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  <testcase classname="com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState01NEWT" name="test01ShaderState_Validation" time="0.072" />
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  <system-err><![CDATA[++++ Test Singleton.ctor()
++++ Test Singleton.lock()
SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1443102004838 ms III localhost/127.0.0.1:59999 - Wait for lock
SLOCK [T SingletonServerSocket1-localhost/127.0.0.1:59999 @ 1443102006861 ms III - Start
SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1443102006863 ms +++ localhost/127.0.0.1:59999 - Locked within 2032 ms, 5 attempts
++++ TestCase.setUp: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState01NEWT - test00NoShaderState_Validation
MacOSXCGLContext [Version 4.1 (Core profile, arb, debug, compat[ES2], FBO, hardware) - 4.1 INTEL-10.6.33 [GL 4.1.0, vendor 10.6.33 (INTEL-10.6.33)], options 0x2425, this 0x6efab09c, handle 0x7fe07d218290, isShared false, jogamp.opengl.gl4.GL4bcImpl@236ad9dd,
	 quirks: [NoOffscreenBitmap, GL4NeedsGL3Request, NeedSharedObjectSync],
	Drawable: MacOSXOnscreenCGLDrawable[Realized true,
	Factory   jogamp.opengl.macosx.cgl.MacOSXCGLDrawableFactory@18afe37c,
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	chosen    GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL4/GL4.hw], on-scr[.]],
	requested GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL4/GL4.hw], on-scr[.]]],
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colors0: GLArrayDataServer[mgl_Color, index -1, location 1, isVertexAttribute true, usesGLSL true, usesShaderState false, dataType 0x1406, bufferClazz class java.nio.FloatBuffer, elements 4, components 4, stride 16b 4c, initialElementCount 4, mappedElementCount 0, mappedStorage null, vboEnabled true, vboName 2, vboUsage 0x88e4, vboTarget 0x8892, vboOffset 0, sealed true, bufferEnabled true, bufferWritten true, buffer java.nio.DirectFloatBufferU[pos=0 lim=16 cap=16], alive true]
vertices1: GLArrayDataServer[mgl_Vertex, index -1, location 0, isVertexAttribute true, usesGLSL true, usesShaderState false, dataType 0x1406, bufferClazz class java.nio.FloatBuffer, elements 4, components 3, stride 12b 3c, initialElementCount 4, mappedElementCount 0, mappedStorage null, vboEnabled true, vboName 3, vboUsage 0x88e4, vboTarget 0x8892, vboOffset 0, sealed true, bufferEnabled true, bufferWritten true, buffer java.nio.DirectFloatBufferU[pos=0 lim=12 cap=12], alive true]
colors1: GLArrayDataServer[mgl_Color, index -1, location 1, isVertexAttribute true, usesGLSL true, usesShaderState false, dataType 0x1406, bufferClazz class java.nio.FloatBuffer, elements 4, components 4, stride 16b 4c, initialElementCount 4, mappedElementCount 0, mappedStorage null, vboEnabled true, vboName 4, vboUsage 0x88e4, vboTarget 0x8892, vboOffset 0, sealed true, bufferEnabled true, bufferWritten true, buffer java.nio.DirectFloatBufferU[pos=0 lim=16 cap=16], alive true]
screen #1
screen #2
screen #3
++++ TestCase.tearDown: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState01NEWT - test00NoShaderState_Validation
++++ TestCase.setUp: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState01NEWT - test01ShaderState_Validation
MacOSXCGLContext [Version 4.1 (Core profile, arb, debug, compat[ES2], FBO, hardware) - 4.1 INTEL-10.6.33 [GL 4.1.0, vendor 10.6.33 (INTEL-10.6.33)], options 0x2425, this 0x38ee27ab, handle 0x7fe07af0a880, isShared false, jogamp.opengl.gl4.GL4bcImpl@5770c06e,
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vertices1: GLArrayDataServer[mgl_Vertex, index -1, location 0, isVertexAttribute true, usesGLSL true, usesShaderState true, dataType 0x1406, bufferClazz class java.nio.FloatBuffer, elements 4, components 3, stride 12b 3c, initialElementCount 4, mappedElementCount 0, mappedStorage null, vboEnabled true, vboName 3, vboUsage 0x88e4, vboTarget 0x8892, vboOffset 0, sealed true, bufferEnabled true, bufferWritten true, buffer java.nio.DirectFloatBufferU[pos=0 lim=12 cap=12], alive true]
colors1: GLArrayDataServer[mgl_Color, index -1, location 1, isVertexAttribute true, usesGLSL true, usesShaderState true, dataType 0x1406, bufferClazz class java.nio.FloatBuffer, elements 4, components 4, stride 16b 4c, initialElementCount 4, mappedElementCount 0, mappedStorage null, vboEnabled true, vboName 4, vboUsage 0x88e4, vboTarget 0x8892, vboOffset 0, sealed true, bufferEnabled true, bufferWritten true, buffer java.nio.DirectFloatBufferU[pos=0 lim=16 cap=16], alive true]
screen #1
screen #2
screen #3
++++ TestCase.tearDown: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState01NEWT - test01ShaderState_Validation
++++ TestCase.setUp: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState01NEWT - test02ShaderState_PerformanceSingleKeepEnabled
MacOSXCGLContext [Version 4.1 (Core profile, arb, compat[ES2], FBO, hardware) - 4.1 INTEL-10.6.33 [GL 4.1.0, vendor 10.6.33 (INTEL-10.6.33)], options 0x2405, this 0x78c3a438, handle 0x7fe07ae41db0, isShared false, jogamp.opengl.gl4.GL4bcImpl@76044550,
