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  <testcase classname="com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState01NEWT" name="test00NoShaderState_Validation" time="1.067" />
  <testcase classname="com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState01NEWT" name="test01ShaderState_Validation" time="0.079" />
  <testcase classname="com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState01NEWT" name="test02ShaderState_PerformanceSingleKeepEnabled" time="0.258" />
  <testcase classname="com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState01NEWT" name="test03ShaderState_PerformanceSingleToggleEnable" time="0.249" />
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  <system-out><![CDATA[]]></system-out>
  <system-err><![CDATA[++++ Test Singleton.ctor()
++++ Test Singleton.lock()
SLOCK [T SingletonServerSocket1-localhost/127.0.0.1:59999 @ 1544445858087 ms III - Start
SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1544445858089 ms +++ localhost/127.0.0.1:59999 - Locked within 1009 ms, 1 attempts
++++ TestCase.setUp: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState01NEWT - test00NoShaderState_Validation
WindowsWGLContext [Version 4.5 (Core profile, arb, debug, compat[ES2, ES3, ES31, ES32], FBO, hardware) - 4.5.0 NVIDIA 388.13 [GL 4.5.0, vendor 388.13.0 (NVIDIA 388.13)], options 0x7c25, this 0x77092739, handle 0x20000, isShared false, jogamp.opengl.gl4.GL4bcImpl@641ee06,
	 quirks: [NoDoubleBufferedBitmap, NoSurfacelessCtx],
	Drawable: WindowsOnscreenWGLDrawable[Realized true,
	Factory   jogamp.opengl.windows.wgl.WindowsWGLDrawableFactory@774ad813,
	Handle    0x11283,
	Surface   jogamp.newt.driver.windows.WindowDriver[State [visible, focused, ],
 NEWT-Screen[.windows_nil-1-s0, idx 0, refCount 1, vsize [ 0 / 0  1920 x 1080 ] [pixels], [ 0 / 0  1920 x 1080 ] [window], DefaultGraphicsScreen[WindowsGraphicsDevice[type .windows, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[obj 0x26a0636e]], idx 0], NEWT-Display[.windows_nil-1, excl false, refCount 1, hasEDT true, edtRunning true, WindowsGraphicsDevice[type .windows, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[obj 0x26a0636e]]], monitors: [Monitor[Id 0x0 [primary], 521 x 293 mm, pixelScale [1.0, 1.0], viewport [ 0 / 0  1920 x 1080 ] [pixels], [ 0 / 0  1920 x 1080 ] [window], orig [Id 0x0, [ 1920 x 1080 pixels x 32 bpp ] @ 60.0 Hz, flags [], 0 degr], curr [Id 0x0, [ 1920 x 1080 pixels x 32 bpp ] @ 60.0 Hz, flags [], 0 degr], modeChanged false, modeCount 168]]],
 window[34/57 480x480 wu, 480x480 pixel],
 Config WindowsWGLGraphicsConfiguration[DefaultGraphicsScreen[WindowsGraphicsDevice[type .windows, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[obj 0x26a0636e]], idx 0], pfdID 7, ARB-Choosen true,
	requested GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL4/GL4.hw], on-scr[.]],
	chosen    GLCaps[wgl vid 7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL4/GL4.hw], on-scr[.]]],
 ParentWindow null,
 ParentWindowHandle 0x0 (false),
 WindowHandle 0x22040e,
 SurfaceHandle 0x11283 (lockedExt window false, surface false),
 WrappedSurface null,
 ChildWindows 0, SurfaceUpdatedListeners num 0 [], WindowListeners num 0 [], MouseListeners num 0 [], PointerGestures default true, custom 0 [], KeyListeners num 0 [], windowLock <37a58d19, 2c765629>[count 1, qsz 0, owner <Thread-2-UserApp-JUnitTestRunner>], surfaceLockCount 1]]] 
