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<testsuite errors="0" failures="0" hostname="jogamp04" name="com.jogamp.opengl.test.junit.jogl.acore.TestFBOAutoDrawableFactoryNEWT" tests="11" time="4.651" timestamp="2015-08-30T06:14:45">
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  <testcase classname="com.jogamp.opengl.test.junit.jogl.acore.TestFBOAutoDrawableFactoryNEWT" name="test01b_GL2ES2_Demo1_SingleBuffer_NoTex" time="0.269" />
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  <testcase classname="com.jogamp.opengl.test.junit.jogl.acore.TestFBOAutoDrawableFactoryNEWT" name="test03a_GL2ES2_Demo2MSAA4_Normal" time="0.284" />
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  <testcase classname="com.jogamp.opengl.test.junit.jogl.acore.TestFBOAutoDrawableFactoryNEWT" name="test03c_GL2ES2_Demo2MSAA4_NoTexNoDepth" time="0.246" />
  <testcase classname="com.jogamp.opengl.test.junit.jogl.acore.TestFBOAutoDrawableFactoryNEWT" name="test04_GL2ES2_FBODemoMSAA4_Normal" time="0.31" />
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  <system-out><![CDATA[Requested:     GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, one, mono  , hw, GLProfile[GL4/GL4.hw], offscr[fbo]]
Realized GLAD: FBOImpl[ 
	Helper: GLAnimatorControl: null, GLEventListeners num 0 [], 
	Drawable: ResizeableImpl[Initialized false, realized true, texUnit 0, samples 0,
	Factory   jogamp.opengl.x11.glx.X11GLXDrawableFactory@2bb0521c,
	Handle    0x2e00002,
	Caps      GLCaps[glx vid 0x27, fbc 0x13d: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, one, mono  , hw, GLProfile[GL4/GL4.hw], offscr[fbo]],
	fboI back 0, front 0, num 0,
	FBO front read 0, null,
	FBO back  write 0, null,
	Surface   WrappedSurface[ displayHandle 0x25cc120
, surfaceHandle 0x2e00002
, size 400x300
, UOB[ OWNS_SURFACE | OWNS_DEVICE | WINDOW_INVISIBLE ]
, X11GLXGraphicsConfiguration[X11GraphicsScreen[X11GraphicsDevice[type .x11, connection :0.0, unitID 0, handle 0x25cc120, owner true, ResourceToolkitLock[obj 0x44dec2ac, isOwner false, <7cbecd86, 52a75865>[count 0, qsz 0, owner <NULL>]]], idx 0], visualID 0x27, fbConfigID 0x13d,
	requested GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, one, mono  , hw, GLProfile[GL4/GL4.hw], offscr[fbo]],
	chosen    GLCaps[glx vid 0x27, fbc 0x13d: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, one, mono  , hw, GLProfile[GL4/GL4.hw], offscr[fbo]]]
, surfaceLock <689c7947, 78de59f8>[count 0, qsz 0, owner <NULL>]
, X11DummyUpstreamSurfaceHook[pixel 400x300]
, upstreamSurface false ]], 
	Context: null, 
	UpstreamWidget: null]
Realized GLAD: GLCaps[glx vid 0x27, fbc 0x13d: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, one, mono  , hw, GLProfile[GL4/GL4.hw], offscr[fbo]]
Depth: exp true, req true, has true
Init GLAD: FBOImpl[ 
	Helper: GLAnimatorControl: null, GLEventListeners num 0 [], 
	Drawable: ResizeableImpl[Initialized true, realized true, texUnit 0, samples 0,
	Factory   jogamp.opengl.x11.glx.X11GLXDrawableFactory@2bb0521c,
	Handle    0x2e00002,
	Caps      GLCaps[glx vid 0x27, fbc 0x13d: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, one, mono  , hw, GLProfile[GL4/GL4.hw], offscr[fbo]],
	fboI back 0, front 0, num 1,
	FBO front read 1, FBO[name r/w 1/1, init true, bound false, size 400x300, samples 0/64, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 400x300, name 0x1, obj 0x29495306], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 400x300, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x13f4fcb8], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0xce9c417],
	FBO back  write 1, FBO[name r/w 1/1, init true, bound false, size 400x300, samples 0/64, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 400x300, name 0x1, obj 0x29495306], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 400x300, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x13f4fcb8], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0xce9c417],
	Surface   WrappedSurface[ displayHandle 0x25cc120
, surfaceHandle 0x2e00002
, size 400x300
, UOB[ OWNS_SURFACE | OWNS_DEVICE | WINDOW_INVISIBLE ]
, X11GLXGraphicsConfiguration[X11GraphicsScreen[X11GraphicsDevice[type .x11, connection :0.0, unitID 0, handle 0x25cc120, owner true, ResourceToolkitLock[obj 0x44dec2ac, isOwner false, <7cbecd86, 52a75865>[count 0, qsz 0, owner <NULL>]]], idx 0], visualID 0x27, fbConfigID 0x13d,
	requested GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, one, mono  , hw, GLProfile[GL4/GL4.hw], offscr[fbo]],
	chosen    GLCaps[glx vid 0x27, fbc 0x13d: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, one, mono  , hw, GLProfile[GL4/GL4.hw], offscr[fbo]]]
, surfaceLock <689c7947, 78de59f8>[count 0, qsz 0, owner <NULL>]
, X11DummyUpstreamSurfaceHook[pixel 400x300]
, upstreamSurface false ]], 
	Context: X11GLXContext [Version 4.4 (Core profile, arb, compat[ES2, ES3], FBO, hardware) - 4.4.0 NVIDIA 340.24 [GL 4.4.0, vendor 340.24.0 (NVIDIA 340.24)], options 0x2c05, this 0x4de4e6c6, handle 0x2134c38, isShared false, jogamp.opengl.gl4.GL4bcImpl@4748c8a0,
	 quirks: [NoSurfacelessCtx],
	Drawable: ResizeableImpl[Initialized true, realized true, texUnit 0, samples 0,
	Factory   jogamp.opengl.x11.glx.X11GLXDrawableFactory@2bb0521c,
	Handle    0x2e00002,
	Caps      GLCaps[glx vid 0x27, fbc 0x13d: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, one, mono  , hw, GLProfile[GL4/GL4.hw], offscr[fbo]],
	fboI back 0, front 0, num 1,
	FBO front read 1, FBO[name r/w 1/1, init true, bound false, size 400x300, samples 0/64, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 400x300, name 0x1, obj 0x29495306], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 400x300, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x13f4fcb8], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0xce9c417],
	FBO back  write 1, FBO[name r/w 1/1, init true, bound false, size 400x300, samples 0/64, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 400x300, name 0x1, obj 0x29495306], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 400x300, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x13f4fcb8], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0xce9c417],
	Surface   WrappedSurface[ displayHandle 0x25cc120
, surfaceHandle 0x2e00002
, size 400x300
, UOB[ OWNS_SURFACE | OWNS_DEVICE | WINDOW_INVISIBLE ]
, X11GLXGraphicsConfiguration[X11GraphicsScreen[X11GraphicsDevice[type .x11, connection :0.0, unitID 0, handle 0x25cc120, owner true, ResourceToolkitLock[obj 0x44dec2ac, isOwner false, <7cbecd86, 52a75865>[count 0, qsz 0, owner <NULL>]]], idx 0], visualID 0x27, fbConfigID 0x13d,
	requested GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, one, mono  , hw, GLProfile[GL4/GL4.hw], offscr[fbo]],
	chosen    GLCaps[glx vid 0x27, fbc 0x13d: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, one, mono  , hw, GLProfile[GL4/GL4.hw], offscr[fbo]]]
, surfaceLock <689c7947, 78de59f8>[count 0, qsz 0, owner <NULL>]
, X11DummyUpstreamSurfaceHook[pixel 400x300]
, upstreamSurface false ]], direct true] , 
	UpstreamWidget: null]
Init GLAD: GLCaps[glx vid 0x27, fbc 0x13d: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, one, mono  , hw, GLProfile[GL4/GL4.hw], offscr[fbo]]
Init front FBO: FBO[name r/w 1/1, init true, bound false, size 400x300, samples 0/64, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 400x300, name 0x1, obj 0x29495306], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 400x300, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x13f4fcb8], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0xce9c417]
Init back  FBO: FBO[name r/w 1/1, init true, bound false, size 400x300, samples 0/64, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 400x300, name 0x1, obj 0x29495306], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 400x300, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x13f4fcb8], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0xce9c417]
Texture: exp true, hasFront true
Resize1.oldFront: FBO[name r/w 1/1, init true, bound false, size 200x150, samples 0/64, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 200x150, name 0x1, obj 0x29495306], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 200x150, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x13f4fcb8], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0xce9c417]
Resize1.nowFront: FBO[name r/w 1/1, init true, bound false, size 200x150, samples 0/64, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 200x150, name 0x1, obj 0x29495306], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 200x150, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x13f4fcb8], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0xce9c417]
Resize1.oldBack : FBO[name r/w 1/1, init true, bound false, size 200x150, samples 0/64, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 200x150, name 0x1, obj 0x29495306], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 200x150, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x13f4fcb8], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0xce9c417]
Resize1.nowBack : FBO[name r/w 1/1, init true, bound false, size 200x150, samples 0/64, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 200x150, name 0x1, obj 0x29495306], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 200x150, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x13f4fcb8], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0xce9c417]
Resize2.oldFront: FBO[name r/w 1/1, init true, bound false, size 800x600, samples 0/64, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 800x600, name 0x1, obj 0x29495306], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 800x600, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x13f4fcb8], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0xce9c417]
Resize2.nowFront: FBO[name r/w 1/1, init true, bound false, size 800x600, samples 0/64, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 800x600, name 0x1, obj 0x29495306], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 800x600, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x13f4fcb8], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0xce9c417]
Resize2.oldBack : FBO[name r/w 1/1, init true, bound false, size 800x600, samples 0/64, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 800x600, name 0x1, obj 0x29495306], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 800x600, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x13f4fcb8], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0xce9c417]
Resize2.nowBack : FBO[name r/w 1/1, init true, bound false, size 800x600, samples 0/64, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 800x600, name 0x1, obj 0x29495306], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 800x600, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x13f4fcb8], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0xce9c417]
Resize3.sampleCount: 0 -> 4
Fin: FBOImpl[ 
	Helper: GLAnimatorControl: null, GLEventListeners num 2 [GearsES2[obj 0x7b6ba4ef isInit false, usesShared false, 1 null, 2 null, 3 null, sharedGears null][init false], com.jogamp.opengl.test.junit.util.UITestCase$SnapshotGLEventListener@6c0037a0[init false], ], 
	Drawable: null, 
	Context: null, 
	UpstreamWidget: null]
Requested:     GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, one, mono  , hw, GLProfile[GL4/GL4.hw], offscr[fbo]]
Realized GLAD: FBOImpl[ 
	Helper: GLAnimatorControl: null, GLEventListeners num 0 [], 
	Drawable: ResizeableImpl[Initialized false, realized true, texUnit 0, samples 0,
	Factory   jogamp.opengl.x11.glx.X11GLXDrawableFactory@2bb0521c,
	Handle    0x2e00002,
	Caps      GLCaps[glx vid 0x27, fbc 0x13d: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, one, mono  , hw, GLProfile[GL4/GL4.hw], offscr[fbo]],
	fboI back 0, front 0, num 0,
	FBO front read 0, null,
	FBO back  write 0, null,
	Surface   WrappedSurface[ displayHandle 0x286dd70
, surfaceHandle 0x2e00002
, size 400x300
, UOB[ OWNS_SURFACE | OWNS_DEVICE | WINDOW_INVISIBLE ]
, X11GLXGraphicsConfiguration[X11GraphicsScreen[X11GraphicsDevice[type .x11, connection :0.0, unitID 0, handle 0x286dd70, owner true, ResourceToolkitLock[obj 0x3904e3f1, isOwner false, <70110075, 6c353acd>[count 0, qsz 0, owner <NULL>]]], idx 0], visualID 0x27, fbConfigID 0x13d,
	requested GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, one, mono  , hw, GLProfile[GL4/GL4.hw], offscr[fbo]],
	chosen    GLCaps[glx vid 0x27, fbc 0x13d: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, one, mono  , hw, GLProfile[GL4/GL4.hw], offscr[fbo]]]
, surfaceLock <1aa7a03b, 73088f28>[count 0, qsz 0, owner <NULL>]
, X11DummyUpstreamSurfaceHook[pixel 400x300]
, upstreamSurface false ]], 
	Context: null, 
	UpstreamWidget: null]
Realized GLAD: GLCaps[glx vid 0x27, fbc 0x13d: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, one, mono  , hw, GLProfile[GL4/GL4.hw], offscr[fbo]]
Depth: exp true, req true, has true
Init GLAD: FBOImpl[ 
	Helper: GLAnimatorControl: null, GLEventListeners num 0 [], 
	Drawable: ResizeableImpl[Initialized true, realized true, texUnit 0, samples 0,
	Factory   jogamp.opengl.x11.glx.X11GLXDrawableFactory@2bb0521c,
	Handle    0x2e00002,
	Caps      GLCaps[glx vid 0x27, fbc 0x13d: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, one, mono  , hw, GLProfile[GL4/GL4.hw], offscr[fbo]],
	fboI back 0, front 0, num 1,
	FBO front read 1, FBO[name r/w 1/1, init true, bound false, size 400x300, samples 0/64, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 400x300, name 0x2, obj 0x6ef3b5d9], stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8051, samples 0, 400x300, name 0x1, obj 0x760f6dd4], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x4227f277],
	FBO back  write 1, FBO[name r/w 1/1, init true, bound false, size 400x300, samples 0/64, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 400x300, name 0x2, obj 0x6ef3b5d9], stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8051, samples 0, 400x300, name 0x1, obj 0x760f6dd4], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x4227f277],
	Surface   WrappedSurface[ displayHandle 0x286dd70
, surfaceHandle 0x2e00002
, size 400x300
, UOB[ OWNS_SURFACE | OWNS_DEVICE | WINDOW_INVISIBLE ]
, X11GLXGraphicsConfiguration[X11GraphicsScreen[X11GraphicsDevice[type .x11, connection :0.0, unitID 0, handle 0x286dd70, owner true, ResourceToolkitLock[obj 0x3904e3f1, isOwner false, <70110075, 6c353acd>[count 0, qsz 0, owner <NULL>]]], idx 0], visualID 0x27, fbConfigID 0x13d,
	requested GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, one, mono  , hw, GLProfile[GL4/GL4.hw], offscr[fbo]],
	chosen    GLCaps[glx vid 0x27, fbc 0x13d: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, one, mono  , hw, GLProfile[GL4/GL4.hw], offscr[fbo]]]
, surfaceLock <1aa7a03b, 73088f28>[count 0, qsz 0, owner <NULL>]
, X11DummyUpstreamSurfaceHook[pixel 400x300]
, upstreamSurface false ]], 
	Context: X11GLXContext [Version 4.4 (Core profile, arb, compat[ES2, ES3], FBO, hardware) - 4.4.0 NVIDIA 340.24 [GL 4.4.0, vendor 340.24.0 (NVIDIA 340.24)], options 0x2c05, this 0x36eec618, handle 0x299d5d8, isShared false, jogamp.opengl.gl4.GL4bcImpl@4c9f848f,
	 quirks: [NoSurfacelessCtx],
	Drawable: ResizeableImpl[Initialized true, realized true, texUnit 0, samples 0,
	Factory   jogamp.opengl.x11.glx.X11GLXDrawableFactory@2bb0521c,
	Handle    0x2e00002,
	Caps      GLCaps[glx vid 0x27, fbc 0x13d: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, one, mono  , hw, GLProfile[GL4/GL4.hw], offscr[fbo]],
	fboI back 0, front 0, num 1,
	FBO front read 1, FBO[name r/w 1/1, init true, bound false, size 400x300, samples 0/64, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 400x300, name 0x2, obj 0x6ef3b5d9], stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8051, samples 0, 400x300, name 0x1, obj 0x760f6dd4], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x4227f277],
	FBO back  write 1, FBO[name r/w 1/1, init true, bound false, size 400x300, samples 0/64, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 400x300, name 0x2, obj 0x6ef3b5d9], stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8051, samples 0, 400x300, name 0x1, obj 0x760f6dd4], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x4227f277],
	Surface   WrappedSurface[ displayHandle 0x286dd70
, surfaceHandle 0x2e00002
, size 400x300
, UOB[ OWNS_SURFACE | OWNS_DEVICE | WINDOW_INVISIBLE ]
, X11GLXGraphicsConfiguration[X11GraphicsScreen[X11GraphicsDevice[type .x11, connection :0.0, unitID 0, handle 0x286dd70, owner true, ResourceToolkitLock[obj 0x3904e3f1, isOwner false, <70110075, 6c353acd>[count 0, qsz 0, owner <NULL>]]], idx 0], visualID 0x27, fbConfigID 0x13d,
	requested GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, one, mono  , hw, GLProfile[GL4/GL4.hw], offscr[fbo]],
	chosen    GLCaps[glx vid 0x27, fbc 0x13d: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, one, mono  , hw, GLProfile[GL4/GL4.hw], offscr[fbo]]]
, surfaceLock <1aa7a03b, 73088f28>[count 0, qsz 0, owner <NULL>]
, X11DummyUpstreamSurfaceHook[pixel 400x300]
, upstreamSurface false ]], direct true] , 
	UpstreamWidget: null]
Init GLAD: GLCaps[glx vid 0x27, fbc 0x13d: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, one, mono  , hw, GLProfile[GL4/GL4.hw], offscr[fbo]]
Init front FBO: FBO[name r/w 1/1, init true, bound false, size 400x300, samples 0/64, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 400x300, name 0x2, obj 0x6ef3b5d9], stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8051, samples 0, 400x300, name 0x1, obj 0x760f6dd4], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x4227f277]
Init back  FBO: FBO[name r/w 1/1, init true, bound false, size 400x300, samples 0/64, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 400x300, name 0x2, obj 0x6ef3b5d9], stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8051, samples 0, 400x300, name 0x1, obj 0x760f6dd4], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x4227f277]
Texture: exp false, hasFront false
Resize1.oldFront: FBO[name r/w 1/1, init true, bound false, size 200x150, samples 0/64, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 200x150, name 0x2, obj 0x6ef3b5d9], stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8051, samples 0, 200x150, name 0x1, obj 0x760f6dd4], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x4227f277]
Resize1.nowFront: FBO[name r/w 1/1, init true, bound false, size 200x150, samples 0/64, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 200x150, name 0x2, obj 0x6ef3b5d9], stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8051, samples 0, 200x150, name 0x1, obj 0x760f6dd4], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x4227f277]
Resize1.oldBack : FBO[name r/w 1/1, init true, bound false, size 200x150, samples 0/64, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 200x150, name 0x2, obj 0x6ef3b5d9], stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8051, samples 0, 200x150, name 0x1, obj 0x760f6dd4], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x4227f277]
Resize1.nowBack : FBO[name r/w 1/1, init true, bound false, size 200x150, samples 0/64, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 200x150, name 0x2, obj 0x6ef3b5d9], stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8051, samples 0, 200x150, name 0x1, obj 0x760f6dd4], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x4227f277]
Resize2.oldFront: FBO[name r/w 1/1, init true, bound false, size 800x600, samples 0/64, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 800x600, name 0x2, obj 0x6ef3b5d9], stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8051, samples 0, 800x600, name 0x1, obj 0x760f6dd4], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x4227f277]
Resize2.nowFront: FBO[name r/w 1/1, init true, bound false, size 800x600, samples 0/64, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 800x600, name 0x2, obj 0x6ef3b5d9], stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8051, samples 0, 800x600, name 0x1, obj 0x760f6dd4], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x4227f277]
Resize2.oldBack : FBO[name r/w 1/1, init true, bound false, size 800x600, samples 0/64, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 800x600, name 0x2, obj 0x6ef3b5d9], stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8051, samples 0, 800x600, name 0x1, obj 0x760f6dd4], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x4227f277]
Resize2.nowBack : FBO[name r/w 1/1, init true, bound false, size 800x600, samples 0/64, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 800x600, name 0x2, obj 0x6ef3b5d9], stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8051, samples 0, 800x600, name 0x1, obj 0x760f6dd4], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x4227f277]
Resize3.sampleCount: 0 -> 4
Fin: FBOImpl[ 
	Helper: GLAnimatorControl: null, GLEventListeners num 2 [GearsES2[obj 0x7cb7ef95 isInit false, usesShared false, 1 null, 2 null, 3 null, sharedGears null][init false], com.jogamp.opengl.test.junit.util.UITestCase$SnapshotGLEventListener@fd25f2b[init false], ], 
	Drawable: null, 
	Context: null, 
	UpstreamWidget: null]
Requested:     GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, one, mono  , hw, GLProfile[GL4/GL4.hw], offscr[fbo]]
Realized GLAD: FBOImpl[ 
	Helper: GLAnimatorControl: null, GLEventListeners num 0 [], 
	Drawable: ResizeableImpl[Initialized false, realized true, texUnit 0, samples 0,
