| attachColorbuffer(final GL gl, final int attachmentPoint, final boolean alpha) | com.jogamp.opengl.FBObject | |
| attachColorbuffer(final GL gl, final int attachmentPoint, final int internalFormat) | com.jogamp.opengl.FBObject | |
| attachColorbuffer(final GL gl, final int attachmentPoint, final Colorbuffer colbuf) | com.jogamp.opengl.FBObject | |
| attachRenderbuffer(final GL gl, final Attachment.Type atype, final int reqBits) | com.jogamp.opengl.FBObject | |
| attachRenderbuffer(final GL gl, final int internalFormat) | com.jogamp.opengl.FBObject | |
| attachRenderbufferImpl(final GL gl, final Attachment.Type atype, final int internalFormat) | com.jogamp.opengl.FBObject | protected |
| attachTexture2D(final GL gl, final int attachmentPoint, final boolean alpha) | com.jogamp.opengl.FBObject | |
| attachTexture2D(final GL gl, final int attachmentPoint, final boolean alpha, final int magFilter, final int minFilter, final int wrapS, final int wrapT) | com.jogamp.opengl.FBObject | |
| attachTexture2D(final GL gl, final int attachmentPoint, final int internalFormat, final int dataFormat, final int dataType, final int magFilter, final int minFilter, final int wrapS, final int wrapT) | com.jogamp.opengl.FBObject | |
| bind(final GL gl) | com.jogamp.opengl.FBObject | |
| CHOSEN_BITS | com.jogamp.opengl.FBObject | static |
| createColorAttachment(final boolean alpha) | com.jogamp.opengl.FBObject | |
| createColorAttachment(final int internalFormat, final int samples, final int width, final int height) | com.jogamp.opengl.FBObject | static |
| createColorTextureAttachment(final GL gl, final boolean alpha, final int width, final int height) | com.jogamp.opengl.FBObject | static |
| createColorTextureAttachment(final GL gl, final boolean alpha, final int width, final int height, final int magFilter, final int minFilter, final int wrapS, final int wrapT) | com.jogamp.opengl.FBObject | static |
| createColorTextureAttachment(final GL gl, final int internalFormat, final int width, final int height, final int magFilter, final int minFilter, final int wrapS, final int wrapT) | com.jogamp.opengl.FBObject | static |
| createColorTextureAttachment(final int internalFormat, final int width, final int height, final int dataFormat, final int dataType, final int magFilter, final int minFilter, final int wrapS, final int wrapT) | com.jogamp.opengl.FBObject | static |
| createRenderAttachment(final Type type, final int internalFormat, final int samples, final int width, final int height) | com.jogamp.opengl.FBObject | static |
| DEBUG | com.jogamp.opengl.FBObject | protectedstatic |
| DEFAULT_BITS | com.jogamp.opengl.FBObject | static |
| destroy(final GL gl) | com.jogamp.opengl.FBObject | |
| detachAll(final GL gl) | com.jogamp.opengl.FBObject | |
| detachAllColorbuffer(final GL gl) | com.jogamp.opengl.FBObject | |
| detachAllRenderbuffer(final GL gl) | com.jogamp.opengl.FBObject | |
| detachAllTexturebuffer(final GL gl) | com.jogamp.opengl.FBObject | |
| detachColorbuffer(final GL gl, final int attachmentPoint, final boolean dispose) | com.jogamp.opengl.FBObject | |
| detachRenderbuffer(final GL gl, final Attachment.Type atype, final boolean dispose) | com.jogamp.opengl.FBObject | |
| FBObject() | com.jogamp.opengl.FBObject | |
| formatToGLCapabilities(final GLCapabilities caps) | com.jogamp.opengl.FBObject | |
| getColorbuffer(final int attachmentPoint) | com.jogamp.opengl.FBObject | |
| getColorbuffer(final Colorbuffer ca) | com.jogamp.opengl.FBObject | |
| getColorbufferAttachmentPoint(final Colorbuffer ca) | com.jogamp.opengl.FBObject | |
| getColorbufferCount() | com.jogamp.opengl.FBObject | |
| getDefaultDrawBuffer() | com.jogamp.opengl.FBObject | |
| getDefaultReadBuffer() | com.jogamp.opengl.FBObject | |
| getDepthAttachment() | com.jogamp.opengl.FBObject | |
| getHeight() | com.jogamp.opengl.FBObject | |
| getMaxColorAttachments() | com.jogamp.opengl.FBObject | |
| getMaxRenderbufferSize() | com.jogamp.opengl.FBObject | |
| getMaxSamples() | com.jogamp.opengl.FBObject | |
| getMaxTextureSize() | com.jogamp.opengl.FBObject | |
| getNumSamples() | com.jogamp.opengl.FBObject | |
| getReadFramebuffer() | com.jogamp.opengl.FBObject | |
| getSamplingSink() | com.jogamp.opengl.FBObject | |
| getSamplingSinkFBO() | com.jogamp.opengl.FBObject | |
| getStatus() | com.jogamp.opengl.FBObject | |
| getStatusString() | com.jogamp.opengl.FBObject | |
| getStatusString(final int fbStatus) | com.jogamp.opengl.FBObject | static |
| getStencilAttachment() | com.jogamp.opengl.FBObject | |
| getTextureAttachmentCount() | com.jogamp.opengl.FBObject | |
| getWidth() | com.jogamp.opengl.FBObject | |
| getWriteFramebuffer() | com.jogamp.opengl.FBObject | |
| hasAttachmentUsingAlpha() | com.jogamp.opengl.FBObject | |
| hasFullFBOSupport() | com.jogamp.opengl.FBObject | |
| init(final GL gl, final int newWidth, final int newHeight, final int newSamples) | com.jogamp.opengl.FBObject | |
| isBound(final GL gl) | com.jogamp.opengl.FBObject | |
| isBound() | com.jogamp.opengl.FBObject | |
| isDepthStencilPackedFormat() | com.jogamp.opengl.FBObject | |
| isInitialized() | com.jogamp.opengl.FBObject | |
| isModified() | com.jogamp.opengl.FBObject | |
| isSamplingBufferDirty() | com.jogamp.opengl.FBObject | |
| isStatusValid() | com.jogamp.opengl.FBObject | |
| markUnbound() | com.jogamp.opengl.FBObject | |
| MAXIMUM_BITS | com.jogamp.opengl.FBObject | static |
| REQUESTED_BITS | com.jogamp.opengl.FBObject | static |
| reset(final GL gl, int newWidth, int newHeight, int newSamples) | com.jogamp.opengl.FBObject | |
| resetSamplingSink(final GL gl) | com.jogamp.opengl.FBObject | |
| setSamplingSink(final FBObject newSamplingSink) | com.jogamp.opengl.FBObject | |
| supportsDepth(final int bits) | com.jogamp.opengl.FBObject | |
| supportsPackedDepthStencil() | com.jogamp.opengl.FBObject | |
| supportsRGBA8() | com.jogamp.opengl.FBObject | |
| supportsStencil(final int bits) | com.jogamp.opengl.FBObject | |
| syncSamplingSink(final GL gl) | com.jogamp.opengl.FBObject | |
| toString() | com.jogamp.opengl.FBObject | |
| unbind(final GL gl) | com.jogamp.opengl.FBObject | |
| unuse(final GL gl) | com.jogamp.opengl.FBObject | |
| use(final GL gl, final TextureAttachment ta) | com.jogamp.opengl.FBObject | |