| addDefaultShaderPrecision(final GL2ES2 gl, int pos) | com.jogamp.opengl.util.glsl.ShaderCode | |
| addGLSLVersion(final GL2ES2 gl) | com.jogamp.opengl.util.glsl.ShaderCode | |
| compile(final GL2ES2 gl) | com.jogamp.opengl.util.glsl.ShaderCode | |
| compile(final GL2ES2 gl, final PrintStream verboseOut) | com.jogamp.opengl.util.glsl.ShaderCode | |
| create(final GL2ES2 gl, final int type, final int count, final Class<?> context, final String[] sourceFiles, final boolean mutableStringBuilder) | com.jogamp.opengl.util.glsl.ShaderCode | static |
| create(final GL2ES2 gl, final int type, final int count, final Uri[] sourceLocations, final boolean mutableStringBuilder) | com.jogamp.opengl.util.glsl.ShaderCode | static |
| create(final int type, final int count, final Class<?> context, int binFormat, final String binaryFile) | com.jogamp.opengl.util.glsl.ShaderCode | static |
| create(final int type, final int count, int binFormat, final Uri binLocation) | com.jogamp.opengl.util.glsl.ShaderCode | static |
| create(final GL2ES2 gl, final int type, final int count, final Class<?> context, final String srcRoot, final String[] srcBasenames, final String srcSuffixOpt, final String binRoot, final String binBasename, final String binSuffixOpt, final boolean mutableStringBuilder) | com.jogamp.opengl.util.glsl.ShaderCode | static |
| create(final GL2ES2 gl, final int type, final int count, final Class<?> context, final String srcRoot, final String[] srcBasenames, final String binRoot, final String binBasename, final boolean mutableStringBuilder) | com.jogamp.opengl.util.glsl.ShaderCode | static |
| create(final GL2ES2 gl, final int type, final Class<?> context, final String srcRoot, final String binRoot, final String basename, final String srcSuffixOpt, final String binSuffixOpt, final boolean mutableStringBuilder) | com.jogamp.opengl.util.glsl.ShaderCode | static |
| create(final GL2ES2 gl, final int type, final Class<?> context, final String srcRoot, final String binRoot, final String basename, final boolean mutableStringBuilder) | com.jogamp.opengl.util.glsl.ShaderCode | static |
| createExtensionDirective(final String extensionName, final String behavior) | com.jogamp.opengl.util.glsl.ShaderCode | static |
| DEBUG_CODE | com.jogamp.opengl.util.glsl.ShaderCode | static |
| defaultShaderCustomization(final GL2ES2 gl, final boolean preludeVersion, final boolean addDefaultPrecision) | com.jogamp.opengl.util.glsl.ShaderCode | |
| defaultShaderCustomization(final GL2ES2 gl, final boolean preludeVersion, final String esDefaultPrecision) | com.jogamp.opengl.util.glsl.ShaderCode | |
| destroy(final GL2ES2 gl) | com.jogamp.opengl.util.glsl.ShaderCode | |
| DISABLE | com.jogamp.opengl.util.glsl.ShaderCode | static |
| dumpSource(final PrintStream out) | com.jogamp.opengl.util.glsl.ShaderCode | |
| ENABLE | com.jogamp.opengl.util.glsl.ShaderCode | static |
| equals(final Object obj) | com.jogamp.opengl.util.glsl.ShaderCode | |
| es2_default_precision_fp | com.jogamp.opengl.util.glsl.ShaderCode | static |
| es2_default_precision_vp | com.jogamp.opengl.util.glsl.ShaderCode | static |
| es3_default_precision_fp | com.jogamp.opengl.util.glsl.ShaderCode | static |
| es3_default_precision_vp | com.jogamp.opengl.util.glsl.ShaderCode | static |
| getBinarySubPath(final int binFormat) | com.jogamp.opengl.util.glsl.ShaderCode | static |
| getFileSuffix(final boolean binary, final int type) | com.jogamp.opengl.util.glsl.ShaderCode | static |
| gl3_default_precision_fp | com.jogamp.opengl.util.glsl.ShaderCode | static |
