28package com.jogamp.graph.ui.shapes;
30import com.jogamp.opengl.GL2ES2;
31import com.jogamp.graph.curve.opengl.RegionRenderer;
32import com.jogamp.graph.ui.GraphShape;
33import com.jogamp.opengl.util.texture.ImageSequence;
73 super.draw(gl, renderer);
Shape setColor(final float r, final float g, final float b, final float a)
Set base color.
final void markStateDirty()
Marks the rendering state dirty, causing next draw() to notify the Graph region to reselect shader an...
Shape setPressedColorMod(final float r, final float g, final float b, final float a)
Set pressed color, modulating getColor() if isPressed().
final Shape setToggleOnColorMod(final float r, final float g, final float b, final float a)
Set toggle-on color, modulating getColor() if isToggleOn() and setToggleable(boolean).
final Shape setToggleOffColorMod(final float r, final float g, final float b, final float a)
Set toggle-off color, modulating getColor() if !isToggleOn() and setToggleable(boolean).
Simple TextureSequence implementation allowing existing textures or image streams to be used and repl...