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<testsuite errors="0" failures="0" hostname="jogamp01" name="com.jogamp.opengl.test.junit.jogl.demos.es2.newt.TestRedSquareES2NEWT" tests="2" time="8.29" timestamp="2014-07-05T06:50:14">
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  <testcase classname="com.jogamp.opengl.test.junit.jogl.demos.es2.newt.TestRedSquareES2NEWT" name="test01GL2ES2" time="2.494" />
  <testcase classname="com.jogamp.opengl.test.junit.jogl.demos.es2.newt.TestRedSquareES2NEWT" name="test02GL3" time="1.215" />
  <system-out><![CDATA[]]></system-out>
  <system-err><![CDATA[SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1404543015082 ms III localhost/127.0.0.1:59999 - Wait for lock
Thread-4 - SISock: localhost/127.0.0.1:59999 - started
SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1404543019086 ms +++ localhost/127.0.0.1:59999 - Locked within 4507 ms, 4 attempts
++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.demos.es2.newt.TestRedSquareES2NEWT - test01GL2ES2
Loop 1/1
requested: vsync false, GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL4/GL4.hw], on-scr[.]]
NW chosen: GLCaps[wgl vid 7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL4/GL4.hw], on-scr[.]]
GL chosen: GLCaps[wgl vid 7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL4/GL4.hw], on-scr[.]]
window pos/siz: 58/80 512x512, [ l 8, r 8 - t 30, b 8 - 16x38]
Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] RedSquareES2.init: tileRendererInUse null
RedSquareES2 init on Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main]
Chosen GLCapabilities: GLCaps[wgl vid 7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL4/GL4.hw], on-scr[.]]
INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
Swap Interval  -1
GL Profile     GLProfile[GL4/GL4.hw]
GL Version     4.4 (Core profile, arb, ES2 compat, ES3 compat, FBO, hardware) - 4.4.0 [GL 4.4.0, vendor 0.0.0 (n/a)]
Quirks         [NoDoubleBufferedBitmap]
Impl. class    jogamp.opengl.gl4.GL4bcImpl
GL_VENDOR      NVIDIA Corporation
GL_RENDERER    GeForce GTX 460/PCIe/SSE2
GL_VERSION     4.4.0
GLSL           true, has-compiler-func: true, version: 4.40 NVIDIA via Cg compiler / 4.40.0
GL FBO: basic true, full true
GL_EXTENSIONS  289
GLX_EXTENSIONS 26
-----------------------------------------------------------------------------------------------------
ShaderState: attachShaderProgram: -1 -> 1 (enable: true)
	null
	ShaderProgram[id=1, linked=false, inUse=false, program: 1,
   ShaderCode[id=1, type=VERTEX_SHADER, valid=true, shader:  2, source]
   ShaderCode[id=2, type=FRAGMENT_SHADER, valid=true, shader:  3, source]]
Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] RedSquareES2.init FIN
Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] RedSquareES2.reshape 0/0 512x512 of 512x512, swapInterval -1, drawable 0x250107ee, tileRendererInUse null
Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] RedSquareES2.reshape FIN
Thread-2-UserApp-JUnitTestRunner-Animator: ** screenshot: TestRedSquareES2NEWT.test01GL2ES2-n0000-RedSquareES2-GL4___-hw-onscreen-Bdbl-Frgb__Irgba8880-D24-St00-Sa00_default-0512x0512.png
1 s: 60 f / 1052 ms, 57.0 fps, 17 ms/f; total: 60 f, 57.0 fps, 17 ms/f
QUIT Window Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main]
Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] RedSquareES2.dispose: tileRendererInUse null
Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] RedSquareES2.dispose FIN
++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.demos.es2.newt.TestRedSquareES2NEWT - test01GL2ES2
++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.demos.es2.newt.TestRedSquareES2NEWT - test02GL3
requested: vsync false, GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL3/GL4.hw], on-scr[.]]
NW chosen: GLCaps[wgl vid 7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL3/GL4.hw], on-scr[.]]
GL chosen: GLCaps[wgl vid 7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL3/GL4.hw], on-scr[.]]
window pos/siz: 83/105 512x512, [ l 8, r 8 - t 30, b 8 - 16x38]
Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] RedSquareES2.init: tileRendererInUse null
RedSquareES2 init on Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main]
Chosen GLCapabilities: GLCaps[wgl vid 7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL3/GL4.hw], on-scr[.]]
INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
Swap Interval  -1
GL Profile     GLProfile[GL3/GL4.hw]
GL Version     4.4 (Core profile, arb, ES2 compat, ES3 compat, FBO, hardware) - 4.4.0 [GL 4.4.0, vendor 0.0.0 (n/a)]
Quirks         [NoDoubleBufferedBitmap]
Impl. class    jogamp.opengl.gl4.GL4bcImpl
GL_VENDOR      NVIDIA Corporation
GL_RENDERER    GeForce GTX 460/PCIe/SSE2
GL_VERSION     4.4.0
GLSL           true, has-compiler-func: true, version: 4.40 NVIDIA via Cg compiler / 4.40.0
GL FBO: basic true, full true
GL_EXTENSIONS  289
GLX_EXTENSIONS 26
-----------------------------------------------------------------------------------------------------
ShaderState: attachShaderProgram: -1 -> 2 (enable: true)
	null
	ShaderProgram[id=2, linked=false, inUse=false, program: 1,
   ShaderCode[id=3, type=VERTEX_SHADER, valid=true, shader:  2, source]
   ShaderCode[id=4, type=FRAGMENT_SHADER, valid=true, shader:  3, source]]
Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] RedSquareES2.init FIN
Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] RedSquareES2.reshape 0/0 512x512 of 512x512, swapInterval -1, drawable 0xffffffffb5010a22, tileRendererInUse null
Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] RedSquareES2.reshape FIN
Thread-2-UserApp-JUnitTestRunner-Animator: ** screenshot: TestRedSquareES2NEWT.test02GL3___-n0000-RedSquareES2-GL3___-hw-onscreen-Bdbl-Frgb__Irgba8880-D24-St00-Sa00_default-0512x0512.png
1 s: 60 f / 1023 ms, 58.6 fps, 17 ms/f; total: 60 f, 58.6 fps, 17 ms/f
QUIT Window Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-2,5,main]
Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-2,5,main] RedSquareES2.dispose: tileRendererInUse null
Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-2,5,main] RedSquareES2.dispose FIN
++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.demos.es2.newt.TestRedSquareES2NEWT - test02GL3
SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1404543022838 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
]]></system-err>
</testsuite>
