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  <testcase classname="com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState01NEWT" name="test01ShaderState_Validation" time="0.18" />
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  <system-err><![CDATA[++++ Test Singleton.ctor()
++++ Test Singleton.lock()
Thread-4 - SISock: localhost/127.0.0.1:59999 - started
SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1412905866199 ms +++ localhost/127.0.0.1:59999 - Locked within 4 ms, 1 attempts
++++ TestCase.setUp: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState01NEWT - test00NoShaderState_Validation
X11GLXContext [Version 4.4 (Core profile, arb, debug, ES2 compat, ES3 compat, FBO, hardware) - 4.4.0 NVIDIA 340.24 [GL 4.4.0, vendor 340.24.0 (NVIDIA 340.24)], options 0x1c25, this 0x408a408d, handle 0x25dd718, isShared false, jogamp.opengl.gl4.GL4bcImpl@a485d22,
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	requested GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL4/GL4.hw], on-scr[.]],
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colors0: GLArrayDataServer[mgl_Color, index -1, location 1, isVertexAttribute true, usesGLSL true, usesShaderState false, dataType 0x1406, bufferClazz class java.nio.FloatBuffer, elements 4, components 4, stride 16b 4c, initialElementCount 4, mappedElementCount 0, mappedStorage null, vboEnabled true, vboName 2, vboUsage 0x88e4, vboTarget 0x8892, vboOffset 0, sealed true, bufferEnabled true, bufferWritten true, buffer java.nio.DirectFloatBufferU[pos=0 lim=16 cap=16], alive true]
vertices1: GLArrayDataServer[mgl_Vertex, index -1, location 0, isVertexAttribute true, usesGLSL true, usesShaderState false, dataType 0x1406, bufferClazz class java.nio.FloatBuffer, elements 4, components 3, stride 12b 3c, initialElementCount 4, mappedElementCount 0, mappedStorage null, vboEnabled true, vboName 3, vboUsage 0x88e4, vboTarget 0x8892, vboOffset 0, sealed true, bufferEnabled true, bufferWritten true, buffer java.nio.DirectFloatBufferU[pos=0 lim=12 cap=12], alive true]
colors1: GLArrayDataServer[mgl_Color, index -1, location 1, isVertexAttribute true, usesGLSL true, usesShaderState false, dataType 0x1406, bufferClazz class java.nio.FloatBuffer, elements 4, components 4, stride 16b 4c, initialElementCount 4, mappedElementCount 0, mappedStorage null, vboEnabled true, vboName 4, vboUsage 0x88e4, vboTarget 0x8892, vboOffset 0, sealed true, bufferEnabled true, bufferWritten true, buffer java.nio.DirectFloatBufferU[pos=0 lim=16 cap=16], alive true]
screen #1
screen #2
screen #3
++++ TestCase.tearDown: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState01NEWT - test00NoShaderState_Validation
++++ TestCase.setUp: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState01NEWT - test01ShaderState_Validation
X11GLXContext [Version 4.4 (Core profile, arb, debug, ES2 compat, ES3 compat, FBO, hardware) - 4.4.0 NVIDIA 340.24 [GL 4.4.0, vendor 340.24.0 (NVIDIA 340.24)], options 0x1c25, this 0x3fc013fa, handle 0x27f6a98, isShared false, jogamp.opengl.gl4.GL4bcImpl@5b5fa2c8,
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colors0: GLArrayDataServer[mgl_Color, index -1, location 1, isVertexAttribute true, usesGLSL true, usesShaderState true, dataType 0x1406, bufferClazz class java.nio.FloatBuffer, elements 4, components 4, stride 16b 4c, initialElementCount 4, mappedElementCount 0, mappedStorage null, vboEnabled true, vboName 2, vboUsage 0x88e4, vboTarget 0x8892, vboOffset 0, sealed true, bufferEnabled true, bufferWritten true, buffer java.nio.DirectFloatBufferU[pos=0 lim=16 cap=16], alive true]
