JOGL v2.6.0-rc-20250706
JOGL, High-Performance Graphics Binding for Java™ (public API).
GL3bc.java
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1/* !---- DO NOT EDIT: This file autogenerated by com/jogamp/gluegen/opengl/GLEmitter.java on Sun Jul 06 17:48:05 CEST 2025 ----! */
2/* !---- Java-Unit: [pkg com.jogamp.opengl, cls GL3bc], ../build/jogl/gensrc/classes/com/jogamp/opengl/GL3bc.java ----! */
3
4package com.jogamp.opengl;
5
6import java.util.*;
7import com.jogamp.opengl.*;
8import com.jogamp.opengl.fixedfunc.*;
9import jogamp.opengl.*;
10import com.jogamp.gluegen.runtime.*;
11import com.jogamp.common.os.*;
12import com.jogamp.common.nio.*;
13import java.nio.*;
14import com.jogamp.common.util.*;
15import java.util.Set;
16import java.util.Map;
17import java.util.HashMap;
18import java.nio.charset.Charset;
19import java.nio.charset.StandardCharsets;
20
21 /**
22 * <p>This interface contains all OpenGL [ 3.1 .. 3.3 ] <i>compatibility</i> methods,
23 * as well as most of it's extensions defined at the time of this specification.</p>
24 * <p>Note: OpenGL [ 3.1 .. 3.3 ] compatibility profile does includes fixed point functionality.</p>
25 */
26public interface GL3bc extends GL2, GL3{
27
28 /** <code>GL_ARB_texture_filter_minmax</code><br>Define "GL_WEIGHTED_AVERAGE_ARB" with expression '<code>0x9367</code>', CType: int */
29 public static final int GL_WEIGHTED_AVERAGE_ARB = 0x9367;
30 /** <code>GL_ARB_texture_filter_minmax</code><br>Define "GL_TEXTURE_REDUCTION_MODE_ARB" with expression '<code>0x9366</code>', CType: int */
31 public static final int GL_TEXTURE_REDUCTION_MODE_ARB = 0x9366;
32
33 /** Entry point to C language function: <code> void {@native glVertexP2ui}(GLenum type, GLuint value) </code> <br>Part of <code>GL_ARB_vertex_type_2_10_10_10_rev</code>, <code>GL_VERSION_3_3</code><br> */
34 public void glVertexP2ui(int type, int value);
35
36 /** Entry point to C language function: <code> void {@native glVertexP2uiv}(GLenum type, const GLuint * value) </code> <br>Part of <code>GL_ARB_vertex_type_2_10_10_10_rev</code>, <code>GL_VERSION_3_3</code><br>
37 @param value a direct or array-backed {@link java.nio.IntBuffer} */
38 public void glVertexP2uiv(int type, IntBuffer value);
39
40 /** Entry point to C language function: <code> void {@native glVertexP2uiv}(GLenum type, const GLuint * value) </code> <br>Part of <code>GL_ARB_vertex_type_2_10_10_10_rev</code>, <code>GL_VERSION_3_3</code><br> */
41 public void glVertexP2uiv(int type, int[] value, int value_offset);
42
43 /** Entry point to C language function: <code> void {@native glVertexP3ui}(GLenum type, GLuint value) </code> <br>Part of <code>GL_ARB_vertex_type_2_10_10_10_rev</code>, <code>GL_VERSION_3_3</code><br> */
44 public void glVertexP3ui(int type, int value);
45
46 /** Entry point to C language function: <code> void {@native glVertexP3uiv}(GLenum type, const GLuint * value) </code> <br>Part of <code>GL_ARB_vertex_type_2_10_10_10_rev</code>, <code>GL_VERSION_3_3</code><br>
47 @param value a direct or array-backed {@link java.nio.IntBuffer} */
48 public void glVertexP3uiv(int type, IntBuffer value);
49
50 /** Entry point to C language function: <code> void {@native glVertexP3uiv}(GLenum type, const GLuint * value) </code> <br>Part of <code>GL_ARB_vertex_type_2_10_10_10_rev</code>, <code>GL_VERSION_3_3</code><br> */
51 public void glVertexP3uiv(int type, int[] value, int value_offset);
52
