public class NullSceneGraphObjectState extends SceneGraphObjectState
control, node, nodeClassName, symbol
Constructor and Description |
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NullSceneGraphObjectState(SymbolTableData symbol,
Controller control)
Dummy class to represent a null object in the scene graph
|
Modifier and Type | Method and Description |
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protected org.jogamp.java3d.SceneGraphObject |
createNode()
Create a new Java3D node for this object.
|
org.jogamp.java3d.SceneGraphObject |
getNode() |
int |
getNodeID() |
SymbolTableData |
getSymbol() |
void |
readObject(DataInput in) |
void |
writeObject(DataOutput out)
DO NOT call symbolTable.addReference in writeObject as this (may)
result in a concurrentModificationException.
|
buildGraph, cleanup, createNode, createNode, createNode, createState, readConstructorParams, readString, writeConstructorParams, writeString
public NullSceneGraphObjectState(SymbolTableData symbol, Controller control)
public void writeObject(DataOutput out) throws IOException
writeObject
in class SceneGraphObjectState
IOException
public void readObject(DataInput in) throws IOException
readObject
in class SceneGraphObjectState
IOException
public org.jogamp.java3d.SceneGraphObject getNode()
getNode
in class SceneGraphObjectState
public int getNodeID()
getNodeID
in class SceneGraphObjectState
public SymbolTableData getSymbol()
getSymbol
in class SceneGraphObjectState
protected org.jogamp.java3d.SceneGraphObject createNode()
SceneGraphObjectState
createNode
in class SceneGraphObjectState
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