public class BackgroundSoundState extends SoundState
control, node, nodeClassName, symbol
Constructor and Description |
---|
BackgroundSoundState(SymbolTableData symbol,
Controller control) |
Modifier and Type | Method and Description |
---|---|
protected org.jogamp.java3d.SceneGraphObject |
createNode()
Create a new Java3D node for this object.
|
void |
readObject(DataInput in) |
void |
writeObject(DataOutput out)
DO NOT call symbolTable.addReference in writeObject as this (may)
result in a concurrentModificationException.
|
addSubReference, buildGraph
cleanup, createNode, createNode, createNode, createState, getNode, getNodeID, getSymbol, readConstructorParams, readString, writeConstructorParams, writeString
public BackgroundSoundState(SymbolTableData symbol, Controller control)
public void writeObject(DataOutput out) throws IOException
SceneGraphObjectState
writeObject
in class SoundState
IOException
public void readObject(DataInput in) throws IOException
readObject
in class SoundState
IOException
protected org.jogamp.java3d.SceneGraphObject createNode()
SceneGraphObjectState
createNode
in class SceneGraphObjectState
Copyright © 2019. All rights reserved.