JOGL v2.6.0-rc-20250706
JOGL, High-Performance Graphics Binding for Java™ (public API).
com.jogamp.opengl.util.glsl.ShaderCode Member List

This is the complete list of members for com.jogamp.opengl.util.glsl.ShaderCode, including all inherited members.

addDefaultShaderPrecision(final GL2ES2 gl, int pos)com.jogamp.opengl.util.glsl.ShaderCode
addGLSLVersion(final GL2ES2 gl)com.jogamp.opengl.util.glsl.ShaderCode
compile(final GL2ES2 gl)com.jogamp.opengl.util.glsl.ShaderCode
compile(final GL2ES2 gl, final PrintStream verboseOut)com.jogamp.opengl.util.glsl.ShaderCode
create(final GL2ES2 gl, final int type, final int count, final Class<?> context, final String[] sourceFiles, final boolean mutableStringBuilder)com.jogamp.opengl.util.glsl.ShaderCodestatic
create(final GL2ES2 gl, final int type, final int count, final Uri[] sourceLocations, final boolean mutableStringBuilder)com.jogamp.opengl.util.glsl.ShaderCodestatic
create(final int type, final int count, final Class<?> context, int binFormat, final String binaryFile)com.jogamp.opengl.util.glsl.ShaderCodestatic
create(final int type, final int count, int binFormat, final Uri binLocation)com.jogamp.opengl.util.glsl.ShaderCodestatic
create(final GL2ES2 gl, final int type, final int count, final Class<?> context, final String srcRoot, final String[] srcBasenames, final String srcSuffixOpt, final String binRoot, final String binBasename, final String binSuffixOpt, final boolean mutableStringBuilder)com.jogamp.opengl.util.glsl.ShaderCodestatic
create(final GL2ES2 gl, final int type, final int count, final Class<?> context, final String srcRoot, final String[] srcBasenames, final String binRoot, final String binBasename, final boolean mutableStringBuilder)com.jogamp.opengl.util.glsl.ShaderCodestatic
create(final GL2ES2 gl, final int type, final Class<?> context, final String srcRoot, final String binRoot, final String basename, final String srcSuffixOpt, final String binSuffixOpt, final boolean mutableStringBuilder)com.jogamp.opengl.util.glsl.ShaderCodestatic
create(final GL2ES2 gl, final int type, final Class<?> context, final String srcRoot, final String binRoot, final String basename, final boolean mutableStringBuilder)com.jogamp.opengl.util.glsl.ShaderCodestatic
createExtensionDirective(final String extensionName, final String behavior)com.jogamp.opengl.util.glsl.ShaderCodestatic
DEBUG_CODEcom.jogamp.opengl.util.glsl.ShaderCodestatic
defaultShaderCustomization(final GL2ES2 gl, final boolean preludeVersion, final boolean addDefaultPrecision)com.jogamp.opengl.util.glsl.ShaderCode
defaultShaderCustomization(final GL2ES2 gl, final boolean preludeVersion, final String esDefaultPrecision)com.jogamp.opengl.util.glsl.ShaderCode
destroy(final GL2ES2 gl)com.jogamp.opengl.util.glsl.ShaderCode
DISABLEcom.jogamp.opengl.util.glsl.ShaderCodestatic
dumpSource(final PrintStream out)com.jogamp.opengl.util.glsl.ShaderCode
ENABLEcom.jogamp.opengl.util.glsl.ShaderCodestatic
equals(final Object obj)com.jogamp.opengl.util.glsl.ShaderCode
es2_default_precision_fpcom.jogamp.opengl.util.glsl.ShaderCodestatic
es2_default_precision_vpcom.jogamp.opengl.util.glsl.ShaderCodestatic
es3_default_precision_fpcom.jogamp.opengl.util.glsl.ShaderCodestatic
es3_default_precision_vpcom.jogamp.opengl.util.glsl.ShaderCodestatic
getBinarySubPath(final int binFormat)com.jogamp.opengl.util.glsl.ShaderCodestatic
