part of GL_ARB_sampler_objects, GL_VERSION_3_3 |
void |
glSamplerParameterIiv(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function:
void glSamplerParameterIiv(GLuint sampler, GLenum pname, const GLint * param); Part of GL_ARB_sampler_objects, GL_VERSION_3_3 |
void |
glSamplerParameterIuiv(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function:
void glSamplerParameterIuiv(GLuint sampler, GLenum pname, const GLuint * param); Part of GL_ARB_sampler_objects, GL_VERSION_3_3 |
void |
glSamplerParameterIuiv(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function:
void glSamplerParameterIuiv(GLuint sampler, GLenum pname, const GLuint * param); Part of GL_ARB_sampler_objects, GL_VERSION_3_3 |
void |
glSamplerParameteriv(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function:
void glSamplerParameteriv(GLuint sampler, GLenum pname, const GLint * param); Part of GL_ARB_sampler_objects, GL_ES_VERSION_3_0, GL_VERSION_3_3 |
void |
glSamplerParameteriv(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function:
void glSamplerParameteriv(GLuint sampler, GLenum pname, const GLint * param); Part of GL_ARB_sampler_objects, GL_ES_VERSION_3_0, GL_VERSION_3_3 |
void |
glScaled(double arg0,
double arg1,
double arg2)
Entry point to C language function:
void glScaled(GLdouble x, GLdouble y, GLdouble z); Part of GL_VERSION_1_0 |
void |
glScalef(float arg0,
float arg1,
float arg2)
Scale the current matrix.
|
void |
glScissor(int arg0,
int arg1,
int arg2,
int arg3)
Entry point to C language function:
void glScissor(GLint x, GLint y, GLsizei width, GLsizei height); Part of GL_VERSION_ES_CL_CM, GL_VERSION_1_0, GL_ES_VERSION_2_0 |
void |
glScissorArrayv(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function:
void glScissorArrayv(GLuint first, GLsizei count, const GLint * v); Part of GL_VERSION_4_1, GL_ARB_viewport_array |
void |
glScissorArrayv(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function:
void glScissorArrayv(GLuint first, GLsizei count, const GLint * v); Part of GL_VERSION_4_1, GL_ARB_viewport_array |
void |
glScissorIndexed(int arg0,
int arg1,
int arg2,
int arg3,
int arg4)
Entry point to C language function:
void glScissorIndexed(GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height); Part of GL_VERSION_4_1, GL_ARB_viewport_array |
void |
glScissorIndexedv(int arg0,
int[] arg1,
int arg2)
Entry point to C language function:
void glScissorIndexedv(GLuint index, const GLint * v); Part of GL_VERSION_4_1, GL_ARB_viewport_array |
void |
glScissorIndexedv(int arg0,
IntBuffer arg1)
Entry point to C language function:
void glScissorIndexedv(GLuint index, const GLint * v); Part of GL_VERSION_4_1, GL_ARB_viewport_array |
void |
glSecondaryColor3b(byte arg0,
byte arg1,
byte arg2)
Entry point to C language function:
void glSecondaryColor3b(GLbyte red, GLbyte green, GLbyte blue); Part of GL_VERSION_1_4 |
void |
glSecondaryColor3bv(byte[] arg0,
int arg1)
Entry point to C language function:
void glSecondaryColor3bv(const GLbyte * v); Part of GL_VERSION_1_4 |
void |
glSecondaryColor3bv(ByteBuffer arg0)
Entry point to C language function:
void glSecondaryColor3bv(const GLbyte * v); Part of GL_VERSION_1_4 |
void |
glSecondaryColor3d(double arg0,
double arg1,
double arg2)
Entry point to C language function:
void glSecondaryColor3d(GLdouble red, GLdouble green, GLdouble blue); Part of GL_VERSION_1_4 |
void |
glSecondaryColor3dv(double[] arg0,
int arg1)
Entry point to C language function:
void glSecondaryColor3dv(const GLdouble * v); Part of GL_VERSION_1_4 |
void |
glSecondaryColor3dv(DoubleBuffer arg0)
Entry point to C language function:
void glSecondaryColor3dv(const GLdouble * v); Part of GL_VERSION_1_4 |
void |
glSecondaryColor3f(float arg0,
float arg1,
float arg2)
Entry point to C language function:
void glSecondaryColor3f(GLfloat red, GLfloat green, GLfloat blue); Part of GL_VERSION_1_4 |
void |
glSecondaryColor3fv(float[] arg0,
int arg1)
Entry point to C language function:
void glSecondaryColor3fv(const GLfloat * v); Part of GL_VERSION_1_4 |
void |
glSecondaryColor3fv(FloatBuffer arg0)
Entry point to C language function:
void glSecondaryColor3fv(const GLfloat * v); Part of GL_VERSION_1_4 |
void |
glSecondaryColor3h(short arg0,
short arg1,
short arg2)
Entry point to C language function:
void glSecondaryColor3h(GLhalfNV red, GLhalfNV green, GLhalfNV blue); Part of GL_NV_half_float |
void |
glSecondaryColor3hv(short[] arg0,
int arg1)
Entry point to C language function:
void glSecondaryColor3hv(const GLhalfNV * v); Part of GL_NV_half_float |
void |
glSecondaryColor3hv(ShortBuffer arg0)
Entry point to C language function:
void glSecondaryColor3hv(const GLhalfNV * v); Part of GL_NV_half_float |
void |
glSecondaryColor3i(int arg0,
int arg1,
int arg2)
Entry point to C language function:
void glSecondaryColor3i(GLint red, GLint green, GLint blue); Part of GL_VERSION_1_4 |
void |
glSecondaryColor3iv(int[] arg0,
int arg1)
Entry point to C language function:
void glSecondaryColor3iv(const GLint * v); Part of GL_VERSION_1_4 |
void |
glSecondaryColor3iv(IntBuffer arg0)
Entry point to C language function:
void glSecondaryColor3iv(const GLint * v); Part of GL_VERSION_1_4 |
void |
glSecondaryColor3s(short arg0,
short arg1,
short arg2)
Entry point to C language function:
void glSecondaryColor3s(GLshort red, GLshort green, GLshort blue); Part of GL_VERSION_1_4 |
void |
glSecondaryColor3sv(short[] arg0,
int arg1)
Entry point to C language function:
void glSecondaryColor3sv(const GLshort * v); Part of GL_VERSION_1_4 |
void |
glSecondaryColor3sv(ShortBuffer arg0)
Entry point to C language function:
void glSecondaryColor3sv(const GLshort * v); Part of GL_VERSION_1_4 |
void |
glSecondaryColor3ub(byte arg0,
byte arg1,
byte arg2)
Entry point to C language function:
void glSecondaryColor3ub(GLubyte red, GLubyte green, GLubyte blue); Part of GL_VERSION_1_4 |
void |
glSecondaryColor3ubv(byte[] arg0,
int arg1)
Entry point to C language function:
void glSecondaryColor3ubv(const GLubyte * v); Part of GL_VERSION_1_4 |
void |
glSecondaryColor3ubv(ByteBuffer arg0)
Entry point to C language function:
void glSecondaryColor3ubv(const GLubyte * v); Part of GL_VERSION_1_4 |
void |
glSecondaryColor3ui(int arg0,
int arg1,
int arg2)
Entry point to C language function:
void glSecondaryColor3ui(GLuint red, GLuint green, GLuint blue); Part of GL_VERSION_1_4 |
void |
glSecondaryColor3uiv(int[] arg0,
int arg1)
Entry point to C language function:
void glSecondaryColor3uiv(const GLuint * v); Part of GL_VERSION_1_4 |
void |
glSecondaryColor3uiv(IntBuffer arg0)
Entry point to C language function:
void glSecondaryColor3uiv(const GLuint * v); Part of GL_VERSION_1_4 |
void |
glSecondaryColor3us(short arg0,
short arg1,
short arg2)
Entry point to C language function:
void glSecondaryColor3us(GLushort red, GLushort green, GLushort blue); Part of GL_VERSION_1_4 |
void |
glSecondaryColor3usv(short[] arg0,
int arg1)
Entry point to C language function:
void glSecondaryColor3usv(const GLushort * v); Part of GL_VERSION_1_4 |
void |
glSecondaryColor3usv(ShortBuffer arg0)
Entry point to C language function:
void glSecondaryColor3usv(const GLushort * v); Part of GL_VERSION_1_4 |
void |
glSecondaryColorFormatNV(int arg0,
int arg1,
int arg2)
Entry point to C language function:
void glSecondaryColorFormatNV(GLint size, GLenum type, GLsizei stride); Part of GL_NV_vertex_buffer_unified_memory |
void |
glSecondaryColorP3ui(int arg0,
int arg1)
Entry point to C language function:
void glSecondaryColorP3ui(GLenum type, GLuint color); Part of GL_ARB_vertex_type_2_10_10_10_rev, GL_VERSION_3_3 |
void |
glSecondaryColorP3uiv(int arg0,
int[] arg1,
int arg2)
Entry point to C language function:
void glSecondaryColorP3uiv(GLenum type, const GLuint * color); Part of GL_ARB_vertex_type_2_10_10_10_rev, GL_VERSION_3_3 |
void |
glSecondaryColorP3uiv(int arg0,
IntBuffer arg1)
Entry point to C language function:
void glSecondaryColorP3uiv(GLenum type, const GLuint * color); Part of GL_ARB_vertex_type_2_10_10_10_rev, GL_VERSION_3_3 |
void |
glSecondaryColorPointer(int arg0,
int arg1,
int arg2,
Buffer arg3)
Entry point to C language function:
void glSecondaryColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid * pointer); Part of GL_VERSION_1_4 |
void |
glSecondaryColorPointer(int arg0,
int arg1,
int arg2,
long arg3)
Entry point to C language function:
void glSecondaryColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid * pointer); Part of GL_VERSION_1_4 |
void |
glSelectBuffer(int arg0,
IntBuffer arg1)
Entry point to C language function:
void glSelectBuffer(GLsizei size, GLuint * buffer); Part of GL_VERSION_1_0 |
void |
glSelectPerfMonitorCountersAMD(int arg0,
boolean arg1,
int arg2,
int arg3,
int[] arg4,
int arg5)
Entry point to C language function:
void glSelectPerfMonitorCountersAMD(GLuint monitor, GLboolean enable, GLuint group, GLint numCounters, GLuint * counterList); Part of GL_AMD_performance_monitor |
void |
glSelectPerfMonitorCountersAMD(int arg0,
boolean arg1,
int arg2,
int arg3,
IntBuffer arg4)
Entry point to C language function:
void glSelectPerfMonitorCountersAMD(GLuint monitor, GLboolean enable, GLuint group, GLint numCounters, GLuint * counterList); Part of GL_AMD_performance_monitor |
void |
glSeparableFilter2D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
Buffer arg6,
Buffer arg7)
Entry point to C language function:
void glSeparableFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * row, const GLvoid * column); Part of GL_VERSION_1_2, GL_ARB_imaging |
void |
glSeparableFilter2D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
long arg6,
long arg7)
Entry point to C language function:
void glSeparableFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * row, const GLvoid * column); Part of GL_VERSION_1_2, GL_ARB_imaging |
void |
glSetFenceAPPLE(int arg0)
Entry point to C language function:
void glSetFenceAPPLE(GLuint fence); Part of GL_APPLE_fence |
void |
glSetFenceNV(int arg0,
int arg1)
Entry point to C language function:
void glSetFenceNV(GLuint fence, GLenum condition); Part of GL_NV_fence |
void |
glSetInvariantEXT(int arg0,
int arg1,
Buffer arg2)
Entry point to C language function:
void glSetInvariantEXT(GLuint id, GLenum type, const GLvoid * addr); Part of GL_EXT_vertex_shader |
void |
glSetLocalConstantEXT(int arg0,
int arg1,
Buffer arg2)
Entry point to C language function:
void glSetLocalConstantEXT(GLuint id, GLenum type, const GLvoid * addr); Part of GL_EXT_vertex_shader |
void |
glSetMultisamplefvAMD(int arg0,
int arg1,
float[] arg2,
int arg3)
Entry point to C language function:
void glSetMultisamplefvAMD(GLenum pname, GLuint index, const GLfloat * val); Part of GL_AMD_sample_positions |
void |
glSetMultisamplefvAMD(int arg0,
int arg1,
FloatBuffer arg2)
Entry point to C language function:
void glSetMultisamplefvAMD(GLenum pname, GLuint index, const GLfloat * val); Part of GL_AMD_sample_positions |
void |
glShadeModel(int arg0) |
void |
glShaderBinary(int arg0,
int[] arg1,
int arg2,
int arg3,
Buffer arg4,
int arg5)
Entry point to C language function:
void glShaderBinary(GLint n, const GLuint * shaders, GLenum binaryformat, const void * binary, GLint length);
Part of GL_ES_VERSION_2_0 and GL_ARB_ES2_compatibility. |
void |
glShaderBinary(int arg0,
IntBuffer arg1,
int arg2,
Buffer arg3,
int arg4)
Entry point to C language function:
void glShaderBinary(GLint n, const GLuint * shaders, GLenum binaryformat, const void * binary, GLint length);
Part of GL_ES_VERSION_2_0 and GL_ARB_ES2_compatibility. |
void |
glShaderOp1EXT(int arg0,
int arg1,
int arg2)
Entry point to C language function:
void glShaderOp1EXT(GLenum op, GLuint res, GLuint arg1); Part of GL_EXT_vertex_shader |
void |
glShaderOp2EXT(int arg0,
int arg1,
int arg2,
int arg3)
Entry point to C language function:
void glShaderOp2EXT(GLenum op, GLuint res, GLuint arg1, GLuint arg2); Part of GL_EXT_vertex_shader |
void |
glShaderOp3EXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4)
Entry point to C language function:
void glShaderOp3EXT(GLenum op, GLuint res, GLuint arg1, GLuint arg2, GLuint arg3); Part of GL_EXT_vertex_shader |
void |
glShaderSource(int arg0,
int arg1,
String[] arg2,
int[] arg3,
int arg4)
Entry point to C language function:
void glShaderSource(GLuint shader, GLsizei count, const GLchar * * string, const GLint * length); Part of GL_ES_VERSION_2_0, GL_VERSION_2_0 |
void |
glShaderSource(int arg0,
int arg1,
String[] arg2,
IntBuffer arg3)
Entry point to C language function:
void glShaderSource(GLuint shader, GLsizei count, const GLchar * * string, const GLint * length); Part of GL_ES_VERSION_2_0, GL_VERSION_2_0 |
void |
glShaderSourceARB(int arg0,
int arg1,
String[] arg2,
int[] arg3,
int arg4)
Entry point to C language function:
void glShaderSourceARB(GLhandleARB shaderObj, GLsizei count, const GLcharARB * * string, const GLint * length); Part of GL_ARB_shader_objects |
void |
glShaderSourceARB(int arg0,
int arg1,
String[] arg2,
IntBuffer arg3)
Entry point to C language function:
void glShaderSourceARB(GLhandleARB shaderObj, GLsizei count, const GLcharARB * * string, const GLint * length); Part of GL_ARB_shader_objects |
void |
glShaderStorageBlockBinding(int arg0,
int arg1,
int arg2)
Entry point to C language function:
void glShaderStorageBlockBinding(GLuint program, GLuint storageBlockIndex, GLuint storageBlockBinding); Part of GL_VERSION_4_3, GL_ARB_shader_storage_buffer_object |
void |
glStencilClearTagEXT(int arg0,
int arg1)
Entry point to C language function:
void glStencilClearTagEXT(GLsizei stencilTagBits, GLuint stencilClearTag); Part of GL_EXT_stencil_clear_tag |
void |
glStencilFillPathInstancedNV(int arg0,
int arg1,
Buffer arg2,
int arg3,
int arg4,
int arg5,
int arg6,
float[] arg7,
int arg8)
Entry point to C language function:
void glStencilFillPathInstancedNV(GLsizei numPaths, GLenum pathNameType, const GLvoid * paths, GLuint pathBase, GLenum fillMode, GLuint mask, GLenum transformType, const GLfloat * transformValues); Part of GL_NV_path_rendering |
void |
glStencilFillPathInstancedNV(int arg0,
int arg1,
Buffer arg2,
int arg3,
int arg4,
int arg5,
int arg6,
FloatBuffer arg7)
Entry point to C language function:
void glStencilFillPathInstancedNV(GLsizei numPaths, GLenum pathNameType, const GLvoid * paths, GLuint pathBase, GLenum fillMode, GLuint mask, GLenum transformType, const GLfloat * transformValues); Part of GL_NV_path_rendering |
void |
glStencilFillPathNV(int arg0,
int arg1,
int arg2)
Entry point to C language function:
void glStencilFillPathNV(GLuint path, GLenum fillMode, GLuint mask); Part of GL_NV_path_rendering |
void |
glStencilFunc(int arg0,
int arg1,
int arg2)
Entry point to C language function:
void glStencilFunc(GLenum func, GLint ref, GLuint mask); Part of GL_VERSION_ES_CL_CM, GL_VERSION_1_0, GL_ES_VERSION_2_0 |
void |
glStencilFuncSeparate(int arg0,
int arg1,
int arg2,
int arg3)
Entry point to C language function:
void glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask); Part of GL_ES_VERSION_2_0, GL_VERSION_2_0 |
void |
glStencilMask(int arg0)
Entry point to C language function:
void glStencilMask(GLuint mask); Part of GL_VERSION_ES_CL_CM, GL_VERSION_1_0, GL_ES_VERSION_2_0 |
void |
glStencilMaskSeparate(int arg0,
int arg1)
Entry point to C language function:
void glStencilMaskSeparate(GLenum face, GLuint mask); Part of GL_ES_VERSION_2_0, GL_VERSION_2_0 |
void |
glStencilOp(int arg0,
int arg1,
int arg2)
Entry point to C language function:
void glStencilOp(GLenum fail, GLenum zfail, GLenum zpass); Part of GL_VERSION_ES_CL_CM, GL_VERSION_1_0, GL_ES_VERSION_2_0 |
void |
glStencilOpSeparate(int arg0,
int arg1,
int arg2,
int arg3)
Entry point to C language function:
void glStencilOpSeparate(GLenum face, GLenum fail, GLenum zfail, GLenum zpass); Part of GL_ES_VERSION_2_0, GL_VERSION_2_0 |
void |
glStencilOpValueAMD(int arg0,
int arg1)
Entry point to C language function:
void glStencilOpValueAMD(GLenum face, GLuint value); Part of GL_AMD_stencil_operation_extended |
void |
glStencilStrokePathInstancedNV(int arg0,
int arg1,
Buffer arg2,
int arg3,
int arg4,
int arg5,
int arg6,
float[] arg7,
int arg8)
Entry point to C language function:
void glStencilStrokePathInstancedNV(GLsizei numPaths, GLenum pathNameType, const GLvoid * paths, GLuint pathBase, GLint reference, GLuint mask, GLenum transformType, const GLfloat * transformValues); Part of GL_NV_path_rendering |
void |
glStencilStrokePathInstancedNV(int arg0,
int arg1,
Buffer arg2,
int arg3,
int arg4,
int arg5,
int arg6,
FloatBuffer arg7)
Entry point to C language function:
void glStencilStrokePathInstancedNV(GLsizei numPaths, GLenum pathNameType, const GLvoid * paths, GLuint pathBase, GLint reference, GLuint mask, GLenum transformType, const GLfloat * transformValues); Part of GL_NV_path_rendering |
void |
glStencilStrokePathNV(int arg0,
int arg1,
int arg2)
Entry point to C language function:
void glStencilStrokePathNV(GLuint path, GLint reference, GLuint mask); Part of GL_NV_path_rendering |
void |
glStringMarkerGREMEDY(int arg0,
Buffer arg1)
Entry point to C language function:
void glStringMarkerGREMEDY(GLsizei len, const GLvoid * string); Part of GL_GREMEDY_string_marker |
void |
glSwizzleEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5)
Entry point to C language function:
void glSwizzleEXT(GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum outZ, GLenum outW); Part of GL_EXT_vertex_shader |
void |
glSyncTextureINTEL(int arg0)
Entry point to C language function:
void glSyncTextureINTEL(GLuint texture); Part of GL_INTEL_map_texture |
void |
glTessellationFactorAMD(float arg0)
Entry point to C language function:
void glTessellationFactorAMD(GLfloat factor); Part of GL_AMD_vertex_shader_tesselator, GL_AMD_vertex_shader_tessellator |
void |
glTessellationModeAMD(int arg0)
Entry point to C language function:
void glTessellationModeAMD(GLenum mode); Part of GL_AMD_vertex_shader_tesselator, GL_AMD_vertex_shader_tessellator |
boolean |
glTestFenceAPPLE(int arg0)
Entry point to C language function:
GLboolean glTestFenceAPPLE(GLuint fence); Part of GL_APPLE_fence |
boolean |
glTestFenceNV(int arg0)
Entry point to C language function:
GLboolean glTestFenceNV(GLuint fence); Part of GL_NV_fence |
boolean |
glTestObjectAPPLE(int arg0,
int arg1)
Entry point to C language function:
GLboolean glTestObjectAPPLE(GLenum object, GLuint name); Part of GL_APPLE_fence |
void |
glTexBuffer(int arg0,
int arg1,
int arg2)
Entry point to C language function:
void glTexBuffer(GLenum target, GLenum internalformat, GLuint buffer); Part of GL_VERSION_3_1; GL_ARB_texture_buffer_object |
void |
glTexBufferRange(int arg0,
int arg1,
int arg2,
long arg3,
long arg4)
Entry point to C language function:
void glTexBufferRange(GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size); Part of GL_ARB_texture_buffer_range, GL_VERSION_4_3 |
void |
glTexCoord1bOES(byte arg0)
Entry point to C language function:
void glTexCoord1bOES(GLbyte s); Part of GL_OES_byte_coordinates |
void |
glTexCoord1bvOES(byte[] arg0,
int arg1)
Entry point to C language function:
void glTexCoord1bvOES(const GLbyte * coords); Part of GL_OES_byte_coordinates |
void |
glTexCoord1bvOES(ByteBuffer arg0)
Entry point to C language function:
void glTexCoord1bvOES(const GLbyte * coords); Part of GL_OES_byte_coordinates |
void |
glTexCoord1d(double arg0)
|
void |
glTexCoord1dv(double[] arg0,
int arg1)
|
void |
glTexCoord1dv(DoubleBuffer arg0)
|
void |
glTexCoord1f(float arg0)
|
void |
glTexCoord1fv(float[] arg0,
int arg1)
|
void |
glTexCoord1fv(FloatBuffer arg0)
|
void |
glTexCoord1h(short arg0)
Entry point to C language function:
void glTexCoord1h(GLhalfNV s); Part of GL_NV_half_float |
void |
glTexCoord1hv(short[] arg0,
int arg1)
Entry point to C language function:
void glTexCoord1hv(const GLhalfNV * v); Part of GL_NV_half_float |
void |
glTexCoord1hv(ShortBuffer arg0)
Entry point to C language function:
void glTexCoord1hv(const GLhalfNV * v); Part of GL_NV_half_float |
void |
glTexCoord1i(int arg0)
|
void |
glTexCoord1iv(int[] arg0,
int arg1)
|
void |
glTexCoord1iv(IntBuffer arg0)
|
void |
glTexCoord1s(short arg0)
|
void |
glTexCoord1sv(short[] arg0,
int arg1)
|
void |
glTexCoord1sv(ShortBuffer arg0)
|
void |
glTexCoord2bOES(byte arg0,
byte arg1)
Entry point to C language function:
void glTexCoord2bOES(GLbyte s, GLbyte t); Part of GL_OES_byte_coordinates |
void |
glTexCoord2bvOES(byte[] arg0,
int arg1)
Entry point to C language function:
void glTexCoord2bvOES(const GLbyte * coords); Part of GL_OES_byte_coordinates |
void |
glTexCoord2bvOES(ByteBuffer arg0)
Entry point to C language function:
void glTexCoord2bvOES(const GLbyte * coords); Part of GL_OES_byte_coordinates |
void |
glTexCoord2d(double arg0,
double arg1)
Entry point to C language function:
void glTexCoord2d(GLdouble s, GLdouble t); Part of GL_VERSION_1_0 |
void |
glTexCoord2dv(double[] arg0,
int arg1)
|
void |
glTexCoord2dv(DoubleBuffer arg0)
|
void |
glTexCoord2f(float arg0,
float arg1)
|
void |
glTexCoord2fv(float[] arg0,
int arg1)
|
void |
glTexCoord2fv(FloatBuffer arg0)
|
void |
glTexCoord2h(short arg0,
short arg1)
Entry point to C language function:
void glTexCoord2h(GLhalfNV s, GLhalfNV t); Part of GL_NV_half_float |
void |
glTexCoord2hv(short[] arg0,
int arg1)
Entry point to C language function:
void glTexCoord2hv(const GLhalfNV * v); Part of GL_NV_half_float |
void |
glTexCoord2hv(ShortBuffer arg0)
Entry point to C language function:
void glTexCoord2hv(const GLhalfNV * v); Part of GL_NV_half_float |
void |
glTexCoord2i(int arg0,
int arg1)
|
void |
glTexCoord2iv(int[] arg0,
int arg1)
|
void |
glTexCoord2iv(IntBuffer arg0)
|
void |
glTexCoord2s(short arg0,
short arg1)
|
void |
glTexCoord2sv(short[] arg0,
int arg1)
|
void |
glTexCoord2sv(ShortBuffer arg0)
|
void |
glTexCoord3bOES(byte arg0,
byte arg1,
byte arg2)
Entry point to C language function:
void glTexCoord3bOES(GLbyte s, GLbyte t, GLbyte r); Part of GL_OES_byte_coordinates |
void |
glTexCoord3bvOES(byte[] arg0,
int arg1)
Entry point to C language function:
void glTexCoord3bvOES(const GLbyte * coords); Part of GL_OES_byte_coordinates |
void |
glTexCoord3bvOES(ByteBuffer arg0)
Entry point to C language function:
void glTexCoord3bvOES(const GLbyte * coords); Part of GL_OES_byte_coordinates |
void |
glTexCoord3d(double arg0,
double arg1,
double arg2)
Entry point to C language function:
void glTexCoord3d(GLdouble s, GLdouble t, GLdouble r); Part of GL_VERSION_1_0 |
void |
glTexCoord3dv(double[] arg0,
int arg1)
|
void |
glTexCoord3dv(DoubleBuffer arg0)
|
void |
glTexCoord3f(float arg0,
float arg1,
float arg2)
Entry point to C language function:
void glTexCoord3f(GLfloat s, GLfloat t, GLfloat r); Part of GL_VERSION_1_0 |
void |
glTexCoord3fv(float[] arg0,
int arg1)
|
void |
glTexCoord3fv(FloatBuffer arg0)
|
void |
glTexCoord3h(short arg0,
short arg1,
short arg2)
Entry point to C language function:
void glTexCoord3h(GLhalfNV s, GLhalfNV t, GLhalfNV r); Part of GL_NV_half_float |
void |
glTexCoord3hv(short[] arg0,
int arg1)
Entry point to C language function:
void glTexCoord3hv(const GLhalfNV * v); Part of GL_NV_half_float |
void |
glTexCoord3hv(ShortBuffer arg0)
Entry point to C language function:
void glTexCoord3hv(const GLhalfNV * v); Part of GL_NV_half_float |
void |
glTexCoord3i(int arg0,
int arg1,
int arg2)
Entry point to C language function:
void glTexCoord3i(GLint s, GLint t, GLint r); Part of GL_VERSION_1_0 |
void |
glTexCoord3iv(int[] arg0,
int arg1)
|
void |
glTexCoord3iv(IntBuffer arg0)
|
void |
glTexCoord3s(short arg0,
short arg1,
short arg2)
Entry point to C language function:
void glTexCoord3s(GLshort s, GLshort t, GLshort r); Part of GL_VERSION_1_0 |
void |
glTexCoord3sv(short[] arg0,
int arg1)
|
void |
glTexCoord3sv(ShortBuffer arg0)
|
void |
glTexCoord4bOES(byte arg0,
byte arg1,
byte arg2,
byte arg3)
Entry point to C language function:
void glTexCoord4bOES(GLbyte s, GLbyte t, GLbyte r, GLbyte q); Part of GL_OES_byte_coordinates |
void |
glTexCoord4bvOES(byte[] arg0,
int arg1)
Entry point to C language function:
void glTexCoord4bvOES(const GLbyte * coords); Part of GL_OES_byte_coordinates |
void |
glTexCoord4bvOES(ByteBuffer arg0)
Entry point to C language function:
void glTexCoord4bvOES(const GLbyte * coords); Part of GL_OES_byte_coordinates |
void |
glTexCoord4d(double arg0,
double arg1,
double arg2,
double arg3)
Entry point to C language function:
void glTexCoord4d(GLdouble s, GLdouble t, GLdouble r, GLdouble q); Part of GL_VERSION_1_0 |
void |
glTexCoord4dv(double[] arg0,
int arg1)
|
void |
glTexCoord4dv(DoubleBuffer arg0)
|
void |
glTexCoord4f(float arg0,
float arg1,
float arg2,
float arg3)
Entry point to C language function:
void glTexCoord4f(GLfloat s, GLfloat t, GLfloat r, GLfloat q); Part of GL_VERSION_1_0 |
void |
glTexCoord4fv(float[] arg0,
int arg1)
|
void |
glTexCoord4fv(FloatBuffer arg0)
|
void |
glTexCoord4h(short arg0,
short arg1,
short arg2,
short arg3)
Entry point to C language function:
void glTexCoord4h(GLhalfNV s, GLhalfNV t, GLhalfNV r, GLhalfNV q); Part of GL_NV_half_float |
void |
glTexCoord4hv(short[] arg0,
int arg1)
Entry point to C language function:
void glTexCoord4hv(const GLhalfNV * v); Part of GL_NV_half_float |
void |
glTexCoord4hv(ShortBuffer arg0)
Entry point to C language function:
void glTexCoord4hv(const GLhalfNV * v); Part of GL_NV_half_float |
void |
glTexCoord4i(int arg0,
int arg1,
int arg2,
int arg3)
Entry point to C language function:
void glTexCoord4i(GLint s, GLint t, GLint r, GLint q); Part of GL_VERSION_1_0 |
void |
glTexCoord4iv(int[] arg0,
int arg1)
|
void |
glTexCoord4iv(IntBuffer arg0)
|
void |
glTexCoord4s(short arg0,
short arg1,
short arg2,
short arg3)
Entry point to C language function:
void glTexCoord4s(GLshort s, GLshort t, GLshort r, GLshort q); Part of GL_VERSION_1_0 |
void |
glTexCoord4sv(short[] arg0,
int arg1)
|
void |
glTexCoord4sv(ShortBuffer arg0)
|
void |
glTexCoordFormatNV(int arg0,
int arg1,
int arg2)
Entry point to C language function:
void glTexCoordFormatNV(GLint size, GLenum type, GLsizei stride); Part of GL_NV_vertex_buffer_unified_memory |
void |
glTexCoordP1ui(int arg0,
int arg1)
Entry point to C language function:
void glTexCoordP1ui(GLenum type, GLuint coords); Part of GL_ARB_vertex_type_2_10_10_10_rev, GL_VERSION_3_3 |
void |
glTexCoordP1uiv(int arg0,
int[] arg1,
int arg2)
Entry point to C language function:
void glTexCoordP1uiv(GLenum type, const GLuint * coords); Part of GL_ARB_vertex_type_2_10_10_10_rev, GL_VERSION_3_3 |
void |
glTexCoordP1uiv(int arg0,
IntBuffer arg1)
Entry point to C language function:
void glTexCoordP1uiv(GLenum type, const GLuint * coords); Part of GL_ARB_vertex_type_2_10_10_10_rev, GL_VERSION_3_3 |
void |
glTexCoordP2ui(int arg0,
int arg1)
Entry point to C language function:
void glTexCoordP2ui(GLenum type, GLuint coords); Part of GL_ARB_vertex_type_2_10_10_10_rev, GL_VERSION_3_3 |
void |
glTexCoordP2uiv(int arg0,
int[] arg1,
int arg2)
Entry point to C language function:
void glTexCoordP2uiv(GLenum type, const GLuint * coords); Part of GL_ARB_vertex_type_2_10_10_10_rev, GL_VERSION_3_3 |
void |
glTexCoordP2uiv(int arg0,
IntBuffer arg1)
Entry point to C language function:
void glTexCoordP2uiv(GLenum type, const GLuint * coords); Part of GL_ARB_vertex_type_2_10_10_10_rev, GL_VERSION_3_3 |
void |
glTexCoordP3ui(int arg0,
int arg1)
Entry point to C language function:
void glTexCoordP3ui(GLenum type, GLuint coords); Part of GL_ARB_vertex_type_2_10_10_10_rev, GL_VERSION_3_3 |
void |
glTexCoordP3uiv(int arg0,
int[] arg1,
int arg2)
Entry point to C language function:
void glTexCoordP3uiv(GLenum type, const GLuint * coords); Part of GL_ARB_vertex_type_2_10_10_10_rev, GL_VERSION_3_3 |
void |
glTexCoordP3uiv(int arg0,
IntBuffer arg1)
Entry point to C language function:
void glTexCoordP3uiv(GLenum type, const GLuint * coords); Part of GL_ARB_vertex_type_2_10_10_10_rev, GL_VERSION_3_3 |
void |
glTexCoordP4ui(int arg0,
int arg1)
Entry point to C language function:
void glTexCoordP4ui(GLenum type, GLuint coords); Part of GL_ARB_vertex_type_2_10_10_10_rev, GL_VERSION_3_3 |
void |
glTexCoordP4uiv(int arg0,
int[] arg1,
int arg2)
Entry point to C language function:
void glTexCoordP4uiv(GLenum type, const GLuint * coords); Part of GL_ARB_vertex_type_2_10_10_10_rev, GL_VERSION_3_3 |
void |
glTexCoordP4uiv(int arg0,
IntBuffer arg1)
Entry point to C language function:
void glTexCoordP4uiv(GLenum type, const GLuint * coords); Part of GL_ARB_vertex_type_2_10_10_10_rev, GL_VERSION_3_3 |
void |
glTexCoordPointer(GLArrayData arg0) |
void |
glTexCoordPointer(int arg0,
int arg1,
int arg2,
Buffer arg3) |
void |
glTexCoordPointer(int arg0,
int arg1,
int arg2,
long arg3) |
void |
glTexEnvf(int arg0,
int arg1,
float arg2)
Entry point to C language function:
void glTexEnvf(GLenum target, GLenum pname, GLfloat param); Part of GL_VERSION_1_0, GL_VERSION_ES_CM |
void |
glTexEnvfv(int arg0,
int arg1,
float[] arg2,
int arg3)
Entry point to C language function:
void glTexEnvfv(GLenum target, GLenum pname, const GLfloat * params); Part of GL_VERSION_1_0, GL_VERSION_ES_CM |
void |
glTexEnvfv(int arg0,
int arg1,
FloatBuffer arg2)
Entry point to C language function:
void glTexEnvfv(GLenum target, GLenum pname, const GLfloat * params); Part of GL_VERSION_1_0, GL_VERSION_ES_CM |
void |
glTexEnvi(int arg0,
int arg1,
int arg2)
Entry point to C language function:
void glTexEnvi(GLenum target, GLenum pname, GLint param); Part of GL_VERSION_ES_CL_CM, GL_VERSION_1_0 |
void |
glTexEnviv(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function:
void glTexEnviv(GLenum target, GLenum pname, const GLint * params); Part of GL_VERSION_ES_CL_CM, GL_VERSION_1_0 |
void |
glTexEnviv(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function:
void glTexEnviv(GLenum target, GLenum pname, const GLint * params); Part of GL_VERSION_ES_CL_CM, GL_VERSION_1_0 |
void |
glTexGend(int arg0,
int arg1,
double arg2)
Entry point to C language function:
void glTexGend(GLenum coord, GLenum pname, GLdouble param); Part of GL_VERSION_1_0 |
void |
glTexGendv(int arg0,
int arg1,
double[] arg2,
int arg3)
Entry point to C language function:
void glTexGendv(GLenum coord, GLenum pname, const GLdouble * params); Part of GL_VERSION_1_0 |
void |
glTexGendv(int arg0,
int arg1,
DoubleBuffer arg2)
Entry point to C language function:
void glTexGendv(GLenum coord, GLenum pname, const GLdouble * params); Part of GL_VERSION_1_0 |
void |
glTexGenf(int arg0,
int arg1,
float arg2)
Entry point to C language function:
void glTexGenf(GLenum coord, GLenum pname, GLfloat param); Part of GL_VERSION_1_0; GL_OES_texture_cube_map |
void |
glTexGenfv(int arg0,
int arg1,
float[] arg2,
int arg3)
Entry point to C language function:
void glTexGenfv(GLenum coord, GLenum pname, const GLfloat * params); Part of GL_VERSION_1_0; GL_OES_texture_cube_map |
void |
glTexGenfv(int arg0,
int arg1,
FloatBuffer arg2)
Entry point to C language function:
void glTexGenfv(GLenum coord, GLenum pname, const GLfloat * params); Part of GL_VERSION_1_0; GL_OES_texture_cube_map |
void |
glTexGeni(int arg0,
int arg1,
int arg2)
Entry point to C language function:
void glTexGeni(GLenum coord, GLenum pname, GLint param); Part of GL_VERSION_1_0; GL_OES_texture_cube_map |
void |
glTexGeniv(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function:
void glTexGeniv(GLenum coord, GLenum pname, const GLint * params); Part of GL_VERSION_1_0; GL_OES_texture_cube_map |
void |
glTexGeniv(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function:
void glTexGeniv(GLenum coord, GLenum pname, const GLint * params); Part of GL_VERSION_1_0; GL_OES_texture_cube_map |
void |
glTexImage1D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
Buffer arg7)
Entry point to C language function:
void glTexImage1D(GLenum target, GLint level, GLint internalFormat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid * pixels); Part of GL_VERSION_1_0 |
void |
glTexImage1D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
long arg7)
Entry point to C language function:
void glTexImage1D(GLenum target, GLint level, GLint internalFormat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid * pixels); Part of GL_VERSION_1_0 |
void |
glTexImage2D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
Buffer arg8)
Entry point to C language function:
void glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid * pixels); Part of GL_VERSION_ES_CL_CM, GL_VERSION_1_0, GL_ES_VERSION_2_0 |
void |
glTexImage2D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
long arg8)
Entry point to C language function:
void glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid * pixels); Part of GL_VERSION_ES_CL_CM, GL_VERSION_1_0, GL_ES_VERSION_2_0 |
void |
glTexImage2DMultisample(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
boolean arg5)
Entry point to C language function:
void glTexImage2DMultisample(GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); Part of GL_ARB_texture_multisample, GL_VERSION_3_2 |
void |
glTexImage2DMultisampleCoverageNV(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
boolean arg6)
Entry point to C language function:
void glTexImage2DMultisampleCoverageNV(GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations); Part of GL_NV_texture_multisample |
void |
glTexImage3D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
int arg8,
Buffer arg9)
Entry point to C language function:
void glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid * pixels); Part of GL_VERSION_1_2, GL_ES_VERSION_3_0; GL_OES_texture_3D |
void |
glTexImage3D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
int arg8,
long arg9)
Entry point to C language function:
void glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid * pixels); Part of GL_VERSION_1_2, GL_ES_VERSION_3_0; GL_OES_texture_3D |
void |
glTexImage3DMultisample(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
boolean arg6)
Entry point to C language function:
void glTexImage3DMultisample(GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); Part of GL_ARB_texture_multisample, GL_VERSION_3_2 |
void |
glTexImage3DMultisampleCoverageNV(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
boolean arg7)
Entry point to C language function:
void glTexImage3DMultisampleCoverageNV(GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations); Part of GL_NV_texture_multisample |
void |
glTexParameterf(int arg0,
int arg1,
float arg2)
Entry point to C language function:
void glTexParameterf(GLenum target, GLenum pname, GLfloat param); Part of GL_VERSION_1_0, GL_ES_VERSION_2_0, GL_VERSION_ES_CM |
void |
glTexParameterfv(int arg0,
int arg1,
float[] arg2,
int arg3)
Entry point to C language function:
void glTexParameterfv(GLenum target, GLenum pname, const GLfloat * params); Part of GL_VERSION_1_0, GL_ES_VERSION_2_0, GL_VERSION_ES_CM |
void |
glTexParameterfv(int arg0,
int arg1,
FloatBuffer arg2)
Entry point to C language function:
void glTexParameterfv(GLenum target, GLenum pname, const GLfloat * params); Part of GL_VERSION_1_0, GL_ES_VERSION_2_0, GL_VERSION_ES_CM |
void |
glTexParameteri(int arg0,
int arg1,
int arg2)
Entry point to C language function:
void glTexParameteri(GLenum target, GLenum pname, GLint param); Part of GL_VERSION_ES_CL_CM, GL_VERSION_1_0, GL_ES_VERSION_2_0 |
void |
glTexParameterIiv(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function:
void glTexParameterIiv(GLenum target, GLenum pname, const GLint * params); Part of GL_VERSION_3_0; GL_EXT_texture_integer |
void |
glTexParameterIiv(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function:
void glTexParameterIiv(GLenum target, GLenum pname, const GLint * params); Part of GL_VERSION_3_0; GL_EXT_texture_integer |
void |
glTexParameterIuiv(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function:
void glTexParameterIuiv(GLenum target, GLenum pname, const GLuint * params); Part of GL_VERSION_3_0; GL_EXT_texture_integer |
void |
glTexParameterIuiv(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function:
void glTexParameterIuiv(GLenum target, GLenum pname, const GLuint * params); Part of GL_VERSION_3_0; GL_EXT_texture_integer |
void |
glTexParameteriv(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function:
void glTexParameteriv(GLenum target, GLenum pname, const GLint * params); Part of GL_VERSION_ES_CL_CM, GL_VERSION_1_0, GL_ES_VERSION_2_0 |
void |
glTexParameteriv(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function:
void glTexParameteriv(GLenum target, GLenum pname, const GLint * params); Part of GL_VERSION_ES_CL_CM, GL_VERSION_1_0, GL_ES_VERSION_2_0 |
void |
glTexRenderbufferNV(int arg0,
int arg1)
Entry point to C language function:
void glTexRenderbufferNV(GLenum target, GLuint renderbuffer); Part of GL_NV_explicit_multisample |
void |
glTexStorage1D(int arg0,
int arg1,
int arg2,
int arg3)
Entry point to C language function:
void glTexStorage1D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width); Part of GL_VERSION_4_2, GL_ARB_texture_storage; GL_EXT_texture_storage |
void |
glTexStorage2D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4)
Entry point to C language function:
void glTexStorage2D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); Part of GL_ES_VERSION_3_0, GL_VERSION_4_2, GL_ARB_texture_storage; GL_EXT_texture_storage |
void |
glTexStorage2DMultisample(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
boolean arg5)
Entry point to C language function:
void glTexStorage2DMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); Part of GL_VERSION_4_3, GL_ARB_texture_storage_multisample |
void |
glTexStorage3D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5)
Entry point to C language function:
void glTexStorage3D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); Part of GL_ES_VERSION_3_0, GL_VERSION_4_2, GL_ARB_texture_storage; GL_EXT_texture_storage |
void |
glTexStorage3DMultisample(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
boolean arg6)
Entry point to C language function:
void glTexStorage3DMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); Part of GL_VERSION_4_3, GL_ARB_texture_storage_multisample |
void |
glTexStorageSparseAMD(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6)
Entry point to C language function:
void glTexStorageSparseAMD(GLenum target, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLsizei layers, GLbitfield flags); Part of GL_AMD_sparse_texture |
void |
glTexSubImage1D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
Buffer arg6)
Entry point to C language function:
void glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid * pixels); Part of GL_VERSION_1_1 |
void |
glTexSubImage1D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
long arg6)
Entry point to C language function:
void glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid * pixels); Part of GL_VERSION_1_1 |
void |
glTexSubImage2D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
Buffer arg8)
Entry point to C language function:
void glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * pixels); Part of GL_VERSION_ES_CL_CM, GL_VERSION_1_1, GL_ES_VERSION_2_0 |
void |
glTexSubImage2D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
long arg8)
Entry point to C language function:
void glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * pixels); Part of GL_VERSION_ES_CL_CM, GL_VERSION_1_1, GL_ES_VERSION_2_0 |
void |
glTexSubImage3D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
int arg8,
int arg9,
Buffer arg10)
Entry point to C language function:
void glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid * pixels); Part of GL_VERSION_1_2, GL_ES_VERSION_3_0; GL_OES_texture_3D |
void |
glTexSubImage3D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
int arg8,
int arg9,
long arg10)
Entry point to C language function:
void glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid * pixels); Part of GL_VERSION_1_2, GL_ES_VERSION_3_0; GL_OES_texture_3D |
void |
glTextureBarrierNV()
Entry point to C language function:
void glTextureBarrierNV(void); Part of GL_NV_texture_barrier |
void |
glTextureBufferEXT(int arg0,
int arg1,
int arg2,
int arg3)
Entry point to C language function:
void glTextureBufferEXT(GLuint texture, GLenum target, GLenum internalformat, GLuint buffer); Part of GL_EXT_direct_state_access |
void |
glTextureBufferRangeEXT(int arg0,
int arg1,
int arg2,
int arg3,
long arg4,
long arg5)
Entry point to C language function:
void glTextureBufferRangeEXT(GLuint texture, GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size); Part of GL_ARB_texture_buffer_range |
void |
glTextureImage1DEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
Buffer arg8)
Entry point to C language function:
void glTextureImage1DEXT(GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid * pixels); Part of GL_EXT_direct_state_access |
void |
glTextureImage2DEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
int arg8,
Buffer arg9)
Entry point to C language function:
void glTextureImage2DEXT(GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid * pixels); Part of GL_EXT_direct_state_access |
void |
glTextureImage2DMultisampleCoverageNV(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
boolean arg7)
Entry point to C language function:
void glTextureImage2DMultisampleCoverageNV(GLuint texture, GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations); Part of GL_NV_texture_multisample |
void |
glTextureImage2DMultisampleNV(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
boolean arg6)
Entry point to C language function:
void glTextureImage2DMultisampleNV(GLuint texture, GLenum target, GLsizei samples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations); Part of GL_NV_texture_multisample |
void |
glTextureImage3DEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
int arg8,
int arg9,
Buffer arg10)
Entry point to C language function:
void glTextureImage3DEXT(GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid * pixels); Part of GL_EXT_direct_state_access |
void |
glTextureImage3DMultisampleCoverageNV(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
boolean arg8)
Entry point to C language function:
void glTextureImage3DMultisampleCoverageNV(GLuint texture, GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations); Part of GL_NV_texture_multisample |
void |
glTextureImage3DMultisampleNV(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
boolean arg7)
Entry point to C language function:
void glTextureImage3DMultisampleNV(GLuint texture, GLenum target, GLsizei samples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations); Part of GL_NV_texture_multisample |
void |
glTextureLightEXT(int arg0)
Entry point to C language function:
void glTextureLightEXT(GLenum pname); Part of GL_EXT_light_texture |
void |
glTextureMaterialEXT(int arg0,
int arg1)
Entry point to C language function:
void glTextureMaterialEXT(GLenum face, GLenum mode); Part of GL_EXT_light_texture |
void |
glTextureNormalEXT(int arg0)
Entry point to C language function:
void glTextureNormalEXT(GLenum mode); Part of GL_EXT_texture_perturb_normal |
void |
glTextureParameterfEXT(int arg0,
int arg1,
int arg2,
float arg3)
Entry point to C language function:
void glTextureParameterfEXT(GLuint texture, GLenum target, GLenum pname, GLfloat param); Part of GL_EXT_direct_state_access |
void |
glTextureParameterfvEXT(int arg0,
int arg1,
int arg2,
float[] arg3,
int arg4)
Entry point to C language function:
void glTextureParameterfvEXT(GLuint texture, GLenum target, GLenum pname, const GLfloat * params); Part of GL_EXT_direct_state_access |
void |
glTextureParameterfvEXT(int arg0,
int arg1,
int arg2,
FloatBuffer arg3)
Entry point to C language function:
void glTextureParameterfvEXT(GLuint texture, GLenum target, GLenum pname, const GLfloat * params); Part of GL_EXT_direct_state_access |
void |
glTextureParameteriEXT(int arg0,
int arg1,
int arg2,
int arg3)
Entry point to C language function:
void glTextureParameteriEXT(GLuint texture, GLenum target, GLenum pname, GLint param); Part of GL_EXT_direct_state_access |
void |
glTextureParameterIivEXT(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
Entry point to C language function:
void glTextureParameterIivEXT(GLuint texture, GLenum target, GLenum pname, const GLint * params); Part of GL_EXT_direct_state_access |
void |
glTextureParameterIivEXT(int arg0,
int arg1,
int arg2,
IntBuffer arg3)
Entry point to C language function:
void glTextureParameterIivEXT(GLuint texture, GLenum target, GLenum pname, const GLint * params); Part of GL_EXT_direct_state_access |
void |
glTextureParameterIuivEXT(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
Entry point to C language function:
void glTextureParameterIuivEXT(GLuint texture, GLenum target, GLenum pname, const GLuint * params); Part of GL_EXT_direct_state_access |
void |
glTextureParameterIuivEXT(int arg0,
int arg1,
int arg2,
IntBuffer arg3)
Entry point to C language function:
void glTextureParameterIuivEXT(GLuint texture, GLenum target, GLenum pname, const GLuint * params); Part of GL_EXT_direct_state_access |
void |
glTextureParameterivEXT(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
Entry point to C language function:
void glTextureParameterivEXT(GLuint texture, GLenum target, GLenum pname, const GLint * params); Part of GL_EXT_direct_state_access |
void |
glTextureParameterivEXT(int arg0,
int arg1,
int arg2,
IntBuffer arg3)
Entry point to C language function:
void glTextureParameterivEXT(GLuint texture, GLenum target, GLenum pname, const GLint * params); Part of GL_EXT_direct_state_access |
void |
glTextureRangeAPPLE(int arg0,
int arg1,
Buffer arg2)
Entry point to C language function:
void glTextureRangeAPPLE(GLenum target, GLsizei length, const GLvoid * pointer); Part of GL_APPLE_texture_range |
void |
glTextureRenderbufferEXT(int arg0,
int arg1,
int arg2)
Entry point to C language function:
void glTextureRenderbufferEXT(GLuint texture, GLenum target, GLuint renderbuffer); Part of GL_EXT_direct_state_access |
void |
glTextureStorage1D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4)
Entry point to C language function:
void glTextureStorage1D(GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width); Part of GL_EXT_texture_storage, GL_ARB_texture_storage |
void |
glTextureStorage2D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5)
Entry point to C language function:
void glTextureStorage2D(GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); Part of GL_EXT_texture_storage, GL_ARB_texture_storage |
void |
glTextureStorage2DMultisampleEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
boolean arg6)
Entry point to C language function:
void glTextureStorage2DMultisampleEXT(GLuint texture, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); Part of GL_VERSION_4_3, GL_ARB_texture_storage_multisample |
void |
glTextureStorage3D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6)
Entry point to C language function:
void glTextureStorage3D(GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); Part of GL_EXT_texture_storage, GL_ARB_texture_storage |
void |
glTextureStorage3DMultisampleEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
boolean arg7)
Entry point to C language function:
void glTextureStorage3DMultisampleEXT(GLuint texture, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); Part of GL_VERSION_4_3, GL_ARB_texture_storage_multisample |
void |
glTextureStorageSparseAMD(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7)
Entry point to C language function:
void glTextureStorageSparseAMD(GLuint texture, GLenum target, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLsizei layers, GLbitfield flags); Part of GL_AMD_sparse_texture |
void |
glTextureSubImage1DEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
Buffer arg7)
Entry point to C language function:
void glTextureSubImage1DEXT(GLuint texture, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid * pixels); Part of GL_EXT_direct_state_access |
void |
glTextureSubImage2DEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
int arg8,
Buffer arg9)
Entry point to C language function:
void glTextureSubImage2DEXT(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * pixels); Part of GL_EXT_direct_state_access |
void |
glTextureSubImage3DEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
int arg8,
int arg9,
int arg10,
Buffer arg11)
Entry point to C language function:
void glTextureSubImage3DEXT(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid * pixels); Part of GL_EXT_direct_state_access |
void |
glTextureView(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7)
Entry point to C language function:
void glTextureView(GLuint texture, GLenum target, GLuint origtexture, GLenum internalformat, GLuint minlevel, GLuint numlevels, GLuint minlayer, GLuint numlayers); Part of GL_VERSION_4_3, GL_ARB_texture_view |
void |
glTransformFeedbackVaryings(int arg0,
int arg1,
String[] arg2,
int arg3)
Entry point to C language function:
void glTransformFeedbackVaryings(GLuint program, GLsizei count, const GLchar * const * varyings, GLenum bufferMode); Part of GL_ES_VERSION_3_0, GL_VERSION_3_0 |
void |
glTransformPathNV(int arg0,
int arg1,
int arg2,
float[] arg3,
int arg4)
Entry point to C language function:
void glTransformPathNV(GLuint resultPath, GLuint srcPath, GLenum transformType, const GLfloat * transformValues); Part of GL_NV_path_rendering |
void |
glTransformPathNV(int arg0,
int arg1,
int arg2,
FloatBuffer arg3)
Entry point to C language function:
void glTransformPathNV(GLuint resultPath, GLuint srcPath, GLenum transformType, const GLfloat * transformValues); Part of GL_NV_path_rendering |
void |
glTranslated(double arg0,
double arg1,
double arg2)
Entry point to C language function:
void glTranslated(GLdouble x, GLdouble y, GLdouble z); Part of GL_VERSION_1_0 |
void |
glTranslatef(float arg0,
float arg1,
float arg2)
Translate the current matrix.
|
void |
glUniform(GLUniformData arg0) |
void |
glUniform1d(int arg0,
double arg1)
Entry point to C language function:
void glUniform1d(GLint location, GLdouble x); Part of GL_VERSION_4_0, GL_ARB_gpu_shader_fp64 |
void |
glUniform1dv(int arg0,
int arg1,
double[] arg2,
int arg3)
Entry point to C language function:
void glUniform1dv(GLint location, GLsizei count, const GLdouble * value); Part of GL_VERSION_4_0, GL_ARB_gpu_shader_fp64 |
void |
glUniform1dv(int arg0,
int arg1,
DoubleBuffer arg2)
Entry point to C language function:
void glUniform1dv(GLint location, GLsizei count, const GLdouble * value); Part of GL_VERSION_4_0, GL_ARB_gpu_shader_fp64 |
void |
glUniform1f(int arg0,
float arg1)
Entry point to C language function:
void glUniform1f(GLint location, GLfloat x); Part of GL_ES_VERSION_2_0, GL_VERSION_2_0 |
void |
glUniform1fARB(int arg0,
float arg1)
Entry point to C language function:
void glUniform1fARB(GLint location, GLfloat v0); Part of GL_ARB_shader_objects |
void |
glUniform1fv(int arg0,
int arg1,
float[] arg2,
int arg3)
Entry point to C language function:
void glUniform1fv(GLint location, GLsizei count, const GLfloat * v); Part of GL_ES_VERSION_2_0, GL_VERSION_2_0 |
void |
glUniform1fv(int arg0,
int arg1,
FloatBuffer arg2)
Entry point to C language function:
void glUniform1fv(GLint location, GLsizei count, const GLfloat * v); Part of GL_ES_VERSION_2_0, GL_VERSION_2_0 |
void |
glUniform1fvARB(int arg0,
int arg1,
float[] arg2,
int arg3)
Entry point to C language function:
void glUniform1fvARB(GLint location, GLsizei count, const GLfloat * value); Part of GL_ARB_shader_objects |
void |
glUniform1fvARB(int arg0,
int arg1,
FloatBuffer arg2)
Entry point to C language function:
void glUniform1fvARB(GLint location, GLsizei count, const GLfloat * value); Part of GL_ARB_shader_objects |
void |
glUniform1i(int arg0,
int arg1)
Entry point to C language function:
void glUniform1i(GLint location, GLint x); Part of GL_ES_VERSION_2_0, GL_VERSION_2_0 |
void |
glUniform1i64NV(int arg0,
long arg1)
Entry point to C language function:
void glUniform1i64NV(GLint location, GLint64EXT x); Part of GL_NV_gpu_shader5 |
void |
glUniform1i64vNV(int arg0,
int arg1,
long[] arg2,
int arg3)
Entry point to C language function:
void glUniform1i64vNV(GLint location, GLsizei count, const GLint64EXT * value); Part of GL_NV_gpu_shader5 |
void |
glUniform1i64vNV(int arg0,
int arg1,
LongBuffer arg2)
Entry point to C language function:
void glUniform1i64vNV(GLint location, GLsizei count, const GLint64EXT * value); Part of GL_NV_gpu_shader5 |
void |
glUniform1iARB(int arg0,
int arg1)
Entry point to C language function:
void glUniform1iARB(GLint location, GLint v0); Part of GL_ARB_shader_objects |
void |
glUniform1iv(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function:
void glUniform1iv(GLint location, GLsizei count, const GLint * v); Part of GL_ES_VERSION_2_0, GL_VERSION_2_0 |
void |
glUniform1iv(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function:
void glUniform1iv(GLint location, GLsizei count, const GLint * v); Part of GL_ES_VERSION_2_0, GL_VERSION_2_0 |
void |
glUniform1ivARB(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function:
void glUniform1ivARB(GLint location, GLsizei count, const GLint * value); Part of GL_ARB_shader_objects |
void |
glUniform1ivARB(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function:
void glUniform1ivARB(GLint location, GLsizei count, const GLint * value); Part of GL_ARB_shader_objects |
void |
glUniform1ui(int arg0,
int arg1)
Entry point to C language function:
void glUniform1ui(GLint location, GLuint v0); Part of GL_ES_VERSION_3_0, GL_VERSION_3_0; GL_EXT_gpu_shader4 |
void |
glUniform1ui64NV(int arg0,
long arg1)
Entry point to C language function:
void glUniform1ui64NV(GLint location, GLuint64EXT x); Part of GL_NV_gpu_shader5 |
void |
glUniform1ui64vNV(int arg0,
int arg1,
long[] arg2,
int arg3)
Entry point to C language function:
void glUniform1ui64vNV(GLint location, GLsizei count, const GLuint64EXT * value); Part of GL_NV_gpu_shader5 |
void |
glUniform1ui64vNV(int arg0,
int arg1,
LongBuffer arg2)
Entry point to C language function:
void glUniform1ui64vNV(GLint location, GLsizei count, const GLuint64EXT * value); Part of GL_NV_gpu_shader5 |
void |
glUniform1uiv(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function:
void glUniform1uiv(GLint location, GLsizei count, const GLuint * value); Part of GL_ES_VERSION_3_0, GL_VERSION_3_0; GL_EXT_gpu_shader4 |
void |
glUniform1uiv(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function:
void glUniform1uiv(GLint location, GLsizei count, const GLuint * value); Part of GL_ES_VERSION_3_0, GL_VERSION_3_0; GL_EXT_gpu_shader4 |
void |
glUniform2d(int arg0,
double arg1,
double arg2)
Entry point to C language function:
void glUniform2d(GLint location, GLdouble x, GLdouble y); Part of GL_VERSION_4_0, GL_ARB_gpu_shader_fp64 |
void |
glUniform2dv(int arg0,
int arg1,
double[] arg2,
int arg3)
Entry point to C language function:
void glUniform2dv(GLint location, GLsizei count, const GLdouble * value); Part of GL_VERSION_4_0, GL_ARB_gpu_shader_fp64 |
void |
glUniform2dv(int arg0,
int arg1,
DoubleBuffer arg2)
Entry point to C language function:
void glUniform2dv(GLint location, GLsizei count, const GLdouble * value); Part of GL_VERSION_4_0, GL_ARB_gpu_shader_fp64 |
void |
glUniform2f(int arg0,
float arg1,
float arg2)
Entry point to C language function:
void glUniform2f(GLint location, GLfloat x, GLfloat y); Part of GL_ES_VERSION_2_0, GL_VERSION_2_0 |
void |
glUniform2fARB(int arg0,
float arg1,
float arg2)
Entry point to C language function:
void glUniform2fARB(GLint location, GLfloat v0, GLfloat v1); Part of GL_ARB_shader_objects |
void |
glUniform2fv(int arg0,
int arg1,
float[] arg2,
int arg3)
Entry point to C language function:
void glUniform2fv(GLint location, GLsizei count, const GLfloat * v); Part of GL_ES_VERSION_2_0, GL_VERSION_2_0 |
void |
glUniform2fv(int arg0,
int arg1,
FloatBuffer arg2)
Entry point to C language function:
void glUniform2fv(GLint location, GLsizei count, const GLfloat * v); Part of GL_ES_VERSION_2_0, GL_VERSION_2_0 |
void |
glUniform2fvARB(int arg0,
int arg1,
float[] arg2,
int arg3)
Entry point to C language function:
void glUniform2fvARB(GLint location, GLsizei count, const GLfloat * value); Part of GL_ARB_shader_objects |
void |
glUniform2fvARB(int arg0,
int arg1,
FloatBuffer arg2)
Entry point to C language function:
void glUniform2fvARB(GLint location, GLsizei count, const GLfloat * value); Part of GL_ARB_shader_objects |
void |
glUniform2i(int arg0,
int arg1,
int arg2)
Entry point to C language function:
void glUniform2i(GLint location, GLint x, GLint y); Part of GL_ES_VERSION_2_0, GL_VERSION_2_0 |
void |
glUniform2i64NV(int arg0,
long arg1,
long arg2)
Entry point to C language function:
void glUniform2i64NV(GLint location, GLint64EXT x, GLint64EXT y); Part of GL_NV_gpu_shader5 |
void |
glUniform2i64vNV(int arg0,
int arg1,
long[] arg2,
int arg3)
Entry point to C language function:
void glUniform2i64vNV(GLint location, GLsizei count, const GLint64EXT * value); Part of GL_NV_gpu_shader5 |
void |
glUniform2i64vNV(int arg0,
int arg1,
LongBuffer arg2)
Entry point to C language function:
void glUniform2i64vNV(GLint location, GLsizei count, const GLint64EXT * value); Part of GL_NV_gpu_shader5 |
void |
glUniform2iARB(int arg0,
int arg1,
int arg2)
Entry point to C language function:
void glUniform2iARB(GLint location, GLint v0, GLint v1); Part of GL_ARB_shader_objects |
void |
glUniform2iv(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function:
void glUniform2iv(GLint location, GLsizei count, const GLint * v); Part of GL_ES_VERSION_2_0, GL_VERSION_2_0 |
void |
glUniform2iv(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function:
void glUniform2iv(GLint location, GLsizei count, const GLint * v); Part of GL_ES_VERSION_2_0, GL_VERSION_2_0 |
void |
glUniform2ivARB(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function:
void glUniform2ivARB(GLint location, GLsizei count, const GLint * value); Part of GL_ARB_shader_objects |
void |
glUniform2ivARB(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function:
void glUniform2ivARB(GLint location, GLsizei count, const GLint * value); Part of GL_ARB_shader_objects |
void |
glUniform2ui(int arg0,
int arg1,
int arg2)
Entry point to C language function:
void glUniform2ui(GLint location, GLuint v0, GLuint v1); Part of GL_ES_VERSION_3_0, GL_VERSION_3_0; GL_EXT_gpu_shader4 |
void |
glUniform2ui64NV(int arg0,
long arg1,
long arg2)
Entry point to C language function:
void glUniform2ui64NV(GLint location, GLuint64EXT x, GLuint64EXT y); Part of GL_NV_gpu_shader5 |
void |
glUniform2ui64vNV(int arg0,
int arg1,
long[] arg2,
int arg3)
Entry point to C language function:
void glUniform2ui64vNV(GLint location, GLsizei count, const GLuint64EXT * value); Part of GL_NV_gpu_shader5 |
void |
glUniform2ui64vNV(int arg0,
int arg1,
LongBuffer arg2)
Entry point to C language function:
void glUniform2ui64vNV(GLint location, GLsizei count, const GLuint64EXT * value); Part of GL_NV_gpu_shader5 |
void |
glUniform2uiv(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function:
void glUniform2uiv(GLint location, GLsizei count, const GLuint * value); Part of GL_ES_VERSION_3_0, GL_VERSION_3_0; GL_EXT_gpu_shader4 |
void |
glUniform2uiv(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function:
void glUniform2uiv(GLint location, GLsizei count, const GLuint * value); Part of GL_ES_VERSION_3_0, GL_VERSION_3_0; GL_EXT_gpu_shader4 |
void |
glUniform3d(int arg0,
double arg1,
double arg2,
double arg3)
Entry point to C language function:
void glUniform3d(GLint location, GLdouble x, GLdouble y, GLdouble z); Part of GL_VERSION_4_0, GL_ARB_gpu_shader_fp64 |
void |
glUniform3dv(int arg0,
int arg1,
double[] arg2,
int arg3)
Entry point to C language function:
void glUniform3dv(GLint location, GLsizei count, const GLdouble * value); Part of GL_VERSION_4_0, GL_ARB_gpu_shader_fp64 |
void |
glUniform3dv(int arg0,
int arg1,
DoubleBuffer arg2)
Entry point to C language function:
void glUniform3dv(GLint location, GLsizei count, const GLdouble * value); Part of GL_VERSION_4_0, GL_ARB_gpu_shader_fp64 |
void |
glUniform3f(int arg0,
float arg1,
float arg2,
float arg3)
Entry point to C language function:
void glUniform3f(GLint location, GLfloat x, GLfloat y, GLfloat z); Part of GL_ES_VERSION_2_0, GL_VERSION_2_0 |
void |
glUniform3fARB(int arg0,
float arg1,
float arg2,
float arg3)
Entry point to C language function:
void glUniform3fARB(GLint location, GLfloat v0, GLfloat v1, GLfloat v2); Part of GL_ARB_shader_objects |
void |
glUniform3fv(int arg0,
int arg1,
float[] arg2,
int arg3)
Entry point to C language function:
void glUniform3fv(GLint location, GLsizei count, const GLfloat * v); Part of GL_ES_VERSION_2_0, GL_VERSION_2_0 |
void |
glUniform3fv(int arg0,
int arg1,
FloatBuffer arg2)
Entry point to C language function:
void glUniform3fv(GLint location, GLsizei count, const GLfloat * v); Part of GL_ES_VERSION_2_0, GL_VERSION_2_0 |
void |
glUniform3fvARB(int arg0,
int arg1,
float[] arg2,
int arg3)
Entry point to C language function:
void glUniform3fvARB(GLint location, GLsizei count, const GLfloat * value); Part of GL_ARB_shader_objects |
void |
glUniform3fvARB(int arg0,
int arg1,
FloatBuffer arg2)
Entry point to C language function:
void glUniform3fvARB(GLint location, GLsizei count, const GLfloat * value); Part of GL_ARB_shader_objects |
void |
glUniform3i(int arg0,
int arg1,
int arg2,
int arg3)
Entry point to C language function:
void glUniform3i(GLint location, GLint x, GLint y, GLint z); Part of GL_ES_VERSION_2_0, GL_VERSION_2_0 |
void |
glUniform3i64NV(int arg0,
long arg1,
long arg2,
long arg3)
Entry point to C language function:
void glUniform3i64NV(GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z); Part of GL_NV_gpu_shader5 |
void |
glUniform3i64vNV(int arg0,
int arg1,
long[] arg2,
int arg3)
Entry point to C language function:
void glUniform3i64vNV(GLint location, GLsizei count, const GLint64EXT * value); Part of GL_NV_gpu_shader5 |
void |
glUniform3i64vNV(int arg0,
int arg1,
LongBuffer arg2)
Entry point to C language function:
void glUniform3i64vNV(GLint location, GLsizei count, const GLint64EXT * value); Part of GL_NV_gpu_shader5 |
void |
glUniform3iARB(int arg0,
int arg1,
int arg2,
int arg3)
Entry point to C language function:
void glUniform3iARB(GLint location, GLint v0, GLint v1, GLint v2); Part of GL_ARB_shader_objects |
void |
glUniform3iv(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function:
void glUniform3iv(GLint location, GLsizei count, const GLint * v); Part of GL_ES_VERSION_2_0, GL_VERSION_2_0 |
void |
glUniform3iv(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function:
void glUniform3iv(GLint location, GLsizei count, const GLint * v); Part of GL_ES_VERSION_2_0, GL_VERSION_2_0 |
void |
glUniform3ivARB(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function:
void glUniform3ivARB(GLint location, GLsizei count, const GLint * value); Part of GL_ARB_shader_objects |
void |
glUniform3ivARB(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function:
void glUniform3ivARB(GLint location, GLsizei count, const GLint * value); Part of GL_ARB_shader_objects |
void |
glUniform3ui(int arg0,
int arg1,
int arg2,
int arg3)
Entry point to C language function:
void glUniform3ui(GLint location, GLuint v0, GLuint v1, GLuint v2); Part of GL_ES_VERSION_3_0, GL_VERSION_3_0; GL_EXT_gpu_shader4 |
void |
glUniform3ui64NV(int arg0,
long arg1,
long arg2,
long arg3)
Entry point to C language function:
void glUniform3ui64NV(GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z); Part of GL_NV_gpu_shader5 |
void |
glUniform3ui64vNV(int arg0,
int arg1,
long[] arg2,
int arg3)
Entry point to C language function:
void glUniform3ui64vNV(GLint location, GLsizei count, const GLuint64EXT * value); Part of GL_NV_gpu_shader5 |
void |
glUniform3ui64vNV(int arg0,
int arg1,
LongBuffer arg2)
Entry point to C language function:
void glUniform3ui64vNV(GLint location, GLsizei count, const GLuint64EXT * value); Part of GL_NV_gpu_shader5 |
void |
glUniform3uiv(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function:
void glUniform3uiv(GLint location, GLsizei count, const GLuint * value); Part of GL_ES_VERSION_3_0, GL_VERSION_3_0; GL_EXT_gpu_shader4 |
void |
glUniform3uiv(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function:
void glUniform3uiv(GLint location, GLsizei count, const GLuint * value); Part of GL_ES_VERSION_3_0, GL_VERSION_3_0; GL_EXT_gpu_shader4 |
void |
glUniform4d(int arg0,
double arg1,
double arg2,
double arg3,
double arg4)
Entry point to C language function:
void glUniform4d(GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w); Part of GL_VERSION_4_0, GL_ARB_gpu_shader_fp64 |
void |
glUniform4dv(int arg0,
int arg1,
double[] arg2,
int arg3)
Entry point to C language function:
void glUniform4dv(GLint location, GLsizei count, const GLdouble * value); Part of GL_VERSION_4_0, GL_ARB_gpu_shader_fp64 |
void |
glUniform4dv(int arg0,
int arg1,
DoubleBuffer arg2)
Entry point to C language function:
void glUniform4dv(GLint location, GLsizei count, const GLdouble * value); Part of GL_VERSION_4_0, GL_ARB_gpu_shader_fp64 |
void |
glUniform4f(int arg0,
float arg1,
float arg2,
float arg3,
float arg4)
Entry point to C language function:
void glUniform4f(GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w); Part of GL_ES_VERSION_2_0, GL_VERSION_2_0 |
void |
glUniform4fARB(int arg0,
float arg1,
float arg2,
float arg3,
float arg4)
Entry point to C language function:
void glUniform4fARB(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); Part of GL_ARB_shader_objects |
void |
glUniform4fv(int arg0,
int arg1,
float[] arg2,
int arg3)
Entry point to C language function:
void glUniform4fv(GLint location, GLsizei count, const GLfloat * v); Part of GL_ES_VERSION_2_0, GL_VERSION_2_0 |
void |
glUniform4fv(int arg0,
int arg1,
FloatBuffer arg2)
Entry point to C language function:
void glUniform4fv(GLint location, GLsizei count, const GLfloat * v); Part of GL_ES_VERSION_2_0, GL_VERSION_2_0 |
void |
glUniform4fvARB(int arg0,
int arg1,
float[] arg2,
int arg3)
Entry point to C language function:
void glUniform4fvARB(GLint location, GLsizei count, const GLfloat * value); Part of GL_ARB_shader_objects |
void |
glUniform4fvARB(int arg0,
int arg1,
FloatBuffer arg2)
Entry point to C language function:
void glUniform4fvARB(GLint location, GLsizei count, const GLfloat * value); Part of GL_ARB_shader_objects |
void |
glUniform4i(int arg0,
int arg1,
int arg2,
int arg3,
int arg4)
Entry point to C language function:
void glUniform4i(GLint location, GLint x, GLint y, GLint z, GLint w); Part of GL_ES_VERSION_2_0, GL_VERSION_2_0 |
void |
glUniform4i64NV(int arg0,
long arg1,
long arg2,
long arg3,
long arg4)
Entry point to C language function:
void glUniform4i64NV(GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w); Part of GL_NV_gpu_shader5 |
void |
glUniform4i64vNV(int arg0,
int arg1,
long[] arg2,
int arg3)
Entry point to C language function:
void glUniform4i64vNV(GLint location, GLsizei count, const GLint64EXT * value); Part of GL_NV_gpu_shader5 |
void |
glUniform4i64vNV(int arg0,
int arg1,
LongBuffer arg2)
Entry point to C language function:
void glUniform4i64vNV(GLint location, GLsizei count, const GLint64EXT * value); Part of GL_NV_gpu_shader5 |
void |
glUniform4iARB(int arg0,
int arg1,
int arg2,
int arg3,
int arg4)
Entry point to C language function:
void glUniform4iARB(GLint location, GLint v0, GLint v1, GLint v2, GLint v3); Part of GL_ARB_shader_objects |
void |
glUniform4iv(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function:
void glUniform4iv(GLint location, GLsizei count, const GLint * v); Part of GL_ES_VERSION_2_0, GL_VERSION_2_0 |
void |
glUniform4iv(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function:
void glUniform4iv(GLint location, GLsizei count, const GLint * v); Part of GL_ES_VERSION_2_0, GL_VERSION_2_0 |
void |
glUniform4ivARB(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function:
void glUniform4ivARB(GLint location, GLsizei count, const GLint * value); Part of GL_ARB_shader_objects |
void |
glUniform4ivARB(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function:
void glUniform4ivARB(GLint location, GLsizei count, const GLint * value); Part of GL_ARB_shader_objects |
void |
glUniform4ui(int arg0,
int arg1,
int arg2,
int arg3,
int arg4)
Entry point to C language function:
void glUniform4ui(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); Part of GL_ES_VERSION_3_0, GL_VERSION_3_0; GL_EXT_gpu_shader4 |
void |
glUniform4ui64NV(int arg0,
long arg1,
long arg2,
long arg3,
long arg4)
Entry point to C language function:
void glUniform4ui64NV(GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w); Part of GL_NV_gpu_shader5 |
void |
glUniform4ui64vNV(int arg0,
int arg1,
long[] arg2,
int arg3)
Entry point to C language function:
void glUniform4ui64vNV(GLint location, GLsizei count, const GLuint64EXT * value); Part of GL_NV_gpu_shader5 |
void |
glUniform4ui64vNV(int arg0,
int arg1,
LongBuffer arg2)
Entry point to C language function:
void glUniform4ui64vNV(GLint location, GLsizei count, const GLuint64EXT * value); Part of GL_NV_gpu_shader5 |
void |
glUniform4uiv(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function:
void glUniform4uiv(GLint location, GLsizei count, const GLuint * value); Part of GL_ES_VERSION_3_0, GL_VERSION_3_0; GL_EXT_gpu_shader4 |
void |
glUniform4uiv(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function:
void glUniform4uiv(GLint location, GLsizei count, const GLuint * value); Part of GL_ES_VERSION_3_0, GL_VERSION_3_0; GL_EXT_gpu_shader4 |
void |
glUniformBlockBinding(int arg0,
int arg1,
int arg2)
Entry point to C language function:
void glUniformBlockBinding(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding); Part of GL_ES_VERSION_3_0, GL_ARB_uniform_buffer_object, GL_VERSION_3_1 |
void |
glUniformBufferEXT(int arg0,
int arg1,
int arg2)
Entry point to C language function:
void glUniformBufferEXT(GLuint program, GLint location, GLuint buffer); Part of GL_EXT_bindable_uniform |
void |
glUniformHandleui64NV(int arg0,
long arg1)
Entry point to C language function:
void glUniformHandleui64NV(GLint location, GLuint64 value); Part of GL_NV_bindless_texture |
void |
glUniformHandleui64vNV(int arg0,
int arg1,
long[] arg2,
int arg3)
Entry point to C language function:
void glUniformHandleui64vNV(GLint location, GLsizei count, const GLuint64 * value); Part of GL_NV_bindless_texture |
void |
glUniformHandleui64vNV(int arg0,
int arg1,
LongBuffer arg2)
Entry point to C language function:
void glUniformHandleui64vNV(GLint location, GLsizei count, const GLuint64 * value); Part of GL_NV_bindless_texture |
void |
glUniformMatrix2dv(int arg0,
int arg1,
boolean arg2,
double[] arg3,
int arg4)
Entry point to C language function:
void glUniformMatrix2dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); Part of GL_VERSION_4_0, GL_ARB_gpu_shader_fp64 |
void |
glUniformMatrix2dv(int arg0,
int arg1,
boolean arg2,
DoubleBuffer arg3)
Entry point to C language function:
void glUniformMatrix2dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); Part of GL_VERSION_4_0, GL_ARB_gpu_shader_fp64 |
void |
glUniformMatrix2fv(int arg0,
int arg1,
boolean arg2,
float[] arg3,
int arg4)
Entry point to C language function:
void glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); Part of GL_ES_VERSION_2_0, GL_VERSION_2_0 |
void |
glUniformMatrix2fv(int arg0,
int arg1,
boolean arg2,
FloatBuffer arg3)
Entry point to C language function:
void glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); Part of GL_ES_VERSION_2_0, GL_VERSION_2_0 |
void |
glUniformMatrix2fvARB(int arg0,
int arg1,
boolean arg2,
float[] arg3,
int arg4)
Entry point to C language function:
void glUniformMatrix2fvARB(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); Part of GL_ARB_shader_objects |
void |
glUniformMatrix2fvARB(int arg0,
int arg1,
boolean arg2,
FloatBuffer arg3)
Entry point to C language function:
void glUniformMatrix2fvARB(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); Part of GL_ARB_shader_objects |
void |
glUniformMatrix2x3dv(int arg0,
int arg1,
boolean arg2,
double[] arg3,
int arg4)
Entry point to C language function:
void glUniformMatrix2x3dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); Part of GL_VERSION_4_0, GL_ARB_gpu_shader_fp64 |
void |
glUniformMatrix2x3dv(int arg0,
int arg1,
boolean arg2,
DoubleBuffer arg3)
Entry point to C language function:
void glUniformMatrix2x3dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); Part of GL_VERSION_4_0, GL_ARB_gpu_shader_fp64 |
void |
glUniformMatrix2x3fv(int arg0,
int arg1,
boolean arg2,
float[] arg3,
int arg4)
Entry point to C language function:
void glUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); Part of GL_ES_VERSION_3_0, GL_VERSION_2_1 |
void |
glUniformMatrix2x3fv(int arg0,
int arg1,
boolean arg2,
FloatBuffer arg3)
Entry point to C language function:
void glUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); Part of GL_ES_VERSION_3_0, GL_VERSION_2_1 |
void |
glUniformMatrix2x4dv(int arg0,
int arg1,
boolean arg2,
double[] arg3,
int arg4)
Entry point to C language function:
void glUniformMatrix2x4dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); Part of GL_VERSION_4_0, GL_ARB_gpu_shader_fp64 |
void |
glUniformMatrix2x4dv(int arg0,
int arg1,
boolean arg2,
DoubleBuffer arg3)
Entry point to C language function:
void glUniformMatrix2x4dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); Part of GL_VERSION_4_0, GL_ARB_gpu_shader_fp64 |
void |
glUniformMatrix2x4fv(int arg0,
int arg1,
boolean arg2,
float[] arg3,
int arg4)
Entry point to C language function:
void glUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); Part of GL_ES_VERSION_3_0, GL_VERSION_2_1 |
void |
glUniformMatrix2x4fv(int arg0,
int arg1,
boolean arg2,
FloatBuffer arg3)
Entry point to C language function:
void glUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); Part of GL_ES_VERSION_3_0, GL_VERSION_2_1 |
void |
glUniformMatrix3dv(int arg0,
int arg1,
boolean arg2,
double[] arg3,
int arg4)
Entry point to C language function:
void glUniformMatrix3dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); Part of GL_VERSION_4_0, GL_ARB_gpu_shader_fp64 |
void |
glUniformMatrix3dv(int arg0,
int arg1,
boolean arg2,
DoubleBuffer arg3)
Entry point to C language function:
void glUniformMatrix3dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); Part of GL_VERSION_4_0, GL_ARB_gpu_shader_fp64 |
void |
glUniformMatrix3fv(int arg0,
int arg1,
boolean arg2,
float[] arg3,
int arg4)
Entry point to C language function:
void glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); Part of GL_ES_VERSION_2_0, GL_VERSION_2_0 |
void |
glUniformMatrix3fv(int arg0,
int arg1,
boolean arg2,
FloatBuffer arg3)
Entry point to C language function:
void glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); Part of GL_ES_VERSION_2_0, GL_VERSION_2_0 |
void |
glUniformMatrix3fvARB(int arg0,
int arg1,
boolean arg2,
float[] arg3,
int arg4)
Entry point to C language function:
void glUniformMatrix3fvARB(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); Part of GL_ARB_shader_objects |
void |
glUniformMatrix3fvARB(int arg0,
int arg1,
boolean arg2,
FloatBuffer arg3)
Entry point to C language function:
void glUniformMatrix3fvARB(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); Part of GL_ARB_shader_objects |
void |
glUniformMatrix3x2dv(int arg0,
int arg1,
boolean arg2,
double[] arg3,
int arg4)
Entry point to C language function:
void glUniformMatrix3x2dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); Part of GL_VERSION_4_0, GL_ARB_gpu_shader_fp64 |
void |
glUniformMatrix3x2dv(int arg0,
int arg1,
boolean arg2,
DoubleBuffer arg3)
Entry point to C language function:
void glUniformMatrix3x2dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); Part of GL_VERSION_4_0, GL_ARB_gpu_shader_fp64 |
void |
glUniformMatrix3x2fv(int arg0,
int arg1,
boolean arg2,
float[] arg3,
int arg4)
Entry point to C language function:
void glUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); Part of GL_ES_VERSION_3_0, GL_VERSION_2_1 |
void |
glUniformMatrix3x2fv(int arg0,
int arg1,
boolean arg2,
FloatBuffer arg3)
Entry point to C language function:
void glUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); Part of GL_ES_VERSION_3_0, GL_VERSION_2_1 |
void |
glUniformMatrix3x4dv(int arg0,
int arg1,
boolean arg2,
double[] arg3,
int arg4)
Entry point to C language function:
void glUniformMatrix3x4dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); Part of GL_VERSION_4_0, GL_ARB_gpu_shader_fp64 |
void |
glUniformMatrix3x4dv(int arg0,
int arg1,
boolean arg2,
DoubleBuffer arg3)
Entry point to C language function:
void glUniformMatrix3x4dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); Part of GL_VERSION_4_0, GL_ARB_gpu_shader_fp64 |
void |
glUniformMatrix3x4fv(int arg0,
int arg1,
boolean arg2,
float[] arg3,
int arg4)
Entry point to C language function:
void glUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); Part of GL_ES_VERSION_3_0, GL_VERSION_2_1 |
void |
glUniformMatrix3x4fv(int arg0,
int arg1,
boolean arg2,
FloatBuffer arg3)
Entry point to C language function:
void glUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); Part of GL_ES_VERSION_3_0, GL_VERSION_2_1 |
void |
glUniformMatrix4dv(int arg0,
int arg1,
boolean arg2,
double[] arg3,
int arg4)
Entry point to C language function:
void glUniformMatrix4dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); Part of GL_VERSION_4_0, GL_ARB_gpu_shader_fp64 |
void |
glUniformMatrix4dv(int arg0,
int arg1,
boolean arg2,
DoubleBuffer arg3)
Entry point to C language function:
void glUniformMatrix4dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); Part of GL_VERSION_4_0, GL_ARB_gpu_shader_fp64 |
void |
glUniformMatrix4fv(int arg0,
int arg1,
boolean arg2,
float[] arg3,
int arg4)
Entry point to C language function:
void glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); Part of GL_ES_VERSION_2_0, GL_VERSION_2_0 |
void |
glUniformMatrix4fv(int arg0,
int arg1,
boolean arg2,
FloatBuffer arg3)
Entry point to C language function:
void glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); Part of GL_ES_VERSION_2_0, GL_VERSION_2_0 |
void |
glUniformMatrix4fvARB(int arg0,
int arg1,
boolean arg2,
float[] arg3,
int arg4)
Entry point to C language function:
void glUniformMatrix4fvARB(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); Part of GL_ARB_shader_objects |
void |
glUniformMatrix4fvARB(int arg0,
int arg1,
boolean arg2,
FloatBuffer arg3)
Entry point to C language function:
void glUniformMatrix4fvARB(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); Part of GL_ARB_shader_objects |
void |
glUniformMatrix4x2dv(int arg0,
int arg1,
boolean arg2,
double[] arg3,
int arg4)
Entry point to C language function:
void glUniformMatrix4x2dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); Part of GL_VERSION_4_0, GL_ARB_gpu_shader_fp64 |
void |
glUniformMatrix4x2dv(int arg0,
int arg1,
boolean arg2,
DoubleBuffer arg3)
Entry point to C language function:
void glUniformMatrix4x2dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); Part of GL_VERSION_4_0, GL_ARB_gpu_shader_fp64 |
void |
glUniformMatrix4x2fv(int arg0,
int arg1,
boolean arg2,
float[] arg3,
int arg4)
Entry point to C language function:
void glUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); Part of GL_ES_VERSION_3_0, GL_VERSION_2_1 |
void |
glUniformMatrix4x2fv(int arg0,
int arg1,
boolean arg2,
FloatBuffer arg3)
Entry point to C language function:
void glUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); Part of GL_ES_VERSION_3_0, GL_VERSION_2_1 |
void |
glUniformMatrix4x3dv(int arg0,
int arg1,
boolean arg2,
double[] arg3,
int arg4)
Entry point to C language function:
void glUniformMatrix4x3dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); Part of GL_VERSION_4_0, GL_ARB_gpu_shader_fp64 |
void |
glUniformMatrix4x3dv(int arg0,
int arg1,
boolean arg2,
DoubleBuffer arg3)
Entry point to C language function:
void glUniformMatrix4x3dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); Part of GL_VERSION_4_0, GL_ARB_gpu_shader_fp64 |
void |
glUniformMatrix4x3fv(int arg0,
int arg1,
boolean arg2,
float[] arg3,
int arg4)
Entry point to C language function:
void glUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); Part of GL_ES_VERSION_3_0, GL_VERSION_2_1 |
void |
glUniformMatrix4x3fv(int arg0,
int arg1,
boolean arg2,
FloatBuffer arg3)
Entry point to C language function:
void glUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); Part of GL_ES_VERSION_3_0, GL_VERSION_2_1 |
void |
glUniformSubroutinesuiv(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function:
void glUniformSubroutinesuiv(GLenum shadertype, GLsizei count, const GLuint * indices); Part of GL_ARB_shader_subroutine, GL_VERSION_4_0 |
void |
glUniformSubroutinesuiv(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function:
void glUniformSubroutinesuiv(GLenum shadertype, GLsizei count, const GLuint * indices); Part of GL_ARB_shader_subroutine, GL_VERSION_4_0 |
void |
glUniformui64NV(int arg0,
long arg1)
Entry point to C language function:
void glUniformui64NV(GLint location, GLuint64EXT value); Part of GL_NV_shader_buffer_load |
void |
glUniformui64vNV(int arg0,
int arg1,
long[] arg2,
int arg3)
Entry point to C language function:
void glUniformui64vNV(GLint location, GLsizei count, const GLuint64EXT * value); Part of GL_NV_shader_buffer_load |
void |
glUniformui64vNV(int arg0,
int arg1,
LongBuffer arg2)
Entry point to C language function:
void glUniformui64vNV(GLint location, GLsizei count, const GLuint64EXT * value); Part of GL_NV_shader_buffer_load |
void |
glUnlockArraysEXT()
Entry point to C language function:
void glUnlockArraysEXT(void); Part of GL_EXT_compiled_vertex_array |
boolean |
glUnmapBuffer(int arg0)
Entry point to C language function:
GLboolean glUnmapBuffer(GLenum target); Part of GL_ES_VERSION_3_0, GL_VERSION_1_5; GL_OES_mapbuffer |
boolean |
glUnmapNamedBufferEXT(int arg0)
Entry point to C language function:
GLboolean glUnmapNamedBufferEXT(GLuint buffer); Part of GL_EXT_direct_state_access |
void |
glUnmapTexture2DINTEL(int arg0,
int arg1)
Entry point to C language function:
void glUnmapTexture2DINTEL(GLuint texture, GLint level); Part of GL_INTEL_map_texture |
void |
glUseProgram(int arg0)
Entry point to C language function:
void glUseProgram(GLuint program); Part of GL_ES_VERSION_2_0, GL_VERSION_2_0 |
void |
glUseProgramObjectARB(int arg0)
Entry point to C language function:
void glUseProgramObjectARB(GLhandleARB programObj); Part of GL_ARB_shader_objects |
void |
glUseProgramStages(int arg0,
int arg1,
int arg2)
Entry point to C language function:
void glUseProgramStages(GLuint pipeline, GLbitfield stages, GLuint program); Part of GL_VERSION_4_1, GL_ARB_separate_shader_objects; GL_EXT_separate_shader_objects |
void |
glValidateProgram(int arg0)
Entry point to C language function:
void glValidateProgram(GLuint program); Part of GL_ES_VERSION_2_0, GL_VERSION_2_0 |
void |
glValidateProgramARB(int arg0)
Entry point to C language function:
void glValidateProgramARB(GLhandleARB programObj); Part of GL_ARB_shader_objects |
void |
glValidateProgramPipeline(int arg0)
Entry point to C language function:
void glValidateProgramPipeline(GLuint pipeline); Part of GL_VERSION_4_1, GL_ARB_separate_shader_objects; GL_EXT_separate_shader_objects |
void |
glVariantbvEXT(int arg0,
byte[] arg1,
int arg2)
Entry point to C language function:
void glVariantbvEXT(GLuint id, const GLbyte * addr); Part of GL_EXT_vertex_shader |
void |
glVariantbvEXT(int arg0,
ByteBuffer arg1)
Entry point to C language function:
void glVariantbvEXT(GLuint id, const GLbyte * addr); Part of GL_EXT_vertex_shader |
void |
glVariantdvEXT(int arg0,
double[] arg1,
int arg2)
Entry point to C language function:
void glVariantdvEXT(GLuint id, const GLdouble * addr); Part of GL_EXT_vertex_shader |
void |
glVariantdvEXT(int arg0,
DoubleBuffer arg1)
Entry point to C language function:
void glVariantdvEXT(GLuint id, const GLdouble * addr); Part of GL_EXT_vertex_shader |
void |
glVariantfvEXT(int arg0,
float[] arg1,
int arg2)
Entry point to C language function:
void glVariantfvEXT(GLuint id, const GLfloat * addr); Part of GL_EXT_vertex_shader |
void |
glVariantfvEXT(int arg0,
FloatBuffer arg1)
Entry point to C language function:
void glVariantfvEXT(GLuint id, const GLfloat * addr); Part of GL_EXT_vertex_shader |
void |
glVariantivEXT(int arg0,
int[] arg1,
int arg2)
Entry point to C language function:
void glVariantivEXT(GLuint id, const GLint * addr); Part of GL_EXT_vertex_shader |
void |
glVariantivEXT(int arg0,
IntBuffer arg1)
Entry point to C language function:
void glVariantivEXT(GLuint id, const GLint * addr); Part of GL_EXT_vertex_shader |
void |
glVariantPointerEXT(int arg0,
int arg1,
int arg2,
Buffer arg3)
Entry point to C language function:
void glVariantPointerEXT(GLuint id, GLenum type, GLuint stride, const GLvoid * addr); Part of GL_EXT_vertex_shader |
void |
glVariantPointerEXT(int arg0,
int arg1,
int arg2,
long arg3)
Entry point to C language function:
void glVariantPointerEXT(GLuint id, GLenum type, GLuint stride, const GLvoid * addr); Part of GL_EXT_vertex_shader |
void |
glVariantsvEXT(int arg0,
short[] arg1,
int arg2)
Entry point to C language function:
void glVariantsvEXT(GLuint id, const GLshort * addr); Part of GL_EXT_vertex_shader |
void |
glVariantsvEXT(int arg0,
ShortBuffer arg1)
Entry point to C language function:
void glVariantsvEXT(GLuint id, const GLshort * addr); Part of GL_EXT_vertex_shader |
void |
glVariantubvEXT(int arg0,
byte[] arg1,
int arg2)
Entry point to C language function:
void glVariantubvEXT(GLuint id, const GLubyte * addr); Part of GL_EXT_vertex_shader |
void |
glVariantubvEXT(int arg0,
ByteBuffer arg1)
Entry point to C language function:
void glVariantubvEXT(GLuint id, const GLubyte * addr); Part of GL_EXT_vertex_shader |
void |
glVariantuivEXT(int arg0,
int[] arg1,
int arg2)
Entry point to C language function:
void glVariantuivEXT(GLuint id, const GLuint * addr); Part of GL_EXT_vertex_shader |
void |
glVariantuivEXT(int arg0,
IntBuffer arg1)
Entry point to C language function:
void glVariantuivEXT(GLuint id, const GLuint * addr); Part of GL_EXT_vertex_shader |
void |
glVariantusvEXT(int arg0,
short[] arg1,
int arg2)
Entry point to C language function:
void glVariantusvEXT(GLuint id, const GLushort * addr); Part of GL_EXT_vertex_shader |
void |
glVariantusvEXT(int arg0,
ShortBuffer arg1)
Entry point to C language function:
void glVariantusvEXT(GLuint id, const GLushort * addr); Part of GL_EXT_vertex_shader |
void |
glVDPAUFiniNV()
Entry point to C language function:
void glVDPAUFiniNV(void); Part of GL_NV_vdpau_interop |
void |
glVDPAUGetSurfaceivNV(long arg0,
int arg1,
int arg2,
int[] arg3,
int arg4,
int[] arg5,
int arg6)
Entry point to C language function:
void glVDPAUGetSurfaceivNV(GLvdpauSurfaceNV surface, GLenum pname, GLsizei bufSize, GLsizei * length, GLint * values); Part of GL_NV_vdpau_interop |
void |
glVDPAUGetSurfaceivNV(long arg0,
int arg1,
int arg2,
IntBuffer arg3,
IntBuffer arg4)
Entry point to C language function:
void glVDPAUGetSurfaceivNV(GLvdpauSurfaceNV surface, GLenum pname, GLsizei bufSize, GLsizei * length, GLint * values); Part of GL_NV_vdpau_interop |
void |
glVDPAUInitNV(Buffer arg0,
Buffer arg1)
Entry point to C language function:
void glVDPAUInitNV(const GLvoid * vdpDevice, const GLvoid * getProcAddress); Part of GL_NV_vdpau_interop |
void |
glVDPAUIsSurfaceNV(long arg0)
Entry point to C language function:
void glVDPAUIsSurfaceNV(GLvdpauSurfaceNV surface); Part of GL_NV_vdpau_interop |
void |
glVDPAUMapSurfacesNV(int arg0,
PointerBuffer arg1)
Entry point to C language function:
void glVDPAUMapSurfacesNV(GLsizei numSurfaces, const GLvdpauSurfaceNV * surfaces); Part of GL_NV_vdpau_interop |
long |
glVDPAURegisterOutputSurfaceNV(Buffer arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
Entry point to C language function:
GLvdpauSurfaceNV glVDPAURegisterOutputSurfaceNV(GLvoid * vdpSurface, GLenum target, GLsizei numTextureNames, const GLuint * textureNames); Part of GL_NV_vdpau_interop |
long |
glVDPAURegisterOutputSurfaceNV(Buffer arg0,
int arg1,
int arg2,
IntBuffer arg3)
Entry point to C language function:
GLvdpauSurfaceNV glVDPAURegisterOutputSurfaceNV(GLvoid * vdpSurface, GLenum target, GLsizei numTextureNames, const GLuint * textureNames); Part of GL_NV_vdpau_interop |
long |
glVDPAURegisterVideoSurfaceNV(Buffer arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
Entry point to C language function:
GLvdpauSurfaceNV glVDPAURegisterVideoSurfaceNV(const GLvoid * vdpSurface, GLenum target, GLsizei numTextureNames, const GLuint * textureNames); Part of GL_NV_vdpau_interop |
long |
glVDPAURegisterVideoSurfaceNV(Buffer arg0,
int arg1,
int arg2,
IntBuffer arg3)
Entry point to C language function:
GLvdpauSurfaceNV glVDPAURegisterVideoSurfaceNV(const GLvoid * vdpSurface, GLenum target, GLsizei numTextureNames, const GLuint * textureNames); Part of GL_NV_vdpau_interop |
void |
glVDPAUSurfaceAccessNV(long arg0,
int arg1)
Entry point to C language function:
void glVDPAUSurfaceAccessNV(GLvdpauSurfaceNV surface, GLenum access); Part of GL_NV_vdpau_interop |
void |
glVDPAUUnmapSurfacesNV(int arg0,
PointerBuffer arg1)
Entry point to C language function:
void glVDPAUUnmapSurfacesNV(GLsizei numSurface, const GLvdpauSurfaceNV * surfaces); Part of GL_NV_vdpau_interop |
void |
glVDPAUUnregisterSurfaceNV(long arg0)
Entry point to C language function:
void glVDPAUUnregisterSurfaceNV(GLvdpauSurfaceNV surface); Part of GL_NV_vdpau_interop |
void |
glVertex2bOES(byte arg0)
Entry point to C language function:
void glVertex2bOES(GLbyte x); Part of GL_OES_byte_coordinates |
void |
glVertex2bvOES(byte[] arg0,
int arg1)
Entry point to C language function:
void glVertex2bvOES(const GLbyte * coords); Part of GL_OES_byte_coordinates |
void |
glVertex2bvOES(ByteBuffer arg0)
Entry point to C language function:
void glVertex2bvOES(const GLbyte * coords); Part of GL_OES_byte_coordinates |
void |
glVertex2d(double arg0,
double arg1)
|
void |
glVertex2dv(double[] arg0,
int arg1)
|
void |
glVertex2dv(DoubleBuffer arg0)
|
void |
glVertex2f(float arg0,
float arg1)
|
void |
glVertex2fv(float[] arg0,
int arg1)
|
void |
glVertex2fv(FloatBuffer arg0)
|
void |
glVertex2h(short arg0,
short arg1)
Entry point to C language function:
void glVertex2h(GLhalfNV x, GLhalfNV y); Part of GL_NV_half_float |
void |
glVertex2hv(short[] arg0,
int arg1)
Entry point to C language function:
void glVertex2hv(const GLhalfNV * v); Part of GL_NV_half_float |
void |
glVertex2hv(ShortBuffer arg0)
Entry point to C language function:
void glVertex2hv(const GLhalfNV * v); Part of GL_NV_half_float |
void |
glVertex2i(int arg0,
int arg1)
|
void |
glVertex2iv(int[] arg0,
int arg1)
|
void |
glVertex2iv(IntBuffer arg0)
|
void |
glVertex2s(short arg0,
short arg1)
|
void |
glVertex2sv(short[] arg0,
int arg1)
|
void |
glVertex2sv(ShortBuffer arg0)
|
void |
glVertex3bOES(byte arg0,
byte arg1)
Entry point to C language function:
void glVertex3bOES(GLbyte x, GLbyte y); Part of GL_OES_byte_coordinates |
void |
glVertex3bvOES(byte[] arg0,
int arg1)
Entry point to C language function:
void glVertex3bvOES(const GLbyte * coords); Part of GL_OES_byte_coordinates |
void |
glVertex3bvOES(ByteBuffer arg0)
Entry point to C language function:
void glVertex3bvOES(const GLbyte * coords); Part of GL_OES_byte_coordinates |
void |
glVertex3d(double arg0,
double arg1,
double arg2)
Entry point to C language function:
void glVertex3d(GLdouble x, GLdouble y, GLdouble z); Part of GL_VERSION_1_0 |
void |
glVertex3dv(double[] arg0,
int arg1)
|
void |
glVertex3dv(DoubleBuffer arg0)
|
void |
glVertex3f(float arg0,
float arg1,
float arg2)
Entry point to C language function:
void glVertex3f(GLfloat x, GLfloat y, GLfloat z); Part of GL_VERSION_1_0 |
void |
glVertex3fv(float[] arg0,
int arg1)
|
void |
glVertex3fv(FloatBuffer arg0)
|
void |
glVertex3h(short arg0,
short arg1,
short arg2)
Entry point to C language function:
void glVertex3h(GLhalfNV x, GLhalfNV y, GLhalfNV z); Part of GL_NV_half_float |
void |
glVertex3hv(short[] arg0,
int arg1)
Entry point to C language function:
void glVertex3hv(const GLhalfNV * v); Part of GL_NV_half_float |
void |
glVertex3hv(ShortBuffer arg0)
Entry point to C language function:
void glVertex3hv(const GLhalfNV * v); Part of GL_NV_half_float |
void |
glVertex3i(int arg0,
int arg1,
int arg2)
Entry point to C language function:
void glVertex3i(GLint x, GLint y, GLint z); Part of GL_VERSION_1_0 |
void |
glVertex3iv(int[] arg0,
int arg1)
|
void |
glVertex3iv(IntBuffer arg0)
|
void |
glVertex3s(short arg0,
short arg1,
short arg2)
Entry point to C language function:
void glVertex3s(GLshort x, GLshort y, GLshort z); Part of GL_VERSION_1_0 |
void |
glVertex3sv(short[] arg0,
int arg1)
|
void |
glVertex3sv(ShortBuffer arg0)
|
void |
glVertex4bOES(byte arg0,
byte arg1,
byte arg2)
Entry point to C language function:
