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<testsuite errors="0" failures="0" hostname="jogamp-desktop" name="com.jogamp.opengl.test.junit.jogl.acore.TestFBOAutoDrawableFactoryNEWT" tests="11" time="6.948" timestamp="2015-08-30T06:16:10">
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  <testcase classname="com.jogamp.opengl.test.junit.jogl.acore.TestFBOAutoDrawableFactoryNEWT" name="test01a_GL2ES2_Demo1_SingleBuffer_Normal" time="1.472" />
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  <testcase classname="com.jogamp.opengl.test.junit.jogl.acore.TestFBOAutoDrawableFactoryNEWT" name="test02a_GL2ES2_Demo1_DoubleBuffer_Normal" time="0.328" />
  <testcase classname="com.jogamp.opengl.test.junit.jogl.acore.TestFBOAutoDrawableFactoryNEWT" name="test03a_GL2ES2_Demo2MSAA4_Normal" time="0.301" />
  <testcase classname="com.jogamp.opengl.test.junit.jogl.acore.TestFBOAutoDrawableFactoryNEWT" name="test03b_GL2ES2_Demo2MSAA4_NoTex" time="0.294" />
  <testcase classname="com.jogamp.opengl.test.junit.jogl.acore.TestFBOAutoDrawableFactoryNEWT" name="test03c_GL2ES2_Demo2MSAA4_NoTexNoDepth" time="0.289" />
  <testcase classname="com.jogamp.opengl.test.junit.jogl.acore.TestFBOAutoDrawableFactoryNEWT" name="test04_GL2ES2_FBODemoMSAA4_Normal" time="0.338" />
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  <system-out><![CDATA[Requested:     GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, one, mono  , hw, GLProfile[GL3/GL3.hw], offscr[fbo]]
Realized GLAD: FBOImpl[ 
	Helper: GLAnimatorControl: null, GLEventListeners num 0 [], 
	Drawable: ResizeableImpl[Initialized false, realized true, texUnit 0, samples 0,
	Factory   jogamp.opengl.x11.glx.X11GLXDrawableFactory@94a944,
	Handle    0x4a00002,
	Caps      GLCaps[glx vid 0x27, fbc 0x10d: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, one, mono  , hw, GLProfile[GL3/GL3.hw], offscr[fbo]],
	fboI back 0, front 0, num 0,
	FBO front read 0, null,
	FBO back  write 0, null,
	Surface   WrappedSurface[ displayHandle 0xffffffffadcd96b8
, surfaceHandle 0x4a00002
, size 400x300
, UOB[ OWNS_SURFACE | OWNS_DEVICE | WINDOW_INVISIBLE ]
, X11GLXGraphicsConfiguration[X11GraphicsScreen[X11GraphicsDevice[type .x11, connection :0, unitID 0, handle 0xffffffffadcd96b8, owner true, ResourceToolkitLock[obj 0x1f4e70d, isOwner false, <16d10b7, 16478c1>[count 0, qsz 0, owner <NULL>]]], idx 0], visualID 0x27, fbConfigID 0x10d,
	requested GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, one, mono  , hw, GLProfile[GL3/GL3.hw], offscr[fbo]],
	chosen    GLCaps[glx vid 0x27, fbc 0x10d: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, one, mono  , hw, GLProfile[GL3/GL3.hw], offscr[fbo]]]
, surfaceLock <133e664, 5ab708>[count 0, qsz 0, owner <NULL>]
, X11DummyUpstreamSurfaceHook[pixel 400x300]
, upstreamSurface false ]], 
	Context: null, 
	UpstreamWidget: null]
Realized GLAD: GLCaps[glx vid 0x27, fbc 0x10d: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, one, mono  , hw, GLProfile[GL3/GL3.hw], offscr[fbo]]
Depth: exp true, req true, has true
Init GLAD: FBOImpl[ 
	Helper: GLAnimatorControl: null, GLEventListeners num 0 [], 
	Drawable: ResizeableImpl[Initialized true, realized true, texUnit 0, samples 0,
	Factory   jogamp.opengl.x11.glx.X11GLXDrawableFactory@94a944,
	Handle    0x4a00002,
	Caps      GLCaps[glx vid 0x27, fbc 0x10d: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, one, mono  , hw, GLProfile[GL3/GL3.hw], offscr[fbo]],
	fboI back 0, front 0, num 1,
	FBO front read 1, FBO[name r/w 1/1, init true, bound false, size 400x300, samples 0/32, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 400x300, name 0x1, obj 0xa466a], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 400x300, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x177168a], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x94fc0b],
	FBO back  write 1, FBO[name r/w 1/1, init true, bound false, size 400x300, samples 0/32, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 400x300, name 0x1, obj 0xa466a], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 400x300, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x177168a], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x94fc0b],
	Surface   WrappedSurface[ displayHandle 0xffffffffadcd96b8
, surfaceHandle 0x4a00002
, size 400x300
, UOB[ OWNS_SURFACE | OWNS_DEVICE | WINDOW_INVISIBLE ]
, X11GLXGraphicsConfiguration[X11GraphicsScreen[X11GraphicsDevice[type .x11, connection :0, unitID 0, handle 0xffffffffadcd96b8, owner true, ResourceToolkitLock[obj 0x1f4e70d, isOwner false, <16d10b7, 16478c1>[count 0, qsz 0, owner <NULL>]]], idx 0], visualID 0x27, fbConfigID 0x10d,
	requested GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, one, mono  , hw, GLProfile[GL3/GL3.hw], offscr[fbo]],
	chosen    GLCaps[glx vid 0x27, fbc 0x10d: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, one, mono  , hw, GLProfile[GL3/GL3.hw], offscr[fbo]]]
, surfaceLock <133e664, 5ab708>[count 0, qsz 0, owner <NULL>]
, X11DummyUpstreamSurfaceHook[pixel 400x300]
, upstreamSurface false ]], 
	Context: X11GLXContext [Version 3.3 (Core profile, arb, compat[ES2, ES3], FBO, hardware) - 3.3.0 NVIDIA 340.76 [GL 3.3.0, vendor 340.76.0 (NVIDIA 340.76)], options 0x2c05, this 0x1a67ab5, handle 0xffffffffadcf24bc, isShared false, jogamp.opengl.gl4.GL4bcImpl@12f7719,
	 quirks: [NoSurfacelessCtx],
	Drawable: ResizeableImpl[Initialized true, realized true, texUnit 0, samples 0,
	Factory   jogamp.opengl.x11.glx.X11GLXDrawableFactory@94a944,
	Handle    0x4a00002,
	Caps      GLCaps[glx vid 0x27, fbc 0x10d: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, one, mono  , hw, GLProfile[GL3/GL3.hw], offscr[fbo]],
	fboI back 0, front 0, num 1,
	FBO front read 1, FBO[name r/w 1/1, init true, bound false, size 400x300, samples 0/32, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 400x300, name 0x1, obj 0xa466a], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 400x300, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x177168a], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x94fc0b],
	FBO back  write 1, FBO[name r/w 1/1, init true, bound false, size 400x300, samples 0/32, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 400x300, name 0x1, obj 0xa466a], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 400x300, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x177168a], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x94fc0b],
	Surface   WrappedSurface[ displayHandle 0xffffffffadcd96b8
, surfaceHandle 0x4a00002
, size 400x300
, UOB[ OWNS_SURFACE | OWNS_DEVICE | WINDOW_INVISIBLE ]
, X11GLXGraphicsConfiguration[X11GraphicsScreen[X11GraphicsDevice[type .x11, connection :0, unitID 0, handle 0xffffffffadcd96b8, owner true, ResourceToolkitLock[obj 0x1f4e70d, isOwner false, <16d10b7, 16478c1>[count 0, qsz 0, owner <NULL>]]], idx 0], visualID 0x27, fbConfigID 0x10d,
	requested GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, one, mono  , hw, GLProfile[GL3/GL3.hw], offscr[fbo]],
	chosen    GLCaps[glx vid 0x27, fbc 0x10d: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, one, mono  , hw, GLProfile[GL3/GL3.hw], offscr[fbo]]]
, surfaceLock <133e664, 5ab708>[count 0, qsz 0, owner <NULL>]
, X11DummyUpstreamSurfaceHook[pixel 400x300]
, upstreamSurface false ]], direct true] , 
	UpstreamWidget: null]
Init GLAD: GLCaps[glx vid 0x27, fbc 0x10d: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, one, mono  , hw, GLProfile[GL3/GL3.hw], offscr[fbo]]
Init front FBO: FBO[name r/w 1/1, init true, bound false, size 400x300, samples 0/32, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 400x300, name 0x1, obj 0xa466a], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 400x300, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x177168a], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x94fc0b]
Init back  FBO: FBO[name r/w 1/1, init true, bound false, size 400x300, samples 0/32, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 400x300, name 0x1, obj 0xa466a], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 400x300, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x177168a], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x94fc0b]
Texture: exp true, hasFront true
Resize1.oldFront: FBO[name r/w 1/1, init true, bound false, size 200x150, samples 0/32, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 200x150, name 0x1, obj 0xa466a], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 200x150, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x177168a], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x94fc0b]
Resize1.nowFront: FBO[name r/w 1/1, init true, bound false, size 200x150, samples 0/32, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 200x150, name 0x1, obj 0xa466a], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 200x150, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x177168a], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x94fc0b]
Resize1.oldBack : FBO[name r/w 1/1, init true, bound false, size 200x150, samples 0/32, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 200x150, name 0x1, obj 0xa466a], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 200x150, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x177168a], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x94fc0b]
Resize1.nowBack : FBO[name r/w 1/1, init true, bound false, size 200x150, samples 0/32, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 200x150, name 0x1, obj 0xa466a], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 200x150, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x177168a], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x94fc0b]
Resize2.oldFront: FBO[name r/w 1/1, init true, bound false, size 800x600, samples 0/32, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 800x600, name 0x1, obj 0xa466a], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 800x600, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x177168a], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x94fc0b]
Resize2.nowFront: FBO[name r/w 1/1, init true, bound false, size 800x600, samples 0/32, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 800x600, name 0x1, obj 0xa466a], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 800x600, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x177168a], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x94fc0b]
Resize2.oldBack : FBO[name r/w 1/1, init true, bound false, size 800x600, samples 0/32, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 800x600, name 0x1, obj 0xa466a], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 800x600, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x177168a], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x94fc0b]
Resize2.nowBack : FBO[name r/w 1/1, init true, bound false, size 800x600, samples 0/32, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 800x600, name 0x1, obj 0xa466a], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 800x600, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x177168a], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x94fc0b]
Resize3.sampleCount: 0 -> 4
Fin: FBOImpl[ 
	Helper: GLAnimatorControl: null, GLEventListeners num 2 [GearsES2[obj 0x1343f3b isInit false, usesShared false, 1 null, 2 null, 3 null, sharedGears null][init false], com.jogamp.opengl.test.junit.util.UITestCase$SnapshotGLEventListener@143b4c5[init false], ], 
	Drawable: null, 
	Context: null, 
	UpstreamWidget: null]
Requested:     GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, one, mono  , hw, GLProfile[GL3/GL3.hw], offscr[fbo]]
Realized GLAD: FBOImpl[ 
	Helper: GLAnimatorControl: null, GLEventListeners num 0 [], 
	Drawable: ResizeableImpl[Initialized false, realized true, texUnit 0, samples 0,
	Factory   jogamp.opengl.x11.glx.X11GLXDrawableFactory@94a944,
	Handle    0x4800002,
	Caps      GLCaps[glx vid 0x27, fbc 0x10d: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, one, mono  , hw, GLProfile[GL3/GL3.hw], offscr[fbo]],
	fboI back 0, front 0, num 0,
	FBO front read 0, null,
	FBO back  write 0, null,
	Surface   WrappedSurface[ displayHandle 0xffffffffa7f492b8
, surfaceHandle 0x4800002
, size 400x300
, UOB[ OWNS_SURFACE | OWNS_DEVICE | WINDOW_INVISIBLE ]
, X11GLXGraphicsConfiguration[X11GraphicsScreen[X11GraphicsDevice[type .x11, connection :0, unitID 0, handle 0xffffffffa7f492b8, owner true, ResourceToolkitLock[obj 0x5385c2, isOwner false, <172bc24, 19df6cb>[count 0, qsz 0, owner <NULL>]]], idx 0], visualID 0x27, fbConfigID 0x10d,
	requested GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, one, mono  , hw, GLProfile[GL3/GL3.hw], offscr[fbo]],
	chosen    GLCaps[glx vid 0x27, fbc 0x10d: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, one, mono  , hw, GLProfile[GL3/GL3.hw], offscr[fbo]]]
, surfaceLock <1b5ae28, bcef07>[count 0, qsz 0, owner <NULL>]
, X11DummyUpstreamSurfaceHook[pixel 400x300]
, upstreamSurface false ]], 
	Context: null, 
	UpstreamWidget: null]
Realized GLAD: GLCaps[glx vid 0x27, fbc 0x10d: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, one, mono  , hw, GLProfile[GL3/GL3.hw], offscr[fbo]]
Depth: exp true, req true, has true
Init GLAD: FBOImpl[ 
	Helper: GLAnimatorControl: null, GLEventListeners num 0 [], 
	Drawable: ResizeableImpl[Initialized true, realized true, texUnit 0, samples 0,
	Factory   jogamp.opengl.x11.glx.X11GLXDrawableFactory@94a944,
	Handle    0x4800002,
	Caps      GLCaps[glx vid 0x27, fbc 0x10d: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, one, mono  , hw, GLProfile[GL3/GL3.hw], offscr[fbo]],
	fboI back 0, front 0, num 1,
	FBO front read 1, FBO[name r/w 1/1, init true, bound false, size 400x300, samples 0/32, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 400x300, name 0x2, obj 0xa52c57], stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8051, samples 0, 400x300, name 0x1, obj 0x1dbe14f], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x21065],
	FBO back  write 1, FBO[name r/w 1/1, init true, bound false, size 400x300, samples 0/32, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 400x300, name 0x2, obj 0xa52c57], stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8051, samples 0, 400x300, name 0x1, obj 0x1dbe14f], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x21065],
	Surface   WrappedSurface[ displayHandle 0xffffffffa7f492b8
, surfaceHandle 0x4800002
, size 400x300
, UOB[ OWNS_SURFACE | OWNS_DEVICE | WINDOW_INVISIBLE ]
, X11GLXGraphicsConfiguration[X11GraphicsScreen[X11GraphicsDevice[type .x11, connection :0, unitID 0, handle 0xffffffffa7f492b8, owner true, ResourceToolkitLock[obj 0x5385c2, isOwner false, <172bc24, 19df6cb>[count 0, qsz 0, owner <NULL>]]], idx 0], visualID 0x27, fbConfigID 0x10d,
	requested GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, one, mono  , hw, GLProfile[GL3/GL3.hw], offscr[fbo]],
	chosen    GLCaps[glx vid 0x27, fbc 0x10d: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, one, mono  , hw, GLProfile[GL3/GL3.hw], offscr[fbo]]]
, surfaceLock <1b5ae28, bcef07>[count 0, qsz 0, owner <NULL>]
, X11DummyUpstreamSurfaceHook[pixel 400x300]
, upstreamSurface false ]], 
	Context: X11GLXContext [Version 3.3 (Core profile, arb, compat[ES2, ES3], FBO, hardware) - 3.3.0 NVIDIA 340.76 [GL 3.3.0, vendor 340.76.0 (NVIDIA 340.76)], options 0x2c05, this 0x1f0d3b8, handle 0xffffffffa7f627c4, isShared false, jogamp.opengl.gl4.GL4bcImpl@18258f1,
	 quirks: [NoSurfacelessCtx],
	Drawable: ResizeableImpl[Initialized true, realized true, texUnit 0, samples 0,
	Factory   jogamp.opengl.x11.glx.X11GLXDrawableFactory@94a944,
	Handle    0x4800002,
	Caps      GLCaps[glx vid 0x27, fbc 0x10d: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, one, mono  , hw, GLProfile[GL3/GL3.hw], offscr[fbo]],
	fboI back 0, front 0, num 1,
	FBO front read 1, FBO[name r/w 1/1, init true, bound false, size 400x300, samples 0/32, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 400x300, name 0x2, obj 0xa52c57], stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8051, samples 0, 400x300, name 0x1, obj 0x1dbe14f], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x21065],
	FBO back  write 1, FBO[name r/w 1/1, init true, bound false, size 400x300, samples 0/32, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 400x300, name 0x2, obj 0xa52c57], stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8051, samples 0, 400x300, name 0x1, obj 0x1dbe14f], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x21065],
	Surface   WrappedSurface[ displayHandle 0xffffffffa7f492b8
, surfaceHandle 0x4800002
, size 400x300
, UOB[ OWNS_SURFACE | OWNS_DEVICE | WINDOW_INVISIBLE ]
, X11GLXGraphicsConfiguration[X11GraphicsScreen[X11GraphicsDevice[type .x11, connection :0, unitID 0, handle 0xffffffffa7f492b8, owner true, ResourceToolkitLock[obj 0x5385c2, isOwner false, <172bc24, 19df6cb>[count 0, qsz 0, owner <NULL>]]], idx 0], visualID 0x27, fbConfigID 0x10d,
	requested GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, one, mono  , hw, GLProfile[GL3/GL3.hw], offscr[fbo]],
	chosen    GLCaps[glx vid 0x27, fbc 0x10d: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, one, mono  , hw, GLProfile[GL3/GL3.hw], offscr[fbo]]]
, surfaceLock <1b5ae28, bcef07>[count 0, qsz 0, owner <NULL>]
, X11DummyUpstreamSurfaceHook[pixel 400x300]
, upstreamSurface false ]], direct true] , 
	UpstreamWidget: null]
Init GLAD: GLCaps[glx vid 0x27, fbc 0x10d: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, one, mono  , hw, GLProfile[GL3/GL3.hw], offscr[fbo]]
Init front FBO: FBO[name r/w 1/1, init true, bound false, size 400x300, samples 0/32, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 400x300, name 0x2, obj 0xa52c57], stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8051, samples 0, 400x300, name 0x1, obj 0x1dbe14f], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x21065]
Init back  FBO: FBO[name r/w 1/1, init true, bound false, size 400x300, samples 0/32, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 400x300, name 0x2, obj 0xa52c57], stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8051, samples 0, 400x300, name 0x1, obj 0x1dbe14f], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x21065]
Texture: exp false, hasFront false
Resize1.oldFront: FBO[name r/w 1/1, init true, bound false, size 200x150, samples 0/32, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 200x150, name 0x2, obj 0xa52c57], stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8051, samples 0, 200x150, name 0x1, obj 0x1dbe14f], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x21065]
Resize1.nowFront: FBO[name r/w 1/1, init true, bound false, size 200x150, samples 0/32, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 200x150, name 0x2, obj 0xa52c57], stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8051, samples 0, 200x150, name 0x1, obj 0x1dbe14f], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x21065]
Resize1.oldBack : FBO[name r/w 1/1, init true, bound false, size 200x150, samples 0/32, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 200x150, name 0x2, obj 0xa52c57], stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8051, samples 0, 200x150, name 0x1, obj 0x1dbe14f], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x21065]
Resize1.nowBack : FBO[name r/w 1/1, init true, bound false, size 200x150, samples 0/32, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 200x150, name 0x2, obj 0xa52c57], stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8051, samples 0, 200x150, name 0x1, obj 0x1dbe14f], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x21065]
Resize2.oldFront: FBO[name r/w 1/1, init true, bound false, size 800x600, samples 0/32, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 800x600, name 0x2, obj 0xa52c57], stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8051, samples 0, 800x600, name 0x1, obj 0x1dbe14f], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x21065]
Resize2.nowFront: FBO[name r/w 1/1, init true, bound false, size 800x600, samples 0/32, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 800x600, name 0x2, obj 0xa52c57], stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8051, samples 0, 800x600, name 0x1, obj 0x1dbe14f], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x21065]
Resize2.oldBack : FBO[name r/w 1/1, init true, bound false, size 800x600, samples 0/32, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 800x600, name 0x2, obj 0xa52c57], stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8051, samples 0, 800x600, name 0x1, obj 0x1dbe14f], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x21065]
