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JOGL v2.6.0-rc-20250706
JOGL, High-Performance Graphics Binding for Java (public API).
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Precompiles a shader into NVidia binary format. More...
Public Member Functions | |
| int | getBinaryFormat () |
| File | getSDKCompilerDir () |
| String | getVertexShaderCompiler () |
| String | getFragmentShaderCompiler () |
Public Member Functions inherited from com.jogamp.opengl.util.glsl.sdk.CompileShader | |
| abstract int | getBinaryFormat () |
| abstract File | getSDKCompilerDir () |
| abstract String | getVertexShaderCompiler () |
| abstract String | getFragmentShaderCompiler () |
| void | processOneShader (final String resourceName) throws IOException, UnsupportedEncodingException, InterruptedException |
| void | processOneShader (final String resourceName, final String outName, final int type) throws IOException, UnsupportedEncodingException, InterruptedException |
| void | run (final String[] args) |
Static Public Member Functions | |
| static void | main (final String[] args) |
Additional Inherited Members | |
Static Protected Member Functions inherited from com.jogamp.opengl.util.glsl.sdk.CompileShader | |
| static String | basename (final String path) |
| static String | dirname (final String path) |
Precompiles a shader into NVidia binary format.
Input is the resource name of the shader, such as "com/jogamp/opengl/impl/glsl/fixed/shader/a.fp". Output is "com/jogamp/opengl/impl/glsl/fixed/shader/bin/nvidia/a.bfp".
Definition at line 12 of file CompileShaderNVidia.java.
| int com.jogamp.opengl.util.glsl.sdk.CompileShaderNVidia.getBinaryFormat | ( | ) |
Reimplemented from com.jogamp.opengl.util.glsl.sdk.CompileShader.
Definition at line 25 of file CompileShaderNVidia.java.
| String com.jogamp.opengl.util.glsl.sdk.CompileShaderNVidia.getFragmentShaderCompiler | ( | ) |
Reimplemented from com.jogamp.opengl.util.glsl.sdk.CompileShader.
Definition at line 50 of file CompileShaderNVidia.java.
| File com.jogamp.opengl.util.glsl.sdk.CompileShaderNVidia.getSDKCompilerDir | ( | ) |
Reimplemented from com.jogamp.opengl.util.glsl.sdk.CompileShader.
Definition at line 30 of file CompileShaderNVidia.java.
| String com.jogamp.opengl.util.glsl.sdk.CompileShaderNVidia.getVertexShaderCompiler | ( | ) |
Reimplemented from com.jogamp.opengl.util.glsl.sdk.CompileShader.
Definition at line 45 of file CompileShaderNVidia.java.
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