Package com.ardor3d.renderer.state
package com.ardor3d.renderer.state
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ClassDescription
BlendState
maintains the state of the blending values of a particular node and its children.ClipState
specifies a plane to test for clipping of the nodes.ColorMaskState
CullState
determines which side of a model will be visible when it is rendered.FogState
maintains the fog qualities for a node and it's children.Logic responsible for transferring data from a geometry to a shader before renderingImplementation of the GL_ARB_shader_objects extension.LightState
maintains a collection of lights up to the set number of maximum lights allowed.MaterialState defines parameters used in conjunction with the lighting model to produce a surface color.OffsetState
controls depth offset for rendering.RenderState
is the base class for all states that affect the rendering of a piece of geometry.ShadeState
maintains the interpolation of color between vertices.The StencilState RenderState allows the user to set the attributes of the stencil buffer of the renderer.TextureState
maintains a texture state for a given node and it's children.Implementation of the GL_ARB_vertex_program extension.WireframeState
maintains whether a node and its children should be drawn in wireframe or solid fill.ZBufferState
maintains how the use of the depth buffer is to occur.