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JOGL v2.6.0-rc-20250706
JOGL, High-Performance Graphics Binding for Java (public API).
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Public Member Functions | |
| GLArrayData | addFixedSubArray (final int index, final int comps, final int vboTarget) |
Configure a segment of this fixed function interleaved array (see createFixedInterleaved(int, int, boolean, int, int)). More... | |
| GLArrayDataWrapper | addGLSLSubArray (final String name, final int comps, final int vboTarget) |
Configure a segment of this GLSL interleaved array (see createGLSLInterleaved(int, int, boolean, int, int)). More... | |
| final void | setInterleavedOffset (final int interleavedOffset) |
| final int | getInterleavedOffset () |
| void | destroy (final GL gl) |
| void | setVBOEnabled (final boolean vboUsage) |
| Convenient way do disable the VBO behavior and switch to client side data one Only possible if buffer is defined. More... | |
| GLBufferStorage | mapStorage (final GL gl, final int access) |
| GLBufferStorage | mapStorage (final GL gl, final long offset, final long length, final int access) |
| void | unmapStorage (final GL gl) |
| String | toString () |
| GLArrayDataServer (final GLArrayDataServer src) | |
| Copy Constructor. More... | |
Public Member Functions inherited from com.jogamp.opengl.util.GLArrayDataClient | |
| void | associate (final Object obj, final boolean enable) |
| Implementation and type dependent object association. More... | |
| final boolean | isVBOWritten () |
| Is the buffer written to the VBO ? More... | |
| final boolean | enabled () |
| final void | setVBOWritten (final boolean written) |
| Marks the buffer written to the VBO. More... | |
| void | destroy (final GL gl) |
| void | clear (final GL gl) |
| Clears this buffer and resets states accordingly. More... | |
| void | seal (final GL gl, final boolean seal) |
Convenience method calling seal(boolean) and enableBuffer(GL, boolean). More... | |
| void | enableBuffer (final GL gl, final boolean enable) |
Enables the buffer if enable is true, and transfers the data if required. More... | |
| boolean | bindBuffer (final GL gl, final boolean bind) |
if bind is true and the data uses VBO, the latter will be bound and data written to the GPU if required. More... | |
| void | setEnableAlways (final boolean always) |
| Affects the behavior of 'enableBuffer'. More... | |
| void | clear () |
| Clears this buffer and resets states accordingly. More... | |
| void | seal (final boolean seal) |
| void | rewind () |
| Rewinds this buffer. More... | |
| void | padding (int doneInByteSize) |
| void | put (final Buffer v) |
| Generic buffer relative put method. More... | |
| void | putb (final byte v) |
| void | put3b (final byte v1, final byte v2, final byte v3) |
| void | put4b (final byte v1, final byte v2, final byte v3, final byte v4) |
| void | putb (final byte[] src, final int offset, final int length) |
| void | puts (final short v) |
| void | put3s (final short v1, final short v2, final short v3) |
| void | put4s (final short v1, final short v2, final short v3, final short v4) |
| void | puts (final short[] src, final int offset, final int length) |
| void | puti (final int v) |
| void | put3i (final int v1, final int v2, final int v3) |
| void | put4i (final int v1, final int v2, final int v3, final int v4) |
| void | puti (final int[] src, final int offset, final int length) |
| void | putx (final int v) |
| void | putf (final float v) |
| void | put3f (final float v1, final float v2, final float v3) |
| void | put4f (final float v1, final float v2, final float v3, final float v4) |
| void | putf (final float[] src, final int offset, final int length) |
| String | toString () |
| int | compsToElemCount (final int componentCount) |
| Returning element-count from given componentCount, rounding up to componentsPerElement. More... | |
| final boolean | growIfNeeded (final int spareComponents) |
| Increase the capacity of the buffer if necessary to add given spareComponents components. More... | |
| final boolean | reserve (int elementCount) |
| Increase the capacity of the buffer to given elementCount element size, i.e. More... | |
| GLArrayDataClient (final GLArrayDataClient src) | |
| Copy Constructor. More... | |
| float | getGrowthFactor () |
| Returns this buffer's growth factor. More... | |
| void | setGrowthFactor (final float v) |
| Sets a new growth factor for this buffer. More... | |
Public Member Functions inherited from com.jogamp.opengl.util.GLArrayDataWrapper | |
| final boolean | validate (final GLProfile glp, final boolean throwException) |
| Validates this instance's parameter. More... | |
| void | associate (final Object obj, final boolean enable) |
| Implementation and type dependent object association. More... | |
| final boolean | isVertexAttribute () |
