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| static String | getShaderInfoLog (final GL _gl, final int shaderObj) |
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| static String | getProgramInfoLog (final GL _gl, final int programObj) |
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| static boolean | isShaderStatusValid (final GL _gl, final int shaderObj, final int name, final PrintStream verboseOut) |
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| static boolean | isShaderStatusValid (final GL _gl, final IntBuffer shaders, final int name, final PrintStream verboseOut) |
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| static boolean | isProgramStatusValid (final GL _gl, final int programObj, final int name) |
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| static boolean | isProgramLinkStatusValid (final GL _gl, final int programObj, final PrintStream verboseOut) |
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| static boolean | isProgramExecStatusValid (final GL _gl, final int programObj, final PrintStream verboseOut) |
| | Performs GL2ES2#glValidateProgram(int). More...
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| static void | createShader (final GL _gl, final int type, final IntBuffer shaders) |
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| static Set< Integer > | getShaderBinaryFormats (final GL _gl) |
| | If supported, queries the natively supported shader binary formats using GL2ES2#GL_NUM_SHADER_BINARY_FORMATS and GL2ES2#GL_SHADER_BINARY_FORMATS via GL2ES2#glGetIntegerv(int, int[], int). More...
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| static boolean | isShaderCompilerAvailable (final GL _gl) |
| | Returns true if a hader compiler is available, otherwise false. More...
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| static boolean | isGeometryShaderSupported (final GL _gl) |
| | Returns true if GeometryShader is supported, i.e. More...
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| static void | shaderSource (final GL _gl, final int shader, final CharSequence[] source) |
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| static void | shaderSource (final GL _gl, final IntBuffer shaders, final CharSequence[][] sources) |
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| static void | shaderBinary (final GL _gl, final IntBuffer shaders, final int binFormat, final java.nio.Buffer bin) |
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| static void | compileShader (final GL _gl, final IntBuffer shaders) |
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| static void | attachShader (final GL _gl, final int program, final IntBuffer shaders) |
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| static void | detachShader (final GL _gl, final int program, final IntBuffer shaders) |
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| static void | deleteShader (final GL _gl, final IntBuffer shaders) |
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| static boolean | createAndLoadShader (final GL _gl, final IntBuffer shader, final int shaderType, final int binFormat, final java.nio.Buffer bin, final PrintStream verboseOut) |
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| static boolean | createAndCompileShader (final GL _gl, final IntBuffer shader, final int shaderType, final CharSequence[][] sources, final PrintStream verboseOut) |
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Definition at line 45 of file ShaderUtil.java.