public class IndexedLineArrayState extends IndexedGeometryArrayState
indexCount
texCoordSetCount, texCoordSetMap, vertexCount, vertexFormat
control, node, nodeClassName, symbol
Constructor and Description |
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IndexedLineArrayState(SymbolTableData symbol,
Controller control) |
Modifier and Type | Method and Description |
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protected org.jogamp.java3d.SceneGraphObject |
createNode()
Create a new Java3D node for this object.
|
org.jogamp.java3d.SceneGraphObject |
createNode(Class j3dClass)
Create a new Java3D node from the supplied class using the parameterless constructor
For Java3D nodes which do not have a default constructor you must
overload this method and create the object using createNode( className, parameters )
This will correctly handle subclasses of Java3D classes
|
void |
readObject(DataInput in) |
void |
writeObject(DataOutput out)
DO NOT call symbolTable.addReference in writeObject as this (may)
result in a concurrentModificationException.
|
readConstructorParams, writeConstructorParams, writeIntArray
readDoubleArray, readFloatArray, writeDoubleArray, writeFloatArray
addSubReference
buildGraph, cleanup, createNode, createNode, createState, getNode, getNodeID, getSymbol, readString, writeString
public IndexedLineArrayState(SymbolTableData symbol, Controller control)
public void writeObject(DataOutput out) throws IOException
SceneGraphObjectState
writeObject
in class IndexedGeometryArrayState
IOException
public void readObject(DataInput in) throws IOException
readObject
in class IndexedGeometryArrayState
IOException
public org.jogamp.java3d.SceneGraphObject createNode(Class j3dClass)
SceneGraphObjectState
createNode
in class SceneGraphObjectState
protected org.jogamp.java3d.SceneGraphObject createNode()
SceneGraphObjectState
createNode
in class SceneGraphObjectState
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