void glVertex4bOES(GLbyte x, GLbyte y, GLbyte z); Part of GL_OES_byte_coordinates |
void |
glVertex4bvOES(byte[] arg0,
int arg1)
Entry point to C language function:
void glVertex4bvOES(const GLbyte * coords); Part of GL_OES_byte_coordinates |
void |
glVertex4bvOES(ByteBuffer arg0)
Entry point to C language function:
void glVertex4bvOES(const GLbyte * coords); Part of GL_OES_byte_coordinates |
void |
glVertex4d(double arg0,
double arg1,
double arg2,
double arg3)
Entry point to C language function:
void glVertex4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w); Part of GL_VERSION_1_0 |
void |
glVertex4dv(double[] arg0,
int arg1)
|
void |
glVertex4dv(DoubleBuffer arg0)
|
void |
glVertex4f(float arg0,
float arg1,
float arg2,
float arg3)
Entry point to C language function:
void glVertex4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w); Part of GL_VERSION_1_0 |
void |
glVertex4fv(float[] arg0,
int arg1)
|
void |
glVertex4fv(FloatBuffer arg0)
|
void |
glVertex4h(short arg0,
short arg1,
short arg2,
short arg3)
Entry point to C language function:
void glVertex4h(GLhalfNV x, GLhalfNV y, GLhalfNV z, GLhalfNV w); Part of GL_NV_half_float |
void |
glVertex4hv(short[] arg0,
int arg1)
Entry point to C language function:
void glVertex4hv(const GLhalfNV * v); Part of GL_NV_half_float |
void |
glVertex4hv(ShortBuffer arg0)
Entry point to C language function:
void glVertex4hv(const GLhalfNV * v); Part of GL_NV_half_float |
void |
glVertex4i(int arg0,
int arg1,
int arg2,
int arg3)
Entry point to C language function:
void glVertex4i(GLint x, GLint y, GLint z, GLint w); Part of GL_VERSION_1_0 |
void |
glVertex4iv(int[] arg0,
int arg1)
|
void |
glVertex4iv(IntBuffer arg0)
|
void |
glVertex4s(short arg0,
short arg1,
short arg2,
short arg3)
Entry point to C language function:
void glVertex4s(GLshort x, GLshort y, GLshort z, GLshort w); Part of GL_VERSION_1_0 |
void |
glVertex4sv(short[] arg0,
int arg1)
|
void |
glVertex4sv(ShortBuffer arg0)
|
void |
glVertexArrayBindVertexBufferEXT(int arg0,
int arg1,
int arg2,
long arg3,
int arg4)
Entry point to C language function:
void glVertexArrayBindVertexBufferEXT(GLuint vaobj, GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride); Part of GL_ARB_vertex_attrib_binding |
void |
glVertexArrayColorOffsetEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
long arg5)
Entry point to C language function:
void glVertexArrayColorOffsetEXT(GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset); Part of GL_EXT_direct_state_access |
void |
glVertexArrayEdgeFlagOffsetEXT(int arg0,
int arg1,
int arg2,
long arg3)
Entry point to C language function:
void glVertexArrayEdgeFlagOffsetEXT(GLuint vaobj, GLuint buffer, GLsizei stride, GLintptr offset); Part of GL_EXT_direct_state_access |
void |
glVertexArrayFogCoordOffsetEXT(int arg0,
int arg1,
int arg2,
int arg3,
long arg4)
Entry point to C language function:
void glVertexArrayFogCoordOffsetEXT(GLuint vaobj, GLuint buffer, GLenum type, GLsizei stride, GLintptr offset); Part of GL_EXT_direct_state_access |
void |
glVertexArrayIndexOffsetEXT(int arg0,
int arg1,
int arg2,
int arg3,
long arg4)
Entry point to C language function:
void glVertexArrayIndexOffsetEXT(GLuint vaobj, GLuint buffer, GLenum type, GLsizei stride, GLintptr offset); Part of GL_EXT_direct_state_access |
void |
glVertexArrayMultiTexCoordOffsetEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
long arg6)
Entry point to C language function:
void glVertexArrayMultiTexCoordOffsetEXT(GLuint vaobj, GLuint buffer, GLenum texunit, GLint size, GLenum type, GLsizei stride, GLintptr offset); Part of GL_EXT_direct_state_access |
void |
glVertexArrayNormalOffsetEXT(int arg0,
int arg1,
int arg2,
int arg3,
long arg4)
Entry point to C language function:
void glVertexArrayNormalOffsetEXT(GLuint vaobj, GLuint buffer, GLenum type, GLsizei stride, GLintptr offset); Part of GL_EXT_direct_state_access |
void |
glVertexArrayParameteriAPPLE(int arg0,
int arg1)
Entry point to C language function:
void glVertexArrayParameteriAPPLE(GLenum pname, GLint param); Part of GL_APPLE_vertex_array_range |
void |
glVertexArrayRangeAPPLE(int arg0,
Buffer arg1)
Entry point to C language function:
void glVertexArrayRangeAPPLE(GLsizei length, GLvoid * pointer); Part of GL_APPLE_vertex_array_range |
void |
glVertexArrayRangeNV(int arg0,
Buffer arg1)
Entry point to C language function:
void glVertexArrayRangeNV(GLsizei length, const GLvoid * pointer); Part of GL_NV_vertex_array_range |
void |
glVertexArraySecondaryColorOffsetEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
long arg5)
Entry point to C language function:
void glVertexArraySecondaryColorOffsetEXT(GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset); Part of GL_EXT_direct_state_access |
void |
glVertexArrayTexCoordOffsetEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
long arg5)
Entry point to C language function:
void glVertexArrayTexCoordOffsetEXT(GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset); Part of GL_EXT_direct_state_access |
void |
glVertexArrayVertexAttribBindingEXT(int arg0,
int arg1,
int arg2)
Entry point to C language function:
void glVertexArrayVertexAttribBindingEXT(GLuint vaobj, GLuint attribindex, GLuint bindingindex); Part of GL_ARB_vertex_attrib_binding |
void |
glVertexArrayVertexAttribFormatEXT(int arg0,
int arg1,
int arg2,
int arg3,
boolean arg4,
int arg5)
Entry point to C language function:
void glVertexArrayVertexAttribFormatEXT(GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset); Part of GL_ARB_vertex_attrib_binding |
void |
glVertexArrayVertexAttribIFormatEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4)
Entry point to C language function:
void glVertexArrayVertexAttribIFormatEXT(GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); Part of GL_ARB_vertex_attrib_binding |
void |
glVertexArrayVertexAttribIOffsetEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
long arg6)
Entry point to C language function:
void glVertexArrayVertexAttribIOffsetEXT(GLuint vaobj, GLuint buffer, GLuint index, GLint size, GLenum type, GLsizei stride, GLintptr offset); Part of GL_EXT_direct_state_access |
void |
glVertexArrayVertexAttribLFormatEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4)
Entry point to C language function:
void glVertexArrayVertexAttribLFormatEXT(GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); Part of GL_ARB_vertex_attrib_binding |
void |
glVertexArrayVertexAttribOffsetEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
boolean arg5,
int arg6,
long arg7)
Entry point to C language function:
void glVertexArrayVertexAttribOffsetEXT(GLuint vaobj, GLuint buffer, GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, GLintptr offset); Part of GL_EXT_direct_state_access |
void |
glVertexArrayVertexBindingDivisorEXT(int arg0,
int arg1,
int arg2)
Entry point to C language function:
void glVertexArrayVertexBindingDivisorEXT(GLuint vaobj, GLuint bindingindex, GLuint divisor); Part of GL_ARB_vertex_attrib_binding |
void |
glVertexArrayVertexOffsetEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
long arg5)
Entry point to C language function:
void glVertexArrayVertexOffsetEXT(GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset); Part of GL_EXT_direct_state_access |
void |
glVertexAttrib1d(int arg0,
double arg1)
Entry point to C language function:
void glVertexAttrib1d(GLuint index, GLdouble x); Part of GL_VERSION_2_0 |
void |
glVertexAttrib1dARB(int arg0,
double arg1)
Entry point to C language function:
void glVertexAttrib1dARB(GLuint index, GLdouble x); Part of GL_ARB_vertex_program |
void |
glVertexAttrib1dv(int arg0,
double[] arg1,
int arg2)
Entry point to C language function:
void glVertexAttrib1dv(GLuint index, const GLdouble * v); Part of GL_VERSION_2_0 |
void |
glVertexAttrib1dv(int arg0,
DoubleBuffer arg1)
Entry point to C language function:
void glVertexAttrib1dv(GLuint index, const GLdouble * v); Part of GL_VERSION_2_0 |
void |
glVertexAttrib1dvARB(int arg0,
double[] arg1,
int arg2)
Entry point to C language function:
void glVertexAttrib1dvARB(GLuint index, const GLdouble * v); Part of GL_ARB_vertex_program |
void |
glVertexAttrib1dvARB(int arg0,
DoubleBuffer arg1)
Entry point to C language function:
void glVertexAttrib1dvARB(GLuint index, const GLdouble * v); Part of GL_ARB_vertex_program |
void |
glVertexAttrib1f(int arg0,
float arg1)
Entry point to C language function:
void glVertexAttrib1f(GLuint indx, GLfloat x); Part of GL_ES_VERSION_2_0, GL_VERSION_2_0 |
void |
glVertexAttrib1fARB(int arg0,
float arg1)
Entry point to C language function:
void glVertexAttrib1fARB(GLuint index, GLfloat x); Part of GL_ARB_vertex_program |
void |
glVertexAttrib1fv(int arg0,
float[] arg1,
int arg2)
Entry point to C language function:
void glVertexAttrib1fv(GLuint indx, const GLfloat * values); Part of GL_ES_VERSION_2_0, GL_VERSION_2_0 |
void |
glVertexAttrib1fv(int arg0,
FloatBuffer arg1)
Entry point to C language function:
void glVertexAttrib1fv(GLuint indx, const GLfloat * values); Part of GL_ES_VERSION_2_0, GL_VERSION_2_0 |
void |
glVertexAttrib1fvARB(int arg0,
float[] arg1,
int arg2)
Entry point to C language function:
void glVertexAttrib1fvARB(GLuint index, const GLfloat * v); Part of GL_ARB_vertex_program |
void |
glVertexAttrib1fvARB(int arg0,
FloatBuffer arg1)
Entry point to C language function:
void glVertexAttrib1fvARB(GLuint index, const GLfloat * v); Part of GL_ARB_vertex_program |
void |
glVertexAttrib1h(int arg0,
short arg1)
Entry point to C language function:
void glVertexAttrib1h(GLuint index, GLhalfNV x); Part of GL_NV_half_float |
void |
glVertexAttrib1hv(int arg0,
short[] arg1,
int arg2)
Entry point to C language function:
void glVertexAttrib1hv(GLuint index, const GLhalfNV * v); Part of GL_NV_half_float |
void |
glVertexAttrib1hv(int arg0,
ShortBuffer arg1)
Entry point to C language function:
void glVertexAttrib1hv(GLuint index, const GLhalfNV * v); Part of GL_NV_half_float |
void |
glVertexAttrib1s(int arg0,
short arg1)
Entry point to C language function:
void glVertexAttrib1s(GLuint index, GLshort x); Part of GL_VERSION_2_0 |
void |
glVertexAttrib1sARB(int arg0,
short arg1)
Entry point to C language function:
void glVertexAttrib1sARB(GLuint index, GLshort x); Part of GL_ARB_vertex_program |
void |
glVertexAttrib1sv(int arg0,
short[] arg1,
int arg2)
Entry point to C language function:
void glVertexAttrib1sv(GLuint index, const GLshort * v); Part of GL_VERSION_2_0 |
void |
glVertexAttrib1sv(int arg0,
ShortBuffer arg1)
Entry point to C language function:
void glVertexAttrib1sv(GLuint index, const GLshort * v); Part of GL_VERSION_2_0 |
void |
glVertexAttrib1svARB(int arg0,
short[] arg1,
int arg2)
Entry point to C language function:
void glVertexAttrib1svARB(GLuint index, const GLshort * v); Part of GL_ARB_vertex_program |
void |
glVertexAttrib1svARB(int arg0,
ShortBuffer arg1)
Entry point to C language function:
void glVertexAttrib1svARB(GLuint index, const GLshort * v); Part of GL_ARB_vertex_program |
void |
glVertexAttrib2d(int arg0,
double arg1,
double arg2)
Entry point to C language function:
void glVertexAttrib2d(GLuint index, GLdouble x, GLdouble y); Part of GL_VERSION_2_0 |
void |
glVertexAttrib2dARB(int arg0,
double arg1,
double arg2)
Entry point to C language function:
void glVertexAttrib2dARB(GLuint index, GLdouble x, GLdouble y); Part of GL_ARB_vertex_program |
void |
glVertexAttrib2dv(int arg0,
double[] arg1,
int arg2)
Entry point to C language function:
void glVertexAttrib2dv(GLuint index, const GLdouble * v); Part of GL_VERSION_2_0 |
void |
glVertexAttrib2dv(int arg0,
DoubleBuffer arg1)
Entry point to C language function:
void glVertexAttrib2dv(GLuint index, const GLdouble * v); Part of GL_VERSION_2_0 |
void |
glVertexAttrib2dvARB(int arg0,
double[] arg1,
int arg2)
Entry point to C language function:
void glVertexAttrib2dvARB(GLuint index, const GLdouble * v); Part of GL_ARB_vertex_program |
void |
glVertexAttrib2dvARB(int arg0,
DoubleBuffer arg1)
Entry point to C language function:
void glVertexAttrib2dvARB(GLuint index, const GLdouble * v); Part of GL_ARB_vertex_program |
void |
glVertexAttrib2f(int arg0,
float arg1,
float arg2)
Entry point to C language function:
void glVertexAttrib2f(GLuint indx, GLfloat x, GLfloat y); Part of GL_ES_VERSION_2_0, GL_VERSION_2_0 |
void |
glVertexAttrib2fARB(int arg0,
float arg1,
float arg2)
Entry point to C language function:
void glVertexAttrib2fARB(GLuint index, GLfloat x, GLfloat y); Part of GL_ARB_vertex_program |
void |
glVertexAttrib2fv(int arg0,
float[] arg1,
int arg2)
Entry point to C language function:
void glVertexAttrib2fv(GLuint indx, const GLfloat * values); Part of GL_ES_VERSION_2_0, GL_VERSION_2_0 |
void |
glVertexAttrib2fv(int arg0,
FloatBuffer arg1)
Entry point to C language function:
void glVertexAttrib2fv(GLuint indx, const GLfloat * values); Part of GL_ES_VERSION_2_0, GL_VERSION_2_0 |
void |
glVertexAttrib2fvARB(int arg0,
float[] arg1,
int arg2)
Entry point to C language function:
void glVertexAttrib2fvARB(GLuint index, const GLfloat * v); Part of GL_ARB_vertex_program |
void |
glVertexAttrib2fvARB(int arg0,
FloatBuffer arg1)
Entry point to C language function:
void glVertexAttrib2fvARB(GLuint index, const GLfloat * v); Part of GL_ARB_vertex_program |
void |
glVertexAttrib2h(int arg0,
short arg1,
short arg2)
Entry point to C language function:
void glVertexAttrib2h(GLuint index, GLhalfNV x, GLhalfNV y); Part of GL_NV_half_float |
void |
glVertexAttrib2hv(int arg0,
short[] arg1,
int arg2)
Entry point to C language function:
void glVertexAttrib2hv(GLuint index, const GLhalfNV * v); Part of GL_NV_half_float |
void |
glVertexAttrib2hv(int arg0,
ShortBuffer arg1)
Entry point to C language function:
void glVertexAttrib2hv(GLuint index, const GLhalfNV * v); Part of GL_NV_half_float |
void |
glVertexAttrib2s(int arg0,
short arg1,
short arg2)
Entry point to C language function:
void glVertexAttrib2s(GLuint index, GLshort x, GLshort y); Part of GL_VERSION_2_0 |
void |
glVertexAttrib2sARB(int arg0,
short arg1,
short arg2)
Entry point to C language function:
void glVertexAttrib2sARB(GLuint index, GLshort x, GLshort y); Part of GL_ARB_vertex_program |
void |
glVertexAttrib2sv(int arg0,
short[] arg1,
int arg2)
Entry point to C language function:
void glVertexAttrib2sv(GLuint index, const GLshort * v); Part of GL_VERSION_2_0 |
void |
glVertexAttrib2sv(int arg0,
ShortBuffer arg1)
Entry point to C language function:
void glVertexAttrib2sv(GLuint index, const GLshort * v); Part of GL_VERSION_2_0 |
void |
glVertexAttrib2svARB(int arg0,
short[] arg1,
int arg2)
Entry point to C language function:
void glVertexAttrib2svARB(GLuint index, const GLshort * v); Part of GL_ARB_vertex_program |
void |
glVertexAttrib2svARB(int arg0,
ShortBuffer arg1)
Entry point to C language function:
void glVertexAttrib2svARB(GLuint index, const GLshort * v); Part of GL_ARB_vertex_program |
void |
glVertexAttrib3d(int arg0,
double arg1,
double arg2,
double arg3)
Entry point to C language function:
void glVertexAttrib3d(GLuint index, GLdouble x, GLdouble y, GLdouble z); Part of GL_VERSION_2_0 |
void |
glVertexAttrib3dARB(int arg0,
double arg1,
double arg2,
double arg3)
Entry point to C language function:
void glVertexAttrib3dARB(GLuint index, GLdouble x, GLdouble y, GLdouble z); Part of GL_ARB_vertex_program |
void |
glVertexAttrib3dv(int arg0,
double[] arg1,
int arg2)
Entry point to C language function:
void glVertexAttrib3dv(GLuint index, const GLdouble * v); Part of GL_VERSION_2_0 |
void |
glVertexAttrib3dv(int arg0,
DoubleBuffer arg1)
Entry point to C language function:
void glVertexAttrib3dv(GLuint index, const GLdouble * v); Part of GL_VERSION_2_0 |
void |
glVertexAttrib3dvARB(int arg0,
double[] arg1,
int arg2)
Entry point to C language function:
void glVertexAttrib3dvARB(GLuint index, const GLdouble * v); Part of GL_ARB_vertex_program |
void |
glVertexAttrib3dvARB(int arg0,
DoubleBuffer arg1)
Entry point to C language function:
void glVertexAttrib3dvARB(GLuint index, const GLdouble * v); Part of GL_ARB_vertex_program |
void |
glVertexAttrib3f(int arg0,
float arg1,
float arg2,
float arg3)
Entry point to C language function:
void glVertexAttrib3f(GLuint indx, GLfloat x, GLfloat y, GLfloat z); Part of GL_ES_VERSION_2_0, GL_VERSION_2_0 |
void |
glVertexAttrib3fARB(int arg0,
float arg1,
float arg2,
float arg3)
Entry point to C language function:
void glVertexAttrib3fARB(GLuint index, GLfloat x, GLfloat y, GLfloat z); Part of GL_ARB_vertex_program |
void |
glVertexAttrib3fv(int arg0,
float[] arg1,
int arg2)
Entry point to C language function:
void glVertexAttrib3fv(GLuint indx, const GLfloat * values); Part of GL_ES_VERSION_2_0, GL_VERSION_2_0 |
void |
glVertexAttrib3fv(int arg0,
FloatBuffer arg1)
Entry point to C language function:
void glVertexAttrib3fv(GLuint indx, const GLfloat * values); Part of GL_ES_VERSION_2_0, GL_VERSION_2_0 |
void |
glVertexAttrib3fvARB(int arg0,
float[] arg1,
int arg2)
Entry point to C language function:
void glVertexAttrib3fvARB(GLuint index, const GLfloat * v); Part of GL_ARB_vertex_program |
void |
glVertexAttrib3fvARB(int arg0,
FloatBuffer arg1)
Entry point to C language function:
void glVertexAttrib3fvARB(GLuint index, const GLfloat * v); Part of GL_ARB_vertex_program |
void |
glVertexAttrib3h(int arg0,
short arg1,
short arg2,
short arg3)
Entry point to C language function:
void glVertexAttrib3h(GLuint index, GLhalfNV x, GLhalfNV y, GLhalfNV z); Part of GL_NV_half_float |
void |
glVertexAttrib3hv(int arg0,
short[] arg1,
int arg2)
Entry point to C language function:
void glVertexAttrib3hv(GLuint index, const GLhalfNV * v); Part of GL_NV_half_float |
void |
glVertexAttrib3hv(int arg0,
ShortBuffer arg1)
Entry point to C language function:
void glVertexAttrib3hv(GLuint index, const GLhalfNV * v); Part of GL_NV_half_float |
void |
glVertexAttrib3s(int arg0,
short arg1,
short arg2,
short arg3)
Entry point to C language function:
void glVertexAttrib3s(GLuint index, GLshort x, GLshort y, GLshort z); Part of GL_VERSION_2_0 |
void |
glVertexAttrib3sARB(int arg0,
short arg1,
short arg2,
short arg3)
Entry point to C language function:
void glVertexAttrib3sARB(GLuint index, GLshort x, GLshort y, GLshort z); Part of GL_ARB_vertex_program |
void |
glVertexAttrib3sv(int arg0,
short[] arg1,
int arg2)
Entry point to C language function:
void glVertexAttrib3sv(GLuint index, const GLshort * v); Part of GL_VERSION_2_0 |
void |
glVertexAttrib3sv(int arg0,
ShortBuffer arg1)
Entry point to C language function:
void glVertexAttrib3sv(GLuint index, const GLshort * v); Part of GL_VERSION_2_0 |
void |
glVertexAttrib3svARB(int arg0,
short[] arg1,
int arg2)
Entry point to C language function:
void glVertexAttrib3svARB(GLuint index, const GLshort * v); Part of GL_ARB_vertex_program |
void |
glVertexAttrib3svARB(int arg0,
ShortBuffer arg1)
Entry point to C language function:
void glVertexAttrib3svARB(GLuint index, const GLshort * v); Part of GL_ARB_vertex_program |
void |
glVertexAttrib4bv(int arg0,
byte[] arg1,
int arg2)
Entry point to C language function:
void glVertexAttrib4bv(GLuint index, const GLbyte * v); Part of GL_VERSION_2_0 |
void |
glVertexAttrib4bv(int arg0,
ByteBuffer arg1)
Entry point to C language function:
void glVertexAttrib4bv(GLuint index, const GLbyte * v); Part of GL_VERSION_2_0 |
void |
glVertexAttrib4bvARB(int arg0,
byte[] arg1,
int arg2)
Entry point to C language function:
void glVertexAttrib4bvARB(GLuint index, const GLbyte * v); Part of GL_ARB_vertex_program |
void |
glVertexAttrib4bvARB(int arg0,
ByteBuffer arg1)
Entry point to C language function:
void glVertexAttrib4bvARB(GLuint index, const GLbyte * v); Part of GL_ARB_vertex_program |
void |
glVertexAttrib4d(int arg0,
double arg1,
double arg2,
double arg3,
double arg4)
Entry point to C language function:
void glVertexAttrib4d(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); Part of GL_VERSION_2_0 |
void |
glVertexAttrib4dARB(int arg0,
double arg1,
double arg2,
double arg3,
double arg4)
Entry point to C language function:
void glVertexAttrib4dARB(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); Part of GL_ARB_vertex_program |
void |
glVertexAttrib4dv(int arg0,
double[] arg1,
int arg2)
Entry point to C language function:
void glVertexAttrib4dv(GLuint index, const GLdouble * v); Part of GL_VERSION_2_0 |
void |
glVertexAttrib4dv(int arg0,
DoubleBuffer arg1)
Entry point to C language function:
void glVertexAttrib4dv(GLuint index, const GLdouble * v); Part of GL_VERSION_2_0 |
void |
glVertexAttrib4dvARB(int arg0,
double[] arg1,
int arg2)
Entry point to C language function:
void glVertexAttrib4dvARB(GLuint index, const GLdouble * v); Part of GL_ARB_vertex_program |
void |
glVertexAttrib4dvARB(int arg0,
DoubleBuffer arg1)
Entry point to C language function:
void glVertexAttrib4dvARB(GLuint index, const GLdouble * v); Part of GL_ARB_vertex_program |
void |
glVertexAttrib4f(int arg0,
float arg1,
float arg2,
float arg3,
float arg4)
Entry point to C language function:
void glVertexAttrib4f(GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w); Part of GL_ES_VERSION_2_0, GL_VERSION_2_0 |
void |
glVertexAttrib4fARB(int arg0,
float arg1,
float arg2,
float arg3,
float arg4)
Entry point to C language function:
void glVertexAttrib4fARB(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); Part of GL_ARB_vertex_program |
void |
glVertexAttrib4fv(int arg0,
float[] arg1,
int arg2)
Entry point to C language function:
void glVertexAttrib4fv(GLuint indx, const GLfloat * values); Part of GL_ES_VERSION_2_0, GL_VERSION_2_0 |
void |
glVertexAttrib4fv(int arg0,
FloatBuffer arg1)
Entry point to C language function:
void glVertexAttrib4fv(GLuint indx, const GLfloat * values); Part of GL_ES_VERSION_2_0, GL_VERSION_2_0 |
void |
glVertexAttrib4fvARB(int arg0,
float[] arg1,
int arg2)
Entry point to C language function:
void glVertexAttrib4fvARB(GLuint index, const GLfloat * v); Part of GL_ARB_vertex_program |
void |
glVertexAttrib4fvARB(int arg0,
FloatBuffer arg1)
Entry point to C language function:
void glVertexAttrib4fvARB(GLuint index, const GLfloat * v); Part of GL_ARB_vertex_program |
void |
glVertexAttrib4h(int arg0,
short arg1,
short arg2,
short arg3,
short arg4)
Entry point to C language function:
void glVertexAttrib4h(GLuint index, GLhalfNV x, GLhalfNV y, GLhalfNV z, GLhalfNV w); Part of GL_NV_half_float |
void |
glVertexAttrib4hv(int arg0,
short[] arg1,
int arg2)
Entry point to C language function:
void glVertexAttrib4hv(GLuint index, const GLhalfNV * v); Part of GL_NV_half_float |
void |
glVertexAttrib4hv(int arg0,
ShortBuffer arg1)
Entry point to C language function:
void glVertexAttrib4hv(GLuint index, const GLhalfNV * v); Part of GL_NV_half_float |
void |
glVertexAttrib4iv(int arg0,
int[] arg1,
int arg2)
Entry point to C language function:
void glVertexAttrib4iv(GLuint index, const GLint * v); Part of GL_VERSION_2_0 |
void |
glVertexAttrib4iv(int arg0,
IntBuffer arg1)
Entry point to C language function:
void glVertexAttrib4iv(GLuint index, const GLint * v); Part of GL_VERSION_2_0 |
void |
glVertexAttrib4ivARB(int arg0,
int[] arg1,
int arg2)
Entry point to C language function:
void glVertexAttrib4ivARB(GLuint index, const GLint * v); Part of GL_ARB_vertex_program |
void |
glVertexAttrib4ivARB(int arg0,
IntBuffer arg1)
Entry point to C language function:
void glVertexAttrib4ivARB(GLuint index, const GLint * v); Part of GL_ARB_vertex_program |
void |
glVertexAttrib4Nbv(int arg0,
byte[] arg1,
int arg2)
Entry point to C language function:
void glVertexAttrib4Nbv(GLuint index, const GLbyte * v); Part of GL_VERSION_2_0 |
void |
glVertexAttrib4Nbv(int arg0,
ByteBuffer arg1)
Entry point to C language function:
void glVertexAttrib4Nbv(GLuint index, const GLbyte * v); Part of GL_VERSION_2_0 |
void |
glVertexAttrib4NbvARB(int arg0,
byte[] arg1,
int arg2)
Entry point to C language function:
void glVertexAttrib4NbvARB(GLuint index, const GLbyte * v); Part of GL_ARB_vertex_program |
void |
glVertexAttrib4NbvARB(int arg0,
ByteBuffer arg1)
Entry point to C language function:
void glVertexAttrib4NbvARB(GLuint index, const GLbyte * v); Part of GL_ARB_vertex_program |
void |
glVertexAttrib4Niv(int arg0,
int[] arg1,
int arg2)
Entry point to C language function:
void glVertexAttrib4Niv(GLuint index, const GLint * v); Part of GL_VERSION_2_0 |
void |
glVertexAttrib4Niv(int arg0,
IntBuffer arg1)
Entry point to C language function:
void glVertexAttrib4Niv(GLuint index, const GLint * v); Part of GL_VERSION_2_0 |
void |
glVertexAttrib4NivARB(int arg0,
int[] arg1,
int arg2)
Entry point to C language function:
void glVertexAttrib4NivARB(GLuint index, const GLint * v); Part of GL_ARB_vertex_program |
void |
glVertexAttrib4NivARB(int arg0,
IntBuffer arg1)
Entry point to C language function:
void glVertexAttrib4NivARB(GLuint index, const GLint * v); Part of GL_ARB_vertex_program |
void |
glVertexAttrib4Nsv(int arg0,
short[] arg1,
int arg2)
Entry point to C language function:
void glVertexAttrib4Nsv(GLuint index, const GLshort * v); Part of GL_VERSION_2_0 |
void |
glVertexAttrib4Nsv(int arg0,
ShortBuffer arg1)
Entry point to C language function:
void glVertexAttrib4Nsv(GLuint index, const GLshort * v); Part of GL_VERSION_2_0 |
void |
glVertexAttrib4NsvARB(int arg0,
short[] arg1,
int arg2)
Entry point to C language function:
void glVertexAttrib4NsvARB(GLuint index, const GLshort * v); Part of GL_ARB_vertex_program |
void |
glVertexAttrib4NsvARB(int arg0,
ShortBuffer arg1)
Entry point to C language function:
void glVertexAttrib4NsvARB(GLuint index, const GLshort * v); Part of GL_ARB_vertex_program |
void |
glVertexAttrib4Nub(int arg0,
byte arg1,
byte arg2,
byte arg3,
byte arg4)
Entry point to C language function:
void glVertexAttrib4Nub(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); Part of GL_VERSION_2_0 |
void |
glVertexAttrib4NubARB(int arg0,
byte arg1,
byte arg2,
byte arg3,
byte arg4)
Entry point to C language function:
void glVertexAttrib4NubARB(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); Part of GL_ARB_vertex_program |
void |
glVertexAttrib4Nubv(int arg0,
byte[] arg1,
int arg2)
Entry point to C language function:
void glVertexAttrib4Nubv(GLuint index, const GLubyte * v); Part of GL_VERSION_2_0 |
void |
glVertexAttrib4Nubv(int arg0,
ByteBuffer arg1)
Entry point to C language function:
void glVertexAttrib4Nubv(GLuint index, const GLubyte * v); Part of GL_VERSION_2_0 |
void |
glVertexAttrib4NubvARB(int arg0,
byte[] arg1,
int arg2)
Entry point to C language function:
void glVertexAttrib4NubvARB(GLuint index, const GLubyte * v); Part of GL_ARB_vertex_program |
void |
glVertexAttrib4NubvARB(int arg0,
ByteBuffer arg1)
Entry point to C language function:
void glVertexAttrib4NubvARB(GLuint index, const GLubyte * v); Part of GL_ARB_vertex_program |
void |
glVertexAttrib4Nuiv(int arg0,
int[] arg1,
int arg2)
Entry point to C language function:
void glVertexAttrib4Nuiv(GLuint index, const GLuint * v); Part of GL_VERSION_2_0 |
void |
glVertexAttrib4Nuiv(int arg0,
IntBuffer arg1)
Entry point to C language function:
void glVertexAttrib4Nuiv(GLuint index, const GLuint * v); Part of GL_VERSION_2_0 |
void |
glVertexAttrib4NuivARB(int arg0,
int[] arg1,
int arg2)
Entry point to C language function:
void glVertexAttrib4NuivARB(GLuint index, const GLuint * v); Part of GL_ARB_vertex_program |
void |
glVertexAttrib4NuivARB(int arg0,
IntBuffer arg1)
Entry point to C language function:
void glVertexAttrib4NuivARB(GLuint index, const GLuint * v); Part of GL_ARB_vertex_program |
void |
glVertexAttrib4Nusv(int arg0,
short[] arg1,
int arg2)
Entry point to C language function:
void glVertexAttrib4Nusv(GLuint index, const GLushort * v); Part of GL_VERSION_2_0 |
void |
glVertexAttrib4Nusv(int arg0,
ShortBuffer arg1)
Entry point to C language function:
void glVertexAttrib4Nusv(GLuint index, const GLushort * v); Part of GL_VERSION_2_0 |
void |
glVertexAttrib4NusvARB(int arg0,
short[] arg1,
int arg2)
Entry point to C language function:
void glVertexAttrib4NusvARB(GLuint index, const GLushort * v); Part of GL_ARB_vertex_program |
void |
glVertexAttrib4NusvARB(int arg0,
ShortBuffer arg1)
Entry point to C language function:
void glVertexAttrib4NusvARB(GLuint index, const GLushort * v); Part of GL_ARB_vertex_program |
void |
glVertexAttrib4s(int arg0,
short arg1,
short arg2,
short arg3,
short arg4)
Entry point to C language function:
void glVertexAttrib4s(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); Part of GL_VERSION_2_0 |
void |
glVertexAttrib4sARB(int arg0,
short arg1,
short arg2,
short arg3,
short arg4)
Entry point to C language function:
void glVertexAttrib4sARB(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); Part of GL_ARB_vertex_program |
void |
glVertexAttrib4sv(int arg0,
short[] arg1,
int arg2)
Entry point to C language function:
void glVertexAttrib4sv(GLuint index, const GLshort * v); Part of GL_VERSION_2_0 |
void |
glVertexAttrib4sv(int arg0,
ShortBuffer arg1)
Entry point to C language function:
void glVertexAttrib4sv(GLuint index, const GLshort * v); Part of GL_VERSION_2_0 |
void |
glVertexAttrib4svARB(int arg0,
short[] arg1,
int arg2)
Entry point to C language function:
void glVertexAttrib4svARB(GLuint index, const GLshort * v); Part of GL_ARB_vertex_program |
void |
glVertexAttrib4svARB(int arg0,
ShortBuffer arg1)
Entry point to C language function:
void glVertexAttrib4svARB(GLuint index, const GLshort * v); Part of GL_ARB_vertex_program |
void |
glVertexAttrib4ubv(int arg0,
byte[] arg1,
int arg2)
Entry point to C language function:
void glVertexAttrib4ubv(GLuint index, const GLubyte * v); Part of GL_VERSION_2_0 |
void |
glVertexAttrib4ubv(int arg0,
ByteBuffer arg1)
Entry point to C language function:
void glVertexAttrib4ubv(GLuint index, const GLubyte * v); Part of GL_VERSION_2_0 |
void |
glVertexAttrib4ubvARB(int arg0,
byte[] arg1,
int arg2)
Entry point to C language function:
void glVertexAttrib4ubvARB(GLuint index, const GLubyte * v); Part of GL_ARB_vertex_program |
void |
glVertexAttrib4ubvARB(int arg0,
ByteBuffer arg1)
Entry point to C language function:
void glVertexAttrib4ubvARB(GLuint index, const GLubyte * v); Part of GL_ARB_vertex_program |
void |
glVertexAttrib4uiv(int arg0,
int[] arg1,
int arg2)
Entry point to C language function:
void glVertexAttrib4uiv(GLuint index, const GLuint * v); Part of GL_VERSION_2_0 |
void |
glVertexAttrib4uiv(int arg0,
IntBuffer arg1)
Entry point to C language function:
void glVertexAttrib4uiv(GLuint index, const GLuint * v); Part of GL_VERSION_2_0 |
void |
glVertexAttrib4uivARB(int arg0,
int[] arg1,
int arg2)
Entry point to C language function:
void glVertexAttrib4uivARB(GLuint index, const GLuint * v); Part of GL_ARB_vertex_program |
void |
glVertexAttrib4uivARB(int arg0,
IntBuffer arg1)
Entry point to C language function:
void glVertexAttrib4uivARB(GLuint index, const GLuint * v); Part of GL_ARB_vertex_program |
void |
glVertexAttrib4usv(int arg0,
short[] arg1,
int arg2)
Entry point to C language function:
void glVertexAttrib4usv(GLuint index, const GLushort * v); Part of GL_VERSION_2_0 |
void |
glVertexAttrib4usv(int arg0,
ShortBuffer arg1)
Entry point to C language function:
void glVertexAttrib4usv(GLuint index, const GLushort * v); Part of GL_VERSION_2_0 |
void |
glVertexAttrib4usvARB(int arg0,
short[] arg1,
int arg2)
Entry point to C language function:
void glVertexAttrib4usvARB(GLuint index, const GLushort * v); Part of GL_ARB_vertex_program |
void |
glVertexAttrib4usvARB(int arg0,
ShortBuffer arg1)
Entry point to C language function:
void glVertexAttrib4usvARB(GLuint index, const GLushort * v); Part of GL_ARB_vertex_program |
void |
glVertexAttribBinding(int arg0,
int arg1)
Entry point to C language function:
void glVertexAttribBinding(GLuint attribindex, GLuint bindingindex); Part of GL_VERSION_4_3, GL_ARB_vertex_attrib_binding |
void |
glVertexAttribDivisor(int arg0,
int arg1)
Entry point to C language function:
void glVertexAttribDivisor(GLuint index, GLuint divisor); Part of GL_ES_VERSION_3_0, GL_VERSION_3_3; GL_ARB_instanced_arrays |
void |
glVertexAttribFormat(int arg0,
int arg1,
int arg2,
boolean arg3,
int arg4)
Entry point to C language function:
void glVertexAttribFormat(GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset); Part of GL_VERSION_4_3, GL_ARB_vertex_attrib_binding |
void |
glVertexAttribFormatNV(int arg0,
int arg1,
int arg2,
boolean arg3,
int arg4)
Entry point to C language function:
void glVertexAttribFormatNV(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride); Part of GL_NV_vertex_buffer_unified_memory |
void |
glVertexAttribI1i(int arg0,
int arg1)
Entry point to C language function:
void glVertexAttribI1i(GLuint index, GLint x); Part of GL_VERSION_3_0 |
void |
glVertexAttribI1iEXT(int arg0,
int arg1)
Entry point to C language function:
void glVertexAttribI1iEXT(GLuint index, GLint x); Part of GL_NV_vertex_program4 |
void |
glVertexAttribI1iv(int arg0,
int[] arg1,
int arg2)
Entry point to C language function:
void glVertexAttribI1iv(GLuint index, const GLint * v); Part of GL_VERSION_3_0 |
void |
glVertexAttribI1iv(int arg0,
IntBuffer arg1)
Entry point to C language function:
void glVertexAttribI1iv(GLuint index, const GLint * v); Part of GL_VERSION_3_0 |
void |
glVertexAttribI1ivEXT(int arg0,
int[] arg1,
int arg2)
Entry point to C language function:
void glVertexAttribI1ivEXT(GLuint index, const GLint * v); Part of GL_NV_vertex_program4 |
void |
glVertexAttribI1ivEXT(int arg0,
IntBuffer arg1)
Entry point to C language function:
void glVertexAttribI1ivEXT(GLuint index, const GLint * v); Part of GL_NV_vertex_program4 |
void |
glVertexAttribI1ui(int arg0,
int arg1)
Entry point to C language function:
void glVertexAttribI1ui(GLuint index, GLuint x); Part of GL_VERSION_3_0 |
void |
glVertexAttribI1uiEXT(int arg0,
int arg1)
Entry point to C language function:
void glVertexAttribI1uiEXT(GLuint index, GLuint x); Part of GL_NV_vertex_program4 |
void |
glVertexAttribI1uiv(int arg0,
int[] arg1,
int arg2)
Entry point to C language function:
void glVertexAttribI1uiv(GLuint index, const GLuint * v); Part of GL_VERSION_3_0 |
void |
glVertexAttribI1uiv(int arg0,
IntBuffer arg1)
Entry point to C language function:
void glVertexAttribI1uiv(GLuint index, const GLuint * v); Part of GL_VERSION_3_0 |
void |
glVertexAttribI1uivEXT(int arg0,
int[] arg1,
int arg2)
Entry point to C language function:
void glVertexAttribI1uivEXT(GLuint index, const GLuint * v); Part of GL_NV_vertex_program4 |
void |
glVertexAttribI1uivEXT(int arg0,
IntBuffer arg1)
Entry point to C language function:
void glVertexAttribI1uivEXT(GLuint index, const GLuint * v); Part of GL_NV_vertex_program4 |
void |
glVertexAttribI2i(int arg0,
int arg1,
int arg2)
Entry point to C language function:
void glVertexAttribI2i(GLuint index, GLint x, GLint y); Part of GL_VERSION_3_0 |
void |
glVertexAttribI2iEXT(int arg0,
int arg1,
int arg2)
Entry point to C language function:
void glVertexAttribI2iEXT(GLuint index, GLint x, GLint y); Part of GL_NV_vertex_program4 |
void |
glVertexAttribI2iv(int arg0,
int[] arg1,
int arg2)
Entry point to C language function:
void glVertexAttribI2iv(GLuint index, const GLint * v); Part of GL_VERSION_3_0 |
void |
glVertexAttribI2iv(int arg0,
IntBuffer arg1)
Entry point to C language function:
void glVertexAttribI2iv(GLuint index, const GLint * v); Part of GL_VERSION_3_0 |
void |
glVertexAttribI2ivEXT(int arg0,
int[] arg1,
int arg2)
Entry point to C language function:
void glVertexAttribI2ivEXT(GLuint index, const GLint * v); Part of GL_NV_vertex_program4 |
void |
glVertexAttribI2ivEXT(int arg0,
IntBuffer arg1)
Entry point to C language function:
void glVertexAttribI2ivEXT(GLuint index, const GLint * v); Part of GL_NV_vertex_program4 |
void |
glVertexAttribI2ui(int arg0,
int arg1,
int arg2)
Entry point to C language function:
void glVertexAttribI2ui(GLuint index, GLuint x, GLuint y); Part of GL_VERSION_3_0 |
void |
glVertexAttribI2uiEXT(int arg0,
int arg1,
int arg2)
Entry point to C language function:
void glVertexAttribI2uiEXT(GLuint index, GLuint x, GLuint y); Part of GL_NV_vertex_program4 |
void |
glVertexAttribI2uiv(int arg0,
int[] arg1,
int arg2)
Entry point to C language function:
void glVertexAttribI2uiv(GLuint index, const GLuint * v); Part of GL_VERSION_3_0 |
void |
glVertexAttribI2uiv(int arg0,
IntBuffer arg1)
Entry point to C language function:
void glVertexAttribI2uiv(GLuint index, const GLuint * v); Part of GL_VERSION_3_0 |
void |
glVertexAttribI2uivEXT(int arg0,
int[] arg1,
int arg2)
Entry point to C language function:
void glVertexAttribI2uivEXT(GLuint index, const GLuint * v); Part of GL_NV_vertex_program4 |
void |
glVertexAttribI2uivEXT(int arg0,
IntBuffer arg1)
Entry point to C language function:
void glVertexAttribI2uivEXT(GLuint index, const GLuint * v); Part of GL_NV_vertex_program4 |
void |
glVertexAttribI3i(int arg0,
int arg1,
int arg2,
int arg3)
Entry point to C language function:
void glVertexAttribI3i(GLuint index, GLint x, GLint y, GLint z); Part of GL_VERSION_3_0 |
void |
glVertexAttribI3iEXT(int arg0,
int arg1,
int arg2,
int arg3)
Entry point to C language function:
void glVertexAttribI3iEXT(GLuint index, GLint x, GLint y, GLint z); Part of GL_NV_vertex_program4 |
void |
glVertexAttribI3iv(int arg0,
int[] arg1,
int arg2)
Entry point to C language function:
void glVertexAttribI3iv(GLuint index, const GLint * v); Part of GL_VERSION_3_0 |
void |
glVertexAttribI3iv(int arg0,
IntBuffer arg1)
Entry point to C language function:
void glVertexAttribI3iv(GLuint index, const GLint * v); Part of GL_VERSION_3_0 |
void |
glVertexAttribI3ivEXT(int arg0,
int[] arg1,
int arg2)
Entry point to C language function:
void glVertexAttribI3ivEXT(GLuint index, const GLint * v); Part of GL_NV_vertex_program4 |
void |
glVertexAttribI3ivEXT(int arg0,
IntBuffer arg1)
Entry point to C language function:
void glVertexAttribI3ivEXT(GLuint index, const GLint * v); Part of GL_NV_vertex_program4 |
void |
glVertexAttribI3ui(int arg0,
int arg1,
int arg2,
int arg3)
Entry point to C language function:
void glVertexAttribI3ui(GLuint index, GLuint x, GLuint y, GLuint z); Part of GL_VERSION_3_0 |
void |
glVertexAttribI3uiEXT(int arg0,
int arg1,
int arg2,
int arg3)
Entry point to C language function:
void glVertexAttribI3uiEXT(GLuint index, GLuint x, GLuint y, GLuint z); Part of GL_NV_vertex_program4 |
void |
glVertexAttribI3uiv(int arg0,
int[] arg1,
int arg2)
Entry point to C language function:
void glVertexAttribI3uiv(GLuint index, const GLuint * v); Part of GL_VERSION_3_0 |
void |
glVertexAttribI3uiv(int arg0,
IntBuffer arg1)
Entry point to C language function:
void glVertexAttribI3uiv(GLuint index, const GLuint * v); Part of GL_VERSION_3_0 |
void |
glVertexAttribI3uivEXT(int arg0,
int[] arg1,
int arg2)
Entry point to C language function:
void glVertexAttribI3uivEXT(GLuint index, const GLuint * v); Part of GL_NV_vertex_program4 |
void |
glVertexAttribI3uivEXT(int arg0,
IntBuffer arg1)
Entry point to C language function:
void glVertexAttribI3uivEXT(GLuint index, const GLuint * v); Part of GL_NV_vertex_program4 |
void |
glVertexAttribI4bv(int arg0,
byte[] arg1,
int arg2)
Entry point to C language function:
void glVertexAttribI4bv(GLuint index, const GLbyte * v); Part of GL_VERSION_3_0 |
void |
glVertexAttribI4bv(int arg0,
ByteBuffer arg1)
Entry point to C language function:
void glVertexAttribI4bv(GLuint index, const GLbyte * v); Part of GL_VERSION_3_0 |
void |
glVertexAttribI4bvEXT(int arg0,
byte[] arg1,
int arg2)
Entry point to C language function:
void glVertexAttribI4bvEXT(GLuint index, const GLbyte * v); Part of GL_NV_vertex_program4 |
void |
glVertexAttribI4bvEXT(int arg0,
ByteBuffer arg1)
Entry point to C language function:
void glVertexAttribI4bvEXT(GLuint index, const GLbyte * v); Part of GL_NV_vertex_program4 |
void |
glVertexAttribI4i(int arg0,
int arg1,
int arg2,
int arg3,
int arg4)
Entry point to C language function:
void glVertexAttribI4i(GLuint index, GLint x, GLint y, GLint z, GLint w); Part of GL_ES_VERSION_3_0, GL_VERSION_3_0 |
void |
glVertexAttribI4iEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4)
Entry point to C language function:
void glVertexAttribI4iEXT(GLuint index, GLint x, GLint y, GLint z, GLint w); Part of GL_NV_vertex_program4 |
void |
glVertexAttribI4iv(int arg0,
int[] arg1,
int arg2)
Entry point to C language function:
void glVertexAttribI4iv(GLuint index, const GLint * v); Part of GL_ES_VERSION_3_0, GL_VERSION_3_0 |
void |
glVertexAttribI4iv(int arg0,
IntBuffer arg1)
Entry point to C language function:
void glVertexAttribI4iv(GLuint index, const GLint * v); Part of GL_ES_VERSION_3_0, GL_VERSION_3_0 |
void |
glVertexAttribI4ivEXT(int arg0,
int[] arg1,
int arg2)
Entry point to C language function:
void glVertexAttribI4ivEXT(GLuint index, const GLint * v); Part of GL_NV_vertex_program4 |
void |
glVertexAttribI4ivEXT(int arg0,
IntBuffer arg1)
Entry point to C language function:
void glVertexAttribI4ivEXT(GLuint index, const GLint * v); Part of GL_NV_vertex_program4 |
void |
glVertexAttribI4sv(int arg0,
short[] arg1,
int arg2)
Entry point to C language function:
void glVertexAttribI4sv(GLuint index, const GLshort * v); Part of GL_VERSION_3_0 |
void |
glVertexAttribI4sv(int arg0,
ShortBuffer arg1)
Entry point to C language function:
void glVertexAttribI4sv(GLuint index, const GLshort * v); Part of GL_VERSION_3_0 |
void |
glVertexAttribI4svEXT(int arg0,
short[] arg1,
int arg2)
Entry point to C language function:
void glVertexAttribI4svEXT(GLuint index, const GLshort * v); Part of GL_NV_vertex_program4 |
void |
glVertexAttribI4svEXT(int arg0,
ShortBuffer arg1)
Entry point to C language function:
void glVertexAttribI4svEXT(GLuint index, const GLshort * v); Part of GL_NV_vertex_program4 |
void |
glVertexAttribI4ubv(int arg0,
byte[] arg1,
int arg2)
Entry point to C language function:
void glVertexAttribI4ubv(GLuint index, const GLubyte * v); Part of GL_VERSION_3_0 |
void |
glVertexAttribI4ubv(int arg0,
ByteBuffer arg1)
Entry point to C language function:
void glVertexAttribI4ubv(GLuint index, const GLubyte * v); Part of GL_VERSION_3_0 |
void |
glVertexAttribI4ubvEXT(int arg0,
byte[] arg1,
int arg2)
Entry point to C language function:
void glVertexAttribI4ubvEXT(GLuint index, const GLubyte * v); Part of GL_NV_vertex_program4 |
void |
glVertexAttribI4ubvEXT(int arg0,
ByteBuffer arg1)
Entry point to C language function:
void glVertexAttribI4ubvEXT(GLuint index, const GLubyte * v); Part of GL_NV_vertex_program4 |
void |
glVertexAttribI4ui(int arg0,
int arg1,
int arg2,
int arg3,
int arg4)
Entry point to C language function:
void glVertexAttribI4ui(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); Part of GL_ES_VERSION_3_0, GL_VERSION_3_0 |
void |
glVertexAttribI4uiEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4)
Entry point to C language function:
void glVertexAttribI4uiEXT(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); Part of GL_NV_vertex_program4 |
void |
glVertexAttribI4uiv(int arg0,
int[] arg1,
int arg2)
Entry point to C language function:
void glVertexAttribI4uiv(GLuint index, const GLuint * v); Part of GL_ES_VERSION_3_0, GL_VERSION_3_0 |
void |
glVertexAttribI4uiv(int arg0,
IntBuffer arg1)
Entry point to C language function:
void glVertexAttribI4uiv(GLuint index, const GLuint * v); Part of GL_ES_VERSION_3_0, GL_VERSION_3_0 |
void |
glVertexAttribI4uivEXT(int arg0,
int[] arg1,
int arg2)
Entry point to C language function:
void glVertexAttribI4uivEXT(GLuint index, const GLuint * v); Part of GL_NV_vertex_program4 |
void |
glVertexAttribI4uivEXT(int arg0,
IntBuffer arg1)
Entry point to C language function:
void glVertexAttribI4uivEXT(GLuint index, const GLuint * v); Part of GL_NV_vertex_program4 |
void |
glVertexAttribI4usv(int arg0,
short[] arg1,
int arg2)
Entry point to C language function:
void glVertexAttribI4usv(GLuint index, const GLushort * v); Part of GL_VERSION_3_0 |
void |
glVertexAttribI4usv(int arg0,
ShortBuffer arg1)
Entry point to C language function:
void glVertexAttribI4usv(GLuint index, const GLushort * v); Part of GL_VERSION_3_0 |
void |
glVertexAttribI4usvEXT(int arg0,
short[] arg1,
int arg2)
Entry point to C language function:
void glVertexAttribI4usvEXT(GLuint index, const GLushort * v); Part of GL_NV_vertex_program4 |
void |
glVertexAttribI4usvEXT(int arg0,
ShortBuffer arg1)
Entry point to C language function:
void glVertexAttribI4usvEXT(GLuint index, const GLushort * v); Part of GL_NV_vertex_program4 |
void |
glVertexAttribIFormat(int arg0,
int arg1,
int arg2,
int arg3)
Entry point to C language function:
void glVertexAttribIFormat(GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); Part of GL_VERSION_4_3, GL_ARB_vertex_attrib_binding |
void |
glVertexAttribIFormatNV(int arg0,
int arg1,
int arg2,
int arg3)
Entry point to C language function:
void glVertexAttribIFormatNV(GLuint index, GLint size, GLenum type, GLsizei stride); Part of GL_NV_vertex_buffer_unified_memory |
void |
glVertexAttribIPointer(int arg0,
int arg1,
int arg2,
int arg3,
Buffer arg4)
Entry point to C language function:
void glVertexAttribIPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid * pointer); Part of GL_ES_VERSION_3_0, GL_VERSION_3_0 |
void |
glVertexAttribIPointer(int arg0,
int arg1,
int arg2,
int arg3,
long arg4)
Entry point to C language function:
void glVertexAttribIPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid * pointer); Part of GL_ES_VERSION_3_0, GL_VERSION_3_0 |
void |
glVertexAttribIPointerEXT(int arg0,
int arg1,
int arg2,
int arg3,
Buffer arg4)
Entry point to C language function:
void glVertexAttribIPointerEXT(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid * pointer); Part of GL_NV_vertex_program4 |
void |
glVertexAttribL1d(int arg0,
double arg1)
Entry point to C language function:
void glVertexAttribL1d(GLuint index, GLdouble x); Part of GL_VERSION_4_1, GL_ARB_vertex_attrib_64bit |
void |
glVertexAttribL1dv(int arg0,
double[] arg1,
int arg2)
Entry point to C language function:
void glVertexAttribL1dv(GLuint index, const GLdouble * v); Part of GL_VERSION_4_1, GL_ARB_vertex_attrib_64bit |
void |
glVertexAttribL1dv(int arg0,
DoubleBuffer arg1)
Entry point to C language function:
void glVertexAttribL1dv(GLuint index, const GLdouble * v); Part of GL_VERSION_4_1, GL_ARB_vertex_attrib_64bit |
void |
glVertexAttribL1i64NV(int arg0,
long arg1)
Entry point to C language function:
void glVertexAttribL1i64NV(GLuint index, GLint64EXT x); Part of GL_NV_vertex_attrib_integer_64bit |
void |
glVertexAttribL1i64vNV(int arg0,
long[] arg1,
int arg2)
Entry point to C language function:
void glVertexAttribL1i64vNV(GLuint index, const GLint64EXT * v); Part of GL_NV_vertex_attrib_integer_64bit |
void |
glVertexAttribL1i64vNV(int arg0,
LongBuffer arg1)
Entry point to C language function:
void glVertexAttribL1i64vNV(GLuint index, const GLint64EXT * v); Part of GL_NV_vertex_attrib_integer_64bit |
void |
glVertexAttribL1ui64NV(int arg0,
long arg1)
Entry point to C language function:
void glVertexAttribL1ui64NV(GLuint index, GLuint64EXT x); Part of GL_NV_vertex_attrib_integer_64bit |
void |
glVertexAttribL1ui64vNV(int arg0,
long[] arg1,
int arg2)
Entry point to C language function:
void glVertexAttribL1ui64vNV(GLuint index, const GLuint64EXT * v); Part of GL_NV_vertex_attrib_integer_64bit |
void |
glVertexAttribL1ui64vNV(int arg0,
LongBuffer arg1)
Entry point to C language function:
void glVertexAttribL1ui64vNV(GLuint index, const GLuint64EXT * v); Part of GL_NV_vertex_attrib_integer_64bit |
void |
glVertexAttribL2d(int arg0,
double arg1,
double arg2)
Entry point to C language function:
void glVertexAttribL2d(GLuint index, GLdouble x, GLdouble y); Part of GL_VERSION_4_1, GL_ARB_vertex_attrib_64bit |
void |
glVertexAttribL2dv(int arg0,
double[] arg1,
int arg2)
Entry point to C language function:
void glVertexAttribL2dv(GLuint index, const GLdouble * v); Part of GL_VERSION_4_1, GL_ARB_vertex_attrib_64bit |
void |
glVertexAttribL2dv(int arg0,
DoubleBuffer arg1)
Entry point to C language function:
void glVertexAttribL2dv(GLuint index, const GLdouble * v); Part of GL_VERSION_4_1, GL_ARB_vertex_attrib_64bit |
void |
glVertexAttribL2i64NV(int arg0,
long arg1,
long arg2)
Entry point to C language function:
void glVertexAttribL2i64NV(GLuint index, GLint64EXT x, GLint64EXT y); Part of GL_NV_vertex_attrib_integer_64bit |
void |
glVertexAttribL2i64vNV(int arg0,
long[] arg1,
int arg2)
Entry point to C language function:
void glVertexAttribL2i64vNV(GLuint index, const GLint64EXT * v); Part of GL_NV_vertex_attrib_integer_64bit |
void |
glVertexAttribL2i64vNV(int arg0,
LongBuffer arg1)
Entry point to C language function:
void glVertexAttribL2i64vNV(GLuint index, const GLint64EXT * v); Part of GL_NV_vertex_attrib_integer_64bit |
void |
glVertexAttribL2ui64NV(int arg0,
long arg1,
long arg2)
Entry point to C language function:
void glVertexAttribL2ui64NV(GLuint index, GLuint64EXT x, GLuint64EXT y); Part of GL_NV_vertex_attrib_integer_64bit |
void |
glVertexAttribL2ui64vNV(int arg0,
long[] arg1,
int arg2)
Entry point to C language function:
void glVertexAttribL2ui64vNV(GLuint index, const GLuint64EXT * v); Part of GL_NV_vertex_attrib_integer_64bit |
void |
glVertexAttribL2ui64vNV(int arg0,
LongBuffer arg1)
Entry point to C language function:
void glVertexAttribL2ui64vNV(GLuint index, const GLuint64EXT * v); Part of GL_NV_vertex_attrib_integer_64bit |
void |
glVertexAttribL3d(int arg0,
double arg1,
double arg2,
double arg3)
Entry point to C language function:
void glVertexAttribL3d(GLuint index, GLdouble x, GLdouble y, GLdouble z); Part of GL_VERSION_4_1, GL_ARB_vertex_attrib_64bit |
void |
glVertexAttribL3dv(int arg0,
double[] arg1,
int arg2)
Entry point to C language function:
void glVertexAttribL3dv(GLuint index, const GLdouble * v); Part of GL_VERSION_4_1, GL_ARB_vertex_attrib_64bit |
void |
glVertexAttribL3dv(int arg0,
DoubleBuffer arg1)
Entry point to C language function:
void glVertexAttribL3dv(GLuint index, const GLdouble * v); Part of GL_VERSION_4_1, GL_ARB_vertex_attrib_64bit |
void |
glVertexAttribL3i64NV(int arg0,
long arg1,
long arg2,
long arg3)
Entry point to C language function:
void glVertexAttribL3i64NV(GLuint index, GLint64EXT x, GLint64EXT y, GLint64EXT z); Part of GL_NV_vertex_attrib_integer_64bit |
void |
glVertexAttribL3i64vNV(int arg0,
long[] arg1,
int arg2)
Entry point to C language function:
void glVertexAttribL3i64vNV(GLuint index, const GLint64EXT * v); Part of GL_NV_vertex_attrib_integer_64bit |
void |
glVertexAttribL3i64vNV(int arg0,
LongBuffer arg1)
Entry point to C language function:
void glVertexAttribL3i64vNV(GLuint index, const GLint64EXT * v); Part of GL_NV_vertex_attrib_integer_64bit |
void |
glVertexAttribL3ui64NV(int arg0,
long arg1,
long arg2,
long arg3)
Entry point to C language function:
void glVertexAttribL3ui64NV(GLuint index, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z); Part of GL_NV_vertex_attrib_integer_64bit |
void |
glVertexAttribL3ui64vNV(int arg0,
long[] arg1,
int arg2)
Entry point to C language function:
void glVertexAttribL3ui64vNV(GLuint index, const GLuint64EXT * v); Part of GL_NV_vertex_attrib_integer_64bit |
void |
glVertexAttribL3ui64vNV(int arg0,
LongBuffer arg1)
Entry point to C language function:
void glVertexAttribL3ui64vNV(GLuint index, const GLuint64EXT * v); Part of GL_NV_vertex_attrib_integer_64bit |
void |
glVertexAttribL4d(int arg0,
double arg1,
double arg2,
double arg3,
double arg4)
Entry point to C language function:
void glVertexAttribL4d(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); Part of GL_VERSION_4_1, GL_ARB_vertex_attrib_64bit |
void |
glVertexAttribL4dv(int arg0,
double[] arg1,
int arg2)
Entry point to C language function:
void glVertexAttribL4dv(GLuint index, const GLdouble * v); Part of GL_VERSION_4_1, GL_ARB_vertex_attrib_64bit |
void |
glVertexAttribL4dv(int arg0,
DoubleBuffer arg1)
Entry point to C language function:
void glVertexAttribL4dv(GLuint index, const GLdouble * v); Part of GL_VERSION_4_1, GL_ARB_vertex_attrib_64bit |
void |
glVertexAttribL4i64NV(int arg0,
long arg1,
long arg2,
long arg3,
long arg4)
Entry point to C language function:
void glVertexAttribL4i64NV(GLuint index, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w); Part of GL_NV_vertex_attrib_integer_64bit |
void |
glVertexAttribL4i64vNV(int arg0,
long[] arg1,
int arg2)
Entry point to C language function:
void glVertexAttribL4i64vNV(GLuint index, const GLint64EXT * v); Part of GL_NV_vertex_attrib_integer_64bit |
void |
glVertexAttribL4i64vNV(int arg0,
LongBuffer arg1)
Entry point to C language function:
void glVertexAttribL4i64vNV(GLuint index, const GLint64EXT * v); Part of GL_NV_vertex_attrib_integer_64bit |
void |
glVertexAttribL4ui64NV(int arg0,
long arg1,
long arg2,
long arg3,
long arg4)
Entry point to C language function:
void glVertexAttribL4ui64NV(GLuint index, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w); Part of GL_NV_vertex_attrib_integer_64bit |
void |
glVertexAttribL4ui64vNV(int arg0,
long[] arg1,
int arg2)
Entry point to C language function:
void glVertexAttribL4ui64vNV(GLuint index, const GLuint64EXT * v); Part of GL_NV_vertex_attrib_integer_64bit |
void |
glVertexAttribL4ui64vNV(int arg0,
LongBuffer arg1)
Entry point to C language function:
void glVertexAttribL4ui64vNV(GLuint index, const GLuint64EXT * v); Part of GL_NV_vertex_attrib_integer_64bit |
void |
glVertexAttribLFormat(int arg0,
int arg1,
int arg2,
int arg3)
Entry point to C language function:
void glVertexAttribLFormat(GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); Part of GL_VERSION_4_3, GL_ARB_vertex_attrib_binding |
void |
glVertexAttribLFormatNV(int arg0,
int arg1,
int arg2,
int arg3)
Entry point to C language function:
void glVertexAttribLFormatNV(GLuint index, GLint size, GLenum type, GLsizei stride); Part of GL_NV_vertex_attrib_integer_64bit |
void |
glVertexAttribLPointer(int arg0,
int arg1,
int arg2,
int arg3,
Buffer arg4)
Entry point to C language function:
void glVertexAttribLPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid * pointer); Part of GL_VERSION_4_1, GL_ARB_vertex_attrib_64bit |
void |
glVertexAttribLPointer(int arg0,
int arg1,
int arg2,
int arg3,
long arg4)
Entry point to C language function:
void glVertexAttribLPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid * pointer); Part of GL_VERSION_4_1, GL_ARB_vertex_attrib_64bit |
void |
glVertexAttribP1ui(int arg0,
int arg1,
boolean arg2,
int arg3)
Entry point to C language function:
void glVertexAttribP1ui(GLuint index, GLenum type, GLboolean normalized, GLuint value); Part of GL_ARB_vertex_type_2_10_10_10_rev, GL_VERSION_3_3 |
void |
glVertexAttribP1uiv(int arg0,
int arg1,
boolean arg2,
int[] arg3,
int arg4)
Entry point to C language function:
void glVertexAttribP1uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint * value); Part of GL_ARB_vertex_type_2_10_10_10_rev, GL_VERSION_3_3 |
void |
glVertexAttribP1uiv(int arg0,
int arg1,
boolean arg2,
IntBuffer arg3)
Entry point to C language function:
void glVertexAttribP1uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint * value); Part of GL_ARB_vertex_type_2_10_10_10_rev, GL_VERSION_3_3 |
void |
glVertexAttribP2ui(int arg0,
int arg1,
boolean arg2,
int arg3)
Entry point to C language function:
void glVertexAttribP2ui(GLuint index, GLenum type, GLboolean normalized, GLuint value); Part of GL_ARB_vertex_type_2_10_10_10_rev, GL_VERSION_3_3 |
void |
glVertexAttribP2uiv(int arg0,
int arg1,
boolean arg2,
int[] arg3,
int arg4)
Entry point to C language function:
void glVertexAttribP2uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint * value); Part of GL_ARB_vertex_type_2_10_10_10_rev, GL_VERSION_3_3 |
void |
glVertexAttribP2uiv(int arg0,
int arg1,
boolean arg2,
IntBuffer arg3)
Entry point to C language function:
void glVertexAttribP2uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint * value); Part of GL_ARB_vertex_type_2_10_10_10_rev, GL_VERSION_3_3 |
void |
glVertexAttribP3ui(int arg0,
int arg1,
boolean arg2,
int arg3)
Entry point to C language function:
void glVertexAttribP3ui(GLuint index, GLenum type, GLboolean normalized, GLuint value); Part of GL_ARB_vertex_type_2_10_10_10_rev, GL_VERSION_3_3 |
void |
glVertexAttribP3uiv(int arg0,
int arg1,
boolean arg2,
int[] arg3,
int arg4)
Entry point to C language function:
void glVertexAttribP3uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint * value); Part of GL_ARB_vertex_type_2_10_10_10_rev, GL_VERSION_3_3 |
void |
glVertexAttribP3uiv(int arg0,
int arg1,
boolean arg2,
IntBuffer arg3)
Entry point to C language function:
void glVertexAttribP3uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint * value); Part of GL_ARB_vertex_type_2_10_10_10_rev, GL_VERSION_3_3 |
void |
glVertexAttribP4ui(int arg0,
int arg1,
boolean arg2,
int arg3)
Entry point to C language function:
void glVertexAttribP4ui(GLuint index, GLenum type, GLboolean normalized, GLuint value); Part of GL_ARB_vertex_type_2_10_10_10_rev, GL_VERSION_3_3 |
void |
glVertexAttribP4uiv(int arg0,
int arg1,
boolean arg2,
int[] arg3,
int arg4)
Entry point to C language function:
void glVertexAttribP4uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint * value); Part of GL_ARB_vertex_type_2_10_10_10_rev, GL_VERSION_3_3 |
void |
glVertexAttribP4uiv(int arg0,
int arg1,
boolean arg2,
IntBuffer arg3)
Entry point to C language function:
void glVertexAttribP4uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint * value); Part of GL_ARB_vertex_type_2_10_10_10_rev, GL_VERSION_3_3 |
void |
glVertexAttribParameteriAMD(int arg0,
int arg1,
int arg2)
Entry point to C language function:
void glVertexAttribParameteriAMD(GLuint index, GLenum pname, GLint param); Part of GL_AMD_interleaved_elements |
void |
glVertexAttribPointer(GLArrayData arg0) |
void |
glVertexAttribPointer(int arg0,
int arg1,
int arg2,
boolean arg3,
int arg4,
Buffer arg5)
Entry point to C language function:
void glVertexAttribPointer(GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid * ptr); Part of GL_ES_VERSION_2_0, GL_VERSION_2_0 |
void |
glVertexAttribPointer(int arg0,
int arg1,
int arg2,
boolean arg3,
int arg4,
long arg5)
Entry point to C language function:
void glVertexAttribPointer(GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid * ptr); Part of GL_ES_VERSION_2_0, GL_VERSION_2_0 |
void |
glVertexAttribPointerARB(int arg0,
int arg1,
int arg2,
boolean arg3,
int arg4,
Buffer arg5)
Entry point to C language function:
void glVertexAttribPointerARB(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid * pointer); Part of GL_ARB_vertex_program |
void |
glVertexAttribPointerARB(int arg0,
int arg1,
int arg2,
boolean arg3,
int arg4,
long arg5)
Entry point to C language function:
void glVertexAttribPointerARB(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid * pointer); Part of GL_ARB_vertex_program |
void |
glVertexAttribs1hv(int arg0,
int arg1,
short[] arg2,
int arg3)
Entry point to C language function:
void glVertexAttribs1hv(GLuint index, GLsizei n, const GLhalfNV * v); Part of GL_NV_half_float |
void |
glVertexAttribs1hv(int arg0,
int arg1,
ShortBuffer arg2)
Entry point to C language function:
void glVertexAttribs1hv(GLuint index, GLsizei n, const GLhalfNV * v); Part of GL_NV_half_float |
void |
glVertexAttribs2hv(int arg0,
int arg1,
short[] arg2,
int arg3)
Entry point to C language function:
void glVertexAttribs2hv(GLuint index, GLsizei n, const GLhalfNV * v); Part of GL_NV_half_float |
void |
glVertexAttribs2hv(int arg0,
int arg1,
ShortBuffer arg2)
Entry point to C language function:
void glVertexAttribs2hv(GLuint index, GLsizei n, const GLhalfNV * v); Part of GL_NV_half_float |
void |
glVertexAttribs3hv(int arg0,
int arg1,
short[] arg2,
int arg3)
Entry point to C language function:
void glVertexAttribs3hv(GLuint index, GLsizei n, const GLhalfNV * v); Part of GL_NV_half_float |
void |
glVertexAttribs3hv(int arg0,
int arg1,
ShortBuffer arg2)
Entry point to C language function:
void glVertexAttribs3hv(GLuint index, GLsizei n, const GLhalfNV * v); Part of GL_NV_half_float |
void |
glVertexAttribs4hv(int arg0,
int arg1,
short[] arg2,
int arg3)
Entry point to C language function:
void glVertexAttribs4hv(GLuint index, GLsizei n, const GLhalfNV * v); Part of GL_NV_half_float |
void |
glVertexAttribs4hv(int arg0,
int arg1,
ShortBuffer arg2)
Entry point to C language function:
void glVertexAttribs4hv(GLuint index, GLsizei n, const GLhalfNV * v); Part of GL_NV_half_float |
void |
glVertexBindingDivisor(int arg0,
int arg1)
Entry point to C language function:
void glVertexBindingDivisor(GLuint bindingindex, GLuint divisor); Part of GL_VERSION_4_3, GL_ARB_vertex_attrib_binding |
void |
glVertexBlendARB(int arg0)
Entry point to C language function:
void glVertexBlendARB(GLint count); Part of GL_ARB_vertex_blend |
void |
glVertexFormatNV(int arg0,
int arg1,
int arg2)
Entry point to C language function:
void glVertexFormatNV(GLint size, GLenum type, GLsizei stride); Part of GL_NV_vertex_buffer_unified_memory |
void |
glVertexP2ui(int arg0,
int arg1)
Entry point to C language function:
void glVertexP2ui(GLenum type, GLuint value); Part of GL_ARB_vertex_type_2_10_10_10_rev, GL_VERSION_3_3 |
void |
glVertexP2uiv(int arg0,
int[] arg1,
int arg2)
Entry point to C language function:
void glVertexP2uiv(GLenum type, const GLuint * value); Part of GL_ARB_vertex_type_2_10_10_10_rev, GL_VERSION_3_3 |
void |
glVertexP2uiv(int arg0,
IntBuffer arg1)
Entry point to C language function:
void glVertexP2uiv(GLenum type, const GLuint * value); Part of GL_ARB_vertex_type_2_10_10_10_rev, GL_VERSION_3_3 |
void |
glVertexP3ui(int arg0,
int arg1)
Entry point to C language function:
void glVertexP3ui(GLenum type, GLuint value); Part of GL_ARB_vertex_type_2_10_10_10_rev, GL_VERSION_3_3 |
void |
glVertexP3uiv(int arg0,
int[] arg1,
int arg2)
Entry point to C language function:
void glVertexP3uiv(GLenum type, const GLuint * value); Part of GL_ARB_vertex_type_2_10_10_10_rev, GL_VERSION_3_3 |
void |
glVertexP3uiv(int arg0,
IntBuffer arg1)
Entry point to C language function:
void glVertexP3uiv(GLenum type, const GLuint * value); Part of GL_ARB_vertex_type_2_10_10_10_rev, GL_VERSION_3_3 |
void |
glVertexP4ui(int arg0,
int arg1)
Entry point to C language function:
void glVertexP4ui(GLenum type, GLuint value); Part of GL_ARB_vertex_type_2_10_10_10_rev, GL_VERSION_3_3 |
void |
glVertexP4uiv(int arg0,
int[] arg1,
int arg2)
Entry point to C language function:
void glVertexP4uiv(GLenum type, const GLuint * value); Part of GL_ARB_vertex_type_2_10_10_10_rev, GL_VERSION_3_3 |
void |
glVertexP4uiv(int arg0,
IntBuffer arg1)
Entry point to C language function:
void glVertexP4uiv(GLenum type, const GLuint * value); Part of GL_ARB_vertex_type_2_10_10_10_rev, GL_VERSION_3_3 |
void |
glVertexPointer(GLArrayData arg0) |
void |
glVertexPointer(int arg0,
int arg1,
int arg2,
Buffer arg3) |
void |
glVertexPointer(int arg0,
int arg1,
int arg2,
long arg3) |
void |
glVertexWeightfEXT(float arg0)
Entry point to C language function:
void glVertexWeightfEXT(GLfloat weight); Part of GL_EXT_vertex_weighting |
void |
glVertexWeightfvEXT(float[] arg0,
int arg1)
Entry point to C language function:
void glVertexWeightfvEXT(const GLfloat * weight); Part of GL_EXT_vertex_weighting |
void |
glVertexWeightfvEXT(FloatBuffer arg0)
Entry point to C language function:
void glVertexWeightfvEXT(const GLfloat * weight); Part of GL_EXT_vertex_weighting |
void |
glVertexWeighth(short arg0)
Entry point to C language function:
void glVertexWeighth(GLhalfNV weight); Part of GL_NV_half_float |
void |
glVertexWeighthv(short[] arg0,
int arg1)
Entry point to C language function:
void glVertexWeighthv(const GLhalfNV * weight); Part of GL_NV_half_float |
void |
glVertexWeighthv(ShortBuffer arg0)
Entry point to C language function:
void glVertexWeighthv(const GLhalfNV * weight); Part of GL_NV_half_float |
void |
glVertexWeightPointerEXT(int arg0,
int arg1,
int arg2,
Buffer arg3)
Entry point to C language function:
void glVertexWeightPointerEXT(GLint size, GLenum type, GLsizei stride, const GLvoid * pointer); Part of GL_EXT_vertex_weighting |
void |
glVertexWeightPointerEXT(int arg0,
int arg1,
int arg2,
long arg3)
Entry point to C language function:
void glVertexWeightPointerEXT(GLint size, GLenum type, GLsizei stride, const GLvoid * pointer); Part of GL_EXT_vertex_weighting |
int |
glVideoCaptureNV(int arg0,
int[] arg1,
int arg2,
long[] arg3,
int arg4)
Entry point to C language function:
GLenum glVideoCaptureNV(GLuint video_capture_slot, GLuint * sequence_num, GLuint64EXT * capture_time); Part of GL_NV_video_capture |
int |
glVideoCaptureNV(int arg0,
IntBuffer arg1,
LongBuffer arg2)
Entry point to C language function:
GLenum glVideoCaptureNV(GLuint video_capture_slot, GLuint * sequence_num, GLuint64EXT * capture_time); Part of GL_NV_video_capture |
void |
glVideoCaptureStreamParameterdvNV(int arg0,
int arg1,
int arg2,
double[] arg3,
int arg4)
Entry point to C language function:
void glVideoCaptureStreamParameterdvNV(GLuint video_capture_slot, GLuint stream, GLenum pname, const GLdouble * params); Part of GL_NV_video_capture |
void |
glVideoCaptureStreamParameterdvNV(int arg0,
int arg1,
int arg2,
DoubleBuffer arg3)
Entry point to C language function:
void glVideoCaptureStreamParameterdvNV(GLuint video_capture_slot, GLuint stream, GLenum pname, const GLdouble * params); Part of GL_NV_video_capture |
void |
glVideoCaptureStreamParameterfvNV(int arg0,
int arg1,
int arg2,
float[] arg3,
int arg4)
Entry point to C language function:
void glVideoCaptureStreamParameterfvNV(GLuint video_capture_slot, GLuint stream, GLenum pname, const GLfloat * params); Part of GL_NV_video_capture |
void |
glVideoCaptureStreamParameterfvNV(int arg0,
int arg1,
int arg2,
FloatBuffer arg3)
Entry point to C language function:
void glVideoCaptureStreamParameterfvNV(GLuint video_capture_slot, GLuint stream, GLenum pname, const GLfloat * params); Part of GL_NV_video_capture |
void |
glVideoCaptureStreamParameterivNV(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
Entry point to C language function:
void glVideoCaptureStreamParameterivNV(GLuint video_capture_slot, GLuint stream, GLenum pname, const GLint * params); Part of GL_NV_video_capture |
void |
glVideoCaptureStreamParameterivNV(int arg0,
int arg1,
int arg2,
IntBuffer arg3)
Entry point to C language function:
void glVideoCaptureStreamParameterivNV(GLuint video_capture_slot, GLuint stream, GLenum pname, const GLint * params); Part of GL_NV_video_capture |
void |
glViewport(int arg0,
int arg1,
int arg2,
int arg3)
Entry point to C language function:
void glViewport(GLint x, GLint y, GLsizei width, GLsizei height); Part of GL_VERSION_ES_CL_CM, GL_VERSION_1_0, GL_ES_VERSION_2_0 |
void |
glViewportArrayv(int arg0,
int arg1,
float[] arg2,
int arg3)
Entry point to C language function:
void glViewportArrayv(GLuint first, GLsizei count, const GLfloat * v); Part of GL_VERSION_4_1, GL_ARB_viewport_array |
void |
glViewportArrayv(int arg0,
int arg1,
FloatBuffer arg2)
Entry point to C language function:
void glViewportArrayv(GLuint first, GLsizei count, const GLfloat * v); Part of GL_VERSION_4_1, GL_ARB_viewport_array |
void |
glViewportIndexedf(int arg0,
float arg1,
float arg2,
float arg3,
float arg4)
Entry point to C language function:
void glViewportIndexedf(GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h); Part of GL_VERSION_4_1, GL_ARB_viewport_array |
void |
glViewportIndexedfv(int arg0,
float[] arg1,
int arg2)
Entry point to C language function:
void glViewportIndexedfv(GLuint index, const GLfloat * v); Part of GL_VERSION_4_1, GL_ARB_viewport_array |
void |
glViewportIndexedfv(int arg0,
FloatBuffer arg1)
Entry point to C language function:
void glViewportIndexedfv(GLuint index, const GLfloat * v); Part of GL_VERSION_4_1, GL_ARB_viewport_array |
void |
glWaitSync(long arg0,
int arg1,
long arg2)
Entry point to C language function:
void glWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout); Part of GL_ARB_sync, GL_ES_VERSION_3_0, GL_VERSION_3_2 |
void |
glWeightbvARB(int arg0,
byte[] arg1,
int arg2)
Entry point to C language function:
void glWeightbvARB(GLint size, const GLbyte * weights); Part of GL_ARB_vertex_blend |
void |
glWeightbvARB(int arg0,
ByteBuffer arg1)
Entry point to C language function:
void glWeightbvARB(GLint size, const GLbyte * weights); Part of GL_ARB_vertex_blend |
void |
glWeightdvARB(int arg0,
double[] arg1,
int arg2)
Entry point to C language function:
void glWeightdvARB(GLint size, const GLdouble * weights); Part of GL_ARB_vertex_blend |
void |
glWeightdvARB(int arg0,
DoubleBuffer arg1)
Entry point to C language function:
void glWeightdvARB(GLint size, const GLdouble * weights); Part of GL_ARB_vertex_blend |
void |
glWeightfvARB(int arg0,
float[] arg1,
int arg2)
Entry point to C language function:
void glWeightfvARB(GLint size, const GLfloat * weights); Part of GL_ARB_vertex_blend |
void |
glWeightfvARB(int arg0,
FloatBuffer arg1)
Entry point to C language function:
void glWeightfvARB(GLint size, const GLfloat * weights); Part of GL_ARB_vertex_blend |
void |
glWeightivARB(int arg0,
int[] arg1,
int arg2)
Entry point to C language function:
void glWeightivARB(GLint size, const GLint * weights); Part of GL_ARB_vertex_blend |
void |
glWeightivARB(int arg0,
IntBuffer arg1)
Entry point to C language function:
void glWeightivARB(GLint size, const GLint * weights); Part of GL_ARB_vertex_blend |
void |
glWeightPathsNV(int arg0,
int arg1,
int[] arg2,
int arg3,
float[] arg4,
int arg5)
Entry point to C language function:
void glWeightPathsNV(GLuint resultPath, GLsizei numPaths, const GLuint * paths, const GLfloat * weights); Part of GL_NV_path_rendering |
void |
glWeightPathsNV(int arg0,
int arg1,
IntBuffer arg2,
FloatBuffer arg3)
Entry point to C language function:
void glWeightPathsNV(GLuint resultPath, GLsizei numPaths, const GLuint * paths, const GLfloat * weights); Part of GL_NV_path_rendering |
void |
glWeightPointer(int arg0,
int arg1,
int arg2,
Buffer arg3)
Entry point to C language function:
void glWeightPointer(GLint size, GLenum type, GLsizei stride, const GLvoid * pointer); Part of GL_OES_matrix_palette; GL_ARB_vertex_blend |
void |
glWeightsvARB(int arg0,
short[] arg1,
int arg2)
Entry point to C language function:
void glWeightsvARB(GLint size, const GLshort * weights); Part of GL_ARB_vertex_blend |
void |
glWeightsvARB(int arg0,
ShortBuffer arg1)
Entry point to C language function:
void glWeightsvARB(GLint size, const GLshort * weights); Part of GL_ARB_vertex_blend |
void |
glWeightubvARB(int arg0,
byte[] arg1,
int arg2)
Entry point to C language function:
void glWeightubvARB(GLint size, const GLubyte * weights); Part of GL_ARB_vertex_blend |
void |
glWeightubvARB(int arg0,
ByteBuffer arg1)
Entry point to C language function:
void glWeightubvARB(GLint size, const GLubyte * weights); Part of GL_ARB_vertex_blend |
void |
glWeightuivARB(int arg0,
int[] arg1,
int arg2)
Entry point to C language function:
void glWeightuivARB(GLint size, const GLuint * weights); Part of GL_ARB_vertex_blend |
void |
glWeightuivARB(int arg0,
IntBuffer arg1)
Entry point to C language function:
void glWeightuivARB(GLint size, const GLuint * weights); Part of GL_ARB_vertex_blend |
void |
glWeightusvARB(int arg0,
short[] arg1,
int arg2)
Entry point to C language function:
void glWeightusvARB(GLint size, const GLushort * weights); Part of GL_ARB_vertex_blend |
void |
glWeightusvARB(int arg0,
ShortBuffer arg1)
Entry point to C language function:
void glWeightusvARB(GLint size, const GLushort * weights); Part of GL_ARB_vertex_blend |
void |
glWindowPos2d(double arg0,
double arg1)
Entry point to C language function:
void glWindowPos2d(GLdouble x, GLdouble y); Part of GL_VERSION_1_4 |
void |
glWindowPos2dv(double[] arg0,
int arg1)
|
void |
glWindowPos2dv(DoubleBuffer arg0)
|
void |
glWindowPos2f(float arg0,
float arg1)
Entry point to C language function:
void glWindowPos2f(GLfloat x, GLfloat y); Part of GL_VERSION_1_4 |
void |
glWindowPos2fv(float[] arg0,
int arg1)
|
void |
glWindowPos2fv(FloatBuffer arg0)
|
void |
glWindowPos2i(int arg0,
int arg1)
|
void |
glWindowPos2iv(int[] arg0,
int arg1)
|
void |
glWindowPos2iv(IntBuffer arg0)
|
void |
glWindowPos2s(short arg0,
short arg1)
Entry point to C language function:
void glWindowPos2s(GLshort x, GLshort y); Part of GL_VERSION_1_4 |
void |
glWindowPos2sv(short[] arg0,
int arg1)
|
void |
glWindowPos2sv(ShortBuffer arg0)
|
void |
glWindowPos3d(double arg0,
double arg1,
double arg2)
Entry point to C language function:
void glWindowPos3d(GLdouble x, GLdouble y, GLdouble z); Part of GL_VERSION_1_4 |
void |
glWindowPos3dv(double[] arg0,
int arg1)
|
void |
glWindowPos3dv(DoubleBuffer arg0)
|
void |
glWindowPos3f(float arg0,
float arg1,
float arg2)
Entry point to C language function:
void glWindowPos3f(GLfloat x, GLfloat y, GLfloat z); Part of GL_VERSION_1_4 |
void |
glWindowPos3fv(float[] arg0,
int arg1)
|
void |
glWindowPos3fv(FloatBuffer arg0)
|
void |
glWindowPos3i(int arg0,
int arg1,
int arg2)
Entry point to C language function:
void glWindowPos3i(GLint x, GLint y, GLint z); Part of GL_VERSION_1_4 |
void |
glWindowPos3iv(int[] arg0,
int arg1)
|
void |
glWindowPos3iv(IntBuffer arg0)
|
void |
glWindowPos3s(short arg0,
short arg1,
short arg2)
Entry point to C language function:
void glWindowPos3s(GLshort x, GLshort y, GLshort z); Part of GL_VERSION_1_4 |
void |
glWindowPos3sv(short[] arg0,
int arg1)
|
void |
glWindowPos3sv(ShortBuffer arg0)
|
void |
glWriteMaskEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5)
Entry point to C language function:
void glWriteMaskEXT(GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum outZ, GLenum outW); Part of GL_EXT_vertex_shader |
boolean |
hasBasicFBOSupport()
Returns
true if basic FBO support is available, otherwise false. |
boolean |
hasFullFBOSupport()
Returns
true if full FBO support is available, otherwise false. |
boolean |
hasGLSL()
Indicates whether this GL object supports GLSL.
|
boolean |
isExtensionAvailable(String arg0)
Returns true if the specified OpenGL extension can be
used successfully through this GL instance given the current host (OpenGL
client) and display (OpenGL server) configuration.
|
boolean |
isFunctionAvailable(String arg0)
Returns true if the specified OpenGL core- or extension-function can be
used successfully through this GL instance given the current host (OpenGL
client) and display (OpenGL server) configuration.
|
boolean |
isGL()
Indicates whether this GL object conforms to any of the OpenGL profiles.
|
boolean |
isGL2()
Indicates whether this GL object conforms to the OpenGL ≤ 3.0 profile.
|
boolean |
isGL2ES1()
Indicates whether this GL object conforms to a GL2ES1 compatible profile.
|
boolean |
isGL2ES2()
Indicates whether this GL object conforms to a GL2ES2 compatible profile.
|
boolean |
isGL2ES3()
Indicates whether this GL object conforms to a either a GL2GL3 or GL3ES3 compatible profile.
|
boolean |
isGL2GL3()
Indicates whether this GL object conforms to a GL2GL3 compatible profile.
|
boolean |
isGL3()
Indicates whether this GL object conforms to the OpenGL ≥ 3.1 core profile.
|
boolean |
isGL3bc()
Indicates whether this GL object conforms to the OpenGL ≥ 3.1 compatibility profile.
|
boolean |
isGL3core()
Indicates whether this GL object uses a GL3 core profile.
|
boolean |
isGL3ES3()
Indicates whether this GL object conforms to a GL3ES3 compatible profile.
|
boolean |
isGL4()
Indicates whether this GL object conforms to the OpenGL ≥ 4.0 core profile.
|
boolean |
isGL4bc()
Indicates whether this GL object conforms to the OpenGL ≥ 4.0 compatibility profile.
|
boolean |
isGL4core()
Indicates whether this GL object uses a GL4 core profile.
|
boolean |
isGL4ES3()
Returns true if this GL object conforms to a GL4ES3 compatible profile, i.e.
|
boolean |
isGLcore()
Indicates whether this GL object uses a GL core profile.
|
boolean |
isGLES()
Indicates whether this GL object conforms to one of the OpenGL ES profiles,
see
GLBase.isGLES1(), GLBase.isGLES2() and GLBase.isGLES3(). |
boolean |
isGLES1()
Indicates whether this GL object conforms to the OpenGL ES ≥ 1.0 profile.
|
boolean |
isGLES2()
Indicates whether this GL object conforms to the OpenGL ES ≥ 2.0 profile.
|
boolean |
isGLES2Compatible()
Indicates whether this GL object is compatible with the core OpenGL ES2 functionality.
|
boolean |
isGLES3()
Indicates whether this GL object conforms to the OpenGL ES ≥ 3.0 profile.
|
boolean |
isGLES3Compatible()
Indicates whether this GL object is compatible with the core OpenGL ES3 functionality.
|
boolean |
isNPOTTextureAvailable()
Returns true if the GL context supports non power of two (NPOT) textures,
otherwise false.
|
boolean |
isPBOPackBound() |
boolean |
isPBOUnpackBound() |
boolean |
isTextureFormatBGRA8888Available() |
boolean |
isVBOArrayBound() |
boolean |
isVBOElementArrayBound() |
GLBufferStorage |
mapBuffer(int arg0,
int arg1)
Returns the
GLBufferStorage instance as mapped via OpenGL's native glMapBuffer(..) implementation. |
GLBufferStorage |
mapBufferRange(int arg0,
long arg1,
long arg2,
int arg3)
Returns the
GLBufferStorage instance as mapped via OpenGL's native glMapBufferRange(..) implementation. |
GLBufferStorage |
mapNamedBuffer(int arg0,
int arg1)
Returns the
GLBufferStorage instance as mapped via OpenGL's native glMapNamedBufferEXT(..) implementation. |
GLBufferStorage |
mapNamedBufferRange(int arg0,
long arg1,
long arg2,
int arg3)
Returns the
GLBufferStorage instance as mapped via OpenGL's native glMapNamedBufferRangeEXT(..) implementation. |
void |
setSwapInterval(int arg0)
Provides a platform-independent way to specify the minimum swap
interval for buffer swaps.
|
String |
toString() |
public DebugGL4bc(GL4bc downstreamGL4bc)
public final boolean isGL()
GLBasepublic final boolean isGL4bc()
GLBaseisGL4bc in interface GLBaseGLContext.isGL4bc()public final boolean isGL4()
GLBaseisGL4 in interface GLBaseGLContext.isGL4()public final boolean isGL3bc()
GLBaseisGL3bc in interface GLBaseGLContext.isGL3bc()public final boolean isGL3()
GLBaseisGL3 in interface GLBaseGLContext.isGL3()public final boolean isGL2()
GLBaseisGL2 in interface GLBaseGLContext.isGL2()public final boolean isGLES1()
GLBaseisGLES1 in interface GLBaseGLContext.isGLES1()public final boolean isGLES2()
GLBase
Remark: ES2 compatible desktop profiles are not included.
To query whether core ES2 functionality is provided, use GLBase.isGLES2Compatible().
isGLES2 in interface GLBaseGLBase.isGLES2Compatible(),
GLContext.isGLES2()public final boolean isGLES3()
GLBase
Remark: ES3 compatible desktop profiles are not included.
To query whether core ES3 functionality is provided, use GLBase.isGLES3Compatible().
isGLES3 in interface GLBaseGLBase.isGLES3Compatible(),
GLContext.isGLES3()public final boolean isGL2ES1()
GLBaseisGL2ES1 in interface GLBaseGLContext.isGL2ES1()public final boolean isGL2ES2()
GLBaseisGL2ES2 in interface GLBaseGLContext.isGL2ES2()public final boolean isGL2ES3()
GLBaseisGL2ES3 in interface GLBaseGLContext.isGL2ES3()public final boolean isGL3ES3()
GLBaseisGL3ES3 in interface GLBaseGLContext.isGL3ES3()public final boolean isGL4ES3()
GLBaseGLBase.isGLES3Compatible() returns true.
Includes [ GL ≥ 4.3, GL ≥ 3.1 w/ GL_ARB_ES3_compatibility and GLES3 ]
isGL4ES3 in interface GLBaseGLContext.isGL4ES3()public final boolean isGL2GL3()
GLBaseisGL2GL3 in interface GLBaseGLContext.isGL2GL3()public final boolean isGLES()
GLBaseGLBase.isGLES1(), GLBase.isGLES2() and GLBase.isGLES3().isGLES in interface GLBaseGLContext.isGLES()public final boolean isGL4core()
GLBaseIncludes [ GL4 ].
isGL4core in interface GLBaseGLContext.isGL4core()public final boolean isGL3core()
GLBaseIncludes [ GL4, GL3 ].
isGL3core in interface GLBaseGLContext.isGL3core()public final boolean isGLcore()
GLBaseIncludes [ GL4, GL3, GLES3, GL2ES2 ].
isGLcore in interface GLBaseGLContext.isGLcore()public final boolean isGLES2Compatible()
GLBaseisGLES2Compatible in interface GLBaseGL_ARB_ES2_compatibility, otherwise falseGLContext.isGLES2Compatible()public final boolean isGLES3Compatible()
GLBase
Return true if the underlying context is an ES3 context or implements
the extension GL_ARB_ES3_compatibility, otherwise false.
Includes [ GL ≥ 4.3, GL ≥ 3.1 w/ GL_ARB_ES3_compatibility and GLES3 ]
isGLES3Compatible in interface GLBaseGLContext.isGLES3Compatible()public final GL getGL()
GLBasepublic final GL4bc getGL4bc()
GLBasepublic final GL4 getGL4()
GLBasepublic final GL3bc getGL3bc()
GLBasepublic final GL3 getGL3()
GLBasepublic final GL2 getGL2()
GLBasepublic final GLES1 getGLES1()
GLBasepublic final GLES2 getGLES2()
GLBasepublic final GLES3 getGLES3()
GLBasepublic final GL2ES1 getGL2ES1()
GLBasepublic final GL2ES2 getGL2ES2()
GLBasepublic final GL2ES3 getGL2ES3()
GLBasepublic final GL3ES3 getGL3ES3()
GLBasepublic final GL4ES3 getGL4ES3()
GLBasepublic final GL2GL3 getGL2GL3()
GLBasepublic final GL getDownstreamGL() throws GLException
GLBasenull.
See GLBase.getRootGL() for retrieving the implementing root instance.
getDownstreamGL in interface GLBaseGLException - if the downstream instance is not null and not a GL implementationGLBase.getRootGL()public final GLProfile getGLProfile()
GLBasegetGLProfile in interface GLBasepublic void glNormal3b(byte arg0,
byte arg1,
byte arg2)
GL2 void glNormal3b(GLbyte nx, GLbyte ny, GLbyte nz); GL_VERSION_1_0glNormal3b in interface GL2public void glVertexArrayVertexOffsetEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
long arg5)
GL2 void glVertexArrayVertexOffsetEXT(GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset); GL_EXT_direct_state_accessglVertexArrayVertexOffsetEXT in interface GL2public void glVertexAttrib4Nbv(int arg0,
byte[] arg1,
int arg2)
GL2GL3 void glVertexAttrib4Nbv(GLuint index, const GLbyte * v); GL_VERSION_2_0glVertexAttrib4Nbv in interface GL2GL3public void glGetDoublei_vEXT(int arg0,
int arg1,
double[] arg2,
int arg3)
GL2 void glGetDoublei_vEXT(GLenum pname, GLuint index, GLdouble * params); GL_EXT_direct_state_accessglGetDoublei_vEXT in interface GL2public void glVertexAttribI4iEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4)
GL2 void glVertexAttribI4iEXT(GLuint index, GLint x, GLint y, GLint z, GLint w); GL_NV_vertex_program4glVertexAttribI4iEXT in interface GL2public void glDisableVertexAttribAPPLE(int arg0,
int arg1)
GL2 void glDisableVertexAttribAPPLE(GLuint index, GLenum pname); GL_APPLE_vertex_program_evaluatorsglDisableVertexAttribAPPLE in interface GL2public void glVertexAttrib1dvARB(int arg0,
DoubleBuffer arg1)
GL2 void glVertexAttrib1dvARB(GLuint index, const GLdouble * v); GL_ARB_vertex_programglVertexAttrib1dvARB in interface GL2arg1 - a direct or array-backed DoubleBufferpublic int glGetProgramResourceLocation(int arg0,
int arg1,
ByteBuffer arg2)
GL4 GLint glGetProgramResourceLocation(GLuint program, GLenum programInterface, const GLchar * name); GL_ARB_program_interface_query, GL_VERSION_4_3glGetProgramResourceLocation in interface GL4arg2 - a direct or array-backed ByteBufferpublic void glGetConvolutionFilter(int arg0,
int arg1,
int arg2,
Buffer arg3)
GL2 void glGetConvolutionFilter(GLenum target, GLenum format, GLenum type, GLvoid * image); GL_VERSION_1_2, GL_ARB_imagingglGetConvolutionFilter in interface GL2arg3 - a direct or array-backed Bufferpublic void glFogCoordPointer(int arg0,
int arg1,
long arg2)
GL2 void glFogCoordPointer(GLenum type, GLsizei stride, const GLvoid * pointer); GL_VERSION_1_4glFogCoordPointer in interface GL2public void glProgramUniform1uiv(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
GL4 void glProgramUniform1uiv(GLuint program, GLint location, GLsizei count, const GLuint * value); GL_VERSION_4_1, GL_ARB_separate_shader_objectsglProgramUniform1uiv in interface GL4public void glProgramLocalParameterI4iNV(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5)
GL2 void glProgramLocalParameterI4iNV(GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w); GL_NV_gpu_program4glProgramLocalParameterI4iNV in interface GL2public void glMultiTexGenivEXT(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
GL2 void glMultiTexGenivEXT(GLenum texunit, GLenum coord, GLenum pname, const GLint * params); GL_EXT_direct_state_accessglMultiTexGenivEXT in interface GL2public void glGetUniformiv(int arg0,
int arg1,
int[] arg2,
int arg3)
GL2ES2 void glGetUniformiv(GLuint program, GLint location, GLint * params); GL_ES_VERSION_2_0, GL_VERSION_2_0glGetUniformiv in interface GL2ES2public void glMapVertexAttrib1dAPPLE(int arg0,
int arg1,
double arg2,
double arg3,
int arg4,
int arg5,
DoubleBuffer arg6)
GL2 void glMapVertexAttrib1dAPPLE(GLuint index, GLuint size, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble * points); GL_APPLE_vertex_program_evaluatorsglMapVertexAttrib1dAPPLE in interface GL2arg6 - a direct or array-backed DoubleBufferpublic void glVertexAttribs2hv(int arg0,
int arg1,
short[] arg2,
int arg3)
GL2 void glVertexAttribs2hv(GLuint index, GLsizei n, const GLhalfNV * v); GL_NV_half_floatglVertexAttribs2hv in interface GL2public void glIndexPointer(int arg0,
int arg1,
Buffer arg2)
GL2 void glIndexPointer(GLenum type, GLsizei stride, const GLvoid * ptr); GL_VERSION_1_1glIndexPointer in interface GL2arg2 - a direct only Bufferpublic void glFinishFenceAPPLE(int arg0)
GL2 void glFinishFenceAPPLE(GLuint fence); GL_APPLE_fenceglFinishFenceAPPLE in interface GL2public void glVertexAttrib3fv(int arg0,
FloatBuffer arg1)
GL2ES2 void glVertexAttrib3fv(GLuint indx, const GLfloat * values); GL_ES_VERSION_2_0, GL_VERSION_2_0glVertexAttrib3fv in interface GL2ES2arg1 - a direct or array-backed FloatBufferpublic void glGetProgramiv(int arg0,
int arg1,
IntBuffer arg2)
GL2ES2 void glGetProgramiv(GLuint program, GLenum pname, GLint * params); GL_ES_VERSION_2_0, GL_VERSION_2_0glGetProgramiv in interface GL2ES2arg2 - a direct or array-backed IntBufferpublic void glUniform3ui64NV(int arg0,
long arg1,
long arg2,
long arg3)
GL3bc void glUniform3ui64NV(GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z); GL_NV_gpu_shader5glUniform3ui64NV in interface GL3bcpublic void glColor3dv(double[] arg0,
int arg1)
GL2glColor3dv in interface GL2public void glPathColorGenNV(int arg0,
int arg1,
int arg2,
float[] arg3,
int arg4)
GL2 void glPathColorGenNV(GLenum color, GLenum genMode, GLenum colorFormat, const GLfloat * coeffs); GL_NV_path_renderingglPathColorGenNV in interface GL2public void glNormal3fv(float[] arg0,
int arg1)
GL2glNormal3fv in interface GL2public void glColor4bv(byte[] arg0,
int arg1)
GL2glColor4bv in interface GL2public void glGetVideoCaptureStreamivNV(int arg0,
int arg1,
int arg2,
IntBuffer arg3)
GL2 void glGetVideoCaptureStreamivNV(GLuint video_capture_slot, GLuint stream, GLenum pname, GLint * params); GL_NV_video_captureglGetVideoCaptureStreamivNV in interface GL2arg3 - a direct or array-backed IntBufferpublic void glPixelMapusv(int arg0,
int arg1,
ShortBuffer arg2)
GL2 void glPixelMapusv(GLenum map, GLint mapsize, const GLushort * values); GL_VERSION_1_0glPixelMapusv in interface GL2arg2 - a direct or array-backed ShortBufferpublic void glTexImage2D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
long arg8)
GL void glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid * pixels); GL_VERSION_ES_CL_CM, GL_VERSION_1_0, GL_ES_VERSION_2_0glTexImage2D in interface GLpublic void glNamedProgramLocalParameter4fvEXT(int arg0,
int arg1,
int arg2,
float[] arg3,
int arg4)
GL2 void glNamedProgramLocalParameter4fvEXT(GLuint program, GLenum target, GLuint index, const GLfloat * params); GL_EXT_direct_state_accessglNamedProgramLocalParameter4fvEXT in interface GL2public void glGetFloatv(int arg0,
FloatBuffer arg1)
GL void glGetFloatv(GLenum pname, GLfloat * params); GL_VERSION_1_0, GL_ES_VERSION_2_0, GL_VERSION_ES_CMglGetFloatv in interface GLMatrixFuncglGetFloatv in interface GLarg0 - GLMatrixFunc.GL_MODELVIEW_MATRIX, GLMatrixFunc.GL_PROJECTION_MATRIX or GLMatrixFunc.GL_TEXTURE_MATRIXarg1 - a direct or array-backed FloatBufferpublic void glTexCoord3bvOES(byte[] arg0,
int arg1)
GL2 void glTexCoord3bvOES(const GLbyte * coords); GL_OES_byte_coordinatesglTexCoord3bvOES in interface GL2public void glVertexAttrib4sv(int arg0,
short[] arg1,
int arg2)
GL2GL3 void glVertexAttrib4sv(GLuint index, const GLshort * v); GL_VERSION_2_0glVertexAttrib4sv in interface GL2GL3public void glVertexAttribI4svEXT(int arg0,
short[] arg1,
int arg2)
GL2 void glVertexAttribI4svEXT(GLuint index, const GLshort * v); GL_NV_vertex_program4glVertexAttribI4svEXT in interface GL2public void glMultiTexCoord1bOES(int arg0,
byte arg1)
GL2 void glMultiTexCoord1bOES(GLenum texture, GLbyte s); GL_OES_byte_coordinatesglMultiTexCoord1bOES in interface GL2public void glGetPerfMonitorGroupsAMD(int[] arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
GL2 void glGetPerfMonitorGroupsAMD(GLint * numGroups, GLsizei groupsSize, GLuint * groups); GL_AMD_performance_monitorglGetPerfMonitorGroupsAMD in interface GL2public void glGetPerfMonitorGroupsAMD(IntBuffer arg0, int arg1, IntBuffer arg2)
GL2 void glGetPerfMonitorGroupsAMD(GLint * numGroups, GLsizei groupsSize, GLuint * groups); GL_AMD_performance_monitorglGetPerfMonitorGroupsAMD in interface GL2arg0 - a direct or array-backed IntBufferarg2 - a direct or array-backed IntBufferpublic void glIndexdv(double[] arg0,
int arg1)
GL2public void glMap1f(int arg0,
float arg1,
float arg2,
int arg3,
int arg4,
FloatBuffer arg5)
GL2 void glMap1f(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat * points); GL_VERSION_1_0glMap1f in interface GL2arg5 - a direct or array-backed FloatBufferpublic void glVertex2hv(ShortBuffer arg0)
GL2 void glVertex2hv(const GLhalfNV * v); GL_NV_half_floatglVertex2hv in interface GL2arg0 - a direct or array-backed ShortBufferpublic void glInsertComponentEXT(int arg0,
int arg1,
int arg2)
GL2 void glInsertComponentEXT(GLuint res, GLuint src, GLuint num); GL_EXT_vertex_shaderglInsertComponentEXT in interface GL2public void glGetUniformfvARB(int arg0,
int arg1,
FloatBuffer arg2)
GL2 void glGetUniformfvARB(GLhandleARB programObj, GLint location, GLfloat * params); GL_ARB_shader_objectsglGetUniformfvARB in interface GL2arg2 - a direct or array-backed FloatBufferpublic void glFramebufferTextureLayerARB(int arg0,
int arg1,
int arg2,
int arg3,
int arg4)
GL2GL3 void glFramebufferTextureLayerARB(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); GL_ARB_geometry_shader4glFramebufferTextureLayerARB in interface GL2GL3public void glProgramBufferParametersIivNV(int arg0,
int arg1,
int arg2,
int arg3,
IntBuffer arg4)
GL2 void glProgramBufferParametersIivNV(GLenum target, GLuint bindingIndex, GLuint wordIndex, GLsizei count, const GLint * params); GL_NV_parameter_buffer_objectglProgramBufferParametersIivNV in interface GL2arg4 - a direct or array-backed IntBufferpublic void glGenerateTextureMipmapEXT(int arg0,
int arg1)
GL2 void glGenerateTextureMipmapEXT(GLuint texture, GLenum target); GL_EXT_direct_state_accessglGenerateTextureMipmapEXT in interface GL2public void glGetUniformIndices(int arg0,
int arg1,
String[] arg2,
int[] arg3,
int arg4)
GL2ES3 void glGetUniformIndices(GLuint program, GLsizei uniformCount, const GLchar * const * uniformNames, GLuint * uniformIndices); GL_ES_VERSION_3_0, GL_ARB_uniform_buffer_object, GL_VERSION_3_1glGetUniformIndices in interface GL2ES3public void glProgramUniformMatrix3x2dv(int arg0,
int arg1,
int arg2,
boolean arg3,
double[] arg4,
int arg5)
GL4 void glProgramUniformMatrix3x2dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); GL_VERSION_4_1, GL_ARB_separate_shader_objects; GL_EXT_direct_state_access, GL_ARB_gpu_shader_fp64glProgramUniformMatrix3x2dv in interface GL4public void glVertexArrayColorOffsetEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
long arg5)
GL2 void glVertexArrayColorOffsetEXT(GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset); GL_EXT_direct_state_accessglVertexArrayColorOffsetEXT in interface GL2public void glRasterPos2fv(FloatBuffer arg0)
GL2glRasterPos2fv in interface GL2arg0 - a direct or array-backed FloatBufferpublic void glGetPathParameterfvNV(int arg0,
int arg1,
float[] arg2,
int arg3)
GL2 void glGetPathParameterfvNV(GLuint path, GLenum pname, GLfloat * value); GL_NV_path_renderingglGetPathParameterfvNV in interface GL2public void glGetActiveAtomicCounterBufferiv(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
GL4 void glGetActiveAtomicCounterBufferiv(GLuint program, GLuint bufferIndex, GLenum pname, GLint * params); GL_VERSION_4_2, GL_ARB_shader_atomic_countersglGetActiveAtomicCounterBufferiv in interface GL4public boolean isPBOPackBound()
isPBOPackBound in interface GL2ES3public GLBufferStorage mapBuffer(int arg0, int arg1)
GLBaseGLBufferStorage instance as mapped via OpenGL's native glMapBuffer(..) implementation.
Throws a GLException if GL-function constraints are not met.
GL.glMapBuffer(int, int) wrapper calls this method and returns GLBufferStorage.getMappedBuffer().
A zero GLBufferStorage.getSize() will avoid a native call and returns the unmapped GLBufferStorage.
A null native mapping result indicating an error will
not cause a GLException but returns the unmapped GLBufferStorage.
This allows the user to handle this case.
