JOGL v2.6.0-rc-20250706
JOGL, High-Performance Graphics Binding for Java™ (public API).
com.jogamp.graph.ui.widgets.Widget Member List

This is the complete list of members for com.jogamp.graph.ui.widgets.Widget, including all inherited members.

activeRGBAModulatecom.jogamp.graph.ui.Shapeprotected
activeRGBAModulateOncom.jogamp.graph.ui.Shapeprotected
addActivationListener(final Listener l)com.jogamp.graph.ui.Shape
addKeyListener(final KeyListener l)com.jogamp.graph.ui.Shape
addMouseListener(final MouseGestureListener l)com.jogamp.graph.ui.Shape
addShape(final Shape s)com.jogamp.graph.ui.Group
addShapes(final Collection<? extends Shape > shapes)com.jogamp.graph.ui.Group
applyMatToMv(final PMVMatrix4f pmv)com.jogamp.graph.ui.Shape
boxcom.jogamp.graph.ui.Shapeprotected
clear(final GL2ES2 gl, final RegionRenderer renderer)com.jogamp.graph.ui.Shape
clearImpl0(final GL2ES2 gl, final RegionRenderer renderer)com.jogamp.graph.ui.Groupprotected
contains(final Shape s)com.jogamp.graph.ui.Group
DEBUG_DRAWcom.jogamp.graph.ui.Shapeprotectedstatic
destroy(final GL2ES2 gl, final RegionRenderer renderer)com.jogamp.graph.ui.Shape
destroyImpl0(final GL2ES2 gl, final RegionRenderer renderer)com.jogamp.graph.ui.Groupprotected
disableTopLevelWidget()com.jogamp.graph.ui.Group
dispatchActivationEvent(final Shape s)com.jogamp.graph.ui.Shapeprotected
draw(final GL2ES2 gl, final RegionRenderer renderer)com.jogamp.graph.ui.Shape
drawImpl0(final GL2ES2 gl, final RegionRenderer renderer, final Vec4f rgba)com.jogamp.graph.ui.Groupprotected
drawToSelect(final GL2ES2 gl, final RegionRenderer renderer)com.jogamp.graph.ui.Shape
drawToSelectImpl0(final GL2ES2 gl, final RegionRenderer renderer)com.jogamp.graph.ui.Groupprotected
enableTopLevelWidget(final Scene scene)com.jogamp.graph.ui.Group
getActiveColorMod()com.jogamp.graph.ui.Shape
getAdjustedZ()com.jogamp.graph.ui.Shape
getBorderColor()com.jogamp.graph.ui.Shape
getBorderThickness()com.jogamp.graph.ui.Shape
getBounds(final PMVMatrix4f pmv, final Shape shape)com.jogamp.graph.ui.Group
com::jogamp::graph::ui::Shape.getBounds()com.jogamp.graph.ui.Shape
com::jogamp::graph::ui::Shape.getBounds(final GLProfile glp)com.jogamp.graph.ui.Shape
getClipMvFrustum()com.jogamp.graph.ui.Group
getClipOnBounds()com.jogamp.graph.ui.Group
getColor()com.jogamp.graph.ui.Shape
getDirtyString()com.jogamp.graph.ui.Shapeprotected
getFixedSize()com.jogamp.graph.ui.Group
getFixedSize(final Vec2f out)com.jogamp.graph.ui.Group
getID()com.jogamp.graph.ui.Shape
getLayout()com.jogamp.graph.ui.Group
getMat()com.jogamp.graph.ui.Shape
getMat(final Matrix4f out)com.jogamp.graph.ui.Shape
getName()com.jogamp.graph.ui.Shape
getPadding()com.jogamp.graph.ui.Shape
getParent()com.jogamp.graph.ui.Shape
getPixelPerShapeUnit(final int[] shapeSizePx, final float[] pixPerShape)com.jogamp.graph.ui.Shape
getPixelPerShapeUnit(final PMVMatrix4f pmv, final Recti viewport, final float[] pixPerShape)com.jogamp.graph.ui.Shape
