JOGL v2.6.0-rc-20250706
JOGL, High-Performance Graphics Binding for Java™ (public API).
com.jogamp.math.Matrix4f Member List

This is the complete list of members for com.jogamp.math.Matrix4f, including all inherited members.

determinant()com.jogamp.math.Matrix4f
equals(final Object o)com.jogamp.math.Matrix4f
get(final int i)com.jogamp.math.Matrix4f
get(final float[] dst, final int dst_off)com.jogamp.math.Matrix4f
get(final float[] dst)com.jogamp.math.Matrix4f
get(final FloatBuffer dst)com.jogamp.math.Matrix4f
getColumn(final int column, final Vec4f v_out)com.jogamp.math.Matrix4f
getColumn(final int column, final Vec3f v_out)com.jogamp.math.Matrix4f
getFrustum(final Frustum frustum)com.jogamp.math.Matrix4f
getRotation(final Quaternion res)com.jogamp.math.Matrix4f
getRow(final int row, final Vec4f v_out)com.jogamp.math.Matrix4f
getRow(final int row, final Vec3f v_out)com.jogamp.math.Matrix4f
invert()com.jogamp.math.Matrix4f
invert(final Matrix4f src)com.jogamp.math.Matrix4f
isEqual(final Matrix4f o, final float epsilon)com.jogamp.math.Matrix4f
isEqual(final Matrix4f o)com.jogamp.math.Matrix4f
load(final Matrix4f src)com.jogamp.math.Matrix4f
load(final float[] src)com.jogamp.math.Matrix4f
load(final float[] src, final int src_off)com.jogamp.math.Matrix4f
load(final FloatBuffer src)com.jogamp.math.Matrix4f
loadIdentity()com.jogamp.math.Matrix4f
mapObjToWin(final Vec3f obj, final Matrix4f mMv, final Matrix4f mP, final Recti viewport, final Vec3f winPos)com.jogamp.math.Matrix4fstatic
mapObjToWin(final Vec3f obj, final Matrix4f mPMv, final Recti viewport, final Vec3f winPos)com.jogamp.math.Matrix4fstatic
mapWinToObj(final float winx, final float winy, final float winz, final Matrix4f mMv, final Matrix4f mP, final Recti viewport, final Vec3f objPos, final Matrix4f mat4Tmp)com.jogamp.math.Matrix4fstatic
mapWinToObj(final float winx, final float winy, final float winz, final Matrix4f invPMv, final Recti viewport, final Vec3f objPos)com.jogamp.math.Matrix4fstatic
mapWinToObj(final float winx, final float winy, final float winz1, final float winz2, final Matrix4f invPMv, final Recti viewport, final Vec3f objPos1, final Vec3f objPos2)com.jogamp.math.Matrix4fstatic
mapWinToObj4(final float winx, final float winy, final float winz, final float clipw, final Matrix4f mMv, final Matrix4f mP, final Recti viewport, final float near, final float far, final Vec4f objPos, final Matrix4f mat4Tmp)com.jogamp.math.Matrix4fstatic
mapWinToObj4(final float winx, final float winy, final float winz, final float clipw, final Matrix4f invPMv, final Recti viewport, final float near, final float far, final Vec4f objPos)com.jogamp.math.Matrix4fstatic
mapWinToRay(final float winx, final float winy, final float winz0, final float winz1, final Matrix4f mMv, final Matrix4f mP, final Recti viewport, final Ray ray, final Matrix4f mat4Tmp1)com.jogamp.math.Matrix4fstatic
mapWinToRay(final float winx, final float winy, final float winz0, final float winz1, final Matrix4f invPMv, final Recti viewport, final Ray ray)com.jogamp.math.Matrix4fstatic
Matrix4f()com.jogamp.math.Matrix4f
Matrix4f(final Matrix4f src)com.jogamp.math.Matrix4f
Matrix4f(final float[] m)com.jogamp.math.Matrix4f
Matrix4f(final float[] m, final int m_off)com.jogamp.math.Matrix4f
Matrix4f(final FloatBuffer m)com.jogamp.math.Matrix4f
mul(final Matrix4f b)com.jogamp.math.Matrix4f
mul(final Matrix4f a, final Matrix4f b)com.jogamp.math.Matrix4f
mulVec3f(final Vec3f v_in, final Vec3f v_out)com.jogamp.math.Matrix4f
mulVec3f(final Vec3f v_inout)com.jogamp.math.Matrix4f
mulVec4f(final Vec4f v_in, final Vec4f v_out)com.jogamp.math.Matrix4f
mulVec4f(final Vec4f v_inout)com.jogamp.math.Matrix4f
pop()com.jogamp.math.Matrix4f
push()com.jogamp.math.Matrix4f
rotate(final float ang_rad, final float x, final float y, final float z, final Matrix4f tmp)com.jogamp.math.Matrix4f
rotate(final float ang_rad, final Vec3f axis, final Matrix4f tmp)com.jogamp.math.Matrix4f
rotate(final Quaternion quat, final Matrix4f tmp)com.jogamp.math.Matrix4f
scale(final float x, final float y, final float z, final Matrix4f tmp)com.jogamp.math.Matrix4f
scale(final float s, final Matrix4f tmp)com.jogamp.math.Matrix4f
set(final int i, final float v)com.jogamp.math.Matrix4f
setToFrustum(final float left, final float right, final float bottom, final float top, final float zNear, final float zFar)com.jogamp.math.Matrix4f
setToLookAt(final Vec3f eye, final Vec3f center, final Vec3f up, final Matrix4f tmp)com.jogamp.math.Matrix4f
setToOrtho(final float left, final float right, final float bottom, final float top, final float zNear, final float zFar)com.jogamp.math.Matrix4f
setToPerspective(final float fovy_rad, final float aspect, final float zNear, final float zFar)com.jogamp.math.Matrix4f
setToPerspective(final FovHVHalves fovhv, final float zNear, final float zFar)com.jogamp.math.Matrix4f
setToPick(final float x, final float y, final float deltaX, final float deltaY, final Recti viewport, final Matrix4f mat4Tmp)com.jogamp.math.Matrix4f
setToRotation(final Quaternion q)com.jogamp.math.Matrix4f
setToRotationAxis(final float ang_rad, float x, float y, float z)com.jogamp.math.Matrix4f
setToRotationAxis(final float ang_rad, final Vec3f axis)com.jogamp.math.Matrix4f
setToRotationEuler(final float bankX, final float headingY, final float attitudeZ)com.jogamp.math.Matrix4f
setToRotationEuler(final Vec3f angradXYZ)com.jogamp.math.Matrix4f
setToScale(final float x, final float y, final float z)com.jogamp.math.Matrix4f
setToScale(final Vec3f s)com.jogamp.math.Matrix4f
setToTranslation(final float x, final float y, final float z)com.jogamp.math.Matrix4f
setToTranslation(final Vec3f t)com.jogamp.math.Matrix4f
toString(final StringBuilder sb, final String rowPrefix, final String f)com.jogamp.math.Matrix4f
toString()com.jogamp.math.Matrix4f
translate(final float x, final float y, final float z, final Matrix4f tmp)com.jogamp.math.Matrix4f
translate(final Vec3f t, final Matrix4f tmp)com.jogamp.math.Matrix4f
transpose()com.jogamp.math.Matrix4f
transpose(final Matrix4f src)com.jogamp.math.Matrix4f