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<testsuite errors="0" failures="0" hostname="jogamp04" name="com.jogamp.opengl.test.junit.jogl.acore.TestFBOAutoDrawableFactoryNEWT" tests="11" time="9.449" timestamp="2014-08-06T22:13:13">
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  <testcase classname="com.jogamp.opengl.test.junit.jogl.acore.TestFBOAutoDrawableFactoryNEWT" name="test01b_GL2ES2_Demo1_SingleBuffer_NoTex" time="0.313" />
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  <testcase classname="com.jogamp.opengl.test.junit.jogl.acore.TestFBOAutoDrawableFactoryNEWT" name="test02a_GL2ES2_Demo1_DoubleBuffer_Normal" time="0.296" />
  <testcase classname="com.jogamp.opengl.test.junit.jogl.acore.TestFBOAutoDrawableFactoryNEWT" name="test03a_GL2ES2_Demo2MSAA4_Normal" time="0.297" />
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  <testcase classname="com.jogamp.opengl.test.junit.jogl.acore.TestFBOAutoDrawableFactoryNEWT" name="test03c_GL2ES2_Demo2MSAA4_NoTexNoDepth" time="0.279" />
  <testcase classname="com.jogamp.opengl.test.junit.jogl.acore.TestFBOAutoDrawableFactoryNEWT" name="test04_GL2ES2_FBODemoMSAA4_Normal" time="0.321" />
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  <system-out><![CDATA[Realized GLAD: FBOImpl[ 
	Helper: GLAnimatorControl: null, GLEventListeners num 0 [], 
	Drawable: ResizeableImpl[Initialized false, realized true, texUnit 0, samples 0,
	Factory   jogamp.opengl.x11.glx.X11GLXDrawableFactory@323a17f3,
	Handle    0x3200002,
	Caps      GLCaps[glx vid 0x27, fbc 0x13d: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, one, mono  , hw, GLProfile[GL4/GL4.hw], offscr[fbo]],
	fboI back 0, front 0, num 0,
	FBO front read 0, null,
	FBO back  write 0, null,
	Surface   WrappedSurface[ displayHandle 0x1b10f70
, surfaceHandle 0x3200002
, size 400x300
, UOB[ OWNS_SURFACE | OWNS_DEVICE | WINDOW_INVISIBLE ]
, X11GLXGraphicsConfiguration[X11GraphicsScreen[X11GraphicsDevice[type .x11, connection :0.0, unitID 0, handle 0x1b10f70, owner true, ResourceToolkitLock[obj 0x3fa6c48, isOwner false, <2ddaed02, 7ffe35d2>[count 0, qsz 0, owner <NULL>]]], idx 0], visualID 0x27, fbConfigID 0x13d,
	requested GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, one, mono  , hw, GLProfile[GL4/GL4.hw], offscr[fbo]],
	chosen    GLCaps[glx vid 0x27, fbc 0x13d: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, one, mono  , hw, GLProfile[GL4/GL4.hw], offscr[fbo]]]
, surfaceLock <a7fafa4, 44e43d5e>[count 0, qsz 0, owner <NULL>]
, X11DummyUpstreamSurfaceHook[pixel 400x300]
, upstreamSurface false ]], 
	Context: null, 
	UpstreamWidget: null]
Realized GLAD: GLCaps[glx vid 0x27, fbc 0x13d: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, one, mono  , hw, GLProfile[GL4/GL4.hw], offscr[fbo]]
Init GLAD: FBOImpl[ 
	Helper: GLAnimatorControl: null, GLEventListeners num 0 [], 
	Drawable: ResizeableImpl[Initialized true, realized true, texUnit 0, samples 0,
	Factory   jogamp.opengl.x11.glx.X11GLXDrawableFactory@323a17f3,
	Handle    0x3200002,
	Caps      GLCaps[glx vid 0x27, fbc 0x13d: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono  , hw, GLProfile[GL4/GL4.hw], offscr[fbo]],
	fboI back 0, front 0, num 1,
	FBO front read 1, FBO[name r/w 1/1, init true, bound false, size 400x300, samples 0/64, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 400x300, name 0x1, obj 0x5a2470ee], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 400x300, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x47395a3e], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0xe72477e],
	FBO back  write 1, FBO[name r/w 1/1, init true, bound false, size 400x300, samples 0/64, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 400x300, name 0x1, obj 0x5a2470ee], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 400x300, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x47395a3e], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0xe72477e],
	Surface   WrappedSurface[ displayHandle 0x1b10f70
, surfaceHandle 0x3200002
, size 400x300
, UOB[ OWNS_SURFACE | OWNS_DEVICE | WINDOW_INVISIBLE ]
, X11GLXGraphicsConfiguration[X11GraphicsScreen[X11GraphicsDevice[type .x11, connection :0.0, unitID 0, handle 0x1b10f70, owner true, ResourceToolkitLock[obj 0x3fa6c48, isOwner false, <2ddaed02, 7ffe35d2>[count 0, qsz 0, owner <NULL>]]], idx 0], visualID 0x27, fbConfigID 0x13d,
	requested GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, one, mono  , hw, GLProfile[GL4/GL4.hw], offscr[fbo]],
	chosen    GLCaps[glx vid 0x27, fbc 0x13d: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono  , hw, GLProfile[GL4/GL4.hw], offscr[fbo]]]
, surfaceLock <a7fafa4, 44e43d5e>[count 0, qsz 0, owner <NULL>]
, X11DummyUpstreamSurfaceHook[pixel 400x300]
, upstreamSurface false ]], 
	Context: X11GLXContext [Version 4.4 (Core profile, arb, ES2 compat, ES3 compat, FBO, hardware) - 4.4.0 NVIDIA 340.24 [GL 4.4.0, vendor 340.24.0 (NVIDIA 340.24)], options 0x1c05, this 0x647909a7, handle 0x168c7d8, isShared false, jogamp.opengl.gl4.GL4bcImpl@70b3a89a,
	 quirks: [SingletonEGLDisplayOnly],
	Drawable: ResizeableImpl[Initialized true, realized true, texUnit 0, samples 0,
	Factory   jogamp.opengl.x11.glx.X11GLXDrawableFactory@323a17f3,
	Handle    0x3200002,
	Caps      GLCaps[glx vid 0x27, fbc 0x13d: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono  , hw, GLProfile[GL4/GL4.hw], offscr[fbo]],
	fboI back 0, front 0, num 1,
	FBO front read 1, FBO[name r/w 1/1, init true, bound false, size 400x300, samples 0/64, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 400x300, name 0x1, obj 0x5a2470ee], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 400x300, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x47395a3e], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0xe72477e],
	FBO back  write 1, FBO[name r/w 1/1, init true, bound false, size 400x300, samples 0/64, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 400x300, name 0x1, obj 0x5a2470ee], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 400x300, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x47395a3e], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0xe72477e],
	Surface   WrappedSurface[ displayHandle 0x1b10f70
, surfaceHandle 0x3200002
, size 400x300
, UOB[ OWNS_SURFACE | OWNS_DEVICE | WINDOW_INVISIBLE ]
, X11GLXGraphicsConfiguration[X11GraphicsScreen[X11GraphicsDevice[type .x11, connection :0.0, unitID 0, handle 0x1b10f70, owner true, ResourceToolkitLock[obj 0x3fa6c48, isOwner false, <2ddaed02, 7ffe35d2>[count 0, qsz 0, owner <NULL>]]], idx 0], visualID 0x27, fbConfigID 0x13d,
	requested GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, one, mono  , hw, GLProfile[GL4/GL4.hw], offscr[fbo]],
	chosen    GLCaps[glx vid 0x27, fbc 0x13d: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono  , hw, GLProfile[GL4/GL4.hw], offscr[fbo]]]
, surfaceLock <a7fafa4, 44e43d5e>[count 0, qsz 0, owner <NULL>]
, X11DummyUpstreamSurfaceHook[pixel 400x300]
, upstreamSurface false ]], direct true] , 
	UpstreamWidget: null]
Init GLAD: GLCaps[glx vid 0x27, fbc 0x13d: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono  , hw, GLProfile[GL4/GL4.hw], offscr[fbo]]
Init front FBO: FBO[name r/w 1/1, init true, bound false, size 400x300, samples 0/64, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 400x300, name 0x1, obj 0x5a2470ee], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 400x300, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x47395a3e], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0xe72477e]
Init back  FBO: FBO[name r/w 1/1, init true, bound false, size 400x300, samples 0/64, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 400x300, name 0x1, obj 0x5a2470ee], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 400x300, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x47395a3e], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0xe72477e]
Resize1.oldFront: FBO[name r/w 1/1, init true, bound false, size 200x150, samples 0/64, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 200x150, name 0x1, obj 0x5a2470ee], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 200x150, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x47395a3e], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0xe72477e]
Resize1.nowFront: FBO[name r/w 1/1, init true, bound false, size 200x150, samples 0/64, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 200x150, name 0x1, obj 0x5a2470ee], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 200x150, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x47395a3e], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0xe72477e]
Resize1.oldBack : FBO[name r/w 1/1, init true, bound false, size 200x150, samples 0/64, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 200x150, name 0x1, obj 0x5a2470ee], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 200x150, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x47395a3e], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0xe72477e]
Resize1.nowBack : FBO[name r/w 1/1, init true, bound false, size 200x150, samples 0/64, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 200x150, name 0x1, obj 0x5a2470ee], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 200x150, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x47395a3e], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0xe72477e]
Resize2.oldFront: FBO[name r/w 1/1, init true, bound false, size 800x600, samples 0/64, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 800x600, name 0x1, obj 0x5a2470ee], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 800x600, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x47395a3e], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0xe72477e]
Resize2.nowFront: FBO[name r/w 1/1, init true, bound false, size 800x600, samples 0/64, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 800x600, name 0x1, obj 0x5a2470ee], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 800x600, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x47395a3e], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0xe72477e]
Resize2.oldBack : FBO[name r/w 1/1, init true, bound false, size 800x600, samples 0/64, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 800x600, name 0x1, obj 0x5a2470ee], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 800x600, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x47395a3e], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0xe72477e]
Resize2.nowBack : FBO[name r/w 1/1, init true, bound false, size 800x600, samples 0/64, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 800x600, name 0x1, obj 0x5a2470ee], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 800x600, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x47395a3e], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0xe72477e]
Resize3.sampleCount: 0 -> 4
Fin: FBOImpl[ 
	Helper: GLAnimatorControl: null, GLEventListeners num 2 [GearsES2[obj 0x23025044 isInit false, usesShared false, 1 null, 2 null, 3 null, sharedGears null][init false], com.jogamp.opengl.test.junit.util.UITestCase$SnapshotGLEventListener@270def92[init false], ], 
	Drawable: null, 
	Context: null, 
	UpstreamWidget: null]
Realized GLAD: FBOImpl[ 
	Helper: GLAnimatorControl: null, GLEventListeners num 0 [], 
	Drawable: ResizeableImpl[Initialized false, realized true, texUnit 0, samples 0,
	Factory   jogamp.opengl.x11.glx.X11GLXDrawableFactory@323a17f3,
	Handle    0x3200002,
	Caps      GLCaps[glx vid 0x27, fbc 0x13d: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, one, mono  , hw, GLProfile[GL4/GL4.hw], offscr[fbo]],
	fboI back 0, front 0, num 0,
	FBO front read 0, null,
	FBO back  write 0, null,
	Surface   WrappedSurface[ displayHandle 0x1b10f70
, surfaceHandle 0x3200002
, size 400x300
, UOB[ OWNS_SURFACE | OWNS_DEVICE | WINDOW_INVISIBLE ]
, X11GLXGraphicsConfiguration[X11GraphicsScreen[X11GraphicsDevice[type .x11, connection :0.0, unitID 0, handle 0x1b10f70, owner true, ResourceToolkitLock[obj 0x7e41cef1, isOwner false, <127970f9, 62e7f4e8>[count 0, qsz 0, owner <NULL>]]], idx 0], visualID 0x27, fbConfigID 0x13d,
	requested GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, one, mono  , hw, GLProfile[GL4/GL4.hw], offscr[fbo]],
	chosen    GLCaps[glx vid 0x27, fbc 0x13d: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, one, mono  , hw, GLProfile[GL4/GL4.hw], offscr[fbo]]]
, surfaceLock <6a7fde12, 70cca65d>[count 0, qsz 0, owner <NULL>]
, X11DummyUpstreamSurfaceHook[pixel 400x300]
, upstreamSurface false ]], 
	Context: null, 
	UpstreamWidget: null]
Realized GLAD: GLCaps[glx vid 0x27, fbc 0x13d: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, one, mono  , hw, GLProfile[GL4/GL4.hw], offscr[fbo]]
Init GLAD: FBOImpl[ 
	Helper: GLAnimatorControl: null, GLEventListeners num 0 [], 
	Drawable: ResizeableImpl[Initialized true, realized true, texUnit 0, samples 0,
	Factory   jogamp.opengl.x11.glx.X11GLXDrawableFactory@323a17f3,
	Handle    0x3200002,
	Caps      GLCaps[glx vid 0x27, fbc 0x13d: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono  , hw, GLProfile[GL4/GL4.hw], offscr[fbo]],
	fboI back 0, front 0, num 1,
	FBO front read 1, FBO[name r/w 1/1, init true, bound false, size 400x300, samples 0/64, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 400x300, name 0x2, obj 0x3ef5da83], stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8051, samples 0, 400x300, name 0x1, obj 0x7eee0e6f], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x7edceebf],
	FBO back  write 1, FBO[name r/w 1/1, init true, bound false, size 400x300, samples 0/64, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 400x300, name 0x2, obj 0x3ef5da83], stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8051, samples 0, 400x300, name 0x1, obj 0x7eee0e6f], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x7edceebf],
	Surface   WrappedSurface[ displayHandle 0x1b10f70
, surfaceHandle 0x3200002
, size 400x300
, UOB[ OWNS_SURFACE | OWNS_DEVICE | WINDOW_INVISIBLE ]
, X11GLXGraphicsConfiguration[X11GraphicsScreen[X11GraphicsDevice[type .x11, connection :0.0, unitID 0, handle 0x1b10f70, owner true, ResourceToolkitLock[obj 0x7e41cef1, isOwner false, <127970f9, 62e7f4e8>[count 0, qsz 0, owner <NULL>]]], idx 0], visualID 0x27, fbConfigID 0x13d,
	requested GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, one, mono  , hw, GLProfile[GL4/GL4.hw], offscr[fbo]],
	chosen    GLCaps[glx vid 0x27, fbc 0x13d: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono  , hw, GLProfile[GL4/GL4.hw], offscr[fbo]]]
, surfaceLock <6a7fde12, 70cca65d>[count 0, qsz 0, owner <NULL>]
, X11DummyUpstreamSurfaceHook[pixel 400x300]
, upstreamSurface false ]], 
	Context: X11GLXContext [Version 4.4 (Core profile, arb, ES2 compat, ES3 compat, FBO, hardware) - 4.4.0 NVIDIA 340.24 [GL 4.4.0, vendor 340.24.0 (NVIDIA 340.24)], options 0x1c05, this 0xbbe5d86, handle 0x168c7d8, isShared false, jogamp.opengl.gl4.GL4bcImpl@5abe7eaa,
	 quirks: [SingletonEGLDisplayOnly],
	Drawable: ResizeableImpl[Initialized true, realized true, texUnit 0, samples 0,
	Factory   jogamp.opengl.x11.glx.X11GLXDrawableFactory@323a17f3,
	Handle    0x3200002,
	Caps      GLCaps[glx vid 0x27, fbc 0x13d: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono  , hw, GLProfile[GL4/GL4.hw], offscr[fbo]],
	fboI back 0, front 0, num 1,
	FBO front read 1, FBO[name r/w 1/1, init true, bound false, size 400x300, samples 0/64, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 400x300, name 0x2, obj 0x3ef5da83], stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8051, samples 0, 400x300, name 0x1, obj 0x7eee0e6f], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x7edceebf],
	FBO back  write 1, FBO[name r/w 1/1, init true, bound false, size 400x300, samples 0/64, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 400x300, name 0x2, obj 0x3ef5da83], stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8051, samples 0, 400x300, name 0x1, obj 0x7eee0e6f], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x7edceebf],
	Surface   WrappedSurface[ displayHandle 0x1b10f70
, surfaceHandle 0x3200002
, size 400x300
, UOB[ OWNS_SURFACE | OWNS_DEVICE | WINDOW_INVISIBLE ]
, X11GLXGraphicsConfiguration[X11GraphicsScreen[X11GraphicsDevice[type .x11, connection :0.0, unitID 0, handle 0x1b10f70, owner true, ResourceToolkitLock[obj 0x7e41cef1, isOwner false, <127970f9, 62e7f4e8>[count 0, qsz 0, owner <NULL>]]], idx 0], visualID 0x27, fbConfigID 0x13d,
	requested GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, one, mono  , hw, GLProfile[GL4/GL4.hw], offscr[fbo]],
	chosen    GLCaps[glx vid 0x27, fbc 0x13d: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono  , hw, GLProfile[GL4/GL4.hw], offscr[fbo]]]
, surfaceLock <6a7fde12, 70cca65d>[count 0, qsz 0, owner <NULL>]
, X11DummyUpstreamSurfaceHook[pixel 400x300]
, upstreamSurface false ]], direct true] , 
	UpstreamWidget: null]
Init GLAD: GLCaps[glx vid 0x27, fbc 0x13d: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono  , hw, GLProfile[GL4/GL4.hw], offscr[fbo]]
Init front FBO: FBO[name r/w 1/1, init true, bound false, size 400x300, samples 0/64, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 400x300, name 0x2, obj 0x3ef5da83], stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8051, samples 0, 400x300, name 0x1, obj 0x7eee0e6f], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x7edceebf]
Init back  FBO: FBO[name r/w 1/1, init true, bound false, size 400x300, samples 0/64, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 400x300, name 0x2, obj 0x3ef5da83], stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8051, samples 0, 400x300, name 0x1, obj 0x7eee0e6f], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x7edceebf]
Resize1.oldFront: FBO[name r/w 1/1, init true, bound false, size 200x150, samples 0/64, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 200x150, name 0x2, obj 0x3ef5da83], stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8051, samples 0, 200x150, name 0x1, obj 0x7eee0e6f], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x7edceebf]
Resize1.nowFront: FBO[name r/w 1/1, init true, bound false, size 200x150, samples 0/64, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 200x150, name 0x2, obj 0x3ef5da83], stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8051, samples 0, 200x150, name 0x1, obj 0x7eee0e6f], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x7edceebf]
Resize1.oldBack : FBO[name r/w 1/1, init true, bound false, size 200x150, samples 0/64, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 200x150, name 0x2, obj 0x3ef5da83], stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8051, samples 0, 200x150, name 0x1, obj 0x7eee0e6f], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x7edceebf]
Resize1.nowBack : FBO[name r/w 1/1, init true, bound false, size 200x150, samples 0/64, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 200x150, name 0x2, obj 0x3ef5da83], stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8051, samples 0, 200x150, name 0x1, obj 0x7eee0e6f], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x7edceebf]
Resize2.oldFront: FBO[name r/w 1/1, init true, bound false, size 800x600, samples 0/64, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 800x600, name 0x2, obj 0x3ef5da83], stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8051, samples 0, 800x600, name 0x1, obj 0x7eee0e6f], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x7edceebf]
Resize2.nowFront: FBO[name r/w 1/1, init true, bound false, size 800x600, samples 0/64, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 800x600, name 0x2, obj 0x3ef5da83], stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8051, samples 0, 800x600, name 0x1, obj 0x7eee0e6f], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x7edceebf]
Resize2.oldBack : FBO[name r/w 1/1, init true, bound false, size 800x600, samples 0/64, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 800x600, name 0x2, obj 0x3ef5da83], stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8051, samples 0, 800x600, name 0x1, obj 0x7eee0e6f], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x7edceebf]
Resize2.nowBack : FBO[name r/w 1/1, init true, bound false, size 800x600, samples 0/64, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 800x600, name 0x2, obj 0x3ef5da83], stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8051, samples 0, 800x600, name 0x1, obj 0x7eee0e6f], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x7edceebf]
Resize3.sampleCount: 0 -> 4
Fin: FBOImpl[ 
	Helper: GLAnimatorControl: null, GLEventListeners num 2 [GearsES2[obj 0x106df971 isInit false, usesShared false, 1 null, 2 null, 3 null, sharedGears null][init false], com.jogamp.opengl.test.junit.util.UITestCase$SnapshotGLEventListener@24137224[init false], ], 
	Drawable: null, 
	Context: null, 
	UpstreamWidget: null]
Realized GLAD: FBOImpl[ 
	Helper: GLAnimatorControl: null, GLEventListeners num 0 [], 
	Drawable: ResizeableImpl[Initialized false, realized true, texUnit 0, samples 0,
	Factory   jogamp.opengl.x11.glx.X11GLXDrawableFactory@323a17f3,
	Handle    0x3200002,
	Caps      GLCaps[glx vid 0x27, fbc 0x13d: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, one, mono  , hw, GLProfile[GL4/GL4.hw], offscr[fbo]],
	fboI back 0, front 0, num 0,
	FBO front read 0, null,
	FBO back  write 0, null,
	Surface   WrappedSurface[ displayHandle 0x1b10f70
, surfaceHandle 0x3200002
, size 400x300
