Interface Summary Interface Description TextureData.FlusherDefines a callback mechanism to allow the user to explicitly deallocate native resources (memory-mapped files, etc.) associated with a particular TextureData. TextureSequenceProtocol for texture sequences, like animations, movies, etc. TextureSequence.TexSeqEventListener<T extends TextureSequence>Event listener to notify users of updates regarding the
Class Summary Class Description ImageSequence ImageTypeImage type classification. ImageType.Util TextureRepresents an OpenGL texture object. TextureCoordsSpecifies texture coordinates for a rectangular area of a texture. TextureDataRepresents the data for an OpenGL texture. TextureIOProvides input and output facilities for both loading OpenGL textures from disk and streams as well as writing textures already in memory back to disk. TextureSequence.TextureFrameTexture holder interface, maybe specialized by implementation to associated related data. TextureStatePreserves a [ texture-unit, texture-target ] state.
Enum Summary Enum Description TextureData.ColorSpaceColorSpace of pixel data.