JOGL v2.6.0-rc-20250706
JOGL, High-Performance Graphics Binding for Java™ (public API).
com.jogamp.opengl.GL2GL3 Member List

This is the complete list of members for com.jogamp.opengl.GL2GL3, including all inherited members.

getBoundBuffer(int target)com.jogamp.opengl.GLBase
getBoundFramebuffer(int target)com.jogamp.opengl.GLBase
getBufferStorage(int bufferName)com.jogamp.opengl.GLBase
getContext()com.jogamp.opengl.GLBase
getDefaultDrawBuffer()com.jogamp.opengl.GLBase
getDefaultDrawFramebuffer()com.jogamp.opengl.GLBase
getDefaultReadBuffer()com.jogamp.opengl.GLBase
getDefaultReadFramebuffer()com.jogamp.opengl.GLBase
getDownstreamGL()com.jogamp.opengl.GLBase
getExtension(String extensionName)com.jogamp.opengl.GLBase
getGL()com.jogamp.opengl.GLBase
getGL2()com.jogamp.opengl.GLBase
getGL2ES1()com.jogamp.opengl.GLBase
getGL2ES2()com.jogamp.opengl.GLBase
getGL2ES3()com.jogamp.opengl.GLBase
getGL2GL3()com.jogamp.opengl.GLBase
getGL3()com.jogamp.opengl.GLBase
getGL3bc()com.jogamp.opengl.GLBase
getGL3ES3()com.jogamp.opengl.GLBase
getGL4()com.jogamp.opengl.GLBase
getGL4bc()com.jogamp.opengl.GLBase
getGL4ES3()com.jogamp.opengl.GLBase
getGLES1()com.jogamp.opengl.GLBase
getGLES2()com.jogamp.opengl.GLBase
getGLES3()com.jogamp.opengl.GLBase
getGLProfile()com.jogamp.opengl.GLBase
getMaxRenderbufferSamples()com.jogamp.opengl.GLBase
getPlatformGLExtensions()com.jogamp.opengl.GLBase
getRootGL()com.jogamp.opengl.GLBase
getSwapInterval()com.jogamp.opengl.GLBase
GL_ACTIVE_ATOMIC_COUNTER_BUFFERScom.jogamp.opengl.GL2ES3static
GL_ACTIVE_ATTRIBUTE_MAX_LENGTHcom.jogamp.opengl.GL2ES2static
GL_ACTIVE_ATTRIBUTEScom.jogamp.opengl.GL2ES2static
GL_ACTIVE_PROGRAMcom.jogamp.opengl.GL2ES2static
GL_ACTIVE_TEXTUREcom.jogamp.opengl.GLstatic
GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTHcom.jogamp.opengl.GL2ES3static
GL_ACTIVE_UNIFORM_BLOCKScom.jogamp.opengl.GL2ES3static
GL_ACTIVE_UNIFORM_MAX_LENGTHcom.jogamp.opengl.GL2ES2static
GL_ACTIVE_UNIFORMScom.jogamp.opengl.GL2ES2static
GL_ALIASED_LINE_WIDTH_RANGEcom.jogamp.opengl.GLstatic
GL_ALIASED_POINT_SIZE_RANGEcom.jogamp.opengl.GLstatic
GL_ALL_BARRIER_BITScom.jogamp.opengl.GL2ES3static
GL_ALL_SHADER_BITScom.jogamp.opengl.GL2ES2static
GL_ALPHAcom.jogamp.opengl.GLstatic
GL_ALPHA16Fcom.jogamp.opengl.GLstatic
GL_ALPHA32Fcom.jogamp.opengl.GLstatic
GL_ALPHA8com.jogamp.opengl.GLstatic
GL_ALPHA_BITScom.jogamp.opengl.GLstatic
GL_ALWAYScom.jogamp.opengl.GLstatic
GL_ANDcom.jogamp.opengl.GLstatic
GL_AND_INVERTEDcom.jogamp.opengl.GLstatic
GL_AND_REVERSEcom.jogamp.opengl.GLstatic
GL_ANY_SAMPLES_PASSEDcom.jogamp.opengl.GL2ES2static
GL_ANY_SAMPLES_PASSED_CONSERVATIVEcom.jogamp.opengl.GL2ES2static
GL_ARRAY_BUFFERcom.jogamp.opengl.GLstatic
GL_ARRAY_BUFFER_BINDINGcom.jogamp.opengl.GLstatic
GL_ATOMIC_COUNTER_BARRIER_BITcom.jogamp.opengl.GL2ES3static
GL_ATOMIC_COUNTER_BUFFERcom.jogamp.opengl.GL2ES3static
GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICEScom.jogamp.opengl.GL2GL3static
GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERScom.jogamp.opengl.GL2GL3static
GL_ATOMIC_COUNTER_BUFFER_BINDINGcom.jogamp.opengl.GL2ES3static
GL_ATOMIC_COUNTER_BUFFER_DATA_SIZEcom.jogamp.opengl.GL2GL3static
GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADERcom.jogamp.opengl.GL2GL3static
GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADERcom.jogamp.opengl.GL2GL3static
GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADERcom.jogamp.opengl.GL2GL3static
GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADERcom.jogamp.opengl.GL2GL3static
GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADERcom.jogamp.opengl.GL2GL3static
GL_ATOMIC_COUNTER_BUFFER_SIZEcom.jogamp.opengl.GL2ES3static
GL_ATOMIC_COUNTER_BUFFER_STARTcom.jogamp.opengl.GL2ES3static
GL_ATTACHED_SHADERScom.jogamp.opengl.GL2ES2static
GL_AUTO_GENERATE_MIPMAPcom.jogamp.opengl.GL2GL3static
GL_BACKcom.jogamp.opengl.GLstatic
GL_BACK_LEFTcom.jogamp.opengl.GL2GL3static
GL_BACK_RIGHTcom.jogamp.opengl.GL2GL3static
GL_BGRcom.jogamp.opengl.GLstatic
GL_BGR_INTEGERcom.jogamp.opengl.GL2GL3static
GL_BGRAcom.jogamp.opengl.GLstatic
GL_BGRA8com.jogamp.opengl.GLstatic
GL_BGRA_INTEGERcom.jogamp.opengl.GL2GL3static
GL_BLENDcom.jogamp.opengl.GLstatic
GL_BLEND_ADVANCED_COHERENT_KHRcom.jogamp.opengl.GL2ES2static
GL_BLEND_COLORcom.jogamp.opengl.GL2ES2static
GL_BLEND_DSTcom.jogamp.opengl.GLstatic
GL_BLEND_DST_ALPHAcom.jogamp.opengl.GLstatic
GL_BLEND_DST_RGBcom.jogamp.opengl.GLstatic
GL_BLEND_EQUATIONcom.jogamp.opengl.GLstatic
GL_BLEND_EQUATION_ALPHAcom.jogamp.opengl.GLstatic
GL_BLEND_EQUATION_RGBcom.jogamp.opengl.GLstatic
GL_BLEND_SRCcom.jogamp.opengl.GLstatic
GL_BLEND_SRC_ALPHAcom.jogamp.opengl.GLstatic
GL_BLEND_SRC_RGBcom.jogamp.opengl.GLstatic
GL_BLUEcom.jogamp.opengl.GL2ES3static
GL_BLUE_BITScom.jogamp.opengl.GLstatic
GL_BLUE_INTEGERcom.jogamp.opengl.GL2GL3static
GL_BOOLcom.jogamp.opengl.GL2ES2static
GL_BOOL_VEC2com.jogamp.opengl.GL2ES2static
GL_BOOL_VEC3com.jogamp.opengl.GL2ES2static
GL_BOOL_VEC4com.jogamp.opengl.GL2ES2static
GL_BUFFERcom.jogamp.opengl.GL2ES2static
GL_BUFFER_ACCESScom.jogamp.opengl.GLstatic
GL_BUFFER_ACCESS_FLAGScom.jogamp.opengl.GL2ES3static
GL_BUFFER_GPU_ADDRESS_NVcom.jogamp.opengl.GL2GL3static
GL_BUFFER_MAP_LENGTHcom.jogamp.opengl.GL2ES3static
GL_BUFFER_MAP_OFFSETcom.jogamp.opengl.GL2ES3static
GL_BUFFER_MAP_POINTERcom.jogamp.opengl.GLstatic
GL_BUFFER_MAPPEDcom.jogamp.opengl.GLstatic
GL_BUFFER_SIZEcom.jogamp.opengl.GLstatic
GL_BUFFER_UPDATE_BARRIER_BITcom.jogamp.opengl.GL2ES3static
GL_BUFFER_USAGEcom.jogamp.opengl.GLstatic
GL_BYTEcom.jogamp.opengl.GLstatic
GL_CAVEAT_SUPPORTcom.jogamp.opengl.GL2GL3static
GL_CCWcom.jogamp.opengl.GLstatic
GL_CLAMP_READ_COLORcom.jogamp.opengl.GL2GL3static
GL_CLAMP_TO_BORDERcom.jogamp.opengl.GL2ES2static
GL_CLAMP_TO_EDGEcom.jogamp.opengl.GLstatic
GL_CLEARcom.jogamp.opengl.GLstatic
GL_CLEAR_BUFFERcom.jogamp.opengl.GL2GL3static
GL_CLIP_DISTANCE0com.jogamp.opengl.GL2GL3static
GL_CLIP_DISTANCE1com.jogamp.opengl.GL2GL3static
GL_CLIP_DISTANCE2com.jogamp.opengl.GL2GL3static
GL_CLIP_DISTANCE3com.jogamp.opengl.GL2GL3static
GL_CLIP_DISTANCE4com.jogamp.opengl.GL2GL3static
GL_CLIP_DISTANCE5com.jogamp.opengl.GL2GL3static
GL_CLIP_DISTANCE6com.jogamp.opengl.GL2GL3static
GL_CLIP_DISTANCE7com.jogamp.opengl.GL2GL3static
GL_CLIPPING_INPUT_PRIMITIVES_ARBcom.jogamp.opengl.GL2GL3static
GL_CLIPPING_OUTPUT_PRIMITIVES_ARBcom.jogamp.opengl.GL2GL3static
GL_COLORcom.jogamp.opengl.GL2ES3static
GL_COLOR_ARRAY_ADDRESS_NVcom.jogamp.opengl.GL2GL3static
GL_COLOR_ARRAY_LENGTH_NVcom.jogamp.opengl.GL2GL3static
GL_COLOR_ATTACHMENT0com.jogamp.opengl.GLstatic
GL_COLOR_ATTACHMENT1com.jogamp.opengl.GL2ES2static
GL_COLOR_ATTACHMENT10com.jogamp.opengl.GL2ES2static
GL_COLOR_ATTACHMENT11com.jogamp.opengl.GL2ES2static
GL_COLOR_ATTACHMENT12com.jogamp.opengl.GL2ES2static
GL_COLOR_ATTACHMENT13com.jogamp.opengl.GL2ES2static
GL_COLOR_ATTACHMENT14com.jogamp.opengl.GL2ES2static
GL_COLOR_ATTACHMENT15com.jogamp.opengl.GL2ES2static
GL_COLOR_ATTACHMENT16com.jogamp.opengl.GL2ES3static
GL_COLOR_ATTACHMENT17com.jogamp.opengl.GL2ES3static
GL_COLOR_ATTACHMENT18com.jogamp.opengl.GL2ES3static
GL_COLOR_ATTACHMENT19com.jogamp.opengl.GL2ES3static
GL_COLOR_ATTACHMENT2com.jogamp.opengl.GL2ES2static
GL_COLOR_ATTACHMENT20com.jogamp.opengl.GL2ES3static
GL_COLOR_ATTACHMENT21com.jogamp.opengl.GL2ES3static
GL_COLOR_ATTACHMENT22com.jogamp.opengl.GL2ES3static
GL_COLOR_ATTACHMENT23com.jogamp.opengl.GL2ES3static
GL_COLOR_ATTACHMENT24com.jogamp.opengl.GL2ES3static
GL_COLOR_ATTACHMENT25com.jogamp.opengl.GL2ES3static
GL_COLOR_ATTACHMENT26com.jogamp.opengl.GL2ES3static
GL_COLOR_ATTACHMENT27com.jogamp.opengl.GL2ES3static
GL_COLOR_ATTACHMENT28com.jogamp.opengl.GL2ES3static
GL_COLOR_ATTACHMENT29com.jogamp.opengl.GL2ES3static
GL_COLOR_ATTACHMENT3com.jogamp.opengl.GL2ES2static
GL_COLOR_ATTACHMENT30com.jogamp.opengl.GL2ES3static
GL_COLOR_ATTACHMENT31com.jogamp.opengl.GL2ES3static
GL_COLOR_ATTACHMENT4com.jogamp.opengl.GL2ES2static
GL_COLOR_ATTACHMENT5com.jogamp.opengl.GL2ES2static
GL_COLOR_ATTACHMENT6com.jogamp.opengl.GL2ES2static
GL_COLOR_ATTACHMENT7com.jogamp.opengl.GL2ES2static
GL_COLOR_ATTACHMENT8com.jogamp.opengl.GL2ES2static
GL_COLOR_ATTACHMENT9com.jogamp.opengl.GL2ES2static
GL_COLOR_BUFFER_BITcom.jogamp.opengl.GLstatic
GL_COLOR_CLEAR_VALUEcom.jogamp.opengl.GLstatic
GL_COLOR_COMPONENTScom.jogamp.opengl.GL2GL3static
GL_COLOR_ENCODINGcom.jogamp.opengl.GL2GL3static
GL_COLOR_LOGIC_OPcom.jogamp.opengl.GLstatic
GL_COLOR_RENDERABLEcom.jogamp.opengl.GL2GL3static
GL_COLOR_WRITEMASKcom.jogamp.opengl.GLstatic
GL_COMMAND_BARRIER_BITcom.jogamp.opengl.GL2ES3static
GL_COMPARE_REF_TO_TEXTUREcom.jogamp.opengl.GL2ES2static
GL_COMPILE_STATUScom.jogamp.opengl.GL2ES2static
GL_COMPRESSED_R11_EACcom.jogamp.opengl.GL2ES3static
GL_COMPRESSED_REDcom.jogamp.opengl.GL2GL3static
GL_COMPRESSED_RED_RGTC1com.jogamp.opengl.GL2GL3static
GL_COMPRESSED_RGcom.jogamp.opengl.GL2GL3static
GL_COMPRESSED_RG11_EACcom.jogamp.opengl.GL2ES3static
GL_COMPRESSED_RG_RGTC2com.jogamp.opengl.GL2GL3static
GL_COMPRESSED_RGBcom.jogamp.opengl.GL2GL3static
GL_COMPRESSED_RGB8_ETC2com.jogamp.opengl.GL2ES3static
GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2com.jogamp.opengl.GL2ES3static
GL_COMPRESSED_RGB_S3TC_DXT1_EXTcom.jogamp.opengl.GLstatic
GL_COMPRESSED_RGBAcom.jogamp.opengl.GL2GL3static
GL_COMPRESSED_RGBA8_ETC2_EACcom.jogamp.opengl.GL2ES3static
GL_COMPRESSED_RGBA_ASTC_10x10_KHRcom.jogamp.opengl.GL2ES3static
GL_COMPRESSED_RGBA_ASTC_10x5_KHRcom.jogamp.opengl.GL2ES3static
GL_COMPRESSED_RGBA_ASTC_10x6_KHRcom.jogamp.opengl.GL2ES3static
GL_COMPRESSED_RGBA_ASTC_10x8_KHRcom.jogamp.opengl.GL2ES3static
GL_COMPRESSED_RGBA_ASTC_12x10_KHRcom.jogamp.opengl.GL2ES3static
GL_COMPRESSED_RGBA_ASTC_12x12_KHRcom.jogamp.opengl.GL2ES3static
GL_COMPRESSED_RGBA_ASTC_4x4_KHRcom.jogamp.opengl.GL2ES3static
GL_COMPRESSED_RGBA_ASTC_5x4_KHRcom.jogamp.opengl.GL2ES3static
GL_COMPRESSED_RGBA_ASTC_5x5_KHRcom.jogamp.opengl.GL2ES3static
GL_COMPRESSED_RGBA_ASTC_6x5_KHRcom.jogamp.opengl.GL2ES3static
GL_COMPRESSED_RGBA_ASTC_6x6_KHRcom.jogamp.opengl.GL2ES3static
GL_COMPRESSED_RGBA_ASTC_8x5_KHRcom.jogamp.opengl.GL2ES3static
GL_COMPRESSED_RGBA_ASTC_8x6_KHRcom.jogamp.opengl.GL2ES3static
GL_COMPRESSED_RGBA_ASTC_8x8_KHRcom.jogamp.opengl.GL2ES3static
GL_COMPRESSED_RGBA_S3TC_DXT1_EXTcom.jogamp.opengl.GLstatic
GL_COMPRESSED_RGBA_S3TC_DXT3_EXTcom.jogamp.opengl.GLstatic
GL_COMPRESSED_RGBA_S3TC_DXT5_EXTcom.jogamp.opengl.GLstatic
GL_COMPRESSED_SIGNED_R11_EACcom.jogamp.opengl.GL2ES3static
GL_COMPRESSED_SIGNED_RED_RGTC1com.jogamp.opengl.GL2GL3static
GL_COMPRESSED_SIGNED_RG11_EACcom.jogamp.opengl.GL2ES3static
GL_COMPRESSED_SIGNED_RG_RGTC2com.jogamp.opengl.GL2GL3static
GL_COMPRESSED_SRGBcom.jogamp.opengl.GL2GL3static
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHRcom.jogamp.opengl.GL2ES3static