public void glGetProgramEnvParameterIuivNV(int arg0,
int arg1,
IntBuffer arg2)
GL2 void glGetProgramEnvParameterIuivNV(GLenum target, GLuint index, GLuint * params); GL_NV_gpu_program4glGetProgramEnvParameterIuivNV in interface GL2arg2 - a direct or array-backed IntBufferpublic void glVertexAttribL2i64vNV(int arg0,
LongBuffer arg1)
GL2 void glVertexAttribL2i64vNV(GLuint index, const GLint64EXT * v); GL_NV_vertex_attrib_integer_64bitglVertexAttribL2i64vNV in interface GL2arg1 - a direct or array-backed LongBufferpublic void glWeightPointer(int arg0,
int arg1,
int arg2,
Buffer arg3)
GL2 void glWeightPointer(GLint size, GLenum type, GLsizei stride, const GLvoid * pointer); GL_OES_matrix_palette; GL_ARB_vertex_blendglWeightPointer in interface GL2arg3 - a direct or array-backed Bufferpublic void glGetnPixelMapuiv(int arg0,
int arg1,
int[] arg2,
int arg3)
GL2 void glGetnPixelMapuiv(GLenum map, GLsizei bufSize, GLuint * values); GL_ARB_robustnessglGetnPixelMapuiv in interface GL2public void glTexCoord2fv(float[] arg0,
int arg1)
GL2glTexCoord2fv in interface GL2public void glUseProgramStages(int arg0,
int arg1,
int arg2)
GL4 void glUseProgramStages(GLuint pipeline, GLbitfield stages, GLuint program); GL_VERSION_4_1, GL_ARB_separate_shader_objects; GL_EXT_separate_shader_objectsglUseProgramStages in interface GL4public void glPointParameterfv(int arg0,
FloatBuffer arg1)
GL2ES1 void glPointParameterfv(GLenum pname, const GLfloat * params); GL_VERSION_1_4, GL_VERSION_ES_CMglPointParameterfv in interface GL2ES1glPointParameterfv in interface GL2GL3arg1 - a direct or array-backed FloatBufferpublic void glClearBufferfv(int arg0,
int arg1,
FloatBuffer arg2)
GL2ES3 void glClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat * value); GL_ES_VERSION_3_0, GL_VERSION_3_0glClearBufferfv in interface GL2ES3arg2 - a direct or array-backed FloatBufferpublic void glGetnPixelMapfv(int arg0,
int arg1,
FloatBuffer arg2)
GL2 void glGetnPixelMapfv(GLenum map, GLsizei bufSize, GLfloat * values); GL_ARB_robustnessglGetnPixelMapfv in interface GL2arg2 - a direct or array-backed FloatBufferpublic void glGetConvolutionParameteriv(int arg0,
int arg1,
IntBuffer arg2)
GL2 void glGetConvolutionParameteriv(GLenum target, GLenum pname, GLint * params); GL_VERSION_1_2, GL_ARB_imagingglGetConvolutionParameteriv in interface GL2arg2 - a direct or array-backed IntBufferpublic void glVertexAttribPointer(int arg0,
int arg1,
int arg2,
boolean arg3,
int arg4,
Buffer arg5)
GL2 void glVertexAttribPointer(GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid * ptr); GL_ES_VERSION_2_0, GL_VERSION_2_0glVertexAttribPointer in interface GL2arg5 - a direct only Bufferpublic void glVertexAttribP2uiv(int arg0,
int arg1,
boolean arg2,
IntBuffer arg3)
GL3 void glVertexAttribP2uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint * value); GL_ARB_vertex_type_2_10_10_10_rev, GL_VERSION_3_3glVertexAttribP2uiv in interface GL3arg3 - a direct or array-backed IntBufferpublic void glGetActiveSubroutineUniformiv(int arg0,
int arg1,
int arg2,
int arg3,
int[] arg4,
int arg5)
GL4 void glGetActiveSubroutineUniformiv(GLuint program, GLenum shadertype, GLuint index, GLenum pname, GLint * values); GL_ARB_shader_subroutine, GL_VERSION_4_0glGetActiveSubroutineUniformiv in interface GL4public void glListBase(int arg0)
GL2glListBase in interface GL2public void glMap2f(int arg0,
float arg1,
float arg2,
int arg3,
int arg4,
float arg5,
float arg6,
int arg7,
int arg8,
FloatBuffer arg9)
GL2 void glMap2f(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat * points); GL_VERSION_1_0glMap2f in interface GL2arg9 - a direct or array-backed FloatBufferpublic void glUniformui64NV(int arg0,
long arg1)
GL2GL3 void glUniformui64NV(GLint location, GLuint64EXT value); GL_NV_shader_buffer_loadglUniformui64NV in interface GL2GL3public void glVDPAUUnmapSurfacesNV(int arg0,
PointerBuffer arg1)
GL2 void glVDPAUUnmapSurfacesNV(GLsizei numSurface, const GLvdpauSurfaceNV * surfaces); GL_NV_vdpau_interopglVDPAUUnmapSurfacesNV in interface GL2arg1 - a direct only PointerBufferpublic void glPixelDataRangeNV(int arg0,
int arg1,
Buffer arg2)
GL2 void glPixelDataRangeNV(GLenum target, GLsizei length, const GLvoid * pointer); GL_NV_pixel_data_rangeglPixelDataRangeNV in interface GL2arg2 - a direct only Bufferpublic void glWindowPos2fv(float[] arg0,
int arg1)
GL2glWindowPos2fv in interface GL2public void glProgramUniformMatrix2x4fvEXT(int arg0,
int arg1,
int arg2,
boolean arg3,
float[] arg4,
int arg5)
GL2 void glProgramUniformMatrix2x4fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); GL_EXT_direct_state_accessglProgramUniformMatrix2x4fvEXT in interface GL2public ByteBuffer glMapNamedBufferRangeEXT(int arg0, long arg1, long arg2, int arg3)
GL2 void * glMapNamedBufferRangeEXT(GLuint buffer, GLintptr offset, GLsizeiptr length, GLbitfield access); GL_EXT_direct_state_accessglMapNamedBufferRangeEXT in interface GL2public void glGetLocalConstantBooleanvEXT(int arg0,
int arg1,
ByteBuffer arg2)
GL2 void glGetLocalConstantBooleanvEXT(GLuint id, GLenum value, GLboolean * data); GL_EXT_vertex_shaderglGetLocalConstantBooleanvEXT in interface GL2arg2 - a direct or array-backed ByteBufferpublic String glGetString(int arg0)
GL const GLubyte * glGetString(GLenum name); GL_VERSION_ES_CL_CM, GL_VERSION_1_0, GL_ES_VERSION_2_0glGetString in interface GLpublic void glGetMinmaxParameteriv(int arg0,
int arg1,
int[] arg2,
int arg3)
GL2 void glGetMinmaxParameteriv(GLenum target, GLenum pname, GLint * params); GL_VERSION_1_2, GL_ARB_imagingglGetMinmaxParameteriv in interface GL2public void glVertexAttrib4NubvARB(int arg0,
ByteBuffer arg1)
GL2 void glVertexAttrib4NubvARB(GLuint index, const GLubyte * v); GL_ARB_vertex_programglVertexAttrib4NubvARB in interface GL2arg1 - a direct or array-backed ByteBufferpublic void glPrimitiveRestartIndex(int arg0)
GL2GL3 void glPrimitiveRestartIndex(GLuint index); GL_VERSION_3_1glPrimitiveRestartIndex in interface GL2GL3public void glActiveStencilFaceEXT(int arg0)
GL2 void glActiveStencilFaceEXT(GLenum face); GL_EXT_stencil_two_sideglActiveStencilFaceEXT in interface GL2public void glDeleteProgram(int arg0)
GL2ES2 void glDeleteProgram(GLuint program); GL_ES_VERSION_2_0, GL_VERSION_2_0glDeleteProgram in interface GL2ES2public void glVertexAttribI2uivEXT(int arg0,
IntBuffer arg1)
GL2 void glVertexAttribI2uivEXT(GLuint index, const GLuint * v); GL_NV_vertex_program4glVertexAttribI2uivEXT in interface GL2arg1 - a direct or array-backed IntBufferpublic void glGetObjectParameterivAPPLE(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
GL2 void glGetObjectParameterivAPPLE(GLenum objectType, GLuint name, GLenum pname, GLint * params); GL_APPLE_object_purgeableglGetObjectParameterivAPPLE in interface GL2public void glClearBufferSubData(int arg0,
int arg1,
long arg2,
long arg3,
int arg4,
int arg5,
Buffer arg6)
GL4 void glClearBufferSubData(GLenum target, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, const void * data); GL_VERSION_4_3, GL_ARB_clear_buffer_objectglClearBufferSubData in interface GL4arg6 - a direct or array-backed Bufferpublic void glVertexAttribs1hv(int arg0,
int arg1,
ShortBuffer arg2)
GL2 void glVertexAttribs1hv(GLuint index, GLsizei n, const GLhalfNV * v); GL_NV_half_floatglVertexAttribs1hv in interface GL2arg2 - a direct or array-backed ShortBufferpublic void glColorSubTable(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
Buffer arg5)
GL2 void glColorSubTable(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid * data); GL_VERSION_1_2, GL_ARB_imagingglColorSubTable in interface GL2arg5 - a direct or array-backed Bufferpublic void glVertexAttribDivisor(int arg0,
int arg1)
GL3ES3 void glVertexAttribDivisor(GLuint index, GLuint divisor); GL_ES_VERSION_3_0, GL_VERSION_3_3; GL_ARB_instanced_arraysglVertexAttribDivisor in interface GL3ES3public void glPopAttrib()
GL2glPopAttrib in interface GL2public void glProgramLocalParameterI4uivNV(int arg0,
int arg1,
int[] arg2,
int arg3)
GL2 void glProgramLocalParameterI4uivNV(GLenum target, GLuint index, const GLuint * params); GL_NV_gpu_program4glProgramLocalParameterI4uivNV in interface GL2public void glBlendFunc(int arg0,
int arg1)
GL void glBlendFunc(GLenum sfactor, GLenum dfactor); GL_VERSION_ES_CL_CM, GL_VERSION_1_0, GL_ES_VERSION_2_0glBlendFunc in interface GLpublic void glGetMapParameterivNV(int arg0,
int arg1,
int[] arg2,
int arg3)
GL2 void glGetMapParameterivNV(GLenum target, GLenum pname, GLint * params); GL_NV_evaluatorsglGetMapParameterivNV in interface GL2public void glColor3fv(FloatBuffer arg0)
GL2glColor3fv in interface GL2arg0 - a direct or array-backed FloatBufferpublic void glUniform3iARB(int arg0,
int arg1,
int arg2,
int arg3)
GL2 void glUniform3iARB(GLint location, GLint v0, GLint v1, GLint v2); GL_ARB_shader_objectsglUniform3iARB in interface GL2public void glMatrixPushEXT(int arg0)
GL2 void glMatrixPushEXT(GLenum mode); GL_EXT_direct_state_accessglMatrixPushEXT in interface GL2public void glNormal3f(float arg0,
float arg1,
float arg2)
GL2ES1 void glNormal3f(GLfloat nx, GLfloat ny, GLfloat nz); GL_VERSION_1_0, GL_VERSION_ES_CMglNormal3f in interface GL2ES1public void glVertex2s(short arg0,
short arg1)
GL2glVertex2s in interface GL2public void glCullParameterdvEXT(int arg0,
double[] arg1,
int arg2)
GL2 void glCullParameterdvEXT(GLenum pname, GLdouble * params); GL_EXT_cull_vertexglCullParameterdvEXT in interface GL2public void glProgramUniformMatrix3x2fvEXT(int arg0,
int arg1,
int arg2,
boolean arg3,
float[] arg4,
int arg5)
GL2 void glProgramUniformMatrix3x2fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); GL_EXT_direct_state_accessglProgramUniformMatrix3x2fvEXT in interface GL2public int glRenderMode(int arg0)
GL2glRenderMode in interface GL2public void glGetIntegerui64vNV(int arg0,
LongBuffer arg1)
GL2GL3 void glGetIntegerui64vNV(GLenum value, GLuint64EXT * result); GL_NV_shader_buffer_loadglGetIntegerui64vNV in interface GL2GL3arg1 - a direct or array-backed LongBufferpublic void glStencilStrokePathInstancedNV(int arg0,
int arg1,
Buffer arg2,
int arg3,
int arg4,
int arg5,
int arg6,
FloatBuffer arg7)
GL2 void glStencilStrokePathInstancedNV(GLsizei numPaths, GLenum pathNameType, const GLvoid * paths, GLuint pathBase, GLint reference, GLuint mask, GLenum transformType, const GLfloat * transformValues); GL_NV_path_renderingglStencilStrokePathInstancedNV in interface GL2arg2 - a direct or array-backed Bufferarg7 - a direct or array-backed FloatBufferpublic void glLineStipple(int arg0,
short arg1)
GL2 void glLineStipple(GLint factor, GLushort pattern); GL_VERSION_1_0glLineStipple in interface GL2public void glDispatchComputeIndirect(long arg0)
GL4 void glDispatchComputeIndirect(GLintptr indirect); GL_VERSION_4_3, GL_ARB_compute_shaderglDispatchComputeIndirect in interface GL4public void glVertex2i(int arg0,
int arg1)
GL2glVertex2i in interface GL2public void glGetProgramPipelineInfoLog(int arg0,
int arg1,
IntBuffer arg2,
ByteBuffer arg3)
GL4 void glGetProgramPipelineInfoLog(GLuint pipeline, GLsizei bufSize, GLsizei * length, GLchar * infoLog); GL_VERSION_4_1, GL_ARB_separate_shader_objects; GL_EXT_separate_shader_objectsglGetProgramPipelineInfoLog in interface GL4arg2 - a direct or array-backed IntBufferarg3 - a direct or array-backed ByteBufferpublic void glVertexAttribI3uiv(int arg0,
IntBuffer arg1)
GL2GL3 void glVertexAttribI3uiv(GLuint index, const GLuint * v); GL_VERSION_3_0glVertexAttribI3uiv in interface GL2GL3arg1 - a direct or array-backed IntBufferpublic void glProgramUniformMatrix3dv(int arg0,
int arg1,
int arg2,
boolean arg3,
DoubleBuffer arg4)
GL4 void glProgramUniformMatrix3dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); GL_VERSION_4_1, GL_ARB_separate_shader_objects; GL_EXT_direct_state_access, GL_ARB_gpu_shader_fp64glProgramUniformMatrix3dv in interface GL4arg4 - a direct or array-backed DoubleBufferpublic void glVertex2d(double arg0,
double arg1)
GL2glVertex2d in interface GL2public void glTexCoordP1uiv(int arg0,
int[] arg1,
int arg2)
GL3 void glTexCoordP1uiv(GLenum type, const GLuint * coords); GL_ARB_vertex_type_2_10_10_10_rev, GL_VERSION_3_3glTexCoordP1uiv in interface GL3public void glVertex2f(float arg0,
float arg1)
GL2glVertex2f in interface GL2public void glMultiTexCoord3hv(int arg0,
short[] arg1,
int arg2)
GL2 void glMultiTexCoord3hv(GLenum target, const GLhalfNV * v); GL_NV_half_floatglMultiTexCoord3hv in interface GL2public void glVertex2h(short arg0,
short arg1)
GL2 void glVertex2h(GLhalfNV x, GLhalfNV y); GL_NV_half_floatglVertex2h in interface GL2public void glGetTextureParameterIuivEXT(int arg0,
int arg1,
int arg2,
IntBuffer arg3)
GL2 void glGetTextureParameterIuivEXT(GLuint texture, GLenum target, GLenum pname, GLuint * params); GL_EXT_direct_state_accessglGetTextureParameterIuivEXT in interface GL2arg3 - a direct or array-backed IntBufferpublic void glUniform3ivARB(int arg0,
int arg1,
IntBuffer arg2)
GL2 void glUniform3ivARB(GLint location, GLsizei count, const GLint * value); GL_ARB_shader_objectsglUniform3ivARB in interface GL2arg2 - a direct or array-backed IntBufferpublic void glTexCoord1sv(ShortBuffer arg0)
GL2glTexCoord1sv in interface GL2arg0 - a direct or array-backed ShortBufferpublic void glBeginOcclusionQueryNV(int arg0)
GL2 void glBeginOcclusionQueryNV(GLuint id); GL_NV_occlusion_queryglBeginOcclusionQueryNV in interface GL2public void glVertexAttrib4NubARB(int arg0,
byte arg1,
byte arg2,
byte arg3,
byte arg4)
GL2 void glVertexAttrib4NubARB(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); GL_ARB_vertex_programglVertexAttrib4NubARB in interface GL2public void glDeleteNamedStringARB(int arg0,
String arg1)
GL2GL3 void glDeleteNamedStringARB(GLint namelen, const GLchar * name); GL_ARB_shading_language_includeglDeleteNamedStringARB in interface GL2GL3public void glTexCoordP2uiv(int arg0,
int[] arg1,
int arg2)
GL3 void glTexCoordP2uiv(GLenum type, const GLuint * coords); GL_ARB_vertex_type_2_10_10_10_rev, GL_VERSION_3_3glTexCoordP2uiv in interface GL3public void glProgramUniform1ui64NV(int arg0,
int arg1,
long arg2)
GL3bc void glProgramUniform1ui64NV(GLuint program, GLint location, GLuint64EXT x); GL_NV_gpu_shader5glProgramUniform1ui64NV in interface GL3bcpublic void glBeginConditionalRenderNVX(int arg0)
GL2 void glBeginConditionalRenderNVX(GLuint id); GL_NVX_conditional_renderglBeginConditionalRenderNVX in interface GL2public void glUniform2uiv(int arg0,
int arg1,
int[] arg2,
int arg3)
GL2ES3 void glUniform2uiv(GLint location, GLsizei count, const GLuint * value); GL_ES_VERSION_3_0, GL_VERSION_3_0; GL_EXT_gpu_shader4glUniform2uiv in interface GL2ES3public void glGetVariantBooleanvEXT(int arg0,
int arg1,
ByteBuffer arg2)
GL2 void glGetVariantBooleanvEXT(GLuint id, GLenum value, GLboolean * data); GL_EXT_vertex_shaderglGetVariantBooleanvEXT in interface GL2arg2 - a direct or array-backed ByteBufferpublic void glGetPointeri_vEXT(int arg0,
int arg1,
PointerBuffer arg2)
GL2 void glGetPointeri_vEXT(GLenum pname, GLuint index, GLvoid * * params); GL_EXT_direct_state_accessglGetPointeri_vEXT in interface GL2arg2 - a direct or array-backed PointerBufferpublic void glGetMultiTexGendvEXT(int arg0,
int arg1,
int arg2,
double[] arg3,
int arg4)
GL2 void glGetMultiTexGendvEXT(GLenum texunit, GLenum coord, GLenum pname, GLdouble * params); GL_EXT_direct_state_accessglGetMultiTexGendvEXT in interface GL2public void glGetnCompressedTexImage(int arg0,
int arg1,
int arg2,
Buffer arg3)
GL2GL3 void glGetnCompressedTexImage(GLenum target, GLint lod, GLsizei bufSize, GLvoid * img); GL_ARB_robustnessglGetnCompressedTexImage in interface GL2GL3arg3 - a direct or array-backed Bufferpublic void glSecondaryColor3bv(byte[] arg0,
int arg1)
GL2 void glSecondaryColor3bv(const GLbyte * v); GL_VERSION_1_4glSecondaryColor3bv in interface GL2public void glGetHistogram(int arg0,
boolean arg1,
int arg2,
int arg3,
long arg4)
GL2 void glGetHistogram(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid * values); GL_VERSION_1_2, GL_ARB_imagingglGetHistogram in interface GL2public void glUniformMatrix4x3fv(int arg0,
int arg1,
boolean arg2,
FloatBuffer arg3)
GL2ES3 void glUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); GL_ES_VERSION_3_0, GL_VERSION_2_1glUniformMatrix4x3fv in interface GL2ES3arg3 - a direct or array-backed FloatBufferpublic void glEvalCoord2dv(DoubleBuffer arg0)
GL2glEvalCoord2dv in interface GL2arg0 - a direct or array-backed DoubleBufferpublic void glMultiDrawArraysIndirectAMD(int arg0,
Buffer arg1,
int arg2,
int arg3)
GL2GL3 void glMultiDrawArraysIndirectAMD(GLenum mode, const GLvoid * indirect, GLsizei primcount, GLsizei stride); GL_AMD_multi_draw_indirectglMultiDrawArraysIndirectAMD in interface GL2GL3arg1 - a direct or array-backed Bufferpublic void glGenProgramsARB(int arg0,
IntBuffer arg1)
GL2 void glGenProgramsARB(GLsizei n, GLuint * programs); GL_ARB_vertex_programglGenProgramsARB in interface GL2arg1 - a direct or array-backed IntBufferpublic void glPushDebugGroup(int arg0,
int arg1,
int arg2,
byte[] arg3,
int arg4)
GL2ES2 void glPushDebugGroup(GLenum source, GLuint id, GLsizei length, const GLchar * message); GL_VERSION_4_3, GL_KHR_debug; GL_KHR_debugglPushDebugGroup in interface GL2ES2public void glGetUniformSubroutineuiv(int arg0,
int arg1,
IntBuffer arg2)
GL4 void glGetUniformSubroutineuiv(GLenum shadertype, GLint location, GLuint * params); GL_ARB_shader_subroutine, GL_VERSION_4_0glGetUniformSubroutineuiv in interface GL4arg2 - a direct or array-backed IntBufferpublic void glGetMultiTexGenivEXT(int arg0,
int arg1,
int arg2,
IntBuffer arg3)
GL2 void glGetMultiTexGenivEXT(GLenum texunit, GLenum coord, GLenum pname, GLint * params); GL_EXT_direct_state_accessglGetMultiTexGenivEXT in interface GL2arg3 - a direct or array-backed IntBufferpublic void glVariantPointerEXT(int arg0,
int arg1,
int arg2,
long arg3)
GL2 void glVariantPointerEXT(GLuint id, GLenum type, GLuint stride, const GLvoid * addr); GL_EXT_vertex_shaderglVariantPointerEXT in interface GL2public void glGetnUniformfv(int arg0,
int arg1,
int arg2,
FloatBuffer arg3)
GL void glGetnUniformfv(GLuint program, GLint location, GLsizei bufSize, float * params); GL_ARB_robustness; GL_EXT_robustnessglGetnUniformfv in interface GLarg3 - a direct or array-backed FloatBufferpublic void glObjectPtrLabel(Buffer arg0, int arg1, byte[] arg2, int arg3)
GL2ES2 void glObjectPtrLabel(const void * ptr, GLsizei length, const GLchar * label); GL_VERSION_4_3, GL_KHR_debug; GL_KHR_debugglObjectPtrLabel in interface GL2ES2arg0 - a direct or array-backed Bufferpublic void glProgramEnvParameterI4ivNV(int arg0,
int arg1,
IntBuffer arg2)
GL2 void glProgramEnvParameterI4ivNV(GLenum target, GLuint index, const GLint * params); GL_NV_gpu_program4glProgramEnvParameterI4ivNV in interface GL2arg2 - a direct or array-backed IntBufferpublic void glGetNamedProgramLocalParameterIivEXT(int arg0,
int arg1,
int arg2,
IntBuffer arg3)
GL2 void glGetNamedProgramLocalParameterIivEXT(GLuint program, GLenum target, GLuint index, GLint * params); GL_EXT_direct_state_accessglGetNamedProgramLocalParameterIivEXT in interface GL2arg3 - a direct or array-backed IntBufferpublic void glColor4ubv(byte[] arg0,
int arg1)
GL2glColor4ubv in interface GL2public void glGetQueryObjecti64v(int arg0,
int arg1,
LongBuffer arg2)
GL3 void glGetQueryObjecti64v(GLuint id, GLenum pname, GLint64 * params); GL_ARB_timer_query, GL_VERSION_3_3glGetQueryObjecti64v in interface GL3arg2 - a direct or array-backed LongBufferpublic void glUniform1fv(int arg0,
int arg1,
FloatBuffer arg2)
GL2ES2 void glUniform1fv(GLint location, GLsizei count, const GLfloat * v); GL_ES_VERSION_2_0, GL_VERSION_2_0glUniform1fv in interface GL2ES2arg2 - a direct or array-backed FloatBufferpublic void glCoverStrokePathInstancedNV(int arg0,
int arg1,
Buffer arg2,
int arg3,
int arg4,
int arg5,
FloatBuffer arg6)
GL2 void glCoverStrokePathInstancedNV(GLsizei numPaths, GLenum pathNameType, const GLvoid * paths, GLuint pathBase, GLenum coverMode, GLenum transformType, const GLfloat * transformValues); GL_NV_path_renderingglCoverStrokePathInstancedNV in interface GL2arg2 - a direct or array-backed Bufferarg6 - a direct or array-backed FloatBufferpublic void glVertex4s(short arg0,
short arg1,
short arg2,
short arg3)
GL2 void glVertex4s(GLshort x, GLshort y, GLshort z, GLshort w); GL_VERSION_1_0glVertex4s in interface GL2public void glTexImage3DMultisampleCoverageNV(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
boolean arg7)
GL2GL3 void glTexImage3DMultisampleCoverageNV(GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations); GL_NV_texture_multisampleglTexImage3DMultisampleCoverageNV in interface GL2GL3public void glGetNamedFramebufferParameterivEXT(int arg0,
int arg1,
IntBuffer arg2)
GL2GL3 void glGetNamedFramebufferParameterivEXT(GLuint framebuffer, GLenum pname, GLint * params); GL_ARB_framebuffer_no_attachmentsglGetNamedFramebufferParameterivEXT in interface GL2GL3arg2 - a direct or array-backed IntBufferpublic void glGetSamplerParameterIiv(int arg0,
int arg1,
int[] arg2,
int arg3)
GL3 void glGetSamplerParameterIiv(GLuint sampler, GLenum pname, GLint * params); GL_ARB_sampler_objects, GL_VERSION_3_3glGetSamplerParameterIiv in interface GL3public void glVertex4h(short arg0,
short arg1,
short arg2,
short arg3)
GL2 void glVertex4h(GLhalfNV x, GLhalfNV y, GLhalfNV z, GLhalfNV w); GL_NV_half_floatglVertex4h in interface GL2public void glVertex4i(int arg0,
int arg1,
int arg2,
int arg3)
GL2 void glVertex4i(GLint x, GLint y, GLint z, GLint w); GL_VERSION_1_0glVertex4i in interface GL2public void glVertex4d(double arg0,
double arg1,
double arg2,
double arg3)
GL2 void glVertex4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w); GL_VERSION_1_0glVertex4d in interface GL2public void glBufferParameteri(int arg0,
int arg1,
int arg2)
GL2 void glBufferParameteri(GLenum target, GLenum pname, GLint param); GL_APPLE_flush_buffer_rangeglBufferParameteri in interface GL2public void glVertex4f(float arg0,
float arg1,
float arg2,
float arg3)
GL2 void glVertex4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w); GL_VERSION_1_0glVertex4f in interface GL2public void glGetPathColorGenivNV(int arg0,
int arg1,
int[] arg2,
int arg3)
GL2 void glGetPathColorGenivNV(GLenum color, GLenum pname, GLint * value); GL_NV_path_renderingglGetPathColorGenivNV in interface GL2public void glPathDashArrayNV(int arg0,
int arg1,
FloatBuffer arg2)
GL2 void glPathDashArrayNV(GLuint path, GLsizei dashCount, const GLfloat * dashArray); GL_NV_path_renderingglPathDashArrayNV in interface GL2arg2 - a direct or array-backed FloatBufferpublic void glPolygonStipple(byte[] arg0,
int arg1)
GL2 void glPolygonStipple(const GLubyte * mask); GL_VERSION_1_0glPolygonStipple in interface GL2public void glVertexAttrib3dvARB(int arg0,
double[] arg1,
int arg2)
GL2 void glVertexAttrib3dvARB(GLuint index, const GLdouble * v); GL_ARB_vertex_programglVertexAttrib3dvARB in interface GL2public void glDeleteSync(long arg0)
GL3ES3 void glDeleteSync(GLsync sync); GL_ARB_sync, GL_ES_VERSION_3_0, GL_VERSION_3_2glDeleteSync in interface GL3ES3public void glLightiv(int arg0,
int arg1,
int[] arg2,
int arg3)
GL2 void glLightiv(GLenum light, GLenum pname, const GLint * params); GL_VERSION_1_0public void glBlendEquationi(int arg0,
int arg1)
GL4 void glBlendEquationi(GLuint buf, GLenum mode); GL_VERSION_4_0; GL_ARB_draw_buffers_blendglBlendEquationi in interface GL4public void glRectiv(int[] arg0,
int arg1,
int[] arg2,
int arg3)
GL2 void glRectiv(const GLint * v1, const GLint * v2); GL_VERSION_1_0public void glRectiv(IntBuffer arg0, IntBuffer arg1)
GL2 void glRectiv(const GLint * v1, const GLint * v2); GL_VERSION_1_0public void glVertexAttrib4dv(int arg0,
double[] arg1,
int arg2)
GL2GL3 void glVertexAttrib4dv(GLuint index, const GLdouble * v); GL_VERSION_2_0glVertexAttrib4dv in interface GL2GL3public void glVertexAttribL3i64vNV(int arg0,
LongBuffer arg1)
GL2 void glVertexAttribL3i64vNV(GLuint index, const GLint64EXT * v); GL_NV_vertex_attrib_integer_64bitglVertexAttribL3i64vNV in interface GL2arg1 - a direct or array-backed LongBufferpublic void glMultiTexCoord2sv(int arg0,
ShortBuffer arg1)
GL2 void glMultiTexCoord2sv(GLenum target, const GLshort * v); GL_VERSION_1_3glMultiTexCoord2sv in interface GL2arg1 - a direct or array-backed ShortBufferpublic void glVertexAttrib4uivARB(int arg0,
IntBuffer arg1)
GL2 void glVertexAttrib4uivARB(GLuint index, const GLuint * v); GL_ARB_vertex_programglVertexAttrib4uivARB in interface GL2arg1 - a direct or array-backed IntBufferpublic void glProgramUniform3i64vNV(int arg0,
int arg1,
int arg2,
LongBuffer arg3)
GL3bc void glProgramUniform3i64vNV(GLuint program, GLint location, GLsizei count, const GLint64EXT * value); GL_NV_gpu_shader5glProgramUniform3i64vNV in interface GL3bcarg3 - a direct or array-backed LongBufferpublic void glMultiTexCoord4fv(int arg0,
float[] arg1,
int arg2)
GL2 void glMultiTexCoord4fv(GLenum target, const GLfloat * v); GL_VERSION_1_3glMultiTexCoord4fv in interface GL2public void glMakeNamedBufferNonResidentNV(int arg0)
GL2GL3 void glMakeNamedBufferNonResidentNV(GLuint buffer); GL_NV_shader_buffer_loadglMakeNamedBufferNonResidentNV in interface GL2GL3public void glGetVertexAttribiv(int arg0,
int arg1,
int[] arg2,
int arg3)
GL2ES2 void glGetVertexAttribiv(GLuint index, GLenum pname, GLint * params); GL_ES_VERSION_2_0, GL_VERSION_2_0glGetVertexAttribiv in interface GL2ES2public void glGetMinmaxParameterfv(int arg0,
int arg1,
FloatBuffer arg2)
GL2 void glGetMinmaxParameterfv(GLenum target, GLenum pname, GLfloat * params); GL_VERSION_1_2, GL_ARB_imagingglGetMinmaxParameterfv in interface GL2arg2 - a direct or array-backed FloatBufferpublic void glRectdv(DoubleBuffer arg0, DoubleBuffer arg1)
GL2 void glRectdv(const GLdouble * v1, const GLdouble * v2); GL_VERSION_1_0glRectdv in interface GL2arg0 - a direct or array-backed DoubleBufferarg1 - a direct or array-backed DoubleBufferpublic void glRectdv(double[] arg0,
int arg1,
double[] arg2,
int arg3)
GL2 void glRectdv(const GLdouble * v1, const GLdouble * v2); GL_VERSION_1_0public void glVertexAttribP1uiv(int arg0,
int arg1,
boolean arg2,
IntBuffer arg3)
GL3 void glVertexAttribP1uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint * value); GL_ARB_vertex_type_2_10_10_10_rev, GL_VERSION_3_3glVertexAttribP1uiv in interface GL3arg3 - a direct or array-backed IntBufferpublic void glGetActiveUniformBlockName(int arg0,
int arg1,
int arg2,
IntBuffer arg3,
ByteBuffer arg4)
GL2ES3 void glGetActiveUniformBlockName(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei * length, GLchar * uniformBlockName); GL_ES_VERSION_3_0, GL_ARB_uniform_buffer_object, GL_VERSION_3_1glGetActiveUniformBlockName in interface GL2ES3arg3 - a direct or array-backed IntBufferarg4 - a direct or array-backed ByteBufferpublic void glIndexMaterialEXT(int arg0,
int arg1)
GL2 void glIndexMaterialEXT(GLenum face, GLenum mode); GL_EXT_index_materialglIndexMaterialEXT in interface GL2public void glVertex2bOES(byte arg0)
GL2 void glVertex2bOES(GLbyte x); GL_OES_byte_coordinatesglVertex2bOES in interface GL2public void glTexCoord2iv(IntBuffer arg0)
GL2glTexCoord2iv in interface GL2arg0 - a direct or array-backed IntBufferpublic void glGetDoubleIndexedvEXT(int arg0,
int arg1,
DoubleBuffer arg2)
GL2 void glGetDoubleIndexedvEXT(GLenum target, GLuint index, GLdouble * data); GL_EXT_direct_state_accessglGetDoubleIndexedvEXT in interface GL2arg2 - a direct or array-backed DoubleBufferpublic void glGetCompressedTexImage(int arg0,
int arg1,
long arg2)
GL2GL3 void glGetCompressedTexImage(GLenum target, GLint level, GLvoid * img); GL_VERSION_1_3glGetCompressedTexImage in interface GL2GL3public void glGetConvolutionParameterfv(int arg0,
int arg1,
float[] arg2,
int arg3)
GL2 void glGetConvolutionParameterfv(GLenum target, GLenum pname, GLfloat * params); GL_VERSION_1_2, GL_ARB_imagingglGetConvolutionParameterfv in interface GL2public void glMultiTexCoord4iv(int arg0,
IntBuffer arg1)
GL2 void glMultiTexCoord4iv(GLenum target, const GLint * v); GL_VERSION_1_3glMultiTexCoord4iv in interface GL2arg1 - a direct or array-backed IntBufferpublic void glEndConditionalRender()
GL2GL3 void glEndConditionalRender(void); GL_VERSION_3_0; GL_NV_conditional_renderglEndConditionalRender in interface GL2GL3public void glVertexAttribL2i64NV(int arg0,
long arg1,
long arg2)
GL2 void glVertexAttribL2i64NV(GLuint index, GLint64EXT x, GLint64EXT y); GL_NV_vertex_attrib_integer_64bitglVertexAttribL2i64NV in interface GL2public void glScissorIndexedv(int arg0,
int[] arg1,
int arg2)
GL4 void glScissorIndexedv(GLuint index, const GLint * v); GL_VERSION_4_1, GL_ARB_viewport_arrayglScissorIndexedv in interface GL4public void glMapVertexAttrib2fAPPLE(int arg0,
int arg1,
float arg2,
float arg3,
int arg4,
int arg5,
float arg6,
float arg7,
int arg8,
int arg9,
FloatBuffer arg10)
GL2 void glMapVertexAttrib2fAPPLE(GLuint index, GLuint size, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat * points); GL_APPLE_vertex_program_evaluatorsglMapVertexAttrib2fAPPLE in interface GL2arg10 - a direct or array-backed FloatBufferpublic void glBindRenderbuffer(int arg0,
int arg1)
GL void glBindRenderbuffer(GLenum target, GLuint renderbuffer); GL_ARB_framebuffer_object, GL_VERSION_3_0, GL_ES_VERSION_2_0; GL_OES_framebuffer_objectglBindRenderbuffer in interface GLpublic void glProgramUniformMatrix4x3dv(int arg0,
int arg1,
int arg2,
boolean arg3,
double[] arg4,
int arg5)
GL4 void glProgramUniformMatrix4x3dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); GL_VERSION_4_1, GL_ARB_separate_shader_objects; GL_EXT_direct_state_access, GL_ARB_gpu_shader_fp64glProgramUniformMatrix4x3dv in interface GL4public void glTexGendv(int arg0,
int arg1,
double[] arg2,
int arg3)
GL2 void glTexGendv(GLenum coord, GLenum pname, const GLdouble * params); GL_VERSION_1_0glTexGendv in interface GL2public void glNamedRenderbufferStorageMultisampleEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4)
GL2 void glNamedRenderbufferStorageMultisampleEXT(GLuint renderbuffer, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); GL_EXT_direct_state_accessglNamedRenderbufferStorageMultisampleEXT in interface GL2public void glMapParameterivNV(int arg0,
int arg1,
int[] arg2,
int arg3)
GL2 void glMapParameterivNV(GLenum target, GLenum pname, const GLint * params); GL_NV_evaluatorsglMapParameterivNV in interface GL2public void glEvalPoint1(int arg0)
GL2 void glEvalPoint1(GLint i); GL_VERSION_1_0glEvalPoint1 in interface GL2public void glSyncTextureINTEL(int arg0)
GL2 void glSyncTextureINTEL(GLuint texture); GL_INTEL_map_textureglSyncTextureINTEL in interface GL2public void glUniform3i(int arg0,
int arg1,
int arg2,
int arg3)
GL2ES2 void glUniform3i(GLint location, GLint x, GLint y, GLint z); GL_ES_VERSION_2_0, GL_VERSION_2_0glUniform3i in interface GL2ES2public boolean isPBOUnpackBound()
isPBOUnpackBound in interface GL2ES3public void glGetActiveSubroutineUniformName(int arg0,
int arg1,
int arg2,
int arg3,
IntBuffer arg4,
ByteBuffer arg5)
GL4 void glGetActiveSubroutineUniformName(GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei * length, GLchar * name); GL_ARB_shader_subroutine, GL_VERSION_4_0glGetActiveSubroutineUniformName in interface GL4arg4 - a direct or array-backed IntBufferarg5 - a direct or array-backed ByteBufferpublic void glGetActiveUniform(int arg0,
int arg1,
int arg2,
IntBuffer arg3,
IntBuffer arg4,
IntBuffer arg5,
ByteBuffer arg6)
GL2ES2 void glGetActiveUniform(GLuint program, GLuint index, GLsizei bufsize, GLsizei * length, GLint * size, GLenum * type, GLchar * name); GL_ES_VERSION_2_0, GL_VERSION_2_0glGetActiveUniform in interface GL2ES2arg3 - a direct or array-backed IntBufferarg4 - a direct or array-backed IntBufferarg5 - a direct or array-backed IntBufferarg6 - a direct or array-backed ByteBufferpublic void glGetVertexAttribfv(int arg0,
int arg1,
FloatBuffer arg2)
GL2ES2 void glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat * params); GL_ES_VERSION_2_0, GL_VERSION_2_0glGetVertexAttribfv in interface GL2ES2arg2 - a direct or array-backed FloatBufferpublic void glWindowPos2dv(DoubleBuffer arg0)
GL2glWindowPos2dv in interface GL2arg0 - a direct or array-backed DoubleBufferpublic void glVertexAttribI4bvEXT(int arg0,
byte[] arg1,
int arg2)
GL2 void glVertexAttribI4bvEXT(GLuint index, const GLbyte * v); GL_NV_vertex_program4glVertexAttribI4bvEXT in interface GL2public void glEnableClientStateiEXT(int arg0,
int arg1)
GL2 void glEnableClientStateiEXT(GLenum array, GLuint index); GL_EXT_direct_state_accessglEnableClientStateiEXT in interface GL2public void glVertexAttribI1uiv(int arg0,
int[] arg1,
int arg2)
GL2GL3 void glVertexAttribI1uiv(GLuint index, const GLuint * v); GL_VERSION_3_0glVertexAttribI1uiv in interface GL2GL3public void glUniform1ivARB(int arg0,
int arg1,
int[] arg2,
int arg3)
GL2 void glUniform1ivARB(GLint location, GLsizei count, const GLint * value); GL_ARB_shader_objectsglUniform1ivARB in interface GL2public void glVertexArrayBindVertexBufferEXT(int arg0,
int arg1,
int arg2,
long arg3,
int arg4)
GL2GL3 void glVertexArrayBindVertexBufferEXT(GLuint vaobj, GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride); GL_ARB_vertex_attrib_bindingglVertexArrayBindVertexBufferEXT in interface GL2GL3public void glProgramParameteriARB(int arg0,
int arg1,
int arg2)
GL2GL3 void glProgramParameteriARB(GLuint program, GLenum pname, GLint value); GL_ARB_geometry_shader4glProgramParameteriARB in interface GL2GL3public void glTexCoordP3uiv(int arg0,
IntBuffer arg1)
GL3 void glTexCoordP3uiv(GLenum type, const GLuint * coords); GL_ARB_vertex_type_2_10_10_10_rev, GL_VERSION_3_3glTexCoordP3uiv in interface GL3arg1 - a direct or array-backed IntBufferpublic void glBindFragDataLocation(int arg0,
int arg1,
String arg2)
GL2GL3 void glBindFragDataLocation(GLuint program, GLuint color, const GLchar * name); GL_VERSION_3_0; GL_EXT_gpu_shader4glBindFragDataLocation in interface GL2GL3public void glTexCoord1d(double arg0)
GL2glTexCoord1d in interface GL2public void glGetPathDashArrayNV(int arg0,
float[] arg1,
int arg2)
GL2 void glGetPathDashArrayNV(GLuint path, GLfloat * dashArray); GL_NV_path_renderingglGetPathDashArrayNV in interface GL2public void glAlphaFunc(int arg0,
float arg1)
GL2ES1 void glAlphaFunc(GLenum func, GLclampf ref); GL_VERSION_1_0, GL_VERSION_ES_CMglAlphaFunc in interface GL2ES1public void glPointParameteriv(int arg0,
int[] arg1,
int arg2)
GL2GL3 void glPointParameteriv(GLenum pname, const GLint * params); GL_VERSION_1_4glPointParameteriv in interface GL2GL3public void glGetnColorTable(int arg0,
int arg1,
int arg2,
int arg3,
Buffer arg4)
GL2 void glGetnColorTable(GLenum target, GLenum format, GLenum type, GLsizei bufSize, GLvoid * table); GL_ARB_robustnessglGetnColorTable in interface GL2arg4 - a direct or array-backed Bufferpublic void glTexCoord1bOES(byte arg0)
GL2 void glTexCoord1bOES(GLbyte s); GL_OES_byte_coordinatesglTexCoord1bOES in interface GL2public void glGetBooleanIndexedv(int arg0,
int arg1,
ByteBuffer arg2)
GL2 void glGetBooleanIndexedv(GLenum target, GLuint index, GLboolean * data); GL_EXT_draw_buffers2, GL_EXT_direct_state_accessglGetBooleanIndexedv in interface GL2arg2 - a direct or array-backed ByteBufferpublic void glRectfv(float[] arg0,
int arg1,
float[] arg2,
int arg3)
GL2 void glRectfv(const GLfloat * v1, const GLfloat * v2); GL_VERSION_1_0public void glRectfv(FloatBuffer arg0, FloatBuffer arg1)
GL2 void glRectfv(const GLfloat * v1, const GLfloat * v2); GL_VERSION_1_0glRectfv in interface GL2arg0 - a direct or array-backed FloatBufferarg1 - a direct or array-backed FloatBufferpublic void glClearBufferiv(int arg0,
int arg1,
int[] arg2,
int arg3)
GL2ES3 void glClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint * value); GL_ES_VERSION_3_0, GL_VERSION_3_0glClearBufferiv in interface GL2ES3public void glRasterPos2iv(int[] arg0,
int arg1)
GL2glRasterPos2iv in interface GL2public void glGetPixelTransformParameterfvEXT(int arg0,
int arg1,
FloatBuffer arg2)
GL2 void glGetPixelTransformParameterfvEXT(GLenum target, GLenum pname, GLfloat * params); GL_EXT_pixel_transformglGetPixelTransformParameterfvEXT in interface GL2arg2 - a direct or array-backed FloatBufferpublic void glVertexAttribL2i64vNV(int arg0,
long[] arg1,
int arg2)
GL2 void glVertexAttribL2i64vNV(GLuint index, const GLint64EXT * v); GL_NV_vertex_attrib_integer_64bitglVertexAttribL2i64vNV in interface GL2public void glTexCoord1bvOES(ByteBuffer arg0)
GL2 void glTexCoord1bvOES(const GLbyte * coords); GL_OES_byte_coordinatesglTexCoord1bvOES in interface GL2arg0 - a direct or array-backed ByteBufferpublic void glVertexAttrib4bvARB(int arg0,
ByteBuffer arg1)
GL2 void glVertexAttrib4bvARB(GLuint index, const GLbyte * v); GL_ARB_vertex_programglVertexAttrib4bvARB in interface GL2arg1 - a direct or array-backed ByteBufferpublic void glVideoCaptureStreamParameterivNV(int arg0,
int arg1,
int arg2,
IntBuffer arg3)
GL2 void glVideoCaptureStreamParameterivNV(GLuint video_capture_slot, GLuint stream, GLenum pname, const GLint * params); GL_NV_video_captureglVideoCaptureStreamParameterivNV in interface GL2arg3 - a direct or array-backed IntBufferpublic void glVertex2sv(short[] arg0,
int arg1)
GL2glVertex2sv in interface GL2public void glGenFramebuffers(int arg0,
int[] arg1,
int arg2)
GL void glGenFramebuffers(GLsizei n, GLuint * framebuffers); GL_ARB_framebuffer_object, GL_VERSION_3_0, GL_ES_VERSION_2_0; GL_OES_framebuffer_objectglGenFramebuffers in interface GLpublic void glPathCommandsNV(int arg0,
int arg1,
ByteBuffer arg2,
int arg3,
int arg4,
Buffer arg5)
GL2 void glPathCommandsNV(GLuint path, GLsizei numCommands, const GLubyte * commands, GLsizei numCoords, GLenum coordType, const GLvoid * coords); GL_NV_path_renderingglPathCommandsNV in interface GL2arg2 - a direct or array-backed ByteBufferarg5 - a direct or array-backed Bufferpublic void glUniform1iv(int arg0,
int arg1,
int[] arg2,
int arg3)
GL2ES2 void glUniform1iv(GLint location, GLsizei count, const GLint * v); GL_ES_VERSION_2_0, GL_VERSION_2_0glUniform1iv in interface GL2ES2public void glTexImage3D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
int arg8,
Buffer arg9)
GL2ES2 void glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid * pixels); GL_VERSION_1_2, GL_ES_VERSION_3_0; GL_OES_texture_3DglTexImage3D in interface GL2ES2arg9 - a direct or array-backed Bufferpublic void glVertexAttrib2sARB(int arg0,
short arg1,
short arg2)
GL2 void glVertexAttrib2sARB(GLuint index, GLshort x, GLshort y); GL_ARB_vertex_programglVertexAttrib2sARB in interface GL2public void glProgramUniformMatrix3x4fv(int arg0,
int arg1,
int arg2,
boolean arg3,
float[] arg4,
int arg5)
GL4 void glProgramUniformMatrix3x4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); GL_VERSION_4_1, GL_ARB_separate_shader_objectsglProgramUniformMatrix3x4fv in interface GL4public void glRasterPos2sv(short[] arg0,
int arg1)
GL2glRasterPos2sv in interface GL2public boolean glIsTexture(int arg0)
GL GLboolean glIsTexture(GLuint texture); GL_VERSION_ES_CL_CM, GL_VERSION_1_1, GL_ES_VERSION_2_0glIsTexture in interface GLpublic void glProgramSubroutineParametersuivNV(int arg0,
int arg1,
IntBuffer arg2)
GL2 void glProgramSubroutineParametersuivNV(GLenum target, GLsizei count, const GLuint * params); GL_NV_gpu_program5glProgramSubroutineParametersuivNV in interface GL2arg2 - a direct or array-backed IntBufferpublic void glTexCoord1hv(short[] arg0,
int arg1)
GL2 void glTexCoord1hv(const GLhalfNV * v); GL_NV_half_floatglTexCoord1hv in interface GL2public void glBeginQueryIndexed(int arg0,
int arg1,
int arg2)
GL4 void glBeginQueryIndexed(GLenum target, GLuint index, GLuint id); GL_VERSION_4_0, GL_ARB_transform_feedback3glBeginQueryIndexed in interface GL4public void glUniform1i(int arg0,
int arg1)
GL2ES2 void glUniform1i(GLint location, GLint x); GL_ES_VERSION_2_0, GL_VERSION_2_0glUniform1i in interface GL2ES2public void glSamplerParameterfv(int arg0,
int arg1,
FloatBuffer arg2)
GL3ES3 void glSamplerParameterfv(GLuint sampler, GLenum pname, const GLfloat * param); GL_ARB_sampler_objects, GL_ES_VERSION_3_0, GL_VERSION_3_3glSamplerParameterfv in interface GL3ES3arg2 - a direct or array-backed FloatBufferpublic void glProgramUniformMatrix3fv(int arg0,
int arg1,
int arg2,
boolean arg3,
float[] arg4,
int arg5)
GL4 void glProgramUniformMatrix3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); GL_VERSION_4_1, GL_ARB_separate_shader_objects; GL_EXT_direct_state_access, GL_EXT_separate_shader_objectsglProgramUniformMatrix3fv in interface GL4public void glMultiTexCoord2dv(int arg0,
double[] arg1,
int arg2)
GL2 void glMultiTexCoord2dv(GLenum target, const GLdouble * v); GL_VERSION_1_3glMultiTexCoord2dv in interface GL2public void glGetnUniformuiv(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
GL2GL3 void glGetnUniformuiv(GLuint program, GLint location, GLsizei bufSize, GLuint * params); GL_ARB_robustnessglGetnUniformuiv in interface GL2GL3public void glMaterialiv(int arg0,
int arg1,
int[] arg2,
int arg3)
GL2 void glMaterialiv(GLenum face, GLenum pname, const GLint * params); GL_VERSION_1_0glMaterialiv in interface GL2public void glGetVertexAttribdvARB(int arg0,
int arg1,
DoubleBuffer arg2)
GL2 void glGetVertexAttribdvARB(GLuint index, GLenum pname, GLdouble * params); GL_ARB_vertex_programglGetVertexAttribdvARB in interface GL2arg2 - a direct or array-backed DoubleBufferpublic void glGetVertexArrayIntegeri_vEXT(int arg0,
int arg1,
int arg2,
IntBuffer arg3)
GL2 void glGetVertexArrayIntegeri_vEXT(GLuint vaobj, GLuint index, GLenum pname, GLint * param); GL_EXT_direct_state_accessglGetVertexArrayIntegeri_vEXT in interface GL2arg3 - a direct or array-backed IntBufferpublic void glEvalCoord2fv(float[] arg0,
int arg1)
GL2glEvalCoord2fv in interface GL2public void glGetPixelMapusv(int arg0,
short[] arg1,
int arg2)
GL2 void glGetPixelMapusv(GLenum map, GLushort * values); GL_VERSION_1_0glGetPixelMapusv in interface GL2public void glVertexAttribLPointer(int arg0,
int arg1,
int arg2,
int arg3,
long arg4)
GL4 void glVertexAttribLPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid * pointer); GL_VERSION_4_1, GL_ARB_vertex_attrib_64bitglVertexAttribLPointer in interface GL4public void glVertexAttrib4uiv(int arg0,
int[] arg1,
int arg2)
GL2GL3 void glVertexAttrib4uiv(GLuint index, const GLuint * v); GL_VERSION_2_0glVertexAttrib4uiv in interface GL2GL3public void glMultiTexParameterIuivEXT(int arg0,
int arg1,
int arg2,
IntBuffer arg3)
GL2 void glMultiTexParameterIuivEXT(GLenum texunit, GLenum target, GLenum pname, const GLuint * params); GL_EXT_direct_state_accessglMultiTexParameterIuivEXT in interface GL2arg3 - a direct or array-backed IntBufferpublic void glTextureParameterivEXT(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
GL2 void glTextureParameterivEXT(GLuint texture, GLenum target, GLenum pname, const GLint * params); GL_EXT_direct_state_accessglTextureParameterivEXT in interface GL2public void glEndList()
GL2public void glTexCoord3d(double arg0,
double arg1,
double arg2)
GL2 void glTexCoord3d(GLdouble s, GLdouble t, GLdouble r); GL_VERSION_1_0glTexCoord3d in interface GL2public void glNormal3iv(IntBuffer arg0)
GL2glNormal3iv in interface GL2arg0 - a direct or array-backed IntBufferpublic void glVertexP4uiv(int arg0,
int[] arg1,
int arg2)
GL3 void glVertexP4uiv(GLenum type, const GLuint * value); GL_ARB_vertex_type_2_10_10_10_rev, GL_VERSION_3_3glVertexP4uiv in interface GL3public void glGetVertexAttribfvARB(int arg0,
int arg1,
float[] arg2,
int arg3)
GL2 void glGetVertexAttribfvARB(GLuint index, GLenum pname, GLfloat * params); GL_ARB_vertex_programglGetVertexAttribfvARB in interface GL2public void glBindVideoCaptureStreamBufferNV(int arg0,
int arg1,
int arg2,
long arg3)
GL2 void glBindVideoCaptureStreamBufferNV(GLuint video_capture_slot, GLuint stream, GLenum frame_region, GLintptrARB offset); GL_NV_video_captureglBindVideoCaptureStreamBufferNV in interface GL2public void glDrawElementsBaseVertex(int arg0,
int arg1,
int arg2,
long arg3,
int arg4)
GL3 void glDrawElementsBaseVertex(GLenum mode, GLsizei count, GLenum type, const GLvoid * indices, GLint basevertex); GL_ARB_draw_elements_base_vertex, GL_VERSION_3_2glDrawElementsBaseVertex in interface GL3public void glGetUniformfv(int arg0,
int arg1,
FloatBuffer arg2)
GL2ES2 void glGetUniformfv(GLuint program, GLint location, GLfloat * params); GL_ES_VERSION_2_0, GL_VERSION_2_0glGetUniformfv in interface GL2ES2arg2 - a direct or array-backed FloatBufferpublic void glGetIntegerui64vNV(int arg0,
long[] arg1,
int arg2)
GL2GL3 void glGetIntegerui64vNV(GLenum value, GLuint64EXT * result); GL_NV_shader_buffer_loadglGetIntegerui64vNV in interface GL2GL3public void glGenPerfMonitorsAMD(int arg0,
int[] arg1,
int arg2)
GL2 void glGenPerfMonitorsAMD(GLsizei n, GLuint * monitors); GL_AMD_performance_monitorglGenPerfMonitorsAMD in interface GL2public void glUniformMatrix3x2fv(int arg0,
int arg1,
boolean arg2,
FloatBuffer arg3)
GL2ES3 void glUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); GL_ES_VERSION_3_0, GL_VERSION_2_1glUniformMatrix3x2fv in interface GL2ES3arg3 - a direct or array-backed FloatBufferpublic void glDrawElementsInstanced(int arg0,
int arg1,
int arg2,
Buffer arg3,
int arg4)
GL2 void glDrawElementsInstanced(GLenum mode, GLsizei count, GLenum type, const GLvoid * indices, GLsizei instancecount); GL_ES_VERSION_3_0, GL_VERSION_3_1; GL_ARB_draw_instancedglDrawElementsInstanced in interface GL2arg3 - a direct or array-backed Bufferpublic void glSecondaryColor3ub(byte arg0,
byte arg1,
byte arg2)
GL2 void glSecondaryColor3ub(GLubyte red, GLubyte green, GLubyte blue); GL_VERSION_1_4glSecondaryColor3ub in interface GL2public void glTexGenf(int arg0,
int arg1,
float arg2)
GL2ES1 void glTexGenf(GLenum coord, GLenum pname, GLfloat param); GL_VERSION_1_0; GL_OES_texture_cube_mappublic void glTexCoord2dv(DoubleBuffer arg0)
GL2glTexCoord2dv in interface GL2arg0 - a direct or array-backed DoubleBufferpublic void glUniformMatrix2x4fv(int arg0,
int arg1,
boolean arg2,
float[] arg3,
int arg4)
GL2ES3 void glUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); GL_ES_VERSION_3_0, GL_VERSION_2_1glUniformMatrix2x4fv in interface GL2ES3public void glColor3iv(int[] arg0,
int arg1)
GL2glColor3iv in interface GL2public void glTexImage1D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
Buffer arg7)
GL2GL3 void glTexImage1D(GLenum target, GLint level, GLint internalFormat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid * pixels); GL_VERSION_1_0glTexImage1D in interface GL2GL3arg7 - a direct or array-backed Bufferpublic void glPrioritizeTextures(int arg0,
int[] arg1,
int arg2,
float[] arg3,
int arg4)
GL2 void glPrioritizeTextures(GLsizei n, const GLuint * textures, const GLclampf * priorities); GL_VERSION_1_1glPrioritizeTextures in interface GL2public void glMatrixIndexuivARB(int arg0,
int[] arg1,
int arg2)
GL2 void glMatrixIndexuivARB(GLint size, const GLuint * indices); GL_ARB_matrix_paletteglMatrixIndexuivARB in interface GL2public void glGetMultiTexLevelParameterfvEXT(int arg0,
int arg1,
int arg2,
int arg3,
FloatBuffer arg4)
GL2 void glGetMultiTexLevelParameterfvEXT(GLenum texunit, GLenum target, GLint level, GLenum pname, GLfloat * params); GL_EXT_direct_state_accessglGetMultiTexLevelParameterfvEXT in interface GL2arg4 - a direct or array-backed FloatBufferpublic void glTexParameterfv(int arg0,
int arg1,
float[] arg2,
int arg3)
GL void glTexParameterfv(GLenum target, GLenum pname, const GLfloat * params); GL_VERSION_1_0, GL_ES_VERSION_2_0, GL_VERSION_ES_CMglTexParameterfv in interface GLpublic void glPushClientAttribDefaultEXT(int arg0)
GL2 void glPushClientAttribDefaultEXT(GLbitfield mask); GL_EXT_direct_state_accessglPushClientAttribDefaultEXT in interface GL2public void glColorP3uiv(int arg0,
IntBuffer arg1)
GL3 void glColorP3uiv(GLenum type, const GLuint * color); GL_ARB_vertex_type_2_10_10_10_rev, GL_VERSION_3_3glColorP3uiv in interface GL3arg1 - a direct or array-backed IntBufferpublic void glGetClipPlanef(int arg0,
float[] arg1,
int arg2)
GL2 void glGetClipPlanef(GLenum plane, GLfloat * equation); GL_VERSION_ES_CM; GL_OES_single_precisionglGetClipPlanef in interface GL2public void glVertexAttribI4iv(int arg0,
IntBuffer arg1)
GL2ES3 void glVertexAttribI4iv(GLuint index, const GLint * v); GL_ES_VERSION_3_0, GL_VERSION_3_0glVertexAttribI4iv in interface GL2ES3arg1 - a direct or array-backed IntBufferpublic void glMaterialfv(int arg0,
int arg1,
FloatBuffer arg2)
glMaterialfv in interface GLLightingFuncpublic void glInvalidateSubFramebuffer(int arg0,
int arg1,
int[] arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7)
GL4ES3 void glInvalidateSubFramebuffer(GLenum target, GLsizei numAttachments, const GLenum * attachments, GLint x, GLint y, GLsizei width, GLsizei height); GL_ES_VERSION_3_0, GL_ARB_invalidate_subdata, GL_VERSION_4_3glInvalidateSubFramebuffer in interface GL4ES3public void glMatrixScalefEXT(int arg0,
float arg1,
float arg2,
float arg3)
GL2 void glMatrixScalefEXT(GLenum mode, GLfloat x, GLfloat y, GLfloat z); GL_EXT_direct_state_accessglMatrixScalefEXT in interface GL2public void glGenTransformFeedbacksNV(int arg0,
int[] arg1,
int arg2)
GL2 void glGenTransformFeedbacksNV(GLsizei n, GLuint * ids); GL_NV_transform_feedback2glGenTransformFeedbacksNV in interface GL2public void glDrawTransformFeedbackStreamInstanced(int arg0,
int arg1,
int arg2,
int arg3)
GL4 void glDrawTransformFeedbackStreamInstanced(GLenum mode, GLuint id, GLuint stream, GLsizei instancecount); GL_VERSION_4_2, GL_ARB_transform_feedback_instancedglDrawTransformFeedbackStreamInstanced in interface GL4public void glGetMultiTexParameterIivEXT(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
GL2 void glGetMultiTexParameterIivEXT(GLenum texunit, GLenum target, GLenum pname, GLint * params); GL_EXT_direct_state_accessglGetMultiTexParameterIivEXT in interface GL2public void glMultiTexCoord4dv(int arg0,
DoubleBuffer arg1)
GL2 void glMultiTexCoord4dv(GLenum target, const GLdouble * v); GL_VERSION_1_3glMultiTexCoord4dv in interface GL2arg1 - a direct or array-backed DoubleBufferpublic void glGenFencesNV(int arg0,
int[] arg1,
int arg2)
GL2 void glGenFencesNV(GLsizei n, GLuint * fences); GL_NV_fenceglGenFencesNV in interface GL2public void glVertexAttribL3dv(int arg0,
DoubleBuffer arg1)
GL4 void glVertexAttribL3dv(GLuint index, const GLdouble * v); GL_VERSION_4_1, GL_ARB_vertex_attrib_64bitglVertexAttribL3dv in interface GL4arg1 - a direct or array-backed DoubleBufferpublic void glGetTransformFeedbackVarying(int arg0,
int arg1,
int arg2,
IntBuffer arg3,
IntBuffer arg4,
IntBuffer arg5,
ByteBuffer arg6)
GL2ES3 void glGetTransformFeedbackVarying(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLsizei * size, GLenum * type, GLchar * name); GL_ES_VERSION_3_0, GL_VERSION_3_0glGetTransformFeedbackVarying in interface GL2ES3arg3 - a direct or array-backed IntBufferarg4 - a direct or array-backed IntBufferarg5 - a direct or array-backed IntBufferarg6 - a direct or array-backed ByteBufferpublic void glVertexAttrib4Nusv(int arg0,
short[] arg1,
int arg2)
GL2GL3 void glVertexAttrib4Nusv(GLuint index, const GLushort * v); GL_VERSION_2_0glVertexAttrib4Nusv in interface GL2GL3public void glWindowPos2iv(IntBuffer arg0)
GL2glWindowPos2iv in interface GL2arg0 - a direct or array-backed IntBufferpublic void glProgramUniform3i(int arg0,
int arg1,
int arg2,
int arg3,
int arg4)
GL4 void glProgramUniform3i(GLuint program, GLint location, GLint v0, GLint v1, GLint v2); GL_VERSION_4_1, GL_ARB_separate_shader_objects; GL_EXT_direct_state_access, GL_EXT_separate_shader_objectsglProgramUniform3i in interface GL4public void glVertexAttrib4Nubv(int arg0,
byte[] arg1,
int arg2)
GL2GL3 void glVertexAttrib4Nubv(GLuint index, const GLubyte * v); GL_VERSION_2_0glVertexAttrib4Nubv in interface GL2GL3public int glCheckFramebufferStatus(int arg0)
GL GLenum glCheckFramebufferStatus(GLenum target); GL_ARB_framebuffer_object, GL_VERSION_3_0, GL_ES_VERSION_2_0; GL_OES_framebuffer_objectglCheckFramebufferStatus in interface GLpublic void glGetColorTable(int arg0,
int arg1,
int arg2,
long arg3)
GL2 void glGetColorTable(GLenum target, GLenum format, GLenum type, GLvoid * table); GL_VERSION_1_2, GL_ARB_imagingglGetColorTable in interface GL2public void glVertexAttrib4hv(int arg0,
short[] arg1,
int arg2)
GL2 void glVertexAttrib4hv(GLuint index, const GLhalfNV * v); GL_NV_half_floatglVertexAttrib4hv in interface GL2public void glUniform2fvARB(int arg0,
int arg1,
FloatBuffer arg2)
GL2 void glUniform2fvARB(GLint location, GLsizei count, const GLfloat * value); GL_ARB_shader_objectsglUniform2fvARB in interface GL2arg2 - a direct or array-backed FloatBufferpublic boolean glIsList(int arg0)
GL2public void glVertexAttrib1fARB(int arg0,
float arg1)
GL2 void glVertexAttrib1fARB(GLuint index, GLfloat x); GL_ARB_vertex_programglVertexAttrib1fARB in interface GL2public void glDeleteTransformFeedbacks(int arg0,
int[] arg1,
int arg2)
GL4ES3 void glDeleteTransformFeedbacks(GLsizei n, const GLuint * ids); GL_ES_VERSION_3_0, GL_VERSION_4_0, GL_ARB_transform_feedback2glDeleteTransformFeedbacks in interface GL4ES3public void glGetQueryObjecti64v(int arg0,
int arg1,
long[] arg2,
int arg3)
GL3 void glGetQueryObjecti64v(GLuint id, GLenum pname, GLint64 * params); GL_ARB_timer_query, GL_VERSION_3_3glGetQueryObjecti64v in interface GL3public void glTexEnvf(int arg0,
int arg1,
float arg2)
GL2ES1 void glTexEnvf(GLenum target, GLenum pname, GLfloat param); GL_VERSION_1_0, GL_VERSION_ES_CMpublic void glColorMaskIndexed(int arg0,
boolean arg1,
boolean arg2,
boolean arg3,
boolean arg4)
GL2 void glColorMaskIndexed(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a); GL_EXT_draw_buffers2glColorMaskIndexed in interface GL2public void glPrioritizeTextures(int arg0,
IntBuffer arg1,
FloatBuffer arg2)
GL2 void glPrioritizeTextures(GLsizei n, const GLuint * textures, const GLclampf * priorities); GL_VERSION_1_1glPrioritizeTextures in interface GL2arg1 - a direct or array-backed IntBufferarg2 - a direct or array-backed FloatBufferpublic void glGetPathColorGenfvNV(int arg0,
int arg1,
FloatBuffer arg2)
GL2 void glGetPathColorGenfvNV(GLenum color, GLenum pname, GLfloat * value); GL_NV_path_renderingglGetPathColorGenfvNV in interface GL2arg2 - a direct or array-backed FloatBufferpublic void glGetNamedProgramivEXT(int arg0,
int arg1,
int arg2,
IntBuffer arg3)
GL2 void glGetNamedProgramivEXT(GLuint program, GLenum target, GLenum pname, GLint * params); GL_EXT_direct_state_accessglGetNamedProgramivEXT in interface GL2arg3 - a direct or array-backed IntBufferpublic void glGetAttachedShaders(int arg0,
int arg1,
int[] arg2,
int arg3,
int[] arg4,
int arg5)
GL2ES2 void glGetAttachedShaders(GLuint program, GLsizei maxcount, GLsizei * count, GLuint * shaders); GL_ES_VERSION_2_0, GL_VERSION_2_0glGetAttachedShaders in interface GL2ES2public void glGetAttachedShaders(int arg0,
int arg1,
IntBuffer arg2,
IntBuffer arg3)
GL2ES2 void glGetAttachedShaders(GLuint program, GLsizei maxcount, GLsizei * count, GLuint * shaders); GL_ES_VERSION_2_0, GL_VERSION_2_0glGetAttachedShaders in interface GL2ES2arg2 - a direct or array-backed IntBufferarg3 - a direct or array-backed IntBufferpublic void glUniform2fARB(int arg0,
float arg1,
float arg2)
GL2 void glUniform2fARB(GLint location, GLfloat v0, GLfloat v1); GL_ARB_shader_objectsglUniform2fARB in interface GL2public void glDrawArraysIndirect(int arg0,
long arg1)
GL4 void glDrawArraysIndirect(GLenum mode, const GLvoid * indirect); GL_VERSION_4_0, GL_ARB_draw_indirectglDrawArraysIndirect in interface GL4public void glGetVideoCaptureStreamfvNV(int arg0,
int arg1,
int arg2,
float[] arg3,
int arg4)
GL2 void glGetVideoCaptureStreamfvNV(GLuint video_capture_slot, GLuint stream, GLenum pname, GLfloat * params); GL_NV_video_captureglGetVideoCaptureStreamfvNV in interface GL2public void glWindowPos3s(short arg0,
short arg1,
short arg2)
GL2 void glWindowPos3s(GLshort x, GLshort y, GLshort z); GL_VERSION_1_4glWindowPos3s in interface GL2public void glNamedProgramStringEXT(int arg0,
int arg1,
int arg2,
int arg3,
Buffer arg4)
GL2 void glNamedProgramStringEXT(GLuint program, GLenum target, GLenum format, GLsizei len, const GLvoid * string); GL_EXT_direct_state_accessglNamedProgramStringEXT in interface GL2arg4 - a direct or array-backed Bufferpublic void glVDPAUGetSurfaceivNV(long arg0,
int arg1,
int arg2,
int[] arg3,
int arg4,
int[] arg5,
int arg6)
GL2 void glVDPAUGetSurfaceivNV(GLvdpauSurfaceNV surface, GLenum pname, GLsizei bufSize, GLsizei * length, GLint * values); GL_NV_vdpau_interopglVDPAUGetSurfaceivNV in interface GL2public void glVDPAUGetSurfaceivNV(long arg0,
int arg1,
int arg2,
IntBuffer arg3,
IntBuffer arg4)
GL2 void glVDPAUGetSurfaceivNV(GLvdpauSurfaceNV surface, GLenum pname, GLsizei bufSize, GLsizei * length, GLint * values); GL_NV_vdpau_interopglVDPAUGetSurfaceivNV in interface GL2arg3 - a direct or array-backed IntBufferarg4 - a direct or array-backed IntBufferpublic void glSamplerParameteriv(int arg0,
int arg1,
int[] arg2,
int arg3)
GL3ES3 void glSamplerParameteriv(GLuint sampler, GLenum pname, const GLint * param); GL_ARB_sampler_objects, GL_ES_VERSION_3_0, GL_VERSION_3_3glSamplerParameteriv in interface GL3ES3public void glDisableClientStateiEXT(int arg0,
int arg1)
GL2 void glDisableClientStateiEXT(GLenum array, GLuint index); GL_EXT_direct_state_accessglDisableClientStateiEXT in interface GL2public void glProgramStringARB(int arg0,
int arg1,
int arg2,
String arg3)
GL2 void glProgramStringARB(GLenum target, GLenum format, GLsizei len, const GLvoid * string); GL_ARB_vertex_programglProgramStringARB in interface GL2public void glProgramUniform3i64vNV(int arg0,
int arg1,
int arg2,
long[] arg3,
int arg4)
GL3bc void glProgramUniform3i64vNV(GLuint program, GLint location, GLsizei count, const GLint64EXT * value); GL_NV_gpu_shader5glProgramUniform3i64vNV in interface GL3bcpublic int glObjectUnpurgeableAPPLE(int arg0,
int arg1,
int arg2)
GL2 GLenum glObjectUnpurgeableAPPLE(GLenum objectType, GLuint name, GLenum option); GL_APPLE_object_purgeableglObjectUnpurgeableAPPLE in interface GL2public void glTranslated(double arg0,
double arg1,
double arg2)
GL2 void glTranslated(GLdouble x, GLdouble y, GLdouble z); GL_VERSION_1_0glTranslated in interface GL2public void glMapGrid2f(int arg0,
float arg1,
float arg2,
int arg3,
float arg4,
float arg5)
GL2 void glMapGrid2f(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2); GL_VERSION_1_0glMapGrid2f in interface GL2public void glNormal3dv(DoubleBuffer arg0)
GL2glNormal3dv in interface GL2arg0 - a direct or array-backed DoubleBufferpublic void glVertexAttribL3i64vNV(int arg0,
long[] arg1,
int arg2)
GL2 void glVertexAttribL3i64vNV(GLuint index, const GLint64EXT * v); GL_NV_vertex_attrib_integer_64bitglVertexAttribL3i64vNV in interface GL2public void glMultiTexCoord2bOES(int arg0,
byte arg1,
byte arg2)
GL2 void glMultiTexCoord2bOES(GLenum texture, GLbyte s, GLbyte t); GL_OES_byte_coordinatesglMultiTexCoord2bOES in interface GL2public void glMapGrid2d(int arg0,
double arg1,
double arg2,
int arg3,
double arg4,
double arg5)
GL2 void glMapGrid2d(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2); GL_VERSION_1_0glMapGrid2d in interface GL2public void glWindowPos2sv(ShortBuffer arg0)
GL2glWindowPos2sv in interface GL2arg0 - a direct or array-backed ShortBufferpublic void glDeleteFencesNV(int arg0,
IntBuffer arg1)
GL2 void glDeleteFencesNV(GLsizei n, const GLuint * fences); GL_NV_fenceglDeleteFencesNV in interface GL2arg1 - a direct or array-backed IntBufferpublic void glPixelTransformParameterfEXT(int arg0,
int arg1,
float arg2)
GL2 void glPixelTransformParameterfEXT(GLenum target, GLenum pname, GLfloat param); GL_EXT_pixel_transformglPixelTransformParameterfEXT in interface GL2public void glTexCoordPointer(GLArrayData arg0)
glTexCoordPointer in interface GLPointerFuncpublic void glMakeTextureHandleResidentNV(long arg0)
GL2 void glMakeTextureHandleResidentNV(GLuint64 handle); GL_NV_bindless_textureglMakeTextureHandleResidentNV in interface GL2public void glVertexAttribI4uiv(int arg0,
IntBuffer arg1)
GL2ES3 void glVertexAttribI4uiv(GLuint index, const GLuint * v); GL_ES_VERSION_3_0, GL_VERSION_3_0glVertexAttribI4uiv in interface GL2ES3arg1 - a direct or array-backed IntBufferpublic void glGetLocalConstantFloatvEXT(int arg0,
int arg1,
float[] arg2,
int arg3)
GL2 void glGetLocalConstantFloatvEXT(GLuint id, GLenum value, GLfloat * data); GL_EXT_vertex_shaderglGetLocalConstantFloatvEXT in interface GL2public void glVertexP2uiv(int arg0,
IntBuffer arg1)
GL3 void glVertexP2uiv(GLenum type, const GLuint * value); GL_ARB_vertex_type_2_10_10_10_rev, GL_VERSION_3_3glVertexP2uiv in interface GL3arg1 - a direct or array-backed IntBufferpublic void glGetNamedBufferParameterivEXT(int arg0,
int arg1,
IntBuffer arg2)
GL2 void glGetNamedBufferParameterivEXT(GLuint buffer, GLenum pname, GLint * params); GL_EXT_direct_state_accessglGetNamedBufferParameterivEXT in interface GL2arg2 - a direct or array-backed IntBufferpublic void glPixelMapusv(int arg0,
int arg1,
long arg2)
GL2 void glPixelMapusv(GLenum map, GLint mapsize, const GLushort * values); GL_VERSION_1_0glPixelMapusv in interface GL2public void glProgramEnvParameterI4uivNV(int arg0,
int arg1,
int[] arg2,
int arg3)
GL2 void glProgramEnvParameterI4uivNV(GLenum target, GLuint index, const GLuint * params); GL_NV_gpu_program4glProgramEnvParameterI4uivNV in interface GL2public void glDrawArraysInstanced(int arg0,
int arg1,
int arg2,
int arg3)
GL2ES3 void glDrawArraysInstanced(GLenum mode, GLint first, GLsizei count, GLsizei instancecount); GL_ES_VERSION_3_0, GL_VERSION_3_1; GL_ARB_draw_instancedglDrawArraysInstanced in interface GL2ES3public void glCopyBufferSubData(int arg0,
int arg1,
long arg2,
long arg3,
long arg4)
GL2ES3 void glCopyBufferSubData(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); GL_ES_VERSION_3_0, GL_ARB_copy_buffer, GL_VERSION_3_1glCopyBufferSubData in interface GL2ES3public void glGetIntegeri_v(int arg0,
int arg1,
int[] arg2,
int arg3)
GL2ES3 void glGetIntegeri_v(GLenum target, GLuint index, GLint * data); GL_ES_VERSION_3_0, GL_VERSION_3_0glGetIntegeri_v in interface GL2ES3public void glProgramUniform1i64vNV(int arg0,
int arg1,
int arg2,
long[] arg3,
int arg4)
GL3bc void glProgramUniform1i64vNV(GLuint program, GLint location, GLsizei count, const GLint64EXT * value); GL_NV_gpu_shader5glProgramUniform1i64vNV in interface GL3bcpublic void glProgramUniformMatrix4x3fv(int arg0,
int arg1,
int arg2,
boolean arg3,
FloatBuffer arg4)
GL4 void glProgramUniformMatrix4x3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); GL_VERSION_4_1, GL_ARB_separate_shader_objectsglProgramUniformMatrix4x3fv in interface GL4arg4 - a direct or array-backed FloatBufferpublic void glEnableVertexAttribArray(int arg0)
GL2ES2 void glEnableVertexAttribArray(GLuint index); GL_ES_VERSION_2_0, GL_VERSION_2_0glEnableVertexAttribArray in interface GL2ES2public void glVertexAttribP3uiv(int arg0,
int arg1,
boolean arg2,
IntBuffer arg3)
GL3 void glVertexAttribP3uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint * value); GL_ARB_vertex_type_2_10_10_10_rev, GL_VERSION_3_3glVertexAttribP3uiv in interface GL3arg3 - a direct or array-backed IntBufferpublic void glNormalPointer(int arg0,
int arg1,
long arg2)
glNormalPointer in interface GLPointerFuncpublic void glUniform4ui64NV(int arg0,
long arg1,
long arg2,
long arg3,
long arg4)
GL3bc void glUniform4ui64NV(GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w); GL_NV_gpu_shader5glUniform4ui64NV in interface GL3bcpublic void glNamedRenderbufferStorageEXT(int arg0,
int arg1,
int arg2,
int arg3)
GL2 void glNamedRenderbufferStorageEXT(GLuint renderbuffer, GLenum internalformat, GLsizei width, GLsizei height); GL_EXT_direct_state_accessglNamedRenderbufferStorageEXT in interface GL2public void glNormal3d(double arg0,
double arg1,
double arg2)
GL2 void glNormal3d(GLdouble nx, GLdouble ny, GLdouble nz); GL_VERSION_1_0glNormal3d in interface GL2public void glVertexAttribs1hv(int arg0,
int arg1,
short[] arg2,
int arg3)
GL2 void glVertexAttribs1hv(GLuint index, GLsizei n, const GLhalfNV * v); GL_NV_half_floatglVertexAttribs1hv in interface GL2public void glGetNamedStringARB(int arg0,
String arg1,
int arg2,
IntBuffer arg3,
ByteBuffer arg4)
GL2GL3 void glGetNamedStringARB(GLint namelen, const GLchar * name, GLsizei bufSize, GLint * stringlen, GLchar * string); GL_ARB_shading_language_includeglGetNamedStringARB in interface GL2GL3arg3 - a direct or array-backed IntBufferarg4 - a direct or array-backed ByteBufferpublic void glRasterPos4dv(DoubleBuffer arg0)
GL2glRasterPos4dv in interface GL2arg0 - a direct or array-backed DoubleBufferpublic void glDeleteRenderbuffers(int arg0,
int[] arg1,
int arg2)
GL void glDeleteRenderbuffers(GLsizei n, const GLuint * renderbuffers); GL_ARB_framebuffer_object, GL_VERSION_3_0, GL_ES_VERSION_2_0; GL_OES_framebuffer_objectglDeleteRenderbuffers in interface GLpublic int glObjectPurgeableAPPLE(int arg0,
int arg1,
int arg2)
GL2 GLenum glObjectPurgeableAPPLE(GLenum objectType, GLuint name, GLenum option); GL_APPLE_object_purgeableglObjectPurgeableAPPLE in interface GL2public void glUniformMatrix3dv(int arg0,
int arg1,
boolean arg2,
DoubleBuffer arg3)
GL4 void glUniformMatrix3dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); GL_VERSION_4_0, GL_ARB_gpu_shader_fp64glUniformMatrix3dv in interface GL4arg3 - a direct or array-backed DoubleBufferpublic void glVertex3h(short arg0,
short arg1,
short arg2)
GL2 void glVertex3h(GLhalfNV x, GLhalfNV y, GLhalfNV z); GL_NV_half_floatglVertex3h in interface GL2public void glBindBufferBase(int arg0,
int arg1,
int arg2)
GL2ES3 void glBindBufferBase(GLenum target, GLuint index, GLuint buffer); GL_ES_VERSION_3_0, GL_VERSION_3_0glBindBufferBase in interface GL2ES3public void glGetVertexAttribdv(int arg0,
int arg1,
double[] arg2,
int arg3)
GL2GL3 void glGetVertexAttribdv(GLuint index, GLenum pname, GLdouble * params); GL_VERSION_2_0glGetVertexAttribdv in interface GL2GL3public void glNamedFramebufferTextureLayerEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4)
GL2 void glNamedFramebufferTextureLayerEXT(GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLint layer); GL_EXT_direct_state_accessglNamedFramebufferTextureLayerEXT in interface GL2public void glProgramBufferParametersIuivNV(int arg0,
int arg1,
int arg2,
int arg3,
int[] arg4,
int arg5)
GL2 void glProgramBufferParametersIuivNV(GLenum target, GLuint bindingIndex, GLuint wordIndex, GLsizei count, const GLuint * params); GL_NV_parameter_buffer_objectglProgramBufferParametersIuivNV in interface GL2public int glGetSubroutineIndex(int arg0,
int arg1,
String arg2)
GL4 GLuint glGetSubroutineIndex(GLuint program, GLenum shadertype, const GLchar * name); GL_ARB_shader_subroutine, GL_VERSION_4_0glGetSubroutineIndex in interface GL4public void glVertex3dv(DoubleBuffer arg0)
GL2glVertex3dv in interface GL2arg0 - a direct or array-backed DoubleBufferpublic void glGetPixelMapusv(int arg0,
long arg1)
GL2 void glGetPixelMapusv(GLenum map, GLushort * values); GL_VERSION_1_0glGetPixelMapusv in interface GL2public void glProgramUniform1ui64vNV(int arg0,
int arg1,
int arg2,
LongBuffer arg3)
GL3bc void glProgramUniform1ui64vNV(GLuint program, GLint location, GLsizei count, const GLuint64EXT * value); GL_NV_gpu_shader5glProgramUniform1ui64vNV in interface GL3bcarg3 - a direct or array-backed LongBufferpublic void glGetVideoCaptureStreamdvNV(int arg0,
int arg1,
int arg2,
DoubleBuffer arg3)
GL2 void glGetVideoCaptureStreamdvNV(GLuint video_capture_slot, GLuint stream, GLenum pname, GLdouble * params); GL_NV_video_captureglGetVideoCaptureStreamdvNV in interface GL2arg3 - a direct or array-backed DoubleBufferpublic void glUniform2ivARB(int arg0,
int arg1,
int[] arg2,
int arg3)
GL2 void glUniform2ivARB(GLint location, GLsizei count, const GLint * value); GL_ARB_shader_objectsglUniform2ivARB in interface GL2public void glMultiTexCoordP2uiv(int arg0,
int arg1,
IntBuffer arg2)
GL3 void glMultiTexCoordP2uiv(GLenum texture, GLenum type, const GLuint * coords); GL_ARB_vertex_type_2_10_10_10_rev, GL_VERSION_3_3glMultiTexCoordP2uiv in interface GL3arg2 - a direct or array-backed IntBufferpublic void glGetSamplerParameterfv(int arg0,
int arg1,
float[] arg2,
int arg3)
GL3ES3 void glGetSamplerParameterfv(GLuint sampler, GLenum pname, GLfloat * params); GL_ARB_sampler_objects, GL_ES_VERSION_3_0, GL_VERSION_3_3glGetSamplerParameterfv in interface GL3ES3public void glMultiTexCoord3hv(int arg0,
ShortBuffer arg1)
GL2 void glMultiTexCoord3hv(GLenum target, const GLhalfNV * v); GL_NV_half_floatglMultiTexCoord3hv in interface GL2arg1 - a direct or array-backed ShortBufferpublic void glGetNamedFramebufferAttachmentParameterivEXT(int arg0,
int arg1,
int arg2,
IntBuffer arg3)
GL2 void glGetNamedFramebufferAttachmentParameterivEXT(GLuint framebuffer, GLenum attachment, GLenum pname, GLint * params); GL_EXT_direct_state_accessglGetNamedFramebufferAttachmentParameterivEXT in interface GL2arg3 - a direct or array-backed IntBufferpublic void glVertexP3uiv(int arg0,
int[] arg1,
int arg2)
GL3 void glVertexP3uiv(GLenum type, const GLuint * value); GL_ARB_vertex_type_2_10_10_10_rev, GL_VERSION_3_3glVertexP3uiv in interface GL3public void glColorP4ui(int arg0,
int arg1)
GL3 void glColorP4ui(GLenum type, GLuint color); GL_ARB_vertex_type_2_10_10_10_rev, GL_VERSION_3_3glColorP4ui in interface GL3public void glStencilFuncSeparate(int arg0,
int arg1,
int arg2,
int arg3)
GL2ES2 void glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask); GL_ES_VERSION_2_0, GL_VERSION_2_0glStencilFuncSeparate in interface GL2ES2public void glTexCoord1sv(short[] arg0,
int arg1)
GL2glTexCoord1sv in interface GL2public void glSamplerParameterIuiv(int arg0,
int arg1,
IntBuffer arg2)
GL3 void glSamplerParameterIuiv(GLuint sampler, GLenum pname, const GLuint * param); GL_ARB_sampler_objects, GL_VERSION_3_3glSamplerParameterIuiv in interface GL3arg2 - a direct or array-backed IntBufferpublic void glGetTexParameterIuiv(int arg0,
int arg1,
int[] arg2,
int arg3)
GL2GL3 void glGetTexParameterIuiv(GLenum target, GLenum pname, GLuint * params); GL_VERSION_3_0; GL_EXT_texture_integerglGetTexParameterIuiv in interface GL2GL3public void glCullFace(int arg0)
GL void glCullFace(GLenum mode); GL_VERSION_ES_CL_CM, GL_VERSION_1_0, GL_ES_VERSION_2_0glCullFace in interface GLpublic void glGetTexParameteriv(int arg0,
int arg1,
int[] arg2,
int arg3)
GL void glGetTexParameteriv(GLenum target, GLenum pname, GLint * params); GL_VERSION_ES_CL_CM, GL_VERSION_1_0, GL_ES_VERSION_2_0glGetTexParameteriv in interface GLpublic long glVDPAURegisterOutputSurfaceNV(Buffer arg0, int arg1, int arg2, int[] arg3, int arg4)
GL2 GLvdpauSurfaceNV glVDPAURegisterOutputSurfaceNV(GLvoid * vdpSurface, GLenum target, GLsizei numTextureNames, const GLuint * textureNames); GL_NV_vdpau_interopglVDPAURegisterOutputSurfaceNV in interface GL2arg0 - a direct or array-backed Bufferpublic void glVertexAttribI2iv(int arg0,
int[] arg1,
int arg2)
GL2GL3 void glVertexAttribI2iv(GLuint index, const GLint * v); GL_VERSION_3_0glVertexAttribI2iv in interface GL2GL3public void glBlendEquationSeparateIndexedAMD(int arg0,
int arg1,
int arg2)
GL2 void glBlendEquationSeparateIndexedAMD(GLuint buf, GLenum modeRGB, GLenum modeAlpha); GL_AMD_draw_buffers_blendglBlendEquationSeparateIndexedAMD in interface GL2public void glStringMarkerGREMEDY(int arg0,
Buffer arg1)
GL2 void glStringMarkerGREMEDY(GLsizei len, const GLvoid * string); GL_GREMEDY_string_markerglStringMarkerGREMEDY in interface GL2arg1 - a direct or array-backed Bufferpublic void glMultiTexCoordP3uiv(int arg0,
int arg1,
IntBuffer arg2)
GL3 void glMultiTexCoordP3uiv(GLenum texture, GLenum type, const GLuint * coords); GL_ARB_vertex_type_2_10_10_10_rev, GL_VERSION_3_3glMultiTexCoordP3uiv in interface GL3arg2 - a direct or array-backed IntBufferpublic void glGetPathCoordsNV(int arg0,
FloatBuffer arg1)
GL2 void glGetPathCoordsNV(GLuint path, GLfloat * coords); GL_NV_path_renderingglGetPathCoordsNV in interface GL2arg1 - a direct or array-backed FloatBufferpublic void glUniform2i64vNV(int arg0,
int arg1,
LongBuffer arg2)
GL3bc void glUniform2i64vNV(GLint location, GLsizei count, const GLint64EXT * value); GL_NV_gpu_shader5glUniform2i64vNV in interface GL3bcarg2 - a direct or array-backed LongBufferpublic void glNamedFramebufferTextureFaceEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4)
GL2 void glNamedFramebufferTextureFaceEXT(GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLenum face); GL_EXT_direct_state_accessglNamedFramebufferTextureFaceEXT in interface GL2public void glDrawElements(int arg0,
int arg1,
int arg2,
long arg3)
GL void glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid * indices); GL_VERSION_ES_CL_CM, GL_VERSION_1_1, GL_ES_VERSION_2_0glDrawElements in interface GLpublic void glGetPerfMonitorCountersAMD(int arg0,
int[] arg1,
int arg2,
int[] arg3,
int arg4,
int arg5,
int[] arg6,
int arg7)
GL2 void glGetPerfMonitorCountersAMD(GLuint group, GLint * numCounters, GLint * maxActiveCounters, GLsizei counterSize, GLuint * counters); GL_AMD_performance_monitorglGetPerfMonitorCountersAMD in interface GL2public void glVertexAttrib4ubvARB(int arg0,
byte[] arg1,
int arg2)
GL2 void glVertexAttrib4ubvARB(GLuint index, const GLubyte * v); GL_ARB_vertex_programglVertexAttrib4ubvARB in interface GL2public void glHistogram(int arg0,
int arg1,
int arg2,
boolean arg3)
GL2 void glHistogram(GLenum target, GLsizei width, GLenum internalformat, GLboolean sink); GL_VERSION_1_2, GL_ARB_imagingglHistogram in interface GL2public void glVertexAttribL1dv(int arg0,
double[] arg1,
int arg2)
GL4 void glVertexAttribL1dv(GLuint index, const GLdouble * v); GL_VERSION_4_1, GL_ARB_vertex_attrib_64bitglVertexAttribL1dv in interface GL4public void glPointSize(float arg0)
GL2ES1 void glPointSize(GLfloat size); GL_VERSION_1_0, GL_VERSION_ES_CMglPointSize in interface GL2ES1glPointSize in interface GL2GL3public void glGetBooleani_v(int arg0,
int arg1,
ByteBuffer arg2)
GL2GL3 void glGetBooleani_v(GLenum target, GLuint index, GLboolean * data); GL_VERSION_3_0glGetBooleani_v in interface GL2GL3arg2 - a direct or array-backed ByteBufferpublic void glMultiTexCoordP3ui(int arg0,
int arg1,
int arg2)
GL3 void glMultiTexCoordP3ui(GLenum texture, GLenum type, GLuint coords); GL_ARB_vertex_type_2_10_10_10_rev, GL_VERSION_3_3glMultiTexCoordP3ui in interface GL3public void glMultiTexCoord2sv(int arg0,
short[] arg1,
int arg2)
GL2 void glMultiTexCoord2sv(GLenum target, const GLshort * v); GL_VERSION_1_3glMultiTexCoord2sv in interface GL2public void glVertexAttrib3dARB(int arg0,
double arg1,
double arg2,
double arg3)
GL2 void glVertexAttrib3dARB(GLuint index, GLdouble x, GLdouble y, GLdouble z); GL_ARB_vertex_programglVertexAttrib3dARB in interface GL2public void glProgramUniform1uivEXT(int arg0,
int arg1,
int arg2,
IntBuffer arg3)
GL2 void glProgramUniform1uivEXT(GLuint program, GLint location, GLsizei count, const GLuint * value); GL_EXT_direct_state_accessglProgramUniform1uivEXT in interface GL2arg3 - a direct or array-backed IntBufferpublic void glProgramUniform3iv(int arg0,
int arg1,
int arg2,
IntBuffer arg3)
GL4 void glProgramUniform3iv(GLuint program, GLint location, GLsizei count, const GLint * value); GL_VERSION_4_1, GL_ARB_separate_shader_objects; GL_EXT_direct_state_access, GL_EXT_separate_shader_objectsglProgramUniform3iv in interface GL4arg3 - a direct or array-backed IntBufferpublic void glGetFloatIndexedvEXT(int arg0,
int arg1,
float[] arg2,
int arg3)
GL2 void glGetFloatIndexedvEXT(GLenum target, GLuint index, GLfloat * data); GL_EXT_direct_state_accessglGetFloatIndexedvEXT in interface GL2public void glGetNamedProgramLocalParameterdvEXT(int arg0,
int arg1,
int arg2,
DoubleBuffer arg3)
GL2 void glGetNamedProgramLocalParameterdvEXT(GLuint program, GLenum target, GLuint index, GLdouble * params); GL_EXT_direct_state_accessglGetNamedProgramLocalParameterdvEXT in interface GL2arg3 - a direct or array-backed DoubleBufferpublic void glPixelTransferf(int arg0,
float arg1)
GL2 void glPixelTransferf(GLenum pname, GLfloat param); GL_VERSION_1_0glPixelTransferf in interface GL2public void glUniform3fv(int arg0,
int arg1,
float[] arg2,
int arg3)
GL2ES2 void glUniform3fv(GLint location, GLsizei count, const GLfloat * v); GL_ES_VERSION_2_0, GL_VERSION_2_0glUniform3fv in interface GL2ES2public void glGetActiveAttrib(int arg0,
int arg1,
int arg2,
IntBuffer arg3,
IntBuffer arg4,
IntBuffer arg5,
ByteBuffer arg6)
GL2ES2 void glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufsize, GLsizei * length, GLint * size, GLenum * type, GLchar * name); GL_ES_VERSION_2_0, GL_VERSION_2_0glGetActiveAttrib in interface GL2ES2arg3 - a direct or array-backed IntBufferarg4 - a direct or array-backed IntBufferarg5 - a direct or array-backed IntBufferarg6 - a direct or array-backed ByteBufferpublic void glUniform3i64NV(int arg0,
long arg1,
long arg2,
long arg3)
GL3bc void glUniform3i64NV(GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z); GL_NV_gpu_shader5glUniform3i64NV in interface GL3bcpublic void glVertex3s(short arg0,
short arg1,
short arg2)
GL2 void glVertex3s(GLshort x, GLshort y, GLshort z); GL_VERSION_1_0glVertex3s in interface GL2public void glGetMapAttribParameterfvNV(int arg0,
int arg1,
int arg2,
float[] arg3,
int arg4)
GL2 void glGetMapAttribParameterfvNV(GLenum target, GLuint index, GLenum pname, GLfloat * params); GL_NV_evaluatorsglGetMapAttribParameterfvNV in interface GL2public void glMatrixLoadTransposedEXT(int arg0,
double[] arg1,
int arg2)
GL2 void glMatrixLoadTransposedEXT(GLenum mode, const GLdouble * m); GL_EXT_direct_state_accessglMatrixLoadTransposedEXT in interface GL2public void glTexGenfv(int arg0,
int arg1,
FloatBuffer arg2)
GL2ES1 void glTexGenfv(GLenum coord, GLenum pname, const GLfloat * params); GL_VERSION_1_0; GL_OES_texture_cube_mapglTexGenfv in interface GL2ES1arg2 - a direct or array-backed FloatBufferpublic void glMultiTexCoord2fv(int arg0,
FloatBuffer arg1)
GL2 void glMultiTexCoord2fv(GLenum target, const GLfloat * v); GL_VERSION_1_3glMultiTexCoord2fv in interface GL2arg1 - a direct or array-backed FloatBufferpublic void glIndexMask(int arg0)
GL2glIndexMask in interface GL2public void glGetProgramEnvParameterfvARB(int arg0,
int arg1,
float[] arg2,
int arg3)
GL2 void glGetProgramEnvParameterfvARB(GLenum target, GLuint index, GLfloat * params); GL_ARB_vertex_programglGetProgramEnvParameterfvARB in interface GL2public void glMultiTexGendEXT(int arg0,
int arg1,
int arg2,
double arg3)
GL2 void glMultiTexGendEXT(GLenum texunit, GLenum coord, GLenum pname, GLdouble param); GL_EXT_direct_state_accessglMultiTexGendEXT in interface GL2public void glGetProgramEnvParameterdvARB(int arg0,
int arg1,
DoubleBuffer arg2)
GL2 void glGetProgramEnvParameterdvARB(GLenum target, GLuint index, GLdouble * params); GL_ARB_vertex_programglGetProgramEnvParameterdvARB in interface GL2arg2 - a direct or array-backed DoubleBufferpublic void glVertexAttribI3ivEXT(int arg0,
int[] arg1,
int arg2)
GL2 void glVertexAttribI3ivEXT(GLuint index, const GLint * v); GL_NV_vertex_program4glVertexAttribI3ivEXT in interface GL2public void glClearBufferuiv(int arg0,
int arg1,
IntBuffer arg2)
GL2ES3 void glClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint * value); GL_ES_VERSION_3_0, GL_VERSION_3_0glClearBufferuiv in interface GL2ES3arg2 - a direct or array-backed IntBufferpublic void glIndexiv(int[] arg0,
int arg1)
GL2public void glNormal3bv(ByteBuffer arg0)
GL2glNormal3bv in interface GL2arg0 - a direct or array-backed ByteBufferpublic void glFogCoordFormatNV(int arg0,
int arg1)
GL2GL3 void glFogCoordFormatNV(GLenum type, GLsizei stride); GL_NV_vertex_buffer_unified_memoryglFogCoordFormatNV in interface GL2GL3public void glVertexAttrib1fv(int arg0,
float[] arg1,
int arg2)
GL2ES2 void glVertexAttrib1fv(GLuint indx, const GLfloat * values); GL_ES_VERSION_2_0, GL_VERSION_2_0glVertexAttrib1fv in interface GL2ES2public void glVertexAttribs2hv(int arg0,
int arg1,
ShortBuffer arg2)
GL2 void glVertexAttribs2hv(GLuint index, GLsizei n, const GLhalfNV * v); GL_NV_half_floatglVertexAttribs2hv in interface GL2arg2 - a direct or array-backed ShortBufferpublic void glGetInteger64v(int arg0,
long[] arg1,
int arg2)
GL3ES3 void glGetInteger64v(GLenum pname, GLint64 * params); GL_ARB_sync, GL_ES_VERSION_3_0, GL_VERSION_3_2glGetInteger64v in interface GL3ES3public void glSamplerParameteri(int arg0,
int arg1,
int arg2)
GL3ES3 void glSamplerParameteri(GLuint sampler, GLenum pname, GLint param); GL_ARB_sampler_objects, GL_ES_VERSION_3_0, GL_VERSION_3_3glSamplerParameteri in interface GL3ES3public void glDeleteFramebuffers(int arg0,
IntBuffer arg1)
GL void glDeleteFramebuffers(GLsizei n, const GLuint * framebuffers); GL_ARB_framebuffer_object, GL_VERSION_3_0, GL_ES_VERSION_2_0; GL_OES_framebuffer_objectglDeleteFramebuffers in interface GLarg1 - a direct or array-backed IntBufferpublic void glLinkProgramARB(int arg0)
GL2 void glLinkProgramARB(GLhandleARB programObj); GL_ARB_shader_objectsglLinkProgramARB in interface GL2public void glNamedProgramLocalParameterI4uivEXT(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
GL2 void glNamedProgramLocalParameterI4uivEXT(GLuint program, GLenum target, GLuint index, const GLuint * params); GL_EXT_direct_state_accessglNamedProgramLocalParameterI4uivEXT in interface GL2public void glGetUniformdv(int arg0,
int arg1,
double[] arg2,
int arg3)
GL4 void glGetUniformdv(GLuint program, GLint location, GLdouble * params); GL_VERSION_4_0, GL_ARB_gpu_shader_fp64glGetUniformdv in interface GL4public void glRasterPos4iv(IntBuffer arg0)
GL2glRasterPos4iv in interface GL2arg0 - a direct or array-backed IntBufferpublic void glProgramUniformMatrix2x4fv(int arg0,
int arg1,
int arg2,
boolean arg3,
float[] arg4,
int arg5)
GL4 void glProgramUniformMatrix2x4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); GL_VERSION_4_1, GL_ARB_separate_shader_objectsglProgramUniformMatrix2x4fv in interface GL4public int glGetUniformLocationARB(int arg0,
String arg1)
GL2 GLint glGetUniformLocationARB(GLhandleARB programObj, const GLcharARB * name); GL_ARB_shader_objectsglGetUniformLocationARB in interface GL2public void glColor3ui(int arg0,
int arg1,
int arg2)
GL2 void glColor3ui(GLuint red, GLuint green, GLuint blue); GL_VERSION_1_0glColor3ui in interface GL2public void glBitmap(int arg0,
int arg1,
float arg2,
float arg3,
float arg4,
float arg5,
byte[] arg6,
int arg7)
GL2 void glBitmap(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte * bitmap); GL_VERSION_1_0public void glVertexAttribPointer(GLArrayData arg0)
glVertexAttribPointer in interface GL2ES2public void glUniform3iv(int arg0,
int arg1,
IntBuffer arg2)
GL2ES2 void glUniform3iv(GLint location, GLsizei count, const GLint * v); GL_ES_VERSION_2_0, GL_VERSION_2_0glUniform3iv in interface GL2ES2arg2 - a direct or array-backed IntBufferpublic void glVertexAttrib4sv(int arg0,
ShortBuffer arg1)
GL2GL3 void glVertexAttrib4sv(GLuint index, const GLshort * v); GL_VERSION_2_0glVertexAttrib4sv in interface GL2GL3arg1 - a direct or array-backed ShortBufferpublic void glGenSamplers(int arg0,
int[] arg1,
int arg2)
GL3ES3 void glGenSamplers(GLsizei count, GLuint * samplers); GL_ARB_sampler_objects, GL_ES_VERSION_3_0, GL_VERSION_3_3glGenSamplers in interface GL3ES3public void glGetMapParameterfvNV(int arg0,
int arg1,
FloatBuffer arg2)
GL2 void glGetMapParameterfvNV(GLenum target, GLenum pname, GLfloat * params); GL_NV_evaluatorsglGetMapParameterfvNV in interface GL2arg2 - a direct or array-backed FloatBufferpublic void glVideoCaptureStreamParameterfvNV(int arg0,
int arg1,
int arg2,
FloatBuffer arg3)
GL2 void glVideoCaptureStreamParameterfvNV(GLuint video_capture_slot, GLuint stream, GLenum pname, const GLfloat * params); GL_NV_video_captureglVideoCaptureStreamParameterfvNV in interface GL2arg3 - a direct or array-backed FloatBufferpublic void glCompressedTexImage3D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
long arg8)
GL2ES2 void glCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid * data); GL_ES_VERSION_3_0, GL_VERSION_1_3; GL_OES_texture_3DglCompressedTexImage3D in interface GL2ES2public void glGetProgramEnvParameterIivNV(int arg0,
int arg1,
IntBuffer arg2)
GL2 void glGetProgramEnvParameterIivNV(GLenum target, GLuint index, GLint * params); GL_NV_gpu_program4glGetProgramEnvParameterIivNV in interface GL2arg2 - a direct or array-backed IntBufferpublic void glVertexAttribI3uivEXT(int arg0,
int[] arg1,
int arg2)
GL2 void glVertexAttribI3uivEXT(GLuint index, const GLuint * v); GL_NV_vertex_program4glVertexAttribI3uivEXT in interface GL2public void glVideoCaptureStreamParameterdvNV(int arg0,
int arg1,
int arg2,
double[] arg3,
int arg4)
GL2 void glVideoCaptureStreamParameterdvNV(GLuint video_capture_slot, GLuint stream, GLenum pname, const GLdouble * params); GL_NV_video_captureglVideoCaptureStreamParameterdvNV in interface GL2public void glVertexAttribI4svEXT(int arg0,
ShortBuffer arg1)
GL2 void glVertexAttribI4svEXT(GLuint index, const GLshort * v); GL_NV_vertex_program4glVertexAttribI4svEXT in interface GL2arg1 - a direct or array-backed ShortBufferpublic void glResetHistogram(int arg0)
GL2 void glResetHistogram(GLenum target); GL_VERSION_1_2, GL_ARB_imagingglResetHistogram in interface GL2public void glTexImage2DMultisampleCoverageNV(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
boolean arg6)
GL2GL3 void glTexImage2DMultisampleCoverageNV(GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations); GL_NV_texture_multisampleglTexImage2DMultisampleCoverageNV in interface GL2GL3public void glClientActiveTexture(int arg0)
GL2ES1 void glClientActiveTexture(GLenum texture); GL_VERSION_ES_CL_CM, GL_VERSION_1_3glClientActiveTexture in interface GL2ES1public boolean glUnmapNamedBufferEXT(int arg0)
GL2 GLboolean glUnmapNamedBufferEXT(GLuint buffer); GL_EXT_direct_state_accessglUnmapNamedBufferEXT in interface GL2public void glPixelMapusv(int arg0,
int arg1,
short[] arg2,
int arg3)
GL2 void glPixelMapusv(GLenum map, GLint mapsize, const GLushort * values); GL_VERSION_1_0glPixelMapusv in interface GL2public void glPathSubCommandsNV(int arg0,
int arg1,
int arg2,
int arg3,
byte[] arg4,
int arg5,
int arg6,
int arg7,
Buffer arg8)
GL2 void glPathSubCommandsNV(GLuint path, GLsizei commandStart, GLsizei commandsToDelete, GLsizei numCommands, const GLubyte * commands, GLsizei numCoords, GLenum coordType, const GLvoid * coords); GL_NV_path_renderingglPathSubCommandsNV in interface GL2arg8 - a direct or array-backed Bufferpublic void glCopyTextureImage1DEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7)
GL2 void glCopyTextureImage1DEXT(GLuint texture, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); GL_EXT_direct_state_accessglCopyTextureImage1DEXT in interface GL2public void glUnlockArraysEXT()
GL2 void glUnlockArraysEXT(void); GL_EXT_compiled_vertex_arrayglUnlockArraysEXT in interface GL2public void glGetVertexArrayIntegervEXT(int arg0,
int arg1,
int[] arg2,
int arg3)
GL2 void glGetVertexArrayIntegervEXT(GLuint vaobj, GLenum pname, GLint * param); GL_EXT_direct_state_accessglGetVertexArrayIntegervEXT in interface GL2public void glEnableVertexAttribArrayARB(int arg0)
GL2 void glEnableVertexAttribArrayARB(GLuint index); GL_ARB_vertex_programglEnableVertexAttribArrayARB in interface GL2public void glMultiTexCoord2iv(int arg0,
int[] arg1,
int arg2)
GL2 void glMultiTexCoord2iv(GLenum target, const GLint * v); GL_VERSION_1_3glMultiTexCoord2iv in interface GL2public void glRasterPos2dv(double[] arg0,
int arg1)
GL2glRasterPos2dv in interface GL2public void glGetVertexAttribIiv(int arg0,
int arg1,
int[] arg2,
int arg3)
GL2ES3 void glGetVertexAttribIiv(GLuint index, GLenum pname, GLint * params); GL_ES_VERSION_3_0, GL_VERSION_3_0glGetVertexAttribIiv in interface GL2ES3public void glMatrixMultTransposedEXT(int arg0,
DoubleBuffer arg1)
GL2 void glMatrixMultTransposedEXT(GLenum mode, const GLdouble * m); GL_EXT_direct_state_accessglMatrixMultTransposedEXT in interface GL2arg1 - a direct or array-backed DoubleBufferpublic void glIndexubv(ByteBuffer arg0)
GL2glIndexubv in interface GL2arg0 - a direct or array-backed ByteBufferpublic void glTexCoord4fv(FloatBuffer arg0)
GL2glTexCoord4fv in interface GL2arg0 - a direct or array-backed FloatBufferpublic void glPopDebugGroup()
GL2ES2 void glPopDebugGroup(void); GL_VERSION_4_3, GL_KHR_debug; GL_KHR_debugglPopDebugGroup in interface GL2ES2public void glDepthBoundsEXT(double arg0,
double arg1)
GL2 void glDepthBoundsEXT(GLclampd zmin, GLclampd zmax); GL_EXT_depth_bounds_testglDepthBoundsEXT in interface GL2public void glTextureParameterfvEXT(int arg0,
int arg1,
int arg2,
float[] arg3,
int arg4)
GL2 void glTextureParameterfvEXT(GLuint texture, GLenum target, GLenum pname, const GLfloat * params); GL_EXT_direct_state_accessglTextureParameterfvEXT in interface GL2public void glVertex2hv(short[] arg0,
int arg1)
GL2 void glVertex2hv(const GLhalfNV * v); GL_NV_half_floatglVertex2hv in interface GL2public void glGenQueries(int arg0,
IntBuffer arg1)
GL2ES2 void glGenQueries(GLsizei n, GLuint * ids); GL_ES_VERSION_3_0, GL_VERSION_1_5; GL_EXT_occlusion_query_boolean, GL_EXT_disjoint_timer_queryglGenQueries in interface GL2ES2arg1 - a direct or array-backed IntBufferpublic void glProgramUniform2uivEXT(int arg0,
int arg1,
int arg2,
IntBuffer arg3)
GL2 void glProgramUniform2uivEXT(GLuint program, GLint location, GLsizei count, const GLuint * value); GL_EXT_direct_state_accessglProgramUniform2uivEXT in interface GL2arg3 - a direct or array-backed IntBufferpublic void glTexCoordP3ui(int arg0,
int arg1)
GL3 void glTexCoordP3ui(GLenum type, GLuint coords); GL_ARB_vertex_type_2_10_10_10_rev, GL_VERSION_3_3glTexCoordP3ui in interface GL3public void glMatrixIndexubvARB(int arg0,
byte[] arg1,
int arg2)
GL2 void glMatrixIndexubvARB(GLint size, const GLubyte * indices); GL_ARB_matrix_paletteglMatrixIndexubvARB in interface GL2public void glGetProgramLocalParameterdvARB(int arg0,
int arg1,
double[] arg2,
int arg3)
GL2 void glGetProgramLocalParameterdvARB(GLenum target, GLuint index, GLdouble * params); GL_ARB_vertex_programglGetProgramLocalParameterdvARB in interface GL2public void glGetPerfMonitorGroupStringAMD(int arg0,
int arg1,
int[] arg2,
int arg3,
byte[] arg4,
int arg5)
GL2 void glGetPerfMonitorGroupStringAMD(GLuint group, GLsizei bufSize, GLsizei * length, GLchar * groupString); GL_AMD_performance_monitorglGetPerfMonitorGroupStringAMD in interface GL2public void glCompressedMultiTexImage2DEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
Buffer arg8)
GL2 void glCompressedMultiTexImage2DEXT(GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid * bits); GL_EXT_direct_state_accessglCompressedMultiTexImage2DEXT in interface GL2arg8 - a direct or array-backed Bufferpublic void glVertexWeightPointerEXT(int arg0,
int arg1,
int arg2,
Buffer arg3)
GL2 void glVertexWeightPointerEXT(GLint size, GLenum type, GLsizei stride, const GLvoid * pointer); GL_EXT_vertex_weightingglVertexWeightPointerEXT in interface GL2arg3 - a direct only Bufferpublic boolean glTestObjectAPPLE(int arg0,
int arg1)
GL2 GLboolean glTestObjectAPPLE(GLenum object, GLuint name); GL_APPLE_fenceglTestObjectAPPLE in interface GL2public void glBindBufferRange(int arg0,
int arg1,
int arg2,
long arg3,
long arg4)
GL2ES3 void glBindBufferRange(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); GL_ES_VERSION_3_0, GL_VERSION_3_0glBindBufferRange in interface GL2ES3public void glSecondaryColorPointer(int arg0,
int arg1,
int arg2,
Buffer arg3)
GL2 void glSecondaryColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid * pointer); GL_VERSION_1_4glSecondaryColorPointer in interface GL2arg3 - a direct only Bufferpublic void glGetProgramInfoLog(int arg0,
int arg1,
int[] arg2,
int arg3,
byte[] arg4,
int arg5)
GL2ES2 void glGetProgramInfoLog(GLuint program, GLsizei bufsize, GLsizei * length, GLchar * infolog); GL_ES_VERSION_2_0, GL_VERSION_2_0glGetProgramInfoLog in interface GL2ES2public void glGetOcclusionQueryuivNV(int arg0,
int arg1,
int[] arg2,
int arg3)
GL2 void glGetOcclusionQueryuivNV(GLuint id, GLenum pname, GLuint * params); GL_NV_occlusion_queryglGetOcclusionQueryuivNV in interface GL2public void glProgramUniform3dv(int arg0,
int arg1,
int arg2,
DoubleBuffer arg3)
GL4 void glProgramUniform3dv(GLuint program, GLint location, GLsizei count, const GLdouble * value); GL_VERSION_4_1, GL_ARB_separate_shader_objects; GL_EXT_direct_state_access, GL_ARB_gpu_shader_fp64glProgramUniform3dv in interface GL4arg3 - a direct or array-backed DoubleBufferpublic boolean glIsFenceNV(int arg0)
GL2 GLboolean glIsFenceNV(GLuint fence); GL_NV_fenceglIsFenceNV in interface GL2public void glCopyImageSubData(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
int arg8,
int arg9,
int arg10,
int arg11,
int arg12,
int arg13,
int arg14)
GL4 void glCopyImageSubData(GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth); GL_ARB_copy_image, GL_VERSION_4_3glCopyImageSubData in interface GL4public void glCompressedTexImage1D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
long arg6)
GL2GL3 void glCompressedTexImage1D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid * data); GL_VERSION_1_3glCompressedTexImage1D in interface GL2GL3public void glGetTextureLevelParameterivEXT(int arg0,
int arg1,
int arg2,
int arg3,
int[] arg4,
int arg5)
GL2 void glGetTextureLevelParameterivEXT(GLuint texture, GLenum target, GLint level, GLenum pname, GLint * params); GL_EXT_direct_state_accessglGetTextureLevelParameterivEXT in interface GL2public void glVariantfvEXT(int arg0,
float[] arg1,
int arg2)
GL2 void glVariantfvEXT(GLuint id, const GLfloat * addr); GL_EXT_vertex_shaderglVariantfvEXT in interface GL2public boolean glIsOcclusionQueryNV(int arg0)
GL2 GLboolean glIsOcclusionQueryNV(GLuint id); GL_NV_occlusion_queryglIsOcclusionQueryNV in interface GL2public void glPixelMapuiv(int arg0,
int arg1,
long arg2)
GL2 void glPixelMapuiv(GLenum map, GLint mapsize, const GLuint * values); GL_VERSION_1_0glPixelMapuiv in interface GL2public int glGetProgramResourceLocationIndex(int arg0,
int arg1,
byte[] arg2,
int arg3)
GL4 GLint glGetProgramResourceLocationIndex(GLuint program, GLenum programInterface, const GLchar * name); GL_ARB_program_interface_query, GL_VERSION_4_3glGetProgramResourceLocationIndex in interface GL4public void glMultiTexCoord2bvOES(int arg0,
byte[] arg1,
int arg2)
GL2 void glMultiTexCoord2bvOES(GLenum texture, const GLbyte * coords); GL_OES_byte_coordinatesglMultiTexCoord2bvOES in interface GL2public void glVertex4bvOES(byte[] arg0,
int arg1)
GL2 void glVertex4bvOES(const GLbyte * coords); GL_OES_byte_coordinatesglVertex4bvOES in interface GL2public void glTexGend(int arg0,
int arg1,
double arg2)
GL2 void glTexGend(GLenum coord, GLenum pname, GLdouble param); GL_VERSION_1_0public void glTransformFeedbackVaryings(int arg0,
int arg1,
String[] arg2,
int arg3)
GL2ES3 void glTransformFeedbackVaryings(GLuint program, GLsizei count, const GLchar * const * varyings, GLenum bufferMode); GL_ES_VERSION_3_0, GL_VERSION_3_0glTransformFeedbackVaryings in interface GL2ES3public void glGetRenderbufferParameteriv(int arg0,
int arg1,
int[] arg2,
int arg3)
GL void glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint * params); GL_ARB_framebuffer_object, GL_VERSION_3_0, GL_ES_VERSION_2_0; GL_OES_framebuffer_objectglGetRenderbufferParameteriv in interface GLpublic void glBeginTransformFeedback(int arg0)
GL2ES3 void glBeginTransformFeedback(GLenum primitiveMode); GL_ES_VERSION_3_0, GL_VERSION_3_0glBeginTransformFeedback in interface GL2ES3public void glVertexAttrib3dv(int arg0,
double[] arg1,
int arg2)
GL2GL3 void glVertexAttrib3dv(GLuint index, const GLdouble * v); GL_VERSION_2_0glVertexAttrib3dv in interface GL2GL3public void glDisableClientStateIndexedEXT(int arg0,
int arg1)
GL2 void glDisableClientStateIndexedEXT(GLenum array, GLuint index); GL_EXT_direct_state_accessglDisableClientStateIndexedEXT in interface GL2public void glProgramEnvParameter4dvARB(int arg0,
int arg1,
DoubleBuffer arg2)
GL2 void glProgramEnvParameter4dvARB(GLenum target, GLuint index, const GLdouble * params); GL_ARB_vertex_programglProgramEnvParameter4dvARB in interface GL2arg2 - a direct or array-backed DoubleBufferpublic void glUniform(GLUniformData arg0)
public void glDrawBuffersATI(int arg0,
int[] arg1,
int arg2)
GL2 void glDrawBuffersATI(GLsizei n, const GLenum * bufs); GL_ATI_draw_buffersglDrawBuffersATI in interface GL2public void glGetNamedStringivARB(int arg0,
String arg1,
int arg2,
int[] arg3,
int arg4)
GL2GL3 void glGetNamedStringivARB(GLint namelen, const GLchar * name, GLenum pname, GLint * params); GL_ARB_shading_language_includeglGetNamedStringivARB in interface GL2GL3public void glMap1d(int arg0,
double arg1,
double arg2,
int arg3,
int arg4,
double[] arg5,
int arg6)
GL2 void glMap1d(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble * points); GL_VERSION_1_0public void glGetTextureLevelParameterfvEXT(int arg0,
int arg1,
int arg2,
int arg3,
float[] arg4,
int arg5)
GL2 void glGetTextureLevelParameterfvEXT(GLuint texture, GLenum target, GLint level, GLenum pname, GLfloat * params); GL_EXT_direct_state_accessglGetTextureLevelParameterfvEXT in interface GL2public void glProgramUniform1i64vNV(int arg0,
int arg1,
int arg2,
LongBuffer arg3)
GL3bc void glProgramUniform1i64vNV(GLuint program, GLint location, GLsizei count, const GLint64EXT * value); GL_NV_gpu_shader5glProgramUniform1i64vNV in interface GL3bcarg3 - a direct or array-backed LongBufferpublic void glGetDoublei_v(int arg0,
int arg1,
double[] arg2,
int arg3)
GL4 void glGetDoublei_v(GLenum target, GLuint index, GLdouble * data); GL_VERSION_4_1, GL_ARB_viewport_arrayglGetDoublei_v in interface GL4public void glNamedProgramLocalParameterI4ivEXT(int arg0,
int arg1,
int arg2,
IntBuffer arg3)
GL2 void glNamedProgramLocalParameterI4ivEXT(GLuint program, GLenum target, GLuint index, const GLint * params); GL_EXT_direct_state_accessglNamedProgramLocalParameterI4ivEXT in interface GL2arg3 - a direct or array-backed IntBufferpublic void glGetActiveUniformsiv(int arg0,
int arg1,
IntBuffer arg2,
int arg3,
IntBuffer arg4)
GL2ES3 void glGetActiveUniformsiv(GLuint program, GLsizei uniformCount, const GLuint * uniformIndices, GLenum pname, GLint * params); GL_ES_VERSION_3_0, GL_ARB_uniform_buffer_object, GL_VERSION_3_1glGetActiveUniformsiv in interface GL2ES3arg2 - a direct or array-backed IntBufferarg4 - a direct or array-backed IntBufferpublic void glGetActiveUniformsiv(int arg0,
int arg1,
int[] arg2,
int arg3,
int arg4,
int[] arg5,
int arg6)
GL2ES3 void glGetActiveUniformsiv(GLuint program, GLsizei uniformCount, const GLuint * uniformIndices, GLenum pname, GLint * params); GL_ES_VERSION_3_0, GL_ARB_uniform_buffer_object, GL_VERSION_3_1glGetActiveUniformsiv in interface GL2ES3public void glGetObjectParameterivARB(int arg0,
int arg1,
IntBuffer arg2)
GL2 void glGetObjectParameterivARB(GLhandleARB obj, GLenum pname, GLint * params); GL_ARB_shader_objectsglGetObjectParameterivARB in interface GL2arg2 - a direct or array-backed IntBufferpublic void glAttachShader(int arg0,
int arg1)
GL2ES2 void glAttachShader(GLuint program, GLuint shader); GL_ES_VERSION_2_0, GL_VERSION_2_0glAttachShader in interface GL2ES2public void glVertexAttrib4Nusv(int arg0,
ShortBuffer arg1)
GL2GL3 void glVertexAttrib4Nusv(GLuint index, const GLushort * v); GL_VERSION_2_0glVertexAttrib4Nusv in interface GL2GL3arg1 - a direct or array-backed ShortBufferpublic void glUniform3fvARB(int arg0,
int arg1,
float[] arg2,
int arg3)
GL2 void glUniform3fvARB(GLint location, GLsizei count, const GLfloat * value); GL_ARB_shader_objectsglUniform3fvARB in interface GL2public void glMultiTexSubImage1DEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
Buffer arg7)
GL2 void glMultiTexSubImage1DEXT(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid * pixels); GL_EXT_direct_state_accessglMultiTexSubImage1DEXT in interface GL2arg7 - a direct or array-backed Bufferpublic void glDeleteSamplers(int arg0,
IntBuffer arg1)
GL3ES3 void glDeleteSamplers(GLsizei count, const GLuint * samplers); GL_ARB_sampler_objects, GL_ES_VERSION_3_0, GL_VERSION_3_3glDeleteSamplers in interface GL3ES3arg1 - a direct or array-backed IntBufferpublic void glTexCoord3bOES(byte arg0,
byte arg1,
byte arg2)
GL2 void glTexCoord3bOES(GLbyte s, GLbyte t, GLbyte r); GL_OES_byte_coordinatesglTexCoord3bOES in interface GL2public void glUniform3dv(int arg0,
int arg1,
DoubleBuffer arg2)
GL4 void glUniform3dv(GLint location, GLsizei count, const GLdouble * value); GL_VERSION_4_0, GL_ARB_gpu_shader_fp64glUniform3dv in interface GL4arg2 - a direct or array-backed DoubleBufferpublic void glGetShaderSource(int arg0,
int arg1,
IntBuffer arg2,
ByteBuffer arg3)
GL2ES2 void glGetShaderSource(GLuint shader, GLsizei bufsize, GLsizei * length, GLchar * source); GL_ES_VERSION_2_0, GL_VERSION_2_0glGetShaderSource in interface GL2ES2arg2 - a direct or array-backed IntBufferarg3 - a direct or array-backed ByteBufferpublic void glPixelMapfv(int arg0,
int arg1,
float[] arg2,
int arg3)
GL2 void glPixelMapfv(GLenum map, GLint mapsize, const GLfloat * values); GL_VERSION_1_0glPixelMapfv in interface GL2public void glDisable(int arg0)
GL void glDisable(GLenum cap); GL_VERSION_ES_CL_CM, GL_VERSION_1_0, GL_ES_VERSION_2_0public void glStencilFillPathInstancedNV(int arg0,
int arg1,
Buffer arg2,
int arg3,
int arg4,
int arg5,
int arg6,
float[] arg7,
int arg8)
GL2 void glStencilFillPathInstancedNV(GLsizei numPaths, GLenum pathNameType, const GLvoid * paths, GLuint pathBase, GLenum fillMode, GLuint mask, GLenum transformType, const GLfloat * transformValues); GL_NV_path_renderingglStencilFillPathInstancedNV in interface GL2arg2 - a direct or array-backed Bufferpublic void glMap2d(int arg0,
double arg1,
double arg2,
int arg3,
int arg4,
double arg5,
double arg6,
int arg7,
int arg8,
double[] arg9,
int arg10)
GL2 void glMap2d(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble * points); GL_VERSION_1_0public void glProgramUniform1ui64vNV(int arg0,
int arg1,
int arg2,
long[] arg3,
int arg4)
GL3bc void glProgramUniform1ui64vNV(GLuint program, GLint location, GLsizei count, const GLuint64EXT * value); GL_NV_gpu_shader5glProgramUniform1ui64vNV in interface GL3bcpublic void glVertexAttribI4uiEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4)
GL2 void glVertexAttribI4uiEXT(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); GL_NV_vertex_program4glVertexAttribI4uiEXT in interface GL2public boolean glIsVertexAttribEnabledAPPLE(int arg0,
int arg1)
GL2 GLboolean glIsVertexAttribEnabledAPPLE(GLuint index, GLenum pname); GL_APPLE_vertex_program_evaluatorsglIsVertexAttribEnabledAPPLE in interface GL2public void glResetMinmax(int arg0)
GL2 void glResetMinmax(GLenum target); GL_VERSION_1_2, GL_ARB_imagingglResetMinmax in interface GL2public void glGenTextures(int arg0,
int[] arg1,
int arg2)
GL void glGenTextures(GLsizei n, GLuint * textures); GL_VERSION_ES_CL_CM, GL_VERSION_1_1, GL_ES_VERSION_2_0glGenTextures in interface GLpublic void glNamedFramebufferTexture1DEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4)
GL2 void glNamedFramebufferTexture1DEXT(GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level); GL_EXT_direct_state_accessglNamedFramebufferTexture1DEXT in interface GL2public void glUniformBlockBinding(int arg0,
int arg1,
int arg2)
GL2ES3 void glUniformBlockBinding(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding); GL_ES_VERSION_3_0, GL_ARB_uniform_buffer_object, GL_VERSION_3_1glUniformBlockBinding in interface GL2ES3public boolean hasFullFBOSupport()
GLBasetrue if full FBO support is available, otherwise false.
Full FBO is supported if the context is either GL >= core 3.0 [ES, core, compat] or implements the extensions
ARB_framebuffer_object, or all of
EXT_framebuffer_object, EXT_framebuffer_multisample,
EXT_framebuffer_blit, GL_EXT_packed_depth_stencil.