| Returns true if this data set is intended for a GLSL vertex shader attribute, otherwise false, ie intended for fixed function vertex pointer. More... | |
| final int | getIndex () |
| The index of the predefined array index, see list below, or -1 in case of a shader attribute array. More... | |
| final int | getLocation () |
| Returns the shader attribute location for this name, -1 if not yet determined. More... | |
| final int | setLocation (final int v) |
| Sets the given location of the shader attribute. More... | |
| final int | setLocation (final GL2ES2 gl, final int program) |
| Retrieves the location of the shader attribute from the linked shader program. More... | |
| final int | setLocation (final GL2ES2 gl, final int program, final int location) |
| Binds the location of the shader attribute to the given location for the unlinked shader program. More... | |
| final String | getName () |
| The name of the reflecting shader array attribute. More... | |
| final long | getVBOOffset () |
| The VBO buffer offset or 0 if not a VBO. More... | |
| final int | getVBOName () |
| The VBO name or 0 if not a VBO. More... | |
| final boolean | isVBO () |
| Determines whether the data is server side (VBO) and enabled, or a client side array (false). More... | |
| final int | getVBOUsage () |
| The VBO usage or 0 if not a VBO. More... | |
| final int | getVBOTarget () |
| The VBO target or 0 if not a VBO. More... | |
| Buffer | getBuffer () |
| The Buffer holding the data, may be null if a GPU buffer without client bound data. More... | |
| final int | getCompsPerElem () |
| The number of components per element. More... | |
| final int | getCompType () |
| The component's GL data type, ie. More... | |
| final int | getBytesPerComp () |
| The component's size in bytes. More... | |
| final boolean | sealed () |
Returns true if data has been sealed (flipped to read), otherwise false (writing mode). More... | |
| final int | getElemCount () |
Returns the element position (written elements) if not sealed() or the element limit (available to read) after sealed() (flip). More... | |
| final int | elemPosition () |
| Returns the element position. More... | |
| int | remainingElems () |
| The current number of remaining elements. More... | |
| int | getElemCapacity () |
| Return the element capacity. More... | |
| final int | getByteCount () |
Returns the byte position (written elements) if not sealed() or the byte limit (available to read) after sealed() (flip). More... | |
| final int | bytePosition () |
| Returns the bytes position. More... | |
| int | remainingBytes () |
| The current number of remaining bytes. More... | |
| int | getByteCapacity () |
| Return the capacity in bytes. More... | |
| String | fillStatsToString () |
| Returns a string with detailed buffer fill stats. More... | |
| String | elemStatsToString () |
| Returns a string with detailed buffer element stats, i.e. More... | |
| final boolean | getNormalized () |
| True, if GL shall normalize fixed point data while converting them into float. More... | |
| final int | getStride () |
| final Class<?> | getBufferClass () |
| void | destroy (final GL gl) |
| String | toString () |
| void | setName (final String newName) |
| Set a new name for this array. More... | |
| void | setVBOEnabled (final boolean vboEnabled) |
| Enable or disable use of VBO. More... | |
| void | setVBOName (final int vboName) |
| Set the VBO buffer name, if valid (!= 0) enable use of VBO, otherwise (==0) disable VBO usage. More... | |
| void | setVBOUsage (final int vboUsage) |
| void | setVBOTarget (final int vboTarget) |
| GLArrayDataWrapper (final GLArrayDataWrapper src) | |
| Copy Constructor. More... | |
| void | associate (Object obj, boolean enable) |
| Implementation and type dependent object association. More... | |
| boolean | isVertexAttribute () |
| Returns true if this data set is intended for a GLSL vertex shader attribute, otherwise false, ie intended for fixed function vertex pointer. More... | |
| int | getIndex () |
| The index of the predefined array index, see list below, or -1 in case of a shader attribute array. More... | |
| String | getName () |
| The name of the reflecting shader array attribute. More... | |
| void | setName (String newName) |
| Set a new name for this array. More... | |
| int | getLocation () |
| Returns the shader attribute location for this name, -1 if not yet determined. More... | |
| int | setLocation (int v) |
| Sets the given location of the shader attribute. More... | |
| int | setLocation (GL2ES2 gl, int program) |
| Retrieves the location of the shader attribute from the linked shader program. More... | |
| int | setLocation (GL2ES2 gl, int program, int location) |
| Binds the location of the shader attribute to the given location for the unlinked shader program. More... | |
| boolean | isVBO () |
| Determines whether the data is server side (VBO) and enabled, or a client side array (false). More... | |
