JOGL v2.6.0-rc-20250706
JOGL, High-Performance Graphics Binding for Java™ (public API).
com.jogamp.graph.ui.Scene Member List

This is the complete list of members for com.jogamp.graph.ui.Scene, including all inherited members.

addDisposeAction(final GLRunnable action)com.jogamp.graph.ui.Scene
addGLEventListener(final GLEventListener listener)com.jogamp.graph.ui.Scene
addShape(final Shape s)com.jogamp.graph.ui.Scene
addShapes(final Collection<? extends Shape > shapes)com.jogamp.graph.ui.Scene
attachGLAutoDrawable(final GLAutoDrawable drawable)com.jogamp.graph.ui.Scene
attachInputListenerTo(final GLWindow window)com.jogamp.graph.ui.Scene
contains(final Shape s)com.jogamp.graph.ui.Scene
DEFAULT_ACTIVE_TOPLEVEL_ZOFFSET_SCALEcom.jogamp.graph.ui.Scenestatic
DEFAULT_ACTIVE_ZOFFSET_SCALEcom.jogamp.graph.ui.Scenestatic
DEFAULT_ANGLEcom.jogamp.graph.ui.Scenestatic
DEFAULT_SCENE_DISTcom.jogamp.graph.ui.Scenestatic
DEFAULT_Z16_EPSILONcom.jogamp.graph.ui.Scenestatic
DEFAULT_ZFARcom.jogamp.graph.ui.Scenestatic
DEFAULT_ZNEARcom.jogamp.graph.ui.Scenestatic
detachGLAutoDrawable(final GLAutoDrawable drawable)com.jogamp.graph.ui.Scene
detachInputListenerFrom(final GLWindow window)com.jogamp.graph.ui.Scene
display(final GLAutoDrawable drawable)com.jogamp.graph.ui.Scene
dispose(final GLAutoDrawable drawable)com.jogamp.graph.ui.Scene
getAAQuality()com.jogamp.graph.ui.Scene
getActiveShape()com.jogamp.graph.ui.Scene
getActiveShapeZOffsetScale()com.jogamp.graph.ui.Scene
getActiveTopLevelZOffsetScale()com.jogamp.graph.ui.Scene
getBounds(final PMVMatrix4f pmv, final Shape shape)com.jogamp.graph.ui.Scene
getBounds()com.jogamp.graph.ui.Scene
getClearColor()com.jogamp.graph.ui.Scene
getClearMask()com.jogamp.graph.ui.Scene
getHeight()com.jogamp.graph.ui.Scene
getMatrix()com.jogamp.graph.ui.Scene
getPMVMatrixSetup()com.jogamp.graph.ui.Scene
getRenderedShapes()com.jogamp.graph.ui.Scene
getRenderer()com.jogamp.graph.ui.Scene
getSampleCount()com.jogamp.graph.ui.Scene
getScreenshotCount()com.jogamp.graph.ui.Scene
getShapeByID(final int id)com.jogamp.graph.ui.Scene
getShapeByIdx(final int id)com.jogamp.graph.ui.Scene
getShapeByName(final String name)com.jogamp.graph.ui.Scene
getShapeCount()com.jogamp.graph.ui.Scene
getShapes()com.jogamp.graph.ui.Scene
getStatusText(final GLAutoDrawable glad, final int renderModes, final float dpi)com.jogamp.graph.ui.Scene
getStatusText(final FPSCounter fpsCounter)com.jogamp.graph.ui.Scenestatic
getViewport(final Recti target)com.jogamp.graph.ui.Scene
getViewport()com.jogamp.graph.ui.Scene
getWidth()com.jogamp.graph.ui.Scene
getZEpsilon(final int zBits, final PMVMatrixSetup setup)com.jogamp.graph.ui.Scenestatic
getZEpsilon(final int zBits)com.jogamp.graph.ui.Scene
init(final GLAutoDrawable drawable)com.jogamp.graph.ui.Scene
invoke(final boolean wait, final GLRunnable glRunnable)com.jogamp.graph.ui.Scene
isCullingEnabled()com.jogamp.graph.ui.Scene
isOutside(final PMVMatrix4f pmv, final Shape shape)com.jogamp.graph.ui.Scene
isOutside2(final Matrix4f mvCont, final Shape shape, final PMVMatrix4f pmvShape)com.jogamp.graph.ui.Scene
isPMvCullingEnabled()com.jogamp.graph.ui.Scene