getPixelPerShapeUnit(final Scene scene, final PMVMatrix4f pmv, final float[] pixPerShape)com.jogamp.graph.ui.Shape
getPosition()com.jogamp.graph.ui.Shape
getPressedColorMod()com.jogamp.graph.ui.Shape
getRelayoutOnDirtyShapes()com.jogamp.graph.ui.Group
getRenderedShapes()com.jogamp.graph.ui.Group
getRotation()com.jogamp.graph.ui.Shape
getRotationPivot()com.jogamp.graph.ui.Shape
getScale()com.jogamp.graph.ui.Shape
getScaledDepth()com.jogamp.graph.ui.Shape
getScaledHeight()com.jogamp.graph.ui.Shape
getScaledWidth()com.jogamp.graph.ui.Shape
getShapeByID(final int id)com.jogamp.graph.ui.Group
getShapeByIdx(final int id)com.jogamp.graph.ui.Group
getShapeByName(final String name)com.jogamp.graph.ui.Group
getShapeCount()com.jogamp.graph.ui.Group
getShapes()com.jogamp.graph.ui.Group
getSubString()com.jogamp.graph.ui.Group
getSurfacePort(final PMVMatrix4f pmv, final Recti viewport, final Recti surfacePort)com.jogamp.graph.ui.Shape
getSurfaceSize(final PMVMatrix4f pmv, final Recti viewport, final int[] surfaceSize)com.jogamp.graph.ui.Shape
getSurfaceSize(final Scene.PMVMatrixSetup pmvMatrixSetup, final Recti viewport, final PMVMatrix4f pmv, final int[] surfaceSize)com.jogamp.graph.ui.Shape
getSurfaceSize(final Scene scene, final PMVMatrix4f pmv, final int[] surfaceSize)com.jogamp.graph.ui.Shape
getToggleOffColorMod()com.jogamp.graph.ui.Shape
getToggleOnColorMod()com.jogamp.graph.ui.Shape
getTooltip()com.jogamp.graph.ui.Shape
Group()com.jogamp.graph.ui.Group
Group(final Layout l)com.jogamp.graph.ui.Group
Group(final String name, final Layout l, final Vec2f fixedSize, final Shape s)com.jogamp.graph.ui.Group
hasBorder()com.jogamp.graph.ui.Shape
hasColorChannel()com.jogamp.graph.ui.Group
hasPadding()com.jogamp.graph.ui.Shape
isActivable()com.jogamp.graph.ui.Shape
isActive()com.jogamp.graph.ui.Shape
isCullingEnabled()com.jogamp.graph.ui.Group
isDiscarded()com.jogamp.graph.ui.Shape
isDraggable()com.jogamp.graph.ui.Shape
isFixedARatioResize()com.jogamp.graph.ui.Shape
isGroup()com.jogamp.graph.ui.Group
isInteractive()com.jogamp.graph.ui.Shape
isMatIdentity()com.jogamp.graph.ui.Shape
isOutside(final PMVMatrix4f pmv, final Shape shape)com.jogamp.graph.ui.Group
isOutside2(final Matrix4f mvCont, final Shape shape, final PMVMatrix4f pmvShape)com.jogamp.graph.ui.Group
isPMvCullingEnabled()com.jogamp.graph.ui.Group
isPressed()com.jogamp.graph.ui.Shape
isResizable()com.jogamp.graph.ui.Shape
isShapeDirty()com.jogamp.graph.ui.Groupprotected
isStateDirty()com.jogamp.graph.ui.Shapeprotected
isToggleable()com.jogamp.graph.ui.Shape
isToggleOn()com.jogamp.graph.ui.Shape
isTopLevelWidget()com.jogamp.graph.ui.Group
isVisible()com.jogamp.graph.ui.Shape
markShapeDirty()com.jogamp.graph.ui.Shape
markStateDirty()com.jogamp.graph.ui.Shape
move(final float dtx, final float dty, final float dtz)com.jogamp.graph.ui.Shape
move(final Vec3f dt)com.jogamp.graph.ui.Shape
moveTo(final float tx, final float ty, final float tz)com.jogamp.graph.ui.Shape