Full FBO support includes multiple color attachments and multisampling.
hasFullFBOSupport in interface GLBaseGLContext.hasFullFBOSupport()public void glGetMapAttribParameterivNV(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
GL2 void glGetMapAttribParameterivNV(GLenum target, GLuint index, GLenum pname, GLint * params); GL_NV_evaluatorsglGetMapAttribParameterivNV in interface GL2public void glGetClipPlane(int arg0,
DoubleBuffer arg1)
GL2 void glGetClipPlane(GLenum plane, GLdouble * equation); GL_VERSION_1_0glGetClipPlane in interface GL2arg1 - a direct or array-backed DoubleBufferpublic void glGetNamedRenderbufferParameterivEXT(int arg0,
int arg1,
IntBuffer arg2)
GL2 void glGetNamedRenderbufferParameterivEXT(GLuint renderbuffer, GLenum pname, GLint * params); GL_EXT_direct_state_accessglGetNamedRenderbufferParameterivEXT in interface GL2arg2 - a direct or array-backed IntBufferpublic void glActiveShaderProgram(int arg0,
int arg1)
GL4 void glActiveShaderProgram(GLuint pipeline, GLuint program); GL_VERSION_4_1, GL_ARB_separate_shader_objects; GL_EXT_separate_shader_objectsglActiveShaderProgram in interface GL4public void glProgramUniformMatrix2x4dv(int arg0,
int arg1,
int arg2,
boolean arg3,
DoubleBuffer arg4)
GL4 void glProgramUniformMatrix2x4dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); GL_VERSION_4_1, GL_ARB_separate_shader_objects; GL_EXT_direct_state_access, GL_ARB_gpu_shader_fp64glProgramUniformMatrix2x4dv in interface GL4arg4 - a direct or array-backed DoubleBufferpublic void glUniform2i64vNV(int arg0,
int arg1,
long[] arg2,
int arg3)
GL3bc void glUniform2i64vNV(GLint location, GLsizei count, const GLint64EXT * value); GL_NV_gpu_shader5glUniform2i64vNV in interface GL3bcpublic void glSetLocalConstantEXT(int arg0,
int arg1,
Buffer arg2)
GL2 void glSetLocalConstantEXT(GLuint id, GLenum type, const GLvoid * addr); GL_EXT_vertex_shaderglSetLocalConstantEXT in interface GL2arg2 - a direct or array-backed Bufferpublic void glVertexAttrib4hv(int arg0,
ShortBuffer arg1)
GL2 void glVertexAttrib4hv(GLuint index, const GLhalfNV * v); GL_NV_half_floatglVertexAttrib4hv in interface GL2arg1 - a direct or array-backed ShortBufferpublic void glIndexfv(FloatBuffer arg0)
GL2glIndexfv in interface GL2arg0 - a direct or array-backed FloatBufferpublic void glFramebufferTextureLayer(int arg0,
int arg1,
int arg2,
int arg3,
int arg4)
GL2ES3 void glFramebufferTextureLayer(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); GL_ARB_framebuffer_object, GL_ES_VERSION_3_0, GL_VERSION_3_0glFramebufferTextureLayer in interface GL2ES3public int glGetUniformLocation(int arg0,
String arg1)
GL2ES2 GLint glGetUniformLocation(GLuint program, const GLchar * name); GL_ES_VERSION_2_0, GL_VERSION_2_0glGetUniformLocation in interface GL2ES2public void glGetnUniformdv(int arg0,
int arg1,
int arg2,
double[] arg3,
int arg4)
GL2GL3 void glGetnUniformdv(GLuint program, GLint location, GLsizei bufSize, GLdouble * params); GL_ARB_robustnessglGetnUniformdv in interface GL2GL3public void glInterpolatePathsNV(int arg0,
int arg1,
int arg2,
float arg3)
GL2 void glInterpolatePathsNV(GLuint resultPath, GLuint pathA, GLuint pathB, GLfloat weight); GL_NV_path_renderingglInterpolatePathsNV in interface GL2public void glWindowPos2s(short arg0,
short arg1)
GL2 void glWindowPos2s(GLshort x, GLshort y); GL_VERSION_1_4glWindowPos2s in interface GL2public void glGetPathParameterivNV(int arg0,
int arg1,
int[] arg2,
int arg3)
GL2 void glGetPathParameterivNV(GLuint path, GLenum pname, GLint * value); GL_NV_path_renderingglGetPathParameterivNV in interface GL2public void glNamedProgramLocalParameter4dEXT(int arg0,
int arg1,
int arg2,
double arg3,
double arg4,
double arg5,
double arg6)
GL2 void glNamedProgramLocalParameter4dEXT(GLuint program, GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); GL_EXT_direct_state_accessglNamedProgramLocalParameter4dEXT in interface GL2public void glProgramLocalParameterI4ivNV(int arg0,
int arg1,
int[] arg2,
int arg3)
GL2 void glProgramLocalParameterI4ivNV(GLenum target, GLuint index, const GLint * params); GL_NV_gpu_program4glProgramLocalParameterI4ivNV in interface GL2public int glGetBoundBuffer(int arg0)
glGetBoundBuffer in interface GLBasepublic void glGetSamplerParameteriv(int arg0,
int arg1,
IntBuffer arg2)
GL3ES3 void glGetSamplerParameteriv(GLuint sampler, GLenum pname, GLint * params); GL_ARB_sampler_objects, GL_ES_VERSION_3_0, GL_VERSION_3_3glGetSamplerParameteriv in interface GL3ES3arg2 - a direct or array-backed IntBufferpublic void glVertexAttrib4fvARB(int arg0,
float[] arg1,
int arg2)
GL2 void glVertexAttrib4fvARB(GLuint index, const GLfloat * v); GL_ARB_vertex_programglVertexAttrib4fvARB in interface GL2public void glMultiTexEnvivEXT(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
GL2 void glMultiTexEnvivEXT(GLenum texunit, GLenum target, GLenum pname, const GLint * params); GL_EXT_direct_state_accessglMultiTexEnvivEXT in interface GL2public void glVertex3iv(IntBuffer arg0)
GL2glVertex3iv in interface GL2arg0 - a direct or array-backed IntBufferpublic boolean glIsEnabled(int arg0)
GL GLboolean glIsEnabled(GLenum cap); GL_VERSION_ES_CL_CM, GL_VERSION_1_0, GL_NV_vertex_buffer_unified_memory, GL_ES_VERSION_2_0glIsEnabled in interface GLpublic void glDrawRangeElements(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
Buffer arg5)
GL2 void glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid * indices); GL_VERSION_1_2, GL_ES_VERSION_3_0glDrawRangeElements in interface GL2arg5 - a direct or array-backed Bufferpublic void glWindowPos2sv(short[] arg0,
int arg1)
GL2glWindowPos2sv in interface GL2public void glClipPlane(int arg0,
DoubleBuffer arg1)
GL2 void glClipPlane(GLenum plane, const GLdouble * equation); GL_VERSION_1_0glClipPlane in interface GL2arg1 - a direct or array-backed DoubleBufferpublic void glMultiDrawElementsIndirectAMD(int arg0,
int arg1,
Buffer arg2,
int arg3,
int arg4)
GL2GL3 void glMultiDrawElementsIndirectAMD(GLenum mode, GLenum type, const GLvoid * indirect, GLsizei primcount, GLsizei stride); GL_AMD_multi_draw_indirectglMultiDrawElementsIndirectAMD in interface GL2GL3arg2 - a direct or array-backed Bufferpublic int getBoundFramebuffer(int arg0)
GLBaseGL.glBindFramebuffer(int, int).getBoundFramebuffer in interface GLBasepublic void glWindowPos2d(double arg0,
double arg1)
GL2 void glWindowPos2d(GLdouble x, GLdouble y); GL_VERSION_1_4glWindowPos2d in interface GL2public void glWindowPos2f(float arg0,
float arg1)
GL2 void glWindowPos2f(GLfloat x, GLfloat y); GL_VERSION_1_4glWindowPos2f in interface GL2public void glGetCompressedMultiTexImageEXT(int arg0,
int arg1,
int arg2,
Buffer arg3)
GL2 void glGetCompressedMultiTexImageEXT(GLenum texunit, GLenum target, GLint lod, GLvoid * img); GL_EXT_direct_state_accessglGetCompressedMultiTexImageEXT in interface GL2arg3 - a direct or array-backed Bufferpublic void glTranslatef(float arg0,
float arg1,
float arg2)
GLMatrixFuncglTranslatef in interface GLMatrixFuncpublic void glWindowPos2i(int arg0,
int arg1)
GL2glWindowPos2i in interface GL2public void glEnableVertexAttribAPPLE(int arg0,
int arg1)
GL2 void glEnableVertexAttribAPPLE(GLuint index, GLenum pname); GL_APPLE_vertex_program_evaluatorsglEnableVertexAttribAPPLE in interface GL2public void glVertexArrayParameteriAPPLE(int arg0,
int arg1)
GL2 void glVertexArrayParameteriAPPLE(GLenum pname, GLint param); GL_APPLE_vertex_array_rangeglVertexArrayParameteriAPPLE in interface GL2public void glGetPixelMapuiv(int arg0,
long arg1)
GL2 void glGetPixelMapuiv(GLenum map, GLuint * values); GL_VERSION_1_0glGetPixelMapuiv in interface GL2public void glShaderSourceARB(int arg0,
int arg1,
String[] arg2,
int[] arg3,
int arg4)
GL2 void glShaderSourceARB(GLhandleARB shaderObj, GLsizei count, const GLcharARB * * string, const GLint * length); GL_ARB_shader_objectsglShaderSourceARB in interface GL2public void glDrawTransformFeedbackInstanced(int arg0,
int arg1,
int arg2)
GL4 void glDrawTransformFeedbackInstanced(GLenum mode, GLuint id, GLsizei instancecount); GL_VERSION_4_2, GL_ARB_transform_feedback_instancedglDrawTransformFeedbackInstanced in interface GL4public void glGenRenderbuffers(int arg0,
int[] arg1,
int arg2)
GL void glGenRenderbuffers(GLsizei n, GLuint * renderbuffers); GL_ARB_framebuffer_object, GL_VERSION_3_0, GL_ES_VERSION_2_0; GL_OES_framebuffer_objectglGenRenderbuffers in interface GLpublic void glColor3uiv(int[] arg0,
int arg1)
GL2glColor3uiv in interface GL2public void glVariantuivEXT(int arg0,
int[] arg1,
int arg2)
GL2 void glVariantuivEXT(GLuint id, const GLuint * addr); GL_EXT_vertex_shaderglVariantuivEXT in interface GL2public void glWeightuivARB(int arg0,
int[] arg1,
int arg2)
GL2 void glWeightuivARB(GLint size, const GLuint * weights); GL_ARB_vertex_blendglWeightuivARB in interface GL2public void glUniform4i(int arg0,
int arg1,
int arg2,
int arg3,
int arg4)
GL2ES2 void glUniform4i(GLint location, GLint x, GLint y, GLint z, GLint w); GL_ES_VERSION_2_0, GL_VERSION_2_0glUniform4i in interface GL2ES2public void glTexSubImage2D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
Buffer arg8)
GL void glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * pixels); GL_VERSION_ES_CL_CM, GL_VERSION_1_1, GL_ES_VERSION_2_0glTexSubImage2D in interface GLarg8 - a direct or array-backed Bufferpublic void glTextureStorage2DMultisampleEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
boolean arg6)
GL4 void glTextureStorage2DMultisampleEXT(GLuint texture, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); GL_VERSION_4_3, GL_ARB_texture_storage_multisampleglTextureStorage2DMultisampleEXT in interface GL4public void glGetActiveSubroutineName(int arg0,
int arg1,
int arg2,
int arg3,
int[] arg4,
int arg5,
byte[] arg6,
int arg7)
GL4 void glGetActiveSubroutineName(GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei * length, GLchar * name); GL_ARB_shader_subroutine, GL_VERSION_4_0glGetActiveSubroutineName in interface GL4public void glUniform4f(int arg0,
float arg1,
float arg2,
float arg3,
float arg4)
GL2ES2 void glUniform4f(GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w); GL_ES_VERSION_2_0, GL_VERSION_2_0glUniform4f in interface GL2ES2public void glGetBufferParameteriv(int arg0,
int arg1,
int[] arg2,
int arg3)
GL void glGetBufferParameteriv(GLenum target, GLenum pname, GLint * params); GL_VERSION_ES_CL_CM, GL_VERSION_1_5, GL_ES_VERSION_2_0glGetBufferParameteriv in interface GLpublic void glVertexAttribIPointerEXT(int arg0,
int arg1,
int arg2,
int arg3,
Buffer arg4)
GL2 void glVertexAttribIPointerEXT(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid * pointer); GL_NV_vertex_program4glVertexAttribIPointerEXT in interface GL2arg4 - a direct or array-backed Bufferpublic void glTexImage2DMultisample(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
boolean arg5)
GL3 void glTexImage2DMultisample(GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); GL_ARB_texture_multisample, GL_VERSION_3_2glTexImage2DMultisample in interface GL3public void glGetIntegerIndexedv(int arg0,
int arg1,
int[] arg2,
int arg3)
GL2 void glGetIntegerIndexedv(GLenum target, GLuint index, GLint * data); GL_EXT_draw_buffers2, GL_EXT_direct_state_accessglGetIntegerIndexedv in interface GL2public void glGetInteger64v(int arg0,
LongBuffer arg1)
GL3ES3 void glGetInteger64v(GLenum pname, GLint64 * params); GL_ARB_sync, GL_ES_VERSION_3_0, GL_VERSION_3_2glGetInteger64v in interface GL3ES3arg1 - a direct or array-backed LongBufferpublic void glCopyMultiTexSubImage1DEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6)
GL2 void glCopyMultiTexSubImage1DEXT(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); GL_EXT_direct_state_accessglCopyMultiTexSubImage1DEXT in interface GL2public void glPNTrianglesiATI(int arg0,
int arg1)
GL2 void glPNTrianglesiATI(GLenum pname, GLint param); GL_ATI_pn_trianglesglPNTrianglesiATI in interface GL2public void glVertexAttribI4bv(int arg0,
ByteBuffer arg1)
GL2GL3 void glVertexAttribI4bv(GLuint index, const GLbyte * v); GL_VERSION_3_0glVertexAttribI4bv in interface GL2GL3arg1 - a direct or array-backed ByteBufferpublic GL getRootGL()
GLBaseGLBase.getDownstreamGL().
If this instance is not a wrapping pipeline, i.e. has no downstream instance, this instance is returned.
public void glGetTexParameterfv(int arg0,
int arg1,
FloatBuffer arg2)
GL void glGetTexParameterfv(GLenum target, GLenum pname, GLfloat * params); GL_VERSION_1_0, GL_ES_VERSION_2_0, GL_VERSION_ES_CMglGetTexParameterfv in interface GLarg2 - a direct or array-backed FloatBufferpublic void glVertexAttribL3i64NV(int arg0,
long arg1,
long arg2,
long arg3)
GL2 void glVertexAttribL3i64NV(GLuint index, GLint64EXT x, GLint64EXT y, GLint64EXT z); GL_NV_vertex_attrib_integer_64bitglVertexAttribL3i64NV in interface GL2public void glMultiTexGendvEXT(int arg0,
int arg1,
int arg2,
double[] arg3,
int arg4)
GL2 void glMultiTexGendvEXT(GLenum texunit, GLenum coord, GLenum pname, const GLdouble * params); GL_EXT_direct_state_accessglMultiTexGendvEXT in interface GL2public void glGetMultiTexEnvivEXT(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
GL2 void glGetMultiTexEnvivEXT(GLenum texunit, GLenum target, GLenum pname, GLint * params); GL_EXT_direct_state_accessglGetMultiTexEnvivEXT in interface GL2public ByteBuffer glMapBuffer(int arg0, int arg1)
GL void * glMapBuffer(GLenum target, GLenum access); GL_VERSION_1_5; GL_OES_mapbuffer
Throws a GLException if GL-function constraints are not met.
Returns GLBase.mapBuffer(int, int)'s GLBufferStorage.getMappedBuffer().
glMapBuffer in interface GLpublic void glCompressedTexImage2D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
Buffer arg7)
GL void glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid * data); GL_VERSION_ES_CL_CM, GL_VERSION_1_3, GL_ES_VERSION_2_0glCompressedTexImage2D in interface GLarg7 - a direct or array-backed Bufferpublic void glPathTexGenNV(int arg0,
int arg1,
int arg2,
FloatBuffer arg3)
GL2 void glPathTexGenNV(GLenum texCoordSet, GLenum genMode, GLint components, const GLfloat * coeffs); GL_NV_path_renderingglPathTexGenNV in interface GL2arg3 - a direct or array-backed FloatBufferpublic void glProgramUniformMatrix3x4dv(int arg0,
int arg1,
int arg2,
boolean arg3,
DoubleBuffer arg4)
GL4 void glProgramUniformMatrix3x4dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); GL_VERSION_4_1, GL_ARB_separate_shader_objects; GL_EXT_direct_state_access, GL_ARB_gpu_shader_fp64glProgramUniformMatrix3x4dv in interface GL4arg4 - a direct or array-backed DoubleBufferpublic void glMultiTexParameterIivEXT(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
GL2 void glMultiTexParameterIivEXT(GLenum texunit, GLenum target, GLenum pname, const GLint * params); GL_EXT_direct_state_accessglMultiTexParameterIivEXT in interface GL2public void glDeleteBuffers(int arg0,
int[] arg1,
int arg2)
GL void glDeleteBuffers(GLsizei n, const GLuint * buffers); GL_VERSION_ES_CL_CM, GL_VERSION_1_5, GL_ES_VERSION_2_0glDeleteBuffers in interface GLpublic void glTexGeniv(int arg0,
int arg1,
int[] arg2,
int arg3)
GL2ES1 void glTexGeniv(GLenum coord, GLenum pname, const GLint * params); GL_VERSION_1_0; GL_OES_texture_cube_mapglTexGeniv in interface GL2ES1public void glSetMultisamplefvAMD(int arg0,
int arg1,
float[] arg2,
int arg3)
GL2GL3 void glSetMultisamplefvAMD(GLenum pname, GLuint index, const GLfloat * val); GL_AMD_sample_positionsglSetMultisamplefvAMD in interface GL2GL3public void glCopyColorSubTable(int arg0,
int arg1,
int arg2,
int arg3,
int arg4)
GL2 void glCopyColorSubTable(GLenum target, GLsizei start, GLint x, GLint y, GLsizei width); GL_VERSION_1_2, GL_ARB_imagingglCopyColorSubTable in interface GL2public void glDrawTransformFeedback(int arg0,
int arg1)
GL4 void glDrawTransformFeedback(GLenum mode, GLuint id); GL_VERSION_4_0, GL_ARB_transform_feedback2glDrawTransformFeedback in interface GL4public void glCompressedTextureSubImage3DEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
int arg8,
int arg9,
int arg10,
Buffer arg11)
GL2 void glCompressedTextureSubImage3DEXT(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid * bits); GL_EXT_direct_state_accessglCompressedTextureSubImage3DEXT in interface GL2arg11 - a direct or array-backed Bufferpublic void glEvalCoord2d(double arg0,
double arg1)
GL2 void glEvalCoord2d(GLdouble u, GLdouble v); GL_VERSION_1_0glEvalCoord2d in interface GL2public void glUniformMatrix4x3dv(int arg0,
int arg1,
boolean arg2,
double[] arg3,
int arg4)
GL4 void glUniformMatrix4x3dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); GL_VERSION_4_0, GL_ARB_gpu_shader_fp64glUniformMatrix4x3dv in interface GL4public void glProgramUniform3fv(int arg0,
int arg1,
int arg2,
float[] arg3,
int arg4)
GL4 void glProgramUniform3fv(GLuint program, GLint location, GLsizei count, const GLfloat * value); GL_VERSION_4_1, GL_ARB_separate_shader_objects; GL_EXT_direct_state_access, GL_EXT_separate_shader_objectsglProgramUniform3fv in interface GL4public void glTexCoord1f(float arg0)
GL2glTexCoord1f in interface GL2public void glTexSubImage1D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
Buffer arg6)
GL2GL3 void glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid * pixels); GL_VERSION_1_1glTexSubImage1D in interface GL2GL3arg6 - a direct or array-backed Bufferpublic void glMatrixLoadTransposefEXT(int arg0,
float[] arg1,
int arg2)
GL2 void glMatrixLoadTransposefEXT(GLenum mode, const GLfloat * m); GL_EXT_direct_state_accessglMatrixLoadTransposefEXT in interface GL2public void glEvalCoord2f(float arg0,
float arg1)
GL2 void glEvalCoord2f(GLfloat u, GLfloat v); GL_VERSION_1_0glEvalCoord2f in interface GL2public void glUniform1dv(int arg0,
int arg1,
double[] arg2,
int arg3)
GL4 void glUniform1dv(GLint location, GLsizei count, const GLdouble * value); GL_VERSION_4_0, GL_ARB_gpu_shader_fp64glUniform1dv in interface GL4public void glBufferData(int arg0,
long arg1,
Buffer arg2,
int arg3)
GL void glBufferData(GLenum target, GLsizeiptr size, const GLvoid * data, GLenum usage); GL_VERSION_ES_CL_CM, GL_VERSION_1_5, GL_ES_VERSION_2_0glBufferData in interface GLarg2 - a direct or array-backed Buffer
Throws a GLException if GL-function constraints are not met or the native GL-function fails.
public void glGetPerfMonitorCounterStringAMD(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4,
byte[] arg5,
int arg6)
GL2 void glGetPerfMonitorCounterStringAMD(GLuint group, GLuint counter, GLsizei bufSize, GLsizei * length, GLchar * counterString); GL_AMD_performance_monitorglGetPerfMonitorCounterStringAMD in interface GL2public void glGetBooleanv(int arg0,
byte[] arg1,
int arg2)
GL void glGetBooleanv(GLenum pname, GLboolean * params); GL_VERSION_ES_CL_CM, GL_VERSION_1_0, GL_ES_VERSION_2_0glGetBooleanv in interface GLpublic void glVertex2sv(ShortBuffer arg0)
GL2glVertex2sv in interface GL2arg0 - a direct or array-backed ShortBufferpublic void glPushClientAttrib(int arg0)
GL2 void glPushClientAttrib(GLbitfield mask); GL_VERSION_1_1glPushClientAttrib in interface GL2public void glGetPolygonStipple(byte[] arg0,
int arg1)
GL2 void glGetPolygonStipple(GLubyte * mask); GL_VERSION_1_0glGetPolygonStipple in interface GL2public void glTexCoord4iv(int[] arg0,
int arg1)
GL2glTexCoord4iv in interface GL2public void glVertexAttribI4uivEXT(int arg0,
int[] arg1,
int arg2)
GL2 void glVertexAttribI4uivEXT(GLuint index, const GLuint * v); GL_NV_vertex_program4glVertexAttribI4uivEXT in interface GL2public void glTextureStorageSparseAMD(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7)
GL2 void glTextureStorageSparseAMD(GLuint texture, GLenum target, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLsizei layers, GLbitfield flags); GL_AMD_sparse_textureglTextureStorageSparseAMD in interface GL2public void glUniform4ivARB(int arg0,
int arg1,
IntBuffer arg2)
GL2 void glUniform4ivARB(GLint location, GLsizei count, const GLint * value); GL_ARB_shader_objectsglUniform4ivARB in interface GL2arg2 - a direct or array-backed IntBufferpublic void glGetSeparableFilter(int arg0,
int arg1,
int arg2,
long arg3,
long arg4,
long arg5)
GL2 void glGetSeparableFilter(GLenum target, GLenum format, GLenum type, GLvoid * row, GLvoid * column, GLvoid * span); GL_VERSION_1_2, GL_ARB_imagingglGetSeparableFilter in interface GL2public void glUniformMatrix3fv(int arg0,
int arg1,
boolean arg2,
float[] arg3,
int arg4)
GL2ES2 void glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); GL_ES_VERSION_2_0, GL_VERSION_2_0glUniformMatrix3fv in interface GL2ES2public void glDetachShader(int arg0,
int arg1)
GL2ES2 void glDetachShader(GLuint program, GLuint shader); GL_ES_VERSION_2_0, GL_VERSION_2_0glDetachShader in interface GL2ES2public void glEvalMapsNV(int arg0,
int arg1)
GL2 void glEvalMapsNV(GLenum target, GLenum mode); GL_NV_evaluatorsglEvalMapsNV in interface GL2public void glVertexAttrib1dv(int arg0,
DoubleBuffer arg1)
GL2GL3 void glVertexAttrib1dv(GLuint index, const GLdouble * v); GL_VERSION_2_0glVertexAttrib1dv in interface GL2GL3arg1 - a direct or array-backed DoubleBufferpublic boolean glTestFenceNV(int arg0)
GL2 GLboolean glTestFenceNV(GLuint fence); GL_NV_fenceglTestFenceNV in interface GL2public void glBindProgramARB(int arg0,
int arg1)
GL2 void glBindProgramARB(GLenum target, GLuint program); GL_ARB_vertex_programglBindProgramARB in interface GL2public void glRasterPos4fv(float[] arg0,
int arg1)
GL2glRasterPos4fv in interface GL2public void glCoverFillPathNV(int arg0,
int arg1)
GL2 void glCoverFillPathNV(GLuint path, GLenum coverMode); GL_NV_path_renderingglCoverFillPathNV in interface GL2public void glProgramUniformMatrix3x2fv(int arg0,
int arg1,
int arg2,
boolean arg3,
FloatBuffer arg4)
GL4 void glProgramUniformMatrix3x2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); GL_VERSION_4_1, GL_ARB_separate_shader_objectsglProgramUniformMatrix3x2fv in interface GL4arg4 - a direct or array-backed FloatBufferpublic boolean glIsVertexArray(int arg0)
GL2ES3 GLboolean glIsVertexArray(GLuint array); GL_ES_VERSION_3_0, GL_ARB_vertex_array_object, GL_VERSION_3_0glIsVertexArray in interface GL2ES3public void glMultiTexCoord3bvOES(int arg0,
ByteBuffer arg1)
GL2 void glMultiTexCoord3bvOES(GLenum texture, const GLbyte * coords); GL_OES_byte_coordinatesglMultiTexCoord3bvOES in interface GL2arg1 - a direct or array-backed ByteBufferpublic void glScissorArrayv(int arg0,
int arg1,
int[] arg2,
int arg3)
GL4 void glScissorArrayv(GLuint first, GLsizei count, const GLint * v); GL_VERSION_4_1, GL_ARB_viewport_arrayglScissorArrayv in interface GL4public void glGetMultisamplefvNV(int arg0,
int arg1,
float[] arg2,
int arg3)
GL2 void glGetMultisamplefvNV(GLenum pname, GLuint index, GLfloat * val); GL_NV_explicit_multisampleglGetMultisamplefvNV in interface GL2public void glGetProgramResourceiv(int arg0,
int arg1,
int arg2,
int arg3,
int[] arg4,
int arg5,
int arg6,
int[] arg7,
int arg8,
int[] arg9,
int arg10)
GL4 void glGetProgramResourceiv(GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum * props, GLsizei bufSize, GLsizei * length, GLint * params); GL_ARB_program_interface_query, GL_VERSION_4_3glGetProgramResourceiv in interface GL4public void glFinish()
GL void glFinish(void); GL_VERSION_ES_CL_CM, GL_VERSION_1_0, GL_ES_VERSION_2_0public void glVertex3fv(float[] arg0,
int arg1)
GL2glVertex3fv in interface GL2public void glTexSubImage3D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
int arg8,
int arg9,
Buffer arg10)
GL2ES2 void glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid * pixels); GL_VERSION_1_2, GL_ES_VERSION_3_0; GL_OES_texture_3DglTexSubImage3D in interface GL2ES2arg10 - a direct or array-backed Bufferpublic void glVertexAttribL4ui64NV(int arg0,
long arg1,
long arg2,
long arg3,
long arg4)
GL2 void glVertexAttribL4ui64NV(GLuint index, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w); GL_NV_vertex_attrib_integer_64bitglVertexAttribL4ui64NV in interface GL2public void glTextureImage1DEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
Buffer arg8)
GL2 void glTextureImage1DEXT(GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid * pixels); GL_EXT_direct_state_accessglTextureImage1DEXT in interface GL2arg8 - a direct or array-backed Bufferpublic void glProgramLocalParametersI4uivNV(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
GL2 void glProgramLocalParametersI4uivNV(GLenum target, GLuint index, GLsizei count, const GLuint * params); GL_NV_gpu_program4glProgramLocalParametersI4uivNV in interface GL2public void glBindTransformFeedbackNV(int arg0,
int arg1)
GL2 void glBindTransformFeedbackNV(GLenum target, GLuint id); GL_NV_transform_feedback2glBindTransformFeedbackNV in interface GL2public void glVertexAttribP2ui(int arg0,
int arg1,
boolean arg2,
int arg3)
GL3 void glVertexAttribP2ui(GLuint index, GLenum type, GLboolean normalized, GLuint value); GL_ARB_vertex_type_2_10_10_10_rev, GL_VERSION_3_3glVertexAttribP2ui in interface GL3public void glTexCoord1hv(ShortBuffer arg0)
GL2 void glTexCoord1hv(const GLhalfNV * v); GL_NV_half_floatglTexCoord1hv in interface GL2arg0 - a direct or array-backed ShortBufferpublic void glVertexAttribIPointer(int arg0,
int arg1,
int arg2,
int arg3,
long arg4)
GL2ES3 void glVertexAttribIPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid * pointer); GL_ES_VERSION_3_0, GL_VERSION_3_0glVertexAttribIPointer in interface GL2ES3public void glRasterPos2sv(ShortBuffer arg0)
GL2glRasterPos2sv in interface GL2arg0 - a direct or array-backed ShortBufferpublic void glSetInvariantEXT(int arg0,
int arg1,
Buffer arg2)
GL2 void glSetInvariantEXT(GLuint id, GLenum type, const GLvoid * addr); GL_EXT_vertex_shaderglSetInvariantEXT in interface GL2arg2 - a direct or array-backed Bufferpublic void glGetUniformivARB(int arg0,
int arg1,
int[] arg2,
int arg3)
GL2 void glGetUniformivARB(GLhandleARB programObj, GLint location, GLint * params); GL_ARB_shader_objectsglGetUniformivARB in interface GL2public void glTexCoord3f(float arg0,
float arg1,
float arg2)
GL2 void glTexCoord3f(GLfloat s, GLfloat t, GLfloat r); GL_VERSION_1_0glTexCoord3f in interface GL2public void glEdgeFlag(boolean arg0)
GL2glEdgeFlag in interface GL2public void glCompileShaderIncludeARB(int arg0,
int arg1,
String[] arg2,
int[] arg3,
int arg4)
GL2GL3 void glCompileShaderIncludeARB(GLuint shader, GLsizei count, const GLchar * * path, const GLint * length); GL_ARB_shading_language_includeglCompileShaderIncludeARB in interface GL2GL3public void glEdgeFlagFormatNV(int arg0)
GL2GL3 void glEdgeFlagFormatNV(GLsizei stride); GL_NV_vertex_buffer_unified_memoryglEdgeFlagFormatNV in interface GL2GL3public void glGetPixelMapusv(int arg0,
ShortBuffer arg1)
GL2 void glGetPixelMapusv(GLenum map, GLushort * values); GL_VERSION_1_0glGetPixelMapusv in interface GL2arg1 - a direct or array-backed ShortBufferpublic void glVertexAttribI1iv(int arg0,
IntBuffer arg1)
GL2GL3 void glVertexAttribI1iv(GLuint index, const GLint * v); GL_VERSION_3_0glVertexAttribI1iv in interface GL2GL3arg1 - a direct or array-backed IntBufferpublic void glVertexAttribI2i(int arg0,
int arg1,
int arg2)
GL2GL3 void glVertexAttribI2i(GLuint index, GLint x, GLint y); GL_VERSION_3_0glVertexAttribI2i in interface GL2GL3public void glGetPathMetricsNV(int arg0,
int arg1,
int arg2,
Buffer arg3,
int arg4,
int arg5,
FloatBuffer arg6)
GL2 void glGetPathMetricsNV(GLbitfield metricQueryMask, GLsizei numPaths, GLenum pathNameType, const GLvoid * paths, GLuint pathBase, GLsizei stride, GLfloat * metrics); GL_NV_path_renderingglGetPathMetricsNV in interface GL2arg3 - a direct or array-backed Bufferarg6 - a direct or array-backed FloatBufferpublic void glGetMaterialfv(int arg0,
int arg1,
FloatBuffer arg2)
GL2ES1 void glGetMaterialfv(GLenum face, GLenum pname, GLfloat * params); GL_VERSION_1_0, GL_VERSION_ES_CMglGetMaterialfv in interface GL2ES1arg2 - a direct or array-backed FloatBufferpublic void glGetFloati_v(int arg0,
int arg1,
float[] arg2,
int arg3)
GL4 void glGetFloati_v(GLenum target, GLuint index, GLfloat * data); GL_VERSION_4_1, GL_ARB_viewport_arrayglGetFloati_v in interface GL4public boolean glIsSampler(int arg0)
GL3ES3 GLboolean glIsSampler(GLuint sampler); GL_ARB_sampler_objects, GL_ES_VERSION_3_0, GL_VERSION_3_3glIsSampler in interface GL3ES3public void glGetVertexAttribIuiv(int arg0,
int arg1,
int[] arg2,
int arg3)
GL2ES3 void glGetVertexAttribIuiv(GLuint index, GLenum pname, GLuint * params); GL_ES_VERSION_3_0, GL_VERSION_3_0glGetVertexAttribIuiv in interface GL2ES3public void glGetVideoCaptureivNV(int arg0,
int arg1,
IntBuffer arg2)
GL2 void glGetVideoCaptureivNV(GLuint video_capture_slot, GLenum pname, GLint * params); GL_NV_video_captureglGetVideoCaptureivNV in interface GL2arg2 - a direct or array-backed IntBufferpublic void glVertexAttrib4NbvARB(int arg0,
byte[] arg1,
int arg2)
GL2 void glVertexAttrib4NbvARB(GLuint index, const GLbyte * v); GL_ARB_vertex_programglVertexAttrib4NbvARB in interface GL2public void glGetTexParameterIiv(int arg0,
int arg1,
int[] arg2,
int arg3)
GL2GL3 void glGetTexParameterIiv(GLenum target, GLenum pname, GLint * params); GL_VERSION_3_0; GL_EXT_texture_integerglGetTexParameterIiv in interface GL2GL3public void glGetProgramStageiv(int arg0,
int arg1,
int arg2,
IntBuffer arg3)
GL4 void glGetProgramStageiv(GLuint program, GLenum shadertype, GLenum pname, GLint * values); GL_ARB_shader_subroutine, GL_VERSION_4_0glGetProgramStageiv in interface GL4arg3 - a direct or array-backed IntBufferpublic void glMultiTexCoordP4uiv(int arg0,
int arg1,
int[] arg2,
int arg3)
GL3 void glMultiTexCoordP4uiv(GLenum texture, GLenum type, const GLuint * coords); GL_ARB_vertex_type_2_10_10_10_rev, GL_VERSION_3_3glMultiTexCoordP4uiv in interface GL3public void glLoadMatrixf(FloatBuffer arg0)
GLMatrixFuncglLoadMatrixf in interface GLMatrixFuncpublic void glVertexAttribL4i64vNV(int arg0,
long[] arg1,
int arg2)
GL2 void glVertexAttribL4i64vNV(GLuint index, const GLint64EXT * v); GL_NV_vertex_attrib_integer_64bitglVertexAttribL4i64vNV in interface GL2public void glClearAccum(float arg0,
float arg1,
float arg2,
float arg3)
GL2 void glClearAccum(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); GL_VERSION_1_0glClearAccum in interface GL2public void glDeleteQueries(int arg0,
int[] arg1,
int arg2)
GL2ES2 void glDeleteQueries(GLsizei n, const GLuint * ids); GL_ES_VERSION_3_0, GL_VERSION_1_5; GL_EXT_occlusion_query_boolean, GL_EXT_disjoint_timer_queryglDeleteQueries in interface GL2ES2public void glProgramLocalParameter4dARB(int arg0,
int arg1,
double arg2,
double arg3,
double arg4,
double arg5)
GL2 void glProgramLocalParameter4dARB(GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); GL_ARB_vertex_programglProgramLocalParameter4dARB in interface GL2public void glVertex3bvOES(ByteBuffer arg0)
GL2 void glVertex3bvOES(const GLbyte * coords); GL_OES_byte_coordinatesglVertex3bvOES in interface GL2arg0 - a direct or array-backed ByteBufferpublic void glBlendColor(float arg0,
float arg1,
float arg2,
float arg3)
GL2ES2 void glBlendColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); GL_VERSION_1_2, GL_ES_VERSION_2_0glBlendColor in interface GL2ES2public void glGetInternalformati64v(int arg0,
int arg1,
int arg2,
int arg3,
LongBuffer arg4)
GL4 void glGetInternalformati64v(GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint64 * params); GL_ARB_internalformat_query2, GL_VERSION_4_2glGetInternalformati64v in interface GL4arg4 - a direct or array-backed LongBufferpublic void glEvalCoord1dv(DoubleBuffer arg0)
GL2glEvalCoord1dv in interface GL2arg0 - a direct or array-backed DoubleBufferpublic void glProgramUniformMatrix2dv(int arg0,
int arg1,
int arg2,
boolean arg3,
DoubleBuffer arg4)
GL4 void glProgramUniformMatrix2dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); GL_VERSION_4_1, GL_ARB_separate_shader_objects; GL_EXT_direct_state_access, GL_ARB_gpu_shader_fp64glProgramUniformMatrix2dv in interface GL4arg4 - a direct or array-backed DoubleBufferpublic void glGetNamedProgramLocalParameterfvEXT(int arg0,
int arg1,
int arg2,
float[] arg3,
int arg4)
GL2 void glGetNamedProgramLocalParameterfvEXT(GLuint program, GLenum target, GLuint index, GLfloat * params); GL_EXT_direct_state_accessglGetNamedProgramLocalParameterfvEXT in interface GL2public void glColor4dv(double[] arg0,
int arg1)
GL2glColor4dv in interface GL2public void glGetMultiTexLevelParameterivEXT(int arg0,
int arg1,
int arg2,
int arg3,
IntBuffer arg4)
GL2 void glGetMultiTexLevelParameterivEXT(GLenum texunit, GLenum target, GLint level, GLenum pname, GLint * params); GL_EXT_direct_state_accessglGetMultiTexLevelParameterivEXT in interface GL2arg4 - a direct or array-backed IntBufferpublic void glMultiTexParameterfvEXT(int arg0,
int arg1,
int arg2,
FloatBuffer arg3)
GL2 void glMultiTexParameterfvEXT(GLenum texunit, GLenum target, GLenum pname, const GLfloat * params); GL_EXT_direct_state_accessglMultiTexParameterfvEXT in interface GL2arg3 - a direct or array-backed FloatBufferpublic void glUniform3d(int arg0,
double arg1,
double arg2,
double arg3)
GL4 void glUniform3d(GLint location, GLdouble x, GLdouble y, GLdouble z); GL_VERSION_4_0, GL_ARB_gpu_shader_fp64glUniform3d in interface GL4public void glGetTexGeniv(int arg0,
int arg1,
IntBuffer arg2)
GL2ES1 void glGetTexGeniv(GLenum coord, GLenum pname, GLint * params); GL_VERSION_1_0; GL_OES_texture_cube_mapglGetTexGeniv in interface GL2ES1arg2 - a direct or array-backed IntBufferpublic void glShaderBinary(int arg0,
IntBuffer arg1,
int arg2,
Buffer arg3,
int arg4)
GL2ES2 void glShaderBinary(GLint n, const GLuint * shaders, GLenum binaryformat, const void * binary, GLint length);
GL_ES_VERSION_2_0 and GL_ARB_ES2_compatibility.
glShaderBinary in interface GL2ES2public void glGetVertexAttribIivEXT(int arg0,
int arg1,
IntBuffer arg2)
GL2 void glGetVertexAttribIivEXT(GLuint index, GLenum pname, GLint * params); GL_NV_vertex_program4glGetVertexAttribIivEXT in interface GL2arg2 - a direct or array-backed IntBufferpublic void glTexCoordPointer(int arg0,
int arg1,
int arg2,
long arg3)
glTexCoordPointer in interface GLPointerFuncpublic void glLoadIdentity()
GLMatrixFuncglLoadIdentity in interface GLMatrixFuncpublic void glDrawTextureNV(int arg0,
int arg1,
float arg2,
float arg3,
float arg4,
float arg5,
float arg6,
float arg7,
float arg8,
float arg9,
float arg10)
GL2 void glDrawTextureNV(GLuint texture, GLuint sampler, GLfloat x0, GLfloat y0, GLfloat x1, GLfloat y1, GLfloat z, GLfloat s0, GLfloat t0, GLfloat s1, GLfloat t1); GL_NV_draw_textureglDrawTextureNV in interface GL2public void glTexCoord1i(int arg0)
GL2glTexCoord1i in interface GL2public boolean glIsImageHandleResidentNV(long arg0)
GL2 GLboolean glIsImageHandleResidentNV(GLuint64 handle); GL_NV_bindless_textureglIsImageHandleResidentNV in interface GL2public void glGetProgramLocalParameterIuivNV(int arg0,
int arg1,
int[] arg2,
int arg3)
GL2 void glGetProgramLocalParameterIuivNV(GLenum target, GLuint index, GLuint * params); GL_NV_gpu_program4glGetProgramLocalParameterIuivNV in interface GL2public void glVertexAttrib3svARB(int arg0,
short[] arg1,
int arg2)
GL2 void glVertexAttrib3svARB(GLuint index, const GLshort * v); GL_ARB_vertex_programglVertexAttrib3svARB in interface GL2public void glGetPathSpacingNV(int arg0,
int arg1,
int arg2,
Buffer arg3,
int arg4,
float arg5,
float arg6,
int arg7,
float[] arg8,
int arg9)
GL2 void glGetPathSpacingNV(GLenum pathListMode, GLsizei numPaths, GLenum pathNameType, const GLvoid * paths, GLuint pathBase, GLfloat advanceScale, GLfloat kerningScale, GLenum transformType, GLfloat * returnedSpacing); GL_NV_path_renderingglGetPathSpacingNV in interface GL2arg3 - a direct or array-backed Bufferpublic void glGetPathMetricRangeNV(int arg0,
int arg1,
int arg2,
int arg3,
FloatBuffer arg4)
GL2 void glGetPathMetricRangeNV(GLbitfield metricQueryMask, GLuint firstPathName, GLsizei numPaths, GLsizei stride, GLfloat * metrics); GL_NV_path_renderingglGetPathMetricRangeNV in interface GL2arg4 - a direct or array-backed FloatBufferpublic void glUniformMatrix4x2fv(int arg0,
int arg1,
boolean arg2,
FloatBuffer arg3)
GL2ES3 void glUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); GL_ES_VERSION_3_0, GL_VERSION_2_1glUniformMatrix4x2fv in interface GL2ES3arg3 - a direct or array-backed FloatBufferpublic void glGetInvariantIntegervEXT(int arg0,
int arg1,
IntBuffer arg2)
GL2 void glGetInvariantIntegervEXT(GLuint id, GLenum value, GLint * data); GL_EXT_vertex_shaderglGetInvariantIntegervEXT in interface GL2arg2 - a direct or array-backed IntBufferpublic void glConvolutionFilter2D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
Buffer arg6)
GL2 void glConvolutionFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * image); GL_VERSION_1_2, GL_ARB_imagingglConvolutionFilter2D in interface GL2arg6 - a direct or array-backed Bufferpublic void glSecondaryColor3dv(double[] arg0,
int arg1)
GL2 void glSecondaryColor3dv(const GLdouble * v); GL_VERSION_1_4glSecondaryColor3dv in interface GL2public void glVertexAttrib4iv(int arg0,
IntBuffer arg1)
GL2GL3 void glVertexAttrib4iv(GLuint index, const GLint * v); GL_VERSION_2_0glVertexAttrib4iv in interface GL2GL3arg1 - a direct or array-backed IntBufferpublic void glGetPathCommandsNV(int arg0,
ByteBuffer arg1)
GL2 void glGetPathCommandsNV(GLuint path, GLubyte * commands); GL_NV_path_renderingglGetPathCommandsNV in interface GL2arg1 - a direct or array-backed ByteBufferpublic void glPopClientAttrib()
GL2glPopClientAttrib in interface GL2public void glVertex4fv(FloatBuffer arg0)
GL2glVertex4fv in interface GL2arg0 - a direct or array-backed FloatBufferpublic void glUniform2ui64vNV(int arg0,
int arg1,
long[] arg2,
int arg3)
GL3bc void glUniform2ui64vNV(GLint location, GLsizei count, const GLuint64EXT * value); GL_NV_gpu_shader5glUniform2ui64vNV in interface GL3bcpublic boolean glIsTransformFeedbackNV(int arg0)
GL2 GLboolean glIsTransformFeedbackNV(GLuint id); GL_NV_transform_feedback2glIsTransformFeedbackNV in interface GL2public void glGetIntegerui64i_vNV(int arg0,
int arg1,
LongBuffer arg2)
GL2GL3 void glGetIntegerui64i_vNV(GLenum value, GLuint index, GLuint64EXT * result); GL_NV_vertex_buffer_unified_memoryglGetIntegerui64i_vNV in interface GL2GL3arg2 - a direct or array-backed LongBufferpublic void glGetTransformFeedbackVarying(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4,
int[] arg5,
int arg6,
int[] arg7,
int arg8,
byte[] arg9,
int arg10)
GL2ES3 void glGetTransformFeedbackVarying(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLsizei * size, GLenum * type, GLchar * name); GL_ES_VERSION_3_0, GL_VERSION_3_0glGetTransformFeedbackVarying in interface GL2ES3public void glVertexAttribI4i(int arg0,
int arg1,
int arg2,
int arg3,
int arg4)
GL2ES3 void glVertexAttribI4i(GLuint index, GLint x, GLint y, GLint z, GLint w); GL_ES_VERSION_3_0, GL_VERSION_3_0glVertexAttribI4i in interface GL2ES3public void glLightModelfv(int arg0,
FloatBuffer arg1)
GL2ES1 void glLightModelfv(GLenum pname, const GLfloat * params); GL_VERSION_1_0, GL_VERSION_ES_CMglLightModelfv in interface GL2ES1arg1 - a direct or array-backed FloatBufferpublic void glGetPerfMonitorCounterDataAMD(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4,
int[] arg5,
int arg6)
GL2 void glGetPerfMonitorCounterDataAMD(GLuint monitor, GLenum pname, GLsizei dataSize, GLuint * data, GLint * bytesWritten); GL_AMD_performance_monitorglGetPerfMonitorCounterDataAMD in interface GL2public void glGetPerfMonitorCounterDataAMD(int arg0,
int arg1,
int arg2,
IntBuffer arg3,
IntBuffer arg4)
GL2 void glGetPerfMonitorCounterDataAMD(GLuint monitor, GLenum pname, GLsizei dataSize, GLuint * data, GLint * bytesWritten); GL_AMD_performance_monitorglGetPerfMonitorCounterDataAMD in interface GL2arg3 - a direct or array-backed IntBufferarg4 - a direct or array-backed IntBufferpublic void glGetObjectParameterfvARB(int arg0,
int arg1,
FloatBuffer arg2)
GL2 void glGetObjectParameterfvARB(GLhandleARB obj, GLenum pname, GLfloat * params); GL_ARB_shader_objectsglGetObjectParameterfvARB in interface GL2arg2 - a direct or array-backed FloatBufferpublic void glGetMultiTexGenfvEXT(int arg0,
int arg1,
int arg2,
FloatBuffer arg3)
GL2 void glGetMultiTexGenfvEXT(GLenum texunit, GLenum coord, GLenum pname, GLfloat * params); GL_EXT_direct_state_accessglGetMultiTexGenfvEXT in interface GL2arg3 - a direct or array-backed FloatBufferpublic void glVertex2bvOES(ByteBuffer arg0)
GL2 void glVertex2bvOES(const GLbyte * coords); GL_OES_byte_coordinatesglVertex2bvOES in interface GL2arg0 - a direct or array-backed ByteBufferpublic void glAccum(int arg0,
float arg1)
GL2public void glVertexAttribI2uiv(int arg0,
int[] arg1,
int arg2)
GL2GL3 void glVertexAttribI2uiv(GLuint index, const GLuint * v); GL_VERSION_3_0glVertexAttribI2uiv in interface GL2GL3public void glColor3s(short arg0,
short arg1,
short arg2)
GL2 void glColor3s(GLshort red, GLshort green, GLshort blue); GL_VERSION_1_0public void glSetFenceAPPLE(int arg0)
GL2 void glSetFenceAPPLE(GLuint fence); GL_APPLE_fenceglSetFenceAPPLE in interface GL2public void glVertexWeightfvEXT(float[] arg0,
int arg1)
GL2 void glVertexWeightfvEXT(const GLfloat * weight); GL_EXT_vertex_weightingglVertexWeightfvEXT in interface GL2public void glTexCoord1fv(float[] arg0,
int arg1)
GL2glTexCoord1fv in interface GL2public void glColor3h(short arg0,
short arg1,
short arg2)
GL2 void glColor3h(GLhalfNV red, GLhalfNV green, GLhalfNV blue); GL_NV_half_floatpublic void glEndVideoCaptureNV(int arg0)
GL2 void glEndVideoCaptureNV(GLuint video_capture_slot); GL_NV_video_captureglEndVideoCaptureNV in interface GL2public void glDrawElementsInstancedBaseVertexBaseInstance(int arg0,
int arg1,
int arg2,
long arg3,
int arg4,
int arg5,
int arg6)
GL4 void glDrawElementsInstancedBaseVertexBaseInstance(GLenum mode, GLsizei count, GLenum type, const void * indices, GLsizei instancecount, GLint basevertex, GLuint baseinstance); GL_VERSION_4_2, GL_ARB_base_instanceglDrawElementsInstancedBaseVertexBaseInstance in interface GL4public ByteBuffer glAllocateMemoryNV(int arg0, float arg1, float arg2, float arg3)
GL2GL_NV_vertex_array_range.
Provides platform-independent access to the wglAllocateMemoryNV /
glXAllocateMemoryNV.
glAllocateMemoryNV in interface GL2public void glUniform4fv(int arg0,
int arg1,
FloatBuffer arg2)
GL2ES2 void glUniform4fv(GLint location, GLsizei count, const GLfloat * v); GL_ES_VERSION_2_0, GL_VERSION_2_0glUniform4fv in interface GL2ES2arg2 - a direct or array-backed FloatBufferpublic void glProgramEnvParametersI4ivNV(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
GL2 void glProgramEnvParametersI4ivNV(GLenum target, GLuint index, GLsizei count, const GLint * params); GL_NV_gpu_program4glProgramEnvParametersI4ivNV in interface GL2public void glFramebufferTextureEXT(int arg0,
int arg1,
int arg2,
int arg3)
GL2 void glFramebufferTextureEXT(GLenum target, GLenum attachment, GLuint texture, GLint level); GL_NV_geometry_program4glFramebufferTextureEXT in interface GL2public void glWindowPos3fv(float[] arg0,
int arg1)
GL2glWindowPos3fv in interface GL2public void glEnableVertexArrayEXT(int arg0,
int arg1)
GL2 void glEnableVertexArrayEXT(GLuint vaobj, GLenum array); GL_EXT_direct_state_accessglEnableVertexArrayEXT in interface GL2public void glTexParameterIuiv(int arg0,
int arg1,
int[] arg2,
int arg3)
GL2GL3 void glTexParameterIuiv(GLenum target, GLenum pname, const GLuint * params); GL_VERSION_3_0; GL_EXT_texture_integerglTexParameterIuiv in interface GL2GL3public void glPixelMapuiv(int arg0,
int arg1,
IntBuffer arg2)
GL2 void glPixelMapuiv(GLenum map, GLint mapsize, const GLuint * values); GL_VERSION_1_0glPixelMapuiv in interface GL2arg2 - a direct or array-backed IntBufferpublic void glUniform1d(int arg0,
double arg1)
GL4 void glUniform1d(GLint location, GLdouble x); GL_VERSION_4_0, GL_ARB_gpu_shader_fp64glUniform1d in interface GL4public int glGetProgramResourceIndex(int arg0,
int arg1,
ByteBuffer arg2)
GL4 GLuint glGetProgramResourceIndex(GLuint program, GLenum programInterface, const GLchar * name); GL_ARB_program_interface_query, GL_VERSION_4_3glGetProgramResourceIndex in interface GL4arg2 - a direct or array-backed ByteBufferpublic void glFreeMemoryNV(ByteBuffer arg0)
GL2GL_NV_vertex_array_range.
Provides platform-independent access to the wglFreeMemoryNV /
glXFreeMemoryNV.
glFreeMemoryNV in interface GL2public void glProgramLocalParameter4dvARB(int arg0,
int arg1,
DoubleBuffer arg2)
GL2 void glProgramLocalParameter4dvARB(GLenum target, GLuint index, const GLdouble * params); GL_ARB_vertex_programglProgramLocalParameter4dvARB in interface GL2arg2 - a direct or array-backed DoubleBufferpublic void glMultiTexCoord4bvOES(int arg0,
byte[] arg1,
int arg2)
GL2 void glMultiTexCoord4bvOES(GLenum texture, const GLbyte * coords); GL_OES_byte_coordinatesglMultiTexCoord4bvOES in interface GL2public void glBindAttribLocation(int arg0,
int arg1,
String arg2)
GL2ES2 void glBindAttribLocation(GLuint program, GLuint index, const GLchar * name); GL_ES_VERSION_2_0, GL_VERSION_2_0glBindAttribLocation in interface GL2ES2public void glVertexAttrib4bv(int arg0,
byte[] arg1,
int arg2)
GL2GL3 void glVertexAttrib4bv(GLuint index, const GLbyte * v); GL_VERSION_2_0glVertexAttrib4bv in interface GL2GL3public void glMultiTexCoord3fv(int arg0,
float[] arg1,
int arg2)
GL2 void glMultiTexCoord3fv(GLenum target, const GLfloat * v); GL_VERSION_1_3glMultiTexCoord3fv in interface GL2public void glProgramUniform1iv(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
GL4 void glProgramUniform1iv(GLuint program, GLint location, GLsizei count, const GLint * value); GL_VERSION_4_1, GL_ARB_separate_shader_objects; GL_EXT_direct_state_access, GL_EXT_separate_shader_objectsglProgramUniform1iv in interface GL4public void glTexCoord3i(int arg0,
int arg1,
int arg2)
GL2 void glTexCoord3i(GLint s, GLint t, GLint r); GL_VERSION_1_0glTexCoord3i in interface GL2public void glFogfv(int arg0,
FloatBuffer arg1)
GL2ES1 void glFogfv(GLenum pname, const GLfloat * params); GL_VERSION_1_0, GL_VERSION_ES_CMglFogfv in interface GL2ES1arg1 - a direct or array-backed FloatBufferpublic void glGetMultisamplefv(int arg0,
int arg1,
FloatBuffer arg2)
GL3 void glGetMultisamplefv(GLenum pname, GLuint index, GLfloat * val); GL_ARB_texture_multisample, GL_VERSION_3_2glGetMultisamplefv in interface GL3arg2 - a direct or array-backed FloatBufferpublic boolean glIsVBOElementArrayBound()
glIsVBOElementArrayBound in interface GLBasepublic void glVDPAUSurfaceAccessNV(long arg0,
int arg1)
GL2 void glVDPAUSurfaceAccessNV(GLvdpauSurfaceNV surface, GLenum access); GL_NV_vdpau_interopglVDPAUSurfaceAccessNV in interface GL2public void glVertexAttrib1svARB(int arg0,
ShortBuffer arg1)
GL2 void glVertexAttrib1svARB(GLuint index, const GLshort * v); GL_ARB_vertex_programglVertexAttrib1svARB in interface GL2arg1 - a direct or array-backed ShortBufferpublic void glTextureParameterfEXT(int arg0,
int arg1,
int arg2,
float arg3)
GL2 void glTextureParameterfEXT(GLuint texture, GLenum target, GLenum pname, GLfloat param); GL_EXT_direct_state_accessglTextureParameterfEXT in interface GL2public void glVertexArrayRangeAPPLE(int arg0,
Buffer arg1)
GL2 void glVertexArrayRangeAPPLE(GLsizei length, GLvoid * pointer); GL_APPLE_vertex_array_rangeglVertexArrayRangeAPPLE in interface GL2arg1 - a direct or array-backed Bufferpublic void glVertexAttrib2fv(int arg0,
FloatBuffer arg1)
GL2ES2 void glVertexAttrib2fv(GLuint indx, const GLfloat * values); GL_ES_VERSION_2_0, GL_VERSION_2_0glVertexAttrib2fv in interface GL2ES2arg1 - a direct or array-backed FloatBufferpublic void glVertexAttribI1uivEXT(int arg0,
int[] arg1,
int arg2)
GL2 void glVertexAttribI1uivEXT(GLuint index, const GLuint * v); GL_NV_vertex_program4glVertexAttribI1uivEXT in interface GL2public void glCopyTextureSubImage2DEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
int arg8)
GL2 void glCopyTextureSubImage2DEXT(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); GL_EXT_direct_state_accessglCopyTextureSubImage2DEXT in interface GL2public void glNormal3hv(short[] arg0,
int arg1)
GL2 void glNormal3hv(const GLhalfNV * v); GL_NV_half_floatglNormal3hv in interface GL2public void glClipPlanef(int arg0,
FloatBuffer arg1)
GL2 void glClipPlanef(GLenum plane, const GLfloat * equation); GL_VERSION_ES_CM; GL_OES_single_precisionglClipPlanef in interface GL2arg1 - a direct or array-backed FloatBufferpublic void glTextureImage2DEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
int arg8,
Buffer arg9)
GL2 void glTextureImage2DEXT(GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid * pixels); GL_EXT_direct_state_accessglTextureImage2DEXT in interface GL2arg9 - a direct or array-backed Bufferpublic int glCheckNamedFramebufferStatusEXT(int arg0,
int arg1)
GL2 GLenum glCheckNamedFramebufferStatusEXT(GLuint framebuffer, GLenum target); GL_EXT_direct_state_accessglCheckNamedFramebufferStatusEXT in interface GL2public void glUniformMatrix3x4dv(int arg0,
int arg1,
boolean arg2,
DoubleBuffer arg3)
GL4 void glUniformMatrix3x4dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); GL_VERSION_4_0, GL_ARB_gpu_shader_fp64glUniformMatrix3x4dv in interface GL4arg3 - a direct or array-backed DoubleBufferpublic void glMultiTexSubImage2DEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
int arg8,
Buffer arg9)
GL2 void glMultiTexSubImage2DEXT(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * pixels); GL_EXT_direct_state_accessglMultiTexSubImage2DEXT in interface GL2arg9 - a direct or array-backed Bufferpublic void glGetVertexAttribLdv(int arg0,
int arg1,
double[] arg2,
int arg3)
GL4 void glGetVertexAttribLdv(GLuint index, GLenum pname, GLdouble * params); GL_VERSION_4_1, GL_ARB_vertex_attrib_64bitglGetVertexAttribLdv in interface GL4public void glCompressedMultiTexImage3DEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
int arg8,
Buffer arg9)
GL2 void glCompressedMultiTexImage3DEXT(GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid * bits); GL_EXT_direct_state_accessglCompressedMultiTexImage3DEXT in interface GL2arg9 - a direct or array-backed Bufferpublic void glCopyTexSubImage3D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
int arg8)
GL2ES2 void glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); GL_VERSION_1_2, GL_ES_VERSION_3_0; GL_OES_texture_3DglCopyTexSubImage3D in interface GL2ES2public void glMultiTexCoord1bvOES(int arg0,
ByteBuffer arg1)
GL2 void glMultiTexCoord1bvOES(GLenum texture, const GLbyte * coords); GL_OES_byte_coordinatesglMultiTexCoord1bvOES in interface GL2arg1 - a direct or array-backed ByteBufferpublic void glTexCoord1iv(IntBuffer arg0)
GL2glTexCoord1iv in interface GL2arg0 - a direct or array-backed IntBufferpublic void glVertexAttribI4ubvEXT(int arg0,
ByteBuffer arg1)
GL2 void glVertexAttribI4ubvEXT(GLuint index, const GLubyte * v); GL_NV_vertex_program4glVertexAttribI4ubvEXT in interface GL2arg1 - a direct or array-backed ByteBufferpublic void glReleaseShaderCompiler()
GL2ES2 void glReleaseShaderCompiler(void);
GL_ES_VERSION_2_0 and GL_ARB_ES2_compatibility.
glReleaseShaderCompiler in interface GL2ES2public void glReadPixels(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
Buffer arg6)
GL void glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid * pixels); GL_VERSION_ES_CL_CM, GL_VERSION_1_0, GL_ES_VERSION_2_0glReadPixels in interface GLarg6 - a direct or array-backed Bufferpublic void glPixelMapfv(int arg0,
int arg1,
long arg2)
GL2 void glPixelMapfv(GLenum map, GLint mapsize, const GLfloat * values); GL_VERSION_1_0glPixelMapfv in interface GL2public void glVertexAttrib4svARB(int arg0,
short[] arg1,
int arg2)
GL2 void glVertexAttrib4svARB(GLuint index, const GLshort * v); GL_ARB_vertex_programglVertexAttrib4svARB in interface GL2public void glTexCoord2sv(ShortBuffer arg0)
GL2glTexCoord2sv in interface GL2arg0 - a direct or array-backed ShortBufferpublic void glNamedProgramLocalParameters4fvEXT(int arg0,
int arg1,
int arg2,
int arg3,
float[] arg4,
int arg5)
GL2 void glNamedProgramLocalParameters4fvEXT(GLuint program, GLenum target, GLuint index, GLsizei count, const GLfloat * params); GL_EXT_direct_state_accessglNamedProgramLocalParameters4fvEXT in interface GL2public void glRasterPos2s(short arg0,
short arg1)
GL2 void glRasterPos2s(GLshort x, GLshort y); GL_VERSION_1_0glRasterPos2s in interface GL2public void glViewportIndexedfv(int arg0,
FloatBuffer arg1)
GL4 void glViewportIndexedfv(GLuint index, const GLfloat * v); GL_VERSION_4_1, GL_ARB_viewport_arrayglViewportIndexedfv in interface GL4arg1 - a direct or array-backed FloatBufferpublic void glFramebufferDrawBufferEXT(int arg0,
int arg1)
GL2 void glFramebufferDrawBufferEXT(GLuint framebuffer, GLenum mode); GL_EXT_direct_state_accessglFramebufferDrawBufferEXT in interface GL2public void glColorMaski(int arg0,
boolean arg1,
boolean arg2,
boolean arg3,
boolean arg4)
GL2GL3 void glColorMaski(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a); GL_VERSION_3_0glColorMaski in interface GL2GL3public void glColor3bv(byte[] arg0,
int arg1)
GL2glColor3bv in interface GL2public void glProgramUniform4iv(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
GL4 void glProgramUniform4iv(GLuint program, GLint location, GLsizei count, const GLint * value); GL_VERSION_4_1, GL_ARB_separate_shader_objects; GL_EXT_direct_state_access, GL_EXT_separate_shader_objectsglProgramUniform4iv in interface GL4public void glGetMultiTexParameterivEXT(int arg0,
int arg1,
int arg2,
IntBuffer arg3)
GL2 void glGetMultiTexParameterivEXT(GLenum texunit, GLenum target, GLenum pname, GLint * params); GL_EXT_direct_state_accessglGetMultiTexParameterivEXT in interface GL2arg3 - a direct or array-backed IntBufferpublic void glRasterPos2f(float arg0,
float arg1)
GL2 void glRasterPos2f(GLfloat x, GLfloat y); GL_VERSION_1_0glRasterPos2f in interface GL2public void glRasterPos2d(double arg0,
double arg1)
GL2 void glRasterPos2d(GLdouble x, GLdouble y); GL_VERSION_1_0glRasterPos2d in interface GL2public void glDrawElementsIndirect(int arg0,
int arg1,
long arg2)
GL4 void glDrawElementsIndirect(GLenum mode, GLenum type, const GLvoid * indirect); GL_VERSION_4_0, GL_ARB_draw_indirectglDrawElementsIndirect in interface GL4public void glCopyTexImage2D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7)
GL void glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); GL_VERSION_ES_CL_CM, GL_VERSION_1_1, GL_ES_VERSION_2_0glCopyTexImage2D in interface GLpublic boolean glIsFenceAPPLE(int arg0)
GL2 GLboolean glIsFenceAPPLE(GLuint fence); GL_APPLE_fenceglIsFenceAPPLE in interface GL2public void glClearIndex(float arg0)
GL2glClearIndex in interface GL2public void glGetProgramInterfaceiv(int arg0,
int arg1,
int arg2,
IntBuffer arg3)
GL4 void glGetProgramInterfaceiv(GLuint program, GLenum programInterface, GLenum pname, GLint * params); GL_ARB_program_interface_query, GL_VERSION_4_3glGetProgramInterfaceiv in interface GL4arg3 - a direct or array-backed IntBufferpublic void glMatrixLoaddEXT(int arg0,
DoubleBuffer arg1)
GL2 void glMatrixLoaddEXT(GLenum mode, const GLdouble * m); GL_EXT_direct_state_accessglMatrixLoaddEXT in interface GL2arg1 - a direct or array-backed DoubleBufferpublic void glWindowPos3dv(DoubleBuffer arg0)
GL2glWindowPos3dv in interface GL2arg0 - a direct or array-backed DoubleBufferpublic void glWeightdvARB(int arg0,
DoubleBuffer arg1)
GL2 void glWeightdvARB(GLint size, const GLdouble * weights); GL_ARB_vertex_blendglWeightdvARB in interface GL2arg1 - a direct or array-backed DoubleBufferpublic void glGetTexGendv(int arg0,
int arg1,
DoubleBuffer arg2)
GL2 void glGetTexGendv(GLenum coord, GLenum pname, GLdouble * params); GL_VERSION_1_0glGetTexGendv in interface GL2arg2 - a direct or array-backed DoubleBufferpublic void glColor3ubv(byte[] arg0,
int arg1)
GL2glColor3ubv in interface GL2public void glProgramUniform3d(int arg0,
int arg1,
double arg2,
double arg3,
double arg4)
GL4 void glProgramUniform3d(GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2); GL_VERSION_4_1, GL_ARB_separate_shader_objects; GL_EXT_direct_state_access, GL_ARB_gpu_shader_fp64glProgramUniform3d in interface GL4public void glRasterPos2i(int arg0,
int arg1)
GL2glRasterPos2i in interface GL2public void glUniformMatrix2x3dv(int arg0,
int arg1,
boolean arg2,
DoubleBuffer arg3)
GL4 void glUniformMatrix2x3dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); GL_VERSION_4_0, GL_ARB_gpu_shader_fp64glUniformMatrix2x3dv in interface GL4arg3 - a direct or array-backed DoubleBufferpublic void glMapVertexAttrib2dAPPLE(int arg0,
int arg1,
double arg2,
double arg3,
int arg4,
int arg5,
double arg6,
double arg7,
int arg8,
int arg9,
DoubleBuffer arg10)
GL2 void glMapVertexAttrib2dAPPLE(GLuint index, GLuint size, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble * points); GL_APPLE_vertex_program_evaluatorsglMapVertexAttrib2dAPPLE in interface GL2arg10 - a direct or array-backed DoubleBufferpublic void glTextureNormalEXT(int arg0)
GL2 void glTextureNormalEXT(GLenum mode); GL_EXT_texture_perturb_normalglTextureNormalEXT in interface GL2public void glProgramUniform2uiEXT(int arg0,
int arg1,
int arg2,
int arg3)
GL2 void glProgramUniform2uiEXT(GLuint program, GLint location, GLuint v0, GLuint v1); GL_EXT_direct_state_accessglProgramUniform2uiEXT in interface GL2public void glVertexAttrib3fvARB(int arg0,
FloatBuffer arg1)
GL2 void glVertexAttrib3fvARB(GLuint index, const GLfloat * v); GL_ARB_vertex_programglVertexAttrib3fvARB in interface GL2arg1 - a direct or array-backed FloatBufferpublic void glUniform3i64vNV(int arg0,
int arg1,
LongBuffer arg2)
GL3bc void glUniform3i64vNV(GLint location, GLsizei count, const GLint64EXT * value); GL_NV_gpu_shader5glUniform3i64vNV in interface GL3bcarg2 - a direct or array-backed LongBufferpublic void glFinishObjectAPPLE(int arg0,
int arg1)
GL2 void glFinishObjectAPPLE(GLenum object, GLint name); GL_APPLE_fenceglFinishObjectAPPLE in interface GL2public void glMultiTexEnvfEXT(int arg0,
int arg1,
int arg2,
float arg3)
GL2 void glMultiTexEnvfEXT(GLenum texunit, GLenum target, GLenum pname, GLfloat param); GL_EXT_direct_state_accessglMultiTexEnvfEXT in interface GL2public void glGetColorTableParameteriv(int arg0,
int arg1,
IntBuffer arg2)
GL2 void glGetColorTableParameteriv(GLenum target, GLenum pname, GLint * params); GL_VERSION_1_2, GL_ARB_imagingglGetColorTableParameteriv in interface GL2arg2 - a direct or array-backed IntBufferpublic void glTexEnviv(int arg0,
int arg1,
int[] arg2,
int arg3)
GL2ES1 void glTexEnviv(GLenum target, GLenum pname, const GLint * params); GL_VERSION_ES_CL_CM, GL_VERSION_1_0glTexEnviv in interface GL2ES1public void glRenderbufferStorageMultisample(int arg0,
int arg1,
int arg2,
int arg3,
int arg4)
GL2ES3 void glRenderbufferStorageMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); GL_ARB_framebuffer_object, GL_ES_VERSION_3_0, GL_VERSION_3_0glRenderbufferStorageMultisample in interface GL2ES3public void glMultiTexCoord4hv(int arg0,
short[] arg1,
int arg2)
GL2 void glMultiTexCoord4hv(GLenum target, const GLhalfNV * v); GL_NV_half_floatglMultiTexCoord4hv in interface GL2public void glGetActiveSubroutineUniformName(int arg0,
int arg1,
int arg2,
int arg3,
int[] arg4,
int arg5,
byte[] arg6,
int arg7)
GL4 void glGetActiveSubroutineUniformName(GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei * length, GLchar * name); GL_ARB_shader_subroutine, GL_VERSION_4_0glGetActiveSubroutineUniformName in interface GL4public void glGetActiveUniform(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4,
int[] arg5,
int arg6,
int[] arg7,
int arg8,
byte[] arg9,
int arg10)
GL2ES2 void glGetActiveUniform(GLuint program, GLuint index, GLsizei bufsize, GLsizei * length, GLint * size, GLenum * type, GLchar * name); GL_ES_VERSION_2_0, GL_VERSION_2_0glGetActiveUniform in interface GL2ES2public void glEdgeFlagv(ByteBuffer arg0)
GL2 void glEdgeFlagv(const GLboolean * flag); GL_VERSION_1_0glEdgeFlagv in interface GL2arg0 - a direct or array-backed ByteBufferpublic void glVertexAttrib1sv(int arg0,
short[] arg1,
int arg2)
GL2GL3 void glVertexAttrib1sv(GLuint index, const GLshort * v); GL_VERSION_2_0glVertexAttrib1sv in interface GL2GL3public void glProgramUniform3ui64NV(int arg0,
int arg1,
long arg2,
long arg3,
long arg4)
GL3bc void glProgramUniform3ui64NV(GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z); GL_NV_gpu_shader5glProgramUniform3ui64NV in interface GL3bcpublic void glPushAttrib(int arg0)
GL2glPushAttrib in interface GL2public void glRasterPos4s(short arg0,
short arg1,
short arg2,
short arg3)
GL2 void glRasterPos4s(GLshort x, GLshort y, GLshort z, GLshort w); GL_VERSION_1_0glRasterPos4s in interface GL2public void glProgramUniformMatrix4dv(int arg0,
int arg1,
int arg2,
boolean arg3,
double[] arg4,
int arg5)
GL4 void glProgramUniformMatrix4dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); GL_VERSION_4_1, GL_ARB_separate_shader_objects; GL_EXT_direct_state_access, GL_ARB_gpu_shader_fp64glProgramUniformMatrix4dv in interface GL4public void glColorTableParameteriv(int arg0,
int arg1,
int[] arg2,
int arg3)
GL2 void glColorTableParameteriv(GLenum target, GLenum pname, const GLint * params); GL_VERSION_1_2, GL_ARB_imagingglColorTableParameteriv in interface GL2public void glTessellationFactorAMD(float arg0)
GL2GL3 void glTessellationFactorAMD(GLfloat factor); GL_AMD_vertex_shader_tesselator, GL_AMD_vertex_shader_tessellatorglTessellationFactorAMD in interface GL2GL3public void glUniform3uiv(int arg0,
int arg1,
IntBuffer arg2)
GL2ES3 void glUniform3uiv(GLint location, GLsizei count, const GLuint * value); GL_ES_VERSION_3_0, GL_VERSION_3_0; GL_EXT_gpu_shader4glUniform3uiv in interface GL2ES3arg2 - a direct or array-backed IntBufferpublic void glRasterPos4d(double arg0,
double arg1,
double arg2,
double arg3)
GL2 void glRasterPos4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w); GL_VERSION_1_0glRasterPos4d in interface GL2public void glUniform3ui(int arg0,
int arg1,
int arg2,
int arg3)
GL2ES3 void glUniform3ui(GLint location, GLuint v0, GLuint v1, GLuint v2); GL_ES_VERSION_3_0, GL_VERSION_3_0; GL_EXT_gpu_shader4glUniform3ui in interface GL2ES3public void glGetTexLevelParameterfv(int arg0,
int arg1,
int arg2,
float[] arg3,
int arg4)
GL2GL3 void glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat * params); GL_VERSION_1_0glGetTexLevelParameterfv in interface GL2GL3public void glRasterPos4i(int arg0,
int arg1,
int arg2,
int arg3)
GL2 void glRasterPos4i(GLint x, GLint y, GLint z, GLint w); GL_VERSION_1_0glRasterPos4i in interface GL2public void glTexCoord2hv(short[] arg0,
int arg1)
GL2 void glTexCoord2hv(const GLhalfNV * v); GL_NV_half_floatglTexCoord2hv in interface GL2public void glGetActiveUniformBlockName(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4,
byte[] arg5,
int arg6)
GL2ES3 void glGetActiveUniformBlockName(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei * length, GLchar * uniformBlockName); GL_ES_VERSION_3_0, GL_ARB_uniform_buffer_object, GL_VERSION_3_1glGetActiveUniformBlockName in interface GL2ES3public void glColorMask(boolean arg0,
boolean arg1,
boolean arg2,
boolean arg3)
GL void glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); GL_VERSION_ES_CL_CM, GL_VERSION_1_0, GL_ES_VERSION_2_0glColorMask in interface GLpublic void glRasterPos4f(float arg0,
float arg1,
float arg2,
float arg3)
GL2 void glRasterPos4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w); GL_VERSION_1_0glRasterPos4f in interface GL2public void glBindImageTexture(int arg0,
int arg1,
int arg2,
boolean arg3,
int arg4,
int arg5,
int arg6)
GL4 void glBindImageTexture(GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format); GL_ARB_shader_image_load_store, GL_VERSION_4_2glBindImageTexture in interface GL4public void glMultiTexCoord3sv(int arg0,
ShortBuffer arg1)
GL2 void glMultiTexCoord3sv(GLenum target, const GLshort * v); GL_VERSION_1_3glMultiTexCoord3sv in interface GL2arg1 - a direct or array-backed ShortBufferpublic void glProgramUniformMatrix4x3fvEXT(int arg0,
int arg1,
int arg2,
boolean arg3,
FloatBuffer arg4)
GL2 void glProgramUniformMatrix4x3fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); GL_EXT_direct_state_accessglProgramUniformMatrix4x3fvEXT in interface GL2arg4 - a direct or array-backed FloatBufferpublic void glVariantusvEXT(int arg0,
short[] arg1,
int arg2)
GL2 void glVariantusvEXT(GLuint id, const GLushort * addr); GL_EXT_vertex_shaderglVariantusvEXT in interface GL2public void glVertexAttrib4fARB(int arg0,
float arg1,
float arg2,
float arg3,
float arg4)
GL2 void glVertexAttrib4fARB(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); GL_ARB_vertex_programglVertexAttrib4fARB in interface GL2public void glVertexAttribL4i64vNV(int arg0,
LongBuffer arg1)
GL2 void glVertexAttribL4i64vNV(GLuint index, const GLint64EXT * v); GL_NV_vertex_attrib_integer_64bitglVertexAttribL4i64vNV in interface GL2arg1 - a direct or array-backed LongBufferpublic void glBlendEquationIndexedAMD(int arg0,
int arg1)
GL2 void glBlendEquationIndexedAMD(GLuint buf, GLenum mode); GL_AMD_draw_buffers_blendglBlendEquationIndexedAMD in interface GL2public void glScissorIndexed(int arg0,
int arg1,
int arg2,
int arg3,
int arg4)
GL4 void glScissorIndexed(GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height); GL_VERSION_4_1, GL_ARB_viewport_arrayglScissorIndexed in interface GL4public void glPushMatrix()
GLMatrixFunc
There exist one stack per matrix mode, i.e. GLMatrixFunc.GL_MODELVIEW, GLMatrixFunc.GL_PROJECTION and GL_TEXTURE.
glPushMatrix in interface GLMatrixFuncpublic void glVertexAttrib3s(int arg0,
short arg1,
short arg2,
short arg3)
GL2GL3 void glVertexAttrib3s(GLuint index, GLshort x, GLshort y, GLshort z); GL_VERSION_2_0glVertexAttrib3s in interface GL2GL3public void glConvolutionFilter1D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
long arg5)
GL2 void glConvolutionFilter1D(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid * image); GL_VERSION_1_2, GL_ARB_imagingglConvolutionFilter1D in interface GL2public void glVertexAttribI4usv(int arg0,
short[] arg1,
int arg2)
GL2GL3 void glVertexAttribI4usv(GLuint index, const GLushort * v); GL_VERSION_3_0glVertexAttribI4usv in interface GL2GL3public void glTexCoord1dv(DoubleBuffer arg0)
GL2glTexCoord1dv in interface GL2arg0 - a direct or array-backed DoubleBufferpublic void glMapParameterfvNV(int arg0,
int arg1,
FloatBuffer arg2)
GL2 void glMapParameterfvNV(GLenum target, GLenum pname, const GLfloat * params); GL_NV_evaluatorsglMapParameterfvNV in interface GL2arg2 - a direct or array-backed FloatBufferpublic void glMultTransposeMatrixd(double[] arg0,
int arg1)
GL2 void glMultTransposeMatrixd(const GLdouble * m); GL_VERSION_1_3glMultTransposeMatrixd in interface GL2public void glVertexArrayVertexBindingDivisorEXT(int arg0,
int arg1,
int arg2)
GL2GL3 void glVertexArrayVertexBindingDivisorEXT(GLuint vaobj, GLuint bindingindex, GLuint divisor); GL_ARB_vertex_attrib_bindingglVertexArrayVertexBindingDivisorEXT in interface GL2GL3public void glVertexAttrib3h(int arg0,
short arg1,
short arg2,
short arg3)
GL2 void glVertexAttrib3h(GLuint index, GLhalfNV x, GLhalfNV y, GLhalfNV z); GL_NV_half_floatglVertexAttrib3h in interface GL2public void glProgramUniformMatrix4x2dv(int arg0,
int arg1,
int arg2,
boolean arg3,
double[] arg4,
int arg5)
GL4 void glProgramUniformMatrix4x2dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); GL_VERSION_4_1, GL_ARB_separate_shader_objects; GL_EXT_direct_state_access, GL_ARB_gpu_shader_fp64glProgramUniformMatrix4x2dv in interface GL4public void glSecondaryColor3ubv(ByteBuffer arg0)
GL2 void glSecondaryColor3ubv(const GLubyte * v); GL_VERSION_1_4glSecondaryColor3ubv in interface GL2arg0 - a direct or array-backed ByteBufferpublic void glGetColorTableParameterfv(int arg0,
int arg1,
float[] arg2,
int arg3)
GL2 void glGetColorTableParameterfv(GLenum target, GLenum pname, GLfloat * params); GL_VERSION_1_2, GL_ARB_imagingglGetColorTableParameterfv in interface GL2public int glGetGraphicsResetStatus()
GL GLenum glGetGraphicsResetStatus(void); GL_ARB_robustness; GL_EXT_robustnessglGetGraphicsResetStatus in interface GLpublic void glMultiTexCoord3iv(int arg0,
IntBuffer arg1)
GL2 void glMultiTexCoord3iv(GLenum target, const GLint * v); GL_VERSION_1_3glMultiTexCoord3iv in interface GL2arg1 - a direct or array-backed IntBufferpublic void glProgramLocalParameter4fvARB(int arg0,
int arg1,
float[] arg2,
int arg3)
GL2 void glProgramLocalParameter4fvARB(GLenum target, GLuint index, const GLfloat * params); GL_ARB_vertex_programglProgramLocalParameter4fvARB in interface GL2public void glSamplerParameterf(int arg0,
int arg1,
float arg2)
GL3ES3 void glSamplerParameterf(GLuint sampler, GLenum pname, GLfloat param); GL_ARB_sampler_objects, GL_ES_VERSION_3_0, GL_VERSION_3_3glSamplerParameterf in interface GL3ES3public void glMultiTexCoord3h(int arg0,
short arg1,
short arg2,
short arg3)
GL2 void glMultiTexCoord3h(GLenum target, GLhalfNV s, GLhalfNV t, GLhalfNV r); GL_NV_half_floatglMultiTexCoord3h in interface GL2public void glDrawBuffers(int arg0,
IntBuffer arg1)
GL2ES3 void glDrawBuffers(GLsizei n, const GLenum * bufs); GL_ES_VERSION_3_0, GL_VERSION_2_0; GL_EXT_draw_buffersGL_NV_draw_buffersglDrawBuffers in interface GL2ES3arg1 - a direct or array-backed IntBufferpublic void glGetInvariantFloatvEXT(int arg0,
int arg1,
float[] arg2,
int arg3)
GL2 void glGetInvariantFloatvEXT(GLuint id, GLenum value, GLfloat * data); GL_EXT_vertex_shaderglGetInvariantFloatvEXT in interface GL2public void glMultiDrawElementsIndirect(int arg0,
int arg1,
Buffer arg2,
int arg3,
int arg4)
GL4 void glMultiDrawElementsIndirect(GLenum mode, GLenum type, const void * indirect, GLsizei drawcount, GLsizei stride); GL_VERSION_4_3, GL_ARB_multi_draw_indirectglMultiDrawElementsIndirect in interface GL4arg2 - a direct or array-backed Bufferpublic void glGenFencesAPPLE(int arg0,
IntBuffer arg1)
GL2 void glGenFencesAPPLE(GLsizei n, GLuint * fences); GL_APPLE_fenceglGenFencesAPPLE in interface GL2arg1 - a direct or array-backed IntBufferpublic void glVariantbvEXT(int arg0,
ByteBuffer arg1)
GL2 void glVariantbvEXT(GLuint id, const GLbyte * addr); GL_EXT_vertex_shaderglVariantbvEXT in interface GL2arg1 - a direct or array-backed ByteBufferpublic long glVDPAURegisterVideoSurfaceNV(Buffer arg0, int arg1, int arg2, IntBuffer arg3)
GL2 GLvdpauSurfaceNV glVDPAURegisterVideoSurfaceNV(const GLvoid * vdpSurface, GLenum target, GLsizei numTextureNames, const GLuint * textureNames); GL_NV_vdpau_interopglVDPAURegisterVideoSurfaceNV in interface GL2arg0 - a direct or array-backed Bufferarg3 - a direct or array-backed IntBufferpublic long glGetTextureSamplerHandleNV(int arg0,
int arg1)
GL2 GLuint64 glGetTextureSamplerHandleNV(GLuint texture, GLuint sampler); GL_NV_bindless_textureglGetTextureSamplerHandleNV in interface GL2public void glMultiTexCoord3s(int arg0,
short arg1,
short arg2,
short arg3)
GL2 void glMultiTexCoord3s(GLenum target, GLshort s, GLshort t, GLshort r); GL_VERSION_1_3glMultiTexCoord3s in interface GL2public void glVertexAttrib1hv(int arg0,
ShortBuffer arg1)
GL2 void glVertexAttrib1hv(GLuint index, const GLhalfNV * v); GL_NV_half_floatglVertexAttrib1hv in interface GL2arg1 - a direct or array-backed ShortBufferpublic void glSelectPerfMonitorCountersAMD(int arg0,
boolean arg1,
int arg2,
int arg3,
int[] arg4,
int arg5)
GL2 void glSelectPerfMonitorCountersAMD(GLuint monitor, GLboolean enable, GLuint group, GLint numCounters, GLuint * counterList); GL_AMD_performance_monitorglSelectPerfMonitorCountersAMD in interface GL2public void glTextureParameterIivEXT(int arg0,
int arg1,
int arg2,
IntBuffer arg3)
GL2 void glTextureParameterIivEXT(GLuint texture, GLenum target, GLenum pname, const GLint * params); GL_EXT_direct_state_accessglTextureParameterIivEXT in interface GL2arg3 - a direct or array-backed IntBufferpublic void glWindowPos3iv(IntBuffer arg0)
GL2glWindowPos3iv in interface GL2arg0 - a direct or array-backed IntBufferpublic void glMatrixIndexusvARB(int arg0,
ShortBuffer arg1)
GL2 void glMatrixIndexusvARB(GLint size, const GLushort * indices); GL_ARB_matrix_paletteglMatrixIndexusvARB in interface GL2arg1 - a direct or array-backed ShortBufferpublic void glColorTableParameterfv(int arg0,
int arg1,
FloatBuffer arg2)
GL2 void glColorTableParameterfv(GLenum target, GLenum pname, const GLfloat * params); GL_VERSION_1_2, GL_ARB_imagingglColorTableParameterfv in interface GL2arg2 - a direct or array-backed FloatBufferpublic void glProgramUniform3ui(int arg0,
int arg1,
int arg2,
int arg3,
int arg4)
GL4 void glProgramUniform3ui(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2); GL_VERSION_4_1, GL_ARB_separate_shader_objectsglProgramUniform3ui in interface GL4public void glNamedProgramLocalParametersI4ivEXT(int arg0,
int arg1,
int arg2,
int arg3,
int[] arg4,
int arg5)
GL2 void glNamedProgramLocalParametersI4ivEXT(GLuint program, GLenum target, GLuint index, GLsizei count, const GLint * params); GL_EXT_direct_state_accessglNamedProgramLocalParametersI4ivEXT in interface GL2public void glDeleteFencesAPPLE(int arg0,
int[] arg1,
int arg2)
GL2 void glDeleteFencesAPPLE(GLsizei n, const GLuint * fences); GL_APPLE_fenceglDeleteFencesAPPLE in interface GL2public void glGetInternalformati64v(int arg0,
int arg1,
int arg2,
int arg3,
long[] arg4,
int arg5)
GL4 void glGetInternalformati64v(GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint64 * params); GL_ARB_internalformat_query2, GL_VERSION_4_2glGetInternalformati64v in interface GL4public void glDebugMessageEnableAMD(int arg0,
int arg1,
int arg2,
IntBuffer arg3,
boolean arg4)
GL2GL3 void glDebugMessageEnableAMD(GLenum category, GLenum severity, GLsizei count, const GLuint * ids, GLboolean enabled); GL_AMD_debug_outputglDebugMessageEnableAMD in interface GL2GL3arg3 - a direct or array-backed IntBufferpublic void glUniform4ui(int arg0,
int arg1,
int arg2,
int arg3,
int arg4)
GL2ES3 void glUniform4ui(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); GL_ES_VERSION_3_0, GL_VERSION_3_0; GL_EXT_gpu_shader4glUniform4ui in interface GL2ES3public void glDeleteProgramsARB(int arg0,
IntBuffer arg1)
GL2 void glDeleteProgramsARB(GLsizei n, const GLuint * programs); GL_ARB_vertex_programglDeleteProgramsARB in interface GL2arg1 - a direct or array-backed IntBufferpublic void glInvalidateBufferData(int arg0)
GL4 void glInvalidateBufferData(GLuint buffer); GL_ARB_invalidate_subdata, GL_VERSION_4_3glInvalidateBufferData in interface GL4public void glSamplerParameterIiv(int arg0,
int arg1,
IntBuffer arg2)
GL3 void glSamplerParameterIiv(GLuint sampler, GLenum pname, const GLint * param); GL_ARB_sampler_objects, GL_VERSION_3_3glSamplerParameterIiv in interface GL3arg2 - a direct or array-backed IntBufferpublic void glVertexAttrib1s(int arg0,
short arg1)
GL2GL3 void glVertexAttrib1s(GLuint index, GLshort x); GL_VERSION_2_0glVertexAttrib1s in interface GL2GL3public void glMultiTexBufferEXT(int arg0,
int arg1,
int arg2,
int arg3)
GL2 void glMultiTexBufferEXT(GLenum texunit, GLenum target, GLenum internalformat, GLuint buffer); GL_EXT_direct_state_accessglMultiTexBufferEXT in interface GL2public void glInvalidateBufferSubData(int arg0,
long arg1,
long arg2)
GL4 void glInvalidateBufferSubData(GLuint buffer, GLintptr offset, GLsizeiptr length); GL_ARB_invalidate_subdata, GL_VERSION_4_3glInvalidateBufferSubData in interface GL4public void glVertexAttribBinding(int arg0,
int arg1)
GL4 void glVertexAttribBinding(GLuint attribindex, GLuint bindingindex); GL_VERSION_4_3, GL_ARB_vertex_attrib_bindingglVertexAttribBinding in interface GL4public void glVariantdvEXT(int arg0,
double[] arg1,
int arg2)
GL2 void glVariantdvEXT(GLuint id, const GLdouble * addr); GL_EXT_vertex_shaderglVariantdvEXT in interface GL2public void glVDPAUMapSurfacesNV(int arg0,
PointerBuffer arg1)
GL2 void glVDPAUMapSurfacesNV(GLsizei numSurfaces, const GLvdpauSurfaceNV * surfaces); GL_NV_vdpau_interopglVDPAUMapSurfacesNV in interface GL2arg1 - a direct only PointerBufferpublic void glBindVideoCaptureStreamTextureNV(int arg0,
int arg1,
int arg2,
int arg3,
int arg4)
GL2 void glBindVideoCaptureStreamTextureNV(GLuint video_capture_slot, GLuint stream, GLenum frame_region, GLenum target, GLuint texture); GL_NV_video_captureglBindVideoCaptureStreamTextureNV in interface GL2public void glDisableClientState(int arg0)
GL2GL3 void glDisableClientState(GLenum cap); GL_VERSION_ES_CL_CM, GL_VERSION_1_1, GL_NV_vertex_buffer_unified_memoryglDisableClientState in interface GLPointerFuncglDisableClientState in interface GL2GL3public void glVertexAttrib1h(int arg0,
short arg1)
GL2 void glVertexAttrib1h(GLuint index, GLhalfNV x); GL_NV_half_floatglVertexAttrib1h in interface GL2public void glTexParameterIiv(int arg0,
int arg1,
int[] arg2,
int arg3)
GL2GL3 void glTexParameterIiv(GLenum target, GLenum pname, const GLint * params); GL_VERSION_3_0; GL_EXT_texture_integerglTexParameterIiv in interface GL2GL3public void glPatchParameterfv(int arg0,
float[] arg1,
int arg2)
GL4 void glPatchParameterfv(GLenum pname, const GLfloat * values); GL_VERSION_4_0, GL_ARB_tessellation_shaderglPatchParameterfv in interface GL4public void glGetUniformuiv(int arg0,
int arg1,
int[] arg2,
int arg3)
GL2ES3 void glGetUniformuiv(GLuint program, GLint location, GLuint * params); GL_ES_VERSION_3_0, GL_VERSION_3_0; GL_EXT_gpu_shader4glGetUniformuiv in interface GL2ES3public void glAttachObjectARB(int arg0,
int arg1)
GL2 void glAttachObjectARB(GLhandleARB containerObj, GLhandleARB obj); GL_ARB_shader_objectsglAttachObjectARB in interface GL2public void glGetIntegerui64i_vNV(int arg0,
int arg1,
long[] arg2,
int arg3)
GL2GL3 void glGetIntegerui64i_vNV(GLenum value, GLuint index, GLuint64EXT * result); GL_NV_vertex_buffer_unified_memoryglGetIntegerui64i_vNV in interface GL2GL3public void glUniformMatrix3x4fv(int arg0,
int arg1,
boolean arg2,
float[] arg3,
int arg4)
GL2ES3 void glUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); GL_ES_VERSION_3_0, GL_VERSION_2_1glUniformMatrix3x4fv in interface GL2ES3public void glUniform2ui64vNV(int arg0,
int arg1,
LongBuffer arg2)
GL3bc void glUniform2ui64vNV(GLint location, GLsizei count, const GLuint64EXT * value); GL_NV_gpu_shader5glUniform2ui64vNV in interface GL3bcarg2 - a direct or array-backed LongBufferpublic void glVertexAttribI4usvEXT(int arg0,
short[] arg1,
int arg2)
GL2 void glVertexAttribI4usvEXT(GLuint index, const GLushort * v); GL_NV_vertex_program4glVertexAttribI4usvEXT in interface GL2public void glPathStencilDepthOffsetNV(float arg0,
float arg1)
GL2 void glPathStencilDepthOffsetNV(GLfloat factor, GLfloat units); GL_NV_path_renderingglPathStencilDepthOffsetNV in interface GL2public boolean glPointAlongPathNV(int arg0,
int arg1,
int arg2,
float arg3,
FloatBuffer arg4,
FloatBuffer arg5,
FloatBuffer arg6,
FloatBuffer arg7)
GL2 GLboolean glPointAlongPathNV(GLuint path, GLsizei startSegment, GLsizei numSegments, GLfloat distance, GLfloat * x, GLfloat * y, GLfloat * tangentX, GLfloat * tangentY); GL_NV_path_renderingglPointAlongPathNV in interface GL2arg4 - a direct or array-backed FloatBufferarg5 - a direct or array-backed FloatBufferarg6 - a direct or array-backed FloatBufferarg7 - a direct or array-backed FloatBufferpublic boolean glPointAlongPathNV(int arg0,
int arg1,
int arg2,
float arg3,
float[] arg4,
int arg5,
float[] arg6,
int arg7,
float[] arg8,
int arg9,
float[] arg10,
int arg11)
GL2 GLboolean glPointAlongPathNV(GLuint path, GLsizei startSegment, GLsizei numSegments, GLfloat distance, GLfloat * x, GLfloat * y, GLfloat * tangentX, GLfloat * tangentY); GL_NV_path_renderingglPointAlongPathNV in interface GL2public void glColorTable(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
long arg5)
GL2 void glColorTable(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid * table); GL_VERSION_1_2, GL_ARB_imagingglColorTable in interface GL2public void glEvalCoord1fv(float[] arg0,
int arg1)
GL2glEvalCoord1fv in interface GL2public void glProgramUniformMatrix2fv(int arg0,
int arg1,
int arg2,
boolean arg3,
float[] arg4,
int arg5)
GL4 void glProgramUniformMatrix2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); GL_VERSION_4_1, GL_ARB_separate_shader_objects; GL_EXT_direct_state_access, GL_EXT_separate_shader_objectsglProgramUniformMatrix2fv in interface GL4public void glDrawElementsInstancedBaseVertex(int arg0,
int arg1,
int arg2,
long arg3,
int arg4,
int arg5)
GL3 void glDrawElementsInstancedBaseVertex(GLenum mode, GLsizei count, GLenum type, const GLvoid * indices, GLsizei instancecount, GLint basevertex); GL_ARB_draw_elements_base_vertex, GL_VERSION_3_2glDrawElementsInstancedBaseVertex in interface GL3public void glConvolutionParameteriv(int arg0,
int arg1,
int[] arg2,
int arg3)
GL2 void glConvolutionParameteriv(GLenum target, GLenum pname, const GLint * params); GL_VERSION_1_2, GL_ARB_imagingglConvolutionParameteriv in interface GL2public void glMultiTexCoord1dv(int arg0,
double[] arg1,
int arg2)
GL2 void glMultiTexCoord1dv(GLenum target, const GLdouble * v); GL_VERSION_1_3glMultiTexCoord1dv in interface GL2public void glPathParameterfNV(int arg0,
int arg1,
float arg2)
GL2 void glPathParameterfNV(GLuint path, GLenum pname, GLfloat value); GL_NV_path_renderingglPathParameterfNV in interface GL2public void glGetProgramPipelineInfoLog(int arg0,
int arg1,
int[] arg2,
int arg3,
byte[] arg4,
int arg5)
GL4 void glGetProgramPipelineInfoLog(GLuint pipeline, GLsizei bufSize, GLsizei * length, GLchar * infoLog); GL_VERSION_4_1, GL_ARB_separate_shader_objects; GL_EXT_separate_shader_objectsglGetProgramPipelineInfoLog in interface GL4public void glVertexPointer(int arg0,
int arg1,
int arg2,
Buffer arg3)
glVertexPointer in interface GLPointerFuncpublic void glGetTexLevelParameteriv(int arg0,
int arg1,
int arg2,
IntBuffer arg3)
GL2GL3 void glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint * params); GL_VERSION_1_0glGetTexLevelParameteriv in interface GL2GL3arg3 - a direct or array-backed IntBufferpublic void glUniformMatrix3x2dv(int arg0,
int arg1,
boolean arg2,
double[] arg3,
int arg4)
GL4 void glUniformMatrix3x2dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); GL_VERSION_4_0, GL_ARB_gpu_shader_fp64glUniformMatrix3x2dv in interface GL4public void glGetTexGenfv(int arg0,
int arg1,
float[] arg2,
int arg3)
GL2ES1 void glGetTexGenfv(GLenum coord, GLenum pname, GLfloat * params); GL_VERSION_1_0; GL_OES_texture_cube_mapglGetTexGenfv in interface GL2ES1public void glGetPathTexGenivNV(int arg0,
int arg1,
int[] arg2,
int arg3)
GL2 void glGetPathTexGenivNV(GLenum texCoordSet, GLenum pname, GLint * value); GL_NV_path_renderingglGetPathTexGenivNV in interface GL2public void glVertexAttrib3sARB(int arg0,
short arg1,
short arg2,
short arg3)
GL2 void glVertexAttrib3sARB(GLuint index, GLshort x, GLshort y, GLshort z); GL_ARB_vertex_programglVertexAttrib3sARB in interface GL2public void glColor4uiv(int[] arg0,
int arg1)
GL2glColor4uiv in interface GL2public void glVertexAttrib4fv(int arg0,
float[] arg1,
int arg2)
GL2ES2 void glVertexAttrib4fv(GLuint indx, const GLfloat * values); GL_ES_VERSION_2_0, GL_VERSION_2_0glVertexAttrib4fv in interface GL2ES2public void glTexParameteriv(int arg0,
int arg1,
int[] arg2,
int arg3)
GL void glTexParameteriv(GLenum target, GLenum pname, const GLint * params); GL_VERSION_ES_CL_CM, GL_VERSION_1_0, GL_ES_VERSION_2_0glTexParameteriv in interface GLpublic void glProgramUniform4uiv(int arg0,
int arg1,
int arg2,
IntBuffer arg3)
GL4 void glProgramUniform4uiv(GLuint program, GLint location, GLsizei count, const GLuint * value); GL_VERSION_4_1, GL_ARB_separate_shader_objectsglProgramUniform4uiv in interface GL4arg3 - a direct or array-backed IntBufferpublic int glGetUniformBufferSizeEXT(int arg0,
int arg1)
GL2 GLint glGetUniformBufferSizeEXT(GLuint program, GLint location); GL_EXT_bindable_uniformglGetUniformBufferSizeEXT in interface GL2public void glVertexAttrib4dvARB(int arg0,
double[] arg1,
int arg2)
GL2 void glVertexAttrib4dvARB(GLuint index, const GLdouble * v); GL_ARB_vertex_programglVertexAttrib4dvARB in interface GL2public void glFogCoordfv(FloatBuffer arg0)
GL2 void glFogCoordfv(const GLfloat * coord); GL_VERSION_1_4glFogCoordfv in interface GL2arg0 - a direct or array-backed FloatBufferpublic void glStencilOpSeparate(int arg0,
int arg1,
int arg2,
int arg3)
GL2ES2 void glStencilOpSeparate(GLenum face, GLenum fail, GLenum zfail, GLenum zpass); GL_ES_VERSION_2_0, GL_VERSION_2_0glStencilOpSeparate in interface GL2ES2public boolean glIsVariantEnabledEXT(int arg0,
int arg1)
GL2 GLboolean glIsVariantEnabledEXT(GLuint id, GLenum cap); GL_EXT_vertex_shaderglIsVariantEnabledEXT in interface GL2public void glTexCoord2bvOES(byte[] arg0,
int arg1)
GL2 void glTexCoord2bvOES(const GLbyte * coords); GL_OES_byte_coordinatesglTexCoord2bvOES in interface GL2public void glUniform4iv(int arg0,
int arg1,
int[] arg2,
int arg3)
GL2ES2 void glUniform4iv(GLint location, GLsizei count, const GLint * v); GL_ES_VERSION_2_0, GL_VERSION_2_0glUniform4iv in interface GL2ES2public void glUniformMatrix2x3fv(int arg0,
int arg1,
boolean arg2,
float[] arg3,
int arg4)
GL2ES3 void glUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); GL_ES_VERSION_3_0, GL_VERSION_2_1glUniformMatrix2x3fv in interface GL2ES3public void glPathParameterivNV(int arg0,
int arg1,
IntBuffer arg2)
GL2 void glPathParameterivNV(GLuint path, GLenum pname, const GLint * value); GL_NV_path_renderingglPathParameterivNV in interface GL2arg2 - a direct or array-backed IntBufferpublic void glSelectBuffer(int arg0,
IntBuffer arg1)
GL2 void glSelectBuffer(GLsizei size, GLuint * buffer); GL_VERSION_1_0glSelectBuffer in interface GL2arg1 - a direct only IntBufferpublic void glVertexAttribs3hv(int arg0,
int arg1,
short[] arg2,
int arg3)
GL2 void glVertexAttribs3hv(GLuint index, GLsizei n, const GLhalfNV * v); GL_NV_half_floatglVertexAttribs3hv in interface GL2public void glProgramEnvParameter4fvARB(int arg0,
int arg1,
float[] arg2,
int arg3)
GL2 void glProgramEnvParameter4fvARB(GLenum target, GLuint index, const GLfloat * params); GL_ARB_vertex_programglProgramEnvParameter4fvARB in interface GL2public void glEdgeFlagPointer(int arg0,
long arg1)
GL2 void glEdgeFlagPointer(GLsizei stride, const GLvoid * ptr); GL_VERSION_1_1glEdgeFlagPointer in interface GL2public void glColor3ub(byte arg0,
byte arg1,
byte arg2)
GL2 void glColor3ub(GLubyte red, GLubyte green, GLubyte blue); GL_VERSION_1_0glColor3ub in interface GL2public void glVertexAttribI4sv(int arg0,
ShortBuffer arg1)
GL2GL3 void glVertexAttribI4sv(GLuint index, const GLshort * v); GL_VERSION_3_0glVertexAttribI4sv in interface GL2GL3arg1 - a direct or array-backed ShortBufferpublic void glCallLists(int arg0,
int arg1,
Buffer arg2)
GL2 void glCallLists(GLsizei n, GLenum type, const GLvoid * lists); GL_VERSION_1_0glCallLists in interface GL2arg2 - a direct or array-backed Bufferpublic void glMultiTexCoord4sv(int arg0,
short[] arg1,
int arg2)
GL2 void glMultiTexCoord4sv(GLenum target, const GLshort * v); GL_VERSION_1_3glMultiTexCoord4sv in interface GL2public void glProgramUniform4ui(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5)
GL4 void glProgramUniform4ui(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); GL_VERSION_4_1, GL_ARB_separate_shader_objectsglProgramUniform4ui in interface GL4public void glGetMaterialiv(int arg0,
int arg1,
int[] arg2,
int arg3)
GL2 void glGetMaterialiv(GLenum face, GLenum pname, GLint * params); GL_VERSION_1_0glGetMaterialiv in interface GL2public void glPixelZoom(float arg0,
float arg1)
GL2 void glPixelZoom(GLfloat xfactor, GLfloat yfactor); GL_VERSION_1_0glPixelZoom in interface GL2public void glVertexAttrib4Nsv(int arg0,
ShortBuffer arg1)
GL2GL3 void glVertexAttrib4Nsv(GLuint index, const GLshort * v); GL_VERSION_2_0glVertexAttrib4Nsv in interface GL2GL3arg1 - a direct or array-backed ShortBufferpublic void glGetOcclusionQueryivNV(int arg0,
int arg1,
int[] arg2,
int arg3)
GL2 void glGetOcclusionQueryivNV(GLuint id, GLenum pname, GLint * params); GL_NV_occlusion_queryglGetOcclusionQueryivNV in interface GL2public void glGetPerfMonitorCounterInfoAMD(int arg0,
int arg1,
int arg2,
Buffer arg3)
GL2 void glGetPerfMonitorCounterInfoAMD(GLuint group, GLuint counter, GLenum pname, GLvoid * data); GL_AMD_performance_monitorglGetPerfMonitorCounterInfoAMD in interface GL2arg3 - a direct or array-backed Bufferpublic void glVertex4iv(int[] arg0,
int arg1)
GL2glVertex4iv in interface GL2public void glBeginPerfMonitorAMD(int arg0)
GL2 void glBeginPerfMonitorAMD(GLuint monitor); GL_AMD_performance_monitorglBeginPerfMonitorAMD in interface GL2public void glColor4iv(int[] arg0,
int arg1)
GL2glColor4iv in interface GL2public void glCopyMultiTexImage1DEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7)
GL2 void glCopyMultiTexImage1DEXT(GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); GL_EXT_direct_state_accessglCopyMultiTexImage1DEXT in interface GL2public void glVertexAttribI2uiEXT(int arg0,
int arg1,
int arg2)
GL2 void glVertexAttribI2uiEXT(GLuint index, GLuint x, GLuint y); GL_NV_vertex_program4glVertexAttribI2uiEXT in interface GL2public void glVertexAttribI2ivEXT(int arg0,
IntBuffer arg1)
GL2 void glVertexAttribI2ivEXT(GLuint index, const GLint * v); GL_NV_vertex_program4glVertexAttribI2ivEXT in interface GL2arg1 - a direct or array-backed IntBufferpublic void glFrustumf(float arg0,
float arg1,
float arg2,
float arg3,
float arg4,
float arg5)
GLMatrixFuncMultiply the current matrix with the frustum matrix.glFrustumf in interface GLMatrixFuncpublic void glFogiv(int arg0,
int[] arg1,
int arg2)
GL2 void glFogiv(GLenum pname, const GLint * params); GL_VERSION_1_0public void glGetPathTexGenfvNV(int arg0,
int arg1,
FloatBuffer arg2)
GL2 void glGetPathTexGenfvNV(GLenum texCoordSet, GLenum pname, GLfloat * value); GL_NV_path_renderingglGetPathTexGenfvNV in interface GL2arg2 - a direct or array-backed FloatBufferpublic void glGetnMapdv(int arg0,
int arg1,
int arg2,
double[] arg3,
int arg4)
GL2 void glGetnMapdv(GLenum target, GLenum query, GLsizei bufSize, GLdouble * v); GL_ARB_robustnessglGetnMapdv in interface GL2public void glVariantubvEXT(int arg0,
byte[] arg1,
int arg2)
GL2 void glVariantubvEXT(GLuint id, const GLubyte * addr); GL_EXT_vertex_shaderglVariantubvEXT in interface GL2public void glPathStringNV(int arg0,
int arg1,
int arg2,
Buffer arg3)
GL2 void glPathStringNV(GLuint path, GLenum format, GLsizei length, const GLvoid * pathString); GL_NV_path_renderingglPathStringNV in interface GL2arg3 - a direct or array-backed Bufferpublic void glProgramLocalParameters4fvEXT(int arg0,
int arg1,
int arg2,
float[] arg3,
int arg4)
GL2 void glProgramLocalParameters4fvEXT(GLenum target, GLuint index, GLsizei count, const GLfloat * params); GL_EXT_gpu_program_parametersglProgramLocalParameters4fvEXT in interface GL2public void glVertexAttrib4Nuiv(int arg0,
IntBuffer arg1)
GL2GL3 void glVertexAttrib4Nuiv(GLuint index, const GLuint * v); GL_VERSION_2_0glVertexAttrib4Nuiv in interface GL2GL3arg1 - a direct or array-backed IntBufferpublic void glSecondaryColor3usv(short[] arg0,
int arg1)
GL2 void glSecondaryColor3usv(const GLushort * v); GL_VERSION_1_4glSecondaryColor3usv in interface GL2public void glNamedRenderbufferStorageMultisampleCoverageEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5)
GL2 void glNamedRenderbufferStorageMultisampleCoverageEXT(GLuint renderbuffer, GLsizei coverageSamples, GLsizei colorSamples, GLenum internalformat, GLsizei width, GLsizei height); GL_EXT_direct_state_accessglNamedRenderbufferStorageMultisampleCoverageEXT in interface GL2public void glTexStorage1D(int arg0,
int arg1,
int arg2,
int arg3)
GL void glTexStorage1D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width); GL_VERSION_4_2, GL_ARB_texture_storage; GL_EXT_texture_storageglTexStorage1D in interface GLpublic void glDeletePerfMonitorsAMD(int arg0,
IntBuffer arg1)
GL2 void glDeletePerfMonitorsAMD(GLsizei n, GLuint * monitors); GL_AMD_performance_monitorglDeletePerfMonitorsAMD in interface GL2arg1 - a direct or array-backed IntBufferpublic void glVertexAttribFormatNV(int arg0,
int arg1,
int arg2,
boolean arg3,
int arg4)
GL2GL3 void glVertexAttribFormatNV(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride); GL_NV_vertex_buffer_unified_memoryglVertexAttribFormatNV in interface GL2GL3public void glShaderSource(int arg0,
int arg1,
String[] arg2,
int[] arg3,
int arg4)
GL2ES2 void glShaderSource(GLuint shader, GLsizei count, const GLchar * * string, const GLint * length); GL_ES_VERSION_2_0, GL_VERSION_2_0glShaderSource in interface GL2ES2public void glProgramUniform4fv(int arg0,
int arg1,
int arg2,
FloatBuffer arg3)
GL4 void glProgramUniform4fv(GLuint program, GLint location, GLsizei count, const GLfloat * value); GL_VERSION_4_1, GL_ARB_separate_shader_objects; GL_EXT_direct_state_access, GL_EXT_separate_shader_objectsglProgramUniform4fv in interface GL4arg3 - a direct or array-backed FloatBufferpublic void glDebugMessageControl(int arg0,
int arg1,
int arg2,
int arg3,
int[] arg4,
int arg5,
boolean arg6)
GL2ES2 void glDebugMessageControl(GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint * ids, GLboolean enabled); GL_VERSION_4_3, GL_KHR_debug; GL_ARB_debug_output; GL_KHR_debugglDebugMessageControl in interface GL2ES2public void glVertexAttribI4ubv(int arg0,
ByteBuffer arg1)
GL2GL3 void glVertexAttribI4ubv(GLuint index, const GLubyte * v); GL_VERSION_3_0glVertexAttribI4ubv in interface GL2GL3arg1 - a direct or array-backed ByteBufferpublic void glSampleCoverage(float arg0,
boolean arg1)
GL void glSampleCoverage(GLclampf value, GLboolean invert); GL_VERSION_ES_CL_CM, GL_VERSION_1_3, GL_ES_VERSION_2_0glSampleCoverage in interface GLpublic void glVertexAttribL4dv(int arg0,
DoubleBuffer arg1)
GL4 void glVertexAttribL4dv(GLuint index, const GLdouble * v); GL_VERSION_4_1, GL_ARB_vertex_attrib_64bitglVertexAttribL4dv in interface GL4arg1 - a direct or array-backed DoubleBufferpublic void glProgramUniformMatrix2x3fv(int arg0,
int arg1,
int arg2,
boolean arg3,
FloatBuffer arg4)
GL4 void glProgramUniformMatrix2x3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); GL_VERSION_4_1, GL_ARB_separate_shader_objectsglProgramUniformMatrix2x3fv in interface GL4arg4 - a direct or array-backed FloatBufferpublic void glGetnMinmax(int arg0,
boolean arg1,
int arg2,
int arg3,
int arg4,
Buffer arg5)
GL2 void glGetnMinmax(GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, GLvoid * values); GL_ARB_robustnessglGetnMinmax in interface GL2arg5 - a direct or array-backed Bufferpublic void glMultiTexCoord3dv(int arg0,
DoubleBuffer arg1)
GL2 void glMultiTexCoord3dv(GLenum target, const GLdouble * v); GL_VERSION_1_3glMultiTexCoord3dv in interface GL2arg1 - a direct or array-backed DoubleBufferpublic void glProgramUniformMatrix4x2fv(int arg0,
int arg1,
int arg2,
boolean arg3,
FloatBuffer arg4)
GL4 void glProgramUniformMatrix4x2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); GL_VERSION_4_1, GL_ARB_separate_shader_objectsglProgramUniformMatrix4x2fv in interface GL4arg4 - a direct or array-backed FloatBufferpublic void glProgramUniform1dv(int arg0,
int arg1,
int arg2,
double[] arg3,
int arg4)
GL4 void glProgramUniform1dv(GLuint program, GLint location, GLsizei count, const GLdouble * value); GL_VERSION_4_1, GL_ARB_separate_shader_objects; GL_EXT_direct_state_access, GL_ARB_gpu_shader_fp64glProgramUniform1dv in interface GL4public void glLoadTransposeMatrixd(double[] arg0,
int arg1)
GL2 void glLoadTransposeMatrixd(const GLdouble * m); GL_VERSION_1_3glLoadTransposeMatrixd in interface GL2public void glVertexAttrib4usvARB(int arg0,
ShortBuffer arg1)
GL2 void glVertexAttrib4usvARB(GLuint index, const GLushort * v); GL_ARB_vertex_programglVertexAttrib4usvARB in interface GL2arg1 - a direct or array-backed ShortBufferpublic void glUseProgramObjectARB(int arg0)
GL2 void glUseProgramObjectARB(GLhandleARB programObj); GL_ARB_shader_objectsglUseProgramObjectARB in interface GL2public void glRenderbufferStorage(int arg0,
int arg1,
int arg2,
int arg3)
GL void glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height); GL_ARB_framebuffer_object, GL_VERSION_3_0, GL_ES_VERSION_2_0; GL_OES_framebuffer_objectglRenderbufferStorage in interface GLpublic void glTexEnvfv(int arg0,
int arg1,
FloatBuffer arg2)
GL2ES1 void glTexEnvfv(GLenum target, GLenum pname, const GLfloat * params); GL_VERSION_1_0, GL_VERSION_ES_CMglTexEnvfv in interface GL2ES1arg2 - a direct or array-backed FloatBufferpublic void glNamedProgramLocalParameter4fEXT(int arg0,
int arg1,
int arg2,
float arg3,
float arg4,
float arg5,
float arg6)
GL2 void glNamedProgramLocalParameter4fEXT(GLuint program, GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); GL_EXT_direct_state_accessglNamedProgramLocalParameter4fEXT in interface GL2public void glTexCoordFormatNV(int arg0,
int arg1,
int arg2)
GL2GL3 void glTexCoordFormatNV(GLint size, GLenum type, GLsizei stride); GL_NV_vertex_buffer_unified_memoryglTexCoordFormatNV in interface GL2GL3public void glFrontFace(int arg0)
GL void glFrontFace(GLenum mode); GL_VERSION_ES_CL_CM, GL_VERSION_1_0, GL_ES_VERSION_2_0glFrontFace in interface GLpublic void glMakeImageHandleResidentNV(long arg0,
int arg1)
GL2 void glMakeImageHandleResidentNV(GLuint64 handle, GLenum access); GL_NV_bindless_textureglMakeImageHandleResidentNV in interface GL2public void glUniformSubroutinesuiv(int arg0,
int arg1,
IntBuffer arg2)
GL4 void glUniformSubroutinesuiv(GLenum shadertype, GLsizei count, const GLuint * indices); GL_ARB_shader_subroutine, GL_VERSION_4_0glUniformSubroutinesuiv in interface GL4arg2 - a direct or array-backed IntBufferpublic void glShaderOp2EXT(int arg0,
int arg1,
int arg2,
int arg3)
GL2 void glShaderOp2EXT(GLenum op, GLuint res, GLuint arg1, GLuint arg2); GL_EXT_vertex_shaderglShaderOp2EXT in interface GL2public void glVertex3sv(short[] arg0,
int arg1)
GL2glVertex3sv in interface GL2public void glMakeTextureHandleNonResidentNV(long arg0)
GL2 void glMakeTextureHandleNonResidentNV(GLuint64 handle); GL_NV_bindless_textureglMakeTextureHandleNonResidentNV in interface GL2public void glDrawTransformFeedbackNV(int arg0,
int arg1)
GL2 void glDrawTransformFeedbackNV(GLenum mode, GLuint id); GL_NV_transform_feedback2glDrawTransformFeedbackNV in interface GL2public void glLightModeliv(int arg0,
int[] arg1,
int arg2)
GL2 void glLightModeliv(GLenum pname, const GLint * params); GL_VERSION_1_0glLightModeliv in interface GL2public void glTexCoord3dv(double[] arg0,
int arg1)
GL2glTexCoord3dv in interface GL2public void glDisableIndexed(int arg0,
int arg1)
GL2 void glDisableIndexed(GLenum target, GLuint index); GL_EXT_draw_buffers2, GL_EXT_direct_state_accessglDisableIndexed in interface GL2public void glEndConditionalRenderNVX()
GL2 void glEndConditionalRenderNVX(void); GL_NVX_conditional_renderglEndConditionalRenderNVX in interface GL2public void glVertex3hv(ShortBuffer arg0)
GL2 void glVertex3hv(const GLhalfNV * v); GL_NV_half_floatglVertex3hv in interface GL2arg0 - a direct or array-backed ShortBufferpublic void glHintPGI(int arg0,
int arg1)
GL2 void glHintPGI(GLenum target, GLint mode); GL_PGI_misc_hintspublic void glUniform3i64vNV(int arg0,
int arg1,
long[] arg2,
int arg3)
GL3bc void glUniform3i64vNV(GLint location, GLsizei count, const GLint64EXT * value); GL_NV_gpu_shader5glUniform3i64vNV in interface GL3bcpublic void glCopyTextureSubImage3DEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
int arg8,
int arg9)
GL2 void glCopyTextureSubImage3DEXT(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); GL_EXT_direct_state_accessglCopyTextureSubImage3DEXT in interface GL2public void glEndQueryIndexed(int arg0,
int arg1)
GL4 void glEndQueryIndexed(GLenum target, GLuint index); GL_VERSION_4_0, GL_ARB_transform_feedback3glEndQueryIndexed in interface GL4public void glMultiTexCoord1h(int arg0,
short arg1)
GL2 void glMultiTexCoord1h(GLenum target, GLhalfNV s); GL_NV_half_floatglMultiTexCoord1h in interface GL2public void glUniformMatrix2fv(int arg0,
int arg1,
boolean arg2,
FloatBuffer arg3)
GL2ES2 void glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); GL_ES_VERSION_2_0, GL_VERSION_2_0glUniformMatrix2fv in interface GL2ES2arg3 - a direct or array-backed FloatBufferpublic void glMultiTexCoord1s(int arg0,
short arg1)
GL2 void glMultiTexCoord1s(GLenum target, GLshort s); GL_VERSION_1_3glMultiTexCoord1s in interface GL2public void glGetTexEnvfv(int arg0,
int arg1,
FloatBuffer arg2)
GL2ES1 void glGetTexEnvfv(GLenum tenv, GLenum pname, GLfloat * params); GL_VERSION_1_0, GL_VERSION_ES_CMglGetTexEnvfv in interface GL2ES1arg2 - a direct or array-backed FloatBufferpublic void glRasterPos3sv(short[] arg0,
int arg1)
GL2glRasterPos3sv in interface GL2public void glConvolutionParameterfv(int arg0,
int arg1,
FloatBuffer arg2)
GL2 void glConvolutionParameterfv(GLenum target, GLenum pname, const GLfloat * params); GL_VERSION_1_2, GL_ARB_imagingglConvolutionParameterfv in interface GL2arg2 - a direct or array-backed FloatBufferpublic void glVariantivEXT(int arg0,
int[] arg1,
int arg2)
GL2 void glVariantivEXT(GLuint id, const GLint * addr); GL_EXT_vertex_shaderglVariantivEXT in interface GL2public void glMapVertexAttrib1fAPPLE(int arg0,
int arg1,
float arg2,
float arg3,
int arg4,
int arg5,
float[] arg6,
int arg7)
GL2 void glMapVertexAttrib1fAPPLE(GLuint index, GLuint size, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat * points); GL_APPLE_vertex_program_evaluatorsglMapVertexAttrib1fAPPLE in interface GL2public void glIndexub(byte arg0)
GL2public void glPixelTransferi(int arg0,
int arg1)
GL2 void glPixelTransferi(GLenum pname, GLint param); GL_VERSION_1_0glPixelTransferi in interface GL2public void glTexStorage3D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5)
GL void glTexStorage3D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); GL_ES_VERSION_3_0, GL_VERSION_4_2, GL_ARB_texture_storage; GL_EXT_texture_storageglTexStorage3D in interface GLpublic void glHint(int arg0,
int arg1)
GL void glHint(GLenum target, GLenum mode); GL_VERSION_ES_CL_CM, GL_VERSION_1_0, GL_ES_VERSION_2_0public void glGetPixelMapuiv(int arg0,
IntBuffer arg1)
GL2 void glGetPixelMapuiv(GLenum map, GLuint * values); GL_VERSION_1_0glGetPixelMapuiv in interface GL2arg1 - a direct or array-backed IntBufferpublic void glPixelTransformParameterivEXT(int arg0,
int arg1,
IntBuffer arg2)
GL2 void glPixelTransformParameterivEXT(GLenum target, GLenum pname, const GLint * params); GL_EXT_pixel_transformglPixelTransformParameterivEXT in interface GL2arg2 - a direct or array-backed IntBufferpublic void glDeleteTransformFeedbacksNV(int arg0,
IntBuffer arg1)
GL2 void glDeleteTransformFeedbacksNV(GLsizei n, const GLuint * ids); GL_NV_transform_feedback2glDeleteTransformFeedbacksNV in interface GL2arg1 - a direct or array-backed IntBufferpublic void glVertexAttribI2iEXT(int arg0,
int arg1,
int arg2)
GL2 void glVertexAttribI2iEXT(GLuint index, GLint x, GLint y); GL_NV_vertex_program4glVertexAttribI2iEXT in interface GL2public void glVertexArrayRangeNV(int arg0,
Buffer arg1)
GL2 void glVertexArrayRangeNV(GLsizei length, const GLvoid * pointer); GL_NV_vertex_array_rangeglVertexArrayRangeNV in interface GL2arg1 - a direct only Bufferpublic void glProgramUniformMatrix3x4fvEXT(int arg0,
int arg1,
int arg2,
boolean arg3,
float[] arg4,
int arg5)
GL2 void glProgramUniformMatrix3x4fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); GL_EXT_direct_state_accessglProgramUniformMatrix3x4fvEXT in interface GL2public void glMakeNamedBufferResidentNV(int arg0,
int arg1)
GL2GL3 void glMakeNamedBufferResidentNV(GLuint buffer, GLenum access); GL_NV_shader_buffer_loadglMakeNamedBufferResidentNV in interface GL2GL3public void glDrawElementsInstancedBaseInstance(int arg0,
int arg1,
int arg2,
Buffer arg3,
int arg4,
int arg5)
GL4bc void glDrawElementsInstancedBaseInstance(GLenum mode, GLsizei count, GLenum type, const void * indices, GLsizei instancecount, GLuint baseinstance); GL_VERSION_4_2, GL_ARB_base_instanceglDrawElementsInstancedBaseInstance in interface GL4bcarg3 - a direct or array-backed Bufferpublic void glVertex3bOES(byte arg0,
byte arg1)
GL2 void glVertex3bOES(GLbyte x, GLbyte y); GL_OES_byte_coordinatesglVertex3bOES in interface GL2public void glOrthof(float arg0,
float arg1,
float arg2,
float arg3,
float arg4,
float arg5)
GLMatrixFuncMultiply the current matrix with the orthogonal matrix.glOrthof in interface GLMatrixFuncpublic void glVertexAttribL1d(int arg0,
double arg1)
GL4 void glVertexAttribL1d(GLuint index, GLdouble x); GL_VERSION_4_1, GL_ARB_vertex_attrib_64bitglVertexAttribL1d in interface GL4public void glSecondaryColor3s(short arg0,
short arg1,
short arg2)
GL2 void glSecondaryColor3s(GLshort red, GLshort green, GLshort blue); GL_VERSION_1_4glSecondaryColor3s in interface GL2public void glTexGeni(int arg0,
int arg1,
int arg2)
GL2ES1 void glTexGeni(GLenum coord, GLenum pname, GLint param); GL_VERSION_1_0; GL_OES_texture_cube_mappublic void glUniform1uiv(int arg0,
int arg1,
int[] arg2,
int arg3)
GL2ES3 void glUniform1uiv(GLint location, GLsizei count, const GLuint * value); GL_ES_VERSION_3_0, GL_VERSION_3_0; GL_EXT_gpu_shader4glUniform1uiv in interface GL2ES3public void glTextureImage3DMultisampleCoverageNV(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
boolean arg8)
GL2GL3 void glTextureImage3DMultisampleCoverageNV(GLuint texture, GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations); GL_NV_texture_multisampleglTextureImage3DMultisampleCoverageNV in interface GL2GL3public void glMultiTexCoord1fv(int arg0,
FloatBuffer arg1)
GL2 void glMultiTexCoord1fv(GLenum target, const GLfloat * v); GL_VERSION_1_3glMultiTexCoord1fv in interface GL2arg1 - a direct or array-backed FloatBufferpublic int getMaxRenderbufferSamples()
GLBasefull FBO is supported, otherwise false.getMaxRenderbufferSamples in interface GLBaseGLContext.getMaxRenderbufferSamples()public void glGetFramebufferParameterivEXT(int arg0,
int arg1,
int[] arg2,
int arg3)
GL2 void glGetFramebufferParameterivEXT(GLuint framebuffer, GLenum pname, GLint * params); GL_EXT_direct_state_accessglGetFramebufferParameterivEXT in interface GL2public void glUniformMatrix4dv(int arg0,
int arg1,
boolean arg2,
DoubleBuffer arg3)
GL4 void glUniformMatrix4dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); GL_VERSION_4_0, GL_ARB_gpu_shader_fp64glUniformMatrix4dv in interface GL4arg3 - a direct or array-backed DoubleBufferpublic void glVertexAttrib1svARB(int arg0,
short[] arg1,
int arg2)
GL2 void glVertexAttrib1svARB(GLuint index, const GLshort * v); GL_ARB_vertex_programglVertexAttrib1svARB in interface GL2public void glGetActiveUniformBlockiv(int arg0,
int arg1,
int arg2,
IntBuffer arg3)
GL2ES3 void glGetActiveUniformBlockiv(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint * params); GL_ES_VERSION_3_0, GL_ARB_uniform_buffer_object, GL_VERSION_3_1glGetActiveUniformBlockiv in interface GL2ES3arg3 - a direct or array-backed IntBufferpublic void glNormal3hv(ShortBuffer arg0)
GL2 void glNormal3hv(const GLhalfNV * v); GL_NV_half_floatglNormal3hv in interface GL2arg0 - a direct or array-backed ShortBufferpublic void glTextureLightEXT(int arg0)
GL2 void glTextureLightEXT(GLenum pname); GL_EXT_light_textureglTextureLightEXT in interface GL2public void glGetProgramSubroutineParameteruivNV(int arg0,
int arg1,
IntBuffer arg2)
GL2 void glGetProgramSubroutineParameteruivNV(GLenum target, GLuint index, GLuint * param); GL_NV_gpu_program5glGetProgramSubroutineParameteruivNV in interface GL2arg2 - a direct or array-backed IntBufferpublic void glSecondaryColor3h(short arg0,
short arg1,
short arg2)
GL2 void glSecondaryColor3h(GLhalfNV red, GLhalfNV green, GLhalfNV blue); GL_NV_half_floatglSecondaryColor3h in interface GL2public void glVertexAttribL1ui64vNV(int arg0,
long[] arg1,
int arg2)
GL2 void glVertexAttribL1ui64vNV(GLuint index, const GLuint64EXT * v); GL_NV_vertex_attrib_integer_64bitglVertexAttribL1ui64vNV in interface GL2public int glGenPathsNV(int arg0)
GL2 GLuint glGenPathsNV(GLsizei range); GL_NV_path_renderingglGenPathsNV in interface GL2public void glVertexAttribPointerARB(int arg0,
int arg1,
int arg2,
boolean arg3,
int arg4,
long arg5)
GL2 void glVertexAttribPointerARB(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid * pointer); GL_ARB_vertex_programglVertexAttribPointerARB in interface GL2public void glGetnMapiv(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
GL2 void glGetnMapiv(GLenum target, GLenum query, GLsizei bufSize, GLint * v); GL_ARB_robustnessglGetnMapiv in interface GL2public void glGetVertexAttribIuivEXT(int arg0,
int arg1,
IntBuffer arg2)
GL2 void glGetVertexAttribIuivEXT(GLuint index, GLenum pname, GLuint * params); GL_NV_vertex_program4glGetVertexAttribIuivEXT in interface GL2arg2 - a direct or array-backed IntBufferpublic void glWeightivARB(int arg0,
int[] arg1,
int arg2)
GL2 void glWeightivARB(GLint size, const GLint * weights); GL_ARB_vertex_blendglWeightivARB in interface GL2public void glMatrixMultTransposefEXT(int arg0,
FloatBuffer arg1)
GL2 void glMatrixMultTransposefEXT(GLenum mode, const GLfloat * m); GL_EXT_direct_state_accessglMatrixMultTransposefEXT in interface GL2arg1 - a direct or array-backed FloatBufferpublic void glPixelTransformParameterfvEXT(int arg0,
int arg1,
FloatBuffer arg2)
GL2 void glPixelTransformParameterfvEXT(GLenum target, GLenum pname, const GLfloat * params); GL_EXT_pixel_transformglPixelTransformParameterfvEXT in interface GL2arg2 - a direct or array-backed FloatBufferpublic void glTexCoord4dv(double[] arg0,
int arg1)
GL2glTexCoord4dv in interface GL2public void glInvalidateFramebuffer(int arg0,
int arg1,
int[] arg2,
int arg3)
GL4ES3 void glInvalidateFramebuffer(GLenum target, GLsizei numAttachments, const GLenum * attachments); GL_ES_VERSION_3_0, GL_ARB_invalidate_subdata, GL_VERSION_4_3glInvalidateFramebuffer in interface GL4ES3public void glActiveTexture(int arg0)
GL void glActiveTexture(GLenum texture); GL_VERSION_ES_CL_CM, GL_VERSION_1_3, GL_ES_VERSION_2_0glActiveTexture in interface GLpublic void glLockArraysEXT(int arg0,
int arg1)
GL2 void glLockArraysEXT(GLint first, GLsizei count); GL_EXT_compiled_vertex_arrayglLockArraysEXT in interface GL2public void glProgramUniform3f(int arg0,
int arg1,
float arg2,
float arg3,
float arg4)
GL4 void glProgramUniform3f(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2); GL_VERSION_4_1, GL_ARB_separate_shader_objects; GL_EXT_direct_state_access, GL_EXT_separate_shader_objectsglProgramUniform3f in interface GL4public void glTexCoord2sv(short[] arg0,
int arg1)
GL2glTexCoord2sv in interface GL2public void glPathSubCoordsNV(int arg0,
int arg1,
int arg2,
int arg3,
Buffer arg4)
GL2 void glPathSubCoordsNV(GLuint path, GLsizei coordStart, GLsizei numCoords, GLenum coordType, const GLvoid * coords); GL_NV_path_renderingglPathSubCoordsNV in interface GL2arg4 - a direct or array-backed Bufferpublic void glVertexAttrib4svARB(int arg0,
ShortBuffer arg1)
GL2 void glVertexAttrib4svARB(GLuint index, const GLshort * v); GL_ARB_vertex_programglVertexAttrib4svARB in interface GL2arg1 - a direct or array-backed ShortBufferpublic void glEndTransformFeedback()
GL2ES3 void glEndTransformFeedback(void); GL_ES_VERSION_3_0, GL_VERSION_3_0glEndTransformFeedback in interface GL2ES3public void glGenOcclusionQueriesNV(int arg0,
int[] arg1,
int arg2)
GL2 void glGenOcclusionQueriesNV(GLsizei n, GLuint * ids); GL_NV_occlusion_queryglGenOcclusionQueriesNV in interface GL2public void glVertexArrayEdgeFlagOffsetEXT(int arg0,
int arg1,
int arg2,
long arg3)
GL2 void glVertexArrayEdgeFlagOffsetEXT(GLuint vaobj, GLuint buffer, GLsizei stride, GLintptr offset); GL_EXT_direct_state_accessglVertexArrayEdgeFlagOffsetEXT in interface GL2public void glGetPerfMonitorCounterStringAMD(int arg0,
int arg1,
int arg2,
IntBuffer arg3,
ByteBuffer arg4)
GL2 void glGetPerfMonitorCounterStringAMD(GLuint group, GLuint counter, GLsizei bufSize, GLsizei * length, GLchar * counterString); GL_AMD_performance_monitorglGetPerfMonitorCounterStringAMD in interface GL2arg3 - a direct or array-backed IntBufferarg4 - a direct or array-backed ByteBufferpublic void glVertexAttrib4Niv(int arg0,
int[] arg1,
int arg2)
GL2GL3 void glVertexAttrib4Niv(GLuint index, const GLint * v); GL_VERSION_2_0glVertexAttrib4Niv in interface GL2GL3public void glPathGlyphsNV(int arg0,
int arg1,
Buffer arg2,
int arg3,
int arg4,
int arg5,
Buffer arg6,
int arg7,
int arg8,
float arg9)
GL2 void glPathGlyphsNV(GLuint firstPathName, GLenum fontTarget, const GLvoid * fontName, GLbitfield fontStyle, GLsizei numGlyphs, GLenum type, const GLvoid * charcodes, GLenum handleMissingGlyphs, GLuint pathParameterTemplate, GLfloat emScale); GL_NV_path_renderingglPathGlyphsNV in interface GL2arg2 - a direct or array-backed Bufferarg6 - a direct or array-backed Bufferpublic void glGetMultiTexParameterfvEXT(int arg0,
int arg1,
int arg2,
FloatBuffer arg3)
GL2 void glGetMultiTexParameterfvEXT(GLenum texunit, GLenum target, GLenum pname, GLfloat * params); GL_EXT_direct_state_accessglGetMultiTexParameterfvEXT in interface GL2arg3 - a direct or array-backed FloatBufferpublic void glLightfv(int arg0,
int arg1,
FloatBuffer arg2)
glLightfv in interface GLLightingFuncpublic void glGetLightfv(int arg0,
int arg1,
FloatBuffer arg2)
GL2ES1 void glGetLightfv(GLenum light, GLenum pname, GLfloat * params); GL_VERSION_1_0, GL_VERSION_ES_CMglGetLightfv in interface GL2ES1arg2 - a direct or array-backed FloatBufferpublic void glUniformHandleui64vNV(int arg0,
int arg1,
LongBuffer arg2)
GL2 void glUniformHandleui64vNV(GLint location, GLsizei count, const GLuint64 * value); GL_NV_bindless_textureglUniformHandleui64vNV in interface GL2arg2 - a direct or array-backed LongBufferpublic boolean glIsNamedBufferResidentNV(int arg0)
GL2GL3 GLboolean glIsNamedBufferResidentNV(GLuint buffer); GL_NV_shader_buffer_loadglIsNamedBufferResidentNV in interface GL2GL3public void glMultiTexCoord4hv(int arg0,
ShortBuffer arg1)
GL2 void glMultiTexCoord4hv(GLenum target, const GLhalfNV * v); GL_NV_half_floatglMultiTexCoord4hv in interface GL2arg1 - a direct or array-backed ShortBufferpublic void glTextureImage2DMultisampleCoverageNV(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
boolean arg7)
GL2GL3 void glTextureImage2DMultisampleCoverageNV(GLuint texture, GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations); GL_NV_texture_multisampleglTextureImage2DMultisampleCoverageNV in interface GL2GL3public void glVertexAttribL3d(int arg0,
double arg1,
double arg2,
double arg3)
GL4 void glVertexAttribL3d(GLuint index, GLdouble x, GLdouble y, GLdouble z); GL_VERSION_4_1, GL_ARB_vertex_attrib_64bitglVertexAttribL3d in interface GL4public void glTextureBufferRangeEXT(int arg0,
int arg1,
int arg2,
int arg3,
long arg4,
long arg5)
GL2GL3 void glTextureBufferRangeEXT(GLuint texture, GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size); GL_ARB_texture_buffer_rangeglTextureBufferRangeEXT in interface GL2GL3public void glTexEnvi(int arg0,
int arg1,
int arg2)
GL2ES1 void glTexEnvi(GLenum target, GLenum pname, GLint param); GL_VERSION_ES_CL_CM, GL_VERSION_1_0public void glGetLocalConstantIntegervEXT(int arg0,
int arg1,
int[] arg2,
int arg3)
GL2 void glGetLocalConstantIntegervEXT(GLuint id, GLenum value, GLint * data); GL_EXT_vertex_shaderglGetLocalConstantIntegervEXT in interface GL2public boolean glTestFenceAPPLE(int arg0)
GL2 GLboolean glTestFenceAPPLE(GLuint fence); GL_APPLE_fenceglTestFenceAPPLE in interface GL2public boolean hasBasicFBOSupport()
GLBasetrue if basic FBO support is available, otherwise false.