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHRcom.jogamp.opengl.GL2ES3static
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHRcom.jogamp.opengl.GL2ES3static
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHRcom.jogamp.opengl.GL2ES3static
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHRcom.jogamp.opengl.GL2ES3static
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHRcom.jogamp.opengl.GL2ES3static
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHRcom.jogamp.opengl.GL2ES3static
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHRcom.jogamp.opengl.GL2ES3static
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHRcom.jogamp.opengl.GL2ES3static
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHRcom.jogamp.opengl.GL2ES3static
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHRcom.jogamp.opengl.GL2ES3static
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHRcom.jogamp.opengl.GL2ES3static
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHRcom.jogamp.opengl.GL2ES3static
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHRcom.jogamp.opengl.GL2ES3static
GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EACcom.jogamp.opengl.GL2ES3static
GL_COMPRESSED_SRGB8_ETC2com.jogamp.opengl.GL2ES3static
GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2com.jogamp.opengl.GL2ES3static
GL_COMPRESSED_SRGB_ALPHAcom.jogamp.opengl.GL2GL3static
GL_COMPRESSED_TEXTURE_FORMATScom.jogamp.opengl.GLstatic
GL_COMPUTE_SHADER_INVOCATIONS_ARBcom.jogamp.opengl.GL2GL3static
GL_COMPUTE_TEXTUREcom.jogamp.opengl.GL2GL3static
GL_CONSTANT_ALPHAcom.jogamp.opengl.GL2ES2static
GL_CONSTANT_COLORcom.jogamp.opengl.GL2ES2static
GL_CONTEXT_FLAG_DEBUG_BITcom.jogamp.opengl.GL2ES2static
GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BITcom.jogamp.opengl.GL2GL3static
GL_CONTEXT_FLAG_NO_ERROR_BIT_KHRcom.jogamp.opengl.GL2GL3static
GL_CONTEXT_FLAG_ROBUST_ACCESS_BITcom.jogamp.opengl.GL2ES3static
GL_CONTEXT_FLAGScom.jogamp.opengl.GL2ES3static
GL_CONTEXT_ROBUST_ACCESScom.jogamp.opengl.GL2ES2static
GL_CONTINUOUS_AMDcom.jogamp.opengl.GL2GL3static
GL_COPYcom.jogamp.opengl.GLstatic
GL_COPY_INVERTEDcom.jogamp.opengl.GLstatic
GL_COPY_READ_BUFFERcom.jogamp.opengl.GL2ES3static
GL_COPY_READ_BUFFER_BINDINGcom.jogamp.opengl.GL2ES3static
GL_COPY_WRITE_BUFFERcom.jogamp.opengl.GL2ES3static
GL_COPY_WRITE_BUFFER_BINDINGcom.jogamp.opengl.GL2ES3static
GL_CULL_FACEcom.jogamp.opengl.GLstatic
GL_CULL_FACE_MODEcom.jogamp.opengl.GLstatic
GL_CURRENT_PROGRAMcom.jogamp.opengl.GL2ES2static
GL_CURRENT_QUERYcom.jogamp.opengl.GL2ES2static
GL_CURRENT_VERTEX_ATTRIBcom.jogamp.opengl.GL2ES2static
GL_CWcom.jogamp.opengl.GLstatic
GL_DEBUG_CALLBACK_FUNCTIONcom.jogamp.opengl.GL2ES2static
GL_DEBUG_CALLBACK_USER_PARAMcom.jogamp.opengl.GL2ES2static
GL_DEBUG_CATEGORY_API_ERROR_AMDcom.jogamp.opengl.GL2GL3static
GL_DEBUG_CATEGORY_APPLICATION_AMDcom.jogamp.opengl.GL2GL3static
GL_DEBUG_CATEGORY_DEPRECATION_AMDcom.jogamp.opengl.GL2GL3static
GL_DEBUG_CATEGORY_OTHER_AMDcom.jogamp.opengl.GL2GL3static
GL_DEBUG_CATEGORY_PERFORMANCE_AMDcom.jogamp.opengl.GL2GL3static
GL_DEBUG_CATEGORY_SHADER_COMPILER_AMDcom.jogamp.opengl.GL2GL3static
GL_DEBUG_CATEGORY_UNDEFINED_BEHAVIOR_AMDcom.jogamp.opengl.GL2GL3static
GL_DEBUG_CATEGORY_WINDOW_SYSTEM_AMDcom.jogamp.opengl.GL2GL3static
GL_DEBUG_GROUP_STACK_DEPTHcom.jogamp.opengl.GL2ES2static
GL_DEBUG_LOGGED_MESSAGEScom.jogamp.opengl.GL2ES2static
GL_DEBUG_LOGGED_MESSAGES_AMDcom.jogamp.opengl.GL2GL3static
GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTHcom.jogamp.opengl.GL2ES2static
GL_DEBUG_OUTPUTcom.jogamp.opengl.GL2ES2static
GL_DEBUG_OUTPUT_SYNCHRONOUScom.jogamp.opengl.GL2ES2static
GL_DEBUG_SEVERITY_HIGHcom.jogamp.opengl.GL2ES2static
GL_DEBUG_SEVERITY_HIGH_AMDcom.jogamp.opengl.GL2GL3static
GL_DEBUG_SEVERITY_LOWcom.jogamp.opengl.GL2ES2static
GL_DEBUG_SEVERITY_LOW_AMDcom.jogamp.opengl.GL2GL3static
GL_DEBUG_SEVERITY_MEDIUMcom.jogamp.opengl.GL2ES2static
GL_DEBUG_SEVERITY_MEDIUM_AMDcom.jogamp.opengl.GL2GL3static
GL_DEBUG_SEVERITY_NOTIFICATIONcom.jogamp.opengl.GL2ES2static
GL_DEBUG_SOURCE_APIcom.jogamp.opengl.GL2ES2static
GL_DEBUG_SOURCE_APPLICATIONcom.jogamp.opengl.GL2ES2static
GL_DEBUG_SOURCE_OTHERcom.jogamp.opengl.GL2ES2static
GL_DEBUG_SOURCE_SHADER_COMPILERcom.jogamp.opengl.GL2ES2static
GL_DEBUG_SOURCE_THIRD_PARTYcom.jogamp.opengl.GL2ES2static
GL_DEBUG_SOURCE_WINDOW_SYSTEMcom.jogamp.opengl.GL2ES2static
GL_DEBUG_TYPE_DEPRECATED_BEHAVIORcom.jogamp.opengl.GL2ES2static
GL_DEBUG_TYPE_ERRORcom.jogamp.opengl.GL2ES2static
GL_DEBUG_TYPE_MARKERcom.jogamp.opengl.GL2ES2static
GL_DEBUG_TYPE_OTHERcom.jogamp.opengl.GL2ES2static
GL_DEBUG_TYPE_PERFORMANCEcom.jogamp.opengl.GL2ES2static
GL_DEBUG_TYPE_POP_GROUPcom.jogamp.opengl.GL2ES2static
GL_DEBUG_TYPE_PORTABILITYcom.jogamp.opengl.GL2ES2static
GL_DEBUG_TYPE_PUSH_GROUPcom.jogamp.opengl.GL2ES2static
GL_DEBUG_TYPE_UNDEFINED_BEHAVIORcom.jogamp.opengl.GL2ES2static
GL_DECODE_EXTcom.jogamp.opengl.GL2GL3static
GL_DECRcom.jogamp.opengl.GLstatic
GL_DECR_WRAPcom.jogamp.opengl.GLstatic
GL_DELETE_STATUScom.jogamp.opengl.GL2ES2static
GL_DEPTHcom.jogamp.opengl.GL2ES3static
GL_DEPTH24_STENCIL8com.jogamp.opengl.GLstatic
GL_DEPTH32F_STENCIL8com.jogamp.opengl.GL2ES3static
GL_DEPTH_ATTACHMENTcom.jogamp.opengl.GLstatic
GL_DEPTH_BITScom.jogamp.opengl.GLstatic
GL_DEPTH_BUFFER_BITcom.jogamp.opengl.GLstatic
GL_DEPTH_CLAMP_FAR_AMDcom.jogamp.opengl.GL2GL3static
GL_DEPTH_CLAMP_NEAR_AMDcom.jogamp.opengl.GL2GL3static
GL_DEPTH_CLEAR_VALUEcom.jogamp.opengl.GLstatic
GL_DEPTH_COMPONENTcom.jogamp.opengl.GL2ES2static
GL_DEPTH_COMPONENT16com.jogamp.opengl.GLstatic
GL_DEPTH_COMPONENT24com.jogamp.opengl.GLstatic
GL_DEPTH_COMPONENT32com.jogamp.opengl.GLstatic
GL_DEPTH_COMPONENT32Fcom.jogamp.opengl.GL2ES3static
GL_DEPTH_COMPONENTScom.jogamp.opengl.GL2GL3static
GL_DEPTH_FUNCcom.jogamp.opengl.GLstatic
GL_DEPTH_RANGEcom.jogamp.opengl.GLstatic
GL_DEPTH_RENDERABLEcom.jogamp.opengl.GL2GL3static
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GL_VIEW_CLASS_S3TC_DXT1_RGBAcom.jogamp.opengl.GL2GL3static
GL_VIEW_CLASS_S3TC_DXT3_RGBAcom.jogamp.opengl.GL2GL3static
GL_VIEW_CLASS_S3TC_DXT5_RGBAcom.jogamp.opengl.GL2GL3static
GL_VIEW_COMPATIBILITY_CLASScom.jogamp.opengl.GL2GL3static
GL_VIEWPORTcom.jogamp.opengl.GLstatic
GL_VIRTUAL_PAGE_SIZE_INDEX_ARBcom.jogamp.opengl.GL2GL3static
GL_VIRTUAL_PAGE_SIZE_X_ARBcom.jogamp.opengl.GL2GL3static
GL_VIRTUAL_PAGE_SIZE_Y_ARBcom.jogamp.opengl.GL2GL3static
GL_VIRTUAL_PAGE_SIZE_Z_ARBcom.jogamp.opengl.GL2GL3static
GL_WRITE_ONLYcom.jogamp.opengl.GLstatic
GL_XORcom.jogamp.opengl.GLstatic
GL_ZEROcom.jogamp.opengl.GLstatic
glActiveShaderProgram(int pipeline, int program)com.jogamp.opengl.GL2ES2
glActiveTexture(int texture)com.jogamp.opengl.GL
glApplyFramebufferAttachmentCMAAINTEL()com.jogamp.opengl.GL2ES2
glAttachShader(int program, int shader)com.jogamp.opengl.GL2ES2
glBeginConditionalRender(int id, int mode)com.jogamp.opengl.GL2ES3
glBeginQuery(int target, int id)com.jogamp.opengl.GL2ES2
glBeginQueryIndexed(int target, int index, int id)com.jogamp.opengl.GL2GL3
glBeginTransformFeedback(int primitiveMode)com.jogamp.opengl.GL2ES3
glBindAttribLocation(int program, int index, String name)com.jogamp.opengl.GL2ES2
glBindBuffer(int target, int buffer)com.jogamp.opengl.GL
glBindBufferBase(int target, int index, int buffer)com.jogamp.opengl.GL2ES3
glBindBufferRange(int target, int index, int buffer, long offset, long size)com.jogamp.opengl.GL2ES3
glBindFragDataLocation(int program, int color, String name)com.jogamp.opengl.GL2GL3
glBindFramebuffer(int target, int framebuffer)com.jogamp.opengl.GL
glBindImageTexture(int unit, int texture, int level, boolean layered, int layer, int access, int format)com.jogamp.opengl.GL2ES3
glBindProgramPipeline(int pipeline)com.jogamp.opengl.GL2ES2
glBindRenderbuffer(int target, int renderbuffer)com.jogamp.opengl.GL
glBindTexture(int target, int texture)com.jogamp.opengl.GL
glBindTransformFeedback(int target, int id)com.jogamp.opengl.GL2ES3
glBindVertexArray(int array)com.jogamp.opengl.GL2ES3
glBlendColor(float red, float green, float blue, float alpha)com.jogamp.opengl.GL2ES2
glBlendEquation(int mode)com.jogamp.opengl.GL
glBlendEquationi(int buf, int mode)com.jogamp.opengl.GL2ES3
glBlendEquationSeparate(int modeRGB, int modeAlpha)com.jogamp.opengl.GL
glBlendEquationSeparatei(int buf, int modeRGB, int modeAlpha)com.jogamp.opengl.GL2ES3
glBlendFunc(int sfactor, int dfactor)com.jogamp.opengl.GL
glBlendFunci(int buf, int src, int dst)com.jogamp.opengl.GL2ES3
glBlendFuncSeparate(int sfactorRGB, int dfactorRGB, int sfactorAlpha, int dfactorAlpha)com.jogamp.opengl.GL
glBlendFuncSeparatei(int buf, int srcRGB, int dstRGB, int srcAlpha, int dstAlpha)com.jogamp.opengl.GL2ES3
glBlitFramebuffer(int srcX0, int srcY0, int srcX1, int srcY1, int dstX0, int dstY0, int dstX1, int dstY1, int mask, int filter)com.jogamp.opengl.GL2ES3
glBufferAddressRangeNV(int pname, int index, long address, long length)com.jogamp.opengl.GL2GL3
glBufferData(int target, long size, Buffer data, int usage)com.jogamp.opengl.GL
glBufferPageCommitmentARB(int target, long offset, long size, boolean commit)com.jogamp.opengl.GL2GL3
glBufferSubData(int target, long offset, long size, Buffer data)com.jogamp.opengl.GL
glCheckFramebufferStatus(int target)com.jogamp.opengl.GL
glClampColor(int target, int clamp)com.jogamp.opengl.GL2GL3
glClear(int mask)com.jogamp.opengl.GL
glClearBufferData(int target, int internalformat, int format, int type, Buffer data)com.jogamp.opengl.GL2GL3
glClearBufferfi(int buffer, int drawbuffer, float depth, int stencil)com.jogamp.opengl.GL2ES3
glClearBufferfv(int buffer, int drawbuffer, FloatBuffer value)com.jogamp.opengl.GL2ES3
glClearBufferfv(int buffer, int drawbuffer, float[] value, int value_offset)com.jogamp.opengl.GL2ES3
glClearBufferiv(int buffer, int drawbuffer, IntBuffer value)com.jogamp.opengl.GL2ES3
glClearBufferiv(int buffer, int drawbuffer, int[] value, int value_offset)com.jogamp.opengl.GL2ES3
glClearBufferSubData(int target, int internalformat, long offset, long size, int format, int type, Buffer data)com.jogamp.opengl.GL2GL3
glClearBufferuiv(int buffer, int drawbuffer, IntBuffer value)com.jogamp.opengl.GL2ES3
glClearBufferuiv(int buffer, int drawbuffer, int[] value, int value_offset)com.jogamp.opengl.GL2ES3
glClearColor(float red, float green, float blue, float alpha)com.jogamp.opengl.GL
glClearDepth(double depth)com.jogamp.opengl.GL2ES2
glClearDepthf(float depth)com.jogamp.opengl.GL2ES2
glClearStencil(int s)com.jogamp.opengl.GL
glColorFormatNV(int size, int type, int stride)com.jogamp.opengl.GL2GL3
glColorMask(boolean red, boolean green, boolean blue, boolean alpha)com.jogamp.opengl.GL
glColorMaski(int index, boolean r, boolean g, boolean b, boolean a)com.jogamp.opengl.GL2ES3
glCompileShader(int shader)com.jogamp.opengl.GL2ES2
