Interface Savable

All Known Subinterfaces:
ResourceSource
All Known Implementing Classes:
AbstractAnimationChannel, AbstractLabelUIComponent, AbstractUITextEntryComponent, AbstractUITextEntryComponent.DefaultTextEntryState, AnimationClip, AnimationEntry, AnimationItem, Arrow, AssetData, AxisRods, BasicText, BillboardNode, BlendState, BMFont, BMFont.Char, BMFont.Common, BMFont.Info, BMFont.Kerning, BMFont.Page, BMText, BMTextBackground, BoundingBox, BoundingSphere, BoundingVolume, Box, ByteBufferData, Camera, CameraNode, Capsule, ClipmapLevel, ClipState, ColladaStorage, ColorMaskState, ColorRGBA, ComplexSpatialController, Cone, CullState, CurveInterpolationController, Cylinder, DefaultColorInterpolationController, DirectionalLight, Disk, Dodecahedron, Dome, DrawableCamera, ExtendedCamera, Extrusion, FloatBufferData, FloorInfluence, FogState, FragmentProgramState, GeoSphere, GLSLShaderObjectsState, GuaranteedTriggerChannel, Hexagon, Icosahedron, Image, IntBufferData, InteractArrow, InteractRing, InterpolatedDoubleChannel, InterpolatedFloatChannel, InterpolationController, Joint, JointChannel, JointData, KeyframeController, KeyframeController.PointInTime, LabelState, Light, LightState, Line, Line3, Line3Base, LinearVector3InterpolationController, LineSegment3, LineSegmentEmitter, MaterialState, Matrix3, Matrix4, Mesh, MeshData, MeshEmitter, MultiFaceBox, Node, Octahedron, OffsetState, OrientedBoundingBox, OrientedBox, Particle, ParticleAppearanceRamp, ParticleController, ParticleInfluence, ParticleLines, ParticleMesh, ParticlePoints, ParticleSystem, PassNode, PassNodeState, Plane, Point, PointEmitter, PointLight, PQTorus, ProjectedGrid, PSSMCamera, Pyramid, Quad, QuadBox, QuadImposterNode, QuadQuad, Quaternion, QuaternionInterpolationController, RampEntry, Ray3, Rectangle2, Rectangle3, RectangleEmitter, RenderedText, RenderState, Ring, RingEmitter, RoundedBox, SavableParticleEmitter, SceneHints, ShaderVariable, ShaderVariableFloat, ShaderVariableFloat2, ShaderVariableFloat3, ShaderVariableFloat4, ShaderVariableFloatArray, ShaderVariableInt, ShaderVariableInt2, ShaderVariableInt3, ShaderVariableInt4, ShaderVariableIntArray, ShaderVariableMatrix2, ShaderVariableMatrix3, ShaderVariableMatrix4, ShaderVariableMatrix4Array, ShaderVariablePointerByte, ShaderVariablePointerFloat, ShaderVariablePointerFloatMatrix, ShaderVariablePointerInt, ShaderVariablePointerShort, ShadingState, ShortBufferData, SimpleParticleInfluenceFactory.BasicDrag, SimpleParticleInfluenceFactory.BasicGravity, SimpleParticleInfluenceFactory.BasicVortex, SimpleParticleInfluenceFactory.BasicWind, Skeleton, SkeletonPose, SkinData, SkinnedMesh, Skybox, Skybox, SkyDome, Spatial, Sphere, SpotLight, StateBasedUIComponent, StencilState, StereoCamera, StringResourceSource, StripBox, SwarmInfluence, SwitchNode, Teapot, Terrain, TexAnimation, TextMesh, Texture, Texture1D, Texture2D, Texture3D, TextureCubeMap, TextureKey, TextureProjector, TextureState, Torus, TrailMesh, Transform, TransformChannel, TransformData, Triangle, TriggerChannel, Tube, UIArc, UIButton, UICheckBox, UIComboBox, UIComponent, UIContainer, UIDisk, UIFrame, UIFrameBar, UIFrameStatusBar, UIHud, UILabel, UIMenuItem, UIPanel, UIPasswordField, UIPieMenu, UIPieMenuItem, UIPopupMenu, UIProgressBar, UIQuad, UIRadioButton, UIScrollBar, UIScrollPanel, UISlider, UISliderKnob, UIState, UITab, UITabbedPane, UITextArea, UITextArea.TextAreaWritingState, UITextField, UITextField.TextFieldWritingState, UITooltip, URLResourceSource, ValidatingTransform, Vector2, Vector3, Vector3InterpolationController, Vector4, VertexProgramState, WanderInfluence, WaterNode, WireframeState, ZBufferState

public interface Savable