53 /** Entry point to C language function: <code> void {@native glVertexP4ui}(GLenum type, GLuint value) </code> <br>Part of <code>GL_ARB_vertex_type_2_10_10_10_rev</code>, <code>GL_VERSION_3_3</code><br> */
54 public void glVertexP4ui(int type, int value);
55
56 /** Entry point to C language function: <code> void {@native glVertexP4uiv}(GLenum type, const GLuint * value) </code> <br>Part of <code>GL_ARB_vertex_type_2_10_10_10_rev</code>, <code>GL_VERSION_3_3</code><br>
57 @param value a direct or array-backed {@link java.nio.IntBuffer} */
58 public void glVertexP4uiv(int type, IntBuffer value);
59
60 /** Entry point to C language function: <code> void {@native glVertexP4uiv}(GLenum type, const GLuint * value) </code> <br>Part of <code>GL_ARB_vertex_type_2_10_10_10_rev</code>, <code>GL_VERSION_3_3</code><br> */
61 public void glVertexP4uiv(int type, int[] value, int value_offset);
62
63 /** Entry point to C language function: <code> void {@native glTexCoordP1ui}(GLenum type, GLuint coords) </code> <br>Part of <code>GL_ARB_vertex_type_2_10_10_10_rev</code>, <code>GL_VERSION_3_3</code><br> */
64 public void glTexCoordP1ui(int type, int coords);
65
66 /** Entry point to C language function: <code> void {@native glTexCoordP1uiv}(GLenum type, const GLuint * coords) </code> <br>Part of <code>GL_ARB_vertex_type_2_10_10_10_rev</code>, <code>GL_VERSION_3_3</code><br>
67 @param coords a direct or array-backed {@link java.nio.IntBuffer} */
68 public void glTexCoordP1uiv(int type, IntBuffer coords);
69
70 /** Entry point to C language function: <code> void {@native glTexCoordP1uiv}(GLenum type, const GLuint * coords) </code> <br>Part of <code>GL_ARB_vertex_type_2_10_10_10_rev</code>, <code>GL_VERSION_3_3</code><br> */
71 public void glTexCoordP1uiv(int type, int[] coords, int coords_offset);
72
73 /** Entry point to C language function: <code> void {@native glTexCoordP2ui}(GLenum type, GLuint coords) </code> <br>Part of <code>GL_ARB_vertex_type_2_10_10_10_rev</code>, <code>GL_VERSION_3_3</code><br> */
74 public void glTexCoordP2ui(int type, int coords);
75
76 /** Entry point to C language function: <code> void {@native glTexCoordP2uiv}(GLenum type, const GLuint * coords) </code> <br>Part of <code>GL_ARB_vertex_type_2_10_10_10_rev</code>, <code>GL_VERSION_3_3</code><br>
77 @param coords a direct or array-backed {@link java.nio.IntBuffer} */
78 public void glTexCoordP2uiv(int type, IntBuffer coords);
79
80 /** Entry point to C language function: <code> void {@native glTexCoordP2uiv}(GLenum type, const GLuint * coords) </code> <br>Part of <code>GL_ARB_vertex_type_2_10_10_10_rev</code>, <code>GL_VERSION_3_3</code><br> */
81 public void glTexCoordP2uiv(int type, int[] coords, int coords_offset);
82
83 /** Entry point to C language function: <code> void {@native glTexCoordP3ui}(GLenum type, GLuint coords) </code> <br>Part of <code>GL_ARB_vertex_type_2_10_10_10_rev</code>, <code>GL_VERSION_3_3</code><br> */
84 public void glTexCoordP3ui(int type, int coords);
85
86 /** Entry point to C language function: <code> void {@native glTexCoordP3uiv}(GLenum type, const GLuint * coords) </code> <br>Part of <code>GL_ARB_vertex_type_2_10_10_10_rev</code>, <code>GL_VERSION_3_3</code><br>
87 @param coords a direct or array-backed {@link java.nio.IntBuffer} */
88 public void glTexCoordP3uiv(int type, IntBuffer coords);
89
90 /** Entry point to C language function: <code> void {@native glTexCoordP3uiv}(GLenum type, const GLuint * coords) </code> <br>Part of <code>GL_ARB_vertex_type_2_10_10_10_rev</code>, <code>GL_VERSION_3_3</code><br> */
