<?xml version="1.0" encoding="UTF-8" ?>
<testsuite errors="0" failures="0" hostname="C3D-Z600-002" name="com.jogamp.opengl.test.junit.jogl.acore.TestFBOAutoDrawableFactoryNEWT" tests="11" time="10.629" timestamp="2014-08-06T22:38:10">
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  <testcase classname="com.jogamp.opengl.test.junit.jogl.acore.TestFBOAutoDrawableFactoryNEWT" name="test01a_GL2ES2_Demo1_SingleBuffer_Normal" time="2.104" />
  <testcase classname="com.jogamp.opengl.test.junit.jogl.acore.TestFBOAutoDrawableFactoryNEWT" name="test01b_GL2ES2_Demo1_SingleBuffer_NoTex" time="0.462" />
  <testcase classname="com.jogamp.opengl.test.junit.jogl.acore.TestFBOAutoDrawableFactoryNEWT" name="test01c_GL2ES2_Demo1_SingleBuffer_NoTexNoDepth" time="0.405" />
  <testcase classname="com.jogamp.opengl.test.junit.jogl.acore.TestFBOAutoDrawableFactoryNEWT" name="test02a_GL2ES2_Demo1_DoubleBuffer_Normal" time="0.395" />
  <testcase classname="com.jogamp.opengl.test.junit.jogl.acore.TestFBOAutoDrawableFactoryNEWT" name="test03a_GL2ES2_Demo2MSAA4_Normal" time="0.368" />
  <testcase classname="com.jogamp.opengl.test.junit.jogl.acore.TestFBOAutoDrawableFactoryNEWT" name="test03b_GL2ES2_Demo2MSAA4_NoTex" time="0.387" />
  <testcase classname="com.jogamp.opengl.test.junit.jogl.acore.TestFBOAutoDrawableFactoryNEWT" name="test03c_GL2ES2_Demo2MSAA4_NoTexNoDepth" time="0.394" />
  <testcase classname="com.jogamp.opengl.test.junit.jogl.acore.TestFBOAutoDrawableFactoryNEWT" name="test04_GL2ES2_FBODemoMSAA4_Normal" time="0.507" />
  <testcase classname="com.jogamp.opengl.test.junit.jogl.acore.TestFBOAutoDrawableFactoryNEWT" name="test11_EGLES2_Demo0Normal" time="0.0" />
  <testcase classname="com.jogamp.opengl.test.junit.jogl.acore.TestFBOAutoDrawableFactoryNEWT" name="test13_EGLES2_Demo0MSAA4" time="0.001" />
  <testcase classname="com.jogamp.opengl.test.junit.jogl.acore.TestFBOAutoDrawableFactoryNEWT" name="test21_GL3_Demo0Normal" time="0.44" />
  <system-out><![CDATA[Realized GLAD: FBOImpl[ 
	Helper: GLAnimatorControl: null, GLEventListeners num 0 [], 
	Drawable: ResizeableImpl[Initialized false, realized true, texUnit 0, samples 0,
	Factory   jogamp.opengl.windows.wgl.WindowsWGLDrawableFactory@a4b4d26,
	Handle    0x0,
	Caps      GLCaps[wgl vid 2 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, one, mono  , hw, GLProfile[GL4/GL4.hw], offscr[fbo]],
	fboI back 0, front 0, num 0,
	FBO front read 0, null,
	FBO back  write 0, null,
	Surface   GDISurface[ displayHandle 0x0
, surfaceHandle 0x0
, size 400x300
, UOB[ OWNS_SURFACE | OWNS_DEVICE | WINDOW_INVISIBLE ]
, WindowsWGLGraphicsConfiguration[DefaultGraphicsScreen[WindowsGraphicsDevice[type .windows, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]], idx 0], pfdID 2, ARB-Choosen true,
	requested GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, one, mono  , hw, GLProfile[GL4/GL4.hw], offscr[fbo]],
	chosen    GLCaps[wgl vid 2 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, one, mono  , hw, GLProfile[GL4/GL4.hw], offscr[fbo]]]
, surfaceLock <55b5ff11, 1f7ce10d>[count 0, qsz 0, owner <NULL>]
, GDIDummyUpstreamSurfaceHook[pixel 400x300]
, upstreamSurface false ]], 
	Context: null, 
	UpstreamWidget: null]
Realized GLAD: GLCaps[wgl vid 2 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, one, mono  , hw, GLProfile[GL4/GL4.hw], offscr[fbo]]
Init GLAD: FBOImpl[ 
	Helper: GLAnimatorControl: null, GLEventListeners num 0 [], 
	Drawable: ResizeableImpl[Initialized true, realized true, texUnit 0, samples 0,
	Factory   jogamp.opengl.windows.wgl.WindowsWGLDrawableFactory@a4b4d26,
	Handle    0x0,
	Caps      GLCaps[wgl vid 2 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono  , hw, GLProfile[GL4/GL4.hw], offscr[fbo]],
	fboI back 0, front 0, num 1,
	FBO front read 1, FBO[name r/w 1/1, init true, bound false, size 400x300, samples 0/8, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 400x300, name 0x1, obj 0x322d1ea9], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 400x300, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x7a0017b8], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x303802fb],
	FBO back  write 1, FBO[name r/w 1/1, init true, bound false, size 400x300, samples 0/8, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 400x300, name 0x1, obj 0x322d1ea9], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 400x300, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x7a0017b8], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x303802fb],
	Surface   GDISurface[ displayHandle 0x0
, surfaceHandle 0x0
, size 400x300
, UOB[ OWNS_SURFACE | OWNS_DEVICE | WINDOW_INVISIBLE ]
, WindowsWGLGraphicsConfiguration[DefaultGraphicsScreen[WindowsGraphicsDevice[type .windows, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]], idx 0], pfdID 2, ARB-Choosen true,
	requested GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, one, mono  , hw, GLProfile[GL4/GL4.hw], offscr[fbo]],
	chosen    GLCaps[wgl vid 2 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono  , hw, GLProfile[GL4/GL4.hw], offscr[fbo]]]
, surfaceLock <55b5ff11, 1f7ce10d>[count 0, qsz 0, owner <NULL>]
, GDIDummyUpstreamSurfaceHook[pixel 400x300]
, upstreamSurface false ]], 
	Context: WindowsWGLContext [Version 4.2 (Core profile, arb, ES2 compat, ES3 compat, FBO, hardware) - 4.2.12430 Core Profile Context 13.152.1.8000 [GL 4.2.0, vendor 13.152.1 (Core Profile Context 13.152.1.8000)], options 0x1c05, this 0x648f1ea6, handle 0x20000, isShared false, jogamp.opengl.gl4.GL4bcImpl@2d4bc578,
	 quirks: [NoDoubleBufferedBitmap],
	Drawable: ResizeableImpl[Initialized true, realized true, texUnit 0, samples 0,
	Factory   jogamp.opengl.windows.wgl.WindowsWGLDrawableFactory@a4b4d26,
	Handle    0x0,
	Caps      GLCaps[wgl vid 2 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono  , hw, GLProfile[GL4/GL4.hw], offscr[fbo]],
	fboI back 0, front 0, num 1,
	FBO front read 1, FBO[name r/w 1/1, init true, bound false, size 400x300, samples 0/8, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 400x300, name 0x1, obj 0x322d1ea9], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 400x300, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x7a0017b8], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x303802fb],
	FBO back  write 1, FBO[name r/w 1/1, init true, bound false, size 400x300, samples 0/8, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 400x300, name 0x1, obj 0x322d1ea9], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 400x300, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x7a0017b8], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x303802fb],
	Surface   GDISurface[ displayHandle 0x0
, surfaceHandle 0x0
, size 400x300
, UOB[ OWNS_SURFACE | OWNS_DEVICE | WINDOW_INVISIBLE ]
, WindowsWGLGraphicsConfiguration[DefaultGraphicsScreen[WindowsGraphicsDevice[type .windows, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]], idx 0], pfdID 2, ARB-Choosen true,
	requested GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, one, mono  , hw, GLProfile[GL4/GL4.hw], offscr[fbo]],
	chosen    GLCaps[wgl vid 2 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono  , hw, GLProfile[GL4/GL4.hw], offscr[fbo]]]
, surfaceLock <55b5ff11, 1f7ce10d>[count 0, qsz 0, owner <NULL>]
, GDIDummyUpstreamSurfaceHook[pixel 400x300]
, upstreamSurface false ]]] , 
	UpstreamWidget: null]
Init GLAD: GLCaps[wgl vid 2 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono  , hw, GLProfile[GL4/GL4.hw], offscr[fbo]]
Init front FBO: FBO[name r/w 1/1, init true, bound false, size 400x300, samples 0/8, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 400x300, name 0x1, obj 0x322d1ea9], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 400x300, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x7a0017b8], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x303802fb]
Init back  FBO: FBO[name r/w 1/1, init true, bound false, size 400x300, samples 0/8, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 400x300, name 0x1, obj 0x322d1ea9], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 400x300, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x7a0017b8], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x303802fb]
Resize1.oldFront: FBO[name r/w 1/1, init true, bound false, size 200x150, samples 0/8, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 200x150, name 0x1, obj 0x322d1ea9], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 200x150, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x7a0017b8], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x303802fb]
Resize1.nowFront: FBO[name r/w 1/1, init true, bound false, size 200x150, samples 0/8, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 200x150, name 0x1, obj 0x322d1ea9], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 200x150, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x7a0017b8], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x303802fb]
Resize1.oldBack : FBO[name r/w 1/1, init true, bound false, size 200x150, samples 0/8, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 200x150, name 0x1, obj 0x322d1ea9], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 200x150, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x7a0017b8], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x303802fb]
Resize1.nowBack : FBO[name r/w 1/1, init true, bound false, size 200x150, samples 0/8, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 200x150, name 0x1, obj 0x322d1ea9], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 200x150, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x7a0017b8], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x303802fb]
Resize2.oldFront: FBO[name r/w 1/1, init true, bound false, size 800x600, samples 0/8, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 800x600, name 0x1, obj 0x322d1ea9], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 800x600, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x7a0017b8], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x303802fb]
Resize2.nowFront: FBO[name r/w 1/1, init true, bound false, size 800x600, samples 0/8, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 800x600, name 0x1, obj 0x322d1ea9], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 800x600, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x7a0017b8], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x303802fb]
Resize2.oldBack : FBO[name r/w 1/1, init true, bound false, size 800x600, samples 0/8, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 800x600, name 0x1, obj 0x322d1ea9], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 800x600, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x7a0017b8], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x303802fb]
Resize2.nowBack : FBO[name r/w 1/1, init true, bound false, size 800x600, samples 0/8, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 800x600, name 0x1, obj 0x322d1ea9], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 800x600, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x7a0017b8], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x303802fb]
Resize3.sampleCount: 0 -> 4
Fin: FBOImpl[ 
	Helper: GLAnimatorControl: null, GLEventListeners num 2 [GearsES2[obj 0x49916083 isInit false, usesShared false, 1 null, 2 null, 3 null, sharedGears null][init false], com.jogamp.opengl.test.junit.util.UITestCase$SnapshotGLEventListener@374534db[init false], ], 
	Drawable: null, 
	Context: null, 
	UpstreamWidget: null]
Realized GLAD: FBOImpl[ 
	Helper: GLAnimatorControl: null, GLEventListeners num 0 [], 
	Drawable: ResizeableImpl[Initialized false, realized true, texUnit 0, samples 0,
	Factory   jogamp.opengl.windows.wgl.WindowsWGLDrawableFactory@a4b4d26,
	Handle    0x0,
	Caps      GLCaps[wgl vid 2 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, one, mono  , hw, GLProfile[GL4/GL4.hw], offscr[fbo]],
	fboI back 0, front 0, num 0,
	FBO front read 0, null,
	FBO back  write 0, null,
	Surface   GDISurface[ displayHandle 0x0
, surfaceHandle 0x0
, size 400x300
, UOB[ OWNS_SURFACE | OWNS_DEVICE | WINDOW_INVISIBLE ]
, WindowsWGLGraphicsConfiguration[DefaultGraphicsScreen[WindowsGraphicsDevice[type .windows, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]], idx 0], pfdID 2, ARB-Choosen true,
	requested GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, one, mono  , hw, GLProfile[GL4/GL4.hw], offscr[fbo]],
	chosen    GLCaps[wgl vid 2 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, one, mono  , hw, GLProfile[GL4/GL4.hw], offscr[fbo]]]
, surfaceLock <661de398, 34494488>[count 0, qsz 0, owner <NULL>]
, GDIDummyUpstreamSurfaceHook[pixel 400x300]
, upstreamSurface false ]], 
	Context: null, 
	UpstreamWidget: null]
Realized GLAD: GLCaps[wgl vid 2 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, one, mono  , hw, GLProfile[GL4/GL4.hw], offscr[fbo]]
Init GLAD: FBOImpl[ 
	Helper: GLAnimatorControl: null, GLEventListeners num 0 [], 
	Drawable: ResizeableImpl[Initialized true, realized true, texUnit 0, samples 0,
	Factory   jogamp.opengl.windows.wgl.WindowsWGLDrawableFactory@a4b4d26,
	Handle    0x0,
	Caps      GLCaps[wgl vid 2 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono  , hw, GLProfile[GL4/GL4.hw], offscr[fbo]],
	fboI back 0, front 0, num 1,
	FBO front read 1, FBO[name r/w 1/1, init true, bound false, size 400x300, samples 0/8, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 400x300, name 0x2, obj 0x30e07209], stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8051, samples 0, 400x300, name 0x1, obj 0x2310ff2b], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x5f5ec5f0],
	FBO back  write 1, FBO[name r/w 1/1, init true, bound false, size 400x300, samples 0/8, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 400x300, name 0x2, obj 0x30e07209], stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8051, samples 0, 400x300, name 0x1, obj 0x2310ff2b], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x5f5ec5f0],
	Surface   GDISurface[ displayHandle 0x0
, surfaceHandle 0x0
, size 400x300
, UOB[ OWNS_SURFACE | OWNS_DEVICE | WINDOW_INVISIBLE ]
, WindowsWGLGraphicsConfiguration[DefaultGraphicsScreen[WindowsGraphicsDevice[type .windows, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]], idx 0], pfdID 2, ARB-Choosen true,
	requested GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, one, mono  , hw, GLProfile[GL4/GL4.hw], offscr[fbo]],
	chosen    GLCaps[wgl vid 2 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono  , hw, GLProfile[GL4/GL4.hw], offscr[fbo]]]
, surfaceLock <661de398, 34494488>[count 0, qsz 0, owner <NULL>]
, GDIDummyUpstreamSurfaceHook[pixel 400x300]
, upstreamSurface false ]], 
	Context: WindowsWGLContext [Version 4.2 (Core profile, arb, ES2 compat, ES3 compat, FBO, hardware) - 4.2.12430 Core Profile Context 13.152.1.8000 [GL 4.2.0, vendor 13.152.1 (Core Profile Context 13.152.1.8000)], options 0x1c05, this 0x36325789, handle 0x30000, isShared false, jogamp.opengl.gl4.GL4bcImpl@4715407a,
	 quirks: [NoDoubleBufferedBitmap],
	Drawable: ResizeableImpl[Initialized true, realized true, texUnit 0, samples 0,
	Factory   jogamp.opengl.windows.wgl.WindowsWGLDrawableFactory@a4b4d26,
	Handle    0x0,
	Caps      GLCaps[wgl vid 2 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono  , hw, GLProfile[GL4/GL4.hw], offscr[fbo]],
	fboI back 0, front 0, num 1,
	FBO front read 1, FBO[name r/w 1/1, init true, bound false, size 400x300, samples 0/8, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 400x300, name 0x2, obj 0x30e07209], stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8051, samples 0, 400x300, name 0x1, obj 0x2310ff2b], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x5f5ec5f0],
	FBO back  write 1, FBO[name r/w 1/1, init true, bound false, size 400x300, samples 0/8, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 400x300, name 0x2, obj 0x30e07209], stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8051, samples 0, 400x300, name 0x1, obj 0x2310ff2b], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x5f5ec5f0],
	Surface   GDISurface[ displayHandle 0x0
, surfaceHandle 0x0
, size 400x300
, UOB[ OWNS_SURFACE | OWNS_DEVICE | WINDOW_INVISIBLE ]
, WindowsWGLGraphicsConfiguration[DefaultGraphicsScreen[WindowsGraphicsDevice[type .windows, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]], idx 0], pfdID 2, ARB-Choosen true,
	requested GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, one, mono  , hw, GLProfile[GL4/GL4.hw], offscr[fbo]],
	chosen    GLCaps[wgl vid 2 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono  , hw, GLProfile[GL4/GL4.hw], offscr[fbo]]]
, surfaceLock <661de398, 34494488>[count 0, qsz 0, owner <NULL>]
, GDIDummyUpstreamSurfaceHook[pixel 400x300]
, upstreamSurface false ]]] , 
	UpstreamWidget: null]
Init GLAD: GLCaps[wgl vid 2 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono  , hw, GLProfile[GL4/GL4.hw], offscr[fbo]]
Init front FBO: FBO[name r/w 1/1, init true, bound false, size 400x300, samples 0/8, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 400x300, name 0x2, obj 0x30e07209], stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8051, samples 0, 400x300, name 0x1, obj 0x2310ff2b], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x5f5ec5f0]
Init back  FBO: FBO[name r/w 1/1, init true, bound false, size 400x300, samples 0/8, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 400x300, name 0x2, obj 0x30e07209], stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8051, samples 0, 400x300, name 0x1, obj 0x2310ff2b], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x5f5ec5f0]
Resize1.oldFront: FBO[name r/w 1/1, init true, bound false, size 200x150, samples 0/8, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 200x150, name 0x2, obj 0x30e07209], stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8051, samples 0, 200x150, name 0x1, obj 0x2310ff2b], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x5f5ec5f0]
