public interface GL2ES1 extends GL, GLMatrixFunc, GLPointerFunc, GLLightingFunc
Interface containing the common subset of GL2 and GLES1.
This interface reflects only the fixed functionality of OpenGL
| Modifier and Type | Field and Description |
|---|---|
static int |
GL_ADD
Part of
GL_VERSION_1_0, GL_VERSION_ES_1_0 |
static int |
GL_ADD_SIGNED
Part of
GL_VERSION_ES_1_0, GL_VERSION_1_3 |
static int |
GL_ALPHA_SCALE
Part of
GL_VERSION_1_0, GL_VERSION_ES_1_0 |
static int |
GL_ALPHA_TEST
Part of
GL_VERSION_1_0, GL_VERSION_ES_1_0 |
static int |
GL_ALPHA_TEST_FUNC
Part of
GL_VERSION_1_0, GL_VERSION_ES_1_0 |
static int |
GL_ALPHA_TEST_REF
Part of
GL_VERSION_1_0, GL_VERSION_ES_1_0 |
static int |
GL_CLIENT_ACTIVE_TEXTURE
Part of
GL_VERSION_ES_1_0, GL_VERSION_1_3 |
static int |
GL_CLIP_PLANE0
Part of
GL_VERSION_1_0, GL_VERSION_ES_1_0 |
static int |
GL_CLIP_PLANE1
Part of
GL_VERSION_1_0, GL_VERSION_ES_1_0 |
static int |
GL_CLIP_PLANE2
Part of
GL_VERSION_1_0, GL_VERSION_ES_1_0 |
static int |
GL_CLIP_PLANE3
Part of
GL_VERSION_1_0, GL_VERSION_ES_1_0 |
static int |
GL_CLIP_PLANE4
Part of
GL_VERSION_1_0, GL_VERSION_ES_1_0 |
static int |
GL_CLIP_PLANE5
Part of
GL_VERSION_1_0, GL_VERSION_ES_1_0 |
static int |
GL_COLOR_ARRAY_BUFFER_BINDING
Part of
GL_VERSION_1_5, GL_VERSION_ES_1_0 |
static int |
GL_COLOR_ARRAY_POINTER
Part of
GL_VERSION_1_1, GL_VERSION_ES_1_0 |
static int |
GL_COLOR_ARRAY_SIZE
Part of
GL_VERSION_1_1, GL_VERSION_ES_1_0 |
static int |
GL_COLOR_ARRAY_STRIDE
Part of
GL_VERSION_1_1, GL_VERSION_ES_1_0 |
static int |
GL_COLOR_ARRAY_TYPE
Part of
GL_VERSION_1_1, GL_VERSION_ES_1_0 |
static int |
GL_COMBINE
Part of
GL_VERSION_ES_1_0, GL_VERSION_1_3 |
static int |
GL_COMBINE_ALPHA
Part of
GL_VERSION_ES_1_0, GL_VERSION_1_3 |
static int |
GL_COMBINE_RGB
Part of
GL_VERSION_ES_1_0, GL_VERSION_1_3 |
static int |
GL_CONSTANT
Part of
GL_VERSION_ES_1_0, GL_VERSION_1_3 |
static int |
GL_CONTEXT_ROBUST_ACCESS
Part of
GL_EXT_robustness |
static int |
GL_COORD_REPLACE
Part of
GL_VERSION_2_0; GL_ARB_point_sprite; GL_OES_point_sprite |
static int |
GL_CURRENT_COLOR
Part of
GL_VERSION_1_0, GL_VERSION_ES_1_0 |
static int |
GL_CURRENT_NORMAL
Part of
GL_VERSION_1_0, GL_VERSION_ES_1_0 |
static int |
GL_CURRENT_PALETTE_MATRIX
Part of
GL_ARB_matrix_palette; GL_OES_matrix_palette |
static int |
GL_CURRENT_TEXTURE_COORDS
Part of
GL_VERSION_1_0, GL_VERSION_ES_1_0 |
static int |
GL_DECAL
Part of
GL_VERSION_1_0, GL_VERSION_ES_1_0 |
static int |
GL_DOT3_RGB
Part of
GL_VERSION_ES_1_0, GL_VERSION_1_3 |
static int |
GL_DOT3_RGBA
Part of
GL_VERSION_ES_1_0, GL_VERSION_1_3 |
static int |
GL_EXP
Part of
GL_VERSION_1_0, GL_VERSION_ES_1_0 |
static int |
GL_EXP2
Part of
GL_VERSION_1_0, GL_VERSION_ES_1_0 |
static int |
GL_FOG
Part of
GL_VERSION_1_0, GL_VERSION_ES_1_0 |
static int |
GL_FOG_COLOR
Part of
GL_VERSION_1_0, GL_VERSION_ES_1_0 |
static int |
GL_FOG_DENSITY
Part of
GL_VERSION_1_0, GL_VERSION_ES_1_0 |
static int |
GL_FOG_END
Part of
GL_VERSION_1_0, GL_VERSION_ES_1_0 |
static int |
GL_FOG_HINT
Part of
GL_VERSION_1_0, GL_VERSION_ES_1_0 |
static int |
GL_FOG_MODE
Part of
GL_VERSION_1_0, GL_VERSION_ES_1_0 |
static int |
GL_FOG_START
Part of
GL_VERSION_1_0, GL_VERSION_ES_1_0 |
static int |
GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING
Part of
GL_ARB_framebuffer_object, GL_ES_VERSION_3_0, GL_VERSION_3_0; GL_EXT_sRGB |
static int |
GL_GENERATE_MIPMAP
Part of
GL_VERSION_ES_1_0, GL_VERSION_1_4 |
static int |
GL_INTERPOLATE
Part of
GL_VERSION_ES_1_0, GL_VERSION_1_3 |
static int |
GL_LIGHT_MODEL_AMBIENT
Part of
GL_VERSION_1_0, GL_VERSION_ES_1_0 |
static int |
GL_LIGHT_MODEL_TWO_SIDE
Part of
GL_VERSION_1_0, GL_VERSION_ES_1_0 |
static int |
GL_MATRIX_INDEX_ARRAY
Part of
GL_ARB_matrix_palette; GL_OES_matrix_palette |
static int |
GL_MATRIX_INDEX_ARRAY_POINTER
Part of
GL_ARB_matrix_palette; GL_OES_matrix_palette |
static int |
GL_MATRIX_INDEX_ARRAY_SIZE
Part of
GL_ARB_matrix_palette; GL_OES_matrix_palette |
static int |
GL_MATRIX_INDEX_ARRAY_STRIDE
Part of
GL_ARB_matrix_palette; GL_OES_matrix_palette |
static int |
GL_MATRIX_INDEX_ARRAY_TYPE
Part of
GL_ARB_matrix_palette; GL_OES_matrix_palette |
static int |
GL_MATRIX_PALETTE
Part of
GL_ARB_matrix_palette; GL_OES_matrix_palette |
static int |
GL_MAX_CLIP_PLANES
Part of
GL_VERSION_1_0, GL_VERSION_ES_1_0 |
static int |
GL_MAX_LIGHTS
Part of
GL_VERSION_1_0, GL_VERSION_ES_1_0 |
static int |
GL_MAX_MODELVIEW_STACK_DEPTH
Part of
GL_VERSION_1_0, GL_VERSION_ES_1_0 |
static int |
GL_MAX_PALETTE_MATRICES
Part of
GL_ARB_matrix_palette; GL_OES_matrix_palette |
static int |
GL_MAX_PROJECTION_STACK_DEPTH
Part of
GL_VERSION_1_0, GL_VERSION_ES_1_0 |
static int |
GL_MAX_TEXTURE_STACK_DEPTH
Part of
GL_VERSION_1_0, GL_VERSION_ES_1_0 |
static int |
GL_MAX_TEXTURE_UNITS
Part of
GL_VERSION_ES_1_0, GL_VERSION_1_3 |
static int |
GL_MAX_VERTEX_UNITS
Part of
GL_ARB_vertex_blend; GL_OES_matrix_palette |
static int |
GL_MODELVIEW_STACK_DEPTH
Part of
GL_VERSION_1_0, GL_VERSION_ES_1_0 |
static int |
GL_MODULATE
Part of
GL_VERSION_1_0, GL_VERSION_ES_1_0 |
static int |
GL_NORMAL_ARRAY_BUFFER_BINDING
Part of
GL_VERSION_1_5, GL_VERSION_ES_1_0 |
static int |
GL_NORMAL_ARRAY_POINTER
Part of
GL_VERSION_1_1, GL_VERSION_ES_1_0 |
static int |
GL_NORMAL_ARRAY_STRIDE
Part of
GL_VERSION_1_1, GL_VERSION_ES_1_0 |
static int |
GL_NORMAL_ARRAY_TYPE
Part of
GL_VERSION_1_1, GL_VERSION_ES_1_0 |
static int |
GL_NORMAL_MAP
Part of
GL_VERSION_1_3; GL_OES_texture_cube_map |
static int |
GL_OPERAND0_ALPHA
Part of
GL_VERSION_ES_1_0, GL_VERSION_1_3 |
