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<testsuite errors="0" failures="0" hostname="jogamp01" name="com.jogamp.opengl.test.junit.jogl.acore.TestGLReadBuffer01GLWindowNEWT" skipped="0" tests="4" time="9.414" timestamp="2023-02-01T14:19:00">
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  <testcase classname="com.jogamp.opengl.test.junit.jogl.acore.TestGLReadBuffer01GLWindowNEWT" name="test00_MSAA0_DefFlip" time="3.765" />
  <testcase classname="com.jogamp.opengl.test.junit.jogl.acore.TestGLReadBuffer01GLWindowNEWT" name="test01_MSAA0_UsrFlip" time="0.0" />
  <testcase classname="com.jogamp.opengl.test.junit.jogl.acore.TestGLReadBuffer01GLWindowNEWT" name="test10_MSAA8_DefFlip" time="3.512" />
  <testcase classname="com.jogamp.opengl.test.junit.jogl.acore.TestGLReadBuffer01GLWindowNEWT" name="test11_MSAA8_UsrFlip" time="0.001" />
  <system-out><![CDATA[]]></system-out>
  <system-err><![CDATA[++++ Test Singleton.ctor()
++++ Test Singleton.lock()
SLOCK [T SingletonServerSocket1-localhost/127.0.0.1:59999 @ 1675261140298 ms III - Start
SLOCK [T main @ 1675261140300 ms +++ localhost/127.0.0.1:59999 - Locked within 11 ms, 1 attempts
++++ TestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLReadBuffer01GLWindowNEWT - test00_MSAA0_DefFlip
-----------------------------------------------------------------------------------------------------
Platform: WINDOWS / Windows 10 10.0 (10.0.0), amd64 (X86_64, GENERIC_ABI), 6 cores, littleEndian true
MachineDataInfo: runtimeValidated true, 32Bit false, primitive size / alignment:
  int8    1 / 1, int16   2 / 2
  int     4 / 4, long    4 / 4
  int32   4 / 4, int64   8 / 8
  float   4 / 4, double  8 / 8, ldouble 16 / 16
  pointer 8 / 8, page    4096
Platform: Java Version: 17.0.5 (17.0.5u0), VM: OpenJDK 64-Bit Server VM, Runtime: OpenJDK Runtime Environment
Platform: Java Vendor: Eclipse Adoptium, https://adoptium.net/, Java17, dynamicLib: true, AWT enabled: false
-----------------------------------------------------------------------------------------------------
GLEventListener init on Thread[main-Display-.windows_nil-1-EDT-1,5,main]
Chosen GLCapabilities: GLCaps[wgl vid 7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
Swap Interval  1
GL Profile     GLProfile[GL4bc/GL4bc.hw]
GL Version     4.6 (Compat profile, arb, compat[ES2, ES3, ES31, ES32], FBO, hardware) - 4.6.0 NVIDIA 391.35 [GL 4.6.0, vendor 391.35.0 (NVIDIA 391.35)]
Quirks         [NoDoubleBufferedBitmap, NoSurfacelessCtx]
Impl. class    jogamp.opengl.gl4.GL4bcImpl
GL_VENDOR      NVIDIA Corporation
GL_RENDERER    GeForce GTX 460/PCIe/SSE2
GL_VERSION     4.6.0 NVIDIA 391.35
GLSL           true, has-compiler-func: true, version: 4.60 NVIDIA / 4.60.0
GL FBO: basic true, full true
GL_EXTENSIONS  325
GLX_EXTENSIONS 30
-----------------------------------------------------------------------------------------------------

req. msaa: false
Requested: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
Chosen   : GLCaps[wgl vid 7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
has  msaa: false

ShaderState: attachShaderProgram: -1 -> 2 (enable: true)
	null
	ShaderProgram[id=2, linked=false, inUse=false, program: 4,
   ShaderCode[id=3, type=VERTEX_SHADER, valid=true, shader:  5, source]
   ShaderCode[id=4, type=FRAGMENT_SHADER, valid=true, shader:  6, source]]
reshape ..
TextRendererGLEL.display: Frame 0000 (000): 0320x0240
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TextRendererGLEL.display: Frame 0004 (003): 0320x0240
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reshape ..
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TextRendererGLEL.display: Frame 0006 (003): 0420x0340
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TextRendererGLEL.display: Frame 0007 (003): 0420x0340
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reshape ..