moveTo(final Vec3f t)com.jogamp.graph.ui.Shape
onClicked(final PointerListener l)com.jogamp.graph.ui.Shape
onDraw(final DrawListener l)com.jogamp.graph.ui.Shape
onHover(final PointerListener l)com.jogamp.graph.ui.Shape
onMove(final MoveListener l)com.jogamp.graph.ui.Shape
onToggle(final Listener l)com.jogamp.graph.ui.Shape
pressedRGBAModulatecom.jogamp.graph.ui.Shapeprotected
receiveKeyEvents(final Shape source)com.jogamp.graph.ui.Shape
receiveMouseEvents(final Shape source)com.jogamp.graph.ui.Shape
removeActivationListener(final Listener l)com.jogamp.graph.ui.Shape
removeAllShapes(final GL2ES2 gl, final RegionRenderer renderer)com.jogamp.graph.ui.Group
removeKeyListener(final KeyListener l)com.jogamp.graph.ui.Shape
removeMouseListener(final MouseGestureListener l)com.jogamp.graph.ui.Shape
removeShape(final Shape s)com.jogamp.graph.ui.Group
removeShape(final GL2ES2 gl, final RegionRenderer renderer, final Shape s)com.jogamp.graph.ui.Group
removeShapes(final Collection<? extends Shape > shapes)com.jogamp.graph.ui.Group
removeShapes(final GL2ES2 gl, final RegionRenderer renderer, final Collection<? extends Shape > shapes)com.jogamp.graph.ui.Group
removeToolTip()com.jogamp.graph.ui.Shape
replaceShape(final Shape remove, final Shape replacement)com.jogamp.graph.ui.Group
rgbaColorcom.jogamp.graph.ui.Shapeprotected
runSynced(final Runnable action)com.jogamp.graph.ui.Shape
scale(final Vec3f s)com.jogamp.graph.ui.Shape
scale(final float sx, final float sy, final float sz)com.jogamp.graph.ui.Shape
setActivable(final boolean v)com.jogamp.graph.ui.Shape
setActive(final boolean v, final float zOffset)com.jogamp.graph.ui.Shapeprotected
setActiveColorMod(final Vec4f c)com.jogamp.graph.ui.Shape
setBorder(final float thickness)com.jogamp.graph.ui.Shape
setBorderColor(final float r, final float g, final float b, final float a)com.jogamp.graph.ui.Shape
setBorderColor(final Vec4f c)com.jogamp.graph.ui.Shape
setClipMvFrustum(final Frustum v)com.jogamp.graph.ui.Group
setClipOnBounds(final boolean v)com.jogamp.graph.ui.Group
setColor(final float r, final float g, final float b, final float a)com.jogamp.graph.ui.Shape
setColor(final Vec4f c)com.jogamp.graph.ui.Shape
setDiscarded(final boolean v)com.jogamp.graph.ui.Shape
setDragAndResizable(final boolean v)com.jogamp.graph.ui.Shape
setDraggable(final boolean draggable)com.jogamp.graph.ui.Shape
setFixedARatioResize(final boolean v)com.jogamp.graph.ui.Shape
setFixedSize(final Vec3f v)com.jogamp.graph.ui.Group
setFixedSize(final Vec2f v)com.jogamp.graph.ui.Group
setID(final int id)com.jogamp.graph.ui.Shape
setInteractive(final boolean v)com.jogamp.graph.ui.Shape
setLayout(final Layout l)com.jogamp.graph.ui.Group
setName(final String name)com.jogamp.graph.ui.Shape
setPaddding(final Padding padding)com.jogamp.graph.ui.Shape
setParent(final Group c)com.jogamp.graph.ui.Shapeprotected
setPMvCullingEnabled(final boolean v)com.jogamp.graph.ui.Group