static int |
GL_OPERAND0_RGB
Part of
GL_VERSION_ES_1_0, GL_VERSION_1_3 |
static int |
GL_OPERAND1_ALPHA
Part of
GL_VERSION_ES_1_0, GL_VERSION_1_3 |
static int |
GL_OPERAND1_RGB
Part of
GL_VERSION_ES_1_0, GL_VERSION_1_3 |
static int |
GL_OPERAND2_ALPHA
Part of
GL_VERSION_ES_1_0, GL_VERSION_1_3 |
static int |
GL_OPERAND2_RGB
Part of
GL_VERSION_ES_1_0, GL_VERSION_1_3 |
static int |
GL_PERSPECTIVE_CORRECTION_HINT
Part of
GL_VERSION_1_0, GL_VERSION_ES_1_0 |
static int |
GL_POINT_DISTANCE_ATTENUATION
Part of
GL_VERSION_ES_1_0, GL_VERSION_1_4 |
static int |
GL_POINT_SIZE_MAX
Part of
GL_VERSION_ES_1_0, GL_VERSION_1_4 |
static int |
GL_POINT_SIZE_MIN
Part of
GL_VERSION_ES_1_0, GL_VERSION_1_4 |
static int |
GL_POINT_SMOOTH
Part of
GL_VERSION_1_0, GL_VERSION_ES_1_0 |
static int |
GL_POINT_SMOOTH_HINT
Part of
GL_VERSION_1_0, GL_VERSION_ES_1_0 |
static int |
GL_POINT_SPRITE
Part of
GL_VERSION_2_0; GL_ARB_point_sprite; GL_OES_point_sprite |
static int |
GL_PREVIOUS
Part of
GL_VERSION_ES_1_0, GL_VERSION_1_3 |
static int |
GL_PRIMARY_COLOR
Part of
GL_VERSION_ES_1_0, GL_VERSION_1_3 |
static int |
GL_PROJECTION_STACK_DEPTH
Part of
GL_VERSION_1_0, GL_VERSION_ES_1_0 |
static int |
GL_REFLECTION_MAP
Part of
GL_VERSION_1_3; GL_OES_texture_cube_map |
static int |
GL_RESCALE_NORMAL
Part of
GL_VERSION_1_2, GL_VERSION_ES_1_0 |
static int |
GL_RGB_SCALE
Part of
GL_VERSION_ES_1_0, GL_VERSION_1_3 |
static int |
GL_SHADE_MODEL
Part of
GL_VERSION_1_0, GL_VERSION_ES_1_0 |
static int |
GL_SRC0_ALPHA
Part of
GL_VERSION_1_5, GL_VERSION_ES_1_0 |
static int |
GL_SRC0_RGB
Part of
GL_VERSION_1_5, GL_VERSION_ES_1_0 |
static int |
GL_SRC1_ALPHA
Part of
GL_VERSION_1_5, GL_VERSION_ES_1_0 |
static int |
GL_SRC1_RGB
Part of
GL_VERSION_1_5, GL_VERSION_ES_1_0 |
static int |
GL_SRC2_ALPHA
Part of
GL_VERSION_1_5, GL_VERSION_ES_1_0 |
static int |
GL_SRC2_RGB
Part of
GL_VERSION_1_5, GL_VERSION_ES_1_0 |
static int |
GL_STACK_OVERFLOW
Part of
GL_VERSION_1_1, GL_VERSION_1_0, GL_VERSION_ES_1_0 |
static int |
GL_STACK_UNDERFLOW
Part of
GL_VERSION_1_1, GL_VERSION_1_0, GL_VERSION_ES_1_0 |
static int |
GL_SUBTRACT
Part of
GL_VERSION_ES_1_0, GL_VERSION_1_3 |
static int |
GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING
Part of
GL_VERSION_1_5, GL_VERSION_ES_1_0 |
static int |
GL_TEXTURE_COORD_ARRAY_POINTER
Part of
GL_VERSION_1_1, GL_VERSION_ES_1_0 |
static int |
GL_TEXTURE_COORD_ARRAY_SIZE
Part of
GL_VERSION_1_1, GL_VERSION_ES_1_0 |
static int |
GL_TEXTURE_COORD_ARRAY_STRIDE
Part of
GL_VERSION_1_1, GL_VERSION_ES_1_0 |
static int |
GL_TEXTURE_COORD_ARRAY_TYPE
Part of
GL_VERSION_1_1, GL_VERSION_ES_1_0 |
static int |
GL_TEXTURE_ENV
Part of
GL_VERSION_1_0, GL_VERSION_ES_1_0 |
static int |
GL_TEXTURE_ENV_COLOR
Part of
GL_VERSION_1_0, GL_VERSION_ES_1_0 |
static int |
GL_TEXTURE_ENV_MODE
Part of
GL_VERSION_1_0, GL_VERSION_ES_1_0 |
static int |
GL_TEXTURE_GEN_MODE
Part of
GL_VERSION_1_0; GL_OES_texture_cube_map |
static int |
GL_TEXTURE_GEN_STR
Part of
GL_OES_texture_cube_map |
static int |
GL_TEXTURE_STACK_DEPTH
Part of
GL_VERSION_1_0, GL_VERSION_ES_1_0 |
static int |
GL_VERTEX_ARRAY_BUFFER_BINDING
Part of
GL_VERSION_1_5, GL_VERSION_ES_1_0 |
static int |
GL_VERTEX_ARRAY_POINTER
Part of
GL_VERSION_1_1, GL_VERSION_ES_1_0 |
static int |
GL_VERTEX_ARRAY_SIZE
Part of
GL_VERSION_1_1, GL_VERSION_ES_1_0 |
static int |
GL_VERTEX_ARRAY_STRIDE
Part of
GL_VERSION_1_1, GL_VERSION_ES_1_0 |
static int |
GL_VERTEX_ARRAY_TYPE
Part of
GL_VERSION_1_1, GL_VERSION_ES_1_0 |
static int |
GL_WEIGHT_ARRAY
Part of
GL_ARB_vertex_blend; GL_OES_matrix_palette |
static int |
GL_WEIGHT_ARRAY_BUFFER_BINDING
Part of
GL_VERSION_1_5; GL_OES_matrix_palette |
static int |
GL_WEIGHT_ARRAY_POINTER
Part of
GL_ARB_vertex_blend; GL_OES_matrix_palette |
static int |
GL_WEIGHT_ARRAY_SIZE
Part of
GL_ARB_vertex_blend; GL_OES_matrix_palette |
static int |
GL_WEIGHT_ARRAY_STRIDE
Part of
GL_ARB_vertex_blend; GL_OES_matrix_palette |
static int |
GL_WEIGHT_ARRAY_TYPE
Part of
GL_ARB_vertex_blend; GL_OES_matrix_palette |
GL_ACTIVE_TEXTURE, GL_ALIASED_LINE_WIDTH_RANGE, GL_ALIASED_POINT_SIZE_RANGE, GL_ALPHA, GL_ALPHA_BITS, GL_ALPHA16F, GL_ALPHA32F, GL_ALPHA8, GL_ALWAYS, GL_AND, GL_AND_INVERTED, GL_AND_REVERSE, GL_ARRAY_BUFFER, GL_ARRAY_BUFFER_BINDING, GL_BACK, GL_BGRA, GL_BGRA8, GL_BLEND, GL_BLEND_DST, GL_BLEND_DST_ALPHA, GL_BLEND_DST_RGB, GL_BLEND_EQUATION, GL_BLEND_EQUATION_ALPHA, GL_BLEND_EQUATION_RGB, GL_BLEND_SRC, GL_BLEND_SRC_ALPHA, GL_BLEND_SRC_RGB, GL_BLUE_BITS, GL_BUFFER_ACCESS, GL_BUFFER_MAP_POINTER, GL_BUFFER_MAPPED, GL_BUFFER_SIZE, GL_BUFFER_USAGE, GL_BYTE, GL_CCW, GL_CLAMP_TO_EDGE, GL_CLEAR, GL_COLOR_ATTACHMENT0, GL_COLOR_BUFFER_BIT, GL_COLOR_CLEAR_VALUE, GL_COLOR_LOGIC_OP, GL_COLOR_WRITEMASK, GL_COMPRESSED_RGB_S3TC_DXT1_EXT, GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, GL_COMPRESSED_RGBA_S3TC_DXT3_EXT, GL_COMPRESSED_RGBA_S3TC_DXT5_EXT, GL_COMPRESSED_TEXTURE_FORMATS, GL_COPY, GL_COPY_INVERTED, GL_CULL_FACE, GL_CULL_FACE_MODE, GL_CW, GL_DECR, GL_DECR_WRAP, GL_DEPTH_ATTACHMENT, GL_DEPTH_BITS, GL_DEPTH_BUFFER_BIT, GL_DEPTH_CLEAR_VALUE, GL_DEPTH_COMPONENT16, GL_DEPTH_COMPONENT24, GL_DEPTH_COMPONENT32, GL_DEPTH_FUNC, GL_DEPTH_RANGE, GL_DEPTH_STENCIL, GL_DEPTH_TEST, GL_DEPTH_WRITEMASK, GL_DEPTH24_STENCIL8, GL_DITHER, GL_DONT_CARE, GL_DST_ALPHA, GL_DST_COLOR, GL_DYNAMIC_DRAW, GL_ELEMENT_ARRAY_BUFFER, GL_ELEMENT_ARRAY_BUFFER_BINDING, GL_EQUAL, GL_EQUIV, GL_EXTENSIONS, GL_FALSE, GL_FASTEST, GL_FIXED, GL_FLOAT, GL_FRAMEBUFFER, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE, GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE, GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER, GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL, GL_FRAMEBUFFER_BINDING, GL_FRAMEBUFFER_COMPLETE, GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT, GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS, GL_FRAMEBUFFER_INCOMPLETE_FORMATS, GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT, GL_FRAMEBUFFER_UNSUPPORTED, GL_FRONT, GL_FRONT_AND_BACK, GL_FRONT_FACE, GL_FUNC_ADD, GL_FUNC_REVERSE_SUBTRACT, GL_FUNC_SUBTRACT, GL_GENERATE_MIPMAP_HINT, GL_GEQUAL, GL_GREATER, GL_GREEN_BITS, GL_GUILTY_CONTEXT_RESET, GL_HALF_FLOAT, GL_IMPLEMENTATION_COLOR_READ_FORMAT, GL_IMPLEMENTATION_COLOR_READ_TYPE, GL_INCR, GL_INCR_WRAP, GL_INNOCENT_CONTEXT_RESET, GL_INVALID_ENUM, GL_INVALID_FRAMEBUFFER_OPERATION, GL_INVALID_OPERATION, GL_INVALID_VALUE, GL_INVERT, GL_KEEP, GL_LEQUAL, GL_LESS, GL_LINE_LOOP, GL_LINE_SMOOTH, GL_LINE_SMOOTH_HINT, GL_LINE_STRIP, GL_LINE_WIDTH, GL_LINEAR, GL_LINEAR_MIPMAP_LINEAR, GL_LINEAR_MIPMAP_NEAREST, GL_LINES, GL_LOGIC_OP_MODE, GL_LOSE_CONTEXT_ON_RESET, GL_LUMINANCE, GL_LUMINANCE_ALPHA, GL_MAP_FLUSH_EXPLICIT_BIT, GL_MAP_INVALIDATE_BUFFER_BIT, GL_MAP_INVALIDATE_RANGE_BIT, GL_MAP_READ_BIT, GL_MAP_UNSYNCHRONIZED_BIT, GL_MAP_WRITE_BIT, GL_MAX_ARRAY_TEXTURE_LAYERS, GL_MAX_CUBE_MAP_TEXTURE_SIZE, GL_MAX_RENDERBUFFER_SIZE, GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, GL_MAX_TEXTURE_SIZE, GL_MAX_VIEWPORT_DIMS, GL_MIRRORED_REPEAT, GL_MULTISAMPLE, GL_NAND, GL_NEAREST, GL_NEAREST_MIPMAP_LINEAR, GL_NEAREST_MIPMAP_NEAREST, GL_NEVER, GL_NICEST, GL_NO_ERROR, GL_NO_RESET_NOTIFICATION, GL_NONE, GL_NOOP, GL_NOR, GL_NOTEQUAL, GL_NUM_COMPRESSED_TEXTURE_FORMATS, GL_ONE, GL_ONE_MINUS_DST_ALPHA, GL_ONE_MINUS_DST_COLOR, GL_ONE_MINUS_SRC_ALPHA, GL_ONE_MINUS_SRC_COLOR, GL_OR, GL_OR_INVERTED, GL_OR_REVERSE, GL_OUT_OF_MEMORY, GL_PACK_ALIGNMENT, GL_POINT_FADE_THRESHOLD_SIZE, GL_POINT_SIZE, GL_POINTS, GL_POLYGON_OFFSET_FACTOR, GL_POLYGON_OFFSET_FILL, GL_POLYGON_OFFSET_UNITS, GL_R11F_G11F_B10F, GL_RED_BITS, GL_RENDERBUFFER, GL_RENDERBUFFER_ALPHA_SIZE, GL_RENDERBUFFER_BINDING, GL_RENDERBUFFER_BLUE_SIZE, GL_RENDERBUFFER_DEPTH_SIZE, GL_RENDERBUFFER_GREEN_SIZE, GL_RENDERBUFFER_HEIGHT, GL_RENDERBUFFER_INTERNAL_FORMAT, GL_RENDERBUFFER_RED_SIZE, GL_RENDERBUFFER_STENCIL_SIZE, GL_RENDERBUFFER_WIDTH, GL_RENDERER, GL_REPEAT, GL_REPLACE, GL_RESET_NOTIFICATION_STRATEGY, GL_RGB, GL_RGB10, GL_RGB10_A2, GL_RGB16F, GL_RGB32F, GL_RGB5_A1, GL_RGB565, GL_RGB8, GL_RGBA, GL_RGBA_SIGNED_COMPONENTS, GL_RGBA16F, GL_RGBA32F, GL_RGBA4, GL_RGBA8, GL_SAMPLE_ALPHA_TO_COVERAGE, GL_SAMPLE_ALPHA_TO_ONE, GL_SAMPLE_BUFFERS, GL_SAMPLE_COVERAGE, GL_SAMPLE_COVERAGE_INVERT, GL_SAMPLE_COVERAGE_VALUE, GL_SAMPLER_2D_ARRAY, GL_SAMPLES, GL_SCISSOR_BOX, GL_SCISSOR_TEST, GL_SET, GL_SHORT, GL_SMOOTH_LINE_WIDTH_RANGE, GL_SMOOTH_POINT_SIZE_RANGE, GL_SRC_ALPHA, GL_SRC_ALPHA_SATURATE, GL_SRC_COLOR, GL_SRGB, GL_SRGB_ALPHA, GL_SRGB8_ALPHA8, GL_STATIC_DRAW, GL_STENCIL_ATTACHMENT, GL_STENCIL_BITS, GL_STENCIL_BUFFER_BIT, GL_STENCIL_CLEAR_VALUE, GL_STENCIL_FAIL, GL_STENCIL_FUNC, GL_STENCIL_INDEX1, GL_STENCIL_INDEX4, GL_STENCIL_INDEX8, GL_STENCIL_PASS_DEPTH_FAIL, GL_STENCIL_PASS_DEPTH_PASS, GL_STENCIL_REF, GL_STENCIL_TEST, GL_STENCIL_VALUE_MASK, GL_STENCIL_WRITEMASK, GL_SUBPIXEL_BITS, GL_TEXTURE, GL_TEXTURE_2D, GL_TEXTURE_2D_ARRAY, GL_TEXTURE_BINDING_2D, GL_TEXTURE_BINDING_2D_ARRAY, GL_TEXTURE_BINDING_CUBE_MAP, GL_TEXTURE_CUBE_MAP, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, GL_TEXTURE_IMMUTABLE_FORMAT, GL_TEXTURE_MAG_FILTER, GL_TEXTURE_MAX_ANISOTROPY_EXT, GL_TEXTURE_MIN_FILTER, GL_TEXTURE_WRAP_S, GL_TEXTURE_WRAP_T, GL_TEXTURE0, GL_TEXTURE1, GL_TEXTURE10, GL_TEXTURE11, GL_TEXTURE12, GL_TEXTURE13, GL_TEXTURE14, GL_TEXTURE15, GL_TEXTURE16, GL_TEXTURE17, GL_TEXTURE18, GL_TEXTURE19, GL_TEXTURE2, GL_TEXTURE20, GL_TEXTURE21, GL_TEXTURE22, GL_TEXTURE23, GL_TEXTURE24, GL_TEXTURE25, GL_TEXTURE26, GL_TEXTURE27, GL_TEXTURE28, GL_TEXTURE29, GL_TEXTURE3, GL_TEXTURE30, GL_TEXTURE31, GL_TEXTURE4, GL_TEXTURE5, GL_TEXTURE6, GL_TEXTURE7, GL_TEXTURE8, GL_TEXTURE9, GL_TRIANGLE_FAN, GL_TRIANGLE_STRIP, GL_TRIANGLES, GL_TRUE, GL_UNKNOWN_CONTEXT_RESET, GL_UNPACK_ALIGNMENT, GL_UNSIGNED_BYTE, GL_UNSIGNED_INT, GL_UNSIGNED_INT_10F_11F_11F_REV, GL_UNSIGNED_INT_24_8, GL_UNSIGNED_SHORT, GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_5_6_5, GL_VENDOR, GL_VERSION, GL_VIEWPORT, GL_WRITE_ONLY, GL_XOR, GL_ZEROGL_MATRIX_MODE, GL_MODELVIEW, GL_MODELVIEW_MATRIX, GL_PROJECTION, GL_PROJECTION_MATRIX, GL_TEXTURE_MATRIXGL_COLOR_ARRAY, GL_NORMAL_ARRAY, GL_TEXTURE_COORD_ARRAY, GL_VERTEX_ARRAYGL_AMBIENT, GL_AMBIENT_AND_DIFFUSE, GL_COLOR_MATERIAL, GL_CONSTANT_ATTENUATION, GL_DIFFUSE, GL_EMISSION, GL_FLAT, GL_LIGHT0, GL_LIGHT1, GL_LIGHT2, GL_LIGHT3, GL_LIGHT4, GL_LIGHT5, GL_LIGHT6, GL_LIGHT7, GL_LIGHTING, GL_LINEAR_ATTENUATION, GL_NORMALIZE, GL_POSITION, GL_QUADRATIC_ATTENUATION, GL_SHININESS, GL_SMOOTH, GL_SPECULAR, GL_SPOT_CUTOFF, GL_SPOT_DIRECTION, GL_SPOT_EXPONENT| Modifier and Type | Method and Description |
|---|---|
void |
glAlphaFunc(int func,
float ref)
Entry point to C language function:
void glAlphaFunc(GLenum func, GLclampf ref); Part of GL_VERSION_1_0, GL_VERSION_ES_CM |
void |
glClientActiveTexture(int texture)
Entry point to C language function:
void glClientActiveTexture(GLenum texture); Part of GL_VERSION_ES_CL_CM, GL_VERSION_1_3 |
void |
glColor4ub(byte red,
byte green,
byte blue,
byte alpha)
Entry point to C language function:
void glColor4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha); Part of GL_VERSION_ES_CL_CM, GL_VERSION_1_0 |
void |
glDrawElements(int mode,
int count,
int type,
Buffer indices)
Entry point to C language function:
void glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid * indices); Part of GL_VERSION_ES_CL_CM, GL_VERSION_1_1, GL_ES_VERSION_2_0 |
void |
glFogf(int pname,
float param)
Entry point to C language function:
void glFogf(GLenum pname, GLfloat param); Part of GL_VERSION_1_0, GL_VERSION_ES_CM |
void |
glFogfv(int pname,
float[] params,
int params_offset)
Entry point to C language function:
void glFogfv(GLenum pname, const GLfloat * params); Part of GL_VERSION_1_0, GL_VERSION_ES_CM |
void |
glFogfv(int pname,
FloatBuffer params)
Entry point to C language function:
void glFogfv(GLenum pname, const GLfloat * params); Part of GL_VERSION_1_0, GL_VERSION_ES_CM |
void |
glFrustum(double left,
double right,
double bottom,
double top,
double zNear,
double zFar) |
void |
glGetLightfv(int light,
int pname,
float[] params,
int params_offset)
Entry point to C language function:
void glGetLightfv(GLenum light, GLenum pname, GLfloat * params); Part of GL_VERSION_1_0, GL_VERSION_ES_CM |
void |
glGetLightfv(int light,
int pname,
FloatBuffer params)
Entry point to C language function:
void glGetLightfv(GLenum light, GLenum pname, GLfloat * params); Part of GL_VERSION_1_0, GL_VERSION_ES_CM |
void |
glGetMaterialfv(int face,
int pname,
float[] params,
int params_offset)
Entry point to C language function:
void glGetMaterialfv(GLenum face, GLenum pname, GLfloat * params); Part of GL_VERSION_1_0, GL_VERSION_ES_CM |
void |
glGetMaterialfv(int face,
int pname,
FloatBuffer params)
Entry point to C language function:
void glGetMaterialfv(GLenum face, GLenum pname, GLfloat * params); Part of GL_VERSION_1_0, GL_VERSION_ES_CM |
void |
glGetTexEnvfv(int tenv,
int pname,
float[] params,
int params_offset)
Entry point to C language function:
void glGetTexEnvfv(GLenum tenv, GLenum pname, GLfloat * params); Part of GL_VERSION_1_0, GL_VERSION_ES_CM |
void |
glGetTexEnvfv(int tenv,
int pname,
FloatBuffer params)
Entry point to C language function:
void glGetTexEnvfv(GLenum tenv, GLenum pname, GLfloat * params); Part of GL_VERSION_1_0, GL_VERSION_ES_CM |
void |
glGetTexEnviv(int tenv,
int pname,
int[] params,
int params_offset)
Entry point to C language function:
void glGetTexEnviv(GLenum tenv, GLenum pname, GLint * params); Part of GL_VERSION_ES_CL_CM, GL_VERSION_1_0 |
void |
glGetTexEnviv(int tenv,
int pname,
IntBuffer params)
Entry point to C language function:
void glGetTexEnviv(GLenum tenv, GLenum pname, GLint * params); Part of GL_VERSION_ES_CL_CM, GL_VERSION_1_0 |
void |
glGetTexGenfv(int coord,
int pname,
float[] params,
int params_offset)
Entry point to C language function:
void glGetTexGenfv(GLenum coord, GLenum pname, GLfloat * params); Part of GL_VERSION_1_0; GL_OES_texture_cube_map |
void |
glGetTexGenfv(int coord,
int pname,
FloatBuffer params)
Entry point to C language function:
void glGetTexGenfv(GLenum coord, GLenum pname, GLfloat * params); Part of GL_VERSION_1_0; GL_OES_texture_cube_map |
void |
glGetTexGeniv(int coord,
int pname,
int[] params,
int params_offset)
Entry point to C language function:
void glGetTexGeniv(GLenum coord, GLenum pname, GLint * params); Part of GL_VERSION_1_0; GL_OES_texture_cube_map |
void |
glGetTexGeniv(int coord,
int pname,
IntBuffer params)
Entry point to C language function:
void glGetTexGeniv(GLenum coord, GLenum pname, GLint * params); Part of GL_VERSION_1_0; GL_OES_texture_cube_map |
void |
glLightf(int light,
int pname,
float param)
Entry point to C language function:
void glLightf(GLenum light, GLenum pname, GLfloat param); Part of GL_VERSION_1_0, GL_VERSION_ES_CM |
void |
glLightModelf(int pname,
float param)
Entry point to C language function:
void glLightModelf(GLenum pname, GLfloat param); Part of GL_VERSION_1_0, GL_VERSION_ES_CM |
void |
glLightModelfv(int pname,
float[] params,
int params_offset)
Entry point to C language function:
void glLightModelfv(GLenum pname, const GLfloat * params); Part of GL_VERSION_1_0, GL_VERSION_ES_CM |
void |
glLightModelfv(int pname,
FloatBuffer params)
Entry point to C language function:
void glLightModelfv(GLenum pname, const GLfloat * params); Part of GL_VERSION_1_0, GL_VERSION_ES_CM |
void |
glLogicOp(int opcode)
Entry point to C language function:
void glLogicOp(GLenum opcode); Part of GL_VERSION_ES_CL_CM, GL_VERSION_1_0 |
void |
glMultiTexCoord4f(int target,
float s,
float t,
float r,
float q)
Entry point to C language function:
void glMultiTexCoord4f(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); Part of GL_VERSION_1_3, GL_VERSION_ES_CM |
void |
glNormal3f(float nx,
float ny,
float nz)
Entry point to C language function:
void glNormal3f(GLfloat nx, GLfloat ny, GLfloat nz); Part of GL_VERSION_1_0, GL_VERSION_ES_CM |
void |
glOrtho(double left,
double right,
double bottom,
double top,
double near_val,
double far_val) |
void |
glPointParameterf(int pname,
float param)
Entry point to C language function:
void glPointParameterf(GLenum pname, GLfloat param); Part of GL_VERSION_1_4, GL_VERSION_ES_CM |
void |
glPointParameterfv(int pname,
float[] params,
int params_offset)
Entry point to C language function:
void glPointParameterfv(GLenum pname, const GLfloat * params); Part of GL_VERSION_1_4, GL_VERSION_ES_CM |
void |
glPointParameterfv(int pname,
FloatBuffer params)
Entry point to C language function:
void glPointParameterfv(GLenum pname, const GLfloat * params); Part of GL_VERSION_1_4, GL_VERSION_ES_CM |
void |
glPointSize(float size)
Entry point to C language function:
void glPointSize(GLfloat size); Part of GL_VERSION_1_0, GL_VERSION_ES_CM |
void |
glTexEnvf(int target,
int pname,
float param)
Entry point to C language function:
void glTexEnvf(GLenum target, GLenum pname, GLfloat param); Part of GL_VERSION_1_0, GL_VERSION_ES_CM |
void |
glTexEnvfv(int target,
int pname,
float[] params,
int params_offset)
Entry point to C language function:
void glTexEnvfv(GLenum target, GLenum pname, const GLfloat * params); Part of GL_VERSION_1_0, GL_VERSION_ES_CM |
void |
glTexEnvfv(int target,
int pname,
FloatBuffer params)
Entry point to C language function:
void glTexEnvfv(GLenum target, GLenum pname, const GLfloat * params); Part of GL_VERSION_1_0, GL_VERSION_ES_CM |
void |
glTexEnvi(int target,
int pname,
int param)
Entry point to C language function:
void glTexEnvi(GLenum target, GLenum pname, GLint param); Part of GL_VERSION_ES_CL_CM, GL_VERSION_1_0 |
void |
glTexEnviv(int target,
int pname,
int[] params,
int params_offset)
Entry point to C language function:
void glTexEnviv(GLenum target, GLenum pname, const GLint * params); Part of GL_VERSION_ES_CL_CM, GL_VERSION_1_0 |
void |
glTexEnviv(int target,
int pname,
IntBuffer params)
Entry point to C language function:
void glTexEnviv(GLenum target, GLenum pname, const GLint * params); Part of GL_VERSION_ES_CL_CM, GL_VERSION_1_0 |
void |
glTexGenf(int coord,
int pname,
float param)
Entry point to C language function:
void glTexGenf(GLenum coord, GLenum pname, GLfloat param); Part of GL_VERSION_1_0; GL_OES_texture_cube_map |
void |
glTexGenfv(int coord,
int pname,
float[] params,
int params_offset)
Entry point to C language function:
void glTexGenfv(GLenum coord, GLenum pname, const GLfloat * params); Part of GL_VERSION_1_0; GL_OES_texture_cube_map |
void |
glTexGenfv(int coord,
int pname,
FloatBuffer params)
Entry point to C language function:
void glTexGenfv(GLenum coord, GLenum pname, const GLfloat * params); Part of GL_VERSION_1_0; GL_OES_texture_cube_map |
void |
glTexGeni(int coord,
int pname,
int param)
Entry point to C language function:
void glTexGeni(GLenum coord, GLenum pname, GLint param); Part of GL_VERSION_1_0; GL_OES_texture_cube_map |
void |
glTexGeniv(int coord,
int pname,
int[] params,
int params_offset)
Entry point to C language function:
void glTexGeniv(GLenum coord, GLenum pname, const GLint * params); Part of GL_VERSION_1_0; GL_OES_texture_cube_map |
void |
glTexGeniv(int coord,
int pname,
IntBuffer params)
Entry point to C language function:
void glTexGeniv(GLenum coord, GLenum pname, const GLint * params); Part of GL_VERSION_1_0; GL_OES_texture_cube_map |
glActiveTexture, glBindBuffer, glBindFramebuffer, glBindRenderbuffer, glBindTexture, glBlendEquation, glBlendEquationSeparate, glBlendFunc, glBlendFuncSeparate, glBufferData, glBufferSubData, glCheckFramebufferStatus, glClear, glClearColor, glClearDepthf, glClearStencil, glColorMask, glCompressedTexImage2D, glCompressedTexImage2D, glCompressedTexSubImage2D, glCompressedTexSubImage2D, glCopyTexImage2D, glCopyTexSubImage2D, glCullFace, glDeleteBuffers, glDeleteBuffers, glDeleteFramebuffers, glDeleteFramebuffers, glDeleteRenderbuffers, glDeleteRenderbuffers, glDeleteTextures, glDeleteTextures, glDepthFunc, glDepthMask, glDepthRangef, glDisable, glDrawArrays, glDrawElements, glEnable, glFinish, glFlush, glFlushMappedBufferRange, glFramebufferRenderbuffer, glFramebufferTexture2D, glFrontFace, glGenBuffers, glGenBuffers, glGenerateMipmap, glGenFramebuffers, glGenFramebuffers, glGenRenderbuffers, glGenRenderbuffers, glGenTextures, glGenTextures, glGetBooleanv, glGetBooleanv, glGetBufferParameteriv, glGetBufferParameteriv, glGetError, glGetFloatv, glGetFloatv, glGetFramebufferAttachmentParameteriv, glGetFramebufferAttachmentParameteriv, glGetGraphicsResetStatus, glGetIntegerv, glGetIntegerv, glGetnUniformfv, glGetnUniformfv, glGetnUniformiv, glGetnUniformiv, glGetRenderbufferParameteriv, glGetRenderbufferParameteriv, glGetString, glGetTexParameterfv, glGetTexParameterfv, glGetTexParameteriv, glGetTexParameteriv, glHint, glIsBuffer, glIsEnabled, glIsFramebuffer, glIsRenderbuffer, glIsTexture, glLineWidth, glMapBuffer, glMapBufferRange, glPixelStorei, glPolygonOffset, glReadnPixels, glReadPixels, glReadPixels, glRenderbufferStorage, glSampleCoverage, glScissor, glStencilFunc, glStencilMask, glStencilOp, glTexImage2D, glTexImage2D, glTexParameterf, glTexParameterfv, glTexParameterfv, glTexParameteri, glTexParameteriv, glTexParameteriv, glTexStorage1D, glTexStorage2D, glTexStorage3D, glTexSubImage2D, glTexSubImage2D, glTextureStorage1D, glTextureStorage2D, glTextureStorage3D, glUnmapBuffer, glViewportgetBoundBuffer, getBoundFramebuffer, getBufferStorage, getContext, getDefaultDrawFramebuffer, getDefaultReadBuffer, getDefaultReadFramebuffer, getDownstreamGL, getExtension, getGL, getGL2, getGL2ES1, getGL2ES2, getGL2ES3, getGL2GL3, getGL3, getGL3bc, getGL3ES3, getGL4, getGL4bc, getGL4ES3, getGLES1, getGLES2, getGLES3, getGLProfile, getMaxRenderbufferSamples, getPlatformGLExtensions, getRootGL, getSwapInterval, glClearDepth, glDepthRange, glGetBoundBuffer, glGetBufferSize, glIsVBOArrayBound, glIsVBOElementArrayBound, hasBasicFBOSupport, hasFullFBOSupport, hasGLSL, isExtensionAvailable, isFunctionAvailable, isGL, isGL2, isGL2ES1, isGL2ES2, isGL2ES3, isGL2GL3, isGL3, isGL3bc, isGL3core, isGL3ES3, isGL4, isGL4bc, isGL4core, isGL4ES3, isGLcore, isGLES, isGLES1, isGLES2, isGLES2Compatible, isGLES3, isGLES3Compatible, isNPOTTextureAvailable, isTextureFormatBGRA8888Available, isVBOArrayBound, isVBOElementArrayBound, mapBuffer, mapBufferRange, setSwapIntervalglFrustumf, glGetFloatv, glGetFloatv, glGetIntegerv, glGetIntegerv, glLoadIdentity, glLoadMatrixf, glLoadMatrixf, glMatrixMode, glMultMatrixf, glMultMatrixf, glOrthof, glPopMatrix, glPushMatrix, glRotatef, glScalef, glTranslatefglColor4f, glColorPointer, glColorPointer, glColorPointer, glDisableClientState, glEnableClientState, glNormalPointer, glNormalPointer, glNormalPointer, glTexCoordPointer, glTexCoordPointer, glTexCoordPointer, glVertexPointer, glVertexPointer, glVertexPointerglColor4f, glLightfv, glLightfv, glMaterialf, glMaterialfv, glMaterialfv, glShadeModelstatic