	Factory   jogamp.opengl.x11.glx.X11GLXDrawableFactory@2bb0521c,
	Handle    0x2e00002,
	Caps      GLCaps[glx vid 0x27, fbc 0x13d: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, one, mono  , hw, GLProfile[GL4/GL4.hw], offscr[fbo]],
	fboI back 0, front 0, num 0,
	FBO front read 0, null,
	FBO back  write 0, null,
	Surface   WrappedSurface[ displayHandle 0x233e800
, surfaceHandle 0x2e00002
, size 400x300
, UOB[ OWNS_SURFACE | OWNS_DEVICE | WINDOW_INVISIBLE ]
, X11GLXGraphicsConfiguration[X11GraphicsScreen[X11GraphicsDevice[type .x11, connection :0.0, unitID 0, handle 0x233e800, owner true, ResourceToolkitLock[obj 0xf19267b, isOwner false, <3c2d5cfb, 4633819a>[count 0, qsz 0, owner <NULL>]]], idx 0], visualID 0x27, fbConfigID 0x13d,
	requested GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, one, mono  , hw, GLProfile[GL4/GL4.hw], offscr[fbo]],
	chosen    GLCaps[glx vid 0x27, fbc 0x13d: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, one, mono  , hw, GLProfile[GL4/GL4.hw], offscr[fbo]]]
, surfaceLock <5f81c977, 41d1d49d>[count 0, qsz 0, owner <NULL>]
, X11DummyUpstreamSurfaceHook[pixel 400x300]
, upstreamSurface false ]], 
	Context: null, 
	UpstreamWidget: null]
Realized GLAD: GLCaps[glx vid 0x27, fbc 0x13d: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, one, mono  , hw, GLProfile[GL4/GL4.hw], offscr[fbo]]
Depth: exp false, req false, has false
Init GLAD: FBOImpl[ 
	Helper: GLAnimatorControl: null, GLEventListeners num 0 [], 
	Drawable: ResizeableImpl[Initialized true, realized true, texUnit 0, samples 0,
	Factory   jogamp.opengl.x11.glx.X11GLXDrawableFactory@2bb0521c,
	Handle    0x2e00002,
	Caps      GLCaps[glx vid 0x27, fbc 0x13d: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, one, mono  , hw, GLProfile[GL4/GL4.hw], offscr[fbo]],
	fboI back 0, front 0, num 1,
	FBO front read 1, FBO[name r/w 1/1, init true, bound false, size 400x300, samples 0/64, modified false/false, depth null, stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8051, samples 0, 400x300, name 0x1, obj 0x149b1d7f], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x53ad876a],
	FBO back  write 1, FBO[name r/w 1/1, init true, bound false, size 400x300, samples 0/64, modified false/false, depth null, stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8051, samples 0, 400x300, name 0x1, obj 0x149b1d7f], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x53ad876a],
	Surface   WrappedSurface[ displayHandle 0x233e800
, surfaceHandle 0x2e00002
, size 400x300
, UOB[ OWNS_SURFACE | OWNS_DEVICE | WINDOW_INVISIBLE ]
, X11GLXGraphicsConfiguration[X11GraphicsScreen[X11GraphicsDevice[type .x11, connection :0.0, unitID 0, handle 0x233e800, owner true, ResourceToolkitLock[obj 0xf19267b, isOwner false, <3c2d5cfb, 4633819a>[count 0, qsz 0, owner <NULL>]]], idx 0], visualID 0x27, fbConfigID 0x13d,
	requested GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, one, mono  , hw, GLProfile[GL4/GL4.hw], offscr[fbo]],
	chosen    GLCaps[glx vid 0x27, fbc 0x13d: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, one, mono  , hw, GLProfile[GL4/GL4.hw], offscr[fbo]]]
, surfaceLock <5f81c977, 41d1d49d>[count 0, qsz 0, owner <NULL>]
, X11DummyUpstreamSurfaceHook[pixel 400x300]
, upstreamSurface false ]], 
	Context: X11GLXContext [Version 4.4 (Core profile, arb, compat[ES2, ES3], FBO, hardware) - 4.4.0 NVIDIA 340.24 [GL 4.4.0, vendor 340.24.0 (NVIDIA 340.24)], options 0x2c05, this 0x36ddb12d, handle 0x2134b68, isShared false, jogamp.opengl.gl4.GL4bcImpl@25956b11,
	 quirks: [NoSurfacelessCtx],
	Drawable: ResizeableImpl[Initialized true, realized true, texUnit 0, samples 0,
	Factory   jogamp.opengl.x11.glx.X11GLXDrawableFactory@2bb0521c,
	Handle    0x2e00002,
	Caps      GLCaps[glx vid 0x27, fbc 0x13d: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, one, mono  , hw, GLProfile[GL4/GL4.hw], offscr[fbo]],
	fboI back 0, front 0, num 1,
	FBO front read 1, FBO[name r/w 1/1, init true, bound false, size 400x300, samples 0/64, modified false/false, depth null, stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8051, samples 0, 400x300, name 0x1, obj 0x149b1d7f], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x53ad876a],
	FBO back  write 1, FBO[name r/w 1/1, init true, bound false, size 400x300, samples 0/64, modified false/false, depth null, stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8051, samples 0, 400x300, name 0x1, obj 0x149b1d7f], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x53ad876a],
	Surface   WrappedSurface[ displayHandle 0x233e800
, surfaceHandle 0x2e00002
, size 400x300
, UOB[ OWNS_SURFACE | OWNS_DEVICE | WINDOW_INVISIBLE ]
, X11GLXGraphicsConfiguration[X11GraphicsScreen[X11GraphicsDevice[type .x11, connection :0.0, unitID 0, handle 0x233e800, owner true, ResourceToolkitLock[obj 0xf19267b, isOwner false, <3c2d5cfb, 4633819a>[count 0, qsz 0, owner <NULL>]]], idx 0], visualID 0x27, fbConfigID 0x13d,
	requested GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, one, mono  , hw, GLProfile[GL4/GL4.hw], offscr[fbo]],
	chosen    GLCaps[glx vid 0x27, fbc 0x13d: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, one, mono  , hw, GLProfile[GL4/GL4.hw], offscr[fbo]]]
, surfaceLock <5f81c977, 41d1d49d>[count 0, qsz 0, owner <NULL>]
, X11DummyUpstreamSurfaceHook[pixel 400x300]
, upstreamSurface false ]], direct true] , 
	UpstreamWidget: null]
Init GLAD: GLCaps[glx vid 0x27, fbc 0x13d: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, one, mono  , hw, GLProfile[GL4/GL4.hw], offscr[fbo]]
Init front FBO: FBO[name r/w 1/1, init true, bound false, size 400x300, samples 0/64, modified false/false, depth null, stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8051, samples 0, 400x300, name 0x1, obj 0x149b1d7f], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x53ad876a]
Init back  FBO: FBO[name r/w 1/1, init true, bound false, size 400x300, samples 0/64, modified false/false, depth null, stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8051, samples 0, 400x300, name 0x1, obj 0x149b1d7f], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x53ad876a]
Texture: exp false, hasFront false
Resize1.oldFront: FBO[name r/w 1/1, init true, bound false, size 200x150, samples 0/64, modified false/false, depth null, stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8051, samples 0, 200x150, name 0x1, obj 0x149b1d7f], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x53ad876a]
Resize1.nowFront: FBO[name r/w 1/1, init true, bound false, size 200x150, samples 0/64, modified false/false, depth null, stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8051, samples 0, 200x150, name 0x1, obj 0x149b1d7f], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x53ad876a]
Resize1.oldBack : FBO[name r/w 1/1, init true, bound false, size 200x150, samples 0/64, modified false/false, depth null, stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8051, samples 0, 200x150, name 0x1, obj 0x149b1d7f], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x53ad876a]
Resize1.nowBack : FBO[name r/w 1/1, init true, bound false, size 200x150, samples 0/64, modified false/false, depth null, stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8051, samples 0, 200x150, name 0x1, obj 0x149b1d7f], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x53ad876a]
Resize2.oldFront: FBO[name r/w 1/1, init true, bound false, size 800x600, samples 0/64, modified false/false, depth null, stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8051, samples 0, 800x600, name 0x1, obj 0x149b1d7f], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x53ad876a]
Resize2.nowFront: FBO[name r/w 1/1, init true, bound false, size 800x600, samples 0/64, modified false/false, depth null, stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8051, samples 0, 800x600, name 0x1, obj 0x149b1d7f], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x53ad876a]
Resize2.oldBack : FBO[name r/w 1/1, init true, bound false, size 800x600, samples 0/64, modified false/false, depth null, stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8051, samples 0, 800x600, name 0x1, obj 0x149b1d7f], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x53ad876a]
Resize2.nowBack : FBO[name r/w 1/1, init true, bound false, size 800x600, samples 0/64, modified false/false, depth null, stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8051, samples 0, 800x600, name 0x1, obj 0x149b1d7f], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x53ad876a]
Resize3.sampleCount: 0 -> 4
Fin: FBOImpl[ 
	Helper: GLAnimatorControl: null, GLEventListeners num 2 [GearsES2[obj 0x74a83c5d isInit false, usesShared false, 1 null, 2 null, 3 null, sharedGears null][init false], com.jogamp.opengl.test.junit.util.UITestCase$SnapshotGLEventListener@51133980[init false], ], 
	Drawable: null, 
	Context: null, 
	UpstreamWidget: null]
Requested:     GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL4/GL4.hw], offscr[fbo]]
Realized GLAD: FBOImpl[ 
	Helper: GLAnimatorControl: null, GLEventListeners num 0 [], 
	Drawable: ResizeableImpl[Initialized false, realized true, texUnit 0, samples 0,
	Factory   jogamp.opengl.x11.glx.X11GLXDrawableFactory@2bb0521c,
	Handle    0x2e00002,
	Caps      GLCaps[glx vid 0x27, fbc 0x13d: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL4/GL4.hw], offscr[fbo]],
	fboI back 0, front 0, num 0,
	FBO front read 0, null,
	FBO back  write 0, null,
	Surface   WrappedSurface[ displayHandle 0x233e800
, surfaceHandle 0x2e00002
, size 400x300
, UOB[ OWNS_SURFACE | OWNS_DEVICE | WINDOW_INVISIBLE ]
, X11GLXGraphicsConfiguration[X11GraphicsScreen[X11GraphicsDevice[type .x11, connection :0.0, unitID 0, handle 0x233e800, owner true, ResourceToolkitLock[obj 0xb297f91, isOwner false, <51760e50, 1da5cff8>[count 0, qsz 0, owner <NULL>]]], idx 0], visualID 0x27, fbConfigID 0x13d,
	requested GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL4/GL4.hw], offscr[fbo]],
	chosen    GLCaps[glx vid 0x27, fbc 0x13d: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL4/GL4.hw], offscr[fbo]]]
, surfaceLock <70f8b1fc, 576d5155>[count 0, qsz 0, owner <NULL>]
, X11DummyUpstreamSurfaceHook[pixel 400x300]
, upstreamSurface false ]], 
	Context: null, 
	UpstreamWidget: null]
Realized GLAD: GLCaps[glx vid 0x27, fbc 0x13d: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL4/GL4.hw], offscr[fbo]]
Depth: exp true, req true, has true
Init GLAD: FBOImpl[ 
	Helper: GLAnimatorControl: null, GLEventListeners num 0 [], 
	Drawable: ResizeableImpl[Initialized true, realized true, texUnit 0, samples 0,
	Factory   jogamp.opengl.x11.glx.X11GLXDrawableFactory@2bb0521c,
	Handle    0x2e00002,
	Caps      GLCaps[glx vid 0x27, fbc 0x13d: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL4/GL4.hw], offscr[fbo]],
	fboI back 1, front 0, num 2,
	FBO front read 1, FBO[name r/w 1/1, init true, bound false, size 400x300, samples 0/64, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 400x300, name 0x1, obj 0x54217e66], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 400x300, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x6ae4d035], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x62f185b0],
	FBO back  write 2, FBO[name r/w 2/2, init true, bound false, size 400x300, samples 0/64, modified true/true, depth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 400x300, name 0x2, obj 0x2bcc84c1], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 400x300, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x2, obj 0x5e80188f], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x1fb15e],
	Surface   WrappedSurface[ displayHandle 0x233e800
, surfaceHandle 0x2e00002
, size 400x300
, UOB[ OWNS_SURFACE | OWNS_DEVICE | WINDOW_INVISIBLE ]
, X11GLXGraphicsConfiguration[X11GraphicsScreen[X11GraphicsDevice[type .x11, connection :0.0, unitID 0, handle 0x233e800, owner true, ResourceToolkitLock[obj 0xb297f91, isOwner false, <51760e50, 1da5cff8>[count 0, qsz 0, owner <NULL>]]], idx 0], visualID 0x27, fbConfigID 0x13d,
	requested GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL4/GL4.hw], offscr[fbo]],
	chosen    GLCaps[glx vid 0x27, fbc 0x13d: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL4/GL4.hw], offscr[fbo]]]
, surfaceLock <70f8b1fc, 576d5155>[count 0, qsz 0, owner <NULL>]
, X11DummyUpstreamSurfaceHook[pixel 400x300]
, upstreamSurface false ]], 
	Context: X11GLXContext [Version 4.4 (Core profile, arb, compat[ES2, ES3], FBO, hardware) - 4.4.0 NVIDIA 340.24 [GL 4.4.0, vendor 340.24.0 (NVIDIA 340.24)], options 0x2c05, this 0x49f6d04a, handle 0x2134b68, isShared false, jogamp.opengl.gl4.GL4bcImpl@20b59262,
	 quirks: [NoSurfacelessCtx],
	Drawable: ResizeableImpl[Initialized true, realized true, texUnit 0, samples 0,
	Factory   jogamp.opengl.x11.glx.X11GLXDrawableFactory@2bb0521c,
	Handle    0x2e00002,
	Caps      GLCaps[glx vid 0x27, fbc 0x13d: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL4/GL4.hw], offscr[fbo]],
	fboI back 1, front 0, num 2,
	FBO front read 1, FBO[name r/w 1/1, init true, bound false, size 400x300, samples 0/64, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 400x300, name 0x1, obj 0x54217e66], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 400x300, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x6ae4d035], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x62f185b0],
	FBO back  write 2, FBO[name r/w 2/2, init true, bound false, size 400x300, samples 0/64, modified true/true, depth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 400x300, name 0x2, obj 0x2bcc84c1], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 400x300, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x2, obj 0x5e80188f], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x1fb15e],
	Surface   WrappedSurface[ displayHandle 0x233e800
, surfaceHandle 0x2e00002
, size 400x300
, UOB[ OWNS_SURFACE | OWNS_DEVICE | WINDOW_INVISIBLE ]
, X11GLXGraphicsConfiguration[X11GraphicsScreen[X11GraphicsDevice[type .x11, connection :0.0, unitID 0, handle 0x233e800, owner true, ResourceToolkitLock[obj 0xb297f91, isOwner false, <51760e50, 1da5cff8>[count 0, qsz 0, owner <NULL>]]], idx 0], visualID 0x27, fbConfigID 0x13d,
	requested GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL4/GL4.hw], offscr[fbo]],
	chosen    GLCaps[glx vid 0x27, fbc 0x13d: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL4/GL4.hw], offscr[fbo]]]
, surfaceLock <70f8b1fc, 576d5155>[count 0, qsz 0, owner <NULL>]
, X11DummyUpstreamSurfaceHook[pixel 400x300]
, upstreamSurface false ]], direct true] , 
	UpstreamWidget: null]
Init GLAD: GLCaps[glx vid 0x27, fbc 0x13d: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL4/GL4.hw], offscr[fbo]]
Init front FBO: FBO[name r/w 1/1, init true, bound false, size 400x300, samples 0/64, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 400x300, name 0x1, obj 0x54217e66], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 400x300, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x6ae4d035], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x62f185b0]
Init back  FBO: FBO[name r/w 2/2, init true, bound false, size 400x300, samples 0/64, modified true/true, depth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 400x300, name 0x2, obj 0x2bcc84c1], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 400x300, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x2, obj 0x5e80188f], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x1fb15e]
Texture: exp true, hasFront true
Resize1.oldFront: FBO[name r/w 1/1, init true, bound false, size 200x150, samples 0/64, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 200x150, name 0x1, obj 0x54217e66], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 200x150, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x6ae4d035], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x62f185b0]
Resize1.nowFront: FBO[name r/w 1/1, init true, bound false, size 200x150, samples 0/64, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 200x150, name 0x1, obj 0x54217e66], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 200x150, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x6ae4d035], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x62f185b0]
Resize1.oldBack : FBO[name r/w 2/2, init true, bound false, size 200x150, samples 0/64, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 200x150, name 0x2, obj 0x2bcc84c1], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 200x150, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x2, obj 0x5e80188f], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x1fb15e]
Resize1.nowBack : FBO[name r/w 2/2, init true, bound false, size 200x150, samples 0/64, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 200x150, name 0x2, obj 0x2bcc84c1], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 200x150, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x2, obj 0x5e80188f], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x1fb15e]
Resize2.oldFront: FBO[name r/w 1/1, init true, bound false, size 800x600, samples 0/64, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 800x600, name 0x1, obj 0x54217e66], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 800x600, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x6ae4d035], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x62f185b0]
Resize2.nowFront: FBO[name r/w 2/2, init true, bound false, size 800x600, samples 0/64, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 800x600, name 0x2, obj 0x2bcc84c1], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 800x600, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x2, obj 0x5e80188f], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x1fb15e]
Resize2.oldBack : FBO[name r/w 2/2, init true, bound false, size 800x600, samples 0/64, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 800x600, name 0x2, obj 0x2bcc84c1], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 800x600, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x2, obj 0x5e80188f], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x1fb15e]
Resize2.nowBack : FBO[name r/w 1/1, init true, bound false, size 800x600, samples 0/64, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 800x600, name 0x1, obj 0x54217e66], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 800x600, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x6ae4d035], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x62f185b0]
Resize3.sampleCount: 0 -> 4
Fin: FBOImpl[ 
	Helper: GLAnimatorControl: null, GLEventListeners num 2 [GearsES2[obj 0x709d70b4 isInit false, usesShared false, 1 null, 2 null, 3 null, sharedGears null][init false], com.jogamp.opengl.test.junit.util.UITestCase$SnapshotGLEventListener@7052732e[init false], ], 
	Drawable: null, 
	Context: null, 
	UpstreamWidget: null]
Requested:     GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL4/GL4.hw], offscr[fbo]]
Realized GLAD: FBOImpl[ 
	Helper: GLAnimatorControl: null, GLEventListeners num 0 [], 
	Drawable: ResizeableImpl[Initialized false, realized true, texUnit 0, samples 4,
	Factory   jogamp.opengl.x11.glx.X11GLXDrawableFactory@2bb0521c,
	Handle    0x2e00002,
	Caps      GLCaps[glx vid 0x27, fbc 0x13d: rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL4/GL4.hw], offscr[fbo]],
	fboI back 0, front 0, num 0,
	FBO front read 0, null,
	FBO back  write 0, null,
	Surface   WrappedSurface[ displayHandle 0x233e800
, surfaceHandle 0x2e00002
, size 400x300
, UOB[ OWNS_SURFACE | OWNS_DEVICE | WINDOW_INVISIBLE ]
, X11GLXGraphicsConfiguration[X11GraphicsScreen[X11GraphicsDevice[type .x11, connection :0.0, unitID 0, handle 0x233e800, owner true, ResourceToolkitLock[obj 0x6b6a94d2, isOwner false, <22509e16, 5abac7f3>[count 0, qsz 0, owner <NULL>]]], idx 0], visualID 0x27, fbConfigID 0x13d,
	requested GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL4/GL4.hw], offscr[fbo]],
	chosen    GLCaps[glx vid 0x27, fbc 0x13d: rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL4/GL4.hw], offscr[fbo]]]
, surfaceLock <1c9d510e, 1c347ccf>[count 0, qsz 0, owner <NULL>]
, X11DummyUpstreamSurfaceHook[pixel 400x300]
, upstreamSurface false ]], 
	Context: null, 
	UpstreamWidget: null]
Realized GLAD: GLCaps[glx vid 0x27, fbc 0x13d: rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL4/GL4.hw], offscr[fbo]]
Depth: exp true, req true, has true
Init GLAD: FBOImpl[ 
	Helper: GLAnimatorControl: null, GLEventListeners num 0 [], 
	Drawable: ResizeableImpl[Initialized true, realized true, texUnit 0, samples 4,
	Factory   jogamp.opengl.x11.glx.X11GLXDrawableFactory@2bb0521c,
	Handle    0x2e00002,
	Caps      GLCaps[glx vid 0x27, fbc 0x13d: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL4/GL4.hw], offscr[fbo]],
	fboI back 0, front 0, num 1,
	FBO front read 2, FBO[name r/w 2/2, init true, bound true, size 400x300, samples 0/64, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 400x300, name 0x3, obj 0x19a1b633], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 400x300, border 0, dataFormat 0x80e1, dataType 0x8367; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x3a702936], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x47c0db6a],
	FBO back  write 1, FBO[name r/w 1/2, init true, bound false, size 400x300, samples 4/64, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 4, 400x300, name 0x2, obj 0x5250c5b0], stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8058, samples 4, 400x300, name 0x1, obj 0x468530f3], null, null, null, null, null, null, null], msaa[TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 400x300, border 0, dataFormat 0x80e1, dataType 0x8367; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x3a702936], hasSink true, dirty false], state OK, obj 0x34e2d008],
