public class DebugGLES1 extends Object implements GL2ES1, GLES1
Composable pipeline which wraps an underlying GL implementation,
providing error checking after each OpenGL method call. If an error occurs,
causes a GLException to be thrown at exactly the point of failure.
Sample code which installs this pipeline:
gl = drawable.setGL(new DebugGL(drawable.getGL()));For automatic instantiation see
GLPipelineFactory.create(String, Class, GL, Object[])
| Modifier and Type | Field and Description |
|---|---|
static boolean |
DEBUG |
GL_3DC_X_AMD, GL_3DC_XY_AMD, GL_ADD_BLEND_IMG, GL_ALL_COMPLETED_NV, GL_ATC_RGB_AMD, GL_ATC_RGBA_EXPLICIT_ALPHA_AMD, GL_ATC_RGBA_INTERPOLATED_ALPHA_AMD, GL_BGRA_IMG, GL_CLIP_PLANE0_IMG, GL_CLIP_PLANE1_IMG, GL_CLIP_PLANE2_IMG, GL_CLIP_PLANE3_IMG, GL_CLIP_PLANE4_IMG, GL_CLIP_PLANE5_IMG, GL_COLOR_BUFFER_BIT0_QCOM, GL_COLOR_BUFFER_BIT1_QCOM, GL_COLOR_BUFFER_BIT2_QCOM, GL_COLOR_BUFFER_BIT3_QCOM, GL_COLOR_BUFFER_BIT4_QCOM, GL_COLOR_BUFFER_BIT5_QCOM, GL_COLOR_BUFFER_BIT6_QCOM, GL_COLOR_BUFFER_BIT7_QCOM, GL_COLOR_EXT, GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG, GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG, GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG, GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG, GL_DEPTH_BUFFER_BIT0_QCOM, GL_DEPTH_BUFFER_BIT1_QCOM, GL_DEPTH_BUFFER_BIT2_QCOM, GL_DEPTH_BUFFER_BIT3_QCOM, GL_DEPTH_BUFFER_BIT4_QCOM, GL_DEPTH_BUFFER_BIT5_QCOM, GL_DEPTH_BUFFER_BIT6_QCOM, GL_DEPTH_BUFFER_BIT7_QCOM, GL_DEPTH_EXT, GL_DOT3_RGBA_IMG, GL_DRAW_FRAMEBUFFER_APPLE, GL_DRAW_FRAMEBUFFER_BINDING_APPLE, GL_ETC1_RGB8_OES, GL_FACTOR_ALPHA_MODULATE_IMG, GL_FENCE_CONDITION_NV, GL_FENCE_STATUS_NV, GL_FRAGMENT_ALPHA_MODULATE_IMG, GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_SAMPLES_EXT, GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_APPLE, GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_IMG, GL_LUMINANCE_ALPHA16F, GL_LUMINANCE_ALPHA32F, GL_LUMINANCE16F, GL_LUMINANCE32F, GL_LUMINANCE8, GL_LUMINANCE8_ALPHA8, GL_MATRIX_INDEX_ARRAY_BUFFER_BINDING_OES, GL_MAX_CLIP_PLANES_IMG, GL_MAX_SAMPLES_APPLE, GL_MAX_SAMPLES_IMG, GL_MODELVIEW_MATRIX_FLOAT_AS_INT_BITS_OES, GL_MODULATE_COLOR_IMG, GL_MULTISAMPLE_BUFFER_BIT0_QCOM, GL_MULTISAMPLE_BUFFER_BIT1_QCOM, GL_MULTISAMPLE_BUFFER_BIT2_QCOM, GL_MULTISAMPLE_BUFFER_BIT3_QCOM, GL_MULTISAMPLE_BUFFER_BIT4_QCOM, GL_MULTISAMPLE_BUFFER_BIT5_QCOM, GL_MULTISAMPLE_BUFFER_BIT6_QCOM, GL_MULTISAMPLE_BUFFER_BIT7_QCOM, GL_PALETTE4_R5_G6_B5_OES, GL_PALETTE4_RGB5_A1_OES, GL_PALETTE4_RGB8_OES, GL_PALETTE4_RGBA4_OES, GL_PALETTE4_RGBA8_OES, GL_PALETTE8_R5_G6_B5_OES, GL_PALETTE8_RGB5_A1_OES, GL_PALETTE8_RGB8_OES, GL_PALETTE8_RGBA4_OES, GL_PALETTE8_RGBA8_OES, GL_PERFMON_GLOBAL_MODE_QCOM, GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES, GL_POINT_SIZE_ARRAY_OES, GL_POINT_SIZE_ARRAY_POINTER_OES, GL_POINT_SIZE_ARRAY_STRIDE_OES, GL_POINT_SIZE_ARRAY_TYPE_OES, GL_PROJECTION_MATRIX_FLOAT_AS_INT_BITS_OES, GL_READ_FRAMEBUFFER_APPLE, GL_READ_FRAMEBUFFER_BINDING_APPLE, GL_RECIP_ADD_SIGNED_ALPHA_IMG, GL_RENDERBUFFER_SAMPLES_APPLE, GL_RENDERBUFFER_SAMPLES_IMG, GL_REQUIRED_TEXTURE_IMAGE_UNITS_OES, GL_STATE_RESTORE, GL_STENCIL_BUFFER_BIT0_QCOM, GL_STENCIL_BUFFER_BIT1_QCOM, GL_STENCIL_BUFFER_BIT2_QCOM, GL_STENCIL_BUFFER_BIT3_QCOM, GL_STENCIL_BUFFER_BIT4_QCOM, GL_STENCIL_BUFFER_BIT5_QCOM, GL_STENCIL_BUFFER_BIT6_QCOM, GL_STENCIL_BUFFER_BIT7_QCOM, GL_STENCIL_EXT, GL_TEXTURE_ALPHA_MODULATE_IMG, GL_TEXTURE_BINDING_EXTERNAL_OES, GL_TEXTURE_CROP_RECT_OES, GL_TEXTURE_DEPTH_QCOM, GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_FORMAT_QCOM, GL_TEXTURE_HEIGHT_QCOM, GL_TEXTURE_IMAGE_VALID_QCOM, GL_TEXTURE_INTERNAL_FORMAT_QCOM, GL_TEXTURE_MATRIX_FLOAT_AS_INT_BITS_OES, GL_TEXTURE_MAX_LEVEL_APPLE, GL_TEXTURE_NUM_LEVELS_QCOM, GL_TEXTURE_OBJECT_VALID_QCOM, GL_TEXTURE_SAMPLES_IMG, GL_TEXTURE_TARGET_QCOM, GL_TEXTURE_TYPE_QCOM, GL_TEXTURE_WIDTH_QCOM, GL_UNSIGNED_SHORT_4_4_4_4_REV_IMG, GL_VERTEX_ARRAY_BINDING_OES, GL_WRITEONLY_RENDERING_QCOMGL_ADD, GL_ADD_SIGNED, GL_ALPHA_SCALE, GL_ALPHA_TEST, GL_ALPHA_TEST_FUNC, GL_ALPHA_TEST_REF, GL_CLIENT_ACTIVE_TEXTURE, GL_CLIP_PLANE0, GL_CLIP_PLANE1, GL_CLIP_PLANE2, GL_CLIP_PLANE3, GL_CLIP_PLANE4, GL_CLIP_PLANE5, GL_COLOR_ARRAY_BUFFER_BINDING, GL_COLOR_ARRAY_POINTER, GL_COLOR_ARRAY_SIZE, GL_COLOR_ARRAY_STRIDE, GL_COLOR_ARRAY_TYPE, GL_COMBINE, GL_COMBINE_ALPHA, GL_COMBINE_RGB, GL_CONSTANT, GL_CONTEXT_ROBUST_ACCESS, GL_COORD_REPLACE, GL_CURRENT_COLOR, GL_CURRENT_NORMAL, GL_CURRENT_PALETTE_MATRIX, GL_CURRENT_TEXTURE_COORDS, GL_DECAL, GL_DOT3_RGB, GL_DOT3_RGBA, GL_EXP, GL_EXP2, GL_FOG, GL_FOG_COLOR, GL_FOG_DENSITY, GL_FOG_END, GL_FOG_HINT, GL_FOG_MODE, GL_FOG_START, GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING, GL_GENERATE_MIPMAP, GL_INTERPOLATE, GL_LIGHT_MODEL_AMBIENT, GL_LIGHT_MODEL_TWO_SIDE, GL_MATRIX_INDEX_ARRAY, GL_MATRIX_INDEX_ARRAY_POINTER, GL_MATRIX_INDEX_ARRAY_SIZE, GL_MATRIX_INDEX_ARRAY_STRIDE, GL_MATRIX_INDEX_ARRAY_TYPE, GL_MATRIX_PALETTE, GL_MAX_CLIP_PLANES, GL_MAX_LIGHTS, GL_MAX_MODELVIEW_STACK_DEPTH, GL_MAX_PALETTE_MATRICES, GL_MAX_PROJECTION_STACK_DEPTH, GL_MAX_TEXTURE_STACK_DEPTH, GL_MAX_TEXTURE_UNITS, GL_MAX_VERTEX_UNITS, GL_MODELVIEW_STACK_DEPTH, GL_MODULATE, GL_NORMAL_ARRAY_BUFFER_BINDING, GL_NORMAL_ARRAY_POINTER, GL_NORMAL_ARRAY_STRIDE, GL_NORMAL_ARRAY_TYPE, GL_NORMAL_MAP, GL_OPERAND0_ALPHA, GL_OPERAND0_RGB, GL_OPERAND1_ALPHA, GL_OPERAND1_RGB, GL_OPERAND2_ALPHA, GL_OPERAND2_RGB, GL_PERSPECTIVE_CORRECTION_HINT, GL_POINT_DISTANCE_ATTENUATION, GL_POINT_SIZE_MAX, GL_POINT_SIZE_MIN, GL_POINT_SMOOTH, GL_POINT_SMOOTH_HINT, GL_POINT_SPRITE, GL_PREVIOUS, GL_PRIMARY_COLOR, GL_PROJECTION_STACK_DEPTH, GL_REFLECTION_MAP, GL_RESCALE_NORMAL, GL_RGB_SCALE, GL_SHADE_MODEL, GL_SRC0_ALPHA, GL_SRC0_RGB, GL_SRC1_ALPHA, GL_SRC1_RGB, GL_SRC2_ALPHA, GL_SRC2_RGB, GL_STACK_OVERFLOW, GL_STACK_UNDERFLOW, GL_SUBTRACT, GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING, GL_TEXTURE_COORD_ARRAY_POINTER, GL_TEXTURE_COORD_ARRAY_SIZE, GL_TEXTURE_COORD_ARRAY_STRIDE, GL_TEXTURE_COORD_ARRAY_TYPE, GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, GL_TEXTURE_ENV_MODE, GL_TEXTURE_GEN_MODE, GL_TEXTURE_GEN_STR, GL_TEXTURE_STACK_DEPTH, GL_VERTEX_ARRAY_BUFFER_BINDING, GL_VERTEX_ARRAY_POINTER, GL_VERTEX_ARRAY_SIZE, GL_VERTEX_ARRAY_STRIDE, GL_VERTEX_ARRAY_TYPE, GL_WEIGHT_ARRAY, GL_WEIGHT_ARRAY_BUFFER_BINDING, GL_WEIGHT_ARRAY_POINTER, GL_WEIGHT_ARRAY_SIZE, GL_WEIGHT_ARRAY_STRIDE, GL_WEIGHT_ARRAY_TYPEGL_ACTIVE_TEXTURE, GL_ALIASED_LINE_WIDTH_RANGE, GL_ALIASED_POINT_SIZE_RANGE, GL_ALPHA, GL_ALPHA_BITS, GL_ALPHA16F, GL_ALPHA32F, GL_ALPHA8, GL_ALWAYS, GL_AND, GL_AND_INVERTED, GL_AND_REVERSE, GL_ARRAY_BUFFER, GL_ARRAY_BUFFER_BINDING, GL_BACK, GL_BGRA, GL_BGRA8, GL_BLEND, GL_BLEND_DST, GL_BLEND_DST_ALPHA, GL_BLEND_DST_RGB, GL_BLEND_EQUATION, GL_BLEND_EQUATION_ALPHA, GL_BLEND_EQUATION_RGB, GL_BLEND_SRC, GL_BLEND_SRC_ALPHA, GL_BLEND_SRC_RGB, GL_BLUE_BITS, GL_BUFFER_ACCESS, GL_BUFFER_MAP_POINTER, GL_BUFFER_MAPPED, GL_BUFFER_SIZE, GL_BUFFER_USAGE, GL_BYTE, GL_CCW, GL_CLAMP_TO_EDGE, GL_CLEAR, GL_COLOR_ATTACHMENT0, GL_COLOR_BUFFER_BIT, GL_COLOR_CLEAR_VALUE, GL_COLOR_LOGIC_OP, GL_COLOR_WRITEMASK, GL_COMPRESSED_RGB_S3TC_DXT1_EXT, GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, GL_COMPRESSED_RGBA_S3TC_DXT3_EXT, GL_COMPRESSED_RGBA_S3TC_DXT5_EXT, GL_COMPRESSED_TEXTURE_FORMATS, GL_COPY, GL_COPY_INVERTED, GL_CULL_FACE, GL_CULL_FACE_MODE, GL_CW, GL_DECR, GL_DECR_WRAP, GL_DEPTH_ATTACHMENT, GL_DEPTH_BITS, GL_DEPTH_BUFFER_BIT, GL_DEPTH_CLEAR_VALUE, GL_DEPTH_COMPONENT16, GL_DEPTH_COMPONENT24, GL_DEPTH_COMPONENT32, GL_DEPTH_FUNC, GL_DEPTH_RANGE, GL_DEPTH_STENCIL, GL_DEPTH_TEST, GL_DEPTH_WRITEMASK, GL_DEPTH24_STENCIL8, GL_DITHER, GL_DONT_CARE, GL_DST_ALPHA, GL_DST_COLOR, GL_DYNAMIC_DRAW, GL_ELEMENT_ARRAY_BUFFER, GL_ELEMENT_ARRAY_BUFFER_BINDING, GL_EQUAL, GL_EQUIV, GL_EXTENSIONS, GL_FALSE, GL_FASTEST, GL_FIXED, GL_FLOAT, GL_FRAMEBUFFER, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE, GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE, GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER, GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL, GL_FRAMEBUFFER_BINDING, GL_FRAMEBUFFER_COMPLETE, GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT, GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS, GL_FRAMEBUFFER_INCOMPLETE_FORMATS, GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT, GL_FRAMEBUFFER_UNSUPPORTED, GL_FRONT, GL_FRONT_AND_BACK, GL_FRONT_FACE, GL_FUNC_ADD, GL_FUNC_REVERSE_SUBTRACT, GL_FUNC_SUBTRACT, GL_GENERATE_MIPMAP_HINT, GL_GEQUAL, GL_GREATER, GL_GREEN_BITS, GL_GUILTY_CONTEXT_RESET, GL_HALF_FLOAT, GL_IMPLEMENTATION_COLOR_READ_FORMAT, GL_IMPLEMENTATION_COLOR_READ_TYPE, GL_INCR, GL_INCR_WRAP, GL_INNOCENT_CONTEXT_RESET, GL_INVALID_ENUM, GL_INVALID_FRAMEBUFFER_OPERATION, GL_INVALID_OPERATION, GL_INVALID_VALUE, GL_INVERT, GL_KEEP, GL_LEQUAL, GL_LESS, GL_LINE_LOOP, GL_LINE_SMOOTH, GL_LINE_SMOOTH_HINT, GL_LINE_STRIP, GL_LINE_WIDTH, GL_LINEAR, GL_LINEAR_MIPMAP_LINEAR, GL_LINEAR_MIPMAP_NEAREST, GL_LINES, GL_LOGIC_OP_MODE, GL_LOSE_CONTEXT_ON_RESET, GL_LUMINANCE, GL_LUMINANCE_ALPHA, GL_MAP_FLUSH_EXPLICIT_BIT, GL_MAP_INVALIDATE_BUFFER_BIT, GL_MAP_INVALIDATE_RANGE_BIT, GL_MAP_READ_BIT, GL_MAP_UNSYNCHRONIZED_BIT, GL_MAP_WRITE_BIT, GL_MAX_ARRAY_TEXTURE_LAYERS, GL_MAX_CUBE_MAP_TEXTURE_SIZE, GL_MAX_RENDERBUFFER_SIZE, GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, GL_MAX_TEXTURE_SIZE, GL_MAX_VIEWPORT_DIMS, GL_MIRRORED_REPEAT, GL_MULTISAMPLE, GL_NAND, GL_NEAREST, GL_NEAREST_MIPMAP_LINEAR, GL_NEAREST_MIPMAP_NEAREST, GL_NEVER, GL_NICEST, GL_NO_ERROR, GL_NO_RESET_NOTIFICATION, GL_NONE, GL_NOOP, GL_NOR, GL_NOTEQUAL, GL_NUM_COMPRESSED_TEXTURE_FORMATS, GL_ONE, GL_ONE_MINUS_DST_ALPHA, GL_ONE_MINUS_DST_COLOR, GL_ONE_MINUS_SRC_ALPHA, GL_ONE_MINUS_SRC_COLOR, GL_OR, GL_OR_INVERTED, GL_OR_REVERSE, GL_OUT_OF_MEMORY, GL_PACK_ALIGNMENT, GL_POINT_FADE_THRESHOLD_SIZE, GL_POINT_SIZE, GL_POINTS, GL_POLYGON_OFFSET_FACTOR, GL_POLYGON_OFFSET_FILL, GL_POLYGON_OFFSET_UNITS, GL_R11F_G11F_B10F, GL_RED_BITS, GL_RENDERBUFFER, GL_RENDERBUFFER_ALPHA_SIZE, GL_RENDERBUFFER_BINDING, GL_RENDERBUFFER_BLUE_SIZE, GL_RENDERBUFFER_DEPTH_SIZE, GL_RENDERBUFFER_GREEN_SIZE, GL_RENDERBUFFER_HEIGHT, GL_RENDERBUFFER_INTERNAL_FORMAT, GL_RENDERBUFFER_RED_SIZE, GL_RENDERBUFFER_STENCIL_SIZE, GL_RENDERBUFFER_WIDTH, GL_RENDERER, GL_REPEAT, GL_REPLACE, GL_RESET_NOTIFICATION_STRATEGY, GL_RGB, GL_RGB10, GL_RGB10_A2, GL_RGB16F, GL_RGB32F, GL_RGB5_A1, GL_RGB565, GL_RGB8, GL_RGBA, GL_RGBA_SIGNED_COMPONENTS, GL_RGBA16F, GL_RGBA32F, GL_RGBA4, GL_RGBA8, GL_SAMPLE_ALPHA_TO_COVERAGE, GL_SAMPLE_ALPHA_TO_ONE, GL_SAMPLE_BUFFERS, GL_SAMPLE_COVERAGE, GL_SAMPLE_COVERAGE_INVERT, GL_SAMPLE_COVERAGE_VALUE, GL_SAMPLER_2D_ARRAY, GL_SAMPLES, GL_SCISSOR_BOX, GL_SCISSOR_TEST, GL_SET, GL_SHORT, GL_SMOOTH_LINE_WIDTH_RANGE, GL_SMOOTH_POINT_SIZE_RANGE, GL_SRC_ALPHA, GL_SRC_ALPHA_SATURATE, GL_SRC_COLOR, GL_SRGB, GL_SRGB_ALPHA, GL_SRGB8_ALPHA8, GL_STATIC_DRAW, GL_STENCIL_ATTACHMENT, GL_STENCIL_BITS, GL_STENCIL_BUFFER_BIT, GL_STENCIL_CLEAR_VALUE, GL_STENCIL_FAIL, GL_STENCIL_FUNC, GL_STENCIL_INDEX1, GL_STENCIL_INDEX4, GL_STENCIL_INDEX8, GL_STENCIL_PASS_DEPTH_FAIL, GL_STENCIL_PASS_DEPTH_PASS, GL_STENCIL_REF, GL_STENCIL_TEST, GL_STENCIL_VALUE_MASK, GL_STENCIL_WRITEMASK, GL_SUBPIXEL_BITS, GL_TEXTURE, GL_TEXTURE_2D, GL_TEXTURE_2D_ARRAY, GL_TEXTURE_BINDING_2D, GL_TEXTURE_BINDING_2D_ARRAY, GL_TEXTURE_BINDING_CUBE_MAP, GL_TEXTURE_CUBE_MAP, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, GL_TEXTURE_IMMUTABLE_FORMAT, GL_TEXTURE_MAG_FILTER, GL_TEXTURE_MAX_ANISOTROPY_EXT, GL_TEXTURE_MIN_FILTER, GL_TEXTURE_WRAP_S, GL_TEXTURE_WRAP_T, GL_TEXTURE0, GL_TEXTURE1, GL_TEXTURE10, GL_TEXTURE11, GL_TEXTURE12, GL_TEXTURE13, GL_TEXTURE14, GL_TEXTURE15, GL_TEXTURE16, GL_TEXTURE17, GL_TEXTURE18, GL_TEXTURE19, GL_TEXTURE2, GL_TEXTURE20, GL_TEXTURE21, GL_TEXTURE22, GL_TEXTURE23, GL_TEXTURE24, GL_TEXTURE25, GL_TEXTURE26, GL_TEXTURE27, GL_TEXTURE28, GL_TEXTURE29, GL_TEXTURE3, GL_TEXTURE30, GL_TEXTURE31, GL_TEXTURE4, GL_TEXTURE5, GL_TEXTURE6, GL_TEXTURE7, GL_TEXTURE8, GL_TEXTURE9, GL_TRIANGLE_FAN, GL_TRIANGLE_STRIP, GL_TRIANGLES, GL_TRUE, GL_UNKNOWN_CONTEXT_RESET, GL_UNPACK_ALIGNMENT, GL_UNSIGNED_BYTE, GL_UNSIGNED_INT, GL_UNSIGNED_INT_10F_11F_11F_REV, GL_UNSIGNED_INT_24_8, GL_UNSIGNED_SHORT, GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_5_6_5, GL_VENDOR, GL_VERSION, GL_VIEWPORT, GL_WRITE_ONLY, GL_XOR, GL_ZEROGL_MATRIX_MODE, GL_MODELVIEW, GL_MODELVIEW_MATRIX, GL_PROJECTION, GL_PROJECTION_MATRIX, GL_TEXTURE_MATRIXGL_COLOR_ARRAY, GL_NORMAL_ARRAY, GL_TEXTURE_COORD_ARRAY, GL_VERTEX_ARRAYGL_AMBIENT, GL_AMBIENT_AND_DIFFUSE, GL_COLOR_MATERIAL, GL_CONSTANT_ATTENUATION, GL_DIFFUSE, GL_EMISSION, GL_FLAT, GL_LIGHT0, GL_LIGHT1, GL_LIGHT2, GL_LIGHT3, GL_LIGHT4, GL_LIGHT5, GL_LIGHT6, GL_LIGHT7, GL_LIGHTING, GL_LINEAR_ATTENUATION, GL_NORMALIZE, GL_POSITION, GL_QUADRATIC_ATTENUATION, GL_SHININESS, GL_SMOOTH, GL_SPECULAR, GL_SPOT_CUTOFF, GL_SPOT_DIRECTION, GL_SPOT_EXPONENT| Constructor and Description |
|---|
DebugGLES1(GLES1 downstreamGLES1) |
| Modifier and Type | Method and Description |
|---|---|
int |
getBoundBuffer(int arg0) |
int |
getBoundFramebuffer(int arg0)
Return the framebuffer name bound to this context,
see
GL.glBindFramebuffer(int, int). |
GLBufferStorage |
getBufferStorage(int arg0) |
GLContext |
getContext()
Returns the GLContext associated which this GL object.
|
int |
getDefaultDrawFramebuffer()
Return the default draw framebuffer name.
|
int |
getDefaultReadBuffer()
Returns the default color buffer within the current bound
GLBase.getDefaultReadFramebuffer(), i.e. |
int |
getDefaultReadFramebuffer()
Return the default read framebuffer name.
|
GL |
getDownstreamGL()
Returns the downstream GL instance in case this is a wrapping pipeline, otherwise
null. |
Object |
getExtension(String arg0)
Returns an object providing access to the specified OpenGL
extension.
|
GL |
getGL()
Casts this object to the GL interface.
|
GL2 |
getGL2()
Casts this object to the GL2 interface.
|
GL2ES1 |
getGL2ES1()
Casts this object to the GL2ES1 interface.
|
GL2ES2 |
getGL2ES2()
Casts this object to the GL2ES2 interface.
|
GL2ES3 |
getGL2ES3()
Casts this object to the GL2ES3 interface.
|
GL2GL3 |
getGL2GL3()
Casts this object to the GL2GL3 interface.