	 quirks: [NoOffscreenBitmap, GL4NeedsGL3Request, NeedSharedObjectSync],
	Drawable: MacOSXOnscreenCGLDrawable[Realized true,
	Factory   jogamp.opengl.macosx.cgl.MacOSXCGLDrawableFactory@18afe37c,
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	chosen    GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL4/GL4.hw], on-scr[.]],
	requested GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL4/GL4.hw], on-scr[.]]],
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screen #1
testShaderState00PerformanceSingle toggleEnable false: 1.255s: 600f, 478.0 fps, 2 ms/f
++++ TestCase.tearDown: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState01NEWT - test02ShaderState_PerformanceSingleKeepEnabled
++++ TestCase.setUp: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState01NEWT - test03ShaderState_PerformanceSingleToggleEnable
MacOSXCGLContext [Version 4.1 (Core profile, arb, compat[ES2], FBO, hardware) - 4.1 INTEL-10.6.33 [GL 4.1.0, vendor 10.6.33 (INTEL-10.6.33)], options 0x2405, this 0x35cc5f3a, handle 0x7fe07d222ee0, isShared false, jogamp.opengl.gl4.GL4bcImpl@3b0bb7f3,
	 quirks: [NoOffscreenBitmap, GL4NeedsGL3Request, NeedSharedObjectSync],
	Drawable: MacOSXOnscreenCGLDrawable[Realized true,
	Factory   jogamp.opengl.macosx.cgl.MacOSXCGLDrawableFactory@18afe37c,
	Handle    0x7fe07adf6700,
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 window[64/64 480x480 wu, 480x480 pixel],
 Config MacOSXCGLGraphicsConfiguration[DefaultGraphicsScreen[MacOSXGraphicsDevice[type .macosx, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[obj 0x3489ccc1]], idx 0],
	chosen    GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL4/GL4.hw], on-scr[.]],
	requested GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL4/GL4.hw], on-scr[.]]],
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screen #1
testShaderState00PerformanceSingle toggleEnable true: 1.161s: 600f, 516.7 fps, 1 ms/f
++++ TestCase.tearDown: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState01NEWT - test03ShaderState_PerformanceSingleToggleEnable
++++ TestCase.setUp: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState01NEWT - test04ShaderState_PerformanceDouble
MacOSXCGLContext [Version 4.1 (Core profile, arb, compat[ES2], FBO, hardware) - 4.1 INTEL-10.6.33 [GL 4.1.0, vendor 10.6.33 (INTEL-10.6.33)], options 0x2405, this 0x42b76352, handle 0x7fe07af30fb0, isShared false, jogamp.opengl.gl4.GL4bcImpl@4c708574,
	 quirks: [NoOffscreenBitmap, GL4NeedsGL3Request, NeedSharedObjectSync],
	Drawable: MacOSXOnscreenCGLDrawable[Realized true,
	Factory   jogamp.opengl.macosx.cgl.MacOSXCGLDrawableFactory@18afe37c,
	Handle    0x7fe07accb780,
	Surface   jogamp.newt.driver.macosx.WindowDriver[State [visible, ],
 NEWT-Screen[.macosx_nil-1-s0, idx 0, refCount 1, vsize [ 0 / 0  1920 x 1080 ] [pixels], [ 0 / 0  1920 x 1080 ] [window], DefaultGraphicsScreen[MacOSXGraphicsDevice[type .macosx, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[obj 0x3489ccc1]], idx 0], NEWT-Display[.macosx_nil-1, excl false, refCount 1, hasEDT true, edtRunning true, MacOSXGraphicsDevice[type .macosx, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[obj 0x3489ccc1]]], monitors: [Monitor[Id 0x33584401 [primary], 518 x 291 mm, pixelScale [1.0, 1.0], viewport [ 0 / 0  1920 x 1080 ] [pixels], [ 0 / 0  1920 x 1080 ] [window], orig [Id 0x0, [ 1920 x 1080 pixels x 32 bpp ] @ 60.0 Hz, flags [], 0 degr], curr [Id 0x0, [ 1920 x 1080 pixels x 32 bpp ] @ 60.0 Hz, flags [], 0 degr], modeChanged false, modeCount 100]]],
 window[64/64 480x480 wu, 480x480 pixel],
 Config MacOSXCGLGraphicsConfiguration[DefaultGraphicsScreen[MacOSXGraphicsDevice[type .macosx, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[obj 0x3489ccc1]], idx 0],
	chosen    GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL4/GL4.hw], on-scr[.]],
	requested GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL4/GL4.hw], on-scr[.]]],
 ParentWindow null,
 ParentWindowHandle 0x0 (false),
 WindowHandle 0x7fe07acbcf50,
 SurfaceHandle 0x7fe07accb780 (lockedExt window false, surface false),
 WrappedSurface null,
 ChildWindows 0, SurfaceUpdatedListeners num 0 [], WindowListeners num 0 [], MouseListeners num 0 [], PointerGestures default true, custom 0 [], KeyListeners num 0 [], windowLock <484f0822, d4d8f4f>[count 1, qsz 0, owner <Thread-6>], surfaceLockCount 1]], mode NSOPENGL] 
screen #1
screen #2
testShaderState01PerformanceDouble: 1.16s: 600f, 517.2 fps, 1 ms/f
++++ TestCase.tearDown: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState01NEWT - test04ShaderState_PerformanceDouble
++++ Test Singleton.unlock()
SLOCK [T SingletonServerSocket1-localhost/127.0.0.1:59999 @ 1443102012412 ms III - Stopping: alive true, shallQuit true, hasSocket true
SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1443102012412 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
]]></system-err>
</testsuite>
