public class TextureCubeMapState extends TextureState
Constructor and Description |
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TextureCubeMapState(SymbolTableData symbol,
Controller control) |
Modifier and Type | Method and Description |
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void |
addSubReference()
Called when this component reference count is incremented.
|
void |
buildGraph()
Subclasses should processes their own buildGraph requirements BEFORE
calling super.buildGraph().
|
SceneGraphObject |
createNode(java.lang.Class j3dClass)
Create a new Java3D node from the supplied class using the parameterless constructor
For Java3D nodes which do not have a default constructor you must
overload this method and create the object using createNode( className, parameters )
This will correctly handle subclasses of Java3D classes
|
readConstructorParams, readObject, writeConstructorParams, writeObject
cleanup, getNode, getNodeID, getSymbol
public TextureCubeMapState(SymbolTableData symbol, Controller control)
public void addSubReference()
addSubReference
in class TextureState
public void buildGraph()
SceneGraphObjectState
buildGraph
in class TextureState
public SceneGraphObject createNode(java.lang.Class j3dClass)
SceneGraphObjectState