JOGL v2.6.0-rc-20250706
JOGL, High-Performance Graphics Binding for Java™ (public API).
com.jogamp.opengl.util.glsl.ShaderState Member List

This is the complete list of members for com.jogamp.opengl.util.glsl.ShaderState, including all inherited members.

attachObject(final String name, final Object obj)com.jogamp.opengl.util.glsl.ShaderState
attachShaderProgram(final GL2ES2 gl, final ShaderProgram prog, final boolean enable)com.jogamp.opengl.util.glsl.ShaderState
bindAttribLocation(final GL2ES2 gl, final int location, final String name)com.jogamp.opengl.util.glsl.ShaderState
bindAttribLocation(final GL2ES2 gl, final int location, final GLArrayData data)com.jogamp.opengl.util.glsl.ShaderState
DEBUGcom.jogamp.opengl.util.glsl.ShaderStatestatic
destroy(final GL2ES2 gl)com.jogamp.opengl.util.glsl.ShaderState
detachObject(final String name)com.jogamp.opengl.util.glsl.ShaderState
disableAllVertexAttributeArrays(final GL2ES2 gl, final boolean removeFromState)com.jogamp.opengl.util.glsl.ShaderState
disableVertexAttribArray(final GL2ES2 gl, final String name)com.jogamp.opengl.util.glsl.ShaderState
disableVertexAttribArray(final GL2ES2 gl, final GLArrayData data)com.jogamp.opengl.util.glsl.ShaderState
enableVertexAttribArray(final GL2ES2 gl, final String name)com.jogamp.opengl.util.glsl.ShaderState
enableVertexAttribArray(final GL2ES2 gl, final GLArrayData data)com.jogamp.opengl.util.glsl.ShaderState
getAttachedObject(final String name)com.jogamp.opengl.util.glsl.ShaderState
getAttribLocation(final GL2ES2 gl, final String name)com.jogamp.opengl.util.glsl.ShaderState
getAttribLocation(final GL2ES2 gl, final GLArrayData data)com.jogamp.opengl.util.glsl.ShaderState
getAttribute(final String name)com.jogamp.opengl.util.glsl.ShaderState
getCachedAttribLocation(final String name)com.jogamp.opengl.util.glsl.ShaderState
getCachedUniformLocation(final String name)com.jogamp.opengl.util.glsl.ShaderState
getUniform(final String name)com.jogamp.opengl.util.glsl.ShaderState
getUniformLocation(final GL2ES2 gl, final String name)com.jogamp.opengl.util.glsl.ShaderState
getUniformLocation(final GL2ES2 gl, final GLUniformData data)com.jogamp.opengl.util.glsl.ShaderState
inUse()com.jogamp.opengl.util.glsl.ShaderState
isActiveAttribute(final GLArrayData attribute)com.jogamp.opengl.util.glsl.ShaderState
isVertexAttribArrayEnabled(final String name)com.jogamp.opengl.util.glsl.ShaderState
isVertexAttribArrayEnabled(final GLArrayData data)com.jogamp.opengl.util.glsl.ShaderState
linked()com.jogamp.opengl.util.glsl.ShaderState
ownAttribute(final GLArrayData attribute, final boolean own)com.jogamp.opengl.util.glsl.ShaderState
ownsAttribute(final GLArrayData attribute)com.jogamp.opengl.util.glsl.ShaderState
ownsUniform(final GLUniformData uniform)com.jogamp.opengl.util.glsl.ShaderState
ownUniform(final GLUniformData uniform)com.jogamp.opengl.util.glsl.ShaderState
release(final GL2ES2 gl, final boolean destroyBoundAttributes, final boolean destroyShaderProgram, final boolean destroyShaderCode)com.jogamp.opengl.util.glsl.ShaderState
releaseAllAttributes(final GL2ES2 gl)com.jogamp.opengl.util.glsl.ShaderState
releaseAllData(final GL2ES2 gl)com.jogamp.opengl.util.glsl.ShaderState
releaseAllUniforms(final GL2ES2 gl)com.jogamp.opengl.util.glsl.ShaderState
setVerbose(final boolean v)com.jogamp.opengl.util.glsl.ShaderState
shaderProgram()com.jogamp.opengl.util.glsl.ShaderState
ShaderState()com.jogamp.opengl.util.glsl.ShaderState
toString(StringBuilder sb, final boolean alsoUnlocated)com.jogamp.opengl.util.glsl.ShaderState
toString()com.jogamp.opengl.util.glsl.ShaderState
uniform(final GL2ES2 gl, final GLUniformData data)com.jogamp.opengl.util.glsl.ShaderState
useProgram(final GL2ES2 gl, final boolean on)com.jogamp.opengl.util.glsl.ShaderState
verbose()com.jogamp.opengl.util.glsl.ShaderState
vertexAttribPointer(final GL2ES2 gl, final GLArrayData data)com.jogamp.opengl.util.glsl.ShaderState