30package com.jogamp.opengl.fixedfunc;
61 public void glLightfv(
int light,
int pname, java.nio.FloatBuffer params);
62 public void glLightfv(
int light,
int pname,
float[] params,
int params_offset);
64 public void glMaterialfv(
int face,
int pname, java.nio.FloatBuffer params);
65 public void glMaterialfv(
int face,
int pname,
float[] params,
int params_offset);
66 public void glColor4f(
float red,
float green,
float blue,
float alpha);
void glMaterialfv(int face, int pname, java.nio.FloatBuffer params)
static final int GL_LIGHT7
static final int GL_SMOOTH
static final int GL_SPOT_DIRECTION
static final int GL_LIGHT6
void glMaterialfv(int face, int pname, float[] params, int params_offset)
static final int GL_SPOT_CUTOFF
static final int GL_SPOT_EXPONENT
void glLightfv(int light, int pname, float[] params, int params_offset)
static final int GL_NORMALIZE
static final int GL_LIGHT3
static final int GL_QUADRATIC_ATTENUATION
static final int GL_POSITION
void glMaterialf(int face, int pname, float param)
static final int GL_LINEAR_ATTENUATION
static final int GL_CONSTANT_ATTENUATION
static final int GL_LIGHT1
static final int GL_AMBIENT_AND_DIFFUSE
void glColor4f(float red, float green, float blue, float alpha)
static final int GL_COLOR_MATERIAL
static final int GL_LIGHTING
static final int GL_SPECULAR
static final int GL_SHININESS
static final int GL_DIFFUSE
void glLightfv(int light, int pname, java.nio.FloatBuffer params)
static final int GL_LIGHT5
static final int GL_LIGHT0
void glShadeModel(int mode)
static final int GL_EMISSION
static final int GL_AMBIENT
static final int GL_LIGHT4
static final int GL_LIGHT2