	Surface   WrappedSurface[ displayHandle 0x233e800
, surfaceHandle 0x2e00002
, size 400x300
, UOB[ OWNS_SURFACE | OWNS_DEVICE | WINDOW_INVISIBLE ]
, X11GLXGraphicsConfiguration[X11GraphicsScreen[X11GraphicsDevice[type .x11, connection :0.0, unitID 0, handle 0x233e800, owner true, ResourceToolkitLock[obj 0x6b6a94d2, isOwner false, <22509e16, 5abac7f3>[count 0, qsz 0, owner <NULL>]]], idx 0], visualID 0x27, fbConfigID 0x13d,
	requested GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL4/GL4.hw], offscr[fbo]],
	chosen    GLCaps[glx vid 0x27, fbc 0x13d: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL4/GL4.hw], offscr[fbo]]]
, surfaceLock <1c9d510e, 1c347ccf>[count 0, qsz 0, owner <NULL>]
, X11DummyUpstreamSurfaceHook[pixel 400x300]
, upstreamSurface false ]], 
	Context: X11GLXContext [Version 4.4 (Core profile, arb, compat[ES2, ES3], FBO, hardware) - 4.4.0 NVIDIA 340.24 [GL 4.4.0, vendor 340.24.0 (NVIDIA 340.24)], options 0x2c05, this 0x39ee0880, handle 0x24a9098, isShared false, jogamp.opengl.gl4.GL4bcImpl@16c7d858,
	 quirks: [NoSurfacelessCtx],
	Drawable: ResizeableImpl[Initialized true, realized true, texUnit 0, samples 4,
	Factory   jogamp.opengl.x11.glx.X11GLXDrawableFactory@2bb0521c,
	Handle    0x2e00002,
	Caps      GLCaps[glx vid 0x27, fbc 0x13d: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL4/GL4.hw], offscr[fbo]],
	fboI back 0, front 0, num 1,
	FBO front read 2, FBO[name r/w 2/2, init true, bound true, size 400x300, samples 0/64, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 400x300, name 0x3, obj 0x19a1b633], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 400x300, border 0, dataFormat 0x80e1, dataType 0x8367; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x3a702936], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x47c0db6a],
	FBO back  write 1, FBO[name r/w 1/2, init true, bound false, size 400x300, samples 4/64, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 4, 400x300, name 0x2, obj 0x5250c5b0], stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8058, samples 4, 400x300, name 0x1, obj 0x468530f3], null, null, null, null, null, null, null], msaa[TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 400x300, border 0, dataFormat 0x80e1, dataType 0x8367; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x3a702936], hasSink true, dirty false], state OK, obj 0x34e2d008],
	Surface   WrappedSurface[ displayHandle 0x233e800
, surfaceHandle 0x2e00002
, size 400x300
, UOB[ OWNS_SURFACE | OWNS_DEVICE | WINDOW_INVISIBLE ]
, X11GLXGraphicsConfiguration[X11GraphicsScreen[X11GraphicsDevice[type .x11, connection :0.0, unitID 0, handle 0x233e800, owner true, ResourceToolkitLock[obj 0x6b6a94d2, isOwner false, <22509e16, 5abac7f3>[count 0, qsz 0, owner <NULL>]]], idx 0], visualID 0x27, fbConfigID 0x13d,
	requested GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL4/GL4.hw], offscr[fbo]],
	chosen    GLCaps[glx vid 0x27, fbc 0x13d: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL4/GL4.hw], offscr[fbo]]]
, surfaceLock <1c9d510e, 1c347ccf>[count 0, qsz 0, owner <NULL>]
, X11DummyUpstreamSurfaceHook[pixel 400x300]
, upstreamSurface false ]], direct true] , 
	UpstreamWidget: null]
Init GLAD: GLCaps[glx vid 0x27, fbc 0x13d: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL4/GL4.hw], offscr[fbo]]
Init front FBO: FBO[name r/w 2/2, init true, bound true, size 400x300, samples 0/64, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 400x300, name 0x3, obj 0x19a1b633], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 400x300, border 0, dataFormat 0x80e1, dataType 0x8367; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x3a702936], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x47c0db6a]
Init back  FBO: FBO[name r/w 1/2, init true, bound false, size 400x300, samples 4/64, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 4, 400x300, name 0x2, obj 0x5250c5b0], stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8058, samples 4, 400x300, name 0x1, obj 0x468530f3], null, null, null, null, null, null, null], msaa[TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 400x300, border 0, dataFormat 0x80e1, dataType 0x8367; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x3a702936], hasSink true, dirty false], state OK, obj 0x34e2d008]
Texture: exp true, hasFront true
Resize1.oldFront: FBO[name r/w 2/2, init true, bound false, size 200x150, samples 0/64, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 200x150, name 0x3, obj 0x19a1b633], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 200x150, border 0, dataFormat 0x80e1, dataType 0x8367; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x3a702936], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x47c0db6a]
Resize1.nowFront: FBO[name r/w 2/2, init true, bound false, size 200x150, samples 0/64, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 200x150, name 0x3, obj 0x19a1b633], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 200x150, border 0, dataFormat 0x80e1, dataType 0x8367; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x3a702936], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x47c0db6a]
Resize1.oldBack : FBO[name r/w 1/2, init true, bound false, size 200x150, samples 4/64, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 4, 200x150, name 0x2, obj 0x5250c5b0], stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8058, samples 4, 200x150, name 0x1, obj 0x468530f3], null, null, null, null, null, null, null], msaa[TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 200x150, border 0, dataFormat 0x80e1, dataType 0x8367; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x3a702936], hasSink true, dirty false], state OK, obj 0x34e2d008]
Resize1.nowBack : FBO[name r/w 1/2, init true, bound false, size 200x150, samples 4/64, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 4, 200x150, name 0x2, obj 0x5250c5b0], stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8058, samples 4, 200x150, name 0x1, obj 0x468530f3], null, null, null, null, null, null, null], msaa[TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 200x150, border 0, dataFormat 0x80e1, dataType 0x8367; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x3a702936], hasSink true, dirty false], state OK, obj 0x34e2d008]
Resize2.oldFront: FBO[name r/w 2/2, init true, bound false, size 800x600, samples 0/64, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 800x600, name 0x3, obj 0x19a1b633], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 800x600, border 0, dataFormat 0x80e1, dataType 0x8367; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x3a702936], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x47c0db6a]
Resize2.nowFront: FBO[name r/w 2/2, init true, bound false, size 800x600, samples 0/64, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 800x600, name 0x3, obj 0x19a1b633], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 800x600, border 0, dataFormat 0x80e1, dataType 0x8367; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x3a702936], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x47c0db6a]
Resize2.oldBack : FBO[name r/w 1/2, init true, bound false, size 800x600, samples 4/64, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 4, 800x600, name 0x2, obj 0x5250c5b0], stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8058, samples 4, 800x600, name 0x1, obj 0x468530f3], null, null, null, null, null, null, null], msaa[TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 800x600, border 0, dataFormat 0x80e1, dataType 0x8367; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x3a702936], hasSink true, dirty false], state OK, obj 0x34e2d008]
Resize2.nowBack : FBO[name r/w 1/2, init true, bound false, size 800x600, samples 4/64, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 4, 800x600, name 0x2, obj 0x5250c5b0], stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8058, samples 4, 800x600, name 0x1, obj 0x468530f3], null, null, null, null, null, null, null], msaa[TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 800x600, border 0, dataFormat 0x80e1, dataType 0x8367; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x3a702936], hasSink true, dirty false], state OK, obj 0x34e2d008]
Resize3.sampleCount: 4 -> 0
Fin: FBOImpl[ 
	Helper: GLAnimatorControl: null, GLEventListeners num 2 [com.jogamp.opengl.test.junit.jogl.demos.es2.MultisampleDemoES2@1a4c8517[init false], com.jogamp.opengl.test.junit.util.UITestCase$SnapshotGLEventListener@15b5b67e[init false], ], 
	Drawable: null, 
	Context: null, 
	UpstreamWidget: null]
Requested:     GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL4/GL4.hw], offscr[fbo]]
Realized GLAD: FBOImpl[ 
	Helper: GLAnimatorControl: null, GLEventListeners num 0 [], 
	Drawable: ResizeableImpl[Initialized false, realized true, texUnit 0, samples 4,
	Factory   jogamp.opengl.x11.glx.X11GLXDrawableFactory@2bb0521c,
	Handle    0x2e00002,
	Caps      GLCaps[glx vid 0x27, fbc 0x13d: rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL4/GL4.hw], offscr[fbo]],
	fboI back 0, front 0, num 0,
	FBO front read 0, null,
	FBO back  write 0, null,
	Surface   WrappedSurface[ displayHandle 0x233e800
, surfaceHandle 0x2e00002
, size 400x300
, UOB[ OWNS_SURFACE | OWNS_DEVICE | WINDOW_INVISIBLE ]
, X11GLXGraphicsConfiguration[X11GraphicsScreen[X11GraphicsDevice[type .x11, connection :0.0, unitID 0, handle 0x233e800, owner true, ResourceToolkitLock[obj 0x75caf68e, isOwner false, <6001210c, 6a20cc11>[count 0, qsz 0, owner <NULL>]]], idx 0], visualID 0x27, fbConfigID 0x13d,
	requested GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL4/GL4.hw], offscr[fbo]],
	chosen    GLCaps[glx vid 0x27, fbc 0x13d: rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL4/GL4.hw], offscr[fbo]]]
, surfaceLock <f35a686, b47af37>[count 0, qsz 0, owner <NULL>]
, X11DummyUpstreamSurfaceHook[pixel 400x300]
, upstreamSurface false ]], 
	Context: null, 
	UpstreamWidget: null]
Realized GLAD: GLCaps[glx vid 0x27, fbc 0x13d: rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL4/GL4.hw], offscr[fbo]]
Depth: exp true, req true, has true
Init GLAD: FBOImpl[ 
	Helper: GLAnimatorControl: null, GLEventListeners num 0 [], 
	Drawable: ResizeableImpl[Initialized true, realized true, texUnit 0, samples 4,
	Factory   jogamp.opengl.x11.glx.X11GLXDrawableFactory@2bb0521c,
	Handle    0x2e00002,
	Caps      GLCaps[glx vid 0x27, fbc 0x13d: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL4/GL4.hw], offscr[fbo]],
	fboI back 0, front 0, num 1,
	FBO front read 2, FBO[name r/w 2/2, init true, bound true, size 400x300, samples 0/64, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 400x300, name 0x4, obj 0x22536cc0], stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8058, samples 0, 400x300, name 0x3, obj 0x45a43fb8], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x1308c2db],
	FBO back  write 1, FBO[name r/w 1/2, init true, bound false, size 400x300, samples 4/64, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 4, 400x300, name 0x2, obj 0x7cf801ef], stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8058, samples 4, 400x300, name 0x1, obj 0x2430c1a0], null, null, null, null, null, null, null], msaa[ColorAttachment[type COLOR, format 0x8058, samples 0, 400x300, name 0x3, obj 0x45a43fb8], hasSink true, dirty false], state OK, obj 0x7e473201],
	Surface   WrappedSurface[ displayHandle 0x233e800
, surfaceHandle 0x2e00002
, size 400x300
, UOB[ OWNS_SURFACE | OWNS_DEVICE | WINDOW_INVISIBLE ]
, X11GLXGraphicsConfiguration[X11GraphicsScreen[X11GraphicsDevice[type .x11, connection :0.0, unitID 0, handle 0x233e800, owner true, ResourceToolkitLock[obj 0x75caf68e, isOwner false, <6001210c, 6a20cc11>[count 0, qsz 0, owner <NULL>]]], idx 0], visualID 0x27, fbConfigID 0x13d,
	requested GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL4/GL4.hw], offscr[fbo]],
	chosen    GLCaps[glx vid 0x27, fbc 0x13d: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL4/GL4.hw], offscr[fbo]]]
, surfaceLock <f35a686, b47af37>[count 0, qsz 0, owner <NULL>]
, X11DummyUpstreamSurfaceHook[pixel 400x300]
, upstreamSurface false ]], 
	Context: X11GLXContext [Version 4.4 (Core profile, arb, compat[ES2, ES3], FBO, hardware) - 4.4.0 NVIDIA 340.24 [GL 4.4.0, vendor 340.24.0 (NVIDIA 340.24)], options 0x2c05, this 0xf4049aa, handle 0x2879758, isShared false, jogamp.opengl.gl4.GL4bcImpl@7424206b,
	 quirks: [NoSurfacelessCtx],
	Drawable: ResizeableImpl[Initialized true, realized true, texUnit 0, samples 4,
	Factory   jogamp.opengl.x11.glx.X11GLXDrawableFactory@2bb0521c,
	Handle    0x2e00002,
	Caps      GLCaps[glx vid 0x27, fbc 0x13d: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL4/GL4.hw], offscr[fbo]],
	fboI back 0, front 0, num 1,
	FBO front read 2, FBO[name r/w 2/2, init true, bound true, size 400x300, samples 0/64, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 400x300, name 0x4, obj 0x22536cc0], stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8058, samples 0, 400x300, name 0x3, obj 0x45a43fb8], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x1308c2db],
	FBO back  write 1, FBO[name r/w 1/2, init true, bound false, size 400x300, samples 4/64, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 4, 400x300, name 0x2, obj 0x7cf801ef], stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8058, samples 4, 400x300, name 0x1, obj 0x2430c1a0], null, null, null, null, null, null, null], msaa[ColorAttachment[type COLOR, format 0x8058, samples 0, 400x300, name 0x3, obj 0x45a43fb8], hasSink true, dirty false], state OK, obj 0x7e473201],
	Surface   WrappedSurface[ displayHandle 0x233e800
, surfaceHandle 0x2e00002
, size 400x300
, UOB[ OWNS_SURFACE | OWNS_DEVICE | WINDOW_INVISIBLE ]
, X11GLXGraphicsConfiguration[X11GraphicsScreen[X11GraphicsDevice[type .x11, connection :0.0, unitID 0, handle 0x233e800, owner true, ResourceToolkitLock[obj 0x75caf68e, isOwner false, <6001210c, 6a20cc11>[count 0, qsz 0, owner <NULL>]]], idx 0], visualID 0x27, fbConfigID 0x13d,
	requested GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL4/GL4.hw], offscr[fbo]],
	chosen    GLCaps[glx vid 0x27, fbc 0x13d: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL4/GL4.hw], offscr[fbo]]]
, surfaceLock <f35a686, b47af37>[count 0, qsz 0, owner <NULL>]
, X11DummyUpstreamSurfaceHook[pixel 400x300]
, upstreamSurface false ]], direct true] , 
	UpstreamWidget: null]
Init GLAD: GLCaps[glx vid 0x27, fbc 0x13d: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL4/GL4.hw], offscr[fbo]]
Init front FBO: FBO[name r/w 2/2, init true, bound true, size 400x300, samples 0/64, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 400x300, name 0x4, obj 0x22536cc0], stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8058, samples 0, 400x300, name 0x3, obj 0x45a43fb8], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x1308c2db]
Init back  FBO: FBO[name r/w 1/2, init true, bound false, size 400x300, samples 4/64, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 4, 400x300, name 0x2, obj 0x7cf801ef], stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8058, samples 4, 400x300, name 0x1, obj 0x2430c1a0], null, null, null, null, null, null, null], msaa[ColorAttachment[type COLOR, format 0x8058, samples 0, 400x300, name 0x3, obj 0x45a43fb8], hasSink true, dirty false], state OK, obj 0x7e473201]
Texture: exp false, hasFront false
Resize1.oldFront: FBO[name r/w 2/2, init true, bound false, size 200x150, samples 0/64, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 200x150, name 0x4, obj 0x22536cc0], stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8058, samples 0, 200x150, name 0x3, obj 0x45a43fb8], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x1308c2db]
Resize1.nowFront: FBO[name r/w 2/2, init true, bound false, size 200x150, samples 0/64, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 200x150, name 0x4, obj 0x22536cc0], stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8058, samples 0, 200x150, name 0x3, obj 0x45a43fb8], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x1308c2db]
Resize1.oldBack : FBO[name r/w 1/2, init true, bound false, size 200x150, samples 4/64, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 4, 200x150, name 0x2, obj 0x7cf801ef], stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8058, samples 4, 200x150, name 0x1, obj 0x2430c1a0], null, null, null, null, null, null, null], msaa[ColorAttachment[type COLOR, format 0x8058, samples 0, 200x150, name 0x3, obj 0x45a43fb8], hasSink true, dirty false], state OK, obj 0x7e473201]
Resize1.nowBack : FBO[name r/w 1/2, init true, bound false, size 200x150, samples 4/64, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 4, 200x150, name 0x2, obj 0x7cf801ef], stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8058, samples 4, 200x150, name 0x1, obj 0x2430c1a0], null, null, null, null, null, null, null], msaa[ColorAttachment[type COLOR, format 0x8058, samples 0, 200x150, name 0x3, obj 0x45a43fb8], hasSink true, dirty false], state OK, obj 0x7e473201]
Resize2.oldFront: FBO[name r/w 2/2, init true, bound false, size 800x600, samples 0/64, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 800x600, name 0x4, obj 0x22536cc0], stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8058, samples 0, 800x600, name 0x3, obj 0x45a43fb8], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x1308c2db]
Resize2.nowFront: FBO[name r/w 2/2, init true, bound false, size 800x600, samples 0/64, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 800x600, name 0x4, obj 0x22536cc0], stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8058, samples 0, 800x600, name 0x3, obj 0x45a43fb8], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x1308c2db]
Resize2.oldBack : FBO[name r/w 1/2, init true, bound false, size 800x600, samples 4/64, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 4, 800x600, name 0x2, obj 0x7cf801ef], stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8058, samples 4, 800x600, name 0x1, obj 0x2430c1a0], null, null, null, null, null, null, null], msaa[ColorAttachment[type COLOR, format 0x8058, samples 0, 800x600, name 0x3, obj 0x45a43fb8], hasSink true, dirty false], state OK, obj 0x7e473201]
Resize2.nowBack : FBO[name r/w 1/2, init true, bound false, size 800x600, samples 4/64, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 4, 800x600, name 0x2, obj 0x7cf801ef], stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8058, samples 4, 800x600, name 0x1, obj 0x2430c1a0], null, null, null, null, null, null, null], msaa[ColorAttachment[type COLOR, format 0x8058, samples 0, 800x600, name 0x3, obj 0x45a43fb8], hasSink true, dirty false], state OK, obj 0x7e473201]
Resize3.sampleCount: 4 -> 0
Fin: FBOImpl[ 
	Helper: GLAnimatorControl: null, GLEventListeners num 2 [com.jogamp.opengl.test.junit.jogl.demos.es2.MultisampleDemoES2@6fcc8c5e[init false], com.jogamp.opengl.test.junit.util.UITestCase$SnapshotGLEventListener@5e13a8a9[init false], ], 
	Drawable: null, 
	Context: null, 
	UpstreamWidget: null]
Requested:     GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL4/GL4.hw], offscr[fbo]]
Realized GLAD: FBOImpl[ 
	Helper: GLAnimatorControl: null, GLEventListeners num 0 [], 
	Drawable: ResizeableImpl[Initialized false, realized true, texUnit 0, samples 4,
	Factory   jogamp.opengl.x11.glx.X11GLXDrawableFactory@2bb0521c,
	Handle    0x2e00002,
	Caps      GLCaps[glx vid 0x27, fbc 0x13d: rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL4/GL4.hw], offscr[fbo]],
	fboI back 0, front 0, num 0,
	FBO front read 0, null,
	FBO back  write 0, null,
	Surface   WrappedSurface[ displayHandle 0x286dd70
, surfaceHandle 0x2e00002
, size 400x300
, UOB[ OWNS_SURFACE | OWNS_DEVICE | WINDOW_INVISIBLE ]
, X11GLXGraphicsConfiguration[X11GraphicsScreen[X11GraphicsDevice[type .x11, connection :0.0, unitID 0, handle 0x286dd70, owner true, ResourceToolkitLock[obj 0x418b04a5, isOwner false, <dde0e41, 6d79d483>[count 0, qsz 0, owner <NULL>]]], idx 0], visualID 0x27, fbConfigID 0x13d,
	requested GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL4/GL4.hw], offscr[fbo]],
	chosen    GLCaps[glx vid 0x27, fbc 0x13d: rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL4/GL4.hw], offscr[fbo]]]
, surfaceLock <596f1c9b, dbf31fc>[count 0, qsz 0, owner <NULL>]
, X11DummyUpstreamSurfaceHook[pixel 400x300]
, upstreamSurface false ]], 
	Context: null, 
	UpstreamWidget: null]
Realized GLAD: GLCaps[glx vid 0x27, fbc 0x13d: rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL4/GL4.hw], offscr[fbo]]
Depth: exp false, req false, has false
Init GLAD: FBOImpl[ 
	Helper: GLAnimatorControl: null, GLEventListeners num 0 [], 
	Drawable: ResizeableImpl[Initialized true, realized true, texUnit 0, samples 4,
	Factory   jogamp.opengl.x11.glx.X11GLXDrawableFactory@2bb0521c,
	Handle    0x2e00002,
	Caps      GLCaps[glx vid 0x27, fbc 0x13d: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL4/GL4.hw], offscr[fbo]],
	fboI back 0, front 0, num 1,
	FBO front read 2, FBO[name r/w 2/2, init true, bound true, size 400x300, samples 0/64, modified false/false, depth null, stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8058, samples 0, 400x300, name 0x2, obj 0x4cc80e77], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x622dce02],