| long | getVBOOffset () |
| The VBO buffer offset or 0 if not a VBO. More... | |
| int | getVBOName () |
| The VBO name or 0 if not a VBO. More... | |
| int | getVBOUsage () |
| The VBO usage or 0 if not a VBO. More... | |
| int | getVBOTarget () |
| The VBO target or 0 if not a VBO. More... | |
| Buffer | getBuffer () |
| The Buffer holding the data, may be null if a GPU buffer without client bound data. More... | |
| int | getCompsPerElem () |
| The number of components per element. More... | |
| int | getCompType () |
| The component's GL data type, ie. More... | |
| int | getBytesPerComp () |
| The component's size in bytes. More... | |
| boolean | sealed () |
Returns true if data has been sealed (flipped to read), otherwise false (writing mode). More... | |
| int | getElemCount () |
Returns the element position (written elements) if not sealed() or the element limit (available to read) after sealed() (flip). More... | |
| int | elemPosition () |
| Returns the element position. More... | |
| int | remainingElems () |
| The current number of remaining elements. More... | |
| int | getElemCapacity () |
| Return the element capacity. More... | |
| int | getByteCount () |
Returns the byte position (written elements) if not sealed() or the byte limit (available to read) after sealed() (flip). More... | |
| int | bytePosition () |
| Returns the bytes position. More... | |
| int | remainingBytes () |
| The current number of remaining bytes. More... | |
| int | getByteCapacity () |
| Return the capacity in bytes. More... | |
| String | fillStatsToString () |
| Returns a string with detailed buffer fill stats. More... | |
| String | elemStatsToString () |
| Returns a string with detailed buffer element stats, i.e. More... | |
| boolean | getNormalized () |
| True, if GL shall normalize fixed point data while converting them into float. More... | |
| int | getStride () |
| String | toString () |
| void | destroy (GL gl) |
| boolean | enabled () |
| boolean | isVBOWritten () |
| Is the buffer written to the VBO ? More... | |
| void | setVBOWritten (boolean written) |
| Marks the buffer written to the VBO. More... | |
| void | destroy (GL gl) |
| void | clear (GL gl) |
| Clears this buffer and resets states accordingly. More... | |
| void | seal (GL gl, boolean seal) |
Convenience method calling seal(boolean) and enableBuffer(GL, boolean). More... | |
| void | enableBuffer (GL gl, boolean enable) |
Enables the buffer if enable is true, and transfers the data if required. More... | |
| boolean | bindBuffer (GL gl, boolean bind) |
if bind is true and the data uses VBO, the latter will be bound and data written to the GPU if required. More... | |
| void | setEnableAlways (boolean always) |
| Affects the behavior of 'enableBuffer'. More... | |
| void | clear () |
| Clears this buffer and resets states accordingly. More... | |
| void | seal (boolean seal) |
| void | rewind () |
| Rewinds this buffer. More... | |
| void | padding (int doneInByteSize) |
| void | put (Buffer v) |
| void | putb (byte v) |
| void | put3b (byte v1, byte v2, byte v3) |
| void | put4b (byte v1, byte v2, byte v3, byte v4) |
| void | putb (byte[] src, int offset, int length) |
| void | puts (short v) |
| void | put3s (short v1, short v2, short v3) |
| void | put4s (short v1, short v2, short v3, short v4) |
| void | puts (short[] src, int offset, int length) |
| void | puti (int v) |
| void | put3i (int v1, int v2, int v3) |
| void | put4i (int v1, int v2, int v3, int v4) |
| void | puti (int[] src, int offset, int length) |
| void | putx (int v) |
| void | putf (float v) |
| void | put3f (float v1, float v2, float v3) |
| void | put4f (float v1, float v2, float v3, float v4) |
| void | putf (float[] src, int offset, int length) |
Static Public Member Functions | |
| static GLArrayDataServer | createFixed (final int index, final int compsPerElement, final int dataType, final boolean normalized, final int stride, final Buffer buffer, final int vboUsage) throws GLException |
| Create a VBO, using a predefined fixed function array index and starting with a given Buffer object incl it's stride. More... | |
| static GLArrayDataServer | createFixed (final int index, final int compsPerElement, final int dataType, final boolean normalized, final int initialElementCount, final int vboUsage) throws GLException |
| Create a VBO, using a predefined fixed function array index and starting with a new created Buffer object with initialElementCount size. More... | |
| static GLArrayDataServer | createGLSL (final String name, final int compsPerElement, final int dataType, final boolean normalized, final int initialElementCount, final int vboUsage) throws GLException |
| Create a VBO, using a custom GLSL array attribute name and starting with a new created Buffer object with initialElementCount size. More... | |
