| addDisposeAction(final GLRunnable action) | com.jogamp.graph.ui.Scene | |
| addGLEventListener(final GLEventListener listener) | com.jogamp.graph.ui.Scene | |
| addShape(final Shape s) | com.jogamp.graph.ui.Scene | |
| addShapes(final Collection<? extends Shape > shapes) | com.jogamp.graph.ui.Scene | |
| attachGLAutoDrawable(final GLAutoDrawable drawable) | com.jogamp.graph.ui.Scene | |
| attachInputListenerTo(final GLWindow window) | com.jogamp.graph.ui.Scene | |
| contains(final Shape s) | com.jogamp.graph.ui.Scene | |
| DEFAULT_ACTIVE_TOPLEVEL_ZOFFSET_SCALE | com.jogamp.graph.ui.Scene | static |
| DEFAULT_ACTIVE_ZOFFSET_SCALE | com.jogamp.graph.ui.Scene | static |
| DEFAULT_ANGLE | com.jogamp.graph.ui.Scene | static |
| DEFAULT_SCENE_DIST | com.jogamp.graph.ui.Scene | static |
| DEFAULT_Z16_EPSILON | com.jogamp.graph.ui.Scene | static |
| DEFAULT_ZFAR | com.jogamp.graph.ui.Scene | static |
| DEFAULT_ZNEAR | com.jogamp.graph.ui.Scene | static |
| detachGLAutoDrawable(final GLAutoDrawable drawable) | com.jogamp.graph.ui.Scene | |
| detachInputListenerFrom(final GLWindow window) | com.jogamp.graph.ui.Scene | |
| display(final GLAutoDrawable drawable) | com.jogamp.graph.ui.Scene | |
| dispose(final GLAutoDrawable drawable) | com.jogamp.graph.ui.Scene | |
| getAAQuality() | com.jogamp.graph.ui.Scene | |
| getActiveShape() | com.jogamp.graph.ui.Scene | |
| getActiveShapeZOffsetScale() | com.jogamp.graph.ui.Scene | |
| getActiveTopLevelZOffsetScale() | com.jogamp.graph.ui.Scene | |
| getBounds(final PMVMatrix4f pmv, final Shape shape) | com.jogamp.graph.ui.Scene | |
| getBounds() | com.jogamp.graph.ui.Scene | |
| getClearColor() | com.jogamp.graph.ui.Scene | |
| getClearMask() | com.jogamp.graph.ui.Scene | |
| getHeight() | com.jogamp.graph.ui.Scene | |
| getMatrix() | com.jogamp.graph.ui.Scene | |
| getPMVMatrixSetup() | com.jogamp.graph.ui.Scene | |
| getRenderedShapes() | com.jogamp.graph.ui.Scene | |
| getRenderer() | com.jogamp.graph.ui.Scene | |
| getSampleCount() | com.jogamp.graph.ui.Scene | |
| getScreenshotCount() | com.jogamp.graph.ui.Scene | |
| getShapeByID(final int id) | com.jogamp.graph.ui.Scene | |
| getShapeByIdx(final int id) | com.jogamp.graph.ui.Scene | |
| getShapeByName(final String name) | com.jogamp.graph.ui.Scene | |
| getShapeCount() | com.jogamp.graph.ui.Scene | |
| getShapes() | com.jogamp.graph.ui.Scene | |
| getStatusText(final GLAutoDrawable glad, final int renderModes, final float dpi) | com.jogamp.graph.ui.Scene | |
| getStatusText(final FPSCounter fpsCounter) | com.jogamp.graph.ui.Scene | static |
| getViewport(final Recti target) | com.jogamp.graph.ui.Scene | |
| getViewport() | com.jogamp.graph.ui.Scene | |
| getWidth() | com.jogamp.graph.ui.Scene | |
| getZEpsilon(final int zBits, final PMVMatrixSetup setup) | com.jogamp.graph.ui.Scene | static |
| getZEpsilon(final int zBits) | com.jogamp.graph.ui.Scene | |
| init(final GLAutoDrawable drawable) | com.jogamp.graph.ui.Scene | |
| invoke(final boolean wait, final GLRunnable glRunnable) | com.jogamp.graph.ui.Scene | |
| isCullingEnabled() | com.jogamp.graph.ui.Scene | |
| isOutside(final PMVMatrix4f pmv, final Shape shape) | com.jogamp.graph.ui.Scene | |
| isOutside2(final Matrix4f mvCont, final Shape shape, final PMVMatrix4f pmvShape) | com.jogamp.graph.ui.Scene | |
| isPMvCullingEnabled() | com.jogamp.graph.ui.Scene | |
| markShapesDirty() | com.jogamp.graph.ui.Scene | |