|
GL3 |
getGL3()
Casts this object to the GL3 interface.
|
GL3bc |
getGL3bc()
Casts this object to the GL3bc interface.
|
GL3ES3 |
getGL3ES3()
Casts this object to the GL3ES3 interface.
|
GL4 |
getGL4()
Casts this object to the GL4 interface.
|
GL4bc |
getGL4bc()
Casts this object to the GL4bc interface.
|
GL4ES3 |
getGL4ES3()
Casts this object to the GL4ES3 interface.
|
GLES1 |
getGLES1()
Casts this object to the GLES1 interface.
|
GLES2 |
getGLES2()
Casts this object to the GLES2 interface.
|
GLES3 |
getGLES3()
Casts this object to the GLES3 interface.
|
GLProfile |
getGLProfile()
Returns the GLProfile associated with this GL object.
|
int |
getMaxRenderbufferSamples()
Returns the maximum number of FBO RENDERBUFFER samples
if
full FBO is supported, otherwise false. |
Object |
getPlatformGLExtensions()
Returns an object through which platform-specific OpenGL extensions
(EGL, GLX, WGL, etc.) may be accessed.
|
GL |
getRootGL()
Returns the implementing root instance, considering a wrapped pipelined hierarchy, see
GLBase.getDownstreamGL(). |
int |
getSwapInterval()
Provides a platform-independent way to get the swap
interval set by
GLBase.setSwapInterval(int). |
void |
glActiveTexture(int arg0)
Entry point to C language function:
void glActiveTexture(GLenum texture); Part of GL_VERSION_ES_CL_CM, GL_VERSION_1_3, GL_ES_VERSION_2_0 |
void |
glAlphaFunc(int arg0,
float arg1)
Entry point to C language function:
void glAlphaFunc(GLenum func, GLclampf ref); Part of GL_VERSION_1_0, GL_VERSION_ES_CM |
void |
glAlphaFuncx(int arg0,
int arg1)
Entry point to C language function:
void glAlphaFuncx(GLenum func, GLclampx ref); Part of GL_VERSION_ES_CL_CM |
void |
glBindBuffer(int arg0,
int arg1)
Entry point to C language function:
void glBindBuffer(GLenum target, GLuint buffer); Part of GL_VERSION_ES_CL_CM, GL_VERSION_1_5, GL_ES_VERSION_2_0 |
void |
glBindFramebuffer(int arg0,
int arg1)
Entry point to C language function:
void glBindFramebuffer(GLenum target, GLuint framebuffer); Part of GL_ARB_framebuffer_object, GL_VERSION_3_0, GL_ES_VERSION_2_0; GL_OES_framebuffer_object |
void |
glBindRenderbuffer(int arg0,
int arg1)
Entry point to C language function:
void glBindRenderbuffer(GLenum target, GLuint renderbuffer); Part of GL_ARB_framebuffer_object, GL_VERSION_3_0, GL_ES_VERSION_2_0; GL_OES_framebuffer_object |
void |
glBindTexture(int arg0,
int arg1)
Entry point to C language function:
void glBindTexture(GLenum target, GLuint texture); Part of GL_VERSION_ES_CL_CM, GL_VERSION_1_1, GL_ES_VERSION_2_0 |
void |
glBindVertexArrayOES(int arg0)
Entry point to C language function:
void glBindVertexArrayOES(GLuint array); Part of GL_OES_vertex_array_object |
void |
glBlendEquation(int arg0)
Entry point to C language function:
void glBlendEquation(GLenum mode); Part of GL_VERSION_1_2, GL_ES_VERSION_2_0; GL_OES_blend_subtract |
void |
glBlendEquationSeparate(int arg0,
int arg1)
Entry point to C language function:
void glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha); Part of GL_ES_VERSION_2_0, GL_VERSION_2_0; GL_OES_blend_equation_separate |
void |
glBlendFunc(int arg0,
int arg1)
Entry point to C language function:
void glBlendFunc(GLenum sfactor, GLenum dfactor); Part of GL_VERSION_ES_CL_CM, GL_VERSION_1_0, GL_ES_VERSION_2_0 |
void |
glBlendFuncSeparate(int arg0,
int arg1,
int arg2,
int arg3)
Entry point to C language function:
void glBlendFuncSeparate(GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); Part of GL_VERSION_1_4, GL_ES_VERSION_2_0; GL_OES_blend_func_separate |
void |
glBufferData(int arg0,
long arg1,
Buffer arg2,
int arg3)
Entry point to C language function:
void glBufferData(GLenum target, GLsizeiptr size, const GLvoid * data, GLenum usage); Part of GL_VERSION_ES_CL_CM, GL_VERSION_1_5, GL_ES_VERSION_2_0 |
void |
glBufferSubData(int arg0,
long arg1,
long arg2,
Buffer arg3)
Entry point to C language function:
void glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid * data); Part of GL_VERSION_ES_CL_CM, GL_VERSION_1_5, GL_ES_VERSION_2_0 |
int |
glCheckFramebufferStatus(int arg0)
Entry point to C language function:
GLenum glCheckFramebufferStatus(GLenum target); Part of GL_ARB_framebuffer_object, GL_VERSION_3_0, GL_ES_VERSION_2_0; GL_OES_framebuffer_object |
void |
glClear(int arg0)
Entry point to C language function:
void glClear(GLbitfield mask); Part of GL_VERSION_ES_CL_CM, GL_VERSION_1_0, GL_ES_VERSION_2_0 |
void |
glClearColor(float arg0,
float arg1,
float arg2,
float arg3)
Entry point to C language function:
void glClearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); Part of GL_VERSION_1_0, GL_ES_VERSION_2_0, GL_VERSION_ES_CM |
void |
glClearColorx(int arg0,
int arg1,
int arg2,
int arg3)
Entry point to C language function:
void glClearColorx(GLclampx red, GLclampx green, GLclampx blue, GLclampx alpha); Part of GL_VERSION_ES_CL_CM |
void |
glClearDepth(double arg0)
Aliased entrypoint of
void glClearDepth(GLclampd depth); and void glClearDepthf(GLclampf depth); . |
void |
glClearDepthf(float arg0)
Entry point to C language function:
void glClearDepthf(GLfloat depth); Part of GL_ARB_ES2_compatibility, GL_ES_VERSION_2_0, GL_VERSION_ES_CM; GL_OES_single_precision |
void |
glClearDepthx(int arg0)
Entry point to C language function:
void glClearDepthx(GLclampx depth); Part of GL_VERSION_ES_CL_CM |
void |
glClearStencil(int arg0)
Entry point to C language function:
void glClearStencil(GLint s); Part of GL_VERSION_ES_CL_CM, GL_VERSION_1_0, GL_ES_VERSION_2_0 |
void |
glClientActiveTexture(int arg0)
Entry point to C language function:
void glClientActiveTexture(GLenum texture); Part of GL_VERSION_ES_CL_CM, GL_VERSION_1_3 |
void |
glClipPlanef(int arg0,
float[] arg1,
int arg2)
Entry point to C language function:
void glClipPlanef(GLenum plane, const GLfloat * equation); Part of GL_VERSION_ES_CM; GL_OES_single_precision |
void |
glClipPlanef(int arg0,
FloatBuffer arg1)
Entry point to C language function:
void glClipPlanef(GLenum plane, const GLfloat * equation); Part of GL_VERSION_ES_CM; GL_OES_single_precision |
void |
glClipPlanefIMG(int arg0,
float[] arg1,
int arg2)
Entry point to C language function:
void glClipPlanefIMG(GLenum, const GLfloat * ); Part of GL_IMG_user_clip_plane |
void |
glClipPlanefIMG(int arg0,
FloatBuffer arg1)
Entry point to C language function:
void glClipPlanefIMG(GLenum, const GLfloat * ); Part of GL_IMG_user_clip_plane |
void |
glClipPlanex(int arg0,
int[] arg1,
int arg2)
Entry point to C language function:
void glClipPlanex(GLenum plane, const GLfixed * equation); Part of GL_VERSION_ES_CL_CM |
void |
glClipPlanex(int arg0,
IntBuffer arg1)
Entry point to C language function:
void glClipPlanex(GLenum plane, const GLfixed * equation); Part of GL_VERSION_ES_CL_CM |
void |
glClipPlanexIMG(int arg0,
int[] arg1,
int arg2)
Entry point to C language function:
void glClipPlanexIMG(GLenum, const GLfixed * ); Part of GL_IMG_user_clip_plane |
void |
glClipPlanexIMG(int arg0,
IntBuffer arg1)
Entry point to C language function:
void glClipPlanexIMG(GLenum, const GLfixed * ); Part of GL_IMG_user_clip_plane |
void |
glColor4f(float arg0,
float arg1,
float arg2,
float arg3) |
void |
glColor4ub(byte arg0,
byte arg1,
byte arg2,
byte arg3)
Entry point to C language function:
void glColor4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha); Part of GL_VERSION_ES_CL_CM, GL_VERSION_1_0 |
void |
glColor4x(int arg0,
int arg1,
int arg2,
int arg3)
Entry point to C language function:
void glColor4x(GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha); Part of GL_VERSION_ES_CL_CM |
void |
glColorMask(boolean arg0,
boolean arg1,
boolean arg2,
boolean arg3)
Entry point to C language function:
void glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); Part of GL_VERSION_ES_CL_CM, GL_VERSION_1_0, GL_ES_VERSION_2_0 |
void |
glColorPointer(GLArrayData arg0) |
void |
glColorPointer(int arg0,
int arg1,
int arg2,
Buffer arg3) |
void |
glColorPointer(int arg0,
int arg1,
int arg2,
long arg3) |
void |
glCompressedTexImage2D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
Buffer arg7)
Entry point to C language function:
void glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid * data); Part of GL_VERSION_ES_CL_CM, GL_VERSION_1_3, GL_ES_VERSION_2_0 |
void |
glCompressedTexImage2D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
long arg7)
Entry point to C language function:
void glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid * data); Part of GL_VERSION_ES_CL_CM, GL_VERSION_1_3, GL_ES_VERSION_2_0 |
void |
glCompressedTexSubImage2D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
Buffer arg8)
Entry point to C language function:
void glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid * data); Part of GL_VERSION_ES_CL_CM, GL_VERSION_1_3, GL_ES_VERSION_2_0 |
void |
glCompressedTexSubImage2D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
long arg8)
Entry point to C language function:
void glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid * data); Part of GL_VERSION_ES_CL_CM, GL_VERSION_1_3, GL_ES_VERSION_2_0 |
void |
glCopyTexImage2D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7)
Entry point to C language function:
void glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); Part of GL_VERSION_ES_CL_CM, GL_VERSION_1_1, GL_ES_VERSION_2_0 |
void |
glCopyTexSubImage2D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7)
Entry point to C language function:
void glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); Part of GL_VERSION_ES_CL_CM, GL_VERSION_1_1, GL_ES_VERSION_2_0 |
void |
glCopyTextureLevelsAPPLE(int arg0,
int arg1,
int arg2,
int arg3)
Entry point to C language function:
void glCopyTextureLevelsAPPLE(GLuint destinationTexture, GLuint sourceTexture, GLint sourceBaseLevel, GLsizei sourceLevelCount); Part of GL_APPLE_copy_texture_levels |
void |
glCullFace(int arg0)
Entry point to C language function:
void glCullFace(GLenum mode); Part of GL_VERSION_ES_CL_CM, GL_VERSION_1_0, GL_ES_VERSION_2_0 |
void |
glCurrentPaletteMatrix(int arg0)
Entry point to C language function:
void glCurrentPaletteMatrix(GLuint matrixpaletteindex); Part of GL_ARB_matrix_palette; GL_OES_matrix_palette |
void |
glDeleteBuffers(int arg0,
int[] arg1,
int arg2)
Entry point to C language function:
void glDeleteBuffers(GLsizei n, const GLuint * buffers); Part of GL_VERSION_ES_CL_CM, GL_VERSION_1_5, GL_ES_VERSION_2_0 |
void |
glDeleteBuffers(int arg0,
IntBuffer arg1)
Entry point to C language function:
void glDeleteBuffers(GLsizei n, const GLuint * buffers); Part of GL_VERSION_ES_CL_CM, GL_VERSION_1_5, GL_ES_VERSION_2_0 |
void |
glDeleteFencesNV(int arg0,
int[] arg1,
int arg2)
Entry point to C language function:
void glDeleteFencesNV(GLsizei, const GLuint * ); Part of GL_NV_fence |
void |
glDeleteFencesNV(int arg0,
IntBuffer arg1)
Entry point to C language function:
void glDeleteFencesNV(GLsizei, const GLuint * ); Part of GL_NV_fence |
void |
glDeleteFramebuffers(int arg0,
int[] arg1,
int arg2)
Entry point to C language function:
void glDeleteFramebuffers(GLsizei n, const GLuint * framebuffers); Part of GL_ARB_framebuffer_object, GL_VERSION_3_0, GL_ES_VERSION_2_0; GL_OES_framebuffer_object |
void |
glDeleteFramebuffers(int arg0,
IntBuffer arg1)
Entry point to C language function:
void glDeleteFramebuffers(GLsizei n, const GLuint * framebuffers); Part of GL_ARB_framebuffer_object, GL_VERSION_3_0, GL_ES_VERSION_2_0; GL_OES_framebuffer_object |
void |
glDeleteRenderbuffers(int arg0,
int[] arg1,
int arg2)
Entry point to C language function:
void glDeleteRenderbuffers(GLsizei n, const GLuint * renderbuffers); Part of GL_ARB_framebuffer_object, GL_VERSION_3_0, GL_ES_VERSION_2_0; GL_OES_framebuffer_object |
void |
glDeleteRenderbuffers(int arg0,
IntBuffer arg1)
Entry point to C language function:
void glDeleteRenderbuffers(GLsizei n, const GLuint * renderbuffers); Part of GL_ARB_framebuffer_object, GL_VERSION_3_0, GL_ES_VERSION_2_0; GL_OES_framebuffer_object |
void |
glDeleteTextures(int arg0,
int[] arg1,
int arg2)
Entry point to C language function:
void glDeleteTextures(GLsizei n, const GLuint * textures); Part of GL_VERSION_ES_CL_CM, GL_VERSION_1_1, GL_ES_VERSION_2_0 |
void |
glDeleteTextures(int arg0,
IntBuffer arg1)
Entry point to C language function:
void glDeleteTextures(GLsizei n, const GLuint * textures); Part of GL_VERSION_ES_CL_CM, GL_VERSION_1_1, GL_ES_VERSION_2_0 |
void |
glDeleteVertexArraysOES(int arg0,
int[] arg1,
int arg2)
Entry point to C language function:
void glDeleteVertexArraysOES(GLsizei n, const GLuint * arrays); Part of GL_OES_vertex_array_object |
void |
glDeleteVertexArraysOES(int arg0,
IntBuffer arg1)
Entry point to C language function:
void glDeleteVertexArraysOES(GLsizei n, const GLuint * arrays); Part of GL_OES_vertex_array_object |
void |
glDepthFunc(int arg0)
Entry point to C language function:
void glDepthFunc(GLenum func); Part of GL_VERSION_ES_CL_CM, GL_VERSION_1_0, GL_ES_VERSION_2_0 |
void |
glDepthMask(boolean arg0)
Entry point to C language function:
void glDepthMask(GLboolean flag); Part of GL_VERSION_ES_CL_CM, GL_VERSION_1_0, GL_ES_VERSION_2_0 |
void |
glDepthRange(double arg0,
double arg1)
Aliased entrypoint of
void glDepthRange(GLclampd depth); and void glDepthRangef(GLclampf depth); . |
void |
glDepthRangef(float arg0,
float arg1)
Entry point to C language function:
void glDepthRangef(GLclampf zNear, GLclampf zFar); Part of GL_ARB_ES2_compatibility, GL_ES_VERSION_2_0, GL_VERSION_ES_CM; GL_OES_single_precision |
void |
glDepthRangex(int arg0,
int arg1)
Entry point to C language function:
void glDepthRangex(GLclampx zNear, GLclampx zFar); Part of GL_VERSION_ES_CL_CM |
void |
glDisable(int arg0)
Entry point to C language function:
void glDisable(GLenum cap); Part of GL_VERSION_ES_CL_CM, GL_VERSION_1_0, GL_ES_VERSION_2_0 |
void |
glDisableClientState(int arg0) |
void |
glDisableDriverControlQCOM(int arg0)
Entry point to C language function:
void glDisableDriverControlQCOM(GLuint driverControl); Part of GL_QCOM_driver_control |
void |
glDiscardFramebufferEXT(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function:
void glDiscardFramebufferEXT(GLenum target, GLsizei numAttachments, const GLenum * attachments); Part of GL_EXT_discard_framebuffer |
void |
glDiscardFramebufferEXT(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function:
void glDiscardFramebufferEXT(GLenum target, GLsizei numAttachments, const GLenum * attachments); Part of GL_EXT_discard_framebuffer |
void |
glDrawArrays(int arg0,
int arg1,
int arg2)
Entry point to C language function:
void glDrawArrays(GLenum mode, GLint first, GLsizei count); Part of GL_VERSION_ES_CL_CM, GL_VERSION_1_1, GL_ES_VERSION_2_0 |
void |
glDrawElements(int arg0,
int arg1,
int arg2,
Buffer arg3)
Entry point to C language function:
void glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid * indices); Part of GL_VERSION_ES_CL_CM, GL_VERSION_1_1, GL_ES_VERSION_2_0 |
void |
glDrawElements(int arg0,
int arg1,
int arg2,
long arg3)
Entry point to C language function:
void glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid * indices); Part of GL_VERSION_ES_CL_CM, GL_VERSION_1_1, GL_ES_VERSION_2_0 |
void |
glDrawTexfOES(float arg0,
float arg1,
float arg2,
float arg3,
float arg4)
Entry point to C language function:
void glDrawTexfOES(GLfloat x, GLfloat y, GLfloat z, GLfloat width, GLfloat height); Part of GL_OES_draw_texture |
void |
glDrawTexfvOES(float[] arg0,
int arg1)
Entry point to C language function:
void glDrawTexfvOES(const GLfloat * coords); Part of GL_OES_draw_texture |
void |
glDrawTexfvOES(FloatBuffer arg0)
Entry point to C language function:
void glDrawTexfvOES(const GLfloat * coords); Part of GL_OES_draw_texture |
void |
glDrawTexiOES(int arg0,
int arg1,
int arg2,
int arg3,
int arg4)
Entry point to C language function:
void glDrawTexiOES(GLint x, GLint y, GLint z, GLint width, GLint height); Part of GL_OES_draw_texture |
void |
glDrawTexivOES(int[] arg0,
int arg1)
Entry point to C language function:
void glDrawTexivOES(const GLint * coords); Part of GL_OES_draw_texture |
void |
glDrawTexivOES(IntBuffer arg0)
Entry point to C language function:
void glDrawTexivOES(const GLint * coords); Part of GL_OES_draw_texture |
void |
glDrawTexsOES(short arg0,
short arg1,
short arg2,
short arg3,
short arg4)
Entry point to C language function:
void glDrawTexsOES(GLshort x, GLshort y, GLshort z, GLshort width, GLshort height); Part of GL_OES_draw_texture |
void |
glDrawTexsvOES(short[] arg0,
int arg1)
Entry point to C language function:
void glDrawTexsvOES(const GLshort * coords); Part of GL_OES_draw_texture |
void |
glDrawTexsvOES(ShortBuffer arg0)
Entry point to C language function:
void glDrawTexsvOES(const GLshort * coords); Part of GL_OES_draw_texture |
void |
glDrawTexxOES(int arg0,
int arg1,
int arg2,
int arg3,
int arg4)
Entry point to C language function:
void glDrawTexxOES(GLfixed x, GLfixed y, GLfixed z, GLfixed width, GLfixed height); Part of GL_OES_draw_texture |
void |
glDrawTexxvOES(int[] arg0,
int arg1)
Entry point to C language function:
void glDrawTexxvOES(const GLfixed * coords); Part of GL_OES_draw_texture |
void |
glDrawTexxvOES(IntBuffer arg0)
Entry point to C language function:
void glDrawTexxvOES(const GLfixed * coords); Part of GL_OES_draw_texture |
void |
glEGLImageTargetRenderbufferStorageOES(int arg0,
long arg1)
Entry point to C language function:
void glEGLImageTargetRenderbufferStorageOES(GLenum target, GLeglImageOES image); Part of GL_OES_EGL_image |
void |
glEGLImageTargetTexture2DOES(int arg0,
long arg1)
Entry point to C language function:
void glEGLImageTargetTexture2DOES(GLenum target, GLeglImageOES image); Part of GL_OES_EGL_image |
void |
glEnable(int arg0)
Entry point to C language function:
void glEnable(GLenum cap); Part of GL_VERSION_ES_CL_CM, GL_VERSION_1_0, GL_ES_VERSION_2_0 |
void |
glEnableClientState(int arg0) |
void |
glEnableDriverControlQCOM(int arg0)
Entry point to C language function:
void glEnableDriverControlQCOM(GLuint driverControl); Part of GL_QCOM_driver_control |
void |
glEndTilingQCOM(int arg0)
Entry point to C language function:
void glEndTilingQCOM(GLbitfield preserveMask); Part of GL_QCOM_tiled_rendering |
void |
glExtGetBufferPointervQCOM(int arg0,
PointerBuffer arg1)
Entry point to C language function:
void glExtGetBufferPointervQCOM(GLenum target, GLvoid * * params); Part of GL_QCOM_extended_get |
void |
glExtGetBuffersQCOM(int[] arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
Entry point to C language function:
void glExtGetBuffersQCOM(GLuint * buffers, GLint maxBuffers, GLint * numBuffers); Part of GL_QCOM_extended_get |
void |
glExtGetBuffersQCOM(IntBuffer arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function:
void glExtGetBuffersQCOM(GLuint * buffers, GLint maxBuffers, GLint * numBuffers); Part of GL_QCOM_extended_get |
void |
glExtGetFramebuffersQCOM(int[] arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
Entry point to C language function:
void glExtGetFramebuffersQCOM(GLuint * framebuffers, GLint maxFramebuffers, GLint * numFramebuffers); Part of GL_QCOM_extended_get |
void |
glExtGetFramebuffersQCOM(IntBuffer arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function:
void glExtGetFramebuffersQCOM(GLuint * framebuffers, GLint maxFramebuffers, GLint * numFramebuffers); Part of GL_QCOM_extended_get |
void |
glExtGetProgramBinarySourceQCOM(int arg0,
int arg1,
byte[] arg2,
int arg3,
int[] arg4,
int arg5)
Entry point to C language function:
void glExtGetProgramBinarySourceQCOM(GLuint program, GLenum shadertype, GLchar * source, GLint * length); Part of GL_QCOM_extended_get2 |
void |
glExtGetProgramBinarySourceQCOM(int arg0,
int arg1,
ByteBuffer arg2,
IntBuffer arg3)
Entry point to C language function:
void glExtGetProgramBinarySourceQCOM(GLuint program, GLenum shadertype, GLchar * source, GLint * length); Part of GL_QCOM_extended_get2 |
void |
glExtGetProgramsQCOM(int[] arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
Entry point to C language function:
void glExtGetProgramsQCOM(GLuint * programs, GLint maxPrograms, GLint * numPrograms); Part of GL_QCOM_extended_get2 |
void |
glExtGetProgramsQCOM(IntBuffer arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function:
void glExtGetProgramsQCOM(GLuint * programs, GLint maxPrograms, GLint * numPrograms); Part of GL_QCOM_extended_get2 |
void |
glExtGetRenderbuffersQCOM(int[] arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
Entry point to C language function:
void glExtGetRenderbuffersQCOM(GLuint * renderbuffers, GLint maxRenderbuffers, GLint * numRenderbuffers); Part of GL_QCOM_extended_get |
void |
glExtGetRenderbuffersQCOM(IntBuffer arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function:
void glExtGetRenderbuffersQCOM(GLuint * renderbuffers, GLint maxRenderbuffers, GLint * numRenderbuffers); Part of GL_QCOM_extended_get |
void |
glExtGetShadersQCOM(int[] arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
Entry point to C language function:
void glExtGetShadersQCOM(GLuint * shaders, GLint maxShaders, GLint * numShaders); Part of GL_QCOM_extended_get2 |
void |
glExtGetShadersQCOM(IntBuffer arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function:
void glExtGetShadersQCOM(GLuint * shaders, GLint maxShaders, GLint * numShaders); Part of GL_QCOM_extended_get2 |
void |
glExtGetTexLevelParameterivQCOM(int arg0,
int arg1,
int arg2,
int arg3,
int[] arg4,
int arg5)
Entry point to C language function:
void glExtGetTexLevelParameterivQCOM(GLuint texture, GLenum face, GLint level, GLenum pname, GLint * params); Part of GL_QCOM_extended_get |
void |
glExtGetTexLevelParameterivQCOM(int arg0,
int arg1,
int arg2,
int arg3,
IntBuffer arg4)
Entry point to C language function:
void glExtGetTexLevelParameterivQCOM(GLuint texture, GLenum face, GLint level, GLenum pname, GLint * params); Part of GL_QCOM_extended_get |
void |
glExtGetTexSubImageQCOM(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
int arg8,
int arg9,
Buffer arg10)
Entry point to C language function:
void glExtGetTexSubImageQCOM(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLvoid * texels); Part of GL_QCOM_extended_get |
void |
glExtGetTexturesQCOM(int[] arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
Entry point to C language function:
void glExtGetTexturesQCOM(GLuint * textures, GLint maxTextures, GLint * numTextures); Part of GL_QCOM_extended_get |
void |
glExtGetTexturesQCOM(IntBuffer arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function:
void glExtGetTexturesQCOM(GLuint * textures, GLint maxTextures, GLint * numTextures); Part of GL_QCOM_extended_get |
boolean |
glExtIsProgramBinaryQCOM(int arg0)
Entry point to C language function:
GLboolean glExtIsProgramBinaryQCOM(GLuint program); Part of GL_QCOM_extended_get2 |
void |
glExtTexObjectStateOverrideiQCOM(int arg0,
int arg1,
int arg2)
Entry point to C language function:
void glExtTexObjectStateOverrideiQCOM(GLenum target, GLenum pname, GLint param); Part of GL_QCOM_extended_get |
void |
glFinish()
Entry point to C language function:
void glFinish(void); Part of GL_VERSION_ES_CL_CM, GL_VERSION_1_0, GL_ES_VERSION_2_0 |
void |
glFinishFenceNV(int arg0)
Entry point to C language function:
void glFinishFenceNV(GLuint); Part of GL_NV_fence |
void |
glFlush()
Entry point to C language function:
void glFlush(void); Part of GL_VERSION_ES_CL_CM, GL_VERSION_1_0, GL_ES_VERSION_2_0 |
void |
glFlushMappedBufferRange(int arg0,
long arg1,
long arg2)
Entry point to C language function:
void glFlushMappedBufferRange(GLenum target, GLintptr offset, GLsizeiptr length); Part of GL_ES_VERSION_3_0, GL_ARB_map_buffer_range, GL_VERSION_3_0; GL_APPLE_flush_buffer_range; GL_EXT_map_buffer_range |
void |
glFogf(int arg0,
float arg1)
Entry point to C language function:
void glFogf(GLenum pname, GLfloat param); Part of GL_VERSION_1_0, GL_VERSION_ES_CM |
void |
glFogfv(int arg0,
float[] arg1,
int arg2)
Entry point to C language function:
void glFogfv(GLenum pname, const GLfloat * params); Part of GL_VERSION_1_0, GL_VERSION_ES_CM |
void |
glFogfv(int arg0,
FloatBuffer arg1)
Entry point to C language function:
void glFogfv(GLenum pname, const GLfloat * params); Part of GL_VERSION_1_0, GL_VERSION_ES_CM |
void |
glFogx(int arg0,
int arg1)
Entry point to C language function:
void glFogx(GLenum pname, GLfixed param); Part of GL_VERSION_ES_CL_CM |
void |
glFogxv(int arg0,
int[] arg1,
int arg2)
Entry point to C language function:
void glFogxv(GLenum pname, const GLfixed * params); Part of GL_VERSION_ES_CL_CM |
void |
glFogxv(int arg0,
IntBuffer arg1)
Entry point to C language function:
void glFogxv(GLenum pname, const GLfixed * params); Part of GL_VERSION_ES_CL_CM |
void |
glFramebufferRenderbuffer(int arg0,
int arg1,
int arg2,
int arg3)
Entry point to C language function:
void glFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); Part of GL_ARB_framebuffer_object, GL_VERSION_3_0, GL_ES_VERSION_2_0; GL_OES_framebuffer_object |
void |
glFramebufferTexture2D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4)
Entry point to C language function:
void glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); Part of GL_ARB_framebuffer_object, GL_VERSION_3_0, GL_ES_VERSION_2_0; GL_OES_framebuffer_object |
void |
glFramebufferTexture2DMultisampleEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5)
Entry point to C language function:
void glFramebufferTexture2DMultisampleEXT(GLenum, GLenum, GLenum, GLuint, GLint, GLsizei); Part of GL_EXT_multisampled_render_to_texture |
void |
glFramebufferTexture2DMultisampleIMG(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5)
Entry point to C language function:
void glFramebufferTexture2DMultisampleIMG(GLenum, GLenum, GLenum, GLuint, GLint, GLsizei); Part of GL_IMG_multisampled_render_to_texture |
void |
glFrontFace(int arg0)
Entry point to C language function:
void glFrontFace(GLenum mode); Part of GL_VERSION_ES_CL_CM, GL_VERSION_1_0, GL_ES_VERSION_2_0 |
void |
glFrustum(double arg0,
double arg1,
double arg2,
double arg3,
double arg4,
double arg5) |
void |
glFrustumf(float arg0,
float arg1,
float arg2,
float arg3,
float arg4,
float arg5)
Multiply the current matrix with the frustum matrix. |
void |
glFrustumx(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5)
Entry point to C language function:
void glFrustumx(GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar); Part of GL_VERSION_ES_CL_CM |
void |
glGenBuffers(int arg0,
int[] arg1,
int arg2)
Entry point to C language function:
void glGenBuffers(GLsizei n, GLuint * buffers); Part of GL_VERSION_ES_CL_CM, GL_VERSION_1_5, GL_ES_VERSION_2_0 |
void |
glGenBuffers(int arg0,
IntBuffer arg1)
Entry point to C language function:
void glGenBuffers(GLsizei n, GLuint * buffers); Part of GL_VERSION_ES_CL_CM, GL_VERSION_1_5, GL_ES_VERSION_2_0 |
void |
glGenerateMipmap(int arg0)
Entry point to C language function:
void glGenerateMipmap(GLenum target); Part of GL_ARB_framebuffer_object, GL_VERSION_3_0, GL_ES_VERSION_2_0; GL_OES_framebuffer_object |
void |
glGenFencesNV(int arg0,
int[] arg1,
int arg2)
Entry point to C language function:
void glGenFencesNV(GLsizei, GLuint * ); Part of GL_NV_fence |
void |
glGenFencesNV(int arg0,
IntBuffer arg1)
Entry point to C language function:
void glGenFencesNV(GLsizei, GLuint * ); Part of GL_NV_fence |
void |
glGenFramebuffers(int arg0,
int[] arg1,
int arg2)
Entry point to C language function:
void glGenFramebuffers(GLsizei n, GLuint * framebuffers); Part of GL_ARB_framebuffer_object, GL_VERSION_3_0, GL_ES_VERSION_2_0; GL_OES_framebuffer_object |
void |
glGenFramebuffers(int arg0,
IntBuffer arg1)
Entry point to C language function:
void glGenFramebuffers(GLsizei n, GLuint * framebuffers); Part of GL_ARB_framebuffer_object, GL_VERSION_3_0, GL_ES_VERSION_2_0; GL_OES_framebuffer_object |
void |
glGenRenderbuffers(int arg0,
int[] arg1,
int arg2)
Entry point to C language function:
void glGenRenderbuffers(GLsizei n, GLuint * renderbuffers); Part of GL_ARB_framebuffer_object, GL_VERSION_3_0, GL_ES_VERSION_2_0; GL_OES_framebuffer_object |
void |
glGenRenderbuffers(int arg0,
IntBuffer arg1)
Entry point to C language function:
void glGenRenderbuffers(GLsizei n, GLuint * renderbuffers); Part of GL_ARB_framebuffer_object, GL_VERSION_3_0, GL_ES_VERSION_2_0; GL_OES_framebuffer_object |
void |
glGenTextures(int arg0,
int[] arg1,
int arg2)
Entry point to C language function:
void glGenTextures(GLsizei n, GLuint * textures); Part of GL_VERSION_ES_CL_CM, GL_VERSION_1_1, GL_ES_VERSION_2_0 |
void |
glGenTextures(int arg0,
IntBuffer arg1)
Entry point to C language function:
void glGenTextures(GLsizei n, GLuint * textures); Part of GL_VERSION_ES_CL_CM, GL_VERSION_1_1, GL_ES_VERSION_2_0 |
void |
glGenVertexArraysOES(int arg0,
int[] arg1,
int arg2)
Entry point to C language function:
void glGenVertexArraysOES(GLsizei n, GLuint * arrays); Part of GL_OES_vertex_array_object |
void |
glGenVertexArraysOES(int arg0,
IntBuffer arg1)
Entry point to C language function:
void glGenVertexArraysOES(GLsizei n, GLuint * arrays); Part of GL_OES_vertex_array_object |
void |
glGetBooleanv(int arg0,
byte[] arg1,
int arg2)
Entry point to C language function:
void glGetBooleanv(GLenum pname, GLboolean * params); Part of GL_VERSION_ES_CL_CM, GL_VERSION_1_0, GL_ES_VERSION_2_0 |
void |
glGetBooleanv(int arg0,
ByteBuffer arg1)
Entry point to C language function:
void glGetBooleanv(GLenum pname, GLboolean * params); Part of GL_VERSION_ES_CL_CM, GL_VERSION_1_0, GL_ES_VERSION_2_0 |
int |
glGetBoundBuffer(int arg0) |
void |
glGetBufferParameteriv(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function:
void glGetBufferParameteriv(GLenum target, GLenum pname, GLint * params); Part of GL_VERSION_ES_CL_CM, GL_VERSION_1_5, GL_ES_VERSION_2_0 |
void |
glGetBufferParameteriv(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function:
void glGetBufferParameteriv(GLenum target, GLenum pname, GLint * params); Part of GL_VERSION_ES_CL_CM, GL_VERSION_1_5, GL_ES_VERSION_2_0 |
long |
glGetBufferSize(int arg0) |
void |
glGetClipPlanef(int arg0,
float[] arg1,
int arg2)
Entry point to C language function:
void glGetClipPlanef(GLenum pname, GLfloat * equation); Part of GL_VERSION_ES_CM; GL_OES_single_precision |
void |
glGetClipPlanef(int arg0,
FloatBuffer arg1)
Entry point to C language function:
void glGetClipPlanef(GLenum pname, GLfloat * equation); Part of GL_VERSION_ES_CM; GL_OES_single_precision |
void |
glGetClipPlanex(int arg0,
int[] arg1,
int arg2)
Entry point to C language function:
void glGetClipPlanex(GLenum pname, GLfixed * eqn); Part of GL_VERSION_ES_CL_CM |
void |
glGetClipPlanex(int arg0,
IntBuffer arg1)
Entry point to C language function:
void glGetClipPlanex(GLenum pname, GLfixed * eqn); Part of GL_VERSION_ES_CL_CM |
void |
glGetDriverControlsQCOM(int[] arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
Entry point to C language function:
void glGetDriverControlsQCOM(GLint * num, GLsizei size, GLuint * driverControls); Part of GL_QCOM_driver_control |
void |
glGetDriverControlsQCOM(IntBuffer arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function:
void glGetDriverControlsQCOM(GLint * num, GLsizei size, GLuint * driverControls); Part of GL_QCOM_driver_control |
void |
glGetDriverControlStringQCOM(int arg0,
int arg1,
int[] arg2,
int arg3,
byte[] arg4,
int arg5)
Entry point to C language function:
void glGetDriverControlStringQCOM(GLuint driverControl, GLsizei bufSize, GLsizei * length, GLchar * driverControlString); Part of GL_QCOM_driver_control |
void |
glGetDriverControlStringQCOM(int arg0,
int arg1,
IntBuffer arg2,
ByteBuffer arg3)
Entry point to C language function:
void glGetDriverControlStringQCOM(GLuint driverControl, GLsizei bufSize, GLsizei * length, GLchar * driverControlString); Part of GL_QCOM_driver_control |
int |
glGetError()
Entry point to C language function:
GLenum glGetError(void); Part of GL_VERSION_ES_CL_CM, GL_VERSION_1_0, GL_ES_VERSION_2_0 |
void |
glGetFenceivNV(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function:
void glGetFenceivNV(GLuint, GLenum, GLint * ); Part of GL_NV_fence |
void |
glGetFenceivNV(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function:
void glGetFenceivNV(GLuint, GLenum, GLint * ); Part of GL_NV_fence |
void |
glGetFixedv(int arg0,
int[] arg1,
int arg2)
Entry point to C language function:
void glGetFixedv(GLenum pname, GLfixed * params); Part of GL_VERSION_ES_CL_CM |
void |
glGetFixedv(int arg0,
IntBuffer arg1)
Entry point to C language function:
void glGetFixedv(GLenum pname, GLfixed * params); Part of GL_VERSION_ES_CL_CM |
void |
glGetFloatv(int arg0,
float[] arg1,
int arg2)
Entry point to C language function:
void glGetFloatv(GLenum pname, GLfloat * params); Part of GL_VERSION_1_0, GL_ES_VERSION_2_0, GL_VERSION_ES_CM |
void |
glGetFloatv(int arg0,
FloatBuffer arg1)
Entry point to C language function:
void glGetFloatv(GLenum pname, GLfloat * params); Part of GL_VERSION_1_0, GL_ES_VERSION_2_0, GL_VERSION_ES_CM |
void |
glGetFramebufferAttachmentParameteriv(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
Entry point to C language function:
void glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint * params); Part of GL_ARB_framebuffer_object, GL_VERSION_3_0, GL_ES_VERSION_2_0; GL_OES_framebuffer_object |
void |
glGetFramebufferAttachmentParameteriv(int arg0,
int arg1,
int arg2,
IntBuffer arg3)
Entry point to C language function:
void glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint * params); Part of GL_ARB_framebuffer_object, GL_VERSION_3_0, GL_ES_VERSION_2_0; GL_OES_framebuffer_object |
int |
glGetGraphicsResetStatus()
Entry point to C language function:
GLenum glGetGraphicsResetStatus(void); Part of GL_ARB_robustness; GL_EXT_robustness |
void |
glGetIntegerv(int arg0,
int[] arg1,
int arg2)
Entry point to C language function:
void glGetIntegerv(GLenum pname, GLint * params); Part of GL_VERSION_ES_CL_CM, GL_VERSION_1_0, GL_ES_VERSION_2_0 |
void |
glGetIntegerv(int arg0,
IntBuffer arg1)
Entry point to C language function:
void glGetIntegerv(GLenum pname, GLint * params); Part of GL_VERSION_ES_CL_CM, GL_VERSION_1_0, GL_ES_VERSION_2_0 |
void |
glGetLightfv(int arg0,
int arg1,
float[] arg2,
int arg3)
Entry point to C language function:
void glGetLightfv(GLenum light, GLenum pname, GLfloat * params); Part of GL_VERSION_1_0, GL_VERSION_ES_CM |
void |
glGetLightfv(int arg0,
int arg1,
FloatBuffer arg2)
Entry point to C language function:
void glGetLightfv(GLenum light, GLenum pname, GLfloat * params); Part of GL_VERSION_1_0, GL_VERSION_ES_CM |
void |
glGetLightxv(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function:
void glGetLightxv(GLenum light, GLenum pname, GLfixed * params); Part of GL_VERSION_ES_CL_CM |
void |
glGetLightxv(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function:
void glGetLightxv(GLenum light, GLenum pname, GLfixed * params); Part of GL_VERSION_ES_CL_CM |
void |
glGetMaterialfv(int arg0,
int arg1,
float[] arg2,
int arg3)
Entry point to C language function:
void glGetMaterialfv(GLenum face, GLenum pname, GLfloat * params); Part of GL_VERSION_1_0, GL_VERSION_ES_CM |
void |
glGetMaterialfv(int arg0,
int arg1,
FloatBuffer arg2)
Entry point to C language function:
void glGetMaterialfv(GLenum face, GLenum pname, GLfloat * params); Part of GL_VERSION_1_0, GL_VERSION_ES_CM |
void |
glGetMaterialxv(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function:
void glGetMaterialxv(GLenum face, GLenum pname, GLfixed * params); Part of GL_VERSION_ES_CL_CM |
void |
glGetMaterialxv(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function:
void glGetMaterialxv(GLenum face, GLenum pname, GLfixed * params); Part of GL_VERSION_ES_CL_CM |
void |
glGetnUniformfv(int arg0,
int arg1,
int arg2,
float[] arg3,
int arg4)
Entry point to C language function:
void glGetnUniformfv(GLuint program, GLint location, GLsizei bufSize, float * params); Part of GL_ARB_robustness; GL_EXT_robustness |
void |
glGetnUniformfv(int arg0,
int arg1,
int arg2,
FloatBuffer arg3)
Entry point to C language function:
void glGetnUniformfv(GLuint program, GLint location, GLsizei bufSize, float * params); Part of GL_ARB_robustness; GL_EXT_robustness |
void |
glGetnUniformiv(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
Entry point to C language function:
void glGetnUniformiv(GLuint program, GLint location, GLsizei bufSize, GLint * params); Part of GL_ARB_robustness; GL_EXT_robustness |
void |
glGetnUniformiv(int arg0,
int arg1,
int arg2,
IntBuffer arg3)
Entry point to C language function:
void glGetnUniformiv(GLuint program, GLint location, GLsizei bufSize, GLint * params); Part of GL_ARB_robustness; GL_EXT_robustness |
void |
glGetRenderbufferParameteriv(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function:
void glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint * params); Part of GL_ARB_framebuffer_object, GL_VERSION_3_0, GL_ES_VERSION_2_0; GL_OES_framebuffer_object |
void |
glGetRenderbufferParameteriv(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function:
void glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint * params); Part of GL_ARB_framebuffer_object, GL_VERSION_3_0, GL_ES_VERSION_2_0; GL_OES_framebuffer_object |
String |
glGetString(int arg0)
Entry point to C language function:
const GLubyte * glGetString(GLenum name); Part of GL_VERSION_ES_CL_CM, GL_VERSION_1_0, GL_ES_VERSION_2_0 |
void |
glGetTexEnvfv(int arg0,
int arg1,
float[] arg2,
int arg3)
Entry point to C language function:
void glGetTexEnvfv(GLenum tenv, GLenum pname, GLfloat * params); Part of GL_VERSION_1_0, GL_VERSION_ES_CM |
void |
glGetTexEnvfv(int arg0,
int arg1,
FloatBuffer arg2)
Entry point to C language function:
void glGetTexEnvfv(GLenum tenv, GLenum pname, GLfloat * params); Part of GL_VERSION_1_0, GL_VERSION_ES_CM |
void |
glGetTexEnviv(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function:
void glGetTexEnviv(GLenum tenv, GLenum pname, GLint * params); Part of GL_VERSION_ES_CL_CM, GL_VERSION_1_0 |
void |
glGetTexEnviv(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function:
void glGetTexEnviv(GLenum tenv, GLenum pname, GLint * params); Part of GL_VERSION_ES_CL_CM, GL_VERSION_1_0 |
void |
glGetTexEnvxv(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function:
void glGetTexEnvxv(GLenum tenv, GLenum pname, GLfixed * params); Part of GL_VERSION_ES_CL_CM |
void |
glGetTexEnvxv(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function:
void glGetTexEnvxv(GLenum tenv, GLenum pname, GLfixed * params); Part of GL_VERSION_ES_CL_CM |
void |
glGetTexGenfv(int arg0,
int arg1,
float[] arg2,
int arg3)
Entry point to C language function:
void glGetTexGenfv(GLenum coord, GLenum pname, GLfloat * params); Part of GL_VERSION_1_0; GL_OES_texture_cube_map |
void |
glGetTexGenfv(int arg0,
int arg1,
FloatBuffer arg2)
Entry point to C language function:
void glGetTexGenfv(GLenum coord, GLenum pname, GLfloat * params); Part of GL_VERSION_1_0; GL_OES_texture_cube_map |
void |
glGetTexGeniv(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function:
void glGetTexGeniv(GLenum coord, GLenum pname, GLint * params); Part of GL_VERSION_1_0; GL_OES_texture_cube_map |
void |
glGetTexGeniv(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function:
void glGetTexGeniv(GLenum coord, GLenum pname, GLint * params); Part of GL_VERSION_1_0; GL_OES_texture_cube_map |
void |
glGetTexParameterfv(int arg0,
int arg1,
float[] arg2,
int arg3)
Entry point to C language function:
void glGetTexParameterfv(GLenum target, GLenum pname, GLfloat * params); Part of GL_VERSION_1_0, GL_ES_VERSION_2_0, GL_VERSION_ES_CM |
void |
glGetTexParameterfv(int arg0,
int arg1,
FloatBuffer arg2)
Entry point to C language function:
void glGetTexParameterfv(GLenum target, GLenum pname, GLfloat * params); Part of GL_VERSION_1_0, GL_ES_VERSION_2_0, GL_VERSION_ES_CM |
void |
glGetTexParameteriv(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function:
void glGetTexParameteriv(GLenum target, GLenum pname, GLint * params); Part of GL_VERSION_ES_CL_CM, GL_VERSION_1_0, GL_ES_VERSION_2_0 |
void |
glGetTexParameteriv(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function:
void glGetTexParameteriv(GLenum target, GLenum pname, GLint * params); Part of GL_VERSION_ES_CL_CM, GL_VERSION_1_0, GL_ES_VERSION_2_0 |
void |
glGetTexParameterxv(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function:
void glGetTexParameterxv(GLenum target, GLenum pname, GLfixed * params); Part of GL_VERSION_ES_CL_CM |
void |
glGetTexParameterxv(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function:
void glGetTexParameterxv(GLenum target, GLenum pname, GLfixed * params); Part of GL_VERSION_ES_CL_CM |
void |
glHint(int arg0,
int arg1)
Entry point to C language function:
void glHint(GLenum target, GLenum mode); Part of GL_VERSION_ES_CL_CM, GL_VERSION_1_0, GL_ES_VERSION_2_0 |
boolean |
glIsBuffer(int arg0)
Entry point to C language function:
GLboolean glIsBuffer(GLuint buffer); Part of GL_VERSION_ES_CL_CM, GL_VERSION_1_5, GL_ES_VERSION_2_0 |
boolean |
glIsEnabled(int arg0)
Entry point to C language function:
GLboolean glIsEnabled(GLenum cap); Part of GL_VERSION_ES_CL_CM, GL_VERSION_1_0, GL_NV_vertex_buffer_unified_memory, GL_ES_VERSION_2_0 |
boolean |
glIsFenceNV(int arg0)
Entry point to C language function:
GLboolean glIsFenceNV(GLuint); Part of GL_NV_fence |
boolean |
glIsFramebuffer(int arg0)
Entry point to C language function:
GLboolean glIsFramebuffer(GLuint framebuffer); Part of GL_ARB_framebuffer_object, GL_VERSION_3_0, GL_ES_VERSION_2_0; GL_OES_framebuffer_object |
boolean |
glIsRenderbuffer(int arg0)
Entry point to C language function:
GLboolean glIsRenderbuffer(GLuint renderbuffer); Part of GL_ARB_framebuffer_object, GL_VERSION_3_0, GL_ES_VERSION_2_0; GL_OES_framebuffer_object |
boolean |
glIsTexture(int arg0)
Entry point to C language function:
GLboolean glIsTexture(GLuint texture); Part of GL_VERSION_ES_CL_CM, GL_VERSION_1_1, GL_ES_VERSION_2_0 |
boolean |
glIsVBOArrayBound() |
boolean |
glIsVBOElementArrayBound() |
boolean |
glIsVertexArrayOES(int arg0)
Entry point to C language function:
GLboolean glIsVertexArrayOES(GLuint array); Part of GL_OES_vertex_array_object |
void |
glLightf(int arg0,
int arg1,
float arg2)
Entry point to C language function:
void glLightf(GLenum light, GLenum pname, GLfloat param); Part of GL_VERSION_1_0, GL_VERSION_ES_CM |
void |
glLightfv(int arg0,
int arg1,
float[] arg2,
int arg3) |
void |
glLightfv(int arg0,
int arg1,
FloatBuffer arg2) |
void |
glLightModelf(int arg0,
float arg1)
Entry point to C language function:
void glLightModelf(GLenum pname, GLfloat param); Part of GL_VERSION_1_0, GL_VERSION_ES_CM |
void |
glLightModelfv(int arg0,
float[] arg1,
int arg2)
Entry point to C language function:
void glLightModelfv(GLenum pname, const GLfloat * params); Part of GL_VERSION_1_0, GL_VERSION_ES_CM |
void |
glLightModelfv(int arg0,
FloatBuffer arg1)
Entry point to C language function:
void glLightModelfv(GLenum pname, const GLfloat * params); Part of GL_VERSION_1_0, GL_VERSION_ES_CM |
void |
glLightModelx(int arg0,
int arg1)
Entry point to C language function:
void glLightModelx(GLenum pname, GLfixed param); Part of GL_VERSION_ES_CL_CM |
void |
glLightModelxv(int arg0,
int[] arg1,
int arg2)
Entry point to C language function:
void glLightModelxv(GLenum pname, const GLfixed * params); Part of GL_VERSION_ES_CL_CM |
void |
glLightModelxv(int arg0,
IntBuffer arg1)
Entry point to C language function:
void glLightModelxv(GLenum pname, const GLfixed * params); Part of GL_VERSION_ES_CL_CM |
void |
glLightx(int arg0,
int arg1,
int arg2)
Entry point to C language function:
void glLightx(GLenum light, GLenum pname, GLfixed param); Part of GL_VERSION_ES_CL_CM |
void |
glLightxv(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function:
void glLightxv(GLenum light, GLenum pname, const GLfixed * params); Part of GL_VERSION_ES_CL_CM |
void |
glLightxv(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function:
void glLightxv(GLenum light, GLenum pname, const GLfixed * params); Part of GL_VERSION_ES_CL_CM |
void |
glLineWidth(float arg0)
Entry point to C language function:
void glLineWidth(GLfloat width); Part of GL_VERSION_1_0, GL_ES_VERSION_2_0, GL_VERSION_ES_CM |
void |
glLineWidthx(int arg0)
Entry point to C language function:
void glLineWidthx(GLfixed width); Part of GL_VERSION_ES_CL_CM |
void |
glLoadIdentity()
Load the current matrix with the identity matrix
|
void |
glLoadMatrixf(float[] arg0,
int arg1)
Load the current matrix w/ the provided one.