Resize2.nowBack : FBO[name r/w 1/1, init true, bound false, size 800x600, samples 0/32, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 800x600, name 0x2, obj 0xa52c57], stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8051, samples 0, 800x600, name 0x1, obj 0x1dbe14f], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x21065]
Resize3.sampleCount: 0 -> 4
Fin: FBOImpl[ 
	Helper: GLAnimatorControl: null, GLEventListeners num 2 [GearsES2[obj 0x9d486d isInit false, usesShared false, 1 null, 2 null, 3 null, sharedGears null][init false], com.jogamp.opengl.test.junit.util.UITestCase$SnapshotGLEventListener@1fe0e45[init false], ], 
	Drawable: null, 
	Context: null, 
	UpstreamWidget: null]
Requested:     GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, one, mono  , hw, GLProfile[GL3/GL3.hw], offscr[fbo]]
Realized GLAD: FBOImpl[ 
	Helper: GLAnimatorControl: null, GLEventListeners num 0 [], 
	Drawable: ResizeableImpl[Initialized false, realized true, texUnit 0, samples 0,
	Factory   jogamp.opengl.x11.glx.X11GLXDrawableFactory@94a944,
	Handle    0x4800002,
	Caps      GLCaps[glx vid 0x27, fbc 0x10d: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, one, mono  , hw, GLProfile[GL3/GL3.hw], offscr[fbo]],
	fboI back 0, front 0, num 0,
	FBO front read 0, null,
	FBO back  write 0, null,
	Surface   WrappedSurface[ displayHandle 0xffffffffa7f492b8
, surfaceHandle 0x4800002
, size 400x300
, UOB[ OWNS_SURFACE | OWNS_DEVICE | WINDOW_INVISIBLE ]
, X11GLXGraphicsConfiguration[X11GraphicsScreen[X11GraphicsDevice[type .x11, connection :0, unitID 0, handle 0xffffffffa7f492b8, owner true, ResourceToolkitLock[obj 0x4db0e4, isOwner false, <98594d, ef584>[count 0, qsz 0, owner <NULL>]]], idx 0], visualID 0x27, fbConfigID 0x10d,
	requested GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, one, mono  , hw, GLProfile[GL3/GL3.hw], offscr[fbo]],
	chosen    GLCaps[glx vid 0x27, fbc 0x10d: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, one, mono  , hw, GLProfile[GL3/GL3.hw], offscr[fbo]]]
, surfaceLock <18c0a1, 10e9a7d>[count 0, qsz 0, owner <NULL>]
, X11DummyUpstreamSurfaceHook[pixel 400x300]
, upstreamSurface false ]], 
	Context: null, 
	UpstreamWidget: null]
Realized GLAD: GLCaps[glx vid 0x27, fbc 0x10d: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, one, mono  , hw, GLProfile[GL3/GL3.hw], offscr[fbo]]
Depth: exp false, req false, has false
Init GLAD: FBOImpl[ 
	Helper: GLAnimatorControl: null, GLEventListeners num 0 [], 
	Drawable: ResizeableImpl[Initialized true, realized true, texUnit 0, samples 0,
	Factory   jogamp.opengl.x11.glx.X11GLXDrawableFactory@94a944,
	Handle    0x4800002,
	Caps      GLCaps[glx vid 0x27, fbc 0x10d: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, one, mono  , hw, GLProfile[GL3/GL3.hw], offscr[fbo]],
	fboI back 0, front 0, num 1,
	FBO front read 1, FBO[name r/w 1/1, init true, bound false, size 400x300, samples 0/32, modified false/false, depth null, stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8051, samples 0, 400x300, name 0x1, obj 0x1bf13ad], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x1a4c3c0],
	FBO back  write 1, FBO[name r/w 1/1, init true, bound false, size 400x300, samples 0/32, modified false/false, depth null, stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8051, samples 0, 400x300, name 0x1, obj 0x1bf13ad], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x1a4c3c0],
	Surface   WrappedSurface[ displayHandle 0xffffffffa7f492b8
, surfaceHandle 0x4800002
, size 400x300
, UOB[ OWNS_SURFACE | OWNS_DEVICE | WINDOW_INVISIBLE ]
, X11GLXGraphicsConfiguration[X11GraphicsScreen[X11GraphicsDevice[type .x11, connection :0, unitID 0, handle 0xffffffffa7f492b8, owner true, ResourceToolkitLock[obj 0x4db0e4, isOwner false, <98594d, ef584>[count 0, qsz 0, owner <NULL>]]], idx 0], visualID 0x27, fbConfigID 0x10d,
	requested GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, one, mono  , hw, GLProfile[GL3/GL3.hw], offscr[fbo]],
	chosen    GLCaps[glx vid 0x27, fbc 0x10d: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, one, mono  , hw, GLProfile[GL3/GL3.hw], offscr[fbo]]]
, surfaceLock <18c0a1, 10e9a7d>[count 0, qsz 0, owner <NULL>]
, X11DummyUpstreamSurfaceHook[pixel 400x300]
, upstreamSurface false ]], 
	Context: X11GLXContext [Version 3.3 (Core profile, arb, compat[ES2, ES3], FBO, hardware) - 3.3.0 NVIDIA 340.76 [GL 3.3.0, vendor 340.76.0 (NVIDIA 340.76)], options 0x2c05, this 0x1c0a1ce, handle 0xffffffffa7f627c4, isShared false, jogamp.opengl.gl4.GL4bcImpl@2f8695,
	 quirks: [NoSurfacelessCtx],
	Drawable: ResizeableImpl[Initialized true, realized true, texUnit 0, samples 0,
	Factory   jogamp.opengl.x11.glx.X11GLXDrawableFactory@94a944,
	Handle    0x4800002,
	Caps      GLCaps[glx vid 0x27, fbc 0x10d: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, one, mono  , hw, GLProfile[GL3/GL3.hw], offscr[fbo]],
	fboI back 0, front 0, num 1,
	FBO front read 1, FBO[name r/w 1/1, init true, bound false, size 400x300, samples 0/32, modified false/false, depth null, stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8051, samples 0, 400x300, name 0x1, obj 0x1bf13ad], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x1a4c3c0],
	FBO back  write 1, FBO[name r/w 1/1, init true, bound false, size 400x300, samples 0/32, modified false/false, depth null, stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8051, samples 0, 400x300, name 0x1, obj 0x1bf13ad], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x1a4c3c0],
	Surface   WrappedSurface[ displayHandle 0xffffffffa7f492b8
, surfaceHandle 0x4800002
, size 400x300
, UOB[ OWNS_SURFACE | OWNS_DEVICE | WINDOW_INVISIBLE ]
, X11GLXGraphicsConfiguration[X11GraphicsScreen[X11GraphicsDevice[type .x11, connection :0, unitID 0, handle 0xffffffffa7f492b8, owner true, ResourceToolkitLock[obj 0x4db0e4, isOwner false, <98594d, ef584>[count 0, qsz 0, owner <NULL>]]], idx 0], visualID 0x27, fbConfigID 0x10d,
	requested GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, one, mono  , hw, GLProfile[GL3/GL3.hw], offscr[fbo]],
	chosen    GLCaps[glx vid 0x27, fbc 0x10d: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, one, mono  , hw, GLProfile[GL3/GL3.hw], offscr[fbo]]]
, surfaceLock <18c0a1, 10e9a7d>[count 0, qsz 0, owner <NULL>]
, X11DummyUpstreamSurfaceHook[pixel 400x300]
, upstreamSurface false ]], direct true] , 
	UpstreamWidget: null]
Init GLAD: GLCaps[glx vid 0x27, fbc 0x10d: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, one, mono  , hw, GLProfile[GL3/GL3.hw], offscr[fbo]]
Init front FBO: FBO[name r/w 1/1, init true, bound false, size 400x300, samples 0/32, modified false/false, depth null, stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8051, samples 0, 400x300, name 0x1, obj 0x1bf13ad], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x1a4c3c0]
Init back  FBO: FBO[name r/w 1/1, init true, bound false, size 400x300, samples 0/32, modified false/false, depth null, stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8051, samples 0, 400x300, name 0x1, obj 0x1bf13ad], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x1a4c3c0]
Texture: exp false, hasFront false
Resize1.oldFront: FBO[name r/w 1/1, init true, bound false, size 200x150, samples 0/32, modified false/false, depth null, stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8051, samples 0, 200x150, name 0x1, obj 0x1bf13ad], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x1a4c3c0]
Resize1.nowFront: FBO[name r/w 1/1, init true, bound false, size 200x150, samples 0/32, modified false/false, depth null, stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8051, samples 0, 200x150, name 0x1, obj 0x1bf13ad], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x1a4c3c0]
Resize1.oldBack : FBO[name r/w 1/1, init true, bound false, size 200x150, samples 0/32, modified false/false, depth null, stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8051, samples 0, 200x150, name 0x1, obj 0x1bf13ad], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x1a4c3c0]
Resize1.nowBack : FBO[name r/w 1/1, init true, bound false, size 200x150, samples 0/32, modified false/false, depth null, stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8051, samples 0, 200x150, name 0x1, obj 0x1bf13ad], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x1a4c3c0]
Resize2.oldFront: FBO[name r/w 1/1, init true, bound false, size 800x600, samples 0/32, modified false/false, depth null, stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8051, samples 0, 800x600, name 0x1, obj 0x1bf13ad], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x1a4c3c0]
Resize2.nowFront: FBO[name r/w 1/1, init true, bound false, size 800x600, samples 0/32, modified false/false, depth null, stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8051, samples 0, 800x600, name 0x1, obj 0x1bf13ad], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x1a4c3c0]
Resize2.oldBack : FBO[name r/w 1/1, init true, bound false, size 800x600, samples 0/32, modified false/false, depth null, stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8051, samples 0, 800x600, name 0x1, obj 0x1bf13ad], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x1a4c3c0]
Resize2.nowBack : FBO[name r/w 1/1, init true, bound false, size 800x600, samples 0/32, modified false/false, depth null, stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8051, samples 0, 800x600, name 0x1, obj 0x1bf13ad], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x1a4c3c0]
Resize3.sampleCount: 0 -> 4
Fin: FBOImpl[ 
	Helper: GLAnimatorControl: null, GLEventListeners num 2 [GearsES2[obj 0x2cb9f0 isInit false, usesShared false, 1 null, 2 null, 3 null, sharedGears null][init false], com.jogamp.opengl.test.junit.util.UITestCase$SnapshotGLEventListener@6363a8[init false], ], 
	Drawable: null, 
	Context: null, 
	UpstreamWidget: null]
Requested:     GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL3/GL3.hw], offscr[fbo]]
Realized GLAD: FBOImpl[ 
	Helper: GLAnimatorControl: null, GLEventListeners num 0 [], 
	Drawable: ResizeableImpl[Initialized false, realized true, texUnit 0, samples 0,
	Factory   jogamp.opengl.x11.glx.X11GLXDrawableFactory@94a944,
	Handle    0x4800002,
	Caps      GLCaps[glx vid 0x27, fbc 0x10d: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL3/GL3.hw], offscr[fbo]],
	fboI back 0, front 0, num 0,
	FBO front read 0, null,
	FBO back  write 0, null,
	Surface   WrappedSurface[ displayHandle 0xffffffffa7f492b8
, surfaceHandle 0x4800002
, size 400x300
, UOB[ OWNS_SURFACE | OWNS_DEVICE | WINDOW_INVISIBLE ]
, X11GLXGraphicsConfiguration[X11GraphicsScreen[X11GraphicsDevice[type .x11, connection :0, unitID 0, handle 0xffffffffa7f492b8, owner true, ResourceToolkitLock[obj 0x18fd290, isOwner false, <148ecbd, ae710e>[count 0, qsz 0, owner <NULL>]]], idx 0], visualID 0x27, fbConfigID 0x10d,
	requested GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL3/GL3.hw], offscr[fbo]],
	chosen    GLCaps[glx vid 0x27, fbc 0x10d: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL3/GL3.hw], offscr[fbo]]]
, surfaceLock <8057b6, 1feac8e>[count 0, qsz 0, owner <NULL>]
, X11DummyUpstreamSurfaceHook[pixel 400x300]
, upstreamSurface false ]], 
	Context: null, 
	UpstreamWidget: null]
Realized GLAD: GLCaps[glx vid 0x27, fbc 0x10d: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL3/GL3.hw], offscr[fbo]]
Depth: exp true, req true, has true
Init GLAD: FBOImpl[ 
	Helper: GLAnimatorControl: null, GLEventListeners num 0 [], 
	Drawable: ResizeableImpl[Initialized true, realized true, texUnit 0, samples 0,
	Factory   jogamp.opengl.x11.glx.X11GLXDrawableFactory@94a944,
	Handle    0x4800002,
	Caps      GLCaps[glx vid 0x27, fbc 0x10d: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL3/GL3.hw], offscr[fbo]],
	fboI back 1, front 0, num 2,
	FBO front read 1, FBO[name r/w 1/1, init true, bound false, size 400x300, samples 0/32, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 400x300, name 0x1, obj 0x10858bb], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 400x300, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x162abf8], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0xf967c6],
	FBO back  write 2, FBO[name r/w 2/2, init true, bound false, size 400x300, samples 0/32, modified true/true, depth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 400x300, name 0x2, obj 0x1424b65], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 400x300, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x2, obj 0xc24c6], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x163daaf],
	Surface   WrappedSurface[ displayHandle 0xffffffffa7f492b8
, surfaceHandle 0x4800002
, size 400x300
, UOB[ OWNS_SURFACE | OWNS_DEVICE | WINDOW_INVISIBLE ]
, X11GLXGraphicsConfiguration[X11GraphicsScreen[X11GraphicsDevice[type .x11, connection :0, unitID 0, handle 0xffffffffa7f492b8, owner true, ResourceToolkitLock[obj 0x18fd290, isOwner false, <148ecbd, ae710e>[count 0, qsz 0, owner <NULL>]]], idx 0], visualID 0x27, fbConfigID 0x10d,
	requested GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL3/GL3.hw], offscr[fbo]],
	chosen    GLCaps[glx vid 0x27, fbc 0x10d: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL3/GL3.hw], offscr[fbo]]]
, surfaceLock <8057b6, 1feac8e>[count 0, qsz 0, owner <NULL>]
, X11DummyUpstreamSurfaceHook[pixel 400x300]
, upstreamSurface false ]], 
	Context: X11GLXContext [Version 3.3 (Core profile, arb, compat[ES2, ES3], FBO, hardware) - 3.3.0 NVIDIA 340.76 [GL 3.3.0, vendor 340.76.0 (NVIDIA 340.76)], options 0x2c05, this 0xf2e048, handle 0xffffffffa7f627c4, isShared false, jogamp.opengl.gl4.GL4bcImpl@aa5672,
	 quirks: [NoSurfacelessCtx],
	Drawable: ResizeableImpl[Initialized true, realized true, texUnit 0, samples 0,
	Factory   jogamp.opengl.x11.glx.X11GLXDrawableFactory@94a944,
	Handle    0x4800002,
	Caps      GLCaps[glx vid 0x27, fbc 0x10d: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL3/GL3.hw], offscr[fbo]],
	fboI back 1, front 0, num 2,
	FBO front read 1, FBO[name r/w 1/1, init true, bound false, size 400x300, samples 0/32, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 400x300, name 0x1, obj 0x10858bb], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 400x300, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x162abf8], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0xf967c6],
	FBO back  write 2, FBO[name r/w 2/2, init true, bound false, size 400x300, samples 0/32, modified true/true, depth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 400x300, name 0x2, obj 0x1424b65], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 400x300, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x2, obj 0xc24c6], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x163daaf],
	Surface   WrappedSurface[ displayHandle 0xffffffffa7f492b8
, surfaceHandle 0x4800002
, size 400x300
, UOB[ OWNS_SURFACE | OWNS_DEVICE | WINDOW_INVISIBLE ]
, X11GLXGraphicsConfiguration[X11GraphicsScreen[X11GraphicsDevice[type .x11, connection :0, unitID 0, handle 0xffffffffa7f492b8, owner true, ResourceToolkitLock[obj 0x18fd290, isOwner false, <148ecbd, ae710e>[count 0, qsz 0, owner <NULL>]]], idx 0], visualID 0x27, fbConfigID 0x10d,
	requested GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL3/GL3.hw], offscr[fbo]],
	chosen    GLCaps[glx vid 0x27, fbc 0x10d: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL3/GL3.hw], offscr[fbo]]]
, surfaceLock <8057b6, 1feac8e>[count 0, qsz 0, owner <NULL>]
, X11DummyUpstreamSurfaceHook[pixel 400x300]
, upstreamSurface false ]], direct true] , 
	UpstreamWidget: null]
Init GLAD: GLCaps[glx vid 0x27, fbc 0x10d: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL3/GL3.hw], offscr[fbo]]
Init front FBO: FBO[name r/w 1/1, init true, bound false, size 400x300, samples 0/32, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 400x300, name 0x1, obj 0x10858bb], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 400x300, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x162abf8], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0xf967c6]
Init back  FBO: FBO[name r/w 2/2, init true, bound false, size 400x300, samples 0/32, modified true/true, depth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 400x300, name 0x2, obj 0x1424b65], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 400x300, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x2, obj 0xc24c6], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x163daaf]
Texture: exp true, hasFront true
Resize1.oldFront: FBO[name r/w 1/1, init true, bound false, size 200x150, samples 0/32, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 200x150, name 0x1, obj 0x10858bb], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 200x150, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x162abf8], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0xf967c6]
Resize1.nowFront: FBO[name r/w 1/1, init true, bound false, size 200x150, samples 0/32, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 200x150, name 0x1, obj 0x10858bb], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 200x150, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x162abf8], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0xf967c6]
Resize1.oldBack : FBO[name r/w 2/2, init true, bound false, size 200x150, samples 0/32, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 200x150, name 0x2, obj 0x1424b65], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 200x150, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x2, obj 0xc24c6], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x163daaf]
Resize1.nowBack : FBO[name r/w 2/2, init true, bound false, size 200x150, samples 0/32, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 200x150, name 0x2, obj 0x1424b65], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 200x150, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x2, obj 0xc24c6], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x163daaf]
Resize2.oldFront: FBO[name r/w 1/1, init true, bound false, size 800x600, samples 0/32, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 800x600, name 0x1, obj 0x10858bb], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 800x600, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x162abf8], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0xf967c6]
Resize2.nowFront: FBO[name r/w 2/2, init true, bound false, size 800x600, samples 0/32, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 800x600, name 0x2, obj 0x1424b65], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 800x600, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x2, obj 0xc24c6], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x163daaf]
Resize2.oldBack : FBO[name r/w 2/2, init true, bound false, size 800x600, samples 0/32, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 800x600, name 0x2, obj 0x1424b65], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 800x600, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x2, obj 0xc24c6], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x163daaf]
Resize2.nowBack : FBO[name r/w 1/1, init true, bound false, size 800x600, samples 0/32, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 800x600, name 0x1, obj 0x10858bb], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 800x600, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x162abf8], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0xf967c6]
Resize3.sampleCount: 0 -> 4
Fin: FBOImpl[ 
	Helper: GLAnimatorControl: null, GLEventListeners num 2 [GearsES2[obj 0x11183d8 isInit false, usesShared false, 1 null, 2 null, 3 null, sharedGears null][init false], com.jogamp.opengl.test.junit.util.UITestCase$SnapshotGLEventListener@e6e5bc[init false], ], 
	Drawable: null, 
	Context: null, 
	UpstreamWidget: null]
Requested:     GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL3/GL3.hw], offscr[fbo]]
Realized GLAD: FBOImpl[ 
	Helper: GLAnimatorControl: null, GLEventListeners num 0 [], 
	Drawable: ResizeableImpl[Initialized false, realized true, texUnit 0, samples 4,
	Factory   jogamp.opengl.x11.glx.X11GLXDrawableFactory@94a944,
	Handle    0x4800002,
	Caps      GLCaps[glx vid 0x27, fbc 0x10d: rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL3/GL3.hw], offscr[fbo]],
	fboI back 0, front 0, num 0,
	FBO front read 0, null,
	FBO back  write 0, null,
	Surface   WrappedSurface[ displayHandle 0xffffffffa7f492b8
, surfaceHandle 0x4800002
, size 400x300
, UOB[ OWNS_SURFACE | OWNS_DEVICE | WINDOW_INVISIBLE ]
