public interface GLES2 extends GL2ES2
This interface contains all OpenGL ES 2.0 methods, as well as most of it's extensions defined at the time of this specification.
| Modifier and Type | Field and Description |
|---|---|
static int |
GL_3DC_X_AMD
Part of
GL_AMD_compressed_3DC_texture |
static int |
GL_3DC_XY_AMD
Part of
GL_AMD_compressed_3DC_texture |
static int |
GL_ALL_COMPLETED_NV
Part of
GL_NV_fence |
static int |
GL_ALPHA_TEST_FUNC_QCOM
Part of
GL_QCOM_alpha_test |
static int |
GL_ALPHA_TEST_QCOM
Part of
GL_QCOM_alpha_test |
static int |
GL_ALPHA_TEST_REF_QCOM
Part of
GL_QCOM_alpha_test |
static int |
GL_ATC_RGB_AMD
Part of
GL_AMD_compressed_ATC_texture |
static int |
GL_ATC_RGBA_EXPLICIT_ALPHA_AMD
Part of
GL_AMD_compressed_ATC_texture |
static int |
GL_ATC_RGBA_INTERPOLATED_ALPHA_AMD
Part of
GL_AMD_compressed_ATC_texture |
static int |
GL_BGRA_IMG
Part of
GL_IMG_read_format |
static int |
GL_BINNING_CONTROL_HINT_QCOM
Part of
GL_QCOM_binning_control |
static int |
GL_BUFFER_OBJECT_EXT
Part of
GL_EXT_debug_label |
static int |
GL_CLAMP_TO_BORDER_NV
Part of
GL_NV_texture_border_clamp |
static int |
GL_COLOR_ATTACHMENT_EXT
Part of
GL_EXT_multiview_draw_buffers |
static int |
GL_COLOR_BUFFER_BIT0_QCOM
Part of
GL_QCOM_tiled_rendering |
static int |
GL_COLOR_BUFFER_BIT1_QCOM
Part of
GL_QCOM_tiled_rendering |
static int |
GL_COLOR_BUFFER_BIT2_QCOM
Part of
GL_QCOM_tiled_rendering |
static int |
GL_COLOR_BUFFER_BIT3_QCOM
Part of
GL_QCOM_tiled_rendering |
static int |
GL_COLOR_BUFFER_BIT4_QCOM
Part of
GL_QCOM_tiled_rendering |
static int |
GL_COLOR_BUFFER_BIT5_QCOM
Part of
GL_QCOM_tiled_rendering |
static int |
GL_COLOR_BUFFER_BIT6_QCOM
Part of
GL_QCOM_tiled_rendering |
static int |
GL_COLOR_BUFFER_BIT7_QCOM
Part of
GL_QCOM_tiled_rendering |
static int |
GL_COLOR_EXT
Part of
GL_EXT_discard_framebuffer |
static int |
GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG
Part of
GL_IMG_texture_compression_pvrtc |
static int |
GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG
Part of
GL_IMG_texture_compression_pvrtc |
static int |
GL_COMPRESSED_RGBA_ASTC_10x10_KHR
Part of
GL_KHR_texture_compression_astc_ldr |
static int |
GL_COMPRESSED_RGBA_ASTC_10x5_KHR
Part of
GL_KHR_texture_compression_astc_ldr |
static int |
GL_COMPRESSED_RGBA_ASTC_10x6_KHR
Part of
GL_KHR_texture_compression_astc_ldr |
static int |
GL_COMPRESSED_RGBA_ASTC_10x8_KHR
Part of
GL_KHR_texture_compression_astc_ldr |
static int |
GL_COMPRESSED_RGBA_ASTC_12x10_KHR
Part of
GL_KHR_texture_compression_astc_ldr |
static int |
GL_COMPRESSED_RGBA_ASTC_12x12_KHR
Part of
GL_KHR_texture_compression_astc_ldr |
static int |
GL_COMPRESSED_RGBA_ASTC_4x4_KHR
Part of
GL_KHR_texture_compression_astc_ldr |
static int |
GL_COMPRESSED_RGBA_ASTC_5x4_KHR
Part of
GL_KHR_texture_compression_astc_ldr |
static int |
GL_COMPRESSED_RGBA_ASTC_5x5_KHR
Part of
GL_KHR_texture_compression_astc_ldr |
static int |
GL_COMPRESSED_RGBA_ASTC_6x5_KHR
Part of
GL_KHR_texture_compression_astc_ldr |
static int |
GL_COMPRESSED_RGBA_ASTC_6x6_KHR
Part of
GL_KHR_texture_compression_astc_ldr |
static int |
GL_COMPRESSED_RGBA_ASTC_8x5_KHR
Part of
GL_KHR_texture_compression_astc_ldr |
static int |
GL_COMPRESSED_RGBA_ASTC_8x6_KHR
Part of
GL_KHR_texture_compression_astc_ldr |
static int |
GL_COMPRESSED_RGBA_ASTC_8x8_KHR
Part of
GL_KHR_texture_compression_astc_ldr |
static int |
GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG
Part of
GL_IMG_texture_compression_pvrtc |
static int |
GL_COMPRESSED_RGBA_PVRTC_2BPPV2_IMG
Part of
GL_IMG_texture_compression_pvrtc2 |
static int |
GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG
Part of
GL_IMG_texture_compression_pvrtc |
static int |
GL_COMPRESSED_RGBA_PVRTC_4BPPV2_IMG
Part of
GL_IMG_texture_compression_pvrtc2 |
static int |
GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE
Part of
GL_ANGLE_texture_compression_dxt3 |
static int |
GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE
Part of
GL_ANGLE_texture_compression_dxt5 |
static int |
GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_NV
Part of
GL_NV_sRGB_formats |
static int |
GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_NV
Part of
GL_NV_sRGB_formats |
static int |
GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_NV
Part of
GL_NV_sRGB_formats |
static int |
GL_COMPRESSED_SRGB_S3TC_DXT1_NV
Part of
GL_NV_sRGB_formats |
static int |
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR
Part of
GL_KHR_texture_compression_astc_ldr |
static int |
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR
Part of
GL_KHR_texture_compression_astc_ldr |
static int |
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR
Part of
GL_KHR_texture_compression_astc_ldr |
static int |
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR
Part of
GL_KHR_texture_compression_astc_ldr |
static int |
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR
Part of
GL_KHR_texture_compression_astc_ldr |
static int |
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR
Part of
GL_KHR_texture_compression_astc_ldr |
static int |
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR
Part of
GL_KHR_texture_compression_astc_ldr |
static int |
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR
Part of
GL_KHR_texture_compression_astc_ldr |
static int |
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR
Part of
GL_KHR_texture_compression_astc_ldr |
static int |
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR
Part of
GL_KHR_texture_compression_astc_ldr |
static int |
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR
Part of
GL_KHR_texture_compression_astc_ldr |
static int |
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR
Part of
GL_KHR_texture_compression_astc_ldr |
static int |
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR
Part of
GL_KHR_texture_compression_astc_ldr |
static int |
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR
Part of
GL_KHR_texture_compression_astc_ldr |
static int |
GL_COUNTER_RANGE_AMD
Part of
GL_AMD_performance_monitor |
static int |
GL_COUNTER_TYPE_AMD
Part of
GL_AMD_performance_monitor |
static int |
GL_COVERAGE_ALL_FRAGMENTS_NV
Part of
GL_NV_coverage_sample |
static int |
GL_COVERAGE_ATTACHMENT_NV
Part of
GL_NV_coverage_sample |
static int |
GL_COVERAGE_AUTOMATIC_NV
Part of
GL_NV_coverage_sample |
static int |
GL_COVERAGE_BUFFER_BIT_NV
Part of
GL_NV_coverage_sample |
static int |
GL_COVERAGE_BUFFERS_NV
Part of
GL_NV_coverage_sample |
static int |
GL_COVERAGE_COMPONENT_NV
Part of
GL_NV_coverage_sample |
static int |
GL_COVERAGE_COMPONENT4_NV
Part of
GL_NV_coverage_sample |
static int |
GL_COVERAGE_EDGE_FRAGMENTS_NV
Part of
GL_NV_coverage_sample |
static int |
GL_COVERAGE_SAMPLES_NV
Part of
GL_NV_multisample_coverage, GL_NV_coverage_sample |
static int |
GL_CPU_OPTIMIZED_QCOM
Part of
GL_QCOM_binning_control |
static int |
GL_DEPTH_BUFFER_BIT0_QCOM
Part of
GL_QCOM_tiled_rendering |
static int |
GL_DEPTH_BUFFER_BIT1_QCOM
Part of
GL_QCOM_tiled_rendering |
static int |
GL_DEPTH_BUFFER_BIT2_QCOM
Part of
GL_QCOM_tiled_rendering |
static int |
GL_DEPTH_BUFFER_BIT3_QCOM
Part of
GL_QCOM_tiled_rendering |
static int |
GL_DEPTH_BUFFER_BIT4_QCOM
Part of
GL_QCOM_tiled_rendering |
static int |
GL_DEPTH_BUFFER_BIT5_QCOM
Part of
GL_QCOM_tiled_rendering |
static int |
GL_DEPTH_BUFFER_BIT6_QCOM
Part of
GL_QCOM_tiled_rendering |
static int |
GL_DEPTH_BUFFER_BIT7_QCOM
Part of
GL_QCOM_tiled_rendering |
static int |
GL_DEPTH_COMPONENT16_NONLINEAR_NV
Part of
GL_NV_depth_nonlinear |
static int |
GL_DEPTH_EXT
Part of
GL_EXT_discard_framebuffer |
static int |
GL_DRAW_BUFFER_EXT
Part of
GL_EXT_multiview_draw_buffers |
static int |
GL_DRAW_FRAMEBUFFER_ANGLE
Part of
GL_ANGLE_framebuffer_blit |
static int |
GL_DRAW_FRAMEBUFFER_APPLE
Part of
GL_APPLE_framebuffer_multisample |
static int |
GL_DRAW_FRAMEBUFFER_BINDING_ANGLE
Part of
GL_ANGLE_framebuffer_blit |
static int |
GL_DRAW_FRAMEBUFFER_BINDING_APPLE
Part of
GL_APPLE_framebuffer_multisample |
static int |
GL_DRAW_FRAMEBUFFER_BINDING_NV
Part of
GL_NV_framebuffer_blit |
static int |
GL_DRAW_FRAMEBUFFER_NV
Part of
GL_NV_framebuffer_blit |
static int |
GL_ETC1_RGB8_OES
Part of
GL_OES_compressed_ETC1_RGB8_texture |
static int |
GL_ETC1_SRGB8_NV
Part of
GL_NV_sRGB_formats |
static int |
GL_FENCE_CONDITION_NV
Part of
GL_NV_fence |
static int |
GL_FENCE_STATUS_NV
Part of
GL_NV_fence |
static int |
GL_FRAGMENT_SHADER_DISCARDS_SAMPLES_EXT
Part of
GL_EXT_shader_framebuffer_fetch |
static int |
GL_FRAMEBUFFER_ATTACHMENT_ANGLE
Part of
GL_ANGLE_texture_usage |
static int |
GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET
Part of
GL_OES_texture_3D |
static int |
GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_SAMPLES_EXT
Part of
GL_EXT_multisampled_render_to_texture |
static int |
GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_ANGLE
Part of
GL_ANGLE_framebuffer_multisample |
static int |
GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_APPLE
Part of
GL_APPLE_framebuffer_multisample |
static int |
GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_IMG
Part of
GL_IMG_multisampled_render_to_texture |
static int |
GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_NV
Part of
GL_NV_framebuffer_multisample |
static int |
GL_FRAMEBUFFER_UNDEFINED_OES
Part of
GL_OES_surfaceless_context |
static int |
GL_GCCSO_SHADER_BINARY_FJ
Part of
GL_FJ_shader_binary_GCCSO |
static int |
GL_GPU_DISJOINT_EXT
Part of
GL_EXT_disjoint_timer_query |
static int |
GL_GPU_OPTIMIZED_QCOM
Part of
GL_QCOM_binning_control |
static int |
GL_HALF_FLOAT_OES
Part of
GL_OES_texture_half_float |
static int |
GL_LUMINANCE_ALPHA16F
Part of
GL_ARB_texture_float; GL_EXT_texture_storage |
static int |
GL_LUMINANCE_ALPHA32F
Part of
GL_ARB_texture_float; GL_EXT_texture_storage |
static int |
GL_LUMINANCE16F
Part of
GL_ARB_texture_float; GL_EXT_texture_storage |
static int |
GL_LUMINANCE32F
Part of
GL_ARB_texture_float; GL_EXT_texture_storage |
static int |
GL_LUMINANCE4_ALPHA4
Part of
GL_VERSION_1_1; GL_OES_required_internalformat |
static int |
GL_LUMINANCE8
Part of
GL_VERSION_1_1; GL_EXT_texture, GL_EXT_texture_storage; GL_OES_required_internalformat |
static int |
GL_LUMINANCE8_ALPHA8
Part of
GL_VERSION_1_1; GL_EXT_texture, GL_EXT_texture_storage; GL_OES_required_internalformat |
static int |
GL_MALI_PROGRAM_BINARY_ARM
Part of
GL_ARM_mali_program_binary |
static int |
GL_MALI_SHADER_BINARY_ARM
Part of
GL_ARM_mali_shader_binary |
static int |
GL_MAX_MULTIVIEW_BUFFERS_EXT
Part of
GL_EXT_multiview_draw_buffers |
static int |
GL_MAX_SAMPLES_ANGLE
Part of
GL_ANGLE_framebuffer_multisample |
static int |
GL_MAX_SAMPLES_APPLE
Part of
GL_APPLE_framebuffer_multisample |
static int |
GL_MAX_SAMPLES_IMG
Part of
GL_IMG_multisampled_render_to_texture |
static int |
GL_MAX_SAMPLES_NV
Part of
GL_NV_framebuffer_multisample |
static int |
GL_MULTISAMPLE_BUFFER_BIT0_QCOM
Part of
GL_QCOM_tiled_rendering |
static int |
GL_MULTISAMPLE_BUFFER_BIT1_QCOM
Part of
GL_QCOM_tiled_rendering |
static int |
GL_MULTISAMPLE_BUFFER_BIT2_QCOM
Part of
GL_QCOM_tiled_rendering |
static int |
GL_MULTISAMPLE_BUFFER_BIT3_QCOM
Part of
GL_QCOM_tiled_rendering |
static int |
GL_MULTISAMPLE_BUFFER_BIT4_QCOM
Part of
GL_QCOM_tiled_rendering |
static int |
GL_MULTISAMPLE_BUFFER_BIT5_QCOM
Part of
GL_QCOM_tiled_rendering |
static int |
GL_MULTISAMPLE_BUFFER_BIT6_QCOM
Part of
GL_QCOM_tiled_rendering |
static long |
GL_MULTISAMPLE_BUFFER_BIT7_QCOM
Part of
GL_QCOM_tiled_rendering |
static int |
GL_MULTIVIEW_EXT
Part of
GL_EXT_multiview_draw_buffers |
static int |
GL_NVIDIA_PLATFORM_BINARY_NV |
static int |
GL_PACK_REVERSE_ROW_ORDER_ANGLE
Part of
GL_ANGLE_pack_reverse_row_order |
static int |
GL_PALETTE4_R5_G6_B5_OES
Part of
GL_OES_compressed_paletted_texture |
static int |
GL_PALETTE4_RGB5_A1_OES
Part of
GL_OES_compressed_paletted_texture |
static int |
GL_PALETTE4_RGB8_OES
Part of
GL_OES_compressed_paletted_texture |
static int |
GL_PALETTE4_RGBA4_OES
Part of
GL_OES_compressed_paletted_texture |
static int |
GL_PALETTE4_RGBA8_OES
Part of
GL_OES_compressed_paletted_texture |
static int |
GL_PALETTE8_R5_G6_B5_OES
Part of
GL_OES_compressed_paletted_texture |
static int |
GL_PALETTE8_RGB5_A1_OES
Part of
GL_OES_compressed_paletted_texture |
static int |
GL_PALETTE8_RGB8_OES
Part of
GL_OES_compressed_paletted_texture |
static int |
GL_PALETTE8_RGBA4_OES
Part of
GL_OES_compressed_paletted_texture |
static int |
GL_PALETTE8_RGBA8_OES
Part of
GL_OES_compressed_paletted_texture |
static int |
GL_PERCENTAGE_AMD
Part of
GL_AMD_performance_monitor |