final int GL_CLIP_PLANE0
GL_VERSION_1_0, GL_VERSION_ES_1_0static final int GL_CLIP_PLANE1
GL_VERSION_1_0, GL_VERSION_ES_1_0static final int GL_CLIP_PLANE2
GL_VERSION_1_0, GL_VERSION_ES_1_0static final int GL_CLIP_PLANE3
GL_VERSION_1_0, GL_VERSION_ES_1_0static final int GL_CLIP_PLANE4
GL_VERSION_1_0, GL_VERSION_ES_1_0static final int GL_CLIP_PLANE5
GL_VERSION_1_0, GL_VERSION_ES_1_0static final int GL_FOG
GL_VERSION_1_0, GL_VERSION_ES_1_0static final int GL_ALPHA_TEST
GL_VERSION_1_0, GL_VERSION_ES_1_0static final int GL_POINT_SMOOTH
GL_VERSION_1_0, GL_VERSION_ES_1_0static final int GL_RESCALE_NORMAL
GL_VERSION_1_2, GL_VERSION_ES_1_0static final int GL_STACK_OVERFLOW
GL_VERSION_1_1, GL_VERSION_1_0, GL_VERSION_ES_1_0static final int GL_STACK_UNDERFLOW
GL_VERSION_1_1, GL_VERSION_1_0, GL_VERSION_ES_1_0static final int GL_EXP
GL_VERSION_1_0, GL_VERSION_ES_1_0static final int GL_EXP2
GL_VERSION_1_0, GL_VERSION_ES_1_0static final int GL_FOG_DENSITY
GL_VERSION_1_0, GL_VERSION_ES_1_0static final int GL_FOG_START
GL_VERSION_1_0, GL_VERSION_ES_1_0static final int GL_FOG_END
GL_VERSION_1_0, GL_VERSION_ES_1_0static final int GL_FOG_MODE
GL_VERSION_1_0, GL_VERSION_ES_1_0static final int GL_FOG_COLOR
GL_VERSION_1_0, GL_VERSION_ES_1_0static final int GL_CURRENT_COLOR
GL_VERSION_1_0, GL_VERSION_ES_1_0static final int GL_CURRENT_NORMAL
GL_VERSION_1_0, GL_VERSION_ES_1_0static final int GL_CURRENT_TEXTURE_COORDS
GL_VERSION_1_0, GL_VERSION_ES_1_0static final int GL_POINT_SIZE_MIN
GL_VERSION_ES_1_0, GL_VERSION_1_4static final int GL_POINT_SIZE_MAX
GL_VERSION_ES_1_0, GL_VERSION_1_4static final int GL_POINT_DISTANCE_ATTENUATION
GL_VERSION_ES_1_0, GL_VERSION_1_4static final int GL_SHADE_MODEL
GL_VERSION_1_0, GL_VERSION_ES_1_0static final int GL_MODELVIEW_STACK_DEPTH
GL_VERSION_1_0, GL_VERSION_ES_1_0static final int GL_PROJECTION_STACK_DEPTH
GL_VERSION_1_0, GL_VERSION_ES_1_0static final int GL_TEXTURE_STACK_DEPTH
GL_VERSION_1_0, GL_VERSION_ES_1_0static final int GL_ALPHA_TEST_FUNC
GL_VERSION_1_0, GL_VERSION_ES_1_0static final int GL_ALPHA_TEST_REF
GL_VERSION_1_0, GL_VERSION_ES_1_0static final int GL_MAX_LIGHTS
GL_VERSION_1_0, GL_VERSION_ES_1_0static final int GL_MAX_CLIP_PLANES
GL_VERSION_1_0, GL_VERSION_ES_1_0static final int GL_MAX_MODELVIEW_STACK_DEPTH
GL_VERSION_1_0, GL_VERSION_ES_1_0static final int GL_MAX_PROJECTION_STACK_DEPTH
GL_VERSION_1_0, GL_VERSION_ES_1_0static final int GL_MAX_TEXTURE_STACK_DEPTH
GL_VERSION_1_0, GL_VERSION_ES_1_0static final int GL_MAX_TEXTURE_UNITS
GL_VERSION_ES_1_0, GL_VERSION_1_3static final int GL_VERTEX_ARRAY_SIZE
GL_VERSION_1_1, GL_VERSION_ES_1_0static final int GL_VERTEX_ARRAY_TYPE
GL_VERSION_1_1, GL_VERSION_ES_1_0static final int GL_VERTEX_ARRAY_STRIDE
GL_VERSION_1_1, GL_VERSION_ES_1_0static final int GL_NORMAL_ARRAY_TYPE
GL_VERSION_1_1, GL_VERSION_ES_1_0static final int GL_NORMAL_ARRAY_STRIDE
GL_VERSION_1_1, GL_VERSION_ES_1_0static final int GL_COLOR_ARRAY_SIZE
GL_VERSION_1_1, GL_VERSION_ES_1_0static final int GL_COLOR_ARRAY_TYPE
GL_VERSION_1_1, GL_VERSION_ES_1_0static final int GL_COLOR_ARRAY_STRIDE
GL_VERSION_1_1, GL_VERSION_ES_1_0static final int GL_TEXTURE_COORD_ARRAY_SIZE
GL_VERSION_1_1, GL_VERSION_ES_1_0static final int GL_TEXTURE_COORD_ARRAY_TYPE
GL_VERSION_1_1, GL_VERSION_ES_1_0static final int GL_TEXTURE_COORD_ARRAY_STRIDE
GL_VERSION_1_1, GL_VERSION_ES_1_0static final int GL_VERTEX_ARRAY_POINTER
GL_VERSION_1_1, GL_VERSION_ES_1_0static final int GL_NORMAL_ARRAY_POINTER
GL_VERSION_1_1, GL_VERSION_ES_1_0static final int GL_COLOR_ARRAY_POINTER
GL_VERSION_1_1, GL_VERSION_ES_1_0static final int GL_TEXTURE_COORD_ARRAY_POINTER
GL_VERSION_1_1, GL_VERSION_ES_1_0static final int GL_PERSPECTIVE_CORRECTION_HINT
GL_VERSION_1_0, GL_VERSION_ES_1_0static final int GL_POINT_SMOOTH_HINT
GL_VERSION_1_0, GL_VERSION_ES_1_0static final int GL_FOG_HINT
GL_VERSION_1_0, GL_VERSION_ES_1_0static final int GL_LIGHT_MODEL_AMBIENT
GL_VERSION_1_0, GL_VERSION_ES_1_0static final int GL_LIGHT_MODEL_TWO_SIDE
GL_VERSION_1_0, GL_VERSION_ES_1_0static final int GL_MODULATE
GL_VERSION_1_0, GL_VERSION_ES_1_0static final int GL_DECAL
GL_VERSION_1_0, GL_VERSION_ES_1_0static final int GL_ADD
GL_VERSION_1_0, GL_VERSION_ES_1_0static final int GL_TEXTURE_ENV_MODE
GL_VERSION_1_0, GL_VERSION_ES_1_0static final int GL_TEXTURE_ENV_COLOR
GL_VERSION_1_0, GL_VERSION_ES_1_0static final int GL_TEXTURE_ENV
GL_VERSION_1_0, GL_VERSION_ES_1_0static final int GL_GENERATE_MIPMAP
GL_VERSION_ES_1_0, GL_VERSION_1_4static final int GL_CLIENT_ACTIVE_TEXTURE
GL_VERSION_ES_1_0, GL_VERSION_1_3static final int GL_VERTEX_ARRAY_BUFFER_BINDING
GL_VERSION_1_5, GL_VERSION_ES_1_0static final int GL_NORMAL_ARRAY_BUFFER_BINDING