| static GLArrayDataServer | createGLSLMapped (final String name, final int compsPerElement, final int dataType, final boolean normalized, final int mappedElementCount, final int vboUsage) throws GLException |
Create a VBO, using a custom GLSL array attribute name intended for GPU buffer storage mapping, see GLBufferStorage, via mapStorage(GL, int) and mapStorage(GL, long, long, int). More... | |
| static GLArrayDataServer | createGLSL (final String name, final int compsPerElement, final int dataType, final boolean normalized, final int stride, final Buffer buffer, final int vboUsage) throws GLException |
| Create a VBO, using a custom GLSL array attribute name and starting with a given Buffer object incl it's stride. More... | |
| static GLArrayDataServer | createData (final int compsPerElement, final int dataType, final int stride, final Buffer buffer, final int vboUsage, final int vboTarget) throws GLException |
Create a VBO data object for any target w/o render pipeline association, ie GL#GL_ELEMENT_ARRAY_BUFFER. More... | |
| static GLArrayDataServer | createData (final int compsPerElement, final int dataType, final int initialElementCount, final int vboUsage, final int vboTarget) throws GLException |
Create a VBO data object for any target w/o render pipeline association, ie GL#GL_ELEMENT_ARRAY_BUFFER. More... | |
| static GLArrayDataServer | createDataMapped (final int compsPerElement, final int dataType, final int mappedElementCount, final int vboUsage, final int vboTarget) throws GLException |
| Create a VBO data object for any target w/o render pipeline association, i.e. More... | |
| static GLArrayDataServer | createFixedInterleaved (final int compsPerElement, final int dataType, final boolean normalized, final int initialElementCount, final int vboUsage) throws GLException |
| Create a VBO for fixed function interleaved array data starting with a new created Buffer object with initialElementCount size. More... | |
| static GLArrayDataServer | createFixedInterleavedMapped (final int compsPerElement, final int dataType, final boolean normalized, final int mappedElementCount, final int vboUsage) throws GLException |
Create a VBO for fixed function interleaved array data intended for GPU buffer storage mapping, see GLBufferStorage, via mapStorage(GL, int) and mapStorage(GL, long, long, int). More... | |
| static GLArrayDataServer | createFixedInterleaved (final int compsPerElement, final int dataType, final boolean normalized, final int stride, final Buffer buffer, final int vboUsage) throws GLException |
| Create a VBO for fixed function interleaved array data starting with a given Buffer object incl it's stride. More... | |
| static GLArrayDataServer | createGLSLInterleaved (final int compsPerElement, final int dataType, final boolean normalized, final int initialElementCount, final int vboUsage) throws GLException |
| Create a VBO for GLSL interleaved array data starting with a new created Buffer object with initialElementCount size. More... | |
| static GLArrayDataServer | createGLSLInterleavedMapped (final int compsPerElement, final int dataType, final boolean normalized, final int mappedElementCount, final int vboUsage) throws GLException |
Create a VBO for GLSL interleaved array data intended for GPU buffer storage mapping, see GLBufferStorage, via mapStorage(GL, int) and mapStorage(GL, long, long, int). More... | |
| static GLArrayDataServer | createGLSLInterleaved (final int compsPerElement, final int dataType, final boolean normalized, final int stride, final Buffer buffer, final int vboUsage) throws GLException |
| Create a VBO for GLSL interleaved array data starting with a given Buffer object incl it's stride. More... | |
Static Public Member Functions inherited from com.jogamp.opengl.util.GLArrayDataClient | |
| static GLArrayDataClient | createFixed (final int index, final int comps, final int dataType, final boolean normalized, final int initialElementCount) throws GLException |
| Create a client side buffer object, using a predefined fixed function array index and starting with a new created Buffer object with initialElementCount size. More... | |
| static GLArrayDataClient | createFixed (final int index, final int comps, final int dataType, final boolean normalized, final int stride, final Buffer buffer) throws GLException |
| Create a client side buffer object, using a predefined fixed function array index and starting with a given Buffer object incl it's stride. More... | |
| static GLArrayDataClient | createGLSL (final String name, final int comps, final int dataType, final boolean normalized, final int initialElementCount) throws GLException |
| Create a client side buffer object, using a custom GLSL array attribute name and starting with a new created Buffer object with initialElementCount size. More... | |
| static GLArrayDataClient | createGLSL (final String name, final int comps, final int dataType, final boolean normalized, final int stride, final Buffer buffer) throws GLException |