	FBO back  write 1, FBO[name r/w 1/2, init true, bound false, size 400x300, samples 4/64, modified false/false, depth null, stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8058, samples 4, 400x300, name 0x1, obj 0x2d3017a9], null, null, null, null, null, null, null], msaa[ColorAttachment[type COLOR, format 0x8058, samples 0, 400x300, name 0x2, obj 0x4cc80e77], hasSink true, dirty false], state OK, obj 0x30616f6c],
	Surface   WrappedSurface[ displayHandle 0x286dd70
, surfaceHandle 0x2e00002
, size 400x300
, UOB[ OWNS_SURFACE | OWNS_DEVICE | WINDOW_INVISIBLE ]
, X11GLXGraphicsConfiguration[X11GraphicsScreen[X11GraphicsDevice[type .x11, connection :0.0, unitID 0, handle 0x286dd70, owner true, ResourceToolkitLock[obj 0x418b04a5, isOwner false, <dde0e41, 6d79d483>[count 0, qsz 0, owner <NULL>]]], idx 0], visualID 0x27, fbConfigID 0x13d,
	requested GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL4/GL4.hw], offscr[fbo]],
	chosen    GLCaps[glx vid 0x27, fbc 0x13d: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL4/GL4.hw], offscr[fbo]]]
, surfaceLock <596f1c9b, dbf31fc>[count 0, qsz 0, owner <NULL>]
, X11DummyUpstreamSurfaceHook[pixel 400x300]
, upstreamSurface false ]], 
	Context: X11GLXContext [Version 4.4 (Core profile, arb, compat[ES2, ES3], FBO, hardware) - 4.4.0 NVIDIA 340.24 [GL 4.4.0, vendor 340.24.0 (NVIDIA 340.24)], options 0x2c05, this 0x36a9e71, handle 0x288e688, isShared false, jogamp.opengl.gl4.GL4bcImpl@4cda3444,
	 quirks: [NoSurfacelessCtx],
	Drawable: ResizeableImpl[Initialized true, realized true, texUnit 0, samples 4,
	Factory   jogamp.opengl.x11.glx.X11GLXDrawableFactory@2bb0521c,
	Handle    0x2e00002,
	Caps      GLCaps[glx vid 0x27, fbc 0x13d: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL4/GL4.hw], offscr[fbo]],
	fboI back 0, front 0, num 1,
	FBO front read 2, FBO[name r/w 2/2, init true, bound true, size 400x300, samples 0/64, modified false/false, depth null, stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8058, samples 0, 400x300, name 0x2, obj 0x4cc80e77], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x622dce02],
	FBO back  write 1, FBO[name r/w 1/2, init true, bound false, size 400x300, samples 4/64, modified false/false, depth null, stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8058, samples 4, 400x300, name 0x1, obj 0x2d3017a9], null, null, null, null, null, null, null], msaa[ColorAttachment[type COLOR, format 0x8058, samples 0, 400x300, name 0x2, obj 0x4cc80e77], hasSink true, dirty false], state OK, obj 0x30616f6c],
	Surface   WrappedSurface[ displayHandle 0x286dd70
, surfaceHandle 0x2e00002
, size 400x300
, UOB[ OWNS_SURFACE | OWNS_DEVICE | WINDOW_INVISIBLE ]
, X11GLXGraphicsConfiguration[X11GraphicsScreen[X11GraphicsDevice[type .x11, connection :0.0, unitID 0, handle 0x286dd70, owner true, ResourceToolkitLock[obj 0x418b04a5, isOwner false, <dde0e41, 6d79d483>[count 0, qsz 0, owner <NULL>]]], idx 0], visualID 0x27, fbConfigID 0x13d,
	requested GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL4/GL4.hw], offscr[fbo]],
	chosen    GLCaps[glx vid 0x27, fbc 0x13d: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL4/GL4.hw], offscr[fbo]]]
, surfaceLock <596f1c9b, dbf31fc>[count 0, qsz 0, owner <NULL>]
, X11DummyUpstreamSurfaceHook[pixel 400x300]
, upstreamSurface false ]], direct true] , 
	UpstreamWidget: null]
Init GLAD: GLCaps[glx vid 0x27, fbc 0x13d: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL4/GL4.hw], offscr[fbo]]
Init front FBO: FBO[name r/w 2/2, init true, bound true, size 400x300, samples 0/64, modified false/false, depth null, stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8058, samples 0, 400x300, name 0x2, obj 0x4cc80e77], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x622dce02]
Init back  FBO: FBO[name r/w 1/2, init true, bound false, size 400x300, samples 4/64, modified false/false, depth null, stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8058, samples 4, 400x300, name 0x1, obj 0x2d3017a9], null, null, null, null, null, null, null], msaa[ColorAttachment[type COLOR, format 0x8058, samples 0, 400x300, name 0x2, obj 0x4cc80e77], hasSink true, dirty false], state OK, obj 0x30616f6c]
Texture: exp false, hasFront false
Resize1.oldFront: FBO[name r/w 2/2, init true, bound false, size 200x150, samples 0/64, modified false/false, depth null, stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8058, samples 0, 200x150, name 0x2, obj 0x4cc80e77], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x622dce02]
Resize1.nowFront: FBO[name r/w 2/2, init true, bound false, size 200x150, samples 0/64, modified false/false, depth null, stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8058, samples 0, 200x150, name 0x2, obj 0x4cc80e77], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x622dce02]
Resize1.oldBack : FBO[name r/w 1/2, init true, bound false, size 200x150, samples 4/64, modified false/false, depth null, stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8058, samples 4, 200x150, name 0x1, obj 0x2d3017a9], null, null, null, null, null, null, null], msaa[ColorAttachment[type COLOR, format 0x8058, samples 0, 200x150, name 0x2, obj 0x4cc80e77], hasSink true, dirty false], state OK, obj 0x30616f6c]
Resize1.nowBack : FBO[name r/w 1/2, init true, bound false, size 200x150, samples 4/64, modified false/false, depth null, stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8058, samples 4, 200x150, name 0x1, obj 0x2d3017a9], null, null, null, null, null, null, null], msaa[ColorAttachment[type COLOR, format 0x8058, samples 0, 200x150, name 0x2, obj 0x4cc80e77], hasSink true, dirty false], state OK, obj 0x30616f6c]
Resize2.oldFront: FBO[name r/w 2/2, init true, bound false, size 800x600, samples 0/64, modified false/false, depth null, stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8058, samples 0, 800x600, name 0x2, obj 0x4cc80e77], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x622dce02]
Resize2.nowFront: FBO[name r/w 2/2, init true, bound false, size 800x600, samples 0/64, modified false/false, depth null, stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8058, samples 0, 800x600, name 0x2, obj 0x4cc80e77], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x622dce02]
Resize2.oldBack : FBO[name r/w 1/2, init true, bound false, size 800x600, samples 4/64, modified false/false, depth null, stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8058, samples 4, 800x600, name 0x1, obj 0x2d3017a9], null, null, null, null, null, null, null], msaa[ColorAttachment[type COLOR, format 0x8058, samples 0, 800x600, name 0x2, obj 0x4cc80e77], hasSink true, dirty false], state OK, obj 0x30616f6c]
Resize2.nowBack : FBO[name r/w 1/2, init true, bound false, size 800x600, samples 4/64, modified false/false, depth null, stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8058, samples 4, 800x600, name 0x1, obj 0x2d3017a9], null, null, null, null, null, null, null], msaa[ColorAttachment[type COLOR, format 0x8058, samples 0, 800x600, name 0x2, obj 0x4cc80e77], hasSink true, dirty false], state OK, obj 0x30616f6c]
Resize3.sampleCount: 4 -> 0
Fin: FBOImpl[ 
	Helper: GLAnimatorControl: null, GLEventListeners num 2 [com.jogamp.opengl.test.junit.jogl.demos.es2.MultisampleDemoES2@99d83c7[init false], com.jogamp.opengl.test.junit.util.UITestCase$SnapshotGLEventListener@443682bf[init false], ], 
	Drawable: null, 
	Context: null, 
	UpstreamWidget: null]
Requested:     GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL4/GL4.hw], offscr[fbo]]
Realized GLAD: FBOImpl[ 
	Helper: GLAnimatorControl: null, GLEventListeners num 0 [], 
	Drawable: ResizeableImpl[Initialized false, realized true, texUnit 0, samples 4,
	Factory   jogamp.opengl.x11.glx.X11GLXDrawableFactory@2bb0521c,
	Handle    0x2e00002,
	Caps      GLCaps[glx vid 0x27, fbc 0x13d: rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL4/GL4.hw], offscr[fbo]],
	fboI back 0, front 0, num 0,
	FBO front read 0, null,
	FBO back  write 0, null,
	Surface   WrappedSurface[ displayHandle 0x233e800
, surfaceHandle 0x2e00002
, size 400x300
, UOB[ OWNS_SURFACE | OWNS_DEVICE | WINDOW_INVISIBLE ]
, X11GLXGraphicsConfiguration[X11GraphicsScreen[X11GraphicsDevice[type .x11, connection :0.0, unitID 0, handle 0x233e800, owner true, ResourceToolkitLock[obj 0x7a5c978a, isOwner false, <54e123c8, 8f44b01>[count 0, qsz 0, owner <NULL>]]], idx 0], visualID 0x27, fbConfigID 0x13d,
	requested GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL4/GL4.hw], offscr[fbo]],
	chosen    GLCaps[glx vid 0x27, fbc 0x13d: rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL4/GL4.hw], offscr[fbo]]]
, surfaceLock <5e68333e, afc5bde>[count 0, qsz 0, owner <NULL>]
, X11DummyUpstreamSurfaceHook[pixel 400x300]
, upstreamSurface false ]], 
	Context: null, 
	UpstreamWidget: null]
Realized GLAD: GLCaps[glx vid 0x27, fbc 0x13d: rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL4/GL4.hw], offscr[fbo]]
Depth: exp true, req true, has true
Init GLAD: FBOImpl[ 
	Helper: GLAnimatorControl: null, GLEventListeners num 0 [], 
	Drawable: ResizeableImpl[Initialized true, realized true, texUnit 0, samples 4,
	Factory   jogamp.opengl.x11.glx.X11GLXDrawableFactory@2bb0521c,
	Handle    0x2e00002,
	Caps      GLCaps[glx vid 0x27, fbc 0x13d: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL4/GL4.hw], offscr[fbo]],
	fboI back 0, front 0, num 1,
	FBO front read 2, FBO[name r/w 2/2, init true, bound true, size 400x300, samples 0/64, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 400x300, name 0x3, obj 0x51a20fb5], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 400x300, border 0, dataFormat 0x80e1, dataType 0x8367; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x3168b672], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x66b55df1],
	FBO back  write 1, FBO[name r/w 1/2, init true, bound false, size 400x300, samples 4/64, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 4, 400x300, name 0x2, obj 0x6cfe9c23], stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8058, samples 4, 400x300, name 0x1, obj 0xd2aade5], null, null, null, null, null, null, null], msaa[TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 400x300, border 0, dataFormat 0x80e1, dataType 0x8367; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x3168b672], hasSink true, dirty false], state OK, obj 0x3fbcf5bc],
	Surface   WrappedSurface[ displayHandle 0x233e800
, surfaceHandle 0x2e00002
, size 400x300
, UOB[ OWNS_SURFACE | OWNS_DEVICE | WINDOW_INVISIBLE ]
, X11GLXGraphicsConfiguration[X11GraphicsScreen[X11GraphicsDevice[type .x11, connection :0.0, unitID 0, handle 0x233e800, owner true, ResourceToolkitLock[obj 0x7a5c978a, isOwner false, <54e123c8, 8f44b01>[count 0, qsz 0, owner <NULL>]]], idx 0], visualID 0x27, fbConfigID 0x13d,
	requested GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL4/GL4.hw], offscr[fbo]],
	chosen    GLCaps[glx vid 0x27, fbc 0x13d: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL4/GL4.hw], offscr[fbo]]]
, surfaceLock <5e68333e, afc5bde>[count 0, qsz 0, owner <NULL>]
, X11DummyUpstreamSurfaceHook[pixel 400x300]
, upstreamSurface false ]], 
	Context: X11GLXContext [Version 4.4 (Core profile, arb, compat[ES2, ES3], FBO, hardware) - 4.4.0 NVIDIA 340.24 [GL 4.4.0, vendor 340.24.0 (NVIDIA 340.24)], options 0x2c05, this 0x3df35174, handle 0x224dfa8, isShared false, jogamp.opengl.gl4.GL4bcImpl@ea92a55,
	 quirks: [NoSurfacelessCtx],
	Drawable: ResizeableImpl[Initialized true, realized true, texUnit 0, samples 4,
	Factory   jogamp.opengl.x11.glx.X11GLXDrawableFactory@2bb0521c,
	Handle    0x2e00002,
	Caps      GLCaps[glx vid 0x27, fbc 0x13d: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL4/GL4.hw], offscr[fbo]],
	fboI back 0, front 0, num 1,
	FBO front read 2, FBO[name r/w 2/2, init true, bound true, size 400x300, samples 0/64, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 400x300, name 0x3, obj 0x51a20fb5], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 400x300, border 0, dataFormat 0x80e1, dataType 0x8367; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x3168b672], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x66b55df1],
	FBO back  write 1, FBO[name r/w 1/2, init true, bound false, size 400x300, samples 4/64, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 4, 400x300, name 0x2, obj 0x6cfe9c23], stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8058, samples 4, 400x300, name 0x1, obj 0xd2aade5], null, null, null, null, null, null, null], msaa[TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 400x300, border 0, dataFormat 0x80e1, dataType 0x8367; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x3168b672], hasSink true, dirty false], state OK, obj 0x3fbcf5bc],
	Surface   WrappedSurface[ displayHandle 0x233e800
, surfaceHandle 0x2e00002
, size 400x300
, UOB[ OWNS_SURFACE | OWNS_DEVICE | WINDOW_INVISIBLE ]
, X11GLXGraphicsConfiguration[X11GraphicsScreen[X11GraphicsDevice[type .x11, connection :0.0, unitID 0, handle 0x233e800, owner true, ResourceToolkitLock[obj 0x7a5c978a, isOwner false, <54e123c8, 8f44b01>[count 0, qsz 0, owner <NULL>]]], idx 0], visualID 0x27, fbConfigID 0x13d,
	requested GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL4/GL4.hw], offscr[fbo]],
	chosen    GLCaps[glx vid 0x27, fbc 0x13d: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL4/GL4.hw], offscr[fbo]]]
, surfaceLock <5e68333e, afc5bde>[count 0, qsz 0, owner <NULL>]
, X11DummyUpstreamSurfaceHook[pixel 400x300]
, upstreamSurface false ]], direct true] , 
	UpstreamWidget: null]
Init GLAD: GLCaps[glx vid 0x27, fbc 0x13d: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL4/GL4.hw], offscr[fbo]]
Init front FBO: FBO[name r/w 2/2, init true, bound true, size 400x300, samples 0/64, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 400x300, name 0x3, obj 0x51a20fb5], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 400x300, border 0, dataFormat 0x80e1, dataType 0x8367; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x3168b672], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x66b55df1]
Init back  FBO: FBO[name r/w 1/2, init true, bound false, size 400x300, samples 4/64, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 4, 400x300, name 0x2, obj 0x6cfe9c23], stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8058, samples 4, 400x300, name 0x1, obj 0xd2aade5], null, null, null, null, null, null, null], msaa[TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 400x300, border 0, dataFormat 0x80e1, dataType 0x8367; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x3168b672], hasSink true, dirty false], state OK, obj 0x3fbcf5bc]
Texture: exp true, hasFront true
Resize1.oldFront: FBO[name r/w 2/2, init true, bound false, size 200x150, samples 0/64, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 200x150, name 0x3, obj 0x51a20fb5], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 200x150, border 0, dataFormat 0x80e1, dataType 0x8367; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x3168b672], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x66b55df1]
Resize1.nowFront: FBO[name r/w 2/2, init true, bound false, size 200x150, samples 0/64, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 200x150, name 0x3, obj 0x51a20fb5], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 200x150, border 0, dataFormat 0x80e1, dataType 0x8367; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x3168b672], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x66b55df1]
Resize1.oldBack : FBO[name r/w 1/2, init true, bound false, size 200x150, samples 4/64, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 4, 200x150, name 0x2, obj 0x6cfe9c23], stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8058, samples 4, 200x150, name 0x1, obj 0xd2aade5], null, null, null, null, null, null, null], msaa[TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 200x150, border 0, dataFormat 0x80e1, dataType 0x8367; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x3168b672], hasSink true, dirty false], state OK, obj 0x3fbcf5bc]
Resize1.nowBack : FBO[name r/w 1/2, init true, bound false, size 200x150, samples 4/64, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 4, 200x150, name 0x2, obj 0x6cfe9c23], stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8058, samples 4, 200x150, name 0x1, obj 0xd2aade5], null, null, null, null, null, null, null], msaa[TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 200x150, border 0, dataFormat 0x80e1, dataType 0x8367; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x3168b672], hasSink true, dirty false], state OK, obj 0x3fbcf5bc]
Resize2.oldFront: FBO[name r/w 2/2, init true, bound false, size 800x600, samples 0/64, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 800x600, name 0x3, obj 0x51a20fb5], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 800x600, border 0, dataFormat 0x80e1, dataType 0x8367; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x3168b672], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x66b55df1]
Resize2.nowFront: FBO[name r/w 2/2, init true, bound false, size 800x600, samples 0/64, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 800x600, name 0x3, obj 0x51a20fb5], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 800x600, border 0, dataFormat 0x80e1, dataType 0x8367; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x3168b672], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x66b55df1]
Resize2.oldBack : FBO[name r/w 1/2, init true, bound false, size 800x600, samples 4/64, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 4, 800x600, name 0x2, obj 0x6cfe9c23], stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8058, samples 4, 800x600, name 0x1, obj 0xd2aade5], null, null, null, null, null, null, null], msaa[TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 800x600, border 0, dataFormat 0x80e1, dataType 0x8367; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x3168b672], hasSink true, dirty false], state OK, obj 0x3fbcf5bc]
Resize2.nowBack : FBO[name r/w 1/2, init true, bound false, size 800x600, samples 4/64, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 4, 800x600, name 0x2, obj 0x6cfe9c23], stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8058, samples 4, 800x600, name 0x1, obj 0xd2aade5], null, null, null, null, null, null, null], msaa[TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 800x600, border 0, dataFormat 0x80e1, dataType 0x8367; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x3168b672], hasSink true, dirty false], state OK, obj 0x3fbcf5bc]
Resize3.sampleCount: 4 -> 0
Fin: FBOImpl[ 
	Helper: GLAnimatorControl: null, GLEventListeners num 2 [com.jogamp.opengl.test.junit.jogl.demos.es2.FBOMix2DemosES2@41a39f8[init false], com.jogamp.opengl.test.junit.util.UITestCase$SnapshotGLEventListener@55d3cae2[init false], ], 
	Drawable: null, 
	Context: null, 
	UpstreamWidget: null]
Requested:     GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GLES2/GLES3.hw], offscr[fbo]]
Realized GLAD: FBOImpl[ 
	Helper: GLAnimatorControl: null, GLEventListeners num 0 [], 
	Drawable: ResizeableImpl[Initialized false, realized true, texUnit 0, samples 0,
	Factory   jogamp.opengl.egl.EGLDrawableFactory@1acbaf58,
	Handle    0x0,
	Caps      GLCaps[egl cfg 0x49, vid 0x27: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GLES2/GLES3.hw], offscr[fbo], [0x45: GLES1, GLES2, GLES3, VG]],
	fboI back 0, front 0, num 0,
	FBO front read 0, null,
	FBO back  write 0, null,
	Surface   EGLSurface[ displayHandle 0x1
, surfaceHandle 0x0
, size 400x300
, UOB[ OWNS_SURFACE | OWNS_DEVICE | WINDOW_INVISIBLE | SURFACELESS ]
, EGLGraphicsConfiguration[DefaultGraphicsScreen[EGLGraphicsDevice[type .egl, v1.4.0, connection :0.0, unitID 0, handle 0x1, owner true, ResourceToolkitLock[obj 0x3264c826, isOwner false, <769050a2, 7c9df87d>[count 0, qsz 0, owner <NULL>]]], idx 0],
	eglConfigHandle 0xcaf371, eglConfigID 0x49,
	requested GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GLES2/GLES3.hw], offscr[fbo]],
	chosen    GLCaps[egl cfg 0x49, vid 0x27: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GLES2/GLES3.hw], offscr[fbo], [0x45: GLES1, GLES2, GLES3, VG]]]
, surfaceLock <67251675, 33e5903a>[count 0, qsz 0, owner <NULL>]
, GenericUpstreamSurfacelessHook[pixel 400x300]
, upstreamSurface false ]], 
	Context: null, 
	UpstreamWidget: null]
Realized GLAD: GLCaps[egl cfg 0x49, vid 0x27: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GLES2/GLES3.hw], offscr[fbo], [0x45: GLES1, GLES2, GLES3, VG]]
Depth: exp true, req true, has true
Init GLAD: FBOImpl[ 
	Helper: GLAnimatorControl: null, GLEventListeners num 0 [], 
	Drawable: ResizeableImpl[Initialized true, realized true, texUnit 0, samples 0,
	Factory   jogamp.opengl.egl.EGLDrawableFactory@1acbaf58,
	Handle    0x0,
	Caps      GLCaps[egl cfg 0x49, vid 0x27: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GLES2/GLES3.hw], offscr[fbo], [0x45: GLES1, GLES2, GLES3, VG]],
	fboI back 1, front 0, num 2,
	FBO front read 1, FBO[name r/w 1/1, init true, bound false, size 400x300, samples 0/64, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 400x300, name 0x1, obj 0x3b2add9e], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 400x300, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x15197854], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x7b3bce6a],
