public interface GL4bc extends GL3bc, GL4
This interface contains all OpenGL [ 4.0 .. 4.5 ] compatibility profile, as well as most of it's extensions defined at the time of this specification.
Note: OpenGL [ 4.0 .. 4.5 ] compatibility profile does includes fixed point functionality.
Modifier and Type | Field and Description |
---|---|
static int |
GL_COMPLETION_STATUS_ARB
GL_ARB_parallel_shader_compile - CType: int |
static int |
GL_FRAMEBUFFER_PROGRAMMABLE_SAMPLE_LOCATIONS_ARB
GL_ARB_sample_locations - CType: int |
static int |
GL_FRAMEBUFFER_SAMPLE_LOCATION_PIXEL_GRID_ARB
GL_ARB_sample_locations - CType: int |
static int |
GL_INT64_ARB
GL_ARB_gpu_shader_int64 - CType: int |
static int |
GL_INT64_VEC2_ARB
GL_ARB_gpu_shader_int64 - CType: int |
static int |
GL_INT64_VEC3_ARB
GL_ARB_gpu_shader_int64 - CType: int |
static int |
GL_INT64_VEC4_ARB
GL_ARB_gpu_shader_int64 - CType: int |
static int |
GL_MAX_SHADER_COMPILER_THREADS_ARB
GL_ARB_parallel_shader_compile - CType: int |
static int |
GL_PROGRAMMABLE_SAMPLE_LOCATION_ARB
GL_ARB_sample_locations - CType: int |
static int |
GL_PROGRAMMABLE_SAMPLE_LOCATION_TABLE_SIZE_ARB
GL_ARB_sample_locations - CType: int |
static int |
GL_SAMPLE_LOCATION_ARB
GL_ARB_sample_locations - CType: int |
static int |
GL_SAMPLE_LOCATION_PIXEL_GRID_HEIGHT_ARB
GL_ARB_sample_locations - CType: int |
static int |
GL_SAMPLE_LOCATION_PIXEL_GRID_WIDTH_ARB
GL_ARB_sample_locations - CType: int |
static int |
GL_SAMPLE_LOCATION_SUBPIXEL_BITS_ARB
GL_ARB_sample_locations - CType: int |
static int |
GL_UNSIGNED_INT64_VEC2_ARB
GL_ARB_gpu_shader_int64 - CType: int |
static int |
GL_UNSIGNED_INT64_VEC3_ARB
GL_ARB_gpu_shader_int64 - CType: int |
static int |
GL_UNSIGNED_INT64_VEC4_ARB
GL_ARB_gpu_shader_int64 - CType: int |
GL_TEXTURE_REDUCTION_MODE_ARB, GL_WEIGHTED_AVERAGE_ARB
GL_2_BYTES, GL_2D, GL_3_BYTES, GL_3D, GL_3D_COLOR, GL_3D_COLOR_TEXTURE, GL_4_BYTES, GL_422_AVERAGE_EXT, GL_422_EXT, GL_422_REV_AVERAGE_EXT, GL_422_REV_EXT, GL_4D_COLOR_TEXTURE, GL_ABGR_EXT, GL_ACCUM, GL_ACCUM_ALPHA_BITS, GL_ACCUM_BLUE_BITS, GL_ACCUM_BUFFER_BIT, GL_ACCUM_CLEAR_VALUE, GL_ACCUM_GREEN_BITS, GL_ACCUM_RED_BITS, GL_ACTIVE_STENCIL_FACE_EXT, GL_ACTIVE_VERTEX_UNITS_ARB, GL_ALL_ATTRIB_BITS, GL_ALL_CLIENT_ATTRIB_BITS, GL_ALPHA_BIAS, GL_ALPHA_FLOAT16_APPLE, GL_ALPHA_FLOAT16_ATI, GL_ALPHA_FLOAT32_APPLE, GL_ALPHA_FLOAT32_ATI, GL_ALPHA_INTEGER, GL_ALPHA_REF_COMMAND_NV, GL_ALPHA_SNORM, GL_ALPHA12, GL_ALPHA16, GL_ALPHA16_SNORM, GL_ALPHA16I, GL_ALPHA16UI, GL_ALPHA32I, GL_ALPHA32UI, GL_ALPHA4, GL_ALPHA8_SNORM, GL_ALPHA8I, GL_ALPHA8UI, GL_ARRAY_ELEMENT_LOCK_COUNT_EXT, GL_ARRAY_ELEMENT_LOCK_FIRST_EXT, GL_ATTENUATION_EXT, GL_ATTRIB_STACK_DEPTH, GL_ATTRIBUTE_ADDRESS_COMMAND_NV, GL_AUTO_NORMAL, GL_AUX_BUFFERS, GL_AUX_DEPTH_STENCIL_APPLE, GL_AUX0, GL_AUX1, GL_AUX2, GL_AUX3, GL_AVERAGE_EXT, GL_BITMAP, GL_BITMAP_TOKEN, GL_BLEND_COLOR_COMMAND_NV, GL_BLUE_BIAS, GL_BLUE_SCALE, GL_BOOL_ARB, GL_BOOL_VEC2_ARB, GL_BOOL_VEC3_ARB, GL_BOOL_VEC4_ARB, GL_BUFFER_FLUSHING_UNMAP, GL_BUFFER_OBJECT_APPLE, GL_BUFFER_SERIALIZED_MODIFY, GL_C3F_V3F, GL_C4F_N3F_V3F, GL_C4UB_V2F, GL_C4UB_V3F, GL_CLAMP, GL_CLAMP_FRAGMENT_COLOR, GL_CLAMP_VERTEX_COLOR, GL_CLIENT_ALL_ATTRIB_BITS, GL_CLIENT_ATTRIB_STACK_DEPTH, GL_CLIENT_PIXEL_STORE_BIT, GL_CLIENT_VERTEX_ARRAY_BIT, GL_CLIP_VOLUME_CLIPPING_HINT_EXT, GL_CMYK_EXT, GL_CMYKA_EXT, GL_COEFF, GL_COLOR_CLEAR_UNCLAMPED_VALUE_ATI, GL_COLOR_FLOAT_APPLE, GL_COLOR_INDEX, GL_COLOR_INDEXES, GL_COLOR_MATERIAL_FACE, GL_COLOR_MATERIAL_PARAMETER, GL_COLOR_MATRIX, GL_COLOR_MATRIX_STACK_DEPTH, GL_COLOR_SAMPLES_NV, GL_COLOR_SUM, GL_COLOR_SUM_ARB, GL_COLOR_TABLE, GL_COLOR_TABLE_ALPHA_SIZE, GL_COLOR_TABLE_BIAS, GL_COLOR_TABLE_BLUE_SIZE, GL_COLOR_TABLE_FORMAT, GL_COLOR_TABLE_GREEN_SIZE, GL_COLOR_TABLE_INTENSITY_SIZE, GL_COLOR_TABLE_LUMINANCE_SIZE, GL_COLOR_TABLE_RED_SIZE, GL_COLOR_TABLE_SCALE, GL_COLOR_TABLE_WIDTH, GL_COLORBURN, GL_COLORDODGE, GL_COMPARE_R_TO_TEXTURE, GL_COMPARE_REF_DEPTH_TO_TEXTURE, GL_COMPILE, GL_COMPILE_AND_EXECUTE, GL_COMPRESSED_ALPHA, GL_COMPRESSED_INTENSITY, GL_COMPRESSED_LUMINANCE, GL_COMPRESSED_LUMINANCE_ALPHA, GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT, GL_COMPRESSED_LUMINANCE_LATC1_EXT, GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT, GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT, GL_COMPRESSED_SLUMINANCE, GL_COMPRESSED_SLUMINANCE_ALPHA, GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1, GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3, GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5, GL_COMPRESSED_SRGB_S3TC_DXT1, GL_COMPUTE_PROGRAM_NV, GL_COMPUTE_PROGRAM_PARAMETER_BUFFER_NV, GL_CONSERVATIVE_RASTER_DILATE_GRANULARITY_NV, GL_CONSERVATIVE_RASTER_DILATE_NV, GL_CONSERVATIVE_RASTER_DILATE_RANGE_NV, GL_CONSERVATIVE_RASTERIZATION_NV, GL_CONST_EYE_NV, GL_CONSTANT_BORDER, GL_CONVOLUTION_1D, GL_CONVOLUTION_2D, GL_CONVOLUTION_BORDER_COLOR, GL_CONVOLUTION_BORDER_MODE, GL_CONVOLUTION_FILTER_BIAS, GL_CONVOLUTION_FILTER_SCALE, GL_CONVOLUTION_FORMAT, GL_CONVOLUTION_HEIGHT, GL_CONVOLUTION_WIDTH, GL_COPY_PIXEL_TOKEN, GL_COUNTER_RANGE_AMD, GL_COUNTER_TYPE_AMD, GL_COVERAGE_MODULATION_NV, GL_COVERAGE_MODULATION_TABLE_NV, GL_COVERAGE_MODULATION_TABLE_SIZE_NV, GL_CUBIC_EXT, GL_CULL_FRAGMENT_NV, GL_CULL_MODES_NV, GL_CULL_VERTEX_EXT, GL_CULL_VERTEX_EYE_POSITION_EXT, GL_CULL_VERTEX_OBJECT_POSITION_EXT, GL_CURRENT_BIT, GL_CURRENT_FOG_COORD, GL_CURRENT_FOG_COORDINATE, GL_CURRENT_INDEX, GL_CURRENT_MATRIX_ARB, GL_CURRENT_MATRIX_INDEX_ARB, GL_CURRENT_MATRIX_STACK_DEPTH_ARB, GL_CURRENT_OCCLUSION_QUERY_ID_NV, GL_CURRENT_PALETTE_MATRIX_ARB, GL_CURRENT_RASTER_COLOR, GL_CURRENT_RASTER_DISTANCE, GL_CURRENT_RASTER_INDEX, GL_CURRENT_RASTER_POSITION, GL_CURRENT_RASTER_POSITION_VALID, GL_CURRENT_RASTER_SECONDARY_COLOR, GL_CURRENT_RASTER_TEXTURE_COORDS, GL_CURRENT_SECONDARY_COLOR, GL_CURRENT_VERTEX_ATTRIB_ARB, GL_CURRENT_VERTEX_EXT, GL_CURRENT_VERTEX_WEIGHT_EXT, GL_CURRENT_WEIGHT_ARB, GL_DARKEN, GL_DATA_BUFFER_AMD, GL_DEPENDENT_AR_TEXTURE_2D_NV, GL_DEPENDENT_GB_TEXTURE_2D_NV, GL_DEPENDENT_HILO_TEXTURE_2D_NV, GL_DEPENDENT_RGB_TEXTURE_3D_NV, GL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV, GL_DEPTH_BIAS, GL_DEPTH_BOUNDS_EXT, GL_DEPTH_BOUNDS_TEST_EXT, GL_DEPTH_CLAMP_NV, GL_DEPTH_SAMPLES_NV, GL_DEPTH_SCALE, GL_DEPTH_STENCIL_TO_BGRA_NV, GL_DEPTH_STENCIL_TO_RGBA_NV, GL_DEPTH_TEXTURE_MODE, GL_DIFFERENCE, GL_DISPLAY_LIST, GL_DOMAIN, GL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV, GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV, GL_DOT_PRODUCT_DEPTH_REPLACE_NV, GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV, GL_DOT_PRODUCT_NV, GL_DOT_PRODUCT_PASS_THROUGH_NV, GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV, GL_DOT_PRODUCT_TEXTURE_1D_NV, GL_DOT_PRODUCT_TEXTURE_2D_NV, GL_DOT_PRODUCT_TEXTURE_3D_NV, GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV, GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV, GL_DRAW_ARRAYS_COMMAND_NV, GL_DRAW_ARRAYS_INSTANCED_COMMAND_NV, GL_DRAW_ARRAYS_STRIP_COMMAND_NV, GL_DRAW_BUFFER0_ATI, GL_DRAW_BUFFER1_ATI, GL_DRAW_BUFFER10_ATI, GL_DRAW_BUFFER11_ATI, GL_DRAW_BUFFER12_ATI, GL_DRAW_BUFFER13_ATI, GL_DRAW_BUFFER14_ATI, GL_DRAW_BUFFER15_ATI, GL_DRAW_BUFFER2_ATI, GL_DRAW_BUFFER3_ATI, GL_DRAW_BUFFER4_ATI, GL_DRAW_BUFFER5_ATI, GL_DRAW_BUFFER6_ATI, GL_DRAW_BUFFER7_ATI, GL_DRAW_BUFFER8_ATI, GL_DRAW_BUFFER9_ATI, GL_DRAW_ELEMENTS_COMMAND_NV, GL_DRAW_ELEMENTS_INSTANCED_COMMAND_NV, GL_DRAW_ELEMENTS_STRIP_COMMAND_NV, GL_DRAW_PIXEL_TOKEN, GL_DS_BIAS_NV, GL_DS_SCALE_NV, GL_DSDT_MAG_INTENSITY_NV, GL_DSDT_MAG_NV, GL_DSDT_MAG_VIB_NV, GL_DSDT_NV, GL_DSDT8_MAG8_INTENSITY8_NV, GL_DSDT8_MAG8_NV, GL_DSDT8_NV, GL_DT_BIAS_NV, GL_DT_SCALE_NV, GL_EDGE_FLAG, GL_EDGE_FLAG_ARRAY, GL_EDGE_FLAG_ARRAY_BUFFER_BINDING, GL_EDGE_FLAG_ARRAY_POINTER, GL_EDGE_FLAG_ARRAY_STRIDE, GL_EFFECTIVE_RASTER_SAMPLES_EXT, GL_ELEMENT_ADDRESS_COMMAND_NV, GL_EMBOSS_CONSTANT_NV, GL_EMBOSS_LIGHT_NV, GL_EMBOSS_MAP_NV, GL_ENABLE_BIT, GL_EVAL_2D_NV, GL_EVAL_BIT, GL_EVAL_FRACTIONAL_TESSELLATION_NV, GL_EVAL_TRIANGULAR_2D_NV, GL_EVAL_VERTEX_ATTRIB0_NV, GL_EVAL_VERTEX_ATTRIB1_NV, GL_EVAL_VERTEX_ATTRIB10_NV, GL_EVAL_VERTEX_ATTRIB11_NV, GL_EVAL_VERTEX_ATTRIB12_NV, GL_EVAL_VERTEX_ATTRIB13_NV, GL_EVAL_VERTEX_ATTRIB14_NV, GL_EVAL_VERTEX_ATTRIB15_NV, GL_EVAL_VERTEX_ATTRIB2_NV, GL_EVAL_VERTEX_ATTRIB3_NV, GL_EVAL_VERTEX_ATTRIB4_NV, GL_EVAL_VERTEX_ATTRIB5_NV, GL_EVAL_VERTEX_ATTRIB6_NV, GL_EVAL_VERTEX_ATTRIB7_NV, GL_EVAL_VERTEX_ATTRIB8_NV, GL_EVAL_VERTEX_ATTRIB9_NV, GL_EXCLUSION, GL_EYE_LINEAR, GL_EYE_PLANE, GL_EYE_PLANE_ABSOLUTE_NV, GL_EYE_RADIAL_NV, GL_FAILURE_NV, GL_FEEDBACK, GL_FEEDBACK_BUFFER_POINTER, GL_FEEDBACK_BUFFER_SIZE, GL_FEEDBACK_BUFFER_TYPE, GL_FIELD_LOWER_NV, GL_FIELD_UPPER_NV, GL_FILL_RECTANGLE_NV, GL_FLOAT_CLEAR_COLOR_VALUE_NV, GL_FLOAT_MAT2_ARB, GL_FLOAT_MAT3_ARB, GL_FLOAT_MAT4_ARB, GL_FLOAT_R_NV, GL_FLOAT_R16_NV, GL_FLOAT_R32_NV, GL_FLOAT_RG_NV, GL_FLOAT_RG16_NV, GL_FLOAT_RG32_NV, GL_FLOAT_RGB_NV, GL_FLOAT_RGB16_NV, GL_FLOAT_RGB32_NV, GL_FLOAT_RGBA_MODE_NV, GL_FLOAT_RGBA_NV, GL_FLOAT_RGBA16_NV, GL_FLOAT_RGBA32_NV, GL_FLOAT_VEC2_ARB, GL_FLOAT_VEC3_ARB, GL_FLOAT_VEC4_ARB, GL_FLOAT16_NV, GL_FLOAT16_VEC2_NV, GL_FLOAT16_VEC3_NV, GL_FLOAT16_VEC4_NV, GL_FOG_BIT, GL_FOG_COORD, GL_FOG_COORD_ARRAY, GL_FOG_COORD_ARRAY_BUFFER_BINDING, GL_FOG_COORD_ARRAY_POINTER, GL_FOG_COORD_ARRAY_STRIDE, GL_FOG_COORD_ARRAY_TYPE, GL_FOG_COORD_SRC, GL_FOG_COORDINATE, GL_FOG_COORDINATE_ARRAY, GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING, GL_FOG_COORDINATE_ARRAY_POINTER, GL_FOG_COORDINATE_ARRAY_STRIDE, GL_FOG_COORDINATE_ARRAY_TYPE, GL_FOG_COORDINATE_SOURCE, GL_FOG_DISTANCE_MODE_NV, GL_FOG_INDEX, GL_FORCE_BLUE_TO_ONE_NV, GL_FORMAT_SUBSAMPLE_24_24_OML, GL_FORMAT_SUBSAMPLE_244_244_OML, GL_FRAGMENT_COLOR_EXT, GL_FRAGMENT_COVERAGE_COLOR_NV, GL_FRAGMENT_COVERAGE_TO_COLOR_NV, GL_FRAGMENT_DEPTH, GL_FRAGMENT_MATERIAL_EXT, GL_FRAGMENT_NORMAL_EXT, GL_FRAGMENT_PROGRAM_ARB, GL_FRAGMENT_PROGRAM_INTERPOLATION_OFFSET_BITS_NV, GL_FRAGMENT_PROGRAM_PARAMETER_BUFFER_NV, GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET, GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_BASE_VIEW_INDEX_OVR, GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT, GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_NUM_VIEWS_OVR, GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_EXT, GL_FRAMEBUFFER_PROGRAMMABLE_SAMPLE_LOCATIONS_NV, GL_FRAMEBUFFER_SAMPLE_LOCATION_PIXEL_GRID_NV, GL_FRAMEBUFFER_SRGB_CAPABLE, GL_FRONT_FACE_COMMAND_NV, GL_FULL_RANGE_EXT, GL_GEOMETRY_INPUT_TYPE_EXT, GL_GEOMETRY_OUTPUT_TYPE_EXT, GL_GEOMETRY_PROGRAM_NV, GL_GEOMETRY_PROGRAM_PARAMETER_BUFFER_NV, GL_GEOMETRY_VERTICES_OUT_EXT, GL_GPU_MEMORY_INFO_CURRENT_AVAILABLE_VIDMEM_NVX, GL_GPU_MEMORY_INFO_DEDICATED_VIDMEM_NVX, GL_GPU_MEMORY_INFO_EVICTED_MEMORY_NVX, GL_GPU_MEMORY_INFO_EVICTION_COUNT_NVX, GL_GPU_MEMORY_INFO_TOTAL_AVAILABLE_MEMORY_NVX, GL_GREEN_BIAS, GL_GREEN_SCALE, GL_HALF_APPLE, GL_HARDLIGHT, GL_HI_BIAS_NV, GL_HI_SCALE_NV, GL_HILO_NV, GL_HILO16_NV, GL_HILO8_NV, GL_HINT_BIT, GL_HISTOGRAM, GL_HISTOGRAM_ALPHA_SIZE, GL_HISTOGRAM_BLUE_SIZE, GL_HISTOGRAM_FORMAT, GL_HISTOGRAM_GREEN_SIZE, GL_HISTOGRAM_LUMINANCE_SIZE, GL_HISTOGRAM_RED_SIZE, GL_HISTOGRAM_SINK, GL_HISTOGRAM_WIDTH, GL_HSL_COLOR, GL_HSL_HUE, GL_HSL_LUMINOSITY, GL_HSL_SATURATION, GL_IMAGE_1D, GL_IMAGE_1D_ARRAY, GL_IMAGE_2D_MULTISAMPLE, GL_IMAGE_2D_MULTISAMPLE_ARRAY, GL_IMAGE_2D_RECT, GL_INDEX, GL_INDEX_ARRAY, GL_INDEX_ARRAY_BUFFER_BINDING, GL_INDEX_ARRAY_POINTER, GL_INDEX_ARRAY_STRIDE, GL_INDEX_ARRAY_TYPE, GL_INDEX_BITS, GL_INDEX_CLEAR_VALUE, GL_INDEX_LOGIC_OP, GL_INDEX_MATERIAL_EXT, GL_INDEX_MATERIAL_FACE_EXT, GL_INDEX_MATERIAL_PARAMETER_EXT, GL_INDEX_MODE, GL_INDEX_OFFSET, GL_INDEX_SHIFT, GL_INDEX_TEST_EXT, GL_INDEX_TEST_FUNC_EXT, GL_INDEX_TEST_REF_EXT, GL_INDEX_WRITEMASK, GL_INT_IMAGE_1D, GL_INT_IMAGE_1D_ARRAY, GL_INT_IMAGE_2D_MULTISAMPLE, GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY, GL_INT_IMAGE_2D_RECT, GL_INT_SAMPLER_RENDERBUFFER_NV, GL_INT_VEC2_ARB, GL_INT_VEC3_ARB, GL_INT_VEC4_ARB, GL_INT16_NV, GL_INT16_VEC2_NV, GL_INT16_VEC3_NV, GL_INT16_VEC4_NV, GL_INT64_NV, GL_INT64_VEC2_NV, GL_INT64_VEC3_NV, GL_INT64_VEC4_NV, GL_INT8_NV, GL_INT8_VEC2_NV, GL_INT8_VEC3_NV, GL_INT8_VEC4_NV, GL_INTENSITY, GL_INTENSITY_FLOAT16_APPLE, GL_INTENSITY_FLOAT16_ATI, GL_INTENSITY_FLOAT32_APPLE, GL_INTENSITY_FLOAT32_ATI, GL_INTENSITY_SNORM, GL_INTENSITY12, GL_INTENSITY16, GL_INTENSITY16_SNORM, GL_INTENSITY16F, GL_INTENSITY16I, GL_INTENSITY16UI, GL_INTENSITY32F, GL_INTENSITY32I, GL_INTENSITY32UI, GL_INTENSITY4, GL_INTENSITY8, GL_INTENSITY8_SNORM, GL_INTENSITY8I, GL_INTENSITY8UI, GL_INTERLACE_OML, GL_INTERLACE_READ_OML, GL_INVARIANT_DATATYPE_EXT, GL_INVARIANT_EXT, GL_INVARIANT_VALUE_EXT, GL_INVERTED_SCREEN_W_REND, GL_IUI_N3F_V2F_EXT, GL_IUI_N3F_V3F_EXT, GL_IUI_V2F_EXT, GL_IUI_V3F_EXT, GL_LAST_VIDEO_CAPTURE_STATUS_NV, GL_LAYOUT_DEFAULT_INTEL, GL_LAYOUT_LINEAR_CPU_CACHED_INTEL, GL_LAYOUT_LINEAR_INTEL, GL_LIGHT_MODEL_COLOR_CONTROL, GL_LIGHT_MODEL_LOCAL_VIEWER, GL_LIGHT_MODEL_SPECULAR_VECTOR_APPLE, GL_LIGHTEN, GL_LIGHTING_BIT, GL_LINE_BIT, GL_LINE_RESET_TOKEN, GL_LINE_STIPPLE, GL_LINE_STIPPLE_PATTERN, GL_LINE_STIPPLE_REPEAT, GL_LINE_TOKEN, GL_LINE_WIDTH_COMMAND_NV, GL_LIST_BASE, GL_LIST_BIT, GL_LIST_INDEX, GL_LIST_MODE, GL_LO_BIAS_NV, GL_LO_SCALE_NV, GL_LOAD, GL_LOCAL_CONSTANT_DATATYPE_EXT, GL_LOCAL_CONSTANT_EXT, GL_LOCAL_CONSTANT_VALUE_EXT, GL_LOCAL_EXT, GL_LOGIC_OP, GL_LUMINANCE_ALPHA_FLOAT16_APPLE, GL_LUMINANCE_ALPHA_FLOAT16_ATI, GL_LUMINANCE_ALPHA_FLOAT32_APPLE, GL_LUMINANCE_ALPHA_FLOAT32_ATI, GL_LUMINANCE_ALPHA_INTEGER, GL_LUMINANCE_ALPHA_SNORM, GL_LUMINANCE_ALPHA16I, GL_LUMINANCE_ALPHA16UI, GL_LUMINANCE_ALPHA32I, GL_LUMINANCE_ALPHA32UI, GL_LUMINANCE_ALPHA8I, GL_LUMINANCE_ALPHA8UI, GL_LUMINANCE_FLOAT16_APPLE, GL_LUMINANCE_FLOAT16_ATI, GL_LUMINANCE_FLOAT32_APPLE, GL_LUMINANCE_FLOAT32_ATI, GL_LUMINANCE_INTEGER, GL_LUMINANCE_SNORM, GL_LUMINANCE12, GL_LUMINANCE12_ALPHA12, GL_LUMINANCE12_ALPHA4, GL_LUMINANCE16, GL_LUMINANCE16_ALPHA16, GL_LUMINANCE16_ALPHA16_SNORM, GL_LUMINANCE16_SNORM, GL_LUMINANCE16I, GL_LUMINANCE16UI, GL_LUMINANCE32I, GL_LUMINANCE32UI, GL_LUMINANCE4, GL_LUMINANCE6_ALPHA2, GL_LUMINANCE8_ALPHA8_SNORM, GL_LUMINANCE8_SNORM, GL_LUMINANCE8I, GL_LUMINANCE8UI, GL_MAGNITUDE_BIAS_NV, GL_MAGNITUDE_SCALE_NV, GL_MAP_ATTRIB_U_ORDER_NV, GL_MAP_ATTRIB_V_ORDER_NV, GL_MAP_COLOR, GL_MAP_STENCIL, GL_MAP_TESSELLATION_NV, GL_MAP1_COLOR_4, GL_MAP1_GRID_DOMAIN, GL_MAP1_GRID_SEGMENTS, GL_MAP1_INDEX, GL_MAP1_NORMAL, GL_MAP1_TEXTURE_COORD_1, GL_MAP1_TEXTURE_COORD_2, GL_MAP1_TEXTURE_COORD_3, GL_MAP1_TEXTURE_COORD_4, GL_MAP1_VERTEX_3, GL_MAP1_VERTEX_4, GL_MAP2_COLOR_4, GL_MAP2_GRID_DOMAIN, GL_MAP2_GRID_SEGMENTS, GL_MAP2_INDEX, GL_MAP2_NORMAL, GL_MAP2_TEXTURE_COORD_1, GL_MAP2_TEXTURE_COORD_2, GL_MAP2_TEXTURE_COORD_3, GL_MAP2_TEXTURE_COORD_4, GL_MAP2_VERTEX_3, GL_MAP2_VERTEX_4, GL_MATRIX_EXT, GL_MATRIX_INDEX_ARRAY_ARB, GL_MATRIX_INDEX_ARRAY_POINTER_ARB, GL_MATRIX_INDEX_ARRAY_SIZE_ARB, GL_MATRIX_INDEX_ARRAY_STRIDE_ARB, GL_MATRIX_INDEX_ARRAY_TYPE_ARB, GL_MATRIX_PALETTE_ARB, GL_MATRIX0_ARB, GL_MATRIX1_ARB, GL_MATRIX10_ARB, GL_MATRIX11_ARB, GL_MATRIX12_ARB, GL_MATRIX13_ARB, GL_MATRIX14_ARB, GL_MATRIX15_ARB, GL_MATRIX16_ARB, GL_MATRIX17_ARB, GL_MATRIX18_ARB, GL_MATRIX19_ARB, GL_MATRIX2_ARB, GL_MATRIX20_ARB, GL_MATRIX21_ARB, GL_MATRIX22_ARB, GL_MATRIX23_ARB, GL_MATRIX24_ARB, GL_MATRIX25_ARB, GL_MATRIX26_ARB, GL_MATRIX27_ARB, GL_MATRIX28_ARB, GL_MATRIX29_ARB, GL_MATRIX3_ARB, GL_MATRIX30_ARB, GL_MATRIX31_ARB, GL_MATRIX4_ARB, GL_MATRIX5_ARB, GL_MATRIX6_ARB, GL_MATRIX7_ARB, GL_MATRIX8_ARB, GL_MATRIX9_ARB, GL_MAX_ATTRIB_STACK_DEPTH, GL_MAX_BINDABLE_UNIFORM_SIZE_EXT, GL_MAX_CLIENT_ATTRIB_STACK_DEPTH, GL_MAX_COLOR_MATRIX_STACK_DEPTH, GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS, GL_MAX_CONVOLUTION_HEIGHT, GL_MAX_CONVOLUTION_WIDTH, GL_MAX_DEBUG_MESSAGE_LENGTH_AMD, GL_MAX_DEEP_3D_TEXTURE_DEPTH_NV, GL_MAX_DEEP_3D_TEXTURE_WIDTH_HEIGHT_NV, GL_MAX_DRAW_BUFFERS_ATI, GL_MAX_EVAL_ORDER, GL_MAX_FRAGMENT_BINDABLE_UNIFORMS_EXT, GL_MAX_FRAGMENT_INTERPOLATION_OFFSET_NV, GL_MAX_GEOMETRY_BINDABLE_UNIFORMS_EXT, GL_MAX_GEOMETRY_PROGRAM_INVOCATIONS_NV, GL_MAX_IMAGE_SAMPLES, GL_MAX_LIST_NESTING, GL_MAX_MAP_TESSELLATION_NV, GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB, GL_MAX_MULTISAMPLE_COVERAGE_MODES_NV, GL_MAX_NAME_STACK_DEPTH, GL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT, GL_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT, GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT, GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT, GL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT, GL_MAX_PALETTE_MATRICES_ARB, GL_MAX_PIXEL_MAP_TABLE, GL_MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT, GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI, GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB, GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB, GL_MAX_PROGRAM_ATTRIB_COMPONENTS_NV, GL_MAX_PROGRAM_ATTRIBS_ARB, GL_MAX_PROGRAM_ENV_PARAMETERS_ARB, GL_MAX_PROGRAM_GENERIC_ATTRIBS_NV, GL_MAX_PROGRAM_GENERIC_RESULTS_NV, GL_MAX_PROGRAM_INSTRUCTIONS_ARB, GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB, GL_MAX_PROGRAM_MATRICES_ARB, GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB, GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB, GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB, GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB, GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB, GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB, GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB, GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB, GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB, GL_MAX_PROGRAM_OUTPUT_VERTICES_NV, GL_MAX_PROGRAM_PARAMETER_BUFFER_BINDINGS_NV, GL_MAX_PROGRAM_PARAMETER_BUFFER_SIZE_NV, GL_MAX_PROGRAM_PARAMETERS_ARB, GL_MAX_PROGRAM_PATCH_ATTRIBS_NV, GL_MAX_PROGRAM_RESULT_COMPONENTS_NV, GL_MAX_PROGRAM_SUBROUTINE_NUM_NV, GL_MAX_PROGRAM_SUBROUTINE_PARAMETERS_NV, GL_MAX_PROGRAM_TEMPORARIES_ARB, GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB, GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB, GL_MAX_PROGRAM_TEXEL_OFFSET_NV, GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_NV, GL_MAX_PROGRAM_TOTAL_OUTPUT_COMPONENTS_NV, GL_MAX_RASTER_SAMPLES_EXT, GL_MAX_RATIONAL_EVAL_ORDER_NV, GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB, GL_MAX_SAMPLE_MASK_WORDS_NV, GL_MAX_SHININESS_NV, GL_MAX_SPARSE_3D_TEXTURE_SIZE_AMD, GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS, GL_MAX_SPARSE_TEXTURE_SIZE_AMD, GL_MAX_SPOT_EXPONENT_NV, GL_MAX_SUBPIXEL_PRECISION_BIAS_BITS_NV, GL_MAX_TEXTURE_COORDS, GL_MAX_TEXTURE_COORDS_ARB, GL_MAX_TEXTURE_IMAGE_UNITS_ARB, GL_MAX_VERTEX_ATTRIBS_ARB, GL_MAX_VERTEX_BINDABLE_UNIFORMS_EXT, GL_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT, GL_MAX_VERTEX_SHADER_INVARIANTS_EXT, GL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT, GL_MAX_VERTEX_SHADER_LOCALS_EXT, GL_MAX_VERTEX_SHADER_VARIANTS_EXT, GL_MAX_VERTEX_UNITS_ARB, GL_MAX_VIEWS_OVR, GL_MIN_FRAGMENT_INTERPOLATION_OFFSET_NV, GL_MIN_LOD_WARNING_AMD, GL_MIN_PROGRAM_TEXEL_OFFSET_NV, GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_NV, GL_MIN_SPARSE_LEVEL_AMD, GL_MINMAX, GL_MINMAX_FORMAT, GL_MINMAX_SINK, GL_MIRROR_CLAMP_EXT, GL_MIRROR_CLAMP_TO_BORDER_EXT, GL_MIRROR_CLAMP_TO_EDGE_EXT, GL_MIXED_DEPTH_SAMPLES_SUPPORTED_NV, GL_MIXED_STENCIL_SAMPLES_SUPPORTED_NV, GL_MODELVIEW0_ARB, GL_MODELVIEW0_EXT, GL_MODELVIEW0_MATRIX_EXT, GL_MODELVIEW0_STACK_DEPTH_EXT, GL_MODELVIEW1_ARB, GL_MODELVIEW1_EXT, GL_MODELVIEW1_MATRIX_EXT, GL_MODELVIEW1_STACK_DEPTH_EXT, GL_MODELVIEW10_ARB, GL_MODELVIEW11_ARB, GL_MODELVIEW12_ARB, GL_MODELVIEW13_ARB, GL_MODELVIEW14_ARB, GL_MODELVIEW15_ARB, GL_MODELVIEW16_ARB, GL_MODELVIEW17_ARB, GL_MODELVIEW18_ARB, GL_MODELVIEW19_ARB, GL_MODELVIEW2_ARB, GL_MODELVIEW20_ARB, GL_MODELVIEW21_ARB, GL_MODELVIEW22_ARB, GL_MODELVIEW23_ARB, GL_MODELVIEW24_ARB, GL_MODELVIEW25_ARB, GL_MODELVIEW26_ARB, GL_MODELVIEW27_ARB, GL_MODELVIEW28_ARB, GL_MODELVIEW29_ARB, GL_MODELVIEW3_ARB, GL_MODELVIEW30_ARB, GL_MODELVIEW31_ARB, GL_MODELVIEW4_ARB, GL_MODELVIEW5_ARB, GL_MODELVIEW6_ARB, GL_MODELVIEW7_ARB, GL_MODELVIEW8_ARB, GL_MODELVIEW9_ARB, GL_MULT, GL_MULTIPLY, GL_MULTISAMPLE_BIT, GL_MULTISAMPLE_COVERAGE_MODES_NV, GL_MULTISAMPLE_FILTER_HINT_NV, GL_MULTISAMPLE_RASTERIZATION_ALLOWED_EXT, GL_MVP_MATRIX_EXT, GL_N3F_V3F, GL_NAME_STACK_DEPTH, GL_NEGATIVE_ONE_EXT, GL_NEGATIVE_W_EXT, GL_NEGATIVE_X_EXT, GL_NEGATIVE_Y_EXT, GL_NEGATIVE_Z_EXT, GL_NEXT_VIDEO_CAPTURE_BUFFER_STATUS_NV, GL_NOP_COMMAND_NV, GL_NORMAL_MAP, GL_NORMALIZED_RANGE_EXT, GL_NUM_VIDEO_CAPTURE_STREAMS_NV, GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB, GL_OBJECT_ACTIVE_UNIFORMS_ARB, GL_OBJECT_ATTACHED_OBJECTS_ARB, GL_OBJECT_COMPILE_STATUS_ARB, GL_OBJECT_DELETE_STATUS_ARB, GL_OBJECT_INFO_LOG_LENGTH_ARB, GL_OBJECT_LINEAR, GL_OBJECT_LINK_STATUS_ARB, GL_OBJECT_PLANE, GL_OBJECT_SHADER_SOURCE_LENGTH_ARB, GL_OBJECT_SUBTYPE_ARB, GL_OBJECT_TYPE_ARB, GL_OBJECT_VALIDATE_STATUS_ARB, GL_OCCLUSION_QUERY_EVENT_MASK_AMD, GL_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV, GL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV, GL_OFFSET_HILO_TEXTURE_2D_NV, GL_OFFSET_HILO_TEXTURE_RECTANGLE_NV, GL_OFFSET_PROJECTIVE_TEXTURE_2D_NV, GL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV, GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV, GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV, GL_OFFSET_TEXTURE_2D_BIAS_NV, GL_OFFSET_TEXTURE_2D_MATRIX_NV, GL_OFFSET_TEXTURE_2D_NV, GL_OFFSET_TEXTURE_2D_SCALE_NV, GL_OFFSET_TEXTURE_BIAS_NV, GL_OFFSET_TEXTURE_MATRIX_NV, GL_OFFSET_TEXTURE_RECTANGLE_NV, GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV, GL_OFFSET_TEXTURE_SCALE_NV, GL_ONE_EXT, GL_OP_ADD_EXT, GL_OP_CLAMP_EXT, GL_OP_CROSS_PRODUCT_EXT, GL_OP_DOT3_EXT, GL_OP_DOT4_EXT, GL_OP_EXP_BASE_2_EXT, GL_OP_FLOOR_EXT, GL_OP_FRAC_EXT, GL_OP_INDEX_EXT, GL_OP_LOG_BASE_2_EXT, GL_OP_MADD_EXT, GL_OP_MAX_EXT, GL_OP_MIN_EXT, GL_OP_MOV_EXT, GL_OP_MUL_EXT, GL_OP_MULTIPLY_MATRIX_EXT, GL_OP_NEGATE_EXT, GL_OP_POWER_EXT, GL_OP_RECIP_EXT, GL_OP_RECIP_SQRT_EXT, GL_OP_ROUND_EXT, GL_OP_SET_GE_EXT, GL_OP_SET_LT_EXT, GL_OP_SUB_EXT, GL_ORDER, GL_OUTPUT_COLOR0_EXT, GL_OUTPUT_COLOR1_EXT, GL_OUTPUT_FOG_EXT, GL_OUTPUT_TEXTURE_COORD0_EXT, GL_OUTPUT_TEXTURE_COORD1_EXT, GL_OUTPUT_TEXTURE_COORD10_EXT, GL_OUTPUT_TEXTURE_COORD11_EXT, GL_OUTPUT_TEXTURE_COORD12_EXT, GL_OUTPUT_TEXTURE_COORD13_EXT, GL_OUTPUT_TEXTURE_COORD14_EXT, GL_OUTPUT_TEXTURE_COORD15_EXT, GL_OUTPUT_TEXTURE_COORD16_EXT, GL_OUTPUT_TEXTURE_COORD17_EXT, GL_OUTPUT_TEXTURE_COORD18_EXT, GL_OUTPUT_TEXTURE_COORD19_EXT, GL_OUTPUT_TEXTURE_COORD2_EXT, GL_OUTPUT_TEXTURE_COORD20_EXT, GL_OUTPUT_TEXTURE_COORD21_EXT, GL_OUTPUT_TEXTURE_COORD22_EXT, GL_OUTPUT_TEXTURE_COORD23_EXT, GL_OUTPUT_TEXTURE_COORD24_EXT, GL_OUTPUT_TEXTURE_COORD25_EXT, GL_OUTPUT_TEXTURE_COORD26_EXT, GL_OUTPUT_TEXTURE_COORD27_EXT, GL_OUTPUT_TEXTURE_COORD28_EXT, GL_OUTPUT_TEXTURE_COORD29_EXT, GL_OUTPUT_TEXTURE_COORD3_EXT, GL_OUTPUT_TEXTURE_COORD30_EXT, GL_OUTPUT_TEXTURE_COORD31_EXT, GL_OUTPUT_TEXTURE_COORD4_EXT, GL_OUTPUT_TEXTURE_COORD5_EXT, GL_OUTPUT_TEXTURE_COORD6_EXT, GL_OUTPUT_TEXTURE_COORD7_EXT, GL_OUTPUT_TEXTURE_COORD8_EXT, GL_OUTPUT_TEXTURE_COORD9_EXT, GL_OUTPUT_VERTEX_EXT, GL_OVERLAY, GL_PACK_CMYK_HINT_EXT, GL_PACK_RESAMPLE_OML, GL_PACK_ROW_BYTES_APPLE, GL_PARTIAL_SUCCESS_NV, GL_PASS_THROUGH_NV, GL_PASS_THROUGH_TOKEN, GL_PERCENTAGE_AMD, GL_PERFMON_RESULT_AMD, GL_PERFMON_RESULT_AVAILABLE_AMD, GL_PERFMON_RESULT_SIZE_AMD, GL_PERFORMANCE_MONITOR_AMD, GL_PERFQUERY_COUNTER_DATA_BOOL32_INTEL, GL_PERFQUERY_COUNTER_DATA_DOUBLE_INTEL, GL_PERFQUERY_COUNTER_DATA_FLOAT_INTEL, GL_PERFQUERY_COUNTER_DATA_UINT32_INTEL, GL_PERFQUERY_COUNTER_DATA_UINT64_INTEL, GL_PERFQUERY_COUNTER_DESC_LENGTH_MAX_INTEL, GL_PERFQUERY_COUNTER_DURATION_NORM_INTEL, GL_PERFQUERY_COUNTER_DURATION_RAW_INTEL, GL_PERFQUERY_COUNTER_EVENT_INTEL, GL_PERFQUERY_COUNTER_NAME_LENGTH_MAX_INTEL, GL_PERFQUERY_COUNTER_RAW_INTEL, GL_PERFQUERY_COUNTER_THROUGHPUT_INTEL, GL_PERFQUERY_COUNTER_TIMESTAMP_INTEL, GL_PERFQUERY_DONOT_FLUSH_INTEL, GL_PERFQUERY_FLUSH_INTEL, GL_PERFQUERY_GLOBAL_CONTEXT_INTEL, GL_PERFQUERY_GPA_EXTENDED_COUNTERS_INTEL, GL_PERFQUERY_QUERY_NAME_LENGTH_MAX_INTEL, GL_PERFQUERY_SINGLE_CONTEXT_INTEL, GL_PERFQUERY_WAIT_INTEL, GL_PERTURB_EXT, GL_PIXEL_COUNT_AVAILABLE_NV, GL_PIXEL_COUNT_NV, GL_PIXEL_COUNTER_BITS_NV, GL_PIXEL_CUBIC_WEIGHT_EXT, GL_PIXEL_MAG_FILTER_EXT, GL_PIXEL_MAP_A_TO_A, GL_PIXEL_MAP_A_TO_A_SIZE, GL_PIXEL_MAP_B_TO_B, GL_PIXEL_MAP_B_TO_B_SIZE, GL_PIXEL_MAP_G_TO_G, GL_PIXEL_MAP_G_TO_G_SIZE, GL_PIXEL_MAP_I_TO_A, GL_PIXEL_MAP_I_TO_A_SIZE, GL_PIXEL_MAP_I_TO_B, GL_PIXEL_MAP_I_TO_B_SIZE, GL_PIXEL_MAP_I_TO_G, GL_PIXEL_MAP_I_TO_G_SIZE, GL_PIXEL_MAP_I_TO_I, GL_PIXEL_MAP_I_TO_I_SIZE, GL_PIXEL_MAP_I_TO_R, GL_PIXEL_MAP_I_TO_R_SIZE, GL_PIXEL_MAP_R_TO_R, GL_PIXEL_MAP_R_TO_R_SIZE, GL_PIXEL_MAP_S_TO_S, GL_PIXEL_MAP_S_TO_S_SIZE, GL_PIXEL_MIN_FILTER_EXT, GL_PIXEL_MODE_BIT, GL_PIXEL_PACK_BUFFER_BINDING_EXT, GL_PIXEL_PACK_BUFFER_EXT, GL_PIXEL_TRANSFORM_2D_EXT, GL_PIXEL_TRANSFORM_2D_MATRIX_EXT, GL_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT, GL_PIXEL_UNPACK_BUFFER_BINDING_EXT, GL_PIXEL_UNPACK_BUFFER_EXT, GL_PN_TRIANGLES_ATI, GL_PN_TRIANGLES_NORMAL_MODE_ATI, GL_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI, GL_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI, GL_PN_TRIANGLES_POINT_MODE_ATI, GL_PN_TRIANGLES_POINT_MODE_CUBIC_ATI, GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI, GL_PN_TRIANGLES_TESSELATION_LEVEL_ATI, GL_POINT_BIT, GL_POINT_TOKEN, GL_POLYGON, GL_POLYGON_BIT, GL_POLYGON_OFFSET_CLAMP_EXT, GL_POLYGON_OFFSET_COMMAND_NV, GL_POLYGON_STIPPLE, GL_POLYGON_STIPPLE_BIT, GL_POLYGON_TOKEN, GL_POST_COLOR_MATRIX_ALPHA_BIAS, GL_POST_COLOR_MATRIX_ALPHA_SCALE, GL_POST_COLOR_MATRIX_BLUE_BIAS, GL_POST_COLOR_MATRIX_BLUE_SCALE, GL_POST_COLOR_MATRIX_COLOR_TABLE, GL_POST_COLOR_MATRIX_GREEN_BIAS, GL_POST_COLOR_MATRIX_GREEN_SCALE, GL_POST_COLOR_MATRIX_RED_BIAS, GL_POST_COLOR_MATRIX_RED_SCALE, GL_POST_CONVOLUTION_ALPHA_BIAS, GL_POST_CONVOLUTION_ALPHA_SCALE, GL_POST_CONVOLUTION_BLUE_BIAS, GL_POST_CONVOLUTION_BLUE_SCALE, GL_POST_CONVOLUTION_COLOR_TABLE, GL_POST_CONVOLUTION_GREEN_BIAS, GL_POST_CONVOLUTION_GREEN_SCALE, GL_POST_CONVOLUTION_RED_BIAS, GL_POST_CONVOLUTION_RED_SCALE, GL_PREVIOUS_TEXTURE_INPUT_NV, GL_PRIMITIVE_RESTART_INDEX_NV, GL_PRIMITIVE_RESTART_NV, GL_PROGRAM_ADDRESS_REGISTERS_ARB, GL_PROGRAM_ALU_INSTRUCTIONS_ARB, GL_PROGRAM_ATTRIB_COMPONENTS_NV, GL_PROGRAM_ATTRIBS_ARB, GL_PROGRAM_BINDING_ARB, GL_PROGRAM_ERROR_POSITION_ARB, GL_PROGRAM_ERROR_STRING_ARB, GL_PROGRAM_FORMAT_ARB, GL_PROGRAM_FORMAT_ASCII_ARB, GL_PROGRAM_INSTRUCTIONS_ARB, GL_PROGRAM_LENGTH_ARB, GL_PROGRAM_MATRIX_EXT, GL_PROGRAM_MATRIX_STACK_DEPTH_EXT, GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB, GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB, GL_PROGRAM_NATIVE_ATTRIBS_ARB, GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB, GL_PROGRAM_NATIVE_PARAMETERS_ARB, GL_PROGRAM_NATIVE_TEMPORARIES_ARB, GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB, GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB, GL_PROGRAM_OBJECT_ARB, GL_PROGRAM_PARAMETERS_ARB, GL_PROGRAM_POINT_SIZE_EXT, GL_PROGRAM_RESULT_COMPONENTS_NV, GL_PROGRAM_STRING_ARB, GL_PROGRAM_TEMPORARIES_ARB, GL_PROGRAM_TEX_INDIRECTIONS_ARB, GL_PROGRAM_TEX_INSTRUCTIONS_ARB, GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB, GL_PROGRAMMABLE_SAMPLE_LOCATION_NV, GL_PROGRAMMABLE_SAMPLE_LOCATION_TABLE_SIZE_NV, GL_PROVOKING_VERTEX_EXT, GL_PROXY_COLOR_TABLE, GL_PROXY_HISTOGRAM, GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE, GL_PROXY_POST_CONVOLUTION_COLOR_TABLE, GL_PROXY_TEXTURE_RECTANGLE_ARB, GL_PURGEABLE_APPLE, GL_Q, GL_QUAD_STRIP, GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT, GL_QUERY_ALL_EVENT_BITS_AMD, GL_QUERY_BUFFER_AMD, GL_QUERY_BUFFER_BINDING_AMD, GL_QUERY_DEPTH_BOUNDS_FAIL_EVENT_BIT_AMD, GL_QUERY_DEPTH_FAIL_EVENT_BIT_AMD, GL_QUERY_DEPTH_PASS_EVENT_BIT_AMD, GL_QUERY_OBJECT_AMD, GL_QUERY_RESULT_NO_WAIT_AMD, GL_QUERY_STENCIL_FAIL_EVENT_BIT_AMD, GL_R, GL_RASTER_FIXED_SAMPLE_LOCATIONS_EXT, GL_RASTER_MULTISAMPLE_EXT, GL_RASTER_SAMPLES_EXT, GL_READ_PIXEL_DATA_RANGE_LENGTH_NV, GL_READ_PIXEL_DATA_RANGE_NV, GL_READ_PIXEL_DATA_RANGE_POINTER_NV, GL_RED_BIAS, GL_RED_SCALE, GL_RED_SNORM, GL_REDUCE, GL_REFLECTION_MAP, GL_RELEASED_APPLE, GL_RENDER, GL_RENDER_MODE, GL_RENDERBUFFER_COLOR_SAMPLES_NV, GL_RENDERBUFFER_COVERAGE_SAMPLES_NV, GL_RENDERBUFFER_FREE_MEMORY_ATI, GL_REPLICATE_BORDER, GL_RESAMPLE_AVERAGE_OML, GL_RESAMPLE_DECIMATE_OML, GL_RESAMPLE_REPLICATE_OML, GL_RESAMPLE_ZERO_FILL_OML, GL_RETAINED_APPLE, GL_RETURN, GL_RG_SNORM, GL_RGB_FLOAT16_APPLE, GL_RGB_FLOAT16_ATI, GL_RGB_FLOAT32_APPLE, GL_RGB_FLOAT32_ATI, GL_RGB_S3TC, GL_RGB_SNORM, GL_RGB4_S3TC, GL_RGBA_DXT5_S3TC, GL_RGBA_FLOAT_MODE, GL_RGBA_FLOAT_MODE_ATI, GL_RGBA_FLOAT16_APPLE, GL_RGBA_FLOAT16_ATI, GL_RGBA_FLOAT32_APPLE, GL_RGBA_FLOAT32_ATI, GL_RGBA_INTEGER_MODE, GL_RGBA_MODE, GL_RGBA_S3TC, GL_RGBA_SIGNED_COMPONENTS, GL_RGBA_SNORM, GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV, GL_RGBA4_DXT5_S3TC, GL_RGBA4_S3TC, GL_S, GL_SAMPLE_LOCATION_NV, GL_SAMPLE_LOCATION_PIXEL_GRID_HEIGHT_NV, GL_SAMPLE_LOCATION_PIXEL_GRID_WIDTH_NV, GL_SAMPLE_LOCATION_SUBPIXEL_BITS_NV, GL_SAMPLE_MASK_NV, GL_SAMPLE_MASK_VALUE_NV, GL_SAMPLE_POSITION_NV, GL_SAMPLER_1D_ARB, GL_SAMPLER_1D_SHADOW_ARB, GL_SAMPLER_2D_ARB, GL_SAMPLER_2D_RECT_ARB, GL_SAMPLER_2D_RECT_SHADOW_ARB, GL_SAMPLER_2D_SHADOW_ARB, GL_SAMPLER_3D_ARB, GL_SAMPLER_CUBE_ARB, GL_SAMPLER_OBJECT_AMD, GL_SAMPLER_RENDERBUFFER_NV, GL_SCALAR_EXT, GL_SCISSOR_BIT, GL_SCISSOR_COMMAND_NV, GL_SCREEN, GL_SCREEN_COORDINATES_REND, GL_SECONDARY_COLOR_ARRAY, GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING, GL_SECONDARY_COLOR_ARRAY_POINTER, GL_SECONDARY_COLOR_ARRAY_SIZE, GL_SECONDARY_COLOR_ARRAY_STRIDE, GL_SECONDARY_COLOR_ARRAY_TYPE, GL_SELECT, GL_SELECTION_BUFFER_POINTER, GL_SELECTION_BUFFER_SIZE, GL_SEPARABLE_2D, GL_SEPARATE_SPECULAR_COLOR, GL_SHADER_CONSISTENT_NV, GL_SHADER_GLOBAL_ACCESS_BARRIER_BIT_NV, GL_SHADER_OBJECT_ARB, GL_SHADER_OPERATION_NV, GL_SHADING_LANGUAGE_VERSION_ARB, GL_SHADOW_ATTENUATION_EXT, GL_SHARED_EDGE_NV, GL_SHARED_TEXTURE_PALETTE_EXT, GL_SIGNED_ALPHA_NV, GL_SIGNED_ALPHA8_NV, GL_SIGNED_HILO_NV, GL_SIGNED_HILO16_NV, GL_SIGNED_HILO8_NV, GL_SIGNED_INTENSITY_NV, GL_SIGNED_INTENSITY8_NV, GL_SIGNED_LUMINANCE_ALPHA_NV, GL_SIGNED_LUMINANCE_NV, GL_SIGNED_LUMINANCE8_ALPHA8_NV, GL_SIGNED_LUMINANCE8_NV, GL_SIGNED_RGB_NV, GL_SIGNED_RGB_UNSIGNED_ALPHA_NV, GL_SIGNED_RGB8_NV, GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV, GL_SIGNED_RGBA_NV, GL_SIGNED_RGBA8_NV, GL_SINGLE_COLOR, GL_SLUMINANCE, GL_SLUMINANCE_ALPHA, GL_SLUMINANCE8, GL_SLUMINANCE8_ALPHA8, GL_SM_COUNT_NV, GL_SOFTLIGHT, GL_SOURCE0_ALPHA, GL_SOURCE0_RGB, GL_SOURCE1_ALPHA, GL_SOURCE1_RGB, GL_SOURCE2_ALPHA, GL_SOURCE2_RGB, GL_SPHERE_MAP, GL_STENCIL_CLEAR_TAG_VALUE_EXT, GL_STENCIL_REF_COMMAND_NV, GL_STENCIL_SAMPLES_NV, GL_STENCIL_TAG_BITS_EXT, GL_STENCIL_TEST_TWO_SIDE_EXT, GL_STORAGE_CACHED_APPLE, GL_STORAGE_CLIENT_APPLE, GL_STORAGE_PRIVATE_APPLE, GL_STORAGE_SHARED_APPLE, GL_STREAM_RASTERIZATION_AMD, GL_SUBPIXEL_PRECISION_BIAS_X_BITS_NV, GL_SUBPIXEL_PRECISION_BIAS_Y_BITS_NV, GL_SUCCESS_NV, GL_SURFACE_MAPPED_NV, GL_SURFACE_REGISTERED_NV, GL_SURFACE_STATE_NV, GL_T, GL_T2F_C3F_V3F, GL_T2F_C4F_N3F_V3F, GL_T2F_C4UB_V3F, GL_T2F_IUI_N3F_V2F_EXT, GL_T2F_IUI_N3F_V3F_EXT, GL_T2F_IUI_V2F_EXT, GL_T2F_IUI_V3F_EXT, GL_T2F_N3F_V3F, GL_T2F_V3F, GL_T4F_C4F_N3F_V4F, GL_T4F_V4F, GL_TABLE_TOO_LARGE, GL_TERMINATE_SEQUENCE_COMMAND_NV, GL_TESS_CONTROL_PROGRAM_NV, GL_TESS_CONTROL_PROGRAM_PARAMETER_BUFFER_NV, GL_TESS_EVALUATION_PROGRAM_NV, GL_TESS_EVALUATION_PROGRAM_PARAMETER_BUFFER_NV, GL_TEXTURE_APPLICATION_MODE_EXT, GL_TEXTURE_BINDING_RECTANGLE_ARB, GL_TEXTURE_BINDING_RENDERBUFFER_NV, GL_TEXTURE_BIT, GL_TEXTURE_BORDER, GL_TEXTURE_BORDER_VALUES_NV, GL_TEXTURE_BUFFER_FORMAT, GL_TEXTURE_COMPARE_FAIL_VALUE_ARB, GL_TEXTURE_COMPONENTS, GL_TEXTURE_CONSTANT_DATA_SUNX, GL_TEXTURE_DS_SIZE_NV, GL_TEXTURE_DT_SIZE_NV, GL_TEXTURE_FILTER_CONTROL, GL_TEXTURE_FLOAT_COMPONENTS_NV, GL_TEXTURE_FREE_MEMORY_ATI, GL_TEXTURE_GEN_MODE, GL_TEXTURE_GEN_Q, GL_TEXTURE_GEN_R, GL_TEXTURE_GEN_S, GL_TEXTURE_GEN_T, GL_TEXTURE_HI_SIZE_NV, GL_TEXTURE_INTENSITY_SIZE, GL_TEXTURE_INTENSITY_TYPE, GL_TEXTURE_LIGHT_EXT, GL_TEXTURE_LO_SIZE_NV, GL_TEXTURE_LUMINANCE_SIZE, GL_TEXTURE_LUMINANCE_TYPE, GL_TEXTURE_MAG_SIZE_NV, GL_TEXTURE_MATERIAL_FACE_EXT, GL_TEXTURE_MATERIAL_PARAMETER_EXT, GL_TEXTURE_MEMORY_LAYOUT_INTEL, GL_TEXTURE_NORMAL_EXT, GL_TEXTURE_PRIORITY, GL_TEXTURE_RANGE_LENGTH_APPLE, GL_TEXTURE_RANGE_POINTER_APPLE, GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_RENDERBUFFER_DATA_STORE_BINDING_NV, GL_TEXTURE_RENDERBUFFER_NV, GL_TEXTURE_RESIDENT, GL_TEXTURE_SHADER_NV, GL_TEXTURE_STORAGE_HINT_APPLE, GL_TEXTURE_STORAGE_SPARSE_BIT_AMD, GL_TEXTURE_SWIZZLE_A_EXT, GL_TEXTURE_SWIZZLE_B_EXT, GL_TEXTURE_SWIZZLE_G_EXT, GL_TEXTURE_SWIZZLE_R_EXT, GL_TEXTURE_SWIZZLE_RGBA_EXT, GL_TEXTURE_UNSIGNED_REMAP_MODE_NV, GL_TIME_ELAPSED_EXT, GL_TRANSFORM_BIT, GL_TRANSFORM_FEEDBACK_BINDING_NV, GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE_NV, GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED_NV, GL_TRANSFORM_FEEDBACK_NV, GL_TRANSFORM_HINT_APPLE, GL_TRANSPOSE_COLOR_MATRIX, GL_TRANSPOSE_CURRENT_MATRIX_ARB, GL_TRANSPOSE_MODELVIEW_MATRIX, GL_TRANSPOSE_PROGRAM_MATRIX_EXT, GL_TRANSPOSE_PROJECTION_MATRIX, GL_TRANSPOSE_TEXTURE_MATRIX, GL_UNDEFINED_APPLE, GL_UNIFORM_ADDRESS_COMMAND_NV, GL_UNIFORM_BUFFER_ADDRESS_NV, GL_UNIFORM_BUFFER_BINDING_EXT, GL_UNIFORM_BUFFER_EXT, GL_UNIFORM_BUFFER_LENGTH_NV, GL_UNIFORM_BUFFER_UNIFIED_NV, GL_UNPACK_CLIENT_STORAGE_APPLE, GL_UNPACK_CMYK_HINT_EXT, GL_UNPACK_CONSTANT_DATA_SUNX, GL_UNPACK_RESAMPLE_OML, GL_UNPACK_ROW_BYTES_APPLE, GL_UNSIGNED_INT_8_8_S8_S8_REV_NV, GL_UNSIGNED_INT_IMAGE_1D, GL_UNSIGNED_INT_IMAGE_1D_ARRAY, GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE, GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY, GL_UNSIGNED_INT_IMAGE_2D_RECT, GL_UNSIGNED_INT_S8_S8_8_8_NV, GL_UNSIGNED_INT_SAMPLER_RENDERBUFFER_NV, GL_UNSIGNED_INT16_NV, GL_UNSIGNED_INT16_VEC2_NV, GL_UNSIGNED_INT16_VEC3_NV, GL_UNSIGNED_INT16_VEC4_NV, GL_UNSIGNED_INT64_AMD, GL_UNSIGNED_INT64_NV, GL_UNSIGNED_INT64_VEC2_NV, GL_UNSIGNED_INT64_VEC3_NV, GL_UNSIGNED_INT64_VEC4_NV, GL_UNSIGNED_INT8_NV, GL_UNSIGNED_INT8_VEC2_NV, GL_UNSIGNED_INT8_VEC3_NV, GL_UNSIGNED_INT8_VEC4_NV, GL_UNSIGNED_SHORT_8_8_APPLE, GL_UNSIGNED_SHORT_8_8_REV_APPLE, GL_V2F, GL_V3F, GL_VARIANT_ARRAY_EXT, GL_VARIANT_ARRAY_POINTER_EXT, GL_VARIANT_ARRAY_STRIDE_EXT, GL_VARIANT_ARRAY_TYPE_EXT, GL_VARIANT_DATATYPE_EXT, GL_VARIANT_EXT, GL_VARIANT_VALUE_EXT, GL_VBO_FREE_MEMORY_ATI, GL_VECTOR_EXT, GL_VERTEX_ARRAY_OBJECT_AMD, GL_VERTEX_ARRAY_RANGE_APPLE, GL_VERTEX_ARRAY_RANGE_LENGTH_APPLE, GL_VERTEX_ARRAY_RANGE_POINTER_APPLE, GL_VERTEX_ARRAY_STORAGE_HINT_APPLE, GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB, GL_VERTEX_ATTRIB_ARRAY_INTEGER_NV, GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB, GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB, GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB, GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB, GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB, GL_VERTEX_ATTRIB_MAP1_APPLE, GL_VERTEX_ATTRIB_MAP1_COEFF_APPLE, GL_VERTEX_ATTRIB_MAP1_DOMAIN_APPLE, GL_VERTEX_ATTRIB_MAP1_ORDER_APPLE, GL_VERTEX_ATTRIB_MAP1_SIZE_APPLE, GL_VERTEX_ATTRIB_MAP2_APPLE, GL_VERTEX_ATTRIB_MAP2_COEFF_APPLE, GL_VERTEX_ATTRIB_MAP2_DOMAIN_APPLE, GL_VERTEX_ATTRIB_MAP2_ORDER_APPLE, GL_VERTEX_ATTRIB_MAP2_SIZE_APPLE, GL_VERTEX_BLEND_ARB, GL_VERTEX_ELEMENT_SWIZZLE_AMD, GL_VERTEX_ID_SWIZZLE_AMD, GL_VERTEX_PROGRAM_ARB, GL_VERTEX_PROGRAM_PARAMETER_BUFFER_NV, GL_VERTEX_PROGRAM_POINT_SIZE_ARB, GL_VERTEX_PROGRAM_TWO_SIDE, GL_VERTEX_PROGRAM_TWO_SIDE_ARB, GL_VERTEX_SHADER_BINDING_EXT, GL_VERTEX_SHADER_EXT, GL_VERTEX_SHADER_INSTRUCTIONS_EXT, GL_VERTEX_SHADER_INVARIANTS_EXT, GL_VERTEX_SHADER_LOCAL_CONSTANTS_EXT, GL_VERTEX_SHADER_LOCALS_EXT, GL_VERTEX_SHADER_OPTIMIZED_EXT, GL_VERTEX_SHADER_VARIANTS_EXT, GL_VERTEX_WEIGHT_ARRAY_EXT, GL_VERTEX_WEIGHT_ARRAY_POINTER_EXT, GL_VERTEX_WEIGHT_ARRAY_SIZE_EXT, GL_VERTEX_WEIGHT_ARRAY_STRIDE_EXT, GL_VERTEX_WEIGHT_ARRAY_TYPE_EXT, GL_VERTEX_WEIGHTING_EXT, GL_VIBRANCE_BIAS_NV, GL_VIBRANCE_SCALE_NV, GL_VIDEO_BUFFER_BINDING_NV, GL_VIDEO_BUFFER_INTERNAL_FORMAT_NV, GL_VIDEO_BUFFER_NV, GL_VIDEO_BUFFER_PITCH_NV, GL_VIDEO_CAPTURE_FIELD_LOWER_HEIGHT_NV, GL_VIDEO_CAPTURE_FIELD_UPPER_HEIGHT_NV, GL_VIDEO_CAPTURE_FRAME_HEIGHT_NV, GL_VIDEO_CAPTURE_FRAME_WIDTH_NV, GL_VIDEO_CAPTURE_SURFACE_ORIGIN_NV, GL_VIDEO_CAPTURE_TO_422_SUPPORTED_NV, GL_VIDEO_COLOR_CONVERSION_MATRIX_NV, GL_VIDEO_COLOR_CONVERSION_MAX_NV, GL_VIDEO_COLOR_CONVERSION_MIN_NV, GL_VIDEO_COLOR_CONVERSION_OFFSET_NV, GL_VIEWPORT_BIT, GL_VIEWPORT_COMMAND_NV, GL_VIRTUAL_PAGE_SIZE_X_AMD, GL_VIRTUAL_PAGE_SIZE_Y_AMD, GL_VIRTUAL_PAGE_SIZE_Z_AMD, GL_VOLATILE_APPLE, GL_W_EXT, GL_WARP_SIZE_NV, GL_WARPS_PER_SM_NV, GL_WEIGHT_ARRAY_ARB, GL_WEIGHT_ARRAY_BUFFER_BINDING, GL_WEIGHT_ARRAY_POINTER_ARB, GL_WEIGHT_ARRAY_SIZE_ARB, GL_WEIGHT_ARRAY_STRIDE_ARB, GL_WEIGHT_ARRAY_TYPE_ARB, GL_WEIGHT_SUM_UNITY_ARB, GL_WRITE_DISCARD_NV, GL_WRITE_PIXEL_DATA_RANGE_LENGTH_NV, GL_WRITE_PIXEL_DATA_RANGE_NV, GL_WRITE_PIXEL_DATA_RANGE_POINTER_NV, GL_X_EXT, GL_Y_EXT, GL_YCBAYCR8A_4224_NV, GL_YCBCR_422_APPLE, GL_YCBYCR8_422_NV, GL_Z_EXT, GL_Z4Y12Z4CB12Z4A12Z4Y12Z4CR12Z4A12_4224_NV, GL_Z4Y12Z4CB12Z4CR12_444_NV, GL_Z4Y12Z4CB12Z4Y12Z4CR12_422_NV, GL_Z6Y10Z6CB10Z6A10Z6Y10Z6CR10Z6A10_4224_NV, GL_Z6Y10Z6CB10Z6Y10Z6CR10_422_NV, GL_ZERO_EXT, GL_ZOOM_X, GL_ZOOM_Y
GL_ADD, GL_ADD_SIGNED, GL_ALPHA_SCALE, GL_ALPHA_TEST, GL_ALPHA_TEST_FUNC, GL_ALPHA_TEST_REF, GL_CLIENT_ACTIVE_TEXTURE, GL_CLIP_PLANE0, GL_CLIP_PLANE1, GL_CLIP_PLANE2, GL_CLIP_PLANE3, GL_CLIP_PLANE4, GL_CLIP_PLANE5, GL_COLOR_ARRAY_BUFFER_BINDING, GL_COLOR_ARRAY_POINTER, GL_COLOR_ARRAY_SIZE, GL_COLOR_ARRAY_STRIDE, GL_COLOR_ARRAY_TYPE, GL_COMBINE, GL_COMBINE_ALPHA, GL_COMBINE_RGB, GL_CONSTANT, GL_CONTEXT_ROBUST_ACCESS, GL_COORD_REPLACE, GL_CURRENT_COLOR, GL_CURRENT_NORMAL, GL_CURRENT_TEXTURE_COORDS, GL_DECAL, GL_DOT3_RGB, GL_DOT3_RGBA, GL_EXP, GL_EXP2, GL_FOG, GL_FOG_COLOR, GL_FOG_DENSITY, GL_FOG_END, GL_FOG_HINT, GL_FOG_MODE, GL_FOG_START, GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING, GL_GENERATE_MIPMAP, GL_INTERPOLATE, GL_LIGHT_MODEL_AMBIENT, GL_LIGHT_MODEL_TWO_SIDE, GL_MAX_CLIP_PLANES, GL_MAX_LIGHTS, GL_MAX_MODELVIEW_STACK_DEPTH, GL_MAX_PROJECTION_STACK_DEPTH, GL_MAX_TEXTURE_STACK_DEPTH, GL_MAX_TEXTURE_UNITS, GL_MODELVIEW_STACK_DEPTH, GL_MODULATE, GL_NORMAL_ARRAY_BUFFER_BINDING, GL_NORMAL_ARRAY_POINTER, GL_NORMAL_ARRAY_STRIDE, GL_NORMAL_ARRAY_TYPE, GL_OPERAND0_ALPHA, GL_OPERAND0_RGB, GL_OPERAND1_ALPHA, GL_OPERAND1_RGB, GL_OPERAND2_ALPHA, GL_OPERAND2_RGB, GL_PERSPECTIVE_CORRECTION_HINT, GL_POINT_DISTANCE_ATTENUATION, GL_POINT_SIZE_MAX, GL_POINT_SIZE_MIN, GL_POINT_SMOOTH, GL_POINT_SMOOTH_HINT, GL_POINT_SPRITE, GL_PREVIOUS, GL_PRIMARY_COLOR, GL_PROJECTION_STACK_DEPTH, GL_RESCALE_NORMAL, GL_RGB_SCALE, GL_SHADE_MODEL, GL_SRC0_ALPHA, GL_SRC0_RGB, GL_SRC1_ALPHA, GL_SRC1_RGB, GL_SRC2_ALPHA, GL_SRC2_RGB, GL_STACK_OVERFLOW, GL_STACK_UNDERFLOW, GL_SUBTRACT, GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING, GL_TEXTURE_COORD_ARRAY_POINTER, GL_TEXTURE_COORD_ARRAY_SIZE, GL_TEXTURE_COORD_ARRAY_STRIDE, GL_TEXTURE_COORD_ARRAY_TYPE, GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, GL_TEXTURE_ENV_MODE, GL_TEXTURE_STACK_DEPTH, GL_VERTEX_ARRAY_BUFFER_BINDING, GL_VERTEX_ARRAY_POINTER, GL_VERTEX_ARRAY_SIZE, GL_VERTEX_ARRAY_STRIDE, GL_VERTEX_ARRAY_TYPE
GL_MATRIX_MODE, GL_MODELVIEW, GL_MODELVIEW_MATRIX, GL_PROJECTION, GL_PROJECTION_MATRIX, GL_TEXTURE_MATRIX
GL_COLOR_ARRAY, GL_NORMAL_ARRAY, GL_TEXTURE_COORD_ARRAY, GL_VERTEX_ARRAY
GL_AMBIENT, GL_AMBIENT_AND_DIFFUSE, GL_COLOR_MATERIAL, GL_CONSTANT_ATTENUATION, GL_DIFFUSE, GL_EMISSION, GL_FLAT, GL_LIGHT0, GL_LIGHT1, GL_LIGHT2, GL_LIGHT3, GL_LIGHT4, GL_LIGHT5, GL_LIGHT6, GL_LIGHT7, GL_LIGHTING, GL_LINEAR_ATTENUATION, GL_NORMALIZE, GL_POSITION, GL_QUADRATIC_ATTENUATION, GL_SHININESS, GL_SMOOTH, GL_SPECULAR, GL_SPOT_CUTOFF, GL_SPOT_DIRECTION, GL_SPOT_EXPONENT
GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER, GL_BUFFER_IMMUTABLE_STORAGE, GL_BUFFER_STORAGE_FLAGS, GL_CLEAR_TEXTURE, GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT, GL_CLIENT_STORAGE_BIT, GL_CLIP_DEPTH_MODE, GL_CLIP_ORIGIN, GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT, GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT, GL_COMPRESSED_RGBA_BPTC_UNORM, GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM, GL_COMPUTE_SUBROUTINE, GL_COMPUTE_SUBROUTINE_UNIFORM, GL_CONTEXT_RELEASE_BEHAVIOR, GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH, GL_DYNAMIC_STORAGE_BIT, GL_FRAGMENT_SUBROUTINE, GL_FRAGMENT_SUBROUTINE_UNIFORM, GL_GEOMETRY_SUBROUTINE, GL_GEOMETRY_SUBROUTINE_UNIFORM, GL_LOCATION_COMPONENT, GL_LOCATION_INDEX, GL_MAP_COHERENT_BIT, GL_MAP_PERSISTENT_BIT, GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES, GL_MAX_COMPUTE_FIXED_GROUP_INVOCATIONS_ARB, GL_MAX_COMPUTE_FIXED_GROUP_SIZE_ARB, GL_MAX_COMPUTE_VARIABLE_GROUP_INVOCATIONS_ARB, GL_MAX_COMPUTE_VARIABLE_GROUP_SIZE_ARB, GL_MAX_CULL_DISTANCES, GL_MAX_NUM_COMPATIBLE_SUBROUTINES, GL_MIRROR_CLAMP_TO_EDGE, GL_NEGATIVE_ONE_TO_ONE, GL_NUM_SHADING_LANGUAGE_VERSIONS, GL_PARAMETER_BUFFER_ARB, GL_PARAMETER_BUFFER_BINDING_ARB, GL_QUERY_BUFFER, GL_QUERY_BUFFER_BARRIER_BIT, GL_QUERY_BUFFER_BINDING, GL_QUERY_BY_REGION_NO_WAIT_INVERTED, GL_QUERY_BY_REGION_WAIT_INVERTED, GL_QUERY_NO_WAIT_INVERTED, GL_QUERY_RESULT_NO_WAIT, GL_QUERY_TARGET, GL_QUERY_WAIT_INVERTED, GL_TESS_CONTROL_SUBROUTINE, GL_TESS_CONTROL_SUBROUTINE_UNIFORM, GL_TESS_EVALUATION_SUBROUTINE, GL_TESS_EVALUATION_SUBROUTINE_UNIFORM, GL_TEXTURE_TARGET, GL_TEXTURE_VIEW_MIN_LAYER, GL_TEXTURE_VIEW_MIN_LEVEL, GL_TEXTURE_VIEW_NUM_LAYERS, GL_TEXTURE_VIEW_NUM_LEVELS, GL_TRANSFORM_FEEDBACK_BUFFER_INDEX, GL_TRANSFORM_FEEDBACK_BUFFER_STRIDE, GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER, GL_UNSIGNED_INT64_ARB, GL_VERTEX_ATTRIB_ARRAY_LONG, GL_VERTEX_SUBROUTINE, GL_VERTEX_SUBROUTINE_UNIFORM, GL_ZERO_TO_ONE
GL_ACTIVE_SUBROUTINE_MAX_LENGTH, GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS, GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH, GL_ACTIVE_SUBROUTINE_UNIFORMS, GL_ACTIVE_SUBROUTINES, GL_COMPATIBLE_SUBROUTINES, GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB, GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB, GL_COMPRESSED_RGBA_BPTC_UNORM_ARB, GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB, GL_CONTEXT_COMPATIBILITY_PROFILE_BIT, GL_CONTEXT_CORE_PROFILE_BIT, GL_CONTEXT_PROFILE_MASK, GL_DEPTH_CLAMP, GL_DOUBLE_MAT2, GL_DOUBLE_MAT2x3, GL_DOUBLE_MAT2x4, GL_DOUBLE_MAT3, GL_DOUBLE_MAT3x2, GL_DOUBLE_MAT3x4, GL_DOUBLE_MAT4, GL_DOUBLE_MAT4x2, GL_DOUBLE_MAT4x3, GL_DOUBLE_VEC2, GL_DOUBLE_VEC3, GL_DOUBLE_VEC4, GL_FRAMEBUFFER_ATTACHMENT_LAYERED_ARB, GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB, GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_ARB, GL_GEOMETRY_INPUT_TYPE_ARB, GL_GEOMETRY_OUTPUT_TYPE_ARB, GL_GEOMETRY_SHADER_ARB, GL_GEOMETRY_VERTICES_OUT_ARB, GL_IMAGE_1D, GL_IMAGE_1D_ARRAY, GL_IMAGE_2D_MULTISAMPLE, GL_IMAGE_2D_MULTISAMPLE_ARRAY, GL_IMAGE_2D_RECT, GL_INT_IMAGE_1D, GL_INT_IMAGE_1D_ARRAY, GL_INT_IMAGE_2D_MULTISAMPLE, GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY, GL_INT_IMAGE_2D_RECT, GL_LINE_STRIP_ADJACENCY_ARB, GL_LINES_ADJACENCY_ARB, GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS, GL_MAX_DUAL_SOURCE_DRAW_BUFFERS, GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB, GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB, GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB, GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB, GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB, GL_MAX_IMAGE_SAMPLES, GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS, GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS, GL_MAX_SUBROUTINES, GL_MAX_VERTEX_VARYING_COMPONENTS_ARB, GL_MAX_VIEWPORTS, GL_NAMED_STRING_LENGTH_ARB, GL_NAMED_STRING_TYPE_ARB, GL_NUM_COMPATIBLE_SUBROUTINES, GL_ONE_MINUS_SRC1_ALPHA, GL_ONE_MINUS_SRC1_COLOR, GL_PATCH_DEFAULT_INNER_LEVEL, GL_PATCH_DEFAULT_OUTER_LEVEL, GL_PROGRAM_POINT_SIZE, GL_PROGRAM_POINT_SIZE_ARB, GL_SHADER_INCLUDE_ARB, GL_SRC1_COLOR, GL_SYNC_CL_EVENT_ARB, GL_SYNC_CL_EVENT_COMPLETE_ARB, GL_TRIANGLE_STRIP_ADJACENCY_ARB, GL_TRIANGLES_ADJACENCY_ARB, GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER, GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER, GL_UNSIGNED_INT_IMAGE_1D, GL_UNSIGNED_INT_IMAGE_1D_ARRAY, GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE, GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY, GL_UNSIGNED_INT_IMAGE_2D_RECT, GL_VIEWPORT_BOUNDS_RANGE, GL_VIEWPORT_INDEX_PROVOKING_VERTEX, GL_VIEWPORT_SUBPIXEL_BITS