|
void |
glLoadMatrixf(FloatBuffer arg0)
Load the current matrix w/ the provided one.
|
void |
glLoadMatrixx(int[] arg0,
int arg1)
Entry point to C language function:
void glLoadMatrixx(const GLfixed * m); Part of GL_VERSION_ES_CL_CM |
void |
glLoadMatrixx(IntBuffer arg0)
Entry point to C language function:
void glLoadMatrixx(const GLfixed * m); Part of GL_VERSION_ES_CL_CM |
void |
glLoadPaletteFromModelViewMatrixOES()
Entry point to C language function:
void glLoadPaletteFromModelViewMatrixOES(void); Part of GL_OES_matrix_palette |
void |
glLogicOp(int arg0)
Entry point to C language function:
void glLogicOp(GLenum opcode); Part of GL_VERSION_ES_CL_CM, GL_VERSION_1_0 |
ByteBuffer |
glMapBuffer(int arg0,
int arg1)
Entry point to C language function:
void * glMapBuffer(GLenum target, GLenum access); Part of GL_VERSION_1_5; GL_OES_mapbuffer |
ByteBuffer |
glMapBufferRange(int arg0,
long arg1,
long arg2,
int arg3)
Entry point to C language function:
void * glMapBufferRange(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access); Part of GL_ES_VERSION_3_0, GL_ARB_map_buffer_range, GL_VERSION_3_0; GL_EXT_map_buffer_range |
void |
glMaterialf(int arg0,
int arg1,
float arg2) |
void |
glMaterialfv(int arg0,
int arg1,
float[] arg2,
int arg3) |
void |
glMaterialfv(int arg0,
int arg1,
FloatBuffer arg2) |
void |
glMaterialx(int arg0,
int arg1,
int arg2)
Entry point to C language function:
void glMaterialx(GLenum face, GLenum pname, GLfixed param); Part of GL_VERSION_ES_CL_CM |
void |
glMaterialxv(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function:
void glMaterialxv(GLenum face, GLenum pname, const GLfixed * params); Part of GL_VERSION_ES_CL_CM |
void |
glMaterialxv(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function:
void glMaterialxv(GLenum face, GLenum pname, const GLfixed * params); Part of GL_VERSION_ES_CL_CM |
void |
glMatrixIndexPointer(int arg0,
int arg1,
int arg2,
Buffer arg3)
Entry point to C language function:
void glMatrixIndexPointer(GLint size, GLenum type, GLsizei stride, const GLvoid * pointer); Part of GL_ARB_matrix_palette; GL_OES_matrix_palette |
void |
glMatrixMode(int arg0)
Sets the current matrix mode.
|
void |
glMultiTexCoord4f(int arg0,
float arg1,
float arg2,
float arg3,
float arg4)
Entry point to C language function:
void glMultiTexCoord4f(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); Part of GL_VERSION_1_3, GL_VERSION_ES_CM |
void |
glMultiTexCoord4x(int arg0,
int arg1,
int arg2,
int arg3,
int arg4)
Entry point to C language function:
void glMultiTexCoord4x(GLenum target, GLfixed s, GLfixed t, GLfixed r, GLfixed q); Part of GL_VERSION_ES_CL_CM |
void |
glMultMatrixf(float[] arg0,
int arg1)
Multiply the current matrix: [c] = [c] x [m]
|
void |
glMultMatrixf(FloatBuffer arg0)
Multiply the current matrix: [c] = [c] x [m]
|
void |
glMultMatrixx(int[] arg0,
int arg1)
Entry point to C language function:
void glMultMatrixx(const GLfixed * m); Part of GL_VERSION_ES_CL_CM |
void |
glMultMatrixx(IntBuffer arg0)
Entry point to C language function:
void glMultMatrixx(const GLfixed * m); Part of GL_VERSION_ES_CL_CM |
void |
glNormal3f(float arg0,
float arg1,
float arg2)
Entry point to C language function:
void glNormal3f(GLfloat nx, GLfloat ny, GLfloat nz); Part of GL_VERSION_1_0, GL_VERSION_ES_CM |
void |
glNormal3x(int arg0,
int arg1,
int arg2)
Entry point to C language function:
void glNormal3x(GLfixed nx, GLfixed ny, GLfixed nz); Part of GL_VERSION_ES_CL_CM |
void |
glNormalPointer(GLArrayData arg0) |
void |
glNormalPointer(int arg0,
int arg1,
Buffer arg2) |
void |
glNormalPointer(int arg0,
int arg1,
long arg2) |
void |
glOrtho(double arg0,
double arg1,
double arg2,
double arg3,
double arg4,
double arg5) |
void |
glOrthof(float arg0,
float arg1,
float arg2,
float arg3,
float arg4,
float arg5)
Multiply the current matrix with the orthogonal matrix. |
void |
glOrthox(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5)
Entry point to C language function:
void glOrthox(GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar); Part of GL_VERSION_ES_CL_CM |
void |
glPixelStorei(int arg0,
int arg1)
Entry point to C language function:
void glPixelStorei(GLenum pname, GLint param); Part of GL_VERSION_ES_CL_CM, GL_VERSION_1_0, GL_ES_VERSION_2_0 |
void |
glPointParameterf(int arg0,
float arg1)
Entry point to C language function:
void glPointParameterf(GLenum pname, GLfloat param); Part of GL_VERSION_1_4, GL_VERSION_ES_CM |
void |
glPointParameterfv(int arg0,
float[] arg1,
int arg2)
Entry point to C language function:
void glPointParameterfv(GLenum pname, const GLfloat * params); Part of GL_VERSION_1_4, GL_VERSION_ES_CM |
void |
glPointParameterfv(int arg0,
FloatBuffer arg1)
Entry point to C language function:
void glPointParameterfv(GLenum pname, const GLfloat * params); Part of GL_VERSION_1_4, GL_VERSION_ES_CM |
void |
glPointParameterx(int arg0,
int arg1)
Entry point to C language function:
void glPointParameterx(GLenum pname, GLfixed param); Part of GL_VERSION_ES_CL_CM |
void |
glPointParameterxv(int arg0,
int[] arg1,
int arg2)
Entry point to C language function:
void glPointParameterxv(GLenum pname, const GLfixed * params); Part of GL_VERSION_ES_CL_CM |
void |
glPointParameterxv(int arg0,
IntBuffer arg1)
Entry point to C language function:
void glPointParameterxv(GLenum pname, const GLfixed * params); Part of GL_VERSION_ES_CL_CM |
void |
glPointSize(float arg0)
Entry point to C language function:
void glPointSize(GLfloat size); Part of GL_VERSION_1_0, GL_VERSION_ES_CM |
void |
glPointSizePointerOES(int arg0,
int arg1,
Buffer arg2)
Entry point to C language function:
void glPointSizePointerOES(GLenum type, GLsizei stride, const GLvoid * pointer); Part of GL_OES_point_size_array |
void |
glPointSizex(int arg0)
Entry point to C language function:
void glPointSizex(GLfixed size); Part of GL_VERSION_ES_CL_CM |
void |
glPolygonOffset(float arg0,
float arg1)
Entry point to C language function:
void glPolygonOffset(GLfloat factor, GLfloat units); Part of GL_VERSION_1_1, GL_VERSION_1_0, GL_ES_VERSION_2_0, GL_VERSION_ES_CM |
void |
glPolygonOffsetx(int arg0,
int arg1)
Entry point to C language function:
void glPolygonOffsetx(GLfixed factor, GLfixed units); Part of GL_VERSION_ES_CL_CM |
void |
glPopMatrix()
Pop the current matrix from it's stack.
|
void |
glPushMatrix()
Push the current matrix to it's stack, while preserving it's values.
|
int |
glQueryMatrixxOES(int[] arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function:
GLbitfield glQueryMatrixxOES(GLfixed * mantissa, GLint * exponent); Part of GL_OES_query_matrix |
int |
glQueryMatrixxOES(IntBuffer arg0,
IntBuffer arg1)
Entry point to C language function:
GLbitfield glQueryMatrixxOES(GLfixed * mantissa, GLint * exponent); Part of GL_OES_query_matrix |
void |
glReadnPixels(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
Buffer arg7)
Entry point to C language function:
void glReadnPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void * data); Part of GL_ARB_robustness; GL_EXT_robustness |
void |
glReadPixels(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
Buffer arg6)
Entry point to C language function:
void glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid * pixels); Part of GL_VERSION_ES_CL_CM, GL_VERSION_1_0, GL_ES_VERSION_2_0 |
void |
glReadPixels(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
long arg6)
Entry point to C language function:
void glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid * pixels); Part of GL_VERSION_ES_CL_CM, GL_VERSION_1_0, GL_ES_VERSION_2_0 |
void |
glRenderbufferStorage(int arg0,
int arg1,
int arg2,
int arg3)
Entry point to C language function:
void glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height); Part of GL_ARB_framebuffer_object, GL_VERSION_3_0, GL_ES_VERSION_2_0; GL_OES_framebuffer_object |
void |
glRenderbufferStorageMultisampleAPPLE(int arg0,
int arg1,
int arg2,
int arg3,
int arg4)
Entry point to C language function:
void glRenderbufferStorageMultisampleAPPLE(GLenum, GLsizei, GLenum, GLsizei, GLsizei); Part of GL_APPLE_framebuffer_multisample |
void |
glRenderbufferStorageMultisampleIMG(int arg0,
int arg1,
int arg2,
int arg3,
int arg4)
Entry point to C language function:
void glRenderbufferStorageMultisampleIMG(GLenum, GLsizei, GLenum, GLsizei, GLsizei); Part of GL_IMG_multisampled_render_to_texture |
void |
glResolveMultisampleFramebufferAPPLE()
Entry point to C language function:
void glResolveMultisampleFramebufferAPPLE(void); Part of GL_APPLE_framebuffer_multisample |
void |
glRotatef(float arg0,
float arg1,
float arg2,
float arg3)
Rotate the current matrix.
|
void |
glRotatex(int arg0,
int arg1,
int arg2,
int arg3)
Entry point to C language function:
void glRotatex(GLfixed angle, GLfixed x, GLfixed y, GLfixed z); Part of GL_VERSION_ES_CL_CM |
void |
glSampleCoverage(float arg0,
boolean arg1)
Entry point to C language function:
void glSampleCoverage(GLclampf value, GLboolean invert); Part of GL_VERSION_ES_CL_CM, GL_VERSION_1_3, GL_ES_VERSION_2_0 |
void |
glSampleCoveragex(int arg0,
boolean arg1)
Entry point to C language function:
void glSampleCoveragex(GLclampx value, GLboolean invert); Part of GL_VERSION_ES_CL_CM |
void |
glScalef(float arg0,
float arg1,
float arg2)
Scale the current matrix.
|
void |
glScalex(int arg0,
int arg1,
int arg2)
Entry point to C language function:
void glScalex(GLfixed x, GLfixed y, GLfixed z); Part of GL_VERSION_ES_CL_CM |
void |
glScissor(int arg0,
int arg1,
int arg2,
int arg3)
Entry point to C language function:
void glScissor(GLint x, GLint y, GLsizei width, GLsizei height); Part of GL_VERSION_ES_CL_CM, GL_VERSION_1_0, GL_ES_VERSION_2_0 |
void |
glSetFenceNV(int arg0,
int arg1)
Entry point to C language function:
void glSetFenceNV(GLuint, GLenum); Part of GL_NV_fence |
void |
glShadeModel(int arg0) |
void |
glStartTilingQCOM(int arg0,
int arg1,
int arg2,
int arg3,
int arg4)
Entry point to C language function:
void glStartTilingQCOM(GLuint x, GLuint y, GLuint width, GLuint height, GLbitfield preserveMask); Part of GL_QCOM_tiled_rendering |
void |
glStencilFunc(int arg0,
int arg1,
int arg2)
Entry point to C language function:
void glStencilFunc(GLenum func, GLint ref, GLuint mask); Part of GL_VERSION_ES_CL_CM, GL_VERSION_1_0, GL_ES_VERSION_2_0 |
void |
glStencilMask(int arg0)
Entry point to C language function:
void glStencilMask(GLuint mask); Part of GL_VERSION_ES_CL_CM, GL_VERSION_1_0, GL_ES_VERSION_2_0 |
void |
glStencilOp(int arg0,
int arg1,
int arg2)
Entry point to C language function:
void glStencilOp(GLenum fail, GLenum zfail, GLenum zpass); Part of GL_VERSION_ES_CL_CM, GL_VERSION_1_0, GL_ES_VERSION_2_0 |
boolean |
glTestFenceNV(int arg0)
Entry point to C language function:
GLboolean glTestFenceNV(GLuint); Part of GL_NV_fence |
void |
glTexCoordPointer(GLArrayData arg0) |
void |
glTexCoordPointer(int arg0,
int arg1,
int arg2,
Buffer arg3) |
void |
glTexCoordPointer(int arg0,
int arg1,
int arg2,
long arg3) |
void |
glTexEnvf(int arg0,
int arg1,
float arg2)
Entry point to C language function:
void glTexEnvf(GLenum target, GLenum pname, GLfloat param); Part of GL_VERSION_1_0, GL_VERSION_ES_CM |
void |
glTexEnvfv(int arg0,
int arg1,
float[] arg2,
int arg3)
Entry point to C language function:
void glTexEnvfv(GLenum target, GLenum pname, const GLfloat * params); Part of GL_VERSION_1_0, GL_VERSION_ES_CM |
void |
glTexEnvfv(int arg0,
int arg1,
FloatBuffer arg2)
Entry point to C language function:
void glTexEnvfv(GLenum target, GLenum pname, const GLfloat * params); Part of GL_VERSION_1_0, GL_VERSION_ES_CM |
void |
glTexEnvi(int arg0,
int arg1,
int arg2)
Entry point to C language function:
void glTexEnvi(GLenum target, GLenum pname, GLint param); Part of GL_VERSION_ES_CL_CM, GL_VERSION_1_0 |
void |
glTexEnviv(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function:
void glTexEnviv(GLenum target, GLenum pname, const GLint * params); Part of GL_VERSION_ES_CL_CM, GL_VERSION_1_0 |
void |
glTexEnviv(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function:
void glTexEnviv(GLenum target, GLenum pname, const GLint * params); Part of GL_VERSION_ES_CL_CM, GL_VERSION_1_0 |
void |
glTexEnvx(int arg0,
int arg1,
int arg2)
Entry point to C language function:
void glTexEnvx(GLenum target, GLenum pname, GLfixed param); Part of GL_VERSION_ES_CL_CM |
void |
glTexEnvxv(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function:
void glTexEnvxv(GLenum target, GLenum pname, const GLfixed * params); Part of GL_VERSION_ES_CL_CM |
void |
glTexEnvxv(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function:
void glTexEnvxv(GLenum target, GLenum pname, const GLfixed * params); Part of GL_VERSION_ES_CL_CM |
void |
glTexGenf(int arg0,
int arg1,
float arg2)
Entry point to C language function:
void glTexGenf(GLenum coord, GLenum pname, GLfloat param); Part of GL_VERSION_1_0; GL_OES_texture_cube_map |
void |
glTexGenfv(int arg0,
int arg1,
float[] arg2,
int arg3)
Entry point to C language function:
void glTexGenfv(GLenum coord, GLenum pname, const GLfloat * params); Part of GL_VERSION_1_0; GL_OES_texture_cube_map |
void |
glTexGenfv(int arg0,
int arg1,
FloatBuffer arg2)
Entry point to C language function:
void glTexGenfv(GLenum coord, GLenum pname, const GLfloat * params); Part of GL_VERSION_1_0; GL_OES_texture_cube_map |
void |
glTexGeni(int arg0,
int arg1,
int arg2)
Entry point to C language function:
void glTexGeni(GLenum coord, GLenum pname, GLint param); Part of GL_VERSION_1_0; GL_OES_texture_cube_map |
void |
glTexGeniv(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function:
void glTexGeniv(GLenum coord, GLenum pname, const GLint * params); Part of GL_VERSION_1_0; GL_OES_texture_cube_map |
void |
glTexGeniv(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function:
void glTexGeniv(GLenum coord, GLenum pname, const GLint * params); Part of GL_VERSION_1_0; GL_OES_texture_cube_map |
void |
glTexImage2D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
Buffer arg8)
Entry point to C language function:
void glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid * pixels); Part of GL_VERSION_ES_CL_CM, GL_VERSION_1_0, GL_ES_VERSION_2_0 |
void |
glTexImage2D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
long arg8)
Entry point to C language function:
void glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid * pixels); Part of GL_VERSION_ES_CL_CM, GL_VERSION_1_0, GL_ES_VERSION_2_0 |
void |
glTexParameterf(int arg0,
int arg1,
float arg2)
Entry point to C language function:
void glTexParameterf(GLenum target, GLenum pname, GLfloat param); Part of GL_VERSION_1_0, GL_ES_VERSION_2_0, GL_VERSION_ES_CM |
void |
glTexParameterfv(int arg0,
int arg1,
float[] arg2,
int arg3)
Entry point to C language function:
void glTexParameterfv(GLenum target, GLenum pname, const GLfloat * params); Part of GL_VERSION_1_0, GL_ES_VERSION_2_0, GL_VERSION_ES_CM |
void |
glTexParameterfv(int arg0,
int arg1,
FloatBuffer arg2)
Entry point to C language function:
void glTexParameterfv(GLenum target, GLenum pname, const GLfloat * params); Part of GL_VERSION_1_0, GL_ES_VERSION_2_0, GL_VERSION_ES_CM |
void |
glTexParameteri(int arg0,
int arg1,
int arg2)
Entry point to C language function:
void glTexParameteri(GLenum target, GLenum pname, GLint param); Part of GL_VERSION_ES_CL_CM, GL_VERSION_1_0, GL_ES_VERSION_2_0 |
void |
glTexParameteriv(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function:
void glTexParameteriv(GLenum target, GLenum pname, const GLint * params); Part of GL_VERSION_ES_CL_CM, GL_VERSION_1_0, GL_ES_VERSION_2_0 |
void |
glTexParameteriv(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function:
void glTexParameteriv(GLenum target, GLenum pname, const GLint * params); Part of GL_VERSION_ES_CL_CM, GL_VERSION_1_0, GL_ES_VERSION_2_0 |
void |
glTexParameterx(int arg0,
int arg1,
int arg2)
Entry point to C language function:
void glTexParameterx(GLenum target, GLenum pname, GLfixed param); Part of GL_VERSION_ES_CL_CM |
void |
glTexParameterxv(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function:
void glTexParameterxv(GLenum target, GLenum pname, const GLfixed * params); Part of GL_VERSION_ES_CL_CM |
void |
glTexParameterxv(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function:
void glTexParameterxv(GLenum target, GLenum pname, const GLfixed * params); Part of GL_VERSION_ES_CL_CM |
void |
glTexStorage1D(int arg0,
int arg1,
int arg2,
int arg3)
Entry point to C language function:
void glTexStorage1D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width); Part of GL_VERSION_4_2, GL_ARB_texture_storage; GL_EXT_texture_storage |
void |
glTexStorage2D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4)
Entry point to C language function:
void glTexStorage2D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); Part of GL_ES_VERSION_3_0, GL_VERSION_4_2, GL_ARB_texture_storage; GL_EXT_texture_storage |
void |
glTexStorage3D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5)
Entry point to C language function:
void glTexStorage3D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); Part of GL_ES_VERSION_3_0, GL_VERSION_4_2, GL_ARB_texture_storage; GL_EXT_texture_storage |
void |
glTexSubImage2D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
Buffer arg8)
Entry point to C language function:
void glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * pixels); Part of GL_VERSION_ES_CL_CM, GL_VERSION_1_1, GL_ES_VERSION_2_0 |
void |
glTexSubImage2D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
long arg8)
Entry point to C language function:
void glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * pixels); Part of GL_VERSION_ES_CL_CM, GL_VERSION_1_1, GL_ES_VERSION_2_0 |
void |
glTextureStorage1D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4)
Entry point to C language function:
void glTextureStorage1D(GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width); Part of GL_EXT_texture_storage, GL_ARB_texture_storage |
void |
glTextureStorage2D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5)
Entry point to C language function:
void glTextureStorage2D(GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); Part of GL_EXT_texture_storage, GL_ARB_texture_storage |
void |
glTextureStorage3D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6)
Entry point to C language function:
void glTextureStorage3D(GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); Part of GL_EXT_texture_storage, GL_ARB_texture_storage |
void |
glTranslatef(float arg0,
float arg1,
float arg2)
Translate the current matrix.
|
void |
glTranslatex(int arg0,
int arg1,
int arg2)
Entry point to C language function:
void glTranslatex(GLfixed x, GLfixed y, GLfixed z); Part of GL_VERSION_ES_CL_CM |
boolean |
glUnmapBuffer(int arg0)
Entry point to C language function:
GLboolean glUnmapBuffer(GLenum target); Part of GL_ES_VERSION_3_0, GL_VERSION_1_5; GL_OES_mapbuffer |
void |
glVertexPointer(GLArrayData arg0) |
void |
glVertexPointer(int arg0,
int arg1,
int arg2,
Buffer arg3) |
void |
glVertexPointer(int arg0,
int arg1,
int arg2,
long arg3) |
void |
glViewport(int arg0,
int arg1,
int arg2,
int arg3)
Entry point to C language function:
void glViewport(GLint x, GLint y, GLsizei width, GLsizei height); Part of GL_VERSION_ES_CL_CM, GL_VERSION_1_0, GL_ES_VERSION_2_0 |
void |
glWeightPointer(int arg0,
int arg1,
int arg2,
Buffer arg3)
Entry point to C language function:
void glWeightPointer(GLint size, GLenum type, GLsizei stride, const GLvoid * pointer); Part of GL_ARB_vertex_blend; GL_OES_matrix_palette |
boolean |
hasBasicFBOSupport()
Returns
true if basic FBO support is available, otherwise false. |
boolean |
hasFullFBOSupport()
Returns
true if full FBO support is available, otherwise false. |
boolean |
hasGLSL()
Indicates whether this GL object supports GLSL.
|
boolean |
isExtensionAvailable(String arg0)
Returns true if the specified OpenGL extension can be
used successfully through this GL instance given the current host (OpenGL
client) and display (OpenGL server) configuration.
|
boolean |
isFunctionAvailable(String arg0)
Returns true if the specified OpenGL core- or extension-function can be
used successfully through this GL instance given the current host (OpenGL
client) and display (OpenGL server) configuration.
|
boolean |
isGL()
Indicates whether this GL object conforms to any of the OpenGL profiles.
|
boolean |
isGL2()
Indicates whether this GL object conforms to the OpenGL ≤ 3.0 profile.
|
boolean |
isGL2ES1()
Indicates whether this GL object conforms to a GL2ES1 compatible profile.
|
boolean |
isGL2ES2()
Indicates whether this GL object conforms to a GL2ES2 compatible profile.
|
boolean |
isGL2ES3()
Indicates whether this GL object conforms to a either a GL2GL3 or GL3ES3 compatible profile.
|
boolean |
isGL2GL3()
Indicates whether this GL object conforms to a GL2GL3 compatible profile.
|
boolean |
isGL3()
Indicates whether this GL object conforms to the OpenGL ≥ 3.1 core profile.
|
boolean |
isGL3bc()
Indicates whether this GL object conforms to the OpenGL ≥ 3.1 compatibility profile.
|
boolean |
isGL3core()
Indicates whether this GL object uses a GL3 core profile.
|
boolean |
isGL3ES3()
Indicates whether this GL object conforms to a GL3ES3 compatible profile.
|
boolean |
isGL4()
Indicates whether this GL object conforms to the OpenGL ≥ 4.0 core profile.
|
boolean |
isGL4bc()
Indicates whether this GL object conforms to the OpenGL ≥ 4.0 compatibility profile.
|
boolean |
isGL4core()
Indicates whether this GL object uses a GL4 core profile.
|
boolean |
isGL4ES3()
Returns true if this GL object conforms to a GL4ES3 compatible profile, i.e.
|
boolean |
isGLcore()
Indicates whether this GL object uses a GL core profile.
|
boolean |
isGLES()
Indicates whether this GL object conforms to one of the OpenGL ES profiles,
see
GLBase.isGLES1(), GLBase.isGLES2() and GLBase.isGLES3(). |
boolean |
isGLES1()
Indicates whether this GL object conforms to the OpenGL ES ≥ 1.0 profile.
|
boolean |
isGLES2()
Indicates whether this GL object conforms to the OpenGL ES ≥ 2.0 profile.
|
boolean |
isGLES2Compatible()
Indicates whether this GL object is compatible with the core OpenGL ES2 functionality.
|
boolean |
isGLES3()
Indicates whether this GL object conforms to the OpenGL ES ≥ 3.0 profile.
|
boolean |
isGLES3Compatible()
Indicates whether this GL object is compatible with the core OpenGL ES3 functionality.
|
boolean |
isNPOTTextureAvailable()
Returns true if the GL context supports non power of two (NPOT) textures,
otherwise false.
|
boolean |
isTextureFormatBGRA8888Available() |
boolean |
isVBOArrayBound() |
boolean |
isVBOElementArrayBound() |
GLBufferStorage |
mapBuffer(int arg0,
int arg1)
Returns the
GLBufferStorage instance as mapped via OpenGL's native glMapBuffer(..) implementation. |
GLBufferStorage |
mapBufferRange(int arg0,
long arg1,
long arg2,
int arg3)
Returns the
GLBufferStorage instance as mapped via OpenGL's native glMapBufferRange(..) implementation. |
void |
setSwapInterval(int arg0)
Provides a platform-independent way to specify the minimum swap
interval for buffer swaps.
|
String |
toString() |
public DebugGLES1(GLES1 downstreamGLES1)
public final boolean isGL()
GLBasepublic final boolean isGL4bc()
GLBaseisGL4bc in interface GLBaseGLContext.isGL4bc()public final boolean isGL4()
GLBaseisGL4 in interface GLBaseGLContext.isGL4()public final boolean isGL3bc()
GLBaseisGL3bc in interface GLBaseGLContext.isGL3bc()public final boolean isGL3()
GLBaseisGL3 in interface GLBaseGLContext.isGL3()public final boolean isGL2()
GLBaseisGL2 in interface GLBaseGLContext.isGL2()public final boolean isGLES1()
GLBaseisGLES1 in interface GLBaseGLContext.isGLES1()public final boolean isGLES2()
GLBase
Remark: ES2 compatible desktop profiles are not included.
