com.sun.j3d.utils.scenegraph.io.state.javax.media.j3d
Class LineArrayState

java.lang.Object
  extended by com.sun.j3d.utils.scenegraph.io.state.javax.media.j3d.SceneGraphObjectState
      extended by com.sun.j3d.utils.scenegraph.io.state.javax.media.j3d.NodeComponentState
          extended by com.sun.j3d.utils.scenegraph.io.state.javax.media.j3d.GeometryState
              extended by com.sun.j3d.utils.scenegraph.io.state.javax.media.j3d.GeometryArrayState
                  extended by com.sun.j3d.utils.scenegraph.io.state.javax.media.j3d.LineArrayState

public class LineArrayState
extends GeometryArrayState


Constructor Summary
LineArrayState(SymbolTableData symbol, Controller control)
           
 
Method Summary
 javax.media.j3d.SceneGraphObject createNode(java.lang.Class j3dClass)
          Create a new Java3D node from the supplied class using the parameterless constructor For Java3D nodes which do not have a default constructor you must overload this method and create the object using createNode( className, parameters ) This will correctly handle subclasses of Java3D classes
 
Methods inherited from class com.sun.j3d.utils.scenegraph.io.state.javax.media.j3d.GeometryArrayState
readObject, writeObject
 
Methods inherited from class com.sun.j3d.utils.scenegraph.io.state.javax.media.j3d.NodeComponentState
addSubReference
 
Methods inherited from class com.sun.j3d.utils.scenegraph.io.state.javax.media.j3d.SceneGraphObjectState
buildGraph, cleanup, getNode, getNodeID, getSymbol
 
Methods inherited from class java.lang.Object
equals, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
 

Constructor Detail

LineArrayState

public LineArrayState(SymbolTableData symbol,
                      Controller control)
Method Detail

createNode

public javax.media.j3d.SceneGraphObject createNode(java.lang.Class j3dClass)
Description copied from class: SceneGraphObjectState
Create a new Java3D node from the supplied class using the parameterless constructor For Java3D nodes which do not have a default constructor you must overload this method and create the object using createNode( className, parameters ) This will correctly handle subclasses of Java3D classes