static int |
GL_PERFMON_GLOBAL_MODE_QCOM
Part of
GL_QCOM_perfmon_global_mode |
static int |
GL_PERFMON_RESULT_AMD
Part of
GL_AMD_performance_monitor |
static int |
GL_PERFMON_RESULT_AVAILABLE_AMD
Part of
GL_AMD_performance_monitor |
static int |
GL_PERFMON_RESULT_SIZE_AMD
Part of
GL_AMD_performance_monitor |
static int |
GL_PROGRAM_BINARY_ANGLE
Part of
GL_ANGLE_program_binary |
static int |
GL_PROGRAM_OBJECT_EXT
Part of
GL_EXT_debug_label |
static int |
GL_PROGRAM_PIPELINE_OBJECT_EXT
Part of
GL_EXT_debug_label |
static int |
GL_QUERY_COUNTER_BITS_EXT
Part of
GL_EXT_disjoint_timer_query |
static int |
GL_QUERY_OBJECT_EXT
Part of
GL_EXT_debug_label |
static int |
GL_READ_BUFFER_EXT
Part of
GL_EXT_multiview_draw_buffers |
static int |
GL_READ_BUFFER_NV
Part of
GL_NV_read_buffer |
static int |
GL_READ_FRAMEBUFFER_ANGLE
Part of
GL_ANGLE_framebuffer_blit |
static int |
GL_READ_FRAMEBUFFER_APPLE
Part of
GL_APPLE_framebuffer_multisample |
static int |
GL_READ_FRAMEBUFFER_BINDING_ANGLE
Part of
GL_ANGLE_framebuffer_blit |
static int |
GL_READ_FRAMEBUFFER_BINDING_APPLE
Part of
GL_APPLE_framebuffer_multisample |
static int |
GL_READ_FRAMEBUFFER_BINDING_NV
Part of
GL_NV_framebuffer_blit |
static int |
GL_READ_FRAMEBUFFER_NV
Part of
GL_NV_framebuffer_blit |
static int |
GL_RENDER_DIRECT_TO_FRAMEBUFFER_QCOM
Part of
GL_QCOM_binning_control |
static int |
GL_RENDERBUFFER_SAMPLES_ANGLE
Part of
GL_ANGLE_framebuffer_multisample |
static int |
GL_RENDERBUFFER_SAMPLES_APPLE
Part of
GL_APPLE_framebuffer_multisample |
static int |
GL_RENDERBUFFER_SAMPLES_IMG
Part of
GL_IMG_multisampled_render_to_texture |
static int |
GL_RENDERBUFFER_SAMPLES_NV
Part of
GL_NV_framebuffer_multisample |
static int |
GL_REQUIRED_TEXTURE_IMAGE_UNITS_OES
Part of
GL_OES_EGL_image_external |
static int |
GL_RGB_422_APPLE
Part of
GL_APPLE_rgb_422 |
static int |
GL_SAMPLER_2D_ARRAY_SHADOW_NV
Part of
GL_NV_shadow_samplers_array |
static int |
GL_SAMPLER_CUBE_SHADOW_NV
Part of
GL_NV_shadow_samplers_cube |
static int |
GL_SAMPLER_EXTERNAL_OES
Part of
GL_OES_EGL_image_external |
static int |
GL_SGX_BINARY_IMG
Part of
GL_IMG_shader_binary |
static int |
GL_SGX_PROGRAM_BINARY_IMG
Part of
GL_IMG_program_binary |
static int |
GL_SHADER_BINARY_VIV
Part of
GL_VIV_shader_binary |
static int |
GL_SHADER_OBJECT_EXT
Part of
GL_EXT_debug_label |
static int |
GL_SLUMINANCE_ALPHA_NV
Part of
GL_NV_sRGB_formats |
static int |
GL_SLUMINANCE_NV
Part of
GL_NV_sRGB_formats |
static int |
GL_SLUMINANCE8_ALPHA8_NV
Part of
GL_NV_sRGB_formats |
static int |
GL_SLUMINANCE8_NV
Part of
GL_NV_sRGB_formats |
static int |
GL_SRGB8_NV
Part of
GL_NV_sRGB_formats |
static int |
GL_STATE_RESTORE
Part of
GL_QCOM_extended_get |
static int |
GL_STENCIL_BUFFER_BIT0_QCOM
Part of
GL_QCOM_tiled_rendering |
static int |
GL_STENCIL_BUFFER_BIT1_QCOM
Part of
GL_QCOM_tiled_rendering |
static int |
GL_STENCIL_BUFFER_BIT2_QCOM
Part of
GL_QCOM_tiled_rendering |
static int |
GL_STENCIL_BUFFER_BIT3_QCOM
Part of
GL_QCOM_tiled_rendering |
static int |
GL_STENCIL_BUFFER_BIT4_QCOM
Part of
GL_QCOM_tiled_rendering |
static int |
GL_STENCIL_BUFFER_BIT5_QCOM
Part of
GL_QCOM_tiled_rendering |
static int |
GL_STENCIL_BUFFER_BIT6_QCOM
Part of
GL_QCOM_tiled_rendering |
static int |
GL_STENCIL_BUFFER_BIT7_QCOM
Part of
GL_QCOM_tiled_rendering |
static int |
GL_STENCIL_EXT
Part of
GL_EXT_discard_framebuffer |
static int |
GL_TEXTURE_BINDING_EXTERNAL_OES
Part of
GL_OES_EGL_image_external |
static int |
GL_TEXTURE_BORDER_COLOR_NV
Part of
GL_NV_texture_border_clamp |
static int |
GL_TEXTURE_DEPTH_QCOM
Part of
GL_QCOM_extended_get |
static int |
GL_TEXTURE_EXTERNAL_OES
Part of
GL_OES_EGL_image_external |
static int |
GL_TEXTURE_FORMAT_QCOM
Part of
GL_QCOM_extended_get |
static int |
GL_TEXTURE_HEIGHT_QCOM
Part of
GL_QCOM_extended_get |
static int |
GL_TEXTURE_IMAGE_VALID_QCOM
Part of
GL_QCOM_extended_get |
static int |
GL_TEXTURE_INTERNAL_FORMAT_QCOM
Part of
GL_QCOM_extended_get |
static int |
GL_TEXTURE_MAX_LEVEL_APPLE
Part of
GL_APPLE_texture_max_level |
static int |
GL_TEXTURE_NUM_LEVELS_QCOM
Part of
GL_QCOM_extended_get |
static int |
GL_TEXTURE_OBJECT_VALID_QCOM
Part of
GL_QCOM_extended_get |
static int |
GL_TEXTURE_SAMPLES_IMG
Part of
GL_IMG_multisampled_render_to_texture |
static int |
GL_TEXTURE_TARGET_QCOM
Part of
GL_QCOM_extended_get |
static int |
GL_TEXTURE_TYPE_QCOM
Part of
GL_QCOM_extended_get |
static int |
GL_TEXTURE_USAGE_ANGLE
Part of
GL_ANGLE_texture_usage |
static int |
GL_TEXTURE_WIDTH_QCOM
Part of
GL_QCOM_extended_get |
static int |
GL_TIME_ELAPSED_EXT
Part of
GL_EXT_timer_query, GL_EXT_disjoint_timer_query |
static int |
GL_TIMESTAMP_EXT
Part of
GL_EXT_disjoint_timer_query |
static int |
GL_TRANSLATED_SHADER_SOURCE_LENGTH_ANGLE
Part of
GL_ANGLE_translated_shader_source |
static int |
GL_UNSIGNED_INT64_AMD
Part of
GL_AMD_performance_monitor |
static int |
GL_UNSIGNED_SHORT_4_4_4_4_REV_IMG
Part of
GL_IMG_read_format |
static int |
GL_UNSIGNED_SHORT_8_8_APPLE
Part of
GL_APPLE_ycbcr_422, GL_APPLE_rgb_422 |
static int |
GL_UNSIGNED_SHORT_8_8_REV_APPLE
Part of
GL_APPLE_ycbcr_422, GL_APPLE_rgb_422 |
static int |
GL_VERTEX_ARRAY_BINDING_OES
Part of
GL_OES_vertex_array_object |
static int |
GL_VERTEX_ARRAY_OBJECT_EXT
Part of
GL_EXT_debug_label |
static int |
GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ANGLE
Part of
GL_ANGLE_instanced_arrays |
static int |
GL_VERTEX_ATTRIB_ARRAY_DIVISOR_NV
Part of
GL_NV_instanced_arrays |
static int |
GL_WRITEONLY_RENDERING_QCOM
Part of
GL_QCOM_writeonly_rendering |
static int |
GL_Z400_BINARY_AMD
Part of
GL_AMD_program_binary_Z400 |
GL_ACTIVE_ATTRIBUTE_MAX_LENGTH, GL_ACTIVE_ATTRIBUTES, GL_ACTIVE_PROGRAM, GL_ACTIVE_UNIFORM_MAX_LENGTH, GL_ACTIVE_UNIFORMS, GL_ALL_SHADER_BITS, GL_ANY_SAMPLES_PASSED, GL_ANY_SAMPLES_PASSED_CONSERVATIVE, GL_ATTACHED_SHADERS, GL_BLEND_COLOR, GL_BOOL, GL_BOOL_VEC2, GL_BOOL_VEC3, GL_BOOL_VEC4, GL_BUFFER, GL_COLOR_ATTACHMENT1, GL_COLOR_ATTACHMENT10, GL_COLOR_ATTACHMENT11, GL_COLOR_ATTACHMENT12, GL_COLOR_ATTACHMENT13, GL_COLOR_ATTACHMENT14, GL_COLOR_ATTACHMENT15, GL_COLOR_ATTACHMENT2, GL_COLOR_ATTACHMENT3, GL_COLOR_ATTACHMENT4, GL_COLOR_ATTACHMENT5, GL_COLOR_ATTACHMENT6, GL_COLOR_ATTACHMENT7, GL_COLOR_ATTACHMENT8, GL_COLOR_ATTACHMENT9, GL_COMPARE_REF_TO_TEXTURE, GL_COMPILE_STATUS, GL_CONSTANT_ALPHA, GL_CONSTANT_COLOR, GL_CONTEXT_FLAG_DEBUG_BIT, GL_CONTEXT_ROBUST_ACCESS, GL_CURRENT_PROGRAM, GL_CURRENT_QUERY, GL_CURRENT_VERTEX_ATTRIB, GL_DEBUG_CALLBACK_FUNCTION, GL_DEBUG_CALLBACK_USER_PARAM, GL_DEBUG_GROUP_STACK_DEPTH, GL_DEBUG_LOGGED_MESSAGES, GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH, GL_DEBUG_OUTPUT, GL_DEBUG_OUTPUT_SYNCHRONOUS, GL_DEBUG_SEVERITY_HIGH, GL_DEBUG_SEVERITY_LOW, GL_DEBUG_SEVERITY_MEDIUM, GL_DEBUG_SEVERITY_NOTIFICATION, GL_DEBUG_SOURCE_API, GL_DEBUG_SOURCE_APPLICATION, GL_DEBUG_SOURCE_OTHER, GL_DEBUG_SOURCE_SHADER_COMPILER, GL_DEBUG_SOURCE_THIRD_PARTY, GL_DEBUG_SOURCE_WINDOW_SYSTEM, GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR, GL_DEBUG_TYPE_ERROR, GL_DEBUG_TYPE_MARKER, GL_DEBUG_TYPE_OTHER, GL_DEBUG_TYPE_PERFORMANCE, GL_DEBUG_TYPE_POP_GROUP, GL_DEBUG_TYPE_PORTABILITY, GL_DEBUG_TYPE_PUSH_GROUP, GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR, GL_DELETE_STATUS, GL_DEPTH_COMPONENT, GL_DRAW_BUFFER0, GL_DRAW_BUFFER1, GL_DRAW_BUFFER10, GL_DRAW_BUFFER11, GL_DRAW_BUFFER12, GL_DRAW_BUFFER13, GL_DRAW_BUFFER14, GL_DRAW_BUFFER15, GL_DRAW_BUFFER2, GL_DRAW_BUFFER3, GL_DRAW_BUFFER4, GL_DRAW_BUFFER5, GL_DRAW_BUFFER6, GL_DRAW_BUFFER7, GL_DRAW_BUFFER8, GL_DRAW_BUFFER9, GL_FLOAT_MAT2, GL_FLOAT_MAT3, GL_FLOAT_MAT4, GL_FLOAT_VEC2, GL_FLOAT_VEC3, GL_FLOAT_VEC4, GL_FRAGMENT_SHADER, GL_FRAGMENT_SHADER_BIT, GL_FRAGMENT_SHADER_DERIVATIVE_HINT, GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING, GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE, GL_HIGH_FLOAT, GL_HIGH_INT, GL_INFO_LOG_LENGTH, GL_INT, GL_INT_10_10_10_2, GL_INT_VEC2, GL_INT_VEC3, GL_INT_VEC4, GL_LINK_STATUS, GL_LOW_FLOAT, GL_LOW_INT, GL_MAX_3D_TEXTURE_SIZE, GL_MAX_COLOR_ATTACHMENTS, GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS, GL_MAX_DEBUG_GROUP_STACK_DEPTH, GL_MAX_DEBUG_LOGGED_MESSAGES, GL_MAX_DEBUG_MESSAGE_LENGTH, GL_MAX_DRAW_BUFFERS, GL_MAX_FRAGMENT_UNIFORM_VECTORS, GL_MAX_LABEL_LENGTH, GL_MAX_TEXTURE_IMAGE_UNITS, GL_MAX_VARYING_VECTORS, GL_MAX_VERTEX_ATTRIBS, GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS, GL_MAX_VERTEX_UNIFORM_VECTORS, GL_MEDIUM_FLOAT, GL_MEDIUM_INT, GL_NUM_PROGRAM_BINARY_FORMATS, GL_NUM_SHADER_BINARY_FORMATS, GL_ONE_MINUS_CONSTANT_ALPHA, GL_ONE_MINUS_CONSTANT_COLOR, GL_PROGRAM, GL_PROGRAM_BINARY_FORMATS, GL_PROGRAM_BINARY_LENGTH, GL_PROGRAM_PIPELINE_BINDING, GL_PROGRAM_SEPARABLE, GL_QUERY, GL_QUERY_RESULT, GL_QUERY_RESULT_AVAILABLE, GL_R16F, GL_R32F, GL_R8, GL_RED, GL_RG, GL_RG16F, GL_RG32F, GL_RG8, GL_SAMPLER, GL_SAMPLER_2D, GL_SAMPLER_2D_SHADOW, GL_SAMPLER_3D, GL_SAMPLER_CUBE, GL_SHADER, GL_SHADER_BINARY_DMP, GL_SHADER_BINARY_FORMATS, GL_SHADER_COMPILER, GL_SHADER_SOURCE_LENGTH, GL_SHADER_TYPE, GL_SHADING_LANGUAGE_VERSION, GL_STACK_OVERFLOW, GL_STACK_UNDERFLOW, GL_STENCIL_BACK_FAIL, GL_STENCIL_BACK_FUNC, GL_STENCIL_BACK_PASS_DEPTH_FAIL, GL_STENCIL_BACK_PASS_DEPTH_PASS, GL_STENCIL_BACK_REF, GL_STENCIL_BACK_VALUE_MASK, GL_STENCIL_BACK_WRITEMASK, GL_STENCIL_INDEX, GL_STREAM_DRAW, GL_TEXTURE_3D, GL_TEXTURE_BINDING_3D, GL_TEXTURE_COMPARE_FUNC, GL_TEXTURE_COMPARE_MODE, GL_TEXTURE_WRAP_R, GL_UNPACK_ROW_LENGTH, GL_UNPACK_SKIP_PIXELS, GL_UNPACK_SKIP_ROWS, GL_UNSIGNED_INT_10_10_10_2, GL_UNSIGNED_INT_2_10_10_10_REV, GL_UNSIGNED_NORMALIZED, GL_VALIDATE_STATUS, GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING, GL_VERTEX_ATTRIB_ARRAY_ENABLED, GL_VERTEX_ATTRIB_ARRAY_NORMALIZED, GL_VERTEX_ATTRIB_ARRAY_POINTER, GL_VERTEX_ATTRIB_ARRAY_SIZE, GL_VERTEX_ATTRIB_ARRAY_STRIDE, GL_VERTEX_ATTRIB_ARRAY_TYPE, GL_VERTEX_SHADER, GL_VERTEX_SHADER_BITGL_ACTIVE_TEXTURE, GL_ALIASED_LINE_WIDTH_RANGE, GL_ALIASED_POINT_SIZE_RANGE, GL_ALPHA, GL_ALPHA_BITS, GL_ALPHA16F, GL_ALPHA32F, GL_ALPHA8, GL_ALWAYS, GL_AND, GL_AND_INVERTED, GL_AND_REVERSE, GL_ARRAY_BUFFER, GL_ARRAY_BUFFER_BINDING, GL_BACK, GL_BGRA, GL_BGRA8, GL_BLEND, GL_BLEND_DST, GL_BLEND_DST_ALPHA, GL_BLEND_DST_RGB, GL_BLEND_EQUATION, GL_BLEND_EQUATION_ALPHA, GL_BLEND_EQUATION_RGB, GL_BLEND_SRC, GL_BLEND_SRC_ALPHA, GL_BLEND_SRC_RGB, GL_BLUE_BITS, GL_BUFFER_ACCESS, GL_BUFFER_MAP_POINTER, GL_BUFFER_MAPPED, GL_BUFFER_SIZE, GL_BUFFER_USAGE, GL_BYTE, GL_CCW, GL_CLAMP_TO_EDGE, GL_CLEAR, GL_COLOR_ATTACHMENT0, GL_COLOR_BUFFER_BIT, GL_COLOR_CLEAR_VALUE, GL_COLOR_LOGIC_OP, GL_COLOR_WRITEMASK, GL_COMPRESSED_RGB_S3TC_DXT1_EXT, GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, GL_COMPRESSED_RGBA_S3TC_DXT3_EXT, GL_COMPRESSED_RGBA_S3TC_DXT5_EXT, GL_COMPRESSED_TEXTURE_FORMATS, GL_COPY, GL_COPY_INVERTED, GL_CULL_FACE, GL_CULL_FACE_MODE, GL_CW, GL_DECR, GL_DECR_WRAP, GL_DEPTH_ATTACHMENT, GL_DEPTH_BITS, GL_DEPTH_BUFFER_BIT, GL_DEPTH_CLEAR_VALUE, GL_DEPTH_COMPONENT16, GL_DEPTH_COMPONENT24, GL_DEPTH_COMPONENT32, GL_DEPTH_FUNC, GL_DEPTH_RANGE, GL_DEPTH_STENCIL, GL_DEPTH_TEST, GL_DEPTH_WRITEMASK, GL_DEPTH24_STENCIL8, GL_DITHER, GL_DONT_CARE, GL_DST_ALPHA, GL_DST_COLOR, GL_DYNAMIC_DRAW, GL_ELEMENT_ARRAY_BUFFER, GL_ELEMENT_ARRAY_BUFFER_BINDING, GL_EQUAL, GL_EQUIV, GL_EXTENSIONS, GL_FALSE, GL_FASTEST, GL_FIXED, GL_FLOAT, GL_FRAMEBUFFER, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE, GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE, GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER, GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL, GL_FRAMEBUFFER_BINDING, GL_FRAMEBUFFER_COMPLETE, GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT, GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS, GL_FRAMEBUFFER_INCOMPLETE_FORMATS, GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT, GL_FRAMEBUFFER_UNSUPPORTED, GL_FRONT, GL_FRONT_AND_BACK, GL_FRONT_FACE, GL_FUNC_ADD, GL_FUNC_REVERSE_SUBTRACT, GL_FUNC_SUBTRACT, GL_GENERATE_MIPMAP_HINT, GL_GEQUAL, GL_GREATER, GL_GREEN_BITS, GL_GUILTY_CONTEXT_RESET, GL_HALF_FLOAT, GL_IMPLEMENTATION_COLOR_READ_FORMAT, GL_IMPLEMENTATION_COLOR_READ_TYPE, GL_INCR, GL_INCR_WRAP, GL_INNOCENT_CONTEXT_RESET, GL_INVALID_ENUM, GL_INVALID_FRAMEBUFFER_OPERATION, GL_INVALID_OPERATION, GL_INVALID_VALUE, GL_INVERT, GL_KEEP, GL_LEQUAL, GL_LESS, GL_LINE_LOOP, GL_LINE_SMOOTH, GL_LINE_SMOOTH_HINT, GL_LINE_STRIP, GL_LINE_WIDTH, GL_LINEAR, GL_LINEAR_MIPMAP_LINEAR, GL_LINEAR_MIPMAP_NEAREST, GL_LINES, GL_LOGIC_OP_MODE, GL_LOSE_CONTEXT_ON_RESET, GL_LUMINANCE, GL_LUMINANCE_ALPHA, GL_MAP_FLUSH_EXPLICIT_BIT, GL_MAP_INVALIDATE_BUFFER_