91 public void glTexCoordP3uiv(int type, int[] coords, int coords_offset);
92
93 /** Entry point to C language function: <code> void {@native glTexCoordP4ui}(GLenum type, GLuint coords) </code> <br>Part of <code>GL_ARB_vertex_type_2_10_10_10_rev</code>, <code>GL_VERSION_3_3</code><br> */
94 public void glTexCoordP4ui(int type, int coords);
95
96 /** Entry point to C language function: <code> void {@native glTexCoordP4uiv}(GLenum type, const GLuint * coords) </code> <br>Part of <code>GL_ARB_vertex_type_2_10_10_10_rev</code>, <code>GL_VERSION_3_3</code><br>
97 @param coords a direct or array-backed {@link java.nio.IntBuffer} */
98 public void glTexCoordP4uiv(int type, IntBuffer coords);
99
100 /** Entry point to C language function: <code> void {@native glTexCoordP4uiv}(GLenum type, const GLuint * coords) </code> <br>Part of <code>GL_ARB_vertex_type_2_10_10_10_rev</code>, <code>GL_VERSION_3_3</code><br> */
101 public void glTexCoordP4uiv(int type, int[] coords, int coords_offset);
102
103 /** Entry point to C language function: <code> void {@native glMultiTexCoordP1ui}(GLenum texture, GLenum type, GLuint coords) </code> <br>Part of <code>GL_ARB_vertex_type_2_10_10_10_rev</code>, <code>GL_VERSION_3_3</code><br> */
104 public void glMultiTexCoordP1ui(int texture, int type, int coords);
105
106 /** Entry point to C language function: <code> void {@native glMultiTexCoordP1uiv}(GLenum texture, GLenum type, const GLuint * coords) </code> <br>Part of <code>GL_ARB_vertex_type_2_10_10_10_rev</code>, <code>GL_VERSION_3_3</code><br>
107 @param coords a direct or array-backed {@link java.nio.IntBuffer} */
108 public void glMultiTexCoordP1uiv(int texture, int type, IntBuffer coords);
109
110 /** Entry point to C language function: <code> void {@native glMultiTexCoordP1uiv}(GLenum texture, GLenum type, const GLuint * coords) </code> <br>Part of <code>GL_ARB_vertex_type_2_10_10_10_rev</code>, <code>GL_VERSION_3_3</code><br> */
111 public void glMultiTexCoordP1uiv(int texture, int type, int[] coords, int coords_offset);
112
113 /** Entry point to C language function: <code> void {@native glMultiTexCoordP2ui}(GLenum texture, GLenum type, GLuint coords) </code> <br>Part of <code>GL_ARB_vertex_type_2_10_10_10_rev</code>, <code>GL_VERSION_3_3</code><br> */
114 public void glMultiTexCoordP2ui(int texture, int type, int coords);
115
116 /** Entry point to C language function: <code> void {@native glMultiTexCoordP2uiv}(GLenum texture, GLenum type, const GLuint * coords) </code> <br>Part of <code>GL_ARB_vertex_type_2_10_10_10_rev</code>, <code>GL_VERSION_3_3</code><br>
117 @param coords a direct or array-backed {@link java.nio.IntBuffer} */
118 public void glMultiTexCoordP2uiv(int texture, int type, IntBuffer coords);
119
120 /** Entry point to C language function: <code> void {@native glMultiTexCoordP2uiv}(GLenum texture, GLenum type, const GLuint * coords) </code> <br>Part of <code>GL_ARB_vertex_type_2_10_10_10_rev</code>, <code>GL_VERSION_3_3</code><br> */
121 public void glMultiTexCoordP2uiv(int texture, int type, int[] coords, int coords_offset);
122
123 /** Entry point to C language function: <code> void {@native glMultiTexCoordP3ui}(GLenum texture, GLenum type, GLuint coords) </code> <br>Part of <code>GL_ARB_vertex_type_2_10_10_10_rev</code>, <code>GL_VERSION_3_3</code><br> */
124 public void glMultiTexCoordP3ui(int texture, int type, int coords);
125
126 /** Entry point to C language function: <code> void {@native glMultiTexCoordP3uiv}(GLenum texture, GLenum type, const GLuint * coords) </code> <br>Part of <code>GL_ARB_vertex_type_2_10_10_10_rev</code>, <code>GL_VERSION_3_3</code><br>
