JOGL v2.6.0-rc-20250706
JOGL, High-Performance Graphics Binding for Java™ (public API).
com.jogamp.opengl.util.FPSAnimator Member List

This is the complete list of members for com.jogamp.opengl.util.FPSAnimator, including all inherited members.

add(final GLAutoDrawable drawable)com.jogamp.opengl.util.AnimatorBase
AnimatorBase()com.jogamp.opengl.util.AnimatorBase
AnimatorBase(final int modeBits)com.jogamp.opengl.util.AnimatorBase
animThreadcom.jogamp.opengl.util.AnimatorBaseprotected
baseNamecom.jogamp.opengl.util.AnimatorBaseprotected
DEBUGcom.jogamp.opengl.util.AnimatorBaseprotectedstatic
DEFAULT_FRAMES_PER_INTERVALcom.jogamp.opengl.FPSCounterstatic
display()com.jogamp.opengl.util.AnimatorBaseprotected
drawablescom.jogamp.opengl.util.AnimatorBaseprotected
drawablesEmptycom.jogamp.opengl.util.AnimatorBaseprotected
exclusiveContextcom.jogamp.opengl.util.AnimatorBaseprotected
finishLifecycleAction(final Condition waitCondition, long pollPeriod)com.jogamp.opengl.util.AnimatorBaseprotected
flushGLRunnables()com.jogamp.opengl.util.AnimatorBaseprotected
FPSAnimator(final int fps)com.jogamp.opengl.util.FPSAnimator
FPSAnimator(final int modeBits, final int fps)com.jogamp.opengl.util.FPSAnimator
FPSAnimator(final int fps, final boolean scheduleAtFixedRate)com.jogamp.opengl.util.FPSAnimator
FPSAnimator(final GLAutoDrawable drawable, final int fps)com.jogamp.opengl.util.FPSAnimator
FPSAnimator(final GLAutoDrawable drawable, final int fps, final boolean scheduleAtFixedRate)com.jogamp.opengl.util.FPSAnimator
FPSAnimator(final int modeBits, final GLAutoDrawable drawable, final int fps, final boolean scheduleAtFixedRate)com.jogamp.opengl.util.FPSAnimator
fpsCountercom.jogamp.opengl.util.AnimatorBaseprotected
getBaseName(final String prefix)com.jogamp.opengl.util.FPSAnimatorprotected
getExclusiveContextThread()com.jogamp.opengl.util.AnimatorBase
getFPS()com.jogamp.opengl.util.FPSAnimator
getFPSStartTime()com.jogamp.opengl.util.AnimatorBase
getLastFPS()com.jogamp.opengl.util.AnimatorBase
getLastFPSPeriod()com.jogamp.opengl.util.AnimatorBase
getLastFPSUpdateTime()com.jogamp.opengl.util.AnimatorBase
getModeBits()com.jogamp.opengl.util.AnimatorBase
getThread()com.jogamp.opengl.util.AnimatorBase
getThreadName()com.jogamp.opengl.util.AnimatorBaseprotectedstatic
getTotalFPS()com.jogamp.opengl.util.AnimatorBase
getTotalFPSDuration()com.jogamp.opengl.util.AnimatorBase
getTotalFPSFrames()com.jogamp.opengl.util.AnimatorBase
getUncaughtExceptionHandler()com.jogamp.opengl.util.AnimatorBase
getUpdateFPSFrames()com.jogamp.opengl.util.AnimatorBase
handleUncaughtException(final UncaughtAnimatorException ue)com.jogamp.opengl.util.AnimatorBaseprotected
ignoreExceptionscom.jogamp.opengl.util.AnimatorBaseprotected
implcom.jogamp.opengl.util.AnimatorBaseprotected
initImpl(final boolean force)com.jogamp.opengl.util.AnimatorBaseprotected
isAnimating()com.jogamp.opengl.util.FPSAnimator
isExclusiveContextEnabled()com.jogamp.opengl.util.AnimatorBase
isPaused()com.jogamp.opengl.util.FPSAnimator
isStarted()com.jogamp.opengl.util.AnimatorBase
MODE_EXPECT_AWT_RENDERING_THREADcom.jogamp.opengl.util.AnimatorBasestatic
modeBitscom.jogamp.opengl.util.AnimatorBaseprotected
pause()com.jogamp.opengl.util.FPSAnimator
POLLP_WAIT_FOR_FINISH_LIFECYCLE_ACTIONcom.jogamp.opengl.util.AnimatorBaseprotectedstatic
printExceptionscom.jogamp.opengl.util.AnimatorBaseprotected
remove(final GLAutoDrawable drawable)com.jogamp.opengl.util.AnimatorBase
resetFPSCounter()com.jogamp.opengl.util.AnimatorBase
resume()com.jogamp.opengl.util.FPSAnimator
setDrawablesExclCtxState(final boolean enable)com.jogamp.opengl.util.AnimatorBaseprotected
setExclusiveContext(final Thread t)com.jogamp.opengl.util.AnimatorBase
setExclusiveContext(final boolean enable)com.jogamp.opengl.util.AnimatorBase
setFPS(final int fps)com.jogamp.opengl.util.FPSAnimator
setIgnoreExceptions(final boolean ignoreExceptions)com.jogamp.opengl.util.AnimatorBase
setModeBits(final boolean enable, final int bitValues)com.jogamp.opengl.util.AnimatorBase
setPrintExceptions(final boolean printExceptions)com.jogamp.opengl.util.AnimatorBase
setUncaughtExceptionHandler(final UncaughtExceptionHandler handler)com.jogamp.opengl.util.AnimatorBase
setUpdateFPSFrames(final int frames, final PrintStream out)com.jogamp.opengl.util.AnimatorBase
start()com.jogamp.opengl.util.FPSAnimator
stop()com.jogamp.opengl.util.FPSAnimator
TO_WAIT_FOR_FINISH_LIFECYCLE_ACTIONcom.jogamp.opengl.util.AnimatorBaseprotectedstatic
toString()com.jogamp.opengl.util.AnimatorBase
uncaughtExceptionHandlercom.jogamp.opengl.util.AnimatorBaseprotected
userExclusiveContextThreadcom.jogamp.opengl.util.AnimatorBaseprotected
validateDrawablesExclCtxState(final Thread expected)com.jogamp.opengl.util.AnimatorBaseprotected