BIT, GL_MAP_INVALIDATE_RANGE_BIT, GL_MAP_READ_BIT, GL_MAP_UNSYNCHRONIZED_BIT, GL_MAP_WRITE_BIT, GL_MAX_ARRAY_TEXTURE_LAYERS, GL_MAX_CUBE_MAP_TEXTURE_SIZE, GL_MAX_RENDERBUFFER_SIZE, GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, GL_MAX_TEXTURE_SIZE, GL_MAX_VIEWPORT_DIMS, GL_MIRRORED_REPEAT, GL_MULTISAMPLE, GL_NAND, GL_NEAREST, GL_NEAREST_MIPMAP_LINEAR, GL_NEAREST_MIPMAP_NEAREST, GL_NEVER, GL_NICEST, GL_NO_ERROR, GL_NO_RESET_NOTIFICATION, GL_NONE, GL_NOOP, GL_NOR, GL_NOTEQUAL, GL_NUM_COMPRESSED_TEXTURE_FORMATS, GL_ONE, GL_ONE_MINUS_DST_ALPHA, GL_ONE_MINUS_DST_COLOR, GL_ONE_MINUS_SRC_ALPHA, GL_ONE_MINUS_SRC_COLOR, GL_OR, GL_OR_INVERTED, GL_OR_REVERSE, GL_OUT_OF_MEMORY, GL_PACK_ALIGNMENT, GL_POINT_FADE_THRESHOLD_SIZE, GL_POINT_SIZE, GL_POINTS, GL_POLYGON_OFFSET_FACTOR, GL_POLYGON_OFFSET_FILL, GL_POLYGON_OFFSET_UNITS, GL_R11F_G11F_B10F, GL_RED_BITS, GL_RENDERBUFFER, GL_RENDERBUFFER_ALPHA_SIZE, GL_RENDERBUFFER_BINDING, GL_RENDERBUFFER_BLUE_SIZE, GL_RENDERBUFFER_DEPTH_SIZE, GL_RENDERBUFFER_GREEN_SIZE, GL_RENDERBUFFER_HEIGHT, GL_RENDERBUFFER_INTERNAL_FORMAT, GL_RENDERBUFFER_RED_SIZE, GL_RENDERBUFFER_STENCIL_SIZE, GL_RENDERBUFFER_WIDTH, GL_RENDERER, GL_REPEAT, GL_REPLACE, GL_RESET_NOTIFICATION_STRATEGY, GL_RGB, GL_RGB10, GL_RGB10_A2, GL_RGB16F, GL_RGB32F, GL_RGB5_A1, GL_RGB565, GL_RGB8, GL_RGBA, GL_RGBA_SIGNED_COMPONENTS, GL_RGBA16F, GL_RGBA32F, GL_RGBA4, GL_RGBA8, GL_SAMPLE_ALPHA_TO_COVERAGE, GL_SAMPLE_ALPHA_TO_ONE, GL_SAMPLE_BUFFERS, GL_SAMPLE_COVERAGE, GL_SAMPLE_COVERAGE_INVERT, GL_SAMPLE_COVERAGE_VALUE, GL_SAMPLER_2D_ARRAY, GL_SAMPLES, GL_SCISSOR_BOX, GL_SCISSOR_TEST, GL_SET, GL_SHORT, GL_SMOOTH_LINE_WIDTH_RANGE, GL_SMOOTH_POINT_SIZE_RANGE, GL_SRC_ALPHA, GL_SRC_ALPHA_SATURATE, GL_SRC_COLOR, GL_SRGB, GL_SRGB_ALPHA, GL_SRGB8_ALPHA8, GL_STATIC_DRAW, GL_STENCIL_ATTACHMENT, GL_STENCIL_BITS, GL_STENCIL_BUFFER_BIT, GL_STENCIL_CLEAR_VALUE, GL_STENCIL_FAIL, GL_STENCIL_FUNC, GL_STENCIL_INDEX1, GL_STENCIL_INDEX4, GL_STENCIL_INDEX8, GL_STENCIL_PASS_DEPTH_FAIL, GL_STENCIL_PASS_DEPTH_PASS, GL_STENCIL_REF, GL_STENCIL_TEST, GL_STENCIL_VALUE_MASK, GL_STENCIL_WRITEMASK, GL_SUBPIXEL_BITS, GL_TEXTURE, GL_TEXTURE_2D, GL_TEXTURE_2D_ARRAY, GL_TEXTURE_BINDING_2D, GL_TEXTURE_BINDING_2D_ARRAY, GL_TEXTURE_BINDING_CUBE_MAP, GL_TEXTURE_CUBE_MAP, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, GL_TEXTURE_IMMUTABLE_FORMAT, GL_TEXTURE_MAG_FILTER, GL_TEXTURE_MAX_ANISOTROPY_EXT, GL_TEXTURE_MIN_FILTER, GL_TEXTURE_WRAP_S, GL_TEXTURE_WRAP_T, GL_TEXTURE0, GL_TEXTURE1, GL_TEXTURE10, GL_TEXTURE11, GL_TEXTURE12, GL_TEXTURE13, GL_TEXTURE14, GL_TEXTURE15, GL_TEXTURE16, GL_TEXTURE17, GL_TEXTURE18, GL_TEXTURE19, GL_TEXTURE2, GL_TEXTURE20, GL_TEXTURE21, GL_TEXTURE22, GL_TEXTURE23, GL_TEXTURE24, GL_TEXTURE25, GL_TEXTURE26, GL_TEXTURE27, GL_TEXTURE28, GL_TEXTURE29, GL_TEXTURE3, GL_TEXTURE30, GL_TEXTURE31, GL_TEXTURE4, GL_TEXTURE5, GL_TEXTURE6, GL_TEXTURE7, GL_TEXTURE8, GL_TEXTURE9, GL_TRIANGLE_FAN, GL_TRIANGLE_STRIP, GL_TRIANGLES, GL_TRUE, GL_UNKNOWN_CONTEXT_RESET, GL_UNPACK_ALIGNMENT, GL_UNSIGNED_BYTE, GL_UNSIGNED_INT, GL_UNSIGNED_INT_10F_11F_11F_REV, GL_UNSIGNED_INT_24_8, GL_UNSIGNED_SHORT, GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_5_6_5, GL_VENDOR, GL_VERSION, GL_VIEWPORT, GL_WRITE_ONLY, GL_XOR, GL_ZERO| Modifier and Type | Method and Description |
|---|---|
void |
glAlphaFuncQCOM(int func,
float ref)
Entry point to C language function:
void glAlphaFuncQCOM(GLenum func, GLclampf ref); Part of GL_QCOM_alpha_test |
void |
glBeginPerfMonitorAMD(int monitor)
Entry point to C language function:
void glBeginPerfMonitorAMD(GLuint monitor); Part of GL_AMD_performance_monitor |
void |
glBindVertexArrayOES(int array)
Entry point to C language function:
void glBindVertexArrayOES(GLuint array); Part of GL_OES_vertex_array_object |
void |
glBlitFramebufferANGLE(int srcX0,
int srcY0,
int srcX1,
int srcY1,
int dstX0,
int dstY0,
int dstX1,
int dstY1,
int mask,
int filter)
Entry point to C language function:
void glBlitFramebufferANGLE(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); Part of GL_ANGLE_framebuffer_blit |
void |
glBlitFramebufferNV(int srcX0,
int srcY0,
int srcX1,
int srcY1,
int dstX0,
int dstY0,
int dstX1,
int dstY1,
int mask,
int filter)
Entry point to C language function:
void glBlitFramebufferNV(int srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); Part of GL_NV_framebuffer_blit |
void |
glCopyTextureLevelsAPPLE(int destinationTexture,
int sourceTexture,
int sourceBaseLevel,
int sourceLevelCount)
Entry point to C language function:
void glCopyTextureLevelsAPPLE(GLuint destinationTexture, GLuint sourceTexture, GLint sourceBaseLevel, GLsizei sourceLevelCount); Part of GL_APPLE_copy_texture_levels |
void |
glCoverageMaskNV(boolean mask)
Entry point to C language function:
void glCoverageMaskNV(GLboolean mask); Part of GL_NV_coverage_sample |
void |
glCoverageOperationNV(int operation)
Entry point to C language function:
void glCoverageOperationNV(GLenum operation); Part of GL_NV_coverage_sample |
void |
glDeleteFencesNV(int arg0,
int[] arg1,
int arg1_offset)
Entry point to C language function:
void glDeleteFencesNV(GLsizei, const GLuint * ); Part of GL_NV_fence |
void |
glDeleteFencesNV(int arg0,
IntBuffer arg1)
Entry point to C language function:
void glDeleteFencesNV(GLsizei, const GLuint * ); Part of GL_NV_fence |
void |
glDeletePerfMonitorsAMD(int n,
int[] monitors,
int monitors_offset)
Entry point to C language function:
void glDeletePerfMonitorsAMD(GLsizei n, GLuint * monitors); Part of GL_AMD_performance_monitor |
void |
glDeletePerfMonitorsAMD(int n,
IntBuffer monitors)
Entry point to C language function:
void glDeletePerfMonitorsAMD(GLsizei n, GLuint * monitors); Part of GL_AMD_performance_monitor |
void |
glDeleteVertexArraysOES(int n,
int[] arrays,
int arrays_offset)
Entry point to C language function:
void glDeleteVertexArraysOES(GLsizei n, const GLuint * arrays); Part of GL_OES_vertex_array_object |
void |
glDeleteVertexArraysOES(int n,
IntBuffer arrays)
Entry point to C language function:
void glDeleteVertexArraysOES(GLsizei n, const GLuint * arrays); Part of GL_OES_vertex_array_object |
void |
glDisableDriverControlQCOM(int driverControl)
Entry point to C language function:
void glDisableDriverControlQCOM(GLuint driverControl); Part of GL_QCOM_driver_control |
void |
glDiscardFramebufferEXT(int target,
int numAttachments,
int[] attachments,
int attachments_offset)
Entry point to C language function:
void glDiscardFramebufferEXT(GLenum target, GLsizei numAttachments, const GLenum * attachments); Part of GL_EXT_discard_framebuffer |
void |
glDiscardFramebufferEXT(int target,
int numAttachments,
IntBuffer attachments)
Entry point to C language function:
void glDiscardFramebufferEXT(GLenum target, GLsizei numAttachments, const GLenum * attachments); Part of GL_EXT_discard_framebuffer |
void |
glDrawArraysInstancedANGLE(int mode,
int first,
int count,
int primcount)
Entry point to C language function:
void glDrawArraysInstancedANGLE(GLenum mode, GLint first, GLsizei count, GLsizei primcount); Part of GL_ANGLE_instanced_arrays |
void |
glDrawArraysInstancedNV(int mode,
int first,
int count,
int primcount)
Entry point to C language function:
void glDrawArraysInstancedNV(GLenum mode, GLint first, GLsizei count, GLsizei primcount); Part of GL_NV_draw_instanced |
void |
glDrawBuffers(int n,
int[] bufs,
int bufs_offset)
Entry point to C language function:
void glDrawBuffers(GLsizei n, const GLenum * bufs); Part of GL_ES_VERSION_3_0, GL_VERSION_2_0; GL_EXT_draw_buffers; GL_NV_draw_buffers |
void |
glDrawBuffers(int n,
IntBuffer bufs)
Entry point to C language function:
void glDrawBuffers(GLsizei n, const GLenum * bufs); Part of GL_ES_VERSION_3_0, GL_VERSION_2_0; GL_EXT_draw_buffers; GL_NV_draw_buffers |
void |
glDrawBuffersIndexedEXT(int n,
int[] location,
int location_offset,
int[] indices,
int indices_offset)
Entry point to C language function:
void glDrawBuffersIndexedEXT(GLint n, const GLenum * location, const GLint * indices); Part of GL_EXT_multiview_draw_buffers |
void |
glDrawBuffersIndexedEXT(int n,
IntBuffer location,
IntBuffer indices)
Entry point to C language function:
void glDrawBuffersIndexedEXT(GLint n, const GLenum * location, const GLint * indices); Part of GL_EXT_multiview_draw_buffers |
void |
glDrawElements(int mode,
int count,
int type,
Buffer indices)
Entry point to C language function:
void glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid * indices); Part of GL_VERSION_ES_CL_CM, GL_VERSION_1_1, GL_ES_VERSION_2_0 |
void |
glDrawElementsInstancedANGLE(int mode,
int count,
int type,
Buffer indices,
int primcount)
Entry point to C language function:
void glDrawElementsInstancedANGLE(GLenum mode, GLsizei count, GLenum type, const void * indices, GLsizei primcount); Part of GL_ANGLE_instanced_arrays |
void |
glDrawElementsInstancedNV(int mode,
int count,
int type,
Buffer indices,
int primcount)
Entry point to C language function:
void glDrawElementsInstancedNV(GLenum mode, GLsizei count, GLenum type, const GLvoid * indices, GLsizei primcount); Part of GL_NV_draw_instanced |
void |
glEGLImageTargetRenderbufferStorageOES(int target,
long image)
Entry point to C language function:
void glEGLImageTargetRenderbufferStorageOES(GLenum target, GLeglImageOES image); Part of GL_OES_EGL_image |
void |
glEGLImageTargetTexture2DOES(int target,
long image)
Entry point to C language function:
void glEGLImageTargetTexture2DOES(GLenum target, GLeglImageOES image); Part of GL_OES_EGL_image |
void |
glEnableDriverControlQCOM(int driverControl)
Entry point to C language function:
void glEnableDriverControlQCOM(GLuint driverControl); Part of GL_QCOM_driver_control |
void |
glEndPerfMonitorAMD(int monitor)
Entry point to C language function:
void glEndPerfMonitorAMD(GLuint monitor); Part of GL_AMD_performance_monitor |
void |
glEndTilingQCOM(int preserveMask)
Entry point to C language function:
void glEndTilingQCOM(GLbitfield preserveMask); Part of GL_QCOM_tiled_rendering |
void |
glExtGetBufferPointervQCOM(int target,
PointerBuffer params)
Entry point to C language function:
void glExtGetBufferPointervQCOM(GLenum target, GLvoid * * params); Part of GL_QCOM_extended_get |
void |
glExtGetBuffersQCOM(int[] buffers,
int buffers_offset,
int maxBuffers,
int[] numBuffers,
int numBuffers_offset)
Entry point to C language function:
void glExtGetBuffersQCOM(GLuint * buffers, GLint maxBuffers, GLint * numBuffers); Part of GL_QCOM_extended_get |
void |
glExtGetBuffersQCOM(IntBuffer buffers,
int maxBuffers,
IntBuffer numBuffers)
Entry point to C language function:
void glExtGetBuffersQCOM(GLuint * buffers, GLint maxBuffers, GLint * numBuffers); Part of GL_QCOM_extended_get |
void |
glExtGetFramebuffersQCOM(int[] framebuffers,
int framebuffers_offset,
int maxFramebuffers,
int[] numFramebuffers,
int numFramebuffers_offset)
Entry point to C language function:
void glExtGetFramebuffersQCOM(GLuint * framebuffers, GLint maxFramebuffers, GLint * numFramebuffers); Part of GL_QCOM_extended_get |
void |
glExtGetFramebuffersQCOM(IntBuffer framebuffers,
int maxFramebuffers,
IntBuffer numFramebuffers)
Entry point to C language function:
void glExtGetFramebuffersQCOM(GLuint * framebuffers, GLint maxFramebuffers, GLint * numFramebuffers); Part of GL_QCOM_extended_get |
void |
glExtGetProgramBinarySourceQCOM(int program,
int shadertype,
byte[] source,
int source_offset,
int[] length,
int length_offset)
Entry point to C language function:
void glExtGetProgramBinarySourceQCOM(GLuint program, GLenum shadertype, GLchar * source, GLint * length); Part of GL_QCOM_extended_get2 |
void |
glExtGetProgramBinarySourceQCOM(int program,
int shadertype,
ByteBuffer source,
IntBuffer length)
Entry point to C language function:
void glExtGetProgramBinarySourceQCOM(GLuint program, GLenum shadertype, GLchar * source, GLint * length); Part of GL_QCOM_extended_get2 |
void |
glExtGetProgramsQCOM(int[] programs,
int programs_offset,
int maxPrograms,
int[] numPrograms,
int numPrograms_offset)
Entry point to C language function:
void glExtGetProgramsQCOM(GLuint * programs, GLint maxPrograms, GLint * numPrograms); Part of GL_QCOM_extended_get2 |
void |
glExtGetProgramsQCOM(IntBuffer programs,
int maxPrograms,
IntBuffer numPrograms)
Entry point to C language function:
void glExtGetProgramsQCOM(GLuint * programs, GLint maxPrograms, GLint * numPrograms); Part of GL_QCOM_extended_get2 |
void |
glExtGetRenderbuffersQCOM(int[] renderbuffers,
int renderbuffers_offset,
int maxRenderbuffers,
int[] numRenderbuffers,
int numRenderbuffers_offset)
