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JOGL v2.6.0-rc-20250706
JOGL, High-Performance Graphics Binding for Java (public API).
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This is the complete list of members for com.jogamp.math.Matrix4f, including all inherited members.
| determinant() | com.jogamp.math.Matrix4f | |
| equals(final Object o) | com.jogamp.math.Matrix4f | |
| get(final int i) | com.jogamp.math.Matrix4f | |
| get(final float[] dst, final int dst_off) | com.jogamp.math.Matrix4f | |
| get(final float[] dst) | com.jogamp.math.Matrix4f | |
| get(final FloatBuffer dst) | com.jogamp.math.Matrix4f | |
| getColumn(final int column, final Vec4f v_out) | com.jogamp.math.Matrix4f | |
| getColumn(final int column, final Vec3f v_out) | com.jogamp.math.Matrix4f | |
| getFrustum(final Frustum frustum) | com.jogamp.math.Matrix4f | |
| getRotation(final Quaternion res) | com.jogamp.math.Matrix4f | |
| getRow(final int row, final Vec4f v_out) | com.jogamp.math.Matrix4f | |
| getRow(final int row, final Vec3f v_out) | com.jogamp.math.Matrix4f | |
| invert() | com.jogamp.math.Matrix4f | |
| invert(final Matrix4f src) | com.jogamp.math.Matrix4f | |
| isEqual(final Matrix4f o, final float epsilon) | com.jogamp.math.Matrix4f | |
| isEqual(final Matrix4f o) | com.jogamp.math.Matrix4f | |
| load(final Matrix4f src) | com.jogamp.math.Matrix4f | |
| load(final float[] src) | com.jogamp.math.Matrix4f | |
| load(final float[] src, final int src_off) | com.jogamp.math.Matrix4f | |
| load(final FloatBuffer src) | com.jogamp.math.Matrix4f | |
| loadIdentity() | com.jogamp.math.Matrix4f | |
| mapObjToWin(final Vec3f obj, final Matrix4f mMv, final Matrix4f mP, final Recti viewport, final Vec3f winPos) | com.jogamp.math.Matrix4f | static |
| mapObjToWin(final Vec3f obj, final Matrix4f mPMv, final Recti viewport, final Vec3f winPos) | com.jogamp.math.Matrix4f | static |
| mapWinToObj(final float winx, final float winy, final float winz, final Matrix4f mMv, final Matrix4f mP, final Recti viewport, final Vec3f objPos, final Matrix4f mat4Tmp) | com.jogamp.math.Matrix4f | static |
| mapWinToObj(final float winx, final float winy, final float winz, final Matrix4f invPMv, final Recti viewport, final Vec3f objPos) | com.jogamp.math.Matrix4f | static |
| mapWinToObj(final float winx, final float winy, final float winz1, final float winz2, final Matrix4f invPMv, final Recti viewport, final Vec3f objPos1, final Vec3f objPos2) | com.jogamp.math.Matrix4f | static |
| mapWinToObj4(final float winx, final float winy, final float winz, final float clipw, final Matrix4f mMv, final Matrix4f mP, final Recti viewport, final float near, final float far, final Vec4f objPos, final Matrix4f mat4Tmp) | com.jogamp.math.Matrix4f | static |
| mapWinToObj4(final float winx, final float winy, final float winz, final float clipw, final Matrix4f invPMv, final Recti viewport, final float near, final float far, final Vec4f objPos) | com.jogamp.math.Matrix4f | static |
| mapWinToRay(final float winx, final float winy, final float winz0, final float winz1, final Matrix4f mMv, final Matrix4f mP, final Recti viewport, final Ray ray, final Matrix4f mat4Tmp1) | com.jogamp.math.Matrix4f | static |
| mapWinToRay(final float winx, final float winy, final float winz0, final float winz1, final Matrix4f invPMv, final Recti viewport, final Ray ray) | com.jogamp.math.Matrix4f | static |