glCompressedTexImage1D(int target, int level, int internalformat, int width, int border, int imageSize, Buffer data)com.jogamp.opengl.GL2GL3
glCompressedTexImage1D(int target, int level, int internalformat, int width, int border, int imageSize, long data_buffer_offset)com.jogamp.opengl.GL2GL3
glCompressedTexImage2D(int target, int level, int internalformat, int width, int height, int border, int imageSize, Buffer data)com.jogamp.opengl.GL
glCompressedTexImage2D(int target, int level, int internalformat, int width, int height, int border, int imageSize, long data_buffer_offset)com.jogamp.opengl.GL
glCompressedTexImage3D(int target, int level, int internalformat, int width, int height, int depth, int border, int imageSize, Buffer data)com.jogamp.opengl.GL2ES2
glCompressedTexImage3D(int target, int level, int internalformat, int width, int height, int depth, int border, int imageSize, long data_buffer_offset)com.jogamp.opengl.GL2ES2
glCompressedTexSubImage1D(int target, int level, int xoffset, int width, int format, int imageSize, Buffer data)com.jogamp.opengl.GL2GL3
glCompressedTexSubImage1D(int target, int level, int xoffset, int width, int format, int imageSize, long data_buffer_offset)com.jogamp.opengl.GL2GL3
glCompressedTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int imageSize, Buffer data)com.jogamp.opengl.GL
glCompressedTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int imageSize, long data_buffer_offset)com.jogamp.opengl.GL
glCompressedTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int imageSize, Buffer data)com.jogamp.opengl.GL2ES2
glCompressedTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int imageSize, long data_buffer_offset)com.jogamp.opengl.GL2ES2
glCopyBufferSubData(int readTarget, int writeTarget, long readOffset, long writeOffset, long size)com.jogamp.opengl.GL2ES3
glCopyImageSubData(int srcName, int srcTarget, int srcLevel, int srcX, int srcY, int srcZ, int dstName, int dstTarget, int dstLevel, int dstX, int dstY, int dstZ, int srcWidth, int srcHeight, int srcDepth)com.jogamp.opengl.GL2ES2
glCopyTexImage1D(int target, int level, int internalformat, int x, int y, int width, int border)com.jogamp.opengl.GL2GL3
glCopyTexImage2D(int target, int level, int internalformat, int x, int y, int width, int height, int border)com.jogamp.opengl.GL
glCopyTexSubImage1D(int target, int level, int xoffset, int x, int y, int width)com.jogamp.opengl.GL2GL3
glCopyTexSubImage2D(int target, int level, int xoffset, int yoffset, int x, int y, int width, int height)com.jogamp.opengl.GL
glCopyTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int x, int y, int width, int height)com.jogamp.opengl.GL2ES2
glCreateProgram()com.jogamp.opengl.GL2ES2
glCreateShader(int type)com.jogamp.opengl.GL2ES2
glCreateShaderProgramv(int type, int count, String[] strings)com.jogamp.opengl.GL2ES2
glCullFace(int mode)com.jogamp.opengl.GL
glDebugMessageControl(int source, int type, int severity, int count, IntBuffer ids, boolean enabled)com.jogamp.opengl.GL2ES2
glDebugMessageControl(int source, int type, int severity, int count, int[] ids, int ids_offset, boolean enabled)com.jogamp.opengl.GL2ES2
glDebugMessageEnableAMD(int category, int severity, int count, IntBuffer ids, boolean enabled)com.jogamp.opengl.GL2GL3
glDebugMessageEnableAMD(int category, int severity, int count, int[] ids, int ids_offset, boolean enabled)com.jogamp.opengl.GL2GL3
glDebugMessageInsert(int source, int type, int id, int severity, int length, String buf)com.jogamp.opengl.GL2ES2
glDebugMessageInsertAMD(int category, int severity, int id, int length, String buf)com.jogamp.opengl.GL2GL3
glDeleteBuffers(int n, IntBuffer buffers)com.jogamp.opengl.GL
glDeleteBuffers(int n, int[] buffers, int buffers_offset)com.jogamp.opengl.GL
glDeleteFramebuffers(int n, IntBuffer framebuffers)com.jogamp.opengl.GL
glDeleteFramebuffers(int n, int[] framebuffers, int framebuffers_offset)com.jogamp.opengl.GL
glDeleteProgram(int program)com.jogamp.opengl.GL2ES2
glDeleteProgramPipelines(int n, IntBuffer pipelines)com.jogamp.opengl.GL2ES2
glDeleteProgramPipelines(int n, int[] pipelines, int pipelines_offset)com.jogamp.opengl.GL2ES2
glDeleteQueries(int n, IntBuffer ids)com.jogamp.opengl.GL2ES2
glDeleteQueries(int n, int[] ids, int ids_offset)com.jogamp.opengl.GL2ES2
glDeleteRenderbuffers(int n, IntBuffer renderbuffers)com.jogamp.opengl.GL
glDeleteRenderbuffers(int n, int[] renderbuffers, int renderbuffers_offset)com.jogamp.opengl.GL
glDeleteShader(int shader)com.jogamp.opengl.GL2ES2
glDeleteTextures(int n, IntBuffer textures)com.jogamp.opengl.GL
glDeleteTextures(int n, int[] textures, int textures_offset)com.jogamp.opengl.GL
glDeleteTransformFeedbacks(int n, IntBuffer ids)com.jogamp.opengl.GL2ES3
glDeleteTransformFeedbacks(int n, int[] ids, int ids_offset)com.jogamp.opengl.GL2ES3
glDeleteVertexArrays(int n, IntBuffer arrays)com.jogamp.opengl.GL2ES3
glDeleteVertexArrays(int n, int[] arrays, int arrays_offset)com.jogamp.opengl.GL2ES3
glDepthFunc(int func)com.jogamp.opengl.GL
glDepthMask(boolean flag)com.jogamp.opengl.GL
glDepthRange(double zNear, double zFar)com.jogamp.opengl.GL2ES2
glDepthRangef(float zNear, float zFar)com.jogamp.opengl.GL2ES2
glDetachShader(int program, int shader)com.jogamp.opengl.GL2ES2
glDisable(int cap)com.jogamp.opengl.GL
glDisableClientState(int cap)com.jogamp.opengl.GL2GL3
glDisablei(int target, int index)com.jogamp.opengl.GL2ES3
glDisableVertexAttribArray(int index)com.jogamp.opengl.GL2ES2
glDrawArrays(int mode, int first, int count)com.jogamp.opengl.GL
glDrawArraysInstanced(int mode, int first, int count, int instancecount)com.jogamp.opengl.GL2ES3
glDrawArraysInstancedBaseInstance(int mode, int first, int count, int instancecount, int baseinstance)com.jogamp.opengl.GL2ES2
glDrawBuffer(int mode)com.jogamp.opengl.GL2GL3
glDrawBuffers(int n, IntBuffer bufs)com.jogamp.opengl.GL2ES2
glDrawBuffers(int n, int[] bufs, int bufs_offset)com.jogamp.opengl.GL2ES2
glDrawElements(int mode, int count, int type, long indices_buffer_offset)com.jogamp.opengl.GL
glDrawElementsInstanced(int mode, int count, int type, long indices_buffer_offset, int instancecount)com.jogamp.opengl.GL2ES3
glDrawElementsInstancedBaseInstance(int mode, int count, int type, long indices_buffer_offset, int instancecount, int baseinstance)com.jogamp.opengl.GL2ES2
glDrawElementsInstancedBaseVertexBaseInstance(int mode, int count, int type, long indices_buffer_offset, int instancecount, int basevertex, int baseinstance)com.jogamp.opengl.GL2ES2
glDrawRangeElements(int mode, int start, int end, int count, int type, long indices_buffer_offset)com.jogamp.opengl.GL2ES3
glDrawTransformFeedback(int mode, int id)com.jogamp.opengl.GL2GL3
glDrawTransformFeedbackStream(int mode, int id, int stream)com.jogamp.opengl.GL2GL3
glEdgeFlagFormatNV(int stride)com.jogamp.opengl.GL2GL3
glEnable(int cap)com.jogamp.opengl.GL
glEnableClientState(int cap)com.jogamp.opengl.GL2GL3
glEnablei(int target, int index)com.jogamp.opengl.GL2ES3
glEnableVertexAttribArray(int index)com.jogamp.opengl.GL2ES2
glEndConditionalRender()com.jogamp.opengl.GL2ES3
glEndQuery(int target)com.jogamp.opengl.GL2ES2
glEndQueryIndexed(int target, int index)com.jogamp.opengl.GL2GL3
glEndTransformFeedback()com.jogamp.opengl.GL2ES3
glFinish()com.jogamp.opengl.GL
glFlush()com.jogamp.opengl.GL
glFlushMappedBufferRange(int target, long offset, long length)com.jogamp.opengl.GL
glFogCoordFormatNV(int type, int stride)com.jogamp.opengl.GL2GL3
glFramebufferParameteri(int target, int pname, int param)com.jogamp.opengl.GL2ES3
glFramebufferRenderbuffer(int target, int attachment, int renderbuffertarget, int renderbuffer)com.jogamp.opengl.GL
glFramebufferTexture1D(int target, int attachment, int textarget, int texture, int level)com.jogamp.opengl.GL2GL3
glFramebufferTexture2D(int target, int attachment, int textarget, int texture, int level)com.jogamp.opengl.GL
glFramebufferTexture3D(int target, int attachment, int textarget, int texture, int level, int zoffset)com.jogamp.opengl.GL2ES2
glFramebufferTextureEXT(int target, int attachment, int texture, int level)com.jogamp.opengl.GL2ES3
glFramebufferTextureLayer(int target, int attachment, int texture, int level, int layer)com.jogamp.opengl.GL2ES3
glFrontFace(int mode)com.jogamp.opengl.GL
glGenBuffers(int n, IntBuffer buffers)com.jogamp.opengl.GL
glGenBuffers(int n, int[] buffers, int buffers_offset)com.jogamp.opengl.GL
glGenerateMipmap(int target)com.jogamp.opengl.GL
glGenFramebuffers(int n, IntBuffer framebuffers)com.jogamp.opengl.GL
glGenFramebuffers(int n, int[] framebuffers, int framebuffers_offset)com.jogamp.opengl.GL
glGenProgramPipelines(int n, IntBuffer pipelines)com.jogamp.opengl.GL2ES2
glGenProgramPipelines(int n, int[] pipelines, int pipelines_offset)com.jogamp.opengl.GL2ES2
glGenQueries(int n, IntBuffer ids)com.jogamp.opengl.GL2ES2
glGenQueries(int n, int[] ids, int ids_offset)com.jogamp.opengl.GL2ES2
glGenRenderbuffers(int n, IntBuffer renderbuffers)com.jogamp.opengl.GL
glGenRenderbuffers(int n, int[] renderbuffers, int renderbuffers_offset)com.jogamp.opengl.GL
glGenTextures(int n, IntBuffer textures)com.jogamp.opengl.GL
glGenTextures(int n, int[] textures, int textures_offset)com.jogamp.opengl.GL
glGenTransformFeedbacks(int n, IntBuffer ids)com.jogamp.opengl.GL2ES3
glGenTransformFeedbacks(int n, int[] ids, int ids_offset)com.jogamp.opengl.GL2ES3
glGenVertexArrays(int n, IntBuffer arrays)com.jogamp.opengl.GL2ES3
glGenVertexArrays(int n, int[] arrays, int arrays_offset)com.jogamp.opengl.GL2ES3
glGetActiveAtomicCounterBufferiv(int program, int bufferIndex, int pname, IntBuffer params)com.jogamp.opengl.GL2GL3
glGetActiveAtomicCounterBufferiv(int program, int bufferIndex, int pname, int[] params, int params_offset)com.jogamp.opengl.GL2GL3
glGetActiveAttrib(int program, int index, int bufSize, IntBuffer length, IntBuffer size, IntBuffer type, ByteBuffer name)com.jogamp.opengl.GL2ES2
glGetActiveAttrib(int program, int index, int bufSize, int[] length, int length_offset, int[] size, int size_offset, int[] type, int type_offset, byte[] name, int name_offset)com.jogamp.opengl.GL2ES2
glGetActiveUniform(int program, int index, int bufSize, IntBuffer length, IntBuffer size, IntBuffer type, ByteBuffer name)com.jogamp.opengl.GL2ES2
glGetActiveUniform(int program, int index, int bufSize, int[] length, int length_offset, int[] size, int size_offset, int[] type, int type_offset, byte[] name, int name_offset)com.jogamp.opengl.GL2ES2
glGetActiveUniformBlockiv(int program, int uniformBlockIndex, int pname, IntBuffer params)com.jogamp.opengl.GL2ES3
glGetActiveUniformBlockiv(int program, int uniformBlockIndex, int pname, int[] params, int params_offset)com.jogamp.opengl.GL2ES3