To query whether core ES2 functionality is provided, use GLBase.isGLES2Compatible().
isGLES2 in interface GLBaseGLBase.isGLES2Compatible(),
GLContext.isGLES2()public final boolean isGLES3()
GLBase
Remark: ES3 compatible desktop profiles are not included.
To query whether core ES3 functionality is provided, use GLBase.isGLES3Compatible().
isGLES3 in interface GLBaseGLBase.isGLES3Compatible(),
GLContext.isGLES3()public final boolean isGL2ES1()
GLBaseisGL2ES1 in interface GLBaseGLContext.isGL2ES1()public final boolean isGL2ES2()
GLBaseisGL2ES2 in interface GLBaseGLContext.isGL2ES2()public final boolean isGL2ES3()
GLBaseisGL2ES3 in interface GLBaseGLContext.isGL2ES3()public final boolean isGL3ES3()
GLBaseisGL3ES3 in interface GLBaseGLContext.isGL3ES3()public final boolean isGL4ES3()
GLBaseGLBase.isGLES3Compatible() returns true.
Includes [ GL ≥ 4.3, GL ≥ 3.1 w/ GL_ARB_ES3_compatibility and GLES3 ]
isGL4ES3 in interface GLBaseGLContext.isGL4ES3()public final boolean isGL2GL3()
GLBaseisGL2GL3 in interface GLBaseGLContext.isGL2GL3()public final boolean isGLES()
GLBaseGLBase.isGLES1(), GLBase.isGLES2() and GLBase.isGLES3().isGLES in interface GLBaseGLContext.isGLES()public final boolean isGL4core()
GLBaseIncludes [ GL4 ].
isGL4core in interface GLBaseGLContext.isGL4core()public final boolean isGL3core()
GLBaseIncludes [ GL4, GL3 ].
isGL3core in interface GLBaseGLContext.isGL3core()public final boolean isGLcore()
GLBaseIncludes [ GL4, GL3, GLES3, GL2ES2 ].
isGLcore in interface GLBaseGLContext.isGLcore()public final boolean isGLES2Compatible()
GLBaseisGLES2Compatible in interface GLBaseGL_ARB_ES2_compatibility, otherwise falseGLContext.isGLES2Compatible()public final boolean isGLES3Compatible()
GLBase
Return true if the underlying context is an ES3 context or implements
the extension GL_ARB_ES3_compatibility, otherwise false.
Includes [ GL ≥ 4.3, GL ≥ 3.1 w/ GL_ARB_ES3_compatibility and GLES3 ]
isGLES3Compatible in interface GLBaseGLContext.isGLES3Compatible()public final GL getGL()
GLBasepublic final GL4bc getGL4bc()
GLBasepublic final GL4 getGL4()
GLBasepublic final GL3bc getGL3bc()
GLBasepublic final GL3 getGL3()
GLBasepublic final GL2 getGL2()
GLBasepublic final GLES1 getGLES1()
GLBasepublic final GLES2 getGLES2()
GLBasepublic final GLES3 getGLES3()
GLBasepublic final GL2ES1 getGL2ES1()
GLBasepublic final GL2ES2 getGL2ES2()
GLBasepublic final GL2ES3 getGL2ES3()
GLBasepublic final GL3ES3 getGL3ES3()
GLBasepublic final GL4ES3 getGL4ES3()
GLBasepublic final GL2GL3 getGL2GL3()
GLBasepublic final GL getDownstreamGL() throws GLException
GLBasenull.
See GLBase.getRootGL() for retrieving the implementing root instance.
getDownstreamGL in interface GLBaseGLException - if the downstream instance is not null and not a GL implementationGLBase.getRootGL()public final GLProfile getGLProfile()
GLBasegetGLProfile in interface GLBasepublic void glGenBuffers(int arg0,
IntBuffer arg1)
GL void glGenBuffers(GLsizei n, GLuint * buffers); GL_VERSION_ES_CL_CM, GL_VERSION_1_5, GL_ES_VERSION_2_0glGenBuffers in interface GLarg1 - a direct or array-backed IntBufferpublic void glFramebufferTexture2D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4)
GL void glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); GL_ARB_framebuffer_object, GL_VERSION_3_0, GL_ES_VERSION_2_0; GL_OES_framebuffer_objectglFramebufferTexture2D in interface GLpublic void glVertexPointer(GLArrayData arg0)
glVertexPointer in interface GLPointerFuncpublic void glTexEnvx(int arg0,
int arg1,
int arg2)
GLES1 void glTexEnvx(GLenum target, GLenum pname, GLfixed param); GL_VERSION_ES_CL_CMpublic void glDeleteBuffers(int arg0,
int[] arg1,
int arg2)
GL void glDeleteBuffers(GLsizei n, const GLuint * buffers); GL_VERSION_ES_CL_CM, GL_VERSION_1_5, GL_ES_VERSION_2_0glDeleteBuffers in interface GLpublic void glPopMatrix()
GLMatrixFuncglPopMatrix in interface GLMatrixFuncGLMatrixFunc.glPushMatrix()public void glDiscardFramebufferEXT(int arg0,
int arg1,
IntBuffer arg2)
GLES1 void glDiscardFramebufferEXT(GLenum target, GLsizei numAttachments, const GLenum * attachments); GL_EXT_discard_framebufferglDiscardFramebufferEXT in interface GLES1arg2 - a direct or array-backed IntBufferpublic void glGetnUniformfv(int arg0,
int arg1,
int arg2,
FloatBuffer arg3)
GL void glGetnUniformfv(GLuint program, GLint location, GLsizei bufSize, float * params); GL_ARB_robustness; GL_EXT_robustnessglGetnUniformfv in interface GLarg3 - a direct or array-backed FloatBufferpublic void glGenRenderbuffers(int arg0,
IntBuffer arg1)
GL void glGenRenderbuffers(GLsizei n, GLuint * renderbuffers); GL_ARB_framebuffer_object, GL_VERSION_3_0, GL_ES_VERSION_2_0; GL_OES_framebuffer_objectglGenRenderbuffers in interface GLarg1 - a direct or array-backed IntBufferpublic void glTexEnvfv(int arg0,
int arg1,
FloatBuffer arg2)
GL2ES1 void glTexEnvfv(GLenum target, GLenum pname, const GLfloat * params); GL_VERSION_1_0, GL_VERSION_ES_CMglTexEnvfv in interface GL2ES1arg2 - a direct or array-backed FloatBufferpublic void glColor4ub(byte arg0,
byte arg1,
byte arg2,
byte arg3)
GL2ES1 void glColor4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha); GL_VERSION_ES_CL_CM, GL_VERSION_1_0glColor4ub in interface GL2ES1public void glTexGenfv(int arg0,
int arg1,
float[] arg2,
int arg3)
GL2ES1 void glTexGenfv(GLenum coord, GLenum pname, const GLfloat * params); GL_VERSION_1_0; GL_OES_texture_cube_mapglTexGenfv in interface GL2ES1public GL getRootGL()
GLBaseGLBase.getDownstreamGL().
If this instance is not a wrapping pipeline, i.e. has no downstream instance, this instance is returned.
public void glDrawTexiOES(int arg0,
int arg1,
int arg2,
int arg3,
int arg4)
GLES1 void glDrawTexiOES(GLint x, GLint y, GLint z, GLint width, GLint height); GL_OES_draw_textureglDrawTexiOES in interface GLES1public void glExtGetBufferPointervQCOM(int arg0,
PointerBuffer arg1)
GLES1 void glExtGetBufferPointervQCOM(GLenum target, GLvoid * * params); GL_QCOM_extended_getglExtGetBufferPointervQCOM in interface GLES1arg1 - a direct only PointerBufferpublic boolean glIsVertexArrayOES(int arg0)
GLES1 GLboolean glIsVertexArrayOES(GLuint array); GL_OES_vertex_array_objectglIsVertexArrayOES in interface GLES1public void glActiveTexture(int arg0)
GL void glActiveTexture(GLenum texture); GL_VERSION_ES_CL_CM, GL_VERSION_1_3, GL_ES_VERSION_2_0glActiveTexture in interface GLpublic void glPointSizePointerOES(int arg0,
int arg1,
Buffer arg2)
GLES1 void glPointSizePointerOES(GLenum type, GLsizei stride, const GLvoid * pointer); GL_OES_point_size_arrayglPointSizePointerOES in interface GLES1arg2 - a direct or array-backed Bufferpublic void glDrawElements(int arg0,
int arg1,
int arg2,
Buffer arg3)
GL2ES1 void glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid * indices); GL_VERSION_ES_CL_CM, GL_VERSION_1_1, GL_ES_VERSION_2_0glDrawElements in interface GL2ES1arg3 - a direct or array-backed Bufferpublic int glGetGraphicsResetStatus()
GL GLenum glGetGraphicsResetStatus(void); GL_ARB_robustness; GL_EXT_robustnessglGetGraphicsResetStatus in interface GLpublic boolean glIsVBOArrayBound()
glIsVBOArrayBound in interface GLBasepublic void glGenFencesNV(int arg0,
int[] arg1,
int arg2)
GLES1 void glGenFencesNV(GLsizei, GLuint * ); GL_NV_fenceglGenFencesNV in interface GLES1public void glMultMatrixf(float[] arg0,
int arg1)
GLMatrixFuncglMultMatrixf in interface GLMatrixFuncpublic void glGetFenceivNV(int arg0,
int arg1,
int[] arg2,
int arg3)
GLES1 void glGetFenceivNV(GLuint, GLenum, GLint * ); GL_NV_fenceglGetFenceivNV in interface GLES1public void glTexStorage2D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4)
GL void glTexStorage2D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); GL_ES_VERSION_3_0, GL_VERSION_4_2, GL_ARB_texture_storage; GL_EXT_texture_storageglTexStorage2D in interface GLpublic void glGetTexEnvfv(int arg0,
int arg1,
FloatBuffer arg2)
GL2ES1 void glGetTexEnvfv(GLenum tenv, GLenum pname, GLfloat * params); GL_VERSION_1_0, GL_VERSION_ES_CMglGetTexEnvfv in interface GL2ES1arg2 - a direct or array-backed FloatBufferpublic void glGetTexGenfv(int arg0,
int arg1,
FloatBuffer arg2)
GL2ES1 void glGetTexGenfv(GLenum coord, GLenum pname, GLfloat * params); GL_VERSION_1_0; GL_OES_texture_cube_mapglGetTexGenfv in interface GL2ES1arg2 - a direct or array-backed FloatBufferpublic void glEnableClientState(int arg0)
glEnableClientState in interface GLPointerFuncpublic boolean glIsRenderbuffer(int arg0)
GL GLboolean glIsRenderbuffer(GLuint renderbuffer); GL_ARB_framebuffer_object, GL_VERSION_3_0, GL_ES_VERSION_2_0; GL_OES_framebuffer_objectglIsRenderbuffer in interface GLpublic void glBindRenderbuffer(int arg0,
int arg1)
GL void glBindRenderbuffer(GLenum target, GLuint renderbuffer); GL_ARB_framebuffer_object, GL_VERSION_3_0, GL_ES_VERSION_2_0; GL_OES_framebuffer_objectglBindRenderbuffer in interface GLpublic int getDefaultReadBuffer()
GLBaseGLBase.getDefaultReadFramebuffer(), i.e. GL_READ_FRAMEBUFFER,
which will be used as the source for pixel reading commands,
like glReadPixels etc.
For offscreen framebuffer objects this is GL.GL_COLOR_ATTACHMENT0,
otherwise this is GL.GL_FRONT for single buffer configurations
and GL.GL_BACK for double buffer configurations.
Note-1: Neither ES1 nor ES2 supports selecting the read buffer via glReadBuffer
and GL.GL_BACK is the default.
Note-2: ES3 only supports GL.GL_BACK, GL.GL_NONE or GL.GL_COLOR_ATTACHMENT0+i
Note-3: See swapBuffersBeforeRead
for read-pixels and swap-buffers implications.
getDefaultReadBuffer in interface GLBasepublic void glRotatex(int arg0,
int arg1,
int arg2,
int arg3)
GLES1 void glRotatex(GLfixed angle, GLfixed x, GLfixed y, GLfixed z); GL_VERSION_ES_CL_CMpublic void glPointSizex(int arg0)
GLES1 void glPointSizex(GLfixed size); GL_VERSION_ES_CL_CMglPointSizex in interface GLES1public void glTexEnvxv(int arg0,
int arg1,
int[] arg2,
int arg3)
GLES1 void glTexEnvxv(GLenum target, GLenum pname, const GLfixed * params); GL_VERSION_ES_CL_CMglTexEnvxv in interface GLES1public void glTexParameteri(int arg0,
int arg1,
int arg2)
GL void glTexParameteri(GLenum target, GLenum pname, GLint param); GL_VERSION_ES_CL_CM, GL_VERSION_1_0, GL_ES_VERSION_2_0glTexParameteri in interface GLpublic void glTextureStorage1D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4)
GL void glTextureStorage1D(GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width); GL_EXT_texture_storage, GL_ARB_texture_storageglTextureStorage1D in interface GLpublic void glDeleteTextures(int arg0,
IntBuffer arg1)
GL void glDeleteTextures(GLsizei n, const GLuint * textures); GL_VERSION_ES_CL_CM, GL_VERSION_1_1, GL_ES_VERSION_2_0glDeleteTextures in interface GLarg1 - a direct or array-backed IntBufferpublic void glFogxv(int arg0,
IntBuffer arg1)
GLES1 void glFogxv(GLenum pname, const GLfixed * params); GL_VERSION_ES_CL_CMpublic void glNormalPointer(GLArrayData arg0)
glNormalPointer in interface GLPointerFuncpublic ByteBuffer glMapBufferRange(int arg0, long arg1, long arg2, int arg3)
GL void * glMapBufferRange(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access); GL_ES_VERSION_3_0, GL_ARB_map_buffer_range, GL_VERSION_3_0; GL_EXT_map_buffer_range
Throws a GLException if GL-function constraints are not met.
Returns GLBase.mapBufferRange(int, long, long, int)'s GLBufferStorage.getMappedBuffer().
glMapBufferRange in interface GLpublic void glGenFramebuffers(int arg0,
IntBuffer arg1)
GL void glGenFramebuffers(GLsizei n, GLuint * framebuffers); GL_ARB_framebuffer_object, GL_VERSION_3_0, GL_ES_VERSION_2_0; GL_OES_framebuffer_objectglGenFramebuffers in interface GLarg1 - a direct or array-backed IntBufferpublic void glViewport(int arg0,
int arg1,
int arg2,
int arg3)
GL void glViewport(GLint x, GLint y, GLsizei width, GLsizei height); GL_VERSION_ES_CL_CM, GL_VERSION_1_0, GL_ES_VERSION_2_0glViewport in interface GLpublic void glMaterialx(int arg0,
int arg1,
int arg2)
GLES1 void glMaterialx(GLenum face, GLenum pname, GLfixed param); GL_VERSION_ES_CL_CMglMaterialx in interface GLES1public void glDepthMask(boolean arg0)
GL void glDepthMask(GLboolean flag); GL_VERSION_ES_CL_CM, GL_VERSION_1_0, GL_ES_VERSION_2_0glDepthMask in interface GLpublic void glGetTexParameteriv(int arg0,
int arg1,
IntBuffer arg2)
GL void glGetTexParameteriv(GLenum target, GLenum pname, GLint * params); GL_VERSION_ES_CL_CM, GL_VERSION_1_0, GL_ES_VERSION_2_0glGetTexParameteriv in interface GLarg2 - a direct or array-backed IntBufferpublic void glFlushMappedBufferRange(int arg0,
long arg1,
long arg2)
GL void glFlushMappedBufferRange(GLenum target, GLintptr offset, GLsizeiptr length); GL_ES_VERSION_3_0, GL_ARB_map_buffer_range, GL_VERSION_3_0; GL_APPLE_flush_buffer_range; GL_EXT_map_buffer_rangeglFlushMappedBufferRange in interface GLpublic boolean glIsBuffer(int arg0)
GL GLboolean glIsBuffer(GLuint buffer); GL_VERSION_ES_CL_CM, GL_VERSION_1_5, GL_ES_VERSION_2_0glIsBuffer in interface GLpublic void glClipPlanex(int arg0,
int[] arg1,
int arg2)
GLES1 void glClipPlanex(GLenum plane, const GLfixed * equation); GL_VERSION_ES_CL_CMglClipPlanex in interface GLES1public void glDrawTexfvOES(float[] arg0,
int arg1)
GLES1 void glDrawTexfvOES(const GLfloat * coords); GL_OES_draw_textureglDrawTexfvOES in interface GLES1public void glTexParameterx(int arg0,
int arg1,
int arg2)
GLES1 void glTexParameterx(GLenum target, GLenum pname, GLfixed param); GL_VERSION_ES_CL_CMglTexParameterx in interface GLES1public void glTexGeni(int arg0,
int arg1,
int arg2)
GL2ES1 void glTexGeni(GLenum coord, GLenum pname, GLint param); GL_VERSION_1_0; GL_OES_texture_cube_mappublic void glTexSubImage2D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
Buffer arg8)
GL void glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * pixels); GL_VERSION_ES_CL_CM, GL_VERSION_1_1, GL_ES_VERSION_2_0glTexSubImage2D in interface GLarg8 - a direct or array-backed Bufferpublic void glPolygonOffset(float arg0,
float arg1)
GL void glPolygonOffset(GLfloat factor, GLfloat units); GL_VERSION_1_1, GL_VERSION_1_0, GL_ES_VERSION_2_0, GL_VERSION_ES_CMglPolygonOffset in interface GLpublic void glGetnUniformiv(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
GL void glGetnUniformiv(GLuint program, GLint location, GLsizei bufSize, GLint * params); GL_ARB_robustness; GL_EXT_robustnessglGetnUniformiv in interface GLpublic void glClipPlanexIMG(int arg0,
IntBuffer arg1)
GLES1 void glClipPlanexIMG(GLenum, const GLfixed * ); GL_IMG_user_clip_planeglClipPlanexIMG in interface GLES1arg1 - a direct or array-backed IntBufferpublic void glGetIntegerv(int arg0,
IntBuffer arg1)
GL void glGetIntegerv(GLenum pname, GLint * params); GL_VERSION_ES_CL_CM, GL_VERSION_1_0, GL_ES_VERSION_2_0glGetIntegerv in interface GLMatrixFuncglGetIntegerv in interface GLarg0 - GLMatrixFunc.GL_MATRIX_MODE to receive the current matrix modearg1 - a direct or array-backed IntBufferpublic void glClearStencil(int arg0)
GL void glClearStencil(GLint s); GL_VERSION_ES_CL_CM, GL_VERSION_1_0, GL_ES_VERSION_2_0glClearStencil in interface GLpublic void glRotatef(float arg0,
float arg1,
float arg2,
float arg3)
GLMatrixFuncglRotatef in interface GLMatrixFuncpublic void glPushMatrix()
GLMatrixFunc
There exist one stack per matrix mode, i.e. GLMatrixFunc.GL_MODELVIEW, GLMatrixFunc.GL_PROJECTION and GL_TEXTURE.
glPushMatrix in interface GLMatrixFuncpublic void glGetDriverControlStringQCOM(int arg0,
int arg1,
IntBuffer arg2,
ByteBuffer arg3)
GLES1 void glGetDriverControlStringQCOM(GLuint driverControl, GLsizei bufSize, GLsizei * length, GLchar * driverControlString); GL_QCOM_driver_controlglGetDriverControlStringQCOM in interface GLES1arg2 - a direct or array-backed IntBufferarg3 - a direct or array-backed ByteBufferpublic GLBufferStorage mapBufferRange(int arg0, long arg1, long arg2, int arg3)
GLBaseGLBufferStorage instance as mapped via OpenGL's native glMapBufferRange(..) implementation.
Throws a GLException if GL-function constraints are not met.
GL.glMapBufferRange(int, long, long, int) wrapper calls this method and returns GLBufferStorage.getMappedBuffer().
A zero GLBufferStorage.getSize() will avoid a native call and returns the unmapped GLBufferStorage.
A null native mapping result indicating an error will
not cause a GLException but returns the unmapped GLBufferStorage.
