| columns() | com.jogamp.opengl.GLUniformData | |
| components() | com.jogamp.opengl.GLUniformData | |
| count() | com.jogamp.opengl.GLUniformData | |
| creatEmptyMatrix(final String name, final int rows, final int columns) | com.jogamp.opengl.GLUniformData | static |
| creatEmptyVector(final String name, final int components) | com.jogamp.opengl.GLUniformData | static |
| floatBufferValue() | com.jogamp.opengl.GLUniformData | |
| floatValue() | com.jogamp.opengl.GLUniformData | |
| getBuffer() | com.jogamp.opengl.GLUniformData | |
| getLocation() | com.jogamp.opengl.GLUniformData | |
| getName() | com.jogamp.opengl.GLUniformData | |
| getObject() | com.jogamp.opengl.GLUniformData | |
| GLUniformData(final String name, final int val) | com.jogamp.opengl.GLUniformData | |
| GLUniformData(final String name, final float val) | com.jogamp.opengl.GLUniformData | |
| GLUniformData(final String name, final int components, final IntBuffer data) | com.jogamp.opengl.GLUniformData | |
| GLUniformData(final String name, final int components, final FloatBuffer data) | com.jogamp.opengl.GLUniformData | |
| GLUniformData(final String name, final int components, final SyncBuffer syncBuffer) | com.jogamp.opengl.GLUniformData | |
| GLUniformData(final String name, final int rows, final int columns, final FloatBuffer data) | com.jogamp.opengl.GLUniformData | |
| GLUniformData(final String name, final int rows, final int columns, final SyncBuffer syncBuffer) | com.jogamp.opengl.GLUniformData | |
| intBufferValue() | com.jogamp.opengl.GLUniformData | |
| intValue() | com.jogamp.opengl.GLUniformData | |
| isBuffer() | com.jogamp.opengl.GLUniformData | |
| isMatrix() | com.jogamp.opengl.GLUniformData | |
| rows() | com.jogamp.opengl.GLUniformData | |
| setData(final int data) | com.jogamp.opengl.GLUniformData | |
| setData(final float data) | com.jogamp.opengl.GLUniformData | |
| setData(final IntBuffer data) | com.jogamp.opengl.GLUniformData | |
| setData(final FloatBuffer data) | com.jogamp.opengl.GLUniformData | |
| setData(final SyncBuffer syncedBuffer) | com.jogamp.opengl.GLUniformData | |
| setLocation(final int location) | com.jogamp.opengl.GLUniformData | |
| setLocation(final GL2ES2 gl, final int program) | com.jogamp.opengl.GLUniformData | |
| toString(StringBuilder sb) | com.jogamp.opengl.GLUniformData | |
| toString() | com.jogamp.opengl.GLUniformData | |