glGetActiveUniformBlockName(int program, int uniformBlockIndex, int bufSize, IntBuffer length, ByteBuffer uniformBlockName)com.jogamp.opengl.GL2ES3
glGetActiveUniformBlockName(int program, int uniformBlockIndex, int bufSize, int[] length, int length_offset, byte[] uniformBlockName, int uniformBlockName_offset)com.jogamp.opengl.GL2ES3
glGetActiveUniformName(int program, int uniformIndex, int bufSize, IntBuffer length, ByteBuffer uniformName)com.jogamp.opengl.GL2GL3
glGetActiveUniformName(int program, int uniformIndex, int bufSize, int[] length, int length_offset, byte[] uniformName, int uniformName_offset)com.jogamp.opengl.GL2GL3
glGetActiveUniformsiv(int program, int uniformCount, IntBuffer uniformIndices, int pname, IntBuffer params)com.jogamp.opengl.GL2ES3
glGetActiveUniformsiv(int program, int uniformCount, int[] uniformIndices, int uniformIndices_offset, int pname, int[] params, int params_offset)com.jogamp.opengl.GL2ES3
glGetAttachedShaders(int program, int maxCount, IntBuffer count, IntBuffer shaders)com.jogamp.opengl.GL2ES2
glGetAttachedShaders(int program, int maxCount, int[] count, int count_offset, int[] shaders, int shaders_offset)com.jogamp.opengl.GL2ES2
glGetAttribLocation(int program, String name)com.jogamp.opengl.GL2ES2
glGetBooleani_v(int target, int index, ByteBuffer data)com.jogamp.opengl.GL2ES3
glGetBooleani_v(int target, int index, byte[] data, int data_offset)com.jogamp.opengl.GL2ES3
glGetBooleanv(int pname, ByteBuffer data)com.jogamp.opengl.GL
glGetBooleanv(int pname, byte[] data, int data_offset)com.jogamp.opengl.GL
glGetBufferParameteriv(int target, int pname, IntBuffer params)com.jogamp.opengl.GL
glGetBufferParameteriv(int target, int pname, int[] params, int params_offset)com.jogamp.opengl.GL
glGetBufferParameterui64vNV(int target, int pname, LongBuffer params)com.jogamp.opengl.GL2GL3
glGetBufferParameterui64vNV(int target, int pname, long[] params, int params_offset)com.jogamp.opengl.GL2GL3
glGetBufferSubData(int target, long offset, long size, Buffer data)com.jogamp.opengl.GL2GL3
glGetCompressedTexImage(int target, int level, Buffer img)com.jogamp.opengl.GL2GL3
glGetCompressedTexImage(int target, int level, long img_buffer_offset)com.jogamp.opengl.GL2GL3
glGetDebugMessageLog(int count, int bufSize, IntBuffer sources, IntBuffer types, IntBuffer ids, IntBuffer severities, IntBuffer lengths, ByteBuffer messageLog)com.jogamp.opengl.GL2ES2
glGetDebugMessageLog(int count, int bufSize, int[] sources, int sources_offset, int[] types, int types_offset, int[] ids, int ids_offset, int[] severities, int severities_offset, int[] lengths, int lengths_offset, byte[] messageLog, int messageLog_offset)com.jogamp.opengl.GL2ES2
glGetDebugMessageLogAMD(int count, int bufsize, IntBuffer categories, IntBuffer severities, IntBuffer ids, IntBuffer lengths, ByteBuffer message)com.jogamp.opengl.GL2GL3
glGetDebugMessageLogAMD(int count, int bufsize, int[] categories, int categories_offset, int[] severities, int severities_offset, int[] ids, int ids_offset, int[] lengths, int lengths_offset, byte[] message, int message_offset)com.jogamp.opengl.GL2GL3
glGetDoublev(int pname, DoubleBuffer params)com.jogamp.opengl.GL2GL3
glGetDoublev(int pname, double[] params, int params_offset)com.jogamp.opengl.GL2GL3
glGetError()com.jogamp.opengl.GL
glGetFloatv(int pname, FloatBuffer data)com.jogamp.opengl.GL
glGetFloatv(int pname, float[] data, int data_offset)com.jogamp.opengl.GL
glGetFragDataLocation(int program, String name)com.jogamp.opengl.GL2ES3
glGetFramebufferAttachmentParameteriv(int target, int attachment, int pname, IntBuffer params)com.jogamp.opengl.GL
glGetFramebufferAttachmentParameteriv(int target, int attachment, int pname, int[] params, int params_offset)com.jogamp.opengl.GL
glGetFramebufferParameteriv(int target, int pname, IntBuffer params)com.jogamp.opengl.GL2ES3
glGetFramebufferParameteriv(int target, int pname, int[] params, int params_offset)com.jogamp.opengl.GL2ES3
glGetGraphicsResetStatus()com.jogamp.opengl.GL
glGetIntegeri_v(int target, int index, IntBuffer data)com.jogamp.opengl.GL2ES3
glGetIntegeri_v(int target, int index, int[] data, int data_offset)com.jogamp.opengl.GL2ES3
glGetIntegerui64i_vNV(int value, int index, LongBuffer result)com.jogamp.opengl.GL2GL3
glGetIntegerui64i_vNV(int value, int index, long[] result, int result_offset)com.jogamp.opengl.GL2GL3
glGetIntegerui64vNV(int value, LongBuffer result)com.jogamp.opengl.GL2GL3
glGetIntegerui64vNV(int value, long[] result, int result_offset)com.jogamp.opengl.GL2GL3
glGetIntegerv(int pname, IntBuffer data)com.jogamp.opengl.GL
glGetIntegerv(int pname, int[] data, int data_offset)com.jogamp.opengl.GL
glGetInternalformati64v(int target, int internalformat, int pname, int bufSize, LongBuffer params)com.jogamp.opengl.GL2GL3
glGetInternalformati64v(int target, int internalformat, int pname, int bufSize, long[] params, int params_offset)com.jogamp.opengl.GL2GL3
glGetInternalformativ(int target, int internalformat, int pname, int bufSize, IntBuffer params)com.jogamp.opengl.GL2ES3
glGetInternalformativ(int target, int internalformat, int pname, int bufSize, int[] params, int params_offset)com.jogamp.opengl.GL2ES3
glGetMultisamplefv(int pname, int index, FloatBuffer val)com.jogamp.opengl.GL2ES2
glGetMultisamplefv(int pname, int index, float[] val, int val_offset)com.jogamp.opengl.GL2ES2
glGetNamedBufferParameterui64vNV(int buffer, int pname, LongBuffer params)com.jogamp.opengl.GL2GL3
glGetNamedBufferParameterui64vNV(int buffer, int pname, long[] params, int params_offset)com.jogamp.opengl.GL2GL3
glGetnCompressedTexImage(int target, int lod, int bufSize, Buffer pixels)com.jogamp.opengl.GL2GL3
glGetnTexImage(int target, int level, int format, int type, int bufSize, Buffer pixels)com.jogamp.opengl.GL2GL3
glGetnUniformdv(int program, int location, int bufSize, DoubleBuffer params)com.jogamp.opengl.GL2GL3
glGetnUniformdv(int program, int location, int bufSize, double[] params, int params_offset)com.jogamp.opengl.GL2GL3
glGetnUniformfv(int program, int location, int bufSize, FloatBuffer params)com.jogamp.opengl.GL
glGetnUniformfv(int program, int location, int bufSize, float[] params, int params_offset)com.jogamp.opengl.GL
glGetnUniformiv(int program, int location, int bufSize, IntBuffer params)com.jogamp.opengl.GL
glGetnUniformiv(int program, int location, int bufSize, int[] params, int params_offset)com.jogamp.opengl.GL
glGetnUniformuiv(int program, int location, int bufSize, IntBuffer params)com.jogamp.opengl.GL2ES3
glGetnUniformuiv(int program, int location, int bufSize, int[] params, int params_offset)com.jogamp.opengl.GL2ES3
glGetObjectLabel(int identifier, int name, int bufSize, IntBuffer length, ByteBuffer label)com.jogamp.opengl.GL2ES2
glGetObjectLabel(int identifier, int name, int bufSize, int[] length, int length_offset, byte[] label, int label_offset)com.jogamp.opengl.GL2ES2
glGetObjectPtrLabel(Buffer ptr, int bufSize, IntBuffer length, ByteBuffer label)com.jogamp.opengl.GL2ES2
glGetObjectPtrLabel(Buffer ptr, int bufSize, int[] length, int length_offset, byte[] label, int label_offset)com.jogamp.opengl.GL2ES2
glGetProgramBinary(int program, int bufSize, IntBuffer length, IntBuffer binaryFormat, Buffer binary)com.jogamp.opengl.GL2ES2
glGetProgramBinary(int program, int bufSize, int[] length, int length_offset, int[] binaryFormat, int binaryFormat_offset, Buffer binary)com.jogamp.opengl.GL2ES2
glGetProgramInfoLog(int program, int bufSize, IntBuffer length, ByteBuffer infoLog)com.jogamp.opengl.GL2ES2
glGetProgramInfoLog(int program, int bufSize, int[] length, int length_offset, byte[] infoLog, int infoLog_offset)com.jogamp.opengl.GL2ES2
glGetProgramiv(int program, int pname, IntBuffer params)com.jogamp.opengl.GL2ES2
glGetProgramiv(int program, int pname, int[] params, int params_offset)com.jogamp.opengl.GL2ES2
glGetProgramPipelineInfoLog(int pipeline, int bufSize, IntBuffer length, ByteBuffer infoLog)com.jogamp.opengl.GL2ES2
glGetProgramPipelineInfoLog(int pipeline, int bufSize, int[] length, int length_offset, byte[] infoLog, int infoLog_offset)com.jogamp.opengl.GL2ES2
glGetProgramPipelineiv(int pipeline, int pname, IntBuffer params)com.jogamp.opengl.GL2ES2
glGetProgramPipelineiv(int pipeline, int pname, int[] params, int params_offset)com.jogamp.opengl.GL2ES2
glGetQueryIndexediv(int target, int index, int pname, IntBuffer params)com.jogamp.opengl.GL2GL3
glGetQueryIndexediv(int target, int index, int pname, int[] params, int params_offset)com.jogamp.opengl.GL2GL3
glGetQueryiv(int target, int pname, IntBuffer params)com.jogamp.opengl.GL2ES2
glGetQueryiv(int target, int pname, int[] params, int params_offset)com.jogamp.opengl.GL2ES2
glGetQueryObjecti64v(int id, int pname, LongBuffer params)com.jogamp.opengl.GL2ES2
glGetQueryObjecti64v(int id, int pname, long[] params, int params_offset)com.jogamp.opengl.GL2ES2
glGetQueryObjectiv(int id, int pname, IntBuffer params)com.jogamp.opengl.GL2ES2
glGetQueryObjectiv(int id, int pname, int[] params, int params_offset)com.jogamp.opengl.GL2ES2
glGetQueryObjectui64v(int id, int pname, LongBuffer params)com.jogamp.opengl.GL2ES2
glGetQueryObjectui64v(int id, int pname, long[] params, int params_offset)com.jogamp.opengl.GL2ES2
glGetQueryObjectuiv(int id, int pname, IntBuffer params)com.jogamp.opengl.GL2ES2
glGetQueryObjectuiv(int id, int pname, int[] params, int params_offset)com.jogamp.opengl.GL2ES2
glGetRenderbufferParameteriv(int target, int pname, IntBuffer params)com.jogamp.opengl.GL
glGetRenderbufferParameteriv(int target, int pname, int[] params, int params_offset)com.jogamp.opengl.GL
glGetSamplerParameterIiv(int sampler, int pname, IntBuffer params)com.jogamp.opengl.GL2ES2
glGetSamplerParameterIiv(int sampler, int pname, int[] params, int params_offset)com.jogamp.opengl.GL2ES2
glGetSamplerParameterIuiv(int sampler, int pname, IntBuffer params)com.jogamp.opengl.GL2ES2
glGetSamplerParameterIuiv(int sampler, int pname, int[] params, int params_offset)com.jogamp.opengl.GL2ES2
glGetShaderInfoLog(int shader, int bufSize, IntBuffer length, ByteBuffer infoLog)com.jogamp.opengl.GL2ES2
glGetShaderInfoLog(int shader, int bufSize, int[] length, int length_offset, byte[] infoLog, int infoLog_offset)com.jogamp.opengl.GL2ES2
glGetShaderiv(int shader, int pname, IntBuffer params)com.jogamp.opengl.GL2ES2
glGetShaderiv(int shader, int pname, int[] params, int params_offset)com.jogamp.opengl.GL2ES2
glGetShaderPrecisionFormat(int shadertype, int precisiontype, IntBuffer range, IntBuffer precision)com.jogamp.opengl.GL2ES2
glGetShaderPrecisionFormat(int shadertype, int precisiontype, int[] range, int range_offset, int[] precision, int precision_offset)com.jogamp.opengl.GL2ES2
glGetShaderSource(int shader, int bufSize, IntBuffer length, ByteBuffer source)com.jogamp.opengl.GL2ES2
