001/** 002 * Copyright (c) 2008-2014 Ardor Labs, Inc. 003 * 004 * This file is part of Ardor3D. 005 * 006 * Ardor3D is free software: you can redistribute it and/or modify it 007 * under the terms of its license which may be found in the accompanying 008 * LICENSE file or at <http://www.ardor3d.com/LICENSE>. 009 */ 010 011package com.ardor3d.extension.model.md2; 012 013/** 014 * Header of MD2: see also http://tfc.duke.free.fr/coding/md2-specs-en.html 015 */ 016final class Md2Header { 017 /** identifier of the file: magic number: "IDP2" */ 018 final int magic; 019 /** version number of the file (must be 8) */ 020 final int version; 021 022 /** texture width in pixels */ 023 final int skinWidth; 024 /** texture height in pixels */ 025 final int skinHeight; 026 027 /** size in bytes of a frame */ 028 final int frameSize; 029 030 /** number of textures associated with the model */ 031 final int numSkins; 032 /** number of vertices per frame */ 033 final int numVertices; 034 /** number of texture coordinates */ 035 final int numTexCoords; 036 /** number of triangles */ 037 final int numTriangles; 038 /** number of gl commands */ 039 final int numGlCommands; 040 /** number of animation frames */ 041 final int numFrames; 042 043 /** offset in the file for the texture data */ 044 final int offsetSkins; 045 /** offset in the file for the texture coords */ 046 final int offsetTexCoords; 047 /** offset in the file for the face data */ 048 final int offsetTriangles; 049 /** offset in the file for the frames data */ 050 final int offsetFrames; 051 /** offset in the file for the gl commands data */ 052 final int offsetGlCommands; 053 /** offset of EOF */ 054 final int offsetEnd; 055 056 Md2Header(final int magic, final int version, final int skinWidth, final int skinHeight, final int frameSize, 057 final int numSkins, final int numVertices, final int numTexCoords, final int numTriangles, 058 final int numGlCommands, final int numFrames, final int offsetSkins, final int offsetTexCoords, 059 final int offsetTriangles, final int offsetFrames, final int offsetGlCommands, final int offsetEnd) { 060 this.magic = magic; 061 this.version = version; 062 this.skinWidth = skinWidth; 063 this.skinHeight = skinHeight; 064 this.frameSize = frameSize; 065 this.numSkins = numSkins; 066 this.numVertices = numVertices; 067 this.numTexCoords = numTexCoords; 068 this.numTriangles = numTriangles; 069 this.numGlCommands = numGlCommands; 070 this.numFrames = numFrames; 071 this.offsetSkins = offsetSkins; 072 this.offsetTexCoords = offsetTexCoords; 073 this.offsetTriangles = offsetTriangles; 074 this.offsetFrames = offsetFrames; 075 this.offsetGlCommands = offsetGlCommands; 076 this.offsetEnd = offsetEnd; 077 } 078}