setPMVMatrix(final Scene.PMVMatrixSetup pmvMatrixSetup, final Recti viewport, final PMVMatrix4f pmv)com.jogamp.graph.ui.Shape
setPMVMatrix(final Scene scene, final PMVMatrix4f pmv)com.jogamp.graph.ui.Shape
setPressed(final boolean b)com.jogamp.graph.ui.Shape
setPressedColorMod(final float r, final float g, final float b, final float a)com.jogamp.graph.ui.Shape
setRelayoutOnDirtyShapes(final boolean v)com.jogamp.graph.ui.Group
setResizable(final boolean resizable)com.jogamp.graph.ui.Shape
setRotation(final Quaternion q)com.jogamp.graph.ui.Shape
setRotationPivot(final float px, final float py, final float pz)com.jogamp.graph.ui.Shape
setRotationPivot(final Vec3f pivot)com.jogamp.graph.ui.Shape
setScale(final Vec3f s)com.jogamp.graph.ui.Shape
setScale(final float sx, final float sy, final float sz)com.jogamp.graph.ui.Shape
setToggle(final boolean v)com.jogamp.graph.ui.Shape
setToggleable(final boolean toggleable)com.jogamp.graph.ui.Shape
setToggleOffColorMod(final float r, final float g, final float b, final float a)com.jogamp.graph.ui.Shape
setToggleOnColorMod(final float r, final float g, final float b, final float a)com.jogamp.graph.ui.Shape
setToolTip(final Tooltip newTooltip)com.jogamp.graph.ui.Shape
setVisible(final boolean v)com.jogamp.graph.ui.Shape
Shape()com.jogamp.graph.ui.Shapeprotected
shapeToWinCoord(final PMVMatrix4f pmv, final Recti viewport, final Vec3f objPos, final int[] glWinPos)com.jogamp.graph.ui.Shape
shapeToWinCoord(final Scene.PMVMatrixSetup pmvMatrixSetup, final Recti viewport, final Vec3f objPos, final PMVMatrix4f pmv, final int[] glWinPos)com.jogamp.graph.ui.Shape
shapeToWinCoord(final Scene scene, final Vec3f objPos, final PMVMatrix4f pmv, final int[] glWinPos)com.jogamp.graph.ui.Shape
toggle()com.jogamp.graph.ui.Shape
toggleNotify(final boolean on)com.jogamp.graph.ui.Shapeprotected
toggleOffRGBAModulatecom.jogamp.graph.ui.Shapeprotected
toggleOnRGBAModulatecom.jogamp.graph.ui.Shapeprotected
toString()com.jogamp.graph.ui.Shape
updateMat()com.jogamp.graph.ui.Shape
validate(final GL2ES2 gl)com.jogamp.graph.ui.Shape
validate(final GLProfile glp)com.jogamp.graph.ui.Shape
validate(final GL2ES2 gl, final GLProfile glp)com.jogamp.graph.ui.Shape
validateImpl(final GL2ES2 gl, final GLProfile glp)com.jogamp.graph.ui.Groupprotected
Widget()com.jogamp.graph.ui.widgets.Widget
Widget(final Layout l)com.jogamp.graph.ui.widgets.Widget
winToShapeCoord(final PMVMatrix4f pmv, final Recti viewport, final int glWinX, final int glWinY, final Vec3f objPos)com.jogamp.graph.ui.Shape
winToShapeCoord(final Scene.PMVMatrixSetup pmvMatrixSetup, final Recti viewport, final int glWinX, final int glWinY, final PMVMatrix4f pmv, final Vec3f objPos)com.jogamp.graph.ui.Shape
winToShapeCoord(final Scene scene, final int glWinX, final int glWinY, final PMVMatrix4f pmv, final Vec3f objPos)com.jogamp.graph.ui.Shape
ZAscendingComparatorcom.jogamp.graph.ui.Shapestatic
ZDescendingComparatorcom.jogamp.graph.ui.Shapestatic