Basic FBO is supported if the context is either GL-ES >= 2.0, GL >= 3.0 [core, compat] or implements the extensions
GL_ARB_ES2_compatibility, GL_ARB_framebuffer_object, GL_EXT_framebuffer_object or GL_OES_framebuffer_object.
Basic FBO support may only include one color attachment and no multisampling, as well as limited internal formats for renderbuffer.
hasBasicFBOSupport in interface GLBaseGLContext.hasBasicFBOSupport()public void glGetInvariantBooleanvEXT(int arg0,
int arg1,
byte[] arg2,
int arg3)
GL2 void glGetInvariantBooleanvEXT(GLuint id, GLenum value, GLboolean * data); GL_EXT_vertex_shaderglGetInvariantBooleanvEXT in interface GL2public ByteBuffer glMapTexture2DINTEL(int arg0, int arg1, int arg2, IntBuffer arg3, IntBuffer arg4)
GL2 void * glMapTexture2DINTEL(GLuint texture, GLint level, GLbitfield access, const GLint * stride, const GLenum * layout); GL_INTEL_map_textureglMapTexture2DINTEL in interface GL2arg3 - a direct or array-backed IntBufferarg4 - a direct or array-backed IntBufferpublic ByteBuffer glMapTexture2DINTEL(int arg0, int arg1, int arg2, int[] arg3, int arg4, int[] arg5, int arg6)
GL2 void * glMapTexture2DINTEL(GLuint texture, GLint level, GLbitfield access, const GLint * stride, const GLenum * layout); GL_INTEL_map_textureglMapTexture2DINTEL in interface GL2public void glFogCoordh(short arg0)
GL2 void glFogCoordh(GLhalfNV fog); GL_NV_half_floatglFogCoordh in interface GL2public boolean glIsShader(int arg0)
GL2ES2 GLboolean glIsShader(GLuint shader); GL_ES_VERSION_2_0, GL_VERSION_2_0glIsShader in interface GL2ES2public void glGetMapiv(int arg0,
int arg1,
IntBuffer arg2)
GL2 void glGetMapiv(GLenum target, GLenum query, GLint * v); GL_VERSION_1_0glGetMapiv in interface GL2arg2 - a direct or array-backed IntBufferpublic void glGetBufferParameteri64v(int arg0,
int arg1,
LongBuffer arg2)
GL3ES3 void glGetBufferParameteri64v(GLenum target, GLenum pname, GLint64 * params); GL_ES_VERSION_3_0, GL_VERSION_3_2glGetBufferParameteri64v in interface GL3ES3arg2 - a direct or array-backed LongBufferpublic void glVertexAttribL2dv(int arg0,
double[] arg1,
int arg2)
GL4 void glVertexAttribL2dv(GLuint index, const GLdouble * v); GL_VERSION_4_1, GL_ARB_vertex_attrib_64bitglVertexAttribL2dv in interface GL4public void glInterleavedArrays(int arg0,
int arg1,
Buffer arg2)
GL2 void glInterleavedArrays(GLenum format, GLsizei stride, const GLvoid * pointer); GL_VERSION_1_1glInterleavedArrays in interface GL2arg2 - a direct or array-backed Bufferpublic void glCompressedTexSubImage3D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
int arg8,
int arg9,
long arg10)
GL2ES2 void glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid * data); GL_ES_VERSION_3_0, GL_VERSION_1_3; GL_OES_texture_3DglCompressedTexSubImage3D in interface GL2ES2public void glRasterPos3s(short arg0,
short arg1,
short arg2)
GL2 void glRasterPos3s(GLshort x, GLshort y, GLshort z); GL_VERSION_1_0glRasterPos3s in interface GL2public void glPathParameterfvNV(int arg0,
int arg1,
float[] arg2,
int arg3)
GL2 void glPathParameterfvNV(GLuint path, GLenum pname, const GLfloat * value); GL_NV_path_renderingglPathParameterfvNV in interface GL2public void glGetFramebufferParameteriv(int arg0,
int arg1,
IntBuffer arg2)
GL4 void glGetFramebufferParameteriv(GLenum target, GLenum pname, GLint * params); GL_ARB_framebuffer_no_attachments, GL_VERSION_4_3glGetFramebufferParameteriv in interface GL4arg2 - a direct or array-backed IntBufferpublic void glCullParameterfvEXT(int arg0,
FloatBuffer arg1)
GL2 void glCullParameterfvEXT(GLenum pname, GLfloat * params); GL_EXT_cull_vertexglCullParameterfvEXT in interface GL2arg1 - a direct or array-backed FloatBufferpublic void glDrawRangeElementsBaseVertex(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
long arg5,
int arg6)
GL3 void glDrawRangeElementsBaseVertex(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid * indices, GLint basevertex); GL_ARB_draw_elements_base_vertex, GL_VERSION_3_2glDrawRangeElementsBaseVertex in interface GL3public void glProgramUniform1i64NV(int arg0,
int arg1,
long arg2)
GL3bc void glProgramUniform1i64NV(GLuint program, GLint location, GLint64EXT x); GL_NV_gpu_shader5glProgramUniform1i64NV in interface GL3bcpublic void glMatrixMultfEXT(int arg0,
FloatBuffer arg1)
GL2 void glMatrixMultfEXT(GLenum mode, const GLfloat * m); GL_EXT_direct_state_accessglMatrixMultfEXT in interface GL2arg1 - a direct or array-backed FloatBufferpublic void glGetPixelMapfv(int arg0,
FloatBuffer arg1)
GL2 void glGetPixelMapfv(GLenum map, GLfloat * values); GL_VERSION_1_0glGetPixelMapfv in interface GL2arg1 - a direct or array-backed FloatBufferpublic void glTexCoord2hv(ShortBuffer arg0)
GL2 void glTexCoord2hv(const GLhalfNV * v); GL_NV_half_floatglTexCoord2hv in interface GL2arg0 - a direct or array-backed ShortBufferpublic void glProgramUniform2iv(int arg0,
int arg1,
int arg2,
IntBuffer arg3)
GL4 void glProgramUniform2iv(GLuint program, GLint location, GLsizei count, const GLint * value); GL_VERSION_4_1, GL_ARB_separate_shader_objects; GL_EXT_direct_state_access, GL_EXT_separate_shader_objectsglProgramUniform2iv in interface GL4arg3 - a direct or array-backed IntBufferpublic void glMultiTexCoord3sv(int arg0,
short[] arg1,
int arg2)
GL2 void glMultiTexCoord3sv(GLenum target, const GLshort * v); GL_VERSION_1_3glMultiTexCoord3sv in interface GL2public void glWeightbvARB(int arg0,
byte[] arg1,
int arg2)
GL2 void glWeightbvARB(GLint size, const GLbyte * weights); GL_ARB_vertex_blendglWeightbvARB in interface GL2public void glMultiTexCoordP2ui(int arg0,
int arg1,
int arg2)
GL3 void glMultiTexCoordP2ui(GLenum texture, GLenum type, GLuint coords); GL_ARB_vertex_type_2_10_10_10_rev, GL_VERSION_3_3glMultiTexCoordP2ui in interface GL3public void glBufferAddressRangeNV(int arg0,
int arg1,
long arg2,
long arg3)
GL2GL3 void glBufferAddressRangeNV(GLenum pname, GLuint index, GLuint64EXT address, GLsizeiptr length); GL_NV_vertex_buffer_unified_memoryglBufferAddressRangeNV in interface GL2GL3public void glMultiTexGenfEXT(int arg0,
int arg1,
int arg2,
float arg3)
GL2 void glMultiTexGenfEXT(GLenum texunit, GLenum coord, GLenum pname, GLfloat param); GL_EXT_direct_state_accessglMultiTexGenfEXT in interface GL2public boolean glIsPBOPackBound()
glIsPBOPackBound in interface GL2ES3public void glVertexAttrib4s(int arg0,
short arg1,
short arg2,
short arg3,
short arg4)
GL2GL3 void glVertexAttrib4s(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); GL_VERSION_2_0glVertexAttrib4s in interface GL2GL3public void glDepthRangeIndexed(int arg0,
double arg1,
double arg2)
GL4 void glDepthRangeIndexed(GLuint index, GLdouble n, GLdouble f); GL_VERSION_4_1, GL_ARB_viewport_arrayglDepthRangeIndexed in interface GL4public void glGetMinmax(int arg0,
boolean arg1,
int arg2,
int arg3,
long arg4)
GL2 void glGetMinmax(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid * values); GL_VERSION_1_2, GL_ARB_imagingglGetMinmax in interface GL2public void glVariantusvEXT(int arg0,
ShortBuffer arg1)
GL2 void glVariantusvEXT(GLuint id, const GLushort * addr); GL_EXT_vertex_shaderglVariantusvEXT in interface GL2arg1 - a direct or array-backed ShortBufferpublic void glGetActiveSubroutineName(int arg0,
int arg1,
int arg2,
int arg3,
IntBuffer arg4,
ByteBuffer arg5)
GL4 void glGetActiveSubroutineName(GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei * length, GLchar * name); GL_ARB_shader_subroutine, GL_VERSION_4_0glGetActiveSubroutineName in interface GL4arg4 - a direct or array-backed IntBufferarg5 - a direct or array-backed ByteBufferpublic void glVertexAttrib1sv(int arg0,
ShortBuffer arg1)
GL2GL3 void glVertexAttrib1sv(GLuint index, const GLshort * v); GL_VERSION_2_0glVertexAttrib1sv in interface GL2GL3arg1 - a direct or array-backed ShortBufferpublic void glUniform1fvARB(int arg0,
int arg1,
FloatBuffer arg2)
GL2 void glUniform1fvARB(GLint location, GLsizei count, const GLfloat * value); GL_ARB_shader_objectsglUniform1fvARB in interface GL2arg2 - a direct or array-backed FloatBufferpublic void glUniformMatrix2fvARB(int arg0,
int arg1,
boolean arg2,
float[] arg3,
int arg4)
GL2 void glUniformMatrix2fvARB(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); GL_ARB_shader_objectsglUniformMatrix2fvARB in interface GL2public void glGetUniformi64vNV(int arg0,
int arg1,
LongBuffer arg2)
GL3bc void glGetUniformi64vNV(GLuint program, GLint location, GLint64EXT * params); GL_NV_gpu_shader5glGetUniformi64vNV in interface GL3bcarg2 - a direct or array-backed LongBufferpublic void glVertexAttrib4f(int arg0,
float arg1,
float arg2,
float arg3,
float arg4)
GL2ES2 void glVertexAttrib4f(GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w); GL_ES_VERSION_2_0, GL_VERSION_2_0glVertexAttrib4f in interface GL2ES2public void glProgramUniformui64vNV(int arg0,
int arg1,
int arg2,
long[] arg3,
int arg4)
GL2GL3 void glProgramUniformui64vNV(GLuint program, GLint location, GLsizei count, const GLuint64EXT * value); GL_NV_shader_buffer_loadglProgramUniformui64vNV in interface GL2GL3public void glVertexAttrib4h(int arg0,
short arg1,
short arg2,
short arg3,
short arg4)
GL2 void glVertexAttrib4h(GLuint index, GLhalfNV x, GLhalfNV y, GLhalfNV z, GLhalfNV w); GL_NV_half_floatglVertexAttrib4h in interface GL2public void glGetVariantFloatvEXT(int arg0,
int arg1,
FloatBuffer arg2)
GL2 void glGetVariantFloatvEXT(GLuint id, GLenum value, GLfloat * data); GL_EXT_vertex_shaderglGetVariantFloatvEXT in interface GL2arg2 - a direct or array-backed FloatBufferpublic void glVertexArrayIndexOffsetEXT(int arg0,
int arg1,
int arg2,
int arg3,
long arg4)
GL2 void glVertexArrayIndexOffsetEXT(GLuint vaobj, GLuint buffer, GLenum type, GLsizei stride, GLintptr offset); GL_EXT_direct_state_accessglVertexArrayIndexOffsetEXT in interface GL2public void glGetProgramPipelineiv(int arg0,
int arg1,
IntBuffer arg2)
GL4 void glGetProgramPipelineiv(GLuint pipeline, GLenum pname, GLint * params); GL_VERSION_4_1, GL_ARB_separate_shader_objects; GL_EXT_separate_shader_objectsglGetProgramPipelineiv in interface GL4arg2 - a direct or array-backed IntBufferpublic long glGetUniformOffsetEXT(int arg0,
int arg1)
GL2 GLintptr glGetUniformOffsetEXT(GLuint program, GLint location); GL_EXT_bindable_uniformglGetUniformOffsetEXT in interface GL2public void glVertexAttrib4d(int arg0,
double arg1,
double arg2,
double arg3,
double arg4)
GL2GL3 void glVertexAttrib4d(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); GL_VERSION_2_0glVertexAttrib4d in interface GL2GL3public void glProgramUniform4uivEXT(int arg0,
int arg1,
int arg2,
IntBuffer arg3)
GL2 void glProgramUniform4uivEXT(GLuint program, GLint location, GLsizei count, const GLuint * value); GL_EXT_direct_state_accessglProgramUniform4uivEXT in interface GL2arg3 - a direct or array-backed IntBufferpublic void glMultTransposeMatrixf(FloatBuffer arg0)
GL2 void glMultTransposeMatrixf(const GLfloat * m); GL_VERSION_1_3glMultTransposeMatrixf in interface GL2arg0 - a direct or array-backed FloatBufferpublic void glNormalP3ui(int arg0,
int arg1)
GL3 void glNormalP3ui(GLenum type, GLuint coords); GL_ARB_vertex_type_2_10_10_10_rev, GL_VERSION_3_3glNormalP3ui in interface GL3public void glGetFramebufferAttachmentParameteriv(int arg0,
int arg1,
int arg2,
IntBuffer arg3)
GL void glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint * params); GL_ARB_framebuffer_object, GL_VERSION_3_0, GL_ES_VERSION_2_0; GL_OES_framebuffer_objectglGetFramebufferAttachmentParameteriv in interface GLarg3 - a direct or array-backed IntBufferpublic void glSecondaryColor3ui(int arg0,
int arg1,
int arg2)
GL2 void glSecondaryColor3ui(GLuint red, GLuint green, GLuint blue); GL_VERSION_1_4glSecondaryColor3ui in interface GL2public void glClearDepth(double arg0)
GLBase void glClearDepth(GLclampd depth); and void glClearDepthf(GLclampf depth); .glClearDepth in interface GL2ES2glClearDepth in interface GLBasepublic void glGetMapdv(int arg0,
int arg1,
DoubleBuffer arg2)
GL2 void glGetMapdv(GLenum target, GLenum query, GLdouble * v); GL_VERSION_1_0glGetMapdv in interface GL2arg2 - a direct or array-backed DoubleBufferpublic void glUniform4fvARB(int arg0,
int arg1,
FloatBuffer arg2)
GL2 void glUniform4fvARB(GLint location, GLsizei count, const GLfloat * value); GL_ARB_shader_objectsglUniform4fvARB in interface GL2arg2 - a direct or array-backed FloatBufferpublic void glVertexAttrib2dARB(int arg0,
double arg1,
double arg2)
GL2 void glVertexAttrib2dARB(GLuint index, GLdouble x, GLdouble y); GL_ARB_vertex_programglVertexAttrib2dARB in interface GL2public void glMatrixRotatefEXT(int arg0,
float arg1,
float arg2,
float arg3,
float arg4)
GL2 void glMatrixRotatefEXT(GLenum mode, GLfloat angle, GLfloat x, GLfloat y, GLfloat z); GL_EXT_direct_state_accessglMatrixRotatefEXT in interface GL2public void glLoadTransposeMatrixf(FloatBuffer arg0)
GL2 void glLoadTransposeMatrixf(const GLfloat * m); GL_VERSION_1_3glLoadTransposeMatrixf in interface GL2arg0 - a direct or array-backed FloatBufferpublic void glGetDoublev(int arg0,
DoubleBuffer arg1)
GL2GL3 void glGetDoublev(GLenum pname, GLdouble * params); GL_VERSION_1_0glGetDoublev in interface GL2GL3arg1 - a direct or array-backed DoubleBufferpublic void glCompressedTexSubImage1D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
long arg6)
GL2GL3 void glCompressedTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid * data); GL_VERSION_1_3glCompressedTexSubImage1D in interface GL2GL3public void glRasterPos3dv(DoubleBuffer arg0)
GL2glRasterPos3dv in interface GL2arg0 - a direct or array-backed DoubleBufferpublic int glCreateShaderObjectARB(int arg0)
GL2 GLhandleARB glCreateShaderObjectARB(GLenum shaderType); GL_ARB_shader_objectsglCreateShaderObjectARB in interface GL2public void glProgramUniformMatrix2x3dv(int arg0,
int arg1,
int arg2,
boolean arg3,
double[] arg4,
int arg5)
GL4 void glProgramUniformMatrix2x3dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); GL_VERSION_4_1, GL_ARB_separate_shader_objects; GL_EXT_direct_state_access, GL_ARB_gpu_shader_fp64glProgramUniformMatrix2x3dv in interface GL4public void glGetQueryObjectiv(int arg0,
int arg1,
IntBuffer arg2)
GL2GL3 void glGetQueryObjectiv(GLuint id, GLenum pname, GLint * params); GL_VERSION_1_5glGetQueryObjectiv in interface GL2GL3arg2 - a direct or array-backed IntBufferpublic void glColorP4uiv(int arg0,
int[] arg1,
int arg2)
GL3 void glColorP4uiv(GLenum type, const GLuint * color); GL_ARB_vertex_type_2_10_10_10_rev, GL_VERSION_3_3glColorP4uiv in interface GL3public void glSecondaryColorP3uiv(int arg0,
IntBuffer arg1)
GL3 void glSecondaryColorP3uiv(GLenum type, const GLuint * color); GL_ARB_vertex_type_2_10_10_10_rev, GL_VERSION_3_3glSecondaryColorP3uiv in interface GL3arg1 - a direct or array-backed IntBufferpublic void glVertexAttrib3svARB(int arg0,
ShortBuffer arg1)
GL2 void glVertexAttrib3svARB(GLuint index, const GLshort * v); GL_ARB_vertex_programglVertexAttrib3svARB in interface GL2arg1 - a direct or array-backed ShortBufferpublic void glDepthRange(double arg0,
double arg1)
GLBase void glDepthRange(GLclampd depth); and void glDepthRangef(GLclampf depth); .glDepthRange in interface GL2ES2glDepthRange in interface GLBasepublic void glProgramLocalParametersI4ivNV(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
GL2 void glProgramLocalParametersI4ivNV(GLenum target, GLuint index, GLsizei count, const GLint * params); GL_NV_gpu_program4glProgramLocalParametersI4ivNV in interface GL2public void glGenProgramPipelines(int arg0,
int[] arg1,
int arg2)
GL4 void glGenProgramPipelines(GLsizei n, GLuint * pipelines); GL_VERSION_4_1, GL_ARB_separate_shader_objects; GL_EXT_separate_shader_objectsglGenProgramPipelines in interface GL4public void glCompressedMultiTexSubImage1DEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
Buffer arg7)
GL2 void glCompressedMultiTexSubImage1DEXT(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid * bits); GL_EXT_direct_state_accessglCompressedMultiTexSubImage1DEXT in interface GL2arg7 - a direct or array-backed Bufferpublic void glUniform3f(int arg0,
float arg1,
float arg2,
float arg3)
GL2ES2 void glUniform3f(GLint location, GLfloat x, GLfloat y, GLfloat z); GL_ES_VERSION_2_0, GL_VERSION_2_0glUniform3f in interface GL2ES2public void glVertex2dv(DoubleBuffer arg0)
GL2glVertex2dv in interface GL2arg0 - a direct or array-backed DoubleBufferpublic void glGetnMapfv(int arg0,
int arg1,
int arg2,
FloatBuffer arg3)
GL2 void glGetnMapfv(GLenum target, GLenum query, GLsizei bufSize, GLfloat * v); GL_ARB_robustnessglGetnMapfv in interface GL2arg3 - a direct or array-backed FloatBufferpublic void glUniform2iv(int arg0,
int arg1,
IntBuffer arg2)
GL2ES2 void glUniform2iv(GLint location, GLsizei count, const GLint * v); GL_ES_VERSION_2_0, GL_VERSION_2_0glUniform2iv in interface GL2ES2arg2 - a direct or array-backed IntBufferpublic void glFramebufferParameteri(int arg0,
int arg1,
int arg2)
GL4 void glFramebufferParameteri(GLenum target, GLenum pname, GLint param); GL_ARB_framebuffer_no_attachments, GL_VERSION_4_3glFramebufferParameteri in interface GL4public void glMultiTexCoordP1uiv(int arg0,
int arg1,
int[] arg2,
int arg3)
GL3 void glMultiTexCoordP1uiv(GLenum texture, GLenum type, const GLuint * coords); GL_ARB_vertex_type_2_10_10_10_rev, GL_VERSION_3_3glMultiTexCoordP1uiv in interface GL3public void glSecondaryColor3fv(FloatBuffer arg0)
GL2 void glSecondaryColor3fv(const GLfloat * v); GL_VERSION_1_4glSecondaryColor3fv in interface GL2arg0 - a direct or array-backed FloatBufferpublic void glPopName()
GL2public void glCompressedTexSubImage2D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
long arg8)
GL void glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid * data); GL_VERSION_ES_CL_CM, GL_VERSION_1_3, GL_ES_VERSION_2_0glCompressedTexSubImage2D in interface GLpublic void glTexCoord4bvOES(ByteBuffer arg0)
GL2 void glTexCoord4bvOES(const GLbyte * coords); GL_OES_byte_coordinatesglTexCoord4bvOES in interface GL2arg0 - a direct or array-backed ByteBufferpublic void glGetFenceivNV(int arg0,
int arg1,
int[] arg2,
int arg3)
GL2 void glGetFenceivNV(GLuint fence, GLenum pname, GLint * params); GL_NV_fenceglGetFenceivNV in interface GL2public void glVertexAttrib4ubv(int arg0,
byte[] arg1,
int arg2)
GL2GL3 void glVertexAttrib4ubv(GLuint index, const GLubyte * v); GL_VERSION_2_0glVertexAttrib4ubv in interface GL2GL3public void glFramebufferDrawBuffersEXT(int arg0,
int arg1,
IntBuffer arg2)
GL2 void glFramebufferDrawBuffersEXT(GLuint framebuffer, GLsizei n, const GLenum * bufs); GL_EXT_direct_state_accessglFramebufferDrawBuffersEXT in interface GL2arg2 - a direct or array-backed IntBufferpublic void glGetHistogramParameteriv(int arg0,
int arg1,
IntBuffer arg2)
GL2 void glGetHistogramParameteriv(GLenum target, GLenum pname, GLint * params); GL_VERSION_1_2, GL_ARB_imagingglGetHistogramParameteriv in interface GL2arg2 - a direct or array-backed IntBufferpublic void glVertexAttribI3iv(int arg0,
int[] arg1,
int arg2)
GL2GL3 void glVertexAttribI3iv(GLuint index, const GLint * v); GL_VERSION_3_0glVertexAttribI3iv in interface GL2GL3public void glTextureSubImage1DEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
Buffer arg7)
GL2 void glTextureSubImage1DEXT(GLuint texture, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid * pixels); GL_EXT_direct_state_accessglTextureSubImage1DEXT in interface GL2arg7 - a direct or array-backed Bufferpublic void glGetShaderSource(int arg0,
int arg1,
int[] arg2,
int arg3,
byte[] arg4,
int arg5)
GL2ES2 void glGetShaderSource(GLuint shader, GLsizei bufsize, GLsizei * length, GLchar * source); GL_ES_VERSION_2_0, GL_VERSION_2_0glGetShaderSource in interface GL2ES2public void glWeightfvARB(int arg0,
float[] arg1,
int arg2)
GL2 void glWeightfvARB(GLint size, const GLfloat * weights); GL_ARB_vertex_blendglWeightfvARB in interface GL2public void glTexCoord3fv(FloatBuffer arg0)
GL2glTexCoord3fv in interface GL2arg0 - a direct or array-backed FloatBufferpublic void glIndexs(short arg0)
GL2public void glClearColor(float arg0,
float arg1,
float arg2,
float arg3)
GL void glClearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); GL_VERSION_1_0, GL_ES_VERSION_2_0, GL_VERSION_ES_CMglClearColor in interface GLpublic void glNamedProgramLocalParameter4dvEXT(int arg0,
int arg1,
int arg2,
double[] arg3,
int arg4)
GL2 void glNamedProgramLocalParameter4dvEXT(GLuint program, GLenum target, GLuint index, const GLdouble * params); GL_EXT_direct_state_accessglNamedProgramLocalParameter4dvEXT in interface GL2public void glTransformPathNV(int arg0,
int arg1,
int arg2,
float[] arg3,
int arg4)
GL2 void glTransformPathNV(GLuint resultPath, GLuint srcPath, GLenum transformType, const GLfloat * transformValues); GL_NV_path_renderingglTransformPathNV in interface GL2public void glGetPixelTransformParameterivEXT(int arg0,
int arg1,
IntBuffer arg2)
GL2 void glGetPixelTransformParameterivEXT(GLenum target, GLenum pname, GLint * params); GL_EXT_pixel_transformglGetPixelTransformParameterivEXT in interface GL2arg2 - a direct or array-backed IntBufferpublic void glBlitFramebuffer(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
int arg8,
int arg9)
GL2ES3 void glBlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); GL_ARB_framebuffer_object, GL_ES_VERSION_3_0, GL_VERSION_3_0; GL_EXT_framebuffer_blitglBlitFramebuffer in interface GL2ES3public void glUniformMatrix2dv(int arg0,
int arg1,
boolean arg2,
double[] arg3,
int arg4)
GL4 void glUniformMatrix2dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); GL_VERSION_4_0, GL_ARB_gpu_shader_fp64glUniformMatrix2dv in interface GL4public void glMultiTexCoord1iv(int arg0,
int[] arg1,
int arg2)
GL2 void glMultiTexCoord1iv(GLenum target, const GLint * v); GL_VERSION_1_3glMultiTexCoord1iv in interface GL2public void glReadnPixels(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
Buffer arg7)
GL void glReadnPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void * data); GL_ARB_robustness; GL_EXT_robustnessglReadnPixels in interface GLarg7 - a direct or array-backed Bufferpublic void glUseProgram(int arg0)
GL2ES2 void glUseProgram(GLuint program); GL_ES_VERSION_2_0, GL_VERSION_2_0glUseProgram in interface GL2ES2public void glGenerateMipmap(int arg0)
GL void glGenerateMipmap(GLenum target); GL_ARB_framebuffer_object, GL_VERSION_3_0, GL_ES_VERSION_2_0; GL_OES_framebuffer_objectglGenerateMipmap in interface GLpublic void glProgramUniform1fv(int arg0,
int arg1,
int arg2,
FloatBuffer arg3)
GL4 void glProgramUniform1fv(GLuint program, GLint location, GLsizei count, const GLfloat * value); GL_VERSION_4_1, GL_ARB_separate_shader_objects; GL_EXT_direct_state_access, GL_EXT_separate_shader_objectsglProgramUniform1fv in interface GL4arg3 - a direct or array-backed FloatBufferpublic void glUniform3ui64vNV(int arg0,
int arg1,
LongBuffer arg2)
GL3bc void glUniform3ui64vNV(GLint location, GLsizei count, const GLuint64EXT * value); GL_NV_gpu_shader5glUniform3ui64vNV in interface GL3bcarg2 - a direct or array-backed LongBufferpublic void glVertexArrayNormalOffsetEXT(int arg0,
int arg1,
int arg2,
int arg3,
long arg4)
GL2 void glVertexArrayNormalOffsetEXT(GLuint vaobj, GLuint buffer, GLenum type, GLsizei stride, GLintptr offset); GL_EXT_direct_state_accessglVertexArrayNormalOffsetEXT in interface GL2public void glVertexAttrib4ivARB(int arg0,
IntBuffer arg1)
GL2 void glVertexAttrib4ivARB(GLuint index, const GLint * v); GL_ARB_vertex_programglVertexAttrib4ivARB in interface GL2arg1 - a direct or array-backed IntBufferpublic int glVideoCaptureNV(int arg0,
int[] arg1,
int arg2,
long[] arg3,
int arg4)
GL2 GLenum glVideoCaptureNV(GLuint video_capture_slot, GLuint * sequence_num, GLuint64EXT * capture_time); GL_NV_video_captureglVideoCaptureNV in interface GL2public void glSecondaryColorP3ui(int arg0,
int arg1)
GL3 void glSecondaryColorP3ui(GLenum type, GLuint color); GL_ARB_vertex_type_2_10_10_10_rev, GL_VERSION_3_3glSecondaryColorP3ui in interface GL3public void glTexCoordP4ui(int arg0,
int arg1)
GL3 void glTexCoordP4ui(GLenum type, GLuint coords); GL_ARB_vertex_type_2_10_10_10_rev, GL_VERSION_3_3glTexCoordP4ui in interface GL3public void glMatrixLoadIdentityEXT(int arg0)
GL2 void glMatrixLoadIdentityEXT(GLenum mode); GL_EXT_direct_state_accessglMatrixLoadIdentityEXT in interface GL2public void glGetMultiTexParameterIuivEXT(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
GL2 void glGetMultiTexParameterIuivEXT(GLenum texunit, GLenum target, GLenum pname, GLuint * params); GL_EXT_direct_state_accessglGetMultiTexParameterIuivEXT in interface GL2public void glFogCoorddv(double[] arg0,
int arg1)
GL2 void glFogCoorddv(const GLdouble * coord); GL_VERSION_1_4glFogCoorddv in interface GL2public void glVertexAttribL1i64vNV(int arg0,
long[] arg1,
int arg2)
GL2 void glVertexAttribL1i64vNV(GLuint index, const GLint64EXT * v); GL_NV_vertex_attrib_integer_64bitglVertexAttribL1i64vNV in interface GL2public int glGetDebugMessageLogAMD(int arg0,
int arg1,
int[] arg2,
int arg3,
int[] arg4,
int arg5,
int[] arg6,
int arg7,
int[] arg8,
int arg9,
byte[] arg10,
int arg11)
GL2GL3 GLuint glGetDebugMessageLogAMD(GLuint count, GLsizei bufsize, GLenum * categories, GLuint * severities, GLuint * ids, GLsizei * lengths, GLchar * message); GL_AMD_debug_outputglGetDebugMessageLogAMD in interface GL2GL3public void glGetInternalformativ(int arg0,
int arg1,
int arg2,
int arg3,
IntBuffer arg4)
GL2ES3 void glGetInternalformativ(GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint * params); GL_ES_VERSION_3_0, GL_ARB_internalformat_queryglGetInternalformativ in interface GL2ES3arg4 - a direct or array-backed IntBufferpublic void glColor4h(short arg0,
short arg1,
short arg2,
short arg3)
GL2 void glColor4h(GLhalfNV red, GLhalfNV green, GLhalfNV blue, GLhalfNV alpha); GL_NV_half_floatpublic void glColor4i(int arg0,
int arg1,
int arg2,
int arg3)
GL2 void glColor4i(GLint red, GLint green, GLint blue, GLint alpha); GL_VERSION_1_0public void glUniform1fARB(int arg0,
float arg1)
GL2 void glUniform1fARB(GLint location, GLfloat v0); GL_ARB_shader_objectsglUniform1fARB in interface GL2public void glColor4f(float arg0,
float arg1,
float arg2,
float arg3)
glColor4f in interface GLLightingFuncglColor4f in interface GLPointerFuncpublic void glGetTextureParameterIivEXT(int arg0,
int arg1,
int arg2,
IntBuffer arg3)
GL2 void glGetTextureParameterIivEXT(GLuint texture, GLenum target, GLenum pname, GLint * params); GL_EXT_direct_state_accessglGetTextureParameterIivEXT in interface GL2arg3 - a direct or array-backed IntBufferpublic void glFramebufferTextureARB(int arg0,
int arg1,
int arg2,
int arg3)
GL2GL3 void glFramebufferTextureARB(GLenum target, GLenum attachment, GLuint texture, GLint level); GL_ARB_geometry_shader4glFramebufferTextureARB in interface GL2GL3public void glNamedFramebufferTexture2DEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4)
GL2 void glNamedFramebufferTexture2DEXT(GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level); GL_EXT_direct_state_accessglNamedFramebufferTexture2DEXT in interface GL2public void glUniform1f(int arg0,
float arg1)
GL2ES2 void glUniform1f(GLint location, GLfloat x); GL_ES_VERSION_2_0, GL_VERSION_2_0glUniform1f in interface GL2ES2public void glColor4s(short arg0,
short arg1,
short arg2,
short arg3)
GL2 void glColor4s(GLshort red, GLshort green, GLshort blue, GLshort alpha); GL_VERSION_1_0public void glDrawPixels(int arg0,
int arg1,
int arg2,
int arg3,
Buffer arg4)
GL2 void glDrawPixels(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * pixels); GL_VERSION_1_0glDrawPixels in interface GL2arg4 - a direct or array-backed Bufferpublic void glSecondaryColor3uiv(IntBuffer arg0)
GL2 void glSecondaryColor3uiv(const GLuint * v); GL_VERSION_1_4glSecondaryColor3uiv in interface GL2arg0 - a direct or array-backed IntBufferpublic void glValidateProgram(int arg0)
GL2ES2 void glValidateProgram(GLuint program); GL_ES_VERSION_2_0, GL_VERSION_2_0glValidateProgram in interface GL2ES2public void glVertexAttrib1fvARB(int arg0,
FloatBuffer arg1)
GL2 void glVertexAttrib1fvARB(GLuint index, const GLfloat * v); GL_ARB_vertex_programglVertexAttrib1fvARB in interface GL2arg1 - a direct or array-backed FloatBufferpublic void glCoverFillPathInstancedNV(int arg0,
int arg1,
Buffer arg2,
int arg3,
int arg4,
int arg5,
float[] arg6,
int arg7)
GL2 void glCoverFillPathInstancedNV(GLsizei numPaths, GLenum pathNameType, const GLvoid * paths, GLuint pathBase, GLenum coverMode, GLenum transformType, const GLfloat * transformValues); GL_NV_path_renderingglCoverFillPathInstancedNV in interface GL2arg2 - a direct or array-backed Bufferpublic void glDeleteNamesAMD(int arg0,
int arg1,
IntBuffer arg2)
GL2 void glDeleteNamesAMD(GLenum identifier, GLuint num, const GLuint * names); GL_AMD_name_gen_deleteglDeleteNamesAMD in interface GL2arg2 - a direct or array-backed IntBufferpublic void glMultiDrawArraysIndirect(int arg0,
long arg1,
int arg2,
int arg3)
GL4 void glMultiDrawArraysIndirect(GLenum mode, const void * indirect, GLsizei drawcount, GLsizei stride); GL_VERSION_4_3, GL_ARB_multi_draw_indirectglMultiDrawArraysIndirect in interface GL4public void glProgramUniform2dv(int arg0,
int arg1,
int arg2,
DoubleBuffer arg3)
GL4 void glProgramUniform2dv(GLuint program, GLint location, GLsizei count, const GLdouble * value); GL_VERSION_4_1, GL_ARB_separate_shader_objects; GL_EXT_direct_state_access, GL_ARB_gpu_shader_fp64glProgramUniform2dv in interface GL4arg3 - a direct or array-backed DoubleBufferpublic void glMultMatrixf(float[] arg0,
int arg1)
GLMatrixFuncglMultMatrixf in interface GLMatrixFuncpublic void glUniform4uiv(int arg0,
int arg1,
IntBuffer arg2)
GL2ES3 void glUniform4uiv(GLint location, GLsizei count, const GLuint * value); GL_ES_VERSION_3_0, GL_VERSION_3_0; GL_EXT_gpu_shader4glUniform4uiv in interface GL2ES3arg2 - a direct or array-backed IntBufferpublic void glProgramEnvParametersI4uivNV(int arg0,
int arg1,
int arg2,
IntBuffer arg3)
GL2 void glProgramEnvParametersI4uivNV(GLenum target, GLuint index, GLsizei count, const GLuint * params); GL_NV_gpu_program4glProgramEnvParametersI4uivNV in interface GL2arg3 - a direct or array-backed IntBufferpublic void glColor4d(double arg0,
double arg1,
double arg2,
double arg3)
GL2 void glColor4d(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha); GL_VERSION_1_0public void glColor4b(byte arg0,
byte arg1,
byte arg2,
byte arg3)
GL2 void glColor4b(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha); GL_VERSION_1_0public void glVertexWeightfEXT(float arg0)
GL2 void glVertexWeightfEXT(GLfloat weight); GL_EXT_vertex_weightingglVertexWeightfEXT in interface GL2public void glGetLightiv(int arg0,
int arg1,
int[] arg2,
int arg3)
GL2 void glGetLightiv(GLenum light, GLenum pname, GLint * params); GL_VERSION_1_0glGetLightiv in interface GL2public void glBindVertexBuffer(int arg0,
int arg1,
long arg2,
int arg3)
GL4 void glBindVertexBuffer(GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride); GL_VERSION_4_3, GL_ARB_vertex_attrib_bindingglBindVertexBuffer in interface GL4public void glGetTexEnviv(int arg0,
int arg1,
int[] arg2,
int arg3)
GL2ES1 void glGetTexEnviv(GLenum tenv, GLenum pname, GLint * params); GL_VERSION_ES_CL_CM, GL_VERSION_1_0glGetTexEnviv in interface GL2ES1public void glVertexAttribI4sv(int arg0,
short[] arg1,
int arg2)
GL2GL3 void glVertexAttribI4sv(GLuint index, const GLshort * v); GL_VERSION_3_0glVertexAttribI4sv in interface GL2GL3public void glMultiTexCoord4sv(int arg0,
ShortBuffer arg1)
GL2 void glMultiTexCoord4sv(GLenum target, const GLshort * v); GL_VERSION_1_3glMultiTexCoord4sv in interface GL2arg1 - a direct or array-backed ShortBufferpublic void glVertexAttribL1ui64vNV(int arg0,
LongBuffer arg1)
GL2 void glVertexAttribL1ui64vNV(GLuint index, const GLuint64EXT * v); GL_NV_vertex_attrib_integer_64bitglVertexAttribL1ui64vNV in interface GL2arg1 - a direct or array-backed LongBufferpublic boolean glIsVBOArrayBound()
glIsVBOArrayBound in interface GLBasepublic void glVertexAttrib2dv(int arg0,
double[] arg1,
int arg2)
GL2GL3 void glVertexAttrib2dv(GLuint index, const GLdouble * v); GL_VERSION_2_0glVertexAttrib2dv in interface GL2GL3public void glDisableVertexAttribArray(int arg0)
GL2ES2 void glDisableVertexAttribArray(GLuint index); GL_ES_VERSION_2_0, GL_VERSION_2_0glDisableVertexAttribArray in interface GL2ES2public void glVertexAttrib4Nsv(int arg0,
short[] arg1,
int arg2)
GL2GL3 void glVertexAttrib4Nsv(GLuint index, const GLshort * v); GL_VERSION_2_0glVertexAttrib4Nsv in interface GL2GL3public long glCreateSyncFromCLeventARB(long arg0,
long arg1,
int arg2)
GL2GL3 GLsync glCreateSyncFromCLeventARB(cl_context context, cl_event event, GLbitfield flags); GL_ARB_cl_eventglCreateSyncFromCLeventARB in interface GL2GL3public void glUnmapTexture2DINTEL(int arg0,
int arg1)
GL2 void glUnmapTexture2DINTEL(GLuint texture, GLint level); GL_INTEL_map_textureglUnmapTexture2DINTEL in interface GL2public void glNamedCopyBufferSubDataEXT(int arg0,
int arg1,
long arg2,
long arg3,
long arg4)
GL2 void glNamedCopyBufferSubDataEXT(GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); GL_EXT_direct_state_accessglNamedCopyBufferSubDataEXT in interface GL2public void glRasterPos3iv(IntBuffer arg0)
GL2glRasterPos3iv in interface GL2arg0 - a direct or array-backed IntBufferpublic void glGetProgramInfoLog(int arg0,
int arg1,
IntBuffer arg2,
ByteBuffer arg3)
GL2ES2 void glGetProgramInfoLog(GLuint program, GLsizei bufsize, GLsizei * length, GLchar * infolog); GL_ES_VERSION_2_0, GL_VERSION_2_0glGetProgramInfoLog in interface GL2ES2arg2 - a direct or array-backed IntBufferarg3 - a direct or array-backed ByteBufferpublic void glFrameTerminatorGREMEDY()
GL2 void glFrameTerminatorGREMEDY(void); GL_GREMEDY_frame_terminatorglFrameTerminatorGREMEDY in interface GL2public void glProgramUniform2uiv(int arg0,
int arg1,
int arg2,
IntBuffer arg3)
GL4 void glProgramUniform2uiv(GLuint program, GLint location, GLsizei count, const GLuint * value); GL_VERSION_4_1, GL_ARB_separate_shader_objectsglProgramUniform2uiv in interface GL4arg3 - a direct or array-backed IntBufferpublic void glDeleteVertexArrays(int arg0,
IntBuffer arg1)
GL2ES3 void glDeleteVertexArrays(GLsizei n, const GLuint * arrays); GL_ES_VERSION_3_0, GL_ARB_vertex_array_object, GL_VERSION_3_0glDeleteVertexArrays in interface GL2ES3arg1 - a direct or array-backed IntBufferpublic void glViewportArrayv(int arg0,
int arg1,
float[] arg2,
int arg3)
GL4 void glViewportArrayv(GLuint first, GLsizei count, const GLfloat * v); GL_VERSION_4_1, GL_ARB_viewport_arrayglViewportArrayv in interface GL4public void glTextureView(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7)
GL4 void glTextureView(GLuint texture, GLenum target, GLuint origtexture, GLenum internalformat, GLuint minlevel, GLuint numlevels, GLuint minlayer, GLuint numlayers); GL_VERSION_4_3, GL_ARB_texture_viewglTextureView in interface GL4public void glLinkProgram(int arg0)
GL2ES2 void glLinkProgram(GLuint program); GL_ES_VERSION_2_0, GL_VERSION_2_0glLinkProgram in interface GL2ES2public void glVertexAttribs3hv(int arg0,
int arg1,
ShortBuffer arg2)
GL2 void glVertexAttribs3hv(GLuint index, GLsizei n, const GLhalfNV * v); GL_NV_half_floatglVertexAttribs3hv in interface GL2arg2 - a direct or array-backed ShortBufferpublic void glBindVertexShaderEXT(int arg0)
GL2 void glBindVertexShaderEXT(GLuint id); GL_EXT_vertex_shaderglBindVertexShaderEXT in interface GL2public void glBlendFuncSeparateIndexedAMD(int arg0,
int arg1,
int arg2,
int arg3,
int arg4)
GL2 void glBlendFuncSeparateIndexedAMD(GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); GL_AMD_draw_buffers_blendglBlendFuncSeparateIndexedAMD in interface GL2public void glGetProgramivARB(int arg0,
int arg1,
IntBuffer arg2)
GL2 void glGetProgramivARB(GLenum target, GLenum pname, GLint * params); GL_ARB_vertex_programglGetProgramivARB in interface GL2arg2 - a direct or array-backed IntBufferpublic boolean glIsNameAMD(int arg0,
int arg1)
GL2 GLboolean glIsNameAMD(GLenum identifier, GLuint name); GL_AMD_name_gen_deleteglIsNameAMD in interface GL2public void glGetMultiTexEnvfvEXT(int arg0,
int arg1,
int arg2,
FloatBuffer arg3)
GL2 void glGetMultiTexEnvfvEXT(GLenum texunit, GLenum target, GLenum pname, GLfloat * params); GL_EXT_direct_state_accessglGetMultiTexEnvfvEXT in interface GL2arg3 - a direct or array-backed FloatBufferpublic void glUniform2dv(int arg0,
int arg1,
DoubleBuffer arg2)
GL4 void glUniform2dv(GLint location, GLsizei count, const GLdouble * value); GL_VERSION_4_0, GL_ARB_gpu_shader_fp64glUniform2dv in interface GL4arg2 - a direct or array-backed DoubleBufferpublic void glUniformHandleui64vNV(int arg0,
int arg1,
long[] arg2,
int arg3)
GL2 void glUniformHandleui64vNV(GLint location, GLsizei count, const GLuint64 * value); GL_NV_bindless_textureglUniformHandleui64vNV in interface GL2public void glGetPerfMonitorGroupStringAMD(int arg0,
int arg1,
IntBuffer arg2,
ByteBuffer arg3)
GL2 void glGetPerfMonitorGroupStringAMD(GLuint group, GLsizei bufSize, GLsizei * length, GLchar * groupString); GL_AMD_performance_monitorglGetPerfMonitorGroupStringAMD in interface GL2arg2 - a direct or array-backed IntBufferarg3 - a direct or array-backed ByteBufferpublic void glUniformMatrix2x4dv(int arg0,
int arg1,
boolean arg2,
DoubleBuffer arg3)
GL4 void glUniformMatrix2x4dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); GL_VERSION_4_0, GL_ARB_gpu_shader_fp64glUniformMatrix2x4dv in interface GL4arg3 - a direct or array-backed DoubleBufferpublic void glVertexAttribI1ivEXT(int arg0,
int[] arg1,
int arg2)
GL2 void glVertexAttribI1ivEXT(GLuint index, const GLint * v); GL_NV_vertex_program4glVertexAttribI1ivEXT in interface GL2public void glTexCoordP4uiv(int arg0,
int[] arg1,
int arg2)
GL3 void glTexCoordP4uiv(GLenum type, const GLuint * coords); GL_ARB_vertex_type_2_10_10_10_rev, GL_VERSION_3_3glTexCoordP4uiv in interface GL3public void glProgramUniform4dv(int arg0,
int arg1,
int arg2,
double[] arg3,
int arg4)
GL4 void glProgramUniform4dv(GLuint program, GLint location, GLsizei count, const GLdouble * value); GL_VERSION_4_1, GL_ARB_separate_shader_objects; GL_EXT_direct_state_access, GL_ARB_gpu_shader_fp64glProgramUniform4dv in interface GL4public void glTexStorageSparseAMD(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6)
GL2 void glTexStorageSparseAMD(GLenum target, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLsizei layers, GLbitfield flags); GL_AMD_sparse_textureglTexStorageSparseAMD in interface GL2public void glDepthRangeArrayv(int arg0,
int arg1,
DoubleBuffer arg2)
GL4 void glDepthRangeArrayv(GLuint first, GLsizei count, const GLdouble * v); GL_VERSION_4_1, GL_ARB_viewport_arrayglDepthRangeArrayv in interface GL4arg2 - a direct or array-backed DoubleBufferpublic void glVertexAttribI4ui(int arg0,
int arg1,
int arg2,
int arg3,
int arg4)
GL2ES3 void glVertexAttribI4ui(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); GL_ES_VERSION_3_0, GL_VERSION_3_0glVertexAttribI4ui in interface GL2ES3public void glMatrixLoadfEXT(int arg0,
FloatBuffer arg1)
GL2 void glMatrixLoadfEXT(GLenum mode, const GLfloat * m); GL_EXT_direct_state_accessglMatrixLoadfEXT in interface GL2arg1 - a direct or array-backed FloatBufferpublic void glUniform2ui64NV(int arg0,
long arg1,
long arg2)
GL3bc void glUniform2ui64NV(GLint location, GLuint64EXT x, GLuint64EXT y); GL_NV_gpu_shader5glUniform2ui64NV in interface GL3bcpublic void glProgramUniformMatrix4x2fvEXT(int arg0,
int arg1,
int arg2,
boolean arg3,
float[] arg4,
int arg5)
GL2 void glProgramUniformMatrix4x2fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); GL_EXT_direct_state_accessglProgramUniformMatrix4x2fvEXT in interface GL2public int glGenVertexShadersEXT(int arg0)
GL2 GLuint glGenVertexShadersEXT(GLuint range); GL_EXT_vertex_shaderglGenVertexShadersEXT in interface GL2public void glGetNamedProgramLocalParameterIuivEXT(int arg0,
int arg1,
int arg2,
IntBuffer arg3)
GL2 void glGetNamedProgramLocalParameterIuivEXT(GLuint program, GLenum target, GLuint index, GLuint * params); GL_EXT_direct_state_accessglGetNamedProgramLocalParameterIuivEXT in interface GL2arg3 - a direct or array-backed IntBufferpublic void glVertexAttrib4Nub(int arg0,
byte arg1,
byte arg2,
byte arg3,
byte arg4)
GL2GL3 void glVertexAttrib4Nub(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); GL_VERSION_2_0glVertexAttrib4Nub in interface GL2GL3public void glSecondaryColor3usv(ShortBuffer arg0)
GL2 void glSecondaryColor3usv(const GLushort * v); GL_VERSION_1_4glSecondaryColor3usv in interface GL2arg0 - a direct or array-backed ShortBufferpublic void glNormalFormatNV(int arg0,
int arg1)
GL2GL3 void glNormalFormatNV(GLenum type, GLsizei stride); GL_NV_vertex_buffer_unified_memoryglNormalFormatNV in interface GL2GL3public void glVertexBlendARB(int arg0)
GL2 void glVertexBlendARB(GLint count); GL_ARB_vertex_blendglVertexBlendARB in interface GL2public void glProgramUniform2fv(int arg0,
int arg1,
int arg2,
float[] arg3,
int arg4)
GL4 void glProgramUniform2fv(GLuint program, GLint location, GLsizei count, const GLfloat * value); GL_VERSION_4_1, GL_ARB_separate_shader_objects; GL_EXT_direct_state_access, GL_EXT_separate_shader_objectsglProgramUniform2fv in interface GL4public void glColor4fv(FloatBuffer arg0)
GL2glColor4fv in interface GL2arg0 - a direct or array-backed FloatBufferpublic void glVertexArrayTexCoordOffsetEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
long arg5)
GL2 void glVertexArrayTexCoordOffsetEXT(GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset); GL_EXT_direct_state_accessglVertexArrayTexCoordOffsetEXT in interface GL2public void glVertex3sv(ShortBuffer arg0)
GL2glVertex3sv in interface GL2arg0 - a direct or array-backed ShortBufferpublic void glGetBufferParameteri64v(int arg0,
int arg1,
long[] arg2,
int arg3)
GL3ES3 void glGetBufferParameteri64v(GLenum target, GLenum pname, GLint64 * params); GL_ES_VERSION_3_0, GL_VERSION_3_2glGetBufferParameteri64v in interface GL3ES3public void glLoadMatrixd(double[] arg0,
int arg1)
GL2glLoadMatrixd in interface GL2public void glGetnUniformiv(int arg0,
int arg1,
int arg2,
IntBuffer arg3)
GL void glGetnUniformiv(GLuint program, GLint location, GLsizei bufSize, GLint * params); GL_ARB_robustness; GL_EXT_robustnessglGetnUniformiv in interface GLarg3 - a direct or array-backed IntBufferpublic void glVertex3hv(short[] arg0,
int arg1)
GL2 void glVertex3hv(const GLhalfNV * v); GL_NV_half_floatglVertex3hv in interface GL2public void glWriteMaskEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5)
GL2 void glWriteMaskEXT(GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum outZ, GLenum outW); GL_EXT_vertex_shaderglWriteMaskEXT in interface GL2public void glNamedProgramLocalParametersI4uivEXT(int arg0,
int arg1,
int arg2,
int arg3,
IntBuffer arg4)
GL2 void glNamedProgramLocalParametersI4uivEXT(GLuint program, GLenum target, GLuint index, GLsizei count, const GLuint * params); GL_EXT_direct_state_accessglNamedProgramLocalParametersI4uivEXT in interface GL2arg4 - a direct or array-backed IntBufferpublic void glProgramUniformMatrix2x3fvEXT(int arg0,
int arg1,
int arg2,
boolean arg3,
FloatBuffer arg4)
GL2 void glProgramUniformMatrix2x3fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); GL_EXT_direct_state_accessglProgramUniformMatrix2x3fvEXT in interface GL2arg4 - a direct or array-backed FloatBufferpublic void glTexCoord3iv(int[] arg0,
int arg1)
GL2glTexCoord3iv in interface GL2public void glGetProgramLocalParameterIivNV(int arg0,
int arg1,
IntBuffer arg2)
GL2 void glGetProgramLocalParameterIivNV(GLenum target, GLuint index, GLint * params); GL_NV_gpu_program4glGetProgramLocalParameterIivNV in interface GL2arg2 - a direct or array-backed IntBufferpublic void glMultiTexGenfvEXT(int arg0,
int arg1,
int arg2,
FloatBuffer arg3)
GL2 void glMultiTexGenfvEXT(GLenum texunit, GLenum coord, GLenum pname, const GLfloat * params); GL_EXT_direct_state_accessglMultiTexGenfvEXT in interface GL2arg3 - a direct or array-backed FloatBufferpublic void glNamedFramebufferRenderbufferEXT(int arg0,
int arg1,
int arg2,
int arg3)
GL2 void glNamedFramebufferRenderbufferEXT(GLuint framebuffer, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); GL_EXT_direct_state_accessglNamedFramebufferRenderbufferEXT in interface GL2public void glVertexAttrib2dvARB(int arg0,
double[] arg1,
int arg2)
GL2 void glVertexAttrib2dvARB(GLuint index, const GLdouble * v); GL_ARB_vertex_programglVertexAttrib2dvARB in interface GL2public void glGenTransformFeedbacks(int arg0,
int[] arg1,
int arg2)
GL4ES3 void glGenTransformFeedbacks(GLsizei n, GLuint * ids); GL_ES_VERSION_3_0, GL_VERSION_4_0, GL_ARB_transform_feedback2glGenTransformFeedbacks in interface GL4ES3public void glUniformMatrix4fv(int arg0,
int arg1,
boolean arg2,
float[] arg3,
int arg4)
GL2ES2 void glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); GL_ES_VERSION_2_0, GL_VERSION_2_0glUniformMatrix4fv in interface GL2ES2public void glUniformHandleui64NV(int arg0,
long arg1)
GL2 void glUniformHandleui64NV(GLint location, GLuint64 value); GL_NV_bindless_textureglUniformHandleui64NV in interface GL2public void glVertex4dv(double[] arg0,
int arg1)
GL2glVertex4dv in interface GL2public void glCopyMultiTexImage2DEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
int arg8)
GL2 void glCopyMultiTexImage2DEXT(GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); GL_EXT_direct_state_accessglCopyMultiTexImage2DEXT in interface GL2public void glEndPerfMonitorAMD(int arg0)
GL2 void glEndPerfMonitorAMD(GLuint monitor); GL_AMD_performance_monitorglEndPerfMonitorAMD in interface GL2public void glVertexAttrib4usvARB(int arg0,
short[] arg1,
int arg2)
GL2 void glVertexAttrib4usvARB(GLuint index, const GLushort * v); GL_ARB_vertex_programglVertexAttrib4usvARB in interface GL2public void glSampleMaskIndexedNV(int arg0,
int arg1)
GL2 void glSampleMaskIndexedNV(GLuint index, GLbitfield mask); GL_NV_explicit_multisampleglSampleMaskIndexedNV in interface GL2public void glGetQueryIndexediv(int arg0,
int arg1,
int arg2,
IntBuffer arg3)
GL4 void glGetQueryIndexediv(GLenum target, GLuint index, GLenum pname, GLint * params); GL_VERSION_4_0, GL_ARB_transform_feedback3glGetQueryIndexediv in interface GL4arg3 - a direct or array-backed IntBufferpublic void glValidateProgramARB(int arg0)
GL2 void glValidateProgramARB(GLhandleARB programObj); GL_ARB_shader_objectsglValidateProgramARB in interface GL2public void glProgramEnvParameters4fvEXT(int arg0,
int arg1,
int arg2,
FloatBuffer arg3)
GL2 void glProgramEnvParameters4fvEXT(GLenum target, GLuint index, GLsizei count, const GLfloat * params); GL_EXT_gpu_program_parametersglProgramEnvParameters4fvEXT in interface GL2arg3 - a direct or array-backed FloatBufferpublic void glGetShaderiv(int arg0,
int arg1,
IntBuffer arg2)
GL2ES2 void glGetShaderiv(GLuint shader, GLenum pname, GLint * params); GL_ES_VERSION_2_0, GL_VERSION_2_0glGetShaderiv in interface GL2ES2arg2 - a direct or array-backed IntBufferpublic void glStencilMaskSeparate(int arg0,
int arg1)
GL2ES2 void glStencilMaskSeparate(GLenum face, GLuint mask); GL_ES_VERSION_2_0, GL_VERSION_2_0glStencilMaskSeparate in interface GL2ES2public void glUniformMatrix3fvARB(int arg0,
int arg1,
boolean arg2,
FloatBuffer arg3)
GL2 void glUniformMatrix3fvARB(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); GL_ARB_shader_objectsglUniformMatrix3fvARB in interface GL2arg3 - a direct or array-backed FloatBufferpublic void glGetTextureParameterivEXT(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
GL2 void glGetTextureParameterivEXT(GLuint texture, GLenum target, GLenum pname, GLint * params); GL_EXT_direct_state_accessglGetTextureParameterivEXT in interface GL2public void glProgramUniformui64vNV(int arg0,
int arg1,
int arg2,
LongBuffer arg3)
GL2GL3 void glProgramUniformui64vNV(GLuint program, GLint location, GLsizei count, const GLuint64EXT * value); GL_NV_shader_buffer_loadglProgramUniformui64vNV in interface GL2GL3arg3 - a direct or array-backed LongBufferpublic void glMultiTexCoord2h(int arg0,
short arg1,
short arg2)
GL2 void glMultiTexCoord2h(GLenum target, GLhalfNV s, GLhalfNV t); GL_NV_half_floatglMultiTexCoord2h in interface GL2public void glMultiTexCoord2i(int arg0,
int arg1,
int arg2)
GL2 void glMultiTexCoord2i(GLenum target, GLint s, GLint t); GL_VERSION_1_3glMultiTexCoord2i in interface GL2public void glNormal3i(int arg0,
int arg1,
int arg2)
GL2 void glNormal3i(GLint nx, GLint ny, GLint nz); GL_VERSION_1_0glNormal3i in interface GL2public void glMultiTexCoord2f(int arg0,
float arg1,
float arg2)
GL2 void glMultiTexCoord2f(GLenum target, GLfloat s, GLfloat t); GL_VERSION_1_3glMultiTexCoord2f in interface GL2public void glVertexAttribP3ui(int arg0,
int arg1,
boolean arg2,
int arg3)
GL3 void glVertexAttribP3ui(GLuint index, GLenum type, GLboolean normalized, GLuint value); GL_ARB_vertex_type_2_10_10_10_rev, GL_VERSION_3_3glVertexAttribP3ui in interface GL3public void glVertex2iv(IntBuffer arg0)
GL2glVertex2iv in interface GL2arg0 - a direct or array-backed IntBufferpublic void glMultiTexCoord2d(int arg0,
double arg1,
double arg2)
GL2 void glMultiTexCoord2d(GLenum target, GLdouble s, GLdouble t); GL_VERSION_1_3glMultiTexCoord2d in interface GL2public void glVertexAttribP4uiv(int arg0,
int arg1,
boolean arg2,
IntBuffer arg3)
GL3 void glVertexAttribP4uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint * value); GL_ARB_vertex_type_2_10_10_10_rev, GL_VERSION_3_3glVertexAttribP4uiv in interface GL3arg3 - a direct or array-backed IntBufferpublic void glVertexP2ui(int arg0,
int arg1)
GL3 void glVertexP2ui(GLenum type, GLuint value); GL_ARB_vertex_type_2_10_10_10_rev, GL_VERSION_3_3glVertexP2ui in interface GL3public void glGetUniformi64vNV(int arg0,
int arg1,
long[] arg2,
int arg3)
GL3bc void glGetUniformi64vNV(GLuint program, GLint location, GLint64EXT * params); GL_NV_gpu_shader5glGetUniformi64vNV in interface GL3bcpublic void glRasterPos3sv(ShortBuffer arg0)
GL2glRasterPos3sv in interface GL2arg0 - a direct or array-backed ShortBufferpublic void glGetQueryiv(int arg0,
int arg1,
int[] arg2,
int arg3)
GL2ES2 void glGetQueryiv(GLenum target, GLenum pname, GLint * params); GL_ES_VERSION_3_0, GL_VERSION_1_5; GL_EXT_occlusion_query_boolean, GL_EXT_disjoint_timer_queryglGetQueryiv in interface GL2ES2public void glGenBuffers(int arg0,
int[] arg1,
int arg2)
GL void glGenBuffers(GLsizei n, GLuint * buffers); GL_VERSION_ES_CL_CM, GL_VERSION_1_5, GL_ES_VERSION_2_0glGenBuffers in interface GLpublic void glGetTextureParameterfvEXT(int arg0,
int arg1,
int arg2,
FloatBuffer arg3)
GL2 void glGetTextureParameterfvEXT(GLuint texture, GLenum target, GLenum pname, GLfloat * params); GL_EXT_direct_state_accessglGetTextureParameterfvEXT in interface GL2arg3 - a direct or array-backed FloatBufferpublic void glProgramUniform3uiv(int arg0,
int arg1,
int arg2,
IntBuffer arg3)
GL4 void glProgramUniform3uiv(GLuint program, GLint location, GLsizei count, const GLuint * value); GL_VERSION_4_1, GL_ARB_separate_shader_objectsglProgramUniform3uiv in interface GL4arg3 - a direct or array-backed IntBufferpublic void glSecondaryColor3iv(int[] arg0,
int arg1)
GL2 void glSecondaryColor3iv(const GLint * v); GL_VERSION_1_4glSecondaryColor3iv in interface GL2public void glProgramBufferParametersfvNV(int arg0,
int arg1,
int arg2,
int arg3,
FloatBuffer arg4)
GL2 void glProgramBufferParametersfvNV(GLenum target, GLuint bindingIndex, GLuint wordIndex, GLsizei count, const GLfloat * params); GL_NV_parameter_buffer_objectglProgramBufferParametersfvNV in interface GL2arg4 - a direct or array-backed FloatBufferpublic void glCopyConvolutionFilter1D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4)
GL2 void glCopyConvolutionFilter1D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); GL_VERSION_1_2, GL_ARB_imagingglCopyConvolutionFilter1D in interface GL2public void glDeleteTextures(int arg0,
IntBuffer arg1)
GL void glDeleteTextures(GLsizei n, const GLuint * textures); GL_VERSION_ES_CL_CM, GL_VERSION_1_1, GL_ES_VERSION_2_0glDeleteTextures in interface GLarg1 - a direct or array-backed IntBufferpublic void glTextureParameterIuivEXT(int arg0,
int arg1,
int arg2,
IntBuffer arg3)
GL2 void glTextureParameterIuivEXT(GLuint texture, GLenum target, GLenum pname, const GLuint * params); GL_EXT_direct_state_accessglTextureParameterIuivEXT in interface GL2arg3 - a direct or array-backed IntBufferpublic void glVertexAttrib4NivARB(int arg0,
int[] arg1,
int arg2)
GL2 void glVertexAttrib4NivARB(GLuint index, const GLint * v); GL_ARB_vertex_programglVertexAttrib4NivARB in interface GL2public void glMultiTexEnvfvEXT(int arg0,
int arg1,
int arg2,
FloatBuffer arg3)
GL2 void glMultiTexEnvfvEXT(GLenum texunit, GLenum target, GLenum pname, const GLfloat * params); GL_EXT_direct_state_accessglMultiTexEnvfvEXT in interface GL2arg3 - a direct or array-backed FloatBufferpublic void glGetFloati_vEXT(int arg0,
int arg1,
float[] arg2,
int arg3)
GL2 void glGetFloati_vEXT(GLenum pname, GLuint index, GLfloat * params); GL_EXT_direct_state_accessglGetFloati_vEXT in interface GL2public void glObjectLabel(int arg0,
int arg1,
int arg2,
ByteBuffer arg3)
GL2ES2 void glObjectLabel(GLenum identifier, GLuint name, GLsizei length, const GLchar * label); GL_VERSION_4_3, GL_KHR_debug; GL_KHR_debugglObjectLabel in interface GL2ES2arg3 - a direct or array-backed ByteBufferpublic void glGenNamesAMD(int arg0,
int arg1,
IntBuffer arg2)
GL2 void glGenNamesAMD(GLenum identifier, GLuint num, GLuint * names); GL_AMD_name_gen_deleteglGenNamesAMD in interface GL2arg2 - a direct or array-backed IntBufferpublic void glValidateProgramPipeline(int arg0)
GL4 void glValidateProgramPipeline(GLuint pipeline); GL_VERSION_4_1, GL_ARB_separate_shader_objects; GL_EXT_separate_shader_objectsglValidateProgramPipeline in interface GL4public void glTextureStorage2D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5)
GL void glTextureStorage2D(GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); GL_EXT_texture_storage, GL_ARB_texture_storageglTextureStorage2D in interface GLpublic void glGetIntegerv(int arg0,
IntBuffer arg1)
GL void glGetIntegerv(GLenum pname, GLint * params); GL_VERSION_ES_CL_CM, GL_VERSION_1_0, GL_ES_VERSION_2_0glGetIntegerv in interface GLMatrixFuncglGetIntegerv in interface GLarg0 - GLMatrixFunc.GL_MATRIX_MODE to receive the current matrix modearg1 - a direct or array-backed IntBufferpublic void glMultiTexCoord2s(int arg0,
short arg1,
short arg2)
GL2 void glMultiTexCoord2s(GLenum target, GLshort s, GLshort t); GL_VERSION_1_3glMultiTexCoord2s in interface GL2public void glCompressedTextureSubImage2DEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
int arg8,
Buffer arg9)
GL2 void glCompressedTextureSubImage2DEXT(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid * bits); GL_EXT_direct_state_accessglCompressedTextureSubImage2DEXT in interface GL2arg9 - a direct or array-backed Bufferpublic void glVertexAttribI4usv(int arg0,
ShortBuffer arg1)
GL2GL3 void glVertexAttribI4usv(GLuint index, const GLushort * v); GL_VERSION_3_0glVertexAttribI4usv in interface GL2GL3arg1 - a direct or array-backed ShortBufferpublic void glProgramUniform3uivEXT(int arg0,
int arg1,
int arg2,
IntBuffer arg3)
GL2 void glProgramUniform3uivEXT(GLuint program, GLint location, GLsizei count, const GLuint * value); GL_EXT_direct_state_accessglProgramUniform3uivEXT in interface GL2arg3 - a direct or array-backed IntBufferpublic void glGetActiveAttrib(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4,
int[] arg5,
int arg6,
int[] arg7,
int arg8,
byte[] arg9,
int arg10)
GL2ES2 void glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufsize, GLsizei * length, GLint * size, GLenum * type, GLchar * name); GL_ES_VERSION_2_0, GL_VERSION_2_0glGetActiveAttrib in interface GL2ES2public void glPathCoverDepthFuncNV(int arg0)
GL2 void glPathCoverDepthFuncNV(GLenum func); GL_NV_path_renderingglPathCoverDepthFuncNV in interface GL2public void glMultiTexCoord4d(int arg0,
double arg1,
double arg2,
double arg3,
double arg4)
GL2 void glMultiTexCoord4d(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q); GL_VERSION_1_3glMultiTexCoord4d in interface GL2public void glMatrixIndexusvARB(int arg0,
short[] arg1,
int arg2)
GL2 void glMatrixIndexusvARB(GLint size, const GLushort * indices); GL_ARB_matrix_paletteglMatrixIndexusvARB in interface GL2public void glMultiTexCoord4i(int arg0,
int arg1,
int arg2,
int arg3,
int arg4)
GL2 void glMultiTexCoord4i(GLenum target, GLint s, GLint t, GLint r, GLint q); GL_VERSION_1_3glMultiTexCoord4i in interface GL2public void glVertexAttrib2f(int arg0,
float arg1,
float arg2)
GL2ES2 void glVertexAttrib2f(GLuint indx, GLfloat x, GLfloat y); GL_ES_VERSION_2_0, GL_VERSION_2_0glVertexAttrib2f in interface GL2ES2public void glMultiTexCoord4h(int arg0,
short arg1,
short arg2,
short arg3,
short arg4)
GL2 void glMultiTexCoord4h(GLenum target, GLhalfNV s, GLhalfNV t, GLhalfNV r, GLhalfNV q); GL_NV_half_floatglMultiTexCoord4h in interface GL2public int glQueryMatrixxOES(int[] arg0,
int arg1,
int[] arg2,
int arg3)
GL2 GLbitfield glQueryMatrixxOES(GLfixed * mantissa, GLint * exponent); GL_OES_query_matrixglQueryMatrixxOES in interface GL2public int glQueryMatrixxOES(IntBuffer arg0, IntBuffer arg1)
GL2 GLbitfield glQueryMatrixxOES(GLfixed * mantissa, GLint * exponent); GL_OES_query_matrixglQueryMatrixxOES in interface GL2arg0 - a direct or array-backed IntBufferarg1 - a direct or array-backed IntBufferpublic void glGetQueryObjectuiv(int arg0,
int arg1,
IntBuffer arg2)
GL2ES2 void glGetQueryObjectuiv(GLuint id, GLenum pname, GLuint * params); GL_ES_VERSION_3_0, GL_VERSION_1_5; GL_EXT_occlusion_query_boolean, GL_EXT_disjoint_timer_queryglGetQueryObjectuiv in interface GL2ES2arg2 - a direct or array-backed IntBufferpublic void glVertexAttrib2d(int arg0,
double arg1,
double arg2)
GL2GL3 void glVertexAttrib2d(GLuint index, GLdouble x, GLdouble y); GL_VERSION_2_0glVertexAttrib2d in interface GL2GL3public void glMultiTexCoord4f(int arg0,
float arg1,
float arg2,
float arg3,
float arg4)
GL2ES1 void glMultiTexCoord4f(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); GL_VERSION_1_3, GL_VERSION_ES_CMglMultiTexCoord4f in interface GL2ES1public void glClearNamedBufferSubDataEXT(int arg0,
int arg1,
int arg2,
int arg3,
long arg4,
long arg5,
Buffer arg6)
GL2GL3 void glClearNamedBufferSubDataEXT(GLuint buffer, GLenum internalformat, GLenum format, GLenum type, GLsizeiptr offset, GLsizeiptr size, const void * data); GL_ARB_clear_buffer_objectglClearNamedBufferSubDataEXT in interface GL2GL3arg6 - a direct or array-backed Bufferpublic void glVertexAttrib2h(int arg0,
short arg1,
short arg2)
GL2 void glVertexAttrib2h(GLuint index, GLhalfNV x, GLhalfNV y); GL_NV_half_floatglVertexAttrib2h in interface GL2public void glVertexAttrib2fvARB(int arg0,
float[] arg1,
int arg2)
GL2 void glVertexAttrib2fvARB(GLuint index, const GLfloat * v); GL_ARB_vertex_programglVertexAttrib2fvARB in interface GL2public void glGetBufferSubData(int arg0,
long arg1,
long arg2,
Buffer arg3)
GL2GL3 void glGetBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, GLvoid * data); GL_VERSION_1_5glGetBufferSubData in interface GL2GL3arg3 - a direct only Bufferpublic void glMatrixMultdEXT(int arg0,
DoubleBuffer arg1)
GL2 void glMatrixMultdEXT(GLenum mode, const GLdouble * m); GL_EXT_direct_state_accessglMatrixMultdEXT in interface GL2arg1 - a direct or array-backed DoubleBufferpublic void glNormalP3uiv(int arg0,
IntBuffer arg1)
GL3 void glNormalP3uiv(GLenum type, const GLuint * coords); GL_ARB_vertex_type_2_10_10_10_rev, GL_VERSION_3_3glNormalP3uiv in interface GL3arg1 - a direct or array-backed IntBufferpublic void glFramebufferTexture3D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5)
GL2ES2 void glFramebufferTexture3D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); GL_ARB_framebuffer_object, GL_VERSION_3_0; GL_OES_texture_3DglFramebufferTexture3D in interface GL2ES2public void glVertexAttrib2s(int arg0,
short arg1,
short arg2)
GL2GL3 void glVertexAttrib2s(GLuint index, GLshort x, GLshort y); GL_VERSION_2_0glVertexAttrib2s in interface GL2GL3public int glBindParameterEXT(int arg0)
GL2 GLuint glBindParameterEXT(GLenum value); GL_EXT_vertex_shaderglBindParameterEXT in interface GL2public void glUniformMatrix4x2dv(int arg0,
int arg1,
boolean arg2,
double[] arg3,
int arg4)
GL4 void glUniformMatrix4x2dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); GL_VERSION_4_0, GL_ARB_gpu_shader_fp64glUniformMatrix4x2dv in interface GL4public void glGetnPolygonStipple(int arg0,
ByteBuffer arg1)
GL2 void glGetnPolygonStipple(GLsizei bufSize, GLubyte * pattern); GL_ARB_robustnessglGetnPolygonStipple in interface GL2arg1 - a direct or array-backed ByteBufferpublic void glDeleteProgramPipelines(int arg0,
int[] arg1,
int arg2)
GL4 void glDeleteProgramPipelines(GLsizei n, const GLuint * pipelines); GL_VERSION_4_1, GL_ARB_separate_shader_objects; GL_EXT_separate_shader_objectsglDeleteProgramPipelines in interface GL4public void glVertexAttribI3ui(int arg0,
int arg1,
int arg2,
int arg3)
GL2GL3 void glVertexAttribI3ui(GLuint index, GLuint x, GLuint y, GLuint z); GL_VERSION_3_0glVertexAttribI3ui in interface GL2GL3public void glGetTexImage(int arg0,
int arg1,
int arg2,
int arg3,
long arg4)
GL2GL3 void glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid * pixels); GL_VERSION_1_0glGetTexImage in interface GL2GL3public void glVertexAttrib1hv(int arg0,
short[] arg1,
int arg2)
GL2 void glVertexAttrib1hv(GLuint index, const GLhalfNV * v); GL_NV_half_floatglVertexAttrib1hv in interface GL2public int glGetError()
GL GLenum glGetError(void); GL_VERSION_ES_CL_CM, GL_VERSION_1_0, GL_ES_VERSION_2_0glGetError in interface GLpublic void glClearColorIui(int arg0,
int arg1,
int arg2,
int arg3)
GL2 void glClearColorIui(GLuint red, GLuint green, GLuint blue, GLuint alpha); GL_EXT_texture_integerglClearColorIui in interface GL2public void glVertexAttrib4NuivARB(int arg0,
IntBuffer arg1)
GL2 void glVertexAttrib4NuivARB(GLuint index, const GLuint * v); GL_ARB_vertex_programglVertexAttrib4NuivARB in interface GL2arg1 - a direct or array-backed IntBufferpublic void glUniform3ui64vNV(int arg0,
int arg1,
long[] arg2,
int arg3)
GL3bc void glUniform3ui64vNV(GLint location, GLsizei count, const GLuint64EXT * value); GL_NV_gpu_shader5glUniform3ui64vNV in interface GL3bcpublic boolean glIsProgramARB(int arg0)
GL2 GLboolean glIsProgramARB(GLuint program); GL_ARB_vertex_programglIsProgramARB in interface GL2public void glUniformMatrix4fvARB(int arg0,
int arg1,
boolean arg2,
float[] arg3,
int arg4)
GL2 void glUniformMatrix4fvARB(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); GL_ARB_shader_objectsglUniformMatrix4fvARB in interface GL2public void glGetMapfv(int arg0,
int arg1,
float[] arg2,
int arg3)
GL2 void glGetMapfv(GLenum target, GLenum query, GLfloat * v); GL_VERSION_1_0glGetMapfv in interface GL2public void glGetVariantIntegervEXT(int arg0,
int arg1,
int[] arg2,
int arg3)
GL2 void glGetVariantIntegervEXT(GLuint id, GLenum value, GLint * data); GL_EXT_vertex_shaderglGetVariantIntegervEXT in interface GL2public void glGenVertexArrays(int arg0,
IntBuffer arg1)
GL2ES3 void glGenVertexArrays(GLsizei n, GLuint * arrays); GL_ES_VERSION_3_0, GL_ARB_vertex_array_object, GL_VERSION_3_0glGenVertexArrays in interface GL2ES3arg1 - a direct or array-backed IntBufferpublic void glGetShaderPrecisionFormat(int arg0,
int arg1,
int[] arg2,
int arg3,
int[] arg4,
int arg5)
GL2ES2 void glGetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, GLint * range, GLint * precision);
GL_ES_VERSION_2_0 and GL_ARB_ES2_compatibility.
glGetShaderPrecisionFormat in interface GL2ES2public void glGetShaderPrecisionFormat(int arg0,
int arg1,
IntBuffer arg2,
IntBuffer arg3)
GL2ES2 void glGetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, GLint * range, GLint * precision);
GL_ES_VERSION_2_0 and GL_ARB_ES2_compatibility.
