29package com.jogamp.opengl.test.junit.jogl.demos.es2;
31import java.nio.FloatBuffer;
33import com.jogamp.opengl.test.junit.jogl.demos.TextureDraw01Accessor;
34import com.jogamp.opengl.util.GLArrayDataServer;
35import com.jogamp.opengl.util.PMVMatrix;
36import com.jogamp.opengl.util.glsl.ShaderCode;
37import com.jogamp.opengl.util.glsl.ShaderProgram;
38import com.jogamp.opengl.util.glsl.ShaderState;
39import com.jogamp.opengl.util.texture.Texture;
40import com.jogamp.opengl.util.texture.TextureData;
41import com.jogamp.opengl.util.texture.TextureIO;
43import com.jogamp.opengl.GL;
44import com.jogamp.opengl.GL2ES2;
45import com.jogamp.opengl.GLAutoDrawable;
46import com.jogamp.opengl.GLEventListener;
47import com.jogamp.opengl.GLException;
48import com.jogamp.opengl.GLUniformData;
49import com.jogamp.opengl.fixedfunc.GLMatrixFunc;
55 boolean keepTextureBound;
61 float[] clearColor =
new float[] { 1.0f, 1.0f, 1.0f, 1.0f };
69 this.textureData = td;
70 this.textureUnit = textureUnit;
71 this.keepTextureBound =
false;
75 this.clearColor = clearColor;
80 this.keepTextureBound = v;
102 static final String shaderBasename =
"texture01_xxx";
104 private void initShader(
final GL2ES2 gl,
final boolean use_program) {
107 "shader",
"shader/bin", shaderBasename,
true);
109 "shader",
"shader/bin", shaderBasename,
true);
117 if(!sp.
link(gl, System.err)) {
118 throw new GLException(
"Couldn't link program: "+sp);
122 st =
new ShaderState();
128 if(
null != textureData ) {
133 initShader(gl,
true);
144 if(!st.
uniform(gl, pmvMatrixUniform)) {
145 throw new GLException(
"Error setting PMVMatrix in shader: "+st);
148 throw new GLException(
"Error setting mgl_ActiveTexture in shader: "+st);
151 if(
null != texture ) {
163 final FloatBuffer ib = (FloatBuffer)interleavedVBO.
getBuffer();
165 for(
int i=0; i<4; i++) {
166 ib.put(s_quadVertices, i*3, 3);
167 ib.put(s_quadColors, i*4, 4);
169 ib.put(s_quadTexCoords, i*2, 2);
172 interleavedVBO.
seal(gl,
true);
177 gl.
glClearColor(clearColor[0], clearColor[1], clearColor[2], clearColor[3]);
180 if( keepTextureBound &&
null != texture ) {
193 gl.
glClearColor(clearColor[0], clearColor[1], clearColor[2], clearColor[3]);
197 pmvMatrix.
glOrthof(-1.0f, 1.0f, -1.0f, 1.0f, 0.0f, 10.0f);
203 st.
uniform(gl, pmvMatrixUniform);
215 if(
null!=textureData) {
219 pmvMatrixUniform =
null;
233 if( !keepTextureBound &&
null != texture ) {
241 if( !keepTextureBound &&
null != texture ) {
248 private static final float[] s_quadVertices = {
254 private static final float[] s_quadColors = {
259 private static final float[] s_quadTexCoords = {
final SyncMatrices4f getSyncPMv()
Returns SyncMatrices4f of 2 matrices within one FloatBuffer: P and Mv.
A generic exception for OpenGL errors used throughout the binding as a substitute for RuntimeExceptio...
void setClearColor(final float[] clearColor)
void setKeepTextureBound(final boolean v)
void dispose(final GLAutoDrawable drawable)
Notifies the listener to perform the release of all OpenGL resources per GLContext,...
void init(final GLAutoDrawable glad)
Called by the drawable immediately after the OpenGL context is initialized.
void reshape(final GLAutoDrawable drawable, final int x, final int y, final int width, final int height)
Called by the drawable during the first repaint after the component has been resized.
TextureDraw01ES2Listener(final TextureData td, final int textureUnit)
void display(final GLAutoDrawable drawable)
Called by the drawable to initiate OpenGL rendering by the client.
void seal(final GL gl, final boolean seal)
Convenience method calling seal(boolean) and enableBuffer(GL, boolean).
void enableBuffer(final GL gl, final boolean enable)
Enables the buffer if enable is true, and transfers the data if required.
static GLArrayDataServer createGLSLInterleaved(final int compsPerElement, final int dataType, final boolean normalized, final int initialElementCount, final int vboUsage)
Create a VBO for GLSL interleaved array data starting with a new created Buffer object with initialEl...
GLArrayDataWrapper addGLSLSubArray(final String name, final int comps, final int vboTarget)
Configure a segment of this GLSL interleaved array (see createGLSLInterleaved(int,...
Buffer getBuffer()
The Buffer holding the data, may be null if a GPU buffer without client bound data.
PMVMatrix implements a subset of the fixed function pipeline GLMatrixFunc using PMVMatrix4f.
final void glMatrixMode(final int matrixName)
Sets the current matrix mode.
final void glOrthof(final float left, final float right, final float bottom, final float top, final float zNear, final float zFar)
Multiply the current matrix with the orthogonal matrix.
final void glLoadIdentity()
Load the current matrix with the identity matrix.