| Matrix4f() | com.jogamp.math.Matrix4f | |
| Matrix4f(final Matrix4f src) | com.jogamp.math.Matrix4f | |
| Matrix4f(final float[] m) | com.jogamp.math.Matrix4f | |
| Matrix4f(final float[] m, final int m_off) | com.jogamp.math.Matrix4f | |
| Matrix4f(final FloatBuffer m) | com.jogamp.math.Matrix4f | |
| mul(final Matrix4f b) | com.jogamp.math.Matrix4f | |
| mul(final Matrix4f a, final Matrix4f b) | com.jogamp.math.Matrix4f | |
| mulVec3f(final Vec3f v_in, final Vec3f v_out) | com.jogamp.math.Matrix4f | |
| mulVec3f(final Vec3f v_inout) | com.jogamp.math.Matrix4f | |
| mulVec4f(final Vec4f v_in, final Vec4f v_out) | com.jogamp.math.Matrix4f | |
| mulVec4f(final Vec4f v_inout) | com.jogamp.math.Matrix4f | |
| pop() | com.jogamp.math.Matrix4f | |
| push() | com.jogamp.math.Matrix4f | |
| rotate(final float ang_rad, final float x, final float y, final float z, final Matrix4f tmp) | com.jogamp.math.Matrix4f | |
| rotate(final float ang_rad, final Vec3f axis, final Matrix4f tmp) | com.jogamp.math.Matrix4f | |
| rotate(final Quaternion quat, final Matrix4f tmp) | com.jogamp.math.Matrix4f | |
| scale(final float x, final float y, final float z, final Matrix4f tmp) | com.jogamp.math.Matrix4f | |
| scale(final float s, final Matrix4f tmp) | com.jogamp.math.Matrix4f | |
| set(final int i, final float v) | com.jogamp.math.Matrix4f | |
| setToFrustum(final float left, final float right, final float bottom, final float top, final float zNear, final float zFar) | com.jogamp.math.Matrix4f | |
| setToLookAt(final Vec3f eye, final Vec3f center, final Vec3f up, final Matrix4f tmp) | com.jogamp.math.Matrix4f | |
| setToOrtho(final float left, final float right, final float bottom, final float top, final float zNear, final float zFar) | com.jogamp.math.Matrix4f | |
| setToPerspective(final float fovy_rad, final float aspect, final float zNear, final float zFar) | com.jogamp.math.Matrix4f | |
| setToPerspective(final FovHVHalves fovhv, final float zNear, final float zFar) | com.jogamp.math.Matrix4f | |
| setToPick(final float x, final float y, final float deltaX, final float deltaY, final Recti viewport, final Matrix4f mat4Tmp) | com.jogamp.math.Matrix4f | |
| setToRotation(final Quaternion q) | com.jogamp.math.Matrix4f | |
| setToRotationAxis(final float ang_rad, float x, float y, float z) | com.jogamp.math.Matrix4f | |
| setToRotationAxis(final float ang_rad, final Vec3f axis) | com.jogamp.math.Matrix4f | |
| setToRotationEuler(final float bankX, final float headingY, final float attitudeZ) | com.jogamp.math.Matrix4f | |
| setToRotationEuler(final Vec3f angradXYZ) | com.jogamp.math.Matrix4f | |
| setToScale(final float x, final float y, final float z) | com.jogamp.math.Matrix4f | |
| setToScale(final Vec3f s) | com.jogamp.math.Matrix4f | |
| setToTranslation(final float x, final float y, final float z) | com.jogamp.math.Matrix4f | |
| setToTranslation(final Vec3f t) | com.jogamp.math.Matrix4f | |
| toString(final StringBuilder sb, final String rowPrefix, final String f) | com.jogamp.math.Matrix4f | |
| toString() | com.jogamp.math.Matrix4f | |
| translate(final float x, final float y, final float z, final Matrix4f tmp) | com.jogamp.math.Matrix4f | |
| translate(final Vec3f t, final Matrix4f tmp) | com.jogamp.math.Matrix4f | |
| transpose() | com.jogamp.math.Matrix4f | |
| transpose(final Matrix4f src) | com.jogamp.math.Matrix4f |