GL_ACTIVE_RESOURCES, GL_ACTIVE_VARIABLES, GL_ALREADY_SIGNALED, GL_ARRAY_SIZE, GL_ARRAY_STRIDE, GL_ATOMIC_COUNTER_BUFFER_INDEX, GL_BLOCK_INDEX, GL_BUFFER_BINDING, GL_BUFFER_DATA_SIZE, GL_BUFFER_VARIABLE, GL_COMPRESSED_RGBA_ASTC_10x10, GL_COMPRESSED_RGBA_ASTC_10x5, GL_COMPRESSED_RGBA_ASTC_10x6, GL_COMPRESSED_RGBA_ASTC_10x8, GL_COMPRESSED_RGBA_ASTC_12x10, GL_COMPRESSED_RGBA_ASTC_12x12, GL_COMPRESSED_RGBA_ASTC_4x4, GL_COMPRESSED_RGBA_ASTC_5x4, GL_COMPRESSED_RGBA_ASTC_5x5, GL_COMPRESSED_RGBA_ASTC_6x5, GL_COMPRESSED_RGBA_ASTC_6x6, GL_COMPRESSED_RGBA_ASTC_8x5, GL_COMPRESSED_RGBA_ASTC_8x6, GL_COMPRESSED_RGBA_ASTC_8x8, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8, GL_COMPUTE_SHADER, GL_COMPUTE_SHADER_BIT, GL_COMPUTE_WORK_GROUP_SIZE, GL_CONDITION_SATISFIED, GL_CONTEXT_LOST, GL_DISPATCH_INDIRECT_BUFFER, GL_DISPATCH_INDIRECT_BUFFER_BINDING, GL_DRAW_INDIRECT_BUFFER, GL_DRAW_INDIRECT_BUFFER_BINDING, GL_FRACTIONAL_EVEN, GL_FRACTIONAL_ODD, GL_FRAGMENT_INTERPOLATION_OFFSET_BITS, GL_FRAMEBUFFER_ATTACHMENT_LAYERED, GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS, GL_GEOMETRY_INPUT_TYPE, GL_GEOMETRY_OUTPUT_TYPE, GL_GEOMETRY_SHADER, GL_GEOMETRY_SHADER_INVOCATIONS, GL_GEOMETRY_VERTICES_OUT, GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS, GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE, GL_IMAGE_FORMAT_COMPATIBILITY_TYPE, GL_INT_2_10_10_10_REV, GL_IS_PER_PATCH, GL_IS_ROW_MAJOR, GL_ISOLINES, GL_LAYER_PROVOKING_VERTEX, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_LOCATION, GL_MATRIX_STRIDE, GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS, GL_MAX_COMBINED_IMAGE_UNIFORMS, GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES, GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS, GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS, GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS, GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS, GL_MAX_COMPUTE_ATOMIC_COUNTERS, GL_MAX_COMPUTE_IMAGE_UNIFORMS, GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS, GL_MAX_COMPUTE_SHARED_MEMORY_SIZE, GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS, GL_MAX_COMPUTE_UNIFORM_BLOCKS, GL_MAX_COMPUTE_UNIFORM_COMPONENTS, GL_MAX_COMPUTE_WORK_GROUP_COUNT, GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS, GL_MAX_COMPUTE_WORK_GROUP_SIZE, GL_MAX_FRAGMENT_IMAGE_UNIFORMS, GL_MAX_FRAGMENT_INPUT_COMPONENTS, GL_MAX_FRAGMENT_INTERPOLATION_OFFSET, GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS, GL_MAX_GEOMETRY_IMAGE_UNIFORMS, GL_MAX_GEOMETRY_INPUT_COMPONENTS, GL_MAX_GEOMETRY_OUTPUT_COMPONENTS, GL_MAX_GEOMETRY_OUTPUT_VERTICES, GL_MAX_GEOMETRY_SHADER_INVOCATIONS, GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS, GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS, GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS, GL_MAX_GEOMETRY_UNIFORM_COMPONENTS, GL_MAX_NAME_LENGTH, GL_MAX_NUM_ACTIVE_VARIABLES, GL_MAX_PATCH_VERTICES, GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET, GL_MAX_SERVER_WAIT_TIMEOUT, GL_MAX_SHADER_STORAGE_BLOCK_SIZE, GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS, GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS, GL_MAX_TESS_CONTROL_INPUT_COMPONENTS, GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS, GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS, GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS, GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS, GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS, GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS, GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS, GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS, GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS, GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS, GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS, GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS, GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS, GL_MAX_TESS_GEN_LEVEL, GL_MAX_TESS_PATCH_COMPONENTS, GL_MAX_UNIFORM_LOCATIONS, GL_MAX_VERTEX_ATTRIB_BINDINGS, GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET, GL_MAX_VERTEX_ATTRIB_STRIDE, GL_MAX_VERTEX_IMAGE_UNIFORMS, GL_MAX_VERTEX_OUTPUT_COMPONENTS, GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS, GL_MIN_FRAGMENT_INTERPOLATION_OFFSET, GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET, GL_MULTISAMPLE_LINE_WIDTH_GRANULARITY, GL_MULTISAMPLE_LINE_WIDTH_RANGE, GL_NAME_LENGTH, GL_NUM_ACTIVE_VARIABLES, GL_OBJECT_TYPE, GL_OFFSET, GL_PATCH_VERTICES, GL_PATCHES, GL_PRIMITIVE_BOUNDING_BOX, GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED, GL_PROGRAM_INPUT, GL_PROGRAM_OUTPUT, GL_REFERENCED_BY_COMPUTE_SHADER, GL_REFERENCED_BY_FRAGMENT_SHADER, GL_REFERENCED_BY_GEOMETRY_SHADER, GL_REFERENCED_BY_TESS_CONTROL_SHADER, GL_REFERENCED_BY_TESS_EVALUATION_SHADER, GL_REFERENCED_BY_VERTEX_SHADER, GL_SAMPLER_BINDING, GL_SHADER_STORAGE_BARRIER_BIT, GL_SHADER_STORAGE_BLOCK, GL_SHADER_STORAGE_BUFFER, GL_SHADER_STORAGE_BUFFER_BINDING, GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT, GL_SHADER_STORAGE_BUFFER_SIZE, GL_SHADER_STORAGE_BUFFER_START, GL_SIGNALED, GL_SYNC_CONDITION, GL_SYNC_FENCE, GL_SYNC_FLAGS, GL_SYNC_FLUSH_COMMANDS_BIT, GL_SYNC_GPU_COMMANDS_COMPLETE, GL_SYNC_STATUS, GL_TESS_CONTROL_OUTPUT_VERTICES, GL_TESS_CONTROL_SHADER, GL_TESS_EVALUATION_SHADER, GL_TESS_GEN_MODE, GL_TESS_GEN_POINT_MODE, GL_TESS_GEN_SPACING, GL_TESS_GEN_VERTEX_ORDER, GL_TEXTURE_BUFFER_BINDING, GL_TEXTURE_BUFFER_OFFSET, GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT, GL_TEXTURE_BUFFER_SIZE, GL_TEXTURE_IMMUTABLE_LEVELS, GL_TIMEOUT_EXPIRED, GL_TOP_LEVEL_ARRAY_SIZE, GL_TOP_LEVEL_ARRAY_STRIDE, GL_TRANSFORM_FEEDBACK_VARYING, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY, GL_TYPE, GL_UNDEFINED_VERTEX, GL_UNIFORM, GL_UNIFORM_BLOCK, GL_UNSIGNALED, GL_VERTEX_ATTRIB_BINDING, GL_VERTEX_ATTRIB_RELATIVE_OFFSET, GL_VERTEX_BINDING_BUFFER, GL_VERTEX_BINDING_DIVISOR, GL_VERTEX_BINDING_OFFSET, GL_VERTEX_BINDING_STRIDE, GL_WAIT_FAILED
GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES, GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS, GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE, GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER, GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER, GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER, GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER, GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER, GL_AUTO_GENERATE_MIPMAP, GL_BACK_LEFT, GL_BACK_RIGHT, GL_BGR_INTEGER, GL_BGRA_INTEGER, GL_BLUE_INTEGER, GL_BUFFER_GPU_ADDRESS_NV, GL_CAVEAT_SUPPORT, GL_CLAMP_READ_COLOR, GL_CLEAR_BUFFER, GL_CLIP_DISTANCE0, GL_CLIP_DISTANCE1, GL_CLIP_DISTANCE2, GL_CLIP_DISTANCE3, GL_CLIP_DISTANCE4, GL_CLIP_DISTANCE5, GL_CLIP_DISTANCE6, GL_CLIP_DISTANCE7, GL_CLIPPING_INPUT_PRIMITIVES_ARB, GL_CLIPPING_OUTPUT_PRIMITIVES_ARB, GL_COLOR_ARRAY_ADDRESS_NV, GL_COLOR_ARRAY_LENGTH_NV, GL_COLOR_COMPONENTS, GL_COLOR_ENCODING, GL_COLOR_RENDERABLE, GL_COMPRESSED_RED, GL_COMPRESSED_RED_RGTC1, GL_COMPRESSED_RG, GL_COMPRESSED_RG_RGTC2, GL_COMPRESSED_RGB, GL_COMPRESSED_RGBA, GL_COMPRESSED_SIGNED_RED_RGTC1, GL_COMPRESSED_SIGNED_RG_RGTC2, GL_COMPRESSED_SRGB, GL_COMPRESSED_SRGB_ALPHA, GL_COMPUTE_SHADER_INVOCATIONS_ARB, GL_COMPUTE_TEXTURE, GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT, GL_CONTEXT_FLAG_NO_ERROR_BIT_KHR, GL_CONTINUOUS_AMD, GL_DEBUG_CATEGORY_API_ERROR_AMD, GL_DEBUG_CATEGORY_APPLICATION_AMD, GL_DEBUG_CATEGORY_DEPRECATION_AMD, GL_DEBUG_CATEGORY_OTHER_AMD, GL_DEBUG_CATEGORY_PERFORMANCE_AMD, GL_DEBUG_CATEGORY_SHADER_COMPILER_AMD, GL_DEBUG_CATEGORY_UNDEFINED_BEHAVIOR_AMD, GL_DEBUG_CATEGORY_WINDOW_SYSTEM_AMD, GL_DEBUG_LOGGED_MESSAGES_AMD, GL_DEBUG_SEVERITY_HIGH_AMD, GL_DEBUG_SEVERITY_LOW_AMD, GL_DEBUG_SEVERITY_MEDIUM_AMD, GL_DECODE_EXT, GL_DEPTH_CLAMP_FAR_AMD, GL_DEPTH_CLAMP_NEAR_AMD, GL_DEPTH_COMPONENTS, GL_DEPTH_RENDERABLE, GL_DISCRETE_AMD, GL_DOUBLE, GL_DOUBLEBUFFER, GL_DRAW_BUFFER, GL_DRAW_INDIRECT_ADDRESS_NV, GL_DRAW_INDIRECT_LENGTH_NV, GL_DRAW_INDIRECT_UNIFIED_NV, GL_EDGE_FLAG_ARRAY_ADDRESS_NV, GL_EDGE_FLAG_ARRAY_LENGTH_NV, GL_ELEMENT_ARRAY_ADDRESS_NV, GL_ELEMENT_ARRAY_LENGTH_NV, GL_ELEMENT_ARRAY_UNIFIED_NV, GL_EXTERNAL_VIRTUAL_MEMORY_BUFFER_AMD, GL_FACTOR_MAX_AMD, GL_FACTOR_MIN_AMD, GL_FILL, GL_FILTER, GL_FIXED_ONLY, GL_FOG_COORD_ARRAY_ADDRESS_NV, GL_FOG_COORD_ARRAY_LENGTH_NV, GL_FRAGMENT_SHADER_INVOCATIONS_ARB, GL_FRAGMENT_TEXTURE, GL_FRAMEBUFFER_BLEND, GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER, GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER, GL_FRAMEBUFFER_RENDERABLE, GL_FRAMEBUFFER_RENDERABLE_LAYERED, GL_FRONT_LEFT, GL_FRONT_RIGHT, GL_FULL_SUPPORT, GL_GEOMETRY_SHADER_PRIMITIVES_EMITTED_ARB, GL_GEOMETRY_TEXTURE, GL_GET_TEXTURE_IMAGE_FORMAT, GL_GET_TEXTURE_IMAGE_TYPE, GL_GPU_ADDRESS_NV, GL_GREEN_INTEGER, GL_IMAGE_CLASS_1_X_16, GL_IMAGE_CLASS_1_X_32, GL_IMAGE_CLASS_1_X_8, GL_IMAGE_CLASS_10_10_10_2, GL_IMAGE_CLASS_11_11_10, GL_IMAGE_CLASS_2_X_16, GL_IMAGE_CLASS_2_X_32, GL_IMAGE_CLASS_2_X_8, GL_IMAGE_CLASS_4_X_16, GL_IMAGE_CLASS_4_X_32, GL_IMAGE_CLASS_4_X_8, GL_IMAGE_COMPATIBILITY_CLASS, GL_IMAGE_PIXEL_FORMAT, GL_IMAGE_PIXEL_TYPE, GL_IMAGE_TEXEL_SIZE, GL_INDEX_ARRAY_ADDRESS_NV, GL_INDEX_ARRAY_LENGTH_NV, GL_INT_SAMPLER_1D, GL_INT_SAMPLER_1D_ARRAY, GL_INT_SAMPLER_2D_RECT, GL_INT_SAMPLER_BUFFER_AMD, GL_INTERNALFORMAT_ALPHA_SIZE, GL_INTERNALFORMAT_ALPHA_TYPE, GL_INTERNALFORMAT_BLUE_SIZE, GL_INTERNALFORMAT_BLUE_TYPE, GL_INTERNALFORMAT_DEPTH_SIZE, GL_INTERNALFORMAT_DEPTH_TYPE, GL_INTERNALFORMAT_GREEN_SIZE, GL_INTERNALFORMAT_GREEN_TYPE, GL_INTERNALFORMAT_PREFERRED, GL_INTERNALFORMAT_RED_SIZE, GL_INTERNALFORMAT_RED_TYPE, GL_INTERNALFORMAT_SHARED_SIZE, GL_INTERNALFORMAT_STENCIL_SIZE, GL_INTERNALFORMAT_STENCIL_TYPE, GL_INTERNALFORMAT_SUPPORTED, GL_LEFT, GL_LINE, GL_LINE_WIDTH_GRANULARITY, GL_LINE_WIDTH_RANGE, GL_LOWER_LEFT, GL_MANUAL_GENERATE_MIPMAP, GL_MAX_CLIP_DISTANCES, GL_MAX_COMBINED_DIMENSIONS, GL_MAX_DEBUG_LOGGED_MESSAGES_AMD, GL_MAX_DEPTH, GL_MAX_HEIGHT, GL_MAX_LAYERS, GL_MAX_RECTANGLE_TEXTURE_SIZE, GL_MAX_SHADER_BUFFER_ADDRESS_NV, GL_MAX_SPARSE_3D_TEXTURE_SIZE_ARB, GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS_ARB, GL_MAX_SPARSE_TEXTURE_SIZE_ARB, GL_MAX_TRANSFORM_FEEDBACK_BUFFERS, GL_MAX_VARYING_FLOATS, GL_MAX_VERTEX_STREAMS, GL_MAX_WIDTH, GL_MIN_MAP_BUFFER_ALIGNMENT, GL_MIPMAP, GL_NORMAL_ARRAY_ADDRESS_NV, GL_NORMAL_ARRAY_LENGTH_NV, GL_NUM_SPARSE_LEVELS_ARB, GL_NUM_VIRTUAL_PAGE_SIZES_ARB, GL_PACK_COMPRESSED_BLOCK_DEPTH, GL_PACK_COMPRESSED_BLOCK_HEIGHT, GL_PACK_COMPRESSED_BLOCK_SIZE, GL_PACK_COMPRESSED_BLOCK_WIDTH, GL_PACK_IMAGE_HEIGHT, GL_PACK_LSB_FIRST, GL_PACK_SKIP_IMAGES, GL_PACK_SWAP_BYTES, GL_POINT, GL_POINT_SIZE_GRANULARITY, GL_POINT_SIZE_RANGE, GL_POINT_SPRITE_COORD_ORIGIN, GL_POLYGON_MODE, GL_POLYGON_OFFSET_LINE, GL_POLYGON_OFFSET_POINT, GL_POLYGON_SMOOTH, GL_POLYGON_SMOOTH_HINT, GL_PRIMITIVE_RESTART, GL_PRIMITIVE_RESTART_INDEX, GL_PRIMITIVES_SUBMITTED_ARB, GL_PROVOKING_VERTEX, GL_PROXY_TEXTURE_1D, GL_PROXY_TEXTURE_1D_ARRAY, GL_PROXY_TEXTURE_2D, GL_PROXY_TEXTURE_2D_ARRAY, GL_PROXY_TEXTURE_3D, GL_PROXY_TEXTURE_CUBE_MAP, GL_PROXY_TEXTURE_CUBE_MAP_ARRAY, GL_PROXY_TEXTURE_RECTANGLE, GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION, GL_R16, GL_R16_SNORM, GL_R3_G3_B2, GL_READ_PIXELS, GL_READ_PIXELS_FORMAT, GL_READ_PIXELS_TYPE, GL_REPLACE_VALUE_AMD, GL_RG16, GL_RG16_SNORM, GL_RGB12, GL_RGB16, GL_RGB16_SNORM, GL_RGB4, GL_RGB5, GL_RGBA12, GL_RGBA16, GL_RGBA16_SNORM, GL_RGBA2, GL_RIGHT, GL_SAMPLER_1D, GL_SAMPLER_1D_ARRAY, GL_SAMPLER_1D_ARRAY_SHADOW, GL_SAMPLER_1D_SHADOW, GL_SAMPLER_2D_RECT, GL_SAMPLER_2D_RECT_SHADOW, GL_SAMPLER_BUFFER_AMD, GL_SAMPLES_PASSED, GL_SCALED_RESOLVE_FASTEST_EXT, GL_SCALED_RESOLVE_NICEST_EXT, GL_SECONDARY_COLOR_ARRAY_ADDRESS_NV, GL_SECONDARY_COLOR_ARRAY_LENGTH_NV, GL_SET_AMD, GL_SHADER_IMAGE_ATOMIC, GL_SHADER_IMAGE_LOAD, GL_SHADER_IMAGE_STORE, GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST, GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE, GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST, GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE, GL_SKIP_DECODE_EXT, GL_SMOOTH_LINE_WIDTH_GRANULARITY, GL_SMOOTH_POINT_SIZE_GRANULARITY, GL_SPARSE_BUFFER_PAGE_SIZE_ARB, GL_SPARSE_STORAGE_BIT_ARB, GL_SPARSE_TEXTURE_FULL_ARRAY_CUBE_MIPMAPS_ARB, GL_SRC1_ALPHA, GL_SRGB_DECODE, GL_SRGB_READ, GL_SRGB_WRITE, GL_STENCIL_BACK_OP_VALUE_AMD, GL_STENCIL_COMPONENTS, GL_STENCIL_INDEX16, GL_STENCIL_OP_VALUE_AMD, GL_STENCIL_RENDERABLE, GL_STEREO, GL_SUBSAMPLE_DISTANCE_AMD, GL_SYNC_X11_FENCE_EXT, GL_TESS_CONTROL_SHADER_PATCHES_ARB, GL_TESS_CONTROL_TEXTURE, GL_TESS_EVALUATION_SHADER_INVOCATIONS_ARB, GL_TESS_EVALUATION_TEXTURE, GL_TESSELLATION_FACTOR_AMD, GL_TESSELLATION_MODE_AMD, GL_TEXTURE_1D, GL_TEXTURE_1D_ARRAY, GL_TEXTURE_BINDING_1D, GL_TEXTURE_BINDING_1D_ARRAY, GL_TEXTURE_BINDING_RECTANGLE, GL_TEXTURE_COLOR_SAMPLES_NV, GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT, GL_TEXTURE_COMPRESSED_BLOCK_SIZE, GL_TEXTURE_COMPRESSED_BLOCK_WIDTH, GL_TEXTURE_COMPRESSED_IMAGE_SIZE, GL_TEXTURE_COMPRESSION_HINT, GL_TEXTURE_COORD_ARRAY_ADDRESS_NV, GL_TEXTURE_COORD_ARRAY_LENGTH_NV, GL_TEXTURE_COVERAGE_SAMPLES_NV, GL_TEXTURE_CUBE_MAP_SEAMLESS, GL_TEXTURE_GATHER, GL_TEXTURE_GATHER_SHADOW, GL_TEXTURE_IMAGE_FORMAT, GL_TEXTURE_IMAGE_TYPE, GL_TEXTURE_LOD_BIAS, GL_TEXTURE_RECTANGLE, GL_TEXTURE_SHADOW, GL_TEXTURE_SPARSE_ARB, GL_TEXTURE_SRGB_DECODE_EXT, GL_TEXTURE_SWIZZLE_RGBA, GL_TEXTURE_VIEW, GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE, GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED, GL_TRANSFORM_FEEDBACK_OVERFLOW_ARB, GL_TRANSFORM_FEEDBACK_STREAM_OVERFLOW_ARB, GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX, GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER, GL_UNPACK_COMPRESSED_BLOCK_DEPTH, GL_UNPACK_COMPRESSED_BLOCK_HEIGHT, GL_UNPACK_COMPRESSED_BLOCK_SIZE, GL_UNPACK_COMPRESSED_BLOCK_WIDTH, GL_UNPACK_LSB_FIRST, GL_UNPACK_SWAP_BYTES, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_SAMPLER_1D, GL_UNSIGNED_INT_SAMPLER_1D_ARRAY, GL_UNSIGNED_INT_SAMPLER_2D_RECT, GL_UNSIGNED_INT_SAMPLER_BUFFER_AMD, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UPPER_LEFT, GL_VERTEX_ARRAY_ADDRESS_NV, GL_VERTEX_ARRAY_LENGTH_NV, GL_VERTEX_ATTRIB_ARRAY_ADDRESS_NV, GL_VERTEX_ATTRIB_ARRAY_LENGTH_NV, GL_VERTEX_ATTRIB_ARRAY_UNIFIED_NV, GL_VERTEX_PROGRAM_POINT_SIZE, GL_VERTEX_SHADER_INVOCATIONS_ARB, GL_VERTEX_TEXTURE, GL_VERTICES_SUBMITTED_ARB, GL_VIEW_CLASS_128_BITS, GL_VIEW_CLASS_16_BITS, GL_VIEW_CLASS_24_BITS, GL_VIEW_CLASS_32_BITS, GL_VIEW_CLASS_48_BITS, GL_VIEW_CLASS_64_BITS, GL_VIEW_CLASS_8_BITS, GL_VIEW_CLASS_96_BITS, GL_VIEW_CLASS_BPTC_FLOAT, GL_VIEW_CLASS_BPTC_UNORM, GL_VIEW_CLASS_RGTC1_RED, GL_VIEW_CLASS_RGTC2_RG, GL_VIEW_CLASS_S3TC_DXT1_RGB, GL_VIEW_CLASS_S3TC_DXT1_RGBA, GL_VIEW_CLASS_S3TC_DXT3_RGBA, GL_VIEW_CLASS_S3TC_DXT5_RGBA, GL_VIEW_COMPATIBILITY_CLASS, GL_VIRTUAL_PAGE_SIZE_INDEX_ARB, GL_VIRTUAL_PAGE_SIZE_X_ARB, GL_VIRTUAL_PAGE_SIZE_Y_ARB, GL_VIRTUAL_PAGE_SIZE_Z_ARB
GL_ACTIVE_ATOMIC_COUNTER_BUFFERS, GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH, GL_ACTIVE_UNIFORM_BLOCKS, GL_ALL_BARRIER_BITS, GL_ATOMIC_COUNTER_BARRIER_BIT, GL_ATOMIC_COUNTER_BUFFER, GL_ATOMIC_COUNTER_BUFFER_BINDING, GL_ATOMIC_COUNTER_BUFFER_SIZE, GL_ATOMIC_COUNTER_BUFFER_START, GL_BLUE, GL_BUFFER_ACCESS_FLAGS, GL_BUFFER_MAP_LENGTH, GL_BUFFER_MAP_OFFSET, GL_BUFFER_UPDATE_BARRIER_BIT, GL_COLOR, GL_COLOR_ATTACHMENT16, GL_COLOR_ATTACHMENT17, GL_COLOR_ATTACHMENT18, GL_COLOR_ATTACHMENT19, GL_COLOR_ATTACHMENT20, GL_COLOR_ATTACHMENT21, GL_COLOR_ATTACHMENT22, GL_COLOR_ATTACHMENT23, GL_COLOR_ATTACHMENT24, GL_COLOR_ATTACHMENT25, GL_COLOR_ATTACHMENT26, GL_COLOR_ATTACHMENT27, GL_COLOR_ATTACHMENT28, GL_COLOR_ATTACHMENT29, GL_COLOR_ATTACHMENT30, GL_COLOR_ATTACHMENT31, GL_COMMAND_BARRIER_BIT, GL_COMPRESSED_R11_EAC, GL_COMPRESSED_RG11_EAC, GL_COMPRESSED_RGB8_ETC2, GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2, GL_COMPRESSED_RGBA_ASTC_10x10_KHR, GL_COMPRESSED_RGBA_ASTC_10x5_KHR, GL_COMPRESSED_RGBA_ASTC_10x6_KHR, GL_COMPRESSED_RGBA_ASTC_10x8_KHR, GL_COMPRESSED_RGBA_ASTC_12x10_KHR, GL_COMPRESSED_RGBA_ASTC_12x12_KHR, GL_COMPRESSED_RGBA_ASTC_4x4_KHR, GL_COMPRESSED_RGBA_ASTC_5x4_KHR, GL_COMPRESSED_RGBA_ASTC_5x5_KHR, GL_COMPRESSED_RGBA_ASTC_6x5_KHR, GL_COMPRESSED_RGBA_ASTC_6x6_KHR, GL_COMPRESSED_RGBA_ASTC_8x5_KHR, GL_COMPRESSED_RGBA_ASTC_8x6_KHR, GL_COMPRESSED_RGBA_ASTC_8x8_KHR, GL_COMPRESSED_RGBA8_ETC2_EAC, GL_COMPRESSED_SIGNED_R11_EAC, GL_COMPRESSED_SIGNED_RG11_EAC, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR, GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC, GL_COMPRESSED_SRGB8_ETC2, GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2, GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT, GL_CONTEXT_FLAGS, GL_COPY_READ_BUFFER, GL_COPY_READ_BUFFER_BINDING, GL_COPY_WRITE_BUFFER, GL_COPY_WRITE_BUFFER_BINDING, GL_DEPTH, GL_DEPTH_COMPONENT32F, GL_DEPTH_STENCIL_ATTACHMENT, GL_DEPTH_STENCIL_TEXTURE_MODE, GL_DEPTH32F_STENCIL8, GL_DYNAMIC_COPY, GL_DYNAMIC_READ, GL_ELEMENT_ARRAY_BARRIER_BIT, GL_FIRST_VERTEX_CONVENTION, GL_FIRST_VERTEX_CONVENTION_EXT, GL_FLOAT_32_UNSIGNED_INT_24_8_REV, GL_FLOAT_MAT2x3, GL_FLOAT_MAT2x4, GL_FLOAT_MAT3x2, GL_FLOAT_MAT3x4, GL_FLOAT_MAT4x2, GL_FLOAT_MAT4x3, GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE, GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE, GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE, GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE, GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT, GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE, GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE, GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER, GL_FRAMEBUFFER_BARRIER_BIT, GL_FRAMEBUFFER_DEFAULT, GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS, GL_FRAMEBUFFER_DEFAULT_HEIGHT, GL_FRAMEBUFFER_DEFAULT_LAYERS, GL_FRAMEBUFFER_DEFAULT_SAMPLES, GL_FRAMEBUFFER_DEFAULT_WIDTH, GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT, GL_FRAMEBUFFER_UNDEFINED, GL_GEOMETRY_SHADER_BIT, GL_GREEN, GL_IMAGE_2D, GL_IMAGE_2D_ARRAY, GL_IMAGE_3D, GL_IMAGE_BINDING_ACCESS, GL_IMAGE_BINDING_FORMAT, GL_IMAGE_BINDING_LAYER, GL_IMAGE_BINDING_LAYERED, GL_IMAGE_BINDING_LEVEL, GL_IMAGE_BINDING_NAME, GL_IMAGE_BUFFER, GL_IMAGE_CUBE, GL_IMAGE_CUBE_MAP_ARRAY, GL_INT_IMAGE_2D, GL_INT_IMAGE_2D_ARRAY, GL_INT_IMAGE_3D, GL_INT_IMAGE_BUFFER, GL_INT_IMAGE_CUBE, GL_INT_IMAGE_CUBE_MAP_ARRAY, GL_INT_SAMPLER_2D, GL_INT_SAMPLER_2D_ARRAY, GL_INT_SAMPLER_3D, GL_INT_SAMPLER_BUFFER, GL_INT_SAMPLER_CUBE, GL_INT_SAMPLER_CUBE_MAP_ARRAY, GL_INTERLEAVED_ATTRIBS, GL_INVALID_INDEX, GL_LAST_VERTEX_CONVENTION, GL_LAST_VERTEX_CONVENTION_EXT, GL_LINE_STRIP_ADJACENCY_EXT, GL_LINES_ADJACENCY_EXT, GL_MAJOR_VERSION, GL_MAX, GL_MAX_ARRAY_TEXTURE_LAYERS, GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS, GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE, GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS, GL_MAX_COMBINED_ATOMIC_COUNTERS, GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS, GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS, GL_MAX_COMBINED_UNIFORM_BLOCKS, GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS, GL_MAX_ELEMENT_INDEX, GL_MAX_ELEMENTS_INDICES, GL_MAX_ELEMENTS_VERTICES, GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS, GL_MAX_FRAGMENT_ATOMIC_COUNTERS, GL_MAX_FRAGMENT_UNIFORM_BLOCKS, GL_MAX_FRAGMENT_UNIFORM_COMPONENTS, GL_MAX_FRAMEBUFFER_HEIGHT, GL_MAX_FRAMEBUFFER_LAYERS, GL_MAX_FRAMEBUFFER_SAMPLES, GL_MAX_FRAMEBUFFER_WIDTH, GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS, GL_MAX_GEOMETRY_ATOMIC_COUNTERS, GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT, GL_MAX_GEOMETRY_UNIFORM_BLOCKS, GL_MAX_IMAGE_UNITS, GL_MAX_PROGRAM_TEXEL_OFFSET, GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS, GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS, GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS, GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS, GL_MAX_TEXTURE_BUFFER_SIZE, GL_MAX_TEXTURE_LOD_BIAS, GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS, GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS, GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS, GL_MAX_UNIFORM_BLOCK_SIZE, GL_MAX_UNIFORM_BUFFER_BINDINGS, GL_MAX_VARYING_COMPONENTS, GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS, GL_MAX_VERTEX_ATOMIC_COUNTERS, GL_MAX_VERTEX_UNIFORM_BLOCKS, GL_MAX_VERTEX_UNIFORM_COMPONENTS, GL_MIN, GL_MIN_PROGRAM_TEXEL_OFFSET, GL_MIN_SAMPLE_SHADING_VALUE, GL_MINOR_VERSION, GL_NUM_EXTENSIONS, GL_NUM_SAMPLE_COUNTS, GL_PACK_ROW_LENGTH, GL_PACK_SKIP_PIXELS, GL_PACK_SKIP_ROWS, GL_PIXEL_BUFFER_BARRIER_BIT, GL_PIXEL_PACK_BUFFER, GL_PIXEL_PACK_BUFFER_BINDING, GL_PIXEL_UNPACK_BUFFER, GL_PIXEL_UNPACK_BUFFER_BINDING, GL_PRIMITIVE_RESTART_FIXED_INDEX, GL_PRIMITIVES_GENERATED, GL_PROGRAM_BINARY_RETRIEVABLE_HINT, GL_QUADS, GL_QUERY_BY_REGION_NO_WAIT, GL_QUERY_BY_REGION_WAIT, GL_QUERY_NO_WAIT, GL_QUERY_WAIT, GL_R11F_G11F_B10F, GL_R16I, GL_R16UI, GL_R32I, GL_R32UI, GL_R8_SNORM, GL_R8I, GL_R8UI, GL_RASTERIZER_DISCARD, GL_READ_BUFFER, GL_READ_ONLY, GL_READ_WRITE, GL_RED_INTEGER, GL_RG_INTEGER, GL_RG16I, GL_RG16UI, GL_RG32I, GL_RG32UI, GL_RG8_SNORM, GL_RG8I, GL_RG8UI, GL_RGB_INTEGER, GL_RGB10_A2UI, GL_RGB16I, GL_RGB16UI, GL_RGB32I, GL_RGB32UI, GL_RGB8_SNORM, GL_RGB8I, GL_RGB8UI, GL_RGB9_E5, GL_RGBA_INTEGER, GL_RGBA16I, GL_RGBA16UI, GL_RGBA32I, GL_RGBA32UI, GL_RGBA8_SNORM, GL_RGBA8I, GL_RGBA8UI, GL_SAMPLE_SHADING, GL_SAMPLER_2D_ARRAY, GL_SAMPLER_2D_ARRAY_SHADOW, GL_SAMPLER_BUFFER, GL_SAMPLER_CUBE_MAP_ARRAY, GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW, GL_SAMPLER_CUBE_SHADOW, GL_SEPARATE_ATTRIBS, GL_SHADER_IMAGE_ACCESS_BARRIER_BIT, GL_SIGNED_NORMALIZED, GL_SRGB8, GL_STATIC_COPY, GL_STATIC_READ, GL_STENCIL, GL_STREAM_COPY, GL_STREAM_READ, GL_TESS_CONTROL_SHADER_BIT, GL_TESS_EVALUATION_SHADER_BIT, GL_TEXTURE_2D_ARRAY, GL_TEXTURE_ALPHA_SIZE, GL_TEXTURE_ALPHA_TYPE, GL_TEXTURE_BASE_LEVEL, GL_TEXTURE_BINDING_2D_ARRAY, GL_TEXTURE_BINDING_BUFFER, GL_TEXTURE_BINDING_CUBE_MAP_ARRAY, GL_TEXTURE_BLUE_SIZE, GL_TEXTURE_BLUE_TYPE, GL_TEXTURE_BUFFER, GL_TEXTURE_BUFFER_DATA_STORE_BINDING, GL_TEXTURE_COMPRESSED, GL_TEXTURE_CUBE_MAP_ARRAY, GL_TEXTURE_DEPTH, GL_TEXTURE_DEPTH_SIZE, GL_TEXTURE_DEPTH_TYPE, GL_TEXTURE_FETCH_BARRIER_BIT, GL_TEXTURE_GREEN_SIZE, GL_TEXTURE_GREEN_TYPE, GL_TEXTURE_HEIGHT, GL_TEXTURE_INTERNAL_FORMAT, GL_TEXTURE_MAX_LEVEL, GL_TEXTURE_MAX_LOD, GL_TEXTURE_MIN_LOD, GL_TEXTURE_RED_SIZE, GL_TEXTURE_RED_TYPE, GL_TEXTURE_SHARED_SIZE, GL_TEXTURE_STENCIL_SIZE, GL_TEXTURE_SWIZZLE_A, GL_TEXTURE_SWIZZLE_B, GL_TEXTURE_SWIZZLE_G, GL_TEXTURE_SWIZZLE_R, GL_TEXTURE_UPDATE_BARRIER_BIT, GL_TEXTURE_WIDTH, GL_TIMEOUT_IGNORED, GL_TRANSFORM_FEEDBACK, GL_TRANSFORM_FEEDBACK_ACTIVE, GL_TRANSFORM_FEEDBACK_BARRIER_BIT, GL_TRANSFORM_FEEDBACK_BINDING, GL_TRANSFORM_FEEDBACK_BUFFER, GL_TRANSFORM_FEEDBACK_BUFFER_BINDING, GL_TRANSFORM_FEEDBACK_BUFFER_MODE, GL_TRANSFORM_FEEDBACK_BUFFER_SIZE, GL_TRANSFORM_FEEDBACK_BUFFER_START, GL_TRANSFORM_FEEDBACK_PAUSED, GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN, GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH, GL_TRANSFORM_FEEDBACK_VARYINGS, GL_TRIANGLE_STRIP_ADJACENCY_EXT, GL_TRIANGLES_ADJACENCY_EXT, GL_UNIFORM_ARRAY_STRIDE, GL_UNIFORM_BARRIER_BIT, GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES, GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS, GL_UNIFORM_BLOCK_BINDING, GL_UNIFORM_BLOCK_DATA_SIZE, GL_UNIFORM_BLOCK_INDEX, GL_UNIFORM_BLOCK_NAME_LENGTH, GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER, GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER, GL_UNIFORM_BUFFER, GL_UNIFORM_BUFFER_BINDING, GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT, GL_UNIFORM_BUFFER_SIZE, GL_UNIFORM_BUFFER_START, GL_UNIFORM_IS_ROW_MAJOR, GL_UNIFORM_MATRIX_STRIDE, GL_UNIFORM_NAME_LENGTH, GL_UNIFORM_OFFSET, GL_UNIFORM_SIZE, GL_UNIFORM_TYPE, GL_UNPACK_IMAGE_HEIGHT, GL_UNPACK_SKIP_IMAGES, GL_UNSIGNED_INT_5_9_9_9_REV, GL_UNSIGNED_INT_ATOMIC_COUNTER, GL_UNSIGNED_INT_IMAGE_2D, GL_UNSIGNED_INT_IMAGE_2D_ARRAY, GL_UNSIGNED_INT_IMAGE_3D, GL_UNSIGNED_INT_IMAGE_BUFFER, GL_UNSIGNED_INT_IMAGE_CUBE, GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY, GL_UNSIGNED_INT_SAMPLER_2D, GL_UNSIGNED_INT_SAMPLER_2D_ARRAY, GL_UNSIGNED_INT_SAMPLER_3D, GL_UNSIGNED_INT_SAMPLER_BUFFER, GL_UNSIGNED_INT_SAMPLER_CUBE, GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY, GL_UNSIGNED_INT_VEC2, GL_UNSIGNED_INT_VEC3, GL_UNSIGNED_INT_VEC4, GL_VERTEX_ARRAY_BINDING, GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT, GL_VERTEX_ATTRIB_ARRAY_DIVISOR, GL_VERTEX_ATTRIB_ARRAY_INTEGER
GL_ACTIVE_ATTRIBUTE_MAX_LENGTH, GL_ACTIVE_ATTRIBUTES, GL_ACTIVE_PROGRAM, GL_ACTIVE_UNIFORM_MAX_LENGTH, GL_ACTIVE_UNIFORMS, GL_ALL_SHADER_BITS, GL_ANY_SAMPLES_PASSED, GL_ANY_SAMPLES_PASSED_CONSERVATIVE, GL_ATTACHED_SHADERS, GL_BLEND_ADVANCED_COHERENT_KHR, GL_BLEND_COLOR, GL_BOOL, GL_BOOL_VEC2, GL_BOOL_VEC3, GL_BOOL_VEC4, GL_BUFFER, GL_CLAMP_TO_BORDER, GL_COLOR_ATTACHMENT1, GL_COLOR_ATTACHMENT10, GL_COLOR_ATTACHMENT11, GL_COLOR_ATTACHMENT12, GL_COLOR_ATTACHMENT13, GL_COLOR_ATTACHMENT14, GL_COLOR_ATTACHMENT15, GL_COLOR_ATTACHMENT2, GL_COLOR_ATTACHMENT3, GL_COLOR_ATTACHMENT4, GL_COLOR_ATTACHMENT5, GL_COLOR_ATTACHMENT6, GL_COLOR_ATTACHMENT7, GL_COLOR_ATTACHMENT8, GL_COLOR_ATTACHMENT9, GL_COMPARE_REF_TO_TEXTURE, GL_COMPILE_STATUS, GL_CONSTANT_ALPHA, GL_CONSTANT_COLOR, GL_CONTEXT_FLAG_DEBUG_BIT, GL_CURRENT_PROGRAM, GL_CURRENT_QUERY, GL_CURRENT_VERTEX_ATTRIB, GL_DEBUG_CALLBACK_FUNCTION, GL_DEBUG_CALLBACK_USER_PARAM, GL_DEBUG_GROUP_STACK_DEPTH, GL_DEBUG_LOGGED_MESSAGES, GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH, GL_DEBUG_OUTPUT, GL_DEBUG_OUTPUT_SYNCHRONOUS, GL_DEBUG_SEVERITY_HIGH, GL_DEBUG_SEVERITY_LOW, GL_DEBUG_SEVERITY_MEDIUM, GL_DEBUG_SEVERITY_NOTIFICATION, GL_DEBUG_SOURCE_API, GL_DEBUG_SOURCE_APPLICATION, GL_DEBUG_SOURCE_OTHER, GL_DEBUG_SOURCE_SHADER_COMPILER, GL_DEBUG_SOURCE_THIRD_PARTY, GL_DEBUG_SOURCE_WINDOW_SYSTEM, GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR, GL_DEBUG_TYPE_ERROR, GL_DEBUG_TYPE_MARKER, GL_DEBUG_TYPE_OTHER, GL_DEBUG_TYPE_PERFORMANCE, GL_DEBUG_TYPE_POP_GROUP, GL_DEBUG_TYPE_PORTABILITY, GL_DEBUG_TYPE_PUSH_GROUP, GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR, GL_DELETE_STATUS, GL_DEPTH_COMPONENT, GL_DRAW_BUFFER0, GL_DRAW_BUFFER1, GL_DRAW_BUFFER10, GL_DRAW_BUFFER11, GL_DRAW_BUFFER12, GL_DRAW_BUFFER13, GL_DRAW_BUFFER14, GL_DRAW_BUFFER15, GL_DRAW_BUFFER2, GL_DRAW_BUFFER3, GL_DRAW_BUFFER4, GL_DRAW_BUFFER5, GL_DRAW_BUFFER6, GL_DRAW_BUFFER7, GL_DRAW_BUFFER8, GL_DRAW_BUFFER9, GL_FLOAT_MAT2, GL_FLOAT_MAT3, GL_FLOAT_MAT4, GL_FLOAT_VEC2, GL_FLOAT_VEC3, GL_FLOAT_VEC4, GL_FRAGMENT_SHADER, GL_FRAGMENT_SHADER_BIT, GL_FRAGMENT_SHADER_DERIVATIVE_HINT, GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE, GL_GPU_DISJOINT, GL_HIGH_FLOAT, GL_HIGH_INT, GL_INFO_LOG_LENGTH, GL_INT, GL_INT_10_10_10_2, GL_INT_SAMPLER_2D_MULTISAMPLE, GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY, GL_INT_VEC2, GL_INT_VEC3, GL_INT_VEC4, GL_LINK_STATUS, GL_LOW_FLOAT, GL_LOW_INT, GL_MAX_3D_TEXTURE_SIZE, GL_MAX_COLOR_ATTACHMENTS, GL_MAX_COLOR_TEXTURE_SAMPLES, GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS, GL_MAX_DEBUG_GROUP_STACK_DEPTH, GL_MAX_DEBUG_LOGGED_MESSAGES, GL_MAX_DEBUG_MESSAGE_LENGTH, GL_MAX_DEPTH_TEXTURE_SAMPLES, GL_MAX_DRAW_BUFFERS, GL_MAX_FRAGMENT_UNIFORM_VECTORS, GL_MAX_INTEGER_SAMPLES, GL_MAX_LABEL_LENGTH, GL_MAX_SAMPLE_MASK_WORDS, GL_MAX_TEXTURE_IMAGE_UNITS, GL_MAX_VARYING_VECTORS, GL_MAX_VERTEX_ATTRIBS, GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS, GL_MAX_VERTEX_UNIFORM_VECTORS, GL_MEDIUM_FLOAT, GL_MEDIUM_INT, GL_NUM_PROGRAM_BINARY_FORMATS, GL_NUM_SHADER_BINARY_FORMATS, GL_ONE_MINUS_CONSTANT_ALPHA, GL_ONE_MINUS_CONSTANT_COLOR, GL_PROGRAM, GL_PROGRAM_BINARY_FORMATS, GL_PROGRAM_BINARY_LENGTH, GL_PROGRAM_PIPELINE, GL_PROGRAM_PIPELINE_BINDING, GL_PROGRAM_SEPARABLE, GL_PROXY_TEXTURE_2D_MULTISAMPLE, GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY, GL_QUERY, GL_QUERY_COUNTER_BITS, GL_QUERY_RESULT, GL_QUERY_RESULT_AVAILABLE, GL_RED, GL_RG, GL_SAMPLE_MASK, GL_SAMPLE_MASK_VALUE, GL_SAMPLE_POSITION, GL_SAMPLER, GL_SAMPLER_2D, GL_SAMPLER_2D_MULTISAMPLE, GL_SAMPLER_2D_MULTISAMPLE_ARRAY, GL_SAMPLER_2D_SHADOW, GL_SAMPLER_3D, GL_SAMPLER_CUBE, GL_SHADER, GL_SHADER_BINARY_DMP, GL_SHADER_BINARY_FORMATS, GL_SHADER_COMPILER, GL_SHADER_SOURCE_LENGTH, GL_SHADER_TYPE, GL_SHADING_LANGUAGE_VERSION, GL_STENCIL_BACK_FAIL, GL_STENCIL_BACK_FUNC, GL_STENCIL_BACK_PASS_DEPTH_FAIL, GL_STENCIL_BACK_PASS_DEPTH_PASS, GL_STENCIL_BACK_REF, GL_STENCIL_BACK_VALUE_MASK, GL_STENCIL_BACK_WRITEMASK, GL_STENCIL_INDEX, GL_STREAM_DRAW, GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_2D_MULTISAMPLE_ARRAY, GL_TEXTURE_3D, GL_TEXTURE_BINDING_2D_MULTISAMPLE, GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY, GL_TEXTURE_BINDING_3D, GL_TEXTURE_BORDER_COLOR, GL_TEXTURE_COMPARE_FUNC, GL_TEXTURE_COMPARE_MODE, GL_TEXTURE_FIXED_SAMPLE_LOCATIONS, GL_TEXTURE_SAMPLES, GL_TEXTURE_WRAP_R, GL_TIME_ELAPSED, GL_TIMESTAMP, GL_UNPACK_ROW_LENGTH, GL_UNPACK_SKIP_PIXELS, GL_UNPACK_SKIP_ROWS, GL_UNSIGNED_INT_10_10_10_2, GL_UNSIGNED_INT_2_10_10_10_REV, GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE, GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY, GL_UNSIGNED_NORMALIZED, GL_VALIDATE_STATUS, GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING, GL_VERTEX_ATTRIB_ARRAY_ENABLED, GL_VERTEX_ATTRIB_ARRAY_NORMALIZED, GL_VERTEX_ATTRIB_ARRAY_POINTER, GL_VERTEX_ATTRIB_ARRAY_SIZE, GL_VERTEX_ATTRIB_ARRAY_STRIDE, GL_VERTEX_ATTRIB_ARRAY_TYPE, GL_VERTEX_SHADER, GL_VERTEX_SHADER_BIT
GL_ACTIVE_TEXTURE, GL_ALIASED_LINE_WIDTH_RANGE, GL_ALIASED_POINT_SIZE_RANGE, GL_ALPHA, GL_ALPHA_BITS, GL_ALPHA16F, GL_ALPHA32F, GL_ALPHA8, GL_ALWAYS, GL_AND, GL_AND_INVERTED, GL_AND_REVERSE, GL_ARRAY_BUFFER, GL_ARRAY_BUFFER_BINDING, GL_BACK, GL_BGR, GL_BGRA, GL_BGRA8, GL_BLEND, GL_BLEND_DST, GL_BLEND_DST_ALPHA, GL_BLEND_DST_RGB, GL_BLEND_EQUATION, GL_BLEND_EQUATION_ALPHA, GL_BLEND_EQUATION_RGB, GL_BLEND_SRC, GL_BLEND_SRC_ALPHA, GL_BLEND_SRC_RGB, GL_BLUE_BITS, GL_BUFFER_ACCESS, GL_BUFFER_MAP_POINTER, GL_BUFFER_MAPPED, GL_BUFFER_SIZE, GL_BUFFER_USAGE, GL_BYTE, GL_CCW, GL_CLAMP_TO_EDGE, GL_CLEAR, GL_COLOR_ATTACHMENT0, GL_COLOR_BUFFER_BIT, GL_COLOR_CLEAR_VALUE, GL_COLOR_LOGIC_OP, GL_COLOR_WRITEMASK, GL_COMPRESSED_RGB_S3TC_DXT1_EXT, GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, GL_COMPRESSED_RGBA_S3TC_DXT3_EXT, GL_COMPRESSED_RGBA_S3TC_DXT5_EXT, GL_COMPRESSED_TEXTURE_FORMATS, GL_COPY, GL_COPY_INVERTED, GL_CULL_FACE, GL_CULL_FACE_MODE, GL_CW, GL_DECR, GL_DECR_WRAP, GL_DEPTH_ATTACHMENT, GL_DEPTH_BITS, GL_DEPTH_BUFFER_BIT, GL_DEPTH_CLEAR_VALUE, GL_DEPTH_COMPONENT16, GL_DEPTH_COMPONENT24, GL_DEPTH_COMPONENT32, GL_DEPTH_FUNC, GL_DEPTH_RANGE, GL_DEPTH_STENCIL, GL_DEPTH_TEST, GL_DEPTH_WRITEMASK, GL_DEPTH24_STENCIL8, GL_DITHER, GL_DONT_CARE, GL_DRAW_FRAMEBUFFER, GL_DRAW_FRAMEBUFFER_BINDING, GL_DST_ALPHA, GL_DST_COLOR, GL_DYNAMIC_DRAW, GL_ELEMENT_ARRAY_BUFFER, GL_ELEMENT_ARRAY_BUFFER_BINDING, GL_EQUAL, GL_EQUIV, GL_EXTENSIONS, GL_FALSE, GL_FASTEST, GL_FIXED, GL_FLOAT, GL_FRAMEBUFFER, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE, GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE, GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL, GL_FRAMEBUFFER_BINDING, GL_FRAMEBUFFER_COMPLETE, GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT, GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS, GL_FRAMEBUFFER_INCOMPLETE_FORMATS, GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT, GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE, GL_FRAMEBUFFER_SRGB, GL_FRAMEBUFFER_UNSUPPORTED, GL_FRONT, GL_FRONT_AND_BACK, GL_FRONT_FACE, GL_FUNC_ADD, GL_FUNC_REVERSE_SUBTRACT, GL_FUNC_SUBTRACT, GL_GENERATE_MIPMAP_HINT, GL_GEQUAL, GL_GREATER, GL_GREEN_BITS, GL_GUILTY_CONTEXT_RESET, GL_HALF_FLOAT, GL_IMPLEMENTATION_COLOR_READ_FORMAT, GL_IMPLEMENTATION_COLOR_READ_TYPE, GL_INCR, GL_INCR_WRAP, GL_INNOCENT_CONTEXT_RESET, GL_INVALID_ENUM, GL_INVALID_FRAMEBUFFER_OPERATION, GL_INVALID_OPERATION, GL_INVALID_VALUE, GL_INVERT, GL_KEEP, GL_LEQUAL, GL_LESS, GL_LINE_LOOP, GL_LINE_SMOOTH, GL_LINE_SMOOTH_HINT, GL_LINE_STRIP, GL_LINE_WIDTH, GL_LINEAR, GL_LINEAR_MIPMAP_LINEAR, GL_LINEAR_MIPMAP_NEAREST, GL_LINES, GL_LOGIC_OP_MODE, GL_LOSE_CONTEXT_ON_RESET, GL_LUMINANCE, GL_LUMINANCE_ALPHA, GL_LUMINANCE_ALPHA16F, GL_LUMINANCE_ALPHA32F, GL_LUMINANCE16F, GL_LUMINANCE32F, GL_LUMINANCE4_ALPHA4, GL_LUMINANCE8, GL_LUMINANCE8_ALPHA8, GL_MAP_FLUSH_EXPLICIT_BIT, GL_MAP_INVALIDATE_BUFFER_BIT, GL_MAP_INVALIDATE_RANGE_BIT, GL_MAP_READ_BIT, GL_MAP_UNSYNCHRONIZED_BIT, GL_MAP_WRITE_BIT, GL_MAX_CUBE_MAP_TEXTURE_SIZE, GL_MAX_RENDERBUFFER_SIZE, GL_MAX_SAMPLES, GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, GL_MAX_TEXTURE_SIZE, GL_MAX_VIEWPORT_DIMS, GL_MIRRORED_REPEAT, GL_MULTISAMPLE, GL_NAND, GL_NEAREST, GL_NEAREST_MIPMAP_LINEAR, GL_NEAREST_MIPMAP_NEAREST, GL_NEVER, GL_NICEST, GL_NO_ERROR, GL_NO_RESET_NOTIFICATION, GL_NONE, GL_NOOP, GL_NOR, GL_NOTEQUAL, GL_NUM_COMPRESSED_TEXTURE_FORMATS, GL_ONE, GL_ONE_MINUS_DST_ALPHA, GL_ONE_MINUS_DST_COLOR, GL_ONE_MINUS_SRC_ALPHA, GL_ONE_MINUS_SRC_COLOR, GL_OR, GL_OR_INVERTED, GL_OR_REVERSE, GL_OUT_OF_MEMORY, GL_PACK_ALIGNMENT, GL_POINT_FADE_THRESHOLD_SIZE, GL_POINT_SIZE, GL_POINTS, GL_POLYGON_OFFSET_FACTOR, GL_POLYGON_OFFSET_FILL, GL_POLYGON_OFFSET_UNITS, GL_R16F, GL_R32F, GL_R8, GL_READ_FRAMEBUFFER, GL_READ_FRAMEBUFFER_BINDING, GL_RED_BITS, GL_RENDERBUFFER, GL_RENDERBUFFER_ALPHA_SIZE, GL_RENDERBUFFER_BINDING, GL_RENDERBUFFER_BLUE_SIZE, GL_RENDERBUFFER_DEPTH_SIZE, GL_RENDERBUFFER_GREEN_SIZE, GL_RENDERBUFFER_HEIGHT, GL_RENDERBUFFER_INTERNAL_FORMAT, GL_RENDERBUFFER_RED_SIZE, GL_RENDERBUFFER_SAMPLES, GL_RENDERBUFFER_STENCIL_SIZE, GL_RENDERBUFFER_WIDTH, GL_RENDERER, GL_REPEAT, GL_REPLACE, GL_RESET_NOTIFICATION_STRATEGY, GL_RG16F, GL_RG32F, GL_RG8, GL_RGB, GL_RGB10, GL_RGB10_A2, GL_RGB16F, GL_RGB32F, GL_RGB5_A1, GL_RGB565, GL_RGB8, GL_RGBA, GL_RGBA16F, GL_RGBA32F, GL_RGBA4, GL_RGBA8, GL_SAMPLE_ALPHA_TO_COVERAGE, GL_SAMPLE_ALPHA_TO_ONE, GL_SAMPLE_BUFFERS, GL_SAMPLE_COVERAGE, GL_SAMPLE_COVERAGE_INVERT, GL_SAMPLE_COVERAGE_VALUE, GL_SAMPLES, GL_SCISSOR_BOX, GL_SCISSOR_TEST, GL_SET, GL_SHORT, GL_SMOOTH_LINE_WIDTH_RANGE, GL_SMOOTH_POINT_SIZE_RANGE, GL_SRC_ALPHA, GL_SRC_ALPHA_SATURATE, GL_SRC_COLOR, GL_SRGB, GL_SRGB_ALPHA, GL_SRGB8_ALPHA8, GL_STATIC_DRAW, GL_STENCIL_ATTACHMENT, GL_STENCIL_BITS, GL_STENCIL_BUFFER_BIT, GL_STENCIL_CLEAR_VALUE, GL_STENCIL_FAIL, GL_STENCIL_FUNC, GL_STENCIL_INDEX1, GL_STENCIL_INDEX4, GL_STENCIL_INDEX8, GL_STENCIL_PASS_DEPTH_FAIL, GL_STENCIL_PASS_DEPTH_PASS, GL_STENCIL_REF, GL_STENCIL_TEST, GL_STENCIL_VALUE_MASK, GL_STENCIL_WRITEMASK, GL_SUBPIXEL_BITS, GL_TEXTURE, GL_TEXTURE_2D, GL_TEXTURE_BINDING_2D, GL_TEXTURE_BINDING_CUBE_MAP, GL_TEXTURE_CUBE_MAP, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, GL_TEXTURE_IMMUTABLE_FORMAT, GL_TEXTURE_MAG_FILTER, GL_TEXTURE_MAX_ANISOTROPY_EXT, GL_TEXTURE_MIN_FILTER, GL_TEXTURE_WRAP_S, GL_TEXTURE_WRAP_T, GL_TEXTURE0, GL_TEXTURE1, GL_TEXTURE10, GL_TEXTURE11, GL_TEXTURE12, GL_TEXTURE13, GL_TEXTURE14, GL_TEXTURE15, GL_TEXTURE16, GL_TEXTURE17, GL_TEXTURE18, GL_TEXTURE19, GL_TEXTURE2, GL_TEXTURE20, GL_TEXTURE21, GL_TEXTURE22, GL_TEXTURE23, GL_TEXTURE24, GL_TEXTURE25, GL_TEXTURE26, GL_TEXTURE27, GL_TEXTURE28, GL_TEXTURE29, GL_TEXTURE3, GL_TEXTURE30, GL_TEXTURE31, GL_TEXTURE4, GL_TEXTURE5, GL_TEXTURE6, GL_TEXTURE7, GL_TEXTURE8, GL_TEXTURE9, GL_TRIANGLE_FAN, GL_TRIANGLE_STRIP, GL_TRIANGLES, GL_TRUE, GL_UNKNOWN_CONTEXT_RESET, GL_UNPACK_ALIGNMENT, GL_UNSIGNED_BYTE, GL_UNSIGNED_INT, GL_UNSIGNED_INT_10F_11F_11F_REV, GL_UNSIGNED_INT_24_8, GL_UNSIGNED_SHORT, GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_5_6_5, GL_VENDOR, GL_VERSION, GL_VIEWPORT, GL_WRITE_ONLY, GL_XOR, GL_ZERO
Modifier and Type | Method and Description |
---|---|
void |
glDrawArraysIndirect(int mode,
Buffer indirect)
Entry point to C language function:
void glDrawArraysIndirect(GLenum mode, const GLvoid * indirect); Part of GL_VERSION_4_0 , GL_ARB_draw_indirect |
void |
glDrawElementsIndirect(int mode,
int type,
Buffer indirect)
Entry point to C language function:
void glDrawElementsIndirect(GLenum mode, GLenum type, const GLvoid * indirect); Part of GL_VERSION_4_0 , GL_ARB_draw_indirect |
void |
glDrawElementsInstancedBaseInstance(int mode,
int count,
int type,
Buffer indices,
int instancecount,
int baseinstance)
Entry point to C language function:
void glDrawElementsInstancedBaseInstance(GLenum mode, GLsizei count, GLenum type, const void * indices, GLsizei instancecount, GLuint baseinstance); Part of GL_VERSION_4_2 , GL_ARB_base_instance |
void |
glDrawElementsInstancedBaseVertexBaseInstance(int mode,
int count,
int type,
Buffer indices,
int instancecount,
int basevertex,
int baseinstance)
Entry point to C language function:
void glDrawElementsInstancedBaseVertexBaseInstance(GLenum mode, GLsizei count, GLenum type, const void * indices, GLsizei instancecount, GLint basevertex, GLuint baseinstance); Part of GL_VERSION_4_2 , GL_ARB_base_instance |
void |
glEvaluateDepthValuesARB()
Entry point to C language function:
void glEvaluateDepthValuesARB(void) Part of GL_ARB_sample_locations |
void |
glFramebufferSampleLocationsfvARB(int target,
int start,
int count,
float[] v,
int v_offset)
Entry point to C language function:
void glFramebufferSampleLocationsfvARB(GLenum target, GLuint start, GLsizei count, const GLfloat * v) Part of GL_ARB_sample_locations |
void |
glFramebufferSampleLocationsfvARB(int target,
int start,
int count,
FloatBuffer v)
Entry point to C language function:
void glFramebufferSampleLocationsfvARB(GLenum target, GLuint start, GLsizei count, const GLfloat * v) Part of GL_ARB_sample_locations |
void |
glGetnUniformi64vARB(int program,
int location,
int bufSize,
long[] params,
int params_offset)
Entry point to C language function:
void glGetnUniformi64vARB(GLuint program, GLint location, GLsizei bufSize, GLint64 * params) Part of GL_ARB_gpu_shader_int64 |
void |
glGetnUniformi64vARB(int program,
int location,
int bufSize,
LongBuffer params)
Entry point to C language function:
void glGetnUniformi64vARB(GLuint program, GLint location, GLsizei bufSize, GLint64 * params) Part of GL_ARB_gpu_shader_int64 |
void |
glGetnUniformui64vARB(int program,
int location,
int bufSize,
long[] params,
int params_offset)
Entry point to C language function:
void glGetnUniformui64vARB(GLuint program, GLint location, GLsizei bufSize, GLuint64 * params) Part of GL_ARB_gpu_shader_int64 |
void |
glGetnUniformui64vARB(int program,
int location,
int bufSize,
LongBuffer params)
Entry point to C language function:
void glGetnUniformui64vARB(GLuint program, GLint location, GLsizei bufSize, GLuint64 * params) Part of GL_ARB_gpu_shader_int64 |
void |
glGetUniformi64vARB(int program,
int location,
long[] params,
int params_offset)
Entry point to C language function:
void glGetUniformi64vARB(GLuint program, GLint location, GLint64 * params) Part of GL_ARB_gpu_shader_int64 |
void |
glGetUniformi64vARB(int program,
int location,
LongBuffer params)
Entry point to C language function:
void glGetUniformi64vARB(GLuint program, GLint location, GLint64 * params) Part of GL_ARB_gpu_shader_int64 |
void |
glGetUniformui64vARB(int program,
int location,
long[] params,
int params_offset)
Entry point to C language function:
void glGetUniformui64vARB(GLuint program, GLint location, GLuint64 * params) Part of GL_ARB_gpu_shader_int64 |
void |
glGetUniformui64vARB(int program,
int location,
LongBuffer params)
Entry point to C language function:
void glGetUniformui64vARB(GLuint program, GLint location, GLuint64 * params) Part of GL_ARB_gpu_shader_int64 |
void |
glMaxShaderCompilerThreadsARB(int count)
Entry point to C language function:
void glMaxShaderCompilerThreadsARB(GLuint count) Part of GL_ARB_parallel_shader_compile |
void |
glMultiDrawArraysIndirect(int mode,
Buffer indirect,
int drawcount,
int stride)
Entry point to C language function:
void glMultiDrawArraysIndirect(GLenum mode, const void * indirect, GLsizei drawcount, GLsizei stride); Part of GL_VERSION_4_3 , GL_ARB_multi_draw_indirect |
void |
glNamedFramebufferSampleLocationsfvARB(int framebuffer,
int start,
int count,
float[] v,
int v_offset)
Entry point to C language function:
void glNamedFramebufferSampleLocationsfvARB(GLuint framebuffer, GLuint start, GLsizei count, const GLfloat * v) Part of GL_ARB_sample_locations |
void |
glNamedFramebufferSampleLocationsfvARB(int framebuffer,
int start,
int count,
FloatBuffer v)
Entry point to C language function:
void glNamedFramebufferSampleLocationsfvARB(GLuint framebuffer, GLuint start, GLsizei count, const GLfloat * v) Part of GL_ARB_sample_locations |
void |
glProgramUniform1i64ARB(int program,
int location,
long x)
Entry point to C language function:
void glProgramUniform1i64ARB(GLuint program, GLint location, GLint64 x) Part of GL_ARB_gpu_shader_int64 |
void |
glProgramUniform1i64vARB(int program,
int location,
int count,
long[] value,
int value_offset)
Entry point to C language function:
void glProgramUniform1i64vARB(GLuint program, GLint location, GLsizei count, const GLint64 * value) Part of GL_ARB_gpu_shader_int64 |
void |
glProgramUniform1i64vARB(int program,
int location,
int count,
LongBuffer value)
Entry point to C language function:
void glProgramUniform1i64vARB(GLuint program, GLint location, GLsizei count, const GLint64 * value) Part of GL_ARB_gpu_shader_int64 |
void |
glProgramUniform1ui64ARB(int program,
int location,
long x)
Entry point to C language function:
void glProgramUniform1ui64ARB(GLuint program, GLint location, GLuint64 x) Part of GL_ARB_gpu_shader_int64 |
void |
glProgramUniform1ui64vARB(int program,
int location,
int count,
long[] value,
int value_offset)
Entry point to C language function:
void glProgramUniform1ui64vARB(GLuint program, GLint location, GLsizei count, const GLuint64 * value) Part of GL_ARB_gpu_shader_int64 |
void |
glProgramUniform1ui64vARB(int program,
int location,
int count,
LongBuffer value)
Entry point to C language function:
void glProgramUniform1ui64vARB(GLuint program, GLint location, GLsizei count, const GLuint64 * value) Part of GL_ARB_gpu_shader_int64 |