Convenient shader code class to use and instantiate vertex or fragment programs.
final int defaultShaderCustomization(final GL2ES2 gl, final boolean preludeVersion, final boolean addDefaultPrecision)
Default customization of this shader source code.
static ShaderCode create(final GL2ES2 gl, final int type, final int count, final Class<?> context, final String[] sourceFiles, final boolean mutableStringBuilder)
Creates a complete ShaderCode object while reading all shader source of sourceFiles,...
synchronized boolean link(final GL2ES2 gl, final PrintStream verboseOut)
Links the shader code to the program.
synchronized void add(final ShaderCode shaderCode)
Adds a new shader to this program.
ShaderState allows to sharing data between shader programs, while updating the attribute and uniform ...
void ownAttribute(final GLArrayData attribute, final boolean own)
Binds or unbinds the GLArrayData lifecycle to this ShaderState.
synchronized void useProgram(final GL2ES2 gl, final boolean on)
Turns the shader program on or off.
synchronized boolean attachShaderProgram(final GL2ES2 gl, final ShaderProgram prog, final boolean enable)
Attach or switch a shader program.
synchronized void destroy(final GL2ES2 gl)
Calls release(gl, true, true, true).
boolean uniform(final GL2ES2 gl, final GLUniformData data)
Set the uniform data, if it's location is valid, i.e.
void ownUniform(final GLUniformData uniform)
Bind the GLUniform lifecycle to this ShaderState.
float[] getST_LB_RB_LT_RT(final float[] d, final int d_off, final float ss, final float ts)
Transfers {s * ss, t * ts} from this object into the given float[8+d_off] in the following order:
Represents the data for an OpenGL texture.
void destroy()
Calls flush()
static Texture newTexture(final TextureData data)
Creates an OpenGL texture object from the specified TextureData using the current OpenGL context.
Represents an OpenGL texture object.
TextureCoords getImageTexCoords()
Returns the set of texture coordinates corresponding to the entire image.
void bind(final GL gl)
Binds this texture to the given GL context.
void disable(final GL gl)
Disables this texture's target (e.g., GL_TEXTURE_2D) in the given GL state.
void enable(final GL gl)
Enables this texture's target (e.g., GL_TEXTURE_2D) in the given GL context's state.
void destroy(final GL gl)
Destroys and nulls the underlying native texture used by this Texture instance if owned,...
static final int GL_VERTEX_SHADER
GL_ES_VERSION_2_0, GL_VERSION_2_0, GL_EXT_vertex_shader, GL_ARB_vertex_shader Alias for: GL_VERTEX_SH...
static final int GL_FRAGMENT_SHADER
GL_ES_VERSION_2_0, GL_VERSION_2_0, GL_ATI_fragment_shader, GL_ARB_fragment_shader Alias for: GL_FRAGM...
A higher-level abstraction than GLDrawable which supplies an event based mechanism (GLEventListener) ...
GL getGL()
Returns the GL pipeline object this GLAutoDrawable uses.
GL2ES2 getGL2ES2()
Casts this object to the GL2ES2 interface.
Declares events which client code can use to manage OpenGL rendering into a GLAutoDrawable.
void glDrawArrays(int mode, int first, int count)
Entry point to C language function: void {@native glDrawArrays}(GLenum mode, GLint first,...
static final int GL_STATIC_DRAW
GL_VERSION_1_5, GL_ES_VERSION_2_0, GL_VERSION_ES_1_0, GL_ARB_vertex_buffer_object Alias for: GL_STATI...
static final int GL_FLOAT
GL_ES_VERSION_2_0, GL_VERSION_1_1, GL_VERSION_1_0, GL_VERSION_ES_1_0 Define "GL_FLOAT" with expressio...
static final int GL_COLOR_BUFFER_BIT
GL_ES_VERSION_2_0, GL_VERSION_1_1, GL_VERSION_1_0, GL_VERSION_ES_1_0 Define "GL_COLOR_BUFFER_BIT" wit...
void glClearColor(float red, float green, float blue, float alpha)
Entry point to C language function: void {@native glClearColor}(GLfloat red, GLfloat green,...
void glEnable(int cap)
Entry point to C language function: void {@native glEnable}(GLenum cap) Part of GL_ES_VERSION_2_0,...
static final int GL_DEPTH_TEST
GL_ES_VERSION_2_0, GL_VERSION_1_1, GL_VERSION_1_0, GL_VERSION_ES_1_0 Define "GL_DEPTH_TEST" with expr...
void glActiveTexture(int texture)
Entry point to C language function: void {@native glActiveTexture}(GLenum texture) Part of GL_ES_V...
void glClear(int mask)
Entry point to C language function: void {@native glClear}(GLbitfield mask) Part of GL_ES_VERSION_...
static final int GL_TRIANGLE_STRIP
GL_ES_VERSION_2_0, GL_VERSION_1_1, GL_VERSION_1_0, GL_VERSION_ES_1_0 Define "GL_TRIANGLE_STRIP" with ...
static final int GL_TEXTURE0
GL_ES_VERSION_2_0, GL_VERSION_1_3, GL_VERSION_ES_1_0, GL_ARB_multitexture Alias for: GL_TEXTURE0_ARB ...
static final int GL_DEPTH_BUFFER_BIT
GL_ES_VERSION_2_0, GL_VERSION_1_1, GL_VERSION_1_0, GL_VERSION_ES_1_0 Define "GL_DEPTH_BUFFER_BIT" wit...
static final int GL_ARRAY_BUFFER
GL_VERSION_1_5, GL_ES_VERSION_2_0, GL_VERSION_ES_1_0, GL_ARB_vertex_buffer_object Alias for: GL_ARRAY...
Subset of OpenGL fixed function pipeline's matrix operations.
static final int GL_PROJECTION
Matrix mode projection.
static final int GL_MODELVIEW
Matrix mode modelview.