Entry point to C language function:
void glExtGetRenderbuffersQCOM(GLuint * renderbuffers, GLint maxRenderbuffers, GLint * numRenderbuffers); Part of GL_QCOM_extended_get |
void |
glExtGetRenderbuffersQCOM(IntBuffer renderbuffers,
int maxRenderbuffers,
IntBuffer numRenderbuffers)
Entry point to C language function:
void glExtGetRenderbuffersQCOM(GLuint * renderbuffers, GLint maxRenderbuffers, GLint * numRenderbuffers); Part of GL_QCOM_extended_get |
void |
glExtGetShadersQCOM(int[] shaders,
int shaders_offset,
int maxShaders,
int[] numShaders,
int numShaders_offset)
Entry point to C language function:
void glExtGetShadersQCOM(GLuint * shaders, GLint maxShaders, GLint * numShaders); Part of GL_QCOM_extended_get2 |
void |
glExtGetShadersQCOM(IntBuffer shaders,
int maxShaders,
IntBuffer numShaders)
Entry point to C language function:
void glExtGetShadersQCOM(GLuint * shaders, GLint maxShaders, GLint * numShaders); Part of GL_QCOM_extended_get2 |
void |
glExtGetTexLevelParameterivQCOM(int texture,
int face,
int level,
int pname,
int[] params,
int params_offset)
Entry point to C language function:
void glExtGetTexLevelParameterivQCOM(GLuint texture, GLenum face, GLint level, GLenum pname, GLint * params); Part of GL_QCOM_extended_get |
void |
glExtGetTexLevelParameterivQCOM(int texture,
int face,
int level,
int pname,
IntBuffer params)
Entry point to C language function:
void glExtGetTexLevelParameterivQCOM(GLuint texture, GLenum face, GLint level, GLenum pname, GLint * params); Part of GL_QCOM_extended_get |
void |
glExtGetTexSubImageQCOM(int target,
int level,
int xoffset,
int yoffset,
int zoffset,
int width,
int height,
int depth,
int format,
int type,
Buffer texels)
Entry point to C language function:
void glExtGetTexSubImageQCOM(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLvoid * texels); Part of GL_QCOM_extended_get |
void |
glExtGetTexturesQCOM(int[] textures,
int textures_offset,
int maxTextures,
int[] numTextures,
int numTextures_offset)
Entry point to C language function:
void glExtGetTexturesQCOM(GLuint * textures, GLint maxTextures, GLint * numTextures); Part of GL_QCOM_extended_get |
void |
glExtGetTexturesQCOM(IntBuffer textures,
int maxTextures,
IntBuffer numTextures)
Entry point to C language function:
void glExtGetTexturesQCOM(GLuint * textures, GLint maxTextures, GLint * numTextures); Part of GL_QCOM_extended_get |
boolean |
glExtIsProgramBinaryQCOM(int program)
Entry point to C language function:
GLboolean glExtIsProgramBinaryQCOM(GLuint program); Part of GL_QCOM_extended_get2 |
void |
glExtTexObjectStateOverrideiQCOM(int target,
int pname,
int param)
Entry point to C language function:
void glExtTexObjectStateOverrideiQCOM(GLenum target, GLenum pname, GLint param); Part of GL_QCOM_extended_get |
void |
glFinishFenceNV(int arg0)
Entry point to C language function:
void glFinishFenceNV(GLuint); Part of GL_NV_fence |
void |
glFramebufferTexture2DMultisampleEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5)
Entry point to C language function:
void glFramebufferTexture2DMultisampleEXT(GLenum, GLenum, GLenum, GLuint, GLint, GLsizei); Part of GL_EXT_multisampled_render_to_texture |
void |
glFramebufferTexture2DMultisampleIMG(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5)
Entry point to C language function:
void glFramebufferTexture2DMultisampleIMG(GLenum, GLenum, GLenum, GLuint, GLint, GLsizei); Part of GL_IMG_multisampled_render_to_texture |
void |
glGenFencesNV(int arg0,
int[] arg1,
int arg1_offset)
Entry point to C language function:
void glGenFencesNV(GLsizei, GLuint * ); Part of GL_NV_fence |
void |
glGenFencesNV(int arg0,
IntBuffer arg1)
Entry point to C language function:
void glGenFencesNV(GLsizei, GLuint * ); Part of GL_NV_fence |
void |
glGenPerfMonitorsAMD(int n,
int[] monitors,
int monitors_offset)
Entry point to C language function:
void glGenPerfMonitorsAMD(GLsizei n, GLuint * monitors); Part of GL_AMD_performance_monitor |
void |
glGenPerfMonitorsAMD(int n,
IntBuffer monitors)
Entry point to C language function:
void glGenPerfMonitorsAMD(GLsizei n, GLuint * monitors); Part of GL_AMD_performance_monitor |
void |
glGenVertexArraysOES(int n,
int[] arrays,
int arrays_offset)
Entry point to C language function:
void glGenVertexArraysOES(GLsizei n, GLuint * arrays); Part of GL_OES_vertex_array_object |
void |
glGenVertexArraysOES(int n,
IntBuffer arrays)
Entry point to C language function:
void glGenVertexArraysOES(GLsizei n, GLuint * arrays); Part of GL_OES_vertex_array_object |
void |
glGetDriverControlsQCOM(int[] num,
int num_offset,
int size,
int[] driverControls,
int driverControls_offset)
Entry point to C language function:
void glGetDriverControlsQCOM(GLint * num, GLsizei size, GLuint * driverControls); Part of GL_QCOM_driver_control |
void |
glGetDriverControlsQCOM(IntBuffer num,
int size,
IntBuffer driverControls)
Entry point to C language function:
void glGetDriverControlsQCOM(GLint * num, GLsizei size, GLuint * driverControls); Part of GL_QCOM_driver_control |
void |
glGetDriverControlStringQCOM(int driverControl,
int bufSize,
int[] length,
int length_offset,
byte[] driverControlString,
int driverControlString_offset)
Entry point to C language function:
void glGetDriverControlStringQCOM(GLuint driverControl, GLsizei bufSize, GLsizei * length, GLchar * driverControlString); Part of GL_QCOM_driver_control |
void |
glGetDriverControlStringQCOM(int driverControl,
int bufSize,
IntBuffer length,
ByteBuffer driverControlString)
Entry point to C language function:
void glGetDriverControlStringQCOM(GLuint driverControl, GLsizei bufSize, GLsizei * length, GLchar * driverControlString); Part of GL_QCOM_driver_control |
void |
glGetFenceivNV(int arg0,
int arg1,
int[] arg2,
int arg2_offset)
Entry point to C language function:
void glGetFenceivNV(GLuint, GLenum, GLint * ); Part of GL_NV_fence |
void |
glGetFenceivNV(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function:
void glGetFenceivNV(GLuint, GLenum, GLint * ); Part of GL_NV_fence |
void |
glGetIntegeri_vEXT(int target,
int index,
int[] data,
int data_offset)
Entry point to C language function:
void glGetIntegeri_vEXT(GLenum target, GLuint index, GLint * data); Part of GL_EXT_multiview_draw_buffers |
void |
glGetIntegeri_vEXT(int target,
int index,
IntBuffer data)
Entry point to C language function:
void glGetIntegeri_vEXT(GLenum target, GLuint index, GLint * data); Part of GL_EXT_multiview_draw_buffers |
void |
glGetObjectLabelEXT(int type,
int object,
int bufSize,
int[] length,
int length_offset,
byte[] label,
int label_offset)
Entry point to C language function:
void glGetObjectLabelEXT(GLenum type, GLuint object, GLsizei bufSize, GLsizei * length, GLchar * label); Part of GL_EXT_debug_label |
void |
glGetObjectLabelEXT(int type,
int object,
int bufSize,
IntBuffer length,
ByteBuffer label)
Entry point to C language function:
void glGetObjectLabelEXT(GLenum type, GLuint object, GLsizei bufSize, GLsizei * length, GLchar * label); Part of GL_EXT_debug_label |
void |
glGetPerfMonitorCounterDataAMD(int monitor,
int pname,
int dataSize,
int[] data,
int data_offset,
int[] bytesWritten,
int bytesWritten_offset)
Entry point to C language function:
void glGetPerfMonitorCounterDataAMD(GLuint monitor, GLenum pname, GLsizei dataSize, GLuint * data, GLint * bytesWritten); Part of GL_AMD_performance_monitor |
void |
glGetPerfMonitorCounterDataAMD(int monitor,
int pname,
int dataSize,
IntBuffer data,
IntBuffer bytesWritten)
Entry point to C language function:
void glGetPerfMonitorCounterDataAMD(GLuint monitor, GLenum pname, GLsizei dataSize, GLuint * data, GLint * bytesWritten); Part of GL_AMD_performance_monitor |
void |
glGetPerfMonitorCounterInfoAMD(int group,
int counter,
int pname,
Buffer data)
Entry point to C language function:
void glGetPerfMonitorCounterInfoAMD(GLuint group, GLuint counter, GLenum pname, GLvoid * data); Part of GL_AMD_performance_monitor |
void |
glGetPerfMonitorCountersAMD(int group,
int[] numCounters,
int numCounters_offset,
int[] maxActiveCounters,
int maxActiveCounters_offset,
int counterSize,
int[] counters,
int counters_offset)
Entry point to C language function:
void glGetPerfMonitorCountersAMD(GLuint group, GLint * numCounters, GLint * maxActiveCounters, GLsizei counterSize, GLuint * counters); Part of GL_AMD_performance_monitor |
void |
glGetPerfMonitorCountersAMD(int group,
IntBuffer numCounters,
IntBuffer maxActiveCounters,
int counterSize,
IntBuffer counters)
Entry point to C language function:
void glGetPerfMonitorCountersAMD(GLuint group, GLint * numCounters, GLint * maxActiveCounters, GLsizei counterSize, GLuint * counters); Part of GL_AMD_performance_monitor |
void |
glGetPerfMonitorCounterStringAMD(int group,
int counter,
int bufSize,
int[] length,
int length_offset,
byte[] counterString,
int counterString_offset)
Entry point to C language function:
void glGetPerfMonitorCounterStringAMD(GLuint group, GLuint counter, GLsizei bufSize, GLsizei * length, GLchar * counterString); Part of GL_AMD_performance_monitor |
void |
glGetPerfMonitorCounterStringAMD(int group,
int counter,
int bufSize,
IntBuffer length,
ByteBuffer counterString)
Entry point to C language function:
void glGetPerfMonitorCounterStringAMD(GLuint group, GLuint counter, GLsizei bufSize, GLsizei * length, GLchar * counterString); Part of GL_AMD_performance_monitor |
void |
glGetPerfMonitorGroupsAMD(int[] numGroups,
int numGroups_offset,
int groupsSize,
int[] groups,
int groups_offset)
Entry point to C language function:
void glGetPerfMonitorGroupsAMD(GLint * numGroups, GLsizei groupsSize, GLuint * groups); Part of GL_AMD_performance_monitor |
void |
glGetPerfMonitorGroupsAMD(IntBuffer numGroups,
int groupsSize,
IntBuffer groups)
Entry point to C language function:
void glGetPerfMonitorGroupsAMD(GLint * numGroups, GLsizei groupsSize, GLuint * groups); Part of GL_AMD_performance_monitor |
void |
glGetPerfMonitorGroupStringAMD(int group,
int bufSize,
int[] length,
int length_offset,
byte[] groupString,
int groupString_offset)
Entry point to C language function:
void glGetPerfMonitorGroupStringAMD(GLuint group, GLsizei bufSize, GLsizei * length, GLchar * groupString); Part of GL_AMD_performance_monitor |
void |
glGetPerfMonitorGroupStringAMD(int group,
int bufSize,
IntBuffer length,
ByteBuffer groupString)
Entry point to C language function:
void glGetPerfMonitorGroupStringAMD(GLuint group, GLsizei bufSize, GLsizei * length, GLchar * groupString); Part of GL_AMD_performance_monitor |
void |
glGetQueryObjecti64vEXT(int id,
int pname,
long[] params,
int params_offset)
Entry point to C language function:
void glGetQueryObjecti64vEXT(GLuint id, GLenum pname, GLint64 * params); Part of GL_EXT_timer_query, GL_EXT_disjoint_timer_query |
void |
glGetQueryObjecti64vEXT(int id,
int pname,
LongBuffer params)
Entry point to C language function:
void glGetQueryObjecti64vEXT(GLuint id, GLenum pname, GLint64 * params); Part of GL_EXT_timer_query, GL_EXT_disjoint_timer_query |
void |
glGetQueryObjectivEXT(int id,
int pname,
int[] params,
int params_offset)
Entry point to C language function:
void glGetQueryObjectivEXT(GLuint id, GLenum pname, GLint * params); Part of GL_EXT_disjoint_timer_query |
void |
glGetQueryObjectivEXT(int id,
int pname,
IntBuffer params)
Entry point to C language function:
void glGetQueryObjectivEXT(GLuint id, GLenum pname, GLint * params); Part of GL_EXT_disjoint_timer_query |
void |
glGetQueryObjectui64vEXT(int id,
int pname,
long[] params,
int params_offset)
Entry point to C language function:
void glGetQueryObjectui64vEXT(GLuint id, GLenum pname, GLuint64 * params); Part of GL_EXT_timer_query, GL_EXT_disjoint_timer_query |
void |
glGetQueryObjectui64vEXT(int id,
int pname,
LongBuffer params)
Entry point to C language function:
void glGetQueryObjectui64vEXT(GLuint id, GLenum pname, GLuint64 * params); Part of GL_EXT_timer_query, GL_EXT_disjoint_timer_query |
void |
glGetTranslatedShaderSourceANGLE(int shader,
int bufsize,
int[] length,
int length_offset,
byte[] source,
int source_offset)
Entry point to C language function:
void glGetTranslatedShaderSourceANGLE(GLuint shader, GLsizei bufsize, GLsizei * length, GLchar * source); Part of GL_ANGLE_translated_shader_source |
void |
glGetTranslatedShaderSourceANGLE(int shader,
int bufsize,
IntBuffer length,
ByteBuffer source)
Entry point to C language function:
void glGetTranslatedShaderSourceANGLE(GLuint shader, GLsizei bufsize, GLsizei * length, GLchar * source); Part of GL_ANGLE_translated_shader_source |
void |