127 @param coords a direct or array-backed {@link java.nio.IntBuffer} */
128 public void glMultiTexCoordP3uiv(int texture, int type, IntBuffer coords);
129
130 /** Entry point to C language function: <code> void {@native glMultiTexCoordP3uiv}(GLenum texture, GLenum type, const GLuint * coords) </code> <br>Part of <code>GL_ARB_vertex_type_2_10_10_10_rev</code>, <code>GL_VERSION_3_3</code><br> */
131 public void glMultiTexCoordP3uiv(int texture, int type, int[] coords, int coords_offset);
132
133 /** Entry point to C language function: <code> void {@native glMultiTexCoordP4ui}(GLenum texture, GLenum type, GLuint coords) </code> <br>Part of <code>GL_ARB_vertex_type_2_10_10_10_rev</code>, <code>GL_VERSION_3_3</code><br> */
134 public void glMultiTexCoordP4ui(int texture, int type, int coords);
135
136 /** Entry point to C language function: <code> void {@native glMultiTexCoordP4uiv}(GLenum texture, GLenum type, const GLuint * coords) </code> <br>Part of <code>GL_ARB_vertex_type_2_10_10_10_rev</code>, <code>GL_VERSION_3_3</code><br>
137 @param coords a direct or array-backed {@link java.nio.IntBuffer} */
138 public void glMultiTexCoordP4uiv(int texture, int type, IntBuffer coords);
139
140 /** Entry point to C language function: <code> void {@native glMultiTexCoordP4uiv}(GLenum texture, GLenum type, const GLuint * coords) </code> <br>Part of <code>GL_ARB_vertex_type_2_10_10_10_rev</code>, <code>GL_VERSION_3_3</code><br> */
141 public void glMultiTexCoordP4uiv(int texture, int type, int[] coords, int coords_offset);
142
143 /** Entry point to C language function: <code> void {@native glNormalP3ui}(GLenum type, GLuint coords) </code> <br>Part of <code>GL_ARB_vertex_type_2_10_10_10_rev</code>, <code>GL_VERSION_3_3</code><br> */
144 public void glNormalP3ui(int type, int coords);
145
146 /** Entry point to C language function: <code> void {@native glNormalP3uiv}(GLenum type, const GLuint * coords) </code> <br>Part of <code>GL_ARB_vertex_type_2_10_10_10_rev</code>, <code>GL_VERSION_3_3</code><br>
147 @param coords a direct or array-backed {@link java.nio.IntBuffer} */
148 public void glNormalP3uiv(int type, IntBuffer coords);
149
150 /** Entry point to C language function: <code> void {@native glNormalP3uiv}(GLenum type, const GLuint * coords) </code> <br>Part of <code>GL_ARB_vertex_type_2_10_10_10_rev</code>, <code>GL_VERSION_3_3</code><br> */
151 public void glNormalP3uiv(int type, int[] coords, int coords_offset);
152
153 /** Entry point to C language function: <code> void {@native glColorP3ui}(GLenum type, GLuint color) </code> <br>Part of <code>GL_ARB_vertex_type_2_10_10_10_rev</code>, <code>GL_VERSION_3_3</code><br> */
154 public void glColorP3ui(int type, int color);
155
156 /** Entry point to C language function: <code> void {@native glColorP3uiv}(GLenum type, const GLuint * color) </code> <br>Part of <code>GL_ARB_vertex_type_2_10_10_10_rev</code>, <code>GL_VERSION_3_3</code><br>
157 @param color a direct or array-backed {@link java.nio.IntBuffer} */
158 public void glColorP3uiv(int type, IntBuffer color);
159
160 /** Entry point to C language function: <code> void {@native glColorP3uiv}(GLenum type, const GLuint * color) </code> <br>Part of <code>GL_ARB_vertex_type_2_10_10_10_rev</code>, <code>GL_VERSION_3_3</code><br> */
161 public void glColorP3uiv(int type, int[] color, int color_offset);
162