, X11GLXGraphicsConfiguration[X11GraphicsScreen[X11GraphicsDevice[type .x11, connection :0, unitID 0, handle 0xffffffffa7f492b8, owner true, ResourceToolkitLock[obj 0x4b1dd8, isOwner false, <19467a6, 20e6fa>[count 0, qsz 0, owner <NULL>]]], idx 0], visualID 0x27, fbConfigID 0x10d,
	requested GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL3/GL3.hw], offscr[fbo]],
	chosen    GLCaps[glx vid 0x27, fbc 0x10d: rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL3/GL3.hw], offscr[fbo]]]
, surfaceLock <1c3062, ac8994>[count 0, qsz 0, owner <NULL>]
, X11DummyUpstreamSurfaceHook[pixel 400x300]
, upstreamSurface false ]], 
	Context: null, 
	UpstreamWidget: null]
Realized GLAD: GLCaps[glx vid 0x27, fbc 0x10d: rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL3/GL3.hw], offscr[fbo]]
Depth: exp true, req true, has true
Init GLAD: FBOImpl[ 
	Helper: GLAnimatorControl: null, GLEventListeners num 0 [], 
	Drawable: ResizeableImpl[Initialized true, realized true, texUnit 0, samples 4,
	Factory   jogamp.opengl.x11.glx.X11GLXDrawableFactory@94a944,
	Handle    0x4800002,
	Caps      GLCaps[glx vid 0x27, fbc 0x10d: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL3/GL3.hw], offscr[fbo]],
	fboI back 0, front 0, num 1,
	FBO front read 2, FBO[name r/w 2/2, init true, bound true, size 400x300, samples 0/32, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 400x300, name 0x3, obj 0x154863e], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 400x300, border 0, dataFormat 0x80e1, dataType 0x8367; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x14c29ec], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x39825d],
	FBO back  write 1, FBO[name r/w 1/2, init true, bound false, size 400x300, samples 4/32, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 4, 400x300, name 0x2, obj 0xb48183], stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8058, samples 4, 400x300, name 0x1, obj 0x19de347], null, null, null, null, null, null, null], msaa[TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 400x300, border 0, dataFormat 0x80e1, dataType 0x8367; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x14c29ec], hasSink true, dirty false], state OK, obj 0xa2e5c6],
	Surface   WrappedSurface[ displayHandle 0xffffffffa7f492b8
, surfaceHandle 0x4800002
, size 400x300
, UOB[ OWNS_SURFACE | OWNS_DEVICE | WINDOW_INVISIBLE ]
, X11GLXGraphicsConfiguration[X11GraphicsScreen[X11GraphicsDevice[type .x11, connection :0, unitID 0, handle 0xffffffffa7f492b8, owner true, ResourceToolkitLock[obj 0x4b1dd8, isOwner false, <19467a6, 20e6fa>[count 0, qsz 0, owner <NULL>]]], idx 0], visualID 0x27, fbConfigID 0x10d,
	requested GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL3/GL3.hw], offscr[fbo]],
	chosen    GLCaps[glx vid 0x27, fbc 0x10d: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL3/GL3.hw], offscr[fbo]]]
, surfaceLock <1c3062, ac8994>[count 0, qsz 0, owner <NULL>]
, X11DummyUpstreamSurfaceHook[pixel 400x300]
, upstreamSurface false ]], 
	Context: X11GLXContext [Version 3.3 (Core profile, arb, compat[ES2, ES3], FBO, hardware) - 3.3.0 NVIDIA 340.76 [GL 3.3.0, vendor 340.76.0 (NVIDIA 340.76)], options 0x2c05, this 0x17c72aa, handle 0xffffffffa7f627c4, isShared false, jogamp.opengl.gl4.GL4bcImpl@9b32b2,
	 quirks: [NoSurfacelessCtx],
	Drawable: ResizeableImpl[Initialized true, realized true, texUnit 0, samples 4,
	Factory   jogamp.opengl.x11.glx.X11GLXDrawableFactory@94a944,
	Handle    0x4800002,
	Caps      GLCaps[glx vid 0x27, fbc 0x10d: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL3/GL3.hw], offscr[fbo]],
	fboI back 0, front 0, num 1,
	FBO front read 2, FBO[name r/w 2/2, init true, bound true, size 400x300, samples 0/32, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 400x300, name 0x3, obj 0x154863e], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 400x300, border 0, dataFormat 0x80e1, dataType 0x8367; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x14c29ec], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x39825d],
	FBO back  write 1, FBO[name r/w 1/2, init true, bound false, size 400x300, samples 4/32, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 4, 400x300, name 0x2, obj 0xb48183], stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8058, samples 4, 400x300, name 0x1, obj 0x19de347], null, null, null, null, null, null, null], msaa[TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 400x300, border 0, dataFormat 0x80e1, dataType 0x8367; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x14c29ec], hasSink true, dirty false], state OK, obj 0xa2e5c6],
	Surface   WrappedSurface[ displayHandle 0xffffffffa7f492b8
, surfaceHandle 0x4800002
, size 400x300
, UOB[ OWNS_SURFACE | OWNS_DEVICE | WINDOW_INVISIBLE ]
, X11GLXGraphicsConfiguration[X11GraphicsScreen[X11GraphicsDevice[type .x11, connection :0, unitID 0, handle 0xffffffffa7f492b8, owner true, ResourceToolkitLock[obj 0x4b1dd8, isOwner false, <19467a6, 20e6fa>[count 0, qsz 0, owner <NULL>]]], idx 0], visualID 0x27, fbConfigID 0x10d,
	requested GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL3/GL3.hw], offscr[fbo]],
	chosen    GLCaps[glx vid 0x27, fbc 0x10d: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL3/GL3.hw], offscr[fbo]]]
, surfaceLock <1c3062, ac8994>[count 0, qsz 0, owner <NULL>]
, X11DummyUpstreamSurfaceHook[pixel 400x300]
, upstreamSurface false ]], direct true] , 
	UpstreamWidget: null]
Init GLAD: GLCaps[glx vid 0x27, fbc 0x10d: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL3/GL3.hw], offscr[fbo]]
Init front FBO: FBO[name r/w 2/2, init true, bound true, size 400x300, samples 0/32, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 400x300, name 0x3, obj 0x154863e], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 400x300, border 0, dataFormat 0x80e1, dataType 0x8367; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x14c29ec], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x39825d]
Init back  FBO: FBO[name r/w 1/2, init true, bound false, size 400x300, samples 4/32, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 4, 400x300, name 0x2, obj 0xb48183], stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8058, samples 4, 400x300, name 0x1, obj 0x19de347], null, null, null, null, null, null, null], msaa[TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 400x300, border 0, dataFormat 0x80e1, dataType 0x8367; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x14c29ec], hasSink true, dirty false], state OK, obj 0xa2e5c6]
Texture: exp true, hasFront true
Resize1.oldFront: FBO[name r/w 2/2, init true, bound false, size 200x150, samples 0/32, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 200x150, name 0x3, obj 0x154863e], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 200x150, border 0, dataFormat 0x80e1, dataType 0x8367; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x14c29ec], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x39825d]
Resize1.nowFront: FBO[name r/w 2/2, init true, bound false, size 200x150, samples 0/32, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 200x150, name 0x3, obj 0x154863e], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 200x150, border 0, dataFormat 0x80e1, dataType 0x8367; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x14c29ec], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x39825d]
Resize1.oldBack : FBO[name r/w 1/2, init true, bound false, size 200x150, samples 4/32, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 4, 200x150, name 0x2, obj 0xb48183], stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8058, samples 4, 200x150, name 0x1, obj 0x19de347], null, null, null, null, null, null, null], msaa[TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 200x150, border 0, dataFormat 0x80e1, dataType 0x8367; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x14c29ec], hasSink true, dirty false], state OK, obj 0xa2e5c6]
Resize1.nowBack : FBO[name r/w 1/2, init true, bound false, size 200x150, samples 4/32, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 4, 200x150, name 0x2, obj 0xb48183], stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8058, samples 4, 200x150, name 0x1, obj 0x19de347], null, null, null, null, null, null, null], msaa[TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 200x150, border 0, dataFormat 0x80e1, dataType 0x8367; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x14c29ec], hasSink true, dirty false], state OK, obj 0xa2e5c6]
Resize2.oldFront: FBO[name r/w 2/2, init true, bound false, size 800x600, samples 0/32, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 800x600, name 0x3, obj 0x154863e], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 800x600, border 0, dataFormat 0x80e1, dataType 0x8367; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x14c29ec], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x39825d]
Resize2.nowFront: FBO[name r/w 2/2, init true, bound false, size 800x600, samples 0/32, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 800x600, name 0x3, obj 0x154863e], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 800x600, border 0, dataFormat 0x80e1, dataType 0x8367; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x14c29ec], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x39825d]
Resize2.oldBack : FBO[name r/w 1/2, init true, bound false, size 800x600, samples 4/32, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 4, 800x600, name 0x2, obj 0xb48183], stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8058, samples 4, 800x600, name 0x1, obj 0x19de347], null, null, null, null, null, null, null], msaa[TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 800x600, border 0, dataFormat 0x80e1, dataType 0x8367; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x14c29ec], hasSink true, dirty false], state OK, obj 0xa2e5c6]
Resize2.nowBack : FBO[name r/w 1/2, init true, bound false, size 800x600, samples 4/32, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 4, 800x600, name 0x2, obj 0xb48183], stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8058, samples 4, 800x600, name 0x1, obj 0x19de347], null, null, null, null, null, null, null], msaa[TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 800x600, border 0, dataFormat 0x80e1, dataType 0x8367; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x14c29ec], hasSink true, dirty false], state OK, obj 0xa2e5c6]
Resize3.sampleCount: 4 -> 0
Fin: FBOImpl[ 
	Helper: GLAnimatorControl: null, GLEventListeners num 2 [com.jogamp.opengl.test.junit.jogl.demos.es2.MultisampleDemoES2@11d6020[init false], com.jogamp.opengl.test.junit.util.UITestCase$SnapshotGLEventListener@191d886[init false], ], 
	Drawable: null, 
	Context: null, 
	UpstreamWidget: null]
Requested:     GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL3/GL3.hw], offscr[fbo]]
Realized GLAD: FBOImpl[ 
	Helper: GLAnimatorControl: null, GLEventListeners num 0 [], 
	Drawable: ResizeableImpl[Initialized false, realized true, texUnit 0, samples 4,
	Factory   jogamp.opengl.x11.glx.X11GLXDrawableFactory@94a944,
	Handle    0x4800002,
	Caps      GLCaps[glx vid 0x27, fbc 0x10d: rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL3/GL3.hw], offscr[fbo]],
	fboI back 0, front 0, num 0,
	FBO front read 0, null,
	FBO back  write 0, null,
	Surface   WrappedSurface[ displayHandle 0xffffffffa7f492b8
, surfaceHandle 0x4800002
, size 400x300
, UOB[ OWNS_SURFACE | OWNS_DEVICE | WINDOW_INVISIBLE ]
, X11GLXGraphicsConfiguration[X11GraphicsScreen[X11GraphicsDevice[type .x11, connection :0, unitID 0, handle 0xffffffffa7f492b8, owner true, ResourceToolkitLock[obj 0x1237e78, isOwner false, <1443877, 1d71fbe>[count 0, qsz 0, owner <NULL>]]], idx 0], visualID 0x27, fbConfigID 0x10d,
	requested GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL3/GL3.hw], offscr[fbo]],
	chosen    GLCaps[glx vid 0x27, fbc 0x10d: rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL3/GL3.hw], offscr[fbo]]]
, surfaceLock <65044d, 1fd7514>[count 0, qsz 0, owner <NULL>]
, X11DummyUpstreamSurfaceHook[pixel 400x300]
, upstreamSurface false ]], 
	Context: null, 
	UpstreamWidget: null]
Realized GLAD: GLCaps[glx vid 0x27, fbc 0x10d: rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL3/GL3.hw], offscr[fbo]]
Depth: exp true, req true, has true
Init GLAD: FBOImpl[ 
	Helper: GLAnimatorControl: null, GLEventListeners num 0 [], 
	Drawable: ResizeableImpl[Initialized true, realized true, texUnit 0, samples 4,
	Factory   jogamp.opengl.x11.glx.X11GLXDrawableFactory@94a944,
	Handle    0x4800002,
	Caps      GLCaps[glx vid 0x27, fbc 0x10d: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL3/GL3.hw], offscr[fbo]],
	fboI back 0, front 0, num 1,
	FBO front read 2, FBO[name r/w 2/2, init true, bound true, size 400x300, samples 0/32, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 400x300, name 0x4, obj 0x545e37], stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8058, samples 0, 400x300, name 0x3, obj 0x1a374f8], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0xf5774e],
	FBO back  write 1, FBO[name r/w 1/2, init true, bound false, size 400x300, samples 4/32, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 4, 400x300, name 0x2, obj 0x17e435a], stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8058, samples 4, 400x300, name 0x1, obj 0x16bb9f7], null, null, null, null, null, null, null], msaa[ColorAttachment[type COLOR, format 0x8058, samples 0, 400x300, name 0x3, obj 0x1a374f8], hasSink true, dirty false], state OK, obj 0x7804f2],
	Surface   WrappedSurface[ displayHandle 0xffffffffa7f492b8
, surfaceHandle 0x4800002
, size 400x300
, UOB[ OWNS_SURFACE | OWNS_DEVICE | WINDOW_INVISIBLE ]
, X11GLXGraphicsConfiguration[X11GraphicsScreen[X11GraphicsDevice[type .x11, connection :0, unitID 0, handle 0xffffffffa7f492b8, owner true, ResourceToolkitLock[obj 0x1237e78, isOwner false, <1443877, 1d71fbe>[count 0, qsz 0, owner <NULL>]]], idx 0], visualID 0x27, fbConfigID 0x10d,
	requested GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL3/GL3.hw], offscr[fbo]],
	chosen    GLCaps[glx vid 0x27, fbc 0x10d: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL3/GL3.hw], offscr[fbo]]]
, surfaceLock <65044d, 1fd7514>[count 0, qsz 0, owner <NULL>]
, X11DummyUpstreamSurfaceHook[pixel 400x300]
, upstreamSurface false ]], 
	Context: X11GLXContext [Version 3.3 (Core profile, arb, compat[ES2, ES3], FBO, hardware) - 3.3.0 NVIDIA 340.76 [GL 3.3.0, vendor 340.76.0 (NVIDIA 340.76)], options 0x2c05, this 0x111771e, handle 0xffffffffa7f627c4, isShared false, jogamp.opengl.gl4.GL4bcImpl@18ce06c,
	 quirks: [NoSurfacelessCtx],
	Drawable: ResizeableImpl[Initialized true, realized true, texUnit 0, samples 4,
	Factory   jogamp.opengl.x11.glx.X11GLXDrawableFactory@94a944,
	Handle    0x4800002,
	Caps      GLCaps[glx vid 0x27, fbc 0x10d: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL3/GL3.hw], offscr[fbo]],
	fboI back 0, front 0, num 1,
	FBO front read 2, FBO[name r/w 2/2, init true, bound true, size 400x300, samples 0/32, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 400x300, name 0x4, obj 0x545e37], stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8058, samples 0, 400x300, name 0x3, obj 0x1a374f8], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0xf5774e],
	FBO back  write 1, FBO[name r/w 1/2, init true, bound false, size 400x300, samples 4/32, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 4, 400x300, name 0x2, obj 0x17e435a], stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8058, samples 4, 400x300, name 0x1, obj 0x16bb9f7], null, null, null, null, null, null, null], msaa[ColorAttachment[type COLOR, format 0x8058, samples 0, 400x300, name 0x3, obj 0x1a374f8], hasSink true, dirty false], state OK, obj 0x7804f2],
	Surface   WrappedSurface[ displayHandle 0xffffffffa7f492b8
, surfaceHandle 0x4800002
, size 400x300
, UOB[ OWNS_SURFACE | OWNS_DEVICE | WINDOW_INVISIBLE ]
, X11GLXGraphicsConfiguration[X11GraphicsScreen[X11GraphicsDevice[type .x11, connection :0, unitID 0, handle 0xffffffffa7f492b8, owner true, ResourceToolkitLock[obj 0x1237e78, isOwner false, <1443877, 1d71fbe>[count 0, qsz 0, owner <NULL>]]], idx 0], visualID 0x27, fbConfigID 0x10d,
	requested GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL3/GL3.hw], offscr[fbo]],
	chosen    GLCaps[glx vid 0x27, fbc 0x10d: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL3/GL3.hw], offscr[fbo]]]
, surfaceLock <65044d, 1fd7514>[count 0, qsz 0, owner <NULL>]
, X11DummyUpstreamSurfaceHook[pixel 400x300]
, upstreamSurface false ]], direct true] , 
	UpstreamWidget: null]
Init GLAD: GLCaps[glx vid 0x27, fbc 0x10d: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL3/GL3.hw], offscr[fbo]]
Init front FBO: FBO[name r/w 2/2, init true, bound true, size 400x300, samples 0/32, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 400x300, name 0x4, obj 0x545e37], stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8058, samples 0, 400x300, name 0x3, obj 0x1a374f8], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0xf5774e]
Init back  FBO: FBO[name r/w 1/2, init true, bound false, size 400x300, samples 4/32, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 4, 400x300, name 0x2, obj 0x17e435a], stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8058, samples 4, 400x300, name 0x1, obj 0x16bb9f7], null, null, null, null, null, null, null], msaa[ColorAttachment[type COLOR, format 0x8058, samples 0, 400x300, name 0x3, obj 0x1a374f8], hasSink true, dirty false], state OK, obj 0x7804f2]
Texture: exp false, hasFront false
Resize1.oldFront: FBO[name r/w 2/2, init true, bound false, size 200x150, samples 0/32, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 200x150, name 0x4, obj 0x545e37], stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8058, samples 0, 200x150, name 0x3, obj 0x1a374f8], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0xf5774e]
Resize1.nowFront: FBO[name r/w 2/2, init true, bound false, size 200x150, samples 0/32, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 200x150, name 0x4, obj 0x545e37], stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8058, samples 0, 200x150, name 0x3, obj 0x1a374f8], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0xf5774e]
Resize1.oldBack : FBO[name r/w 1/2, init true, bound false, size 200x150, samples 4/32, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 4, 200x150, name 0x2, obj 0x17e435a], stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8058, samples 4, 200x150, name 0x1, obj 0x16bb9f7], null, null, null, null, null, null, null], msaa[ColorAttachment[type COLOR, format 0x8058, samples 0, 200x150, name 0x3, obj 0x1a374f8], hasSink true, dirty false], state OK, obj 0x7804f2]
Resize1.nowBack : FBO[name r/w 1/2, init true, bound false, size 200x150, samples 4/32, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 4, 200x150, name 0x2, obj 0x17e435a], stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8058, samples 4, 200x150, name 0x1, obj 0x16bb9f7], null, null, null, null, null, null, null], msaa[ColorAttachment[type COLOR, format 0x8058, samples 0, 200x150, name 0x3, obj 0x1a374f8], hasSink true, dirty false], state OK, obj 0x7804f2]
Resize2.oldFront: FBO[name r/w 2/2, init true, bound false, size 800x600, samples 0/32, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 800x600, name 0x4, obj 0x545e37], stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8058, samples 0, 800x600, name 0x3, obj 0x1a374f8], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0xf5774e]
Resize2.nowFront: FBO[name r/w 2/2, init true, bound false, size 800x600, samples 0/32, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 800x600, name 0x4, obj 0x545e37], stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8058, samples 0, 800x600, name 0x3, obj 0x1a374f8], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0xf5774e]
Resize2.oldBack : FBO[name r/w 1/2, init true, bound false, size 800x600, samples 4/32, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 4, 800x600, name 0x2, obj 0x17e435a], stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8058, samples 4, 800x600, name 0x1, obj 0x16bb9f7], null, null, null, null, null, null, null], msaa[ColorAttachment[type COLOR, format 0x8058, samples 0, 800x600, name 0x3, obj 0x1a374f8], hasSink true, dirty false], state OK, obj 0x7804f2]
Resize2.nowBack : FBO[name r/w 1/2, init true, bound false, size 800x600, samples 4/32, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 4, 800x600, name 0x2, obj 0x17e435a], stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8058, samples 4, 800x600, name 0x1, obj 0x16bb9f7], null, null, null, null, null, null, null], msaa[ColorAttachment[type COLOR, format 0x8058, samples 0, 800x600, name 0x3, obj 0x1a374f8], hasSink true, dirty false], state OK, obj 0x7804f2]
