JOGL v2.6.0-rc-20250706
JOGL, High-Performance Graphics Binding for Java™ (public API).
com.jogamp.opengl.util.PMVMatrix Member List

This is the complete list of members for com.jogamp.opengl.util.PMVMatrix, including all inherited members.

FRUSTUMcom.jogamp.math.util.PMVMatrix4fstatic
frustumP(final float left, final float right, final float bottom, final float top, final float zNear, final float zFar)com.jogamp.math.util.PMVMatrix4f
getCurrentMat()com.jogamp.opengl.util.PMVMatrix
getDirtyBits()com.jogamp.math.util.PMVMatrix4f
getFrustum()com.jogamp.math.util.PMVMatrix4f
getMat(final int matrixName)com.jogamp.opengl.util.PMVMatrix
getModifiedBits(final boolean clear)com.jogamp.math.util.PMVMatrix4f
getMulMvP(final Matrix4f result)com.jogamp.math.util.PMVMatrix4f
getMulPMv(final Matrix4f result)com.jogamp.math.util.PMVMatrix4f
getMv()com.jogamp.math.util.PMVMatrix4f
getMvi()com.jogamp.math.util.PMVMatrix4f
getMvit()com.jogamp.math.util.PMVMatrix4f
getP()com.jogamp.math.util.PMVMatrix4f
getPMv()com.jogamp.math.util.PMVMatrix4f
getPMvi()com.jogamp.math.util.PMVMatrix4f
getReqBits()com.jogamp.math.util.PMVMatrix4f
getSyncMv()com.jogamp.math.util.PMVMatrix4f
getSyncMvi()com.jogamp.math.util.PMVMatrix4f
getSyncMvit()com.jogamp.math.util.PMVMatrix4f
getSyncP()com.jogamp.math.util.PMVMatrix4f
getSyncPMv()com.jogamp.math.util.PMVMatrix4f
getSyncPMvMvi()com.jogamp.math.util.PMVMatrix4f
getSyncPMvMviMvit()com.jogamp.math.util.PMVMatrix4f
getSyncT()com.jogamp.math.util.PMVMatrix4f
getT()com.jogamp.math.util.PMVMatrix4f
getTmp2Mat()com.jogamp.math.util.PMVMatrix4fprotected
GL_MATRIX_MODEcom.jogamp.opengl.fixedfunc.GLMatrixFuncstatic
GL_MODELVIEWcom.jogamp.opengl.fixedfunc.GLMatrixFuncstatic
GL_MODELVIEW_MATRIXcom.jogamp.opengl.fixedfunc.GLMatrixFuncstatic
GL_PROJECTIONcom.jogamp.opengl.fixedfunc.GLMatrixFuncstatic
GL_PROJECTION_MATRIXcom.jogamp.opengl.fixedfunc.GLMatrixFuncstatic
GL_TEXTURE_MATRIXcom.jogamp.opengl.fixedfunc.GLMatrixFuncstatic
glFrustumf(final float left, final float right, final float bottom, final float top, final float zNear, final float zFar)com.jogamp.opengl.util.PMVMatrix
glGetFloatv(final int matrixGetName, final FloatBuffer params)com.jogamp.opengl.util.PMVMatrix
glGetFloatv(final int matrixGetName, final float[] params, final int params_offset)com.jogamp.opengl.util.PMVMatrix
com::jogamp::opengl::fixedfunc::GLMatrixFunc.glGetFloatv(int pname, java.nio.FloatBuffer params)com.jogamp.opengl.fixedfunc.GLMatrixFunc
glGetIntegerv(final int pname, final IntBuffer params)com.jogamp.opengl.util.PMVMatrix
glGetIntegerv(final int pname, final int[] params, final int params_offset)com.jogamp.opengl.util.PMVMatrix
glGetMatrixMode()com.jogamp.opengl.util.PMVMatrix
glLoadIdentity()com.jogamp.opengl.util.PMVMatrix
glLoadMatrix(final Quaternion quat)com.jogamp.opengl.util.PMVMatrix
glLoadMatrixf(final float[] values, final int offset)com.jogamp.opengl.util.PMVMatrix
glLoadMatrixf(final java.nio.FloatBuffer m)com.jogamp.opengl.util.PMVMatrix
glLoadMatrixf(final Matrix4f m)com.jogamp.opengl.util.PMVMatrix
glMatrixMode(final int matrixName)com.jogamp.opengl.util.PMVMatrix
glMultMatrixf(final FloatBuffer m)com.jogamp.opengl.util.PMVMatrix
glMultMatrixf(final float[] m, final int m_offset)com.jogamp.opengl.util.PMVMatrix