| Create a client side buffer object, using a custom GLSL array attribute name and starting with a given Buffer object incl it's stride. More... | |
Static Public Member Functions inherited from com.jogamp.opengl.util.GLArrayDataWrapper | |
| static GLArrayDataWrapper | createFixed (final int index, final int comps, final int dataType, final boolean normalized, final int stride, final Buffer buffer, final int vboName, final long vboOffset, final int vboUsage, final int vboTarget) throws GLException |
| Create a VBO, using a predefined fixed function array index, wrapping the given data. More... | |
| static GLArrayDataWrapper | createFixed (final int index, final int comps, final int dataType, final boolean normalized, final int stride, final int mappedElementCount, final int vboName, final long vboOffset, final int vboUsage, final int vboTarget) throws GLException |
| Create a VBO, using a predefined fixed function array index, wrapping the mapped data characteristics. More... | |
| static GLArrayDataWrapper | createGLSL (final String name, final int comps, final int dataType, final boolean normalized, final int stride, final Buffer buffer, final int vboName, final long vboOffset, final int vboUsage, final int vboTarget) throws GLException |
| Create a VBO, using a custom GLSL array attribute name, wrapping the given data. More... | |
| static GLArrayDataWrapper | createGLSL (final String name, final int comps, final int dataType, final boolean normalized, final int stride, final int mappedElementCount, final int vboName, final long vboOffset, final int vboUsage, final int vboTarget) throws GLException |
| Create a VBO, using a custom GLSL array attribute name, wrapping the mapped data characteristics. More... | |
| static final Class<?> | getBufferClass (final int dataType) |
Protected Member Functions | |
| GLArrayDataServer (final String name, final int index, final int comps, final int dataType, final boolean normalized, final int stride, final Buffer data, final int initialElementCount, final float growthFactor, final int mappedElementCount, final boolean isVertexAttribute, final Class<? extends GLArrayHandler > handlerClass, final int vboName, final long vboOffset, final int vboUsage, final int vboTarget, final boolean usesGLSL) throws GLException | |
| void | init_vbo (final GL gl) |
Protected Member Functions inherited from com.jogamp.opengl.util.GLArrayDataClient | |
| final void | checkSeal (final boolean test) throws GLException |
| GLArrayDataClient (final String name, final int index, final int comps, final int dataType, final boolean normalized, final int stride, final Buffer data, final int initialElementCount, final float growthFactor, final int mappedElementCount, final boolean isVertexAttribute, final Class<? extends GLArrayHandler > handlerClass, final int vboName, final long vboOffset, final int vboUsage, final int vboTarget, final boolean usesGLSL) throws GLException | |
| void | init_vbo (final GL gl) |
Protected Member Functions inherited from com.jogamp.opengl.util.GLArrayDataWrapper | |
| GLArrayDataWrapper (final String name, final int index, final int componentsPerElement, final int componentType, final boolean normalized, final int stride, final Buffer data, final int mappedElementCount, final boolean isVertexAttribute, final int vboName, final long vboOffset, final int vboUsage, final int vboTarget) throws GLException | |
Additional Inherited Members | |
Static Public Attributes inherited from com.jogamp.opengl.util.GLArrayDataClient | |
| static final float | DEFAULT_GROWTH_FACTOR = 1.618f |
| Default growth factor using the golden ratio 1.618. More... | |
Static Public Attributes inherited from com.jogamp.opengl.util.GLArrayDataWrapper | |
| static final boolean | DEBUG = Debug.debug("GLArrayData") |
Protected Attributes inherited from com.jogamp.opengl.util.GLArrayDataClient | |
| final int | initElemCount |
| final GLArrayHandler | glArrayHandler |
| final boolean | usesGLSL |
| float | growthFactor |
| boolean | bufferEnabled |
| boolean | bufferWritten |
| boolean | enableBufferAlways |
| ShaderState | shaderState |
Protected Attributes inherited from com.jogamp.opengl.util.GLArrayDataWrapper | |
| final int | compType |
| final Class<?> | compClazz |
| final int | bytesPerComp |
| final int | compsPerElement |
| final int | strideB |
| stride in bytes; strideB >= compsPerElement * bytesPerComp More... | |
| final int | strideL |
| stride in logical components More... | |
| final boolean | normalized |
| final int | mappedElemCount |
| final boolean | isVertexAttr |
| boolean | alive |
| int | index |
| int | location |
| String | name |
| Buffer | buffer |
| int | vboName |
| long | vboOffset |
| boolean | vboEnabled |
| int | vboUsage |
| int | vboTarget |
| boolean | sealed |
Definition at line 56 of file GLArrayDataServer.java.
