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++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState01NEWT - test00NoShaderState_Validation
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++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState01NEWT - test00NoShaderState_Validation
++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState01NEWT - test01ShaderState_Validation
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screen #2
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++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState01NEWT - test01ShaderState_Validation
++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState01NEWT - test02ShaderState_PerformanceSingleKeepEnabled
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testShaderState00PerformanceSingle toggleEnable false: 0.131s: 600f, 4580.1 fps, 0 ms/f
++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState01NEWT - test02ShaderState_PerformanceSingleKeepEnabled
++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState01NEWT - test03ShaderState_PerformanceSingleToggleEnable
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screen #1
testShaderState00PerformanceSingle toggleEnable true: 0.227s: 600f, 2643.1 fps, 0 ms/f
++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState01NEWT - test03ShaderState_PerformanceSingleToggleEnable
++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState01NEWT - test04ShaderState_PerformanceDouble
X11GLXContext [Version 4.4 (Core profile, arb, ES2 compat, ES3 compat, FBO, hardware) - 4.4.12874 Core Profile Context 14.10.1006.1001 [GL 4.4.0, vendor 14.10.1006 (Core Profile Context 14.10.1006.1001)], options 0x1c05, this 0x6b7fd49c, handle 0x1ecc990, isShared false, jogamp.opengl.gl4.GL4bcImpl@155f84e7,
	 quirks: [DontCloseX11Display],
	Drawable: X11OnscreenGLXDrawable[Realized true,
	Factory   jogamp.opengl.x11.glx.X11GLXDrawableFactory@6f630366,
	Handle    0x3c0000a,
	Surface   jogamp.newt.driver.x11.WindowDriver[Config X11GLXGraphicsConfiguration[X11GraphicsScreen[X11GraphicsDevice[type .x11, connection :0, unitID 0, handle 0x105bf80, owner true, ResourceToolkitLock[obj 0x320e64a7, isOwner true, <4ef2299d, 7c8a2ae8>[count 1, qsz 0, owner <Thread-7>]]], idx 0], visualID 0x29, fbConfigID 0x29,
	requested GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL4/GL4.hw], on-scr[.]],
	chosen    GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL4/GL4.hw], on-scr[.]]],
 NEWT-Screen[.x11_:0-1-s0, idx 0, refCount 1, vsize [ 0 / 0  1920 x 1200 ] [pixels], [ 0 / 0  0 x 0 ] [window], X11GraphicsScreen[X11GraphicsDevice[type .x11, connection :0, unitID 0, handle 0x7f20241b70e0, owner true, ResourceToolkitLock[obj 0x53072538, isOwner false, <7a1caa1d, 6fe4948c>[count 0, qsz 0, owner <NULL>]]], idx 0], NEWT-Display[.x11_:0-1, excl false, refCount 1, hasEDT true, edtRunning true, X11GraphicsDevice[type .x11, connection :0, unitID 0, handle 0x7f20241b70e0, owner true, ResourceToolkitLock[obj 0x53072538, isOwner false, <7a1caa1d, 6fe4948c>[count 0, qsz 0, owner <NULL>]]]], monitors: [Monitor[Id 0x0, 518 x 324 mm, viewport [ 0 / 0  1920 x 1200 ] [pixels], [ 0 / 0  1920 x 1200 ] [window], orig [Id 0xa0, [ 1920 x 1200 pixels x 32 bpp ] @ 59.95 Hz, flags [], 0 degr], curr [Id 0xa0, [ 1920 x 1200 pixels x 32 bpp ] @ 59.95 Hz, flags [], 0 degr], modeChanged false, modeCount 100]]],
 ParentWindow null,
 ParentWindowHandle 0x0 (false),
 WindowHandle 0x3c0000a,
 SurfaceHandle 0x3c0000a (lockedExt window false, surface false),
 window[3/23 (auto false) 480x480], pixel[480x480],
 Visible true, focus true,
 Undecorated false (false),
 AlwaysOnTop false, Fullscreen false,
 WrappedSurface null,
 ChildWindows 0, SurfaceUpdatedListeners num 0 [], WindowListeners num 0 [], MouseListeners num 0 [], PointerGestures default true, custom 0 [], KeyListeners num 0 [], windowLock <7d4acb8, 1b97680c>[count 1, qsz 0, owner <Thread-7>], surfaceLockCount 1]], direct true] 
screen #1
screen #2
testShaderState01PerformanceDouble: 0.15s: 600f, 4000.0 fps, 0 ms/f
++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState01NEWT - test04ShaderState_PerformanceDouble
SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1407365188813 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
]]></system-err>
</testsuite>
