JOGL
v2.6.0-rc-20250706
JOGL, High-Performance Graphics Binding for Java (public API).
RedSquareShader.java
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/**
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* Copyright 2010 JogAmp Community. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without modification, are
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* permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this list of
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* conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice, this list
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* of conditions and the following disclaimer in the documentation and/or other materials
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* provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY JogAmp Community ``AS IS'' AND ANY EXPRESS OR IMPLIED
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* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
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* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL JogAmp Community OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
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* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
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* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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* The views and conclusions contained in the software and documentation are those of the
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* authors and should not be interpreted as representing official policies, either expressed
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* or implied, of JogAmp Community.
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*/
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package
com.jogamp.opengl.test.junit.jogl.demos.es2.shader;
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public
class
RedSquareShader
{
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public
static
final
String
VERTEX_SHADER_TEXT
=
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" #ifdef GL_ES\n"
+
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" precision mediump float;\n"
+
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" precision mediump int;\n"
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"#endif\n"
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"\n"
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"#if __VERSION__ >= 130\n"
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" #define attribute in\n"
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" #define varying out\n"
+
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"#endif\n"
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"\n"
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"uniform mat4 mgl_PMVMatrix[2];\n"
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"attribute vec4 mgl_Vertex;\n"
+
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"attribute vec4 mgl_Color;\n"
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"varying vec4 frontColor;\n"
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"\n"
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"void main(void)\n"
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"{\n"
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" frontColor=mgl_Color;\n"
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" gl_Position = mgl_PMVMatrix[0] * mgl_PMVMatrix[1] * mgl_Vertex;\n"
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"}\n"
;
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public
static
final
String
FRAGMENT_SHADER_TEXT
=
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" #ifdef GL_ES\n"
+
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" precision mediump float;\n"
+
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" precision mediump int;\n"
+
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"#endif\n"
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"\n"
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"#if __VERSION__ >= 130\n"
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" #define varying in\n"
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" out vec4 mgl_FragColor;\n"
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"#else\n"
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" #define mgl_FragColor gl_FragColor\n"
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"#endif\n"
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"\n"
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"varying vec4 frontColor;\n"
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"\n"
+
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"void main (void)\n"
+
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"{\n"
+
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" mgl_FragColor = frontColor;\n"
+
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"}\n"
;
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}
com.jogamp.opengl.test.junit.jogl.demos.es2.shader.RedSquareShader
Definition:
RedSquareShader.java:31
com.jogamp.opengl.test.junit.jogl.demos.es2.shader.RedSquareShader.VERTEX_SHADER_TEXT
static final String VERTEX_SHADER_TEXT
Definition:
RedSquareShader.java:32
com.jogamp.opengl.test.junit.jogl.demos.es2.shader.RedSquareShader.FRAGMENT_SHADER_TEXT
static final String FRAGMENT_SHADER_TEXT
Definition:
RedSquareShader.java:54
src
test
com
jogamp
opengl
test
junit
jogl
demos
es2
shader
RedSquareShader.java
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