| getBoundBuffer(int target) | com.jogamp.opengl.GLBase | |
| getBoundFramebuffer(int target) | com.jogamp.opengl.GLBase | |
| getBufferStorage(int bufferName) | com.jogamp.opengl.GLBase | |
| getContext() | com.jogamp.opengl.GLBase | |
| getDefaultDrawBuffer() | com.jogamp.opengl.GLBase | |
| getDefaultDrawFramebuffer() | com.jogamp.opengl.GLBase | |
| getDefaultReadBuffer() | com.jogamp.opengl.GLBase | |
| getDefaultReadFramebuffer() | com.jogamp.opengl.GLBase | |
| getDownstreamGL() | com.jogamp.opengl.GLBase | |
| getExtension(String extensionName) | com.jogamp.opengl.GLBase | |
| getGL() | com.jogamp.opengl.GLBase | |
| getGL2() | com.jogamp.opengl.GLBase | |
| getGL2ES1() | com.jogamp.opengl.GLBase | |
| getGL2ES2() | com.jogamp.opengl.GLBase | |
| getGL2ES3() | com.jogamp.opengl.GLBase | |
| getGL2GL3() | com.jogamp.opengl.GLBase | |
| getGL3() | com.jogamp.opengl.GLBase | |
| getGL3bc() | com.jogamp.opengl.GLBase | |
| getGL3ES3() | com.jogamp.opengl.GLBase | |
| getGL4() | com.jogamp.opengl.GLBase | |
| getGL4bc() | com.jogamp.opengl.GLBase | |
| getGL4ES3() | com.jogamp.opengl.GLBase | |
| getGLES1() | com.jogamp.opengl.GLBase | |
| getGLES2() | com.jogamp.opengl.GLBase | |
| getGLES3() | com.jogamp.opengl.GLBase | |
| getGLProfile() | com.jogamp.opengl.GLBase | |
| getMaxRenderbufferSamples() | com.jogamp.opengl.GLBase | |
| getPlatformGLExtensions() | com.jogamp.opengl.GLBase | |
| getRootGL() | com.jogamp.opengl.GLBase | |
| getSwapInterval() | com.jogamp.opengl.GLBase | |
| GL_2_BYTES | com.jogamp.opengl.GL2 | static |
| GL_2D | com.jogamp.opengl.GL2 | static |
| GL_3_BYTES | com.jogamp.opengl.GL2 | static |
| GL_3D | com.jogamp.opengl.GL2 | static |
| GL_3D_COLOR | com.jogamp.opengl.GL2 | static |
| GL_3D_COLOR_TEXTURE | com.jogamp.opengl.GL2 | static |
| GL_422_AVERAGE_EXT | com.jogamp.opengl.GL2 | static |
| GL_422_EXT | com.jogamp.opengl.GL2 | static |
| GL_422_REV_AVERAGE_EXT | com.jogamp.opengl.GL2 | static |
| GL_422_REV_EXT | com.jogamp.opengl.GL2 | static |
| GL_4_BYTES | com.jogamp.opengl.GL2 | static |
| GL_4D_COLOR_TEXTURE | com.jogamp.opengl.GL2 | static |
| GL_ABGR_EXT | com.jogamp.opengl.GL2 | static |
| GL_ACCUM | com.jogamp.opengl.GL2 | static |
| GL_ACCUM_ALPHA_BITS | com.jogamp.opengl.GL2 | static |
| GL_ACCUM_BLUE_BITS | com.jogamp.opengl.GL2 | static |
| GL_ACCUM_BUFFER_BIT | com.jogamp.opengl.GL2 | static |
| GL_ACCUM_CLEAR_VALUE | com.jogamp.opengl.GL2 | static |
| GL_ACCUM_GREEN_BITS | com.jogamp.opengl.GL2 | static |
| GL_ACCUM_RED_BITS | com.jogamp.opengl.GL2 | static |
| GL_ACTIVE_ATOMIC_COUNTER_BUFFERS | com.jogamp.opengl.GL2ES3 | static |
| GL_ACTIVE_ATTRIBUTE_MAX_LENGTH | com.jogamp.opengl.GL2ES2 | static |
| GL_ACTIVE_ATTRIBUTES | com.jogamp.opengl.GL2ES2 | static |
| GL_ACTIVE_PROGRAM | com.jogamp.opengl.GL2ES2 | static |
| GL_ACTIVE_RESOURCES | com.jogamp.opengl.GL3ES3 | static |
| GL_ACTIVE_STENCIL_FACE_EXT | com.jogamp.opengl.GL2 | static |
| GL_ACTIVE_SUBROUTINE_MAX_LENGTH | com.jogamp.opengl.GL3 | static |
| GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS | com.jogamp.opengl.GL3 | static |
| GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH | com.jogamp.opengl.GL3 | static |
| GL_ACTIVE_SUBROUTINE_UNIFORMS | com.jogamp.opengl.GL3 | static |
| GL_ACTIVE_SUBROUTINES | com.jogamp.opengl.GL3 | static |
| GL_ACTIVE_TEXTURE | com.jogamp.opengl.GL | static |
| GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH | com.jogamp.opengl.GL2ES3 | static |
| GL_ACTIVE_UNIFORM_BLOCKS | com.jogamp.opengl.GL2ES3 | static |
| GL_ACTIVE_UNIFORM_MAX_LENGTH | com.jogamp.opengl.GL2ES2 | static |
| GL_ACTIVE_UNIFORMS | com.jogamp.opengl.GL2ES2 | static |
| GL_ACTIVE_VARIABLES | com.jogamp.opengl.GL3ES3 | static |
| GL_ACTIVE_VERTEX_UNITS_ARB | com.jogamp.opengl.GL2 | static |
| GL_ADD | com.jogamp.opengl.GL2ES1 | static |
| GL_ADD_SIGNED | com.jogamp.opengl.GL2ES1 | static |
| GL_ALIASED_LINE_WIDTH_RANGE | com.jogamp.opengl.GL | static |
| GL_ALIASED_POINT_SIZE_RANGE | com.jogamp.opengl.GL | static |
| GL_ALL_ATTRIB_BITS | com.jogamp.opengl.GL2 | static |
| GL_ALL_BARRIER_BITS | com.jogamp.opengl.GL2ES3 | static |
| GL_ALL_CLIENT_ATTRIB_BITS | com.jogamp.opengl.GL2 | static |
| GL_ALL_SHADER_BITS | com.jogamp.opengl.GL2ES2 | static |
| GL_ALPHA | com.jogamp.opengl.GL | static |
| GL_ALPHA12 | com.jogamp.opengl.GL2 | static |
| GL_ALPHA16 | com.jogamp.opengl.GL2 | static |
| GL_ALPHA16_SNORM | com.jogamp.opengl.GL2 | static |
| GL_ALPHA16F | com.jogamp.opengl.GL | static |
| GL_ALPHA16I | com.jogamp.opengl.GL2 | static |
| GL_ALPHA16UI | com.jogamp.opengl.GL2 | static |
| GL_ALPHA32F | com.jogamp.opengl.GL | static |
| GL_ALPHA32I | com.jogamp.opengl.GL2 | static |
| GL_ALPHA32UI | com.jogamp.opengl.GL2 | static |
| GL_ALPHA4 | com.jogamp.opengl.GL2 | static |
| GL_ALPHA8 | com.jogamp.opengl.GL | static |
| GL_ALPHA8_SNORM | com.jogamp.opengl.GL2 | static |
| GL_ALPHA8I | com.jogamp.opengl.GL2 | static |
| GL_ALPHA8UI | com.jogamp.opengl.GL2 | static |
| GL_ALPHA_BIAS | com.jogamp.opengl.GL2 | static |
| GL_ALPHA_BITS | com.jogamp.opengl.GL | static |
| GL_ALPHA_FLOAT16_APPLE | com.jogamp.opengl.GL2 | static |
| GL_ALPHA_FLOAT16_ATI | com.jogamp.opengl.GL2 | static |
| GL_ALPHA_FLOAT32_APPLE | com.jogamp.opengl.GL2 | static |
| GL_ALPHA_FLOAT32_ATI | com.jogamp.opengl.GL2 | static |
| GL_ALPHA_INTEGER | com.jogamp.opengl.GL2 | static |
| GL_ALPHA_REF_COMMAND_NV | com.jogamp.opengl.GL2 | static |
| GL_ALPHA_SCALE | com.jogamp.opengl.GL2ES1 | static |
| GL_ALPHA_SNORM | com.jogamp.opengl.GL2 | static |
| GL_ALPHA_TEST | com.jogamp.opengl.GL2ES1 | static |
| GL_ALPHA_TEST_FUNC | com.jogamp.opengl.GL2ES1 | static |
| GL_ALPHA_TEST_REF | com.jogamp.opengl.GL2ES1 | static |
| GL_ALREADY_SIGNALED | com.jogamp.opengl.GL3ES3 | static |
| GL_ALWAYS | com.jogamp.opengl.GL | static |
| GL_AMBIENT | com.jogamp.opengl.fixedfunc.GLLightingFunc | static |
| GL_AMBIENT_AND_DIFFUSE | com.jogamp.opengl.fixedfunc.GLLightingFunc | static |
| GL_AND | com.jogamp.opengl.GL | static |
| GL_AND_INVERTED | com.jogamp.opengl.GL | static |
| GL_AND_REVERSE | com.jogamp.opengl.GL | static |
| GL_ANY_SAMPLES_PASSED | com.jogamp.opengl.GL2ES2 | static |
| GL_ANY_SAMPLES_PASSED_CONSERVATIVE | com.jogamp.opengl.GL2ES2 | static |
| GL_ARRAY_BUFFER | com.jogamp.opengl.GL | static |
| GL_ARRAY_BUFFER_BINDING | com.jogamp.opengl.GL | static |
| GL_ARRAY_ELEMENT_LOCK_COUNT_EXT | com.jogamp.opengl.GL2 | static |
| GL_ARRAY_ELEMENT_LOCK_FIRST_EXT | com.jogamp.opengl.GL2 | static |
| GL_ARRAY_SIZE | com.jogamp.opengl.GL3ES3 | static |
| GL_ARRAY_STRIDE | com.jogamp.opengl.GL3ES3 | static |
| GL_ATOMIC_COUNTER_BARRIER_BIT | com.jogamp.opengl.GL2ES3 | static |
| GL_ATOMIC_COUNTER_BUFFER | com.jogamp.opengl.GL2ES3 | static |
| GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES | com.jogamp.opengl.GL2GL3 | static |
| GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS | com.jogamp.opengl.GL2GL3 | static |
| GL_ATOMIC_COUNTER_BUFFER_BINDING | com.jogamp.opengl.GL2ES3 | static |
| GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE | com.jogamp.opengl.GL2GL3 | static |
| GL_ATOMIC_COUNTER_BUFFER_INDEX | com.jogamp.opengl.GL3ES3 | static |
| GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER | com.jogamp.opengl.GL2GL3 | static |
| GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER | com.jogamp.opengl.GL2GL3 | static |
| GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER | com.jogamp.opengl.GL2GL3 | static |
| GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER | com.jogamp.opengl.GL2GL3 | static |
| GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER | com.jogamp.opengl.GL2GL3 | static |
| GL_ATOMIC_COUNTER_BUFFER_SIZE | com.jogamp.opengl.GL2ES3 | static |
| GL_ATOMIC_COUNTER_BUFFER_START | com.jogamp.opengl.GL2ES3 | static |
| GL_ATTACHED_SHADERS | com.jogamp.opengl.GL2ES2 | static |
| GL_ATTENUATION_EXT | com.jogamp.opengl.GL2 | static |
| GL_ATTRIB_STACK_DEPTH | com.jogamp.opengl.GL2 | static |
| GL_ATTRIBUTE_ADDRESS_COMMAND_NV | com.jogamp.opengl.GL2 | static |
| GL_AUTO_GENERATE_MIPMAP | com.jogamp.opengl.GL2GL3 | static |
| GL_AUTO_NORMAL | com.jogamp.opengl.GL2 | static |
| GL_AUX0 | com.jogamp.opengl.GL2 | static |
| GL_AUX1 | com.jogamp.opengl.GL2 | static |
| GL_AUX2 | com.jogamp.opengl.GL2 | static |
| GL_AUX3 | com.jogamp.opengl.GL2 | static |
| GL_AUX_BUFFERS | com.jogamp.opengl.GL2 | static |
| GL_AUX_DEPTH_STENCIL_APPLE | com.jogamp.opengl.GL2 | static |
| GL_AVERAGE_EXT | com.jogamp.opengl.GL2 | static |
| GL_BACK | com.jogamp.opengl.GL | static |
| GL_BACK_LEFT | com.jogamp.opengl.GL2GL3 | static |
| GL_BACK_RIGHT | com.jogamp.opengl.GL2GL3 | static |
| GL_BGR | com.jogamp.opengl.GL | static |
| GL_BGR_INTEGER | com.jogamp.opengl.GL2GL3 | static |
| GL_BGRA | com.jogamp.opengl.GL | static |
| GL_BGRA8 | com.jogamp.opengl.GL | static |
| GL_BGRA_INTEGER | com.jogamp.opengl.GL2GL3 | static |
| GL_BITMAP | com.jogamp.opengl.GL2 | static |
| GL_BITMAP_TOKEN | com.jogamp.opengl.GL2 | static |
| GL_BLEND | com.jogamp.opengl.GL | static |
| GL_BLEND_ADVANCED_COHERENT_KHR | com.jogamp.opengl.GL2ES2 | static |
| GL_BLEND_COLOR | com.jogamp.opengl.GL2ES2 | static |
| GL_BLEND_COLOR_COMMAND_NV | com.jogamp.opengl.GL2 | static |
| GL_BLEND_DST | com.jogamp.opengl.GL | static |
| GL_BLEND_DST_ALPHA | com.jogamp.opengl.GL | static |
| GL_BLEND_DST_RGB | com.jogamp.opengl.GL | static |
| GL_BLEND_EQUATION | com.jogamp.opengl.GL | static |
| GL_BLEND_EQUATION_ALPHA | com.jogamp.opengl.GL | static |
| GL_BLEND_EQUATION_RGB | com.jogamp.opengl.GL | static |
| GL_BLEND_SRC | com.jogamp.opengl.GL | static |
| GL_BLEND_SRC_ALPHA | com.jogamp.opengl.GL | static |
| GL_BLEND_SRC_RGB | com.jogamp.opengl.GL | static |
| GL_BLOCK_INDEX | com.jogamp.opengl.GL3ES3 | static |
| GL_BLUE | com.jogamp.opengl.GL2ES3 | static |
| GL_BLUE_BIAS | com.jogamp.opengl.GL2 | static |
| GL_BLUE_BITS | com.jogamp.opengl.GL | static |
| GL_BLUE_INTEGER | com.jogamp.opengl.GL2GL3 | static |
| GL_BLUE_SCALE | com.jogamp.opengl.GL2 | static |
| GL_BOOL | com.jogamp.opengl.GL2ES2 | static |
| GL_BOOL_ARB | com.jogamp.opengl.GL2 | static |
| GL_BOOL_VEC2 | com.jogamp.opengl.GL2ES2 | static |
| GL_BOOL_VEC2_ARB | com.jogamp.opengl.GL2 | static |
| GL_BOOL_VEC3 | com.jogamp.opengl.GL2ES2 | static |
| GL_BOOL_VEC3_ARB | com.jogamp.opengl.GL2 | static |
| GL_BOOL_VEC4 | com.jogamp.opengl.GL2ES2 | static |
| GL_BOOL_VEC4_ARB | com.jogamp.opengl.GL2 | static |
| GL_BUFFER | com.jogamp.opengl.GL2ES2 | static |
| GL_BUFFER_ACCESS | com.jogamp.opengl.GL | static |
| GL_BUFFER_ACCESS_FLAGS | com.jogamp.opengl.GL2ES3 | static |
| GL_BUFFER_BINDING | com.jogamp.opengl.GL3ES3 | static |
| GL_BUFFER_DATA_SIZE | com.jogamp.opengl.GL3ES3 | static |
| GL_BUFFER_FLUSHING_UNMAP | com.jogamp.opengl.GL2 | static |
| GL_BUFFER_GPU_ADDRESS_NV | com.jogamp.opengl.GL2GL3 | static |
| GL_BUFFER_MAP_LENGTH | com.jogamp.opengl.GL2ES3 | static |
| GL_BUFFER_MAP_OFFSET | com.jogamp.opengl.GL2ES3 | static |
| GL_BUFFER_MAP_POINTER | com.jogamp.opengl.GL | static |
| GL_BUFFER_MAPPED | com.jogamp.opengl.GL | static |
| GL_BUFFER_OBJECT_APPLE | com.jogamp.opengl.GL2 | static |
| GL_BUFFER_SERIALIZED_MODIFY | com.jogamp.opengl.GL2 | static |
| GL_BUFFER_SIZE | com.jogamp.opengl.GL | static |
| GL_BUFFER_UPDATE_BARRIER_BIT | com.jogamp.opengl.GL2ES3 | static |
| GL_BUFFER_USAGE | com.jogamp.opengl.GL | static |
| GL_BUFFER_VARIABLE | com.jogamp.opengl.GL3ES3 | static |
| GL_BYTE | com.jogamp.opengl.GL | static |
| GL_C3F_V3F | com.jogamp.opengl.GL2 | static |
| GL_C4F_N3F_V3F | com.jogamp.opengl.GL2 | static |
| GL_C4UB_V2F | com.jogamp.opengl.GL2 | static |
| GL_C4UB_V3F | com.jogamp.opengl.GL2 | static |
| GL_CAVEAT_SUPPORT | com.jogamp.opengl.GL2GL3 | static |
| GL_CCW | com.jogamp.opengl.GL | static |
| GL_CLAMP | com.jogamp.opengl.GL2 | static |
| GL_CLAMP_FRAGMENT_COLOR | com.jogamp.opengl.GL2 | static |
| GL_CLAMP_READ_COLOR | com.jogamp.opengl.GL2GL3 | static |
| GL_CLAMP_TO_BORDER | com.jogamp.opengl.GL2ES2 | static |
| GL_CLAMP_TO_EDGE | com.jogamp.opengl.GL | static |
| GL_CLAMP_VERTEX_COLOR | com.jogamp.opengl.GL2 | static |
| GL_CLEAR | com.jogamp.opengl.GL | static |
| GL_CLEAR_BUFFER | com.jogamp.opengl.GL2GL3 | static |
| GL_CLIENT_ACTIVE_TEXTURE | com.jogamp.opengl.GL2ES1 | static |
| GL_CLIENT_ALL_ATTRIB_BITS | com.jogamp.opengl.GL2 | static |
| GL_CLIENT_ATTRIB_STACK_DEPTH | com.jogamp.opengl.GL2 | static |
| GL_CLIENT_PIXEL_STORE_BIT | com.jogamp.opengl.GL2 | static |
| GL_CLIENT_VERTEX_ARRAY_BIT | com.jogamp.opengl.GL2 | static |
| GL_CLIP_DISTANCE0 | com.jogamp.opengl.GL2GL3 | static |
| GL_CLIP_DISTANCE1 | com.jogamp.opengl.GL2GL3 | static |
| GL_CLIP_DISTANCE2 | com.jogamp.opengl.GL2GL3 | static |
| GL_CLIP_DISTANCE3 | com.jogamp.opengl.GL2GL3 | static |
| GL_CLIP_DISTANCE4 | com.jogamp.opengl.GL2GL3 | static |
| GL_CLIP_DISTANCE5 | com.jogamp.opengl.GL2GL3 | static |
| GL_CLIP_DISTANCE6 | com.jogamp.opengl.GL2GL3 | static |
| GL_CLIP_DISTANCE7 | com.jogamp.opengl.GL2GL3 | static |
| GL_CLIP_PLANE0 | com.jogamp.opengl.GL2ES1 | static |
| GL_CLIP_PLANE1 | com.jogamp.opengl.GL2ES1 | static |
| GL_CLIP_PLANE2 | com.jogamp.opengl.GL2ES1 | static |
| GL_CLIP_PLANE3 | com.jogamp.opengl.GL2ES1 | static |
| GL_CLIP_PLANE4 | com.jogamp.opengl.GL2ES1 | static |
| GL_CLIP_PLANE5 | com.jogamp.opengl.GL2ES1 | static |
| GL_CLIP_VOLUME_CLIPPING_HINT_EXT | com.jogamp.opengl.GL2 | static |
| GL_CLIPPING_INPUT_PRIMITIVES_ARB | com.jogamp.opengl.GL2GL3 | static |
| GL_CLIPPING_OUTPUT_PRIMITIVES_ARB | com.jogamp.opengl.GL2GL3 | static |
| GL_CMYK_EXT | com.jogamp.opengl.GL2 | static |
| GL_CMYKA_EXT | com.jogamp.opengl.GL2 | static |
| GL_COEFF | com.jogamp.opengl.GL2 | static |
| GL_COLOR | com.jogamp.opengl.GL2ES3 | static |
| GL_COLOR_ARRAY | com.jogamp.opengl.fixedfunc.GLPointerFunc | static |
| GL_COLOR_ARRAY_ADDRESS_NV | com.jogamp.opengl.GL2GL3 | static |
| GL_COLOR_ARRAY_BUFFER_BINDING | com.jogamp.opengl.GL2ES1 | static |
| GL_COLOR_ARRAY_LENGTH_NV | com.jogamp.opengl.GL2GL3 | static |
| GL_COLOR_ARRAY_POINTER | com.jogamp.opengl.GL2ES1 | static |
| GL_COLOR_ARRAY_SIZE | com.jogamp.opengl.GL2ES1 | static |
| GL_COLOR_ARRAY_STRIDE | com.jogamp.opengl.GL2ES1 | static |
| GL_COLOR_ARRAY_TYPE | com.jogamp.opengl.GL2ES1 | static |
| GL_COLOR_ATTACHMENT0 | com.jogamp.opengl.GL | static |
| GL_COLOR_ATTACHMENT1 | com.jogamp.opengl.GL2ES2 | static |
| GL_COLOR_ATTACHMENT10 | com.jogamp.opengl.GL2ES2 | static |
| GL_COLOR_ATTACHMENT11 | com.jogamp.opengl.GL2ES2 | static |
| GL_COLOR_ATTACHMENT12 | com.jogamp.opengl.GL2ES2 | static |
| GL_COLOR_ATTACHMENT13 | com.jogamp.opengl.GL2ES2 | static |
| GL_COLOR_ATTACHMENT14 | com.jogamp.opengl.GL2ES2 | static |
| GL_COLOR_ATTACHMENT15 | com.jogamp.opengl.GL2ES2 | static |
| GL_COLOR_ATTACHMENT16 | com.jogamp.opengl.GL2ES3 | static |
| GL_COLOR_ATTACHMENT17 | com.jogamp.opengl.GL2ES3 | static |
| GL_COLOR_ATTACHMENT18 | com.jogamp.opengl.GL2ES3 | static |
| GL_COLOR_ATTACHMENT19 | com.jogamp.opengl.GL2ES3 | static |
| GL_COLOR_ATTACHMENT2 | com.jogamp.opengl.GL2ES2 | static |
| GL_COLOR_ATTACHMENT20 | com.jogamp.opengl.GL2ES3 | static |
| GL_COLOR_ATTACHMENT21 | com.jogamp.opengl.GL2ES3 | static |
| GL_COLOR_ATTACHMENT22 | com.jogamp.opengl.GL2ES3 | static |
| GL_COLOR_ATTACHMENT23 | com.jogamp.opengl.GL2ES3 | static |
| GL_COLOR_ATTACHMENT24 | com.jogamp.opengl.GL2ES3 | static |
| GL_COLOR_ATTACHMENT25 | com.jogamp.opengl.GL2ES3 | static |
| GL_COLOR_ATTACHMENT26 | com.jogamp.opengl.GL2ES3 | static |
| GL_COLOR_ATTACHMENT27 | com.jogamp.opengl.GL2ES3 | static |
| GL_COLOR_ATTACHMENT28 | com.jogamp.opengl.GL2ES3 | static |
| GL_COLOR_ATTACHMENT29 | com.jogamp.opengl.GL2ES3 | static |
| GL_COLOR_ATTACHMENT3 | com.jogamp.opengl.GL2ES2 | static |
| GL_COLOR_ATTACHMENT30 | com.jogamp.opengl.GL2ES3 | static |
| GL_COLOR_ATTACHMENT31 | com.jogamp.opengl.GL2ES3 | static |
| GL_COLOR_ATTACHMENT4 | com.jogamp.opengl.GL2ES2 | static |
| GL_COLOR_ATTACHMENT5 | com.jogamp.opengl.GL2ES2 | static |
| GL_COLOR_ATTACHMENT6 | com.jogamp.opengl.GL2ES2 | static |
| GL_COLOR_ATTACHMENT7 | com.jogamp.opengl.GL2ES2 | static |
| GL_COLOR_ATTACHMENT8 | com.jogamp.opengl.GL2ES2 | static |
| GL_COLOR_ATTACHMENT9 | com.jogamp.opengl.GL2ES2 | static |
| GL_COLOR_BUFFER_BIT | com.jogamp.opengl.GL | static |
| GL_COLOR_CLEAR_UNCLAMPED_VALUE_ATI | com.jogamp.opengl.GL2 | static |
| GL_COLOR_CLEAR_VALUE | com.jogamp.opengl.GL | static |
| GL_COLOR_COMPONENTS | com.jogamp.opengl.GL2GL3 | static |
| GL_COLOR_ENCODING | com.jogamp.opengl.GL2GL3 | static |
| GL_COLOR_FLOAT_APPLE | com.jogamp.opengl.GL2 | static |
| GL_COLOR_INDEX | com.jogamp.opengl.GL2 | static |
| GL_COLOR_INDEXES | com.jogamp.opengl.GL2 | static |
| GL_COLOR_LOGIC_OP | com.jogamp.opengl.GL | static |
| GL_COLOR_MATERIAL | com.jogamp.opengl.fixedfunc.GLLightingFunc | static |
| GL_COLOR_MATERIAL_FACE | com.jogamp.opengl.GL2 | static |
| GL_COLOR_MATERIAL_PARAMETER | com.jogamp.opengl.GL2 | static |
| GL_COLOR_MATRIX | com.jogamp.opengl.GL2 | static |
| GL_COLOR_MATRIX_STACK_DEPTH | com.jogamp.opengl.GL2 | static |
| GL_COLOR_RENDERABLE | com.jogamp.opengl.GL2GL3 | static |
| GL_COLOR_SAMPLES_NV | com.jogamp.opengl.GL2 | static |
| GL_COLOR_SUM | com.jogamp.opengl.GL2 | static |
| GL_COLOR_SUM_ARB | com.jogamp.opengl.GL2 | static |
| GL_COLOR_TABLE | com.jogamp.opengl.GL2 | static |
| GL_COLOR_TABLE_ALPHA_SIZE | com.jogamp.opengl.GL2 | static |
| GL_COLOR_TABLE_BIAS | com.jogamp.opengl.GL2 | static |
| GL_COLOR_TABLE_BLUE_SIZE | com.jogamp.opengl.GL2 | static |
| GL_COLOR_TABLE_FORMAT | com.jogamp.opengl.GL2 | static |
| GL_COLOR_TABLE_GREEN_SIZE | com.jogamp.opengl.GL2 | static |
| GL_COLOR_TABLE_INTENSITY_SIZE | com.jogamp.opengl.GL2 | static |
| GL_COLOR_TABLE_LUMINANCE_SIZE | com.jogamp.opengl.GL2 | static |
| GL_COLOR_TABLE_RED_SIZE | com.jogamp.opengl.GL2 | static |
| GL_COLOR_TABLE_SCALE | com.jogamp.opengl.GL2 | static |
| GL_COLOR_TABLE_WIDTH | com.jogamp.opengl.GL2 | static |
| GL_COLOR_WRITEMASK | com.jogamp.opengl.GL | static |
| com::jogamp::opengl::GL2.GL_COLORBURN | com.jogamp.opengl.GL2 | static |
| com::jogamp::opengl::GL3.GL_COLORBURN | com.jogamp.opengl.GL3ES3 | static |
| com::jogamp::opengl::GL2.GL_COLORDODGE | com.jogamp.opengl.GL2 | static |
| com::jogamp::opengl::GL3.GL_COLORDODGE | com.jogamp.opengl.GL3ES3 | static |
| GL_COMBINE | com.jogamp.opengl.GL2ES1 | static |
| GL_COMBINE_ALPHA | com.jogamp.opengl.GL2ES1 | static |
| GL_COMBINE_RGB | com.jogamp.opengl.GL2ES1 | static |
| GL_COMMAND_BARRIER_BIT | com.jogamp.opengl.GL2ES3 | static |
| GL_COMPARE_R_TO_TEXTURE | com.jogamp.opengl.GL2 | static |
| GL_COMPARE_REF_DEPTH_TO_TEXTURE | com.jogamp.opengl.GL2 | static |
| GL_COMPARE_REF_TO_TEXTURE | com.jogamp.opengl.GL2ES2 | static |
| GL_COMPATIBLE_SUBROUTINES | com.jogamp.opengl.GL3 | static |
| GL_COMPILE | com.jogamp.opengl.GL2 | static |
| GL_COMPILE_AND_EXECUTE | com.jogamp.opengl.GL2 | static |
| GL_COMPILE_STATUS | com.jogamp.opengl.GL2ES2 | static |
| GL_COMPRESSED_ALPHA | com.jogamp.opengl.GL2 | static |
| GL_COMPRESSED_INTENSITY | com.jogamp.opengl.GL2 | static |
| GL_COMPRESSED_LUMINANCE | com.jogamp.opengl.GL2 | static |
| GL_COMPRESSED_LUMINANCE_ALPHA | com.jogamp.opengl.GL2 | static |
| GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT | com.jogamp.opengl.GL2 | static |
| GL_COMPRESSED_LUMINANCE_LATC1_EXT | com.jogamp.opengl.GL2 | static |
| GL_COMPRESSED_R11_EAC | com.jogamp.opengl.GL2ES3 | static |
| GL_COMPRESSED_RED | com.jogamp.opengl.GL2GL3 | static |
| GL_COMPRESSED_RED_RGTC1 | com.jogamp.opengl.GL2GL3 | static |
| GL_COMPRESSED_RG | com.jogamp.opengl.GL2GL3 | static |
| GL_COMPRESSED_RG11_EAC | com.jogamp.opengl.GL2ES3 | static |
| GL_COMPRESSED_RG_RGTC2 | com.jogamp.opengl.GL2GL3 | static |
| GL_COMPRESSED_RGB | com.jogamp.opengl.GL2GL3 | static |
| GL_COMPRESSED_RGB8_ETC2 | com.jogamp.opengl.GL2ES3 | static |
| GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 | com.jogamp.opengl.GL2ES3 | static |
| GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB | com.jogamp.opengl.GL3 | static |
| GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB | com.jogamp.opengl.GL3 | static |
| GL_COMPRESSED_RGB_S3TC_DXT1_EXT | com.jogamp.opengl.GL | static |
| GL_COMPRESSED_RGBA | com.jogamp.opengl.GL2GL3 | static |
| GL_COMPRESSED_RGBA8_ETC2_EAC | com.jogamp.opengl.GL2ES3 | static |
| GL_COMPRESSED_RGBA_ASTC_10x10 | com.jogamp.opengl.GL3ES3 | static |
| GL_COMPRESSED_RGBA_ASTC_10x10_KHR | com.jogamp.opengl.GL2ES3 | static |
| GL_COMPRESSED_RGBA_ASTC_10x5 | com.jogamp.opengl.GL3ES3 | static |
| GL_COMPRESSED_RGBA_ASTC_10x5_KHR | com.jogamp.opengl.GL2ES3 | static |
| GL_COMPRESSED_RGBA_ASTC_10x6 | com.jogamp.opengl.GL3ES3 | static |
| GL_COMPRESSED_RGBA_ASTC_10x6_KHR | com.jogamp.opengl.GL2ES3 | static |
| GL_COMPRESSED_RGBA_ASTC_10x8 | com.jogamp.opengl.GL3ES3 | static |
| GL_COMPRESSED_RGBA_ASTC_10x8_KHR | com.jogamp.opengl.GL2ES3 | static |
| GL_COMPRESSED_RGBA_ASTC_12x10 | com.jogamp.opengl.GL3ES3 | static |
| GL_COMPRESSED_RGBA_ASTC_12x10_KHR | com.jogamp.opengl.GL2ES3 | static |
| GL_COMPRESSED_RGBA_ASTC_12x12 | com.jogamp.opengl.GL3ES3 | static |
| GL_COMPRESSED_RGBA_ASTC_12x12_KHR | com.jogamp.opengl.GL2ES3 | static |
| GL_COMPRESSED_RGBA_ASTC_4x4 | com.jogamp.opengl.GL3ES3 | static |
| GL_COMPRESSED_RGBA_ASTC_4x4_KHR | com.jogamp.opengl.GL2ES3 | static |
| GL_COMPRESSED_RGBA_ASTC_5x4 | com.jogamp.opengl.GL3ES3 | static |
| GL_COMPRESSED_RGBA_ASTC_5x4_KHR | com.jogamp.opengl.GL2ES3 | static |
| GL_COMPRESSED_RGBA_ASTC_5x5 | com.jogamp.opengl.GL3ES3 | static |
| GL_COMPRESSED_RGBA_ASTC_5x5_KHR | com.jogamp.opengl.GL2ES3 | static |
| GL_COMPRESSED_RGBA_ASTC_6x5 | com.jogamp.opengl.GL3ES3 | static |
| GL_COMPRESSED_RGBA_ASTC_6x5_KHR | com.jogamp.opengl.GL2ES3 | static |
| GL_COMPRESSED_RGBA_ASTC_6x6 | com.jogamp.opengl.GL3ES3 | static |
| GL_COMPRESSED_RGBA_ASTC_6x6_KHR | com.jogamp.opengl.GL2ES3 | static |
| GL_COMPRESSED_RGBA_ASTC_8x5 | com.jogamp.opengl.GL3ES3 | static |
| GL_COMPRESSED_RGBA_ASTC_8x5_KHR | com.jogamp.opengl.GL2ES3 | static |
| GL_COMPRESSED_RGBA_ASTC_8x6 | com.jogamp.opengl.GL3ES3 | static |
| GL_COMPRESSED_RGBA_ASTC_8x6_KHR | com.jogamp.opengl.GL2ES3 | static |
| GL_COMPRESSED_RGBA_ASTC_8x8 | com.jogamp.opengl.GL3ES3 | static |
| GL_COMPRESSED_RGBA_ASTC_8x8_KHR | com.jogamp.opengl.GL2ES3 | static |
| GL_COMPRESSED_RGBA_BPTC_UNORM_ARB | com.jogamp.opengl.GL3 | static |
| GL_COMPRESSED_RGBA_S3TC_DXT1_EXT | com.jogamp.opengl.GL | static |
| GL_COMPRESSED_RGBA_S3TC_DXT3_EXT | com.jogamp.opengl.GL | static |
| GL_COMPRESSED_RGBA_S3TC_DXT5_EXT | com.jogamp.opengl.GL | static |
| GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT | com.jogamp.opengl.GL2 | static |
| GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT | com.jogamp.opengl.GL2 | static |
| GL_COMPRESSED_SIGNED_R11_EAC | com.jogamp.opengl.GL2ES3 | static |
| GL_COMPRESSED_SIGNED_RED_RGTC1 | com.jogamp.opengl.GL2GL3 | static |
| GL_COMPRESSED_SIGNED_RG11_EAC | com.jogamp.opengl.GL2ES3 | static |
| GL_COMPRESSED_SIGNED_RG_RGTC2 | com.jogamp.opengl.GL2GL3 | static |
| GL_COMPRESSED_SLUMINANCE | com.jogamp.opengl.GL2 | static |
| GL_COMPRESSED_SLUMINANCE_ALPHA | com.jogamp.opengl.GL2 | static |
| GL_COMPRESSED_SRGB | com.jogamp.opengl.GL2GL3 | static |
| GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10 | com.jogamp.opengl.GL3ES3 | static |
| GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR | com.jogamp.opengl.GL2ES3 | static |
| GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5 | com.jogamp.opengl.GL3ES3 | static |
| GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR | com.jogamp.opengl.GL2ES3 | static |
| GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6 | com.jogamp.opengl.GL3ES3 | static |
| GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR | com.jogamp.opengl.GL2ES3 | static |
| GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8 | com.jogamp.opengl.GL3ES3 | static |
| GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR | com.jogamp.opengl.GL2ES3 | static |
| GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10 | com.jogamp.opengl.GL3ES3 | static |
| GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR | com.jogamp.opengl.GL2ES3 | static |
| GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12 | com.jogamp.opengl.GL3ES3 | static |
| GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR | com.jogamp.opengl.GL2ES3 | static |
| GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4 | com.jogamp.opengl.GL3ES3 | static |
| GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR | com.jogamp.opengl.GL2ES3 | static |
| GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4 | com.jogamp.opengl.GL3ES3 | static |
| GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR | com.jogamp.opengl.GL2ES3 | static |
| GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5 | com.jogamp.opengl.GL3ES3 | static |
| GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR | com.jogamp.opengl.GL2ES3 | static |
| GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5 | com.jogamp.opengl.GL3ES3 | static |
| GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR | com.jogamp.opengl.GL2ES3 | static |
| GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6 | com.jogamp.opengl.GL3ES3 | static |
| GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR | com.jogamp.opengl.GL2ES3 | static |
| GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5 | com.jogamp.opengl.GL3ES3 | static |
| GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR | com.jogamp.opengl.GL2ES3 | static |
| GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6 | com.jogamp.opengl.GL3ES3 | static |
| GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR | com.jogamp.opengl.GL2ES3 | static |
| GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8 | com.jogamp.opengl.GL3ES3 | static |
| GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR | com.jogamp.opengl.GL2ES3 | static |
| GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC | com.jogamp.opengl.GL2ES3 | static |
| GL_COMPRESSED_SRGB8_ETC2 | com.jogamp.opengl.GL2ES3 | static |
| GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 | com.jogamp.opengl.GL2ES3 | static |
| GL_COMPRESSED_SRGB_ALPHA | com.jogamp.opengl.GL2GL3 | static |
| GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB | com.jogamp.opengl.GL3 | static |
| GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1 | com.jogamp.opengl.GL2 | static |
| GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3 | com.jogamp.opengl.GL2 | static |
| GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5 | com.jogamp.opengl.GL2 | static |
| GL_COMPRESSED_SRGB_S3TC_DXT1 | com.jogamp.opengl.GL2 | static |
| GL_COMPRESSED_TEXTURE_FORMATS | com.jogamp.opengl.GL | static |
| GL_COMPUTE_PROGRAM_NV | com.jogamp.opengl.GL2 | static |
| GL_COMPUTE_PROGRAM_PARAMETER_BUFFER_NV | com.jogamp.opengl.GL2 | static |
| GL_COMPUTE_SHADER | com.jogamp.opengl.GL3ES3 | static |
| GL_COMPUTE_SHADER_BIT | com.jogamp.opengl.GL3ES3 | static |
| GL_COMPUTE_SHADER_INVOCATIONS_ARB | com.jogamp.opengl.GL2GL3 | static |
| GL_COMPUTE_TEXTURE | com.jogamp.opengl.GL2GL3 | static |
| GL_COMPUTE_WORK_GROUP_SIZE | com.jogamp.opengl.GL3ES3 | static |
| GL_CONDITION_SATISFIED | com.jogamp.opengl.GL3ES3 | static |
| GL_CONSERVATIVE_RASTER_DILATE_GRANULARITY_NV | com.jogamp.opengl.GL2 | static |
| GL_CONSERVATIVE_RASTER_DILATE_NV | com.jogamp.opengl.GL2 | static |
| GL_CONSERVATIVE_RASTER_DILATE_RANGE_NV | com.jogamp.opengl.GL2 | static |
| GL_CONSERVATIVE_RASTERIZATION_NV | com.jogamp.opengl.GL2 | static |
| GL_CONST_EYE_NV | com.jogamp.opengl.GL2 | static |
| GL_CONSTANT | com.jogamp.opengl.GL2ES1 | static |
| GL_CONSTANT_ALPHA | com.jogamp.opengl.GL2ES2 | static |
| GL_CONSTANT_ATTENUATION | com.jogamp.opengl.fixedfunc.GLLightingFunc | static |
| GL_CONSTANT_BORDER | com.jogamp.opengl.GL2 | static |
| GL_CONSTANT_COLOR | com.jogamp.opengl.GL2ES2 | static |
| GL_CONTEXT_COMPATIBILITY_PROFILE_BIT | com.jogamp.opengl.GL3 | static |
| GL_CONTEXT_CORE_PROFILE_BIT | com.jogamp.opengl.GL3 | static |
| GL_CONTEXT_FLAG_DEBUG_BIT | com.jogamp.opengl.GL2ES2 | static |
| GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT | com.jogamp.opengl.GL2GL3 | static |
| GL_CONTEXT_FLAG_NO_ERROR_BIT_KHR | com.jogamp.opengl.GL2GL3 | static |
| GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT | com.jogamp.opengl.GL2ES3 | static |
| GL_CONTEXT_FLAGS | com.jogamp.opengl.GL2ES3 | static |
| GL_CONTEXT_LOST | com.jogamp.opengl.GL3ES3 | static |
| GL_CONTEXT_PROFILE_MASK | com.jogamp.opengl.GL3 | static |
| com::jogamp::opengl::GL2.com::jogamp::opengl::GL2ES1.GL_CONTEXT_ROBUST_ACCESS | com.jogamp.opengl.GL2ES1 | static |
| com::jogamp::opengl::GL2GL3.GL_CONTEXT_ROBUST_ACCESS | com.jogamp.opengl.GL2ES2 | static |
| GL_CONTINUOUS_AMD | com.jogamp.opengl.GL2GL3 | static |
| GL_CONVOLUTION_1D | com.jogamp.opengl.GL2 | static |
| GL_CONVOLUTION_2D | com.jogamp.opengl.GL2 | static |
| GL_CONVOLUTION_BORDER_COLOR | com.jogamp.opengl.GL2 | static |
| GL_CONVOLUTION_BORDER_MODE | com.jogamp.opengl.GL2 | static |
| GL_CONVOLUTION_FILTER_BIAS | com.jogamp.opengl.GL2 | static |
| GL_CONVOLUTION_FILTER_SCALE | com.jogamp.opengl.GL2 | static |
| GL_CONVOLUTION_FORMAT | com.jogamp.opengl.GL2 | static |
| GL_CONVOLUTION_HEIGHT | com.jogamp.opengl.GL2 | static |
| GL_CONVOLUTION_WIDTH | com.jogamp.opengl.GL2 | static |
| GL_COORD_REPLACE | com.jogamp.opengl.GL2ES1 | static |
| GL_COPY | com.jogamp.opengl.GL | static |
| GL_COPY_INVERTED | com.jogamp.opengl.GL | static |
| GL_COPY_PIXEL_TOKEN | com.jogamp.opengl.GL2 | static |
| GL_COPY_READ_BUFFER | com.jogamp.opengl.GL2ES3 | static |
| GL_COPY_READ_BUFFER_BINDING | com.jogamp.opengl.GL2ES3 | static |
| GL_COPY_WRITE_BUFFER | com.jogamp.opengl.GL2ES3 | static |
| GL_COPY_WRITE_BUFFER_BINDING | com.jogamp.opengl.GL2ES3 | static |
| GL_COUNTER_RANGE_AMD | com.jogamp.opengl.GL2 | static |
| GL_COUNTER_TYPE_AMD | com.jogamp.opengl.GL2 | static |
| GL_COVERAGE_MODULATION_NV | com.jogamp.opengl.GL2 | static |
| GL_COVERAGE_MODULATION_TABLE_NV | com.jogamp.opengl.GL2 | static |
| GL_COVERAGE_MODULATION_TABLE_SIZE_NV | com.jogamp.opengl.GL2 | static |
| GL_CUBIC_EXT | com.jogamp.opengl.GL2 | static |
| GL_CULL_FACE | com.jogamp.opengl.GL | static |
| GL_CULL_FACE_MODE | com.jogamp.opengl.GL | static |
| GL_CULL_FRAGMENT_NV | com.jogamp.opengl.GL2 | static |
| GL_CULL_MODES_NV | com.jogamp.opengl.GL2 | static |
| GL_CULL_VERTEX_EXT | com.jogamp.opengl.GL2 | static |
| GL_CULL_VERTEX_EYE_POSITION_EXT | com.jogamp.opengl.GL2 | static |
| GL_CULL_VERTEX_OBJECT_POSITION_EXT | com.jogamp.opengl.GL2 | static |
| GL_CURRENT_BIT | com.jogamp.opengl.GL2 | static |
| GL_CURRENT_COLOR | com.jogamp.opengl.GL2ES1 | static |
| GL_CURRENT_FOG_COORD | com.jogamp.opengl.GL2 | static |
| GL_CURRENT_FOG_COORDINATE | com.jogamp.opengl.GL2 | static |
| GL_CURRENT_INDEX | com.jogamp.opengl.GL2 | static |
| GL_CURRENT_MATRIX_ARB | com.jogamp.opengl.GL2 | static |
| GL_CURRENT_MATRIX_INDEX_ARB | com.jogamp.opengl.GL2 | static |
| GL_CURRENT_MATRIX_STACK_DEPTH_ARB | com.jogamp.opengl.GL2 | static |
| GL_CURRENT_NORMAL | com.jogamp.opengl.GL2ES1 | static |
| GL_CURRENT_OCCLUSION_QUERY_ID_NV | com.jogamp.opengl.GL2 | static |
| GL_CURRENT_PALETTE_MATRIX_ARB | com.jogamp.opengl.GL2 | static |
| GL_CURRENT_PROGRAM | com.jogamp.opengl.GL2ES2 | static |
| GL_CURRENT_QUERY | com.jogamp.opengl.GL2ES2 | static |
| GL_CURRENT_RASTER_COLOR | com.jogamp.opengl.GL2 | static |
| GL_CURRENT_RASTER_DISTANCE | com.jogamp.opengl.GL2 | static |
| GL_CURRENT_RASTER_INDEX | com.jogamp.opengl.GL2 | static |
| GL_CURRENT_RASTER_POSITION | com.jogamp.opengl.GL2 | static |
| GL_CURRENT_RASTER_POSITION_VALID | com.jogamp.opengl.GL2 | static |
| GL_CURRENT_RASTER_SECONDARY_COLOR | com.jogamp.opengl.GL2 | static |
| GL_CURRENT_RASTER_TEXTURE_COORDS | com.jogamp.opengl.GL2 | static |
| GL_CURRENT_SECONDARY_COLOR | com.jogamp.opengl.GL2 | static |
| GL_CURRENT_TEXTURE_COORDS | com.jogamp.opengl.GL2ES1 | static |
| GL_CURRENT_VERTEX_ATTRIB | com.jogamp.opengl.GL2ES2 | static |
| GL_CURRENT_VERTEX_ATTRIB_ARB | com.jogamp.opengl.GL2 | static |
| GL_CURRENT_VERTEX_EXT | com.jogamp.opengl.GL2 | static |
| GL_CURRENT_VERTEX_WEIGHT_EXT | com.jogamp.opengl.GL2 | static |
| GL_CURRENT_WEIGHT_ARB | com.jogamp.opengl.GL2 | static |
| GL_CW | com.jogamp.opengl.GL | static |
| com::jogamp::opengl::GL2.GL_DARKEN | com.jogamp.opengl.GL2 | static |
| com::jogamp::opengl::GL3.GL_DARKEN | com.jogamp.opengl.GL3ES3 | static |
| GL_DATA_BUFFER_AMD | com.jogamp.opengl.GL2 | static |
| GL_DEBUG_CALLBACK_FUNCTION | com.jogamp.opengl.GL2ES2 | static |
| GL_DEBUG_CALLBACK_USER_PARAM | com.jogamp.opengl.GL2ES2 | static |
| GL_DEBUG_CATEGORY_API_ERROR_AMD | com.jogamp.opengl.GL2GL3 | static |
| GL_DEBUG_CATEGORY_APPLICATION_AMD | com.jogamp.opengl.GL2GL3 | static |
| GL_DEBUG_CATEGORY_DEPRECATION_AMD | com.jogamp.opengl.GL2GL3 | static |
| GL_DEBUG_CATEGORY_OTHER_AMD | com.jogamp.opengl.GL2GL3 | static |
| GL_DEBUG_CATEGORY_PERFORMANCE_AMD | com.jogamp.opengl.GL2GL3 | static |
| GL_DEBUG_CATEGORY_SHADER_COMPILER_AMD | com.jogamp.opengl.GL2GL3 | static |
| GL_DEBUG_CATEGORY_UNDEFINED_BEHAVIOR_AMD | com.jogamp.opengl.GL2GL3 | static |
| GL_DEBUG_CATEGORY_WINDOW_SYSTEM_AMD | com.jogamp.opengl.GL2GL3 | static |
| GL_DEBUG_GROUP_STACK_DEPTH | com.jogamp.opengl.GL2ES2 | static |
| GL_DEBUG_LOGGED_MESSAGES | com.jogamp.opengl.GL2ES2 | static |
| GL_DEBUG_LOGGED_MESSAGES_AMD | com.jogamp.opengl.GL2GL3 | static |
| GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH | com.jogamp.opengl.GL2ES2 | static |
| GL_DEBUG_OUTPUT | com.jogamp.opengl.GL2ES2 | static |
| GL_DEBUG_OUTPUT_SYNCHRONOUS | com.jogamp.opengl.GL2ES2 | static |
| GL_DEBUG_SEVERITY_HIGH | com.jogamp.opengl.GL2ES2 | static |
| GL_DEBUG_SEVERITY_HIGH_AMD | com.jogamp.opengl.GL2GL3 | static |
| GL_DEBUG_SEVERITY_LOW | com.jogamp.opengl.GL2ES2 | static |
| GL_DEBUG_SEVERITY_LOW_AMD | com.jogamp.opengl.GL2GL3 | static |
| GL_DEBUG_SEVERITY_MEDIUM | com.jogamp.opengl.GL2ES2 | static |
| GL_DEBUG_SEVERITY_MEDIUM_AMD | com.jogamp.opengl.GL2GL3 | static |
| GL_DEBUG_SEVERITY_NOTIFICATION | com.jogamp.opengl.GL2ES2 | static |
| GL_DEBUG_SOURCE_API | com.jogamp.opengl.GL2ES2 | static |
| GL_DEBUG_SOURCE_APPLICATION | com.jogamp.opengl.GL2ES2 | static |
| GL_DEBUG_SOURCE_OTHER | com.jogamp.opengl.GL2ES2 | static |
| GL_DEBUG_SOURCE_SHADER_COMPILER | com.jogamp.opengl.GL2ES2 | static |
| GL_DEBUG_SOURCE_THIRD_PARTY | com.jogamp.opengl.GL2ES2 | static |
| GL_DEBUG_SOURCE_WINDOW_SYSTEM | com.jogamp.opengl.GL2ES2 | static |
| GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR | com.jogamp.opengl.GL2ES2 | static |
| GL_DEBUG_TYPE_ERROR | com.jogamp.opengl.GL2ES2 | static |
| GL_DEBUG_TYPE_MARKER | com.jogamp.opengl.GL2ES2 | static |
| GL_DEBUG_TYPE_OTHER | com.jogamp.opengl.GL2ES2 | static |
| GL_DEBUG_TYPE_PERFORMANCE | com.jogamp.opengl.GL2ES2 | static |
| GL_DEBUG_TYPE_POP_GROUP | com.jogamp.opengl.GL2ES2 | static |
| GL_DEBUG_TYPE_PORTABILITY | com.jogamp.opengl.GL2ES2 | static |
| GL_DEBUG_TYPE_PUSH_GROUP | com.jogamp.opengl.GL2ES2 | static |
| GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR | com.jogamp.opengl.GL2ES2 | static |
| GL_DECAL | com.jogamp.opengl.GL2ES1 | static |
| GL_DECODE_EXT | com.jogamp.opengl.GL2GL3 | static |
| GL_DECR | com.jogamp.opengl.GL | static |
| GL_DECR_WRAP | com.jogamp.opengl.GL | static |
| GL_DELETE_STATUS | com.jogamp.opengl.GL2ES2 | static |
| GL_DEPENDENT_AR_TEXTURE_2D_NV | com.jogamp.opengl.GL2 | static |
| GL_DEPENDENT_GB_TEXTURE_2D_NV | com.jogamp.opengl.GL2 | static |
| GL_DEPENDENT_HILO_TEXTURE_2D_NV | com.jogamp.opengl.GL2 | static |
| GL_DEPENDENT_RGB_TEXTURE_3D_NV | com.jogamp.opengl.GL2 | static |
| GL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV | com.jogamp.opengl.GL2 | static |
| GL_DEPTH | com.jogamp.opengl.GL2ES3 | static |
| GL_DEPTH24_STENCIL8 | com.jogamp.opengl.GL | static |
| GL_DEPTH32F_STENCIL8 | com.jogamp.opengl.GL2ES3 | static |
| GL_DEPTH_ATTACHMENT | com.jogamp.opengl.GL | static |
| GL_DEPTH_BIAS | com.jogamp.opengl.GL2 | static |
| GL_DEPTH_BITS | com.jogamp.opengl.GL | static |
| GL_DEPTH_BOUNDS_EXT | com.jogamp.opengl.GL2 | static |
| GL_DEPTH_BOUNDS_TEST_EXT | com.jogamp.opengl.GL2 | static |
| GL_DEPTH_BUFFER_BIT | com.jogamp.opengl.GL | static |
| GL_DEPTH_CLAMP | com.jogamp.opengl.GL3 | static |
| GL_DEPTH_CLAMP_FAR_AMD | com.jogamp.opengl.GL2GL3 | static |
| GL_DEPTH_CLAMP_NEAR_AMD | com.jogamp.opengl.GL2GL3 | static |
| GL_DEPTH_CLAMP_NV | com.jogamp.opengl.GL2 | static |
| GL_DEPTH_CLEAR_VALUE | com.jogamp.opengl.GL | static |
| GL_DEPTH_COMPONENT | com.jogamp.opengl.GL2ES2 | static |
| GL_DEPTH_COMPONENT16 | com.jogamp.opengl.GL | static |
| GL_DEPTH_COMPONENT24 | com.jogamp.opengl.GL | static |
| GL_DEPTH_COMPONENT32 | com.jogamp.opengl.GL | static |
| GL_DEPTH_COMPONENT32F | com.jogamp.opengl.GL2ES3 | static |
| GL_DEPTH_COMPONENTS | com.jogamp.opengl.GL2GL3 | static |
| GL_DEPTH_FUNC | com.jogamp.opengl.GL | static |
| GL_DEPTH_RANGE | com.jogamp.opengl.GL | static |
| GL_DEPTH_RENDERABLE | com.jogamp.opengl.GL2GL3 | static |
| GL_DEPTH_SAMPLES_NV | com.jogamp.opengl.GL2 | static |
| GL_DEPTH_SCALE | com.jogamp.opengl.GL2 | static |
| GL_DEPTH_STENCIL | com.jogamp.opengl.GL | static |
| GL_DEPTH_STENCIL_ATTACHMENT | com.jogamp.opengl.GL2ES3 | static |
| GL_DEPTH_STENCIL_TEXTURE_MODE | com.jogamp.opengl.GL2ES3 | static |
| GL_DEPTH_STENCIL_TO_BGRA_NV | com.jogamp.opengl.GL2 | static |
| GL_DEPTH_STENCIL_TO_RGBA_NV | com.jogamp.opengl.GL2 | static |
| GL_DEPTH_TEST | com.jogamp.opengl.GL | static |
| GL_DEPTH_TEXTURE_MODE | com.jogamp.opengl.GL2 | static |
| GL_DEPTH_WRITEMASK | com.jogamp.opengl.GL | static |
| com::jogamp::opengl::GL2.GL_DIFFERENCE | com.jogamp.opengl.GL2 | static |
| com::jogamp::opengl::GL3.GL_DIFFERENCE | com.jogamp.opengl.GL3ES3 | static |
| GL_DIFFUSE | com.jogamp.opengl.fixedfunc.GLLightingFunc | static |
| GL_DISCRETE_AMD | com.jogamp.opengl.GL2GL3 | static |
| GL_DISPATCH_INDIRECT_BUFFER | com.jogamp.opengl.GL3ES3 | static |
| GL_DISPATCH_INDIRECT_BUFFER_BINDING | com.jogamp.opengl.GL3ES3 | static |
| GL_DISPLAY_LIST | com.jogamp.opengl.GL2 | static |
| GL_DITHER | com.jogamp.opengl.GL | static |
| GL_DOMAIN | com.jogamp.opengl.GL2 | static |
| GL_DONT_CARE | com.jogamp.opengl.GL | static |
| GL_DOT3_RGB | com.jogamp.opengl.GL2ES1 | static |
| GL_DOT3_RGBA | com.jogamp.opengl.GL2ES1 | static |
| GL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV | com.jogamp.opengl.GL2 | static |
| GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV | com.jogamp.opengl.GL2 | static |
| GL_DOT_PRODUCT_DEPTH_REPLACE_NV | com.jogamp.opengl.GL2 | static |
| GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV | com.jogamp.opengl.GL2 | static |
| GL_DOT_PRODUCT_NV | com.jogamp.opengl.GL2 | static |
| GL_DOT_PRODUCT_PASS_THROUGH_NV | com.jogamp.opengl.GL2 | static |
| GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV | com.jogamp.opengl.GL2 | static |
| GL_DOT_PRODUCT_TEXTURE_1D_NV | com.jogamp.opengl.GL2 | static |
| GL_DOT_PRODUCT_TEXTURE_2D_NV | com.jogamp.opengl.GL2 | static |
| GL_DOT_PRODUCT_TEXTURE_3D_NV | com.jogamp.opengl.GL2 | static |
| GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV | com.jogamp.opengl.GL2 | static |
| GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV | com.jogamp.opengl.GL2 | static |
| GL_DOUBLE | com.jogamp.opengl.GL2GL3 | static |
| GL_DOUBLE_MAT2 | com.jogamp.opengl.GL3 | static |
| GL_DOUBLE_MAT2x3 | com.jogamp.opengl.GL3 | static |
| GL_DOUBLE_MAT2x4 | com.jogamp.opengl.GL3 | static |
| GL_DOUBLE_MAT3 | com.jogamp.opengl.GL3 | static |
| GL_DOUBLE_MAT3x2 | com.jogamp.opengl.GL3 | static |
| GL_DOUBLE_MAT3x4 | com.jogamp.opengl.GL3 | static |
| GL_DOUBLE_MAT4 | com.jogamp.opengl.GL3 | static |
| GL_DOUBLE_MAT4x2 | com.jogamp.opengl.GL3 | static |
| GL_DOUBLE_MAT4x3 | com.jogamp.opengl.GL3 | static |
| GL_DOUBLE_VEC2 | com.jogamp.opengl.GL3 | static |
| GL_DOUBLE_VEC3 | com.jogamp.opengl.GL3 | static |
| GL_DOUBLE_VEC4 | com.jogamp.opengl.GL3 | static |
| GL_DOUBLEBUFFER | com.jogamp.opengl.GL2GL3 | static |
| GL_DRAW_ARRAYS_COMMAND_NV | com.jogamp.opengl.GL2 | static |
| GL_DRAW_ARRAYS_INSTANCED_COMMAND_NV | com.jogamp.opengl.GL2 | static |
| GL_DRAW_ARRAYS_STRIP_COMMAND_NV | com.jogamp.opengl.GL2 | static |
| GL_DRAW_BUFFER | com.jogamp.opengl.GL2GL3 | static |
| GL_DRAW_BUFFER0 | com.jogamp.opengl.GL2ES2 | static |
| GL_DRAW_BUFFER0_ATI | com.jogamp.opengl.GL2 | static |
| GL_DRAW_BUFFER1 | com.jogamp.opengl.GL2ES2 | static |
| GL_DRAW_BUFFER10 | com.jogamp.opengl.GL2ES2 | static |
| GL_DRAW_BUFFER10_ATI | com.jogamp.opengl.GL2 | static |
| GL_DRAW_BUFFER11 | com.jogamp.opengl.GL2ES2 | static |
| GL_DRAW_BUFFER11_ATI | com.jogamp.opengl.GL2 | static |
| GL_DRAW_BUFFER12 | com.jogamp.opengl.GL2ES2 | static |
| GL_DRAW_BUFFER12_ATI | com.jogamp.opengl.GL2 | static |
| GL_DRAW_BUFFER13 | com.jogamp.opengl.GL2ES2 | static |
| GL_DRAW_BUFFER13_ATI | com.jogamp.opengl.GL2 | static |
| GL_DRAW_BUFFER14 | com.jogamp.opengl.GL2ES2 | static |
| GL_DRAW_BUFFER14_ATI | com.jogamp.opengl.GL2 | static |
| GL_DRAW_BUFFER15 | com.jogamp.opengl.GL2ES2 | static |
| GL_DRAW_BUFFER15_ATI | com.jogamp.opengl.GL2 | static |
| GL_DRAW_BUFFER1_ATI | com.jogamp.opengl.GL2 | static |
| GL_DRAW_BUFFER2 | com.jogamp.opengl.GL2ES2 | static |
| GL_DRAW_BUFFER2_ATI | com.jogamp.opengl.GL2 | static |
| GL_DRAW_BUFFER3 | com.jogamp.opengl.GL2ES2 | static |
| GL_DRAW_BUFFER3_ATI | com.jogamp.opengl.GL2 | static |
| GL_DRAW_BUFFER4 | com.jogamp.opengl.GL2ES2 | static |
| GL_DRAW_BUFFER4_ATI | com.jogamp.opengl.GL2 | static |
| GL_DRAW_BUFFER5 | com.jogamp.opengl.GL2ES2 | static |
| GL_DRAW_BUFFER5_ATI | com.jogamp.opengl.GL2 | static |
| GL_DRAW_BUFFER6 | com.jogamp.opengl.GL2ES2 | static |
| GL_DRAW_BUFFER6_ATI | com.jogamp.opengl.GL2 | static |
| GL_DRAW_BUFFER7 | com.jogamp.opengl.GL2ES2 | static |
| GL_DRAW_BUFFER7_ATI | com.jogamp.opengl.GL2 | static |
| GL_DRAW_BUFFER8 | com.jogamp.opengl.GL2ES2 | static |
| GL_DRAW_BUFFER8_ATI | com.jogamp.opengl.GL2 | static |
| GL_DRAW_BUFFER9 | com.jogamp.opengl.GL2ES2 | static |
| GL_DRAW_BUFFER9_ATI | com.jogamp.opengl.GL2 | static |
| GL_DRAW_ELEMENTS_COMMAND_NV | com.jogamp.opengl.GL2 | static |
| GL_DRAW_ELEMENTS_INSTANCED_COMMAND_NV | com.jogamp.opengl.GL2 | static |
| GL_DRAW_ELEMENTS_STRIP_COMMAND_NV | com.jogamp.opengl.GL2 | static |
| GL_DRAW_FRAMEBUFFER | com.jogamp.opengl.GL | static |
| GL_DRAW_FRAMEBUFFER_BINDING | com.jogamp.opengl.GL | static |
| GL_DRAW_INDIRECT_ADDRESS_NV | com.jogamp.opengl.GL2GL3 | static |
| GL_DRAW_INDIRECT_BUFFER | com.jogamp.opengl.GL3ES3 | static |
| GL_DRAW_INDIRECT_BUFFER_BINDING | com.jogamp.opengl.GL3ES3 | static |
| GL_DRAW_INDIRECT_LENGTH_NV | com.jogamp.opengl.GL2GL3 | static |
| GL_DRAW_INDIRECT_UNIFIED_NV | com.jogamp.opengl.GL2GL3 | static |
| GL_DRAW_PIXEL_TOKEN | com.jogamp.opengl.GL2 | static |
| GL_DS_BIAS_NV | com.jogamp.opengl.GL2 | static |
| GL_DS_SCALE_NV | com.jogamp.opengl.GL2 | static |
| GL_DSDT8_MAG8_INTENSITY8_NV | com.jogamp.opengl.GL2 | static |
| GL_DSDT8_MAG8_NV | com.jogamp.opengl.GL2 | static |
| GL_DSDT8_NV | com.jogamp.opengl.GL2 | static |
| GL_DSDT_MAG_INTENSITY_NV | com.jogamp.opengl.GL2 | static |
| GL_DSDT_MAG_NV | com.jogamp.opengl.GL2 | static |
| GL_DSDT_MAG_VIB_NV | com.jogamp.opengl.GL2 | static |
| GL_DSDT_NV | com.jogamp.opengl.GL2 | static |
| GL_DST_ALPHA | com.jogamp.opengl.GL | static |
| GL_DST_COLOR | com.jogamp.opengl.GL | static |
| GL_DT_BIAS_NV | com.jogamp.opengl.GL2 | static |
| GL_DT_SCALE_NV | com.jogamp.opengl.GL2 | static |
| GL_DYNAMIC_COPY | com.jogamp.opengl.GL2ES3 | static |
| GL_DYNAMIC_DRAW | com.jogamp.opengl.GL | static |
| GL_DYNAMIC_READ | com.jogamp.opengl.GL2ES3 | static |
| GL_EDGE_FLAG | com.jogamp.opengl.GL2 | static |
| GL_EDGE_FLAG_ARRAY | com.jogamp.opengl.GL2 | static |
| GL_EDGE_FLAG_ARRAY_ADDRESS_NV | com.jogamp.opengl.GL2GL3 | static |
| GL_EDGE_FLAG_ARRAY_BUFFER_BINDING | com.jogamp.opengl.GL2 | static |
| GL_EDGE_FLAG_ARRAY_LENGTH_NV | com.jogamp.opengl.GL2GL3 | static |
| GL_EDGE_FLAG_ARRAY_POINTER | com.jogamp.opengl.GL2 | static |
| GL_EDGE_FLAG_ARRAY_STRIDE | com.jogamp.opengl.GL2 | static |
| GL_EFFECTIVE_RASTER_SAMPLES_EXT | com.jogamp.opengl.GL2 | static |
| GL_ELEMENT_ADDRESS_COMMAND_NV | com.jogamp.opengl.GL2 | static |
| GL_ELEMENT_ARRAY_ADDRESS_NV | com.jogamp.opengl.GL2GL3 | static |
| GL_ELEMENT_ARRAY_BARRIER_BIT | com.jogamp.opengl.GL2ES3 | static |
| GL_ELEMENT_ARRAY_BUFFER | com.jogamp.opengl.GL | static |
| GL_ELEMENT_ARRAY_BUFFER_BINDING | com.jogamp.opengl.GL | static |
| GL_ELEMENT_ARRAY_LENGTH_NV | com.jogamp.opengl.GL2GL3 | static |
| GL_ELEMENT_ARRAY_UNIFIED_NV | com.jogamp.opengl.GL2GL3 | static |
| GL_EMBOSS_CONSTANT_NV | com.jogamp.opengl.GL2 | static |
| GL_EMBOSS_LIGHT_NV | com.jogamp.opengl.GL2 | static |
| GL_EMBOSS_MAP_NV | com.jogamp.opengl.GL2 | static |
| GL_EMISSION | com.jogamp.opengl.fixedfunc.GLLightingFunc | static |
| GL_ENABLE_BIT | com.jogamp.opengl.GL2 | static |
| GL_EQUAL | com.jogamp.opengl.GL | static |
| GL_EQUIV | com.jogamp.opengl.GL | static |
| GL_EVAL_2D_NV | com.jogamp.opengl.GL2 | static |
| GL_EVAL_BIT | com.jogamp.opengl.GL2 | static |
| GL_EVAL_FRACTIONAL_TESSELLATION_NV | com.jogamp.opengl.GL2 | static |
| GL_EVAL_TRIANGULAR_2D_NV | com.jogamp.opengl.GL2 | static |
| GL_EVAL_VERTEX_ATTRIB0_NV | com.jogamp.opengl.GL2 | static |
| GL_EVAL_VERTEX_ATTRIB10_NV | com.jogamp.opengl.GL2 | static |
| GL_EVAL_VERTEX_ATTRIB11_NV | com.jogamp.opengl.GL2 | static |
| GL_EVAL_VERTEX_ATTRIB12_NV | com.jogamp.opengl.GL2 | static |
| GL_EVAL_VERTEX_ATTRIB13_NV | com.jogamp.opengl.GL2 | static |
| GL_EVAL_VERTEX_ATTRIB14_NV | com.jogamp.opengl.GL2 | static |
| GL_EVAL_VERTEX_ATTRIB15_NV | com.jogamp.opengl.GL2 | static |
| GL_EVAL_VERTEX_ATTRIB1_NV | com.jogamp.opengl.GL2 | static |
| GL_EVAL_VERTEX_ATTRIB2_NV | com.jogamp.opengl.GL2 | static |
| GL_EVAL_VERTEX_ATTRIB3_NV | com.jogamp.opengl.GL2 | static |
| GL_EVAL_VERTEX_ATTRIB4_NV | com.jogamp.opengl.GL2 | static |
| GL_EVAL_VERTEX_ATTRIB5_NV | com.jogamp.opengl.GL2 | static |
| GL_EVAL_VERTEX_ATTRIB6_NV | com.jogamp.opengl.GL2 | static |
| GL_EVAL_VERTEX_ATTRIB7_NV | com.jogamp.opengl.GL2 | static |
| GL_EVAL_VERTEX_ATTRIB8_NV | com.jogamp.opengl.GL2 | static |
| GL_EVAL_VERTEX_ATTRIB9_NV | com.jogamp.opengl.GL2 | static |
| com::jogamp::opengl::GL2.GL_EXCLUSION | com.jogamp.opengl.GL2 | static |
| com::jogamp::opengl::GL3.GL_EXCLUSION | com.jogamp.opengl.GL3ES3 | static |
| GL_EXP | com.jogamp.opengl.GL2ES1 | static |
| GL_EXP2 | com.jogamp.opengl.GL2ES1 | static |
| GL_EXTENSIONS | com.jogamp.opengl.GL | static |
| GL_EXTERNAL_VIRTUAL_MEMORY_BUFFER_AMD | com.jogamp.opengl.GL2GL3 | static |
| GL_EYE_LINEAR | com.jogamp.opengl.GL2 | static |
| GL_EYE_PLANE | com.jogamp.opengl.GL2 | static |
| GL_EYE_PLANE_ABSOLUTE_NV | com.jogamp.opengl.GL2 | static |
| GL_EYE_RADIAL_NV | com.jogamp.opengl.GL2 | static |
| GL_FACTOR_MAX_AMD | com.jogamp.opengl.GL2GL3 | static |
| GL_FACTOR_MIN_AMD | com.jogamp.opengl.GL2GL3 | static |
| GL_FAILURE_NV | com.jogamp.opengl.GL2 | static |
| GL_FALSE | com.jogamp.opengl.GL | static |
| GL_FASTEST | com.jogamp.opengl.GL | static |
| GL_FEEDBACK | com.jogamp.opengl.GL2 | static |
| GL_FEEDBACK_BUFFER_POINTER | com.jogamp.opengl.GL2 | static |
| GL_FEEDBACK_BUFFER_SIZE | com.jogamp.opengl.GL2 | static |
| GL_FEEDBACK_BUFFER_TYPE | com.jogamp.opengl.GL2 | static |
| GL_FIELD_LOWER_NV | com.jogamp.opengl.GL2 | static |
| GL_FIELD_UPPER_NV | com.jogamp.opengl.GL2 | static |
| GL_FILL | com.jogamp.opengl.GL2GL3 | static |
| GL_FILL_RECTANGLE_NV | com.jogamp.opengl.GL2 | static |
| GL_FILTER | com.jogamp.opengl.GL2GL3 | static |
| GL_FIRST_VERTEX_CONVENTION | com.jogamp.opengl.GL2ES3 | static |
| GL_FIRST_VERTEX_CONVENTION_EXT | com.jogamp.opengl.GL2ES3 | static |
| GL_FIXED | com.jogamp.opengl.GL | static |
| GL_FIXED_ONLY | com.jogamp.opengl.GL2GL3 | static |
| GL_FLAT | com.jogamp.opengl.fixedfunc.GLLightingFunc | static |
| GL_FLOAT | com.jogamp.opengl.GL | static |
| GL_FLOAT16_NV | com.jogamp.opengl.GL2 | static |
| GL_FLOAT16_VEC2_NV | com.jogamp.opengl.GL2 | static |
| GL_FLOAT16_VEC3_NV | com.jogamp.opengl.GL2 | static |
| GL_FLOAT16_VEC4_NV | com.jogamp.opengl.GL2 | static |
| GL_FLOAT_32_UNSIGNED_INT_24_8_REV | com.jogamp.opengl.GL2ES3 | static |
| GL_FLOAT_CLEAR_COLOR_VALUE_NV | com.jogamp.opengl.GL2 | static |
| GL_FLOAT_MAT2 | com.jogamp.opengl.GL2ES2 | static |
| GL_FLOAT_MAT2_ARB | com.jogamp.opengl.GL2 | static |
| GL_FLOAT_MAT2x3 | com.jogamp.opengl.GL2ES3 | static |
| GL_FLOAT_MAT2x4 | com.jogamp.opengl.GL2ES3 | static |
| GL_FLOAT_MAT3 | com.jogamp.opengl.GL2ES2 | static |
| GL_FLOAT_MAT3_ARB | com.jogamp.opengl.GL2 | static |
| GL_FLOAT_MAT3x2 | com.jogamp.opengl.GL2ES3 | static |
| GL_FLOAT_MAT3x4 | com.jogamp.opengl.GL2ES3 | static |
| GL_FLOAT_MAT4 | com.jogamp.opengl.GL2ES2 | static |
| GL_FLOAT_MAT4_ARB | com.jogamp.opengl.GL2 | static |
| GL_FLOAT_MAT4x2 | com.jogamp.opengl.GL2ES3 | static |
| GL_FLOAT_MAT4x3 | com.jogamp.opengl.GL2ES3 | static |
| GL_FLOAT_R16_NV | com.jogamp.opengl.GL2 | static |
| GL_FLOAT_R32_NV | com.jogamp.opengl.GL2 | static |
| GL_FLOAT_R_NV | com.jogamp.opengl.GL2 | static |
| GL_FLOAT_RG16_NV | com.jogamp.opengl.GL2 | static |
| GL_FLOAT_RG32_NV | com.jogamp.opengl.GL2 | static |
| GL_FLOAT_RG_NV | com.jogamp.opengl.GL2 | static |
| GL_FLOAT_RGB16_NV | com.jogamp.opengl.GL2 | static |
| GL_FLOAT_RGB32_NV | com.jogamp.opengl.GL2 | static |
| GL_FLOAT_RGB_NV | com.jogamp.opengl.GL2 | static |
| GL_FLOAT_RGBA16_NV | com.jogamp.opengl.GL2 | static |
| GL_FLOAT_RGBA32_NV | com.jogamp.opengl.GL2 | static |
| GL_FLOAT_RGBA_MODE_NV | com.jogamp.opengl.GL2 | static |
| GL_FLOAT_RGBA_NV | com.jogamp.opengl.GL2 | static |
| GL_FLOAT_VEC2 | com.jogamp.opengl.GL2ES2 | static |
| GL_FLOAT_VEC2_ARB | com.jogamp.opengl.GL2 | static |
| GL_FLOAT_VEC3 | com.jogamp.opengl.GL2ES2 | static |
| GL_FLOAT_VEC3_ARB | com.jogamp.opengl.GL2 | static |
| GL_FLOAT_VEC4 | com.jogamp.opengl.GL2ES2 | static |
| GL_FLOAT_VEC4_ARB | com.jogamp.opengl.GL2 | static |
| GL_FOG | com.jogamp.opengl.GL2ES1 | static |
| GL_FOG_BIT | com.jogamp.opengl.GL2 | static |
| GL_FOG_COLOR | com.jogamp.opengl.GL2ES1 | static |
| GL_FOG_COORD | com.jogamp.opengl.GL2 | static |
| GL_FOG_COORD_ARRAY | com.jogamp.opengl.GL2 | static |
| GL_FOG_COORD_ARRAY_ADDRESS_NV | com.jogamp.opengl.GL2GL3 | static |
| GL_FOG_COORD_ARRAY_BUFFER_BINDING | com.jogamp.opengl.GL2 | static |
| GL_FOG_COORD_ARRAY_LENGTH_NV | com.jogamp.opengl.GL2GL3 | static |
| GL_FOG_COORD_ARRAY_POINTER | com.jogamp.opengl.GL2 | static |
| GL_FOG_COORD_ARRAY_STRIDE | com.jogamp.opengl.GL2 | static |
| GL_FOG_COORD_ARRAY_TYPE | com.jogamp.opengl.GL2 | static |
| GL_FOG_COORD_SRC | com.jogamp.opengl.GL2 | static |
| GL_FOG_COORDINATE | com.jogamp.opengl.GL2 | static |
| GL_FOG_COORDINATE_ARRAY | com.jogamp.opengl.GL2 | static |
| GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING | com.jogamp.opengl.GL2 | static |
| GL_FOG_COORDINATE_ARRAY_POINTER | com.jogamp.opengl.GL2 | static |
| GL_FOG_COORDINATE_ARRAY_STRIDE | com.jogamp.opengl.GL2 | static |
| GL_FOG_COORDINATE_ARRAY_TYPE | com.jogamp.opengl.GL2 | static |
| GL_FOG_COORDINATE_SOURCE | com.jogamp.opengl.GL2 | static |
| GL_FOG_DENSITY | com.jogamp.opengl.GL2ES1 | static |
| GL_FOG_DISTANCE_MODE_NV | com.jogamp.opengl.GL2 | static |
| GL_FOG_END | com.jogamp.opengl.GL2ES1 | static |
| GL_FOG_HINT | com.jogamp.opengl.GL2ES1 | static |
| GL_FOG_INDEX | com.jogamp.opengl.GL2 | static |
| GL_FOG_MODE | com.jogamp.opengl.GL2ES1 | static |
| GL_FOG_START | com.jogamp.opengl.GL2ES1 | static |
| GL_FORCE_BLUE_TO_ONE_NV | com.jogamp.opengl.GL2 | static |
| GL_FORMAT_SUBSAMPLE_244_244_OML | com.jogamp.opengl.GL2 | static |
| GL_FORMAT_SUBSAMPLE_24_24_OML | com.jogamp.opengl.GL2 | static |
| GL_FRACTIONAL_EVEN | com.jogamp.opengl.GL3ES3 | static |
| GL_FRACTIONAL_ODD | com.jogamp.opengl.GL3ES3 | static |
| GL_FRAGMENT_COLOR_EXT | com.jogamp.opengl.GL2 | static |
| GL_FRAGMENT_COVERAGE_COLOR_NV | com.jogamp.opengl.GL2 | static |
| GL_FRAGMENT_COVERAGE_TO_COLOR_NV | com.jogamp.opengl.GL2 | static |
| GL_FRAGMENT_DEPTH | com.jogamp.opengl.GL2 | static |
| GL_FRAGMENT_INTERPOLATION_OFFSET_BITS | com.jogamp.opengl.GL3ES3 | static |
| GL_FRAGMENT_MATERIAL_EXT | com.jogamp.opengl.GL2 | static |
| GL_FRAGMENT_NORMAL_EXT | com.jogamp.opengl.GL2 | static |
| GL_FRAGMENT_PROGRAM_ARB | com.jogamp.opengl.GL2 | static |
| GL_FRAGMENT_PROGRAM_INTERPOLATION_OFFSET_BITS_NV | com.jogamp.opengl.GL2 | static |
| GL_FRAGMENT_PROGRAM_PARAMETER_BUFFER_NV | com.jogamp.opengl.GL2 | static |
| GL_FRAGMENT_SHADER | com.jogamp.opengl.GL2ES2 | static |
| GL_FRAGMENT_SHADER_BIT | com.jogamp.opengl.GL2ES2 | static |
| GL_FRAGMENT_SHADER_DERIVATIVE_HINT | com.jogamp.opengl.GL2ES2 | static |
| GL_FRAGMENT_SHADER_INVOCATIONS_ARB | com.jogamp.opengl.GL2GL3 | static |
| GL_FRAGMENT_TEXTURE | com.jogamp.opengl.GL2GL3 | static |
| GL_FRAMEBUFFER | com.jogamp.opengl.GL | static |
| GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE | com.jogamp.opengl.GL2ES3 | static |
| GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE | com.jogamp.opengl.GL2ES3 | static |
| com::jogamp::opengl::GL2.com::jogamp::opengl::GL2ES1.GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING | com.jogamp.opengl.GL2ES1 | static |
| com::jogamp::opengl::GL2GL3.GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING | com.jogamp.opengl.GL2ES2 | static |
| GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE | com.jogamp.opengl.GL2ES2 | static |
| GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE | com.jogamp.opengl.GL2ES3 | static |
| GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE | com.jogamp.opengl.GL2ES3 | static |
| GL_FRAMEBUFFER_ATTACHMENT_LAYERED | com.jogamp.opengl.GL3ES3 | static |
| GL_FRAMEBUFFER_ATTACHMENT_LAYERED_ARB | com.jogamp.opengl.GL3 | static |
| GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT | com.jogamp.opengl.GL2ES3 | static |
| GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME | com.jogamp.opengl.GL | static |
| GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE | com.jogamp.opengl.GL | static |
| GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE | com.jogamp.opengl.GL2ES3 | static |
| GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE | com.jogamp.opengl.GL2ES3 | static |
| GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET | com.jogamp.opengl.GL2 | static |
| GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_BASE_VIEW_INDEX_OVR | com.jogamp.opengl.GL2 | static |
| GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE | com.jogamp.opengl.GL | static |
| GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER | com.jogamp.opengl.GL2ES3 | static |
| GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT | com.jogamp.opengl.GL2 | static |
| GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL | com.jogamp.opengl.GL | static |
| GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_NUM_VIEWS_OVR | com.jogamp.opengl.GL2 | static |
| GL_FRAMEBUFFER_BARRIER_BIT | com.jogamp.opengl.GL2ES3 | static |
| GL_FRAMEBUFFER_BINDING | com.jogamp.opengl.GL | static |
| GL_FRAMEBUFFER_BLEND | com.jogamp.opengl.GL2GL3 | static |
| GL_FRAMEBUFFER_COMPLETE | com.jogamp.opengl.GL | static |
| GL_FRAMEBUFFER_DEFAULT | com.jogamp.opengl.GL2ES3 | static |
| GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS | com.jogamp.opengl.GL2ES3 | static |
| GL_FRAMEBUFFER_DEFAULT_HEIGHT | com.jogamp.opengl.GL2ES3 | static |
| GL_FRAMEBUFFER_DEFAULT_LAYERS | com.jogamp.opengl.GL2ES3 | static |
| GL_FRAMEBUFFER_DEFAULT_SAMPLES | com.jogamp.opengl.GL2ES3 | static |
| GL_FRAMEBUFFER_DEFAULT_WIDTH | com.jogamp.opengl.GL2ES3 | static |
| GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT | com.jogamp.opengl.GL | static |
| GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS | com.jogamp.opengl.GL | static |
| GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER | com.jogamp.opengl.GL2GL3 | static |
| GL_FRAMEBUFFER_INCOMPLETE_FORMATS | com.jogamp.opengl.GL | static |
| GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB | com.jogamp.opengl.GL3 | static |
| GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_EXT | com.jogamp.opengl.GL2 | static |
| GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS | com.jogamp.opengl.GL3ES3 | static |
| GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_ARB | com.jogamp.opengl.GL3 | static |
| GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT | com.jogamp.opengl.GL2ES3 | static |
| GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT | com.jogamp.opengl.GL | static |
| GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE | com.jogamp.opengl.GL | static |
| GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER | com.jogamp.opengl.GL2GL3 | static |
| GL_FRAMEBUFFER_PROGRAMMABLE_SAMPLE_LOCATIONS_NV | com.jogamp.opengl.GL2 | static |
| GL_FRAMEBUFFER_RENDERABLE | com.jogamp.opengl.GL2GL3 | static |
| GL_FRAMEBUFFER_RENDERABLE_LAYERED | com.jogamp.opengl.GL2GL3 | static |
| GL_FRAMEBUFFER_SAMPLE_LOCATION_PIXEL_GRID_NV | com.jogamp.opengl.GL2 | static |
| GL_FRAMEBUFFER_SRGB | com.jogamp.opengl.GL | static |
| GL_FRAMEBUFFER_SRGB_CAPABLE | com.jogamp.opengl.GL2 | static |
| GL_FRAMEBUFFER_UNDEFINED | com.jogamp.opengl.GL2ES3 | static |
| GL_FRAMEBUFFER_UNSUPPORTED | com.jogamp.opengl.GL | static |
| GL_FRONT | com.jogamp.opengl.GL | static |
| GL_FRONT_AND_BACK | com.jogamp.opengl.GL | static |
| GL_FRONT_FACE | com.jogamp.opengl.GL | static |
| GL_FRONT_FACE_COMMAND_NV | com.jogamp.opengl.GL2 | static |
| GL_FRONT_LEFT | com.jogamp.opengl.GL2GL3 | static |
| GL_FRONT_RIGHT | com.jogamp.opengl.GL2GL3 | static |
| GL_FULL_RANGE_EXT | com.jogamp.opengl.GL2 | static |
| GL_FULL_SUPPORT | com.jogamp.opengl.GL2GL3 | static |
| GL_FUNC_ADD | com.jogamp.opengl.GL | static |
| GL_FUNC_REVERSE_SUBTRACT | com.jogamp.opengl.GL | static |
| GL_FUNC_SUBTRACT | com.jogamp.opengl.GL | static |
| GL_GENERATE_MIPMAP | com.jogamp.opengl.GL2ES1 | static |
| GL_GENERATE_MIPMAP_HINT | com.jogamp.opengl.GL | static |
| GL_GEOMETRY_INPUT_TYPE | com.jogamp.opengl.GL3ES3 | static |
| GL_GEOMETRY_INPUT_TYPE_ARB | com.jogamp.opengl.GL3 | static |
| GL_GEOMETRY_INPUT_TYPE_EXT | com.jogamp.opengl.GL2 | static |
| GL_GEOMETRY_OUTPUT_TYPE | com.jogamp.opengl.GL3ES3 | static |
| GL_GEOMETRY_OUTPUT_TYPE_ARB | com.jogamp.opengl.GL3 | static |
| GL_GEOMETRY_OUTPUT_TYPE_EXT | com.jogamp.opengl.GL2 | static |
| GL_GEOMETRY_PROGRAM_NV | com.jogamp.opengl.GL2 | static |
| GL_GEOMETRY_PROGRAM_PARAMETER_BUFFER_NV | com.jogamp.opengl.GL2 | static |
| GL_GEOMETRY_SHADER | com.jogamp.opengl.GL3ES3 | static |
| GL_GEOMETRY_SHADER_ARB | com.jogamp.opengl.GL3 | static |
| GL_GEOMETRY_SHADER_BIT | com.jogamp.opengl.GL2ES3 | static |
| GL_GEOMETRY_SHADER_INVOCATIONS | com.jogamp.opengl.GL3ES3 | static |
| GL_GEOMETRY_SHADER_PRIMITIVES_EMITTED_ARB | com.jogamp.opengl.GL2GL3 | static |
| GL_GEOMETRY_TEXTURE | com.jogamp.opengl.GL2GL3 | static |
| GL_GEOMETRY_VERTICES_OUT | com.jogamp.opengl.GL3ES3 | static |
| GL_GEOMETRY_VERTICES_OUT_ARB | com.jogamp.opengl.GL3 | static |
| GL_GEOMETRY_VERTICES_OUT_EXT | com.jogamp.opengl.GL2 | static |
| GL_GEQUAL | com.jogamp.opengl.GL | static |
| GL_GET_TEXTURE_IMAGE_FORMAT | com.jogamp.opengl.GL2GL3 | static |
| GL_GET_TEXTURE_IMAGE_TYPE | com.jogamp.opengl.GL2GL3 | static |
| GL_GPU_ADDRESS_NV | com.jogamp.opengl.GL2GL3 | static |
| GL_GPU_DISJOINT | com.jogamp.opengl.GL2ES2 | static |
| GL_GPU_MEMORY_INFO_CURRENT_AVAILABLE_VIDMEM_NVX | com.jogamp.opengl.GL2 | static |
| GL_GPU_MEMORY_INFO_DEDICATED_VIDMEM_NVX | com.jogamp.opengl.GL2 | static |
| GL_GPU_MEMORY_INFO_EVICTED_MEMORY_NVX | com.jogamp.opengl.GL2 | static |
| GL_GPU_MEMORY_INFO_EVICTION_COUNT_NVX | com.jogamp.opengl.GL2 | static |
| GL_GPU_MEMORY_INFO_TOTAL_AVAILABLE_MEMORY_NVX | com.jogamp.opengl.GL2 | static |
| GL_GREATER | com.jogamp.opengl.GL | static |
| GL_GREEN | com.jogamp.opengl.GL2ES3 | static |
| GL_GREEN_BIAS | com.jogamp.opengl.GL2 | static |
| GL_GREEN_BITS | com.jogamp.opengl.GL | static |
| GL_GREEN_INTEGER | com.jogamp.opengl.GL2GL3 | static |
| GL_GREEN_SCALE | com.jogamp.opengl.GL2 | static |
| GL_GUILTY_CONTEXT_RESET | com.jogamp.opengl.GL | static |
| GL_HALF_APPLE | com.jogamp.opengl.GL2 | static |
| GL_HALF_FLOAT | com.jogamp.opengl.GL | static |
| com::jogamp::opengl::GL2.GL_HARDLIGHT | com.jogamp.opengl.GL2 | static |
| com::jogamp::opengl::GL3.GL_HARDLIGHT | com.jogamp.opengl.GL3ES3 | static |
| GL_HI_BIAS_NV | com.jogamp.opengl.GL2 | static |
| GL_HI_SCALE_NV | com.jogamp.opengl.GL2 | static |
| GL_HIGH_FLOAT | com.jogamp.opengl.GL2ES2 | static |
| GL_HIGH_INT | com.jogamp.opengl.GL2ES2 | static |
| GL_HILO16_NV | com.jogamp.opengl.GL2 | static |
| GL_HILO8_NV | com.jogamp.opengl.GL2 | static |
| GL_HILO_NV | com.jogamp.opengl.GL2 | static |
| GL_HINT_BIT | com.jogamp.opengl.GL2 | static |
| GL_HISTOGRAM | com.jogamp.opengl.GL2 | static |
| GL_HISTOGRAM_ALPHA_SIZE | com.jogamp.opengl.GL2 | static |
| GL_HISTOGRAM_BLUE_SIZE | com.jogamp.opengl.GL2 | static |
| GL_HISTOGRAM_FORMAT | com.jogamp.opengl.GL2 | static |
| GL_HISTOGRAM_GREEN_SIZE | com.jogamp.opengl.GL2 | static |
| GL_HISTOGRAM_LUMINANCE_SIZE | com.jogamp.opengl.GL2 | static |
| GL_HISTOGRAM_RED_SIZE | com.jogamp.opengl.GL2 | static |
| GL_HISTOGRAM_SINK | com.jogamp.opengl.GL2 | static |
| GL_HISTOGRAM_WIDTH | com.jogamp.opengl.GL2 | static |
| com::jogamp::opengl::GL2.GL_HSL_COLOR | com.jogamp.opengl.GL2 | static |
| com::jogamp::opengl::GL3.GL_HSL_COLOR | com.jogamp.opengl.GL3ES3 | static |
| com::jogamp::opengl::GL2.GL_HSL_HUE | com.jogamp.opengl.GL2 | static |
| com::jogamp::opengl::GL3.GL_HSL_HUE | com.jogamp.opengl.GL3ES3 | static |
| com::jogamp::opengl::GL2.GL_HSL_LUMINOSITY | com.jogamp.opengl.GL2 | static |
| com::jogamp::opengl::GL3.GL_HSL_LUMINOSITY | com.jogamp.opengl.GL3ES3 | static |
| com::jogamp::opengl::GL2.GL_HSL_SATURATION | com.jogamp.opengl.GL2 | static |
| com::jogamp::opengl::GL3.GL_HSL_SATURATION | com.jogamp.opengl.GL3ES3 | static |
| com::jogamp::opengl::GL2.GL_IMAGE_1D | com.jogamp.opengl.GL2 | static |
| com::jogamp::opengl::GL3.GL_IMAGE_1D | com.jogamp.opengl.GL3 | static |
| com::jogamp::opengl::GL2.GL_IMAGE_1D_ARRAY | com.jogamp.opengl.GL2 | static |
| com::jogamp::opengl::GL3.GL_IMAGE_1D_ARRAY | com.jogamp.opengl.GL3 | static |
| GL_IMAGE_2D | com.jogamp.opengl.GL2ES3 | static |
| GL_IMAGE_2D_ARRAY | com.jogamp.opengl.GL2ES3 | static |
| com::jogamp::opengl::GL2.GL_IMAGE_2D_MULTISAMPLE | com.jogamp.opengl.GL2 | static |
| com::jogamp::opengl::GL3.GL_IMAGE_2D_MULTISAMPLE | com.jogamp.opengl.GL3 | static |
| com::jogamp::opengl::GL2.GL_IMAGE_2D_MULTISAMPLE_ARRAY | com.jogamp.opengl.GL2 | static |
| com::jogamp::opengl::GL3.GL_IMAGE_2D_MULTISAMPLE_ARRAY | com.jogamp.opengl.GL3 | static |
| com::jogamp::opengl::GL2.GL_IMAGE_2D_RECT | com.jogamp.opengl.GL2 | static |
| com::jogamp::opengl::GL3.GL_IMAGE_2D_RECT | com.jogamp.opengl.GL3 | static |
| GL_IMAGE_3D | com.jogamp.opengl.GL2ES3 | static |
| GL_IMAGE_BINDING_ACCESS | com.jogamp.opengl.GL2ES3 | static |
| GL_IMAGE_BINDING_FORMAT | com.jogamp.opengl.GL2ES3 | static |
| GL_IMAGE_BINDING_LAYER | com.jogamp.opengl.GL2ES3 | static |
| GL_IMAGE_BINDING_LAYERED | com.jogamp.opengl.GL2ES3 | static |
| GL_IMAGE_BINDING_LEVEL | com.jogamp.opengl.GL2ES3 | static |
| GL_IMAGE_BINDING_NAME | com.jogamp.opengl.GL2ES3 | static |
| GL_IMAGE_BUFFER | com.jogamp.opengl.GL2ES3 | static |
| GL_IMAGE_CLASS_10_10_10_2 | com.jogamp.opengl.GL2GL3 | static |
| GL_IMAGE_CLASS_11_11_10 | com.jogamp.opengl.GL2GL3 | static |
| GL_IMAGE_CLASS_1_X_16 | com.jogamp.opengl.GL2GL3 | static |
| GL_IMAGE_CLASS_1_X_32 | com.jogamp.opengl.GL2GL3 | static |
| GL_IMAGE_CLASS_1_X_8 | com.jogamp.opengl.GL2GL3 | static |
| GL_IMAGE_CLASS_2_X_16 | com.jogamp.opengl.GL2GL3 | static |
| GL_IMAGE_CLASS_2_X_32 | com.jogamp.opengl.GL2GL3 | static |
| GL_IMAGE_CLASS_2_X_8 | com.jogamp.opengl.GL2GL3 | static |
| GL_IMAGE_CLASS_4_X_16 | com.jogamp.opengl.GL2GL3 | static |
| GL_IMAGE_CLASS_4_X_32 | com.jogamp.opengl.GL2GL3 | static |
| GL_IMAGE_CLASS_4_X_8 | com.jogamp.opengl.GL2GL3 | static |
| GL_IMAGE_COMPATIBILITY_CLASS | com.jogamp.opengl.GL2GL3 | static |
| GL_IMAGE_CUBE | com.jogamp.opengl.GL2ES3 | static |
| GL_IMAGE_CUBE_MAP_ARRAY | com.jogamp.opengl.GL2ES3 | static |
| GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS | com.jogamp.opengl.GL3ES3 | static |
| GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE | com.jogamp.opengl.GL3ES3 | static |
| GL_IMAGE_FORMAT_COMPATIBILITY_TYPE | com.jogamp.opengl.GL3ES3 | static |
| GL_IMAGE_PIXEL_FORMAT | com.jogamp.opengl.GL2GL3 | static |
| GL_IMAGE_PIXEL_TYPE | com.jogamp.opengl.GL2GL3 | static |
| GL_IMAGE_TEXEL_SIZE | com.jogamp.opengl.GL2GL3 | static |
| GL_IMPLEMENTATION_COLOR_READ_FORMAT | com.jogamp.opengl.GL | static |
| GL_IMPLEMENTATION_COLOR_READ_TYPE | com.jogamp.opengl.GL | static |
| GL_INCR | com.jogamp.opengl.GL | static |
| GL_INCR_WRAP | com.jogamp.opengl.GL | static |
| GL_INDEX | com.jogamp.opengl.GL2 | static |
| GL_INDEX_ARRAY | com.jogamp.opengl.GL2 | static |
| GL_INDEX_ARRAY_ADDRESS_NV | com.jogamp.opengl.GL2GL3 | static |
| GL_INDEX_ARRAY_BUFFER_BINDING | com.jogamp.opengl.GL2 | static |
| GL_INDEX_ARRAY_LENGTH_NV | com.jogamp.opengl.GL2GL3 | static |
| GL_INDEX_ARRAY_POINTER | com.jogamp.opengl.GL2 | static |
| GL_INDEX_ARRAY_STRIDE | com.jogamp.opengl.GL2 | static |
| GL_INDEX_ARRAY_TYPE | com.jogamp.opengl.GL2 | static |
| GL_INDEX_BITS | com.jogamp.opengl.GL2 | static |
| GL_INDEX_CLEAR_VALUE | com.jogamp.opengl.GL2 | static |
| GL_INDEX_LOGIC_OP | com.jogamp.opengl.GL2 | static |
| GL_INDEX_MATERIAL_EXT | com.jogamp.opengl.GL2 | static |
| GL_INDEX_MATERIAL_FACE_EXT | com.jogamp.opengl.GL2 | static |
| GL_INDEX_MATERIAL_PARAMETER_EXT | com.jogamp.opengl.GL2 | static |
| GL_INDEX_MODE | com.jogamp.opengl.GL2 | static |
| GL_INDEX_OFFSET | com.jogamp.opengl.GL2 | static |
| GL_INDEX_SHIFT | com.jogamp.opengl.GL2 | static |
| GL_INDEX_TEST_EXT | com.jogamp.opengl.GL2 | static |
| GL_INDEX_TEST_FUNC_EXT | com.jogamp.opengl.GL2 | static |
| GL_INDEX_TEST_REF_EXT | com.jogamp.opengl.GL2 | static |
| GL_INDEX_WRITEMASK | com.jogamp.opengl.GL2 | static |
| GL_INFO_LOG_LENGTH | com.jogamp.opengl.GL2ES2 | static |
| GL_INNOCENT_CONTEXT_RESET | com.jogamp.opengl.GL | static |
| GL_INT | com.jogamp.opengl.GL2ES2 | static |
| GL_INT16_NV | com.jogamp.opengl.GL2 | static |
| GL_INT16_VEC2_NV | com.jogamp.opengl.GL2 | static |
| GL_INT16_VEC3_NV | com.jogamp.opengl.GL2 | static |
| GL_INT16_VEC4_NV | com.jogamp.opengl.GL2 | static |
| GL_INT64_NV | com.jogamp.opengl.GL2 | static |
| GL_INT64_VEC2_NV | com.jogamp.opengl.GL2 | static |
| GL_INT64_VEC3_NV | com.jogamp.opengl.GL2 | static |
| GL_INT64_VEC4_NV | com.jogamp.opengl.GL2 | static |
| GL_INT8_NV | com.jogamp.opengl.GL2 | static |
| GL_INT8_VEC2_NV | com.jogamp.opengl.GL2 | static |
| GL_INT8_VEC3_NV | com.jogamp.opengl.GL2 | static |
| GL_INT8_VEC4_NV | com.jogamp.opengl.GL2 | static |
| GL_INT_10_10_10_2 | com.jogamp.opengl.GL2ES2 | static |
| GL_INT_2_10_10_10_REV | com.jogamp.opengl.GL3ES3 | static |
| com::jogamp::opengl::GL2.GL_INT_IMAGE_1D | com.jogamp.opengl.GL2 | static |
| com::jogamp::opengl::GL3.GL_INT_IMAGE_1D | com.jogamp.opengl.GL3 | static |
| com::jogamp::opengl::GL2.GL_INT_IMAGE_1D_ARRAY | com.jogamp.opengl.GL2 | static |
| com::jogamp::opengl::GL3.GL_INT_IMAGE_1D_ARRAY | com.jogamp.opengl.GL3 | static |
| GL_INT_IMAGE_2D | com.jogamp.opengl.GL2ES3 | static |
| GL_INT_IMAGE_2D_ARRAY | com.jogamp.opengl.GL2ES3 | static |
| com::jogamp::opengl::GL2.GL_INT_IMAGE_2D_MULTISAMPLE | com.jogamp.opengl.GL2 | static |
| com::jogamp::opengl::GL3.GL_INT_IMAGE_2D_MULTISAMPLE | com.jogamp.opengl.GL3 | static |
| com::jogamp::opengl::GL2.GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY | com.jogamp.opengl.GL2 | static |
| com::jogamp::opengl::GL3.GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY | com.jogamp.opengl.GL3 | static |
| com::jogamp::opengl::GL2.GL_INT_IMAGE_2D_RECT | com.jogamp.opengl.GL2 | static |
| com::jogamp::opengl::GL3.GL_INT_IMAGE_2D_RECT | com.jogamp.opengl.GL3 | static |
| GL_INT_IMAGE_3D | com.jogamp.opengl.GL2ES3 | static |
| GL_INT_IMAGE_BUFFER | com.jogamp.opengl.GL2ES3 | static |
| GL_INT_IMAGE_CUBE | com.jogamp.opengl.GL2ES3 | static |
| GL_INT_IMAGE_CUBE_MAP_ARRAY | com.jogamp.opengl.GL2ES3 | static |
| GL_INT_SAMPLER_1D | com.jogamp.opengl.GL2GL3 | static |
| GL_INT_SAMPLER_1D_ARRAY | com.jogamp.opengl.GL2GL3 | static |
| GL_INT_SAMPLER_2D | com.jogamp.opengl.GL2ES3 | static |
| GL_INT_SAMPLER_2D_ARRAY | com.jogamp.opengl.GL2ES3 | static |
| GL_INT_SAMPLER_2D_MULTISAMPLE | com.jogamp.opengl.GL2ES2 | static |
| GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY | com.jogamp.opengl.GL2ES2 | static |
| GL_INT_SAMPLER_2D_RECT | com.jogamp.opengl.GL2GL3 | static |
| GL_INT_SAMPLER_3D | com.jogamp.opengl.GL2ES3 | static |
| GL_INT_SAMPLER_BUFFER | com.jogamp.opengl.GL2ES3 | static |
| GL_INT_SAMPLER_BUFFER_AMD | com.jogamp.opengl.GL2GL3 | static |
| GL_INT_SAMPLER_CUBE | com.jogamp.opengl.GL2ES3 | static |
| GL_INT_SAMPLER_CUBE_MAP_ARRAY | com.jogamp.opengl.GL2ES3 | static |
| GL_INT_SAMPLER_RENDERBUFFER_NV | com.jogamp.opengl.GL2 | static |
| GL_INT_VEC2 | com.jogamp.opengl.GL2ES2 | static |
| GL_INT_VEC2_ARB | com.jogamp.opengl.GL2 | static |
| GL_INT_VEC3 | com.jogamp.opengl.GL2ES2 | static |
| GL_INT_VEC3_ARB | com.jogamp.opengl.GL2 | static |
| GL_INT_VEC4 | com.jogamp.opengl.GL2ES2 | static |
| GL_INT_VEC4_ARB | com.jogamp.opengl.GL2 | static |
| GL_INTENSITY | com.jogamp.opengl.GL2 | static |
| GL_INTENSITY12 | com.jogamp.opengl.GL2 | static |
| GL_INTENSITY16 | com.jogamp.opengl.GL2 | static |
| GL_INTENSITY16_SNORM | com.jogamp.opengl.GL2 | static |
| GL_INTENSITY16F | com.jogamp.opengl.GL2 | static |
| GL_INTENSITY16I | com.jogamp.opengl.GL2 | static |
| GL_INTENSITY16UI | com.jogamp.opengl.GL2 | static |
| GL_INTENSITY32F | com.jogamp.opengl.GL2 | static |
| GL_INTENSITY32I | com.jogamp.opengl.GL2 | static |
| GL_INTENSITY32UI | com.jogamp.opengl.GL2 | static |
| GL_INTENSITY4 | com.jogamp.opengl.GL2 | static |
| GL_INTENSITY8 | com.jogamp.opengl.GL2 | static |
| GL_INTENSITY8_SNORM | com.jogamp.opengl.GL2 | static |
| GL_INTENSITY8I | com.jogamp.opengl.GL2 | static |
| GL_INTENSITY8UI | com.jogamp.opengl.GL2 | static |
| GL_INTENSITY_FLOAT16_APPLE | com.jogamp.opengl.GL2 | static |
| GL_INTENSITY_FLOAT16_ATI | com.jogamp.opengl.GL2 | static |
| GL_INTENSITY_FLOAT32_APPLE | com.jogamp.opengl.GL2 | static |
| GL_INTENSITY_FLOAT32_ATI | com.jogamp.opengl.GL2 | static |
| GL_INTENSITY_SNORM | com.jogamp.opengl.GL2 | static |
| GL_INTERLACE_OML | com.jogamp.opengl.GL2 | static |
| GL_INTERLACE_READ_OML | com.jogamp.opengl.GL2 | static |
| GL_INTERLEAVED_ATTRIBS | com.jogamp.opengl.GL2ES3 | static |
| GL_INTERNALFORMAT_ALPHA_SIZE | com.jogamp.opengl.GL2GL3 | static |
| GL_INTERNALFORMAT_ALPHA_TYPE | com.jogamp.opengl.GL2GL3 | static |
| GL_INTERNALFORMAT_BLUE_SIZE | com.jogamp.opengl.GL2GL3 | static |
| GL_INTERNALFORMAT_BLUE_TYPE | com.jogamp.opengl.GL2GL3 | static |
| GL_INTERNALFORMAT_DEPTH_SIZE | com.jogamp.opengl.GL2GL3 | static |
| GL_INTERNALFORMAT_DEPTH_TYPE | com.jogamp.opengl.GL2GL3 | static |
| GL_INTERNALFORMAT_GREEN_SIZE | com.jogamp.opengl.GL2GL3 | static |
| GL_INTERNALFORMAT_GREEN_TYPE | com.jogamp.opengl.GL2GL3 | static |
| GL_INTERNALFORMAT_PREFERRED | com.jogamp.opengl.GL2GL3 | static |
| GL_INTERNALFORMAT_RED_SIZE | com.jogamp.opengl.GL2GL3 | static |
| GL_INTERNALFORMAT_RED_TYPE | com.jogamp.opengl.GL2GL3 | static |
| GL_INTERNALFORMAT_SHARED_SIZE | com.jogamp.opengl.GL2GL3 | static |
| GL_INTERNALFORMAT_STENCIL_SIZE | com.jogamp.opengl.GL2GL3 | static |
| GL_INTERNALFORMAT_STENCIL_TYPE | com.jogamp.opengl.GL2GL3 | static |
| GL_INTERNALFORMAT_SUPPORTED | com.jogamp.opengl.GL2GL3 | static |
| GL_INTERPOLATE | com.jogamp.opengl.GL2ES1 | static |
| GL_INVALID_ENUM | com.jogamp.opengl.GL | static |
| GL_INVALID_FRAMEBUFFER_OPERATION | com.jogamp.opengl.GL | static |
| GL_INVALID_INDEX | com.jogamp.opengl.GL2ES3 | static |
| GL_INVALID_OPERATION | com.jogamp.opengl.GL | static |
| GL_INVALID_VALUE | com.jogamp.opengl.GL | static |
| GL_INVARIANT_DATATYPE_EXT | com.jogamp.opengl.GL2 | static |
| GL_INVARIANT_EXT | com.jogamp.opengl.GL2 | static |
| GL_INVARIANT_VALUE_EXT | com.jogamp.opengl.GL2 | static |
| GL_INVERT | com.jogamp.opengl.GL | static |
| GL_INVERTED_SCREEN_W_REND | com.jogamp.opengl.GL2 | static |
| GL_IS_PER_PATCH | com.jogamp.opengl.GL3ES3 | static |
| GL_IS_ROW_MAJOR | com.jogamp.opengl.GL3ES3 | static |
| GL_ISOLINES | com.jogamp.opengl.GL3ES3 | static |
| GL_IUI_N3F_V2F_EXT | com.jogamp.opengl.GL2 | static |
| GL_IUI_N3F_V3F_EXT | com.jogamp.opengl.GL2 | static |
| GL_IUI_V2F_EXT | com.jogamp.opengl.GL2 | static |
| GL_IUI_V3F_EXT | com.jogamp.opengl.GL2 | static |
| GL_KEEP | com.jogamp.opengl.GL | static |
| GL_LAST_VERTEX_CONVENTION | com.jogamp.opengl.GL2ES3 | static |
| GL_LAST_VERTEX_CONVENTION_EXT | com.jogamp.opengl.GL2ES3 | static |
| GL_LAST_VIDEO_CAPTURE_STATUS_NV | com.jogamp.opengl.GL2 | static |
| GL_LAYER_PROVOKING_VERTEX | com.jogamp.opengl.GL3ES3 | static |
| GL_LAYOUT_DEFAULT_INTEL | com.jogamp.opengl.GL2 | static |
| GL_LAYOUT_LINEAR_CPU_CACHED_INTEL | com.jogamp.opengl.GL2 | static |
| GL_LAYOUT_LINEAR_INTEL | com.jogamp.opengl.GL2 | static |
| GL_LEFT | com.jogamp.opengl.GL2GL3 | static |
| GL_LEQUAL | com.jogamp.opengl.GL | static |
| GL_LESS | com.jogamp.opengl.GL | static |
| GL_LIGHT0 | com.jogamp.opengl.fixedfunc.GLLightingFunc | static |
| GL_LIGHT1 | com.jogamp.opengl.fixedfunc.GLLightingFunc | static |
| GL_LIGHT2 | com.jogamp.opengl.fixedfunc.GLLightingFunc | static |
| GL_LIGHT3 | com.jogamp.opengl.fixedfunc.GLLightingFunc | static |
| GL_LIGHT4 | com.jogamp.opengl.fixedfunc.GLLightingFunc | static |
| GL_LIGHT5 | com.jogamp.opengl.fixedfunc.GLLightingFunc | static |
| GL_LIGHT6 | com.jogamp.opengl.fixedfunc.GLLightingFunc | static |
| GL_LIGHT7 | com.jogamp.opengl.fixedfunc.GLLightingFunc | static |
| GL_LIGHT_MODEL_AMBIENT | com.jogamp.opengl.GL2ES1 | static |
| GL_LIGHT_MODEL_COLOR_CONTROL | com.jogamp.opengl.GL2 | static |
| GL_LIGHT_MODEL_LOCAL_VIEWER | com.jogamp.opengl.GL2 | static |
| GL_LIGHT_MODEL_SPECULAR_VECTOR_APPLE | com.jogamp.opengl.GL2 | static |
| GL_LIGHT_MODEL_TWO_SIDE | com.jogamp.opengl.GL2ES1 | static |
| com::jogamp::opengl::GL2.GL_LIGHTEN | com.jogamp.opengl.GL2 | static |
| com::jogamp::opengl::GL3.GL_LIGHTEN | com.jogamp.opengl.GL3ES3 | static |
| GL_LIGHTING | com.jogamp.opengl.fixedfunc.GLLightingFunc | static |
| GL_LIGHTING_BIT | com.jogamp.opengl.GL2 | static |
| GL_LINE | com.jogamp.opengl.GL2GL3 | static |
| GL_LINE_BIT | com.jogamp.opengl.GL2 | static |
| GL_LINE_LOOP | com.jogamp.opengl.GL | static |
| GL_LINE_RESET_TOKEN | com.jogamp.opengl.GL2 | static |
| GL_LINE_SMOOTH | com.jogamp.opengl.GL | static |
| GL_LINE_SMOOTH_HINT | com.jogamp.opengl.GL | static |
| GL_LINE_STIPPLE | com.jogamp.opengl.GL2 | static |
| GL_LINE_STIPPLE_PATTERN | com.jogamp.opengl.GL2 | static |
| GL_LINE_STIPPLE_REPEAT | com.jogamp.opengl.GL2 | static |
| GL_LINE_STRIP | com.jogamp.opengl.GL | static |
| GL_LINE_STRIP_ADJACENCY | com.jogamp.opengl.GL3ES3 | static |
| GL_LINE_STRIP_ADJACENCY_ARB | com.jogamp.opengl.GL3 | static |
| GL_LINE_STRIP_ADJACENCY_EXT | com.jogamp.opengl.GL2ES3 | static |
| GL_LINE_TOKEN | com.jogamp.opengl.GL2 | static |
| GL_LINE_WIDTH | com.jogamp.opengl.GL | static |
| GL_LINE_WIDTH_COMMAND_NV | com.jogamp.opengl.GL2 | static |
| GL_LINE_WIDTH_GRANULARITY | com.jogamp.opengl.GL2GL3 | static |
| GL_LINE_WIDTH_RANGE | com.jogamp.opengl.GL2GL3 | static |
| GL_LINEAR | com.jogamp.opengl.GL | static |
| GL_LINEAR_ATTENUATION | com.jogamp.opengl.fixedfunc.GLLightingFunc | static |
| GL_LINEAR_MIPMAP_LINEAR | com.jogamp.opengl.GL | static |
| GL_LINEAR_MIPMAP_NEAREST | com.jogamp.opengl.GL | static |
| GL_LINES | com.jogamp.opengl.GL | static |
| GL_LINES_ADJACENCY | com.jogamp.opengl.GL3ES3 | static |
| GL_LINES_ADJACENCY_ARB | com.jogamp.opengl.GL3 | static |
| GL_LINES_ADJACENCY_EXT | com.jogamp.opengl.GL2ES3 | static |
| GL_LINK_STATUS | com.jogamp.opengl.GL2ES2 | static |
| GL_LIST_BASE | com.jogamp.opengl.GL2 | static |
| GL_LIST_BIT | com.jogamp.opengl.GL2 | static |
| GL_LIST_INDEX | com.jogamp.opengl.GL2 | static |
| GL_LIST_MODE | com.jogamp.opengl.GL2 | static |
| GL_LO_BIAS_NV | com.jogamp.opengl.GL2 | static |
| GL_LO_SCALE_NV | com.jogamp.opengl.GL2 | static |
| GL_LOAD | com.jogamp.opengl.GL2 | static |
| GL_LOCAL_CONSTANT_DATATYPE_EXT | com.jogamp.opengl.GL2 | static |
| GL_LOCAL_CONSTANT_EXT | com.jogamp.opengl.GL2 | static |
| GL_LOCAL_CONSTANT_VALUE_EXT | com.jogamp.opengl.GL2 | static |
| GL_LOCAL_EXT | com.jogamp.opengl.GL2 | static |
| GL_LOCATION | com.jogamp.opengl.GL3ES3 | static |
| GL_LOGIC_OP | com.jogamp.opengl.GL2 | static |
| GL_LOGIC_OP_MODE | com.jogamp.opengl.GL | static |
| GL_LOSE_CONTEXT_ON_RESET | com.jogamp.opengl.GL | static |
| GL_LOW_FLOAT | com.jogamp.opengl.GL2ES2 | static |
| GL_LOW_INT | com.jogamp.opengl.GL2ES2 | static |
| GL_LOWER_LEFT | com.jogamp.opengl.GL2GL3 | static |
| GL_LUMINANCE | com.jogamp.opengl.GL | static |
| GL_LUMINANCE12 | com.jogamp.opengl.GL2 | static |
| GL_LUMINANCE12_ALPHA12 | com.jogamp.opengl.GL2 | static |
| GL_LUMINANCE12_ALPHA4 | com.jogamp.opengl.GL2 | static |
| GL_LUMINANCE16 | com.jogamp.opengl.GL2 | static |
| GL_LUMINANCE16_ALPHA16 | com.jogamp.opengl.GL2 | static |
| GL_LUMINANCE16_ALPHA16_SNORM | com.jogamp.opengl.GL2 | static |
| GL_LUMINANCE16_SNORM | com.jogamp.opengl.GL2 | static |
| GL_LUMINANCE16F | com.jogamp.opengl.GL | static |
| GL_LUMINANCE16I | com.jogamp.opengl.GL2 | static |
| GL_LUMINANCE16UI | com.jogamp.opengl.GL2 | static |
| GL_LUMINANCE32F | com.jogamp.opengl.GL | static |
| GL_LUMINANCE32I | com.jogamp.opengl.GL2 | static |
| GL_LUMINANCE32UI | com.jogamp.opengl.GL2 | static |
| GL_LUMINANCE4 | com.jogamp.opengl.GL2 | static |
| GL_LUMINANCE4_ALPHA4 | com.jogamp.opengl.GL | static |
| GL_LUMINANCE6_ALPHA2 | com.jogamp.opengl.GL2 | static |
| GL_LUMINANCE8 | com.jogamp.opengl.GL | static |
| GL_LUMINANCE8_ALPHA8 | com.jogamp.opengl.GL | static |
| GL_LUMINANCE8_ALPHA8_SNORM | com.jogamp.opengl.GL2 | static |
| GL_LUMINANCE8_SNORM | com.jogamp.opengl.GL2 | static |
| GL_LUMINANCE8I | com.jogamp.opengl.GL2 | static |
| GL_LUMINANCE8UI | com.jogamp.opengl.GL2 | static |
| GL_LUMINANCE_ALPHA | com.jogamp.opengl.GL | static |
| GL_LUMINANCE_ALPHA16F | com.jogamp.opengl.GL | static |
| GL_LUMINANCE_ALPHA16I | com.jogamp.opengl.GL2 | static |
| GL_LUMINANCE_ALPHA16UI | com.jogamp.opengl.GL2 | static |
| GL_LUMINANCE_ALPHA32F | com.jogamp.opengl.GL | static |
| GL_LUMINANCE_ALPHA32I | com.jogamp.opengl.GL2 | static |
| GL_LUMINANCE_ALPHA32UI | com.jogamp.opengl.GL2 | static |
| GL_LUMINANCE_ALPHA8I | com.jogamp.opengl.GL2 | static |
| GL_LUMINANCE_ALPHA8UI | com.jogamp.opengl.GL2 | static |
| GL_LUMINANCE_ALPHA_FLOAT16_APPLE | com.jogamp.opengl.GL2 | static |
| GL_LUMINANCE_ALPHA_FLOAT16_ATI | com.jogamp.opengl.GL2 | static |
| GL_LUMINANCE_ALPHA_FLOAT32_APPLE | com.jogamp.opengl.GL2 | static |
| GL_LUMINANCE_ALPHA_FLOAT32_ATI | com.jogamp.opengl.GL2 | static |
| GL_LUMINANCE_ALPHA_INTEGER | com.jogamp.opengl.GL2 | static |
| GL_LUMINANCE_ALPHA_SNORM | com.jogamp.opengl.GL2 | static |
| GL_LUMINANCE_FLOAT16_APPLE | com.jogamp.opengl.GL2 | static |
| GL_LUMINANCE_FLOAT16_ATI | com.jogamp.opengl.GL2 | static |
| GL_LUMINANCE_FLOAT32_APPLE | com.jogamp.opengl.GL2 | static |
| GL_LUMINANCE_FLOAT32_ATI | com.jogamp.opengl.GL2 | static |
| GL_LUMINANCE_INTEGER | com.jogamp.opengl.GL2 | static |
| GL_LUMINANCE_SNORM | com.jogamp.opengl.GL2 | static |
| GL_MAGNITUDE_BIAS_NV | com.jogamp.opengl.GL2 | static |
| GL_MAGNITUDE_SCALE_NV | com.jogamp.opengl.GL2 | static |
| GL_MAJOR_VERSION | com.jogamp.opengl.GL2ES3 | static |
| GL_MANUAL_GENERATE_MIPMAP | com.jogamp.opengl.GL2GL3 | static |
| GL_MAP1_COLOR_4 | com.jogamp.opengl.GL2 | static |
| GL_MAP1_GRID_DOMAIN | com.jogamp.opengl.GL2 | static |
| GL_MAP1_GRID_SEGMENTS | com.jogamp.opengl.GL2 | static |
| GL_MAP1_INDEX | com.jogamp.opengl.GL2 | static |
| GL_MAP1_NORMAL | com.jogamp.opengl.GL2 | static |
| GL_MAP1_TEXTURE_COORD_1 | com.jogamp.opengl.GL2 | static |
| GL_MAP1_TEXTURE_COORD_2 | com.jogamp.opengl.GL2 | static |
| GL_MAP1_TEXTURE_COORD_3 | com.jogamp.opengl.GL2 | static |
| GL_MAP1_TEXTURE_COORD_4 | com.jogamp.opengl.GL2 | static |
| GL_MAP1_VERTEX_3 | com.jogamp.opengl.GL2 | static |
| GL_MAP1_VERTEX_4 | com.jogamp.opengl.GL2 | static |
| GL_MAP2_COLOR_4 | com.jogamp.opengl.GL2 | static |
| GL_MAP2_GRID_DOMAIN | com.jogamp.opengl.GL2 | static |
| GL_MAP2_GRID_SEGMENTS | com.jogamp.opengl.GL2 | static |
| GL_MAP2_INDEX | com.jogamp.opengl.GL2 | static |
| GL_MAP2_NORMAL | com.jogamp.opengl.GL2 | static |
| GL_MAP2_TEXTURE_COORD_1 | com.jogamp.opengl.GL2 | static |
| GL_MAP2_TEXTURE_COORD_2 | com.jogamp.opengl.GL2 | static |
| GL_MAP2_TEXTURE_COORD_3 | com.jogamp.opengl.GL2 | static |
| GL_MAP2_TEXTURE_COORD_4 | com.jogamp.opengl.GL2 | static |
| GL_MAP2_VERTEX_3 | com.jogamp.opengl.GL2 | static |
| GL_MAP2_VERTEX_4 | com.jogamp.opengl.GL2 | static |
| GL_MAP_ATTRIB_U_ORDER_NV | com.jogamp.opengl.GL2 | static |
| GL_MAP_ATTRIB_V_ORDER_NV | com.jogamp.opengl.GL2 | static |
| GL_MAP_COLOR | com.jogamp.opengl.GL2 | static |
| GL_MAP_FLUSH_EXPLICIT_BIT | com.jogamp.opengl.GL | static |
| GL_MAP_INVALIDATE_BUFFER_BIT | com.jogamp.opengl.GL | static |
| GL_MAP_INVALIDATE_RANGE_BIT | com.jogamp.opengl.GL | static |
| GL_MAP_READ_BIT | com.jogamp.opengl.GL | static |
| GL_MAP_STENCIL | com.jogamp.opengl.GL2 | static |
| GL_MAP_TESSELLATION_NV | com.jogamp.opengl.GL2 | static |
| GL_MAP_UNSYNCHRONIZED_BIT | com.jogamp.opengl.GL | static |
| GL_MAP_WRITE_BIT | com.jogamp.opengl.GL | static |
| GL_MATRIX0_ARB | com.jogamp.opengl.GL2 | static |
| GL_MATRIX10_ARB | com.jogamp.opengl.GL2 | static |
| GL_MATRIX11_ARB | com.jogamp.opengl.GL2 | static |
| GL_MATRIX12_ARB | com.jogamp.opengl.GL2 | static |
| GL_MATRIX13_ARB | com.jogamp.opengl.GL2 | static |
| GL_MATRIX14_ARB | com.jogamp.opengl.GL2 | static |
| GL_MATRIX15_ARB | com.jogamp.opengl.GL2 | static |
| GL_MATRIX16_ARB | com.jogamp.opengl.GL2 | static |
| GL_MATRIX17_ARB | com.jogamp.opengl.GL2 | static |
| GL_MATRIX18_ARB | com.jogamp.opengl.GL2 | static |
| GL_MATRIX19_ARB | com.jogamp.opengl.GL2 | static |
| GL_MATRIX1_ARB | com.jogamp.opengl.GL2 | static |
| GL_MATRIX20_ARB | com.jogamp.opengl.GL2 | static |
| GL_MATRIX21_ARB | com.jogamp.opengl.GL2 | static |
| GL_MATRIX22_ARB | com.jogamp.opengl.GL2 | static |
| GL_MATRIX23_ARB | com.jogamp.opengl.GL2 | static |
| GL_MATRIX24_ARB | com.jogamp.opengl.GL2 | static |
| GL_MATRIX25_ARB | com.jogamp.opengl.GL2 | static |
| GL_MATRIX26_ARB | com.jogamp.opengl.GL2 | static |
| GL_MATRIX27_ARB | com.jogamp.opengl.GL2 | static |
| GL_MATRIX28_ARB | com.jogamp.opengl.GL2 | static |
| GL_MATRIX29_ARB | com.jogamp.opengl.GL2 | static |
| GL_MATRIX2_ARB | com.jogamp.opengl.GL2 | static |
| GL_MATRIX30_ARB | com.jogamp.opengl.GL2 | static |
| GL_MATRIX31_ARB | com.jogamp.opengl.GL2 | static |
| GL_MATRIX3_ARB | com.jogamp.opengl.GL2 | static |
| GL_MATRIX4_ARB | com.jogamp.opengl.GL2 | static |
| GL_MATRIX5_ARB | com.jogamp.opengl.GL2 | static |
| GL_MATRIX6_ARB | com.jogamp.opengl.GL2 | static |
| GL_MATRIX7_ARB | com.jogamp.opengl.GL2 | static |
| GL_MATRIX8_ARB | com.jogamp.opengl.GL2 | static |
| GL_MATRIX9_ARB | com.jogamp.opengl.GL2 | static |
| GL_MATRIX_EXT | com.jogamp.opengl.GL2 | static |
| GL_MATRIX_INDEX_ARRAY_ARB | com.jogamp.opengl.GL2 | static |
| GL_MATRIX_INDEX_ARRAY_POINTER_ARB | com.jogamp.opengl.GL2 | static |
| GL_MATRIX_INDEX_ARRAY_SIZE_ARB | com.jogamp.opengl.GL2 | static |
| GL_MATRIX_INDEX_ARRAY_STRIDE_ARB | com.jogamp.opengl.GL2 | static |
| GL_MATRIX_INDEX_ARRAY_TYPE_ARB | com.jogamp.opengl.GL2 | static |
| GL_MATRIX_MODE | com.jogamp.opengl.fixedfunc.GLMatrixFunc | static |
| GL_MATRIX_PALETTE_ARB | com.jogamp.opengl.GL2 | static |
| GL_MATRIX_STRIDE | com.jogamp.opengl.GL3ES3 | static |
| GL_MAX | com.jogamp.opengl.GL2ES3 | static |
| GL_MAX_3D_TEXTURE_SIZE | com.jogamp.opengl.GL2ES2 | static |
| GL_MAX_ARRAY_TEXTURE_LAYERS | com.jogamp.opengl.GL2ES3 | static |
| GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS | com.jogamp.opengl.GL2ES3 | static |
| GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE | com.jogamp.opengl.GL2ES3 | static |
| GL_MAX_ATTRIB_STACK_DEPTH | com.jogamp.opengl.GL2 | static |
| GL_MAX_BINDABLE_UNIFORM_SIZE_EXT | com.jogamp.opengl.GL2 | static |
| GL_MAX_CLIENT_ATTRIB_STACK_DEPTH | com.jogamp.opengl.GL2 | static |
| GL_MAX_CLIP_DISTANCES | com.jogamp.opengl.GL2GL3 | static |
| GL_MAX_CLIP_PLANES | com.jogamp.opengl.GL2ES1 | static |
| GL_MAX_COLOR_ATTACHMENTS | com.jogamp.opengl.GL2ES2 | static |
| GL_MAX_COLOR_MATRIX_STACK_DEPTH | com.jogamp.opengl.GL2 | static |
| GL_MAX_COLOR_TEXTURE_SAMPLES | com.jogamp.opengl.GL2ES2 | static |
| GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS | com.jogamp.opengl.GL2ES3 | static |
| GL_MAX_COMBINED_ATOMIC_COUNTERS | com.jogamp.opengl.GL2ES3 | static |
| GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS | com.jogamp.opengl.GL3ES3 | static |
| GL_MAX_COMBINED_DIMENSIONS | com.jogamp.opengl.GL2GL3 | static |
| GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS | com.jogamp.opengl.GL2ES3 | static |
| GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS | com.jogamp.opengl.GL2ES3 | static |
| GL_MAX_COMBINED_IMAGE_UNIFORMS | com.jogamp.opengl.GL3ES3 | static |
| com::jogamp::opengl::GL2.GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS | com.jogamp.opengl.GL2 | static |
| com::jogamp::opengl::GL3.GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS | com.jogamp.opengl.GL3 | static |
| GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES | com.jogamp.opengl.GL3ES3 | static |
| GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS | com.jogamp.opengl.GL3ES3 | static |
| GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS | com.jogamp.opengl.GL3ES3 | static |
| GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS | com.jogamp.opengl.GL3ES3 | static |
| GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS | com.jogamp.opengl.GL2ES2 | static |
| GL_MAX_COMBINED_UNIFORM_BLOCKS | com.jogamp.opengl.GL2ES3 | static |
| GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS | com.jogamp.opengl.GL2ES3 | static |
| GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS | com.jogamp.opengl.GL3ES3 | static |
| GL_MAX_COMPUTE_ATOMIC_COUNTERS | com.jogamp.opengl.GL3ES3 | static |
| GL_MAX_COMPUTE_IMAGE_UNIFORMS | com.jogamp.opengl.GL3ES3 | static |
| GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS | com.jogamp.opengl.GL3ES3 | static |
| GL_MAX_COMPUTE_SHARED_MEMORY_SIZE | com.jogamp.opengl.GL3ES3 | static |
| GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS | com.jogamp.opengl.GL3ES3 | static |
| GL_MAX_COMPUTE_UNIFORM_BLOCKS | com.jogamp.opengl.GL3ES3 | static |
| GL_MAX_COMPUTE_UNIFORM_COMPONENTS | com.jogamp.opengl.GL3ES3 | static |
| GL_MAX_COMPUTE_WORK_GROUP_COUNT | com.jogamp.opengl.GL3ES3 | static |
| GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS | com.jogamp.opengl.GL3ES3 | static |
| GL_MAX_COMPUTE_WORK_GROUP_SIZE | com.jogamp.opengl.GL3ES3 | static |
| GL_MAX_CONVOLUTION_HEIGHT | com.jogamp.opengl.GL2 | static |
| GL_MAX_CONVOLUTION_WIDTH | com.jogamp.opengl.GL2 | static |
| GL_MAX_CUBE_MAP_TEXTURE_SIZE | com.jogamp.opengl.GL | static |
| GL_MAX_DEBUG_GROUP_STACK_DEPTH | com.jogamp.opengl.GL2ES2 | static |
| GL_MAX_DEBUG_LOGGED_MESSAGES | com.jogamp.opengl.GL2ES2 | static |
| GL_MAX_DEBUG_LOGGED_MESSAGES_AMD | com.jogamp.opengl.GL2GL3 | static |
| GL_MAX_DEBUG_MESSAGE_LENGTH | com.jogamp.opengl.GL2ES2 | static |
| GL_MAX_DEBUG_MESSAGE_LENGTH_AMD | com.jogamp.opengl.GL2 | static |
| GL_MAX_DEEP_3D_TEXTURE_DEPTH_NV | com.jogamp.opengl.GL2 | static |
| GL_MAX_DEEP_3D_TEXTURE_WIDTH_HEIGHT_NV | com.jogamp.opengl.GL2 | static |
| GL_MAX_DEPTH | com.jogamp.opengl.GL2GL3 | static |
| GL_MAX_DEPTH_TEXTURE_SAMPLES | com.jogamp.opengl.GL2ES2 | static |
| GL_MAX_DRAW_BUFFERS | com.jogamp.opengl.GL2ES2 | static |
| GL_MAX_DRAW_BUFFERS_ATI | com.jogamp.opengl.GL2 | static |
| GL_MAX_DUAL_SOURCE_DRAW_BUFFERS | com.jogamp.opengl.GL3 | static |
| GL_MAX_ELEMENT_INDEX | com.jogamp.opengl.GL2ES3 | static |
| GL_MAX_ELEMENTS_INDICES | com.jogamp.opengl.GL2ES3 | static |
| GL_MAX_ELEMENTS_VERTICES | com.jogamp.opengl.GL2ES3 | static |
| GL_MAX_EVAL_ORDER | com.jogamp.opengl.GL2 | static |
| GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS | com.jogamp.opengl.GL2ES3 | static |
| GL_MAX_FRAGMENT_ATOMIC_COUNTERS | com.jogamp.opengl.GL2ES3 | static |
| GL_MAX_FRAGMENT_BINDABLE_UNIFORMS_EXT | com.jogamp.opengl.GL2 | static |
| GL_MAX_FRAGMENT_IMAGE_UNIFORMS | com.jogamp.opengl.GL3ES3 | static |
| GL_MAX_FRAGMENT_INPUT_COMPONENTS | com.jogamp.opengl.GL3ES3 | static |
| GL_MAX_FRAGMENT_INTERPOLATION_OFFSET | com.jogamp.opengl.GL3ES3 | static |
| GL_MAX_FRAGMENT_INTERPOLATION_OFFSET_NV | com.jogamp.opengl.GL2 | static |
| GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS | com.jogamp.opengl.GL3ES3 | static |
| GL_MAX_FRAGMENT_UNIFORM_BLOCKS | com.jogamp.opengl.GL2ES3 | static |
| GL_MAX_FRAGMENT_UNIFORM_COMPONENTS | com.jogamp.opengl.GL2ES3 | static |
| GL_MAX_FRAGMENT_UNIFORM_VECTORS | com.jogamp.opengl.GL2ES2 | static |
| GL_MAX_FRAMEBUFFER_HEIGHT | com.jogamp.opengl.GL2ES3 | static |
| GL_MAX_FRAMEBUFFER_LAYERS | com.jogamp.opengl.GL2ES3 | static |
| GL_MAX_FRAMEBUFFER_SAMPLES | com.jogamp.opengl.GL2ES3 | static |
| GL_MAX_FRAMEBUFFER_WIDTH | com.jogamp.opengl.GL2ES3 | static |
| GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS | com.jogamp.opengl.GL2ES3 | static |
| GL_MAX_GEOMETRY_ATOMIC_COUNTERS | com.jogamp.opengl.GL2ES3 | static |
| GL_MAX_GEOMETRY_BINDABLE_UNIFORMS_EXT | com.jogamp.opengl.GL2 | static |
| GL_MAX_GEOMETRY_IMAGE_UNIFORMS | com.jogamp.opengl.GL3ES3 | static |
| GL_MAX_GEOMETRY_INPUT_COMPONENTS | com.jogamp.opengl.GL3ES3 | static |
| GL_MAX_GEOMETRY_OUTPUT_COMPONENTS | com.jogamp.opengl.GL3ES3 | static |
| GL_MAX_GEOMETRY_OUTPUT_VERTICES | com.jogamp.opengl.GL3ES3 | static |
| GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB | com.jogamp.opengl.GL3 | static |
| GL_MAX_GEOMETRY_PROGRAM_INVOCATIONS_NV | com.jogamp.opengl.GL2 | static |
| GL_MAX_GEOMETRY_SHADER_INVOCATIONS | com.jogamp.opengl.GL3ES3 | static |
| GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS | com.jogamp.opengl.GL3ES3 | static |
| GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS | com.jogamp.opengl.GL3ES3 | static |
| GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB | com.jogamp.opengl.GL3 | static |
| GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT | com.jogamp.opengl.GL2ES3 | static |
| GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS | com.jogamp.opengl.GL3ES3 | static |
| GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB | com.jogamp.opengl.GL3 | static |
| GL_MAX_GEOMETRY_UNIFORM_BLOCKS | com.jogamp.opengl.GL2ES3 | static |
| GL_MAX_GEOMETRY_UNIFORM_COMPONENTS | com.jogamp.opengl.GL3ES3 | static |
| GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB | com.jogamp.opengl.GL3 | static |
| GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB | com.jogamp.opengl.GL3 | static |
| GL_MAX_HEIGHT | com.jogamp.opengl.GL2GL3 | static |
| com::jogamp::opengl::GL2.GL_MAX_IMAGE_SAMPLES | com.jogamp.opengl.GL2 | static |
| com::jogamp::opengl::GL3.GL_MAX_IMAGE_SAMPLES | com.jogamp.opengl.GL3 | static |
| GL_MAX_IMAGE_UNITS | com.jogamp.opengl.GL2ES3 | static |
| GL_MAX_INTEGER_SAMPLES | com.jogamp.opengl.GL2ES2 | static |
| GL_MAX_LABEL_LENGTH | com.jogamp.opengl.GL2ES2 | static |
| GL_MAX_LAYERS | com.jogamp.opengl.GL2GL3 | static |
| GL_MAX_LIGHTS | com.jogamp.opengl.GL2ES1 | static |
| GL_MAX_LIST_NESTING | com.jogamp.opengl.GL2 | static |
| GL_MAX_MAP_TESSELLATION_NV | com.jogamp.opengl.GL2 | static |
| GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB | com.jogamp.opengl.GL2 | static |
| GL_MAX_MODELVIEW_STACK_DEPTH | com.jogamp.opengl.GL2ES1 | static |
| GL_MAX_MULTISAMPLE_COVERAGE_MODES_NV | com.jogamp.opengl.GL2 | static |
| GL_MAX_NAME_LENGTH | com.jogamp.opengl.GL3ES3 | static |
| GL_MAX_NAME_STACK_DEPTH | com.jogamp.opengl.GL2 | static |
| GL_MAX_NUM_ACTIVE_VARIABLES | com.jogamp.opengl.GL3ES3 | static |
| GL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT | com.jogamp.opengl.GL2 | static |
| GL_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT | com.jogamp.opengl.GL2 | static |
| GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT | com.jogamp.opengl.GL2 | static |
| GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT | com.jogamp.opengl.GL2 | static |
| GL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT | com.jogamp.opengl.GL2 | static |
| GL_MAX_PALETTE_MATRICES_ARB | com.jogamp.opengl.GL2 | static |
| GL_MAX_PATCH_VERTICES | com.jogamp.opengl.GL3ES3 | static |
| GL_MAX_PIXEL_MAP_TABLE | com.jogamp.opengl.GL2 | static |
| GL_MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT | com.jogamp.opengl.GL2 | static |
| GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI | com.jogamp.opengl.GL2 | static |
| GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB | com.jogamp.opengl.GL2 | static |
| GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB | com.jogamp.opengl.GL2 | static |
| GL_MAX_PROGRAM_ATTRIB_COMPONENTS_NV | com.jogamp.opengl.GL2 | static |
| GL_MAX_PROGRAM_ATTRIBS_ARB | com.jogamp.opengl.GL2 | static |
| GL_MAX_PROGRAM_ENV_PARAMETERS_ARB | com.jogamp.opengl.GL2 | static |
| GL_MAX_PROGRAM_GENERIC_ATTRIBS_NV | com.jogamp.opengl.GL2 | static |
| GL_MAX_PROGRAM_GENERIC_RESULTS_NV | com.jogamp.opengl.GL2 | static |
| GL_MAX_PROGRAM_INSTRUCTIONS_ARB | com.jogamp.opengl.GL2 | static |
| GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB | com.jogamp.opengl.GL2 | static |
| GL_MAX_PROGRAM_MATRICES_ARB | com.jogamp.opengl.GL2 | static |
| GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB | com.jogamp.opengl.GL2 | static |
| GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB | com.jogamp.opengl.GL2 | static |
| GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB | com.jogamp.opengl.GL2 | static |
| GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB | com.jogamp.opengl.GL2 | static |
| GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB | com.jogamp.opengl.GL2 | static |
| GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB | com.jogamp.opengl.GL2 | static |
| GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB | com.jogamp.opengl.GL2 | static |
| GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB | com.jogamp.opengl.GL2 | static |
| GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB | com.jogamp.opengl.GL2 | static |
| GL_MAX_PROGRAM_OUTPUT_VERTICES_NV | com.jogamp.opengl.GL2 | static |
| GL_MAX_PROGRAM_PARAMETER_BUFFER_BINDINGS_NV | com.jogamp.opengl.GL2 | static |
| GL_MAX_PROGRAM_PARAMETER_BUFFER_SIZE_NV | com.jogamp.opengl.GL2 | static |
| GL_MAX_PROGRAM_PARAMETERS_ARB | com.jogamp.opengl.GL2 | static |
| GL_MAX_PROGRAM_PATCH_ATTRIBS_NV | com.jogamp.opengl.GL2 | static |
| GL_MAX_PROGRAM_RESULT_COMPONENTS_NV | com.jogamp.opengl.GL2 | static |
| GL_MAX_PROGRAM_SUBROUTINE_NUM_NV | com.jogamp.opengl.GL2 | static |
| GL_MAX_PROGRAM_SUBROUTINE_PARAMETERS_NV | com.jogamp.opengl.GL2 | static |
| GL_MAX_PROGRAM_TEMPORARIES_ARB | com.jogamp.opengl.GL2 | static |
| GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB | com.jogamp.opengl.GL2 | static |
| GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB | com.jogamp.opengl.GL2 | static |
| GL_MAX_PROGRAM_TEXEL_OFFSET | com.jogamp.opengl.GL2ES3 | static |
| GL_MAX_PROGRAM_TEXEL_OFFSET_NV | com.jogamp.opengl.GL2 | static |
| GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS | com.jogamp.opengl.GL3 | static |
| GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET | com.jogamp.opengl.GL3ES3 | static |
| GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_NV | com.jogamp.opengl.GL2 | static |
| GL_MAX_PROGRAM_TOTAL_OUTPUT_COMPONENTS_NV | com.jogamp.opengl.GL2 | static |
| GL_MAX_PROJECTION_STACK_DEPTH | com.jogamp.opengl.GL2ES1 | static |
| GL_MAX_RASTER_SAMPLES_EXT | com.jogamp.opengl.GL2 | static |
| GL_MAX_RATIONAL_EVAL_ORDER_NV | com.jogamp.opengl.GL2 | static |
| GL_MAX_RECTANGLE_TEXTURE_SIZE | com.jogamp.opengl.GL2GL3 | static |
| GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB | com.jogamp.opengl.GL2 | static |
| GL_MAX_RENDERBUFFER_SIZE | com.jogamp.opengl.GL | static |
| GL_MAX_SAMPLE_MASK_WORDS | com.jogamp.opengl.GL2ES2 | static |
| GL_MAX_SAMPLE_MASK_WORDS_NV | com.jogamp.opengl.GL2 | static |
| GL_MAX_SAMPLES | com.jogamp.opengl.GL | static |
| GL_MAX_SERVER_WAIT_TIMEOUT | com.jogamp.opengl.GL3ES3 | static |
| GL_MAX_SHADER_BUFFER_ADDRESS_NV | com.jogamp.opengl.GL2GL3 | static |
| GL_MAX_SHADER_STORAGE_BLOCK_SIZE | com.jogamp.opengl.GL3ES3 | static |
| GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS | com.jogamp.opengl.GL3ES3 | static |
| GL_MAX_SHININESS_NV | com.jogamp.opengl.GL2 | static |
| GL_MAX_SPARSE_3D_TEXTURE_SIZE_AMD | com.jogamp.opengl.GL2 | static |
| GL_MAX_SPARSE_3D_TEXTURE_SIZE_ARB | com.jogamp.opengl.GL2GL3 | static |
| GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS | com.jogamp.opengl.GL2 | static |
| GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS_ARB | com.jogamp.opengl.GL2GL3 | static |
| GL_MAX_SPARSE_TEXTURE_SIZE_AMD | com.jogamp.opengl.GL2 | static |
| GL_MAX_SPARSE_TEXTURE_SIZE_ARB | com.jogamp.opengl.GL2GL3 | static |
| GL_MAX_SPOT_EXPONENT_NV | com.jogamp.opengl.GL2 | static |
| GL_MAX_SUBPIXEL_PRECISION_BIAS_BITS_NV | com.jogamp.opengl.GL2 | static |
| GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS | com.jogamp.opengl.GL3 | static |
| GL_MAX_SUBROUTINES | com.jogamp.opengl.GL3 | static |
| GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS | com.jogamp.opengl.GL2ES3 | static |
| GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS | com.jogamp.opengl.GL2ES3 | static |
| GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS | com.jogamp.opengl.GL3ES3 | static |
| GL_MAX_TESS_CONTROL_INPUT_COMPONENTS | com.jogamp.opengl.GL3ES3 | static |
| GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS | com.jogamp.opengl.GL3ES3 | static |
| GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS | com.jogamp.opengl.GL3ES3 | static |
| GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS | com.jogamp.opengl.GL3ES3 | static |
| GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS | com.jogamp.opengl.GL3ES3 | static |
| GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS | com.jogamp.opengl.GL3ES3 | static |
| GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS | com.jogamp.opengl.GL3ES3 | static |
| GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS | com.jogamp.opengl.GL2ES3 | static |
| GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS | com.jogamp.opengl.GL2ES3 | static |
| GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS | com.jogamp.opengl.GL3ES3 | static |
| GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS | com.jogamp.opengl.GL3ES3 | static |
| GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS | com.jogamp.opengl.GL3ES3 | static |
| GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS | com.jogamp.opengl.GL3ES3 | static |
| GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS | com.jogamp.opengl.GL3ES3 | static |
| GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS | com.jogamp.opengl.GL3ES3 | static |
| GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS | com.jogamp.opengl.GL3ES3 | static |
| GL_MAX_TESS_GEN_LEVEL | com.jogamp.opengl.GL3ES3 | static |
| GL_MAX_TESS_PATCH_COMPONENTS | com.jogamp.opengl.GL3ES3 | static |
| GL_MAX_TEXTURE_BUFFER_SIZE | com.jogamp.opengl.GL2ES3 | static |
| GL_MAX_TEXTURE_COORDS | com.jogamp.opengl.GL2 | static |
| GL_MAX_TEXTURE_COORDS_ARB | com.jogamp.opengl.GL2 | static |
| GL_MAX_TEXTURE_IMAGE_UNITS | com.jogamp.opengl.GL2ES2 | static |
| GL_MAX_TEXTURE_IMAGE_UNITS_ARB | com.jogamp.opengl.GL2 | static |
| GL_MAX_TEXTURE_LOD_BIAS | com.jogamp.opengl.GL2ES3 | static |
| GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT | com.jogamp.opengl.GL | static |
| GL_MAX_TEXTURE_SIZE | com.jogamp.opengl.GL | static |
| GL_MAX_TEXTURE_STACK_DEPTH | com.jogamp.opengl.GL2ES1 | static |
| GL_MAX_TEXTURE_UNITS | com.jogamp.opengl.GL2ES1 | static |
| GL_MAX_TRANSFORM_FEEDBACK_BUFFERS | com.jogamp.opengl.GL2GL3 | static |
| GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS | com.jogamp.opengl.GL2ES3 | static |
| GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS | com.jogamp.opengl.GL2ES3 | static |
| GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS | com.jogamp.opengl.GL2ES3 | static |
| GL_MAX_UNIFORM_BLOCK_SIZE | com.jogamp.opengl.GL2ES3 | static |
| GL_MAX_UNIFORM_BUFFER_BINDINGS | com.jogamp.opengl.GL2ES3 | static |
| GL_MAX_UNIFORM_LOCATIONS | com.jogamp.opengl.GL3ES3 | static |
| GL_MAX_VARYING_COMPONENTS | com.jogamp.opengl.GL2ES3 | static |
| GL_MAX_VARYING_FLOATS | com.jogamp.opengl.GL2GL3 | static |
| GL_MAX_VARYING_VECTORS | com.jogamp.opengl.GL2ES2 | static |
| GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS | com.jogamp.opengl.GL2ES3 | static |
| GL_MAX_VERTEX_ATOMIC_COUNTERS | com.jogamp.opengl.GL2ES3 | static |
| GL_MAX_VERTEX_ATTRIB_BINDINGS | com.jogamp.opengl.GL3ES3 | static |
| GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET | com.jogamp.opengl.GL3ES3 | static |
| GL_MAX_VERTEX_ATTRIB_STRIDE | com.jogamp.opengl.GL3ES3 | static |
| GL_MAX_VERTEX_ATTRIBS | com.jogamp.opengl.GL2ES2 | static |
| GL_MAX_VERTEX_ATTRIBS_ARB | com.jogamp.opengl.GL2 | static |
| GL_MAX_VERTEX_BINDABLE_UNIFORMS_EXT | com.jogamp.opengl.GL2 | static |
| GL_MAX_VERTEX_IMAGE_UNIFORMS | com.jogamp.opengl.GL3ES3 | static |
| GL_MAX_VERTEX_OUTPUT_COMPONENTS | com.jogamp.opengl.GL3ES3 | static |
| GL_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT | com.jogamp.opengl.GL2 | static |
| GL_MAX_VERTEX_SHADER_INVARIANTS_EXT | com.jogamp.opengl.GL2 | static |
| GL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT | com.jogamp.opengl.GL2 | static |
| GL_MAX_VERTEX_SHADER_LOCALS_EXT | com.jogamp.opengl.GL2 | static |
| GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS | com.jogamp.opengl.GL3ES3 | static |
| GL_MAX_VERTEX_SHADER_VARIANTS_EXT | com.jogamp.opengl.GL2 | static |
| GL_MAX_VERTEX_STREAMS | com.jogamp.opengl.GL2GL3 | static |
| GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS | com.jogamp.opengl.GL2ES2 | static |
| GL_MAX_VERTEX_UNIFORM_BLOCKS | com.jogamp.opengl.GL2ES3 | static |
| GL_MAX_VERTEX_UNIFORM_COMPONENTS | com.jogamp.opengl.GL2ES3 | static |
| GL_MAX_VERTEX_UNIFORM_VECTORS | com.jogamp.opengl.GL2ES2 | static |
| GL_MAX_VERTEX_UNITS_ARB | com.jogamp.opengl.GL2 | static |
| GL_MAX_VERTEX_VARYING_COMPONENTS_ARB | com.jogamp.opengl.GL3 | static |
| GL_MAX_VIEWPORT_DIMS | com.jogamp.opengl.GL | static |
| GL_MAX_VIEWPORTS | com.jogamp.opengl.GL3 | static |
| GL_MAX_VIEWS_OVR | com.jogamp.opengl.GL2 | static |
| GL_MAX_WIDTH | com.jogamp.opengl.GL2GL3 | static |
| GL_MEDIUM_FLOAT | com.jogamp.opengl.GL2ES2 | static |
| GL_MEDIUM_INT | com.jogamp.opengl.GL2ES2 | static |
| GL_MIN | com.jogamp.opengl.GL2ES3 | static |
| GL_MIN_FRAGMENT_INTERPOLATION_OFFSET | com.jogamp.opengl.GL3ES3 | static |
| GL_MIN_FRAGMENT_INTERPOLATION_OFFSET_NV | com.jogamp.opengl.GL2 | static |
| GL_MIN_LOD_WARNING_AMD | com.jogamp.opengl.GL2 | static |
| GL_MIN_MAP_BUFFER_ALIGNMENT | com.jogamp.opengl.GL2GL3 | static |
| GL_MIN_PROGRAM_TEXEL_OFFSET | com.jogamp.opengl.GL2ES3 | static |
| GL_MIN_PROGRAM_TEXEL_OFFSET_NV | com.jogamp.opengl.GL2 | static |
| GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET | com.jogamp.opengl.GL3ES3 | static |
| GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_NV | com.jogamp.opengl.GL2 | static |
| GL_MIN_SAMPLE_SHADING_VALUE | com.jogamp.opengl.GL2ES3 | static |
| GL_MIN_SPARSE_LEVEL_AMD | com.jogamp.opengl.GL2 | static |
| GL_MINMAX | com.jogamp.opengl.GL2 | static |
| GL_MINMAX_FORMAT | com.jogamp.opengl.GL2 | static |
| GL_MINMAX_SINK | com.jogamp.opengl.GL2 | static |
| GL_MINOR_VERSION | com.jogamp.opengl.GL2ES3 | static |
| GL_MIPMAP | com.jogamp.opengl.GL2GL3 | static |
| GL_MIRROR_CLAMP_EXT | com.jogamp.opengl.GL2 | static |
| GL_MIRROR_CLAMP_TO_BORDER_EXT | com.jogamp.opengl.GL2 | static |
| GL_MIRROR_CLAMP_TO_EDGE_EXT | com.jogamp.opengl.GL2 | static |
| GL_MIRRORED_REPEAT | com.jogamp.opengl.GL | static |
| GL_MIXED_DEPTH_SAMPLES_SUPPORTED_NV | com.jogamp.opengl.GL2 | static |
| GL_MIXED_STENCIL_SAMPLES_SUPPORTED_NV | com.jogamp.opengl.GL2 | static |
| GL_MODELVIEW | com.jogamp.opengl.fixedfunc.GLMatrixFunc | static |
| GL_MODELVIEW0_ARB | com.jogamp.opengl.GL2 | static |
| GL_MODELVIEW0_EXT | com.jogamp.opengl.GL2 | static |
| GL_MODELVIEW0_MATRIX_EXT | com.jogamp.opengl.GL2 | static |
| GL_MODELVIEW0_STACK_DEPTH_EXT | com.jogamp.opengl.GL2 | static |
| GL_MODELVIEW10_ARB | com.jogamp.opengl.GL2 | static |
| GL_MODELVIEW11_ARB | com.jogamp.opengl.GL2 | static |
| GL_MODELVIEW12_ARB | com.jogamp.opengl.GL2 | static |
| GL_MODELVIEW13_ARB | com.jogamp.opengl.GL2 | static |
| GL_MODELVIEW14_ARB | com.jogamp.opengl.GL2 | static |
| GL_MODELVIEW15_ARB | com.jogamp.opengl.GL2 | static |
| GL_MODELVIEW16_ARB | com.jogamp.opengl.GL2 | static |
| GL_MODELVIEW17_ARB | com.jogamp.opengl.GL2 | static |
| GL_MODELVIEW18_ARB | com.jogamp.opengl.GL2 | static |
| GL_MODELVIEW19_ARB | com.jogamp.opengl.GL2 | static |
| GL_MODELVIEW1_ARB | com.jogamp.opengl.GL2 | static |
| GL_MODELVIEW1_EXT | com.jogamp.opengl.GL2 | static |
| GL_MODELVIEW1_MATRIX_EXT | com.jogamp.opengl.GL2 | static |
| GL_MODELVIEW1_STACK_DEPTH_EXT | com.jogamp.opengl.GL2 | static |
| GL_MODELVIEW20_ARB | com.jogamp.opengl.GL2 | static |
| GL_MODELVIEW21_ARB | com.jogamp.opengl.GL2 | static |
| GL_MODELVIEW22_ARB | com.jogamp.opengl.GL2 | static |
| GL_MODELVIEW23_ARB | com.jogamp.opengl.GL2 | static |
| GL_MODELVIEW24_ARB | com.jogamp.opengl.GL2 | static |
| GL_MODELVIEW25_ARB | com.jogamp.opengl.GL2 | static |
| GL_MODELVIEW26_ARB | com.jogamp.opengl.GL2 | static |
| GL_MODELVIEW27_ARB | com.jogamp.opengl.GL2 | static |
| GL_MODELVIEW28_ARB | com.jogamp.opengl.GL2 | static |
| GL_MODELVIEW29_ARB | com.jogamp.opengl.GL2 | static |
| GL_MODELVIEW2_ARB | com.jogamp.opengl.GL2 | static |
| GL_MODELVIEW30_ARB | com.jogamp.opengl.GL2 | static |
| GL_MODELVIEW31_ARB | com.jogamp.opengl.GL2 | static |
| GL_MODELVIEW3_ARB | com.jogamp.opengl.GL2 | static |
| GL_MODELVIEW4_ARB | com.jogamp.opengl.GL2 | static |
| GL_MODELVIEW5_ARB | com.jogamp.opengl.GL2 | static |
| GL_MODELVIEW6_ARB | com.jogamp.opengl.GL2 | static |
| GL_MODELVIEW7_ARB | com.jogamp.opengl.GL2 | static |
| GL_MODELVIEW8_ARB | com.jogamp.opengl.GL2 | static |
| GL_MODELVIEW9_ARB | com.jogamp.opengl.GL2 | static |
| GL_MODELVIEW_MATRIX | com.jogamp.opengl.fixedfunc.GLMatrixFunc | static |
| GL_MODELVIEW_STACK_DEPTH | com.jogamp.opengl.GL2ES1 | static |
| GL_MODULATE | com.jogamp.opengl.GL2ES1 | static |
| GL_MULT | com.jogamp.opengl.GL2 | static |
| com::jogamp::opengl::GL2.GL_MULTIPLY | com.jogamp.opengl.GL2 | static |
| com::jogamp::opengl::GL3.GL_MULTIPLY | com.jogamp.opengl.GL3ES3 | static |
| GL_MULTISAMPLE | com.jogamp.opengl.GL | static |
| GL_MULTISAMPLE_BIT | com.jogamp.opengl.GL2 | static |
| GL_MULTISAMPLE_COVERAGE_MODES_NV | com.jogamp.opengl.GL2 | static |
| GL_MULTISAMPLE_FILTER_HINT_NV | com.jogamp.opengl.GL2 | static |
| GL_MULTISAMPLE_LINE_WIDTH_GRANULARITY | com.jogamp.opengl.GL3ES3 | static |
| GL_MULTISAMPLE_LINE_WIDTH_RANGE | com.jogamp.opengl.GL3ES3 | static |
| GL_MULTISAMPLE_RASTERIZATION_ALLOWED_EXT | com.jogamp.opengl.GL2 | static |
| GL_MVP_MATRIX_EXT | com.jogamp.opengl.GL2 | static |
| GL_N3F_V3F | com.jogamp.opengl.GL2 | static |
| GL_NAME_LENGTH | com.jogamp.opengl.GL3ES3 | static |
| GL_NAME_STACK_DEPTH | com.jogamp.opengl.GL2 | static |
| GL_NAMED_STRING_LENGTH_ARB | com.jogamp.opengl.GL3 | static |
| GL_NAMED_STRING_TYPE_ARB | com.jogamp.opengl.GL3 | static |
| GL_NAND | com.jogamp.opengl.GL | static |
| GL_NEAREST | com.jogamp.opengl.GL | static |
| GL_NEAREST_MIPMAP_LINEAR | com.jogamp.opengl.GL | static |
| GL_NEAREST_MIPMAP_NEAREST | com.jogamp.opengl.GL | static |
| GL_NEGATIVE_ONE_EXT | com.jogamp.opengl.GL2 | static |
| GL_NEGATIVE_W_EXT | com.jogamp.opengl.GL2 | static |
| GL_NEGATIVE_X_EXT | com.jogamp.opengl.GL2 | static |
| GL_NEGATIVE_Y_EXT | com.jogamp.opengl.GL2 | static |
| GL_NEGATIVE_Z_EXT | com.jogamp.opengl.GL2 | static |
| GL_NEVER | com.jogamp.opengl.GL | static |
| GL_NEXT_VIDEO_CAPTURE_BUFFER_STATUS_NV | com.jogamp.opengl.GL2 | static |
| GL_NICEST | com.jogamp.opengl.GL | static |
| GL_NO_ERROR | com.jogamp.opengl.GL | static |
| GL_NO_RESET_NOTIFICATION | com.jogamp.opengl.GL | static |
| GL_NONE | com.jogamp.opengl.GL | static |
| GL_NOOP | com.jogamp.opengl.GL | static |
| GL_NOP_COMMAND_NV | com.jogamp.opengl.GL2 | static |
| GL_NOR | com.jogamp.opengl.GL | static |
| GL_NORMAL_ARRAY | com.jogamp.opengl.fixedfunc.GLPointerFunc | static |
| GL_NORMAL_ARRAY_ADDRESS_NV | com.jogamp.opengl.GL2GL3 | static |
| GL_NORMAL_ARRAY_BUFFER_BINDING | com.jogamp.opengl.GL2ES1 | static |
| GL_NORMAL_ARRAY_LENGTH_NV | com.jogamp.opengl.GL2GL3 | static |
| GL_NORMAL_ARRAY_POINTER | com.jogamp.opengl.GL2ES1 | static |
| GL_NORMAL_ARRAY_STRIDE | com.jogamp.opengl.GL2ES1 | static |
| GL_NORMAL_ARRAY_TYPE | com.jogamp.opengl.GL2ES1 | static |
| GL_NORMAL_MAP | com.jogamp.opengl.GL2 | static |
| GL_NORMALIZE | com.jogamp.opengl.fixedfunc.GLLightingFunc | static |
| GL_NORMALIZED_RANGE_EXT | com.jogamp.opengl.GL2 | static |
| GL_NOTEQUAL | com.jogamp.opengl.GL | static |
| GL_NUM_ACTIVE_VARIABLES | com.jogamp.opengl.GL3ES3 | static |
| GL_NUM_COMPATIBLE_SUBROUTINES | com.jogamp.opengl.GL3 | static |
| GL_NUM_COMPRESSED_TEXTURE_FORMATS | com.jogamp.opengl.GL | static |
| GL_NUM_EXTENSIONS | com.jogamp.opengl.GL2ES3 | static |
| GL_NUM_PROGRAM_BINARY_FORMATS | com.jogamp.opengl.GL2ES2 | static |
| GL_NUM_SAMPLE_COUNTS | com.jogamp.opengl.GL2ES3 | static |
| GL_NUM_SHADER_BINARY_FORMATS | com.jogamp.opengl.GL2ES2 | static |
| GL_NUM_SPARSE_LEVELS_ARB | com.jogamp.opengl.GL2GL3 | static |
| GL_NUM_VIDEO_CAPTURE_STREAMS_NV | com.jogamp.opengl.GL2 | static |
| GL_NUM_VIRTUAL_PAGE_SIZES_ARB | com.jogamp.opengl.GL2GL3 | static |
| GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB | com.jogamp.opengl.GL2 | static |
| GL_OBJECT_ACTIVE_UNIFORMS_ARB | com.jogamp.opengl.GL2 | static |
| GL_OBJECT_ATTACHED_OBJECTS_ARB | com.jogamp.opengl.GL2 | static |
| GL_OBJECT_COMPILE_STATUS_ARB | com.jogamp.opengl.GL2 | static |
| GL_OBJECT_DELETE_STATUS_ARB | com.jogamp.opengl.GL2 | static |
| GL_OBJECT_INFO_LOG_LENGTH_ARB | com.jogamp.opengl.GL2 | static |
| GL_OBJECT_LINEAR | com.jogamp.opengl.GL2 | static |
| GL_OBJECT_LINK_STATUS_ARB | com.jogamp.opengl.GL2 | static |
| GL_OBJECT_PLANE | com.jogamp.opengl.GL2 | static |
| GL_OBJECT_SHADER_SOURCE_LENGTH_ARB | com.jogamp.opengl.GL2 | static |
| GL_OBJECT_SUBTYPE_ARB | com.jogamp.opengl.GL2 | static |
| GL_OBJECT_TYPE | com.jogamp.opengl.GL3ES3 | static |
| GL_OBJECT_TYPE_ARB | com.jogamp.opengl.GL2 | static |
| GL_OBJECT_VALIDATE_STATUS_ARB | com.jogamp.opengl.GL2 | static |
| GL_OCCLUSION_QUERY_EVENT_MASK_AMD | com.jogamp.opengl.GL2 | static |
| GL_OFFSET | com.jogamp.opengl.GL3ES3 | static |
| GL_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV | com.jogamp.opengl.GL2 | static |
| GL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV | com.jogamp.opengl.GL2 | static |
| GL_OFFSET_HILO_TEXTURE_2D_NV | com.jogamp.opengl.GL2 | static |
| GL_OFFSET_HILO_TEXTURE_RECTANGLE_NV | com.jogamp.opengl.GL2 | static |
| GL_OFFSET_PROJECTIVE_TEXTURE_2D_NV | com.jogamp.opengl.GL2 | static |
| GL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV | com.jogamp.opengl.GL2 | static |
| GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV | com.jogamp.opengl.GL2 | static |
| GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV | com.jogamp.opengl.GL2 | static |
| GL_OFFSET_TEXTURE_2D_BIAS_NV | com.jogamp.opengl.GL2 | static |
| GL_OFFSET_TEXTURE_2D_MATRIX_NV | com.jogamp.opengl.GL2 | static |
| GL_OFFSET_TEXTURE_2D_NV | com.jogamp.opengl.GL2 | static |
| GL_OFFSET_TEXTURE_2D_SCALE_NV | com.jogamp.opengl.GL2 | static |
| GL_OFFSET_TEXTURE_BIAS_NV | com.jogamp.opengl.GL2 | static |
| GL_OFFSET_TEXTURE_MATRIX_NV | com.jogamp.opengl.GL2 | static |
| GL_OFFSET_TEXTURE_RECTANGLE_NV | com.jogamp.opengl.GL2 | static |
| GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV | com.jogamp.opengl.GL2 | static |
| GL_OFFSET_TEXTURE_SCALE_NV | com.jogamp.opengl.GL2 | static |
| GL_ONE | com.jogamp.opengl.GL | static |
| GL_ONE_EXT | com.jogamp.opengl.GL2 | static |
| GL_ONE_MINUS_CONSTANT_ALPHA | com.jogamp.opengl.GL2ES2 | static |
| GL_ONE_MINUS_CONSTANT_COLOR | com.jogamp.opengl.GL2ES2 | static |
| GL_ONE_MINUS_DST_ALPHA | com.jogamp.opengl.GL | static |
| GL_ONE_MINUS_DST_COLOR | com.jogamp.opengl.GL | static |
| GL_ONE_MINUS_SRC1_ALPHA | com.jogamp.opengl.GL3 | static |
| GL_ONE_MINUS_SRC1_COLOR | com.jogamp.opengl.GL3 | static |
| GL_ONE_MINUS_SRC_ALPHA | com.jogamp.opengl.GL | static |
| GL_ONE_MINUS_SRC_COLOR | com.jogamp.opengl.GL | static |
| GL_OP_ADD_EXT | com.jogamp.opengl.GL2 | static |
| GL_OP_CLAMP_EXT | com.jogamp.opengl.GL2 | static |
| GL_OP_CROSS_PRODUCT_EXT | com.jogamp.opengl.GL2 | static |
| GL_OP_DOT3_EXT | com.jogamp.opengl.GL2 | static |
| GL_OP_DOT4_EXT | com.jogamp.opengl.GL2 | static |
| GL_OP_EXP_BASE_2_EXT | com.jogamp.opengl.GL2 | static |
| GL_OP_FLOOR_EXT | com.jogamp.opengl.GL2 | static |
| GL_OP_FRAC_EXT | com.jogamp.opengl.GL2 | static |
| GL_OP_INDEX_EXT | com.jogamp.opengl.GL2 | static |
| GL_OP_LOG_BASE_2_EXT | com.jogamp.opengl.GL2 | static |
| GL_OP_MADD_EXT | com.jogamp.opengl.GL2 | static |
| GL_OP_MAX_EXT | com.jogamp.opengl.GL2 | static |
| GL_OP_MIN_EXT | com.jogamp.opengl.GL2 | static |
| GL_OP_MOV_EXT | com.jogamp.opengl.GL2 | static |
| GL_OP_MUL_EXT | com.jogamp.opengl.GL2 | static |
| GL_OP_MULTIPLY_MATRIX_EXT | com.jogamp.opengl.GL2 | static |
| GL_OP_NEGATE_EXT | com.jogamp.opengl.GL2 | static |
| GL_OP_POWER_EXT | com.jogamp.opengl.GL2 | static |
| GL_OP_RECIP_EXT | com.jogamp.opengl.GL2 | static |
| GL_OP_RECIP_SQRT_EXT | com.jogamp.opengl.GL2 | static |
| GL_OP_ROUND_EXT | com.jogamp.opengl.GL2 | static |
| GL_OP_SET_GE_EXT | com.jogamp.opengl.GL2 | static |
| GL_OP_SET_LT_EXT | com.jogamp.opengl.GL2 | static |
| GL_OP_SUB_EXT | com.jogamp.opengl.GL2 | static |
| GL_OPERAND0_ALPHA | com.jogamp.opengl.GL2ES1 | static |
| GL_OPERAND0_RGB | com.jogamp.opengl.GL2ES1 | static |
| GL_OPERAND1_ALPHA | com.jogamp.opengl.GL2ES1 | static |
| GL_OPERAND1_RGB | com.jogamp.opengl.GL2ES1 | static |
| GL_OPERAND2_ALPHA | com.jogamp.opengl.GL2ES1 | static |
| GL_OPERAND2_RGB | com.jogamp.opengl.GL2ES1 | static |
| GL_OR | com.jogamp.opengl.GL | static |
| GL_OR_INVERTED | com.jogamp.opengl.GL | static |
| GL_OR_REVERSE | com.jogamp.opengl.GL | static |
| GL_ORDER | com.jogamp.opengl.GL2 | static |
| GL_OUT_OF_MEMORY | com.jogamp.opengl.GL | static |
| GL_OUTPUT_COLOR0_EXT | com.jogamp.opengl.GL2 | static |
| GL_OUTPUT_COLOR1_EXT | com.jogamp.opengl.GL2 | static |
| GL_OUTPUT_FOG_EXT | com.jogamp.opengl.GL2 | static |
| GL_OUTPUT_TEXTURE_COORD0_EXT | com.jogamp.opengl.GL2 | static |
| GL_OUTPUT_TEXTURE_COORD10_EXT | com.jogamp.opengl.GL2 | static |
| GL_OUTPUT_TEXTURE_COORD11_EXT | com.jogamp.opengl.GL2 | static |
| GL_OUTPUT_TEXTURE_COORD12_EXT | com.jogamp.opengl.GL2 | static |
| GL_OUTPUT_TEXTURE_COORD13_EXT | com.jogamp.opengl.GL2 | static |
| GL_OUTPUT_TEXTURE_COORD14_EXT | com.jogamp.opengl.GL2 | static |
| GL_OUTPUT_TEXTURE_COORD15_EXT | com.jogamp.opengl.GL2 | static |
| GL_OUTPUT_TEXTURE_COORD16_EXT | com.jogamp.opengl.GL2 | static |
| GL_OUTPUT_TEXTURE_COORD17_EXT | com.jogamp.opengl.GL2 | static |
| GL_OUTPUT_TEXTURE_COORD18_EXT | com.jogamp.opengl.GL2 | static |
| GL_OUTPUT_TEXTURE_COORD19_EXT | com.jogamp.opengl.GL2 | static |
| GL_OUTPUT_TEXTURE_COORD1_EXT | com.jogamp.opengl.GL2 | static |
| GL_OUTPUT_TEXTURE_COORD20_EXT | com.jogamp.opengl.GL2 | static |
| GL_OUTPUT_TEXTURE_COORD21_EXT | com.jogamp.opengl.GL2 | static |
| GL_OUTPUT_TEXTURE_COORD22_EXT | com.jogamp.opengl.GL2 | static |
| GL_OUTPUT_TEXTURE_COORD23_EXT | com.jogamp.opengl.GL2 | static |
| GL_OUTPUT_TEXTURE_COORD24_EXT | com.jogamp.opengl.GL2 | static |
| GL_OUTPUT_TEXTURE_COORD25_EXT | com.jogamp.opengl.GL2 | static |
| GL_OUTPUT_TEXTURE_COORD26_EXT | com.jogamp.opengl.GL2 | static |
| GL_OUTPUT_TEXTURE_COORD27_EXT | com.jogamp.opengl.GL2 | static |
| GL_OUTPUT_TEXTURE_COORD28_EXT | com.jogamp.opengl.GL2 | static |
| GL_OUTPUT_TEXTURE_COORD29_EXT | com.jogamp.opengl.GL2 | static |
| GL_OUTPUT_TEXTURE_COORD2_EXT | com.jogamp.opengl.GL2 | static |
| GL_OUTPUT_TEXTURE_COORD30_EXT | com.jogamp.opengl.GL2 | static |
| GL_OUTPUT_TEXTURE_COORD31_EXT | com.jogamp.opengl.GL2 | static |
| GL_OUTPUT_TEXTURE_COORD3_EXT | com.jogamp.opengl.GL2 | static |
| GL_OUTPUT_TEXTURE_COORD4_EXT | com.jogamp.opengl.GL2 | static |
| GL_OUTPUT_TEXTURE_COORD5_EXT | com.jogamp.opengl.GL2 | static |
| GL_OUTPUT_TEXTURE_COORD6_EXT | com.jogamp.opengl.GL2 | static |
| GL_OUTPUT_TEXTURE_COORD7_EXT | com.jogamp.opengl.GL2 | static |
| GL_OUTPUT_TEXTURE_COORD8_EXT | com.jogamp.opengl.GL2 | static |
| GL_OUTPUT_TEXTURE_COORD9_EXT | com.jogamp.opengl.GL2 | static |
| GL_OUTPUT_VERTEX_EXT | com.jogamp.opengl.GL2 | static |
| com::jogamp::opengl::GL2.GL_OVERLAY | com.jogamp.opengl.GL2 | static |
| com::jogamp::opengl::GL3.GL_OVERLAY | com.jogamp.opengl.GL3ES3 | static |
| GL_PACK_ALIGNMENT | com.jogamp.opengl.GL | static |
| GL_PACK_CMYK_HINT_EXT | com.jogamp.opengl.GL2 | static |
| GL_PACK_COMPRESSED_BLOCK_DEPTH | com.jogamp.opengl.GL2GL3 | static |
| GL_PACK_COMPRESSED_BLOCK_HEIGHT | com.jogamp.opengl.GL2GL3 | static |
| GL_PACK_COMPRESSED_BLOCK_SIZE | com.jogamp.opengl.GL2GL3 | static |
| GL_PACK_COMPRESSED_BLOCK_WIDTH | com.jogamp.opengl.GL2GL3 | static |
| GL_PACK_IMAGE_HEIGHT | com.jogamp.opengl.GL2GL3 | static |
| GL_PACK_LSB_FIRST | com.jogamp.opengl.GL2GL3 | static |
| GL_PACK_RESAMPLE_OML | com.jogamp.opengl.GL2 | static |
| GL_PACK_ROW_BYTES_APPLE | com.jogamp.opengl.GL2 | static |
| GL_PACK_ROW_LENGTH | com.jogamp.opengl.GL2ES3 | static |
| GL_PACK_SKIP_IMAGES | com.jogamp.opengl.GL2GL3 | static |
| GL_PACK_SKIP_PIXELS | com.jogamp.opengl.GL2ES3 | static |
| GL_PACK_SKIP_ROWS | com.jogamp.opengl.GL2ES3 | static |
| GL_PACK_SWAP_BYTES | com.jogamp.opengl.GL2GL3 | static |
| GL_PARTIAL_SUCCESS_NV | com.jogamp.opengl.GL2 | static |
| GL_PASS_THROUGH_NV | com.jogamp.opengl.GL2 | static |
| GL_PASS_THROUGH_TOKEN | com.jogamp.opengl.GL2 | static |
| GL_PATCH_DEFAULT_INNER_LEVEL | com.jogamp.opengl.GL3 | static |
| GL_PATCH_DEFAULT_OUTER_LEVEL | com.jogamp.opengl.GL3 | static |
| GL_PATCH_VERTICES | com.jogamp.opengl.GL3ES3 | static |
| GL_PATCHES | com.jogamp.opengl.GL3ES3 | static |
| GL_PERCENTAGE_AMD | com.jogamp.opengl.GL2 | static |
| GL_PERFMON_RESULT_AMD | com.jogamp.opengl.GL2 | static |
| GL_PERFMON_RESULT_AVAILABLE_AMD | com.jogamp.opengl.GL2 | static |
| GL_PERFMON_RESULT_SIZE_AMD | com.jogamp.opengl.GL2 | static |
| GL_PERFORMANCE_MONITOR_AMD | com.jogamp.opengl.GL2 | static |
| GL_PERFQUERY_COUNTER_DATA_BOOL32_INTEL | com.jogamp.opengl.GL2 | static |
| GL_PERFQUERY_COUNTER_DATA_DOUBLE_INTEL | com.jogamp.opengl.GL2 | static |
| GL_PERFQUERY_COUNTER_DATA_FLOAT_INTEL | com.jogamp.opengl.GL2 | static |
| GL_PERFQUERY_COUNTER_DATA_UINT32_INTEL | com.jogamp.opengl.GL2 | static |
| GL_PERFQUERY_COUNTER_DATA_UINT64_INTEL | com.jogamp.opengl.GL2 | static |
| GL_PERFQUERY_COUNTER_DESC_LENGTH_MAX_INTEL | com.jogamp.opengl.GL2 | static |
| GL_PERFQUERY_COUNTER_DURATION_NORM_INTEL | com.jogamp.opengl.GL2 | static |
| GL_PERFQUERY_COUNTER_DURATION_RAW_INTEL | com.jogamp.opengl.GL2 | static |
| GL_PERFQUERY_COUNTER_EVENT_INTEL | com.jogamp.opengl.GL2 | static |
| GL_PERFQUERY_COUNTER_NAME_LENGTH_MAX_INTEL | com.jogamp.opengl.GL2 | static |
| GL_PERFQUERY_COUNTER_RAW_INTEL | com.jogamp.opengl.GL2 | static |
| GL_PERFQUERY_COUNTER_THROUGHPUT_INTEL | com.jogamp.opengl.GL2 | static |
| GL_PERFQUERY_COUNTER_TIMESTAMP_INTEL | com.jogamp.opengl.GL2 | static |
| GL_PERFQUERY_DONOT_FLUSH_INTEL | com.jogamp.opengl.GL2 | static |
| GL_PERFQUERY_FLUSH_INTEL | com.jogamp.opengl.GL2 | static |
| GL_PERFQUERY_GLOBAL_CONTEXT_INTEL | com.jogamp.opengl.GL2 | static |
| GL_PERFQUERY_GPA_EXTENDED_COUNTERS_INTEL | com.jogamp.opengl.GL2 | static |
| GL_PERFQUERY_QUERY_NAME_LENGTH_MAX_INTEL | com.jogamp.opengl.GL2 | static |
| GL_PERFQUERY_SINGLE_CONTEXT_INTEL | com.jogamp.opengl.GL2 | static |
| GL_PERFQUERY_WAIT_INTEL | com.jogamp.opengl.GL2 | static |
| GL_PERSPECTIVE_CORRECTION_HINT | com.jogamp.opengl.GL2ES1 | static |
| GL_PERTURB_EXT | com.jogamp.opengl.GL2 | static |
| GL_PIXEL_BUFFER_BARRIER_BIT | com.jogamp.opengl.GL2ES3 | static |
| GL_PIXEL_COUNT_AVAILABLE_NV | com.jogamp.opengl.GL2 | static |
| GL_PIXEL_COUNT_NV | com.jogamp.opengl.GL2 | static |
| GL_PIXEL_COUNTER_BITS_NV | com.jogamp.opengl.GL2 | static |
| GL_PIXEL_CUBIC_WEIGHT_EXT | com.jogamp.opengl.GL2 | static |
| GL_PIXEL_MAG_FILTER_EXT | com.jogamp.opengl.GL2 | static |
| GL_PIXEL_MAP_A_TO_A | com.jogamp.opengl.GL2 | static |
| GL_PIXEL_MAP_A_TO_A_SIZE | com.jogamp.opengl.GL2 | static |
| GL_PIXEL_MAP_B_TO_B | com.jogamp.opengl.GL2 | static |
| GL_PIXEL_MAP_B_TO_B_SIZE | com.jogamp.opengl.GL2 | static |
| GL_PIXEL_MAP_G_TO_G | com.jogamp.opengl.GL2 | static |
| GL_PIXEL_MAP_G_TO_G_SIZE | com.jogamp.opengl.GL2 | static |
| GL_PIXEL_MAP_I_TO_A | com.jogamp.opengl.GL2 | static |
| GL_PIXEL_MAP_I_TO_A_SIZE | com.jogamp.opengl.GL2 | static |
| GL_PIXEL_MAP_I_TO_B | com.jogamp.opengl.GL2 | static |
| GL_PIXEL_MAP_I_TO_B_SIZE | com.jogamp.opengl.GL2 | static |
| GL_PIXEL_MAP_I_TO_G | com.jogamp.opengl.GL2 | static |
| GL_PIXEL_MAP_I_TO_G_SIZE | com.jogamp.opengl.GL2 | static |
| GL_PIXEL_MAP_I_TO_I | com.jogamp.opengl.GL2 | static |
| GL_PIXEL_MAP_I_TO_I_SIZE | com.jogamp.opengl.GL2 | static |
| GL_PIXEL_MAP_I_TO_R | com.jogamp.opengl.GL2 | static |
| GL_PIXEL_MAP_I_TO_R_SIZE | com.jogamp.opengl.GL2 | static |
| GL_PIXEL_MAP_R_TO_R | com.jogamp.opengl.GL2 | static |
| GL_PIXEL_MAP_R_TO_R_SIZE | com.jogamp.opengl.GL2 | static |
| GL_PIXEL_MAP_S_TO_S | com.jogamp.opengl.GL2 | static |
| GL_PIXEL_MAP_S_TO_S_SIZE | com.jogamp.opengl.GL2 | static |
| GL_PIXEL_MIN_FILTER_EXT | com.jogamp.opengl.GL2 | static |
| GL_PIXEL_MODE_BIT | com.jogamp.opengl.GL2 | static |
| GL_PIXEL_PACK_BUFFER | com.jogamp.opengl.GL2ES3 | static |
| GL_PIXEL_PACK_BUFFER_BINDING | com.jogamp.opengl.GL2ES3 | static |
| GL_PIXEL_PACK_BUFFER_BINDING_EXT | com.jogamp.opengl.GL2 | static |
| GL_PIXEL_PACK_BUFFER_EXT | com.jogamp.opengl.GL2 | static |
| GL_PIXEL_TRANSFORM_2D_EXT | com.jogamp.opengl.GL2 | static |
| GL_PIXEL_TRANSFORM_2D_MATRIX_EXT | com.jogamp.opengl.GL2 | static |
| GL_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT | com.jogamp.opengl.GL2 | static |
| GL_PIXEL_UNPACK_BUFFER | com.jogamp.opengl.GL2ES3 | static |
| GL_PIXEL_UNPACK_BUFFER_BINDING | com.jogamp.opengl.GL2ES3 | static |
| GL_PIXEL_UNPACK_BUFFER_BINDING_EXT | com.jogamp.opengl.GL2 | static |
| GL_PIXEL_UNPACK_BUFFER_EXT | com.jogamp.opengl.GL2 | static |
| GL_PN_TRIANGLES_ATI | com.jogamp.opengl.GL2 | static |
| GL_PN_TRIANGLES_NORMAL_MODE_ATI | com.jogamp.opengl.GL2 | static |
| GL_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI | com.jogamp.opengl.GL2 | static |
| GL_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI | com.jogamp.opengl.GL2 | static |
| GL_PN_TRIANGLES_POINT_MODE_ATI | com.jogamp.opengl.GL2 | static |
| GL_PN_TRIANGLES_POINT_MODE_CUBIC_ATI | com.jogamp.opengl.GL2 | static |
| GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI | com.jogamp.opengl.GL2 | static |
| GL_PN_TRIANGLES_TESSELATION_LEVEL_ATI | com.jogamp.opengl.GL2 | static |
| GL_POINT | com.jogamp.opengl.GL2GL3 | static |
| GL_POINT_BIT | com.jogamp.opengl.GL2 | static |
| GL_POINT_DISTANCE_ATTENUATION | com.jogamp.opengl.GL2ES1 | static |
| GL_POINT_FADE_THRESHOLD_SIZE | com.jogamp.opengl.GL | static |
| GL_POINT_SIZE | com.jogamp.opengl.GL | static |
| GL_POINT_SIZE_GRANULARITY | com.jogamp.opengl.GL2GL3 | static |
| GL_POINT_SIZE_MAX | com.jogamp.opengl.GL2ES1 | static |
| GL_POINT_SIZE_MIN | com.jogamp.opengl.GL2ES1 | static |
| GL_POINT_SIZE_RANGE | com.jogamp.opengl.GL2GL3 | static |
| GL_POINT_SMOOTH | com.jogamp.opengl.GL2ES1 | static |
| GL_POINT_SMOOTH_HINT | com.jogamp.opengl.GL2ES1 | static |
| GL_POINT_SPRITE | com.jogamp.opengl.GL2ES1 | static |
| GL_POINT_SPRITE_COORD_ORIGIN | com.jogamp.opengl.GL2GL3 | static |
| GL_POINT_TOKEN | com.jogamp.opengl.GL2 | static |
| GL_POINTS | com.jogamp.opengl.GL | static |
| GL_POLYGON | com.jogamp.opengl.GL2 | static |
| GL_POLYGON_BIT | com.jogamp.opengl.GL2 | static |
| GL_POLYGON_MODE | com.jogamp.opengl.GL2GL3 | static |
| GL_POLYGON_OFFSET_CLAMP_EXT | com.jogamp.opengl.GL2 | static |
| GL_POLYGON_OFFSET_COMMAND_NV | com.jogamp.opengl.GL2 | static |
| GL_POLYGON_OFFSET_FACTOR | com.jogamp.opengl.GL | static |
| GL_POLYGON_OFFSET_FILL | com.jogamp.opengl.GL | static |
| GL_POLYGON_OFFSET_LINE | com.jogamp.opengl.GL2GL3 | static |
| GL_POLYGON_OFFSET_POINT | com.jogamp.opengl.GL2GL3 | static |
| GL_POLYGON_OFFSET_UNITS | com.jogamp.opengl.GL | static |
| GL_POLYGON_SMOOTH | com.jogamp.opengl.GL2GL3 | static |
| GL_POLYGON_SMOOTH_HINT | com.jogamp.opengl.GL2GL3 | static |
| GL_POLYGON_STIPPLE | com.jogamp.opengl.GL2 | static |
| GL_POLYGON_STIPPLE_BIT | com.jogamp.opengl.GL2 | static |
| GL_POLYGON_TOKEN | com.jogamp.opengl.GL2 | static |
| GL_POSITION | com.jogamp.opengl.fixedfunc.GLLightingFunc | static |
| GL_POST_COLOR_MATRIX_ALPHA_BIAS | com.jogamp.opengl.GL2 | static |
| GL_POST_COLOR_MATRIX_ALPHA_SCALE | com.jogamp.opengl.GL2 | static |
| GL_POST_COLOR_MATRIX_BLUE_BIAS | com.jogamp.opengl.GL2 | static |
| GL_POST_COLOR_MATRIX_BLUE_SCALE | com.jogamp.opengl.GL2 | static |
| GL_POST_COLOR_MATRIX_COLOR_TABLE | com.jogamp.opengl.GL2 | static |
| GL_POST_COLOR_MATRIX_GREEN_BIAS | com.jogamp.opengl.GL2 | static |
| GL_POST_COLOR_MATRIX_GREEN_SCALE | com.jogamp.opengl.GL2 | static |
| GL_POST_COLOR_MATRIX_RED_BIAS | com.jogamp.opengl.GL2 | static |
| GL_POST_COLOR_MATRIX_RED_SCALE | com.jogamp.opengl.GL2 | static |
| GL_POST_CONVOLUTION_ALPHA_BIAS | com.jogamp.opengl.GL2 | static |
| GL_POST_CONVOLUTION_ALPHA_SCALE | com.jogamp.opengl.GL2 | static |
| GL_POST_CONVOLUTION_BLUE_BIAS | com.jogamp.opengl.GL2 | static |
| GL_POST_CONVOLUTION_BLUE_SCALE | com.jogamp.opengl.GL2 | static |
| GL_POST_CONVOLUTION_COLOR_TABLE | com.jogamp.opengl.GL2 | static |
| GL_POST_CONVOLUTION_GREEN_BIAS | com.jogamp.opengl.GL2 | static |
| GL_POST_CONVOLUTION_GREEN_SCALE | com.jogamp.opengl.GL2 | static |
| GL_POST_CONVOLUTION_RED_BIAS | com.jogamp.opengl.GL2 | static |
| GL_POST_CONVOLUTION_RED_SCALE | com.jogamp.opengl.GL2 | static |
| GL_PREVIOUS | com.jogamp.opengl.GL2ES1 | static |
| GL_PREVIOUS_TEXTURE_INPUT_NV | com.jogamp.opengl.GL2 | static |
| GL_PRIMARY_COLOR | com.jogamp.opengl.GL2ES1 | static |
| GL_PRIMITIVE_BOUNDING_BOX | com.jogamp.opengl.GL3ES3 | static |
| GL_PRIMITIVE_RESTART | com.jogamp.opengl.GL2GL3 | static |
| GL_PRIMITIVE_RESTART_FIXED_INDEX | com.jogamp.opengl.GL2ES3 | static |
| GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED | com.jogamp.opengl.GL3ES3 | static |
| GL_PRIMITIVE_RESTART_INDEX | com.jogamp.opengl.GL2GL3 | static |
| GL_PRIMITIVE_RESTART_INDEX_NV | com.jogamp.opengl.GL2 | static |
| GL_PRIMITIVE_RESTART_NV | com.jogamp.opengl.GL2 | static |
| GL_PRIMITIVES_GENERATED | com.jogamp.opengl.GL2ES3 | static |
| GL_PRIMITIVES_SUBMITTED_ARB | com.jogamp.opengl.GL2GL3 | static |
| GL_PROGRAM | com.jogamp.opengl.GL2ES2 | static |
| GL_PROGRAM_ADDRESS_REGISTERS_ARB | com.jogamp.opengl.GL2 | static |
| GL_PROGRAM_ALU_INSTRUCTIONS_ARB | com.jogamp.opengl.GL2 | static |
| GL_PROGRAM_ATTRIB_COMPONENTS_NV | com.jogamp.opengl.GL2 | static |
| GL_PROGRAM_ATTRIBS_ARB | com.jogamp.opengl.GL2 | static |
| GL_PROGRAM_BINARY_FORMATS | com.jogamp.opengl.GL2ES2 | static |
| GL_PROGRAM_BINARY_LENGTH | com.jogamp.opengl.GL2ES2 | static |
| GL_PROGRAM_BINARY_RETRIEVABLE_HINT | com.jogamp.opengl.GL2ES3 | static |
| GL_PROGRAM_BINDING_ARB | com.jogamp.opengl.GL2 | static |
| GL_PROGRAM_ERROR_POSITION_ARB | com.jogamp.opengl.GL2 | static |
| GL_PROGRAM_ERROR_STRING_ARB | com.jogamp.opengl.GL2 | static |
| GL_PROGRAM_FORMAT_ARB | com.jogamp.opengl.GL2 | static |
| GL_PROGRAM_FORMAT_ASCII_ARB | com.jogamp.opengl.GL2 | static |
| GL_PROGRAM_INPUT | com.jogamp.opengl.GL3ES3 | static |
| GL_PROGRAM_INSTRUCTIONS_ARB | com.jogamp.opengl.GL2 | static |
| GL_PROGRAM_LENGTH_ARB | com.jogamp.opengl.GL2 | static |
| GL_PROGRAM_MATRIX_EXT | com.jogamp.opengl.GL2 | static |
| GL_PROGRAM_MATRIX_STACK_DEPTH_EXT | com.jogamp.opengl.GL2 | static |
| GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB | com.jogamp.opengl.GL2 | static |
| GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB | com.jogamp.opengl.GL2 | static |
| GL_PROGRAM_NATIVE_ATTRIBS_ARB | com.jogamp.opengl.GL2 | static |
| GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB | com.jogamp.opengl.GL2 | static |
| GL_PROGRAM_NATIVE_PARAMETERS_ARB | com.jogamp.opengl.GL2 | static |
| GL_PROGRAM_NATIVE_TEMPORARIES_ARB | com.jogamp.opengl.GL2 | static |
| GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB | com.jogamp.opengl.GL2 | static |
| GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB | com.jogamp.opengl.GL2 | static |
| GL_PROGRAM_OBJECT_ARB | com.jogamp.opengl.GL2 | static |
| GL_PROGRAM_OUTPUT | com.jogamp.opengl.GL3ES3 | static |
| GL_PROGRAM_PARAMETERS_ARB | com.jogamp.opengl.GL2 | static |
| GL_PROGRAM_PIPELINE | com.jogamp.opengl.GL2ES2 | static |
| GL_PROGRAM_PIPELINE_BINDING | com.jogamp.opengl.GL2ES2 | static |
| GL_PROGRAM_POINT_SIZE | com.jogamp.opengl.GL3 | static |
| GL_PROGRAM_POINT_SIZE_ARB | com.jogamp.opengl.GL3 | static |
| GL_PROGRAM_POINT_SIZE_EXT | com.jogamp.opengl.GL2 | static |
| GL_PROGRAM_RESULT_COMPONENTS_NV | com.jogamp.opengl.GL2 | static |
| GL_PROGRAM_SEPARABLE | com.jogamp.opengl.GL2ES2 | static |
| GL_PROGRAM_STRING_ARB | com.jogamp.opengl.GL2 | static |
| GL_PROGRAM_TEMPORARIES_ARB | com.jogamp.opengl.GL2 | static |
| GL_PROGRAM_TEX_INDIRECTIONS_ARB | com.jogamp.opengl.GL2 | static |
| GL_PROGRAM_TEX_INSTRUCTIONS_ARB | com.jogamp.opengl.GL2 | static |
| GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB | com.jogamp.opengl.GL2 | static |
| GL_PROGRAMMABLE_SAMPLE_LOCATION_NV | com.jogamp.opengl.GL2 | static |
| GL_PROGRAMMABLE_SAMPLE_LOCATION_TABLE_SIZE_NV | com.jogamp.opengl.GL2 | static |
| GL_PROJECTION | com.jogamp.opengl.fixedfunc.GLMatrixFunc | static |
| GL_PROJECTION_MATRIX | com.jogamp.opengl.fixedfunc.GLMatrixFunc | static |
| GL_PROJECTION_STACK_DEPTH | com.jogamp.opengl.GL2ES1 | static |
| GL_PROVOKING_VERTEX | com.jogamp.opengl.GL2GL3 | static |
| GL_PROVOKING_VERTEX_EXT | com.jogamp.opengl.GL2 | static |
| GL_PROXY_COLOR_TABLE | com.jogamp.opengl.GL2 | static |
| GL_PROXY_HISTOGRAM | com.jogamp.opengl.GL2 | static |
| GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE | com.jogamp.opengl.GL2 | static |
| GL_PROXY_POST_CONVOLUTION_COLOR_TABLE | com.jogamp.opengl.GL2 | static |
| GL_PROXY_TEXTURE_1D | com.jogamp.opengl.GL2GL3 | static |
| GL_PROXY_TEXTURE_1D_ARRAY | com.jogamp.opengl.GL2GL3 | static |
| GL_PROXY_TEXTURE_2D | com.jogamp.opengl.GL2GL3 | static |
| GL_PROXY_TEXTURE_2D_ARRAY | com.jogamp.opengl.GL2GL3 | static |
| GL_PROXY_TEXTURE_2D_MULTISAMPLE | com.jogamp.opengl.GL2ES2 | static |
| GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY | com.jogamp.opengl.GL2ES2 | static |
| GL_PROXY_TEXTURE_3D | com.jogamp.opengl.GL2GL3 | static |
| GL_PROXY_TEXTURE_CUBE_MAP | com.jogamp.opengl.GL2GL3 | static |
| GL_PROXY_TEXTURE_CUBE_MAP_ARRAY | com.jogamp.opengl.GL2GL3 | static |
| GL_PROXY_TEXTURE_RECTANGLE | com.jogamp.opengl.GL2GL3 | static |
| GL_PROXY_TEXTURE_RECTANGLE_ARB | com.jogamp.opengl.GL2 | static |
| GL_PURGEABLE_APPLE | com.jogamp.opengl.GL2 | static |
| GL_Q | com.jogamp.opengl.GL2 | static |
| GL_QUAD_STRIP | com.jogamp.opengl.GL2 | static |
| GL_QUADRATIC_ATTENUATION | com.jogamp.opengl.fixedfunc.GLLightingFunc | static |
| GL_QUADS | com.jogamp.opengl.GL2ES3 | static |
| GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION | com.jogamp.opengl.GL2GL3 | static |
| GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT | com.jogamp.opengl.GL2 | static |
| GL_QUERY | com.jogamp.opengl.GL2ES2 | static |
| GL_QUERY_ALL_EVENT_BITS_AMD | com.jogamp.opengl.GL2 | static |
| GL_QUERY_BUFFER_AMD | com.jogamp.opengl.GL2 | static |
| GL_QUERY_BUFFER_BINDING_AMD | com.jogamp.opengl.GL2 | static |
| GL_QUERY_BY_REGION_NO_WAIT | com.jogamp.opengl.GL2ES3 | static |
| GL_QUERY_BY_REGION_WAIT | com.jogamp.opengl.GL2ES3 | static |
| GL_QUERY_COUNTER_BITS | com.jogamp.opengl.GL2ES2 | static |
| GL_QUERY_DEPTH_BOUNDS_FAIL_EVENT_BIT_AMD | com.jogamp.opengl.GL2 | static |
| GL_QUERY_DEPTH_FAIL_EVENT_BIT_AMD | com.jogamp.opengl.GL2 | static |
| GL_QUERY_DEPTH_PASS_EVENT_BIT_AMD | com.jogamp.opengl.GL2 | static |
| GL_QUERY_NO_WAIT | com.jogamp.opengl.GL2ES3 | static |
| GL_QUERY_OBJECT_AMD | com.jogamp.opengl.GL2 | static |
| GL_QUERY_RESULT | com.jogamp.opengl.GL2ES2 | static |
| GL_QUERY_RESULT_AVAILABLE | com.jogamp.opengl.GL2ES2 | static |
| GL_QUERY_RESULT_NO_WAIT_AMD | com.jogamp.opengl.GL2 | static |
| GL_QUERY_STENCIL_FAIL_EVENT_BIT_AMD | com.jogamp.opengl.GL2 | static |
| GL_QUERY_WAIT | com.jogamp.opengl.GL2ES3 | static |
| GL_R | com.jogamp.opengl.GL2 | static |
| GL_R11F_G11F_B10F | com.jogamp.opengl.GL2ES3 | static |
| GL_R16 | com.jogamp.opengl.GL2GL3 | static |
| GL_R16_SNORM | com.jogamp.opengl.GL2GL3 | static |
| GL_R16F | com.jogamp.opengl.GL | static |
| GL_R16I | com.jogamp.opengl.GL2ES3 | static |
| GL_R16UI | com.jogamp.opengl.GL2ES3 | static |
| GL_R32F | com.jogamp.opengl.GL | static |
| GL_R32I | com.jogamp.opengl.GL2ES3 | static |
| GL_R32UI | com.jogamp.opengl.GL2ES3 | static |
| GL_R3_G3_B2 | com.jogamp.opengl.GL2GL3 | static |
| GL_R8 | com.jogamp.opengl.GL | static |
| GL_R8_SNORM | com.jogamp.opengl.GL2ES3 | static |
| GL_R8I | com.jogamp.opengl.GL2ES3 | static |
| GL_R8UI | com.jogamp.opengl.GL2ES3 | static |
| GL_RASTER_FIXED_SAMPLE_LOCATIONS_EXT | com.jogamp.opengl.GL2 | static |
| GL_RASTER_MULTISAMPLE_EXT | com.jogamp.opengl.GL2 | static |
| GL_RASTER_SAMPLES_EXT | com.jogamp.opengl.GL2 | static |
| GL_RASTERIZER_DISCARD | com.jogamp.opengl.GL2ES3 | static |
| GL_READ_BUFFER | com.jogamp.opengl.GL2ES3 | static |
| GL_READ_FRAMEBUFFER | com.jogamp.opengl.GL | static |
| GL_READ_FRAMEBUFFER_BINDING | com.jogamp.opengl.GL | static |
| GL_READ_ONLY | com.jogamp.opengl.GL2ES3 | static |
| GL_READ_PIXEL_DATA_RANGE_LENGTH_NV | com.jogamp.opengl.GL2 | static |
| GL_READ_PIXEL_DATA_RANGE_NV | com.jogamp.opengl.GL2 | static |
| GL_READ_PIXEL_DATA_RANGE_POINTER_NV | com.jogamp.opengl.GL2 | static |
| GL_READ_PIXELS | com.jogamp.opengl.GL2GL3 | static |
| GL_READ_PIXELS_FORMAT | com.jogamp.opengl.GL2GL3 | static |
| GL_READ_PIXELS_TYPE | com.jogamp.opengl.GL2GL3 | static |
| GL_READ_WRITE | com.jogamp.opengl.GL2ES3 | static |
| GL_RED | com.jogamp.opengl.GL2ES2 | static |
| GL_RED_BIAS | com.jogamp.opengl.GL2 | static |
| GL_RED_BITS | com.jogamp.opengl.GL | static |
| GL_RED_INTEGER | com.jogamp.opengl.GL2ES3 | static |
| GL_RED_SCALE | com.jogamp.opengl.GL2 | static |
| GL_RED_SNORM | com.jogamp.opengl.GL2 | static |
| GL_REDUCE | com.jogamp.opengl.GL2 | static |
| GL_REFERENCED_BY_COMPUTE_SHADER | com.jogamp.opengl.GL3ES3 | static |
| GL_REFERENCED_BY_FRAGMENT_SHADER | com.jogamp.opengl.GL3ES3 | static |
| GL_REFERENCED_BY_GEOMETRY_SHADER | com.jogamp.opengl.GL3ES3 | static |
| GL_REFERENCED_BY_TESS_CONTROL_SHADER | com.jogamp.opengl.GL3ES3 | static |
| GL_REFERENCED_BY_TESS_EVALUATION_SHADER | com.jogamp.opengl.GL3ES3 | static |
| GL_REFERENCED_BY_VERTEX_SHADER | com.jogamp.opengl.GL3ES3 | static |
| GL_REFLECTION_MAP | com.jogamp.opengl.GL2 | static |
| GL_RELEASED_APPLE | com.jogamp.opengl.GL2 | static |
| GL_RENDER | com.jogamp.opengl.GL2 | static |
| GL_RENDER_MODE | com.jogamp.opengl.GL2 | static |
| GL_RENDERBUFFER | com.jogamp.opengl.GL | static |
| GL_RENDERBUFFER_ALPHA_SIZE | com.jogamp.opengl.GL | static |
| GL_RENDERBUFFER_BINDING | com.jogamp.opengl.GL | static |
| GL_RENDERBUFFER_BLUE_SIZE | com.jogamp.opengl.GL | static |
| GL_RENDERBUFFER_COLOR_SAMPLES_NV | com.jogamp.opengl.GL2 | static |
| GL_RENDERBUFFER_COVERAGE_SAMPLES_NV | com.jogamp.opengl.GL2 | static |
| GL_RENDERBUFFER_DEPTH_SIZE | com.jogamp.opengl.GL | static |
| GL_RENDERBUFFER_FREE_MEMORY_ATI | com.jogamp.opengl.GL2 | static |
| GL_RENDERBUFFER_GREEN_SIZE | com.jogamp.opengl.GL | static |
| GL_RENDERBUFFER_HEIGHT | com.jogamp.opengl.GL | static |
| GL_RENDERBUFFER_INTERNAL_FORMAT | com.jogamp.opengl.GL | static |
| GL_RENDERBUFFER_RED_SIZE | com.jogamp.opengl.GL | static |
| GL_RENDERBUFFER_SAMPLES | com.jogamp.opengl.GL | static |
| GL_RENDERBUFFER_STENCIL_SIZE | com.jogamp.opengl.GL | static |
| GL_RENDERBUFFER_WIDTH | com.jogamp.opengl.GL | static |
| GL_RENDERER | com.jogamp.opengl.GL | static |
| GL_REPEAT | com.jogamp.opengl.GL | static |
| GL_REPLACE | com.jogamp.opengl.GL | static |
| GL_REPLACE_VALUE_AMD | com.jogamp.opengl.GL2GL3 | static |
| GL_REPLICATE_BORDER | com.jogamp.opengl.GL2 | static |
| GL_RESAMPLE_AVERAGE_OML | com.jogamp.opengl.GL2 | static |
| GL_RESAMPLE_DECIMATE_OML | com.jogamp.opengl.GL2 | static |
| GL_RESAMPLE_REPLICATE_OML | com.jogamp.opengl.GL2 | static |
| GL_RESAMPLE_ZERO_FILL_OML | com.jogamp.opengl.GL2 | static |
| GL_RESCALE_NORMAL | com.jogamp.opengl.GL2ES1 | static |
| GL_RESET_NOTIFICATION_STRATEGY | com.jogamp.opengl.GL | static |
| GL_RETAINED_APPLE | com.jogamp.opengl.GL2 | static |
| GL_RETURN | com.jogamp.opengl.GL2 | static |
| GL_RG | com.jogamp.opengl.GL2ES2 | static |
| GL_RG16 | com.jogamp.opengl.GL2GL3 | static |
| GL_RG16_SNORM | com.jogamp.opengl.GL2GL3 | static |
| GL_RG16F | com.jogamp.opengl.GL | static |
| GL_RG16I | com.jogamp.opengl.GL2ES3 | static |
| GL_RG16UI | com.jogamp.opengl.GL2ES3 | static |
| GL_RG32F | com.jogamp.opengl.GL | static |
| GL_RG32I | com.jogamp.opengl.GL2ES3 | static |
| GL_RG32UI | com.jogamp.opengl.GL2ES3 | static |
| GL_RG8 | com.jogamp.opengl.GL | static |
| GL_RG8_SNORM | com.jogamp.opengl.GL2ES3 | static |
| GL_RG8I | com.jogamp.opengl.GL2ES3 | static |
| GL_RG8UI | com.jogamp.opengl.GL2ES3 | static |
| GL_RG_INTEGER | com.jogamp.opengl.GL2ES3 | static |
| GL_RG_SNORM | com.jogamp.opengl.GL2 | static |
| GL_RGB | com.jogamp.opengl.GL | static |
| GL_RGB10 | com.jogamp.opengl.GL | static |
| GL_RGB10_A2 | com.jogamp.opengl.GL | static |
| GL_RGB10_A2UI | com.jogamp.opengl.GL2ES3 | static |
| GL_RGB12 | com.jogamp.opengl.GL2GL3 | static |
| GL_RGB16 | com.jogamp.opengl.GL2GL3 | static |
| GL_RGB16_SNORM | com.jogamp.opengl.GL2GL3 | static |
| GL_RGB16F | com.jogamp.opengl.GL | static |
| GL_RGB16I | com.jogamp.opengl.GL2ES3 | static |
| GL_RGB16UI | com.jogamp.opengl.GL2ES3 | static |
| GL_RGB32F | com.jogamp.opengl.GL | static |
| GL_RGB32I | com.jogamp.opengl.GL2ES3 | static |
| GL_RGB32UI | com.jogamp.opengl.GL2ES3 | static |
| GL_RGB4 | com.jogamp.opengl.GL2GL3 | static |
| GL_RGB4_S3TC | com.jogamp.opengl.GL2 | static |
| GL_RGB5 | com.jogamp.opengl.GL2GL3 | static |
| GL_RGB565 | com.jogamp.opengl.GL | static |
| GL_RGB5_A1 | com.jogamp.opengl.GL | static |
| GL_RGB8 | com.jogamp.opengl.GL | static |
| GL_RGB8_SNORM | com.jogamp.opengl.GL2ES3 | static |
| GL_RGB8I | com.jogamp.opengl.GL2ES3 | static |
| GL_RGB8UI | com.jogamp.opengl.GL2ES3 | static |
| GL_RGB9_E5 | com.jogamp.opengl.GL2ES3 | static |
| GL_RGB_FLOAT16_APPLE | com.jogamp.opengl.GL2 | static |
| GL_RGB_FLOAT16_ATI | com.jogamp.opengl.GL2 | static |
| GL_RGB_FLOAT32_APPLE | com.jogamp.opengl.GL2 | static |
| GL_RGB_FLOAT32_ATI | com.jogamp.opengl.GL2 | static |
| GL_RGB_INTEGER | com.jogamp.opengl.GL2ES3 | static |
| GL_RGB_S3TC | com.jogamp.opengl.GL2 | static |
| GL_RGB_SCALE | com.jogamp.opengl.GL2ES1 | static |
| GL_RGB_SNORM | com.jogamp.opengl.GL2 | static |
| GL_RGBA | com.jogamp.opengl.GL | static |
| GL_RGBA12 | com.jogamp.opengl.GL2GL3 | static |
| GL_RGBA16 | com.jogamp.opengl.GL2GL3 | static |
| GL_RGBA16_SNORM | com.jogamp.opengl.GL2GL3 | static |
| GL_RGBA16F | com.jogamp.opengl.GL | static |
| GL_RGBA16I | com.jogamp.opengl.GL2ES3 | static |
| GL_RGBA16UI | com.jogamp.opengl.GL2ES3 | static |
| GL_RGBA2 | com.jogamp.opengl.GL2GL3 | static |
| GL_RGBA32F | com.jogamp.opengl.GL | static |
| GL_RGBA32I | com.jogamp.opengl.GL2ES3 | static |
| GL_RGBA32UI | com.jogamp.opengl.GL2ES3 | static |
| GL_RGBA4 | com.jogamp.opengl.GL | static |
| GL_RGBA4_DXT5_S3TC | com.jogamp.opengl.GL2 | static |
| GL_RGBA4_S3TC | com.jogamp.opengl.GL2 | static |
| GL_RGBA8 | com.jogamp.opengl.GL | static |
| GL_RGBA8_SNORM | com.jogamp.opengl.GL2ES3 | static |
| GL_RGBA8I | com.jogamp.opengl.GL2ES3 | static |
| GL_RGBA8UI | com.jogamp.opengl.GL2ES3 | static |
| GL_RGBA_DXT5_S3TC | com.jogamp.opengl.GL2 | static |
| GL_RGBA_FLOAT16_APPLE | com.jogamp.opengl.GL2 | static |
| GL_RGBA_FLOAT16_ATI | com.jogamp.opengl.GL2 | static |
| GL_RGBA_FLOAT32_APPLE | com.jogamp.opengl.GL2 | static |
| GL_RGBA_FLOAT32_ATI | com.jogamp.opengl.GL2 | static |
| GL_RGBA_FLOAT_MODE | com.jogamp.opengl.GL2 | static |
| GL_RGBA_FLOAT_MODE_ATI | com.jogamp.opengl.GL2 | static |
| GL_RGBA_INTEGER | com.jogamp.opengl.GL2ES3 | static |
| GL_RGBA_INTEGER_MODE | com.jogamp.opengl.GL2 | static |
| GL_RGBA_MODE | com.jogamp.opengl.GL2 | static |
| GL_RGBA_S3TC | com.jogamp.opengl.GL2 | static |
| GL_RGBA_SIGNED_COMPONENTS | com.jogamp.opengl.GL2 | static |
| GL_RGBA_SNORM | com.jogamp.opengl.GL2 | static |
| GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV | com.jogamp.opengl.GL2 | static |
| GL_RIGHT | com.jogamp.opengl.GL2GL3 | static |
| GL_S | com.jogamp.opengl.GL2 | static |
| GL_SAMPLE_ALPHA_TO_COVERAGE | com.jogamp.opengl.GL | static |
| GL_SAMPLE_ALPHA_TO_ONE | com.jogamp.opengl.GL | static |
| GL_SAMPLE_BUFFERS | com.jogamp.opengl.GL | static |
| GL_SAMPLE_COVERAGE | com.jogamp.opengl.GL | static |
| GL_SAMPLE_COVERAGE_INVERT | com.jogamp.opengl.GL | static |
| GL_SAMPLE_COVERAGE_VALUE | com.jogamp.opengl.GL | static |
| GL_SAMPLE_LOCATION_NV | com.jogamp.opengl.GL2 | static |
| GL_SAMPLE_LOCATION_PIXEL_GRID_HEIGHT_NV | com.jogamp.opengl.GL2 | static |
| GL_SAMPLE_LOCATION_PIXEL_GRID_WIDTH_NV | com.jogamp.opengl.GL2 | static |
| GL_SAMPLE_LOCATION_SUBPIXEL_BITS_NV | com.jogamp.opengl.GL2 | static |
| GL_SAMPLE_MASK | com.jogamp.opengl.GL2ES2 | static |
| GL_SAMPLE_MASK_NV | com.jogamp.opengl.GL2 | static |
| GL_SAMPLE_MASK_VALUE | com.jogamp.opengl.GL2ES2 | static |
| GL_SAMPLE_MASK_VALUE_NV | com.jogamp.opengl.GL2 | static |
| GL_SAMPLE_POSITION | com.jogamp.opengl.GL2ES2 | static |
| GL_SAMPLE_POSITION_NV | com.jogamp.opengl.GL2 | static |
| GL_SAMPLE_SHADING | com.jogamp.opengl.GL2ES3 | static |
| GL_SAMPLER | com.jogamp.opengl.GL2ES2 | static |
| GL_SAMPLER_1D | com.jogamp.opengl.GL2GL3 | static |
| GL_SAMPLER_1D_ARB | com.jogamp.opengl.GL2 | static |
| GL_SAMPLER_1D_ARRAY | com.jogamp.opengl.GL2GL3 | static |
| GL_SAMPLER_1D_ARRAY_SHADOW | com.jogamp.opengl.GL2GL3 | static |
| GL_SAMPLER_1D_SHADOW | com.jogamp.opengl.GL2GL3 | static |
| GL_SAMPLER_1D_SHADOW_ARB | com.jogamp.opengl.GL2 | static |
| GL_SAMPLER_2D | com.jogamp.opengl.GL2ES2 | static |
| GL_SAMPLER_2D_ARB | com.jogamp.opengl.GL2 | static |
| GL_SAMPLER_2D_ARRAY | com.jogamp.opengl.GL2ES3 | static |
| GL_SAMPLER_2D_ARRAY_SHADOW | com.jogamp.opengl.GL2ES3 | static |
| GL_SAMPLER_2D_MULTISAMPLE | com.jogamp.opengl.GL2ES2 | static |
| GL_SAMPLER_2D_MULTISAMPLE_ARRAY | com.jogamp.opengl.GL2ES2 | static |
| GL_SAMPLER_2D_RECT | com.jogamp.opengl.GL2GL3 | static |
| GL_SAMPLER_2D_RECT_ARB | com.jogamp.opengl.GL2 | static |
| GL_SAMPLER_2D_RECT_SHADOW | com.jogamp.opengl.GL2GL3 | static |
| GL_SAMPLER_2D_RECT_SHADOW_ARB | com.jogamp.opengl.GL2 | static |
| GL_SAMPLER_2D_SHADOW | com.jogamp.opengl.GL2ES2 | static |
| GL_SAMPLER_2D_SHADOW_ARB | com.jogamp.opengl.GL2 | static |
| GL_SAMPLER_3D | com.jogamp.opengl.GL2ES2 | static |
| GL_SAMPLER_3D_ARB | com.jogamp.opengl.GL2 | static |
| GL_SAMPLER_BINDING | com.jogamp.opengl.GL3ES3 | static |
| GL_SAMPLER_BUFFER | com.jogamp.opengl.GL2ES3 | static |
| GL_SAMPLER_BUFFER_AMD | com.jogamp.opengl.GL2GL3 | static |
| GL_SAMPLER_CUBE | com.jogamp.opengl.GL2ES2 | static |
| GL_SAMPLER_CUBE_ARB | com.jogamp.opengl.GL2 | static |
| GL_SAMPLER_CUBE_MAP_ARRAY | com.jogamp.opengl.GL2ES3 | static |
| GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW | com.jogamp.opengl.GL2ES3 | static |
| GL_SAMPLER_CUBE_SHADOW | com.jogamp.opengl.GL2ES3 | static |
| GL_SAMPLER_OBJECT_AMD | com.jogamp.opengl.GL2 | static |
| GL_SAMPLER_RENDERBUFFER_NV | com.jogamp.opengl.GL2 | static |
| GL_SAMPLES | com.jogamp.opengl.GL | static |
| GL_SAMPLES_PASSED | com.jogamp.opengl.GL2GL3 | static |
| GL_SCALAR_EXT | com.jogamp.opengl.GL2 | static |
| GL_SCALED_RESOLVE_FASTEST_EXT | com.jogamp.opengl.GL2GL3 | static |
| GL_SCALED_RESOLVE_NICEST_EXT | com.jogamp.opengl.GL2GL3 | static |
| GL_SCISSOR_BIT | com.jogamp.opengl.GL2 | static |
| GL_SCISSOR_BOX | com.jogamp.opengl.GL | static |
| GL_SCISSOR_COMMAND_NV | com.jogamp.opengl.GL2 | static |
| GL_SCISSOR_TEST | com.jogamp.opengl.GL | static |
| com::jogamp::opengl::GL2.GL_SCREEN | com.jogamp.opengl.GL2 | static |
| com::jogamp::opengl::GL3.GL_SCREEN | com.jogamp.opengl.GL3ES3 | static |
| GL_SCREEN_COORDINATES_REND | com.jogamp.opengl.GL2 | static |
| GL_SECONDARY_COLOR_ARRAY | com.jogamp.opengl.GL2 | static |
| GL_SECONDARY_COLOR_ARRAY_ADDRESS_NV | com.jogamp.opengl.GL2GL3 | static |
| GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING | com.jogamp.opengl.GL2 | static |
| GL_SECONDARY_COLOR_ARRAY_LENGTH_NV | com.jogamp.opengl.GL2GL3 | static |
| GL_SECONDARY_COLOR_ARRAY_POINTER | com.jogamp.opengl.GL2 | static |
| GL_SECONDARY_COLOR_ARRAY_SIZE | com.jogamp.opengl.GL2 | static |
| GL_SECONDARY_COLOR_ARRAY_STRIDE | com.jogamp.opengl.GL2 | static |
| GL_SECONDARY_COLOR_ARRAY_TYPE | com.jogamp.opengl.GL2 | static |
| GL_SELECT | com.jogamp.opengl.GL2 | static |
| GL_SELECTION_BUFFER_POINTER | com.jogamp.opengl.GL2 | static |
| GL_SELECTION_BUFFER_SIZE | com.jogamp.opengl.GL2 | static |
| GL_SEPARABLE_2D | com.jogamp.opengl.GL2 | static |
| GL_SEPARATE_ATTRIBS | com.jogamp.opengl.GL2ES3 | static |
| GL_SEPARATE_SPECULAR_COLOR | com.jogamp.opengl.GL2 | static |
| GL_SET | com.jogamp.opengl.GL | static |
| GL_SET_AMD | com.jogamp.opengl.GL2GL3 | static |
| GL_SHADE_MODEL | com.jogamp.opengl.GL2ES1 | static |
| GL_SHADER | com.jogamp.opengl.GL2ES2 | static |
| GL_SHADER_BINARY_DMP | com.jogamp.opengl.GL2ES2 | static |
| GL_SHADER_BINARY_FORMATS | com.jogamp.opengl.GL2ES2 | static |
| GL_SHADER_COMPILER | com.jogamp.opengl.GL2ES2 | static |
| GL_SHADER_CONSISTENT_NV | com.jogamp.opengl.GL2 | static |
| GL_SHADER_GLOBAL_ACCESS_BARRIER_BIT_NV | com.jogamp.opengl.GL2 | static |
| GL_SHADER_IMAGE_ACCESS_BARRIER_BIT | com.jogamp.opengl.GL2ES3 | static |
| GL_SHADER_IMAGE_ATOMIC | com.jogamp.opengl.GL2GL3 | static |
| GL_SHADER_IMAGE_LOAD | com.jogamp.opengl.GL2GL3 | static |
| GL_SHADER_IMAGE_STORE | com.jogamp.opengl.GL2GL3 | static |
| GL_SHADER_INCLUDE_ARB | com.jogamp.opengl.GL3 | static |
| GL_SHADER_OBJECT_ARB | com.jogamp.opengl.GL2 | static |
| GL_SHADER_OPERATION_NV | com.jogamp.opengl.GL2 | static |
| GL_SHADER_SOURCE_LENGTH | com.jogamp.opengl.GL2ES2 | static |
| GL_SHADER_STORAGE_BARRIER_BIT | com.jogamp.opengl.GL3ES3 | static |
| GL_SHADER_STORAGE_BLOCK | com.jogamp.opengl.GL3ES3 | static |
| GL_SHADER_STORAGE_BUFFER | com.jogamp.opengl.GL3ES3 | static |
| GL_SHADER_STORAGE_BUFFER_BINDING | com.jogamp.opengl.GL3ES3 | static |
| GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT | com.jogamp.opengl.GL3ES3 | static |
| GL_SHADER_STORAGE_BUFFER_SIZE | com.jogamp.opengl.GL3ES3 | static |
| GL_SHADER_STORAGE_BUFFER_START | com.jogamp.opengl.GL3ES3 | static |
| GL_SHADER_TYPE | com.jogamp.opengl.GL2ES2 | static |
| GL_SHADING_LANGUAGE_VERSION | com.jogamp.opengl.GL2ES2 | static |
| GL_SHADING_LANGUAGE_VERSION_ARB | com.jogamp.opengl.GL2 | static |
| GL_SHADOW_ATTENUATION_EXT | com.jogamp.opengl.GL2 | static |
| GL_SHARED_EDGE_NV | com.jogamp.opengl.GL2 | static |
| GL_SHARED_TEXTURE_PALETTE_EXT | com.jogamp.opengl.GL2 | static |
| GL_SHININESS | com.jogamp.opengl.fixedfunc.GLLightingFunc | static |
| GL_SHORT | com.jogamp.opengl.GL | static |
| GL_SIGNALED | com.jogamp.opengl.GL3ES3 | static |
| GL_SIGNED_ALPHA8_NV | com.jogamp.opengl.GL2 | static |
| GL_SIGNED_ALPHA_NV | com.jogamp.opengl.GL2 | static |
| GL_SIGNED_HILO16_NV | com.jogamp.opengl.GL2 | static |
| GL_SIGNED_HILO8_NV | com.jogamp.opengl.GL2 | static |
| GL_SIGNED_HILO_NV | com.jogamp.opengl.GL2 | static |
| GL_SIGNED_INTENSITY8_NV | com.jogamp.opengl.GL2 | static |
| GL_SIGNED_INTENSITY_NV | com.jogamp.opengl.GL2 | static |
| GL_SIGNED_LUMINANCE8_ALPHA8_NV | com.jogamp.opengl.GL2 | static |
| GL_SIGNED_LUMINANCE8_NV | com.jogamp.opengl.GL2 | static |
| GL_SIGNED_LUMINANCE_ALPHA_NV | com.jogamp.opengl.GL2 | static |
| GL_SIGNED_LUMINANCE_NV | com.jogamp.opengl.GL2 | static |
| GL_SIGNED_NORMALIZED | com.jogamp.opengl.GL2ES3 | static |
| GL_SIGNED_RGB8_NV | com.jogamp.opengl.GL2 | static |
| GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV | com.jogamp.opengl.GL2 | static |
| GL_SIGNED_RGB_NV | com.jogamp.opengl.GL2 | static |
| GL_SIGNED_RGB_UNSIGNED_ALPHA_NV | com.jogamp.opengl.GL2 | static |
| GL_SIGNED_RGBA8_NV | com.jogamp.opengl.GL2 | static |
| GL_SIGNED_RGBA_NV | com.jogamp.opengl.GL2 | static |
| GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST | com.jogamp.opengl.GL2GL3 | static |
| GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE | com.jogamp.opengl.GL2GL3 | static |
| GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST | com.jogamp.opengl.GL2GL3 | static |
| GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE | com.jogamp.opengl.GL2GL3 | static |
| GL_SINGLE_COLOR | com.jogamp.opengl.GL2 | static |
| GL_SKIP_DECODE_EXT | com.jogamp.opengl.GL2GL3 | static |
| GL_SLUMINANCE | com.jogamp.opengl.GL2 | static |
| GL_SLUMINANCE8 | com.jogamp.opengl.GL2 | static |
| GL_SLUMINANCE8_ALPHA8 | com.jogamp.opengl.GL2 | static |
| GL_SLUMINANCE_ALPHA | com.jogamp.opengl.GL2 | static |
| GL_SM_COUNT_NV | com.jogamp.opengl.GL2 | static |
| GL_SMOOTH | com.jogamp.opengl.fixedfunc.GLLightingFunc | static |
| GL_SMOOTH_LINE_WIDTH_GRANULARITY | com.jogamp.opengl.GL2GL3 | static |
| GL_SMOOTH_LINE_WIDTH_RANGE | com.jogamp.opengl.GL | static |
| GL_SMOOTH_POINT_SIZE_GRANULARITY | com.jogamp.opengl.GL2GL3 | static |
| GL_SMOOTH_POINT_SIZE_RANGE | com.jogamp.opengl.GL | static |
| com::jogamp::opengl::GL2.GL_SOFTLIGHT | com.jogamp.opengl.GL2 | static |
| com::jogamp::opengl::GL3.GL_SOFTLIGHT | com.jogamp.opengl.GL3ES3 | static |
| GL_SOURCE0_ALPHA | com.jogamp.opengl.GL2 | static |
| GL_SOURCE0_RGB | com.jogamp.opengl.GL2 | static |
| GL_SOURCE1_ALPHA | com.jogamp.opengl.GL2 | static |
| GL_SOURCE1_RGB | com.jogamp.opengl.GL2 | static |
| GL_SOURCE2_ALPHA | com.jogamp.opengl.GL2 | static |
| GL_SOURCE2_RGB | com.jogamp.opengl.GL2 | static |
| GL_SPARSE_BUFFER_PAGE_SIZE_ARB | com.jogamp.opengl.GL2GL3 | static |
| GL_SPARSE_STORAGE_BIT_ARB | com.jogamp.opengl.GL2GL3 | static |
| GL_SPARSE_TEXTURE_FULL_ARRAY_CUBE_MIPMAPS_ARB | com.jogamp.opengl.GL2GL3 | static |
| GL_SPECULAR | com.jogamp.opengl.fixedfunc.GLLightingFunc | static |
| GL_SPHERE_MAP | com.jogamp.opengl.GL2 | static |
| GL_SPOT_CUTOFF | com.jogamp.opengl.fixedfunc.GLLightingFunc | static |
| GL_SPOT_DIRECTION | com.jogamp.opengl.fixedfunc.GLLightingFunc | static |
| GL_SPOT_EXPONENT | com.jogamp.opengl.fixedfunc.GLLightingFunc | static |
| GL_SRC0_ALPHA | com.jogamp.opengl.GL2ES1 | static |
| GL_SRC0_RGB | com.jogamp.opengl.GL2ES1 | static |
| com::jogamp::opengl::GL2.com::jogamp::opengl::GL2ES1.GL_SRC1_ALPHA | com.jogamp.opengl.GL2ES1 | static |
| com::jogamp::opengl::GL2GL3.GL_SRC1_ALPHA | com.jogamp.opengl.GL2GL3 | static |
| GL_SRC1_COLOR | com.jogamp.opengl.GL3 | static |
| GL_SRC1_RGB | com.jogamp.opengl.GL2ES1 | static |
| GL_SRC2_ALPHA | com.jogamp.opengl.GL2ES1 | static |
| GL_SRC2_RGB | com.jogamp.opengl.GL2ES1 | static |
| GL_SRC_ALPHA | com.jogamp.opengl.GL | static |
| GL_SRC_ALPHA_SATURATE | com.jogamp.opengl.GL | static |
| GL_SRC_COLOR | com.jogamp.opengl.GL | static |
| GL_SRGB | com.jogamp.opengl.GL | static |
| GL_SRGB8 | com.jogamp.opengl.GL2ES3 | static |
| GL_SRGB8_ALPHA8 | com.jogamp.opengl.GL | static |
| GL_SRGB_ALPHA | com.jogamp.opengl.GL | static |
| GL_SRGB_DECODE | com.jogamp.opengl.GL2GL3 | static |
| GL_SRGB_READ | com.jogamp.opengl.GL2GL3 | static |
| GL_SRGB_WRITE | com.jogamp.opengl.GL2GL3 | static |
| com::jogamp::opengl::GL2.com::jogamp::opengl::GL2ES1.GL_STACK_OVERFLOW | com.jogamp.opengl.GL2ES1 | static |
| com::jogamp::opengl::GL2GL3.GL_STACK_OVERFLOW | com.jogamp.opengl.GL2ES2 | static |
| com::jogamp::opengl::GL2.com::jogamp::opengl::GL2ES1.GL_STACK_UNDERFLOW | com.jogamp.opengl.GL2ES1 | static |
| com::jogamp::opengl::GL2GL3.GL_STACK_UNDERFLOW | com.jogamp.opengl.GL2ES2 | static |
| GL_STATIC_COPY | com.jogamp.opengl.GL2ES3 | static |
| GL_STATIC_DRAW | com.jogamp.opengl.GL | static |
| GL_STATIC_READ | com.jogamp.opengl.GL2ES3 | static |
| GL_STENCIL | com.jogamp.opengl.GL2ES3 | static |
| GL_STENCIL_ATTACHMENT | com.jogamp.opengl.GL | static |
| GL_STENCIL_BACK_FAIL | com.jogamp.opengl.GL2ES2 | static |
| GL_STENCIL_BACK_FUNC | com.jogamp.opengl.GL2ES2 | static |
| GL_STENCIL_BACK_OP_VALUE_AMD | com.jogamp.opengl.GL2GL3 | static |
| GL_STENCIL_BACK_PASS_DEPTH_FAIL | com.jogamp.opengl.GL2ES2 | static |
| GL_STENCIL_BACK_PASS_DEPTH_PASS | com.jogamp.opengl.GL2ES2 | static |
| GL_STENCIL_BACK_REF | com.jogamp.opengl.GL2ES2 | static |
| GL_STENCIL_BACK_VALUE_MASK | com.jogamp.opengl.GL2ES2 | static |
| GL_STENCIL_BACK_WRITEMASK | com.jogamp.opengl.GL2ES2 | static |
| GL_STENCIL_BITS | com.jogamp.opengl.GL | static |
| GL_STENCIL_BUFFER_BIT | com.jogamp.opengl.GL | static |
| GL_STENCIL_CLEAR_TAG_VALUE_EXT | com.jogamp.opengl.GL2 | static |
| GL_STENCIL_CLEAR_VALUE | com.jogamp.opengl.GL | static |
| GL_STENCIL_COMPONENTS | com.jogamp.opengl.GL2GL3 | static |
| GL_STENCIL_FAIL | com.jogamp.opengl.GL | static |
| GL_STENCIL_FUNC | com.jogamp.opengl.GL | static |
| GL_STENCIL_INDEX | com.jogamp.opengl.GL2ES2 | static |
| GL_STENCIL_INDEX1 | com.jogamp.opengl.GL | static |
| GL_STENCIL_INDEX16 | com.jogamp.opengl.GL2GL3 | static |
| GL_STENCIL_INDEX4 | com.jogamp.opengl.GL | static |
| GL_STENCIL_INDEX8 | com.jogamp.opengl.GL | static |
| GL_STENCIL_OP_VALUE_AMD | com.jogamp.opengl.GL2GL3 | static |
| GL_STENCIL_PASS_DEPTH_FAIL | com.jogamp.opengl.GL | static |
| GL_STENCIL_PASS_DEPTH_PASS | com.jogamp.opengl.GL | static |
| GL_STENCIL_REF | com.jogamp.opengl.GL | static |
| GL_STENCIL_REF_COMMAND_NV | com.jogamp.opengl.GL2 | static |
| GL_STENCIL_RENDERABLE | com.jogamp.opengl.GL2GL3 | static |
| GL_STENCIL_SAMPLES_NV | com.jogamp.opengl.GL2 | static |
| GL_STENCIL_TAG_BITS_EXT | com.jogamp.opengl.GL2 | static |
| GL_STENCIL_TEST | com.jogamp.opengl.GL | static |
| GL_STENCIL_TEST_TWO_SIDE_EXT | com.jogamp.opengl.GL2 | static |
| GL_STENCIL_VALUE_MASK | com.jogamp.opengl.GL | static |
| GL_STENCIL_WRITEMASK | com.jogamp.opengl.GL | static |
| GL_STEREO | com.jogamp.opengl.GL2GL3 | static |
| GL_STORAGE_CACHED_APPLE | com.jogamp.opengl.GL2 | static |
| GL_STORAGE_CLIENT_APPLE | com.jogamp.opengl.GL2 | static |
| GL_STORAGE_PRIVATE_APPLE | com.jogamp.opengl.GL2 | static |
| GL_STORAGE_SHARED_APPLE | com.jogamp.opengl.GL2 | static |
| GL_STREAM_COPY | com.jogamp.opengl.GL2ES3 | static |
| GL_STREAM_DRAW | com.jogamp.opengl.GL2ES2 | static |
| GL_STREAM_RASTERIZATION_AMD | com.jogamp.opengl.GL2 | static |
| GL_STREAM_READ | com.jogamp.opengl.GL2ES3 | static |
| GL_SUBPIXEL_BITS | com.jogamp.opengl.GL | static |
| GL_SUBPIXEL_PRECISION_BIAS_X_BITS_NV | com.jogamp.opengl.GL2 | static |
| GL_SUBPIXEL_PRECISION_BIAS_Y_BITS_NV | com.jogamp.opengl.GL2 | static |
| GL_SUBSAMPLE_DISTANCE_AMD | com.jogamp.opengl.GL2GL3 | static |
| GL_SUBTRACT | com.jogamp.opengl.GL2ES1 | static |
| GL_SUCCESS_NV | com.jogamp.opengl.GL2 | static |
| GL_SURFACE_MAPPED_NV | com.jogamp.opengl.GL2 | static |
| GL_SURFACE_REGISTERED_NV | com.jogamp.opengl.GL2 | static |
| GL_SURFACE_STATE_NV | com.jogamp.opengl.GL2 | static |
| GL_SYNC_CL_EVENT_ARB | com.jogamp.opengl.GL3 | static |
| GL_SYNC_CL_EVENT_COMPLETE_ARB | com.jogamp.opengl.GL3 | static |
| GL_SYNC_CONDITION | com.jogamp.opengl.GL3ES3 | static |
| GL_SYNC_FENCE | com.jogamp.opengl.GL3ES3 | static |
| GL_SYNC_FLAGS | com.jogamp.opengl.GL3ES3 | static |
| GL_SYNC_FLUSH_COMMANDS_BIT | com.jogamp.opengl.GL3ES3 | static |
| GL_SYNC_GPU_COMMANDS_COMPLETE | com.jogamp.opengl.GL3ES3 | static |
| GL_SYNC_STATUS | com.jogamp.opengl.GL3ES3 | static |
| GL_SYNC_X11_FENCE_EXT | com.jogamp.opengl.GL2GL3 | static |
| GL_T | com.jogamp.opengl.GL2 | static |
| GL_T2F_C3F_V3F | com.jogamp.opengl.GL2 | static |
| GL_T2F_C4F_N3F_V3F | com.jogamp.opengl.GL2 | static |
| GL_T2F_C4UB_V3F | com.jogamp.opengl.GL2 | static |
| GL_T2F_IUI_N3F_V2F_EXT | com.jogamp.opengl.GL2 | static |
| GL_T2F_IUI_N3F_V3F_EXT | com.jogamp.opengl.GL2 | static |
| GL_T2F_IUI_V2F_EXT | com.jogamp.opengl.GL2 | static |
| GL_T2F_IUI_V3F_EXT | com.jogamp.opengl.GL2 | static |
| GL_T2F_N3F_V3F | com.jogamp.opengl.GL2 | static |
| GL_T2F_V3F | com.jogamp.opengl.GL2 | static |
| GL_T4F_C4F_N3F_V4F | com.jogamp.opengl.GL2 | static |
| GL_T4F_V4F | com.jogamp.opengl.GL2 | static |
| GL_TABLE_TOO_LARGE | com.jogamp.opengl.GL2 | static |
| GL_TERMINATE_SEQUENCE_COMMAND_NV | com.jogamp.opengl.GL2 | static |
| GL_TESS_CONTROL_OUTPUT_VERTICES | com.jogamp.opengl.GL3ES3 | static |
| GL_TESS_CONTROL_PROGRAM_NV | com.jogamp.opengl.GL2 | static |
| GL_TESS_CONTROL_PROGRAM_PARAMETER_BUFFER_NV | com.jogamp.opengl.GL2 | static |
| GL_TESS_CONTROL_SHADER | com.jogamp.opengl.GL3ES3 | static |
| GL_TESS_CONTROL_SHADER_BIT | com.jogamp.opengl.GL2ES3 | static |
| GL_TESS_CONTROL_SHADER_PATCHES_ARB | com.jogamp.opengl.GL2GL3 | static |
| GL_TESS_CONTROL_TEXTURE | com.jogamp.opengl.GL2GL3 | static |
| GL_TESS_EVALUATION_PROGRAM_NV | com.jogamp.opengl.GL2 | static |
| GL_TESS_EVALUATION_PROGRAM_PARAMETER_BUFFER_NV | com.jogamp.opengl.GL2 | static |
| GL_TESS_EVALUATION_SHADER | com.jogamp.opengl.GL3ES3 | static |
| GL_TESS_EVALUATION_SHADER_BIT | com.jogamp.opengl.GL2ES3 | static |
| GL_TESS_EVALUATION_SHADER_INVOCATIONS_ARB | com.jogamp.opengl.GL2GL3 | static |
| GL_TESS_EVALUATION_TEXTURE | com.jogamp.opengl.GL2GL3 | static |
| GL_TESS_GEN_MODE | com.jogamp.opengl.GL3ES3 | static |
| GL_TESS_GEN_POINT_MODE | com.jogamp.opengl.GL3ES3 | static |
| GL_TESS_GEN_SPACING | com.jogamp.opengl.GL3ES3 | static |
| GL_TESS_GEN_VERTEX_ORDER | com.jogamp.opengl.GL3ES3 | static |
| GL_TESSELLATION_FACTOR_AMD | com.jogamp.opengl.GL2GL3 | static |
| GL_TESSELLATION_MODE_AMD | com.jogamp.opengl.GL2GL3 | static |
| GL_TEXTURE | com.jogamp.opengl.GL | static |
| GL_TEXTURE0 | com.jogamp.opengl.GL | static |
| GL_TEXTURE1 | com.jogamp.opengl.GL | static |
| GL_TEXTURE10 | com.jogamp.opengl.GL | static |
| GL_TEXTURE11 | com.jogamp.opengl.GL | static |
| GL_TEXTURE12 | com.jogamp.opengl.GL | static |
| GL_TEXTURE13 | com.jogamp.opengl.GL | static |
| GL_TEXTURE14 | com.jogamp.opengl.GL | static |
| GL_TEXTURE15 | com.jogamp.opengl.GL | static |
| GL_TEXTURE16 | com.jogamp.opengl.GL | static |
| GL_TEXTURE17 | com.jogamp.opengl.GL | static |
| GL_TEXTURE18 | com.jogamp.opengl.GL | static |
| GL_TEXTURE19 | com.jogamp.opengl.GL | static |
| GL_TEXTURE2 | com.jogamp.opengl.GL | static |
| GL_TEXTURE20 | com.jogamp.opengl.GL | static |
| GL_TEXTURE21 | com.jogamp.opengl.GL | static |
| GL_TEXTURE22 | com.jogamp.opengl.GL | static |
| GL_TEXTURE23 | com.jogamp.opengl.GL | static |
| GL_TEXTURE24 | com.jogamp.opengl.GL | static |
| GL_TEXTURE25 | com.jogamp.opengl.GL | static |
| GL_TEXTURE26 | com.jogamp.opengl.GL | static |
| GL_TEXTURE27 | com.jogamp.opengl.GL | static |
| GL_TEXTURE28 | com.jogamp.opengl.GL | static |
| GL_TEXTURE29 | com.jogamp.opengl.GL | static |
| GL_TEXTURE3 | com.jogamp.opengl.GL | static |
| GL_TEXTURE30 | com.jogamp.opengl.GL | static |
| GL_TEXTURE31 | com.jogamp.opengl.GL | static |
| GL_TEXTURE4 | com.jogamp.opengl.GL | static |
| GL_TEXTURE5 | com.jogamp.opengl.GL | static |
| GL_TEXTURE6 | com.jogamp.opengl.GL | static |
| GL_TEXTURE7 | com.jogamp.opengl.GL | static |
| GL_TEXTURE8 | com.jogamp.opengl.GL | static |
| GL_TEXTURE9 | com.jogamp.opengl.GL | static |
| GL_TEXTURE_1D | com.jogamp.opengl.GL2GL3 | static |
| GL_TEXTURE_1D_ARRAY | com.jogamp.opengl.GL2GL3 | static |
| GL_TEXTURE_2D | com.jogamp.opengl.GL | static |
| GL_TEXTURE_2D_ARRAY | com.jogamp.opengl.GL2ES3 | static |
| GL_TEXTURE_2D_MULTISAMPLE | com.jogamp.opengl.GL2ES2 | static |
| GL_TEXTURE_2D_MULTISAMPLE_ARRAY | com.jogamp.opengl.GL2ES2 | static |
| GL_TEXTURE_3D | com.jogamp.opengl.GL2ES2 | static |
| GL_TEXTURE_ALPHA_SIZE | com.jogamp.opengl.GL2ES3 | static |
| GL_TEXTURE_ALPHA_TYPE | com.jogamp.opengl.GL2ES3 | static |
| GL_TEXTURE_APPLICATION_MODE_EXT | com.jogamp.opengl.GL2 | static |
| GL_TEXTURE_BASE_LEVEL | com.jogamp.opengl.GL2ES3 | static |
| GL_TEXTURE_BINDING_1D | com.jogamp.opengl.GL2GL3 | static |
| GL_TEXTURE_BINDING_1D_ARRAY | com.jogamp.opengl.GL2GL3 | static |
| GL_TEXTURE_BINDING_2D | com.jogamp.opengl.GL | static |
| GL_TEXTURE_BINDING_2D_ARRAY | com.jogamp.opengl.GL2ES3 | static |
| GL_TEXTURE_BINDING_2D_MULTISAMPLE | com.jogamp.opengl.GL2ES2 | static |
| GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY | com.jogamp.opengl.GL2ES2 | static |
| GL_TEXTURE_BINDING_3D | com.jogamp.opengl.GL2ES2 | static |
| GL_TEXTURE_BINDING_BUFFER | com.jogamp.opengl.GL2ES3 | static |
| GL_TEXTURE_BINDING_CUBE_MAP | com.jogamp.opengl.GL | static |
| GL_TEXTURE_BINDING_CUBE_MAP_ARRAY | com.jogamp.opengl.GL2ES3 | static |
| GL_TEXTURE_BINDING_RECTANGLE | com.jogamp.opengl.GL2GL3 | static |
| GL_TEXTURE_BINDING_RECTANGLE_ARB | com.jogamp.opengl.GL2 | static |
| GL_TEXTURE_BINDING_RENDERBUFFER_NV | com.jogamp.opengl.GL2 | static |
| GL_TEXTURE_BIT | com.jogamp.opengl.GL2 | static |
| GL_TEXTURE_BLUE_SIZE | com.jogamp.opengl.GL2ES3 | static |
| GL_TEXTURE_BLUE_TYPE | com.jogamp.opengl.GL2ES3 | static |
| GL_TEXTURE_BORDER | com.jogamp.opengl.GL2 | static |
| GL_TEXTURE_BORDER_COLOR | com.jogamp.opengl.GL2ES2 | static |
| GL_TEXTURE_BORDER_VALUES_NV | com.jogamp.opengl.GL2 | static |
| GL_TEXTURE_BUFFER | com.jogamp.opengl.GL2ES3 | static |
| GL_TEXTURE_BUFFER_BINDING | com.jogamp.opengl.GL3ES3 | static |
| GL_TEXTURE_BUFFER_DATA_STORE_BINDING | com.jogamp.opengl.GL2ES3 | static |
| GL_TEXTURE_BUFFER_FORMAT | com.jogamp.opengl.GL2 | static |
| GL_TEXTURE_BUFFER_OFFSET | com.jogamp.opengl.GL3ES3 | static |
| GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT | com.jogamp.opengl.GL3ES3 | static |
| GL_TEXTURE_BUFFER_SIZE | com.jogamp.opengl.GL3ES3 | static |
| GL_TEXTURE_COLOR_SAMPLES_NV | com.jogamp.opengl.GL2GL3 | static |
| GL_TEXTURE_COMPARE_FAIL_VALUE_ARB | com.jogamp.opengl.GL2 | static |
| GL_TEXTURE_COMPARE_FUNC | com.jogamp.opengl.GL2ES2 | static |
| GL_TEXTURE_COMPARE_MODE | com.jogamp.opengl.GL2ES2 | static |
| GL_TEXTURE_COMPONENTS | com.jogamp.opengl.GL2 | static |
| GL_TEXTURE_COMPRESSED | com.jogamp.opengl.GL2ES3 | static |
| GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT | com.jogamp.opengl.GL2GL3 | static |
| GL_TEXTURE_COMPRESSED_BLOCK_SIZE | com.jogamp.opengl.GL2GL3 | static |
| GL_TEXTURE_COMPRESSED_BLOCK_WIDTH | com.jogamp.opengl.GL2GL3 | static |
| GL_TEXTURE_COMPRESSED_IMAGE_SIZE | com.jogamp.opengl.GL2GL3 | static |
| GL_TEXTURE_COMPRESSION_HINT | com.jogamp.opengl.GL2GL3 | static |
| GL_TEXTURE_CONSTANT_DATA_SUNX | com.jogamp.opengl.GL2 | static |
| GL_TEXTURE_COORD_ARRAY | com.jogamp.opengl.fixedfunc.GLPointerFunc | static |
| GL_TEXTURE_COORD_ARRAY_ADDRESS_NV | com.jogamp.opengl.GL2GL3 | static |
| GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING | com.jogamp.opengl.GL2ES1 | static |
| GL_TEXTURE_COORD_ARRAY_LENGTH_NV | com.jogamp.opengl.GL2GL3 | static |
| GL_TEXTURE_COORD_ARRAY_POINTER | com.jogamp.opengl.GL2ES1 | static |
| GL_TEXTURE_COORD_ARRAY_SIZE | com.jogamp.opengl.GL2ES1 | static |
| GL_TEXTURE_COORD_ARRAY_STRIDE | com.jogamp.opengl.GL2ES1 | static |
| GL_TEXTURE_COORD_ARRAY_TYPE | com.jogamp.opengl.GL2ES1 | static |
| GL_TEXTURE_COVERAGE_SAMPLES_NV | com.jogamp.opengl.GL2GL3 | static |
| GL_TEXTURE_CUBE_MAP | com.jogamp.opengl.GL | static |
| GL_TEXTURE_CUBE_MAP_ARRAY | com.jogamp.opengl.GL2ES3 | static |
| GL_TEXTURE_CUBE_MAP_NEGATIVE_X | com.jogamp.opengl.GL | static |
| GL_TEXTURE_CUBE_MAP_NEGATIVE_Y | com.jogamp.opengl.GL | static |
| GL_TEXTURE_CUBE_MAP_NEGATIVE_Z | com.jogamp.opengl.GL | static |
| GL_TEXTURE_CUBE_MAP_POSITIVE_X | com.jogamp.opengl.GL | static |
| GL_TEXTURE_CUBE_MAP_POSITIVE_Y | com.jogamp.opengl.GL | static |
| GL_TEXTURE_CUBE_MAP_POSITIVE_Z | com.jogamp.opengl.GL | static |
| GL_TEXTURE_CUBE_MAP_SEAMLESS | com.jogamp.opengl.GL2GL3 | static |
| GL_TEXTURE_DEPTH | com.jogamp.opengl.GL2ES3 | static |
| GL_TEXTURE_DEPTH_SIZE | com.jogamp.opengl.GL2ES3 | static |
| GL_TEXTURE_DEPTH_TYPE | com.jogamp.opengl.GL2ES3 | static |
| GL_TEXTURE_DS_SIZE_NV | com.jogamp.opengl.GL2 | static |
| GL_TEXTURE_DT_SIZE_NV | com.jogamp.opengl.GL2 | static |
| GL_TEXTURE_ENV | com.jogamp.opengl.GL2ES1 | static |
| GL_TEXTURE_ENV_COLOR | com.jogamp.opengl.GL2ES1 | static |
| GL_TEXTURE_ENV_MODE | com.jogamp.opengl.GL2ES1 | static |
| GL_TEXTURE_FETCH_BARRIER_BIT | com.jogamp.opengl.GL2ES3 | static |
| GL_TEXTURE_FILTER_CONTROL | com.jogamp.opengl.GL2 | static |
| GL_TEXTURE_FIXED_SAMPLE_LOCATIONS | com.jogamp.opengl.GL2ES2 | static |
| GL_TEXTURE_FLOAT_COMPONENTS_NV | com.jogamp.opengl.GL2 | static |
| GL_TEXTURE_FREE_MEMORY_ATI | com.jogamp.opengl.GL2 | static |
| GL_TEXTURE_GATHER | com.jogamp.opengl.GL2GL3 | static |
| GL_TEXTURE_GATHER_SHADOW | com.jogamp.opengl.GL2GL3 | static |
| GL_TEXTURE_GEN_MODE | com.jogamp.opengl.GL2 | static |
| GL_TEXTURE_GEN_Q | com.jogamp.opengl.GL2 | static |
| GL_TEXTURE_GEN_R | com.jogamp.opengl.GL2 | static |
| GL_TEXTURE_GEN_S | com.jogamp.opengl.GL2 | static |
| GL_TEXTURE_GEN_T | com.jogamp.opengl.GL2 | static |
| GL_TEXTURE_GREEN_SIZE | com.jogamp.opengl.GL2ES3 | static |
| GL_TEXTURE_GREEN_TYPE | com.jogamp.opengl.GL2ES3 | static |
| GL_TEXTURE_HEIGHT | com.jogamp.opengl.GL2ES3 | static |
| GL_TEXTURE_HI_SIZE_NV | com.jogamp.opengl.GL2 | static |
| GL_TEXTURE_IMAGE_FORMAT | com.jogamp.opengl.GL2GL3 | static |
| GL_TEXTURE_IMAGE_TYPE | com.jogamp.opengl.GL2GL3 | static |
| GL_TEXTURE_IMMUTABLE_FORMAT | com.jogamp.opengl.GL | static |
| GL_TEXTURE_IMMUTABLE_LEVELS | com.jogamp.opengl.GL3ES3 | static |
| GL_TEXTURE_INTENSITY_SIZE | com.jogamp.opengl.GL2 | static |
| GL_TEXTURE_INTENSITY_TYPE | com.jogamp.opengl.GL2 | static |
| GL_TEXTURE_INTERNAL_FORMAT | com.jogamp.opengl.GL2ES3 | static |
| GL_TEXTURE_LIGHT_EXT | com.jogamp.opengl.GL2 | static |
| GL_TEXTURE_LO_SIZE_NV | com.jogamp.opengl.GL2 | static |
| GL_TEXTURE_LOD_BIAS | com.jogamp.opengl.GL2GL3 | static |
| GL_TEXTURE_LUMINANCE_SIZE | com.jogamp.opengl.GL2 | static |
| GL_TEXTURE_LUMINANCE_TYPE | com.jogamp.opengl.GL2 | static |
| GL_TEXTURE_MAG_FILTER | com.jogamp.opengl.GL | static |
| GL_TEXTURE_MAG_SIZE_NV | com.jogamp.opengl.GL2 | static |
| GL_TEXTURE_MATERIAL_FACE_EXT | com.jogamp.opengl.GL2 | static |
| GL_TEXTURE_MATERIAL_PARAMETER_EXT | com.jogamp.opengl.GL2 | static |
| GL_TEXTURE_MATRIX | com.jogamp.opengl.fixedfunc.GLMatrixFunc | static |
| GL_TEXTURE_MAX_ANISOTROPY_EXT | com.jogamp.opengl.GL | static |
| GL_TEXTURE_MAX_LEVEL | com.jogamp.opengl.GL2ES3 | static |
| GL_TEXTURE_MAX_LOD | com.jogamp.opengl.GL2ES3 | static |
| GL_TEXTURE_MEMORY_LAYOUT_INTEL | com.jogamp.opengl.GL2 | static |
| GL_TEXTURE_MIN_FILTER | com.jogamp.opengl.GL | static |
| GL_TEXTURE_MIN_LOD | com.jogamp.opengl.GL2ES3 | static |
| GL_TEXTURE_NORMAL_EXT | com.jogamp.opengl.GL2 | static |
| GL_TEXTURE_PRIORITY | com.jogamp.opengl.GL2 | static |
| GL_TEXTURE_RANGE_LENGTH_APPLE | com.jogamp.opengl.GL2 | static |
| GL_TEXTURE_RANGE_POINTER_APPLE | com.jogamp.opengl.GL2 | static |
| GL_TEXTURE_RECTANGLE | com.jogamp.opengl.GL2GL3 | static |
| GL_TEXTURE_RECTANGLE_ARB | com.jogamp.opengl.GL2 | static |
| GL_TEXTURE_RED_SIZE | com.jogamp.opengl.GL2ES3 | static |
| GL_TEXTURE_RED_TYPE | com.jogamp.opengl.GL2ES3 | static |
| GL_TEXTURE_REDUCTION_MODE_ARB | com.jogamp.opengl.GL3bc | static |
| GL_TEXTURE_RENDERBUFFER_DATA_STORE_BINDING_NV | com.jogamp.opengl.GL2 | static |