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protected |
Definition at line 583 of file GLArrayDataServer.java.
| com.jogamp.opengl.util.GLArrayDataServer.GLArrayDataServer | ( | final GLArrayDataServer | src | ) |
Copy Constructor.
Buffer is sliced, i.e. sharing content but using own state.
All other values are simply copied.
Definition at line 617 of file GLArrayDataServer.java.
| GLArrayData com.jogamp.opengl.util.GLArrayDataServer.addFixedSubArray | ( | final int | index, |
| final int | comps, | ||
| final int | vboTarget | ||
| ) |
Configure a segment of this fixed function interleaved array (see createFixedInterleaved(int, int, boolean, int, int)).
This method may be called several times as long the sum of interleaved components does not exceed the total component count of the created interleaved array.
The memory of the the interleaved array is being used.
Must be called before using the array, eg: seal(boolean), putf(float), ..
| index | The GL array index, maybe -1 if vboTarget is GL#GL_ELEMENT_ARRAY_BUFFER |
| comps | This interleaved array segment's component count per element |
| vboTarget | GL#GL_ARRAY_BUFFER or GL#GL_ELEMENT_ARRAY_BUFFER |
Definition at line 314 of file GLArrayDataServer.java.
| GLArrayDataWrapper com.jogamp.opengl.util.GLArrayDataServer.addGLSLSubArray | ( | final String | name, |
| final int | comps, | ||
| final int | vboTarget | ||
| ) |
Configure a segment of this GLSL interleaved array (see createGLSLInterleaved(int, int, boolean, int, int)).
This method may be called several times as long the sum of interleaved components does not exceed the total component count of the created interleaved array.
The memory of the the interleaved array is being used.
Must be called before using the array, eg: seal(boolean), putf(float), ..
| name | The custom name for the GL attribute, maybe null if vboTarget is GL#GL_ELEMENT_ARRAY_BUFFER |
| comps | This interleaved array segment's component count per element |
| vboTarget | GL#GL_ARRAY_BUFFER or GL#GL_ELEMENT_ARRAY_BUFFER |
Definition at line 415 of file GLArrayDataServer.java.
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static |
Create a VBO data object for any target w/o render pipeline association, ie GL#GL_ELEMENT_ARRAY_BUFFER.
Hence no index, name for a fixed function pipeline nor vertex attribute is given.
| compsPerElement | component count per element |
| dataType | The component's OpenGL data type |
| initialElementCount | |
| vboUsage | GL2ES2#GL_STREAM_DRAW, GL#GL_STATIC_DRAW or GL#GL_DYNAMIC_DRAW |
| vboTarget | GL#GL_ELEMENT_ARRAY_BUFFER, .. |
Definition at line 211 of file GLArrayDataServer.java.
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static |
Create a VBO data object for any target w/o render pipeline association, ie GL#GL_ELEMENT_ARRAY_BUFFER.
Hence no index, name for a fixed function pipeline nor vertex attribute is given.
| compsPerElement | component count per element |
| dataType | The component's OpenGL data type |
| stride | in bytes from one element to the other. If zero, compsPerElement * compSizeInBytes |
| buffer | the user define data |
| vboUsage | GL2ES2#GL_STREAM_DRAW, GL#GL_STATIC_DRAW or GL#GL_DYNAMIC_DRAW |
| vboTarget | GL#GL_ELEMENT_ARRAY_BUFFER, .. GL#glGenBuffers(int, int[], int) |
Definition at line 192 of file GLArrayDataServer.java.
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static |
Create a VBO data object for any target w/o render pipeline association, i.e.
GL#GL_ELEMENT_ARRAY_BUFFER, intended for GPU buffer storage mapping, see GLBufferStorage, via mapStorage(GL, int) and mapStorage(GL, long, long, int).
No index, name for a fixed function pipeline nor vertex attribute is given.
| compsPerElement | component count per element |
| dataType | The component's OpenGL data type |
| mappedElementCount | |
| vboUsage | GL2ES2#GL_STREAM_DRAW, GL#GL_STATIC_DRAW or GL#GL_DYNAMIC_DRAW |
| vboTarget | GL#GL_ELEMENT_ARRAY_BUFFER, .. |
Definition at line 232 of file GLArrayDataServer.java.
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static |
Create a VBO, using a predefined fixed function array index and starting with a new created Buffer object with initialElementCount size.
On profiles GL2 and ES1 the fixed function pipeline behavior is as expected. On profile ES2 the fixed function emulation will transform these calls to EnableVertexAttribArray and VertexAttribPointer calls, and a predefined vertex attribute variable name will be chosen.