Resize1.nowFront: FBO[name r/w 1/1, init true, bound false, size 200x150, samples 0/8, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 200x150, name 0x2, obj 0x30e07209], stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8051, samples 0, 200x150, name 0x1, obj 0x2310ff2b], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x5f5ec5f0]
Resize1.oldBack : FBO[name r/w 1/1, init true, bound false, size 200x150, samples 0/8, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 200x150, name 0x2, obj 0x30e07209], stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8051, samples 0, 200x150, name 0x1, obj 0x2310ff2b], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x5f5ec5f0]
Resize1.nowBack : FBO[name r/w 1/1, init true, bound false, size 200x150, samples 0/8, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 200x150, name 0x2, obj 0x30e07209], stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8051, samples 0, 200x150, name 0x1, obj 0x2310ff2b], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x5f5ec5f0]
Resize2.oldFront: FBO[name r/w 1/1, init true, bound false, size 800x600, samples 0/8, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 800x600, name 0x2, obj 0x30e07209], stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8051, samples 0, 800x600, name 0x1, obj 0x2310ff2b], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x5f5ec5f0]
Resize2.nowFront: FBO[name r/w 1/1, init true, bound false, size 800x600, samples 0/8, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 800x600, name 0x2, obj 0x30e07209], stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8051, samples 0, 800x600, name 0x1, obj 0x2310ff2b], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x5f5ec5f0]
Resize2.oldBack : FBO[name r/w 1/1, init true, bound false, size 800x600, samples 0/8, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 800x600, name 0x2, obj 0x30e07209], stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8051, samples 0, 800x600, name 0x1, obj 0x2310ff2b], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x5f5ec5f0]
Resize2.nowBack : FBO[name r/w 1/1, init true, bound false, size 800x600, samples 0/8, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 800x600, name 0x2, obj 0x30e07209], stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8051, samples 0, 800x600, name 0x1, obj 0x2310ff2b], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x5f5ec5f0]
Resize3.sampleCount: 0 -> 4
Fin: FBOImpl[ 
	Helper: GLAnimatorControl: null, GLEventListeners num 2 [GearsES2[obj 0x443c2e0b isInit false, usesShared false, 1 null, 2 null, 3 null, sharedGears null][init false], com.jogamp.opengl.test.junit.util.UITestCase$SnapshotGLEventListener@4af2f72c[init false], ], 
	Drawable: null, 
	Context: null, 
	UpstreamWidget: null]
Realized GLAD: FBOImpl[ 
	Helper: GLAnimatorControl: null, GLEventListeners num 0 [], 
	Drawable: ResizeableImpl[Initialized false, realized true, texUnit 0, samples 0,
	Factory   jogamp.opengl.windows.wgl.WindowsWGLDrawableFactory@a4b4d26,
	Handle    0x0,
	Caps      GLCaps[wgl vid 2 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, one, mono  , hw, GLProfile[GL4/GL4.hw], offscr[fbo]],
	fboI back 0, front 0, num 0,
	FBO front read 0, null,
	FBO back  write 0, null,
	Surface   GDISurface[ displayHandle 0x0
, surfaceHandle 0x0
, size 400x300
, UOB[ OWNS_SURFACE | OWNS_DEVICE | WINDOW_INVISIBLE ]
, WindowsWGLGraphicsConfiguration[DefaultGraphicsScreen[WindowsGraphicsDevice[type .windows, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]], idx 0], pfdID 2, ARB-Choosen true,
	requested GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, one, mono  , hw, GLProfile[GL4/GL4.hw], offscr[fbo]],
	chosen    GLCaps[wgl vid 2 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, one, mono  , hw, GLProfile[GL4/GL4.hw], offscr[fbo]]]
, surfaceLock <692ef3d8, 98b1fdb>[count 0, qsz 0, owner <NULL>]
, GDIDummyUpstreamSurfaceHook[pixel 400x300]
, upstreamSurface false ]], 
	Context: null, 
	UpstreamWidget: null]
Realized GLAD: GLCaps[wgl vid 2 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, one, mono  , hw, GLProfile[GL4/GL4.hw], offscr[fbo]]
Init GLAD: FBOImpl[ 
	Helper: GLAnimatorControl: null, GLEventListeners num 0 [], 
	Drawable: ResizeableImpl[Initialized true, realized true, texUnit 0, samples 0,
	Factory   jogamp.opengl.windows.wgl.WindowsWGLDrawableFactory@a4b4d26,
	Handle    0x0,
	Caps      GLCaps[wgl vid 2 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, one, mono  , hw, GLProfile[GL4/GL4.hw], offscr[fbo]],
	fboI back 0, front 0, num 1,
	FBO front read 1, FBO[name r/w 1/1, init true, bound false, size 400x300, samples 0/8, depth null, stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8051, samples 0, 400x300, name 0x1, obj 0x5383f824], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x7d182e51],
	FBO back  write 1, FBO[name r/w 1/1, init true, bound false, size 400x300, samples 0/8, depth null, stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8051, samples 0, 400x300, name 0x1, obj 0x5383f824], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x7d182e51],
	Surface   GDISurface[ displayHandle 0x0
, surfaceHandle 0x0
, size 400x300
, UOB[ OWNS_SURFACE | OWNS_DEVICE | WINDOW_INVISIBLE ]
, WindowsWGLGraphicsConfiguration[DefaultGraphicsScreen[WindowsGraphicsDevice[type .windows, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]], idx 0], pfdID 2, ARB-Choosen true,
	requested GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, one, mono  , hw, GLProfile[GL4/GL4.hw], offscr[fbo]],
	chosen    GLCaps[wgl vid 2 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, one, mono  , hw, GLProfile[GL4/GL4.hw], offscr[fbo]]]
, surfaceLock <692ef3d8, 98b1fdb>[count 0, qsz 0, owner <NULL>]
, GDIDummyUpstreamSurfaceHook[pixel 400x300]
, upstreamSurface false ]], 
	Context: WindowsWGLContext [Version 4.2 (Core profile, arb, ES2 compat, ES3 compat, FBO, hardware) - 4.2.12430 Core Profile Context 13.152.1.8000 [GL 4.2.0, vendor 13.152.1 (Core Profile Context 13.152.1.8000)], options 0x1c05, this 0xcd867c2, handle 0x40000, isShared false, jogamp.opengl.gl4.GL4bcImpl@3e890800,
	 quirks: [NoDoubleBufferedBitmap],
	Drawable: ResizeableImpl[Initialized true, realized true, texUnit 0, samples 0,
	Factory   jogamp.opengl.windows.wgl.WindowsWGLDrawableFactory@a4b4d26,
	Handle    0x0,
	Caps      GLCaps[wgl vid 2 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, one, mono  , hw, GLProfile[GL4/GL4.hw], offscr[fbo]],
	fboI back 0, front 0, num 1,
	FBO front read 1, FBO[name r/w 1/1, init true, bound false, size 400x300, samples 0/8, depth null, stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8051, samples 0, 400x300, name 0x1, obj 0x5383f824], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x7d182e51],
	FBO back  write 1, FBO[name r/w 1/1, init true, bound false, size 400x300, samples 0/8, depth null, stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8051, samples 0, 400x300, name 0x1, obj 0x5383f824], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x7d182e51],
	Surface   GDISurface[ displayHandle 0x0
, surfaceHandle 0x0
, size 400x300
, UOB[ OWNS_SURFACE | OWNS_DEVICE | WINDOW_INVISIBLE ]
, WindowsWGLGraphicsConfiguration[DefaultGraphicsScreen[WindowsGraphicsDevice[type .windows, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]], idx 0], pfdID 2, ARB-Choosen true,
	requested GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, one, mono  , hw, GLProfile[GL4/GL4.hw], offscr[fbo]],
	chosen    GLCaps[wgl vid 2 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, one, mono  , hw, GLProfile[GL4/GL4.hw], offscr[fbo]]]
, surfaceLock <692ef3d8, 98b1fdb>[count 0, qsz 0, owner <NULL>]
, GDIDummyUpstreamSurfaceHook[pixel 400x300]
, upstreamSurface false ]]] , 
	UpstreamWidget: null]
Init GLAD: GLCaps[wgl vid 2 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, one, mono  , hw, GLProfile[GL4/GL4.hw], offscr[fbo]]
Init front FBO: FBO[name r/w 1/1, init true, bound false, size 400x300, samples 0/8, depth null, stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8051, samples 0, 400x300, name 0x1, obj 0x5383f824], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x7d182e51]
Init back  FBO: FBO[name r/w 1/1, init true, bound false, size 400x300, samples 0/8, depth null, stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8051, samples 0, 400x300, name 0x1, obj 0x5383f824], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x7d182e51]
Resize1.oldFront: FBO[name r/w 1/1, init true, bound false, size 200x150, samples 0/8, depth null, stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8051, samples 0, 200x150, name 0x1, obj 0x5383f824], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x7d182e51]
Resize1.nowFront: FBO[name r/w 1/1, init true, bound false, size 200x150, samples 0/8, depth null, stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8051, samples 0, 200x150, name 0x1, obj 0x5383f824], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x7d182e51]
Resize1.oldBack : FBO[name r/w 1/1, init true, bound false, size 200x150, samples 0/8, depth null, stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8051, samples 0, 200x150, name 0x1, obj 0x5383f824], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x7d182e51]
Resize1.nowBack : FBO[name r/w 1/1, init true, bound false, size 200x150, samples 0/8, depth null, stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8051, samples 0, 200x150, name 0x1, obj 0x5383f824], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x7d182e51]
Resize2.oldFront: FBO[name r/w 1/1, init true, bound false, size 800x600, samples 0/8, depth null, stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8051, samples 0, 800x600, name 0x1, obj 0x5383f824], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x7d182e51]
Resize2.nowFront: FBO[name r/w 1/1, init true, bound false, size 800x600, samples 0/8, depth null, stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8051, samples 0, 800x600, name 0x1, obj 0x5383f824], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x7d182e51]
Resize2.oldBack : FBO[name r/w 1/1, init true, bound false, size 800x600, samples 0/8, depth null, stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8051, samples 0, 800x600, name 0x1, obj 0x5383f824], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x7d182e51]
Resize2.nowBack : FBO[name r/w 1/1, init true, bound false, size 800x600, samples 0/8, depth null, stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8051, samples 0, 800x600, name 0x1, obj 0x5383f824], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x7d182e51]
Resize3.sampleCount: 0 -> 4
Fin: FBOImpl[ 
	Helper: GLAnimatorControl: null, GLEventListeners num 2 [GearsES2[obj 0x166c5813 isInit false, usesShared false, 1 null, 2 null, 3 null, sharedGears null][init false], com.jogamp.opengl.test.junit.util.UITestCase$SnapshotGLEventListener@230a52e5[init false], ], 
	Drawable: null, 
	Context: null, 
	UpstreamWidget: null]
Realized GLAD: FBOImpl[ 
	Helper: GLAnimatorControl: null, GLEventListeners num 0 [], 
	Drawable: ResizeableImpl[Initialized false, realized true, texUnit 0, samples 0,
	Factory   jogamp.opengl.windows.wgl.WindowsWGLDrawableFactory@a4b4d26,
	Handle    0x0,
	Caps      GLCaps[wgl vid 2 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL4/GL4.hw], offscr[fbo]],
	fboI back 0, front 0, num 0,
	FBO front read 0, null,
	FBO back  write 0, null,
	Surface   GDISurface[ displayHandle 0x0
, surfaceHandle 0x0
, size 400x300
, UOB[ OWNS_SURFACE | OWNS_DEVICE | WINDOW_INVISIBLE ]
, WindowsWGLGraphicsConfiguration[DefaultGraphicsScreen[WindowsGraphicsDevice[type .windows, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]], idx 0], pfdID 2, ARB-Choosen true,
	requested GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL4/GL4.hw], offscr[fbo]],
	chosen    GLCaps[wgl vid 2 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL4/GL4.hw], offscr[fbo]]]
, surfaceLock <46183f2a, 61db0259>[count 0, qsz 0, owner <NULL>]
, GDIDummyUpstreamSurfaceHook[pixel 400x300]
, upstreamSurface false ]], 
	Context: null, 
	UpstreamWidget: null]
Realized GLAD: GLCaps[wgl vid 2 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL4/GL4.hw], offscr[fbo]]
Init GLAD: FBOImpl[ 
	Helper: GLAnimatorControl: null, GLEventListeners num 0 [], 
	Drawable: ResizeableImpl[Initialized true, realized true, texUnit 0, samples 0,
	Factory   jogamp.opengl.windows.wgl.WindowsWGLDrawableFactory@a4b4d26,
	Handle    0x0,
	Caps      GLCaps[wgl vid 2 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL4/GL4.hw], offscr[fbo]],
	fboI back 1, front 0, num 2,
	FBO front read 1, FBO[name r/w 1/1, init true, bound false, size 400x300, samples 0/8, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 400x300, name 0x1, obj 0x6fc87675], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 400x300, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x50fa874b], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x51d934a8],
	FBO back  write 2, FBO[name r/w 2/2, init true, bound true, size 400x300, samples 0/8, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 400x300, name 0x2, obj 0x529cc591], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 400x300, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x2, obj 0xb102b93], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x326edcf6],
	Surface   GDISurface[ displayHandle 0x0
, surfaceHandle 0x0
, size 400x300
, UOB[ OWNS_SURFACE | OWNS_DEVICE | WINDOW_INVISIBLE ]
, WindowsWGLGraphicsConfiguration[DefaultGraphicsScreen[WindowsGraphicsDevice[type .windows, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]], idx 0], pfdID 2, ARB-Choosen true,
	requested GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL4/GL4.hw], offscr[fbo]],
	chosen    GLCaps[wgl vid 2 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL4/GL4.hw], offscr[fbo]]]
, surfaceLock <46183f2a, 61db0259>[count 0, qsz 0, owner <NULL>]
, GDIDummyUpstreamSurfaceHook[pixel 400x300]
, upstreamSurface false ]], 
	Context: WindowsWGLContext [Version 4.2 (Core profile, arb, ES2 compat, ES3 compat, FBO, hardware) - 4.2.12430 Core Profile Context 13.152.1.8000 [GL 4.2.0, vendor 13.152.1 (Core Profile Context 13.152.1.8000)], options 0x1c05, this 0x7177533f, handle 0x50000, isShared false, jogamp.opengl.gl4.GL4bcImpl@c6cb458,
	 quirks: [NoDoubleBufferedBitmap],
	Drawable: ResizeableImpl[Initialized true, realized true, texUnit 0, samples 0,
	Factory   jogamp.opengl.windows.wgl.WindowsWGLDrawableFactory@a4b4d26,
	Handle    0x0,
	Caps      GLCaps[wgl vid 2 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL4/GL4.hw], offscr[fbo]],
	fboI back 1, front 0, num 2,
	FBO front read 1, FBO[name r/w 1/1, init true, bound false, size 400x300, samples 0/8, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 400x300, name 0x1, obj 0x6fc87675], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 400x300, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x50fa874b], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x51d934a8],
	FBO back  write 2, FBO[name r/w 2/2, init true, bound true, size 400x300, samples 0/8, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 400x300, name 0x2, obj 0x529cc591], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 400x300, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x2, obj 0xb102b93], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x326edcf6],
	Surface   GDISurface[ displayHandle 0x0
, surfaceHandle 0x0
, size 400x300
, UOB[ OWNS_SURFACE | OWNS_DEVICE | WINDOW_INVISIBLE ]
, WindowsWGLGraphicsConfiguration[DefaultGraphicsScreen[WindowsGraphicsDevice[type .windows, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]], idx 0], pfdID 2, ARB-Choosen true,
	requested GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL4/GL4.hw], offscr[fbo]],
	chosen    GLCaps[wgl vid 2 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL4/GL4.hw], offscr[fbo]]]
, surfaceLock <46183f2a, 61db0259>[count 0, qsz 0, owner <NULL>]
, GDIDummyUpstreamSurfaceHook[pixel 400x300]
, upstreamSurface false ]]] , 
	UpstreamWidget: null]
Init GLAD: GLCaps[wgl vid 2 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL4/GL4.hw], offscr[fbo]]
Init front FBO: FBO[name r/w 1/1, init true, bound false, size 400x300, samples 0/8, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 400x300, name 0x1, obj 0x6fc87675], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 400x300, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x50fa874b], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x51d934a8]
Init back  FBO: FBO[name r/w 2/2, init true, bound true, size 400x300, samples 0/8, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 400x300, name 0x2, obj 0x529cc591], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 400x300, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x2, obj 0xb102b93], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x326edcf6]
Resize1.oldFront: FBO[name r/w 1/1, init true, bound false, size 200x150, samples 0/8, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 200x150, name 0x1, obj 0x6fc87675], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 200x150, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x50fa874b], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x51d934a8]
Resize1.nowFront: FBO[name r/w 1/1, init true, bound false, size 200x150, samples 0/8, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 200x150, name 0x1, obj 0x6fc87675], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 200x150, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x50fa874b], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x51d934a8]
