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  </properties>
  <testcase classname="com.jogamp.opengl.test.junit.jogl.util.texture.TestTextureSequence01AWT" name="test1" time="1.7" />
  <system-out><![CDATA[iVBO: GLArrayDataServer[mgl_InterleaveArray, index -1, location -1, isVertexAttribute false, usesGLSL true, usesShaderState true, dataType 0x1406, bufferClazz class java.nio.FloatBuffer, elements 24, components 9, stride 36b 9c, initialElementCount 72, mappedElementCount 0, mappedStorage null, vboEnabled true, vboName 1, vboUsage 0x88e4, vboTarget 0x8892, vboOffset 0, sealed true, bufferEnabled false, bufferWritten true, buffer java.nio.DirectFloatBufferU[pos=0 lim=216 cap=648], alive true]
ShaderState[ 
 ShaderProgram[id=2, linked=true, inUse=false, program: 4,
   ShaderCode[id=3, type=VERTEX_SHADER, valid=true, shader:  5, source]
   ShaderCode[id=4, type=FRAGMENT_SHADER, valid=true, shader:  6, source]]
 enabledAttributes [
 ], activeAttributes [
 ], managedAttributes [
 ], activeUniforms [
  GLUniformData[name mgl_PMVMatrix, location 1, size 4x4, count 2, data 
0: [    1.31598    0.00000    0.00000    0.00000 ]
0: [    0.00000    2.41421    0.00000    0.00000 ]
0: [    0.00000    0.00000   -1.22222   -2.22222 ]
0: [    0.00000    0.00000   -1.00000    0.00000 ]
,
1: [    1.00000    0.00000    0.00000    0.00000 ]
1: [    0.00000    1.00000    0.00000    0.00000 ]
1: [    0.00000    0.00000    1.00000   -2.30000 ]
1: [    0.00000    0.00000    0.00000    1.00000 ]
,
]
  GLUniformData[name mgl_ActiveTexture, location 0, size 1x1, count 1, data 0]
 ], managedUniforms [
 ]
]
]]></system-out>
  <system-err><![CDATA[++++ Test Singleton.ctor()
++++ Test Singleton.lock()
SLOCK [T main @ 1438140505304 ms III localhost/127.0.0.1:59999 - Wait for lock
Thread-1 - SISock: localhost/127.0.0.1:59999 - started
SLOCK [T main @ 1438140512393 ms +++ localhost/127.0.0.1:59999 - Locked within 7098 ms, 15 attempts
++++ TestCase.setUp: com.jogamp.opengl.test.junit.jogl.util.texture.TestTextureSequence01AWT - test1
-----------------------------------------------------------------------------------------------------
MacOSXGraphicsDevice[type .macosx, connection decon]: 
	Natives
		GL4bc 	false
		GL4 	true [4.1 (Core profile, arb, compat[ES2], FBO, hardware)]
		GLES3 	false
		GL3bc 	false
		GL3 	true [4.1 (Core profile, arb, compat[ES2], FBO, hardware)]
		GL2 	true [2.1 (Compat profile, arb, compat[], FBO, hardware)]
		GLES2 	false
		GLES1 	false
		Count	3 / 8
	Common
		GL4ES3 	false
		GL2GL3 	true
		GL2ES2 	true
		GL2ES1 	true
	Mappings
		GL2ES1 	GLProfile[GL2ES1/GL2.hw]
		GL2ES2 	GLProfile[GL2ES2/GL4.hw]
		GL2 	GLProfile[GL2/GL2.hw]
		GL4 	GLProfile[GL4/GL4.hw]
		GL3 	GLProfile[GL3/GL4.hw]
		GL2GL3 	GLProfile[GL2GL3/GL4.hw]
		default GLProfile[GL2/GL2.hw]
		Count	6 / 12

Swap Interval  -1
GL Profile     GLProfile[GL4/GL4.hw]
GL Version     4.1 (Core profile, arb, compat[ES2], FBO, hardware) - 4.1 INTEL-10.6.31 [GL 4.1.0, vendor 10.6.31 (INTEL-10.6.31)]
Quirks         [NoOffscreenBitmap, GL4NeedsGL3Request, NeedSharedObjectSync]
Impl. class    jogamp.opengl.gl4.GL4bcImpl
GL_VENDOR      Intel Inc.
GL_RENDERER    Intel Iris OpenGL Engine
GL_VERSION     4.1 INTEL-10.6.31
GLSL           true, has-compiler-func: true, version: 4.10 / 4.10.0
GL FBO: basic true, full true
GL_EXTENSIONS  45
GLX_EXTENSIONS 0
-----------------------------------------------------------------------------------------------------
XXX0: Perspective nearPlaneNormalized: 0.01010101
XXX0: aspect: 1.7777778
XXX0: y-flip: false
XXX0: TexCoord[h: 0.0 - 1.0, v: 0.0 - 1.0]
XXX0: Perspective nearPlaneNormalized: 0.01010101
++++ TestCase.tearDown: com.jogamp.opengl.test.junit.jogl.util.texture.TestTextureSequence01AWT - test1
++++ Test Singleton.unlock()
SLOCK [T main @ 1438140515440 ms --- localhost/127.0.0.1:59999 - Unlock ok within 0 ms
]]></system-err>
</testsuite>