| GL_TEXTURE_RENDERBUFFER_NV | com.jogamp.opengl.GL2 | static |
| GL_TEXTURE_RESIDENT | com.jogamp.opengl.GL2 | static |
| GL_TEXTURE_SAMPLES | com.jogamp.opengl.GL2ES2 | static |
| GL_TEXTURE_SHADER_NV | com.jogamp.opengl.GL2 | static |
| GL_TEXTURE_SHADOW | com.jogamp.opengl.GL2GL3 | static |
| GL_TEXTURE_SHARED_SIZE | com.jogamp.opengl.GL2ES3 | static |
| GL_TEXTURE_SPARSE_ARB | com.jogamp.opengl.GL2GL3 | static |
| GL_TEXTURE_SRGB_DECODE_EXT | com.jogamp.opengl.GL2GL3 | static |
| GL_TEXTURE_STACK_DEPTH | com.jogamp.opengl.GL2ES1 | static |
| GL_TEXTURE_STENCIL_SIZE | com.jogamp.opengl.GL2ES3 | static |
| GL_TEXTURE_STORAGE_HINT_APPLE | com.jogamp.opengl.GL2 | static |
| GL_TEXTURE_STORAGE_SPARSE_BIT_AMD | com.jogamp.opengl.GL2 | static |
| GL_TEXTURE_SWIZZLE_A | com.jogamp.opengl.GL2ES3 | static |
| GL_TEXTURE_SWIZZLE_A_EXT | com.jogamp.opengl.GL2 | static |
| GL_TEXTURE_SWIZZLE_B | com.jogamp.opengl.GL2ES3 | static |
| GL_TEXTURE_SWIZZLE_B_EXT | com.jogamp.opengl.GL2 | static |
| GL_TEXTURE_SWIZZLE_G | com.jogamp.opengl.GL2ES3 | static |
| GL_TEXTURE_SWIZZLE_G_EXT | com.jogamp.opengl.GL2 | static |
| GL_TEXTURE_SWIZZLE_R | com.jogamp.opengl.GL2ES3 | static |
| GL_TEXTURE_SWIZZLE_R_EXT | com.jogamp.opengl.GL2 | static |
| GL_TEXTURE_SWIZZLE_RGBA | com.jogamp.opengl.GL2GL3 | static |
| GL_TEXTURE_SWIZZLE_RGBA_EXT | com.jogamp.opengl.GL2 | static |
| GL_TEXTURE_UNSIGNED_REMAP_MODE_NV | com.jogamp.opengl.GL2 | static |
| GL_TEXTURE_UPDATE_BARRIER_BIT | com.jogamp.opengl.GL2ES3 | static |
| GL_TEXTURE_VIEW | com.jogamp.opengl.GL2GL3 | static |
| GL_TEXTURE_WIDTH | com.jogamp.opengl.GL2ES3 | static |
| GL_TEXTURE_WRAP_R | com.jogamp.opengl.GL2ES2 | static |
| GL_TEXTURE_WRAP_S | com.jogamp.opengl.GL | static |
| GL_TEXTURE_WRAP_T | com.jogamp.opengl.GL | static |
| GL_TIME_ELAPSED | com.jogamp.opengl.GL2ES2 | static |
| GL_TIME_ELAPSED_EXT | com.jogamp.opengl.GL2 | static |
| GL_TIMEOUT_EXPIRED | com.jogamp.opengl.GL3ES3 | static |
| GL_TIMEOUT_IGNORED | com.jogamp.opengl.GL2ES3 | static |
| GL_TIMESTAMP | com.jogamp.opengl.GL2ES2 | static |
| GL_TOP_LEVEL_ARRAY_SIZE | com.jogamp.opengl.GL3ES3 | static |
| GL_TOP_LEVEL_ARRAY_STRIDE | com.jogamp.opengl.GL3ES3 | static |
| GL_TRANSFORM_BIT | com.jogamp.opengl.GL2 | static |
| GL_TRANSFORM_FEEDBACK | com.jogamp.opengl.GL2ES3 | static |
| GL_TRANSFORM_FEEDBACK_ACTIVE | com.jogamp.opengl.GL2ES3 | static |
| GL_TRANSFORM_FEEDBACK_BARRIER_BIT | com.jogamp.opengl.GL2ES3 | static |
| GL_TRANSFORM_FEEDBACK_BINDING | com.jogamp.opengl.GL2ES3 | static |
| GL_TRANSFORM_FEEDBACK_BINDING_NV | com.jogamp.opengl.GL2 | static |
| GL_TRANSFORM_FEEDBACK_BUFFER | com.jogamp.opengl.GL2ES3 | static |
| GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE | com.jogamp.opengl.GL2GL3 | static |
| GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE_NV | com.jogamp.opengl.GL2 | static |
| GL_TRANSFORM_FEEDBACK_BUFFER_BINDING | com.jogamp.opengl.GL2ES3 | static |
| GL_TRANSFORM_FEEDBACK_BUFFER_MODE | com.jogamp.opengl.GL2ES3 | static |
| GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED | com.jogamp.opengl.GL2GL3 | static |
| GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED_NV | com.jogamp.opengl.GL2 | static |
| GL_TRANSFORM_FEEDBACK_BUFFER_SIZE | com.jogamp.opengl.GL2ES3 | static |
| GL_TRANSFORM_FEEDBACK_BUFFER_START | com.jogamp.opengl.GL2ES3 | static |
| GL_TRANSFORM_FEEDBACK_NV | com.jogamp.opengl.GL2 | static |
| GL_TRANSFORM_FEEDBACK_OVERFLOW_ARB | com.jogamp.opengl.GL2GL3 | static |
| GL_TRANSFORM_FEEDBACK_PAUSED | com.jogamp.opengl.GL2ES3 | static |
| GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN | com.jogamp.opengl.GL2ES3 | static |
| GL_TRANSFORM_FEEDBACK_STREAM_OVERFLOW_ARB | com.jogamp.opengl.GL2GL3 | static |
| GL_TRANSFORM_FEEDBACK_VARYING | com.jogamp.opengl.GL3ES3 | static |
| GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH | com.jogamp.opengl.GL2ES3 | static |
| GL_TRANSFORM_FEEDBACK_VARYINGS | com.jogamp.opengl.GL2ES3 | static |
| GL_TRANSFORM_HINT_APPLE | com.jogamp.opengl.GL2 | static |
| GL_TRANSPOSE_COLOR_MATRIX | com.jogamp.opengl.GL2 | static |
| GL_TRANSPOSE_CURRENT_MATRIX_ARB | com.jogamp.opengl.GL2 | static |
| GL_TRANSPOSE_MODELVIEW_MATRIX | com.jogamp.opengl.GL2 | static |
| GL_TRANSPOSE_PROGRAM_MATRIX_EXT | com.jogamp.opengl.GL2 | static |
| GL_TRANSPOSE_PROJECTION_MATRIX | com.jogamp.opengl.GL2 | static |
| GL_TRANSPOSE_TEXTURE_MATRIX | com.jogamp.opengl.GL2 | static |
| GL_TRIANGLE_FAN | com.jogamp.opengl.GL | static |
| GL_TRIANGLE_STRIP | com.jogamp.opengl.GL | static |
| GL_TRIANGLE_STRIP_ADJACENCY | com.jogamp.opengl.GL3ES3 | static |
| GL_TRIANGLE_STRIP_ADJACENCY_ARB | com.jogamp.opengl.GL3 | static |
| GL_TRIANGLE_STRIP_ADJACENCY_EXT | com.jogamp.opengl.GL2ES3 | static |
| GL_TRIANGLES | com.jogamp.opengl.GL | static |
| GL_TRIANGLES_ADJACENCY | com.jogamp.opengl.GL3ES3 | static |
| GL_TRIANGLES_ADJACENCY_ARB | com.jogamp.opengl.GL3 | static |
| GL_TRIANGLES_ADJACENCY_EXT | com.jogamp.opengl.GL2ES3 | static |
| GL_TRUE | com.jogamp.opengl.GL | static |
| GL_TYPE | com.jogamp.opengl.GL3ES3 | static |
| GL_UNDEFINED_APPLE | com.jogamp.opengl.GL2 | static |
| GL_UNDEFINED_VERTEX | com.jogamp.opengl.GL3ES3 | static |
| GL_UNIFORM | com.jogamp.opengl.GL3ES3 | static |
| GL_UNIFORM_ADDRESS_COMMAND_NV | com.jogamp.opengl.GL2 | static |
| GL_UNIFORM_ARRAY_STRIDE | com.jogamp.opengl.GL2ES3 | static |
| GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX | com.jogamp.opengl.GL2GL3 | static |
| GL_UNIFORM_BARRIER_BIT | com.jogamp.opengl.GL2ES3 | static |
| GL_UNIFORM_BLOCK | com.jogamp.opengl.GL3ES3 | static |
| GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES | com.jogamp.opengl.GL2ES3 | static |
| GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS | com.jogamp.opengl.GL2ES3 | static |
| GL_UNIFORM_BLOCK_BINDING | com.jogamp.opengl.GL2ES3 | static |
| GL_UNIFORM_BLOCK_DATA_SIZE | com.jogamp.opengl.GL2ES3 | static |
| GL_UNIFORM_BLOCK_INDEX | com.jogamp.opengl.GL2ES3 | static |
| GL_UNIFORM_BLOCK_NAME_LENGTH | com.jogamp.opengl.GL2ES3 | static |
| GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER | com.jogamp.opengl.GL2ES3 | static |
| GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER | com.jogamp.opengl.GL2GL3 | static |
| GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER | com.jogamp.opengl.GL3 | static |
| GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER | com.jogamp.opengl.GL3 | static |
| GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER | com.jogamp.opengl.GL2ES3 | static |
| GL_UNIFORM_BUFFER | com.jogamp.opengl.GL2ES3 | static |
| GL_UNIFORM_BUFFER_ADDRESS_NV | com.jogamp.opengl.GL2 | static |
| GL_UNIFORM_BUFFER_BINDING | com.jogamp.opengl.GL2ES3 | static |
| GL_UNIFORM_BUFFER_BINDING_EXT | com.jogamp.opengl.GL2 | static |
| GL_UNIFORM_BUFFER_EXT | com.jogamp.opengl.GL2 | static |
| GL_UNIFORM_BUFFER_LENGTH_NV | com.jogamp.opengl.GL2 | static |
| GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT | com.jogamp.opengl.GL2ES3 | static |
| GL_UNIFORM_BUFFER_SIZE | com.jogamp.opengl.GL2ES3 | static |
| GL_UNIFORM_BUFFER_START | com.jogamp.opengl.GL2ES3 | static |
| GL_UNIFORM_BUFFER_UNIFIED_NV | com.jogamp.opengl.GL2 | static |
| GL_UNIFORM_IS_ROW_MAJOR | com.jogamp.opengl.GL2ES3 | static |
| GL_UNIFORM_MATRIX_STRIDE | com.jogamp.opengl.GL2ES3 | static |
| GL_UNIFORM_NAME_LENGTH | com.jogamp.opengl.GL2ES3 | static |
| GL_UNIFORM_OFFSET | com.jogamp.opengl.GL2ES3 | static |
| GL_UNIFORM_SIZE | com.jogamp.opengl.GL2ES3 | static |
| GL_UNIFORM_TYPE | com.jogamp.opengl.GL2ES3 | static |
| GL_UNKNOWN_CONTEXT_RESET | com.jogamp.opengl.GL | static |
| GL_UNPACK_ALIGNMENT | com.jogamp.opengl.GL | static |
| GL_UNPACK_CLIENT_STORAGE_APPLE | com.jogamp.opengl.GL2 | static |
| GL_UNPACK_CMYK_HINT_EXT | com.jogamp.opengl.GL2 | static |
| GL_UNPACK_COMPRESSED_BLOCK_DEPTH | com.jogamp.opengl.GL2GL3 | static |
| GL_UNPACK_COMPRESSED_BLOCK_HEIGHT | com.jogamp.opengl.GL2GL3 | static |
| GL_UNPACK_COMPRESSED_BLOCK_SIZE | com.jogamp.opengl.GL2GL3 | static |
| GL_UNPACK_COMPRESSED_BLOCK_WIDTH | com.jogamp.opengl.GL2GL3 | static |
| GL_UNPACK_CONSTANT_DATA_SUNX | com.jogamp.opengl.GL2 | static |
| GL_UNPACK_IMAGE_HEIGHT | com.jogamp.opengl.GL2ES3 | static |
| GL_UNPACK_LSB_FIRST | com.jogamp.opengl.GL2GL3 | static |
| GL_UNPACK_RESAMPLE_OML | com.jogamp.opengl.GL2 | static |
| GL_UNPACK_ROW_BYTES_APPLE | com.jogamp.opengl.GL2 | static |
| GL_UNPACK_ROW_LENGTH | com.jogamp.opengl.GL2ES2 | static |
| GL_UNPACK_SKIP_IMAGES | com.jogamp.opengl.GL2ES3 | static |
| GL_UNPACK_SKIP_PIXELS | com.jogamp.opengl.GL2ES2 | static |
| GL_UNPACK_SKIP_ROWS | com.jogamp.opengl.GL2ES2 | static |
| GL_UNPACK_SWAP_BYTES | com.jogamp.opengl.GL2GL3 | static |
| GL_UNSIGNALED | com.jogamp.opengl.GL3ES3 | static |
| GL_UNSIGNED_BYTE | com.jogamp.opengl.GL | static |
| GL_UNSIGNED_BYTE_2_3_3_REV | com.jogamp.opengl.GL2GL3 | static |
| GL_UNSIGNED_BYTE_3_3_2 | com.jogamp.opengl.GL2GL3 | static |
| GL_UNSIGNED_INT | com.jogamp.opengl.GL | static |
| GL_UNSIGNED_INT16_NV | com.jogamp.opengl.GL2 | static |
| GL_UNSIGNED_INT16_VEC2_NV | com.jogamp.opengl.GL2 | static |
| GL_UNSIGNED_INT16_VEC3_NV | com.jogamp.opengl.GL2 | static |
| GL_UNSIGNED_INT16_VEC4_NV | com.jogamp.opengl.GL2 | static |
| GL_UNSIGNED_INT64_AMD | com.jogamp.opengl.GL2 | static |
| GL_UNSIGNED_INT64_NV | com.jogamp.opengl.GL2 | static |
| GL_UNSIGNED_INT64_VEC2_NV | com.jogamp.opengl.GL2 | static |
| GL_UNSIGNED_INT64_VEC3_NV | com.jogamp.opengl.GL2 | static |
| GL_UNSIGNED_INT64_VEC4_NV | com.jogamp.opengl.GL2 | static |
| GL_UNSIGNED_INT8_NV | com.jogamp.opengl.GL2 | static |
| GL_UNSIGNED_INT8_VEC2_NV | com.jogamp.opengl.GL2 | static |
| GL_UNSIGNED_INT8_VEC3_NV | com.jogamp.opengl.GL2 | static |
| GL_UNSIGNED_INT8_VEC4_NV | com.jogamp.opengl.GL2 | static |
| GL_UNSIGNED_INT_10_10_10_2 | com.jogamp.opengl.GL2ES2 | static |
| GL_UNSIGNED_INT_10F_11F_11F_REV | com.jogamp.opengl.GL | static |
| GL_UNSIGNED_INT_24_8 | com.jogamp.opengl.GL | static |
| GL_UNSIGNED_INT_2_10_10_10_REV | com.jogamp.opengl.GL2ES2 | static |
| GL_UNSIGNED_INT_5_9_9_9_REV | com.jogamp.opengl.GL2ES3 | static |
| GL_UNSIGNED_INT_8_8_8_8 | com.jogamp.opengl.GL2GL3 | static |
| GL_UNSIGNED_INT_8_8_8_8_REV | com.jogamp.opengl.GL2GL3 | static |
| GL_UNSIGNED_INT_8_8_S8_S8_REV_NV | com.jogamp.opengl.GL2 | static |
| GL_UNSIGNED_INT_ATOMIC_COUNTER | com.jogamp.opengl.GL2ES3 | static |
| com::jogamp::opengl::GL2.GL_UNSIGNED_INT_IMAGE_1D | com.jogamp.opengl.GL2 | static |
| com::jogamp::opengl::GL3.GL_UNSIGNED_INT_IMAGE_1D | com.jogamp.opengl.GL3 | static |
| com::jogamp::opengl::GL2.GL_UNSIGNED_INT_IMAGE_1D_ARRAY | com.jogamp.opengl.GL2 | static |
| com::jogamp::opengl::GL3.GL_UNSIGNED_INT_IMAGE_1D_ARRAY | com.jogamp.opengl.GL3 | static |
| GL_UNSIGNED_INT_IMAGE_2D | com.jogamp.opengl.GL2ES3 | static |
| GL_UNSIGNED_INT_IMAGE_2D_ARRAY | com.jogamp.opengl.GL2ES3 | static |
| com::jogamp::opengl::GL2.GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE | com.jogamp.opengl.GL2 | static |
| com::jogamp::opengl::GL3.GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE | com.jogamp.opengl.GL3 | static |
| com::jogamp::opengl::GL2.GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY | com.jogamp.opengl.GL2 | static |
| com::jogamp::opengl::GL3.GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY | com.jogamp.opengl.GL3 | static |
| com::jogamp::opengl::GL2.GL_UNSIGNED_INT_IMAGE_2D_RECT | com.jogamp.opengl.GL2 | static |
| com::jogamp::opengl::GL3.GL_UNSIGNED_INT_IMAGE_2D_RECT | com.jogamp.opengl.GL3 | static |
| GL_UNSIGNED_INT_IMAGE_3D | com.jogamp.opengl.GL2ES3 | static |
| GL_UNSIGNED_INT_IMAGE_BUFFER | com.jogamp.opengl.GL2ES3 | static |
| GL_UNSIGNED_INT_IMAGE_CUBE | com.jogamp.opengl.GL2ES3 | static |
| GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY | com.jogamp.opengl.GL2ES3 | static |
| GL_UNSIGNED_INT_S8_S8_8_8_NV | com.jogamp.opengl.GL2 | static |
| GL_UNSIGNED_INT_SAMPLER_1D | com.jogamp.opengl.GL2GL3 | static |
| GL_UNSIGNED_INT_SAMPLER_1D_ARRAY | com.jogamp.opengl.GL2GL3 | static |
| GL_UNSIGNED_INT_SAMPLER_2D | com.jogamp.opengl.GL2ES3 | static |
| GL_UNSIGNED_INT_SAMPLER_2D_ARRAY | com.jogamp.opengl.GL2ES3 | static |
| GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE | com.jogamp.opengl.GL2ES2 | static |
| GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY | com.jogamp.opengl.GL2ES2 | static |
| GL_UNSIGNED_INT_SAMPLER_2D_RECT | com.jogamp.opengl.GL2GL3 | static |
| GL_UNSIGNED_INT_SAMPLER_3D | com.jogamp.opengl.GL2ES3 | static |
| GL_UNSIGNED_INT_SAMPLER_BUFFER | com.jogamp.opengl.GL2ES3 | static |
| GL_UNSIGNED_INT_SAMPLER_BUFFER_AMD | com.jogamp.opengl.GL2GL3 | static |
| GL_UNSIGNED_INT_SAMPLER_CUBE | com.jogamp.opengl.GL2ES3 | static |
| GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY | com.jogamp.opengl.GL2ES3 | static |
| GL_UNSIGNED_INT_SAMPLER_RENDERBUFFER_NV | com.jogamp.opengl.GL2 | static |
| GL_UNSIGNED_INT_VEC2 | com.jogamp.opengl.GL2ES3 | static |
| GL_UNSIGNED_INT_VEC3 | com.jogamp.opengl.GL2ES3 | static |
| GL_UNSIGNED_INT_VEC4 | com.jogamp.opengl.GL2ES3 | static |
| GL_UNSIGNED_NORMALIZED | com.jogamp.opengl.GL2ES2 | static |
| GL_UNSIGNED_SHORT | com.jogamp.opengl.GL | static |
| GL_UNSIGNED_SHORT_1_5_5_5_REV | com.jogamp.opengl.GL2GL3 | static |
| GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT | com.jogamp.opengl.GL | static |
| GL_UNSIGNED_SHORT_4_4_4_4 | com.jogamp.opengl.GL | static |
| GL_UNSIGNED_SHORT_4_4_4_4_REV | com.jogamp.opengl.GL2GL3 | static |
| GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT | com.jogamp.opengl.GL | static |
| GL_UNSIGNED_SHORT_5_5_5_1 | com.jogamp.opengl.GL | static |
| GL_UNSIGNED_SHORT_5_6_5 | com.jogamp.opengl.GL | static |
| GL_UNSIGNED_SHORT_5_6_5_REV | com.jogamp.opengl.GL2GL3 | static |
| GL_UNSIGNED_SHORT_8_8_APPLE | com.jogamp.opengl.GL2 | static |
| GL_UNSIGNED_SHORT_8_8_REV_APPLE | com.jogamp.opengl.GL2 | static |
| GL_UPPER_LEFT | com.jogamp.opengl.GL2GL3 | static |
| GL_V2F | com.jogamp.opengl.GL2 | static |
| GL_V3F | com.jogamp.opengl.GL2 | static |
| GL_VALIDATE_STATUS | com.jogamp.opengl.GL2ES2 | static |
| GL_VARIANT_ARRAY_EXT | com.jogamp.opengl.GL2 | static |
| GL_VARIANT_ARRAY_POINTER_EXT | com.jogamp.opengl.GL2 | static |
| GL_VARIANT_ARRAY_STRIDE_EXT | com.jogamp.opengl.GL2 | static |
| GL_VARIANT_ARRAY_TYPE_EXT | com.jogamp.opengl.GL2 | static |
| GL_VARIANT_DATATYPE_EXT | com.jogamp.opengl.GL2 | static |
| GL_VARIANT_EXT | com.jogamp.opengl.GL2 | static |
| GL_VARIANT_VALUE_EXT | com.jogamp.opengl.GL2 | static |
| GL_VBO_FREE_MEMORY_ATI | com.jogamp.opengl.GL2 | static |
| GL_VECTOR_EXT | com.jogamp.opengl.GL2 | static |
| GL_VENDOR | com.jogamp.opengl.GL | static |
| GL_VERSION | com.jogamp.opengl.GL | static |
| GL_VERTEX_ARRAY | com.jogamp.opengl.fixedfunc.GLPointerFunc | static |
| GL_VERTEX_ARRAY_ADDRESS_NV | com.jogamp.opengl.GL2GL3 | static |
| GL_VERTEX_ARRAY_BINDING | com.jogamp.opengl.GL2ES3 | static |
| GL_VERTEX_ARRAY_BUFFER_BINDING | com.jogamp.opengl.GL2ES1 | static |
| GL_VERTEX_ARRAY_LENGTH_NV | com.jogamp.opengl.GL2GL3 | static |
| GL_VERTEX_ARRAY_OBJECT_AMD | com.jogamp.opengl.GL2 | static |
| GL_VERTEX_ARRAY_POINTER | com.jogamp.opengl.GL2ES1 | static |
| GL_VERTEX_ARRAY_RANGE_APPLE | com.jogamp.opengl.GL2 | static |
| GL_VERTEX_ARRAY_RANGE_LENGTH_APPLE | com.jogamp.opengl.GL2 | static |
| GL_VERTEX_ARRAY_RANGE_POINTER_APPLE | com.jogamp.opengl.GL2 | static |
| GL_VERTEX_ARRAY_SIZE | com.jogamp.opengl.GL2ES1 | static |
| GL_VERTEX_ARRAY_STORAGE_HINT_APPLE | com.jogamp.opengl.GL2 | static |
| GL_VERTEX_ARRAY_STRIDE | com.jogamp.opengl.GL2ES1 | static |
| GL_VERTEX_ARRAY_TYPE | com.jogamp.opengl.GL2ES1 | static |
| GL_VERTEX_ATTRIB_ARRAY_ADDRESS_NV | com.jogamp.opengl.GL2GL3 | static |
| GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT | com.jogamp.opengl.GL2ES3 | static |
| GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING | com.jogamp.opengl.GL2ES2 | static |
| GL_VERTEX_ATTRIB_ARRAY_DIVISOR | com.jogamp.opengl.GL2ES3 | static |
| GL_VERTEX_ATTRIB_ARRAY_ENABLED | com.jogamp.opengl.GL2ES2 | static |
| GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB | com.jogamp.opengl.GL2 | static |
| GL_VERTEX_ATTRIB_ARRAY_INTEGER | com.jogamp.opengl.GL2ES3 | static |
| GL_VERTEX_ATTRIB_ARRAY_INTEGER_NV | com.jogamp.opengl.GL2 | static |
| GL_VERTEX_ATTRIB_ARRAY_LENGTH_NV | com.jogamp.opengl.GL2GL3 | static |
| GL_VERTEX_ATTRIB_ARRAY_NORMALIZED | com.jogamp.opengl.GL2ES2 | static |
| GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB | com.jogamp.opengl.GL2 | static |
| GL_VERTEX_ATTRIB_ARRAY_POINTER | com.jogamp.opengl.GL2ES2 | static |
| GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB | com.jogamp.opengl.GL2 | static |
| GL_VERTEX_ATTRIB_ARRAY_SIZE | com.jogamp.opengl.GL2ES2 | static |
| GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB | com.jogamp.opengl.GL2 | static |
| GL_VERTEX_ATTRIB_ARRAY_STRIDE | com.jogamp.opengl.GL2ES2 | static |
| GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB | com.jogamp.opengl.GL2 | static |
| GL_VERTEX_ATTRIB_ARRAY_TYPE | com.jogamp.opengl.GL2ES2 | static |
| GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB | com.jogamp.opengl.GL2 | static |
| GL_VERTEX_ATTRIB_ARRAY_UNIFIED_NV | com.jogamp.opengl.GL2GL3 | static |
| GL_VERTEX_ATTRIB_BINDING | com.jogamp.opengl.GL3ES3 | static |
| GL_VERTEX_ATTRIB_MAP1_APPLE | com.jogamp.opengl.GL2 | static |
| GL_VERTEX_ATTRIB_MAP1_COEFF_APPLE | com.jogamp.opengl.GL2 | static |
| GL_VERTEX_ATTRIB_MAP1_DOMAIN_APPLE | com.jogamp.opengl.GL2 | static |
| GL_VERTEX_ATTRIB_MAP1_ORDER_APPLE | com.jogamp.opengl.GL2 | static |
| GL_VERTEX_ATTRIB_MAP1_SIZE_APPLE | com.jogamp.opengl.GL2 | static |
| GL_VERTEX_ATTRIB_MAP2_APPLE | com.jogamp.opengl.GL2 | static |
| GL_VERTEX_ATTRIB_MAP2_COEFF_APPLE | com.jogamp.opengl.GL2 | static |
| GL_VERTEX_ATTRIB_MAP2_DOMAIN_APPLE | com.jogamp.opengl.GL2 | static |
| GL_VERTEX_ATTRIB_MAP2_ORDER_APPLE | com.jogamp.opengl.GL2 | static |
| GL_VERTEX_ATTRIB_MAP2_SIZE_APPLE | com.jogamp.opengl.GL2 | static |
| GL_VERTEX_ATTRIB_RELATIVE_OFFSET | com.jogamp.opengl.GL3ES3 | static |
| GL_VERTEX_BINDING_BUFFER | com.jogamp.opengl.GL3ES3 | static |
| GL_VERTEX_BINDING_DIVISOR | com.jogamp.opengl.GL3ES3 | static |
| GL_VERTEX_BINDING_OFFSET | com.jogamp.opengl.GL3ES3 | static |
| GL_VERTEX_BINDING_STRIDE | com.jogamp.opengl.GL3ES3 | static |
| GL_VERTEX_BLEND_ARB | com.jogamp.opengl.GL2 | static |
| GL_VERTEX_ELEMENT_SWIZZLE_AMD | com.jogamp.opengl.GL2 | static |
| GL_VERTEX_ID_SWIZZLE_AMD | com.jogamp.opengl.GL2 | static |
| GL_VERTEX_PROGRAM_ARB | com.jogamp.opengl.GL2 | static |
| GL_VERTEX_PROGRAM_PARAMETER_BUFFER_NV | com.jogamp.opengl.GL2 | static |
| GL_VERTEX_PROGRAM_POINT_SIZE | com.jogamp.opengl.GL2GL3 | static |
| GL_VERTEX_PROGRAM_POINT_SIZE_ARB | com.jogamp.opengl.GL2 | static |
| GL_VERTEX_PROGRAM_TWO_SIDE | com.jogamp.opengl.GL2 | static |
| GL_VERTEX_PROGRAM_TWO_SIDE_ARB | com.jogamp.opengl.GL2 | static |
| GL_VERTEX_SHADER | com.jogamp.opengl.GL2ES2 | static |
| GL_VERTEX_SHADER_BINDING_EXT | com.jogamp.opengl.GL2 | static |
| GL_VERTEX_SHADER_BIT | com.jogamp.opengl.GL2ES2 | static |
| GL_VERTEX_SHADER_EXT | com.jogamp.opengl.GL2 | static |
| GL_VERTEX_SHADER_INSTRUCTIONS_EXT | com.jogamp.opengl.GL2 | static |
| GL_VERTEX_SHADER_INVARIANTS_EXT | com.jogamp.opengl.GL2 | static |
| GL_VERTEX_SHADER_INVOCATIONS_ARB | com.jogamp.opengl.GL2GL3 | static |
| GL_VERTEX_SHADER_LOCAL_CONSTANTS_EXT | com.jogamp.opengl.GL2 | static |
| GL_VERTEX_SHADER_LOCALS_EXT | com.jogamp.opengl.GL2 | static |
| GL_VERTEX_SHADER_OPTIMIZED_EXT | com.jogamp.opengl.GL2 | static |
| GL_VERTEX_SHADER_VARIANTS_EXT | com.jogamp.opengl.GL2 | static |
| GL_VERTEX_TEXTURE | com.jogamp.opengl.GL2GL3 | static |
| GL_VERTEX_WEIGHT_ARRAY_EXT | com.jogamp.opengl.GL2 | static |
| GL_VERTEX_WEIGHT_ARRAY_POINTER_EXT | com.jogamp.opengl.GL2 | static |
| GL_VERTEX_WEIGHT_ARRAY_SIZE_EXT | com.jogamp.opengl.GL2 | static |
| GL_VERTEX_WEIGHT_ARRAY_STRIDE_EXT | com.jogamp.opengl.GL2 | static |
| GL_VERTEX_WEIGHT_ARRAY_TYPE_EXT | com.jogamp.opengl.GL2 | static |
| GL_VERTEX_WEIGHTING_EXT | com.jogamp.opengl.GL2 | static |
| GL_VERTICES_SUBMITTED_ARB | com.jogamp.opengl.GL2GL3 | static |
| GL_VIBRANCE_BIAS_NV | com.jogamp.opengl.GL2 | static |
| GL_VIBRANCE_SCALE_NV | com.jogamp.opengl.GL2 | static |
| GL_VIDEO_BUFFER_BINDING_NV | com.jogamp.opengl.GL2 | static |
| GL_VIDEO_BUFFER_INTERNAL_FORMAT_NV | com.jogamp.opengl.GL2 | static |
| GL_VIDEO_BUFFER_NV | com.jogamp.opengl.GL2 | static |
| GL_VIDEO_BUFFER_PITCH_NV | com.jogamp.opengl.GL2 | static |
| GL_VIDEO_CAPTURE_FIELD_LOWER_HEIGHT_NV | com.jogamp.opengl.GL2 | static |
| GL_VIDEO_CAPTURE_FIELD_UPPER_HEIGHT_NV | com.jogamp.opengl.GL2 | static |
| GL_VIDEO_CAPTURE_FRAME_HEIGHT_NV | com.jogamp.opengl.GL2 | static |
| GL_VIDEO_CAPTURE_FRAME_WIDTH_NV | com.jogamp.opengl.GL2 | static |
| GL_VIDEO_CAPTURE_SURFACE_ORIGIN_NV | com.jogamp.opengl.GL2 | static |
| GL_VIDEO_CAPTURE_TO_422_SUPPORTED_NV | com.jogamp.opengl.GL2 | static |
| GL_VIDEO_COLOR_CONVERSION_MATRIX_NV | com.jogamp.opengl.GL2 | static |
| GL_VIDEO_COLOR_CONVERSION_MAX_NV | com.jogamp.opengl.GL2 | static |
| GL_VIDEO_COLOR_CONVERSION_MIN_NV | com.jogamp.opengl.GL2 | static |
| GL_VIDEO_COLOR_CONVERSION_OFFSET_NV | com.jogamp.opengl.GL2 | static |
| GL_VIEW_CLASS_128_BITS | com.jogamp.opengl.GL2GL3 | static |
| GL_VIEW_CLASS_16_BITS | com.jogamp.opengl.GL2GL3 | static |
| GL_VIEW_CLASS_24_BITS | com.jogamp.opengl.GL2GL3 | static |
| GL_VIEW_CLASS_32_BITS | com.jogamp.opengl.GL2GL3 | static |
| GL_VIEW_CLASS_48_BITS | com.jogamp.opengl.GL2GL3 | static |
| GL_VIEW_CLASS_64_BITS | com.jogamp.opengl.GL2GL3 | static |
| GL_VIEW_CLASS_8_BITS | com.jogamp.opengl.GL2GL3 | static |
| GL_VIEW_CLASS_96_BITS | com.jogamp.opengl.GL2GL3 | static |
| GL_VIEW_CLASS_BPTC_FLOAT | com.jogamp.opengl.GL2GL3 | static |
| GL_VIEW_CLASS_BPTC_UNORM | com.jogamp.opengl.GL2GL3 | static |
| GL_VIEW_CLASS_RGTC1_RED | com.jogamp.opengl.GL2GL3 | static |
| GL_VIEW_CLASS_RGTC2_RG | com.jogamp.opengl.GL2GL3 | static |
| GL_VIEW_CLASS_S3TC_DXT1_RGB | com.jogamp.opengl.GL2GL3 | static |
| GL_VIEW_CLASS_S3TC_DXT1_RGBA | com.jogamp.opengl.GL2GL3 | static |
| GL_VIEW_CLASS_S3TC_DXT3_RGBA | com.jogamp.opengl.GL2GL3 | static |
| GL_VIEW_CLASS_S3TC_DXT5_RGBA | com.jogamp.opengl.GL2GL3 | static |
| GL_VIEW_COMPATIBILITY_CLASS | com.jogamp.opengl.GL2GL3 | static |
| GL_VIEWPORT | com.jogamp.opengl.GL | static |
| GL_VIEWPORT_BIT | com.jogamp.opengl.GL2 | static |
| GL_VIEWPORT_BOUNDS_RANGE | com.jogamp.opengl.GL3 | static |
| GL_VIEWPORT_COMMAND_NV | com.jogamp.opengl.GL2 | static |
| GL_VIEWPORT_INDEX_PROVOKING_VERTEX | com.jogamp.opengl.GL3 | static |
| GL_VIEWPORT_SUBPIXEL_BITS | com.jogamp.opengl.GL3 | static |
| GL_VIRTUAL_PAGE_SIZE_INDEX_ARB | com.jogamp.opengl.GL2GL3 | static |
| GL_VIRTUAL_PAGE_SIZE_X_AMD | com.jogamp.opengl.GL2 | static |
| GL_VIRTUAL_PAGE_SIZE_X_ARB | com.jogamp.opengl.GL2GL3 | static |
| GL_VIRTUAL_PAGE_SIZE_Y_AMD | com.jogamp.opengl.GL2 | static |
| GL_VIRTUAL_PAGE_SIZE_Y_ARB | com.jogamp.opengl.GL2GL3 | static |
| GL_VIRTUAL_PAGE_SIZE_Z_AMD | com.jogamp.opengl.GL2 | static |
| GL_VIRTUAL_PAGE_SIZE_Z_ARB | com.jogamp.opengl.GL2GL3 | static |
| GL_VOLATILE_APPLE | com.jogamp.opengl.GL2 | static |
| GL_W_EXT | com.jogamp.opengl.GL2 | static |
| GL_WAIT_FAILED | com.jogamp.opengl.GL3ES3 | static |
| GL_WARP_SIZE_NV | com.jogamp.opengl.GL2 | static |
| GL_WARPS_PER_SM_NV | com.jogamp.opengl.GL2 | static |
| GL_WEIGHT_ARRAY_ARB | com.jogamp.opengl.GL2 | static |
| GL_WEIGHT_ARRAY_BUFFER_BINDING | com.jogamp.opengl.GL2 | static |
| GL_WEIGHT_ARRAY_POINTER_ARB | com.jogamp.opengl.GL2 | static |
| GL_WEIGHT_ARRAY_SIZE_ARB | com.jogamp.opengl.GL2 | static |
| GL_WEIGHT_ARRAY_STRIDE_ARB | com.jogamp.opengl.GL2 | static |
| GL_WEIGHT_ARRAY_TYPE_ARB | com.jogamp.opengl.GL2 | static |
| GL_WEIGHT_SUM_UNITY_ARB | com.jogamp.opengl.GL2 | static |
| GL_WEIGHTED_AVERAGE_ARB | com.jogamp.opengl.GL3bc | static |
| GL_WRITE_DISCARD_NV | com.jogamp.opengl.GL2 | static |
| GL_WRITE_ONLY | com.jogamp.opengl.GL | static |
| GL_WRITE_PIXEL_DATA_RANGE_LENGTH_NV | com.jogamp.opengl.GL2 | static |
| GL_WRITE_PIXEL_DATA_RANGE_NV | com.jogamp.opengl.GL2 | static |
| GL_WRITE_PIXEL_DATA_RANGE_POINTER_NV | com.jogamp.opengl.GL2 | static |
| GL_X_EXT | com.jogamp.opengl.GL2 | static |
| GL_XOR | com.jogamp.opengl.GL | static |
| GL_Y_EXT | com.jogamp.opengl.GL2 | static |
| GL_YCBAYCR8A_4224_NV | com.jogamp.opengl.GL2 | static |
| GL_YCBCR_422_APPLE | com.jogamp.opengl.GL2 | static |
| GL_YCBYCR8_422_NV | com.jogamp.opengl.GL2 | static |
| GL_Z4Y12Z4CB12Z4A12Z4Y12Z4CR12Z4A12_4224_NV | com.jogamp.opengl.GL2 | static |
| GL_Z4Y12Z4CB12Z4CR12_444_NV | com.jogamp.opengl.GL2 | static |
| GL_Z4Y12Z4CB12Z4Y12Z4CR12_422_NV | com.jogamp.opengl.GL2 | static |
| GL_Z6Y10Z6CB10Z6A10Z6Y10Z6CR10Z6A10_4224_NV | com.jogamp.opengl.GL2 | static |
| GL_Z6Y10Z6CB10Z6Y10Z6CR10_422_NV | com.jogamp.opengl.GL2 | static |
| GL_Z_EXT | com.jogamp.opengl.GL2 | static |
| GL_ZERO | com.jogamp.opengl.GL | static |
| GL_ZERO_EXT | com.jogamp.opengl.GL2 | static |
| GL_ZOOM_X | com.jogamp.opengl.GL2 | static |
| GL_ZOOM_Y | com.jogamp.opengl.GL2 | static |
| glAccum(int op, float value) | com.jogamp.opengl.GL2 | |
| glActiveShaderProgram(int pipeline, int program) | com.jogamp.opengl.GL2ES2 | |
| glActiveStencilFaceEXT(int face) | com.jogamp.opengl.GL2 | |
| glActiveTexture(int texture) | com.jogamp.opengl.GL | |
| glAlphaFunc(int func, float ref) | com.jogamp.opengl.GL2ES1 | |
| glApplyFramebufferAttachmentCMAAINTEL() | com.jogamp.opengl.GL2ES2 | |
| glApplyTextureEXT(int mode) | com.jogamp.opengl.GL2 | |
| glAreTexturesResident(int n, IntBuffer textures, ByteBuffer residences) | com.jogamp.opengl.GL2 | |
| glAreTexturesResident(int n, int[] textures, int textures_offset, byte[] residences, int residences_offset) | com.jogamp.opengl.GL2 | |
| glArrayElement(int i) | com.jogamp.opengl.GL2 | |
| glAttachObjectARB(long containerObj, long obj) | com.jogamp.opengl.GL2 | |
| glAttachShader(int program, int shader) | com.jogamp.opengl.GL2ES2 | |
| glBegin(int mode) | com.jogamp.opengl.GL2 | |
| glBeginConditionalRender(int id, int mode) | com.jogamp.opengl.GL2ES3 | |
| glBeginConditionalRenderNVX(int id) | com.jogamp.opengl.GL2 | |
| glBeginOcclusionQueryNV(int id) | com.jogamp.opengl.GL2 | |
| glBeginPerfMonitorAMD(int monitor) | com.jogamp.opengl.GL2 | |
| glBeginPerfQueryINTEL(int queryHandle) | com.jogamp.opengl.GL2 | |
| glBeginQuery(int target, int id) | com.jogamp.opengl.GL2ES2 | |
| glBeginQueryIndexed(int target, int index, int id) | com.jogamp.opengl.GL2GL3 | |
| glBeginTransformFeedback(int primitiveMode) | com.jogamp.opengl.GL2ES3 | |
| glBeginVertexShaderEXT() | com.jogamp.opengl.GL2 | |
| glBeginVideoCaptureNV(int video_capture_slot) | com.jogamp.opengl.GL2 | |
| glBindAttribLocation(int program, int index, String name) | com.jogamp.opengl.GL2ES2 | |
| glBindBuffer(int target, int buffer) | com.jogamp.opengl.GL | |
| glBindBufferBase(int target, int index, int buffer) | com.jogamp.opengl.GL2ES3 | |
| glBindBufferRange(int target, int index, int buffer, long offset, long size) | com.jogamp.opengl.GL2ES3 | |
| glBindFragDataLocation(int program, int color, String name) | com.jogamp.opengl.GL2GL3 | |
| glBindFragDataLocationIndexed(int program, int colorNumber, int index, String name) | com.jogamp.opengl.GL3 | |
| glBindFramebuffer(int target, int framebuffer) | com.jogamp.opengl.GL | |
| glBindImageTexture(int unit, int texture, int level, boolean layered, int layer, int access, int format) | com.jogamp.opengl.GL2ES3 | |
| glBindLightParameterEXT(int light, int value) | com.jogamp.opengl.GL2 | |
| glBindMaterialParameterEXT(int face, int value) | com.jogamp.opengl.GL2 | |
| glBindMultiTextureEXT(int texunit, int target, int texture) | com.jogamp.opengl.GL2 | |
| glBindParameterEXT(int value) | com.jogamp.opengl.GL2 | |
| glBindProgramARB(int target, int program) | com.jogamp.opengl.GL2 | |
| glBindProgramPipeline(int pipeline) | com.jogamp.opengl.GL2ES2 | |
| glBindRenderbuffer(int target, int renderbuffer) | com.jogamp.opengl.GL | |
| glBindSampler(int unit, int sampler) | com.jogamp.opengl.GL3ES3 | |
| glBindTexGenParameterEXT(int unit, int coord, int value) | com.jogamp.opengl.GL2 | |
| glBindTexture(int target, int texture) | com.jogamp.opengl.GL | |
| glBindTextureUnitParameterEXT(int unit, int value) | com.jogamp.opengl.GL2 | |
| glBindTransformFeedback(int target, int id) | com.jogamp.opengl.GL2ES3 | |
| glBindTransformFeedbackNV(int target, int id) | com.jogamp.opengl.GL2 | |
| glBindVertexArray(int array) | com.jogamp.opengl.GL2ES3 | |
| glBindVertexBuffer(int bindingindex, int buffer, long offset, int stride) | com.jogamp.opengl.GL3ES3 | |
| glBindVertexShaderEXT(int id) | com.jogamp.opengl.GL2 | |
| glBindVideoCaptureStreamBufferNV(int video_capture_slot, int stream, int frame_region, long offset) | com.jogamp.opengl.GL2 | |
| glBindVideoCaptureStreamTextureNV(int video_capture_slot, int stream, int frame_region, int target, int texture) | com.jogamp.opengl.GL2 | |
| glBitmap(int width, int height, float xorig, float yorig, float xmove, float ymove, ByteBuffer bitmap) | com.jogamp.opengl.GL2 | |
| glBitmap(int width, int height, float xorig, float yorig, float xmove, float ymove, byte[] bitmap, int bitmap_offset) | com.jogamp.opengl.GL2 | |
| glBitmap(int width, int height, float xorig, float yorig, float xmove, float ymove, long bitmap_buffer_offset) | com.jogamp.opengl.GL2 | |
| com::jogamp::opengl::GL2.glBlendBarrier() | com.jogamp.opengl.GL2 | |
| com::jogamp::opengl::GL3.glBlendBarrier() | com.jogamp.opengl.GL3ES3 | |
| glBlendColor(float red, float green, float blue, float alpha) | com.jogamp.opengl.GL2ES2 | |
| glBlendEquation(int mode) | com.jogamp.opengl.GL | |
| glBlendEquationi(int buf, int mode) | com.jogamp.opengl.GL2ES3 | |
| glBlendEquationIndexedAMD(int buf, int mode) | com.jogamp.opengl.GL2 | |
| glBlendEquationSeparate(int modeRGB, int modeAlpha) | com.jogamp.opengl.GL | |
| glBlendEquationSeparatei(int buf, int modeRGB, int modeAlpha) | com.jogamp.opengl.GL2ES3 | |
| glBlendEquationSeparateIndexedAMD(int buf, int modeRGB, int modeAlpha) | com.jogamp.opengl.GL2 | |
| glBlendFunc(int sfactor, int dfactor) | com.jogamp.opengl.GL | |
| glBlendFunci(int buf, int src, int dst) | com.jogamp.opengl.GL2ES3 | |
| glBlendFuncIndexedAMD(int buf, int src, int dst) | com.jogamp.opengl.GL2 | |
| glBlendFuncSeparate(int sfactorRGB, int dfactorRGB, int sfactorAlpha, int dfactorAlpha) | com.jogamp.opengl.GL | |
| glBlendFuncSeparatei(int buf, int srcRGB, int dstRGB, int srcAlpha, int dstAlpha) | com.jogamp.opengl.GL2ES3 | |
| glBlendFuncSeparateIndexedAMD(int buf, int srcRGB, int dstRGB, int srcAlpha, int dstAlpha) | com.jogamp.opengl.GL2 | |
| glBlitFramebuffer(int srcX0, int srcY0, int srcX1, int srcY1, int dstX0, int dstY0, int dstX1, int dstY1, int mask, int filter) | com.jogamp.opengl.GL2ES3 | |
| glBufferAddressRangeNV(int pname, int index, long address, long length) | com.jogamp.opengl.GL2GL3 | |
| glBufferData(int target, long size, Buffer data, int usage) | com.jogamp.opengl.GL | |
| glBufferPageCommitmentARB(int target, long offset, long size, boolean commit) | com.jogamp.opengl.GL2GL3 | |
| glBufferParameteri(int target, int pname, int param) | com.jogamp.opengl.GL2 | |
| glBufferSubData(int target, long offset, long size, Buffer data) | com.jogamp.opengl.GL | |
| glCallCommandListNV(int list) | com.jogamp.opengl.GL2 | |
| glCallList(int list) | com.jogamp.opengl.GL2 | |
| glCallLists(int n, int type, Buffer lists) | com.jogamp.opengl.GL2 | |
| glCheckFramebufferStatus(int target) | com.jogamp.opengl.GL | |
| glCheckNamedFramebufferStatusEXT(int framebuffer, int target) | com.jogamp.opengl.GL2 | |
| glClampColor(int target, int clamp) | com.jogamp.opengl.GL2GL3 | |
| glClear(int mask) | com.jogamp.opengl.GL | |
| glClearAccum(float red, float green, float blue, float alpha) | com.jogamp.opengl.GL2 | |
| glClearBufferData(int target, int internalformat, int format, int type, Buffer data) | com.jogamp.opengl.GL2GL3 | |
| glClearBufferfi(int buffer, int drawbuffer, float depth, int stencil) | com.jogamp.opengl.GL2ES3 | |
| glClearBufferfv(int buffer, int drawbuffer, FloatBuffer value) | com.jogamp.opengl.GL2ES3 | |
| glClearBufferfv(int buffer, int drawbuffer, float[] value, int value_offset) | com.jogamp.opengl.GL2ES3 | |
| glClearBufferiv(int buffer, int drawbuffer, IntBuffer value) | com.jogamp.opengl.GL2ES3 | |
| glClearBufferiv(int buffer, int drawbuffer, int[] value, int value_offset) | com.jogamp.opengl.GL2ES3 | |
| glClearBufferSubData(int target, int internalformat, long offset, long size, int format, int type, Buffer data) | com.jogamp.opengl.GL2GL3 | |
| glClearBufferuiv(int buffer, int drawbuffer, IntBuffer value) | com.jogamp.opengl.GL2ES3 | |
| glClearBufferuiv(int buffer, int drawbuffer, int[] value, int value_offset) | com.jogamp.opengl.GL2ES3 | |
| glClearColor(float red, float green, float blue, float alpha) | com.jogamp.opengl.GL | |
| glClearColorIi(int red, int green, int blue, int alpha) | com.jogamp.opengl.GL2 | |
| glClearColorIui(int red, int green, int blue, int alpha) | com.jogamp.opengl.GL2 | |
| com::jogamp::opengl::GL2.com::jogamp::opengl::GL2ES1.glClearDepth(double depth) | com.jogamp.opengl.GLBase | |
| com::jogamp::opengl::GL2GL3.glClearDepth(double depth) | com.jogamp.opengl.GL2ES2 | |
| com::jogamp::opengl::GL2.com::jogamp::opengl::GL2ES1.glClearDepthf(float d) | com.jogamp.opengl.GL | |
| com::jogamp::opengl::GL2GL3.glClearDepthf(float depth) | com.jogamp.opengl.GL2ES2 | |
| glClearIndex(float c) | com.jogamp.opengl.GL2 | |
| glClearNamedBufferData(int buffer, int internalformat, int format, int type, Buffer data) | com.jogamp.opengl.GL2 | |
| glClearNamedBufferSubData(int buffer, int internalformat, long offset, long size, int format, int type, Buffer data) | com.jogamp.opengl.GL2 | |
| glClearStencil(int s) | com.jogamp.opengl.GL | |
| glClientActiveTexture(int texture) | com.jogamp.opengl.GL2ES1 | |
| glClientAttribDefaultEXT(int mask) | com.jogamp.opengl.GL2 | |
| glClientWaitSync(long sync, int flags, long timeout) | com.jogamp.opengl.GL3ES3 | |
| glClipPlane(int plane, DoubleBuffer equation) | com.jogamp.opengl.GL2 | |
| glClipPlane(int plane, double[] equation, int equation_offset) | com.jogamp.opengl.GL2 | |
| glClipPlanef(int plane, FloatBuffer equation) | com.jogamp.opengl.GL2 | |
| glClipPlanef(int plane, float[] equation, int equation_offset) | com.jogamp.opengl.GL2 | |
| glColor3b(byte red, byte green, byte blue) | com.jogamp.opengl.GL2 | |
| glColor3bv(ByteBuffer v) | com.jogamp.opengl.GL2 | |
| glColor3bv(byte[] v, int v_offset) | com.jogamp.opengl.GL2 | |
| glColor3d(double red, double green, double blue) | com.jogamp.opengl.GL2 | |
| glColor3dv(DoubleBuffer v) | com.jogamp.opengl.GL2 | |
| glColor3dv(double[] v, int v_offset) | com.jogamp.opengl.GL2 | |
| glColor3f(float red, float green, float blue) | com.jogamp.opengl.GL2 | |
| glColor3fv(FloatBuffer v) | com.jogamp.opengl.GL2 | |
| glColor3fv(float[] v, int v_offset) | com.jogamp.opengl.GL2 | |
| glColor3h(short red, short green, short blue) | com.jogamp.opengl.GL2 | |
| glColor3hv(ShortBuffer v) | com.jogamp.opengl.GL2 | |
| glColor3hv(short[] v, int v_offset) | com.jogamp.opengl.GL2 | |
| glColor3i(int red, int green, int blue) | com.jogamp.opengl.GL2 | |
| glColor3iv(IntBuffer v) | com.jogamp.opengl.GL2 | |
| glColor3iv(int[] v, int v_offset) | com.jogamp.opengl.GL2 | |
| glColor3s(short red, short green, short blue) | com.jogamp.opengl.GL2 | |
| glColor3sv(ShortBuffer v) | com.jogamp.opengl.GL2 | |
| glColor3sv(short[] v, int v_offset) | com.jogamp.opengl.GL2 | |
| glColor3ub(byte red, byte green, byte blue) | com.jogamp.opengl.GL2 | |
| glColor3ubv(ByteBuffer v) | com.jogamp.opengl.GL2 | |
| glColor3ubv(byte[] v, int v_offset) | com.jogamp.opengl.GL2 | |
| glColor3ui(int red, int green, int blue) | com.jogamp.opengl.GL2 | |
| glColor3uiv(IntBuffer v) | com.jogamp.opengl.GL2 | |
| glColor3uiv(int[] v, int v_offset) | com.jogamp.opengl.GL2 | |
| glColor3us(short red, short green, short blue) | com.jogamp.opengl.GL2 | |
| glColor3usv(ShortBuffer v) | com.jogamp.opengl.GL2 | |
| glColor3usv(short[] v, int v_offset) | com.jogamp.opengl.GL2 | |
| glColor4b(byte red, byte green, byte blue, byte alpha) | com.jogamp.opengl.GL2 | |
| glColor4bv(ByteBuffer v) | com.jogamp.opengl.GL2 | |
| glColor4bv(byte[] v, int v_offset) | com.jogamp.opengl.GL2 | |
| glColor4d(double red, double green, double blue, double alpha) | com.jogamp.opengl.GL2 | |
| glColor4dv(DoubleBuffer v) | com.jogamp.opengl.GL2 | |
| glColor4dv(double[] v, int v_offset) | com.jogamp.opengl.GL2 | |
| com::jogamp::opengl::fixedfunc::GLPointerFunc.glColor4f(float red, float green, float blue, float alpha) | com.jogamp.opengl.fixedfunc.GLPointerFunc | |
| com::jogamp::opengl::fixedfunc::GLLightingFunc.glColor4f(float red, float green, float blue, float alpha) | com.jogamp.opengl.fixedfunc.GLLightingFunc | |
| glColor4fv(FloatBuffer v) | com.jogamp.opengl.GL2 | |
| glColor4fv(float[] v, int v_offset) | com.jogamp.opengl.GL2 | |
| glColor4h(short red, short green, short blue, short alpha) | com.jogamp.opengl.GL2 | |
| glColor4hv(ShortBuffer v) | com.jogamp.opengl.GL2 | |
| glColor4hv(short[] v, int v_offset) | com.jogamp.opengl.GL2 | |
| glColor4i(int red, int green, int blue, int alpha) | com.jogamp.opengl.GL2 | |
| glColor4iv(IntBuffer v) | com.jogamp.opengl.GL2 | |
| glColor4iv(int[] v, int v_offset) | com.jogamp.opengl.GL2 | |
| glColor4s(short red, short green, short blue, short alpha) | com.jogamp.opengl.GL2 | |
| glColor4sv(ShortBuffer v) | com.jogamp.opengl.GL2 | |
| glColor4sv(short[] v, int v_offset) | com.jogamp.opengl.GL2 | |
| glColor4ub(byte red, byte green, byte blue, byte alpha) | com.jogamp.opengl.GL2ES1 | |
| glColor4ubv(ByteBuffer v) | com.jogamp.opengl.GL2 | |
| glColor4ubv(byte[] v, int v_offset) | com.jogamp.opengl.GL2 | |
| glColor4ui(int red, int green, int blue, int alpha) | com.jogamp.opengl.GL2 | |
| glColor4uiv(IntBuffer v) | com.jogamp.opengl.GL2 | |
| glColor4uiv(int[] v, int v_offset) | com.jogamp.opengl.GL2 | |
| glColor4us(short red, short green, short blue, short alpha) | com.jogamp.opengl.GL2 | |
| glColor4usv(ShortBuffer v) | com.jogamp.opengl.GL2 | |
| glColor4usv(short[] v, int v_offset) | com.jogamp.opengl.GL2 | |
| glColorFormatNV(int size, int type, int stride) | com.jogamp.opengl.GL2GL3 | |
| glColorMask(boolean red, boolean green, boolean blue, boolean alpha) | com.jogamp.opengl.GL | |
| glColorMaski(int index, boolean r, boolean g, boolean b, boolean a) | com.jogamp.opengl.GL2ES3 | |
| glColorMaskIndexed(int index, boolean r, boolean g, boolean b, boolean a) | com.jogamp.opengl.GL2 | |
| glColorMaterial(int face, int mode) | com.jogamp.opengl.GL2 | |
| glColorP3ui(int type, int color) | com.jogamp.opengl.GL3bc | |
| glColorP3uiv(int type, IntBuffer color) | com.jogamp.opengl.GL3bc | |
| glColorP3uiv(int type, int[] color, int color_offset) | com.jogamp.opengl.GL3bc | |
| glColorP4ui(int type, int color) | com.jogamp.opengl.GL3bc | |
| glColorP4uiv(int type, IntBuffer color) | com.jogamp.opengl.GL3bc | |
| glColorP4uiv(int type, int[] color, int color_offset) | com.jogamp.opengl.GL3bc | |
| glColorPointer(GLArrayData array) | com.jogamp.opengl.fixedfunc.GLPointerFunc | |
| glColorPointer(int size, int type, int stride, java.nio.Buffer pointer) | com.jogamp.opengl.fixedfunc.GLPointerFunc | |
| glColorPointer(int size, int type, int stride, long pointer_buffer_offset) | com.jogamp.opengl.fixedfunc.GLPointerFunc | |
| glColorSubTable(int target, int start, int count, int format, int type, Buffer data) | com.jogamp.opengl.GL2 | |
| glColorSubTable(int target, int start, int count, int format, int type, long data_buffer_offset) | com.jogamp.opengl.GL2 | |
| glColorTable(int target, int internalformat, int width, int format, int type, Buffer table) | com.jogamp.opengl.GL2 | |
| glColorTable(int target, int internalformat, int width, int format, int type, long table_buffer_offset) | com.jogamp.opengl.GL2 | |
| glColorTableParameterfv(int target, int pname, FloatBuffer params) | com.jogamp.opengl.GL2 | |
| glColorTableParameterfv(int target, int pname, float[] params, int params_offset) | com.jogamp.opengl.GL2 | |
| glColorTableParameteriv(int target, int pname, IntBuffer params) | com.jogamp.opengl.GL2 | |
| glColorTableParameteriv(int target, int pname, int[] params, int params_offset) | com.jogamp.opengl.GL2 | |
| glCommandListSegmentsNV(int list, int segments) | com.jogamp.opengl.GL2 | |
| glCompileCommandListNV(int list) | com.jogamp.opengl.GL2 | |
| glCompileShader(int shader) | com.jogamp.opengl.GL2ES2 | |
| glCompileShaderARB(long shaderObj) | com.jogamp.opengl.GL2 | |
| glCompileShaderIncludeARB(int shader, int count, String[] path, IntBuffer length) | com.jogamp.opengl.GL3 | |
| glCompileShaderIncludeARB(int shader, int count, String[] path, int[] length, int length_offset) | com.jogamp.opengl.GL3 | |
| glCompressedMultiTexImage1DEXT(int texunit, int target, int level, int internalformat, int width, int border, int imageSize, Buffer bits) | com.jogamp.opengl.GL2 | |
| glCompressedMultiTexImage2DEXT(int texunit, int target, int level, int internalformat, int width, int height, int border, int imageSize, Buffer bits) | com.jogamp.opengl.GL2 | |
| glCompressedMultiTexImage3DEXT(int texunit, int target, int level, int internalformat, int width, int height, int depth, int border, int imageSize, Buffer bits) | com.jogamp.opengl.GL2 | |
| glCompressedMultiTexSubImage1DEXT(int texunit, int target, int level, int xoffset, int width, int format, int imageSize, Buffer bits) | com.jogamp.opengl.GL2 | |
| glCompressedMultiTexSubImage2DEXT(int texunit, int target, int level, int xoffset, int yoffset, int width, int height, int format, int imageSize, Buffer bits) | com.jogamp.opengl.GL2 | |
| glCompressedMultiTexSubImage3DEXT(int texunit, int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int imageSize, Buffer bits) | com.jogamp.opengl.GL2 | |
| glCompressedTexImage1D(int target, int level, int internalformat, int width, int border, int imageSize, Buffer data) | com.jogamp.opengl.GL2GL3 | |
| glCompressedTexImage1D(int target, int level, int internalformat, int width, int border, int imageSize, long data_buffer_offset) | com.jogamp.opengl.GL2GL3 | |
| glCompressedTexImage2D(int target, int level, int internalformat, int width, int height, int border, int imageSize, Buffer data) | com.jogamp.opengl.GL | |
| glCompressedTexImage2D(int target, int level, int internalformat, int width, int height, int border, int imageSize, long data_buffer_offset) | com.jogamp.opengl.GL | |
| glCompressedTexImage3D(int target, int level, int internalformat, int width, int height, int depth, int border, int imageSize, Buffer data) | com.jogamp.opengl.GL2ES2 | |
| glCompressedTexImage3D(int target, int level, int internalformat, int width, int height, int depth, int border, int imageSize, long data_buffer_offset) | com.jogamp.opengl.GL2ES2 | |
| glCompressedTexSubImage1D(int target, int level, int xoffset, int width, int format, int imageSize, Buffer data) | com.jogamp.opengl.GL2GL3 | |
| glCompressedTexSubImage1D(int target, int level, int xoffset, int width, int format, int imageSize, long data_buffer_offset) | com.jogamp.opengl.GL2GL3 | |
| glCompressedTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int imageSize, Buffer data) | com.jogamp.opengl.GL | |
| glCompressedTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int imageSize, long data_buffer_offset) | com.jogamp.opengl.GL | |
| glCompressedTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int imageSize, Buffer data) | com.jogamp.opengl.GL2ES2 | |
| glCompressedTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int imageSize, long data_buffer_offset) | com.jogamp.opengl.GL2ES2 | |
| glCompressedTextureImage1DEXT(int texture, int target, int level, int internalformat, int width, int border, int imageSize, Buffer bits) | com.jogamp.opengl.GL2 | |
| glCompressedTextureImage2DEXT(int texture, int target, int level, int internalformat, int width, int height, int border, int imageSize, Buffer bits) | com.jogamp.opengl.GL2 | |
| glCompressedTextureImage3DEXT(int texture, int target, int level, int internalformat, int width, int height, int depth, int border, int imageSize, Buffer bits) | com.jogamp.opengl.GL2 | |
| glCompressedTextureSubImage1DEXT(int texture, int target, int level, int xoffset, int width, int format, int imageSize, Buffer bits) | com.jogamp.opengl.GL2 | |
| glCompressedTextureSubImage2DEXT(int texture, int target, int level, int xoffset, int yoffset, int width, int height, int format, int imageSize, Buffer bits) | com.jogamp.opengl.GL2 | |
| glCompressedTextureSubImage3DEXT(int texture, int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int imageSize, Buffer bits) | com.jogamp.opengl.GL2 | |
| glConservativeRasterParameterfNV(int pname, float value) | com.jogamp.opengl.GL2 | |
| glConvolutionFilter1D(int target, int internalformat, int width, int format, int type, Buffer image) | com.jogamp.opengl.GL2 | |
| glConvolutionFilter1D(int target, int internalformat, int width, int format, int type, long image_buffer_offset) | com.jogamp.opengl.GL2 | |
| glConvolutionFilter2D(int target, int internalformat, int width, int height, int format, int type, Buffer image) | com.jogamp.opengl.GL2 | |
| glConvolutionFilter2D(int target, int internalformat, int width, int height, int format, int type, long image_buffer_offset) | com.jogamp.opengl.GL2 | |
| glConvolutionParameterf(int target, int pname, float params) | com.jogamp.opengl.GL2 | |
| glConvolutionParameterfv(int target, int pname, FloatBuffer params) | com.jogamp.opengl.GL2 | |
| glConvolutionParameterfv(int target, int pname, float[] params, int params_offset) | com.jogamp.opengl.GL2 | |
| glConvolutionParameteri(int target, int pname, int params) | com.jogamp.opengl.GL2 | |
| glConvolutionParameteriv(int target, int pname, IntBuffer params) | com.jogamp.opengl.GL2 | |
| glConvolutionParameteriv(int target, int pname, int[] params, int params_offset) | com.jogamp.opengl.GL2 | |
| glCopyBufferSubData(int readTarget, int writeTarget, long readOffset, long writeOffset, long size) | com.jogamp.opengl.GL2ES3 | |
| glCopyColorSubTable(int target, int start, int x, int y, int width) | com.jogamp.opengl.GL2 | |
| glCopyColorTable(int target, int internalformat, int x, int y, int width) | com.jogamp.opengl.GL2 | |
| glCopyConvolutionFilter1D(int target, int internalformat, int x, int y, int width) | com.jogamp.opengl.GL2 | |
| glCopyConvolutionFilter2D(int target, int internalformat, int x, int y, int width, int height) | com.jogamp.opengl.GL2 | |
| glCopyImageSubData(int srcName, int srcTarget, int srcLevel, int srcX, int srcY, int srcZ, int dstName, int dstTarget, int dstLevel, int dstX, int dstY, int dstZ, int srcWidth, int srcHeight, int srcDepth) | com.jogamp.opengl.GL2ES2 | |
| glCopyImageSubDataNV(int srcName, int srcTarget, int srcLevel, int srcX, int srcY, int srcZ, int dstName, int dstTarget, int dstLevel, int dstX, int dstY, int dstZ, int width, int height, int depth) | com.jogamp.opengl.GL2 | |
| glCopyMultiTexImage1DEXT(int texunit, int target, int level, int internalformat, int x, int y, int width, int border) | com.jogamp.opengl.GL2 | |
| glCopyMultiTexImage2DEXT(int texunit, int target, int level, int internalformat, int x, int y, int width, int height, int border) | com.jogamp.opengl.GL2 | |
| glCopyMultiTexSubImage1DEXT(int texunit, int target, int level, int xoffset, int x, int y, int width) | com.jogamp.opengl.GL2 | |
| glCopyMultiTexSubImage2DEXT(int texunit, int target, int level, int xoffset, int yoffset, int x, int y, int width, int height) | com.jogamp.opengl.GL2 | |
| glCopyMultiTexSubImage3DEXT(int texunit, int target, int level, int xoffset, int yoffset, int zoffset, int x, int y, int width, int height) | com.jogamp.opengl.GL2 | |
| glCopyPixels(int x, int y, int width, int height, int type) | com.jogamp.opengl.GL2 | |
| glCopyTexImage1D(int target, int level, int internalformat, int x, int y, int width, int border) | com.jogamp.opengl.GL2GL3 | |
| glCopyTexImage2D(int target, int level, int internalformat, int x, int y, int width, int height, int border) | com.jogamp.opengl.GL | |
| glCopyTexSubImage1D(int target, int level, int xoffset, int x, int y, int width) | com.jogamp.opengl.GL2GL3 | |
| glCopyTexSubImage2D(int target, int level, int xoffset, int yoffset, int x, int y, int width, int height) | com.jogamp.opengl.GL | |
| glCopyTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int x, int y, int width, int height) | com.jogamp.opengl.GL2ES2 | |
| glCopyTextureImage1DEXT(int texture, int target, int level, int internalformat, int x, int y, int width, int border) | com.jogamp.opengl.GL2 | |
| glCopyTextureImage2DEXT(int texture, int target, int level, int internalformat, int x, int y, int width, int height, int border) | com.jogamp.opengl.GL2 | |
| glCopyTextureSubImage1DEXT(int texture, int target, int level, int xoffset, int x, int y, int width) | com.jogamp.opengl.GL2 | |
| glCopyTextureSubImage2DEXT(int texture, int target, int level, int xoffset, int yoffset, int x, int y, int width, int height) | com.jogamp.opengl.GL2 | |
| glCopyTextureSubImage3DEXT(int texture, int target, int level, int xoffset, int yoffset, int zoffset, int x, int y, int width, int height) | com.jogamp.opengl.GL2 | |
| glCoverageModulationNV(int components) | com.jogamp.opengl.GL2 | |
| glCoverageModulationTableNV(int n, FloatBuffer v) | com.jogamp.opengl.GL2 | |
| glCoverageModulationTableNV(int n, float[] v, int v_offset) | com.jogamp.opengl.GL2 | |
| glCreateCommandListsNV(int n, IntBuffer lists) | com.jogamp.opengl.GL2 | |
| glCreateCommandListsNV(int n, int[] lists, int lists_offset) | com.jogamp.opengl.GL2 | |
| glCreatePerfQueryINTEL(int queryId, IntBuffer queryHandle) | com.jogamp.opengl.GL2 | |
| glCreatePerfQueryINTEL(int queryId, int[] queryHandle, int queryHandle_offset) | com.jogamp.opengl.GL2 | |
| glCreateProgram() | com.jogamp.opengl.GL2ES2 | |
| glCreateProgramObjectARB() | com.jogamp.opengl.GL2 | |
| glCreateShader(int type) | com.jogamp.opengl.GL2ES2 | |
| glCreateShaderObjectARB(int shaderType) | com.jogamp.opengl.GL2 | |
| glCreateShaderProgramv(int type, int count, String[] strings) | com.jogamp.opengl.GL2ES2 | |
| glCreateStatesNV(int n, IntBuffer states) | com.jogamp.opengl.GL2 | |
| glCreateStatesNV(int n, int[] states, int states_offset) | com.jogamp.opengl.GL2 | |
| glCreateSyncFromCLeventARB(long context, long event, int flags) | com.jogamp.opengl.GL3 | |
| glCullFace(int mode) | com.jogamp.opengl.GL | |
| glCullParameterdvEXT(int pname, DoubleBuffer params) | com.jogamp.opengl.GL2 | |
| glCullParameterdvEXT(int pname, double[] params, int params_offset) | com.jogamp.opengl.GL2 | |
| glCullParameterfvEXT(int pname, FloatBuffer params) | com.jogamp.opengl.GL2 | |
| glCullParameterfvEXT(int pname, float[] params, int params_offset) | com.jogamp.opengl.GL2 | |
| glCurrentPaletteMatrixARB(int index) | com.jogamp.opengl.GL2 | |
| glDebugMessageControl(int source, int type, int severity, int count, IntBuffer ids, boolean enabled) | com.jogamp.opengl.GL2ES2 | |
| glDebugMessageControl(int source, int type, int severity, int count, int[] ids, int ids_offset, boolean enabled) | com.jogamp.opengl.GL2ES2 | |
| glDebugMessageEnableAMD(int category, int severity, int count, IntBuffer ids, boolean enabled) | com.jogamp.opengl.GL2GL3 | |
| glDebugMessageEnableAMD(int category, int severity, int count, int[] ids, int ids_offset, boolean enabled) | com.jogamp.opengl.GL2GL3 | |
| glDebugMessageInsert(int source, int type, int id, int severity, int length, String buf) | com.jogamp.opengl.GL2ES2 | |
| glDebugMessageInsertAMD(int category, int severity, int id, int length, String buf) | com.jogamp.opengl.GL2GL3 | |
| glDeleteBuffers(int n, IntBuffer buffers) | com.jogamp.opengl.GL | |
| glDeleteBuffers(int n, int[] buffers, int buffers_offset) | com.jogamp.opengl.GL | |
| glDeleteCommandListsNV(int n, IntBuffer lists) | com.jogamp.opengl.GL2 | |
| glDeleteCommandListsNV(int n, int[] lists, int lists_offset) | com.jogamp.opengl.GL2 | |
| glDeleteFramebuffers(int n, IntBuffer framebuffers) | com.jogamp.opengl.GL | |
| glDeleteFramebuffers(int n, int[] framebuffers, int framebuffers_offset) | com.jogamp.opengl.GL | |
| glDeleteLists(int list, int range) | com.jogamp.opengl.GL2 | |
| glDeleteNamedStringARB(int namelen, String name) | com.jogamp.opengl.GL3 | |
| glDeleteNamesAMD(int identifier, int num, IntBuffer names) | com.jogamp.opengl.GL2 | |
| glDeleteNamesAMD(int identifier, int num, int[] names, int names_offset) | com.jogamp.opengl.GL2 | |
| glDeleteObjectARB(long obj) | com.jogamp.opengl.GL2 | |
| glDeleteOcclusionQueriesNV(int n, IntBuffer ids) | com.jogamp.opengl.GL2 | |
| glDeleteOcclusionQueriesNV(int n, int[] ids, int ids_offset) | com.jogamp.opengl.GL2 | |
| glDeletePerfMonitorsAMD(int n, IntBuffer monitors) | com.jogamp.opengl.GL2 | |
| glDeletePerfMonitorsAMD(int n, int[] monitors, int monitors_offset) | com.jogamp.opengl.GL2 | |
| glDeletePerfQueryINTEL(int queryHandle) | com.jogamp.opengl.GL2 | |
| glDeleteProgram(int program) | com.jogamp.opengl.GL2ES2 | |
| glDeleteProgramPipelines(int n, IntBuffer pipelines) | com.jogamp.opengl.GL2ES2 | |
| glDeleteProgramPipelines(int n, int[] pipelines, int pipelines_offset) | com.jogamp.opengl.GL2ES2 | |
| glDeleteProgramsARB(int n, IntBuffer programs) | com.jogamp.opengl.GL2 | |
| glDeleteProgramsARB(int n, int[] programs, int programs_offset) | com.jogamp.opengl.GL2 | |
| glDeleteQueries(int n, IntBuffer ids) | com.jogamp.opengl.GL2ES2 | |
| glDeleteQueries(int n, int[] ids, int ids_offset) | com.jogamp.opengl.GL2ES2 | |
| glDeleteRenderbuffers(int n, IntBuffer renderbuffers) | com.jogamp.opengl.GL | |
| glDeleteRenderbuffers(int n, int[] renderbuffers, int renderbuffers_offset) | com.jogamp.opengl.GL | |
| glDeleteSamplers(int count, IntBuffer samplers) | com.jogamp.opengl.GL3ES3 | |
| glDeleteSamplers(int count, int[] samplers, int samplers_offset) | com.jogamp.opengl.GL3ES3 | |
| glDeleteShader(int shader) | com.jogamp.opengl.GL2ES2 | |
| glDeleteStatesNV(int n, IntBuffer states) | com.jogamp.opengl.GL2 | |
| glDeleteStatesNV(int n, int[] states, int states_offset) | com.jogamp.opengl.GL2 | |
| glDeleteSync(long sync) | com.jogamp.opengl.GL3ES3 | |
| glDeleteTextures(int n, IntBuffer textures) | com.jogamp.opengl.GL | |
| glDeleteTextures(int n, int[] textures, int textures_offset) | com.jogamp.opengl.GL | |
| glDeleteTransformFeedbacks(int n, IntBuffer ids) | com.jogamp.opengl.GL2ES3 | |
| glDeleteTransformFeedbacks(int n, int[] ids, int ids_offset) | com.jogamp.opengl.GL2ES3 | |
| glDeleteTransformFeedbacksNV(int n, IntBuffer ids) | com.jogamp.opengl.GL2 | |
| glDeleteTransformFeedbacksNV(int n, int[] ids, int ids_offset) | com.jogamp.opengl.GL2 | |
| glDeleteVertexArrays(int n, IntBuffer arrays) | com.jogamp.opengl.GL2ES3 | |
| glDeleteVertexArrays(int n, int[] arrays, int arrays_offset) | com.jogamp.opengl.GL2ES3 | |
| glDeleteVertexShaderEXT(int id) | com.jogamp.opengl.GL2 | |
| glDepthBoundsEXT(double zmin, double zmax) | com.jogamp.opengl.GL2 | |
| glDepthFunc(int func) | com.jogamp.opengl.GL | |
| glDepthMask(boolean flag) | com.jogamp.opengl.GL | |
| com::jogamp::opengl::GL2.com::jogamp::opengl::GL2ES1.glDepthRange(double zNear, double zFar) | com.jogamp.opengl.GLBase | |
| com::jogamp::opengl::GL2GL3.glDepthRange(double zNear, double zFar) | com.jogamp.opengl.GL2ES2 | |
| glDepthRangeArrayv(int first, int count, DoubleBuffer v) | com.jogamp.opengl.GL3 | |
| glDepthRangeArrayv(int first, int count, double[] v, int v_offset) | com.jogamp.opengl.GL3 | |
| com::jogamp::opengl::GL2.com::jogamp::opengl::GL2ES1.glDepthRangef(float n, float f) | com.jogamp.opengl.GL | |
| com::jogamp::opengl::GL2GL3.glDepthRangef(float zNear, float zFar) | com.jogamp.opengl.GL2ES2 | |
| glDepthRangeIndexed(int index, double n, double f) | com.jogamp.opengl.GL3 | |
| glDetachObjectARB(long containerObj, long attachedObj) | com.jogamp.opengl.GL2 | |
| glDetachShader(int program, int shader) | com.jogamp.opengl.GL2ES2 | |
| glDisable(int cap) | com.jogamp.opengl.GL | |
