Class IgnoreTransitionState
java.lang.Object
com.ardor3d.extension.animation.skeletal.state.AbstractFiniteState
com.ardor3d.extension.animation.skeletal.state.AbstractTransitionState
com.ardor3d.extension.animation.skeletal.state.IgnoreTransitionState
Dummy transition - does not change current state.
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Constructor Summary
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Method Summary
Modifier and TypeMethodDescriptiongetCurrentSourceData
(AnimationManager manager) Ignored.getTransitionState
(AbstractFiniteState callingState, AnimationLayer layer) void
postUpdate
(AnimationLayer layer) Post update.void
update
(double globalTime, AnimationLayer layer) Ignored.Methods inherited from class com.ardor3d.extension.animation.skeletal.state.AbstractTransitionState
doTransition, getEndWindow, getStartWindow, getTargetState, setEndWindow, setStartWindow
Methods inherited from class com.ardor3d.extension.animation.skeletal.state.AbstractFiniteState
getGlobalStartTime, getLastStateOwner, resetClips, resetClips, setLastStateOwner
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Constructor Details
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IgnoreTransitionState
public IgnoreTransitionState()Construct a new transition state.
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Method Details
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getTransitionState
public AbstractFiniteState getTransitionState(AbstractFiniteState callingState, AnimationLayer layer) -
getCurrentSourceData
Ignored.- Specified by:
getCurrentSourceData
in classAbstractFiniteState
- Parameters:
manager
- animation manager- Returns:
- the current map of source channel data for this layer.
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update
Ignored.- Specified by:
update
in classAbstractFiniteState
- Parameters:
globalTime
- the current global time.layer
- the layer this state belongs to.
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postUpdate
Description copied from class:AbstractFiniteState
Post update. If the state has no more clips and no end transition, this will clear this state from the layer.- Specified by:
postUpdate
in classAbstractFiniteState
- Parameters:
layer
- the layer this state belongs to.
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