This allows the user to handle this case.
mapBufferRange in interface GLBasearg0 - denotes the buffer via it's bound targetarg1 - offset of the mapped buffer's storagearg2 - length of the mapped buffer's storagearg3 - the mapping access modepublic void glFinishFenceNV(int arg0)
GLES1 void glFinishFenceNV(GLuint); GL_NV_fenceglFinishFenceNV in interface GLES1public void glStencilOp(int arg0,
int arg1,
int arg2)
GL void glStencilOp(GLenum fail, GLenum zfail, GLenum zpass); GL_VERSION_ES_CL_CM, GL_VERSION_1_0, GL_ES_VERSION_2_0glStencilOp in interface GLpublic void glDrawTexxOES(int arg0,
int arg1,
int arg2,
int arg3,
int arg4)
GLES1 void glDrawTexxOES(GLfixed x, GLfixed y, GLfixed z, GLfixed width, GLfixed height); GL_OES_draw_textureglDrawTexxOES in interface GLES1public void glLightfv(int arg0,
int arg1,
float[] arg2,
int arg3)
glLightfv in interface GLLightingFuncpublic void setSwapInterval(int arg0)
GLBasesetSwapInterval in interface GLBaseGLBase.getSwapInterval()public void glGenVertexArraysOES(int arg0,
IntBuffer arg1)
GLES1 void glGenVertexArraysOES(GLsizei n, GLuint * arrays); GL_OES_vertex_array_objectglGenVertexArraysOES in interface GLES1arg1 - a direct or array-backed IntBufferpublic void glPointParameterxv(int arg0,
IntBuffer arg1)
GLES1 void glPointParameterxv(GLenum pname, const GLfixed * params); GL_VERSION_ES_CL_CMglPointParameterxv in interface GLES1arg1 - a direct or array-backed IntBufferpublic void glGetLightfv(int arg0,
int arg1,
float[] arg2,
int arg3)
GL2ES1 void glGetLightfv(GLenum light, GLenum pname, GLfloat * params); GL_VERSION_1_0, GL_VERSION_ES_CMglGetLightfv in interface GL2ES1public void glDrawTexsOES(short arg0,
short arg1,
short arg2,
short arg3,
short arg4)
GLES1 void glDrawTexsOES(GLshort x, GLshort y, GLshort z, GLshort width, GLshort height); GL_OES_draw_textureglDrawTexsOES in interface GLES1public void glClipPlanef(int arg0,
FloatBuffer arg1)
GLES1 void glClipPlanef(GLenum plane, const GLfloat * equation); GL_VERSION_ES_CM; GL_OES_single_precisionglClipPlanef in interface GLES1arg1 - a direct or array-backed FloatBufferpublic void glSampleCoverage(float arg0,
boolean arg1)
GL void glSampleCoverage(GLclampf value, GLboolean invert); GL_VERSION_ES_CL_CM, GL_VERSION_1_3, GL_ES_VERSION_2_0glSampleCoverage in interface GLpublic void glDrawTexxvOES(int[] arg0,
int arg1)
GLES1 void glDrawTexxvOES(const GLfixed * coords); GL_OES_draw_textureglDrawTexxvOES in interface GLES1public void glGetClipPlanef(int arg0,
float[] arg1,
int arg2)
GLES1 void glGetClipPlanef(GLenum pname, GLfloat * equation); GL_VERSION_ES_CM; GL_OES_single_precisionglGetClipPlanef in interface GLES1public int getBoundBuffer(int arg0)
getBoundBuffer in interface GLBasearg0 - a GL buffer (VBO) target as used in GL.glBindBuffer(int, int), ie GL.GL_ELEMENT_ARRAY_BUFFER, GL.GL_ARRAY_BUFFER, ..GL.glBindBuffer(int, int) or 0 if unbound.GLBase.getBufferStorage(int)public void glGenTextures(int arg0,
IntBuffer arg1)
GL void glGenTextures(GLsizei n, GLuint * textures); GL_VERSION_ES_CL_CM, GL_VERSION_1_1, GL_ES_VERSION_2_0glGenTextures in interface GLarg1 - a direct or array-backed IntBufferpublic void glClearDepthf(float arg0)
GL void glClearDepthf(GLfloat depth); GL_ARB_ES2_compatibility, GL_ES_VERSION_2_0, GL_VERSION_ES_CM; GL_OES_single_precisionglClearDepthf in interface GLpublic void glGetFixedv(int arg0,
int[] arg1,
int arg2)
GLES1 void glGetFixedv(GLenum pname, GLfixed * params); GL_VERSION_ES_CL_CMglGetFixedv in interface GLES1public void glBlendEquation(int arg0)
GL void glBlendEquation(GLenum mode); GL_VERSION_1_2, GL_ES_VERSION_2_0; GL_OES_blend_subtractglBlendEquation in interface GLpublic void glGetTexParameterfv(int arg0,
int arg1,
FloatBuffer arg2)
GL void glGetTexParameterfv(GLenum target, GLenum pname, GLfloat * params); GL_VERSION_1_0, GL_ES_VERSION_2_0, GL_VERSION_ES_CMglGetTexParameterfv in interface GLarg2 - a direct or array-backed FloatBufferpublic void glDrawTexsvOES(ShortBuffer arg0)
GLES1 void glDrawTexsvOES(const GLshort * coords); GL_OES_draw_textureglDrawTexsvOES in interface GLES1arg0 - a direct or array-backed ShortBufferpublic boolean isTextureFormatBGRA8888Available()
isTextureFormatBGRA8888Available in interface GLBasepublic void glGetTexParameterxv(int arg0,
int arg1,
int[] arg2,
int arg3)
GLES1 void glGetTexParameterxv(GLenum target, GLenum pname, GLfixed * params); GL_VERSION_ES_CL_CMglGetTexParameterxv in interface GLES1public void glDeleteFencesNV(int arg0,
IntBuffer arg1)
GLES1 void glDeleteFencesNV(GLsizei, const GLuint * ); GL_NV_fenceglDeleteFencesNV in interface GLES1arg1 - a direct or array-backed IntBufferpublic void glGetTexGeniv(int arg0,
int arg1,
int[] arg2,
int arg3)
GL2ES1 void glGetTexGeniv(GLenum coord, GLenum pname, GLint * params); GL_VERSION_1_0; GL_OES_texture_cube_mapglGetTexGeniv in interface GL2ES1public void glDeleteVertexArraysOES(int arg0,
IntBuffer arg1)
GLES1 void glDeleteVertexArraysOES(GLsizei n, const GLuint * arrays); GL_OES_vertex_array_objectglDeleteVertexArraysOES in interface GLES1arg1 - a direct or array-backed IntBufferpublic boolean hasFullFBOSupport()
GLBasetrue if full FBO support is available, otherwise false.
Full FBO is supported if the context is either GL >= core 3.0 [ES, core, compat] or implements the extensions
ARB_framebuffer_object, or all of
EXT_framebuffer_object, EXT_framebuffer_multisample,
EXT_framebuffer_blit, GL_EXT_packed_depth_stencil.
Full FBO support includes multiple color attachments and multisampling.
hasFullFBOSupport in interface GLBaseGLContext.hasFullFBOSupport()public void glLightModelxv(int arg0,
IntBuffer arg1)
GLES1 void glLightModelxv(GLenum pname, const GLfixed * params); GL_VERSION_ES_CL_CMglLightModelxv in interface GLES1arg1 - a direct or array-backed IntBufferpublic void glLoadMatrixf(float[] arg0,
int arg1)
GLMatrixFuncglLoadMatrixf in interface GLMatrixFuncpublic void glTextureStorage3D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6)
GL void glTextureStorage3D(GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); GL_EXT_texture_storage, GL_ARB_texture_storageglTextureStorage3D in interface GLpublic long glGetBufferSize(int arg0)
glGetBufferSize in interface GLBasepublic void glMaterialfv(int arg0,
int arg1,
FloatBuffer arg2)
glMaterialfv in interface GLLightingFuncpublic void glReadnPixels(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
Buffer arg7)
GL void glReadnPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void * data); GL_ARB_robustness; GL_EXT_robustnessglReadnPixels in interface GLarg7 - a direct or array-backed Bufferpublic void glCopyTexSubImage2D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7)
GL void glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); GL_VERSION_ES_CL_CM, GL_VERSION_1_1, GL_ES_VERSION_2_0glCopyTexSubImage2D in interface GLpublic void glPolygonOffsetx(int arg0,
int arg1)
GLES1 void glPolygonOffsetx(GLfixed factor, GLfixed units); GL_VERSION_ES_CL_CMglPolygonOffsetx in interface GLES1public int getDefaultDrawFramebuffer()
GLBase
May differ from it's default zero
in case an framebuffer object (FBObject) based drawable
is being used.
getDefaultDrawFramebuffer in interface GLBasepublic void glTexEnvi(int arg0,
int arg1,
int arg2)
GL2ES1 void glTexEnvi(GLenum target, GLenum pname, GLint param); GL_VERSION_ES_CL_CM, GL_VERSION_1_0public void glGetMaterialfv(int arg0,
int arg1,
float[] arg2,
int arg3)
GL2ES1 void glGetMaterialfv(GLenum face, GLenum pname, GLfloat * params); GL_VERSION_1_0, GL_VERSION_ES_CMglGetMaterialfv in interface GL2ES1public void glNormal3f(float arg0,
float arg1,
float arg2)
GL2ES1 void glNormal3f(GLfloat nx, GLfloat ny, GLfloat nz); GL_VERSION_1_0, GL_VERSION_ES_CMglNormal3f in interface GL2ES1public void glCullFace(int arg0)
GL void glCullFace(GLenum mode); GL_VERSION_ES_CL_CM, GL_VERSION_1_0, GL_ES_VERSION_2_0glCullFace in interface GLpublic void glTexEnviv(int arg0,
int arg1,
int[] arg2,
int arg3)
GL2ES1 void glTexEnviv(GLenum target, GLenum pname, const GLint * params); GL_VERSION_ES_CL_CM, GL_VERSION_1_0glTexEnviv in interface GL2ES1public void glTexCoordPointer(int arg0,
int arg1,
int arg2,
Buffer arg3)
glTexCoordPointer in interface GLPointerFuncpublic void glBufferSubData(int arg0,
long arg1,
long arg2,
Buffer arg3)
GL void glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid * data); GL_VERSION_ES_CL_CM, GL_VERSION_1_5, GL_ES_VERSION_2_0glBufferSubData in interface GLarg3 - a direct or array-backed Bufferpublic void glTexCoordPointer(int arg0,
int arg1,
int arg2,
long arg3)
glTexCoordPointer in interface GLPointerFuncpublic void glGetTexParameterxv(int arg0,
int arg1,
IntBuffer arg2)
GLES1 void glGetTexParameterxv(GLenum target, GLenum pname, GLfixed * params); GL_VERSION_ES_CL_CMglGetTexParameterxv in interface GLES1arg2 - a direct or array-backed IntBufferpublic void glClientActiveTexture(int arg0)
GL2ES1 void glClientActiveTexture(GLenum texture); GL_VERSION_ES_CL_CM, GL_VERSION_1_3glClientActiveTexture in interface GL2ES1public void glLightModelxv(int arg0,
int[] arg1,
int arg2)
GLES1 void glLightModelxv(GLenum pname, const GLfixed * params); GL_VERSION_ES_CL_CMglLightModelxv in interface GLES1public void glLightf(int arg0,
int arg1,
float arg2)
GL2ES1 void glLightf(GLenum light, GLenum pname, GLfloat param); GL_VERSION_1_0, GL_VERSION_ES_CMpublic void glDeleteVertexArraysOES(int arg0,
int[] arg1,
int arg2)
GLES1 void glDeleteVertexArraysOES(GLsizei n, const GLuint * arrays); GL_OES_vertex_array_objectglDeleteVertexArraysOES in interface GLES1public void glCurrentPaletteMatrix(int arg0)
GLES1 void glCurrentPaletteMatrix(GLuint matrixpaletteindex); GL_ARB_matrix_palette; GL_OES_matrix_paletteglCurrentPaletteMatrix in interface GLES1public void glGetTexGeniv(int arg0,
int arg1,
IntBuffer arg2)
GL2ES1 void glGetTexGeniv(GLenum coord, GLenum pname, GLint * params); GL_VERSION_1_0; GL_OES_texture_cube_mapglGetTexGeniv in interface GL2ES1arg2 - a direct or array-backed IntBufferpublic void glDeleteFencesNV(int arg0,
int[] arg1,
int arg2)
GLES1 void glDeleteFencesNV(GLsizei, const GLuint * ); GL_NV_fenceglDeleteFencesNV in interface GLES1public void glGetFixedv(int arg0,
IntBuffer arg1)
GLES1 void glGetFixedv(GLenum pname, GLfixed * params); GL_VERSION_ES_CL_CMglGetFixedv in interface GLES1arg1 - a direct or array-backed IntBufferpublic void glLightModelfv(int arg0,
FloatBuffer arg1)
GL2ES1 void glLightModelfv(GLenum pname, const GLfloat * params); GL_VERSION_1_0, GL_VERSION_ES_CMglLightModelfv in interface GL2ES1arg1 - a direct or array-backed FloatBufferpublic void glFogx(int arg0,
int arg1)
GLES1 void glFogx(GLenum pname, GLfixed param); GL_VERSION_ES_CL_CMpublic void glCopyTextureLevelsAPPLE(int arg0,
int arg1,
int arg2,
int arg3)
GLES1 void glCopyTextureLevelsAPPLE(GLuint destinationTexture, GLuint sourceTexture, GLint sourceBaseLevel, GLsizei sourceLevelCount); GL_APPLE_copy_texture_levelsglCopyTextureLevelsAPPLE in interface GLES1public void glGenTextures(int arg0,
int[] arg1,
int arg2)
GL void glGenTextures(GLsizei n, GLuint * textures); GL_VERSION_ES_CL_CM, GL_VERSION_1_1, GL_ES_VERSION_2_0glGenTextures in interface GLpublic void glDrawTexxvOES(IntBuffer arg0)
GLES1 void glDrawTexxvOES(const GLfixed * coords); GL_OES_draw_textureglDrawTexxvOES in interface GLES1arg0 - a direct or array-backed IntBufferpublic void glExtGetBuffersQCOM(int[] arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
GLES1 void glExtGetBuffersQCOM(GLuint * buffers, GLint maxBuffers, GLint * numBuffers); GL_QCOM_extended_getglExtGetBuffersQCOM in interface GLES1public void glExtGetBuffersQCOM(IntBuffer arg0, int arg1, IntBuffer arg2)
GLES1 void glExtGetBuffersQCOM(GLuint * buffers, GLint maxBuffers, GLint * numBuffers); GL_QCOM_extended_getglExtGetBuffersQCOM in interface GLES1arg0 - a direct or array-backed IntBufferarg2 - a direct or array-backed IntBufferpublic boolean hasGLSL()
GLBasehasGLSL in interface GLBaseGLContext.hasGLSL()public void glTexStorage1D(int arg0,
int arg1,
int arg2,
int arg3)
GL void glTexStorage1D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width); GL_VERSION_4_2, GL_ARB_texture_storage; GL_EXT_texture_storageglTexStorage1D in interface GLpublic void glExtGetTexturesQCOM(IntBuffer arg0, int arg1, IntBuffer arg2)
GLES1 void glExtGetTexturesQCOM(GLuint * textures, GLint maxTextures, GLint * numTextures); GL_QCOM_extended_getglExtGetTexturesQCOM in interface GLES1arg0 - a direct or array-backed IntBufferarg2 - a direct or array-backed IntBufferpublic void glExtGetTexturesQCOM(int[] arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
GLES1 void glExtGetTexturesQCOM(GLuint * textures, GLint maxTextures, GLint * numTextures); GL_QCOM_extended_getglExtGetTexturesQCOM in interface GLES1public void glGenVertexArraysOES(int arg0,
int[] arg1,
int arg2)
GLES1 void glGenVertexArraysOES(GLsizei n, GLuint * arrays); GL_OES_vertex_array_objectglGenVertexArraysOES in interface GLES1public void glPointParameterxv(int arg0,
int[] arg1,
int arg2)
GLES1 void glPointParameterxv(GLenum pname, const GLfixed * params); GL_VERSION_ES_CL_CMglPointParameterxv in interface GLES1public void glPointParameterf(int arg0,
float arg1)
GL2ES1 void glPointParameterf(GLenum pname, GLfloat param); GL_VERSION_1_4, GL_VERSION_ES_CMglPointParameterf in interface GL2ES1public void glPointParameterfv(int arg0,
FloatBuffer arg1)
GL2ES1 void glPointParameterfv(GLenum pname, const GLfloat * params); GL_VERSION_1_4, GL_VERSION_ES_CMglPointParameterfv in interface GL2ES1arg1 - a direct or array-backed FloatBufferpublic void glTexEnviv(int arg0,
int arg1,
IntBuffer arg2)
GL2ES1 void glTexEnviv(GLenum target, GLenum pname, const GLint * params); GL_VERSION_ES_CL_CM, GL_VERSION_1_0glTexEnviv in interface GL2ES1arg2 - a direct or array-backed IntBufferpublic void glAlphaFunc(int arg0,
float arg1)
GL2ES1 void glAlphaFunc(GLenum func, GLclampf ref); GL_VERSION_1_0, GL_VERSION_ES_CMglAlphaFunc in interface GL2ES1public void glTextureStorage2D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5)
GL void glTextureStorage2D(GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); GL_EXT_texture_storage, GL_ARB_texture_storageglTextureStorage2D in interface GLpublic void glEndTilingQCOM(int arg0)
GLES1 void glEndTilingQCOM(GLbitfield preserveMask); GL_QCOM_tiled_renderingglEndTilingQCOM in interface GLES1public int glQueryMatrixxOES(IntBuffer arg0, IntBuffer arg1)
GLES1 GLbitfield glQueryMatrixxOES(GLfixed * mantissa, GLint * exponent); GL_OES_query_matrixglQueryMatrixxOES in interface GLES1arg0 - a direct or array-backed IntBufferarg1 - a direct or array-backed IntBufferpublic int glQueryMatrixxOES(int[] arg0,
int arg1,
int[] arg2,
int arg3)
GLES1 GLbitfield glQueryMatrixxOES(GLfixed * mantissa, GLint * exponent); GL_OES_query_matrixglQueryMatrixxOES in interface GLES1public void glFrustumf(float arg0,
float arg1,
float arg2,
float arg3,
float arg4,
float arg5)
GLMatrixFuncMultiply the current matrix with the frustum matrix.glFrustumf in interface GLMatrixFuncpublic void glEGLImageTargetTexture2DOES(int arg0,
long arg1)
GLES1 void glEGLImageTargetTexture2DOES(GLenum target, GLeglImageOES image); GL_OES_EGL_imageglEGLImageTargetTexture2DOES in interface GLES1public Object getPlatformGLExtensions()
GLBasegetPlatformGLExtensions in interface GLBasepublic void glColorPointer(GLArrayData arg0)
glColorPointer in interface GLPointerFuncpublic void glPixelStorei(int arg0,
int arg1)
GL void glPixelStorei(GLenum pname, GLint param); GL_VERSION_ES_CL_CM, GL_VERSION_1_0, GL_ES_VERSION_2_0glPixelStorei in interface GLpublic void glFrustumx(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5)
GLES1 void glFrustumx(GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar); GL_VERSION_ES_CL_CMglFrustumx in interface GLES1public void glFogfv(int arg0,
FloatBuffer arg1)
GL2ES1 void glFogfv(GLenum pname, const GLfloat * params); GL_VERSION_1_0, GL_VERSION_ES_CMglFogfv in interface GL2ES1arg1 - a direct or array-backed FloatBufferpublic void glScissor(int arg0,
int arg1,
int arg2,
int arg3)
GL void glScissor(GLint x, GLint y, GLsizei width, GLsizei height); GL_VERSION_ES_CL_CM, GL_VERSION_1_0, GL_ES_VERSION_2_0public void glPointSize(float arg0)
GL2ES1 void glPointSize(GLfloat size); GL_VERSION_1_0, GL_VERSION_ES_CMglPointSize in interface GL2ES1public void glTexSubImage2D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
long arg8)
GL void glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * pixels); GL_VERSION_ES_CL_CM, GL_VERSION_1_1, GL_ES_VERSION_2_0glTexSubImage2D in interface GLpublic int glGetError()
GL GLenum glGetError(void); GL_VERSION_ES_CL_CM, GL_VERSION_1_0, GL_ES_VERSION_2_0glGetError in interface GLpublic void glGetFenceivNV(int arg0,
int arg1,
IntBuffer arg2)
GLES1 void glGetFenceivNV(GLuint, GLenum, GLint * ); GL_NV_fenceglGetFenceivNV in interface GLES1arg2 - a direct or array-backed IntBufferpublic boolean isVBOArrayBound()
isVBOArrayBound in interface GLBaseGL.GL_ARRAY_BUFFER via GL.glBindBuffer(int, int), otherwise falsepublic void glFrustum(double arg0,
double arg1,
double arg2,
double arg3,
double arg4,
double arg5)
public void glGenFencesNV(int arg0,
IntBuffer arg1)
GLES1 void glGenFencesNV(GLsizei, GLuint * ); GL_NV_fenceglGenFencesNV in interface GLES1arg1 - a direct or array-backed IntBufferpublic void glBindVertexArrayOES(int arg0)
GLES1 void glBindVertexArrayOES(GLuint array); GL_OES_vertex_array_objectglBindVertexArrayOES in interface GLES1public void glScalef(float arg0,
float arg1,
float arg2)
GLMatrixFuncglScalef in interface GLMatrixFuncpublic void glOrthof(float arg0,
float arg1,
float arg2,
float arg3,
float arg4,
float arg5)
GLMatrixFuncMultiply the current matrix with the orthogonal matrix.glOrthof in interface GLMatrixFuncpublic void glTexParameterfv(int arg0,
int arg1,
FloatBuffer arg2)
GL void glTexParameterfv(GLenum target, GLenum pname, const GLfloat * params); GL_VERSION_1_0, GL_ES_VERSION_2_0, GL_VERSION_ES_CMglTexParameterfv in interface GLarg2 - a direct or array-backed FloatBufferpublic void glExtGetProgramBinarySourceQCOM(int arg0,
int arg1,
ByteBuffer arg2,
IntBuffer arg3)
GLES1 void glExtGetProgramBinarySourceQCOM(GLuint program, GLenum shadertype, GLchar * source, GLint * length); GL_QCOM_extended_get2glExtGetProgramBinarySourceQCOM in interface GLES1arg2 - a direct or array-backed ByteBufferarg3 - a direct or array-backed IntBufferpublic void glGenRenderbuffers(int arg0,
int[] arg1,
int arg2)
GL void glGenRenderbuffers(GLsizei n, GLuint * renderbuffers); GL_ARB_framebuffer_object, GL_VERSION_3_0, GL_ES_VERSION_2_0; GL_OES_framebuffer_objectglGenRenderbuffers in interface GLpublic void glExtGetFramebuffersQCOM(int[] arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
GLES1 void glExtGetFramebuffersQCOM(GLuint * framebuffers, GLint maxFramebuffers, GLint * numFramebuffers); GL_QCOM_extended_getglExtGetFramebuffersQCOM in interface GLES1public void glExtGetFramebuffersQCOM(IntBuffer arg0, int arg1, IntBuffer arg2)
GLES1 void glExtGetFramebuffersQCOM(GLuint * framebuffers, GLint maxFramebuffers, GLint * numFramebuffers); GL_QCOM_extended_getglExtGetFramebuffersQCOM in interface GLES1arg0 - a direct or array-backed IntBufferarg2 - a direct or array-backed IntBufferpublic void glDiscardFramebufferEXT(int arg0,
int arg1,
int[] arg2,
int arg3)
GLES1 void glDiscardFramebufferEXT(GLenum target, GLsizei numAttachments, const GLenum * attachments); GL_EXT_discard_framebufferglDiscardFramebufferEXT in interface GLES1public void glDeleteBuffers(int arg0,
IntBuffer arg1)
GL void glDeleteBuffers(GLsizei n, const GLuint * buffers); GL_VERSION_ES_CL_CM, GL_VERSION_1_5, GL_ES_VERSION_2_0glDeleteBuffers in interface GLarg1 - a direct or array-backed IntBufferpublic void glExtGetShadersQCOM(IntBuffer arg0, int arg1, IntBuffer arg2)
GLES1 void glExtGetShadersQCOM(GLuint * shaders, GLint maxShaders, GLint * numShaders); GL_QCOM_extended_get2glExtGetShadersQCOM in interface GLES1arg0 - a direct or array-backed IntBufferarg2 - a direct or array-backed IntBufferpublic void glExtGetShadersQCOM(int[] arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
GLES1 void glExtGetShadersQCOM(GLuint * shaders, GLint maxShaders, GLint * numShaders); GL_QCOM_extended_get2glExtGetShadersQCOM in interface GLES1public void glTexStorage3D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5)
GL void glTexStorage3D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); GL_ES_VERSION_3_0, GL_VERSION_4_2, GL_ARB_texture_storage; GL_EXT_texture_storageglTexStorage3D in interface GLpublic void glHint(int arg0,
int arg1)
GL void glHint(GLenum target, GLenum mode); GL_VERSION_ES_CL_CM, GL_VERSION_1_0, GL_ES_VERSION_2_0public void glGenBuffers(int arg0,
int[] arg1,
int arg2)
GL void glGenBuffers(GLsizei n, GLuint * buffers); GL_VERSION_ES_CL_CM, GL_VERSION_1_5, GL_ES_VERSION_2_0glGenBuffers in interface GLpublic void glGetIntegerv(int arg0,
int[] arg1,
int arg2)
GL void glGetIntegerv(GLenum pname, GLint * params); GL_VERSION_ES_CL_CM, GL_VERSION_1_0, GL_ES_VERSION_2_0glGetIntegerv in interface GLMatrixFuncglGetIntegerv in interface GLpublic void glDrawElements(int arg0,
int arg1,
int arg2,
long arg3)
GL void glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid * indices); GL_VERSION_ES_CL_CM, GL_VERSION_1_1, GL_ES_VERSION_2_0glDrawElements in interface GLpublic void glClipPlanexIMG(int arg0,
int[] arg1,
int arg2)
GLES1 void glClipPlanexIMG(GLenum, const GLfixed * ); GL_IMG_user_clip_planeglClipPlanexIMG in interface GLES1public void glGetnUniformiv(int arg0,
int arg1,
int arg2,
IntBuffer arg3)
GL void glGetnUniformiv(GLuint program, GLint location, GLsizei bufSize, GLint * params); GL_ARB_robustness; GL_EXT_robustnessglGetnUniformiv in interface GLarg3 - a direct or array-backed IntBufferpublic void glGenerateMipmap(int arg0)
GL void glGenerateMipmap(GLenum target); GL_ARB_framebuffer_object, GL_VERSION_3_0, GL_ES_VERSION_2_0; GL_OES_framebuffer_objectglGenerateMipmap in interface GLpublic void glTranslatex(int arg0,
int arg1,
int arg2)
GLES1 void glTranslatex(GLfixed x, GLfixed y, GLfixed z); GL_VERSION_ES_CL_CMglTranslatex in interface GLES1public boolean isFunctionAvailable(String arg0)
GLBaseBy "successfully" we mean that the function is both callable on the machine running the program and available on the current display.