, UOB[ OWNS_SURFACE | OWNS_DEVICE | WINDOW_INVISIBLE ]
, X11GLXGraphicsConfiguration[X11GraphicsScreen[X11GraphicsDevice[type .x11, connection :0.0, unitID 0, handle 0x1b10f70, owner true, ResourceToolkitLock[obj 0x246a3312, isOwner false, <383ef56b, 2d6260a6>[count 0, qsz 0, owner <NULL>]]], idx 0], visualID 0x27, fbConfigID 0x13d,
	requested GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, one, mono  , hw, GLProfile[GL4/GL4.hw], offscr[fbo]],
	chosen    GLCaps[glx vid 0x27, fbc 0x13d: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, one, mono  , hw, GLProfile[GL4/GL4.hw], offscr[fbo]]]
, surfaceLock <15b74991, 343ed9ba>[count 0, qsz 0, owner <NULL>]
, X11DummyUpstreamSurfaceHook[pixel 400x300]
, upstreamSurface false ]], 
	Context: null, 
	UpstreamWidget: null]
Realized GLAD: GLCaps[glx vid 0x27, fbc 0x13d: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, one, mono  , hw, GLProfile[GL4/GL4.hw], offscr[fbo]]
Init GLAD: FBOImpl[ 
	Helper: GLAnimatorControl: null, GLEventListeners num 0 [], 
	Drawable: ResizeableImpl[Initialized true, realized true, texUnit 0, samples 0,
	Factory   jogamp.opengl.x11.glx.X11GLXDrawableFactory@323a17f3,
	Handle    0x3200002,
	Caps      GLCaps[glx vid 0x27, fbc 0x13d: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, one, mono  , hw, GLProfile[GL4/GL4.hw], offscr[fbo]],
	fboI back 0, front 0, num 1,
	FBO front read 1, FBO[name r/w 1/1, init true, bound false, size 400x300, samples 0/64, depth null, stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8051, samples 0, 400x300, name 0x1, obj 0x14da6874], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0xeffa25e],
	FBO back  write 1, FBO[name r/w 1/1, init true, bound false, size 400x300, samples 0/64, depth null, stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8051, samples 0, 400x300, name 0x1, obj 0x14da6874], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0xeffa25e],
	Surface   WrappedSurface[ displayHandle 0x1b10f70
, surfaceHandle 0x3200002
, size 400x300
, UOB[ OWNS_SURFACE | OWNS_DEVICE | WINDOW_INVISIBLE ]
, X11GLXGraphicsConfiguration[X11GraphicsScreen[X11GraphicsDevice[type .x11, connection :0.0, unitID 0, handle 0x1b10f70, owner true, ResourceToolkitLock[obj 0x246a3312, isOwner false, <383ef56b, 2d6260a6>[count 0, qsz 0, owner <NULL>]]], idx 0], visualID 0x27, fbConfigID 0x13d,
	requested GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, one, mono  , hw, GLProfile[GL4/GL4.hw], offscr[fbo]],
	chosen    GLCaps[glx vid 0x27, fbc 0x13d: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, one, mono  , hw, GLProfile[GL4/GL4.hw], offscr[fbo]]]
, surfaceLock <15b74991, 343ed9ba>[count 0, qsz 0, owner <NULL>]
, X11DummyUpstreamSurfaceHook[pixel 400x300]
, upstreamSurface false ]], 
	Context: X11GLXContext [Version 4.4 (Core profile, arb, ES2 compat, ES3 compat, FBO, hardware) - 4.4.0 NVIDIA 340.24 [GL 4.4.0, vendor 340.24.0 (NVIDIA 340.24)], options 0x1c05, this 0xa485d22, handle 0x2572b18, isShared false, jogamp.opengl.gl4.GL4bcImpl@30fcd103,
	 quirks: [SingletonEGLDisplayOnly],
	Drawable: ResizeableImpl[Initialized true, realized true, texUnit 0, samples 0,
	Factory   jogamp.opengl.x11.glx.X11GLXDrawableFactory@323a17f3,
	Handle    0x3200002,
	Caps      GLCaps[glx vid 0x27, fbc 0x13d: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, one, mono  , hw, GLProfile[GL4/GL4.hw], offscr[fbo]],
	fboI back 0, front 0, num 1,
	FBO front read 1, FBO[name r/w 1/1, init true, bound false, size 400x300, samples 0/64, depth null, stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8051, samples 0, 400x300, name 0x1, obj 0x14da6874], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0xeffa25e],
	FBO back  write 1, FBO[name r/w 1/1, init true, bound false, size 400x300, samples 0/64, depth null, stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8051, samples 0, 400x300, name 0x1, obj 0x14da6874], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0xeffa25e],
	Surface   WrappedSurface[ displayHandle 0x1b10f70
, surfaceHandle 0x3200002
, size 400x300
, UOB[ OWNS_SURFACE | OWNS_DEVICE | WINDOW_INVISIBLE ]
, X11GLXGraphicsConfiguration[X11GraphicsScreen[X11GraphicsDevice[type .x11, connection :0.0, unitID 0, handle 0x1b10f70, owner true, ResourceToolkitLock[obj 0x246a3312, isOwner false, <383ef56b, 2d6260a6>[count 0, qsz 0, owner <NULL>]]], idx 0], visualID 0x27, fbConfigID 0x13d,
	requested GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, one, mono  , hw, GLProfile[GL4/GL4.hw], offscr[fbo]],
	chosen    GLCaps[glx vid 0x27, fbc 0x13d: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, one, mono  , hw, GLProfile[GL4/GL4.hw], offscr[fbo]]]
, surfaceLock <15b74991, 343ed9ba>[count 0, qsz 0, owner <NULL>]
, X11DummyUpstreamSurfaceHook[pixel 400x300]
, upstreamSurface false ]], direct true] , 
	UpstreamWidget: null]
Init GLAD: GLCaps[glx vid 0x27, fbc 0x13d: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, one, mono  , hw, GLProfile[GL4/GL4.hw], offscr[fbo]]
Init front FBO: FBO[name r/w 1/1, init true, bound false, size 400x300, samples 0/64, depth null, stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8051, samples 0, 400x300, name 0x1, obj 0x14da6874], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0xeffa25e]
Init back  FBO: FBO[name r/w 1/1, init true, bound false, size 400x300, samples 0/64, depth null, stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8051, samples 0, 400x300, name 0x1, obj 0x14da6874], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0xeffa25e]
Resize1.oldFront: FBO[name r/w 1/1, init true, bound false, size 200x150, samples 0/64, depth null, stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8051, samples 0, 200x150, name 0x1, obj 0x14da6874], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0xeffa25e]
Resize1.nowFront: FBO[name r/w 1/1, init true, bound false, size 200x150, samples 0/64, depth null, stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8051, samples 0, 200x150, name 0x1, obj 0x14da6874], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0xeffa25e]
Resize1.oldBack : FBO[name r/w 1/1, init true, bound false, size 200x150, samples 0/64, depth null, stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8051, samples 0, 200x150, name 0x1, obj 0x14da6874], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0xeffa25e]
Resize1.nowBack : FBO[name r/w 1/1, init true, bound false, size 200x150, samples 0/64, depth null, stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8051, samples 0, 200x150, name 0x1, obj 0x14da6874], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0xeffa25e]
Resize2.oldFront: FBO[name r/w 1/1, init true, bound false, size 800x600, samples 0/64, depth null, stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8051, samples 0, 800x600, name 0x1, obj 0x14da6874], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0xeffa25e]
Resize2.nowFront: FBO[name r/w 1/1, init true, bound false, size 800x600, samples 0/64, depth null, stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8051, samples 0, 800x600, name 0x1, obj 0x14da6874], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0xeffa25e]
Resize2.oldBack : FBO[name r/w 1/1, init true, bound false, size 800x600, samples 0/64, depth null, stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8051, samples 0, 800x600, name 0x1, obj 0x14da6874], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0xeffa25e]
Resize2.nowBack : FBO[name r/w 1/1, init true, bound false, size 800x600, samples 0/64, depth null, stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8051, samples 0, 800x600, name 0x1, obj 0x14da6874], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0xeffa25e]
Resize3.sampleCount: 0 -> 4
Fin: FBOImpl[ 
	Helper: GLAnimatorControl: null, GLEventListeners num 2 [GearsES2[obj 0x25fe3515 isInit false, usesShared false, 1 null, 2 null, 3 null, sharedGears null][init false], com.jogamp.opengl.test.junit.util.UITestCase$SnapshotGLEventListener@544f092f[init false], ], 
	Drawable: null, 
	Context: null, 
	UpstreamWidget: null]
Realized GLAD: FBOImpl[ 
	Helper: GLAnimatorControl: null, GLEventListeners num 0 [], 
	Drawable: ResizeableImpl[Initialized false, realized true, texUnit 0, samples 0,
	Factory   jogamp.opengl.x11.glx.X11GLXDrawableFactory@323a17f3,
	Handle    0x3200002,
	Caps      GLCaps[glx vid 0x27, fbc 0x13d: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL4/GL4.hw], offscr[fbo]],
	fboI back 0, front 0, num 0,
	FBO front read 0, null,
	FBO back  write 0, null,
	Surface   WrappedSurface[ displayHandle 0x1b10f70
, surfaceHandle 0x3200002
, size 400x300
, UOB[ OWNS_SURFACE | OWNS_DEVICE | WINDOW_INVISIBLE ]
, X11GLXGraphicsConfiguration[X11GraphicsScreen[X11GraphicsDevice[type .x11, connection :0.0, unitID 0, handle 0x1b10f70, owner true, ResourceToolkitLock[obj 0x4e414fa5, isOwner false, <21d401c6, 65c07f83>[count 0, qsz 0, owner <NULL>]]], idx 0], visualID 0x27, fbConfigID 0x13d,
	requested GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL4/GL4.hw], offscr[fbo]],
	chosen    GLCaps[glx vid 0x27, fbc 0x13d: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL4/GL4.hw], offscr[fbo]]]
, surfaceLock <40f3a5a5, 3c0014f3>[count 0, qsz 0, owner <NULL>]
, X11DummyUpstreamSurfaceHook[pixel 400x300]
, upstreamSurface false ]], 
	Context: null, 
	UpstreamWidget: null]
Realized GLAD: GLCaps[glx vid 0x27, fbc 0x13d: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL4/GL4.hw], offscr[fbo]]
Init GLAD: FBOImpl[ 
	Helper: GLAnimatorControl: null, GLEventListeners num 0 [], 
	Drawable: ResizeableImpl[Initialized true, realized true, texUnit 0, samples 0,
	Factory   jogamp.opengl.x11.glx.X11GLXDrawableFactory@323a17f3,
	Handle    0x3200002,
	Caps      GLCaps[glx vid 0x27, fbc 0x13d: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL4/GL4.hw], offscr[fbo]],
	fboI back 1, front 0, num 2,
	FBO front read 1, FBO[name r/w 1/1, init true, bound false, size 400x300, samples 0/64, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 400x300, name 0x1, obj 0x31302ed5], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 400x300, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x3bd93525], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x5252bb2d],
	FBO back  write 2, FBO[name r/w 2/2, init true, bound true, size 400x300, samples 0/64, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 400x300, name 0x2, obj 0x10bc86fc], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 400x300, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x2, obj 0x357eb194], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x494212f9],
	Surface   WrappedSurface[ displayHandle 0x1b10f70
, surfaceHandle 0x3200002
, size 400x300
, UOB[ OWNS_SURFACE | OWNS_DEVICE | WINDOW_INVISIBLE ]
, X11GLXGraphicsConfiguration[X11GraphicsScreen[X11GraphicsDevice[type .x11, connection :0.0, unitID 0, handle 0x1b10f70, owner true, ResourceToolkitLock[obj 0x4e414fa5, isOwner false, <21d401c6, 65c07f83>[count 0, qsz 0, owner <NULL>]]], idx 0], visualID 0x27, fbConfigID 0x13d,
	requested GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL4/GL4.hw], offscr[fbo]],
	chosen    GLCaps[glx vid 0x27, fbc 0x13d: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL4/GL4.hw], offscr[fbo]]]
, surfaceLock <40f3a5a5, 3c0014f3>[count 0, qsz 0, owner <NULL>]
, X11DummyUpstreamSurfaceHook[pixel 400x300]
, upstreamSurface false ]], 
	Context: X11GLXContext [Version 4.4 (Core profile, arb, ES2 compat, ES3 compat, FBO, hardware) - 4.4.0 NVIDIA 340.24 [GL 4.4.0, vendor 340.24.0 (NVIDIA 340.24)], options 0x1c05, this 0x295f7c4b, handle 0x25812b8, isShared false, jogamp.opengl.gl4.GL4bcImpl@10ebbf02,
	 quirks: [SingletonEGLDisplayOnly],
	Drawable: ResizeableImpl[Initialized true, realized true, texUnit 0, samples 0,
	Factory   jogamp.opengl.x11.glx.X11GLXDrawableFactory@323a17f3,
	Handle    0x3200002,
	Caps      GLCaps[glx vid 0x27, fbc 0x13d: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL4/GL4.hw], offscr[fbo]],
	fboI back 1, front 0, num 2,
	FBO front read 1, FBO[name r/w 1/1, init true, bound false, size 400x300, samples 0/64, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 400x300, name 0x1, obj 0x31302ed5], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 400x300, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x3bd93525], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x5252bb2d],
	FBO back  write 2, FBO[name r/w 2/2, init true, bound true, size 400x300, samples 0/64, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 400x300, name 0x2, obj 0x10bc86fc], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 400x300, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x2, obj 0x357eb194], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x494212f9],
	Surface   WrappedSurface[ displayHandle 0x1b10f70
, surfaceHandle 0x3200002
, size 400x300
, UOB[ OWNS_SURFACE | OWNS_DEVICE | WINDOW_INVISIBLE ]
, X11GLXGraphicsConfiguration[X11GraphicsScreen[X11GraphicsDevice[type .x11, connection :0.0, unitID 0, handle 0x1b10f70, owner true, ResourceToolkitLock[obj 0x4e414fa5, isOwner false, <21d401c6, 65c07f83>[count 0, qsz 0, owner <NULL>]]], idx 0], visualID 0x27, fbConfigID 0x13d,
	requested GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL4/GL4.hw], offscr[fbo]],
	chosen    GLCaps[glx vid 0x27, fbc 0x13d: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL4/GL4.hw], offscr[fbo]]]
, surfaceLock <40f3a5a5, 3c0014f3>[count 0, qsz 0, owner <NULL>]
, X11DummyUpstreamSurfaceHook[pixel 400x300]
, upstreamSurface false ]], direct true] , 
	UpstreamWidget: null]
Init GLAD: GLCaps[glx vid 0x27, fbc 0x13d: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL4/GL4.hw], offscr[fbo]]
Init front FBO: FBO[name r/w 1/1, init true, bound false, size 400x300, samples 0/64, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 400x300, name 0x1, obj 0x31302ed5], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 400x300, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x3bd93525], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x5252bb2d]
Init back  FBO: FBO[name r/w 2/2, init true, bound true, size 400x300, samples 0/64, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 400x300, name 0x2, obj 0x10bc86fc], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 400x300, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x2, obj 0x357eb194], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x494212f9]
Resize1.oldFront: FBO[name r/w 1/1, init true, bound false, size 200x150, samples 0/64, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 200x150, name 0x1, obj 0x31302ed5], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 200x150, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x3bd93525], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x5252bb2d]
Resize1.nowFront: FBO[name r/w 1/1, init true, bound false, size 200x150, samples 0/64, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 200x150, name 0x1, obj 0x31302ed5], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 200x150, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x3bd93525], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x5252bb2d]
Resize1.oldBack : FBO[name r/w 2/2, init true, bound false, size 200x150, samples 0/64, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 200x150, name 0x2, obj 0x10bc86fc], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 200x150, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x2, obj 0x357eb194], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x494212f9]
Resize1.nowBack : FBO[name r/w 2/2, init true, bound false, size 200x150, samples 0/64, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 200x150, name 0x2, obj 0x10bc86fc], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 200x150, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x2, obj 0x357eb194], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x494212f9]
Resize2.oldFront: FBO[name r/w 1/1, init true, bound false, size 800x600, samples 0/64, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 800x600, name 0x1, obj 0x31302ed5], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 800x600, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x3bd93525], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x5252bb2d]
Resize2.nowFront: FBO[name r/w 2/2, init true, bound false, size 800x600, samples 0/64, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 800x600, name 0x2, obj 0x10bc86fc], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 800x600, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x2, obj 0x357eb194], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x494212f9]
Resize2.oldBack : FBO[name r/w 2/2, init true, bound false, size 800x600, samples 0/64, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 800x600, name 0x2, obj 0x10bc86fc], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 800x600, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x2, obj 0x357eb194], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x494212f9]
Resize2.nowBack : FBO[name r/w 1/1, init true, bound false, size 800x600, samples 0/64, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 800x600, name 0x1, obj 0x31302ed5], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 800x600, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x3bd93525], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x5252bb2d]
Resize3.sampleCount: 0 -> 4
Fin: FBOImpl[ 
	Helper: GLAnimatorControl: null, GLEventListeners num 2 [GearsES2[obj 0x654924fb isInit false, usesShared false, 1 null, 2 null, 3 null, sharedGears null][init false], com.jogamp.opengl.test.junit.util.UITestCase$SnapshotGLEventListener@251b0eb0[init false], ], 
	Drawable: null, 
	Context: null, 
	UpstreamWidget: null]
Realized GLAD: FBOImpl[ 
	Helper: GLAnimatorControl: null, GLEventListeners num 0 [], 
	Drawable: ResizeableImpl[Initialized false, realized true, texUnit 0, samples 4,
	Factory   jogamp.opengl.x11.glx.X11GLXDrawableFactory@323a17f3,
	Handle    0x3200002,
	Caps      GLCaps[glx vid 0x27, fbc 0x13d: rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL4/GL4.hw], offscr[fbo]],
	fboI back 0, front 0, num 0,
	FBO front read 0, null,
	FBO back  write 0, null,
	Surface   WrappedSurface[ displayHandle 0x1b10f70
, surfaceHandle 0x3200002
, size 400x300
, UOB[ OWNS_SURFACE | OWNS_DEVICE | WINDOW_INVISIBLE ]
, X11GLXGraphicsConfiguration[X11GraphicsScreen[X11GraphicsDevice[type .x11, connection :0.0, unitID 0, handle 0x1b10f70, owner true, ResourceToolkitLock[obj 0x66f3378c, isOwner false, <69c3fd21, 421fb7c6>[count 0, qsz 0, owner <NULL>]]], idx 0], visualID 0x27, fbConfigID 0x13d,
	requested GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL4/GL4.hw], offscr[fbo]],
	chosen    GLCaps[glx vid 0x27, fbc 0x13d: rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL4/GL4.hw], offscr[fbo]]]
, surfaceLock <305a4a14, 77b57fd8>[count 0, qsz 0, owner <NULL>]
, X11DummyUpstreamSurfaceHook[pixel 400x300]
, upstreamSurface false ]], 
	Context: null, 
	UpstreamWidget: null]
Realized GLAD: GLCaps[glx vid 0x27, fbc 0x13d: rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL4/GL4.hw], offscr[fbo]]
Init GLAD: FBOImpl[ 
	Helper: GLAnimatorControl: null, GLEventListeners num 0 [], 
	Drawable: ResizeableImpl[Initialized true, realized true, texUnit 0, samples 4,
	Factory   jogamp.opengl.x11.glx.X11GLXDrawableFactory@323a17f3,
	Handle    0x3200002,
	Caps      GLCaps[glx vid 0x27, fbc 0x13d: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL4/GL4.hw], offscr[fbo]],
	fboI back 0, front 0, num 1,
	FBO front read 3, FBO[name r/w 3/3, init true, bound true, size 400x300, samples 0/64, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 400x300, name 0x3, obj 0x289a651e], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 400x300, border 0, dataFormat 0x80e1, dataType 0x8367; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x3f2354e4], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x3064a965],
	FBO back  write 2, FBO[name r/w 2/3, init true, bound false, size 400x300, samples 4/64, depth RenderAttachment[type DEPTH, format 0x81a6, samples 4, 400x300, name 0x2, obj 0x4defedd5], stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8058, samples 4, 400x300, name 0x1, obj 0x20ad3eb5], null, null, null, null, null, null, null], msaa[TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 400x300, border 0, dataFormat 0x80e1, dataType 0x8367; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x3f2354e4], hasSink true, dirty false], state OK, obj 0x42e762ec],
	Surface   WrappedSurface[ displayHandle 0x1b10f70
, surfaceHandle 0x3200002
, size 400x300
, UOB[ OWNS_SURFACE | OWNS_DEVICE | WINDOW_INVISIBLE ]
, X11GLXGraphicsConfiguration[X11GraphicsScreen[X11GraphicsDevice[type .x11, connection :0.0, unitID 0, handle 0x1b10f70, owner true, ResourceToolkitLock[obj 0x66f3378c, isOwner false, <69c3fd21, 421fb7c6>[count 0, qsz 0, owner <NULL>]]], idx 0], visualID 0x27, fbConfigID 0x13d,
	requested GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL4/GL4.hw], offscr[fbo]],
	chosen    GLCaps[glx vid 0x27, fbc 0x13d: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL4/GL4.hw], offscr[fbo]]]
, surfaceLock <305a4a14, 77b57fd8>[count 0, qsz 0, owner <NULL>]
, X11DummyUpstreamSurfaceHook[pixel 400x300]
, upstreamSurface false ]], 