vertices0: GLArrayDataServer[mgl_Vertex, index -1, location 0, isVertexAttribute true, usesGLSL true, usesShaderState false, dataType 0x1406, bufferClazz class java.nio.FloatBuffer, elements 4, components 3, stride 12b 3c, initialElementCount 4, mappedElementCount 0, mappedStorage null, vboEnabled true, vboName 1, vboUsage 0x88e4, vboTarget 0x8892, vboOffset 0, sealed true, bufferEnabled true, bufferWritten true, buffer java.nio.DirectFloatBufferU[pos=0 lim=12 cap=12], alive true]
colors0: GLArrayDataServer[mgl_Color, index -1, location 1, isVertexAttribute true, usesGLSL true, usesShaderState false, dataType 0x1406, bufferClazz class java.nio.FloatBuffer, elements 4, components 4, stride 16b 4c, initialElementCount 4, mappedElementCount 0, mappedStorage null, vboEnabled true, vboName 2, vboUsage 0x88e4, vboTarget 0x8892, vboOffset 0, sealed true, bufferEnabled true, bufferWritten true, buffer java.nio.DirectFloatBufferU[pos=0 lim=16 cap=16], alive true]
vertices1: GLArrayDataServer[mgl_Vertex, index -1, location 0, isVertexAttribute true, usesGLSL true, usesShaderState false, dataType 0x1406, bufferClazz class java.nio.FloatBuffer, elements 4, components 3, stride 12b 3c, initialElementCount 4, mappedElementCount 0, mappedStorage null, vboEnabled true, vboName 3, vboUsage 0x88e4, vboTarget 0x8892, vboOffset 0, sealed true, bufferEnabled true, bufferWritten true, buffer java.nio.DirectFloatBufferU[pos=0 lim=12 cap=12], alive true]
colors1: GLArrayDataServer[mgl_Color, index -1, location 1, isVertexAttribute true, usesGLSL true, usesShaderState false, dataType 0x1406, bufferClazz class java.nio.FloatBuffer, elements 4, components 4, stride 16b 4c, initialElementCount 4, mappedElementCount 0, mappedStorage null, vboEnabled true, vboName 4, vboUsage 0x88e4, vboTarget 0x8892, vboOffset 0, sealed true, bufferEnabled true, bufferWritten true, buffer java.nio.DirectFloatBufferU[pos=0 lim=16 cap=16], alive true]
screen #1
screen #2
screen #3
++++ TestCase.tearDown: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState01NEWT - test00NoShaderState_Validation
++++ TestCase.setUp: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState01NEWT - test01ShaderState_Validation
WindowsWGLContext [Version 4.5 (Core profile, arb, debug, compat[ES2, ES3, ES31, ES32], FBO, hardware) - 4.5.0 NVIDIA 388.13 [GL 4.5.0, vendor 388.13.0 (NVIDIA 388.13)], options 0x7c25, this 0x6307b12, handle 0x30000, isShared false, jogamp.opengl.gl4.GL4bcImpl@180cc19c,
	 quirks: [NoDoubleBufferedBitmap, NoSurfacelessCtx],
	Drawable: WindowsOnscreenWGLDrawable[Realized true,
	Factory   jogamp.opengl.windows.wgl.WindowsWGLDrawableFactory@774ad813,
	Handle    0x10806,
	Surface   jogamp.newt.driver.windows.WindowDriver[State [visible, focused, ],
 NEWT-Screen[.windows_nil-1-s0, idx 0, refCount 1, vsize [ 0 / 0  1920 x 1080 ] [pixels], [ 0 / 0  1920 x 1080 ] [window], DefaultGraphicsScreen[WindowsGraphicsDevice[type .windows, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[obj 0x26a0636e]], idx 0], NEWT-Display[.windows_nil-1, excl false, refCount 1, hasEDT true, edtRunning true, WindowsGraphicsDevice[type .windows, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[obj 0x26a0636e]]], monitors: [Monitor[Id 0x0 [primary], 521 x 293 mm, pixelScale [1.0, 1.0], viewport [ 0 / 0  1920 x 1080 ] [pixels], [ 0 / 0  1920 x 1080 ] [window], orig [Id 0x0, [ 1920 x 1080 pixels x 32 bpp ] @ 60.0 Hz, flags [], 0 degr], curr [Id 0x0, [ 1920 x 1080 pixels x 32 bpp ] @ 60.0 Hz, flags [], 0 degr], modeChanged false, modeCount 168]]],
 window[34/57 480x480 wu, 480x480 pixel],
 Config WindowsWGLGraphicsConfiguration[DefaultGraphicsScreen[WindowsGraphicsDevice[type .windows, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[obj 0x26a0636e]], idx 0], pfdID 7, ARB-Choosen true,