163 /** Entry point to C language function: <code> void {@native glColorP4ui}(GLenum type, GLuint color) </code> <br>Part of <code>GL_ARB_vertex_type_2_10_10_10_rev</code>, <code>GL_VERSION_3_3</code><br> */
164 public void glColorP4ui(int type, int color);
165
166 /** Entry point to C language function: <code> void {@native glColorP4uiv}(GLenum type, const GLuint * color) </code> <br>Part of <code>GL_ARB_vertex_type_2_10_10_10_rev</code>, <code>GL_VERSION_3_3</code><br>
167 @param color a direct or array-backed {@link java.nio.IntBuffer} */
168 public void glColorP4uiv(int type, IntBuffer color);
169
170 /** Entry point to C language function: <code> void {@native glColorP4uiv}(GLenum type, const GLuint * color) </code> <br>Part of <code>GL_ARB_vertex_type_2_10_10_10_rev</code>, <code>GL_VERSION_3_3</code><br> */
171 public void glColorP4uiv(int type, int[] color, int color_offset);
172
173 /** Entry point to C language function: <code> void {@native glSecondaryColorP3ui}(GLenum type, GLuint color) </code> <br>Part of <code>GL_ARB_vertex_type_2_10_10_10_rev</code>, <code>GL_VERSION_3_3</code><br> */
174 public void glSecondaryColorP3ui(int type, int color);
175
176 /** Entry point to C language function: <code> void {@native glSecondaryColorP3uiv}(GLenum type, const GLuint * color) </code> <br>Part of <code>GL_ARB_vertex_type_2_10_10_10_rev</code>, <code>GL_VERSION_3_3</code><br>
177 @param color a direct or array-backed {@link java.nio.IntBuffer} */
178 public void glSecondaryColorP3uiv(int type, IntBuffer color);
179
180 /** Entry point to C language function: <code> void {@native glSecondaryColorP3uiv}(GLenum type, const GLuint * color) </code> <br>Part of <code>GL_ARB_vertex_type_2_10_10_10_rev</code>, <code>GL_VERSION_3_3</code><br> */
181 public void glSecondaryColorP3uiv(int type, int[] color, int color_offset);
182
183
184 // --- Begin CustomJavaCode .cfg declarations
185
186 /** Entry point to C language function: <code> void {@native glDrawElementsBaseVertex}(GLenum mode, GLsizei count, GLenum type, const GLvoid * indices, GLint basevertex); </code> <br>Part of <code>GL_ARB_draw_elements_base_vertex</code>, <code>GL_VERSION_3_2</code>
187 @param indices a direct or array-backed {@link java.nio.Buffer} */
188 public void glDrawElementsBaseVertex(int mode, int count, int type, Buffer indices, int basevertex);
189
190 /** Entry point to C language function: <code> void {@native glDrawElementsInstancedBaseVertex}(GLenum mode, GLsizei count, GLenum type, const GLvoid * indices, GLsizei instancecount, GLint basevertex); </code> <br>Part of <code>GL_ARB_draw_elements_base_vertex</code>, <code>GL_VERSION_3_2</code>
191 @param indices a direct or array-backed {@link java.nio.Buffer} */
192 public void glDrawElementsInstancedBaseVertex(int mode, int count, int type, Buffer indices, int instancecount, int basevertex);
193
194 /** Entry point to C language function: <code> void {@native glDrawRangeElementsBaseVertex}(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid * indices, GLint basevertex); </code> <br>Part of <code>GL_ARB_draw_elements_base_vertex</code>, <code>GL_VERSION_3_2</code>
195 @param indices a direct or array-backed {@link java.nio.Buffer} */
196 public void glDrawRangeElementsBaseVertex(int mode, int start, int end, int count, int type, Buffer indices, int basevertex);
197
198 // ---- End CustomJavaCode .cfg declarations
199} // end of class GL3bc
static final int GL_WEIGHTED_AVERAGE_ARB
GL_ARB_texture_filter_minmax Define "GL_WEIGHTED_AVERAGE_ARB" with expression '0x9367',...