	Context: X11GLXContext [Version 4.4 (Core profile, arb, ES2 compat, ES3 compat, FBO, hardware) - 4.4.0 NVIDIA 340.24 [GL 4.4.0, vendor 340.24.0 (NVIDIA 340.24)], options 0x1c05, this 0x2cdc7b4e, handle 0x2ebcc78, isShared false, jogamp.opengl.gl4.GL4bcImpl@650f9644,
	 quirks: [SingletonEGLDisplayOnly],
	Drawable: ResizeableImpl[Initialized true, realized true, texUnit 0, samples 4,
	Factory   jogamp.opengl.x11.glx.X11GLXDrawableFactory@323a17f3,
	Handle    0x3200002,
	Caps      GLCaps[glx vid 0x27, fbc 0x13d: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL4/GL4.hw], offscr[fbo]],
	fboI back 0, front 0, num 1,
	FBO front read 3, FBO[name r/w 3/3, init true, bound true, size 400x300, samples 0/64, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 400x300, name 0x3, obj 0x289a651e], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 400x300, border 0, dataFormat 0x80e1, dataType 0x8367; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x3f2354e4], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x3064a965],
	FBO back  write 2, FBO[name r/w 2/3, init true, bound false, size 400x300, samples 4/64, depth RenderAttachment[type DEPTH, format 0x81a6, samples 4, 400x300, name 0x2, obj 0x4defedd5], stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8058, samples 4, 400x300, name 0x1, obj 0x20ad3eb5], null, null, null, null, null, null, null], msaa[TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 400x300, border 0, dataFormat 0x80e1, dataType 0x8367; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x3f2354e4], hasSink true, dirty false], state OK, obj 0x42e762ec],
	Surface   WrappedSurface[ displayHandle 0x1b10f70
, surfaceHandle 0x3200002
, size 400x300
, UOB[ OWNS_SURFACE | OWNS_DEVICE | WINDOW_INVISIBLE ]
, X11GLXGraphicsConfiguration[X11GraphicsScreen[X11GraphicsDevice[type .x11, connection :0.0, unitID 0, handle 0x1b10f70, owner true, ResourceToolkitLock[obj 0x66f3378c, isOwner false, <69c3fd21, 421fb7c6>[count 0, qsz 0, owner <NULL>]]], idx 0], visualID 0x27, fbConfigID 0x13d,
	requested GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL4/GL4.hw], offscr[fbo]],
	chosen    GLCaps[glx vid 0x27, fbc 0x13d: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL4/GL4.hw], offscr[fbo]]]
, surfaceLock <305a4a14, 77b57fd8>[count 0, qsz 0, owner <NULL>]
, X11DummyUpstreamSurfaceHook[pixel 400x300]
, upstreamSurface false ]], direct true] , 
	UpstreamWidget: null]
Init GLAD: GLCaps[glx vid 0x27, fbc 0x13d: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL4/GL4.hw], offscr[fbo]]
Init front FBO: FBO[name r/w 3/3, init true, bound true, size 400x300, samples 0/64, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 400x300, name 0x3, obj 0x289a651e], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 400x300, border 0, dataFormat 0x80e1, dataType 0x8367; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x3f2354e4], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x3064a965]
Init back  FBO: FBO[name r/w 2/3, init true, bound false, size 400x300, samples 4/64, depth RenderAttachment[type DEPTH, format 0x81a6, samples 4, 400x300, name 0x2, obj 0x4defedd5], stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8058, samples 4, 400x300, name 0x1, obj 0x20ad3eb5], null, null, null, null, null, null, null], msaa[TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 400x300, border 0, dataFormat 0x80e1, dataType 0x8367; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x3f2354e4], hasSink true, dirty false], state OK, obj 0x42e762ec]
Resize1.oldFront: FBO[name r/w 3/3, init true, bound true, size 200x150, samples 0/64, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 200x150, name 0x3, obj 0x289a651e], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 200x150, border 0, dataFormat 0x80e1, dataType 0x8367; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x3f2354e4], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x3064a965]
Resize1.nowFront: FBO[name r/w 3/3, init true, bound true, size 200x150, samples 0/64, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 200x150, name 0x3, obj 0x289a651e], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 200x150, border 0, dataFormat 0x80e1, dataType 0x8367; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x3f2354e4], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x3064a965]
Resize1.oldBack : FBO[name r/w 2/3, init true, bound false, size 200x150, samples 4/64, depth RenderAttachment[type DEPTH, format 0x81a6, samples 4, 200x150, name 0x2, obj 0x4defedd5], stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8058, samples 4, 200x150, name 0x1, obj 0x20ad3eb5], null, null, null, null, null, null, null], msaa[TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 200x150, border 0, dataFormat 0x80e1, dataType 0x8367; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x3f2354e4], hasSink true, dirty false], state OK, obj 0x42e762ec]
Resize1.nowBack : FBO[name r/w 2/3, init true, bound false, size 200x150, samples 4/64, depth RenderAttachment[type DEPTH, format 0x81a6, samples 4, 200x150, name 0x2, obj 0x4defedd5], stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8058, samples 4, 200x150, name 0x1, obj 0x20ad3eb5], null, null, null, null, null, null, null], msaa[TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 200x150, border 0, dataFormat 0x80e1, dataType 0x8367; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x3f2354e4], hasSink true, dirty false], state OK, obj 0x42e762ec]
Resize2.oldFront: FBO[name r/w 3/3, init true, bound true, size 800x600, samples 0/64, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 800x600, name 0x3, obj 0x289a651e], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 800x600, border 0, dataFormat 0x80e1, dataType 0x8367; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x3f2354e4], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x3064a965]
Resize2.nowFront: FBO[name r/w 3/3, init true, bound true, size 800x600, samples 0/64, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 800x600, name 0x3, obj 0x289a651e], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 800x600, border 0, dataFormat 0x80e1, dataType 0x8367; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x3f2354e4], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x3064a965]
Resize2.oldBack : FBO[name r/w 2/3, init true, bound false, size 800x600, samples 4/64, depth RenderAttachment[type DEPTH, format 0x81a6, samples 4, 800x600, name 0x2, obj 0x4defedd5], stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8058, samples 4, 800x600, name 0x1, obj 0x20ad3eb5], null, null, null, null, null, null, null], msaa[TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 800x600, border 0, dataFormat 0x80e1, dataType 0x8367; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x3f2354e4], hasSink true, dirty false], state OK, obj 0x42e762ec]
Resize2.nowBack : FBO[name r/w 2/3, init true, bound false, size 800x600, samples 4/64, depth RenderAttachment[type DEPTH, format 0x81a6, samples 4, 800x600, name 0x2, obj 0x4defedd5], stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8058, samples 4, 800x600, name 0x1, obj 0x20ad3eb5], null, null, null, null, null, null, null], msaa[TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 800x600, border 0, dataFormat 0x80e1, dataType 0x8367; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x3f2354e4], hasSink true, dirty false], state OK, obj 0x42e762ec]
Resize3.sampleCount: 4 -> 0
Fin: FBOImpl[ 
	Helper: GLAnimatorControl: null, GLEventListeners num 2 [com.jogamp.opengl.test.junit.jogl.demos.es2.MultisampleDemoES2@62527e31[init false], com.jogamp.opengl.test.junit.util.UITestCase$SnapshotGLEventListener@15daf565[init false], ], 
	Drawable: null, 
	Context: null, 
	UpstreamWidget: null]
Realized GLAD: FBOImpl[ 
	Helper: GLAnimatorControl: null, GLEventListeners num 0 [], 
	Drawable: ResizeableImpl[Initialized false, realized true, texUnit 0, samples 4,
	Factory   jogamp.opengl.x11.glx.X11GLXDrawableFactory@323a17f3,
	Handle    0x3200002,
	Caps      GLCaps[glx vid 0x27, fbc 0x13d: rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL4/GL4.hw], offscr[fbo]],
	fboI back 0, front 0, num 0,
	FBO front read 0, null,
	FBO back  write 0, null,
	Surface   WrappedSurface[ displayHandle 0x1b10f70
, surfaceHandle 0x3200002
, size 400x300
, UOB[ OWNS_SURFACE | OWNS_DEVICE | WINDOW_INVISIBLE ]
, X11GLXGraphicsConfiguration[X11GraphicsScreen[X11GraphicsDevice[type .x11, connection :0.0, unitID 0, handle 0x1b10f70, owner true, ResourceToolkitLock[obj 0x4fbea764, isOwner false, <6ddfbf22, 7c7d8988>[count 0, qsz 0, owner <NULL>]]], idx 0], visualID 0x27, fbConfigID 0x13d,
	requested GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL4/GL4.hw], offscr[fbo]],
	chosen    GLCaps[glx vid 0x27, fbc 0x13d: rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL4/GL4.hw], offscr[fbo]]]
, surfaceLock <15d07f92, 2b67556e>[count 0, qsz 0, owner <NULL>]
, X11DummyUpstreamSurfaceHook[pixel 400x300]
, upstreamSurface false ]], 
	Context: null, 
	UpstreamWidget: null]
Realized GLAD: GLCaps[glx vid 0x27, fbc 0x13d: rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL4/GL4.hw], offscr[fbo]]
Init GLAD: FBOImpl[ 
	Helper: GLAnimatorControl: null, GLEventListeners num 0 [], 
	Drawable: ResizeableImpl[Initialized true, realized true, texUnit 0, samples 4,
	Factory   jogamp.opengl.x11.glx.X11GLXDrawableFactory@323a17f3,
	Handle    0x3200002,
	Caps      GLCaps[glx vid 0x27, fbc 0x13d: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL4/GL4.hw], offscr[fbo]],
	fboI back 0, front 0, num 1,
	FBO front read 3, FBO[name r/w 3/3, init true, bound true, size 400x300, samples 0/64, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 400x300, name 0x4, obj 0x5da36300], stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8058, samples 0, 400x300, name 0x3, obj 0x2a6b1aa9], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x11b8c507],
	FBO back  write 2, FBO[name r/w 2/3, init true, bound false, size 400x300, samples 4/64, depth RenderAttachment[type DEPTH, format 0x81a6, samples 4, 400x300, name 0x2, obj 0x31c3d34a], stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8058, samples 4, 400x300, name 0x1, obj 0x798f57a7], null, null, null, null, null, null, null], msaa[ColorAttachment[type COLOR, format 0x8058, samples 0, 400x300, name 0x3, obj 0x2a6b1aa9], hasSink true, dirty false], state OK, obj 0x2f64b8cc],
	Surface   WrappedSurface[ displayHandle 0x1b10f70
, surfaceHandle 0x3200002
, size 400x300
, UOB[ OWNS_SURFACE | OWNS_DEVICE | WINDOW_INVISIBLE ]
, X11GLXGraphicsConfiguration[X11GraphicsScreen[X11GraphicsDevice[type .x11, connection :0.0, unitID 0, handle 0x1b10f70, owner true, ResourceToolkitLock[obj 0x4fbea764, isOwner false, <6ddfbf22, 7c7d8988>[count 0, qsz 0, owner <NULL>]]], idx 0], visualID 0x27, fbConfigID 0x13d,
	requested GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL4/GL4.hw], offscr[fbo]],
	chosen    GLCaps[glx vid 0x27, fbc 0x13d: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL4/GL4.hw], offscr[fbo]]]
, surfaceLock <15d07f92, 2b67556e>[count 0, qsz 0, owner <NULL>]
, X11DummyUpstreamSurfaceHook[pixel 400x300]
, upstreamSurface false ]], 
	Context: X11GLXContext [Version 4.4 (Core profile, arb, ES2 compat, ES3 compat, FBO, hardware) - 4.4.0 NVIDIA 340.24 [GL 4.4.0, vendor 340.24.0 (NVIDIA 340.24)], options 0x1c05, this 0xd19bf05, handle 0x2def808, isShared false, jogamp.opengl.gl4.GL4bcImpl@7da07162,
	 quirks: [SingletonEGLDisplayOnly],
	Drawable: ResizeableImpl[Initialized true, realized true, texUnit 0, samples 4,
	Factory   jogamp.opengl.x11.glx.X11GLXDrawableFactory@323a17f3,
	Handle    0x3200002,
	Caps      GLCaps[glx vid 0x27, fbc 0x13d: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL4/GL4.hw], offscr[fbo]],
	fboI back 0, front 0, num 1,
	FBO front read 3, FBO[name r/w 3/3, init true, bound true, size 400x300, samples 0/64, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 400x300, name 0x4, obj 0x5da36300], stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8058, samples 0, 400x300, name 0x3, obj 0x2a6b1aa9], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x11b8c507],
	FBO back  write 2, FBO[name r/w 2/3, init true, bound false, size 400x300, samples 4/64, depth RenderAttachment[type DEPTH, format 0x81a6, samples 4, 400x300, name 0x2, obj 0x31c3d34a], stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8058, samples 4, 400x300, name 0x1, obj 0x798f57a7], null, null, null, null, null, null, null], msaa[ColorAttachment[type COLOR, format 0x8058, samples 0, 400x300, name 0x3, obj 0x2a6b1aa9], hasSink true, dirty false], state OK, obj 0x2f64b8cc],
	Surface   WrappedSurface[ displayHandle 0x1b10f70
, surfaceHandle 0x3200002
, size 400x300
, UOB[ OWNS_SURFACE | OWNS_DEVICE | WINDOW_INVISIBLE ]
, X11GLXGraphicsConfiguration[X11GraphicsScreen[X11GraphicsDevice[type .x11, connection :0.0, unitID 0, handle 0x1b10f70, owner true, ResourceToolkitLock[obj 0x4fbea764, isOwner false, <6ddfbf22, 7c7d8988>[count 0, qsz 0, owner <NULL>]]], idx 0], visualID 0x27, fbConfigID 0x13d,
	requested GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL4/GL4.hw], offscr[fbo]],
	chosen    GLCaps[glx vid 0x27, fbc 0x13d: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL4/GL4.hw], offscr[fbo]]]
, surfaceLock <15d07f92, 2b67556e>[count 0, qsz 0, owner <NULL>]
, X11DummyUpstreamSurfaceHook[pixel 400x300]
, upstreamSurface false ]], direct true] , 
	UpstreamWidget: null]
Init GLAD: GLCaps[glx vid 0x27, fbc 0x13d: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL4/GL4.hw], offscr[fbo]]
Init front FBO: FBO[name r/w 3/3, init true, bound true, size 400x300, samples 0/64, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 400x300, name 0x4, obj 0x5da36300], stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8058, samples 0, 400x300, name 0x3, obj 0x2a6b1aa9], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x11b8c507]
Init back  FBO: FBO[name r/w 2/3, init true, bound false, size 400x300, samples 4/64, depth RenderAttachment[type DEPTH, format 0x81a6, samples 4, 400x300, name 0x2, obj 0x31c3d34a], stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8058, samples 4, 400x300, name 0x1, obj 0x798f57a7], null, null, null, null, null, null, null], msaa[ColorAttachment[type COLOR, format 0x8058, samples 0, 400x300, name 0x3, obj 0x2a6b1aa9], hasSink true, dirty false], state OK, obj 0x2f64b8cc]
Resize1.oldFront: FBO[name r/w 3/3, init true, bound true, size 200x150, samples 0/64, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 200x150, name 0x4, obj 0x5da36300], stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8058, samples 0, 200x150, name 0x3, obj 0x2a6b1aa9], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x11b8c507]
Resize1.nowFront: FBO[name r/w 3/3, init true, bound true, size 200x150, samples 0/64, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 200x150, name 0x4, obj 0x5da36300], stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8058, samples 0, 200x150, name 0x3, obj 0x2a6b1aa9], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x11b8c507]
Resize1.oldBack : FBO[name r/w 2/3, init true, bound false, size 200x150, samples 4/64, depth RenderAttachment[type DEPTH, format 0x81a6, samples 4, 200x150, name 0x2, obj 0x31c3d34a], stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8058, samples 4, 200x150, name 0x1, obj 0x798f57a7], null, null, null, null, null, null, null], msaa[ColorAttachment[type COLOR, format 0x8058, samples 0, 200x150, name 0x3, obj 0x2a6b1aa9], hasSink true, dirty false], state OK, obj 0x2f64b8cc]
Resize1.nowBack : FBO[name r/w 2/3, init true, bound false, size 200x150, samples 4/64, depth RenderAttachment[type DEPTH, format 0x81a6, samples 4, 200x150, name 0x2, obj 0x31c3d34a], stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8058, samples 4, 200x150, name 0x1, obj 0x798f57a7], null, null, null, null, null, null, null], msaa[ColorAttachment[type COLOR, format 0x8058, samples 0, 200x150, name 0x3, obj 0x2a6b1aa9], hasSink true, dirty false], state OK, obj 0x2f64b8cc]
Resize2.oldFront: FBO[name r/w 3/3, init true, bound true, size 800x600, samples 0/64, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 800x600, name 0x4, obj 0x5da36300], stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8058, samples 0, 800x600, name 0x3, obj 0x2a6b1aa9], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x11b8c507]
Resize2.nowFront: FBO[name r/w 3/3, init true, bound true, size 800x600, samples 0/64, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 800x600, name 0x4, obj 0x5da36300], stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8058, samples 0, 800x600, name 0x3, obj 0x2a6b1aa9], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x11b8c507]
Resize2.oldBack : FBO[name r/w 2/3, init true, bound false, size 800x600, samples 4/64, depth RenderAttachment[type DEPTH, format 0x81a6, samples 4, 800x600, name 0x2, obj 0x31c3d34a], stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8058, samples 4, 800x600, name 0x1, obj 0x798f57a7], null, null, null, null, null, null, null], msaa[ColorAttachment[type COLOR, format 0x8058, samples 0, 800x600, name 0x3, obj 0x2a6b1aa9], hasSink true, dirty false], state OK, obj 0x2f64b8cc]
Resize2.nowBack : FBO[name r/w 2/3, init true, bound false, size 800x600, samples 4/64, depth RenderAttachment[type DEPTH, format 0x81a6, samples 4, 800x600, name 0x2, obj 0x31c3d34a], stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8058, samples 4, 800x600, name 0x1, obj 0x798f57a7], null, null, null, null, null, null, null], msaa[ColorAttachment[type COLOR, format 0x8058, samples 0, 800x600, name 0x3, obj 0x2a6b1aa9], hasSink true, dirty false], state OK, obj 0x2f64b8cc]
Resize3.sampleCount: 4 -> 0
Fin: FBOImpl[ 
	Helper: GLAnimatorControl: null, GLEventListeners num 2 [com.jogamp.opengl.test.junit.jogl.demos.es2.MultisampleDemoES2@398b9645[init false], com.jogamp.opengl.test.junit.util.UITestCase$SnapshotGLEventListener@7b36a986[init false], ], 
	Drawable: null, 
	Context: null, 
	UpstreamWidget: null]
Realized GLAD: FBOImpl[ 
	Helper: GLAnimatorControl: null, GLEventListeners num 0 [], 
	Drawable: ResizeableImpl[Initialized false, realized true, texUnit 0, samples 4,
	Factory   jogamp.opengl.x11.glx.X11GLXDrawableFactory@323a17f3,
	Handle    0x3200002,
	Caps      GLCaps[glx vid 0x27, fbc 0x13d: rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL4/GL4.hw], offscr[fbo]],
	fboI back 0, front 0, num 0,
	FBO front read 0, null,
	FBO back  write 0, null,
	Surface   WrappedSurface[ displayHandle 0x16c1f90
, surfaceHandle 0x3200002
, size 400x300
, UOB[ OWNS_SURFACE | OWNS_DEVICE | WINDOW_INVISIBLE ]
, X11GLXGraphicsConfiguration[X11GraphicsScreen[X11GraphicsDevice[type .x11, connection :0.0, unitID 0, handle 0x16c1f90, owner true, ResourceToolkitLock[obj 0x3661ace4, isOwner false, <469dc8a0, 20dea498>[count 0, qsz 0, owner <NULL>]]], idx 0], visualID 0x27, fbConfigID 0x13d,
	requested GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL4/GL4.hw], offscr[fbo]],
	chosen    GLCaps[glx vid 0x27, fbc 0x13d: rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL4/GL4.hw], offscr[fbo]]]
, surfaceLock <79080803, 7e463b08>[count 0, qsz 0, owner <NULL>]
, X11DummyUpstreamSurfaceHook[pixel 400x300]
, upstreamSurface false ]], 
	Context: null, 
	UpstreamWidget: null]
Realized GLAD: GLCaps[glx vid 0x27, fbc 0x13d: rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL4/GL4.hw], offscr[fbo]]
Init GLAD: FBOImpl[ 
	Helper: GLAnimatorControl: null, GLEventListeners num 0 [], 
	Drawable: ResizeableImpl[Initialized true, realized true, texUnit 0, samples 4,
	Factory   jogamp.opengl.x11.glx.X11GLXDrawableFactory@323a17f3,
	Handle    0x3200002,
	Caps      GLCaps[glx vid 0x27, fbc 0x13d: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL4/GL4.hw], offscr[fbo]],
	fboI back 0, front 0, num 1,
	FBO front read 3, FBO[name r/w 3/3, init true, bound true, size 400x300, samples 0/64, depth null, stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8058, samples 0, 400x300, name 0x2, obj 0x32c98179], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x4b5348fb],
	FBO back  write 2, FBO[name r/w 2/3, init true, bound false, size 400x300, samples 4/64, depth null, stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8058, samples 4, 400x300, name 0x1, obj 0x48dc7d5f], null, null, null, null, null, null, null], msaa[ColorAttachment[type COLOR, format 0x8058, samples 0, 400x300, name 0x2, obj 0x32c98179], hasSink true, dirty false], state OK, obj 0x3ab0d58],
	Surface   WrappedSurface[ displayHandle 0x16c1f90
, surfaceHandle 0x3200002
, size 400x300
, UOB[ OWNS_SURFACE | OWNS_DEVICE | WINDOW_INVISIBLE ]
, X11GLXGraphicsConfiguration[X11GraphicsScreen[X11GraphicsDevice[type .x11, connection :0.0, unitID 0, handle 0x16c1f90, owner true, ResourceToolkitLock[obj 0x3661ace4, isOwner false, <469dc8a0, 20dea498>[count 0, qsz 0, owner <NULL>]]], idx 0], visualID 0x27, fbConfigID 0x13d,
	requested GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL4/GL4.hw], offscr[fbo]],
	chosen    GLCaps[glx vid 0x27, fbc 0x13d: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL4/GL4.hw], offscr[fbo]]]
, surfaceLock <79080803, 7e463b08>[count 0, qsz 0, owner <NULL>]
, X11DummyUpstreamSurfaceHook[pixel 400x300]
, upstreamSurface false ]], 
	Context: X11GLXContext [Version 4.4 (Core profile, arb, ES2 compat, ES3 compat, FBO, hardware) - 4.4.0 NVIDIA 340.24 [GL 4.4.0, vendor 340.24.0 (NVIDIA 340.24)], options 0x1c05, this 0x34cdcafc, handle 0x2997c78, isShared false, jogamp.opengl.gl4.GL4bcImpl@52f90e49,