vertices1: GLArrayDataServer[mgl_Vertex, index -1, location 0, isVertexAttribute true, usesGLSL true, usesShaderState true, dataType 0x1406, bufferClazz class java.nio.FloatBuffer, elements 4, components 3, stride 12b 3c, initialElementCount 4, mappedElementCount 0, mappedStorage null, vboEnabled true, vboName 3, vboUsage 0x88e4, vboTarget 0x8892, vboOffset 0, sealed true, bufferEnabled true, bufferWritten true, buffer java.nio.DirectFloatBufferU[pos=0 lim=12 cap=12], alive true]
colors1: GLArrayDataServer[mgl_Color, index -1, location 1, isVertexAttribute true, usesGLSL true, usesShaderState true, dataType 0x1406, bufferClazz class java.nio.FloatBuffer, elements 4, components 4, stride 16b 4c, initialElementCount 4, mappedElementCount 0, mappedStorage null, vboEnabled true, vboName 4, vboUsage 0x88e4, vboTarget 0x8892, vboOffset 0, sealed true, bufferEnabled true, bufferWritten true, buffer java.nio.DirectFloatBufferU[pos=0 lim=16 cap=16], alive true]
screen #1
screen #2
screen #3
++++ TestCase.tearDown: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState01NEWT - test01ShaderState_Validation
++++ TestCase.setUp: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState01NEWT - test02ShaderState_PerformanceSingleKeepEnabled
X11GLXContext [Version 4.4 (Core profile, arb, ES2 compat, ES3 compat, FBO, hardware) - 4.4.0 NVIDIA 340.24 [GL 4.4.0, vendor 340.24.0 (NVIDIA 340.24)], options 0x1c05, this 0x17e7dc51, handle 0x2379018, isShared false, jogamp.opengl.gl4.GL4bcImpl@77315619,
	 quirks: [SingletonEGLDisplayOnly],
	Drawable: X11OnscreenGLXDrawable[Realized true,
	Factory   jogamp.opengl.x11.glx.X11GLXDrawableFactory@14da6874,
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	requested GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL4/GL4.hw], on-scr[.]],
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 ChildWindows 0, SurfaceUpdatedListeners num 0 [], WindowListeners num 0 [], MouseListeners num 0 [], PointerGestures default true, custom 0 [], KeyListeners num 0 [], windowLock <397b0012, 3a41bb39>[count 1, qsz 0, owner <Thread-5>], surfaceLockCount 1]], direct true] 
screen #1
testShaderState00PerformanceSingle toggleEnable false: 0.079s: 600f, 7594.9 fps, 0 ms/f
++++ TestCase.tearDown: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState01NEWT - test02ShaderState_PerformanceSingleKeepEnabled
++++ TestCase.setUp: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState01NEWT - test03ShaderState_PerformanceSingleToggleEnable
X11GLXContext [Version 4.4 (Core profile, arb, ES2 compat, ES3 compat, FBO, hardware) - 4.4.0 NVIDIA 340.24 [GL 4.4.0, vendor 340.24.0 (NVIDIA 340.24)], options 0x1c05, this 0x64562b7d, handle 0x27edee8, isShared false, jogamp.opengl.gl4.GL4bcImpl@55414f01,
	 quirks: [SingletonEGLDisplayOnly],
	Drawable: X11OnscreenGLXDrawable[Realized true,
	Factory   jogamp.opengl.x11.glx.X11GLXDrawableFactory@14da6874,
	Handle    0x2e00002,
	Surface   jogamp.newt.driver.x11.WindowDriver[Config X11GLXGraphicsConfiguration[X11GraphicsScreen[X11GraphicsDevice[type .x11, connection :0.0, unitID 0, handle 0x27fdba0, owner true, ResourceToolkitLock[obj 0x32a9f661, isOwner true, <346e7443, 3f92f599>[count 1, qsz 0, owner <Thread-6>]]], idx 0], visualID 0x27, fbConfigID 0x13d,