glGetShaderPrecisionFormat in interface GL2ES2public void glMultiTexCoord4s(int arg0,
short arg1,
short arg2,
short arg3,
short arg4)
GL2 void glMultiTexCoord4s(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q); GL_VERSION_1_3glMultiTexCoord4s in interface GL2public void glRasterPos3fv(float[] arg0,
int arg1)
GL2glRasterPos3fv in interface GL2public boolean isVBOArrayBound()
isVBOArrayBound in interface GLBaseGL.GL_ARRAY_BUFFER via GL.glBindBuffer(int, int), otherwise falsepublic void glVertexAttribI4ivEXT(int arg0,
int[] arg1,
int arg2)
GL2 void glVertexAttribI4ivEXT(GLuint index, const GLint * v); GL_NV_vertex_program4glVertexAttribI4ivEXT in interface GL2public void glColorPointer(int arg0,
int arg1,
int arg2,
Buffer arg3)
glColorPointer in interface GLPointerFuncpublic void glTessellationModeAMD(int arg0)
GL2GL3 void glTessellationModeAMD(GLenum mode); GL_AMD_vertex_shader_tesselator, GL_AMD_vertex_shader_tessellatorglTessellationModeAMD in interface GL2GL3public void glDeleteOcclusionQueriesNV(int arg0,
int[] arg1,
int arg2)
GL2 void glDeleteOcclusionQueriesNV(GLsizei n, const GLuint * ids); GL_NV_occlusion_queryglDeleteOcclusionQueriesNV in interface GL2public void glVertexWeighth(short arg0)
GL2 void glVertexWeighth(GLhalfNV weight); GL_NV_half_floatglVertexWeighth in interface GL2public void glUniform4i64NV(int arg0,
long arg1,
long arg2,
long arg3,
long arg4)
GL3bc void glUniform4i64NV(GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w); GL_NV_gpu_shader5glUniform4i64NV in interface GL3bcpublic void glVertex2fv(float[] arg0,
int arg1)
GL2glVertex2fv in interface GL2public void glGetNamedStringARB(int arg0,
String arg1,
int arg2,
int[] arg3,
int arg4,
byte[] arg5,
int arg6)
GL2GL3 void glGetNamedStringARB(GLint namelen, const GLchar * name, GLsizei bufSize, GLint * stringlen, GLchar * string); GL_ARB_shading_language_includeglGetNamedStringARB in interface GL2GL3public void glGetHistogramParameterfv(int arg0,
int arg1,
float[] arg2,
int arg3)
GL2 void glGetHistogramParameterfv(GLenum target, GLenum pname, GLfloat * params); GL_VERSION_1_2, GL_ARB_imagingglGetHistogramParameterfv in interface GL2public void glProgramUniformMatrix4fv(int arg0,
int arg1,
int arg2,
boolean arg3,
FloatBuffer arg4)
GL4 void glProgramUniformMatrix4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); GL_VERSION_4_1, GL_ARB_separate_shader_objects; GL_EXT_direct_state_access, GL_EXT_separate_shader_objectsglProgramUniformMatrix4fv in interface GL4arg4 - a direct or array-backed FloatBufferpublic void glMultMatrixd(DoubleBuffer arg0)
GL2glMultMatrixd in interface GL2arg0 - a direct or array-backed DoubleBufferpublic void glMultiTexParameterivEXT(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
GL2 void glMultiTexParameterivEXT(GLenum texunit, GLenum target, GLenum pname, const GLint * params); GL_EXT_direct_state_accessglMultiTexParameterivEXT in interface GL2public void glGetVertexAttribivARB(int arg0,
int arg1,
int[] arg2,
int arg3)
GL2 void glGetVertexAttribivARB(GLuint index, GLenum pname, GLint * params); GL_ARB_vertex_programglGetVertexAttribivARB in interface GL2public void glTexCoord4bOES(byte arg0,
byte arg1,
byte arg2,
byte arg3)
GL2 void glTexCoord4bOES(GLbyte s, GLbyte t, GLbyte r, GLbyte q); GL_OES_byte_coordinatesglTexCoord4bOES in interface GL2public void glBeginQuery(int arg0,
int arg1)
GL2ES2 void glBeginQuery(GLenum target, GLuint id); GL_ES_VERSION_3_0, GL_VERSION_1_5; GL_EXT_occlusion_query_boolean, GL_EXT_disjoint_timer_queryglBeginQuery in interface GL2ES2public void glWaitSync(long arg0,
int arg1,
long arg2)
GL3ES3 void glWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout); GL_ARB_sync, GL_ES_VERSION_3_0, GL_VERSION_3_2glWaitSync in interface GL3ES3public void glShadeModel(int arg0)
glShadeModel in interface GLLightingFuncpublic void glVertexAttribI4usvEXT(int arg0,
ShortBuffer arg1)
GL2 void glVertexAttribI4usvEXT(GLuint index, const GLushort * v); GL_NV_vertex_program4glVertexAttribI4usvEXT in interface GL2arg1 - a direct or array-backed ShortBufferpublic void glGetSamplerParameterIuiv(int arg0,
int arg1,
IntBuffer arg2)
GL3 void glGetSamplerParameterIuiv(GLuint sampler, GLenum pname, GLuint * params); GL_ARB_sampler_objects, GL_VERSION_3_3glGetSamplerParameterIuiv in interface GL3arg2 - a direct or array-backed IntBufferpublic void glGetProgramLocalParameterfvARB(int arg0,
int arg1,
float[] arg2,
int arg3)
GL2 void glGetProgramLocalParameterfvARB(GLenum target, GLuint index, GLfloat * params); GL_ARB_vertex_programglGetProgramLocalParameterfvARB in interface GL2public void glUniform2fv(int arg0,
int arg1,
float[] arg2,
int arg3)
GL2ES2 void glUniform2fv(GLint location, GLsizei count, const GLfloat * v); GL_ES_VERSION_2_0, GL_VERSION_2_0glUniform2fv in interface GL2ES2public void glUniform4dv(int arg0,
int arg1,
double[] arg2,
int arg3)
GL4 void glUniform4dv(GLint location, GLsizei count, const GLdouble * value); GL_VERSION_4_0, GL_ARB_gpu_shader_fp64glUniform4dv in interface GL4public void glWeightubvARB(int arg0,
byte[] arg1,
int arg2)
GL2 void glWeightubvARB(GLint size, const GLubyte * weights); GL_ARB_vertex_blendglWeightubvARB in interface GL2public void glVertexAttribL1i64vNV(int arg0,
LongBuffer arg1)
GL2 void glVertexAttribL1i64vNV(GLuint index, const GLint64EXT * v); GL_NV_vertex_attrib_integer_64bitglVertexAttribL1i64vNV in interface GL2arg1 - a direct or array-backed LongBufferpublic void glIndexFuncEXT(int arg0,
float arg1)
GL2 void glIndexFuncEXT(GLenum func, GLclampf ref); GL_EXT_index_funcglIndexFuncEXT in interface GL2public boolean glAreTexturesResident(int arg0,
int[] arg1,
int arg2,
byte[] arg3,
int arg4)
GL2 GLboolean glAreTexturesResident(GLsizei n, const GLuint * textures, GLboolean * residences); GL_VERSION_1_1glAreTexturesResident in interface GL2public void glProgramUniformMatrix2x4fv(int arg0,
int arg1,
int arg2,
boolean arg3,
FloatBuffer arg4)
GL4 void glProgramUniformMatrix2x4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); GL_VERSION_4_1, GL_ARB_separate_shader_objectsglProgramUniformMatrix2x4fv in interface GL4arg4 - a direct or array-backed FloatBufferpublic void glUniform4iARB(int arg0,
int arg1,
int arg2,
int arg3,
int arg4)
GL2 void glUniform4iARB(GLint location, GLint v0, GLint v1, GLint v2, GLint v3); GL_ARB_shader_objectsglUniform4iARB in interface GL2public void glProgramUniform4ui64vNV(int arg0,
int arg1,
int arg2,
long[] arg3,
int arg4)
GL3bc void glProgramUniform4ui64vNV(GLuint program, GLint location, GLsizei count, const GLuint64EXT * value); GL_NV_gpu_shader5glProgramUniform4ui64vNV in interface GL3bcpublic void glGenQueries(int arg0,
int[] arg1,
int arg2)
GL2ES2 void glGenQueries(GLsizei n, GLuint * ids); GL_ES_VERSION_3_0, GL_VERSION_1_5; GL_EXT_occlusion_query_boolean, GL_EXT_disjoint_timer_queryglGenQueries in interface GL2ES2public void glProgramUniform2uivEXT(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
GL2 void glProgramUniform2uivEXT(GLuint program, GLint location, GLsizei count, const GLuint * value); GL_EXT_direct_state_accessglProgramUniform2uivEXT in interface GL2public void glTexParameteri(int arg0,
int arg1,
int arg2)
GL void glTexParameteri(GLenum target, GLenum pname, GLint param); GL_VERSION_ES_CL_CM, GL_VERSION_1_0, GL_ES_VERSION_2_0glTexParameteri in interface GLpublic void glGetVertexAttribIiv(int arg0,
int arg1,
IntBuffer arg2)
GL2ES3 void glGetVertexAttribIiv(GLuint index, GLenum pname, GLint * params); GL_ES_VERSION_3_0, GL_VERSION_3_0glGetVertexAttribIiv in interface GL2ES3arg2 - a direct or array-backed IntBufferpublic void glGetnHistogram(int arg0,
boolean arg1,
int arg2,
int arg3,
int arg4,
Buffer arg5)
GL2 void glGetnHistogram(GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, GLvoid * values); GL_ARB_robustnessglGetnHistogram in interface GL2arg5 - a direct or array-backed Bufferpublic void glFlushMappedNamedBufferRangeEXT(int arg0,
long arg1,
long arg2)
GL2 void glFlushMappedNamedBufferRangeEXT(GLuint buffer, GLintptr offset, GLsizeiptr length); GL_EXT_direct_state_accessglFlushMappedNamedBufferRangeEXT in interface GL2public void glMultiTexCoord2iv(int arg0,
IntBuffer arg1)
GL2 void glMultiTexCoord2iv(GLenum target, const GLint * v); GL_VERSION_1_3glMultiTexCoord2iv in interface GL2arg1 - a direct or array-backed IntBufferpublic void glVertexAttrib1fv(int arg0,
FloatBuffer arg1)
GL2ES2 void glVertexAttrib1fv(GLuint indx, const GLfloat * values); GL_ES_VERSION_2_0, GL_VERSION_2_0glVertexAttrib1fv in interface GL2ES2arg1 - a direct or array-backed FloatBufferpublic void glNormal3sv(ShortBuffer arg0)
GL2glNormal3sv in interface GL2arg0 - a direct or array-backed ShortBufferpublic void glGetActiveUniformName(int arg0,
int arg1,
int arg2,
IntBuffer arg3,
ByteBuffer arg4)
GL2GL3 void glGetActiveUniformName(GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei * length, GLchar * uniformName); GL_ARB_uniform_buffer_object, GL_VERSION_3_1glGetActiveUniformName in interface GL2GL3arg3 - a direct or array-backed IntBufferarg4 - a direct or array-backed ByteBufferpublic void glTexCoord4d(double arg0,
double arg1,
double arg2,
double arg3)
GL2 void glTexCoord4d(GLdouble s, GLdouble t, GLdouble r, GLdouble q); GL_VERSION_1_0glTexCoord4d in interface GL2public void glTexCoord4h(short arg0,
short arg1,
short arg2,
short arg3)
GL2 void glTexCoord4h(GLhalfNV s, GLhalfNV t, GLhalfNV r, GLhalfNV q); GL_NV_half_floatglTexCoord4h in interface GL2public void glMatrixPopEXT(int arg0)
GL2 void glMatrixPopEXT(GLenum mode); GL_EXT_direct_state_accessglMatrixPopEXT in interface GL2public void glTexCoord4f(float arg0,
float arg1,
float arg2,
float arg3)
GL2 void glTexCoord4f(GLfloat s, GLfloat t, GLfloat r, GLfloat q); GL_VERSION_1_0glTexCoord4f in interface GL2public void glTexStorage2D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4)
GL void glTexStorage2D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); GL_ES_VERSION_3_0, GL_VERSION_4_2, GL_ARB_texture_storage; GL_EXT_texture_storageglTexStorage2D in interface GLpublic void glVertexAttrib2hv(int arg0,
ShortBuffer arg1)
GL2 void glVertexAttrib2hv(GLuint index, const GLhalfNV * v); GL_NV_half_floatglVertexAttrib2hv in interface GL2arg1 - a direct or array-backed ShortBufferpublic void glTexCoord4i(int arg0,
int arg1,
int arg2,
int arg3)
GL2 void glTexCoord4i(GLint s, GLint t, GLint r, GLint q); GL_VERSION_1_0glTexCoord4i in interface GL2public void glColor4hv(ShortBuffer arg0)
GL2 void glColor4hv(const GLhalfNV * v); GL_NV_half_floatglColor4hv in interface GL2arg0 - a direct or array-backed ShortBufferpublic void glDeleteObjectARB(int arg0)
GL2 void glDeleteObjectARB(GLhandleARB obj); GL_ARB_shader_objectsglDeleteObjectARB in interface GL2public void glVertexAttrib3dvARB(int arg0,
DoubleBuffer arg1)
GL2 void glVertexAttrib3dvARB(GLuint index, const GLdouble * v); GL_ARB_vertex_programglVertexAttrib3dvARB in interface GL2arg1 - a direct or array-backed DoubleBufferpublic void glVertex3d(double arg0,
double arg1,
double arg2)
GL2 void glVertex3d(GLdouble x, GLdouble y, GLdouble z); GL_VERSION_1_0glVertex3d in interface GL2public void glMultiTexImage2DEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
int arg8,
Buffer arg9)
GL2 void glMultiTexImage2DEXT(GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid * pixels); GL_EXT_direct_state_accessglMultiTexImage2DEXT in interface GL2arg9 - a direct or array-backed Bufferpublic void glTexCoord4s(short arg0,
short arg1,
short arg2,
short arg3)
GL2 void glTexCoord4s(GLshort s, GLshort t, GLshort r, GLshort q); GL_VERSION_1_0glTexCoord4s in interface GL2public long glGetTextureHandleNV(int arg0)
GL2 GLuint64 glGetTextureHandleNV(GLuint texture); GL_NV_bindless_textureglGetTextureHandleNV in interface GL2public void glBitmap(int arg0,
int arg1,
float arg2,
float arg3,
float arg4,
float arg5,
long arg6)
GL2 void glBitmap(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte * bitmap); GL_VERSION_1_0public void glGetMapParameterfvNV(int arg0,
int arg1,
float[] arg2,
int arg3)
GL2 void glGetMapParameterfvNV(GLenum target, GLenum pname, GLfloat * params); GL_NV_evaluatorsglGetMapParameterfvNV in interface GL2public void glGetTextureLevelParameterivEXT(int arg0,
int arg1,
int arg2,
int arg3,
IntBuffer arg4)
GL2 void glGetTextureLevelParameterivEXT(GLuint texture, GLenum target, GLint level, GLenum pname, GLint * params); GL_EXT_direct_state_accessglGetTextureLevelParameterivEXT in interface GL2arg4 - a direct or array-backed IntBufferpublic void glVertexAttrib4dv(int arg0,
DoubleBuffer arg1)
GL2GL3 void glVertexAttrib4dv(GLuint index, const GLdouble * v); GL_VERSION_2_0glVertexAttrib4dv in interface GL2GL3arg1 - a direct or array-backed DoubleBufferpublic void glGetOcclusionQueryuivNV(int arg0,
int arg1,
IntBuffer arg2)
GL2 void glGetOcclusionQueryuivNV(GLuint id, GLenum pname, GLuint * params); GL_NV_occlusion_queryglGetOcclusionQueryuivNV in interface GL2arg2 - a direct or array-backed IntBufferpublic void glVideoCaptureStreamParameterfvNV(int arg0,
int arg1,
int arg2,
float[] arg3,
int arg4)
GL2 void glVideoCaptureStreamParameterfvNV(GLuint video_capture_slot, GLuint stream, GLenum pname, const GLfloat * params); GL_NV_video_captureglVideoCaptureStreamParameterfvNV in interface GL2public boolean glIsRenderbuffer(int arg0)
GL GLboolean glIsRenderbuffer(GLuint renderbuffer); GL_ARB_framebuffer_object, GL_VERSION_3_0, GL_ES_VERSION_2_0; GL_OES_framebuffer_objectglIsRenderbuffer in interface GLpublic void glProgramUniform2i64NV(int arg0,
int arg1,
long arg2,
long arg3)
GL3bc void glProgramUniform2i64NV(GLuint program, GLint location, GLint64EXT x, GLint64EXT y); GL_NV_gpu_shader5glProgramUniform2i64NV in interface GL3bcpublic void glTextureParameterfvEXT(int arg0,
int arg1,
int arg2,
FloatBuffer arg3)
GL2 void glTextureParameterfvEXT(GLuint texture, GLenum target, GLenum pname, const GLfloat * params); GL_EXT_direct_state_accessglTextureParameterfvEXT in interface GL2arg3 - a direct or array-backed FloatBufferpublic void glRasterPos4iv(int[] arg0,
int arg1)
GL2glRasterPos4iv in interface GL2public void glDrawElementsIndirect(int arg0,
int arg1,
Buffer arg2)
GL4bc void glDrawElementsIndirect(GLenum mode, GLenum type, const GLvoid * indirect); GL_VERSION_4_0, GL_ARB_draw_indirectglDrawElementsIndirect in interface GL4bcarg2 - a direct or array-backed Bufferpublic void glGetVertexAttribLui64vNV(int arg0,
int arg1,
LongBuffer arg2)
GL2 void glGetVertexAttribLui64vNV(GLuint index, GLenum pname, GLuint64EXT * params); GL_NV_vertex_attrib_integer_64bitglGetVertexAttribLui64vNV in interface GL2arg2 - a direct or array-backed LongBufferpublic void glDeleteFramebuffers(int arg0,
int[] arg1,
int arg2)
GL void glDeleteFramebuffers(GLsizei n, const GLuint * framebuffers); GL_ARB_framebuffer_object, GL_VERSION_3_0, GL_ES_VERSION_2_0; GL_OES_framebuffer_objectglDeleteFramebuffers in interface GLpublic void glEnableVariantClientStateEXT(int arg0)
GL2 void glEnableVariantClientStateEXT(GLuint id); GL_EXT_vertex_shaderglEnableVariantClientStateEXT in interface GL2public void glNamedProgramLocalParameterI4uivEXT(int arg0,
int arg1,
int arg2,
IntBuffer arg3)
GL2 void glNamedProgramLocalParameterI4uivEXT(GLuint program, GLenum target, GLuint index, const GLuint * params); GL_EXT_direct_state_accessglNamedProgramLocalParameterI4uivEXT in interface GL2arg3 - a direct or array-backed IntBufferpublic void glProgramLocalParameterI4uiNV(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5)
GL2 void glProgramLocalParameterI4uiNV(GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); GL_NV_gpu_program4glProgramLocalParameterI4uiNV in interface GL2public void glNormal3s(short arg0,
short arg1,
short arg2)
GL2 void glNormal3s(GLshort nx, GLshort ny, GLshort nz); GL_VERSION_1_0glNormal3s in interface GL2public void glCullParameterdvEXT(int arg0,
DoubleBuffer arg1)
GL2 void glCullParameterdvEXT(GLenum pname, GLdouble * params); GL_EXT_cull_vertexglCullParameterdvEXT in interface GL2arg1 - a direct or array-backed DoubleBufferpublic void glGetBufferParameterui64vNV(int arg0,
int arg1,
LongBuffer arg2)
GL2GL3 void glGetBufferParameterui64vNV(GLenum target, GLenum pname, GLuint64EXT * params); GL_NV_shader_buffer_loadglGetBufferParameterui64vNV in interface GL2GL3arg2 - a direct or array-backed LongBufferpublic boolean isVBOElementArrayBound()
isVBOElementArrayBound in interface GLBaseGL.GL_ELEMENT_ARRAY_BUFFER via GL.glBindBuffer(int, int), otherwise falsepublic void glVertexAttribI3ivEXT(int arg0,
IntBuffer arg1)
GL2 void glVertexAttribI3ivEXT(GLuint index, const GLint * v); GL_NV_vertex_program4glVertexAttribI3ivEXT in interface GL2arg1 - a direct or array-backed IntBufferpublic void glTexCoord4fv(float[] arg0,
int arg1)
GL2glTexCoord4fv in interface GL2public void glNormal3h(short arg0,
short arg1,
short arg2)
GL2 void glNormal3h(GLhalfNV nx, GLhalfNV ny, GLhalfNV nz); GL_NV_half_floatglNormal3h in interface GL2public void glClearBufferuiv(int arg0,
int arg1,
int[] arg2,
int arg3)
GL2ES3 void glClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint * value); GL_ES_VERSION_3_0, GL_VERSION_3_0glClearBufferuiv in interface GL2ES3public void glGetVertexArrayIntegervEXT(int arg0,
int arg1,
IntBuffer arg2)
GL2 void glGetVertexArrayIntegervEXT(GLuint vaobj, GLenum pname, GLint * param); GL_EXT_direct_state_accessglGetVertexArrayIntegervEXT in interface GL2arg2 - a direct or array-backed IntBufferpublic void glVertex4hv(ShortBuffer arg0)
GL2 void glVertex4hv(const GLhalfNV * v); GL_NV_half_floatglVertex4hv in interface GL2arg0 - a direct or array-backed ShortBufferpublic void glGetShaderInfoLog(int arg0,
int arg1,
IntBuffer arg2,
ByteBuffer arg3)
GL2ES2 void glGetShaderInfoLog(GLuint shader, GLsizei bufsize, GLsizei * length, GLchar * infolog); GL_ES_VERSION_2_0, GL_VERSION_2_0glGetShaderInfoLog in interface GL2ES2arg2 - a direct or array-backed IntBufferarg3 - a direct or array-backed ByteBufferpublic void glProgramUniformMatrix3dv(int arg0,
int arg1,
int arg2,
boolean arg3,
double[] arg4,
int arg5)
GL4 void glProgramUniformMatrix3dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); GL_VERSION_4_1, GL_ARB_separate_shader_objects; GL_EXT_direct_state_access, GL_ARB_gpu_shader_fp64glProgramUniformMatrix3dv in interface GL4public void glCompressedMultiTexImage1DEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
Buffer arg7)
GL2 void glCompressedMultiTexImage1DEXT(GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid * bits); GL_EXT_direct_state_accessglCompressedMultiTexImage1DEXT in interface GL2arg7 - a direct or array-backed Bufferpublic void glTexCoord3hv(short[] arg0,
int arg1)
GL2 void glTexCoord3hv(const GLhalfNV * v); GL_NV_half_floatglTexCoord3hv in interface GL2public void glBlendEquationSeparate(int arg0,
int arg1)
GL void glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha); GL_ES_VERSION_2_0, GL_VERSION_2_0; GL_OES_blend_equation_separateglBlendEquationSeparate in interface GLpublic void glGetTextureImageEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
Buffer arg5)
GL2 void glGetTextureImageEXT(GLuint texture, GLenum target, GLint level, GLenum format, GLenum type, GLvoid * pixels); GL_EXT_direct_state_accessglGetTextureImageEXT in interface GL2arg5 - a direct or array-backed Bufferpublic void glReadPixels(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
long arg6)
GL void glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid * pixels); GL_VERSION_ES_CL_CM, GL_VERSION_1_0, GL_ES_VERSION_2_0glReadPixels in interface GLpublic void glVertex4sv(short[] arg0,
int arg1)
GL2glVertex4sv in interface GL2public void glBindBuffer(int arg0,
int arg1)
GL void glBindBuffer(GLenum target, GLuint buffer); GL_VERSION_ES_CL_CM, GL_VERSION_1_5, GL_ES_VERSION_2_0glBindBuffer in interface GLpublic void glGetProgramEnvParameterIivNV(int arg0,
int arg1,
int[] arg2,
int arg3)
GL2 void glGetProgramEnvParameterIivNV(GLenum target, GLuint index, GLint * params); GL_NV_gpu_program4glGetProgramEnvParameterIivNV in interface GL2public void glVertexAttribI3uivEXT(int arg0,
IntBuffer arg1)
GL2 void glVertexAttribI3uivEXT(GLuint index, const GLuint * v); GL_NV_vertex_program4glVertexAttribI3uivEXT in interface GL2arg1 - a direct or array-backed IntBufferpublic void glInitNames()
GL2glInitNames in interface GL2public void glColorFormatNV(int arg0,
int arg1,
int arg2)
GL2GL3 void glColorFormatNV(GLint size, GLenum type, GLsizei stride); GL_NV_vertex_buffer_unified_memoryglColorFormatNV in interface GL2GL3public void glShaderStorageBlockBinding(int arg0,
int arg1,
int arg2)
GL4 void glShaderStorageBlockBinding(GLuint program, GLuint storageBlockIndex, GLuint storageBlockBinding); GL_VERSION_4_3, GL_ARB_shader_storage_buffer_objectglShaderStorageBlockBinding in interface GL4public void glDisableVertexAttribArrayARB(int arg0)
GL2 void glDisableVertexAttribArrayARB(GLuint index); GL_ARB_vertex_programglDisableVertexAttribArrayARB in interface GL2public void glEvalCoord2dv(double[] arg0,
int arg1)
GL2glEvalCoord2dv in interface GL2public void glUniform3iv(int arg0,
int arg1,
int[] arg2,
int arg3)
GL2ES2 void glUniform3iv(GLint location, GLsizei count, const GLint * v); GL_ES_VERSION_2_0, GL_VERSION_2_0glUniform3iv in interface GL2ES2public void glGetMultiTexGendvEXT(int arg0,
int arg1,
int arg2,
DoubleBuffer arg3)
GL2 void glGetMultiTexGendvEXT(GLenum texunit, GLenum coord, GLenum pname, GLdouble * params); GL_EXT_direct_state_accessglGetMultiTexGendvEXT in interface GL2arg3 - a direct or array-backed DoubleBufferpublic void glGenSamplers(int arg0,
IntBuffer arg1)
GL3ES3 void glGenSamplers(GLsizei count, GLuint * samplers); GL_ARB_sampler_objects, GL_ES_VERSION_3_0, GL_VERSION_3_3glGenSamplers in interface GL3ES3arg1 - a direct or array-backed IntBufferpublic void glVertexAttrib2sv(int arg0,
short[] arg1,
int arg2)
GL2GL3 void glVertexAttrib2sv(GLuint index, const GLshort * v); GL_VERSION_2_0glVertexAttrib2sv in interface GL2GL3public void glVariantfvEXT(int arg0,
FloatBuffer arg1)
GL2 void glVariantfvEXT(GLuint id, const GLfloat * addr); GL_EXT_vertex_shaderglVariantfvEXT in interface GL2arg1 - a direct or array-backed FloatBufferpublic boolean glIsSync(long arg0)
GL3ES3 GLboolean glIsSync(GLsync sync); GL_ARB_sync, GL_ES_VERSION_3_0, GL_VERSION_3_2public void glIndexdv(DoubleBuffer arg0)
GL2glIndexdv in interface GL2arg0 - a direct or array-backed DoubleBufferpublic void glTextureSubImage2DEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
int arg8,
Buffer arg9)
GL2 void glTextureSubImage2DEXT(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * pixels); GL_EXT_direct_state_accessglTextureSubImage2DEXT in interface GL2arg9 - a direct or array-backed Bufferpublic void glProgramUniformMatrix3x2dv(int arg0,
int arg1,
int arg2,
boolean arg3,
DoubleBuffer arg4)
GL4 void glProgramUniformMatrix3x2dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); GL_VERSION_4_1, GL_ARB_separate_shader_objects; GL_EXT_direct_state_access, GL_ARB_gpu_shader_fp64glProgramUniformMatrix3x2dv in interface GL4arg4 - a direct or array-backed DoubleBufferpublic void glGetPerfMonitorCountersAMD(int arg0,
IntBuffer arg1,
IntBuffer arg2,
int arg3,
IntBuffer arg4)
GL2 void glGetPerfMonitorCountersAMD(GLuint group, GLint * numCounters, GLint * maxActiveCounters, GLsizei counterSize, GLuint * counters); GL_AMD_performance_monitorglGetPerfMonitorCountersAMD in interface GL2arg1 - a direct or array-backed IntBufferarg2 - a direct or array-backed IntBufferarg4 - a direct or array-backed IntBufferpublic void glCopyTextureSubImage1DEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6)
GL2 void glCopyTextureSubImage1DEXT(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); GL_EXT_direct_state_accessglCopyTextureSubImage1DEXT in interface GL2public ByteBuffer glMapNamedBufferEXT(int arg0, int arg1)
GL2 void * glMapNamedBufferEXT(GLuint buffer, GLenum access); GL_EXT_direct_state_accessglMapNamedBufferEXT in interface GL2public void glDrawElementsInstancedBaseVertexBaseInstance(int arg0,
int arg1,
int arg2,
Buffer arg3,
int arg4,
int arg5,
int arg6)
GL4bc void glDrawElementsInstancedBaseVertexBaseInstance(GLenum mode, GLsizei count, GLenum type, const void * indices, GLsizei instancecount, GLint basevertex, GLuint baseinstance); GL_VERSION_4_2, GL_ARB_base_instanceglDrawElementsInstancedBaseVertexBaseInstance in interface GL4bcarg3 - a direct or array-backed Bufferpublic void glSecondaryColor3hv(short[] arg0,
int arg1)
GL2 void glSecondaryColor3hv(const GLhalfNV * v); GL_NV_half_floatglSecondaryColor3hv in interface GL2public void glScaled(double arg0,
double arg1,
double arg2)
GL2 void glScaled(GLdouble x, GLdouble y, GLdouble z); GL_VERSION_1_0public void glGetnPolygonStipple(int arg0,
byte[] arg1,
int arg2)
GL2 void glGetnPolygonStipple(GLsizei bufSize, GLubyte * pattern); GL_ARB_robustnessglGetnPolygonStipple in interface GL2public void glUniform4ui64vNV(int arg0,
int arg1,
long[] arg2,
int arg3)
GL3bc void glUniform4ui64vNV(GLint location, GLsizei count, const GLuint64EXT * value); GL_NV_gpu_shader5glUniform4ui64vNV in interface GL3bcpublic void glMultiTexCoordP3uiv(int arg0,
int arg1,
int[] arg2,
int arg3)
GL3 void glMultiTexCoordP3uiv(GLenum texture, GLenum type, const GLuint * coords); GL_ARB_vertex_type_2_10_10_10_rev, GL_VERSION_3_3glMultiTexCoordP3uiv in interface GL3public void glVertexArrayVertexAttribBindingEXT(int arg0,
int arg1,
int arg2)
GL2GL3 void glVertexArrayVertexAttribBindingEXT(GLuint vaobj, GLuint attribindex, GLuint bindingindex); GL_ARB_vertex_attrib_bindingglVertexArrayVertexAttribBindingEXT in interface GL2GL3public void glVertexAttribP4ui(int arg0,
int arg1,
boolean arg2,
int arg3)
GL3 void glVertexAttribP4ui(GLuint index, GLenum type, GLboolean normalized, GLuint value); GL_ARB_vertex_type_2_10_10_10_rev, GL_VERSION_3_3glVertexAttribP4ui in interface GL3public void glGetTexParameteriv(int arg0,
int arg1,
IntBuffer arg2)
GL void glGetTexParameteriv(GLenum target, GLenum pname, GLint * params); GL_VERSION_ES_CL_CM, GL_VERSION_1_0, GL_ES_VERSION_2_0glGetTexParameteriv in interface GLarg2 - a direct or array-backed IntBufferpublic void glSamplerParameterIuiv(int arg0,
int arg1,
int[] arg2,
int arg3)
GL3 void glSamplerParameterIuiv(GLuint sampler, GLenum pname, const GLuint * param); GL_ARB_sampler_objects, GL_VERSION_3_3glSamplerParameterIuiv in interface GL3public void glGetTexParameterIuiv(int arg0,
int arg1,
IntBuffer arg2)
GL2GL3 void glGetTexParameterIuiv(GLenum target, GLenum pname, GLuint * params); GL_VERSION_3_0; GL_EXT_texture_integerglGetTexParameterIuiv in interface GL2GL3arg2 - a direct or array-backed IntBufferpublic void glVertexAttribI2iv(int arg0,
IntBuffer arg1)
GL2GL3 void glVertexAttribI2iv(GLuint index, const GLint * v); GL_VERSION_3_0glVertexAttribI2iv in interface GL2GL3arg1 - a direct or array-backed IntBufferpublic void glProgramUniformMatrix4x3fv(int arg0,
int arg1,
int arg2,
boolean arg3,
float[] arg4,
int arg5)
GL4 void glProgramUniformMatrix4x3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); GL_VERSION_4_1, GL_ARB_separate_shader_objectsglProgramUniformMatrix4x3fv in interface GL4public long glVDPAURegisterOutputSurfaceNV(Buffer arg0, int arg1, int arg2, IntBuffer arg3)
GL2 GLvdpauSurfaceNV glVDPAURegisterOutputSurfaceNV(GLvoid * vdpSurface, GLenum target, GLsizei numTextureNames, const GLuint * textureNames); GL_NV_vdpau_interopglVDPAURegisterOutputSurfaceNV in interface GL2arg0 - a direct or array-backed Bufferarg3 - a direct or array-backed IntBufferpublic void glGetSamplerParameterfv(int arg0,
int arg1,
FloatBuffer arg2)
GL3ES3 void glGetSamplerParameterfv(GLuint sampler, GLenum pname, GLfloat * params); GL_ARB_sampler_objects, GL_ES_VERSION_3_0, GL_VERSION_3_3glGetSamplerParameterfv in interface GL3ES3arg2 - a direct or array-backed FloatBufferpublic void glObjectLabel(int arg0,
int arg1,
int arg2,
byte[] arg3,
int arg4)
GL2ES2 void glObjectLabel(GLenum identifier, GLuint name, GLsizei length, const GLchar * label); GL_VERSION_4_3, GL_KHR_debug; GL_KHR_debugglObjectLabel in interface GL2ES2public void glNamedProgramLocalParameterI4iEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6)
GL2 void glNamedProgramLocalParameterI4iEXT(GLuint program, GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w); GL_EXT_direct_state_accessglNamedProgramLocalParameterI4iEXT in interface GL2public void glFramebufferReadBufferEXT(int arg0,
int arg1)
GL2 void glFramebufferReadBufferEXT(GLuint framebuffer, GLenum mode); GL_EXT_direct_state_accessglFramebufferReadBufferEXT in interface GL2public void glProgramUniform1uivEXT(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
GL2 void glProgramUniform1uivEXT(GLuint program, GLint location, GLsizei count, const GLuint * value); GL_EXT_direct_state_accessglProgramUniform1uivEXT in interface GL2public void glProgramUniform3iv(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
GL4 void glProgramUniform3iv(GLuint program, GLint location, GLsizei count, const GLint * value); GL_VERSION_4_1, GL_ARB_separate_shader_objects; GL_EXT_direct_state_access, GL_EXT_separate_shader_objectsglProgramUniform3iv in interface GL4public void glTexCoordPointer(int arg0,
int arg1,
int arg2,
Buffer arg3)
glTexCoordPointer in interface GLPointerFuncpublic void glGetDoublei_vEXT(int arg0,
int arg1,
DoubleBuffer arg2)
GL2 void glGetDoublei_vEXT(GLenum pname, GLuint index, GLdouble * params); GL_EXT_direct_state_accessglGetDoublei_vEXT in interface GL2arg2 - a direct or array-backed DoubleBufferpublic void glGetInteger64i_v(int arg0,
int arg1,
LongBuffer arg2)
GL3ES3 void glGetInteger64i_v(GLenum target, GLuint index, GLint64 * data); GL_ES_VERSION_3_0, GL_VERSION_3_2glGetInteger64i_v in interface GL3ES3arg2 - a direct or array-backed LongBufferpublic void glDeleteRenderbuffers(int arg0,
IntBuffer arg1)
GL void glDeleteRenderbuffers(GLsizei n, const GLuint * renderbuffers); GL_ARB_framebuffer_object, GL_VERSION_3_0, GL_ES_VERSION_2_0; GL_OES_framebuffer_objectglDeleteRenderbuffers in interface GLarg1 - a direct or array-backed IntBufferpublic void glVertexAttribP3uiv(int arg0,
int arg1,
boolean arg2,
int[] arg3,
int arg4)
GL3 void glVertexAttribP3uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint * value); GL_ARB_vertex_type_2_10_10_10_rev, GL_VERSION_3_3glVertexAttribP3uiv in interface GL3public void glStencilFillPathNV(int arg0,
int arg1,
int arg2)
GL2 void glStencilFillPathNV(GLuint path, GLenum fillMode, GLuint mask); GL_NV_path_renderingglStencilFillPathNV in interface GL2public void glConvolutionFilter2D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
long arg6)
GL2 void glConvolutionFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * image); GL_VERSION_1_2, GL_ARB_imagingglConvolutionFilter2D in interface GL2public void glWeightubvARB(int arg0,
ByteBuffer arg1)
GL2 void glWeightubvARB(GLint size, const GLubyte * weights); GL_ARB_vertex_blendglWeightubvARB in interface GL2arg1 - a direct or array-backed ByteBufferpublic void glVertexAttrib1dvARB(int arg0,
double[] arg1,
int arg2)
GL2 void glVertexAttrib1dvARB(GLuint index, const GLdouble * v); GL_ARB_vertex_programglVertexAttrib1dvARB in interface GL2public void glStencilStrokePathNV(int arg0,
int arg1,
int arg2)
GL2 void glStencilStrokePathNV(GLuint path, GLint reference, GLuint mask); GL_NV_path_renderingglStencilStrokePathNV in interface GL2public void glProgramEnvParameterI4iNV(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5)
GL2 void glProgramEnvParameterI4iNV(GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w); GL_NV_gpu_program4glProgramEnvParameterI4iNV in interface GL2public void glGetIntegeri_v(int arg0,
int arg1,
IntBuffer arg2)
GL2ES3 void glGetIntegeri_v(GLenum target, GLuint index, GLint * data); GL_ES_VERSION_3_0, GL_VERSION_3_0glGetIntegeri_v in interface GL2ES3arg2 - a direct or array-backed IntBufferpublic void glGetPathCoordsNV(int arg0,
float[] arg1,
int arg2)
GL2 void glGetPathCoordsNV(GLuint path, GLfloat * coords); GL_NV_path_renderingglGetPathCoordsNV in interface GL2public void glMapVertexAttrib1dAPPLE(int arg0,
int arg1,
double arg2,
double arg3,
int arg4,
int arg5,
double[] arg6,
int arg7)
GL2 void glMapVertexAttrib1dAPPLE(GLuint index, GLuint size, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble * points); GL_APPLE_vertex_program_evaluatorsglMapVertexAttrib1dAPPLE in interface GL2public void glVertexP3uiv(int arg0,
IntBuffer arg1)
GL3 void glVertexP3uiv(GLenum type, const GLuint * value); GL_ARB_vertex_type_2_10_10_10_rev, GL_VERSION_3_3glVertexP3uiv in interface GL3arg1 - a direct or array-backed IntBufferpublic void glColor3dv(DoubleBuffer arg0)
GL2glColor3dv in interface GL2arg0 - a direct or array-backed DoubleBufferpublic void glBindTransformFeedback(int arg0,
int arg1)
GL4ES3 void glBindTransformFeedback(GLenum target, GLuint id); GL_ES_VERSION_3_0, GL_VERSION_4_0, GL_ARB_transform_feedback2glBindTransformFeedback in interface GL4ES3public void glGetMapAttribParameterfvNV(int arg0,
int arg1,
int arg2,
FloatBuffer arg3)
GL2 void glGetMapAttribParameterfvNV(GLenum target, GLuint index, GLenum pname, GLfloat * params); GL_NV_evaluatorsglGetMapAttribParameterfvNV in interface GL2arg3 - a direct or array-backed FloatBufferpublic void glTexGenfv(int arg0,
int arg1,
float[] arg2,
int arg3)
GL2ES1 void glTexGenfv(GLenum coord, GLenum pname, const GLfloat * params); GL_VERSION_1_0; GL_OES_texture_cube_mapglTexGenfv in interface GL2ES1public void glUniform2ivARB(int arg0,
int arg1,
IntBuffer arg2)
GL2 void glUniform2ivARB(GLint location, GLsizei count, const GLint * value); GL_ARB_shader_objectsglUniform2ivARB in interface GL2arg2 - a direct or array-backed IntBufferpublic void glMultiTexCoordP2uiv(int arg0,
int arg1,
int[] arg2,
int arg3)
GL3 void glMultiTexCoordP2uiv(GLenum texture, GLenum type, const GLuint * coords); GL_ARB_vertex_type_2_10_10_10_rev, GL_VERSION_3_3glMultiTexCoordP2uiv in interface GL3public void glGetProgramEnvParameterfvARB(int arg0,
int arg1,
FloatBuffer arg2)
GL2 void glGetProgramEnvParameterfvARB(GLenum target, GLuint index, GLfloat * params); GL_ARB_vertex_programglGetProgramEnvParameterfvARB in interface GL2arg2 - a direct or array-backed FloatBufferpublic void glGetNamedFramebufferAttachmentParameterivEXT(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
GL2 void glGetNamedFramebufferAttachmentParameterivEXT(GLuint framebuffer, GLenum attachment, GLenum pname, GLint * params); GL_EXT_direct_state_accessglGetNamedFramebufferAttachmentParameterivEXT in interface GL2public void glMultiTexCoord2fv(int arg0,
float[] arg1,
int arg2)
GL2 void glMultiTexCoord2fv(GLenum target, const GLfloat * v); GL_VERSION_1_3glMultiTexCoord2fv in interface GL2public GLBufferStorage mapNamedBuffer(int arg0, int arg1)
GL2GLBufferStorage instance as mapped via OpenGL's native glMapNamedBufferEXT(..) implementation.
Throws a GLException if GL-function constraints are not met.
GL2.glMapNamedBufferEXT(int, int) wrapper calls this method and returns GLBufferStorage.getMappedBuffer().
mapNamedBuffer in interface GL2arg0 - denotes the bufferarg1 - the mapping access modepublic void glVertexAttribL4ui64vNV(int arg0,
LongBuffer arg1)
GL2 void glVertexAttribL4ui64vNV(GLuint index, const GLuint64EXT * v); GL_NV_vertex_attrib_integer_64bitglVertexAttribL4ui64vNV in interface GL2arg1 - a direct or array-backed LongBufferpublic void glVertexArraySecondaryColorOffsetEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
long arg5)
GL2 void glVertexArraySecondaryColorOffsetEXT(GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset); GL_EXT_direct_state_accessglVertexArraySecondaryColorOffsetEXT in interface GL2public void glGetFloatIndexedvEXT(int arg0,
int arg1,
FloatBuffer arg2)
GL2 void glGetFloatIndexedvEXT(GLenum target, GLuint index, GLfloat * data); GL_EXT_direct_state_accessglGetFloatIndexedvEXT in interface GL2arg2 - a direct or array-backed FloatBufferpublic void glVertexAttribIFormatNV(int arg0,
int arg1,
int arg2,
int arg3)
GL2GL3 void glVertexAttribIFormatNV(GLuint index, GLint size, GLenum type, GLsizei stride); GL_NV_vertex_buffer_unified_memoryglVertexAttribIFormatNV in interface GL2GL3public void glProgramUniform2ui64vNV(int arg0,
int arg1,
int arg2,
LongBuffer arg3)
GL3bc void glProgramUniform2ui64vNV(GLuint program, GLint location, GLsizei count, const GLuint64EXT * value); GL_NV_gpu_shader5glProgramUniform2ui64vNV in interface GL3bcarg3 - a direct or array-backed LongBufferpublic long glImportSyncEXT(int arg0,
long arg1,
int arg2)
GL2GL3 GLsync glImportSyncEXT(GLenum external_sync_type, GLintptr external_sync, GLbitfield flags); GL_EXT_x11_sync_objectglImportSyncEXT in interface GL2GL3public void glCopyPathNV(int arg0,
int arg1)
GL2 void glCopyPathNV(GLuint resultPath, GLuint srcPath); GL_NV_path_renderingglCopyPathNV in interface GL2public void glUniform3fv(int arg0,
int arg1,
FloatBuffer arg2)
GL2ES2 void glUniform3fv(GLint location, GLsizei count, const GLfloat * v); GL_ES_VERSION_2_0, GL_VERSION_2_0glUniform3fv in interface GL2ES2arg2 - a direct or array-backed FloatBufferpublic void glTexBuffer(int arg0,
int arg1,
int arg2)
GL2GL3 void glTexBuffer(GLenum target, GLenum internalformat, GLuint buffer); GL_VERSION_3_1; GL_ARB_texture_buffer_objectglTexBuffer in interface GL2GL3public void glProgramBufferParametersIuivNV(int arg0,
int arg1,
int arg2,
int arg3,
IntBuffer arg4)
GL2 void glProgramBufferParametersIuivNV(GLenum target, GLuint bindingIndex, GLuint wordIndex, GLsizei count, const GLuint * params); GL_NV_parameter_buffer_objectglProgramBufferParametersIuivNV in interface GL2arg4 - a direct or array-backed IntBufferpublic int glGetAttribLocation(int arg0,
String arg1)
GL2ES2 GLint glGetAttribLocation(GLuint program, const GLchar * name); GL_ES_VERSION_2_0, GL_VERSION_2_0glGetAttribLocation in interface GL2ES2public void glGetProgramResourceiv(int arg0,
int arg1,
int arg2,
int arg3,
IntBuffer arg4,
int arg5,
IntBuffer arg6,
IntBuffer arg7)
GL4 void glGetProgramResourceiv(GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum * props, GLsizei bufSize, GLsizei * length, GLint * params); GL_ARB_program_interface_query, GL_VERSION_4_3glGetProgramResourceiv in interface GL4arg4 - a direct or array-backed IntBufferarg6 - a direct or array-backed IntBufferarg7 - a direct or array-backed IntBufferpublic void glGetTexParameterfv(int arg0,
int arg1,
float[] arg2,
int arg3)
GL void glGetTexParameterfv(GLenum target, GLenum pname, GLfloat * params); GL_VERSION_1_0, GL_ES_VERSION_2_0, GL_VERSION_ES_CMglGetTexParameterfv in interface GLpublic void glScissorArrayv(int arg0,
int arg1,
IntBuffer arg2)
GL4 void glScissorArrayv(GLuint first, GLsizei count, const GLint * v); GL_VERSION_4_1, GL_ARB_viewport_arrayglScissorArrayv in interface GL4arg2 - a direct or array-backed IntBufferpublic void glProgramUniform1uiEXT(int arg0,
int arg1,
int arg2)
GL2 void glProgramUniform1uiEXT(GLuint program, GLint location, GLuint v0); GL_EXT_direct_state_accessglProgramUniform1uiEXT in interface GL2public void glDrawElementsInstancedBaseInstance(int arg0,
int arg1,
int arg2,
long arg3,
int arg4,
int arg5)
GL4 void glDrawElementsInstancedBaseInstance(GLenum mode, GLsizei count, GLenum type, const void * indices, GLsizei instancecount, GLuint baseinstance); GL_VERSION_4_2, GL_ARB_base_instanceglDrawElementsInstancedBaseInstance in interface GL4public void glEnableClientStateIndexedEXT(int arg0,
int arg1)
GL2 void glEnableClientStateIndexedEXT(GLenum array, GLuint index); GL_EXT_direct_state_accessglEnableClientStateIndexedEXT in interface GL2public void glPathTexGenNV(int arg0,
int arg1,
int arg2,
float[] arg3,
int arg4)
GL2 void glPathTexGenNV(GLenum texCoordSet, GLenum genMode, GLint components, const GLfloat * coeffs); GL_NV_path_renderingglPathTexGenNV in interface GL2public void glPolygonOffset(float arg0,
float arg1)
GL void glPolygonOffset(GLfloat factor, GLfloat units); GL_VERSION_1_1, GL_VERSION_1_0, GL_ES_VERSION_2_0, GL_VERSION_ES_CMglPolygonOffset in interface GLpublic void glEnableIndexed(int arg0,
int arg1)
GL2 void glEnableIndexed(GLenum target, GLuint index); GL_EXT_draw_buffers2, GL_EXT_direct_state_accessglEnableIndexed in interface GL2public void glTexCoord4iv(IntBuffer arg0)
GL2glTexCoord4iv in interface GL2arg0 - a direct or array-backed IntBufferpublic void glProgramUniform4ui64vNV(int arg0,
int arg1,
int arg2,
LongBuffer arg3)
GL3bc void glProgramUniform4ui64vNV(GLuint program, GLint location, GLsizei count, const GLuint64EXT * value); GL_NV_gpu_shader5glProgramUniform4ui64vNV in interface GL3bcarg3 - a direct or array-backed LongBufferpublic void glTexCoord3sv(short[] arg0,
int arg1)
GL2glTexCoord3sv in interface GL2public void glUniform4ivARB(int arg0,
int arg1,
int[] arg2,
int arg3)
GL2 void glUniform4ivARB(GLint location, GLsizei count, const GLint * value); GL_ARB_shader_objectsglUniform4ivARB in interface GL2public void glVertexAttribs4hv(int arg0,
int arg1,
short[] arg2,
int arg3)
GL2 void glVertexAttribs4hv(GLuint index, GLsizei n, const GLhalfNV * v); GL_NV_half_floatglVertexAttribs4hv in interface GL2public void glCompressedTextureImage3DEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
int arg8,
Buffer arg9)
GL2 void glCompressedTextureImage3DEXT(GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid * bits); GL_EXT_direct_state_accessglCompressedTextureImage3DEXT in interface GL2arg9 - a direct or array-backed Bufferpublic void glVertexAttribI4uivEXT(int arg0,
IntBuffer arg1)
GL2 void glVertexAttribI4uivEXT(GLuint index, const GLuint * v); GL_NV_vertex_program4glVertexAttribI4uivEXT in interface GL2arg1 - a direct or array-backed IntBufferpublic void glVertexAttrib4NusvARB(int arg0,
ShortBuffer arg1)
GL2 void glVertexAttrib4NusvARB(GLuint index, const GLushort * v); GL_ARB_vertex_programglVertexAttrib4NusvARB in interface GL2arg1 - a direct or array-backed ShortBufferpublic void glVertexAttrib2svARB(int arg0,
short[] arg1,
int arg2)
GL2 void glVertexAttrib2svARB(GLuint index, const GLshort * v); GL_ARB_vertex_programglVertexAttrib2svARB in interface GL2public void glWeightPathsNV(int arg0,
int arg1,
int[] arg2,
int arg3,
float[] arg4,
int arg5)
GL2 void glWeightPathsNV(GLuint resultPath, GLsizei numPaths, const GLuint * paths, const GLfloat * weights); GL_NV_path_renderingglWeightPathsNV in interface GL2public void glSecondaryColor3i(int arg0,
int arg1,
int arg2)
GL2 void glSecondaryColor3i(GLint red, GLint green, GLint blue); GL_VERSION_1_4glSecondaryColor3i in interface GL2public void glCompileShaderIncludeARB(int arg0,
int arg1,
String[] arg2,
IntBuffer arg3)
GL2GL3 void glCompileShaderIncludeARB(GLuint shader, GLsizei count, const GLchar * * path, const GLint * length); GL_ARB_shading_language_includeglCompileShaderIncludeARB in interface GL2GL3arg3 - a direct or array-backed IntBufferpublic void glProgramUniform3fv(int arg0,
int arg1,
int arg2,
FloatBuffer arg3)
GL4 void glProgramUniform3fv(GLuint program, GLint location, GLsizei count, const GLfloat * value); GL_VERSION_4_1, GL_ARB_separate_shader_objects; GL_EXT_direct_state_access, GL_EXT_separate_shader_objectsglProgramUniform3fv in interface GL4arg3 - a direct or array-backed FloatBufferpublic void glNormal3dv(double[] arg0,
int arg1)
GL2glNormal3dv in interface GL2public void glMatrixLoadTransposefEXT(int arg0,
FloatBuffer arg1)
GL2 void glMatrixLoadTransposefEXT(GLenum mode, const GLfloat * m); GL_EXT_direct_state_accessglMatrixLoadTransposefEXT in interface GL2arg1 - a direct or array-backed FloatBufferpublic void glGetUniformivARB(int arg0,
int arg1,
IntBuffer arg2)
GL2 void glGetUniformivARB(GLhandleARB programObj, GLint location, GLint * params); GL_ARB_shader_objectsglGetUniformivARB in interface GL2arg2 - a direct or array-backed IntBufferpublic void glClearNamedBufferDataEXT(int arg0,
int arg1,
int arg2,
int arg3,
Buffer arg4)
GL2GL3 void glClearNamedBufferDataEXT(GLuint buffer, GLenum internalformat, GLenum format, GLenum type, const void * data); GL_ARB_clear_buffer_objectglClearNamedBufferDataEXT in interface GL2GL3arg4 - a direct or array-backed Bufferpublic void glProgramLocalParametersI4uivNV(int arg0,
int arg1,
int arg2,
IntBuffer arg3)
GL2 void glProgramLocalParametersI4uivNV(GLenum target, GLuint index, GLsizei count, const GLuint * params); GL_NV_gpu_program4glProgramLocalParametersI4uivNV in interface GL2arg3 - a direct or array-backed IntBufferpublic void glTexRenderbufferNV(int arg0,
int arg1)
GL2 void glTexRenderbufferNV(GLenum target, GLuint renderbuffer); GL_NV_explicit_multisampleglTexRenderbufferNV in interface GL2public boolean glIsPBOUnpackBound()
glIsPBOUnpackBound in interface GL2ES3public void glSetMultisamplefvAMD(int arg0,
int arg1,
FloatBuffer arg2)
GL2GL3 void glSetMultisamplefvAMD(GLenum pname, GLuint index, const GLfloat * val); GL_AMD_sample_positionsglSetMultisamplefvAMD in interface GL2GL3arg2 - a direct or array-backed FloatBufferpublic void glCopyTexImage1D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6)
GL2GL3 void glCopyTexImage1D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); GL_VERSION_1_1glCopyTexImage1D in interface GL2GL3public void glStencilClearTagEXT(int arg0,
int arg1)
GL2 void glStencilClearTagEXT(GLsizei stencilTagBits, GLuint stencilClearTag); GL_EXT_stencil_clear_tagglStencilClearTagEXT in interface GL2public void glMakeImageHandleNonResidentNV(long arg0)
GL2 void glMakeImageHandleNonResidentNV(GLuint64 handle); GL_NV_bindless_textureglMakeImageHandleNonResidentNV in interface GL2public void glPopMatrix()
GLMatrixFuncglPopMatrix in interface GLMatrixFuncGLMatrixFunc.glPushMatrix()public void glCompressedTextureImage1DEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
Buffer arg7)
GL2 void glCompressedTextureImage1DEXT(GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid * bits); GL_EXT_direct_state_accessglCompressedTextureImage1DEXT in interface GL2arg7 - a direct or array-backed Bufferpublic boolean glIsProgram(int arg0)
GL2ES2 GLboolean glIsProgram(GLuint program); GL_ES_VERSION_2_0, GL_VERSION_2_0glIsProgram in interface GL2ES2public void glUniformMatrix3fv(int arg0,
int arg1,
boolean arg2,
FloatBuffer arg3)
GL2ES2 void glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); GL_ES_VERSION_2_0, GL_VERSION_2_0glUniformMatrix3fv in interface GL2ES2arg3 - a direct or array-backed FloatBufferpublic GLBufferStorage mapBufferRange(int arg0, long arg1, long arg2, int arg3)
GLBaseGLBufferStorage instance as mapped via OpenGL's native glMapBufferRange(..) implementation.
Throws a GLException if GL-function constraints are not met.
GL.glMapBufferRange(int, long, long, int) wrapper calls this method and returns GLBufferStorage.getMappedBuffer().
A zero GLBufferStorage.getSize() will avoid a native call and returns the unmapped GLBufferStorage.
A null native mapping result indicating an error will
not cause a GLException but returns the unmapped GLBufferStorage.
This allows the user to handle this case.
mapBufferRange in interface GLBasearg0 - denotes the buffer via it's bound targetarg1 - offset of the mapped buffer's storagearg2 - length of the mapped buffer's storagearg3 - the mapping access modepublic void glGetMultiTexEnvivEXT(int arg0,
int arg1,
int arg2,
IntBuffer arg3)
GL2 void glGetMultiTexEnvivEXT(GLenum texunit, GLenum target, GLenum pname, GLint * params); GL_EXT_direct_state_accessglGetMultiTexEnvivEXT in interface GL2arg3 - a direct or array-backed IntBufferpublic void glVertexAttribI1i(int arg0,
int arg1)
GL2GL3 void glVertexAttribI1i(GLuint index, GLint x); GL_VERSION_3_0glVertexAttribI1i in interface GL2GL3public void glWeightbvARB(int arg0,
ByteBuffer arg1)
GL2 void glWeightbvARB(GLint size, const GLbyte * weights); GL_ARB_vertex_blendglWeightbvARB in interface GL2arg1 - a direct or array-backed ByteBufferpublic void glRasterPos4fv(FloatBuffer arg0)
GL2glRasterPos4fv in interface GL2arg0 - a direct or array-backed FloatBufferpublic void glProgramUniformMatrix3x2fv(int arg0,
int arg1,
int arg2,
boolean arg3,
float[] arg4,
int arg5)
GL4 void glProgramUniformMatrix3x2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); GL_VERSION_4_1, GL_ARB_separate_shader_objectsglProgramUniformMatrix3x2fv in interface GL4public void glTexCoord2dv(double[] arg0,
int arg1)
GL2glTexCoord2dv in interface GL2public void glGetBufferParameterui64vNV(int arg0,
int arg1,
long[] arg2,
int arg3)
GL2GL3 void glGetBufferParameterui64vNV(GLenum target, GLenum pname, GLuint64EXT * params); GL_NV_shader_buffer_loadglGetBufferParameterui64vNV in interface GL2GL3public int glBindLightParameterEXT(int arg0,
int arg1)
GL2 GLuint glBindLightParameterEXT(GLenum light, GLenum value); GL_EXT_vertex_shaderglBindLightParameterEXT in interface GL2public void glDispatchCompute(int arg0,
int arg1,
int arg2)
GL4 void glDispatchCompute(GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z); GL_VERSION_4_3, GL_ARB_compute_shaderglDispatchCompute in interface GL4public void glGetMultisamplefvNV(int arg0,
int arg1,
FloatBuffer arg2)
GL2 void glGetMultisamplefvNV(GLenum pname, GLuint index, GLfloat * val); GL_NV_explicit_multisampleglGetMultisamplefvNV in interface GL2arg2 - a direct or array-backed FloatBufferpublic void glClear(int arg0)
GL void glClear(GLbitfield mask); GL_VERSION_ES_CL_CM, GL_VERSION_1_0, GL_ES_VERSION_2_0public void glGetIntegerIndexedv(int arg0,
int arg1,
IntBuffer arg2)
GL2 void glGetIntegerIndexedv(GLenum target, GLuint index, GLint * data); GL_EXT_draw_buffers2, GL_EXT_direct_state_accessglGetIntegerIndexedv in interface GL2arg2 - a direct or array-backed IntBufferpublic void glGetVertexAttribLui64vNV(int arg0,
int arg1,
long[] arg2,
int arg3)
GL2 void glGetVertexAttribLui64vNV(GLuint index, GLenum pname, GLuint64EXT * params); GL_NV_vertex_attrib_integer_64bitglGetVertexAttribLui64vNV in interface GL2public int glGetHandleARB(int arg0)
GL2 GLhandleARB glGetHandleARB(GLenum pname); GL_ARB_shader_objectsglGetHandleARB in interface GL2public void glTextureParameteriEXT(int arg0,
int arg1,
int arg2,
int arg3)
GL2 void glTextureParameteriEXT(GLuint texture, GLenum target, GLenum pname, GLint param); GL_EXT_direct_state_accessglTextureParameteriEXT in interface GL2public void glTexBufferRange(int arg0,
int arg1,
int arg2,
long arg3,
long arg4)
GL4 void glTexBufferRange(GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size); GL_ARB_texture_buffer_range, GL_VERSION_4_3glTexBufferRange in interface GL4public void glGetBufferParameteriv(int arg0,
int arg1,
IntBuffer arg2)
GL void glGetBufferParameteriv(GLenum target, GLenum pname, GLint * params); GL_VERSION_ES_CL_CM, GL_VERSION_1_5, GL_ES_VERSION_2_0glGetBufferParameteriv in interface GLarg2 - a direct or array-backed IntBufferpublic void glCopyTexSubImage2D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7)
GL void glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); GL_VERSION_ES_CL_CM, GL_VERSION_1_1, GL_ES_VERSION_2_0glCopyTexSubImage2D in interface GLpublic void glStencilMask(int arg0)
GL void glStencilMask(GLuint mask); GL_VERSION_ES_CL_CM, GL_VERSION_1_0, GL_ES_VERSION_2_0glStencilMask in interface GLpublic void glColor4sv(ShortBuffer arg0)
GL2glColor4sv in interface GL2arg0 - a direct or array-backed ShortBufferpublic void glWindowPos3f(float arg0,
float arg1,
float arg2)
GL2 void glWindowPos3f(GLfloat x, GLfloat y, GLfloat z); GL_VERSION_1_4glWindowPos3f in interface GL2public void glGetPolygonStipple(long arg0)
GL2 void glGetPolygonStipple(GLubyte * mask); GL_VERSION_1_0glGetPolygonStipple in interface GL2public void glWeightPathsNV(int arg0,
int arg1,
IntBuffer arg2,
FloatBuffer arg3)
GL2 void glWeightPathsNV(GLuint resultPath, GLsizei numPaths, const GLuint * paths, const GLfloat * weights); GL_NV_path_renderingglWeightPathsNV in interface GL2arg2 - a direct or array-backed IntBufferarg3 - a direct or array-backed FloatBufferpublic void glGetInvariantBooleanvEXT(int arg0,
int arg1,
ByteBuffer arg2)
GL2 void glGetInvariantBooleanvEXT(GLuint id, GLenum value, GLboolean * data); GL_EXT_vertex_shaderglGetInvariantBooleanvEXT in interface GL2arg2 - a direct or array-backed ByteBufferpublic void glVertexAttribL3dv(int arg0,
double[] arg1,
int arg2)
GL4 void glVertexAttribL3dv(GLuint index, const GLdouble * v); GL_VERSION_4_1, GL_ARB_vertex_attrib_64bitglVertexAttribL3dv in interface GL4public void glVertexAttrib3fARB(int arg0,
float arg1,
float arg2,
float arg3)
GL2 void glVertexAttrib3fARB(GLuint index, GLfloat x, GLfloat y, GLfloat z); GL_ARB_vertex_programglVertexAttrib3fARB in interface GL2public void glConvolutionParameterf(int arg0,
int arg1,
float arg2)
GL2 void glConvolutionParameterf(GLenum target, GLenum pname, GLfloat params); GL_VERSION_1_2, GL_ARB_imagingglConvolutionParameterf in interface GL2public void glProgramEnvParameter4fARB(int arg0,
int arg1,
float arg2,
float arg3,
float arg4,
float arg5)
GL2 void glProgramEnvParameter4fARB(GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); GL_ARB_vertex_programglProgramEnvParameter4fARB in interface GL2public int glGetFragDataIndex(int arg0,
String arg1)
GL3 GLint glGetFragDataIndex(GLuint program, const GLchar * name); GL_ARB_blend_func_extended, GL_VERSION_3_3glGetFragDataIndex in interface GL3public void glMultiTexCoord4dv(int arg0,
double[] arg1,
int arg2)
GL2 void glMultiTexCoord4dv(GLenum target, const GLdouble * v); GL_VERSION_1_3glMultiTexCoord4dv in interface GL2public void glVertex3fv(FloatBuffer arg0)
GL2glVertex3fv in interface GL2arg0 - a direct or array-backed FloatBufferpublic void glCallList(int arg0)
GL2glCallList in interface GL2public void glVertexAttribI1uiEXT(int arg0,
int arg1)
GL2 void glVertexAttribI1uiEXT(GLuint index, GLuint x); GL_NV_vertex_program4glVertexAttribI1uiEXT in interface GL2public void glMultiTexParameterIivEXT(int arg0,
int arg1,
int arg2,
IntBuffer arg3)
GL2 void glMultiTexParameterIivEXT(GLenum texunit, GLenum target, GLenum pname, const GLint * params); GL_EXT_direct_state_accessglMultiTexParameterIivEXT in interface GL2arg3 - a direct or array-backed IntBufferpublic void glRasterPos3i(int arg0,
int arg1,
int arg2)
GL2 void glRasterPos3i(GLint x, GLint y, GLint z); GL_VERSION_1_0glRasterPos3i in interface GL2public void glDeleteBuffers(int arg0,
IntBuffer arg1)
GL void glDeleteBuffers(GLsizei n, const GLuint * buffers); GL_VERSION_ES_CL_CM, GL_VERSION_1_5, GL_ES_VERSION_2_0glDeleteBuffers in interface GLarg1 - a direct or array-backed IntBufferpublic void glResumeTransformFeedback()
GL4ES3 void glResumeTransformFeedback(void); GL_ES_VERSION_3_0, GL_VERSION_4_0, GL_ARB_transform_feedback2glResumeTransformFeedback in interface GL4ES3public void glProgramUniform1i(int arg0,
int arg1,
int arg2)
GL4 void glProgramUniform1i(GLuint program, GLint location, GLint v0); GL_VERSION_4_1, GL_ARB_separate_shader_objects; GL_EXT_direct_state_access, GL_EXT_separate_shader_objectsglProgramUniform1i in interface GL4public void glCopyTexSubImage1D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5)
GL2GL3 void glCopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); GL_VERSION_1_1glCopyTexSubImage1D in interface GL2GL3public void glTextureImage3DEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
int arg8,
int arg9,
Buffer arg10)
GL2 void glTextureImage3DEXT(GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid * pixels); GL_EXT_direct_state_accessglTextureImage3DEXT in interface GL2arg10 - a direct or array-backed Bufferpublic void glVertexAttribL4d(int arg0,
double arg1,
double arg2,
double arg3,
double arg4)
GL4 void glVertexAttribL4d(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); GL_VERSION_4_1, GL_ARB_vertex_attrib_64bitglVertexAttribL4d in interface GL4public void glTexGeniv(int arg0,
int arg1,
IntBuffer arg2)
GL2ES1 void glTexGeniv(GLenum coord, GLenum pname, const GLint * params); GL_VERSION_1_0; GL_OES_texture_cube_mapglTexGeniv in interface GL2ES1arg2 - a direct or array-backed IntBufferpublic void glEdgeFlagPointer(int arg0,
Buffer arg1)
GL2 void glEdgeFlagPointer(GLsizei stride, const GLvoid * ptr); GL_VERSION_1_1glEdgeFlagPointer in interface GL2arg1 - a direct only Bufferpublic void glFinishTextureSUNX()
GL2 void glFinishTextureSUNX(void); GL_SUNX_constant_dataglFinishTextureSUNX in interface GL2public void glGetPathParameterivNV(int arg0,
int arg1,
IntBuffer arg2)
GL2 void glGetPathParameterivNV(GLuint path, GLenum pname, GLint * value); GL_NV_path_renderingglGetPathParameterivNV in interface GL2arg2 - a direct or array-backed IntBufferpublic void glPixelStorei(int arg0,
int arg1)
GL void glPixelStorei(GLenum pname, GLint param); GL_VERSION_ES_CL_CM, GL_VERSION_1_0, GL_ES_VERSION_2_0glPixelStorei in interface GLpublic void glGetSamplerParameteriv(int arg0,
int arg1,
int[] arg2,
int arg3)
GL3ES3 void glGetSamplerParameteriv(GLuint sampler, GLenum pname, GLint * params); GL_ARB_sampler_objects, GL_ES_VERSION_3_0, GL_VERSION_3_3glGetSamplerParameteriv in interface GL3ES3public void glProgramLocalParameterI4ivNV(int arg0,
int arg1,
IntBuffer arg2)
GL2 void glProgramLocalParameterI4ivNV(GLenum target, GLuint index, const GLint * params); GL_NV_gpu_program4glProgramLocalParameterI4ivNV in interface GL2arg2 - a direct or array-backed IntBufferpublic void glGetTextureLevelParameterfvEXT(int arg0,
int arg1,
int arg2,
int arg3,
FloatBuffer arg4)
GL2 void glGetTextureLevelParameterfvEXT(GLuint texture, GLenum target, GLint level, GLenum pname, GLfloat * params); GL_EXT_direct_state_accessglGetTextureLevelParameterfvEXT in interface GL2arg4 - a direct or array-backed FloatBufferpublic void glVertexAttribI3iEXT(int arg0,
int arg1,
int arg2,
int arg3)
GL2 void glVertexAttribI3iEXT(GLuint index, GLint x, GLint y, GLint z); GL_NV_vertex_program4glVertexAttribI3iEXT in interface GL2public void glUniform4ui64vNV(int arg0,
int arg1,
LongBuffer arg2)
GL3bc void glUniform4ui64vNV(GLint location, GLsizei count, const GLuint64EXT * value); GL_NV_gpu_shader5glUniform4ui64vNV in interface GL3bcarg2 - a direct or array-backed LongBufferpublic void glVertexAttribI3i(int arg0,
int arg1,
int arg2,
int arg3)
GL2GL3 void glVertexAttribI3i(GLuint index, GLint x, GLint y, GLint z); GL_VERSION_3_0glVertexAttribI3i in interface GL2GL3public void glStencilFunc(int arg0,
int arg1,
int arg2)
GL void glStencilFunc(GLenum func, GLint ref, GLuint mask); GL_VERSION_ES_CL_CM, GL_VERSION_1_0, GL_ES_VERSION_2_0glStencilFunc in interface GLpublic void glVertexAttrib4ubv(int arg0,
ByteBuffer arg1)
GL2GL3 void glVertexAttrib4ubv(GLuint index, const GLubyte * v); GL_VERSION_2_0glVertexAttrib4ubv in interface GL2GL3arg1 - a direct or array-backed ByteBufferpublic boolean glIsBufferResidentNV(int arg0)
GL2GL3 GLboolean glIsBufferResidentNV(GLenum target); GL_NV_shader_buffer_loadglIsBufferResidentNV in interface GL2GL3public void glSecondaryColor3sv(ShortBuffer arg0)
GL2 void glSecondaryColor3sv(const GLshort * v); GL_VERSION_1_4glSecondaryColor3sv in interface GL2arg0 - a direct or array-backed ShortBufferpublic void glDrawElementsInstancedBaseVertex(int arg0,
int arg1,
int arg2,
Buffer arg3,
int arg4,
int arg5)
GL3bc void glDrawElementsInstancedBaseVertex(GLenum mode, GLsizei count, GLenum type, const GLvoid * indices, GLsizei instancecount, GLint basevertex); GL_ARB_draw_elements_base_vertex, GL_VERSION_3_2glDrawElementsInstancedBaseVertex in interface GL3bcarg3 - a direct or array-backed Bufferpublic void glColorTable(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
Buffer arg5)
GL2 void glColorTable(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid * table); GL_VERSION_1_2, GL_ARB_imagingglColorTable in interface GL2arg5 - a direct or array-backed Bufferpublic void glVertexArrayVertexAttribIFormatEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4)
GL2GL3 void glVertexArrayVertexAttribIFormatEXT(GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); GL_ARB_vertex_attrib_bindingglVertexArrayVertexAttribIFormatEXT in interface GL2GL3public void glGetNamedRenderbufferParameterivEXT(int arg0,
int arg1,
int[] arg2,
int arg3)
GL2 void glGetNamedRenderbufferParameterivEXT(GLuint renderbuffer, GLenum pname, GLint * params); GL_EXT_direct_state_accessglGetNamedRenderbufferParameterivEXT in interface GL2public void glGetMapAttribParameterivNV(int arg0,
int arg1,
int arg2,
IntBuffer arg3)
GL2 void glGetMapAttribParameterivNV(GLenum target, GLuint index, GLenum pname, GLint * params); GL_NV_evaluatorsglGetMapAttribParameterivNV in interface GL2arg3 - a direct or array-backed IntBufferpublic void glTexCoord4bvOES(byte[] arg0,
int arg1)
GL2 void glTexCoord4bvOES(const GLbyte * coords); GL_OES_byte_coordinatesglTexCoord4bvOES in interface GL2public void glTextureBufferEXT(int arg0,
int arg1,
int arg2,
int arg3)
GL2 void glTextureBufferEXT(GLuint texture, GLenum target, GLenum internalformat, GLuint buffer); GL_EXT_direct_state_accessglTextureBufferEXT in interface GL2public void glVertexPointer(int arg0,
int arg1,
int arg2,
long arg3)
glVertexPointer in interface GLPointerFuncpublic void glProgramUniformui64NV(int arg0,
int arg1,
long arg2)
GL2GL3 void glProgramUniformui64NV(GLuint program, GLint location, GLuint64EXT value); GL_NV_shader_buffer_loadglProgramUniformui64NV in interface GL2GL3public void glPixelMapfv(int arg0,
int arg1,
FloatBuffer arg2)
GL2 void glPixelMapfv(GLenum map, GLint mapsize, const GLfloat * values); GL_VERSION_1_0glPixelMapfv in interface GL2arg2 - a direct or array-backed FloatBufferpublic void glStencilFillPathInstancedNV(int arg0,
int arg1,
Buffer arg2,
int arg3,
int arg4,
int arg5,
int arg6,
FloatBuffer arg7)
GL2 void glStencilFillPathInstancedNV(GLsizei numPaths, GLenum pathNameType, const GLvoid * paths, GLuint pathBase, GLenum fillMode, GLuint mask, GLenum transformType, const GLfloat * transformValues); GL_NV_path_renderingglStencilFillPathInstancedNV in interface GL2arg2 - a direct or array-backed Bufferarg7 - a direct or array-backed FloatBufferpublic void glGenRenderbuffers(int arg0,
IntBuffer arg1)
GL void glGenRenderbuffers(GLsizei n, GLuint * renderbuffers); GL_ARB_framebuffer_object, GL_VERSION_3_0, GL_ES_VERSION_2_0; GL_OES_framebuffer_objectglGenRenderbuffers in interface GLarg1 - a direct or array-backed IntBufferpublic void glClearBufferfi(int arg0,
int arg1,
float arg2,
int arg3)
GL2ES3 void glClearBufferfi(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil); GL_ES_VERSION_3_0, GL_VERSION_3_0glClearBufferfi in interface GL2ES3public void glColor3uiv(IntBuffer arg0)
GL2glColor3uiv in interface GL2arg0 - a direct or array-backed IntBufferpublic void glWeightuivARB(int arg0,
IntBuffer arg1)
GL2 void glWeightuivARB(GLint size, const GLuint * weights); GL_ARB_vertex_blendglWeightuivARB in interface GL2arg1 - a direct or array-backed IntBufferpublic void glSwizzleEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5)
GL2 void glSwizzleEXT(GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum outZ, GLenum outW); GL_EXT_vertex_shaderglSwizzleEXT in interface GL2public void glVariantuivEXT(int arg0,
IntBuffer arg1)
GL2 void glVariantuivEXT(GLuint id, const GLuint * addr); GL_EXT_vertex_shaderglVariantuivEXT in interface GL2arg1 - a direct or array-backed IntBufferpublic void glProvokingVertex(int arg0)
GL3 void glProvokingVertex(GLenum mode); GL_VERSION_3_2, GL_ARB_provoking_vertexglProvokingVertex in interface GL3public void glGetVertexAttribdvARB(int arg0,
int arg1,
double[] arg2,
int arg3)
GL2 void glGetVertexAttribdvARB(GLuint index, GLenum pname, GLdouble * params); GL_ARB_vertex_programglGetVertexAttribdvARB in interface GL2public void glMatrixTranslatefEXT(int arg0,
float arg1,
float arg2,
float arg3)
GL2 void glMatrixTranslatefEXT(GLenum mode, GLfloat x, GLfloat y, GLfloat z); GL_EXT_direct_state_accessglMatrixTranslatefEXT in interface GL2public void glMultiTexCoord1hv(int arg0,
short[] arg1,
int arg2)
GL2 void glMultiTexCoord1hv(GLenum target, const GLhalfNV * v); GL_NV_half_floatglMultiTexCoord1hv in interface GL2public void glMultiTexCoord2dv(int arg0,
DoubleBuffer arg1)
GL2 void glMultiTexCoord2dv(GLenum target, const GLdouble * v); GL_VERSION_1_3glMultiTexCoord2dv in interface GL2arg1 - a direct or array-backed DoubleBufferpublic void glShaderSourceARB(int arg0,
int arg1,
String[] arg2,
IntBuffer arg3)
GL2 void glShaderSourceARB(GLhandleARB shaderObj, GLsizei count, const GLcharARB * * string, const GLint * length); GL_ARB_shader_objectsglShaderSourceARB in interface GL2arg3 - a direct or array-backed IntBufferpublic void glUniform3fvARB(int arg0,
int arg1,
FloatBuffer arg2)
GL2 void glUniform3fvARB(GLint location, GLsizei count, const GLfloat * value); GL_ARB_shader_objectsglUniform3fvARB in interface GL2arg2 - a direct or array-backed FloatBufferpublic void glMatrixIndexPointer(int arg0,
int arg1,
int arg2,
Buffer arg3)
GL2 void glMatrixIndexPointer(GLint size, GLenum type, GLsizei stride, const GLvoid * pointer); GL_OES_matrix_palette; GL_ARB_matrix_paletteglMatrixIndexPointer in interface GL2arg3 - a direct or array-backed Bufferpublic void glMultiTexEnvivEXT(int arg0,
int arg1,
int arg2,
IntBuffer arg3)
GL2 void glMultiTexEnvivEXT(GLenum texunit, GLenum target, GLenum pname, const GLint * params); GL_EXT_direct_state_accessglMultiTexEnvivEXT in interface GL2arg3 - a direct or array-backed IntBufferpublic void glColor4usv(ShortBuffer arg0)
GL2glColor4usv in interface GL2arg0 - a direct or array-backed ShortBufferpublic void glCoverStrokePathNV(int arg0,
int arg1)
GL2 void glCoverStrokePathNV(GLuint path, GLenum coverMode); GL_NV_path_renderingglCoverStrokePathNV in interface GL2public void glVertex3iv(int[] arg0,
int arg1)
GL2glVertex3iv in interface GL2public void glSecondaryColor3us(short arg0,
short arg1,
short arg2)
GL2 void glSecondaryColor3us(GLushort red, GLushort green, GLushort blue); GL_VERSION_1_4glSecondaryColor3us in interface GL2public void glNamedProgramLocalParameterI4ivEXT(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
GL2 void glNamedProgramLocalParameterI4ivEXT(GLuint program, GLenum target, GLuint index, const GLint * params); GL_EXT_direct_state_accessglNamedProgramLocalParameterI4ivEXT in interface GL2public void glBlendEquationSeparatei(int arg0,
int arg1,
int arg2)
GL4 void glBlendEquationSeparatei(GLuint buf, GLenum modeRGB, GLenum modeAlpha); GL_VERSION_4_0; GL_ARB_draw_buffers_blendglBlendEquationSeparatei in interface GL4public void glMakeBufferNonResidentNV(int arg0)
GL2GL3 void glMakeBufferNonResidentNV(GLenum target); GL_NV_shader_buffer_loadglMakeBufferNonResidentNV in interface GL2GL3public void glIndexi(int arg0)
GL2public void glGetObjectParameterivARB(int arg0,
int arg1,
int[] arg2,
int arg3)
GL2 void glGetObjectParameterivARB(GLhandleARB obj, GLenum pname, GLint * params); GL_ARB_shader_objectsglGetObjectParameterivARB in interface GL2public void glIndexfv(float[] arg0,
int arg1)
GL2public void glVertexAttribIFormat(int arg0,
int arg1,
int arg2,
int arg3)
GL4 void glVertexAttribIFormat(GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); GL_VERSION_4_3, GL_ARB_vertex_attrib_bindingglVertexAttribIFormat in interface GL4public void glGetNamedStringivARB(int arg0,
String arg1,
int arg2,
IntBuffer arg3)
GL2GL3 void glGetNamedStringivARB(GLint namelen, const GLchar * name, GLenum pname, GLint * params); GL_ARB_shading_language_includeglGetNamedStringivARB in interface GL2GL3arg3 - a direct or array-backed IntBufferpublic void glUniform3fARB(int arg0,
float arg1,
float arg2,
float arg3)
GL2 void glUniform3fARB(GLint location, GLfloat v0, GLfloat v1, GLfloat v2); GL_ARB_shader_objectsglUniform3fARB in interface GL2public int glGetDebugMessageLogAMD(int arg0,
int arg1,
IntBuffer arg2,
IntBuffer arg3,
IntBuffer arg4,
IntBuffer arg5,
ByteBuffer arg6)
GL2GL3 GLuint glGetDebugMessageLogAMD(GLuint count, GLsizei bufsize, GLenum * categories, GLuint * severities, GLuint * ids, GLsizei * lengths, GLchar * message); GL_AMD_debug_outputglGetDebugMessageLogAMD in interface GL2GL3arg2 - a direct or array-backed IntBufferarg3 - a direct or array-backed IntBufferarg4 - a direct or array-backed IntBufferarg5 - a direct or array-backed IntBufferarg6 - a direct or array-backed ByteBufferpublic void glGetDoubleIndexedvEXT(int arg0,
int arg1,
double[] arg2,
int arg3)
GL2 void glGetDoubleIndexedvEXT(GLenum target, GLuint index, GLdouble * data); GL_EXT_direct_state_accessglGetDoubleIndexedvEXT in interface GL2public void glVertexArrayMultiTexCoordOffsetEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
long arg6)
GL2 void glVertexArrayMultiTexCoordOffsetEXT(GLuint vaobj, GLuint buffer, GLenum texunit, GLint size, GLenum type, GLsizei stride, GLintptr offset); GL_EXT_direct_state_accessglVertexArrayMultiTexCoordOffsetEXT in interface GL2public void glGetRenderbufferParameteriv(int arg0,
int arg1,
IntBuffer arg2)
GL void glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint * params); GL_ARB_framebuffer_object, GL_VERSION_3_0, GL_ES_VERSION_2_0; GL_OES_framebuffer_objectglGetRenderbufferParameteriv in interface GLarg2 - a direct or array-backed IntBufferpublic void glDrawBuffersATI(int arg0,
IntBuffer arg1)
GL2 void glDrawBuffersATI(GLsizei n, const GLenum * bufs); GL_ATI_draw_buffersglDrawBuffersATI in interface GL2arg1 - a direct or array-backed IntBufferpublic void glVertexAttrib4NsvARB(int arg0,
short[] arg1,
int arg2)
GL2 void glVertexAttrib4NsvARB(GLuint index, const GLshort * v); GL_ARB_vertex_programglVertexAttrib4NsvARB in interface GL2public void glClampColor(int arg0,
int arg1)
GL2GL3 void glClampColor(GLenum target, GLenum clamp); GL_VERSION_3_0; GL_ARB_color_buffer_floatglClampColor in interface GL2GL3public void glFogCoordhv(ShortBuffer arg0)
GL2 void glFogCoordhv(const GLhalfNV * fog); GL_NV_half_floatglFogCoordhv in interface GL2arg0 - a direct or array-backed ShortBufferpublic void glGetInteger64i_v(int arg0,
int arg1,
long[] arg2,
int arg3)
GL3ES3 void glGetInteger64i_v(GLenum target, GLuint index, GLint64 * data); GL_ES_VERSION_3_0, GL_VERSION_3_2glGetInteger64i_v in interface GL3ES3public void glClientAttribDefaultEXT(int arg0)
GL2 void glClientAttribDefaultEXT(GLbitfield mask); GL_EXT_direct_state_accessglClientAttribDefaultEXT in interface GL2public void glBindSampler(int arg0,
int arg1)
GL3ES3 void glBindSampler(GLuint unit, GLuint sampler); GL_ARB_sampler_objects, GL_ES_VERSION_3_0, GL_VERSION_3_3glBindSampler in interface GL3ES3public void glProgramUniformMatrix4x3dv(int arg0,
int arg1,
int arg2,
boolean arg3,
DoubleBuffer arg4)
GL4 void glProgramUniformMatrix4x3dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); GL_VERSION_4_1, GL_ARB_separate_shader_objects; GL_EXT_direct_state_access, GL_ARB_gpu_shader_fp64glProgramUniformMatrix4x3dv in interface GL4arg4 - a direct or array-backed DoubleBufferpublic void glTexGendv(int arg0,
int arg1,
DoubleBuffer arg2)
GL2 void glTexGendv(GLenum coord, GLenum pname, const GLdouble * params); GL_VERSION_1_0glTexGendv in interface GL2arg2 - a direct or array-backed DoubleBufferpublic void glLighti(int arg0,
int arg1,
int arg2)
GL2 void glLighti(GLenum light, GLenum pname, GLint param); GL_VERSION_1_0public long glGetBufferSize(int arg0)
glGetBufferSize in interface GLBasepublic void glProgramUniform2ui64vNV(int arg0,
int arg1,
int arg2,
long[] arg3,
int arg4)
GL3bc void glProgramUniform2ui64vNV(GLuint program, GLint location, GLsizei count, const GLuint64EXT * value); GL_NV_gpu_shader5glProgramUniform2ui64vNV in interface GL3bcpublic void glGenTextures(int arg0,
IntBuffer arg1)
GL void glGenTextures(GLsizei n, GLuint * textures); GL_VERSION_ES_CL_CM, GL_VERSION_1_1, GL_ES_VERSION_2_0glGenTextures in interface GLarg1 - a direct or array-backed IntBufferpublic void glMaterialf(int arg0,
int arg1,
float arg2)
glMaterialf in interface GLLightingFuncpublic void glTexCoord2s(short arg0,
short arg1)
GL2glTexCoord2s in interface GL2public void glVertexAttribL4ui64vNV(int arg0,
long[] arg1,
int arg2)
GL2 void glVertexAttribL4ui64vNV(GLuint index, const GLuint64EXT * v); GL_NV_vertex_attrib_integer_64bitglVertexAttribL4ui64vNV in interface GL2public void glWindowPos2dv(double[] arg0,
int arg1)
GL2glWindowPos2dv in interface GL2public void glDeleteSamplers(int arg0,
int[] arg1,
int arg2)
GL3ES3 void glDeleteSamplers(GLsizei count, const GLuint * samplers); GL_ARB_sampler_objects, GL_ES_VERSION_3_0, GL_VERSION_3_3glDeleteSamplers in interface GL3ES3public void glNamedStringARB(int arg0,
int arg1,
String arg2,
int arg3,
String arg4)
GL2GL3 void glNamedStringARB(GLenum type, GLint namelen, const GLchar * name, GLint stringlen, const GLchar * string); GL_ARB_shading_language_includeglNamedStringARB in interface GL2GL3public void glCompressedMultiTexSubImage2DEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
int arg8,
Buffer arg9)
GL2 void glCompressedMultiTexSubImage2DEXT(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid * bits); GL_EXT_direct_state_accessglCompressedMultiTexSubImage2DEXT in interface GL2arg9 - a direct or array-backed Bufferpublic void glVertexAttrib4fvARB(int arg0,
FloatBuffer arg1)
GL2 void glVertexAttrib4fvARB(GLuint index, const GLfloat * v); GL_ARB_vertex_programglVertexAttrib4fvARB in interface GL2arg1 - a direct or array-backed FloatBufferpublic void glGetInfoLogARB(int arg0,
int arg1,
IntBuffer arg2,
ByteBuffer arg3)
GL2 void glGetInfoLogARB(GLhandleARB obj, GLsizei maxLength, GLsizei * length, GLcharARB * infoLog); GL_ARB_shader_objectsglGetInfoLogARB in interface GL2arg2 - a direct or array-backed IntBufferarg3 - a direct or array-backed ByteBufferpublic void glPathStencilFuncNV(int arg0,
int arg1,
int arg2)
GL2 void glPathStencilFuncNV(GLenum func, GLint ref, GLuint mask); GL_NV_path_renderingglPathStencilFuncNV in interface GL2public void glTexCoord2h(short arg0,
short arg1)
GL2 void glTexCoord2h(GLhalfNV s, GLhalfNV t); GL_NV_half_floatglTexCoord2h in interface GL2public void glTexCoord2i(int arg0,
int arg1)
GL2glTexCoord2i in interface GL2public void glEvalCoord1f(float arg0)
GL2glEvalCoord1f in interface GL2public void glFlushVertexArrayRangeNV()
GL2 void glFlushVertexArrayRangeNV(void); GL_NV_vertex_array_rangeglFlushVertexArrayRangeNV in interface GL2public void glTexCoord2d(double arg0,
double arg1)
GL2 void glTexCoord2d(GLdouble s, GLdouble t); GL_VERSION_1_0glTexCoord2d in interface GL2public void glConvolutionFilter1D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
Buffer arg5)
GL2 void glConvolutionFilter1D(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid * image); GL_VERSION_1_2, GL_ARB_imagingglConvolutionFilter1D in interface GL2arg5 - a direct or array-backed Bufferpublic void glTexCoord2f(float arg0,
float arg1)
GL2glTexCoord2f in interface GL2public void glGetUniformui64vNV(int arg0,
int arg1,
long[] arg2,
int arg3)
GL2GL3 void glGetUniformui64vNV(GLuint program, GLint location, GLuint64EXT * params); GL_NV_shader_buffer_loadglGetUniformui64vNV in interface GL2GL3public void glProgramUniformMatrix3x2fvEXT(int arg0,
int arg1,
int arg2,
boolean arg3,
FloatBuffer arg4)
GL2 void glProgramUniformMatrix3x2fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); GL_EXT_direct_state_accessglProgramUniformMatrix3x2fvEXT in interface GL2arg4 - a direct or array-backed FloatBufferpublic void glSecondaryColor3hv(ShortBuffer arg0)
GL2 void glSecondaryColor3hv(const GLhalfNV * v); GL_NV_half_floatglSecondaryColor3hv in interface GL2arg0 - a direct or array-backed ShortBufferpublic Object getPlatformGLExtensions()
GLBasegetPlatformGLExtensions in interface GLBasepublic void glRasterPos2dv(DoubleBuffer arg0)
GL2glRasterPos2dv in interface GL2arg0 - a direct or array-backed DoubleBufferpublic void glMultiDrawArraysIndirect(int arg0,
Buffer arg1,
int arg2,
int arg3)
GL4bc void glMultiDrawArraysIndirect(GLenum mode, const void * indirect, GLsizei drawcount, GLsizei stride); GL_VERSION_4_3, GL_ARB_multi_draw_indirectglMultiDrawArraysIndirect in interface GL4bcarg1 - a direct or array-backed Bufferpublic void glStencilStrokePathInstancedNV(int arg0,
int arg1,
Buffer arg2,
int arg3,
int arg4,
int arg5,
int arg6,
float[] arg7,
int arg8)
GL2 void glStencilStrokePathInstancedNV(GLsizei numPaths, GLenum pathNameType, const GLvoid * paths, GLuint pathBase, GLint reference, GLuint mask, GLenum transformType, const GLfloat * transformValues); GL_NV_path_renderingglStencilStrokePathInstancedNV in interface GL2arg2 - a direct or array-backed Bufferpublic void glClearStencil(int arg0)
GL void glClearStencil(GLint s); GL_VERSION_ES_CL_CM, GL_VERSION_1_0, GL_ES_VERSION_2_0glClearStencil in interface GLpublic void glVDPAUIsSurfaceNV(long arg0)
GL2 void glVDPAUIsSurfaceNV(GLvdpauSurfaceNV surface); GL_NV_vdpau_interopglVDPAUIsSurfaceNV in interface GL2public void glMatrixMultTransposedEXT(int arg0,
double[] arg1,
int arg2)
GL2 void glMatrixMultTransposedEXT(GLenum mode, const GLdouble * m); GL_EXT_direct_state_accessglMatrixMultTransposedEXT in interface GL2public void glBindMultiTextureEXT(int arg0,
int arg1,
int arg2)
GL2 void glBindMultiTextureEXT(GLenum texunit, GLenum target, GLuint texture); GL_EXT_direct_state_accessglBindMultiTextureEXT in interface GL2public void glGetObjectPtrLabel(Buffer arg0, int arg1, IntBuffer arg2, ByteBuffer arg3)
GL2ES2 void glGetObjectPtrLabel(const void * ptr, GLsizei bufSize, GLsizei * length, GLchar * label); GL_VERSION_4_3, GL_KHR_debug; GL_KHR_debugglGetObjectPtrLabel in interface GL2ES2arg0 - a direct or array-backed Bufferarg2 - a direct or array-backed IntBufferarg3 - a direct or array-backed ByteBufferpublic boolean glIsPointInFillPathNV(int arg0,
int arg1,
float arg2,
float arg3)
GL2 GLboolean glIsPointInFillPathNV(GLuint path, GLuint mask, GLfloat x, GLfloat y); GL_NV_path_renderingglIsPointInFillPathNV in interface GL2public void glVariantbvEXT(int arg0,
byte[] arg1,
int arg2)
GL2 void glVariantbvEXT(GLuint id, const GLbyte * addr); GL_EXT_vertex_shaderglVariantbvEXT in interface GL2public void glVertexAttribLFormat(int arg0,
int arg1,
int arg2,
int arg3)
GL4 void glVertexAttribLFormat(GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); GL_VERSION_4_3, GL_ARB_vertex_attrib_bindingglVertexAttribLFormat in interface GL4public void glGetProgramLocalParameterdvARB(int arg0,
int arg1,
DoubleBuffer arg2)
GL2 void glGetProgramLocalParameterdvARB(GLenum target, GLuint index, GLdouble * params); GL_ARB_vertex_programglGetProgramLocalParameterdvARB in interface GL2arg2 - a direct or array-backed DoubleBufferpublic boolean isNPOTTextureAvailable()
GLBaseNPOT textures are supported in OpenGL >= 3, GLES2 or if the 'GL_ARB_texture_non_power_of_two' extension is available.
isNPOTTextureAvailable in interface GLBasepublic void glGetNamedProgramLocalParameterIivEXT(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
GL2 void glGetNamedProgramLocalParameterIivEXT(GLuint program, GLenum target, GLuint index, GLint * params); GL_EXT_direct_state_accessglGetNamedProgramLocalParameterIivEXT in interface GL2public void glEnableClientState(int arg0)
GL2GL3 void glEnableClientState(GLenum cap); GL_VERSION_ES_CL_CM, GL_VERSION_1_1, GL_NV_vertex_buffer_unified_memoryglEnableClientState in interface GLPointerFuncglEnableClientState in interface GL2GL3public void glProgramEnvParameterI4ivNV(int arg0,
int arg1,
int[] arg2,
int arg3)
GL2 void glProgramEnvParameterI4ivNV(GLenum target, GLuint index, const GLint * params); GL_NV_gpu_program4glProgramEnvParameterI4ivNV in interface GL2public void glDrawPixels(int arg0,
int arg1,
int arg2,
int arg3,
long arg4)
GL2 void glDrawPixels(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * pixels); GL_VERSION_1_0glDrawPixels in interface GL2public void glGetUniformSubroutineuiv(int arg0,
int arg1,
int[] arg2,
int arg3)
GL4 void glGetUniformSubroutineuiv(GLenum shadertype, GLint location, GLuint * params); GL_ARB_shader_subroutine, GL_VERSION_4_0glGetUniformSubroutineuiv in interface GL4public void glGetMultiTexGenivEXT(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
GL2 void glGetMultiTexGenivEXT(GLenum texunit, GLenum coord, GLenum pname, GLint * params); GL_EXT_direct_state_accessglGetMultiTexGenivEXT in interface GL2public void glGenProgramsARB(int arg0,
int[] arg1,
int arg2)
GL2 void glGenProgramsARB(GLsizei n, GLuint * programs); GL_ARB_vertex_programglGenProgramsARB in interface GL2public void glUniform1ui64NV(int arg0,
long arg1)
GL3bc void glUniform1ui64NV(GLint location, GLuint64EXT x); GL_NV_gpu_shader5glUniform1ui64NV in interface GL3bcpublic void glTextureStorage1D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4)
GL void glTextureStorage1D(GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width); GL_EXT_texture_storage, GL_ARB_texture_storageglTextureStorage1D in interface GLpublic void glColor3fv(float[] arg0,
int arg1)
GL2glColor3fv in interface GL2public void glProgramUniform3dv(int arg0,
int arg1,
int arg2,
double[] arg3,
int arg4)
GL4 void glProgramUniform3dv(GLuint program, GLint location, GLsizei count, const GLdouble * value); GL_VERSION_4_1, GL_ARB_separate_shader_objects; GL_EXT_direct_state_access, GL_ARB_gpu_shader_fp64glProgramUniform3dv in interface GL4public void glProgramUniform3uiEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4)
GL2 void glProgramUniform3uiEXT(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2); GL_EXT_direct_state_accessglProgramUniform3uiEXT in interface GL2public void glVertexAttribParameteriAMD(int arg0,
int arg1,
int arg2)
GL2 void glVertexAttribParameteriAMD(GLuint index, GLenum pname, GLint param); GL_AMD_interleaved_elementsglVertexAttribParameteriAMD in interface GL2public void glGetVertexAttribiv(int arg0,
int arg1,
IntBuffer arg2)
GL2ES2 void glGetVertexAttribiv(GLuint index, GLenum pname, GLint * params); GL_ES_VERSION_2_0, GL_VERSION_2_0glGetVertexAttribiv in interface GL2ES2arg2 - a direct or array-backed IntBufferpublic void glVertexAttrib4uivARB(int arg0,
int[] arg1,
int arg2)
GL2 void glVertexAttrib4uivARB(GLuint index, const GLuint * v); GL_ARB_vertex_programglVertexAttrib4uivARB in interface GL2public void glMultiTexCoord3i(int arg0,
int arg1,
int arg2,
int arg3)
GL2 void glMultiTexCoord3i(GLenum target, GLint s, GLint t, GLint r); GL_VERSION_1_3glMultiTexCoord3i in interface GL2public void glUniformMatrix4x3fv(int arg0,
int arg1,
boolean arg2,
float[] arg3,
int arg4)
GL2ES3 void glUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); GL_ES_VERSION_3_0, GL_VERSION_2_1glUniformMatrix4x3fv in interface GL2ES3public void glGetProgramResourceName(int arg0,
int arg1,
int arg2,
int arg3,
int[] arg4,
int arg5,
byte[] arg6,
int arg7)
GL4 void glGetProgramResourceName(GLuint program, GLenum programInterface, GLuint index, GLsizei bufSize, GLsizei * length, GLchar * name); GL_ARB_program_interface_query, GL_VERSION_4_3glGetProgramResourceName in interface GL4public void glEnableVertexArrayAttribEXT(int arg0,
int arg1)
GL2 void glEnableVertexArrayAttribEXT(GLuint vaobj, GLuint index); GL_EXT_direct_state_accessglEnableVertexArrayAttribEXT in interface GL2public void glScalef(float arg0,
float arg1,
float arg2)
GLMatrixFuncglScalef in interface GLMatrixFuncpublic void glEnd()
GL2public void glPushName(int arg0)
GL2glPushName in interface GL2public void glGetPathColorGenivNV(int arg0,
int arg1,
IntBuffer arg2)
GL2 void glGetPathColorGenivNV(GLenum color, GLenum pname, GLint * value); GL_NV_path_renderingglGetPathColorGenivNV in interface GL2arg2 - a direct or array-backed IntBufferpublic void glFramebufferTexture2D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4)
GL void glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); GL_ARB_framebuffer_object, GL_VERSION_3_0, GL_ES_VERSION_2_0; GL_OES_framebuffer_objectglFramebufferTexture2D in interface GLpublic void glVertexAttribL3ui64vNV(int arg0,
long[] arg1,
int arg2)
GL2 void glVertexAttribL3ui64vNV(GLuint index, const GLuint64EXT * v); GL_NV_vertex_attrib_integer_64bitglVertexAttribL3ui64vNV in interface GL2public void glLightiv(int arg0,
int arg1,
IntBuffer arg2)
GL2 void glLightiv(GLenum light, GLenum pname, const GLint * params); GL_VERSION_1_0public void glVertexFormatNV(int arg0,
int arg1,
int arg2)
GL2GL3 void glVertexFormatNV(GLint size, GLenum type, GLsizei stride); GL_NV_vertex_buffer_unified_memoryglVertexFormatNV in interface GL2GL3public void glFogf(int arg0,
float arg1)
GL2ES1 void glFogf(GLenum pname, GLfloat param); GL_VERSION_1_0, GL_VERSION_ES_CMpublic void glGetNamedFramebufferParameterivEXT(int arg0,
int arg1,
int[] arg2,
int arg3)
GL2GL3 void glGetNamedFramebufferParameterivEXT(GLuint framebuffer, GLenum pname, GLint * params); GL_ARB_framebuffer_no_attachmentsglGetNamedFramebufferParameterivEXT in interface GL2GL3public void glGetSamplerParameterIiv(int arg0,
int arg1,
IntBuffer arg2)
GL3 void glGetSamplerParameterIiv(GLuint sampler, GLenum pname, GLint * params); GL_ARB_sampler_objects, GL_VERSION_3_3glGetSamplerParameterIiv in interface GL3arg2 - a direct or array-backed IntBufferpublic void glSecondaryColor3ubv(byte[] arg0,
int arg1)
GL2 void glSecondaryColor3ubv(const GLubyte * v); GL_VERSION_1_4glSecondaryColor3ubv in interface GL2public void glUniform1fv(int arg0,
int arg1,
float[] arg2,
int arg3)
GL2ES2 void glUniform1fv(GLint location, GLsizei count, const GLfloat * v); GL_ES_VERSION_2_0, GL_VERSION_2_0glUniform1fv in interface GL2ES2public void glMakeBufferResidentNV(int arg0,
int arg1)
GL2GL3 void glMakeBufferResidentNV(GLenum target, GLenum access); GL_NV_shader_buffer_loadglMakeBufferResidentNV in interface GL2GL3public void glVertexAttribI3uiv(int arg0,
int[] arg1,
int arg2)
GL2GL3 void glVertexAttribI3uiv(GLuint index, const GLuint * v); GL_VERSION_3_0glVertexAttribI3uiv in interface GL2GL3public void glCoverStrokePathInstancedNV(int arg0,
int arg1,
Buffer arg2,
int arg3,
int arg4,
int arg5,
float[] arg6,
int arg7)
GL2 void glCoverStrokePathInstancedNV(GLsizei numPaths, GLenum pathNameType, const GLvoid * paths, GLuint pathBase, GLenum coverMode, GLenum transformType, const GLfloat * transformValues); GL_NV_path_renderingglCoverStrokePathInstancedNV in interface GL2arg2 - a direct or array-backed Bufferpublic void glEndOcclusionQueryNV()
GL2 void glEndOcclusionQueryNV(void); GL_NV_occlusion_queryglEndOcclusionQueryNV in interface GL2public void glGetProgramEnvParameterdvARB(int arg0,
int arg1,
double[] arg2,
int arg3)
GL2 void glGetProgramEnvParameterdvARB(GLenum target, GLuint index, GLdouble * params); GL_ARB_vertex_programglGetProgramEnvParameterdvARB in interface GL2public void glPolygonStipple(long arg0)
GL2 void glPolygonStipple(const GLubyte * mask); GL_VERSION_1_0glPolygonStipple in interface GL2public void glGetObjectLabel(int arg0,
int arg1,
int arg2,
IntBuffer arg3,
ByteBuffer arg4)
GL2ES2 void glGetObjectLabel(GLenum identifier, GLuint name, GLsizei bufSize, GLsizei * length, GLchar * label); GL_VERSION_4_3, GL_KHR_debug; GL_KHR_debugglGetObjectLabel in interface GL2ES2arg3 - a direct or array-backed IntBufferarg4 - a direct or array-backed ByteBufferpublic void glCompressedTexSubImage2D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
Buffer arg8)
GL void glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid * data); GL_VERSION_ES_CL_CM, GL_VERSION_1_3, GL_ES_VERSION_2_0glCompressedTexSubImage2D in interface GLarg8 - a direct or array-backed Bufferpublic int getBoundBuffer(int arg0)
getBoundBuffer in interface GLBasearg0 - a GL buffer (VBO) target as used in GL.glBindBuffer(int, int), ie GL.GL_ELEMENT_ARRAY_BUFFER, GL.GL_ARRAY_BUFFER, ..GL.glBindBuffer(int, int) or 0 if unbound.GLBase.getBufferStorage(int)public void glFramebufferTexture1D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4)
GL2GL3 void glFramebufferTexture1D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); GL_ARB_framebuffer_object, GL_VERSION_3_0glFramebufferTexture1D in interface GL2GL3public void glGetMapParameterivNV(int arg0,
int arg1,
IntBuffer arg2)
GL2 void glGetMapParameterivNV(GLenum target, GLenum pname, GLint * params); GL_NV_evaluatorsglGetMapParameterivNV in interface GL2arg2 - a direct or array-backed IntBufferpublic void glProgramLocalParameterI4uivNV(int arg0,
int arg1,
IntBuffer arg2)
GL2 void glProgramLocalParameterI4uivNV(GLenum target, GLuint index, const GLuint * params); GL_NV_gpu_program4glProgramLocalParameterI4uivNV in interface GL2arg2 - a direct or array-backed IntBufferpublic void glTextureStorage3D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6)
GL void glTextureStorage3D(GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); GL_EXT_texture_storage, GL_ARB_texture_storageglTextureStorage3D in interface GLpublic void glTexCoord2bvOES(ByteBuffer arg0)
GL2 void glTexCoord2bvOES(const GLbyte * coords); GL_OES_byte_coordinatesglTexCoord2bvOES in interface GL2arg0 - a direct or array-backed ByteBufferpublic void glGetObjectParameterivAPPLE(int arg0,
int arg1,
int arg2,
IntBuffer arg3)
GL2 void glGetObjectParameterivAPPLE(GLenum objectType, GLuint name, GLenum pname, GLint * params); GL_APPLE_object_purgeableglGetObjectParameterivAPPLE in interface GL2arg3 - a direct or array-backed IntBufferpublic void glGetnUniformfv(int arg0,
int arg1,
int arg2,
float[] arg3,
int arg4)
GL void glGetnUniformfv(GLuint program, GLint location, GLsizei bufSize, float * params); GL_ARB_robustness; GL_EXT_robustnessglGetnUniformfv in interface GLpublic void glVertexAttrib4sARB(int arg0,
short arg1,
short arg2,
short arg3,
short arg4)
GL2 void glVertexAttrib4sARB(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); GL_ARB_vertex_programglVertexAttrib4sARB in interface GL2public void glVertexAttribI2uivEXT(int arg0,
int[] arg1,
int arg2)
GL2 void glVertexAttribI2uivEXT(GLuint index, const GLuint * v); GL_NV_vertex_program4glVertexAttribI2uivEXT in interface GL2public void glGetUniformdv(int arg0,
int arg1,
DoubleBuffer arg2)
GL4 void glGetUniformdv(GLuint program, GLint location, GLdouble * params); GL_VERSION_4_0, GL_ARB_gpu_shader_fp64glGetUniformdv in interface GL4arg2 - a direct or array-backed DoubleBufferpublic void glTexStorage3DMultisample(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
boolean arg6)
GL4 void glTexStorage3DMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); GL_VERSION_4_3, GL_ARB_texture_storage_multisampleglTexStorage3DMultisample in interface GL4public void glTexStorage2DMultisample(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
boolean arg5)
GL4 void glTexStorage2DMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); GL_VERSION_4_3, GL_ARB_texture_storage_multisampleglTexStorage2DMultisample in interface GL4public void glUniform2uiv(int arg0,
int arg1,
IntBuffer arg2)
GL2ES3 void glUniform2uiv(GLint location, GLsizei count, const GLuint * value); GL_ES_VERSION_3_0, GL_VERSION_3_0; GL_EXT_gpu_shader4glUniform2uiv in interface GL2ES3arg2 - a direct or array-backed IntBufferpublic int getDefaultReadFramebuffer()
GLBase
May differ from it's default zero
in case an framebuffer object (FBObject) based drawable
is being used.