	 quirks: [SingletonEGLDisplayOnly],
	Drawable: ResizeableImpl[Initialized true, realized true, texUnit 0, samples 4,
	Factory   jogamp.opengl.x11.glx.X11GLXDrawableFactory@323a17f3,
	Handle    0x3200002,
	Caps      GLCaps[glx vid 0x27, fbc 0x13d: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL4/GL4.hw], offscr[fbo]],
	fboI back 0, front 0, num 1,
	FBO front read 3, FBO[name r/w 3/3, init true, bound true, size 400x300, samples 0/64, depth null, stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8058, samples 0, 400x300, name 0x2, obj 0x32c98179], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x4b5348fb],
	FBO back  write 2, FBO[name r/w 2/3, init true, bound false, size 400x300, samples 4/64, depth null, stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8058, samples 4, 400x300, name 0x1, obj 0x48dc7d5f], null, null, null, null, null, null, null], msaa[ColorAttachment[type COLOR, format 0x8058, samples 0, 400x300, name 0x2, obj 0x32c98179], hasSink true, dirty false], state OK, obj 0x3ab0d58],
	Surface   WrappedSurface[ displayHandle 0x16c1f90
, surfaceHandle 0x3200002
, size 400x300
, UOB[ OWNS_SURFACE | OWNS_DEVICE | WINDOW_INVISIBLE ]
, X11GLXGraphicsConfiguration[X11GraphicsScreen[X11GraphicsDevice[type .x11, connection :0.0, unitID 0, handle 0x16c1f90, owner true, ResourceToolkitLock[obj 0x3661ace4, isOwner false, <469dc8a0, 20dea498>[count 0, qsz 0, owner <NULL>]]], idx 0], visualID 0x27, fbConfigID 0x13d,
	requested GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL4/GL4.hw], offscr[fbo]],
	chosen    GLCaps[glx vid 0x27, fbc 0x13d: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL4/GL4.hw], offscr[fbo]]]
, surfaceLock <79080803, 7e463b08>[count 0, qsz 0, owner <NULL>]
, X11DummyUpstreamSurfaceHook[pixel 400x300]
, upstreamSurface false ]], direct true] , 
	UpstreamWidget: null]
Init GLAD: GLCaps[glx vid 0x27, fbc 0x13d: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL4/GL4.hw], offscr[fbo]]
Init front FBO: FBO[name r/w 3/3, init true, bound true, size 400x300, samples 0/64, depth null, stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8058, samples 0, 400x300, name 0x2, obj 0x32c98179], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x4b5348fb]
Init back  FBO: FBO[name r/w 2/3, init true, bound false, size 400x300, samples 4/64, depth null, stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8058, samples 4, 400x300, name 0x1, obj 0x48dc7d5f], null, null, null, null, null, null, null], msaa[ColorAttachment[type COLOR, format 0x8058, samples 0, 400x300, name 0x2, obj 0x32c98179], hasSink true, dirty false], state OK, obj 0x3ab0d58]
Resize1.oldFront: FBO[name r/w 3/3, init true, bound true, size 200x150, samples 0/64, depth null, stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8058, samples 0, 200x150, name 0x2, obj 0x32c98179], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x4b5348fb]
Resize1.nowFront: FBO[name r/w 3/3, init true, bound true, size 200x150, samples 0/64, depth null, stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8058, samples 0, 200x150, name 0x2, obj 0x32c98179], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x4b5348fb]
Resize1.oldBack : FBO[name r/w 2/3, init true, bound false, size 200x150, samples 4/64, depth null, stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8058, samples 4, 200x150, name 0x1, obj 0x48dc7d5f], null, null, null, null, null, null, null], msaa[ColorAttachment[type COLOR, format 0x8058, samples 0, 200x150, name 0x2, obj 0x32c98179], hasSink true, dirty false], state OK, obj 0x3ab0d58]
Resize1.nowBack : FBO[name r/w 2/3, init true, bound false, size 200x150, samples 4/64, depth null, stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8058, samples 4, 200x150, name 0x1, obj 0x48dc7d5f], null, null, null, null, null, null, null], msaa[ColorAttachment[type COLOR, format 0x8058, samples 0, 200x150, name 0x2, obj 0x32c98179], hasSink true, dirty false], state OK, obj 0x3ab0d58]
Resize2.oldFront: FBO[name r/w 3/3, init true, bound true, size 800x600, samples 0/64, depth null, stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8058, samples 0, 800x600, name 0x2, obj 0x32c98179], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x4b5348fb]
Resize2.nowFront: FBO[name r/w 3/3, init true, bound true, size 800x600, samples 0/64, depth null, stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8058, samples 0, 800x600, name 0x2, obj 0x32c98179], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x4b5348fb]
Resize2.oldBack : FBO[name r/w 2/3, init true, bound false, size 800x600, samples 4/64, depth null, stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8058, samples 4, 800x600, name 0x1, obj 0x48dc7d5f], null, null, null, null, null, null, null], msaa[ColorAttachment[type COLOR, format 0x8058, samples 0, 800x600, name 0x2, obj 0x32c98179], hasSink true, dirty false], state OK, obj 0x3ab0d58]
Resize2.nowBack : FBO[name r/w 2/3, init true, bound false, size 800x600, samples 4/64, depth null, stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8058, samples 4, 800x600, name 0x1, obj 0x48dc7d5f], null, null, null, null, null, null, null], msaa[ColorAttachment[type COLOR, format 0x8058, samples 0, 800x600, name 0x2, obj 0x32c98179], hasSink true, dirty false], state OK, obj 0x3ab0d58]
Resize3.sampleCount: 4 -> 0
Fin: FBOImpl[ 
	Helper: GLAnimatorControl: null, GLEventListeners num 2 [com.jogamp.opengl.test.junit.jogl.demos.es2.MultisampleDemoES2@5d19052d[init false], com.jogamp.opengl.test.junit.util.UITestCase$SnapshotGLEventListener@15a2fd1b[init false], ], 
	Drawable: null, 
	Context: null, 
	UpstreamWidget: null]
Realized GLAD: FBOImpl[ 
	Helper: GLAnimatorControl: null, GLEventListeners num 0 [], 
	Drawable: ResizeableImpl[Initialized false, realized true, texUnit 0, samples 4,
	Factory   jogamp.opengl.x11.glx.X11GLXDrawableFactory@323a17f3,
	Handle    0x3200002,
	Caps      GLCaps[glx vid 0x27, fbc 0x13d: rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL4/GL4.hw], offscr[fbo]],
	fboI back 0, front 0, num 0,
	FBO front read 0, null,
	FBO back  write 0, null,
	Surface   WrappedSurface[ displayHandle 0x16c1f90
, surfaceHandle 0x3200002
, size 400x300
, UOB[ OWNS_SURFACE | OWNS_DEVICE | WINDOW_INVISIBLE ]
, X11GLXGraphicsConfiguration[X11GraphicsScreen[X11GraphicsDevice[type .x11, connection :0.0, unitID 0, handle 0x16c1f90, owner true, ResourceToolkitLock[obj 0x5c682d66, isOwner false, <3b7cb2ef, 77c7876b>[count 0, qsz 0, owner <NULL>]]], idx 0], visualID 0x27, fbConfigID 0x13d,
	requested GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL4/GL4.hw], offscr[fbo]],
	chosen    GLCaps[glx vid 0x27, fbc 0x13d: rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL4/GL4.hw], offscr[fbo]]]
, surfaceLock <4c8bbf3c, 6ab82366>[count 0, qsz 0, owner <NULL>]
, X11DummyUpstreamSurfaceHook[pixel 400x300]
, upstreamSurface false ]], 
	Context: null, 
	UpstreamWidget: null]
Realized GLAD: GLCaps[glx vid 0x27, fbc 0x13d: rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL4/GL4.hw], offscr[fbo]]
Init GLAD: FBOImpl[ 
	Helper: GLAnimatorControl: null, GLEventListeners num 0 [], 
	Drawable: ResizeableImpl[Initialized true, realized true, texUnit 0, samples 4,
	Factory   jogamp.opengl.x11.glx.X11GLXDrawableFactory@323a17f3,
	Handle    0x3200002,
	Caps      GLCaps[glx vid 0x27, fbc 0x13d: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL4/GL4.hw], offscr[fbo]],
	fboI back 0, front 0, num 1,
	FBO front read 3, FBO[name r/w 3/3, init true, bound true, size 400x300, samples 0/64, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 400x300, name 0x3, obj 0xc6bc762], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 400x300, border 0, dataFormat 0x80e1, dataType 0x8367; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x34ac1072], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x77eef94c],
	FBO back  write 2, FBO[name r/w 2/3, init true, bound false, size 400x300, samples 4/64, depth RenderAttachment[type DEPTH, format 0x81a6, samples 4, 400x300, name 0x2, obj 0x41c28278], stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8058, samples 4, 400x300, name 0x1, obj 0x6a312a17], null, null, null, null, null, null, null], msaa[TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 400x300, border 0, dataFormat 0x80e1, dataType 0x8367; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x34ac1072], hasSink true, dirty false], state OK, obj 0x4903b602],
	Surface   WrappedSurface[ displayHandle 0x16c1f90
, surfaceHandle 0x3200002
, size 400x300
, UOB[ OWNS_SURFACE | OWNS_DEVICE | WINDOW_INVISIBLE ]
, X11GLXGraphicsConfiguration[X11GraphicsScreen[X11GraphicsDevice[type .x11, connection :0.0, unitID 0, handle 0x16c1f90, owner true, ResourceToolkitLock[obj 0x5c682d66, isOwner false, <3b7cb2ef, 77c7876b>[count 0, qsz 0, owner <NULL>]]], idx 0], visualID 0x27, fbConfigID 0x13d,
	requested GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL4/GL4.hw], offscr[fbo]],
	chosen    GLCaps[glx vid 0x27, fbc 0x13d: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL4/GL4.hw], offscr[fbo]]]
, surfaceLock <4c8bbf3c, 6ab82366>[count 0, qsz 0, owner <NULL>]
, X11DummyUpstreamSurfaceHook[pixel 400x300]
, upstreamSurface false ]], 
	Context: X11GLXContext [Version 4.4 (Core profile, arb, ES2 compat, ES3 compat, FBO, hardware) - 4.4.0 NVIDIA 340.24 [GL 4.4.0, vendor 340.24.0 (NVIDIA 340.24)], options 0x1c05, this 0x5f1c3446, handle 0x2997c78, isShared false, jogamp.opengl.gl4.GL4bcImpl@12a262c1,
	 quirks: [SingletonEGLDisplayOnly],
	Drawable: ResizeableImpl[Initialized true, realized true, texUnit 0, samples 4,
	Factory   jogamp.opengl.x11.glx.X11GLXDrawableFactory@323a17f3,
	Handle    0x3200002,
	Caps      GLCaps[glx vid 0x27, fbc 0x13d: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL4/GL4.hw], offscr[fbo]],
	fboI back 0, front 0, num 1,
	FBO front read 3, FBO[name r/w 3/3, init true, bound true, size 400x300, samples 0/64, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 400x300, name 0x3, obj 0xc6bc762], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 400x300, border 0, dataFormat 0x80e1, dataType 0x8367; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x34ac1072], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x77eef94c],
	FBO back  write 2, FBO[name r/w 2/3, init true, bound false, size 400x300, samples 4/64, depth RenderAttachment[type DEPTH, format 0x81a6, samples 4, 400x300, name 0x2, obj 0x41c28278], stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8058, samples 4, 400x300, name 0x1, obj 0x6a312a17], null, null, null, null, null, null, null], msaa[TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 400x300, border 0, dataFormat 0x80e1, dataType 0x8367; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x34ac1072], hasSink true, dirty false], state OK, obj 0x4903b602],
	Surface   WrappedSurface[ displayHandle 0x16c1f90
, surfaceHandle 0x3200002
, size 400x300
, UOB[ OWNS_SURFACE | OWNS_DEVICE | WINDOW_INVISIBLE ]
, X11GLXGraphicsConfiguration[X11GraphicsScreen[X11GraphicsDevice[type .x11, connection :0.0, unitID 0, handle 0x16c1f90, owner true, ResourceToolkitLock[obj 0x5c682d66, isOwner false, <3b7cb2ef, 77c7876b>[count 0, qsz 0, owner <NULL>]]], idx 0], visualID 0x27, fbConfigID 0x13d,
	requested GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL4/GL4.hw], offscr[fbo]],
	chosen    GLCaps[glx vid 0x27, fbc 0x13d: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL4/GL4.hw], offscr[fbo]]]
, surfaceLock <4c8bbf3c, 6ab82366>[count 0, qsz 0, owner <NULL>]
, X11DummyUpstreamSurfaceHook[pixel 400x300]
, upstreamSurface false ]], direct true] , 
	UpstreamWidget: null]
Init GLAD: GLCaps[glx vid 0x27, fbc 0x13d: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL4/GL4.hw], offscr[fbo]]
Init front FBO: FBO[name r/w 3/3, init true, bound true, size 400x300, samples 0/64, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 400x300, name 0x3, obj 0xc6bc762], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 400x300, border 0, dataFormat 0x80e1, dataType 0x8367; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x34ac1072], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x77eef94c]
Init back  FBO: FBO[name r/w 2/3, init true, bound false, size 400x300, samples 4/64, depth RenderAttachment[type DEPTH, format 0x81a6, samples 4, 400x300, name 0x2, obj 0x41c28278], stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8058, samples 4, 400x300, name 0x1, obj 0x6a312a17], null, null, null, null, null, null, null], msaa[TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 400x300, border 0, dataFormat 0x80e1, dataType 0x8367; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x34ac1072], hasSink true, dirty false], state OK, obj 0x4903b602]
Resize1.oldFront: FBO[name r/w 3/3, init true, bound true, size 200x150, samples 0/64, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 200x150, name 0x3, obj 0xc6bc762], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 200x150, border 0, dataFormat 0x80e1, dataType 0x8367; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x34ac1072], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x77eef94c]
Resize1.nowFront: FBO[name r/w 3/3, init true, bound true, size 200x150, samples 0/64, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 200x150, name 0x3, obj 0xc6bc762], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 200x150, border 0, dataFormat 0x80e1, dataType 0x8367; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x34ac1072], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x77eef94c]
Resize1.oldBack : FBO[name r/w 2/3, init true, bound false, size 200x150, samples 4/64, depth RenderAttachment[type DEPTH, format 0x81a6, samples 4, 200x150, name 0x2, obj 0x41c28278], stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8058, samples 4, 200x150, name 0x1, obj 0x6a312a17], null, null, null, null, null, null, null], msaa[TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 200x150, border 0, dataFormat 0x80e1, dataType 0x8367; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x34ac1072], hasSink true, dirty false], state OK, obj 0x4903b602]
Resize1.nowBack : FBO[name r/w 2/3, init true, bound false, size 200x150, samples 4/64, depth RenderAttachment[type DEPTH, format 0x81a6, samples 4, 200x150, name 0x2, obj 0x41c28278], stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8058, samples 4, 200x150, name 0x1, obj 0x6a312a17], null, null, null, null, null, null, null], msaa[TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 200x150, border 0, dataFormat 0x80e1, dataType 0x8367; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x34ac1072], hasSink true, dirty false], state OK, obj 0x4903b602]
Resize2.oldFront: FBO[name r/w 3/3, init true, bound true, size 800x600, samples 0/64, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 800x600, name 0x3, obj 0xc6bc762], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 800x600, border 0, dataFormat 0x80e1, dataType 0x8367; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x34ac1072], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x77eef94c]
Resize2.nowFront: FBO[name r/w 3/3, init true, bound true, size 800x600, samples 0/64, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 800x600, name 0x3, obj 0xc6bc762], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 800x600, border 0, dataFormat 0x80e1, dataType 0x8367; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x34ac1072], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x77eef94c]
Resize2.oldBack : FBO[name r/w 2/3, init true, bound false, size 800x600, samples 4/64, depth RenderAttachment[type DEPTH, format 0x81a6, samples 4, 800x600, name 0x2, obj 0x41c28278], stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8058, samples 4, 800x600, name 0x1, obj 0x6a312a17], null, null, null, null, null, null, null], msaa[TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 800x600, border 0, dataFormat 0x80e1, dataType 0x8367; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x34ac1072], hasSink true, dirty false], state OK, obj 0x4903b602]
Resize2.nowBack : FBO[name r/w 2/3, init true, bound false, size 800x600, samples 4/64, depth RenderAttachment[type DEPTH, format 0x81a6, samples 4, 800x600, name 0x2, obj 0x41c28278], stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8058, samples 4, 800x600, name 0x1, obj 0x6a312a17], null, null, null, null, null, null, null], msaa[TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 800x600, border 0, dataFormat 0x80e1, dataType 0x8367; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x34ac1072], hasSink true, dirty false], state OK, obj 0x4903b602]
Resize3.sampleCount: 4 -> 0
Fin: FBOImpl[ 
	Helper: GLAnimatorControl: null, GLEventListeners num 2 [com.jogamp.opengl.test.junit.jogl.demos.es2.FBOMix2DemosES2@63017675[init false], com.jogamp.opengl.test.junit.util.UITestCase$SnapshotGLEventListener@75082e1a[init false], ], 
	Drawable: null, 
	Context: null, 
	UpstreamWidget: null]
Realized GLAD: FBOImpl[ 
	Helper: GLAnimatorControl: null, GLEventListeners num 0 [], 
	Drawable: ResizeableImpl[Initialized false, realized true, texUnit 0, samples 0,
	Factory   jogamp.opengl.egl.EGLDrawableFactory@68de3cea,
	Handle    0x1e272566f54d2a4a,
	Caps      GLCaps[egl cfg 0x49, vid 0x27: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GLES2/GLES3.hw], offscr[fbo], [0x45: GLES1, GLES2, GLES3, VG]],
	fboI back 0, front 0, num 0,
	FBO front read 0, null,
	FBO back  write 0, null,
	Surface   WrappedSurface[ displayHandle 0x1
, surfaceHandle 0x1e272566f54d2a4a
, size 400x300
, UOB[ OWNS_SURFACE | OWNS_DEVICE | WINDOW_INVISIBLE ]
, EGLGraphicsConfiguration[DefaultGraphicsScreen[EGLGraphicsDevice[type .egl, connection decon, unitID 0, handle 0x1, owner true, ResourceToolkitLock[obj 0x56715c6f, isOwner false, <2c6ba7bf, 4fd20361>[count 0, qsz 0, owner <NULL>]]], idx 0],
	eglConfigHandle 0xcaf371, eglConfigID 0x49,
	requested GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GLES2/GLES3.hw], offscr[fbo]],
	chosen    GLCaps[egl cfg 0x49, vid 0x27: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GLES2/GLES3.hw], offscr[fbo], [0x45: GLES1, GLES2, GLES3, VG]]]
, surfaceLock <64dbfe37, 270f009c>[count 0, qsz 0, owner <NULL>]
, EGLDummyUpstreamSurfaceHook[pixel 400x300]
, upstreamSurface false ]], 
	Context: null, 
	UpstreamWidget: null]
Realized GLAD: GLCaps[egl cfg 0x49, vid 0x27: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GLES2/GLES3.hw], offscr[fbo], [0x45: GLES1, GLES2, GLES3, VG]]
Init GLAD: FBOImpl[ 
	Helper: GLAnimatorControl: null, GLEventListeners num 0 [], 
	Drawable: ResizeableImpl[Initialized true, realized true, texUnit 0, samples 0,
	Factory   jogamp.opengl.egl.EGLDrawableFactory@68de3cea,
	Handle    0x1e272566f54d2a4a,
	Caps      GLCaps[egl cfg 0x49, vid 0x27: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GLES2/GLES3.hw], offscr[fbo], [0x45: GLES1, GLES2, GLES3, VG]],
	fboI back 1, front 0, num 2,
	FBO front read 1, FBO[name r/w 1/1, init true, bound false, size 400x300, samples 0/64, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 400x300, name 0x1, obj 0x3d27a0e2], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 400x300, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x72ce2a00], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x74b374cb],
	FBO back  write 2, FBO[name r/w 2/2, init true, bound true, size 400x300, samples 0/64, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 400x300, name 0x2, obj 0x6672b178], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 400x300, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x2, obj 0x31b8f748], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x73e171d3],
	Surface   WrappedSurface[ displayHandle 0x1
, surfaceHandle 0x1e272566f54d2a4a
, size 400x300
, UOB[ OWNS_SURFACE | OWNS_DEVICE | WINDOW_INVISIBLE ]
, EGLGraphicsConfiguration[DefaultGraphicsScreen[EGLGraphicsDevice[type .egl, connection decon, unitID 0, handle 0x1, owner true, ResourceToolkitLock[obj 0x56715c6f, isOwner false, <2c6ba7bf, 4fd20361>[count 0, qsz 0, owner <NULL>]]], idx 0],
	eglConfigHandle 0xcaf371, eglConfigID 0x49,
	requested GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GLES2/GLES3.hw], offscr[fbo]],
	chosen    GLCaps[egl cfg 0x49, vid 0x27: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GLES2/GLES3.hw], offscr[fbo], [0x45: GLES1, GLES2, GLES3, VG]]]
, surfaceLock <64dbfe37, 270f009c>[count 0, qsz 0, owner <NULL>]
, EGLDummyUpstreamSurfaceHook[pixel 400x300]
, upstreamSurface false ]], 
	Context: EGLContext [Version 3.1 (ES profile, ES2 compat, ES3 compat, FBO, hardware) - OpenGL ES 3.1 340.24 [GL 3.1.0, vendor 340.24.0 (340.24)], options 0x1c08, this 0x49f115cc, handle 0xac75476b5b51c556, isShared false, jogamp.opengl.es3.GLES3Impl@55f80f14,
	 quirks: [SingletonEGLDisplayOnly],
	Drawable: ResizeableImpl[Initialized true, realized true, texUnit 0, samples 0,
	Factory   jogamp.opengl.egl.EGLDrawableFactory@68de3cea,
	Handle    0x1e272566f54d2a4a,
	Caps      GLCaps[egl cfg 0x49, vid 0x27: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GLES2/GLES3.hw], offscr[fbo], [0x45: GLES1, GLES2, GLES3, VG]],
	fboI back 1, front 0, num 2,