glInsertEventMarkerEXT(int length,
byte[] marker,
int marker_offset)
Entry point to C language function:
void glInsertEventMarkerEXT(GLsizei length, const GLchar * marker); Part of GL_EXT_debug_marker |
void |
glInsertEventMarkerEXT(int length,
ByteBuffer marker)
Entry point to C language function:
void glInsertEventMarkerEXT(GLsizei length, const GLchar * marker); Part of GL_EXT_debug_marker |
boolean |
glIsFenceNV(int arg0)
Entry point to C language function:
GLboolean glIsFenceNV(GLuint); Part of GL_NV_fence |
boolean |
glIsVertexArrayOES(int array)
Entry point to C language function:
GLboolean glIsVertexArrayOES(GLuint array); Part of GL_OES_vertex_array_object |
void |
glLabelObjectEXT(int type,
int object,
int length,
byte[] label,
int label_offset)
Entry point to C language function:
void glLabelObjectEXT(GLenum type, GLuint object, GLsizei length, const GLchar * label); Part of GL_EXT_debug_label |
void |
glLabelObjectEXT(int type,
int object,
int length,
ByteBuffer label)
Entry point to C language function:
void glLabelObjectEXT(GLenum type, GLuint object, GLsizei length, const GLchar * label); Part of GL_EXT_debug_label |
void |
glPopGroupMarkerEXT()
Entry point to C language function:
void glPopGroupMarkerEXT(void); Part of GL_EXT_debug_marker |
void |
glPushGroupMarkerEXT(int length,
byte[] marker,
int marker_offset)
Entry point to C language function:
void glPushGroupMarkerEXT(GLsizei length, const GLchar * marker); Part of GL_EXT_debug_marker |
void |
glPushGroupMarkerEXT(int length,
ByteBuffer marker)
Entry point to C language function:
void glPushGroupMarkerEXT(GLsizei length, const GLchar * marker); Part of GL_EXT_debug_marker |
void |
glQueryCounterEXT(int id,
int target)
Entry point to C language function:
void glQueryCounterEXT(GLuint id, GLenum target); Part of GL_EXT_disjoint_timer_query |
void |
glReadBufferIndexedEXT(int src,
int index)
Entry point to C language function:
void glReadBufferIndexedEXT(GLenum src, GLint index); Part of GL_EXT_multiview_draw_buffers |
void |
glReadBufferNV(int mode)
Entry point to C language function:
void glReadBufferNV(GLenum mode); Part of GL_NV_read_buffer |
void |
glRenderbufferStorageMultisampleANGLE(int target,
int samples,
int internalformat,
int width,
int height)
Entry point to C language function:
void glRenderbufferStorageMultisampleANGLE(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); Part of GL_ANGLE_framebuffer_multisample |
void |
glRenderbufferStorageMultisampleAPPLE(int arg0,
int arg1,
int arg2,
int arg3,
int arg4)
Entry point to C language function:
void glRenderbufferStorageMultisampleAPPLE(GLenum, GLsizei, GLenum, GLsizei, GLsizei); Part of GL_APPLE_framebuffer_multisample |
void |
glRenderbufferStorageMultisampleIMG(int arg0,
int arg1,
int arg2,
int arg3,
int arg4)
Entry point to C language function:
void glRenderbufferStorageMultisampleIMG(GLenum, GLsizei, GLenum, GLsizei, GLsizei); Part of GL_IMG_multisampled_render_to_texture |
void |
glRenderbufferStorageMultisampleNV(int target,
int samples,
int internalformat,
int width,
int height)
Entry point to C language function:
void glRenderbufferStorageMultisampleNV(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); Part of GL_NV_framebuffer_multisample |
void |
glResolveMultisampleFramebufferAPPLE()
Entry point to C language function:
void glResolveMultisampleFramebufferAPPLE(void); Part of GL_APPLE_framebuffer_multisample |
void |
glSelectPerfMonitorCountersAMD(int monitor,
boolean enable,
int group,
int numCounters,
int[] countersList,
int countersList_offset)
Entry point to C language function:
void glSelectPerfMonitorCountersAMD(GLuint monitor, GLboolean enable, GLuint group, GLint numCounters, GLuint * countersList); Part of GL_AMD_performance_monitor |
void |
glSelectPerfMonitorCountersAMD(int monitor,
boolean enable,
int group,
int numCounters,
IntBuffer countersList)
Entry point to C language function:
void glSelectPerfMonitorCountersAMD(GLuint monitor, GLboolean enable, GLuint group, GLint numCounters, GLuint * countersList); Part of GL_AMD_performance_monitor |
void |
glSetFenceNV(int arg0,
int arg1)
Entry point to C language function:
void glSetFenceNV(GLuint, GLenum); Part of GL_NV_fence |
void |
glStartTilingQCOM(int x,
int y,
int width,
int height,
int preserveMask)
Entry point to C language function:
void glStartTilingQCOM(GLuint x, GLuint y, GLuint width, GLuint height, GLbitfield preserveMask); Part of GL_QCOM_tiled_rendering |
boolean |
glTestFenceNV(int arg0)
Entry point to C language function:
GLboolean glTestFenceNV(GLuint); Part of GL_NV_fence |
void |
glVertexAttribDivisorANGLE(int index,
int divisor)
Entry point to C language function:
void glVertexAttribDivisorANGLE(GLuint index, GLuint divisor); Part of GL_ANGLE_instanced_arrays |
void |
glVertexAttribDivisorNV(int index,
int divisor)
Entry point to C language function:
void glVertexAttribDivisorNV(GLuint index, GLuint divisor); Part of GL_NV_instanced_arrays |
void |
glVertexAttribPointer(int indx,
int size,
int type,
boolean normalized,
int stride,
Buffer ptr)
Entry point to C language function:
void glVertexAttribPointer(GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid * ptr); Part of GL_ES_VERSION_2_0, GL_VERSION_2_0 |
glAttachShader, glBeginQuery, glBindAttribLocation, glBlendColor, glClearDepth, glClearDepthf, glCompileShader, glCompressedTexImage3D, glCompressedTexImage3D, glCompressedTexSubImage3D, glCompressedTexSubImage3D, glCopyTexSubImage3D, glCreateProgram, glCreateShader, glDebugMessageControl, glDebugMessageControl, glDebugMessageInsert, glDeleteProgram, glDeleteQueries, glDeleteQueries, glDeleteShader, glDepthRange, glDepthRangef, glDetachShader, glDisableVertexAttribArray, glEnableVertexAttribArray, glEndQuery, glFramebufferTexture3D, glGenQueries, glGenQueries, glGetActiveAttrib, glGetActiveAttrib, glGetActiveUniform, glGetActiveUniform, glGetAttachedShaders, glGetAttachedShaders, glGetAttribLocation, glGetDebugMessageLog, glGetDebugMessageLog, glGetObjectLabel, glGetObjectLabel, glGetObjectPtrLabel, glGetObjectPtrLabel, glGetProgramBinary, glGetProgramBinary, glGetProgramInfoLog, glGetProgramInfoLog, glGetProgramiv, glGetProgramiv, glGetQueryiv, glGetQueryiv, glGetQueryObjectuiv, glGetQueryObjectuiv, glGetShaderInfoLog, glGetShaderInfoLog, glGetShaderiv, glGetShaderiv, glGetShaderPrecisionFormat, glGetShaderPrecisionFormat, glGetShaderSource, glGetShaderSource, glGetUniformfv, glGetUniformfv, glGetUniformiv, glGetUniformiv, glGetUniformLocation, glGetVertexAttribfv, glGetVertexAttribfv, glGetVertexAttribiv, glGetVertexAttribiv, glIsProgram, glIsQuery, glIsShader, glLinkProgram, glObjectLabel, glObjectLabel, glObjectPtrLabel, glObjectPtrLabel, glPopDebugGroup, glProgramBinary, glPushDebugGroup, glPushDebugGroup, glReleaseShaderCompiler, glShaderBinary, glShaderBinary, glShaderSource, glShaderSource, glStencilFuncSeparate, glStencilMaskSeparate, glStencilOpSeparate, glTexImage3D, glTexImage3D, glTexSubImage3D, glTexSubImage3D, glUniform, glUniform1f, glUniform1fv, glUniform1fv, glUniform1i, glUniform1iv, glUniform1iv, glUniform2f, glUniform2fv, glUniform2fv, glUniform2i, glUniform2iv, glUniform2iv, glUniform3f, glUniform3fv, glUniform3fv, glUniform3i, glUniform3iv, glUniform3iv, glUniform4f, glUniform4fv, glUniform4fv, glUniform4i, glUniform4iv, glUniform4iv, glUniformMatrix2fv, glUniformMatrix2fv, glUniformMatrix3fv, glUniformMatrix3fv, glUniformMatrix4fv, glUniformMatrix4fv, glUseProgram, glValidateProgram, glVertexAttrib1f, glVertexAttrib1fv, glVertexAttrib1fv, glVertexAttrib2f, glVertexAttrib2fv, glVertexAttrib2fv, glVertexAttrib3f, glVertexAttrib3fv, glVertexAttrib3fv, glVertexAttrib4f, glVertexAttrib4fv, glVertexAttrib4fv, glVertexAttribPointer, glVertexAttribPointerglActiveTexture, glBindBuffer, glBindFramebuffer, glBindRenderbuffer, glBindTexture, glBlendEquation, glBlendEquationSeparate, glBlendFunc, glBlendFuncSeparate, glBufferData, glBufferSubData, glCheckFramebufferStatus, glClear, glClearColor, glClearStencil, glColorMask, glCompressedTexImage2D, glCompressedTexImage2D, glCompressedTexSubImage2D, glCompressedTexSubImage2D, glCopyTexImage2D, glCopyTexSubImage2D, glCullFace, glDeleteBuffers, glDeleteBuffers, glDeleteFramebuffers, glDeleteFramebuffers, glDeleteRenderbuffers, glDeleteRenderbuffers, glDeleteTextures, glDeleteTextures, glDepthFunc, glDepthMask, glDisable, glDrawArrays, glDrawElements, glEnable, glFinish, glFlush, glFlushMappedBufferRange, glFramebufferRenderbuffer, glFramebufferTexture2D, glFrontFace, glGenBuffers, glGenBuffers, glGenerateMipmap, glGenFramebuffers, glGenFramebuffers, glGenRenderbuffers, glGenRenderbuffers, glGenTextures, glGenTextures, glGetBooleanv, glGetBooleanv, glGetBufferParameteriv, glGetBufferParameteriv, glGetError, glGetFloatv, glGetFloatv, glGetFramebufferAttachmentParameteriv, glGetFramebufferAttachmentParameteriv, glGetGraphicsResetStatus, glGetIntegerv, glGetIntegerv, glGetnUniformfv, glGetnUniformfv, glGetnUniformiv, glGetnUniformiv, glGetRenderbufferParameteriv, glGetRenderbufferParameteriv, glGetString, glGetTexParameterfv, glGetTexParameterfv, glGetTexParameteriv, glGetTexParameteriv, glHint, glIsBuffer, glIsEnabled, glIsFramebuffer, glIsRenderbuffer, glIsTexture, glLineWidth, glMapBuffer, glMapBufferRange, glPixelStorei, glPolygonOffset, glReadnPixels, glReadPixels, glReadPixels, glRenderbufferStorage, glSampleCoverage, glScissor, glStencilFunc, glStencilMask, glStencilOp, glTexImage2D, glTexImage2D, glTexParameterf, glTexParameterfv, glTexParameterfv, glTexParameteri, glTexParameteriv, glTexParameteriv, glTexStorage1D, glTexStorage2D, glTexStorage3D, glTexSubImage2D, glTexSubImage2D, glTextureStorage1D, glTextureStorage2D, glTextureStorage3D, glUnmapBuffer, glViewportgetBoundBuffer, getBoundFramebuffer, getBufferStorage, getContext, getDefaultDrawFramebuffer, getDefaultReadBuffer, getDefaultReadFramebuffer, getDownstreamGL, getExtension, getGL, getGL2, getGL2ES1, getGL2ES2, getGL2ES3, getGL2GL3, getGL3, getGL3bc, getGL3ES3, getGL4, getGL4bc, getGL4ES3, getGLES1, getGLES2, getGLES3, getGLProfile, getMaxRenderbufferSamples, getPlatformGLExtensions, getRootGL, getSwapInterval, glGetBoundBuffer, glGetBufferSize, glIsVBOArrayBound, glIsVBOElementArrayBound, hasBasicFBOSupport, hasFullFBOSupport, hasGLSL, isExtensionAvailable, isFunctionAvailable, isGL, isGL2, isGL2ES1, isGL2ES2, isGL2ES3, isGL2GL3, isGL3, isGL3bc, isGL3core, isGL3ES3, isGL4, isGL4bc, isGL4core, isGL4ES3, isGLcore, isGLES, isGLES1, isGLES2, isGLES2Compatible, isGLES3, isGLES3Compatible, isNPOTTextureAvailable, isTextureFormatBGRA8888Available, isVBOArrayBound, isVBOElementArrayBound, mapBuffer, mapBufferRange, setSwapIntervalstatic final int GL_ETC1_RGB8_OES
GL_OES_compressed_ETC1_RGB8_texturestatic final int GL_PALETTE4_RGB8_OES
GL_OES_compressed_paletted_texturestatic final int GL_PALETTE4_RGBA8_OES
GL_OES_compressed_paletted_texturestatic final int GL_PALETTE4_R5_G6_B5_OES
GL_OES_compressed_paletted_texturestatic final int GL_PALETTE4_RGBA4_OES
GL_OES_compressed_paletted_texturestatic final int GL_PALETTE4_RGB5_A1_OES
GL_OES_compressed_paletted_texturestatic final int GL_PALETTE8_RGB8_OES
GL_OES_compressed_paletted_texturestatic final int GL_PALETTE8_RGBA8_OES
GL_OES_compressed_paletted_texturestatic final int GL_PALETTE8_R5_G6_B5_OES
GL_OES_compressed_paletted_texturestatic final int GL_PALETTE8_RGBA4_OES
GL_OES_compressed_paletted_texturestatic final int GL_PALETTE8_RGB5_A1_OES
GL_OES_compressed_paletted_texturestatic final int GL_TEXTURE_EXTERNAL_OES
GL_OES_EGL_image_externalstatic final int GL_SAMPLER_EXTERNAL_OES
GL_OES_EGL_image_externalstatic final int GL_TEXTURE_BINDING_EXTERNAL_OES
GL_OES_EGL_image_externalstatic final int GL_REQUIRED_TEXTURE_IMAGE_UNITS_OES
GL_OES_EGL_image_externalstatic final int GL_LUMINANCE4_ALPHA4
GL_VERSION_1_1; GL_OES_required_internalformatstatic final int GL_LUMINANCE8_ALPHA8
GL_VERSION_1_1; GL_EXT_texture, GL_EXT_texture_storage; GL_OES_required_internalformatstatic final int GL_LUMINANCE8
GL_VERSION_1_1; GL_EXT_texture, GL_EXT_texture_storage; GL_OES_required_internalformatstatic final int GL_FRAMEBUFFER_UNDEFINED_OES
GL_OES_surfaceless_contextstatic final int GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET
GL_OES_texture_3Dstatic final int GL_HALF_FLOAT_OES
GL_OES_texture_half_floatstatic final int GL_VERTEX_ARRAY_BINDING_OES
GL_OES_vertex_array_objectstatic final int GL_COMPRESSED_RGBA_ASTC_4x4_KHR
GL_KHR_texture_compression_astc_ldrstatic final int GL_COMPRESSED_RGBA_ASTC_5x4_KHR
