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JOGL v2.6.0-rc-20250706
JOGL, High-Performance Graphics Binding for Java (public API).
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This is the complete list of members for com.jogamp.opengl.util.ImmModeSink, including all inherited members.
| createFixed(final int initialElementCount, final int vComps, final int vDataType, final int cComps, final int cDataType, final int nComps, final int nDataType, final int tComps, final int tDataType, final int glBufferUsage) | com.jogamp.opengl.util.ImmModeSink | static |
| createGLSL(final int initialElementCount, final int vComps, final int vDataType, final int cComps, final int cDataType, final int nComps, final int nDataType, final int tComps, final int tDataType, final int glBufferUsage, final ShaderState st) | com.jogamp.opengl.util.ImmModeSink | static |
| createGLSL(final int initialElementCount, final int vComps, final int vDataType, final int cComps, final int cDataType, final int nComps, final int nDataType, final int tComps, final int tDataType, final int glBufferUsage, final int shaderProgram) | com.jogamp.opengl.util.ImmModeSink | static |
| DEBUG_BEGIN_END | com.jogamp.opengl.util.ImmModeSink | protectedstatic |
| DEBUG_BUFFER | com.jogamp.opengl.util.ImmModeSink | protectedstatic |
| DEBUG_DRAW | com.jogamp.opengl.util.ImmModeSink | protectedstatic |
| destroy(final GL gl) | com.jogamp.opengl.util.ImmModeSink | |
| draw(final GL gl, final boolean disableBufferAfterDraw) | com.jogamp.opengl.util.ImmModeSink | |
| draw(final GL gl, final Buffer indices, final boolean disableBufferAfterDraw) | com.jogamp.opengl.util.ImmModeSink | |
| getResizeElementCount() | com.jogamp.opengl.util.ImmModeSink | |
| getUseVBO() | com.jogamp.opengl.util.ImmModeSink | |
| GL_POLYGON | com.jogamp.opengl.util.ImmModeSink | static |
| GL_QUAD_STRIP | com.jogamp.opengl.util.ImmModeSink | static |
| GL_QUADS | com.jogamp.opengl.util.ImmModeSink | static |
| glBegin(int mode) | com.jogamp.opengl.util.ImmModeSink | |
| glColor3b(final byte x, final byte y, final byte z) | com.jogamp.opengl.util.ImmModeSink | |
| glColor3f(final float x, final float y, final float z) | com.jogamp.opengl.util.ImmModeSink | |
| glColor3s(final short x, final short y, final short z) | com.jogamp.opengl.util.ImmModeSink | |
| glColor3ub(final byte x, final byte y, final byte z) | com.jogamp.opengl.util.ImmModeSink | |
| glColor4b(final byte x, final byte y, final byte z, final byte a) | com.jogamp.opengl.util.ImmModeSink | |
| glColor4f(final float x, final float y, final float z, final float a) | com.jogamp.opengl.util.ImmModeSink | |
| glColor4s(final short x, final short y, final short z, final short a) | com.jogamp.opengl.util.ImmModeSink | |
| glColor4ub(final byte x, final byte y, final byte z, final byte a) | com.jogamp.opengl.util.ImmModeSink | |
| glColorv(final Buffer v) | com.jogamp.opengl.util.ImmModeSink | |
| glEnd(final GL gl) | com.jogamp.opengl.util.ImmModeSink | |
| glEnd(final GL gl, final boolean immediateDraw) | com.jogamp.opengl.util.ImmModeSink | |
| glEnd(final GL gl, final Buffer indices) | com.jogamp.opengl.util.ImmModeSink | |
| glNormal3b(final byte x, final byte y, final byte z) | com.jogamp.opengl.util.ImmModeSink | |
| glNormal3f(final float x, final float y, final float z) | com.jogamp.opengl.util.ImmModeSink | |
| glNormal3s(final short x, final short y, final short z) | com.jogamp.opengl.util.ImmModeSink | |
| glNormalv(final Buffer v) | com.jogamp.opengl.util.ImmModeSink | |
| glTexCoord2b(final byte x, final byte y) | com.jogamp.opengl.util.ImmModeSink | |
| glTexCoord2f(final float x, final float y) | com.jogamp.opengl.util.ImmModeSink | |
| glTexCoord2s(final short x, final short y) | com.jogamp.opengl.util.ImmModeSink | |
| glTexCoord3b(final byte x, final byte y, final byte z) | com.jogamp.opengl.util.ImmModeSink | |
| glTexCoord3f(final float x, final float y, final float z) | com.jogamp.opengl.util.ImmModeSink | |
| glTexCoord3s(final short x, final short y, final short z) | com.jogamp.opengl.util.ImmModeSink | |
| glTexCoordv(final Buffer v) | com.jogamp.opengl.util.ImmModeSink | |
| glVertex2b(final byte x, final byte y) | com.jogamp.opengl.util.ImmModeSink | |
| glVertex2f(final float x, final float y) | com.jogamp.opengl.util.ImmModeSink | |
| glVertex2s(final short x, final short y) | com.jogamp.opengl.util.ImmModeSink | |
| glVertex3b(final byte x, final byte y, final byte z) | com.jogamp.opengl.util.ImmModeSink | |
| glVertex3f(final float x, final float y, final float z) | com.jogamp.opengl.util.ImmModeSink | |
| glVertex3s(final short x, final short y, final short z) | com.jogamp.opengl.util.ImmModeSink | |
| glVertexv(final Buffer v) | com.jogamp.opengl.util.ImmModeSink | |
| ImmModeSink(final int initialElementCount, final int vComps, final int vDataType, final int cComps, final int cDataType, final int nComps, final int nDataType, final int tComps, final int tDataType, final boolean useGLSL, final int glBufferUsage, final ShaderState st, final int shaderProgram) | com.jogamp.opengl.util.ImmModeSink | protected |
| reset() | com.jogamp.opengl.util.ImmModeSink | |
| reset(final GL gl) | com.jogamp.opengl.util.ImmModeSink | |
| setResizeElementCount(final int v) | com.jogamp.opengl.util.ImmModeSink | |
| toString() | com.jogamp.opengl.util.ImmModeSink |