JOGL
v2.6.0-rc-20250706
JOGL, High-Performance Graphics Binding for Java (public API).
Ray.java
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/**
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* Copyright 2014-2023 JogAmp Community. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without modification, are
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* permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this list of
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* conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice, this list
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* of conditions and the following disclaimer in the documentation and/or other materials
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* provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY JogAmp Community ``AS IS'' AND ANY EXPRESS OR IMPLIED
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* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
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* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL JogAmp Community OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
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* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
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* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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* The views and conclusions contained in the software and documentation are those of the
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* authors and should not be interpreted as representing official policies, either expressed
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* or implied, of JogAmp Community.
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*/
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package
com.jogamp.math;
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import
com.jogamp.math.geom.AABBox;
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/**
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* Simple compound denoting a ray.
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* <p>
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* A ray, also known as a half line, consists out of it's <i>origin</i>
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* and <i>direction</i>. Hence it is bound to only the <i>origin</i> side,
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* where the other end is +infinitive.
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* <pre>
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* R(t) = R0 + Rd * t with R0 origin, Rd direction and t > 0.0
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* </pre>
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* </p>
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* <p>
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* A {@link Ray} maybe used for <i>picking</i>
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* using a {@link AABBox bounding box} via
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* {@link AABBox#intersectsRay(Ray) fast probe} or
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* {@link AABBox#getRayIntersection(float[], Ray, float, boolean, float[], float[], float[]) returning the intersection}.
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* </p>
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*/
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public
class
Ray
{
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/** Origin of Ray. */
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public
final
Vec3f
orig
=
new
Vec3f
();
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/** Normalized direction vector of ray. */
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public
final
Vec3f
dir
=
new
Vec3f
();
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@Override
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public
String
toString
() {
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return
"Ray[orig["
+
orig
+
"], dir["
+
dir
+
"]]"
;
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}
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}
com.jogamp.math.Ray
Simple compound denoting a ray.
Definition:
Ray.java:49
com.jogamp.math.Ray.toString
String toString()
Definition:
Ray.java:57
com.jogamp.math.Ray.dir
final Vec3f dir
Normalized direction vector of ray.
Definition:
Ray.java:54
com.jogamp.math.Ray.orig
final Vec3f orig
Origin of Ray.
Definition:
Ray.java:51
com.jogamp.math.Vec3f
3D Vector based upon three float components.
Definition:
Vec3f.java:37
src
jogl
classes
com
jogamp
math
Ray.java
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