Resize3.sampleCount: 4 -> 0
Fin: FBOImpl[ 
	Helper: GLAnimatorControl: null, GLEventListeners num 2 [com.jogamp.opengl.test.junit.jogl.demos.es2.MultisampleDemoES2@1e1fc47[init false], com.jogamp.opengl.test.junit.util.UITestCase$SnapshotGLEventListener@179d6ce[init false], ], 
	Drawable: null, 
	Context: null, 
	UpstreamWidget: null]
Requested:     GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL3/GL3.hw], offscr[fbo]]
Realized GLAD: FBOImpl[ 
	Helper: GLAnimatorControl: null, GLEventListeners num 0 [], 
	Drawable: ResizeableImpl[Initialized false, realized true, texUnit 0, samples 4,
	Factory   jogamp.opengl.x11.glx.X11GLXDrawableFactory@94a944,
	Handle    0x4800002,
	Caps      GLCaps[glx vid 0x27, fbc 0x10d: rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL3/GL3.hw], offscr[fbo]],
	fboI back 0, front 0, num 0,
	FBO front read 0, null,
	FBO back  write 0, null,
	Surface   WrappedSurface[ displayHandle 0xffffffffa7f492b8
, surfaceHandle 0x4800002
, size 400x300
, UOB[ OWNS_SURFACE | OWNS_DEVICE | WINDOW_INVISIBLE ]
, X11GLXGraphicsConfiguration[X11GraphicsScreen[X11GraphicsDevice[type .x11, connection :0, unitID 0, handle 0xffffffffa7f492b8, owner true, ResourceToolkitLock[obj 0x1a30a58, isOwner false, <fc269b, 4aa85e>[count 0, qsz 0, owner <NULL>]]], idx 0], visualID 0x27, fbConfigID 0x10d,
	requested GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL3/GL3.hw], offscr[fbo]],
	chosen    GLCaps[glx vid 0x27, fbc 0x10d: rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL3/GL3.hw], offscr[fbo]]]
, surfaceLock <173b378, 10b9e7d>[count 0, qsz 0, owner <NULL>]
, X11DummyUpstreamSurfaceHook[pixel 400x300]
, upstreamSurface false ]], 
	Context: null, 
	UpstreamWidget: null]
Realized GLAD: GLCaps[glx vid 0x27, fbc 0x10d: rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL3/GL3.hw], offscr[fbo]]
Depth: exp false, req false, has false
Init GLAD: FBOImpl[ 
	Helper: GLAnimatorControl: null, GLEventListeners num 0 [], 
	Drawable: ResizeableImpl[Initialized true, realized true, texUnit 0, samples 4,
	Factory   jogamp.opengl.x11.glx.X11GLXDrawableFactory@94a944,
	Handle    0x4800002,
	Caps      GLCaps[glx vid 0x27, fbc 0x10d: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL3/GL3.hw], offscr[fbo]],
	fboI back 0, front 0, num 1,
	FBO front read 2, FBO[name r/w 2/2, init true, bound true, size 400x300, samples 0/32, modified false/false, depth null, stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8058, samples 0, 400x300, name 0x2, obj 0xbc454f], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x6a782d],
	FBO back  write 1, FBO[name r/w 1/2, init true, bound false, size 400x300, samples 4/32, modified false/false, depth null, stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8058, samples 4, 400x300, name 0x1, obj 0x1f7ee44], null, null, null, null, null, null, null], msaa[ColorAttachment[type COLOR, format 0x8058, samples 0, 400x300, name 0x2, obj 0xbc454f], hasSink true, dirty false], state OK, obj 0x3bb672],
	Surface   WrappedSurface[ displayHandle 0xffffffffa7f492b8
, surfaceHandle 0x4800002
, size 400x300
, UOB[ OWNS_SURFACE | OWNS_DEVICE | WINDOW_INVISIBLE ]
, X11GLXGraphicsConfiguration[X11GraphicsScreen[X11GraphicsDevice[type .x11, connection :0, unitID 0, handle 0xffffffffa7f492b8, owner true, ResourceToolkitLock[obj 0x1a30a58, isOwner false, <fc269b, 4aa85e>[count 0, qsz 0, owner <NULL>]]], idx 0], visualID 0x27, fbConfigID 0x10d,
	requested GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL3/GL3.hw], offscr[fbo]],
	chosen    GLCaps[glx vid 0x27, fbc 0x10d: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL3/GL3.hw], offscr[fbo]]]
, surfaceLock <173b378, 10b9e7d>[count 0, qsz 0, owner <NULL>]
, X11DummyUpstreamSurfaceHook[pixel 400x300]
, upstreamSurface false ]], 
	Context: X11GLXContext [Version 3.3 (Core profile, arb, compat[ES2, ES3], FBO, hardware) - 3.3.0 NVIDIA 340.76 [GL 3.3.0, vendor 340.76.0 (NVIDIA 340.76)], options 0x2c05, this 0x1d24916, handle 0xffffffffa7f627c4, isShared false, jogamp.opengl.gl4.GL4bcImpl@4709fa,
	 quirks: [NoSurfacelessCtx],
	Drawable: ResizeableImpl[Initialized true, realized true, texUnit 0, samples 4,
	Factory   jogamp.opengl.x11.glx.X11GLXDrawableFactory@94a944,
	Handle    0x4800002,
	Caps      GLCaps[glx vid 0x27, fbc 0x10d: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL3/GL3.hw], offscr[fbo]],
	fboI back 0, front 0, num 1,
	FBO front read 2, FBO[name r/w 2/2, init true, bound true, size 400x300, samples 0/32, modified false/false, depth null, stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8058, samples 0, 400x300, name 0x2, obj 0xbc454f], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x6a782d],
	FBO back  write 1, FBO[name r/w 1/2, init true, bound false, size 400x300, samples 4/32, modified false/false, depth null, stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8058, samples 4, 400x300, name 0x1, obj 0x1f7ee44], null, null, null, null, null, null, null], msaa[ColorAttachment[type COLOR, format 0x8058, samples 0, 400x300, name 0x2, obj 0xbc454f], hasSink true, dirty false], state OK, obj 0x3bb672],
	Surface   WrappedSurface[ displayHandle 0xffffffffa7f492b8
, surfaceHandle 0x4800002
, size 400x300
, UOB[ OWNS_SURFACE | OWNS_DEVICE | WINDOW_INVISIBLE ]
, X11GLXGraphicsConfiguration[X11GraphicsScreen[X11GraphicsDevice[type .x11, connection :0, unitID 0, handle 0xffffffffa7f492b8, owner true, ResourceToolkitLock[obj 0x1a30a58, isOwner false, <fc269b, 4aa85e>[count 0, qsz 0, owner <NULL>]]], idx 0], visualID 0x27, fbConfigID 0x10d,
	requested GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL3/GL3.hw], offscr[fbo]],
	chosen    GLCaps[glx vid 0x27, fbc 0x10d: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL3/GL3.hw], offscr[fbo]]]
, surfaceLock <173b378, 10b9e7d>[count 0, qsz 0, owner <NULL>]
, X11DummyUpstreamSurfaceHook[pixel 400x300]
, upstreamSurface false ]], direct true] , 
	UpstreamWidget: null]
Init GLAD: GLCaps[glx vid 0x27, fbc 0x10d: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL3/GL3.hw], offscr[fbo]]
Init front FBO: FBO[name r/w 2/2, init true, bound true, size 400x300, samples 0/32, modified false/false, depth null, stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8058, samples 0, 400x300, name 0x2, obj 0xbc454f], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x6a782d]
Init back  FBO: FBO[name r/w 1/2, init true, bound false, size 400x300, samples 4/32, modified false/false, depth null, stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8058, samples 4, 400x300, name 0x1, obj 0x1f7ee44], null, null, null, null, null, null, null], msaa[ColorAttachment[type COLOR, format 0x8058, samples 0, 400x300, name 0x2, obj 0xbc454f], hasSink true, dirty false], state OK, obj 0x3bb672]
Texture: exp false, hasFront false
Resize1.oldFront: FBO[name r/w 2/2, init true, bound false, size 200x150, samples 0/32, modified false/false, depth null, stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8058, samples 0, 200x150, name 0x2, obj 0xbc454f], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x6a782d]
Resize1.nowFront: FBO[name r/w 2/2, init true, bound false, size 200x150, samples 0/32, modified false/false, depth null, stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8058, samples 0, 200x150, name 0x2, obj 0xbc454f], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x6a782d]
Resize1.oldBack : FBO[name r/w 1/2, init true, bound false, size 200x150, samples 4/32, modified false/false, depth null, stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8058, samples 4, 200x150, name 0x1, obj 0x1f7ee44], null, null, null, null, null, null, null], msaa[ColorAttachment[type COLOR, format 0x8058, samples 0, 200x150, name 0x2, obj 0xbc454f], hasSink true, dirty false], state OK, obj 0x3bb672]
Resize1.nowBack : FBO[name r/w 1/2, init true, bound false, size 200x150, samples 4/32, modified false/false, depth null, stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8058, samples 4, 200x150, name 0x1, obj 0x1f7ee44], null, null, null, null, null, null, null], msaa[ColorAttachment[type COLOR, format 0x8058, samples 0, 200x150, name 0x2, obj 0xbc454f], hasSink true, dirty false], state OK, obj 0x3bb672]
Resize2.oldFront: FBO[name r/w 2/2, init true, bound false, size 800x600, samples 0/32, modified false/false, depth null, stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8058, samples 0, 800x600, name 0x2, obj 0xbc454f], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x6a782d]
Resize2.nowFront: FBO[name r/w 2/2, init true, bound false, size 800x600, samples 0/32, modified false/false, depth null, stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8058, samples 0, 800x600, name 0x2, obj 0xbc454f], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x6a782d]
Resize2.oldBack : FBO[name r/w 1/2, init true, bound false, size 800x600, samples 4/32, modified false/false, depth null, stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8058, samples 4, 800x600, name 0x1, obj 0x1f7ee44], null, null, null, null, null, null, null], msaa[ColorAttachment[type COLOR, format 0x8058, samples 0, 800x600, name 0x2, obj 0xbc454f], hasSink true, dirty false], state OK, obj 0x3bb672]
Resize2.nowBack : FBO[name r/w 1/2, init true, bound false, size 800x600, samples 4/32, modified false/false, depth null, stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8058, samples 4, 800x600, name 0x1, obj 0x1f7ee44], null, null, null, null, null, null, null], msaa[ColorAttachment[type COLOR, format 0x8058, samples 0, 800x600, name 0x2, obj 0xbc454f], hasSink true, dirty false], state OK, obj 0x3bb672]
Resize3.sampleCount: 4 -> 0
Fin: FBOImpl[ 
	Helper: GLAnimatorControl: null, GLEventListeners num 2 [com.jogamp.opengl.test.junit.jogl.demos.es2.MultisampleDemoES2@1e00990[init false], com.jogamp.opengl.test.junit.util.UITestCase$SnapshotGLEventListener@193e477[init false], ], 
	Drawable: null, 
	Context: null, 
	UpstreamWidget: null]
Requested:     GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL3/GL3.hw], offscr[fbo]]
Realized GLAD: FBOImpl[ 
	Helper: GLAnimatorControl: null, GLEventListeners num 0 [], 
	Drawable: ResizeableImpl[Initialized false, realized true, texUnit 0, samples 4,
	Factory   jogamp.opengl.x11.glx.X11GLXDrawableFactory@94a944,
	Handle    0x4800002,
	Caps      GLCaps[glx vid 0x27, fbc 0x10d: rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL3/GL3.hw], offscr[fbo]],
	fboI back 0, front 0, num 0,
	FBO front read 0, null,
	FBO back  write 0, null,
	Surface   WrappedSurface[ displayHandle 0xffffffffa7f492b8
, surfaceHandle 0x4800002
, size 400x300
, UOB[ OWNS_SURFACE | OWNS_DEVICE | WINDOW_INVISIBLE ]
, X11GLXGraphicsConfiguration[X11GraphicsScreen[X11GraphicsDevice[type .x11, connection :0, unitID 0, handle 0xffffffffa7f492b8, owner true, ResourceToolkitLock[obj 0x15d02be, isOwner false, <15f3dfc, 1de993a>[count 0, qsz 0, owner <NULL>]]], idx 0], visualID 0x27, fbConfigID 0x10d,
	requested GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL3/GL3.hw], offscr[fbo]],
	chosen    GLCaps[glx vid 0x27, fbc 0x10d: rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL3/GL3.hw], offscr[fbo]]]
, surfaceLock <11dee5e, c87f3>[count 0, qsz 0, owner <NULL>]
, X11DummyUpstreamSurfaceHook[pixel 400x300]
, upstreamSurface false ]], 
	Context: null, 
	UpstreamWidget: null]
Realized GLAD: GLCaps[glx vid 0x27, fbc 0x10d: rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL3/GL3.hw], offscr[fbo]]
Depth: exp true, req true, has true
Init GLAD: FBOImpl[ 
	Helper: GLAnimatorControl: null, GLEventListeners num 0 [], 
	Drawable: ResizeableImpl[Initialized true, realized true, texUnit 0, samples 4,
	Factory   jogamp.opengl.x11.glx.X11GLXDrawableFactory@94a944,
	Handle    0x4800002,
	Caps      GLCaps[glx vid 0x27, fbc 0x10d: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL3/GL3.hw], offscr[fbo]],
	fboI back 0, front 0, num 1,
	FBO front read 2, FBO[name r/w 2/2, init true, bound true, size 400x300, samples 0/32, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 400x300, name 0x3, obj 0xaaa3a8], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 400x300, border 0, dataFormat 0x80e1, dataType 0x8367; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x85ed7c], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0xde6cfc],
	FBO back  write 1, FBO[name r/w 1/2, init true, bound false, size 400x300, samples 4/32, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 4, 400x300, name 0x2, obj 0x1384669], stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8058, samples 4, 400x300, name 0x1, obj 0xc5450c], null, null, null, null, null, null, null], msaa[TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 400x300, border 0, dataFormat 0x80e1, dataType 0x8367; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x85ed7c], hasSink true, dirty false], state OK, obj 0x196a575],
	Surface   WrappedSurface[ displayHandle 0xffffffffa7f492b8
, surfaceHandle 0x4800002
, size 400x300
, UOB[ OWNS_SURFACE | OWNS_DEVICE | WINDOW_INVISIBLE ]
, X11GLXGraphicsConfiguration[X11GraphicsScreen[X11GraphicsDevice[type .x11, connection :0, unitID 0, handle 0xffffffffa7f492b8, owner true, ResourceToolkitLock[obj 0x15d02be, isOwner false, <15f3dfc, 1de993a>[count 0, qsz 0, owner <NULL>]]], idx 0], visualID 0x27, fbConfigID 0x10d,
	requested GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL3/GL3.hw], offscr[fbo]],
	chosen    GLCaps[glx vid 0x27, fbc 0x10d: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL3/GL3.hw], offscr[fbo]]]
, surfaceLock <11dee5e, c87f3>[count 0, qsz 0, owner <NULL>]
, X11DummyUpstreamSurfaceHook[pixel 400x300]
, upstreamSurface false ]], 
	Context: X11GLXContext [Version 3.3 (Core profile, arb, compat[ES2, ES3], FBO, hardware) - 3.3.0 NVIDIA 340.76 [GL 3.3.0, vendor 340.76.0 (NVIDIA 340.76)], options 0x2c05, this 0xb18c9a, handle 0xffffffffa7f627c4, isShared false, jogamp.opengl.gl4.GL4bcImpl@148aa44,
	 quirks: [NoSurfacelessCtx],
	Drawable: ResizeableImpl[Initialized true, realized true, texUnit 0, samples 4,
	Factory   jogamp.opengl.x11.glx.X11GLXDrawableFactory@94a944,
	Handle    0x4800002,
	Caps      GLCaps[glx vid 0x27, fbc 0x10d: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL3/GL3.hw], offscr[fbo]],
	fboI back 0, front 0, num 1,
	FBO front read 2, FBO[name r/w 2/2, init true, bound true, size 400x300, samples 0/32, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 400x300, name 0x3, obj 0xaaa3a8], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 400x300, border 0, dataFormat 0x80e1, dataType 0x8367; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x85ed7c], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0xde6cfc],
	FBO back  write 1, FBO[name r/w 1/2, init true, bound false, size 400x300, samples 4/32, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 4, 400x300, name 0x2, obj 0x1384669], stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8058, samples 4, 400x300, name 0x1, obj 0xc5450c], null, null, null, null, null, null, null], msaa[TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 400x300, border 0, dataFormat 0x80e1, dataType 0x8367; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x85ed7c], hasSink true, dirty false], state OK, obj 0x196a575],
	Surface   WrappedSurface[ displayHandle 0xffffffffa7f492b8
, surfaceHandle 0x4800002
, size 400x300
, UOB[ OWNS_SURFACE | OWNS_DEVICE | WINDOW_INVISIBLE ]
, X11GLXGraphicsConfiguration[X11GraphicsScreen[X11GraphicsDevice[type .x11, connection :0, unitID 0, handle 0xffffffffa7f492b8, owner true, ResourceToolkitLock[obj 0x15d02be, isOwner false, <15f3dfc, 1de993a>[count 0, qsz 0, owner <NULL>]]], idx 0], visualID 0x27, fbConfigID 0x10d,
	requested GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL3/GL3.hw], offscr[fbo]],
	chosen    GLCaps[glx vid 0x27, fbc 0x10d: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL3/GL3.hw], offscr[fbo]]]
, surfaceLock <11dee5e, c87f3>[count 0, qsz 0, owner <NULL>]
, X11DummyUpstreamSurfaceHook[pixel 400x300]
, upstreamSurface false ]], direct true] , 
	UpstreamWidget: null]
Init GLAD: GLCaps[glx vid 0x27, fbc 0x10d: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL3/GL3.hw], offscr[fbo]]
Init front FBO: FBO[name r/w 2/2, init true, bound true, size 400x300, samples 0/32, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 400x300, name 0x3, obj 0xaaa3a8], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 400x300, border 0, dataFormat 0x80e1, dataType 0x8367; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x85ed7c], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0xde6cfc]
Init back  FBO: FBO[name r/w 1/2, init true, bound false, size 400x300, samples 4/32, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 4, 400x300, name 0x2, obj 0x1384669], stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8058, samples 4, 400x300, name 0x1, obj 0xc5450c], null, null, null, null, null, null, null], msaa[TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 400x300, border 0, dataFormat 0x80e1, dataType 0x8367; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x85ed7c], hasSink true, dirty false], state OK, obj 0x196a575]
Texture: exp true, hasFront true
Resize1.oldFront: FBO[name r/w 2/2, init true, bound false, size 200x150, samples 0/32, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 200x150, name 0x3, obj 0xaaa3a8], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 200x150, border 0, dataFormat 0x80e1, dataType 0x8367; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x85ed7c], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0xde6cfc]
Resize1.nowFront: FBO[name r/w 2/2, init true, bound false, size 200x150, samples 0/32, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 200x150, name 0x3, obj 0xaaa3a8], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 200x150, border 0, dataFormat 0x80e1, dataType 0x8367; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x85ed7c], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0xde6cfc]
Resize1.oldBack : FBO[name r/w 1/2, init true, bound false, size 200x150, samples 4/32, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 4, 200x150, name 0x2, obj 0x1384669], stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8058, samples 4, 200x150, name 0x1, obj 0xc5450c], null, null, null, null, null, null, null], msaa[TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 200x150, border 0, dataFormat 0x80e1, dataType 0x8367; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x85ed7c], hasSink true, dirty false], state OK, obj 0x196a575]
Resize1.nowBack : FBO[name r/w 1/2, init true, bound false, size 200x150, samples 4/32, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 4, 200x150, name 0x2, obj 0x1384669], stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8058, samples 4, 200x150, name 0x1, obj 0xc5450c], null, null, null, null, null, null, null], msaa[TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 200x150, border 0, dataFormat 0x80e1, dataType 0x8367; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x85ed7c], hasSink true, dirty false], state OK, obj 0x196a575]
Resize2.oldFront: FBO[name r/w 2/2, init true, bound false, size 800x600, samples 0/32, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 800x600, name 0x3, obj 0xaaa3a8], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 800x600, border 0, dataFormat 0x80e1, dataType 0x8367; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x85ed7c], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0xde6cfc]
Resize2.nowFront: FBO[name r/w 2/2, init true, bound false, size 800x600, samples 0/32, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 800x600, name 0x3, obj 0xaaa3a8], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 800x600, border 0, dataFormat 0x80e1, dataType 0x8367; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x85ed7c], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0xde6cfc]
Resize2.oldBack : FBO[name r/w 1/2, init true, bound false, size 800x600, samples 4/32, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 4, 800x600, name 0x2, obj 0x1384669], stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8058, samples 4, 800x600, name 0x1, obj 0xc5450c], null, null, null, null, null, null, null], msaa[TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 800x600, border 0, dataFormat 0x80e1, dataType 0x8367; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x85ed7c], hasSink true, dirty false], state OK, obj 0x196a575]
