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  <testcase classname="com.jogamp.opengl.test.junit.jogl.acore.TestFBOAutoDrawableFactoryNEWT" name="test03c_GL2ES2_Demo2MSAA4_NoTexNoDepth" time="0.134" />
  <testcase classname="com.jogamp.opengl.test.junit.jogl.acore.TestFBOAutoDrawableFactoryNEWT" name="test04_GL2ES2_FBODemoMSAA4_Normal" time="0.168" />
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  <system-out><![CDATA[Requested:     GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, one, mono  , hw, GLProfile[GL4/GL4.sw], offscr[fbo]]
Realized GLAD: FBOImpl[ 
	Helper: GLAnimatorControl: null, GLEventListeners num 0 [], 
	Drawable: ResizeableImpl[Initialized false, realized true, texUnit 0, samples 0,
	Factory   jogamp.opengl.x11.glx.X11GLXDrawableFactory@20d3d15a,
	Handle    0x0,
	Caps      GLCaps[glx vid 0x55d, fbc 0x19e: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, one, mono  , hw, GLProfile[GL4/GL4.sw], offscr[fbo]],
	fboI back 0, front 0, num 0,
	FBO front read 0, null,
	FBO back  write 0, null,
	Surface   WrappedSurface[ displayHandle 0x7f99b85729c0
, surfaceHandle 0x0
, size 400x300
, UOB[ OWNS_SURFACE | OWNS_DEVICE | WINDOW_INVISIBLE | SURFACELESS ]
, X11GLXGraphicsConfiguration[X11GraphicsScreen[X11GraphicsDevice[type .x11, connection :0, unitID 0, handle 0x7f99b85729c0, owner true, ResourceToolkitLock[obj 0x2893de87, isOwner false, <55ca8de8, 2c34f934>[count 0, qsz 0, owner <NULL>]]], idx 0], visualID 0x55d, fbConfigID 0x19e,
	requested GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, one, mono  , hw, GLProfile[GL4/GL4.sw], offscr[fbo]],
	chosen    GLCaps[glx vid 0x55d, fbc 0x19e: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, one, mono  , hw, GLProfile[GL4/GL4.sw], offscr[fbo]]]
, surfaceLock <12d3a4e9, 240237d2>[count 0, qsz 0, owner <NULL>]
, GenericUpstreamSurfacelessHook[pixel 400x300]
, upstreamSurface false ]], 
	Context: null, 
	UpstreamWidget: null]
Realized GLAD: GLCaps[glx vid 0x55d, fbc 0x19e: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, one, mono  , hw, GLProfile[GL4/GL4.sw], offscr[fbo]]
Depth: exp true, req true, has true
Init GLAD: FBOImpl[ 
	Helper: GLAnimatorControl: null, GLEventListeners num 0 [], 
	Drawable: ResizeableImpl[Initialized true, realized true, texUnit 0, samples 0,
	Factory   jogamp.opengl.x11.glx.X11GLXDrawableFactory@20d3d15a,
	Handle    0x0,
	Caps      GLCaps[glx vid 0x55d, fbc 0x19e: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, one, mono  , hw, GLProfile[GL4/GL4.sw], offscr[fbo]],
	fboI back 0, front 0, num 1,
	FBO front read 1, FBO[name r/w 1/1, init true, bound false, size 400x300, samples 0/4, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 400x300, name 0x1, obj 0x3d299e3], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 400x300, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x258e2e41], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x55a561cf],
	FBO back  write 1, FBO[name r/w 1/1, init true, bound false, size 400x300, samples 0/4, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 400x300, name 0x1, obj 0x3d299e3], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 400x300, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x258e2e41], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x55a561cf],
	Surface   WrappedSurface[ displayHandle 0x7f99b85729c0
, surfaceHandle 0x0
, size 400x300
, UOB[ OWNS_SURFACE | OWNS_DEVICE | WINDOW_INVISIBLE | SURFACELESS ]
, X11GLXGraphicsConfiguration[X11GraphicsScreen[X11GraphicsDevice[type .x11, connection :0, unitID 0, handle 0x7f99b85729c0, owner true, ResourceToolkitLock[obj 0x2893de87, isOwner false, <55ca8de8, 2c34f934>[count 0, qsz 0, owner <NULL>]]], idx 0], visualID 0x55d, fbConfigID 0x19e,
	requested GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, one, mono  , hw, GLProfile[GL4/GL4.sw], offscr[fbo]],
	chosen    GLCaps[glx vid 0x55d, fbc 0x19e: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, one, mono  , hw, GLProfile[GL4/GL4.sw], offscr[fbo]]]
, surfaceLock <12d3a4e9, 240237d2>[count 0, qsz 0, owner <NULL>]
, GenericUpstreamSurfacelessHook[pixel 400x300]
, upstreamSurface false ]], 
	Context: X11GLXContext [Version 4.5 (Core profile, arb, compat[ES2, ES3, ES31, ES32], FBO, software) - 4.5 (Core Profile) Mesa 20.3.5 [GL 4.5.0, vendor 20.3.5 ((Core Profile) Mesa 20.3.5)], options 0x7c45, this 0x25a65b77, handle 0x7f99b859d850, isShared false, jogamp.opengl.gl4.GL4bcImpl@3b938003,
	 quirks: [No10BitColorCompOffscreen],
	Drawable: ResizeableImpl[Initialized true, realized true, texUnit 0, samples 0,
	Factory   jogamp.opengl.x11.glx.X11GLXDrawableFactory@20d3d15a,
	Handle    0x0,
	Caps      GLCaps[glx vid 0x55d, fbc 0x19e: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, one, mono  , hw, GLProfile[GL4/GL4.sw], offscr[fbo]],
	fboI back 0, front 0, num 1,
	FBO front read 1, FBO[name r/w 1/1, init true, bound false, size 400x300, samples 0/4, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 400x300, name 0x1, obj 0x3d299e3], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 400x300, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x258e2e41], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x55a561cf],
	FBO back  write 1, FBO[name r/w 1/1, init true, bound false, size 400x300, samples 0/4, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 400x300, name 0x1, obj 0x3d299e3], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 400x300, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x258e2e41], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x55a561cf],
	Surface   WrappedSurface[ displayHandle 0x7f99b85729c0
, surfaceHandle 0x0
, size 400x300
, UOB[ OWNS_SURFACE | OWNS_DEVICE | WINDOW_INVISIBLE | SURFACELESS ]
, X11GLXGraphicsConfiguration[X11GraphicsScreen[X11GraphicsDevice[type .x11, connection :0, unitID 0, handle 0x7f99b85729c0, owner true, ResourceToolkitLock[obj 0x2893de87, isOwner false, <55ca8de8, 2c34f934>[count 0, qsz 0, owner <NULL>]]], idx 0], visualID 0x55d, fbConfigID 0x19e,
	requested GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, one, mono  , hw, GLProfile[GL4/GL4.sw], offscr[fbo]],
	chosen    GLCaps[glx vid 0x55d, fbc 0x19e: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, one, mono  , hw, GLProfile[GL4/GL4.sw], offscr[fbo]]]
, surfaceLock <12d3a4e9, 240237d2>[count 0, qsz 0, owner <NULL>]
, GenericUpstreamSurfacelessHook[pixel 400x300]
, upstreamSurface false ]], direct true] , 
	UpstreamWidget: null]
Init GLAD: GLCaps[glx vid 0x55d, fbc 0x19e: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, one, mono  , hw, GLProfile[GL4/GL4.sw], offscr[fbo]]
Init front FBO: FBO[name r/w 1/1, init true, bound false, size 400x300, samples 0/4, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 400x300, name 0x1, obj 0x3d299e3], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 400x300, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x258e2e41], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x55a561cf]
Init back  FBO: FBO[name r/w 1/1, init true, bound false, size 400x300, samples 0/4, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 400x300, name 0x1, obj 0x3d299e3], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 400x300, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x258e2e41], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x55a561cf]
Texture: exp true, hasFront true
Resize1.oldFront: FBO[name r/w 1/1, init true, bound false, size 200x150, samples 0/4, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 200x150, name 0x2, obj 0x3d299e3], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 200x150, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x2, obj 0x258e2e41], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x55a561cf]
Resize1.nowFront: FBO[name r/w 1/1, init true, bound false, size 200x150, samples 0/4, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 200x150, name 0x2, obj 0x3d299e3], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 200x150, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x2, obj 0x258e2e41], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x55a561cf]
Resize1.oldBack : FBO[name r/w 1/1, init true, bound false, size 200x150, samples 0/4, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 200x150, name 0x2, obj 0x3d299e3], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 200x150, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x2, obj 0x258e2e41], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x55a561cf]
Resize1.nowBack : FBO[name r/w 1/1, init true, bound false, size 200x150, samples 0/4, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 200x150, name 0x2, obj 0x3d299e3], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 200x150, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x2, obj 0x258e2e41], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x55a561cf]
Resize2.oldFront: FBO[name r/w 1/1, init true, bound false, size 800x600, samples 0/4, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 800x600, name 0x3, obj 0x3d299e3], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 800x600, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x3, obj 0x258e2e41], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x55a561cf]
Resize2.nowFront: FBO[name r/w 1/1, init true, bound false, size 800x600, samples 0/4, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 800x600, name 0x3, obj 0x3d299e3], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 800x600, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x3, obj 0x258e2e41], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x55a561cf]
Resize2.oldBack : FBO[name r/w 1/1, init true, bound false, size 800x600, samples 0/4, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 800x600, name 0x3, obj 0x3d299e3], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 800x600, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x3, obj 0x258e2e41], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x55a561cf]
Resize2.nowBack : FBO[name r/w 1/1, init true, bound false, size 800x600, samples 0/4, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 800x600, name 0x3, obj 0x3d299e3], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 800x600, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x3, obj 0x258e2e41], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x55a561cf]
Resize3.sampleCount: 0 -> 4
Fin: FBOImpl[ 
	Helper: GLAnimatorControl: null, GLEventListeners num 2 [GearsES2[obj 0x6f3b5d16 isInit false, usesShared false, 1 null, 2 null, 3 null, sharedGears null][init false], com.jogamp.opengl.test.junit.util.UITestCase$SnapshotGLEventListener@b62fe6d[init false], ], 
	Drawable: null, 
	Context: null, 
	UpstreamWidget: null]
Requested:     GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, one, mono  , hw, GLProfile[GL4/GL4.sw], offscr[fbo]]
Realized GLAD: FBOImpl[ 
	Helper: GLAnimatorControl: null, GLEventListeners num 0 [], 
	Drawable: ResizeableImpl[Initialized false, realized true, texUnit 0, samples 0,
	Factory   jogamp.opengl.x11.glx.X11GLXDrawableFactory@20d3d15a,
	Handle    0x0,
	Caps      GLCaps[glx vid 0x55d, fbc 0x19e: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, one, mono  , hw, GLProfile[GL4/GL4.sw], offscr[fbo]],
	fboI back 0, front 0, num 0,
	FBO front read 0, null,
	FBO back  write 0, null,
	Surface   WrappedSurface[ displayHandle 0x7f99b936a3e0
, surfaceHandle 0x0
, size 400x300
, UOB[ OWNS_SURFACE | OWNS_DEVICE | WINDOW_INVISIBLE | SURFACELESS ]
, X11GLXGraphicsConfiguration[X11GraphicsScreen[X11GraphicsDevice[type .x11, connection :0, unitID 0, handle 0x7f99b936a3e0, owner true, ResourceToolkitLock[obj 0x291ae, isOwner false, <61df66b6, 50eac852>[count 0, qsz 0, owner <NULL>]]], idx 0], visualID 0x55d, fbConfigID 0x19e,
	requested GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, one, mono  , hw, GLProfile[GL4/GL4.sw], offscr[fbo]],
	chosen    GLCaps[glx vid 0x55d, fbc 0x19e: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, one, mono  , hw, GLProfile[GL4/GL4.sw], offscr[fbo]]]
, surfaceLock <16ec5519, 2f7298b>[count 0, qsz 0, owner <NULL>]
, GenericUpstreamSurfacelessHook[pixel 400x300]
, upstreamSurface false ]], 
	Context: null, 
	UpstreamWidget: null]
Realized GLAD: GLCaps[glx vid 0x55d, fbc 0x19e: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, one, mono  , hw, GLProfile[GL4/GL4.sw], offscr[fbo]]
Depth: exp true, req true, has true
Init GLAD: FBOImpl[ 
	Helper: GLAnimatorControl: null, GLEventListeners num 0 [], 
	Drawable: ResizeableImpl[Initialized true, realized true, texUnit 0, samples 0,
	Factory   jogamp.opengl.x11.glx.X11GLXDrawableFactory@20d3d15a,
	Handle    0x0,
	Caps      GLCaps[glx vid 0x55d, fbc 0x19e: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, one, mono  , hw, GLProfile[GL4/GL4.sw], offscr[fbo]],
	fboI back 0, front 0, num 1,
	FBO front read 1, FBO[name r/w 1/1, init true, bound false, size 400x300, samples 0/4, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 400x300, name 0x2, obj 0x6a192cfe], stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8051, samples 0, 400x300, name 0x1, obj 0x1ea9f6af], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x5119fb47],
	FBO back  write 1, FBO[name r/w 1/1, init true, bound false, size 400x300, samples 0/4, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 400x300, name 0x2, obj 0x6a192cfe], stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8051, samples 0, 400x300, name 0x1, obj 0x1ea9f6af], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x5119fb47],
	Surface   WrappedSurface[ displayHandle 0x7f99b936a3e0
, surfaceHandle 0x0
, size 400x300
, UOB[ OWNS_SURFACE | OWNS_DEVICE | WINDOW_INVISIBLE | SURFACELESS ]
, X11GLXGraphicsConfiguration[X11GraphicsScreen[X11GraphicsDevice[type .x11, connection :0, unitID 0, handle 0x7f99b936a3e0, owner true, ResourceToolkitLock[obj 0x291ae, isOwner false, <61df66b6, 50eac852>[count 0, qsz 0, owner <NULL>]]], idx 0], visualID 0x55d, fbConfigID 0x19e,
	requested GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, one, mono  , hw, GLProfile[GL4/GL4.sw], offscr[fbo]],
	chosen    GLCaps[glx vid 0x55d, fbc 0x19e: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, one, mono  , hw, GLProfile[GL4/GL4.sw], offscr[fbo]]]
, surfaceLock <16ec5519, 2f7298b>[count 0, qsz 0, owner <NULL>]
, GenericUpstreamSurfacelessHook[pixel 400x300]
, upstreamSurface false ]], 
	Context: X11GLXContext [Version 4.5 (Core profile, arb, compat[ES2, ES3, ES31, ES32], FBO, software) - 4.5 (Core Profile) Mesa 20.3.5 [GL 4.5.0, vendor 20.3.5 ((Core Profile) Mesa 20.3.5)], options 0x7c45, this 0x188715b5, handle 0x7f99b9193450, isShared false, jogamp.opengl.gl4.GL4bcImpl@7193666c,
	 quirks: [No10BitColorCompOffscreen],
	Drawable: ResizeableImpl[Initialized true, realized true, texUnit 0, samples 0,
	Factory   jogamp.opengl.x11.glx.X11GLXDrawableFactory@20d3d15a,
	Handle    0x0,
	Caps      GLCaps[glx vid 0x55d, fbc 0x19e: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, one, mono  , hw, GLProfile[GL4/GL4.sw], offscr[fbo]],
	fboI back 0, front 0, num 1,
	FBO front read 1, FBO[name r/w 1/1, init true, bound false, size 400x300, samples 0/4, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 400x300, name 0x2, obj 0x6a192cfe], stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8051, samples 0, 400x300, name 0x1, obj 0x1ea9f6af], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x5119fb47],
	FBO back  write 1, FBO[name r/w 1/1, init true, bound false, size 400x300, samples 0/4, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 400x300, name 0x2, obj 0x6a192cfe], stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8051, samples 0, 400x300, name 0x1, obj 0x1ea9f6af], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x5119fb47],
	Surface   WrappedSurface[ displayHandle 0x7f99b936a3e0
, surfaceHandle 0x0
, size 400x300
, UOB[ OWNS_SURFACE | OWNS_DEVICE | WINDOW_INVISIBLE | SURFACELESS ]
, X11GLXGraphicsConfiguration[X11GraphicsScreen[X11GraphicsDevice[type .x11, connection :0, unitID 0, handle 0x7f99b936a3e0, owner true, ResourceToolkitLock[obj 0x291ae, isOwner false, <61df66b6, 50eac852>[count 0, qsz 0, owner <NULL>]]], idx 0], visualID 0x55d, fbConfigID 0x19e,
	requested GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, one, mono  , hw, GLProfile[GL4/GL4.sw], offscr[fbo]],
	chosen    GLCaps[glx vid 0x55d, fbc 0x19e: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, one, mono  , hw, GLProfile[GL4/GL4.sw], offscr[fbo]]]
, surfaceLock <16ec5519, 2f7298b>[count 0, qsz 0, owner <NULL>]
, GenericUpstreamSurfacelessHook[pixel 400x300]
, upstreamSurface false ]], direct true] , 
	UpstreamWidget: null]
Init GLAD: GLCaps[glx vid 0x55d, fbc 0x19e: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, one, mono  , hw, GLProfile[GL4/GL4.sw], offscr[fbo]]
Init front FBO: FBO[name r/w 1/1, init true, bound false, size 400x300, samples 0/4, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 400x300, name 0x2, obj 0x6a192cfe], stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8051, samples 0, 400x300, name 0x1, obj 0x1ea9f6af], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x5119fb47]
Init back  FBO: FBO[name r/w 1/1, init true, bound false, size 400x300, samples 0/4, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 400x300, name 0x2, obj 0x6a192cfe], stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8051, samples 0, 400x300, name 0x1, obj 0x1ea9f6af], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x5119fb47]
Texture: exp false, hasFront false
Resize1.oldFront: FBO[name r/w 1/1, init true, bound false, size 200x150, samples 0/4, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 200x150, name 0x4, obj 0x6a192cfe], stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8051, samples 0, 200x150, name 0x3, obj 0x1ea9f6af], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x5119fb47]
Resize1.nowFront: FBO[name r/w 1/1, init true, bound false, size 200x150, samples 0/4, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 200x150, name 0x4, obj 0x6a192cfe], stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8051, samples 0, 200x150, name 0x3, obj 0x1ea9f6af], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x5119fb47]
Resize1.oldBack : FBO[name r/w 1/1, init true, bound false, size 200x150, samples 0/4, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 200x150, name 0x4, obj 0x6a192cfe], stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8051, samples 0, 200x150, name 0x3, obj 0x1ea9f6af], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x5119fb47]
Resize1.nowBack : FBO[name r/w 1/1, init true, bound false, size 200x150, samples 0/4, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 200x150, name 0x4, obj 0x6a192cfe], stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8051, samples 0, 200x150, name 0x3, obj 0x1ea9f6af], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x5119fb47]
Resize2.oldFront: FBO[name r/w 1/1, init true, bound false, size 800x600, samples 0/4, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 800x600, name 0x6, obj 0x6a192cfe], stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8051, samples 0, 800x600, name 0x5, obj 0x1ea9f6af], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x5119fb47]
Resize2.nowFront: FBO[name r/w 1/1, init true, bound false, size 800x600, samples 0/4, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 800x600, name 0x6, obj 0x6a192cfe], stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8051, samples 0, 800x600, name 0x5, obj 0x1ea9f6af], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x5119fb47]
Resize2.oldBack : FBO[name r/w 1/1, init true, bound false, size 800x600, samples 0/4, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 800x600, name 0x6, obj 0x6a192cfe], stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8051, samples 0, 800x600, name 0x5, obj 0x1ea9f6af], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x5119fb47]
Resize2.nowBack : FBO[name r/w 1/1, init true, bound false, size 800x600, samples 0/4, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 800x600, name 0x6, obj 0x6a192cfe], stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8051, samples 0, 800x600, name 0x5, obj 0x1ea9f6af], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x5119fb47]
Resize3.sampleCount: 0 -> 4
Fin: FBOImpl[ 
	Helper: GLAnimatorControl: null, GLEventListeners num 2 [GearsES2[obj 0x20deea7f isInit false, usesShared false, 1 null, 2 null, 3 null, sharedGears null][init false], com.jogamp.opengl.test.junit.util.UITestCase$SnapshotGLEventListener@3835c46[init false], ], 
	Drawable: null, 
	Context: null, 
	UpstreamWidget: null]
Requested:     GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, one, mono  , hw, GLProfile[GL4/GL4.sw], offscr[fbo]]