	FBO back  write 2, FBO[name r/w 2/2, init true, bound false, size 400x300, samples 0/64, modified true/true, depth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 400x300, name 0x2, obj 0x4ce31053], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 400x300, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x2, obj 0x136cd05b], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x4f44e094],
	Surface   EGLSurface[ displayHandle 0x1
, surfaceHandle 0x0
, size 400x300
, UOB[ OWNS_SURFACE | OWNS_DEVICE | WINDOW_INVISIBLE | SURFACELESS ]
, EGLGraphicsConfiguration[DefaultGraphicsScreen[EGLGraphicsDevice[type .egl, v1.4.0, connection :0.0, unitID 0, handle 0x1, owner true, ResourceToolkitLock[obj 0x3264c826, isOwner false, <769050a2, 7c9df87d>[count 0, qsz 0, owner <NULL>]]], idx 0],
	eglConfigHandle 0xcaf371, eglConfigID 0x49,
	requested GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GLES2/GLES3.hw], offscr[fbo]],
	chosen    GLCaps[egl cfg 0x49, vid 0x27: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GLES2/GLES3.hw], offscr[fbo], [0x45: GLES1, GLES2, GLES3, VG]]]
, surfaceLock <67251675, 33e5903a>[count 0, qsz 0, owner <NULL>]
, GenericUpstreamSurfacelessHook[pixel 400x300]
, upstreamSurface false ]], 
	Context: EGLContext [Version 3.1 (ES profile, arb, compat[ES2, ES3, ES31], FBO, hardware) - OpenGL ES 3.1 340.24 [GL 3.1.0, vendor 340.24.0 (340.24)], options 0x3c09, this 0x245fea74, handle 0xea00dc1e2c2e50b, isShared false, jogamp.opengl.es3.GLES3Impl@32f43d34,
	 quirks: [SingletonEGLDisplayOnly],
	Drawable: ResizeableImpl[Initialized true, realized true, texUnit 0, samples 0,
	Factory   jogamp.opengl.egl.EGLDrawableFactory@1acbaf58,
	Handle    0x0,
	Caps      GLCaps[egl cfg 0x49, vid 0x27: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GLES2/GLES3.hw], offscr[fbo], [0x45: GLES1, GLES2, GLES3, VG]],
	fboI back 1, front 0, num 2,
	FBO front read 1, FBO[name r/w 1/1, init true, bound false, size 400x300, samples 0/64, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 400x300, name 0x1, obj 0x3b2add9e], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 400x300, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x15197854], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x7b3bce6a],
	FBO back  write 2, FBO[name r/w 2/2, init true, bound false, size 400x300, samples 0/64, modified true/true, depth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 400x300, name 0x2, obj 0x4ce31053], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 400x300, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x2, obj 0x136cd05b], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x4f44e094],
	Surface   EGLSurface[ displayHandle 0x1
, surfaceHandle 0x0
, size 400x300
, UOB[ OWNS_SURFACE | OWNS_DEVICE | WINDOW_INVISIBLE | SURFACELESS ]
, EGLGraphicsConfiguration[DefaultGraphicsScreen[EGLGraphicsDevice[type .egl, v1.4.0, connection :0.0, unitID 0, handle 0x1, owner true, ResourceToolkitLock[obj 0x3264c826, isOwner false, <769050a2, 7c9df87d>[count 0, qsz 0, owner <NULL>]]], idx 0],
	eglConfigHandle 0xcaf371, eglConfigID 0x49,
	requested GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GLES2/GLES3.hw], offscr[fbo]],
	chosen    GLCaps[egl cfg 0x49, vid 0x27: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GLES2/GLES3.hw], offscr[fbo], [0x45: GLES1, GLES2, GLES3, VG]]]
, surfaceLock <67251675, 33e5903a>[count 0, qsz 0, owner <NULL>]
, GenericUpstreamSurfacelessHook[pixel 400x300]
, upstreamSurface false ]]] , 
	UpstreamWidget: null]
Init GLAD: GLCaps[egl cfg 0x49, vid 0x27: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GLES2/GLES3.hw], offscr[fbo], [0x45: GLES1, GLES2, GLES3, VG]]
Init front FBO: FBO[name r/w 1/1, init true, bound false, size 400x300, samples 0/64, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 400x300, name 0x1, obj 0x3b2add9e], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 400x300, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x15197854], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x7b3bce6a]
Init back  FBO: FBO[name r/w 2/2, init true, bound false, size 400x300, samples 0/64, modified true/true, depth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 400x300, name 0x2, obj 0x4ce31053], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 400x300, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x2, obj 0x136cd05b], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x4f44e094]
Texture: exp true, hasFront true
Resize1.oldFront: FBO[name r/w 1/1, init true, bound false, size 200x150, samples 0/64, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 200x150, name 0x1, obj 0x3b2add9e], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 200x150, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x15197854], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x7b3bce6a]
Resize1.nowFront: FBO[name r/w 1/1, init true, bound false, size 200x150, samples 0/64, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 200x150, name 0x1, obj 0x3b2add9e], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 200x150, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x15197854], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x7b3bce6a]
Resize1.oldBack : FBO[name r/w 2/2, init true, bound false, size 200x150, samples 0/64, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 200x150, name 0x2, obj 0x4ce31053], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 200x150, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x2, obj 0x136cd05b], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x4f44e094]
Resize1.nowBack : FBO[name r/w 2/2, init true, bound false, size 200x150, samples 0/64, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 200x150, name 0x2, obj 0x4ce31053], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 200x150, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x2, obj 0x136cd05b], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x4f44e094]
Resize2.oldFront: FBO[name r/w 1/1, init true, bound false, size 800x600, samples 0/64, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 800x600, name 0x1, obj 0x3b2add9e], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 800x600, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x15197854], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x7b3bce6a]
Resize2.nowFront: FBO[name r/w 2/2, init true, bound false, size 800x600, samples 0/64, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 800x600, name 0x2, obj 0x4ce31053], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 800x600, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x2, obj 0x136cd05b], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x4f44e094]
Resize2.oldBack : FBO[name r/w 2/2, init true, bound false, size 800x600, samples 0/64, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 800x600, name 0x2, obj 0x4ce31053], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 800x600, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x2, obj 0x136cd05b], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x4f44e094]
Resize2.nowBack : FBO[name r/w 1/1, init true, bound false, size 800x600, samples 0/64, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 800x600, name 0x1, obj 0x3b2add9e], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 800x600, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x15197854], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x7b3bce6a]
Resize3.sampleCount: 0 -> 4
Fin: FBOImpl[ 
	Helper: GLAnimatorControl: null, GLEventListeners num 2 [GearsES2[obj 0x40de3b0e isInit false, usesShared false, 1 null, 2 null, 3 null, sharedGears null][init false], com.jogamp.opengl.test.junit.util.UITestCase$SnapshotGLEventListener@3df73567[init false], ], 
	Drawable: null, 
	Context: null, 
	UpstreamWidget: null]
Requested:     GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GLES2/GLES3.hw], offscr[fbo]]
Realized GLAD: FBOImpl[ 
	Helper: GLAnimatorControl: null, GLEventListeners num 0 [], 
	Drawable: ResizeableImpl[Initialized false, realized true, texUnit 0, samples 4,
	Factory   jogamp.opengl.egl.EGLDrawableFactory@1acbaf58,
	Handle    0x0,
	Caps      GLCaps[egl cfg 0x49, vid 0x27: rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GLES2/GLES3.hw], offscr[fbo], [0x45: GLES1, GLES2, GLES3, VG]],
	fboI back 0, front 0, num 0,
	FBO front read 0, null,
	FBO back  write 0, null,
	Surface   EGLSurface[ displayHandle 0x1
, surfaceHandle 0x0
, size 400x300
, UOB[ OWNS_SURFACE | OWNS_DEVICE | WINDOW_INVISIBLE | SURFACELESS ]
, EGLGraphicsConfiguration[DefaultGraphicsScreen[EGLGraphicsDevice[type .egl, v1.4.0, connection :0.0, unitID 0, handle 0x1, owner true, ResourceToolkitLock[obj 0xf5db507, isOwner false, <5117e672, 781a6ff5>[count 0, qsz 0, owner <NULL>]]], idx 0],
	eglConfigHandle 0xcaf371, eglConfigID 0x49,
	requested GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GLES2/GLES3.hw], offscr[fbo]],
	chosen    GLCaps[egl cfg 0x49, vid 0x27: rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GLES2/GLES3.hw], offscr[fbo], [0x45: GLES1, GLES2, GLES3, VG]]]
, surfaceLock <fac7b6d, 4db3925>[count 0, qsz 0, owner <NULL>]
, GenericUpstreamSurfacelessHook[pixel 400x300]
, upstreamSurface false ]], 
	Context: null, 
	UpstreamWidget: null]
Realized GLAD: GLCaps[egl cfg 0x49, vid 0x27: rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GLES2/GLES3.hw], offscr[fbo], [0x45: GLES1, GLES2, GLES3, VG]]
Depth: exp true, req true, has true
Init GLAD: FBOImpl[ 
	Helper: GLAnimatorControl: null, GLEventListeners num 0 [], 
	Drawable: ResizeableImpl[Initialized true, realized true, texUnit 0, samples 4,
	Factory   jogamp.opengl.egl.EGLDrawableFactory@1acbaf58,
	Handle    0x0,
	Caps      GLCaps[egl cfg 0x49, vid 0x27: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GLES2/GLES3.hw], offscr[fbo], [0x45: GLES1, GLES2, GLES3, VG]],
	fboI back 0, front 0, num 1,
	FBO front read 2, FBO[name r/w 2/2, init true, bound true, size 400x300, samples 0/64, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 400x300, name 0x3, obj 0x2556af33], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 400x300, border 0, dataFormat 0x1908, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x52e4b5b9], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x5e08506b],
	FBO back  write 1, FBO[name r/w 1/2, init true, bound false, size 400x300, samples 4/64, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 4, 400x300, name 0x2, obj 0x5ddc5dfb], stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8058, samples 4, 400x300, name 0x1, obj 0x73d7d107], null, null, null, null, null, null, null], msaa[TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 400x300, border 0, dataFormat 0x1908, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x52e4b5b9], hasSink true, dirty false], state OK, obj 0x2e9e39e1],
	Surface   EGLSurface[ displayHandle 0x1
, surfaceHandle 0x0
, size 400x300
, UOB[ OWNS_SURFACE | OWNS_DEVICE | WINDOW_INVISIBLE | SURFACELESS ]
, EGLGraphicsConfiguration[DefaultGraphicsScreen[EGLGraphicsDevice[type .egl, v1.4.0, connection :0.0, unitID 0, handle 0x1, owner true, ResourceToolkitLock[obj 0xf5db507, isOwner false, <5117e672, 781a6ff5>[count 0, qsz 0, owner <NULL>]]], idx 0],
	eglConfigHandle 0xcaf371, eglConfigID 0x49,
	requested GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GLES2/GLES3.hw], offscr[fbo]],
	chosen    GLCaps[egl cfg 0x49, vid 0x27: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GLES2/GLES3.hw], offscr[fbo], [0x45: GLES1, GLES2, GLES3, VG]]]
, surfaceLock <fac7b6d, 4db3925>[count 0, qsz 0, owner <NULL>]
, GenericUpstreamSurfacelessHook[pixel 400x300]
, upstreamSurface false ]], 
	Context: EGLContext [Version 3.1 (ES profile, arb, compat[ES2, ES3, ES31], FBO, hardware) - OpenGL ES 3.1 340.24 [GL 3.1.0, vendor 340.24.0 (340.24)], options 0x3c09, this 0x5484aea0, handle 0xc14205342c3b1b09, isShared false, jogamp.opengl.es3.GLES3Impl@15e9fab0,
	 quirks: [SingletonEGLDisplayOnly],
	Drawable: ResizeableImpl[Initialized true, realized true, texUnit 0, samples 4,
	Factory   jogamp.opengl.egl.EGLDrawableFactory@1acbaf58,
	Handle    0x0,
	Caps      GLCaps[egl cfg 0x49, vid 0x27: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GLES2/GLES3.hw], offscr[fbo], [0x45: GLES1, GLES2, GLES3, VG]],
	fboI back 0, front 0, num 1,
	FBO front read 2, FBO[name r/w 2/2, init true, bound true, size 400x300, samples 0/64, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 400x300, name 0x3, obj 0x2556af33], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 400x300, border 0, dataFormat 0x1908, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x52e4b5b9], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x5e08506b],
	FBO back  write 1, FBO[name r/w 1/2, init true, bound false, size 400x300, samples 4/64, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 4, 400x300, name 0x2, obj 0x5ddc5dfb], stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8058, samples 4, 400x300, name 0x1, obj 0x73d7d107], null, null, null, null, null, null, null], msaa[TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 400x300, border 0, dataFormat 0x1908, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x52e4b5b9], hasSink true, dirty false], state OK, obj 0x2e9e39e1],
	Surface   EGLSurface[ displayHandle 0x1
, surfaceHandle 0x0
, size 400x300
, UOB[ OWNS_SURFACE | OWNS_DEVICE | WINDOW_INVISIBLE | SURFACELESS ]
, EGLGraphicsConfiguration[DefaultGraphicsScreen[EGLGraphicsDevice[type .egl, v1.4.0, connection :0.0, unitID 0, handle 0x1, owner true, ResourceToolkitLock[obj 0xf5db507, isOwner false, <5117e672, 781a6ff5>[count 0, qsz 0, owner <NULL>]]], idx 0],
	eglConfigHandle 0xcaf371, eglConfigID 0x49,
	requested GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GLES2/GLES3.hw], offscr[fbo]],
	chosen    GLCaps[egl cfg 0x49, vid 0x27: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GLES2/GLES3.hw], offscr[fbo], [0x45: GLES1, GLES2, GLES3, VG]]]
, surfaceLock <fac7b6d, 4db3925>[count 0, qsz 0, owner <NULL>]
, GenericUpstreamSurfacelessHook[pixel 400x300]
, upstreamSurface false ]]] , 
	UpstreamWidget: null]
Init GLAD: GLCaps[egl cfg 0x49, vid 0x27: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GLES2/GLES3.hw], offscr[fbo], [0x45: GLES1, GLES2, GLES3, VG]]
Init front FBO: FBO[name r/w 2/2, init true, bound true, size 400x300, samples 0/64, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 400x300, name 0x3, obj 0x2556af33], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 400x300, border 0, dataFormat 0x1908, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x52e4b5b9], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x5e08506b]
Init back  FBO: FBO[name r/w 1/2, init true, bound false, size 400x300, samples 4/64, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 4, 400x300, name 0x2, obj 0x5ddc5dfb], stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8058, samples 4, 400x300, name 0x1, obj 0x73d7d107], null, null, null, null, null, null, null], msaa[TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 400x300, border 0, dataFormat 0x1908, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x52e4b5b9], hasSink true, dirty false], state OK, obj 0x2e9e39e1]
Texture: exp true, hasFront true
Resize1.oldFront: FBO[name r/w 2/2, init true, bound false, size 200x150, samples 0/64, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 200x150, name 0x3, obj 0x2556af33], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 200x150, border 0, dataFormat 0x1908, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x52e4b5b9], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x5e08506b]
Resize1.nowFront: FBO[name r/w 2/2, init true, bound false, size 200x150, samples 0/64, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 200x150, name 0x3, obj 0x2556af33], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 200x150, border 0, dataFormat 0x1908, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x52e4b5b9], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x5e08506b]
Resize1.oldBack : FBO[name r/w 1/2, init true, bound false, size 200x150, samples 4/64, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 4, 200x150, name 0x2, obj 0x5ddc5dfb], stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8058, samples 4, 200x150, name 0x1, obj 0x73d7d107], null, null, null, null, null, null, null], msaa[TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 200x150, border 0, dataFormat 0x1908, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x52e4b5b9], hasSink true, dirty false], state OK, obj 0x2e9e39e1]
Resize1.nowBack : FBO[name r/w 1/2, init true, bound false, size 200x150, samples 4/64, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 4, 200x150, name 0x2, obj 0x5ddc5dfb], stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8058, samples 4, 200x150, name 0x1, obj 0x73d7d107], null, null, null, null, null, null, null], msaa[TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 200x150, border 0, dataFormat 0x1908, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x52e4b5b9], hasSink true, dirty false], state OK, obj 0x2e9e39e1]
Resize2.oldFront: FBO[name r/w 2/2, init true, bound false, size 800x600, samples 0/64, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 800x600, name 0x3, obj 0x2556af33], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 800x600, border 0, dataFormat 0x1908, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x52e4b5b9], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x5e08506b]
Resize2.nowFront: FBO[name r/w 2/2, init true, bound false, size 800x600, samples 0/64, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 800x600, name 0x3, obj 0x2556af33], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 800x600, border 0, dataFormat 0x1908, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x52e4b5b9], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x5e08506b]
Resize2.oldBack : FBO[name r/w 1/2, init true, bound false, size 800x600, samples 4/64, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 4, 800x600, name 0x2, obj 0x5ddc5dfb], stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8058, samples 4, 800x600, name 0x1, obj 0x73d7d107], null, null, null, null, null, null, null], msaa[TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 800x600, border 0, dataFormat 0x1908, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x52e4b5b9], hasSink true, dirty false], state OK, obj 0x2e9e39e1]
Resize2.nowBack : FBO[name r/w 1/2, init true, bound false, size 800x600, samples 4/64, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 4, 800x600, name 0x2, obj 0x5ddc5dfb], stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8058, samples 4, 800x600, name 0x1, obj 0x73d7d107], null, null, null, null, null, null, null], msaa[TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 800x600, border 0, dataFormat 0x1908, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x52e4b5b9], hasSink true, dirty false], state OK, obj 0x2e9e39e1]
Resize3.sampleCount: 4 -> 0
Fin: FBOImpl[ 
	Helper: GLAnimatorControl: null, GLEventListeners num 2 [GearsES2[obj 0x3449440d isInit false, usesShared false, 1 null, 2 null, 3 null, sharedGears null][init false], com.jogamp.opengl.test.junit.util.UITestCase$SnapshotGLEventListener@3612cc4c[init false], ], 
	Drawable: null, 
	Context: null, 
	UpstreamWidget: null]
Requested:     GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL3/GL4.hw], offscr[fbo]]
Realized GLAD: FBOImpl[ 
	Helper: GLAnimatorControl: null, GLEventListeners num 0 [], 
	Drawable: ResizeableImpl[Initialized false, realized true, texUnit 0, samples 0,
	Factory   jogamp.opengl.x11.glx.X11GLXDrawableFactory@2bb0521c,
	Handle    0x2e00002,
	Caps      GLCaps[glx vid 0x27, fbc 0x13d: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL3/GL4.hw], offscr[fbo]],
	fboI back 0, front 0, num 0,
	FBO front read 0, null,
	FBO back  write 0, null,
	Surface   WrappedSurface[ displayHandle 0x288e670
, surfaceHandle 0x2e00002
, size 400x300
, UOB[ OWNS_SURFACE | OWNS_DEVICE | WINDOW_INVISIBLE ]
, X11GLXGraphicsConfiguration[X11GraphicsScreen[X11GraphicsDevice[type .x11, connection :0.0, unitID 0, handle 0x288e670, owner true, ResourceToolkitLock[obj 0x334cc8ce, isOwner false, <761366b1, 73bb2b06>[count 0, qsz 0, owner <NULL>]]], idx 0], visualID 0x27, fbConfigID 0x13d,
	requested GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL3/GL4.hw], offscr[fbo]],
	chosen    GLCaps[glx vid 0x27, fbc 0x13d: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL3/GL4.hw], offscr[fbo]]]
, surfaceLock <505d246, 412ff43d>[count 0, qsz 0, owner <NULL>]
, X11DummyUpstreamSurfaceHook[pixel 400x300]
, upstreamSurface false ]], 
	Context: null, 
	UpstreamWidget: null]
Realized GLAD: GLCaps[glx vid 0x27, fbc 0x13d: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL3/GL4.hw], offscr[fbo]]
Depth: exp true, req true, has true
Init GLAD: FBOImpl[ 
	Helper: GLAnimatorControl: null, GLEventListeners num 0 [], 
	Drawable: ResizeableImpl[Initialized true, realized true, texUnit 0, samples 0,
	Factory   jogamp.opengl.x11.glx.X11GLXDrawableFactory@2bb0521c,
	Handle    0x2e00002,
	Caps      GLCaps[glx vid 0x27, fbc 0x13d: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL3/GL4.hw], offscr[fbo]],
	fboI back 1, front 0, num 2,
	FBO front read 1, FBO[name r/w 1/1, init true, bound false, size 400x300, samples 0/64, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 400x300, name 0x1, obj 0x229b8579], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 400x300, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x3f0bd825], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x1057dcaf],