	requested GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL4/GL4.hw], on-scr[.]],
	chosen    GLCaps[wgl vid 7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL4/GL4.hw], on-scr[.]]],
 ParentWindow null,
 ParentWindowHandle 0x0 (false),
 WindowHandle 0x23040e,
 SurfaceHandle 0x10806 (lockedExt window false, surface false),
 WrappedSurface null,
 ChildWindows 0, SurfaceUpdatedListeners num 0 [], WindowListeners num 0 [], MouseListeners num 0 [], PointerGestures default true, custom 0 [], KeyListeners num 0 [], windowLock <55d66b3f, 7155a902>[count 1, qsz 0, owner <Thread-2-UserApp-JUnitTestRunner>], surfaceLockCount 1]]] 
vertices0: GLArrayDataServer[mgl_Vertex, index -1, location 0, isVertexAttribute true, usesGLSL true, usesShaderState true, dataType 0x1406, bufferClazz class java.nio.FloatBuffer, elements 4, components 3, stride 12b 3c, initialElementCount 4, mappedElementCount 0, mappedStorage null, vboEnabled true, vboName 1, vboUsage 0x88e4, vboTarget 0x8892, vboOffset 0, sealed true, bufferEnabled true, bufferWritten true, buffer java.nio.DirectFloatBufferU[pos=0 lim=12 cap=12], alive true]
colors0: GLArrayDataServer[mgl_Color, index -1, location 1, isVertexAttribute true, usesGLSL true, usesShaderState true, dataType 0x1406, bufferClazz class java.nio.FloatBuffer, elements 4, components 4, stride 16b 4c, initialElementCount 4, mappedElementCount 0, mappedStorage null, vboEnabled true, vboName 2, vboUsage 0x88e4, vboTarget 0x8892, vboOffset 0, sealed true, bufferEnabled true, bufferWritten true, buffer java.nio.DirectFloatBufferU[pos=0 lim=16 cap=16], alive true]
vertices1: GLArrayDataServer[mgl_Vertex, index -1, location 0, isVertexAttribute true, usesGLSL true, usesShaderState true, dataType 0x1406, bufferClazz class java.nio.FloatBuffer, elements 4, components 3, stride 12b 3c, initialElementCount 4, mappedElementCount 0, mappedStorage null, vboEnabled true, vboName 3, vboUsage 0x88e4, vboTarget 0x8892, vboOffset 0, sealed true, bufferEnabled true, bufferWritten true, buffer java.nio.DirectFloatBufferU[pos=0 lim=12 cap=12], alive true]
colors1: GLArrayDataServer[mgl_Color, index -1, location 1, isVertexAttribute true, usesGLSL true, usesShaderState true, dataType 0x1406, bufferClazz class java.nio.FloatBuffer, elements 4, components 4, stride 16b 4c, initialElementCount 4, mappedElementCount 0, mappedStorage null, vboEnabled true, vboName 4, vboUsage 0x88e4, vboTarget 0x8892, vboOffset 0, sealed true, bufferEnabled true, bufferWritten true, buffer java.nio.DirectFloatBufferU[pos=0 lim=16 cap=16], alive true]
screen #1
screen #2
screen #3
++++ TestCase.tearDown: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState01NEWT - test01ShaderState_Validation
++++ TestCase.setUp: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState01NEWT - test02ShaderState_PerformanceSingleKeepEnabled
WindowsWGLContext [Version 4.5 (Core profile, arb, compat[ES2, ES3, ES31, ES32], FBO, hardware) - 4.5.0 NVIDIA 388.13 [GL 4.5.0, vendor 388.13.0 (NVIDIA 388.13)], options 0x7c05, this 0x2654b9c7, handle 0x40000, isShared false, jogamp.opengl.gl4.GL4bcImpl@2893537d,
	 quirks: [NoDoubleBufferedBitmap, NoSurfacelessCtx],
	Drawable: WindowsOnscreenWGLDrawable[Realized true,
	Factory   jogamp.opengl.windows.wgl.WindowsWGLDrawableFactory@774ad813,
	Handle    0x350109e4,
	Surface   jogamp.newt.driver.windows.WindowDriver[State [visible, focused, ],