glGetShaderSource(int shader, int bufSize, int[] length, int length_offset, byte[] source, int source_offset)com.jogamp.opengl.GL2ES2
glGetString(int name)com.jogamp.opengl.GL
glGetStringi(int name, int index)com.jogamp.opengl.GL2ES3
glGetTexImage(int target, int level, int format, int type, Buffer pixels)com.jogamp.opengl.GL2GL3
glGetTexImage(int target, int level, int format, int type, long pixels_buffer_offset)com.jogamp.opengl.GL2GL3
glGetTexLevelParameterfv(int target, int level, int pname, FloatBuffer params)com.jogamp.opengl.GL2ES3
glGetTexLevelParameterfv(int target, int level, int pname, float[] params, int params_offset)com.jogamp.opengl.GL2ES3
glGetTexLevelParameteriv(int target, int level, int pname, IntBuffer params)com.jogamp.opengl.GL2ES3
glGetTexLevelParameteriv(int target, int level, int pname, int[] params, int params_offset)com.jogamp.opengl.GL2ES3
glGetTexParameterfv(int target, int pname, FloatBuffer params)com.jogamp.opengl.GL
glGetTexParameterfv(int target, int pname, float[] params, int params_offset)com.jogamp.opengl.GL
glGetTexParameterIiv(int target, int pname, IntBuffer params)com.jogamp.opengl.GL2ES2
glGetTexParameterIiv(int target, int pname, int[] params, int params_offset)com.jogamp.opengl.GL2ES2
glGetTexParameterIuiv(int target, int pname, IntBuffer params)com.jogamp.opengl.GL2ES2
glGetTexParameterIuiv(int target, int pname, int[] params, int params_offset)com.jogamp.opengl.GL2ES2
glGetTexParameteriv(int target, int pname, IntBuffer params)com.jogamp.opengl.GL
glGetTexParameteriv(int target, int pname, int[] params, int params_offset)com.jogamp.opengl.GL
glGetTransformFeedbackVarying(int program, int index, int bufSize, IntBuffer length, IntBuffer size, IntBuffer type, ByteBuffer name)com.jogamp.opengl.GL2ES3
glGetTransformFeedbackVarying(int program, int index, int bufSize, int[] length, int length_offset, int[] size, int size_offset, int[] type, int type_offset, byte[] name, int name_offset)com.jogamp.opengl.GL2ES3
glGetUniformBlockIndex(int program, String uniformBlockName)com.jogamp.opengl.GL2ES3
glGetUniformfv(int program, int location, FloatBuffer params)com.jogamp.opengl.GL2ES2
glGetUniformfv(int program, int location, float[] params, int params_offset)com.jogamp.opengl.GL2ES2
glGetUniformIndices(int program, int uniformCount, String[] uniformNames, IntBuffer uniformIndices)com.jogamp.opengl.GL2ES3
glGetUniformIndices(int program, int uniformCount, String[] uniformNames, int[] uniformIndices, int uniformIndices_offset)com.jogamp.opengl.GL2ES3
glGetUniformiv(int program, int location, IntBuffer params)com.jogamp.opengl.GL2ES2
glGetUniformiv(int program, int location, int[] params, int params_offset)com.jogamp.opengl.GL2ES2
glGetUniformLocation(int program, String name)com.jogamp.opengl.GL2ES2
glGetUniformui64vNV(int program, int location, LongBuffer params)com.jogamp.opengl.GL2GL3
glGetUniformui64vNV(int program, int location, long[] params, int params_offset)com.jogamp.opengl.GL2GL3
glGetUniformuiv(int program, int location, IntBuffer params)com.jogamp.opengl.GL2ES3
glGetUniformuiv(int program, int location, int[] params, int params_offset)com.jogamp.opengl.GL2ES3
glGetVertexAttribdv(int index, int pname, DoubleBuffer params)com.jogamp.opengl.GL2GL3
glGetVertexAttribdv(int index, int pname, double[] params, int params_offset)com.jogamp.opengl.GL2GL3
glGetVertexAttribfv(int index, int pname, FloatBuffer params)com.jogamp.opengl.GL2ES2
glGetVertexAttribfv(int index, int pname, float[] params, int params_offset)com.jogamp.opengl.GL2ES2
glGetVertexAttribIiv(int index, int pname, IntBuffer params)com.jogamp.opengl.GL2ES3
glGetVertexAttribIiv(int index, int pname, int[] params, int params_offset)com.jogamp.opengl.GL2ES3
glGetVertexAttribIuiv(int index, int pname, IntBuffer params)com.jogamp.opengl.GL2ES3
glGetVertexAttribIuiv(int index, int pname, int[] params, int params_offset)com.jogamp.opengl.GL2ES3
glGetVertexAttribiv(int index, int pname, IntBuffer params)com.jogamp.opengl.GL2ES2
glGetVertexAttribiv(int index, int pname, int[] params, int params_offset)com.jogamp.opengl.GL2ES2
glGetVertexAttribLdv(int index, int pname, DoubleBuffer params)com.jogamp.opengl.GL2GL3
glGetVertexAttribLdv(int index, int pname, double[] params, int params_offset)com.jogamp.opengl.GL2GL3
glHint(int target, int mode)com.jogamp.opengl.GL
glImportSyncEXT(int external_sync_type, long external_sync, int flags)com.jogamp.opengl.GL2GL3
glIndexFormatNV(int type, int stride)com.jogamp.opengl.GL2GL3
glInvalidateBufferData(int buffer)com.jogamp.opengl.GL2GL3
glInvalidateBufferSubData(int buffer, long offset, long length)com.jogamp.opengl.GL2GL3
glInvalidateFramebuffer(int target, int numAttachments, IntBuffer attachments)com.jogamp.opengl.GL2ES3
glInvalidateFramebuffer(int target, int numAttachments, int[] attachments, int attachments_offset)com.jogamp.opengl.GL2ES3
glInvalidateSubFramebuffer(int target, int numAttachments, IntBuffer attachments, int x, int y, int width, int height)com.jogamp.opengl.GL2ES3
glInvalidateSubFramebuffer(int target, int numAttachments, int[] attachments, int attachments_offset, int x, int y, int width, int height)com.jogamp.opengl.GL2ES3
glInvalidateTexImage(int texture, int level)com.jogamp.opengl.GL2GL3
glInvalidateTexSubImage(int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth)com.jogamp.opengl.GL2GL3
glIsBuffer(int buffer)com.jogamp.opengl.GL
glIsBufferResidentNV(int target)com.jogamp.opengl.GL2GL3
glIsEnabled(int cap)com.jogamp.opengl.GL
glIsEnabledi(int target, int index)com.jogamp.opengl.GL2ES3
glIsFramebuffer(int framebuffer)com.jogamp.opengl.GL
glIsNamedBufferResidentNV(int buffer)com.jogamp.opengl.GL2GL3
glIsProgram(int program)com.jogamp.opengl.GL2ES2
glIsProgramPipeline(int pipeline)com.jogamp.opengl.GL2ES2
glIsQuery(int id)com.jogamp.opengl.GL2ES2
glIsRenderbuffer(int renderbuffer)com.jogamp.opengl.GL
glIsShader(int shader)com.jogamp.opengl.GL2ES2
glIsTexture(int texture)com.jogamp.opengl.GL
glIsTransformFeedback(int id)com.jogamp.opengl.GL2ES3
glIsVertexArray(int array)com.jogamp.opengl.GL2ES3
glLineWidth(float width)com.jogamp.opengl.GL
glLinkProgram(int program)com.jogamp.opengl.GL2ES2
glLogicOp(int opcode)com.jogamp.opengl.GL2GL3
glMakeBufferNonResidentNV(int target)com.jogamp.opengl.GL2GL3
glMakeBufferResidentNV(int target, int access)com.jogamp.opengl.GL2GL3
glMakeNamedBufferNonResidentNV(int buffer)com.jogamp.opengl.GL2GL3
glMakeNamedBufferResidentNV(int buffer, int access)com.jogamp.opengl.GL2GL3
glMapBuffer(int target, int access)com.jogamp.opengl.GL
glMapBufferRange(int target, long offset, long length, int access)com.jogamp.opengl.GL
glMemoryBarrier(int barriers)com.jogamp.opengl.GL2ES3
glMinSampleShading(float value)com.jogamp.opengl.GL2ES3
glMultiDrawArrays(int mode, IntBuffer first, IntBuffer count, int drawcount)com.jogamp.opengl.GL2GL3
glMultiDrawArrays(int mode, int[] first, int first_offset, int[] count, int count_offset, int drawcount)com.jogamp.opengl.GL2GL3
glMultiDrawArraysIndirectAMD(int mode, Buffer indirect, int primcount, int stride)com.jogamp.opengl.GL2GL3
glMultiDrawElements(int mode, IntBuffer count, int type, PointerBuffer indices, int drawcount)com.jogamp.opengl.GL2GL3
glMultiDrawElementsIndirectAMD(int mode, int type, Buffer indirect, int primcount, int stride)com.jogamp.opengl.GL2GL3
glNamedBufferPageCommitmentARB(int buffer, long offset, long size, boolean commit)com.jogamp.opengl.GL2GL3
glNamedBufferPageCommitmentEXT(int buffer, long offset, long size, boolean commit)com.jogamp.opengl.GL2GL3
glNormalFormatNV(int type, int stride)com.jogamp.opengl.GL2GL3
glObjectLabel(int identifier, int name, int length, ByteBuffer label)com.jogamp.opengl.GL2ES2
glObjectLabel(int identifier, int name, int length, byte[] label, int label_offset)com.jogamp.opengl.GL2ES2
glObjectPtrLabel(Buffer ptr, int length, ByteBuffer label)com.jogamp.opengl.GL2ES2
glObjectPtrLabel(Buffer ptr, int length, byte[] label, int label_offset)com.jogamp.opengl.GL2ES2
glPauseTransformFeedback()com.jogamp.opengl.GL2ES3
glPixelStoref(int pname, float param)com.jogamp.opengl.GL2GL3
glPixelStorei(int pname, int param)com.jogamp.opengl.GL
glPointParameterf(int pname, float param)com.jogamp.opengl.GL2GL3
glPointParameterfv(int pname, FloatBuffer params)com.jogamp.opengl.GL2GL3
glPointParameterfv(int pname, float[] params, int params_offset)com.jogamp.opengl.GL2GL3
glPointParameteri(int pname, int param)com.jogamp.opengl.GL2GL3
glPointParameteriv(int pname, IntBuffer params)com.jogamp.opengl.GL2GL3
glPointParameteriv(int pname, int[] params, int params_offset)com.jogamp.opengl.GL2GL3
glPointSize(float size)com.jogamp.opengl.GL2GL3
glPolygonMode(int face, int mode)com.jogamp.opengl.GL2GL3
glPolygonOffset(float factor, float units)com.jogamp.opengl.GL
glPopDebugGroup()com.jogamp.opengl.GL2ES2
glPrimitiveRestartIndex(int index)com.jogamp.opengl.GL2GL3
glProgramBinary(int program, int binaryFormat, Buffer binary, int length)com.jogamp.opengl.GL2ES2
glProgramParameteri(int program, int pname, int value)com.jogamp.opengl.GL2ES2
glProgramUniform1d(int program, int location, double v0)com.jogamp.opengl.GL2GL3
glProgramUniform1dv(int program, int location, int count, DoubleBuffer value)com.jogamp.opengl.GL2GL3
glProgramUniform1dv(int program, int location, int count, double[] value, int value_offset)com.jogamp.opengl.GL2GL3
glProgramUniform1f(int program, int location, float v0)com.jogamp.opengl.GL2ES2
glProgramUniform1fv(int program, int location, int count, FloatBuffer value)com.jogamp.opengl.GL2ES2
glProgramUniform1fv(int program, int location, int count, float[] value, int value_offset)com.jogamp.opengl.GL2ES2
glProgramUniform1i(int program, int location, int v0)com.jogamp.opengl.GL2ES2
glProgramUniform1iv(int program, int location, int count, IntBuffer value)com.jogamp.opengl.GL2ES2
glProgramUniform1iv(int program, int location, int count, int[] value, int value_offset)com.jogamp.opengl.GL2ES2
glProgramUniform1ui(int program, int location, int v0)com.jogamp.opengl.GL2ES2
glProgramUniform1uiv(int program, int location, int count, IntBuffer value)com.jogamp.opengl.GL2ES2
glProgramUniform1uiv(int program, int location, int count, int[] value, int value_offset)com.jogamp.opengl.GL2ES2
glProgramUniform2d(int program, int location, double v0, double v1)com.jogamp.opengl.GL2GL3
glProgramUniform2dv(int program, int location, int count, DoubleBuffer value)com.jogamp.opengl.GL2GL3
glProgramUniform2dv(int program, int location, int count, double[] value, int value_offset)com.jogamp.opengl.GL2GL3
glProgramUniform2f(int program, int location, float v0, float v1)com.jogamp.opengl.GL2ES2
glProgramUniform2fv(int program, int location, int count, FloatBuffer value)com.jogamp.opengl.GL2ES2
glProgramUniform2fv(int program, int location, int count, float[] value, int value_offset)com.jogamp.opengl.GL2ES2