GL_VERSION_1_5, GL_VERSION_ES_1_0static final int GL_COLOR_ARRAY_BUFFER_BINDING
GL_VERSION_1_5, GL_VERSION_ES_1_0static final int GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING
GL_VERSION_1_5, GL_VERSION_ES_1_0static final int GL_SUBTRACT
GL_VERSION_ES_1_0, GL_VERSION_1_3static final int GL_COMBINE
GL_VERSION_ES_1_0, GL_VERSION_1_3static final int GL_COMBINE_RGB
GL_VERSION_ES_1_0, GL_VERSION_1_3static final int GL_COMBINE_ALPHA
GL_VERSION_ES_1_0, GL_VERSION_1_3static final int GL_RGB_SCALE
GL_VERSION_ES_1_0, GL_VERSION_1_3static final int GL_ADD_SIGNED
GL_VERSION_ES_1_0, GL_VERSION_1_3static final int GL_INTERPOLATE
GL_VERSION_ES_1_0, GL_VERSION_1_3static final int GL_CONSTANT
GL_VERSION_ES_1_0, GL_VERSION_1_3static final int GL_PRIMARY_COLOR
GL_VERSION_ES_1_0, GL_VERSION_1_3static final int GL_PREVIOUS
GL_VERSION_ES_1_0, GL_VERSION_1_3static final int GL_OPERAND0_RGB
GL_VERSION_ES_1_0, GL_VERSION_1_3static final int GL_OPERAND1_RGB
GL_VERSION_ES_1_0, GL_VERSION_1_3static final int GL_OPERAND2_RGB
GL_VERSION_ES_1_0, GL_VERSION_1_3static final int GL_OPERAND0_ALPHA
GL_VERSION_ES_1_0, GL_VERSION_1_3static final int GL_OPERAND1_ALPHA
GL_VERSION_ES_1_0, GL_VERSION_1_3static final int GL_OPERAND2_ALPHA
GL_VERSION_ES_1_0, GL_VERSION_1_3static final int GL_ALPHA_SCALE
GL_VERSION_1_0, GL_VERSION_ES_1_0static final int GL_SRC0_RGB
GL_VERSION_1_5, GL_VERSION_ES_1_0static final int GL_SRC1_RGB
GL_VERSION_1_5, GL_VERSION_ES_1_0static final int GL_SRC2_RGB
GL_VERSION_1_5, GL_VERSION_ES_1_0static final int GL_SRC0_ALPHA
GL_VERSION_1_5, GL_VERSION_ES_1_0static final int GL_SRC1_ALPHA
GL_VERSION_1_5, GL_VERSION_ES_1_0static final int GL_SRC2_ALPHA
GL_VERSION_1_5, GL_VERSION_ES_1_0static final int GL_DOT3_RGB
GL_VERSION_ES_1_0, GL_VERSION_1_3static final int GL_DOT3_RGBA
GL_VERSION_ES_1_0, GL_VERSION_1_3static final int GL_POINT_SPRITE
GL_VERSION_2_0; GL_ARB_point_sprite; GL_OES_point_spritestatic final int GL_COORD_REPLACE
GL_VERSION_2_0; GL_ARB_point_sprite; GL_OES_point_spritestatic final int GL_MAX_VERTEX_UNITS
GL_ARB_vertex_blend; GL_OES_matrix_palettestatic final int GL_MAX_PALETTE_MATRICES
GL_ARB_matrix_palette; GL_OES_matrix_palettestatic final int GL_MATRIX_PALETTE
GL_ARB_matrix_palette; GL_OES_matrix_palettestatic final int GL_MATRIX_INDEX_ARRAY
GL_ARB_matrix_palette; GL_OES_matrix_palettestatic final int GL_WEIGHT_ARRAY
GL_ARB_vertex_blend; GL_OES_matrix_palettestatic final int GL_CURRENT_PALETTE_MATRIX
GL_ARB_matrix_palette; GL_OES_matrix_palettestatic final int GL_MATRIX_INDEX_ARRAY_SIZE
GL_ARB_matrix_palette; GL_OES_matrix_palettestatic final int GL_MATRIX_INDEX_ARRAY_TYPE
GL_ARB_matrix_palette; GL_OES_matrix_palettestatic final int GL_MATRIX_INDEX_ARRAY_STRIDE
GL_ARB_matrix_palette; GL_OES_matrix_palettestatic final int GL_MATRIX_INDEX_ARRAY_POINTER
GL_ARB_matrix_palette; GL_OES_matrix_palettestatic final int GL_WEIGHT_ARRAY_SIZE
GL_ARB_vertex_blend; GL_OES_matrix_palettestatic final int GL_WEIGHT_ARRAY_TYPE
GL_ARB_vertex_blend; GL_OES_matrix_palettestatic final int GL_WEIGHT_ARRAY_STRIDE
GL_ARB_vertex_blend; GL_OES_matrix_palettestatic final int GL_WEIGHT_ARRAY_POINTER
GL_ARB_vertex_blend; GL_OES_matrix_palettestatic final int GL_WEIGHT_ARRAY_BUFFER_BINDING
GL_VERSION_1_5; GL_OES_matrix_palettestatic final int GL_NORMAL_MAP
GL_VERSION_1_3; GL_OES_texture_cube_mapstatic final int GL_REFLECTION_MAP
GL_VERSION_1_3; GL_OES_texture_cube_mapstatic final int GL_TEXTURE_GEN_MODE
GL_VERSION_1_0; GL_OES_texture_cube_mapstatic final int GL_TEXTURE_GEN_STR
GL_OES_texture_cube_mapstatic final int GL_CONTEXT_ROBUST_ACCESS
GL_EXT_robustnessstatic final int GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING
GL_ARB_framebuffer_object, GL_ES_VERSION_3_0, GL_VERSION_3_0; GL_EXT_sRGBvoid glAlphaFunc(int func,
float ref)
void glAlphaFunc(GLenum func, GLclampf ref); GL_VERSION_1_0, GL_VERSION_ES_CMvoid glClientActiveTexture(int texture)
void glClientActiveTexture(GLenum texture); GL_VERSION_ES_CL_CM, GL_VERSION_1_3void glColor4ub(byte red,
byte green,
byte blue,
byte alpha)
void glColor4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha); GL_VERSION_ES_CL_CM, GL_VERSION_1_0void glFogf(int pname,
float param)
void glFogf(GLenum pname, GLfloat param); GL_VERSION_1_0, GL_VERSION_ES_CMvoid glFogfv(int pname,
FloatBuffer params)
void glFogfv(GLenum pname, const GLfloat * params); GL_VERSION_1_0, GL_VERSION_ES_CMparams - a direct or array-backed FloatBuffervoid glFogfv(int pname,
float[] params,
int params_offset)
void glFogfv(GLenum pname, const GLfloat * params); GL_VERSION_1_0, GL_VERSION_ES_CMvoid glGetLightfv(int light,
int pname,
FloatBuffer params)
void glGetLightfv(GLenum light, GLenum pname, GLfloat * params); GL_VERSION_1_0, GL_VERSION_ES_CMparams - a direct or array-backed FloatBuffervoid glGetLightfv(int light,
int pname,
float[] params,
int params_offset)
void glGetLightfv(GLenum light, GLenum pname, GLfloat * params); GL_VERSION_1_0, GL_VERSION_ES_CMvoid glGetMaterialfv(int face,
int pname,
FloatBuffer params)
void glGetMaterialfv(GLenum face, GLenum pname, GLfloat * params); GL_VERSION_1_0, GL_VERSION_ES_CMparams - a direct or array-backed FloatBuffervoid glGetMaterialfv(int face,
int pname,
float[] params,
int params_offset)
void glGetMaterialfv(GLenum face, GLenum pname, GLfloat * params); GL_VERSION_1_0, GL_VERSION_ES_CMvoid glGetTexEnvfv(int tenv,
int pname,
FloatBuffer params)
void glGetTexEnvfv(GLenum tenv, GLenum pname, GLfloat * params); GL_VERSION_1_0, GL_VERSION_ES_CMparams - a direct or array-backed FloatBuffervoid glGetTexEnvfv(int tenv,