 NEWT-Screen[.windows_nil-1-s0, idx 0, refCount 1, vsize [ 0 / 0  1920 x 1080 ] [pixels], [ 0 / 0  1920 x 1080 ] [window], DefaultGraphicsScreen[WindowsGraphicsDevice[type .windows, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[obj 0x26a0636e]], idx 0], NEWT-Display[.windows_nil-1, excl false, refCount 1, hasEDT true, edtRunning true, WindowsGraphicsDevice[type .windows, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[obj 0x26a0636e]]], monitors: [Monitor[Id 0x0 [primary], 521 x 293 mm, pixelScale [1.0, 1.0], viewport [ 0 / 0  1920 x 1080 ] [pixels], [ 0 / 0  1920 x 1080 ] [window], orig [Id 0x0, [ 1920 x 1080 pixels x 32 bpp ] @ 60.0 Hz, flags [], 0 degr], curr [Id 0x0, [ 1920 x 1080 pixels x 32 bpp ] @ 60.0 Hz, flags [], 0 degr], modeChanged false, modeCount 168]]],
 window[60/83 480x480 wu, 480x480 pixel],
 Config WindowsWGLGraphicsConfiguration[DefaultGraphicsScreen[WindowsGraphicsDevice[type .windows, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[obj 0x26a0636e]], idx 0], pfdID 7, ARB-Choosen true,
	requested GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL4/GL4.hw], on-scr[.]],
	chosen    GLCaps[wgl vid 7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL4/GL4.hw], on-scr[.]]],
 ParentWindow null,
 ParentWindowHandle 0x0 (false),
 WindowHandle 0x24040e,
 SurfaceHandle 0x350109e4 (lockedExt window false, surface false),
 WrappedSurface null,
 ChildWindows 0, SurfaceUpdatedListeners num 0 [], WindowListeners num 0 [], MouseListeners num 0 [], PointerGestures default true, custom 0 [], KeyListeners num 0 [], windowLock <2cacd2b7, 69ae5946>[count 1, qsz 0, owner <Thread-4>], surfaceLockCount 1]]] 
screen #1
testShaderState00PerformanceSingle toggleEnable false: 0.171s: 600f, 3508.7 fps, 0 ms/f
++++ TestCase.tearDown: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState01NEWT - test02ShaderState_PerformanceSingleKeepEnabled
++++ TestCase.setUp: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState01NEWT - test03ShaderState_PerformanceSingleToggleEnable
WindowsWGLContext [Version 4.5 (Core profile, arb, compat[ES2, ES3, ES31, ES32], FBO, hardware) - 4.5.0 NVIDIA 388.13 [GL 4.5.0, vendor 388.13.0 (NVIDIA 388.13)], options 0x7c05, this 0xa560515, handle 0x50000, isShared false, jogamp.opengl.gl4.GL4bcImpl@491fa2f,
	 quirks: [NoDoubleBufferedBitmap, NoSurfacelessCtx],
	Drawable: WindowsOnscreenWGLDrawable[Realized true,
	Factory   jogamp.opengl.windows.wgl.WindowsWGLDrawableFactory@774ad813,
	Handle    0x10806,
	Surface   jogamp.newt.driver.windows.WindowDriver[State [visible, focused, ],
 NEWT-Screen[.windows_nil-1-s0, idx 0, refCount 1, vsize [ 0 / 0  1920 x 1080 ] [pixels], [ 0 / 0  1920 x 1080 ] [window], DefaultGraphicsScreen[WindowsGraphicsDevice[type .windows, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[obj 0x26a0636e]], idx 0], NEWT-Display[.windows_nil-1, excl false, refCount 1, hasEDT true, edtRunning true, WindowsGraphicsDevice[type .windows, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[obj 0x26a0636e]]], monitors: [Monitor[Id 0x0 [primary], 521 x 293 mm, pixelScale [1.0, 1.0], viewport [ 0 / 0  1920 x 1080 ] [pixels], [ 0 / 0  1920 x 1080 ] [window], orig [Id 0x0, [ 1920 x 1080 pixels x 32 bpp ] @ 60.0 Hz, flags [], 0 degr], curr [Id 0x0, [ 1920 x 1080 pixels x 32 bpp ] @ 60.0 Hz, flags [], 0 degr], modeChanged false, modeCount 168]]],
 window[86/109 480x480 wu, 480x480 pixel],
 Config WindowsWGLGraphicsConfiguration[DefaultGraphicsScreen[WindowsGraphicsDevice[type .windows, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[obj 0x26a0636e]], idx 0], pfdID 7, ARB-Choosen true,
	requested GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL4/GL4.hw], on-scr[.]],