getDefaultReadFramebuffer in interface GLBasepublic void glCompressedTexSubImage1D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
Buffer arg6)
GL2GL3 void glCompressedTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid * data); GL_VERSION_1_3glCompressedTexSubImage1D in interface GL2GL3arg6 - a direct or array-backed Bufferpublic boolean glIsEnabledIndexed(int arg0,
int arg1)
GL2 GLboolean glIsEnabledIndexed(GLenum target, GLuint index); GL_EXT_draw_buffers2, GL_EXT_direct_state_accessglIsEnabledIndexed in interface GL2public void glMultiTexCoord4fv(int arg0,
FloatBuffer arg1)
GL2 void glMultiTexCoord4fv(GLenum target, const GLfloat * v); GL_VERSION_1_3glMultiTexCoord4fv in interface GL2arg1 - a direct or array-backed FloatBufferpublic void glTexCoordP2uiv(int arg0,
IntBuffer arg1)
GL3 void glTexCoordP2uiv(GLenum type, const GLuint * coords); GL_ARB_vertex_type_2_10_10_10_rev, GL_VERSION_3_3glTexCoordP2uiv in interface GL3arg1 - a direct or array-backed IntBufferpublic void glVideoCaptureStreamParameterdvNV(int arg0,
int arg1,
int arg2,
DoubleBuffer arg3)
GL2 void glVideoCaptureStreamParameterdvNV(GLuint video_capture_slot, GLuint stream, GLenum pname, const GLdouble * params); GL_NV_video_captureglVideoCaptureStreamParameterdvNV in interface GL2arg3 - a direct or array-backed DoubleBufferpublic void glGetMinmaxParameterfv(int arg0,
int arg1,
float[] arg2,
int arg3)
GL2 void glGetMinmaxParameterfv(GLenum target, GLenum pname, GLfloat * params); GL_VERSION_1_2, GL_ARB_imagingglGetMinmaxParameterfv in interface GL2public int glGetDebugMessageLog(int arg0,
int arg1,
IntBuffer arg2,
IntBuffer arg3,
IntBuffer arg4,
IntBuffer arg5,
IntBuffer arg6,
ByteBuffer arg7)
GL2ES2 GLuint glGetDebugMessageLog(GLuint count, GLsizei bufsize, GLenum * sources, GLenum * types, GLuint * ids, GLenum * severities, GLsizei * lengths, GLchar * messageLog); GL_VERSION_4_3, GL_KHR_debug; GL_ARB_debug_output; GL_KHR_debugglGetDebugMessageLog in interface GL2ES2arg2 - a direct or array-backed IntBufferarg3 - a direct or array-backed IntBufferarg4 - a direct or array-backed IntBufferarg5 - a direct or array-backed IntBufferarg6 - a direct or array-backed IntBufferarg7 - a direct or array-backed ByteBufferpublic void glGetTextureParameterIuivEXT(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
GL2 void glGetTextureParameterIuivEXT(GLuint texture, GLenum target, GLenum pname, GLuint * params); GL_EXT_direct_state_accessglGetTextureParameterIuivEXT in interface GL2public void glNormalPointer(GLArrayData arg0)
glNormalPointer in interface GLPointerFuncpublic void glPathParameteriNV(int arg0,
int arg1,
int arg2)
GL2 void glPathParameteriNV(GLuint path, GLenum pname, GLint value); GL_NV_path_renderingglPathParameteriNV in interface GL2public void glUniform3ivARB(int arg0,
int arg1,
int[] arg2,
int arg3)
GL2 void glUniform3ivARB(GLint location, GLsizei count, const GLint * value); GL_ARB_shader_objectsglUniform3ivARB in interface GL2public void glPathDashArrayNV(int arg0,
int arg1,
float[] arg2,
int arg3)
GL2 void glPathDashArrayNV(GLuint path, GLsizei dashCount, const GLfloat * dashArray); GL_NV_path_renderingglPathDashArrayNV in interface GL2public void glTexCoordP1uiv(int arg0,
IntBuffer arg1)
GL3 void glTexCoordP1uiv(GLenum type, const GLuint * coords); GL_ARB_vertex_type_2_10_10_10_rev, GL_VERSION_3_3glTexCoordP1uiv in interface GL3arg1 - a direct or array-backed IntBufferpublic void glGetConvolutionParameteriv(int arg0,
int arg1,
int[] arg2,
int arg3)
GL2 void glGetConvolutionParameteriv(GLenum target, GLenum pname, GLint * params); GL_VERSION_1_2, GL_ARB_imagingglGetConvolutionParameteriv in interface GL2public void glTexImage3DMultisample(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
boolean arg6)
GL3 void glTexImage3DMultisample(GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); GL_ARB_texture_multisample, GL_VERSION_3_2glTexImage3DMultisample in interface GL3public void glGetProgramEnvParameterIuivNV(int arg0,
int arg1,
int[] arg2,
int arg3)
GL2 void glGetProgramEnvParameterIuivNV(GLenum target, GLuint index, GLuint * params); GL_NV_gpu_program4glGetProgramEnvParameterIuivNV in interface GL2public void glNormal3sv(short[] arg0,
int arg1)
GL2glNormal3sv in interface GL2public void glGetnPixelMapuiv(int arg0,
int arg1,
IntBuffer arg2)
GL2 void glGetnPixelMapuiv(GLenum map, GLsizei bufSize, GLuint * values); GL_ARB_robustnessglGetnPixelMapuiv in interface GL2arg2 - a direct or array-backed IntBufferpublic void glVertexAttrib3fv(int arg0,
float[] arg1,
int arg2)
GL2ES2 void glVertexAttrib3fv(GLuint indx, const GLfloat * values); GL_ES_VERSION_2_0, GL_VERSION_2_0glVertexAttrib3fv in interface GL2ES2public void glVariantubvEXT(int arg0,
ByteBuffer arg1)
GL2 void glVariantubvEXT(GLuint id, const GLubyte * addr); GL_EXT_vertex_shaderglVariantubvEXT in interface GL2arg1 - a direct or array-backed ByteBufferpublic void glBindFramebuffer(int arg0,
int arg1)
GL void glBindFramebuffer(GLenum target, GLuint framebuffer); GL_ARB_framebuffer_object, GL_VERSION_3_0, GL_ES_VERSION_2_0; GL_OES_framebuffer_objectglBindFramebuffer in interface GLpublic void glDrawRangeElementsBaseVertex(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
Buffer arg5,
int arg6)
GL3bc void glDrawRangeElementsBaseVertex(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid * indices, GLint basevertex); GL_ARB_draw_elements_base_vertex, GL_VERSION_3_2glDrawRangeElementsBaseVertex in interface GL3bcarg5 - a direct or array-backed Bufferpublic void glGetUniformIndices(int arg0,
int arg1,
String[] arg2,
IntBuffer arg3)
GL2ES3 void glGetUniformIndices(GLuint program, GLsizei uniformCount, const GLchar * const * uniformNames, GLuint * uniformIndices); GL_ES_VERSION_3_0, GL_ARB_uniform_buffer_object, GL_VERSION_3_1glGetUniformIndices in interface GL2ES3arg3 - a direct or array-backed IntBufferpublic void glUniform1ui64vNV(int arg0,
int arg1,
long[] arg2,
int arg3)
GL3bc void glUniform1ui64vNV(GLint location, GLsizei count, const GLuint64EXT * value); GL_NV_gpu_shader5glUniform1ui64vNV in interface GL3bcpublic void glGetActiveAtomicCounterBufferiv(int arg0,
int arg1,
int arg2,
IntBuffer arg3)
GL4 void glGetActiveAtomicCounterBufferiv(GLuint program, GLuint bufferIndex, GLenum pname, GLint * params); GL_VERSION_4_2, GL_ARB_shader_atomic_countersglGetActiveAtomicCounterBufferiv in interface GL4arg3 - a direct or array-backed IntBufferpublic void glVertexAttribL1dv(int arg0,
DoubleBuffer arg1)
GL4 void glVertexAttribL1dv(GLuint index, const GLdouble * v); GL_VERSION_4_1, GL_ARB_vertex_attrib_64bitglVertexAttribL1dv in interface GL4arg1 - a direct or array-backed DoubleBufferpublic void glGetMinmax(int arg0,
boolean arg1,
int arg2,
int arg3,
Buffer arg4)
GL2 void glGetMinmax(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid * values); GL_VERSION_1_2, GL_ARB_imagingglGetMinmax in interface GL2arg4 - a direct or array-backed Bufferpublic void glProgramBufferParametersIivNV(int arg0,
int arg1,
int arg2,
int arg3,
int[] arg4,
int arg5)
GL2 void glProgramBufferParametersIivNV(GLenum target, GLuint bindingIndex, GLuint wordIndex, GLsizei count, const GLint * params); GL_NV_parameter_buffer_objectglProgramBufferParametersIivNV in interface GL2public void glBeginVertexShaderEXT()
GL2 void glBeginVertexShaderEXT(void); GL_EXT_vertex_shaderglBeginVertexShaderEXT in interface GL2public void glVertexAttribI4ubv(int arg0,
byte[] arg1,
int arg2)
GL2GL3 void glVertexAttribI4ubv(GLuint index, const GLubyte * v); GL_VERSION_3_0glVertexAttribI4ubv in interface GL2GL3public void glGetNamedProgramLocalParameterdvEXT(int arg0,
int arg1,
int arg2,
double[] arg3,
int arg4)
GL2 void glGetNamedProgramLocalParameterdvEXT(GLuint program, GLenum target, GLuint index, GLdouble * params); GL_EXT_direct_state_accessglGetNamedProgramLocalParameterdvEXT in interface GL2public void glGetFloatv(int arg0,
float[] arg1,
int arg2)
GL void glGetFloatv(GLenum pname, GLfloat * params); GL_VERSION_1_0, GL_ES_VERSION_2_0, GL_VERSION_ES_CMglGetFloatv in interface GLMatrixFuncglGetFloatv in interface GLarg0 - GLMatrixFunc.GL_MODELVIEW_MATRIX, GLMatrixFunc.GL_PROJECTION_MATRIX or GLMatrixFunc.GL_TEXTURE_MATRIXarg1 - storagearg2 - storage offsetpublic void glGetMinmaxParameteriv(int arg0,
int arg1,
IntBuffer arg2)
GL2 void glGetMinmaxParameteriv(GLenum target, GLenum pname, GLint * params); GL_VERSION_1_2, GL_ARB_imagingglGetMinmaxParameteriv in interface GL2arg2 - a direct or array-backed IntBufferpublic void glInterleavedArrays(int arg0,
int arg1,
long arg2)
GL2 void glInterleavedArrays(GLenum format, GLsizei stride, const GLvoid * pointer); GL_VERSION_1_1glInterleavedArrays in interface GL2public void glGetVertexAttribLi64vNV(int arg0,
int arg1,
LongBuffer arg2)
GL2 void glGetVertexAttribLi64vNV(GLuint index, GLenum pname, GLint64EXT * params); GL_NV_vertex_attrib_integer_64bitglGetVertexAttribLi64vNV in interface GL2arg2 - a direct or array-backed LongBufferpublic void glVertex3f(float arg0,
float arg1,
float arg2)
GL2 void glVertex3f(GLfloat x, GLfloat y, GLfloat z); GL_VERSION_1_0glVertex3f in interface GL2public void glEndQuery(int arg0)
GL2ES2 void glEndQuery(GLenum target); GL_ES_VERSION_3_0, GL_VERSION_1_5; GL_EXT_occlusion_query_boolean, GL_EXT_disjoint_timer_queryglEndQuery in interface GL2ES2public void glCompressedTexSubImage3D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
int arg8,
int arg9,
Buffer arg10)
GL2ES2 void glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid * data); GL_ES_VERSION_3_0, GL_VERSION_1_3; GL_OES_texture_3DglCompressedTexSubImage3D in interface GL2ES2arg10 - a direct or array-backed Bufferpublic void glGetnTexImage(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
Buffer arg5)
GL2GL3 void glGetnTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLsizei bufSize, GLvoid * img); GL_ARB_robustnessglGetnTexImage in interface GL2GL3arg5 - a direct or array-backed Bufferpublic void glBindProgramPipeline(int arg0)
GL4 void glBindProgramPipeline(GLuint pipeline); GL_VERSION_4_1, GL_ARB_separate_shader_objects; GL_EXT_separate_shader_objectsglBindProgramPipeline in interface GL4public void glMatrixLoadTransposedEXT(int arg0,
DoubleBuffer arg1)
GL2 void glMatrixLoadTransposedEXT(GLenum mode, const GLdouble * m); GL_EXT_direct_state_accessglMatrixLoadTransposedEXT in interface GL2arg1 - a direct or array-backed DoubleBufferpublic void glPathColorGenNV(int arg0,
int arg1,
int arg2,
FloatBuffer arg3)
GL2 void glPathColorGenNV(GLenum color, GLenum genMode, GLenum colorFormat, const GLfloat * coeffs); GL_NV_path_renderingglPathColorGenNV in interface GL2arg3 - a direct or array-backed FloatBufferpublic void glGetActiveSubroutineUniformiv(int arg0,
int arg1,
int arg2,
int arg3,
IntBuffer arg4)
GL4 void glGetActiveSubroutineUniformiv(GLuint program, GLenum shadertype, GLuint index, GLenum pname, GLint * values); GL_ARB_shader_subroutine, GL_VERSION_4_0glGetActiveSubroutineUniformiv in interface GL4arg4 - a direct or array-backed IntBufferpublic int glBindMaterialParameterEXT(int arg0,
int arg1)
GL2 GLuint glBindMaterialParameterEXT(GLenum face, GLenum value); GL_EXT_vertex_shaderglBindMaterialParameterEXT in interface GL2public void glVertexAttrib2hv(int arg0,
short[] arg1,
int arg2)
GL2 void glVertexAttrib2hv(GLuint index, const GLhalfNV * v); GL_NV_half_floatglVertexAttrib2hv in interface GL2public void glNormal3fv(FloatBuffer arg0)
GL2glNormal3fv in interface GL2arg0 - a direct or array-backed FloatBufferpublic void glVertexAttribP2uiv(int arg0,
int arg1,
boolean arg2,
int[] arg3,
int arg4)
GL3 void glVertexAttribP2uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint * value); GL_ARB_vertex_type_2_10_10_10_rev, GL_VERSION_3_3glVertexAttribP2uiv in interface GL3public void glNamedProgramLocalParameter4fvEXT(int arg0,
int arg1,
int arg2,
FloatBuffer arg3)
GL2 void glNamedProgramLocalParameter4fvEXT(GLuint program, GLenum target, GLuint index, const GLfloat * params); GL_EXT_direct_state_accessglNamedProgramLocalParameter4fvEXT in interface GL2arg3 - a direct or array-backed FloatBufferpublic void glColor4hv(short[] arg0,
int arg1)
GL2 void glColor4hv(const GLhalfNV * v); GL_NV_half_floatglColor4hv in interface GL2public void glMultiTexGenivEXT(int arg0,
int arg1,
int arg2,
IntBuffer arg3)
GL2 void glMultiTexGenivEXT(GLenum texunit, GLenum coord, GLenum pname, const GLint * params); GL_EXT_direct_state_accessglMultiTexGenivEXT in interface GL2arg3 - a direct or array-backed IntBufferpublic void glGetUniformiv(int arg0,
int arg1,
IntBuffer arg2)
GL2ES2 void glGetUniformiv(GLuint program, GLint location, GLint * params); GL_ES_VERSION_2_0, GL_VERSION_2_0glGetUniformiv in interface GL2ES2arg2 - a direct or array-backed IntBufferpublic void glEnablei(int arg0,
int arg1)
GL2GL3 void glEnablei(GLenum target, GLuint index); GL_VERSION_3_0public void glExtractComponentEXT(int arg0,
int arg1,
int arg2)
GL2 void glExtractComponentEXT(GLuint res, GLuint src, GLuint num); GL_EXT_vertex_shaderglExtractComponentEXT in interface GL2public void glTexCoord2fv(FloatBuffer arg0)
GL2glTexCoord2fv in interface GL2arg0 - a direct or array-backed FloatBufferpublic void glProgramUniform1ui(int arg0,
int arg1,
int arg2)
GL4 void glProgramUniform1ui(GLuint program, GLint location, GLuint v0); GL_VERSION_4_1, GL_ARB_separate_shader_objectsglProgramUniform1ui in interface GL4public void glOrtho(double arg0,
double arg1,
double arg2,
double arg3,
double arg4,
double arg5)
public void glClearBufferfv(int arg0,
int arg1,
float[] arg2,
int arg3)
GL2ES3 void glClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat * value); GL_ES_VERSION_3_0, GL_VERSION_3_0glClearBufferfv in interface GL2ES3public void glGetnPixelMapfv(int arg0,
int arg1,
float[] arg2,
int arg3)
GL2 void glGetnPixelMapfv(GLenum map, GLsizei bufSize, GLfloat * values); GL_ARB_robustnessglGetnPixelMapfv in interface GL2public void glProgramUniform1uiv(int arg0,
int arg1,
int arg2,
IntBuffer arg3)
GL4 void glProgramUniform1uiv(GLuint program, GLint location, GLsizei count, const GLuint * value); GL_VERSION_4_1, GL_ARB_separate_shader_objectsglProgramUniform1uiv in interface GL4arg3 - a direct or array-backed IntBufferpublic void glPointParameterfv(int arg0,
float[] arg1,
int arg2)
GL2ES1 void glPointParameterfv(GLenum pname, const GLfloat * params); GL_VERSION_1_4, GL_VERSION_ES_CMglPointParameterfv in interface GL2ES1glPointParameterfv in interface GL2GL3public void glMatrixMode(int arg0)
GLMatrixFuncglMatrixMode in interface GLMatrixFuncarg0 - GLMatrixFunc.GL_MODELVIEW, GLMatrixFunc.GL_PROJECTION or GL_TEXTURE.public void glVertexAttribL2ui64vNV(int arg0,
LongBuffer arg1)
GL2 void glVertexAttribL2ui64vNV(GLuint index, const GLuint64EXT * v); GL_NV_vertex_attrib_integer_64bitglVertexAttribL2ui64vNV in interface GL2arg1 - a direct or array-backed LongBufferpublic void glDrawArraysInstancedBaseInstance(int arg0,
int arg1,
int arg2,
int arg3,
int arg4)
GL4 void glDrawArraysInstancedBaseInstance(GLenum mode, GLint first, GLsizei count, GLsizei instancecount, GLuint baseinstance); GL_VERSION_4_2, GL_ARB_base_instanceglDrawArraysInstancedBaseInstance in interface GL4public void glVertexAttribPointerARB(int arg0,
int arg1,
int arg2,
boolean arg3,
int arg4,
Buffer arg5)
GL2 void glVertexAttribPointerARB(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid * pointer); GL_ARB_vertex_programglVertexAttribPointerARB in interface GL2arg5 - a direct or array-backed Bufferpublic void glMap1f(int arg0,
float arg1,
float arg2,
int arg3,
int arg4,
float[] arg5,
int arg6)
GL2 void glMap1f(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat * points); GL_VERSION_1_0public void glGetUniformfvARB(int arg0,
int arg1,
float[] arg2,
int arg3)
GL2 void glGetUniformfvARB(GLhandleARB programObj, GLint location, GLfloat * params); GL_ARB_shader_objectsglGetUniformfvARB in interface GL2public void glUniformMatrix3dv(int arg0,
int arg1,
boolean arg2,
double[] arg3,
int arg4)
GL4 void glUniformMatrix3dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); GL_VERSION_4_0, GL_ARB_gpu_shader_fp64glUniformMatrix3dv in interface GL4public void glGetPathParameterfvNV(int arg0,
int arg1,
FloatBuffer arg2)
GL2 void glGetPathParameterfvNV(GLuint path, GLenum pname, GLfloat * value); GL_NV_path_renderingglGetPathParameterfvNV in interface GL2arg2 - a direct or array-backed FloatBufferpublic void glRasterPos4dv(double[] arg0,
int arg1)
GL2glRasterPos4dv in interface GL2public void glVertexAttribL4i64NV(int arg0,
long arg1,
long arg2,
long arg3,
long arg4)
GL2 void glVertexAttribL4i64NV(GLuint index, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w); GL_NV_vertex_attrib_integer_64bitglVertexAttribL4i64NV in interface GL2public void glGetShaderSourceARB(int arg0,
int arg1,
IntBuffer arg2,
ByteBuffer arg3)
GL2 void glGetShaderSourceARB(GLhandleARB obj, GLsizei maxLength, GLsizei * length, GLcharARB * source); GL_ARB_shader_objectsglGetShaderSourceARB in interface GL2arg2 - a direct or array-backed IntBufferarg3 - a direct or array-backed ByteBufferpublic void glVertexAttribL1i64NV(int arg0,
long arg1)
GL2 void glVertexAttribL1i64NV(GLuint index, GLint64EXT x); GL_NV_vertex_attrib_integer_64bitglVertexAttribL1i64NV in interface GL2public void glRasterPos2fv(float[] arg0,
int arg1)
GL2glRasterPos2fv in interface GL2public void glMultiTexCoord1i(int arg0,
int arg1)
GL2 void glMultiTexCoord1i(GLenum target, GLint s); GL_VERSION_1_3glMultiTexCoord1i in interface GL2public void glGetVertexAttribdv(int arg0,
int arg1,
DoubleBuffer arg2)
GL2GL3 void glGetVertexAttribdv(GLuint index, GLenum pname, GLdouble * params); GL_VERSION_2_0glGetVertexAttribdv in interface GL2GL3arg2 - a direct or array-backed DoubleBufferpublic void glDeleteLists(int arg0,
int arg1)
GL2 void glDeleteLists(GLuint list, GLsizei range); GL_VERSION_1_0glDeleteLists in interface GL2public void glGetVideoCaptureStreamdvNV(int arg0,
int arg1,
int arg2,
double[] arg3,
int arg4)
GL2 void glGetVideoCaptureStreamdvNV(GLuint video_capture_slot, GLuint stream, GLenum pname, GLdouble * params); GL_NV_video_captureglGetVideoCaptureStreamdvNV in interface GL2public void glIndexFormatNV(int arg0,
int arg1)
GL2GL3 void glIndexFormatNV(GLenum type, GLsizei stride); GL_NV_vertex_buffer_unified_memoryglIndexFormatNV in interface GL2GL3public void glVertexAttribL3ui64NV(int arg0,
long arg1,
long arg2,
long arg3)
GL2 void glVertexAttribL3ui64NV(GLuint index, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z); GL_NV_vertex_attrib_integer_64bitglVertexAttribL3ui64NV in interface GL2public void glVertexAttrib2sv(int arg0,
ShortBuffer arg1)
GL2GL3 void glVertexAttrib2sv(GLuint index, const GLshort * v); GL_VERSION_2_0glVertexAttrib2sv in interface GL2GL3arg1 - a direct or array-backed ShortBufferpublic int glGenLists(int arg0)
GL2glGenLists in interface GL2public void glVertex3dv(double[] arg0,
int arg1)
GL2glVertex3dv in interface GL2public void glGetVideoCaptureStreamivNV(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
GL2 void glGetVideoCaptureStreamivNV(GLuint video_capture_slot, GLuint stream, GLenum pname, GLint * params); GL_NV_video_captureglGetVideoCaptureStreamivNV in interface GL2public void glPointParameteri(int arg0,
int arg1)
GL2GL3 void glPointParameteri(GLenum pname, GLint param); GL_VERSION_1_4glPointParameteri in interface GL2GL3public void glBindTexture(int arg0,
int arg1)
GL void glBindTexture(GLenum target, GLuint texture); GL_VERSION_ES_CL_CM, GL_VERSION_1_1, GL_ES_VERSION_2_0glBindTexture in interface GLpublic void glMap2f(int arg0,
float arg1,
float arg2,
int arg3,
int arg4,
float arg5,
float arg6,
int arg7,
int arg8,
float[] arg9,
int arg10)
GL2 void glMap2f(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat * points); GL_VERSION_1_0public void glVertex4hv(short[] arg0,
int arg1)
GL2 void glVertex4hv(const GLhalfNV * v); GL_NV_half_floatglVertex4hv in interface GL2public void glTexCoord3hv(ShortBuffer arg0)
GL2 void glTexCoord3hv(const GLhalfNV * v); GL_NV_half_floatglTexCoord3hv in interface GL2arg0 - a direct or array-backed ShortBufferpublic void glGetProgramiv(int arg0,
int arg1,
int[] arg2,
int arg3)
GL2ES2 void glGetProgramiv(GLuint program, GLenum pname, GLint * params); GL_ES_VERSION_2_0, GL_VERSION_2_0glGetProgramiv in interface GL2ES2public void glVertex4sv(ShortBuffer arg0)
GL2glVertex4sv in interface GL2arg0 - a direct or array-backed ShortBufferpublic void glWindowPos2fv(FloatBuffer arg0)
GL2glWindowPos2fv in interface GL2arg0 - a direct or array-backed FloatBufferpublic void glGetQueryObjectui64vEXT(int arg0,
int arg1,
LongBuffer arg2)
GL2 void glGetQueryObjectui64vEXT(GLuint id, GLenum pname, GLuint64EXT * params); GL_EXT_timer_query, GL_EXT_disjoint_timer_queryglGetQueryObjectui64vEXT in interface GL2arg2 - a direct or array-backed LongBufferpublic void glCopyConvolutionFilter2D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5)
GL2 void glCopyConvolutionFilter2D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height); GL_VERSION_1_2, GL_ARB_imagingglCopyConvolutionFilter2D in interface GL2public void glProgramUniformMatrix2x4fvEXT(int arg0,
int arg1,
int arg2,
boolean arg3,
FloatBuffer arg4)
GL2 void glProgramUniformMatrix2x4fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); GL_EXT_direct_state_accessglProgramUniformMatrix2x4fvEXT in interface GL2arg4 - a direct or array-backed FloatBufferpublic void glSecondaryColor3sv(short[] arg0,
int arg1)
GL2 void glSecondaryColor3sv(const GLshort * v); GL_VERSION_1_4glSecondaryColor3sv in interface GL2public void glProgramParameteri(int arg0,
int arg1,
int arg2)
GL4ES3 void glProgramParameteri(GLuint program, GLenum pname, GLint value); GL_ES_VERSION_3_0, GL_VERSION_4_1, GL_ARB_get_program_binary; GL_EXT_separate_shader_objects, GL_EXT_geometry_shader4glProgramParameteri in interface GL4ES3public void glUniform1dv(int arg0,
int arg1,
DoubleBuffer arg2)
GL4 void glUniform1dv(GLint location, GLsizei count, const GLdouble * value); GL_VERSION_4_0, GL_ARB_gpu_shader_fp64glUniform1dv in interface GL4arg2 - a direct or array-backed DoubleBufferpublic int glBindTextureUnitParameterEXT(int arg0,
int arg1)
GL2 GLuint glBindTextureUnitParameterEXT(GLenum unit, GLenum value); GL_EXT_vertex_shaderglBindTextureUnitParameterEXT in interface GL2public void glGetNamedProgramivEXT(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
GL2 void glGetNamedProgramivEXT(GLuint program, GLenum target, GLenum pname, GLint * params); GL_EXT_direct_state_accessglGetNamedProgramivEXT in interface GL2public void glGetMultiTexLevelParameterfvEXT(int arg0,
int arg1,
int arg2,
int arg3,
float[] arg4,
int arg5)
GL2 void glGetMultiTexLevelParameterfvEXT(GLenum texunit, GLenum target, GLint level, GLenum pname, GLfloat * params); GL_EXT_direct_state_accessglGetMultiTexLevelParameterfvEXT in interface GL2public void glBindFragDataLocationIndexed(int arg0,
int arg1,
int arg2,
String arg3)
GL3 void glBindFragDataLocationIndexed(GLuint program, GLuint colorNumber, GLuint index, const GLchar * name); GL_ARB_blend_func_extended, GL_VERSION_3_3glBindFragDataLocationIndexed in interface GL3public void glVertexAttribLFormatNV(int arg0,
int arg1,
int arg2,
int arg3)
GL2 void glVertexAttribLFormatNV(GLuint index, GLint size, GLenum type, GLsizei stride); GL_NV_vertex_attrib_integer_64bitglVertexAttribLFormatNV in interface GL2public void glTexCoord1h(short arg0)
GL2 void glTexCoord1h(GLhalfNV s); GL_NV_half_floatglTexCoord1h in interface GL2public void glTexParameterfv(int arg0,
int arg1,
FloatBuffer arg2)
GL void glTexParameterfv(GLenum target, GLenum pname, const GLfloat * params); GL_VERSION_1_0, GL_ES_VERSION_2_0, GL_VERSION_ES_CMglTexParameterfv in interface GLarg2 - a direct or array-backed FloatBufferpublic void glVertexAttribI3uiEXT(int arg0,
int arg1,
int arg2,
int arg3)
GL2 void glVertexAttribI3uiEXT(GLuint index, GLuint x, GLuint y, GLuint z); GL_NV_vertex_program4glVertexAttribI3uiEXT in interface GL2public void glVertexAttrib1dv(int arg0,
double[] arg1,
int arg2)
GL2GL3 void glVertexAttrib1dv(GLuint index, const GLdouble * v); GL_VERSION_2_0glVertexAttrib1dv in interface GL2GL3public void glGetVertexAttribfvARB(int arg0,
int arg1,
FloatBuffer arg2)
GL2 void glGetVertexAttribfvARB(GLuint index, GLenum pname, GLfloat * params); GL_ARB_vertex_programglGetVertexAttribfvARB in interface GL2arg2 - a direct or array-backed FloatBufferpublic void glUniform2i64NV(int arg0,
long arg1,
long arg2)
GL3bc void glUniform2i64NV(GLint location, GLint64EXT x, GLint64EXT y); GL_NV_gpu_shader5glUniform2i64NV in interface GL3bcpublic void glDebugMessageInsertAMD(int arg0,
int arg1,
int arg2,
int arg3,
String arg4)
GL2GL3 void glDebugMessageInsertAMD(GLenum category, GLenum severity, GLuint id, GLsizei length, const GLchar * buf); GL_AMD_debug_outputglDebugMessageInsertAMD in interface GL2GL3public void glTexCoord1s(short arg0)
GL2glTexCoord1s in interface GL2public void glDeleteTransformFeedbacks(int arg0,
IntBuffer arg1)
GL4ES3 void glDeleteTransformFeedbacks(GLsizei n, const GLuint * ids); GL_ES_VERSION_3_0, GL_VERSION_4_0, GL_ARB_transform_feedback2glDeleteTransformFeedbacks in interface GL4ES3arg1 - a direct or array-backed IntBufferpublic void glGetUniformfv(int arg0,
int arg1,
float[] arg2,
int arg3)
GL2ES2 void glGetUniformfv(GLuint program, GLint location, GLfloat * params); GL_ES_VERSION_2_0, GL_VERSION_2_0glGetUniformfv in interface GL2ES2public void glVertexArrayVertexAttribLFormatEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4)
GL2GL3 void glVertexArrayVertexAttribLFormatEXT(GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); GL_ARB_vertex_attrib_bindingglVertexArrayVertexAttribLFormatEXT in interface GL2GL3public void glGetUniformui64vNV(int arg0,
int arg1,
LongBuffer arg2)
GL2GL3 void glGetUniformui64vNV(GLuint program, GLint location, GLuint64EXT * params); GL_NV_shader_buffer_loadglGetUniformui64vNV in interface GL2GL3arg2 - a direct or array-backed LongBufferpublic void glUniformMatrix2x4fv(int arg0,
int arg1,
boolean arg2,
FloatBuffer arg3)
GL2ES3 void glUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); GL_ES_VERSION_3_0, GL_VERSION_2_1glUniformMatrix2x4fv in interface GL2ES3arg3 - a direct or array-backed FloatBufferpublic void glUniformMatrix3x2fv(int arg0,
int arg1,
boolean arg2,
float[] arg3,
int arg4)
GL2ES3 void glUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); GL_ES_VERSION_3_0, GL_VERSION_2_1glUniformMatrix3x2fv in interface GL2ES3public void glVertexP2uiv(int arg0,
int[] arg1,
int arg2)
GL3 void glVertexP2uiv(GLenum type, const GLuint * value); GL_ARB_vertex_type_2_10_10_10_rev, GL_VERSION_3_3glVertexP2uiv in interface GL3public void glGetNamedBufferParameterivEXT(int arg0,
int arg1,
int[] arg2,
int arg3)
GL2 void glGetNamedBufferParameterivEXT(GLuint buffer, GLenum pname, GLint * params); GL_EXT_direct_state_accessglGetNamedBufferParameterivEXT in interface GL2public void glVertexAttribI4uiv(int arg0,
int[] arg1,
int arg2)
GL2ES3 void glVertexAttribI4uiv(GLuint index, const GLuint * v); GL_ES_VERSION_3_0, GL_VERSION_3_0glVertexAttribI4uiv in interface GL2ES3public void glProgramEnvParameterI4uivNV(int arg0,
int arg1,
IntBuffer arg2)
GL2 void glProgramEnvParameterI4uivNV(GLenum target, GLuint index, const GLuint * params); GL_NV_gpu_program4glProgramEnvParameterI4uivNV in interface GL2arg2 - a direct or array-backed IntBufferpublic void glTextureRangeAPPLE(int arg0,
int arg1,
Buffer arg2)
GL2 void glTextureRangeAPPLE(GLenum target, GLsizei length, const GLvoid * pointer); GL_APPLE_texture_rangeglTextureRangeAPPLE in interface GL2arg2 - a direct or array-backed Bufferpublic void glVertexArrayVertexAttribOffsetEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
boolean arg5,
int arg6,
long arg7)
GL2 void glVertexArrayVertexAttribOffsetEXT(GLuint vaobj, GLuint buffer, GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, GLintptr offset); GL_EXT_direct_state_accessglVertexArrayVertexAttribOffsetEXT in interface GL2public void glGetActiveUniformARB(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4,
int[] arg5,
int arg6,
int[] arg7,
int arg8,
byte[] arg9,
int arg10)
GL2 void glGetActiveUniformARB(GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei * length, GLint * size, GLenum * type, GLcharARB * name); GL_ARB_shader_objectsglGetActiveUniformARB in interface GL2public void glVertexAttribL3ui64vNV(int arg0,
LongBuffer arg1)
GL2 void glVertexAttribL3ui64vNV(GLuint index, const GLuint64EXT * v); GL_NV_vertex_attrib_integer_64bitglVertexAttribL3ui64vNV in interface GL2arg1 - a direct or array-backed LongBufferpublic void glColorPointer(int arg0,
int arg1,
int arg2,
long arg3)
glColorPointer in interface GLPointerFuncpublic void glColor4us(short arg0,
short arg1,
short arg2,
short arg3)
GL2 void glColor4us(GLushort red, GLushort green, GLushort blue, GLushort alpha); GL_VERSION_1_0glColor4us in interface GL2public void glColor4usv(short[] arg0,
int arg1)
GL2glColor4usv in interface GL2public void glDeleteFencesNV(int arg0,
int[] arg1,
int arg2)
GL2 void glDeleteFencesNV(GLsizei n, const GLuint * fences); GL_NV_fenceglDeleteFencesNV in interface GL2public void glColor4ui(int arg0,
int arg1,
int arg2,
int arg3)
GL2 void glColor4ui(GLuint red, GLuint green, GLuint blue, GLuint alpha); GL_VERSION_1_0glColor4ui in interface GL2public void glGetClipPlanef(int arg0,
FloatBuffer arg1)
GL2 void glGetClipPlanef(GLenum plane, GLfloat * equation); GL_VERSION_ES_CM; GL_OES_single_precisionglGetClipPlanef in interface GL2arg1 - a direct or array-backed FloatBufferpublic void glVertex3bvOES(byte[] arg0,
int arg1)
GL2 void glVertex3bvOES(const GLbyte * coords); GL_OES_byte_coordinatesglVertex3bvOES in interface GL2public void glSamplerParameteriv(int arg0,
int arg1,
IntBuffer arg2)
GL3ES3 void glSamplerParameteriv(GLuint sampler, GLenum pname, const GLint * param); GL_ARB_sampler_objects, GL_ES_VERSION_3_0, GL_VERSION_3_3glSamplerParameteriv in interface GL3ES3arg2 - a direct or array-backed IntBufferpublic void glMaterialfv(int arg0,
int arg1,
float[] arg2,
int arg3)
glMaterialfv in interface GLLightingFuncpublic void glColor4ub(byte arg0,
byte arg1,
byte arg2,
byte arg3)
GL2ES1 void glColor4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha); GL_VERSION_ES_CL_CM, GL_VERSION_1_0glColor4ub in interface GL2ES1public void glVertexAttrib4NbvARB(int arg0,
ByteBuffer arg1)
GL2 void glVertexAttrib4NbvARB(GLuint index, const GLbyte * v); GL_ARB_vertex_programglVertexAttrib4NbvARB in interface GL2arg1 - a direct or array-backed ByteBufferpublic void glClearBufferData(int arg0,
int arg1,
int arg2,
int arg3,
Buffer arg4)
GL4 void glClearBufferData(GLenum target, GLenum internalformat, GLenum format, GLenum type, const void * data); GL_VERSION_4_3, GL_ARB_clear_buffer_objectglClearBufferData in interface GL4arg4 - a direct or array-backed Bufferpublic void glMultiTexCoord1hv(int arg0,
ShortBuffer arg1)
GL2 void glMultiTexCoord1hv(GLenum target, const GLhalfNV * v); GL_NV_half_floatglMultiTexCoord1hv in interface GL2arg1 - a direct or array-backed ShortBufferpublic void glGetPathColorGenfvNV(int arg0,
int arg1,
float[] arg2,
int arg3)
GL2 void glGetPathColorGenfvNV(GLenum color, GLenum pname, GLfloat * value); GL_NV_path_renderingglGetPathColorGenfvNV in interface GL2public void glMatrixIndexuivARB(int arg0,
IntBuffer arg1)
GL2 void glMatrixIndexuivARB(GLint size, const GLuint * indices); GL_ARB_matrix_paletteglMatrixIndexuivARB in interface GL2arg1 - a direct or array-backed IntBufferpublic int glGetProgramResourceIndex(int arg0,
int arg1,
byte[] arg2,
int arg3)
GL4 GLuint glGetProgramResourceIndex(GLuint program, GLenum programInterface, const GLchar * name); GL_ARB_program_interface_query, GL_VERSION_4_3glGetProgramResourceIndex in interface GL4public void glFogCoordhv(short[] arg0,
int arg1)
GL2 void glFogCoordhv(const GLhalfNV * fog); GL_NV_half_floatglFogCoordhv in interface GL2public void glGetVideoCaptureStreamfvNV(int arg0,
int arg1,
int arg2,
FloatBuffer arg3)
GL2 void glGetVideoCaptureStreamfvNV(GLuint video_capture_slot, GLuint stream, GLenum pname, GLfloat * params); GL_NV_video_captureglGetVideoCaptureStreamfvNV in interface GL2arg3 - a direct or array-backed FloatBufferpublic void glVertexAttrib4NsvARB(int arg0,
ShortBuffer arg1)
GL2 void glVertexAttrib4NsvARB(GLuint index, const GLshort * v); GL_ARB_vertex_programglVertexAttrib4NsvARB in interface GL2arg1 - a direct or array-backed ShortBufferpublic void glCopyMultiTexSubImage2DEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
int arg8)
GL2 void glCopyMultiTexSubImage2DEXT(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); GL_EXT_direct_state_accessglCopyMultiTexSubImage2DEXT in interface GL2public void glColor3iv(IntBuffer arg0)
GL2glColor3iv in interface GL2arg0 - a direct or array-backed IntBufferpublic void glGetTexImage(int arg0,
int arg1,
int arg2,
int arg3,
Buffer arg4)
GL2GL3 void glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid * pixels); GL_VERSION_1_0glGetTexImage in interface GL2GL3arg4 - a direct or array-backed Bufferpublic void glTexCoord3h(short arg0,
short arg1,
short arg2)
GL2 void glTexCoord3h(GLhalfNV s, GLhalfNV t, GLhalfNV r); GL_NV_half_floatglTexCoord3h in interface GL2public void glGenPerfMonitorsAMD(int arg0,
IntBuffer arg1)
GL2 void glGenPerfMonitorsAMD(GLsizei n, GLuint * monitors); GL_AMD_performance_monitorglGenPerfMonitorsAMD in interface GL2arg1 - a direct or array-backed IntBufferpublic void glPolygonMode(int arg0,
int arg1)
GL2GL3 void glPolygonMode(GLenum face, GLenum mode); GL_VERSION_1_0glPolygonMode in interface GL2GL3public void glShaderOp3EXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4)
GL2 void glShaderOp3EXT(GLenum op, GLuint res, GLuint arg1, GLuint arg2, GLuint arg3); GL_EXT_vertex_shaderglShaderOp3EXT in interface GL2public void glMultiTexCoordP1ui(int arg0,
int arg1,
int arg2)
GL3 void glMultiTexCoordP1ui(GLenum texture, GLenum type, GLuint coords); GL_ARB_vertex_type_2_10_10_10_rev, GL_VERSION_3_3glMultiTexCoordP1ui in interface GL3public void glUniform2fvARB(int arg0,
int arg1,
float[] arg2,
int arg3)
GL2 void glUniform2fvARB(GLint location, GLsizei count, const GLfloat * value); GL_ARB_shader_objectsglUniform2fvARB in interface GL2public void glTexCoord3s(short arg0,
short arg1,
short arg2)
GL2 void glTexCoord3s(GLshort s, GLshort t, GLshort r); GL_VERSION_1_0glTexCoord3s in interface GL2public void glMultiTexCoord4bvOES(int arg0,
ByteBuffer arg1)
GL2 void glMultiTexCoord4bvOES(GLenum texture, const GLbyte * coords); GL_OES_byte_coordinatesglMultiTexCoord4bvOES in interface GL2arg1 - a direct or array-backed ByteBufferpublic void glVertexAttrib4bv(int arg0,
ByteBuffer arg1)
GL2GL3 void glVertexAttrib4bv(GLuint index, const GLbyte * v); GL_VERSION_2_0glVertexAttrib4bv in interface GL2GL3arg1 - a direct or array-backed ByteBufferpublic void glGetPixelMapfv(int arg0,
long arg1)
GL2 void glGetPixelMapfv(GLenum map, GLfloat * values); GL_VERSION_1_0glGetPixelMapfv in interface GL2public void glApplyTextureEXT(int arg0)
GL2 void glApplyTextureEXT(GLenum mode); GL_EXT_light_textureglApplyTextureEXT in interface GL2public void glMultiTexGendvEXT(int arg0,
int arg1,
int arg2,
DoubleBuffer arg3)
GL2 void glMultiTexGendvEXT(GLenum texunit, GLenum coord, GLenum pname, const GLdouble * params); GL_EXT_direct_state_accessglMultiTexGendvEXT in interface GL2arg3 - a direct or array-backed DoubleBufferpublic int glGetFragDataLocation(int arg0,
String arg1)
GL2ES3 GLint glGetFragDataLocation(GLuint program, const GLchar * name); GL_ES_VERSION_3_0, GL_VERSION_3_0; GL_EXT_gpu_shader4glGetFragDataLocation in interface GL2ES3public void glColor3i(int arg0,
int arg1,
int arg2)
GL2 void glColor3i(GLint red, GLint green, GLint blue); GL_VERSION_1_0public void glVertex2bvOES(byte[] arg0,
int arg1)
GL2 void glVertex2bvOES(const GLbyte * coords); GL_OES_byte_coordinatesglVertex2bvOES in interface GL2public void glProgramUniformMatrix3x4dv(int arg0,
int arg1,
int arg2,
boolean arg3,
double[] arg4,
int arg5)
GL4 void glProgramUniformMatrix3x4dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); GL_VERSION_4_1, GL_ARB_separate_shader_objects; GL_EXT_direct_state_access, GL_ARB_gpu_shader_fp64glProgramUniformMatrix3x4dv in interface GL4public void glProgramEnvParameterI4uiNV(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5)
GL2 void glProgramEnvParameterI4uiNV(GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); GL_NV_gpu_program4glProgramEnvParameterI4uiNV in interface GL2public boolean glIsEnabledi(int arg0,
int arg1)
GL2GL3 GLboolean glIsEnabledi(GLenum target, GLuint index); GL_VERSION_3_0glIsEnabledi in interface GL2GL3public void glGetPathCommandsNV(int arg0,
byte[] arg1,
int arg2)
GL2 void glGetPathCommandsNV(GLuint path, GLubyte * commands); GL_NV_path_renderingglGetPathCommandsNV in interface GL2public void glGetMultiTexParameterIivEXT(int arg0,
int arg1,
int arg2,
IntBuffer arg3)
GL2 void glGetMultiTexParameterIivEXT(GLenum texunit, GLenum target, GLenum pname, GLint * params); GL_EXT_direct_state_accessglGetMultiTexParameterIivEXT in interface GL2arg3 - a direct or array-backed IntBufferpublic void glBindVertexArray(int arg0)
GL2ES3 void glBindVertexArray(GLuint array); GL_ES_VERSION_3_0, GL_ARB_vertex_array_object, GL_VERSION_3_0glBindVertexArray in interface GL2ES3public void glGetLocalConstantFloatvEXT(int arg0,
int arg1,
FloatBuffer arg2)
GL2 void glGetLocalConstantFloatvEXT(GLuint id, GLenum value, GLfloat * data); GL_EXT_vertex_shaderglGetLocalConstantFloatvEXT in interface GL2arg2 - a direct or array-backed FloatBufferpublic void glGenFencesNV(int arg0,
IntBuffer arg1)
GL2 void glGenFencesNV(GLsizei n, GLuint * fences); GL_NV_fenceglGenFencesNV in interface GL2arg1 - a direct or array-backed IntBufferpublic void glMultiTexGeniEXT(int arg0,
int arg1,
int arg2,
int arg3)
GL2 void glMultiTexGeniEXT(GLenum texunit, GLenum coord, GLenum pname, GLint param); GL_EXT_direct_state_accessglMultiTexGeniEXT in interface GL2public void glWindowPos2iv(int[] arg0,
int arg1)
GL2glWindowPos2iv in interface GL2public void glUniformMatrix4x3dv(int arg0,
int arg1,
boolean arg2,
DoubleBuffer arg3)
GL4 void glUniformMatrix4x3dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); GL_VERSION_4_0, GL_ARB_gpu_shader_fp64glUniformMatrix4x3dv in interface GL4arg3 - a direct or array-backed DoubleBufferpublic void glProgramUniformHandleui64NV(int arg0,
int arg1,
long arg2)
GL2 void glProgramUniformHandleui64NV(GLuint program, GLint location, GLuint64 value); GL_NV_bindless_textureglProgramUniformHandleui64NV in interface GL2public void glInvalidateSubFramebuffer(int arg0,
int arg1,
IntBuffer arg2,
int arg3,
int arg4,
int arg5,
int arg6)
GL4ES3 void glInvalidateSubFramebuffer(GLenum target, GLsizei numAttachments, const GLenum * attachments, GLint x, GLint y, GLsizei width, GLsizei height); GL_ES_VERSION_3_0, GL_ARB_invalidate_subdata, GL_VERSION_4_3glInvalidateSubFramebuffer in interface GL4ES3arg2 - a direct or array-backed IntBufferpublic void glGenTransformFeedbacksNV(int arg0,
IntBuffer arg1)
GL2 void glGenTransformFeedbacksNV(GLsizei n, GLuint * ids); GL_NV_transform_feedback2glGenTransformFeedbacksNV in interface GL2arg1 - a direct or array-backed IntBufferpublic void glEvalCoord1d(double arg0)
GL2glEvalCoord1d in interface GL2public void glQueryCounter(int arg0,
int arg1)
GL3 void glQueryCounter(GLuint id, GLenum target); GL_ARB_timer_query, GL_VERSION_3_3glQueryCounter in interface GL3public void glColorP3uiv(int arg0,
int[] arg1,
int arg2)
GL3 void glColorP3uiv(GLenum type, const GLuint * color); GL_ARB_vertex_type_2_10_10_10_rev, GL_VERSION_3_3glColorP3uiv in interface GL3public void glVertexAttribI4iv(int arg0,
int[] arg1,
int arg2)
GL2ES3 void glVertexAttribI4iv(GLuint index, const GLint * v); GL_ES_VERSION_3_0, GL_VERSION_3_0glVertexAttribI4iv in interface GL2ES3public void glTexCoord3sv(ShortBuffer arg0)
GL2glTexCoord3sv in interface GL2arg0 - a direct or array-backed ShortBufferpublic void glGenFramebuffers(int arg0,
IntBuffer arg1)
GL void glGenFramebuffers(GLsizei n, GLuint * framebuffers); GL_ARB_framebuffer_object, GL_VERSION_3_0, GL_ES_VERSION_2_0; GL_OES_framebuffer_objectglGenFramebuffers in interface GLarg1 - a direct or array-backed IntBufferpublic void glStencilOpValueAMD(int arg0,
int arg1)
GL2GL3 void glStencilOpValueAMD(GLenum face, GLuint value); GL_AMD_stencil_operation_extendedglStencilOpValueAMD in interface GL2GL3public void glProgramUniform4i64NV(int arg0,
int arg1,
long arg2,
long arg3,
long arg4,
long arg5)
GL3bc void glProgramUniform4i64NV(GLuint program, GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w); GL_NV_gpu_shader5glProgramUniform4i64NV in interface GL3bcpublic void glGetConvolutionParameterfv(int arg0,
int arg1,
FloatBuffer arg2)
GL2 void glGetConvolutionParameterfv(GLenum target, GLenum pname, GLfloat * params); GL_VERSION_1_2, GL_ARB_imagingglGetConvolutionParameterfv in interface GL2arg2 - a direct or array-backed FloatBufferpublic void glMapVertexAttrib2fAPPLE(int arg0,
int arg1,
float arg2,
float arg3,
int arg4,
int arg5,
float arg6,
float arg7,
int arg8,
int arg9,
float[] arg10,
int arg11)
GL2 void glMapVertexAttrib2fAPPLE(GLuint index, GLuint size, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat * points); GL_APPLE_vertex_program_evaluatorsglMapVertexAttrib2fAPPLE in interface GL2public void glColor3bv(ByteBuffer arg0)
GL2glColor3bv in interface GL2arg0 - a direct or array-backed ByteBufferpublic void glUniform1iv(int arg0,
int arg1,
IntBuffer arg2)
GL2ES2 void glUniform1iv(GLint location, GLsizei count, const GLint * v); GL_ES_VERSION_2_0, GL_VERSION_2_0glUniform1iv in interface GL2ES2arg2 - a direct or array-backed IntBufferpublic void glVertexAttribs4hv(int arg0,
int arg1,
ShortBuffer arg2)
GL2 void glVertexAttribs4hv(GLuint index, GLsizei n, const GLhalfNV * v); GL_NV_half_floatglVertexAttribs4hv in interface GL2arg2 - a direct or array-backed ShortBufferpublic void glGetClipPlane(int arg0,
double[] arg1,
int arg2)
GL2 void glGetClipPlane(GLenum plane, GLdouble * equation); GL_VERSION_1_0glGetClipPlane in interface GL2public void glVertexAttrib4NusvARB(int arg0,
short[] arg1,
int arg2)
GL2 void glVertexAttrib4NusvARB(GLuint index, const GLushort * v); GL_ARB_vertex_programglVertexAttrib4NusvARB in interface GL2public void glVideoCaptureStreamParameterivNV(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
GL2 void glVideoCaptureStreamParameterivNV(GLuint video_capture_slot, GLuint stream, GLenum pname, const GLint * params); GL_NV_video_captureglVideoCaptureStreamParameterivNV in interface GL2public void glLightModeli(int arg0,
int arg1)
GL2 void glLightModeli(GLenum pname, GLint param); GL_VERSION_1_0glLightModeli in interface GL2public void glUniform1ui64vNV(int arg0,
int arg1,
LongBuffer arg2)
GL3bc void glUniform1ui64vNV(GLint location, GLsizei count, const GLuint64EXT * value); GL_NV_gpu_shader5glUniform1ui64vNV in interface GL3bcarg2 - a direct or array-backed LongBufferpublic void glVertexAttrib2svARB(int arg0,
ShortBuffer arg1)
GL2 void glVertexAttrib2svARB(GLuint index, const GLshort * v); GL_ARB_vertex_programglVertexAttrib2svARB in interface GL2arg1 - a direct or array-backed ShortBufferpublic void glRasterPos2iv(IntBuffer arg0)
GL2glRasterPos2iv in interface GL2arg0 - a direct or array-backed IntBufferpublic void glClearBufferiv(int arg0,
int arg1,
IntBuffer arg2)
GL2ES3 void glClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint * value); GL_ES_VERSION_3_0, GL_VERSION_3_0glClearBufferiv in interface GL2ES3arg2 - a direct or array-backed IntBufferpublic void glNamedFramebufferParameteriEXT(int arg0,
int arg1,
int arg2)
GL2GL3 void glNamedFramebufferParameteriEXT(GLuint framebuffer, GLenum pname, GLint param); GL_ARB_framebuffer_no_attachmentsglNamedFramebufferParameteriEXT in interface GL2GL3public void glProgramUniform4ui64NV(int arg0,
int arg1,
long arg2,
long arg3,
long arg4,
long arg5)
GL3bc void glProgramUniform4ui64NV(GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w); GL_NV_gpu_shader5glProgramUniform4ui64NV in interface GL3bcpublic void glProgramUniformMatrix2x4dv(int arg0,
int arg1,
int arg2,
boolean arg3,
double[] arg4,
int arg5)
GL4 void glProgramUniformMatrix2x4dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); GL_VERSION_4_1, GL_ARB_separate_shader_objects; GL_EXT_direct_state_access, GL_ARB_gpu_shader_fp64glProgramUniformMatrix2x4dv in interface GL4public void glColor3ubv(ByteBuffer arg0)
GL2glColor3ubv in interface GL2arg0 - a direct or array-backed ByteBufferpublic void glPointParameteriv(int arg0,
IntBuffer arg1)
GL2GL3 void glPointParameteriv(GLenum pname, const GLint * params); GL_VERSION_1_4glPointParameteriv in interface GL2GL3arg1 - a direct or array-backed IntBufferpublic int glCreateProgramObjectARB()
GL2 GLhandleARB glCreateProgramObjectARB(void); GL_ARB_shader_objectsglCreateProgramObjectARB in interface GL2public void glCompileShader(int arg0)
GL2ES2 void glCompileShader(GLuint shader); GL_ES_VERSION_2_0, GL_VERSION_2_0glCompileShader in interface GL2ES2public void glGetnUniformdv(int arg0,
int arg1,
int arg2,
DoubleBuffer arg3)
GL2GL3 void glGetnUniformdv(GLuint program, GLint location, GLsizei bufSize, GLdouble * params); GL_ARB_robustnessglGetnUniformdv in interface GL2GL3arg3 - a direct or array-backed DoubleBufferpublic void glUniform2iARB(int arg0,
int arg1,
int arg2)
GL2 void glUniform2iARB(GLint location, GLint v0, GLint v1); GL_ARB_shader_objectsglUniform2iARB in interface GL2public void glClipPlane(int arg0,
double[] arg1,
int arg2)
GL2 void glClipPlane(GLenum plane, const GLdouble * equation); GL_VERSION_1_0glClipPlane in interface GL2public void glGetPathDashArrayNV(int arg0,
FloatBuffer arg1)
GL2 void glGetPathDashArrayNV(GLuint path, GLfloat * dashArray); GL_NV_path_renderingglGetPathDashArrayNV in interface GL2arg1 - a direct or array-backed FloatBufferpublic void glNormal3iv(int[] arg0,
int arg1)
GL2glNormal3iv in interface GL2public void glVertexP4uiv(int arg0,
IntBuffer arg1)
GL3 void glVertexP4uiv(GLenum type, const GLuint * value); GL_ARB_vertex_type_2_10_10_10_rev, GL_VERSION_3_3glVertexP4uiv in interface GL3arg1 - a direct or array-backed IntBufferpublic void glProgramUniform2ui64NV(int arg0,
int arg1,
long arg2,
long arg3)
GL3bc void glProgramUniform2ui64NV(GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y); GL_NV_gpu_shader5glProgramUniform2ui64NV in interface GL3bcpublic void glMultiTexParameterIuivEXT(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
GL2 void glMultiTexParameterIuivEXT(GLenum texunit, GLenum target, GLenum pname, const GLuint * params); GL_EXT_direct_state_accessglMultiTexParameterIuivEXT in interface GL2public void glTextureParameterivEXT(int arg0,
int arg1,
int arg2,
IntBuffer arg3)
GL2 void glTextureParameterivEXT(GLuint texture, GLenum target, GLenum pname, const GLint * params); GL_EXT_direct_state_accessglTextureParameterivEXT in interface GL2arg3 - a direct or array-backed IntBufferpublic void glTextureImage3DMultisampleNV(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
boolean arg7)
GL2GL3 void glTextureImage3DMultisampleNV(GLuint texture, GLenum target, GLsizei samples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations); GL_NV_texture_multisampleglTextureImage3DMultisampleNV in interface GL2GL3public void glGetnUniformuiv(int arg0,
int arg1,
int arg2,
IntBuffer arg3)
GL2GL3 void glGetnUniformuiv(GLuint program, GLint location, GLsizei bufSize, GLuint * params); GL_ARB_robustnessglGetnUniformuiv in interface GL2GL3arg3 - a direct or array-backed IntBufferpublic void glMaterialiv(int arg0,
int arg1,
IntBuffer arg2)
GL2 void glMaterialiv(GLenum face, GLenum pname, const GLint * params); GL_VERSION_1_0glMaterialiv in interface GL2arg2 - a direct or array-backed IntBufferpublic void glGetVertexArrayIntegeri_vEXT(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
GL2 void glGetVertexArrayIntegeri_vEXT(GLuint vaobj, GLuint index, GLenum pname, GLint * param); GL_EXT_direct_state_accessglGetVertexArrayIntegeri_vEXT in interface GL2public void glMultiTexCoord1bvOES(int arg0,
byte[] arg1,
int arg2)
GL2 void glMultiTexCoord1bvOES(GLenum texture, const GLbyte * coords); GL_OES_byte_coordinatesglMultiTexCoord1bvOES in interface GL2public void glBlendFunci(int arg0,
int arg1,
int arg2)
GL4 void glBlendFunci(GLuint buf, GLenum src, GLenum dst); GL_VERSION_4_0; GL_ARB_draw_buffers_blendglBlendFunci in interface GL4public void glVertexAttribI4ubvEXT(int arg0,
byte[] arg1,
int arg2)
GL2 void glVertexAttribI4ubvEXT(GLuint index, const GLubyte * v); GL_NV_vertex_program4glVertexAttribI4ubvEXT in interface GL2public void glDepthFunc(int arg0)
GL void glDepthFunc(GLenum func); GL_VERSION_ES_CL_CM, GL_VERSION_1_0, GL_ES_VERSION_2_0glDepthFunc in interface GLpublic void glVertexAttrib4uiv(int arg0,
IntBuffer arg1)
GL2GL3 void glVertexAttrib4uiv(GLuint index, const GLuint * v); GL_VERSION_2_0glVertexAttrib4uiv in interface GL2GL3arg1 - a direct or array-backed IntBufferpublic void glGetVertexAttribLi64vNV(int arg0,
int arg1,
long[] arg2,
int arg3)
GL2 void glGetVertexAttribLi64vNV(GLuint index, GLenum pname, GLint64EXT * params); GL_NV_vertex_attrib_integer_64bitglGetVertexAttribLi64vNV in interface GL2public void glProgramSubroutineParametersuivNV(int arg0,
int arg1,
int[] arg2,
int arg3)
GL2 void glProgramSubroutineParametersuivNV(GLenum target, GLsizei count, const GLuint * params); GL_NV_gpu_program5glProgramSubroutineParametersuivNV in interface GL2public void glGetVertexAttribfv(int arg0,
int arg1,
float[] arg2,
int arg3)
GL2ES2 void glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat * params); GL_ES_VERSION_2_0, GL_VERSION_2_0glGetVertexAttribfv in interface GL2ES2public void glMapParameterivNV(int arg0,
int arg1,
IntBuffer arg2)
GL2 void glMapParameterivNV(GLenum target, GLenum pname, const GLint * params); GL_NV_evaluatorsglMapParameterivNV in interface GL2arg2 - a direct or array-backed IntBufferpublic void glMultiTexCoord4iv(int arg0,
int[] arg1,
int arg2)
GL2 void glMultiTexCoord4iv(GLenum target, const GLint * v); GL_VERSION_1_3glMultiTexCoord4iv in interface GL2public void glProgramEnvParameter4dvARB(int arg0,
int arg1,
double[] arg2,
int arg3)
GL2 void glProgramEnvParameter4dvARB(GLenum target, GLuint index, const GLdouble * params); GL_ARB_vertex_programglProgramEnvParameter4dvARB in interface GL2public void glProgramUniformMatrix3x4fv(int arg0,
int arg1,
int arg2,
boolean arg3,
FloatBuffer arg4)
GL4 void glProgramUniformMatrix3x4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); GL_VERSION_4_1, GL_ARB_separate_shader_objectsglProgramUniformMatrix3x4fv in interface GL4arg4 - a direct or array-backed FloatBufferpublic void glVertexP3ui(int arg0,
int arg1)
GL3 void glVertexP3ui(GLenum type, GLuint value); GL_ARB_vertex_type_2_10_10_10_rev, GL_VERSION_3_3glVertexP3ui in interface GL3public void glVertexAttrib3dv(int arg0,
DoubleBuffer arg1)
GL2GL3 void glVertexAttrib3dv(GLuint index, const GLdouble * v); GL_VERSION_2_0glVertexAttrib3dv in interface GL2GL3arg1 - a direct or array-backed DoubleBufferpublic void glVertexAttribL2ui64vNV(int arg0,
long[] arg1,
int arg2)
GL2 void glVertexAttribL2ui64vNV(GLuint index, const GLuint64EXT * v); GL_NV_vertex_attrib_integer_64bitglVertexAttribL2ui64vNV in interface GL2public void glTextureRenderbufferEXT(int arg0,
int arg1,
int arg2)
GL2 void glTextureRenderbufferEXT(GLuint texture, GLenum target, GLuint renderbuffer); GL_EXT_direct_state_accessglTextureRenderbufferEXT in interface GL2public void glScissorIndexedv(int arg0,
IntBuffer arg1)
GL4 void glScissorIndexedv(GLuint index, const GLint * v); GL_VERSION_4_1, GL_ARB_viewport_arrayglScissorIndexedv in interface GL4arg1 - a direct or array-backed IntBufferpublic void glTexCoord2iv(int[] arg0,
int arg1)
GL2glTexCoord2iv in interface GL2public void glGetDoublei_v(int arg0,
int arg1,
DoubleBuffer arg2)
GL4 void glGetDoublei_v(GLenum target, GLuint index, GLdouble * data); GL_VERSION_4_1, GL_ARB_viewport_arrayglGetDoublei_v in interface GL4arg2 - a direct or array-backed DoubleBufferpublic void glMap1d(int arg0,
double arg1,
double arg2,
int arg3,
int arg4,
DoubleBuffer arg5)
GL2 void glMap1d(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble * points); GL_VERSION_1_0glMap1d in interface GL2arg5 - a direct or array-backed DoubleBufferpublic void glFlushPixelDataRangeNV(int arg0)
GL2 void glFlushPixelDataRangeNV(GLenum target); GL_NV_pixel_data_rangeglFlushPixelDataRangeNV in interface GL2public void glLogicOp(int arg0)
GL2ES1 void glLogicOp(GLenum opcode); GL_VERSION_ES_CL_CM, GL_VERSION_1_0public void glVertexAttribP1uiv(int arg0,
int arg1,
boolean arg2,
int[] arg3,
int arg4)
GL3 void glVertexAttribP1uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint * value); GL_ARB_vertex_type_2_10_10_10_rev, GL_VERSION_3_3glVertexAttribP1uiv in interface GL3public void glGetPixelTransformParameterfvEXT(int arg0,
int arg1,
float[] arg2,
int arg3)
GL2 void glGetPixelTransformParameterfvEXT(GLenum target, GLenum pname, GLfloat * params); GL_EXT_pixel_transformglGetPixelTransformParameterfvEXT in interface GL2public void glGetQueryObjectui64vEXT(int arg0,
int arg1,
long[] arg2,
int arg3)
GL2 void glGetQueryObjectui64vEXT(GLuint id, GLenum pname, GLuint64EXT * params); GL_EXT_timer_query, GL_EXT_disjoint_timer_queryglGetQueryObjectui64vEXT in interface GL2public void glMultiTexEnviEXT(int arg0,
int arg1,
int arg2,
int arg3)
GL2 void glMultiTexEnviEXT(GLenum texunit, GLenum target, GLenum pname, GLint param); GL_EXT_direct_state_accessglMultiTexEnviEXT in interface GL2public void glWindowPos3d(double arg0,
double arg1,
double arg2)
GL2 void glWindowPos3d(GLdouble x, GLdouble y, GLdouble z); GL_VERSION_1_4glWindowPos3d in interface GL2public void glUniform3dv(int arg0,
int arg1,
double[] arg2,
int arg3)
GL4 void glUniform3dv(GLint location, GLsizei count, const GLdouble * value); GL_VERSION_4_0, GL_ARB_gpu_shader_fp64glUniform3dv in interface GL4public void glTexCoordP3uiv(int arg0,
int[] arg1,
int arg2)
GL3 void glTexCoordP3uiv(GLenum type, const GLuint * coords); GL_ARB_vertex_type_2_10_10_10_rev, GL_VERSION_3_3glTexCoordP3uiv in interface GL3public void glTexCoordP1ui(int arg0,
int arg1)
GL3 void glTexCoordP1ui(GLenum type, GLuint coords); GL_ARB_vertex_type_2_10_10_10_rev, GL_VERSION_3_3glTexCoordP1ui in interface GL3public void glEdgeFlagv(byte[] arg0,
int arg1)
GL2 void glEdgeFlagv(const GLboolean * flag); GL_VERSION_1_0glEdgeFlagv in interface GL2public void glVertexAttribI1uiv(int arg0,
IntBuffer arg1)
GL2GL3 void glVertexAttribI1uiv(GLuint index, const GLuint * v); GL_VERSION_3_0glVertexAttribI1uiv in interface GL2GL3arg1 - a direct or array-backed IntBufferpublic void glUniform1ivARB(int arg0,
int arg1,
IntBuffer arg2)
GL2 void glUniform1ivARB(GLint location, GLsizei count, const GLint * value); GL_ARB_shader_objectsglUniform1ivARB in interface GL2arg2 - a direct or array-backed IntBufferpublic void glMap2d(int arg0,
double arg1,
double arg2,
int arg3,
int arg4,
double arg5,
double arg6,
int arg7,
int arg8,
DoubleBuffer arg9)
GL2 void glMap2d(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble * points); GL_VERSION_1_0glMap2d in interface GL2arg9 - a direct or array-backed DoubleBufferpublic boolean glUnmapBuffer(int arg0)
GL GLboolean glUnmapBuffer(GLenum target); GL_ES_VERSION_3_0, GL_VERSION_1_5; GL_OES_mapbufferglUnmapBuffer in interface GLpublic void glPixelTransformParameteriEXT(int arg0,
int arg1,
int arg2)
GL2 void glPixelTransformParameteriEXT(GLenum target, GLenum pname, GLint param); GL_EXT_pixel_transformglPixelTransformParameteriEXT in interface GL2public void glSamplerParameterfv(int arg0,
int arg1,
float[] arg2,
int arg3)
GL3ES3 void glSamplerParameterfv(GLuint sampler, GLenum pname, const GLfloat * param); GL_ARB_sampler_objects, GL_ES_VERSION_3_0, GL_VERSION_3_3glSamplerParameterfv in interface GL3ES3public void glMultiTexImage1DEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
Buffer arg8)
GL2 void glMultiTexImage1DEXT(GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid * pixels); GL_EXT_direct_state_accessglMultiTexImage1DEXT in interface GL2arg8 - a direct or array-backed Bufferpublic void glColor4sv(short[] arg0,
int arg1)
GL2glColor4sv in interface GL2public void glEvalCoord2fv(FloatBuffer arg0)
GL2glEvalCoord2fv in interface GL2arg0 - a direct or array-backed FloatBufferpublic void glProgramUniformMatrix3fv(int arg0,
int arg1,
int arg2,
boolean arg3,
FloatBuffer arg4)
GL4 void glProgramUniformMatrix3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); GL_VERSION_4_1, GL_ARB_separate_shader_objects; GL_EXT_direct_state_access, GL_EXT_separate_shader_objectsglProgramUniformMatrix3fv in interface GL4arg4 - a direct or array-backed FloatBufferpublic void glMemoryBarrier(int arg0)
GL4 void glMemoryBarrier(GLbitfield barriers); GL_ARB_shader_image_load_store, GL_VERSION_4_2glMemoryBarrier in interface GL4public void glGetnSeparableFilter(int arg0,
int arg1,
int arg2,
int arg3,
Buffer arg4,
int arg5,
Buffer arg6,
Buffer arg7)
GL2 void glGetnSeparableFilter(GLenum target, GLenum format, GLenum type, GLsizei rowBufSize, GLvoid * row, GLsizei columnBufSize, GLvoid * column, GLvoid * span); GL_ARB_robustnessglGetnSeparableFilter in interface GL2arg4 - a direct or array-backed Bufferarg6 - a direct or array-backed Bufferarg7 - a direct or array-backed Bufferpublic void glGetInfoLogARB(int arg0,
int arg1,
int[] arg2,
int arg3,
byte[] arg4,
int arg5)
GL2 void glGetInfoLogARB(GLhandleARB obj, GLsizei maxLength, GLsizei * length, GLcharARB * infoLog); GL_ARB_shader_objectsglGetInfoLogARB in interface GL2public void glMapVertexAttrib2dAPPLE(int arg0,
int arg1,
double arg2,
double arg3,
int arg4,
int arg5,
double arg6,
double arg7,
int arg8,
int arg9,
double[] arg10,
int arg11)
GL2 void glMapVertexAttrib2dAPPLE(GLuint index, GLuint size, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble * points); GL_APPLE_vertex_program_evaluatorsglMapVertexAttrib2dAPPLE in interface GL2public void glUniformMatrix2x3dv(int arg0,
int arg1,
boolean arg2,
double[] arg3,
int arg4)
GL4 void glUniformMatrix2x3dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); GL_VERSION_4_0, GL_ARB_gpu_shader_fp64glUniformMatrix2x3dv in interface GL4public void glLoadTransposeMatrixf(float[] arg0,
int arg1)
GL2 void glLoadTransposeMatrixf(const GLfloat * m); GL_VERSION_1_3glLoadTransposeMatrixf in interface GL2public void glCopyColorTable(int arg0,
int arg1,
int arg2,
int arg3,
int arg4)
GL2 void glCopyColorTable(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); GL_VERSION_1_2, GL_ARB_imagingglCopyColorTable in interface GL2public void glSeparableFilter2D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
long arg6,
long arg7)
GL2 void glSeparableFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * row, const GLvoid * column); GL_VERSION_1_2, GL_ARB_imagingglSeparableFilter2D in interface GL2public void glSeparableFilter2D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
Buffer arg6,
Buffer arg7)
GL2 void glSeparableFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * row, const GLvoid * column); GL_VERSION_1_2, GL_ARB_imagingglSeparableFilter2D in interface GL2arg6 - a direct or array-backed Bufferarg7 - a direct or array-backed Bufferpublic void glColor3usv(ShortBuffer arg0)
GL2glColor3usv in interface GL2arg0 - a direct or array-backed ShortBufferpublic void glRasterPos4sv(ShortBuffer arg0)
GL2glRasterPos4sv in interface GL2arg0 - a direct or array-backed ShortBufferpublic void glVertexAttrib4ivARB(int arg0,
int[] arg1,
int arg2)
GL2 void glVertexAttrib4ivARB(GLuint index, const GLint * v); GL_ARB_vertex_programglVertexAttrib4ivARB in interface GL2public void glVertexAttribL2ui64NV(int arg0,
long arg1,
long arg2)
GL2 void glVertexAttribL2ui64NV(GLuint index, GLuint64EXT x, GLuint64EXT y); GL_NV_vertex_attrib_integer_64bitglVertexAttribL2ui64NV in interface GL2public void glFramebufferRenderbuffer(int arg0,
int arg1,
int arg2,
int arg3)
GL void glFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); GL_ARB_framebuffer_object, GL_VERSION_3_0, GL_ES_VERSION_2_0; GL_OES_framebuffer_objectglFramebufferRenderbuffer in interface GLpublic void glGetPixelTransformParameterivEXT(int arg0,
int arg1,
int[] arg2,
int arg3)
GL2 void glGetPixelTransformParameterivEXT(GLenum target, GLenum pname, GLint * params); GL_EXT_pixel_transformglGetPixelTransformParameterivEXT in interface GL2public void glProgramUniform3ui64vNV(int arg0,
int arg1,
int arg2,
LongBuffer arg3)
GL3bc void glProgramUniform3ui64vNV(GLuint program, GLint location, GLsizei count, const GLuint64EXT * value); GL_NV_gpu_shader5glProgramUniform3ui64vNV in interface GL3bcarg3 - a direct or array-backed LongBufferpublic void glProgramUniform2i64vNV(int arg0,
int arg1,
int arg2,
long[] arg3,
int arg4)
GL3bc void glProgramUniform2i64vNV(GLuint program, GLint location, GLsizei count, const GLint64EXT * value); GL_NV_gpu_shader5glProgramUniform2i64vNV in interface GL3bcpublic void glMultiTexCoord1iv(int arg0,
IntBuffer arg1)
GL2 void glMultiTexCoord1iv(GLenum target, const GLint * v); GL_VERSION_1_3glMultiTexCoord1iv in interface GL2arg1 - a direct or array-backed IntBufferpublic void glVertexAttribI3iv(int arg0,
IntBuffer arg1)
GL2GL3 void glVertexAttribI3iv(GLuint index, const GLint * v); GL_VERSION_3_0glVertexAttribI3iv in interface GL2GL3arg1 - a direct or array-backed IntBufferpublic void glLightModelf(int arg0,
float arg1)
GL2ES1 void glLightModelf(GLenum pname, GLfloat param); GL_VERSION_1_0, GL_VERSION_ES_CMglLightModelf in interface GL2ES1public int glCreateShaderProgramv(int arg0,
int arg1,
String[] arg2)
GL4 GLuint glCreateShaderProgramv(GLenum type, GLsizei count, const GLchar * const * strings); GL_VERSION_4_1, GL_ARB_separate_shader_objects; GL_EXT_separate_shader_objectsglCreateShaderProgramv in interface GL4public void glUniform4fvARB(int arg0,
int arg1,
float[] arg2,
int arg3)
GL2 void glUniform4fvARB(GLint location, GLsizei count, const GLfloat * value); GL_ARB_shader_objectsglUniform4fvARB in interface GL2public void glProgramEnvParametersI4uivNV(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
GL2 void glProgramEnvParametersI4uivNV(GLenum target, GLuint index, GLsizei count, const GLuint * params); GL_NV_gpu_program4glProgramEnvParametersI4uivNV in interface GL2public void glProgramUniformMatrix4dv(int arg0,
int arg1,
int arg2,
boolean arg3,
DoubleBuffer arg4)
GL4 void glProgramUniformMatrix4dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); GL_VERSION_4_1, GL_ARB_separate_shader_objects; GL_EXT_direct_state_access, GL_ARB_gpu_shader_fp64glProgramUniformMatrix4dv in interface GL4arg4 - a direct or array-backed DoubleBufferpublic void glVariantsvEXT(int arg0,
ShortBuffer arg1)
GL2 void glVariantsvEXT(GLuint id, const GLshort * addr); GL_EXT_vertex_shaderglVariantsvEXT in interface GL2arg1 - a direct or array-backed ShortBufferpublic void glSecondaryColor3d(double arg0,
double arg1,
double arg2)
GL2 void glSecondaryColor3d(GLdouble red, GLdouble green, GLdouble blue); GL_VERSION_1_4glSecondaryColor3d in interface GL2public void glVertexAttrib3hv(int arg0,
ShortBuffer arg1)
GL2 void glVertexAttrib3hv(GLuint index, const GLhalfNV * v); GL_NV_half_floatglVertexAttrib3hv in interface GL2arg1 - a direct or array-backed ShortBufferpublic void glGetLightiv(int arg0,
int arg1,
IntBuffer arg2)
GL2 void glGetLightiv(GLenum light, GLenum pname, GLint * params); GL_VERSION_1_0glGetLightiv in interface GL2arg2 - a direct or array-backed IntBufferpublic void glColor3hv(ShortBuffer arg0)
GL2 void glColor3hv(const GLhalfNV * v); GL_NV_half_floatglColor3hv in interface GL2arg0 - a direct or array-backed ShortBufferpublic void glMapGrid1d(int arg0,
double arg1,
double arg2)
GL2 void glMapGrid1d(GLint un, GLdouble u1, GLdouble u2); GL_VERSION_1_0glMapGrid1d in interface GL2public void glGetnPixelMapusv(int arg0,
int arg1,
short[] arg2,
int arg3)
GL2 void glGetnPixelMapusv(GLenum map, GLsizei bufSize, GLushort * values); GL_ARB_robustnessglGetnPixelMapusv in interface GL2public boolean glIsBuffer(int arg0)
GL GLboolean glIsBuffer(GLuint buffer); GL_VERSION_ES_CL_CM, GL_VERSION_1_5, GL_ES_VERSION_2_0glIsBuffer in interface GLpublic void glMapGrid1f(int arg0,
float arg1,
float arg2)
GL2 void glMapGrid1f(GLint un, GLfloat u1, GLfloat u2); GL_VERSION_1_0glMapGrid1f in interface GL2public void glDeleteNamesAMD(int arg0,
int arg1,
int[] arg2,
int arg3)
GL2 void glDeleteNamesAMD(GLenum identifier, GLuint num, const GLuint * names); GL_AMD_name_gen_deleteglDeleteNamesAMD in interface GL2public void glUniform4uiv(int arg0,
int arg1,
int[] arg2,
int arg3)
GL2ES3 void glUniform4uiv(GLint location, GLsizei count, const GLuint * value); GL_ES_VERSION_3_0, GL_VERSION_3_0; GL_EXT_gpu_shader4glUniform4uiv in interface GL2ES3public void glSecondaryColorFormatNV(int arg0,
int arg1,
int arg2)
GL2GL3 void glSecondaryColorFormatNV(GLint size, GLenum type, GLsizei stride); GL_NV_vertex_buffer_unified_memoryglSecondaryColorFormatNV in interface GL2GL3public void glProgramUniform2d(int arg0,
int arg1,
double arg2,
double arg3)
GL4 void glProgramUniform2d(GLuint program, GLint location, GLdouble v0, GLdouble v1); GL_VERSION_4_1, GL_ARB_separate_shader_objects; GL_EXT_direct_state_access, GL_ARB_gpu_shader_fp64glProgramUniform2d in interface GL4public void glSampleMaski(int arg0,
int arg1)
GL3 void glSampleMaski(GLuint index, GLbitfield mask); GL_ARB_texture_multisample, GL_VERSION_3_2glSampleMaski in interface GL3public void glSecondaryColor3uiv(int[] arg0,
int arg1)
GL2 void glSecondaryColor3uiv(const GLuint * v); GL_VERSION_1_4glSecondaryColor3uiv in interface GL2public void glVariantPointerEXT(int arg0,
int arg1,
int arg2,
Buffer arg3)
GL2 void glVariantPointerEXT(GLuint id, GLenum type, GLuint stride, const GLvoid * addr); GL_EXT_vertex_shaderglVariantPointerEXT in interface GL2arg3 - a direct only Bufferpublic void glProgramUniform2i(int arg0,
int arg1,
int arg2,
int arg3)
GL4 void glProgramUniform2i(GLuint program, GLint location, GLint v0, GLint v1); GL_VERSION_4_1, GL_ARB_separate_shader_objects; GL_EXT_direct_state_access, GL_EXT_separate_shader_objectsglProgramUniform2i in interface GL4public void glMultiDrawElementsBaseVertex(int arg0,
IntBuffer arg1,
int arg2,
PointerBuffer arg3,
int arg4,
IntBuffer arg5)
GL3 void glMultiDrawElementsBaseVertex(GLenum mode, const GLsizei * count, GLenum type, const GLvoid * const * indices, GLsizei drawcount, const GLint * basevertex); GL_ARB_draw_elements_base_vertex, GL_VERSION_3_2glMultiDrawElementsBaseVertex in interface GL3arg1 - a direct only IntBufferarg3 - a direct only PointerBufferarg5 - a direct only IntBufferpublic void glGetnMapfv(int arg0,
int arg1,
int arg2,
float[] arg3,
int arg4)
GL2 void glGetnMapfv(GLenum target, GLenum query, GLsizei bufSize, GLfloat * v); GL_ARB_robustnessglGetnMapfv in interface GL2public void glGetMultiTexParameterIuivEXT(int arg0,
int arg1,
int arg2,
IntBuffer arg3)
GL2 void glGetMultiTexParameterIuivEXT(GLenum texunit, GLenum target, GLenum pname, GLuint * params); GL_EXT_direct_state_accessglGetMultiTexParameterIuivEXT in interface GL2arg3 - a direct or array-backed IntBufferpublic void glMultiTexCoord2hv(int arg0,
short[] arg1,
int arg2)
GL2 void glMultiTexCoord2hv(GLenum target, const GLhalfNV * v); GL_NV_half_floatglMultiTexCoord2hv in interface GL2public void glPNTrianglesfATI(int arg0,
float arg1)
GL2 void glPNTrianglesfATI(GLenum pname, GLfloat param); GL_ATI_pn_trianglesglPNTrianglesfATI in interface GL2public void glTextureMaterialEXT(int arg0,
int arg1)
GL2 void glTextureMaterialEXT(GLenum face, GLenum mode); GL_EXT_light_textureglTextureMaterialEXT in interface GL2public void glProgramUniform2f(int arg0,
int arg1,
float arg2,
float arg3)
GL4 void glProgramUniform2f(GLuint program, GLint location, GLfloat v0, GLfloat v1); GL_VERSION_4_1, GL_ARB_separate_shader_objects; GL_EXT_direct_state_access, GL_EXT_separate_shader_objectsglProgramUniform2f in interface GL4public GLContext getContext()
GLBasegetContext in interface GLBasepublic void glGetTextureParameterIivEXT(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
GL2 void glGetTextureParameterIivEXT(GLuint texture, GLenum target, GLenum pname, GLint * params); GL_EXT_direct_state_accessglGetTextureParameterIivEXT in interface GL2public void glSecondaryColor3fv(float[] arg0,
int arg1)
GL2 void glSecondaryColor3fv(const GLfloat * v); GL_VERSION_1_4glSecondaryColor3fv in interface GL2public void glGetInternalformativ(int arg0,
int arg1,
int arg2,
int arg3,
int[] arg4,
int arg5)
GL2ES3 void glGetInternalformativ(GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint * params); GL_ES_VERSION_3_0, GL_ARB_internalformat_queryglGetInternalformativ in interface GL2ES3public void glTexCoord2bOES(byte arg0,
byte arg1)
GL2 void glTexCoord2bOES(GLbyte s, GLbyte t); GL_OES_byte_coordinatesglTexCoord2bOES in interface GL2public void glProgramUniform1fv(int arg0,
int arg1,
int arg2,
float[] arg3,
int arg4)
GL4 void glProgramUniform1fv(GLuint program, GLint location, GLsizei count, const GLfloat * value); GL_VERSION_4_1, GL_ARB_separate_shader_objects; GL_EXT_direct_state_access, GL_EXT_separate_shader_objectsglProgramUniform1fv in interface GL4public void glFramebufferTextureLayerEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4)
GL2 void glFramebufferTextureLayerEXT(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); GL_NV_geometry_program4glFramebufferTextureLayerEXT in interface GL2public void glUniformMatrix3x4dv(int arg0,
int arg1,
boolean arg2,
double[] arg3,
int arg4)
GL4 void glUniformMatrix3x4dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); GL_VERSION_4_0, GL_ARB_gpu_shader_fp64glUniformMatrix3x4dv in interface GL4public void glCopyMultiTexSubImage3DEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
int arg8,
int arg9)
GL2 void glCopyMultiTexSubImage3DEXT(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); GL_EXT_direct_state_accessglCopyMultiTexSubImage3DEXT in interface GL2public void glWindowPos3sv(ShortBuffer arg0)
GL2glWindowPos3sv in interface GL2arg0 - a direct or array-backed ShortBufferpublic void glClearColorIi(int arg0,
int arg1,
int arg2,
int arg3)
GL2 void glClearColorIi(GLint red, GLint green, GLint blue, GLint alpha); GL_EXT_texture_integerglClearColorIi in interface GL2public void glGetHistogram(int arg0,
boolean arg1,
int arg2,
int arg3,
Buffer arg4)
GL2 void glGetHistogram(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid * values); GL_VERSION_1_2, GL_ARB_imagingglGetHistogram in interface GL2arg4 - a direct or array-backed Bufferpublic void glWeightfvARB(int arg0,
FloatBuffer arg1)
GL2 void glWeightfvARB(GLint size, const GLfloat * weights); GL_ARB_vertex_blendglWeightfvARB in interface GL2arg1 - a direct or array-backed FloatBufferpublic void glTexCoord3fv(float[] arg0,
int arg1)
GL2glTexCoord3fv in interface GL2public void glGetVertexAttribLdv(int arg0,
int arg1,
DoubleBuffer arg2)
GL4 void glGetVertexAttribLdv(GLuint index, GLenum pname, GLdouble * params); GL_VERSION_4_1, GL_ARB_vertex_attrib_64bitglGetVertexAttribLdv in interface GL4arg2 - a direct or array-backed DoubleBufferpublic void glBlendFuncSeparatei(int arg0,
int arg1,
int arg2,
int arg3,
int arg4)
GL4 void glBlendFuncSeparatei(GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); GL_VERSION_4_0; GL_ARB_draw_buffers_blendglBlendFuncSeparatei in interface GL4public void glDisablei(int arg0,
int arg1)
GL2GL3 void glDisablei(GLenum target, GLuint index); GL_VERSION_3_0glDisablei in interface GL2GL3public int glGetSubroutineUniformLocation(int arg0,
int arg1,
String arg2)
GL4 GLint glGetSubroutineUniformLocation(GLuint program, GLenum shadertype, const GLchar * name); GL_ARB_shader_subroutine, GL_VERSION_4_0glGetSubroutineUniformLocation in interface GL4public void glVertexPointer(GLArrayData arg0)
glVertexPointer in interface GLPointerFuncpublic void glTransformPathNV(int arg0,
int arg1,
int arg2,
FloatBuffer arg3)
GL2 void glTransformPathNV(GLuint resultPath, GLuint srcPath, GLenum transformType, const GLfloat * transformValues); GL_NV_path_renderingglTransformPathNV in interface GL2arg3 - a direct or array-backed FloatBufferpublic void glGetFramebufferAttachmentParameteriv(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
GL void glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint * params); GL_ARB_framebuffer_object, GL_VERSION_3_0, GL_ES_VERSION_2_0; GL_OES_framebuffer_objectglGetFramebufferAttachmentParameteriv in interface GLpublic void glColor3b(byte arg0,
byte arg1,
byte arg2)
GL2 void glColor3b(GLbyte red, GLbyte green, GLbyte blue); GL_VERSION_1_0public void glFramebufferDrawBuffersEXT(int arg0,
int arg1,
int[] arg2,
int arg3)
GL2 void glFramebufferDrawBuffersEXT(GLuint framebuffer, GLsizei n, const GLenum * bufs); GL_EXT_direct_state_accessglFramebufferDrawBuffersEXT in interface GL2public void glCoverFillPathInstancedNV(int arg0,
int arg1,
Buffer arg2,
int arg3,
int arg4,
int arg5,
FloatBuffer arg6)
GL2 void glCoverFillPathInstancedNV(GLsizei numPaths, GLenum pathNameType, const GLvoid * paths, GLuint pathBase, GLenum coverMode, GLenum transformType, const GLfloat * transformValues); GL_NV_path_renderingglCoverFillPathInstancedNV in interface GL2arg2 - a direct or array-backed Bufferarg6 - a direct or array-backed FloatBufferpublic void glVertex4bOES(byte arg0,
byte arg1,
byte arg2)
GL2 void glVertex4bOES(GLbyte x, GLbyte y, GLbyte z); GL_OES_byte_coordinatesglVertex4bOES in interface GL2public void glInvalidateTexSubImage(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7)
GL4 void glInvalidateTexSubImage(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth); GL_ARB_invalidate_subdata, GL_VERSION_4_3glInvalidateTexSubImage in interface GL4public void glProgramUniform4i64vNV(int arg0,
int arg1,
int arg2,
long[] arg3,
int arg4)
GL3bc void glProgramUniform4i64vNV(GLuint program, GLint location, GLsizei count, const GLint64EXT * value); GL_NV_gpu_shader5glProgramUniform4i64vNV in interface GL3bcpublic void glMultiTexSubImage3DEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
int arg8,
int arg9,
int arg10,
Buffer arg11)
GL2 void glMultiTexSubImage3DEXT(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid * pixels); GL_EXT_direct_state_accessglMultiTexSubImage3DEXT in interface GL2arg11 - a direct or array-backed Bufferpublic void glMultMatrixf(FloatBuffer arg0)
GLMatrixFuncglMultMatrixf in interface GLMatrixFuncarg0 - the FloatBuffer's position remains unchanged,
which is the same behavior than the native JOGL GL implpublic void glGetHistogramParameteriv(int arg0,
int arg1,
int[] arg2,
int arg3)
GL2 void glGetHistogramParameteriv(GLenum target, GLenum pname, GLint * params); GL_VERSION_1_2, GL_ARB_imagingglGetHistogramParameteriv in interface GL2public void glGenerateMultiTexMipmapEXT(int arg0,
int arg1)
GL2 void glGenerateMultiTexMipmapEXT(GLenum texunit, GLenum target); GL_EXT_direct_state_accessglGenerateMultiTexMipmapEXT in interface GL2public void glProgramVertexLimitNV(int arg0,
int arg1)
GL2 void glProgramVertexLimitNV(GLenum target, GLint limit); GL_NV_geometry_program4glProgramVertexLimitNV in interface GL2public void glGetFenceivNV(int arg0,
int arg1,
IntBuffer arg2)
GL2 void glGetFenceivNV(GLuint fence, GLenum pname, GLint * params); GL_NV_fenceglGetFenceivNV in interface GL2arg2 - a direct or array-backed IntBufferpublic boolean glIsPathNV(int arg0)
GL2 GLboolean glIsPathNV(GLuint path); GL_NV_path_renderingglIsPathNV in interface GL2public void glProgramUniform4d(int arg0,
int arg1,
double arg2,
double arg3,
double arg4,
double arg5)
GL4 void glProgramUniform4d(GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2, GLdouble v3); GL_VERSION_4_1, GL_ARB_separate_shader_objects; GL_EXT_direct_state_access, GL_ARB_gpu_shader_fp64glProgramUniform4d in interface GL4public void glProgramUniform1d(int arg0,
int arg1,
double arg2)
GL4 void glProgramUniform1d(GLuint program, GLint location, GLdouble v0); GL_VERSION_4_1, GL_ARB_separate_shader_objects; GL_EXT_direct_state_access, GL_ARB_gpu_shader_fp64glProgramUniform1d in interface GL4public void glMultiTexCoordP1uiv(int arg0,
int arg1,
IntBuffer arg2)
GL3 void glMultiTexCoordP1uiv(GLenum texture, GLenum type, const GLuint * coords); GL_ARB_vertex_type_2_10_10_10_rev, GL_VERSION_3_3glMultiTexCoordP1uiv in interface GL3arg2 - a direct or array-backed IntBufferpublic void glProgramUniform4f(int arg0,
int arg1,
float arg2,
float arg3,
float arg4,
float arg5)
GL4 void glProgramUniform4f(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); GL_VERSION_4_1, GL_ARB_separate_shader_objects; GL_EXT_direct_state_access, GL_EXT_separate_shader_objectsglProgramUniform4f in interface GL4public void glUniform2iv(int arg0,
int arg1,
int[] arg2,
int arg3)
GL2ES2 void glUniform2iv(GLint location, GLsizei count, const GLint * v); GL_ES_VERSION_2_0, GL_VERSION_2_0glUniform2iv in interface GL2ES2public void glStencilOp(int arg0,
int arg1,
int arg2)
GL void glStencilOp(GLenum fail, GLenum zfail, GLenum zpass); GL_VERSION_ES_CL_CM, GL_VERSION_1_0, GL_ES_VERSION_2_0glStencilOp in interface GLpublic void glColorSubTable(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
long arg5)
GL2 void glColorSubTable(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid * data); GL_VERSION_1_2, GL_ARB_imagingglColorSubTable in interface GL2public void glColorP4uiv(int arg0,
IntBuffer arg1)
GL3 void glColorP4uiv(GLenum type, const GLuint * color); GL_ARB_vertex_type_2_10_10_10_rev, GL_VERSION_3_3glColorP4uiv in interface GL3arg1 - a direct or array-backed IntBufferpublic void glSecondaryColorP3uiv(int arg0,
int[] arg1,
int arg2)
GL3 void glSecondaryColorP3uiv(GLenum type, const GLuint * color); GL_ARB_vertex_type_2_10_10_10_rev, GL_VERSION_3_3glSecondaryColorP3uiv in interface GL3public void glWindowPos3dv(double[] arg0,
int arg1)
GL2glWindowPos3dv in interface GL2public void glFogCoordd(double arg0)
GL2glFogCoordd in interface GL2public void glProgramUniform4i(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5)
GL4 void glProgramUniform4i(GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3); GL_VERSION_4_1, GL_ARB_separate_shader_objects; GL_EXT_direct_state_access, GL_EXT_separate_shader_objectsglProgramUniform4i in interface GL4public void glGetQueryObjectiv(int arg0,
int arg1,
int[] arg2,
int arg3)
GL2GL3 void glGetQueryObjectiv(GLuint id, GLenum pname, GLint * params); GL_VERSION_1_5glGetQueryObjectiv in interface GL2GL3public void glWeightdvARB(int arg0,
double[] arg1,
int arg2)
GL2 void glWeightdvARB(GLint size, const GLdouble * weights); GL_ARB_vertex_blendglWeightdvARB in interface GL2public void glGetTexGendv(int arg0,
int arg1,
double[] arg2,
int arg3)
GL2 void glGetTexGendv(GLenum coord, GLenum pname, GLdouble * params); GL_VERSION_1_0glGetTexGendv in interface GL2public void glProgramLocalParametersI4ivNV(int arg0,
int arg1,
int arg2,
IntBuffer arg3)
GL2 void glProgramLocalParametersI4ivNV(GLenum target, GLuint index, GLsizei count, const GLint * params); GL_NV_gpu_program4glProgramLocalParametersI4ivNV in interface GL2arg3 - a direct or array-backed IntBufferpublic void glGenProgramPipelines(int arg0,
IntBuffer arg1)
GL4 void glGenProgramPipelines(GLsizei n, GLuint * pipelines); GL_VERSION_4_1, GL_ARB_separate_shader_objects; GL_EXT_separate_shader_objectsglGenProgramPipelines in interface GL4arg1 - a direct or array-backed IntBufferpublic void glMatrixLoaddEXT(int arg0,
double[] arg1,
int arg2)
GL2 void glMatrixLoaddEXT(GLenum mode, const GLdouble * m); GL_EXT_direct_state_accessglMatrixLoaddEXT in interface GL2public void glRasterPos3d(double arg0,
double arg1,
double arg2)
GL2 void glRasterPos3d(GLdouble x, GLdouble y, GLdouble z); GL_VERSION_1_0glRasterPos3d in interface GL2public void glVertexAttrib1fvARB(int arg0,
float[] arg1,
int arg2)
GL2 void glVertexAttrib1fvARB(GLuint index, const GLfloat * v); GL_ARB_vertex_programglVertexAttrib1fvARB in interface GL2public void glBlendFuncSeparate(int arg0,
int arg1,
int arg2,
int arg3)
GL void glBlendFuncSeparate(GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); GL_VERSION_1_4, GL_ES_VERSION_2_0; GL_OES_blend_func_separateglBlendFuncSeparate in interface GLpublic void glVertexP4ui(int arg0,
int arg1)
GL3 void glVertexP4ui(GLenum type, GLuint value); GL_ARB_vertex_type_2_10_10_10_rev, GL_VERSION_3_3glVertexP4ui in interface GL3public void glGetFramebufferParameteriv(int arg0,
int arg1,
int[] arg2,
int arg3)
GL4 void glGetFramebufferParameteriv(GLenum target, GLenum pname, GLint * params); GL_ARB_framebuffer_no_attachments, GL_VERSION_4_3glGetFramebufferParameteriv in interface GL4public void glGetQueryObjecti64vEXT(int arg0,
int arg1,
LongBuffer arg2)
GL2 void glGetQueryObjecti64vEXT(GLuint id, GLenum pname, GLint64EXT * params); GL_EXT_timer_query, GL_EXT_disjoint_timer_queryglGetQueryObjecti64vEXT in interface GL2arg2 - a direct or array-backed LongBufferpublic void glGetSynciv(long arg0,
int arg1,
int arg2,
IntBuffer arg3,
IntBuffer arg4)
GL3ES3 void glGetSynciv(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei * length, GLint * values); GL_ARB_sync, GL_ES_VERSION_3_0, GL_VERSION_3_2glGetSynciv in interface GL3ES3arg3 - a direct or array-backed IntBufferarg4 - a direct or array-backed IntBufferpublic void glGetSynciv(long arg0,
int arg1,
int arg2,
int[] arg3,
int arg4,
int[] arg5,
int arg6)
GL3ES3 void glGetSynciv(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei * length, GLint * values); GL_ARB_sync, GL_ES_VERSION_3_0, GL_VERSION_3_2glGetSynciv in interface GL3ES3public void glGetMapiv(int arg0,
int arg1,
int[] arg2,
int arg3)
GL2 void glGetMapiv(GLenum target, GLenum query, GLint * v); GL_VERSION_1_0glGetMapiv in interface GL2public void glUniform4i64vNV(int arg0,
int arg1,
long[] arg2,
int arg3)
GL3bc void glUniform4i64vNV(GLint location, GLsizei count, const GLint64EXT * value); GL_NV_gpu_shader5glUniform4i64vNV in interface GL3bcpublic void glGetNamedBufferParameterui64vNV(int arg0,
int arg1,
long[] arg2,
int arg3)
GL2GL3 void glGetNamedBufferParameterui64vNV(GLuint buffer, GLenum pname, GLuint64EXT * params); GL_NV_shader_buffer_loadglGetNamedBufferParameterui64vNV in interface GL2GL3public void glUniform4d(int arg0,
double arg1,
double arg2,
double arg3,
double arg4)
GL4 void glUniform4d(GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w); GL_VERSION_4_0, GL_ARB_gpu_shader_fp64glUniform4d in interface GL4public void glMultiTexCoord1fv(int arg0,
float[] arg1,
int arg2)
GL2 void glMultiTexCoord1fv(GLenum target, const GLfloat * v); GL_VERSION_1_3glMultiTexCoord1fv in interface GL2public void glProgramUniform2ui(int arg0,
int arg1,
int arg2,
int arg3)
GL4 void glProgramUniform2ui(GLuint program, GLint location, GLuint v0, GLuint v1); GL_VERSION_4_1, GL_ARB_separate_shader_objectsglProgramUniform2ui in interface GL4public void glGetLocalConstantIntegervEXT(int arg0,
int arg1,
IntBuffer arg2)
GL2 void glGetLocalConstantIntegervEXT(GLuint id, GLenum value, GLint * data); GL_EXT_vertex_shaderglGetLocalConstantIntegervEXT in interface GL2arg2 - a direct or array-backed IntBufferpublic boolean glIsNamedStringARB(int arg0,
String arg1)
GL2GL3 GLboolean glIsNamedStringARB(GLint namelen, const GLchar * name); GL_ARB_shading_language_includeglIsNamedStringARB in interface GL2GL3public void glUniform2i(int arg0,
int arg1,
int arg2)
GL2ES2 void glUniform2i(GLint location, GLint x, GLint y); GL_ES_VERSION_2_0, GL_VERSION_2_0glUniform2i in interface GL2ES2public void glUniform4fARB(int arg0,
float arg1,
float arg2,
float arg3,
float arg4)
GL2 void glUniform4fARB(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); GL_ARB_shader_objectsglUniform4fARB in interface GL2public void glProgramUniform4uivEXT(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
GL2 void glProgramUniform4uivEXT(GLuint program, GLint location, GLsizei count, const GLuint * value); GL_EXT_direct_state_accessglProgramUniform4uivEXT in interface GL2public void glUniform2f(int arg0,
float arg1,
float arg2)
GL2ES2 void glUniform2f(GLint location, GLfloat x, GLfloat y); GL_ES_VERSION_2_0, GL_VERSION_2_0glUniform2f in interface GL2ES2public void glGetProgramPipelineiv(int arg0,
int arg1,
int[] arg2,
int arg3)
GL4 void glGetProgramPipelineiv(GLuint pipeline, GLenum pname, GLint * params); GL_VERSION_4_1, GL_ARB_separate_shader_objects; GL_EXT_separate_shader_objectsglGetProgramPipelineiv in interface GL4public void glUniform2d(int arg0,
double arg1,
double arg2)
GL4 void glUniform2d(GLint location, GLdouble x, GLdouble y); GL_VERSION_4_0, GL_ARB_gpu_shader_fp64glUniform2d in interface GL4public void glProgramLocalParameter4dvARB(int arg0,
int arg1,
double[] arg2,
int arg3)
GL2 void glProgramLocalParameter4dvARB(GLenum target, GLuint index, const GLdouble * params); GL_ARB_vertex_programglProgramLocalParameter4dvARB in interface GL2public boolean glIsQuery(int arg0)
GL2ES2 GLboolean glIsQuery(GLuint id); GL_ES_VERSION_3_0, GL_VERSION_1_5; GL_EXT_occlusion_query_boolean, GL_EXT_disjoint_timer_querypublic void glVertexAttribPointer(int arg0,
int arg1,
int arg2,
boolean arg3,
int arg4,
long arg5)
GL2ES2 void glVertexAttribPointer(GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid * ptr); GL_ES_VERSION_2_0, GL_VERSION_2_0glVertexAttribPointer in interface GL2ES2public void glGetLightfv(int arg0,
int arg1,
float[] arg2,
int arg3)
GL2ES1 void glGetLightfv(GLenum light, GLenum pname, GLfloat * params); GL_VERSION_1_0, GL_VERSION_ES_CMglGetLightfv in interface GL2ES1public boolean glIsTransformFeedback(int arg0)
GL4ES3 GLboolean glIsTransformFeedback(GLuint id); GL_ES_VERSION_3_0, GL_VERSION_4_0, GL_ARB_transform_feedback2glIsTransformFeedback in interface GL4ES3public void glGetMultiTexParameterfvEXT(int arg0,
int arg1,
int arg2,
float[] arg3,
int arg4)
GL2 void glGetMultiTexParameterfvEXT(GLenum texunit, GLenum target, GLenum pname, GLfloat * params); GL_EXT_direct_state_accessglGetMultiTexParameterfvEXT in interface GL2public void glLightfv(int arg0,
int arg1,
float[] arg2,
int arg3)
glLightfv in interface GLLightingFuncpublic void glProgramUniform2iv(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
GL4 void glProgramUniform2iv(GLuint program, GLint location, GLsizei count, const GLint * value); GL_VERSION_4_1, GL_ARB_separate_shader_objects; GL_EXT_direct_state_access, GL_EXT_separate_shader_objectsglProgramUniform2iv in interface GL4public void glVertexAttrib1dARB(int arg0,
double arg1)
GL2 void glVertexAttrib1dARB(GLuint index, GLdouble x); GL_ARB_vertex_programglVertexAttrib1dARB in interface GL2public void glClearDepthf(float arg0)
GL void glClearDepthf(GLfloat depth); GL_ARB_ES2_compatibility, GL_ES_VERSION_2_0, GL_VERSION_ES_CM; GL_OES_single_precisionglClearDepthf in interface GLglClearDepthf in interface GL2ES2public void glMatrixTranslatedEXT(int arg0,
double arg1,
double arg2,
double arg3)
GL2 void glMatrixTranslatedEXT(GLenum mode, GLdouble x, GLdouble y, GLdouble z); GL_EXT_direct_state_accessglMatrixTranslatedEXT in interface GL2public void glVertexAttribI4bv(int arg0,
byte[] arg1,
int arg2)
GL2GL3 void glVertexAttribI4bv(GLuint index, const GLbyte * v); GL_VERSION_3_0glVertexAttribI4bv in interface GL2GL3public void glLoadName(int arg0)
GL2glLoadName in interface GL2public void glVertexAttribL1ui64NV(int arg0,
long arg1)
GL2 void glVertexAttribL1ui64NV(GLuint index, GLuint64EXT x); GL_NV_vertex_attrib_integer_64bitglVertexAttribL1ui64NV in interface GL2public void glEndVertexShaderEXT()
GL2 void glEndVertexShaderEXT(void); GL_EXT_vertex_shaderglEndVertexShaderEXT in interface GL2public void glMatrixMultTransposefEXT(int arg0,
float[] arg1,
int arg2)
GL2 void glMatrixMultTransposefEXT(GLenum mode, const GLfloat * m); GL_EXT_direct_state_accessglMatrixMultTransposefEXT in interface GL2public void glEvalPoint2(int arg0,
int arg1)
GL2 void glEvalPoint2(GLint i, GLint j); GL_VERSION_1_0glEvalPoint2 in interface GL2public void glPixelTransformParameterfvEXT(int arg0,
int arg1,
float[] arg2,
int arg3)
GL2 void glPixelTransformParameterfvEXT(GLenum target, GLenum pname, const GLfloat * params); GL_EXT_pixel_transformglPixelTransformParameterfvEXT in interface GL2public void glGetProgramSubroutineParameteruivNV(int arg0,
int arg1,
int[] arg2,
int arg3)
GL2 void glGetProgramSubroutineParameteruivNV(GLenum target, GLuint index, GLuint * param); GL_NV_gpu_program5glGetProgramSubroutineParameteruivNV in interface GL2public void glIndexd(double arg0)
GL2public void glPathParameterfvNV(int arg0,
int arg1,
FloatBuffer arg2)
GL2 void glPathParameterfvNV(GLuint path, GLenum pname, const GLfloat * value); GL_NV_path_renderingglPathParameterfvNV in interface GL2arg2 - a direct or array-backed FloatBufferpublic void glVertexAttrib2fARB(int arg0,
float arg1,
float arg2)
GL2 void glVertexAttrib2fARB(GLuint index, GLfloat x, GLfloat y); GL_ARB_vertex_programglVertexAttrib2fARB in interface GL2public void glGetActiveUniformBlockiv(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
GL2ES3 void glGetActiveUniformBlockiv(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint * params); GL_ES_VERSION_3_0, GL_ARB_uniform_buffer_object, GL_VERSION_3_1glGetActiveUniformBlockiv in interface GL2ES3public void glCullParameterfvEXT(int arg0,
float[] arg1,
int arg2)
GL2 void glCullParameterfvEXT(GLenum pname, GLfloat * params); GL_EXT_cull_vertexglCullParameterfvEXT in interface GL2public void glGetFramebufferParameterivEXT(int arg0,
int arg1,
IntBuffer arg2)
GL2 void glGetFramebufferParameterivEXT(GLuint framebuffer, GLenum pname, GLint * params); GL_EXT_direct_state_accessglGetFramebufferParameterivEXT in interface GL2arg2 - a direct or array-backed IntBufferpublic void glUniform1ui(int arg0,
int arg1)
GL2ES3 void glUniform1ui(GLint location, GLuint v0); GL_ES_VERSION_3_0, GL_VERSION_3_0; GL_EXT_gpu_shader4glUniform1ui in interface GL2ES3public void glUniform1uiv(int arg0,
int arg1,
IntBuffer arg2)
GL2ES3 void glUniform1uiv(GLint location, GLsizei count, const GLuint * value); GL_ES_VERSION_3_0, GL_VERSION_3_0; GL_EXT_gpu_shader4glUniform1uiv in interface GL2ES3arg2 - a direct or array-backed IntBufferpublic void glBegin(int arg0)
GL2public void glTexImage2D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
Buffer arg8)
GL void glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid * pixels); GL_VERSION_ES_CL_CM, GL_VERSION_1_0, GL_ES_VERSION_2_0glTexImage2D in interface GLarg8 - a direct or array-backed Bufferpublic void glUniformui64vNV(int arg0,
int arg1,
LongBuffer arg2)
GL2GL3 void glUniformui64vNV(GLint location, GLsizei count, const GLuint64EXT * value); GL_NV_shader_buffer_loadglUniformui64vNV in interface GL2GL3arg2 - a direct or array-backed LongBufferpublic void glFogCoordPointer(int arg0,
int arg1,
Buffer arg2)
GL2 void glFogCoordPointer(GLenum type, GLsizei stride, const GLvoid * pointer); GL_VERSION_1_4glFogCoordPointer in interface GL2arg2 - a direct only Bufferpublic void glUniformMatrix2fvARB(int arg0,
int arg1,
boolean arg2,
FloatBuffer arg3)
GL2 void glUniformMatrix2fvARB(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); GL_ARB_shader_objectsglUniformMatrix2fvARB in interface GL2arg3 - a direct or array-backed FloatBufferpublic void glVertexAttrib4Niv(int arg0,
IntBuffer arg1)
GL2GL3 void glVertexAttrib4Niv(GLuint index, const GLint * v); GL_VERSION_2_0glVertexAttrib4Niv in interface GL2GL3arg1 - a direct or array-backed IntBufferpublic void glGetConvolutionFilter(int arg0,
int arg1,
int arg2,
long arg3)
GL2 void glGetConvolutionFilter(GLenum target, GLenum format, GLenum type, GLvoid * image); GL_VERSION_1_2, GL_ARB_imagingglGetConvolutionFilter in interface GL2public void glGetPolygonStipple(ByteBuffer arg0)
GL2 void glGetPolygonStipple(GLubyte * mask); GL_VERSION_1_0glGetPolygonStipple in interface GL2arg0 - a direct or array-backed ByteBufferpublic void glEvalCoord1dv(double[] arg0,
int arg1)
GL2glEvalCoord1dv in interface GL2public void glProgramUniformMatrix2dv(int arg0,
int arg1,
int arg2,
boolean arg3,
double[] arg4,
int arg5)
GL4 void glProgramUniformMatrix2dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); GL_VERSION_4_1, GL_ARB_separate_shader_objects; GL_EXT_direct_state_access, GL_ARB_gpu_shader_fp64glProgramUniformMatrix2dv in interface GL4public void glColor4dv(DoubleBuffer arg0)
GL2glColor4dv in interface GL2arg0 - a direct or array-backed DoubleBufferpublic void glUniform1fvARB(int arg0,
int arg1,
float[] arg2,
int arg3)
GL2 void glUniform1fvARB(GLint location, GLsizei count, const GLfloat * value); GL_ARB_shader_objectsglUniform1fvARB in interface GL2public void glMapControlPointsNV(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
boolean arg7,
Buffer arg8)
GL2 void glMapControlPointsNV(GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLint uorder, GLint vorder, GLboolean packed, const GLvoid * points); GL_NV_evaluatorsglMapControlPointsNV in interface GL2arg8 - a direct or array-backed Bufferpublic void glMultiTexCoord1sv(int arg0,
ShortBuffer arg1)
GL2 void glMultiTexCoord1sv(GLenum target, const GLshort * v); GL_VERSION_1_3glMultiTexCoord1sv in interface GL2arg1 - a direct or array-backed ShortBufferpublic void glGetVariantFloatvEXT(int arg0,
int arg1,
float[] arg2,
int arg3)
GL2 void glGetVariantFloatvEXT(GLuint id, GLenum value, GLfloat * data); GL_EXT_vertex_shaderglGetVariantFloatvEXT in interface GL2public void glGenOcclusionQueriesNV(int arg0,
IntBuffer arg1)
GL2 void glGenOcclusionQueriesNV(GLsizei n, GLuint * ids); GL_NV_occlusion_queryglGenOcclusionQueriesNV in interface GL2arg1 - a direct or array-backed IntBufferpublic void glColor3f(float arg0,
float arg1,
float arg2)
GL2 void glColor3f(GLfloat red, GLfloat green, GLfloat blue); GL_VERSION_1_0public void glArrayElement(int arg0)
GL2glArrayElement in interface GL2public void glMultTransposeMatrixf(float[] arg0,
int arg1)
GL2 void glMultTransposeMatrixf(const GLfloat * m); GL_VERSION_1_3glMultTransposeMatrixf in interface GL2public void glGetBooleanv(int arg0,
ByteBuffer arg1)
GL void glGetBooleanv(GLenum pname, GLboolean * params); GL_VERSION_ES_CL_CM, GL_VERSION_1_0, GL_ES_VERSION_2_0glGetBooleanv in interface GLarg1 - a direct or array-backed ByteBufferpublic void glTexCoord4hv(short[] arg0,
int arg1)
GL2 void glTexCoord4hv(const GLhalfNV * v); GL_NV_half_floatglTexCoord4hv in interface GL2public void glMatrixRotatedEXT(int arg0,
double arg1,
double arg2,
double arg3,
double arg4)
GL2 void glMatrixRotatedEXT(GLenum mode, GLdouble angle, GLdouble x, GLdouble y, GLdouble z); GL_EXT_direct_state_accessglMatrixRotatedEXT in interface GL2public void glDebugMessageInsert(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
String arg5)
GL2ES2 void glDebugMessageInsert(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar * buf); GL_VERSION_4_3, GL_KHR_debug; GL_ARB_debug_output; GL_KHR_debugglDebugMessageInsert in interface GL2ES2public void glGetnMapiv(int arg0,
int arg1,
int arg2,
IntBuffer arg3)
GL2 void glGetnMapiv(GLenum target, GLenum query, GLsizei bufSize, GLint * v); GL_ARB_robustnessglGetnMapiv in interface GL2arg3 - a direct or array-backed IntBufferpublic void glGetVertexAttribIuivEXT(int arg0,
int arg1,
int[] arg2,
int arg3)
GL2 void glGetVertexAttribIuivEXT(GLuint index, GLenum pname, GLuint * params); GL_NV_vertex_program4glGetVertexAttribIuivEXT in interface GL2public void glMultiTexCoord3bvOES(int arg0,
byte[] arg1,
int arg2)
GL2 void glMultiTexCoord3bvOES(GLenum texture, const GLbyte * coords); GL_OES_byte_coordinatesglMultiTexCoord3bvOES in interface GL2public void glInvalidateFramebuffer(int arg0,
int arg1,
IntBuffer arg2)
GL4ES3 void glInvalidateFramebuffer(GLenum target, GLsizei numAttachments, const GLenum * attachments); GL_ES_VERSION_3_0, GL_ARB_invalidate_subdata, GL_VERSION_4_3glInvalidateFramebuffer in interface GL4ES3arg2 - a direct or array-backed IntBufferpublic void glVertexBindingDivisor(int arg0,
int arg1)
GL4 void glVertexBindingDivisor(GLuint bindingindex, GLuint divisor); GL_VERSION_4_3, GL_ARB_vertex_attrib_bindingglVertexBindingDivisor in interface GL4public void glMatrixMultfEXT(int arg0,
float[] arg1,
int arg2)
GL2 void glMatrixMultfEXT(GLenum mode, const GLfloat * m); GL_EXT_direct_state_accessglMatrixMultfEXT in interface GL2public void glGetPixelMapfv(int arg0,
float[] arg1,
int arg2)
GL2 void glGetPixelMapfv(GLenum map, GLfloat * values); GL_VERSION_1_0glGetPixelMapfv in interface GL2public void glPrimitiveRestartNV()
GL2 void glPrimitiveRestartNV(void); GL_NV_primitive_restartglPrimitiveRestartNV in interface GL2public void glWeightivARB(int arg0,
IntBuffer arg1)
GL2 void glWeightivARB(GLint size, const GLint * weights); GL_ARB_vertex_blendglWeightivARB in interface GL2arg1 - a direct or array-backed IntBufferpublic void glDeleteVertexShaderEXT(int arg0)
GL2 void glDeleteVertexShaderEXT(GLuint id); GL_EXT_vertex_shaderglDeleteVertexShaderEXT in interface GL2public void glSecondaryColor3dv(DoubleBuffer arg0)
GL2 void glSecondaryColor3dv(const GLdouble * v); GL_VERSION_1_4glSecondaryColor3dv in interface GL2arg0 - a direct or array-backed DoubleBufferpublic void glVertexAttrib1sARB(int arg0,
short arg1)
GL2 void glVertexAttrib1sARB(GLuint index, GLshort x); GL_ARB_vertex_programglVertexAttrib1sARB in interface GL2public boolean glIsPointInStrokePathNV(int arg0,
float arg1,
float arg2)
GL2 GLboolean glIsPointInStrokePathNV(GLuint path, GLfloat x, GLfloat y); GL_NV_path_renderingglIsPointInStrokePathNV in interface GL2public void glGetQueryObjectui64v(int arg0,
int arg1,
long[] arg2,
int arg3)
GL3 void glGetQueryObjectui64v(GLuint id, GLenum pname, GLuint64 * params); GL_ARB_timer_query, GL_VERSION_3_3glGetQueryObjectui64v in interface GL3public void glVertexAttribI4ivEXT(int arg0,
IntBuffer arg1)
GL2 void glVertexAttribI4ivEXT(GLuint index, const GLint * v); GL_NV_vertex_program4glVertexAttribI4ivEXT in interface GL2arg1 - a direct or array-backed IntBufferpublic void glLoadTransposeMatrixd(DoubleBuffer arg0)
GL2 void glLoadTransposeMatrixd(const GLdouble * m); GL_VERSION_1_3glLoadTransposeMatrixd in interface GL2arg0 - a direct or array-backed DoubleBufferpublic void glDisableVertexArrayAttribEXT(int arg0,
int arg1)
GL2 void glDisableVertexArrayAttribEXT(GLuint vaobj, GLuint index); GL_EXT_direct_state_accessglDisableVertexArrayAttribEXT in interface GL2public void glProgramUniform1dv(int arg0,
int arg1,
int arg2,
DoubleBuffer arg3)
GL4 void glProgramUniform1dv(GLuint program, GLint location, GLsizei count, const GLdouble * value); GL_VERSION_4_1, GL_ARB_separate_shader_objects; GL_EXT_direct_state_access, GL_ARB_gpu_shader_fp64glProgramUniform1dv in interface GL4arg3 - a direct or array-backed DoubleBufferpublic void glGetVariantIntegervEXT(int arg0,
int arg1,
IntBuffer arg2)
GL2 void glGetVariantIntegervEXT(GLuint id, GLenum value, GLint * data); GL_EXT_vertex_shaderglGetVariantIntegervEXT in interface GL2arg2 - a direct or array-backed IntBufferpublic void glGenVertexArrays(int arg0,
int[] arg1,
int arg2)
GL2ES3 void glGenVertexArrays(GLsizei n, GLuint * arrays); GL_ES_VERSION_3_0, GL_ARB_vertex_array_object, GL_VERSION_3_0glGenVertexArrays in interface GL2ES3public void glProgramUniform3ui64vNV(int arg0,
int arg1,
int arg2,
long[] arg3,
int arg4)
GL3bc void glProgramUniform3ui64vNV(GLuint program, GLint location, GLsizei count, const GLuint64EXT * value); GL_NV_gpu_shader5glProgramUniform3ui64vNV in interface GL3bcpublic void glProgramUniform2i64vNV(int arg0,
int arg1,
int arg2,
LongBuffer arg3)
GL3bc void glProgramUniform2i64vNV(GLuint program, GLint location, GLsizei count, const GLint64EXT * value); GL_NV_gpu_shader5glProgramUniform2i64vNV in interface GL3bcarg3 - a direct or array-backed LongBufferpublic void glTexCoord3dv(DoubleBuffer arg0)
GL2glTexCoord3dv in interface GL2arg0 - a direct or array-backed DoubleBufferpublic void glGetProgramBinary(int arg0,
int arg1,
IntBuffer arg2,
IntBuffer arg3,
Buffer arg4)
GL2ES2 void glGetProgramBinary(GLuint program, GLsizei bufSize, GLsizei * length, GLenum * binaryFormat, GLvoid * binary); GL_ES_VERSION_3_0, GL_VERSION_4_1, GL_ARB_get_program_binary; GL_OES_get_program_binaryglGetProgramBinary in interface GL2ES2arg2 - a direct or array-backed IntBufferarg3 - a direct or array-backed IntBufferarg4 - a direct or array-backed Bufferpublic void glGetProgramBinary(int arg0,
int arg1,
int[] arg2,
int arg3,
int[] arg4,
int arg5,
Buffer arg6)
GL2ES2 void glGetProgramBinary(GLuint program, GLsizei bufSize, GLsizei * length, GLenum * binaryFormat, GLvoid * binary); GL_ES_VERSION_3_0, GL_VERSION_4_1, GL_ARB_get_program_binary; GL_OES_get_program_binaryglGetProgramBinary in interface GL2ES2arg6 - a direct or array-backed Bufferpublic void glMultiTexEnvfvEXT(int arg0,
int arg1,
int arg2,
float[] arg3,
int arg4)
GL2 void glMultiTexEnvfvEXT(GLenum texunit, GLenum target, GLenum pname, const GLfloat * params); GL_EXT_direct_state_accessglMultiTexEnvfvEXT in interface GL2public void glTexCoord4sv(short[] arg0,
int arg1)
GL2glTexCoord4sv in interface GL2public void glGetFloati_vEXT(int arg0,
int arg1,
FloatBuffer arg2)
GL2 void glGetFloati_vEXT(GLenum pname, GLuint index, GLfloat * params); GL_EXT_direct_state_accessglGetFloati_vEXT in interface GL2arg2 - a direct or array-backed FloatBufferpublic void glCopyTextureImage2DEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
int arg8)
GL2 void glCopyTextureImage2DEXT(GLuint texture, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); GL_EXT_direct_state_accessglCopyTextureImage2DEXT in interface GL2public void glColorP3ui(int arg0,
int arg1)
GL3 void glColorP3ui(GLenum type, GLuint color); GL_ARB_vertex_type_2_10_10_10_rev, GL_VERSION_3_3glColorP3ui in interface GL3public int glVideoCaptureNV(int arg0,
IntBuffer arg1,
LongBuffer arg2)
GL2 GLenum glVideoCaptureNV(GLuint video_capture_slot, GLuint * sequence_num, GLuint64EXT * capture_time); GL_NV_video_captureglVideoCaptureNV in interface GL2arg1 - a direct or array-backed IntBufferarg2 - a direct or array-backed LongBufferpublic void glVertexAttrib4NuivARB(int arg0,
int[] arg1,
int arg2)
GL2 void glVertexAttrib4NuivARB(GLuint index, const GLuint * v); GL_ARB_vertex_programglVertexAttrib4NuivARB in interface GL2public int getDefaultReadBuffer()
GLBaseGLBase.getDefaultReadFramebuffer(), i.e. GL_READ_FRAMEBUFFER,
which will be used as the source for pixel reading commands,
like glReadPixels etc.
For offscreen framebuffer objects this is GL.GL_COLOR_ATTACHMENT0,
otherwise this is GL.GL_FRONT for single buffer configurations
and GL.GL_BACK for double buffer configurations.
Note-1: Neither ES1 nor ES2 supports selecting the read buffer via glReadBuffer
and GL.GL_BACK is the default.