| com::jogamp::opengl::GL2.com::jogamp::opengl::GL2ES1.glDisableClientState(int arrayName) | com.jogamp.opengl.fixedfunc.GLPointerFunc | |
| com::jogamp::opengl::GL2GL3.glDisableClientState(int cap) | com.jogamp.opengl.GL2GL3 | |
| glDisableClientStateiEXT(int array, int index) | com.jogamp.opengl.GL2 | |
| glDisableClientStateIndexedEXT(int array, int index) | com.jogamp.opengl.GL2 | |
| glDisablei(int target, int index) | com.jogamp.opengl.GL2ES3 | |
| glDisableIndexed(int target, int index) | com.jogamp.opengl.GL2 | |
| glDisableVariantClientStateEXT(int id) | com.jogamp.opengl.GL2 | |
| glDisableVertexArrayAttribEXT(int vaobj, int index) | com.jogamp.opengl.GL2 | |
| glDisableVertexArrayEXT(int vaobj, int array) | com.jogamp.opengl.GL2 | |
| glDisableVertexAttribAPPLE(int index, int pname) | com.jogamp.opengl.GL2 | |
| glDisableVertexAttribArray(int index) | com.jogamp.opengl.GL2ES2 | |
| glDisableVertexAttribArrayARB(int index) | com.jogamp.opengl.GL2 | |
| glDispatchCompute(int num_groups_x, int num_groups_y, int num_groups_z) | com.jogamp.opengl.GL3ES3 | |
| glDispatchComputeIndirect(long indirect) | com.jogamp.opengl.GL3ES3 | |
| glDrawArrays(int mode, int first, int count) | com.jogamp.opengl.GL | |
| glDrawArraysIndirect(int mode, Buffer indirect) | com.jogamp.opengl.GL3ES3 | |
| glDrawArraysIndirect(int mode, long indirect_buffer_offset) | com.jogamp.opengl.GL3ES3 | |
| glDrawArraysInstanced(int mode, int first, int count, int instancecount) | com.jogamp.opengl.GL2ES3 | |
| glDrawArraysInstancedBaseInstance(int mode, int first, int count, int instancecount, int baseinstance) | com.jogamp.opengl.GL2ES2 | |
| glDrawBuffer(int mode) | com.jogamp.opengl.GL2GL3 | |
| glDrawBuffers(int n, IntBuffer bufs) | com.jogamp.opengl.GL2ES2 | |
| glDrawBuffers(int n, int[] bufs, int bufs_offset) | com.jogamp.opengl.GL2ES2 | |
| glDrawBuffersATI(int n, IntBuffer bufs) | com.jogamp.opengl.GL2 | |
| glDrawBuffersATI(int n, int[] bufs, int bufs_offset) | com.jogamp.opengl.GL2 | |
| glDrawCommandsAddressNV(int primitiveMode, LongBuffer indirects, IntBuffer sizes, int count) | com.jogamp.opengl.GL2 | |
| glDrawCommandsAddressNV(int primitiveMode, long[] indirects, int indirects_offset, int[] sizes, int sizes_offset, int count) | com.jogamp.opengl.GL2 | |
| glDrawCommandsNV(int primitiveMode, int buffer, PointerBuffer indirects, IntBuffer sizes, int count) | com.jogamp.opengl.GL2 | |
| glDrawCommandsNV(int primitiveMode, int buffer, PointerBuffer indirects, int[] sizes, int sizes_offset, int count) | com.jogamp.opengl.GL2 | |
| glDrawCommandsStatesAddressNV(LongBuffer indirects, IntBuffer sizes, IntBuffer states, IntBuffer fbos, int count) | com.jogamp.opengl.GL2 | |
| glDrawCommandsStatesAddressNV(long[] indirects, int indirects_offset, int[] sizes, int sizes_offset, int[] states, int states_offset, int[] fbos, int fbos_offset, int count) | com.jogamp.opengl.GL2 | |
| glDrawCommandsStatesNV(int buffer, PointerBuffer indirects, IntBuffer sizes, IntBuffer states, IntBuffer fbos, int count) | com.jogamp.opengl.GL2 | |
| glDrawCommandsStatesNV(int buffer, PointerBuffer indirects, int[] sizes, int sizes_offset, int[] states, int states_offset, int[] fbos, int fbos_offset, int count) | com.jogamp.opengl.GL2 | |
| glDrawElements(int mode, int count, int type, Buffer indices) | com.jogamp.opengl.GL2ES1 | |
| com::jogamp::opengl::GL.glDrawElements(int mode, int count, int type, long indices_buffer_offset) | com.jogamp.opengl.GL | |
| glDrawElementsBaseVertex(int mode, int count, int type, Buffer indices, int basevertex) | com.jogamp.opengl.GL3bc | |
| com::jogamp::opengl::GL3.glDrawElementsBaseVertex(int mode, int count, int type, long indices_buffer_offset, int basevertex) | com.jogamp.opengl.GL3ES3 | |
| glDrawElementsIndirect(int mode, int type, Buffer indirect) | com.jogamp.opengl.GL3ES3 | |
| glDrawElementsIndirect(int mode, int type, long indirect_buffer_offset) | com.jogamp.opengl.GL3ES3 | |
| glDrawElementsInstanced(int mode, int count, int type, Buffer indices, int instancecount) | com.jogamp.opengl.GL2 | |
| com::jogamp::opengl::GL2GL3.glDrawElementsInstanced(int mode, int count, int type, long indices_buffer_offset, int instancecount) | com.jogamp.opengl.GL2ES3 | |
| glDrawElementsInstancedBaseInstance(int mode, int count, int type, long indices_buffer_offset, int instancecount, int baseinstance) | com.jogamp.opengl.GL2ES2 | |
| glDrawElementsInstancedBaseVertex(int mode, int count, int type, Buffer indices, int instancecount, int basevertex) | com.jogamp.opengl.GL3bc | |
| com::jogamp::opengl::GL3.glDrawElementsInstancedBaseVertex(int mode, int count, int type, long indices_buffer_offset, int instancecount, int basevertex) | com.jogamp.opengl.GL3ES3 | |
| glDrawElementsInstancedBaseVertexBaseInstance(int mode, int count, int type, long indices_buffer_offset, int instancecount, int basevertex, int baseinstance) | com.jogamp.opengl.GL2ES2 | |
| glDrawPixels(int width, int height, int format, int type, Buffer pixels) | com.jogamp.opengl.GL2 | |
| glDrawPixels(int width, int height, int format, int type, long pixels_buffer_offset) | com.jogamp.opengl.GL2 | |
| glDrawRangeElements(int mode, int start, int end, int count, int type, Buffer indices) | com.jogamp.opengl.GL2 | |
| com::jogamp::opengl::GL2GL3.glDrawRangeElements(int mode, int start, int end, int count, int type, long indices_buffer_offset) | com.jogamp.opengl.GL2ES3 | |
| glDrawRangeElementsBaseVertex(int mode, int start, int end, int count, int type, Buffer indices, int basevertex) | com.jogamp.opengl.GL3bc | |
| com::jogamp::opengl::GL3.glDrawRangeElementsBaseVertex(int mode, int start, int end, int count, int type, long indices_buffer_offset, int basevertex) | com.jogamp.opengl.GL3ES3 | |
| glDrawTextureNV(int texture, int sampler, float x0, float y0, float x1, float y1, float z, float s0, float t0, float s1, float t1) | com.jogamp.opengl.GL2 | |
| glDrawTransformFeedback(int mode, int id) | com.jogamp.opengl.GL2GL3 | |
| glDrawTransformFeedbackInstanced(int mode, int id, int instancecount) | com.jogamp.opengl.GL3 | |
| glDrawTransformFeedbackNV(int mode, int id) | com.jogamp.opengl.GL2 | |
| glDrawTransformFeedbackStream(int mode, int id, int stream) | com.jogamp.opengl.GL2GL3 | |
| glDrawTransformFeedbackStreamInstanced(int mode, int id, int stream, int instancecount) | com.jogamp.opengl.GL3 | |
| glEdgeFlag(boolean flag) | com.jogamp.opengl.GL2 | |
| glEdgeFlagFormatNV(int stride) | com.jogamp.opengl.GL2GL3 | |
| glEdgeFlagPointer(int stride, Buffer ptr) | com.jogamp.opengl.GL2 | |
| glEdgeFlagPointer(int stride, long ptr_buffer_offset) | com.jogamp.opengl.GL2 | |
| glEdgeFlagv(ByteBuffer flag) | com.jogamp.opengl.GL2 | |
| glEdgeFlagv(byte[] flag, int flag_offset) | com.jogamp.opengl.GL2 | |
| glEnable(int cap) | com.jogamp.opengl.GL | |
| com::jogamp::opengl::GL2.com::jogamp::opengl::GL2ES1.glEnableClientState(int arrayName) | com.jogamp.opengl.fixedfunc.GLPointerFunc | |
| com::jogamp::opengl::GL2GL3.glEnableClientState(int cap) | com.jogamp.opengl.GL2GL3 | |
| glEnableClientStateiEXT(int array, int index) | com.jogamp.opengl.GL2 | |
| glEnableClientStateIndexedEXT(int array, int index) | com.jogamp.opengl.GL2 | |
| glEnablei(int target, int index) | com.jogamp.opengl.GL2ES3 | |
| glEnableIndexed(int target, int index) | com.jogamp.opengl.GL2 | |
| glEnableVariantClientStateEXT(int id) | com.jogamp.opengl.GL2 | |
| glEnableVertexArrayAttribEXT(int vaobj, int index) | com.jogamp.opengl.GL2 | |
| glEnableVertexArrayEXT(int vaobj, int array) | com.jogamp.opengl.GL2 | |
| glEnableVertexAttribAPPLE(int index, int pname) | com.jogamp.opengl.GL2 | |
| glEnableVertexAttribArray(int index) | com.jogamp.opengl.GL2ES2 | |
| glEnableVertexAttribArrayARB(int index) | com.jogamp.opengl.GL2 | |
| glEnd() | com.jogamp.opengl.GL2 | |
| glEndConditionalRender() | com.jogamp.opengl.GL2ES3 | |
| glEndConditionalRenderNVX() | com.jogamp.opengl.GL2 | |
| glEndList() | com.jogamp.opengl.GL2 | |
| glEndOcclusionQueryNV() | com.jogamp.opengl.GL2 | |
| glEndPerfMonitorAMD(int monitor) | com.jogamp.opengl.GL2 | |
| glEndPerfQueryINTEL(int queryHandle) | com.jogamp.opengl.GL2 | |
| glEndQuery(int target) | com.jogamp.opengl.GL2ES2 | |
| glEndQueryIndexed(int target, int index) | com.jogamp.opengl.GL2GL3 | |
| glEndTransformFeedback() | com.jogamp.opengl.GL2ES3 | |
| glEndVertexShaderEXT() | com.jogamp.opengl.GL2 | |
| glEndVideoCaptureNV(int video_capture_slot) | com.jogamp.opengl.GL2 | |
| glEvalCoord1d(double u) | com.jogamp.opengl.GL2 | |
| glEvalCoord1dv(DoubleBuffer u) | com.jogamp.opengl.GL2 | |
| glEvalCoord1dv(double[] u, int u_offset) | com.jogamp.opengl.GL2 | |
| glEvalCoord1f(float u) | com.jogamp.opengl.GL2 | |
| glEvalCoord1fv(FloatBuffer u) | com.jogamp.opengl.GL2 | |
| glEvalCoord1fv(float[] u, int u_offset) | com.jogamp.opengl.GL2 | |
| glEvalCoord2d(double u, double v) | com.jogamp.opengl.GL2 | |
| glEvalCoord2dv(DoubleBuffer u) | com.jogamp.opengl.GL2 | |
| glEvalCoord2dv(double[] u, int u_offset) | com.jogamp.opengl.GL2 | |
| glEvalCoord2f(float u, float v) | com.jogamp.opengl.GL2 | |
| glEvalCoord2fv(FloatBuffer u) | com.jogamp.opengl.GL2 | |
| glEvalCoord2fv(float[] u, int u_offset) | com.jogamp.opengl.GL2 | |
| glEvalMapsNV(int target, int mode) | com.jogamp.opengl.GL2 | |
| glEvalMesh1(int mode, int i1, int i2) | com.jogamp.opengl.GL2 | |
| glEvalMesh2(int mode, int i1, int i2, int j1, int j2) | com.jogamp.opengl.GL2 | |
| glEvalPoint1(int i) | com.jogamp.opengl.GL2 | |
| glEvalPoint2(int i, int j) | com.jogamp.opengl.GL2 | |
| glExtractComponentEXT(int res, int src, int num) | com.jogamp.opengl.GL2 | |
| glFeedbackBuffer(int size, int type, FloatBuffer buffer) | com.jogamp.opengl.GL2 | |
| glFenceSync(int condition, int flags) | com.jogamp.opengl.GL3ES3 | |
| glFinish() | com.jogamp.opengl.GL | |
| glFinishTextureSUNX() | com.jogamp.opengl.GL2 | |
| glFlush() | com.jogamp.opengl.GL | |
| glFlushMappedBufferRange(int target, long offset, long length) | com.jogamp.opengl.GL | |
| glFlushMappedNamedBufferRangeEXT(int buffer, long offset, long length) | com.jogamp.opengl.GL2 | |
| glFlushPixelDataRangeNV(int target) | com.jogamp.opengl.GL2 | |
| glFlushVertexArrayRangeAPPLE(int length, Buffer pointer) | com.jogamp.opengl.GL2 | |
| glFogCoordd(double coord) | com.jogamp.opengl.GL2 | |
| glFogCoorddv(DoubleBuffer coord) | com.jogamp.opengl.GL2 | |
| glFogCoorddv(double[] coord, int coord_offset) | com.jogamp.opengl.GL2 | |
| glFogCoordf(float coord) | com.jogamp.opengl.GL2 | |
| glFogCoordFormatNV(int type, int stride) | com.jogamp.opengl.GL2GL3 | |
| glFogCoordfv(FloatBuffer coord) | com.jogamp.opengl.GL2 | |
| glFogCoordfv(float[] coord, int coord_offset) | com.jogamp.opengl.GL2 | |
| glFogCoordh(short fog) | com.jogamp.opengl.GL2 | |
| glFogCoordhv(ShortBuffer fog) | com.jogamp.opengl.GL2 | |
| glFogCoordhv(short[] fog, int fog_offset) | com.jogamp.opengl.GL2 | |
| glFogCoordPointer(int type, int stride, Buffer pointer) | com.jogamp.opengl.GL2 | |
| glFogCoordPointer(int type, int stride, long pointer_buffer_offset) | com.jogamp.opengl.GL2 | |
| glFogf(int pname, float param) | com.jogamp.opengl.GL2ES1 | |
| glFogfv(int pname, FloatBuffer params) | com.jogamp.opengl.GL2ES1 | |
| glFogfv(int pname, float[] params, int params_offset) | com.jogamp.opengl.GL2ES1 | |
| glFogi(int pname, int param) | com.jogamp.opengl.GL2 | |
| glFogiv(int pname, IntBuffer params) | com.jogamp.opengl.GL2 | |
| glFogiv(int pname, int[] params, int params_offset) | com.jogamp.opengl.GL2 | |
| glFragmentCoverageColorNV(int color) | com.jogamp.opengl.GL2 | |
| glFramebufferDrawBufferEXT(int framebuffer, int mode) | com.jogamp.opengl.GL2 | |
| glFramebufferDrawBuffersEXT(int framebuffer, int n, IntBuffer bufs) | com.jogamp.opengl.GL2 | |
| glFramebufferDrawBuffersEXT(int framebuffer, int n, int[] bufs, int bufs_offset) | com.jogamp.opengl.GL2 | |
| glFramebufferParameteri(int target, int pname, int param) | com.jogamp.opengl.GL2ES3 | |
| glFramebufferReadBufferEXT(int framebuffer, int mode) | com.jogamp.opengl.GL2 | |
| glFramebufferRenderbuffer(int target, int attachment, int renderbuffertarget, int renderbuffer) | com.jogamp.opengl.GL | |
| glFramebufferSampleLocationsfvNV(int target, int start, int count, FloatBuffer v) | com.jogamp.opengl.GL2 | |
| glFramebufferSampleLocationsfvNV(int target, int start, int count, float[] v, int v_offset) | com.jogamp.opengl.GL2 | |
| glFramebufferTexture(int target, int attachment, int texture, int level) | com.jogamp.opengl.GL3ES3 | |
| glFramebufferTexture1D(int target, int attachment, int textarget, int texture, int level) | com.jogamp.opengl.GL2GL3 | |
| glFramebufferTexture2D(int target, int attachment, int textarget, int texture, int level) | com.jogamp.opengl.GL | |
| glFramebufferTexture3D(int target, int attachment, int textarget, int texture, int level, int zoffset) | com.jogamp.opengl.GL2ES2 | |
| glFramebufferTextureARB(int target, int attachment, int texture, int level) | com.jogamp.opengl.GL3 | |
| glFramebufferTextureEXT(int target, int attachment, int texture, int level) | com.jogamp.opengl.GL2ES3 | |
| glFramebufferTextureFaceARB(int target, int attachment, int texture, int level, int face) | com.jogamp.opengl.GL3 | |
| glFramebufferTextureFaceEXT(int target, int attachment, int texture, int level, int face) | com.jogamp.opengl.GL2 | |
| glFramebufferTextureLayer(int target, int attachment, int texture, int level, int layer) | com.jogamp.opengl.GL2ES3 | |
| glFramebufferTextureLayerARB(int target, int attachment, int texture, int level, int layer) | com.jogamp.opengl.GL3 | |
| glFramebufferTextureMultiviewOVR(int target, int attachment, int texture, int level, int baseViewIndex, int numViews) | com.jogamp.opengl.GL2 | |
| glFrameTerminatorGREMEDY() | com.jogamp.opengl.GL2 | |
| glFrontFace(int mode) | com.jogamp.opengl.GL | |
| glFrustum(double left, double right, double bottom, double top, double zNear, double zFar) | com.jogamp.opengl.GL2ES1 | |
| glFrustumf(float left, float right, float bottom, float top, float zNear, float zFar) | com.jogamp.opengl.fixedfunc.GLMatrixFunc | |
| glGenBuffers(int n, IntBuffer buffers) | com.jogamp.opengl.GL | |
| glGenBuffers(int n, int[] buffers, int buffers_offset) | com.jogamp.opengl.GL | |
| glGenerateMipmap(int target) | com.jogamp.opengl.GL | |
| glGenerateMultiTexMipmapEXT(int texunit, int target) | com.jogamp.opengl.GL2 | |
| glGenerateTextureMipmapEXT(int texture, int target) | com.jogamp.opengl.GL2 | |
| glGenFramebuffers(int n, IntBuffer framebuffers) | com.jogamp.opengl.GL | |
| glGenFramebuffers(int n, int[] framebuffers, int framebuffers_offset) | com.jogamp.opengl.GL | |
| glGenLists(int range) | com.jogamp.opengl.GL2 | |
| glGenNamesAMD(int identifier, int num, IntBuffer names) | com.jogamp.opengl.GL2 | |
| glGenNamesAMD(int identifier, int num, int[] names, int names_offset) | com.jogamp.opengl.GL2 | |
| glGenOcclusionQueriesNV(int n, IntBuffer ids) | com.jogamp.opengl.GL2 | |
| glGenOcclusionQueriesNV(int n, int[] ids, int ids_offset) | com.jogamp.opengl.GL2 | |
| glGenPerfMonitorsAMD(int n, IntBuffer monitors) | com.jogamp.opengl.GL2 | |
| glGenPerfMonitorsAMD(int n, int[] monitors, int monitors_offset) | com.jogamp.opengl.GL2 | |
| glGenProgramPipelines(int n, IntBuffer pipelines) | com.jogamp.opengl.GL2ES2 | |
| glGenProgramPipelines(int n, int[] pipelines, int pipelines_offset) | com.jogamp.opengl.GL2ES2 | |
| glGenProgramsARB(int n, IntBuffer programs) | com.jogamp.opengl.GL2 | |
| glGenProgramsARB(int n, int[] programs, int programs_offset) | com.jogamp.opengl.GL2 | |
| glGenQueries(int n, IntBuffer ids) | com.jogamp.opengl.GL2ES2 | |
| glGenQueries(int n, int[] ids, int ids_offset) | com.jogamp.opengl.GL2ES2 | |
| glGenRenderbuffers(int n, IntBuffer renderbuffers) | com.jogamp.opengl.GL | |
| glGenRenderbuffers(int n, int[] renderbuffers, int renderbuffers_offset) | com.jogamp.opengl.GL | |
| glGenSamplers(int count, IntBuffer samplers) | com.jogamp.opengl.GL3ES3 | |
| glGenSamplers(int count, int[] samplers, int samplers_offset) | com.jogamp.opengl.GL3ES3 | |
| glGenSymbolsEXT(int datatype, int storagetype, int range, int components) | com.jogamp.opengl.GL2 | |
| glGenTextures(int n, IntBuffer textures) | com.jogamp.opengl.GL | |
| glGenTextures(int n, int[] textures, int textures_offset) | com.jogamp.opengl.GL | |
| glGenTransformFeedbacks(int n, IntBuffer ids) | com.jogamp.opengl.GL2ES3 | |
| glGenTransformFeedbacks(int n, int[] ids, int ids_offset) | com.jogamp.opengl.GL2ES3 | |
| glGenTransformFeedbacksNV(int n, IntBuffer ids) | com.jogamp.opengl.GL2 | |
| glGenTransformFeedbacksNV(int n, int[] ids, int ids_offset) | com.jogamp.opengl.GL2 | |
| glGenVertexArrays(int n, IntBuffer arrays) | com.jogamp.opengl.GL2ES3 | |
| glGenVertexArrays(int n, int[] arrays, int arrays_offset) | com.jogamp.opengl.GL2ES3 | |
| glGenVertexShadersEXT(int range) | com.jogamp.opengl.GL2 | |
| glGetActiveAtomicCounterBufferiv(int program, int bufferIndex, int pname, IntBuffer params) | com.jogamp.opengl.GL2GL3 | |
| glGetActiveAtomicCounterBufferiv(int program, int bufferIndex, int pname, int[] params, int params_offset) | com.jogamp.opengl.GL2GL3 | |
| glGetActiveAttrib(int program, int index, int bufSize, IntBuffer length, IntBuffer size, IntBuffer type, ByteBuffer name) | com.jogamp.opengl.GL2ES2 | |
| glGetActiveAttrib(int program, int index, int bufSize, int[] length, int length_offset, int[] size, int size_offset, int[] type, int type_offset, byte[] name, int name_offset) | com.jogamp.opengl.GL2ES2 | |
| glGetActiveSubroutineName(int program, int shadertype, int index, int bufsize, IntBuffer length, ByteBuffer name) | com.jogamp.opengl.GL3 | |
| glGetActiveSubroutineName(int program, int shadertype, int index, int bufsize, int[] length, int length_offset, byte[] name, int name_offset) | com.jogamp.opengl.GL3 | |
| glGetActiveSubroutineUniformiv(int program, int shadertype, int index, int pname, IntBuffer values) | com.jogamp.opengl.GL3 | |
| glGetActiveSubroutineUniformiv(int program, int shadertype, int index, int pname, int[] values, int values_offset) | com.jogamp.opengl.GL3 | |
| glGetActiveSubroutineUniformName(int program, int shadertype, int index, int bufsize, IntBuffer length, ByteBuffer name) | com.jogamp.opengl.GL3 | |
| glGetActiveSubroutineUniformName(int program, int shadertype, int index, int bufsize, int[] length, int length_offset, byte[] name, int name_offset) | com.jogamp.opengl.GL3 | |
| glGetActiveUniform(int program, int index, int bufSize, IntBuffer length, IntBuffer size, IntBuffer type, ByteBuffer name) | com.jogamp.opengl.GL2ES2 | |
| glGetActiveUniform(int program, int index, int bufSize, int[] length, int length_offset, int[] size, int size_offset, int[] type, int type_offset, byte[] name, int name_offset) | com.jogamp.opengl.GL2ES2 | |
| glGetActiveUniformARB(long programObj, int index, int maxLength, IntBuffer length, IntBuffer size, IntBuffer type, ByteBuffer name) | com.jogamp.opengl.GL2 | |
| glGetActiveUniformARB(long programObj, int index, int maxLength, int[] length, int length_offset, int[] size, int size_offset, int[] type, int type_offset, byte[] name, int name_offset) | com.jogamp.opengl.GL2 | |
| glGetActiveUniformBlockiv(int program, int uniformBlockIndex, int pname, IntBuffer params) | com.jogamp.opengl.GL2ES3 | |
| glGetActiveUniformBlockiv(int program, int uniformBlockIndex, int pname, int[] params, int params_offset) | com.jogamp.opengl.GL2ES3 | |
| glGetActiveUniformBlockName(int program, int uniformBlockIndex, int bufSize, IntBuffer length, ByteBuffer uniformBlockName) | com.jogamp.opengl.GL2ES3 | |
| glGetActiveUniformBlockName(int program, int uniformBlockIndex, int bufSize, int[] length, int length_offset, byte[] uniformBlockName, int uniformBlockName_offset) | com.jogamp.opengl.GL2ES3 | |
| glGetActiveUniformName(int program, int uniformIndex, int bufSize, IntBuffer length, ByteBuffer uniformName) | com.jogamp.opengl.GL2GL3 | |
| glGetActiveUniformName(int program, int uniformIndex, int bufSize, int[] length, int length_offset, byte[] uniformName, int uniformName_offset) | com.jogamp.opengl.GL2GL3 | |
| glGetActiveUniformsiv(int program, int uniformCount, IntBuffer uniformIndices, int pname, IntBuffer params) | com.jogamp.opengl.GL2ES3 | |
| glGetActiveUniformsiv(int program, int uniformCount, int[] uniformIndices, int uniformIndices_offset, int pname, int[] params, int params_offset) | com.jogamp.opengl.GL2ES3 | |
| glGetAttachedObjectsARB(long containerObj, int maxCount, IntBuffer count, LongBuffer obj) | com.jogamp.opengl.GL2 | |
| glGetAttachedObjectsARB(long containerObj, int maxCount, int[] count, int count_offset, long[] obj, int obj_offset) | com.jogamp.opengl.GL2 | |
| glGetAttachedShaders(int program, int maxCount, IntBuffer count, IntBuffer shaders) | com.jogamp.opengl.GL2ES2 | |
| glGetAttachedShaders(int program, int maxCount, int[] count, int count_offset, int[] shaders, int shaders_offset) | com.jogamp.opengl.GL2ES2 | |
| glGetAttribLocation(int program, String name) | com.jogamp.opengl.GL2ES2 | |
| glGetBooleani_v(int target, int index, ByteBuffer data) | com.jogamp.opengl.GL2ES3 | |
| glGetBooleani_v(int target, int index, byte[] data, int data_offset) | com.jogamp.opengl.GL2ES3 | |
| glGetBooleanIndexedv(int target, int index, ByteBuffer data) | com.jogamp.opengl.GL2 | |
| glGetBooleanIndexedv(int target, int index, byte[] data, int data_offset) | com.jogamp.opengl.GL2 | |
| glGetBooleanv(int pname, ByteBuffer data) | com.jogamp.opengl.GL | |
| glGetBooleanv(int pname, byte[] data, int data_offset) | com.jogamp.opengl.GL | |
| glGetBufferParameteri64v(int target, int pname, LongBuffer params) | com.jogamp.opengl.GL3ES3 | |
| glGetBufferParameteri64v(int target, int pname, long[] params, int params_offset) | com.jogamp.opengl.GL3ES3 | |
| glGetBufferParameteriv(int target, int pname, IntBuffer params) | com.jogamp.opengl.GL | |
| glGetBufferParameteriv(int target, int pname, int[] params, int params_offset) | com.jogamp.opengl.GL | |
| glGetBufferParameterui64vNV(int target, int pname, LongBuffer params) | com.jogamp.opengl.GL2GL3 | |
| glGetBufferParameterui64vNV(int target, int pname, long[] params, int params_offset) | com.jogamp.opengl.GL2GL3 | |
| glGetBufferSubData(int target, long offset, long size, Buffer data) | com.jogamp.opengl.GL2GL3 | |
| glGetClipPlane(int plane, DoubleBuffer equation) | com.jogamp.opengl.GL2 | |
| glGetClipPlane(int plane, double[] equation, int equation_offset) | com.jogamp.opengl.GL2 | |
| glGetClipPlanef(int plane, FloatBuffer equation) | com.jogamp.opengl.GL2 | |
| glGetClipPlanef(int plane, float[] equation, int equation_offset) | com.jogamp.opengl.GL2 | |
| glGetColorTable(int target, int format, int type, Buffer table) | com.jogamp.opengl.GL2 | |
| glGetColorTable(int target, int format, int type, long table_buffer_offset) | com.jogamp.opengl.GL2 | |
| glGetColorTableParameterfv(int target, int pname, FloatBuffer params) | com.jogamp.opengl.GL2 | |
| glGetColorTableParameterfv(int target, int pname, float[] params, int params_offset) | com.jogamp.opengl.GL2 | |
| glGetColorTableParameteriv(int target, int pname, IntBuffer params) | com.jogamp.opengl.GL2 | |
| glGetColorTableParameteriv(int target, int pname, int[] params, int params_offset) | com.jogamp.opengl.GL2 | |
| glGetCommandHeaderNV(int tokenID, int size) | com.jogamp.opengl.GL2 | |
| glGetCompressedMultiTexImageEXT(int texunit, int target, int lod, Buffer img) | com.jogamp.opengl.GL2 | |
| glGetCompressedTexImage(int target, int level, Buffer img) | com.jogamp.opengl.GL2GL3 | |
| glGetCompressedTexImage(int target, int level, long img_buffer_offset) | com.jogamp.opengl.GL2GL3 | |
| glGetCompressedTextureImageEXT(int texture, int target, int lod, Buffer img) | com.jogamp.opengl.GL2 | |
| glGetConvolutionFilter(int target, int format, int type, Buffer image) | com.jogamp.opengl.GL2 | |
| glGetConvolutionFilter(int target, int format, int type, long image_buffer_offset) | com.jogamp.opengl.GL2 | |
| glGetConvolutionParameterfv(int target, int pname, FloatBuffer params) | com.jogamp.opengl.GL2 | |
| glGetConvolutionParameterfv(int target, int pname, float[] params, int params_offset) | com.jogamp.opengl.GL2 | |
| glGetConvolutionParameteriv(int target, int pname, IntBuffer params) | com.jogamp.opengl.GL2 | |
| glGetConvolutionParameteriv(int target, int pname, int[] params, int params_offset) | com.jogamp.opengl.GL2 | |
| glGetCoverageModulationTableNV(int bufsize, FloatBuffer v) | com.jogamp.opengl.GL2 | |
| glGetCoverageModulationTableNV(int bufsize, float[] v, int v_offset) | com.jogamp.opengl.GL2 | |
| glGetDebugMessageLog(int count, int bufSize, IntBuffer sources, IntBuffer types, IntBuffer ids, IntBuffer severities, IntBuffer lengths, ByteBuffer messageLog) | com.jogamp.opengl.GL2ES2 | |
| glGetDebugMessageLog(int count, int bufSize, int[] sources, int sources_offset, int[] types, int types_offset, int[] ids, int ids_offset, int[] severities, int severities_offset, int[] lengths, int lengths_offset, byte[] messageLog, int messageLog_offset) | com.jogamp.opengl.GL2ES2 | |
| glGetDebugMessageLogAMD(int count, int bufsize, IntBuffer categories, IntBuffer severities, IntBuffer ids, IntBuffer lengths, ByteBuffer message) | com.jogamp.opengl.GL2GL3 | |
| glGetDebugMessageLogAMD(int count, int bufsize, int[] categories, int categories_offset, int[] severities, int severities_offset, int[] ids, int ids_offset, int[] lengths, int lengths_offset, byte[] message, int message_offset) | com.jogamp.opengl.GL2GL3 | |
| glGetDoublei_v(int target, int index, DoubleBuffer data) | com.jogamp.opengl.GL3 | |
| glGetDoublei_v(int target, int index, double[] data, int data_offset) | com.jogamp.opengl.GL3 | |
| glGetDoublei_vEXT(int pname, int index, DoubleBuffer params) | com.jogamp.opengl.GL2 | |
| glGetDoublei_vEXT(int pname, int index, double[] params, int params_offset) | com.jogamp.opengl.GL2 | |
| glGetDoubleIndexedvEXT(int target, int index, DoubleBuffer data) | com.jogamp.opengl.GL2 | |
| glGetDoubleIndexedvEXT(int target, int index, double[] data, int data_offset) | com.jogamp.opengl.GL2 | |
| glGetDoublev(int pname, DoubleBuffer params) | com.jogamp.opengl.GL2GL3 | |
| glGetDoublev(int pname, double[] params, int params_offset) | com.jogamp.opengl.GL2GL3 | |
| glGetError() | com.jogamp.opengl.GL | |
| glGetFirstPerfQueryIdINTEL(IntBuffer queryId) | com.jogamp.opengl.GL2 | |
| glGetFirstPerfQueryIdINTEL(int[] queryId, int queryId_offset) | com.jogamp.opengl.GL2 | |
| glGetFloati_v(int target, int index, FloatBuffer data) | com.jogamp.opengl.GL3 | |
| glGetFloati_v(int target, int index, float[] data, int data_offset) | com.jogamp.opengl.GL3 | |
| glGetFloati_vEXT(int pname, int index, FloatBuffer params) | com.jogamp.opengl.GL2 | |
| glGetFloati_vEXT(int pname, int index, float[] params, int params_offset) | com.jogamp.opengl.GL2 | |
| glGetFloatIndexedvEXT(int target, int index, FloatBuffer data) | com.jogamp.opengl.GL2 | |
| glGetFloatIndexedvEXT(int target, int index, float[] data, int data_offset) | com.jogamp.opengl.GL2 | |
| com::jogamp::opengl::GL.glGetFloatv(int pname, FloatBuffer data) | com.jogamp.opengl.GL | |
| com::jogamp::opengl::GL.glGetFloatv(int pname, float[] data, int data_offset) | com.jogamp.opengl.GL | |
| com::jogamp::opengl::fixedfunc::GLMatrixFunc.glGetFloatv(int pname, java.nio.FloatBuffer params) | com.jogamp.opengl.fixedfunc.GLMatrixFunc | |
| com::jogamp::opengl::fixedfunc::GLMatrixFunc.glGetFloatv(int pname, float[] params, int params_offset) | com.jogamp.opengl.fixedfunc.GLMatrixFunc | |
| glGetFragDataIndex(int program, String name) | com.jogamp.opengl.GL3 | |
| glGetFragDataLocation(int program, String name) | com.jogamp.opengl.GL2ES3 | |
| glGetFramebufferAttachmentParameteriv(int target, int attachment, int pname, IntBuffer params) | com.jogamp.opengl.GL | |
| glGetFramebufferAttachmentParameteriv(int target, int attachment, int pname, int[] params, int params_offset) | com.jogamp.opengl.GL | |
| glGetFramebufferParameteriv(int target, int pname, IntBuffer params) | com.jogamp.opengl.GL2ES3 | |
| glGetFramebufferParameteriv(int target, int pname, int[] params, int params_offset) | com.jogamp.opengl.GL2ES3 | |
| glGetFramebufferParameterivEXT(int framebuffer, int pname, IntBuffer params) | com.jogamp.opengl.GL2 | |
| glGetFramebufferParameterivEXT(int framebuffer, int pname, int[] params, int params_offset) | com.jogamp.opengl.GL2 | |
| glGetGraphicsResetStatus() | com.jogamp.opengl.GL | |
| glGetHandleARB(int pname) | com.jogamp.opengl.GL2 | |
| glGetHistogram(int target, boolean reset, int format, int type, Buffer values) | com.jogamp.opengl.GL2 | |
| glGetHistogram(int target, boolean reset, int format, int type, long values_buffer_offset) | com.jogamp.opengl.GL2 | |
| glGetHistogramParameterfv(int target, int pname, FloatBuffer params) | com.jogamp.opengl.GL2 | |
| glGetHistogramParameterfv(int target, int pname, float[] params, int params_offset) | com.jogamp.opengl.GL2 | |
| glGetHistogramParameteriv(int target, int pname, IntBuffer params) | com.jogamp.opengl.GL2 | |
| glGetHistogramParameteriv(int target, int pname, int[] params, int params_offset) | com.jogamp.opengl.GL2 | |
| glGetInfoLogARB(long obj, int maxLength, IntBuffer length, ByteBuffer infoLog) | com.jogamp.opengl.GL2 | |
| glGetInfoLogARB(long obj, int maxLength, int[] length, int length_offset, byte[] infoLog, int infoLog_offset) | com.jogamp.opengl.GL2 | |
| glGetInteger64i_v(int target, int index, LongBuffer data) | com.jogamp.opengl.GL3ES3 | |
| glGetInteger64i_v(int target, int index, long[] data, int data_offset) | com.jogamp.opengl.GL3ES3 | |
| glGetInteger64v(int pname, LongBuffer data) | com.jogamp.opengl.GL3ES3 | |
| glGetInteger64v(int pname, long[] data, int data_offset) | com.jogamp.opengl.GL3ES3 | |
| glGetIntegeri_v(int target, int index, IntBuffer data) | com.jogamp.opengl.GL2ES3 | |
| glGetIntegeri_v(int target, int index, int[] data, int data_offset) | com.jogamp.opengl.GL2ES3 | |
| glGetIntegerIndexedv(int target, int index, IntBuffer data) | com.jogamp.opengl.GL2 | |
| glGetIntegerIndexedv(int target, int index, int[] data, int data_offset) | com.jogamp.opengl.GL2 | |
| glGetIntegerui64i_vNV(int value, int index, LongBuffer result) | com.jogamp.opengl.GL2GL3 | |
| glGetIntegerui64i_vNV(int value, int index, long[] result, int result_offset) | com.jogamp.opengl.GL2GL3 | |
| glGetIntegerui64vNV(int value, LongBuffer result) | com.jogamp.opengl.GL2GL3 | |
| glGetIntegerui64vNV(int value, long[] result, int result_offset) | com.jogamp.opengl.GL2GL3 | |
| com::jogamp::opengl::GL.glGetIntegerv(int pname, IntBuffer data) | com.jogamp.opengl.GL | |
| com::jogamp::opengl::GL.glGetIntegerv(int pname, int[] data, int data_offset) | com.jogamp.opengl.GL | |
| com::jogamp::opengl::fixedfunc::GLMatrixFunc.glGetIntegerv(int pname, IntBuffer params) | com.jogamp.opengl.fixedfunc.GLMatrixFunc | |
| com::jogamp::opengl::fixedfunc::GLMatrixFunc.glGetIntegerv(int pname, int[] params, int params_offset) | com.jogamp.opengl.fixedfunc.GLMatrixFunc | |
| glGetInternalformati64v(int target, int internalformat, int pname, int bufSize, LongBuffer params) | com.jogamp.opengl.GL2GL3 | |
| glGetInternalformati64v(int target, int internalformat, int pname, int bufSize, long[] params, int params_offset) | com.jogamp.opengl.GL2GL3 | |
| glGetInternalformativ(int target, int internalformat, int pname, int bufSize, IntBuffer params) | com.jogamp.opengl.GL2ES3 | |
| glGetInternalformativ(int target, int internalformat, int pname, int bufSize, int[] params, int params_offset) | com.jogamp.opengl.GL2ES3 | |
| glGetInvariantBooleanvEXT(int id, int value, ByteBuffer data) | com.jogamp.opengl.GL2 | |
| glGetInvariantBooleanvEXT(int id, int value, byte[] data, int data_offset) | com.jogamp.opengl.GL2 | |
| glGetInvariantFloatvEXT(int id, int value, FloatBuffer data) | com.jogamp.opengl.GL2 | |
| glGetInvariantFloatvEXT(int id, int value, float[] data, int data_offset) | com.jogamp.opengl.GL2 | |
| glGetInvariantIntegervEXT(int id, int value, IntBuffer data) | com.jogamp.opengl.GL2 | |
| glGetInvariantIntegervEXT(int id, int value, int[] data, int data_offset) | com.jogamp.opengl.GL2 | |
| glGetLightfv(int light, int pname, FloatBuffer params) | com.jogamp.opengl.GL2ES1 | |
| glGetLightfv(int light, int pname, float[] params, int params_offset) | com.jogamp.opengl.GL2ES1 | |
| glGetLightiv(int light, int pname, IntBuffer params) | com.jogamp.opengl.GL2 | |
| glGetLightiv(int light, int pname, int[] params, int params_offset) | com.jogamp.opengl.GL2 | |
| glGetLocalConstantBooleanvEXT(int id, int value, ByteBuffer data) | com.jogamp.opengl.GL2 | |
| glGetLocalConstantBooleanvEXT(int id, int value, byte[] data, int data_offset) | com.jogamp.opengl.GL2 | |
| glGetLocalConstantFloatvEXT(int id, int value, FloatBuffer data) | com.jogamp.opengl.GL2 | |
| glGetLocalConstantFloatvEXT(int id, int value, float[] data, int data_offset) | com.jogamp.opengl.GL2 | |
| glGetLocalConstantIntegervEXT(int id, int value, IntBuffer data) | com.jogamp.opengl.GL2 | |
| glGetLocalConstantIntegervEXT(int id, int value, int[] data, int data_offset) | com.jogamp.opengl.GL2 | |
| glGetMapAttribParameterfvNV(int target, int index, int pname, FloatBuffer params) | com.jogamp.opengl.GL2 | |
| glGetMapAttribParameterfvNV(int target, int index, int pname, float[] params, int params_offset) | com.jogamp.opengl.GL2 | |
| glGetMapAttribParameterivNV(int target, int index, int pname, IntBuffer params) | com.jogamp.opengl.GL2 | |
| glGetMapAttribParameterivNV(int target, int index, int pname, int[] params, int params_offset) | com.jogamp.opengl.GL2 | |
| glGetMapControlPointsNV(int target, int index, int type, int ustride, int vstride, boolean packed, Buffer points) | com.jogamp.opengl.GL2 | |
| glGetMapdv(int target, int query, DoubleBuffer v) | com.jogamp.opengl.GL2 | |
| glGetMapdv(int target, int query, double[] v, int v_offset) | com.jogamp.opengl.GL2 | |
| glGetMapfv(int target, int query, FloatBuffer v) | com.jogamp.opengl.GL2 | |
| glGetMapfv(int target, int query, float[] v, int v_offset) | com.jogamp.opengl.GL2 | |
| glGetMapiv(int target, int query, IntBuffer v) | com.jogamp.opengl.GL2 | |
| glGetMapiv(int target, int query, int[] v, int v_offset) | com.jogamp.opengl.GL2 | |
| glGetMapParameterfvNV(int target, int pname, FloatBuffer params) | com.jogamp.opengl.GL2 | |
| glGetMapParameterfvNV(int target, int pname, float[] params, int params_offset) | com.jogamp.opengl.GL2 | |
| glGetMapParameterivNV(int target, int pname, IntBuffer params) | com.jogamp.opengl.GL2 | |
| glGetMapParameterivNV(int target, int pname, int[] params, int params_offset) | com.jogamp.opengl.GL2 | |
| glGetMaterialfv(int face, int pname, FloatBuffer params) | com.jogamp.opengl.GL2ES1 | |
| glGetMaterialfv(int face, int pname, float[] params, int params_offset) | com.jogamp.opengl.GL2ES1 | |
| glGetMaterialiv(int face, int pname, IntBuffer params) | com.jogamp.opengl.GL2 | |
| glGetMaterialiv(int face, int pname, int[] params, int params_offset) | com.jogamp.opengl.GL2 | |
| glGetMinmax(int target, boolean reset, int format, int type, Buffer values) | com.jogamp.opengl.GL2 | |
| glGetMinmax(int target, boolean reset, int format, int type, long values_buffer_offset) | com.jogamp.opengl.GL2 | |
| glGetMinmaxParameterfv(int target, int pname, FloatBuffer params) | com.jogamp.opengl.GL2 | |
| glGetMinmaxParameterfv(int target, int pname, float[] params, int params_offset) | com.jogamp.opengl.GL2 | |
| glGetMinmaxParameteriv(int target, int pname, IntBuffer params) | com.jogamp.opengl.GL2 | |
| glGetMinmaxParameteriv(int target, int pname, int[] params, int params_offset) | com.jogamp.opengl.GL2 | |
| glGetMultisamplefv(int pname, int index, FloatBuffer val) | com.jogamp.opengl.GL2ES2 | |
| glGetMultisamplefv(int pname, int index, float[] val, int val_offset) | com.jogamp.opengl.GL2ES2 | |
| glGetMultisamplefvNV(int pname, int index, FloatBuffer val) | com.jogamp.opengl.GL2 | |
| glGetMultisamplefvNV(int pname, int index, float[] val, int val_offset) | com.jogamp.opengl.GL2 | |
| glGetMultiTexEnvfvEXT(int texunit, int target, int pname, FloatBuffer params) | com.jogamp.opengl.GL2 | |
| glGetMultiTexEnvfvEXT(int texunit, int target, int pname, float[] params, int params_offset) | com.jogamp.opengl.GL2 | |
| glGetMultiTexEnvivEXT(int texunit, int target, int pname, IntBuffer params) | com.jogamp.opengl.GL2 | |
| glGetMultiTexEnvivEXT(int texunit, int target, int pname, int[] params, int params_offset) | com.jogamp.opengl.GL2 | |
| glGetMultiTexGendvEXT(int texunit, int coord, int pname, DoubleBuffer params) | com.jogamp.opengl.GL2 | |
| glGetMultiTexGendvEXT(int texunit, int coord, int pname, double[] params, int params_offset) | com.jogamp.opengl.GL2 | |
| glGetMultiTexGenfvEXT(int texunit, int coord, int pname, FloatBuffer params) | com.jogamp.opengl.GL2 | |
| glGetMultiTexGenfvEXT(int texunit, int coord, int pname, float[] params, int params_offset) | com.jogamp.opengl.GL2 | |
| glGetMultiTexGenivEXT(int texunit, int coord, int pname, IntBuffer params) | com.jogamp.opengl.GL2 | |
| glGetMultiTexGenivEXT(int texunit, int coord, int pname, int[] params, int params_offset) | com.jogamp.opengl.GL2 | |
| glGetMultiTexImageEXT(int texunit, int target, int level, int format, int type, Buffer pixels) | com.jogamp.opengl.GL2 | |
| glGetMultiTexLevelParameterfvEXT(int texunit, int target, int level, int pname, FloatBuffer params) | com.jogamp.opengl.GL2 | |
| glGetMultiTexLevelParameterfvEXT(int texunit, int target, int level, int pname, float[] params, int params_offset) | com.jogamp.opengl.GL2 | |
| glGetMultiTexLevelParameterivEXT(int texunit, int target, int level, int pname, IntBuffer params) | com.jogamp.opengl.GL2 | |
| glGetMultiTexLevelParameterivEXT(int texunit, int target, int level, int pname, int[] params, int params_offset) | com.jogamp.opengl.GL2 | |
| glGetMultiTexParameterfvEXT(int texunit, int target, int pname, FloatBuffer params) | com.jogamp.opengl.GL2 | |
| glGetMultiTexParameterfvEXT(int texunit, int target, int pname, float[] params, int params_offset) | com.jogamp.opengl.GL2 | |
| glGetMultiTexParameterIivEXT(int texunit, int target, int pname, IntBuffer params) | com.jogamp.opengl.GL2 | |
| glGetMultiTexParameterIivEXT(int texunit, int target, int pname, int[] params, int params_offset) | com.jogamp.opengl.GL2 | |
| glGetMultiTexParameterIuivEXT(int texunit, int target, int pname, IntBuffer params) | com.jogamp.opengl.GL2 | |
| glGetMultiTexParameterIuivEXT(int texunit, int target, int pname, int[] params, int params_offset) | com.jogamp.opengl.GL2 | |
| glGetMultiTexParameterivEXT(int texunit, int target, int pname, IntBuffer params) | com.jogamp.opengl.GL2 | |
| glGetMultiTexParameterivEXT(int texunit, int target, int pname, int[] params, int params_offset) | com.jogamp.opengl.GL2 | |
| glGetNamedBufferParameterivEXT(int buffer, int pname, IntBuffer params) | com.jogamp.opengl.GL2 | |
| glGetNamedBufferParameterivEXT(int buffer, int pname, int[] params, int params_offset) | com.jogamp.opengl.GL2 | |
| glGetNamedBufferParameterui64vNV(int buffer, int pname, LongBuffer params) | com.jogamp.opengl.GL2GL3 | |
| glGetNamedBufferParameterui64vNV(int buffer, int pname, long[] params, int params_offset) | com.jogamp.opengl.GL2GL3 | |
| glGetNamedBufferSubDataEXT(int buffer, long offset, long size, Buffer data) | com.jogamp.opengl.GL2 | |
| glGetNamedFramebufferAttachmentParameterivEXT(int framebuffer, int attachment, int pname, IntBuffer params) | com.jogamp.opengl.GL2 | |
| glGetNamedFramebufferAttachmentParameterivEXT(int framebuffer, int attachment, int pname, int[] params, int params_offset) | com.jogamp.opengl.GL2 | |
| glGetNamedFramebufferParameteriv(int framebuffer, int pname, IntBuffer param) | com.jogamp.opengl.GL2 | |
| glGetNamedFramebufferParameteriv(int framebuffer, int pname, int[] param, int param_offset) | com.jogamp.opengl.GL2 | |
| glGetNamedProgramivEXT(int program, int target, int pname, IntBuffer params) | com.jogamp.opengl.GL2 | |
| glGetNamedProgramivEXT(int program, int target, int pname, int[] params, int params_offset) | com.jogamp.opengl.GL2 | |
| glGetNamedProgramLocalParameterdvEXT(int program, int target, int index, DoubleBuffer params) | com.jogamp.opengl.GL2 | |
| glGetNamedProgramLocalParameterdvEXT(int program, int target, int index, double[] params, int params_offset) | com.jogamp.opengl.GL2 | |
| glGetNamedProgramLocalParameterfvEXT(int program, int target, int index, FloatBuffer params) | com.jogamp.opengl.GL2 | |
| glGetNamedProgramLocalParameterfvEXT(int program, int target, int index, float[] params, int params_offset) | com.jogamp.opengl.GL2 | |
| glGetNamedProgramLocalParameterIivEXT(int program, int target, int index, IntBuffer params) | com.jogamp.opengl.GL2 | |
| glGetNamedProgramLocalParameterIivEXT(int program, int target, int index, int[] params, int params_offset) | com.jogamp.opengl.GL2 | |
| glGetNamedProgramLocalParameterIuivEXT(int program, int target, int index, IntBuffer params) | com.jogamp.opengl.GL2 | |
| glGetNamedProgramLocalParameterIuivEXT(int program, int target, int index, int[] params, int params_offset) | com.jogamp.opengl.GL2 | |
| glGetNamedProgramStringEXT(int program, int target, int pname, Buffer string) | com.jogamp.opengl.GL2 | |
| glGetNamedRenderbufferParameterivEXT(int renderbuffer, int pname, IntBuffer params) | com.jogamp.opengl.GL2 | |
| glGetNamedRenderbufferParameterivEXT(int renderbuffer, int pname, int[] params, int params_offset) | com.jogamp.opengl.GL2 | |
| glGetNamedStringARB(int namelen, String name, int bufSize, IntBuffer stringlen, ByteBuffer string) | com.jogamp.opengl.GL3 | |
| glGetNamedStringARB(int namelen, String name, int bufSize, int[] stringlen, int stringlen_offset, byte[] string, int string_offset) | com.jogamp.opengl.GL3 | |
| glGetNamedStringivARB(int namelen, String name, int pname, IntBuffer params) | com.jogamp.opengl.GL3 | |
| glGetNamedStringivARB(int namelen, String name, int pname, int[] params, int params_offset) | com.jogamp.opengl.GL3 | |
| glGetnColorTable(int target, int format, int type, int bufSize, Buffer table) | com.jogamp.opengl.GL2 | |
| glGetnCompressedTexImage(int target, int lod, int bufSize, Buffer pixels) | com.jogamp.opengl.GL2GL3 | |
| glGetnConvolutionFilter(int target, int format, int type, int bufSize, Buffer image) | com.jogamp.opengl.GL2 | |
| glGetNextPerfQueryIdINTEL(int queryId, IntBuffer nextQueryId) | com.jogamp.opengl.GL2 | |
| glGetNextPerfQueryIdINTEL(int queryId, int[] nextQueryId, int nextQueryId_offset) | com.jogamp.opengl.GL2 | |
| glGetnHistogram(int target, boolean reset, int format, int type, int bufSize, Buffer values) | com.jogamp.opengl.GL2 | |
| glGetnMapdv(int target, int query, int bufSize, DoubleBuffer v) | com.jogamp.opengl.GL2 | |
| glGetnMapdv(int target, int query, int bufSize, double[] v, int v_offset) | com.jogamp.opengl.GL2 | |
| glGetnMapfv(int target, int query, int bufSize, FloatBuffer v) | com.jogamp.opengl.GL2 | |
| glGetnMapfv(int target, int query, int bufSize, float[] v, int v_offset) | com.jogamp.opengl.GL2 | |
| glGetnMapiv(int target, int query, int bufSize, IntBuffer v) | com.jogamp.opengl.GL2 | |
| glGetnMapiv(int target, int query, int bufSize, int[] v, int v_offset) | com.jogamp.opengl.GL2 | |
| glGetnMinmax(int target, boolean reset, int format, int type, int bufSize, Buffer values) | com.jogamp.opengl.GL2 | |
| glGetnPixelMapfv(int map, int bufSize, FloatBuffer values) | com.jogamp.opengl.GL2 | |
| glGetnPixelMapfv(int map, int bufSize, float[] values, int values_offset) | com.jogamp.opengl.GL2 | |
| glGetnPixelMapuiv(int map, int bufSize, IntBuffer values) | com.jogamp.opengl.GL2 | |
| glGetnPixelMapuiv(int map, int bufSize, int[] values, int values_offset) | com.jogamp.opengl.GL2 | |
| glGetnPixelMapusv(int map, int bufSize, ShortBuffer values) | com.jogamp.opengl.GL2 | |
| glGetnPixelMapusv(int map, int bufSize, short[] values, int values_offset) | com.jogamp.opengl.GL2 | |
| glGetnPolygonStipple(int bufSize, ByteBuffer pattern) | com.jogamp.opengl.GL2 | |
| glGetnPolygonStipple(int bufSize, byte[] pattern, int pattern_offset) | com.jogamp.opengl.GL2 | |
| glGetnSeparableFilter(int target, int format, int type, int rowBufSize, Buffer row, int columnBufSize, Buffer column, Buffer span) | com.jogamp.opengl.GL2 | |
| glGetnTexImage(int target, int level, int format, int type, int bufSize, Buffer pixels) | com.jogamp.opengl.GL2GL3 | |
| glGetnUniformdv(int program, int location, int bufSize, DoubleBuffer params) | com.jogamp.opengl.GL2GL3 | |
| glGetnUniformdv(int program, int location, int bufSize, double[] params, int params_offset) | com.jogamp.opengl.GL2GL3 | |
| glGetnUniformfv(int program, int location, int bufSize, FloatBuffer params) | com.jogamp.opengl.GL | |
| glGetnUniformfv(int program, int location, int bufSize, float[] params, int params_offset) | com.jogamp.opengl.GL | |
| glGetnUniformiv(int program, int location, int bufSize, IntBuffer params) | com.jogamp.opengl.GL | |
| glGetnUniformiv(int program, int location, int bufSize, int[] params, int params_offset) | com.jogamp.opengl.GL | |
| glGetnUniformuiv(int program, int location, int bufSize, IntBuffer params) | com.jogamp.opengl.GL2ES3 | |
| glGetnUniformuiv(int program, int location, int bufSize, int[] params, int params_offset) | com.jogamp.opengl.GL2ES3 | |
| glGetObjectLabel(int identifier, int name, int bufSize, IntBuffer length, ByteBuffer label) | com.jogamp.opengl.GL2ES2 | |
| glGetObjectLabel(int identifier, int name, int bufSize, int[] length, int length_offset, byte[] label, int label_offset) | com.jogamp.opengl.GL2ES2 | |
| glGetObjectParameterfvARB(long obj, int pname, FloatBuffer params) | com.jogamp.opengl.GL2 | |
| glGetObjectParameterfvARB(long obj, int pname, float[] params, int params_offset) | com.jogamp.opengl.GL2 | |
| glGetObjectParameterivAPPLE(int objectType, int name, int pname, IntBuffer params) | com.jogamp.opengl.GL2 | |
| glGetObjectParameterivAPPLE(int objectType, int name, int pname, int[] params, int params_offset) | com.jogamp.opengl.GL2 | |
| glGetObjectParameterivARB(long obj, int pname, IntBuffer params) | com.jogamp.opengl.GL2 | |
| glGetObjectParameterivARB(long obj, int pname, int[] params, int params_offset) | com.jogamp.opengl.GL2 | |
| glGetObjectPtrLabel(Buffer ptr, int bufSize, IntBuffer length, ByteBuffer label) | com.jogamp.opengl.GL2ES2 | |
| glGetObjectPtrLabel(Buffer ptr, int bufSize, int[] length, int length_offset, byte[] label, int label_offset) | com.jogamp.opengl.GL2ES2 | |
| glGetOcclusionQueryivNV(int id, int pname, IntBuffer params) | com.jogamp.opengl.GL2 | |
| glGetOcclusionQueryivNV(int id, int pname, int[] params, int params_offset) | com.jogamp.opengl.GL2 | |
| glGetOcclusionQueryuivNV(int id, int pname, IntBuffer params) | com.jogamp.opengl.GL2 | |
| glGetOcclusionQueryuivNV(int id, int pname, int[] params, int params_offset) | com.jogamp.opengl.GL2 | |
| glGetPerfCounterInfoINTEL(int queryId, int counterId, int counterNameLength, ByteBuffer counterName, int counterDescLength, ByteBuffer counterDesc, IntBuffer counterOffset, IntBuffer counterDataSize, IntBuffer counterTypeEnum, IntBuffer counterDataTypeEnum, LongBuffer rawCounterMaxValue) | com.jogamp.opengl.GL2 | |
| glGetPerfCounterInfoINTEL(int queryId, int counterId, int counterNameLength, byte[] counterName, int counterName_offset, int counterDescLength, byte[] counterDesc, int counterDesc_offset, int[] counterOffset, int counterOffset_offset, int[] counterDataSize, int counterDataSize_offset, int[] counterTypeEnum, int counterTypeEnum_offset, int[] counterDataTypeEnum, int counterDataTypeEnum_offset, long[] rawCounterMaxValue, int rawCounterMaxValue_offset) | com.jogamp.opengl.GL2 | |
| glGetPerfMonitorCounterDataAMD(int monitor, int pname, int dataSize, IntBuffer data, IntBuffer bytesWritten) | com.jogamp.opengl.GL2 | |
| glGetPerfMonitorCounterDataAMD(int monitor, int pname, int dataSize, int[] data, int data_offset, int[] bytesWritten, int bytesWritten_offset) | com.jogamp.opengl.GL2 | |
| glGetPerfMonitorCounterInfoAMD(int group, int counter, int pname, Buffer data) | com.jogamp.opengl.GL2 | |
| glGetPerfMonitorCountersAMD(int group, IntBuffer numCounters, IntBuffer maxActiveCounters, int counterSize, IntBuffer counters) | com.jogamp.opengl.GL2 | |
| glGetPerfMonitorCountersAMD(int group, int[] numCounters, int numCounters_offset, int[] maxActiveCounters, int maxActiveCounters_offset, int counterSize, int[] counters, int counters_offset) | com.jogamp.opengl.GL2 | |
| glGetPerfMonitorCounterStringAMD(int group, int counter, int bufSize, IntBuffer length, ByteBuffer counterString) | com.jogamp.opengl.GL2 | |
| glGetPerfMonitorCounterStringAMD(int group, int counter, int bufSize, int[] length, int length_offset, byte[] counterString, int counterString_offset) | com.jogamp.opengl.GL2 | |
| glGetPerfMonitorGroupsAMD(IntBuffer numGroups, int groupsSize, IntBuffer groups) | com.jogamp.opengl.GL2 | |
| glGetPerfMonitorGroupsAMD(int[] numGroups, int numGroups_offset, int groupsSize, int[] groups, int groups_offset) | com.jogamp.opengl.GL2 | |
| glGetPerfMonitorGroupStringAMD(int group, int bufSize, IntBuffer length, ByteBuffer groupString) | com.jogamp.opengl.GL2 | |
| glGetPerfMonitorGroupStringAMD(int group, int bufSize, int[] length, int length_offset, byte[] groupString, int groupString_offset) | com.jogamp.opengl.GL2 | |
| glGetPerfQueryDataINTEL(int queryHandle, int flags, int dataSize, Buffer data, IntBuffer bytesWritten) | com.jogamp.opengl.GL2 | |
| glGetPerfQueryDataINTEL(int queryHandle, int flags, int dataSize, Buffer data, int[] bytesWritten, int bytesWritten_offset) | com.jogamp.opengl.GL2 | |
| glGetPerfQueryIdByNameINTEL(ByteBuffer queryName, IntBuffer queryId) | com.jogamp.opengl.GL2 | |
| glGetPerfQueryIdByNameINTEL(byte[] queryName, int queryName_offset, int[] queryId, int queryId_offset) | com.jogamp.opengl.GL2 | |
| glGetPerfQueryInfoINTEL(int queryId, int queryNameLength, ByteBuffer queryName, IntBuffer dataSize, IntBuffer noCounters, IntBuffer noInstances, IntBuffer capsMask) | com.jogamp.opengl.GL2 | |
| glGetPerfQueryInfoINTEL(int queryId, int queryNameLength, byte[] queryName, int queryName_offset, int[] dataSize, int dataSize_offset, int[] noCounters, int noCounters_offset, int[] noInstances, int noInstances_offset, int[] capsMask, int capsMask_offset) | com.jogamp.opengl.GL2 | |
| glGetPixelMapfv(int map, FloatBuffer values) | com.jogamp.opengl.GL2 | |
| glGetPixelMapfv(int map, float[] values, int values_offset) | com.jogamp.opengl.GL2 | |
| glGetPixelMapfv(int map, long values_buffer_offset) | com.jogamp.opengl.GL2 | |
| glGetPixelMapuiv(int map, IntBuffer values) | com.jogamp.opengl.GL2 | |
| glGetPixelMapuiv(int map, int[] values, int values_offset) | com.jogamp.opengl.GL2 | |
| glGetPixelMapuiv(int map, long values_buffer_offset) | com.jogamp.opengl.GL2 | |
| glGetPixelMapusv(int map, ShortBuffer values) | com.jogamp.opengl.GL2 | |
| glGetPixelMapusv(int map, short[] values, int values_offset) | com.jogamp.opengl.GL2 | |
| glGetPixelMapusv(int map, long values_buffer_offset) | com.jogamp.opengl.GL2 | |
| glGetPixelTransformParameterfvEXT(int target, int pname, FloatBuffer params) | com.jogamp.opengl.GL2 | |
| glGetPixelTransformParameterfvEXT(int target, int pname, float[] params, int params_offset) | com.jogamp.opengl.GL2 | |
| glGetPixelTransformParameterivEXT(int target, int pname, IntBuffer params) | com.jogamp.opengl.GL2 | |
| glGetPixelTransformParameterivEXT(int target, int pname, int[] params, int params_offset) | com.jogamp.opengl.GL2 | |
| glGetPointeri_vEXT(int pname, int index, PointerBuffer params) | com.jogamp.opengl.GL2 | |
| glGetPolygonStipple(ByteBuffer mask) | com.jogamp.opengl.GL2 | |
| glGetPolygonStipple(byte[] mask, int mask_offset) | com.jogamp.opengl.GL2 | |
| glGetPolygonStipple(long mask_buffer_offset) | com.jogamp.opengl.GL2 | |
| glGetProgramBinary(int program, int bufSize, IntBuffer length, IntBuffer binaryFormat, Buffer binary) | com.jogamp.opengl.GL2ES2 | |
| glGetProgramBinary(int program, int bufSize, int[] length, int length_offset, int[] binaryFormat, int binaryFormat_offset, Buffer binary) | com.jogamp.opengl.GL2ES2 | |
| glGetProgramEnvParameterdvARB(int target, int index, DoubleBuffer params) | com.jogamp.opengl.GL2 | |
| glGetProgramEnvParameterdvARB(int target, int index, double[] params, int params_offset) | com.jogamp.opengl.GL2 | |
| glGetProgramEnvParameterfvARB(int target, int index, FloatBuffer params) | com.jogamp.opengl.GL2 | |
| glGetProgramEnvParameterfvARB(int target, int index, float[] params, int params_offset) | com.jogamp.opengl.GL2 | |
| glGetProgramEnvParameterIivNV(int target, int index, IntBuffer params) | com.jogamp.opengl.GL2 | |
| glGetProgramEnvParameterIivNV(int target, int index, int[] params, int params_offset) | com.jogamp.opengl.GL2 | |
| glGetProgramEnvParameterIuivNV(int target, int index, IntBuffer params) | com.jogamp.opengl.GL2 | |
| glGetProgramEnvParameterIuivNV(int target, int index, int[] params, int params_offset) | com.jogamp.opengl.GL2 | |
| glGetProgramInfoLog(int program, int bufSize, IntBuffer length, ByteBuffer infoLog) | com.jogamp.opengl.GL2ES2 | |
| glGetProgramInfoLog(int program, int bufSize, int[] length, int length_offset, byte[] infoLog, int infoLog_offset) | com.jogamp.opengl.GL2ES2 | |
| glGetProgramInterfaceiv(int program, int programInterface, int pname, IntBuffer params) | com.jogamp.opengl.GL3ES3 | |
| glGetProgramInterfaceiv(int program, int programInterface, int pname, int[] params, int params_offset) | com.jogamp.opengl.GL3ES3 | |
| glGetProgramiv(int program, int pname, IntBuffer params) | com.jogamp.opengl.GL2ES2 | |
| glGetProgramiv(int program, int pname, int[] params, int params_offset) | com.jogamp.opengl.GL2ES2 | |
| glGetProgramivARB(int target, int pname, IntBuffer params) | com.jogamp.opengl.GL2 | |
| glGetProgramivARB(int target, int pname, int[] params, int params_offset) | com.jogamp.opengl.GL2 | |
| glGetProgramLocalParameterdvARB(int target, int index, DoubleBuffer params) | com.jogamp.opengl.GL2 | |
| glGetProgramLocalParameterdvARB(int target, int index, double[] params, int params_offset) | com.jogamp.opengl.GL2 | |
| glGetProgramLocalParameterfvARB(int target, int index, FloatBuffer params) | com.jogamp.opengl.GL2 | |
| glGetProgramLocalParameterfvARB(int target, int index, float[] params, int params_offset) | com.jogamp.opengl.GL2 | |
| glGetProgramLocalParameterIivNV(int target, int index, IntBuffer params) | com.jogamp.opengl.GL2 | |
| glGetProgramLocalParameterIivNV(int target, int index, int[] params, int params_offset) | com.jogamp.opengl.GL2 | |
| glGetProgramLocalParameterIuivNV(int target, int index, IntBuffer params) | com.jogamp.opengl.GL2 | |
| glGetProgramLocalParameterIuivNV(int target, int index, int[] params, int params_offset) | com.jogamp.opengl.GL2 | |
| glGetProgramPipelineInfoLog(int pipeline, int bufSize, IntBuffer length, ByteBuffer infoLog) | com.jogamp.opengl.GL2ES2 | |
| glGetProgramPipelineInfoLog(int pipeline, int bufSize, int[] length, int length_offset, byte[] infoLog, int infoLog_offset) | com.jogamp.opengl.GL2ES2 | |
| glGetProgramPipelineiv(int pipeline, int pname, IntBuffer params) | com.jogamp.opengl.GL2ES2 | |
| glGetProgramPipelineiv(int pipeline, int pname, int[] params, int params_offset) | com.jogamp.opengl.GL2ES2 | |
| glGetProgramResourceIndex(int program, int programInterface, ByteBuffer name) | com.jogamp.opengl.GL3ES3 | |
| glGetProgramResourceIndex(int program, int programInterface, byte[] name, int name_offset) | com.jogamp.opengl.GL3ES3 | |
| glGetProgramResourceiv(int program, int programInterface, int index, int propCount, IntBuffer props, int bufSize, IntBuffer length, IntBuffer params) | com.jogamp.opengl.GL3ES3 | |
| glGetProgramResourceiv(int program, int programInterface, int index, int propCount, int[] props, int props_offset, int bufSize, int[] length, int length_offset, int[] params, int params_offset) | com.jogamp.opengl.GL3ES3 | |
| glGetProgramResourceLocation(int program, int programInterface, ByteBuffer name) | com.jogamp.opengl.GL3ES3 | |
| glGetProgramResourceLocation(int program, int programInterface, byte[] name, int name_offset) | com.jogamp.opengl.GL3ES3 | |
| glGetProgramResourceName(int program, int programInterface, int index, int bufSize, IntBuffer length, ByteBuffer name) | com.jogamp.opengl.GL3ES3 | |