glProgramUniform2i(int program, int location, int v0, int v1)com.jogamp.opengl.GL2ES2
glProgramUniform2iv(int program, int location, int count, IntBuffer value)com.jogamp.opengl.GL2ES2
glProgramUniform2iv(int program, int location, int count, int[] value, int value_offset)com.jogamp.opengl.GL2ES2
glProgramUniform2ui(int program, int location, int v0, int v1)com.jogamp.opengl.GL2ES2
glProgramUniform2uiv(int program, int location, int count, IntBuffer value)com.jogamp.opengl.GL2ES2
glProgramUniform2uiv(int program, int location, int count, int[] value, int value_offset)com.jogamp.opengl.GL2ES2
glProgramUniform3d(int program, int location, double v0, double v1, double v2)com.jogamp.opengl.GL2GL3
glProgramUniform3dv(int program, int location, int count, DoubleBuffer value)com.jogamp.opengl.GL2GL3
glProgramUniform3dv(int program, int location, int count, double[] value, int value_offset)com.jogamp.opengl.GL2GL3
glProgramUniform3f(int program, int location, float v0, float v1, float v2)com.jogamp.opengl.GL2ES2
glProgramUniform3fv(int program, int location, int count, FloatBuffer value)com.jogamp.opengl.GL2ES2
glProgramUniform3fv(int program, int location, int count, float[] value, int value_offset)com.jogamp.opengl.GL2ES2
glProgramUniform3i(int program, int location, int v0, int v1, int v2)com.jogamp.opengl.GL2ES2
glProgramUniform3iv(int program, int location, int count, IntBuffer value)com.jogamp.opengl.GL2ES2
glProgramUniform3iv(int program, int location, int count, int[] value, int value_offset)com.jogamp.opengl.GL2ES2
glProgramUniform3ui(int program, int location, int v0, int v1, int v2)com.jogamp.opengl.GL2ES2
glProgramUniform3uiv(int program, int location, int count, IntBuffer value)com.jogamp.opengl.GL2ES2
glProgramUniform3uiv(int program, int location, int count, int[] value, int value_offset)com.jogamp.opengl.GL2ES2
glProgramUniform4d(int program, int location, double v0, double v1, double v2, double v3)com.jogamp.opengl.GL2GL3
glProgramUniform4dv(int program, int location, int count, DoubleBuffer value)com.jogamp.opengl.GL2GL3
glProgramUniform4dv(int program, int location, int count, double[] value, int value_offset)com.jogamp.opengl.GL2GL3
glProgramUniform4f(int program, int location, float v0, float v1, float v2, float v3)com.jogamp.opengl.GL2ES2
glProgramUniform4fv(int program, int location, int count, FloatBuffer value)com.jogamp.opengl.GL2ES2
glProgramUniform4fv(int program, int location, int count, float[] value, int value_offset)com.jogamp.opengl.GL2ES2
glProgramUniform4i(int program, int location, int v0, int v1, int v2, int v3)com.jogamp.opengl.GL2ES2
glProgramUniform4iv(int program, int location, int count, IntBuffer value)com.jogamp.opengl.GL2ES2
glProgramUniform4iv(int program, int location, int count, int[] value, int value_offset)com.jogamp.opengl.GL2ES2
glProgramUniform4ui(int program, int location, int v0, int v1, int v2, int v3)com.jogamp.opengl.GL2ES2
glProgramUniform4uiv(int program, int location, int count, IntBuffer value)com.jogamp.opengl.GL2ES2
glProgramUniform4uiv(int program, int location, int count, int[] value, int value_offset)com.jogamp.opengl.GL2ES2
glProgramUniformMatrix2dv(int program, int location, int count, boolean transpose, DoubleBuffer value)com.jogamp.opengl.GL2GL3
glProgramUniformMatrix2dv(int program, int location, int count, boolean transpose, double[] value, int value_offset)com.jogamp.opengl.GL2GL3
glProgramUniformMatrix2fv(int program, int location, int count, boolean transpose, FloatBuffer value)com.jogamp.opengl.GL2ES2
glProgramUniformMatrix2fv(int program, int location, int count, boolean transpose, float[] value, int value_offset)com.jogamp.opengl.GL2ES2
glProgramUniformMatrix2x3dv(int program, int location, int count, boolean transpose, DoubleBuffer value)com.jogamp.opengl.GL2GL3
glProgramUniformMatrix2x3dv(int program, int location, int count, boolean transpose, double[] value, int value_offset)com.jogamp.opengl.GL2GL3
glProgramUniformMatrix2x3fv(int program, int location, int count, boolean transpose, FloatBuffer value)com.jogamp.opengl.GL2ES2
glProgramUniformMatrix2x3fv(int program, int location, int count, boolean transpose, float[] value, int value_offset)com.jogamp.opengl.GL2ES2
glProgramUniformMatrix2x4dv(int program, int location, int count, boolean transpose, DoubleBuffer value)com.jogamp.opengl.GL2GL3
glProgramUniformMatrix2x4dv(int program, int location, int count, boolean transpose, double[] value, int value_offset)com.jogamp.opengl.GL2GL3
glProgramUniformMatrix2x4fv(int program, int location, int count, boolean transpose, FloatBuffer value)com.jogamp.opengl.GL2ES2
glProgramUniformMatrix2x4fv(int program, int location, int count, boolean transpose, float[] value, int value_offset)com.jogamp.opengl.GL2ES2
glProgramUniformMatrix3dv(int program, int location, int count, boolean transpose, DoubleBuffer value)com.jogamp.opengl.GL2GL3
glProgramUniformMatrix3dv(int program, int location, int count, boolean transpose, double[] value, int value_offset)com.jogamp.opengl.GL2GL3
glProgramUniformMatrix3fv(int program, int location, int count, boolean transpose, FloatBuffer value)com.jogamp.opengl.GL2ES2
glProgramUniformMatrix3fv(int program, int location, int count, boolean transpose, float[] value, int value_offset)com.jogamp.opengl.GL2ES2
glProgramUniformMatrix3x2dv(int program, int location, int count, boolean transpose, DoubleBuffer value)com.jogamp.opengl.GL2GL3
glProgramUniformMatrix3x2dv(int program, int location, int count, boolean transpose, double[] value, int value_offset)com.jogamp.opengl.GL2GL3
glProgramUniformMatrix3x2fv(int program, int location, int count, boolean transpose, FloatBuffer value)com.jogamp.opengl.GL2ES2
glProgramUniformMatrix3x2fv(int program, int location, int count, boolean transpose, float[] value, int value_offset)com.jogamp.opengl.GL2ES2
glProgramUniformMatrix3x4dv(int program, int location, int count, boolean transpose, DoubleBuffer value)com.jogamp.opengl.GL2GL3
glProgramUniformMatrix3x4dv(int program, int location, int count, boolean transpose, double[] value, int value_offset)com.jogamp.opengl.GL2GL3
glProgramUniformMatrix3x4fv(int program, int location, int count, boolean transpose, FloatBuffer value)com.jogamp.opengl.GL2ES2
glProgramUniformMatrix3x4fv(int program, int location, int count, boolean transpose, float[] value, int value_offset)com.jogamp.opengl.GL2ES2
glProgramUniformMatrix4dv(int program, int location, int count, boolean transpose, DoubleBuffer value)com.jogamp.opengl.GL2GL3
glProgramUniformMatrix4dv(int program, int location, int count, boolean transpose, double[] value, int value_offset)com.jogamp.opengl.GL2GL3
glProgramUniformMatrix4fv(int program, int location, int count, boolean transpose, FloatBuffer value)com.jogamp.opengl.GL2ES2
glProgramUniformMatrix4fv(int program, int location, int count, boolean transpose, float[] value, int value_offset)com.jogamp.opengl.GL2ES2
glProgramUniformMatrix4x2dv(int program, int location, int count, boolean transpose, DoubleBuffer value)com.jogamp.opengl.GL2GL3
glProgramUniformMatrix4x2dv(int program, int location, int count, boolean transpose, double[] value, int value_offset)com.jogamp.opengl.GL2GL3
glProgramUniformMatrix4x2fv(int program, int location, int count, boolean transpose, FloatBuffer value)com.jogamp.opengl.GL2ES2
glProgramUniformMatrix4x2fv(int program, int location, int count, boolean transpose, float[] value, int value_offset)com.jogamp.opengl.GL2ES2
glProgramUniformMatrix4x3dv(int program, int location, int count, boolean transpose, DoubleBuffer value)com.jogamp.opengl.GL2GL3
glProgramUniformMatrix4x3dv(int program, int location, int count, boolean transpose, double[] value, int value_offset)com.jogamp.opengl.GL2GL3
glProgramUniformMatrix4x3fv(int program, int location, int count, boolean transpose, FloatBuffer value)com.jogamp.opengl.GL2ES2
glProgramUniformMatrix4x3fv(int program, int location, int count, boolean transpose, float[] value, int value_offset)com.jogamp.opengl.GL2ES2
glProgramUniformui64NV(int program, int location, long value)com.jogamp.opengl.GL2GL3
glProgramUniformui64vNV(int program, int location, int count, LongBuffer value)com.jogamp.opengl.GL2GL3
glProgramUniformui64vNV(int program, int location, int count, long[] value, int value_offset)com.jogamp.opengl.GL2GL3
glProvokingVertex(int mode)com.jogamp.opengl.GL2GL3
glPushDebugGroup(int source, int id, int length, ByteBuffer message)com.jogamp.opengl.GL2ES2
glPushDebugGroup(int source, int id, int length, byte[] message, int message_offset)com.jogamp.opengl.GL2ES2
glQueryCounter(int id, int target)com.jogamp.opengl.GL2ES2
glReadBuffer(int mode)com.jogamp.opengl.GL2ES3
glReadnPixels(int x, int y, int width, int height, int format, int type, int bufSize, Buffer data)com.jogamp.opengl.GL
glReadPixels(int x, int y, int width, int height, int format, int type, Buffer pixels)com.jogamp.opengl.GL
glReadPixels(int x, int y, int width, int height, int format, int type, long pixels_buffer_offset)com.jogamp.opengl.GL
glReleaseShaderCompiler()com.jogamp.opengl.GL2ES2
glRenderbufferStorage(int target, int internalformat, int width, int height)com.jogamp.opengl.GL
glRenderbufferStorageMultisample(int target, int samples, int internalformat, int width, int height)com.jogamp.opengl.GL
glResumeTransformFeedback()com.jogamp.opengl.GL2ES3
glSampleCoverage(float value, boolean invert)com.jogamp.opengl.GL
glSampleMaski(int index, int mask)com.jogamp.opengl.GL2ES2
glSamplerParameterIiv(int sampler, int pname, IntBuffer param)com.jogamp.opengl.GL2ES2
glSamplerParameterIiv(int sampler, int pname, int[] param, int param_offset)com.jogamp.opengl.GL2ES2
glSamplerParameterIuiv(int sampler, int pname, IntBuffer param)com.jogamp.opengl.GL2ES2
glSamplerParameterIuiv(int sampler, int pname, int[] param, int param_offset)com.jogamp.opengl.GL2ES2
glScissor(int x, int y, int width, int height)com.jogamp.opengl.GL
glSecondaryColorFormatNV(int size, int type, int stride)com.jogamp.opengl.GL2GL3
glSetMultisamplefvAMD(int pname, int index, FloatBuffer val)com.jogamp.opengl.GL2GL3
glSetMultisamplefvAMD(int pname, int index, float[] val, int val_offset)com.jogamp.opengl.GL2GL3
glShaderBinary(int n, IntBuffer shaders, int binaryformat, Buffer binary, int length)com.jogamp.opengl.GL2ES2
glShaderBinary(int n, int[] shaders, int shaders_offset, int binaryformat, Buffer binary, int length)com.jogamp.opengl.GL2ES2
glShaderSource(int shader, int count, String[] string, IntBuffer length)com.jogamp.opengl.GL2ES2
glShaderSource(int shader, int count, String[] string, int[] length, int length_offset)com.jogamp.opengl.GL2ES2
glStencilFunc(int func, int ref, int mask)com.jogamp.opengl.GL