The default name mapping will be used, see GLPointerFuncUtil#getPredefinedArrayIndexName(int).
| index | The GL array index |
| compsPerElement | component count per element |
| dataType | The component's OpenGL data type |
| normalized | Whether the data shall be normalized |
| initialElementCount | |
| vboUsage | GL2ES2#GL_STREAM_DRAW, GL#GL_STATIC_DRAW or GL#GL_DYNAMIC_DRAW |
Definition at line 113 of file GLArrayDataServer.java.
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static |
Create a VBO, using a predefined fixed function array index and starting with a given Buffer object incl it's stride.
On profiles GL2 and ES1 the fixed function pipeline behavior is as expected. On profile ES2 the fixed function emulation will transform these calls to EnableVertexAttribArray and VertexAttribPointer calls, and a predefined vertex attribute variable name will be chosen.
The default name mapping will be used, see GLPointerFuncUtil#getPredefinedArrayIndexName(int).
| index | The GL array index |
| compsPerElement | component count per element |
| dataType | The component's OpenGL data type |
| normalized | Whether the data shall be normalized |
| stride | in bytes from one element to the other. If zero, compsPerElement * compSizeInBytes |
| buffer | the user define data |
| vboUsage | GL2ES2#GL_STREAM_DRAW, GL#GL_STATIC_DRAW or GL#GL_DYNAMIC_DRAW |
Definition at line 84 of file GLArrayDataServer.java.
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static |
Create a VBO for fixed function interleaved array data starting with a new created Buffer object with initialElementCount size.
User needs to configure the interleaved segments via addFixedSubArray(int, int, int).
| compsPerElement | The total number of all interleaved components per element. |
| dataType | The component's OpenGL data type |
| normalized | Whether the data shall be normalized |
| initialElementCount | The initial number of all interleaved elements |
| vboUsage | GL2ES2#GL_STREAM_DRAW, GL#GL_STATIC_DRAW or GL#GL_DYNAMIC_DRAW |
Definition at line 251 of file GLArrayDataServer.java.
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static |
Create a VBO for fixed function interleaved array data starting with a given Buffer object incl it's stride.
User needs to configure the interleaved segments via addFixedSubArray(int, int, int).
| compsPerElement | The total number of all interleaved components per element. |
| dataType | The component's OpenGL data type |
| normalized | Whether the data shall be normalized |
| stride | in bytes from one element of a sub-array to the other. If zero, compsPerElement * compSizeInBytes |
| buffer | The user define data of all interleaved elements |
| vboUsage | GL2ES2#GL_STREAM_DRAW, GL#GL_STATIC_DRAW or GL#GL_DYNAMIC_DRAW |
Definition at line 292 of file GLArrayDataServer.java.
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static |
Create a VBO for fixed function interleaved array data intended for GPU buffer storage mapping, see GLBufferStorage, via mapStorage(GL, int) and mapStorage(GL, long, long, int).
User needs to configure the interleaved segments via addFixedSubArray(int, int, int).
| compsPerElement | The total number of all interleaved components per element. |
| dataType | The component's OpenGL data type |
| normalized | Whether the data shall be normalized |
| mappedElementCount | The total number of all interleaved elements |
| vboUsage | GL2ES2#GL_STREAM_DRAW, GL#GL_STATIC_DRAW or GL#GL_DYNAMIC_DRAW |
Definition at line 270 of file GLArrayDataServer.java.
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static |
Create a VBO, using a custom GLSL array attribute name and starting with a new created Buffer object with initialElementCount size.
| name | The custom name for the GL attribute |
| compsPerElement | component count per element |
| dataType | The component's OpenGL data type |
| normalized | Whether the data shall be normalized |
| initialElementCount | |
| vboUsage | GL2ES2#GL_STREAM_DRAW, GL#GL_STATIC_DRAW or GL#GL_DYNAMIC_DRAW |
Definition at line 131 of file GLArrayDataServer.java.
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static |
Create a VBO, using a custom GLSL array attribute name and starting with a given Buffer object incl it's stride.
| name | The custom name for the GL attribute |
| compsPerElement | component count per element |
| dataType | The component's OpenGL data type |
| normalized | Whether the data shall be normalized |
| stride | in bytes from one element to the other. If zero, compsPerElement * compSizeInBytes |
| buffer | the user define data |
| vboUsage | GL2ES2#GL_STREAM_DRAW, GL#GL_STATIC_DRAW or GL#GL_DYNAMIC_DRAW |
Definition at line 170 of file GLArrayDataServer.java.