| glGetProgramResourceName(int program, int programInterface, int index, int bufSize, int[] length, int length_offset, byte[] name, int name_offset) | com.jogamp.opengl.GL3ES3 | |
| glGetProgramStageiv(int program, int shadertype, int pname, IntBuffer values) | com.jogamp.opengl.GL3 | |
| glGetProgramStageiv(int program, int shadertype, int pname, int[] values, int values_offset) | com.jogamp.opengl.GL3 | |
| glGetProgramStringARB(int target, int pname, Buffer string) | com.jogamp.opengl.GL2 | |
| glGetProgramSubroutineParameteruivNV(int target, int index, IntBuffer param) | com.jogamp.opengl.GL2 | |
| glGetProgramSubroutineParameteruivNV(int target, int index, int[] param, int param_offset) | com.jogamp.opengl.GL2 | |
| glGetQueryIndexediv(int target, int index, int pname, IntBuffer params) | com.jogamp.opengl.GL2GL3 | |
| glGetQueryIndexediv(int target, int index, int pname, int[] params, int params_offset) | com.jogamp.opengl.GL2GL3 | |
| glGetQueryiv(int target, int pname, IntBuffer params) | com.jogamp.opengl.GL2ES2 | |
| glGetQueryiv(int target, int pname, int[] params, int params_offset) | com.jogamp.opengl.GL2ES2 | |
| glGetQueryObjecti64v(int id, int pname, LongBuffer params) | com.jogamp.opengl.GL2ES2 | |
| glGetQueryObjecti64v(int id, int pname, long[] params, int params_offset) | com.jogamp.opengl.GL2ES2 | |
| glGetQueryObjecti64vEXT(int id, int pname, LongBuffer params) | com.jogamp.opengl.GL2 | |
| glGetQueryObjecti64vEXT(int id, int pname, long[] params, int params_offset) | com.jogamp.opengl.GL2 | |
| glGetQueryObjectiv(int id, int pname, IntBuffer params) | com.jogamp.opengl.GL2ES2 | |
| glGetQueryObjectiv(int id, int pname, int[] params, int params_offset) | com.jogamp.opengl.GL2ES2 | |
| glGetQueryObjectui64v(int id, int pname, LongBuffer params) | com.jogamp.opengl.GL2ES2 | |
| glGetQueryObjectui64v(int id, int pname, long[] params, int params_offset) | com.jogamp.opengl.GL2ES2 | |
| glGetQueryObjectui64vEXT(int id, int pname, LongBuffer params) | com.jogamp.opengl.GL2 | |
| glGetQueryObjectui64vEXT(int id, int pname, long[] params, int params_offset) | com.jogamp.opengl.GL2 | |
| glGetQueryObjectuiv(int id, int pname, IntBuffer params) | com.jogamp.opengl.GL2ES2 | |
| glGetQueryObjectuiv(int id, int pname, int[] params, int params_offset) | com.jogamp.opengl.GL2ES2 | |
| glGetRenderbufferParameteriv(int target, int pname, IntBuffer params) | com.jogamp.opengl.GL | |
| glGetRenderbufferParameteriv(int target, int pname, int[] params, int params_offset) | com.jogamp.opengl.GL | |
| glGetSamplerParameterfv(int sampler, int pname, FloatBuffer params) | com.jogamp.opengl.GL3ES3 | |
| glGetSamplerParameterfv(int sampler, int pname, float[] params, int params_offset) | com.jogamp.opengl.GL3ES3 | |
| glGetSamplerParameterIiv(int sampler, int pname, IntBuffer params) | com.jogamp.opengl.GL2ES2 | |
| glGetSamplerParameterIiv(int sampler, int pname, int[] params, int params_offset) | com.jogamp.opengl.GL2ES2 | |
| glGetSamplerParameterIuiv(int sampler, int pname, IntBuffer params) | com.jogamp.opengl.GL2ES2 | |
| glGetSamplerParameterIuiv(int sampler, int pname, int[] params, int params_offset) | com.jogamp.opengl.GL2ES2 | |
| glGetSamplerParameteriv(int sampler, int pname, IntBuffer params) | com.jogamp.opengl.GL3ES3 | |
| glGetSamplerParameteriv(int sampler, int pname, int[] params, int params_offset) | com.jogamp.opengl.GL3ES3 | |
| glGetSeparableFilter(int target, int format, int type, Buffer row, Buffer column, Buffer span) | com.jogamp.opengl.GL2 | |
| glGetSeparableFilter(int target, int format, int type, long row_buffer_offset, long column_buffer_offset, long span_buffer_offset) | com.jogamp.opengl.GL2 | |
| glGetShaderInfoLog(int shader, int bufSize, IntBuffer length, ByteBuffer infoLog) | com.jogamp.opengl.GL2ES2 | |
| glGetShaderInfoLog(int shader, int bufSize, int[] length, int length_offset, byte[] infoLog, int infoLog_offset) | com.jogamp.opengl.GL2ES2 | |
| glGetShaderiv(int shader, int pname, IntBuffer params) | com.jogamp.opengl.GL2ES2 | |
| glGetShaderiv(int shader, int pname, int[] params, int params_offset) | com.jogamp.opengl.GL2ES2 | |
| glGetShaderPrecisionFormat(int shadertype, int precisiontype, IntBuffer range, IntBuffer precision) | com.jogamp.opengl.GL2ES2 | |
| glGetShaderPrecisionFormat(int shadertype, int precisiontype, int[] range, int range_offset, int[] precision, int precision_offset) | com.jogamp.opengl.GL2ES2 | |
| glGetShaderSource(int shader, int bufSize, IntBuffer length, ByteBuffer source) | com.jogamp.opengl.GL2ES2 | |
| glGetShaderSource(int shader, int bufSize, int[] length, int length_offset, byte[] source, int source_offset) | com.jogamp.opengl.GL2ES2 | |
| glGetShaderSourceARB(long obj, int maxLength, IntBuffer length, ByteBuffer source) | com.jogamp.opengl.GL2 | |
| glGetShaderSourceARB(long obj, int maxLength, int[] length, int length_offset, byte[] source, int source_offset) | com.jogamp.opengl.GL2 | |
| glGetStageIndexNV(int shadertype) | com.jogamp.opengl.GL2 | |
| glGetString(int name) | com.jogamp.opengl.GL | |
| glGetStringi(int name, int index) | com.jogamp.opengl.GL2ES3 | |
| glGetSubroutineIndex(int program, int shadertype, String name) | com.jogamp.opengl.GL3 | |
| glGetSubroutineUniformLocation(int program, int shadertype, String name) | com.jogamp.opengl.GL3 | |
| glGetSynciv(long sync, int pname, int bufSize, IntBuffer length, IntBuffer values) | com.jogamp.opengl.GL3ES3 | |
| glGetSynciv(long sync, int pname, int bufSize, int[] length, int length_offset, int[] values, int values_offset) | com.jogamp.opengl.GL3ES3 | |
| glGetTexEnvfv(int tenv, int pname, FloatBuffer params) | com.jogamp.opengl.GL2ES1 | |
| glGetTexEnvfv(int tenv, int pname, float[] params, int params_offset) | com.jogamp.opengl.GL2ES1 | |
| glGetTexEnviv(int tenv, int pname, IntBuffer params) | com.jogamp.opengl.GL2ES1 | |
| glGetTexEnviv(int tenv, int pname, int[] params, int params_offset) | com.jogamp.opengl.GL2ES1 | |
| glGetTexGendv(int coord, int pname, DoubleBuffer params) | com.jogamp.opengl.GL2 | |
| glGetTexGendv(int coord, int pname, double[] params, int params_offset) | com.jogamp.opengl.GL2 | |
| glGetTexGenfv(int coord, int pname, FloatBuffer params) | com.jogamp.opengl.GL2 | |
| glGetTexGenfv(int coord, int pname, float[] params, int params_offset) | com.jogamp.opengl.GL2 | |
| glGetTexGeniv(int coord, int pname, IntBuffer params) | com.jogamp.opengl.GL2 | |
| glGetTexGeniv(int coord, int pname, int[] params, int params_offset) | com.jogamp.opengl.GL2 | |
| glGetTexImage(int target, int level, int format, int type, Buffer pixels) | com.jogamp.opengl.GL2GL3 | |
| glGetTexImage(int target, int level, int format, int type, long pixels_buffer_offset) | com.jogamp.opengl.GL2GL3 | |
| glGetTexLevelParameterfv(int target, int level, int pname, FloatBuffer params) | com.jogamp.opengl.GL2ES3 | |
| glGetTexLevelParameterfv(int target, int level, int pname, float[] params, int params_offset) | com.jogamp.opengl.GL2ES3 | |
| glGetTexLevelParameteriv(int target, int level, int pname, IntBuffer params) | com.jogamp.opengl.GL2ES3 | |
| glGetTexLevelParameteriv(int target, int level, int pname, int[] params, int params_offset) | com.jogamp.opengl.GL2ES3 | |
| glGetTexParameterfv(int target, int pname, FloatBuffer params) | com.jogamp.opengl.GL | |
| glGetTexParameterfv(int target, int pname, float[] params, int params_offset) | com.jogamp.opengl.GL | |
| glGetTexParameterIiv(int target, int pname, IntBuffer params) | com.jogamp.opengl.GL2ES2 | |
| glGetTexParameterIiv(int target, int pname, int[] params, int params_offset) | com.jogamp.opengl.GL2ES2 | |
| glGetTexParameterIuiv(int target, int pname, IntBuffer params) | com.jogamp.opengl.GL2ES2 | |
| glGetTexParameterIuiv(int target, int pname, int[] params, int params_offset) | com.jogamp.opengl.GL2ES2 | |
| glGetTexParameteriv(int target, int pname, IntBuffer params) | com.jogamp.opengl.GL | |
| glGetTexParameteriv(int target, int pname, int[] params, int params_offset) | com.jogamp.opengl.GL | |
| glGetTextureImageEXT(int texture, int target, int level, int format, int type, Buffer pixels) | com.jogamp.opengl.GL2 | |
| glGetTextureLevelParameterfvEXT(int texture, int target, int level, int pname, FloatBuffer params) | com.jogamp.opengl.GL2 | |
| glGetTextureLevelParameterfvEXT(int texture, int target, int level, int pname, float[] params, int params_offset) | com.jogamp.opengl.GL2 | |
| glGetTextureLevelParameterivEXT(int texture, int target, int level, int pname, IntBuffer params) | com.jogamp.opengl.GL2 | |
| glGetTextureLevelParameterivEXT(int texture, int target, int level, int pname, int[] params, int params_offset) | com.jogamp.opengl.GL2 | |
| glGetTextureParameterfvEXT(int texture, int target, int pname, FloatBuffer params) | com.jogamp.opengl.GL2 | |
| glGetTextureParameterfvEXT(int texture, int target, int pname, float[] params, int params_offset) | com.jogamp.opengl.GL2 | |
| glGetTextureParameterIivEXT(int texture, int target, int pname, IntBuffer params) | com.jogamp.opengl.GL2 | |
| glGetTextureParameterIivEXT(int texture, int target, int pname, int[] params, int params_offset) | com.jogamp.opengl.GL2 | |
| glGetTextureParameterIuivEXT(int texture, int target, int pname, IntBuffer params) | com.jogamp.opengl.GL2 | |
| glGetTextureParameterIuivEXT(int texture, int target, int pname, int[] params, int params_offset) | com.jogamp.opengl.GL2 | |
| glGetTextureParameterivEXT(int texture, int target, int pname, IntBuffer params) | com.jogamp.opengl.GL2 | |
| glGetTextureParameterivEXT(int texture, int target, int pname, int[] params, int params_offset) | com.jogamp.opengl.GL2 | |
| glGetTransformFeedbackVarying(int program, int index, int bufSize, IntBuffer length, IntBuffer size, IntBuffer type, ByteBuffer name) | com.jogamp.opengl.GL2ES3 | |
| glGetTransformFeedbackVarying(int program, int index, int bufSize, int[] length, int length_offset, int[] size, int size_offset, int[] type, int type_offset, byte[] name, int name_offset) | com.jogamp.opengl.GL2ES3 | |
| glGetUniformBlockIndex(int program, String uniformBlockName) | com.jogamp.opengl.GL2ES3 | |
| glGetUniformBufferSizeEXT(int program, int location) | com.jogamp.opengl.GL2 | |
| glGetUniformdv(int program, int location, DoubleBuffer params) | com.jogamp.opengl.GL3 | |
| glGetUniformdv(int program, int location, double[] params, int params_offset) | com.jogamp.opengl.GL3 | |
| glGetUniformfv(int program, int location, FloatBuffer params) | com.jogamp.opengl.GL2ES2 | |
| glGetUniformfv(int program, int location, float[] params, int params_offset) | com.jogamp.opengl.GL2ES2 | |
| glGetUniformfvARB(long programObj, int location, FloatBuffer params) | com.jogamp.opengl.GL2 | |
| glGetUniformfvARB(long programObj, int location, float[] params, int params_offset) | com.jogamp.opengl.GL2 | |
| glGetUniformi64vNV(int program, int location, LongBuffer params) | com.jogamp.opengl.GL2 | |
| glGetUniformi64vNV(int program, int location, long[] params, int params_offset) | com.jogamp.opengl.GL2 | |
| glGetUniformIndices(int program, int uniformCount, String[] uniformNames, IntBuffer uniformIndices) | com.jogamp.opengl.GL2ES3 | |
| glGetUniformIndices(int program, int uniformCount, String[] uniformNames, int[] uniformIndices, int uniformIndices_offset) | com.jogamp.opengl.GL2ES3 | |
| glGetUniformiv(int program, int location, IntBuffer params) | com.jogamp.opengl.GL2ES2 | |
| glGetUniformiv(int program, int location, int[] params, int params_offset) | com.jogamp.opengl.GL2ES2 | |
| glGetUniformivARB(long programObj, int location, IntBuffer params) | com.jogamp.opengl.GL2 | |
| glGetUniformivARB(long programObj, int location, int[] params, int params_offset) | com.jogamp.opengl.GL2 | |
| glGetUniformLocation(int program, String name) | com.jogamp.opengl.GL2ES2 | |
| glGetUniformLocationARB(long programObj, String name) | com.jogamp.opengl.GL2 | |
| glGetUniformOffsetEXT(int program, int location) | com.jogamp.opengl.GL2 | |
| glGetUniformSubroutineuiv(int shadertype, int location, IntBuffer params) | com.jogamp.opengl.GL3 | |
| glGetUniformSubroutineuiv(int shadertype, int location, int[] params, int params_offset) | com.jogamp.opengl.GL3 | |
| glGetUniformui64vNV(int program, int location, LongBuffer params) | com.jogamp.opengl.GL2GL3 | |
| glGetUniformui64vNV(int program, int location, long[] params, int params_offset) | com.jogamp.opengl.GL2GL3 | |
| glGetUniformuiv(int program, int location, IntBuffer params) | com.jogamp.opengl.GL2ES3 | |
| glGetUniformuiv(int program, int location, int[] params, int params_offset) | com.jogamp.opengl.GL2ES3 | |
| glGetVariantBooleanvEXT(int id, int value, ByteBuffer data) | com.jogamp.opengl.GL2 | |
| glGetVariantBooleanvEXT(int id, int value, byte[] data, int data_offset) | com.jogamp.opengl.GL2 | |
| glGetVariantFloatvEXT(int id, int value, FloatBuffer data) | com.jogamp.opengl.GL2 | |
| glGetVariantFloatvEXT(int id, int value, float[] data, int data_offset) | com.jogamp.opengl.GL2 | |
| glGetVariantIntegervEXT(int id, int value, IntBuffer data) | com.jogamp.opengl.GL2 | |
| glGetVariantIntegervEXT(int id, int value, int[] data, int data_offset) | com.jogamp.opengl.GL2 | |
| glGetVertexArrayIntegeri_vEXT(int vaobj, int index, int pname, IntBuffer param) | com.jogamp.opengl.GL2 | |
| glGetVertexArrayIntegeri_vEXT(int vaobj, int index, int pname, int[] param, int param_offset) | com.jogamp.opengl.GL2 | |
| glGetVertexArrayIntegervEXT(int vaobj, int pname, IntBuffer param) | com.jogamp.opengl.GL2 | |
| glGetVertexArrayIntegervEXT(int vaobj, int pname, int[] param, int param_offset) | com.jogamp.opengl.GL2 | |
| glGetVertexArrayPointeri_vEXT(int vaobj, int index, int pname, PointerBuffer param) | com.jogamp.opengl.GL2 | |
| glGetVertexArrayPointervEXT(int vaobj, int pname, PointerBuffer param) | com.jogamp.opengl.GL2 | |
| glGetVertexAttribdv(int index, int pname, DoubleBuffer params) | com.jogamp.opengl.GL2GL3 | |
| glGetVertexAttribdv(int index, int pname, double[] params, int params_offset) | com.jogamp.opengl.GL2GL3 | |
| glGetVertexAttribdvARB(int index, int pname, DoubleBuffer params) | com.jogamp.opengl.GL2 | |
| glGetVertexAttribdvARB(int index, int pname, double[] params, int params_offset) | com.jogamp.opengl.GL2 | |
| glGetVertexAttribfv(int index, int pname, FloatBuffer params) | com.jogamp.opengl.GL2ES2 | |
| glGetVertexAttribfv(int index, int pname, float[] params, int params_offset) | com.jogamp.opengl.GL2ES2 | |
| glGetVertexAttribfvARB(int index, int pname, FloatBuffer params) | com.jogamp.opengl.GL2 | |
| glGetVertexAttribfvARB(int index, int pname, float[] params, int params_offset) | com.jogamp.opengl.GL2 | |
| glGetVertexAttribIiv(int index, int pname, IntBuffer params) | com.jogamp.opengl.GL2ES3 | |
| glGetVertexAttribIiv(int index, int pname, int[] params, int params_offset) | com.jogamp.opengl.GL2ES3 | |
| glGetVertexAttribIivEXT(int index, int pname, IntBuffer params) | com.jogamp.opengl.GL2 | |
| glGetVertexAttribIivEXT(int index, int pname, int[] params, int params_offset) | com.jogamp.opengl.GL2 | |
| glGetVertexAttribIuiv(int index, int pname, IntBuffer params) | com.jogamp.opengl.GL2ES3 | |
| glGetVertexAttribIuiv(int index, int pname, int[] params, int params_offset) | com.jogamp.opengl.GL2ES3 | |
| glGetVertexAttribIuivEXT(int index, int pname, IntBuffer params) | com.jogamp.opengl.GL2 | |
| glGetVertexAttribIuivEXT(int index, int pname, int[] params, int params_offset) | com.jogamp.opengl.GL2 | |
| glGetVertexAttribiv(int index, int pname, IntBuffer params) | com.jogamp.opengl.GL2ES2 | |
| glGetVertexAttribiv(int index, int pname, int[] params, int params_offset) | com.jogamp.opengl.GL2ES2 | |
| glGetVertexAttribivARB(int index, int pname, IntBuffer params) | com.jogamp.opengl.GL2 | |
| glGetVertexAttribivARB(int index, int pname, int[] params, int params_offset) | com.jogamp.opengl.GL2 | |
| glGetVertexAttribLdv(int index, int pname, DoubleBuffer params) | com.jogamp.opengl.GL2GL3 | |
| glGetVertexAttribLdv(int index, int pname, double[] params, int params_offset) | com.jogamp.opengl.GL2GL3 | |
| glGetVertexAttribLi64vNV(int index, int pname, LongBuffer params) | com.jogamp.opengl.GL2 | |
| glGetVertexAttribLi64vNV(int index, int pname, long[] params, int params_offset) | com.jogamp.opengl.GL2 | |
| glGetVertexAttribLui64vNV(int index, int pname, LongBuffer params) | com.jogamp.opengl.GL2 | |
| glGetVertexAttribLui64vNV(int index, int pname, long[] params, int params_offset) | com.jogamp.opengl.GL2 | |
| glGetVideoCaptureivNV(int video_capture_slot, int pname, IntBuffer params) | com.jogamp.opengl.GL2 | |
| glGetVideoCaptureivNV(int video_capture_slot, int pname, int[] params, int params_offset) | com.jogamp.opengl.GL2 | |
| glGetVideoCaptureStreamdvNV(int video_capture_slot, int stream, int pname, DoubleBuffer params) | com.jogamp.opengl.GL2 | |
| glGetVideoCaptureStreamdvNV(int video_capture_slot, int stream, int pname, double[] params, int params_offset) | com.jogamp.opengl.GL2 | |
| glGetVideoCaptureStreamfvNV(int video_capture_slot, int stream, int pname, FloatBuffer params) | com.jogamp.opengl.GL2 | |
| glGetVideoCaptureStreamfvNV(int video_capture_slot, int stream, int pname, float[] params, int params_offset) | com.jogamp.opengl.GL2 | |
| glGetVideoCaptureStreamivNV(int video_capture_slot, int stream, int pname, IntBuffer params) | com.jogamp.opengl.GL2 | |
| glGetVideoCaptureStreamivNV(int video_capture_slot, int stream, int pname, int[] params, int params_offset) | com.jogamp.opengl.GL2 | |
| glHint(int target, int mode) | com.jogamp.opengl.GL | |
| glHistogram(int target, int width, int internalformat, boolean sink) | com.jogamp.opengl.GL2 | |
| glImportSyncEXT(int external_sync_type, long external_sync, int flags) | com.jogamp.opengl.GL2GL3 | |
| glIndexd(double c) | com.jogamp.opengl.GL2 | |
| glIndexdv(DoubleBuffer c) | com.jogamp.opengl.GL2 | |
| glIndexdv(double[] c, int c_offset) | com.jogamp.opengl.GL2 | |
| glIndexf(float c) | com.jogamp.opengl.GL2 | |
| glIndexFormatNV(int type, int stride) | com.jogamp.opengl.GL2GL3 | |
| glIndexFuncEXT(int func, float ref) | com.jogamp.opengl.GL2 | |
| glIndexfv(FloatBuffer c) | com.jogamp.opengl.GL2 | |
| glIndexfv(float[] c, int c_offset) | com.jogamp.opengl.GL2 | |
| glIndexi(int c) | com.jogamp.opengl.GL2 | |
| glIndexiv(IntBuffer c) | com.jogamp.opengl.GL2 | |
| glIndexiv(int[] c, int c_offset) | com.jogamp.opengl.GL2 | |
| glIndexMask(int mask) | com.jogamp.opengl.GL2 | |
| glIndexMaterialEXT(int face, int mode) | com.jogamp.opengl.GL2 | |
| glIndexPointer(int type, int stride, Buffer ptr) | com.jogamp.opengl.GL2 | |
| glIndexs(short c) | com.jogamp.opengl.GL2 | |
| glIndexsv(ShortBuffer c) | com.jogamp.opengl.GL2 | |
| glIndexsv(short[] c, int c_offset) | com.jogamp.opengl.GL2 | |
| glIndexub(byte c) | com.jogamp.opengl.GL2 | |
| glIndexubv(ByteBuffer c) | com.jogamp.opengl.GL2 | |
| glIndexubv(byte[] c, int c_offset) | com.jogamp.opengl.GL2 | |
| glInitNames() | com.jogamp.opengl.GL2 | |
| glInsertComponentEXT(int res, int src, int num) | com.jogamp.opengl.GL2 | |
| glInterleavedArrays(int format, int stride, Buffer pointer) | com.jogamp.opengl.GL2 | |
| glInterleavedArrays(int format, int stride, long pointer_buffer_offset) | com.jogamp.opengl.GL2 | |
| glInvalidateBufferData(int buffer) | com.jogamp.opengl.GL2GL3 | |
| glInvalidateBufferSubData(int buffer, long offset, long length) | com.jogamp.opengl.GL2GL3 | |
| glInvalidateFramebuffer(int target, int numAttachments, IntBuffer attachments) | com.jogamp.opengl.GL2ES3 | |
| glInvalidateFramebuffer(int target, int numAttachments, int[] attachments, int attachments_offset) | com.jogamp.opengl.GL2ES3 | |
| glInvalidateSubFramebuffer(int target, int numAttachments, IntBuffer attachments, int x, int y, int width, int height) | com.jogamp.opengl.GL2ES3 | |
| glInvalidateSubFramebuffer(int target, int numAttachments, int[] attachments, int attachments_offset, int x, int y, int width, int height) | com.jogamp.opengl.GL2ES3 | |
| glInvalidateTexImage(int texture, int level) | com.jogamp.opengl.GL2GL3 | |
| glInvalidateTexSubImage(int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth) | com.jogamp.opengl.GL2GL3 | |
| glIsBuffer(int buffer) | com.jogamp.opengl.GL | |
| glIsBufferResidentNV(int target) | com.jogamp.opengl.GL2GL3 | |
| glIsCommandListNV(int list) | com.jogamp.opengl.GL2 | |
| glIsEnabled(int cap) | com.jogamp.opengl.GL | |
| glIsEnabledi(int target, int index) | com.jogamp.opengl.GL2ES3 | |
| glIsEnabledIndexed(int target, int index) | com.jogamp.opengl.GL2 | |
| glIsFramebuffer(int framebuffer) | com.jogamp.opengl.GL | |
| glIsList(int list) | com.jogamp.opengl.GL2 | |
| glIsNameAMD(int identifier, int name) | com.jogamp.opengl.GL2 | |
| glIsNamedBufferResidentNV(int buffer) | com.jogamp.opengl.GL2GL3 | |
| glIsNamedStringARB(int namelen, String name) | com.jogamp.opengl.GL3 | |
| glIsOcclusionQueryNV(int id) | com.jogamp.opengl.GL2 | |
| glIsProgram(int program) | com.jogamp.opengl.GL2ES2 | |
| glIsProgramARB(int program) | com.jogamp.opengl.GL2 | |
| glIsProgramPipeline(int pipeline) | com.jogamp.opengl.GL2ES2 | |
| glIsQuery(int id) | com.jogamp.opengl.GL2ES2 | |
| glIsRenderbuffer(int renderbuffer) | com.jogamp.opengl.GL | |
| glIsSampler(int sampler) | com.jogamp.opengl.GL3ES3 | |
| glIsShader(int shader) | com.jogamp.opengl.GL2ES2 | |
| glIsStateNV(int state) | com.jogamp.opengl.GL2 | |
| glIsSync(long sync) | com.jogamp.opengl.GL3ES3 | |
| glIsTexture(int texture) | com.jogamp.opengl.GL | |
| glIsTransformFeedback(int id) | com.jogamp.opengl.GL2ES3 | |
| glIsTransformFeedbackNV(int id) | com.jogamp.opengl.GL2 | |
| glIsVariantEnabledEXT(int id, int cap) | com.jogamp.opengl.GL2 | |
| glIsVertexArray(int array) | com.jogamp.opengl.GL2ES3 | |
| glIsVertexAttribEnabledAPPLE(int index, int pname) | com.jogamp.opengl.GL2 | |
| glLightf(int light, int pname, float param) | com.jogamp.opengl.GL2ES1 | |
| glLightfv(int light, int pname, java.nio.FloatBuffer params) | com.jogamp.opengl.fixedfunc.GLLightingFunc | |
| glLightfv(int light, int pname, float[] params, int params_offset) | com.jogamp.opengl.fixedfunc.GLLightingFunc | |
| glLighti(int light, int pname, int param) | com.jogamp.opengl.GL2 | |
| glLightiv(int light, int pname, IntBuffer params) | com.jogamp.opengl.GL2 | |
| glLightiv(int light, int pname, int[] params, int params_offset) | com.jogamp.opengl.GL2 | |
| glLightModelf(int pname, float param) | com.jogamp.opengl.GL2ES1 | |
| glLightModelfv(int pname, FloatBuffer params) | com.jogamp.opengl.GL2ES1 | |
| glLightModelfv(int pname, float[] params, int params_offset) | com.jogamp.opengl.GL2ES1 | |
| glLightModeli(int pname, int param) | com.jogamp.opengl.GL2 | |
| glLightModeliv(int pname, IntBuffer params) | com.jogamp.opengl.GL2 | |
| glLightModeliv(int pname, int[] params, int params_offset) | com.jogamp.opengl.GL2 | |
| glLineStipple(int factor, short pattern) | com.jogamp.opengl.GL2 | |
| glLineWidth(float width) | com.jogamp.opengl.GL | |
| glLinkProgram(int program) | com.jogamp.opengl.GL2ES2 | |
| glLinkProgramARB(long programObj) | com.jogamp.opengl.GL2 | |
| glListBase(int base) | com.jogamp.opengl.GL2 | |
| glListDrawCommandsStatesClientNV(int list, int segment, PointerBuffer indirects, IntBuffer sizes, IntBuffer states, IntBuffer fbos, int count) | com.jogamp.opengl.GL2 | |
| glListDrawCommandsStatesClientNV(int list, int segment, PointerBuffer indirects, int[] sizes, int sizes_offset, int[] states, int states_offset, int[] fbos, int fbos_offset, int count) | com.jogamp.opengl.GL2 | |
| glLoadIdentity() | com.jogamp.opengl.fixedfunc.GLMatrixFunc | |
| glLoadMatrixd(DoubleBuffer m) | com.jogamp.opengl.GL2 | |
| glLoadMatrixd(double[] m, int m_offset) | com.jogamp.opengl.GL2 | |
| glLoadMatrixf(java.nio.FloatBuffer m) | com.jogamp.opengl.fixedfunc.GLMatrixFunc | |
| glLoadMatrixf(float[] m, int m_offset) | com.jogamp.opengl.fixedfunc.GLMatrixFunc | |
| glLoadName(int name) | com.jogamp.opengl.GL2 | |
| glLoadTransposeMatrixd(DoubleBuffer m) | com.jogamp.opengl.GL2 | |
| glLoadTransposeMatrixd(double[] m, int m_offset) | com.jogamp.opengl.GL2 | |
| glLoadTransposeMatrixf(FloatBuffer m) | com.jogamp.opengl.GL2 | |
| glLoadTransposeMatrixf(float[] m, int m_offset) | com.jogamp.opengl.GL2 | |
| glLockArraysEXT(int first, int count) | com.jogamp.opengl.GL2 | |
| com::jogamp::opengl::GL2.com::jogamp::opengl::GL2ES1.glLogicOp(int opcode) | com.jogamp.opengl.GL2ES1 | |
| com::jogamp::opengl::GL2GL3.glLogicOp(int opcode) | com.jogamp.opengl.GL2GL3 | |
| glMakeBufferNonResidentNV(int target) | com.jogamp.opengl.GL2GL3 | |
| glMakeBufferResidentNV(int target, int access) | com.jogamp.opengl.GL2GL3 | |
| glMakeNamedBufferNonResidentNV(int buffer) | com.jogamp.opengl.GL2GL3 | |
| glMakeNamedBufferResidentNV(int buffer, int access) | com.jogamp.opengl.GL2GL3 | |
| glMap1d(int target, double u1, double u2, int stride, int order, DoubleBuffer points) | com.jogamp.opengl.GL2 | |
| glMap1d(int target, double u1, double u2, int stride, int order, double[] points, int points_offset) | com.jogamp.opengl.GL2 | |
| glMap1f(int target, float u1, float u2, int stride, int order, FloatBuffer points) | com.jogamp.opengl.GL2 | |
| glMap1f(int target, float u1, float u2, int stride, int order, float[] points, int points_offset) | com.jogamp.opengl.GL2 | |
| glMap2d(int target, double u1, double u2, int ustride, int uorder, double v1, double v2, int vstride, int vorder, DoubleBuffer points) | com.jogamp.opengl.GL2 | |
| glMap2d(int target, double u1, double u2, int ustride, int uorder, double v1, double v2, int vstride, int vorder, double[] points, int points_offset) | com.jogamp.opengl.GL2 | |
| glMap2f(int target, float u1, float u2, int ustride, int uorder, float v1, float v2, int vstride, int vorder, FloatBuffer points) | com.jogamp.opengl.GL2 | |
| glMap2f(int target, float u1, float u2, int ustride, int uorder, float v1, float v2, int vstride, int vorder, float[] points, int points_offset) | com.jogamp.opengl.GL2 | |
| glMapBuffer(int target, int access) | com.jogamp.opengl.GL | |
| glMapBufferRange(int target, long offset, long length, int access) | com.jogamp.opengl.GL | |
| glMapControlPointsNV(int target, int index, int type, int ustride, int vstride, int uorder, int vorder, boolean packed, Buffer points) | com.jogamp.opengl.GL2 | |
| glMapGrid1d(int un, double u1, double u2) | com.jogamp.opengl.GL2 | |
| glMapGrid1f(int un, float u1, float u2) | com.jogamp.opengl.GL2 | |
| glMapGrid2d(int un, double u1, double u2, int vn, double v1, double v2) | com.jogamp.opengl.GL2 | |
| glMapGrid2f(int un, float u1, float u2, int vn, float v1, float v2) | com.jogamp.opengl.GL2 | |
| glMapNamedBufferEXT(int buffer, int access) | com.jogamp.opengl.GL2 | |
| glMapNamedBufferRangeEXT(int buffer, long offset, long length, int access) | com.jogamp.opengl.GL2 | |
| glMapParameterfvNV(int target, int pname, FloatBuffer params) | com.jogamp.opengl.GL2 | |
| glMapParameterfvNV(int target, int pname, float[] params, int params_offset) | com.jogamp.opengl.GL2 | |
| glMapParameterivNV(int target, int pname, IntBuffer params) | com.jogamp.opengl.GL2 | |
| glMapParameterivNV(int target, int pname, int[] params, int params_offset) | com.jogamp.opengl.GL2 | |
| glMapTexture2DINTEL(int texture, int level, int access, IntBuffer stride, IntBuffer layout) | com.jogamp.opengl.GL2 | |
| glMapTexture2DINTEL(int texture, int level, int access, int[] stride, int stride_offset, int[] layout, int layout_offset) | com.jogamp.opengl.GL2 | |
| glMapVertexAttrib1dAPPLE(int index, int size, double u1, double u2, int stride, int order, DoubleBuffer points) | com.jogamp.opengl.GL2 | |
| glMapVertexAttrib1dAPPLE(int index, int size, double u1, double u2, int stride, int order, double[] points, int points_offset) | com.jogamp.opengl.GL2 | |
| glMapVertexAttrib1fAPPLE(int index, int size, float u1, float u2, int stride, int order, FloatBuffer points) | com.jogamp.opengl.GL2 | |
| glMapVertexAttrib1fAPPLE(int index, int size, float u1, float u2, int stride, int order, float[] points, int points_offset) | com.jogamp.opengl.GL2 | |
| glMapVertexAttrib2dAPPLE(int index, int size, double u1, double u2, int ustride, int uorder, double v1, double v2, int vstride, int vorder, DoubleBuffer points) | com.jogamp.opengl.GL2 | |
| glMapVertexAttrib2dAPPLE(int index, int size, double u1, double u2, int ustride, int uorder, double v1, double v2, int vstride, int vorder, double[] points, int points_offset) | com.jogamp.opengl.GL2 | |
| glMapVertexAttrib2fAPPLE(int index, int size, float u1, float u2, int ustride, int uorder, float v1, float v2, int vstride, int vorder, FloatBuffer points) | com.jogamp.opengl.GL2 | |
| glMapVertexAttrib2fAPPLE(int index, int size, float u1, float u2, int ustride, int uorder, float v1, float v2, int vstride, int vorder, float[] points, int points_offset) | com.jogamp.opengl.GL2 | |
| glMaterialf(int face, int pname, float param) | com.jogamp.opengl.fixedfunc.GLLightingFunc | |
| glMaterialfv(int face, int pname, java.nio.FloatBuffer params) | com.jogamp.opengl.fixedfunc.GLLightingFunc | |
| glMaterialfv(int face, int pname, float[] params, int params_offset) | com.jogamp.opengl.fixedfunc.GLLightingFunc | |
| glMateriali(int face, int pname, int param) | com.jogamp.opengl.GL2 | |
| glMaterialiv(int face, int pname, IntBuffer params) | com.jogamp.opengl.GL2 | |
| glMaterialiv(int face, int pname, int[] params, int params_offset) | com.jogamp.opengl.GL2 | |
| glMatrixFrustumEXT(int mode, double left, double right, double bottom, double top, double zNear, double zFar) | com.jogamp.opengl.GL2 | |
| glMatrixIndexPointerARB(int size, int type, int stride, Buffer pointer) | com.jogamp.opengl.GL2 | |
| glMatrixIndexPointerARB(int size, int type, int stride, long pointer_buffer_offset) | com.jogamp.opengl.GL2 | |
| glMatrixIndexubvARB(int size, ByteBuffer indices) | com.jogamp.opengl.GL2 | |
| glMatrixIndexubvARB(int size, byte[] indices, int indices_offset) | com.jogamp.opengl.GL2 | |
| glMatrixIndexuivARB(int size, IntBuffer indices) | com.jogamp.opengl.GL2 | |
| glMatrixIndexuivARB(int size, int[] indices, int indices_offset) | com.jogamp.opengl.GL2 | |
| glMatrixIndexusvARB(int size, ShortBuffer indices) | com.jogamp.opengl.GL2 | |
| glMatrixIndexusvARB(int size, short[] indices, int indices_offset) | com.jogamp.opengl.GL2 | |
| glMatrixLoaddEXT(int mode, DoubleBuffer m) | com.jogamp.opengl.GL2 | |
| glMatrixLoaddEXT(int mode, double[] m, int m_offset) | com.jogamp.opengl.GL2 | |
| glMatrixLoadfEXT(int mode, FloatBuffer m) | com.jogamp.opengl.GL2 | |
| glMatrixLoadfEXT(int mode, float[] m, int m_offset) | com.jogamp.opengl.GL2 | |
| glMatrixLoadIdentityEXT(int mode) | com.jogamp.opengl.GL2 | |
| glMatrixLoadTransposedEXT(int mode, DoubleBuffer m) | com.jogamp.opengl.GL2 | |
| glMatrixLoadTransposedEXT(int mode, double[] m, int m_offset) | com.jogamp.opengl.GL2 | |
| glMatrixLoadTransposefEXT(int mode, FloatBuffer m) | com.jogamp.opengl.GL2 | |
| glMatrixLoadTransposefEXT(int mode, float[] m, int m_offset) | com.jogamp.opengl.GL2 | |
| glMatrixMode(int mode) | com.jogamp.opengl.fixedfunc.GLMatrixFunc | |
| glMatrixMultdEXT(int mode, DoubleBuffer m) | com.jogamp.opengl.GL2 | |
| glMatrixMultdEXT(int mode, double[] m, int m_offset) | com.jogamp.opengl.GL2 | |
| glMatrixMultfEXT(int mode, FloatBuffer m) | com.jogamp.opengl.GL2 | |
| glMatrixMultfEXT(int mode, float[] m, int m_offset) | com.jogamp.opengl.GL2 | |
| glMatrixMultTransposedEXT(int mode, DoubleBuffer m) | com.jogamp.opengl.GL2 | |
| glMatrixMultTransposedEXT(int mode, double[] m, int m_offset) | com.jogamp.opengl.GL2 | |
| glMatrixMultTransposefEXT(int mode, FloatBuffer m) | com.jogamp.opengl.GL2 | |
| glMatrixMultTransposefEXT(int mode, float[] m, int m_offset) | com.jogamp.opengl.GL2 | |
| glMatrixOrthoEXT(int mode, double left, double right, double bottom, double top, double zNear, double zFar) | com.jogamp.opengl.GL2 | |
| glMatrixPopEXT(int mode) | com.jogamp.opengl.GL2 | |
| glMatrixPushEXT(int mode) | com.jogamp.opengl.GL2 | |
| glMatrixRotatedEXT(int mode, double angle, double x, double y, double z) | com.jogamp.opengl.GL2 | |
| glMatrixRotatefEXT(int mode, float angle, float x, float y, float z) | com.jogamp.opengl.GL2 | |
| glMatrixScaledEXT(int mode, double x, double y, double z) | com.jogamp.opengl.GL2 | |
| glMatrixScalefEXT(int mode, float x, float y, float z) | com.jogamp.opengl.GL2 | |
| glMatrixTranslatedEXT(int mode, double x, double y, double z) | com.jogamp.opengl.GL2 | |
| glMatrixTranslatefEXT(int mode, float x, float y, float z) | com.jogamp.opengl.GL2 | |
| glMemoryBarrier(int barriers) | com.jogamp.opengl.GL2ES3 | |
| glMemoryBarrierByRegion(int barriers) | com.jogamp.opengl.GL3ES3 | |
| glMinmax(int target, int internalformat, boolean sink) | com.jogamp.opengl.GL2 | |
| glMinSampleShading(float value) | com.jogamp.opengl.GL2ES3 | |
| glMultiDrawArrays(int mode, IntBuffer first, IntBuffer count, int drawcount) | com.jogamp.opengl.GL2GL3 | |
| glMultiDrawArrays(int mode, int[] first, int first_offset, int[] count, int count_offset, int drawcount) | com.jogamp.opengl.GL2GL3 | |
| glMultiDrawArraysIndirectAMD(int mode, Buffer indirect, int primcount, int stride) | com.jogamp.opengl.GL2GL3 | |
| glMultiDrawArraysIndirectBindlessCountNV(int mode, Buffer indirect, int drawCount, int maxDrawCount, int stride, int vertexBufferCount) | com.jogamp.opengl.GL2 | |
| glMultiDrawArraysIndirectBindlessNV(int mode, Buffer indirect, int drawCount, int stride, int vertexBufferCount) | com.jogamp.opengl.GL2 | |
| glMultiDrawElements(int mode, IntBuffer count, int type, PointerBuffer indices, int drawcount) | com.jogamp.opengl.GL2GL3 | |
| glMultiDrawElementsBaseVertex(int mode, IntBuffer count, int type, PointerBuffer indices, int drawcount, IntBuffer basevertex) | com.jogamp.opengl.GL3 | |
| glMultiDrawElementsIndirectAMD(int mode, int type, Buffer indirect, int primcount, int stride) | com.jogamp.opengl.GL2GL3 | |
| glMultiDrawElementsIndirectBindlessCountNV(int mode, int type, Buffer indirect, int drawCount, int maxDrawCount, int stride, int vertexBufferCount) | com.jogamp.opengl.GL2 | |
| glMultiDrawElementsIndirectBindlessNV(int mode, int type, Buffer indirect, int drawCount, int stride, int vertexBufferCount) | com.jogamp.opengl.GL2 | |
| glMultiTexBufferEXT(int texunit, int target, int internalformat, int buffer) | com.jogamp.opengl.GL2 | |
| glMultiTexCoord1bOES(int texture, byte s) | com.jogamp.opengl.GL2 | |
| glMultiTexCoord1bvOES(int texture, ByteBuffer coords) | com.jogamp.opengl.GL2 | |
| glMultiTexCoord1bvOES(int texture, byte[] coords, int coords_offset) | com.jogamp.opengl.GL2 | |
| glMultiTexCoord1d(int target, double s) | com.jogamp.opengl.GL2 | |
| glMultiTexCoord1dv(int target, DoubleBuffer v) | com.jogamp.opengl.GL2 | |
| glMultiTexCoord1dv(int target, double[] v, int v_offset) | com.jogamp.opengl.GL2 | |
| glMultiTexCoord1f(int target, float s) | com.jogamp.opengl.GL2 | |
| glMultiTexCoord1fv(int target, FloatBuffer v) | com.jogamp.opengl.GL2 | |
| glMultiTexCoord1fv(int target, float[] v, int v_offset) | com.jogamp.opengl.GL2 | |
| glMultiTexCoord1h(int target, short s) | com.jogamp.opengl.GL2 | |
| glMultiTexCoord1hv(int target, ShortBuffer v) | com.jogamp.opengl.GL2 | |
| glMultiTexCoord1hv(int target, short[] v, int v_offset) | com.jogamp.opengl.GL2 | |
| glMultiTexCoord1i(int target, int s) | com.jogamp.opengl.GL2 | |
| glMultiTexCoord1iv(int target, IntBuffer v) | com.jogamp.opengl.GL2 | |
| glMultiTexCoord1iv(int target, int[] v, int v_offset) | com.jogamp.opengl.GL2 | |
| glMultiTexCoord1s(int target, short s) | com.jogamp.opengl.GL2 | |
| glMultiTexCoord1sv(int target, ShortBuffer v) | com.jogamp.opengl.GL2 | |
| glMultiTexCoord1sv(int target, short[] v, int v_offset) | com.jogamp.opengl.GL2 | |
| glMultiTexCoord2bOES(int texture, byte s, byte t) | com.jogamp.opengl.GL2 | |
| glMultiTexCoord2bvOES(int texture, ByteBuffer coords) | com.jogamp.opengl.GL2 | |
| glMultiTexCoord2bvOES(int texture, byte[] coords, int coords_offset) | com.jogamp.opengl.GL2 | |
| glMultiTexCoord2d(int target, double s, double t) | com.jogamp.opengl.GL2 | |
| glMultiTexCoord2dv(int target, DoubleBuffer v) | com.jogamp.opengl.GL2 | |
| glMultiTexCoord2dv(int target, double[] v, int v_offset) | com.jogamp.opengl.GL2 | |
| glMultiTexCoord2f(int target, float s, float t) | com.jogamp.opengl.GL2 | |
| glMultiTexCoord2fv(int target, FloatBuffer v) | com.jogamp.opengl.GL2 | |
| glMultiTexCoord2fv(int target, float[] v, int v_offset) | com.jogamp.opengl.GL2 | |
| glMultiTexCoord2h(int target, short s, short t) | com.jogamp.opengl.GL2 | |
| glMultiTexCoord2hv(int target, ShortBuffer v) | com.jogamp.opengl.GL2 | |
| glMultiTexCoord2hv(int target, short[] v, int v_offset) | com.jogamp.opengl.GL2 | |
| glMultiTexCoord2i(int target, int s, int t) | com.jogamp.opengl.GL2 | |
| glMultiTexCoord2iv(int target, IntBuffer v) | com.jogamp.opengl.GL2 | |
| glMultiTexCoord2iv(int target, int[] v, int v_offset) | com.jogamp.opengl.GL2 | |
| glMultiTexCoord2s(int target, short s, short t) | com.jogamp.opengl.GL2 | |
| glMultiTexCoord2sv(int target, ShortBuffer v) | com.jogamp.opengl.GL2 | |
| glMultiTexCoord2sv(int target, short[] v, int v_offset) | com.jogamp.opengl.GL2 | |
| glMultiTexCoord3bOES(int texture, byte s, byte t, byte r) | com.jogamp.opengl.GL2 | |
| glMultiTexCoord3bvOES(int texture, ByteBuffer coords) | com.jogamp.opengl.GL2 | |
| glMultiTexCoord3bvOES(int texture, byte[] coords, int coords_offset) | com.jogamp.opengl.GL2 | |
| glMultiTexCoord3d(int target, double s, double t, double r) | com.jogamp.opengl.GL2 | |
| glMultiTexCoord3dv(int target, DoubleBuffer v) | com.jogamp.opengl.GL2 | |
| glMultiTexCoord3dv(int target, double[] v, int v_offset) | com.jogamp.opengl.GL2 | |
| glMultiTexCoord3f(int target, float s, float t, float r) | com.jogamp.opengl.GL2 | |
| glMultiTexCoord3fv(int target, FloatBuffer v) | com.jogamp.opengl.GL2 | |
| glMultiTexCoord3fv(int target, float[] v, int v_offset) | com.jogamp.opengl.GL2 | |
| glMultiTexCoord3h(int target, short s, short t, short r) | com.jogamp.opengl.GL2 | |
| glMultiTexCoord3hv(int target, ShortBuffer v) | com.jogamp.opengl.GL2 | |
| glMultiTexCoord3hv(int target, short[] v, int v_offset) | com.jogamp.opengl.GL2 | |
| glMultiTexCoord3i(int target, int s, int t, int r) | com.jogamp.opengl.GL2 | |
| glMultiTexCoord3iv(int target, IntBuffer v) | com.jogamp.opengl.GL2 | |
| glMultiTexCoord3iv(int target, int[] v, int v_offset) | com.jogamp.opengl.GL2 | |
| glMultiTexCoord3s(int target, short s, short t, short r) | com.jogamp.opengl.GL2 | |
| glMultiTexCoord3sv(int target, ShortBuffer v) | com.jogamp.opengl.GL2 | |
| glMultiTexCoord3sv(int target, short[] v, int v_offset) | com.jogamp.opengl.GL2 | |
| glMultiTexCoord4bOES(int texture, byte s, byte t, byte r, byte q) | com.jogamp.opengl.GL2 | |
| glMultiTexCoord4bvOES(int texture, ByteBuffer coords) | com.jogamp.opengl.GL2 | |
| glMultiTexCoord4bvOES(int texture, byte[] coords, int coords_offset) | com.jogamp.opengl.GL2 | |
| glMultiTexCoord4d(int target, double s, double t, double r, double q) | com.jogamp.opengl.GL2 | |
| glMultiTexCoord4dv(int target, DoubleBuffer v) | com.jogamp.opengl.GL2 | |
| glMultiTexCoord4dv(int target, double[] v, int v_offset) | com.jogamp.opengl.GL2 | |
| glMultiTexCoord4f(int target, float s, float t, float r, float q) | com.jogamp.opengl.GL2ES1 | |
| glMultiTexCoord4fv(int target, FloatBuffer v) | com.jogamp.opengl.GL2 | |
| glMultiTexCoord4fv(int target, float[] v, int v_offset) | com.jogamp.opengl.GL2 | |
| glMultiTexCoord4h(int target, short s, short t, short r, short q) | com.jogamp.opengl.GL2 | |
| glMultiTexCoord4hv(int target, ShortBuffer v) | com.jogamp.opengl.GL2 | |
| glMultiTexCoord4hv(int target, short[] v, int v_offset) | com.jogamp.opengl.GL2 | |
| glMultiTexCoord4i(int target, int s, int t, int r, int q) | com.jogamp.opengl.GL2 | |
| glMultiTexCoord4iv(int target, IntBuffer v) | com.jogamp.opengl.GL2 | |
| glMultiTexCoord4iv(int target, int[] v, int v_offset) | com.jogamp.opengl.GL2 | |
| glMultiTexCoord4s(int target, short s, short t, short r, short q) | com.jogamp.opengl.GL2 | |
| glMultiTexCoord4sv(int target, ShortBuffer v) | com.jogamp.opengl.GL2 | |
| glMultiTexCoord4sv(int target, short[] v, int v_offset) | com.jogamp.opengl.GL2 | |
| glMultiTexCoordP1ui(int texture, int type, int coords) | com.jogamp.opengl.GL3bc | |
| glMultiTexCoordP1uiv(int texture, int type, IntBuffer coords) | com.jogamp.opengl.GL3bc | |
| glMultiTexCoordP1uiv(int texture, int type, int[] coords, int coords_offset) | com.jogamp.opengl.GL3bc | |
| glMultiTexCoordP2ui(int texture, int type, int coords) | com.jogamp.opengl.GL3bc | |
| glMultiTexCoordP2uiv(int texture, int type, IntBuffer coords) | com.jogamp.opengl.GL3bc | |
| glMultiTexCoordP2uiv(int texture, int type, int[] coords, int coords_offset) | com.jogamp.opengl.GL3bc | |
| glMultiTexCoordP3ui(int texture, int type, int coords) | com.jogamp.opengl.GL3bc | |
| glMultiTexCoordP3uiv(int texture, int type, IntBuffer coords) | com.jogamp.opengl.GL3bc | |
| glMultiTexCoordP3uiv(int texture, int type, int[] coords, int coords_offset) | com.jogamp.opengl.GL3bc | |
| glMultiTexCoordP4ui(int texture, int type, int coords) | com.jogamp.opengl.GL3bc | |
| glMultiTexCoordP4uiv(int texture, int type, IntBuffer coords) | com.jogamp.opengl.GL3bc | |
| glMultiTexCoordP4uiv(int texture, int type, int[] coords, int coords_offset) | com.jogamp.opengl.GL3bc | |
| glMultiTexCoordPointerEXT(int texunit, int size, int type, int stride, Buffer pointer) | com.jogamp.opengl.GL2 | |
| glMultiTexEnvfEXT(int texunit, int target, int pname, float param) | com.jogamp.opengl.GL2 | |
| glMultiTexEnvfvEXT(int texunit, int target, int pname, FloatBuffer params) | com.jogamp.opengl.GL2 | |
| glMultiTexEnvfvEXT(int texunit, int target, int pname, float[] params, int params_offset) | com.jogamp.opengl.GL2 | |
| glMultiTexEnviEXT(int texunit, int target, int pname, int param) | com.jogamp.opengl.GL2 | |
| glMultiTexEnvivEXT(int texunit, int target, int pname, IntBuffer params) | com.jogamp.opengl.GL2 | |
| glMultiTexEnvivEXT(int texunit, int target, int pname, int[] params, int params_offset) | com.jogamp.opengl.GL2 | |
| glMultiTexGendEXT(int texunit, int coord, int pname, double param) | com.jogamp.opengl.GL2 | |
| glMultiTexGendvEXT(int texunit, int coord, int pname, DoubleBuffer params) | com.jogamp.opengl.GL2 | |
| glMultiTexGendvEXT(int texunit, int coord, int pname, double[] params, int params_offset) | com.jogamp.opengl.GL2 | |
| glMultiTexGenfEXT(int texunit, int coord, int pname, float param) | com.jogamp.opengl.GL2 | |
| glMultiTexGenfvEXT(int texunit, int coord, int pname, FloatBuffer params) | com.jogamp.opengl.GL2 | |
| glMultiTexGenfvEXT(int texunit, int coord, int pname, float[] params, int params_offset) | com.jogamp.opengl.GL2 | |
| glMultiTexGeniEXT(int texunit, int coord, int pname, int param) | com.jogamp.opengl.GL2 | |
| glMultiTexGenivEXT(int texunit, int coord, int pname, IntBuffer params) | com.jogamp.opengl.GL2 | |
| glMultiTexGenivEXT(int texunit, int coord, int pname, int[] params, int params_offset) | com.jogamp.opengl.GL2 | |
| glMultiTexImage1DEXT(int texunit, int target, int level, int internalformat, int width, int border, int format, int type, Buffer pixels) | com.jogamp.opengl.GL2 | |
| glMultiTexImage2DEXT(int texunit, int target, int level, int internalformat, int width, int height, int border, int format, int type, Buffer pixels) | com.jogamp.opengl.GL2 | |
| glMultiTexImage3DEXT(int texunit, int target, int level, int internalformat, int width, int height, int depth, int border, int format, int type, Buffer pixels) | com.jogamp.opengl.GL2 | |
| glMultiTexParameterfEXT(int texunit, int target, int pname, float param) | com.jogamp.opengl.GL2 | |
| glMultiTexParameterfvEXT(int texunit, int target, int pname, FloatBuffer params) | com.jogamp.opengl.GL2 | |
| glMultiTexParameterfvEXT(int texunit, int target, int pname, float[] params, int params_offset) | com.jogamp.opengl.GL2 | |
| glMultiTexParameteriEXT(int texunit, int target, int pname, int param) | com.jogamp.opengl.GL2 | |
| glMultiTexParameterIivEXT(int texunit, int target, int pname, IntBuffer params) | com.jogamp.opengl.GL2 | |
| glMultiTexParameterIivEXT(int texunit, int target, int pname, int[] params, int params_offset) | com.jogamp.opengl.GL2 | |
| glMultiTexParameterIuivEXT(int texunit, int target, int pname, IntBuffer params) | com.jogamp.opengl.GL2 | |
| glMultiTexParameterIuivEXT(int texunit, int target, int pname, int[] params, int params_offset) | com.jogamp.opengl.GL2 | |
| glMultiTexParameterivEXT(int texunit, int target, int pname, IntBuffer params) | com.jogamp.opengl.GL2 | |
| glMultiTexParameterivEXT(int texunit, int target, int pname, int[] params, int params_offset) | com.jogamp.opengl.GL2 | |
| glMultiTexRenderbufferEXT(int texunit, int target, int renderbuffer) | com.jogamp.opengl.GL2 | |
| glMultiTexSubImage1DEXT(int texunit, int target, int level, int xoffset, int width, int format, int type, Buffer pixels) | com.jogamp.opengl.GL2 | |
| glMultiTexSubImage2DEXT(int texunit, int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, Buffer pixels) | com.jogamp.opengl.GL2 | |
| glMultiTexSubImage3DEXT(int texunit, int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, Buffer pixels) | com.jogamp.opengl.GL2 | |
| glMultMatrixd(DoubleBuffer m) | com.jogamp.opengl.GL2 | |
| glMultMatrixd(double[] m, int m_offset) | com.jogamp.opengl.GL2 | |
| glMultMatrixf(java.nio.FloatBuffer m) | com.jogamp.opengl.fixedfunc.GLMatrixFunc | |
| glMultMatrixf(float[] m, int m_offset) | com.jogamp.opengl.fixedfunc.GLMatrixFunc | |
| glMultTransposeMatrixd(DoubleBuffer m) | com.jogamp.opengl.GL2 | |
| glMultTransposeMatrixd(double[] m, int m_offset) | com.jogamp.opengl.GL2 | |
| glMultTransposeMatrixf(FloatBuffer m) | com.jogamp.opengl.GL2 | |
| glMultTransposeMatrixf(float[] m, int m_offset) | com.jogamp.opengl.GL2 | |
| glNamedBufferDataEXT(int buffer, long size, Buffer data, int usage) | com.jogamp.opengl.GL2 | |
| glNamedBufferPageCommitmentARB(int buffer, long offset, long size, boolean commit) | com.jogamp.opengl.GL2GL3 | |
| glNamedBufferPageCommitmentEXT(int buffer, long offset, long size, boolean commit) | com.jogamp.opengl.GL2GL3 | |
| glNamedBufferStorageEXT(int buffer, long size, Buffer data, int flags) | com.jogamp.opengl.GL2 | |
| glNamedBufferSubDataEXT(int buffer, long offset, long size, Buffer data) | com.jogamp.opengl.GL2 | |
| glNamedCopyBufferSubDataEXT(int readBuffer, int writeBuffer, long readOffset, long writeOffset, long size) | com.jogamp.opengl.GL2 | |
| glNamedFramebufferParameteri(int framebuffer, int pname, int param) | com.jogamp.opengl.GL2 | |
| glNamedFramebufferRenderbufferEXT(int framebuffer, int attachment, int renderbuffertarget, int renderbuffer) | com.jogamp.opengl.GL2 | |
| glNamedFramebufferSampleLocationsfvNV(int framebuffer, int start, int count, FloatBuffer v) | com.jogamp.opengl.GL2 | |
| glNamedFramebufferSampleLocationsfvNV(int framebuffer, int start, int count, float[] v, int v_offset) | com.jogamp.opengl.GL2 | |
| glNamedFramebufferTexture1DEXT(int framebuffer, int attachment, int textarget, int texture, int level) | com.jogamp.opengl.GL2 | |
| glNamedFramebufferTexture2DEXT(int framebuffer, int attachment, int textarget, int texture, int level) | com.jogamp.opengl.GL2 | |
| glNamedFramebufferTexture3DEXT(int framebuffer, int attachment, int textarget, int texture, int level, int zoffset) | com.jogamp.opengl.GL2 | |
| glNamedFramebufferTextureEXT(int framebuffer, int attachment, int texture, int level) | com.jogamp.opengl.GL2 | |
| glNamedFramebufferTextureFaceEXT(int framebuffer, int attachment, int texture, int level, int face) | com.jogamp.opengl.GL2 | |
| glNamedFramebufferTextureLayerEXT(int framebuffer, int attachment, int texture, int level, int layer) | com.jogamp.opengl.GL2 | |
| glNamedProgramLocalParameter4dEXT(int program, int target, int index, double x, double y, double z, double w) | com.jogamp.opengl.GL2 | |
| glNamedProgramLocalParameter4dvEXT(int program, int target, int index, DoubleBuffer params) | com.jogamp.opengl.GL2 | |
| glNamedProgramLocalParameter4dvEXT(int program, int target, int index, double[] params, int params_offset) | com.jogamp.opengl.GL2 | |
| glNamedProgramLocalParameter4fEXT(int program, int target, int index, float x, float y, float z, float w) | com.jogamp.opengl.GL2 | |
| glNamedProgramLocalParameter4fvEXT(int program, int target, int index, FloatBuffer params) | com.jogamp.opengl.GL2 | |
| glNamedProgramLocalParameter4fvEXT(int program, int target, int index, float[] params, int params_offset) | com.jogamp.opengl.GL2 | |
| glNamedProgramLocalParameterI4iEXT(int program, int target, int index, int x, int y, int z, int w) | com.jogamp.opengl.GL2 | |
| glNamedProgramLocalParameterI4ivEXT(int program, int target, int index, IntBuffer params) | com.jogamp.opengl.GL2 | |
| glNamedProgramLocalParameterI4ivEXT(int program, int target, int index, int[] params, int params_offset) | com.jogamp.opengl.GL2 | |
| glNamedProgramLocalParameterI4uiEXT(int program, int target, int index, int x, int y, int z, int w) | com.jogamp.opengl.GL2 | |
| glNamedProgramLocalParameterI4uivEXT(int program, int target, int index, IntBuffer params) | com.jogamp.opengl.GL2 | |
| glNamedProgramLocalParameterI4uivEXT(int program, int target, int index, int[] params, int params_offset) | com.jogamp.opengl.GL2 | |
| glNamedProgramLocalParameters4fvEXT(int program, int target, int index, int count, FloatBuffer params) | com.jogamp.opengl.GL2 | |
| glNamedProgramLocalParameters4fvEXT(int program, int target, int index, int count, float[] params, int params_offset) | com.jogamp.opengl.GL2 | |
| glNamedProgramLocalParametersI4ivEXT(int program, int target, int index, int count, IntBuffer params) | com.jogamp.opengl.GL2 | |
| glNamedProgramLocalParametersI4ivEXT(int program, int target, int index, int count, int[] params, int params_offset) | com.jogamp.opengl.GL2 | |
| glNamedProgramLocalParametersI4uivEXT(int program, int target, int index, int count, IntBuffer params) | com.jogamp.opengl.GL2 | |
| glNamedProgramLocalParametersI4uivEXT(int program, int target, int index, int count, int[] params, int params_offset) | com.jogamp.opengl.GL2 | |
| glNamedProgramStringEXT(int program, int target, int format, int len, Buffer string) | com.jogamp.opengl.GL2 | |
| glNamedRenderbufferStorageEXT(int renderbuffer, int internalformat, int width, int height) | com.jogamp.opengl.GL2 | |
| glNamedRenderbufferStorageMultisampleCoverageEXT(int renderbuffer, int coverageSamples, int colorSamples, int internalformat, int width, int height) | com.jogamp.opengl.GL2 | |
| glNamedRenderbufferStorageMultisampleEXT(int renderbuffer, int samples, int internalformat, int width, int height) | com.jogamp.opengl.GL2 | |
| glNamedStringARB(int type, int namelen, String name, int stringlen, String string) | com.jogamp.opengl.GL3 | |
| glNewList(int list, int mode) | com.jogamp.opengl.GL2 | |
| glNormal3b(byte nx, byte ny, byte nz) | com.jogamp.opengl.GL2 | |
| glNormal3bv(ByteBuffer v) | com.jogamp.opengl.GL2 | |
| glNormal3bv(byte[] v, int v_offset) | com.jogamp.opengl.GL2 | |
| glNormal3d(double nx, double ny, double nz) | com.jogamp.opengl.GL2 | |
| glNormal3dv(DoubleBuffer v) | com.jogamp.opengl.GL2 | |
| glNormal3dv(double[] v, int v_offset) | com.jogamp.opengl.GL2 | |
| glNormal3f(float nx, float ny, float nz) | com.jogamp.opengl.GL2ES1 | |
| glNormal3fv(FloatBuffer v) | com.jogamp.opengl.GL2 | |
| glNormal3fv(float[] v, int v_offset) | com.jogamp.opengl.GL2 | |
| glNormal3h(short nx, short ny, short nz) | com.jogamp.opengl.GL2 | |
| glNormal3hv(ShortBuffer v) | com.jogamp.opengl.GL2 | |
| glNormal3hv(short[] v, int v_offset) | com.jogamp.opengl.GL2 | |
| glNormal3i(int nx, int ny, int nz) | com.jogamp.opengl.GL2 | |
| glNormal3iv(IntBuffer v) | com.jogamp.opengl.GL2 | |
| glNormal3iv(int[] v, int v_offset) | com.jogamp.opengl.GL2 | |
| glNormal3s(short nx, short ny, short nz) | com.jogamp.opengl.GL2 | |
| glNormal3sv(ShortBuffer v) | com.jogamp.opengl.GL2 | |
| glNormal3sv(short[] v, int v_offset) | com.jogamp.opengl.GL2 | |
| glNormalFormatNV(int type, int stride) | com.jogamp.opengl.GL2GL3 | |
| glNormalP3ui(int type, int coords) | com.jogamp.opengl.GL3bc | |
| glNormalP3uiv(int type, IntBuffer coords) | com.jogamp.opengl.GL3bc | |
| glNormalP3uiv(int type, int[] coords, int coords_offset) | com.jogamp.opengl.GL3bc | |
| glNormalPointer(GLArrayData array) | com.jogamp.opengl.fixedfunc.GLPointerFunc | |
| glNormalPointer(int type, int stride, java.nio.Buffer pointer) | com.jogamp.opengl.fixedfunc.GLPointerFunc | |
| glNormalPointer(int type, int stride, long pointer_buffer_offset) | com.jogamp.opengl.fixedfunc.GLPointerFunc | |
| glObjectLabel(int identifier, int name, int length, ByteBuffer label) | com.jogamp.opengl.GL2ES2 | |
| glObjectLabel(int identifier, int name, int length, byte[] label, int label_offset) | com.jogamp.opengl.GL2ES2 | |
| glObjectPtrLabel(Buffer ptr, int length, ByteBuffer label) | com.jogamp.opengl.GL2ES2 | |
| glObjectPtrLabel(Buffer ptr, int length, byte[] label, int label_offset) | com.jogamp.opengl.GL2ES2 | |
| glObjectPurgeableAPPLE(int objectType, int name, int option) | com.jogamp.opengl.GL2 | |
| glObjectUnpurgeableAPPLE(int objectType, int name, int option) | com.jogamp.opengl.GL2 | |
| glOrtho(double left, double right, double bottom, double top, double near_val, double far_val) | com.jogamp.opengl.GL2ES1 | |
| glOrthof(float left, float right, float bottom, float top, float zNear, float zFar) | com.jogamp.opengl.fixedfunc.GLMatrixFunc | |
| glPassThrough(float token) | com.jogamp.opengl.GL2 | |
| glPatchParameterfv(int pname, FloatBuffer values) | com.jogamp.opengl.GL3 | |
| glPatchParameterfv(int pname, float[] values, int values_offset) | com.jogamp.opengl.GL3 | |
| glPatchParameteri(int pname, int value) | com.jogamp.opengl.GL3ES3 | |
| glPauseTransformFeedback() | com.jogamp.opengl.GL2ES3 | |
| glPauseTransformFeedbackNV() | com.jogamp.opengl.GL2 | |
| glPixelDataRangeNV(int target, int length, Buffer pointer) | com.jogamp.opengl.GL2 | |
| glPixelMapfv(int map, int mapsize, FloatBuffer values) | com.jogamp.opengl.GL2 | |
| glPixelMapfv(int map, int mapsize, float[] values, int values_offset) | com.jogamp.opengl.GL2 | |
| glPixelMapfv(int map, int mapsize, long values_buffer_offset) | com.jogamp.opengl.GL2 | |
| glPixelMapuiv(int map, int mapsize, IntBuffer values) | com.jogamp.opengl.GL2 | |
| glPixelMapuiv(int map, int mapsize, int[] values, int values_offset) | com.jogamp.opengl.GL2 | |
| glPixelMapuiv(int map, int mapsize, long values_buffer_offset) | com.jogamp.opengl.GL2 | |
| glPixelMapusv(int map, int mapsize, ShortBuffer values) | com.jogamp.opengl.GL2 | |
| glPixelMapusv(int map, int mapsize, short[] values, int values_offset) | com.jogamp.opengl.GL2 | |
| glPixelMapusv(int map, int mapsize, long values_buffer_offset) | com.jogamp.opengl.GL2 | |
| glPixelStoref(int pname, float param) | com.jogamp.opengl.GL2GL3 | |
| glPixelStorei(int pname, int param) | com.jogamp.opengl.GL | |
| glPixelTransferf(int pname, float param) | com.jogamp.opengl.GL2 | |
| glPixelTransferi(int pname, int param) | com.jogamp.opengl.GL2 | |
| glPixelTransformParameterfEXT(int target, int pname, float param) | com.jogamp.opengl.GL2 | |
| glPixelTransformParameterfvEXT(int target, int pname, FloatBuffer params) | com.jogamp.opengl.GL2 | |
| glPixelTransformParameterfvEXT(int target, int pname, float[] params, int params_offset) | com.jogamp.opengl.GL2 | |
| glPixelTransformParameteriEXT(int target, int pname, int param) | com.jogamp.opengl.GL2 | |
| glPixelTransformParameterivEXT(int target, int pname, IntBuffer params) | com.jogamp.opengl.GL2 | |
| glPixelTransformParameterivEXT(int target, int pname, int[] params, int params_offset) | com.jogamp.opengl.GL2 | |
| glPixelZoom(float xfactor, float yfactor) | com.jogamp.opengl.GL2 | |
| glPNTrianglesfATI(int pname, float param) | com.jogamp.opengl.GL2 | |
| glPNTrianglesiATI(int pname, int param) | com.jogamp.opengl.GL2 | |
| com::jogamp::opengl::GL2.com::jogamp::opengl::GL2ES1.glPointParameterf(int pname, float param) | com.jogamp.opengl.GL2ES1 | |
| com::jogamp::opengl::GL2GL3.glPointParameterf(int pname, float param) | com.jogamp.opengl.GL2GL3 | |