	FBO back  write 2, FBO[name r/w 2/2, init true, bound false, size 400x300, samples 0/64, modified true/true, depth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 400x300, name 0x2, obj 0x3726bcc0], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 400x300, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x2, obj 0x78596d8a], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x5031fd89],
	Surface   WrappedSurface[ displayHandle 0x288e670
, surfaceHandle 0x2e00002
, size 400x300
, UOB[ OWNS_SURFACE | OWNS_DEVICE | WINDOW_INVISIBLE ]
, X11GLXGraphicsConfiguration[X11GraphicsScreen[X11GraphicsDevice[type .x11, connection :0.0, unitID 0, handle 0x288e670, owner true, ResourceToolkitLock[obj 0x334cc8ce, isOwner false, <761366b1, 73bb2b06>[count 0, qsz 0, owner <NULL>]]], idx 0], visualID 0x27, fbConfigID 0x13d,
	requested GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL3/GL4.hw], offscr[fbo]],
	chosen    GLCaps[glx vid 0x27, fbc 0x13d: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL3/GL4.hw], offscr[fbo]]]
, surfaceLock <505d246, 412ff43d>[count 0, qsz 0, owner <NULL>]
, X11DummyUpstreamSurfaceHook[pixel 400x300]
, upstreamSurface false ]], 
	Context: X11GLXContext [Version 4.4 (Core profile, arb, compat[ES2, ES3], FBO, hardware) - 4.4.0 NVIDIA 340.24 [GL 4.4.0, vendor 340.24.0 (NVIDIA 340.24)], options 0x2c05, this 0x334bf23a, handle 0x2cda128, isShared false, jogamp.opengl.gl4.GL4bcImpl@1fc5681,
	 quirks: [NoSurfacelessCtx],
	Drawable: ResizeableImpl[Initialized true, realized true, texUnit 0, samples 0,
	Factory   jogamp.opengl.x11.glx.X11GLXDrawableFactory@2bb0521c,
	Handle    0x2e00002,
	Caps      GLCaps[glx vid 0x27, fbc 0x13d: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL3/GL4.hw], offscr[fbo]],
	fboI back 1, front 0, num 2,
	FBO front read 1, FBO[name r/w 1/1, init true, bound false, size 400x300, samples 0/64, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 400x300, name 0x1, obj 0x229b8579], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 400x300, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x3f0bd825], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x1057dcaf],
	FBO back  write 2, FBO[name r/w 2/2, init true, bound false, size 400x300, samples 0/64, modified true/true, depth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 400x300, name 0x2, obj 0x3726bcc0], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 400x300, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x2, obj 0x78596d8a], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x5031fd89],
	Surface   WrappedSurface[ displayHandle 0x288e670
, surfaceHandle 0x2e00002
, size 400x300
, UOB[ OWNS_SURFACE | OWNS_DEVICE | WINDOW_INVISIBLE ]
, X11GLXGraphicsConfiguration[X11GraphicsScreen[X11GraphicsDevice[type .x11, connection :0.0, unitID 0, handle 0x288e670, owner true, ResourceToolkitLock[obj 0x334cc8ce, isOwner false, <761366b1, 73bb2b06>[count 0, qsz 0, owner <NULL>]]], idx 0], visualID 0x27, fbConfigID 0x13d,
	requested GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL3/GL4.hw], offscr[fbo]],
	chosen    GLCaps[glx vid 0x27, fbc 0x13d: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL3/GL4.hw], offscr[fbo]]]
, surfaceLock <505d246, 412ff43d>[count 0, qsz 0, owner <NULL>]
, X11DummyUpstreamSurfaceHook[pixel 400x300]
, upstreamSurface false ]], direct true] , 
	UpstreamWidget: null]
Init GLAD: GLCaps[glx vid 0x27, fbc 0x13d: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL3/GL4.hw], offscr[fbo]]
Init front FBO: FBO[name r/w 1/1, init true, bound false, size 400x300, samples 0/64, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 400x300, name 0x1, obj 0x229b8579], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 400x300, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x3f0bd825], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x1057dcaf]
Init back  FBO: FBO[name r/w 2/2, init true, bound false, size 400x300, samples 0/64, modified true/true, depth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 400x300, name 0x2, obj 0x3726bcc0], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 400x300, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x2, obj 0x78596d8a], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x5031fd89]
Texture: exp true, hasFront true
Resize1.oldFront: FBO[name r/w 1/1, init true, bound false, size 200x150, samples 0/64, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 200x150, name 0x1, obj 0x229b8579], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 200x150, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x3f0bd825], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x1057dcaf]
Resize1.nowFront: FBO[name r/w 1/1, init true, bound false, size 200x150, samples 0/64, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 200x150, name 0x1, obj 0x229b8579], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 200x150, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x3f0bd825], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x1057dcaf]
Resize1.oldBack : FBO[name r/w 2/2, init true, bound false, size 200x150, samples 0/64, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 200x150, name 0x2, obj 0x3726bcc0], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 200x150, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x2, obj 0x78596d8a], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x5031fd89]
Resize1.nowBack : FBO[name r/w 2/2, init true, bound false, size 200x150, samples 0/64, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 200x150, name 0x2, obj 0x3726bcc0], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 200x150, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x2, obj 0x78596d8a], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x5031fd89]
Resize2.oldFront: FBO[name r/w 1/1, init true, bound false, size 800x600, samples 0/64, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 800x600, name 0x1, obj 0x229b8579], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 800x600, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x3f0bd825], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x1057dcaf]
Resize2.nowFront: FBO[name r/w 2/2, init true, bound false, size 800x600, samples 0/64, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 800x600, name 0x2, obj 0x3726bcc0], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 800x600, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x2, obj 0x78596d8a], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x5031fd89]
Resize2.oldBack : FBO[name r/w 2/2, init true, bound false, size 800x600, samples 0/64, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 800x600, name 0x2, obj 0x3726bcc0], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 800x600, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x2, obj 0x78596d8a], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x5031fd89]
Resize2.nowBack : FBO[name r/w 1/1, init true, bound false, size 800x600, samples 0/64, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 800x600, name 0x1, obj 0x229b8579], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 800x600, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x3f0bd825], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x1057dcaf]
Resize3.sampleCount: 0 -> 4
Fin: FBOImpl[ 
	Helper: GLAnimatorControl: null, GLEventListeners num 2 [GearsES2[obj 0x5d93302b isInit false, usesShared false, 1 null, 2 null, 3 null, sharedGears null][init false], com.jogamp.opengl.test.junit.util.UITestCase$SnapshotGLEventListener@6a3f870b[init false], ], 
	Drawable: null, 
	Context: null, 
	UpstreamWidget: null]
]]></system-out>
  <system-err><![CDATA[++++ Test Singleton.ctor()
++++ Test Singleton.lock()
Thread-4 - SISock: localhost/127.0.0.1:59999 - started
SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1440915285184 ms +++ localhost/127.0.0.1:59999 - Locked within 4 ms, 1 attempts
++++ TestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestFBOAutoDrawableFactoryNEWT - test01a_GL2ES2_Demo1_SingleBuffer_Normal
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.init.0 0x7b6ba4ef: tileRendererInUse null, GearsES2[obj 0x7b6ba4ef isInit false, usesShared false, 1 null, 2 null, 3 null, sharedGears null]
GearsES2 init 0x7b6ba4ef on Thread[Thread-2-UserApp-JUnitTestRunner,5,main]
Chosen GLCapabilities: GLCaps[glx vid 0x27, fbc 0x13d: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, one, mono  , hw, GLProfile[GL4/GL4.hw], offscr[fbo]]
INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
Swap Interval  0
GL Profile     GLProfile[GL4/GL4.hw]
GL Version     4.4 (Core profile, arb, compat[ES2, ES3], FBO, hardware) - 4.4.0 NVIDIA 340.24 [GL 4.4.0, vendor 340.24.0 (NVIDIA 340.24)]
Quirks         [NoSurfacelessCtx]
Impl. class    jogamp.opengl.gl4.GL4bcImpl
GL_VENDOR      NVIDIA Corporation
GL_RENDERER    Quadro 2000/PCIe/SSE2
GL_VERSION     4.4.0 NVIDIA 340.24
GLSL           true, has-compiler-func: true, version: 4.40 NVIDIA via Cg compiler / 4.40.0
GL FBO: basic true, full true
GL_EXTENSIONS  291
GLX_EXTENSIONS 30
-----------------------------------------------------------------------------------------------------
gear1 0x7b6ba4ef created: GearsObj[0x3bd93525, vbo ff 1, fs 2, bf 3, bs 4]
gear2 0x7b6ba4ef created: GearsObj[0x31302ed5, vbo ff 7, fs 8, bf 9, bs 10]
gear3 0x7b6ba4ef created: GearsObj[0x31302ed5, vbo ff 7, fs 8, bf 9, bs 10]
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.init.X 0x7b6ba4ef FIN GearsES2[obj 0x7b6ba4ef isInit true, usesShared false, 1 GearsObj[0x3bd93525, vbo ff 1, fs 2, bf 3, bs 4], 2 GearsObj[0x31302ed5, vbo ff 7, fs 8, bf 9, bs 10], 3 GearsObj[0x5252bb2d, vbo ff 13, fs 14, bf 15, bs 16], sharedGears null]
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.reshape 0x7b6ba4ef 0/0 400x300 of 400x300, swapInterval 0, drawable 0x2e00002, msaa false, tileRendererInUse null
>> GearsES2 0x7b6ba4ef, angle 0.0, [l -1.3333334, r 1.3333334, b -1.0, t 1.0] 2.6666667x2.0 -> [l -1.3333334, r 1.3333336, b -1.0, t 1.0] 2.666667x2.0, v-flip false
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0x7b6ba4ef 400x300, swapInterval 0, drawable 0x2e00002
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0x7b6ba4ef 400x300, swapInterval 0, drawable 0x2e00002
Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestFBOAutoDrawableFactoryNEWT.test01a_GL2ES2_Demo1_SingleBuffer_Normal______-n0001-GL4___-hw-fbobject-Bone-Frgb__Irgba8880-D16-St00-Sa00_default-0400x0300.png
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.reshape 0x7b6ba4ef 0/0 200x150 of 200x150, swapInterval 0, drawable 0x2e00002, msaa false, tileRendererInUse null
>> GearsES2 0x7b6ba4ef, angle 1.0, [l -1.3333334, r 1.3333334, b -1.0, t 1.0] 2.6666667x2.0 -> [l -1.3333334, r 1.3333336, b -1.0, t 1.0] 2.666667x2.0, v-flip false
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0x7b6ba4ef 200x150, swapInterval 0, drawable 0x2e00002
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0x7b6ba4ef 200x150, swapInterval 0, drawable 0x2e00002
Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestFBOAutoDrawableFactoryNEWT.test01a_GL2ES2_Demo1_SingleBuffer_Normal______-n0003-GL4___-hw-fbobject-Bone-Frgb__Irgba8880-D16-St00-Sa00_default-0200x0150.png
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0x7b6ba4ef 200x150, swapInterval 0, drawable 0x2e00002
Resize1.oldDepth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 200x150, name 0x1, obj 0x29495306]
Resize1.newDepth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 200x150, name 0x1, obj 0x29495306]
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.reshape 0x7b6ba4ef 0/0 800x600 of 800x600, swapInterval 0, drawable 0x2e00002, msaa false, tileRendererInUse null
>> GearsES2 0x7b6ba4ef, angle 2.5, [l -1.3333334, r 1.3333334, b -1.0, t 1.0] 2.6666667x2.0 -> [l -1.3333334, r 1.3333336, b -1.0, t 1.0] 2.666667x2.0, v-flip false
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0x7b6ba4ef 800x600, swapInterval 0, drawable 0x2e00002
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0x7b6ba4ef 800x600, swapInterval 0, drawable 0x2e00002
Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestFBOAutoDrawableFactoryNEWT.test01a_GL2ES2_Demo1_SingleBuffer_Normal______-n0006-GL4___-hw-fbobject-Bone-Frgb__Irgba8880-D16-St00-Sa00_default-0800x0600.png
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0x7b6ba4ef 800x600, swapInterval 0, drawable 0x2e00002
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0x7b6ba4ef 800x600, swapInterval 0, drawable 0x2e00002
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0x7b6ba4ef 800x600, swapInterval 0, drawable 0x2e00002
Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestFBOAutoDrawableFactoryNEWT.test01a_GL2ES2_Demo1_SingleBuffer_Normal______-n0009-GL4___-hw-fbobject-Bdbl-Frgb__Irgba8880-D16-St00-Sa04_default-0800x0600.png
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.reshape 0x7b6ba4ef 0/0 600x450 of 600x450, swapInterval 0, drawable 0x2e00002, msaa true, tileRendererInUse null
>> GearsES2 0x7b6ba4ef, angle 5.0, [l -1.3333334, r 1.3333334, b -1.0, t 1.0] 2.6666667x2.0 -> [l -1.3333334, r 1.3333334, b -1.0, t 1.0] 2.6666667x2.0, v-flip false
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0x7b6ba4ef 600x450, swapInterval 0, drawable 0x2e00002
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0x7b6ba4ef 600x450, swapInterval 0, drawable 0x2e00002
Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestFBOAutoDrawableFactoryNEWT.test01a_GL2ES2_Demo1_SingleBuffer_Normal______-n0011-GL4___-hw-fbobject-Bdbl-Frgb__Irgba8880-D16-St00-Sa04_default-0600x0450.png
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.dispose 0x7b6ba4ef: tileRendererInUse null
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.dispose 0x7b6ba4ef FIN
++++ TestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestFBOAutoDrawableFactoryNEWT - test01a_GL2ES2_Demo1_SingleBuffer_Normal
++++ TestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestFBOAutoDrawableFactoryNEWT - test01b_GL2ES2_Demo1_SingleBuffer_NoTex
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.init.0 0x7cb7ef95: tileRendererInUse null, GearsES2[obj 0x7cb7ef95 isInit false, usesShared false, 1 null, 2 null, 3 null, sharedGears null]
GearsES2 init 0x7cb7ef95 on Thread[Thread-2-UserApp-JUnitTestRunner,5,main]
Chosen GLCapabilities: GLCaps[glx vid 0x27, fbc 0x13d: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, one, mono  , hw, GLProfile[GL4/GL4.hw], offscr[fbo]]
INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
Swap Interval  0
GL Profile     GLProfile[GL4/GL4.hw]
GL Version     4.4 (Core profile, arb, compat[ES2, ES3], FBO, hardware) - 4.4.0 NVIDIA 340.24 [GL 4.4.0, vendor 340.24.0 (NVIDIA 340.24)]
Quirks         [NoSurfacelessCtx]
Impl. class    jogamp.opengl.gl4.GL4bcImpl
GL_VENDOR      NVIDIA Corporation
GL_RENDERER    Quadro 2000/PCIe/SSE2
GL_VERSION     4.4.0 NVIDIA 340.24
GLSL           true, has-compiler-func: true, version: 4.40 NVIDIA via Cg compiler / 4.40.0
GL FBO: basic true, full true
GL_EXTENSIONS  291
GLX_EXTENSIONS 30
-----------------------------------------------------------------------------------------------------
gear1 0x7cb7ef95 created: GearsObj[0x1684f89c, vbo ff 1, fs 2, bf 3, bs 4]
gear2 0x7cb7ef95 created: GearsObj[0x73ddd550, vbo ff 7, fs 8, bf 9, bs 10]
gear3 0x7cb7ef95 created: GearsObj[0x73ddd550, vbo ff 7, fs 8, bf 9, bs 10]
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.init.X 0x7cb7ef95 FIN GearsES2[obj 0x7cb7ef95 isInit true, usesShared false, 1 GearsObj[0x1684f89c, vbo ff 1, fs 2, bf 3, bs 4], 2 GearsObj[0x73ddd550, vbo ff 7, fs 8, bf 9, bs 10], 3 GearsObj[0x68dfb29d, vbo ff 13, fs 14, bf 15, bs 16], sharedGears null]
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.reshape 0x7cb7ef95 0/0 400x300 of 400x300, swapInterval 0, drawable 0x2e00002, msaa false, tileRendererInUse null
>> GearsES2 0x7cb7ef95, angle 0.0, [l -1.3333334, r 1.3333334, b -1.0, t 1.0] 2.6666667x2.0 -> [l -1.3333334, r 1.3333336, b -1.0, t 1.0] 2.666667x2.0, v-flip false
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0x7cb7ef95 400x300, swapInterval 0, drawable 0x2e00002
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0x7cb7ef95 400x300, swapInterval 0, drawable 0x2e00002
Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestFBOAutoDrawableFactoryNEWT.test01b_GL2ES2_Demo1_SingleBuffer_NoTex_______-n0001-GL4___-hw-fbobject-Bone-Frgb__Irgba8880-D16-St00-Sa00_default-0400x0300.png
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.reshape 0x7cb7ef95 0/0 200x150 of 200x150, swapInterval 0, drawable 0x2e00002, msaa false, tileRendererInUse null
>> GearsES2 0x7cb7ef95, angle 1.0, [l -1.3333334, r 1.3333334, b -1.0, t 1.0] 2.6666667x2.0 -> [l -1.3333334, r 1.3333336, b -1.0, t 1.0] 2.666667x2.0, v-flip false
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0x7cb7ef95 200x150, swapInterval 0, drawable 0x2e00002
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0x7cb7ef95 200x150, swapInterval 0, drawable 0x2e00002
Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestFBOAutoDrawableFactoryNEWT.test01b_GL2ES2_Demo1_SingleBuffer_NoTex_______-n0003-GL4___-hw-fbobject-Bone-Frgb__Irgba8880-D16-St00-Sa00_default-0200x0150.png
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0x7cb7ef95 200x150, swapInterval 0, drawable 0x2e00002
Resize1.oldDepth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 200x150, name 0x2, obj 0x6ef3b5d9]
Resize1.newDepth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 200x150, name 0x2, obj 0x6ef3b5d9]
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.reshape 0x7cb7ef95 0/0 800x600 of 800x600, swapInterval 0, drawable 0x2e00002, msaa false, tileRendererInUse null
>> GearsES2 0x7cb7ef95, angle 2.5, [l -1.3333334, r 1.3333334, b -1.0, t 1.0] 2.6666667x2.0 -> [l -1.3333334, r 1.3333336, b -1.0, t 1.0] 2.666667x2.0, v-flip false
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0x7cb7ef95 800x600, swapInterval 0, drawable 0x2e00002
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0x7cb7ef95 800x600, swapInterval 0, drawable 0x2e00002
Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestFBOAutoDrawableFactoryNEWT.test01b_GL2ES2_Demo1_SingleBuffer_NoTex_______-n0006-GL4___-hw-fbobject-Bone-Frgb__Irgba8880-D16-St00-Sa00_default-0800x0600.png
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0x7cb7ef95 800x600, swapInterval 0, drawable 0x2e00002
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0x7cb7ef95 800x600, swapInterval 0, drawable 0x2e00002
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0x7cb7ef95 800x600, swapInterval 0, drawable 0x2e00002
Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestFBOAutoDrawableFactoryNEWT.test01b_GL2ES2_Demo1_SingleBuffer_NoTex_______-n0009-GL4___-hw-fbobject-Bdbl-Frgb__Irgba8880-D16-St00-Sa04_default-0800x0600.png
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.reshape 0x7cb7ef95 0/0 600x450 of 600x450, swapInterval 0, drawable 0x2e00002, msaa true, tileRendererInUse null
>> GearsES2 0x7cb7ef95, angle 5.0, [l -1.3333334, r 1.3333334, b -1.0, t 1.0] 2.6666667x2.0 -> [l -1.3333334, r 1.3333334, b -1.0, t 1.0] 2.6666667x2.0, v-flip false
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0x7cb7ef95 600x450, swapInterval 0, drawable 0x2e00002
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0x7cb7ef95 600x450, swapInterval 0, drawable 0x2e00002
Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestFBOAutoDrawableFactoryNEWT.test01b_GL2ES2_Demo1_SingleBuffer_NoTex_______-n0011-GL4___-hw-fbobject-Bdbl-Frgb__Irgba8880-D16-St00-Sa04_default-0600x0450.png
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.dispose 0x7cb7ef95: tileRendererInUse null
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.dispose 0x7cb7ef95 FIN
++++ TestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestFBOAutoDrawableFactoryNEWT - test01b_GL2ES2_Demo1_SingleBuffer_NoTex
++++ TestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestFBOAutoDrawableFactoryNEWT - test01c_GL2ES2_Demo1_SingleBuffer_NoTexNoDepth
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.init.0 0x74a83c5d: tileRendererInUse null, GearsES2[obj 0x74a83c5d isInit false, usesShared false, 1 null, 2 null, 3 null, sharedGears null]
GearsES2 init 0x74a83c5d on Thread[Thread-2-UserApp-JUnitTestRunner,5,main]
Chosen GLCapabilities: GLCaps[glx vid 0x27, fbc 0x13d: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, one, mono  , hw, GLProfile[GL4/GL4.hw], offscr[fbo]]
INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
Swap Interval  0
GL Profile     GLProfile[GL4/GL4.hw]
GL Version     4.4 (Core profile, arb, compat[ES2, ES3], FBO, hardware) - 4.4.0 NVIDIA 340.24 [GL 4.4.0, vendor 340.24.0 (NVIDIA 340.24)]
Quirks         [NoSurfacelessCtx]
Impl. class    jogamp.opengl.gl4.GL4bcImpl
GL_VENDOR      NVIDIA Corporation
GL_RENDERER    Quadro 2000/PCIe/SSE2
GL_VERSION     4.4.0 NVIDIA 340.24
GLSL           true, has-compiler-func: true, version: 4.40 NVIDIA via Cg compiler / 4.40.0
GL FBO: basic true, full true
GL_EXTENSIONS  291
GLX_EXTENSIONS 30
-----------------------------------------------------------------------------------------------------
gear1 0x74a83c5d created: GearsObj[0x168f6724, vbo ff 1, fs 2, bf 3, bs 4]
gear2 0x74a83c5d created: GearsObj[0x20bc780e, vbo ff 7, fs 8, bf 9, bs 10]