GL_KHR_texture_compression_astc_ldrstatic final int GL_COMPRESSED_RGBA_ASTC_5x5_KHR
GL_KHR_texture_compression_astc_ldrstatic final int GL_COMPRESSED_RGBA_ASTC_6x5_KHR
GL_KHR_texture_compression_astc_ldrstatic final int GL_COMPRESSED_RGBA_ASTC_6x6_KHR
GL_KHR_texture_compression_astc_ldrstatic final int GL_COMPRESSED_RGBA_ASTC_8x5_KHR
GL_KHR_texture_compression_astc_ldrstatic final int GL_COMPRESSED_RGBA_ASTC_8x6_KHR
GL_KHR_texture_compression_astc_ldrstatic final int GL_COMPRESSED_RGBA_ASTC_8x8_KHR
GL_KHR_texture_compression_astc_ldrstatic final int GL_COMPRESSED_RGBA_ASTC_10x5_KHR
GL_KHR_texture_compression_astc_ldrstatic final int GL_COMPRESSED_RGBA_ASTC_10x6_KHR
GL_KHR_texture_compression_astc_ldrstatic final int GL_COMPRESSED_RGBA_ASTC_10x8_KHR
GL_KHR_texture_compression_astc_ldrstatic final int GL_COMPRESSED_RGBA_ASTC_10x10_KHR
GL_KHR_texture_compression_astc_ldrstatic final int GL_COMPRESSED_RGBA_ASTC_12x10_KHR
GL_KHR_texture_compression_astc_ldrstatic final int GL_COMPRESSED_RGBA_ASTC_12x12_KHR
GL_KHR_texture_compression_astc_ldrstatic final int GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR
GL_KHR_texture_compression_astc_ldrstatic final int GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR
GL_KHR_texture_compression_astc_ldrstatic final int GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR
GL_KHR_texture_compression_astc_ldrstatic final int GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR
GL_KHR_texture_compression_astc_ldrstatic final int GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR
GL_KHR_texture_compression_astc_ldrstatic final int GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR
GL_KHR_texture_compression_astc_ldrstatic final int GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR
GL_KHR_texture_compression_astc_ldrstatic final int GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR
GL_KHR_texture_compression_astc_ldrstatic final int GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR
GL_KHR_texture_compression_astc_ldrstatic final int GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR
GL_KHR_texture_compression_astc_ldrstatic final int GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR
GL_KHR_texture_compression_astc_ldrstatic final int GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR
GL_KHR_texture_compression_astc_ldrstatic final int GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR
GL_KHR_texture_compression_astc_ldrstatic final int GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR
GL_KHR_texture_compression_astc_ldrstatic final int GL_3DC_X_AMD
GL_AMD_compressed_3DC_texturestatic final int GL_3DC_XY_AMD
GL_AMD_compressed_3DC_texturestatic final int GL_ATC_RGB_AMD
GL_AMD_compressed_ATC_texturestatic final int GL_ATC_RGBA_EXPLICIT_ALPHA_AMD
GL_AMD_compressed_ATC_texturestatic final int GL_ATC_RGBA_INTERPOLATED_ALPHA_AMD
GL_AMD_compressed_ATC_texturestatic final int GL_COUNTER_TYPE_AMD
GL_AMD_performance_monitorstatic final int GL_COUNTER_RANGE_AMD
GL_AMD_performance_monitorstatic final int GL_UNSIGNED_INT64_AMD
GL_AMD_performance_monitorstatic final int GL_PERCENTAGE_AMD
GL_AMD_performance_monitorstatic final int GL_PERFMON_RESULT_AVAILABLE_AMD
GL_AMD_performance_monitorstatic final int GL_PERFMON_RESULT_SIZE_AMD
GL_AMD_performance_monitorstatic final int GL_PERFMON_RESULT_AMD
GL_AMD_performance_monitorstatic final int GL_Z400_BINARY_AMD
GL_AMD_program_binary_Z400static final int GL_READ_FRAMEBUFFER_ANGLE
GL_ANGLE_framebuffer_blitstatic final int GL_DRAW_FRAMEBUFFER_ANGLE
GL_ANGLE_framebuffer_blitstatic final int GL_DRAW_FRAMEBUFFER_BINDING_ANGLE
GL_ANGLE_framebuffer_blitstatic final int GL_READ_FRAMEBUFFER_BINDING_ANGLE
GL_ANGLE_framebuffer_blitstatic final int GL_RENDERBUFFER_SAMPLES_ANGLE
GL_ANGLE_framebuffer_multisamplestatic final int GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_ANGLE
GL_ANGLE_framebuffer_multisamplestatic final int GL_MAX_SAMPLES_ANGLE
GL_ANGLE_framebuffer_multisamplestatic final int GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ANGLE
GL_ANGLE_instanced_arraysstatic final int GL_PACK_REVERSE_ROW_ORDER_ANGLE
GL_ANGLE_pack_reverse_row_orderstatic final int GL_PROGRAM_BINARY_ANGLE
GL_ANGLE_program_binarystatic final int GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE
GL_ANGLE_texture_compression_dxt3static final int GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE
GL_ANGLE_texture_compression_dxt5static final int GL_TEXTURE_USAGE_ANGLE
GL_ANGLE_texture_usagestatic final int GL_FRAMEBUFFER_ATTACHMENT_ANGLE
GL_ANGLE_texture_usagestatic final int GL_TRANSLATED_SHADER_SOURCE_LENGTH_ANGLE
GL_ANGLE_translated_shader_sourcestatic final int GL_RENDERBUFFER_SAMPLES_APPLE
GL_APPLE_framebuffer_multisamplestatic final int GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_APPLE
GL_APPLE_framebuffer_multisamplestatic final int GL_MAX_SAMPLES_APPLE
GL_APPLE_framebuffer_multisamplestatic final int GL_READ_FRAMEBUFFER_APPLE
GL_APPLE_framebuffer_multisamplestatic final int GL_DRAW_FRAMEBUFFER_APPLE
GL_APPLE_framebuffer_multisamplestatic final int GL_DRAW_FRAMEBUFFER_BINDING_APPLE
GL_APPLE_framebuffer_multisamplestatic final int GL_READ_FRAMEBUFFER_BINDING_APPLE
GL_APPLE_framebuffer_multisamplestatic final int GL_RGB_422_APPLE
GL_APPLE_rgb_422static final int GL_UNSIGNED_SHORT_8_8_APPLE
GL_APPLE_ycbcr_422, GL_APPLE_rgb_422static final int GL_UNSIGNED_SHORT_8_8_REV_APPLE
GL_APPLE_ycbcr_422, GL_APPLE_rgb_422static final int GL_TEXTURE_MAX_LEVEL_APPLE
GL_APPLE_texture_max_levelstatic final int GL_MALI_PROGRAM_BINARY_ARM
GL_ARM_mali_program_binarystatic final int GL_MALI_SHADER_BINARY_ARM
GL_ARM_mali_shader_binarystatic final int GL_PROGRAM_PIPELINE_OBJECT_EXT
GL_EXT_debug_labelstatic final int GL_PROGRAM_OBJECT_EXT
GL_EXT_debug_labelstatic final int GL_SHADER_OBJECT_EXT
GL_EXT_debug_labelstatic final int GL_BUFFER_OBJECT_EXT
GL_EXT_debug_labelstatic final int GL_QUERY_OBJECT_EXT
GL_EXT_debug_labelstatic final int GL_VERTEX_ARRAY_OBJECT_EXT
GL_EXT_debug_labelstatic final int GL_COLOR_EXT
GL_EXT_discard_framebufferstatic final int GL_DEPTH_EXT
GL_EXT_discard_framebufferstatic final int GL_STENCIL_EXT
GL_EXT_discard_framebufferstatic final int GL_QUERY_COUNTER_BITS_EXT
GL_EXT_disjoint_timer_querystatic final int GL_TIME_ELAPSED_EXT
GL_EXT_timer_query, GL_EXT_disjoint_timer_querystatic final int GL_TIMESTAMP_EXT
GL_EXT_disjoint_timer_querystatic final int GL_GPU_DISJOINT_EXT
GL_EXT_disjoint_timer_querystatic final int GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_SAMPLES_EXT
GL_EXT_multisampled_render_to_texturestatic final int GL_COLOR_ATTACHMENT_EXT
GL_EXT_multiview_draw_buffersstatic final int GL_MULTIVIEW_EXT
GL_EXT_multiview_draw_buffersstatic final int GL_DRAW_BUFFER_EXT
GL_EXT_multiview_draw_buffersstatic final int GL_READ_BUFFER_EXT
GL_EXT_multiview_draw_buffersstatic final int GL_MAX_MULTIVIEW_BUFFERS_EXT
GL_EXT_multiview_draw_buffersstatic final int GL_FRAGMENT_SHADER_DISCARDS_SAMPLES_EXT
GL_EXT_shader_framebuffer_fetchstatic final int GL_LUMINANCE32F
GL_ARB_texture_float; GL_EXT_texture_storagestatic final int GL_LUMINANCE_ALPHA32F
GL_ARB_texture_float; GL_EXT_texture_storagestatic final int GL_LUMINANCE16F
GL_ARB_texture_float; GL_EXT_texture_storagestatic final int GL_LUMINANCE_ALPHA16F
GL_ARB_texture_float; GL_EXT_texture_storagestatic final int GL_GCCSO_SHADER_BINARY_FJ
GL_FJ_shader_binary_GCCSOstatic final int GL_SGX_PROGRAM_BINARY_IMG
GL_IMG_program_binarystatic final int GL_BGRA_IMG
GL_IMG_read_formatstatic final int GL_UNSIGNED_SHORT_4_4_4_4_REV_IMG
GL_IMG_read_formatstatic final int GL_SGX_BINARY_IMG
GL_IMG_shader_binarystatic final int GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG
GL_IMG_texture_compression_pvrtcstatic final int GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG
GL_IMG_texture_compression_pvrtcstatic final int GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG
GL_IMG_texture_compression_pvrtcstatic final int GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG
GL_IMG_texture_compression_pvrtcstatic final int GL_COMPRESSED_RGBA_PVRTC_2BPPV2_IMG
GL_IMG_texture_compression_pvrtc2static final int GL_COMPRESSED_RGBA_PVRTC_4BPPV2_IMG
GL_IMG_texture_compression_pvrtc2static final int GL_RENDERBUFFER_SAMPLES_IMG
GL_IMG_multisampled_render_to_texturestatic final int GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_IMG
GL_IMG_multisampled_render_to_texturestatic final int GL_MAX_SAMPLES_IMG
GL_IMG_multisampled_render_to_texturestatic final int GL_TEXTURE_SAMPLES_IMG
GL_IMG_multisampled_render_to_texturestatic final int GL_ALL_COMPLETED_NV
GL_NV_fencestatic final int GL_FENCE_STATUS_NV
GL_NV_fencestatic final int GL_FENCE_CONDITION_NV
GL_NV_fencestatic final int GL_COVERAGE_COMPONENT_NV
GL_NV_coverage_samplestatic final int GL_COVERAGE_COMPONENT4_NV
GL_NV_coverage_samplestatic final int GL_COVERAGE_ATTACHMENT_NV
GL_NV_coverage_samplestatic final int GL_COVERAGE_BUFFERS_NV
GL_NV_coverage_samplestatic final int GL_COVERAGE_SAMPLES_NV
GL_NV_multisample_coverage, GL_NV_coverage_samplestatic final int GL_COVERAGE_ALL_FRAGMENTS_NV
GL_NV_coverage_samplestatic final int GL_COVERAGE_EDGE_FRAGMENTS_NV
GL_NV_coverage_samplestatic final int GL_COVERAGE_AUTOMATIC_NV
GL_NV_coverage_samplestatic final int GL_COVERAGE_BUFFER_BIT_NV
GL_NV_coverage_samplestatic final int GL_DEPTH_COMPONENT16_NONLINEAR_NV
GL_NV_depth_nonlinearstatic final int GL_READ_FRAMEBUFFER_NV
GL_NV_framebuffer_blitstatic final int GL_DRAW_FRAMEBUFFER_NV
GL_NV_framebuffer_blitstatic final int GL_DRAW_FRAMEBUFFER_BINDING_NV
GL_NV_framebuffer_blitstatic final int GL_READ_FRAMEBUFFER_BINDING_NV
GL_NV_framebuffer_blitstatic final int GL_RENDERBUFFER_SAMPLES_NV
GL_NV_framebuffer_multisamplestatic final int GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_NV
GL_NV_framebuffer_multisamplestatic final int GL_MAX_SAMPLES_NV
GL_NV_framebuffer_multisamplestatic final int GL_VERTEX_ATTRIB_ARRAY_DIVISOR_NV
GL_NV_instanced_arraysstatic final int GL_READ_BUFFER_NV
GL_NV_read_bufferstatic final int GL_SAMPLER_2D_ARRAY_SHADOW_NV
GL_NV_shadow_samplers_arraystatic final int GL_SAMPLER_CUBE_SHADOW_NV
GL_NV_shadow_samplers_cubestatic final int GL_SLUMINANCE_NV
GL_NV_sRGB_formatsstatic final int GL_SLUMINANCE_ALPHA_NV
GL_NV_sRGB_formatsstatic final int GL_SRGB8_NV
GL_NV_sRGB_formatsstatic final int GL_SLUMINANCE8_NV
GL_NV_sRGB_formatsstatic final int GL_SLUMINANCE8_ALPHA8_NV
GL_NV_sRGB_formatsstatic final int GL_COMPRESSED_SRGB_S3TC_DXT1_NV
GL_NV_sRGB_formatsstatic final int GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_NV
GL_NV_sRGB_formatsstatic final int GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_NV
GL_NV_sRGB_formatsstatic final int GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_NV
GL_NV_sRGB_formatsstatic final int GL_ETC1_SRGB8_NV
GL_NV_sRGB_formatsstatic final int GL_TEXTURE_BORDER_COLOR_NV
GL_NV_texture_border_clampstatic final int GL_CLAMP_TO_BORDER_NV
GL_NV_texture_border_clampstatic final int GL_ALPHA_TEST_QCOM
GL_QCOM_alpha_teststatic final int GL_ALPHA_TEST_FUNC_QCOM
GL_QCOM_alpha_teststatic final int GL_ALPHA_TEST_REF_QCOM
GL_QCOM_alpha_teststatic final int GL_BINNING_CONTROL_HINT_QCOM
GL_QCOM_binning_controlstatic final int GL_CPU_OPTIMIZED_QCOM
GL_QCOM_binning_controlstatic final int GL_GPU_OPTIMIZED_QCOM
GL_QCOM_binning_controlstatic final int GL_RENDER_DIRECT_TO_FRAMEBUFFER_QCOM
GL_QCOM_binning_controlstatic final int GL_TEXTURE_WIDTH_QCOM
GL_QCOM_extended_getstatic final int GL_TEXTURE_HEIGHT_QCOM
GL_QCOM_extended_getstatic final int GL_TEXTURE_DEPTH_QCOM
GL_QCOM_extended_getstatic final int GL_TEXTURE_INTERNAL_FORMAT_QCOM
GL_QCOM_extended_getstatic final int GL_TEXTURE_FORMAT_QCOM
GL_QCOM_extended_getstatic final int GL_TEXTURE_TYPE_QCOM
GL_QCOM_extended_getstatic final int GL_TEXTURE_IMAGE_VALID_QCOM
GL_QCOM_extended_getstatic final int GL_TEXTURE_NUM_LEVELS_QCOM
GL_QCOM_extended_getstatic final int GL_TEXTURE_TARGET_QCOM
GL_QCOM_extended_getstatic final int GL_TEXTURE_OBJECT_VALID_QCOM
GL_QCOM_extended_getstatic final int GL_STATE_RESTORE
GL_QCOM_extended_getstatic final int GL_PERFMON_GLOBAL_MODE_QCOM
GL_QCOM_perfmon_global_modestatic final int GL_WRITEONLY_RENDERING_QCOM
GL_QCOM_writeonly_renderingstatic final int GL_COLOR_BUFFER_BIT0_QCOM
GL_QCOM_tiled_renderingstatic final int GL_COLOR_BUFFER_BIT1_QCOM
GL_QCOM_tiled_renderingstatic final int GL_COLOR_BUFFER_BIT2_QCOM
GL_QCOM_tiled_renderingstatic final int GL_COLOR_BUFFER_BIT3_QCOM
