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<testsuite errors="0" failures="0" hostname="jogamp03.goethel.localnet" name="com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLSimple01NEWT" tests="2" time="5.589" timestamp="2014-10-10T02:25:25">
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  <testcase classname="com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLSimple01NEWT" name="testGLSLUse01" time="0.304" />
  <system-out><![CDATA[]]></system-out>
  <system-err><![CDATA[++++ Test Singleton.ctor()
++++ Test Singleton.lock()
SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1412907925602 ms III localhost/127.0.0.1:59999 - Wait for lock
Thread-4 - SISock: localhost/127.0.0.1:59999 - started
SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1412907928615 ms +++ localhost/127.0.0.1:59999 - Locked within 3023 ms, 7 attempts
++++ TestCase.setUp: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLSimple01NEWT - testGLSLCompilation01
++++ TestCase.tearDown: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLSimple01NEWT - testGLSLCompilation01
++++ TestCase.setUp: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLSimple01NEWT - testGLSLUse01
Thread[Thread-6-Animator#00,5,main] RedSquareES2.init: tileRendererInUse null
RedSquareES2 init on Thread[Thread-6-Animator#00,5,main]
Chosen GLCapabilities: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2ES2/GL3.hw], on-scr[.]]
INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
Swap Interval  -1
GL Profile     GLProfile[GL2ES2/GL3.hw]
GL Version     3.3 (Core profile, arb, ES2 compat, FBO, hardware) - 3.3 NVIDIA-8.24.16 310.90.9.05f01 [GL 3.3.0, vendor 8.24.16 (NVIDIA-8.24.16 310.90.9.05f01)]
Quirks         [NoOffscreenBitmap, NeedSharedObjectSync]
Impl. class    jogamp.opengl.gl4.GL4bcImpl
GL_VENDOR      NVIDIA Corporation
GL_RENDERER    NVIDIA GeForce 320M OpenGL Engine
GL_VERSION     3.3 NVIDIA-8.24.16 310.90.9.05f01
GLSL           true, has-compiler-func: true, version: 3.30 / 3.30.0
GL FBO: basic true, full true
GL_EXTENSIONS  37
GLX_EXTENSIONS 0
-----------------------------------------------------------------------------------------------------
ShaderState: attachShaderProgram: -1 -> 1 (enable: true)
	null
	ShaderProgram[id=1, linked=false, inUse=false, program: 1,
   ShaderCode[id=1, type=VERTEX_SHADER, valid=true, shader:  2, source]
   ShaderCode[id=2, type=FRAGMENT_SHADER, valid=true, shader:  3, source]]
Thread[Thread-6-Animator#00,5,main] RedSquareES2.init FIN
Thread[Thread-6-Animator#00,5,main] RedSquareES2.reshape 0/0 800x600 of 800x600, swapInterval 1, drawable 0x7faf1a4a2da0, tileRendererInUse null
Thread[Thread-6-Animator#00,5,main] RedSquareES2.reshape FIN
Thread[Thread-5-Display-.macosx_nil-1-EDT-2,5,main] RedSquareES2.dispose: tileRendererInUse null
Thread[Thread-5-Display-.macosx_nil-1-EDT-2,5,main] RedSquareES2.dispose FIN
++++ TestCase.tearDown: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLSimple01NEWT - testGLSLUse01
++++ Test Singleton.unlock()
SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1412907930552 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
]]></system-err>
</testsuite>