	FBO front read 1, FBO[name r/w 1/1, init true, bound false, size 400x300, samples 0/64, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 400x300, name 0x1, obj 0x3d27a0e2], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 400x300, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x72ce2a00], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x74b374cb],
	FBO back  write 2, FBO[name r/w 2/2, init true, bound true, size 400x300, samples 0/64, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 400x300, name 0x2, obj 0x6672b178], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 400x300, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x2, obj 0x31b8f748], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x73e171d3],
	Surface   WrappedSurface[ displayHandle 0x1
, surfaceHandle 0x1e272566f54d2a4a
, size 400x300
, UOB[ OWNS_SURFACE | OWNS_DEVICE | WINDOW_INVISIBLE ]
, EGLGraphicsConfiguration[DefaultGraphicsScreen[EGLGraphicsDevice[type .egl, connection decon, unitID 0, handle 0x1, owner true, ResourceToolkitLock[obj 0x56715c6f, isOwner false, <2c6ba7bf, 4fd20361>[count 0, qsz 0, owner <NULL>]]], idx 0],
	eglConfigHandle 0xcaf371, eglConfigID 0x49,
	requested GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GLES2/GLES3.hw], offscr[fbo]],
	chosen    GLCaps[egl cfg 0x49, vid 0x27: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GLES2/GLES3.hw], offscr[fbo], [0x45: GLES1, GLES2, GLES3, VG]]]
, surfaceLock <64dbfe37, 270f009c>[count 0, qsz 0, owner <NULL>]
, EGLDummyUpstreamSurfaceHook[pixel 400x300]
, upstreamSurface false ]]] , 
	UpstreamWidget: null]
Init GLAD: GLCaps[egl cfg 0x49, vid 0x27: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GLES2/GLES3.hw], offscr[fbo], [0x45: GLES1, GLES2, GLES3, VG]]
Init front FBO: FBO[name r/w 1/1, init true, bound false, size 400x300, samples 0/64, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 400x300, name 0x1, obj 0x3d27a0e2], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 400x300, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x72ce2a00], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x74b374cb]
Init back  FBO: FBO[name r/w 2/2, init true, bound true, size 400x300, samples 0/64, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 400x300, name 0x2, obj 0x6672b178], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 400x300, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x2, obj 0x31b8f748], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x73e171d3]
Resize1.oldFront: FBO[name r/w 1/1, init true, bound false, size 200x150, samples 0/64, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 200x150, name 0x1, obj 0x3d27a0e2], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 200x150, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x72ce2a00], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x74b374cb]
Resize1.nowFront: FBO[name r/w 1/1, init true, bound false, size 200x150, samples 0/64, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 200x150, name 0x1, obj 0x3d27a0e2], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 200x150, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x72ce2a00], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x74b374cb]
Resize1.oldBack : FBO[name r/w 2/2, init true, bound false, size 200x150, samples 0/64, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 200x150, name 0x2, obj 0x6672b178], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 200x150, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x2, obj 0x31b8f748], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x73e171d3]
Resize1.nowBack : FBO[name r/w 2/2, init true, bound false, size 200x150, samples 0/64, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 200x150, name 0x2, obj 0x6672b178], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 200x150, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x2, obj 0x31b8f748], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x73e171d3]
Resize2.oldFront: FBO[name r/w 1/1, init true, bound false, size 800x600, samples 0/64, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 800x600, name 0x1, obj 0x3d27a0e2], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 800x600, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x72ce2a00], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x74b374cb]
Resize2.nowFront: FBO[name r/w 2/2, init true, bound false, size 800x600, samples 0/64, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 800x600, name 0x2, obj 0x6672b178], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 800x600, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x2, obj 0x31b8f748], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x73e171d3]
Resize2.oldBack : FBO[name r/w 2/2, init true, bound false, size 800x600, samples 0/64, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 800x600, name 0x2, obj 0x6672b178], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 800x600, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x2, obj 0x31b8f748], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x73e171d3]
Resize2.nowBack : FBO[name r/w 1/1, init true, bound false, size 800x600, samples 0/64, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 800x600, name 0x1, obj 0x3d27a0e2], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 800x600, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x72ce2a00], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x74b374cb]
Resize3.sampleCount: 0 -> 4
Fin: FBOImpl[ 
	Helper: GLAnimatorControl: null, GLEventListeners num 2 [GearsES2[obj 0x10a61624 isInit false, usesShared false, 1 null, 2 null, 3 null, sharedGears null][init false], com.jogamp.opengl.test.junit.util.UITestCase$SnapshotGLEventListener@7f79e06[init false], ], 
	Drawable: null, 
	Context: null, 
	UpstreamWidget: null]
Realized GLAD: FBOImpl[ 
	Helper: GLAnimatorControl: null, GLEventListeners num 0 [], 
	Drawable: ResizeableImpl[Initialized false, realized true, texUnit 0, samples 4,
	Factory   jogamp.opengl.egl.EGLDrawableFactory@68de3cea,
	Handle    0x1e272566f54d2a4a,
	Caps      GLCaps[egl cfg 0x49, vid 0x27: rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GLES2/GLES3.hw], offscr[fbo], [0x45: GLES1, GLES2, GLES3, VG]],
	fboI back 0, front 0, num 0,
	FBO front read 0, null,
	FBO back  write 0, null,
	Surface   WrappedSurface[ displayHandle 0x1
, surfaceHandle 0x1e272566f54d2a4a
, size 400x300
, UOB[ OWNS_SURFACE | OWNS_DEVICE | WINDOW_INVISIBLE ]
, EGLGraphicsConfiguration[DefaultGraphicsScreen[EGLGraphicsDevice[type .egl, connection decon, unitID 0, handle 0x1, owner true, ResourceToolkitLock[obj 0x494c491b, isOwner false, <2f53b135, 1f9726d9>[count 0, qsz 0, owner <NULL>]]], idx 0],
	eglConfigHandle 0xcaf371, eglConfigID 0x49,
	requested GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GLES2/GLES3.hw], offscr[fbo]],
	chosen    GLCaps[egl cfg 0x49, vid 0x27: rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GLES2/GLES3.hw], offscr[fbo], [0x45: GLES1, GLES2, GLES3, VG]]]
, surfaceLock <7c7780c2, 9a68065>[count 0, qsz 0, owner <NULL>]
, EGLDummyUpstreamSurfaceHook[pixel 400x300]
, upstreamSurface false ]], 
	Context: null, 
	UpstreamWidget: null]
Realized GLAD: GLCaps[egl cfg 0x49, vid 0x27: rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GLES2/GLES3.hw], offscr[fbo], [0x45: GLES1, GLES2, GLES3, VG]]
Init GLAD: FBOImpl[ 
	Helper: GLAnimatorControl: null, GLEventListeners num 0 [], 
	Drawable: ResizeableImpl[Initialized true, realized true, texUnit 0, samples 4,
	Factory   jogamp.opengl.egl.EGLDrawableFactory@68de3cea,
	Handle    0x1e272566f54d2a4a,
	Caps      GLCaps[egl cfg 0x49, vid 0x27: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GLES2/GLES3.hw], offscr[fbo], [0x45: GLES1, GLES2, GLES3, VG]],
	fboI back 0, front 0, num 1,
	FBO front read 3, FBO[name r/w 3/3, init true, bound true, size 400x300, samples 0/64, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 400x300, name 0x3, obj 0x3be46afc], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 400x300, border 0, dataFormat 0x1908, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x7488b7f1], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x112be51c],
	FBO back  write 2, FBO[name r/w 2/3, init true, bound false, size 400x300, samples 4/64, depth RenderAttachment[type DEPTH, format 0x81a6, samples 4, 400x300, name 0x2, obj 0x63e5414a], stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8058, samples 4, 400x300, name 0x1, obj 0x58ce9a12], null, null, null, null, null, null, null], msaa[TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 400x300, border 0, dataFormat 0x1908, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x7488b7f1], hasSink true, dirty false], state OK, obj 0x60219482],
	Surface   WrappedSurface[ displayHandle 0x1
, surfaceHandle 0x1e272566f54d2a4a
, size 400x300
, UOB[ OWNS_SURFACE | OWNS_DEVICE | WINDOW_INVISIBLE ]
, EGLGraphicsConfiguration[DefaultGraphicsScreen[EGLGraphicsDevice[type .egl, connection decon, unitID 0, handle 0x1, owner true, ResourceToolkitLock[obj 0x494c491b, isOwner false, <2f53b135, 1f9726d9>[count 0, qsz 0, owner <NULL>]]], idx 0],
	eglConfigHandle 0xcaf371, eglConfigID 0x49,
	requested GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GLES2/GLES3.hw], offscr[fbo]],
	chosen    GLCaps[egl cfg 0x49, vid 0x27: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GLES2/GLES3.hw], offscr[fbo], [0x45: GLES1, GLES2, GLES3, VG]]]
, surfaceLock <7c7780c2, 9a68065>[count 0, qsz 0, owner <NULL>]
, EGLDummyUpstreamSurfaceHook[pixel 400x300]
, upstreamSurface false ]], 
	Context: EGLContext [Version 3.1 (ES profile, ES2 compat, ES3 compat, FBO, hardware) - OpenGL ES 3.1 340.24 [GL 3.1.0, vendor 340.24.0 (340.24)], options 0x1c08, this 0x12376bd6, handle 0x9928542a9c2d001c, isShared false, jogamp.opengl.es3.GLES3Impl@3c9d141c,
	 quirks: [SingletonEGLDisplayOnly],
	Drawable: ResizeableImpl[Initialized true, realized true, texUnit 0, samples 4,
	Factory   jogamp.opengl.egl.EGLDrawableFactory@68de3cea,
	Handle    0x1e272566f54d2a4a,
	Caps      GLCaps[egl cfg 0x49, vid 0x27: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GLES2/GLES3.hw], offscr[fbo], [0x45: GLES1, GLES2, GLES3, VG]],
	fboI back 0, front 0, num 1,
	FBO front read 3, FBO[name r/w 3/3, init true, bound true, size 400x300, samples 0/64, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 400x300, name 0x3, obj 0x3be46afc], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 400x300, border 0, dataFormat 0x1908, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x7488b7f1], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x112be51c],
	FBO back  write 2, FBO[name r/w 2/3, init true, bound false, size 400x300, samples 4/64, depth RenderAttachment[type DEPTH, format 0x81a6, samples 4, 400x300, name 0x2, obj 0x63e5414a], stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8058, samples 4, 400x300, name 0x1, obj 0x58ce9a12], null, null, null, null, null, null, null], msaa[TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 400x300, border 0, dataFormat 0x1908, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x7488b7f1], hasSink true, dirty false], state OK, obj 0x60219482],
	Surface   WrappedSurface[ displayHandle 0x1
, surfaceHandle 0x1e272566f54d2a4a
, size 400x300
, UOB[ OWNS_SURFACE | OWNS_DEVICE | WINDOW_INVISIBLE ]
, EGLGraphicsConfiguration[DefaultGraphicsScreen[EGLGraphicsDevice[type .egl, connection decon, unitID 0, handle 0x1, owner true, ResourceToolkitLock[obj 0x494c491b, isOwner false, <2f53b135, 1f9726d9>[count 0, qsz 0, owner <NULL>]]], idx 0],
	eglConfigHandle 0xcaf371, eglConfigID 0x49,
	requested GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GLES2/GLES3.hw], offscr[fbo]],
	chosen    GLCaps[egl cfg 0x49, vid 0x27: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GLES2/GLES3.hw], offscr[fbo], [0x45: GLES1, GLES2, GLES3, VG]]]
, surfaceLock <7c7780c2, 9a68065>[count 0, qsz 0, owner <NULL>]
, EGLDummyUpstreamSurfaceHook[pixel 400x300]
, upstreamSurface false ]]] , 
	UpstreamWidget: null]
Init GLAD: GLCaps[egl cfg 0x49, vid 0x27: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GLES2/GLES3.hw], offscr[fbo], [0x45: GLES1, GLES2, GLES3, VG]]
Init front FBO: FBO[name r/w 3/3, init true, bound true, size 400x300, samples 0/64, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 400x300, name 0x3, obj 0x3be46afc], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 400x300, border 0, dataFormat 0x1908, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x7488b7f1], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x112be51c]
Init back  FBO: FBO[name r/w 2/3, init true, bound false, size 400x300, samples 4/64, depth RenderAttachment[type DEPTH, format 0x81a6, samples 4, 400x300, name 0x2, obj 0x63e5414a], stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8058, samples 4, 400x300, name 0x1, obj 0x58ce9a12], null, null, null, null, null, null, null], msaa[TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 400x300, border 0, dataFormat 0x1908, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x7488b7f1], hasSink true, dirty false], state OK, obj 0x60219482]
Resize1.oldFront: FBO[name r/w 3/3, init true, bound true, size 200x150, samples 0/64, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 200x150, name 0x3, obj 0x3be46afc], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 200x150, border 0, dataFormat 0x1908, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x7488b7f1], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x112be51c]
Resize1.nowFront: FBO[name r/w 3/3, init true, bound true, size 200x150, samples 0/64, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 200x150, name 0x3, obj 0x3be46afc], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 200x150, border 0, dataFormat 0x1908, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x7488b7f1], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x112be51c]
Resize1.oldBack : FBO[name r/w 2/3, init true, bound false, size 200x150, samples 4/64, depth RenderAttachment[type DEPTH, format 0x81a6, samples 4, 200x150, name 0x2, obj 0x63e5414a], stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8058, samples 4, 200x150, name 0x1, obj 0x58ce9a12], null, null, null, null, null, null, null], msaa[TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 200x150, border 0, dataFormat 0x1908, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x7488b7f1], hasSink true, dirty false], state OK, obj 0x60219482]
Resize1.nowBack : FBO[name r/w 2/3, init true, bound false, size 200x150, samples 4/64, depth RenderAttachment[type DEPTH, format 0x81a6, samples 4, 200x150, name 0x2, obj 0x63e5414a], stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8058, samples 4, 200x150, name 0x1, obj 0x58ce9a12], null, null, null, null, null, null, null], msaa[TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 200x150, border 0, dataFormat 0x1908, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x7488b7f1], hasSink true, dirty false], state OK, obj 0x60219482]
Resize2.oldFront: FBO[name r/w 3/3, init true, bound true, size 800x600, samples 0/64, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 800x600, name 0x3, obj 0x3be46afc], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 800x600, border 0, dataFormat 0x1908, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x7488b7f1], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x112be51c]
Resize2.nowFront: FBO[name r/w 3/3, init true, bound true, size 800x600, samples 0/64, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 800x600, name 0x3, obj 0x3be46afc], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 800x600, border 0, dataFormat 0x1908, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x7488b7f1], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x112be51c]
Resize2.oldBack : FBO[name r/w 2/3, init true, bound false, size 800x600, samples 4/64, depth RenderAttachment[type DEPTH, format 0x81a6, samples 4, 800x600, name 0x2, obj 0x63e5414a], stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8058, samples 4, 800x600, name 0x1, obj 0x58ce9a12], null, null, null, null, null, null, null], msaa[TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 800x600, border 0, dataFormat 0x1908, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x7488b7f1], hasSink true, dirty false], state OK, obj 0x60219482]
Resize2.nowBack : FBO[name r/w 2/3, init true, bound false, size 800x600, samples 4/64, depth RenderAttachment[type DEPTH, format 0x81a6, samples 4, 800x600, name 0x2, obj 0x63e5414a], stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8058, samples 4, 800x600, name 0x1, obj 0x58ce9a12], null, null, null, null, null, null, null], msaa[TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 800x600, border 0, dataFormat 0x1908, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x7488b7f1], hasSink true, dirty false], state OK, obj 0x60219482]
Resize3.sampleCount: 4 -> 0
Fin: FBOImpl[ 
	Helper: GLAnimatorControl: null, GLEventListeners num 2 [GearsES2[obj 0x6c93595a isInit false, usesShared false, 1 null, 2 null, 3 null, sharedGears null][init false], com.jogamp.opengl.test.junit.util.UITestCase$SnapshotGLEventListener@3dcf5b66[init false], ], 
	Drawable: null, 
	Context: null, 
	UpstreamWidget: null]
Realized GLAD: FBOImpl[ 
	Helper: GLAnimatorControl: null, GLEventListeners num 0 [], 
	Drawable: ResizeableImpl[Initialized false, realized true, texUnit 0, samples 0,
	Factory   jogamp.opengl.x11.glx.X11GLXDrawableFactory@323a17f3,
	Handle    0x3200002,
	Caps      GLCaps[glx vid 0x27, fbc 0x13d: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL3/GL4.hw], offscr[fbo]],
	fboI back 0, front 0, num 0,
	FBO front read 0, null,
	FBO back  write 0, null,
	Surface   WrappedSurface[ displayHandle 0x16182d0
, surfaceHandle 0x3200002
, size 400x300
, UOB[ OWNS_SURFACE | OWNS_DEVICE | WINDOW_INVISIBLE ]
, X11GLXGraphicsConfiguration[X11GraphicsScreen[X11GraphicsDevice[type .x11, connection :0.0, unitID 0, handle 0x16182d0, owner true, ResourceToolkitLock[obj 0x6edb6594, isOwner false, <5ea1068, 49db1ee0>[count 0, qsz 0, owner <NULL>]]], idx 0], visualID 0x27, fbConfigID 0x13d,
	requested GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL3/GL4.hw], offscr[fbo]],
	chosen    GLCaps[glx vid 0x27, fbc 0x13d: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL3/GL4.hw], offscr[fbo]]]
, surfaceLock <50c82a01, 53dd116>[count 0, qsz 0, owner <NULL>]
, X11DummyUpstreamSurfaceHook[pixel 400x300]
, upstreamSurface false ]], 
	Context: null, 
	UpstreamWidget: null]
Realized GLAD: GLCaps[glx vid 0x27, fbc 0x13d: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL3/GL4.hw], offscr[fbo]]
Init GLAD: FBOImpl[ 
	Helper: GLAnimatorControl: null, GLEventListeners num 0 [], 
	Drawable: ResizeableImpl[Initialized true, realized true, texUnit 0, samples 0,
	Factory   jogamp.opengl.x11.glx.X11GLXDrawableFactory@323a17f3,
	Handle    0x3200002,
	Caps      GLCaps[glx vid 0x27, fbc 0x13d: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL3/GL4.hw], offscr[fbo]],
	fboI back 1, front 0, num 2,
	FBO front read 1, FBO[name r/w 1/1, init true, bound false, size 400x300, samples 0/64, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 400x300, name 0x1, obj 0x3490e5eb], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 400x300, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x19a5519c], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x14e6c243],
	FBO back  write 2, FBO[name r/w 2/2, init true, bound true, size 400x300, samples 0/64, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 400x300, name 0x2, obj 0xc01e2c8], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 400x300, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x2, obj 0x39dbc76d], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x4fcfbea0],
	Surface   WrappedSurface[ displayHandle 0x16182d0
, surfaceHandle 0x3200002
, size 400x300
, UOB[ OWNS_SURFACE | OWNS_DEVICE | WINDOW_INVISIBLE ]
, X11GLXGraphicsConfiguration[X11GraphicsScreen[X11GraphicsDevice[type .x11, connection :0.0, unitID 0, handle 0x16182d0, owner true, ResourceToolkitLock[obj 0x6edb6594, isOwner false, <5ea1068, 49db1ee0>[count 0, qsz 0, owner <NULL>]]], idx 0], visualID 0x27, fbConfigID 0x13d,
	requested GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL3/GL4.hw], offscr[fbo]],
	chosen    GLCaps[glx vid 0x27, fbc 0x13d: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL3/GL4.hw], offscr[fbo]]]
, surfaceLock <50c82a01, 53dd116>[count 0, qsz 0, owner <NULL>]
, X11DummyUpstreamSurfaceHook[pixel 400x300]
, upstreamSurface false ]], 
	Context: X11GLXContext [Version 4.4 (Core profile, arb, ES2 compat, ES3 compat, FBO, hardware) - 4.4.0 NVIDIA 340.24 [GL 4.4.0, vendor 340.24.0 (NVIDIA 340.24)], options 0x1c05, this 0x1d69fe0a, handle 0x2a716b8, isShared false, jogamp.opengl.gl4.GL4bcImpl@4fec234f,
	 quirks: [SingletonEGLDisplayOnly],
	Drawable: ResizeableImpl[Initialized true, realized true, texUnit 0, samples 0,
	Factory   jogamp.opengl.x11.glx.X11GLXDrawableFactory@323a17f3,
	Handle    0x3200002,
	Caps      GLCaps[glx vid 0x27, fbc 0x13d: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL3/GL4.hw], offscr[fbo]],
	fboI back 1, front 0, num 2,
	FBO front read 1, FBO[name r/w 1/1, init true, bound false, size 400x300, samples 0/64, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 400x300, name 0x1, obj 0x3490e5eb], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 400x300, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x19a5519c], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x14e6c243],