GL_QCOM_tiled_renderingstatic final int GL_COLOR_BUFFER_BIT4_QCOM
GL_QCOM_tiled_renderingstatic final int GL_COLOR_BUFFER_BIT5_QCOM
GL_QCOM_tiled_renderingstatic final int GL_COLOR_BUFFER_BIT6_QCOM
GL_QCOM_tiled_renderingstatic final int GL_COLOR_BUFFER_BIT7_QCOM
GL_QCOM_tiled_renderingstatic final int GL_DEPTH_BUFFER_BIT0_QCOM
GL_QCOM_tiled_renderingstatic final int GL_DEPTH_BUFFER_BIT1_QCOM
GL_QCOM_tiled_renderingstatic final int GL_DEPTH_BUFFER_BIT2_QCOM
GL_QCOM_tiled_renderingstatic final int GL_DEPTH_BUFFER_BIT3_QCOM
GL_QCOM_tiled_renderingstatic final int GL_DEPTH_BUFFER_BIT4_QCOM
GL_QCOM_tiled_renderingstatic final int GL_DEPTH_BUFFER_BIT5_QCOM
GL_QCOM_tiled_renderingstatic final int GL_DEPTH_BUFFER_BIT6_QCOM
GL_QCOM_tiled_renderingstatic final int GL_DEPTH_BUFFER_BIT7_QCOM
GL_QCOM_tiled_renderingstatic final int GL_STENCIL_BUFFER_BIT0_QCOM
GL_QCOM_tiled_renderingstatic final int GL_STENCIL_BUFFER_BIT1_QCOM
GL_QCOM_tiled_renderingstatic final int GL_STENCIL_BUFFER_BIT2_QCOM
GL_QCOM_tiled_renderingstatic final int GL_STENCIL_BUFFER_BIT3_QCOM
GL_QCOM_tiled_renderingstatic final int GL_STENCIL_BUFFER_BIT4_QCOM
GL_QCOM_tiled_renderingstatic final int GL_STENCIL_BUFFER_BIT5_QCOM
GL_QCOM_tiled_renderingstatic final int GL_STENCIL_BUFFER_BIT6_QCOM
GL_QCOM_tiled_renderingstatic final int GL_STENCIL_BUFFER_BIT7_QCOM
GL_QCOM_tiled_renderingstatic final int GL_MULTISAMPLE_BUFFER_BIT0_QCOM
GL_QCOM_tiled_renderingstatic final int GL_MULTISAMPLE_BUFFER_BIT1_QCOM
GL_QCOM_tiled_renderingstatic final int GL_MULTISAMPLE_BUFFER_BIT2_QCOM
GL_QCOM_tiled_renderingstatic final int GL_MULTISAMPLE_BUFFER_BIT3_QCOM
GL_QCOM_tiled_renderingstatic final int GL_MULTISAMPLE_BUFFER_BIT4_QCOM
GL_QCOM_tiled_renderingstatic final int GL_MULTISAMPLE_BUFFER_BIT5_QCOM
GL_QCOM_tiled_renderingstatic final int GL_MULTISAMPLE_BUFFER_BIT6_QCOM
GL_QCOM_tiled_renderingstatic final long GL_MULTISAMPLE_BUFFER_BIT7_QCOM
GL_QCOM_tiled_renderingstatic final int GL_SHADER_BINARY_VIV
GL_VIV_shader_binarystatic final int GL_NVIDIA_PLATFORM_BINARY_NV
void glAlphaFuncQCOM(int func,
float ref)
void glAlphaFuncQCOM(GLenum func, GLclampf ref); GL_QCOM_alpha_testvoid glBeginPerfMonitorAMD(int monitor)
void glBeginPerfMonitorAMD(GLuint monitor); GL_AMD_performance_monitorvoid glBindVertexArrayOES(int array)
void glBindVertexArrayOES(GLuint array); GL_OES_vertex_array_objectvoid glBlitFramebufferANGLE(int srcX0,
int srcY0,
int srcX1,
int srcY1,
int dstX0,
int dstY0,
int dstX1,
int dstY1,
int mask,
int filter)
void glBlitFramebufferANGLE(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); GL_ANGLE_framebuffer_blitvoid glBlitFramebufferNV(int srcX0,
int srcY0,
int srcX1,
int srcY1,
int dstX0,
int dstY0,
int dstX1,
int dstY1,
int mask,
int filter)
void glBlitFramebufferNV(int srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); GL_NV_framebuffer_blitvoid glCopyTextureLevelsAPPLE(int destinationTexture,
int sourceTexture,
int sourceBaseLevel,
int sourceLevelCount)
void glCopyTextureLevelsAPPLE(GLuint destinationTexture, GLuint sourceTexture, GLint sourceBaseLevel, GLsizei sourceLevelCount); GL_APPLE_copy_texture_levelsvoid glCoverageMaskNV(boolean mask)
void glCoverageMaskNV(GLboolean mask); GL_NV_coverage_samplevoid glCoverageOperationNV(int operation)
void glCoverageOperationNV(GLenum operation); GL_NV_coverage_samplevoid glDeleteFencesNV(int arg0,
IntBuffer arg1)
void glDeleteFencesNV(GLsizei, const GLuint * ); GL_NV_fencearg1 - a direct or array-backed IntBuffervoid glDeleteFencesNV(int arg0,
int[] arg1,
int arg1_offset)
void glDeleteFencesNV(GLsizei, const GLuint * ); GL_NV_fencevoid glDeletePerfMonitorsAMD(int n,
IntBuffer monitors)
void glDeletePerfMonitorsAMD(GLsizei n, GLuint * monitors); GL_AMD_performance_monitormonitors - a direct or array-backed IntBuffervoid glDeletePerfMonitorsAMD(int n,
int[] monitors,
int monitors_offset)
void glDeletePerfMonitorsAMD(GLsizei n, GLuint * monitors); GL_AMD_performance_monitorvoid glDeleteVertexArraysOES(int n,
IntBuffer arrays)
void glDeleteVertexArraysOES(GLsizei n, const GLuint * arrays); GL_OES_vertex_array_objectarrays - a direct or array-backed IntBuffervoid glDeleteVertexArraysOES(int n,
int[] arrays,
int arrays_offset)
void glDeleteVertexArraysOES(GLsizei n, const GLuint * arrays); GL_OES_vertex_array_objectvoid glDisableDriverControlQCOM(int driverControl)
void glDisableDriverControlQCOM(GLuint driverControl); GL_QCOM_driver_controlvoid glDiscardFramebufferEXT(int target,
int numAttachments,
IntBuffer attachments)
void glDiscardFramebufferEXT(GLenum target, GLsizei numAttachments, const GLenum * attachments); GL_EXT_discard_framebufferattachments - a direct or array-backed IntBuffervoid glDiscardFramebufferEXT(int target,
int numAttachments,
int[] attachments,
int attachments_offset)
void glDiscardFramebufferEXT(GLenum target, GLsizei numAttachments, const GLenum * attachments); GL_EXT_discard_framebuffervoid glDrawArraysInstancedANGLE(int mode,
int first,
int count,
int primcount)
void glDrawArraysInstancedANGLE(GLenum mode, GLint first, GLsizei count, GLsizei primcount); GL_ANGLE_instanced_arraysvoid glDrawArraysInstancedNV(int mode,
int first,
int count,
int primcount)
void glDrawArraysInstancedNV(GLenum mode, GLint first, GLsizei count, GLsizei primcount); GL_NV_draw_instancedvoid glDrawBuffersIndexedEXT(int n,
IntBuffer location,
IntBuffer indices)
void glDrawBuffersIndexedEXT(GLint n, const GLenum * location, const GLint * indices); GL_EXT_multiview_draw_buffersvoid glDrawBuffersIndexedEXT(int n,
int[] location,
int location_offset,
int[] indices,
int indices_offset)
void glDrawBuffersIndexedEXT(GLint n, const GLenum * location, const GLint * indices); GL_EXT_multiview_draw_buffersvoid glDrawBuffers(int n,
IntBuffer bufs)
void glDrawBuffers(GLsizei n, const GLenum * bufs); GL_ES_VERSION_3_0, GL_VERSION_2_0; GL_EXT_draw_buffers; GL_NV_draw_buffersbufs - a direct or array-backed IntBuffervoid glDrawBuffers(int n,
int[] bufs,
int bufs_offset)
void glDrawBuffers(GLsizei n, const GLenum * bufs); GL_ES_VERSION_3_0, GL_VERSION_2_0; GL_EXT_draw_buffers; GL_NV_draw_buffersvoid glDrawElementsInstancedANGLE(int mode,
int count,
int type,
Buffer indices,
int primcount)
void glDrawElementsInstancedANGLE(GLenum mode, GLsizei count, GLenum type, const void * indices, GLsizei primcount); GL_ANGLE_instanced_arraysindices - a direct or array-backed Buffervoid glDrawElementsInstancedNV(int mode,
int count,
int type,
Buffer indices,
int primcount)
void glDrawElementsInstancedNV(GLenum mode, GLsizei count, GLenum type, const GLvoid * indices, GLsizei primcount); GL_NV_draw_instancedindices - a direct or array-backed Buffervoid glEGLImageTargetRenderbufferStorageOES(int target,
long image)
void glEGLImageTargetRenderbufferStorageOES(GLenum target, GLeglImageOES image); GL_OES_EGL_imagevoid glEGLImageTargetTexture2DOES(int target,
long image)
void glEGLImageTargetTexture2DOES(GLenum target, GLeglImageOES image); GL_OES_EGL_imagevoid glEnableDriverControlQCOM(int driverControl)
void glEnableDriverControlQCOM(GLuint driverControl); GL_QCOM_driver_controlvoid glEndPerfMonitorAMD(int monitor)
void glEndPerfMonitorAMD(GLuint monitor); GL_AMD_performance_monitorvoid glEndTilingQCOM(int preserveMask)
void glEndTilingQCOM(GLbitfield preserveMask); GL_QCOM_tiled_renderingvoid glExtGetBufferPointervQCOM(int target,
PointerBuffer params)
void glExtGetBufferPointervQCOM(GLenum target, GLvoid * * params); GL_QCOM_extended_getparams - a direct only PointerBuffervoid glExtGetBuffersQCOM(IntBuffer buffers, int maxBuffers, IntBuffer numBuffers)
void glExtGetBuffersQCOM(GLuint * buffers, GLint maxBuffers, GLint * numBuffers); GL_QCOM_extended_getvoid glExtGetBuffersQCOM(int[] buffers,
int buffers_offset,
int maxBuffers,
int[] numBuffers,
int numBuffers_offset)
void glExtGetBuffersQCOM(GLuint * buffers, GLint maxBuffers, GLint * numBuffers); GL_QCOM_extended_getvoid glExtGetFramebuffersQCOM(IntBuffer framebuffers, int maxFramebuffers, IntBuffer numFramebuffers)
void glExtGetFramebuffersQCOM(GLuint * framebuffers, GLint maxFramebuffers, GLint * numFramebuffers); GL_QCOM_extended_getvoid glExtGetFramebuffersQCOM(int[] framebuffers,
int framebuffers_offset,
int maxFramebuffers,
int[] numFramebuffers,
int numFramebuffers_offset)
void glExtGetFramebuffersQCOM(GLuint * framebuffers, GLint maxFramebuffers, GLint * numFramebuffers); GL_QCOM_extended_getvoid glExtGetProgramBinarySourceQCOM(int program,
int shadertype,
ByteBuffer source,
IntBuffer length)
void glExtGetProgramBinarySourceQCOM(GLuint program, GLenum shadertype, GLchar * source, GLint * length); GL_QCOM_extended_get2source - a direct or array-backed ByteBufferlength - a direct or array-backed IntBuffervoid glExtGetProgramBinarySourceQCOM(int program,
int shadertype,
byte[] source,
int source_offset,
int[] length,
int length_offset)
void glExtGetProgramBinarySourceQCOM(GLuint program, GLenum shadertype, GLchar * source, GLint * length); GL_QCOM_extended_get2void glExtGetProgramsQCOM(IntBuffer programs, int maxPrograms, IntBuffer numPrograms)
void glExtGetProgramsQCOM(GLuint * programs, GLint maxPrograms, GLint * numPrograms); GL_QCOM_extended_get2void glExtGetProgramsQCOM(int[] programs,
int programs_offset,
int maxPrograms,
int[] numPrograms,
int numPrograms_offset)
void glExtGetProgramsQCOM(GLuint * programs, GLint maxPrograms, GLint * numPrograms); GL_QCOM_extended_get2void glExtGetRenderbuffersQCOM(IntBuffer renderbuffers, int maxRenderbuffers, IntBuffer numRenderbuffers)
void glExtGetRenderbuffersQCOM(GLuint * renderbuffers, GLint maxRenderbuffers, GLint * numRenderbuffers); GL_QCOM_extended_getvoid glExtGetRenderbuffersQCOM(int[] renderbuffers,
int renderbuffers_offset,
int maxRenderbuffers,
int[] numRenderbuffers,
int numRenderbuffers_offset)
void glExtGetRenderbuffersQCOM(GLuint * renderbuffers, GLint maxRenderbuffers, GLint * numRenderbuffers); GL_QCOM_extended_getvoid glExtGetShadersQCOM(IntBuffer shaders, int maxShaders, IntBuffer numShaders)
void glExtGetShadersQCOM(GLuint * shaders, GLint maxShaders, GLint * numShaders); GL_QCOM_extended_get2void glExtGetShadersQCOM(int[] shaders,
int shaders_offset,
int maxShaders,
int[] numShaders,
int numShaders_offset)
void glExtGetShadersQCOM(GLuint * shaders, GLint maxShaders, GLint * numShaders); GL_QCOM_extended_get2void glExtGetTexLevelParameterivQCOM(int texture,
int face,
int level,
int pname,
IntBuffer params)
void glExtGetTexLevelParameterivQCOM(GLuint texture, GLenum face, GLint level, GLenum pname, GLint * params); GL_QCOM_extended_getparams - a direct or array-backed IntBuffervoid glExtGetTexLevelParameterivQCOM(int texture,
int face,
int level,
int pname,
int[] params,
int params_offset)
void glExtGetTexLevelParameterivQCOM(GLuint texture, GLenum face, GLint level, GLenum pname, GLint * params); GL_QCOM_extended_getvoid glExtGetTexSubImageQCOM(int target,
int level,
int xoffset,
int yoffset,
int zoffset,
int width,
int height,
int depth,
int format,
int type,
Buffer texels)
void glExtGetTexSubImageQCOM(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLvoid * texels); GL_QCOM_extended_gettexels - a direct or array-backed Buffervoid glExtGetTexturesQCOM(IntBuffer textures, int maxTextures, IntBuffer numTextures)
void glExtGetTexturesQCOM(GLuint * textures, GLint maxTextures, GLint * numTextures); GL_QCOM_extended_getvoid glExtGetTexturesQCOM(int[] textures,
int textures_offset,
int maxTextures,
int[] numTextures,
int numTextures_offset)
void glExtGetTexturesQCOM(GLuint * textures, GLint maxTextures, GLint * numTextures); GL_QCOM_extended_getboolean glExtIsProgramBinaryQCOM(int program)
GLboolean glExtIsProgramBinaryQCOM(GLuint program); GL_QCOM_extended_get2void glExtTexObjectStateOverrideiQCOM(int target,
int pname,
int param)
void glExtTexObjectStateOverrideiQCOM(GLenum target, GLenum pname, GLint param); GL_QCOM_extended_getvoid glFinishFenceNV(int arg0)
void glFinishFenceNV(GLuint); GL_NV_fencevoid glFramebufferTexture2DMultisampleEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5)
void glFramebufferTexture2DMultisampleEXT(GLenum, GLenum, GLenum, GLuint, GLint, GLsizei); GL_EXT_multisampled_render_to_texturevoid glFramebufferTexture2DMultisampleIMG(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5)
void glFramebufferTexture2DMultisampleIMG(GLenum, GLenum, GLenum, GLuint, GLint, GLsizei); GL_IMG_multisampled_render_to_texturevoid glGenFencesNV(int arg0,
IntBuffer arg1)
void glGenFencesNV(GLsizei, GLuint * ); GL_NV_fencearg1 - a direct or array-backed IntBuffervoid glGenFencesNV(int arg0,
int[] arg1,