void |
glProgramUniform2i64ARB(int program,
int location,
long x,
long y)
Entry point to C language function:
void glProgramUniform2i64ARB(GLuint program, GLint location, GLint64 x, GLint64 y) Part of GL_ARB_gpu_shader_int64 |
void |
glProgramUniform2i64vARB(int program,
int location,
int count,
long[] value,
int value_offset)
Entry point to C language function:
void glProgramUniform2i64vARB(GLuint program, GLint location, GLsizei count, const GLint64 * value) Part of GL_ARB_gpu_shader_int64 |
void |
glProgramUniform2i64vARB(int program,
int location,
int count,
LongBuffer value)
Entry point to C language function:
void glProgramUniform2i64vARB(GLuint program, GLint location, GLsizei count, const GLint64 * value) Part of GL_ARB_gpu_shader_int64 |
void |
glProgramUniform2ui64ARB(int program,
int location,
long x,
long y)
Entry point to C language function:
void glProgramUniform2ui64ARB(GLuint program, GLint location, GLuint64 x, GLuint64 y) Part of GL_ARB_gpu_shader_int64 |
void |
glProgramUniform2ui64vARB(int program,
int location,
int count,
long[] value,
int value_offset)
Entry point to C language function:
void glProgramUniform2ui64vARB(GLuint program, GLint location, GLsizei count, const GLuint64 * value) Part of GL_ARB_gpu_shader_int64 |
void |
glProgramUniform2ui64vARB(int program,
int location,
int count,
LongBuffer value)
Entry point to C language function:
void glProgramUniform2ui64vARB(GLuint program, GLint location, GLsizei count, const GLuint64 * value) Part of GL_ARB_gpu_shader_int64 |
void |
glProgramUniform3i64ARB(int program,
int location,
long x,
long y,
long z)
Entry point to C language function:
void glProgramUniform3i64ARB(GLuint program, GLint location, GLint64 x, GLint64 y, GLint64 z) Part of GL_ARB_gpu_shader_int64 |
void |
glProgramUniform3i64vARB(int program,
int location,
int count,
long[] value,
int value_offset)
Entry point to C language function:
void glProgramUniform3i64vARB(GLuint program, GLint location, GLsizei count, const GLint64 * value) Part of GL_ARB_gpu_shader_int64 |
void |
glProgramUniform3i64vARB(int program,
int location,
int count,
LongBuffer value)
Entry point to C language function:
void glProgramUniform3i64vARB(GLuint program, GLint location, GLsizei count, const GLint64 * value) Part of GL_ARB_gpu_shader_int64 |
void |
glProgramUniform3ui64ARB(int program,
int location,
long x,
long y,
long z)
Entry point to C language function:
void glProgramUniform3ui64ARB(GLuint program, GLint location, GLuint64 x, GLuint64 y, GLuint64 z) Part of GL_ARB_gpu_shader_int64 |
void |
glProgramUniform3ui64vARB(int program,
int location,
int count,
long[] value,
int value_offset)
Entry point to C language function:
void glProgramUniform3ui64vARB(GLuint program, GLint location, GLsizei count, const GLuint64 * value) Part of GL_ARB_gpu_shader_int64 |
void |
glProgramUniform3ui64vARB(int program,
int location,
int count,
LongBuffer value)
Entry point to C language function:
void glProgramUniform3ui64vARB(GLuint program, GLint location, GLsizei count, const GLuint64 * value) Part of GL_ARB_gpu_shader_int64 |
void |
glProgramUniform4i64ARB(int program,
int location,
long x,
long y,
long z,
long w)
Entry point to C language function:
void glProgramUniform4i64ARB(GLuint program, GLint location, GLint64 x, GLint64 y, GLint64 z, GLint64 w) Part of GL_ARB_gpu_shader_int64 |
void |
glProgramUniform4i64vARB(int program,
int location,
int count,
long[] value,
int value_offset)
Entry point to C language function:
void glProgramUniform4i64vARB(GLuint program, GLint location, GLsizei count, const GLint64 * value) Part of GL_ARB_gpu_shader_int64 |
void |
glProgramUniform4i64vARB(int program,
int location,
int count,
LongBuffer value)
Entry point to C language function:
void glProgramUniform4i64vARB(GLuint program, GLint location, GLsizei count, const GLint64 * value) Part of GL_ARB_gpu_shader_int64 |
void |
glProgramUniform4ui64ARB(int program,
int location,
long x,
long y,
long z,
long w)
Entry point to C language function:
void glProgramUniform4ui64ARB(GLuint program, GLint location, GLuint64 x, GLuint64 y, GLuint64 z, GLuint64 w) Part of GL_ARB_gpu_shader_int64 |
void |
glProgramUniform4ui64vARB(int program,
int location,
int count,
long[] value,
int value_offset)
Entry point to C language function:
void glProgramUniform4ui64vARB(GLuint program, GLint location, GLsizei count, const GLuint64 * value) Part of GL_ARB_gpu_shader_int64 |
void |
glProgramUniform4ui64vARB(int program,
int location,
int count,
LongBuffer value)
Entry point to C language function:
void glProgramUniform4ui64vARB(GLuint program, GLint location, GLsizei count, const GLuint64 * value) Part of GL_ARB_gpu_shader_int64 |
void |
glUniform1i64ARB(int location,
long x)
Entry point to C language function:
void glUniform1i64ARB(GLint location, GLint64 x) Part of GL_ARB_gpu_shader_int64 |
void |
glUniform1i64vARB(int location,
int count,
long[] value,
int value_offset)
Entry point to C language function:
void glUniform1i64vARB(GLint location, GLsizei count, const GLint64 * value) Part of GL_ARB_gpu_shader_int64 |
void |
glUniform1i64vARB(int location,
int count,
LongBuffer value)
Entry point to C language function:
void glUniform1i64vARB(GLint location, GLsizei count, const GLint64 * value) Part of GL_ARB_gpu_shader_int64 |
void |
glUniform1ui64ARB(int location,
long x)
Entry point to C language function:
void glUniform1ui64ARB(GLint location, GLuint64 x) Part of GL_ARB_gpu_shader_int64 |
void |
glUniform1ui64vARB(int location,
int count,
long[] value,
int value_offset)
Entry point to C language function:
void glUniform1ui64vARB(GLint location, GLsizei count, const GLuint64 * value) Part of GL_ARB_gpu_shader_int64 |
void |
glUniform1ui64vARB(int location,
int count,
LongBuffer value)
Entry point to C language function:
void glUniform1ui64vARB(GLint location, GLsizei count, const GLuint64 * value) Part of GL_ARB_gpu_shader_int64 |
void |
glUniform2i64ARB(int location,
long x,
long y)
Entry point to C language function:
void glUniform2i64ARB(GLint location, GLint64 x, GLint64 y) Part of GL_ARB_gpu_shader_int64 |
void |
glUniform2i64vARB(int location,
int count,
long[] value,
int value_offset)
Entry point to C language function:
void glUniform2i64vARB(GLint location, GLsizei count, const GLint64 * value) Part of GL_ARB_gpu_shader_int64 |
void |
glUniform2i64vARB(int location,
int count,
LongBuffer value)
Entry point to C language function:
void glUniform2i64vARB(GLint location, GLsizei count, const GLint64 * value) Part of GL_ARB_gpu_shader_int64 |
void |
glUniform2ui64ARB(int location,
long x,
long y)
Entry point to C language function:
void glUniform2ui64ARB(GLint location, GLuint64 x, GLuint64 y) Part of GL_ARB_gpu_shader_int64 |
void |
glUniform2ui64vARB(int location,
int count,
long[] value,
int value_offset)
Entry point to C language function:
void glUniform2ui64vARB(GLint location, GLsizei count, const GLuint64 * value) Part of GL_ARB_gpu_shader_int64 |
void |
glUniform2ui64vARB(int location,
int count,
LongBuffer value)
Entry point to C language function:
void glUniform2ui64vARB(GLint location, GLsizei count, const GLuint64 * value) Part of GL_ARB_gpu_shader_int64 |
void |
glUniform3i64ARB(int location,
long x,
long y,
long z)
Entry point to C language function:
void glUniform3i64ARB(GLint location, GLint64 x, GLint64 y, GLint64 z) Part of GL_ARB_gpu_shader_int64 |
void |
glUniform3i64vARB(int location,
int count,
long[] value,
int value_offset)
Entry point to C language function:
void glUniform3i64vARB(GLint location, GLsizei count, const GLint64 * value) Part of GL_ARB_gpu_shader_int64 |
void |
glUniform3i64vARB(int location,
int count,
LongBuffer value)
Entry point to C language function:
void glUniform3i64vARB(GLint location, GLsizei count, const GLint64 * value) Part of GL_ARB_gpu_shader_int64 |
void |
glUniform3ui64ARB(int location,
long x,
long y,
long z)
Entry point to C language function:
void glUniform3ui64ARB(GLint location, GLuint64 x, GLuint64 y, GLuint64 z) Part of GL_ARB_gpu_shader_int64 |
void |
glUniform3ui64vARB(int location,
int count,
long[] value,
int value_offset)
Entry point to C language function:
void glUniform3ui64vARB(GLint location, GLsizei count, const GLuint64 * value) Part of GL_ARB_gpu_shader_int64 |
void |
glUniform3ui64vARB(int location,
int count,
LongBuffer value)
Entry point to C language function:
void glUniform3ui64vARB(GLint location, GLsizei count, const GLuint64 * value) Part of GL_ARB_gpu_shader_int64 |
void |
glUniform4i64ARB(int location,
long x,
long y,
long z,
long w)
Entry point to C language function:
void glUniform4i64ARB(GLint location, GLint64 x, GLint64 y, GLint64 z, GLint64 w) Part of GL_ARB_gpu_shader_int64 |
void |
glUniform4i64vARB(int location,
int count,
long[] value,
int value_offset)
Entry point to C language function:
void glUniform4i64vARB(GLint location, GLsizei count, const GLint64 * value) Part of GL_ARB_gpu_shader_int64 |
void |
glUniform4i64vARB(int location,
int count,
LongBuffer value)
Entry point to C language function:
void glUniform4i64vARB(GLint location, GLsizei count, const GLint64 * value) Part of GL_ARB_gpu_shader_int64 |
void |
glUniform4ui64ARB(int location,
long x,
long y,
long z,
long w)
Entry point to C language function:
void glUniform4ui64ARB(GLint location, GLuint64 x, GLuint64 y, GLuint64 z, GLuint64 w) Part of GL_ARB_gpu_shader_int64 |
void |
glUniform4ui64vARB(int location,
int count,
long[] value,
int value_offset)
Entry point to C language function:
void glUniform4ui64vARB(GLint location, GLsizei count, const GLuint64 * value) Part of GL_ARB_gpu_shader_int64 |
void |
glUniform4ui64vARB(int location,
int count,
LongBuffer value)
Entry point to C language function:
void glUniform4ui64vARB(GLint location, GLsizei count, const GLuint64 * value) Part of GL_ARB_gpu_shader_int64 |
void |
glVertexAttribLPointer(int index,
int size,
int type,
int stride,
Buffer pointer)
Entry point to C language function:
void glVertexAttribLPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid * pointer); Part of GL_VERSION_4_1 , GL_ARB_vertex_attrib_64bit |
glColorP3ui, glColorP3uiv, glColorP3uiv, glColorP4ui, glColorP4uiv, glColorP4uiv, glDrawElementsBaseVertex, glDrawElementsInstancedBaseVertex, glDrawRangeElementsBaseVertex, glMultiTexCoordP1ui, glMultiTexCoordP1uiv, glMultiTexCoordP1uiv, glMultiTexCoordP2ui, glMultiTexCoordP2uiv, glMultiTexCoordP2uiv, glMultiTexCoordP3ui, glMultiTexCoordP3uiv, glMultiTexCoordP3uiv, glMultiTexCoordP4ui, glMultiTexCoordP4uiv, glMultiTexCoordP4uiv, glNormalP3ui, glNormalP3uiv, glNormalP3uiv, glSecondaryColorP3ui, glSecondaryColorP3uiv, glSecondaryColorP3uiv, glTexCoordP1ui, glTexCoordP1uiv, glTexCoordP1uiv, glTexCoordP2ui, glTexCoordP2uiv, glTexCoordP2uiv, glTexCoordP3ui, glTexCoordP3uiv, glTexCoordP3uiv, glTexCoordP4ui, glTexCoordP4uiv, glTexCoordP4uiv, glVertexP2ui, glVertexP2uiv, glVertexP2uiv, glVertexP3ui, glVertexP3uiv, glVertexP3uiv, glVertexP4ui, glVertexP4uiv, glVertexP4uiv
glAccum, glActiveStencilFaceEXT, glApplyTextureEXT, glAreTexturesResident, glAreTexturesResident, glArrayElement, glAttachObjectARB, glBegin, glBeginConditionalRenderNVX, glBeginOcclusionQueryNV, glBeginPerfMonitorAMD, glBeginPerfQueryINTEL, glBeginVertexShaderEXT, glBeginVideoCaptureNV, glBindLightParameterEXT, glBindMaterialParameterEXT, glBindMultiTextureEXT, glBindParameterEXT, glBindProgramARB, glBindTexGenParameterEXT, glBindTextureUnitParameterEXT, glBindTransformFeedbackNV, glBindVertexShaderEXT, glBindVideoCaptureStreamBufferNV, glBindVideoCaptureStreamTextureNV, glBitmap, glBitmap, glBitmap, glBlendBarrier, glBlendEquationIndexedAMD, glBlendEquationSeparateIndexedAMD, glBlendFuncIndexedAMD, glBlendFuncSeparateIndexedAMD, glBufferParameteri, glCallCommandListNV, glCallList, glCallLists, glCheckNamedFramebufferStatusEXT, glClearAccum, glClearColorIi, glClearColorIui, glClearIndex, glClearNamedBufferData, glClearNamedBufferSubData, glClientAttribDefaultEXT, glClipPlane, glClipPlane, glClipPlanef, glClipPlanef, glColor3b, glColor3bv, glColor3bv, glColor3d, glColor3dv, glColor3dv, glColor3f, glColor3fv, glColor3fv, glColor3h, glColor3hv, glColor3hv, glColor3i, glColor3iv, glColor3iv, glColor3s, glColor3sv, glColor3sv, glColor3ub, glColor3ubv, glColor3ubv, glColor3ui, glColor3uiv, glColor3uiv, glColor3us, glColor3usv, glColor3usv, glColor4b, glColor4bv, glColor4bv, glColor4d, glColor4dv, glColor4dv, glColor4fv, glColor4fv, glColor4h, glColor4hv, glColor4hv, glColor4i, glColor4iv, glColor4iv, glColor4s, glColor4sv, glColor4sv, glColor4ubv, glColor4ubv, glColor4ui, glColor4uiv, glColor4uiv, glColor4us, glColor4usv, glColor4usv, glColorMaskIndexed, glColorMaterial, glColorSubTable, glColorSubTable, glColorTable, glColorTable, glColorTableParameterfv, glColorTableParameterfv, glColorTableParameteriv, glColorTableParameteriv, glCommandListSegmentsNV, glCompileCommandListNV, glCompileShaderARB, glCompressedMultiTexImage1DEXT, glCompressedMultiTexImage2DEXT, glCompressedMultiTexImage3DEXT, glCompressedMultiTexSubImage1DEXT, glCompressedMultiTexSubImage2DEXT, glCompressedMultiTexSubImage3DEXT, glCompressedTextureImage1DEXT, glCompressedTextureImage2DEXT, glCompressedTextureImage3DEXT, glCompressedTextureSubImage1DEXT, glCompressedTextureSubImage2DEXT, glCompressedTextureSubImage3DEXT, glConservativeRasterParameterfNV, glConvolutionFilter1D, glConvolutionFilter1D, glConvolutionFilter2D, glConvolutionFilter2D, glConvolutionParameterf, glConvolutionParameterfv, glConvolutionParameterfv, glConvolutionParameteri, glConvolutionParameteriv, glConvolutionParameteriv, glCopyColorSubTable, glCopyColorTable, glCopyConvolutionFilter1D, glCopyConvolutionFilter2D, glCopyImageSubDataNV, glCopyMultiTexImage1DEXT, glCopyMultiTexImage2DEXT, glCopyMultiTexSubImage1DEXT, glCopyMultiTexSubImage2DEXT, glCopyMultiTexSubImage3DEXT, glCopyPixels, glCopyTextureImage1DEXT, glCopyTextureImage2DEXT, glCopyTextureSubImage1DEXT, glCopyTextureSubImage2DEXT, glCopyTextureSubImage3DEXT, glCoverageModulationNV, glCoverageModulationTableNV, glCoverageModulationTableNV, glCreateCommandListsNV, glCreateCommandListsNV, glCreatePerfQueryINTEL, glCreatePerfQueryINTEL, glCreateProgramObjectARB, glCreateShaderObjectARB, glCreateStatesNV, glCreateStatesNV, glCullParameterdvEXT, glCullParameterdvEXT, glCullParameterfvEXT, glCullParameterfvEXT, glCurrentPaletteMatrixARB, glDeleteCommandListsNV, glDeleteCommandListsNV, glDeleteLists, glDeleteNamesAMD, glDeleteNamesAMD, glDeleteObjectARB, glDeleteOcclusionQueriesNV, glDeleteOcclusionQueriesNV, glDeletePerfMonitorsAMD, glDeletePerfMonitorsAMD, glDeletePerfQueryINTEL, glDeleteProgramsARB, glDeleteProgramsARB, glDeleteStatesNV, glDeleteStatesNV, glDeleteTransformFeedbacksNV, glDeleteTransformFeedbacksNV, glDeleteVertexShaderEXT, glDepthBoundsEXT, glDetachObjectARB, glDisableClientStateiEXT, glDisableClientStateIndexedEXT, glDisableIndexed, glDisableVariantClientStateEXT, glDisableVertexArrayAttribEXT, glDisableVertexArrayEXT, glDisableVertexAttribAPPLE, glDisableVertexAttribArrayARB, glDrawBuffersATI, glDrawBuffersATI, glDrawCommandsAddressNV, glDrawCommandsAddressNV, glDrawCommandsNV, glDrawCommandsNV, glDrawCommandsStatesAddressNV, glDrawCommandsStatesAddressNV, glDrawCommandsStatesNV, glDrawCommandsStatesNV, glDrawElementsInstanced, glDrawPixels, glDrawPixels, glDrawRangeElements, glDrawTextureNV, glDrawTransformFeedbackNV, glEdgeFlag, glEdgeFlagPointer, glEdgeFlagPointer, glEdgeFlagv, glEdgeFlagv, glEnableClientStateiEXT, glEnableClientStateIndexedEXT, glEnableIndexed, glEnableVariantClientStateEXT, glEnableVertexArrayAttribEXT, glEnableVertexArrayEXT, glEnableVertexAttribAPPLE, glEnableVertexAttribArrayARB, glEnd, glEndConditionalRenderNVX, glEndList, glEndOcclusionQueryNV, glEndPerfMonitorAMD, glEndPerfQueryINTEL, glEndVertexShaderEXT, glEndVideoCaptureNV, glEvalCoord1d, glEvalCoord1dv, glEvalCoord1dv, glEvalCoord1f, glEvalCoord1fv, glEvalCoord1fv, glEvalCoord2d, glEvalCoord2dv, glEvalCoord2dv, glEvalCoord2f, glEvalCoord2fv, glEvalCoord2fv, glEvalMapsNV, glEvalMesh1, glEvalMesh2, glEvalPoint1, glEvalPoint2, glExtractComponentEXT, glFeedbackBuffer, glFinishTextureSUNX, glFlushMappedNamedBufferRangeEXT, glFlushPixelDataRangeNV, glFlushVertexArrayRangeAPPLE, glFogCoordd, glFogCoorddv, glFogCoorddv, glFogCoordf, glFogCoordfv, glFogCoordfv, glFogCoordh, glFogCoordhv, glFogCoordhv, glFogCoordPointer, glFogCoordPointer, glFogi, glFogiv, glFogiv, glFragmentCoverageColorNV, glFramebufferDrawBufferEXT, glFramebufferDrawBuffersEXT, glFramebufferDrawBuffersEXT, glFramebufferReadBufferEXT, glFramebufferSampleLocationsfvNV, glFramebufferSampleLocationsfvNV, glFramebufferTextureFaceEXT, glFramebufferTextureMultiviewOVR, glFrameTerminatorGREMEDY, glGenerateMultiTexMipmapEXT, glGenerateTextureMipmapEXT, glGenLists, glGenNamesAMD, glGenNamesAMD, glGenOcclusionQueriesNV, glGenOcclusionQueriesNV, glGenPerfMonitorsAMD, glGenPerfMonitorsAMD, glGenProgramsARB, glGenProgramsARB, glGenSymbolsEXT, glGenTransformFeedbacksNV, glGenTransformFeedbacksNV, glGenVertexShadersEXT, glGetActiveUniformARB, glGetActiveUniformARB, glGetAttachedObjectsARB, glGetAttachedObjectsARB, glGetBooleanIndexedv, glGetBooleanIndexedv, glGetClipPlane, glGetClipPlane, glGetClipPlanef, glGetClipPlanef, glGetColorTable, glGetColorTable, glGetColorTableParameterfv, glGetColorTableParameterfv, glGetColorTableParameteriv, glGetColorTableParameteriv, glGetCommandHeaderNV, glGetCompressedMultiTexImageEXT, glGetCompressedTextureImageEXT, glGetConvolutionFilter, glGetConvolutionFilter, glGetConvolutionParameterfv, glGetConvolutionParameterfv, glGetConvolutionParameteriv, glGetConvolutionParameteriv, glGetCoverageModulationTableNV, glGetCoverageModulationTableNV, glGetDoublei_vEXT, glGetDoublei_vEXT, glGetDoubleIndexedvEXT, glGetDoubleIndexedvEXT, glGetFirstPerfQueryIdINTEL, glGetFirstPerfQueryIdINTEL, glGetFloati_vEXT, glGetFloati_vEXT, glGetFloatIndexedvEXT, glGetFloatIndexedvEXT, glGetFramebufferParameterivEXT, glGetFramebufferParameterivEXT, glGetHandleARB, glGetHistogram, glGetHistogram, glGetHistogramParameterfv, glGetHistogramParameterfv, glGetHistogramParameteriv, glGetHistogramParameteriv, glGetInfoLogARB, glGetInfoLogARB, glGetIntegerIndexedv, glGetIntegerIndexedv, glGetInvariantBooleanvEXT, glGetInvariantBooleanvEXT, glGetInvariantFloatvEXT, glGetInvariantFloatvEXT, glGetInvariantIntegervEXT, glGetInvariantIntegervEXT, glGetLightiv, glGetLightiv, glGetLocalConstantBooleanvEXT, glGetLocalConstantBooleanvEXT, glGetLocalConstantFloatvEXT, glGetLocalConstantFloatvEXT, glGetLocalConstantIntegervEXT, glGetLocalConstantIntegervEXT, glGetMapAttribParameterfvNV, glGetMapAttribParameterfvNV, glGetMapAttribParameterivNV, glGetMapAttribParameterivNV, glGetMapControlPointsNV, glGetMapdv, glGetMapdv, glGetMapfv, glGetMapfv, glGetMapiv, glGetMapiv, glGetMapParameterfvNV, glGetMapParameterfvNV, glGetMapParameterivNV, glGetMapParameterivNV, glGetMaterialiv, glGetMaterialiv, glGetMinmax, glGetMinmax, glGetMinmaxParameterfv, glGetMinmaxParameterfv, glGetMinmaxParameteriv, glGetMinmaxParameteriv, glGetMultisamplefvNV, glGetMultisamplefvNV, glGetMultiTexEnvfvEXT, glGetMultiTexEnvfvEXT, glGetMultiTexEnvivEXT, glGetMultiTexEnvivEXT, glGetMultiTexGendvEXT, glGetMultiTexGendvEXT, glGetMultiTexGenfvEXT, glGetMultiTexGenfvEXT, glGetMultiTexGenivEXT, glGetMultiTexGenivEXT, glGetMultiTexImageEXT, glGetMultiTexLevelParameterfvEXT, glGetMultiTexLevelParameterfvEXT, glGetMultiTexLevelParameterivEXT, glGetMultiTexLevelParameterivEXT, glGetMultiTexParameterfvEXT, glGetMultiTexParameterfvEXT, glGetMultiTexParameterIivEXT, glGetMultiTexParameterIivEXT, glGetMultiTexParameterIuivEXT, glGetMultiTexParameterIuivEXT, glGetMultiTexParameterivEXT, glGetMultiTexParameterivEXT, glGetNamedBufferParameterivEXT, glGetNamedBufferParameterivEXT, glGetNamedBufferSubDataEXT, glGetNamedFramebufferAttachmentParameterivEXT, glGetNamedFramebufferAttachmentParameterivEXT, glGetNamedFramebufferParameteriv, glGetNamedFramebufferParameteriv, glGetNamedProgramivEXT, glGetNamedProgramivEXT, glGetNamedProgramLocalParameterdvEXT, glGetNamedProgramLocalParameterdvEXT, glGetNamedProgramLocalParameterfvEXT, glGetNamedProgramLocalParameterfvEXT, glGetNamedProgramLocalParameterIivEXT, glGetNamedProgramLocalParameterIivEXT, glGetNamedProgramLocalParameterIuivEXT, glGetNamedProgramLocalParameterIuivEXT, glGetNamedProgramStringEXT, glGetNamedRenderbufferParameterivEXT, glGetNamedRenderbufferParameterivEXT, glGetnColorTable, glGetnConvolutionFilter, glGetNextPerfQueryIdINTEL, glGetNextPerfQueryIdINTEL, glGetnHistogram, glGetnMapdv, glGetnMapdv, glGetnMapfv, glGetnMapfv, glGetnMapiv, glGetnMapiv, glGetnMinmax, glGetnPixelMapfv, glGetnPixelMapfv, glGetnPixelMapuiv, glGetnPixelMapuiv, glGetnPixelMapusv, glGetnPixelMapusv, glGetnPolygonStipple, glGetnPolygonStipple, glGetnSeparableFilter, glGetObjectParameterfvARB, glGetObjectParameterfvARB, glGetObjectParameterivAPPLE, glGetObjectParameterivAPPLE, glGetObjectParameterivARB, glGetObjectParameterivARB, glGetOcclusionQueryivNV, glGetOcclusionQueryivNV, glGetOcclusionQueryuivNV, glGetOcclusionQueryuivNV, glGetPerfCounterInfoINTEL, glGetPerfCounterInfoINTEL, glGetPerfMonitorCounterDataAMD, glGetPerfMonitorCounterDataAMD, glGetPerfMonitorCounterInfoAMD, glGetPerfMonitorCountersAMD, glGetPerfMonitorCountersAMD, glGetPerfMonitorCounterStringAMD, glGetPerfMonitorCounterStringAMD, glGetPerfMonitorGroupsAMD, glGetPerfMonitorGroupsAMD, glGetPerfMonitorGroupStringAMD, glGetPerfMonitorGroupStringAMD, glGetPerfQueryDataINTEL, glGetPerfQueryDataINTEL, glGetPerfQueryIdByNameINTEL, glGetPerfQueryIdByNameINTEL, glGetPerfQueryInfoINTEL, glGetPerfQueryInfoINTEL, glGetPixelMapfv, glGetPixelMapfv, glGetPixelMapfv, glGetPixelMapuiv, glGetPixelMapuiv, glGetPixelMapuiv, glGetPixelMapusv, glGetPixelMapusv, glGetPixelMapusv, glGetPixelTransformParameterfvEXT, glGetPixelTransformParameterfvEXT, glGetPixelTransformParameterivEXT, glGetPixelTransformParameterivEXT, glGetPointeri_vEXT, glGetPolygonStipple, glGetPolygonStipple, glGetPolygonStipple, glGetProgramEnvParameterdvARB, glGetProgramEnvParameterdvARB, glGetProgramEnvParameterfvARB, glGetProgramEnvParameterfvARB, glGetProgramEnvParameterIivNV, glGetProgramEnvParameterIivNV, glGetProgramEnvParameterIuivNV, glGetProgramEnvParameterIuivNV, glGetProgramivARB, glGetProgramivARB, glGetProgramLocalParameterdvARB, glGetProgramLocalParameterdvARB, glGetProgramLocalParameterfvARB, glGetProgramLocalParameterfvARB, glGetProgramLocalParameterIivNV, glGetProgramLocalParameterIivNV, glGetProgramLocalParameterIuivNV, glGetProgramLocalParameterIuivNV, glGetProgramStringARB, glGetProgramSubroutineParameteruivNV, glGetProgramSubroutineParameteruivNV, glGetQueryObjecti64vEXT, glGetQueryObjecti64vEXT, glGetQueryObjectui64vEXT, glGetQueryObjectui64vEXT, glGetSeparableFilter, glGetSeparableFilter, glGetShaderSourceARB, glGetShaderSourceARB, glGetStageIndexNV, glGetTexGendv, glGetTexGendv, glGetTexGenfv, glGetTexGenfv, glGetTexGeniv, glGetTexGeniv, glGetTextureImageEXT, glGetTextureLevelParameterfvEXT, glGetTextureLevelParameterfvEXT, glGetTextureLevelParameterivEXT, glGetTextureLevelParameterivEXT, glGetTextureParameterfvEXT, glGetTextureParameterfvEXT, glGetTextureParameterIivEXT, glGetTextureParameterIivEXT, glGetTextureParameterIuivEXT, glGetTextureParameterIuivEXT, glGetTextureParameterivEXT, glGetTextureParameterivEXT, glGetUniformBufferSizeEXT, glGetUniformfvARB, glGetUniformfvARB, glGetUniformi64vNV, glGetUniformi64vNV, glGetUniformivARB, glGetUniformivARB, glGetUniformLocationARB, glGetUniformOffsetEXT, glGetVariantBooleanvEXT, glGetVariantBooleanvEXT, glGetVariantFloatvEXT, glGetVariantFloatvEXT, glGetVariantIntegervEXT, glGetVariantIntegervEXT, glGetVertexArrayIntegeri_vEXT, glGetVertexArrayIntegeri_vEXT, glGetVertexArrayIntegervEXT, glGetVertexArrayIntegervEXT, glGetVertexArrayPointeri_vEXT, glGetVertexArrayPointervEXT, glGetVertexAttribdvARB, glGetVertexAttribdvARB, glGetVertexAttribfvARB, glGetVertexAttribfvARB, glGetVertexAttribIivEXT, glGetVertexAttribIivEXT, glGetVertexAttribIuivEXT, glGetVertexAttribIuivEXT, glGetVertexAttribivARB, glGetVertexAttribivARB, glGetVertexAttribLi64vNV, glGetVertexAttribLi64vNV, glGetVertexAttribLui64vNV, glGetVertexAttribLui64vNV, glGetVideoCaptureivNV, glGetVideoCaptureivNV, glGetVideoCaptureStreamdvNV, glGetVideoCaptureStreamdvNV, glGetVideoCaptureStreamfvNV, glGetVideoCaptureStreamfvNV, glGetVideoCaptureStreamivNV, glGetVideoCaptureStreamivNV, glHistogram, glIndexd, glIndexdv, glIndexdv, glIndexf, glIndexFuncEXT, glIndexfv, glIndexfv, glIndexi, glIndexiv, glIndexiv, glIndexMask, glIndexMaterialEXT, glIndexPointer, glIndexs, glIndexsv, glIndexsv, glIndexub, glIndexubv, glIndexubv, glInitNames, glInsertComponentEXT, glInterleavedArrays, glInterleavedArrays, glIsCommandListNV, glIsEnabledIndexed, glIsList, glIsNameAMD, glIsOcclusionQueryNV, glIsProgramARB, glIsStateNV, glIsTransformFeedbackNV, glIsVariantEnabledEXT, glIsVertexAttribEnabledAPPLE, glLighti, glLightiv, glLightiv, glLightModeli, glLightModeliv, glLightModeliv, glLineStipple, glLinkProgramARB, glListBase, glListDrawCommandsStatesClientNV, glListDrawCommandsStatesClientNV, glLoadMatrixd, glLoadMatrixd, glLoadName, glLoadTransposeMatrixd, glLoadTransposeMatrixd, glLoadTransposeMatrixf, glLoadTransposeMatrixf, glLockArraysEXT, glMap1d, glMap1d, glMap1f, glMap1f, glMap2d, glMap2d, glMap2f, glMap2f, glMapControlPointsNV, glMapGrid1d, glMapGrid1f, glMapGrid2d, glMapGrid2f, glMapNamedBufferEXT, glMapNamedBufferRangeEXT, glMapParameterfvNV, glMapParameterfvNV, glMapParameterivNV, glMapParameterivNV, glMapTexture2DINTEL, glMapTexture2DINTEL, glMapVertexAttrib1dAPPLE, glMapVertexAttrib1dAPPLE, glMapVertexAttrib1fAPPLE, glMapVertexAttrib1fAPPLE, glMapVertexAttrib2dAPPLE, glMapVertexAttrib2dAPPLE, glMapVertexAttrib2fAPPLE, glMapVertexAttrib2fAPPLE, glMateriali, glMaterialiv, glMaterialiv, glMatrixFrustumEXT, glMatrixIndexPointerARB, glMatrixIndexPointerARB, glMatrixIndexubvARB, glMatrixIndexubvARB, glMatrixIndexuivARB, glMatrixIndexuivARB, glMatrixIndexusvARB, glMatrixIndexusvARB, glMatrixLoaddEXT, glMatrixLoaddEXT, glMatrixLoadfEXT, glMatrixLoadfEXT, glMatrixLoadIdentityEXT, glMatrixLoadTransposedEXT, glMatrixLoadTransposedEXT, glMatrixLoadTransposefEXT, glMatrixLoadTransposefEXT, glMatrixMultdEXT, glMatrixMultdEXT, glMatrixMultfEXT, glMatrixMultfEXT, glMatrixMultTransposedEXT, glMatrixMultTransposedEXT, glMatrixMultTransposefEXT, glMatrixMultTransposefEXT, glMatrixOrthoEXT, glMatrixPopEXT, glMatrixPushEXT, glMatrixRotatedEXT, glMatrixRotatefEXT, glMatrixScaledEXT, glMatrixScalefEXT, glMatrixTranslatedEXT, glMatrixTranslatefEXT, glMinmax, glMultiDrawArraysIndirectBindlessCountNV, glMultiDrawArraysIndirectBindlessNV, glMultiDrawElementsIndirectBindlessCountNV, glMultiDrawElementsIndirectBindlessNV, glMultiTexBufferEXT, glMultiTexCoord1bOES, glMultiTexCoord1bvOES, glMultiTexCoord1bvOES, glMultiTexCoord1d, glMultiTexCoord1dv, glMultiTexCoord1dv, glMultiTexCoord1f, glMultiTexCoord1fv, glMultiTexCoord1fv, glMultiTexCoord1h, glMultiTexCoord1hv, glMultiTexCoord1hv, glMultiTexCoord1i, glMultiTexCoord1iv, glMultiTexCoord1iv, glMultiTexCoord1s, glMultiTexCoord1sv, glMultiTexCoord1sv, glMultiTexCoord2bOES, glMultiTexCoord2bvOES, glMultiTexCoord2bvOES, glMultiTexCoord2d, glMultiTexCoord2dv, glMultiTexCoord2dv, glMultiTexCoord2f, glMultiTexCoord2fv, glMultiTexCoord2fv, glMultiTexCoord2h, glMultiTexCoord2hv, glMultiTexCoord2hv, glMultiTexCoord2i, glMultiTexCoord2iv, glMultiTexCoord2iv, glMultiTexCoord2s, glMultiTexCoord2sv, glMultiTexCoord2sv, glMultiTexCoord3bOES, glMultiTexCoord3bvOES, glMultiTexCoord3bvOES, glMultiTexCoord3d, glMultiTexCoord3dv, glMultiTexCoord3dv, glMultiTexCoord3f, glMultiTexCoord3fv, glMultiTexCoord3fv, glMultiTexCoord3h, glMultiTexCoord3hv, glMultiTexCoord3hv, glMultiTexCoord3i, glMultiTexCoord3iv, glMultiTexCoord3iv, glMultiTexCoord3s, glMultiTexCoord3sv, glMultiTexCoord3sv, glMultiTexCoord4bOES, glMultiTexCoord4bvOES, glMultiTexCoord4bvOES, glMultiTexCoord4d, glMultiTexCoord4dv, glMultiTexCoord4dv, glMultiTexCoord4fv, glMultiTexCoord4fv, glMultiTexCoord4h, glMultiTexCoord4hv, glMultiTexCoord4hv, glMultiTexCoord4i, glMultiTexCoord4iv, glMultiTexCoord4iv, glMultiTexCoord4s, glMultiTexCoord4sv, glMultiTexCoord4sv, glMultiTexCoordPointerEXT, glMultiTexEnvfEXT, glMultiTexEnvfvEXT, glMultiTexEnvfvEXT, glMultiTexEnviEXT, glMultiTexEnvivEXT, glMultiTexEnvivEXT, glMultiTexGendEXT, glMultiTexGendvEXT, glMultiTexGendvEXT, glMultiTexGenfEXT, glMultiTexGenfvEXT, glMultiTexGenfvEXT, glMultiTexGeniEXT, glMultiTexGenivEXT, glMultiTexGenivEXT, glMultiTexImage1DEXT, glMultiTexImage2DEXT, glMultiTexImage3DEXT, glMultiTexParameterfEXT, glMultiTexParameterfvEXT, glMultiTexParameterfvEXT, glMultiTexParameteriEXT, glMultiTexParameterIivEXT, glMultiTexParameterIivEXT, glMultiTexParameterIuivEXT, glMultiTexParameterIuivEXT, glMultiTexParameterivEXT, glMultiTexParameterivEXT, glMultiTexRenderbufferEXT, glMultiTexSubImage1DEXT, glMultiTexSubImage2DEXT, glMultiTexSubImage3DEXT, glMultMatrixd, glMultMatrixd, glMultTransposeMatrixd, glMultTransposeMatrixd, glMultTransposeMatrixf, glMultTransposeMatrixf, glNamedBufferDataEXT, glNamedBufferStorageEXT, glNamedBufferSubDataEXT, glNamedCopyBufferSubDataEXT, glNamedFramebufferParameteri, glNamedFramebufferRenderbufferEXT, glNamedFramebufferSampleLocationsfvNV, glNamedFramebufferSampleLocationsfvNV, glNamedFramebufferTexture1DEXT, glNamedFramebufferTexture2DEXT, glNamedFramebufferTexture3DEXT, glNamedFramebufferTextureEXT, glNamedFramebufferTextureFaceEXT, glNamedFramebufferTextureLayerEXT, glNamedProgramLocalParameter4dEXT, glNamedProgramLocalParameter4dvEXT, glNamedProgramLocalParameter4dvEXT, glNamedProgramLocalParameter4fEXT, glNamedProgramLocalParameter4fvEXT, glNamedProgramLocalParameter4fvEXT, glNamedProgramLocalParameterI4iEXT, glNamedProgramLocalParameterI4ivEXT, glNamedProgramLocalParameterI4ivEXT, glNamedProgramLocalParameterI4uiEXT, glNamedProgramLocalParameterI4uivEXT, glNamedProgramLocalParameterI4uivEXT, glNamedProgramLocalParameters4fvEXT, glNamedProgramLocalParameters4fvEXT, glNamedProgramLocalParametersI4ivEXT, glNamedProgramLocalParametersI4ivEXT, glNamedProgramLocalParametersI4uivEXT, glNamedProgramLocalParametersI4uivEXT, glNamedProgramStringEXT, glNamedRenderbufferStorageEXT, glNamedRenderbufferStorageMultisampleCoverageEXT, glNamedRenderbufferStorageMultisampleEXT, glNewList, glNormal3b, glNormal3bv, glNormal3bv, glNormal3d, glNormal3dv, glNormal3dv, glNormal3fv, glNormal3fv, glNormal3h, glNormal3hv, glNormal3hv, glNormal3i, glNormal3iv, glNormal3iv, glNormal3s, glNormal3sv, glNormal3sv, glObjectPurgeableAPPLE, glObjectUnpurgeableAPPLE, glPassThrough, glPauseTransformFeedbackNV, glPixelDataRangeNV, glPixelMapfv, glPixelMapfv, glPixelMapfv, glPixelMapuiv, glPixelMapuiv, glPixelMapuiv, glPixelMapusv, glPixelMapusv, glPixelMapusv, glPixelTransferf, glPixelTransferi, glPixelTransformParameterfEXT, glPixelTransformParameterfvEXT, glPixelTransformParameterfvEXT, glPixelTransformParameteriEXT, glPixelTransformParameterivEXT, glPixelTransformParameterivEXT, glPixelZoom, glPNTrianglesfATI, glPNTrianglesiATI, glPolygonOffsetClampEXT, glPolygonStipple, glPolygonStipple, glPolygonStipple, glPopAttrib, glPopClientAttrib, glPopName, glPrimitiveRestartIndexNV, glPrimitiveRestartNV, glPrioritizeTextures, glPrioritizeTextures, glProgramBufferParametersfvNV, glProgramBufferParametersfvNV, glProgramBufferParametersIivNV, glProgramBufferParametersIivNV, glProgramBufferParametersIuivNV, glProgramBufferParametersIuivNV, glProgramEnvParameter4dARB, glProgramEnvParameter4dvARB, glProgramEnvParameter4dvARB, glProgramEnvParameter4fARB, glProgramEnvParameter4fvARB, glProgramEnvParameter4fvARB, glProgramEnvParameterI4iNV, glProgramEnvParameterI4ivNV, glProgramEnvParameterI4ivNV, glProgramEnvParameterI4uiNV, glProgramEnvParameterI4uivNV, glProgramEnvParameterI4uivNV, glProgramEnvParameters4fvEXT, glProgramEnvParameters4fvEXT, glProgramEnvParametersI4ivNV, glProgramEnvParametersI4ivNV, glProgramEnvParametersI4uivNV, glProgramEnvParametersI4uivNV, glProgramLocalParameter4dARB, glProgramLocalParameter4dvARB, glProgramLocalParameter4dvARB, glProgramLocalParameter4fARB, glProgramLocalParameter4fvARB, glProgramLocalParameter4fvARB, glProgramLocalParameterI4iNV, glProgramLocalParameterI4ivNV, glProgramLocalParameterI4ivNV, glProgramLocalParameterI4uiNV, glProgramLocalParameterI4uivNV, glProgramLocalParameterI4uivNV, glProgramLocalParameters4fvEXT, glProgramLocalParameters4fvEXT, glProgramLocalParametersI4ivNV, glProgramLocalParametersI4ivNV, glProgramLocalParametersI4uivNV, glProgramLocalParametersI4uivNV, glProgramStringARB, glProgramSubroutineParametersuivNV, glProgramSubroutineParametersuivNV, glProgramUniform1dEXT, glProgramUniform1dvEXT, glProgramUniform1dvEXT, glProgramUniform1i64NV, glProgramUniform1i64vNV, glProgramUniform1i64vNV, glProgramUniform1ui64NV, glProgramUniform1ui64vNV, glProgramUniform1ui64vNV, glProgramUniform2dEXT, glProgramUniform2dvEXT, glProgramUniform2dvEXT, glProgramUniform2i64NV, glProgramUniform2i64vNV, glProgramUniform2i64vNV, glProgramUniform2ui64NV, glProgramUniform2ui64vNV, glProgramUniform2ui64vNV, glProgramUniform3dEXT, glProgramUniform3dvEXT, glProgramUniform3dvEXT, glProgramUniform3i64NV, glProgramUniform3i64vNV, glProgramUniform3i64vNV, glProgramUniform3ui64NV, glProgramUniform3ui64vNV, glProgramUniform3ui64vNV, glProgramUniform4dEXT, glProgramUniform4dvEXT, glProgramUniform4dvEXT, glProgramUniform4i64NV, glProgramUniform4i64vNV, glProgramUniform4i64vNV, glProgramUniform4ui64NV, glProgramUniform4ui64vNV, glProgramUniform4ui64vNV, glProgramUniformMatrix2dvEXT, glProgramUniformMatrix2dvEXT, glProgramUniformMatrix2x3dvEXT, glProgramUniformMatrix2x3dvEXT, glProgramUniformMatrix2x4dvEXT, glProgramUniformMatrix2x4dvEXT, glProgramUniformMatrix3dvEXT, glProgramUniformMatrix3dvEXT, glProgramUniformMatrix3x2dvEXT, glProgramUniformMatrix3x2dvEXT, glProgramUniformMatrix3x4dvEXT, glProgramUniformMatrix3x4dvEXT, glProgramUniformMatrix4dvEXT, glProgramUniformMatrix4dvEXT, glProgramUniformMatrix4x2dvEXT, glProgramUniformMatrix4x2dvEXT, glProgramUniformMatrix4x3dvEXT, glProgramUniformMatrix4x3dvEXT, glProgramVertexLimitNV, glProvokingVertexEXT, glPushAttrib, glPushClientAttrib, glPushClientAttribDefaultEXT, glPushName, glQueryMatrixxOES, glQueryMatrixxOES, glQueryObjectParameteruiAMD, glRasterPos2d, glRasterPos2dv, glRasterPos2dv, glRasterPos2f, glRasterPos2fv, glRasterPos2fv, glRasterPos2i, glRasterPos2iv, glRasterPos2iv, glRasterPos2s, glRasterPos2sv, glRasterPos2sv, glRasterPos3d, glRasterPos3dv, glRasterPos3dv, glRasterPos3f, glRasterPos3fv, glRasterPos3fv, glRasterPos3i, glRasterPos3iv, glRasterPos3iv, glRasterPos3s, glRasterPos3sv, glRasterPos3sv, glRasterPos4d, glRasterPos4dv, glRasterPos4dv, glRasterPos4f, glRasterPos4fv, glRasterPos4fv, glRasterPos4i, glRasterPos4iv, glRasterPos4iv, glRasterPos4s, glRasterPos4sv, glRasterPos4sv, glRasterSamplesEXT, glRectd, glRectdv, glRectdv, glRectf, glRectfv, glRectfv, glRecti, glRectiv, glRectiv, glRects, glRectsv, glRectsv, glRenderbufferStorageMultisampleCoverageNV, glRenderMode, glResetHistogram, glResetMinmax, glResolveDepthValuesNV, glResumeTransformFeedbackNV, glRotated, glSampleMaskIndexedNV, glScaled, glSecondaryColor3b, glSecondaryColor3bv, glSecondaryColor3bv, glSecondaryColor3d, glSecondaryColor3dv, glSecondaryColor3dv, glSecondaryColor3f, glSecondaryColor3fv, glSecondaryColor3fv, glSecondaryColor3h, glSecondaryColor3hv, glSecondaryColor3hv, glSecondaryColor3i, glSecondaryColor3iv, glSecondaryColor3iv, glSecondaryColor3s, glSecondaryColor3sv, glSecondaryColor3sv, glSecondaryColor3ub, glSecondaryColor3ubv, glSecondaryColor3ubv, glSecondaryColor3ui, glSecondaryColor3uiv, glSecondaryColor3uiv, glSecondaryColor3us, glSecondaryColor3usv, glSecondaryColor3usv, glSecondaryColorPointer, glSecondaryColorPointer, glSelectBuffer, glSelectPerfMonitorCountersAMD, glSelectPerfMonitorCountersAMD, glSeparableFilter2D, glSeparableFilter2D, glSetInvariantEXT, glSetLocalConstantEXT, glShaderOp1EXT, glShaderOp2EXT, glShaderOp3EXT, glShaderSourceARB, glShaderSourceARB, glStateCaptureNV, glStencilClearTagEXT, glStringMarkerGREMEDY, glSubpixelPrecisionBiasNV, glSwizzleEXT, glSyncTextureINTEL, glTexCoord1bOES, glTexCoord1bvOES, glTexCoord1bvOES, glTexCoord1d, glTexCoord1dv, glTexCoord1dv, glTexCoord1f, glTexCoord1fv, glTexCoord1fv, glTexCoord1h, glTexCoord1hv, glTexCoord1hv, glTexCoord1i, glTexCoord1iv, glTexCoord1iv, glTexCoord1s, glTexCoord1sv, glTexCoord1sv, glTexCoord2bOES, glTexCoord2bvOES, glTexCoord2bvOES, glTexCoord2d, glTexCoord2dv, glTexCoord2dv, glTexCoord2f, glTexCoord2fv, glTexCoord2fv, glTexCoord2h, glTexCoord2hv, glTexCoord2hv, glTexCoord2i, glTexCoord2iv, glTexCoord2iv, glTexCoord2s, glTexCoord2sv, glTexCoord2sv, glTexCoord3bOES, glTexCoord3bvOES, glTexCoord3bvOES, glTexCoord3d, glTexCoord3dv, glTexCoord3dv, glTexCoord3f, glTexCoord3fv, glTexCoord3fv, glTexCoord3h, glTexCoord3hv, glTexCoord3hv, glTexCoord3i, glTexCoord3iv, glTexCoord3iv, glTexCoord3s, glTexCoord3sv, glTexCoord3sv, glTexCoord4bOES, glTexCoord4bvOES, glTexCoord4bvOES, glTexCoord4d, glTexCoord4dv, glTexCoord4dv, glTexCoord4f, glTexCoord4fv, glTexCoord4fv, glTexCoord4h, glTexCoord4hv, glTexCoord4hv, glTexCoord4i, glTexCoord4iv, glTexCoord4iv, glTexCoord4s, glTexCoord4sv, glTexCoord4sv, glTexGend, glTexGendv, glTexGendv, glTexGenf, glTexGenfv, glTexGenfv, glTexGeni, glTexGeniv, glTexGeniv, glTexRenderbufferNV, glTexStorageSparseAMD, glTextureBarrierNV, glTextureBufferEXT, glTextureBufferRangeEXT, glTextureImage1DEXT, glTextureImage1DEXT, glTextureImage2DEXT, glTextureImage2DEXT, glTextureImage3DEXT, glTextureImage3DEXT, glTextureLightEXT, glTextureMaterialEXT, glTextureNormalEXT, glTexturePageCommitmentEXT, glTextureParameterfEXT, glTextureParameterfvEXT, glTextureParameterfvEXT, glTextureParameteriEXT, glTextureParameterIivEXT, glTextureParameterIivEXT, glTextureParameterIuivEXT, glTextureParameterIuivEXT, glTextureParameterivEXT, glTextureParameterivEXT, glTextureRangeAPPLE, glTextureRenderbufferEXT, glTextureStorage2DMultisampleEXT, glTextureStorage3DMultisampleEXT, glTextureStorageSparseAMD, glTextureSubImage1DEXT, glTextureSubImage1DEXT, glTextureSubImage2DEXT, glTextureSubImage2DEXT, glTextureSubImage3DEXT, glTextureSubImage3DEXT, glTranslated, glUniform1fARB, glUniform1fvARB, glUniform1fvARB, glUniform1i64NV, glUniform1i64vNV, glUniform1i64vNV, glUniform1iARB, glUniform1ivARB, glUniform1ivARB, glUniform1ui64NV, glUniform1ui64vNV, glUniform1ui64vNV, glUniform2fARB, glUniform2fvARB, glUniform2fvARB, glUniform2i64NV, glUniform2i64vNV, glUniform2i64vNV, glUniform2iARB, glUniform2ivARB, glUniform2ivARB, glUniform2ui64NV, glUniform2ui64vNV, glUniform2ui64vNV, glUniform3fARB, glUniform3fvARB, glUniform3fvARB, glUniform3i64NV, glUniform3i64vNV, glUniform3i64vNV, glUniform3iARB, glUniform3ivARB, glUniform3ivARB, glUniform3ui64NV, glUniform3ui64vNV, glUniform3ui64vNV, glUniform4fARB, glUniform4fvARB, glUniform4fvARB, glUniform4i64NV, glUniform4i64vNV, glUniform4i64vNV, glUniform4iARB, glUniform4ivARB, glUniform4ivARB, glUniform4ui64NV, glUniform4ui64vNV, glUniform4ui64vNV, glUniformBufferEXT, glUniformMatrix2fvARB, glUniformMatrix2fvARB, glUniformMatrix3fvARB, glUniformMatrix3fvARB, glUniformMatrix4fvARB, glUniformMatrix4fvARB, glUnlockArraysEXT, glUnmapNamedBufferEXT, glUnmapTexture2DINTEL, glUseProgramObjectARB, glValidateProgramARB, glVariantbvEXT, glVariantbvEXT, glVariantdvEXT, glVariantdvEXT, glVariantfvEXT, glVariantfvEXT, glVariantivEXT, glVariantivEXT, glVariantPointerEXT, glVariantPointerEXT, glVariantsvEXT, glVariantsvEXT, glVariantubvEXT, glVariantubvEXT, glVariantuivEXT, glVariantuivEXT, glVariantusvEXT, glVariantusvEXT, glVDPAUFiniNV, glVDPAUGetSurfaceivNV, glVDPAUGetSurfaceivNV, glVDPAUInitNV, glVDPAUIsSurfaceNV, glVDPAUMapSurfacesNV, glVDPAURegisterOutputSurfaceNV, glVDPAURegisterOutputSurfaceNV, glVDPAURegisterVideoSurfaceNV, glVDPAURegisterVideoSurfaceNV, glVDPAUSurfaceAccessNV, glVDPAUUnmapSurfacesNV, glVDPAUUnregisterSurfaceNV, glVertex2bOES, glVertex2bvOES, glVertex2bvOES, glVertex2d, glVertex2dv, glVertex2dv, glVertex2f, glVertex2fv, glVertex2fv, glVertex2h, glVertex2hv, glVertex2hv, glVertex2i, glVertex2iv, glVertex2iv, glVertex2s, glVertex2sv, glVertex2sv, glVertex3bOES, glVertex3bvOES, glVertex3bvOES, glVertex3d, glVertex3dv, glVertex3dv, glVertex3f, glVertex3fv, glVertex3fv, glVertex3h, glVertex3hv, glVertex3hv, glVertex3i, glVertex3iv, glVertex3iv, glVertex3s, glVertex3sv, glVertex3sv, glVertex4bOES, glVertex4bvOES, glVertex4bvOES, glVertex4d, glVertex4dv, glVertex4dv, glVertex4f, glVertex4fv, glVertex4fv, glVertex4h, glVertex4hv, glVertex4hv, glVertex4i, glVertex4iv, glVertex4iv, glVertex4s, glVertex4sv, glVertex4sv, glVertexArrayBindVertexBufferEXT, glVertexArrayColorOffsetEXT, glVertexArrayEdgeFlagOffsetEXT, glVertexArrayFogCoordOffsetEXT, glVertexArrayIndexOffsetEXT, glVertexArrayMultiTexCoordOffsetEXT, glVertexArrayNormalOffsetEXT, glVertexArrayParameteriAPPLE, glVertexArrayRangeAPPLE, glVertexArraySecondaryColorOffsetEXT, glVertexArrayTexCoordOffsetEXT, glVertexArrayVertexAttribBindingEXT, glVertexArrayVertexAttribDivisorEXT, glVertexArrayVertexAttribFormatEXT, glVertexArrayVertexAttribIFormatEXT, glVertexArrayVertexAttribIOffsetEXT, glVertexArrayVertexAttribLFormatEXT, glVertexArrayVertexAttribLOffsetEXT, glVertexArrayVertexAttribOffsetEXT, glVertexArrayVertexBindingDivisorEXT, glVertexArrayVertexOffsetEXT, glVertexAttrib1dARB, glVertexAttrib1dvARB, glVertexAttrib1dvARB, glVertexAttrib1fARB, glVertexAttrib1fvARB, glVertexAttrib1fvARB, glVertexAttrib1h, glVertexAttrib1hv, glVertexAttrib1hv, glVertexAttrib1sARB, glVertexAttrib1svARB, glVertexAttrib1svARB, glVertexAttrib2dARB, glVertexAttrib2dvARB, glVertexAttrib2dvARB, glVertexAttrib2fARB, glVertexAttrib2fvARB, glVertexAttrib2fvARB, glVertexAttrib2h, glVertexAttrib2hv, glVertexAttrib2hv, glVertexAttrib2sARB, glVertexAttrib2svARB, glVertexAttrib2svARB, glVertexAttrib3dARB, glVertexAttrib3dvARB, glVertexAttrib3dvARB, glVertexAttrib3fARB, glVertexAttrib3fvARB, glVertexAttrib3fvARB, glVertexAttrib3h, glVertexAttrib3hv, glVertexAttrib3hv, glVertexAttrib3sARB, glVertexAttrib3svARB, glVertexAttrib3svARB, glVertexAttrib4bvARB, glVertexAttrib4bvARB, glVertexAttrib4dARB, glVertexAttrib4dvARB, glVertexAttrib4dvARB, glVertexAttrib4fARB, glVertexAttrib4fvARB, glVertexAttrib4fvARB, glVertexAttrib4h, glVertexAttrib4hv, glVertexAttrib4hv, glVertexAttrib4ivARB, glVertexAttrib4ivARB, glVertexAttrib4NbvARB, glVertexAttrib4NbvARB, glVertexAttrib4NivARB, glVertexAttrib4NivARB, glVertexAttrib4NsvARB, glVertexAttrib4NsvARB, glVertexAttrib4NubARB, glVertexAttrib4NubvARB, glVertexAttrib4NubvARB, glVertexAttrib4NuivARB, glVertexAttrib4NuivARB, glVertexAttrib4NusvARB, glVertexAttrib4NusvARB, glVertexAttrib4sARB, glVertexAttrib4svARB, glVertexAttrib4svARB, glVertexAttrib4ubvARB, glVertexAttrib4ubvARB, glVertexAttrib4uivARB, glVertexAttrib4uivARB, glVertexAttrib4usvARB, glVertexAttrib4usvARB, glVertexAttribI1iEXT, glVertexAttribI1ivEXT, glVertexAttribI1ivEXT, glVertexAttribI1uiEXT, glVertexAttribI1uivEXT, glVertexAttribI1uivEXT, glVertexAttribI2iEXT, glVertexAttribI2ivEXT, glVertexAttribI2ivEXT, glVertexAttribI2uiEXT, glVertexAttribI2uivEXT, glVertexAttribI2uivEXT, glVertexAttribI3iEXT, glVertexAttribI3ivEXT, glVertexAttribI3ivEXT, glVertexAttribI3uiEXT, glVertexAttribI3uivEXT, glVertexAttribI3uivEXT, glVertexAttribI4bvEXT, glVertexAttribI4bvEXT, glVertexAttribI4iEXT, glVertexAttribI4ivEXT, glVertexAttribI4ivEXT, glVertexAttribI4svEXT, glVertexAttribI4svEXT, glVertexAttribI4ubvEXT, glVertexAttribI4ubvEXT, glVertexAttribI4uiEXT, glVertexAttribI4uivEXT, glVertexAttribI4uivEXT, glVertexAttribI4usvEXT, glVertexAttribI4usvEXT, glVertexAttribIPointer, glVertexAttribIPointerEXT, glVertexAttribL1i64NV, glVertexAttribL1i64vNV, glVertexAttribL1i64vNV, glVertexAttribL1ui64NV, glVertexAttribL1ui64vNV, glVertexAttribL1ui64vNV, glVertexAttribL2i64NV, glVertexAttribL2i64vNV, glVertexAttribL2i64vNV, glVertexAttribL2ui64NV, glVertexAttribL2ui64vNV, glVertexAttribL2ui64vNV, glVertexAttribL3i64NV, glVertexAttribL3i64vNV, glVertexAttribL3i64vNV, glVertexAttribL3ui64NV, glVertexAttribL3ui64vNV, glVertexAttribL3ui64vNV, glVertexAttribL4i64NV, glVertexAttribL4i64vNV, glVertexAttribL4i64vNV, glVertexAttribL4ui64NV, glVertexAttribL4ui64vNV, glVertexAttribL4ui64vNV, glVertexAttribLFormatNV, glVertexAttribParameteriAMD, glVertexAttribPointer, glVertexAttribPointerARB, glVertexAttribPointerARB, glVertexAttribs1hv, glVertexAttribs1hv, glVertexAttribs2hv, glVertexAttribs2hv, glVertexAttribs3hv, glVertexAttribs3hv, glVertexAttribs4hv, glVertexAttribs4hv, glVertexBlendARB, glVertexWeightfEXT, glVertexWeightfvEXT, glVertexWeightfvEXT, glVertexWeighth, glVertexWeighthv, glVertexWeighthv, glVertexWeightPointerEXT, glVertexWeightPointerEXT, glVideoCaptureNV, glVideoCaptureNV, glVideoCaptureStreamParameterdvNV, glVideoCaptureStreamParameterdvNV, glVideoCaptureStreamParameterfvNV, glVideoCaptureStreamParameterfvNV, glVideoCaptureStreamParameterivNV, glVideoCaptureStreamParameterivNV, glWeightbvARB, glWeightbvARB, glWeightdvARB, glWeightdvARB, glWeightfvARB, glWeightfvARB, glWeightivARB, glWeightivARB, glWeightPointerARB, glWeightPointerARB, glWeightsvARB, glWeightsvARB, glWeightubvARB, glWeightubvARB, glWeightuivARB, glWeightuivARB, glWeightusvARB, glWeightusvARB, glWindowPos2d, glWindowPos2dv, glWindowPos2dv, glWindowPos2f, glWindowPos2fv, glWindowPos2fv, glWindowPos2i, glWindowPos2iv, glWindowPos2iv, glWindowPos2s, glWindowPos2sv, glWindowPos2sv, glWindowPos3d, glWindowPos3dv, glWindowPos3dv, glWindowPos3f, glWindowPos3fv, glWindowPos3fv, glWindowPos3i, glWindowPos3iv, glWindowPos3iv, glWindowPos3s, glWindowPos3sv, glWindowPos3sv, glWriteMaskEXT, mapNamedBufferEXT, mapNamedBufferRangeEXT