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static |
Create a VBO for GLSL interleaved array data starting with a new created Buffer object with initialElementCount size.
User needs to configure the interleaved segments via addGLSLSubArray(int, int, int).
| compsPerElement | The total number of all interleaved components per element. |
| dataType | The component's OpenGL data type |
| normalized | Whether the data shall be normalized |
| initialElementCount | The initial number of all interleaved elements |
| vboUsage | GL2ES2#GL_STREAM_DRAW, GL#GL_STATIC_DRAW or GL#GL_DYNAMIC_DRAW |
Definition at line 354 of file GLArrayDataServer.java.
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static |
Create a VBO for GLSL interleaved array data starting with a given Buffer object incl it's stride.
User needs to configure the interleaved segments via addGLSLSubArray(int, int, int).
| compsPerElement | The total number of all interleaved components per element. |
| dataType | The component's OpenGL data type |
| normalized | Whether the data shall be normalized |
| stride | in bytes from one element of a sub-array to the other. If zero, compsPerElement * compSizeInBytes |
| buffer | The user define data of all interleaved elements |
| vboUsage | GL2ES2#GL_STREAM_DRAW, GL#GL_STATIC_DRAW or GL#GL_DYNAMIC_DRAW |
Definition at line 394 of file GLArrayDataServer.java.
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static |
Create a VBO for GLSL interleaved array data intended for GPU buffer storage mapping, see GLBufferStorage, via mapStorage(GL, int) and mapStorage(GL, long, long, int).
User needs to configure the interleaved segments via addGLSLSubArray(int, int, int).
| compsPerElement | The total number of all interleaved components per element. |
| dataType | The component's OpenGL data type |
| normalized | Whether the data shall be normalized |
| mappedElementCount | The total number of all interleaved elements |
| vboUsage | GL2ES2#GL_STREAM_DRAW, GL#GL_STATIC_DRAW or GL#GL_DYNAMIC_DRAW |
Definition at line 373 of file GLArrayDataServer.java.
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static |
Create a VBO, using a custom GLSL array attribute name intended for GPU buffer storage mapping, see GLBufferStorage, via mapStorage(GL, int) and mapStorage(GL, long, long, int).
| name | The custom name for the GL attribute |
| compsPerElement | component count per element |
| dataType | The component's OpenGL data type |
| normalized | Whether the data shall be normalized |
| mappedElementCount | |
| vboUsage | GL2ES2#GL_STREAM_DRAW, GL#GL_STATIC_DRAW or GL#GL_DYNAMIC_DRAW |
Definition at line 149 of file GLArrayDataServer.java.
| void com.jogamp.opengl.util.GLArrayDataServer.destroy | ( | final GL | gl | ) |
Reimplemented from com.jogamp.opengl.util.GLArrayDataClient.
Definition at line 461 of file GLArrayDataServer.java.
| final int com.jogamp.opengl.util.GLArrayDataServer.getInterleavedOffset | ( | ) |
Definition at line 448 of file GLArrayDataServer.java.
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protected |
Reimplemented from com.jogamp.opengl.util.GLArrayDataClient.
Definition at line 596 of file GLArrayDataServer.java.
| GLBufferStorage com.jogamp.opengl.util.GLArrayDataServer.mapStorage | ( | final GL | gl, |
| final int | access | ||
| ) |
Definition at line 489 of file GLArrayDataServer.java.
| GLBufferStorage com.jogamp.opengl.util.GLArrayDataServer.mapStorage | ( | final GL | gl, |
| final long | offset, | ||
| final long | length, | ||
| final int | access | ||
| ) |
| final void com.jogamp.opengl.util.GLArrayDataServer.setInterleavedOffset | ( | final int | interleavedOffset | ) |
Definition at line 444 of file GLArrayDataServer.java.
| void com.jogamp.opengl.util.GLArrayDataServer.setVBOEnabled | ( | final boolean | vboUsage | ) |
Convenient way do disable the VBO behavior and switch to client side data one Only possible if buffer is defined.
Reimplemented from com.jogamp.opengl.util.GLArrayDataWrapper.
Definition at line 484 of file GLArrayDataServer.java.
| String com.jogamp.opengl.util.GLArrayDataServer.toString | ( | ) |
Reimplemented from com.jogamp.opengl.util.GLArrayDataClient.
Definition at line 552 of file GLArrayDataServer.java.
| void com.jogamp.opengl.util.GLArrayDataServer.unmapStorage | ( | final GL | gl | ) |
Definition at line 539 of file GLArrayDataServer.java.