Package com.ardor3d.extension.animation.skeletal.state
package com.ardor3d.extension.animation.skeletal.state
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ClassDescriptionBase class for a finite state in our finite state machine.Base class for transition states - states responsible for moving between other finite states.An abstract transition state that blends between two other states.Describes how blending should be applied over the span of the transition.A transition that blends over a given time from one animation state to another, beginning the target clip from local time 0 at the start of the transition.A two state transition that freezes the starting state at its current position and blends that over time with a target state.Dummy transition - does not change current state.Cuts directly to the set target state, without any intermediate transition action.Describes a class that holds onto and directly utilizes an AnimationState.A "steady" state is an animation state that is concrete and stand-alone (vs. a state that handles transitioning between two states, for example.)A transition that blends over a given time from one animation state to another, synchronizing the target state to the initial state's start time.