glMultMatrixf(final Matrix4f m)com.jogamp.opengl.util.PMVMatrix
com::jogamp::opengl::fixedfunc::GLMatrixFunc.glMultMatrixf(java.nio.FloatBuffer m)com.jogamp.opengl.fixedfunc.GLMatrixFunc
glOrthof(final float left, final float right, final float bottom, final float top, final float zNear, final float zFar)com.jogamp.opengl.util.PMVMatrix
glPopMatrix()com.jogamp.opengl.util.PMVMatrix
glPushMatrix()com.jogamp.opengl.util.PMVMatrix
glRotate(final Quaternion quat)com.jogamp.opengl.util.PMVMatrix
glRotatef(final float ang_deg, final float x, final float y, final float z)com.jogamp.opengl.util.PMVMatrix
glRotatef(final float ang_rad, final Vec3f axis)com.jogamp.opengl.util.PMVMatrix
glScalef(final float x, final float y, final float z)com.jogamp.opengl.util.PMVMatrix
glScalef(final Vec3f s)com.jogamp.opengl.util.PMVMatrix
glTranslatef(final float x, final float y, final float z)com.jogamp.opengl.util.PMVMatrix
glTranslatef(final Vec3f t)com.jogamp.opengl.util.PMVMatrix
gluLookAt(final Vec3f eye, final Vec3f center, final Vec3f up)com.jogamp.opengl.util.PMVMatrix
gluPerspective(final float fovy_rad, final float aspect, final float zNear, final float zFar)com.jogamp.opengl.util.PMVMatrix
gluPickMatrix(final float x, final float y, final float deltaX, final float deltaY, final Recti viewport)com.jogamp.opengl.util.PMVMatrix
INVERSE_MODELVIEWcom.jogamp.math.util.PMVMatrix4fstatic
INVERSE_TRANSPOSED_MODELVIEWcom.jogamp.math.util.PMVMatrix4fstatic
isMatrixGetName(final int matrixGetName)com.jogamp.opengl.util.PMVMatrixstatic
isMatrixModeName(final int matrixModeName)com.jogamp.opengl.util.PMVMatrixstatic
isReqDirty()com.jogamp.math.util.PMVMatrix4f
loadMv(final float[] values, final int offset)com.jogamp.math.util.PMVMatrix4f
loadMv(final java.nio.FloatBuffer m)com.jogamp.math.util.PMVMatrix4f
loadMv(final Matrix4f m)com.jogamp.math.util.PMVMatrix4f
loadMv(final Quaternion quat)com.jogamp.math.util.PMVMatrix4f
loadMvIdentity()com.jogamp.math.util.PMVMatrix4f
loadP(final float[] values, final int offset)com.jogamp.math.util.PMVMatrix4f
loadP(final java.nio.FloatBuffer m)com.jogamp.math.util.PMVMatrix4f
loadP(final Matrix4f m)com.jogamp.math.util.PMVMatrix4f
loadP(final Quaternion quat)com.jogamp.math.util.PMVMatrix4f
loadPIdentity()com.jogamp.math.util.PMVMatrix4f
loadT(final float[] values, final int offset)com.jogamp.math.util.PMVMatrix4f
loadT(final java.nio.FloatBuffer m)com.jogamp.math.util.PMVMatrix4f
loadT(final Matrix4f m)com.jogamp.math.util.PMVMatrix4f
loadT(final Quaternion quat)com.jogamp.math.util.PMVMatrix4f
loadTIdentity()com.jogamp.math.util.PMVMatrix4f
lookAtP(final Vec3f eye, final Vec3f center, final Vec3f up)com.jogamp.math.util.PMVMatrix4f
MANUAL_BITScom.jogamp.math.util.PMVMatrix4fstatic
mapObjToWin(final Vec3f objPos, final Recti viewport, final Vec3f winPos)com.jogamp.math.util.PMVMatrix4f
mapWinToObj(final float winx, final float winy, final float winz, final Recti viewport, final Vec3f objPos)com.jogamp.math.util.PMVMatrix4f
mapWinToObj4(final float winx, final float winy, final float winz, final float clipw, final Recti viewport, final float near, final float far, final Vec4f objPos)com.jogamp.math.util.PMVMatrix4f
mapWinToRay(final float winx, final float winy, final float winz0, final float winz1, final Recti viewport, final Ray ray)com.jogamp.math.util.PMVMatrix4f