glAlphaFunc, glClientActiveTexture, glColor4ub, glDrawElements, glFogf, glFogfv, glFogfv, glFrustum, glGetLightfv, glGetLightfv, glGetMaterialfv, glGetMaterialfv, glGetTexEnvfv, glGetTexEnvfv, glGetTexEnviv, glGetTexEnviv, glLightf, glLightModelf, glLightModelfv, glLightModelfv, glLogicOp, glMultiTexCoord4f, glNormal3f, glOrtho, glPointParameterf, glPointParameterfv, glPointParameterfv, glPointSize, glTexEnvf, glTexEnvfv, glTexEnvfv, glTexEnvi, glTexEnviv, glTexEnviv
glFrustumf, glGetFloatv, glGetFloatv, glGetIntegerv, glGetIntegerv, glLoadIdentity, glLoadMatrixf, glLoadMatrixf, glMatrixMode, glMultMatrixf, glMultMatrixf, glOrthof, glPopMatrix, glPushMatrix, glRotatef, glScalef, glTranslatef
glColor4f, glColorPointer, glColorPointer, glColorPointer, glDisableClientState, glEnableClientState, glNormalPointer, glNormalPointer, glNormalPointer, glTexCoordPointer, glTexCoordPointer, glTexCoordPointer, glVertexPointer, glVertexPointer, glVertexPointer
glColor4f, glLightfv, glLightfv, glMaterialf, glMaterialfv, glMaterialfv, glShadeModel
glBindBuffersBase, glBindBuffersBase, glBindBuffersRange, glBindBuffersRange, glBindImageTextures, glBindImageTextures, glBindSamplers, glBindSamplers, glBindTextures, glBindTextures, glBindTextureUnit, glBindVertexBuffers, glBindVertexBuffers, glBlitNamedFramebuffer, glBufferStorage, glCheckNamedFramebufferStatus, glClearNamedBufferData, glClearNamedBufferSubData, glClearNamedFramebufferfi, glClearNamedFramebufferfv, glClearNamedFramebufferfv, glClearNamedFramebufferiv, glClearNamedFramebufferiv, glClearNamedFramebufferuiv, glClearNamedFramebufferuiv, glClearTexImage, glClearTexSubImage, glClipControl, glCompressedTextureSubImage1D, glCompressedTextureSubImage2D, glCompressedTextureSubImage3D, glCopyNamedBufferSubData, glCopyTextureSubImage1D, glCopyTextureSubImage2D, glCopyTextureSubImage3D, glCreateBuffers, glCreateBuffers, glCreateFramebuffers, glCreateFramebuffers, glCreateProgramPipelines, glCreateProgramPipelines, glCreateQueries, glCreateQueries, glCreateRenderbuffers, glCreateRenderbuffers, glCreateSamplers, glCreateSamplers, glCreateTextures, glCreateTextures, glCreateTransformFeedbacks, glCreateTransformFeedbacks, glCreateVertexArrays, glCreateVertexArrays, glDisableVertexArrayAttrib, glDispatchComputeGroupSizeARB, glEnableVertexArrayAttrib, glFlushMappedNamedBufferRange, glGenerateTextureMipmap, glGetCompressedTextureImage, glGetCompressedTextureSubImage, glGetImageHandleARB, glGetNamedBufferParameteri64v, glGetNamedBufferParameteri64v, glGetNamedBufferParameteriv, glGetNamedBufferParameteriv, glGetNamedBufferPointerv, glGetNamedBufferSubData, glGetNamedFramebufferAttachmentParameteriv, glGetNamedFramebufferAttachmentParameteriv, glGetNamedFramebufferParameteriv, glGetNamedFramebufferParameteriv, glGetNamedRenderbufferParameteriv, glGetNamedRenderbufferParameteriv, glGetProgramResourceLocationIndex, glGetProgramResourceLocationIndex, glGetQueryBufferObjecti64v, glGetQueryBufferObjectiv, glGetQueryBufferObjectui64v, glGetQueryBufferObjectuiv, glGetTextureHandleARB, glGetTextureImage, glGetTextureLevelParameterfv, glGetTextureLevelParameterfv, glGetTextureLevelParameteriv, glGetTextureLevelParameteriv, glGetTextureParameterfv, glGetTextureParameterfv, glGetTextureParameterIiv, glGetTextureParameterIiv, glGetTextureParameterIuiv, glGetTextureParameterIuiv, glGetTextureParameteriv, glGetTextureParameteriv, glGetTextureSamplerHandleARB, glGetTextureSubImage, glGetTransformFeedbacki_v, glGetTransformFeedbacki_v, glGetTransformFeedbacki64_v, glGetTransformFeedbacki64_v, glGetTransformFeedbackiv, glGetTransformFeedbackiv, glGetVertexArrayIndexed64iv, glGetVertexArrayIndexed64iv, glGetVertexArrayIndexediv, glGetVertexArrayIndexediv, glGetVertexArrayiv, glGetVertexArrayiv, glGetVertexAttribLui64vARB, glGetVertexAttribLui64vARB, glInvalidateNamedFramebufferData, glInvalidateNamedFramebufferData, glInvalidateNamedFramebufferSubData, glInvalidateNamedFramebufferSubData, glIsImageHandleResidentARB, glIsTextureHandleResidentARB, glMakeImageHandleNonResidentARB, glMakeImageHandleResidentARB, glMakeTextureHandleNonResidentARB, glMakeTextureHandleResidentARB, glMapNamedBuffer, glMapNamedBufferRange, glMultiDrawArraysIndirectCountARB, glMultiDrawElementsIndirectCountARB, glNamedBufferData, glNamedBufferStorage, glNamedBufferSubData, glNamedFramebufferDrawBuffer, glNamedFramebufferDrawBuffers, glNamedFramebufferDrawBuffers, glNamedFramebufferParameteri, glNamedFramebufferReadBuffer, glNamedFramebufferRenderbuffer, glNamedFramebufferTexture, glNamedFramebufferTextureLayer, glNamedRenderbufferStorage, glNamedRenderbufferStorageMultisample, glProgramUniformHandleui64ARB, glProgramUniformHandleui64vARB, glProgramUniformHandleui64vARB, glShaderStorageBlockBinding, glTextureBarrier, glTextureBuffer, glTextureBufferRange, glTextureParameterf, glTextureParameterfv, glTextureParameterfv, glTextureParameteri, glTextureParameterIiv, glTextureParameterIiv, glTextureParameterIuiv, glTextureParameterIuiv, glTextureParameteriv, glTextureParameteriv, glTextureStorage1D, glTextureStorage2D, glTextureStorage2DMultisample, glTextureStorage3D, glTextureStorage3DMultisample, glTextureSubImage1D, glTextureSubImage1D, glTextureSubImage2D, glTextureSubImage2D, glTextureSubImage3D, glTextureSubImage3D, glTextureView, glTransformFeedbackBufferBase, glTransformFeedbackBufferRange, glUniformHandleui64ARB, glUniformHandleui64vARB, glUniformHandleui64vARB, glUnmapNamedBuffer, glVertexArrayAttribBinding, glVertexArrayAttribFormat, glVertexArrayAttribIFormat, glVertexArrayAttribLFormat, glVertexArrayBindingDivisor, glVertexArrayElementBuffer, glVertexArrayVertexBuffer, glVertexArrayVertexBuffers, glVertexArrayVertexBuffers, glVertexAttribL1ui64ARB, glVertexAttribL1ui64vARB, glVertexAttribL1ui64vARB, glVertexAttribLFormat, mapNamedBuffer, mapNamedBufferRange
glBindFragDataLocationIndexed, glCompileShaderIncludeARB, glCompileShaderIncludeARB, glCreateSyncFromCLeventARB, glDeleteNamedStringARB, glDepthRangeArrayv, glDepthRangeArrayv, glDepthRangeIndexed, glDrawTransformFeedbackInstanced, glDrawTransformFeedbackStreamInstanced, glFramebufferTextureARB, glFramebufferTextureFaceARB, glFramebufferTextureLayerARB, glGetActiveSubroutineName, glGetActiveSubroutineName, glGetActiveSubroutineUniformiv, glGetActiveSubroutineUniformiv, glGetActiveSubroutineUniformName, glGetActiveSubroutineUniformName, glGetDoublei_v, glGetDoublei_v, glGetFloati_v, glGetFloati_v, glGetFragDataIndex, glGetNamedStringARB, glGetNamedStringARB, glGetNamedStringivARB, glGetNamedStringivARB, glGetProgramStageiv, glGetProgramStageiv, glGetSubroutineIndex, glGetSubroutineUniformLocation, glGetUniformdv, glGetUniformdv, glGetUniformSubroutineuiv, glGetUniformSubroutineuiv, glIsNamedStringARB, glMultiDrawArraysIndirect, glMultiDrawElementsBaseVertex, glMultiDrawElementsIndirect, glNamedStringARB, glPatchParameterfv, glPatchParameterfv, glProgramParameteriARB, glScissorArrayv, glScissorArrayv, glScissorIndexed, glScissorIndexedv, glScissorIndexedv, glUniform1d, glUniform1dv, glUniform1dv, glUniform2d, glUniform2dv, glUniform2dv, glUniform3d, glUniform3dv, glUniform3dv, glUniform4d, glUniform4dv, glUniform4dv, glUniformMatrix2dv, glUniformMatrix2dv, glUniformMatrix2x3dv, glUniformMatrix2x3dv, glUniformMatrix2x4dv, glUniformMatrix2x4dv, glUniformMatrix3dv, glUniformMatrix3dv, glUniformMatrix3x2dv, glUniformMatrix3x2dv, glUniformMatrix3x4dv, glUniformMatrix3x4dv, glUniformMatrix4dv, glUniformMatrix4dv, glUniformMatrix4x2dv, glUniformMatrix4x2dv, glUniformMatrix4x3dv, glUniformMatrix4x3dv, glUniformSubroutinesuiv, glUniformSubroutinesuiv, glVertexAttribP1ui, glVertexAttribP1uiv, glVertexAttribP1uiv, glVertexAttribP2ui, glVertexAttribP2uiv, glVertexAttribP2uiv, glVertexAttribP3ui, glVertexAttribP3uiv, glVertexAttribP3uiv, glVertexAttribP4ui, glVertexAttribP4uiv, glVertexAttribP4uiv, glViewportArrayv, glViewportArrayv, glViewportIndexedf, glViewportIndexedfv, glViewportIndexedfv
glBindSampler, glBindVertexBuffer, glBlendBarrier, glClientWaitSync, glDeleteSamplers, glDeleteSamplers, glDeleteSync, glDispatchCompute, glDispatchComputeIndirect, glDrawArraysIndirect, glDrawElementsBaseVertex, glDrawElementsIndirect, glDrawElementsInstancedBaseVertex, glDrawRangeElementsBaseVertex, glFenceSync, glFramebufferTexture, glGenSamplers, glGenSamplers, glGetBufferParameteri64v, glGetBufferParameteri64v, glGetInteger64i_v, glGetInteger64i_v, glGetInteger64v, glGetInteger64v, glGetProgramInterfaceiv, glGetProgramInterfaceiv, glGetProgramResourceIndex, glGetProgramResourceIndex, glGetProgramResourceiv, glGetProgramResourceiv, glGetProgramResourceLocation, glGetProgramResourceLocation, glGetProgramResourceName, glGetProgramResourceName, glGetSamplerParameterfv, glGetSamplerParameterfv, glGetSamplerParameteriv, glGetSamplerParameteriv, glGetSynciv, glGetSynciv, glIsSampler, glIsSync, glMemoryBarrierByRegion, glPatchParameteri, glPrimitiveBoundingBox, glSamplerParameterf, glSamplerParameterfv, glSamplerParameterfv, glSamplerParameteri, glSamplerParameteriv, glSamplerParameteriv, glTexBufferRange, glVertexAttribBinding, glVertexAttribFormat, glVertexAttribIFormat, glVertexBindingDivisor, glWaitSync
glBeginQueryIndexed, glBindFragDataLocation, glBufferAddressRangeNV, glBufferPageCommitmentARB, glClampColor, glClearBufferData, glClearBufferSubData, glColorFormatNV, glCompressedTexImage1D, glCompressedTexImage1D, glCompressedTexSubImage1D, glCompressedTexSubImage1D, glCopyTexImage1D, glCopyTexSubImage1D, glDebugMessageEnableAMD, glDebugMessageEnableAMD, glDebugMessageInsertAMD, glDisableClientState, glDrawBuffer, glDrawTransformFeedback, glDrawTransformFeedbackStream, glEdgeFlagFormatNV, glEnableClientState, glEndQueryIndexed, glFogCoordFormatNV, glFramebufferTexture1D, glGetActiveAtomicCounterBufferiv, glGetActiveAtomicCounterBufferiv, glGetActiveUniformName, glGetActiveUniformName, glGetBufferParameterui64vNV, glGetBufferParameterui64vNV, glGetBufferSubData, glGetCompressedTexImage, glGetCompressedTexImage, glGetDebugMessageLogAMD, glGetDebugMessageLogAMD, glGetDoublev, glGetDoublev, glGetIntegerui64i_vNV, glGetIntegerui64i_vNV, glGetIntegerui64vNV, glGetIntegerui64vNV, glGetInternalformati64v, glGetInternalformati64v, glGetNamedBufferParameterui64vNV, glGetNamedBufferParameterui64vNV, glGetnCompressedTexImage, glGetnTexImage, glGetnUniformdv, glGetnUniformdv, glGetQueryIndexediv, glGetQueryIndexediv, glGetTexImage, glGetTexImage, glGetUniformui64vNV, glGetUniformui64vNV, glGetVertexAttribdv, glGetVertexAttribdv, glGetVertexAttribLdv, glGetVertexAttribLdv, glImportSyncEXT, glIndexFormatNV, glInvalidateBufferData, glInvalidateBufferSubData, glInvalidateTexImage, glInvalidateTexSubImage, glIsBufferResidentNV, glIsNamedBufferResidentNV, glLogicOp, glMakeBufferNonResidentNV, glMakeBufferResidentNV, glMakeNamedBufferNonResidentNV, glMakeNamedBufferResidentNV, glMultiDrawArrays, glMultiDrawArrays, glMultiDrawArraysIndirectAMD, glMultiDrawElements, glMultiDrawElementsIndirectAMD, glNamedBufferPageCommitmentARB, glNamedBufferPageCommitmentEXT, glNormalFormatNV, glPixelStoref, glPointParameterf, glPointParameterfv, glPointParameterfv, glPointParameteri, glPointParameteriv, glPointParameteriv, glPointSize, glPolygonMode, glPrimitiveRestartIndex, glProgramUniform1d, glProgramUniform1dv, glProgramUniform1dv, glProgramUniform2d, glProgramUniform2dv, glProgramUniform2dv, glProgramUniform3d, glProgramUniform3dv, glProgramUniform3dv, glProgramUniform4d, glProgramUniform4dv, glProgramUniform4dv, glProgramUniformMatrix2dv, glProgramUniformMatrix2dv, glProgramUniformMatrix2x3dv, glProgramUniformMatrix2x3dv, glProgramUniformMatrix2x4dv, glProgramUniformMatrix2x4dv, glProgramUniformMatrix3dv, glProgramUniformMatrix3dv, glProgramUniformMatrix3x2dv, glProgramUniformMatrix3x2dv, glProgramUniformMatrix3x4dv, glProgramUniformMatrix3x4dv, glProgramUniformMatrix4dv, glProgramUniformMatrix4dv, glProgramUniformMatrix4x2dv, glProgramUniformMatrix4x2dv, glProgramUniformMatrix4x3dv, glProgramUniformMatrix4x3dv, glProgramUniformui64NV, glProgramUniformui64vNV, glProgramUniformui64vNV, glProvokingVertex, glSecondaryColorFormatNV, glSetMultisamplefvAMD, glSetMultisamplefvAMD, glStencilOpValueAMD, glTessellationFactorAMD, glTessellationModeAMD, glTexCoordFormatNV, glTexImage1D, glTexImage1D, glTexImage2DMultisampleCoverageNV, glTexImage3DMultisampleCoverageNV, glTexPageCommitmentARB, glTexSubImage1D, glTexSubImage1D, glTextureImage2DMultisampleCoverageNV, glTextureImage2DMultisampleNV, glTextureImage3DMultisampleCoverageNV, glTextureImage3DMultisampleNV, glUniformui64NV, glUniformui64vNV, glUniformui64vNV, glVertexAttrib1d, glVertexAttrib1dv, glVertexAttrib1dv, glVertexAttrib1s, glVertexAttrib1sv, glVertexAttrib1sv, glVertexAttrib2d, glVertexAttrib2dv, glVertexAttrib2dv, glVertexAttrib2s, glVertexAttrib2sv, glVertexAttrib2sv, glVertexAttrib3d, glVertexAttrib3dv, glVertexAttrib3dv, glVertexAttrib3s, glVertexAttrib3sv, glVertexAttrib3sv, glVertexAttrib4bv, glVertexAttrib4bv, glVertexAttrib4d, glVertexAttrib4dv, glVertexAttrib4dv, glVertexAttrib4iv, glVertexAttrib4iv, glVertexAttrib4Nbv, glVertexAttrib4Nbv, glVertexAttrib4Niv, glVertexAttrib4Niv, glVertexAttrib4Nsv, glVertexAttrib4Nsv, glVertexAttrib4Nub, glVertexAttrib4Nubv, glVertexAttrib4Nubv, glVertexAttrib4Nuiv, glVertexAttrib4Nuiv, glVertexAttrib4Nusv, glVertexAttrib4Nusv, glVertexAttrib4s, glVertexAttrib4sv, glVertexAttrib4sv, glVertexAttrib4ubv, glVertexAttrib4ubv, glVertexAttrib4uiv, glVertexAttrib4uiv, glVertexAttrib4usv, glVertexAttrib4usv, glVertexAttribFormatNV, glVertexAttribI1i, glVertexAttribI1iv, glVertexAttribI1iv, glVertexAttribI1ui, glVertexAttribI1uiv, glVertexAttribI1uiv, glVertexAttribI2i, glVertexAttribI2iv, glVertexAttribI2iv, glVertexAttribI2ui, glVertexAttribI2uiv, glVertexAttribI2uiv, glVertexAttribI3i, glVertexAttribI3iv, glVertexAttribI3iv, glVertexAttribI3ui, glVertexAttribI3uiv, glVertexAttribI3uiv, glVertexAttribI4bv, glVertexAttribI4bv, glVertexAttribI4sv, glVertexAttribI4sv, glVertexAttribI4ubv, glVertexAttribI4ubv, glVertexAttribI4usv, glVertexAttribI4usv, glVertexAttribIFormatNV, glVertexAttribL1d, glVertexAttribL1dv, glVertexAttribL1dv, glVertexAttribL2d, glVertexAttribL2dv, glVertexAttribL2dv, glVertexAttribL3d, glVertexAttribL3dv, glVertexAttribL3dv, glVertexAttribL4d, glVertexAttribL4dv, glVertexAttribL4dv, glVertexAttribLPointer, glVertexFormatNV
glBeginConditionalRender, glBeginTransformFeedback, glBindBufferBase, glBindBufferRange, glBindImageTexture, glBindTransformFeedback, glBindVertexArray, glBlendEquationi, glBlendEquationSeparatei, glBlendFunci, glBlendFuncSeparatei, glBlitFramebuffer, glClearBufferfi, glClearBufferfv, glClearBufferfv, glClearBufferiv, glClearBufferiv, glClearBufferuiv, glClearBufferuiv, glColorMaski, glCopyBufferSubData, glDeleteTransformFeedbacks, glDeleteTransformFeedbacks, glDeleteVertexArrays, glDeleteVertexArrays, glDisablei, glDrawArraysInstanced, glDrawElementsInstanced, glDrawRangeElements, glEnablei, glEndConditionalRender, glEndTransformFeedback, glFramebufferParameteri, glFramebufferTextureEXT, glFramebufferTextureLayer, glGenTransformFeedbacks, glGenTransformFeedbacks, glGenVertexArrays, glGenVertexArrays, glGetActiveUniformBlockiv, glGetActiveUniformBlockiv, glGetActiveUniformBlockName, glGetActiveUniformBlockName, glGetActiveUniformsiv, glGetActiveUniformsiv, glGetBooleani_v, glGetBooleani_v, glGetFragDataLocation, glGetFramebufferParameteriv, glGetFramebufferParameteriv, glGetIntegeri_v, glGetIntegeri_v, glGetInternalformativ, glGetInternalformativ, glGetnUniformuiv, glGetnUniformuiv, glGetStringi, glGetTexLevelParameterfv, glGetTexLevelParameterfv, glGetTexLevelParameteriv, glGetTexLevelParameteriv, glGetTransformFeedbackVarying, glGetTransformFeedbackVarying, glGetUniformBlockIndex, glGetUniformIndices, glGetUniformIndices, glGetUniformuiv, glGetUniformuiv, glGetVertexAttribIiv, glGetVertexAttribIiv, glGetVertexAttribIuiv, glGetVertexAttribIuiv, glInvalidateFramebuffer, glInvalidateFramebuffer, glInvalidateSubFramebuffer, glInvalidateSubFramebuffer, glIsEnabledi, glIsTransformFeedback, glIsVertexArray, glMemoryBarrier, glMinSampleShading, glPauseTransformFeedback, glReadBuffer, glResumeTransformFeedback, glTexBuffer, glTexStorage2DMultisample, glTexStorage3DMultisample, glTransformFeedbackVaryings, glUniform1ui, glUniform1uiv, glUniform1uiv, glUniform2ui, glUniform2uiv, glUniform2uiv, glUniform3ui, glUniform3uiv, glUniform3uiv, glUniform4ui, glUniform4uiv, glUniform4uiv, glUniformBlockBinding, glUniformMatrix2x3fv, glUniformMatrix2x3fv, glUniformMatrix2x4fv, glUniformMatrix2x4fv, glUniformMatrix3x2fv, glUniformMatrix3x2fv, glUniformMatrix3x4fv, glUniformMatrix3x4fv, glUniformMatrix4x2fv, glUniformMatrix4x2fv, glUniformMatrix4x3fv, glUniformMatrix4x3fv, glVertexAttribDivisor, glVertexAttribI4i, glVertexAttribI4iv, glVertexAttribI4iv, glVertexAttribI4ui, glVertexAttribI4uiv, glVertexAttribI4uiv, glVertexAttribIPointer, isPBOPackBound, isPBOUnpackBound