| gl3_default_precision_vp_gp | com.jogamp.opengl.util.glsl.ShaderCode | static |
| hashCode() | com.jogamp.opengl.util.glsl.ShaderCode | |
| id() | com.jogamp.opengl.util.glsl.ShaderCode | |
| insertShaderSource(final int shaderIdx, final String tag, final int fromIndex, final CharSequence data) | com.jogamp.opengl.util.glsl.ShaderCode | |
| insertShaderSource(final int shaderIdx, int position, final CharSequence data) | com.jogamp.opengl.util.glsl.ShaderCode | |
| insertShaderSource(final int shaderIdx, final int position, final Class<?> context, final String path) | com.jogamp.opengl.util.glsl.ShaderCode | |
| isValid() | com.jogamp.opengl.util.glsl.ShaderCode | |
| readShaderBinary(final Class<?> context, final String path) | com.jogamp.opengl.util.glsl.ShaderCode | static |
| readShaderBinary(final Uri binLocation) | com.jogamp.opengl.util.glsl.ShaderCode | static |
| readShaderSource(final Class<?> context, final URLConnection conn, final StringBuilder result) | com.jogamp.opengl.util.glsl.ShaderCode | static |
| readShaderSource(final Class<?> context, final String path, final boolean mutableStringBuilder) | com.jogamp.opengl.util.glsl.ShaderCode | static |
| readShaderSource(final Uri sourceLocation, final boolean mutableStringBuilder) | com.jogamp.opengl.util.glsl.ShaderCode | static |
| replaceInShaderSource(final String oldName, final String newName) | com.jogamp.opengl.util.glsl.ShaderCode | |
| REQUIRE | com.jogamp.opengl.util.glsl.ShaderCode | static |
| requiresDefaultPrecision(final GL2ES2 gl) | com.jogamp.opengl.util.glsl.ShaderCode | static |
| requiresGL3DefaultPrecision(final GL2ES2 gl) | com.jogamp.opengl.util.glsl.ShaderCode | static |
| shader() | com.jogamp.opengl.util.glsl.ShaderCode | |
| shaderBinary() | com.jogamp.opengl.util.glsl.ShaderCode | |
| shaderBinaryFormat() | com.jogamp.opengl.util.glsl.ShaderCode | |
| ShaderCode(final int type, final int count, final CharSequence[][] source) | com.jogamp.opengl.util.glsl.ShaderCode | |
| ShaderCode(final int type, final int count, final int binFormat, final Buffer binary) | com.jogamp.opengl.util.glsl.ShaderCode | |
| shaderSource() | com.jogamp.opengl.util.glsl.ShaderCode | |
| shaderType() | com.jogamp.opengl.util.glsl.ShaderCode | |
| shaderTypeStr() | com.jogamp.opengl.util.glsl.ShaderCode | |
| shaderTypeStr(final int type) | com.jogamp.opengl.util.glsl.ShaderCode | static |
| SUB_PATH_NVIDIA | com.jogamp.opengl.util.glsl.ShaderCode | static |
| SUFFIX_COMPUTE_BINARY | com.jogamp.opengl.util.glsl.ShaderCode | static |
| SUFFIX_COMPUTE_SOURCE | com.jogamp.opengl.util.glsl.ShaderCode | static |
| SUFFIX_FRAGMENT_BINARY | com.jogamp.opengl.util.glsl.ShaderCode | static |
| SUFFIX_FRAGMENT_SOURCE | com.jogamp.opengl.util.glsl.ShaderCode | static |
| SUFFIX_GEOMETRY_BINARY | com.jogamp.opengl.util.glsl.ShaderCode | static |
| SUFFIX_GEOMETRY_SOURCE | com.jogamp.opengl.util.glsl.ShaderCode | static |
| SUFFIX_TESS_CONTROL_BINARY | com.jogamp.opengl.util.glsl.ShaderCode | static |
| SUFFIX_TESS_CONTROL_SOURCE | com.jogamp.opengl.util.glsl.ShaderCode | static |
| SUFFIX_TESS_EVALUATION_BINARY | com.jogamp.opengl.util.glsl.ShaderCode | static |
| SUFFIX_TESS_EVALUATION_SOURCE | com.jogamp.opengl.util.glsl.ShaderCode | static |
| SUFFIX_VERTEX_BINARY | com.jogamp.opengl.util.glsl.ShaderCode | static |
| SUFFIX_VERTEX_SOURCE | com.jogamp.opengl.util.glsl.ShaderCode | static |
| toString() | com.jogamp.opengl.util.glsl.ShaderCode | |
| WARN | com.jogamp.opengl.util.glsl.ShaderCode | static |