In order to call a function successfully, the function must be both callable on the machine running the program and available on the display device that is rendering the output (note: on non-networked, single-display machines these two conditions are identical; on networked and/or multi-display machines this becomes more complicated). These conditions are met if the function is either part of the core OpenGL version supported by both the host and display, or it is an OpenGL extension function that both the host and display support.
A GL function is callable if it is successfully linked at runtime, hence the GLContext must be made current at least once.
isFunctionAvailable in interface GLBasearg0 - the name of the OpenGL function (e.g., use
"glBindRenderbufferEXT" or "glBindRenderbuffer" to check if GL.glBindRenderbuffer(int,int) is available).public void glMatrixMode(int arg0)
GLMatrixFuncglMatrixMode in interface GLMatrixFuncarg0 - GLMatrixFunc.GL_MODELVIEW, GLMatrixFunc.GL_PROJECTION or GL_TEXTURE.public void glFinish()
GL void glFinish(void); GL_VERSION_ES_CL_CM, GL_VERSION_1_0, GL_ES_VERSION_2_0public void glLineWidthx(int arg0)
GLES1 void glLineWidthx(GLfixed width); GL_VERSION_ES_CL_CMglLineWidthx in interface GLES1public void glSetFenceNV(int arg0,
int arg1)
GLES1 void glSetFenceNV(GLuint, GLenum); GL_NV_fenceglSetFenceNV in interface GLES1public void glGetTexParameteriv(int arg0,
int arg1,
int[] arg2,
int arg3)
GL void glGetTexParameteriv(GLenum target, GLenum pname, GLint * params); GL_VERSION_ES_CL_CM, GL_VERSION_1_0, GL_ES_VERSION_2_0glGetTexParameteriv in interface GLpublic void glWeightPointer(int arg0,
int arg1,
int arg2,
Buffer arg3)
GLES1 void glWeightPointer(GLint size, GLenum type, GLsizei stride, const GLvoid * pointer); GL_ARB_vertex_blend; GL_OES_matrix_paletteglWeightPointer in interface GLES1arg3 - a direct or array-backed Bufferpublic void glGetBooleanv(int arg0,
ByteBuffer arg1)
GL void glGetBooleanv(GLenum pname, GLboolean * params); GL_VERSION_ES_CL_CM, GL_VERSION_1_0, GL_ES_VERSION_2_0glGetBooleanv in interface GLarg1 - a direct or array-backed ByteBufferpublic void glClipPlanex(int arg0,
IntBuffer arg1)
GLES1 void glClipPlanex(GLenum plane, const GLfixed * equation); GL_VERSION_ES_CL_CMglClipPlanex in interface GLES1arg1 - a direct or array-backed IntBufferpublic void glGetFloatv(int arg0,
FloatBuffer arg1)
GL void glGetFloatv(GLenum pname, GLfloat * params); GL_VERSION_1_0, GL_ES_VERSION_2_0, GL_VERSION_ES_CMglGetFloatv in interface GLMatrixFuncglGetFloatv in interface GLarg0 - GLMatrixFunc.GL_MODELVIEW_MATRIX, GLMatrixFunc.GL_PROJECTION_MATRIX or GLMatrixFunc.GL_TEXTURE_MATRIXarg1 - a direct or array-backed FloatBufferpublic void glGenFramebuffers(int arg0,
int[] arg1,
int arg2)
GL void glGenFramebuffers(GLsizei n, GLuint * framebuffers); GL_ARB_framebuffer_object, GL_VERSION_3_0, GL_ES_VERSION_2_0; GL_OES_framebuffer_objectglGenFramebuffers in interface GLpublic void glClearColorx(int arg0,
int arg1,
int arg2,
int arg3)
GLES1 void glClearColorx(GLclampx red, GLclampx green, GLclampx blue, GLclampx alpha); GL_VERSION_ES_CL_CMglClearColorx in interface GLES1public void glEnable(int arg0)
GL void glEnable(GLenum cap); GL_VERSION_ES_CL_CM, GL_VERSION_1_0, GL_ES_VERSION_2_0public void glFogxv(int arg0,
int[] arg1,
int arg2)
GLES1 void glFogxv(GLenum pname, const GLfixed * params); GL_VERSION_ES_CL_CMpublic void glDeleteTextures(int arg0,
int[] arg1,
int arg2)
GL void glDeleteTextures(GLsizei n, const GLuint * textures); GL_VERSION_ES_CL_CM, GL_VERSION_1_1, GL_ES_VERSION_2_0glDeleteTextures in interface GLpublic void glClipPlanefIMG(int arg0,
float[] arg1,
int arg2)
GLES1 void glClipPlanefIMG(GLenum, const GLfloat * ); GL_IMG_user_clip_planeglClipPlanefIMG in interface GLES1public void glRenderbufferStorageMultisampleIMG(int arg0,
int arg1,
int arg2,
int arg3,
int arg4)
GLES1 void glRenderbufferStorageMultisampleIMG(GLenum, GLsizei, GLenum, GLsizei, GLsizei); GL_IMG_multisampled_render_to_textureglRenderbufferStorageMultisampleIMG in interface GLES1public boolean glIsFenceNV(int arg0)
GLES1 GLboolean glIsFenceNV(GLuint); GL_NV_fenceglIsFenceNV in interface GLES1public void glTexEnvxv(int arg0,
int arg1,
IntBuffer arg2)
GLES1 void glTexEnvxv(GLenum target, GLenum pname, const GLfixed * params); GL_VERSION_ES_CL_CMglTexEnvxv in interface GLES1arg2 - a direct or array-backed IntBufferpublic void glRenderbufferStorage(int arg0,
int arg1,
int arg2,
int arg3)
GL void glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height); GL_ARB_framebuffer_object, GL_VERSION_3_0, GL_ES_VERSION_2_0; GL_OES_framebuffer_objectglRenderbufferStorage in interface GLpublic void glBufferData(int arg0,
long arg1,
Buffer arg2,
int arg3)
GL void glBufferData(GLenum target, GLsizeiptr size, const GLvoid * data, GLenum usage); GL_VERSION_ES_CL_CM, GL_VERSION_1_5, GL_ES_VERSION_2_0glBufferData in interface GLarg2 - a direct or array-backed Buffer
Throws a GLException if GL-function constraints are not met or the native GL-function fails.
public void glGetTexEnvxv(int arg0,
int arg1,
int[] arg2,
int arg3)
GLES1 void glGetTexEnvxv(GLenum tenv, GLenum pname, GLfixed * params); GL_VERSION_ES_CL_CMglGetTexEnvxv in interface GLES1public void glMaterialxv(int arg0,
int arg1,
IntBuffer arg2)
GLES1 void glMaterialxv(GLenum face, GLenum pname, const GLfixed * params); GL_VERSION_ES_CL_CMglMaterialxv in interface GLES1arg2 - a direct or array-backed IntBufferpublic void glTexParameteriv(int arg0,
int arg1,
IntBuffer arg2)
GL void glTexParameteriv(GLenum target, GLenum pname, const GLint * params); GL_VERSION_ES_CL_CM, GL_VERSION_1_0, GL_ES_VERSION_2_0glTexParameteriv in interface GLarg2 - a direct or array-backed IntBufferpublic boolean glIsFramebuffer(int arg0)
GL GLboolean glIsFramebuffer(GLuint framebuffer); GL_ARB_framebuffer_object, GL_VERSION_3_0, GL_ES_VERSION_2_0; GL_OES_framebuffer_objectglIsFramebuffer in interface GLpublic void glFogfv(int arg0,
float[] arg1,
int arg2)
GL2ES1 void glFogfv(GLenum pname, const GLfloat * params); GL_VERSION_1_0, GL_VERSION_ES_CMpublic void glMaterialf(int arg0,
int arg1,
float arg2)
glMaterialf in interface GLLightingFuncpublic void glLoadIdentity()
GLMatrixFuncglLoadIdentity in interface GLMatrixFuncpublic void glDisable(int arg0)
GL void glDisable(GLenum cap); GL_VERSION_ES_CL_CM, GL_VERSION_1_0, GL_ES_VERSION_2_0public void glCompressedTexSubImage2D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
long arg8)
GL void glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid * data); GL_VERSION_ES_CL_CM, GL_VERSION_1_3, GL_ES_VERSION_2_0glCompressedTexSubImage2D in interface GLpublic GLContext getContext()
GLBasegetContext in interface GLBasepublic boolean isNPOTTextureAvailable()
GLBaseNPOT textures are supported in OpenGL >= 3, GLES2 or if the 'GL_ARB_texture_non_power_of_two' extension is available.
isNPOTTextureAvailable in interface GLBasepublic void glTexGeniv(int arg0,
int arg1,
int[] arg2,
int arg3)
GL2ES1 void glTexGeniv(GLenum coord, GLenum pname, const GLint * params); GL_VERSION_1_0; GL_OES_texture_cube_mapglTexGeniv in interface GL2ES1public void glAlphaFuncx(int arg0,
int arg1)
GLES1 void glAlphaFuncx(GLenum func, GLclampx ref); GL_VERSION_ES_CL_CMglAlphaFuncx in interface GLES1public void glMatrixIndexPointer(int arg0,
int arg1,
int arg2,
Buffer arg3)
GLES1 void glMatrixIndexPointer(GLint size, GLenum type, GLsizei stride, const GLvoid * pointer); GL_ARB_matrix_palette; GL_OES_matrix_paletteglMatrixIndexPointer in interface GLES1arg3 - a direct or array-backed Bufferpublic int getMaxRenderbufferSamples()
GLBasefull FBO is supported, otherwise false.getMaxRenderbufferSamples in interface GLBaseGLContext.getMaxRenderbufferSamples()public void glTexParameterxv(int arg0,
int arg1,
IntBuffer arg2)
GLES1 void glTexParameterxv(GLenum target, GLenum pname, const GLfixed * params); GL_VERSION_ES_CL_CMglTexParameterxv in interface GLES1arg2 - a direct or array-backed IntBufferpublic void glClearDepthx(int arg0)
GLES1 void glClearDepthx(GLclampx depth); GL_VERSION_ES_CL_CMglClearDepthx in interface GLES1public void glStartTilingQCOM(int arg0,
int arg1,
int arg2,
int arg3,
int arg4)
GLES1 void glStartTilingQCOM(GLuint x, GLuint y, GLuint width, GLuint height, GLbitfield preserveMask); GL_QCOM_tiled_renderingglStartTilingQCOM in interface GLES1public void glLineWidth(float arg0)
GL void glLineWidth(GLfloat width); GL_VERSION_1_0, GL_ES_VERSION_2_0, GL_VERSION_ES_CMglLineWidth in interface GLpublic boolean glExtIsProgramBinaryQCOM(int arg0)
GLES1 GLboolean glExtIsProgramBinaryQCOM(GLuint program); GL_QCOM_extended_get2glExtIsProgramBinaryQCOM in interface GLES1public void glCompressedTexImage2D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
Buffer arg7)
GL void glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid * data); GL_VERSION_ES_CL_CM, GL_VERSION_1_3, GL_ES_VERSION_2_0glCompressedTexImage2D in interface GLarg7 - a direct or array-backed Bufferpublic void glLoadMatrixx(IntBuffer arg0)
GLES1 void glLoadMatrixx(const GLfixed * m); GL_VERSION_ES_CL_CMglLoadMatrixx in interface GLES1arg0 - a direct or array-backed IntBufferpublic void glPointParameterfv(int arg0,
float[] arg1,
int arg2)
GL2ES1 void glPointParameterfv(GLenum pname, const GLfloat * params); GL_VERSION_1_4, GL_VERSION_ES_CMglPointParameterfv in interface GL2ES1public void glReadPixels(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
Buffer arg6)
GL void glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid * pixels); GL_VERSION_ES_CL_CM, GL_VERSION_1_0, GL_ES_VERSION_2_0glReadPixels in interface GLarg6 - a direct or array-backed Bufferpublic void glOrthox(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5)
GLES1 void glOrthox(GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar); GL_VERSION_ES_CL_CMpublic void glTexEnvf(int arg0,
int arg1,
float arg2)
GL2ES1 void glTexEnvf(GLenum target, GLenum pname, GLfloat param); GL_VERSION_1_0, GL_VERSION_ES_CMpublic void glVertexPointer(int arg0,
int arg1,
int arg2,
long arg3)
glVertexPointer in interface GLPointerFuncpublic void glGetBufferParameteriv(int arg0,
int arg1,
int[] arg2,
int arg3)
GL void glGetBufferParameteriv(GLenum target, GLenum pname, GLint * params); GL_VERSION_ES_CL_CM, GL_VERSION_1_5, GL_ES_VERSION_2_0glGetBufferParameteriv in interface GLpublic Object getExtension(String arg0)
GLBaseNote: it is the intent to add new extensions as quickly as possible to the core GL API. Therefore it is unlikely that most vendors will use this extension mechanism, but it is being provided for completeness.
getExtension in interface GLBasepublic GLBufferStorage mapBuffer(int arg0, int arg1)
GLBaseGLBufferStorage instance as mapped via OpenGL's native glMapBuffer(..) implementation.
Throws a GLException if GL-function constraints are not met.
GL.glMapBuffer(int, int) wrapper calls this method and returns GLBufferStorage.getMappedBuffer().
A zero GLBufferStorage.getSize() will avoid a native call and returns the unmapped GLBufferStorage.
A null native mapping result indicating an error will
not cause a GLException but returns the unmapped GLBufferStorage.
This allows the user to handle this case.
public void glGetFramebufferAttachmentParameteriv(int arg0,
int arg1,
int arg2,
IntBuffer arg3)
GL void glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint * params); GL_ARB_framebuffer_object, GL_VERSION_3_0, GL_ES_VERSION_2_0; GL_OES_framebuffer_objectglGetFramebufferAttachmentParameteriv in interface GLarg3 - a direct or array-backed IntBufferpublic void glGetClipPlanex(int arg0,
IntBuffer arg1)
GLES1 void glGetClipPlanex(GLenum pname, GLfixed * eqn); GL_VERSION_ES_CL_CMglGetClipPlanex in interface GLES1arg1 - a direct or array-backed IntBufferpublic void glLightModelfv(int arg0,
float[] arg1,
int arg2)
GL2ES1 void glLightModelfv(GLenum pname, const GLfloat * params); GL_VERSION_1_0, GL_VERSION_ES_CMglLightModelfv in interface GL2ES1public void glSampleCoveragex(int arg0,
boolean arg1)
GLES1 void glSampleCoveragex(GLclampx value, GLboolean invert); GL_VERSION_ES_CL_CMglSampleCoveragex in interface GLES1public void glFramebufferRenderbuffer(int arg0,
int arg1,
int arg2,
int arg3)
GL void glFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); GL_ARB_framebuffer_object, GL_VERSION_3_0, GL_ES_VERSION_2_0; GL_OES_framebuffer_objectglFramebufferRenderbuffer in interface GLpublic void glDeleteFramebuffers(int arg0,
IntBuffer arg1)
GL void glDeleteFramebuffers(GLsizei n, const GLuint * framebuffers); GL_ARB_framebuffer_object, GL_VERSION_3_0, GL_ES_VERSION_2_0; GL_OES_framebuffer_objectglDeleteFramebuffers in interface GLarg1 - a direct or array-backed IntBufferpublic int getSwapInterval()
GLBaseGLBase.setSwapInterval(int). GLBase.setSwapInterval(int) yet,
-1 is returned, indicating that the platforms default
is being used.getSwapInterval in interface GLBaseGLBase.setSwapInterval(int)public void glExtGetTexLevelParameterivQCOM(int arg0,
int arg1,
int arg2,
int arg3,
IntBuffer arg4)
GLES1 void glExtGetTexLevelParameterivQCOM(GLuint texture, GLenum face, GLint level, GLenum pname, GLint * params); GL_QCOM_extended_getglExtGetTexLevelParameterivQCOM in interface GLES1arg4 - a direct or array-backed IntBufferpublic void glNormal3x(int arg0,
int arg1,
int arg2)
GLES1 void glNormal3x(GLfixed nx, GLfixed ny, GLfixed nz); GL_VERSION_ES_CL_CMglNormal3x in interface GLES1public void glGetBooleanv(int arg0,
byte[] arg1,
int arg2)
GL void glGetBooleanv(GLenum pname, GLboolean * params); GL_VERSION_ES_CL_CM, GL_VERSION_1_0, GL_ES_VERSION_2_0glGetBooleanv in interface GLpublic void glDrawArrays(int arg0,
int arg1,
int arg2)
GL void glDrawArrays(GLenum mode, GLint first, GLsizei count); GL_VERSION_ES_CL_CM, GL_VERSION_1_1, GL_ES_VERSION_2_0glDrawArrays in interface GLpublic void glBindBuffer(int arg0,
int arg1)
GL void glBindBuffer(GLenum target, GLuint buffer); GL_VERSION_ES_CL_CM, GL_VERSION_1_5, GL_ES_VERSION_2_0glBindBuffer in interface GLpublic void glBlendFuncSeparate(int arg0,
int arg1,
int arg2,
int arg3)
GL void glBlendFuncSeparate(GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); GL_VERSION_1_4, GL_ES_VERSION_2_0; GL_OES_blend_func_separateglBlendFuncSeparate in interface GLpublic boolean isVBOElementArrayBound()
isVBOElementArrayBound in interface GLBaseGL.GL_ELEMENT_ARRAY_BUFFER via GL.glBindBuffer(int, int), otherwise falsepublic void glGetFloatv(int arg0,
float[] arg1,
int arg2)
GL void glGetFloatv(GLenum pname, GLfloat * params); GL_VERSION_1_0, GL_ES_VERSION_2_0, GL_VERSION_ES_CMglGetFloatv in interface GLMatrixFuncglGetFloatv in interface GLarg0 - GLMatrixFunc.GL_MODELVIEW_MATRIX, GLMatrixFunc.GL_PROJECTION_MATRIX or GLMatrixFunc.GL_TEXTURE_MATRIXarg1 - storagearg2 - storage offsetpublic void glGetDriverControlStringQCOM(int arg0,
int arg1,
int[] arg2,
int arg3,
byte[] arg4,
int arg5)
GLES1 void glGetDriverControlStringQCOM(GLuint driverControl, GLsizei bufSize, GLsizei * length, GLchar * driverControlString); GL_QCOM_driver_controlglGetDriverControlStringQCOM in interface GLES1public void glClipPlanefIMG(int arg0,
FloatBuffer arg1)
GLES1 void glClipPlanefIMG(GLenum, const GLfloat * ); GL_IMG_user_clip_planeglClipPlanefIMG in interface GLES1arg1 - a direct or array-backed FloatBufferpublic void glStencilMask(int arg0)
GL void glStencilMask(GLuint mask); GL_VERSION_ES_CL_CM, GL_VERSION_1_0, GL_ES_VERSION_2_0glStencilMask in interface GLpublic void glGetMaterialxv(int arg0,
int arg1,
IntBuffer arg2)
GLES1 void glGetMaterialxv(GLenum face, GLenum pname, GLfixed * params); GL_VERSION_ES_CL_CMglGetMaterialxv in interface GLES1arg2 - a direct or array-backed IntBufferpublic void glLightModelx(int arg0,
int arg1)
GLES1 void glLightModelx(GLenum pname, GLfixed param); GL_VERSION_ES_CL_CMglLightModelx in interface GLES1public void glFramebufferTexture2DMultisampleEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5)
GLES1 void glFramebufferTexture2DMultisampleEXT(GLenum, GLenum, GLenum, GLuint, GLint, GLsizei); GL_EXT_multisampled_render_to_textureglFramebufferTexture2DMultisampleEXT in interface GLES1public void glFramebufferTexture2DMultisampleIMG(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5)
GLES1 void glFramebufferTexture2DMultisampleIMG(GLenum, GLenum, GLenum, GLuint, GLint, GLsizei); GL_IMG_multisampled_render_to_textureglFramebufferTexture2DMultisampleIMG in interface GLES1public boolean hasBasicFBOSupport()
GLBasetrue if basic FBO support is available, otherwise false.
Basic FBO is supported if the context is either GL-ES >= 2.0, GL >= 3.0 [core, compat] or implements the extensions
GL_ARB_ES2_compatibility, GL_ARB_framebuffer_object, GL_EXT_framebuffer_object or GL_OES_framebuffer_object.