Resize2.nowBack : FBO[name r/w 1/2, init true, bound false, size 800x600, samples 4/32, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 4, 800x600, name 0x2, obj 0x1384669], stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8058, samples 4, 800x600, name 0x1, obj 0xc5450c], null, null, null, null, null, null, null], msaa[TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 800x600, border 0, dataFormat 0x80e1, dataType 0x8367; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x85ed7c], hasSink true, dirty false], state OK, obj 0x196a575]
Resize3.sampleCount: 4 -> 0
Fin: FBOImpl[ 
	Helper: GLAnimatorControl: null, GLEventListeners num 2 [com.jogamp.opengl.test.junit.jogl.demos.es2.FBOMix2DemosES2@141794b[init false], com.jogamp.opengl.test.junit.util.UITestCase$SnapshotGLEventListener@182484a[init false], ], 
	Drawable: null, 
	Context: null, 
	UpstreamWidget: null]
Requested:     GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GLES2/GLES2.hw], offscr[fbo]]
Realized GLAD: FBOImpl[ 
	Helper: GLAnimatorControl: null, GLEventListeners num 0 [], 
	Drawable: ResizeableImpl[Initialized false, realized true, texUnit 0, samples 0,
	Factory   jogamp.opengl.egl.EGLDrawableFactory@177766e,
	Handle    0x0,
	Caps      GLCaps[egl cfg 0x3d, vid 0x27: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GLES2/GLES2.hw], offscr[fbo], [0x45: GLES1, GLES2, GLES3, VG]],
	fboI back 0, front 0, num 0,
	FBO front read 0, null,
	FBO back  write 0, null,
	Surface   EGLSurface[ displayHandle 0x1
, surfaceHandle 0x0
, size 400x300
, UOB[ OWNS_SURFACE | OWNS_DEVICE | WINDOW_INVISIBLE | SURFACELESS ]
, EGLGraphicsConfiguration[DefaultGraphicsScreen[EGLGraphicsDevice[type .egl, v1.4.0, connection :0, unitID 0, handle 0x1, owner true, ResourceToolkitLock[obj 0x3082, isOwner false, <70ccc2, 192fed6>[count 0, qsz 0, owner <NULL>]]], idx 0],
	eglConfigHandle 0xcaf365, eglConfigID 0x3d,
	requested GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GLES2/GLES2.hw], offscr[fbo]],
	chosen    GLCaps[egl cfg 0x3d, vid 0x27: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GLES2/GLES2.hw], offscr[fbo], [0x45: GLES1, GLES2, GLES3, VG]]]
, surfaceLock <198cac6, 28ce9c>[count 0, qsz 0, owner <NULL>]
, GenericUpstreamSurfacelessHook[pixel 400x300]
, upstreamSurface false ]], 
	Context: null, 
	UpstreamWidget: null]
Realized GLAD: GLCaps[egl cfg 0x3d, vid 0x27: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GLES2/GLES2.hw], offscr[fbo], [0x45: GLES1, GLES2, GLES3, VG]]
Depth: exp true, req true, has true
Init GLAD: FBOImpl[ 
	Helper: GLAnimatorControl: null, GLEventListeners num 0 [], 
	Drawable: ResizeableImpl[Initialized true, realized true, texUnit 0, samples 0,
	Factory   jogamp.opengl.egl.EGLDrawableFactory@177766e,
	Handle    0x0,
	Caps      GLCaps[egl cfg 0x3d, vid 0x27: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GLES2/GLES2.hw], offscr[fbo], [0x45: GLES1, GLES2, GLES3, VG]],
	fboI back 1, front 0, num 2,
	FBO front read 1, FBO[name r/w 1/1, init true, bound false, size 400x300, samples 0/0, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 400x300, name 0x1, obj 0x116428d], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x1907, 400x300, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0xb49aaa], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x6b3db1],
	FBO back  write 2, FBO[name r/w 2/2, init true, bound false, size 400x300, samples 0/0, modified true/true, depth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 400x300, name 0x2, obj 0x1439eee], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x1907, 400x300, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x2, obj 0x9f484c], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x772002],
	Surface   EGLSurface[ displayHandle 0x1
, surfaceHandle 0x0
, size 400x300
, UOB[ OWNS_SURFACE | OWNS_DEVICE | WINDOW_INVISIBLE | SURFACELESS ]
, EGLGraphicsConfiguration[DefaultGraphicsScreen[EGLGraphicsDevice[type .egl, v1.4.0, connection :0, unitID 0, handle 0x1, owner true, ResourceToolkitLock[obj 0x3082, isOwner false, <70ccc2, 192fed6>[count 0, qsz 0, owner <NULL>]]], idx 0],
	eglConfigHandle 0xcaf365, eglConfigID 0x3d,
	requested GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GLES2/GLES2.hw], offscr[fbo]],
	chosen    GLCaps[egl cfg 0x3d, vid 0x27: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GLES2/GLES2.hw], offscr[fbo], [0x45: GLES1, GLES2, GLES3, VG]]]
, surfaceLock <198cac6, 28ce9c>[count 0, qsz 0, owner <NULL>]
, GenericUpstreamSurfacelessHook[pixel 400x300]
, upstreamSurface false ]], 
	Context: EGLContext [Version 2.0 (ES profile, arb, compat[ES2], FBO, hardware) - OpenGL ES 2.0 340.76 [GL 2.0.0, vendor 340.76.0 (340.76)], options 0x2409, this 0x11467f3, handle 0x74214ea3, isShared false, jogamp.opengl.es3.GLES3Impl@d67f3d,
	 quirks: [SingletonEGLDisplayOnly],
	Drawable: ResizeableImpl[Initialized true, realized true, texUnit 0, samples 0,
	Factory   jogamp.opengl.egl.EGLDrawableFactory@177766e,
	Handle    0x0,
	Caps      GLCaps[egl cfg 0x3d, vid 0x27: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GLES2/GLES2.hw], offscr[fbo], [0x45: GLES1, GLES2, GLES3, VG]],
	fboI back 1, front 0, num 2,
	FBO front read 1, FBO[name r/w 1/1, init true, bound false, size 400x300, samples 0/0, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 400x300, name 0x1, obj 0x116428d], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x1907, 400x300, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0xb49aaa], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x6b3db1],
	FBO back  write 2, FBO[name r/w 2/2, init true, bound false, size 400x300, samples 0/0, modified true/true, depth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 400x300, name 0x2, obj 0x1439eee], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x1907, 400x300, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x2, obj 0x9f484c], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x772002],
	Surface   EGLSurface[ displayHandle 0x1
, surfaceHandle 0x0
, size 400x300
, UOB[ OWNS_SURFACE | OWNS_DEVICE | WINDOW_INVISIBLE | SURFACELESS ]
, EGLGraphicsConfiguration[DefaultGraphicsScreen[EGLGraphicsDevice[type .egl, v1.4.0, connection :0, unitID 0, handle 0x1, owner true, ResourceToolkitLock[obj 0x3082, isOwner false, <70ccc2, 192fed6>[count 0, qsz 0, owner <NULL>]]], idx 0],
	eglConfigHandle 0xcaf365, eglConfigID 0x3d,
	requested GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GLES2/GLES2.hw], offscr[fbo]],
	chosen    GLCaps[egl cfg 0x3d, vid 0x27: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GLES2/GLES2.hw], offscr[fbo], [0x45: GLES1, GLES2, GLES3, VG]]]
, surfaceLock <198cac6, 28ce9c>[count 0, qsz 0, owner <NULL>]
, GenericUpstreamSurfacelessHook[pixel 400x300]
, upstreamSurface false ]]] , 
	UpstreamWidget: null]
Init GLAD: GLCaps[egl cfg 0x3d, vid 0x27: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GLES2/GLES2.hw], offscr[fbo], [0x45: GLES1, GLES2, GLES3, VG]]
Init front FBO: FBO[name r/w 1/1, init true, bound false, size 400x300, samples 0/0, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 400x300, name 0x1, obj 0x116428d], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x1907, 400x300, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0xb49aaa], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x6b3db1]
Init back  FBO: FBO[name r/w 2/2, init true, bound false, size 400x300, samples 0/0, modified true/true, depth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 400x300, name 0x2, obj 0x1439eee], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x1907, 400x300, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x2, obj 0x9f484c], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x772002]
Texture: exp true, hasFront true
Resize1.oldFront: FBO[name r/w 1/1, init true, bound false, size 200x150, samples 0/0, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 200x150, name 0x1, obj 0x116428d], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x1907, 200x150, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0xb49aaa], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x6b3db1]
Resize1.nowFront: FBO[name r/w 1/1, init true, bound false, size 200x150, samples 0/0, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 200x150, name 0x1, obj 0x116428d], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x1907, 200x150, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0xb49aaa], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x6b3db1]
Resize1.oldBack : FBO[name r/w 2/2, init true, bound false, size 200x150, samples 0/0, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 200x150, name 0x2, obj 0x1439eee], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x1907, 200x150, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x2, obj 0x9f484c], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x772002]
Resize1.nowBack : FBO[name r/w 2/2, init true, bound false, size 200x150, samples 0/0, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 200x150, name 0x2, obj 0x1439eee], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x1907, 200x150, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x2, obj 0x9f484c], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x772002]
Resize2.oldFront: FBO[name r/w 1/1, init true, bound false, size 800x600, samples 0/0, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 800x600, name 0x1, obj 0x116428d], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x1907, 800x600, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0xb49aaa], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x6b3db1]
Resize2.nowFront: FBO[name r/w 2/2, init true, bound false, size 800x600, samples 0/0, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 800x600, name 0x2, obj 0x1439eee], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x1907, 800x600, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x2, obj 0x9f484c], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x772002]
Resize2.oldBack : FBO[name r/w 2/2, init true, bound false, size 800x600, samples 0/0, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 800x600, name 0x2, obj 0x1439eee], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x1907, 800x600, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x2, obj 0x9f484c], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x772002]
Resize2.nowBack : FBO[name r/w 1/1, init true, bound false, size 800x600, samples 0/0, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 800x600, name 0x1, obj 0x116428d], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x1907, 800x600, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0xb49aaa], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x6b3db1]
Resize3.sampleCount: 0 -> 4
Fin: FBOImpl[ 
	Helper: GLAnimatorControl: null, GLEventListeners num 2 [GearsES2[obj 0x3ba220 isInit false, usesShared false, 1 null, 2 null, 3 null, sharedGears null][init false], com.jogamp.opengl.test.junit.util.UITestCase$SnapshotGLEventListener@110f98f[init false], ], 
	Drawable: null, 
	Context: null, 
	UpstreamWidget: null]
Requested:     GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GLES2/GLES2.hw], offscr[fbo]]
Realized GLAD: FBOImpl[ 
	Helper: GLAnimatorControl: null, GLEventListeners num 0 [], 
	Drawable: ResizeableImpl[Initialized false, realized true, texUnit 0, samples 4,
	Factory   jogamp.opengl.egl.EGLDrawableFactory@177766e,
	Handle    0x0,
	Caps      GLCaps[egl cfg 0x3d, vid 0x27: rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GLES2/GLES2.hw], offscr[fbo], [0x45: GLES1, GLES2, GLES3, VG]],
	fboI back 0, front 0, num 0,
	FBO front read 0, null,
	FBO back  write 0, null,
	Surface   EGLSurface[ displayHandle 0x1
, surfaceHandle 0x0
, size 400x300
, UOB[ OWNS_SURFACE | OWNS_DEVICE | WINDOW_INVISIBLE | SURFACELESS ]
, EGLGraphicsConfiguration[DefaultGraphicsScreen[EGLGraphicsDevice[type .egl, v1.4.0, connection :0, unitID 0, handle 0x1, owner true, ResourceToolkitLock[obj 0x4602d7, isOwner false, <64757f, 15dfb9d>[count 0, qsz 0, owner <NULL>]]], idx 0],
	eglConfigHandle 0xcaf365, eglConfigID 0x3d,
	requested GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GLES2/GLES2.hw], offscr[fbo]],
	chosen    GLCaps[egl cfg 0x3d, vid 0x27: rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GLES2/GLES2.hw], offscr[fbo], [0x45: GLES1, GLES2, GLES3, VG]]]
, surfaceLock <1323da4, 16cf858>[count 0, qsz 0, owner <NULL>]
, GenericUpstreamSurfacelessHook[pixel 400x300]
, upstreamSurface false ]], 
	Context: null, 
	UpstreamWidget: null]
Realized GLAD: GLCaps[egl cfg 0x3d, vid 0x27: rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GLES2/GLES2.hw], offscr[fbo], [0x45: GLES1, GLES2, GLES3, VG]]
Depth: exp true, req true, has true
Init GLAD: FBOImpl[ 
	Helper: GLAnimatorControl: null, GLEventListeners num 0 [], 
	Drawable: ResizeableImpl[Initialized true, realized true, texUnit 0, samples 0,
	Factory   jogamp.opengl.egl.EGLDrawableFactory@177766e,
	Handle    0x0,
	Caps      GLCaps[egl cfg 0x3d, vid 0x27: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GLES2/GLES2.hw], offscr[fbo], [0x45: GLES1, GLES2, GLES3, VG]],
	fboI back 1, front 0, num 2,
	FBO front read 1, FBO[name r/w 1/1, init true, bound false, size 400x300, samples 0/0, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 400x300, name 0x1, obj 0x13c4b81], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x1908, 400x300, border 0, dataFormat 0x1908, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x1f71003], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x1813820],
	FBO back  write 2, FBO[name r/w 2/2, init true, bound false, size 400x300, samples 0/0, modified true/true, depth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 400x300, name 0x2, obj 0x191e749], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x1908, 400x300, border 0, dataFormat 0x1908, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x2, obj 0x8bf924], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x1e79aa3],
	Surface   EGLSurface[ displayHandle 0x1
, surfaceHandle 0x0
, size 400x300
, UOB[ OWNS_SURFACE | OWNS_DEVICE | WINDOW_INVISIBLE | SURFACELESS ]
, EGLGraphicsConfiguration[DefaultGraphicsScreen[EGLGraphicsDevice[type .egl, v1.4.0, connection :0, unitID 0, handle 0x1, owner true, ResourceToolkitLock[obj 0x4602d7, isOwner false, <64757f, 15dfb9d>[count 0, qsz 0, owner <NULL>]]], idx 0],
	eglConfigHandle 0xcaf365, eglConfigID 0x3d,
	requested GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GLES2/GLES2.hw], offscr[fbo]],
	chosen    GLCaps[egl cfg 0x3d, vid 0x27: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GLES2/GLES2.hw], offscr[fbo], [0x45: GLES1, GLES2, GLES3, VG]]]
, surfaceLock <1323da4, 16cf858>[count 0, qsz 0, owner <NULL>]
, GenericUpstreamSurfacelessHook[pixel 400x300]
, upstreamSurface false ]], 
	Context: EGLContext [Version 2.0 (ES profile, arb, compat[ES2], FBO, hardware) - OpenGL ES 2.0 340.76 [GL 2.0.0, vendor 340.76.0 (340.76)], options 0x2409, this 0x1248a59, handle 0x74f95b4f, isShared false, jogamp.opengl.es3.GLES3Impl@597692,
	 quirks: [SingletonEGLDisplayOnly],
	Drawable: ResizeableImpl[Initialized true, realized true, texUnit 0, samples 0,
	Factory   jogamp.opengl.egl.EGLDrawableFactory@177766e,
	Handle    0x0,
	Caps      GLCaps[egl cfg 0x3d, vid 0x27: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GLES2/GLES2.hw], offscr[fbo], [0x45: GLES1, GLES2, GLES3, VG]],
	fboI back 1, front 0, num 2,
	FBO front read 1, FBO[name r/w 1/1, init true, bound false, size 400x300, samples 0/0, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 400x300, name 0x1, obj 0x13c4b81], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x1908, 400x300, border 0, dataFormat 0x1908, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x1f71003], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x1813820],
	FBO back  write 2, FBO[name r/w 2/2, init true, bound false, size 400x300, samples 0/0, modified true/true, depth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 400x300, name 0x2, obj 0x191e749], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x1908, 400x300, border 0, dataFormat 0x1908, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x2, obj 0x8bf924], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x1e79aa3],
	Surface   EGLSurface[ displayHandle 0x1
, surfaceHandle 0x0
, size 400x300
, UOB[ OWNS_SURFACE | OWNS_DEVICE | WINDOW_INVISIBLE | SURFACELESS ]
, EGLGraphicsConfiguration[DefaultGraphicsScreen[EGLGraphicsDevice[type .egl, v1.4.0, connection :0, unitID 0, handle 0x1, owner true, ResourceToolkitLock[obj 0x4602d7, isOwner false, <64757f, 15dfb9d>[count 0, qsz 0, owner <NULL>]]], idx 0],
	eglConfigHandle 0xcaf365, eglConfigID 0x3d,
	requested GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GLES2/GLES2.hw], offscr[fbo]],
	chosen    GLCaps[egl cfg 0x3d, vid 0x27: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GLES2/GLES2.hw], offscr[fbo], [0x45: GLES1, GLES2, GLES3, VG]]]
, surfaceLock <1323da4, 16cf858>[count 0, qsz 0, owner <NULL>]
, GenericUpstreamSurfacelessHook[pixel 400x300]
, upstreamSurface false ]]] , 
	UpstreamWidget: null]
Init GLAD: GLCaps[egl cfg 0x3d, vid 0x27: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GLES2/GLES2.hw], offscr[fbo], [0x45: GLES1, GLES2, GLES3, VG]]
Init front FBO: FBO[name r/w 1/1, init true, bound false, size 400x300, samples 0/0, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 400x300, name 0x1, obj 0x13c4b81], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x1908, 400x300, border 0, dataFormat 0x1908, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x1f71003], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x1813820]
Init back  FBO: FBO[name r/w 2/2, init true, bound false, size 400x300, samples 0/0, modified true/true, depth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 400x300, name 0x2, obj 0x191e749], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x1908, 400x300, border 0, dataFormat 0x1908, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x2, obj 0x8bf924], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x1e79aa3]
Texture: exp true, hasFront true
Resize1.oldFront: FBO[name r/w 1/1, init true, bound false, size 200x150, samples 0/0, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 200x150, name 0x1, obj 0x13c4b81], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x1908, 200x150, border 0, dataFormat 0x1908, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x1f71003], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x1813820]
Resize1.nowFront: FBO[name r/w 1/1, init true, bound false, size 200x150, samples 0/0, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 200x150, name 0x1, obj 0x13c4b81], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x1908, 200x150, border 0, dataFormat 0x1908, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x1f71003], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x1813820]
Resize1.oldBack : FBO[name r/w 2/2, init true, bound false, size 200x150, samples 0/0, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 200x150, name 0x2, obj 0x191e749], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x1908, 200x150, border 0, dataFormat 0x1908, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x2, obj 0x8bf924], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x1e79aa3]
Resize1.nowBack : FBO[name r/w 2/2, init true, bound false, size 200x150, samples 0/0, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 200x150, name 0x2, obj 0x191e749], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x1908, 200x150, border 0, dataFormat 0x1908, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x2, obj 0x8bf924], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x1e79aa3]
Resize2.oldFront: FBO[name r/w 1/1, init true, bound false, size 800x600, samples 0/0, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 800x600, name 0x1, obj 0x13c4b81], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x1908, 800x600, border 0, dataFormat 0x1908, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x1f71003], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x1813820]