Realized GLAD: FBOImpl[ 
	Helper: GLAnimatorControl: null, GLEventListeners num 0 [], 
	Drawable: ResizeableImpl[Initialized false, realized true, texUnit 0, samples 0,
	Factory   jogamp.opengl.x11.glx.X11GLXDrawableFactory@20d3d15a,
	Handle    0x0,
	Caps      GLCaps[glx vid 0x55d, fbc 0x19e: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, one, mono  , hw, GLProfile[GL4/GL4.sw], offscr[fbo]],
	fboI back 0, front 0, num 0,
	FBO front read 0, null,
	FBO back  write 0, null,
	Surface   WrappedSurface[ displayHandle 0x7f99b8ca7c30
, surfaceHandle 0x0
, size 400x300
, UOB[ OWNS_SURFACE | OWNS_DEVICE | WINDOW_INVISIBLE | SURFACELESS ]
, X11GLXGraphicsConfiguration[X11GraphicsScreen[X11GraphicsDevice[type .x11, connection :0, unitID 0, handle 0x7f99b8ca7c30, owner true, ResourceToolkitLock[obj 0x192d43ce, isOwner false, <72057ecf, 1afd44cb>[count 0, qsz 0, owner <NULL>]]], idx 0], visualID 0x55d, fbConfigID 0x19e,
	requested GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, one, mono  , hw, GLProfile[GL4/GL4.sw], offscr[fbo]],
	chosen    GLCaps[glx vid 0x55d, fbc 0x19e: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, one, mono  , hw, GLProfile[GL4/GL4.sw], offscr[fbo]]]
, surfaceLock <6973b51b, 1ab3a8c8>[count 0, qsz 0, owner <NULL>]
, GenericUpstreamSurfacelessHook[pixel 400x300]
, upstreamSurface false ]], 
	Context: null, 
	UpstreamWidget: null]
Realized GLAD: GLCaps[glx vid 0x55d, fbc 0x19e: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, one, mono  , hw, GLProfile[GL4/GL4.sw], offscr[fbo]]
Depth: exp false, req false, has false
Init GLAD: FBOImpl[ 
	Helper: GLAnimatorControl: null, GLEventListeners num 0 [], 
	Drawable: ResizeableImpl[Initialized true, realized true, texUnit 0, samples 0,
	Factory   jogamp.opengl.x11.glx.X11GLXDrawableFactory@20d3d15a,
	Handle    0x0,
	Caps      GLCaps[glx vid 0x55d, fbc 0x19e: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, one, mono  , hw, GLProfile[GL4/GL4.sw], offscr[fbo]],
	fboI back 0, front 0, num 1,
	FBO front read 1, FBO[name r/w 1/1, init true, bound false, size 400x300, samples 0/4, modified false/false, depth null, stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8051, samples 0, 400x300, name 0x1, obj 0x333291e3], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x479d31f3],
	FBO back  write 1, FBO[name r/w 1/1, init true, bound false, size 400x300, samples 0/4, modified false/false, depth null, stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8051, samples 0, 400x300, name 0x1, obj 0x333291e3], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x479d31f3],
	Surface   WrappedSurface[ displayHandle 0x7f99b8ca7c30
, surfaceHandle 0x0
, size 400x300
, UOB[ OWNS_SURFACE | OWNS_DEVICE | WINDOW_INVISIBLE | SURFACELESS ]
, X11GLXGraphicsConfiguration[X11GraphicsScreen[X11GraphicsDevice[type .x11, connection :0, unitID 0, handle 0x7f99b8ca7c30, owner true, ResourceToolkitLock[obj 0x192d43ce, isOwner false, <72057ecf, 1afd44cb>[count 0, qsz 0, owner <NULL>]]], idx 0], visualID 0x55d, fbConfigID 0x19e,
	requested GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, one, mono  , hw, GLProfile[GL4/GL4.sw], offscr[fbo]],
	chosen    GLCaps[glx vid 0x55d, fbc 0x19e: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, one, mono  , hw, GLProfile[GL4/GL4.sw], offscr[fbo]]]
, surfaceLock <6973b51b, 1ab3a8c8>[count 0, qsz 0, owner <NULL>]
, GenericUpstreamSurfacelessHook[pixel 400x300]
, upstreamSurface false ]], 
	Context: X11GLXContext [Version 4.5 (Core profile, arb, compat[ES2, ES3, ES31, ES32], FBO, software) - 4.5 (Core Profile) Mesa 20.3.5 [GL 4.5.0, vendor 20.3.5 ((Core Profile) Mesa 20.3.5)], options 0x7c45, this 0x43195e57, handle 0x7f99b8ec6270, isShared false, jogamp.opengl.gl4.GL4bcImpl@40ef3420,
	 quirks: [No10BitColorCompOffscreen],
	Drawable: ResizeableImpl[Initialized true, realized true, texUnit 0, samples 0,
	Factory   jogamp.opengl.x11.glx.X11GLXDrawableFactory@20d3d15a,
	Handle    0x0,
	Caps      GLCaps[glx vid 0x55d, fbc 0x19e: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, one, mono  , hw, GLProfile[GL4/GL4.sw], offscr[fbo]],
	fboI back 0, front 0, num 1,
	FBO front read 1, FBO[name r/w 1/1, init true, bound false, size 400x300, samples 0/4, modified false/false, depth null, stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8051, samples 0, 400x300, name 0x1, obj 0x333291e3], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x479d31f3],
	FBO back  write 1, FBO[name r/w 1/1, init true, bound false, size 400x300, samples 0/4, modified false/false, depth null, stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8051, samples 0, 400x300, name 0x1, obj 0x333291e3], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x479d31f3],
	Surface   WrappedSurface[ displayHandle 0x7f99b8ca7c30
, surfaceHandle 0x0
, size 400x300
, UOB[ OWNS_SURFACE | OWNS_DEVICE | WINDOW_INVISIBLE | SURFACELESS ]
, X11GLXGraphicsConfiguration[X11GraphicsScreen[X11GraphicsDevice[type .x11, connection :0, unitID 0, handle 0x7f99b8ca7c30, owner true, ResourceToolkitLock[obj 0x192d43ce, isOwner false, <72057ecf, 1afd44cb>[count 0, qsz 0, owner <NULL>]]], idx 0], visualID 0x55d, fbConfigID 0x19e,
	requested GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, one, mono  , hw, GLProfile[GL4/GL4.sw], offscr[fbo]],
	chosen    GLCaps[glx vid 0x55d, fbc 0x19e: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, one, mono  , hw, GLProfile[GL4/GL4.sw], offscr[fbo]]]
, surfaceLock <6973b51b, 1ab3a8c8>[count 0, qsz 0, owner <NULL>]
, GenericUpstreamSurfacelessHook[pixel 400x300]
, upstreamSurface false ]], direct true] , 
	UpstreamWidget: null]
Init GLAD: GLCaps[glx vid 0x55d, fbc 0x19e: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, one, mono  , hw, GLProfile[GL4/GL4.sw], offscr[fbo]]
Init front FBO: FBO[name r/w 1/1, init true, bound false, size 400x300, samples 0/4, modified false/false, depth null, stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8051, samples 0, 400x300, name 0x1, obj 0x333291e3], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x479d31f3]
Init back  FBO: FBO[name r/w 1/1, init true, bound false, size 400x300, samples 0/4, modified false/false, depth null, stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8051, samples 0, 400x300, name 0x1, obj 0x333291e3], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x479d31f3]
Texture: exp false, hasFront false
Resize1.oldFront: FBO[name r/w 1/1, init true, bound false, size 200x150, samples 0/4, modified false/false, depth null, stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8051, samples 0, 200x150, name 0x2, obj 0x333291e3], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x479d31f3]
Resize1.nowFront: FBO[name r/w 1/1, init true, bound false, size 200x150, samples 0/4, modified false/false, depth null, stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8051, samples 0, 200x150, name 0x2, obj 0x333291e3], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x479d31f3]
Resize1.oldBack : FBO[name r/w 1/1, init true, bound false, size 200x150, samples 0/4, modified false/false, depth null, stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8051, samples 0, 200x150, name 0x2, obj 0x333291e3], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x479d31f3]
Resize1.nowBack : FBO[name r/w 1/1, init true, bound false, size 200x150, samples 0/4, modified false/false, depth null, stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8051, samples 0, 200x150, name 0x2, obj 0x333291e3], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x479d31f3]
Resize2.oldFront: FBO[name r/w 1/1, init true, bound false, size 800x600, samples 0/4, modified false/false, depth null, stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8051, samples 0, 800x600, name 0x3, obj 0x333291e3], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x479d31f3]
Resize2.nowFront: FBO[name r/w 1/1, init true, bound false, size 800x600, samples 0/4, modified false/false, depth null, stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8051, samples 0, 800x600, name 0x3, obj 0x333291e3], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x479d31f3]
Resize2.oldBack : FBO[name r/w 1/1, init true, bound false, size 800x600, samples 0/4, modified false/false, depth null, stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8051, samples 0, 800x600, name 0x3, obj 0x333291e3], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x479d31f3]
Resize2.nowBack : FBO[name r/w 1/1, init true, bound false, size 800x600, samples 0/4, modified false/false, depth null, stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8051, samples 0, 800x600, name 0x3, obj 0x333291e3], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x479d31f3]
Resize3.sampleCount: 0 -> 4
Fin: FBOImpl[ 
	Helper: GLAnimatorControl: null, GLEventListeners num 2 [GearsES2[obj 0x498d318c isInit false, usesShared false, 1 null, 2 null, 3 null, sharedGears null][init false], com.jogamp.opengl.test.junit.util.UITestCase$SnapshotGLEventListener@6e171cd7[init false], ], 
	Drawable: null, 
	Context: null, 
	UpstreamWidget: null]
Requested:     GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL4/GL4.sw], offscr[fbo]]
Realized GLAD: FBOImpl[ 
	Helper: GLAnimatorControl: null, GLEventListeners num 0 [], 
	Drawable: ResizeableImpl[Initialized false, realized true, texUnit 0, samples 0,
	Factory   jogamp.opengl.x11.glx.X11GLXDrawableFactory@20d3d15a,
	Handle    0x0,
	Caps      GLCaps[glx vid 0x55d, fbc 0x19e: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL4/GL4.sw], offscr[fbo]],
	fboI back 0, front 0, num 0,
	FBO front read 0, null,
	FBO back  write 0, null,
	Surface   WrappedSurface[ displayHandle 0x7f99ba6b7430
, surfaceHandle 0x0
, size 400x300
, UOB[ OWNS_SURFACE | OWNS_DEVICE | WINDOW_INVISIBLE | SURFACELESS ]
, X11GLXGraphicsConfiguration[X11GraphicsScreen[X11GraphicsDevice[type .x11, connection :0, unitID 0, handle 0x7f99ba6b7430, owner true, ResourceToolkitLock[obj 0x441772e, isOwner false, <7334aada, 1d9b7cce>[count 0, qsz 0, owner <NULL>]]], idx 0], visualID 0x55d, fbConfigID 0x19e,
	requested GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL4/GL4.sw], offscr[fbo]],
	chosen    GLCaps[glx vid 0x55d, fbc 0x19e: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL4/GL4.sw], offscr[fbo]]]
, surfaceLock <4d9e68d0, 42e99e4a>[count 0, qsz 0, owner <NULL>]
, GenericUpstreamSurfacelessHook[pixel 400x300]
, upstreamSurface false ]], 
	Context: null, 
	UpstreamWidget: null]
Realized GLAD: GLCaps[glx vid 0x55d, fbc 0x19e: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL4/GL4.sw], offscr[fbo]]
Depth: exp true, req true, has true
Init GLAD: FBOImpl[ 
	Helper: GLAnimatorControl: null, GLEventListeners num 0 [], 
	Drawable: ResizeableImpl[Initialized true, realized true, texUnit 0, samples 0,
	Factory   jogamp.opengl.x11.glx.X11GLXDrawableFactory@20d3d15a,
	Handle    0x0,
	Caps      GLCaps[glx vid 0x55d, fbc 0x19e: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL4/GL4.sw], offscr[fbo]],
	fboI back 1, front 0, num 2,
	FBO front read 1, FBO[name r/w 1/1, init true, bound false, size 400x300, samples 0/4, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 400x300, name 0x1, obj 0x6c80d78a], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 400x300, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x52e6fdee], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x62150f9e],
	FBO back  write 2, FBO[name r/w 2/2, init true, bound false, size 400x300, samples 0/4, modified true/true, depth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 400x300, name 0x2, obj 0x7fa98a66], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 400x300, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x2, obj 0x1a451d4d], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x15ff3e9e],
	Surface   WrappedSurface[ displayHandle 0x7f99ba6b7430
, surfaceHandle 0x0
, size 400x300
, UOB[ OWNS_SURFACE | OWNS_DEVICE | WINDOW_INVISIBLE | SURFACELESS ]
, X11GLXGraphicsConfiguration[X11GraphicsScreen[X11GraphicsDevice[type .x11, connection :0, unitID 0, handle 0x7f99ba6b7430, owner true, ResourceToolkitLock[obj 0x441772e, isOwner false, <7334aada, 1d9b7cce>[count 0, qsz 0, owner <NULL>]]], idx 0], visualID 0x55d, fbConfigID 0x19e,
	requested GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL4/GL4.sw], offscr[fbo]],
	chosen    GLCaps[glx vid 0x55d, fbc 0x19e: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL4/GL4.sw], offscr[fbo]]]
, surfaceLock <4d9e68d0, 42e99e4a>[count 0, qsz 0, owner <NULL>]
, GenericUpstreamSurfacelessHook[pixel 400x300]
, upstreamSurface false ]], 
	Context: X11GLXContext [Version 4.5 (Core profile, arb, compat[ES2, ES3, ES31, ES32], FBO, software) - 4.5 (Core Profile) Mesa 20.3.5 [GL 4.5.0, vendor 20.3.5 ((Core Profile) Mesa 20.3.5)], options 0x7c45, this 0x14dd9eb7, handle 0x7f99ba6d3580, isShared false, jogamp.opengl.gl4.GL4bcImpl@5fdcaa40,
	 quirks: [No10BitColorCompOffscreen],
	Drawable: ResizeableImpl[Initialized true, realized true, texUnit 0, samples 0,
	Factory   jogamp.opengl.x11.glx.X11GLXDrawableFactory@20d3d15a,
	Handle    0x0,
	Caps      GLCaps[glx vid 0x55d, fbc 0x19e: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL4/GL4.sw], offscr[fbo]],
	fboI back 1, front 0, num 2,
	FBO front read 1, FBO[name r/w 1/1, init true, bound false, size 400x300, samples 0/4, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 400x300, name 0x1, obj 0x6c80d78a], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 400x300, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x52e6fdee], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x62150f9e],
	FBO back  write 2, FBO[name r/w 2/2, init true, bound false, size 400x300, samples 0/4, modified true/true, depth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 400x300, name 0x2, obj 0x7fa98a66], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 400x300, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x2, obj 0x1a451d4d], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x15ff3e9e],
	Surface   WrappedSurface[ displayHandle 0x7f99ba6b7430
, surfaceHandle 0x0
, size 400x300
, UOB[ OWNS_SURFACE | OWNS_DEVICE | WINDOW_INVISIBLE | SURFACELESS ]
, X11GLXGraphicsConfiguration[X11GraphicsScreen[X11GraphicsDevice[type .x11, connection :0, unitID 0, handle 0x7f99ba6b7430, owner true, ResourceToolkitLock[obj 0x441772e, isOwner false, <7334aada, 1d9b7cce>[count 0, qsz 0, owner <NULL>]]], idx 0], visualID 0x55d, fbConfigID 0x19e,
	requested GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL4/GL4.sw], offscr[fbo]],
	chosen    GLCaps[glx vid 0x55d, fbc 0x19e: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL4/GL4.sw], offscr[fbo]]]
, surfaceLock <4d9e68d0, 42e99e4a>[count 0, qsz 0, owner <NULL>]
, GenericUpstreamSurfacelessHook[pixel 400x300]
, upstreamSurface false ]], direct true] , 
	UpstreamWidget: null]
Init GLAD: GLCaps[glx vid 0x55d, fbc 0x19e: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL4/GL4.sw], offscr[fbo]]
Init front FBO: FBO[name r/w 1/1, init true, bound false, size 400x300, samples 0/4, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 400x300, name 0x1, obj 0x6c80d78a], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 400x300, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x52e6fdee], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x62150f9e]
Init back  FBO: FBO[name r/w 2/2, init true, bound false, size 400x300, samples 0/4, modified true/true, depth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 400x300, name 0x2, obj 0x7fa98a66], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 400x300, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x2, obj 0x1a451d4d], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x15ff3e9e]
Texture: exp true, hasFront true
Resize1.oldFront: FBO[name r/w 1/1, init true, bound false, size 200x150, samples 0/4, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 200x150, name 0x3, obj 0x6c80d78a], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 200x150, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x3, obj 0x52e6fdee], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x62150f9e]
Resize1.nowFront: FBO[name r/w 1/1, init true, bound false, size 200x150, samples 0/4, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 200x150, name 0x3, obj 0x6c80d78a], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 200x150, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x3, obj 0x52e6fdee], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x62150f9e]
Resize1.oldBack : FBO[name r/w 2/2, init true, bound false, size 200x150, samples 0/4, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 200x150, name 0x4, obj 0x7fa98a66], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 200x150, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x4, obj 0x1a451d4d], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x15ff3e9e]
Resize1.nowBack : FBO[name r/w 2/2, init true, bound false, size 200x150, samples 0/4, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 200x150, name 0x4, obj 0x7fa98a66], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 200x150, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x4, obj 0x1a451d4d], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x15ff3e9e]
Resize2.oldFront: FBO[name r/w 1/1, init true, bound false, size 800x600, samples 0/4, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 800x600, name 0x6, obj 0x6c80d78a], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 800x600, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x6, obj 0x52e6fdee], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x62150f9e]
Resize2.nowFront: FBO[name r/w 2/2, init true, bound false, size 800x600, samples 0/4, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 800x600, name 0x5, obj 0x7fa98a66], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 800x600, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x5, obj 0x1a451d4d], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x15ff3e9e]
Resize2.oldBack : FBO[name r/w 2/2, init true, bound false, size 800x600, samples 0/4, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 800x600, name 0x5, obj 0x7fa98a66], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 800x600, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x5, obj 0x1a451d4d], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x15ff3e9e]
Resize2.nowBack : FBO[name r/w 1/1, init true, bound false, size 800x600, samples 0/4, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 800x600, name 0x6, obj 0x6c80d78a], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 800x600, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x6, obj 0x52e6fdee], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x62150f9e]
Resize3.sampleCount: 0 -> 4
Fin: FBOImpl[ 
	Helper: GLAnimatorControl: null, GLEventListeners num 2 [GearsES2[obj 0x6dc17b83 isInit false, usesShared false, 1 null, 2 null, 3 null, sharedGears null][init false], com.jogamp.opengl.test.junit.util.UITestCase$SnapshotGLEventListener@5e0826e7[init false], ], 
	Drawable: null, 
	Context: null, 
	UpstreamWidget: null]
Requested:     GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL4/GL4.sw], offscr[fbo]]
Realized GLAD: FBOImpl[ 
	Helper: GLAnimatorControl: null, GLEventListeners num 0 [], 
	Drawable: ResizeableImpl[Initialized false, realized true, texUnit 0, samples 4,
	Factory   jogamp.opengl.x11.glx.X11GLXDrawableFactory@20d3d15a,
	Handle    0x0,
	Caps      GLCaps[glx vid 0x55d, fbc 0x19e: rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL4/GL4.sw], offscr[fbo]],
	fboI back 0, front 0, num 0,
	FBO front read 0, null,
	FBO back  write 0, null,
	Surface   WrappedSurface[ displayHandle 0x7f99b9c1dff0
, surfaceHandle 0x0
, size 400x300
, UOB[ OWNS_SURFACE | OWNS_DEVICE | WINDOW_INVISIBLE | SURFACELESS ]
, X11GLXGraphicsConfiguration[X11GraphicsScreen[X11GraphicsDevice[type .x11, connection :0, unitID 0, handle 0x7f99b9c1dff0, owner true, ResourceToolkitLock[obj 0x3e58a80e, isOwner false, <4fb61f4a, 4fb0f2b9>[count 0, qsz 0, owner <NULL>]]], idx 0], visualID 0x55d, fbConfigID 0x19e,
	requested GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL4/GL4.sw], offscr[fbo]],
	chosen    GLCaps[glx vid 0x55d, fbc 0x19e: rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL4/GL4.sw], offscr[fbo]]]
, surfaceLock <79924b, 7b9a4292>[count 0, qsz 0, owner <NULL>]
, GenericUpstreamSurfacelessHook[pixel 400x300]
, upstreamSurface false ]], 
	Context: null, 
	UpstreamWidget: null]
Realized GLAD: GLCaps[glx vid 0x55d, fbc 0x19e: rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL4/GL4.sw], offscr[fbo]]
Depth: exp true, req true, has true
Init GLAD: FBOImpl[ 
	Helper: GLAnimatorControl: null, GLEventListeners num 0 [], 
	Drawable: ResizeableImpl[Initialized true, realized true, texUnit 0, samples 4,