| com::jogamp::opengl::GL2.com::jogamp::opengl::GL2ES1.glPointParameterfv(int pname, FloatBuffer params) | com.jogamp.opengl.GL2ES1 | |
| com::jogamp::opengl::GL2.com::jogamp::opengl::GL2ES1.glPointParameterfv(int pname, float[] params, int params_offset) | com.jogamp.opengl.GL2ES1 | |
| com::jogamp::opengl::GL2GL3.glPointParameterfv(int pname, FloatBuffer params) | com.jogamp.opengl.GL2GL3 | |
| com::jogamp::opengl::GL2GL3.glPointParameterfv(int pname, float[] params, int params_offset) | com.jogamp.opengl.GL2GL3 | |
| glPointParameteri(int pname, int param) | com.jogamp.opengl.GL2GL3 | |
| glPointParameteriv(int pname, IntBuffer params) | com.jogamp.opengl.GL2GL3 | |
| glPointParameteriv(int pname, int[] params, int params_offset) | com.jogamp.opengl.GL2GL3 | |
| com::jogamp::opengl::GL2.com::jogamp::opengl::GL2ES1.glPointSize(float size) | com.jogamp.opengl.GL2ES1 | |
| com::jogamp::opengl::GL2GL3.glPointSize(float size) | com.jogamp.opengl.GL2GL3 | |
| glPolygonMode(int face, int mode) | com.jogamp.opengl.GL2GL3 | |
| glPolygonOffset(float factor, float units) | com.jogamp.opengl.GL | |
| glPolygonOffsetClampEXT(float factor, float units, float clamp) | com.jogamp.opengl.GL2 | |
| glPolygonStipple(ByteBuffer mask) | com.jogamp.opengl.GL2 | |
| glPolygonStipple(byte[] mask, int mask_offset) | com.jogamp.opengl.GL2 | |
| glPolygonStipple(long mask_buffer_offset) | com.jogamp.opengl.GL2 | |
| glPopAttrib() | com.jogamp.opengl.GL2 | |
| glPopClientAttrib() | com.jogamp.opengl.GL2 | |
| glPopDebugGroup() | com.jogamp.opengl.GL2ES2 | |
| glPopMatrix() | com.jogamp.opengl.fixedfunc.GLMatrixFunc | |
| glPopName() | com.jogamp.opengl.GL2 | |
| glPrimitiveBoundingBox(float minX, float minY, float minZ, float minW, float maxX, float maxY, float maxZ, float maxW) | com.jogamp.opengl.GL3ES3 | |
| glPrimitiveRestartIndex(int index) | com.jogamp.opengl.GL2GL3 | |
| glPrimitiveRestartIndexNV(int index) | com.jogamp.opengl.GL2 | |
| glPrimitiveRestartNV() | com.jogamp.opengl.GL2 | |
| glPrioritizeTextures(int n, IntBuffer textures, FloatBuffer priorities) | com.jogamp.opengl.GL2 | |
| glPrioritizeTextures(int n, int[] textures, int textures_offset, float[] priorities, int priorities_offset) | com.jogamp.opengl.GL2 | |
| glProgramBinary(int program, int binaryFormat, Buffer binary, int length) | com.jogamp.opengl.GL2ES2 | |
| glProgramBufferParametersfvNV(int target, int bindingIndex, int wordIndex, int count, FloatBuffer params) | com.jogamp.opengl.GL2 | |
| glProgramBufferParametersfvNV(int target, int bindingIndex, int wordIndex, int count, float[] params, int params_offset) | com.jogamp.opengl.GL2 | |
| glProgramBufferParametersIivNV(int target, int bindingIndex, int wordIndex, int count, IntBuffer params) | com.jogamp.opengl.GL2 | |
| glProgramBufferParametersIivNV(int target, int bindingIndex, int wordIndex, int count, int[] params, int params_offset) | com.jogamp.opengl.GL2 | |
| glProgramBufferParametersIuivNV(int target, int bindingIndex, int wordIndex, int count, IntBuffer params) | com.jogamp.opengl.GL2 | |
| glProgramBufferParametersIuivNV(int target, int bindingIndex, int wordIndex, int count, int[] params, int params_offset) | com.jogamp.opengl.GL2 | |
| glProgramEnvParameter4dARB(int target, int index, double x, double y, double z, double w) | com.jogamp.opengl.GL2 | |
| glProgramEnvParameter4dvARB(int target, int index, DoubleBuffer params) | com.jogamp.opengl.GL2 | |
| glProgramEnvParameter4dvARB(int target, int index, double[] params, int params_offset) | com.jogamp.opengl.GL2 | |
| glProgramEnvParameter4fARB(int target, int index, float x, float y, float z, float w) | com.jogamp.opengl.GL2 | |
| glProgramEnvParameter4fvARB(int target, int index, FloatBuffer params) | com.jogamp.opengl.GL2 | |
| glProgramEnvParameter4fvARB(int target, int index, float[] params, int params_offset) | com.jogamp.opengl.GL2 | |
| glProgramEnvParameterI4iNV(int target, int index, int x, int y, int z, int w) | com.jogamp.opengl.GL2 | |
| glProgramEnvParameterI4ivNV(int target, int index, IntBuffer params) | com.jogamp.opengl.GL2 | |
| glProgramEnvParameterI4ivNV(int target, int index, int[] params, int params_offset) | com.jogamp.opengl.GL2 | |
| glProgramEnvParameterI4uiNV(int target, int index, int x, int y, int z, int w) | com.jogamp.opengl.GL2 | |
| glProgramEnvParameterI4uivNV(int target, int index, IntBuffer params) | com.jogamp.opengl.GL2 | |
| glProgramEnvParameterI4uivNV(int target, int index, int[] params, int params_offset) | com.jogamp.opengl.GL2 | |
| glProgramEnvParameters4fvEXT(int target, int index, int count, FloatBuffer params) | com.jogamp.opengl.GL2 | |
| glProgramEnvParameters4fvEXT(int target, int index, int count, float[] params, int params_offset) | com.jogamp.opengl.GL2 | |
| glProgramEnvParametersI4ivNV(int target, int index, int count, IntBuffer params) | com.jogamp.opengl.GL2 | |
| glProgramEnvParametersI4ivNV(int target, int index, int count, int[] params, int params_offset) | com.jogamp.opengl.GL2 | |
| glProgramEnvParametersI4uivNV(int target, int index, int count, IntBuffer params) | com.jogamp.opengl.GL2 | |
| glProgramEnvParametersI4uivNV(int target, int index, int count, int[] params, int params_offset) | com.jogamp.opengl.GL2 | |
| glProgramLocalParameter4dARB(int target, int index, double x, double y, double z, double w) | com.jogamp.opengl.GL2 | |
| glProgramLocalParameter4dvARB(int target, int index, DoubleBuffer params) | com.jogamp.opengl.GL2 | |
| glProgramLocalParameter4dvARB(int target, int index, double[] params, int params_offset) | com.jogamp.opengl.GL2 | |
| glProgramLocalParameter4fARB(int target, int index, float x, float y, float z, float w) | com.jogamp.opengl.GL2 | |
| glProgramLocalParameter4fvARB(int target, int index, FloatBuffer params) | com.jogamp.opengl.GL2 | |
| glProgramLocalParameter4fvARB(int target, int index, float[] params, int params_offset) | com.jogamp.opengl.GL2 | |
| glProgramLocalParameterI4iNV(int target, int index, int x, int y, int z, int w) | com.jogamp.opengl.GL2 | |
| glProgramLocalParameterI4ivNV(int target, int index, IntBuffer params) | com.jogamp.opengl.GL2 | |
| glProgramLocalParameterI4ivNV(int target, int index, int[] params, int params_offset) | com.jogamp.opengl.GL2 | |
| glProgramLocalParameterI4uiNV(int target, int index, int x, int y, int z, int w) | com.jogamp.opengl.GL2 | |
| glProgramLocalParameterI4uivNV(int target, int index, IntBuffer params) | com.jogamp.opengl.GL2 | |
| glProgramLocalParameterI4uivNV(int target, int index, int[] params, int params_offset) | com.jogamp.opengl.GL2 | |
| glProgramLocalParameters4fvEXT(int target, int index, int count, FloatBuffer params) | com.jogamp.opengl.GL2 | |
| glProgramLocalParameters4fvEXT(int target, int index, int count, float[] params, int params_offset) | com.jogamp.opengl.GL2 | |
| glProgramLocalParametersI4ivNV(int target, int index, int count, IntBuffer params) | com.jogamp.opengl.GL2 | |
| glProgramLocalParametersI4ivNV(int target, int index, int count, int[] params, int params_offset) | com.jogamp.opengl.GL2 | |
| glProgramLocalParametersI4uivNV(int target, int index, int count, IntBuffer params) | com.jogamp.opengl.GL2 | |
| glProgramLocalParametersI4uivNV(int target, int index, int count, int[] params, int params_offset) | com.jogamp.opengl.GL2 | |
| glProgramParameteri(int program, int pname, int value) | com.jogamp.opengl.GL2ES2 | |
| glProgramParameteriARB(int program, int pname, int value) | com.jogamp.opengl.GL3 | |
| glProgramStringARB(int target, int format, int len, String string) | com.jogamp.opengl.GL2 | |
| glProgramSubroutineParametersuivNV(int target, int count, IntBuffer params) | com.jogamp.opengl.GL2 | |
| glProgramSubroutineParametersuivNV(int target, int count, int[] params, int params_offset) | com.jogamp.opengl.GL2 | |
| glProgramUniform1d(int program, int location, double v0) | com.jogamp.opengl.GL2GL3 | |
| glProgramUniform1dEXT(int program, int location, double x) | com.jogamp.opengl.GL2 | |
| glProgramUniform1dv(int program, int location, int count, DoubleBuffer value) | com.jogamp.opengl.GL2GL3 | |
| glProgramUniform1dv(int program, int location, int count, double[] value, int value_offset) | com.jogamp.opengl.GL2GL3 | |
| glProgramUniform1dvEXT(int program, int location, int count, DoubleBuffer value) | com.jogamp.opengl.GL2 | |
| glProgramUniform1dvEXT(int program, int location, int count, double[] value, int value_offset) | com.jogamp.opengl.GL2 | |
| glProgramUniform1f(int program, int location, float v0) | com.jogamp.opengl.GL2ES2 | |
| glProgramUniform1fv(int program, int location, int count, FloatBuffer value) | com.jogamp.opengl.GL2ES2 | |
| glProgramUniform1fv(int program, int location, int count, float[] value, int value_offset) | com.jogamp.opengl.GL2ES2 | |
| glProgramUniform1i(int program, int location, int v0) | com.jogamp.opengl.GL2ES2 | |
| glProgramUniform1i64NV(int program, int location, long x) | com.jogamp.opengl.GL2 | |
| glProgramUniform1i64vNV(int program, int location, int count, LongBuffer value) | com.jogamp.opengl.GL2 | |
| glProgramUniform1i64vNV(int program, int location, int count, long[] value, int value_offset) | com.jogamp.opengl.GL2 | |
| glProgramUniform1iv(int program, int location, int count, IntBuffer value) | com.jogamp.opengl.GL2ES2 | |
| glProgramUniform1iv(int program, int location, int count, int[] value, int value_offset) | com.jogamp.opengl.GL2ES2 | |
| glProgramUniform1ui(int program, int location, int v0) | com.jogamp.opengl.GL2ES2 | |
| glProgramUniform1ui64NV(int program, int location, long x) | com.jogamp.opengl.GL2 | |
| glProgramUniform1ui64vNV(int program, int location, int count, LongBuffer value) | com.jogamp.opengl.GL2 | |
| glProgramUniform1ui64vNV(int program, int location, int count, long[] value, int value_offset) | com.jogamp.opengl.GL2 | |
| glProgramUniform1uiv(int program, int location, int count, IntBuffer value) | com.jogamp.opengl.GL2ES2 | |
| glProgramUniform1uiv(int program, int location, int count, int[] value, int value_offset) | com.jogamp.opengl.GL2ES2 | |
| glProgramUniform2d(int program, int location, double v0, double v1) | com.jogamp.opengl.GL2GL3 | |
| glProgramUniform2dEXT(int program, int location, double x, double y) | com.jogamp.opengl.GL2 | |
| glProgramUniform2dv(int program, int location, int count, DoubleBuffer value) | com.jogamp.opengl.GL2GL3 | |
| glProgramUniform2dv(int program, int location, int count, double[] value, int value_offset) | com.jogamp.opengl.GL2GL3 | |
| glProgramUniform2dvEXT(int program, int location, int count, DoubleBuffer value) | com.jogamp.opengl.GL2 | |
| glProgramUniform2dvEXT(int program, int location, int count, double[] value, int value_offset) | com.jogamp.opengl.GL2 | |
| glProgramUniform2f(int program, int location, float v0, float v1) | com.jogamp.opengl.GL2ES2 | |
| glProgramUniform2fv(int program, int location, int count, FloatBuffer value) | com.jogamp.opengl.GL2ES2 | |
| glProgramUniform2fv(int program, int location, int count, float[] value, int value_offset) | com.jogamp.opengl.GL2ES2 | |
| glProgramUniform2i(int program, int location, int v0, int v1) | com.jogamp.opengl.GL2ES2 | |
| glProgramUniform2i64NV(int program, int location, long x, long y) | com.jogamp.opengl.GL2 | |
| glProgramUniform2i64vNV(int program, int location, int count, LongBuffer value) | com.jogamp.opengl.GL2 | |
| glProgramUniform2i64vNV(int program, int location, int count, long[] value, int value_offset) | com.jogamp.opengl.GL2 | |
| glProgramUniform2iv(int program, int location, int count, IntBuffer value) | com.jogamp.opengl.GL2ES2 | |
| glProgramUniform2iv(int program, int location, int count, int[] value, int value_offset) | com.jogamp.opengl.GL2ES2 | |
| glProgramUniform2ui(int program, int location, int v0, int v1) | com.jogamp.opengl.GL2ES2 | |
| glProgramUniform2ui64NV(int program, int location, long x, long y) | com.jogamp.opengl.GL2 | |
| glProgramUniform2ui64vNV(int program, int location, int count, LongBuffer value) | com.jogamp.opengl.GL2 | |
| glProgramUniform2ui64vNV(int program, int location, int count, long[] value, int value_offset) | com.jogamp.opengl.GL2 | |
| glProgramUniform2uiv(int program, int location, int count, IntBuffer value) | com.jogamp.opengl.GL2ES2 | |
| glProgramUniform2uiv(int program, int location, int count, int[] value, int value_offset) | com.jogamp.opengl.GL2ES2 | |
| glProgramUniform3d(int program, int location, double v0, double v1, double v2) | com.jogamp.opengl.GL2GL3 | |
| glProgramUniform3dEXT(int program, int location, double x, double y, double z) | com.jogamp.opengl.GL2 | |
| glProgramUniform3dv(int program, int location, int count, DoubleBuffer value) | com.jogamp.opengl.GL2GL3 | |
| glProgramUniform3dv(int program, int location, int count, double[] value, int value_offset) | com.jogamp.opengl.GL2GL3 | |
| glProgramUniform3dvEXT(int program, int location, int count, DoubleBuffer value) | com.jogamp.opengl.GL2 | |
| glProgramUniform3dvEXT(int program, int location, int count, double[] value, int value_offset) | com.jogamp.opengl.GL2 | |
| glProgramUniform3f(int program, int location, float v0, float v1, float v2) | com.jogamp.opengl.GL2ES2 | |
| glProgramUniform3fv(int program, int location, int count, FloatBuffer value) | com.jogamp.opengl.GL2ES2 | |
| glProgramUniform3fv(int program, int location, int count, float[] value, int value_offset) | com.jogamp.opengl.GL2ES2 | |
| glProgramUniform3i(int program, int location, int v0, int v1, int v2) | com.jogamp.opengl.GL2ES2 | |
| glProgramUniform3i64NV(int program, int location, long x, long y, long z) | com.jogamp.opengl.GL2 | |
| glProgramUniform3i64vNV(int program, int location, int count, LongBuffer value) | com.jogamp.opengl.GL2 | |
| glProgramUniform3i64vNV(int program, int location, int count, long[] value, int value_offset) | com.jogamp.opengl.GL2 | |
| glProgramUniform3iv(int program, int location, int count, IntBuffer value) | com.jogamp.opengl.GL2ES2 | |
| glProgramUniform3iv(int program, int location, int count, int[] value, int value_offset) | com.jogamp.opengl.GL2ES2 | |
| glProgramUniform3ui(int program, int location, int v0, int v1, int v2) | com.jogamp.opengl.GL2ES2 | |
| glProgramUniform3ui64NV(int program, int location, long x, long y, long z) | com.jogamp.opengl.GL2 | |
| glProgramUniform3ui64vNV(int program, int location, int count, LongBuffer value) | com.jogamp.opengl.GL2 | |
| glProgramUniform3ui64vNV(int program, int location, int count, long[] value, int value_offset) | com.jogamp.opengl.GL2 | |
| glProgramUniform3uiv(int program, int location, int count, IntBuffer value) | com.jogamp.opengl.GL2ES2 | |
| glProgramUniform3uiv(int program, int location, int count, int[] value, int value_offset) | com.jogamp.opengl.GL2ES2 | |
| glProgramUniform4d(int program, int location, double v0, double v1, double v2, double v3) | com.jogamp.opengl.GL2GL3 | |
| glProgramUniform4dEXT(int program, int location, double x, double y, double z, double w) | com.jogamp.opengl.GL2 | |
| glProgramUniform4dv(int program, int location, int count, DoubleBuffer value) | com.jogamp.opengl.GL2GL3 | |
| glProgramUniform4dv(int program, int location, int count, double[] value, int value_offset) | com.jogamp.opengl.GL2GL3 | |
| glProgramUniform4dvEXT(int program, int location, int count, DoubleBuffer value) | com.jogamp.opengl.GL2 | |
| glProgramUniform4dvEXT(int program, int location, int count, double[] value, int value_offset) | com.jogamp.opengl.GL2 | |
| glProgramUniform4f(int program, int location, float v0, float v1, float v2, float v3) | com.jogamp.opengl.GL2ES2 | |
| glProgramUniform4fv(int program, int location, int count, FloatBuffer value) | com.jogamp.opengl.GL2ES2 | |
| glProgramUniform4fv(int program, int location, int count, float[] value, int value_offset) | com.jogamp.opengl.GL2ES2 | |
| glProgramUniform4i(int program, int location, int v0, int v1, int v2, int v3) | com.jogamp.opengl.GL2ES2 | |
| glProgramUniform4i64NV(int program, int location, long x, long y, long z, long w) | com.jogamp.opengl.GL2 | |
| glProgramUniform4i64vNV(int program, int location, int count, LongBuffer value) | com.jogamp.opengl.GL2 | |
| glProgramUniform4i64vNV(int program, int location, int count, long[] value, int value_offset) | com.jogamp.opengl.GL2 | |
| glProgramUniform4iv(int program, int location, int count, IntBuffer value) | com.jogamp.opengl.GL2ES2 | |
| glProgramUniform4iv(int program, int location, int count, int[] value, int value_offset) | com.jogamp.opengl.GL2ES2 | |
| glProgramUniform4ui(int program, int location, int v0, int v1, int v2, int v3) | com.jogamp.opengl.GL2ES2 | |
| glProgramUniform4ui64NV(int program, int location, long x, long y, long z, long w) | com.jogamp.opengl.GL2 | |
| glProgramUniform4ui64vNV(int program, int location, int count, LongBuffer value) | com.jogamp.opengl.GL2 | |
| glProgramUniform4ui64vNV(int program, int location, int count, long[] value, int value_offset) | com.jogamp.opengl.GL2 | |
| glProgramUniform4uiv(int program, int location, int count, IntBuffer value) | com.jogamp.opengl.GL2ES2 | |
| glProgramUniform4uiv(int program, int location, int count, int[] value, int value_offset) | com.jogamp.opengl.GL2ES2 | |
| glProgramUniformMatrix2dv(int program, int location, int count, boolean transpose, DoubleBuffer value) | com.jogamp.opengl.GL2GL3 | |
| glProgramUniformMatrix2dv(int program, int location, int count, boolean transpose, double[] value, int value_offset) | com.jogamp.opengl.GL2GL3 | |
| glProgramUniformMatrix2dvEXT(int program, int location, int count, boolean transpose, DoubleBuffer value) | com.jogamp.opengl.GL2 | |
| glProgramUniformMatrix2dvEXT(int program, int location, int count, boolean transpose, double[] value, int value_offset) | com.jogamp.opengl.GL2 | |
| glProgramUniformMatrix2fv(int program, int location, int count, boolean transpose, FloatBuffer value) | com.jogamp.opengl.GL2ES2 | |
| glProgramUniformMatrix2fv(int program, int location, int count, boolean transpose, float[] value, int value_offset) | com.jogamp.opengl.GL2ES2 | |
| glProgramUniformMatrix2x3dv(int program, int location, int count, boolean transpose, DoubleBuffer value) | com.jogamp.opengl.GL2GL3 | |
| glProgramUniformMatrix2x3dv(int program, int location, int count, boolean transpose, double[] value, int value_offset) | com.jogamp.opengl.GL2GL3 | |
| glProgramUniformMatrix2x3dvEXT(int program, int location, int count, boolean transpose, DoubleBuffer value) | com.jogamp.opengl.GL2 | |
| glProgramUniformMatrix2x3dvEXT(int program, int location, int count, boolean transpose, double[] value, int value_offset) | com.jogamp.opengl.GL2 | |
| glProgramUniformMatrix2x3fv(int program, int location, int count, boolean transpose, FloatBuffer value) | com.jogamp.opengl.GL2ES2 | |
| glProgramUniformMatrix2x3fv(int program, int location, int count, boolean transpose, float[] value, int value_offset) | com.jogamp.opengl.GL2ES2 | |
| glProgramUniformMatrix2x4dv(int program, int location, int count, boolean transpose, DoubleBuffer value) | com.jogamp.opengl.GL2GL3 | |
| glProgramUniformMatrix2x4dv(int program, int location, int count, boolean transpose, double[] value, int value_offset) | com.jogamp.opengl.GL2GL3 | |
| glProgramUniformMatrix2x4dvEXT(int program, int location, int count, boolean transpose, DoubleBuffer value) | com.jogamp.opengl.GL2 | |
| glProgramUniformMatrix2x4dvEXT(int program, int location, int count, boolean transpose, double[] value, int value_offset) | com.jogamp.opengl.GL2 | |
| glProgramUniformMatrix2x4fv(int program, int location, int count, boolean transpose, FloatBuffer value) | com.jogamp.opengl.GL2ES2 | |
| glProgramUniformMatrix2x4fv(int program, int location, int count, boolean transpose, float[] value, int value_offset) | com.jogamp.opengl.GL2ES2 | |
| glProgramUniformMatrix3dv(int program, int location, int count, boolean transpose, DoubleBuffer value) | com.jogamp.opengl.GL2GL3 | |
| glProgramUniformMatrix3dv(int program, int location, int count, boolean transpose, double[] value, int value_offset) | com.jogamp.opengl.GL2GL3 | |
| glProgramUniformMatrix3dvEXT(int program, int location, int count, boolean transpose, DoubleBuffer value) | com.jogamp.opengl.GL2 | |
| glProgramUniformMatrix3dvEXT(int program, int location, int count, boolean transpose, double[] value, int value_offset) | com.jogamp.opengl.GL2 | |
| glProgramUniformMatrix3fv(int program, int location, int count, boolean transpose, FloatBuffer value) | com.jogamp.opengl.GL2ES2 | |
| glProgramUniformMatrix3fv(int program, int location, int count, boolean transpose, float[] value, int value_offset) | com.jogamp.opengl.GL2ES2 | |
| glProgramUniformMatrix3x2dv(int program, int location, int count, boolean transpose, DoubleBuffer value) | com.jogamp.opengl.GL2GL3 | |
| glProgramUniformMatrix3x2dv(int program, int location, int count, boolean transpose, double[] value, int value_offset) | com.jogamp.opengl.GL2GL3 | |
| glProgramUniformMatrix3x2dvEXT(int program, int location, int count, boolean transpose, DoubleBuffer value) | com.jogamp.opengl.GL2 | |
| glProgramUniformMatrix3x2dvEXT(int program, int location, int count, boolean transpose, double[] value, int value_offset) | com.jogamp.opengl.GL2 | |
| glProgramUniformMatrix3x2fv(int program, int location, int count, boolean transpose, FloatBuffer value) | com.jogamp.opengl.GL2ES2 | |
| glProgramUniformMatrix3x2fv(int program, int location, int count, boolean transpose, float[] value, int value_offset) | com.jogamp.opengl.GL2ES2 | |
| glProgramUniformMatrix3x4dv(int program, int location, int count, boolean transpose, DoubleBuffer value) | com.jogamp.opengl.GL2GL3 | |
| glProgramUniformMatrix3x4dv(int program, int location, int count, boolean transpose, double[] value, int value_offset) | com.jogamp.opengl.GL2GL3 | |
| glProgramUniformMatrix3x4dvEXT(int program, int location, int count, boolean transpose, DoubleBuffer value) | com.jogamp.opengl.GL2 | |
| glProgramUniformMatrix3x4dvEXT(int program, int location, int count, boolean transpose, double[] value, int value_offset) | com.jogamp.opengl.GL2 | |
| glProgramUniformMatrix3x4fv(int program, int location, int count, boolean transpose, FloatBuffer value) | com.jogamp.opengl.GL2ES2 | |
| glProgramUniformMatrix3x4fv(int program, int location, int count, boolean transpose, float[] value, int value_offset) | com.jogamp.opengl.GL2ES2 | |
| glProgramUniformMatrix4dv(int program, int location, int count, boolean transpose, DoubleBuffer value) | com.jogamp.opengl.GL2GL3 | |
| glProgramUniformMatrix4dv(int program, int location, int count, boolean transpose, double[] value, int value_offset) | com.jogamp.opengl.GL2GL3 | |
| glProgramUniformMatrix4dvEXT(int program, int location, int count, boolean transpose, DoubleBuffer value) | com.jogamp.opengl.GL2 | |
| glProgramUniformMatrix4dvEXT(int program, int location, int count, boolean transpose, double[] value, int value_offset) | com.jogamp.opengl.GL2 | |
| glProgramUniformMatrix4fv(int program, int location, int count, boolean transpose, FloatBuffer value) | com.jogamp.opengl.GL2ES2 | |
| glProgramUniformMatrix4fv(int program, int location, int count, boolean transpose, float[] value, int value_offset) | com.jogamp.opengl.GL2ES2 | |
| glProgramUniformMatrix4x2dv(int program, int location, int count, boolean transpose, DoubleBuffer value) | com.jogamp.opengl.GL2GL3 | |
| glProgramUniformMatrix4x2dv(int program, int location, int count, boolean transpose, double[] value, int value_offset) | com.jogamp.opengl.GL2GL3 | |
| glProgramUniformMatrix4x2dvEXT(int program, int location, int count, boolean transpose, DoubleBuffer value) | com.jogamp.opengl.GL2 | |
| glProgramUniformMatrix4x2dvEXT(int program, int location, int count, boolean transpose, double[] value, int value_offset) | com.jogamp.opengl.GL2 | |
| glProgramUniformMatrix4x2fv(int program, int location, int count, boolean transpose, FloatBuffer value) | com.jogamp.opengl.GL2ES2 | |
| glProgramUniformMatrix4x2fv(int program, int location, int count, boolean transpose, float[] value, int value_offset) | com.jogamp.opengl.GL2ES2 | |
| glProgramUniformMatrix4x3dv(int program, int location, int count, boolean transpose, DoubleBuffer value) | com.jogamp.opengl.GL2GL3 | |
| glProgramUniformMatrix4x3dv(int program, int location, int count, boolean transpose, double[] value, int value_offset) | com.jogamp.opengl.GL2GL3 | |
| glProgramUniformMatrix4x3dvEXT(int program, int location, int count, boolean transpose, DoubleBuffer value) | com.jogamp.opengl.GL2 | |
| glProgramUniformMatrix4x3dvEXT(int program, int location, int count, boolean transpose, double[] value, int value_offset) | com.jogamp.opengl.GL2 | |
| glProgramUniformMatrix4x3fv(int program, int location, int count, boolean transpose, FloatBuffer value) | com.jogamp.opengl.GL2ES2 | |
| glProgramUniformMatrix4x3fv(int program, int location, int count, boolean transpose, float[] value, int value_offset) | com.jogamp.opengl.GL2ES2 | |
| glProgramUniformui64NV(int program, int location, long value) | com.jogamp.opengl.GL2GL3 | |
| glProgramUniformui64vNV(int program, int location, int count, LongBuffer value) | com.jogamp.opengl.GL2GL3 | |
| glProgramUniformui64vNV(int program, int location, int count, long[] value, int value_offset) | com.jogamp.opengl.GL2GL3 | |
| glProgramVertexLimitNV(int target, int limit) | com.jogamp.opengl.GL2 | |
| glProvokingVertex(int mode) | com.jogamp.opengl.GL2GL3 | |
| glProvokingVertexEXT(int mode) | com.jogamp.opengl.GL2 | |
| glPushAttrib(int mask) | com.jogamp.opengl.GL2 | |
| glPushClientAttrib(int mask) | com.jogamp.opengl.GL2 | |
| glPushClientAttribDefaultEXT(int mask) | com.jogamp.opengl.GL2 | |
| glPushDebugGroup(int source, int id, int length, ByteBuffer message) | com.jogamp.opengl.GL2ES2 | |
| glPushDebugGroup(int source, int id, int length, byte[] message, int message_offset) | com.jogamp.opengl.GL2ES2 | |
| glPushMatrix() | com.jogamp.opengl.fixedfunc.GLMatrixFunc | |
| glPushName(int name) | com.jogamp.opengl.GL2 | |
| glQueryCounter(int id, int target) | com.jogamp.opengl.GL2ES2 | |
| glQueryMatrixxOES(IntBuffer mantissa, IntBuffer exponent) | com.jogamp.opengl.GL2 | |
| glQueryMatrixxOES(int[] mantissa, int mantissa_offset, int[] exponent, int exponent_offset) | com.jogamp.opengl.GL2 | |
| glQueryObjectParameteruiAMD(int target, int id, int pname, int param) | com.jogamp.opengl.GL2 | |
| glRasterPos2d(double x, double y) | com.jogamp.opengl.GL2 | |
| glRasterPos2dv(DoubleBuffer v) | com.jogamp.opengl.GL2 | |
| glRasterPos2dv(double[] v, int v_offset) | com.jogamp.opengl.GL2 | |
| glRasterPos2f(float x, float y) | com.jogamp.opengl.GL2 | |
| glRasterPos2fv(FloatBuffer v) | com.jogamp.opengl.GL2 | |
| glRasterPos2fv(float[] v, int v_offset) | com.jogamp.opengl.GL2 | |
| glRasterPos2i(int x, int y) | com.jogamp.opengl.GL2 | |
| glRasterPos2iv(IntBuffer v) | com.jogamp.opengl.GL2 | |
| glRasterPos2iv(int[] v, int v_offset) | com.jogamp.opengl.GL2 | |
| glRasterPos2s(short x, short y) | com.jogamp.opengl.GL2 | |
| glRasterPos2sv(ShortBuffer v) | com.jogamp.opengl.GL2 | |
| glRasterPos2sv(short[] v, int v_offset) | com.jogamp.opengl.GL2 | |
| glRasterPos3d(double x, double y, double z) | com.jogamp.opengl.GL2 | |
| glRasterPos3dv(DoubleBuffer v) | com.jogamp.opengl.GL2 | |
| glRasterPos3dv(double[] v, int v_offset) | com.jogamp.opengl.GL2 | |
| glRasterPos3f(float x, float y, float z) | com.jogamp.opengl.GL2 | |
| glRasterPos3fv(FloatBuffer v) | com.jogamp.opengl.GL2 | |
| glRasterPos3fv(float[] v, int v_offset) | com.jogamp.opengl.GL2 | |
| glRasterPos3i(int x, int y, int z) | com.jogamp.opengl.GL2 | |
| glRasterPos3iv(IntBuffer v) | com.jogamp.opengl.GL2 | |
| glRasterPos3iv(int[] v, int v_offset) | com.jogamp.opengl.GL2 | |
| glRasterPos3s(short x, short y, short z) | com.jogamp.opengl.GL2 | |
| glRasterPos3sv(ShortBuffer v) | com.jogamp.opengl.GL2 | |
| glRasterPos3sv(short[] v, int v_offset) | com.jogamp.opengl.GL2 | |
| glRasterPos4d(double x, double y, double z, double w) | com.jogamp.opengl.GL2 | |
| glRasterPos4dv(DoubleBuffer v) | com.jogamp.opengl.GL2 | |
| glRasterPos4dv(double[] v, int v_offset) | com.jogamp.opengl.GL2 | |
| glRasterPos4f(float x, float y, float z, float w) | com.jogamp.opengl.GL2 | |
| glRasterPos4fv(FloatBuffer v) | com.jogamp.opengl.GL2 | |
| glRasterPos4fv(float[] v, int v_offset) | com.jogamp.opengl.GL2 | |
| glRasterPos4i(int x, int y, int z, int w) | com.jogamp.opengl.GL2 | |
| glRasterPos4iv(IntBuffer v) | com.jogamp.opengl.GL2 | |
| glRasterPos4iv(int[] v, int v_offset) | com.jogamp.opengl.GL2 | |
| glRasterPos4s(short x, short y, short z, short w) | com.jogamp.opengl.GL2 | |
| glRasterPos4sv(ShortBuffer v) | com.jogamp.opengl.GL2 | |
| glRasterPos4sv(short[] v, int v_offset) | com.jogamp.opengl.GL2 | |
| glRasterSamplesEXT(int samples, boolean fixedsamplelocations) | com.jogamp.opengl.GL2 | |
| glReadBuffer(int mode) | com.jogamp.opengl.GL2ES3 | |
| glReadnPixels(int x, int y, int width, int height, int format, int type, int bufSize, Buffer data) | com.jogamp.opengl.GL | |
| glReadPixels(int x, int y, int width, int height, int format, int type, Buffer pixels) | com.jogamp.opengl.GL | |
| glReadPixels(int x, int y, int width, int height, int format, int type, long pixels_buffer_offset) | com.jogamp.opengl.GL | |
| glRectd(double x1, double y1, double x2, double y2) | com.jogamp.opengl.GL2 | |
| glRectdv(DoubleBuffer v1, DoubleBuffer v2) | com.jogamp.opengl.GL2 | |
| glRectdv(double[] v1, int v1_offset, double[] v2, int v2_offset) | com.jogamp.opengl.GL2 | |
| glRectf(float x1, float y1, float x2, float y2) | com.jogamp.opengl.GL2 | |
| glRectfv(FloatBuffer v1, FloatBuffer v2) | com.jogamp.opengl.GL2 | |
| glRectfv(float[] v1, int v1_offset, float[] v2, int v2_offset) | com.jogamp.opengl.GL2 | |
| glRecti(int x1, int y1, int x2, int y2) | com.jogamp.opengl.GL2 | |
| glRectiv(IntBuffer v1, IntBuffer v2) | com.jogamp.opengl.GL2 | |
| glRectiv(int[] v1, int v1_offset, int[] v2, int v2_offset) | com.jogamp.opengl.GL2 | |
| glRects(short x1, short y1, short x2, short y2) | com.jogamp.opengl.GL2 | |
| glRectsv(ShortBuffer v1, ShortBuffer v2) | com.jogamp.opengl.GL2 | |
| glRectsv(short[] v1, int v1_offset, short[] v2, int v2_offset) | com.jogamp.opengl.GL2 | |
| glReleaseShaderCompiler() | com.jogamp.opengl.GL2ES2 | |
| glRenderbufferStorage(int target, int internalformat, int width, int height) | com.jogamp.opengl.GL | |
| glRenderbufferStorageMultisample(int target, int samples, int internalformat, int width, int height) | com.jogamp.opengl.GL | |
| glRenderbufferStorageMultisampleCoverageNV(int target, int coverageSamples, int colorSamples, int internalformat, int width, int height) | com.jogamp.opengl.GL2 | |
| glRenderMode(int mode) | com.jogamp.opengl.GL2 | |
| glResetHistogram(int target) | com.jogamp.opengl.GL2 | |
| glResetMinmax(int target) | com.jogamp.opengl.GL2 | |
| glResolveDepthValuesNV() | com.jogamp.opengl.GL2 | |
| glResumeTransformFeedback() | com.jogamp.opengl.GL2ES3 | |
| glResumeTransformFeedbackNV() | com.jogamp.opengl.GL2 | |
| glRotated(double angle, double x, double y, double z) | com.jogamp.opengl.GL2 | |
| glRotatef(float angle, float x, float y, float z) | com.jogamp.opengl.fixedfunc.GLMatrixFunc | |
| glSampleCoverage(float value, boolean invert) | com.jogamp.opengl.GL | |
| glSampleMaski(int index, int mask) | com.jogamp.opengl.GL2ES2 | |
| glSampleMaskIndexedNV(int index, int mask) | com.jogamp.opengl.GL2 | |
| glSamplerParameterf(int sampler, int pname, float param) | com.jogamp.opengl.GL3ES3 | |
| glSamplerParameterfv(int sampler, int pname, FloatBuffer param) | com.jogamp.opengl.GL3ES3 | |
| glSamplerParameterfv(int sampler, int pname, float[] param, int param_offset) | com.jogamp.opengl.GL3ES3 | |
| glSamplerParameteri(int sampler, int pname, int param) | com.jogamp.opengl.GL3ES3 | |
| glSamplerParameterIiv(int sampler, int pname, IntBuffer param) | com.jogamp.opengl.GL2ES2 | |
| glSamplerParameterIiv(int sampler, int pname, int[] param, int param_offset) | com.jogamp.opengl.GL2ES2 | |
| glSamplerParameterIuiv(int sampler, int pname, IntBuffer param) | com.jogamp.opengl.GL2ES2 | |
| glSamplerParameterIuiv(int sampler, int pname, int[] param, int param_offset) | com.jogamp.opengl.GL2ES2 | |
| glSamplerParameteriv(int sampler, int pname, IntBuffer param) | com.jogamp.opengl.GL3ES3 | |
| glSamplerParameteriv(int sampler, int pname, int[] param, int param_offset) | com.jogamp.opengl.GL3ES3 | |
| glScaled(double x, double y, double z) | com.jogamp.opengl.GL2 | |
| glScalef(float x, float y, float z) | com.jogamp.opengl.fixedfunc.GLMatrixFunc | |
| glScissor(int x, int y, int width, int height) | com.jogamp.opengl.GL | |
| glScissorArrayv(int first, int count, IntBuffer v) | com.jogamp.opengl.GL3 | |
| glScissorArrayv(int first, int count, int[] v, int v_offset) | com.jogamp.opengl.GL3 | |
| glScissorIndexed(int index, int left, int bottom, int width, int height) | com.jogamp.opengl.GL3 | |
| glScissorIndexedv(int index, IntBuffer v) | com.jogamp.opengl.GL3 | |
| glScissorIndexedv(int index, int[] v, int v_offset) | com.jogamp.opengl.GL3 | |
| glSecondaryColor3b(byte red, byte green, byte blue) | com.jogamp.opengl.GL2 | |
| glSecondaryColor3bv(ByteBuffer v) | com.jogamp.opengl.GL2 | |
| glSecondaryColor3bv(byte[] v, int v_offset) | com.jogamp.opengl.GL2 | |
| glSecondaryColor3d(double red, double green, double blue) | com.jogamp.opengl.GL2 | |
| glSecondaryColor3dv(DoubleBuffer v) | com.jogamp.opengl.GL2 | |
| glSecondaryColor3dv(double[] v, int v_offset) | com.jogamp.opengl.GL2 | |
| glSecondaryColor3f(float red, float green, float blue) | com.jogamp.opengl.GL2 | |
| glSecondaryColor3fv(FloatBuffer v) | com.jogamp.opengl.GL2 | |
| glSecondaryColor3fv(float[] v, int v_offset) | com.jogamp.opengl.GL2 | |
| glSecondaryColor3h(short red, short green, short blue) | com.jogamp.opengl.GL2 | |
| glSecondaryColor3hv(ShortBuffer v) | com.jogamp.opengl.GL2 | |
| glSecondaryColor3hv(short[] v, int v_offset) | com.jogamp.opengl.GL2 | |
| glSecondaryColor3i(int red, int green, int blue) | com.jogamp.opengl.GL2 | |
| glSecondaryColor3iv(IntBuffer v) | com.jogamp.opengl.GL2 | |
| glSecondaryColor3iv(int[] v, int v_offset) | com.jogamp.opengl.GL2 | |
| glSecondaryColor3s(short red, short green, short blue) | com.jogamp.opengl.GL2 | |
| glSecondaryColor3sv(ShortBuffer v) | com.jogamp.opengl.GL2 | |
| glSecondaryColor3sv(short[] v, int v_offset) | com.jogamp.opengl.GL2 | |
| glSecondaryColor3ub(byte red, byte green, byte blue) | com.jogamp.opengl.GL2 | |
| glSecondaryColor3ubv(ByteBuffer v) | com.jogamp.opengl.GL2 | |
| glSecondaryColor3ubv(byte[] v, int v_offset) | com.jogamp.opengl.GL2 | |
| glSecondaryColor3ui(int red, int green, int blue) | com.jogamp.opengl.GL2 | |
| glSecondaryColor3uiv(IntBuffer v) | com.jogamp.opengl.GL2 | |
| glSecondaryColor3uiv(int[] v, int v_offset) | com.jogamp.opengl.GL2 | |
| glSecondaryColor3us(short red, short green, short blue) | com.jogamp.opengl.GL2 | |
| glSecondaryColor3usv(ShortBuffer v) | com.jogamp.opengl.GL2 | |
| glSecondaryColor3usv(short[] v, int v_offset) | com.jogamp.opengl.GL2 | |
| glSecondaryColorFormatNV(int size, int type, int stride) | com.jogamp.opengl.GL2GL3 | |
| glSecondaryColorP3ui(int type, int color) | com.jogamp.opengl.GL3bc | |
| glSecondaryColorP3uiv(int type, IntBuffer color) | com.jogamp.opengl.GL3bc | |
| glSecondaryColorP3uiv(int type, int[] color, int color_offset) | com.jogamp.opengl.GL3bc | |
| glSecondaryColorPointer(int size, int type, int stride, Buffer pointer) | com.jogamp.opengl.GL2 | |
| glSecondaryColorPointer(int size, int type, int stride, long pointer_buffer_offset) | com.jogamp.opengl.GL2 | |
| glSelectBuffer(int size, IntBuffer buffer) | com.jogamp.opengl.GL2 | |
| glSelectPerfMonitorCountersAMD(int monitor, boolean enable, int group, int numCounters, IntBuffer counterList) | com.jogamp.opengl.GL2 | |
| glSelectPerfMonitorCountersAMD(int monitor, boolean enable, int group, int numCounters, int[] counterList, int counterList_offset) | com.jogamp.opengl.GL2 | |
| glSeparableFilter2D(int target, int internalformat, int width, int height, int format, int type, Buffer row, Buffer column) | com.jogamp.opengl.GL2 | |
| glSeparableFilter2D(int target, int internalformat, int width, int height, int format, int type, long row_buffer_offset, long column_buffer_offset) | com.jogamp.opengl.GL2 | |
| glSetInvariantEXT(int id, int type, Buffer addr) | com.jogamp.opengl.GL2 | |
| glSetLocalConstantEXT(int id, int type, Buffer addr) | com.jogamp.opengl.GL2 | |
| glSetMultisamplefvAMD(int pname, int index, FloatBuffer val) | com.jogamp.opengl.GL2GL3 | |
| glSetMultisamplefvAMD(int pname, int index, float[] val, int val_offset) | com.jogamp.opengl.GL2GL3 | |
| glShadeModel(int mode) | com.jogamp.opengl.fixedfunc.GLLightingFunc | |
| glShaderBinary(int n, IntBuffer shaders, int binaryformat, Buffer binary, int length) | com.jogamp.opengl.GL2ES2 | |
| glShaderBinary(int n, int[] shaders, int shaders_offset, int binaryformat, Buffer binary, int length) | com.jogamp.opengl.GL2ES2 | |
| glShaderOp1EXT(int op, int res, int arg1) | com.jogamp.opengl.GL2 | |
| glShaderOp2EXT(int op, int res, int arg1, int arg2) | com.jogamp.opengl.GL2 | |
| glShaderOp3EXT(int op, int res, int arg1, int arg2, int arg3) | com.jogamp.opengl.GL2 | |
| glShaderSource(int shader, int count, String[] string, IntBuffer length) | com.jogamp.opengl.GL2ES2 | |
| glShaderSource(int shader, int count, String[] string, int[] length, int length_offset) | com.jogamp.opengl.GL2ES2 | |
| glShaderSourceARB(long shaderObj, int count, String[] string, IntBuffer length) | com.jogamp.opengl.GL2 | |
| glShaderSourceARB(long shaderObj, int count, String[] string, int[] length, int length_offset) | com.jogamp.opengl.GL2 | |
| glStateCaptureNV(int state, int mode) | com.jogamp.opengl.GL2 | |
| glStencilClearTagEXT(int stencilTagBits, int stencilClearTag) | com.jogamp.opengl.GL2 | |
| glStencilFunc(int func, int ref, int mask) | com.jogamp.opengl.GL | |
| glStencilFuncSeparate(int face, int func, int ref, int mask) | com.jogamp.opengl.GL2ES2 | |
| glStencilMask(int mask) | com.jogamp.opengl.GL | |
| glStencilMaskSeparate(int face, int mask) | com.jogamp.opengl.GL2ES2 | |
| glStencilOp(int fail, int zfail, int zpass) | com.jogamp.opengl.GL | |
| glStencilOpSeparate(int face, int sfail, int dpfail, int dppass) | com.jogamp.opengl.GL2ES2 | |
| glStencilOpValueAMD(int face, int value) | com.jogamp.opengl.GL2GL3 | |
| glStringMarkerGREMEDY(int len, Buffer string) | com.jogamp.opengl.GL2 | |
| glSubpixelPrecisionBiasNV(int xbits, int ybits) | com.jogamp.opengl.GL2 | |
| glSwizzleEXT(int res, int in, int outX, int outY, int outZ, int outW) | com.jogamp.opengl.GL2 | |
| glSyncTextureINTEL(int texture) | com.jogamp.opengl.GL2 | |
| glTessellationFactorAMD(float factor) | com.jogamp.opengl.GL2GL3 | |
| glTessellationModeAMD(int mode) | com.jogamp.opengl.GL2GL3 | |
| glTexBuffer(int target, int internalformat, int buffer) | com.jogamp.opengl.GL2ES3 | |
| glTexBufferRange(int target, int internalformat, int buffer, long offset, long size) | com.jogamp.opengl.GL3ES3 | |
| glTexCoord1bOES(byte s) | com.jogamp.opengl.GL2 | |
| glTexCoord1bvOES(ByteBuffer coords) | com.jogamp.opengl.GL2 | |
| glTexCoord1bvOES(byte[] coords, int coords_offset) | com.jogamp.opengl.GL2 | |
| glTexCoord1d(double s) | com.jogamp.opengl.GL2 | |
| glTexCoord1dv(DoubleBuffer v) | com.jogamp.opengl.GL2 | |
| glTexCoord1dv(double[] v, int v_offset) | com.jogamp.opengl.GL2 | |
| glTexCoord1f(float s) | com.jogamp.opengl.GL2 | |
| glTexCoord1fv(FloatBuffer v) | com.jogamp.opengl.GL2 | |
| glTexCoord1fv(float[] v, int v_offset) | com.jogamp.opengl.GL2 | |
| glTexCoord1h(short s) | com.jogamp.opengl.GL2 | |
| glTexCoord1hv(ShortBuffer v) | com.jogamp.opengl.GL2 | |
| glTexCoord1hv(short[] v, int v_offset) | com.jogamp.opengl.GL2 | |
| glTexCoord1i(int s) | com.jogamp.opengl.GL2 | |
| glTexCoord1iv(IntBuffer v) | com.jogamp.opengl.GL2 | |
| glTexCoord1iv(int[] v, int v_offset) | com.jogamp.opengl.GL2 | |
| glTexCoord1s(short s) | com.jogamp.opengl.GL2 | |
| glTexCoord1sv(ShortBuffer v) | com.jogamp.opengl.GL2 | |
| glTexCoord1sv(short[] v, int v_offset) | com.jogamp.opengl.GL2 | |
| glTexCoord2bOES(byte s, byte t) | com.jogamp.opengl.GL2 | |
| glTexCoord2bvOES(ByteBuffer coords) | com.jogamp.opengl.GL2 | |
| glTexCoord2bvOES(byte[] coords, int coords_offset) | com.jogamp.opengl.GL2 | |
| glTexCoord2d(double s, double t) | com.jogamp.opengl.GL2 | |
| glTexCoord2dv(DoubleBuffer v) | com.jogamp.opengl.GL2 | |
| glTexCoord2dv(double[] v, int v_offset) | com.jogamp.opengl.GL2 | |
| glTexCoord2f(float s, float t) | com.jogamp.opengl.GL2 | |
| glTexCoord2fv(FloatBuffer v) | com.jogamp.opengl.GL2 | |
| glTexCoord2fv(float[] v, int v_offset) | com.jogamp.opengl.GL2 | |
| glTexCoord2h(short s, short t) | com.jogamp.opengl.GL2 | |
| glTexCoord2hv(ShortBuffer v) | com.jogamp.opengl.GL2 | |
| glTexCoord2hv(short[] v, int v_offset) | com.jogamp.opengl.GL2 | |
| glTexCoord2i(int s, int t) | com.jogamp.opengl.GL2 | |
| glTexCoord2iv(IntBuffer v) | com.jogamp.opengl.GL2 | |
| glTexCoord2iv(int[] v, int v_offset) | com.jogamp.opengl.GL2 | |
| glTexCoord2s(short s, short t) | com.jogamp.opengl.GL2 | |
| glTexCoord2sv(ShortBuffer v) | com.jogamp.opengl.GL2 | |
| glTexCoord2sv(short[] v, int v_offset) | com.jogamp.opengl.GL2 | |
| glTexCoord3bOES(byte s, byte t, byte r) | com.jogamp.opengl.GL2 | |
| glTexCoord3bvOES(ByteBuffer coords) | com.jogamp.opengl.GL2 | |
| glTexCoord3bvOES(byte[] coords, int coords_offset) | com.jogamp.opengl.GL2 | |
| glTexCoord3d(double s, double t, double r) | com.jogamp.opengl.GL2 | |
| glTexCoord3dv(DoubleBuffer v) | com.jogamp.opengl.GL2 | |
| glTexCoord3dv(double[] v, int v_offset) | com.jogamp.opengl.GL2 | |
| glTexCoord3f(float s, float t, float r) | com.jogamp.opengl.GL2 | |
| glTexCoord3fv(FloatBuffer v) | com.jogamp.opengl.GL2 | |
| glTexCoord3fv(float[] v, int v_offset) | com.jogamp.opengl.GL2 | |
| glTexCoord3h(short s, short t, short r) | com.jogamp.opengl.GL2 | |
| glTexCoord3hv(ShortBuffer v) | com.jogamp.opengl.GL2 | |
| glTexCoord3hv(short[] v, int v_offset) | com.jogamp.opengl.GL2 | |
| glTexCoord3i(int s, int t, int r) | com.jogamp.opengl.GL2 | |
| glTexCoord3iv(IntBuffer v) | com.jogamp.opengl.GL2 | |
| glTexCoord3iv(int[] v, int v_offset) | com.jogamp.opengl.GL2 | |
| glTexCoord3s(short s, short t, short r) | com.jogamp.opengl.GL2 | |
| glTexCoord3sv(ShortBuffer v) | com.jogamp.opengl.GL2 | |
| glTexCoord3sv(short[] v, int v_offset) | com.jogamp.opengl.GL2 | |
| glTexCoord4bOES(byte s, byte t, byte r, byte q) | com.jogamp.opengl.GL2 | |
| glTexCoord4bvOES(ByteBuffer coords) | com.jogamp.opengl.GL2 | |
| glTexCoord4bvOES(byte[] coords, int coords_offset) | com.jogamp.opengl.GL2 | |
| glTexCoord4d(double s, double t, double r, double q) | com.jogamp.opengl.GL2 | |
| glTexCoord4dv(DoubleBuffer v) | com.jogamp.opengl.GL2 | |
| glTexCoord4dv(double[] v, int v_offset) | com.jogamp.opengl.GL2 | |
| glTexCoord4f(float s, float t, float r, float q) | com.jogamp.opengl.GL2 | |
| glTexCoord4fv(FloatBuffer v) | com.jogamp.opengl.GL2 | |
| glTexCoord4fv(float[] v, int v_offset) | com.jogamp.opengl.GL2 | |
| glTexCoord4h(short s, short t, short r, short q) | com.jogamp.opengl.GL2 | |
| glTexCoord4hv(ShortBuffer v) | com.jogamp.opengl.GL2 | |
| glTexCoord4hv(short[] v, int v_offset) | com.jogamp.opengl.GL2 | |
| glTexCoord4i(int s, int t, int r, int q) | com.jogamp.opengl.GL2 | |
| glTexCoord4iv(IntBuffer v) | com.jogamp.opengl.GL2 | |
| glTexCoord4iv(int[] v, int v_offset) | com.jogamp.opengl.GL2 | |
| glTexCoord4s(short s, short t, short r, short q) | com.jogamp.opengl.GL2 | |
| glTexCoord4sv(ShortBuffer v) | com.jogamp.opengl.GL2 | |
| glTexCoord4sv(short[] v, int v_offset) | com.jogamp.opengl.GL2 | |
| glTexCoordFormatNV(int size, int type, int stride) | com.jogamp.opengl.GL2GL3 | |
| glTexCoordP1ui(int type, int coords) | com.jogamp.opengl.GL3bc | |
| glTexCoordP1uiv(int type, IntBuffer coords) | com.jogamp.opengl.GL3bc | |
| glTexCoordP1uiv(int type, int[] coords, int coords_offset) | com.jogamp.opengl.GL3bc | |
| glTexCoordP2ui(int type, int coords) | com.jogamp.opengl.GL3bc | |
| glTexCoordP2uiv(int type, IntBuffer coords) | com.jogamp.opengl.GL3bc | |
| glTexCoordP2uiv(int type, int[] coords, int coords_offset) | com.jogamp.opengl.GL3bc | |
| glTexCoordP3ui(int type, int coords) | com.jogamp.opengl.GL3bc | |
| glTexCoordP3uiv(int type, IntBuffer coords) | com.jogamp.opengl.GL3bc | |
| glTexCoordP3uiv(int type, int[] coords, int coords_offset) | com.jogamp.opengl.GL3bc | |
| glTexCoordP4ui(int type, int coords) | com.jogamp.opengl.GL3bc | |
| glTexCoordP4uiv(int type, IntBuffer coords) | com.jogamp.opengl.GL3bc | |
| glTexCoordP4uiv(int type, int[] coords, int coords_offset) | com.jogamp.opengl.GL3bc | |
| glTexCoordPointer(GLArrayData array) | com.jogamp.opengl.fixedfunc.GLPointerFunc | |
| glTexCoordPointer(int size, int type, int stride, java.nio.Buffer pointer) | com.jogamp.opengl.fixedfunc.GLPointerFunc | |
| glTexCoordPointer(int size, int type, int stride, long pointer_buffer_offset) | com.jogamp.opengl.fixedfunc.GLPointerFunc | |
| glTexEnvf(int target, int pname, float param) | com.jogamp.opengl.GL2ES1 | |
| glTexEnvfv(int target, int pname, FloatBuffer params) | com.jogamp.opengl.GL2ES1 | |
| glTexEnvfv(int target, int pname, float[] params, int params_offset) | com.jogamp.opengl.GL2ES1 | |
| glTexEnvi(int target, int pname, int param) | com.jogamp.opengl.GL2ES1 | |
| glTexEnviv(int target, int pname, IntBuffer params) | com.jogamp.opengl.GL2ES1 | |
| glTexEnviv(int target, int pname, int[] params, int params_offset) | com.jogamp.opengl.GL2ES1 | |
| glTexGend(int coord, int pname, double param) | com.jogamp.opengl.GL2 | |
| glTexGendv(int coord, int pname, DoubleBuffer params) | com.jogamp.opengl.GL2 | |
| glTexGendv(int coord, int pname, double[] params, int params_offset) | com.jogamp.opengl.GL2 | |
| glTexGenf(int coord, int pname, float param) | com.jogamp.opengl.GL2 | |
| glTexGenfv(int coord, int pname, FloatBuffer params) | com.jogamp.opengl.GL2 | |
| glTexGenfv(int coord, int pname, float[] params, int params_offset) | com.jogamp.opengl.GL2 | |
| glTexGeni(int coord, int pname, int param) | com.jogamp.opengl.GL2 | |
| glTexGeniv(int coord, int pname, IntBuffer params) | com.jogamp.opengl.GL2 | |
| glTexGeniv(int coord, int pname, int[] params, int params_offset) | com.jogamp.opengl.GL2 | |
| glTexImage1D(int target, int level, int internalFormat, int width, int border, int format, int type, Buffer pixels) | com.jogamp.opengl.GL2GL3 | |
| glTexImage1D(int target, int level, int internalFormat, int width, int border, int format, int type, long pixels_buffer_offset) | com.jogamp.opengl.GL2GL3 | |
| glTexImage2D(int target, int level, int internalformat, int width, int height, int border, int format, int type, Buffer pixels) | com.jogamp.opengl.GL | |
| glTexImage2D(int target, int level, int internalformat, int width, int height, int border, int format, int type, long pixels_buffer_offset) | com.jogamp.opengl.GL | |
| glTexImage2DMultisample(int target, int samples, int internalformat, int width, int height, boolean fixedsamplelocations) | com.jogamp.opengl.GL2ES2 | |
| glTexImage2DMultisampleCoverageNV(int target, int coverageSamples, int colorSamples, int internalFormat, int width, int height, boolean fixedSampleLocations) | com.jogamp.opengl.GL2GL3 | |
| glTexImage3D(int target, int level, int internalformat, int width, int height, int depth, int border, int format, int type, Buffer pixels) | com.jogamp.opengl.GL2ES2 | |
| glTexImage3D(int target, int level, int internalformat, int width, int height, int depth, int border, int format, int type, long pixels_buffer_offset) | com.jogamp.opengl.GL2ES2 | |
| glTexImage3DMultisample(int target, int samples, int internalformat, int width, int height, int depth, boolean fixedsamplelocations) | com.jogamp.opengl.GL2ES2 | |
| glTexImage3DMultisampleCoverageNV(int target, int coverageSamples, int colorSamples, int internalFormat, int width, int height, int depth, boolean fixedSampleLocations) | com.jogamp.opengl.GL2GL3 | |
| glTexPageCommitmentARB(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, boolean commit) | com.jogamp.opengl.GL2GL3 | |
| glTexParameterf(int target, int pname, float param) | com.jogamp.opengl.GL | |
| glTexParameterfv(int target, int pname, FloatBuffer params) | com.jogamp.opengl.GL | |
| glTexParameterfv(int target, int pname, float[] params, int params_offset) | com.jogamp.opengl.GL | |
| glTexParameteri(int target, int pname, int param) | com.jogamp.opengl.GL | |
| glTexParameterIiv(int target, int pname, IntBuffer params) | com.jogamp.opengl.GL2ES2 | |
| glTexParameterIiv(int target, int pname, int[] params, int params_offset) | com.jogamp.opengl.GL2ES2 | |
| glTexParameterIuiv(int target, int pname, IntBuffer params) | com.jogamp.opengl.GL2ES2 | |
| glTexParameterIuiv(int target, int pname, int[] params, int params_offset) | com.jogamp.opengl.GL2ES2 | |
| glTexParameteriv(int target, int pname, IntBuffer params) | com.jogamp.opengl.GL | |
| glTexParameteriv(int target, int pname, int[] params, int params_offset) | com.jogamp.opengl.GL | |
| glTexRenderbufferNV(int target, int renderbuffer) | com.jogamp.opengl.GL2 | |
| glTexStorage1D(int target, int levels, int internalformat, int width) | com.jogamp.opengl.GL | |
| glTexStorage2D(int target, int levels, int internalformat, int width, int height) | com.jogamp.opengl.GL | |
| glTexStorage2DMultisample(int target, int samples, int internalformat, int width, int height, boolean fixedsamplelocations) | com.jogamp.opengl.GL2ES3 | |
| glTexStorage3D(int target, int levels, int internalformat, int width, int height, int depth) | com.jogamp.opengl.GL | |
| glTexStorage3DMultisample(int target, int samples, int internalformat, int width, int height, int depth, boolean fixedsamplelocations) | com.jogamp.opengl.GL2ES3 | |
| glTexStorageSparseAMD(int target, int internalFormat, int width, int height, int depth, int layers, int flags) | com.jogamp.opengl.GL2 | |
| glTexSubImage1D(int target, int level, int xoffset, int width, int format, int type, Buffer pixels) | com.jogamp.opengl.GL2GL3 | |
| glTexSubImage1D(int target, int level, int xoffset, int width, int format, int type, long pixels_buffer_offset) | com.jogamp.opengl.GL2GL3 | |
| glTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, Buffer pixels) | com.jogamp.opengl.GL | |
| glTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, long pixels_buffer_offset) | com.jogamp.opengl.GL | |
| glTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, Buffer pixels) | com.jogamp.opengl.GL2ES2 | |
| glTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, long pixels_buffer_offset) | com.jogamp.opengl.GL2ES2 | |
| glTextureBarrierNV() | com.jogamp.opengl.GL2 | |
| glTextureBufferEXT(int texture, int target, int internalformat, int buffer) | com.jogamp.opengl.GL2 | |
| glTextureBufferRangeEXT(int texture, int target, int internalformat, int buffer, long offset, long size) | com.jogamp.opengl.GL2 | |
| glTextureImage1DEXT(int texture, int target, int level, int internalformat, int width, int border, int format, int type, Buffer pixels) | com.jogamp.opengl.GL2 | |
| glTextureImage1DEXT(int texture, int target, int level, int internalformat, int width, int border, int format, int type, long pixels_buffer_offset) | com.jogamp.opengl.GL2 | |
| glTextureImage2DEXT(int texture, int target, int level, int internalformat, int width, int height, int border, int format, int type, Buffer pixels) | com.jogamp.opengl.GL2 | |
| glTextureImage2DEXT(int texture, int target, int level, int internalformat, int width, int height, int border, int format, int type, long pixels_buffer_offset) | com.jogamp.opengl.GL2 | |
| glTextureImage2DMultisampleCoverageNV(int texture, int target, int coverageSamples, int colorSamples, int internalFormat, int width, int height, boolean fixedSampleLocations) | com.jogamp.opengl.GL2GL3 | |
| glTextureImage2DMultisampleNV(int texture, int target, int samples, int internalFormat, int width, int height, boolean fixedSampleLocations) | com.jogamp.opengl.GL2GL3 | |
| glTextureImage3DEXT(int texture, int target, int level, int internalformat, int width, int height, int depth, int border, int format, int type, Buffer pixels) | com.jogamp.opengl.GL2 | |
| glTextureImage3DEXT(int texture, int target, int level, int internalformat, int width, int height, int depth, int border, int format, int type, long pixels_buffer_offset) | com.jogamp.opengl.GL2 | |
| glTextureImage3DMultisampleCoverageNV(int texture, int target, int coverageSamples, int colorSamples, int internalFormat, int width, int height, int depth, boolean fixedSampleLocations) | com.jogamp.opengl.GL2GL3 | |
| glTextureImage3DMultisampleNV(int texture, int target, int samples, int internalFormat, int width, int height, int depth, boolean fixedSampleLocations) | com.jogamp.opengl.GL2GL3 | |
| glTextureLightEXT(int pname) | com.jogamp.opengl.GL2 | |
| glTextureMaterialEXT(int face, int mode) | com.jogamp.opengl.GL2 | |
| glTextureNormalEXT(int mode) | com.jogamp.opengl.GL2 | |
| glTexturePageCommitmentEXT(int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, boolean commit) | com.jogamp.opengl.GL2 | |
| glTextureParameterfEXT(int texture, int target, int pname, float param) | com.jogamp.opengl.GL2 | |
| glTextureParameterfvEXT(int texture, int target, int pname, FloatBuffer params) | com.jogamp.opengl.GL2 | |
| glTextureParameterfvEXT(int texture, int target, int pname, float[] params, int params_offset) | com.jogamp.opengl.GL2 | |
| glTextureParameteriEXT(int texture, int target, int pname, int param) | com.jogamp.opengl.GL2 | |
| glTextureParameterIivEXT(int texture, int target, int pname, IntBuffer params) | com.jogamp.opengl.GL2 | |
| glTextureParameterIivEXT(int texture, int target, int pname, int[] params, int params_offset) | com.jogamp.opengl.GL2 | |
| glTextureParameterIuivEXT(int texture, int target, int pname, IntBuffer params) | com.jogamp.opengl.GL2 | |
| glTextureParameterIuivEXT(int texture, int target, int pname, int[] params, int params_offset) | com.jogamp.opengl.GL2 | |
| glTextureParameterivEXT(int texture, int target, int pname, IntBuffer params) | com.jogamp.opengl.GL2 | |
| glTextureParameterivEXT(int texture, int target, int pname, int[] params, int params_offset) | com.jogamp.opengl.GL2 | |
| glTextureRangeAPPLE(int target, int length, Buffer pointer) | com.jogamp.opengl.GL2 | |
| glTextureRenderbufferEXT(int texture, int target, int renderbuffer) | com.jogamp.opengl.GL2 | |
| glTextureStorage1DEXT(int texture, int target, int levels, int internalformat, int width) | com.jogamp.opengl.GL | |
| glTextureStorage2DEXT(int texture, int target, int levels, int internalformat, int width, int height) | com.jogamp.opengl.GL | |
| glTextureStorage2DMultisampleEXT(int texture, int target, int samples, int internalformat, int width, int height, boolean fixedsamplelocations) | com.jogamp.opengl.GL2 | |
| glTextureStorage3DEXT(int texture, int target, int levels, int internalformat, int width, int height, int depth) | com.jogamp.opengl.GL | |
| glTextureStorage3DMultisampleEXT(int texture, int target, int samples, int internalformat, int width, int height, int depth, boolean fixedsamplelocations) | com.jogamp.opengl.GL2 | |
| glTextureStorageSparseAMD(int texture, int target, int internalFormat, int width, int height, int depth, int layers, int flags) | com.jogamp.opengl.GL2 | |
| glTextureSubImage1DEXT(int texture, int target, int level, int xoffset, int width, int format, int type, Buffer pixels) | com.jogamp.opengl.GL2 | |
| glTextureSubImage1DEXT(int texture, int target, int level, int xoffset, int width, int format, int type, long pixels_buffer_offset) | com.jogamp.opengl.GL2 | |
| glTextureSubImage2DEXT(int texture, int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, Buffer pixels) | com.jogamp.opengl.GL2 | |
| glTextureSubImage2DEXT(int texture, int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, long pixels_buffer_offset) | com.jogamp.opengl.GL2 | |
| glTextureSubImage3DEXT(int texture, int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, Buffer pixels) | com.jogamp.opengl.GL2 | |
| glTextureSubImage3DEXT(int texture, int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, long pixels_buffer_offset) | com.jogamp.opengl.GL2 | |