	chosen    GLCaps[wgl vid 7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL4/GL4.hw], on-scr[.]]],
 ParentWindow null,
 ParentWindowHandle 0x0 (false),
 WindowHandle 0x25040e,
 SurfaceHandle 0x10806 (lockedExt window false, surface false),
 WrappedSurface null,
 ChildWindows 0, SurfaceUpdatedListeners num 0 [], WindowListeners num 0 [], MouseListeners num 0 [], PointerGestures default true, custom 0 [], KeyListeners num 0 [], windowLock <ae6e65, 45acf014>[count 1, qsz 0, owner <Thread-5>], surfaceLockCount 1]]] 
screen #1
testShaderState00PerformanceSingle toggleEnable true: 0.163s: 600f, 3680.9 fps, 0 ms/f
++++ TestCase.tearDown: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState01NEWT - test03ShaderState_PerformanceSingleToggleEnable
++++ TestCase.setUp: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState01NEWT - test04ShaderState_PerformanceDouble
WindowsWGLContext [Version 4.5 (Core profile, arb, compat[ES2, ES3, ES31, ES32], FBO, hardware) - 4.5.0 NVIDIA 388.13 [GL 4.5.0, vendor 388.13.0 (NVIDIA 388.13)], options 0x7c05, this 0x3fd656a1, handle 0x60000, isShared false, jogamp.opengl.gl4.GL4bcImpl@3111af2b,
	 quirks: [NoDoubleBufferedBitmap, NoSurfacelessCtx],
	Drawable: WindowsOnscreenWGLDrawable[Realized true,
	Factory   jogamp.opengl.windows.wgl.WindowsWGLDrawableFactory@774ad813,
	Handle    0x350109e4,
	Surface   jogamp.newt.driver.windows.WindowDriver[State [visible, focused, ],
 NEWT-Screen[.windows_nil-1-s0, idx 0, refCount 1, vsize [ 0 / 0  1920 x 1080 ] [pixels], [ 0 / 0  1920 x 1080 ] [window], DefaultGraphicsScreen[WindowsGraphicsDevice[type .windows, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[obj 0x26a0636e]], idx 0], NEWT-Display[.windows_nil-1, excl false, refCount 1, hasEDT true, edtRunning true, WindowsGraphicsDevice[type .windows, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[obj 0x26a0636e]]], monitors: [Monitor[Id 0x0 [primary], 521 x 293 mm, pixelScale [1.0, 1.0], viewport [ 0 / 0  1920 x 1080 ] [pixels], [ 0 / 0  1920 x 1080 ] [window], orig [Id 0x0, [ 1920 x 1080 pixels x 32 bpp ] @ 60.0 Hz, flags [], 0 degr], curr [Id 0x0, [ 1920 x 1080 pixels x 32 bpp ] @ 60.0 Hz, flags [], 0 degr], modeChanged false, modeCount 168]]],
 window[112/135 480x480 wu, 480x480 pixel],
 Config WindowsWGLGraphicsConfiguration[DefaultGraphicsScreen[WindowsGraphicsDevice[type .windows, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[obj 0x26a0636e]], idx 0], pfdID 7, ARB-Choosen true,
	requested GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL4/GL4.hw], on-scr[.]],
	chosen    GLCaps[wgl vid 7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL4/GL4.hw], on-scr[.]]],
 ParentWindow null,
 ParentWindowHandle 0x0 (false),
 WindowHandle 0x26040e,
 SurfaceHandle 0x350109e4 (lockedExt window false, surface false),
 WrappedSurface null,
 ChildWindows 0, SurfaceUpdatedListeners num 0 [], WindowListeners num 0 [], MouseListeners num 0 [], PointerGestures default true, custom 0 [], KeyListeners num 0 [], windowLock <352e3dd1, 702ca510>[count 1, qsz 0, owner <Thread-6>], surfaceLockCount 1]]] 
screen #1
screen #2
testShaderState01PerformanceDouble: 0.219s: 600f, 2739.7 fps, 0 ms/f
++++ TestCase.tearDown: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState01NEWT - test04ShaderState_PerformanceDouble
++++ Test Singleton.unlock()
SLOCK [T SingletonServerSocket1-localhost/127.0.0.1:59999 @ 1544445860113 ms III - Stopping: alive true, shallQuit true, hasSocket true
SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1544445860113 ms --- localhost/127.0.0.1:59999 - Unlock ok within 3 ms
]]></system-err>
</testsuite>