	Factory   jogamp.opengl.x11.glx.X11GLXDrawableFactory@20d3d15a,
	Handle    0x0,
	Caps      GLCaps[glx vid 0x55d, fbc 0x19e: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL4/GL4.sw], offscr[fbo]],
	fboI back 0, front 0, num 1,
	FBO front read 2, FBO[name r/w 2/2, init true, bound true, size 400x300, samples 0/4, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 400x300, name 0x3, obj 0x6379eb], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 400x300, border 0, dataFormat 0x80e1, dataType 0x8367; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x4cc451f2], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x294425a7],
	FBO back  write 1, FBO[name r/w 1/2, init true, bound false, size 400x300, samples 4/4, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 4, 400x300, name 0x2, obj 0x9f116cc], stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8058, samples 4, 400x300, name 0x1, obj 0x67d48005], null, null, null, null, null, null, null], msaa[TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 400x300, border 0, dataFormat 0x80e1, dataType 0x8367; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x4cc451f2], hasSink true, dirty false], state OK, obj 0x12468a38],
	Surface   WrappedSurface[ displayHandle 0x7f99b9c1dff0
, surfaceHandle 0x0
, size 400x300
, UOB[ OWNS_SURFACE | OWNS_DEVICE | WINDOW_INVISIBLE | SURFACELESS ]
, X11GLXGraphicsConfiguration[X11GraphicsScreen[X11GraphicsDevice[type .x11, connection :0, unitID 0, handle 0x7f99b9c1dff0, owner true, ResourceToolkitLock[obj 0x3e58a80e, isOwner false, <4fb61f4a, 4fb0f2b9>[count 0, qsz 0, owner <NULL>]]], idx 0], visualID 0x55d, fbConfigID 0x19e,
	requested GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL4/GL4.sw], offscr[fbo]],
	chosen    GLCaps[glx vid 0x55d, fbc 0x19e: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL4/GL4.sw], offscr[fbo]]]
, surfaceLock <79924b, 7b9a4292>[count 0, qsz 0, owner <NULL>]
, GenericUpstreamSurfacelessHook[pixel 400x300]
, upstreamSurface false ]], 
	Context: X11GLXContext [Version 4.5 (Core profile, arb, compat[ES2, ES3, ES31, ES32], FBO, software) - 4.5 (Core Profile) Mesa 20.3.5 [GL 4.5.0, vendor 20.3.5 ((Core Profile) Mesa 20.3.5)], options 0x7c45, this 0x4a94ee4, handle 0x7f99b8c41910, isShared false, jogamp.opengl.gl4.GL4bcImpl@1aa7ecca,
	 quirks: [No10BitColorCompOffscreen],
	Drawable: ResizeableImpl[Initialized true, realized true, texUnit 0, samples 4,
	Factory   jogamp.opengl.x11.glx.X11GLXDrawableFactory@20d3d15a,
	Handle    0x0,
	Caps      GLCaps[glx vid 0x55d, fbc 0x19e: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL4/GL4.sw], offscr[fbo]],
	fboI back 0, front 0, num 1,
	FBO front read 2, FBO[name r/w 2/2, init true, bound true, size 400x300, samples 0/4, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 400x300, name 0x3, obj 0x6379eb], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 400x300, border 0, dataFormat 0x80e1, dataType 0x8367; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x4cc451f2], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x294425a7],
	FBO back  write 1, FBO[name r/w 1/2, init true, bound false, size 400x300, samples 4/4, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 4, 400x300, name 0x2, obj 0x9f116cc], stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8058, samples 4, 400x300, name 0x1, obj 0x67d48005], null, null, null, null, null, null, null], msaa[TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 400x300, border 0, dataFormat 0x80e1, dataType 0x8367; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x4cc451f2], hasSink true, dirty false], state OK, obj 0x12468a38],
	Surface   WrappedSurface[ displayHandle 0x7f99b9c1dff0
, surfaceHandle 0x0
, size 400x300
, UOB[ OWNS_SURFACE | OWNS_DEVICE | WINDOW_INVISIBLE | SURFACELESS ]
, X11GLXGraphicsConfiguration[X11GraphicsScreen[X11GraphicsDevice[type .x11, connection :0, unitID 0, handle 0x7f99b9c1dff0, owner true, ResourceToolkitLock[obj 0x3e58a80e, isOwner false, <4fb61f4a, 4fb0f2b9>[count 0, qsz 0, owner <NULL>]]], idx 0], visualID 0x55d, fbConfigID 0x19e,
	requested GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL4/GL4.sw], offscr[fbo]],
	chosen    GLCaps[glx vid 0x55d, fbc 0x19e: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL4/GL4.sw], offscr[fbo]]]
, surfaceLock <79924b, 7b9a4292>[count 0, qsz 0, owner <NULL>]
, GenericUpstreamSurfacelessHook[pixel 400x300]
, upstreamSurface false ]], direct true] , 
	UpstreamWidget: null]
Init GLAD: GLCaps[glx vid 0x55d, fbc 0x19e: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL4/GL4.sw], offscr[fbo]]
Init front FBO: FBO[name r/w 2/2, init true, bound true, size 400x300, samples 0/4, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 400x300, name 0x3, obj 0x6379eb], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 400x300, border 0, dataFormat 0x80e1, dataType 0x8367; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x4cc451f2], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x294425a7]
Init back  FBO: FBO[name r/w 1/2, init true, bound false, size 400x300, samples 4/4, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 4, 400x300, name 0x2, obj 0x9f116cc], stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8058, samples 4, 400x300, name 0x1, obj 0x67d48005], null, null, null, null, null, null, null], msaa[TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 400x300, border 0, dataFormat 0x80e1, dataType 0x8367; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x4cc451f2], hasSink true, dirty false], state OK, obj 0x12468a38]
Texture: exp true, hasFront true
Resize1.oldFront: FBO[name r/w 2/2, init true, bound false, size 200x150, samples 0/4, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 200x150, name 0x6, obj 0x6379eb], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 200x150, border 0, dataFormat 0x80e1, dataType 0x8367; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x2, obj 0x4cc451f2], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x294425a7]
Resize1.nowFront: FBO[name r/w 2/2, init true, bound false, size 200x150, samples 0/4, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 200x150, name 0x6, obj 0x6379eb], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 200x150, border 0, dataFormat 0x80e1, dataType 0x8367; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x2, obj 0x4cc451f2], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x294425a7]
Resize1.oldBack : FBO[name r/w 1/2, init true, bound false, size 200x150, samples 4/4, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 4, 200x150, name 0x5, obj 0x9f116cc], stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8058, samples 4, 200x150, name 0x4, obj 0x67d48005], null, null, null, null, null, null, null], msaa[TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 200x150, border 0, dataFormat 0x80e1, dataType 0x8367; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x2, obj 0x4cc451f2], hasSink true, dirty false], state OK, obj 0x12468a38]
Resize1.nowBack : FBO[name r/w 1/2, init true, bound false, size 200x150, samples 4/4, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 4, 200x150, name 0x5, obj 0x9f116cc], stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8058, samples 4, 200x150, name 0x4, obj 0x67d48005], null, null, null, null, null, null, null], msaa[TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 200x150, border 0, dataFormat 0x80e1, dataType 0x8367; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x2, obj 0x4cc451f2], hasSink true, dirty false], state OK, obj 0x12468a38]
Resize2.oldFront: FBO[name r/w 2/2, init true, bound false, size 800x600, samples 0/4, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 800x600, name 0x9, obj 0x6379eb], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 800x600, border 0, dataFormat 0x80e1, dataType 0x8367; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x3, obj 0x4cc451f2], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x294425a7]
Resize2.nowFront: FBO[name r/w 2/2, init true, bound false, size 800x600, samples 0/4, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 800x600, name 0x9, obj 0x6379eb], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 800x600, border 0, dataFormat 0x80e1, dataType 0x8367; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x3, obj 0x4cc451f2], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x294425a7]
Resize2.oldBack : FBO[name r/w 1/2, init true, bound false, size 800x600, samples 4/4, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 4, 800x600, name 0x8, obj 0x9f116cc], stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8058, samples 4, 800x600, name 0x7, obj 0x67d48005], null, null, null, null, null, null, null], msaa[TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 800x600, border 0, dataFormat 0x80e1, dataType 0x8367; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x3, obj 0x4cc451f2], hasSink true, dirty false], state OK, obj 0x12468a38]
Resize2.nowBack : FBO[name r/w 1/2, init true, bound false, size 800x600, samples 4/4, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 4, 800x600, name 0x8, obj 0x9f116cc], stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8058, samples 4, 800x600, name 0x7, obj 0x67d48005], null, null, null, null, null, null, null], msaa[TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 800x600, border 0, dataFormat 0x80e1, dataType 0x8367; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x3, obj 0x4cc451f2], hasSink true, dirty false], state OK, obj 0x12468a38]
Resize3.sampleCount: 4 -> 0
Fin: FBOImpl[ 
	Helper: GLAnimatorControl: null, GLEventListeners num 2 [com.jogamp.opengl.test.junit.jogl.demos.es2.MultisampleDemoES2@59309333[init false], com.jogamp.opengl.test.junit.util.UITestCase$SnapshotGLEventListener@5876a9af[init false], ], 
	Drawable: null, 
	Context: null, 
	UpstreamWidget: null]
Requested:     GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL4/GL4.sw], offscr[fbo]]
Realized GLAD: FBOImpl[ 
	Helper: GLAnimatorControl: null, GLEventListeners num 0 [], 
	Drawable: ResizeableImpl[Initialized false, realized true, texUnit 0, samples 4,
	Factory   jogamp.opengl.x11.glx.X11GLXDrawableFactory@20d3d15a,
	Handle    0x0,
	Caps      GLCaps[glx vid 0x55d, fbc 0x19e: rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL4/GL4.sw], offscr[fbo]],
	fboI back 0, front 0, num 0,
	FBO front read 0, null,
	FBO back  write 0, null,
	Surface   WrappedSurface[ displayHandle 0x7f99b9c1dff0
, surfaceHandle 0x0
, size 400x300
, UOB[ OWNS_SURFACE | OWNS_DEVICE | WINDOW_INVISIBLE | SURFACELESS ]
, X11GLXGraphicsConfiguration[X11GraphicsScreen[X11GraphicsDevice[type .x11, connection :0, unitID 0, handle 0x7f99b9c1dff0, owner true, ResourceToolkitLock[obj 0x5c5eefef, isOwner false, <16293aa2, 5158b42f>[count 0, qsz 0, owner <NULL>]]], idx 0], visualID 0x55d, fbConfigID 0x19e,
	requested GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL4/GL4.sw], offscr[fbo]],
	chosen    GLCaps[glx vid 0x55d, fbc 0x19e: rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL4/GL4.sw], offscr[fbo]]]
, surfaceLock <595b007d, 72d1ad2e>[count 0, qsz 0, owner <NULL>]
, GenericUpstreamSurfacelessHook[pixel 400x300]
, upstreamSurface false ]], 
	Context: null, 
	UpstreamWidget: null]
Realized GLAD: GLCaps[glx vid 0x55d, fbc 0x19e: rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL4/GL4.sw], offscr[fbo]]
Depth: exp true, req true, has true
Init GLAD: FBOImpl[ 
	Helper: GLAnimatorControl: null, GLEventListeners num 0 [], 
	Drawable: ResizeableImpl[Initialized true, realized true, texUnit 0, samples 4,
	Factory   jogamp.opengl.x11.glx.X11GLXDrawableFactory@20d3d15a,
	Handle    0x0,
	Caps      GLCaps[glx vid 0x55d, fbc 0x19e: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL4/GL4.sw], offscr[fbo]],
	fboI back 0, front 0, num 1,
	FBO front read 2, FBO[name r/w 2/2, init true, bound true, size 400x300, samples 0/4, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 400x300, name 0x4, obj 0x38c6f217], stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8058, samples 0, 400x300, name 0x3, obj 0x399f45b1], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x478190fc],
	FBO back  write 1, FBO[name r/w 1/2, init true, bound false, size 400x300, samples 4/4, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 4, 400x300, name 0x2, obj 0x3a93b025], stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8058, samples 4, 400x300, name 0x1, obj 0x79e2c065], null, null, null, null, null, null, null], msaa[ColorAttachment[type COLOR, format 0x8058, samples 0, 400x300, name 0x3, obj 0x399f45b1], hasSink true, dirty false], state OK, obj 0x35cabb2a],
	Surface   WrappedSurface[ displayHandle 0x7f99b9c1dff0
, surfaceHandle 0x0
, size 400x300
, UOB[ OWNS_SURFACE | OWNS_DEVICE | WINDOW_INVISIBLE | SURFACELESS ]
, X11GLXGraphicsConfiguration[X11GraphicsScreen[X11GraphicsDevice[type .x11, connection :0, unitID 0, handle 0x7f99b9c1dff0, owner true, ResourceToolkitLock[obj 0x5c5eefef, isOwner false, <16293aa2, 5158b42f>[count 0, qsz 0, owner <NULL>]]], idx 0], visualID 0x55d, fbConfigID 0x19e,
	requested GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL4/GL4.sw], offscr[fbo]],
	chosen    GLCaps[glx vid 0x55d, fbc 0x19e: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL4/GL4.sw], offscr[fbo]]]
, surfaceLock <595b007d, 72d1ad2e>[count 0, qsz 0, owner <NULL>]
, GenericUpstreamSurfacelessHook[pixel 400x300]
, upstreamSurface false ]], 
	Context: X11GLXContext [Version 4.5 (Core profile, arb, compat[ES2, ES3, ES31, ES32], FBO, software) - 4.5 (Core Profile) Mesa 20.3.5 [GL 4.5.0, vendor 20.3.5 ((Core Profile) Mesa 20.3.5)], options 0x7c45, this 0x2d7275fc, handle 0x7f99b8aa6220, isShared false, jogamp.opengl.gl4.GL4bcImpl@7e07db1f,
	 quirks: [No10BitColorCompOffscreen],
	Drawable: ResizeableImpl[Initialized true, realized true, texUnit 0, samples 4,
	Factory   jogamp.opengl.x11.glx.X11GLXDrawableFactory@20d3d15a,
	Handle    0x0,
	Caps      GLCaps[glx vid 0x55d, fbc 0x19e: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL4/GL4.sw], offscr[fbo]],
	fboI back 0, front 0, num 1,
	FBO front read 2, FBO[name r/w 2/2, init true, bound true, size 400x300, samples 0/4, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 400x300, name 0x4, obj 0x38c6f217], stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8058, samples 0, 400x300, name 0x3, obj 0x399f45b1], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x478190fc],
	FBO back  write 1, FBO[name r/w 1/2, init true, bound false, size 400x300, samples 4/4, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 4, 400x300, name 0x2, obj 0x3a93b025], stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8058, samples 4, 400x300, name 0x1, obj 0x79e2c065], null, null, null, null, null, null, null], msaa[ColorAttachment[type COLOR, format 0x8058, samples 0, 400x300, name 0x3, obj 0x399f45b1], hasSink true, dirty false], state OK, obj 0x35cabb2a],
	Surface   WrappedSurface[ displayHandle 0x7f99b9c1dff0
, surfaceHandle 0x0
, size 400x300
, UOB[ OWNS_SURFACE | OWNS_DEVICE | WINDOW_INVISIBLE | SURFACELESS ]
, X11GLXGraphicsConfiguration[X11GraphicsScreen[X11GraphicsDevice[type .x11, connection :0, unitID 0, handle 0x7f99b9c1dff0, owner true, ResourceToolkitLock[obj 0x5c5eefef, isOwner false, <16293aa2, 5158b42f>[count 0, qsz 0, owner <NULL>]]], idx 0], visualID 0x55d, fbConfigID 0x19e,
	requested GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL4/GL4.sw], offscr[fbo]],
	chosen    GLCaps[glx vid 0x55d, fbc 0x19e: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL4/GL4.sw], offscr[fbo]]]
, surfaceLock <595b007d, 72d1ad2e>[count 0, qsz 0, owner <NULL>]
, GenericUpstreamSurfacelessHook[pixel 400x300]
, upstreamSurface false ]], direct true] , 
	UpstreamWidget: null]
Init GLAD: GLCaps[glx vid 0x55d, fbc 0x19e: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL4/GL4.sw], offscr[fbo]]
Init front FBO: FBO[name r/w 2/2, init true, bound true, size 400x300, samples 0/4, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 400x300, name 0x4, obj 0x38c6f217], stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8058, samples 0, 400x300, name 0x3, obj 0x399f45b1], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x478190fc]
Init back  FBO: FBO[name r/w 1/2, init true, bound false, size 400x300, samples 4/4, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 4, 400x300, name 0x2, obj 0x3a93b025], stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8058, samples 4, 400x300, name 0x1, obj 0x79e2c065], null, null, null, null, null, null, null], msaa[ColorAttachment[type COLOR, format 0x8058, samples 0, 400x300, name 0x3, obj 0x399f45b1], hasSink true, dirty false], state OK, obj 0x35cabb2a]
Texture: exp false, hasFront false
Resize1.oldFront: FBO[name r/w 2/2, init true, bound false, size 200x150, samples 0/4, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 200x150, name 0x8, obj 0x38c6f217], stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8058, samples 0, 200x150, name 0x7, obj 0x399f45b1], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x478190fc]
Resize1.nowFront: FBO[name r/w 2/2, init true, bound false, size 200x150, samples 0/4, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 200x150, name 0x8, obj 0x38c6f217], stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8058, samples 0, 200x150, name 0x7, obj 0x399f45b1], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x478190fc]
Resize1.oldBack : FBO[name r/w 1/2, init true, bound false, size 200x150, samples 4/4, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 4, 200x150, name 0x6, obj 0x3a93b025], stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8058, samples 4, 200x150, name 0x5, obj 0x79e2c065], null, null, null, null, null, null, null], msaa[ColorAttachment[type COLOR, format 0x8058, samples 0, 200x150, name 0x7, obj 0x399f45b1], hasSink true, dirty false], state OK, obj 0x35cabb2a]
Resize1.nowBack : FBO[name r/w 1/2, init true, bound false, size 200x150, samples 4/4, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 4, 200x150, name 0x6, obj 0x3a93b025], stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8058, samples 4, 200x150, name 0x5, obj 0x79e2c065], null, null, null, null, null, null, null], msaa[ColorAttachment[type COLOR, format 0x8058, samples 0, 200x150, name 0x7, obj 0x399f45b1], hasSink true, dirty false], state OK, obj 0x35cabb2a]
Resize2.oldFront: FBO[name r/w 2/2, init true, bound false, size 800x600, samples 0/4, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 800x600, name 0xc, obj 0x38c6f217], stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8058, samples 0, 800x600, name 0xb, obj 0x399f45b1], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x478190fc]
Resize2.nowFront: FBO[name r/w 2/2, init true, bound false, size 800x600, samples 0/4, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 800x600, name 0xc, obj 0x38c6f217], stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8058, samples 0, 800x600, name 0xb, obj 0x399f45b1], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x478190fc]
Resize2.oldBack : FBO[name r/w 1/2, init true, bound false, size 800x600, samples 4/4, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 4, 800x600, name 0xa, obj 0x3a93b025], stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8058, samples 4, 800x600, name 0x9, obj 0x79e2c065], null, null, null, null, null, null, null], msaa[ColorAttachment[type COLOR, format 0x8058, samples 0, 800x600, name 0xb, obj 0x399f45b1], hasSink true, dirty false], state OK, obj 0x35cabb2a]
Resize2.nowBack : FBO[name r/w 1/2, init true, bound false, size 800x600, samples 4/4, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 4, 800x600, name 0xa, obj 0x3a93b025], stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8058, samples 4, 800x600, name 0x9, obj 0x79e2c065], null, null, null, null, null, null, null], msaa[ColorAttachment[type COLOR, format 0x8058, samples 0, 800x600, name 0xb, obj 0x399f45b1], hasSink true, dirty false], state OK, obj 0x35cabb2a]
Resize3.sampleCount: 4 -> 0
Fin: FBOImpl[ 
	Helper: GLAnimatorControl: null, GLEventListeners num 2 [com.jogamp.opengl.test.junit.jogl.demos.es2.MultisampleDemoES2@1189dd52[init false], com.jogamp.opengl.test.junit.util.UITestCase$SnapshotGLEventListener@36bc55de[init false], ], 
	Drawable: null, 
	Context: null, 
	UpstreamWidget: null]
Requested:     GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL4/GL4.sw], offscr[fbo]]
Realized GLAD: FBOImpl[ 
	Helper: GLAnimatorControl: null, GLEventListeners num 0 [], 
	Drawable: ResizeableImpl[Initialized false, realized true, texUnit 0, samples 4,
	Factory   jogamp.opengl.x11.glx.X11GLXDrawableFactory@20d3d15a,
	Handle    0x0,