Resize1.oldBack : FBO[name r/w 2/2, init true, bound false, size 200x150, samples 0/8, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 200x150, name 0x2, obj 0x529cc591], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 200x150, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x2, obj 0xb102b93], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x326edcf6]
Resize1.nowBack : FBO[name r/w 2/2, init true, bound false, size 200x150, samples 0/8, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 200x150, name 0x2, obj 0x529cc591], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 200x150, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x2, obj 0xb102b93], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x326edcf6]
Resize2.oldFront: FBO[name r/w 1/1, init true, bound false, size 800x600, samples 0/8, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 800x600, name 0x1, obj 0x6fc87675], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 800x600, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x50fa874b], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x51d934a8]
Resize2.nowFront: FBO[name r/w 2/2, init true, bound false, size 800x600, samples 0/8, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 800x600, name 0x2, obj 0x529cc591], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 800x600, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x2, obj 0xb102b93], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x326edcf6]
Resize2.oldBack : FBO[name r/w 2/2, init true, bound false, size 800x600, samples 0/8, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 800x600, name 0x2, obj 0x529cc591], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 800x600, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x2, obj 0xb102b93], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x326edcf6]
Resize2.nowBack : FBO[name r/w 1/1, init true, bound false, size 800x600, samples 0/8, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 800x600, name 0x1, obj 0x6fc87675], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 800x600, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x50fa874b], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x51d934a8]
Resize3.sampleCount: 0 -> 4
Fin: FBOImpl[ 
	Helper: GLAnimatorControl: null, GLEventListeners num 2 [GearsES2[obj 0x34b403c7 isInit false, usesShared false, 1 null, 2 null, 3 null, sharedGears null][init false], com.jogamp.opengl.test.junit.util.UITestCase$SnapshotGLEventListener@166418d9[init false], ], 
	Drawable: null, 
	Context: null, 
	UpstreamWidget: null]
Realized GLAD: FBOImpl[ 
	Helper: GLAnimatorControl: null, GLEventListeners num 0 [], 
	Drawable: ResizeableImpl[Initialized false, realized true, texUnit 0, samples 4,
	Factory   jogamp.opengl.windows.wgl.WindowsWGLDrawableFactory@a4b4d26,
	Handle    0x0,
	Caps      GLCaps[wgl vid 2 arb: rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL4/GL4.hw], offscr[fbo]],
	fboI back 0, front 0, num 0,
	FBO front read 0, null,
	FBO back  write 0, null,
	Surface   GDISurface[ displayHandle 0x0
, surfaceHandle 0x0
, size 400x300
, UOB[ OWNS_SURFACE | OWNS_DEVICE | WINDOW_INVISIBLE ]
, WindowsWGLGraphicsConfiguration[DefaultGraphicsScreen[WindowsGraphicsDevice[type .windows, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]], idx 0], pfdID 2, ARB-Choosen true,
	requested GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL4/GL4.hw], offscr[fbo]],
	chosen    GLCaps[wgl vid 2 arb: rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL4/GL4.hw], offscr[fbo]]]
, surfaceLock <719ebf, 236d0dd3>[count 0, qsz 0, owner <NULL>]
, GDIDummyUpstreamSurfaceHook[pixel 400x300]
, upstreamSurface false ]], 
	Context: null, 
	UpstreamWidget: null]
Realized GLAD: GLCaps[wgl vid 2 arb: rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL4/GL4.hw], offscr[fbo]]
Init GLAD: FBOImpl[ 
	Helper: GLAnimatorControl: null, GLEventListeners num 0 [], 
	Drawable: ResizeableImpl[Initialized true, realized true, texUnit 0, samples 4,
	Factory   jogamp.opengl.windows.wgl.WindowsWGLDrawableFactory@a4b4d26,
	Handle    0x0,
	Caps      GLCaps[wgl vid 2 arb: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL4/GL4.hw], offscr[fbo]],
	fboI back 0, front 0, num 1,
	FBO front read 3, FBO[name r/w 3/3, init true, bound true, size 400x300, samples 0/8, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 400x300, name 0x3, obj 0x10f8ae75], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 400x300, border 0, dataFormat 0x80e1, dataType 0x8367; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x69541bf9], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x36858c07],
	FBO back  write 2, FBO[name r/w 2/3, init true, bound false, size 400x300, samples 4/8, depth RenderAttachment[type DEPTH, format 0x81a6, samples 4, 400x300, name 0x2, obj 0x1a785a79], stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8058, samples 4, 400x300, name 0x1, obj 0x79ac3b87], null, null, null, null, null, null, null], msaa[TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 400x300, border 0, dataFormat 0x80e1, dataType 0x8367; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x69541bf9], hasSink true, dirty false], state OK, obj 0x537bcb82],
	Surface   GDISurface[ displayHandle 0x0
, surfaceHandle 0x0
, size 400x300
, UOB[ OWNS_SURFACE | OWNS_DEVICE | WINDOW_INVISIBLE ]
, WindowsWGLGraphicsConfiguration[DefaultGraphicsScreen[WindowsGraphicsDevice[type .windows, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]], idx 0], pfdID 2, ARB-Choosen true,
	requested GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL4/GL4.hw], offscr[fbo]],
	chosen    GLCaps[wgl vid 2 arb: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL4/GL4.hw], offscr[fbo]]]
, surfaceLock <719ebf, 236d0dd3>[count 0, qsz 0, owner <NULL>]
, GDIDummyUpstreamSurfaceHook[pixel 400x300]
, upstreamSurface false ]], 
	Context: WindowsWGLContext [Version 4.2 (Core profile, arb, ES2 compat, ES3 compat, FBO, hardware) - 4.2.12430 Core Profile Context 13.152.1.8000 [GL 4.2.0, vendor 13.152.1 (Core Profile Context 13.152.1.8000)], options 0x1c05, this 0x4ca6a9d0, handle 0x60000, isShared false, jogamp.opengl.gl4.GL4bcImpl@646dee9f,
	 quirks: [NoDoubleBufferedBitmap],
	Drawable: ResizeableImpl[Initialized true, realized true, texUnit 0, samples 4,
	Factory   jogamp.opengl.windows.wgl.WindowsWGLDrawableFactory@a4b4d26,
	Handle    0x0,
	Caps      GLCaps[wgl vid 2 arb: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL4/GL4.hw], offscr[fbo]],
	fboI back 0, front 0, num 1,
	FBO front read 3, FBO[name r/w 3/3, init true, bound true, size 400x300, samples 0/8, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 400x300, name 0x3, obj 0x10f8ae75], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 400x300, border 0, dataFormat 0x80e1, dataType 0x8367; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x69541bf9], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x36858c07],
	FBO back  write 2, FBO[name r/w 2/3, init true, bound false, size 400x300, samples 4/8, depth RenderAttachment[type DEPTH, format 0x81a6, samples 4, 400x300, name 0x2, obj 0x1a785a79], stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8058, samples 4, 400x300, name 0x1, obj 0x79ac3b87], null, null, null, null, null, null, null], msaa[TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 400x300, border 0, dataFormat 0x80e1, dataType 0x8367; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x69541bf9], hasSink true, dirty false], state OK, obj 0x537bcb82],
	Surface   GDISurface[ displayHandle 0x0
, surfaceHandle 0x0
, size 400x300
, UOB[ OWNS_SURFACE | OWNS_DEVICE | WINDOW_INVISIBLE ]
, WindowsWGLGraphicsConfiguration[DefaultGraphicsScreen[WindowsGraphicsDevice[type .windows, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]], idx 0], pfdID 2, ARB-Choosen true,
	requested GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL4/GL4.hw], offscr[fbo]],
	chosen    GLCaps[wgl vid 2 arb: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL4/GL4.hw], offscr[fbo]]]
, surfaceLock <719ebf, 236d0dd3>[count 0, qsz 0, owner <NULL>]
, GDIDummyUpstreamSurfaceHook[pixel 400x300]
, upstreamSurface false ]]] , 
	UpstreamWidget: null]
Init GLAD: GLCaps[wgl vid 2 arb: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL4/GL4.hw], offscr[fbo]]
Init front FBO: FBO[name r/w 3/3, init true, bound true, size 400x300, samples 0/8, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 400x300, name 0x3, obj 0x10f8ae75], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 400x300, border 0, dataFormat 0x80e1, dataType 0x8367; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x69541bf9], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x36858c07]
Init back  FBO: FBO[name r/w 2/3, init true, bound false, size 400x300, samples 4/8, depth RenderAttachment[type DEPTH, format 0x81a6, samples 4, 400x300, name 0x2, obj 0x1a785a79], stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8058, samples 4, 400x300, name 0x1, obj 0x79ac3b87], null, null, null, null, null, null, null], msaa[TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 400x300, border 0, dataFormat 0x80e1, dataType 0x8367; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x69541bf9], hasSink true, dirty false], state OK, obj 0x537bcb82]
Resize1.oldFront: FBO[name r/w 3/3, init true, bound true, size 200x150, samples 0/8, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 200x150, name 0x3, obj 0x10f8ae75], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 200x150, border 0, dataFormat 0x80e1, dataType 0x8367; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x69541bf9], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x36858c07]
Resize1.nowFront: FBO[name r/w 3/3, init true, bound true, size 200x150, samples 0/8, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 200x150, name 0x3, obj 0x10f8ae75], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 200x150, border 0, dataFormat 0x80e1, dataType 0x8367; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x69541bf9], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x36858c07]
Resize1.oldBack : FBO[name r/w 2/3, init true, bound false, size 200x150, samples 4/8, depth RenderAttachment[type DEPTH, format 0x81a6, samples 4, 200x150, name 0x2, obj 0x1a785a79], stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8058, samples 4, 200x150, name 0x1, obj 0x79ac3b87], null, null, null, null, null, null, null], msaa[TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 200x150, border 0, dataFormat 0x80e1, dataType 0x8367; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x69541bf9], hasSink true, dirty false], state OK, obj 0x537bcb82]
Resize1.nowBack : FBO[name r/w 2/3, init true, bound false, size 200x150, samples 4/8, depth RenderAttachment[type DEPTH, format 0x81a6, samples 4, 200x150, name 0x2, obj 0x1a785a79], stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8058, samples 4, 200x150, name 0x1, obj 0x79ac3b87], null, null, null, null, null, null, null], msaa[TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 200x150, border 0, dataFormat 0x80e1, dataType 0x8367; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x69541bf9], hasSink true, dirty false], state OK, obj 0x537bcb82]
Resize2.oldFront: FBO[name r/w 3/3, init true, bound true, size 800x600, samples 0/8, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 800x600, name 0x3, obj 0x10f8ae75], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 800x600, border 0, dataFormat 0x80e1, dataType 0x8367; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x69541bf9], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x36858c07]
Resize2.nowFront: FBO[name r/w 3/3, init true, bound true, size 800x600, samples 0/8, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 800x600, name 0x3, obj 0x10f8ae75], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 800x600, border 0, dataFormat 0x80e1, dataType 0x8367; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x69541bf9], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x36858c07]
Resize2.oldBack : FBO[name r/w 2/3, init true, bound false, size 800x600, samples 4/8, depth RenderAttachment[type DEPTH, format 0x81a6, samples 4, 800x600, name 0x2, obj 0x1a785a79], stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8058, samples 4, 800x600, name 0x1, obj 0x79ac3b87], null, null, null, null, null, null, null], msaa[TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 800x600, border 0, dataFormat 0x80e1, dataType 0x8367; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x69541bf9], hasSink true, dirty false], state OK, obj 0x537bcb82]
Resize2.nowBack : FBO[name r/w 2/3, init true, bound false, size 800x600, samples 4/8, depth RenderAttachment[type DEPTH, format 0x81a6, samples 4, 800x600, name 0x2, obj 0x1a785a79], stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8058, samples 4, 800x600, name 0x1, obj 0x79ac3b87], null, null, null, null, null, null, null], msaa[TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 800x600, border 0, dataFormat 0x80e1, dataType 0x8367; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x69541bf9], hasSink true, dirty false], state OK, obj 0x537bcb82]
Resize3.sampleCount: 4 -> 0
Fin: FBOImpl[ 
	Helper: GLAnimatorControl: null, GLEventListeners num 2 [com.jogamp.opengl.test.junit.jogl.demos.es2.MultisampleDemoES2@6d4d3c3b[init false], com.jogamp.opengl.test.junit.util.UITestCase$SnapshotGLEventListener@69ad7d8c[init false], ], 
	Drawable: null, 
	Context: null, 
	UpstreamWidget: null]
Realized GLAD: FBOImpl[ 
	Helper: GLAnimatorControl: null, GLEventListeners num 0 [], 
	Drawable: ResizeableImpl[Initialized false, realized true, texUnit 0, samples 4,
	Factory   jogamp.opengl.windows.wgl.WindowsWGLDrawableFactory@a4b4d26,
	Handle    0x0,
	Caps      GLCaps[wgl vid 2 arb: rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL4/GL4.hw], offscr[fbo]],
	fboI back 0, front 0, num 0,
	FBO front read 0, null,
	FBO back  write 0, null,
	Surface   GDISurface[ displayHandle 0x0
, surfaceHandle 0x0
, size 400x300
, UOB[ OWNS_SURFACE | OWNS_DEVICE | WINDOW_INVISIBLE ]
, WindowsWGLGraphicsConfiguration[DefaultGraphicsScreen[WindowsGraphicsDevice[type .windows, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]], idx 0], pfdID 2, ARB-Choosen true,
	requested GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL4/GL4.hw], offscr[fbo]],
	chosen    GLCaps[wgl vid 2 arb: rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL4/GL4.hw], offscr[fbo]]]
, surfaceLock <726f2a, 58e02ea0>[count 0, qsz 0, owner <NULL>]
, GDIDummyUpstreamSurfaceHook[pixel 400x300]
, upstreamSurface false ]], 
	Context: null, 
	UpstreamWidget: null]
Realized GLAD: GLCaps[wgl vid 2 arb: rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL4/GL4.hw], offscr[fbo]]
Init GLAD: FBOImpl[ 
	Helper: GLAnimatorControl: null, GLEventListeners num 0 [], 
	Drawable: ResizeableImpl[Initialized true, realized true, texUnit 0, samples 4,
	Factory   jogamp.opengl.windows.wgl.WindowsWGLDrawableFactory@a4b4d26,
	Handle    0x0,
	Caps      GLCaps[wgl vid 2 arb: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL4/GL4.hw], offscr[fbo]],
	fboI back 0, front 0, num 1,
	FBO front read 3, FBO[name r/w 3/3, init true, bound true, size 400x300, samples 0/8, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 400x300, name 0x4, obj 0x76da70d4], stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8058, samples 0, 400x300, name 0x3, obj 0xce2b11f], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x7f25ab41],
	FBO back  write 2, FBO[name r/w 2/3, init true, bound false, size 400x300, samples 4/8, depth RenderAttachment[type DEPTH, format 0x81a6, samples 4, 400x300, name 0x2, obj 0x4527520], stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8058, samples 4, 400x300, name 0x1, obj 0x20e799e], null, null, null, null, null, null, null], msaa[ColorAttachment[type COLOR, format 0x8058, samples 0, 400x300, name 0x3, obj 0xce2b11f], hasSink true, dirty false], state OK, obj 0x41878a17],
	Surface   GDISurface[ displayHandle 0x0
, surfaceHandle 0x0
, size 400x300
, UOB[ OWNS_SURFACE | OWNS_DEVICE | WINDOW_INVISIBLE ]
, WindowsWGLGraphicsConfiguration[DefaultGraphicsScreen[WindowsGraphicsDevice[type .windows, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]], idx 0], pfdID 2, ARB-Choosen true,
	requested GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL4/GL4.hw], offscr[fbo]],
	chosen    GLCaps[wgl vid 2 arb: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL4/GL4.hw], offscr[fbo]]]
, surfaceLock <726f2a, 58e02ea0>[count 0, qsz 0, owner <NULL>]
, GDIDummyUpstreamSurfaceHook[pixel 400x300]
, upstreamSurface false ]], 
	Context: WindowsWGLContext [Version 4.2 (Core profile, arb, ES2 compat, ES3 compat, FBO, hardware) - 4.2.12430 Core Profile Context 13.152.1.8000 [GL 4.2.0, vendor 13.152.1 (Core Profile Context 13.152.1.8000)], options 0x1c05, this 0x661537f5, handle 0x70000, isShared false, jogamp.opengl.gl4.GL4bcImpl@297b0d9d,
	 quirks: [NoDoubleBufferedBitmap],
	Drawable: ResizeableImpl[Initialized true, realized true, texUnit 0, samples 4,
	Factory   jogamp.opengl.windows.wgl.WindowsWGLDrawableFactory@a4b4d26,
	Handle    0x0,
	Caps      GLCaps[wgl vid 2 arb: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL4/GL4.hw], offscr[fbo]],
	fboI back 0, front 0, num 1,
	FBO front read 3, FBO[name r/w 3/3, init true, bound true, size 400x300, samples 0/8, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 400x300, name 0x4, obj 0x76da70d4], stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8058, samples 0, 400x300, name 0x3, obj 0xce2b11f], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x7f25ab41],
	FBO back  write 2, FBO[name r/w 2/3, init true, bound false, size 400x300, samples 4/8, depth RenderAttachment[type DEPTH, format 0x81a6, samples 4, 400x300, name 0x2, obj 0x4527520], stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8058, samples 4, 400x300, name 0x1, obj 0x20e799e], null, null, null, null, null, null, null], msaa[ColorAttachment[type COLOR, format 0x8058, samples 0, 400x300, name 0x3, obj 0xce2b11f], hasSink true, dirty false], state OK, obj 0x41878a17],