glActiveShaderProgram, glApplyFramebufferAttachmentCMAAINTEL, glAttachShader, glBeginQuery, glBindAttribLocation, glBindProgramPipeline, glBlendColor, glClearDepth, glClearDepthf, glCompileShader, glCompressedTexImage3D, glCompressedTexImage3D, glCompressedTexSubImage3D, glCompressedTexSubImage3D, glCopyImageSubData, glCopyTexSubImage3D, glCreateProgram, glCreateShader, glCreateShaderProgramv, glDebugMessageControl, glDebugMessageControl, glDebugMessageInsert, glDeleteProgram, glDeleteProgramPipelines, glDeleteProgramPipelines, glDeleteQueries, glDeleteQueries, glDeleteShader, glDepthRange, glDepthRangef, glDetachShader, glDisableVertexAttribArray, glDrawArraysInstancedBaseInstance, glDrawBuffers, glDrawBuffers, glDrawElementsInstancedBaseInstance, glDrawElementsInstancedBaseVertexBaseInstance, glEnableVertexAttribArray, glEndQuery, glFramebufferTexture3D, glGenProgramPipelines, glGenProgramPipelines, glGenQueries, glGenQueries, glGetActiveAttrib, glGetActiveAttrib, glGetActiveUniform, glGetActiveUniform, glGetAttachedShaders, glGetAttachedShaders, glGetAttribLocation, glGetDebugMessageLog, glGetDebugMessageLog, glGetMultisamplefv, glGetMultisamplefv, glGetObjectLabel, glGetObjectLabel, glGetObjectPtrLabel, glGetObjectPtrLabel, glGetProgramBinary, glGetProgramBinary, glGetProgramInfoLog, glGetProgramInfoLog, glGetProgramiv, glGetProgramiv, glGetProgramPipelineInfoLog, glGetProgramPipelineInfoLog, glGetProgramPipelineiv, glGetProgramPipelineiv, glGetQueryiv, glGetQueryiv, glGetQueryObjecti64v, glGetQueryObjecti64v, glGetQueryObjectiv, glGetQueryObjectiv, glGetQueryObjectui64v, glGetQueryObjectui64v, glGetQueryObjectuiv, glGetQueryObjectuiv, glGetSamplerParameterIiv, glGetSamplerParameterIiv, glGetSamplerParameterIuiv, glGetSamplerParameterIuiv, glGetShaderInfoLog, glGetShaderInfoLog, glGetShaderiv, glGetShaderiv, glGetShaderPrecisionFormat, glGetShaderPrecisionFormat, glGetShaderSource, glGetShaderSource, glGetTexParameterIiv, glGetTexParameterIiv, glGetTexParameterIuiv, glGetTexParameterIuiv, glGetUniformfv, glGetUniformfv, glGetUniformiv, glGetUniformiv, glGetUniformLocation, glGetVertexAttribfv, glGetVertexAttribfv, glGetVertexAttribiv, glGetVertexAttribiv, glIsProgram, glIsProgramPipeline, glIsQuery, glIsShader, glLinkProgram, glObjectLabel, glObjectLabel, glObjectPtrLabel, glObjectPtrLabel, glPopDebugGroup, glProgramBinary, glProgramParameteri, glProgramUniform1f, glProgramUniform1fv, glProgramUniform1fv, glProgramUniform1i, glProgramUniform1iv, glProgramUniform1iv, glProgramUniform1ui, glProgramUniform1uiv, glProgramUniform1uiv, glProgramUniform2f, glProgramUniform2fv, glProgramUniform2fv, glProgramUniform2i, glProgramUniform2iv, glProgramUniform2iv, glProgramUniform2ui, glProgramUniform2uiv, glProgramUniform2uiv, glProgramUniform3f, glProgramUniform3fv, glProgramUniform3fv, glProgramUniform3i, glProgramUniform3iv, glProgramUniform3iv, glProgramUniform3ui, glProgramUniform3uiv, glProgramUniform3uiv, glProgramUniform4f, glProgramUniform4fv, glProgramUniform4fv, glProgramUniform4i, glProgramUniform4iv, glProgramUniform4iv, glProgramUniform4ui, glProgramUniform4uiv, glProgramUniform4uiv, glProgramUniformMatrix2fv, glProgramUniformMatrix2fv, glProgramUniformMatrix2x3fv, glProgramUniformMatrix2x3fv, glProgramUniformMatrix2x4fv, glProgramUniformMatrix2x4fv, glProgramUniformMatrix3fv, glProgramUniformMatrix3fv, glProgramUniformMatrix3x2fv, glProgramUniformMatrix3x2fv, glProgramUniformMatrix3x4fv, glProgramUniformMatrix3x4fv, glProgramUniformMatrix4fv, glProgramUniformMatrix4fv, glProgramUniformMatrix4x2fv, glProgramUniformMatrix4x2fv, glProgramUniformMatrix4x3fv, glProgramUniformMatrix4x3fv, glPushDebugGroup, glPushDebugGroup, glQueryCounter, glReleaseShaderCompiler, glSampleMaski, glSamplerParameterIiv, glSamplerParameterIiv, glSamplerParameterIuiv, glSamplerParameterIuiv, glShaderBinary, glShaderBinary, glShaderSource, glShaderSource, glStencilFuncSeparate, glStencilMaskSeparate, glStencilOpSeparate, glTexImage2DMultisample, glTexImage3D, glTexImage3D, glTexImage3DMultisample, glTexParameterIiv, glTexParameterIiv, glTexParameterIuiv, glTexParameterIuiv, glTexSubImage3D, glTexSubImage3D, glUniform, glUniform1f, glUniform1fv, glUniform1fv, glUniform1i, glUniform1iv, glUniform1iv, glUniform2f, glUniform2fv, glUniform2fv, glUniform2i, glUniform2iv, glUniform2iv, glUniform3f, glUniform3fv, glUniform3fv, glUniform3i, glUniform3iv, glUniform3iv, glUniform4f, glUniform4fv, glUniform4fv, glUniform4i, glUniform4iv, glUniform4iv, glUniformMatrix2fv, glUniformMatrix2fv, glUniformMatrix3fv, glUniformMatrix3fv, glUniformMatrix4fv, glUniformMatrix4fv, glUseProgram, glUseProgramStages, glValidateProgram, glValidateProgramPipeline, glVertexAttrib1f, glVertexAttrib1fv, glVertexAttrib1fv, glVertexAttrib2f, glVertexAttrib2fv, glVertexAttrib2fv, glVertexAttrib3f, glVertexAttrib3fv, glVertexAttrib3fv, glVertexAttrib4f, glVertexAttrib4fv, glVertexAttrib4fv, glVertexAttribPointer, glVertexAttribPointer
glActiveTexture, glBindBuffer, glBindFramebuffer, glBindRenderbuffer, glBindTexture, glBlendEquation, glBlendEquationSeparate, glBlendFunc, glBlendFuncSeparate, glBufferData, glBufferSubData, glCheckFramebufferStatus, glClear, glClearColor, glClearStencil, glColorMask, glCompressedTexImage2D, glCompressedTexImage2D, glCompressedTexSubImage2D, glCompressedTexSubImage2D, glCopyTexImage2D, glCopyTexSubImage2D, glCullFace, glDeleteBuffers, glDeleteBuffers, glDeleteFramebuffers, glDeleteFramebuffers, glDeleteRenderbuffers, glDeleteRenderbuffers, glDeleteTextures, glDeleteTextures, glDepthFunc, glDepthMask, glDisable, glDrawArrays, glDrawElements, glEnable, glFinish, glFlush, glFlushMappedBufferRange, glFramebufferRenderbuffer, glFramebufferTexture2D, glFrontFace, glGenBuffers, glGenBuffers, glGenerateMipmap, glGenFramebuffers, glGenFramebuffers, glGenRenderbuffers, glGenRenderbuffers, glGenTextures, glGenTextures, glGetBooleanv, glGetBooleanv, glGetBufferParameteriv, glGetBufferParameteriv, glGetError, glGetFloatv, glGetFloatv, glGetFramebufferAttachmentParameteriv, glGetFramebufferAttachmentParameteriv, glGetGraphicsResetStatus, glGetIntegerv, glGetIntegerv, glGetnUniformfv, glGetnUniformfv, glGetnUniformiv, glGetnUniformiv, glGetRenderbufferParameteriv, glGetRenderbufferParameteriv, glGetString, glGetTexParameterfv, glGetTexParameterfv, glGetTexParameteriv, glGetTexParameteriv, glHint, glIsBuffer, glIsEnabled, glIsFramebuffer, glIsRenderbuffer, glIsTexture, glLineWidth, glMapBuffer, glMapBufferRange, glPixelStorei, glPolygonOffset, glReadnPixels, glReadPixels, glReadPixels, glRenderbufferStorage, glRenderbufferStorageMultisample, glSampleCoverage, glScissor, glStencilFunc, glStencilMask, glStencilOp, glTexImage2D, glTexImage2D, glTexParameterf, glTexParameterfv, glTexParameterfv, glTexParameteri, glTexParameteriv, glTexParameteriv, glTexStorage1D, glTexStorage2D, glTexStorage3D, glTexSubImage2D, glTexSubImage2D, glTextureStorage1DEXT, glTextureStorage2DEXT, glTextureStorage3DEXT, glUnmapBuffer, glViewport
getBoundBuffer, getBoundFramebuffer, getBufferStorage, getContext, getDefaultDrawFramebuffer, getDefaultReadBuffer, getDefaultReadFramebuffer, getDownstreamGL, getExtension, getGL, getGL2, getGL2ES1, getGL2ES2, getGL2ES3, getGL2GL3, getGL3, getGL3bc, getGL3ES3, getGL4, getGL4bc, getGL4ES3, getGLES1, getGLES2, getGLES3, getGLProfile, getMaxRenderbufferSamples, getPlatformGLExtensions, getRootGL, getSwapInterval, hasBasicFBOSupport, hasFullFBOSupport, hasGLSL, isExtensionAvailable, isFunctionAvailable, isGL, isGL2, isGL2ES1, isGL2ES2, isGL2ES3, isGL2GL3, isGL3, isGL3bc, isGL3core, isGL3ES3, isGL4, isGL4bc, isGL4core, isGL4ES3, isGLcore, isGLES, isGLES1, isGLES2, isGLES2Compatible, isGLES3, isGLES31Compatible, isGLES32Compatible, isGLES3Compatible, isNPOTTextureAvailable, isTextureFormatBGRA8888Available, isVBOArrayBound, isVBOElementArrayBound, mapBuffer, mapBufferRange, setSwapInterval
static final int GL_SAMPLE_LOCATION_ARB
GL_ARB_sample_locations
- CType: intstatic final int GL_SAMPLE_LOCATION_SUBPIXEL_BITS_ARB
GL_ARB_sample_locations
- CType: intstatic final int GL_COMPLETION_STATUS_ARB
GL_ARB_parallel_shader_compile
- CType: intstatic final int GL_MAX_SHADER_COMPILER_THREADS_ARB
GL_ARB_parallel_shader_compile
- CType: intstatic final int GL_INT64_VEC3_ARB
GL_ARB_gpu_shader_int64
- CType: intstatic final int GL_UNSIGNED_INT64_VEC2_ARB
GL_ARB_gpu_shader_int64
- CType: intstatic final int GL_FRAMEBUFFER_SAMPLE_LOCATION_PIXEL_GRID_ARB
GL_ARB_sample_locations
- CType: intstatic final int GL_UNSIGNED_INT64_VEC3_ARB
GL_ARB_gpu_shader_int64
- CType: intstatic final int GL_SAMPLE_LOCATION_PIXEL_GRID_HEIGHT_ARB
GL_ARB_sample_locations
- CType: intstatic final int GL_SAMPLE_LOCATION_PIXEL_GRID_WIDTH_ARB
GL_ARB_sample_locations
- CType: intstatic final int GL_PROGRAMMABLE_SAMPLE_LOCATION_ARB
GL_ARB_sample_locations
- CType: intstatic final int GL_INT64_VEC2_ARB
GL_ARB_gpu_shader_int64
- CType: intstatic final int GL_UNSIGNED_INT64_VEC4_ARB
GL_ARB_gpu_shader_int64
- CType: intstatic final int GL_INT64_ARB
GL_ARB_gpu_shader_int64
- CType: intstatic final int GL_FRAMEBUFFER_PROGRAMMABLE_SAMPLE_LOCATIONS_ARB
GL_ARB_sample_locations
- CType: intstatic final int GL_PROGRAMMABLE_SAMPLE_LOCATION_TABLE_SIZE_ARB
GL_ARB_sample_locations
- CType: intstatic final int GL_INT64_VEC4_ARB
GL_ARB_gpu_shader_int64
- CType: intvoid glUniform1i64ARB(int location, long x)
void glUniform1i64ARB(GLint location, GLint64 x)
GL_ARB_gpu_shader_int64
void glUniform2i64ARB(int location, long x, long y)
void glUniform2i64ARB(GLint location, GLint64 x, GLint64 y)
GL_ARB_gpu_shader_int64
void glUniform3i64ARB(int location, long x, long y, long z)
void glUniform3i64ARB(GLint location, GLint64 x, GLint64 y, GLint64 z)
GL_ARB_gpu_shader_int64
void glUniform4i64ARB(int location, long x, long y, long z, long w)
void glUniform4i64ARB(GLint location, GLint64 x, GLint64 y, GLint64 z, GLint64 w)
GL_ARB_gpu_shader_int64
void glUniform1i64vARB(int location, int count, LongBuffer value)
void glUniform1i64vARB(GLint location, GLsizei count, const GLint64 * value)
GL_ARB_gpu_shader_int64
value
- a direct or array-backed LongBuffer
void glUniform1i64vARB(int location, int count, long[] value, int value_offset)
void glUniform1i64vARB(GLint location, GLsizei count, const GLint64 * value)
GL_ARB_gpu_shader_int64
void glUniform2i64vARB(int location, int count, LongBuffer value)
void glUniform2i64vARB(GLint location, GLsizei count, const GLint64 * value)
GL_ARB_gpu_shader_int64
value
- a direct or array-backed LongBuffer
void glUniform2i64vARB(int location, int count, long[] value, int value_offset)
void glUniform2i64vARB(GLint location, GLsizei count, const GLint64 * value)
GL_ARB_gpu_shader_int64
void glUniform3i64vARB(int location, int count, LongBuffer value)
void glUniform3i64vARB(GLint location, GLsizei count, const GLint64 * value)
GL_ARB_gpu_shader_int64
value
- a direct or array-backed LongBuffer
void glUniform3i64vARB(int location, int count, long[] value, int value_offset)
void glUniform3i64vARB(GLint location, GLsizei count, const GLint64 * value)
GL_ARB_gpu_shader_int64
void glUniform4i64vARB(int location, int count, LongBuffer value)
void glUniform4i64vARB(GLint location, GLsizei count, const GLint64 * value)
GL_ARB_gpu_shader_int64
value
- a direct or array-backed LongBuffer
void glUniform4i64vARB(int location, int count, long[] value, int value_offset)
void glUniform4i64vARB(GLint location, GLsizei count, const GLint64 * value)
GL_ARB_gpu_shader_int64
void glUniform1ui64ARB(int location, long x)
void glUniform1ui64ARB(GLint location, GLuint64 x)
GL_ARB_gpu_shader_int64
void glUniform2ui64ARB(int location, long x, long y)
void glUniform2ui64ARB(GLint location, GLuint64 x, GLuint64 y)
GL_ARB_gpu_shader_int64
void glUniform3ui64ARB(int location, long x, long y, long z)
void glUniform3ui64ARB(GLint location, GLuint64 x, GLuint64 y, GLuint64 z)
GL_ARB_gpu_shader_int64
void glUniform4ui64ARB(int location, long x, long y, long z, long w)
void glUniform4ui64ARB(GLint location, GLuint64 x, GLuint64 y, GLuint64 z, GLuint64 w)
GL_ARB_gpu_shader_int64
void glUniform1ui64vARB(int location, int count, LongBuffer value)
void glUniform1ui64vARB(GLint location, GLsizei count, const GLuint64 * value)
GL_ARB_gpu_shader_int64
value
- a direct or array-backed LongBuffer
void glUniform1ui64vARB(int location, int count, long[] value, int value_offset)
void glUniform1ui64vARB(GLint location, GLsizei count, const GLuint64 * value)
GL_ARB_gpu_shader_int64
void glUniform2ui64vARB(int location, int count, LongBuffer value)
void glUniform2ui64vARB(GLint location, GLsizei count, const GLuint64 * value)
GL_ARB_gpu_shader_int64
value
- a direct or array-backed LongBuffer
void glUniform2ui64vARB(int location, int count, long[] value, int value_offset)
void glUniform2ui64vARB(GLint location, GLsizei count, const GLuint64 * value)
GL_ARB_gpu_shader_int64
void glUniform3ui64vARB(int location, int count, LongBuffer value)
void glUniform3ui64vARB(GLint location, GLsizei count, const GLuint64 * value)
GL_ARB_gpu_shader_int64
value
- a direct or array-backed LongBuffer
void glUniform3ui64vARB(int location, int count, long[] value, int value_offset)
void glUniform3ui64vARB(GLint location, GLsizei count, const GLuint64 * value)
GL_ARB_gpu_shader_int64
void glUniform4ui64vARB(int location, int count, LongBuffer value)
void glUniform4ui64vARB(GLint location, GLsizei count, const GLuint64 * value)
GL_ARB_gpu_shader_int64
value
- a direct or array-backed LongBuffer
void glUniform4ui64vARB(int location, int count, long[] value, int value_offset)
void glUniform4ui64vARB(GLint location, GLsizei count, const GLuint64 * value)
GL_ARB_gpu_shader_int64
void glGetUniformi64vARB(int program, int location, LongBuffer params)
void glGetUniformi64vARB(GLuint program, GLint location, GLint64 * params)
GL_ARB_gpu_shader_int64
params
- a direct or array-backed LongBuffer
void glGetUniformi64vARB(int program, int location, long[] params, int params_offset)
void glGetUniformi64vARB(GLuint program, GLint location, GLint64 * params)
GL_ARB_gpu_shader_int64
void glGetUniformui64vARB(int program, int location, LongBuffer params)
void glGetUniformui64vARB(GLuint program, GLint location, GLuint64 * params)
GL_ARB_gpu_shader_int64
params
- a direct or array-backed LongBuffer
void glGetUniformui64vARB(int program, int location, long[] params, int params_offset)
void glGetUniformui64vARB(GLuint program, GLint location, GLuint64 * params)
GL_ARB_gpu_shader_int64
void glGetnUniformi64vARB(int program, int location, int bufSize, LongBuffer params)
void glGetnUniformi64vARB(GLuint program, GLint location, GLsizei bufSize, GLint64 * params)
GL_ARB_gpu_shader_int64
params
- a direct or array-backed LongBuffer
void glGetnUniformi64vARB(int program, int location, int bufSize, long[] params, int params_offset)
void glGetnUniformi64vARB(GLuint program, GLint location, GLsizei bufSize, GLint64 * params)
GL_ARB_gpu_shader_int64
void glGetnUniformui64vARB(int program, int location, int bufSize, LongBuffer params)
void glGetnUniformui64vARB(GLuint program, GLint location, GLsizei bufSize, GLuint64 * params)
GL_ARB_gpu_shader_int64
params
- a direct or array-backed LongBuffer
void glGetnUniformui64vARB(int program, int location, int bufSize, long[] params, int params_offset)
void glGetnUniformui64vARB(GLuint program, GLint location, GLsizei bufSize, GLuint64 * params)
GL_ARB_gpu_shader_int64
void glProgramUniform1i64ARB(int program, int location, long x)
void glProgramUniform1i64ARB(GLuint program, GLint location, GLint64 x)
GL_ARB_gpu_shader_int64
void glProgramUniform2i64ARB(int program, int location, long x, long y)
void glProgramUniform2i64ARB(GLuint program, GLint location, GLint64 x, GLint64 y)
GL_ARB_gpu_shader_int64
void glProgramUniform3i64ARB(int program, int location, long x, long y, long z)
void glProgramUniform3i64ARB(GLuint program, GLint location, GLint64 x, GLint64 y, GLint64 z)
GL_ARB_gpu_shader_int64
void glProgramUniform4i64ARB(int program, int location, long x, long y, long z, long w)
void glProgramUniform4i64ARB(GLuint program, GLint location, GLint64 x, GLint64 y, GLint64 z, GLint64 w)
GL_ARB_gpu_shader_int64
void glProgramUniform1i64vARB(int program, int location, int count, LongBuffer value)
void glProgramUniform1i64vARB(GLuint program, GLint location, GLsizei count, const GLint64 * value)
GL_ARB_gpu_shader_int64
value
- a direct or array-backed LongBuffer
void glProgramUniform1i64vARB(int program, int location, int count, long[] value, int value_offset)
void glProgramUniform1i64vARB(GLuint program, GLint location, GLsizei count, const GLint64 * value)
GL_ARB_gpu_shader_int64
void glProgramUniform2i64vARB(int program, int location, int count, LongBuffer value)
void glProgramUniform2i64vARB(GLuint program, GLint location, GLsizei count, const GLint64 * value)
GL_ARB_gpu_shader_int64
value
- a direct or array-backed LongBuffer
void glProgramUniform2i64vARB(int program, int location, int count, long[] value, int value_offset)
void glProgramUniform2i64vARB(GLuint program, GLint location, GLsizei count, const GLint64 * value)
GL_ARB_gpu_shader_int64
void glProgramUniform3i64vARB(int program, int location, int count, LongBuffer value)
void glProgramUniform3i64vARB(GLuint program, GLint location, GLsizei count, const GLint64 * value)
GL_ARB_gpu_shader_int64
value
- a direct or array-backed LongBuffer
void glProgramUniform3i64vARB(int program, int location, int count, long[] value, int value_offset)
void glProgramUniform3i64vARB(GLuint program, GLint location, GLsizei count, const GLint64 * value)
GL_ARB_gpu_shader_int64
void glProgramUniform4i64vARB(int program, int location, int count, LongBuffer value)
void glProgramUniform4i64vARB(GLuint program, GLint location, GLsizei count, const GLint64 * value)
GL_ARB_gpu_shader_int64
value
- a direct or array-backed LongBuffer
void glProgramUniform4i64vARB(int program, int location, int count, long[] value, int value_offset)
void glProgramUniform4i64vARB(GLuint program, GLint location, GLsizei count, const GLint64 * value)
GL_ARB_gpu_shader_int64
void glProgramUniform1ui64ARB(int program, int location, long x)
void glProgramUniform1ui64ARB(GLuint program, GLint location, GLuint64 x)
GL_ARB_gpu_shader_int64
void glProgramUniform2ui64ARB(int program, int location, long x, long y)
void glProgramUniform2ui64ARB(GLuint program, GLint location, GLuint64 x, GLuint64 y)
GL_ARB_gpu_shader_int64
void glProgramUniform3ui64ARB(int program, int location, long x, long y, long z)
void glProgramUniform3ui64ARB(GLuint program, GLint location, GLuint64 x, GLuint64 y, GLuint64 z)
GL_ARB_gpu_shader_int64
void glProgramUniform4ui64ARB(int program, int location, long x, long y, long z, long w)
void glProgramUniform4ui64ARB(GLuint program, GLint location, GLuint64 x, GLuint64 y, GLuint64 z, GLuint64 w)
GL_ARB_gpu_shader_int64
void glProgramUniform1ui64vARB(int program, int location, int count, LongBuffer value)
void glProgramUniform1ui64vARB(GLuint program, GLint location, GLsizei count, const GLuint64 * value)
GL_ARB_gpu_shader_int64
value
- a direct or array-backed LongBuffer
void glProgramUniform1ui64vARB(int program, int location, int count, long[] value, int value_offset)
void glProgramUniform1ui64vARB(GLuint program, GLint location, GLsizei count, const GLuint64 * value)
GL_ARB_gpu_shader_int64
void glProgramUniform2ui64vARB(int program, int location, int count, LongBuffer value)
void glProgramUniform2ui64vARB(GLuint program, GLint location, GLsizei count, const GLuint64 * value)
GL_ARB_gpu_shader_int64
value
- a direct or array-backed LongBuffer
void glProgramUniform2ui64vARB(int program, int location, int count, long[] value, int value_offset)
void glProgramUniform2ui64vARB(GLuint program, GLint location, GLsizei count, const GLuint64 * value)
GL_ARB_gpu_shader_int64
void glProgramUniform3ui64vARB(int program, int location, int count, LongBuffer value)
void glProgramUniform3ui64vARB(GLuint program, GLint location, GLsizei count, const GLuint64 * value)
GL_ARB_gpu_shader_int64
value
- a direct or array-backed LongBuffer
void glProgramUniform3ui64vARB(int program, int location, int count, long[] value, int value_offset)
void glProgramUniform3ui64vARB(GLuint program, GLint location, GLsizei count, const GLuint64 * value)
GL_ARB_gpu_shader_int64
void glProgramUniform4ui64vARB(int program, int location, int count, LongBuffer value)
void glProgramUniform4ui64vARB(GLuint program, GLint location, GLsizei count, const GLuint64 * value)
GL_ARB_gpu_shader_int64
value
- a direct or array-backed LongBuffer
void glProgramUniform4ui64vARB(int program, int location, int count, long[] value, int value_offset)
void glProgramUniform4ui64vARB(GLuint program, GLint location, GLsizei count, const GLuint64 * value)
GL_ARB_gpu_shader_int64
void glMaxShaderCompilerThreadsARB(int count)
void glMaxShaderCompilerThreadsARB(GLuint count)
GL_ARB_parallel_shader_compile
void glFramebufferSampleLocationsfvARB(int target, int start, int count, FloatBuffer v)
void glFramebufferSampleLocationsfvARB(GLenum target, GLuint start, GLsizei count, const GLfloat * v)
GL_ARB_sample_locations
v
- a direct or array-backed FloatBuffer
void glFramebufferSampleLocationsfvARB(int target, int start, int count, float[] v, int v_offset)
void glFramebufferSampleLocationsfvARB(GLenum target, GLuint start, GLsizei count, const GLfloat * v)
GL_ARB_sample_locations
void glNamedFramebufferSampleLocationsfvARB(int framebuffer, int start, int count, FloatBuffer v)
void glNamedFramebufferSampleLocationsfvARB(GLuint framebuffer, GLuint start, GLsizei count, const GLfloat * v)
GL_ARB_sample_locations
v
- a direct or array-backed FloatBuffer
void glNamedFramebufferSampleLocationsfvARB(int framebuffer, int start, int count, float[] v, int v_offset)
void glNamedFramebufferSampleLocationsfvARB(GLuint framebuffer, GLuint start, GLsizei count, const GLfloat * v)
GL_ARB_sample_locations
void glEvaluateDepthValuesARB()
void glEvaluateDepthValuesARB(void)
GL_ARB_sample_locations
void glDrawArraysIndirect(int mode, Buffer indirect)
void glDrawArraysIndirect(GLenum mode, const GLvoid * indirect);
GL_VERSION_4_0
, GL_ARB_draw_indirect
glDrawArraysIndirect
in interface GL3ES3
indirect
- a direct or array-backed Buffer
void glDrawElementsIndirect(int mode, int type, Buffer indirect)
void glDrawElementsIndirect(GLenum mode, GLenum type, const GLvoid * indirect);
GL_VERSION_4_0
, GL_ARB_draw_indirect
glDrawElementsIndirect
in interface GL3ES3
indirect
- a direct or array-backed Buffer
void glMultiDrawArraysIndirect(int mode, Buffer indirect, int drawcount, int stride)
void glMultiDrawArraysIndirect(GLenum mode, const void * indirect, GLsizei drawcount, GLsizei stride);
GL_VERSION_4_3
, GL_ARB_multi_draw_indirect
indirect
- a direct or array-backed Buffer
void glDrawElementsInstancedBaseInstance(int mode, int count, int type, Buffer indices, int instancecount, int baseinstance)
void glDrawElementsInstancedBaseInstance(GLenum mode, GLsizei count, GLenum type, const void * indices, GLsizei instancecount, GLuint baseinstance);
GL_VERSION_4_2
, GL_ARB_base_instance
indices
- a direct or array-backed Buffer
void glDrawElementsInstancedBaseVertexBaseInstance(int mode, int count, int type, Buffer indices, int instancecount, int basevertex, int baseinstance)
void glDrawElementsInstancedBaseVertexBaseInstance(GLenum mode, GLsizei count, GLenum type, const void * indices, GLsizei instancecount, GLint basevertex, GLuint baseinstance);
GL_VERSION_4_2
, GL_ARB_base_instance
indices
- a direct or array-backed Buffer
void glVertexAttribLPointer(int index, int size, int type, int stride, Buffer pointer)
void glVertexAttribLPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid * pointer);
GL_VERSION_4_1
, GL_ARB_vertex_attrib_64bit
pointer
- a direct only Buffer
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