28package com.jogamp.opengl.test.junit.jogl.demos.es2;
30import java.nio.FloatBuffer;
32import com.jogamp.opengl.GL;
33import com.jogamp.opengl.GL2ES2;
34import com.jogamp.opengl.GLAutoDrawable;
35import com.jogamp.opengl.GLEventListener;
36import com.jogamp.opengl.GLUniformData;
37import com.jogamp.opengl.fixedfunc.GLMatrixFunc;
39import com.jogamp.opengl.util.GLArrayDataServer;
40import com.jogamp.opengl.util.PMVMatrix;
41import com.jogamp.opengl.util.glsl.ShaderCode;
42import com.jogamp.opengl.util.glsl.ShaderProgram;
43import com.jogamp.opengl.util.glsl.ShaderState;
46 private final int swapInterval;
52 private final Object syncTexIDs =
new Object();
53 private int texID0, texID1;
58 public Mix2TexturesES2(
final int swapInterval,
final int texUnit0,
final int texUnit1) {
59 this.swapInterval = swapInterval;
66 this.texUnit0 =
new GLUniformData(
"mgl_ActiveTexture", texUnit0);
77 synchronized( syncTexIDs ) {
82 synchronized( syncTexIDs ) {
92 "shader/bin",
"texture01_xxx",
true);
94 "shader/bin",
null == texUnit1 ?
"texture01_xxx" :
"texture02_xxx",
true);
99 sp0.
add(gl, vp0, System.err);
100 sp0.
add(gl, fp0, System.err);
105 st.
uniform(gl, pmvMatrixUniform);
114 final FloatBuffer ib = (FloatBuffer)interleavedVBO.
getBuffer();
116 for(
int i=0; i<4; i++) {
117 ib.put(s_quadVertices, i*3, 3);
118 ib.put(s_quadColors, i*4, 4);
120 ib.put(s_quadTexCoords, i*2, 2);
123 interleavedVBO.
seal(gl,
true);
129 if(
null != texUnit1) {
143 pmvMatrixUniform =
null;
144 interleavedVBO =
null;
157 synchronized( syncTexIDs ) {
163 if(0<texID1 &&
null != texUnit1) {
188 pmvMatrix.
glOrthof(-1.0f, 1.0f, -1.0f, 1.0f, 0.0f, 10.0f);
194 st.
uniform(gl, pmvMatrixUniform);
199 private static final float[] s_quadVertices = {
205 private static final float[] s_quadColors = {
210 private static final float[] s_quadTexCoords = {
final SyncMatrices4f getSyncPMv()
Returns SyncMatrices4f of 2 matrices within one FloatBuffer: P and Mv.
void dispose(final GLAutoDrawable drawable)
Notifies the listener to perform the release of all OpenGL resources per GLContext,...
void init(final GLAutoDrawable drawable)
Called by the drawable immediately after the OpenGL context is initialized.
void setTexID1(final int texID)
void display(final GLAutoDrawable drawable)
Called by the drawable to initiate OpenGL rendering by the client.
void reshape(final GLAutoDrawable drawable, final int x, final int y, final int width, final int height)
Called by the drawable during the first repaint after the component has been resized.
void setTexID0(final int texID)
Mix2TexturesES2(final int swapInterval, final int texUnit0, final int texUnit1)
void seal(final GL gl, final boolean seal)
Convenience method calling seal(boolean) and enableBuffer(GL, boolean).
void enableBuffer(final GL gl, final boolean enable)
Enables the buffer if enable is true, and transfers the data if required.
static GLArrayDataServer createGLSLInterleaved(final int compsPerElement, final int dataType, final boolean normalized, final int initialElementCount, final int vboUsage)
Create a VBO for GLSL interleaved array data starting with a new created Buffer object with initialEl...
GLArrayDataWrapper addGLSLSubArray(final String name, final int comps, final int vboTarget)
Configure a segment of this GLSL interleaved array (see createGLSLInterleaved(int,...
Buffer getBuffer()
The Buffer holding the data, may be null if a GPU buffer without client bound data.
PMVMatrix implements a subset of the fixed function pipeline GLMatrixFunc using PMVMatrix4f.
final void glMatrixMode(final int matrixName)
Sets the current matrix mode.
final void glOrthof(final float left, final float right, final float bottom, final float top, final float zNear, final float zFar)
Multiply the current matrix with the orthogonal matrix.
final void glLoadIdentity()
Load the current matrix with the identity matrix.
Convenient shader code class to use and instantiate vertex or fragment programs.
final int defaultShaderCustomization(final GL2ES2 gl, final boolean preludeVersion, final boolean addDefaultPrecision)
Default customization of this shader source code.
static ShaderCode create(final GL2ES2 gl, final int type, final int count, final Class<?> context, final String[] sourceFiles, final boolean mutableStringBuilder)
Creates a complete ShaderCode object while reading all shader source of sourceFiles,...
synchronized void add(final ShaderCode shaderCode)
Adds a new shader to this program.