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TextRendererGLEL.display: Frame 0009 (003): 0220x0140
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TextRendererGLEL.display: Frame 0010 (003): 0220x0140
main-Display-.windows_nil-1-EDT-1: ** screenshot: v-flip false, swapBuffersBeforeRead false, TestGLReadBuffer01GLWindowNEWT.test00_MSAA0_DefFlip-n0010-jgl-usr003-GL4bc_-hw-onscreen-Bdbl-Frgb__Irgba8880-D24-St00-Sa00_default-0220x0140.png
reshape ..
TextRendererGLEL.display: Frame 0011 (003): 0320x0240
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TextRendererGLEL.display: Frame 0012 (003): 0320x0240
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TextRendererGLEL.display: Frame 0013 (003): 0320x0240
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TextRendererGLEL.display: Frame 0040 (003): 0320x0240
TextRendererGLEL.display: Frame 0041 (003): 0320x0240
TextRendererGLEL.display: Frame 0042 (003): 0320x0240
TextRendererGLEL.display: Frame 0043 (003): 0320x0240
TextRendererGLEL.display: Frame 0044 (003): 0320x0240
TextRendererGLEL.display: Frame 0045 (003): 0320x0240
TextRendererGLEL.display: Frame 0046 (003): 0320x0240
TextRendererGLEL.display: Frame 0047 (003): 0320x0240
TextRendererGLEL.display: Frame 0048 (003): 0320x0240
TextRendererGLEL.display: Frame 0049 (003): 0320x0240
TextRendererGLEL.display: Frame 0050 (003): 0320x0240
TextRendererGLEL.display: Frame 0051 (003): 0320x0240
TextRendererGLEL.display: Frame 0052 (003): 0320x0240
TextRendererGLEL.display: Frame 0053 (003): 0320x0240
TextRendererGLEL.display: Frame 0054 (003): 0320x0240
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TextRendererGLEL.display: Frame 0066 (003): 0320x0240
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TextRendererGLEL.display: Frame 0070 (003): 0320x0240
TextRendererGLEL.display: Frame 0071 (003): 0320x0240
TextRendererGLEL.display: Frame 0072 (003): 0320x0240
TextRendererGLEL.display: Frame 0073 (003): 0320x0240
++++ TestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLReadBuffer01GLWindowNEWT - test00_MSAA0_DefFlip
++++ TestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLReadBuffer01GLWindowNEWT - test01_MSAA0_UsrFlip
++++ TestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLReadBuffer01GLWindowNEWT - test01_MSAA0_UsrFlip
++++ TestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLReadBuffer01GLWindowNEWT - test10_MSAA8_DefFlip
-----------------------------------------------------------------------------------------------------
Platform: WINDOWS / Windows 10 10.0 (10.0.0), amd64 (X86_64, GENERIC_ABI), 6 cores, littleEndian true
MachineDataInfo: runtimeValidated true, 32Bit false, primitive size / alignment:
  int8    1 / 1, int16   2 / 2
  int     4 / 4, long    4 / 4
  int32   4 / 4, int64   8 / 8
  float   4 / 4, double  8 / 8, ldouble 16 / 16
  pointer 8 / 8, page    4096
Platform: Java Version: 17.0.5 (17.0.5u0), VM: OpenJDK 64-Bit Server VM, Runtime: OpenJDK Runtime Environment
Platform: Java Vendor: Eclipse Adoptium, https://adoptium.net/, Java17, dynamicLib: true, AWT enabled: false
-----------------------------------------------------------------------------------------------------
GLEventListener init on Thread[main-Display-.windows_nil-1-EDT-2,5,main]
Chosen GLCapabilities: GLCaps[wgl vid 44 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, dbl, mono  , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
Swap Interval  1
GL Profile     GLProfile[GL4bc/GL4bc.hw]
GL Version     4.6 (Compat profile, arb, compat[ES2, ES3, ES31, ES32], FBO, hardware) - 4.6.0 NVIDIA 391.35 [GL 4.6.0, vendor 391.35.0 (NVIDIA 391.35)]
Quirks         [NoDoubleBufferedBitmap, NoSurfacelessCtx]
Impl. class    jogamp.opengl.gl4.GL4bcImpl
GL_VENDOR      NVIDIA Corporation
GL_RENDERER    GeForce GTX 460/PCIe/SSE2
GL_VERSION     4.6.0 NVIDIA 391.35
GLSL           true, has-compiler-func: true, version: 4.60 NVIDIA / 4.60.0
GL FBO: basic true, full true
GL_EXTENSIONS  325
GLX_EXTENSIONS 30
-----------------------------------------------------------------------------------------------------

req. msaa: true
Requested: GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/8, sample-ext default, dbl, mono  , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
Chosen   : GLCaps[wgl vid 44 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, dbl, mono  , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
has  msaa: true

ShaderState: attachShaderProgram: -1 -> 6 (enable: true)
	null
	ShaderProgram[id=6, linked=false, inUse=false, program: 4,
   ShaderCode[id=11, type=VERTEX_SHADER, valid=true, shader:  5, source]
   ShaderCode[id=12, type=FRAGMENT_SHADER, valid=true, shader:  6, source]]
reshape ..