markShapesDirty()com.jogamp.graph.ui.Scene
markStatesDirty()com.jogamp.graph.ui.Scene
nextScreenshotFile(final String dir, final String prefix, final int renderModes, final GLCapabilitiesImmutable caps, final String contentDetail)com.jogamp.graph.ui.Scene
pickShape(final PMVMatrix4f pmv, final Ray ray, final int glWinX, final int glWinY, final Vec3f objPos, final Shape.Visitor1 visitor)com.jogamp.graph.ui.Scene
pickShapeGL(final int glWinX, final int glWinY, final Vec3f objPos, final Shape[] shape, final Runnable runnable)com.jogamp.graph.ui.Scene
releaseActiveShape()com.jogamp.graph.ui.Scene
removeAllShapes(final GL2ES2 gl, final RegionRenderer renderer)com.jogamp.graph.ui.Scene
removeAllShapes(final GL2ES2 gl)com.jogamp.graph.ui.Scene
removeGLEventListener(final GLEventListener listener)com.jogamp.graph.ui.Scene
removeShape(final Shape s)com.jogamp.graph.ui.Scene
removeShape(final GL2ES2 gl, final RegionRenderer renderer, final Shape s)com.jogamp.graph.ui.Scene
removeShape(final GL2ES2 gl, final Shape s)com.jogamp.graph.ui.Scene
removeShapes(final Collection<? extends Shape > shapes)com.jogamp.graph.ui.Scene
removeShapes(final GL2ES2 gl, final RegionRenderer renderer, final Collection<? extends Shape > shapes)com.jogamp.graph.ui.Scene
removeShapes(final GL2ES2 gl, final Collection<? extends Shape > shapes)com.jogamp.graph.ui.Scene
reshape(final GLAutoDrawable drawable, final int x, final int y, final int width, final int height)com.jogamp.graph.ui.Scene
Scene()com.jogamp.graph.ui.Scene
Scene(final int sampleCount)com.jogamp.graph.ui.Scene
Scene(final RegionRenderer renderer)com.jogamp.graph.ui.Scene
screenshot(final GL gl, final File file)com.jogamp.graph.ui.Scene
screenshot(final boolean wait, final File file)com.jogamp.graph.ui.Scene
setAAQuality(final int v)com.jogamp.graph.ui.Scene
setActiveShapeZOffsetScale(final float v)com.jogamp.graph.ui.Scene
setActiveTopLevelZOffsetScale(final float v)com.jogamp.graph.ui.Scene
setClearParams(final float[] clearColor, final int clearMask)com.jogamp.graph.ui.Scene
setPMvCullingEnabled(final boolean v)com.jogamp.graph.ui.Scene
setPMVMatrixSetup(final PMVMatrixSetup setup)com.jogamp.graph.ui.Scene
setSampleCount(final int v)com.jogamp.graph.ui.Scene
setSharpness(final float sharpness)com.jogamp.graph.ui.Scene
setupMatrix(final PMVMatrix4f pmv, final Recti viewport)com.jogamp.graph.ui.Scene
setupMatrix(final PMVMatrix4f pmv)com.jogamp.graph.ui.Scene
surfaceToPlaneSize(final Recti viewport, final float zNear, final float zFar, final float objOrthoDist, final Vec2f objSceneSize)com.jogamp.graph.ui.Scene
surfaceToPlaneSize(final Recti viewport, final Vec2f objSceneSize)com.jogamp.graph.ui.Scene
waitUntilDisplayed()com.jogamp.graph.ui.Scene
winToPlaneCoord(final PMVMatrix4f pmv, final Recti viewport, final float zNear, final float zFar, final float winX, final float winY, final float objOrthoZ, final Vec3f objPos)com.jogamp.graph.ui.Scenestatic
winToShapeCoord(final Shape shape, final int glWinX, final int glWinY, final PMVMatrix4f pmv, final Vec3f objPos, final Runnable runnable)com.jogamp.graph.ui.Scene