Definition: GL3bc.java:29
void glVertexP3ui(int type, int value)
Entry point to C language function: void {@native glVertexP3ui}(GLenum type, GLuint value) Part of...
void glVertexP4uiv(int type, IntBuffer value)
Entry point to C language function: void {@native glVertexP4uiv}(GLenum type, const GLuint * value) ...
void glTexCoordP4ui(int type, int coords)
Entry point to C language function: void {@native glTexCoordP4ui}(GLenum type, GLuint coords) Part...
void glTexCoordP1uiv(int type, IntBuffer coords)
Entry point to C language function: void {@native glTexCoordP1uiv}(GLenum type, const GLuint * coord...
void glMultiTexCoordP2uiv(int texture, int type, int[] coords, int coords_offset)
Entry point to C language function: void {@native glMultiTexCoordP2uiv}(GLenum texture,...
void glColorP4uiv(int type, IntBuffer color)
Entry point to C language function: void {@native glColorP4uiv}(GLenum type, const GLuint * color) ...
void glTexCoordP3uiv(int type, int[] coords, int coords_offset)
Entry point to C language function: void {@native glTexCoordP3uiv}(GLenum type, const GLuint * coord...
void glDrawElementsInstancedBaseVertex(int mode, int count, int type, Buffer indices, int instancecount, int basevertex)
Entry point to C language function: void {@native glDrawElementsInstancedBaseVertex}(GLenum mode,...
void glColorP3ui(int type, int color)
Entry point to C language function: void {@native glColorP3ui}(GLenum type, GLuint color) Part of ...
void glColorP3uiv(int type, int[] color, int color_offset)
Entry point to C language function: void {@native glColorP3uiv}(GLenum type, const GLuint * color) ...
void glMultiTexCoordP3uiv(int texture, int type, int[] coords, int coords_offset)
Entry point to C language function: void {@native glMultiTexCoordP3uiv}(GLenum texture,...
void glDrawRangeElementsBaseVertex(int mode, int start, int end, int count, int type, Buffer indices, int basevertex)
Entry point to C language function: void {@native glDrawRangeElementsBaseVertex}(GLenum mode,...
void glTexCoordP3uiv(int type, IntBuffer coords)
Entry point to C language function: void {@native glTexCoordP3uiv}(GLenum type, const GLuint * coord...
void glNormalP3ui(int type, int coords)
Entry point to C language function: void {@native glNormalP3ui}(GLenum type, GLuint coords) Part o...
void glNormalP3uiv(int type, int[] coords, int coords_offset)
Entry point to C language function: void {@native glNormalP3uiv}(GLenum type, const GLuint * coords)...
void glNormalP3uiv(int type, IntBuffer coords)
Entry point to C language function: void {@native glNormalP3uiv}(GLenum type, const GLuint * coords)...
void glTexCoordP1uiv(int type, int[] coords, int coords_offset)
Entry point to C language function: void {@native glTexCoordP1uiv}(GLenum type, const GLuint * coord...
void glMultiTexCoordP2uiv(int texture, int type, IntBuffer coords)
Entry point to C language function: void {@native glMultiTexCoordP2uiv}(GLenum texture,...
void glColorP3uiv(int type, IntBuffer color)
Entry point to C language function: void {@native glColorP3uiv}(GLenum type, const GLuint * color) ...
void glMultiTexCoordP2ui(int texture, int type, int coords)
Entry point to C language function: void {@native glMultiTexCoordP2ui}(GLenum texture,...
void glVertexP3uiv(int type, int[] value, int value_offset)
Entry point to C language function: void {@native glVertexP3uiv}(GLenum type, const GLuint * value) ...
void glVertexP4uiv(int type, int[] value, int value_offset)
Entry point to C language function: void {@native glVertexP4uiv}(GLenum type, const GLuint * value) ...
static final int GL_TEXTURE_REDUCTION_MODE_ARB
GL_ARB_texture_filter_minmax Define "GL_TEXTURE_REDUCTION_MODE_ARB" with expression '0x9366',...