	FBO back  write 2, FBO[name r/w 2/2, init true, bound true, size 400x300, samples 0/64, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 400x300, name 0x2, obj 0xc01e2c8], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 400x300, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x2, obj 0x39dbc76d], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x4fcfbea0],
	Surface   WrappedSurface[ displayHandle 0x16182d0
, surfaceHandle 0x3200002
, size 400x300
, UOB[ OWNS_SURFACE | OWNS_DEVICE | WINDOW_INVISIBLE ]
, X11GLXGraphicsConfiguration[X11GraphicsScreen[X11GraphicsDevice[type .x11, connection :0.0, unitID 0, handle 0x16182d0, owner true, ResourceToolkitLock[obj 0x6edb6594, isOwner false, <5ea1068, 49db1ee0>[count 0, qsz 0, owner <NULL>]]], idx 0], visualID 0x27, fbConfigID 0x13d,
	requested GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL3/GL4.hw], offscr[fbo]],
	chosen    GLCaps[glx vid 0x27, fbc 0x13d: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL3/GL4.hw], offscr[fbo]]]
, surfaceLock <50c82a01, 53dd116>[count 0, qsz 0, owner <NULL>]
, X11DummyUpstreamSurfaceHook[pixel 400x300]
, upstreamSurface false ]], direct true] , 
	UpstreamWidget: null]
Init GLAD: GLCaps[glx vid 0x27, fbc 0x13d: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL3/GL4.hw], offscr[fbo]]
Init front FBO: FBO[name r/w 1/1, init true, bound false, size 400x300, samples 0/64, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 400x300, name 0x1, obj 0x3490e5eb], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 400x300, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x19a5519c], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x14e6c243]
Init back  FBO: FBO[name r/w 2/2, init true, bound true, size 400x300, samples 0/64, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 400x300, name 0x2, obj 0xc01e2c8], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 400x300, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x2, obj 0x39dbc76d], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x4fcfbea0]
Resize1.oldFront: FBO[name r/w 1/1, init true, bound false, size 200x150, samples 0/64, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 200x150, name 0x1, obj 0x3490e5eb], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 200x150, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x19a5519c], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x14e6c243]
Resize1.nowFront: FBO[name r/w 1/1, init true, bound false, size 200x150, samples 0/64, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 200x150, name 0x1, obj 0x3490e5eb], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 200x150, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x19a5519c], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x14e6c243]
Resize1.oldBack : FBO[name r/w 2/2, init true, bound false, size 200x150, samples 0/64, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 200x150, name 0x2, obj 0xc01e2c8], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 200x150, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x2, obj 0x39dbc76d], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x4fcfbea0]
Resize1.nowBack : FBO[name r/w 2/2, init true, bound false, size 200x150, samples 0/64, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 200x150, name 0x2, obj 0xc01e2c8], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 200x150, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x2, obj 0x39dbc76d], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x4fcfbea0]
Resize2.oldFront: FBO[name r/w 1/1, init true, bound false, size 800x600, samples 0/64, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 800x600, name 0x1, obj 0x3490e5eb], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 800x600, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x19a5519c], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x14e6c243]
Resize2.nowFront: FBO[name r/w 2/2, init true, bound false, size 800x600, samples 0/64, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 800x600, name 0x2, obj 0xc01e2c8], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 800x600, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x2, obj 0x39dbc76d], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x4fcfbea0]
Resize2.oldBack : FBO[name r/w 2/2, init true, bound false, size 800x600, samples 0/64, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 800x600, name 0x2, obj 0xc01e2c8], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 800x600, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x2, obj 0x39dbc76d], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x4fcfbea0]
Resize2.nowBack : FBO[name r/w 1/1, init true, bound false, size 800x600, samples 0/64, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 800x600, name 0x1, obj 0x3490e5eb], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 800x600, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x19a5519c], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x14e6c243]
Resize3.sampleCount: 0 -> 4
Fin: FBOImpl[ 
	Helper: GLAnimatorControl: null, GLEventListeners num 2 [GearsES2[obj 0x18024087 isInit false, usesShared false, 1 null, 2 null, 3 null, sharedGears null][init false], com.jogamp.opengl.test.junit.util.UITestCase$SnapshotGLEventListener@3bda6b61[init false], ], 
	Drawable: null, 
	Context: null, 
	UpstreamWidget: null]
]]></system-out>
  <system-err><![CDATA[SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1407363193670 ms III localhost/127.0.0.1:59999 - Wait for lock
Thread-4 - SISock: localhost/127.0.0.1:59999 - started
SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1407363198674 ms +++ localhost/127.0.0.1:59999 - Locked within 5008 ms, 6 attempts
++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestFBOAutoDrawableFactoryNEWT - test01a_GL2ES2_Demo1_SingleBuffer_Normal
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.init.0 0x23025044: tileRendererInUse null, GearsES2[obj 0x23025044 isInit false, usesShared false, 1 null, 2 null, 3 null, sharedGears null]
GearsES2 init 0x23025044 on Thread[Thread-2-UserApp-JUnitTestRunner,5,main]
Chosen GLCapabilities: GLCaps[glx vid 0x27, fbc 0x13d: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono  , hw, GLProfile[GL4/GL4.hw], offscr[fbo]]
INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
Swap Interval  -1
GL Profile     GLProfile[GL4/GL4.hw]
GL Version     4.4 (Core profile, arb, ES2 compat, ES3 compat, FBO, hardware) - 4.4.0 NVIDIA 340.24 [GL 4.4.0, vendor 340.24.0 (NVIDIA 340.24)]
Quirks         [SingletonEGLDisplayOnly]
Impl. class    jogamp.opengl.gl4.GL4bcImpl
GL_VENDOR      NVIDIA Corporation
GL_RENDERER    Quadro 2000/PCIe/SSE2
GL_VERSION     4.4.0 NVIDIA 340.24
GLSL           true, has-compiler-func: true, version: 4.40 NVIDIA via Cg compiler / 4.40.0
GL FBO: basic true, full true
GL_EXTENSIONS  291
GLX_EXTENSIONS 30
-----------------------------------------------------------------------------------------------------
gear1 0x23025044 created: GearsObj[0x777a9ff, vbo ff 1, fs 2, bf 3, bs 4]
gear2 0x23025044 created: GearsObj[0x4139a82d, vbo ff 7, fs 8, bf 9, bs 10]
gear3 0x23025044 created: GearsObj[0x4139a82d, vbo ff 7, fs 8, bf 9, bs 10]
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.init.X 0x23025044 FIN GearsES2[obj 0x23025044 isInit true, usesShared false, 1 GearsObj[0x777a9ff, vbo ff 1, fs 2, bf 3, bs 4], 2 GearsObj[0x4139a82d, vbo ff 7, fs 8, bf 9, bs 10], 3 GearsObj[0x305043cf, vbo ff 13, fs 14, bf 15, bs 16], sharedGears null]
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.reshape 0x23025044 0/0 400x300 of 400x300, swapInterval 0, drawable 0x3200002, msaa false, tileRendererInUse null
>> GearsES2 0x23025044, angle 0.0, [l -1.3333334, r 1.3333334, b -1.0, t 1.0] 2.6666667x2.0 -> [l -1.3333334, r 1.3333336, b -1.0, t 1.0] 2.666667x2.0, v-flip false
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0x23025044 400x300, swapInterval 0, drawable 0x3200002
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0x23025044 400x300, swapInterval 0, drawable 0x3200002
Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestFBOAutoDrawableFactoryNEWT.test01a_GL2ES2_Demo1_SingleBuffer_Normal______-n0001-GL4___-hw-fbobject-Bone-Frgb__Irgba8880-D24-St00-Sa00_default-0400x0300.png
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.reshape 0x23025044 0/0 200x150 of 200x150, swapInterval 0, drawable 0x3200002, msaa false, tileRendererInUse null
>> GearsES2 0x23025044, angle 1.0, [l -1.3333334, r 1.3333334, b -1.0, t 1.0] 2.6666667x2.0 -> [l -1.3333334, r 1.3333336, b -1.0, t 1.0] 2.666667x2.0, v-flip false
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0x23025044 200x150, swapInterval 0, drawable 0x3200002
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0x23025044 200x150, swapInterval 0, drawable 0x3200002
Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestFBOAutoDrawableFactoryNEWT.test01a_GL2ES2_Demo1_SingleBuffer_Normal______-n0003-GL4___-hw-fbobject-Bone-Frgb__Irgba8880-D24-St00-Sa00_default-0200x0150.png
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0x23025044 200x150, swapInterval 0, drawable 0x3200002
Resize1.oldDepth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 200x150, name 0x1, obj 0x5a2470ee]
Resize1.newDepth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 200x150, name 0x1, obj 0x5a2470ee]
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.reshape 0x23025044 0/0 800x600 of 800x600, swapInterval 0, drawable 0x3200002, msaa false, tileRendererInUse null
>> GearsES2 0x23025044, angle 2.5, [l -1.3333334, r 1.3333334, b -1.0, t 1.0] 2.6666667x2.0 -> [l -1.3333334, r 1.3333336, b -1.0, t 1.0] 2.666667x2.0, v-flip false
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0x23025044 800x600, swapInterval 0, drawable 0x3200002
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0x23025044 800x600, swapInterval 0, drawable 0x3200002
Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestFBOAutoDrawableFactoryNEWT.test01a_GL2ES2_Demo1_SingleBuffer_Normal______-n0006-GL4___-hw-fbobject-Bone-Frgb__Irgba8880-D24-St00-Sa00_default-0800x0600.png
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0x23025044 800x600, swapInterval 0, drawable 0x3200002
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0x23025044 800x600, swapInterval 0, drawable 0x3200002
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0x23025044 800x600, swapInterval 0, drawable 0x3200002
Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestFBOAutoDrawableFactoryNEWT.test01a_GL2ES2_Demo1_SingleBuffer_Normal______-n0009-GL4___-hw-fbobject-Bdbl-Frgb__Irgba8880-D24-St00-Sa04_default-0800x0600.png
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.reshape 0x23025044 0/0 600x450 of 600x450, swapInterval 0, drawable 0x3200002, msaa true, tileRendererInUse null
>> GearsES2 0x23025044, angle 5.0, [l -1.3333334, r 1.3333334, b -1.0, t 1.0] 2.6666667x2.0 -> [l -1.3333334, r 1.3333334, b -1.0, t 1.0] 2.6666667x2.0, v-flip false
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0x23025044 600x450, swapInterval 0, drawable 0x3200002
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0x23025044 600x450, swapInterval 0, drawable 0x3200002
Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestFBOAutoDrawableFactoryNEWT.test01a_GL2ES2_Demo1_SingleBuffer_Normal______-n0011-GL4___-hw-fbobject-Bdbl-Frgb__Irgba8880-D24-St00-Sa04_default-0600x0450.png
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.dispose 0x23025044: tileRendererInUse null
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.dispose 0x23025044 FIN
++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestFBOAutoDrawableFactoryNEWT - test01a_GL2ES2_Demo1_SingleBuffer_Normal
++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestFBOAutoDrawableFactoryNEWT - test01b_GL2ES2_Demo1_SingleBuffer_NoTex
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.init.0 0x106df971: tileRendererInUse null, GearsES2[obj 0x106df971 isInit false, usesShared false, 1 null, 2 null, 3 null, sharedGears null]
GearsES2 init 0x106df971 on Thread[Thread-2-UserApp-JUnitTestRunner,5,main]
Chosen GLCapabilities: GLCaps[glx vid 0x27, fbc 0x13d: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono  , hw, GLProfile[GL4/GL4.hw], offscr[fbo]]
INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
Swap Interval  -1
GL Profile     GLProfile[GL4/GL4.hw]
GL Version     4.4 (Core profile, arb, ES2 compat, ES3 compat, FBO, hardware) - 4.4.0 NVIDIA 340.24 [GL 4.4.0, vendor 340.24.0 (NVIDIA 340.24)]
Quirks         [SingletonEGLDisplayOnly]
Impl. class    jogamp.opengl.gl4.GL4bcImpl
GL_VENDOR      NVIDIA Corporation
GL_RENDERER    Quadro 2000/PCIe/SSE2
GL_VERSION     4.4.0 NVIDIA 340.24
GLSL           true, has-compiler-func: true, version: 4.40 NVIDIA via Cg compiler / 4.40.0
GL FBO: basic true, full true
GL_EXTENSIONS  291
GLX_EXTENSIONS 30
-----------------------------------------------------------------------------------------------------
gear1 0x106df971 created: GearsObj[0x34940a15, vbo ff 1, fs 2, bf 3, bs 4]
gear2 0x106df971 created: GearsObj[0x632203aa, vbo ff 7, fs 8, bf 9, bs 10]
gear3 0x106df971 created: GearsObj[0x632203aa, vbo ff 7, fs 8, bf 9, bs 10]
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.init.X 0x106df971 FIN GearsES2[obj 0x106df971 isInit true, usesShared false, 1 GearsObj[0x34940a15, vbo ff 1, fs 2, bf 3, bs 4], 2 GearsObj[0x632203aa, vbo ff 7, fs 8, bf 9, bs 10], 3 GearsObj[0x4e1ec0be, vbo ff 13, fs 14, bf 15, bs 16], sharedGears null]
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.reshape 0x106df971 0/0 400x300 of 400x300, swapInterval 0, drawable 0x3200002, msaa false, tileRendererInUse null
>> GearsES2 0x106df971, angle 0.0, [l -1.3333334, r 1.3333334, b -1.0, t 1.0] 2.6666667x2.0 -> [l -1.3333334, r 1.3333336, b -1.0, t 1.0] 2.666667x2.0, v-flip false
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0x106df971 400x300, swapInterval 0, drawable 0x3200002
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0x106df971 400x300, swapInterval 0, drawable 0x3200002
Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestFBOAutoDrawableFactoryNEWT.test01b_GL2ES2_Demo1_SingleBuffer_NoTex_______-n0001-GL4___-hw-fbobject-Bone-Frgb__Irgba8880-D24-St00-Sa00_default-0400x0300.png
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.reshape 0x106df971 0/0 200x150 of 200x150, swapInterval 0, drawable 0x3200002, msaa false, tileRendererInUse null
>> GearsES2 0x106df971, angle 1.0, [l -1.3333334, r 1.3333334, b -1.0, t 1.0] 2.6666667x2.0 -> [l -1.3333334, r 1.3333336, b -1.0, t 1.0] 2.666667x2.0, v-flip false
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0x106df971 200x150, swapInterval 0, drawable 0x3200002
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0x106df971 200x150, swapInterval 0, drawable 0x3200002
Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestFBOAutoDrawableFactoryNEWT.test01b_GL2ES2_Demo1_SingleBuffer_NoTex_______-n0003-GL4___-hw-fbobject-Bone-Frgb__Irgba8880-D24-St00-Sa00_default-0200x0150.png
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0x106df971 200x150, swapInterval 0, drawable 0x3200002
Resize1.oldDepth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 200x150, name 0x2, obj 0x3ef5da83]
Resize1.newDepth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 200x150, name 0x2, obj 0x3ef5da83]
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.reshape 0x106df971 0/0 800x600 of 800x600, swapInterval 0, drawable 0x3200002, msaa false, tileRendererInUse null
>> GearsES2 0x106df971, angle 2.5, [l -1.3333334, r 1.3333334, b -1.0, t 1.0] 2.6666667x2.0 -> [l -1.3333334, r 1.3333336, b -1.0, t 1.0] 2.666667x2.0, v-flip false
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0x106df971 800x600, swapInterval 0, drawable 0x3200002
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0x106df971 800x600, swapInterval 0, drawable 0x3200002
Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestFBOAutoDrawableFactoryNEWT.test01b_GL2ES2_Demo1_SingleBuffer_NoTex_______-n0006-GL4___-hw-fbobject-Bone-Frgb__Irgba8880-D24-St00-Sa00_default-0800x0600.png
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0x106df971 800x600, swapInterval 0, drawable 0x3200002
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0x106df971 800x600, swapInterval 0, drawable 0x3200002
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0x106df971 800x600, swapInterval 0, drawable 0x3200002
Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestFBOAutoDrawableFactoryNEWT.test01b_GL2ES2_Demo1_SingleBuffer_NoTex_______-n0009-GL4___-hw-fbobject-Bdbl-Frgb__Irgba8880-D24-St00-Sa04_default-0800x0600.png
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.reshape 0x106df971 0/0 600x450 of 600x450, swapInterval 0, drawable 0x3200002, msaa true, tileRendererInUse null
>> GearsES2 0x106df971, angle 5.0, [l -1.3333334, r 1.3333334, b -1.0, t 1.0] 2.6666667x2.0 -> [l -1.3333334, r 1.3333334, b -1.0, t 1.0] 2.6666667x2.0, v-flip false
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0x106df971 600x450, swapInterval 0, drawable 0x3200002
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0x106df971 600x450, swapInterval 0, drawable 0x3200002
Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestFBOAutoDrawableFactoryNEWT.test01b_GL2ES2_Demo1_SingleBuffer_NoTex_______-n0011-GL4___-hw-fbobject-Bdbl-Frgb__Irgba8880-D24-St00-Sa04_default-0600x0450.png
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.dispose 0x106df971: tileRendererInUse null
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.dispose 0x106df971 FIN
++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestFBOAutoDrawableFactoryNEWT - test01b_GL2ES2_Demo1_SingleBuffer_NoTex
++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestFBOAutoDrawableFactoryNEWT - test01c_GL2ES2_Demo1_SingleBuffer_NoTexNoDepth
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.init.0 0x25fe3515: tileRendererInUse null, GearsES2[obj 0x25fe3515 isInit false, usesShared false, 1 null, 2 null, 3 null, sharedGears null]
GearsES2 init 0x25fe3515 on Thread[Thread-2-UserApp-JUnitTestRunner,5,main]
Chosen GLCapabilities: GLCaps[glx vid 0x27, fbc 0x13d: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, one, mono  , hw, GLProfile[GL4/GL4.hw], offscr[fbo]]
INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
Swap Interval  -1
GL Profile     GLProfile[GL4/GL4.hw]
GL Version     4.4 (Core profile, arb, ES2 compat, ES3 compat, FBO, hardware) - 4.4.0 NVIDIA 340.24 [GL 4.4.0, vendor 340.24.0 (NVIDIA 340.24)]
Quirks         [SingletonEGLDisplayOnly]
Impl. class    jogamp.opengl.gl4.GL4bcImpl
GL_VENDOR      NVIDIA Corporation
GL_RENDERER    Quadro 2000/PCIe/SSE2
GL_VERSION     4.4.0 NVIDIA 340.24
GLSL           true, has-compiler-func: true, version: 4.40 NVIDIA via Cg compiler / 4.40.0
GL FBO: basic true, full true
GL_EXTENSIONS  291
GLX_EXTENSIONS 30
-----------------------------------------------------------------------------------------------------
gear1 0x25fe3515 created: GearsObj[0x3a9cfedf, vbo ff 1, fs 2, bf 3, bs 4]
gear2 0x25fe3515 created: GearsObj[0x19210089, vbo ff 7, fs 8, bf 9, bs 10]
gear3 0x25fe3515 created: GearsObj[0x19210089, vbo ff 7, fs 8, bf 9, bs 10]
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.init.X 0x25fe3515 FIN GearsES2[obj 0x25fe3515 isInit true, usesShared false, 1 GearsObj[0x3a9cfedf, vbo ff 1, fs 2, bf 3, bs 4], 2 GearsObj[0x19210089, vbo ff 7, fs 8, bf 9, bs 10], 3 GearsObj[0x45aa2f42, vbo ff 13, fs 14, bf 15, bs 16], sharedGears null]
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.reshape 0x25fe3515 0/0 400x300 of 400x300, swapInterval 0, drawable 0x3200002, msaa false, tileRendererInUse null
>> GearsES2 0x25fe3515, angle 0.0, [l -1.3333334, r 1.3333334, b -1.0, t 1.0] 2.6666667x2.0 -> [l -1.3333334, r 1.3333336, b -1.0, t 1.0] 2.666667x2.0, v-flip false
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0x25fe3515 400x300, swapInterval 0, drawable 0x3200002
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0x25fe3515 400x300, swapInterval 0, drawable 0x3200002
Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestFBOAutoDrawableFactoryNEWT.test01c_GL2ES2_Demo1_SingleBuffer_NoTexNoDepth-n0001-GL4___-hw-fbobject-Bone-Frgb__Irgba8880-D00-St00-Sa00_default-0400x0300.png
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.reshape 0x25fe3515 0/0 200x150 of 200x150, swapInterval 0, drawable 0x3200002, msaa false, tileRendererInUse null
>> GearsES2 0x25fe3515, angle 1.0, [l -1.3333334, r 1.3333334, b -1.0, t 1.0] 2.6666667x2.0 -> [l -1.3333334, r 1.3333336, b -1.0, t 1.0] 2.666667x2.0, v-flip false
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0x25fe3515 200x150, swapInterval 0, drawable 0x3200002
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0x25fe3515 200x150, swapInterval 0, drawable 0x3200002
Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestFBOAutoDrawableFactoryNEWT.test01c_GL2ES2_Demo1_SingleBuffer_NoTexNoDepth-n0003-GL4___-hw-fbobject-Bone-Frgb__Irgba8880-D00-St00-Sa00_default-0200x0150.png
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0x25fe3515 200x150, swapInterval 0, drawable 0x3200002
Resize1.oldDepth null
Resize1.newDepth null
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.reshape 0x25fe3515 0/0 800x600 of 800x600, swapInterval 0, drawable 0x3200002, msaa false, tileRendererInUse null