int pname,
float[] params,
int params_offset)
void glGetTexEnvfv(GLenum tenv, GLenum pname, GLfloat * params); GL_VERSION_1_0, GL_VERSION_ES_CMvoid glGetTexEnviv(int tenv,
int pname,
IntBuffer params)
void glGetTexEnviv(GLenum tenv, GLenum pname, GLint * params); GL_VERSION_ES_CL_CM, GL_VERSION_1_0params - a direct or array-backed IntBuffervoid glGetTexEnviv(int tenv,
int pname,
int[] params,
int params_offset)
void glGetTexEnviv(GLenum tenv, GLenum pname, GLint * params); GL_VERSION_ES_CL_CM, GL_VERSION_1_0void glGetTexGenfv(int coord,
int pname,
FloatBuffer params)
void glGetTexGenfv(GLenum coord, GLenum pname, GLfloat * params); GL_VERSION_1_0; GL_OES_texture_cube_mapparams - a direct or array-backed FloatBuffervoid glGetTexGenfv(int coord,
int pname,
float[] params,
int params_offset)
void glGetTexGenfv(GLenum coord, GLenum pname, GLfloat * params); GL_VERSION_1_0; GL_OES_texture_cube_mapvoid glGetTexGeniv(int coord,
int pname,
IntBuffer params)
void glGetTexGeniv(GLenum coord, GLenum pname, GLint * params); GL_VERSION_1_0; GL_OES_texture_cube_mapparams - a direct or array-backed IntBuffervoid glGetTexGeniv(int coord,
int pname,
int[] params,
int params_offset)
void glGetTexGeniv(GLenum coord, GLenum pname, GLint * params); GL_VERSION_1_0; GL_OES_texture_cube_mapvoid glLightModelf(int pname,
float param)
void glLightModelf(GLenum pname, GLfloat param); GL_VERSION_1_0, GL_VERSION_ES_CMvoid glLightModelfv(int pname,
FloatBuffer params)
void glLightModelfv(GLenum pname, const GLfloat * params); GL_VERSION_1_0, GL_VERSION_ES_CMparams - a direct or array-backed FloatBuffervoid glLightModelfv(int pname,
float[] params,
int params_offset)
void glLightModelfv(GLenum pname, const GLfloat * params); GL_VERSION_1_0, GL_VERSION_ES_CMvoid glLightf(int light,
int pname,
float param)
void glLightf(GLenum light, GLenum pname, GLfloat param); GL_VERSION_1_0, GL_VERSION_ES_CMvoid glLogicOp(int opcode)
void glLogicOp(GLenum opcode); GL_VERSION_ES_CL_CM, GL_VERSION_1_0void glMultiTexCoord4f(int target,
float s,
float t,
float r,
float q)
void glMultiTexCoord4f(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); GL_VERSION_1_3, GL_VERSION_ES_CMvoid glNormal3f(float nx,
float ny,
float nz)
void glNormal3f(GLfloat nx, GLfloat ny, GLfloat nz); GL_VERSION_1_0, GL_VERSION_ES_CMvoid glPointParameterf(int pname,
float param)
void glPointParameterf(GLenum pname, GLfloat param); GL_VERSION_1_4, GL_VERSION_ES_CMvoid glPointParameterfv(int pname,
FloatBuffer params)
void glPointParameterfv(GLenum pname, const GLfloat * params); GL_VERSION_1_4, GL_VERSION_ES_CMparams - a direct or array-backed FloatBuffervoid glPointParameterfv(int pname,
float[] params,
int params_offset)
void glPointParameterfv(GLenum pname, const GLfloat * params); GL_VERSION_1_4, GL_VERSION_ES_CMvoid glPointSize(float size)
void glPointSize(GLfloat size); GL_VERSION_1_0, GL_VERSION_ES_CMvoid glTexEnvf(int target,
int pname,
float param)
void glTexEnvf(GLenum target, GLenum pname, GLfloat param); GL_VERSION_1_0, GL_VERSION_ES_CMvoid glTexEnvfv(int target,
int pname,
FloatBuffer params)
void glTexEnvfv(GLenum target, GLenum pname, const GLfloat * params); GL_VERSION_1_0, GL_VERSION_ES_CMparams - a direct or array-backed FloatBuffervoid glTexEnvfv(int target,
int pname,
float[] params,
int params_offset)
void glTexEnvfv(GLenum target, GLenum pname, const GLfloat * params); GL_VERSION_1_0, GL_VERSION_ES_CMvoid glTexEnvi(int target,
int pname,
int param)
void glTexEnvi(GLenum target, GLenum pname, GLint param); GL_VERSION_ES_CL_CM, GL_VERSION_1_0void glTexEnviv(int target,
int pname,
IntBuffer params)
void glTexEnviv(GLenum target, GLenum pname, const GLint * params); GL_VERSION_ES_CL_CM, GL_VERSION_1_0params - a direct or array-backed IntBuffervoid glTexEnviv(int target,
int pname,
int[] params,
int params_offset)
void glTexEnviv(GLenum target, GLenum pname, const GLint * params); GL_VERSION_ES_CL_CM, GL_VERSION_1_0void glTexGenf(int coord,
int pname,
float param)
void glTexGenf(GLenum coord, GLenum pname, GLfloat param); GL_VERSION_1_0; GL_OES_texture_cube_mapvoid glTexGenfv(int coord,
int pname,
FloatBuffer params)
void glTexGenfv(GLenum coord, GLenum pname, const GLfloat * params); GL_VERSION_1_0; GL_OES_texture_cube_mapparams - a direct or array-backed FloatBuffervoid glTexGenfv(int coord,
int pname,
float[] params,
int params_offset)
void glTexGenfv(GLenum coord, GLenum pname, const GLfloat * params); GL_VERSION_1_0; GL_OES_texture_cube_mapvoid glTexGeni(int coord,
int pname,
int param)
void glTexGeni(GLenum coord, GLenum pname, GLint param); GL_VERSION_1_0; GL_OES_texture_cube_mapvoid glTexGeniv(int coord,
int pname,
IntBuffer params)
void glTexGeniv(GLenum coord, GLenum pname, const GLint * params); GL_VERSION_1_0; GL_OES_texture_cube_mapparams - a direct or array-backed IntBuffervoid glTexGeniv(int coord,
int pname,
int[] params,
int params_offset)
void glTexGeniv(GLenum coord, GLenum pname, const GLint * params); GL_VERSION_1_0; GL_OES_texture_cube_mapvoid glOrtho(double left,
double right,
double bottom,
double top,
double near_val,
double far_val)
void glFrustum(double left,
double right,
double bottom,
double top,
double zNear,
double zFar)
void glDrawElements(int mode,
int count,
int type,
Buffer indices)
void glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid * indices); GL_VERSION_ES_CL_CM, GL_VERSION_1_1, GL_ES_VERSION_2_0indices - a direct or array-backed BufferCopyright 2010 JogAmp Community.