	Surface   GDISurface[ displayHandle 0x0
, surfaceHandle 0x0
, size 400x300
, UOB[ OWNS_SURFACE | OWNS_DEVICE | WINDOW_INVISIBLE ]
, WindowsWGLGraphicsConfiguration[DefaultGraphicsScreen[WindowsGraphicsDevice[type .windows, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]], idx 0], pfdID 2, ARB-Choosen true,
	requested GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL4/GL4.hw], offscr[fbo]],
	chosen    GLCaps[wgl vid 2 arb: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL4/GL4.hw], offscr[fbo]]]
, surfaceLock <726f2a, 58e02ea0>[count 0, qsz 0, owner <NULL>]
, GDIDummyUpstreamSurfaceHook[pixel 400x300]
, upstreamSurface false ]]] , 
	UpstreamWidget: null]
Init GLAD: GLCaps[wgl vid 2 arb: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL4/GL4.hw], offscr[fbo]]
Init front FBO: FBO[name r/w 3/3, init true, bound true, size 400x300, samples 0/8, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 400x300, name 0x4, obj 0x76da70d4], stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8058, samples 0, 400x300, name 0x3, obj 0xce2b11f], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x7f25ab41]
Init back  FBO: FBO[name r/w 2/3, init true, bound false, size 400x300, samples 4/8, depth RenderAttachment[type DEPTH, format 0x81a6, samples 4, 400x300, name 0x2, obj 0x4527520], stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8058, samples 4, 400x300, name 0x1, obj 0x20e799e], null, null, null, null, null, null, null], msaa[ColorAttachment[type COLOR, format 0x8058, samples 0, 400x300, name 0x3, obj 0xce2b11f], hasSink true, dirty false], state OK, obj 0x41878a17]
Resize1.oldFront: FBO[name r/w 3/3, init true, bound true, size 200x150, samples 0/8, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 200x150, name 0x4, obj 0x76da70d4], stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8058, samples 0, 200x150, name 0x3, obj 0xce2b11f], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x7f25ab41]
Resize1.nowFront: FBO[name r/w 3/3, init true, bound true, size 200x150, samples 0/8, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 200x150, name 0x4, obj 0x76da70d4], stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8058, samples 0, 200x150, name 0x3, obj 0xce2b11f], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x7f25ab41]
Resize1.oldBack : FBO[name r/w 2/3, init true, bound false, size 200x150, samples 4/8, depth RenderAttachment[type DEPTH, format 0x81a6, samples 4, 200x150, name 0x2, obj 0x4527520], stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8058, samples 4, 200x150, name 0x1, obj 0x20e799e], null, null, null, null, null, null, null], msaa[ColorAttachment[type COLOR, format 0x8058, samples 0, 200x150, name 0x3, obj 0xce2b11f], hasSink true, dirty false], state OK, obj 0x41878a17]
Resize1.nowBack : FBO[name r/w 2/3, init true, bound false, size 200x150, samples 4/8, depth RenderAttachment[type DEPTH, format 0x81a6, samples 4, 200x150, name 0x2, obj 0x4527520], stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8058, samples 4, 200x150, name 0x1, obj 0x20e799e], null, null, null, null, null, null, null], msaa[ColorAttachment[type COLOR, format 0x8058, samples 0, 200x150, name 0x3, obj 0xce2b11f], hasSink true, dirty false], state OK, obj 0x41878a17]
Resize2.oldFront: FBO[name r/w 3/3, init true, bound true, size 800x600, samples 0/8, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 800x600, name 0x4, obj 0x76da70d4], stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8058, samples 0, 800x600, name 0x3, obj 0xce2b11f], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x7f25ab41]
Resize2.nowFront: FBO[name r/w 3/3, init true, bound true, size 800x600, samples 0/8, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 800x600, name 0x4, obj 0x76da70d4], stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8058, samples 0, 800x600, name 0x3, obj 0xce2b11f], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x7f25ab41]
Resize2.oldBack : FBO[name r/w 2/3, init true, bound false, size 800x600, samples 4/8, depth RenderAttachment[type DEPTH, format 0x81a6, samples 4, 800x600, name 0x2, obj 0x4527520], stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8058, samples 4, 800x600, name 0x1, obj 0x20e799e], null, null, null, null, null, null, null], msaa[ColorAttachment[type COLOR, format 0x8058, samples 0, 800x600, name 0x3, obj 0xce2b11f], hasSink true, dirty false], state OK, obj 0x41878a17]
Resize2.nowBack : FBO[name r/w 2/3, init true, bound false, size 800x600, samples 4/8, depth RenderAttachment[type DEPTH, format 0x81a6, samples 4, 800x600, name 0x2, obj 0x4527520], stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8058, samples 4, 800x600, name 0x1, obj 0x20e799e], null, null, null, null, null, null, null], msaa[ColorAttachment[type COLOR, format 0x8058, samples 0, 800x600, name 0x3, obj 0xce2b11f], hasSink true, dirty false], state OK, obj 0x41878a17]
Resize3.sampleCount: 4 -> 0
Fin: FBOImpl[ 
	Helper: GLAnimatorControl: null, GLEventListeners num 2 [com.jogamp.opengl.test.junit.jogl.demos.es2.MultisampleDemoES2@4dbad3b1[init false], com.jogamp.opengl.test.junit.util.UITestCase$SnapshotGLEventListener@24a03155[init false], ], 
	Drawable: null, 
	Context: null, 
	UpstreamWidget: null]
Realized GLAD: FBOImpl[ 
	Helper: GLAnimatorControl: null, GLEventListeners num 0 [], 
	Drawable: ResizeableImpl[Initialized false, realized true, texUnit 0, samples 4,
	Factory   jogamp.opengl.windows.wgl.WindowsWGLDrawableFactory@a4b4d26,
	Handle    0x0,
	Caps      GLCaps[wgl vid 2 arb: rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL4/GL4.hw], offscr[fbo]],
	fboI back 0, front 0, num 0,
	FBO front read 0, null,
	FBO back  write 0, null,
	Surface   GDISurface[ displayHandle 0x0
, surfaceHandle 0x0
, size 400x300
, UOB[ OWNS_SURFACE | OWNS_DEVICE | WINDOW_INVISIBLE ]
, WindowsWGLGraphicsConfiguration[DefaultGraphicsScreen[WindowsGraphicsDevice[type .windows, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]], idx 0], pfdID 2, ARB-Choosen true,
	requested GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL4/GL4.hw], offscr[fbo]],
	chosen    GLCaps[wgl vid 2 arb: rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL4/GL4.hw], offscr[fbo]]]
, surfaceLock <32bed4f, 38e8df29>[count 0, qsz 0, owner <NULL>]
, GDIDummyUpstreamSurfaceHook[pixel 400x300]
, upstreamSurface false ]], 
	Context: null, 
	UpstreamWidget: null]
Realized GLAD: GLCaps[wgl vid 2 arb: rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL4/GL4.hw], offscr[fbo]]
Init GLAD: FBOImpl[ 
	Helper: GLAnimatorControl: null, GLEventListeners num 0 [], 
	Drawable: ResizeableImpl[Initialized true, realized true, texUnit 0, samples 4,
	Factory   jogamp.opengl.windows.wgl.WindowsWGLDrawableFactory@a4b4d26,
	Handle    0x0,
	Caps      GLCaps[wgl vid 2 arb: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL4/GL4.hw], offscr[fbo]],
	fboI back 0, front 0, num 1,
	FBO front read 3, FBO[name r/w 3/3, init true, bound true, size 400x300, samples 0/8, depth null, stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8058, samples 0, 400x300, name 0x2, obj 0x798bbb07], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x44a406e8],
	FBO back  write 2, FBO[name r/w 2/3, init true, bound false, size 400x300, samples 4/8, depth null, stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8058, samples 4, 400x300, name 0x1, obj 0x6cc18c8c], null, null, null, null, null, null, null], msaa[ColorAttachment[type COLOR, format 0x8058, samples 0, 400x300, name 0x2, obj 0x798bbb07], hasSink true, dirty false], state OK, obj 0x16f2731c],
	Surface   GDISurface[ displayHandle 0x0
, surfaceHandle 0x0
, size 400x300
, UOB[ OWNS_SURFACE | OWNS_DEVICE | WINDOW_INVISIBLE ]
, WindowsWGLGraphicsConfiguration[DefaultGraphicsScreen[WindowsGraphicsDevice[type .windows, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]], idx 0], pfdID 2, ARB-Choosen true,
	requested GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL4/GL4.hw], offscr[fbo]],
	chosen    GLCaps[wgl vid 2 arb: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL4/GL4.hw], offscr[fbo]]]
, surfaceLock <32bed4f, 38e8df29>[count 0, qsz 0, owner <NULL>]
, GDIDummyUpstreamSurfaceHook[pixel 400x300]
, upstreamSurface false ]], 
	Context: WindowsWGLContext [Version 4.2 (Core profile, arb, ES2 compat, ES3 compat, FBO, hardware) - 4.2.12430 Core Profile Context 13.152.1.8000 [GL 4.2.0, vendor 13.152.1 (Core Profile Context 13.152.1.8000)], options 0x1c05, this 0x409319ef, handle 0x80000, isShared false, jogamp.opengl.gl4.GL4bcImpl@7633f09,
	 quirks: [NoDoubleBufferedBitmap],
	Drawable: ResizeableImpl[Initialized true, realized true, texUnit 0, samples 4,
	Factory   jogamp.opengl.windows.wgl.WindowsWGLDrawableFactory@a4b4d26,
	Handle    0x0,
	Caps      GLCaps[wgl vid 2 arb: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL4/GL4.hw], offscr[fbo]],
	fboI back 0, front 0, num 1,
	FBO front read 3, FBO[name r/w 3/3, init true, bound true, size 400x300, samples 0/8, depth null, stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8058, samples 0, 400x300, name 0x2, obj 0x798bbb07], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x44a406e8],
	FBO back  write 2, FBO[name r/w 2/3, init true, bound false, size 400x300, samples 4/8, depth null, stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8058, samples 4, 400x300, name 0x1, obj 0x6cc18c8c], null, null, null, null, null, null, null], msaa[ColorAttachment[type COLOR, format 0x8058, samples 0, 400x300, name 0x2, obj 0x798bbb07], hasSink true, dirty false], state OK, obj 0x16f2731c],
	Surface   GDISurface[ displayHandle 0x0
, surfaceHandle 0x0
, size 400x300
, UOB[ OWNS_SURFACE | OWNS_DEVICE | WINDOW_INVISIBLE ]
, WindowsWGLGraphicsConfiguration[DefaultGraphicsScreen[WindowsGraphicsDevice[type .windows, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]], idx 0], pfdID 2, ARB-Choosen true,
	requested GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL4/GL4.hw], offscr[fbo]],
	chosen    GLCaps[wgl vid 2 arb: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL4/GL4.hw], offscr[fbo]]]
, surfaceLock <32bed4f, 38e8df29>[count 0, qsz 0, owner <NULL>]
, GDIDummyUpstreamSurfaceHook[pixel 400x300]
, upstreamSurface false ]]] , 
	UpstreamWidget: null]
Init GLAD: GLCaps[wgl vid 2 arb: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL4/GL4.hw], offscr[fbo]]
Init front FBO: FBO[name r/w 3/3, init true, bound true, size 400x300, samples 0/8, depth null, stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8058, samples 0, 400x300, name 0x2, obj 0x798bbb07], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x44a406e8]
Init back  FBO: FBO[name r/w 2/3, init true, bound false, size 400x300, samples 4/8, depth null, stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8058, samples 4, 400x300, name 0x1, obj 0x6cc18c8c], null, null, null, null, null, null, null], msaa[ColorAttachment[type COLOR, format 0x8058, samples 0, 400x300, name 0x2, obj 0x798bbb07], hasSink true, dirty false], state OK, obj 0x16f2731c]
Resize1.oldFront: FBO[name r/w 3/3, init true, bound true, size 200x150, samples 0/8, depth null, stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8058, samples 0, 200x150, name 0x2, obj 0x798bbb07], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x44a406e8]
Resize1.nowFront: FBO[name r/w 3/3, init true, bound true, size 200x150, samples 0/8, depth null, stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8058, samples 0, 200x150, name 0x2, obj 0x798bbb07], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x44a406e8]
Resize1.oldBack : FBO[name r/w 2/3, init true, bound false, size 200x150, samples 4/8, depth null, stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8058, samples 4, 200x150, name 0x1, obj 0x6cc18c8c], null, null, null, null, null, null, null], msaa[ColorAttachment[type COLOR, format 0x8058, samples 0, 200x150, name 0x2, obj 0x798bbb07], hasSink true, dirty false], state OK, obj 0x16f2731c]
Resize1.nowBack : FBO[name r/w 2/3, init true, bound false, size 200x150, samples 4/8, depth null, stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8058, samples 4, 200x150, name 0x1, obj 0x6cc18c8c], null, null, null, null, null, null, null], msaa[ColorAttachment[type COLOR, format 0x8058, samples 0, 200x150, name 0x2, obj 0x798bbb07], hasSink true, dirty false], state OK, obj 0x16f2731c]
Resize2.oldFront: FBO[name r/w 3/3, init true, bound true, size 800x600, samples 0/8, depth null, stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8058, samples 0, 800x600, name 0x2, obj 0x798bbb07], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x44a406e8]
Resize2.nowFront: FBO[name r/w 3/3, init true, bound true, size 800x600, samples 0/8, depth null, stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8058, samples 0, 800x600, name 0x2, obj 0x798bbb07], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x44a406e8]
Resize2.oldBack : FBO[name r/w 2/3, init true, bound false, size 800x600, samples 4/8, depth null, stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8058, samples 4, 800x600, name 0x1, obj 0x6cc18c8c], null, null, null, null, null, null, null], msaa[ColorAttachment[type COLOR, format 0x8058, samples 0, 800x600, name 0x2, obj 0x798bbb07], hasSink true, dirty false], state OK, obj 0x16f2731c]
Resize2.nowBack : FBO[name r/w 2/3, init true, bound false, size 800x600, samples 4/8, depth null, stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8058, samples 4, 800x600, name 0x1, obj 0x6cc18c8c], null, null, null, null, null, null, null], msaa[ColorAttachment[type COLOR, format 0x8058, samples 0, 800x600, name 0x2, obj 0x798bbb07], hasSink true, dirty false], state OK, obj 0x16f2731c]
Resize3.sampleCount: 4 -> 0
Fin: FBOImpl[ 
	Helper: GLAnimatorControl: null, GLEventListeners num 2 [com.jogamp.opengl.test.junit.jogl.demos.es2.MultisampleDemoES2@4bf6ba9[init false], com.jogamp.opengl.test.junit.util.UITestCase$SnapshotGLEventListener@333526ae[init false], ], 
	Drawable: null, 
	Context: null, 
	UpstreamWidget: null]
Realized GLAD: FBOImpl[ 
	Helper: GLAnimatorControl: null, GLEventListeners num 0 [], 
	Drawable: ResizeableImpl[Initialized false, realized true, texUnit 0, samples 4,
	Factory   jogamp.opengl.windows.wgl.WindowsWGLDrawableFactory@a4b4d26,
	Handle    0x0,
	Caps      GLCaps[wgl vid 2 arb: rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL4/GL4.hw], offscr[fbo]],
	fboI back 0, front 0, num 0,
	FBO front read 0, null,
	FBO back  write 0, null,
	Surface   GDISurface[ displayHandle 0x0
, surfaceHandle 0x0
, size 400x300
, UOB[ OWNS_SURFACE | OWNS_DEVICE | WINDOW_INVISIBLE ]
, WindowsWGLGraphicsConfiguration[DefaultGraphicsScreen[WindowsGraphicsDevice[type .windows, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]], idx 0], pfdID 2, ARB-Choosen true,
	requested GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL4/GL4.hw], offscr[fbo]],
	chosen    GLCaps[wgl vid 2 arb: rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL4/GL4.hw], offscr[fbo]]]
, surfaceLock <19140963, 72744f71>[count 0, qsz 0, owner <NULL>]
, GDIDummyUpstreamSurfaceHook[pixel 400x300]
, upstreamSurface false ]], 
	Context: null, 
	UpstreamWidget: null]
Realized GLAD: GLCaps[wgl vid 2 arb: rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL4/GL4.hw], offscr[fbo]]
Init GLAD: FBOImpl[ 
	Helper: GLAnimatorControl: null, GLEventListeners num 0 [], 
	Drawable: ResizeableImpl[Initialized true, realized true, texUnit 0, samples 4,
	Factory   jogamp.opengl.windows.wgl.WindowsWGLDrawableFactory@a4b4d26,
	Handle    0x0,
	Caps      GLCaps[wgl vid 2 arb: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL4/GL4.hw], offscr[fbo]],
	fboI back 0, front 0, num 1,
	FBO front read 3, FBO[name r/w 3/3, init true, bound true, size 400x300, samples 0/8, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 400x300, name 0x3, obj 0x2a39bb36], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 400x300, border 0, dataFormat 0x80e1, dataType 0x8367; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x21027c78], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x3431ebe2],
	FBO back  write 2, FBO[name r/w 2/3, init true, bound false, size 400x300, samples 4/8, depth RenderAttachment[type DEPTH, format 0x81a6, samples 4, 400x300, name 0x2, obj 0x4839dcbd], stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8058, samples 4, 400x300, name 0x1, obj 0x39755d33], null, null, null, null, null, null, null], msaa[TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 400x300, border 0, dataFormat 0x80e1, dataType 0x8367; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x21027c78], hasSink true, dirty false], state OK, obj 0x4ecb2156],
	Surface   GDISurface[ displayHandle 0x0
, surfaceHandle 0x0
, size 400x300
, UOB[ OWNS_SURFACE | OWNS_DEVICE | WINDOW_INVISIBLE ]
, WindowsWGLGraphicsConfiguration[DefaultGraphicsScreen[WindowsGraphicsDevice[type .windows, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]], idx 0], pfdID 2, ARB-Choosen true,
	requested GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL4/GL4.hw], offscr[fbo]],
	chosen    GLCaps[wgl vid 2 arb: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL4/GL4.hw], offscr[fbo]]]
, surfaceLock <19140963, 72744f71>[count 0, qsz 0, owner <NULL>]
, GDIDummyUpstreamSurfaceHook[pixel 400x300]
, upstreamSurface false ]], 
	Context: WindowsWGLContext [Version 4.2 (Core profile, arb, ES2 compat, ES3 compat, FBO, hardware) - 4.2.12430 Core Profile Context 13.152.1.8000 [GL 4.2.0, vendor 13.152.1 (Core Profile Context 13.152.1.8000)], options 0x1c05, this 0x320bbe6b, handle 0x90000, isShared false, jogamp.opengl.gl4.GL4bcImpl@79f9bd83,
	 quirks: [NoDoubleBufferedBitmap],