TextRendererGLEL.display: Frame 0000 (000): 0320x0240
main-Display-.windows_nil-1-EDT-2: ** screenshot: v-flip false, swapBuffersBeforeRead false, TestGLReadBuffer01GLWindowNEWT.test10_MSAA8_DefFlip-n0000-jgl-usr000-GL4bc_-hw-onscreen-Bdbl-Frgb__Irgba8888-D24-St00-Sa08_default-0320x0240.png
Frame# 1, user #1
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Frame# 3, user #3
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TextRendererGLEL.display: Frame 0004 (003): 0320x0240
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reshape ..
TextRendererGLEL.display: Frame 0005 (003): 0420x0340
main-Display-.windows_nil-1-EDT-2: ** screenshot: v-flip false, swapBuffersBeforeRead false, TestGLReadBuffer01GLWindowNEWT.test10_MSAA8_DefFlip-n0005-jgl-usr003-GL4bc_-hw-onscreen-Bdbl-Frgb__Irgba8888-D24-St00-Sa08_default-0420x0340.png
TextRendererGLEL.display: Frame 0006 (003): 0420x0340
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TextRendererGLEL.display: Frame 0007 (003): 0420x0340
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main-Display-.windows_nil-1-EDT-2: ** screenshot: v-flip false, swapBuffersBeforeRead false, TestGLReadBuffer01GLWindowNEWT.test10_MSAA8_DefFlip-n0009-jgl-usr003-GL4bc_-hw-onscreen-Bdbl-Frgb__Irgba8888-D24-St00-Sa08_default-0220x0140.png
TextRendererGLEL.display: Frame 0010 (003): 0220x0140
main-Display-.windows_nil-1-EDT-2: ** screenshot: v-flip false, swapBuffersBeforeRead false, TestGLReadBuffer01GLWindowNEWT.test10_MSAA8_DefFlip-n0010-jgl-usr003-GL4bc_-hw-onscreen-Bdbl-Frgb__Irgba8888-D24-St00-Sa08_default-0220x0140.png
reshape ..
TextRendererGLEL.display: Frame 0011 (003): 0320x0240
main-Display-.windows_nil-1-EDT-2: ** screenshot: v-flip false, swapBuffersBeforeRead false, TestGLReadBuffer01GLWindowNEWT.test10_MSAA8_DefFlip-n0011-jgl-usr003-GL4bc_-hw-onscreen-Bdbl-Frgb__Irgba8888-D24-St00-Sa08_default-0320x0240.png
TextRendererGLEL.display: Frame 0012 (003): 0320x0240
main-Display-.windows_nil-1-EDT-2: ** screenshot: v-flip false, swapBuffersBeforeRead false, TestGLReadBuffer01GLWindowNEWT.test10_MSAA8_DefFlip-n0012-jgl-usr003-GL4bc_-hw-onscreen-Bdbl-Frgb__Irgba8888-D24-St00-Sa08_default-0320x0240.png
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++++ TestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLReadBuffer01GLWindowNEWT - test10_MSAA8_DefFlip
++++ TestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLReadBuffer01GLWindowNEWT - test11_MSAA8_UsrFlip
++++ TestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLReadBuffer01GLWindowNEWT - test11_MSAA8_UsrFlip
++++ Test Singleton.unlock()
SLOCK [T SingletonServerSocket1-localhost/127.0.0.1:59999 @ 1675261149027 ms III - Stopping: alive true, shallQuit true, hasSocket true
SLOCK [T main @ 1675261149027 ms --- localhost/127.0.0.1:59999 - Unlock ok within 2 ms
]]></system-err>
</testsuite>