>> GearsES2 0x25fe3515, angle 2.5, [l -1.3333334, r 1.3333334, b -1.0, t 1.0] 2.6666667x2.0 -> [l -1.3333334, r 1.3333336, b -1.0, t 1.0] 2.666667x2.0, v-flip false
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0x25fe3515 800x600, swapInterval 0, drawable 0x3200002
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0x25fe3515 800x600, swapInterval 0, drawable 0x3200002
Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestFBOAutoDrawableFactoryNEWT.test01c_GL2ES2_Demo1_SingleBuffer_NoTexNoDepth-n0006-GL4___-hw-fbobject-Bone-Frgb__Irgba8880-D00-St00-Sa00_default-0800x0600.png
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0x25fe3515 800x600, swapInterval 0, drawable 0x3200002
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0x25fe3515 800x600, swapInterval 0, drawable 0x3200002
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0x25fe3515 800x600, swapInterval 0, drawable 0x3200002
Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestFBOAutoDrawableFactoryNEWT.test01c_GL2ES2_Demo1_SingleBuffer_NoTexNoDepth-n0009-GL4___-hw-fbobject-Bdbl-Frgb__Irgba8880-D00-St00-Sa04_default-0800x0600.png
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.reshape 0x25fe3515 0/0 600x450 of 600x450, swapInterval 0, drawable 0x3200002, msaa true, tileRendererInUse null
>> GearsES2 0x25fe3515, angle 5.0, [l -1.3333334, r 1.3333334, b -1.0, t 1.0] 2.6666667x2.0 -> [l -1.3333334, r 1.3333334, b -1.0, t 1.0] 2.6666667x2.0, v-flip false
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0x25fe3515 600x450, swapInterval 0, drawable 0x3200002
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0x25fe3515 600x450, swapInterval 0, drawable 0x3200002
Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestFBOAutoDrawableFactoryNEWT.test01c_GL2ES2_Demo1_SingleBuffer_NoTexNoDepth-n0011-GL4___-hw-fbobject-Bdbl-Frgb__Irgba8880-D00-St00-Sa04_default-0600x0450.png
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.dispose 0x25fe3515: tileRendererInUse null
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.dispose 0x25fe3515 FIN
++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestFBOAutoDrawableFactoryNEWT - test01c_GL2ES2_Demo1_SingleBuffer_NoTexNoDepth
++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestFBOAutoDrawableFactoryNEWT - test02a_GL2ES2_Demo1_DoubleBuffer_Normal
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.init.0 0x654924fb: tileRendererInUse null, GearsES2[obj 0x654924fb isInit false, usesShared false, 1 null, 2 null, 3 null, sharedGears null]
GearsES2 init 0x654924fb on Thread[Thread-2-UserApp-JUnitTestRunner,5,main]
Chosen GLCapabilities: GLCaps[glx vid 0x27, fbc 0x13d: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL4/GL4.hw], offscr[fbo]]
INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
Swap Interval  -1
GL Profile     GLProfile[GL4/GL4.hw]
GL Version     4.4 (Core profile, arb, ES2 compat, ES3 compat, FBO, hardware) - 4.4.0 NVIDIA 340.24 [GL 4.4.0, vendor 340.24.0 (NVIDIA 340.24)]
Quirks         [SingletonEGLDisplayOnly]
Impl. class    jogamp.opengl.gl4.GL4bcImpl
GL_VENDOR      NVIDIA Corporation
GL_RENDERER    Quadro 2000/PCIe/SSE2
GL_VERSION     4.4.0 NVIDIA 340.24
GLSL           true, has-compiler-func: true, version: 4.40 NVIDIA via Cg compiler / 4.40.0
GL FBO: basic true, full true
GL_EXTENSIONS  291
GLX_EXTENSIONS 30
-----------------------------------------------------------------------------------------------------
gear1 0x654924fb created: GearsObj[0x52b20ebb, vbo ff 1, fs 2, bf 3, bs 4]
gear2 0x654924fb created: GearsObj[0x27e54167, vbo ff 7, fs 8, bf 9, bs 10]
gear3 0x654924fb created: GearsObj[0x27e54167, vbo ff 7, fs 8, bf 9, bs 10]
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.init.X 0x654924fb FIN GearsES2[obj 0x654924fb isInit true, usesShared false, 1 GearsObj[0x52b20ebb, vbo ff 1, fs 2, bf 3, bs 4], 2 GearsObj[0x27e54167, vbo ff 7, fs 8, bf 9, bs 10], 3 GearsObj[0x3c28e5a7, vbo ff 13, fs 14, bf 15, bs 16], sharedGears null]
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.reshape 0x654924fb 0/0 400x300 of 400x300, swapInterval 0, drawable 0x3200002, msaa false, tileRendererInUse null
>> GearsES2 0x654924fb, angle 0.0, [l -1.3333334, r 1.3333334, b -1.0, t 1.0] 2.6666667x2.0 -> [l -1.3333334, r 1.3333336, b -1.0, t 1.0] 2.666667x2.0, v-flip false
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0x654924fb 400x300, swapInterval 0, drawable 0x3200002
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0x654924fb 400x300, swapInterval 0, drawable 0x3200002
Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestFBOAutoDrawableFactoryNEWT.test02a_GL2ES2_Demo1_DoubleBuffer_Normal______-n0001-GL4___-hw-fbobject-Bdbl-Frgb__Irgba8880-D24-St00-Sa00_default-0400x0300.png
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.reshape 0x654924fb 0/0 200x150 of 200x150, swapInterval 0, drawable 0x3200002, msaa false, tileRendererInUse null
>> GearsES2 0x654924fb, angle 1.0, [l -1.3333334, r 1.3333334, b -1.0, t 1.0] 2.6666667x2.0 -> [l -1.3333334, r 1.3333336, b -1.0, t 1.0] 2.666667x2.0, v-flip false
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0x654924fb 200x150, swapInterval 0, drawable 0x3200002
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0x654924fb 200x150, swapInterval 0, drawable 0x3200002
Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestFBOAutoDrawableFactoryNEWT.test02a_GL2ES2_Demo1_DoubleBuffer_Normal______-n0003-GL4___-hw-fbobject-Bdbl-Frgb__Irgba8880-D24-St00-Sa00_default-0200x0150.png
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0x654924fb 200x150, swapInterval 0, drawable 0x3200002
Resize1.oldDepth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 200x150, name 0x1, obj 0x31302ed5]
Resize1.newDepth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 200x150, name 0x1, obj 0x31302ed5]
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.reshape 0x654924fb 0/0 800x600 of 800x600, swapInterval 0, drawable 0x3200002, msaa false, tileRendererInUse null
>> GearsES2 0x654924fb, angle 2.5, [l -1.3333334, r 1.3333334, b -1.0, t 1.0] 2.6666667x2.0 -> [l -1.3333334, r 1.3333336, b -1.0, t 1.0] 2.666667x2.0, v-flip false
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0x654924fb 800x600, swapInterval 0, drawable 0x3200002
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0x654924fb 800x600, swapInterval 0, drawable 0x3200002
Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestFBOAutoDrawableFactoryNEWT.test02a_GL2ES2_Demo1_DoubleBuffer_Normal______-n0006-GL4___-hw-fbobject-Bdbl-Frgb__Irgba8880-D24-St00-Sa00_default-0800x0600.png
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0x654924fb 800x600, swapInterval 0, drawable 0x3200002
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0x654924fb 800x600, swapInterval 0, drawable 0x3200002
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0x654924fb 800x600, swapInterval 0, drawable 0x3200002
Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestFBOAutoDrawableFactoryNEWT.test02a_GL2ES2_Demo1_DoubleBuffer_Normal______-n0009-GL4___-hw-fbobject-Bdbl-Frgb__Irgba8880-D24-St00-Sa04_default-0800x0600.png
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.reshape 0x654924fb 0/0 600x450 of 600x450, swapInterval 0, drawable 0x3200002, msaa true, tileRendererInUse null
>> GearsES2 0x654924fb, angle 5.0, [l -1.3333334, r 1.3333334, b -1.0, t 1.0] 2.6666667x2.0 -> [l -1.3333334, r 1.3333334, b -1.0, t 1.0] 2.6666667x2.0, v-flip false
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0x654924fb 600x450, swapInterval 0, drawable 0x3200002
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0x654924fb 600x450, swapInterval 0, drawable 0x3200002
Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestFBOAutoDrawableFactoryNEWT.test02a_GL2ES2_Demo1_DoubleBuffer_Normal______-n0011-GL4___-hw-fbobject-Bdbl-Frgb__Irgba8880-D24-St00-Sa04_default-0600x0450.png
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.dispose 0x654924fb: tileRendererInUse null
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.dispose 0x654924fb FIN
++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestFBOAutoDrawableFactoryNEWT - test02a_GL2ES2_Demo1_DoubleBuffer_Normal
++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestFBOAutoDrawableFactoryNEWT - test03a_GL2ES2_Demo2MSAA4_Normal

req. msaa: true
Requested: GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL4/GL4.hw], offscr[fbo]]
Chosen   : GLCaps[glx vid 0x27, fbc 0x13d: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL4/GL4.hw], offscr[fbo]]
has  msaa: true

ShaderState: attachShaderProgram: -1 -> 5 (enable: true)
	null
	ShaderProgram[id=5, linked=false, inUse=false, program: 1,
   ShaderCode[id=9, type=VERTEX_SHADER, valid=true, shader:  2, source]
   ShaderCode[id=10, type=FRAGMENT_SHADER, valid=true, shader:  3, source]]
reshape ..
Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestFBOAutoDrawableFactoryNEWT.test03a_GL2ES2_Demo2MSAA4_Normal______________-n0001-GL4___-hw-fbobject-Bdbl-Frgb__Irgba8888-D24-St00-Sa04_default-0400x0300.png
reshape ..
Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestFBOAutoDrawableFactoryNEWT.test03a_GL2ES2_Demo2MSAA4_Normal______________-n0003-GL4___-hw-fbobject-Bdbl-Frgb__Irgba8888-D24-St00-Sa04_default-0200x0150.png
Resize1.oldDepth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 200x150, name 0x3, obj 0x289a651e]
Resize1.newDepth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 200x150, name 0x3, obj 0x289a651e]
reshape ..
Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestFBOAutoDrawableFactoryNEWT.test03a_GL2ES2_Demo2MSAA4_Normal______________-n0006-GL4___-hw-fbobject-Bdbl-Frgb__Irgba8888-D24-St00-Sa04_default-0800x0600.png
Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestFBOAutoDrawableFactoryNEWT.test03a_GL2ES2_Demo2MSAA4_Normal______________-n0009-GL4___-hw-fbobject-Bdbl-Frgb__Irgba8888-D24-St00-Sa00_default-0800x0600.png
reshape ..
Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestFBOAutoDrawableFactoryNEWT.test03a_GL2ES2_Demo2MSAA4_Normal______________-n0011-GL4___-hw-fbobject-Bdbl-Frgb__Irgba8888-D24-St00-Sa00_default-0600x0450.png
++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestFBOAutoDrawableFactoryNEWT - test03a_GL2ES2_Demo2MSAA4_Normal
++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestFBOAutoDrawableFactoryNEWT - test03b_GL2ES2_Demo2MSAA4_NoTex

req. msaa: true
Requested: GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL4/GL4.hw], offscr[fbo]]
Chosen   : GLCaps[glx vid 0x27, fbc 0x13d: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL4/GL4.hw], offscr[fbo]]
has  msaa: true

ShaderState: attachShaderProgram: -1 -> 6 (enable: true)
	null
	ShaderProgram[id=6, linked=false, inUse=false, program: 1,
   ShaderCode[id=11, type=VERTEX_SHADER, valid=true, shader:  2, source]
   ShaderCode[id=12, type=FRAGMENT_SHADER, valid=true, shader:  3, source]]
reshape ..
Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestFBOAutoDrawableFactoryNEWT.test03b_GL2ES2_Demo2MSAA4_NoTex_______________-n0001-GL4___-hw-fbobject-Bdbl-Frgb__Irgba8888-D24-St00-Sa04_default-0400x0300.png
reshape ..
Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestFBOAutoDrawableFactoryNEWT.test03b_GL2ES2_Demo2MSAA4_NoTex_______________-n0003-GL4___-hw-fbobject-Bdbl-Frgb__Irgba8888-D24-St00-Sa04_default-0200x0150.png
Resize1.oldDepth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 200x150, name 0x4, obj 0x5da36300]
Resize1.newDepth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 200x150, name 0x4, obj 0x5da36300]
reshape ..
Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestFBOAutoDrawableFactoryNEWT.test03b_GL2ES2_Demo2MSAA4_NoTex_______________-n0006-GL4___-hw-fbobject-Bdbl-Frgb__Irgba8888-D24-St00-Sa04_default-0800x0600.png
Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestFBOAutoDrawableFactoryNEWT.test03b_GL2ES2_Demo2MSAA4_NoTex_______________-n0009-GL4___-hw-fbobject-Bdbl-Frgb__Irgba8888-D24-St00-Sa00_default-0800x0600.png
reshape ..
Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestFBOAutoDrawableFactoryNEWT.test03b_GL2ES2_Demo2MSAA4_NoTex_______________-n0011-GL4___-hw-fbobject-Bdbl-Frgb__Irgba8888-D24-St00-Sa00_default-0600x0450.png
++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestFBOAutoDrawableFactoryNEWT - test03b_GL2ES2_Demo2MSAA4_NoTex
++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestFBOAutoDrawableFactoryNEWT - test03c_GL2ES2_Demo2MSAA4_NoTexNoDepth

req. msaa: true
Requested: GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL4/GL4.hw], offscr[fbo]]
Chosen   : GLCaps[glx vid 0x27, fbc 0x13d: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL4/GL4.hw], offscr[fbo]]
has  msaa: true

ShaderState: attachShaderProgram: -1 -> 7 (enable: true)
	null
	ShaderProgram[id=7, linked=false, inUse=false, program: 1,
   ShaderCode[id=13, type=VERTEX_SHADER, valid=true, shader:  2, source]
   ShaderCode[id=14, type=FRAGMENT_SHADER, valid=true, shader:  3, source]]
reshape ..
Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestFBOAutoDrawableFactoryNEWT.test03c_GL2ES2_Demo2MSAA4_NoTexNoDepth________-n0001-GL4___-hw-fbobject-Bdbl-Frgb__Irgba8888-D00-St00-Sa04_default-0400x0300.png
reshape ..
Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestFBOAutoDrawableFactoryNEWT.test03c_GL2ES2_Demo2MSAA4_NoTexNoDepth________-n0003-GL4___-hw-fbobject-Bdbl-Frgb__Irgba8888-D00-St00-Sa04_default-0200x0150.png
Resize1.oldDepth null
Resize1.newDepth null
reshape ..
Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestFBOAutoDrawableFactoryNEWT.test03c_GL2ES2_Demo2MSAA4_NoTexNoDepth________-n0006-GL4___-hw-fbobject-Bdbl-Frgb__Irgba8888-D00-St00-Sa04_default-0800x0600.png
Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestFBOAutoDrawableFactoryNEWT.test03c_GL2ES2_Demo2MSAA4_NoTexNoDepth________-n0009-GL4___-hw-fbobject-Bdbl-Frgb__Irgba8888-D00-St00-Sa00_default-0800x0600.png
reshape ..
Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestFBOAutoDrawableFactoryNEWT.test03c_GL2ES2_Demo2MSAA4_NoTexNoDepth________-n0011-GL4___-hw-fbobject-Bdbl-Frgb__Irgba8888-D00-St00-Sa00_default-0600x0450.png
++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestFBOAutoDrawableFactoryNEWT - test03c_GL2ES2_Demo2MSAA4_NoTexNoDepth
++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestFBOAutoDrawableFactoryNEWT - test04_GL2ES2_FBODemoMSAA4_Normal
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.init.0 0x6c0ae8fc: tileRendererInUse null, GearsES2[obj 0x6c0ae8fc isInit false, usesShared false, 1 null, 2 null, 3 null, sharedGears null]
GearsES2 init 0x6c0ae8fc on Thread[Thread-2-UserApp-JUnitTestRunner,5,main]
Chosen GLCapabilities: GLCaps[glx vid 0x27, fbc 0x13d: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL4/GL4.hw], offscr[fbo]]
INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
Swap Interval  -1
GL Profile     GLProfile[GL4/GL4.hw]
GL Version     4.4 (Core profile, arb, ES2 compat, ES3 compat, FBO, hardware) - 4.4.0 NVIDIA 340.24 [GL 4.4.0, vendor 340.24.0 (NVIDIA 340.24)]
Quirks         [SingletonEGLDisplayOnly]
Impl. class    jogamp.opengl.gl4.GL4bcImpl
GL_VENDOR      NVIDIA Corporation
GL_RENDERER    Quadro 2000/PCIe/SSE2
GL_VERSION     4.4.0 NVIDIA 340.24
GLSL           true, has-compiler-func: true, version: 4.40 NVIDIA via Cg compiler / 4.40.0
GL FBO: basic true, full true
GL_EXTENSIONS  291
GLX_EXTENSIONS 30
-----------------------------------------------------------------------------------------------------
gear1 0x6c0ae8fc created: GearsObj[0x6be236d0, vbo ff 1, fs 2, bf 3, bs 4]
gear2 0x6c0ae8fc created: GearsObj[0x507cc905, vbo ff 7, fs 8, bf 9, bs 10]
gear3 0x6c0ae8fc created: GearsObj[0x507cc905, vbo ff 7, fs 8, bf 9, bs 10]
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.init.X 0x6c0ae8fc FIN GearsES2[obj 0x6c0ae8fc isInit true, usesShared false, 1 GearsObj[0x6be236d0, vbo ff 1, fs 2, bf 3, bs 4], 2 GearsObj[0x507cc905, vbo ff 7, fs 8, bf 9, bs 10], 3 GearsObj[0x3071908b, vbo ff 13, fs 14, bf 15, bs 16], sharedGears null]
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] RedSquareES2.init: tileRendererInUse null
RedSquareES2 init on Thread[Thread-2-UserApp-JUnitTestRunner,5,main]
Chosen GLCapabilities: GLCaps[glx vid 0x27, fbc 0x13d: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL4/GL4.hw], offscr[fbo]]
INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
Swap Interval  -1
GL Profile     GLProfile[GL4/GL4.hw]
GL Version     4.4 (Core profile, arb, ES2 compat, ES3 compat, FBO, hardware) - 4.4.0 NVIDIA 340.24 [GL 4.4.0, vendor 340.24.0 (NVIDIA 340.24)]
Quirks         [SingletonEGLDisplayOnly]
Impl. class    jogamp.opengl.gl4.GL4bcImpl
GL_VENDOR      NVIDIA Corporation
GL_RENDERER    Quadro 2000/PCIe/SSE2
GL_VERSION     4.4.0 NVIDIA 340.24
GLSL           true, has-compiler-func: true, version: 4.40 NVIDIA via Cg compiler / 4.40.0
GL FBO: basic true, full true
GL_EXTENSIONS  291
GLX_EXTENSIONS 30
-----------------------------------------------------------------------------------------------------
ShaderState: attachShaderProgram: -1 -> 9 (enable: true)
	null
	ShaderProgram[id=9, linked=false, inUse=false, program: 4,
   ShaderCode[id=17, type=VERTEX_SHADER, valid=true, shader:  5, source]
   ShaderCode[id=18, type=FRAGMENT_SHADER, valid=true, shader:  6, source]]
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] RedSquareES2.init FIN
**** Init
**** Reshape: 400x300
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.reshape 0x6c0ae8fc 0/0 400x300 of 400x300, swapInterval -1, drawable 0x3200002, msaa true, tileRendererInUse null
>> GearsES2 0x6c0ae8fc, angle 0.0, [l -1.3333334, r 1.3333334, b -1.0, t 1.0] 2.6666667x2.0 -> [l -1.3333334, r 1.3333336, b -1.0, t 1.0] 2.666667x2.0, v-flip false
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] RedSquareES2.reshape 0/0 400x300 of 400x300, swapInterval -1, drawable 0x3200002, tileRendererInUse null
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] RedSquareES2.reshape FIN
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0x6c0ae8fc 400x300, swapInterval -1, drawable 0x3200002
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0x6c0ae8fc 400x300, swapInterval -1, drawable 0x3200002
Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestFBOAutoDrawableFactoryNEWT.test04_GL2ES2_FBODemoMSAA4_Normal_____________-n0001-GL4___-hw-fbobject-Bdbl-Frgb__Irgba8888-D24-St00-Sa04_default-0400x0300.png
**** Reshape: 200x150
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.reshape 0x6c0ae8fc 0/0 200x150 of 200x150, swapInterval -1, drawable 0x3200002, msaa true, tileRendererInUse null
>> GearsES2 0x6c0ae8fc, angle 1.0, [l -1.3333334, r 1.3333334, b -1.0, t 1.0] 2.6666667x2.0 -> [l -1.3333334, r 1.3333336, b -1.0, t 1.0] 2.666667x2.0, v-flip false
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] RedSquareES2.reshape 0/0 200x150 of 200x150, swapInterval -1, drawable 0x3200002, tileRendererInUse null
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] RedSquareES2.reshape FIN
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0x6c0ae8fc 200x150, swapInterval -1, drawable 0x3200002
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0x6c0ae8fc 200x150, swapInterval -1, drawable 0x3200002
Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestFBOAutoDrawableFactoryNEWT.test04_GL2ES2_FBODemoMSAA4_Normal_____________-n0003-GL4___-hw-fbobject-Bdbl-Frgb__Irgba8888-D24-St00-Sa04_default-0200x0150.png
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0x6c0ae8fc 200x150, swapInterval -1, drawable 0x3200002
Resize1.oldDepth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 200x150, name 0x3, obj 0xc6bc762]
Resize1.newDepth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 200x150, name 0x3, obj 0xc6bc762]
**** Reshape: 800x600
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.reshape 0x6c0ae8fc 0/0 800x600 of 800x600, swapInterval -1, drawable 0x3200002, msaa true, tileRendererInUse null
>> GearsES2 0x6c0ae8fc, angle 2.5, [l -1.3333334, r 1.3333334, b -1.0, t 1.0] 2.6666667x2.0 -> [l -1.3333334, r 1.3333336, b -1.0, t 1.0] 2.666667x2.0, v-flip false
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] RedSquareES2.reshape 0/0 800x600 of 800x600, swapInterval -1, drawable 0x3200002, tileRendererInUse null
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] RedSquareES2.reshape FIN
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0x6c0ae8fc 800x600, swapInterval -1, drawable 0x3200002
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0x6c0ae8fc 800x600, swapInterval -1, drawable 0x3200002
Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestFBOAutoDrawableFactoryNEWT.test04_GL2ES2_FBODemoMSAA4_Normal_____________-n0006-GL4___-hw-fbobject-Bdbl-Frgb__Irgba8888-D24-St00-Sa04_default-0800x0600.png
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0x6c0ae8fc 800x600, swapInterval -1, drawable 0x3200002
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0x6c0ae8fc 800x600, swapInterval -1, drawable 0x3200002
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0x6c0ae8fc 800x600, swapInterval -1, drawable 0x3200002
Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestFBOAutoDrawableFactoryNEWT.test04_GL2ES2_FBODemoMSAA4_Normal_____________-n0009-GL4___-hw-fbobject-Bdbl-Frgb__Irgba8888-D24-St00-Sa00_default-0800x0600.png
**** Reshape: 600x450
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.reshape 0x6c0ae8fc 0/0 600x450 of 600x450, swapInterval -1, drawable 0x3200002, msaa false, tileRendererInUse null