	Caps      GLCaps[glx vid 0x55d, fbc 0x19e: rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL4/GL4.sw], offscr[fbo]],
	fboI back 0, front 0, num 0,
	FBO front read 0, null,
	FBO back  write 0, null,
	Surface   WrappedSurface[ displayHandle 0x7f99b9c1dff0
, surfaceHandle 0x0
, size 400x300
, UOB[ OWNS_SURFACE | OWNS_DEVICE | WINDOW_INVISIBLE | SURFACELESS ]
, X11GLXGraphicsConfiguration[X11GraphicsScreen[X11GraphicsDevice[type .x11, connection :0, unitID 0, handle 0x7f99b9c1dff0, owner true, ResourceToolkitLock[obj 0x223d2c72, isOwner false, <8f4ea7c, 436813f3>[count 0, qsz 0, owner <NULL>]]], idx 0], visualID 0x55d, fbConfigID 0x19e,
	requested GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL4/GL4.sw], offscr[fbo]],
	chosen    GLCaps[glx vid 0x55d, fbc 0x19e: rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL4/GL4.sw], offscr[fbo]]]
, surfaceLock <74fe5c40, 3febb011>[count 0, qsz 0, owner <NULL>]
, GenericUpstreamSurfacelessHook[pixel 400x300]
, upstreamSurface false ]], 
	Context: null, 
	UpstreamWidget: null]
Realized GLAD: GLCaps[glx vid 0x55d, fbc 0x19e: rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL4/GL4.sw], offscr[fbo]]
Depth: exp false, req false, has false
Init GLAD: FBOImpl[ 
	Helper: GLAnimatorControl: null, GLEventListeners num 0 [], 
	Drawable: ResizeableImpl[Initialized true, realized true, texUnit 0, samples 4,
	Factory   jogamp.opengl.x11.glx.X11GLXDrawableFactory@20d3d15a,
	Handle    0x0,
	Caps      GLCaps[glx vid 0x55d, fbc 0x19e: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL4/GL4.sw], offscr[fbo]],
	fboI back 0, front 0, num 1,
	FBO front read 2, FBO[name r/w 2/2, init true, bound true, size 400x300, samples 0/4, modified false/false, depth null, stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8058, samples 0, 400x300, name 0x2, obj 0x77847718], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x7f3b84b8],
	FBO back  write 1, FBO[name r/w 1/2, init true, bound false, size 400x300, samples 4/4, modified false/false, depth null, stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8058, samples 4, 400x300, name 0x1, obj 0x57a3af25], null, null, null, null, null, null, null], msaa[ColorAttachment[type COLOR, format 0x8058, samples 0, 400x300, name 0x2, obj 0x77847718], hasSink true, dirty false], state OK, obj 0x2b662a77],
	Surface   WrappedSurface[ displayHandle 0x7f99b9c1dff0
, surfaceHandle 0x0
, size 400x300
, UOB[ OWNS_SURFACE | OWNS_DEVICE | WINDOW_INVISIBLE | SURFACELESS ]
, X11GLXGraphicsConfiguration[X11GraphicsScreen[X11GraphicsDevice[type .x11, connection :0, unitID 0, handle 0x7f99b9c1dff0, owner true, ResourceToolkitLock[obj 0x223d2c72, isOwner false, <8f4ea7c, 436813f3>[count 0, qsz 0, owner <NULL>]]], idx 0], visualID 0x55d, fbConfigID 0x19e,
	requested GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL4/GL4.sw], offscr[fbo]],
	chosen    GLCaps[glx vid 0x55d, fbc 0x19e: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL4/GL4.sw], offscr[fbo]]]
, surfaceLock <74fe5c40, 3febb011>[count 0, qsz 0, owner <NULL>]
, GenericUpstreamSurfacelessHook[pixel 400x300]
, upstreamSurface false ]], 
	Context: X11GLXContext [Version 4.5 (Core profile, arb, compat[ES2, ES3, ES31, ES32], FBO, software) - 4.5 (Core Profile) Mesa 20.3.5 [GL 4.5.0, vendor 20.3.5 ((Core Profile) Mesa 20.3.5)], options 0x7c45, this 0x10e31a9a, handle 0x7f99b8bc2ad0, isShared false, jogamp.opengl.gl4.GL4bcImpl@7f0eb4b4,
	 quirks: [No10BitColorCompOffscreen],
	Drawable: ResizeableImpl[Initialized true, realized true, texUnit 0, samples 4,
	Factory   jogamp.opengl.x11.glx.X11GLXDrawableFactory@20d3d15a,
	Handle    0x0,
	Caps      GLCaps[glx vid 0x55d, fbc 0x19e: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL4/GL4.sw], offscr[fbo]],
	fboI back 0, front 0, num 1,
	FBO front read 2, FBO[name r/w 2/2, init true, bound true, size 400x300, samples 0/4, modified false/false, depth null, stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8058, samples 0, 400x300, name 0x2, obj 0x77847718], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x7f3b84b8],
	FBO back  write 1, FBO[name r/w 1/2, init true, bound false, size 400x300, samples 4/4, modified false/false, depth null, stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8058, samples 4, 400x300, name 0x1, obj 0x57a3af25], null, null, null, null, null, null, null], msaa[ColorAttachment[type COLOR, format 0x8058, samples 0, 400x300, name 0x2, obj 0x77847718], hasSink true, dirty false], state OK, obj 0x2b662a77],
	Surface   WrappedSurface[ displayHandle 0x7f99b9c1dff0
, surfaceHandle 0x0
, size 400x300
, UOB[ OWNS_SURFACE | OWNS_DEVICE | WINDOW_INVISIBLE | SURFACELESS ]
, X11GLXGraphicsConfiguration[X11GraphicsScreen[X11GraphicsDevice[type .x11, connection :0, unitID 0, handle 0x7f99b9c1dff0, owner true, ResourceToolkitLock[obj 0x223d2c72, isOwner false, <8f4ea7c, 436813f3>[count 0, qsz 0, owner <NULL>]]], idx 0], visualID 0x55d, fbConfigID 0x19e,
	requested GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL4/GL4.sw], offscr[fbo]],
	chosen    GLCaps[glx vid 0x55d, fbc 0x19e: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL4/GL4.sw], offscr[fbo]]]
, surfaceLock <74fe5c40, 3febb011>[count 0, qsz 0, owner <NULL>]
, GenericUpstreamSurfacelessHook[pixel 400x300]
, upstreamSurface false ]], direct true] , 
	UpstreamWidget: null]
Init GLAD: GLCaps[glx vid 0x55d, fbc 0x19e: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL4/GL4.sw], offscr[fbo]]
Init front FBO: FBO[name r/w 2/2, init true, bound true, size 400x300, samples 0/4, modified false/false, depth null, stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8058, samples 0, 400x300, name 0x2, obj 0x77847718], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x7f3b84b8]
Init back  FBO: FBO[name r/w 1/2, init true, bound false, size 400x300, samples 4/4, modified false/false, depth null, stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8058, samples 4, 400x300, name 0x1, obj 0x57a3af25], null, null, null, null, null, null, null], msaa[ColorAttachment[type COLOR, format 0x8058, samples 0, 400x300, name 0x2, obj 0x77847718], hasSink true, dirty false], state OK, obj 0x2b662a77]
Texture: exp false, hasFront false
Resize1.oldFront: FBO[name r/w 2/2, init true, bound false, size 200x150, samples 0/4, modified false/false, depth null, stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8058, samples 0, 200x150, name 0x4, obj 0x77847718], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x7f3b84b8]
Resize1.nowFront: FBO[name r/w 2/2, init true, bound false, size 200x150, samples 0/4, modified false/false, depth null, stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8058, samples 0, 200x150, name 0x4, obj 0x77847718], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x7f3b84b8]
Resize1.oldBack : FBO[name r/w 1/2, init true, bound false, size 200x150, samples 4/4, modified false/false, depth null, stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8058, samples 4, 200x150, name 0x3, obj 0x57a3af25], null, null, null, null, null, null, null], msaa[ColorAttachment[type COLOR, format 0x8058, samples 0, 200x150, name 0x4, obj 0x77847718], hasSink true, dirty false], state OK, obj 0x2b662a77]
Resize1.nowBack : FBO[name r/w 1/2, init true, bound false, size 200x150, samples 4/4, modified false/false, depth null, stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8058, samples 4, 200x150, name 0x3, obj 0x57a3af25], null, null, null, null, null, null, null], msaa[ColorAttachment[type COLOR, format 0x8058, samples 0, 200x150, name 0x4, obj 0x77847718], hasSink true, dirty false], state OK, obj 0x2b662a77]
Resize2.oldFront: FBO[name r/w 2/2, init true, bound false, size 800x600, samples 0/4, modified false/false, depth null, stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8058, samples 0, 800x600, name 0x6, obj 0x77847718], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x7f3b84b8]
Resize2.nowFront: FBO[name r/w 2/2, init true, bound false, size 800x600, samples 0/4, modified false/false, depth null, stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8058, samples 0, 800x600, name 0x6, obj 0x77847718], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x7f3b84b8]
Resize2.oldBack : FBO[name r/w 1/2, init true, bound false, size 800x600, samples 4/4, modified false/false, depth null, stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8058, samples 4, 800x600, name 0x5, obj 0x57a3af25], null, null, null, null, null, null, null], msaa[ColorAttachment[type COLOR, format 0x8058, samples 0, 800x600, name 0x6, obj 0x77847718], hasSink true, dirty false], state OK, obj 0x2b662a77]
Resize2.nowBack : FBO[name r/w 1/2, init true, bound false, size 800x600, samples 4/4, modified false/false, depth null, stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8058, samples 4, 800x600, name 0x5, obj 0x57a3af25], null, null, null, null, null, null, null], msaa[ColorAttachment[type COLOR, format 0x8058, samples 0, 800x600, name 0x6, obj 0x77847718], hasSink true, dirty false], state OK, obj 0x2b662a77]
Resize3.sampleCount: 4 -> 0
Fin: FBOImpl[ 
	Helper: GLAnimatorControl: null, GLEventListeners num 2 [com.jogamp.opengl.test.junit.jogl.demos.es2.MultisampleDemoES2@5c33f1a9[init false], com.jogamp.opengl.test.junit.util.UITestCase$SnapshotGLEventListener@1623b78d[init false], ], 
	Drawable: null, 
	Context: null, 
	UpstreamWidget: null]
Requested:     GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL4/GL4.sw], offscr[fbo]]
Realized GLAD: FBOImpl[ 
	Helper: GLAnimatorControl: null, GLEventListeners num 0 [], 
	Drawable: ResizeableImpl[Initialized false, realized true, texUnit 0, samples 4,
	Factory   jogamp.opengl.x11.glx.X11GLXDrawableFactory@20d3d15a,
	Handle    0x0,
	Caps      GLCaps[glx vid 0x55d, fbc 0x19e: rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL4/GL4.sw], offscr[fbo]],
	fboI back 0, front 0, num 0,
	FBO front read 0, null,
	FBO back  write 0, null,
	Surface   WrappedSurface[ displayHandle 0x7f99b9c1dff0
, surfaceHandle 0x0
, size 400x300
, UOB[ OWNS_SURFACE | OWNS_DEVICE | WINDOW_INVISIBLE | SURFACELESS ]
, X11GLXGraphicsConfiguration[X11GraphicsScreen[X11GraphicsDevice[type .x11, connection :0, unitID 0, handle 0x7f99b9c1dff0, owner true, ResourceToolkitLock[obj 0x77fbd92c, isOwner false, <67c27493, 1a482e36>[count 0, qsz 0, owner <NULL>]]], idx 0], visualID 0x55d, fbConfigID 0x19e,
	requested GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL4/GL4.sw], offscr[fbo]],
	chosen    GLCaps[glx vid 0x55d, fbc 0x19e: rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL4/GL4.sw], offscr[fbo]]]
, surfaceLock <72967906, 5b8dfcc1>[count 0, qsz 0, owner <NULL>]
, GenericUpstreamSurfacelessHook[pixel 400x300]
, upstreamSurface false ]], 
	Context: null, 
	UpstreamWidget: null]
Realized GLAD: GLCaps[glx vid 0x55d, fbc 0x19e: rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL4/GL4.sw], offscr[fbo]]
Depth: exp true, req true, has true
Init GLAD: FBOImpl[ 
	Helper: GLAnimatorControl: null, GLEventListeners num 0 [], 
	Drawable: ResizeableImpl[Initialized true, realized true, texUnit 0, samples 4,
	Factory   jogamp.opengl.x11.glx.X11GLXDrawableFactory@20d3d15a,
	Handle    0x0,
	Caps      GLCaps[glx vid 0x55d, fbc 0x19e: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL4/GL4.sw], offscr[fbo]],
	fboI back 0, front 0, num 1,
	FBO front read 2, FBO[name r/w 2/2, init true, bound true, size 400x300, samples 0/4, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 400x300, name 0x3, obj 0x55183b20], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 400x300, border 0, dataFormat 0x80e1, dataType 0x8367; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x1bd4fdd], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x4f83df68],
	FBO back  write 1, FBO[name r/w 1/2, init true, bound false, size 400x300, samples 4/4, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 4, 400x300, name 0x2, obj 0x7d8995e], stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8058, samples 4, 400x300, name 0x1, obj 0x6cf0e0ba], null, null, null, null, null, null, null], msaa[TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 400x300, border 0, dataFormat 0x80e1, dataType 0x8367; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x1bd4fdd], hasSink true, dirty false], state OK, obj 0x130d63be],
	Surface   WrappedSurface[ displayHandle 0x7f99b9c1dff0
, surfaceHandle 0x0
, size 400x300
, UOB[ OWNS_SURFACE | OWNS_DEVICE | WINDOW_INVISIBLE | SURFACELESS ]
, X11GLXGraphicsConfiguration[X11GraphicsScreen[X11GraphicsDevice[type .x11, connection :0, unitID 0, handle 0x7f99b9c1dff0, owner true, ResourceToolkitLock[obj 0x77fbd92c, isOwner false, <67c27493, 1a482e36>[count 0, qsz 0, owner <NULL>]]], idx 0], visualID 0x55d, fbConfigID 0x19e,
	requested GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL4/GL4.sw], offscr[fbo]],
	chosen    GLCaps[glx vid 0x55d, fbc 0x19e: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL4/GL4.sw], offscr[fbo]]]
, surfaceLock <72967906, 5b8dfcc1>[count 0, qsz 0, owner <NULL>]
, GenericUpstreamSurfacelessHook[pixel 400x300]
, upstreamSurface false ]], 
	Context: X11GLXContext [Version 4.5 (Core profile, arb, compat[ES2, ES3, ES31, ES32], FBO, software) - 4.5 (Core Profile) Mesa 20.3.5 [GL 4.5.0, vendor 20.3.5 ((Core Profile) Mesa 20.3.5)], options 0x7c45, this 0x2f9f7dcf, handle 0x7f99b9c0c160, isShared false, jogamp.opengl.gl4.GL4bcImpl@42a48628,
	 quirks: [No10BitColorCompOffscreen],
	Drawable: ResizeableImpl[Initialized true, realized true, texUnit 0, samples 4,
	Factory   jogamp.opengl.x11.glx.X11GLXDrawableFactory@20d3d15a,
	Handle    0x0,
	Caps      GLCaps[glx vid 0x55d, fbc 0x19e: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL4/GL4.sw], offscr[fbo]],
	fboI back 0, front 0, num 1,
	FBO front read 2, FBO[name r/w 2/2, init true, bound true, size 400x300, samples 0/4, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 400x300, name 0x3, obj 0x55183b20], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 400x300, border 0, dataFormat 0x80e1, dataType 0x8367; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x1bd4fdd], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x4f83df68],
	FBO back  write 1, FBO[name r/w 1/2, init true, bound false, size 400x300, samples 4/4, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 4, 400x300, name 0x2, obj 0x7d8995e], stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8058, samples 4, 400x300, name 0x1, obj 0x6cf0e0ba], null, null, null, null, null, null, null], msaa[TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 400x300, border 0, dataFormat 0x80e1, dataType 0x8367; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x1bd4fdd], hasSink true, dirty false], state OK, obj 0x130d63be],
	Surface   WrappedSurface[ displayHandle 0x7f99b9c1dff0
, surfaceHandle 0x0
, size 400x300
, UOB[ OWNS_SURFACE | OWNS_DEVICE | WINDOW_INVISIBLE | SURFACELESS ]
, X11GLXGraphicsConfiguration[X11GraphicsScreen[X11GraphicsDevice[type .x11, connection :0, unitID 0, handle 0x7f99b9c1dff0, owner true, ResourceToolkitLock[obj 0x77fbd92c, isOwner false, <67c27493, 1a482e36>[count 0, qsz 0, owner <NULL>]]], idx 0], visualID 0x55d, fbConfigID 0x19e,
	requested GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL4/GL4.sw], offscr[fbo]],
	chosen    GLCaps[glx vid 0x55d, fbc 0x19e: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL4/GL4.sw], offscr[fbo]]]
, surfaceLock <72967906, 5b8dfcc1>[count 0, qsz 0, owner <NULL>]
, GenericUpstreamSurfacelessHook[pixel 400x300]
, upstreamSurface false ]], direct true] , 
	UpstreamWidget: null]
Init GLAD: GLCaps[glx vid 0x55d, fbc 0x19e: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL4/GL4.sw], offscr[fbo]]
Init front FBO: FBO[name r/w 2/2, init true, bound true, size 400x300, samples 0/4, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 400x300, name 0x3, obj 0x55183b20], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 400x300, border 0, dataFormat 0x80e1, dataType 0x8367; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x1bd4fdd], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x4f83df68]
Init back  FBO: FBO[name r/w 1/2, init true, bound false, size 400x300, samples 4/4, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 4, 400x300, name 0x2, obj 0x7d8995e], stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8058, samples 4, 400x300, name 0x1, obj 0x6cf0e0ba], null, null, null, null, null, null, null], msaa[TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 400x300, border 0, dataFormat 0x80e1, dataType 0x8367; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x1bd4fdd], hasSink true, dirty false], state OK, obj 0x130d63be]
Texture: exp true, hasFront true
Resize1.oldFront: FBO[name r/w 2/2, init true, bound false, size 200x150, samples 0/4, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 200x150, name 0x8, obj 0x55183b20], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 200x150, border 0, dataFormat 0x80e1, dataType 0x8367; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x4, obj 0x1bd4fdd], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x4f83df68]
Resize1.nowFront: FBO[name r/w 2/2, init true, bound false, size 200x150, samples 0/4, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 200x150, name 0x8, obj 0x55183b20], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 200x150, border 0, dataFormat 0x80e1, dataType 0x8367; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x4, obj 0x1bd4fdd], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x4f83df68]
Resize1.oldBack : FBO[name r/w 1/2, init true, bound false, size 200x150, samples 4/4, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 4, 200x150, name 0x7, obj 0x7d8995e], stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8058, samples 4, 200x150, name 0x6, obj 0x6cf0e0ba], null, null, null, null, null, null, null], msaa[TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 200x150, border 0, dataFormat 0x80e1, dataType 0x8367; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x4, obj 0x1bd4fdd], hasSink true, dirty false], state OK, obj 0x130d63be]
Resize1.nowBack : FBO[name r/w 1/2, init true, bound false, size 200x150, samples 4/4, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 4, 200x150, name 0x7, obj 0x7d8995e], stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8058, samples 4, 200x150, name 0x6, obj 0x6cf0e0ba], null, null, null, null, null, null, null], msaa[TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 200x150, border 0, dataFormat 0x80e1, dataType 0x8367; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x4, obj 0x1bd4fdd], hasSink true, dirty false], state OK, obj 0x130d63be]
Resize2.oldFront: FBO[name r/w 2/2, init true, bound false, size 800x600, samples 0/4, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 800x600, name 0xd, obj 0x55183b20], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 800x600, border 0, dataFormat 0x80e1, dataType 0x8367; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x7, obj 0x1bd4fdd], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x4f83df68]
Resize2.nowFront: FBO[name r/w 2/2, init true, bound false, size 800x600, samples 0/4, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 800x600, name 0xd, obj 0x55183b20], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 800x600, border 0, dataFormat 0x80e1, dataType 0x8367; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x7, obj 0x1bd4fdd], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x4f83df68]
Resize2.oldBack : FBO[name r/w 1/2, init true, bound false, size 800x600, samples 4/4, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 4, 800x600, name 0xc, obj 0x7d8995e], stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8058, samples 4, 800x600, name 0xb, obj 0x6cf0e0ba], null, null, null, null, null, null, null], msaa[TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 800x600, border 0, dataFormat 0x80e1, dataType 0x8367; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x7, obj 0x1bd4fdd], hasSink true, dirty false], state OK, obj 0x130d63be]
Resize2.nowBack : FBO[name r/w 1/2, init true, bound false, size 800x600, samples 4/4, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 4, 800x600, name 0xc, obj 0x7d8995e], stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8058, samples 4, 800x600, name 0xb, obj 0x6cf0e0ba], null, null, null, null, null, null, null], msaa[TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 800x600, border 0, dataFormat 0x80e1, dataType 0x8367; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x7, obj 0x1bd4fdd], hasSink true, dirty false], state OK, obj 0x130d63be]
Resize3.sampleCount: 4 -> 0
Fin: FBOImpl[ 
	Helper: GLAnimatorControl: null, GLEventListeners num 2 [com.jogamp.opengl.test.junit.jogl.demos.es2.FBOMix2DemosES2@293a5bf6[init false], com.jogamp.opengl.test.junit.util.UITestCase$SnapshotGLEventListener@6aeb35e6[init false], ], 