Note-2: ES3 only supports GL.GL_BACK, GL.GL_NONE or GL.GL_COLOR_ATTACHMENT0+i
Note-3: See swapBuffersBeforeRead
for read-pixels and swap-buffers implications.
getDefaultReadBuffer in interface GLBasepublic void glProvokingVertexEXT(int arg0)
GL2 void glProvokingVertexEXT(GLenum mode); GL_EXT_provoking_vertexglProvokingVertexEXT in interface GL2public void glDrawArraysIndirect(int arg0,
Buffer arg1)
GL4bc void glDrawArraysIndirect(GLenum mode, const GLvoid * indirect); GL_VERSION_4_0, GL_ARB_draw_indirectglDrawArraysIndirect in interface GL4bcarg1 - a direct or array-backed Bufferpublic void glCopyPixels(int arg0,
int arg1,
int arg2,
int arg3,
int arg4)
GL2 void glCopyPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type); GL_VERSION_1_0glCopyPixels in interface GL2public void glVertex3i(int arg0,
int arg1,
int arg2)
GL2 void glVertex3i(GLint x, GLint y, GLint z); GL_VERSION_1_0glVertex3i in interface GL2public void glGetProgramStringARB(int arg0,
int arg1,
Buffer arg2)
GL2 void glGetProgramStringARB(GLenum target, GLenum pname, GLvoid * string); GL_ARB_vertex_programglGetProgramStringARB in interface GL2arg2 - a direct only Bufferpublic void glGetSamplerParameterIuiv(int arg0,
int arg1,
int[] arg2,
int arg3)
GL3 void glGetSamplerParameterIuiv(GLuint sampler, GLenum pname, GLuint * params); GL_ARB_sampler_objects, GL_VERSION_3_3glGetSamplerParameterIuiv in interface GL3public void glGetColorTable(int arg0,
int arg1,
int arg2,
Buffer arg3)
GL2 void glGetColorTable(GLenum target, GLenum format, GLenum type, GLvoid * table); GL_VERSION_1_2, GL_ARB_imagingglGetColorTable in interface GL2arg3 - a direct or array-backed Bufferpublic void glMultiTexParameterivEXT(int arg0,
int arg1,
int arg2,
IntBuffer arg3)
GL2 void glMultiTexParameterivEXT(GLenum texunit, GLenum target, GLenum pname, const GLint * params); GL_EXT_direct_state_accessglMultiTexParameterivEXT in interface GL2arg3 - a direct or array-backed IntBufferpublic void glGetVertexAttribivARB(int arg0,
int arg1,
IntBuffer arg2)
GL2 void glGetVertexAttribivARB(GLuint index, GLenum pname, GLint * params); GL_ARB_vertex_programglGetVertexAttribivARB in interface GL2arg2 - a direct or array-backed IntBufferpublic void glDeleteOcclusionQueriesNV(int arg0,
IntBuffer arg1)
GL2 void glDeleteOcclusionQueriesNV(GLsizei n, const GLuint * ids); GL_NV_occlusion_queryglDeleteOcclusionQueriesNV in interface GL2arg1 - a direct or array-backed IntBufferpublic void glWeightusvARB(int arg0,
ShortBuffer arg1)
GL2 void glWeightusvARB(GLint size, const GLushort * weights); GL_ARB_vertex_blendglWeightusvARB in interface GL2arg1 - a direct or array-backed ShortBufferpublic void glVertexAttrib2fvARB(int arg0,
FloatBuffer arg1)
GL2 void glVertexAttrib2fvARB(GLuint index, const GLfloat * v); GL_ARB_vertex_programglVertexAttrib2fvARB in interface GL2arg1 - a direct or array-backed FloatBufferpublic void glProgramUniform3uivEXT(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
GL2 void glProgramUniform3uivEXT(GLuint program, GLint location, GLsizei count, const GLuint * value); GL_EXT_direct_state_accessglProgramUniform3uivEXT in interface GL2public void glRectf(float arg0,
float arg1,
float arg2,
float arg3)
GL2 void glRectf(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2); GL_VERSION_1_0public void glRectd(double arg0,
double arg1,
double arg2,
double arg3)
GL2 void glRectd(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2); GL_VERSION_1_0public void glGetIntegerv(int arg0,
int[] arg1,
int arg2)
GL void glGetIntegerv(GLenum pname, GLint * params); GL_VERSION_ES_CL_CM, GL_VERSION_1_0, GL_ES_VERSION_2_0glGetIntegerv in interface GLMatrixFuncglGetIntegerv in interface GLpublic void glRasterPos3fv(FloatBuffer arg0)
GL2glRasterPos3fv in interface GL2arg0 - a direct or array-backed FloatBufferpublic void glGetCompressedTextureImageEXT(int arg0,
int arg1,
int arg2,
Buffer arg3)
GL2 void glGetCompressedTextureImageEXT(GLuint texture, GLenum target, GLint lod, GLvoid * img); GL_EXT_direct_state_accessglGetCompressedTextureImageEXT in interface GL2arg3 - a direct or array-backed Bufferpublic void glUniform1iARB(int arg0,
int arg1)
GL2 void glUniform1iARB(GLint location, GLint v0); GL_ARB_shader_objectsglUniform1iARB in interface GL2public void glFramebufferTextureFaceEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4)
GL2 void glFramebufferTextureFaceEXT(GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face); GL_NV_geometry_program4glFramebufferTextureFaceEXT in interface GL2public void glNamedProgramLocalParameterI4uiEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6)
GL2 void glNamedProgramLocalParameterI4uiEXT(GLuint program, GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); GL_EXT_direct_state_accessglNamedProgramLocalParameterI4uiEXT in interface GL2public void glUniform2ui(int arg0,
int arg1,
int arg2)
GL2ES3 void glUniform2ui(GLint location, GLuint v0, GLuint v1); GL_ES_VERSION_3_0, GL_VERSION_3_0; GL_EXT_gpu_shader4glUniform2ui in interface GL2ES3public void glGenNamesAMD(int arg0,
int arg1,
int[] arg2,
int arg3)
GL2 void glGenNamesAMD(GLenum identifier, GLuint num, GLuint * names); GL_AMD_name_gen_deleteglGenNamesAMD in interface GL2public void glDeleteTextures(int arg0,
int[] arg1,
int arg2)
GL void glDeleteTextures(GLsizei n, const GLuint * textures); GL_VERSION_ES_CL_CM, GL_VERSION_1_1, GL_ES_VERSION_2_0glDeleteTextures in interface GLpublic void glTextureParameterIuivEXT(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
GL2 void glTextureParameterIuivEXT(GLuint texture, GLenum target, GLenum pname, const GLuint * params); GL_EXT_direct_state_accessglTextureParameterIuivEXT in interface GL2public void glUniformMatrix4fvARB(int arg0,
int arg1,
boolean arg2,
FloatBuffer arg3)
GL2 void glUniformMatrix4fvARB(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); GL_ARB_shader_objectsglUniformMatrix4fvARB in interface GL2arg3 - a direct or array-backed FloatBufferpublic void glVertexAttrib4NivARB(int arg0,
IntBuffer arg1)
GL2 void glVertexAttrib4NivARB(GLuint index, const GLint * v); GL_ARB_vertex_programglVertexAttrib4NivARB in interface GL2arg1 - a direct or array-backed IntBufferpublic void glVertexAttrib3sv(int arg0,
ShortBuffer arg1)
GL2GL3 void glVertexAttrib3sv(GLuint index, const GLshort * v); GL_VERSION_2_0glVertexAttrib3sv in interface GL2GL3arg1 - a direct or array-backed ShortBufferpublic void glGetMapfv(int arg0,
int arg1,
FloatBuffer arg2)
GL2 void glGetMapfv(GLenum target, GLenum query, GLfloat * v); GL_VERSION_1_0glGetMapfv in interface GL2arg2 - a direct or array-backed FloatBufferpublic void glProgramUniform4uiEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5)
GL2 void glProgramUniform4uiEXT(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); GL_EXT_direct_state_accessglProgramUniform4uiEXT in interface GL2public void glDeleteProgramPipelines(int arg0,
IntBuffer arg1)
GL4 void glDeleteProgramPipelines(GLsizei n, const GLuint * pipelines); GL_VERSION_4_1, GL_ARB_separate_shader_objects; GL_EXT_separate_shader_objectsglDeleteProgramPipelines in interface GL4arg1 - a direct or array-backed IntBufferpublic void glTexImage1D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
long arg7)
GL2GL3 void glTexImage1D(GLenum target, GLint level, GLint internalFormat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid * pixels); GL_VERSION_1_0glTexImage1D in interface GL2GL3public void glGetnMapdv(int arg0,
int arg1,
int arg2,
DoubleBuffer arg3)
GL2 void glGetnMapdv(GLenum target, GLenum query, GLsizei bufSize, GLdouble * v); GL_ARB_robustnessglGetnMapdv in interface GL2arg3 - a direct or array-backed DoubleBufferpublic void glGetnConvolutionFilter(int arg0,
int arg1,
int arg2,
int arg3,
Buffer arg4)
GL2 void glGetnConvolutionFilter(GLenum target, GLenum format, GLenum type, GLsizei bufSize, GLvoid * image); GL_ARB_robustnessglGetnConvolutionFilter in interface GL2arg4 - a direct or array-backed Bufferpublic void glMultiTexCoord1f(int arg0,
float arg1)
GL2 void glMultiTexCoord1f(GLenum target, GLfloat s); GL_VERSION_1_3glMultiTexCoord1f in interface GL2public void glVertexAttrib4usv(int arg0,
short[] arg1,
int arg2)
GL2GL3 void glVertexAttrib4usv(GLuint index, const GLushort * v); GL_VERSION_2_0glVertexAttrib4usv in interface GL2GL3public void glGetProgramLocalParameterfvARB(int arg0,
int arg1,
FloatBuffer arg2)
GL2 void glGetProgramLocalParameterfvARB(GLenum target, GLuint index, GLfloat * params); GL_ARB_vertex_programglGetProgramLocalParameterfvARB in interface GL2arg2 - a direct or array-backed FloatBufferpublic void glPatchParameteri(int arg0,
int arg1)
GL4 void glPatchParameteri(GLenum pname, GLint value); GL_VERSION_4_0, GL_ARB_tessellation_shaderglPatchParameteri in interface GL4public void glUniform2fv(int arg0,
int arg1,
FloatBuffer arg2)
GL2ES2 void glUniform2fv(GLint location, GLsizei count, const GLfloat * v); GL_ES_VERSION_2_0, GL_VERSION_2_0glUniform2fv in interface GL2ES2arg2 - a direct or array-backed FloatBufferpublic void glDrawArrays(int arg0,
int arg1,
int arg2)
GL void glDrawArrays(GLenum mode, GLint first, GLsizei count); GL_VERSION_ES_CL_CM, GL_VERSION_1_1, GL_ES_VERSION_2_0glDrawArrays in interface GLpublic void glDrawElementsBaseVertex(int arg0,
int arg1,
int arg2,
Buffer arg3,
int arg4)
GL3bc void glDrawElementsBaseVertex(GLenum mode, GLsizei count, GLenum type, const GLvoid * indices, GLint basevertex); GL_ARB_draw_elements_base_vertex, GL_VERSION_3_2glDrawElementsBaseVertex in interface GL3bcarg3 - a direct or array-backed Bufferpublic void glNormalP3uiv(int arg0,
int[] arg1,
int arg2)
GL3 void glNormalP3uiv(GLenum type, const GLuint * coords); GL_ARB_vertex_type_2_10_10_10_rev, GL_VERSION_3_3glNormalP3uiv in interface GL3public void glRects(short arg0,
short arg1,
short arg2,
short arg3)
GL2 void glRects(GLshort x1, GLshort y1, GLshort x2, GLshort y2); GL_VERSION_1_0public void glGetBooleani_v(int arg0,
int arg1,
byte[] arg2,
int arg3)
GL2GL3 void glGetBooleani_v(GLenum target, GLuint index, GLboolean * data); GL_VERSION_3_0glGetBooleani_v in interface GL2GL3public void glProgramUniform4i64vNV(int arg0,
int arg1,
int arg2,
LongBuffer arg3)
GL3bc void glProgramUniform4i64vNV(GLuint program, GLint location, GLsizei count, const GLint64EXT * value); GL_NV_gpu_shader5glProgramUniform4i64vNV in interface GL3bcarg3 - a direct or array-backed LongBufferpublic void glVertex2fv(FloatBuffer arg0)
GL2glVertex2fv in interface GL2arg0 - a direct or array-backed FloatBufferpublic void glGetHistogramParameterfv(int arg0,
int arg1,
FloatBuffer arg2)
GL2 void glGetHistogramParameterfv(GLenum target, GLenum pname, GLfloat * params); GL_VERSION_1_2, GL_ARB_imagingglGetHistogramParameterfv in interface GL2arg2 - a direct or array-backed FloatBufferpublic void glPointParameterf(int arg0,
float arg1)
GL2ES1 void glPointParameterf(GLenum pname, GLfloat param); GL_VERSION_1_4, GL_VERSION_ES_CMglPointParameterf in interface GL2ES1glPointParameterf in interface GL2GL3public void glCompileShaderARB(int arg0)
GL2 void glCompileShaderARB(GLhandleARB shaderObj); GL_ARB_shader_objectsglCompileShaderARB in interface GL2public void glVertexWeighthv(ShortBuffer arg0)
GL2 void glVertexWeighthv(const GLhalfNV * weight); GL_NV_half_floatglVertexWeighthv in interface GL2arg0 - a direct or array-backed ShortBufferpublic void glMultiTexCoord3dv(int arg0,
double[] arg1,
int arg2)
GL2 void glMultiTexCoord3dv(GLenum target, const GLdouble * v); GL_VERSION_1_3glMultiTexCoord3dv in interface GL2public void glNamedFramebufferTextureEXT(int arg0,
int arg1,
int arg2,
int arg3)
GL2 void glNamedFramebufferTextureEXT(GLuint framebuffer, GLenum attachment, GLuint texture, GLint level); GL_EXT_direct_state_accessglNamedFramebufferTextureEXT in interface GL2public void glVertexAttrib4ubvARB(int arg0,
ByteBuffer arg1)
GL2 void glVertexAttrib4ubvARB(GLuint index, const GLubyte * v); GL_ARB_vertex_programglVertexAttrib4ubvARB in interface GL2arg1 - a direct or array-backed ByteBufferpublic void glGetQueryObjectuiv(int arg0,
int arg1,
int[] arg2,
int arg3)
GL2ES2 void glGetQueryObjectuiv(GLuint id, GLenum pname, GLuint * params); GL_ES_VERSION_3_0, GL_VERSION_1_5; GL_EXT_occlusion_query_boolean, GL_EXT_disjoint_timer_queryglGetQueryObjectuiv in interface GL2ES2public void glVertexAttribL4dv(int arg0,
double[] arg1,
int arg2)
GL4 void glVertexAttribL4dv(GLuint index, const GLdouble * v); GL_VERSION_4_1, GL_ARB_vertex_attrib_64bitglVertexAttribL4dv in interface GL4public void glProgramUniformMatrix4fv(int arg0,
int arg1,
int arg2,
boolean arg3,
float[] arg4,
int arg5)
GL4 void glProgramUniformMatrix4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); GL_VERSION_4_1, GL_ARB_separate_shader_objects; GL_EXT_direct_state_access, GL_EXT_separate_shader_objectsglProgramUniformMatrix4fv in interface GL4public void glCompressedTextureImage2DEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
Buffer arg8)
GL2 void glCompressedTextureImage2DEXT(GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid * bits); GL_EXT_direct_state_accessglCompressedTextureImage2DEXT in interface GL2arg8 - a direct or array-backed Bufferpublic void glDrawElementsInstanced(int arg0,
int arg1,
int arg2,
long arg3,
int arg4)
GL2ES3 void glDrawElementsInstanced(GLenum mode, GLsizei count, GLenum type, const GLvoid * indices, GLsizei instancecount); GL_ES_VERSION_3_0, GL_VERSION_3_1; GL_ARB_draw_instancedglDrawElementsInstanced in interface GL2ES3public void glRecti(int arg0,
int arg1,
int arg2,
int arg3)
GL2 void glRecti(GLint x1, GLint y1, GLint x2, GLint y2); GL_VERSION_1_0public void glNamedBufferDataEXT(int arg0,
long arg1,
Buffer arg2,
int arg3)
GL2 void glNamedBufferDataEXT(GLuint buffer, GLsizeiptr size, const GLvoid * data, GLenum usage); GL_EXT_direct_state_accessglNamedBufferDataEXT in interface GL2arg2 - a direct or array-backed Bufferpublic void glGetQueryIndexediv(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
GL4 void glGetQueryIndexediv(GLenum target, GLuint index, GLenum pname, GLint * params); GL_VERSION_4_0, GL_ARB_transform_feedback3glGetQueryIndexediv in interface GL4public void glDetachObjectARB(int arg0,
int arg1)
GL2 void glDetachObjectARB(GLhandleARB containerObj, GLhandleARB attachedObj); GL_ARB_shader_objectsglDetachObjectARB in interface GL2public void glViewportArrayv(int arg0,
int arg1,
FloatBuffer arg2)
GL4 void glViewportArrayv(GLuint first, GLsizei count, const GLfloat * v); GL_VERSION_4_1, GL_ARB_viewport_arrayglViewportArrayv in interface GL4arg2 - a direct or array-backed FloatBufferpublic void glGetShaderiv(int arg0,
int arg1,
int[] arg2,
int arg3)
GL2ES2 void glGetShaderiv(GLuint shader, GLenum pname, GLint * params); GL_ES_VERSION_2_0, GL_VERSION_2_0glGetShaderiv in interface GL2ES2public boolean hasGLSL()
GLBasehasGLSL in interface GLBaseGLContext.hasGLSL()public void glVertexAttribI1iEXT(int arg0,
int arg1)
GL2 void glVertexAttribI1iEXT(GLuint index, GLint x); GL_NV_vertex_program4glVertexAttribI1iEXT in interface GL2public String glGetStringi(int arg0, int arg1)
GL2ES3 const GLubyte * glGetStringi(GLenum name, GLuint index); GL_ES_VERSION_3_0, GL_VERSION_3_0glGetStringi in interface GL2ES3public void glGenTransformFeedbacks(int arg0,
IntBuffer arg1)
GL4ES3 void glGenTransformFeedbacks(GLsizei n, GLuint * ids); GL_ES_VERSION_3_0, GL_VERSION_4_0, GL_ARB_transform_feedback2glGenTransformFeedbacks in interface GL4ES3arg1 - a direct or array-backed IntBufferpublic void glGetNamedBufferParameterui64vNV(int arg0,
int arg1,
LongBuffer arg2)
GL2GL3 void glGetNamedBufferParameterui64vNV(GLuint buffer, GLenum pname, GLuint64EXT * params); GL_NV_shader_buffer_loadglGetNamedBufferParameterui64vNV in interface GL2GL3arg2 - a direct or array-backed LongBufferpublic void glVariantdvEXT(int arg0,
DoubleBuffer arg1)
GL2 void glVariantdvEXT(GLuint id, const GLdouble * addr); GL_EXT_vertex_shaderglVariantdvEXT in interface GL2arg1 - a direct or array-backed DoubleBufferpublic void glUniform4i64vNV(int arg0,
int arg1,
LongBuffer arg2)
GL3bc void glUniform4i64vNV(GLint location, GLsizei count, const GLint64EXT * value); GL_NV_gpu_shader5glUniform4i64vNV in interface GL3bcarg2 - a direct or array-backed LongBufferpublic void glVDPAUInitNV(Buffer arg0, Buffer arg1)
GL2 void glVDPAUInitNV(const GLvoid * vdpDevice, const GLvoid * getProcAddress); GL_NV_vdpau_interopglVDPAUInitNV in interface GL2arg0 - a direct or array-backed Bufferarg1 - a direct or array-backed Bufferpublic void glGetnUniformiv(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
GL void glGetnUniformiv(GLuint program, GLint location, GLsizei bufSize, GLint * params); GL_ARB_robustness; GL_EXT_robustnessglGetnUniformiv in interface GLpublic void glMultiTexParameterfEXT(int arg0,
int arg1,
int arg2,
float arg3)
GL2 void glMultiTexParameterfEXT(GLenum texunit, GLenum target, GLenum pname, GLfloat param); GL_EXT_direct_state_accessglMultiTexParameterfEXT in interface GL2public void glPathSubCommandsNV(int arg0,
int arg1,
int arg2,
int arg3,
ByteBuffer arg4,
int arg5,
int arg6,
Buffer arg7)
GL2 void glPathSubCommandsNV(GLuint path, GLsizei commandStart, GLsizei commandsToDelete, GLsizei numCommands, const GLubyte * commands, GLsizei numCoords, GLenum coordType, const GLvoid * coords); GL_NV_path_renderingglPathSubCommandsNV in interface GL2arg4 - a direct or array-backed ByteBufferarg7 - a direct or array-backed Bufferpublic void glGetShaderInfoLog(int arg0,
int arg1,
int[] arg2,
int arg3,
byte[] arg4,
int arg5)
GL2ES2 void glGetShaderInfoLog(GLuint shader, GLsizei bufsize, GLsizei * length, GLchar * infolog); GL_ES_VERSION_2_0, GL_VERSION_2_0glGetShaderInfoLog in interface GL2ES2public void glGetProgramLocalParameterIivNV(int arg0,
int arg1,
int[] arg2,
int arg3)
GL2 void glGetProgramLocalParameterIivNV(GLenum target, GLuint index, GLint * params); GL_NV_gpu_program4glGetProgramLocalParameterIivNV in interface GL2public void glNamedProgramLocalParametersI4uivEXT(int arg0,
int arg1,
int arg2,
int arg3,
int[] arg4,
int arg5)
GL2 void glNamedProgramLocalParametersI4uivEXT(GLuint program, GLenum target, GLuint index, GLsizei count, const GLuint * params); GL_EXT_direct_state_accessglNamedProgramLocalParametersI4uivEXT in interface GL2public void glTexCoord3iv(IntBuffer arg0)
GL2glTexCoord3iv in interface GL2arg0 - a direct or array-backed IntBufferpublic void glMultiDrawElements(int arg0,
IntBuffer arg1,
int arg2,
PointerBuffer arg3,
int arg4)
GL2GL3 void glMultiDrawElements(GLenum mode, const GLsizei * count, GLenum type, const GLvoid * const * indices, GLsizei drawcount); GL_VERSION_1_4glMultiDrawElements in interface GL2GL3arg1 - a direct only IntBufferarg3 - a direct only PointerBufferpublic void glPauseTransformFeedbackNV()
GL2 void glPauseTransformFeedbackNV(void); GL_NV_transform_feedback2glPauseTransformFeedbackNV in interface GL2public void glVertexAttribLPointer(int arg0,
int arg1,
int arg2,
int arg3,
Buffer arg4)
GL4bc void glVertexAttribLPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid * pointer); GL_VERSION_4_1, GL_ARB_vertex_attrib_64bitglVertexAttribLPointer in interface GL4bcarg4 - a direct only Bufferpublic void glGetQueryObjecti64vEXT(int arg0,
int arg1,
long[] arg2,
int arg3)
GL2 void glGetQueryObjecti64vEXT(GLuint id, GLenum pname, GLint64EXT * params); GL_EXT_timer_query, GL_EXT_disjoint_timer_queryglGetQueryObjecti64vEXT in interface GL2public Object getExtension(String arg0)
GLBaseNote: it is the intent to add new extensions as quickly as possible to the core GL API. Therefore it is unlikely that most vendors will use this extension mechanism, but it is being provided for completeness.
getExtension in interface GLBasepublic void glBeginConditionalRender(int arg0,
int arg1)
GL2GL3 void glBeginConditionalRender(GLuint id, GLenum mode); GL_VERSION_3_0; GL_NV_conditional_renderglBeginConditionalRender in interface GL2GL3public void glProgramUniform3uiv(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
GL4 void glProgramUniform3uiv(GLuint program, GLint location, GLsizei count, const GLuint * value); GL_VERSION_4_1, GL_ARB_separate_shader_objectsglProgramUniform3uiv in interface GL4public void glProgramUniformMatrix4x2fvEXT(int arg0,
int arg1,
int arg2,
boolean arg3,
FloatBuffer arg4)
GL2 void glProgramUniformMatrix4x2fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); GL_EXT_direct_state_accessglProgramUniformMatrix4x2fvEXT in interface GL2arg4 - a direct or array-backed FloatBufferpublic void glSecondaryColor3iv(IntBuffer arg0)
GL2 void glSecondaryColor3iv(const GLint * v); GL_VERSION_1_4glSecondaryColor3iv in interface GL2arg0 - a direct or array-backed IntBufferpublic void glMultiTexCoord1dv(int arg0,
DoubleBuffer arg1)
GL2 void glMultiTexCoord1dv(GLenum target, const GLdouble * v); GL_VERSION_1_3glMultiTexCoord1dv in interface GL2arg1 - a direct or array-backed DoubleBufferpublic void glVertexAttrib3f(int arg0,
float arg1,
float arg2,
float arg3)
GL2ES2 void glVertexAttrib3f(GLuint indx, GLfloat x, GLfloat y, GLfloat z); GL_ES_VERSION_2_0, GL_VERSION_2_0glVertexAttrib3f in interface GL2ES2public void glGetQueryiv(int arg0,
int arg1,
IntBuffer arg2)
GL2ES2 void glGetQueryiv(GLenum target, GLenum pname, GLint * params); GL_ES_VERSION_3_0, GL_VERSION_1_5; GL_EXT_occlusion_query_boolean, GL_EXT_disjoint_timer_queryglGetQueryiv in interface GL2ES2arg2 - a direct or array-backed IntBufferpublic void glMatrixFrustumEXT(int arg0,
double arg1,
double arg2,
double arg3,
double arg4,
double arg5,
double arg6)
GL2 void glMatrixFrustumEXT(GLenum mode, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); GL_EXT_direct_state_accessglMatrixFrustumEXT in interface GL2public void glUniformMatrix3x2dv(int arg0,
int arg1,
boolean arg2,
DoubleBuffer arg3)
GL4 void glUniformMatrix3x2dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); GL_VERSION_4_0, GL_ARB_gpu_shader_fp64glUniformMatrix3x2dv in interface GL4arg3 - a direct or array-backed DoubleBufferpublic void glGenBuffers(int arg0,
IntBuffer arg1)
GL void glGenBuffers(GLsizei n, GLuint * buffers); GL_VERSION_ES_CL_CM, GL_VERSION_1_5, GL_ES_VERSION_2_0glGenBuffers in interface GLarg1 - a direct or array-backed IntBufferpublic void glFogi(int arg0,
int arg1)
GL2public void glMultiTexCoord3f(int arg0,
float arg1,
float arg2,
float arg3)
GL2 void glMultiTexCoord3f(GLenum target, GLfloat s, GLfloat t, GLfloat r); GL_VERSION_1_3glMultiTexCoord3f in interface GL2public void glMultiTexParameteriEXT(int arg0,
int arg1,
int arg2,
int arg3)
GL2 void glMultiTexParameteriEXT(GLenum texunit, GLenum target, GLenum pname, GLint param); GL_EXT_direct_state_accessglMultiTexParameteriEXT in interface GL2public void glNormal3bv(byte[] arg0,
int arg1)
GL2glNormal3bv in interface GL2public void glProgramUniform2fv(int arg0,
int arg1,
int arg2,
FloatBuffer arg3)
GL4 void glProgramUniform2fv(GLuint program, GLint location, GLsizei count, const GLfloat * value); GL_VERSION_4_1, GL_ARB_separate_shader_objects; GL_EXT_direct_state_access, GL_EXT_separate_shader_objectsglProgramUniform2fv in interface GL4arg3 - a direct or array-backed FloatBufferpublic void glTexImage3D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
int arg8,
long arg9)
GL2ES2 void glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid * pixels); GL_VERSION_1_2, GL_ES_VERSION_3_0; GL_OES_texture_3DglTexImage3D in interface GL2ES2public void glColor4fv(float[] arg0,
int arg1)
GL2glColor4fv in interface GL2public void glGetMultiTexEnvfvEXT(int arg0,
int arg1,
int arg2,
float[] arg3,
int arg4)
GL2 void glGetMultiTexEnvfvEXT(GLenum texunit, GLenum target, GLenum pname, GLfloat * params); GL_EXT_direct_state_accessglGetMultiTexEnvfvEXT in interface GL2public void glVertex2iv(int[] arg0,
int arg1)
GL2glVertex2iv in interface GL2public void glPathCoordsNV(int arg0,
int arg1,
int arg2,
Buffer arg3)
GL2 void glPathCoordsNV(GLuint path, GLsizei numCoords, GLenum coordType, const GLvoid * coords); GL_NV_path_renderingglPathCoordsNV in interface GL2arg3 - a direct or array-backed Bufferpublic void glVertexAttribP4uiv(int arg0,
int arg1,
boolean arg2,
int[] arg3,
int arg4)
GL3 void glVertexAttribP4uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint * value); GL_ARB_vertex_type_2_10_10_10_rev, GL_VERSION_3_3glVertexAttribP4uiv in interface GL3public void glBitmap(int arg0,
int arg1,
float arg2,
float arg3,
float arg4,
float arg5,
ByteBuffer arg6)
GL2 void glBitmap(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte * bitmap); GL_VERSION_1_0glBitmap in interface GL2arg6 - a direct or array-backed ByteBufferpublic void glMultiTexRenderbufferEXT(int arg0,
int arg1,
int arg2)
GL2 void glMultiTexRenderbufferEXT(GLenum texunit, GLenum target, GLuint renderbuffer); GL_EXT_direct_state_accessglMultiTexRenderbufferEXT in interface GL2public void glGetTextureParameterivEXT(int arg0,
int arg1,
int arg2,
IntBuffer arg3)
GL2 void glGetTextureParameterivEXT(GLuint texture, GLenum target, GLenum pname, GLint * params); GL_EXT_direct_state_accessglGetTextureParameterivEXT in interface GL2arg3 - a direct or array-backed IntBufferpublic void glMatrixLoadfEXT(int arg0,
float[] arg1,
int arg2)
GL2 void glMatrixLoadfEXT(GLenum mode, const GLfloat * m); GL_EXT_direct_state_accessglMatrixLoadfEXT in interface GL2public void glColor3us(short arg0,
short arg1,
short arg2)
GL2 void glColor3us(GLushort red, GLushort green, GLushort blue); GL_VERSION_1_0glColor3us in interface GL2public void glVertexAttrib4dvARB(int arg0,
DoubleBuffer arg1)
GL2 void glVertexAttrib4dvARB(GLuint index, const GLdouble * v); GL_ARB_vertex_programglVertexAttrib4dvARB in interface GL2arg1 - a direct or array-backed DoubleBufferpublic void glUniformMatrix4fv(int arg0,
int arg1,
boolean arg2,
FloatBuffer arg3)
GL2ES2 void glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); GL_ES_VERSION_2_0, GL_VERSION_2_0glUniformMatrix4fv in interface GL2ES2arg3 - a direct or array-backed FloatBufferpublic void glUniformui64vNV(int arg0,
int arg1,
long[] arg2,
int arg3)
GL2GL3 void glUniformui64vNV(GLint location, GLsizei count, const GLuint64EXT * value); GL_NV_shader_buffer_loadglUniformui64vNV in interface GL2GL3public void glWeightsvARB(int arg0,
short[] arg1,
int arg2)
GL2 void glWeightsvARB(GLint size, const GLshort * weights); GL_ARB_vertex_blendglWeightsvARB in interface GL2public void glGetProgramivARB(int arg0,
int arg1,
int[] arg2,
int arg3)
GL2 void glGetProgramivARB(GLenum target, GLenum pname, GLint * params); GL_ARB_vertex_programglGetProgramivARB in interface GL2public void glResumeTransformFeedbackNV()
GL2 void glResumeTransformFeedbackNV(void); GL_NV_transform_feedback2glResumeTransformFeedbackNV in interface GL2public GLBufferStorage getBufferStorage(int arg0)
getBufferStorage in interface GLBasearg0 - a GL buffer name, generated with e.g. GL.glGenBuffers(int, int[], int) and used in GL.glBindBuffer(int, int), GL.glBufferData(int, long, java.nio.Buffer, int) or GL2.glNamedBufferDataEXT(int, long, java.nio.Buffer, int).GLBufferStorageGLBase.getBoundBuffer(int)public void glProgramEnvParameters4fvEXT(int arg0,
int arg1,
int arg2,
float[] arg3,
int arg4)
GL2 void glProgramEnvParameters4fvEXT(GLenum target, GLuint index, GLsizei count, const GLfloat * params); GL_EXT_gpu_program_parametersglProgramEnvParameters4fvEXT in interface GL2public void glTexCoord1dv(double[] arg0,
int arg1)
GL2glTexCoord1dv in interface GL2public void glProgramUniform2uiv(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
GL4 void glProgramUniform2uiv(GLuint program, GLint location, GLsizei count, const GLuint * value); GL_VERSION_4_1, GL_ARB_separate_shader_objectsglProgramUniform2uiv in interface GL4public void glDeleteVertexArrays(int arg0,
int[] arg1,
int arg2)
GL2ES3 void glDeleteVertexArrays(GLsizei n, const GLuint * arrays); GL_ES_VERSION_3_0, GL_ARB_vertex_array_object, GL_VERSION_3_0glDeleteVertexArrays in interface GL2ES3public void glUniformMatrix3fvARB(int arg0,
int arg1,
boolean arg2,
float[] arg3,
int arg4)
GL2 void glUniformMatrix3fvARB(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); GL_ARB_shader_objectsglUniformMatrix3fvARB in interface GL2public void glVDPAUUnregisterSurfaceNV(long arg0)
GL2 void glVDPAUUnregisterSurfaceNV(GLvdpauSurfaceNV surface); GL_NV_vdpau_interopglVDPAUUnregisterSurfaceNV in interface GL2public void glMultiTexCoord2bvOES(int arg0,
ByteBuffer arg1)
GL2 void glMultiTexCoord2bvOES(GLenum texture, const GLbyte * coords); GL_OES_byte_coordinatesglMultiTexCoord2bvOES in interface GL2arg1 - a direct or array-backed ByteBufferpublic void glProgramUniformMatrix4x2dv(int arg0,
int arg1,
int arg2,
boolean arg3,
DoubleBuffer arg4)
GL4 void glProgramUniformMatrix4x2dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); GL_VERSION_4_1, GL_ARB_separate_shader_objects; GL_EXT_direct_state_access, GL_ARB_gpu_shader_fp64glProgramUniformMatrix4x2dv in interface GL4arg4 - a direct or array-backed DoubleBufferpublic void glVertex4bvOES(ByteBuffer arg0)
GL2 void glVertex4bvOES(const GLbyte * coords); GL_OES_byte_coordinatesglVertex4bvOES in interface GL2arg0 - a direct or array-backed ByteBufferpublic float glGetPathLengthNV(int arg0,
int arg1,
int arg2)
GL2 GLfloat glGetPathLengthNV(GLuint path, GLsizei startSegment, GLsizei numSegments); GL_NV_path_renderingglGetPathLengthNV in interface GL2public void glRasterPos3iv(int[] arg0,
int arg1)
GL2glRasterPos3iv in interface GL2public void glMultTransposeMatrixd(DoubleBuffer arg0)
GL2 void glMultTransposeMatrixd(const GLdouble * m); GL_VERSION_1_3glMultTransposeMatrixd in interface GL2arg0 - a direct or array-backed DoubleBufferpublic void glMultiTexImage3DEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
int arg8,
int arg9,
Buffer arg10)
GL2 void glMultiTexImage3DEXT(GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid * pixels); GL_EXT_direct_state_accessglMultiTexImage3DEXT in interface GL2arg10 - a direct or array-backed Bufferpublic void glGetTexEnviv(int arg0,
int arg1,
IntBuffer arg2)
GL2ES1 void glGetTexEnviv(GLenum tenv, GLenum pname, GLint * params); GL_VERSION_ES_CL_CM, GL_VERSION_1_0glGetTexEnviv in interface GL2ES1arg2 - a direct or array-backed IntBufferpublic int glGetProgramResourceLocationIndex(int arg0,
int arg1,
ByteBuffer arg2)
GL4 GLint glGetProgramResourceLocationIndex(GLuint program, GLenum programInterface, const GLchar * name); GL_ARB_program_interface_query, GL_VERSION_4_3glGetProgramResourceLocationIndex in interface GL4arg2 - a direct or array-backed ByteBufferpublic void glMultiTexGenfvEXT(int arg0,
int arg1,
int arg2,
float[] arg3,
int arg4)
GL2 void glMultiTexGenfvEXT(GLenum texunit, GLenum coord, GLenum pname, const GLfloat * params); GL_EXT_direct_state_accessglMultiTexGenfvEXT in interface GL2public void glProgramUniformMatrix2x3fvEXT(int arg0,
int arg1,
int arg2,
boolean arg3,
float[] arg4,
int arg5)
GL2 void glProgramUniformMatrix2x3fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); GL_EXT_direct_state_accessglProgramUniformMatrix2x3fvEXT in interface GL2public void glGetQueryObjectui64v(int arg0,
int arg1,
LongBuffer arg2)
GL3 void glGetQueryObjectui64v(GLuint id, GLenum pname, GLuint64 * params); GL_ARB_timer_query, GL_VERSION_3_3glGetQueryObjectui64v in interface GL3arg2 - a direct or array-backed LongBufferpublic void glProgramUniform3i64NV(int arg0,
int arg1,
long arg2,
long arg3,
long arg4)
GL3bc void glProgramUniform3i64NV(GLuint program, GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z); GL_NV_gpu_shader5glProgramUniform3i64NV in interface GL3bcpublic void glVertexAttrib1f(int arg0,
float arg1)
GL2ES2 void glVertexAttrib1f(GLuint indx, GLfloat x); GL_ES_VERSION_2_0, GL_VERSION_2_0glVertexAttrib1f in interface GL2ES2public void glColor3sv(ShortBuffer arg0)
GL2glColor3sv in interface GL2arg0 - a direct or array-backed ShortBufferpublic void glIndexubv(byte[] arg0,
int arg1)
GL2glIndexubv in interface GL2public void glGetTextureParameterfvEXT(int arg0,
int arg1,
int arg2,
float[] arg3,
int arg4)
GL2 void glGetTextureParameterfvEXT(GLuint texture, GLenum target, GLenum pname, GLfloat * params); GL_EXT_direct_state_accessglGetTextureParameterfvEXT in interface GL2public void glInvalidateTexImage(int arg0,
int arg1)
GL4 void glInvalidateTexImage(GLuint texture, GLint level); GL_ARB_invalidate_subdata, GL_VERSION_4_3glInvalidateTexImage in interface GL4public void glGetActiveUniformName(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4,
byte[] arg5,
int arg6)
GL2GL3 void glGetActiveUniformName(GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei * length, GLchar * uniformName); GL_ARB_uniform_buffer_object, GL_VERSION_3_1glGetActiveUniformName in interface GL2GL3public void glGetNamedProgramLocalParameterIuivEXT(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
GL2 void glGetNamedProgramLocalParameterIuivEXT(GLuint program, GLenum target, GLuint index, GLuint * params); GL_EXT_direct_state_accessglGetNamedProgramLocalParameterIuivEXT in interface GL2public void glProgramBufferParametersfvNV(int arg0,
int arg1,
int arg2,
int arg3,
float[] arg4,
int arg5)
GL2 void glProgramBufferParametersfvNV(GLenum target, GLuint bindingIndex, GLuint wordIndex, GLsizei count, const GLfloat * params); GL_NV_parameter_buffer_objectglProgramBufferParametersfvNV in interface GL2public void glIndexsv(ShortBuffer arg0)
GL2glIndexsv in interface GL2arg0 - a direct or array-backed ShortBufferpublic void glCompressedTextureSubImage1DEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
Buffer arg7)
GL2 void glCompressedTextureSubImage1DEXT(GLuint texture, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid * bits); GL_EXT_direct_state_accessglCompressedTextureSubImage1DEXT in interface GL2arg7 - a direct or array-backed Bufferpublic void glFlushVertexArrayRangeAPPLE(int arg0,
Buffer arg1)
GL2 void glFlushVertexArrayRangeAPPLE(GLsizei length, GLvoid * pointer); GL_APPLE_vertex_array_rangeglFlushVertexArrayRangeAPPLE in interface GL2arg1 - a direct or array-backed Bufferpublic void glTextureStorage3DMultisampleEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
boolean arg7)
GL4 void glTextureStorage3DMultisampleEXT(GLuint texture, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); GL_VERSION_4_3, GL_ARB_texture_storage_multisampleglTextureStorage3DMultisampleEXT in interface GL4public boolean glAreTexturesResident(int arg0,
IntBuffer arg1,
ByteBuffer arg2)
GL2 GLboolean glAreTexturesResident(GLsizei n, const GLuint * textures, GLboolean * residences); GL_VERSION_1_1glAreTexturesResident in interface GL2arg1 - a direct or array-backed IntBufferarg2 - a direct or array-backed ByteBufferpublic boolean isFunctionAvailable(String arg0)
GLBaseBy "successfully" we mean that the function is both callable on the machine running the program and available on the current display.
In order to call a function successfully, the function must be both callable on the machine running the program and available on the display device that is rendering the output (note: on non-networked, single-display machines these two conditions are identical; on networked and/or multi-display machines this becomes more complicated). These conditions are met if the function is either part of the core OpenGL version supported by both the host and display, or it is an OpenGL extension function that both the host and display support.
A GL function is callable if it is successfully linked at runtime, hence the GLContext must be made current at least once.
isFunctionAvailable in interface GLBasearg0 - the name of the OpenGL function (e.g., use
"glBindRenderbufferEXT" or "glBindRenderbuffer" to check if GL.glBindRenderbuffer(int,int) is available).public void glTexCoordP4uiv(int arg0,
IntBuffer arg1)
GL3 void glTexCoordP4uiv(GLenum type, const GLuint * coords); GL_ARB_vertex_type_2_10_10_10_rev, GL_VERSION_3_3glTexCoordP4uiv in interface GL3arg1 - a direct or array-backed IntBufferpublic void glGetCompressedTexImage(int arg0,
int arg1,
Buffer arg2)
GL2GL3 void glGetCompressedTexImage(GLenum target, GLint level, GLvoid * img); GL_VERSION_1_3glGetCompressedTexImage in interface GL2GL3arg2 - a direct or array-backed Bufferpublic void glMatrixIndexubvARB(int arg0,
ByteBuffer arg1)
GL2 void glMatrixIndexubvARB(GLint size, const GLubyte * indices); GL_ARB_matrix_paletteglMatrixIndexubvARB in interface GL2arg1 - a direct or array-backed ByteBufferpublic void glVertexAttribI1ivEXT(int arg0,
IntBuffer arg1)
GL2 void glVertexAttribI1ivEXT(GLuint index, const GLint * v); GL_NV_vertex_program4glVertexAttribI1ivEXT in interface GL2arg1 - a direct or array-backed IntBufferpublic void glPixelStoref(int arg0,
float arg1)
GL2GL3 void glPixelStoref(GLenum pname, GLfloat param); GL_VERSION_1_0glPixelStoref in interface GL2GL3public void glNamedProgramLocalParameter4dvEXT(int arg0,
int arg1,
int arg2,
DoubleBuffer arg3)
GL2 void glNamedProgramLocalParameter4dvEXT(GLuint program, GLenum target, GLuint index, const GLdouble * params); GL_EXT_direct_state_accessglNamedProgramLocalParameter4dvEXT in interface GL2arg3 - a direct or array-backed DoubleBufferpublic void glVDPAUFiniNV()
GL2 void glVDPAUFiniNV(void); GL_NV_vdpau_interopglVDPAUFiniNV in interface GL2public void glVertexAttribI4bvEXT(int arg0,
ByteBuffer arg1)
GL2 void glVertexAttribI4bvEXT(GLuint index, const GLbyte * v); GL_NV_vertex_program4glVertexAttribI4bvEXT in interface GL2arg1 - a direct or array-backed ByteBufferpublic void glFlushMappedBufferRange(int arg0,
long arg1,
long arg2)
GL void glFlushMappedBufferRange(GLenum target, GLintptr offset, GLsizeiptr length); GL_ES_VERSION_3_0, GL_ARB_map_buffer_range, GL_VERSION_3_0; GL_APPLE_flush_buffer_range; GL_EXT_map_buffer_rangeglFlushMappedBufferRange in interface GLpublic void glDepthMask(boolean arg0)
GL void glDepthMask(GLboolean flag); GL_VERSION_ES_CL_CM, GL_VERSION_1_0, GL_ES_VERSION_2_0glDepthMask in interface GLpublic void glUniformMatrix2dv(int arg0,
int arg1,
boolean arg2,
DoubleBuffer arg3)
GL4 void glUniformMatrix2dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); GL_VERSION_4_0, GL_ARB_gpu_shader_fp64glUniformMatrix2dv in interface GL4arg3 - a direct or array-backed DoubleBufferpublic void glVertexAttrib4dARB(int arg0,
double arg1,
double arg2,
double arg3,
double arg4)
GL2 void glVertexAttrib4dARB(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); GL_ARB_vertex_programglVertexAttrib4dARB in interface GL2public void glTexEnviv(int arg0,
int arg1,
IntBuffer arg2)
GL2ES1 void glTexEnviv(GLenum target, GLenum pname, const GLint * params); GL_VERSION_ES_CL_CM, GL_VERSION_1_0glTexEnviv in interface GL2ES1arg2 - a direct or array-backed IntBufferpublic void glProgramBinary(int arg0,
int arg1,
Buffer arg2,
int arg3)
GL2ES2 void glProgramBinary(GLuint program, GLenum binaryFormat, const GLvoid * binary, GLint length); GL_ES_VERSION_3_0, GL_VERSION_4_1, GL_ARB_get_program_binary; GL_OES_get_program_binaryglProgramBinary in interface GL2ES2arg2 - a direct or array-backed Bufferpublic void glVertexAttribI2ui(int arg0,
int arg1,
int arg2)
GL2GL3 void glVertexAttribI2ui(GLuint index, GLuint x, GLuint y); GL_VERSION_3_0glVertexAttribI2ui in interface GL2GL3public void glGetColorTableParameteriv(int arg0,
int arg1,
int[] arg2,
int arg3)
GL2 void glGetColorTableParameteriv(GLenum target, GLenum pname, GLint * params); GL_VERSION_1_2, GL_ARB_imagingglGetColorTableParameteriv in interface GL2public void glSecondaryColorPointer(int arg0,
int arg1,
int arg2,
long arg3)
GL2 void glSecondaryColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid * pointer); GL_VERSION_1_4glSecondaryColorPointer in interface GL2public void glVertexAttrib2fv(int arg0,
float[] arg1,
int arg2)
GL2ES2 void glVertexAttrib2fv(GLuint indx, const GLfloat * values); GL_ES_VERSION_2_0, GL_VERSION_2_0glVertexAttrib2fv in interface GL2ES2public void glCompressedTexImage1D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
Buffer arg6)
GL2GL3 void glCompressedTexImage1D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid * data); GL_VERSION_1_3glCompressedTexImage1D in interface GL2GL3arg6 - a direct or array-backed Bufferpublic void glClipPlanef(int arg0,
float[] arg1,
int arg2)
GL2 void glClipPlanef(GLenum plane, const GLfloat * equation); GL_VERSION_ES_CM; GL_OES_single_precisionglClipPlanef in interface GL2public ByteBuffer glMapBufferRange(int arg0, long arg1, long arg2, int arg3)
GL void * glMapBufferRange(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access); GL_ES_VERSION_3_0, GL_ARB_map_buffer_range, GL_VERSION_3_0; GL_EXT_map_buffer_range
Throws a GLException if GL-function constraints are not met.
Returns GLBase.mapBufferRange(int, long, long, int)'s GLBufferStorage.getMappedBuffer().
glMapBufferRange in interface GLpublic void glGetMultiTexImageEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
Buffer arg5)
GL2 void glGetMultiTexImageEXT(GLenum texunit, GLenum target, GLint level, GLenum format, GLenum type, GLvoid * pixels); GL_EXT_direct_state_accessglGetMultiTexImageEXT in interface GL2arg5 - a direct or array-backed Bufferpublic void glGetAttachedObjectsARB(int arg0,
int arg1,
int[] arg2,
int arg3,
int[] arg4,
int arg5)
GL2 void glGetAttachedObjectsARB(GLhandleARB containerObj, GLsizei maxCount, GLsizei * count, GLhandleARB * obj); GL_ARB_shader_objectsglGetAttachedObjectsARB in interface GL2public void glGetAttachedObjectsARB(int arg0,
int arg1,
IntBuffer arg2,
IntBuffer arg3)
GL2 void glGetAttachedObjectsARB(GLhandleARB containerObj, GLsizei maxCount, GLsizei * count, GLhandleARB * obj); GL_ARB_shader_objectsglGetAttachedObjectsARB in interface GL2arg2 - a direct or array-backed IntBufferarg3 - a direct or array-backed IntBufferpublic void glCopyImageSubDataNV(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
int arg8,
int arg9,
int arg10,
int arg11,
int arg12,
int arg13,
int arg14)
GL2 void glCopyImageSubDataNV(GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei width, GLsizei height, GLsizei depth); GL_NV_copy_imageglCopyImageSubDataNV in interface GL2public int glCreateProgram()
GL2ES2 GLuint glCreateProgram(void); GL_ES_VERSION_2_0, GL_VERSION_2_0glCreateProgram in interface GL2ES2public int glCreateShader(int arg0)
GL2ES2 GLuint glCreateShader(GLenum type); GL_ES_VERSION_2_0, GL_VERSION_2_0glCreateShader in interface GL2ES2public void glFogCoorddv(DoubleBuffer arg0)
GL2 void glFogCoorddv(const GLdouble * coord); GL_VERSION_1_4glFogCoorddv in interface GL2arg0 - a direct or array-backed DoubleBufferpublic void glVertexWeightPointerEXT(int arg0,
int arg1,
int arg2,
long arg3)
GL2 void glVertexWeightPointerEXT(GLint size, GLenum type, GLsizei stride, const GLvoid * pointer); GL_EXT_vertex_weightingglVertexWeightPointerEXT in interface GL2public void glUniform3uiv(int arg0,
int arg1,
int[] arg2,
int arg3)
GL2ES3 void glUniform3uiv(GLint location, GLsizei count, const GLuint * value); GL_ES_VERSION_3_0, GL_VERSION_3_0; GL_EXT_gpu_shader4glUniform3uiv in interface GL2ES3public void glNamedProgramLocalParameters4fvEXT(int arg0,
int arg1,
int arg2,
int arg3,
FloatBuffer arg4)
GL2 void glNamedProgramLocalParameters4fvEXT(GLuint program, GLenum target, GLuint index, GLsizei count, const GLfloat * params); GL_EXT_direct_state_accessglNamedProgramLocalParameters4fvEXT in interface GL2arg4 - a direct or array-backed FloatBufferpublic void glColorTableParameteriv(int arg0,
int arg1,
IntBuffer arg2)
GL2 void glColorTableParameteriv(GLenum target, GLenum pname, const GLint * params); GL_VERSION_1_2, GL_ARB_imagingglColorTableParameteriv in interface GL2arg2 - a direct or array-backed IntBufferpublic void glProgramUniform2dv(int arg0,
int arg1,
int arg2,
double[] arg3,
int arg4)
GL4 void glProgramUniform2dv(GLuint program, GLint location, GLsizei count, const GLdouble * value); GL_VERSION_4_1, GL_ARB_separate_shader_objects; GL_EXT_direct_state_access, GL_ARB_gpu_shader_fp64glProgramUniform2dv in interface GL4public void glSecondaryColor3b(byte arg0,
byte arg1,
byte arg2)
GL2 void glSecondaryColor3b(GLbyte red, GLbyte green, GLbyte blue); GL_VERSION_1_4glSecondaryColor3b in interface GL2public void glViewportIndexedfv(int arg0,
float[] arg1,
int arg2)
GL4 void glViewportIndexedfv(GLuint index, const GLfloat * v); GL_VERSION_4_1, GL_ARB_viewport_arrayglViewportIndexedfv in interface GL4public int getSwapInterval()
GLBaseGLBase.setSwapInterval(int). GLBase.setSwapInterval(int) yet,
-1 is returned, indicating that the platforms default
is being used.getSwapInterval in interface GLBaseGLBase.setSwapInterval(int)public void glGetNamedProgramStringEXT(int arg0,
int arg1,
int arg2,
Buffer arg3)
GL2 void glGetNamedProgramStringEXT(GLuint program, GLenum target, GLenum pname, GLvoid * string); GL_EXT_direct_state_accessglGetNamedProgramStringEXT in interface GL2arg3 - a direct or array-backed Bufferpublic void glMinmax(int arg0,
int arg1,
boolean arg2)
GL2 void glMinmax(GLenum target, GLenum internalformat, GLboolean sink); GL_VERSION_1_2, GL_ARB_imagingpublic void glTexCoord1iv(int[] arg0,
int arg1)
GL2glTexCoord1iv in interface GL2public boolean glIsProgramPipeline(int arg0)
GL4 GLboolean glIsProgramPipeline(GLuint pipeline); GL_VERSION_4_1, GL_ARB_separate_shader_objects; GL_EXT_separate_shader_objectsglIsProgramPipeline in interface GL4public void glDeletePathsNV(int arg0,
int arg1)
GL2 void glDeletePathsNV(GLuint path, GLsizei range); GL_NV_path_renderingglDeletePathsNV in interface GL2public void glProgramUniformHandleui64vNV(int arg0,
int arg1,
int arg2,
LongBuffer arg3)
GL2 void glProgramUniformHandleui64vNV(GLuint program, GLint location, GLsizei count, const GLuint64 * values); GL_NV_bindless_textureglProgramUniformHandleui64vNV in interface GL2arg3 - a direct or array-backed LongBufferpublic boolean glIsTextureHandleResidentNV(long arg0)
GL2 GLboolean glIsTextureHandleResidentNV(GLuint64 handle); GL_NV_bindless_textureglIsTextureHandleResidentNV in interface GL2public void glBlendFuncIndexedAMD(int arg0,
int arg1,
int arg2)
GL2 void glBlendFuncIndexedAMD(GLuint buf, GLenum src, GLenum dst); GL_AMD_draw_buffers_blendglBlendFuncIndexedAMD in interface GL2public void glIndexf(float arg0)
GL2public void glGetMapdv(int arg0,
int arg1,
double[] arg2,
int arg3)
GL2 void glGetMapdv(GLenum target, GLenum query, GLdouble * v); GL_VERSION_1_0glGetMapdv in interface GL2public void glGetDoublev(int arg0,
double[] arg1,
int arg2)
GL2GL3 void glGetDoublev(GLenum pname, GLdouble * params); GL_VERSION_1_0glGetDoublev in interface GL2GL3public void glVertexAttrib3fvARB(int arg0,
float[] arg1,
int arg2)
GL2 void glVertexAttrib3fvARB(GLuint index, const GLfloat * v); GL_ARB_vertex_programglVertexAttrib3fvARB in interface GL2public void glNamedFramebufferTexture3DEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5)
GL2 void glNamedFramebufferTexture3DEXT(GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); GL_EXT_direct_state_accessglNamedFramebufferTexture3DEXT in interface GL2public void glCompressedTexImage3D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
Buffer arg8)
GL2ES2 void glCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid * data); GL_ES_VERSION_3_0, GL_VERSION_1_3; GL_OES_texture_3DglCompressedTexImage3D in interface GL2ES2arg8 - a direct or array-backed Bufferpublic void glMatrixScaledEXT(int arg0,
double arg1,
double arg2,
double arg3)
GL2 void glMatrixScaledEXT(GLenum mode, GLdouble x, GLdouble y, GLdouble z); GL_EXT_direct_state_accessglMatrixScaledEXT in interface GL2public void glFlush()
GL void glFlush(void); GL_VERSION_ES_CL_CM, GL_VERSION_1_0, GL_ES_VERSION_2_0public void glRasterPos3dv(double[] arg0,
int arg1)
GL2glRasterPos3dv in interface GL2public void glVertexAttribI1uivEXT(int arg0,
IntBuffer arg1)
GL2 void glVertexAttribI1uivEXT(GLuint index, const GLuint * v); GL_NV_vertex_program4glVertexAttribI1uivEXT in interface GL2arg1 - a direct or array-backed IntBufferpublic void glGetProgramInterfaceiv(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
GL4 void glGetProgramInterfaceiv(GLuint program, GLenum programInterface, GLenum pname, GLint * params); GL_ARB_program_interface_query, GL_VERSION_4_3glGetProgramInterfaceiv in interface GL4public void glLightf(int arg0,
int arg1,
float arg2)
GL2ES1 void glLightf(GLenum light, GLenum pname, GLfloat param); GL_VERSION_1_0, GL_VERSION_ES_CMpublic void glGetTexLevelParameterfv(int arg0,
int arg1,
int arg2,
FloatBuffer arg3)
GL2GL3 void glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat * params); GL_VERSION_1_0glGetTexLevelParameterfv in interface GL2GL3arg3 - a direct or array-backed FloatBufferpublic void glBlendEquation(int arg0)
GL void glBlendEquation(GLenum mode); GL_VERSION_1_2, GL_ES_VERSION_2_0; GL_OES_blend_subtractglBlendEquation in interface GLpublic void glProgramUniformMatrix2x3dv(int arg0,
int arg1,
int arg2,
boolean arg3,
DoubleBuffer arg4)
GL4 void glProgramUniformMatrix2x3dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); GL_VERSION_4_1, GL_ARB_separate_shader_objects; GL_EXT_direct_state_access, GL_ARB_gpu_shader_fp64glProgramUniformMatrix2x3dv in interface GL4arg4 - a direct or array-backed DoubleBufferpublic void glTexCoord1bvOES(byte[] arg0,
int arg1)
GL2 void glTexCoord1bvOES(const GLbyte * coords); GL_OES_byte_coordinatesglTexCoord1bvOES in interface GL2public void glGetMultiTexParameterivEXT(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
GL2 void glGetMultiTexParameterivEXT(GLenum texunit, GLenum target, GLenum pname, GLint * params); GL_EXT_direct_state_accessglGetMultiTexParameterivEXT in interface GL2public void glMateriali(int arg0,
int arg1,
int arg2)
GL2 void glMateriali(GLenum face, GLenum pname, GLint param); GL_VERSION_1_0glMateriali in interface GL2public void glVertex2dv(double[] arg0,
int arg1)
GL2glVertex2dv in interface GL2public void glGetBooleanIndexedv(int arg0,
int arg1,
byte[] arg2,
int arg3)
GL2 void glGetBooleanIndexedv(GLenum target, GLuint index, GLboolean * data); GL_EXT_draw_buffers2, GL_EXT_direct_state_accessglGetBooleanIndexedv in interface GL2public void glProgramUniformMatrix4x3fvEXT(int arg0,
int arg1,
int arg2,
boolean arg3,
float[] arg4,
int arg5)
GL2 void glProgramUniformMatrix4x3fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); GL_EXT_direct_state_accessglProgramUniformMatrix4x3fvEXT in interface GL2public void glPathCommandsNV(int arg0,
int arg1,
byte[] arg2,
int arg3,
int arg4,
int arg5,
Buffer arg6)
GL2 void glPathCommandsNV(GLuint path, GLsizei numCommands, const GLubyte * commands, GLsizei numCoords, GLenum coordType, const GLvoid * coords); GL_NV_path_renderingglPathCommandsNV in interface GL2arg6 - a direct or array-backed Bufferpublic void setSwapInterval(int arg0)
GLBasesetSwapInterval in interface GLBaseGLBase.getSwapInterval()public void glMultiDrawArrays(int arg0,
int[] arg1,
int arg2,
int[] arg3,
int arg4,
int arg5)
GL2GL3 void glMultiDrawArrays(GLenum mode, const GLint * first, const GLsizei * count, GLsizei drawcount); GL_VERSION_1_4glMultiDrawArrays in interface GL2GL3public void glMultiDrawArrays(int arg0,
IntBuffer arg1,
IntBuffer arg2,
int arg3)
GL2GL3 void glMultiDrawArrays(GLenum mode, const GLint * first, const GLsizei * count, GLsizei drawcount); GL_VERSION_1_4glMultiDrawArrays in interface GL2GL3arg1 - a direct or array-backed IntBufferarg2 - a direct or array-backed IntBufferpublic void glColor3d(double arg0,
double arg1,
double arg2)
GL2 void glColor3d(GLdouble red, GLdouble green, GLdouble blue); GL_VERSION_1_0public void glMultiTexCoord1sv(int arg0,
short[] arg1,
int arg2)
GL2 void glMultiTexCoord1sv(GLenum target, const GLshort * v); GL_VERSION_1_3glMultiTexCoord1sv in interface GL2public void glProgramUniform4iv(int arg0,
int arg1,
int arg2,
IntBuffer arg3)
GL4 void glProgramUniform4iv(GLuint program, GLint location, GLsizei count, const GLint * value); GL_VERSION_4_1, GL_ARB_separate_shader_objects; GL_EXT_direct_state_access, GL_EXT_separate_shader_objectsglProgramUniform4iv in interface GL4arg3 - a direct or array-backed IntBufferpublic void glFinishFenceNV(int arg0)
GL2 void glFinishFenceNV(GLuint fence); GL_NV_fenceglFinishFenceNV in interface GL2public void glPathGlyphRangeNV(int arg0,
int arg1,
Buffer arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
float arg8)
GL2 void glPathGlyphRangeNV(GLuint firstPathName, GLenum fontTarget, const GLvoid * fontName, GLbitfield fontStyle, GLuint firstGlyph, GLsizei numGlyphs, GLenum handleMissingGlyphs, GLuint pathParameterTemplate, GLfloat emScale); GL_NV_path_renderingglPathGlyphRangeNV in interface GL2arg2 - a direct or array-backed Bufferpublic void glVertexAttrib4bvARB(int arg0,
byte[] arg1,
int arg2)
GL2 void glVertexAttrib4bvARB(GLuint index, const GLbyte * v); GL_ARB_vertex_programglVertexAttrib4bvARB in interface GL2public void glTexCoord4hv(ShortBuffer arg0)
GL2 void glTexCoord4hv(const GLhalfNV * v); GL_NV_half_floatglTexCoord4hv in interface GL2arg0 - a direct or array-backed ShortBufferpublic void glGetFloati_v(int arg0,
int arg1,
FloatBuffer arg2)
GL4 void glGetFloati_v(GLenum target, GLuint index, GLfloat * data); GL_VERSION_4_1, GL_ARB_viewport_arrayglGetFloati_v in interface GL4arg2 - a direct or array-backed FloatBufferpublic void glReadBuffer(int arg0)
GL2ES3 void glReadBuffer(GLenum mode); GL_ES_VERSION_3_0, GL_VERSION_1_0glReadBuffer in interface GL2ES3public void glVertexAttribI2uiv(int arg0,
IntBuffer arg1)
GL2GL3 void glVertexAttribI2uiv(GLuint index, const GLuint * v); GL_VERSION_3_0glVertexAttribI2uiv in interface GL2GL3arg1 - a direct or array-backed IntBufferpublic void glLoadMatrixf(float[] arg0,
int arg1)
GLMatrixFuncglLoadMatrixf in interface GLMatrixFuncpublic void glVertexAttribL2dv(int arg0,
DoubleBuffer arg1)
GL4 void glVertexAttribL2dv(GLuint index, const GLdouble * v); GL_VERSION_4_1, GL_ARB_vertex_attrib_64bitglVertexAttribL2dv in interface GL4arg1 - a direct or array-backed DoubleBufferpublic void glBeginVideoCaptureNV(int arg0)
GL2 void glBeginVideoCaptureNV(GLuint video_capture_slot); GL_NV_video_captureglBeginVideoCaptureNV in interface GL2public void glVertexAttribFormat(int arg0,
int arg1,
int arg2,
boolean arg3,
int arg4)
GL4 void glVertexAttribFormat(GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset); GL_VERSION_4_3, GL_ARB_vertex_attrib_bindingglVertexAttribFormat in interface GL4public void glVertexAttrib4Nubv(int arg0,
ByteBuffer arg1)
GL2GL3 void glVertexAttrib4Nubv(GLuint index, const GLubyte * v); GL_VERSION_2_0glVertexAttrib4Nubv in interface GL2GL3arg1 - a direct or array-backed ByteBufferpublic void glColor3usv(short[] arg0,
int arg1)
GL2glColor3usv in interface GL2public void glRasterPos4sv(short[] arg0,
int arg1)
GL2glRasterPos4sv in interface GL2public void glGetPathMetricsNV(int arg0,
int arg1,
int arg2,
Buffer arg3,
int arg4,
int arg5,
float[] arg6,
int arg7)
GL2 void glGetPathMetricsNV(GLbitfield metricQueryMask, GLsizei numPaths, GLenum pathNameType, const GLvoid * paths, GLuint pathBase, GLsizei stride, GLfloat * metrics); GL_NV_path_renderingglGetPathMetricsNV in interface GL2arg3 - a direct or array-backed Bufferpublic void glVertexArrayVertexAttribIOffsetEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
long arg6)
GL2 void glVertexArrayVertexAttribIOffsetEXT(GLuint vaobj, GLuint buffer, GLuint index, GLint size, GLenum type, GLsizei stride, GLintptr offset); GL_EXT_direct_state_accessglVertexArrayVertexAttribIOffsetEXT in interface GL2public void glGetMaterialfv(int arg0,
int arg1,
float[] arg2,
int arg3)
GL2ES1 void glGetMaterialfv(GLenum face, GLenum pname, GLfloat * params); GL_VERSION_1_0, GL_VERSION_ES_CMglGetMaterialfv in interface GL2ES1public void glDrawElements(int arg0,
int arg1,
int arg2,
Buffer arg3)
GL2ES1 void glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid * indices); GL_VERSION_ES_CL_CM, GL_VERSION_1_1, GL_ES_VERSION_2_0glDrawElements in interface GL2ES1arg3 - a direct or array-backed Bufferpublic void glSecondaryColor3f(float arg0,
float arg1,
float arg2)
GL2 void glSecondaryColor3f(GLfloat red, GLfloat green, GLfloat blue); GL_VERSION_1_4glSecondaryColor3f in interface GL2public void glUniformMatrix4x2fv(int arg0,
int arg1,
boolean arg2,
float[] arg3,
int arg4)
GL2ES3 void glUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); GL_ES_VERSION_3_0, GL_VERSION_2_1glUniformMatrix4x2fv in interface GL2ES3public void glMultiTexCoord2hv(int arg0,
ShortBuffer arg1)
GL2 void glMultiTexCoord2hv(GLenum target, const GLhalfNV * v); GL_NV_half_floatglMultiTexCoord2hv in interface GL2arg1 - a direct or array-backed ShortBufferpublic void glVertexAttribI1ui(int arg0,
int arg1)
GL2GL3 void glVertexAttribI1ui(GLuint index, GLuint x); GL_VERSION_3_0glVertexAttribI1ui in interface GL2GL3public void glGetPathSpacingNV(int arg0,
int arg1,
int arg2,
Buffer arg3,
int arg4,
float arg5,
float arg6,
int arg7,
FloatBuffer arg8)
GL2 void glGetPathSpacingNV(GLenum pathListMode, GLsizei numPaths, GLenum pathNameType, const GLvoid * paths, GLuint pathBase, GLfloat advanceScale, GLfloat kerningScale, GLenum transformType, GLfloat * returnedSpacing); GL_NV_path_renderingglGetPathSpacingNV in interface GL2arg3 - a direct or array-backed Bufferarg8 - a direct or array-backed FloatBufferpublic void glGetPathMetricRangeNV(int arg0,
int arg1,
int arg2,
int arg3,
float[] arg4,
int arg5)
GL2 void glGetPathMetricRangeNV(GLbitfield metricQueryMask, GLuint firstPathName, GLsizei numPaths, GLsizei stride, GLfloat * metrics); GL_NV_path_renderingglGetPathMetricRangeNV in interface GL2public void glDisableVertexArrayEXT(int arg0,
int arg1)
GL2 void glDisableVertexArrayEXT(GLuint vaobj, GLenum array); GL_EXT_direct_state_accessglDisableVertexArrayEXT in interface GL2public void glProgramUniform1iv(int arg0,
int arg1,
int arg2,
IntBuffer arg3)
GL4 void glProgramUniform1iv(GLuint program, GLint location, GLsizei count, const GLint * value); GL_VERSION_4_1, GL_ARB_separate_shader_objects; GL_EXT_direct_state_access, GL_EXT_separate_shader_objectsglProgramUniform1iv in interface GL4arg3 - a direct or array-backed IntBufferpublic void glPixelMapuiv(int arg0,
int arg1,
int[] arg2,
int arg3)
GL2 void glPixelMapuiv(GLenum map, GLint mapsize, const GLuint * values); GL_VERSION_1_0glPixelMapuiv in interface GL2public void glCurrentPaletteMatrix(int arg0)
GL2 void glCurrentPaletteMatrix(GLint index); GL_OES_matrix_palette; GL_ARB_matrix_paletteglCurrentPaletteMatrix in interface GL2public void glTexParameterIuiv(int arg0,
int arg1,
IntBuffer arg2)
GL2GL3 void glTexParameterIuiv(GLenum target, GLenum pname, const GLuint * params); GL_VERSION_3_0; GL_EXT_texture_integerglTexParameterIuiv in interface GL2GL3arg2 - a direct or array-backed IntBufferpublic void glColor3hv(short[] arg0,
int arg1)
GL2 void glColor3hv(const GLhalfNV * v); GL_NV_half_floatglColor3hv in interface GL2public void glUniform1i64vNV(int arg0,
int arg1,
long[] arg2,
int arg3)
GL3bc void glUniform1i64vNV(GLint location, GLsizei count, const GLint64EXT * value); GL_NV_gpu_shader5glUniform1i64vNV in interface GL3bcpublic void glVertexAttrib3hv(int arg0,
short[] arg1,
int arg2)
GL2 void glVertexAttrib3hv(GLuint index, const GLhalfNV * v); GL_NV_half_floatglVertexAttrib3hv in interface GL2public void glGetNamedProgramLocalParameterfvEXT(int arg0,
int arg1,
int arg2,
FloatBuffer arg3)
GL2 void glGetNamedProgramLocalParameterfvEXT(GLuint program, GLenum target, GLuint index, GLfloat * params); GL_EXT_direct_state_accessglGetNamedProgramLocalParameterfvEXT in interface GL2arg3 - a direct or array-backed FloatBufferpublic void glVariantsvEXT(int arg0,
short[] arg1,
int arg2)
GL2 void glVariantsvEXT(GLuint id, const GLshort * addr); GL_EXT_vertex_shaderglVariantsvEXT in interface GL2public void glTextureBarrierNV()
GL2 void glTextureBarrierNV(void); GL_NV_texture_barrierglTextureBarrierNV in interface GL2public void glMultiTexParameterfvEXT(int arg0,
int arg1,
int arg2,
float[] arg3,
int arg4)
GL2 void glMultiTexParameterfvEXT(GLenum texunit, GLenum target, GLenum pname, const GLfloat * params); GL_EXT_direct_state_accessglMultiTexParameterfvEXT in interface GL2public void glGetnPixelMapusv(int arg0,
int arg1,
ShortBuffer arg2)
GL2 void glGetnPixelMapusv(GLenum map, GLsizei bufSize, GLushort * values); GL_ARB_robustnessglGetnPixelMapusv in interface GL2arg2 - a direct or array-backed ShortBufferpublic void glProgramEnvParametersI4ivNV(int arg0,
int arg1,
int arg2,
IntBuffer arg3)
GL2 void glProgramEnvParametersI4ivNV(GLenum target, GLuint index, GLsizei count, const GLint * params); GL_NV_gpu_program4glProgramEnvParametersI4ivNV in interface GL2arg3 - a direct or array-backed IntBufferpublic void glGetProgramStageiv(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
GL4 void glGetProgramStageiv(GLuint program, GLenum shadertype, GLenum pname, GLint * values); GL_ARB_shader_subroutine, GL_VERSION_4_0glGetProgramStageiv in interface GL4public void glMultiTexCoordP4uiv(int arg0,
int arg1,
IntBuffer arg2)
GL3 void glMultiTexCoordP4uiv(GLenum texture, GLenum type, const GLuint * coords); GL_ARB_vertex_type_2_10_10_10_rev, GL_VERSION_3_3glMultiTexCoordP4uiv in interface GL3arg2 - a direct or array-backed IntBufferpublic void glDeleteQueries(int arg0,
IntBuffer arg1)
GL2ES2 void glDeleteQueries(GLsizei n, const GLuint * ids); GL_ES_VERSION_3_0, GL_VERSION_1_5; GL_EXT_occlusion_query_boolean, GL_EXT_disjoint_timer_queryglDeleteQueries in interface GL2ES2arg1 - a direct or array-backed IntBufferpublic void glBufferSubData(int arg0,
long arg1,
long arg2,
Buffer arg3)
GL void glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid * data); GL_VERSION_ES_CL_CM, GL_VERSION_1_5, GL_ES_VERSION_2_0glBufferSubData in interface GLarg3 - a direct or array-backed Bufferpublic void glVertexWeightfvEXT(FloatBuffer arg0)
GL2 void glVertexWeightfvEXT(const GLfloat * weight); GL_EXT_vertex_weightingglVertexWeightfvEXT in interface GL2arg0 - a direct or array-backed FloatBufferpublic void glTexCoord1fv(FloatBuffer arg0)
GL2glTexCoord1fv in interface GL2arg0 - a direct or array-backed FloatBufferpublic void glEnable(int arg0)
GL void glEnable(GLenum cap); GL_VERSION_ES_CL_CM, GL_VERSION_1_0, GL_ES_VERSION_2_0public void glDeleteShader(int arg0)
GL2ES2 void glDeleteShader(GLuint shader); GL_ES_VERSION_2_0, GL_VERSION_2_0glDeleteShader in interface GL2ES2public void glGetVertexAttribIuiv(int arg0,
int arg1,
IntBuffer arg2)
GL2ES3 void glGetVertexAttribIuiv(GLuint index, GLenum pname, GLuint * params); GL_ES_VERSION_3_0, GL_VERSION_3_0glGetVertexAttribIuiv in interface GL2ES3arg2 - a direct or array-backed IntBufferpublic void glDepthRangef(float arg0,
float arg1)
GL void glDepthRangef(GLclampf zNear, GLclampf zFar); GL_ARB_ES2_compatibility, GL_ES_VERSION_2_0, GL_VERSION_ES_CM; GL_OES_single_precisionglDepthRangef in interface GLglDepthRangef in interface GL2ES2public void glGetVideoCaptureivNV(int arg0,
int arg1,
int[] arg2,
int arg3)
GL2 void glGetVideoCaptureivNV(GLuint video_capture_slot, GLenum pname, GLint * params); GL_NV_video_captureglGetVideoCaptureivNV in interface GL2public void glMultiTexCoord3bOES(int arg0,
byte arg1,
byte arg2,
byte arg3)
GL2 void glMultiTexCoord3bOES(GLenum texture, GLbyte s, GLbyte t, GLbyte r); GL_OES_byte_coordinatesglMultiTexCoord3bOES in interface GL2public void glVertexAttribL2d(int arg0,
double arg1,
double arg2)
GL4 void glVertexAttribL2d(GLuint index, GLdouble x, GLdouble y); GL_VERSION_4_1, GL_ARB_vertex_attrib_64bitglVertexAttribL2d in interface GL4public void glGetTexParameterIiv(int arg0,
int arg1,
IntBuffer arg2)
GL2GL3 void glGetTexParameterIiv(GLenum target, GLenum pname, GLint * params); GL_VERSION_3_0; GL_EXT_texture_integerglGetTexParameterIiv in interface GL2GL3arg2 - a direct or array-backed IntBufferpublic void glVertex4fv(float[] arg0,
int arg1)
GL2glVertex4fv in interface GL2public void glUniformMatrix4dv(int arg0,
int arg1,
boolean arg2,
double[] arg3,
int arg4)
GL4 void glUniformMatrix4dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); GL_VERSION_4_0, GL_ARB_gpu_shader_fp64glUniformMatrix4dv in interface GL4public void glLightModelfv(int arg0,
float[] arg1,
int arg2)
GL2ES1 void glLightModelfv(GLenum pname, const GLfloat * params); GL_VERSION_1_0, GL_VERSION_ES_CMglLightModelfv in interface GL2ES1public void glWindowPos3sv(short[] arg0,
int arg1)
GL2glWindowPos3sv in interface GL2public void glVertexAttribI1iv(int arg0,
int[] arg1,
int arg2)
GL2GL3 void glVertexAttribI1iv(GLuint index, const GLint * v); GL_VERSION_3_0glVertexAttribI1iv in interface GL2GL3public void glGetActiveUniformARB(int arg0,
int arg1,
int arg2,
IntBuffer arg3,
IntBuffer arg4,
IntBuffer arg5,
ByteBuffer arg6)
GL2 void glGetActiveUniformARB(GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei * length, GLint * size, GLenum * type, GLcharARB * name); GL_ARB_shader_objectsglGetActiveUniformARB in interface GL2arg3 - a direct or array-backed IntBufferarg4 - a direct or array-backed IntBufferarg5 - a direct or array-backed IntBufferarg6 - a direct or array-backed ByteBufferpublic void glDisableVariantClientStateEXT(int arg0)
GL2 void glDisableVariantClientStateEXT(GLuint id); GL_EXT_vertex_shaderglDisableVariantClientStateEXT in interface GL2public void glGetObjectParameterfvARB(int arg0,
int arg1,
float[] arg2,
int arg3)
GL2 void glGetObjectParameterfvARB(GLhandleARB obj, GLenum pname, GLfloat * params); GL_ARB_shader_objectsglGetObjectParameterfvARB in interface GL2public void glGetMultiTexGenfvEXT(int arg0,
int arg1,
int arg2,
float[] arg3,
int arg4)
GL2 void glGetMultiTexGenfvEXT(GLenum texunit, GLenum coord, GLenum pname, GLfloat * params); GL_EXT_direct_state_accessglGetMultiTexGenfvEXT in interface GL2public void glPassThrough(float arg0)
GL2glPassThrough in interface GL2public void glMultiTexCoord3fv(int arg0,
FloatBuffer arg1)
GL2 void glMultiTexCoord3fv(GLenum target, const GLfloat * v); GL_VERSION_1_3glMultiTexCoord3fv in interface GL2arg1 - a direct or array-backed FloatBufferpublic void glNormalPointer(int arg0,
int arg1,
Buffer arg2)
glNormalPointer in interface GLPointerFuncpublic void glUniformBufferEXT(int arg0,
int arg1,
int arg2)
GL2 void glUniformBufferEXT(GLuint program, GLint location, GLuint buffer); GL_EXT_bindable_uniformglUniformBufferEXT in interface GL2public void glVertexAttrib4iv(int arg0,
int[] arg1,
int arg2)
GL2GL3 void glVertexAttrib4iv(GLuint index, const GLint * v); GL_VERSION_2_0glVertexAttrib4iv in interface GL2GL3public long glFenceSync(int arg0,
int arg1)
GL3ES3 GLsync glFenceSync(GLenum condition, GLbitfield flags); GL_ARB_sync, GL_ES_VERSION_3_0, GL_VERSION_3_2glFenceSync in interface GL3ES3public void glGetInvariantIntegervEXT(int arg0,
int arg1,
int[] arg2,
int arg3)
GL2 void glGetInvariantIntegervEXT(GLuint id, GLenum value, GLint * data); GL_EXT_vertex_shaderglGetInvariantIntegervEXT in interface GL2public void glGetMultisamplefv(int arg0,
int arg1,
float[] arg2,
int arg3)
GL3 void glGetMultisamplefv(GLenum pname, GLuint index, GLfloat * val); GL_ARB_texture_multisample, GL_VERSION_3_2glGetMultisamplefv in interface GL3public void glColorPointer(GLArrayData arg0)
glColorPointer in interface GLPointerFuncpublic void glGetVertexAttribIivEXT(int arg0,
int arg1,
int[] arg2,
int arg3)
GL2 void glGetVertexAttribIivEXT(GLuint index, GLenum pname, GLint * params); GL_NV_vertex_program4glGetVertexAttribIivEXT in interface GL2public void glVertexArrayFogCoordOffsetEXT(int arg0,
int arg1,
int arg2,
int arg3,
long arg4)
GL2 void glVertexArrayFogCoordOffsetEXT(GLuint vaobj, GLuint buffer, GLenum type, GLsizei stride, GLintptr offset); GL_EXT_direct_state_accessglVertexArrayFogCoordOffsetEXT in interface GL2public void glFogfv(int arg0,
float[] arg1,
int arg2)
GL2ES1 void glFogfv(GLenum pname, const GLfloat * params); GL_VERSION_1_0, GL_VERSION_ES_CMpublic void glTexCoord4dv(DoubleBuffer arg0)
GL2glTexCoord4dv in interface GL2arg0 - a direct or array-backed DoubleBufferpublic void glWindowPos3i(int arg0,
int arg1,
int arg2)
GL2 void glWindowPos3i(GLint x, GLint y, GLint z); GL_VERSION_1_4glWindowPos3i in interface GL2public void glGetProgramLocalParameterIuivNV(int arg0,
int arg1,
IntBuffer arg2)
GL2 void glGetProgramLocalParameterIuivNV(GLenum target, GLuint index, GLuint * params); GL_NV_gpu_program4glGetProgramLocalParameterIuivNV in interface GL2arg2 - a direct or array-backed IntBufferpublic int glClientWaitSync(long arg0,
int arg1,
long arg2)
GL3ES3 GLenum glClientWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout); GL_ARB_sync, GL_ES_VERSION_3_0, GL_VERSION_3_2glClientWaitSync in interface GL3ES3public void glColorMaterial(int arg0,
int arg1)
GL2 void glColorMaterial(GLenum face, GLenum mode); GL_VERSION_1_0glColorMaterial in interface GL2public void glBlendFuncSeparateINGR(int arg0,
int arg1,
int arg2,
int arg3)
GL2 void glBlendFuncSeparateINGR(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); GL_INGR_blend_func_separateglBlendFuncSeparateINGR in interface GL2public void glUniform4fv(int arg0,
int arg1,
float[] arg2,
int arg3)
GL2ES2 void glUniform4fv(GLint location, GLsizei count, const GLfloat * v); GL_ES_VERSION_2_0, GL_VERSION_2_0glUniform4fv in interface GL2ES2public void glDrawTransformFeedbackStream(int arg0,
int arg1,
int arg2)
GL4 void glDrawTransformFeedbackStream(GLenum mode, GLuint id, GLuint stream); GL_VERSION_4_0, GL_ARB_transform_feedback3glDrawTransformFeedbackStream in interface GL4public boolean isExtensionAvailable(String arg0)
GLBaseisExtensionAvailable in interface GLBasearg0 - the name of the OpenGL extension (e.g.,
"GL_ARB_vertex_program").public void glGetTexGeniv(int arg0,
int arg1,
int[] arg2,
int arg3)
GL2ES1 void glGetTexGeniv(GLenum coord, GLenum pname, GLint * params); GL_VERSION_1_0; GL_OES_texture_cube_mapglGetTexGeniv in interface GL2ES1public void glShaderBinary(int arg0,
int[] arg1,
int arg2,
int arg3,
Buffer arg4,
int arg5)
GL2ES2 void glShaderBinary(GLint n, const GLuint * shaders, GLenum binaryformat, const void * binary, GLint length);
GL_ES_VERSION_2_0 and GL_ARB_ES2_compatibility.
glShaderBinary in interface GL2ES2public void glWindowPos3fv(FloatBuffer arg0)
GL2glWindowPos3fv in interface GL2arg0 - a direct or array-backed FloatBufferpublic void glProgramUniform1f(int arg0,
int arg1,
float arg2)
GL4 void glProgramUniform1f(GLuint program, GLint location, GLfloat v0); GL_VERSION_4_1, GL_ARB_separate_shader_objects; GL_EXT_direct_state_access, GL_EXT_separate_shader_objectsglProgramUniform1f in interface GL4public void glFogCoordf(float arg0)
GL2glFogCoordf in interface GL2public void glConvolutionParameteri(int arg0,
int arg1,
int arg2)
GL2 void glConvolutionParameteri(GLenum target, GLenum pname, GLint params); GL_VERSION_1_2, GL_ARB_imagingglConvolutionParameteri in interface GL2public void glRasterPos3f(float arg0,
float arg1,
float arg2)
GL2 void glRasterPos3f(GLfloat x, GLfloat y, GLfloat z); GL_VERSION_1_0glRasterPos3f in interface GL2public void glGetMultiTexLevelParameterivEXT(int arg0,
int arg1,
int arg2,
int arg3,
int[] arg4,
int arg5)
GL2 void glGetMultiTexLevelParameterivEXT(GLenum texunit, GLenum target, GLint level, GLenum pname, GLint * params); GL_EXT_direct_state_accessglGetMultiTexLevelParameterivEXT in interface GL2public void glPathFogGenNV(int arg0)
GL2 void glPathFogGenNV(GLenum genMode); GL_NV_path_renderingglPathFogGenNV in interface GL2public void glVertexAttribIPointer(int arg0,
int arg1,
int arg2,
int arg3,
Buffer arg4)
GL2 void glVertexAttribIPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid * pointer); GL_ES_VERSION_3_0, GL_VERSION_3_0glVertexAttribIPointer in interface GL2arg4 - a direct only Bufferpublic void glColor4bv(ByteBuffer arg0)
GL2glColor4bv in interface GL2arg0 - a direct or array-backed ByteBufferpublic void glFeedbackBuffer(int arg0,
int arg1,
FloatBuffer arg2)
GL2 void glFeedbackBuffer(GLsizei size, GLenum type, GLfloat * buffer); GL_VERSION_1_0glFeedbackBuffer in interface GL2arg2 - a direct only FloatBufferpublic void glRotated(double arg0,
double arg1,
double arg2,
double arg3)
GL2 void glRotated(GLdouble angle, GLdouble x, GLdouble y, GLdouble z); GL_VERSION_1_0public void glUniformSubroutinesuiv(int arg0,
int arg1,
int[] arg2,
int arg3)
GL4 void glUniformSubroutinesuiv(GLenum shadertype, GLsizei count, const GLuint * indices); GL_ARB_shader_subroutine, GL_VERSION_4_0glUniformSubroutinesuiv in interface GL4public void glRotatef(float arg0,
float arg1,
float arg2,
float arg3)
GLMatrixFuncglRotatef in interface GLMatrixFuncpublic void glLightModeliv(int arg0,
IntBuffer arg1)
GL2 void glLightModeliv(GLenum pname, const GLint * params); GL_VERSION_1_0glLightModeliv in interface GL2arg1 - a direct or array-backed IntBufferpublic void glUniformMatrix2x3fv(int arg0,
int arg1,
boolean arg2,
FloatBuffer arg3)
GL2ES3 void glUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); GL_ES_VERSION_3_0, GL_VERSION_2_1glUniformMatrix2x3fv in interface GL2ES3arg3 - a direct or array-backed FloatBufferpublic void glNewList(int arg0,
int arg1)
GL2 void glNewList(GLuint list, GLenum mode); GL_VERSION_1_0public void glTexSubImage3D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
int arg8,
int arg9,
long arg10)
GL2ES2 void glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid * pixels); GL_VERSION_1_2, GL_ES_VERSION_3_0; GL_OES_texture_3DglTexSubImage3D in interface GL2ES2public void glProgramEnvParameter4fvARB(int arg0,
int arg1,
FloatBuffer arg2)
GL2 void glProgramEnvParameter4fvARB(GLenum target, GLuint index, const GLfloat * params); GL_ARB_vertex_programglProgramEnvParameter4fvARB in interface GL2arg2 - a direct or array-backed FloatBufferpublic void glEvalMesh2(int arg0,
int arg1,
int arg2,
int arg3,
int arg4)
GL2 void glEvalMesh2(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2); GL_VERSION_1_0glEvalMesh2 in interface GL2public void glViewport(int arg0,
int arg1,
int arg2,
int arg3)
GL void glViewport(GLint x, GLint y, GLsizei width, GLsizei height); GL_VERSION_ES_CL_CM, GL_VERSION_1_0, GL_ES_VERSION_2_0glViewport in interface GLpublic void glTexCoord3bvOES(ByteBuffer arg0)
GL2 void glTexCoord3bvOES(const GLbyte * coords); GL_OES_byte_coordinatesglTexCoord3bvOES in interface GL2arg0 - a direct or array-backed ByteBufferpublic void glEvalMesh1(int arg0,
int arg1,
int arg2)
GL2 void glEvalMesh1(GLenum mode, GLint i1, GLint i2); GL_VERSION_1_0glEvalMesh1 in interface GL2public boolean glIsFramebuffer(int arg0)
GL GLboolean glIsFramebuffer(GLuint framebuffer); GL_ARB_framebuffer_object, GL_VERSION_3_0, GL_ES_VERSION_2_0; GL_OES_framebuffer_objectglIsFramebuffer in interface GLpublic void glTextureImage2DMultisampleNV(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
boolean arg6)
GL2GL3 void glTextureImage2DMultisampleNV(GLuint texture, GLenum target, GLsizei samples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations); GL_NV_texture_multisampleglTextureImage2DMultisampleNV in interface GL2GL3public void glMultiTexCoordPointerEXT(int arg0,
int arg1,
int arg2,
int arg3,
Buffer arg4)
GL2 void glMultiTexCoordPointerEXT(GLenum texunit, GLint size, GLenum type, GLsizei stride, const GLvoid * pointer); GL_EXT_direct_state_accessglMultiTexCoordPointerEXT in interface GL2arg4 - a direct only Bufferpublic void glProgramUniform4fv(int arg0,
int arg1,
int arg2,
float[] arg3,
int arg4)
GL4 void glProgramUniform4fv(GLuint program, GLint location, GLsizei count, const GLfloat * value); GL_VERSION_4_1, GL_ARB_separate_shader_objects; GL_EXT_direct_state_access, GL_EXT_separate_shader_objectsglProgramUniform4fv in interface GL4public void glVertexAttrib3d(int arg0,
double arg1,
double arg2,
double arg3)
GL2GL3 void glVertexAttrib3d(GLuint index, GLdouble x, GLdouble y, GLdouble z); GL_VERSION_2_0glVertexAttrib3d in interface GL2GL3public void glMultMatrixd(double[] arg0,
int arg1)
GL2glMultMatrixd in interface GL2public void glProgramUniformMatrix2x3fv(int arg0,
int arg1,
int arg2,
boolean arg3,
float[] arg4,
int arg5)
GL4 void glProgramUniformMatrix2x3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); GL_VERSION_4_1, GL_ARB_separate_shader_objectsglProgramUniformMatrix2x3fv in interface GL4public void glVertexAttrib4Nbv(int arg0,
ByteBuffer arg1)
GL2GL3 void glVertexAttrib4Nbv(GLuint index, const GLbyte * v); GL_VERSION_2_0glVertexAttrib4Nbv in interface GL2GL3arg1 - a direct or array-backed ByteBufferpublic void glProgramUniformMatrix4x2fv(int arg0,
int arg1,
int arg2,
boolean arg3,
float[] arg4,
int arg5)
GL4 void glProgramUniformMatrix4x2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); GL_VERSION_4_1, GL_ARB_separate_shader_objectsglProgramUniformMatrix4x2fv in interface GL4public void glMultiTexCoord3d(int arg0,
double arg1,
double arg2,
double arg3)
GL2 void glMultiTexCoord3d(GLenum target, GLdouble s, GLdouble t, GLdouble r); GL_VERSION_1_3glMultiTexCoord3d in interface GL2public void glGetShaderSourceARB(int arg0,
int arg1,
int[] arg2,
int arg3,
byte[] arg4,
int arg5)
GL2 void glGetShaderSourceARB(GLhandleARB obj, GLsizei maxLength, GLsizei * length, GLcharARB * source); GL_ARB_shader_objectsglGetShaderSourceARB in interface GL2public void glGetPathTexGenfvNV(int arg0,
int arg1,
float[] arg2,
int arg3)
GL2 void glGetPathTexGenfvNV(GLenum texCoordSet, GLenum pname, GLfloat * value); GL_NV_path_renderingglGetPathTexGenfvNV in interface GL2public void glPixelTransformParameterivEXT(int arg0,
int arg1,
int[] arg2,
int arg3)
GL2 void glPixelTransformParameterivEXT(GLenum target, GLenum pname, const GLint * params); GL_EXT_pixel_transformglPixelTransformParameterivEXT in interface GL2public int glBindTexGenParameterEXT(int arg0,
int arg1,
int arg2)
GL2 GLuint glBindTexGenParameterEXT(GLenum unit, GLenum coord, GLenum value); GL_EXT_vertex_shaderglBindTexGenParameterEXT in interface GL2public void glDeleteTransformFeedbacksNV(int arg0,
int[] arg1,
int arg2)
GL2 void glDeleteTransformFeedbacksNV(GLsizei n, const GLuint * ids); GL_NV_transform_feedback2glDeleteTransformFeedbacksNV in interface GL2public void glGetPixelMapuiv(int arg0,
int[] arg1,
int arg2)
GL2 void glGetPixelMapuiv(GLenum map, GLuint * values); GL_VERSION_1_0glGetPixelMapuiv in interface GL2public void glUniform4dv(int arg0,
int arg1,
DoubleBuffer arg2)
GL4 void glUniform4dv(GLint location, GLsizei count, const GLdouble * value); GL_VERSION_4_0, GL_ARB_gpu_shader_fp64glUniform4dv in interface GL4arg2 - a direct or array-backed DoubleBufferpublic int glGetProgramResourceLocation(int arg0,
int arg1,
byte[] arg2,
int arg3)
GL4 GLint glGetProgramResourceLocation(GLuint program, GLenum programInterface, const GLchar * name); GL_ARB_program_interface_query, GL_VERSION_4_3glGetProgramResourceLocation in interface GL4public void glProgramLocalParameters4fvEXT(int arg0,
int arg1,
int arg2,
FloatBuffer arg3)
GL2 void glProgramLocalParameters4fvEXT(GLenum target, GLuint index, GLsizei count, const GLfloat * params); GL_EXT_gpu_program_parametersglProgramLocalParameters4fvEXT in interface GL2arg3 - a direct or array-backed FloatBufferpublic void glGetSeparableFilter(int arg0,
int arg1,
int arg2,
Buffer arg3,
Buffer arg4,
Buffer arg5)
GL2 void glGetSeparableFilter(GLenum target, GLenum format, GLenum type, GLvoid * row, GLvoid * column, GLvoid * span); GL_VERSION_1_2, GL_ARB_imagingglGetSeparableFilter in interface GL2arg3 - a direct or array-backed Bufferarg4 - a direct or array-backed Bufferarg5 - a direct or array-backed Bufferpublic void glVariantivEXT(int arg0,
IntBuffer arg1)
GL2 void glVariantivEXT(GLuint id, const GLint * addr); GL_EXT_vertex_shaderglVariantivEXT in interface GL2arg1 - a direct or array-backed IntBufferpublic void glGetNamedBufferSubDataEXT(int arg0,
long arg1,
long arg2,
Buffer arg3)
GL2 void glGetNamedBufferSubDataEXT(GLuint buffer, GLintptr offset, GLsizeiptr size, GLvoid * data); GL_EXT_direct_state_accessglGetNamedBufferSubDataEXT in interface GL2arg3 - a direct or array-backed Bufferpublic void glVertexAttribI2ivEXT(int arg0,
int[] arg1,
int arg2)
GL2 void glVertexAttribI2ivEXT(GLuint index, const GLint * v); GL_NV_vertex_program4glVertexAttribI2ivEXT in interface GL2public boolean isTextureFormatBGRA8888Available()
isTextureFormatBGRA8888Available in interface GLBasepublic void glColor4iv(IntBuffer arg0)
GL2glColor4iv in interface GL2arg0 - a direct or array-backed IntBufferpublic void glGetMaterialiv(int arg0,
int arg1,
IntBuffer arg2)
GL2 void glGetMaterialiv(GLenum face, GLenum pname, GLint * params); GL_VERSION_1_0glGetMaterialiv in interface GL2arg2 - a direct or array-backed IntBufferpublic long glGetImageHandleNV(int arg0,
int arg1,
boolean arg2,
int arg3,
int arg4)
GL2 GLuint64 glGetImageHandleNV(GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum format); GL_NV_bindless_textureglGetImageHandleNV in interface GL2public void glGetVertexArrayPointeri_vEXT(int arg0,
int arg1,
int arg2,
PointerBuffer arg3)
GL2 void glGetVertexArrayPointeri_vEXT(GLuint vaobj, GLuint index, GLenum pname, GLvoid * * param); GL_EXT_direct_state_accessglGetVertexArrayPointeri_vEXT in interface GL2arg3 - a direct or array-backed PointerBufferpublic void glUniformMatrix2fv(int arg0,
int arg1,
boolean arg2,
float[] arg3,
int arg4)
GL2ES2 void glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); GL_ES_VERSION_2_0, GL_VERSION_2_0glUniformMatrix2fv in interface GL2ES2public void glVertex4iv(IntBuffer arg0)
GL2glVertex4iv in interface GL2arg0 - a direct or array-backed IntBufferpublic void glTexSubImage1D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
long arg6)
GL2GL3 void glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid * pixels); GL_VERSION_1_1glTexSubImage1D in interface GL2GL3public void glGetOcclusionQueryivNV(int arg0,
int arg1,
IntBuffer arg2)
GL2 void glGetOcclusionQueryivNV(GLuint id, GLenum pname, GLint * params); GL_NV_occlusion_queryglGetOcclusionQueryivNV in interface GL2arg2 - a direct or array-backed IntBufferpublic int glGetUniformBlockIndex(int arg0,
String arg1)
GL2ES3 GLuint glGetUniformBlockIndex(GLuint program, const GLchar * uniformBlockName); GL_ES_VERSION_3_0, GL_ARB_uniform_buffer_object, GL_VERSION_3_1glGetUniformBlockIndex in interface GL2ES3public void glVertexAttrib4NubvARB(int arg0,
byte[] arg1,
int arg2)
GL2 void glVertexAttrib4NubvARB(GLuint index, const GLubyte * v); GL_ARB_vertex_programglVertexAttrib4NubvARB in interface GL2public void glWeightsvARB(int arg0,
ShortBuffer arg1)
GL2 void glWeightsvARB(GLint size, const GLshort * weights); GL_ARB_vertex_blendglWeightsvARB in interface GL2arg1 - a direct or array-backed ShortBufferpublic void glProgramUniformHandleui64vNV(int arg0,
int arg1,
int arg2,
long[] arg3,
int arg4)
GL2 void glProgramUniformHandleui64vNV(GLuint program, GLint location, GLsizei count, const GLuint64 * values); GL_NV_bindless_textureglProgramUniformHandleui64vNV in interface GL2public void glViewportIndexedf(int arg0,
float arg1,
float arg2,
float arg3,
float arg4)
GL4 void glViewportIndexedf(GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h); GL_VERSION_4_1, GL_ARB_viewport_arrayglViewportIndexedf in interface GL4public void glTexEnvfv(int arg0,
int arg1,
float[] arg2,
int arg3)
GL2ES1 void glTexEnvfv(GLenum target, GLenum pname, const GLfloat * params); GL_VERSION_1_0, GL_VERSION_ES_CMglTexEnvfv in interface GL2ES1public void glGetLocalConstantBooleanvEXT(int arg0,
int arg1,
byte[] arg2,
int arg3)
GL2 void glGetLocalConstantBooleanvEXT(GLuint id, GLenum value, GLboolean * data); GL_EXT_vertex_shaderglGetLocalConstantBooleanvEXT in interface GL2public void glShaderOp1EXT(int arg0,
int arg1,
int arg2)
GL2 void glShaderOp1EXT(GLenum op, GLuint res, GLuint arg1); GL_EXT_vertex_shaderglShaderOp1EXT in interface GL2public void glPathParameterivNV(int arg0,
int arg1,
int[] arg2,
int arg3)
GL2 void glPathParameterivNV(GLuint path, GLenum pname, const GLint * value); GL_NV_path_renderingglPathParameterivNV in interface GL2public void glIndexsv(short[] arg0,
int arg1)
GL2public GLBufferStorage mapNamedBufferRange(int arg0, long arg1, long arg2, int arg3)
GL2GLBufferStorage instance as mapped via OpenGL's native glMapNamedBufferRangeEXT(..) implementation.
Throws a GLException if GL-function constraints are not met.
GL2.glMapNamedBufferRangeEXT(int, long, long, int) wrapper calls this method and returns GLBufferStorage.getMappedBuffer().
mapNamedBufferRange in interface GL2arg0 - denotes the bufferarg1 - offset of the mapped buffer's storagearg2 - length of the mapped buffer's storagearg3 - the mapping access modepublic void glMultiTexCoordP4ui(int arg0,
int arg1,
int arg2)
GL3 void glMultiTexCoordP4ui(GLenum texture, GLenum type, GLuint coords); GL_ARB_vertex_type_2_10_10_10_rev, GL_VERSION_3_3glMultiTexCoordP4ui in interface GL3public void glProgramLocalParameter4fARB(int arg0,
int arg1,
float arg2,
float arg3,
float arg4,
float arg5)
GL2 void glProgramLocalParameter4fARB(GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); GL_ARB_vertex_programglProgramLocalParameter4fARB in interface GL2public void glCompressedTexImage2D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
long arg7)
GL void glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid * data); GL_VERSION_ES_CL_CM, GL_VERSION_1_3, GL_ES_VERSION_2_0glCompressedTexImage2D in interface GLpublic void glMatrixMultdEXT(int arg0,
double[] arg1,
int arg2)
GL2 void glMatrixMultdEXT(GLenum mode, const GLdouble * m); GL_EXT_direct_state_accessglMatrixMultdEXT in interface GL2public void glTextureSubImage3DEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
int arg8,
int arg9,
int arg10,
Buffer arg11)
GL2 void glTextureSubImage3DEXT(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid * pixels); GL_EXT_direct_state_accessglTextureSubImage3DEXT in interface GL2arg11 - a direct or array-backed Bufferpublic void glShaderSource(int arg0,
int arg1,
String[] arg2,
IntBuffer arg3)
GL2ES2 void glShaderSource(GLuint shader, GLsizei count, const GLchar * * string, const GLint * length); GL_ES_VERSION_2_0, GL_VERSION_2_0glShaderSource in interface GL2ES2arg3 - a direct or array-backed IntBufferpublic void glProgramUniformMatrix3x4fvEXT(int arg0,
int arg1,
int arg2,
boolean arg3,
FloatBuffer arg4)
GL2 void glProgramUniformMatrix3x4fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); GL_EXT_direct_state_accessglProgramUniformMatrix3x4fvEXT in interface GL2arg4 - a direct or array-backed FloatBufferpublic void glVertexAttrib1d(int arg0,
double arg1)
GL2GL3 void glVertexAttrib1d(GLuint index, GLdouble x); GL_VERSION_2_0glVertexAttrib1d in interface GL2GL3public void glDebugMessageControl(int arg0,
int arg1,
int arg2,
int arg3,
IntBuffer arg4,
boolean arg5)
GL2ES2 void glDebugMessageControl(GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint * ids, GLboolean enabled); GL_VERSION_4_3, GL_KHR_debug; GL_ARB_debug_output; GL_KHR_debugglDebugMessageControl in interface GL2ES2arg4 - a direct or array-backed IntBufferpublic void glDrawBuffer(int arg0)
GL2GL3glDrawBuffer in interface GL2GL3public int getDefaultDrawFramebuffer()
GLBase
May differ from it's default zero
in case an framebuffer object (FBObject) based drawable
is being used.
getDefaultDrawFramebuffer in interface GLBasepublic void glTexParameterf(int arg0,
int arg1,
float arg2)
GL void glTexParameterf(GLenum target, GLenum pname, GLfloat param); GL_VERSION_1_0, GL_ES_VERSION_2_0, GL_VERSION_ES_CMglTexParameterf in interface GLpublic void glGetTexEnvfv(int arg0,
int arg1,
float[] arg2,
int arg3)
GL2ES1 void glGetTexEnvfv(GLenum tenv, GLenum pname, GLfloat * params); GL_VERSION_1_0, GL_VERSION_ES_CMglGetTexEnvfv in interface GL2ES1public void glConvolutionParameterfv(int arg0,
int arg1,
float[] arg2,
int arg3)
GL2 void glConvolutionParameterfv(GLenum target, GLenum pname, const GLfloat * params); GL_VERSION_1_2, GL_ARB_imagingglConvolutionParameterfv in interface GL2public void glColor3sv(short[] arg0,
int arg1)
GL2glColor3sv in interface GL2public void glVertexAttribP1ui(int arg0,
int arg1,
boolean arg2,
int arg3)
GL3 void glVertexAttribP1ui(GLuint index, GLenum type, GLboolean normalized, GLuint value); GL_ARB_vertex_type_2_10_10_10_rev, GL_VERSION_3_3glVertexAttribP1ui in interface GL3public void glTexSubImage2D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
long arg8)
GL void glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * pixels); GL_VERSION_ES_CL_CM, GL_VERSION_1_1, GL_ES_VERSION_2_0glTexSubImage2D in interface GLpublic void glVertexAttrib4Nuiv(int arg0,
int[] arg1,
int arg2)
GL2GL3 void glVertexAttrib4Nuiv(GLuint index, const GLuint * v); GL_VERSION_2_0glVertexAttrib4Nuiv in interface GL2GL3public void glDeletePerfMonitorsAMD(int arg0,
int[] arg1,
int arg2)
GL2 void glDeletePerfMonitorsAMD(GLsizei n, GLuint * monitors); GL_AMD_performance_monitorglDeletePerfMonitorsAMD in interface GL2public void glMapVertexAttrib1fAPPLE(int arg0,
int arg1,
float arg2,
float arg3,
int arg4,
int arg5,
FloatBuffer arg6)
GL2 void glMapVertexAttrib1fAPPLE(GLuint index, GLuint size, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat * points); GL_APPLE_vertex_program_evaluatorsglMapVertexAttrib1fAPPLE in interface GL2arg6 - a direct or array-backed FloatBufferpublic void glFogiv(int arg0,
IntBuffer arg1)
GL2 void glFogiv(GLenum pname, const GLint * params); GL_VERSION_1_0public void glUniformMatrix4x2dv(int arg0,
int arg1,
boolean arg2,
DoubleBuffer arg3)
GL4 void glUniformMatrix4x2dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); GL_VERSION_4_0, GL_ARB_gpu_shader_fp64glUniformMatrix4x2dv in interface GL4arg3 - a direct or array-backed DoubleBufferpublic int glGetDebugMessageLog(int arg0,
int arg1,
int[] arg2,
int arg3,
int[] arg4,
int arg5,
int[] arg6,
int arg7,
int[] arg8,
int arg9,
int[] arg10,
int arg11,
byte[] arg12,
int arg13)
GL2ES2 GLuint glGetDebugMessageLog(GLuint count, GLsizei bufsize, GLenum * sources, GLenum * types, GLuint * ids, GLenum * severities, GLsizei * lengths, GLchar * messageLog); GL_VERSION_4_3, GL_KHR_debug; GL_ARB_debug_output; GL_KHR_debugglGetDebugMessageLog in interface GL2ES2public void glGetUniformuiv(int arg0,
int arg1,
IntBuffer arg2)
GL2ES3 void glGetUniformuiv(GLuint program, GLint location, GLuint * params); GL_ES_VERSION_3_0, GL_VERSION_3_0; GL_EXT_gpu_shader4glGetUniformuiv in interface GL2ES3arg2 - a direct or array-backed IntBufferpublic void glGetColorTableParameterfv(int arg0,
int arg1,
FloatBuffer arg2)
GL2 void glGetColorTableParameterfv(GLenum target, GLenum pname, GLfloat * params); GL_VERSION_1_2, GL_ARB_imagingglGetColorTableParameterfv in interface GL2arg2 - a direct or array-backed FloatBufferpublic void glVertexAttrib2dvARB(int arg0,
DoubleBuffer arg1)
GL2 void glVertexAttrib2dvARB(GLuint index, const GLdouble * v); GL_ARB_vertex_programglVertexAttrib2dvARB in interface GL2arg1 - a direct or array-backed DoubleBufferpublic void glTexCoord4sv(ShortBuffer arg0)
GL2glTexCoord4sv in interface GL2arg0 - a direct or array-backed ShortBufferpublic void glTexParameterIiv(int arg0,
int arg1,
IntBuffer arg2)
GL2GL3 void glTexParameterIiv(GLenum target, GLenum pname, const GLint * params); GL_VERSION_3_0; GL_EXT_texture_integerglTexParameterIiv in interface GL2GL3arg2 - a direct or array-backed IntBufferpublic void glScissor(int arg0,
int arg1,
int arg2,
int arg3)
GL void glScissor(GLint x, GLint y, GLsizei width, GLsizei height); GL_VERSION_ES_CL_CM, GL_VERSION_1_0, GL_ES_VERSION_2_0public void glProgramLocalParameter4fvARB(int arg0,
int arg1,
FloatBuffer arg2)
GL2 void glProgramLocalParameter4fvARB(GLenum target, GLuint index, const GLfloat * params); GL_ARB_vertex_programglProgramLocalParameter4fvARB in interface GL2arg2 - a direct or array-backed FloatBufferpublic void glLoadMatrixd(DoubleBuffer arg0)
GL2glLoadMatrixd in interface GL2arg0 - a direct or array-backed DoubleBufferpublic void glGetVariantBooleanvEXT(int arg0,
int arg1,
byte[] arg2,
int arg3)
GL2 void glGetVariantBooleanvEXT(GLuint id, GLenum value, GLboolean * data); GL_EXT_vertex_shaderglGetVariantBooleanvEXT in interface GL2public void glSamplerParameterIiv(int arg0,
int arg1,
int[] arg2,
int arg3)
GL3 void glSamplerParameterIiv(GLuint sampler, GLenum pname, const GLint * param); GL_ARB_sampler_objects, GL_VERSION_3_3glSamplerParameterIiv in interface GL3public void glSecondaryColor3bv(ByteBuffer arg0)
GL2 void glSecondaryColor3bv(const GLbyte * v); GL_VERSION_1_4glSecondaryColor3bv in interface GL2arg0 - a direct or array-backed ByteBufferpublic void glVertex4dv(DoubleBuffer arg0)
GL2glVertex4dv in interface GL2arg0 - a direct or array-backed DoubleBufferpublic void glDrawRangeElements(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
long arg5)
GL2ES3 void glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid * indices); GL_VERSION_1_2, GL_ES_VERSION_3_0glDrawRangeElements in interface GL2ES3public void glVertexArrayVertexAttribFormatEXT(int arg0,
int arg1,
int arg2,
int arg3,
boolean arg4,
int arg5)
GL2GL3 void glVertexArrayVertexAttribFormatEXT(GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset); GL_ARB_vertex_attrib_bindingglVertexArrayVertexAttribFormatEXT in interface GL2GL3public void glDeleteProgramsARB(int arg0,
int[] arg1,
int arg2)
GL2 void glDeleteProgramsARB(GLsizei n, const GLuint * programs); GL_ARB_vertex_programglDeleteProgramsARB in interface GL2public void glPrimitiveRestartIndexNV(int arg0)
GL2 void glPrimitiveRestartIndexNV(GLuint index); GL_NV_primitive_restartglPrimitiveRestartIndexNV in interface GL2public void glMapParameterfvNV(int arg0,
int arg1,
float[] arg2,
int arg3)
GL2 void glMapParameterfvNV(GLenum target, GLenum pname, const GLfloat * params); GL_NV_evaluatorsglMapParameterfvNV in interface GL2public void glProgramUniform4uiv(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
GL4 void glProgramUniform4uiv(GLuint program, GLint location, GLsizei count, const GLuint * value); GL_VERSION_4_1, GL_ARB_separate_shader_objectsglProgramUniform4uiv in interface GL4public void glColorTableParameterfv(int arg0,
int arg1,
float[] arg2,
int arg3)
GL2 void glColorTableParameterfv(GLenum target, GLenum pname, const GLfloat * params); GL_VERSION_1_2, GL_ARB_imagingglColorTableParameterfv in interface GL2public void glUniform4iv(int arg0,
int arg1,
IntBuffer arg2)
GL2ES2 void glUniform4iv(GLint location, GLsizei count, const GLint * v); GL_ES_VERSION_2_0, GL_VERSION_2_0glUniform4iv in interface GL2ES2arg2 - a direct or array-backed IntBufferpublic void glTexParameteriv(int arg0,
int arg1,
IntBuffer arg2)
GL void glTexParameteriv(GLenum target, GLenum pname, const GLint * params); GL_VERSION_ES_CL_CM, GL_VERSION_1_0, GL_ES_VERSION_2_0glTexParameteriv in interface GLarg2 - a direct or array-backed IntBufferpublic void glGetPathTexGenivNV(int arg0,
int arg1,
IntBuffer arg2)
GL2 void glGetPathTexGenivNV(GLenum texCoordSet, GLenum pname, GLint * value); GL_NV_path_renderingglGetPathTexGenivNV in interface GL2arg2 - a direct or array-backed IntBufferpublic void glUniform1i64vNV(int arg0,
int arg1,
LongBuffer arg2)
GL3bc void glUniform1i64vNV(GLint location, GLsizei count, const GLint64EXT * value); GL_NV_gpu_shader5glUniform1i64vNV in interface GL3bcarg2 - a direct or array-backed LongBufferpublic void glColor4uiv(IntBuffer arg0)
GL2glColor4uiv in interface GL2arg0 - a direct or array-backed IntBufferpublic void glMultiTexCoord4bOES(int arg0,
byte arg1,
byte arg2,
byte arg3,
byte arg4)
GL2 void glMultiTexCoord4bOES(GLenum texture, GLbyte s, GLbyte t, GLbyte r, GLbyte q); GL_OES_byte_coordinatesglMultiTexCoord4bOES in interface GL2public void glWeightusvARB(int arg0,
short[] arg1,
int arg2)
GL2 void glWeightusvARB(GLint size, const GLushort * weights); GL_ARB_vertex_blendglWeightusvARB in interface GL2public void glMinSampleShading(float arg0)
GL4 void glMinSampleShading(GLfloat value); GL_VERSION_4_0; GL_ARB_sample_shadingglMinSampleShading in interface GL4public void glProgramEnvParameter4dARB(int arg0,
int arg1,
double arg2,
double arg3,
double arg4,
double arg5)
GL2 void glProgramEnvParameter4dARB(GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); GL_ARB_vertex_programglProgramEnvParameter4dARB in interface GL2public void glGetInvariantFloatvEXT(int arg0,
int arg1,
FloatBuffer arg2)
GL2 void glGetInvariantFloatvEXT(GLuint id, GLenum value, GLfloat * data); GL_EXT_vertex_shaderglGetInvariantFloatvEXT in interface GL2arg2 - a direct or array-backed FloatBufferpublic void glGetTexLevelParameteriv(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
GL2GL3 void glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint * params); GL_VERSION_1_0glGetTexLevelParameteriv in interface GL2GL3public void glGetObjectLabel(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4,
byte[] arg5,
int arg6)
GL2ES2 void glGetObjectLabel(GLenum identifier, GLuint name, GLsizei bufSize, GLsizei * length, GLchar * label); GL_VERSION_4_3, GL_KHR_debug; GL_KHR_debugglGetObjectLabel in interface GL2ES2public void glConvolutionParameteriv(int arg0,
int arg1,
IntBuffer arg2)
GL2 void glConvolutionParameteriv(GLenum target, GLenum pname, const GLint * params); GL_VERSION_1_2, GL_ARB_imagingglConvolutionParameteriv in interface GL2arg2 - a direct or array-backed IntBufferpublic void glUniform1i64NV(int arg0,
long arg1)
GL3bc void glUniform1i64NV(GLint location, GLint64EXT x); GL_NV_gpu_shader5glUniform1i64NV in interface GL3bcpublic void glFramebufferTexture(int arg0,
int arg1,
int arg2,
int arg3)
GL3 void glFramebufferTexture(GLenum target, GLenum attachment, GLuint texture, GLint level); GL_VERSION_3_2glFramebufferTexture in interface GL3public void glPauseTransformFeedback()
GL4ES3 void glPauseTransformFeedback(void); GL_ES_VERSION_3_0, GL_VERSION_4_0, GL_ARB_transform_feedback2glPauseTransformFeedback in interface GL4ES3public void glVertexAttrib2dv(int arg0,
DoubleBuffer arg1)
GL2GL3 void glVertexAttrib2dv(GLuint index, const GLdouble * v); GL_VERSION_2_0glVertexAttrib2dv in interface GL2GL3arg1 - a direct or array-backed DoubleBufferpublic void glPolygonStipple(ByteBuffer arg0)
GL2 void glPolygonStipple(const GLubyte * mask); GL_VERSION_1_0glPolygonStipple in interface GL2arg0 - a direct or array-backed ByteBufferpublic void glMultiTexCoord3iv(int arg0,
int[] arg1,
int arg2)
GL2 void glMultiTexCoord3iv(GLenum target, const GLint * v); GL_VERSION_1_3glMultiTexCoord3iv in interface GL2public void glUniformMatrix3x4fv(int arg0,
int arg1,
boolean arg2,
FloatBuffer arg3)
GL2ES3 void glUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); GL_ES_VERSION_3_0, GL_VERSION_2_1glUniformMatrix3x4fv in interface GL2ES3arg3 - a direct or array-backed FloatBufferpublic void glRectsv(ShortBuffer arg0, ShortBuffer arg1)
GL2 void glRectsv(const GLshort * v1, const GLshort * v2); GL_VERSION_1_0glRectsv in interface GL2arg0 - a direct or array-backed ShortBufferarg1 - a direct or array-backed ShortBufferpublic void glRectsv(short[] arg0,
int arg1,
short[] arg2,
int arg3)
GL2 void glRectsv(const GLshort * v1, const GLshort * v2); GL_VERSION_1_0public void glPatchParameterfv(int arg0,
FloatBuffer arg1)
GL4 void glPatchParameterfv(GLenum pname, const GLfloat * values); GL_VERSION_4_0, GL_ARB_tessellation_shaderglPatchParameterfv in interface GL4arg1 - a direct or array-backed FloatBufferpublic int glGenSymbolsEXT(int arg0,
int arg1,
int arg2,
int arg3)
GL2 GLuint glGenSymbolsEXT(GLenum datatype, GLenum storagetype, GLenum range, GLuint components); GL_EXT_vertex_shaderglGenSymbolsEXT in interface GL2public void glVertexAttrib3sv(int arg0,
short[] arg1,
int arg2)
GL2GL3 void glVertexAttrib3sv(GLuint index, const GLshort * v); GL_VERSION_2_0glVertexAttrib3sv in interface GL2GL3public void glMatrixOrthoEXT(int arg0,
double arg1,
double arg2,
double arg3,
double arg4,
double arg5,
double arg6)
GL2 void glMatrixOrthoEXT(GLenum mode, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); GL_EXT_direct_state_accessglMatrixOrthoEXT in interface GL2public void glGetProgramResourceName(int arg0,
int arg1,
int arg2,
int arg3,
IntBuffer arg4,
ByteBuffer arg5)
GL4 void glGetProgramResourceName(GLuint program, GLenum programInterface, GLuint index, GLsizei bufSize, GLsizei * length, GLchar * name); GL_ARB_program_interface_query, GL_VERSION_4_3glGetProgramResourceName in interface GL4arg4 - a direct or array-backed IntBufferarg5 - a direct or array-backed ByteBufferpublic void glSetFenceNV(int arg0,
int arg1)
GL2 void glSetFenceNV(GLuint fence, GLenum condition); GL_NV_fenceglSetFenceNV in interface GL2public void glProgramUniform4dv(int arg0,
int arg1,
int arg2,
DoubleBuffer arg3)
GL4 void glProgramUniform4dv(GLuint program, GLint location, GLsizei count, const GLdouble * value); GL_VERSION_4_1, GL_ARB_separate_shader_objects; GL_EXT_direct_state_access, GL_ARB_gpu_shader_fp64glProgramUniform4dv in interface GL4arg3 - a direct or array-backed DoubleBufferpublic void glTexCoordP2ui(int arg0,
int arg1)
GL3 void glTexCoordP2ui(GLenum type, GLuint coords); GL_ARB_vertex_type_2_10_10_10_rev, GL_VERSION_3_3glTexCoordP2ui in interface GL3public void glVertexAttrib4fv(int arg0,
FloatBuffer arg1)
GL2ES2 void glVertexAttrib4fv(GLuint indx, const GLfloat * values); GL_ES_VERSION_2_0, GL_VERSION_2_0glVertexAttrib4fv in interface GL2ES2arg1 - a direct or array-backed FloatBufferpublic void glObjectPtrLabel(Buffer arg0, int arg1, ByteBuffer arg2)
GL2ES2 void glObjectPtrLabel(const void * ptr, GLsizei length, const GLchar * label); GL_VERSION_4_3, GL_KHR_debug; GL_KHR_debugglObjectPtrLabel in interface GL2ES2arg0 - a direct or array-backed Bufferarg2 - a direct or array-backed ByteBufferpublic void glGetTexGenfv(int arg0,
int arg1,
FloatBuffer arg2)
GL2ES1 void glGetTexGenfv(GLenum coord, GLenum pname, GLfloat * params); GL_VERSION_1_0; GL_OES_texture_cube_mapglGetTexGenfv in interface GL2ES1arg2 - a direct or array-backed FloatBufferpublic void glUniformMatrix2x4dv(int arg0,
int arg1,
boolean arg2,
double[] arg3,
int arg4)
GL4 void glUniformMatrix2x4dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); GL_VERSION_4_0, GL_ARB_gpu_shader_fp64glUniformMatrix2x4dv in interface GL4public void glFramebufferTextureFaceARB(int arg0,
int arg1,
int arg2,
int arg3,
int arg4)
GL2GL3 void glFramebufferTextureFaceARB(GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face); GL_ARB_geometry_shader4glFramebufferTextureFaceARB in interface GL2GL3public void glNamedProgramLocalParametersI4ivEXT(int arg0,
int arg1,
int arg2,
int arg3,
IntBuffer arg4)
GL2 void glNamedProgramLocalParametersI4ivEXT(GLuint program, GLenum target, GLuint index, GLsizei count, const GLint * params); GL_EXT_direct_state_accessglNamedProgramLocalParametersI4ivEXT in interface GL2arg4 - a direct or array-backed IntBufferpublic void glGetMapControlPointsNV(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
boolean arg5,
Buffer arg6)
GL2 void glGetMapControlPointsNV(GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLboolean packed, GLvoid * points); GL_NV_evaluatorsglGetMapControlPointsNV in interface GL2arg6 - a direct or array-backed Bufferpublic void glDeleteFencesAPPLE(int arg0,
IntBuffer arg1)
GL2 void glDeleteFencesAPPLE(GLsizei n, const GLuint * fences); GL_APPLE_fenceglDeleteFencesAPPLE in interface GL2arg1 - a direct or array-backed IntBufferpublic void glUniform2dv(int arg0,
int arg1,
double[] arg2,
int arg3)
GL4 void glUniform2dv(GLint location, GLsizei count, const GLdouble * value); GL_VERSION_4_0, GL_ARB_gpu_shader_fp64glUniform2dv in interface GL4public void glDebugMessageEnableAMD(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4,
boolean arg5)
GL2GL3 void glDebugMessageEnableAMD(GLenum category, GLenum severity, GLsizei count, const GLuint * ids, GLboolean enabled); GL_AMD_debug_outputglDebugMessageEnableAMD in interface GL2GL3public void glGetVertexArrayPointervEXT(int arg0,
int arg1,
PointerBuffer arg2)
GL2 void glGetVertexArrayPointervEXT(GLuint vaobj, GLenum pname, GLvoid * * param); GL_EXT_direct_state_accessglGetVertexArrayPointervEXT in interface GL2arg2 - a direct or array-backed PointerBufferpublic void glMultiTexCoord1d(int arg0,
double arg1)
GL2 void glMultiTexCoord1d(GLenum target, GLdouble s); GL_VERSION_1_3glMultiTexCoord1d in interface GL2public void glNamedBufferSubDataEXT(int arg0,
long arg1,
long arg2,
Buffer arg3)
GL2 void glNamedBufferSubDataEXT(GLuint buffer, GLintptr offset, GLsizeiptr size, const GLvoid * data); GL_EXT_direct_state_accessglNamedBufferSubDataEXT in interface GL2arg3 - a direct or array-backed Bufferpublic void glPushDebugGroup(int arg0,
int arg1,
int arg2,
ByteBuffer arg3)
GL2ES2 void glPushDebugGroup(GLenum source, GLuint id, GLsizei length, const GLchar * message); GL_VERSION_4_3, GL_KHR_debug; GL_KHR_debugglPushDebugGroup in interface GL2ES2arg3 - a direct or array-backed ByteBufferpublic void glWindowPos3iv(int[] arg0,
int arg1)
GL2glWindowPos3iv in interface GL2public void glDepthRangeArrayv(int arg0,
int arg1,
double[] arg2,
int arg3)
GL4 void glDepthRangeArrayv(GLuint first, GLsizei count, const GLdouble * v); GL_VERSION_4_1, GL_ARB_viewport_arrayglDepthRangeArrayv in interface GL4public void glVertexWeighthv(short[] arg0,
int arg1)
GL2 void glVertexWeighthv(const GLhalfNV * weight); GL_NV_half_floatglVertexWeighthv in interface GL2public void glFogCoordfv(float[] arg0,
int arg1)
GL2 void glFogCoordfv(const GLfloat * coord); GL_VERSION_1_4glFogCoordfv in interface GL2public void glFrustum(double arg0,
double arg1,
double arg2,
double arg3,
double arg4,
double arg5)
public void glCompressedMultiTexSubImage3DEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
int arg8,
int arg9,
int arg10,
Buffer arg11)
GL2 void glCompressedMultiTexSubImage3DEXT(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid * bits); GL_EXT_direct_state_accessglCompressedMultiTexSubImage3DEXT in interface GL2arg11 - a direct or array-backed Bufferpublic long glVDPAURegisterVideoSurfaceNV(Buffer arg0, int arg1, int arg2, int[] arg3, int arg4)
GL2 GLvdpauSurfaceNV glVDPAURegisterVideoSurfaceNV(const GLvoid * vdpSurface, GLenum target, GLsizei numTextureNames, const GLuint * textureNames); GL_NV_vdpau_interopglVDPAURegisterVideoSurfaceNV in interface GL2arg0 - a direct or array-backed Bufferpublic void glSelectPerfMonitorCountersAMD(int arg0,
boolean arg1,
int arg2,
int arg3,
IntBuffer arg4)
GL2 void glSelectPerfMonitorCountersAMD(GLuint monitor, GLboolean enable, GLuint group, GLint numCounters, GLuint * counterList); GL_AMD_performance_monitorglSelectPerfMonitorCountersAMD in interface GL2arg4 - a direct or array-backed IntBufferpublic void glTextureParameterIivEXT(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
GL2 void glTextureParameterIivEXT(GLuint texture, GLenum target, GLenum pname, const GLint * params); GL_EXT_direct_state_accessglTextureParameterIivEXT in interface GL2public void glEvalCoord1fv(FloatBuffer arg0)
GL2glEvalCoord1fv in interface GL2arg0 - a direct or array-backed FloatBufferpublic void glProgramUniformMatrix2fv(int arg0,
int arg1,
int arg2,
boolean arg3,
FloatBuffer arg4)
GL4 void glProgramUniformMatrix2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); GL_VERSION_4_1, GL_ARB_separate_shader_objects; GL_EXT_direct_state_access, GL_EXT_separate_shader_objectsglProgramUniformMatrix2fv in interface GL4arg4 - a direct or array-backed FloatBufferpublic void glRenderbufferStorageMultisampleCoverageNV(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5)
GL2 void glRenderbufferStorageMultisampleCoverageNV(GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLenum internalformat, GLsizei width, GLsizei height); GL_NV_framebuffer_multisample_coverageglRenderbufferStorageMultisampleCoverageNV in interface GL2public void glColor4ubv(ByteBuffer arg0)
GL2glColor4ubv in interface GL2arg0 - a direct or array-backed ByteBufferpublic void glVertexAttrib4usv(int arg0,
ShortBuffer arg1)
GL2GL3 void glVertexAttrib4usv(GLuint index, const GLushort * v); GL_VERSION_2_0glVertexAttrib4usv in interface GL2GL3arg1 - a direct or array-backed ShortBufferpublic void glLineWidth(float arg0)
GL void glLineWidth(GLfloat width); GL_VERSION_1_0, GL_ES_VERSION_2_0, GL_VERSION_ES_CMglLineWidth in interface GLpublic void glDrawBuffers(int arg0,
int[] arg1,
int arg2)
GL2ES3 void glDrawBuffers(GLsizei n, const GLenum * bufs); GL_ES_VERSION_3_0, GL_VERSION_2_0; GL_EXT_draw_buffersGL_NV_draw_buffersglDrawBuffers in interface GL2ES3public void glGetObjectPtrLabel(Buffer arg0, int arg1, int[] arg2, int arg3, byte[] arg4, int arg5)
GL2ES2 void glGetObjectPtrLabel(const void * ptr, GLsizei bufSize, GLsizei * length, GLchar * label); GL_VERSION_4_3, GL_KHR_debug; GL_KHR_debugglGetObjectPtrLabel in interface GL2ES2arg0 - a direct or array-backed Bufferpublic void glGenFencesAPPLE(int arg0,
int[] arg1,
int arg2)
GL2 void glGenFencesAPPLE(GLsizei n, GLuint * fences); GL_APPLE_fenceglGenFencesAPPLE in interface GL2Copyright 2010 JogAmp Community.