getFileSuffix(final boolean binary, final int type)com.jogamp.opengl.util.glsl.ShaderCodestatic
gl3_default_precision_fpcom.jogamp.opengl.util.glsl.ShaderCodestatic
gl3_default_precision_vp_gpcom.jogamp.opengl.util.glsl.ShaderCodestatic
hashCode()com.jogamp.opengl.util.glsl.ShaderCode
id()com.jogamp.opengl.util.glsl.ShaderCode
insertShaderSource(final int shaderIdx, final String tag, final int fromIndex, final CharSequence data)com.jogamp.opengl.util.glsl.ShaderCode
insertShaderSource(final int shaderIdx, int position, final CharSequence data)com.jogamp.opengl.util.glsl.ShaderCode
insertShaderSource(final int shaderIdx, final int position, final Class<?> context, final String path)com.jogamp.opengl.util.glsl.ShaderCode
isValid()com.jogamp.opengl.util.glsl.ShaderCode
readShaderBinary(final Class<?> context, final String path)com.jogamp.opengl.util.glsl.ShaderCodestatic
readShaderBinary(final Uri binLocation)com.jogamp.opengl.util.glsl.ShaderCodestatic
readShaderSource(final Class<?> context, final URLConnection conn, final StringBuilder result)com.jogamp.opengl.util.glsl.ShaderCodestatic
readShaderSource(final Class<?> context, final String path, final boolean mutableStringBuilder)com.jogamp.opengl.util.glsl.ShaderCodestatic
readShaderSource(final Uri sourceLocation, final boolean mutableStringBuilder)com.jogamp.opengl.util.glsl.ShaderCodestatic
replaceInShaderSource(final String oldName, final String newName)com.jogamp.opengl.util.glsl.ShaderCode
REQUIREcom.jogamp.opengl.util.glsl.ShaderCodestatic
requiresDefaultPrecision(final GL2ES2 gl)com.jogamp.opengl.util.glsl.ShaderCodestatic
requiresGL3DefaultPrecision(final GL2ES2 gl)com.jogamp.opengl.util.glsl.ShaderCodestatic
shader()com.jogamp.opengl.util.glsl.ShaderCode
shaderBinary()com.jogamp.opengl.util.glsl.ShaderCode
shaderBinaryFormat()com.jogamp.opengl.util.glsl.ShaderCode
ShaderCode(final int type, final int count, final CharSequence[][] source)com.jogamp.opengl.util.glsl.ShaderCode
ShaderCode(final int type, final int count, final int binFormat, final Buffer binary)com.jogamp.opengl.util.glsl.ShaderCode
shaderSource()com.jogamp.opengl.util.glsl.ShaderCode
shaderType()com.jogamp.opengl.util.glsl.ShaderCode
shaderTypeStr()com.jogamp.opengl.util.glsl.ShaderCode
shaderTypeStr(final int type)com.jogamp.opengl.util.glsl.ShaderCodestatic
SUB_PATH_NVIDIAcom.jogamp.opengl.util.glsl.ShaderCodestatic
SUFFIX_COMPUTE_BINARYcom.jogamp.opengl.util.glsl.ShaderCodestatic
SUFFIX_COMPUTE_SOURCEcom.jogamp.opengl.util.glsl.ShaderCodestatic
SUFFIX_FRAGMENT_BINARYcom.jogamp.opengl.util.glsl.ShaderCodestatic
SUFFIX_FRAGMENT_SOURCEcom.jogamp.opengl.util.glsl.ShaderCodestatic
SUFFIX_GEOMETRY_BINARYcom.jogamp.opengl.util.glsl.ShaderCodestatic
SUFFIX_GEOMETRY_SOURCEcom.jogamp.opengl.util.glsl.ShaderCodestatic
SUFFIX_TESS_CONTROL_BINARYcom.jogamp.opengl.util.glsl.ShaderCodestatic
SUFFIX_TESS_CONTROL_SOURCEcom.jogamp.opengl.util.glsl.ShaderCodestatic
SUFFIX_TESS_EVALUATION_BINARYcom.jogamp.opengl.util.glsl.ShaderCodestatic
SUFFIX_TESS_EVALUATION_SOURCEcom.jogamp.opengl.util.glsl.ShaderCodestatic
SUFFIX_VERTEX_BINARYcom.jogamp.opengl.util.glsl.ShaderCodestatic
SUFFIX_VERTEX_SOURCEcom.jogamp.opengl.util.glsl.ShaderCodestatic
toString()com.jogamp.opengl.util.glsl.ShaderCode
WARNcom.jogamp.opengl.util.glsl.ShaderCodestatic