	Drawable: ResizeableImpl[Initialized true, realized true, texUnit 0, samples 4,
	Factory   jogamp.opengl.windows.wgl.WindowsWGLDrawableFactory@a4b4d26,
	Handle    0x0,
	Caps      GLCaps[wgl vid 2 arb: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL4/GL4.hw], offscr[fbo]],
	fboI back 0, front 0, num 1,
	FBO front read 3, FBO[name r/w 3/3, init true, bound true, size 400x300, samples 0/8, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 400x300, name 0x3, obj 0x2a39bb36], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 400x300, border 0, dataFormat 0x80e1, dataType 0x8367; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x21027c78], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x3431ebe2],
	FBO back  write 2, FBO[name r/w 2/3, init true, bound false, size 400x300, samples 4/8, depth RenderAttachment[type DEPTH, format 0x81a6, samples 4, 400x300, name 0x2, obj 0x4839dcbd], stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8058, samples 4, 400x300, name 0x1, obj 0x39755d33], null, null, null, null, null, null, null], msaa[TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 400x300, border 0, dataFormat 0x80e1, dataType 0x8367; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x21027c78], hasSink true, dirty false], state OK, obj 0x4ecb2156],
	Surface   GDISurface[ displayHandle 0x0
, surfaceHandle 0x0
, size 400x300
, UOB[ OWNS_SURFACE | OWNS_DEVICE | WINDOW_INVISIBLE ]
, WindowsWGLGraphicsConfiguration[DefaultGraphicsScreen[WindowsGraphicsDevice[type .windows, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]], idx 0], pfdID 2, ARB-Choosen true,
	requested GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL4/GL4.hw], offscr[fbo]],
	chosen    GLCaps[wgl vid 2 arb: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL4/GL4.hw], offscr[fbo]]]
, surfaceLock <19140963, 72744f71>[count 0, qsz 0, owner <NULL>]
, GDIDummyUpstreamSurfaceHook[pixel 400x300]
, upstreamSurface false ]]] , 
	UpstreamWidget: null]
Init GLAD: GLCaps[wgl vid 2 arb: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL4/GL4.hw], offscr[fbo]]
Init front FBO: FBO[name r/w 3/3, init true, bound true, size 400x300, samples 0/8, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 400x300, name 0x3, obj 0x2a39bb36], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 400x300, border 0, dataFormat 0x80e1, dataType 0x8367; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x21027c78], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x3431ebe2]
Init back  FBO: FBO[name r/w 2/3, init true, bound false, size 400x300, samples 4/8, depth RenderAttachment[type DEPTH, format 0x81a6, samples 4, 400x300, name 0x2, obj 0x4839dcbd], stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8058, samples 4, 400x300, name 0x1, obj 0x39755d33], null, null, null, null, null, null, null], msaa[TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 400x300, border 0, dataFormat 0x80e1, dataType 0x8367; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x21027c78], hasSink true, dirty false], state OK, obj 0x4ecb2156]
Resize1.oldFront: FBO[name r/w 3/3, init true, bound true, size 200x150, samples 0/8, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 200x150, name 0x3, obj 0x2a39bb36], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 200x150, border 0, dataFormat 0x80e1, dataType 0x8367; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x21027c78], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x3431ebe2]
Resize1.nowFront: FBO[name r/w 3/3, init true, bound true, size 200x150, samples 0/8, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 200x150, name 0x3, obj 0x2a39bb36], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 200x150, border 0, dataFormat 0x80e1, dataType 0x8367; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x21027c78], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x3431ebe2]
Resize1.oldBack : FBO[name r/w 2/3, init true, bound false, size 200x150, samples 4/8, depth RenderAttachment[type DEPTH, format 0x81a6, samples 4, 200x150, name 0x2, obj 0x4839dcbd], stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8058, samples 4, 200x150, name 0x1, obj 0x39755d33], null, null, null, null, null, null, null], msaa[TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 200x150, border 0, dataFormat 0x80e1, dataType 0x8367; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x21027c78], hasSink true, dirty false], state OK, obj 0x4ecb2156]
Resize1.nowBack : FBO[name r/w 2/3, init true, bound false, size 200x150, samples 4/8, depth RenderAttachment[type DEPTH, format 0x81a6, samples 4, 200x150, name 0x2, obj 0x4839dcbd], stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8058, samples 4, 200x150, name 0x1, obj 0x39755d33], null, null, null, null, null, null, null], msaa[TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 200x150, border 0, dataFormat 0x80e1, dataType 0x8367; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x21027c78], hasSink true, dirty false], state OK, obj 0x4ecb2156]
Resize2.oldFront: FBO[name r/w 3/3, init true, bound true, size 800x600, samples 0/8, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 800x600, name 0x3, obj 0x2a39bb36], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 800x600, border 0, dataFormat 0x80e1, dataType 0x8367; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x21027c78], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x3431ebe2]
Resize2.nowFront: FBO[name r/w 3/3, init true, bound true, size 800x600, samples 0/8, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 800x600, name 0x3, obj 0x2a39bb36], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 800x600, border 0, dataFormat 0x80e1, dataType 0x8367; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x21027c78], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x3431ebe2]
Resize2.oldBack : FBO[name r/w 2/3, init true, bound false, size 800x600, samples 4/8, depth RenderAttachment[type DEPTH, format 0x81a6, samples 4, 800x600, name 0x2, obj 0x4839dcbd], stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8058, samples 4, 800x600, name 0x1, obj 0x39755d33], null, null, null, null, null, null, null], msaa[TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 800x600, border 0, dataFormat 0x80e1, dataType 0x8367; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x21027c78], hasSink true, dirty false], state OK, obj 0x4ecb2156]
Resize2.nowBack : FBO[name r/w 2/3, init true, bound false, size 800x600, samples 4/8, depth RenderAttachment[type DEPTH, format 0x81a6, samples 4, 800x600, name 0x2, obj 0x4839dcbd], stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8058, samples 4, 800x600, name 0x1, obj 0x39755d33], null, null, null, null, null, null, null], msaa[TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 800x600, border 0, dataFormat 0x80e1, dataType 0x8367; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x21027c78], hasSink true, dirty false], state OK, obj 0x4ecb2156]
Resize3.sampleCount: 4 -> 0
Fin: FBOImpl[ 
	Helper: GLAnimatorControl: null, GLEventListeners num 2 [com.jogamp.opengl.test.junit.jogl.demos.es2.FBOMix2DemosES2@7b092204[init false], com.jogamp.opengl.test.junit.util.UITestCase$SnapshotGLEventListener@149873b7[init false], ], 
	Drawable: null, 
	Context: null, 
	UpstreamWidget: null]
Realized GLAD: FBOImpl[ 
	Helper: GLAnimatorControl: null, GLEventListeners num 0 [], 
	Drawable: ResizeableImpl[Initialized false, realized true, texUnit 0, samples 0,
	Factory   jogamp.opengl.windows.wgl.WindowsWGLDrawableFactory@a4b4d26,
	Handle    0x0,
	Caps      GLCaps[wgl vid 2 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL3/GL4.hw], offscr[fbo]],
	fboI back 0, front 0, num 0,
	FBO front read 0, null,
	FBO back  write 0, null,
	Surface   GDISurface[ displayHandle 0x0
, surfaceHandle 0x0
, size 400x300
, UOB[ OWNS_SURFACE | OWNS_DEVICE | WINDOW_INVISIBLE ]
, WindowsWGLGraphicsConfiguration[DefaultGraphicsScreen[WindowsGraphicsDevice[type .windows, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]], idx 0], pfdID 2, ARB-Choosen true,
	requested GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL3/GL4.hw], offscr[fbo]],
	chosen    GLCaps[wgl vid 2 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL3/GL4.hw], offscr[fbo]]]
, surfaceLock <3b6a62e5, 4582c6dc>[count 0, qsz 0, owner <NULL>]
, GDIDummyUpstreamSurfaceHook[pixel 400x300]
, upstreamSurface false ]], 
	Context: null, 
	UpstreamWidget: null]
Realized GLAD: GLCaps[wgl vid 2 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL3/GL4.hw], offscr[fbo]]
Init GLAD: FBOImpl[ 
	Helper: GLAnimatorControl: null, GLEventListeners num 0 [], 
	Drawable: ResizeableImpl[Initialized true, realized true, texUnit 0, samples 0,
	Factory   jogamp.opengl.windows.wgl.WindowsWGLDrawableFactory@a4b4d26,
	Handle    0x0,
	Caps      GLCaps[wgl vid 2 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL3/GL4.hw], offscr[fbo]],
	fboI back 1, front 0, num 2,
	FBO front read 1, FBO[name r/w 1/1, init true, bound false, size 400x300, samples 0/8, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 400x300, name 0x1, obj 0x25403477], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 400x300, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x1637bc9e], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x1a3483bc],
	FBO back  write 2, FBO[name r/w 2/2, init true, bound true, size 400x300, samples 0/8, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 400x300, name 0x2, obj 0x73e30850], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 400x300, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x2, obj 0x6db4b914], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x3e36f7a0],
	Surface   GDISurface[ displayHandle 0x0
, surfaceHandle 0x0
, size 400x300
, UOB[ OWNS_SURFACE | OWNS_DEVICE | WINDOW_INVISIBLE ]
, WindowsWGLGraphicsConfiguration[DefaultGraphicsScreen[WindowsGraphicsDevice[type .windows, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]], idx 0], pfdID 2, ARB-Choosen true,
	requested GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL3/GL4.hw], offscr[fbo]],
	chosen    GLCaps[wgl vid 2 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL3/GL4.hw], offscr[fbo]]]
, surfaceLock <3b6a62e5, 4582c6dc>[count 0, qsz 0, owner <NULL>]
, GDIDummyUpstreamSurfaceHook[pixel 400x300]
, upstreamSurface false ]], 
	Context: WindowsWGLContext [Version 4.2 (Core profile, arb, ES2 compat, ES3 compat, FBO, hardware) - 4.2.12430 Core Profile Context 13.152.1.8000 [GL 4.2.0, vendor 13.152.1 (Core Profile Context 13.152.1.8000)], options 0x1c05, this 0xccdb92b, handle 0xa0000, isShared false, jogamp.opengl.gl4.GL4bcImpl@abb4949,
	 quirks: [NoDoubleBufferedBitmap],
	Drawable: ResizeableImpl[Initialized true, realized true, texUnit 0, samples 0,
	Factory   jogamp.opengl.windows.wgl.WindowsWGLDrawableFactory@a4b4d26,
	Handle    0x0,
	Caps      GLCaps[wgl vid 2 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL3/GL4.hw], offscr[fbo]],
	fboI back 1, front 0, num 2,
	FBO front read 1, FBO[name r/w 1/1, init true, bound false, size 400x300, samples 0/8, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 400x300, name 0x1, obj 0x25403477], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 400x300, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x1637bc9e], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x1a3483bc],
	FBO back  write 2, FBO[name r/w 2/2, init true, bound true, size 400x300, samples 0/8, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 400x300, name 0x2, obj 0x73e30850], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 400x300, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x2, obj 0x6db4b914], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x3e36f7a0],
	Surface   GDISurface[ displayHandle 0x0
, surfaceHandle 0x0
, size 400x300
, UOB[ OWNS_SURFACE | OWNS_DEVICE | WINDOW_INVISIBLE ]
, WindowsWGLGraphicsConfiguration[DefaultGraphicsScreen[WindowsGraphicsDevice[type .windows, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]], idx 0], pfdID 2, ARB-Choosen true,
	requested GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL3/GL4.hw], offscr[fbo]],
	chosen    GLCaps[wgl vid 2 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL3/GL4.hw], offscr[fbo]]]
, surfaceLock <3b6a62e5, 4582c6dc>[count 0, qsz 0, owner <NULL>]
, GDIDummyUpstreamSurfaceHook[pixel 400x300]
, upstreamSurface false ]]] , 
	UpstreamWidget: null]
Init GLAD: GLCaps[wgl vid 2 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL3/GL4.hw], offscr[fbo]]
Init front FBO: FBO[name r/w 1/1, init true, bound false, size 400x300, samples 0/8, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 400x300, name 0x1, obj 0x25403477], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 400x300, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x1637bc9e], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x1a3483bc]
Init back  FBO: FBO[name r/w 2/2, init true, bound true, size 400x300, samples 0/8, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 400x300, name 0x2, obj 0x73e30850], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 400x300, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x2, obj 0x6db4b914], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x3e36f7a0]
Resize1.oldFront: FBO[name r/w 1/1, init true, bound false, size 200x150, samples 0/8, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 200x150, name 0x1, obj 0x25403477], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 200x150, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x1637bc9e], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x1a3483bc]
Resize1.nowFront: FBO[name r/w 1/1, init true, bound false, size 200x150, samples 0/8, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 200x150, name 0x1, obj 0x25403477], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 200x150, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x1637bc9e], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x1a3483bc]
Resize1.oldBack : FBO[name r/w 2/2, init true, bound false, size 200x150, samples 0/8, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 200x150, name 0x2, obj 0x73e30850], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 200x150, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x2, obj 0x6db4b914], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x3e36f7a0]
Resize1.nowBack : FBO[name r/w 2/2, init true, bound false, size 200x150, samples 0/8, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 200x150, name 0x2, obj 0x73e30850], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 200x150, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x2, obj 0x6db4b914], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x3e36f7a0]
Resize2.oldFront: FBO[name r/w 1/1, init true, bound false, size 800x600, samples 0/8, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 800x600, name 0x1, obj 0x25403477], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 800x600, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x1637bc9e], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x1a3483bc]
Resize2.nowFront: FBO[name r/w 2/2, init true, bound false, size 800x600, samples 0/8, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 800x600, name 0x2, obj 0x73e30850], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 800x600, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x2, obj 0x6db4b914], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x3e36f7a0]
Resize2.oldBack : FBO[name r/w 2/2, init true, bound false, size 800x600, samples 0/8, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 800x600, name 0x2, obj 0x73e30850], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 800x600, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x2, obj 0x6db4b914], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x3e36f7a0]
Resize2.nowBack : FBO[name r/w 1/1, init true, bound false, size 800x600, samples 0/8, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 800x600, name 0x1, obj 0x25403477], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 800x600, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x1637bc9e], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x1a3483bc]
Resize3.sampleCount: 0 -> 4
Fin: FBOImpl[ 
	Helper: GLAnimatorControl: null, GLEventListeners num 2 [GearsES2[obj 0xdc85d20 isInit false, usesShared false, 1 null, 2 null, 3 null, sharedGears null][init false], com.jogamp.opengl.test.junit.util.UITestCase$SnapshotGLEventListener@5d59e6f1[init false], ], 
	Drawable: null, 
	Context: null, 
	UpstreamWidget: null]
]]></system-out>
  <system-err><![CDATA[SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1407364691362 ms III localhost/127.0.0.1:59999 - Wait for lock
Thread-4 - SISock: localhost/127.0.0.1:59999 - started
SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1407364695374 ms +++ localhost/127.0.0.1:59999 - Locked within 5024 ms, 4 attempts
++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestFBOAutoDrawableFactoryNEWT - test01a_GL2ES2_Demo1_SingleBuffer_Normal
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.init.0 0x49916083: tileRendererInUse null, GearsES2[obj 0x49916083 isInit false, usesShared false, 1 null, 2 null, 3 null, sharedGears null]
GearsES2 init 0x49916083 on Thread[Thread-2-UserApp-JUnitTestRunner,5,main]
Chosen GLCapabilities: GLCaps[wgl vid 2 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono  , hw, GLProfile[GL4/GL4.hw], offscr[fbo]]
INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
Swap Interval  -1
GL Profile     GLProfile[GL4/GL4.hw]
GL Version     4.2 (Core profile, arb, ES2 compat, ES3 compat, FBO, hardware) - 4.2.12430 Core Profile Context 13.152.1.8000 [GL 4.2.0, vendor 13.152.1 (Core Profile Context 13.152.1.8000)]
Quirks         [NoDoubleBufferedBitmap]
Impl. class    jogamp.opengl.gl4.GL4bcImpl
GL_VENDOR      ATI Technologies Inc.
