JOGL v2.6.0-rc-20250706
JOGL, High-Performance Graphics Binding for Java™ (public API).
com.jogamp.graph.curve.opengl.GLRegion Member List

This is the complete list of members for com.jogamp.graph.curve.opengl.GLRegion, including all inherited members.

AA_RENDERING_MASKcom.jogamp.graph.curve.Regionstatic
addInterleavedVertexAndNormalArrays(final GLArrayDataServer array, final int components)com.jogamp.graph.curve.opengl.GLRegion
addOutlineShape(final OutlineShape shape, final AffineTransform t, final Vec4f rgbaColor)com.jogamp.graph.curve.Region
addOutlineShapes(final List< OutlineShape > shapes, final AffineTransform transform, final Vec4f rgbaColor)com.jogamp.graph.curve.Region
boxcom.jogamp.graph.curve.Regionprotected
clear(final GL2ES2 gl)com.jogamp.graph.curve.opengl.GLRegion
clearDirtyBits(final int v)com.jogamp.graph.curve.Regionprotected
clearImpl(final GL2ES2 gl)com.jogamp.graph.curve.opengl.GLRegionprotected
com::jogamp::graph::curve::Region.clearImpl()com.jogamp.graph.curve.Regionprotected
clipAAQuality(final int v)com.jogamp.graph.curve.Regionstatic
clipAASampleCount(final int v)com.jogamp.graph.curve.Regionstatic
COLORCHANNEL_RENDERING_BITcom.jogamp.graph.curve.Regionstatic
colorTexSeqcom.jogamp.graph.curve.opengl.GLRegionprotected
COLORTEXTURE_RENDERING_BITcom.jogamp.graph.curve.Regionstatic
countOutlineShape(final OutlineShape shape, final int[] vertIndexCount)com.jogamp.graph.curve.Regionstatic
countOutlineShapes(final List< OutlineShape > shapes, final int[] vertIndexCount)com.jogamp.graph.curve.Regionstatic
create(final GLProfile glp, int renderModes, final TextureSequence colorTexSeq, final int pass2TexUnit, final int initialVerticesCount, final int initialIndicesCount)com.jogamp.graph.curve.opengl.GLRegionstatic
create(final GLProfile glp, final int renderModes, final TextureSequence colorTexSeq, final int initialVerticesCount, final int initialIndicesCount)com.jogamp.graph.curve.opengl.GLRegionstatic
create(final GLProfile glp, final int renderModes, final TextureSequence colorTexSeq)com.jogamp.graph.curve.opengl.GLRegionstatic
create(final GLProfile glp, final int renderModes, final TextureSequence colorTexSeq, final OutlineShape shape)com.jogamp.graph.curve.opengl.GLRegionstatic
create(final GLProfile glp, final int renderModes, final TextureSequence colorTexSeq, final Font font, final CharSequence str)com.jogamp.graph.curve.opengl.GLRegionstatic
createInterleaved(final boolean useMappedBuffers, final int comps, final int dataType, final boolean normalized, final int initialSize, final int vboUsage)com.jogamp.graph.curve.opengl.GLRegion
curIndicesCapcom.jogamp.graph.curve.opengl.GLRegionprotected
curVerticesCapcom.jogamp.graph.curve.opengl.GLRegionprotected
DEBUGcom.jogamp.graph.curve.Regionstatic
DEBUG_ALL_EVENTcom.jogamp.graph.curve.Regionstatic
DEBUG_INSTANCEcom.jogamp.graph.curve.Regionstatic
DEFAULT_AA_QUALITYcom.jogamp.graph.curve.Regionstatic
DEFAULT_AA_SAMPLE_COUNTcom.jogamp.graph.curve.Regionstatic
DEFAULT_TWO_PASS_TEXTURE_UNITcom.jogamp.graph.curve.Regionstatic
defaultIndicesCountcom.jogamp.graph.curve.opengl.GLRegionstatic
defaultVerticesCountcom.jogamp.graph.curve.opengl.GLRegionstatic
destroy(final GL2ES2 gl)com.jogamp.graph.curve.opengl.GLRegion
destroyImpl(final GL2ES2 gl)com.jogamp.graph.curve.opengl.GLRegionprotected
DIRTY_SHAPEcom.jogamp.graph.curve.Regionprotectedstatic
DIRTY_STATEcom.jogamp.graph.curve.Regionprotectedstatic
draw(final GL2ES2 gl, final RegionRenderer renderer)com.jogamp.graph.curve.opengl.GLRegion
drawImpl(final GL2ES2 gl, final RegionRenderer renderer, final int curRenderModes)com.jogamp.graph.curve.opengl.GLRegionprotected
drawToSelect(final GL2ES2 gl, final RegionRenderer renderer)com.jogamp.graph.curve.opengl.GLRegion
frustumcom.jogamp.graph.curve.Regionprotected
gca_ColorsAttrcom.jogamp.graph.curve.opengl.GLRegionprotected
gca_CurveParamsAttrcom.jogamp.graph.curve.opengl.GLRegionprotected
gca_VerticesAttrcom.jogamp.graph.curve.opengl.GLRegionprotected
getBounds()com.jogamp.graph.curve.Region
getDirtyBits()com.jogamp.graph.curve.Regionprotected
getFrustum()com.jogamp.graph.curve.Region
getRenderModes()com.jogamp.graph.curve.Region
getRenderModeString(final int renderModes)com.jogamp.graph.curve.Regionstatic