	requested GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL4/GL4.hw], on-scr[.]],
	chosen    GLCaps[glx vid 0x27, fbc 0x13d: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL4/GL4.hw], on-scr[.]]],
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screen #1
testShaderState00PerformanceSingle toggleEnable true: 0.077s: 600f, 7792.2 fps, 0 ms/f
++++ TestCase.tearDown: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState01NEWT - test03ShaderState_PerformanceSingleToggleEnable
++++ TestCase.setUp: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState01NEWT - test04ShaderState_PerformanceDouble
X11GLXContext [Version 4.4 (Core profile, arb, ES2 compat, ES3 compat, FBO, hardware) - 4.4.0 NVIDIA 340.24 [GL 4.4.0, vendor 340.24.0 (NVIDIA 340.24)], options 0x1c05, this 0x610bff0b, handle 0x28149c8, isShared false, jogamp.opengl.gl4.GL4bcImpl@5a955cf3,
	 quirks: [SingletonEGLDisplayOnly],
	Drawable: X11OnscreenGLXDrawable[Realized true,
	Factory   jogamp.opengl.x11.glx.X11GLXDrawableFactory@14da6874,
	Handle    0x2e00002,
	Surface   jogamp.newt.driver.x11.WindowDriver[Config X11GLXGraphicsConfiguration[X11GraphicsScreen[X11GraphicsDevice[type .x11, connection :0.0, unitID 0, handle 0x2608110, owner true, ResourceToolkitLock[obj 0x40983fb, isOwner true, <cb7d5cf, 79360f8e>[count 1, qsz 0, owner <Thread-7>]]], idx 0], visualID 0x27, fbConfigID 0x13d,
	requested GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL4/GL4.hw], on-scr[.]],
	chosen    GLCaps[glx vid 0x27, fbc 0x13d: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL4/GL4.hw], on-scr[.]]],
 NEWT-Screen[.x11_:0.0-1-s0, idx 0, refCount 1, vsize [ 0 / 0  1920 x 1200 ] [pixels], [ 0 / 0  1920 x 1200 ] [window], X11GraphicsScreen[X11GraphicsDevice[type .x11, connection :0.0, unitID 0, handle 0x27ec370, owner true, ResourceToolkitLock[obj 0x4c3771cd, isOwner false, <4c1070d2, 4b5f1201>[count 0, qsz 0, owner <NULL>]]], idx 0], NEWT-Display[.x11_:0.0-1, excl false, refCount 1, hasEDT true, edtRunning true, X11GraphicsDevice[type .x11, connection :0.0, unitID 0, handle 0x27ec370, owner true, ResourceToolkitLock[obj 0x4c3771cd, isOwner false, <4c1070d2, 4b5f1201>[count 0, qsz 0, owner <NULL>]]]], monitors: [Monitor[Id 0x0, 518 x 324 mm, viewport [ 0 / 0  1920 x 1200 ] [pixels], [ 0 / 0  1920 x 1200 ] [window], orig [Id 0x2dd, [ 1920 x 1200 pixels x 32 bpp ] @ 59.95 Hz, flags [], 0 degr], curr [Id 0x2dd, [ 1920 x 1200 pixels x 32 bpp ] @ 59.95 Hz, flags [], 0 degr], modeChanged false, modeCount 64]]],
 ParentWindow null,
 ParentWindowHandle 0x0 (false),
 WindowHandle 0x2e00002,
 SurfaceHandle 0x2e00002 (lockedExt window false, surface false),
 window[6/52 (auto false) 480x480], pixel[480x480],
 Visible true, focus true,
 Undecorated false (false),
 AlwaysOnTop false, Fullscreen false,
 WrappedSurface null,
 ChildWindows 0, SurfaceUpdatedListeners num 0 [], WindowListeners num 0 [], MouseListeners num 0 [], PointerGestures default true, custom 0 [], KeyListeners num 0 [], windowLock <4e97264f, 255434d8>[count 1, qsz 0, owner <Thread-7>], surfaceLockCount 1]], direct true] 
screen #1
screen #2
testShaderState01PerformanceDouble: 0.088s: 600f, 6818.1 fps, 0 ms/f
++++ TestCase.tearDown: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState01NEWT - test04ShaderState_PerformanceDouble
++++ Test Singleton.unlock()
SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1412905868472 ms --- localhost/127.0.0.1:59999 - Unlock ok within 0 ms
]]></system-err>
</testsuite>