mat4Tmp1com.jogamp.math.util.PMVMatrix4fprotected
matMvcom.jogamp.math.util.PMVMatrix4fprotected
matPcom.jogamp.math.util.PMVMatrix4fprotected
matrixGetName2MatrixModeName(final int matrixGetName)com.jogamp.opengl.util.PMVMatrixstatic
matrixModeName2MatrixGetName(final int matrixModeName)com.jogamp.opengl.util.PMVMatrixstatic
matTexcom.jogamp.math.util.PMVMatrix4fprotected
MODIFIED_ALLcom.jogamp.math.util.PMVMatrix4fstatic
MODIFIED_MODELVIEWcom.jogamp.math.util.PMVMatrix4fstatic
MODIFIED_PROJECTIONcom.jogamp.math.util.PMVMatrix4fstatic
MODIFIED_TEXTUREcom.jogamp.math.util.PMVMatrix4fstatic
mulMv(final Matrix4f m)com.jogamp.math.util.PMVMatrix4f
mulP(final Matrix4f m)com.jogamp.math.util.PMVMatrix4f
mulT(final Matrix4f m)com.jogamp.math.util.PMVMatrix4f
mulWithMv(final Vec4f v_in, final Vec4f v_out)com.jogamp.math.util.PMVMatrix4f
mulWithMv(final Vec4f v_inout)com.jogamp.math.util.PMVMatrix4f
mulWithMv(final Vec3f v_in, final Vec3f v_out)com.jogamp.math.util.PMVMatrix4f
orthoP(final float left, final float right, final float bottom, final float top, final float zNear, final float zFar)com.jogamp.math.util.PMVMatrix4f
perspectiveP(final float fovy_rad, final float aspect, final float zNear, final float zFar)com.jogamp.math.util.PMVMatrix4f
PMVMatrix()com.jogamp.opengl.util.PMVMatrix
PMVMatrix(final int derivedMatrices)com.jogamp.opengl.util.PMVMatrix
PMVMatrix4f()com.jogamp.math.util.PMVMatrix4f
PMVMatrix4f(final int derivedMatrices)com.jogamp.math.util.PMVMatrix4f
popMv()com.jogamp.math.util.PMVMatrix4f
popP()com.jogamp.math.util.PMVMatrix4f
popT()com.jogamp.math.util.PMVMatrix4f
PREMUL_PMVcom.jogamp.math.util.PMVMatrix4fstatic
PREMUL_PMVIcom.jogamp.math.util.PMVMatrix4fstatic
pushMv()com.jogamp.math.util.PMVMatrix4f
pushP()com.jogamp.math.util.PMVMatrix4f
pushT()com.jogamp.math.util.PMVMatrix4f
reset()com.jogamp.opengl.util.PMVMatrix
rotateMv(final float ang_rad, final float x, final float y, final float z)com.jogamp.math.util.PMVMatrix4f
rotateMv(final float ang_rad, final Vec3f axis)com.jogamp.math.util.PMVMatrix4f
rotateMv(final Quaternion quat)com.jogamp.math.util.PMVMatrix4f
rotateP(final float ang_rad, final float x, final float y, final float z)com.jogamp.math.util.PMVMatrix4f
rotateP(final float ang_rad, final Vec3f axis)com.jogamp.math.util.PMVMatrix4f
rotateP(final Quaternion quat)com.jogamp.math.util.PMVMatrix4f
scaleMv(final float x, final float y, final float z)com.jogamp.math.util.PMVMatrix4f
scaleMv(final Vec3f s)com.jogamp.math.util.PMVMatrix4f
scaleP(final float x, final float y, final float z)com.jogamp.math.util.PMVMatrix4f
scaleP(final Vec3f s)com.jogamp.math.util.PMVMatrix4f
setModelviewDirty()com.jogamp.math.util.PMVMatrix4f
setProjectionDirty()com.jogamp.math.util.PMVMatrix4f
setTextureDirty()com.jogamp.math.util.PMVMatrix4f
toString(StringBuilder sb, final String f)com.jogamp.math.util.PMVMatrix4f
toString()com.jogamp.math.util.PMVMatrix4f
translateMv(final float x, final float y, final float z)com.jogamp.math.util.PMVMatrix4f
translateMv(final Vec3f t)com.jogamp.math.util.PMVMatrix4f
translateP(final float x, final float y, final float z)com.jogamp.math.util.PMVMatrix4f
translateP(final Vec3f t)com.jogamp.math.util.PMVMatrix4f
update()com.jogamp.math.util.PMVMatrix4f