Definition: GL3bc.java:31
void glVertexP4ui(int type, int value)
Entry point to C language function: void {@native glVertexP4ui}(GLenum type, GLuint value) Part of...
void glMultiTexCoordP1uiv(int texture, int type, IntBuffer coords)
Entry point to C language function: void {@native glMultiTexCoordP1uiv}(GLenum texture,...
void glSecondaryColorP3ui(int type, int color)
Entry point to C language function: void {@native glSecondaryColorP3ui}(GLenum type,...
void glMultiTexCoordP3uiv(int texture, int type, IntBuffer coords)
Entry point to C language function: void {@native glMultiTexCoordP3uiv}(GLenum texture,...
void glVertexP2uiv(int type, int[] value, int value_offset)
Entry point to C language function: void {@native glVertexP2uiv}(GLenum type, const GLuint * value) ...
void glVertexP3uiv(int type, IntBuffer value)
Entry point to C language function: void {@native glVertexP3uiv}(GLenum type, const GLuint * value) ...
void glSecondaryColorP3uiv(int type, IntBuffer color)
Entry point to C language function: void {@native glSecondaryColorP3uiv}(GLenum type,...
void glVertexP2ui(int type, int value)
Entry point to C language function: void {@native glVertexP2ui}(GLenum type, GLuint value) Part of...
void glTexCoordP1ui(int type, int coords)
Entry point to C language function: void {@native glTexCoordP1ui}(GLenum type, GLuint coords) Part...
void glTexCoordP2ui(int type, int coords)
Entry point to C language function: void {@native glTexCoordP2ui}(GLenum type, GLuint coords) Part...
void glVertexP2uiv(int type, IntBuffer value)
Entry point to C language function: void {@native glVertexP2uiv}(GLenum type, const GLuint * value) ...
void glTexCoordP2uiv(int type, int[] coords, int coords_offset)
Entry point to C language function: void {@native glTexCoordP2uiv}(GLenum type, const GLuint * coord...
void glMultiTexCoordP1ui(int texture, int type, int coords)
Entry point to C language function: void {@native glMultiTexCoordP1ui}(GLenum texture,...
void glSecondaryColorP3uiv(int type, int[] color, int color_offset)
Entry point to C language function: void {@native glSecondaryColorP3uiv}(GLenum type,...
void glMultiTexCoordP1uiv(int texture, int type, int[] coords, int coords_offset)
Entry point to C language function: void {@native glMultiTexCoordP1uiv}(GLenum texture,...
void glTexCoordP4uiv(int type, IntBuffer coords)
Entry point to C language function: void {@native glTexCoordP4uiv}(GLenum type, const GLuint * coord...
void glMultiTexCoordP4uiv(int texture, int type, IntBuffer coords)
Entry point to C language function: void {@native glMultiTexCoordP4uiv}(GLenum texture,...
void glDrawElementsBaseVertex(int mode, int count, int type, Buffer indices, int basevertex)
Entry point to C language function: void {@native glDrawElementsBaseVertex}(GLenum mode,...
void glColorP4ui(int type, int color)
Entry point to C language function: void {@native glColorP4ui}(GLenum type, GLuint color) Part of ...
void glMultiTexCoordP4ui(int texture, int type, int coords)
Entry point to C language function: void {@native glMultiTexCoordP4ui}(GLenum texture,...
void glColorP4uiv(int type, int[] color, int color_offset)
Entry point to C language function: void {@native glColorP4uiv}(GLenum type, const GLuint * color) ...
void glTexCoordP3ui(int type, int coords)
Entry point to C language function: void {@native glTexCoordP3ui}(GLenum type, GLuint coords) Part...
void glMultiTexCoordP4uiv(int texture, int type, int[] coords, int coords_offset)
Entry point to C language function: void {@native glMultiTexCoordP4uiv}(GLenum texture,...
void glTexCoordP4uiv(int type, int[] coords, int coords_offset)
Entry point to C language function: void {@native glTexCoordP4uiv}(GLenum type, const GLuint * coord...
void glMultiTexCoordP3ui(int texture, int type, int coords)
Entry point to C language function: void {@native glMultiTexCoordP3ui}(GLenum texture,...
void glTexCoordP2uiv(int type, IntBuffer coords)
Entry point to C language function: void {@native glTexCoordP2uiv}(GLenum type, const GLuint * coord...