Resize2.nowFront: FBO[name r/w 2/2, init true, bound false, size 800x600, samples 0/0, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 800x600, name 0x2, obj 0x191e749], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x1908, 800x600, border 0, dataFormat 0x1908, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x2, obj 0x8bf924], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x1e79aa3]
Resize2.oldBack : FBO[name r/w 2/2, init true, bound false, size 800x600, samples 0/0, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 800x600, name 0x2, obj 0x191e749], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x1908, 800x600, border 0, dataFormat 0x1908, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x2, obj 0x8bf924], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x1e79aa3]
Resize2.nowBack : FBO[name r/w 1/1, init true, bound false, size 800x600, samples 0/0, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 800x600, name 0x1, obj 0x13c4b81], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x1908, 800x600, border 0, dataFormat 0x1908, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x1f71003], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x1813820]
Resize3.sampleCount: 0 -> 4
Fin: FBOImpl[ 
	Helper: GLAnimatorControl: null, GLEventListeners num 2 [GearsES2[obj 0x177a9ff isInit false, usesShared false, 1 null, 2 null, 3 null, sharedGears null][init false], com.jogamp.opengl.test.junit.util.UITestCase$SnapshotGLEventListener@139a82d[init false], ], 
	Drawable: null, 
	Context: null, 
	UpstreamWidget: null]
Requested:     GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL3/GL3.hw], offscr[fbo]]
Realized GLAD: FBOImpl[ 
	Helper: GLAnimatorControl: null, GLEventListeners num 0 [], 
	Drawable: ResizeableImpl[Initialized false, realized true, texUnit 0, samples 0,
	Factory   jogamp.opengl.x11.glx.X11GLXDrawableFactory@94a944,
	Handle    0x4800002,
	Caps      GLCaps[glx vid 0x27, fbc 0x10d: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL3/GL3.hw], offscr[fbo]],
	fboI back 0, front 0, num 0,
	FBO front read 0, null,
	FBO back  write 0, null,
	Surface   WrappedSurface[ displayHandle 0xffffffffa7c6c888
, surfaceHandle 0x4800002
, size 400x300
, UOB[ OWNS_SURFACE | OWNS_DEVICE | WINDOW_INVISIBLE ]
, X11GLXGraphicsConfiguration[X11GraphicsScreen[X11GraphicsDevice[type .x11, connection :0, unitID 0, handle 0xffffffffa7c6c888, owner true, ResourceToolkitLock[obj 0xfcef50, isOwner false, <1c377f3, 1f828c4>[count 0, qsz 0, owner <NULL>]]], idx 0], visualID 0x27, fbConfigID 0x10d,
	requested GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL3/GL3.hw], offscr[fbo]],
	chosen    GLCaps[glx vid 0x27, fbc 0x10d: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL3/GL3.hw], offscr[fbo]]]
, surfaceLock <13c6c41, 1e74f39>[count 0, qsz 0, owner <NULL>]
, X11DummyUpstreamSurfaceHook[pixel 400x300]
, upstreamSurface false ]], 
	Context: null, 
	UpstreamWidget: null]
Realized GLAD: GLCaps[glx vid 0x27, fbc 0x10d: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL3/GL3.hw], offscr[fbo]]
Depth: exp true, req true, has true
Init GLAD: FBOImpl[ 
	Helper: GLAnimatorControl: null, GLEventListeners num 0 [], 
	Drawable: ResizeableImpl[Initialized true, realized true, texUnit 0, samples 0,
	Factory   jogamp.opengl.x11.glx.X11GLXDrawableFactory@94a944,
	Handle    0x4800002,
	Caps      GLCaps[glx vid 0x27, fbc 0x10d: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL3/GL3.hw], offscr[fbo]],
	fboI back 1, front 0, num 2,
	FBO front read 1, FBO[name r/w 1/1, init true, bound false, size 400x300, samples 0/32, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 400x300, name 0x1, obj 0x1b51005], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 400x300, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x1dd8a94], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x2ec051],
	FBO back  write 2, FBO[name r/w 2/2, init true, bound false, size 400x300, samples 0/32, modified true/true, depth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 400x300, name 0x2, obj 0xaf4653], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 400x300, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x2, obj 0x15422a8], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x1321f9b],
	Surface   WrappedSurface[ displayHandle 0xffffffffa7c6c888
, surfaceHandle 0x4800002
, size 400x300
, UOB[ OWNS_SURFACE | OWNS_DEVICE | WINDOW_INVISIBLE ]
, X11GLXGraphicsConfiguration[X11GraphicsScreen[X11GraphicsDevice[type .x11, connection :0, unitID 0, handle 0xffffffffa7c6c888, owner true, ResourceToolkitLock[obj 0xfcef50, isOwner false, <1c377f3, 1f828c4>[count 0, qsz 0, owner <NULL>]]], idx 0], visualID 0x27, fbConfigID 0x10d,
	requested GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL3/GL3.hw], offscr[fbo]],
	chosen    GLCaps[glx vid 0x27, fbc 0x10d: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL3/GL3.hw], offscr[fbo]]]
, surfaceLock <13c6c41, 1e74f39>[count 0, qsz 0, owner <NULL>]
, X11DummyUpstreamSurfaceHook[pixel 400x300]
, upstreamSurface false ]], 
	Context: X11GLXContext [Version 3.3 (Core profile, arb, compat[ES2, ES3], FBO, hardware) - 3.3.0 NVIDIA 340.76 [GL 3.3.0, vendor 340.76.0 (NVIDIA 340.76)], options 0x2c05, this 0x1023cad, handle 0xffffffffa7f493b4, isShared false, jogamp.opengl.gl4.GL4bcImpl@1b8ffe1,
	 quirks: [NoSurfacelessCtx],
	Drawable: ResizeableImpl[Initialized true, realized true, texUnit 0, samples 0,
	Factory   jogamp.opengl.x11.glx.X11GLXDrawableFactory@94a944,
	Handle    0x4800002,
	Caps      GLCaps[glx vid 0x27, fbc 0x10d: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL3/GL3.hw], offscr[fbo]],
	fboI back 1, front 0, num 2,
	FBO front read 1, FBO[name r/w 1/1, init true, bound false, size 400x300, samples 0/32, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 400x300, name 0x1, obj 0x1b51005], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 400x300, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x1dd8a94], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x2ec051],
	FBO back  write 2, FBO[name r/w 2/2, init true, bound false, size 400x300, samples 0/32, modified true/true, depth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 400x300, name 0x2, obj 0xaf4653], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 400x300, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x2, obj 0x15422a8], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x1321f9b],
	Surface   WrappedSurface[ displayHandle 0xffffffffa7c6c888
, surfaceHandle 0x4800002
, size 400x300
, UOB[ OWNS_SURFACE | OWNS_DEVICE | WINDOW_INVISIBLE ]
, X11GLXGraphicsConfiguration[X11GraphicsScreen[X11GraphicsDevice[type .x11, connection :0, unitID 0, handle 0xffffffffa7c6c888, owner true, ResourceToolkitLock[obj 0xfcef50, isOwner false, <1c377f3, 1f828c4>[count 0, qsz 0, owner <NULL>]]], idx 0], visualID 0x27, fbConfigID 0x10d,
	requested GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL3/GL3.hw], offscr[fbo]],
	chosen    GLCaps[glx vid 0x27, fbc 0x10d: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL3/GL3.hw], offscr[fbo]]]
, surfaceLock <13c6c41, 1e74f39>[count 0, qsz 0, owner <NULL>]
, X11DummyUpstreamSurfaceHook[pixel 400x300]
, upstreamSurface false ]], direct true] , 
	UpstreamWidget: null]
Init GLAD: GLCaps[glx vid 0x27, fbc 0x10d: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL3/GL3.hw], offscr[fbo]]
Init front FBO: FBO[name r/w 1/1, init true, bound false, size 400x300, samples 0/32, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 400x300, name 0x1, obj 0x1b51005], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 400x300, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x1dd8a94], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x2ec051]
Init back  FBO: FBO[name r/w 2/2, init true, bound false, size 400x300, samples 0/32, modified true/true, depth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 400x300, name 0x2, obj 0xaf4653], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 400x300, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x2, obj 0x15422a8], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x1321f9b]
Texture: exp true, hasFront true
Resize1.oldFront: FBO[name r/w 1/1, init true, bound false, size 200x150, samples 0/32, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 200x150, name 0x1, obj 0x1b51005], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 200x150, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x1dd8a94], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x2ec051]
Resize1.nowFront: FBO[name r/w 1/1, init true, bound false, size 200x150, samples 0/32, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 200x150, name 0x1, obj 0x1b51005], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 200x150, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x1dd8a94], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x2ec051]
Resize1.oldBack : FBO[name r/w 2/2, init true, bound false, size 200x150, samples 0/32, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 200x150, name 0x2, obj 0xaf4653], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 200x150, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x2, obj 0x15422a8], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x1321f9b]
Resize1.nowBack : FBO[name r/w 2/2, init true, bound false, size 200x150, samples 0/32, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 200x150, name 0x2, obj 0xaf4653], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 200x150, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x2, obj 0x15422a8], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x1321f9b]
Resize2.oldFront: FBO[name r/w 1/1, init true, bound false, size 800x600, samples 0/32, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 800x600, name 0x1, obj 0x1b51005], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 800x600, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x1dd8a94], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x2ec051]
Resize2.nowFront: FBO[name r/w 2/2, init true, bound false, size 800x600, samples 0/32, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 800x600, name 0x2, obj 0xaf4653], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 800x600, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x2, obj 0x15422a8], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x1321f9b]
Resize2.oldBack : FBO[name r/w 2/2, init true, bound false, size 800x600, samples 0/32, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 800x600, name 0x2, obj 0xaf4653], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 800x600, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x2, obj 0x15422a8], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x1321f9b]
Resize2.nowBack : FBO[name r/w 1/1, init true, bound false, size 800x600, samples 0/32, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 800x600, name 0x1, obj 0x1b51005], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 800x600, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x1dd8a94], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x2ec051]
Resize3.sampleCount: 0 -> 4
Fin: FBOImpl[ 
	Helper: GLAnimatorControl: null, GLEventListeners num 2 [GearsES2[obj 0xa738be isInit false, usesShared false, 1 null, 2 null, 3 null, sharedGears null][init false], com.jogamp.opengl.test.junit.util.UITestCase$SnapshotGLEventListener@7e7592[init false], ], 
	Drawable: null, 
	Context: null, 
	UpstreamWidget: null]
]]></system-out>
  <system-err><![CDATA[++++ Test Singleton.ctor()
++++ Test Singleton.lock()
SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1440915370961 ms III localhost/127.0.0.1:59999 - Wait for lock
Thread-4 - SISock: localhost/127.0.0.1:59999 - started
SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1440915372464 ms +++ localhost/127.0.0.1:59999 - Locked within 1508 ms, 4 attempts
++++ TestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestFBOAutoDrawableFactoryNEWT - test01a_GL2ES2_Demo1_SingleBuffer_Normal
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.init.0 0x1343f3b: tileRendererInUse null, GearsES2[obj 0x1343f3b isInit false, usesShared false, 1 null, 2 null, 3 null, sharedGears null]
GearsES2 init 0x1343f3b on Thread[Thread-2-UserApp-JUnitTestRunner,5,main]
Chosen GLCapabilities: GLCaps[glx vid 0x27, fbc 0x10d: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, one, mono  , hw, GLProfile[GL3/GL3.hw], offscr[fbo]]
INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
Swap Interval  0
GL Profile     GLProfile[GL3/GL3.hw]
GL Version     3.3 (Core profile, arb, compat[ES2, ES3], FBO, hardware) - 3.3.0 NVIDIA 340.76 [GL 3.3.0, vendor 340.76.0 (NVIDIA 340.76)]
Quirks         [NoSurfacelessCtx]
Impl. class    jogamp.opengl.gl4.GL4bcImpl
GL_VENDOR      NVIDIA Corporation
GL_RENDERER    Quadro FX 580/PCIe/SSE2
GL_VERSION     3.3.0 NVIDIA 340.76
GLSL           true, has-compiler-func: true, version: 3.30 NVIDIA via Cg compiler / 3.30.0
GL FBO: basic true, full true
GL_EXTENSIONS  237
GLX_EXTENSIONS 30
-----------------------------------------------------------------------------------------------------
gear1 0x1343f3b created: GearsObj[0x1573b80, vbo ff 1, fs 2, bf 3, bs 4]
gear2 0x1343f3b created: GearsObj[0x3826d, vbo ff 7, fs 8, bf 9, bs 10]
gear3 0x1343f3b created: GearsObj[0x3826d, vbo ff 7, fs 8, bf 9, bs 10]
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.init.X 0x1343f3b FIN GearsES2[obj 0x1343f3b isInit true, usesShared false, 1 GearsObj[0x1573b80, vbo ff 1, fs 2, bf 3, bs 4], 2 GearsObj[0x3826d, vbo ff 7, fs 8, bf 9, bs 10], 3 GearsObj[0x67d59a, vbo ff 13, fs 14, bf 15, bs 16], sharedGears null]
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.reshape 0x1343f3b 0/0 400x300 of 400x300, swapInterval 0, drawable 0x4a00002, msaa false, tileRendererInUse null
>> GearsES2 0x1343f3b, angle 0.0, [l -1.3333334, r 1.3333334, b -1.0, t 1.0] 2.6666667x2.0 -> [l -1.3333334, r 1.3333336, b -1.0, t 1.0] 2.666667x2.0, v-flip false
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0x1343f3b 400x300, swapInterval 0, drawable 0x4a00002
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0x1343f3b 400x300, swapInterval 0, drawable 0x4a00002
Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestFBOAutoDrawableFactoryNEWT.test01a_GL2ES2_Demo1_SingleBuffer_Normal______-n0001-GL3___-hw-fbobject-Bone-Frgb__Irgba8880-D16-St00-Sa00_default-0400x0300.png
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.reshape 0x1343f3b 0/0 200x150 of 200x150, swapInterval 0, drawable 0x4a00002, msaa false, tileRendererInUse null
>> GearsES2 0x1343f3b, angle 1.0, [l -1.3333334, r 1.3333334, b -1.0, t 1.0] 2.6666667x2.0 -> [l -1.3333334, r 1.3333336, b -1.0, t 1.0] 2.666667x2.0, v-flip false
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0x1343f3b 200x150, swapInterval 0, drawable 0x4a00002
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0x1343f3b 200x150, swapInterval 0, drawable 0x4a00002
Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestFBOAutoDrawableFactoryNEWT.test01a_GL2ES2_Demo1_SingleBuffer_Normal______-n0003-GL3___-hw-fbobject-Bone-Frgb__Irgba8880-D16-St00-Sa00_default-0200x0150.png
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0x1343f3b 200x150, swapInterval 0, drawable 0x4a00002
Resize1.oldDepth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 200x150, name 0x1, obj 0xa466a]
Resize1.newDepth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 200x150, name 0x1, obj 0xa466a]
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.reshape 0x1343f3b 0/0 800x600 of 800x600, swapInterval 0, drawable 0x4a00002, msaa false, tileRendererInUse null
>> GearsES2 0x1343f3b, angle 2.5, [l -1.3333334, r 1.3333334, b -1.0, t 1.0] 2.6666667x2.0 -> [l -1.3333334, r 1.3333336, b -1.0, t 1.0] 2.666667x2.0, v-flip false
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0x1343f3b 800x600, swapInterval 0, drawable 0x4a00002
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0x1343f3b 800x600, swapInterval 0, drawable 0x4a00002
Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestFBOAutoDrawableFactoryNEWT.test01a_GL2ES2_Demo1_SingleBuffer_Normal______-n0006-GL3___-hw-fbobject-Bone-Frgb__Irgba8880-D16-St00-Sa00_default-0800x0600.png
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0x1343f3b 800x600, swapInterval 0, drawable 0x4a00002
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0x1343f3b 800x600, swapInterval 0, drawable 0x4a00002
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0x1343f3b 800x600, swapInterval 0, drawable 0x4a00002
Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestFBOAutoDrawableFactoryNEWT.test01a_GL2ES2_Demo1_SingleBuffer_Normal______-n0009-GL3___-hw-fbobject-Bdbl-Frgb__Irgba8880-D16-St00-Sa04_default-0800x0600.png
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.reshape 0x1343f3b 0/0 600x450 of 600x450, swapInterval 0, drawable 0x4a00002, msaa true, tileRendererInUse null
>> GearsES2 0x1343f3b, angle 5.0, [l -1.3333334, r 1.3333334, b -1.0, t 1.0] 2.6666667x2.0 -> [l -1.3333334, r 1.3333334, b -1.0, t 1.0] 2.6666667x2.0, v-flip false
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0x1343f3b 600x450, swapInterval 0, drawable 0x4a00002
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0x1343f3b 600x450, swapInterval 0, drawable 0x4a00002
Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestFBOAutoDrawableFactoryNEWT.test01a_GL2ES2_Demo1_SingleBuffer_Normal______-n0011-GL3___-hw-fbobject-Bdbl-Frgb__Irgba8880-D16-St00-Sa04_default-0600x0450.png
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.dispose 0x1343f3b: tileRendererInUse null
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.dispose 0x1343f3b FIN
++++ TestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestFBOAutoDrawableFactoryNEWT - test01a_GL2ES2_Demo1_SingleBuffer_Normal
++++ TestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestFBOAutoDrawableFactoryNEWT - test01b_GL2ES2_Demo1_SingleBuffer_NoTex
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.init.0 0x9d486d: tileRendererInUse null, GearsES2[obj 0x9d486d isInit false, usesShared false, 1 null, 2 null, 3 null, sharedGears null]
GearsES2 init 0x9d486d on Thread[Thread-2-UserApp-JUnitTestRunner,5,main]
Chosen GLCapabilities: GLCaps[glx vid 0x27, fbc 0x10d: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, one, mono  , hw, GLProfile[GL3/GL3.hw], offscr[fbo]]
INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
Swap Interval  0
GL Profile     GLProfile[GL3/GL3.hw]
GL Version     3.3 (Core profile, arb, compat[ES2, ES3], FBO, hardware) - 3.3.0 NVIDIA 340.76 [GL 3.3.0, vendor 340.76.0 (NVIDIA 340.76)]
Quirks         [NoSurfacelessCtx]
Impl. class    jogamp.opengl.gl4.GL4bcImpl
GL_VENDOR      NVIDIA Corporation
GL_RENDERER    Quadro FX 580/PCIe/SSE2
GL_VERSION     3.3.0 NVIDIA 340.76
GLSL           true, has-compiler-func: true, version: 3.30 NVIDIA via Cg compiler / 3.30.0
GL FBO: basic true, full true
GL_EXTENSIONS  237
GLX_EXTENSIONS 30
-----------------------------------------------------------------------------------------------------
gear1 0x9d486d created: GearsObj[0x1b1603b, vbo ff 1, fs 2, bf 3, bs 4]
gear2 0x9d486d created: GearsObj[0x24d5d8, vbo ff 7, fs 8, bf 9, bs 10]
gear3 0x9d486d created: GearsObj[0x24d5d8, vbo ff 7, fs 8, bf 9, bs 10]
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.init.X 0x9d486d FIN GearsES2[obj 0x9d486d isInit true, usesShared false, 1 GearsObj[0x1b1603b, vbo ff 1, fs 2, bf 3, bs 4], 2 GearsObj[0x24d5d8, vbo ff 7, fs 8, bf 9, bs 10], 3 GearsObj[0x539066, vbo ff 13, fs 14, bf 15, bs 16], sharedGears null]
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.reshape 0x9d486d 0/0 400x300 of 400x300, swapInterval 0, drawable 0x4800002, msaa false, tileRendererInUse null
>> GearsES2 0x9d486d, angle 0.0, [l -1.3333334, r 1.3333334, b -1.0, t 1.0] 2.6666667x2.0 -> [l -1.3333334, r 1.3333336, b -1.0, t 1.0] 2.666667x2.0, v-flip false
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0x9d486d 400x300, swapInterval 0, drawable 0x4800002
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0x9d486d 400x300, swapInterval 0, drawable 0x4800002
Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestFBOAutoDrawableFactoryNEWT.test01b_GL2ES2_Demo1_SingleBuffer_NoTex_______-n0001-GL3___-hw-fbobject-Bone-Frgb__Irgba8880-D16-St00-Sa00_default-0400x0300.png
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.reshape 0x9d486d 0/0 200x150 of 200x150, swapInterval 0, drawable 0x4800002, msaa false, tileRendererInUse null
>> GearsES2 0x9d486d, angle 1.0, [l -1.3333334, r 1.3333334, b -1.0, t 1.0] 2.6666667x2.0 -> [l -1.3333334, r 1.3333336, b -1.0, t 1.0] 2.666667x2.0, v-flip false