GL_RENDERER    AMD Radeon HD 5500 Series
GL_VERSION     4.2.12430 Core Profile Context 13.152.1.8000
GLSL           true, has-compiler-func: true, version: 4.30 / 4.30.0
GL FBO: basic true, full true
GL_EXTENSIONS  233
GLX_EXTENSIONS 23
-----------------------------------------------------------------------------------------------------
gear1 0x49916083 created: GearsObj[0x73527bec, vbo ff 1, fs 2, bf 3, bs 4]
gear2 0x49916083 created: GearsObj[0x2c45fe1a, vbo ff 7, fs 8, bf 9, bs 10]
gear3 0x49916083 created: GearsObj[0x2c45fe1a, vbo ff 7, fs 8, bf 9, bs 10]
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.init.X 0x49916083 FIN GearsES2[obj 0x49916083 isInit true, usesShared false, 1 GearsObj[0x73527bec, vbo ff 1, fs 2, bf 3, bs 4], 2 GearsObj[0x2c45fe1a, vbo ff 7, fs 8, bf 9, bs 10], 3 GearsObj[0x272d73ab, vbo ff 13, fs 14, bf 15, bs 16], sharedGears null]
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.reshape 0x49916083 0/0 400x300 of 400x300, swapInterval 0, drawable 0x49010a26, msaa false, tileRendererInUse null
>> GearsES2 0x49916083, angle 0.0, [l -1.3333334, r 1.3333334, b -1.0, t 1.0] 2.6666667x2.0 -> [l -1.3333334, r 1.3333336, b -1.0, t 1.0] 2.666667x2.0, v-flip false
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0x49916083 400x300, swapInterval 0, drawable 0x49010a26
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0x49916083 400x300, swapInterval 0, drawable 0x49010a26
Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestFBOAutoDrawableFactoryNEWT.test01a_GL2ES2_Demo1_SingleBuffer_Normal______-n0001-GL4___-hw-fbobject-Bone-Frgb__Irgba8880-D24-St00-Sa00_default-0400x0300.png
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.reshape 0x49916083 0/0 200x150 of 200x150, swapInterval 0, drawable 0x49010a26, msaa false, tileRendererInUse null
>> GearsES2 0x49916083, angle 1.0, [l -1.3333334, r 1.3333334, b -1.0, t 1.0] 2.6666667x2.0 -> [l -1.3333334, r 1.3333336, b -1.0, t 1.0] 2.666667x2.0, v-flip false
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0x49916083 200x150, swapInterval 0, drawable 0x49010a26
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0x49916083 200x150, swapInterval 0, drawable 0x49010a26
Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestFBOAutoDrawableFactoryNEWT.test01a_GL2ES2_Demo1_SingleBuffer_Normal______-n0003-GL4___-hw-fbobject-Bone-Frgb__Irgba8880-D24-St00-Sa00_default-0200x0150.png
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0x49916083 200x150, swapInterval 0, drawable 0x49010a26
Resize1.oldDepth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 200x150, name 0x1, obj 0x322d1ea9]
Resize1.newDepth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 200x150, name 0x1, obj 0x322d1ea9]
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.reshape 0x49916083 0/0 800x600 of 800x600, swapInterval 0, drawable 0x49010a26, msaa false, tileRendererInUse null
>> GearsES2 0x49916083, angle 2.5, [l -1.3333334, r 1.3333334, b -1.0, t 1.0] 2.6666667x2.0 -> [l -1.3333334, r 1.3333336, b -1.0, t 1.0] 2.666667x2.0, v-flip false
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0x49916083 800x600, swapInterval 0, drawable 0x49010a26
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0x49916083 800x600, swapInterval 0, drawable 0x49010a26
Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestFBOAutoDrawableFactoryNEWT.test01a_GL2ES2_Demo1_SingleBuffer_Normal______-n0006-GL4___-hw-fbobject-Bone-Frgb__Irgba8880-D24-St00-Sa00_default-0800x0600.png
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0x49916083 800x600, swapInterval 0, drawable 0x49010a26
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0x49916083 800x600, swapInterval 0, drawable 0x49010a26
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0x49916083 800x600, swapInterval 0, drawable 0x49010a26
Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestFBOAutoDrawableFactoryNEWT.test01a_GL2ES2_Demo1_SingleBuffer_Normal______-n0009-GL4___-hw-fbobject-Bdbl-Frgb__Irgba8880-D24-St00-Sa04_default-0800x0600.png
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.reshape 0x49916083 0/0 600x450 of 600x450, swapInterval 0, drawable 0x49010a26, msaa true, tileRendererInUse null
>> GearsES2 0x49916083, angle 5.0, [l -1.3333334, r 1.3333334, b -1.0, t 1.0] 2.6666667x2.0 -> [l -1.3333334, r 1.3333334, b -1.0, t 1.0] 2.6666667x2.0, v-flip false
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0x49916083 600x450, swapInterval 0, drawable 0x49010a26
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0x49916083 600x450, swapInterval 0, drawable 0x49010a26
Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestFBOAutoDrawableFactoryNEWT.test01a_GL2ES2_Demo1_SingleBuffer_Normal______-n0011-GL4___-hw-fbobject-Bdbl-Frgb__Irgba8880-D24-St00-Sa04_default-0600x0450.png
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.dispose 0x49916083: tileRendererInUse null
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.dispose 0x49916083 FIN
++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestFBOAutoDrawableFactoryNEWT - test01a_GL2ES2_Demo1_SingleBuffer_Normal
++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestFBOAutoDrawableFactoryNEWT - test01b_GL2ES2_Demo1_SingleBuffer_NoTex
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.init.0 0x443c2e0b: tileRendererInUse null, GearsES2[obj 0x443c2e0b isInit false, usesShared false, 1 null, 2 null, 3 null, sharedGears null]
GearsES2 init 0x443c2e0b on Thread[Thread-2-UserApp-JUnitTestRunner,5,main]
Chosen GLCapabilities: GLCaps[wgl vid 2 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono  , hw, GLProfile[GL4/GL4.hw], offscr[fbo]]
INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
Swap Interval  -1
GL Profile     GLProfile[GL4/GL4.hw]
GL Version     4.2 (Core profile, arb, ES2 compat, ES3 compat, FBO, hardware) - 4.2.12430 Core Profile Context 13.152.1.8000 [GL 4.2.0, vendor 13.152.1 (Core Profile Context 13.152.1.8000)]
Quirks         [NoDoubleBufferedBitmap]
Impl. class    jogamp.opengl.gl4.GL4bcImpl
GL_VENDOR      ATI Technologies Inc.
GL_RENDERER    AMD Radeon HD 5500 Series
GL_VERSION     4.2.12430 Core Profile Context 13.152.1.8000
GLSL           true, has-compiler-func: true, version: 4.30 / 4.30.0
GL FBO: basic true, full true
GL_EXTENSIONS  233
GLX_EXTENSIONS 23
-----------------------------------------------------------------------------------------------------
gear1 0x443c2e0b created: GearsObj[0x656c281d, vbo ff 1, fs 2, bf 3, bs 4]
gear2 0x443c2e0b created: GearsObj[0x1fbdbbf0, vbo ff 7, fs 8, bf 9, bs 10]
gear3 0x443c2e0b created: GearsObj[0x1fbdbbf0, vbo ff 7, fs 8, bf 9, bs 10]
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.init.X 0x443c2e0b FIN GearsES2[obj 0x443c2e0b isInit true, usesShared false, 1 GearsObj[0x656c281d, vbo ff 1, fs 2, bf 3, bs 4], 2 GearsObj[0x1fbdbbf0, vbo ff 7, fs 8, bf 9, bs 10], 3 GearsObj[0x617d99d7, vbo ff 13, fs 14, bf 15, bs 16], sharedGears null]
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.reshape 0x443c2e0b 0/0 400x300 of 400x300, swapInterval 0, drawable 0xffffffff9a0106f1, msaa false, tileRendererInUse null
>> GearsES2 0x443c2e0b, angle 0.0, [l -1.3333334, r 1.3333334, b -1.0, t 1.0] 2.6666667x2.0 -> [l -1.3333334, r 1.3333336, b -1.0, t 1.0] 2.666667x2.0, v-flip false
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0x443c2e0b 400x300, swapInterval 0, drawable 0xffffffff9a0106f1
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0x443c2e0b 400x300, swapInterval 0, drawable 0xffffffff9a0106f1
Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestFBOAutoDrawableFactoryNEWT.test01b_GL2ES2_Demo1_SingleBuffer_NoTex_______-n0001-GL4___-hw-fbobject-Bone-Frgb__Irgba8880-D24-St00-Sa00_default-0400x0300.png
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.reshape 0x443c2e0b 0/0 200x150 of 200x150, swapInterval 0, drawable 0xffffffff9a0106f1, msaa false, tileRendererInUse null
>> GearsES2 0x443c2e0b, angle 1.0, [l -1.3333334, r 1.3333334, b -1.0, t 1.0] 2.6666667x2.0 -> [l -1.3333334, r 1.3333336, b -1.0, t 1.0] 2.666667x2.0, v-flip false
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0x443c2e0b 200x150, swapInterval 0, drawable 0xffffffff9a0106f1
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0x443c2e0b 200x150, swapInterval 0, drawable 0xffffffff9a0106f1
Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestFBOAutoDrawableFactoryNEWT.test01b_GL2ES2_Demo1_SingleBuffer_NoTex_______-n0003-GL4___-hw-fbobject-Bone-Frgb__Irgba8880-D24-St00-Sa00_default-0200x0150.png
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0x443c2e0b 200x150, swapInterval 0, drawable 0xffffffff9a0106f1
Resize1.oldDepth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 200x150, name 0x2, obj 0x30e07209]
Resize1.newDepth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 200x150, name 0x2, obj 0x30e07209]
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.reshape 0x443c2e0b 0/0 800x600 of 800x600, swapInterval 0, drawable 0xffffffff9a0106f1, msaa false, tileRendererInUse null
>> GearsES2 0x443c2e0b, angle 2.5, [l -1.3333334, r 1.3333334, b -1.0, t 1.0] 2.6666667x2.0 -> [l -1.3333334, r 1.3333336, b -1.0, t 1.0] 2.666667x2.0, v-flip false
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0x443c2e0b 800x600, swapInterval 0, drawable 0xffffffff9a0106f1
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0x443c2e0b 800x600, swapInterval 0, drawable 0xffffffff9a0106f1
Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestFBOAutoDrawableFactoryNEWT.test01b_GL2ES2_Demo1_SingleBuffer_NoTex_______-n0006-GL4___-hw-fbobject-Bone-Frgb__Irgba8880-D24-St00-Sa00_default-0800x0600.png
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0x443c2e0b 800x600, swapInterval 0, drawable 0xffffffff9a0106f1
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0x443c2e0b 800x600, swapInterval 0, drawable 0xffffffff9a0106f1
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0x443c2e0b 800x600, swapInterval 0, drawable 0xffffffff9a0106f1
Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestFBOAutoDrawableFactoryNEWT.test01b_GL2ES2_Demo1_SingleBuffer_NoTex_______-n0009-GL4___-hw-fbobject-Bdbl-Frgb__Irgba8880-D24-St00-Sa04_default-0800x0600.png
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.reshape 0x443c2e0b 0/0 600x450 of 600x450, swapInterval 0, drawable 0xffffffff9a0106f1, msaa true, tileRendererInUse null
>> GearsES2 0x443c2e0b, angle 5.0, [l -1.3333334, r 1.3333334, b -1.0, t 1.0] 2.6666667x2.0 -> [l -1.3333334, r 1.3333334, b -1.0, t 1.0] 2.6666667x2.0, v-flip false
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0x443c2e0b 600x450, swapInterval 0, drawable 0xffffffff9a0106f1
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0x443c2e0b 600x450, swapInterval 0, drawable 0xffffffff9a0106f1
Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestFBOAutoDrawableFactoryNEWT.test01b_GL2ES2_Demo1_SingleBuffer_NoTex_______-n0011-GL4___-hw-fbobject-Bdbl-Frgb__Irgba8880-D24-St00-Sa04_default-0600x0450.png
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.dispose 0x443c2e0b: tileRendererInUse null
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.dispose 0x443c2e0b FIN
++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestFBOAutoDrawableFactoryNEWT - test01b_GL2ES2_Demo1_SingleBuffer_NoTex
++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestFBOAutoDrawableFactoryNEWT - test01c_GL2ES2_Demo1_SingleBuffer_NoTexNoDepth
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.init.0 0x166c5813: tileRendererInUse null, GearsES2[obj 0x166c5813 isInit false, usesShared false, 1 null, 2 null, 3 null, sharedGears null]
GearsES2 init 0x166c5813 on Thread[Thread-2-UserApp-JUnitTestRunner,5,main]
Chosen GLCapabilities: GLCaps[wgl vid 2 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, one, mono  , hw, GLProfile[GL4/GL4.hw], offscr[fbo]]
INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
Swap Interval  -1
GL Profile     GLProfile[GL4/GL4.hw]
GL Version     4.2 (Core profile, arb, ES2 compat, ES3 compat, FBO, hardware) - 4.2.12430 Core Profile Context 13.152.1.8000 [GL 4.2.0, vendor 13.152.1 (Core Profile Context 13.152.1.8000)]
Quirks         [NoDoubleBufferedBitmap]
Impl. class    jogamp.opengl.gl4.GL4bcImpl
GL_VENDOR      ATI Technologies Inc.