Basic FBO support may only include one color attachment and no multisampling, as well as limited internal formats for renderbuffer.
hasBasicFBOSupport in interface GLBaseGLContext.hasBasicFBOSupport()public void glMultMatrixx(IntBuffer arg0)
GLES1 void glMultMatrixx(const GLfixed * m); GL_VERSION_ES_CL_CMglMultMatrixx in interface GLES1arg0 - a direct or array-backed IntBufferpublic void glNormalPointer(int arg0,
int arg1,
Buffer arg2)
glNormalPointer in interface GLPointerFuncpublic void glExtGetRenderbuffersQCOM(IntBuffer arg0, int arg1, IntBuffer arg2)
GLES1 void glExtGetRenderbuffersQCOM(GLuint * renderbuffers, GLint maxRenderbuffers, GLint * numRenderbuffers); GL_QCOM_extended_getglExtGetRenderbuffersQCOM in interface GLES1arg0 - a direct or array-backed IntBufferarg2 - a direct or array-backed IntBufferpublic void glExtGetRenderbuffersQCOM(int[] arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
GLES1 void glExtGetRenderbuffersQCOM(GLuint * renderbuffers, GLint maxRenderbuffers, GLint * numRenderbuffers); GL_QCOM_extended_getglExtGetRenderbuffersQCOM in interface GLES1public int glGetBoundBuffer(int arg0)
glGetBoundBuffer in interface GLBasepublic void glBlendEquationSeparate(int arg0,
int arg1)
GL void glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha); GL_ES_VERSION_2_0, GL_VERSION_2_0; GL_OES_blend_equation_separateglBlendEquationSeparate in interface GLpublic int getDefaultReadFramebuffer()
GLBase
May differ from it's default zero
in case an framebuffer object (FBObject) based drawable
is being used.
getDefaultReadFramebuffer in interface GLBasepublic void glDisableClientState(int arg0)
glDisableClientState in interface GLPointerFuncpublic boolean glIsVBOElementArrayBound()
glIsVBOElementArrayBound in interface GLBasepublic void glTexImage2D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
Buffer arg8)
GL void glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid * pixels); GL_VERSION_ES_CL_CM, GL_VERSION_1_0, GL_ES_VERSION_2_0glTexImage2D in interface GLarg8 - a direct or array-backed Bufferpublic void glClear(int arg0)
GL void glClear(GLbitfield mask); GL_VERSION_ES_CL_CM, GL_VERSION_1_0, GL_ES_VERSION_2_0public void glGetLightxv(int arg0,
int arg1,
IntBuffer arg2)
GLES1 void glGetLightxv(GLenum light, GLenum pname, GLfixed * params); GL_VERSION_ES_CL_CMglGetLightxv in interface GLES1arg2 - a direct or array-backed IntBufferpublic void glColorPointer(int arg0,
int arg1,
int arg2,
Buffer arg3)
glColorPointer in interface GLPointerFuncpublic int getBoundFramebuffer(int arg0)
GLBaseGL.glBindFramebuffer(int, int).getBoundFramebuffer in interface GLBasepublic void glFlush()
GL void glFlush(void); GL_VERSION_ES_CL_CM, GL_VERSION_1_0, GL_ES_VERSION_2_0public void glTexGenf(int arg0,
int arg1,
float arg2)
GL2ES1 void glTexGenf(GLenum coord, GLenum pname, GLfloat param); GL_VERSION_1_0; GL_OES_texture_cube_mappublic void glDeleteRenderbuffers(int arg0,
IntBuffer arg1)
GL void glDeleteRenderbuffers(GLsizei n, const GLuint * renderbuffers); GL_ARB_framebuffer_object, GL_VERSION_3_0, GL_ES_VERSION_2_0; GL_OES_framebuffer_objectglDeleteRenderbuffers in interface GLarg1 - a direct or array-backed IntBufferpublic void glDrawTexivOES(IntBuffer arg0)
GLES1 void glDrawTexivOES(const GLint * coords); GL_OES_draw_textureglDrawTexivOES in interface GLES1arg0 - a direct or array-backed IntBufferpublic void glLightxv(int arg0,
int arg1,
IntBuffer arg2)
GLES1 void glLightxv(GLenum light, GLenum pname, const GLfixed * params); GL_VERSION_ES_CL_CMpublic void glResolveMultisampleFramebufferAPPLE()
GLES1 void glResolveMultisampleFramebufferAPPLE(void); GL_APPLE_framebuffer_multisampleglResolveMultisampleFramebufferAPPLE in interface GLES1public void glGetTexEnviv(int arg0,
int arg1,
IntBuffer arg2)
GL2ES1 void glGetTexEnviv(GLenum tenv, GLenum pname, GLint * params); GL_VERSION_ES_CL_CM, GL_VERSION_1_0glGetTexEnviv in interface GL2ES1arg2 - a direct or array-backed IntBufferpublic String glGetString(int arg0)
GL const GLubyte * glGetString(GLenum name); GL_VERSION_ES_CL_CM, GL_VERSION_1_0, GL_ES_VERSION_2_0glGetString in interface GLpublic void glTexParameterfv(int arg0,
int arg1,
float[] arg2,
int arg3)
GL void glTexParameterfv(GLenum target, GLenum pname, const GLfloat * params); GL_VERSION_1_0, GL_ES_VERSION_2_0, GL_VERSION_ES_CMglTexParameterfv in interface GLpublic void glGetRenderbufferParameteriv(int arg0,
int arg1,
IntBuffer arg2)
GL void glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint * params); GL_ARB_framebuffer_object, GL_VERSION_3_0, GL_ES_VERSION_2_0; GL_OES_framebuffer_objectglGetRenderbufferParameteriv in interface GLarg2 - a direct or array-backed IntBufferpublic boolean glIsEnabled(int arg0)
GL GLboolean glIsEnabled(GLenum cap); GL_VERSION_ES_CL_CM, GL_VERSION_1_0, GL_NV_vertex_buffer_unified_memory, GL_ES_VERSION_2_0glIsEnabled in interface GLpublic boolean glIsTexture(int arg0)
GL GLboolean glIsTexture(GLuint texture); GL_VERSION_ES_CL_CM, GL_VERSION_1_1, GL_ES_VERSION_2_0glIsTexture in interface GLpublic void glLoadPaletteFromModelViewMatrixOES()
GLES1 void glLoadPaletteFromModelViewMatrixOES(void); GL_OES_matrix_paletteglLoadPaletteFromModelViewMatrixOES in interface GLES1public void glCopyTexImage2D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7)
GL void glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); GL_VERSION_ES_CL_CM, GL_VERSION_1_1, GL_ES_VERSION_2_0glCopyTexImage2D in interface GLpublic void glMultMatrixx(int[] arg0,
int arg1)
GLES1 void glMultMatrixx(const GLfixed * m); GL_VERSION_ES_CL_CMglMultMatrixx in interface GLES1public void glDepthFunc(int arg0)
GL void glDepthFunc(GLenum func); GL_VERSION_ES_CL_CM, GL_VERSION_1_0, GL_ES_VERSION_2_0glDepthFunc in interface GLpublic void glExtGetTexSubImageQCOM(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
int arg8,
int arg9,
Buffer arg10)
GLES1 void glExtGetTexSubImageQCOM(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLvoid * texels); GL_QCOM_extended_getglExtGetTexSubImageQCOM in interface GLES1arg10 - a direct or array-backed Bufferpublic void glScalex(int arg0,
int arg1,
int arg2)
GLES1 void glScalex(GLfixed x, GLfixed y, GLfixed z); GL_VERSION_ES_CL_CMpublic void glGetMaterialxv(int arg0,
int arg1,
int[] arg2,
int arg3)
GLES1 void glGetMaterialxv(GLenum face, GLenum pname, GLfixed * params); GL_VERSION_ES_CL_CMglGetMaterialxv in interface GLES1public void glTranslatef(float arg0,
float arg1,
float arg2)
GLMatrixFuncglTranslatef in interface GLMatrixFuncpublic void glTexParameterf(int arg0,
int arg1,
float arg2)
GL void glTexParameterf(GLenum target, GLenum pname, GLfloat param); GL_VERSION_1_0, GL_ES_VERSION_2_0, GL_VERSION_ES_CMglTexParameterf in interface GLpublic void glDrawTexfvOES(FloatBuffer arg0)
GLES1 void glDrawTexfvOES(const GLfloat * coords); GL_OES_draw_textureglDrawTexfvOES in interface GLES1arg0 - a direct or array-backed FloatBufferpublic void glMultiTexCoord4f(int arg0,
float arg1,
float arg2,
float arg3,
float arg4)
GL2ES1 void glMultiTexCoord4f(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); GL_VERSION_1_3, GL_VERSION_ES_CMglMultiTexCoord4f in interface GL2ES1public void glDepthRange(double arg0,
double arg1)
GLBase void glDepthRange(GLclampd depth); and void glDepthRangef(GLclampf depth); .glDepthRange in interface GLBasepublic void glEGLImageTargetRenderbufferStorageOES(int arg0,
long arg1)
GLES1 void glEGLImageTargetRenderbufferStorageOES(GLenum target, GLeglImageOES image); GL_OES_EGL_imageglEGLImageTargetRenderbufferStorageOES in interface GLES1public void glGetTexEnvfv(int arg0,
int arg1,
float[] arg2,
int arg3)
GL2ES1 void glGetTexEnvfv(GLenum tenv, GLenum pname, GLfloat * params); GL_VERSION_1_0, GL_VERSION_ES_CMglGetTexEnvfv in interface GL2ES1public void glGetTexGenfv(int arg0,
int arg1,
float[] arg2,
int arg3)
GL2ES1 void glGetTexGenfv(GLenum coord, GLenum pname, GLfloat * params); GL_VERSION_1_0; GL_OES_texture_cube_mapglGetTexGenfv in interface GL2ES1public void glClearDepth(double arg0)
GLBase void glClearDepth(GLclampd depth); and void glClearDepthf(GLclampf depth); .glClearDepth in interface GLBasepublic void glTexImage2D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
long arg8)
GL void glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid * pixels); GL_VERSION_ES_CL_CM, GL_VERSION_1_0, GL_ES_VERSION_2_0glTexImage2D in interface GLpublic void glRenderbufferStorageMultisampleAPPLE(int arg0,
int arg1,
int arg2,
int arg3,
int arg4)
GLES1 void glRenderbufferStorageMultisampleAPPLE(GLenum, GLsizei, GLenum, GLsizei, GLsizei); GL_APPLE_framebuffer_multisampleglRenderbufferStorageMultisampleAPPLE in interface GLES1public void glColorPointer(int arg0,
int arg1,
int arg2,
long arg3)
glColorPointer in interface GLPointerFuncpublic void glGetRenderbufferParameteriv(int arg0,
int arg1,
int[] arg2,
int arg3)
GL void glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint * params); GL_ARB_framebuffer_object, GL_VERSION_3_0, GL_ES_VERSION_2_0; GL_OES_framebuffer_objectglGetRenderbufferParameteriv in interface GLpublic void glNormalPointer(int arg0,
int arg1,
long arg2)
glNormalPointer in interface GLPointerFuncpublic void glMultMatrixf(FloatBuffer arg0)
GLMatrixFuncglMultMatrixf in interface GLMatrixFuncarg0 - the FloatBuffer's position remains unchanged,
which is the same behavior than the native JOGL GL implpublic void glColor4x(int arg0,
int arg1,
int arg2,
int arg3)
GLES1 void glColor4x(GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha); GL_VERSION_ES_CL_CMpublic void glBindFramebuffer(int arg0,
int arg1)
GL void glBindFramebuffer(GLenum target, GLuint framebuffer); GL_ARB_framebuffer_object, GL_VERSION_3_0, GL_ES_VERSION_2_0; GL_OES_framebuffer_objectglBindFramebuffer in interface GLpublic void glGetTexEnviv(int arg0,
int arg1,
int[] arg2,
int arg3)
GL2ES1 void glGetTexEnviv(GLenum tenv, GLenum pname, GLint * params); GL_VERSION_ES_CL_CM, GL_VERSION_1_0glGetTexEnviv in interface GL2ES1public void glLightxv(int arg0,
int arg1,
int[] arg2,
int arg3)
GLES1 void glLightxv(GLenum light, GLenum pname, const GLfixed * params); GL_VERSION_ES_CL_CMpublic void glTexCoordPointer(GLArrayData arg0)
glTexCoordPointer in interface GLPointerFuncpublic void glDrawTexivOES(int[] arg0,
int arg1)
GLES1 void glDrawTexivOES(const GLint * coords); GL_OES_draw_textureglDrawTexivOES in interface GLES1public void glExtGetProgramsQCOM(int[] arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
GLES1 void glExtGetProgramsQCOM(GLuint * programs, GLint maxPrograms, GLint * numPrograms); GL_QCOM_extended_get2glExtGetProgramsQCOM in interface GLES1public void glExtGetProgramsQCOM(IntBuffer arg0, int arg1, IntBuffer arg2)
GLES1 void glExtGetProgramsQCOM(GLuint * programs, GLint maxPrograms, GLint * numPrograms); GL_QCOM_extended_get2glExtGetProgramsQCOM in interface GLES1arg0 - a direct or array-backed IntBufferarg2 - a direct or array-backed IntBufferpublic ByteBuffer glMapBuffer(int arg0, int arg1)
GL void * glMapBuffer(GLenum target, GLenum access); GL_VERSION_1_5; GL_OES_mapbuffer
Throws a GLException if GL-function constraints are not met.
Returns GLBase.mapBuffer(int, int)'s GLBufferStorage.getMappedBuffer().
glMapBuffer in interface GLpublic void glGetnUniformfv(int arg0,
int arg1,
int arg2,
float[] arg3,
int arg4)
GL void glGetnUniformfv(GLuint program, GLint location, GLsizei bufSize, float * params); GL_ARB_robustness; GL_EXT_robustnessglGetnUniformfv in interface GLpublic void glTexEnvfv(int arg0,
int arg1,
float[] arg2,
int arg3)
GL2ES1 void glTexEnvfv(GLenum target, GLenum pname, const GLfloat * params); GL_VERSION_1_0, GL_VERSION_ES_CMglTexEnvfv in interface GL2ES1public GLBufferStorage getBufferStorage(int arg0)
getBufferStorage in interface GLBasearg0 - a GL buffer name, generated with e.g. GL.glGenBuffers(int, int[], int) and used in GL.glBindBuffer(int, int), GL.glBufferData(int, long, java.nio.Buffer, int) or GL2.glNamedBufferDataEXT(int, long, java.nio.Buffer, int).GLBufferStorageGLBase.getBoundBuffer(int)public void glDeleteRenderbuffers(int arg0,
int[] arg1,
int arg2)
GL void glDeleteRenderbuffers(GLsizei n, const GLuint * renderbuffers); GL_ARB_framebuffer_object, GL_VERSION_3_0, GL_ES_VERSION_2_0; GL_OES_framebuffer_objectglDeleteRenderbuffers in interface GLpublic void glEnableDriverControlQCOM(int arg0)
GLES1 void glEnableDriverControlQCOM(GLuint driverControl); GL_QCOM_driver_controlglEnableDriverControlQCOM in interface GLES1public void glTexGenfv(int arg0,
int arg1,
FloatBuffer arg2)
GL2ES1 void glTexGenfv(GLenum coord, GLenum pname, const GLfloat * params); GL_VERSION_1_0; GL_OES_texture_cube_mapglTexGenfv in interface GL2ES1arg2 - a direct or array-backed FloatBufferpublic void glDrawTexfOES(float arg0,
float arg1,
float arg2,
float arg3,
float arg4)
GLES1 void glDrawTexfOES(GLfloat x, GLfloat y, GLfloat z, GLfloat width, GLfloat height); GL_OES_draw_textureglDrawTexfOES in interface GLES1public void glStencilFunc(int arg0,
int arg1,
int arg2)
GL void glStencilFunc(GLenum func, GLint ref, GLuint mask); GL_VERSION_ES_CL_CM, GL_VERSION_1_0, GL_ES_VERSION_2_0glStencilFunc in interface GLpublic void glDrawTexsvOES(short[] arg0,
int arg1)
GLES1 void glDrawTexsvOES(const GLshort * coords); GL_OES_draw_textureglDrawTexsvOES in interface GLES1public void glExtGetProgramBinarySourceQCOM(int arg0,
int arg1,
byte[] arg2,
int arg3,
int[] arg4,
int arg5)
GLES1 void glExtGetProgramBinarySourceQCOM(GLuint program, GLenum shadertype, GLchar * source, GLint * length); GL_QCOM_extended_get2glExtGetProgramBinarySourceQCOM in interface GLES1public void glGetLightxv(int arg0,
int arg1,
int[] arg2,
int arg3)
GLES1 void glGetLightxv(GLenum light, GLenum pname, GLfixed * params); GL_VERSION_ES_CL_CMglGetLightxv in interface GLES1public void glBlendFunc(int arg0,
int arg1)
GL void glBlendFunc(GLenum sfactor, GLenum dfactor); GL_VERSION_ES_CL_CM, GL_VERSION_1_0, GL_ES_VERSION_2_0glBlendFunc in interface GLpublic int glCheckFramebufferStatus(int arg0)
GL GLenum glCheckFramebufferStatus(GLenum target); GL_ARB_framebuffer_object, GL_VERSION_3_0, GL_ES_VERSION_2_0; GL_OES_framebuffer_objectglCheckFramebufferStatus in interface GLpublic void glDisableDriverControlQCOM(int arg0)
GLES1 void glDisableDriverControlQCOM(GLuint driverControl); GL_QCOM_driver_controlglDisableDriverControlQCOM in interface GLES1public void glColorMask(boolean arg0,
boolean arg1,
boolean arg2,
boolean arg3)
GL void glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); GL_VERSION_ES_CL_CM, GL_VERSION_1_0, GL_ES_VERSION_2_0glColorMask in interface GLpublic void glBindTexture(int arg0,
int arg1)
GL void glBindTexture(GLenum target, GLuint texture); GL_VERSION_ES_CL_CM, GL_VERSION_1_1, GL_ES_VERSION_2_0glBindTexture in interface GLpublic void glShadeModel(int arg0)
glShadeModel in interface GLLightingFuncpublic boolean glTestFenceNV(int arg0)
GLES1 GLboolean glTestFenceNV(GLuint); GL_NV_fenceglTestFenceNV in interface GLES1public void glTexParameterxv(int arg0,
int arg1,
int[] arg2,
int arg3)
GLES1 void glTexParameterxv(GLenum target, GLenum pname, const GLfixed * params); GL_VERSION_ES_CL_CMglTexParameterxv in interface GLES1public void glGetMaterialfv(int arg0,
int arg1,
FloatBuffer arg2)
GL2ES1 void glGetMaterialfv(GLenum face, GLenum pname, GLfloat * params); GL_VERSION_1_0, GL_VERSION_ES_CMglGetMaterialfv in interface GL2ES1arg2 - a direct or array-backed FloatBufferpublic void glColor4f(float arg0,
float arg1,
float arg2,
float arg3)
glColor4f in interface GLLightingFuncglColor4f in interface GLPointerFuncpublic void glMaterialfv(int arg0,
int arg1,
float[] arg2,
int arg3)
glMaterialfv in interface GLLightingFuncpublic void glPointParameterx(int arg0,
int arg1)
GLES1 void glPointParameterx(GLenum pname, GLfixed param); GL_VERSION_ES_CL_CMglPointParameterx in interface GLES1public void glVertexPointer(int arg0,
int arg1,
int arg2,
Buffer arg3)
glVertexPointer in interface GLPointerFuncpublic void glTexGeniv(int arg0,
int arg1,
IntBuffer arg2)
GL2ES1 void glTexGeniv(GLenum coord, GLenum pname, const GLint * params); GL_VERSION_1_0; GL_OES_texture_cube_mapglTexGeniv in interface GL2ES1arg2 - a direct or array-backed IntBufferpublic void glTexParameteriv(int arg0,
int arg1,
int[] arg2,
int arg3)
GL void glTexParameteriv(GLenum target, GLenum pname, const GLint * params); GL_VERSION_ES_CL_CM, GL_VERSION_1_0, GL_ES_VERSION_2_0glTexParameteriv in interface GLpublic void glCompressedTexImage2D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
long arg7)
GL void glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid * data); GL_VERSION_ES_CL_CM, GL_VERSION_1_3, GL_ES_VERSION_2_0glCompressedTexImage2D in interface GLpublic void glLoadMatrixf(FloatBuffer arg0)
GLMatrixFuncglLoadMatrixf in interface GLMatrixFuncpublic void glGetTexEnvxv(int arg0,
int arg1,
IntBuffer arg2)
GLES1 void glGetTexEnvxv(GLenum tenv, GLenum pname, GLfixed * params); GL_VERSION_ES_CL_CMglGetTexEnvxv in interface GLES1arg2 - a direct or array-backed IntBufferpublic void glMaterialxv(int arg0,
int arg1,
int[] arg2,
int arg3)
GLES1 void glMaterialxv(GLenum face, GLenum pname, const GLfixed * params); GL_VERSION_ES_CL_CMglMaterialxv in interface GLES1public void glFogf(int arg0,
float arg1)
GL2ES1 void glFogf(GLenum pname, GLfloat param); GL_VERSION_1_0, GL_VERSION_ES_CMpublic void glReadPixels(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
long arg6)
GL void glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid * pixels); GL_VERSION_ES_CL_CM, GL_VERSION_1_0, GL_ES_VERSION_2_0glReadPixels in interface GLpublic void glExtTexObjectStateOverrideiQCOM(int arg0,
int arg1,
int arg2)
GLES1 void glExtTexObjectStateOverrideiQCOM(GLenum target, GLenum pname, GLint param); GL_QCOM_extended_getglExtTexObjectStateOverrideiQCOM in interface GLES1public void glDepthRangex(int arg0,
int arg1)
GLES1 void glDepthRangex(GLclampx zNear, GLclampx zFar); GL_VERSION_ES_CL_CMglDepthRangex in interface GLES1public void glDeleteFramebuffers(int arg0,
int[] arg1,
int arg2)
GL void glDeleteFramebuffers(GLsizei n, const GLuint * framebuffers); GL_ARB_framebuffer_object, GL_VERSION_3_0, GL_ES_VERSION_2_0; GL_OES_framebuffer_objectglDeleteFramebuffers in interface GLpublic void glLogicOp(int arg0)
GL2ES1 void glLogicOp(GLenum opcode); GL_VERSION_ES_CL_CM, GL_VERSION_1_0public void glExtGetTexLevelParameterivQCOM(int arg0,
int arg1,
int arg2,
int arg3,
int[] arg4,
int arg5)
GLES1 void glExtGetTexLevelParameterivQCOM(GLuint texture, GLenum face, GLint level, GLenum pname, GLint * params); GL_QCOM_extended_getglExtGetTexLevelParameterivQCOM in interface GLES1public void glMultiTexCoord4x(int arg0,
int arg1,
int arg2,
int arg3,
int arg4)
GLES1 void glMultiTexCoord4x(GLenum target, GLfixed s, GLfixed t, GLfixed r, GLfixed q); GL_VERSION_ES_CL_CMglMultiTexCoord4x in interface GLES1public void glLightx(int arg0,
int arg1,
int arg2)
GLES1 void glLightx(GLenum light, GLenum pname, GLfixed param); GL_VERSION_ES_CL_CMpublic boolean isExtensionAvailable(String arg0)
GLBaseisExtensionAvailable in interface GLBasearg0 - the name of the OpenGL extension (e.g.,
"GL_ARB_vertex_program").public boolean glUnmapBuffer(int arg0)
GL GLboolean glUnmapBuffer(GLenum target); GL_ES_VERSION_3_0, GL_VERSION_1_5; GL_OES_mapbufferglUnmapBuffer in interface GLpublic void glGetTexParameterfv(int arg0,
int arg1,
float[] arg2,
int arg3)
GL void glGetTexParameterfv(GLenum target, GLenum pname, GLfloat * params); GL_VERSION_1_0, GL_ES_VERSION_2_0, GL_VERSION_ES_CMglGetTexParameterfv in interface GLpublic void glClipPlanef(int arg0,
float[] arg1,
int arg2)
GLES1 void glClipPlanef(GLenum plane, const GLfloat * equation); GL_VERSION_ES_CM; GL_OES_single_precisionglClipPlanef in interface GLES1public void glClearColor(float arg0,
float arg1,
float arg2,
float arg3)
GL void glClearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); GL_VERSION_1_0, GL_ES_VERSION_2_0, GL_VERSION_ES_CMglClearColor in interface GLpublic void glGetClipPlanex(int arg0,
int[] arg1,
int arg2)
GLES1 void glGetClipPlanex(GLenum pname, GLfixed * eqn); GL_VERSION_ES_CL_CMglGetClipPlanex in interface GLES1public void glGetFramebufferAttachmentParameteriv(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
GL void glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint * params); GL_ARB_framebuffer_object, GL_VERSION_3_0, GL_ES_VERSION_2_0; GL_OES_framebuffer_objectglGetFramebufferAttachmentParameteriv in interface GLpublic void glGetClipPlanef(int arg0,
FloatBuffer arg1)
GLES1 void glGetClipPlanef(GLenum pname, GLfloat * equation); GL_VERSION_ES_CM; GL_OES_single_precisionglGetClipPlanef in interface GLES1arg1 - a direct or array-backed FloatBufferpublic void glGetBufferParameteriv(int arg0,
int arg1,
IntBuffer arg2)
GL void glGetBufferParameteriv(GLenum target, GLenum pname, GLint * params); GL_VERSION_ES_CL_CM, GL_VERSION_1_5, GL_ES_VERSION_2_0glGetBufferParameteriv in interface GLarg2 - a direct or array-backed IntBufferpublic void glGetDriverControlsQCOM(IntBuffer arg0, int arg1, IntBuffer arg2)
GLES1 void glGetDriverControlsQCOM(GLint * num, GLsizei size, GLuint * driverControls); GL_QCOM_driver_controlglGetDriverControlsQCOM in interface GLES1arg0 - a direct or array-backed IntBufferarg2 - a direct or array-backed IntBufferpublic void glGetDriverControlsQCOM(int[] arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
GLES1 void glGetDriverControlsQCOM(GLint * num, GLsizei size, GLuint * driverControls); GL_QCOM_driver_controlglGetDriverControlsQCOM in interface GLES1public void glLoadMatrixx(int[] arg0,
int arg1)
GLES1 void glLoadMatrixx(const GLfixed * m); GL_VERSION_ES_CL_CMglLoadMatrixx in interface GLES1public void glLightModelf(int arg0,
float arg1)
GL2ES1 void glLightModelf(GLenum pname, GLfloat param); GL_VERSION_1_0, GL_VERSION_ES_CMglLightModelf in interface GL2ES1public void glGetLightfv(int arg0,
int arg1,
FloatBuffer arg2)
GL2ES1 void glGetLightfv(GLenum light, GLenum pname, GLfloat * params); GL_VERSION_1_0, GL_VERSION_ES_CMglGetLightfv in interface GL2ES1arg2 - a direct or array-backed FloatBufferpublic void glOrtho(double arg0,
double arg1,
double arg2,
double arg3,
double arg4,
double arg5)
public void glFrontFace(int arg0)
GL void glFrontFace(GLenum mode); GL_VERSION_ES_CL_CM, GL_VERSION_1_0, GL_ES_VERSION_2_0glFrontFace in interface GLpublic void glCompressedTexSubImage2D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
Buffer arg8)
GL void glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid * data); GL_VERSION_ES_CL_CM, GL_VERSION_1_3, GL_ES_VERSION_2_0glCompressedTexSubImage2D in interface GLarg8 - a direct or array-backed Bufferpublic void glLightfv(int arg0,
int arg1,
FloatBuffer arg2)
glLightfv in interface GLLightingFuncpublic void glDepthRangef(float arg0,
float arg1)
GL void glDepthRangef(GLclampf zNear, GLclampf zFar); GL_ARB_ES2_compatibility, GL_ES_VERSION_2_0, GL_VERSION_ES_CM; GL_OES_single_precisionglDepthRangef in interface GLCopyright 2010 JogAmp Community.