getRenderModeString(final int renderModes, final int graphAAQuality, final int graphSampleCount, final int fsaaSampleCount)com.jogamp.graph.curve.Regionstatic
GL_INT32_MAXcom.jogamp.graph.curve.Regionprotectedstatic
GL_UINT16_MAXcom.jogamp.graph.curve.Regionprotectedstatic
glIdxType()com.jogamp.graph.curve.opengl.GLRegionprotected
GLRegion(final GLProfile glp, final int renderModes, final TextureSequence colorTexSeq)com.jogamp.graph.curve.opengl.GLRegionprotected
growBuffer(final int verticesCount, final int indicesCount)com.jogamp.graph.curve.opengl.GLRegion
growCountcom.jogamp.graph.curve.opengl.GLRegionprotected
growthFactorcom.jogamp.graph.curve.opengl.GLRegionprotectedstatic
hasColorChannel(final int renderModes)com.jogamp.graph.curve.Regionstatic
hasColorChannel()com.jogamp.graph.curve.Region
hasColorTexture(final int renderModes)com.jogamp.graph.curve.Regionstatic
hasColorTexture()com.jogamp.graph.curve.Region
hasVariableWeight(final int renderModes)com.jogamp.graph.curve.Regionstatic
hasVariableWeight()com.jogamp.graph.curve.Region
indicesBuffercom.jogamp.graph.curve.opengl.GLRegionprotected
initBuffer(final int verticeCount, final int indexCount)com.jogamp.graph.curve.opengl.GLRegionprotected
isGraphAA(final int renderModes)com.jogamp.graph.curve.Regionstatic
isMSAA(final int renderModes)com.jogamp.graph.curve.Regionstatic
isMSAA()com.jogamp.graph.curve.Region
isRenderModeSet(final int renderModes, final int mask)com.jogamp.graph.curve.Regionstatic
isRenderModeSet(final int mask)com.jogamp.graph.curve.Region
isShapeDirty()com.jogamp.graph.curve.Region
isStateDirty()com.jogamp.graph.curve.Region
isTwoPass(final int renderModes)com.jogamp.graph.curve.Regionstatic
isVBAA(final int renderModes)com.jogamp.graph.curve.Regionstatic
isVBAA()com.jogamp.graph.curve.Region
markShapeDirty()com.jogamp.graph.curve.Region
markStateDirty()com.jogamp.graph.curve.Region
MAX_AA_QUALITYcom.jogamp.graph.curve.Regionstatic
MAX_AA_SAMPLE_COUNTcom.jogamp.graph.curve.Regionstatic
MIN_AA_QUALITYcom.jogamp.graph.curve.Regionstatic
MIN_AA_SAMPLE_COUNTcom.jogamp.graph.curve.Regionstatic
MSAA_RENDERING_BITcom.jogamp.graph.curve.Regionstatic
NORM_RENDERING_BITcom.jogamp.graph.curve.Regionstatic
perfCounter()com.jogamp.graph.curve.Region
printBufferStats(final PrintStream out)com.jogamp.graph.curve.opengl.GLRegion
pushIndex(final int idx)com.jogamp.graph.curve.opengl.GLRegionprotected
pushIndices(final int idx1, final int idx2, final int idx3)com.jogamp.graph.curve.opengl.GLRegionprotected
pushVertex(final Vec3f coords, final Vec3f texParams, final Vec4f rgba)com.jogamp.graph.curve.opengl.GLRegionprotected
pushVertices(final Vec3f coords1, final Vec3f coords2, final Vec3f coords3, final Vec3f texParams1, final Vec3f texParams2, final Vec3f texParams3, final Vec4f rgba)com.jogamp.graph.curve.opengl.GLRegionprotected
put3f(final FloatBuffer b, final Vec3f v)com.jogamp.graph.curve.Regionprotectedstatic
put3i(final IntBuffer b, final int v1, final int v2, final int v3)com.jogamp.graph.curve.Regionprotectedstatic
put3s(final ShortBuffer b, final short v1, final short v2, final short v3)com.jogamp.graph.curve.Regionprotectedstatic
put4f(final FloatBuffer b, final float v1, final float v2, final float v3, final float v4)com.jogamp.graph.curve.Regionprotectedstatic
put4f(final FloatBuffer b, final Vec4f v)com.jogamp.graph.curve.Regionprotectedstatic
Region(final int regionRenderModes, final boolean use_int32_idx)com.jogamp.graph.curve.Regionprotected
setBufferCapacity(final int verticesCount, final int indicesCount)com.jogamp.graph.curve.opengl.GLRegion
setFrustum(final Frustum frustum)com.jogamp.graph.curve.Region
setRenderMode(int renderModes, final int mask, final boolean v)com.jogamp.graph.curve.Regionstatic
setTextureUnit(final int pass2TexUnit)com.jogamp.graph.curve.opengl.GLRegion
toString()com.jogamp.graph.curve.Region
updateImpl(final GL2ES2 gl, final RegionRenderer renderer, final int curRenderModes)com.jogamp.graph.curve.opengl.GLRegionprotected
usesI32Idx()com.jogamp.graph.curve.Region
VARWEIGHT_RENDERING_BITcom.jogamp.graph.curve.Regionstatic
VBAA_RENDERING_BITcom.jogamp.graph.curve.Regionstatic
vpc_ileavecom.jogamp.graph.curve.opengl.GLRegionprotected