gear3 0x74a83c5d created: GearsObj[0x20bc780e, vbo ff 7, fs 8, bf 9, bs 10]
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.init.X 0x74a83c5d FIN GearsES2[obj 0x74a83c5d isInit true, usesShared false, 1 GearsObj[0x168f6724, vbo ff 1, fs 2, bf 3, bs 4], 2 GearsObj[0x20bc780e, vbo ff 7, fs 8, bf 9, bs 10], 3 GearsObj[0x356defec, vbo ff 13, fs 14, bf 15, bs 16], sharedGears null]
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.reshape 0x74a83c5d 0/0 400x300 of 400x300, swapInterval 0, drawable 0x2e00002, msaa false, tileRendererInUse null
>> GearsES2 0x74a83c5d, angle 0.0, [l -1.3333334, r 1.3333334, b -1.0, t 1.0] 2.6666667x2.0 -> [l -1.3333334, r 1.3333336, b -1.0, t 1.0] 2.666667x2.0, v-flip false
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0x74a83c5d 400x300, swapInterval 0, drawable 0x2e00002
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0x74a83c5d 400x300, swapInterval 0, drawable 0x2e00002
Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestFBOAutoDrawableFactoryNEWT.test01c_GL2ES2_Demo1_SingleBuffer_NoTexNoDepth-n0001-GL4___-hw-fbobject-Bone-Frgb__Irgba8880-D00-St00-Sa00_default-0400x0300.png
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.reshape 0x74a83c5d 0/0 200x150 of 200x150, swapInterval 0, drawable 0x2e00002, msaa false, tileRendererInUse null
>> GearsES2 0x74a83c5d, angle 1.0, [l -1.3333334, r 1.3333334, b -1.0, t 1.0] 2.6666667x2.0 -> [l -1.3333334, r 1.3333336, b -1.0, t 1.0] 2.666667x2.0, v-flip false
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0x74a83c5d 200x150, swapInterval 0, drawable 0x2e00002
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0x74a83c5d 200x150, swapInterval 0, drawable 0x2e00002
Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestFBOAutoDrawableFactoryNEWT.test01c_GL2ES2_Demo1_SingleBuffer_NoTexNoDepth-n0003-GL4___-hw-fbobject-Bone-Frgb__Irgba8880-D00-St00-Sa00_default-0200x0150.png
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0x74a83c5d 200x150, swapInterval 0, drawable 0x2e00002
Resize1.oldDepth null
Resize1.newDepth null
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.reshape 0x74a83c5d 0/0 800x600 of 800x600, swapInterval 0, drawable 0x2e00002, msaa false, tileRendererInUse null
>> GearsES2 0x74a83c5d, angle 2.5, [l -1.3333334, r 1.3333334, b -1.0, t 1.0] 2.6666667x2.0 -> [l -1.3333334, r 1.3333336, b -1.0, t 1.0] 2.666667x2.0, v-flip false
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0x74a83c5d 800x600, swapInterval 0, drawable 0x2e00002
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0x74a83c5d 800x600, swapInterval 0, drawable 0x2e00002
Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestFBOAutoDrawableFactoryNEWT.test01c_GL2ES2_Demo1_SingleBuffer_NoTexNoDepth-n0006-GL4___-hw-fbobject-Bone-Frgb__Irgba8880-D00-St00-Sa00_default-0800x0600.png
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0x74a83c5d 800x600, swapInterval 0, drawable 0x2e00002
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0x74a83c5d 800x600, swapInterval 0, drawable 0x2e00002
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0x74a83c5d 800x600, swapInterval 0, drawable 0x2e00002
Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestFBOAutoDrawableFactoryNEWT.test01c_GL2ES2_Demo1_SingleBuffer_NoTexNoDepth-n0009-GL4___-hw-fbobject-Bdbl-Frgb__Irgba8880-D00-St00-Sa04_default-0800x0600.png
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.reshape 0x74a83c5d 0/0 600x450 of 600x450, swapInterval 0, drawable 0x2e00002, msaa true, tileRendererInUse null
>> GearsES2 0x74a83c5d, angle 5.0, [l -1.3333334, r 1.3333334, b -1.0, t 1.0] 2.6666667x2.0 -> [l -1.3333334, r 1.3333334, b -1.0, t 1.0] 2.6666667x2.0, v-flip false
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0x74a83c5d 600x450, swapInterval 0, drawable 0x2e00002
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0x74a83c5d 600x450, swapInterval 0, drawable 0x2e00002
Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestFBOAutoDrawableFactoryNEWT.test01c_GL2ES2_Demo1_SingleBuffer_NoTexNoDepth-n0011-GL4___-hw-fbobject-Bdbl-Frgb__Irgba8880-D00-St00-Sa04_default-0600x0450.png
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.dispose 0x74a83c5d: tileRendererInUse null
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.dispose 0x74a83c5d FIN
++++ TestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestFBOAutoDrawableFactoryNEWT - test01c_GL2ES2_Demo1_SingleBuffer_NoTexNoDepth
++++ TestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestFBOAutoDrawableFactoryNEWT - test02a_GL2ES2_Demo1_DoubleBuffer_Normal
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.init.0 0x709d70b4: tileRendererInUse null, GearsES2[obj 0x709d70b4 isInit false, usesShared false, 1 null, 2 null, 3 null, sharedGears null]
GearsES2 init 0x709d70b4 on Thread[Thread-2-UserApp-JUnitTestRunner,5,main]
Chosen GLCapabilities: GLCaps[glx vid 0x27, fbc 0x13d: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL4/GL4.hw], offscr[fbo]]
INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
Swap Interval  0
GL Profile     GLProfile[GL4/GL4.hw]
GL Version     4.4 (Core profile, arb, compat[ES2, ES3], FBO, hardware) - 4.4.0 NVIDIA 340.24 [GL 4.4.0, vendor 340.24.0 (NVIDIA 340.24)]
Quirks         [NoSurfacelessCtx]
Impl. class    jogamp.opengl.gl4.GL4bcImpl
GL_VENDOR      NVIDIA Corporation
GL_RENDERER    Quadro 2000/PCIe/SSE2
GL_VERSION     4.4.0 NVIDIA 340.24
GLSL           true, has-compiler-func: true, version: 4.40 NVIDIA via Cg compiler / 4.40.0
GL FBO: basic true, full true
GL_EXTENSIONS  291
GLX_EXTENSIONS 30
-----------------------------------------------------------------------------------------------------
gear1 0x709d70b4 created: GearsObj[0x79d9cd24, vbo ff 1, fs 2, bf 3, bs 4]
gear2 0x709d70b4 created: GearsObj[0x4a2b34fb, vbo ff 7, fs 8, bf 9, bs 10]
gear3 0x709d70b4 created: GearsObj[0x4a2b34fb, vbo ff 7, fs 8, bf 9, bs 10]
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.init.X 0x709d70b4 FIN GearsES2[obj 0x709d70b4 isInit true, usesShared false, 1 GearsObj[0x79d9cd24, vbo ff 1, fs 2, bf 3, bs 4], 2 GearsObj[0x4a2b34fb, vbo ff 7, fs 8, bf 9, bs 10], 3 GearsObj[0x5aa370c7, vbo ff 13, fs 14, bf 15, bs 16], sharedGears null]
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.reshape 0x709d70b4 0/0 400x300 of 400x300, swapInterval 0, drawable 0x2e00002, msaa false, tileRendererInUse null
>> GearsES2 0x709d70b4, angle 0.0, [l -1.3333334, r 1.3333334, b -1.0, t 1.0] 2.6666667x2.0 -> [l -1.3333334, r 1.3333336, b -1.0, t 1.0] 2.666667x2.0, v-flip false
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0x709d70b4 400x300, swapInterval 0, drawable 0x2e00002
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0x709d70b4 400x300, swapInterval 0, drawable 0x2e00002
Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestFBOAutoDrawableFactoryNEWT.test02a_GL2ES2_Demo1_DoubleBuffer_Normal______-n0001-GL4___-hw-fbobject-Bdbl-Frgb__Irgba8880-D16-St00-Sa00_default-0400x0300.png
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.reshape 0x709d70b4 0/0 200x150 of 200x150, swapInterval 0, drawable 0x2e00002, msaa false, tileRendererInUse null
>> GearsES2 0x709d70b4, angle 1.0, [l -1.3333334, r 1.3333334, b -1.0, t 1.0] 2.6666667x2.0 -> [l -1.3333334, r 1.3333336, b -1.0, t 1.0] 2.666667x2.0, v-flip false
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0x709d70b4 200x150, swapInterval 0, drawable 0x2e00002
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0x709d70b4 200x150, swapInterval 0, drawable 0x2e00002
Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestFBOAutoDrawableFactoryNEWT.test02a_GL2ES2_Demo1_DoubleBuffer_Normal______-n0003-GL4___-hw-fbobject-Bdbl-Frgb__Irgba8880-D16-St00-Sa00_default-0200x0150.png
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0x709d70b4 200x150, swapInterval 0, drawable 0x2e00002
Resize1.oldDepth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 200x150, name 0x1, obj 0x54217e66]
Resize1.newDepth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 200x150, name 0x1, obj 0x54217e66]
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.reshape 0x709d70b4 0/0 800x600 of 800x600, swapInterval 0, drawable 0x2e00002, msaa false, tileRendererInUse null
>> GearsES2 0x709d70b4, angle 2.5, [l -1.3333334, r 1.3333334, b -1.0, t 1.0] 2.6666667x2.0 -> [l -1.3333334, r 1.3333336, b -1.0, t 1.0] 2.666667x2.0, v-flip false
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0x709d70b4 800x600, swapInterval 0, drawable 0x2e00002
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0x709d70b4 800x600, swapInterval 0, drawable 0x2e00002
Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestFBOAutoDrawableFactoryNEWT.test02a_GL2ES2_Demo1_DoubleBuffer_Normal______-n0006-GL4___-hw-fbobject-Bdbl-Frgb__Irgba8880-D16-St00-Sa00_default-0800x0600.png
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0x709d70b4 800x600, swapInterval 0, drawable 0x2e00002
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0x709d70b4 800x600, swapInterval 0, drawable 0x2e00002
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0x709d70b4 800x600, swapInterval 0, drawable 0x2e00002
Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestFBOAutoDrawableFactoryNEWT.test02a_GL2ES2_Demo1_DoubleBuffer_Normal______-n0009-GL4___-hw-fbobject-Bdbl-Frgb__Irgba8880-D16-St00-Sa04_default-0800x0600.png
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.reshape 0x709d70b4 0/0 600x450 of 600x450, swapInterval 0, drawable 0x2e00002, msaa true, tileRendererInUse null
>> GearsES2 0x709d70b4, angle 5.0, [l -1.3333334, r 1.3333334, b -1.0, t 1.0] 2.6666667x2.0 -> [l -1.3333334, r 1.3333334, b -1.0, t 1.0] 2.6666667x2.0, v-flip false
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0x709d70b4 600x450, swapInterval 0, drawable 0x2e00002
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0x709d70b4 600x450, swapInterval 0, drawable 0x2e00002
Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestFBOAutoDrawableFactoryNEWT.test02a_GL2ES2_Demo1_DoubleBuffer_Normal______-n0011-GL4___-hw-fbobject-Bdbl-Frgb__Irgba8880-D16-St00-Sa04_default-0600x0450.png
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.dispose 0x709d70b4: tileRendererInUse null
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.dispose 0x709d70b4 FIN
++++ TestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestFBOAutoDrawableFactoryNEWT - test02a_GL2ES2_Demo1_DoubleBuffer_Normal
++++ TestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestFBOAutoDrawableFactoryNEWT - test03a_GL2ES2_Demo2MSAA4_Normal

req. msaa: true
Requested: GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL4/GL4.hw], offscr[fbo]]
Chosen   : GLCaps[glx vid 0x27, fbc 0x13d: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL4/GL4.hw], offscr[fbo]]
has  msaa: true

ShaderState: attachShaderProgram: -1 -> 5 (enable: true)
	null
	ShaderProgram[id=5, linked=false, inUse=false, program: 1,
   ShaderCode[id=9, type=VERTEX_SHADER, valid=true, shader:  2, source]
   ShaderCode[id=10, type=FRAGMENT_SHADER, valid=true, shader:  3, source]]
reshape ..
Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestFBOAutoDrawableFactoryNEWT.test03a_GL2ES2_Demo2MSAA4_Normal______________-n0001-GL4___-hw-fbobject-Bdbl-Frgb__Irgba8888-D16-St00-Sa04_default-0400x0300.png
reshape ..
Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestFBOAutoDrawableFactoryNEWT.test03a_GL2ES2_Demo2MSAA4_Normal______________-n0003-GL4___-hw-fbobject-Bdbl-Frgb__Irgba8888-D16-St00-Sa04_default-0200x0150.png
Resize1.oldDepth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 200x150, name 0x3, obj 0x19a1b633]
Resize1.newDepth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 200x150, name 0x3, obj 0x19a1b633]
reshape ..
Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestFBOAutoDrawableFactoryNEWT.test03a_GL2ES2_Demo2MSAA4_Normal______________-n0006-GL4___-hw-fbobject-Bdbl-Frgb__Irgba8888-D16-St00-Sa04_default-0800x0600.png
Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestFBOAutoDrawableFactoryNEWT.test03a_GL2ES2_Demo2MSAA4_Normal______________-n0009-GL4___-hw-fbobject-Bdbl-Frgb__Irgba8888-D16-St00-Sa00_default-0800x0600.png
reshape ..
Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestFBOAutoDrawableFactoryNEWT.test03a_GL2ES2_Demo2MSAA4_Normal______________-n0011-GL4___-hw-fbobject-Bdbl-Frgb__Irgba8888-D16-St00-Sa00_default-0600x0450.png
++++ TestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestFBOAutoDrawableFactoryNEWT - test03a_GL2ES2_Demo2MSAA4_Normal
++++ TestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestFBOAutoDrawableFactoryNEWT - test03b_GL2ES2_Demo2MSAA4_NoTex

req. msaa: true
Requested: GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL4/GL4.hw], offscr[fbo]]
Chosen   : GLCaps[glx vid 0x27, fbc 0x13d: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL4/GL4.hw], offscr[fbo]]
has  msaa: true

ShaderState: attachShaderProgram: -1 -> 6 (enable: true)
	null
	ShaderProgram[id=6, linked=false, inUse=false, program: 1,
   ShaderCode[id=11, type=VERTEX_SHADER, valid=true, shader:  2, source]
   ShaderCode[id=12, type=FRAGMENT_SHADER, valid=true, shader:  3, source]]
reshape ..
Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestFBOAutoDrawableFactoryNEWT.test03b_GL2ES2_Demo2MSAA4_NoTex_______________-n0001-GL4___-hw-fbobject-Bdbl-Frgb__Irgba8888-D16-St00-Sa04_default-0400x0300.png
reshape ..
Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestFBOAutoDrawableFactoryNEWT.test03b_GL2ES2_Demo2MSAA4_NoTex_______________-n0003-GL4___-hw-fbobject-Bdbl-Frgb__Irgba8888-D16-St00-Sa04_default-0200x0150.png
Resize1.oldDepth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 200x150, name 0x4, obj 0x22536cc0]
Resize1.newDepth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 200x150, name 0x4, obj 0x22536cc0]
reshape ..
Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestFBOAutoDrawableFactoryNEWT.test03b_GL2ES2_Demo2MSAA4_NoTex_______________-n0006-GL4___-hw-fbobject-Bdbl-Frgb__Irgba8888-D16-St00-Sa04_default-0800x0600.png
Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestFBOAutoDrawableFactoryNEWT.test03b_GL2ES2_Demo2MSAA4_NoTex_______________-n0009-GL4___-hw-fbobject-Bdbl-Frgb__Irgba8888-D16-St00-Sa00_default-0800x0600.png
reshape ..
Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestFBOAutoDrawableFactoryNEWT.test03b_GL2ES2_Demo2MSAA4_NoTex_______________-n0011-GL4___-hw-fbobject-Bdbl-Frgb__Irgba8888-D16-St00-Sa00_default-0600x0450.png
++++ TestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestFBOAutoDrawableFactoryNEWT - test03b_GL2ES2_Demo2MSAA4_NoTex
++++ TestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestFBOAutoDrawableFactoryNEWT - test03c_GL2ES2_Demo2MSAA4_NoTexNoDepth

req. msaa: true
Requested: GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL4/GL4.hw], offscr[fbo]]
Chosen   : GLCaps[glx vid 0x27, fbc 0x13d: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL4/GL4.hw], offscr[fbo]]
has  msaa: true

ShaderState: attachShaderProgram: -1 -> 7 (enable: true)
	null
	ShaderProgram[id=7, linked=false, inUse=false, program: 1,
   ShaderCode[id=13, type=VERTEX_SHADER, valid=true, shader:  2, source]
   ShaderCode[id=14, type=FRAGMENT_SHADER, valid=true, shader:  3, source]]
reshape ..
Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestFBOAutoDrawableFactoryNEWT.test03c_GL2ES2_Demo2MSAA4_NoTexNoDepth________-n0001-GL4___-hw-fbobject-Bdbl-Frgb__Irgba8888-D00-St00-Sa04_default-0400x0300.png
reshape ..
Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestFBOAutoDrawableFactoryNEWT.test03c_GL2ES2_Demo2MSAA4_NoTexNoDepth________-n0003-GL4___-hw-fbobject-Bdbl-Frgb__Irgba8888-D00-St00-Sa04_default-0200x0150.png
Resize1.oldDepth null
Resize1.newDepth null
reshape ..
Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestFBOAutoDrawableFactoryNEWT.test03c_GL2ES2_Demo2MSAA4_NoTexNoDepth________-n0006-GL4___-hw-fbobject-Bdbl-Frgb__Irgba8888-D00-St00-Sa04_default-0800x0600.png
Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestFBOAutoDrawableFactoryNEWT.test03c_GL2ES2_Demo2MSAA4_NoTexNoDepth________-n0009-GL4___-hw-fbobject-Bdbl-Frgb__Irgba8888-D00-St00-Sa00_default-0800x0600.png
reshape ..
Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestFBOAutoDrawableFactoryNEWT.test03c_GL2ES2_Demo2MSAA4_NoTexNoDepth________-n0011-GL4___-hw-fbobject-Bdbl-Frgb__Irgba8888-D00-St00-Sa00_default-0600x0450.png
++++ TestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestFBOAutoDrawableFactoryNEWT - test03c_GL2ES2_Demo2MSAA4_NoTexNoDepth
++++ TestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestFBOAutoDrawableFactoryNEWT - test04_GL2ES2_FBODemoMSAA4_Normal
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.init.0 0x43ace773: tileRendererInUse null, GearsES2[obj 0x43ace773 isInit false, usesShared false, 1 null, 2 null, 3 null, sharedGears null]
GearsES2 init 0x43ace773 on Thread[Thread-2-UserApp-JUnitTestRunner,5,main]
Chosen GLCapabilities: GLCaps[glx vid 0x27, fbc 0x13d: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL4/GL4.hw], offscr[fbo]]
INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
Swap Interval  0
GL Profile     GLProfile[GL4/GL4.hw]
GL Version     4.4 (Core profile, arb, compat[ES2, ES3], FBO, hardware) - 4.4.0 NVIDIA 340.24 [GL 4.4.0, vendor 340.24.0 (NVIDIA 340.24)]
Quirks         [NoSurfacelessCtx]
Impl. class    jogamp.opengl.gl4.GL4bcImpl
GL_VENDOR      NVIDIA Corporation
GL_RENDERER    Quadro 2000/PCIe/SSE2
GL_VERSION     4.4.0 NVIDIA 340.24
GLSL           true, has-compiler-func: true, version: 4.40 NVIDIA via Cg compiler / 4.40.0
GL FBO: basic true, full true
GL_EXTENSIONS  291
GLX_EXTENSIONS 30
-----------------------------------------------------------------------------------------------------
gear1 0x43ace773 created: GearsObj[0x7451e191, vbo ff 1, fs 2, bf 3, bs 4]
gear2 0x43ace773 created: GearsObj[0x2bb03240, vbo ff 7, fs 8, bf 9, bs 10]
gear3 0x43ace773 created: GearsObj[0x2bb03240, vbo ff 7, fs 8, bf 9, bs 10]
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.init.X 0x43ace773 FIN GearsES2[obj 0x43ace773 isInit true, usesShared false, 1 GearsObj[0x7451e191, vbo ff 1, fs 2, bf 3, bs 4], 2 GearsObj[0x2bb03240, vbo ff 7, fs 8, bf 9, bs 10], 3 GearsObj[0x3cb31e28, vbo ff 13, fs 14, bf 15, bs 16], sharedGears null]
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] RedSquareES2.init: tileRendererInUse null
RedSquareES2 init on Thread[Thread-2-UserApp-JUnitTestRunner,5,main]
Chosen GLCapabilities: GLCaps[glx vid 0x27, fbc 0x13d: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL4/GL4.hw], offscr[fbo]]
INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
Swap Interval  0
GL Profile     GLProfile[GL4/GL4.hw]
GL Version     4.4 (Core profile, arb, compat[ES2, ES3], FBO, hardware) - 4.4.0 NVIDIA 340.24 [GL 4.4.0, vendor 340.24.0 (NVIDIA 340.24)]
Quirks         [NoSurfacelessCtx]
Impl. class    jogamp.opengl.gl4.GL4bcImpl
GL_VENDOR      NVIDIA Corporation
GL_RENDERER    Quadro 2000/PCIe/SSE2
GL_VERSION     4.4.0 NVIDIA 340.24
GLSL           true, has-compiler-func: true, version: 4.40 NVIDIA via Cg compiler / 4.40.0
GL FBO: basic true, full true
GL_EXTENSIONS  291
GLX_EXTENSIONS 30
-----------------------------------------------------------------------------------------------------
ShaderState: attachShaderProgram: -1 -> 9 (enable: true)
	null
	ShaderProgram[id=9, linked=false, inUse=false, program: 4,
   ShaderCode[id=17, type=VERTEX_SHADER, valid=true, shader:  5, source]
   ShaderCode[id=18, type=FRAGMENT_SHADER, valid=true, shader:  6, source]]
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] RedSquareES2.init FIN
**** Init
**** Reshape: 400x300
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.reshape 0x43ace773 0/0 400x300 of 400x300, swapInterval -1, drawable 0x2e00002, msaa true, tileRendererInUse null
>> GearsES2 0x43ace773, angle 0.0, [l -1.3333334, r 1.3333334, b -1.0, t 1.0] 2.6666667x2.0 -> [l -1.3333334, r 1.3333336, b -1.0, t 1.0] 2.666667x2.0, v-flip false
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] RedSquareES2.reshape 0/0 400x300 of 400x300, swapInterval -1, drawable 0x2e00002, tileRendererInUse null
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] RedSquareES2.reshape FIN
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0x43ace773 400x300, swapInterval -1, drawable 0x2e00002
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0x43ace773 400x300, swapInterval -1, drawable 0x2e00002
Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestFBOAutoDrawableFactoryNEWT.test04_GL2ES2_FBODemoMSAA4_Normal_____________-n0001-GL4___-hw-fbobject-Bdbl-Frgb__Irgba8888-D16-St00-Sa04_default-0400x0300.png
**** Reshape: 200x150
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.reshape 0x43ace773 0/0 200x150 of 200x150, swapInterval -1, drawable 0x2e00002, msaa true, tileRendererInUse null
>> GearsES2 0x43ace773, angle 1.0, [l -1.3333334, r 1.3333334, b -1.0, t 1.0] 2.6666667x2.0 -> [l -1.3333334, r 1.3333336, b -1.0, t 1.0] 2.666667x2.0, v-flip false
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] RedSquareES2.reshape 0/0 200x150 of 200x150, swapInterval -1, drawable 0x2e00002, tileRendererInUse null
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] RedSquareES2.reshape FIN
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0x43ace773 200x150, swapInterval -1, drawable 0x2e00002
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0x43ace773 200x150, swapInterval -1, drawable 0x2e00002
Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestFBOAutoDrawableFactoryNEWT.test04_GL2ES2_FBODemoMSAA4_Normal_____________-n0003-GL4___-hw-fbobject-Bdbl-Frgb__Irgba8888-D16-St00-Sa04_default-0200x0150.png
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0x43ace773 200x150, swapInterval -1, drawable 0x2e00002
Resize1.oldDepth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 200x150, name 0x3, obj 0x51a20fb5]
Resize1.newDepth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 200x150, name 0x3, obj 0x51a20fb5]
**** Reshape: 800x600
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.reshape 0x43ace773 0/0 800x600 of 800x600, swapInterval -1, drawable 0x2e00002, msaa true, tileRendererInUse null
>> GearsES2 0x43ace773, angle 2.5, [l -1.3333334, r 1.3333334, b -1.0, t 1.0] 2.6666667x2.0 -> [l -1.3333334, r 1.3333336, b -1.0, t 1.0] 2.666667x2.0, v-flip false
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] RedSquareES2.reshape 0/0 800x600 of 800x600, swapInterval -1, drawable 0x2e00002, tileRendererInUse null
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] RedSquareES2.reshape FIN
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0x43ace773 800x600, swapInterval -1, drawable 0x2e00002
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0x43ace773 800x600, swapInterval -1, drawable 0x2e00002
Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestFBOAutoDrawableFactoryNEWT.test04_GL2ES2_FBODemoMSAA4_Normal_____________-n0006-GL4___-hw-fbobject-Bdbl-Frgb__Irgba8888-D16-St00-Sa04_default-0800x0600.png
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0x43ace773 800x600, swapInterval -1, drawable 0x2e00002
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0x43ace773 800x600, swapInterval -1, drawable 0x2e00002
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0x43ace773 800x600, swapInterval -1, drawable 0x2e00002
Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestFBOAutoDrawableFactoryNEWT.test04_GL2ES2_FBODemoMSAA4_Normal_____________-n0009-GL4___-hw-fbobject-Bdbl-Frgb__Irgba8888-D16-St00-Sa00_default-0800x0600.png
**** Reshape: 600x450
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.reshape 0x43ace773 0/0 600x450 of 600x450, swapInterval -1, drawable 0x2e00002, msaa false, tileRendererInUse null
>> GearsES2 0x43ace773, angle 5.0, [l -1.3333334, r 1.3333334, b -1.0, t 1.0] 2.6666667x2.0 -> [l -1.3333334, r 1.3333334, b -1.0, t 1.0] 2.6666667x2.0, v-flip false
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] RedSquareES2.reshape 0/0 600x450 of 600x450, swapInterval -1, drawable 0x2e00002, tileRendererInUse null
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] RedSquareES2.reshape FIN
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0x43ace773 600x450, swapInterval -1, drawable 0x2e00002
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0x43ace773 600x450, swapInterval -1, drawable 0x2e00002
Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestFBOAutoDrawableFactoryNEWT.test04_GL2ES2_FBODemoMSAA4_Normal_____________-n0011-GL4___-hw-fbobject-Bdbl-Frgb__Irgba8888-D16-St00-Sa00_default-0600x0450.png
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.dispose 0x43ace773: tileRendererInUse null
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.dispose 0x43ace773 FIN
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] RedSquareES2.dispose: tileRendererInUse null
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] RedSquareES2.dispose FIN
++++ TestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestFBOAutoDrawableFactoryNEWT - test04_GL2ES2_FBODemoMSAA4_Normal
++++ TestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestFBOAutoDrawableFactoryNEWT - test11_EGLES2_Demo0Normal
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.init.0 0x40de3b0e: tileRendererInUse null, GearsES2[obj 0x40de3b0e isInit false, usesShared false, 1 null, 2 null, 3 null, sharedGears null]
GearsES2 init 0x40de3b0e on Thread[Thread-2-UserApp-JUnitTestRunner,5,main]
Chosen GLCapabilities: GLCaps[egl cfg 0x49, vid 0x27: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GLES2/GLES3.hw], offscr[fbo], [0x45: GLES1, GLES2, GLES3, VG]]
INIT GL IS: jogamp.opengl.es3.GLES3Impl
Swap Interval  0
GL Profile     GLProfile[GLES3/GLES3.hw]
GL Version     3.1 (ES profile, arb, compat[ES2, ES3, ES31], FBO, hardware) - OpenGL ES 3.1 340.24 [GL 3.1.0, vendor 340.24.0 (340.24)]
Quirks         [SingletonEGLDisplayOnly]
Impl. class    jogamp.opengl.es3.GLES3Impl
GL_VENDOR      NVIDIA Corporation
GL_RENDERER    Quadro 2000/PCIe/SSE2
GL_VERSION     OpenGL ES 3.1 340.24
GLSL           true, has-compiler-func: true, version: OpenGL ES GLSL ES 3.10 / 3.0.0
GL FBO: basic true, full true
GL_EXTENSIONS  97
GLX_EXTENSIONS 23
-----------------------------------------------------------------------------------------------------
gear1 0x40de3b0e created: GearsObj[0x64702525, vbo ff 1, fs 2, bf 3, bs 4]
gear2 0x40de3b0e created: GearsObj[0x7e96d3a6, vbo ff 7, fs 8, bf 9, bs 10]
gear3 0x40de3b0e created: GearsObj[0x7e96d3a6, vbo ff 7, fs 8, bf 9, bs 10]
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.init.X 0x40de3b0e FIN GearsES2[obj 0x40de3b0e isInit true, usesShared false, 1 GearsObj[0x64702525, vbo ff 1, fs 2, bf 3, bs 4], 2 GearsObj[0x7e96d3a6, vbo ff 7, fs 8, bf 9, bs 10], 3 GearsObj[0x60217837, vbo ff 13, fs 14, bf 15, bs 16], sharedGears null]
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.reshape 0x40de3b0e 0/0 400x300 of 400x300, swapInterval 0, drawable 0x0, msaa false, tileRendererInUse null
>> GearsES2 0x40de3b0e, angle 0.0, [l -1.3333334, r 1.3333334, b -1.0, t 1.0] 2.6666667x2.0 -> [l -1.3333334, r 1.3333336, b -1.0, t 1.0] 2.666667x2.0, v-flip false
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0x40de3b0e 400x300, swapInterval 0, drawable 0x0
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0x40de3b0e 400x300, swapInterval 0, drawable 0x0
Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestFBOAutoDrawableFactoryNEWT.test11_EGLES2_Demo0Normal_____________________-n0001-GLES2_-hw-fbobject-Bdbl-Frgb__Irgba8880-D16-St00-Sa00_default-0400x0300.png
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.reshape 0x40de3b0e 0/0 200x150 of 200x150, swapInterval 0, drawable 0x0, msaa false, tileRendererInUse null
>> GearsES2 0x40de3b0e, angle 1.0, [l -1.3333334, r 1.3333334, b -1.0, t 1.0] 2.6666667x2.0 -> [l -1.3333334, r 1.3333336, b -1.0, t 1.0] 2.666667x2.0, v-flip false
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0x40de3b0e 200x150, swapInterval 0, drawable 0x0
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0x40de3b0e 200x150, swapInterval 0, drawable 0x0
Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestFBOAutoDrawableFactoryNEWT.test11_EGLES2_Demo0Normal_____________________-n0003-GLES2_-hw-fbobject-Bdbl-Frgb__Irgba8880-D16-St00-Sa00_default-0200x0150.png
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0x40de3b0e 200x150, swapInterval 0, drawable 0x0
Resize1.oldDepth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 200x150, name 0x1, obj 0x3b2add9e]
Resize1.newDepth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 200x150, name 0x1, obj 0x3b2add9e]
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.reshape 0x40de3b0e 0/0 800x600 of 800x600, swapInterval 0, drawable 0x0, msaa false, tileRendererInUse null
>> GearsES2 0x40de3b0e, angle 2.5, [l -1.3333334, r 1.3333334, b -1.0, t 1.0] 2.6666667x2.0 -> [l -1.3333334, r 1.3333336, b -1.0, t 1.0] 2.666667x2.0, v-flip false
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0x40de3b0e 800x600, swapInterval 0, drawable 0x0
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0x40de3b0e 800x600, swapInterval 0, drawable 0x0
Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestFBOAutoDrawableFactoryNEWT.test11_EGLES2_Demo0Normal_____________________-n0006-GLES2_-hw-fbobject-Bdbl-Frgb__Irgba8880-D16-St00-Sa00_default-0800x0600.png
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0x40de3b0e 800x600, swapInterval 0, drawable 0x0
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0x40de3b0e 800x600, swapInterval 0, drawable 0x0
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0x40de3b0e 800x600, swapInterval 0, drawable 0x0
Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestFBOAutoDrawableFactoryNEWT.test11_EGLES2_Demo0Normal_____________________-n0009-GLES2_-hw-fbobject-Bdbl-Frgb__Irgba8880-D16-St00-Sa04_default-0800x0600.png
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.reshape 0x40de3b0e 0/0 600x450 of 600x450, swapInterval 0, drawable 0x0, msaa true, tileRendererInUse null
>> GearsES2 0x40de3b0e, angle 5.0, [l -1.3333334, r 1.3333334, b -1.0, t 1.0] 2.6666667x2.0 -> [l -1.3333334, r 1.3333334, b -1.0, t 1.0] 2.6666667x2.0, v-flip false
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0x40de3b0e 600x450, swapInterval 0, drawable 0x0
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0x40de3b0e 600x450, swapInterval 0, drawable 0x0
Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestFBOAutoDrawableFactoryNEWT.test11_EGLES2_Demo0Normal_____________________-n0011-GLES2_-hw-fbobject-Bdbl-Frgb__Irgba8880-D16-St00-Sa04_default-0600x0450.png
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.dispose 0x40de3b0e: tileRendererInUse null
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.dispose 0x40de3b0e FIN
++++ TestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestFBOAutoDrawableFactoryNEWT - test11_EGLES2_Demo0Normal
++++ TestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestFBOAutoDrawableFactoryNEWT - test13_EGLES2_Demo0MSAA4
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.init.0 0x3449440d: tileRendererInUse null, GearsES2[obj 0x3449440d isInit false, usesShared false, 1 null, 2 null, 3 null, sharedGears null]
GearsES2 init 0x3449440d on Thread[Thread-2-UserApp-JUnitTestRunner,5,main]
Chosen GLCapabilities: GLCaps[egl cfg 0x49, vid 0x27: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GLES2/GLES3.hw], offscr[fbo], [0x45: GLES1, GLES2, GLES3, VG]]
INIT GL IS: jogamp.opengl.es3.GLES3Impl
Swap Interval  0
GL Profile     GLProfile[GLES3/GLES3.hw]
GL Version     3.1 (ES profile, arb, compat[ES2, ES3, ES31], FBO, hardware) - OpenGL ES 3.1 340.24 [GL 3.1.0, vendor 340.24.0 (340.24)]
Quirks         [SingletonEGLDisplayOnly]
Impl. class    jogamp.opengl.es3.GLES3Impl
GL_VENDOR      NVIDIA Corporation
GL_RENDERER    Quadro 2000/PCIe/SSE2
GL_VERSION     OpenGL ES 3.1 340.24
GLSL           true, has-compiler-func: true, version: OpenGL ES GLSL ES 3.10 / 3.0.0
GL FBO: basic true, full true
GL_EXTENSIONS  97
GLX_EXTENSIONS 23
-----------------------------------------------------------------------------------------------------
gear1 0x3449440d created: GearsObj[0x4cf10fd8, vbo ff 1, fs 2, bf 3, bs 4]
gear2 0x3449440d created: GearsObj[0x6647555e, vbo ff 7, fs 8, bf 9, bs 10]
gear3 0x3449440d created: GearsObj[0x6647555e, vbo ff 7, fs 8, bf 9, bs 10]
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.init.X 0x3449440d FIN GearsES2[obj 0x3449440d isInit true, usesShared false, 1 GearsObj[0x4cf10fd8, vbo ff 1, fs 2, bf 3, bs 4], 2 GearsObj[0x6647555e, vbo ff 7, fs 8, bf 9, bs 10], 3 GearsObj[0x5535c2c7, vbo ff 13, fs 14, bf 15, bs 16], sharedGears null]
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.reshape 0x3449440d 0/0 400x300 of 400x300, swapInterval 0, drawable 0x0, msaa true, tileRendererInUse null
>> GearsES2 0x3449440d, angle 0.0, [l -1.3333334, r 1.3333334, b -1.0, t 1.0] 2.6666667x2.0 -> [l -1.3333334, r 1.3333336, b -1.0, t 1.0] 2.666667x2.0, v-flip false
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0x3449440d 400x300, swapInterval 0, drawable 0x0
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0x3449440d 400x300, swapInterval 0, drawable 0x0
Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestFBOAutoDrawableFactoryNEWT.test13_EGLES2_Demo0MSAA4______________________-n0001-GLES2_-hw-fbobject-Bdbl-Frgb__Irgba8888-D16-St00-Sa04_default-0400x0300.png
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.reshape 0x3449440d 0/0 200x150 of 200x150, swapInterval 0, drawable 0x0, msaa true, tileRendererInUse null
>> GearsES2 0x3449440d, angle 1.0, [l -1.3333334, r 1.3333334, b -1.0, t 1.0] 2.6666667x2.0 -> [l -1.3333334, r 1.3333336, b -1.0, t 1.0] 2.666667x2.0, v-flip false
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0x3449440d 200x150, swapInterval 0, drawable 0x0
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0x3449440d 200x150, swapInterval 0, drawable 0x0
Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestFBOAutoDrawableFactoryNEWT.test13_EGLES2_Demo0MSAA4______________________-n0003-GLES2_-hw-fbobject-Bdbl-Frgba_Irgba8888-D16-St00-Sa04_default-0200x0150.png
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0x3449440d 200x150, swapInterval 0, drawable 0x0
Resize1.oldDepth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 200x150, name 0x3, obj 0x2556af33]
Resize1.newDepth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 200x150, name 0x3, obj 0x2556af33]
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.reshape 0x3449440d 0/0 800x600 of 800x600, swapInterval 0, drawable 0x0, msaa true, tileRendererInUse null
>> GearsES2 0x3449440d, angle 2.5, [l -1.3333334, r 1.3333334, b -1.0, t 1.0] 2.6666667x2.0 -> [l -1.3333334, r 1.3333336, b -1.0, t 1.0] 2.666667x2.0, v-flip false
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0x3449440d 800x600, swapInterval 0, drawable 0x0
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0x3449440d 800x600, swapInterval 0, drawable 0x0
Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestFBOAutoDrawableFactoryNEWT.test13_EGLES2_Demo0MSAA4______________________-n0006-GLES2_-hw-fbobject-Bdbl-Frgba_Irgba8888-D16-St00-Sa04_default-0800x0600.png
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0x3449440d 800x600, swapInterval 0, drawable 0x0
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0x3449440d 800x600, swapInterval 0, drawable 0x0
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0x3449440d 800x600, swapInterval 0, drawable 0x0
Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestFBOAutoDrawableFactoryNEWT.test13_EGLES2_Demo0MSAA4______________________-n0009-GLES2_-hw-fbobject-Bdbl-Frgba_Irgba8888-D16-St00-Sa00_default-0800x0600.png
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.reshape 0x3449440d 0/0 600x450 of 600x450, swapInterval 0, drawable 0x0, msaa false, tileRendererInUse null
>> GearsES2 0x3449440d, angle 5.0, [l -1.3333334, r 1.3333334, b -1.0, t 1.0] 2.6666667x2.0 -> [l -1.3333334, r 1.3333334, b -1.0, t 1.0] 2.6666667x2.0, v-flip false
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0x3449440d 600x450, swapInterval 0, drawable 0x0
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0x3449440d 600x450, swapInterval 0, drawable 0x0
Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestFBOAutoDrawableFactoryNEWT.test13_EGLES2_Demo0MSAA4______________________-n0011-GLES2_-hw-fbobject-Bdbl-Frgba_Irgba8888-D16-St00-Sa00_default-0600x0450.png
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.dispose 0x3449440d: tileRendererInUse null
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.dispose 0x3449440d FIN
++++ TestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestFBOAutoDrawableFactoryNEWT - test13_EGLES2_Demo0MSAA4
++++ TestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestFBOAutoDrawableFactoryNEWT - test21_GL3_Demo0Normal
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.init.0 0x5d93302b: tileRendererInUse null, GearsES2[obj 0x5d93302b isInit false, usesShared false, 1 null, 2 null, 3 null, sharedGears null]
GearsES2 init 0x5d93302b on Thread[Thread-2-UserApp-JUnitTestRunner,5,main]
Chosen GLCapabilities: GLCaps[glx vid 0x27, fbc 0x13d: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL3/GL4.hw], offscr[fbo]]
INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
Swap Interval  0
GL Profile     GLProfile[GL4/GL4.hw]
GL Version     4.4 (Core profile, arb, compat[ES2, ES3], FBO, hardware) - 4.4.0 NVIDIA 340.24 [GL 4.4.0, vendor 340.24.0 (NVIDIA 340.24)]
Quirks         [NoSurfacelessCtx]
Impl. class    jogamp.opengl.gl4.GL4bcImpl
GL_VENDOR      NVIDIA Corporation
GL_RENDERER    Quadro 2000/PCIe/SSE2
GL_VERSION     4.4.0 NVIDIA 340.24
GLSL           true, has-compiler-func: true, version: 4.40 NVIDIA via Cg compiler / 4.40.0
GL FBO: basic true, full true
GL_EXTENSIONS  291
GLX_EXTENSIONS 30
-----------------------------------------------------------------------------------------------------
gear1 0x5d93302b created: GearsObj[0x5b8174f8, vbo ff 1, fs 2, bf 3, bs 4]
gear2 0x5d93302b created: GearsObj[0x102674b7, vbo ff 7, fs 8, bf 9, bs 10]
gear3 0x5d93302b created: GearsObj[0x102674b7, vbo ff 7, fs 8, bf 9, bs 10]
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.init.X 0x5d93302b FIN GearsES2[obj 0x5d93302b isInit true, usesShared false, 1 GearsObj[0x5b8174f8, vbo ff 1, fs 2, bf 3, bs 4], 2 GearsObj[0x102674b7, vbo ff 7, fs 8, bf 9, bs 10], 3 GearsObj[0x4cb8a2a9, vbo ff 13, fs 14, bf 15, bs 16], sharedGears null]
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.reshape 0x5d93302b 0/0 400x300 of 400x300, swapInterval 0, drawable 0x2e00002, msaa false, tileRendererInUse null
>> GearsES2 0x5d93302b, angle 0.0, [l -1.3333334, r 1.3333334, b -1.0, t 1.0] 2.6666667x2.0 -> [l -1.3333334, r 1.3333336, b -1.0, t 1.0] 2.666667x2.0, v-flip false
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0x5d93302b 400x300, swapInterval 0, drawable 0x2e00002
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0x5d93302b 400x300, swapInterval 0, drawable 0x2e00002
Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestFBOAutoDrawableFactoryNEWT.test21_GL3_Demo0Normal________________________-n0001-GL3___-hw-fbobject-Bdbl-Frgb__Irgba8880-D16-St00-Sa00_default-0400x0300.png
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.reshape 0x5d93302b 0/0 200x150 of 200x150, swapInterval 0, drawable 0x2e00002, msaa false, tileRendererInUse null
>> GearsES2 0x5d93302b, angle 1.0, [l -1.3333334, r 1.3333334, b -1.0, t 1.0] 2.6666667x2.0 -> [l -1.3333334, r 1.3333336, b -1.0, t 1.0] 2.666667x2.0, v-flip false
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0x5d93302b 200x150, swapInterval 0, drawable 0x2e00002
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0x5d93302b 200x150, swapInterval 0, drawable 0x2e00002
Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestFBOAutoDrawableFactoryNEWT.test21_GL3_Demo0Normal________________________-n0003-GL3___-hw-fbobject-Bdbl-Frgb__Irgba8880-D16-St00-Sa00_default-0200x0150.png
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0x5d93302b 200x150, swapInterval 0, drawable 0x2e00002
Resize1.oldDepth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 200x150, name 0x1, obj 0x229b8579]
Resize1.newDepth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 200x150, name 0x1, obj 0x229b8579]
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.reshape 0x5d93302b 0/0 800x600 of 800x600, swapInterval 0, drawable 0x2e00002, msaa false, tileRendererInUse null
>> GearsES2 0x5d93302b, angle 2.5, [l -1.3333334, r 1.3333334, b -1.0, t 1.0] 2.6666667x2.0 -> [l -1.3333334, r 1.3333336, b -1.0, t 1.0] 2.666667x2.0, v-flip false
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0x5d93302b 800x600, swapInterval 0, drawable 0x2e00002
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0x5d93302b 800x600, swapInterval 0, drawable 0x2e00002
Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestFBOAutoDrawableFactoryNEWT.test21_GL3_Demo0Normal________________________-n0006-GL3___-hw-fbobject-Bdbl-Frgb__Irgba8880-D16-St00-Sa00_default-0800x0600.png
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0x5d93302b 800x600, swapInterval 0, drawable 0x2e00002
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0x5d93302b 800x600, swapInterval 0, drawable 0x2e00002
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0x5d93302b 800x600, swapInterval 0, drawable 0x2e00002
Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestFBOAutoDrawableFactoryNEWT.test21_GL3_Demo0Normal________________________-n0009-GL3___-hw-fbobject-Bdbl-Frgb__Irgba8880-D16-St00-Sa04_default-0800x0600.png
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.reshape 0x5d93302b 0/0 600x450 of 600x450, swapInterval 0, drawable 0x2e00002, msaa true, tileRendererInUse null
>> GearsES2 0x5d93302b, angle 5.0, [l -1.3333334, r 1.3333334, b -1.0, t 1.0] 2.6666667x2.0 -> [l -1.3333334, r 1.3333334, b -1.0, t 1.0] 2.6666667x2.0, v-flip false
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0x5d93302b 600x450, swapInterval 0, drawable 0x2e00002
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0x5d93302b 600x450, swapInterval 0, drawable 0x2e00002
Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestFBOAutoDrawableFactoryNEWT.test21_GL3_Demo0Normal________________________-n0011-GL3___-hw-fbobject-Bdbl-Frgb__Irgba8880-D16-St00-Sa04_default-0600x0450.png
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.dispose 0x5d93302b: tileRendererInUse null
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.dispose 0x5d93302b FIN
++++ TestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestFBOAutoDrawableFactoryNEWT - test21_GL3_Demo0Normal
++++ Test Singleton.unlock()
SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1440915289245 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
]]></system-err>
</testsuite>