ShaderState allows to sharing data between shader programs, while updating the attribute and uniform ...
void ownAttribute(final GLArrayData attribute, final boolean own)
Binds or unbinds the GLArrayData lifecycle to this ShaderState.
synchronized void useProgram(final GL2ES2 gl, final boolean on)
Turns the shader program on or off.
synchronized boolean attachShaderProgram(final GL2ES2 gl, final ShaderProgram prog, final boolean enable)
Attach or switch a shader program.
synchronized void destroy(final GL2ES2 gl)
Calls release(gl, true, true, true).
boolean uniform(final GL2ES2 gl, final GLUniformData data)
Set the uniform data, if it's location is valid, i.e.
void ownUniform(final GLUniformData uniform)
Bind the GLUniform lifecycle to this ShaderState.
static final int GL_VERTEX_SHADER
GL_ES_VERSION_2_0, GL_VERSION_2_0, GL_EXT_vertex_shader, GL_ARB_vertex_shader Alias for: GL_VERTEX_SH...
static final int GL_FRAGMENT_SHADER
GL_ES_VERSION_2_0, GL_VERSION_2_0, GL_ATI_fragment_shader, GL_ARB_fragment_shader Alias for: GL_FRAGM...
A higher-level abstraction than GLDrawable which supplies an event based mechanism (GLEventListener) ...
GL getGL()
Returns the GL pipeline object this GLAutoDrawable uses.
GL2ES2 getGL2ES2()
Casts this object to the GL2ES2 interface.
void setSwapInterval(int interval)
Set the swap interval of the current context and attached onscreen GLDrawable.
boolean isGLcore()
Indicates whether this GL object uses a GL core profile.
Declares events which client code can use to manage OpenGL rendering into a GLAutoDrawable.
void glDrawArrays(int mode, int first, int count)
Entry point to C language function: void {@native glDrawArrays}(GLenum mode, GLint first,...
static final int GL_STATIC_DRAW
GL_VERSION_1_5, GL_ES_VERSION_2_0, GL_VERSION_ES_1_0, GL_ARB_vertex_buffer_object Alias for: GL_STATI...
static final int GL_TEXTURE_2D
GL_ES_VERSION_2_0, GL_VERSION_1_1, GL_VERSION_1_0, GL_VERSION_ES_1_0 Define "GL_TEXTURE_2D" with expr...
void glBindTexture(int target, int texture)
Entry point to C language function: void {@native glBindTexture}(GLenum target, GLuint texture) Pa...
static final int GL_FLOAT
GL_ES_VERSION_2_0, GL_VERSION_1_1, GL_VERSION_1_0, GL_VERSION_ES_1_0 Define "GL_FLOAT" with expressio...
static final int GL_COLOR_BUFFER_BIT
GL_ES_VERSION_2_0, GL_VERSION_1_1, GL_VERSION_1_0, GL_VERSION_ES_1_0 Define "GL_COLOR_BUFFER_BIT" wit...
void glClearColor(float red, float green, float blue, float alpha)
Entry point to C language function: void {@native glClearColor}(GLfloat red, GLfloat green,...
void glEnable(int cap)
Entry point to C language function: void {@native glEnable}(GLenum cap) Part of GL_ES_VERSION_2_0,...
void glActiveTexture(int texture)
Entry point to C language function: void {@native glActiveTexture}(GLenum texture) Part of GL_ES_V...
void glClear(int mask)
Entry point to C language function: void {@native glClear}(GLbitfield mask) Part of GL_ES_VERSION_...
static final int GL_TRIANGLE_STRIP
GL_ES_VERSION_2_0, GL_VERSION_1_1, GL_VERSION_1_0, GL_VERSION_ES_1_0 Define "GL_TRIANGLE_STRIP" with ...
static final int GL_TEXTURE0
GL_ES_VERSION_2_0, GL_VERSION_1_3, GL_VERSION_ES_1_0, GL_ARB_multitexture Alias for: GL_TEXTURE0_ARB ...
static final int GL_DEPTH_BUFFER_BIT
GL_ES_VERSION_2_0, GL_VERSION_1_1, GL_VERSION_1_0, GL_VERSION_ES_1_0 Define "GL_DEPTH_BUFFER_BIT" wit...
static final int GL_ARRAY_BUFFER
GL_VERSION_1_5, GL_ES_VERSION_2_0, GL_VERSION_ES_1_0, GL_ARB_vertex_buffer_object Alias for: GL_ARRAY...
Subset of OpenGL fixed function pipeline's matrix operations.
static final int GL_PROJECTION
Matrix mode projection.
static final int GL_MODELVIEW
Matrix mode modelview.