>> GearsES2 0x6c0ae8fc, angle 5.0, [l -1.3333334, r 1.3333334, b -1.0, t 1.0] 2.6666667x2.0 -> [l -1.3333334, r 1.3333334, b -1.0, t 1.0] 2.6666667x2.0, v-flip false
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] RedSquareES2.reshape 0/0 600x450 of 600x450, swapInterval -1, drawable 0x3200002, tileRendererInUse null
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] RedSquareES2.reshape FIN
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0x6c0ae8fc 600x450, swapInterval -1, drawable 0x3200002
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0x6c0ae8fc 600x450, swapInterval -1, drawable 0x3200002
Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestFBOAutoDrawableFactoryNEWT.test04_GL2ES2_FBODemoMSAA4_Normal_____________-n0011-GL4___-hw-fbobject-Bdbl-Frgb__Irgba8888-D24-St00-Sa00_default-0600x0450.png
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.dispose 0x6c0ae8fc: tileRendererInUse null
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.dispose 0x6c0ae8fc FIN
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] RedSquareES2.dispose: tileRendererInUse null
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] RedSquareES2.dispose FIN
++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestFBOAutoDrawableFactoryNEWT - test04_GL2ES2_FBODemoMSAA4_Normal
++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestFBOAutoDrawableFactoryNEWT - test11_EGLES2_Demo0Normal
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.init.0 0x10a61624: tileRendererInUse null, GearsES2[obj 0x10a61624 isInit false, usesShared false, 1 null, 2 null, 3 null, sharedGears null]
GearsES2 init 0x10a61624 on Thread[Thread-2-UserApp-JUnitTestRunner,5,main]
Chosen GLCapabilities: GLCaps[egl cfg 0x49, vid 0x27: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GLES2/GLES3.hw], offscr[fbo], [0x45: GLES1, GLES2, GLES3, VG]]
INIT GL IS: jogamp.opengl.es3.GLES3Impl
Swap Interval  1
GL Profile     GLProfile[GLES2/GLES3.hw]
GL Version     3.1 (ES profile, ES2 compat, ES3 compat, FBO, hardware) - OpenGL ES 3.1 340.24 [GL 3.1.0, vendor 340.24.0 (340.24)]
Quirks         [SingletonEGLDisplayOnly]
Impl. class    jogamp.opengl.es3.GLES3Impl
GL_VENDOR      NVIDIA Corporation
GL_RENDERER    Quadro 2000/PCIe/SSE2
GL_VERSION     OpenGL ES 3.1 340.24
GLSL           true, has-compiler-func: true, version: OpenGL ES GLSL ES 3.10 / 3.0.0
GL FBO: basic true, full true
GL_EXTENSIONS  97
GLX_EXTENSIONS 23
-----------------------------------------------------------------------------------------------------
gear1 0x10a61624 created: GearsObj[0x1039fc0, vbo ff 1, fs 2, bf 3, bs 4]
gear2 0x10a61624 created: GearsObj[0x14ecf6c5, vbo ff 7, fs 8, bf 9, bs 10]
gear3 0x10a61624 created: GearsObj[0x14ecf6c5, vbo ff 7, fs 8, bf 9, bs 10]
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.init.X 0x10a61624 FIN GearsES2[obj 0x10a61624 isInit true, usesShared false, 1 GearsObj[0x1039fc0, vbo ff 1, fs 2, bf 3, bs 4], 2 GearsObj[0x14ecf6c5, vbo ff 7, fs 8, bf 9, bs 10], 3 GearsObj[0x513d0a3e, vbo ff 13, fs 14, bf 15, bs 16], sharedGears null]
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.reshape 0x10a61624 0/0 400x300 of 400x300, swapInterval 0, drawable 0x1e272566f54d2a4a, msaa false, tileRendererInUse null
>> GearsES2 0x10a61624, angle 0.0, [l -1.3333334, r 1.3333334, b -1.0, t 1.0] 2.6666667x2.0 -> [l -1.3333334, r 1.3333336, b -1.0, t 1.0] 2.666667x2.0, v-flip false
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0x10a61624 400x300, swapInterval 0, drawable 0x1e272566f54d2a4a
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0x10a61624 400x300, swapInterval 0, drawable 0x1e272566f54d2a4a
Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestFBOAutoDrawableFactoryNEWT.test11_EGLES2_Demo0Normal_____________________-n0001-GLES2_-hw-fbobject-Bdbl-Frgb__Irgba8880-D24-St00-Sa00_default-0400x0300.png
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.reshape 0x10a61624 0/0 200x150 of 200x150, swapInterval 0, drawable 0x1e272566f54d2a4a, msaa false, tileRendererInUse null
>> GearsES2 0x10a61624, angle 1.0, [l -1.3333334, r 1.3333334, b -1.0, t 1.0] 2.6666667x2.0 -> [l -1.3333334, r 1.3333336, b -1.0, t 1.0] 2.666667x2.0, v-flip false
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0x10a61624 200x150, swapInterval 0, drawable 0x1e272566f54d2a4a
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0x10a61624 200x150, swapInterval 0, drawable 0x1e272566f54d2a4a
Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestFBOAutoDrawableFactoryNEWT.test11_EGLES2_Demo0Normal_____________________-n0003-GLES2_-hw-fbobject-Bdbl-Frgb__Irgba8880-D24-St00-Sa00_default-0200x0150.png
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0x10a61624 200x150, swapInterval 0, drawable 0x1e272566f54d2a4a
Resize1.oldDepth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 200x150, name 0x1, obj 0x3d27a0e2]
Resize1.newDepth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 200x150, name 0x1, obj 0x3d27a0e2]
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.reshape 0x10a61624 0/0 800x600 of 800x600, swapInterval 0, drawable 0x1e272566f54d2a4a, msaa false, tileRendererInUse null
>> GearsES2 0x10a61624, angle 2.5, [l -1.3333334, r 1.3333334, b -1.0, t 1.0] 2.6666667x2.0 -> [l -1.3333334, r 1.3333336, b -1.0, t 1.0] 2.666667x2.0, v-flip false
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0x10a61624 800x600, swapInterval 0, drawable 0x1e272566f54d2a4a
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0x10a61624 800x600, swapInterval 0, drawable 0x1e272566f54d2a4a
Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestFBOAutoDrawableFactoryNEWT.test11_EGLES2_Demo0Normal_____________________-n0006-GLES2_-hw-fbobject-Bdbl-Frgb__Irgba8880-D24-St00-Sa00_default-0800x0600.png
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0x10a61624 800x600, swapInterval 0, drawable 0x1e272566f54d2a4a
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0x10a61624 800x600, swapInterval 0, drawable 0x1e272566f54d2a4a
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0x10a61624 800x600, swapInterval 0, drawable 0x1e272566f54d2a4a
Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestFBOAutoDrawableFactoryNEWT.test11_EGLES2_Demo0Normal_____________________-n0009-GLES2_-hw-fbobject-Bdbl-Frgb__Irgba8880-D24-St00-Sa04_default-0800x0600.png
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.reshape 0x10a61624 0/0 600x450 of 600x450, swapInterval 0, drawable 0x1e272566f54d2a4a, msaa true, tileRendererInUse null
>> GearsES2 0x10a61624, angle 5.0, [l -1.3333334, r 1.3333334, b -1.0, t 1.0] 2.6666667x2.0 -> [l -1.3333334, r 1.3333334, b -1.0, t 1.0] 2.6666667x2.0, v-flip false
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0x10a61624 600x450, swapInterval 0, drawable 0x1e272566f54d2a4a
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0x10a61624 600x450, swapInterval 0, drawable 0x1e272566f54d2a4a
Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestFBOAutoDrawableFactoryNEWT.test11_EGLES2_Demo0Normal_____________________-n0011-GLES2_-hw-fbobject-Bdbl-Frgb__Irgba8880-D24-St00-Sa04_default-0600x0450.png
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.dispose 0x10a61624: tileRendererInUse null
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.dispose 0x10a61624 FIN
++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestFBOAutoDrawableFactoryNEWT - test11_EGLES2_Demo0Normal
++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestFBOAutoDrawableFactoryNEWT - test13_EGLES2_Demo0MSAA4
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.init.0 0x6c93595a: tileRendererInUse null, GearsES2[obj 0x6c93595a isInit false, usesShared false, 1 null, 2 null, 3 null, sharedGears null]
GearsES2 init 0x6c93595a on Thread[Thread-2-UserApp-JUnitTestRunner,5,main]
Chosen GLCapabilities: GLCaps[egl cfg 0x49, vid 0x27: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GLES2/GLES3.hw], offscr[fbo], [0x45: GLES1, GLES2, GLES3, VG]]
INIT GL IS: jogamp.opengl.es3.GLES3Impl
Swap Interval  1
GL Profile     GLProfile[GLES2/GLES3.hw]
GL Version     3.1 (ES profile, ES2 compat, ES3 compat, FBO, hardware) - OpenGL ES 3.1 340.24 [GL 3.1.0, vendor 340.24.0 (340.24)]
Quirks         [SingletonEGLDisplayOnly]
Impl. class    jogamp.opengl.es3.GLES3Impl
GL_VENDOR      NVIDIA Corporation
GL_RENDERER    Quadro 2000/PCIe/SSE2
GL_VERSION     OpenGL ES 3.1 340.24
GLSL           true, has-compiler-func: true, version: OpenGL ES GLSL ES 3.10 / 3.0.0
GL FBO: basic true, full true
GL_EXTENSIONS  97
GLX_EXTENSIONS 23
-----------------------------------------------------------------------------------------------------
gear1 0x6c93595a created: GearsObj[0x55167e58, vbo ff 1, fs 2, bf 3, bs 4]
gear2 0x6c93595a created: GearsObj[0x37c0ef0c, vbo ff 7, fs 8, bf 9, bs 10]
gear3 0x6c93595a created: GearsObj[0x37c0ef0c, vbo ff 7, fs 8, bf 9, bs 10]
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.init.X 0x6c93595a FIN GearsES2[obj 0x6c93595a isInit true, usesShared false, 1 GearsObj[0x55167e58, vbo ff 1, fs 2, bf 3, bs 4], 2 GearsObj[0x37c0ef0c, vbo ff 7, fs 8, bf 9, bs 10], 3 GearsObj[0x5b8e196c, vbo ff 13, fs 14, bf 15, bs 16], sharedGears null]
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.reshape 0x6c93595a 0/0 400x300 of 400x300, swapInterval 0, drawable 0x1e272566f54d2a4a, msaa true, tileRendererInUse null
>> GearsES2 0x6c93595a, angle 0.0, [l -1.3333334, r 1.3333334, b -1.0, t 1.0] 2.6666667x2.0 -> [l -1.3333334, r 1.3333336, b -1.0, t 1.0] 2.666667x2.0, v-flip false
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0x6c93595a 400x300, swapInterval 0, drawable 0x1e272566f54d2a4a
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0x6c93595a 400x300, swapInterval 0, drawable 0x1e272566f54d2a4a
Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestFBOAutoDrawableFactoryNEWT.test13_EGLES2_Demo0MSAA4______________________-n0001-GLES2_-hw-fbobject-Bdbl-Frgb__Irgba8888-D24-St00-Sa04_default-0400x0300.png
GLReadBufferUtil.readPixels: readPixels error 0x502 400x300, PixelAttributes[comp 3, fmt 0x1907, type 0x1401, bytesPerPixel 3], GLPixelBuffer[PixelAttributes[comp 3, fmt 0x1907, type 0x1401, bytesPerPixel 3], dim 400x300x1, pack true, disposed false, valid true, buffer[bytes 360000, elemSize 1, java.nio.DirectByteBuffer[pos=0 lim=360000 cap=360000]]], sz 360000
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.reshape 0x6c93595a 0/0 200x150 of 200x150, swapInterval 0, drawable 0x1e272566f54d2a4a, msaa true, tileRendererInUse null
>> GearsES2 0x6c93595a, angle 1.0, [l -1.3333334, r 1.3333334, b -1.0, t 1.0] 2.6666667x2.0 -> [l -1.3333334, r 1.3333336, b -1.0, t 1.0] 2.666667x2.0, v-flip false
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0x6c93595a 200x150, swapInterval 0, drawable 0x1e272566f54d2a4a
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0x6c93595a 200x150, swapInterval 0, drawable 0x1e272566f54d2a4a
Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestFBOAutoDrawableFactoryNEWT.test13_EGLES2_Demo0MSAA4______________________-n0003-GLES2_-hw-fbobject-Bdbl-Frgb__Irgba8888-D24-St00-Sa04_default-0200x0150.png
GLReadBufferUtil.readPixels: readPixels error 0x502 200x150, PixelAttributes[comp 3, fmt 0x1907, type 0x1401, bytesPerPixel 3], GLPixelBuffer[PixelAttributes[comp 3, fmt 0x1907, type 0x1401, bytesPerPixel 3], dim 200x150x1, pack true, disposed false, valid true, buffer[bytes 90000, elemSize 1, java.nio.DirectByteBuffer[pos=0 lim=90000 cap=90000]]], sz 90000
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0x6c93595a 200x150, swapInterval 0, drawable 0x1e272566f54d2a4a
Resize1.oldDepth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 200x150, name 0x3, obj 0x3be46afc]
Resize1.newDepth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 200x150, name 0x3, obj 0x3be46afc]
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.reshape 0x6c93595a 0/0 800x600 of 800x600, swapInterval 0, drawable 0x1e272566f54d2a4a, msaa true, tileRendererInUse null
>> GearsES2 0x6c93595a, angle 2.5, [l -1.3333334, r 1.3333334, b -1.0, t 1.0] 2.6666667x2.0 -> [l -1.3333334, r 1.3333336, b -1.0, t 1.0] 2.666667x2.0, v-flip false
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0x6c93595a 800x600, swapInterval 0, drawable 0x1e272566f54d2a4a
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0x6c93595a 800x600, swapInterval 0, drawable 0x1e272566f54d2a4a
Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestFBOAutoDrawableFactoryNEWT.test13_EGLES2_Demo0MSAA4______________________-n0006-GLES2_-hw-fbobject-Bdbl-Frgb__Irgba8888-D24-St00-Sa04_default-0800x0600.png
GLReadBufferUtil.readPixels: readPixels error 0x502 800x600, PixelAttributes[comp 3, fmt 0x1907, type 0x1401, bytesPerPixel 3], GLPixelBuffer[PixelAttributes[comp 3, fmt 0x1907, type 0x1401, bytesPerPixel 3], dim 800x600x1, pack true, disposed false, valid true, buffer[bytes 1440000, elemSize 1, java.nio.DirectByteBuffer[pos=0 lim=1440000 cap=1440000]]], sz 1440000
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0x6c93595a 800x600, swapInterval 0, drawable 0x1e272566f54d2a4a
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0x6c93595a 800x600, swapInterval 0, drawable 0x1e272566f54d2a4a
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0x6c93595a 800x600, swapInterval 0, drawable 0x1e272566f54d2a4a
Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestFBOAutoDrawableFactoryNEWT.test13_EGLES2_Demo0MSAA4______________________-n0009-GLES2_-hw-fbobject-Bdbl-Frgb__Irgba8888-D24-St00-Sa00_default-0800x0600.png
GLReadBufferUtil.readPixels: readPixels error 0x502 800x600, PixelAttributes[comp 3, fmt 0x1907, type 0x1401, bytesPerPixel 3], GLPixelBuffer[PixelAttributes[comp 3, fmt 0x1907, type 0x1401, bytesPerPixel 3], dim 800x600x1, pack true, disposed false, valid true, buffer[bytes 1440000, elemSize 1, java.nio.DirectByteBuffer[pos=0 lim=1440000 cap=1440000]]], sz 1440000
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.reshape 0x6c93595a 0/0 600x450 of 600x450, swapInterval 0, drawable 0x1e272566f54d2a4a, msaa false, tileRendererInUse null
>> GearsES2 0x6c93595a, angle 5.0, [l -1.3333334, r 1.3333334, b -1.0, t 1.0] 2.6666667x2.0 -> [l -1.3333334, r 1.3333334, b -1.0, t 1.0] 2.6666667x2.0, v-flip false
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0x6c93595a 600x450, swapInterval 0, drawable 0x1e272566f54d2a4a
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0x6c93595a 600x450, swapInterval 0, drawable 0x1e272566f54d2a4a
Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestFBOAutoDrawableFactoryNEWT.test13_EGLES2_Demo0MSAA4______________________-n0011-GLES2_-hw-fbobject-Bdbl-Frgb__Irgba8888-D24-St00-Sa00_default-0600x0450.png
GLReadBufferUtil.readPixels: readPixels error 0x502 600x450, PixelAttributes[comp 3, fmt 0x1907, type 0x1401, bytesPerPixel 3], GLPixelBuffer[PixelAttributes[comp 3, fmt 0x1907, type 0x1401, bytesPerPixel 3], dim 600x450x1, pack true, disposed false, valid true, buffer[bytes 810000, elemSize 1, java.nio.DirectByteBuffer[pos=0 lim=810000 cap=810000]]], sz 810000
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.dispose 0x6c93595a: tileRendererInUse null
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.dispose 0x6c93595a FIN
++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestFBOAutoDrawableFactoryNEWT - test13_EGLES2_Demo0MSAA4
++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestFBOAutoDrawableFactoryNEWT - test21_GL3_Demo0Normal
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.init.0 0x18024087: tileRendererInUse null, GearsES2[obj 0x18024087 isInit false, usesShared false, 1 null, 2 null, 3 null, sharedGears null]
GearsES2 init 0x18024087 on Thread[Thread-2-UserApp-JUnitTestRunner,5,main]
Chosen GLCapabilities: GLCaps[glx vid 0x27, fbc 0x13d: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL3/GL4.hw], offscr[fbo]]
INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
Swap Interval  -1
GL Profile     GLProfile[GL3/GL4.hw]
GL Version     4.4 (Core profile, arb, ES2 compat, ES3 compat, FBO, hardware) - 4.4.0 NVIDIA 340.24 [GL 4.4.0, vendor 340.24.0 (NVIDIA 340.24)]
Quirks         [SingletonEGLDisplayOnly]
Impl. class    jogamp.opengl.gl4.GL4bcImpl
GL_VENDOR      NVIDIA Corporation
GL_RENDERER    Quadro 2000/PCIe/SSE2
GL_VERSION     4.4.0 NVIDIA 340.24
GLSL           true, has-compiler-func: true, version: 4.40 NVIDIA via Cg compiler / 4.40.0
GL FBO: basic true, full true
GL_EXTENSIONS  291
GLX_EXTENSIONS 30
-----------------------------------------------------------------------------------------------------
gear1 0x18024087 created: GearsObj[0x792126b9, vbo ff 1, fs 2, bf 3, bs 4]
gear2 0x18024087 created: GearsObj[0x6f7579cf, vbo ff 7, fs 8, bf 9, bs 10]
gear3 0x18024087 created: GearsObj[0x6f7579cf, vbo ff 7, fs 8, bf 9, bs 10]
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.init.X 0x18024087 FIN GearsES2[obj 0x18024087 isInit true, usesShared false, 1 GearsObj[0x792126b9, vbo ff 1, fs 2, bf 3, bs 4], 2 GearsObj[0x6f7579cf, vbo ff 7, fs 8, bf 9, bs 10], 3 GearsObj[0x9903e34, vbo ff 13, fs 14, bf 15, bs 16], sharedGears null]
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.reshape 0x18024087 0/0 400x300 of 400x300, swapInterval 0, drawable 0x3200002, msaa false, tileRendererInUse null
>> GearsES2 0x18024087, angle 0.0, [l -1.3333334, r 1.3333334, b -1.0, t 1.0] 2.6666667x2.0 -> [l -1.3333334, r 1.3333336, b -1.0, t 1.0] 2.666667x2.0, v-flip false
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0x18024087 400x300, swapInterval 0, drawable 0x3200002
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0x18024087 400x300, swapInterval 0, drawable 0x3200002
Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestFBOAutoDrawableFactoryNEWT.test21_GL3_Demo0Normal________________________-n0001-GL3___-hw-fbobject-Bdbl-Frgb__Irgba8880-D24-St00-Sa00_default-0400x0300.png
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.reshape 0x18024087 0/0 200x150 of 200x150, swapInterval 0, drawable 0x3200002, msaa false, tileRendererInUse null
>> GearsES2 0x18024087, angle 1.0, [l -1.3333334, r 1.3333334, b -1.0, t 1.0] 2.6666667x2.0 -> [l -1.3333334, r 1.3333336, b -1.0, t 1.0] 2.666667x2.0, v-flip false
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0x18024087 200x150, swapInterval 0, drawable 0x3200002
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0x18024087 200x150, swapInterval 0, drawable 0x3200002
Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestFBOAutoDrawableFactoryNEWT.test21_GL3_Demo0Normal________________________-n0003-GL3___-hw-fbobject-Bdbl-Frgb__Irgba8880-D24-St00-Sa00_default-0200x0150.png
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0x18024087 200x150, swapInterval 0, drawable 0x3200002
Resize1.oldDepth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 200x150, name 0x1, obj 0x3490e5eb]
Resize1.newDepth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 200x150, name 0x1, obj 0x3490e5eb]
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.reshape 0x18024087 0/0 800x600 of 800x600, swapInterval 0, drawable 0x3200002, msaa false, tileRendererInUse null
>> GearsES2 0x18024087, angle 2.5, [l -1.3333334, r 1.3333334, b -1.0, t 1.0] 2.6666667x2.0 -> [l -1.3333334, r 1.3333336, b -1.0, t 1.0] 2.666667x2.0, v-flip false
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0x18024087 800x600, swapInterval 0, drawable 0x3200002
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0x18024087 800x600, swapInterval 0, drawable 0x3200002
Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestFBOAutoDrawableFactoryNEWT.test21_GL3_Demo0Normal________________________-n0006-GL3___-hw-fbobject-Bdbl-Frgb__Irgba8880-D24-St00-Sa00_default-0800x0600.png
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0x18024087 800x600, swapInterval 0, drawable 0x3200002
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0x18024087 800x600, swapInterval 0, drawable 0x3200002
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0x18024087 800x600, swapInterval 0, drawable 0x3200002
Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestFBOAutoDrawableFactoryNEWT.test21_GL3_Demo0Normal________________________-n0009-GL3___-hw-fbobject-Bdbl-Frgb__Irgba8880-D24-St00-Sa04_default-0800x0600.png
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.reshape 0x18024087 0/0 600x450 of 600x450, swapInterval 0, drawable 0x3200002, msaa true, tileRendererInUse null
>> GearsES2 0x18024087, angle 5.0, [l -1.3333334, r 1.3333334, b -1.0, t 1.0] 2.6666667x2.0 -> [l -1.3333334, r 1.3333334, b -1.0, t 1.0] 2.6666667x2.0, v-flip false
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0x18024087 600x450, swapInterval 0, drawable 0x3200002
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0x18024087 600x450, swapInterval 0, drawable 0x3200002
Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestFBOAutoDrawableFactoryNEWT.test21_GL3_Demo0Normal________________________-n0011-GL3___-hw-fbobject-Bdbl-Frgb__Irgba8880-D24-St00-Sa04_default-0600x0450.png
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.dispose 0x18024087: tileRendererInUse null
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.dispose 0x18024087 FIN
++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestFBOAutoDrawableFactoryNEWT - test21_GL3_Demo0Normal
SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1407363203066 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
]]></system-err>
</testsuite>