GL_RENDERER    AMD Radeon HD 5500 Series
GL_VERSION     4.2.12430 Core Profile Context 13.152.1.8000
GLSL           true, has-compiler-func: true, version: 4.30 / 4.30.0
GL FBO: basic true, full true
GL_EXTENSIONS  233
GLX_EXTENSIONS 23
-----------------------------------------------------------------------------------------------------
gear1 0x166c5813 created: GearsObj[0x70ffe383, vbo ff 1, fs 2, bf 3, bs 4]
gear2 0x166c5813 created: GearsObj[0x2fb1e76a, vbo ff 7, fs 8, bf 9, bs 10]
gear3 0x166c5813 created: GearsObj[0x2fb1e76a, vbo ff 7, fs 8, bf 9, bs 10]
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.init.X 0x166c5813 FIN GearsES2[obj 0x166c5813 isInit true, usesShared false, 1 GearsObj[0x70ffe383, vbo ff 1, fs 2, bf 3, bs 4], 2 GearsObj[0x2fb1e76a, vbo ff 7, fs 8, bf 9, bs 10], 3 GearsObj[0x48cff89c, vbo ff 13, fs 14, bf 15, bs 16], sharedGears null]
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.reshape 0x166c5813 0/0 400x300 of 400x300, swapInterval 0, drawable 0xffffffff9a0106f1, msaa false, tileRendererInUse null
>> GearsES2 0x166c5813, angle 0.0, [l -1.3333334, r 1.3333334, b -1.0, t 1.0] 2.6666667x2.0 -> [l -1.3333334, r 1.3333336, b -1.0, t 1.0] 2.666667x2.0, v-flip false
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0x166c5813 400x300, swapInterval 0, drawable 0xffffffff9a0106f1
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0x166c5813 400x300, swapInterval 0, drawable 0xffffffff9a0106f1
Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestFBOAutoDrawableFactoryNEWT.test01c_GL2ES2_Demo1_SingleBuffer_NoTexNoDepth-n0001-GL4___-hw-fbobject-Bone-Frgb__Irgba8880-D00-St00-Sa00_default-0400x0300.png
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.reshape 0x166c5813 0/0 200x150 of 200x150, swapInterval 0, drawable 0xffffffff9a0106f1, msaa false, tileRendererInUse null
>> GearsES2 0x166c5813, angle 1.0, [l -1.3333334, r 1.3333334, b -1.0, t 1.0] 2.6666667x2.0 -> [l -1.3333334, r 1.3333336, b -1.0, t 1.0] 2.666667x2.0, v-flip false
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0x166c5813 200x150, swapInterval 0, drawable 0xffffffff9a0106f1
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0x166c5813 200x150, swapInterval 0, drawable 0xffffffff9a0106f1
Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestFBOAutoDrawableFactoryNEWT.test01c_GL2ES2_Demo1_SingleBuffer_NoTexNoDepth-n0003-GL4___-hw-fbobject-Bone-Frgb__Irgba8880-D00-St00-Sa00_default-0200x0150.png
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0x166c5813 200x150, swapInterval 0, drawable 0xffffffff9a0106f1
Resize1.oldDepth null
Resize1.newDepth null
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.reshape 0x166c5813 0/0 800x600 of 800x600, swapInterval 0, drawable 0xffffffff9a0106f1, msaa false, tileRendererInUse null
>> GearsES2 0x166c5813, angle 2.5, [l -1.3333334, r 1.3333334, b -1.0, t 1.0] 2.6666667x2.0 -> [l -1.3333334, r 1.3333336, b -1.0, t 1.0] 2.666667x2.0, v-flip false
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0x166c5813 800x600, swapInterval 0, drawable 0xffffffff9a0106f1
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0x166c5813 800x600, swapInterval 0, drawable 0xffffffff9a0106f1
Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestFBOAutoDrawableFactoryNEWT.test01c_GL2ES2_Demo1_SingleBuffer_NoTexNoDepth-n0006-GL4___-hw-fbobject-Bone-Frgb__Irgba8880-D00-St00-Sa00_default-0800x0600.png
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0x166c5813 800x600, swapInterval 0, drawable 0xffffffff9a0106f1
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0x166c5813 800x600, swapInterval 0, drawable 0xffffffff9a0106f1
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0x166c5813 800x600, swapInterval 0, drawable 0xffffffff9a0106f1
Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestFBOAutoDrawableFactoryNEWT.test01c_GL2ES2_Demo1_SingleBuffer_NoTexNoDepth-n0009-GL4___-hw-fbobject-Bdbl-Frgb__Irgba8880-D00-St00-Sa04_default-0800x0600.png
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.reshape 0x166c5813 0/0 600x450 of 600x450, swapInterval 0, drawable 0xffffffff9a0106f1, msaa true, tileRendererInUse null
>> GearsES2 0x166c5813, angle 5.0, [l -1.3333334, r 1.3333334, b -1.0, t 1.0] 2.6666667x2.0 -> [l -1.3333334, r 1.3333334, b -1.0, t 1.0] 2.6666667x2.0, v-flip false
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0x166c5813 600x450, swapInterval 0, drawable 0xffffffff9a0106f1
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0x166c5813 600x450, swapInterval 0, drawable 0xffffffff9a0106f1
Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestFBOAutoDrawableFactoryNEWT.test01c_GL2ES2_Demo1_SingleBuffer_NoTexNoDepth-n0011-GL4___-hw-fbobject-Bdbl-Frgb__Irgba8880-D00-St00-Sa04_default-0600x0450.png
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.dispose 0x166c5813: tileRendererInUse null
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.dispose 0x166c5813 FIN
++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestFBOAutoDrawableFactoryNEWT - test01c_GL2ES2_Demo1_SingleBuffer_NoTexNoDepth
++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestFBOAutoDrawableFactoryNEWT - test02a_GL2ES2_Demo1_DoubleBuffer_Normal
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.init.0 0x34b403c7: tileRendererInUse null, GearsES2[obj 0x34b403c7 isInit false, usesShared false, 1 null, 2 null, 3 null, sharedGears null]
GearsES2 init 0x34b403c7 on Thread[Thread-2-UserApp-JUnitTestRunner,5,main]
Chosen GLCapabilities: GLCaps[wgl vid 2 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL4/GL4.hw], offscr[fbo]]
INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
Swap Interval  -1
GL Profile     GLProfile[GL4/GL4.hw]
GL Version     4.2 (Core profile, arb, ES2 compat, ES3 compat, FBO, hardware) - 4.2.12430 Core Profile Context 13.152.1.8000 [GL 4.2.0, vendor 13.152.1 (Core Profile Context 13.152.1.8000)]
Quirks         [NoDoubleBufferedBitmap]
Impl. class    jogamp.opengl.gl4.GL4bcImpl
GL_VENDOR      ATI Technologies Inc.
GL_RENDERER    AMD Radeon HD 5500 Series
GL_VERSION     4.2.12430 Core Profile Context 13.152.1.8000
GLSL           true, has-compiler-func: true, version: 4.30 / 4.30.0
GL FBO: basic true, full true
GL_EXTENSIONS  233
GLX_EXTENSIONS 23
-----------------------------------------------------------------------------------------------------
gear1 0x34b403c7 created: GearsObj[0x5e0e9cd0, vbo ff 1, fs 2, bf 3, bs 4]
gear2 0x34b403c7 created: GearsObj[0x11594bee, vbo ff 7, fs 8, bf 9, bs 10]
gear3 0x34b403c7 created: GearsObj[0x11594bee, vbo ff 7, fs 8, bf 9, bs 10]
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.init.X 0x34b403c7 FIN GearsES2[obj 0x34b403c7 isInit true, usesShared false, 1 GearsObj[0x5e0e9cd0, vbo ff 1, fs 2, bf 3, bs 4], 2 GearsObj[0x11594bee, vbo ff 7, fs 8, bf 9, bs 10], 3 GearsObj[0x7d87ff27, vbo ff 13, fs 14, bf 15, bs 16], sharedGears null]
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.reshape 0x34b403c7 0/0 400x300 of 400x300, swapInterval 0, drawable 0xffffffff9a0106f1, msaa false, tileRendererInUse null
>> GearsES2 0x34b403c7, angle 0.0, [l -1.3333334, r 1.3333334, b -1.0, t 1.0] 2.6666667x2.0 -> [l -1.3333334, r 1.3333336, b -1.0, t 1.0] 2.666667x2.0, v-flip false
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0x34b403c7 400x300, swapInterval 0, drawable 0xffffffff9a0106f1
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0x34b403c7 400x300, swapInterval 0, drawable 0xffffffff9a0106f1
Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestFBOAutoDrawableFactoryNEWT.test02a_GL2ES2_Demo1_DoubleBuffer_Normal______-n0001-GL4___-hw-fbobject-Bdbl-Frgb__Irgba8880-D24-St00-Sa00_default-0400x0300.png
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.reshape 0x34b403c7 0/0 200x150 of 200x150, swapInterval 0, drawable 0xffffffff9a0106f1, msaa false, tileRendererInUse null
>> GearsES2 0x34b403c7, angle 1.0, [l -1.3333334, r 1.3333334, b -1.0, t 1.0] 2.6666667x2.0 -> [l -1.3333334, r 1.3333336, b -1.0, t 1.0] 2.666667x2.0, v-flip false
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0x34b403c7 200x150, swapInterval 0, drawable 0xffffffff9a0106f1
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0x34b403c7 200x150, swapInterval 0, drawable 0xffffffff9a0106f1
Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestFBOAutoDrawableFactoryNEWT.test02a_GL2ES2_Demo1_DoubleBuffer_Normal______-n0003-GL4___-hw-fbobject-Bdbl-Frgb__Irgba8880-D24-St00-Sa00_default-0200x0150.png
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0x34b403c7 200x150, swapInterval 0, drawable 0xffffffff9a0106f1
Resize1.oldDepth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 200x150, name 0x1, obj 0x6fc87675]
Resize1.newDepth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 200x150, name 0x1, obj 0x6fc87675]
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.reshape 0x34b403c7 0/0 800x600 of 800x600, swapInterval 0, drawable 0xffffffff9a0106f1, msaa false, tileRendererInUse null
>> GearsES2 0x34b403c7, angle 2.5, [l -1.3333334, r 1.3333334, b -1.0, t 1.0] 2.6666667x2.0 -> [l -1.3333334, r 1.3333336, b -1.0, t 1.0] 2.666667x2.0, v-flip false
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0x34b403c7 800x600, swapInterval 0, drawable 0xffffffff9a0106f1
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0x34b403c7 800x600, swapInterval 0, drawable 0xffffffff9a0106f1
Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestFBOAutoDrawableFactoryNEWT.test02a_GL2ES2_Demo1_DoubleBuffer_Normal______-n0006-GL4___-hw-fbobject-Bdbl-Frgb__Irgba8880-D24-St00-Sa00_default-0800x0600.png
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0x34b403c7 800x600, swapInterval 0, drawable 0xffffffff9a0106f1
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0x34b403c7 800x600, swapInterval 0, drawable 0xffffffff9a0106f1
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0x34b403c7 800x600, swapInterval 0, drawable 0xffffffff9a0106f1
Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestFBOAutoDrawableFactoryNEWT.test02a_GL2ES2_Demo1_DoubleBuffer_Normal______-n0009-GL4___-hw-fbobject-Bdbl-Frgb__Irgba8880-D24-St00-Sa04_default-0800x0600.png
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.reshape 0x34b403c7 0/0 600x450 of 600x450, swapInterval 0, drawable 0xffffffff9a0106f1, msaa true, tileRendererInUse null
>> GearsES2 0x34b403c7, angle 5.0, [l -1.3333334, r 1.3333334, b -1.0, t 1.0] 2.6666667x2.0 -> [l -1.3333334, r 1.3333334, b -1.0, t 1.0] 2.6666667x2.0, v-flip false
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0x34b403c7 600x450, swapInterval 0, drawable 0xffffffff9a0106f1
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0x34b403c7 600x450, swapInterval 0, drawable 0xffffffff9a0106f1
Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestFBOAutoDrawableFactoryNEWT.test02a_GL2ES2_Demo1_DoubleBuffer_Normal______-n0011-GL4___-hw-fbobject-Bdbl-Frgb__Irgba8880-D24-St00-Sa04_default-0600x0450.png
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.dispose 0x34b403c7: tileRendererInUse null
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.dispose 0x34b403c7 FIN
++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestFBOAutoDrawableFactoryNEWT - test02a_GL2ES2_Demo1_DoubleBuffer_Normal
++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestFBOAutoDrawableFactoryNEWT - test03a_GL2ES2_Demo2MSAA4_Normal

req. msaa: true
Requested: GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL4/GL4.hw], offscr[fbo]]
Chosen   : GLCaps[wgl vid 2 arb: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL4/GL4.hw], offscr[fbo]]
has  msaa: true

ShaderState: attachShaderProgram: -1 -> 5 (enable: true)
	null
	ShaderProgram[id=5, linked=false, inUse=false, program: 1,
   ShaderCode[id=9, type=VERTEX_SHADER, valid=true, shader:  2, source]
   ShaderCode[id=10, type=FRAGMENT_SHADER, valid=true, shader:  3, source]]
reshape ..
Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestFBOAutoDrawableFactoryNEWT.test03a_GL2ES2_Demo2MSAA4_Normal______________-n0001-GL4___-hw-fbobject-Bdbl-Frgb__Irgba8888-D24-St00-Sa04_default-0400x0300.png
reshape ..
Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestFBOAutoDrawableFactoryNEWT.test03a_GL2ES2_Demo2MSAA4_Normal______________-n0003-GL4___-hw-fbobject-Bdbl-Frgb__Irgba8888-D24-St00-Sa04_default-0200x0150.png
Resize1.oldDepth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 200x150, name 0x3, obj 0x10f8ae75]
Resize1.newDepth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 200x150, name 0x3, obj 0x10f8ae75]
reshape ..
Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestFBOAutoDrawableFactoryNEWT.test03a_GL2ES2_Demo2MSAA4_Normal______________-n0006-GL4___-hw-fbobject-Bdbl-Frgb__Irgba8888-D24-St00-Sa04_default-0800x0600.png
Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestFBOAutoDrawableFactoryNEWT.test03a_GL2ES2_Demo2MSAA4_Normal______________-n0009-GL4___-hw-fbobject-Bdbl-Frgb__Irgba8888-D24-St00-Sa00_default-0800x0600.png
reshape ..
Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestFBOAutoDrawableFactoryNEWT.test03a_GL2ES2_Demo2MSAA4_Normal______________-n0011-GL4___-hw-fbobject-Bdbl-Frgb__Irgba8888-D24-St00-Sa00_default-0600x0450.png
++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestFBOAutoDrawableFactoryNEWT - test03a_GL2ES2_Demo2MSAA4_Normal
++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestFBOAutoDrawableFactoryNEWT - test03b_GL2ES2_Demo2MSAA4_NoTex

req. msaa: true
Requested: GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL4/GL4.hw], offscr[fbo]]
Chosen   : GLCaps[wgl vid 2 arb: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL4/GL4.hw], offscr[fbo]]
has  msaa: true

ShaderState: attachShaderProgram: -1 -> 6 (enable: true)
	null
	ShaderProgram[id=6, linked=false, inUse=false, program: 1,
   ShaderCode[id=11, type=VERTEX_SHADER, valid=true, shader:  2, source]
   ShaderCode[id=12, type=FRAGMENT_SHADER, valid=true, shader:  3, source]]
reshape ..
Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestFBOAutoDrawableFactoryNEWT.test03b_GL2ES2_Demo2MSAA4_NoTex_______________-n0001-GL4___-hw-fbobject-Bdbl-Frgb__Irgba8888-D24-St00-Sa04_default-0400x0300.png
reshape ..
Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestFBOAutoDrawableFactoryNEWT.test03b_GL2ES2_Demo2MSAA4_NoTex_______________-n0003-GL4___-hw-fbobject-Bdbl-Frgb__Irgba8888-D24-St00-Sa04_default-0200x0150.png
Resize1.oldDepth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 200x150, name 0x4, obj 0x76da70d4]
Resize1.newDepth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 200x150, name 0x4, obj 0x76da70d4]
reshape ..
Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestFBOAutoDrawableFactoryNEWT.test03b_GL2ES2_Demo2MSAA4_NoTex_______________-n0006-GL4___-hw-fbobject-Bdbl-Frgb__Irgba8888-D24-St00-Sa04_default-0800x0600.png
Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestFBOAutoDrawableFactoryNEWT.test03b_GL2ES2_Demo2MSAA4_NoTex_______________-n0009-GL4___-hw-fbobject-Bdbl-Frgb__Irgba8888-D24-St00-Sa00_default-0800x0600.png
reshape ..
Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestFBOAutoDrawableFactoryNEWT.test03b_GL2ES2_Demo2MSAA4_NoTex_______________-n0011-GL4___-hw-fbobject-Bdbl-Frgb__Irgba8888-D24-St00-Sa00_default-0600x0450.png
++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestFBOAutoDrawableFactoryNEWT - test03b_GL2ES2_Demo2MSAA4_NoTex
++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestFBOAutoDrawableFactoryNEWT - test03c_GL2ES2_Demo2MSAA4_NoTexNoDepth

req. msaa: true
Requested: GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL4/GL4.hw], offscr[fbo]]
Chosen   : GLCaps[wgl vid 2 arb: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL4/GL4.hw], offscr[fbo]]
has  msaa: true

ShaderState: attachShaderProgram: -1 -> 7 (enable: true)
	null
	ShaderProgram[id=7, linked=false, inUse=false, program: 1,
   ShaderCode[id=13, type=VERTEX_SHADER, valid=true, shader:  2, source]
   ShaderCode[id=14, type=FRAGMENT_SHADER, valid=true, shader:  3, source]]
reshape ..
Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestFBOAutoDrawableFactoryNEWT.test03c_GL2ES2_Demo2MSAA4_NoTexNoDepth________-n0001-GL4___-hw-fbobject-Bdbl-Frgb__Irgba8888-D00-St00-Sa04_default-0400x0300.png
reshape ..
Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestFBOAutoDrawableFactoryNEWT.test03c_GL2ES2_Demo2MSAA4_NoTexNoDepth________-n0003-GL4___-hw-fbobject-Bdbl-Frgb__Irgba8888-D00-St00-Sa04_default-0200x0150.png
Resize1.oldDepth null
Resize1.newDepth null
reshape ..
Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestFBOAutoDrawableFactoryNEWT.test03c_GL2ES2_Demo2MSAA4_NoTexNoDepth________-n0006-GL4___-hw-fbobject-Bdbl-Frgb__Irgba8888-D00-St00-Sa04_default-0800x0600.png
Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestFBOAutoDrawableFactoryNEWT.test03c_GL2ES2_Demo2MSAA4_NoTexNoDepth________-n0009-GL4___-hw-fbobject-Bdbl-Frgb__Irgba8888-D00-St00-Sa00_default-0800x0600.png
reshape ..
Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestFBOAutoDrawableFactoryNEWT.test03c_GL2ES2_Demo2MSAA4_NoTexNoDepth________-n0011-GL4___-hw-fbobject-Bdbl-Frgb__Irgba8888-D00-St00-Sa00_default-0600x0450.png
++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestFBOAutoDrawableFactoryNEWT - test03c_GL2ES2_Demo2MSAA4_NoTexNoDepth
++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestFBOAutoDrawableFactoryNEWT - test04_GL2ES2_FBODemoMSAA4_Normal
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.init.0 0x24d4fdf1: tileRendererInUse null, GearsES2[obj 0x24d4fdf1 isInit false, usesShared false, 1 null, 2 null, 3 null, sharedGears null]
GearsES2 init 0x24d4fdf1 on Thread[Thread-2-UserApp-JUnitTestRunner,5,main]
Chosen GLCapabilities: GLCaps[wgl vid 2 arb: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL4/GL4.hw], offscr[fbo]]
INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
Swap Interval  -1
GL Profile     GLProfile[GL4/GL4.hw]
GL Version     4.2 (Core profile, arb, ES2 compat, ES3 compat, FBO, hardware) - 4.2.12430 Core Profile Context 13.152.1.8000 [GL 4.2.0, vendor 13.152.1 (Core Profile Context 13.152.1.8000)]
Quirks         [NoDoubleBufferedBitmap]
Impl. class    jogamp.opengl.gl4.GL4bcImpl
GL_VENDOR      ATI Technologies Inc.
GL_RENDERER    AMD Radeon HD 5500 Series
GL_VERSION     4.2.12430 Core Profile Context 13.152.1.8000
GLSL           true, has-compiler-func: true, version: 4.30 / 4.30.0
GL FBO: basic true, full true
GL_EXTENSIONS  233
GLX_EXTENSIONS 23
-----------------------------------------------------------------------------------------------------
gear1 0x24d4fdf1 created: GearsObj[0x2870b0a1, vbo ff 1, fs 2, bf 3, bs 4]
gear2 0x24d4fdf1 created: GearsObj[0x7e5c2ec4, vbo ff 7, fs 8, bf 9, bs 10]
gear3 0x24d4fdf1 created: GearsObj[0x7e5c2ec4, vbo ff 7, fs 8, bf 9, bs 10]
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.init.X 0x24d4fdf1 FIN GearsES2[obj 0x24d4fdf1 isInit true, usesShared false, 1 GearsObj[0x2870b0a1, vbo ff 1, fs 2, bf 3, bs 4], 2 GearsObj[0x7e5c2ec4, vbo ff 7, fs 8, bf 9, bs 10], 3 GearsObj[0x560286ab, vbo ff 13, fs 14, bf 15, bs 16], sharedGears null]
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] RedSquareES2.init: tileRendererInUse null
RedSquareES2 init on Thread[Thread-2-UserApp-JUnitTestRunner,5,main]
Chosen GLCapabilities: GLCaps[wgl vid 2 arb: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL4/GL4.hw], offscr[fbo]]
INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
Swap Interval  -1
GL Profile     GLProfile[GL4/GL4.hw]
GL Version     4.2 (Core profile, arb, ES2 compat, ES3 compat, FBO, hardware) - 4.2.12430 Core Profile Context 13.152.1.8000 [GL 4.2.0, vendor 13.152.1 (Core Profile Context 13.152.1.8000)]
Quirks         [NoDoubleBufferedBitmap]
Impl. class    jogamp.opengl.gl4.GL4bcImpl
GL_VENDOR      ATI Technologies Inc.
GL_RENDERER    AMD Radeon HD 5500 Series
GL_VERSION     4.2.12430 Core Profile Context 13.152.1.8000
GLSL           true, has-compiler-func: true, version: 4.30 / 4.30.0
GL FBO: basic true, full true
GL_EXTENSIONS  233
GLX_EXTENSIONS 23
-----------------------------------------------------------------------------------------------------
ShaderState: attachShaderProgram: -1 -> 9 (enable: true)
	null
	ShaderProgram[id=9, linked=false, inUse=false, program: 4,
   ShaderCode[id=17, type=VERTEX_SHADER, valid=true, shader:  5, source]
   ShaderCode[id=18, type=FRAGMENT_SHADER, valid=true, shader:  6, source]]
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] RedSquareES2.init FIN
**** Init
**** Reshape: 400x300
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.reshape 0x24d4fdf1 0/0 400x300 of 400x300, swapInterval -1, drawable 0xffffffff9a0106f1, msaa true, tileRendererInUse null
>> GearsES2 0x24d4fdf1, angle 0.0, [l -1.3333334, r 1.3333334, b -1.0, t 1.0] 2.6666667x2.0 -> [l -1.3333334, r 1.3333336, b -1.0, t 1.0] 2.666667x2.0, v-flip false
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] RedSquareES2.reshape 0/0 400x300 of 400x300, swapInterval -1, drawable 0xffffffff9a0106f1, tileRendererInUse null
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] RedSquareES2.reshape FIN
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0x24d4fdf1 400x300, swapInterval -1, drawable 0xffffffff9a0106f1
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0x24d4fdf1 400x300, swapInterval -1, drawable 0xffffffff9a0106f1
Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestFBOAutoDrawableFactoryNEWT.test04_GL2ES2_FBODemoMSAA4_Normal_____________-n0001-GL4___-hw-fbobject-Bdbl-Frgb__Irgba8888-D24-St00-Sa04_default-0400x0300.png
**** Reshape: 200x150
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.reshape 0x24d4fdf1 0/0 200x150 of 200x150, swapInterval -1, drawable 0xffffffff9a0106f1, msaa true, tileRendererInUse null
>> GearsES2 0x24d4fdf1, angle 1.0, [l -1.3333334, r 1.3333334, b -1.0, t 1.0] 2.6666667x2.0 -> [l -1.3333334, r 1.3333336, b -1.0, t 1.0] 2.666667x2.0, v-flip false
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] RedSquareES2.reshape 0/0 200x150 of 200x150, swapInterval -1, drawable 0xffffffff9a0106f1, tileRendererInUse null
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] RedSquareES2.reshape FIN
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0x24d4fdf1 200x150, swapInterval -1, drawable 0xffffffff9a0106f1
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0x24d4fdf1 200x150, swapInterval -1, drawable 0xffffffff9a0106f1
Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestFBOAutoDrawableFactoryNEWT.test04_GL2ES2_FBODemoMSAA4_Normal_____________-n0003-GL4___-hw-fbobject-Bdbl-Frgb__Irgba8888-D24-St00-Sa04_default-0200x0150.png
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0x24d4fdf1 200x150, swapInterval -1, drawable 0xffffffff9a0106f1
Resize1.oldDepth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 200x150, name 0x3, obj 0x2a39bb36]
Resize1.newDepth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 200x150, name 0x3, obj 0x2a39bb36]
**** Reshape: 800x600
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.reshape 0x24d4fdf1 0/0 800x600 of 800x600, swapInterval -1, drawable 0xffffffff9a0106f1, msaa true, tileRendererInUse null
>> GearsES2 0x24d4fdf1, angle 2.5, [l -1.3333334, r 1.3333334, b -1.0, t 1.0] 2.6666667x2.0 -> [l -1.3333334, r 1.3333336, b -1.0, t 1.0] 2.666667x2.0, v-flip false
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] RedSquareES2.reshape 0/0 800x600 of 800x600, swapInterval -1, drawable 0xffffffff9a0106f1, tileRendererInUse null
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] RedSquareES2.reshape FIN
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0x24d4fdf1 800x600, swapInterval -1, drawable 0xffffffff9a0106f1
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0x24d4fdf1 800x600, swapInterval -1, drawable 0xffffffff9a0106f1
Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestFBOAutoDrawableFactoryNEWT.test04_GL2ES2_FBODemoMSAA4_Normal_____________-n0006-GL4___-hw-fbobject-Bdbl-Frgb__Irgba8888-D24-St00-Sa04_default-0800x0600.png
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0x24d4fdf1 800x600, swapInterval -1, drawable 0xffffffff9a0106f1
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0x24d4fdf1 800x600, swapInterval -1, drawable 0xffffffff9a0106f1
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0x24d4fdf1 800x600, swapInterval -1, drawable 0xffffffff9a0106f1
Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestFBOAutoDrawableFactoryNEWT.test04_GL2ES2_FBODemoMSAA4_Normal_____________-n0009-GL4___-hw-fbobject-Bdbl-Frgb__Irgba8888-D24-St00-Sa00_default-0800x0600.png
**** Reshape: 600x450
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.reshape 0x24d4fdf1 0/0 600x450 of 600x450, swapInterval -1, drawable 0xffffffff9a0106f1, msaa false, tileRendererInUse null
>> GearsES2 0x24d4fdf1, angle 5.0, [l -1.3333334, r 1.3333334, b -1.0, t 1.0] 2.6666667x2.0 -> [l -1.3333334, r 1.3333334, b -1.0, t 1.0] 2.6666667x2.0, v-flip false
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] RedSquareES2.reshape 0/0 600x450 of 600x450, swapInterval -1, drawable 0xffffffff9a0106f1, tileRendererInUse null
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] RedSquareES2.reshape FIN
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0x24d4fdf1 600x450, swapInterval -1, drawable 0xffffffff9a0106f1
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0x24d4fdf1 600x450, swapInterval -1, drawable 0xffffffff9a0106f1
Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestFBOAutoDrawableFactoryNEWT.test04_GL2ES2_FBODemoMSAA4_Normal_____________-n0011-GL4___-hw-fbobject-Bdbl-Frgb__Irgba8888-D24-St00-Sa00_default-0600x0450.png
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.dispose 0x24d4fdf1: tileRendererInUse null
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.dispose 0x24d4fdf1 FIN
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] RedSquareES2.dispose: tileRendererInUse null
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] RedSquareES2.dispose FIN
++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestFBOAutoDrawableFactoryNEWT - test04_GL2ES2_FBODemoMSAA4_Normal
++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestFBOAutoDrawableFactoryNEWT - test11_EGLES2_Demo0Normal
EGL ES2 n/a
++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestFBOAutoDrawableFactoryNEWT - test11_EGLES2_Demo0Normal
++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestFBOAutoDrawableFactoryNEWT - test13_EGLES2_Demo0MSAA4
EGL ES2 n/a
++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestFBOAutoDrawableFactoryNEWT - test13_EGLES2_Demo0MSAA4
++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestFBOAutoDrawableFactoryNEWT - test21_GL3_Demo0Normal
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.init.0 0xdc85d20: tileRendererInUse null, GearsES2[obj 0xdc85d20 isInit false, usesShared false, 1 null, 2 null, 3 null, sharedGears null]
GearsES2 init 0xdc85d20 on Thread[Thread-2-UserApp-JUnitTestRunner,5,main]
Chosen GLCapabilities: GLCaps[wgl vid 2 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL3/GL4.hw], offscr[fbo]]
INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
Swap Interval  -1
GL Profile     GLProfile[GL3/GL4.hw]
GL Version     4.2 (Core profile, arb, ES2 compat, ES3 compat, FBO, hardware) - 4.2.12430 Core Profile Context 13.152.1.8000 [GL 4.2.0, vendor 13.152.1 (Core Profile Context 13.152.1.8000)]
Quirks         [NoDoubleBufferedBitmap]
Impl. class    jogamp.opengl.gl4.GL4bcImpl
GL_VENDOR      ATI Technologies Inc.
GL_RENDERER    AMD Radeon HD 5500 Series
GL_VERSION     4.2.12430 Core Profile Context 13.152.1.8000
GLSL           true, has-compiler-func: true, version: 4.30 / 4.30.0
GL FBO: basic true, full true
GL_EXTENSIONS  233
GLX_EXTENSIONS 23
-----------------------------------------------------------------------------------------------------
gear1 0xdc85d20 created: GearsObj[0x159a9252, vbo ff 1, fs 2, bf 3, bs 4]
gear2 0xdc85d20 created: GearsObj[0x56fc5092, vbo ff 7, fs 8, bf 9, bs 10]
gear3 0xdc85d20 created: GearsObj[0x56fc5092, vbo ff 7, fs 8, bf 9, bs 10]
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.init.X 0xdc85d20 FIN GearsES2[obj 0xdc85d20 isInit true, usesShared false, 1 GearsObj[0x159a9252, vbo ff 1, fs 2, bf 3, bs 4], 2 GearsObj[0x56fc5092, vbo ff 7, fs 8, bf 9, bs 10], 3 GearsObj[0x4f0dcddb, vbo ff 13, fs 14, bf 15, bs 16], sharedGears null]
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.reshape 0xdc85d20 0/0 400x300 of 400x300, swapInterval 0, drawable 0xffffffff9a0106f1, msaa false, tileRendererInUse null
>> GearsES2 0xdc85d20, angle 0.0, [l -1.3333334, r 1.3333334, b -1.0, t 1.0] 2.6666667x2.0 -> [l -1.3333334, r 1.3333336, b -1.0, t 1.0] 2.666667x2.0, v-flip false
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0xdc85d20 400x300, swapInterval 0, drawable 0xffffffff9a0106f1
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0xdc85d20 400x300, swapInterval 0, drawable 0xffffffff9a0106f1
Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestFBOAutoDrawableFactoryNEWT.test21_GL3_Demo0Normal________________________-n0001-GL3___-hw-fbobject-Bdbl-Frgb__Irgba8880-D24-St00-Sa00_default-0400x0300.png
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.reshape 0xdc85d20 0/0 200x150 of 200x150, swapInterval 0, drawable 0xffffffff9a0106f1, msaa false, tileRendererInUse null
>> GearsES2 0xdc85d20, angle 1.0, [l -1.3333334, r 1.3333334, b -1.0, t 1.0] 2.6666667x2.0 -> [l -1.3333334, r 1.3333336, b -1.0, t 1.0] 2.666667x2.0, v-flip false
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0xdc85d20 200x150, swapInterval 0, drawable 0xffffffff9a0106f1
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0xdc85d20 200x150, swapInterval 0, drawable 0xffffffff9a0106f1
Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestFBOAutoDrawableFactoryNEWT.test21_GL3_Demo0Normal________________________-n0003-GL3___-hw-fbobject-Bdbl-Frgb__Irgba8880-D24-St00-Sa00_default-0200x0150.png
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0xdc85d20 200x150, swapInterval 0, drawable 0xffffffff9a0106f1
Resize1.oldDepth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 200x150, name 0x1, obj 0x25403477]
Resize1.newDepth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 200x150, name 0x1, obj 0x25403477]
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.reshape 0xdc85d20 0/0 800x600 of 800x600, swapInterval 0, drawable 0xffffffff9a0106f1, msaa false, tileRendererInUse null
>> GearsES2 0xdc85d20, angle 2.5, [l -1.3333334, r 1.3333334, b -1.0, t 1.0] 2.6666667x2.0 -> [l -1.3333334, r 1.3333336, b -1.0, t 1.0] 2.666667x2.0, v-flip false
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0xdc85d20 800x600, swapInterval 0, drawable 0xffffffff9a0106f1
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0xdc85d20 800x600, swapInterval 0, drawable 0xffffffff9a0106f1
Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestFBOAutoDrawableFactoryNEWT.test21_GL3_Demo0Normal________________________-n0006-GL3___-hw-fbobject-Bdbl-Frgb__Irgba8880-D24-St00-Sa00_default-0800x0600.png
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0xdc85d20 800x600, swapInterval 0, drawable 0xffffffff9a0106f1
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0xdc85d20 800x600, swapInterval 0, drawable 0xffffffff9a0106f1
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0xdc85d20 800x600, swapInterval 0, drawable 0xffffffff9a0106f1
Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestFBOAutoDrawableFactoryNEWT.test21_GL3_Demo0Normal________________________-n0009-GL3___-hw-fbobject-Bdbl-Frgb__Irgba8880-D24-St00-Sa04_default-0800x0600.png
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.reshape 0xdc85d20 0/0 600x450 of 600x450, swapInterval 0, drawable 0xffffffff9a0106f1, msaa true, tileRendererInUse null
>> GearsES2 0xdc85d20, angle 5.0, [l -1.3333334, r 1.3333334, b -1.0, t 1.0] 2.6666667x2.0 -> [l -1.3333334, r 1.3333334, b -1.0, t 1.0] 2.6666667x2.0, v-flip false
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0xdc85d20 600x450, swapInterval 0, drawable 0xffffffff9a0106f1
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0xdc85d20 600x450, swapInterval 0, drawable 0xffffffff9a0106f1
Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestFBOAutoDrawableFactoryNEWT.test21_GL3_Demo0Normal________________________-n0011-GL3___-hw-fbobject-Bdbl-Frgb__Irgba8880-D24-St00-Sa04_default-0600x0450.png
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.dispose 0xdc85d20: tileRendererInUse null
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.dispose 0xdc85d20 FIN
++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestFBOAutoDrawableFactoryNEWT - test21_GL3_Demo0Normal
SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1407364700924 ms --- localhost/127.0.0.1:59999 - Unlock ok within 2 ms
]]></system-err>
</testsuite>