	Drawable: null, 
	Context: null, 
	UpstreamWidget: null]
Requested:     GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GLES2/GLES3.sw], offscr[fbo]]
Realized GLAD: FBOImpl[ 
	Helper: GLAnimatorControl: null, GLEventListeners num 0 [], 
	Drawable: ResizeableImpl[Initialized false, realized true, texUnit 0, samples 0,
	Factory   jogamp.opengl.egl.EGLDrawableFactory@2a65fe7c,
	Handle    0x0,
	Caps      GLCaps[egl cfg 0xc, vid 0x21: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GLES2/GLES3.sw], offscr[fbo], [0x4d: GL, GLES1, GLES2, GLES3, VG]],
	fboI back 0, front 0, num 0,
	FBO front read 0, null,
	FBO back  write 0, null,
	Surface   EGLSurface[ displayHandle 0x7f993c001190
, surfaceHandle 0x0
, size 400x300
, UOB[ OWNS_SURFACE | OWNS_DEVICE | WINDOW_INVISIBLE | SURFACELESS ]
, EGLGraphicsConfiguration[DefaultGraphicsScreen[EGLGraphicsDevice[type .egl, v1.5.0, connection :0, unitID 0, handle 0x7f993c001190, owner true, ResourceToolkitLock[obj 0x4135c3b, isOwner false, <6302bbb1, 31304f14>[count 0, qsz 0, owner <NULL>]]], idx 0],
	eglConfigHandle 0x7f993c0a1780, eglConfigID 0xc,
	requested GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GLES2/GLES3.sw], offscr[fbo]],
	chosen    GLCaps[egl cfg 0xc, vid 0x21: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GLES2/GLES3.sw], offscr[fbo], [0x4d: GL, GLES1, GLES2, GLES3, VG]]]
, surfaceLock <34a3d150, 2a4fb17b>[count 0, qsz 0, owner <NULL>]
, GenericUpstreamSurfacelessHook[pixel 400x300]
, upstreamSurface false ]], 
	Context: null, 
	UpstreamWidget: null]
Realized GLAD: GLCaps[egl cfg 0xc, vid 0x21: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GLES2/GLES3.sw], offscr[fbo], [0x4d: GL, GLES1, GLES2, GLES3, VG]]
Depth: exp true, req true, has true
Init GLAD: FBOImpl[ 
	Helper: GLAnimatorControl: null, GLEventListeners num 0 [], 
	Drawable: ResizeableImpl[Initialized true, realized true, texUnit 0, samples 0,
	Factory   jogamp.opengl.egl.EGLDrawableFactory@2a65fe7c,
	Handle    0x0,
	Caps      GLCaps[egl cfg 0xc, vid 0x21: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GLES2/GLES3.sw], offscr[fbo], [0x4d: GL, GLES1, GLES2, GLES3, VG]],
	fboI back 1, front 0, num 2,
	FBO front read 1, FBO[name r/w 1/1, init true, bound false, size 400x300, samples 0/4, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 400x300, name 0x1, obj 0x459e9125], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 400x300, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x6f1de4c7], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x128d2484],
	FBO back  write 2, FBO[name r/w 2/2, init true, bound false, size 400x300, samples 0/4, modified true/true, depth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 400x300, name 0x2, obj 0x7c7b252e], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 400x300, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x2, obj 0x7cc0cdad], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x4d5d943d],
	Surface   EGLSurface[ displayHandle 0x7f993c001190
, surfaceHandle 0x0
, size 400x300
, UOB[ OWNS_SURFACE | OWNS_DEVICE | WINDOW_INVISIBLE | SURFACELESS ]
, EGLGraphicsConfiguration[DefaultGraphicsScreen[EGLGraphicsDevice[type .egl, v1.5.0, connection :0, unitID 0, handle 0x7f993c001190, owner true, ResourceToolkitLock[obj 0x4135c3b, isOwner false, <6302bbb1, 31304f14>[count 0, qsz 0, owner <NULL>]]], idx 0],
	eglConfigHandle 0x7f993c0a1780, eglConfigID 0xc,
	requested GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GLES2/GLES3.sw], offscr[fbo]],
	chosen    GLCaps[egl cfg 0xc, vid 0x21: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GLES2/GLES3.sw], offscr[fbo], [0x4d: GL, GLES1, GLES2, GLES3, VG]]]
, surfaceLock <34a3d150, 2a4fb17b>[count 0, qsz 0, owner <NULL>]
, GenericUpstreamSurfacelessHook[pixel 400x300]
, upstreamSurface false ]], 
	Context: EGLContext [Version 3.2 (ES profile, compat[ES2, ES3, ES31, ES32], FBO, software) - OpenGL ES 3.2 Mesa 20.3.5 [GL 3.2.0, vendor 20.3.5 (Mesa 20.3.5)], options 0x7c48, this 0x5c6648b0, handle 0x7f99ba8f4db0, isShared false, jogamp.opengl.es3.GLES3Impl@368f2016,
	 quirks: [GLES3ViaEGLES2Config, No10BitColorCompOffscreen],
	Drawable: ResizeableImpl[Initialized true, realized true, texUnit 0, samples 0,
	Factory   jogamp.opengl.egl.EGLDrawableFactory@2a65fe7c,
	Handle    0x0,
	Caps      GLCaps[egl cfg 0xc, vid 0x21: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GLES2/GLES3.sw], offscr[fbo], [0x4d: GL, GLES1, GLES2, GLES3, VG]],
	fboI back 1, front 0, num 2,
	FBO front read 1, FBO[name r/w 1/1, init true, bound false, size 400x300, samples 0/4, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 400x300, name 0x1, obj 0x459e9125], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 400x300, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x6f1de4c7], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x128d2484],
	FBO back  write 2, FBO[name r/w 2/2, init true, bound false, size 400x300, samples 0/4, modified true/true, depth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 400x300, name 0x2, obj 0x7c7b252e], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 400x300, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x2, obj 0x7cc0cdad], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x4d5d943d],
	Surface   EGLSurface[ displayHandle 0x7f993c001190
, surfaceHandle 0x0
, size 400x300
, UOB[ OWNS_SURFACE | OWNS_DEVICE | WINDOW_INVISIBLE | SURFACELESS ]
, EGLGraphicsConfiguration[DefaultGraphicsScreen[EGLGraphicsDevice[type .egl, v1.5.0, connection :0, unitID 0, handle 0x7f993c001190, owner true, ResourceToolkitLock[obj 0x4135c3b, isOwner false, <6302bbb1, 31304f14>[count 0, qsz 0, owner <NULL>]]], idx 0],
	eglConfigHandle 0x7f993c0a1780, eglConfigID 0xc,
	requested GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GLES2/GLES3.sw], offscr[fbo]],
	chosen    GLCaps[egl cfg 0xc, vid 0x21: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GLES2/GLES3.sw], offscr[fbo], [0x4d: GL, GLES1, GLES2, GLES3, VG]]]
, surfaceLock <34a3d150, 2a4fb17b>[count 0, qsz 0, owner <NULL>]
, GenericUpstreamSurfacelessHook[pixel 400x300]
, upstreamSurface false ]]] , 
	UpstreamWidget: null]
Init GLAD: GLCaps[egl cfg 0xc, vid 0x21: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GLES2/GLES3.sw], offscr[fbo], [0x4d: GL, GLES1, GLES2, GLES3, VG]]
Init front FBO: FBO[name r/w 1/1, init true, bound false, size 400x300, samples 0/4, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 400x300, name 0x1, obj 0x459e9125], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 400x300, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x6f1de4c7], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x128d2484]
Init back  FBO: FBO[name r/w 2/2, init true, bound false, size 400x300, samples 0/4, modified true/true, depth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 400x300, name 0x2, obj 0x7c7b252e], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 400x300, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x2, obj 0x7cc0cdad], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x4d5d943d]
Texture: exp true, hasFront true
Resize1.oldFront: FBO[name r/w 1/1, init true, bound false, size 200x150, samples 0/4, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 200x150, name 0x3, obj 0x459e9125], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 200x150, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x3, obj 0x6f1de4c7], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x128d2484]
Resize1.nowFront: FBO[name r/w 1/1, init true, bound false, size 200x150, samples 0/4, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 200x150, name 0x3, obj 0x459e9125], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 200x150, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x3, obj 0x6f1de4c7], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x128d2484]
Resize1.oldBack : FBO[name r/w 2/2, init true, bound false, size 200x150, samples 0/4, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 200x150, name 0x4, obj 0x7c7b252e], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 200x150, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x4, obj 0x7cc0cdad], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x4d5d943d]
Resize1.nowBack : FBO[name r/w 2/2, init true, bound false, size 200x150, samples 0/4, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 200x150, name 0x4, obj 0x7c7b252e], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 200x150, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x4, obj 0x7cc0cdad], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x4d5d943d]
Resize2.oldFront: FBO[name r/w 1/1, init true, bound false, size 800x600, samples 0/4, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 800x600, name 0x6, obj 0x459e9125], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 800x600, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x6, obj 0x6f1de4c7], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x128d2484]
Resize2.nowFront: FBO[name r/w 2/2, init true, bound false, size 800x600, samples 0/4, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 800x600, name 0x5, obj 0x7c7b252e], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 800x600, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x5, obj 0x7cc0cdad], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x4d5d943d]
Resize2.oldBack : FBO[name r/w 2/2, init true, bound false, size 800x600, samples 0/4, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 800x600, name 0x5, obj 0x7c7b252e], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 800x600, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x5, obj 0x7cc0cdad], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x4d5d943d]
Resize2.nowBack : FBO[name r/w 1/1, init true, bound false, size 800x600, samples 0/4, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 800x600, name 0x6, obj 0x459e9125], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 800x600, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x6, obj 0x6f1de4c7], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x128d2484]
Resize3.sampleCount: 0 -> 4
Fin: FBOImpl[ 
	Helper: GLAnimatorControl: null, GLEventListeners num 2 [GearsES2[obj 0x4c583ecf isInit false, usesShared false, 1 null, 2 null, 3 null, sharedGears null][init false], com.jogamp.opengl.test.junit.util.UITestCase$SnapshotGLEventListener@692f203f[init false], ], 
	Drawable: null, 
	Context: null, 
	UpstreamWidget: null]
Requested:     GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GLES2/GLES3.sw], offscr[fbo]]
Realized GLAD: FBOImpl[ 
	Helper: GLAnimatorControl: null, GLEventListeners num 0 [], 
	Drawable: ResizeableImpl[Initialized false, realized true, texUnit 0, samples 4,
	Factory   jogamp.opengl.egl.EGLDrawableFactory@2a65fe7c,
	Handle    0x0,
	Caps      GLCaps[egl cfg 0xc, vid 0x21: rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GLES2/GLES3.sw], offscr[fbo], [0x4d: GL, GLES1, GLES2, GLES3, VG]],
	fboI back 0, front 0, num 0,
	FBO front read 0, null,
	FBO back  write 0, null,
	Surface   EGLSurface[ displayHandle 0x7f993c001190
, surfaceHandle 0x0
, size 400x300
, UOB[ OWNS_SURFACE | OWNS_DEVICE | WINDOW_INVISIBLE | SURFACELESS ]
, EGLGraphicsConfiguration[DefaultGraphicsScreen[EGLGraphicsDevice[type .egl, v1.5.0, connection :0, unitID 0, handle 0x7f993c001190, owner true, ResourceToolkitLock[obj 0x76505305, isOwner false, <14cd1699, 77888435>[count 0, qsz 0, owner <NULL>]]], idx 0],
	eglConfigHandle 0x7f993c0a1780, eglConfigID 0xc,
	requested GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GLES2/GLES3.sw], offscr[fbo]],
	chosen    GLCaps[egl cfg 0xc, vid 0x21: rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GLES2/GLES3.sw], offscr[fbo], [0x4d: GL, GLES1, GLES2, GLES3, VG]]]
, surfaceLock <73a1e9a9, 71d44a3>[count 0, qsz 0, owner <NULL>]
, GenericUpstreamSurfacelessHook[pixel 400x300]
, upstreamSurface false ]], 
	Context: null, 
	UpstreamWidget: null]
Realized GLAD: GLCaps[egl cfg 0xc, vid 0x21: rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GLES2/GLES3.sw], offscr[fbo], [0x4d: GL, GLES1, GLES2, GLES3, VG]]
Depth: exp true, req true, has true
Init GLAD: FBOImpl[ 
	Helper: GLAnimatorControl: null, GLEventListeners num 0 [], 
	Drawable: ResizeableImpl[Initialized true, realized true, texUnit 0, samples 4,
	Factory   jogamp.opengl.egl.EGLDrawableFactory@2a65fe7c,
	Handle    0x0,
	Caps      GLCaps[egl cfg 0xc, vid 0x21: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GLES2/GLES3.sw], offscr[fbo], [0x4d: GL, GLES1, GLES2, GLES3, VG]],
	fboI back 0, front 0, num 1,
	FBO front read 2, FBO[name r/w 2/2, init true, bound true, size 400x300, samples 0/4, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 400x300, name 0x3, obj 0x34123d65], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 400x300, border 0, dataFormat 0x1908, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x4802796d], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x59474f18],
	FBO back  write 1, FBO[name r/w 1/2, init true, bound false, size 400x300, samples 4/4, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 4, 400x300, name 0x2, obj 0x3e694b3f], stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8058, samples 4, 400x300, name 0x1, obj 0x65fb9ffc], null, null, null, null, null, null, null], msaa[TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 400x300, border 0, dataFormat 0x1908, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x4802796d], hasSink true, dirty false], state OK, obj 0x1bb5a082],
	Surface   EGLSurface[ displayHandle 0x7f993c001190
, surfaceHandle 0x0
, size 400x300
, UOB[ OWNS_SURFACE | OWNS_DEVICE | WINDOW_INVISIBLE | SURFACELESS ]
, EGLGraphicsConfiguration[DefaultGraphicsScreen[EGLGraphicsDevice[type .egl, v1.5.0, connection :0, unitID 0, handle 0x7f993c001190, owner true, ResourceToolkitLock[obj 0x76505305, isOwner false, <14cd1699, 77888435>[count 0, qsz 0, owner <NULL>]]], idx 0],
	eglConfigHandle 0x7f993c0a1780, eglConfigID 0xc,
	requested GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GLES2/GLES3.sw], offscr[fbo]],
	chosen    GLCaps[egl cfg 0xc, vid 0x21: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GLES2/GLES3.sw], offscr[fbo], [0x4d: GL, GLES1, GLES2, GLES3, VG]]]
, surfaceLock <73a1e9a9, 71d44a3>[count 0, qsz 0, owner <NULL>]
, GenericUpstreamSurfacelessHook[pixel 400x300]
, upstreamSurface false ]], 
	Context: EGLContext [Version 3.2 (ES profile, compat[ES2, ES3, ES31, ES32], FBO, software) - OpenGL ES 3.2 Mesa 20.3.5 [GL 3.2.0, vendor 20.3.5 (Mesa 20.3.5)], options 0x7c48, this 0x7b98f307, handle 0x7f99b93390a0, isShared false, jogamp.opengl.es3.GLES3Impl@78691363,
	 quirks: [GLES3ViaEGLES2Config, No10BitColorCompOffscreen],
	Drawable: ResizeableImpl[Initialized true, realized true, texUnit 0, samples 4,
	Factory   jogamp.opengl.egl.EGLDrawableFactory@2a65fe7c,
	Handle    0x0,
	Caps      GLCaps[egl cfg 0xc, vid 0x21: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GLES2/GLES3.sw], offscr[fbo], [0x4d: GL, GLES1, GLES2, GLES3, VG]],
	fboI back 0, front 0, num 1,
	FBO front read 2, FBO[name r/w 2/2, init true, bound true, size 400x300, samples 0/4, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 400x300, name 0x3, obj 0x34123d65], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 400x300, border 0, dataFormat 0x1908, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x4802796d], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x59474f18],
	FBO back  write 1, FBO[name r/w 1/2, init true, bound false, size 400x300, samples 4/4, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 4, 400x300, name 0x2, obj 0x3e694b3f], stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8058, samples 4, 400x300, name 0x1, obj 0x65fb9ffc], null, null, null, null, null, null, null], msaa[TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 400x300, border 0, dataFormat 0x1908, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x4802796d], hasSink true, dirty false], state OK, obj 0x1bb5a082],
	Surface   EGLSurface[ displayHandle 0x7f993c001190
, surfaceHandle 0x0
, size 400x300
, UOB[ OWNS_SURFACE | OWNS_DEVICE | WINDOW_INVISIBLE | SURFACELESS ]
, EGLGraphicsConfiguration[DefaultGraphicsScreen[EGLGraphicsDevice[type .egl, v1.5.0, connection :0, unitID 0, handle 0x7f993c001190, owner true, ResourceToolkitLock[obj 0x76505305, isOwner false, <14cd1699, 77888435>[count 0, qsz 0, owner <NULL>]]], idx 0],
	eglConfigHandle 0x7f993c0a1780, eglConfigID 0xc,
	requested GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GLES2/GLES3.sw], offscr[fbo]],
	chosen    GLCaps[egl cfg 0xc, vid 0x21: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GLES2/GLES3.sw], offscr[fbo], [0x4d: GL, GLES1, GLES2, GLES3, VG]]]
, surfaceLock <73a1e9a9, 71d44a3>[count 0, qsz 0, owner <NULL>]
, GenericUpstreamSurfacelessHook[pixel 400x300]
, upstreamSurface false ]]] , 
	UpstreamWidget: null]
Init GLAD: GLCaps[egl cfg 0xc, vid 0x21: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GLES2/GLES3.sw], offscr[fbo], [0x4d: GL, GLES1, GLES2, GLES3, VG]]
Init front FBO: FBO[name r/w 2/2, init true, bound true, size 400x300, samples 0/4, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 400x300, name 0x3, obj 0x34123d65], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 400x300, border 0, dataFormat 0x1908, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x4802796d], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x59474f18]
Init back  FBO: FBO[name r/w 1/2, init true, bound false, size 400x300, samples 4/4, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 4, 400x300, name 0x2, obj 0x3e694b3f], stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8058, samples 4, 400x300, name 0x1, obj 0x65fb9ffc], null, null, null, null, null, null, null], msaa[TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 400x300, border 0, dataFormat 0x1908, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x4802796d], hasSink true, dirty false], state OK, obj 0x1bb5a082]
Texture: exp true, hasFront true
Resize1.oldFront: FBO[name r/w 2/2, init true, bound false, size 200x150, samples 0/4, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 200x150, name 0x6, obj 0x34123d65], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 200x150, border 0, dataFormat 0x1908, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x2, obj 0x4802796d], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x59474f18]
Resize1.nowFront: FBO[name r/w 2/2, init true, bound false, size 200x150, samples 0/4, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 200x150, name 0x6, obj 0x34123d65], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 200x150, border 0, dataFormat 0x1908, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x2, obj 0x4802796d], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x59474f18]
Resize1.oldBack : FBO[name r/w 1/2, init true, bound false, size 200x150, samples 4/4, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 4, 200x150, name 0x5, obj 0x3e694b3f], stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8058, samples 4, 200x150, name 0x4, obj 0x65fb9ffc], null, null, null, null, null, null, null], msaa[TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 200x150, border 0, dataFormat 0x1908, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x2, obj 0x4802796d], hasSink true, dirty false], state OK, obj 0x1bb5a082]
Resize1.nowBack : FBO[name r/w 1/2, init true, bound false, size 200x150, samples 4/4, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 4, 200x150, name 0x5, obj 0x3e694b3f], stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8058, samples 4, 200x150, name 0x4, obj 0x65fb9ffc], null, null, null, null, null, null, null], msaa[TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 200x150, border 0, dataFormat 0x1908, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x2, obj 0x4802796d], hasSink true, dirty false], state OK, obj 0x1bb5a082]
Resize2.oldFront: FBO[name r/w 2/2, init true, bound false, size 800x600, samples 0/4, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 800x600, name 0x9, obj 0x34123d65], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 800x600, border 0, dataFormat 0x1908, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x3, obj 0x4802796d], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x59474f18]
Resize2.nowFront: FBO[name r/w 2/2, init true, bound false, size 800x600, samples 0/4, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 800x600, name 0x9, obj 0x34123d65], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 800x600, border 0, dataFormat 0x1908, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x3, obj 0x4802796d], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x59474f18]