glStencilFuncSeparate(int face, int func, int ref, int mask)com.jogamp.opengl.GL2ES2
glStencilMask(int mask)com.jogamp.opengl.GL
glStencilMaskSeparate(int face, int mask)com.jogamp.opengl.GL2ES2
glStencilOp(int fail, int zfail, int zpass)com.jogamp.opengl.GL
glStencilOpSeparate(int face, int sfail, int dpfail, int dppass)com.jogamp.opengl.GL2ES2
glStencilOpValueAMD(int face, int value)com.jogamp.opengl.GL2GL3
glTessellationFactorAMD(float factor)com.jogamp.opengl.GL2GL3
glTessellationModeAMD(int mode)com.jogamp.opengl.GL2GL3
glTexBuffer(int target, int internalformat, int buffer)com.jogamp.opengl.GL2ES3
glTexCoordFormatNV(int size, int type, int stride)com.jogamp.opengl.GL2GL3
glTexImage1D(int target, int level, int internalFormat, int width, int border, int format, int type, Buffer pixels)com.jogamp.opengl.GL2GL3
glTexImage1D(int target, int level, int internalFormat, int width, int border, int format, int type, long pixels_buffer_offset)com.jogamp.opengl.GL2GL3
glTexImage2D(int target, int level, int internalformat, int width, int height, int border, int format, int type, Buffer pixels)com.jogamp.opengl.GL
glTexImage2D(int target, int level, int internalformat, int width, int height, int border, int format, int type, long pixels_buffer_offset)com.jogamp.opengl.GL
glTexImage2DMultisample(int target, int samples, int internalformat, int width, int height, boolean fixedsamplelocations)com.jogamp.opengl.GL2ES2
glTexImage2DMultisampleCoverageNV(int target, int coverageSamples, int colorSamples, int internalFormat, int width, int height, boolean fixedSampleLocations)com.jogamp.opengl.GL2GL3
glTexImage3D(int target, int level, int internalformat, int width, int height, int depth, int border, int format, int type, Buffer pixels)com.jogamp.opengl.GL2ES2
glTexImage3D(int target, int level, int internalformat, int width, int height, int depth, int border, int format, int type, long pixels_buffer_offset)com.jogamp.opengl.GL2ES2
glTexImage3DMultisample(int target, int samples, int internalformat, int width, int height, int depth, boolean fixedsamplelocations)com.jogamp.opengl.GL2ES2
glTexImage3DMultisampleCoverageNV(int target, int coverageSamples, int colorSamples, int internalFormat, int width, int height, int depth, boolean fixedSampleLocations)com.jogamp.opengl.GL2GL3
glTexPageCommitmentARB(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, boolean commit)com.jogamp.opengl.GL2GL3
glTexParameterf(int target, int pname, float param)com.jogamp.opengl.GL
glTexParameterfv(int target, int pname, FloatBuffer params)com.jogamp.opengl.GL
glTexParameterfv(int target, int pname, float[] params, int params_offset)com.jogamp.opengl.GL
glTexParameteri(int target, int pname, int param)com.jogamp.opengl.GL
glTexParameterIiv(int target, int pname, IntBuffer params)com.jogamp.opengl.GL2ES2
glTexParameterIiv(int target, int pname, int[] params, int params_offset)com.jogamp.opengl.GL2ES2
glTexParameterIuiv(int target, int pname, IntBuffer params)com.jogamp.opengl.GL2ES2
glTexParameterIuiv(int target, int pname, int[] params, int params_offset)com.jogamp.opengl.GL2ES2
glTexParameteriv(int target, int pname, IntBuffer params)com.jogamp.opengl.GL
glTexParameteriv(int target, int pname, int[] params, int params_offset)com.jogamp.opengl.GL
glTexStorage1D(int target, int levels, int internalformat, int width)com.jogamp.opengl.GL
glTexStorage2D(int target, int levels, int internalformat, int width, int height)com.jogamp.opengl.GL
glTexStorage2DMultisample(int target, int samples, int internalformat, int width, int height, boolean fixedsamplelocations)com.jogamp.opengl.GL2ES3
glTexStorage3D(int target, int levels, int internalformat, int width, int height, int depth)com.jogamp.opengl.GL
glTexStorage3DMultisample(int target, int samples, int internalformat, int width, int height, int depth, boolean fixedsamplelocations)com.jogamp.opengl.GL2ES3
glTexSubImage1D(int target, int level, int xoffset, int width, int format, int type, Buffer pixels)com.jogamp.opengl.GL2GL3
glTexSubImage1D(int target, int level, int xoffset, int width, int format, int type, long pixels_buffer_offset)com.jogamp.opengl.GL2GL3
glTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, Buffer pixels)com.jogamp.opengl.GL
glTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, long pixels_buffer_offset)com.jogamp.opengl.GL
glTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, Buffer pixels)com.jogamp.opengl.GL2ES2
glTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, long pixels_buffer_offset)com.jogamp.opengl.GL2ES2
glTextureImage2DMultisampleCoverageNV(int texture, int target, int coverageSamples, int colorSamples, int internalFormat, int width, int height, boolean fixedSampleLocations)com.jogamp.opengl.GL2GL3
glTextureImage2DMultisampleNV(int texture, int target, int samples, int internalFormat, int width, int height, boolean fixedSampleLocations)com.jogamp.opengl.GL2GL3
glTextureImage3DMultisampleCoverageNV(int texture, int target, int coverageSamples, int colorSamples, int internalFormat, int width, int height, int depth, boolean fixedSampleLocations)com.jogamp.opengl.GL2GL3
glTextureImage3DMultisampleNV(int texture, int target, int samples, int internalFormat, int width, int height, int depth, boolean fixedSampleLocations)com.jogamp.opengl.GL2GL3
glTextureStorage1DEXT(int texture, int target, int levels, int internalformat, int width)com.jogamp.opengl.GL
glTextureStorage2DEXT(int texture, int target, int levels, int internalformat, int width, int height)com.jogamp.opengl.GL
glTextureStorage3DEXT(int texture, int target, int levels, int internalformat, int width, int height, int depth)com.jogamp.opengl.GL
glTransformFeedbackVaryings(int program, int count, String[] varyings, int bufferMode)com.jogamp.opengl.GL2ES3
glUniform(GLUniformData data)com.jogamp.opengl.GL2ES2
glUniform1f(int location, float v0)com.jogamp.opengl.GL2ES2
glUniform1fv(int location, int count, FloatBuffer value)com.jogamp.opengl.GL2ES2
glUniform1fv(int location, int count, float[] value, int value_offset)com.jogamp.opengl.GL2ES2
glUniform1i(int location, int v0)com.jogamp.opengl.GL2ES2
glUniform1iv(int location, int count, IntBuffer value)com.jogamp.opengl.GL2ES2
glUniform1iv(int location, int count, int[] value, int value_offset)com.jogamp.opengl.GL2ES2
glUniform1ui(int location, int v0)com.jogamp.opengl.GL2ES3
glUniform1uiv(int location, int count, IntBuffer value)com.jogamp.opengl.GL2ES3
glUniform1uiv(int location, int count, int[] value, int value_offset)com.jogamp.opengl.GL2ES3
glUniform2f(int location, float v0, float v1)com.jogamp.opengl.GL2ES2
glUniform2fv(int location, int count, FloatBuffer value)com.jogamp.opengl.GL2ES2
glUniform2fv(int location, int count, float[] value, int value_offset)com.jogamp.opengl.GL2ES2
glUniform2i(int location, int v0, int v1)com.jogamp.opengl.GL2ES2
glUniform2iv(int location, int count, IntBuffer value)com.jogamp.opengl.GL2ES2
glUniform2iv(int location, int count, int[] value, int value_offset)com.jogamp.opengl.GL2ES2
glUniform2ui(int location, int v0, int v1)com.jogamp.opengl.GL2ES3
glUniform2uiv(int location, int count, IntBuffer value)com.jogamp.opengl.GL2ES3
glUniform2uiv(int location, int count, int[] value, int value_offset)com.jogamp.opengl.GL2ES3
glUniform3f(int location, float v0, float v1, float v2)com.jogamp.opengl.GL2ES2
glUniform3fv(int location, int count, FloatBuffer value)com.jogamp.opengl.GL2ES2
glUniform3fv(int location, int count, float[] value, int value_offset)com.jogamp.opengl.GL2ES2
glUniform3i(int location, int v0, int v1, int v2)com.jogamp.opengl.GL2ES2
glUniform3iv(int location, int count, IntBuffer value)com.jogamp.opengl.GL2ES2
glUniform3iv(int location, int count, int[] value, int value_offset)com.jogamp.opengl.GL2ES2
glUniform3ui(int location, int v0, int v1, int v2)com.jogamp.opengl.GL2ES3
glUniform3uiv(int location, int count, IntBuffer value)com.jogamp.opengl.GL2ES3
glUniform3uiv(int location, int count, int[] value, int value_offset)com.jogamp.opengl.GL2ES3
glUniform4f(int location, float v0, float v1, float v2, float v3)com.jogamp.opengl.GL2ES2
glUniform4fv(int location, int count, FloatBuffer value)com.jogamp.opengl.GL2ES2
glUniform4fv(int location, int count, float[] value, int value_offset)com.jogamp.opengl.GL2ES2
glUniform4i(int location, int v0, int v1, int v2, int v3)com.jogamp.opengl.GL2ES2
glUniform4iv(int location, int count, IntBuffer value)com.jogamp.opengl.GL2ES2
glUniform4iv(int location, int count, int[] value, int value_offset)com.jogamp.opengl.GL2ES2
glUniform4ui(int location, int v0, int v1, int v2, int v3)com.jogamp.opengl.GL2ES3
glUniform4uiv(int location, int count, IntBuffer value)com.jogamp.opengl.GL2ES3
glUniform4uiv(int location, int count, int[] value, int value_offset)com.jogamp.opengl.GL2ES3
glUniformBlockBinding(int program, int uniformBlockIndex, int uniformBlockBinding)com.jogamp.opengl.GL2ES3
glUniformMatrix2fv(int location, int count, boolean transpose, FloatBuffer value)com.jogamp.opengl.GL2ES2
glUniformMatrix2fv(int location, int count, boolean transpose, float[] value, int value_offset)com.jogamp.opengl.GL2ES2
glUniformMatrix2x3fv(int location, int count, boolean transpose, FloatBuffer value)com.jogamp.opengl.GL2ES3
glUniformMatrix2x3fv(int location, int count, boolean transpose, float[] value, int value_offset)com.jogamp.opengl.GL2ES3
glUniformMatrix2x4fv(int location, int count, boolean transpose, FloatBuffer value)com.jogamp.opengl.GL2ES3
glUniformMatrix2x4fv(int location, int count, boolean transpose, float[] value, int value_offset)com.jogamp.opengl.GL2ES3
glUniformMatrix3fv(int location, int count, boolean transpose, FloatBuffer value)com.jogamp.opengl.GL2ES2
glUniformMatrix3fv(int location, int count, boolean transpose, float[] value, int value_offset)com.jogamp.opengl.GL2ES2
glUniformMatrix3x2fv(int location, int count, boolean transpose, FloatBuffer value)com.jogamp.opengl.GL2ES3
glUniformMatrix3x2fv(int location, int count, boolean transpose, float[] value, int value_offset)com.jogamp.opengl.GL2ES3
glUniformMatrix3x4fv(int location, int count, boolean transpose, FloatBuffer value)com.jogamp.opengl.GL2ES3
glUniformMatrix3x4fv(int location, int count, boolean transpose, float[] value, int value_offset)com.jogamp.opengl.GL2ES3
glUniformMatrix4fv(int location, int count, boolean transpose, FloatBuffer value)com.jogamp.opengl.GL2ES2
glUniformMatrix4fv(int location, int count, boolean transpose, float[] value, int value_offset)com.jogamp.opengl.GL2ES2
glUniformMatrix4x2fv(int location, int count, boolean transpose, FloatBuffer value)com.jogamp.opengl.GL2ES3
glUniformMatrix4x2fv(int location, int count, boolean transpose, float[] value, int value_offset)com.jogamp.opengl.GL2ES3
glUniformMatrix4x3fv(int location, int count, boolean transpose, FloatBuffer value)com.jogamp.opengl.GL2ES3