| markStatesDirty() | com.jogamp.graph.ui.Scene | |
| nextScreenshotFile(final String dir, final String prefix, final int renderModes, final GLCapabilitiesImmutable caps, final String contentDetail) | com.jogamp.graph.ui.Scene | |
| pickShape(final PMVMatrix4f pmv, final Ray ray, final int glWinX, final int glWinY, final Vec3f objPos, final Shape.Visitor1 visitor) | com.jogamp.graph.ui.Scene | |
| pickShapeGL(final int glWinX, final int glWinY, final Vec3f objPos, final Shape[] shape, final Runnable runnable) | com.jogamp.graph.ui.Scene | |
| releaseActiveShape() | com.jogamp.graph.ui.Scene | |
| removeAllShapes(final GL2ES2 gl, final RegionRenderer renderer) | com.jogamp.graph.ui.Scene | |
| removeAllShapes(final GL2ES2 gl) | com.jogamp.graph.ui.Scene | |
| removeGLEventListener(final GLEventListener listener) | com.jogamp.graph.ui.Scene | |
| removeShape(final Shape s) | com.jogamp.graph.ui.Scene | |
| removeShape(final GL2ES2 gl, final RegionRenderer renderer, final Shape s) | com.jogamp.graph.ui.Scene | |
| removeShape(final GL2ES2 gl, final Shape s) | com.jogamp.graph.ui.Scene | |
| removeShapes(final Collection<? extends Shape > shapes) | com.jogamp.graph.ui.Scene | |
| removeShapes(final GL2ES2 gl, final RegionRenderer renderer, final Collection<? extends Shape > shapes) | com.jogamp.graph.ui.Scene | |
| removeShapes(final GL2ES2 gl, final Collection<? extends Shape > shapes) | com.jogamp.graph.ui.Scene | |
| reshape(final GLAutoDrawable drawable, final int x, final int y, final int width, final int height) | com.jogamp.graph.ui.Scene | |
| Scene() | com.jogamp.graph.ui.Scene | |
| Scene(final int sampleCount) | com.jogamp.graph.ui.Scene | |
| Scene(final RegionRenderer renderer) | com.jogamp.graph.ui.Scene | |
| screenshot(final GL gl, final File file) | com.jogamp.graph.ui.Scene | |
| screenshot(final boolean wait, final File file) | com.jogamp.graph.ui.Scene | |
| setAAQuality(final int v) | com.jogamp.graph.ui.Scene | |
| setActiveShapeZOffsetScale(final float v) | com.jogamp.graph.ui.Scene | |
| setActiveTopLevelZOffsetScale(final float v) | com.jogamp.graph.ui.Scene | |
| setClearParams(final float[] clearColor, final int clearMask) | com.jogamp.graph.ui.Scene | |
| setPMvCullingEnabled(final boolean v) | com.jogamp.graph.ui.Scene | |
| setPMVMatrixSetup(final PMVMatrixSetup setup) | com.jogamp.graph.ui.Scene | |
| setSampleCount(final int v) | com.jogamp.graph.ui.Scene | |
| setSharpness(final float sharpness) | com.jogamp.graph.ui.Scene | |
| setupMatrix(final PMVMatrix4f pmv, final Recti viewport) | com.jogamp.graph.ui.Scene | |
| setupMatrix(final PMVMatrix4f pmv) | com.jogamp.graph.ui.Scene | |
| surfaceToPlaneSize(final Recti viewport, final float zNear, final float zFar, final float objOrthoDist, final Vec2f objSceneSize) | com.jogamp.graph.ui.Scene | |
| surfaceToPlaneSize(final Recti viewport, final Vec2f objSceneSize) | com.jogamp.graph.ui.Scene | |
| waitUntilDisplayed() | com.jogamp.graph.ui.Scene | |
| winToPlaneCoord(final PMVMatrix4f pmv, final Recti viewport, final float zNear, final float zFar, final float winX, final float winY, final float objOrthoZ, final Vec3f objPos) | com.jogamp.graph.ui.Scene | static |
| winToShapeCoord(final Shape shape, final int glWinX, final int glWinY, final PMVMatrix4f pmv, final Vec3f objPos, final Runnable runnable) | com.jogamp.graph.ui.Scene | |