Resize2.oldBack : FBO[name r/w 1/2, init true, bound false, size 800x600, samples 4/4, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 4, 800x600, name 0x8, obj 0x3e694b3f], stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8058, samples 4, 800x600, name 0x7, obj 0x65fb9ffc], null, null, null, null, null, null, null], msaa[TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 800x600, border 0, dataFormat 0x1908, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x3, obj 0x4802796d], hasSink true, dirty false], state OK, obj 0x1bb5a082]
Resize2.nowBack : FBO[name r/w 1/2, init true, bound false, size 800x600, samples 4/4, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 4, 800x600, name 0x8, obj 0x3e694b3f], stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8058, samples 4, 800x600, name 0x7, obj 0x65fb9ffc], null, null, null, null, null, null, null], msaa[TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 800x600, border 0, dataFormat 0x1908, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x3, obj 0x4802796d], hasSink true, dirty false], state OK, obj 0x1bb5a082]
Resize3.sampleCount: 4 -> 0
Fin: FBOImpl[ 
	Helper: GLAnimatorControl: null, GLEventListeners num 2 [GearsES2[obj 0x41d477ed isInit false, usesShared false, 1 null, 2 null, 3 null, sharedGears null][init false], com.jogamp.opengl.test.junit.util.UITestCase$SnapshotGLEventListener@3590fc5b[init false], ], 
	Drawable: null, 
	Context: null, 
	UpstreamWidget: null]
Requested:     GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL3/GL4.sw], offscr[fbo]]
Realized GLAD: FBOImpl[ 
	Helper: GLAnimatorControl: null, GLEventListeners num 0 [], 
	Drawable: ResizeableImpl[Initialized false, realized true, texUnit 0, samples 0,
	Factory   jogamp.opengl.x11.glx.X11GLXDrawableFactory@20d3d15a,
	Handle    0x0,
	Caps      GLCaps[glx vid 0x55d, fbc 0x19e: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL3/GL4.sw], offscr[fbo]],
	fboI back 0, front 0, num 0,
	FBO front read 0, null,
	FBO back  write 0, null,
	Surface   WrappedSurface[ displayHandle 0x7f99ba6bda30
, surfaceHandle 0x0
, size 400x300
, UOB[ OWNS_SURFACE | OWNS_DEVICE | WINDOW_INVISIBLE | SURFACELESS ]
, X11GLXGraphicsConfiguration[X11GraphicsScreen[X11GraphicsDevice[type .x11, connection :0, unitID 0, handle 0x7f99ba6bda30, owner true, ResourceToolkitLock[obj 0x618b19ad, isOwner false, <2d3379b4, 30c15d8b>[count 0, qsz 0, owner <NULL>]]], idx 0], visualID 0x55d, fbConfigID 0x19e,
	requested GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL3/GL4.sw], offscr[fbo]],
	chosen    GLCaps[glx vid 0x55d, fbc 0x19e: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL3/GL4.sw], offscr[fbo]]]
, surfaceLock <5e0e82ae, 6771beb3>[count 0, qsz 0, owner <NULL>]
, GenericUpstreamSurfacelessHook[pixel 400x300]
, upstreamSurface false ]], 
	Context: null, 
	UpstreamWidget: null]
Realized GLAD: GLCaps[glx vid 0x55d, fbc 0x19e: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL3/GL4.sw], offscr[fbo]]
Depth: exp true, req true, has true
Init GLAD: FBOImpl[ 
	Helper: GLAnimatorControl: null, GLEventListeners num 0 [], 
	Drawable: ResizeableImpl[Initialized true, realized true, texUnit 0, samples 0,
	Factory   jogamp.opengl.x11.glx.X11GLXDrawableFactory@20d3d15a,
	Handle    0x0,
	Caps      GLCaps[glx vid 0x55d, fbc 0x19e: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL3/GL4.sw], offscr[fbo]],
	fboI back 1, front 0, num 2,
	FBO front read 1, FBO[name r/w 1/1, init true, bound false, size 400x300, samples 0/4, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 400x300, name 0x1, obj 0x411f53a0], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 400x300, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x6b2ea799], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x2b71e916],
	FBO back  write 2, FBO[name r/w 2/2, init true, bound false, size 400x300, samples 0/4, modified true/true, depth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 400x300, name 0x2, obj 0x28701274], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 400x300, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x2, obj 0x36fc695d], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x13c9d689],
	Surface   WrappedSurface[ displayHandle 0x7f99ba6bda30
, surfaceHandle 0x0
, size 400x300
, UOB[ OWNS_SURFACE | OWNS_DEVICE | WINDOW_INVISIBLE | SURFACELESS ]
, X11GLXGraphicsConfiguration[X11GraphicsScreen[X11GraphicsDevice[type .x11, connection :0, unitID 0, handle 0x7f99ba6bda30, owner true, ResourceToolkitLock[obj 0x618b19ad, isOwner false, <2d3379b4, 30c15d8b>[count 0, qsz 0, owner <NULL>]]], idx 0], visualID 0x55d, fbConfigID 0x19e,
	requested GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL3/GL4.sw], offscr[fbo]],
	chosen    GLCaps[glx vid 0x55d, fbc 0x19e: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL3/GL4.sw], offscr[fbo]]]
, surfaceLock <5e0e82ae, 6771beb3>[count 0, qsz 0, owner <NULL>]
, GenericUpstreamSurfacelessHook[pixel 400x300]
, upstreamSurface false ]], 
	Context: X11GLXContext [Version 4.5 (Core profile, arb, compat[ES2, ES3, ES31, ES32], FBO, software) - 4.5 (Core Profile) Mesa 20.3.5 [GL 4.5.0, vendor 20.3.5 ((Core Profile) Mesa 20.3.5)], options 0x7c45, this 0x51399530, handle 0x7f99bb68e4c0, isShared false, jogamp.opengl.gl4.GL4bcImpl@3754a4bf,
	 quirks: [No10BitColorCompOffscreen],
	Drawable: ResizeableImpl[Initialized true, realized true, texUnit 0, samples 0,
	Factory   jogamp.opengl.x11.glx.X11GLXDrawableFactory@20d3d15a,
	Handle    0x0,
	Caps      GLCaps[glx vid 0x55d, fbc 0x19e: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL3/GL4.sw], offscr[fbo]],
	fboI back 1, front 0, num 2,
	FBO front read 1, FBO[name r/w 1/1, init true, bound false, size 400x300, samples 0/4, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 400x300, name 0x1, obj 0x411f53a0], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 400x300, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x6b2ea799], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x2b71e916],
	FBO back  write 2, FBO[name r/w 2/2, init true, bound false, size 400x300, samples 0/4, modified true/true, depth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 400x300, name 0x2, obj 0x28701274], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 400x300, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x2, obj 0x36fc695d], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x13c9d689],
	Surface   WrappedSurface[ displayHandle 0x7f99ba6bda30
, surfaceHandle 0x0
, size 400x300
, UOB[ OWNS_SURFACE | OWNS_DEVICE | WINDOW_INVISIBLE | SURFACELESS ]
, X11GLXGraphicsConfiguration[X11GraphicsScreen[X11GraphicsDevice[type .x11, connection :0, unitID 0, handle 0x7f99ba6bda30, owner true, ResourceToolkitLock[obj 0x618b19ad, isOwner false, <2d3379b4, 30c15d8b>[count 0, qsz 0, owner <NULL>]]], idx 0], visualID 0x55d, fbConfigID 0x19e,
	requested GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL3/GL4.sw], offscr[fbo]],
	chosen    GLCaps[glx vid 0x55d, fbc 0x19e: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL3/GL4.sw], offscr[fbo]]]
, surfaceLock <5e0e82ae, 6771beb3>[count 0, qsz 0, owner <NULL>]
, GenericUpstreamSurfacelessHook[pixel 400x300]
, upstreamSurface false ]], direct true] , 
	UpstreamWidget: null]
Init GLAD: GLCaps[glx vid 0x55d, fbc 0x19e: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL3/GL4.sw], offscr[fbo]]
Init front FBO: FBO[name r/w 1/1, init true, bound false, size 400x300, samples 0/4, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 400x300, name 0x1, obj 0x411f53a0], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 400x300, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x6b2ea799], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x2b71e916]
Init back  FBO: FBO[name r/w 2/2, init true, bound false, size 400x300, samples 0/4, modified true/true, depth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 400x300, name 0x2, obj 0x28701274], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 400x300, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x2, obj 0x36fc695d], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x13c9d689]
Texture: exp true, hasFront true
Resize1.oldFront: FBO[name r/w 1/1, init true, bound false, size 200x150, samples 0/4, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 200x150, name 0x3, obj 0x411f53a0], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 200x150, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x3, obj 0x6b2ea799], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x2b71e916]
Resize1.nowFront: FBO[name r/w 1/1, init true, bound false, size 200x150, samples 0/4, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 200x150, name 0x3, obj 0x411f53a0], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 200x150, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x3, obj 0x6b2ea799], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x2b71e916]
Resize1.oldBack : FBO[name r/w 2/2, init true, bound false, size 200x150, samples 0/4, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 200x150, name 0x4, obj 0x28701274], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 200x150, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x4, obj 0x36fc695d], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x13c9d689]
Resize1.nowBack : FBO[name r/w 2/2, init true, bound false, size 200x150, samples 0/4, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 200x150, name 0x4, obj 0x28701274], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 200x150, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x4, obj 0x36fc695d], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x13c9d689]
Resize2.oldFront: FBO[name r/w 1/1, init true, bound false, size 800x600, samples 0/4, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 800x600, name 0x6, obj 0x411f53a0], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 800x600, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x6, obj 0x6b2ea799], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x2b71e916]
Resize2.nowFront: FBO[name r/w 2/2, init true, bound false, size 800x600, samples 0/4, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 800x600, name 0x5, obj 0x28701274], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 800x600, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x5, obj 0x36fc695d], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x13c9d689]
Resize2.oldBack : FBO[name r/w 2/2, init true, bound false, size 800x600, samples 0/4, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 800x600, name 0x5, obj 0x28701274], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 800x600, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x5, obj 0x36fc695d], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x13c9d689]
Resize2.nowBack : FBO[name r/w 1/1, init true, bound false, size 800x600, samples 0/4, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 800x600, name 0x6, obj 0x411f53a0], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 800x600, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x6, obj 0x6b2ea799], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x2b71e916]
Resize3.sampleCount: 0 -> 4
Fin: FBOImpl[ 
	Helper: GLAnimatorControl: null, GLEventListeners num 2 [GearsES2[obj 0x62379589 isInit false, usesShared false, 1 null, 2 null, 3 null, sharedGears null][init false], com.jogamp.opengl.test.junit.util.UITestCase$SnapshotGLEventListener@4afcd809[init false], ], 
	Drawable: null, 
	Context: null, 
	UpstreamWidget: null]
]]></system-out>
  <system-err><![CDATA[++++ Test Singleton.ctor()
++++ Test Singleton.lock()
SLOCK [T SingletonServerSocket1-localhost/127.0.0.1:59999 @ 1675274822409 ms III - Start
SLOCK [T main @ 1675274822410 ms +++ localhost/127.0.0.1:59999 - Locked within 6 ms, 1 attempts
++++ TestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestFBOAutoDrawableFactoryNEWT - test01a_GL2ES2_Demo1_SingleBuffer_Normal
Thread[main,5,main] GearsES2.init.0 0x6f3b5d16: tileRendererInUse null, GearsES2[obj 0x6f3b5d16 isInit false, usesShared false, 1 null, 2 null, 3 null, sharedGears null]
GearsES2 init 0x6f3b5d16 on Thread[main,5,main]
Chosen GLCapabilities: GLCaps[glx vid 0x55d, fbc 0x19e: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, one, mono  , hw, GLProfile[GL4/GL4.sw], offscr[fbo]]
INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
Swap Interval  0
GL Profile     GLProfile[GL4/GL4.sw]
GL Version     4.5 (Core profile, arb, compat[ES2, ES3, ES31, ES32], FBO, software) - 4.5 (Core Profile) Mesa 20.3.5 [GL 4.5.0, vendor 20.3.5 ((Core Profile) Mesa 20.3.5)]
Quirks         [No10BitColorCompOffscreen]
Impl. class    jogamp.opengl.gl4.GL4bcImpl
GL_VENDOR      Mesa/X.org
GL_RENDERER    llvmpipe (LLVM 11.0.1, 256 bits)
GL_VERSION     4.5 (Core Profile) Mesa 20.3.5
GLSL           true, has-compiler-func: true, version: 4.50 / 4.50.0
GL FBO: basic true, full true
GL_EXTENSIONS  200
GLX_EXTENSIONS 23
-----------------------------------------------------------------------------------------------------
gear1 0x6f3b5d16 created: GearsObj[0x3c72f59f, vbo ff 1, fs 2, bf 3, bs 4]
gear2 0x6f3b5d16 created: GearsObj[0x60dcc9fe, vbo ff 7, fs 8, bf 9, bs 10]
gear3 0x6f3b5d16 created: GearsObj[0x60dcc9fe, vbo ff 7, fs 8, bf 9, bs 10]
Thread[main,5,main] GearsES2.init.X 0x6f3b5d16 FIN GearsES2[obj 0x6f3b5d16 isInit true, usesShared false, 1 GearsObj[0x3c72f59f, vbo ff 1, fs 2, bf 3, bs 4], 2 GearsObj[0x60dcc9fe, vbo ff 7, fs 8, bf 9, bs 10], 3 GearsObj[0x222114ba, vbo ff 13, fs 14, bf 15, bs 16], sharedGears null]
Thread[main,5,main] GearsES2.reshape 0x6f3b5d16 0/0 400x300 of 400x300, swapInterval 0, drawable 0x0, msaa false, tileRendererInUse null
>> GearsES2 0x6f3b5d16, angle 0.0, [l -1.3333334, r 1.3333334, b -1.0, t 1.0] 2.6666667x2.0 -> [l -1.3333334, r 1.3333336, b -1.0, t 1.0] 2.666667x2.0, v-flip false
Thread[main,5,main] GearsES2.display 0x6f3b5d16 400x300, swapInterval 0, drawable 0x0
Thread[main,5,main] GearsES2.display 0x6f3b5d16 400x300, swapInterval 0, drawable 0x0
main: ** screenshot: TestFBOAutoDrawableFactoryNEWT.test01a_GL2ES2_Demo1_SingleBuffer_Normal______-n0001-GL4___-hw-fbobject-Bone-Frgb__Irgba8880-D16-St00-Sa00_default-0400x0300.png
Thread[main,5,main] GearsES2.reshape 0x6f3b5d16 0/0 200x150 of 200x150, swapInterval 0, drawable 0x0, msaa false, tileRendererInUse null
>> GearsES2 0x6f3b5d16, angle 1.0, [l -1.3333334, r 1.3333334, b -1.0, t 1.0] 2.6666667x2.0 -> [l -1.3333334, r 1.3333336, b -1.0, t 1.0] 2.666667x2.0, v-flip false
Thread[main,5,main] GearsES2.display 0x6f3b5d16 200x150, swapInterval 0, drawable 0x0
Thread[main,5,main] GearsES2.display 0x6f3b5d16 200x150, swapInterval 0, drawable 0x0
main: ** screenshot: TestFBOAutoDrawableFactoryNEWT.test01a_GL2ES2_Demo1_SingleBuffer_Normal______-n0003-GL4___-hw-fbobject-Bone-Frgb__Irgba8880-D16-St00-Sa00_default-0200x0150.png
Thread[main,5,main] GearsES2.display 0x6f3b5d16 200x150, swapInterval 0, drawable 0x0
Resize1.oldDepth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 200x150, name 0x2, obj 0x3d299e3]
Resize1.newDepth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 200x150, name 0x2, obj 0x3d299e3]
Thread[main,5,main] GearsES2.reshape 0x6f3b5d16 0/0 800x600 of 800x600, swapInterval 0, drawable 0x0, msaa false, tileRendererInUse null
>> GearsES2 0x6f3b5d16, angle 2.5, [l -1.3333334, r 1.3333334, b -1.0, t 1.0] 2.6666667x2.0 -> [l -1.3333334, r 1.3333336, b -1.0, t 1.0] 2.666667x2.0, v-flip false
Thread[main,5,main] GearsES2.display 0x6f3b5d16 800x600, swapInterval 0, drawable 0x0
Thread[main,5,main] GearsES2.display 0x6f3b5d16 800x600, swapInterval 0, drawable 0x0
main: ** screenshot: TestFBOAutoDrawableFactoryNEWT.test01a_GL2ES2_Demo1_SingleBuffer_Normal______-n0006-GL4___-hw-fbobject-Bone-Frgb__Irgba8880-D16-St00-Sa00_default-0800x0600.png
Thread[main,5,main] GearsES2.display 0x6f3b5d16 800x600, swapInterval 0, drawable 0x0
Thread[main,5,main] GearsES2.display 0x6f3b5d16 800x600, swapInterval 0, drawable 0x0
Thread[main,5,main] GearsES2.display 0x6f3b5d16 800x600, swapInterval 0, drawable 0x0
main: ** screenshot: TestFBOAutoDrawableFactoryNEWT.test01a_GL2ES2_Demo1_SingleBuffer_Normal______-n0009-GL4___-hw-fbobject-Bdbl-Frgb__Irgba8880-D16-St00-Sa04_default-0800x0600.png
Thread[main,5,main] GearsES2.reshape 0x6f3b5d16 0/0 600x450 of 600x450, swapInterval 0, drawable 0x0, msaa true, tileRendererInUse null
>> GearsES2 0x6f3b5d16, angle 5.0, [l -1.3333334, r 1.3333334, b -1.0, t 1.0] 2.6666667x2.0 -> [l -1.3333334, r 1.3333334, b -1.0, t 1.0] 2.6666667x2.0, v-flip false
Thread[main,5,main] GearsES2.display 0x6f3b5d16 600x450, swapInterval 0, drawable 0x0
Thread[main,5,main] GearsES2.display 0x6f3b5d16 600x450, swapInterval 0, drawable 0x0
main: ** screenshot: TestFBOAutoDrawableFactoryNEWT.test01a_GL2ES2_Demo1_SingleBuffer_Normal______-n0011-GL4___-hw-fbobject-Bdbl-Frgb__Irgba8880-D16-St00-Sa04_default-0600x0450.png
Thread[main,5,main] GearsES2.dispose 0x6f3b5d16: tileRendererInUse null
Thread[main,5,main] GearsES2.dispose 0x6f3b5d16 FIN
++++ TestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestFBOAutoDrawableFactoryNEWT - test01a_GL2ES2_Demo1_SingleBuffer_Normal
++++ TestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestFBOAutoDrawableFactoryNEWT - test01b_GL2ES2_Demo1_SingleBuffer_NoTex
Thread[main,5,main] GearsES2.init.0 0x20deea7f: tileRendererInUse null, GearsES2[obj 0x20deea7f isInit false, usesShared false, 1 null, 2 null, 3 null, sharedGears null]
GearsES2 init 0x20deea7f on Thread[main,5,main]
Chosen GLCapabilities: GLCaps[glx vid 0x55d, fbc 0x19e: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, one, mono  , hw, GLProfile[GL4/GL4.sw], offscr[fbo]]
INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
Swap Interval  0
GL Profile     GLProfile[GL4/GL4.sw]
GL Version     4.5 (Core profile, arb, compat[ES2, ES3, ES31, ES32], FBO, software) - 4.5 (Core Profile) Mesa 20.3.5 [GL 4.5.0, vendor 20.3.5 ((Core Profile) Mesa 20.3.5)]
Quirks         [No10BitColorCompOffscreen]
Impl. class    jogamp.opengl.gl4.GL4bcImpl
GL_VENDOR      Mesa/X.org
GL_RENDERER    llvmpipe (LLVM 11.0.1, 256 bits)
GL_VERSION     4.5 (Core Profile) Mesa 20.3.5
GLSL           true, has-compiler-func: true, version: 4.50 / 4.50.0
GL FBO: basic true, full true
GL_EXTENSIONS  200
GLX_EXTENSIONS 23
-----------------------------------------------------------------------------------------------------
gear1 0x20deea7f created: GearsObj[0x56620197, vbo ff 1, fs 2, bf 3, bs 4]
gear2 0x20deea7f created: GearsObj[0x6eda5c9, vbo ff 7, fs 8, bf 9, bs 10]
gear3 0x20deea7f created: GearsObj[0x6eda5c9, vbo ff 7, fs 8, bf 9, bs 10]
Thread[main,5,main] GearsES2.init.X 0x20deea7f FIN GearsES2[obj 0x20deea7f isInit true, usesShared false, 1 GearsObj[0x56620197, vbo ff 1, fs 2, bf 3, bs 4], 2 GearsObj[0x6eda5c9, vbo ff 7, fs 8, bf 9, bs 10], 3 GearsObj[0x55b7a4e0, vbo ff 13, fs 14, bf 15, bs 16], sharedGears null]
Thread[main,5,main] GearsES2.reshape 0x20deea7f 0/0 400x300 of 400x300, swapInterval 0, drawable 0x0, msaa false, tileRendererInUse null
>> GearsES2 0x20deea7f, angle 0.0, [l -1.3333334, r 1.3333334, b -1.0, t 1.0] 2.6666667x2.0 -> [l -1.3333334, r 1.3333336, b -1.0, t 1.0] 2.666667x2.0, v-flip false
Thread[main,5,main] GearsES2.display 0x20deea7f 400x300, swapInterval 0, drawable 0x0
Thread[main,5,main] GearsES2.display 0x20deea7f 400x300, swapInterval 0, drawable 0x0
main: ** screenshot: TestFBOAutoDrawableFactoryNEWT.test01b_GL2ES2_Demo1_SingleBuffer_NoTex_______-n0001-GL4___-hw-fbobject-Bone-Frgb__Irgba8880-D16-St00-Sa00_default-0400x0300.png
Thread[main,5,main] GearsES2.reshape 0x20deea7f 0/0 200x150 of 200x150, swapInterval 0, drawable 0x0, msaa false, tileRendererInUse null
>> GearsES2 0x20deea7f, angle 1.0, [l -1.3333334, r 1.3333334, b -1.0, t 1.0] 2.6666667x2.0 -> [l -1.3333334, r 1.3333336, b -1.0, t 1.0] 2.666667x2.0, v-flip false
Thread[main,5,main] GearsES2.display 0x20deea7f 200x150, swapInterval 0, drawable 0x0
Thread[main,5,main] GearsES2.display 0x20deea7f 200x150, swapInterval 0, drawable 0x0
main: ** screenshot: TestFBOAutoDrawableFactoryNEWT.test01b_GL2ES2_Demo1_SingleBuffer_NoTex_______-n0003-GL4___-hw-fbobject-Bone-Frgb__Irgba8880-D16-St00-Sa00_default-0200x0150.png
Thread[main,5,main] GearsES2.display 0x20deea7f 200x150, swapInterval 0, drawable 0x0
Resize1.oldDepth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 200x150, name 0x4, obj 0x6a192cfe]
Resize1.newDepth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 200x150, name 0x4, obj 0x6a192cfe]
Thread[main,5,main] GearsES2.reshape 0x20deea7f 0/0 800x600 of 800x600, swapInterval 0, drawable 0x0, msaa false, tileRendererInUse null
>> GearsES2 0x20deea7f, angle 2.5, [l -1.3333334, r 1.3333334, b -1.0, t 1.0] 2.6666667x2.0 -> [l -1.3333334, r 1.3333336, b -1.0, t 1.0] 2.666667x2.0, v-flip false