glUniformMatrix4x3fv(int location, int count, boolean transpose, float[] value, int value_offset)com.jogamp.opengl.GL2ES3
glUniformui64NV(int location, long value)com.jogamp.opengl.GL2GL3
glUniformui64vNV(int location, int count, LongBuffer value)com.jogamp.opengl.GL2GL3
glUniformui64vNV(int location, int count, long[] value, int value_offset)com.jogamp.opengl.GL2GL3
glUnmapBuffer(int target)com.jogamp.opengl.GL
glUseProgram(int program)com.jogamp.opengl.GL2ES2
glUseProgramStages(int pipeline, int stages, int program)com.jogamp.opengl.GL2ES2
glValidateProgram(int program)com.jogamp.opengl.GL2ES2
glValidateProgramPipeline(int pipeline)com.jogamp.opengl.GL2ES2
glVertexAttrib1d(int index, double x)com.jogamp.opengl.GL2GL3
glVertexAttrib1dv(int index, DoubleBuffer v)com.jogamp.opengl.GL2GL3
glVertexAttrib1dv(int index, double[] v, int v_offset)com.jogamp.opengl.GL2GL3
glVertexAttrib1f(int index, float x)com.jogamp.opengl.GL2ES2
glVertexAttrib1fv(int index, FloatBuffer v)com.jogamp.opengl.GL2ES2
glVertexAttrib1fv(int index, float[] v, int v_offset)com.jogamp.opengl.GL2ES2
glVertexAttrib1s(int index, short x)com.jogamp.opengl.GL2GL3
glVertexAttrib1sv(int index, ShortBuffer v)com.jogamp.opengl.GL2GL3
glVertexAttrib1sv(int index, short[] v, int v_offset)com.jogamp.opengl.GL2GL3
glVertexAttrib2d(int index, double x, double y)com.jogamp.opengl.GL2GL3
glVertexAttrib2dv(int index, DoubleBuffer v)com.jogamp.opengl.GL2GL3
glVertexAttrib2dv(int index, double[] v, int v_offset)com.jogamp.opengl.GL2GL3
glVertexAttrib2f(int index, float x, float y)com.jogamp.opengl.GL2ES2
glVertexAttrib2fv(int index, FloatBuffer v)com.jogamp.opengl.GL2ES2
glVertexAttrib2fv(int index, float[] v, int v_offset)com.jogamp.opengl.GL2ES2
glVertexAttrib2s(int index, short x, short y)com.jogamp.opengl.GL2GL3
glVertexAttrib2sv(int index, ShortBuffer v)com.jogamp.opengl.GL2GL3
glVertexAttrib2sv(int index, short[] v, int v_offset)com.jogamp.opengl.GL2GL3
glVertexAttrib3d(int index, double x, double y, double z)com.jogamp.opengl.GL2GL3
glVertexAttrib3dv(int index, DoubleBuffer v)com.jogamp.opengl.GL2GL3
glVertexAttrib3dv(int index, double[] v, int v_offset)com.jogamp.opengl.GL2GL3
glVertexAttrib3f(int index, float x, float y, float z)com.jogamp.opengl.GL2ES2
glVertexAttrib3fv(int index, FloatBuffer v)com.jogamp.opengl.GL2ES2
glVertexAttrib3fv(int index, float[] v, int v_offset)com.jogamp.opengl.GL2ES2
glVertexAttrib3s(int index, short x, short y, short z)com.jogamp.opengl.GL2GL3
glVertexAttrib3sv(int index, ShortBuffer v)com.jogamp.opengl.GL2GL3
glVertexAttrib3sv(int index, short[] v, int v_offset)com.jogamp.opengl.GL2GL3
glVertexAttrib4bv(int index, ByteBuffer v)com.jogamp.opengl.GL2GL3
glVertexAttrib4bv(int index, byte[] v, int v_offset)com.jogamp.opengl.GL2GL3
glVertexAttrib4d(int index, double x, double y, double z, double w)com.jogamp.opengl.GL2GL3
glVertexAttrib4dv(int index, DoubleBuffer v)com.jogamp.opengl.GL2GL3
glVertexAttrib4dv(int index, double[] v, int v_offset)com.jogamp.opengl.GL2GL3
glVertexAttrib4f(int index, float x, float y, float z, float w)com.jogamp.opengl.GL2ES2
glVertexAttrib4fv(int index, FloatBuffer v)com.jogamp.opengl.GL2ES2
glVertexAttrib4fv(int index, float[] v, int v_offset)com.jogamp.opengl.GL2ES2
glVertexAttrib4iv(int index, IntBuffer v)com.jogamp.opengl.GL2GL3
glVertexAttrib4iv(int index, int[] v, int v_offset)com.jogamp.opengl.GL2GL3
glVertexAttrib4Nbv(int index, ByteBuffer v)com.jogamp.opengl.GL2GL3
glVertexAttrib4Nbv(int index, byte[] v, int v_offset)com.jogamp.opengl.GL2GL3
glVertexAttrib4Niv(int index, IntBuffer v)com.jogamp.opengl.GL2GL3
glVertexAttrib4Niv(int index, int[] v, int v_offset)com.jogamp.opengl.GL2GL3
glVertexAttrib4Nsv(int index, ShortBuffer v)com.jogamp.opengl.GL2GL3
glVertexAttrib4Nsv(int index, short[] v, int v_offset)com.jogamp.opengl.GL2GL3
glVertexAttrib4Nub(int index, byte x, byte y, byte z, byte w)com.jogamp.opengl.GL2GL3
glVertexAttrib4Nubv(int index, ByteBuffer v)com.jogamp.opengl.GL2GL3
glVertexAttrib4Nubv(int index, byte[] v, int v_offset)com.jogamp.opengl.GL2GL3
glVertexAttrib4Nuiv(int index, IntBuffer v)com.jogamp.opengl.GL2GL3
glVertexAttrib4Nuiv(int index, int[] v, int v_offset)com.jogamp.opengl.GL2GL3
glVertexAttrib4Nusv(int index, ShortBuffer v)com.jogamp.opengl.GL2GL3
glVertexAttrib4Nusv(int index, short[] v, int v_offset)com.jogamp.opengl.GL2GL3
glVertexAttrib4s(int index, short x, short y, short z, short w)com.jogamp.opengl.GL2GL3
glVertexAttrib4sv(int index, ShortBuffer v)com.jogamp.opengl.GL2GL3
glVertexAttrib4sv(int index, short[] v, int v_offset)com.jogamp.opengl.GL2GL3
glVertexAttrib4ubv(int index, ByteBuffer v)com.jogamp.opengl.GL2GL3
glVertexAttrib4ubv(int index, byte[] v, int v_offset)com.jogamp.opengl.GL2GL3
glVertexAttrib4uiv(int index, IntBuffer v)com.jogamp.opengl.GL2GL3
glVertexAttrib4uiv(int index, int[] v, int v_offset)com.jogamp.opengl.GL2GL3
glVertexAttrib4usv(int index, ShortBuffer v)com.jogamp.opengl.GL2GL3
glVertexAttrib4usv(int index, short[] v, int v_offset)com.jogamp.opengl.GL2GL3
glVertexAttribDivisor(int index, int divisor)com.jogamp.opengl.GL2ES3
glVertexAttribFormatNV(int index, int size, int type, boolean normalized, int stride)com.jogamp.opengl.GL2GL3
glVertexAttribI1i(int index, int x)com.jogamp.opengl.GL2GL3
glVertexAttribI1iv(int index, IntBuffer v)com.jogamp.opengl.GL2GL3
glVertexAttribI1iv(int index, int[] v, int v_offset)com.jogamp.opengl.GL2GL3
glVertexAttribI1ui(int index, int x)com.jogamp.opengl.GL2GL3
glVertexAttribI1uiv(int index, IntBuffer v)com.jogamp.opengl.GL2GL3
glVertexAttribI1uiv(int index, int[] v, int v_offset)com.jogamp.opengl.GL2GL3
glVertexAttribI2i(int index, int x, int y)com.jogamp.opengl.GL2GL3
glVertexAttribI2iv(int index, IntBuffer v)com.jogamp.opengl.GL2GL3
glVertexAttribI2iv(int index, int[] v, int v_offset)com.jogamp.opengl.GL2GL3
glVertexAttribI2ui(int index, int x, int y)com.jogamp.opengl.GL2GL3
glVertexAttribI2uiv(int index, IntBuffer v)com.jogamp.opengl.GL2GL3
glVertexAttribI2uiv(int index, int[] v, int v_offset)com.jogamp.opengl.GL2GL3
glVertexAttribI3i(int index, int x, int y, int z)com.jogamp.opengl.GL2GL3
glVertexAttribI3iv(int index, IntBuffer v)com.jogamp.opengl.GL2GL3
glVertexAttribI3iv(int index, int[] v, int v_offset)com.jogamp.opengl.GL2GL3
glVertexAttribI3ui(int index, int x, int y, int z)com.jogamp.opengl.GL2GL3
glVertexAttribI3uiv(int index, IntBuffer v)com.jogamp.opengl.GL2GL3
glVertexAttribI3uiv(int index, int[] v, int v_offset)com.jogamp.opengl.GL2GL3
glVertexAttribI4bv(int index, ByteBuffer v)com.jogamp.opengl.GL2GL3
glVertexAttribI4bv(int index, byte[] v, int v_offset)com.jogamp.opengl.GL2GL3
glVertexAttribI4i(int index, int x, int y, int z, int w)com.jogamp.opengl.GL2ES3
glVertexAttribI4iv(int index, IntBuffer v)com.jogamp.opengl.GL2ES3
glVertexAttribI4iv(int index, int[] v, int v_offset)com.jogamp.opengl.GL2ES3
glVertexAttribI4sv(int index, ShortBuffer v)com.jogamp.opengl.GL2GL3
glVertexAttribI4sv(int index, short[] v, int v_offset)com.jogamp.opengl.GL2GL3
glVertexAttribI4ubv(int index, ByteBuffer v)com.jogamp.opengl.GL2GL3
glVertexAttribI4ubv(int index, byte[] v, int v_offset)com.jogamp.opengl.GL2GL3
glVertexAttribI4ui(int index, int x, int y, int z, int w)com.jogamp.opengl.GL2ES3
glVertexAttribI4uiv(int index, IntBuffer v)com.jogamp.opengl.GL2ES3
glVertexAttribI4uiv(int index, int[] v, int v_offset)com.jogamp.opengl.GL2ES3
glVertexAttribI4usv(int index, ShortBuffer v)com.jogamp.opengl.GL2GL3
glVertexAttribI4usv(int index, short[] v, int v_offset)com.jogamp.opengl.GL2GL3
glVertexAttribIFormatNV(int index, int size, int type, int stride)com.jogamp.opengl.GL2GL3
glVertexAttribIPointer(int index, int size, int type, int stride, long pointer_buffer_offset)com.jogamp.opengl.GL2ES3
glVertexAttribL1d(int index, double x)com.jogamp.opengl.GL2GL3
glVertexAttribL1dv(int index, DoubleBuffer v)com.jogamp.opengl.GL2GL3
glVertexAttribL1dv(int index, double[] v, int v_offset)com.jogamp.opengl.GL2GL3
glVertexAttribL2d(int index, double x, double y)com.jogamp.opengl.GL2GL3
glVertexAttribL2dv(int index, DoubleBuffer v)com.jogamp.opengl.GL2GL3
glVertexAttribL2dv(int index, double[] v, int v_offset)com.jogamp.opengl.GL2GL3
glVertexAttribL3d(int index, double x, double y, double z)com.jogamp.opengl.GL2GL3
glVertexAttribL3dv(int index, DoubleBuffer v)com.jogamp.opengl.GL2GL3
glVertexAttribL3dv(int index, double[] v, int v_offset)com.jogamp.opengl.GL2GL3
glVertexAttribL4d(int index, double x, double y, double z, double w)com.jogamp.opengl.GL2GL3
glVertexAttribL4dv(int index, DoubleBuffer v)com.jogamp.opengl.GL2GL3
glVertexAttribL4dv(int index, double[] v, int v_offset)com.jogamp.opengl.GL2GL3
glVertexAttribLPointer(int index, int size, int type, int stride, long pointer_buffer_offset)com.jogamp.opengl.GL2GL3
glVertexAttribPointer(int index, int size, int type, boolean normalized, int stride, long pointer_buffer_offset)com.jogamp.opengl.GL2ES2
glVertexAttribPointer(GLArrayData array)com.jogamp.opengl.GL2ES2
glVertexFormatNV(int size, int type, int stride)com.jogamp.opengl.GL2GL3
glViewport(int x, int y, int width, int height)com.jogamp.opengl.GL
hasBasicFBOSupport()com.jogamp.opengl.GLBase
hasFullFBOSupport()com.jogamp.opengl.GLBase
hasGLSL()com.jogamp.opengl.GLBase
isExtensionAvailable(String glExtensionName)com.jogamp.opengl.GLBase
isFunctionAvailable(String glFunctionName)com.jogamp.opengl.GLBase
isGL()com.jogamp.opengl.GLBase
isGL2()com.jogamp.opengl.GLBase
isGL2ES1()com.jogamp.opengl.GLBase
isGL2ES2()com.jogamp.opengl.GLBase
isGL2ES3()com.jogamp.opengl.GLBase
isGL2GL3()com.jogamp.opengl.GLBase
isGL3()com.jogamp.opengl.GLBase
isGL3bc()com.jogamp.opengl.GLBase
isGL3core()com.jogamp.opengl.GLBase
isGL3ES3()com.jogamp.opengl.GLBase
isGL4()com.jogamp.opengl.GLBase
isGL4bc()com.jogamp.opengl.GLBase
isGL4core()com.jogamp.opengl.GLBase
isGL4ES3()com.jogamp.opengl.GLBase
isGLcore()com.jogamp.opengl.GLBase
isGLES()com.jogamp.opengl.GLBase
isGLES1()com.jogamp.opengl.GLBase
isGLES2()com.jogamp.opengl.GLBase
isGLES2Compatible()com.jogamp.opengl.GLBase
isGLES3()com.jogamp.opengl.GLBase
isGLES31Compatible()com.jogamp.opengl.GLBase
isGLES32Compatible()com.jogamp.opengl.GLBase
isGLES3Compatible()com.jogamp.opengl.GLBase
isNPOTTextureAvailable()com.jogamp.opengl.GLBase
isPBOPackBound()com.jogamp.opengl.GL2ES3
isPBOUnpackBound()com.jogamp.opengl.GL2ES3
isTextureFormatBGRA8888Available()com.jogamp.opengl.GLBase
isVBOArrayBound()com.jogamp.opengl.GLBase
isVBOElementArrayBound()com.jogamp.opengl.GLBase
mapBuffer(int target, int access)com.jogamp.opengl.GLBase
mapBufferRange(final int target, final long offset, final long length, final int access)com.jogamp.opengl.GLBase
setSwapInterval(int interval)com.jogamp.opengl.GLBase