| glTransformFeedbackVaryings(int program, int count, String[] varyings, int bufferMode) | com.jogamp.opengl.GL2ES3 | |
| glTranslated(double x, double y, double z) | com.jogamp.opengl.GL2 | |
| glTranslatef(float x, float y, float z) | com.jogamp.opengl.fixedfunc.GLMatrixFunc | |
| glUniform(GLUniformData data) | com.jogamp.opengl.GL2ES2 | |
| glUniform1d(int location, double x) | com.jogamp.opengl.GL3 | |
| glUniform1dv(int location, int count, DoubleBuffer value) | com.jogamp.opengl.GL3 | |
| glUniform1dv(int location, int count, double[] value, int value_offset) | com.jogamp.opengl.GL3 | |
| glUniform1f(int location, float v0) | com.jogamp.opengl.GL2ES2 | |
| glUniform1fARB(int location, float v0) | com.jogamp.opengl.GL2 | |
| glUniform1fv(int location, int count, FloatBuffer value) | com.jogamp.opengl.GL2ES2 | |
| glUniform1fv(int location, int count, float[] value, int value_offset) | com.jogamp.opengl.GL2ES2 | |
| glUniform1fvARB(int location, int count, FloatBuffer value) | com.jogamp.opengl.GL2 | |
| glUniform1fvARB(int location, int count, float[] value, int value_offset) | com.jogamp.opengl.GL2 | |
| glUniform1i(int location, int v0) | com.jogamp.opengl.GL2ES2 | |
| glUniform1i64NV(int location, long x) | com.jogamp.opengl.GL2 | |
| glUniform1i64vNV(int location, int count, LongBuffer value) | com.jogamp.opengl.GL2 | |
| glUniform1i64vNV(int location, int count, long[] value, int value_offset) | com.jogamp.opengl.GL2 | |
| glUniform1iARB(int location, int v0) | com.jogamp.opengl.GL2 | |
| glUniform1iv(int location, int count, IntBuffer value) | com.jogamp.opengl.GL2ES2 | |
| glUniform1iv(int location, int count, int[] value, int value_offset) | com.jogamp.opengl.GL2ES2 | |
| glUniform1ivARB(int location, int count, IntBuffer value) | com.jogamp.opengl.GL2 | |
| glUniform1ivARB(int location, int count, int[] value, int value_offset) | com.jogamp.opengl.GL2 | |
| glUniform1ui(int location, int v0) | com.jogamp.opengl.GL2ES3 | |
| glUniform1ui64NV(int location, long x) | com.jogamp.opengl.GL2 | |
| glUniform1ui64vNV(int location, int count, LongBuffer value) | com.jogamp.opengl.GL2 | |
| glUniform1ui64vNV(int location, int count, long[] value, int value_offset) | com.jogamp.opengl.GL2 | |
| glUniform1uiv(int location, int count, IntBuffer value) | com.jogamp.opengl.GL2ES3 | |
| glUniform1uiv(int location, int count, int[] value, int value_offset) | com.jogamp.opengl.GL2ES3 | |
| glUniform2d(int location, double x, double y) | com.jogamp.opengl.GL3 | |
| glUniform2dv(int location, int count, DoubleBuffer value) | com.jogamp.opengl.GL3 | |
| glUniform2dv(int location, int count, double[] value, int value_offset) | com.jogamp.opengl.GL3 | |
| glUniform2f(int location, float v0, float v1) | com.jogamp.opengl.GL2ES2 | |
| glUniform2fARB(int location, float v0, float v1) | com.jogamp.opengl.GL2 | |
| glUniform2fv(int location, int count, FloatBuffer value) | com.jogamp.opengl.GL2ES2 | |
| glUniform2fv(int location, int count, float[] value, int value_offset) | com.jogamp.opengl.GL2ES2 | |
| glUniform2fvARB(int location, int count, FloatBuffer value) | com.jogamp.opengl.GL2 | |
| glUniform2fvARB(int location, int count, float[] value, int value_offset) | com.jogamp.opengl.GL2 | |
| glUniform2i(int location, int v0, int v1) | com.jogamp.opengl.GL2ES2 | |
| glUniform2i64NV(int location, long x, long y) | com.jogamp.opengl.GL2 | |
| glUniform2i64vNV(int location, int count, LongBuffer value) | com.jogamp.opengl.GL2 | |
| glUniform2i64vNV(int location, int count, long[] value, int value_offset) | com.jogamp.opengl.GL2 | |
| glUniform2iARB(int location, int v0, int v1) | com.jogamp.opengl.GL2 | |
| glUniform2iv(int location, int count, IntBuffer value) | com.jogamp.opengl.GL2ES2 | |
| glUniform2iv(int location, int count, int[] value, int value_offset) | com.jogamp.opengl.GL2ES2 | |
| glUniform2ivARB(int location, int count, IntBuffer value) | com.jogamp.opengl.GL2 | |
| glUniform2ivARB(int location, int count, int[] value, int value_offset) | com.jogamp.opengl.GL2 | |
| glUniform2ui(int location, int v0, int v1) | com.jogamp.opengl.GL2ES3 | |
| glUniform2ui64NV(int location, long x, long y) | com.jogamp.opengl.GL2 | |
| glUniform2ui64vNV(int location, int count, LongBuffer value) | com.jogamp.opengl.GL2 | |
| glUniform2ui64vNV(int location, int count, long[] value, int value_offset) | com.jogamp.opengl.GL2 | |
| glUniform2uiv(int location, int count, IntBuffer value) | com.jogamp.opengl.GL2ES3 | |
| glUniform2uiv(int location, int count, int[] value, int value_offset) | com.jogamp.opengl.GL2ES3 | |
| glUniform3d(int location, double x, double y, double z) | com.jogamp.opengl.GL3 | |
| glUniform3dv(int location, int count, DoubleBuffer value) | com.jogamp.opengl.GL3 | |
| glUniform3dv(int location, int count, double[] value, int value_offset) | com.jogamp.opengl.GL3 | |
| glUniform3f(int location, float v0, float v1, float v2) | com.jogamp.opengl.GL2ES2 | |
| glUniform3fARB(int location, float v0, float v1, float v2) | com.jogamp.opengl.GL2 | |
| glUniform3fv(int location, int count, FloatBuffer value) | com.jogamp.opengl.GL2ES2 | |
| glUniform3fv(int location, int count, float[] value, int value_offset) | com.jogamp.opengl.GL2ES2 | |
| glUniform3fvARB(int location, int count, FloatBuffer value) | com.jogamp.opengl.GL2 | |
| glUniform3fvARB(int location, int count, float[] value, int value_offset) | com.jogamp.opengl.GL2 | |
| glUniform3i(int location, int v0, int v1, int v2) | com.jogamp.opengl.GL2ES2 | |
| glUniform3i64NV(int location, long x, long y, long z) | com.jogamp.opengl.GL2 | |
| glUniform3i64vNV(int location, int count, LongBuffer value) | com.jogamp.opengl.GL2 | |
| glUniform3i64vNV(int location, int count, long[] value, int value_offset) | com.jogamp.opengl.GL2 | |
| glUniform3iARB(int location, int v0, int v1, int v2) | com.jogamp.opengl.GL2 | |
| glUniform3iv(int location, int count, IntBuffer value) | com.jogamp.opengl.GL2ES2 | |
| glUniform3iv(int location, int count, int[] value, int value_offset) | com.jogamp.opengl.GL2ES2 | |
| glUniform3ivARB(int location, int count, IntBuffer value) | com.jogamp.opengl.GL2 | |
| glUniform3ivARB(int location, int count, int[] value, int value_offset) | com.jogamp.opengl.GL2 | |
| glUniform3ui(int location, int v0, int v1, int v2) | com.jogamp.opengl.GL2ES3 | |
| glUniform3ui64NV(int location, long x, long y, long z) | com.jogamp.opengl.GL2 | |
| glUniform3ui64vNV(int location, int count, LongBuffer value) | com.jogamp.opengl.GL2 | |
| glUniform3ui64vNV(int location, int count, long[] value, int value_offset) | com.jogamp.opengl.GL2 | |
| glUniform3uiv(int location, int count, IntBuffer value) | com.jogamp.opengl.GL2ES3 | |
| glUniform3uiv(int location, int count, int[] value, int value_offset) | com.jogamp.opengl.GL2ES3 | |
| glUniform4d(int location, double x, double y, double z, double w) | com.jogamp.opengl.GL3 | |
| glUniform4dv(int location, int count, DoubleBuffer value) | com.jogamp.opengl.GL3 | |
| glUniform4dv(int location, int count, double[] value, int value_offset) | com.jogamp.opengl.GL3 | |
| glUniform4f(int location, float v0, float v1, float v2, float v3) | com.jogamp.opengl.GL2ES2 | |
| glUniform4fARB(int location, float v0, float v1, float v2, float v3) | com.jogamp.opengl.GL2 | |
| glUniform4fv(int location, int count, FloatBuffer value) | com.jogamp.opengl.GL2ES2 | |
| glUniform4fv(int location, int count, float[] value, int value_offset) | com.jogamp.opengl.GL2ES2 | |
| glUniform4fvARB(int location, int count, FloatBuffer value) | com.jogamp.opengl.GL2 | |
| glUniform4fvARB(int location, int count, float[] value, int value_offset) | com.jogamp.opengl.GL2 | |
| glUniform4i(int location, int v0, int v1, int v2, int v3) | com.jogamp.opengl.GL2ES2 | |
| glUniform4i64NV(int location, long x, long y, long z, long w) | com.jogamp.opengl.GL2 | |
| glUniform4i64vNV(int location, int count, LongBuffer value) | com.jogamp.opengl.GL2 | |
| glUniform4i64vNV(int location, int count, long[] value, int value_offset) | com.jogamp.opengl.GL2 | |
| glUniform4iARB(int location, int v0, int v1, int v2, int v3) | com.jogamp.opengl.GL2 | |
| glUniform4iv(int location, int count, IntBuffer value) | com.jogamp.opengl.GL2ES2 | |
| glUniform4iv(int location, int count, int[] value, int value_offset) | com.jogamp.opengl.GL2ES2 | |
| glUniform4ivARB(int location, int count, IntBuffer value) | com.jogamp.opengl.GL2 | |
| glUniform4ivARB(int location, int count, int[] value, int value_offset) | com.jogamp.opengl.GL2 | |
| glUniform4ui(int location, int v0, int v1, int v2, int v3) | com.jogamp.opengl.GL2ES3 | |
| glUniform4ui64NV(int location, long x, long y, long z, long w) | com.jogamp.opengl.GL2 | |
| glUniform4ui64vNV(int location, int count, LongBuffer value) | com.jogamp.opengl.GL2 | |
| glUniform4ui64vNV(int location, int count, long[] value, int value_offset) | com.jogamp.opengl.GL2 | |
| glUniform4uiv(int location, int count, IntBuffer value) | com.jogamp.opengl.GL2ES3 | |
| glUniform4uiv(int location, int count, int[] value, int value_offset) | com.jogamp.opengl.GL2ES3 | |
| glUniformBlockBinding(int program, int uniformBlockIndex, int uniformBlockBinding) | com.jogamp.opengl.GL2ES3 | |
| glUniformBufferEXT(int program, int location, int buffer) | com.jogamp.opengl.GL2 | |
| glUniformMatrix2dv(int location, int count, boolean transpose, DoubleBuffer value) | com.jogamp.opengl.GL3 | |
| glUniformMatrix2dv(int location, int count, boolean transpose, double[] value, int value_offset) | com.jogamp.opengl.GL3 | |
| glUniformMatrix2fv(int location, int count, boolean transpose, FloatBuffer value) | com.jogamp.opengl.GL2ES2 | |
| glUniformMatrix2fv(int location, int count, boolean transpose, float[] value, int value_offset) | com.jogamp.opengl.GL2ES2 | |
| glUniformMatrix2fvARB(int location, int count, boolean transpose, FloatBuffer value) | com.jogamp.opengl.GL2 | |
| glUniformMatrix2fvARB(int location, int count, boolean transpose, float[] value, int value_offset) | com.jogamp.opengl.GL2 | |
| glUniformMatrix2x3dv(int location, int count, boolean transpose, DoubleBuffer value) | com.jogamp.opengl.GL3 | |
| glUniformMatrix2x3dv(int location, int count, boolean transpose, double[] value, int value_offset) | com.jogamp.opengl.GL3 | |
| glUniformMatrix2x3fv(int location, int count, boolean transpose, FloatBuffer value) | com.jogamp.opengl.GL2ES3 | |
| glUniformMatrix2x3fv(int location, int count, boolean transpose, float[] value, int value_offset) | com.jogamp.opengl.GL2ES3 | |
| glUniformMatrix2x4dv(int location, int count, boolean transpose, DoubleBuffer value) | com.jogamp.opengl.GL3 | |
| glUniformMatrix2x4dv(int location, int count, boolean transpose, double[] value, int value_offset) | com.jogamp.opengl.GL3 | |
| glUniformMatrix2x4fv(int location, int count, boolean transpose, FloatBuffer value) | com.jogamp.opengl.GL2ES3 | |
| glUniformMatrix2x4fv(int location, int count, boolean transpose, float[] value, int value_offset) | com.jogamp.opengl.GL2ES3 | |
| glUniformMatrix3dv(int location, int count, boolean transpose, DoubleBuffer value) | com.jogamp.opengl.GL3 | |
| glUniformMatrix3dv(int location, int count, boolean transpose, double[] value, int value_offset) | com.jogamp.opengl.GL3 | |
| glUniformMatrix3fv(int location, int count, boolean transpose, FloatBuffer value) | com.jogamp.opengl.GL2ES2 | |
| glUniformMatrix3fv(int location, int count, boolean transpose, float[] value, int value_offset) | com.jogamp.opengl.GL2ES2 | |
| glUniformMatrix3fvARB(int location, int count, boolean transpose, FloatBuffer value) | com.jogamp.opengl.GL2 | |
| glUniformMatrix3fvARB(int location, int count, boolean transpose, float[] value, int value_offset) | com.jogamp.opengl.GL2 | |
| glUniformMatrix3x2dv(int location, int count, boolean transpose, DoubleBuffer value) | com.jogamp.opengl.GL3 | |
| glUniformMatrix3x2dv(int location, int count, boolean transpose, double[] value, int value_offset) | com.jogamp.opengl.GL3 | |
| glUniformMatrix3x2fv(int location, int count, boolean transpose, FloatBuffer value) | com.jogamp.opengl.GL2ES3 | |
| glUniformMatrix3x2fv(int location, int count, boolean transpose, float[] value, int value_offset) | com.jogamp.opengl.GL2ES3 | |
| glUniformMatrix3x4dv(int location, int count, boolean transpose, DoubleBuffer value) | com.jogamp.opengl.GL3 | |
| glUniformMatrix3x4dv(int location, int count, boolean transpose, double[] value, int value_offset) | com.jogamp.opengl.GL3 | |
| glUniformMatrix3x4fv(int location, int count, boolean transpose, FloatBuffer value) | com.jogamp.opengl.GL2ES3 | |
| glUniformMatrix3x4fv(int location, int count, boolean transpose, float[] value, int value_offset) | com.jogamp.opengl.GL2ES3 | |
| glUniformMatrix4dv(int location, int count, boolean transpose, DoubleBuffer value) | com.jogamp.opengl.GL3 | |
| glUniformMatrix4dv(int location, int count, boolean transpose, double[] value, int value_offset) | com.jogamp.opengl.GL3 | |
| glUniformMatrix4fv(int location, int count, boolean transpose, FloatBuffer value) | com.jogamp.opengl.GL2ES2 | |
| glUniformMatrix4fv(int location, int count, boolean transpose, float[] value, int value_offset) | com.jogamp.opengl.GL2ES2 | |
| glUniformMatrix4fvARB(int location, int count, boolean transpose, FloatBuffer value) | com.jogamp.opengl.GL2 | |
| glUniformMatrix4fvARB(int location, int count, boolean transpose, float[] value, int value_offset) | com.jogamp.opengl.GL2 | |
| glUniformMatrix4x2dv(int location, int count, boolean transpose, DoubleBuffer value) | com.jogamp.opengl.GL3 | |
| glUniformMatrix4x2dv(int location, int count, boolean transpose, double[] value, int value_offset) | com.jogamp.opengl.GL3 | |
| glUniformMatrix4x2fv(int location, int count, boolean transpose, FloatBuffer value) | com.jogamp.opengl.GL2ES3 | |
| glUniformMatrix4x2fv(int location, int count, boolean transpose, float[] value, int value_offset) | com.jogamp.opengl.GL2ES3 | |
| glUniformMatrix4x3dv(int location, int count, boolean transpose, DoubleBuffer value) | com.jogamp.opengl.GL3 | |
| glUniformMatrix4x3dv(int location, int count, boolean transpose, double[] value, int value_offset) | com.jogamp.opengl.GL3 | |
| glUniformMatrix4x3fv(int location, int count, boolean transpose, FloatBuffer value) | com.jogamp.opengl.GL2ES3 | |
| glUniformMatrix4x3fv(int location, int count, boolean transpose, float[] value, int value_offset) | com.jogamp.opengl.GL2ES3 | |
| glUniformSubroutinesuiv(int shadertype, int count, IntBuffer indices) | com.jogamp.opengl.GL3 | |
| glUniformSubroutinesuiv(int shadertype, int count, int[] indices, int indices_offset) | com.jogamp.opengl.GL3 | |
| glUniformui64NV(int location, long value) | com.jogamp.opengl.GL2GL3 | |
| glUniformui64vNV(int location, int count, LongBuffer value) | com.jogamp.opengl.GL2GL3 | |
| glUniformui64vNV(int location, int count, long[] value, int value_offset) | com.jogamp.opengl.GL2GL3 | |
| glUnlockArraysEXT() | com.jogamp.opengl.GL2 | |
| glUnmapBuffer(int target) | com.jogamp.opengl.GL | |
| glUnmapNamedBufferEXT(int buffer) | com.jogamp.opengl.GL2 | |
| glUnmapTexture2DINTEL(int texture, int level) | com.jogamp.opengl.GL2 | |
| glUseProgram(int program) | com.jogamp.opengl.GL2ES2 | |
| glUseProgramObjectARB(long programObj) | com.jogamp.opengl.GL2 | |
| glUseProgramStages(int pipeline, int stages, int program) | com.jogamp.opengl.GL2ES2 | |
| glValidateProgram(int program) | com.jogamp.opengl.GL2ES2 | |
| glValidateProgramARB(long programObj) | com.jogamp.opengl.GL2 | |
| glValidateProgramPipeline(int pipeline) | com.jogamp.opengl.GL2ES2 | |
| glVariantbvEXT(int id, ByteBuffer addr) | com.jogamp.opengl.GL2 | |
| glVariantbvEXT(int id, byte[] addr, int addr_offset) | com.jogamp.opengl.GL2 | |
| glVariantdvEXT(int id, DoubleBuffer addr) | com.jogamp.opengl.GL2 | |
| glVariantdvEXT(int id, double[] addr, int addr_offset) | com.jogamp.opengl.GL2 | |
| glVariantfvEXT(int id, FloatBuffer addr) | com.jogamp.opengl.GL2 | |
| glVariantfvEXT(int id, float[] addr, int addr_offset) | com.jogamp.opengl.GL2 | |
| glVariantivEXT(int id, IntBuffer addr) | com.jogamp.opengl.GL2 | |
| glVariantivEXT(int id, int[] addr, int addr_offset) | com.jogamp.opengl.GL2 | |
| glVariantPointerEXT(int id, int type, int stride, Buffer addr) | com.jogamp.opengl.GL2 | |
| glVariantPointerEXT(int id, int type, int stride, long addr_buffer_offset) | com.jogamp.opengl.GL2 | |
| glVariantsvEXT(int id, ShortBuffer addr) | com.jogamp.opengl.GL2 | |
| glVariantsvEXT(int id, short[] addr, int addr_offset) | com.jogamp.opengl.GL2 | |
| glVariantubvEXT(int id, ByteBuffer addr) | com.jogamp.opengl.GL2 | |
| glVariantubvEXT(int id, byte[] addr, int addr_offset) | com.jogamp.opengl.GL2 | |
| glVariantuivEXT(int id, IntBuffer addr) | com.jogamp.opengl.GL2 | |
| glVariantuivEXT(int id, int[] addr, int addr_offset) | com.jogamp.opengl.GL2 | |
| glVariantusvEXT(int id, ShortBuffer addr) | com.jogamp.opengl.GL2 | |
| glVariantusvEXT(int id, short[] addr, int addr_offset) | com.jogamp.opengl.GL2 | |
| glVDPAUFiniNV() | com.jogamp.opengl.GL2 | |
| glVDPAUGetSurfaceivNV(long surface, int pname, int bufSize, IntBuffer length, IntBuffer values) | com.jogamp.opengl.GL2 | |
| glVDPAUGetSurfaceivNV(long surface, int pname, int bufSize, int[] length, int length_offset, int[] values, int values_offset) | com.jogamp.opengl.GL2 | |
| glVDPAUInitNV(Buffer vdpDevice, Buffer getProcAddress) | com.jogamp.opengl.GL2 | |
| glVDPAUIsSurfaceNV(long surface) | com.jogamp.opengl.GL2 | |
| glVDPAUMapSurfacesNV(int numSurfaces, PointerBuffer surfaces) | com.jogamp.opengl.GL2 | |
| glVDPAURegisterOutputSurfaceNV(Buffer vdpSurface, int target, int numTextureNames, IntBuffer textureNames) | com.jogamp.opengl.GL2 | |
| glVDPAURegisterOutputSurfaceNV(Buffer vdpSurface, int target, int numTextureNames, int[] textureNames, int textureNames_offset) | com.jogamp.opengl.GL2 | |
| glVDPAURegisterVideoSurfaceNV(Buffer vdpSurface, int target, int numTextureNames, IntBuffer textureNames) | com.jogamp.opengl.GL2 | |
| glVDPAURegisterVideoSurfaceNV(Buffer vdpSurface, int target, int numTextureNames, int[] textureNames, int textureNames_offset) | com.jogamp.opengl.GL2 | |
| glVDPAUSurfaceAccessNV(long surface, int access) | com.jogamp.opengl.GL2 | |
| glVDPAUUnmapSurfacesNV(int numSurface, PointerBuffer surfaces) | com.jogamp.opengl.GL2 | |
| glVDPAUUnregisterSurfaceNV(long surface) | com.jogamp.opengl.GL2 | |
| glVertex2bOES(byte x, byte y) | com.jogamp.opengl.GL2 | |
| glVertex2bvOES(ByteBuffer coords) | com.jogamp.opengl.GL2 | |
| glVertex2bvOES(byte[] coords, int coords_offset) | com.jogamp.opengl.GL2 | |
| glVertex2d(double x, double y) | com.jogamp.opengl.GL2 | |
| glVertex2dv(DoubleBuffer v) | com.jogamp.opengl.GL2 | |
| glVertex2dv(double[] v, int v_offset) | com.jogamp.opengl.GL2 | |
| glVertex2f(float x, float y) | com.jogamp.opengl.GL2 | |
| glVertex2fv(FloatBuffer v) | com.jogamp.opengl.GL2 | |
| glVertex2fv(float[] v, int v_offset) | com.jogamp.opengl.GL2 | |
| glVertex2h(short x, short y) | com.jogamp.opengl.GL2 | |
| glVertex2hv(ShortBuffer v) | com.jogamp.opengl.GL2 | |
| glVertex2hv(short[] v, int v_offset) | com.jogamp.opengl.GL2 | |
| glVertex2i(int x, int y) | com.jogamp.opengl.GL2 | |
| glVertex2iv(IntBuffer v) | com.jogamp.opengl.GL2 | |
| glVertex2iv(int[] v, int v_offset) | com.jogamp.opengl.GL2 | |
| glVertex2s(short x, short y) | com.jogamp.opengl.GL2 | |
| glVertex2sv(ShortBuffer v) | com.jogamp.opengl.GL2 | |
| glVertex2sv(short[] v, int v_offset) | com.jogamp.opengl.GL2 | |
| glVertex3bOES(byte x, byte y, byte z) | com.jogamp.opengl.GL2 | |
| glVertex3bvOES(ByteBuffer coords) | com.jogamp.opengl.GL2 | |
| glVertex3bvOES(byte[] coords, int coords_offset) | com.jogamp.opengl.GL2 | |
| glVertex3d(double x, double y, double z) | com.jogamp.opengl.GL2 | |
| glVertex3dv(DoubleBuffer v) | com.jogamp.opengl.GL2 | |
| glVertex3dv(double[] v, int v_offset) | com.jogamp.opengl.GL2 | |
| glVertex3f(float x, float y, float z) | com.jogamp.opengl.GL2 | |
| glVertex3fv(FloatBuffer v) | com.jogamp.opengl.GL2 | |
| glVertex3fv(float[] v, int v_offset) | com.jogamp.opengl.GL2 | |
| glVertex3h(short x, short y, short z) | com.jogamp.opengl.GL2 | |
| glVertex3hv(ShortBuffer v) | com.jogamp.opengl.GL2 | |
| glVertex3hv(short[] v, int v_offset) | com.jogamp.opengl.GL2 | |
| glVertex3i(int x, int y, int z) | com.jogamp.opengl.GL2 | |
| glVertex3iv(IntBuffer v) | com.jogamp.opengl.GL2 | |
| glVertex3iv(int[] v, int v_offset) | com.jogamp.opengl.GL2 | |
| glVertex3s(short x, short y, short z) | com.jogamp.opengl.GL2 | |
| glVertex3sv(ShortBuffer v) | com.jogamp.opengl.GL2 | |
| glVertex3sv(short[] v, int v_offset) | com.jogamp.opengl.GL2 | |
| glVertex4bOES(byte x, byte y, byte z, byte w) | com.jogamp.opengl.GL2 | |
| glVertex4bvOES(ByteBuffer coords) | com.jogamp.opengl.GL2 | |
| glVertex4bvOES(byte[] coords, int coords_offset) | com.jogamp.opengl.GL2 | |
| glVertex4d(double x, double y, double z, double w) | com.jogamp.opengl.GL2 | |
| glVertex4dv(DoubleBuffer v) | com.jogamp.opengl.GL2 | |
| glVertex4dv(double[] v, int v_offset) | com.jogamp.opengl.GL2 | |
| glVertex4f(float x, float y, float z, float w) | com.jogamp.opengl.GL2 | |
| glVertex4fv(FloatBuffer v) | com.jogamp.opengl.GL2 | |
| glVertex4fv(float[] v, int v_offset) | com.jogamp.opengl.GL2 | |
| glVertex4h(short x, short y, short z, short w) | com.jogamp.opengl.GL2 | |
| glVertex4hv(ShortBuffer v) | com.jogamp.opengl.GL2 | |
| glVertex4hv(short[] v, int v_offset) | com.jogamp.opengl.GL2 | |
| glVertex4i(int x, int y, int z, int w) | com.jogamp.opengl.GL2 | |
| glVertex4iv(IntBuffer v) | com.jogamp.opengl.GL2 | |
| glVertex4iv(int[] v, int v_offset) | com.jogamp.opengl.GL2 | |
| glVertex4s(short x, short y, short z, short w) | com.jogamp.opengl.GL2 | |
| glVertex4sv(ShortBuffer v) | com.jogamp.opengl.GL2 | |
| glVertex4sv(short[] v, int v_offset) | com.jogamp.opengl.GL2 | |
| glVertexArrayBindVertexBufferEXT(int vaobj, int bindingindex, int buffer, long offset, int stride) | com.jogamp.opengl.GL2 | |
| glVertexArrayColorOffsetEXT(int vaobj, int buffer, int size, int type, int stride, long offset) | com.jogamp.opengl.GL2 | |
| glVertexArrayEdgeFlagOffsetEXT(int vaobj, int buffer, int stride, long offset) | com.jogamp.opengl.GL2 | |
| glVertexArrayFogCoordOffsetEXT(int vaobj, int buffer, int type, int stride, long offset) | com.jogamp.opengl.GL2 | |
| glVertexArrayIndexOffsetEXT(int vaobj, int buffer, int type, int stride, long offset) | com.jogamp.opengl.GL2 | |
| glVertexArrayMultiTexCoordOffsetEXT(int vaobj, int buffer, int texunit, int size, int type, int stride, long offset) | com.jogamp.opengl.GL2 | |
| glVertexArrayNormalOffsetEXT(int vaobj, int buffer, int type, int stride, long offset) | com.jogamp.opengl.GL2 | |
| glVertexArrayParameteriAPPLE(int pname, int param) | com.jogamp.opengl.GL2 | |
| glVertexArrayRangeAPPLE(int length, Buffer pointer) | com.jogamp.opengl.GL2 | |
| glVertexArraySecondaryColorOffsetEXT(int vaobj, int buffer, int size, int type, int stride, long offset) | com.jogamp.opengl.GL2 | |
| glVertexArrayTexCoordOffsetEXT(int vaobj, int buffer, int size, int type, int stride, long offset) | com.jogamp.opengl.GL2 | |
| glVertexArrayVertexAttribBindingEXT(int vaobj, int attribindex, int bindingindex) | com.jogamp.opengl.GL2 | |
| glVertexArrayVertexAttribDivisorEXT(int vaobj, int index, int divisor) | com.jogamp.opengl.GL2 | |
| glVertexArrayVertexAttribFormatEXT(int vaobj, int attribindex, int size, int type, boolean normalized, int relativeoffset) | com.jogamp.opengl.GL2 | |
| glVertexArrayVertexAttribIFormatEXT(int vaobj, int attribindex, int size, int type, int relativeoffset) | com.jogamp.opengl.GL2 | |
| glVertexArrayVertexAttribIOffsetEXT(int vaobj, int buffer, int index, int size, int type, int stride, long offset) | com.jogamp.opengl.GL2 | |
| glVertexArrayVertexAttribLFormatEXT(int vaobj, int attribindex, int size, int type, int relativeoffset) | com.jogamp.opengl.GL2 | |
| glVertexArrayVertexAttribLOffsetEXT(int vaobj, int buffer, int index, int size, int type, int stride, long offset) | com.jogamp.opengl.GL2 | |
| glVertexArrayVertexAttribOffsetEXT(int vaobj, int buffer, int index, int size, int type, boolean normalized, int stride, long offset) | com.jogamp.opengl.GL2 | |
| glVertexArrayVertexBindingDivisorEXT(int vaobj, int bindingindex, int divisor) | com.jogamp.opengl.GL2 | |
| glVertexArrayVertexOffsetEXT(int vaobj, int buffer, int size, int type, int stride, long offset) | com.jogamp.opengl.GL2 | |
| glVertexAttrib1d(int index, double x) | com.jogamp.opengl.GL2GL3 | |
| glVertexAttrib1dARB(int index, double x) | com.jogamp.opengl.GL2 | |
| glVertexAttrib1dv(int index, DoubleBuffer v) | com.jogamp.opengl.GL2GL3 | |
| glVertexAttrib1dv(int index, double[] v, int v_offset) | com.jogamp.opengl.GL2GL3 | |
| glVertexAttrib1dvARB(int index, DoubleBuffer v) | com.jogamp.opengl.GL2 | |
| glVertexAttrib1dvARB(int index, double[] v, int v_offset) | com.jogamp.opengl.GL2 | |
| glVertexAttrib1f(int index, float x) | com.jogamp.opengl.GL2ES2 | |
| glVertexAttrib1fARB(int index, float x) | com.jogamp.opengl.GL2 | |
| glVertexAttrib1fv(int index, FloatBuffer v) | com.jogamp.opengl.GL2ES2 | |
| glVertexAttrib1fv(int index, float[] v, int v_offset) | com.jogamp.opengl.GL2ES2 | |
| glVertexAttrib1fvARB(int index, FloatBuffer v) | com.jogamp.opengl.GL2 | |
| glVertexAttrib1fvARB(int index, float[] v, int v_offset) | com.jogamp.opengl.GL2 | |
| glVertexAttrib1h(int index, short x) | com.jogamp.opengl.GL2 | |
| glVertexAttrib1hv(int index, ShortBuffer v) | com.jogamp.opengl.GL2 | |
| glVertexAttrib1hv(int index, short[] v, int v_offset) | com.jogamp.opengl.GL2 | |
| glVertexAttrib1s(int index, short x) | com.jogamp.opengl.GL2GL3 | |
| glVertexAttrib1sARB(int index, short x) | com.jogamp.opengl.GL2 | |
| glVertexAttrib1sv(int index, ShortBuffer v) | com.jogamp.opengl.GL2GL3 | |
| glVertexAttrib1sv(int index, short[] v, int v_offset) | com.jogamp.opengl.GL2GL3 | |
| glVertexAttrib1svARB(int index, ShortBuffer v) | com.jogamp.opengl.GL2 | |
| glVertexAttrib1svARB(int index, short[] v, int v_offset) | com.jogamp.opengl.GL2 | |
| glVertexAttrib2d(int index, double x, double y) | com.jogamp.opengl.GL2GL3 | |
| glVertexAttrib2dARB(int index, double x, double y) | com.jogamp.opengl.GL2 | |
| glVertexAttrib2dv(int index, DoubleBuffer v) | com.jogamp.opengl.GL2GL3 | |
| glVertexAttrib2dv(int index, double[] v, int v_offset) | com.jogamp.opengl.GL2GL3 | |
| glVertexAttrib2dvARB(int index, DoubleBuffer v) | com.jogamp.opengl.GL2 | |
| glVertexAttrib2dvARB(int index, double[] v, int v_offset) | com.jogamp.opengl.GL2 | |
| glVertexAttrib2f(int index, float x, float y) | com.jogamp.opengl.GL2ES2 | |
| glVertexAttrib2fARB(int index, float x, float y) | com.jogamp.opengl.GL2 | |
| glVertexAttrib2fv(int index, FloatBuffer v) | com.jogamp.opengl.GL2ES2 | |
| glVertexAttrib2fv(int index, float[] v, int v_offset) | com.jogamp.opengl.GL2ES2 | |
| glVertexAttrib2fvARB(int index, FloatBuffer v) | com.jogamp.opengl.GL2 | |
| glVertexAttrib2fvARB(int index, float[] v, int v_offset) | com.jogamp.opengl.GL2 | |
| glVertexAttrib2h(int index, short x, short y) | com.jogamp.opengl.GL2 | |
| glVertexAttrib2hv(int index, ShortBuffer v) | com.jogamp.opengl.GL2 | |
| glVertexAttrib2hv(int index, short[] v, int v_offset) | com.jogamp.opengl.GL2 | |
| glVertexAttrib2s(int index, short x, short y) | com.jogamp.opengl.GL2GL3 | |
| glVertexAttrib2sARB(int index, short x, short y) | com.jogamp.opengl.GL2 | |
| glVertexAttrib2sv(int index, ShortBuffer v) | com.jogamp.opengl.GL2GL3 | |
| glVertexAttrib2sv(int index, short[] v, int v_offset) | com.jogamp.opengl.GL2GL3 | |
| glVertexAttrib2svARB(int index, ShortBuffer v) | com.jogamp.opengl.GL2 | |
| glVertexAttrib2svARB(int index, short[] v, int v_offset) | com.jogamp.opengl.GL2 | |
| glVertexAttrib3d(int index, double x, double y, double z) | com.jogamp.opengl.GL2GL3 | |
| glVertexAttrib3dARB(int index, double x, double y, double z) | com.jogamp.opengl.GL2 | |
| glVertexAttrib3dv(int index, DoubleBuffer v) | com.jogamp.opengl.GL2GL3 | |
| glVertexAttrib3dv(int index, double[] v, int v_offset) | com.jogamp.opengl.GL2GL3 | |
| glVertexAttrib3dvARB(int index, DoubleBuffer v) | com.jogamp.opengl.GL2 | |
| glVertexAttrib3dvARB(int index, double[] v, int v_offset) | com.jogamp.opengl.GL2 | |
| glVertexAttrib3f(int index, float x, float y, float z) | com.jogamp.opengl.GL2ES2 | |
| glVertexAttrib3fARB(int index, float x, float y, float z) | com.jogamp.opengl.GL2 | |
| glVertexAttrib3fv(int index, FloatBuffer v) | com.jogamp.opengl.GL2ES2 | |
| glVertexAttrib3fv(int index, float[] v, int v_offset) | com.jogamp.opengl.GL2ES2 | |
| glVertexAttrib3fvARB(int index, FloatBuffer v) | com.jogamp.opengl.GL2 | |
| glVertexAttrib3fvARB(int index, float[] v, int v_offset) | com.jogamp.opengl.GL2 | |
| glVertexAttrib3h(int index, short x, short y, short z) | com.jogamp.opengl.GL2 | |
| glVertexAttrib3hv(int index, ShortBuffer v) | com.jogamp.opengl.GL2 | |
| glVertexAttrib3hv(int index, short[] v, int v_offset) | com.jogamp.opengl.GL2 | |
| glVertexAttrib3s(int index, short x, short y, short z) | com.jogamp.opengl.GL2GL3 | |
| glVertexAttrib3sARB(int index, short x, short y, short z) | com.jogamp.opengl.GL2 | |
| glVertexAttrib3sv(int index, ShortBuffer v) | com.jogamp.opengl.GL2GL3 | |
| glVertexAttrib3sv(int index, short[] v, int v_offset) | com.jogamp.opengl.GL2GL3 | |
| glVertexAttrib3svARB(int index, ShortBuffer v) | com.jogamp.opengl.GL2 | |
| glVertexAttrib3svARB(int index, short[] v, int v_offset) | com.jogamp.opengl.GL2 | |
| glVertexAttrib4bv(int index, ByteBuffer v) | com.jogamp.opengl.GL2GL3 | |
| glVertexAttrib4bv(int index, byte[] v, int v_offset) | com.jogamp.opengl.GL2GL3 | |
| glVertexAttrib4bvARB(int index, ByteBuffer v) | com.jogamp.opengl.GL2 | |
| glVertexAttrib4bvARB(int index, byte[] v, int v_offset) | com.jogamp.opengl.GL2 | |
| glVertexAttrib4d(int index, double x, double y, double z, double w) | com.jogamp.opengl.GL2GL3 | |
| glVertexAttrib4dARB(int index, double x, double y, double z, double w) | com.jogamp.opengl.GL2 | |
| glVertexAttrib4dv(int index, DoubleBuffer v) | com.jogamp.opengl.GL2GL3 | |
| glVertexAttrib4dv(int index, double[] v, int v_offset) | com.jogamp.opengl.GL2GL3 | |
| glVertexAttrib4dvARB(int index, DoubleBuffer v) | com.jogamp.opengl.GL2 | |
| glVertexAttrib4dvARB(int index, double[] v, int v_offset) | com.jogamp.opengl.GL2 | |
| glVertexAttrib4f(int index, float x, float y, float z, float w) | com.jogamp.opengl.GL2ES2 | |
| glVertexAttrib4fARB(int index, float x, float y, float z, float w) | com.jogamp.opengl.GL2 | |
| glVertexAttrib4fv(int index, FloatBuffer v) | com.jogamp.opengl.GL2ES2 | |
| glVertexAttrib4fv(int index, float[] v, int v_offset) | com.jogamp.opengl.GL2ES2 | |
| glVertexAttrib4fvARB(int index, FloatBuffer v) | com.jogamp.opengl.GL2 | |
| glVertexAttrib4fvARB(int index, float[] v, int v_offset) | com.jogamp.opengl.GL2 | |
| glVertexAttrib4h(int index, short x, short y, short z, short w) | com.jogamp.opengl.GL2 | |
| glVertexAttrib4hv(int index, ShortBuffer v) | com.jogamp.opengl.GL2 | |
| glVertexAttrib4hv(int index, short[] v, int v_offset) | com.jogamp.opengl.GL2 | |
| glVertexAttrib4iv(int index, IntBuffer v) | com.jogamp.opengl.GL2GL3 | |
| glVertexAttrib4iv(int index, int[] v, int v_offset) | com.jogamp.opengl.GL2GL3 | |
| glVertexAttrib4ivARB(int index, IntBuffer v) | com.jogamp.opengl.GL2 | |
| glVertexAttrib4ivARB(int index, int[] v, int v_offset) | com.jogamp.opengl.GL2 | |
| glVertexAttrib4Nbv(int index, ByteBuffer v) | com.jogamp.opengl.GL2GL3 | |
| glVertexAttrib4Nbv(int index, byte[] v, int v_offset) | com.jogamp.opengl.GL2GL3 | |
| glVertexAttrib4NbvARB(int index, ByteBuffer v) | com.jogamp.opengl.GL2 | |
| glVertexAttrib4NbvARB(int index, byte[] v, int v_offset) | com.jogamp.opengl.GL2 | |
| glVertexAttrib4Niv(int index, IntBuffer v) | com.jogamp.opengl.GL2GL3 | |
| glVertexAttrib4Niv(int index, int[] v, int v_offset) | com.jogamp.opengl.GL2GL3 | |
| glVertexAttrib4NivARB(int index, IntBuffer v) | com.jogamp.opengl.GL2 | |
| glVertexAttrib4NivARB(int index, int[] v, int v_offset) | com.jogamp.opengl.GL2 | |
| glVertexAttrib4Nsv(int index, ShortBuffer v) | com.jogamp.opengl.GL2GL3 | |
| glVertexAttrib4Nsv(int index, short[] v, int v_offset) | com.jogamp.opengl.GL2GL3 | |
| glVertexAttrib4NsvARB(int index, ShortBuffer v) | com.jogamp.opengl.GL2 | |
| glVertexAttrib4NsvARB(int index, short[] v, int v_offset) | com.jogamp.opengl.GL2 | |
| glVertexAttrib4Nub(int index, byte x, byte y, byte z, byte w) | com.jogamp.opengl.GL2GL3 | |
| glVertexAttrib4NubARB(int index, byte x, byte y, byte z, byte w) | com.jogamp.opengl.GL2 | |
| glVertexAttrib4Nubv(int index, ByteBuffer v) | com.jogamp.opengl.GL2GL3 | |
| glVertexAttrib4Nubv(int index, byte[] v, int v_offset) | com.jogamp.opengl.GL2GL3 | |
| glVertexAttrib4NubvARB(int index, ByteBuffer v) | com.jogamp.opengl.GL2 | |
| glVertexAttrib4NubvARB(int index, byte[] v, int v_offset) | com.jogamp.opengl.GL2 | |
| glVertexAttrib4Nuiv(int index, IntBuffer v) | com.jogamp.opengl.GL2GL3 | |
| glVertexAttrib4Nuiv(int index, int[] v, int v_offset) | com.jogamp.opengl.GL2GL3 | |
| glVertexAttrib4NuivARB(int index, IntBuffer v) | com.jogamp.opengl.GL2 | |
| glVertexAttrib4NuivARB(int index, int[] v, int v_offset) | com.jogamp.opengl.GL2 | |
| glVertexAttrib4Nusv(int index, ShortBuffer v) | com.jogamp.opengl.GL2GL3 | |
| glVertexAttrib4Nusv(int index, short[] v, int v_offset) | com.jogamp.opengl.GL2GL3 | |
| glVertexAttrib4NusvARB(int index, ShortBuffer v) | com.jogamp.opengl.GL2 | |
| glVertexAttrib4NusvARB(int index, short[] v, int v_offset) | com.jogamp.opengl.GL2 | |
| glVertexAttrib4s(int index, short x, short y, short z, short w) | com.jogamp.opengl.GL2GL3 | |
| glVertexAttrib4sARB(int index, short x, short y, short z, short w) | com.jogamp.opengl.GL2 | |
| glVertexAttrib4sv(int index, ShortBuffer v) | com.jogamp.opengl.GL2GL3 | |
| glVertexAttrib4sv(int index, short[] v, int v_offset) | com.jogamp.opengl.GL2GL3 | |
| glVertexAttrib4svARB(int index, ShortBuffer v) | com.jogamp.opengl.GL2 | |
| glVertexAttrib4svARB(int index, short[] v, int v_offset) | com.jogamp.opengl.GL2 | |
| glVertexAttrib4ubv(int index, ByteBuffer v) | com.jogamp.opengl.GL2GL3 | |
| glVertexAttrib4ubv(int index, byte[] v, int v_offset) | com.jogamp.opengl.GL2GL3 | |
| glVertexAttrib4ubvARB(int index, ByteBuffer v) | com.jogamp.opengl.GL2 | |
| glVertexAttrib4ubvARB(int index, byte[] v, int v_offset) | com.jogamp.opengl.GL2 | |
| glVertexAttrib4uiv(int index, IntBuffer v) | com.jogamp.opengl.GL2GL3 | |
| glVertexAttrib4uiv(int index, int[] v, int v_offset) | com.jogamp.opengl.GL2GL3 | |
| glVertexAttrib4uivARB(int index, IntBuffer v) | com.jogamp.opengl.GL2 | |
| glVertexAttrib4uivARB(int index, int[] v, int v_offset) | com.jogamp.opengl.GL2 | |
| glVertexAttrib4usv(int index, ShortBuffer v) | com.jogamp.opengl.GL2GL3 | |
| glVertexAttrib4usv(int index, short[] v, int v_offset) | com.jogamp.opengl.GL2GL3 | |
| glVertexAttrib4usvARB(int index, ShortBuffer v) | com.jogamp.opengl.GL2 | |
| glVertexAttrib4usvARB(int index, short[] v, int v_offset) | com.jogamp.opengl.GL2 | |
| glVertexAttribBinding(int attribindex, int bindingindex) | com.jogamp.opengl.GL3ES3 | |
| glVertexAttribDivisor(int index, int divisor) | com.jogamp.opengl.GL2ES3 | |
| glVertexAttribFormat(int attribindex, int size, int type, boolean normalized, int relativeoffset) | com.jogamp.opengl.GL3ES3 | |
| glVertexAttribFormatNV(int index, int size, int type, boolean normalized, int stride) | com.jogamp.opengl.GL2GL3 | |
| glVertexAttribI1i(int index, int x) | com.jogamp.opengl.GL2GL3 | |
| glVertexAttribI1iEXT(int index, int x) | com.jogamp.opengl.GL2 | |
| glVertexAttribI1iv(int index, IntBuffer v) | com.jogamp.opengl.GL2GL3 | |
| glVertexAttribI1iv(int index, int[] v, int v_offset) | com.jogamp.opengl.GL2GL3 | |
| glVertexAttribI1ivEXT(int index, IntBuffer v) | com.jogamp.opengl.GL2 | |
| glVertexAttribI1ivEXT(int index, int[] v, int v_offset) | com.jogamp.opengl.GL2 | |
| glVertexAttribI1ui(int index, int x) | com.jogamp.opengl.GL2GL3 | |
| glVertexAttribI1uiEXT(int index, int x) | com.jogamp.opengl.GL2 | |
| glVertexAttribI1uiv(int index, IntBuffer v) | com.jogamp.opengl.GL2GL3 | |
| glVertexAttribI1uiv(int index, int[] v, int v_offset) | com.jogamp.opengl.GL2GL3 | |
| glVertexAttribI1uivEXT(int index, IntBuffer v) | com.jogamp.opengl.GL2 | |
| glVertexAttribI1uivEXT(int index, int[] v, int v_offset) | com.jogamp.opengl.GL2 | |
| glVertexAttribI2i(int index, int x, int y) | com.jogamp.opengl.GL2GL3 | |
| glVertexAttribI2iEXT(int index, int x, int y) | com.jogamp.opengl.GL2 | |
| glVertexAttribI2iv(int index, IntBuffer v) | com.jogamp.opengl.GL2GL3 | |
| glVertexAttribI2iv(int index, int[] v, int v_offset) | com.jogamp.opengl.GL2GL3 | |
| glVertexAttribI2ivEXT(int index, IntBuffer v) | com.jogamp.opengl.GL2 | |
| glVertexAttribI2ivEXT(int index, int[] v, int v_offset) | com.jogamp.opengl.GL2 | |
| glVertexAttribI2ui(int index, int x, int y) | com.jogamp.opengl.GL2GL3 | |
| glVertexAttribI2uiEXT(int index, int x, int y) | com.jogamp.opengl.GL2 | |
| glVertexAttribI2uiv(int index, IntBuffer v) | com.jogamp.opengl.GL2GL3 | |
| glVertexAttribI2uiv(int index, int[] v, int v_offset) | com.jogamp.opengl.GL2GL3 | |
| glVertexAttribI2uivEXT(int index, IntBuffer v) | com.jogamp.opengl.GL2 | |
| glVertexAttribI2uivEXT(int index, int[] v, int v_offset) | com.jogamp.opengl.GL2 | |
| glVertexAttribI3i(int index, int x, int y, int z) | com.jogamp.opengl.GL2GL3 | |
| glVertexAttribI3iEXT(int index, int x, int y, int z) | com.jogamp.opengl.GL2 | |
| glVertexAttribI3iv(int index, IntBuffer v) | com.jogamp.opengl.GL2GL3 | |
| glVertexAttribI3iv(int index, int[] v, int v_offset) | com.jogamp.opengl.GL2GL3 | |
| glVertexAttribI3ivEXT(int index, IntBuffer v) | com.jogamp.opengl.GL2 | |
| glVertexAttribI3ivEXT(int index, int[] v, int v_offset) | com.jogamp.opengl.GL2 | |
| glVertexAttribI3ui(int index, int x, int y, int z) | com.jogamp.opengl.GL2GL3 | |
| glVertexAttribI3uiEXT(int index, int x, int y, int z) | com.jogamp.opengl.GL2 | |
| glVertexAttribI3uiv(int index, IntBuffer v) | com.jogamp.opengl.GL2GL3 | |
| glVertexAttribI3uiv(int index, int[] v, int v_offset) | com.jogamp.opengl.GL2GL3 | |
| glVertexAttribI3uivEXT(int index, IntBuffer v) | com.jogamp.opengl.GL2 | |
| glVertexAttribI3uivEXT(int index, int[] v, int v_offset) | com.jogamp.opengl.GL2 | |
| glVertexAttribI4bv(int index, ByteBuffer v) | com.jogamp.opengl.GL2GL3 | |
| glVertexAttribI4bv(int index, byte[] v, int v_offset) | com.jogamp.opengl.GL2GL3 | |
| glVertexAttribI4bvEXT(int index, ByteBuffer v) | com.jogamp.opengl.GL2 | |
| glVertexAttribI4bvEXT(int index, byte[] v, int v_offset) | com.jogamp.opengl.GL2 | |
| glVertexAttribI4i(int index, int x, int y, int z, int w) | com.jogamp.opengl.GL2ES3 | |
| glVertexAttribI4iEXT(int index, int x, int y, int z, int w) | com.jogamp.opengl.GL2 | |
| glVertexAttribI4iv(int index, IntBuffer v) | com.jogamp.opengl.GL2ES3 | |
| glVertexAttribI4iv(int index, int[] v, int v_offset) | com.jogamp.opengl.GL2ES3 | |
| glVertexAttribI4ivEXT(int index, IntBuffer v) | com.jogamp.opengl.GL2 | |
| glVertexAttribI4ivEXT(int index, int[] v, int v_offset) | com.jogamp.opengl.GL2 | |
| glVertexAttribI4sv(int index, ShortBuffer v) | com.jogamp.opengl.GL2GL3 | |
| glVertexAttribI4sv(int index, short[] v, int v_offset) | com.jogamp.opengl.GL2GL3 | |
| glVertexAttribI4svEXT(int index, ShortBuffer v) | com.jogamp.opengl.GL2 | |
| glVertexAttribI4svEXT(int index, short[] v, int v_offset) | com.jogamp.opengl.GL2 | |
| glVertexAttribI4ubv(int index, ByteBuffer v) | com.jogamp.opengl.GL2GL3 | |
| glVertexAttribI4ubv(int index, byte[] v, int v_offset) | com.jogamp.opengl.GL2GL3 | |
| glVertexAttribI4ubvEXT(int index, ByteBuffer v) | com.jogamp.opengl.GL2 | |
| glVertexAttribI4ubvEXT(int index, byte[] v, int v_offset) | com.jogamp.opengl.GL2 | |
| glVertexAttribI4ui(int index, int x, int y, int z, int w) | com.jogamp.opengl.GL2ES3 | |
| glVertexAttribI4uiEXT(int index, int x, int y, int z, int w) | com.jogamp.opengl.GL2 | |
| glVertexAttribI4uiv(int index, IntBuffer v) | com.jogamp.opengl.GL2ES3 | |
| glVertexAttribI4uiv(int index, int[] v, int v_offset) | com.jogamp.opengl.GL2ES3 | |
| glVertexAttribI4uivEXT(int index, IntBuffer v) | com.jogamp.opengl.GL2 | |
| glVertexAttribI4uivEXT(int index, int[] v, int v_offset) | com.jogamp.opengl.GL2 | |
| glVertexAttribI4usv(int index, ShortBuffer v) | com.jogamp.opengl.GL2GL3 | |
| glVertexAttribI4usv(int index, short[] v, int v_offset) | com.jogamp.opengl.GL2GL3 | |
| glVertexAttribI4usvEXT(int index, ShortBuffer v) | com.jogamp.opengl.GL2 | |
| glVertexAttribI4usvEXT(int index, short[] v, int v_offset) | com.jogamp.opengl.GL2 | |
| glVertexAttribIFormat(int attribindex, int size, int type, int relativeoffset) | com.jogamp.opengl.GL3ES3 | |
| glVertexAttribIFormatNV(int index, int size, int type, int stride) | com.jogamp.opengl.GL2GL3 | |
| glVertexAttribIPointer(int index, int size, int type, int stride, Buffer pointer) | com.jogamp.opengl.GL2 | |
| com::jogamp::opengl::GL2GL3.glVertexAttribIPointer(int index, int size, int type, int stride, long pointer_buffer_offset) | com.jogamp.opengl.GL2ES3 | |
| glVertexAttribIPointerEXT(int index, int size, int type, int stride, Buffer pointer) | com.jogamp.opengl.GL2 | |
| glVertexAttribL1d(int index, double x) | com.jogamp.opengl.GL2GL3 | |
| glVertexAttribL1dv(int index, DoubleBuffer v) | com.jogamp.opengl.GL2GL3 | |
| glVertexAttribL1dv(int index, double[] v, int v_offset) | com.jogamp.opengl.GL2GL3 | |
| glVertexAttribL1i64NV(int index, long x) | com.jogamp.opengl.GL2 | |
| glVertexAttribL1i64vNV(int index, LongBuffer v) | com.jogamp.opengl.GL2 | |
| glVertexAttribL1i64vNV(int index, long[] v, int v_offset) | com.jogamp.opengl.GL2 | |
| glVertexAttribL1ui64NV(int index, long x) | com.jogamp.opengl.GL2 | |
| glVertexAttribL1ui64vNV(int index, LongBuffer v) | com.jogamp.opengl.GL2 | |
| glVertexAttribL1ui64vNV(int index, long[] v, int v_offset) | com.jogamp.opengl.GL2 | |
| glVertexAttribL2d(int index, double x, double y) | com.jogamp.opengl.GL2GL3 | |
| glVertexAttribL2dv(int index, DoubleBuffer v) | com.jogamp.opengl.GL2GL3 | |
| glVertexAttribL2dv(int index, double[] v, int v_offset) | com.jogamp.opengl.GL2GL3 | |
| glVertexAttribL2i64NV(int index, long x, long y) | com.jogamp.opengl.GL2 | |
| glVertexAttribL2i64vNV(int index, LongBuffer v) | com.jogamp.opengl.GL2 | |
| glVertexAttribL2i64vNV(int index, long[] v, int v_offset) | com.jogamp.opengl.GL2 | |
| glVertexAttribL2ui64NV(int index, long x, long y) | com.jogamp.opengl.GL2 | |
| glVertexAttribL2ui64vNV(int index, LongBuffer v) | com.jogamp.opengl.GL2 | |
| glVertexAttribL2ui64vNV(int index, long[] v, int v_offset) | com.jogamp.opengl.GL2 | |
| glVertexAttribL3d(int index, double x, double y, double z) | com.jogamp.opengl.GL2GL3 | |
| glVertexAttribL3dv(int index, DoubleBuffer v) | com.jogamp.opengl.GL2GL3 | |
| glVertexAttribL3dv(int index, double[] v, int v_offset) | com.jogamp.opengl.GL2GL3 | |
| glVertexAttribL3i64NV(int index, long x, long y, long z) | com.jogamp.opengl.GL2 | |
| glVertexAttribL3i64vNV(int index, LongBuffer v) | com.jogamp.opengl.GL2 | |
| glVertexAttribL3i64vNV(int index, long[] v, int v_offset) | com.jogamp.opengl.GL2 | |
| glVertexAttribL3ui64NV(int index, long x, long y, long z) | com.jogamp.opengl.GL2 | |
| glVertexAttribL3ui64vNV(int index, LongBuffer v) | com.jogamp.opengl.GL2 | |
| glVertexAttribL3ui64vNV(int index, long[] v, int v_offset) | com.jogamp.opengl.GL2 | |
| glVertexAttribL4d(int index, double x, double y, double z, double w) | com.jogamp.opengl.GL2GL3 | |
| glVertexAttribL4dv(int index, DoubleBuffer v) | com.jogamp.opengl.GL2GL3 | |
| glVertexAttribL4dv(int index, double[] v, int v_offset) | com.jogamp.opengl.GL2GL3 | |
| glVertexAttribL4i64NV(int index, long x, long y, long z, long w) | com.jogamp.opengl.GL2 | |
| glVertexAttribL4i64vNV(int index, LongBuffer v) | com.jogamp.opengl.GL2 | |
| glVertexAttribL4i64vNV(int index, long[] v, int v_offset) | com.jogamp.opengl.GL2 | |
| glVertexAttribL4ui64NV(int index, long x, long y, long z, long w) | com.jogamp.opengl.GL2 | |
| glVertexAttribL4ui64vNV(int index, LongBuffer v) | com.jogamp.opengl.GL2 | |
| glVertexAttribL4ui64vNV(int index, long[] v, int v_offset) | com.jogamp.opengl.GL2 | |
| glVertexAttribLFormatNV(int index, int size, int type, int stride) | com.jogamp.opengl.GL2 | |
| glVertexAttribLPointer(int index, int size, int type, int stride, long pointer_buffer_offset) | com.jogamp.opengl.GL2GL3 | |
| glVertexAttribP1ui(int index, int type, boolean normalized, int value) | com.jogamp.opengl.GL3 | |
| glVertexAttribP1uiv(int index, int type, boolean normalized, IntBuffer value) | com.jogamp.opengl.GL3 | |
| glVertexAttribP1uiv(int index, int type, boolean normalized, int[] value, int value_offset) | com.jogamp.opengl.GL3 | |
| glVertexAttribP2ui(int index, int type, boolean normalized, int value) | com.jogamp.opengl.GL3 | |
| glVertexAttribP2uiv(int index, int type, boolean normalized, IntBuffer value) | com.jogamp.opengl.GL3 | |
| glVertexAttribP2uiv(int index, int type, boolean normalized, int[] value, int value_offset) | com.jogamp.opengl.GL3 | |
| glVertexAttribP3ui(int index, int type, boolean normalized, int value) | com.jogamp.opengl.GL3 | |
| glVertexAttribP3uiv(int index, int type, boolean normalized, IntBuffer value) | com.jogamp.opengl.GL3 | |
| glVertexAttribP3uiv(int index, int type, boolean normalized, int[] value, int value_offset) | com.jogamp.opengl.GL3 | |
| glVertexAttribP4ui(int index, int type, boolean normalized, int value) | com.jogamp.opengl.GL3 | |
| glVertexAttribP4uiv(int index, int type, boolean normalized, IntBuffer value) | com.jogamp.opengl.GL3 | |
| glVertexAttribP4uiv(int index, int type, boolean normalized, int[] value, int value_offset) | com.jogamp.opengl.GL3 | |
| glVertexAttribParameteriAMD(int index, int pname, int param) | com.jogamp.opengl.GL2 | |
| glVertexAttribPointer(int indx, int size, int type, boolean normalized, int stride, Buffer ptr) | com.jogamp.opengl.GL2 | |
| com::jogamp::opengl::GL2GL3.glVertexAttribPointer(int index, int size, int type, boolean normalized, int stride, long pointer_buffer_offset) | com.jogamp.opengl.GL2ES2 | |
| com::jogamp::opengl::GL2GL3.glVertexAttribPointer(GLArrayData array) | com.jogamp.opengl.GL2ES2 | |
| glVertexAttribPointerARB(int index, int size, int type, boolean normalized, int stride, Buffer pointer) | com.jogamp.opengl.GL2 | |
| glVertexAttribPointerARB(int index, int size, int type, boolean normalized, int stride, long pointer_buffer_offset) | com.jogamp.opengl.GL2 | |
| glVertexAttribs1hv(int index, int n, ShortBuffer v) | com.jogamp.opengl.GL2 | |
| glVertexAttribs1hv(int index, int n, short[] v, int v_offset) | com.jogamp.opengl.GL2 | |
| glVertexAttribs2hv(int index, int n, ShortBuffer v) | com.jogamp.opengl.GL2 | |
| glVertexAttribs2hv(int index, int n, short[] v, int v_offset) | com.jogamp.opengl.GL2 | |
| glVertexAttribs3hv(int index, int n, ShortBuffer v) | com.jogamp.opengl.GL2 | |
| glVertexAttribs3hv(int index, int n, short[] v, int v_offset) | com.jogamp.opengl.GL2 | |
| glVertexAttribs4hv(int index, int n, ShortBuffer v) | com.jogamp.opengl.GL2 | |
| glVertexAttribs4hv(int index, int n, short[] v, int v_offset) | com.jogamp.opengl.GL2 | |
| glVertexBindingDivisor(int bindingindex, int divisor) | com.jogamp.opengl.GL3ES3 | |
| glVertexBlendARB(int count) | com.jogamp.opengl.GL2 | |
| glVertexFormatNV(int size, int type, int stride) | com.jogamp.opengl.GL2GL3 | |
| glVertexP2ui(int type, int value) | com.jogamp.opengl.GL3bc | |
| glVertexP2uiv(int type, IntBuffer value) | com.jogamp.opengl.GL3bc | |
| glVertexP2uiv(int type, int[] value, int value_offset) | com.jogamp.opengl.GL3bc | |
| glVertexP3ui(int type, int value) | com.jogamp.opengl.GL3bc | |
| glVertexP3uiv(int type, IntBuffer value) | com.jogamp.opengl.GL3bc | |
| glVertexP3uiv(int type, int[] value, int value_offset) | com.jogamp.opengl.GL3bc | |
| glVertexP4ui(int type, int value) | com.jogamp.opengl.GL3bc | |
| glVertexP4uiv(int type, IntBuffer value) | com.jogamp.opengl.GL3bc | |
| glVertexP4uiv(int type, int[] value, int value_offset) | com.jogamp.opengl.GL3bc | |
| glVertexPointer(GLArrayData array) | com.jogamp.opengl.fixedfunc.GLPointerFunc | |
| glVertexPointer(int size, int type, int stride, java.nio.Buffer pointer) | com.jogamp.opengl.fixedfunc.GLPointerFunc | |
| glVertexPointer(int size, int type, int stride, long pointer_buffer_offset) | com.jogamp.opengl.fixedfunc.GLPointerFunc | |
| glVertexWeightfEXT(float weight) | com.jogamp.opengl.GL2 | |
| glVertexWeightfvEXT(FloatBuffer weight) | com.jogamp.opengl.GL2 | |
| glVertexWeightfvEXT(float[] weight, int weight_offset) | com.jogamp.opengl.GL2 | |
| glVertexWeighth(short weight) | com.jogamp.opengl.GL2 | |
| glVertexWeighthv(ShortBuffer weight) | com.jogamp.opengl.GL2 | |
| glVertexWeighthv(short[] weight, int weight_offset) | com.jogamp.opengl.GL2 | |
| glVertexWeightPointerEXT(int size, int type, int stride, Buffer pointer) | com.jogamp.opengl.GL2 | |
| glVertexWeightPointerEXT(int size, int type, int stride, long pointer_buffer_offset) | com.jogamp.opengl.GL2 | |
| glVideoCaptureNV(int video_capture_slot, IntBuffer sequence_num, LongBuffer capture_time) | com.jogamp.opengl.GL2 | |
| glVideoCaptureNV(int video_capture_slot, int[] sequence_num, int sequence_num_offset, long[] capture_time, int capture_time_offset) | com.jogamp.opengl.GL2 | |
| glVideoCaptureStreamParameterdvNV(int video_capture_slot, int stream, int pname, DoubleBuffer params) | com.jogamp.opengl.GL2 | |
| glVideoCaptureStreamParameterdvNV(int video_capture_slot, int stream, int pname, double[] params, int params_offset) | com.jogamp.opengl.GL2 | |
| glVideoCaptureStreamParameterfvNV(int video_capture_slot, int stream, int pname, FloatBuffer params) | com.jogamp.opengl.GL2 | |
| glVideoCaptureStreamParameterfvNV(int video_capture_slot, int stream, int pname, float[] params, int params_offset) | com.jogamp.opengl.GL2 | |
| glVideoCaptureStreamParameterivNV(int video_capture_slot, int stream, int pname, IntBuffer params) | com.jogamp.opengl.GL2 | |
| glVideoCaptureStreamParameterivNV(int video_capture_slot, int stream, int pname, int[] params, int params_offset) | com.jogamp.opengl.GL2 | |
| glViewport(int x, int y, int width, int height) | com.jogamp.opengl.GL | |
| glViewportArrayv(int first, int count, FloatBuffer v) | com.jogamp.opengl.GL3 | |
| glViewportArrayv(int first, int count, float[] v, int v_offset) | com.jogamp.opengl.GL3 | |
| glViewportIndexedf(int index, float x, float y, float w, float h) | com.jogamp.opengl.GL3 | |
| glViewportIndexedfv(int index, FloatBuffer v) | com.jogamp.opengl.GL3 | |
| glViewportIndexedfv(int index, float[] v, int v_offset) | com.jogamp.opengl.GL3 | |
| glWaitSync(long sync, int flags, long timeout) | com.jogamp.opengl.GL3ES3 | |
| glWeightbvARB(int size, ByteBuffer weights) | com.jogamp.opengl.GL2 | |
| glWeightbvARB(int size, byte[] weights, int weights_offset) | com.jogamp.opengl.GL2 | |
| glWeightdvARB(int size, DoubleBuffer weights) | com.jogamp.opengl.GL2 | |
| glWeightdvARB(int size, double[] weights, int weights_offset) | com.jogamp.opengl.GL2 | |
| glWeightfvARB(int size, FloatBuffer weights) | com.jogamp.opengl.GL2 | |
| glWeightfvARB(int size, float[] weights, int weights_offset) | com.jogamp.opengl.GL2 | |
| glWeightivARB(int size, IntBuffer weights) | com.jogamp.opengl.GL2 | |
| glWeightivARB(int size, int[] weights, int weights_offset) | com.jogamp.opengl.GL2 | |
| glWeightPointerARB(int size, int type, int stride, Buffer pointer) | com.jogamp.opengl.GL2 | |
| glWeightPointerARB(int size, int type, int stride, long pointer_buffer_offset) | com.jogamp.opengl.GL2 | |
| glWeightsvARB(int size, ShortBuffer weights) | com.jogamp.opengl.GL2 | |
| glWeightsvARB(int size, short[] weights, int weights_offset) | com.jogamp.opengl.GL2 | |
| glWeightubvARB(int size, ByteBuffer weights) | com.jogamp.opengl.GL2 | |
| glWeightubvARB(int size, byte[] weights, int weights_offset) | com.jogamp.opengl.GL2 | |
| glWeightuivARB(int size, IntBuffer weights) | com.jogamp.opengl.GL2 | |
| glWeightuivARB(int size, int[] weights, int weights_offset) | com.jogamp.opengl.GL2 | |
| glWeightusvARB(int size, ShortBuffer weights) | com.jogamp.opengl.GL2 | |
| glWeightusvARB(int size, short[] weights, int weights_offset) | com.jogamp.opengl.GL2 | |
| glWindowPos2d(double x, double y) | com.jogamp.opengl.GL2 | |
| glWindowPos2dv(DoubleBuffer v) | com.jogamp.opengl.GL2 | |
| glWindowPos2dv(double[] v, int v_offset) | com.jogamp.opengl.GL2 | |
| glWindowPos2f(float x, float y) | com.jogamp.opengl.GL2 | |
| glWindowPos2fv(FloatBuffer v) | com.jogamp.opengl.GL2 | |
| glWindowPos2fv(float[] v, int v_offset) | com.jogamp.opengl.GL2 | |
| glWindowPos2i(int x, int y) | com.jogamp.opengl.GL2 | |
| glWindowPos2iv(IntBuffer v) | com.jogamp.opengl.GL2 | |
| glWindowPos2iv(int[] v, int v_offset) | com.jogamp.opengl.GL2 | |
| glWindowPos2s(short x, short y) | com.jogamp.opengl.GL2 | |
| glWindowPos2sv(ShortBuffer v) | com.jogamp.opengl.GL2 | |
| glWindowPos2sv(short[] v, int v_offset) | com.jogamp.opengl.GL2 | |
| glWindowPos3d(double x, double y, double z) | com.jogamp.opengl.GL2 | |
| glWindowPos3dv(DoubleBuffer v) | com.jogamp.opengl.GL2 | |
| glWindowPos3dv(double[] v, int v_offset) | com.jogamp.opengl.GL2 | |
| glWindowPos3f(float x, float y, float z) | com.jogamp.opengl.GL2 | |
| glWindowPos3fv(FloatBuffer v) | com.jogamp.opengl.GL2 | |
| glWindowPos3fv(float[] v, int v_offset) | com.jogamp.opengl.GL2 | |
| glWindowPos3i(int x, int y, int z) | com.jogamp.opengl.GL2 | |
| glWindowPos3iv(IntBuffer v) | com.jogamp.opengl.GL2 | |
| glWindowPos3iv(int[] v, int v_offset) | com.jogamp.opengl.GL2 | |
| glWindowPos3s(short x, short y, short z) | com.jogamp.opengl.GL2 | |
| glWindowPos3sv(ShortBuffer v) | com.jogamp.opengl.GL2 | |
| glWindowPos3sv(short[] v, int v_offset) | com.jogamp.opengl.GL2 | |
| glWriteMaskEXT(int res, int in, int outX, int outY, int outZ, int outW) | com.jogamp.opengl.GL2 | |
| hasBasicFBOSupport() | com.jogamp.opengl.GLBase | |
| hasFullFBOSupport() | com.jogamp.opengl.GLBase | |
| hasGLSL() | com.jogamp.opengl.GLBase | |
| isExtensionAvailable(String glExtensionName) | com.jogamp.opengl.GLBase | |
| isFunctionAvailable(String glFunctionName) | com.jogamp.opengl.GLBase | |
| isGL() | com.jogamp.opengl.GLBase | |
| isGL2() | com.jogamp.opengl.GLBase | |
| isGL2ES1() | com.jogamp.opengl.GLBase | |
| isGL2ES2() | com.jogamp.opengl.GLBase | |
| isGL2ES3() | com.jogamp.opengl.GLBase | |
| isGL2GL3() | com.jogamp.opengl.GLBase | |
| isGL3() | com.jogamp.opengl.GLBase | |
| isGL3bc() | com.jogamp.opengl.GLBase | |
| isGL3core() | com.jogamp.opengl.GLBase | |
| isGL3ES3() | com.jogamp.opengl.GLBase | |
| isGL4() | com.jogamp.opengl.GLBase | |
| isGL4bc() | com.jogamp.opengl.GLBase | |
| isGL4core() | com.jogamp.opengl.GLBase | |
| isGL4ES3() | com.jogamp.opengl.GLBase | |
| isGLcore() | com.jogamp.opengl.GLBase | |
| isGLES() | com.jogamp.opengl.GLBase | |
| isGLES1() | com.jogamp.opengl.GLBase | |
| isGLES2() | com.jogamp.opengl.GLBase | |
| isGLES2Compatible() | com.jogamp.opengl.GLBase | |
| isGLES3() | com.jogamp.opengl.GLBase | |
| isGLES31Compatible() | com.jogamp.opengl.GLBase | |
| isGLES32Compatible() | com.jogamp.opengl.GLBase | |
| isGLES3Compatible() | com.jogamp.opengl.GLBase | |
| isNPOTTextureAvailable() | com.jogamp.opengl.GLBase | |
| isPBOPackBound() | com.jogamp.opengl.GL2ES3 | |
| isPBOUnpackBound() | com.jogamp.opengl.GL2ES3 | |
| isTextureFormatBGRA8888Available() | com.jogamp.opengl.GLBase | |
| isVBOArrayBound() | com.jogamp.opengl.GLBase | |
| isVBOElementArrayBound() | com.jogamp.opengl.GLBase | |
| mapBuffer(int target, int access) | com.jogamp.opengl.GLBase | |
| mapBufferRange(final int target, final long offset, final long length, final int access) | com.jogamp.opengl.GLBase | |
| mapNamedBufferEXT(int bufferName, int access) | com.jogamp.opengl.GL2 | |
| mapNamedBufferRangeEXT(final int bufferName, final long offset, final long length, final int access) | com.jogamp.opengl.GL2 | |
| setSwapInterval(int interval) | com.jogamp.opengl.GLBase | |