Thread[main,5,main] GearsES2.display 0x20deea7f 800x600, swapInterval 0, drawable 0x0
Thread[main,5,main] GearsES2.display 0x20deea7f 800x600, swapInterval 0, drawable 0x0
main: ** screenshot: TestFBOAutoDrawableFactoryNEWT.test01b_GL2ES2_Demo1_SingleBuffer_NoTex_______-n0006-GL4___-hw-fbobject-Bone-Frgb__Irgba8880-D16-St00-Sa00_default-0800x0600.png
Thread[main,5,main] GearsES2.display 0x20deea7f 800x600, swapInterval 0, drawable 0x0
Thread[main,5,main] GearsES2.display 0x20deea7f 800x600, swapInterval 0, drawable 0x0
Thread[main,5,main] GearsES2.display 0x20deea7f 800x600, swapInterval 0, drawable 0x0
main: ** screenshot: TestFBOAutoDrawableFactoryNEWT.test01b_GL2ES2_Demo1_SingleBuffer_NoTex_______-n0009-GL4___-hw-fbobject-Bdbl-Frgb__Irgba8880-D16-St00-Sa04_default-0800x0600.png
Thread[main,5,main] GearsES2.reshape 0x20deea7f 0/0 600x450 of 600x450, swapInterval 0, drawable 0x0, msaa true, tileRendererInUse null
>> GearsES2 0x20deea7f, angle 5.0, [l -1.3333334, r 1.3333334, b -1.0, t 1.0] 2.6666667x2.0 -> [l -1.3333334, r 1.3333334, b -1.0, t 1.0] 2.6666667x2.0, v-flip false
Thread[main,5,main] GearsES2.display 0x20deea7f 600x450, swapInterval 0, drawable 0x0
Thread[main,5,main] GearsES2.display 0x20deea7f 600x450, swapInterval 0, drawable 0x0
main: ** screenshot: TestFBOAutoDrawableFactoryNEWT.test01b_GL2ES2_Demo1_SingleBuffer_NoTex_______-n0011-GL4___-hw-fbobject-Bdbl-Frgb__Irgba8880-D16-St00-Sa04_default-0600x0450.png
Thread[main,5,main] GearsES2.dispose 0x20deea7f: tileRendererInUse null
Thread[main,5,main] GearsES2.dispose 0x20deea7f FIN
++++ TestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestFBOAutoDrawableFactoryNEWT - test01b_GL2ES2_Demo1_SingleBuffer_NoTex
++++ TestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestFBOAutoDrawableFactoryNEWT - test01c_GL2ES2_Demo1_SingleBuffer_NoTexNoDepth
Thread[main,5,main] GearsES2.init.0 0x498d318c: tileRendererInUse null, GearsES2[obj 0x498d318c isInit false, usesShared false, 1 null, 2 null, 3 null, sharedGears null]
GearsES2 init 0x498d318c on Thread[main,5,main]
Chosen GLCapabilities: GLCaps[glx vid 0x55d, fbc 0x19e: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, one, mono  , hw, GLProfile[GL4/GL4.sw], offscr[fbo]]
INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
Swap Interval  0
GL Profile     GLProfile[GL4/GL4.sw]
GL Version     4.5 (Core profile, arb, compat[ES2, ES3, ES31, ES32], FBO, software) - 4.5 (Core Profile) Mesa 20.3.5 [GL 4.5.0, vendor 20.3.5 ((Core Profile) Mesa 20.3.5)]
Quirks         [No10BitColorCompOffscreen]
Impl. class    jogamp.opengl.gl4.GL4bcImpl
GL_VENDOR      Mesa/X.org
GL_RENDERER    llvmpipe (LLVM 11.0.1, 256 bits)
GL_VERSION     4.5 (Core Profile) Mesa 20.3.5
GLSL           true, has-compiler-func: true, version: 4.50 / 4.50.0
GL FBO: basic true, full true
GL_EXTENSIONS  200
GLX_EXTENSIONS 23
-----------------------------------------------------------------------------------------------------
gear1 0x498d318c created: GearsObj[0x123ef382, vbo ff 1, fs 2, bf 3, bs 4]
gear2 0x498d318c created: GearsObj[0xdbf57b3, vbo ff 7, fs 8, bf 9, bs 10]
gear3 0x498d318c created: GearsObj[0xdbf57b3, vbo ff 7, fs 8, bf 9, bs 10]
Thread[main,5,main] GearsES2.init.X 0x498d318c FIN GearsES2[obj 0x498d318c isInit true, usesShared false, 1 GearsObj[0x123ef382, vbo ff 1, fs 2, bf 3, bs 4], 2 GearsObj[0xdbf57b3, vbo ff 7, fs 8, bf 9, bs 10], 3 GearsObj[0x384ad17b, vbo ff 13, fs 14, bf 15, bs 16], sharedGears null]
Thread[main,5,main] GearsES2.reshape 0x498d318c 0/0 400x300 of 400x300, swapInterval 0, drawable 0x0, msaa false, tileRendererInUse null
>> GearsES2 0x498d318c, angle 0.0, [l -1.3333334, r 1.3333334, b -1.0, t 1.0] 2.6666667x2.0 -> [l -1.3333334, r 1.3333336, b -1.0, t 1.0] 2.666667x2.0, v-flip false
Thread[main,5,main] GearsES2.display 0x498d318c 400x300, swapInterval 0, drawable 0x0
Thread[main,5,main] GearsES2.display 0x498d318c 400x300, swapInterval 0, drawable 0x0
main: ** screenshot: TestFBOAutoDrawableFactoryNEWT.test01c_GL2ES2_Demo1_SingleBuffer_NoTexNoDepth-n0001-GL4___-hw-fbobject-Bone-Frgb__Irgba8880-D00-St00-Sa00_default-0400x0300.png
Thread[main,5,main] GearsES2.reshape 0x498d318c 0/0 200x150 of 200x150, swapInterval 0, drawable 0x0, msaa false, tileRendererInUse null
>> GearsES2 0x498d318c, angle 1.0, [l -1.3333334, r 1.3333334, b -1.0, t 1.0] 2.6666667x2.0 -> [l -1.3333334, r 1.3333336, b -1.0, t 1.0] 2.666667x2.0, v-flip false
Thread[main,5,main] GearsES2.display 0x498d318c 200x150, swapInterval 0, drawable 0x0
Thread[main,5,main] GearsES2.display 0x498d318c 200x150, swapInterval 0, drawable 0x0
main: ** screenshot: TestFBOAutoDrawableFactoryNEWT.test01c_GL2ES2_Demo1_SingleBuffer_NoTexNoDepth-n0003-GL4___-hw-fbobject-Bone-Frgb__Irgba8880-D00-St00-Sa00_default-0200x0150.png
Thread[main,5,main] GearsES2.display 0x498d318c 200x150, swapInterval 0, drawable 0x0
Resize1.oldDepth null
Resize1.newDepth null
Thread[main,5,main] GearsES2.reshape 0x498d318c 0/0 800x600 of 800x600, swapInterval 0, drawable 0x0, msaa false, tileRendererInUse null
>> GearsES2 0x498d318c, angle 2.5, [l -1.3333334, r 1.3333334, b -1.0, t 1.0] 2.6666667x2.0 -> [l -1.3333334, r 1.3333336, b -1.0, t 1.0] 2.666667x2.0, v-flip false
Thread[main,5,main] GearsES2.display 0x498d318c 800x600, swapInterval 0, drawable 0x0
Thread[main,5,main] GearsES2.display 0x498d318c 800x600, swapInterval 0, drawable 0x0
main: ** screenshot: TestFBOAutoDrawableFactoryNEWT.test01c_GL2ES2_Demo1_SingleBuffer_NoTexNoDepth-n0006-GL4___-hw-fbobject-Bone-Frgb__Irgba8880-D00-St00-Sa00_default-0800x0600.png
Thread[main,5,main] GearsES2.display 0x498d318c 800x600, swapInterval 0, drawable 0x0
Thread[main,5,main] GearsES2.display 0x498d318c 800x600, swapInterval 0, drawable 0x0
Thread[main,5,main] GearsES2.display 0x498d318c 800x600, swapInterval 0, drawable 0x0
main: ** screenshot: TestFBOAutoDrawableFactoryNEWT.test01c_GL2ES2_Demo1_SingleBuffer_NoTexNoDepth-n0009-GL4___-hw-fbobject-Bdbl-Frgb__Irgba8880-D00-St00-Sa04_default-0800x0600.png
Thread[main,5,main] GearsES2.reshape 0x498d318c 0/0 600x450 of 600x450, swapInterval 0, drawable 0x0, msaa true, tileRendererInUse null
>> GearsES2 0x498d318c, angle 5.0, [l -1.3333334, r 1.3333334, b -1.0, t 1.0] 2.6666667x2.0 -> [l -1.3333334, r 1.3333334, b -1.0, t 1.0] 2.6666667x2.0, v-flip false
Thread[main,5,main] GearsES2.display 0x498d318c 600x450, swapInterval 0, drawable 0x0
Thread[main,5,main] GearsES2.display 0x498d318c 600x450, swapInterval 0, drawable 0x0
main: ** screenshot: TestFBOAutoDrawableFactoryNEWT.test01c_GL2ES2_Demo1_SingleBuffer_NoTexNoDepth-n0011-GL4___-hw-fbobject-Bdbl-Frgb__Irgba8880-D00-St00-Sa04_default-0600x0450.png
Thread[main,5,main] GearsES2.dispose 0x498d318c: tileRendererInUse null
Thread[main,5,main] GearsES2.dispose 0x498d318c FIN
++++ TestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestFBOAutoDrawableFactoryNEWT - test01c_GL2ES2_Demo1_SingleBuffer_NoTexNoDepth
++++ TestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestFBOAutoDrawableFactoryNEWT - test02a_GL2ES2_Demo1_DoubleBuffer_Normal
Thread[main,5,main] GearsES2.init.0 0x6dc17b83: tileRendererInUse null, GearsES2[obj 0x6dc17b83 isInit false, usesShared false, 1 null, 2 null, 3 null, sharedGears null]
GearsES2 init 0x6dc17b83 on Thread[main,5,main]
Chosen GLCapabilities: GLCaps[glx vid 0x55d, fbc 0x19e: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL4/GL4.sw], offscr[fbo]]
INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
Swap Interval  0
GL Profile     GLProfile[GL4/GL4.sw]
GL Version     4.5 (Core profile, arb, compat[ES2, ES3, ES31, ES32], FBO, software) - 4.5 (Core Profile) Mesa 20.3.5 [GL 4.5.0, vendor 20.3.5 ((Core Profile) Mesa 20.3.5)]
Quirks         [No10BitColorCompOffscreen]
Impl. class    jogamp.opengl.gl4.GL4bcImpl
GL_VENDOR      Mesa/X.org
GL_RENDERER    llvmpipe (LLVM 11.0.1, 256 bits)
GL_VERSION     4.5 (Core Profile) Mesa 20.3.5
GLSL           true, has-compiler-func: true, version: 4.50 / 4.50.0
GL FBO: basic true, full true
GL_EXTENSIONS  200
GLX_EXTENSIONS 23
-----------------------------------------------------------------------------------------------------
gear1 0x6dc17b83 created: GearsObj[0x3ce1e309, vbo ff 1, fs 2, bf 3, bs 4]
gear2 0x6dc17b83 created: GearsObj[0x6aba2b86, vbo ff 7, fs 8, bf 9, bs 10]
gear3 0x6dc17b83 created: GearsObj[0x6aba2b86, vbo ff 7, fs 8, bf 9, bs 10]
Thread[main,5,main] GearsES2.init.X 0x6dc17b83 FIN GearsES2[obj 0x6dc17b83 isInit true, usesShared false, 1 GearsObj[0x3ce1e309, vbo ff 1, fs 2, bf 3, bs 4], 2 GearsObj[0x6aba2b86, vbo ff 7, fs 8, bf 9, bs 10], 3 GearsObj[0x158da8e, vbo ff 13, fs 14, bf 15, bs 16], sharedGears null]
Thread[main,5,main] GearsES2.reshape 0x6dc17b83 0/0 400x300 of 400x300, swapInterval 0, drawable 0x0, msaa false, tileRendererInUse null
>> GearsES2 0x6dc17b83, angle 0.0, [l -1.3333334, r 1.3333334, b -1.0, t 1.0] 2.6666667x2.0 -> [l -1.3333334, r 1.3333336, b -1.0, t 1.0] 2.666667x2.0, v-flip false
Thread[main,5,main] GearsES2.display 0x6dc17b83 400x300, swapInterval 0, drawable 0x0
Thread[main,5,main] GearsES2.display 0x6dc17b83 400x300, swapInterval 0, drawable 0x0
main: ** screenshot: TestFBOAutoDrawableFactoryNEWT.test02a_GL2ES2_Demo1_DoubleBuffer_Normal______-n0001-GL4___-hw-fbobject-Bdbl-Frgb__Irgba8880-D16-St00-Sa00_default-0400x0300.png
Thread[main,5,main] GearsES2.reshape 0x6dc17b83 0/0 200x150 of 200x150, swapInterval 0, drawable 0x0, msaa false, tileRendererInUse null
>> GearsES2 0x6dc17b83, angle 1.0, [l -1.3333334, r 1.3333334, b -1.0, t 1.0] 2.6666667x2.0 -> [l -1.3333334, r 1.3333336, b -1.0, t 1.0] 2.666667x2.0, v-flip false
Thread[main,5,main] GearsES2.display 0x6dc17b83 200x150, swapInterval 0, drawable 0x0
Thread[main,5,main] GearsES2.display 0x6dc17b83 200x150, swapInterval 0, drawable 0x0
main: ** screenshot: TestFBOAutoDrawableFactoryNEWT.test02a_GL2ES2_Demo1_DoubleBuffer_Normal______-n0003-GL4___-hw-fbobject-Bdbl-Frgb__Irgba8880-D16-St00-Sa00_default-0200x0150.png
Thread[main,5,main] GearsES2.display 0x6dc17b83 200x150, swapInterval 0, drawable 0x0
Resize1.oldDepth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 200x150, name 0x3, obj 0x6c80d78a]
Resize1.newDepth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 200x150, name 0x3, obj 0x6c80d78a]
Thread[main,5,main] GearsES2.reshape 0x6dc17b83 0/0 800x600 of 800x600, swapInterval 0, drawable 0x0, msaa false, tileRendererInUse null
>> GearsES2 0x6dc17b83, angle 2.5, [l -1.3333334, r 1.3333334, b -1.0, t 1.0] 2.6666667x2.0 -> [l -1.3333334, r 1.3333336, b -1.0, t 1.0] 2.666667x2.0, v-flip false
Thread[main,5,main] GearsES2.display 0x6dc17b83 800x600, swapInterval 0, drawable 0x0
Thread[main,5,main] GearsES2.display 0x6dc17b83 800x600, swapInterval 0, drawable 0x0
main: ** screenshot: TestFBOAutoDrawableFactoryNEWT.test02a_GL2ES2_Demo1_DoubleBuffer_Normal______-n0006-GL4___-hw-fbobject-Bdbl-Frgb__Irgba8880-D16-St00-Sa00_default-0800x0600.png
Thread[main,5,main] GearsES2.display 0x6dc17b83 800x600, swapInterval 0, drawable 0x0
Thread[main,5,main] GearsES2.display 0x6dc17b83 800x600, swapInterval 0, drawable 0x0
Thread[main,5,main] GearsES2.display 0x6dc17b83 800x600, swapInterval 0, drawable 0x0
main: ** screenshot: TestFBOAutoDrawableFactoryNEWT.test02a_GL2ES2_Demo1_DoubleBuffer_Normal______-n0009-GL4___-hw-fbobject-Bdbl-Frgb__Irgba8880-D16-St00-Sa04_default-0800x0600.png
Thread[main,5,main] GearsES2.reshape 0x6dc17b83 0/0 600x450 of 600x450, swapInterval 0, drawable 0x0, msaa true, tileRendererInUse null
>> GearsES2 0x6dc17b83, angle 5.0, [l -1.3333334, r 1.3333334, b -1.0, t 1.0] 2.6666667x2.0 -> [l -1.3333334, r 1.3333334, b -1.0, t 1.0] 2.6666667x2.0, v-flip false
Thread[main,5,main] GearsES2.display 0x6dc17b83 600x450, swapInterval 0, drawable 0x0
Thread[main,5,main] GearsES2.display 0x6dc17b83 600x450, swapInterval 0, drawable 0x0
main: ** screenshot: TestFBOAutoDrawableFactoryNEWT.test02a_GL2ES2_Demo1_DoubleBuffer_Normal______-n0011-GL4___-hw-fbobject-Bdbl-Frgb__Irgba8880-D16-St00-Sa04_default-0600x0450.png
Thread[main,5,main] GearsES2.dispose 0x6dc17b83: tileRendererInUse null
Thread[main,5,main] GearsES2.dispose 0x6dc17b83 FIN
++++ TestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestFBOAutoDrawableFactoryNEWT - test02a_GL2ES2_Demo1_DoubleBuffer_Normal
++++ TestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestFBOAutoDrawableFactoryNEWT - test03a_GL2ES2_Demo2MSAA4_Normal

req. msaa: true
Requested: GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL4/GL4.sw], offscr[fbo]]
Chosen   : GLCaps[glx vid 0x55d, fbc 0x19e: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL4/GL4.sw], offscr[fbo]]
has  msaa: true

ShaderState: attachShaderProgram: -1 -> 5 (enable: true)
	null
	ShaderProgram[id=5, linked=false, inUse=false, program: 1,
   ShaderCode[id=9, type=VERTEX_SHADER, valid=true, shader:  2, source]
   ShaderCode[id=10, type=FRAGMENT_SHADER, valid=true, shader:  3, source]]
reshape ..
main: ** screenshot: TestFBOAutoDrawableFactoryNEWT.test03a_GL2ES2_Demo2MSAA4_Normal______________-n0001-GL4___-hw-fbobject-Bdbl-Frgb__Irgba8888-D16-St00-Sa04_default-0400x0300.png
reshape ..
main: ** screenshot: TestFBOAutoDrawableFactoryNEWT.test03a_GL2ES2_Demo2MSAA4_Normal______________-n0003-GL4___-hw-fbobject-Bdbl-Frgb__Irgba8888-D16-St00-Sa04_default-0200x0150.png
Resize1.oldDepth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 200x150, name 0x6, obj 0x6379eb]
Resize1.newDepth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 200x150, name 0x6, obj 0x6379eb]
reshape ..
main: ** screenshot: TestFBOAutoDrawableFactoryNEWT.test03a_GL2ES2_Demo2MSAA4_Normal______________-n0006-GL4___-hw-fbobject-Bdbl-Frgb__Irgba8888-D16-St00-Sa04_default-0800x0600.png
main: ** screenshot: TestFBOAutoDrawableFactoryNEWT.test03a_GL2ES2_Demo2MSAA4_Normal______________-n0009-GL4___-hw-fbobject-Bdbl-Frgb__Irgba8888-D16-St00-Sa00_default-0800x0600.png
reshape ..
main: ** screenshot: TestFBOAutoDrawableFactoryNEWT.test03a_GL2ES2_Demo2MSAA4_Normal______________-n0011-GL4___-hw-fbobject-Bdbl-Frgb__Irgba8888-D16-St00-Sa00_default-0600x0450.png
++++ TestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestFBOAutoDrawableFactoryNEWT - test03a_GL2ES2_Demo2MSAA4_Normal
++++ TestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestFBOAutoDrawableFactoryNEWT - test03b_GL2ES2_Demo2MSAA4_NoTex

req. msaa: true
Requested: GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL4/GL4.sw], offscr[fbo]]
Chosen   : GLCaps[glx vid 0x55d, fbc 0x19e: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL4/GL4.sw], offscr[fbo]]
has  msaa: true

ShaderState: attachShaderProgram: -1 -> 6 (enable: true)
	null
	ShaderProgram[id=6, linked=false, inUse=false, program: 1,
   ShaderCode[id=11, type=VERTEX_SHADER, valid=true, shader:  2, source]
   ShaderCode[id=12, type=FRAGMENT_SHADER, valid=true, shader:  3, source]]
reshape ..
main: ** screenshot: TestFBOAutoDrawableFactoryNEWT.test03b_GL2ES2_Demo2MSAA4_NoTex_______________-n0001-GL4___-hw-fbobject-Bdbl-Frgb__Irgba8888-D16-St00-Sa04_default-0400x0300.png
reshape ..
main: ** screenshot: TestFBOAutoDrawableFactoryNEWT.test03b_GL2ES2_Demo2MSAA4_NoTex_______________-n0003-GL4___-hw-fbobject-Bdbl-Frgb__Irgba8888-D16-St00-Sa04_default-0200x0150.png
Resize1.oldDepth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 200x150, name 0x8, obj 0x38c6f217]
Resize1.newDepth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 200x150, name 0x8, obj 0x38c6f217]
reshape ..
main: ** screenshot: TestFBOAutoDrawableFactoryNEWT.test03b_GL2ES2_Demo2MSAA4_NoTex_______________-n0006-GL4___-hw-fbobject-Bdbl-Frgb__Irgba8888-D16-St00-Sa04_default-0800x0600.png
main: ** screenshot: TestFBOAutoDrawableFactoryNEWT.test03b_GL2ES2_Demo2MSAA4_NoTex_______________-n0009-GL4___-hw-fbobject-Bdbl-Frgb__Irgba8888-D16-St00-Sa00_default-0800x0600.png
reshape ..
main: ** screenshot: TestFBOAutoDrawableFactoryNEWT.test03b_GL2ES2_Demo2MSAA4_NoTex_______________-n0011-GL4___-hw-fbobject-Bdbl-Frgb__Irgba8888-D16-St00-Sa00_default-0600x0450.png
++++ TestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestFBOAutoDrawableFactoryNEWT - test03b_GL2ES2_Demo2MSAA4_NoTex
++++ TestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestFBOAutoDrawableFactoryNEWT - test03c_GL2ES2_Demo2MSAA4_NoTexNoDepth

req. msaa: true
Requested: GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL4/GL4.sw], offscr[fbo]]
Chosen   : GLCaps[glx vid 0x55d, fbc 0x19e: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL4/GL4.sw], offscr[fbo]]
has  msaa: true

ShaderState: attachShaderProgram: -1 -> 7 (enable: true)
	null
	ShaderProgram[id=7, linked=false, inUse=false, program: 1,
   ShaderCode[id=13, type=VERTEX_SHADER, valid=true, shader:  2, source]
   ShaderCode[id=14, type=FRAGMENT_SHADER, valid=true, shader:  3, source]]
reshape ..
main: ** screenshot: TestFBOAutoDrawableFactoryNEWT.test03c_GL2ES2_Demo2MSAA4_NoTexNoDepth________-n0001-GL4___-hw-fbobject-Bdbl-Frgb__Irgba8888-D00-St00-Sa04_default-0400x0300.png
reshape ..
main: ** screenshot: TestFBOAutoDrawableFactoryNEWT.test03c_GL2ES2_Demo2MSAA4_NoTexNoDepth________-n0003-GL4___-hw-fbobject-Bdbl-Frgb__Irgba8888-D00-St00-Sa04_default-0200x0150.png
Resize1.oldDepth null
Resize1.newDepth null
reshape ..
main: ** screenshot: TestFBOAutoDrawableFactoryNEWT.test03c_GL2ES2_Demo2MSAA4_NoTexNoDepth________-n0006-GL4___-hw-fbobject-Bdbl-Frgb__Irgba8888-D00-St00-Sa04_default-0800x0600.png
main: ** screenshot: TestFBOAutoDrawableFactoryNEWT.test03c_GL2ES2_Demo2MSAA4_NoTexNoDepth________-n0009-GL4___-hw-fbobject-Bdbl-Frgb__Irgba8888-D00-St00-Sa00_default-0800x0600.png
reshape ..
main: ** screenshot: TestFBOAutoDrawableFactoryNEWT.test03c_GL2ES2_Demo2MSAA4_NoTexNoDepth________-n0011-GL4___-hw-fbobject-Bdbl-Frgb__Irgba8888-D00-St00-Sa00_default-0600x0450.png
++++ TestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestFBOAutoDrawableFactoryNEWT - test03c_GL2ES2_Demo2MSAA4_NoTexNoDepth
++++ TestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestFBOAutoDrawableFactoryNEWT - test04_GL2ES2_FBODemoMSAA4_Normal
Thread[main,5,main] GearsES2.init.0 0x1283bb96: tileRendererInUse null, GearsES2[obj 0x1283bb96 isInit false, usesShared false, 1 null, 2 null, 3 null, sharedGears null]
GearsES2 init 0x1283bb96 on Thread[main,5,main]
Chosen GLCapabilities: GLCaps[glx vid 0x55d, fbc 0x19e: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL4/GL4.sw], offscr[fbo]]
INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
Swap Interval  0
GL Profile     GLProfile[GL4/GL4.sw]
GL Version     4.5 (Core profile, arb, compat[ES2, ES3, ES31, ES32], FBO, software) - 4.5 (Core Profile) Mesa 20.3.5 [GL 4.5.0, vendor 20.3.5 ((Core Profile) Mesa 20.3.5)]
Quirks         [No10BitColorCompOffscreen]
Impl. class    jogamp.opengl.gl4.GL4bcImpl
GL_VENDOR      Mesa/X.org
GL_RENDERER    llvmpipe (LLVM 11.0.1, 256 bits)
GL_VERSION     4.5 (Core Profile) Mesa 20.3.5
GLSL           true, has-compiler-func: true, version: 4.50 / 4.50.0
GL FBO: basic true, full true
GL_EXTENSIONS  200
GLX_EXTENSIONS 23
-----------------------------------------------------------------------------------------------------
gear1 0x1283bb96 created: GearsObj[0x409bf450, vbo ff 1, fs 2, bf 3, bs 4]
gear2 0x1283bb96 created: GearsObj[0x38d8f54a, vbo ff 7, fs 8, bf 9, bs 10]
gear3 0x1283bb96 created: GearsObj[0x38d8f54a, vbo ff 7, fs 8, bf 9, bs 10]
Thread[main,5,main] GearsES2.init.X 0x1283bb96 FIN GearsES2[obj 0x1283bb96 isInit true, usesShared false, 1 GearsObj[0x409bf450, vbo ff 1, fs 2, bf 3, bs 4], 2 GearsObj[0x38d8f54a, vbo ff 7, fs 8, bf 9, bs 10], 3 GearsObj[0x49e53c76, vbo ff 13, fs 14, bf 15, bs 16], sharedGears null]
Thread[main,5,main] RedSquareES2.init: tileRendererInUse null
RedSquareES2 init on Thread[main,5,main]
Chosen GLCapabilities: GLCaps[glx vid 0x55d, fbc 0x19e: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL4/GL4.sw], offscr[fbo]]
INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
Swap Interval  0
GL Profile     GLProfile[GL4/GL4.sw]
GL Version     4.5 (Core profile, arb, compat[ES2, ES3, ES31, ES32], FBO, software) - 4.5 (Core Profile) Mesa 20.3.5 [GL 4.5.0, vendor 20.3.5 ((Core Profile) Mesa 20.3.5)]
Quirks         [No10BitColorCompOffscreen]
Impl. class    jogamp.opengl.gl4.GL4bcImpl
GL_VENDOR      Mesa/X.org
GL_RENDERER    llvmpipe (LLVM 11.0.1, 256 bits)
GL_VERSION     4.5 (Core Profile) Mesa 20.3.5
GLSL           true, has-compiler-func: true, version: 4.50 / 4.50.0
GL FBO: basic true, full true
GL_EXTENSIONS  200
GLX_EXTENSIONS 23
-----------------------------------------------------------------------------------------------------
ShaderState: attachShaderProgram: -1 -> 9 (enable: true)
	null
	ShaderProgram[id=9, linked=false, inUse=false, program: 4,
   ShaderCode[id=17, type=VERTEX_SHADER, valid=true, shader:  5, source]
   ShaderCode[id=18, type=FRAGMENT_SHADER, valid=true, shader:  6, source]]