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0x9d486d 200x150, swapInterval 0, drawable 0x4800002
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0x9d486d 200x150, swapInterval 0, drawable 0x4800002
Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestFBOAutoDrawableFactoryNEWT.test01b_GL2ES2_Demo1_SingleBuffer_NoTex_______-n0003-GL3___-hw-fbobject-Bone-Frgb__Irgba8880-D16-St00-Sa00_default-0200x0150.png
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0x9d486d 200x150, swapInterval 0, drawable 0x4800002
Resize1.oldDepth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 200x150, name 0x2, obj 0xa52c57]
Resize1.newDepth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 200x150, name 0x2, obj 0xa52c57]
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.reshape 0x9d486d 0/0 800x600 of 800x600, swapInterval 0, drawable 0x4800002, msaa false, tileRendererInUse null
>> GearsES2 0x9d486d, angle 2.5, [l -1.3333334, r 1.3333334, b -1.0, t 1.0] 2.6666667x2.0 -> [l -1.3333334, r 1.3333336, b -1.0, t 1.0] 2.666667x2.0, v-flip false
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0x9d486d 800x600, swapInterval 0, drawable 0x4800002
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0x9d486d 800x600, swapInterval 0, drawable 0x4800002
Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestFBOAutoDrawableFactoryNEWT.test01b_GL2ES2_Demo1_SingleBuffer_NoTex_______-n0006-GL3___-hw-fbobject-Bone-Frgb__Irgba8880-D16-St00-Sa00_default-0800x0600.png
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0x9d486d 800x600, swapInterval 0, drawable 0x4800002
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0x9d486d 800x600, swapInterval 0, drawable 0x4800002
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0x9d486d 800x600, swapInterval 0, drawable 0x4800002
Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestFBOAutoDrawableFactoryNEWT.test01b_GL2ES2_Demo1_SingleBuffer_NoTex_______-n0009-GL3___-hw-fbobject-Bdbl-Frgb__Irgba8880-D16-St00-Sa04_default-0800x0600.png
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.reshape 0x9d486d 0/0 600x450 of 600x450, swapInterval 0, drawable 0x4800002, msaa true, tileRendererInUse null
>> GearsES2 0x9d486d, angle 5.0, [l -1.3333334, r 1.3333334, b -1.0, t 1.0] 2.6666667x2.0 -> [l -1.3333334, r 1.3333334, b -1.0, t 1.0] 2.6666667x2.0, v-flip false
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0x9d486d 600x450, swapInterval 0, drawable 0x4800002
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0x9d486d 600x450, swapInterval 0, drawable 0x4800002
Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestFBOAutoDrawableFactoryNEWT.test01b_GL2ES2_Demo1_SingleBuffer_NoTex_______-n0011-GL3___-hw-fbobject-Bdbl-Frgb__Irgba8880-D16-St00-Sa04_default-0600x0450.png
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.dispose 0x9d486d: tileRendererInUse null
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.dispose 0x9d486d FIN
++++ TestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestFBOAutoDrawableFactoryNEWT - test01b_GL2ES2_Demo1_SingleBuffer_NoTex
++++ TestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestFBOAutoDrawableFactoryNEWT - test01c_GL2ES2_Demo1_SingleBuffer_NoTexNoDepth
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.init.0 0x2cb9f0: tileRendererInUse null, GearsES2[obj 0x2cb9f0 isInit false, usesShared false, 1 null, 2 null, 3 null, sharedGears null]
GearsES2 init 0x2cb9f0 on Thread[Thread-2-UserApp-JUnitTestRunner,5,main]
Chosen GLCapabilities: GLCaps[glx vid 0x27, fbc 0x10d: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, one, mono  , hw, GLProfile[GL3/GL3.hw], offscr[fbo]]
INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
Swap Interval  0
GL Profile     GLProfile[GL3/GL3.hw]
GL Version     3.3 (Core profile, arb, compat[ES2, ES3], FBO, hardware) - 3.3.0 NVIDIA 340.76 [GL 3.3.0, vendor 340.76.0 (NVIDIA 340.76)]
Quirks         [NoSurfacelessCtx]
Impl. class    jogamp.opengl.gl4.GL4bcImpl
GL_VENDOR      NVIDIA Corporation
GL_RENDERER    Quadro FX 580/PCIe/SSE2
GL_VERSION     3.3.0 NVIDIA 340.76
GLSL           true, has-compiler-func: true, version: 3.30 NVIDIA via Cg compiler / 3.30.0
GL FBO: basic true, full true
GL_EXTENSIONS  237
GLX_EXTENSIONS 30
-----------------------------------------------------------------------------------------------------
gear1 0x2cb9f0 created: GearsObj[0x59be3, vbo ff 1, fs 2, bf 3, bs 4]
gear2 0x2cb9f0 created: GearsObj[0x3d8034, vbo ff 7, fs 8, bf 9, bs 10]
gear3 0x2cb9f0 created: GearsObj[0x3d8034, vbo ff 7, fs 8, bf 9, bs 10]
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.init.X 0x2cb9f0 FIN GearsES2[obj 0x2cb9f0 isInit true, usesShared false, 1 GearsObj[0x59be3, vbo ff 1, fs 2, bf 3, bs 4], 2 GearsObj[0x3d8034, vbo ff 7, fs 8, bf 9, bs 10], 3 GearsObj[0x1abdb2c, vbo ff 13, fs 14, bf 15, bs 16], sharedGears null]
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.reshape 0x2cb9f0 0/0 400x300 of 400x300, swapInterval 0, drawable 0x4800002, msaa false, tileRendererInUse null
>> GearsES2 0x2cb9f0, angle 0.0, [l -1.3333334, r 1.3333334, b -1.0, t 1.0] 2.6666667x2.0 -> [l -1.3333334, r 1.3333336, b -1.0, t 1.0] 2.666667x2.0, v-flip false
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0x2cb9f0 400x300, swapInterval 0, drawable 0x4800002
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0x2cb9f0 400x300, swapInterval 0, drawable 0x4800002
Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestFBOAutoDrawableFactoryNEWT.test01c_GL2ES2_Demo1_SingleBuffer_NoTexNoDepth-n0001-GL3___-hw-fbobject-Bone-Frgb__Irgba8880-D00-St00-Sa00_default-0400x0300.png
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.reshape 0x2cb9f0 0/0 200x150 of 200x150, swapInterval 0, drawable 0x4800002, msaa false, tileRendererInUse null
>> GearsES2 0x2cb9f0, angle 1.0, [l -1.3333334, r 1.3333334, b -1.0, t 1.0] 2.6666667x2.0 -> [l -1.3333334, r 1.3333336, b -1.0, t 1.0] 2.666667x2.0, v-flip false
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0x2cb9f0 200x150, swapInterval 0, drawable 0x4800002
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0x2cb9f0 200x150, swapInterval 0, drawable 0x4800002
Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestFBOAutoDrawableFactoryNEWT.test01c_GL2ES2_Demo1_SingleBuffer_NoTexNoDepth-n0003-GL3___-hw-fbobject-Bone-Frgb__Irgba8880-D00-St00-Sa00_default-0200x0150.png
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0x2cb9f0 200x150, swapInterval 0, drawable 0x4800002
Resize1.oldDepth null
Resize1.newDepth null
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.reshape 0x2cb9f0 0/0 800x600 of 800x600, swapInterval 0, drawable 0x4800002, msaa false, tileRendererInUse null
>> GearsES2 0x2cb9f0, angle 2.5, [l -1.3333334, r 1.3333334, b -1.0, t 1.0] 2.6666667x2.0 -> [l -1.3333334, r 1.3333336, b -1.0, t 1.0] 2.666667x2.0, v-flip false
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0x2cb9f0 800x600, swapInterval 0, drawable 0x4800002
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0x2cb9f0 800x600, swapInterval 0, drawable 0x4800002
Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestFBOAutoDrawableFactoryNEWT.test01c_GL2ES2_Demo1_SingleBuffer_NoTexNoDepth-n0006-GL3___-hw-fbobject-Bone-Frgb__Irgba8880-D00-St00-Sa00_default-0800x0600.png
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0x2cb9f0 800x600, swapInterval 0, drawable 0x4800002
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0x2cb9f0 800x600, swapInterval 0, drawable 0x4800002
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0x2cb9f0 800x600, swapInterval 0, drawable 0x4800002
Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestFBOAutoDrawableFactoryNEWT.test01c_GL2ES2_Demo1_SingleBuffer_NoTexNoDepth-n0009-GL3___-hw-fbobject-Bdbl-Frgb__Irgba8880-D00-St00-Sa04_default-0800x0600.png
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.reshape 0x2cb9f0 0/0 600x450 of 600x450, swapInterval 0, drawable 0x4800002, msaa true, tileRendererInUse null
>> GearsES2 0x2cb9f0, angle 5.0, [l -1.3333334, r 1.3333334, b -1.0, t 1.0] 2.6666667x2.0 -> [l -1.3333334, r 1.3333334, b -1.0, t 1.0] 2.6666667x2.0, v-flip false
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0x2cb9f0 600x450, swapInterval 0, drawable 0x4800002
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0x2cb9f0 600x450, swapInterval 0, drawable 0x4800002
Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestFBOAutoDrawableFactoryNEWT.test01c_GL2ES2_Demo1_SingleBuffer_NoTexNoDepth-n0011-GL3___-hw-fbobject-Bdbl-Frgb__Irgba8880-D00-St00-Sa04_default-0600x0450.png
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.dispose 0x2cb9f0: tileRendererInUse null
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.dispose 0x2cb9f0 FIN
++++ TestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestFBOAutoDrawableFactoryNEWT - test01c_GL2ES2_Demo1_SingleBuffer_NoTexNoDepth
++++ TestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestFBOAutoDrawableFactoryNEWT - test02a_GL2ES2_Demo1_DoubleBuffer_Normal
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.init.0 0x11183d8: tileRendererInUse null, GearsES2[obj 0x11183d8 isInit false, usesShared false, 1 null, 2 null, 3 null, sharedGears null]
GearsES2 init 0x11183d8 on Thread[Thread-2-UserApp-JUnitTestRunner,5,main]
Chosen GLCapabilities: GLCaps[glx vid 0x27, fbc 0x10d: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL3/GL3.hw], offscr[fbo]]
INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
Swap Interval  0
GL Profile     GLProfile[GL3/GL3.hw]
GL Version     3.3 (Core profile, arb, compat[ES2, ES3], FBO, hardware) - 3.3.0 NVIDIA 340.76 [GL 3.3.0, vendor 340.76.0 (NVIDIA 340.76)]
Quirks         [NoSurfacelessCtx]
Impl. class    jogamp.opengl.gl4.GL4bcImpl
GL_VENDOR      NVIDIA Corporation
GL_RENDERER    Quadro FX 580/PCIe/SSE2
GL_VERSION     3.3.0 NVIDIA 340.76
GLSL           true, has-compiler-func: true, version: 3.30 NVIDIA via Cg compiler / 3.30.0
GL FBO: basic true, full true
GL_EXTENSIONS  237
GLX_EXTENSIONS 30
-----------------------------------------------------------------------------------------------------
gear1 0x11183d8 created: GearsObj[0x1201d7, vbo ff 1, fs 2, bf 3, bs 4]
gear2 0x11183d8 created: GearsObj[0x36e0db, vbo ff 7, fs 8, bf 9, bs 10]
gear3 0x11183d8 created: GearsObj[0x36e0db, vbo ff 7, fs 8, bf 9, bs 10]
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.init.X 0x11183d8 FIN GearsES2[obj 0x11183d8 isInit true, usesShared false, 1 GearsObj[0x1201d7, vbo ff 1, fs 2, bf 3, bs 4], 2 GearsObj[0x36e0db, vbo ff 7, fs 8, bf 9, bs 10], 3 GearsObj[0xe47408, vbo ff 13, fs 14, bf 15, bs 16], sharedGears null]
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.reshape 0x11183d8 0/0 400x300 of 400x300, swapInterval 0, drawable 0x4800002, msaa false, tileRendererInUse null
>> GearsES2 0x11183d8, angle 0.0, [l -1.3333334, r 1.3333334, b -1.0, t 1.0] 2.6666667x2.0 -> [l -1.3333334, r 1.3333336, b -1.0, t 1.0] 2.666667x2.0, v-flip false
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0x11183d8 400x300, swapInterval 0, drawable 0x4800002
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0x11183d8 400x300, swapInterval 0, drawable 0x4800002
Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestFBOAutoDrawableFactoryNEWT.test02a_GL2ES2_Demo1_DoubleBuffer_Normal______-n0001-GL3___-hw-fbobject-Bdbl-Frgb__Irgba8880-D16-St00-Sa00_default-0400x0300.png
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.reshape 0x11183d8 0/0 200x150 of 200x150, swapInterval 0, drawable 0x4800002, msaa false, tileRendererInUse null
>> GearsES2 0x11183d8, angle 1.0, [l -1.3333334, r 1.3333334, b -1.0, t 1.0] 2.6666667x2.0 -> [l -1.3333334, r 1.3333336, b -1.0, t 1.0] 2.666667x2.0, v-flip false
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0x11183d8 200x150, swapInterval 0, drawable 0x4800002
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0x11183d8 200x150, swapInterval 0, drawable 0x4800002
Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestFBOAutoDrawableFactoryNEWT.test02a_GL2ES2_Demo1_DoubleBuffer_Normal______-n0003-GL3___-hw-fbobject-Bdbl-Frgb__Irgba8880-D16-St00-Sa00_default-0200x0150.png
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0x11183d8 200x150, swapInterval 0, drawable 0x4800002
Resize1.oldDepth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 200x150, name 0x1, obj 0x10858bb]
Resize1.newDepth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 200x150, name 0x1, obj 0x10858bb]
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.reshape 0x11183d8 0/0 800x600 of 800x600, swapInterval 0, drawable 0x4800002, msaa false, tileRendererInUse null
>> GearsES2 0x11183d8, angle 2.5, [l -1.3333334, r 1.3333334, b -1.0, t 1.0] 2.6666667x2.0 -> [l -1.3333334, r 1.3333336, b -1.0, t 1.0] 2.666667x2.0, v-flip false
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0x11183d8 800x600, swapInterval 0, drawable 0x4800002
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0x11183d8 800x600, swapInterval 0, drawable 0x4800002
Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestFBOAutoDrawableFactoryNEWT.test02a_GL2ES2_Demo1_DoubleBuffer_Normal______-n0006-GL3___-hw-fbobject-Bdbl-Frgb__Irgba8880-D16-St00-Sa00_default-0800x0600.png
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0x11183d8 800x600, swapInterval 0, drawable 0x4800002
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0x11183d8 800x600, swapInterval 0, drawable 0x4800002
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0x11183d8 800x600, swapInterval 0, drawable 0x4800002
Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestFBOAutoDrawableFactoryNEWT.test02a_GL2ES2_Demo1_DoubleBuffer_Normal______-n0009-GL3___-hw-fbobject-Bdbl-Frgb__Irgba8880-D16-St00-Sa04_default-0800x0600.png
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.reshape 0x11183d8 0/0 600x450 of 600x450, swapInterval 0, drawable 0x4800002, msaa true, tileRendererInUse null
>> GearsES2 0x11183d8, angle 5.0, [l -1.3333334, r 1.3333334, b -1.0, t 1.0] 2.6666667x2.0 -> [l -1.3333334, r 1.3333334, b -1.0, t 1.0] 2.6666667x2.0, v-flip false
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0x11183d8 600x450, swapInterval 0, drawable 0x4800002
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0x11183d8 600x450, swapInterval 0, drawable 0x4800002
Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestFBOAutoDrawableFactoryNEWT.test02a_GL2ES2_Demo1_DoubleBuffer_Normal______-n0011-GL3___-hw-fbobject-Bdbl-Frgb__Irgba8880-D16-St00-Sa04_default-0600x0450.png
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.dispose 0x11183d8: tileRendererInUse null
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.dispose 0x11183d8 FIN
++++ TestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestFBOAutoDrawableFactoryNEWT - test02a_GL2ES2_Demo1_DoubleBuffer_Normal
++++ TestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestFBOAutoDrawableFactoryNEWT - test03a_GL2ES2_Demo2MSAA4_Normal

req. msaa: true
Requested: GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL3/GL3.hw], offscr[fbo]]
Chosen   : GLCaps[glx vid 0x27, fbc 0x10d: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL3/GL3.hw], offscr[fbo]]
has  msaa: true

ShaderState: attachShaderProgram: -1 -> 5 (enable: true)
	null
	ShaderProgram[id=5, linked=false, inUse=false, program: 1,
   ShaderCode[id=9, type=VERTEX_SHADER, valid=true, shader:  2, source]
   ShaderCode[id=10, type=FRAGMENT_SHADER, valid=true, shader:  3, source]]
reshape ..
Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestFBOAutoDrawableFactoryNEWT.test03a_GL2ES2_Demo2MSAA4_Normal______________-n0001-GL3___-hw-fbobject-Bdbl-Frgb__Irgba8888-D16-St00-Sa04_default-0400x0300.png
reshape ..
Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestFBOAutoDrawableFactoryNEWT.test03a_GL2ES2_Demo2MSAA4_Normal______________-n0003-GL3___-hw-fbobject-Bdbl-Frgb__Irgba8888-D16-St00-Sa04_default-0200x0150.png
Resize1.oldDepth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 200x150, name 0x3, obj 0x154863e]
Resize1.newDepth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 200x150, name 0x3, obj 0x154863e]
reshape ..
Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestFBOAutoDrawableFactoryNEWT.test03a_GL2ES2_Demo2MSAA4_Normal______________-n0006-GL3___-hw-fbobject-Bdbl-Frgb__Irgba8888-D16-St00-Sa04_default-0800x0600.png
Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestFBOAutoDrawableFactoryNEWT.test03a_GL2ES2_Demo2MSAA4_Normal______________-n0009-GL3___-hw-fbobject-Bdbl-Frgb__Irgba8888-D16-St00-Sa00_default-0800x0600.png
reshape ..
Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestFBOAutoDrawableFactoryNEWT.test03a_GL2ES2_Demo2MSAA4_Normal______________-n0011-GL3___-hw-fbobject-Bdbl-Frgb__Irgba8888-D16-St00-Sa00_default-0600x0450.png
++++ TestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestFBOAutoDrawableFactoryNEWT - test03a_GL2ES2_Demo2MSAA4_Normal
++++ TestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestFBOAutoDrawableFactoryNEWT - test03b_GL2ES2_Demo2MSAA4_NoTex

req. msaa: true
Requested: GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL3/GL3.hw], offscr[fbo]]
Chosen   : GLCaps[glx vid 0x27, fbc 0x10d: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL3/GL3.hw], offscr[fbo]]
has  msaa: true

ShaderState: attachShaderProgram: -1 -> 6 (enable: true)
	null
	ShaderProgram[id=6, linked=false, inUse=false, program: 1,
   ShaderCode[id=11, type=VERTEX_SHADER, valid=true, shader:  2, source]
   ShaderCode[id=12, type=FRAGMENT_SHADER, valid=true, shader:  3, source]]
reshape ..
Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestFBOAutoDrawableFactoryNEWT.test03b_GL2ES2_Demo2MSAA4_NoTex_______________-n0001-GL3___-hw-fbobject-Bdbl-Frgb__Irgba8888-D16-St00-Sa04_default-0400x0300.png
reshape ..
Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestFBOAutoDrawableFactoryNEWT.test03b_GL2ES2_Demo2MSAA4_NoTex_______________-n0003-GL3___-hw-fbobject-Bdbl-Frgb__Irgba8888-D16-St00-Sa04_default-0200x0150.png
Resize1.oldDepth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 200x150, name 0x4, obj 0x545e37]
Resize1.newDepth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 200x150, name 0x4, obj 0x545e37]
reshape ..
Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestFBOAutoDrawableFactoryNEWT.test03b_GL2ES2_Demo2MSAA4_NoTex_______________-n0006-GL3___-hw-fbobject-Bdbl-Frgb__Irgba8888-D16-St00-Sa04_default-0800x0600.png
Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestFBOAutoDrawableFactoryNEWT.test03b_GL2ES2_Demo2MSAA4_NoTex_______________-n0009-GL3___-hw-fbobject-Bdbl-Frgb__Irgba8888-D16-St00-Sa00_default-0800x0600.png
reshape ..
Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestFBOAutoDrawableFactoryNEWT.test03b_GL2ES2_Demo2MSAA4_NoTex_______________-n0011-GL3___-hw-fbobject-Bdbl-Frgb__Irgba8888-D16-St00-Sa00_default-0600x0450.png
++++ TestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestFBOAutoDrawableFactoryNEWT - test03b_GL2ES2_Demo2MSAA4_NoTex
++++ TestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestFBOAutoDrawableFactoryNEWT - test03c_GL2ES2_Demo2MSAA4_NoTexNoDepth

req. msaa: true
Requested: GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL3/GL3.hw], offscr[fbo]]
Chosen   : GLCaps[glx vid 0x27, fbc 0x10d: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL3/GL3.hw], offscr[fbo]]
has  msaa: true

ShaderState: attachShaderProgram: -1 -> 7 (enable: true)
	null
	ShaderProgram[id=7, linked=false, inUse=false, program: 1,
   ShaderCode[id=13, type=VERTEX_SHADER, valid=true, shader:  2, source]
   ShaderCode[id=14, type=FRAGMENT_SHADER, valid=true, shader:  3, source]]
reshape ..
Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestFBOAutoDrawableFactoryNEWT.test03c_GL2ES2_Demo2MSAA4_NoTexNoDepth________-n0001-GL3___-hw-fbobject-Bdbl-Frgb__Irgba8888-D00-St00-Sa04_default-0400x0300.png
reshape ..
Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestFBOAutoDrawableFactoryNEWT.test03c_GL2ES2_Demo2MSAA4_NoTexNoDepth________-n0003-GL3___-hw-fbobject-Bdbl-Frgb__Irgba8888-D00-St00-Sa04_default-0200x0150.png
Resize1.oldDepth null
Resize1.newDepth null
reshape ..
Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestFBOAutoDrawableFactoryNEWT.test03c_GL2ES2_Demo2MSAA4_NoTexNoDepth________-n0006-GL3___-hw-fbobject-Bdbl-Frgb__Irgba8888-D00-St00-Sa04_default-0800x0600.png
Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestFBOAutoDrawableFactoryNEWT.test03c_GL2ES2_Demo2MSAA4_NoTexNoDepth________-n0009-GL3___-hw-fbobject-Bdbl-Frgb__Irgba8888-D00-St00-Sa00_default-0800x0600.png
reshape ..
Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestFBOAutoDrawableFactoryNEWT.test03c_GL2ES2_Demo2MSAA4_NoTexNoDepth________-n0011-GL3___-hw-fbobject-Bdbl-Frgb__Irgba8888-D00-St00-Sa00_default-0600x0450.png
++++ TestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestFBOAutoDrawableFactoryNEWT - test03c_GL2ES2_Demo2MSAA4_NoTexNoDepth
++++ TestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestFBOAutoDrawableFactoryNEWT - test04_GL2ES2_FBODemoMSAA4_Normal
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.init.0 0x583098: tileRendererInUse null, GearsES2[obj 0x583098 isInit false, usesShared false, 1 null, 2 null, 3 null, sharedGears null]
GearsES2 init 0x583098 on Thread[Thread-2-UserApp-JUnitTestRunner,5,main]
Chosen GLCapabilities: GLCaps[glx vid 0x27, fbc 0x10d: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL3/GL3.hw], offscr[fbo]]
INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
Swap Interval  0
GL Profile     GLProfile[GL3/GL3.hw]
GL Version     3.3 (Core profile, arb, compat[ES2, ES3], FBO, hardware) - 3.3.0 NVIDIA 340.76 [GL 3.3.0, vendor 340.76.0 (NVIDIA 340.76)]
Quirks         [NoSurfacelessCtx]
Impl. class    jogamp.opengl.gl4.GL4bcImpl
GL_VENDOR      NVIDIA Corporation
GL_RENDERER    Quadro FX 580/PCIe/SSE2
GL_VERSION     3.3.0 NVIDIA 340.76
GLSL           true, has-compiler-func: true, version: 3.30 NVIDIA via Cg compiler / 3.30.0
GL FBO: basic true, full true
GL_EXTENSIONS  237
GLX_EXTENSIONS 30
-----------------------------------------------------------------------------------------------------
gear1 0x583098 created: GearsObj[0x1ae7f6b, vbo ff 1, fs 2, bf 3, bs 4]
gear2 0x583098 created: GearsObj[0x12f6c83, vbo ff 7, fs 8, bf 9, bs 10]
gear3 0x583098 created: GearsObj[0x12f6c83, vbo ff 7, fs 8, bf 9, bs 10]
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.init.X 0x583098 FIN GearsES2[obj 0x583098 isInit true, usesShared false, 1 GearsObj[0x1ae7f6b, vbo ff 1, fs 2, bf 3, bs 4], 2 GearsObj[0x12f6c83, vbo ff 7, fs 8, bf 9, bs 10], 3 GearsObj[0x7d488f, vbo ff 13, fs 14, bf 15, bs 16], sharedGears null]
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] RedSquareES2.init: tileRendererInUse null
RedSquareES2 init on Thread[Thread-2-UserApp-JUnitTestRunner,5,main]
Chosen GLCapabilities: GLCaps[glx vid 0x27, fbc 0x10d: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL3/GL3.hw], offscr[fbo]]
INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
Swap Interval  0
GL Profile     GLProfile[GL3/GL3.hw]
GL Version     3.3 (Core profile, arb, compat[ES2, ES3], FBO, hardware) - 3.3.0 NVIDIA 340.76 [GL 3.3.0, vendor 340.76.0 (NVIDIA 340.76)]
Quirks         [NoSurfacelessCtx]
Impl. class    jogamp.opengl.gl4.GL4bcImpl
GL_VENDOR      NVIDIA Corporation
GL_RENDERER    Quadro FX 580/PCIe/SSE2
GL_VERSION     3.3.0 NVIDIA 340.76
GLSL           true, has-compiler-func: true, version: 3.30 NVIDIA via Cg compiler / 3.30.0
GL FBO: basic true, full true
GL_EXTENSIONS  237
GLX_EXTENSIONS 30
-----------------------------------------------------------------------------------------------------
ShaderState: attachShaderProgram: -1 -> 9 (enable: true)
	null
	ShaderProgram[id=9, linked=false, inUse=false, program: 4,
   ShaderCode[id=17, type=VERTEX_SHADER, valid=true, shader:  5, source]
   ShaderCode[id=18, type=FRAGMENT_SHADER, valid=true, shader:  6, source]]
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] RedSquareES2.init FIN
**** Init
**** Reshape: 400x300
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.reshape 0x583098 0/0 400x300 of 400x300, swapInterval -1, drawable 0x4800002, msaa true, tileRendererInUse null
>> GearsES2 0x583098, angle 0.0, [l -1.3333334, r 1.3333334, b -1.0, t 1.0] 2.6666667x2.0 -> [l -1.3333334, r 1.3333336, b -1.0, t 1.0] 2.666667x2.0, v-flip false
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] RedSquareES2.reshape 0/0 400x300 of 400x300, swapInterval -1, drawable 0x4800002, tileRendererInUse null
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] RedSquareES2.reshape FIN
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0x583098 400x300, swapInterval -1, drawable 0x4800002
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0x583098 400x300, swapInterval -1, drawable 0x4800002
Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestFBOAutoDrawableFactoryNEWT.test04_GL2ES2_FBODemoMSAA4_Normal_____________-n0001-GL3___-hw-fbobject-Bdbl-Frgb__Irgba8888-D16-St00-Sa04_default-0400x0300.png
**** Reshape: 200x150
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.reshape 0x583098 0/0 200x150 of 200x150, swapInterval -1, drawable 0x4800002, msaa true, tileRendererInUse null
>> GearsES2 0x583098, angle 1.0, [l -1.3333334, r 1.3333334, b -1.0, t 1.0] 2.6666667x2.0 -> [l -1.3333334, r 1.3333336, b -1.0, t 1.0] 2.666667x2.0, v-flip false
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] RedSquareES2.reshape 0/0 200x150 of 200x150, swapInterval -1, drawable 0x4800002, tileRendererInUse null
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] RedSquareES2.reshape FIN
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0x583098 200x150, swapInterval -1, drawable 0x4800002
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0x583098 200x150, swapInterval -1, drawable 0x4800002
Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestFBOAutoDrawableFactoryNEWT.test04_GL2ES2_FBODemoMSAA4_Normal_____________-n0003-GL3___-hw-fbobject-Bdbl-Frgb__Irgba8888-D16-St00-Sa04_default-0200x0150.png
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0x583098 200x150, swapInterval -1, drawable 0x4800002
Resize1.oldDepth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 200x150, name 0x3, obj 0xaaa3a8]
Resize1.newDepth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 200x150, name 0x3, obj 0xaaa3a8]
**** Reshape: 800x600
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.reshape 0x583098 0/0 800x600 of 800x600, swapInterval -1, drawable 0x4800002, msaa true, tileRendererInUse null
>> GearsES2 0x583098, angle 2.5, [l -1.3333334, r 1.3333334, b -1.0, t 1.0] 2.6666667x2.0 -> [l -1.3333334, r 1.3333336, b -1.0, t 1.0] 2.666667x2.0, v-flip false
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] RedSquareES2.reshape 0/0 800x600 of 800x600, swapInterval -1, drawable 0x4800002, tileRendererInUse null
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] RedSquareES2.reshape FIN
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0x583098 800x600, swapInterval -1, drawable 0x4800002
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0x583098 800x600, swapInterval -1, drawable 0x4800002
Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestFBOAutoDrawableFactoryNEWT.test04_GL2ES2_FBODemoMSAA4_Normal_____________-n0006-GL3___-hw-fbobject-Bdbl-Frgb__Irgba8888-D16-St00-Sa04_default-0800x0600.png
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0x583098 800x600, swapInterval -1, drawable 0x4800002
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0x583098 800x600, swapInterval -1, drawable 0x4800002
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0x583098 800x600, swapInterval -1, drawable 0x4800002
Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestFBOAutoDrawableFactoryNEWT.test04_GL2ES2_FBODemoMSAA4_Normal_____________-n0009-GL3___-hw-fbobject-Bdbl-Frgb__Irgba8888-D16-St00-Sa00_default-0800x0600.png
**** Reshape: 600x450
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.reshape 0x583098 0/0 600x450 of 600x450, swapInterval -1, drawable 0x4800002, msaa false, tileRendererInUse null
>> GearsES2 0x583098, angle 5.0, [l -1.3333334, r 1.3333334, b -1.0, t 1.0] 2.6666667x2.0 -> [l -1.3333334, r 1.3333334, b -1.0, t 1.0] 2.6666667x2.0, v-flip false
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] RedSquareES2.reshape 0/0 600x450 of 600x450, swapInterval -1, drawable 0x4800002, tileRendererInUse null
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] RedSquareES2.reshape FIN
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0x583098 600x450, swapInterval -1, drawable 0x4800002
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0x583098 600x450, swapInterval -1, drawable 0x4800002
Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestFBOAutoDrawableFactoryNEWT.test04_GL2ES2_FBODemoMSAA4_Normal_____________-n0011-GL3___-hw-fbobject-Bdbl-Frgb__Irgba8888-D16-St00-Sa00_default-0600x0450.png
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.dispose 0x583098: tileRendererInUse null
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.dispose 0x583098 FIN
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] RedSquareES2.dispose: tileRendererInUse null
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] RedSquareES2.dispose FIN
++++ TestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestFBOAutoDrawableFactoryNEWT - test04_GL2ES2_FBODemoMSAA4_Normal
++++ TestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestFBOAutoDrawableFactoryNEWT - test11_EGLES2_Demo0Normal
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.init.0 0x3ba220: tileRendererInUse null, GearsES2[obj 0x3ba220 isInit false, usesShared false, 1 null, 2 null, 3 null, sharedGears null]
GearsES2 init 0x3ba220 on Thread[Thread-2-UserApp-JUnitTestRunner,5,main]
Chosen GLCapabilities: GLCaps[egl cfg 0x3d, vid 0x27: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GLES2/GLES2.hw], offscr[fbo], [0x45: GLES1, GLES2, GLES3, VG]]
INIT GL IS: jogamp.opengl.es3.GLES3Impl
Swap Interval  0
GL Profile     GLProfile[GLES2/GLES2.hw]
GL Version     2.0 (ES profile, arb, compat[ES2], FBO, hardware) - OpenGL ES 2.0 340.76 [GL 2.0.0, vendor 340.76.0 (340.76)]
Quirks         [SingletonEGLDisplayOnly]
Impl. class    jogamp.opengl.es3.GLES3Impl
GL_VENDOR      NVIDIA Corporation
GL_RENDERER    Quadro FX 580/PCIe/SSE2
GL_VERSION     OpenGL ES 2.0 340.76
GLSL           true, has-compiler-func: true, version: OpenGL ES GLSL ES 1.00 / 1.0.0
GL FBO: basic true, full false
GL_EXTENSIONS  72
GLX_EXTENSIONS 23
-----------------------------------------------------------------------------------------------------
gear1 0x3ba220 created: GearsObj[0x8532d1, vbo ff 1, fs 2, bf 3, bs 4]
gear2 0x3ba220 created: GearsObj[0xcb68d8, vbo ff 7, fs 8, bf 9, bs 10]
gear3 0x3ba220 created: GearsObj[0xcb68d8, vbo ff 7, fs 8, bf 9, bs 10]
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.init.X 0x3ba220 FIN GearsES2[obj 0x3ba220 isInit true, usesShared false, 1 GearsObj[0x8532d1, vbo ff 1, fs 2, bf 3, bs 4], 2 GearsObj[0xcb68d8, vbo ff 7, fs 8, bf 9, bs 10], 3 GearsObj[0x50623e, vbo ff 13, fs 14, bf 15, bs 16], sharedGears null]
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.reshape 0x3ba220 0/0 400x300 of 400x300, swapInterval 0, drawable 0x0, msaa false, tileRendererInUse null
>> GearsES2 0x3ba220, angle 0.0, [l -1.3333334, r 1.3333334, b -1.0, t 1.0] 2.6666667x2.0 -> [l -1.3333334, r 1.3333336, b -1.0, t 1.0] 2.666667x2.0, v-flip false
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0x3ba220 400x300, swapInterval 0, drawable 0x0
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0x3ba220 400x300, swapInterval 0, drawable 0x0
Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestFBOAutoDrawableFactoryNEWT.test11_EGLES2_Demo0Normal_____________________-n0001-GLES2_-hw-fbobject-Bdbl-Frgb__Irgba8880-D16-St00-Sa00_default-0400x0300.png
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.reshape 0x3ba220 0/0 200x150 of 200x150, swapInterval 0, drawable 0x0, msaa false, tileRendererInUse null
>> GearsES2 0x3ba220, angle 1.0, [l -1.3333334, r 1.3333334, b -1.0, t 1.0] 2.6666667x2.0 -> [l -1.3333334, r 1.3333336, b -1.0, t 1.0] 2.666667x2.0, v-flip false
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0x3ba220 200x150, swapInterval 0, drawable 0x0
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0x3ba220 200x150, swapInterval 0, drawable 0x0
Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestFBOAutoDrawableFactoryNEWT.test11_EGLES2_Demo0Normal_____________________-n0003-GLES2_-hw-fbobject-Bdbl-Frgb__Irgba8880-D16-St00-Sa00_default-0200x0150.png
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0x3ba220 200x150, swapInterval 0, drawable 0x0
Resize1.oldDepth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 200x150, name 0x1, obj 0x116428d]
Resize1.newDepth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 200x150, name 0x1, obj 0x116428d]
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.reshape 0x3ba220 0/0 800x600 of 800x600, swapInterval 0, drawable 0x0, msaa false, tileRendererInUse null
>> GearsES2 0x3ba220, angle 2.5, [l -1.3333334, r 1.3333334, b -1.0, t 1.0] 2.6666667x2.0 -> [l -1.3333334, r 1.3333336, b -1.0, t 1.0] 2.666667x2.0, v-flip false
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0x3ba220 800x600, swapInterval 0, drawable 0x0
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0x3ba220 800x600, swapInterval 0, drawable 0x0
Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestFBOAutoDrawableFactoryNEWT.test11_EGLES2_Demo0Normal_____________________-n0006-GLES2_-hw-fbobject-Bdbl-Frgb__Irgba8880-D16-St00-Sa00_default-0800x0600.png
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0x3ba220 800x600, swapInterval 0, drawable 0x0
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0x3ba220 800x600, swapInterval 0, drawable 0x0
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0x3ba220 800x600, swapInterval 0, drawable 0x0
Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestFBOAutoDrawableFactoryNEWT.test11_EGLES2_Demo0Normal_____________________-n0009-GLES2_-hw-fbobject-Bdbl-Frgb__Irgba8880-D16-St00-Sa00_default-0800x0600.png
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.reshape 0x3ba220 0/0 600x450 of 600x450, swapInterval 0, drawable 0x0, msaa false, tileRendererInUse null
>> GearsES2 0x3ba220, angle 5.0, [l -1.3333334, r 1.3333334, b -1.0, t 1.0] 2.6666667x2.0 -> [l -1.3333334, r 1.3333334, b -1.0, t 1.0] 2.6666667x2.0, v-flip false
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0x3ba220 600x450, swapInterval 0, drawable 0x0
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0x3ba220 600x450, swapInterval 0, drawable 0x0
Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestFBOAutoDrawableFactoryNEWT.test11_EGLES2_Demo0Normal_____________________-n0011-GLES2_-hw-fbobject-Bdbl-Frgb__Irgba8880-D16-St00-Sa00_default-0600x0450.png
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.dispose 0x3ba220: tileRendererInUse null
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.dispose 0x3ba220 FIN
++++ TestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestFBOAutoDrawableFactoryNEWT - test11_EGLES2_Demo0Normal
++++ TestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestFBOAutoDrawableFactoryNEWT - test13_EGLES2_Demo0MSAA4
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.init.0 0x177a9ff: tileRendererInUse null, GearsES2[obj 0x177a9ff isInit false, usesShared false, 1 null, 2 null, 3 null, sharedGears null]
GearsES2 init 0x177a9ff on Thread[Thread-2-UserApp-JUnitTestRunner,5,main]
Chosen GLCapabilities: GLCaps[egl cfg 0x3d, vid 0x27: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GLES2/GLES2.hw], offscr[fbo], [0x45: GLES1, GLES2, GLES3, VG]]
INIT GL IS: jogamp.opengl.es3.GLES3Impl
Swap Interval  0
GL Profile     GLProfile[GLES2/GLES2.hw]
GL Version     2.0 (ES profile, arb, compat[ES2], FBO, hardware) - OpenGL ES 2.0 340.76 [GL 2.0.0, vendor 340.76.0 (340.76)]
Quirks         [SingletonEGLDisplayOnly]
Impl. class    jogamp.opengl.es3.GLES3Impl
GL_VENDOR      NVIDIA Corporation
GL_RENDERER    Quadro FX 580/PCIe/SSE2
GL_VERSION     OpenGL ES 2.0 340.76
GLSL           true, has-compiler-func: true, version: OpenGL ES GLSL ES 1.00 / 1.0.0
GL FBO: basic true, full false
GL_EXTENSIONS  72
GLX_EXTENSIONS 23
-----------------------------------------------------------------------------------------------------
gear1 0x177a9ff created: GearsObj[0x1dc88c7, vbo ff 1, fs 2, bf 3, bs 4]
gear2 0x177a9ff created: GearsObj[0x197d021, vbo ff 7, fs 8, bf 9, bs 10]
gear3 0x177a9ff created: GearsObj[0x197d021, vbo ff 7, fs 8, bf 9, bs 10]
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.init.X 0x177a9ff FIN GearsES2[obj 0x177a9ff isInit true, usesShared false, 1 GearsObj[0x1dc88c7, vbo ff 1, fs 2, bf 3, bs 4], 2 GearsObj[0x197d021, vbo ff 7, fs 8, bf 9, bs 10], 3 GearsObj[0x1e164e4, vbo ff 13, fs 14, bf 15, bs 16], sharedGears null]
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.reshape 0x177a9ff 0/0 400x300 of 400x300, swapInterval 0, drawable 0x0, msaa false, tileRendererInUse null
>> GearsES2 0x177a9ff, angle 0.0, [l -1.3333334, r 1.3333334, b -1.0, t 1.0] 2.6666667x2.0 -> [l -1.3333334, r 1.3333336, b -1.0, t 1.0] 2.666667x2.0, v-flip false
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0x177a9ff 400x300, swapInterval 0, drawable 0x0
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0x177a9ff 400x300, swapInterval 0, drawable 0x0
Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestFBOAutoDrawableFactoryNEWT.test13_EGLES2_Demo0MSAA4______________________-n0001-GLES2_-hw-fbobject-Bdbl-Frgb__Irgba8888-D16-St00-Sa00_default-0400x0300.png
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.reshape 0x177a9ff 0/0 200x150 of 200x150, swapInterval 0, drawable 0x0, msaa false, tileRendererInUse null
>> GearsES2 0x177a9ff, angle 1.0, [l -1.3333334, r 1.3333334, b -1.0, t 1.0] 2.6666667x2.0 -> [l -1.3333334, r 1.3333336, b -1.0, t 1.0] 2.666667x2.0, v-flip false
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0x177a9ff 200x150, swapInterval 0, drawable 0x0
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0x177a9ff 200x150, swapInterval 0, drawable 0x0
Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestFBOAutoDrawableFactoryNEWT.test13_EGLES2_Demo0MSAA4______________________-n0003-GLES2_-hw-fbobject-Bdbl-Frgba_Irgba8888-D16-St00-Sa00_default-0200x0150.png
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0x177a9ff 200x150, swapInterval 0, drawable 0x0
Resize1.oldDepth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 200x150, name 0x1, obj 0x13c4b81]
Resize1.newDepth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 200x150, name 0x1, obj 0x13c4b81]
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.reshape 0x177a9ff 0/0 800x600 of 800x600, swapInterval 0, drawable 0x0, msaa false, tileRendererInUse null
>> GearsES2 0x177a9ff, angle 2.5, [l -1.3333334, r 1.3333334, b -1.0, t 1.0] 2.6666667x2.0 -> [l -1.3333334, r 1.3333336, b -1.0, t 1.0] 2.666667x2.0, v-flip false
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0x177a9ff 800x600, swapInterval 0, drawable 0x0
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0x177a9ff 800x600, swapInterval 0, drawable 0x0
Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestFBOAutoDrawableFactoryNEWT.test13_EGLES2_Demo0MSAA4______________________-n0006-GLES2_-hw-fbobject-Bdbl-Frgba_Irgba8888-D16-St00-Sa00_default-0800x0600.png
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0x177a9ff 800x600, swapInterval 0, drawable 0x0
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0x177a9ff 800x600, swapInterval 0, drawable 0x0
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0x177a9ff 800x600, swapInterval 0, drawable 0x0
Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestFBOAutoDrawableFactoryNEWT.test13_EGLES2_Demo0MSAA4______________________-n0009-GLES2_-hw-fbobject-Bdbl-Frgba_Irgba8888-D16-St00-Sa00_default-0800x0600.png
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.reshape 0x177a9ff 0/0 600x450 of 600x450, swapInterval 0, drawable 0x0, msaa false, tileRendererInUse null
>> GearsES2 0x177a9ff, angle 5.0, [l -1.3333334, r 1.3333334, b -1.0, t 1.0] 2.6666667x2.0 -> [l -1.3333334, r 1.3333334, b -1.0, t 1.0] 2.6666667x2.0, v-flip false
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0x177a9ff 600x450, swapInterval 0, drawable 0x0
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0x177a9ff 600x450, swapInterval 0, drawable 0x0
Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestFBOAutoDrawableFactoryNEWT.test13_EGLES2_Demo0MSAA4______________________-n0011-GLES2_-hw-fbobject-Bdbl-Frgba_Irgba8888-D16-St00-Sa00_default-0600x0450.png
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.dispose 0x177a9ff: tileRendererInUse null
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.dispose 0x177a9ff FIN
++++ TestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestFBOAutoDrawableFactoryNEWT - test13_EGLES2_Demo0MSAA4
++++ TestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestFBOAutoDrawableFactoryNEWT - test21_GL3_Demo0Normal
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.init.0 0xa738be: tileRendererInUse null, GearsES2[obj 0xa738be isInit false, usesShared false, 1 null, 2 null, 3 null, sharedGears null]
GearsES2 init 0xa738be on Thread[Thread-2-UserApp-JUnitTestRunner,5,main]
Chosen GLCapabilities: GLCaps[glx vid 0x27, fbc 0x10d: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL3/GL3.hw], offscr[fbo]]
INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
Swap Interval  0
GL Profile     GLProfile[GL3/GL3.hw]
GL Version     3.3 (Core profile, arb, compat[ES2, ES3], FBO, hardware) - 3.3.0 NVIDIA 340.76 [GL 3.3.0, vendor 340.76.0 (NVIDIA 340.76)]
Quirks         [NoSurfacelessCtx]
Impl. class    jogamp.opengl.gl4.GL4bcImpl
GL_VENDOR      NVIDIA Corporation
GL_RENDERER    Quadro FX 580/PCIe/SSE2
GL_VERSION     3.3.0 NVIDIA 340.76
GLSL           true, has-compiler-func: true, version: 3.30 NVIDIA via Cg compiler / 3.30.0
GL FBO: basic true, full true
GL_EXTENSIONS  237
GLX_EXTENSIONS 30
-----------------------------------------------------------------------------------------------------
gear1 0xa738be created: GearsObj[0x17418ba, vbo ff 1, fs 2, bf 3, bs 4]
gear2 0xa738be created: GearsObj[0x10379d4, vbo ff 7, fs 8, bf 9, bs 10]
gear3 0xa738be created: GearsObj[0x10379d4, vbo ff 7, fs 8, bf 9, bs 10]
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.init.X 0xa738be FIN GearsES2[obj 0xa738be isInit true, usesShared false, 1 GearsObj[0x17418ba, vbo ff 1, fs 2, bf 3, bs 4], 2 GearsObj[0x10379d4, vbo ff 7, fs 8, bf 9, bs 10], 3 GearsObj[0x1336fab, vbo ff 13, fs 14, bf 15, bs 16], sharedGears null]
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.reshape 0xa738be 0/0 400x300 of 400x300, swapInterval 0, drawable 0x4800002, msaa false, tileRendererInUse null
>> GearsES2 0xa738be, angle 0.0, [l -1.3333334, r 1.3333334, b -1.0, t 1.0] 2.6666667x2.0 -> [l -1.3333334, r 1.3333336, b -1.0, t 1.0] 2.666667x2.0, v-flip false
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0xa738be 400x300, swapInterval 0, drawable 0x4800002
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0xa738be 400x300, swapInterval 0, drawable 0x4800002
Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestFBOAutoDrawableFactoryNEWT.test21_GL3_Demo0Normal________________________-n0001-GL3___-hw-fbobject-Bdbl-Frgb__Irgba8880-D16-St00-Sa00_default-0400x0300.png
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.reshape 0xa738be 0/0 200x150 of 200x150, swapInterval 0, drawable 0x4800002, msaa false, tileRendererInUse null
>> GearsES2 0xa738be, angle 1.0, [l -1.3333334, r 1.3333334, b -1.0, t 1.0] 2.6666667x2.0 -> [l -1.3333334, r 1.3333336, b -1.0, t 1.0] 2.666667x2.0, v-flip false
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0xa738be 200x150, swapInterval 0, drawable 0x4800002
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0xa738be 200x150, swapInterval 0, drawable 0x4800002
Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestFBOAutoDrawableFactoryNEWT.test21_GL3_Demo0Normal________________________-n0003-GL3___-hw-fbobject-Bdbl-Frgb__Irgba8880-D16-St00-Sa00_default-0200x0150.png
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0xa738be 200x150, swapInterval 0, drawable 0x4800002
Resize1.oldDepth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 200x150, name 0x1, obj 0x1b51005]
Resize1.newDepth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 200x150, name 0x1, obj 0x1b51005]
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.reshape 0xa738be 0/0 800x600 of 800x600, swapInterval 0, drawable 0x4800002, msaa false, tileRendererInUse null
>> GearsES2 0xa738be, angle 2.5, [l -1.3333334, r 1.3333334, b -1.0, t 1.0] 2.6666667x2.0 -> [l -1.3333334, r 1.3333336, b -1.0, t 1.0] 2.666667x2.0, v-flip false
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0xa738be 800x600, swapInterval 0, drawable 0x4800002
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0xa738be 800x600, swapInterval 0, drawable 0x4800002
Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestFBOAutoDrawableFactoryNEWT.test21_GL3_Demo0Normal________________________-n0006-GL3___-hw-fbobject-Bdbl-Frgb__Irgba8880-D16-St00-Sa00_default-0800x0600.png
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0xa738be 800x600, swapInterval 0, drawable 0x4800002
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0xa738be 800x600, swapInterval 0, drawable 0x4800002
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0xa738be 800x600, swapInterval 0, drawable 0x4800002
Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestFBOAutoDrawableFactoryNEWT.test21_GL3_Demo0Normal________________________-n0009-GL3___-hw-fbobject-Bdbl-Frgb__Irgba8880-D16-St00-Sa04_default-0800x0600.png
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.reshape 0xa738be 0/0 600x450 of 600x450, swapInterval 0, drawable 0x4800002, msaa true, tileRendererInUse null
>> GearsES2 0xa738be, angle 5.0, [l -1.3333334, r 1.3333334, b -1.0, t 1.0] 2.6666667x2.0 -> [l -1.3333334, r 1.3333334, b -1.0, t 1.0] 2.6666667x2.0, v-flip false
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0xa738be 600x450, swapInterval 0, drawable 0x4800002
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0xa738be 600x450, swapInterval 0, drawable 0x4800002
Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestFBOAutoDrawableFactoryNEWT.test21_GL3_Demo0Normal________________________-n0011-GL3___-hw-fbobject-Bdbl-Frgb__Irgba8880-D16-St00-Sa04_default-0600x0450.png
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.dispose 0xa738be: tileRendererInUse null
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.dispose 0xa738be FIN
++++ TestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestFBOAutoDrawableFactoryNEWT - test21_GL3_Demo0Normal
++++ Test Singleton.unlock()
SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1440915377305 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
]]></system-err>
</testsuite>