int arg1_offset)
void glGenFencesNV(GLsizei, GLuint * ); GL_NV_fencevoid glGenPerfMonitorsAMD(int n,
IntBuffer monitors)
void glGenPerfMonitorsAMD(GLsizei n, GLuint * monitors); GL_AMD_performance_monitormonitors - a direct or array-backed IntBuffervoid glGenPerfMonitorsAMD(int n,
int[] monitors,
int monitors_offset)
void glGenPerfMonitorsAMD(GLsizei n, GLuint * monitors); GL_AMD_performance_monitorvoid glGenVertexArraysOES(int n,
IntBuffer arrays)
void glGenVertexArraysOES(GLsizei n, GLuint * arrays); GL_OES_vertex_array_objectarrays - a direct or array-backed IntBuffervoid glGenVertexArraysOES(int n,
int[] arrays,
int arrays_offset)
void glGenVertexArraysOES(GLsizei n, GLuint * arrays); GL_OES_vertex_array_objectvoid glGetDriverControlStringQCOM(int driverControl,
int bufSize,
IntBuffer length,
ByteBuffer driverControlString)
void glGetDriverControlStringQCOM(GLuint driverControl, GLsizei bufSize, GLsizei * length, GLchar * driverControlString); GL_QCOM_driver_controllength - a direct or array-backed IntBufferdriverControlString - a direct or array-backed ByteBuffervoid glGetDriverControlStringQCOM(int driverControl,
int bufSize,
int[] length,
int length_offset,
byte[] driverControlString,
int driverControlString_offset)
void glGetDriverControlStringQCOM(GLuint driverControl, GLsizei bufSize, GLsizei * length, GLchar * driverControlString); GL_QCOM_driver_controlvoid glGetDriverControlsQCOM(IntBuffer num, int size, IntBuffer driverControls)
void glGetDriverControlsQCOM(GLint * num, GLsizei size, GLuint * driverControls); GL_QCOM_driver_controlvoid glGetDriverControlsQCOM(int[] num,
int num_offset,
int size,
int[] driverControls,
int driverControls_offset)
void glGetDriverControlsQCOM(GLint * num, GLsizei size, GLuint * driverControls); GL_QCOM_driver_controlvoid glGetFenceivNV(int arg0,
int arg1,
IntBuffer arg2)
void glGetFenceivNV(GLuint, GLenum, GLint * ); GL_NV_fencearg2 - a direct or array-backed IntBuffervoid glGetFenceivNV(int arg0,
int arg1,
int[] arg2,
int arg2_offset)
void glGetFenceivNV(GLuint, GLenum, GLint * ); GL_NV_fencevoid glGetIntegeri_vEXT(int target,
int index,
IntBuffer data)
void glGetIntegeri_vEXT(GLenum target, GLuint index, GLint * data); GL_EXT_multiview_draw_buffersdata - a direct or array-backed IntBuffervoid glGetIntegeri_vEXT(int target,
int index,
int[] data,
int data_offset)
void glGetIntegeri_vEXT(GLenum target, GLuint index, GLint * data); GL_EXT_multiview_draw_buffersvoid glGetObjectLabelEXT(int type,
int object,
int bufSize,
IntBuffer length,
ByteBuffer label)
void glGetObjectLabelEXT(GLenum type, GLuint object, GLsizei bufSize, GLsizei * length, GLchar * label); GL_EXT_debug_labellength - a direct or array-backed IntBufferlabel - a direct or array-backed ByteBuffervoid glGetObjectLabelEXT(int type,
int object,
int bufSize,
int[] length,
int length_offset,
byte[] label,
int label_offset)
void glGetObjectLabelEXT(GLenum type, GLuint object, GLsizei bufSize, GLsizei * length, GLchar * label); GL_EXT_debug_labelvoid glGetPerfMonitorCounterDataAMD(int monitor,
int pname,
int dataSize,
IntBuffer data,
IntBuffer bytesWritten)
void glGetPerfMonitorCounterDataAMD(GLuint monitor, GLenum pname, GLsizei dataSize, GLuint * data, GLint * bytesWritten); GL_AMD_performance_monitorvoid glGetPerfMonitorCounterDataAMD(int monitor,
int pname,
int dataSize,
int[] data,
int data_offset,
int[] bytesWritten,
int bytesWritten_offset)
void glGetPerfMonitorCounterDataAMD(GLuint monitor, GLenum pname, GLsizei dataSize, GLuint * data, GLint * bytesWritten); GL_AMD_performance_monitorvoid glGetPerfMonitorCounterInfoAMD(int group,
int counter,
int pname,
Buffer data)
void glGetPerfMonitorCounterInfoAMD(GLuint group, GLuint counter, GLenum pname, GLvoid * data); GL_AMD_performance_monitordata - a direct or array-backed Buffervoid glGetPerfMonitorCounterStringAMD(int group,
int counter,
int bufSize,
IntBuffer length,
ByteBuffer counterString)
void glGetPerfMonitorCounterStringAMD(GLuint group, GLuint counter, GLsizei bufSize, GLsizei * length, GLchar * counterString); GL_AMD_performance_monitorlength - a direct or array-backed IntBuffercounterString - a direct or array-backed ByteBuffervoid glGetPerfMonitorCounterStringAMD(int group,
int counter,
int bufSize,
int[] length,
int length_offset,
byte[] counterString,
int counterString_offset)
void glGetPerfMonitorCounterStringAMD(GLuint group, GLuint counter, GLsizei bufSize, GLsizei * length, GLchar * counterString); GL_AMD_performance_monitorvoid glGetPerfMonitorCountersAMD(int group,
IntBuffer numCounters,
IntBuffer maxActiveCounters,
int counterSize,
IntBuffer counters)
void glGetPerfMonitorCountersAMD(GLuint group, GLint * numCounters, GLint * maxActiveCounters, GLsizei counterSize, GLuint * counters); GL_AMD_performance_monitorvoid glGetPerfMonitorCountersAMD(int group,
int[] numCounters,
int numCounters_offset,
int[] maxActiveCounters,
int maxActiveCounters_offset,
int counterSize,
int[] counters,
int counters_offset)
void glGetPerfMonitorCountersAMD(GLuint group, GLint * numCounters, GLint * maxActiveCounters, GLsizei counterSize, GLuint * counters); GL_AMD_performance_monitorvoid glGetPerfMonitorGroupStringAMD(int group,
int bufSize,
IntBuffer length,
ByteBuffer groupString)
void glGetPerfMonitorGroupStringAMD(GLuint group, GLsizei bufSize, GLsizei * length, GLchar * groupString); GL_AMD_performance_monitorlength - a direct or array-backed IntBuffergroupString - a direct or array-backed ByteBuffervoid glGetPerfMonitorGroupStringAMD(int group,
int bufSize,
int[] length,
int length_offset,
byte[] groupString,
int groupString_offset)
void glGetPerfMonitorGroupStringAMD(GLuint group, GLsizei bufSize, GLsizei * length, GLchar * groupString); GL_AMD_performance_monitorvoid glGetPerfMonitorGroupsAMD(IntBuffer numGroups, int groupsSize, IntBuffer groups)
void glGetPerfMonitorGroupsAMD(GLint * numGroups, GLsizei groupsSize, GLuint * groups); GL_AMD_performance_monitorvoid glGetPerfMonitorGroupsAMD(int[] numGroups,
int numGroups_offset,
int groupsSize,
int[] groups,
int groups_offset)
void glGetPerfMonitorGroupsAMD(GLint * numGroups, GLsizei groupsSize, GLuint * groups); GL_AMD_performance_monitorvoid glGetQueryObjecti64vEXT(int id,
int pname,
LongBuffer params)
void glGetQueryObjecti64vEXT(GLuint id, GLenum pname, GLint64 * params); GL_EXT_timer_query, GL_EXT_disjoint_timer_queryparams - a direct or array-backed LongBuffervoid glGetQueryObjecti64vEXT(int id,
int pname,
long[] params,
int params_offset)
void glGetQueryObjecti64vEXT(GLuint id, GLenum pname, GLint64 * params); GL_EXT_timer_query, GL_EXT_disjoint_timer_queryvoid glGetQueryObjectivEXT(int id,
int pname,
IntBuffer params)
void glGetQueryObjectivEXT(GLuint id, GLenum pname, GLint * params); GL_EXT_disjoint_timer_queryparams - a direct or array-backed IntBuffervoid glGetQueryObjectivEXT(int id,
int pname,
int[] params,
int params_offset)
void glGetQueryObjectivEXT(GLuint id, GLenum pname, GLint * params); GL_EXT_disjoint_timer_queryvoid glGetQueryObjectui64vEXT(int id,
int pname,
LongBuffer params)
void glGetQueryObjectui64vEXT(GLuint id, GLenum pname, GLuint64 * params); GL_EXT_timer_query, GL_EXT_disjoint_timer_queryparams - a direct or array-backed LongBuffervoid glGetQueryObjectui64vEXT(int id,
int pname,
long[] params,
int params_offset)
void glGetQueryObjectui64vEXT(GLuint id, GLenum pname, GLuint64 * params); GL_EXT_timer_query, GL_EXT_disjoint_timer_queryvoid glGetTranslatedShaderSourceANGLE(int shader,
int bufsize,
IntBuffer length,
ByteBuffer source)
void glGetTranslatedShaderSourceANGLE(GLuint shader, GLsizei bufsize, GLsizei * length, GLchar * source); GL_ANGLE_translated_shader_sourcelength - a direct or array-backed IntBuffersource - a direct or array-backed ByteBuffervoid glGetTranslatedShaderSourceANGLE(int shader,
int bufsize,
int[] length,
int length_offset,
byte[] source,
int source_offset)
void glGetTranslatedShaderSourceANGLE(GLuint shader, GLsizei bufsize, GLsizei * length, GLchar * source); GL_ANGLE_translated_shader_sourcevoid glInsertEventMarkerEXT(int length,
ByteBuffer marker)
void glInsertEventMarkerEXT(GLsizei length, const GLchar * marker); GL_EXT_debug_markermarker - a direct or array-backed ByteBuffervoid glInsertEventMarkerEXT(int length,
byte[] marker,
int marker_offset)
void glInsertEventMarkerEXT(GLsizei length, const GLchar * marker); GL_EXT_debug_markerboolean glIsFenceNV(int arg0)
GLboolean glIsFenceNV(GLuint); GL_NV_fenceboolean glIsVertexArrayOES(int array)
GLboolean glIsVertexArrayOES(GLuint array); GL_OES_vertex_array_objectvoid glLabelObjectEXT(int type,
int object,
int length,
ByteBuffer label)
void glLabelObjectEXT(GLenum type, GLuint object, GLsizei length, const GLchar * label); GL_EXT_debug_labellabel - a direct or array-backed ByteBuffervoid glLabelObjectEXT(int type,
int object,
int length,
byte[] label,
int label_offset)
void glLabelObjectEXT(GLenum type, GLuint object, GLsizei length, const GLchar * label); GL_EXT_debug_labelvoid glPopGroupMarkerEXT()
void glPopGroupMarkerEXT(void); GL_EXT_debug_markervoid glPushGroupMarkerEXT(int length,
ByteBuffer marker)
void glPushGroupMarkerEXT(GLsizei length, const GLchar * marker); GL_EXT_debug_markermarker - a direct or array-backed ByteBuffervoid glPushGroupMarkerEXT(int length,
byte[] marker,
int marker_offset)
void glPushGroupMarkerEXT(GLsizei length, const GLchar * marker); GL_EXT_debug_markervoid glQueryCounterEXT(int id,
int target)
void glQueryCounterEXT(GLuint id, GLenum target); GL_EXT_disjoint_timer_queryvoid glReadBufferIndexedEXT(int src,
int index)
void glReadBufferIndexedEXT(GLenum src, GLint index); GL_EXT_multiview_draw_buffersvoid glReadBufferNV(int mode)
void glReadBufferNV(GLenum mode); GL_NV_read_buffervoid glRenderbufferStorageMultisampleANGLE(int target,
int samples,
int internalformat,
int width,
int height)
void glRenderbufferStorageMultisampleANGLE(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); GL_ANGLE_framebuffer_multisamplevoid glRenderbufferStorageMultisampleAPPLE(int arg0,
int arg1,
int arg2,
int arg3,
int arg4)
void glRenderbufferStorageMultisampleAPPLE(GLenum, GLsizei, GLenum, GLsizei, GLsizei); GL_APPLE_framebuffer_multisamplevoid glRenderbufferStorageMultisampleIMG(int arg0,
int arg1,
int arg2,
int arg3,
int arg4)
void glRenderbufferStorageMultisampleIMG(GLenum, GLsizei, GLenum, GLsizei, GLsizei); GL_IMG_multisampled_render_to_texturevoid glRenderbufferStorageMultisampleNV(int target,
int samples,
int internalformat,
int width,
int height)
void glRenderbufferStorageMultisampleNV(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); GL_NV_framebuffer_multisamplevoid glResolveMultisampleFramebufferAPPLE()
void glResolveMultisampleFramebufferAPPLE(void); GL_APPLE_framebuffer_multisamplevoid glSelectPerfMonitorCountersAMD(int monitor,
boolean enable,
int group,
int numCounters,
IntBuffer countersList)
void glSelectPerfMonitorCountersAMD(GLuint monitor, GLboolean enable, GLuint group, GLint numCounters, GLuint * countersList); GL_AMD_performance_monitorcountersList - a direct or array-backed IntBuffervoid glSelectPerfMonitorCountersAMD(int monitor,
boolean enable,
int group,
int numCounters,
int[] countersList,
int countersList_offset)
void glSelectPerfMonitorCountersAMD(GLuint monitor, GLboolean enable, GLuint group, GLint numCounters, GLuint * countersList); GL_AMD_performance_monitorvoid glSetFenceNV(int arg0,
int arg1)
void glSetFenceNV(GLuint, GLenum); GL_NV_fencevoid glStartTilingQCOM(int x,
int y,
int width,
int height,
int preserveMask)
void glStartTilingQCOM(GLuint x, GLuint y, GLuint width, GLuint height, GLbitfield preserveMask); GL_QCOM_tiled_renderingboolean glTestFenceNV(int arg0)
GLboolean glTestFenceNV(GLuint); GL_NV_fencevoid glVertexAttribDivisorANGLE(int index,
int divisor)
void glVertexAttribDivisorANGLE(GLuint index, GLuint divisor); GL_ANGLE_instanced_arraysvoid glVertexAttribDivisorNV(int index,
int divisor)
void glVertexAttribDivisorNV(GLuint index, GLuint divisor); GL_NV_instanced_arraysvoid glDrawElements(int mode,
int count,
int type,
Buffer indices)
void glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid * indices); GL_VERSION_ES_CL_CM, GL_VERSION_1_1, GL_ES_VERSION_2_0indices - a direct or array-backed Buffervoid glVertexAttribPointer(int indx,
int size,
int type,
boolean normalized,
int stride,
Buffer ptr)
void glVertexAttribPointer(GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid * ptr); GL_ES_VERSION_2_0, GL_VERSION_2_0ptr - a direct only BufferCopyright 2010 JogAmp Community.