Thread[main,5,main] RedSquareES2.init FIN
**** Init
**** Reshape: 400x300
Thread[main,5,main] GearsES2.reshape 0x1283bb96 0/0 400x300 of 400x300, swapInterval -1, drawable 0x0, msaa true, tileRendererInUse null
>> GearsES2 0x1283bb96, angle 0.0, [l -1.3333334, r 1.3333334, b -1.0, t 1.0] 2.6666667x2.0 -> [l -1.3333334, r 1.3333336, b -1.0, t 1.0] 2.666667x2.0, v-flip false
Thread[main,5,main] RedSquareES2.reshape 0/0 400x300 of 400x300, swapInterval -1, drawable 0x0, tileRendererInUse null
Thread[main,5,main] RedSquareES2.reshape FIN
Thread[main,5,main] GearsES2.display 0x1283bb96 400x300, swapInterval -1, drawable 0x0
Thread[main,5,main] GearsES2.display 0x1283bb96 400x300, swapInterval -1, drawable 0x0
main: ** screenshot: TestFBOAutoDrawableFactoryNEWT.test04_GL2ES2_FBODemoMSAA4_Normal_____________-n0001-GL4___-hw-fbobject-Bdbl-Frgb__Irgba8888-D16-St00-Sa04_default-0400x0300.png
**** Reshape: 200x150
Thread[main,5,main] GearsES2.reshape 0x1283bb96 0/0 200x150 of 200x150, swapInterval -1, drawable 0x0, msaa true, tileRendererInUse null
>> GearsES2 0x1283bb96, angle 1.0, [l -1.3333334, r 1.3333334, b -1.0, t 1.0] 2.6666667x2.0 -> [l -1.3333334, r 1.3333336, b -1.0, t 1.0] 2.666667x2.0, v-flip false
Thread[main,5,main] RedSquareES2.reshape 0/0 200x150 of 200x150, swapInterval -1, drawable 0x0, tileRendererInUse null
Thread[main,5,main] RedSquareES2.reshape FIN
Thread[main,5,main] GearsES2.display 0x1283bb96 200x150, swapInterval -1, drawable 0x0
Thread[main,5,main] GearsES2.display 0x1283bb96 200x150, swapInterval -1, drawable 0x0
main: ** screenshot: TestFBOAutoDrawableFactoryNEWT.test04_GL2ES2_FBODemoMSAA4_Normal_____________-n0003-GL4___-hw-fbobject-Bdbl-Frgb__Irgba8888-D16-St00-Sa04_default-0200x0150.png
Thread[main,5,main] GearsES2.display 0x1283bb96 200x150, swapInterval -1, drawable 0x0
Resize1.oldDepth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 200x150, name 0x8, obj 0x55183b20]
Resize1.newDepth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 200x150, name 0x8, obj 0x55183b20]
**** Reshape: 800x600
Thread[main,5,main] GearsES2.reshape 0x1283bb96 0/0 800x600 of 800x600, swapInterval -1, drawable 0x0, msaa true, tileRendererInUse null
>> GearsES2 0x1283bb96, angle 2.5, [l -1.3333334, r 1.3333334, b -1.0, t 1.0] 2.6666667x2.0 -> [l -1.3333334, r 1.3333336, b -1.0, t 1.0] 2.666667x2.0, v-flip false
Thread[main,5,main] RedSquareES2.reshape 0/0 800x600 of 800x600, swapInterval -1, drawable 0x0, tileRendererInUse null
Thread[main,5,main] RedSquareES2.reshape FIN
Thread[main,5,main] GearsES2.display 0x1283bb96 800x600, swapInterval -1, drawable 0x0
Thread[main,5,main] GearsES2.display 0x1283bb96 800x600, swapInterval -1, drawable 0x0
main: ** screenshot: TestFBOAutoDrawableFactoryNEWT.test04_GL2ES2_FBODemoMSAA4_Normal_____________-n0006-GL4___-hw-fbobject-Bdbl-Frgb__Irgba8888-D16-St00-Sa04_default-0800x0600.png
Thread[main,5,main] GearsES2.display 0x1283bb96 800x600, swapInterval -1, drawable 0x0
Thread[main,5,main] GearsES2.display 0x1283bb96 800x600, swapInterval -1, drawable 0x0
Thread[main,5,main] GearsES2.display 0x1283bb96 800x600, swapInterval -1, drawable 0x0
main: ** screenshot: TestFBOAutoDrawableFactoryNEWT.test04_GL2ES2_FBODemoMSAA4_Normal_____________-n0009-GL4___-hw-fbobject-Bdbl-Frgb__Irgba8888-D16-St00-Sa00_default-0800x0600.png
**** Reshape: 600x450
Thread[main,5,main] GearsES2.reshape 0x1283bb96 0/0 600x450 of 600x450, swapInterval -1, drawable 0x0, msaa false, tileRendererInUse null
>> GearsES2 0x1283bb96, angle 5.0, [l -1.3333334, r 1.3333334, b -1.0, t 1.0] 2.6666667x2.0 -> [l -1.3333334, r 1.3333334, b -1.0, t 1.0] 2.6666667x2.0, v-flip false
Thread[main,5,main] RedSquareES2.reshape 0/0 600x450 of 600x450, swapInterval -1, drawable 0x0, tileRendererInUse null
Thread[main,5,main] RedSquareES2.reshape FIN
Thread[main,5,main] GearsES2.display 0x1283bb96 600x450, swapInterval -1, drawable 0x0
Thread[main,5,main] GearsES2.display 0x1283bb96 600x450, swapInterval -1, drawable 0x0
main: ** screenshot: TestFBOAutoDrawableFactoryNEWT.test04_GL2ES2_FBODemoMSAA4_Normal_____________-n0011-GL4___-hw-fbobject-Bdbl-Frgb__Irgba8888-D16-St00-Sa00_default-0600x0450.png
Thread[main,5,main] GearsES2.dispose 0x1283bb96: tileRendererInUse null
Thread[main,5,main] GearsES2.dispose 0x1283bb96 FIN
Thread[main,5,main] RedSquareES2.dispose: tileRendererInUse null
Thread[main,5,main] RedSquareES2.dispose FIN
++++ TestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestFBOAutoDrawableFactoryNEWT - test04_GL2ES2_FBODemoMSAA4_Normal
++++ TestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestFBOAutoDrawableFactoryNEWT - test11_EGLES2_Demo0Normal
Thread[main,5,main] GearsES2.init.0 0x4c583ecf: tileRendererInUse null, GearsES2[obj 0x4c583ecf isInit false, usesShared false, 1 null, 2 null, 3 null, sharedGears null]
GearsES2 init 0x4c583ecf on Thread[main,5,main]
Chosen GLCapabilities: GLCaps[egl cfg 0xc, vid 0x21: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GLES2/GLES3.sw], offscr[fbo], [0x4d: GL, GLES1, GLES2, GLES3, VG]]
INIT GL IS: jogamp.opengl.es3.GLES3Impl
Swap Interval  0
GL Profile     GLProfile[GLES3/GLES3.sw]
GL Version     3.2 (ES profile, compat[ES2, ES3, ES31, ES32], FBO, software) - OpenGL ES 3.2 Mesa 20.3.5 [GL 3.2.0, vendor 20.3.5 (Mesa 20.3.5)]
Quirks         [GLES3ViaEGLES2Config, No10BitColorCompOffscreen]
Impl. class    jogamp.opengl.es3.GLES3Impl
GL_VENDOR      Mesa/X.org
GL_RENDERER    llvmpipe (LLVM 11.0.1, 256 bits)
GL_VERSION     OpenGL ES 3.2 Mesa 20.3.5
GLSL           true, has-compiler-func: true, version: OpenGL ES GLSL ES 3.20 / 3.0.0
GL FBO: basic true, full true
GL_EXTENSIONS  130
GLX_EXTENSIONS 37
-----------------------------------------------------------------------------------------------------
gear1 0x4c583ecf created: GearsObj[0x3270d194, vbo ff 1, fs 2, bf 3, bs 4]
gear2 0x4c583ecf created: GearsObj[0x235834f2, vbo ff 7, fs 8, bf 9, bs 10]
gear3 0x4c583ecf created: GearsObj[0x235834f2, vbo ff 7, fs 8, bf 9, bs 10]
Thread[main,5,main] GearsES2.init.X 0x4c583ecf FIN GearsES2[obj 0x4c583ecf isInit true, usesShared false, 1 GearsObj[0x3270d194, vbo ff 1, fs 2, bf 3, bs 4], 2 GearsObj[0x235834f2, vbo ff 7, fs 8, bf 9, bs 10], 3 GearsObj[0x5656be13, vbo ff 13, fs 14, bf 15, bs 16], sharedGears null]
Thread[main,5,main] GearsES2.reshape 0x4c583ecf 0/0 400x300 of 400x300, swapInterval 0, drawable 0x0, msaa false, tileRendererInUse null
>> GearsES2 0x4c583ecf, angle 0.0, [l -1.3333334, r 1.3333334, b -1.0, t 1.0] 2.6666667x2.0 -> [l -1.3333334, r 1.3333336, b -1.0, t 1.0] 2.666667x2.0, v-flip false
Thread[main,5,main] GearsES2.display 0x4c583ecf 400x300, swapInterval 0, drawable 0x0
Thread[main,5,main] GearsES2.display 0x4c583ecf 400x300, swapInterval 0, drawable 0x0
main: ** screenshot: TestFBOAutoDrawableFactoryNEWT.test11_EGLES2_Demo0Normal_____________________-n0001-GLES2_-hw-fbobject-Bdbl-Frgb__Irgba8880-D16-St00-Sa00_default-0400x0300.png
Thread[main,5,main] GearsES2.reshape 0x4c583ecf 0/0 200x150 of 200x150, swapInterval 0, drawable 0x0, msaa false, tileRendererInUse null
>> GearsES2 0x4c583ecf, angle 1.0, [l -1.3333334, r 1.3333334, b -1.0, t 1.0] 2.6666667x2.0 -> [l -1.3333334, r 1.3333336, b -1.0, t 1.0] 2.666667x2.0, v-flip false
Thread[main,5,main] GearsES2.display 0x4c583ecf 200x150, swapInterval 0, drawable 0x0
Thread[main,5,main] GearsES2.display 0x4c583ecf 200x150, swapInterval 0, drawable 0x0
main: ** screenshot: TestFBOAutoDrawableFactoryNEWT.test11_EGLES2_Demo0Normal_____________________-n0003-GLES2_-hw-fbobject-Bdbl-Frgba_Irgba8880-D16-St00-Sa00_default-0200x0150.png
Thread[main,5,main] GearsES2.display 0x4c583ecf 200x150, swapInterval 0, drawable 0x0
Resize1.oldDepth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 200x150, name 0x3, obj 0x459e9125]
Resize1.newDepth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 200x150, name 0x3, obj 0x459e9125]
Thread[main,5,main] GearsES2.reshape 0x4c583ecf 0/0 800x600 of 800x600, swapInterval 0, drawable 0x0, msaa false, tileRendererInUse null
>> GearsES2 0x4c583ecf, angle 2.5, [l -1.3333334, r 1.3333334, b -1.0, t 1.0] 2.6666667x2.0 -> [l -1.3333334, r 1.3333336, b -1.0, t 1.0] 2.666667x2.0, v-flip false
Thread[main,5,main] GearsES2.display 0x4c583ecf 800x600, swapInterval 0, drawable 0x0
Thread[main,5,main] GearsES2.display 0x4c583ecf 800x600, swapInterval 0, drawable 0x0
main: ** screenshot: TestFBOAutoDrawableFactoryNEWT.test11_EGLES2_Demo0Normal_____________________-n0006-GLES2_-hw-fbobject-Bdbl-Frgba_Irgba8880-D16-St00-Sa00_default-0800x0600.png
Thread[main,5,main] GearsES2.display 0x4c583ecf 800x600, swapInterval 0, drawable 0x0
Thread[main,5,main] GearsES2.display 0x4c583ecf 800x600, swapInterval 0, drawable 0x0
Thread[main,5,main] GearsES2.display 0x4c583ecf 800x600, swapInterval 0, drawable 0x0
main: ** screenshot: TestFBOAutoDrawableFactoryNEWT.test11_EGLES2_Demo0Normal_____________________-n0009-GLES2_-hw-fbobject-Bdbl-Frgba_Irgba8880-D16-St00-Sa04_default-0800x0600.png
Thread[main,5,main] GearsES2.reshape 0x4c583ecf 0/0 600x450 of 600x450, swapInterval 0, drawable 0x0, msaa true, tileRendererInUse null
>> GearsES2 0x4c583ecf, angle 5.0, [l -1.3333334, r 1.3333334, b -1.0, t 1.0] 2.6666667x2.0 -> [l -1.3333334, r 1.3333334, b -1.0, t 1.0] 2.6666667x2.0, v-flip false
Thread[main,5,main] GearsES2.display 0x4c583ecf 600x450, swapInterval 0, drawable 0x0
Thread[main,5,main] GearsES2.display 0x4c583ecf 600x450, swapInterval 0, drawable 0x0
main: ** screenshot: TestFBOAutoDrawableFactoryNEWT.test11_EGLES2_Demo0Normal_____________________-n0011-GLES2_-hw-fbobject-Bdbl-Frgba_Irgba8880-D16-St00-Sa04_default-0600x0450.png
Thread[main,5,main] GearsES2.dispose 0x4c583ecf: tileRendererInUse null
Thread[main,5,main] GearsES2.dispose 0x4c583ecf FIN
++++ TestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestFBOAutoDrawableFactoryNEWT - test11_EGLES2_Demo0Normal
++++ TestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestFBOAutoDrawableFactoryNEWT - test13_EGLES2_Demo0MSAA4
Thread[main,5,main] GearsES2.init.0 0x41d477ed: tileRendererInUse null, GearsES2[obj 0x41d477ed isInit false, usesShared false, 1 null, 2 null, 3 null, sharedGears null]
GearsES2 init 0x41d477ed on Thread[main,5,main]
Chosen GLCapabilities: GLCaps[egl cfg 0xc, vid 0x21: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GLES2/GLES3.sw], offscr[fbo], [0x4d: GL, GLES1, GLES2, GLES3, VG]]
INIT GL IS: jogamp.opengl.es3.GLES3Impl
Swap Interval  0
GL Profile     GLProfile[GLES3/GLES3.sw]
GL Version     3.2 (ES profile, compat[ES2, ES3, ES31, ES32], FBO, software) - OpenGL ES 3.2 Mesa 20.3.5 [GL 3.2.0, vendor 20.3.5 (Mesa 20.3.5)]
Quirks         [GLES3ViaEGLES2Config, No10BitColorCompOffscreen]
Impl. class    jogamp.opengl.es3.GLES3Impl
GL_VENDOR      Mesa/X.org
GL_RENDERER    llvmpipe (LLVM 11.0.1, 256 bits)
GL_VERSION     OpenGL ES 3.2 Mesa 20.3.5
GLSL           true, has-compiler-func: true, version: OpenGL ES GLSL ES 3.20 / 3.0.0
GL FBO: basic true, full true
GL_EXTENSIONS  130
GLX_EXTENSIONS 37
-----------------------------------------------------------------------------------------------------
gear1 0x41d477ed created: GearsObj[0x5fe94a96, vbo ff 1, fs 2, bf 3, bs 4]
gear2 0x41d477ed created: GearsObj[0x443118b0, vbo ff 7, fs 8, bf 9, bs 10]
gear3 0x41d477ed created: GearsObj[0x443118b0, vbo ff 7, fs 8, bf 9, bs 10]
Thread[main,5,main] GearsES2.init.X 0x41d477ed FIN GearsES2[obj 0x41d477ed isInit true, usesShared false, 1 GearsObj[0x5fe94a96, vbo ff 1, fs 2, bf 3, bs 4], 2 GearsObj[0x443118b0, vbo ff 7, fs 8, bf 9, bs 10], 3 GearsObj[0x765d7657, vbo ff 13, fs 14, bf 15, bs 16], sharedGears null]
Thread[main,5,main] GearsES2.reshape 0x41d477ed 0/0 400x300 of 400x300, swapInterval 0, drawable 0x0, msaa true, tileRendererInUse null
>> GearsES2 0x41d477ed, angle 0.0, [l -1.3333334, r 1.3333334, b -1.0, t 1.0] 2.6666667x2.0 -> [l -1.3333334, r 1.3333336, b -1.0, t 1.0] 2.666667x2.0, v-flip false
Thread[main,5,main] GearsES2.display 0x41d477ed 400x300, swapInterval 0, drawable 0x0
Thread[main,5,main] GearsES2.display 0x41d477ed 400x300, swapInterval 0, drawable 0x0
main: ** screenshot: TestFBOAutoDrawableFactoryNEWT.test13_EGLES2_Demo0MSAA4______________________-n0001-GLES2_-hw-fbobject-Bdbl-Frgb__Irgba8888-D16-St00-Sa04_default-0400x0300.png
Thread[main,5,main] GearsES2.reshape 0x41d477ed 0/0 200x150 of 200x150, swapInterval 0, drawable 0x0, msaa true, tileRendererInUse null
>> GearsES2 0x41d477ed, angle 1.0, [l -1.3333334, r 1.3333334, b -1.0, t 1.0] 2.6666667x2.0 -> [l -1.3333334, r 1.3333336, b -1.0, t 1.0] 2.666667x2.0, v-flip false
Thread[main,5,main] GearsES2.display 0x41d477ed 200x150, swapInterval 0, drawable 0x0
Thread[main,5,main] GearsES2.display 0x41d477ed 200x150, swapInterval 0, drawable 0x0
main: ** screenshot: TestFBOAutoDrawableFactoryNEWT.test13_EGLES2_Demo0MSAA4______________________-n0003-GLES2_-hw-fbobject-Bdbl-Frgba_Irgba8888-D16-St00-Sa04_default-0200x0150.png
Thread[main,5,main] GearsES2.display 0x41d477ed 200x150, swapInterval 0, drawable 0x0
Resize1.oldDepth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 200x150, name 0x6, obj 0x34123d65]
Resize1.newDepth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 200x150, name 0x6, obj 0x34123d65]
Thread[main,5,main] GearsES2.reshape 0x41d477ed 0/0 800x600 of 800x600, swapInterval 0, drawable 0x0, msaa true, tileRendererInUse null
>> GearsES2 0x41d477ed, angle 2.5, [l -1.3333334, r 1.3333334, b -1.0, t 1.0] 2.6666667x2.0 -> [l -1.3333334, r 1.3333336, b -1.0, t 1.0] 2.666667x2.0, v-flip false
Thread[main,5,main] GearsES2.display 0x41d477ed 800x600, swapInterval 0, drawable 0x0
Thread[main,5,main] GearsES2.display 0x41d477ed 800x600, swapInterval 0, drawable 0x0
main: ** screenshot: TestFBOAutoDrawableFactoryNEWT.test13_EGLES2_Demo0MSAA4______________________-n0006-GLES2_-hw-fbobject-Bdbl-Frgba_Irgba8888-D16-St00-Sa04_default-0800x0600.png
Thread[main,5,main] GearsES2.display 0x41d477ed 800x600, swapInterval 0, drawable 0x0
Thread[main,5,main] GearsES2.display 0x41d477ed 800x600, swapInterval 0, drawable 0x0
Thread[main,5,main] GearsES2.display 0x41d477ed 800x600, swapInterval 0, drawable 0x0
main: ** screenshot: TestFBOAutoDrawableFactoryNEWT.test13_EGLES2_Demo0MSAA4______________________-n0009-GLES2_-hw-fbobject-Bdbl-Frgba_Irgba8888-D16-St00-Sa00_default-0800x0600.png
Thread[main,5,main] GearsES2.reshape 0x41d477ed 0/0 600x450 of 600x450, swapInterval 0, drawable 0x0, msaa false, tileRendererInUse null
>> GearsES2 0x41d477ed, angle 5.0, [l -1.3333334, r 1.3333334, b -1.0, t 1.0] 2.6666667x2.0 -> [l -1.3333334, r 1.3333334, b -1.0, t 1.0] 2.6666667x2.0, v-flip false
Thread[main,5,main] GearsES2.display 0x41d477ed 600x450, swapInterval 0, drawable 0x0
Thread[main,5,main] GearsES2.display 0x41d477ed 600x450, swapInterval 0, drawable 0x0
main: ** screenshot: TestFBOAutoDrawableFactoryNEWT.test13_EGLES2_Demo0MSAA4______________________-n0011-GLES2_-hw-fbobject-Bdbl-Frgba_Irgba8888-D16-St00-Sa00_default-0600x0450.png
Thread[main,5,main] GearsES2.dispose 0x41d477ed: tileRendererInUse null
Thread[main,5,main] GearsES2.dispose 0x41d477ed FIN
++++ TestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestFBOAutoDrawableFactoryNEWT - test13_EGLES2_Demo0MSAA4
++++ TestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestFBOAutoDrawableFactoryNEWT - test21_GL3_Demo0Normal
Thread[main,5,main] GearsES2.init.0 0x62379589: tileRendererInUse null, GearsES2[obj 0x62379589 isInit false, usesShared false, 1 null, 2 null, 3 null, sharedGears null]
GearsES2 init 0x62379589 on Thread[main,5,main]
Chosen GLCapabilities: GLCaps[glx vid 0x55d, fbc 0x19e: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL3/GL4.sw], offscr[fbo]]
INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
Swap Interval  0
GL Profile     GLProfile[GL4/GL4.sw]
GL Version     4.5 (Core profile, arb, compat[ES2, ES3, ES31, ES32], FBO, software) - 4.5 (Core Profile) Mesa 20.3.5 [GL 4.5.0, vendor 20.3.5 ((Core Profile) Mesa 20.3.5)]
Quirks         [No10BitColorCompOffscreen]
Impl. class    jogamp.opengl.gl4.GL4bcImpl
GL_VENDOR      Mesa/X.org
GL_RENDERER    llvmpipe (LLVM 11.0.1, 256 bits)
GL_VERSION     4.5 (Core Profile) Mesa 20.3.5
GLSL           true, has-compiler-func: true, version: 4.50 / 4.50.0
GL FBO: basic true, full true
GL_EXTENSIONS  200
GLX_EXTENSIONS 23
-----------------------------------------------------------------------------------------------------
gear1 0x62379589 created: GearsObj[0x1d296da, vbo ff 1, fs 2, bf 3, bs 4]
gear2 0x62379589 created: GearsObj[0x7c7a06ec, vbo ff 7, fs 8, bf 9, bs 10]
gear3 0x62379589 created: GearsObj[0x7c7a06ec, vbo ff 7, fs 8, bf 9, bs 10]
Thread[main,5,main] GearsES2.init.X 0x62379589 FIN GearsES2[obj 0x62379589 isInit true, usesShared false, 1 GearsObj[0x1d296da, vbo ff 1, fs 2, bf 3, bs 4], 2 GearsObj[0x7c7a06ec, vbo ff 7, fs 8, bf 9, bs 10], 3 GearsObj[0x75d4a5c2, vbo ff 13, fs 14, bf 15, bs 16], sharedGears null]
Thread[main,5,main] GearsES2.reshape 0x62379589 0/0 400x300 of 400x300, swapInterval 0, drawable 0x0, msaa false, tileRendererInUse null
>> GearsES2 0x62379589, angle 0.0, [l -1.3333334, r 1.3333334, b -1.0, t 1.0] 2.6666667x2.0 -> [l -1.3333334, r 1.3333336, b -1.0, t 1.0] 2.666667x2.0, v-flip false
Thread[main,5,main] GearsES2.display 0x62379589 400x300, swapInterval 0, drawable 0x0
Thread[main,5,main] GearsES2.display 0x62379589 400x300, swapInterval 0, drawable 0x0
main: ** screenshot: TestFBOAutoDrawableFactoryNEWT.test21_GL3_Demo0Normal________________________-n0001-GL3___-hw-fbobject-Bdbl-Frgb__Irgba8880-D16-St00-Sa00_default-0400x0300.png
Thread[main,5,main] GearsES2.reshape 0x62379589 0/0 200x150 of 200x150, swapInterval 0, drawable 0x0, msaa false, tileRendererInUse null
>> GearsES2 0x62379589, angle 1.0, [l -1.3333334, r 1.3333334, b -1.0, t 1.0] 2.6666667x2.0 -> [l -1.3333334, r 1.3333336, b -1.0, t 1.0] 2.666667x2.0, v-flip false
Thread[main,5,main] GearsES2.display 0x62379589 200x150, swapInterval 0, drawable 0x0
Thread[main,5,main] GearsES2.display 0x62379589 200x150, swapInterval 0, drawable 0x0
main: ** screenshot: TestFBOAutoDrawableFactoryNEWT.test21_GL3_Demo0Normal________________________-n0003-GL3___-hw-fbobject-Bdbl-Frgb__Irgba8880-D16-St00-Sa00_default-0200x0150.png
Thread[main,5,main] GearsES2.display 0x62379589 200x150, swapInterval 0, drawable 0x0
Resize1.oldDepth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 200x150, name 0x3, obj 0x411f53a0]
Resize1.newDepth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 200x150, name 0x3, obj 0x411f53a0]
Thread[main,5,main] GearsES2.reshape 0x62379589 0/0 800x600 of 800x600, swapInterval 0, drawable 0x0, msaa false, tileRendererInUse null
>> GearsES2 0x62379589, angle 2.5, [l -1.3333334, r 1.3333334, b -1.0, t 1.0] 2.6666667x2.0 -> [l -1.3333334, r 1.3333336, b -1.0, t 1.0] 2.666667x2.0, v-flip false
Thread[main,5,main] GearsES2.display 0x62379589 800x600, swapInterval 0, drawable 0x0
Thread[main,5,main] GearsES2.display 0x62379589 800x600, swapInterval 0, drawable 0x0
main: ** screenshot: TestFBOAutoDrawableFactoryNEWT.test21_GL3_Demo0Normal________________________-n0006-GL3___-hw-fbobject-Bdbl-Frgb__Irgba8880-D16-St00-Sa00_default-0800x0600.png
Thread[main,5,main] GearsES2.display 0x62379589 800x600, swapInterval 0, drawable 0x0
Thread[main,5,main] GearsES2.display 0x62379589 800x600, swapInterval 0, drawable 0x0
Thread[main,5,main] GearsES2.display 0x62379589 800x600, swapInterval 0, drawable 0x0
main: ** screenshot: TestFBOAutoDrawableFactoryNEWT.test21_GL3_Demo0Normal________________________-n0009-GL3___-hw-fbobject-Bdbl-Frgb__Irgba8880-D16-St00-Sa04_default-0800x0600.png
Thread[main,5,main] GearsES2.reshape 0x62379589 0/0 600x450 of 600x450, swapInterval 0, drawable 0x0, msaa true, tileRendererInUse null
>> GearsES2 0x62379589, angle 5.0, [l -1.3333334, r 1.3333334, b -1.0, t 1.0] 2.6666667x2.0 -> [l -1.3333334, r 1.3333334, b -1.0, t 1.0] 2.6666667x2.0, v-flip false
Thread[main,5,main] GearsES2.display 0x62379589 600x450, swapInterval 0, drawable 0x0
Thread[main,5,main] GearsES2.display 0x62379589 600x450, swapInterval 0, drawable 0x0
main: ** screenshot: TestFBOAutoDrawableFactoryNEWT.test21_GL3_Demo0Normal________________________-n0011-GL3___-hw-fbobject-Bdbl-Frgb__Irgba8880-D16-St00-Sa04_default-0600x0450.png
Thread[main,5,main] GearsES2.dispose 0x62379589: tileRendererInUse null
Thread[main,5,main] GearsES2.dispose 0x62379589 FIN
++++ TestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestFBOAutoDrawableFactoryNEWT - test21_GL3_Demo0Normal
++++ Test Singleton.unlock()
SLOCK [T SingletonServerSocket1-localhost/127.0.0.1:59999 @ 1675274824460 ms III - Stopping: alive true, shallQuit true, hasSocket true
SLOCK [T main @ 1675274824460 ms --- localhost/127.0.0.1:59999 - Unlock ok within 0 ms
]]></system-err>
</testsuite>
