JOGL v2.6.0-rc-20250706
JOGL, High-Performance Graphics Binding for Java™ (public API).
com.jogamp.opengl.DebugGL3 Member List

This is the complete list of members for com.jogamp.opengl.DebugGL3, including all inherited members.

DEBUGcom.jogamp.opengl.DebugGL4bcstatic
DebugGL3(final GL3 downstream)com.jogamp.opengl.DebugGL3
DebugGL4bc(GL4bc downstreamGL4bc)com.jogamp.opengl.DebugGL4bc
getBoundBuffer(int arg0)com.jogamp.opengl.DebugGL4bc
getBoundFramebuffer(int arg0)com.jogamp.opengl.DebugGL4bc
getBufferStorage(int arg0)com.jogamp.opengl.DebugGL4bc
getContext()com.jogamp.opengl.DebugGL4bc
getDefaultDrawBuffer()com.jogamp.opengl.DebugGL4bc
getDefaultDrawFramebuffer()com.jogamp.opengl.DebugGL4bc
getDefaultReadBuffer()com.jogamp.opengl.DebugGL4bc
getDefaultReadFramebuffer()com.jogamp.opengl.DebugGL4bc
getDownstreamGL()com.jogamp.opengl.DebugGL4bc
getExtension(java.lang.String arg0)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.getExtension(String extensionName)com.jogamp.opengl.GLBase
getGL()com.jogamp.opengl.DebugGL4bc
getGL2()com.jogamp.opengl.DebugGL4bc
getGL2ES1()com.jogamp.opengl.DebugGL4bc
getGL2ES2()com.jogamp.opengl.DebugGL4bc
getGL2ES3()com.jogamp.opengl.DebugGL4bc
getGL2GL3()com.jogamp.opengl.DebugGL4bc
getGL3()com.jogamp.opengl.DebugGL4bc
getGL3bc()com.jogamp.opengl.DebugGL4bc
getGL3ES3()com.jogamp.opengl.DebugGL4bc
getGL4()com.jogamp.opengl.DebugGL4bc
getGL4bc()com.jogamp.opengl.DebugGL4bc
getGL4ES3()com.jogamp.opengl.DebugGL4bc
getGLES1()com.jogamp.opengl.DebugGL4bc
getGLES2()com.jogamp.opengl.DebugGL4bc
getGLES3()com.jogamp.opengl.DebugGL4bc
getGLProfile()com.jogamp.opengl.DebugGL4bc
getMaxRenderbufferSamples()com.jogamp.opengl.DebugGL4bc
getPlatformGLExtensions()com.jogamp.opengl.DebugGL4bc
getRootGL()com.jogamp.opengl.DebugGL4bc
getSwapInterval()com.jogamp.opengl.DebugGL4bc
GL_2_BYTEScom.jogamp.opengl.GL2static
GL_2Dcom.jogamp.opengl.GL2static
GL_3_BYTEScom.jogamp.opengl.GL2static
GL_3Dcom.jogamp.opengl.GL2static
GL_3D_COLORcom.jogamp.opengl.GL2static
GL_3D_COLOR_TEXTUREcom.jogamp.opengl.GL2static
GL_422_AVERAGE_EXTcom.jogamp.opengl.GL2static
GL_422_EXTcom.jogamp.opengl.GL2static
GL_422_REV_AVERAGE_EXTcom.jogamp.opengl.GL2static
GL_422_REV_EXTcom.jogamp.opengl.GL2static
GL_4_BYTEScom.jogamp.opengl.GL2static
GL_4D_COLOR_TEXTUREcom.jogamp.opengl.GL2static
GL_ABGR_EXTcom.jogamp.opengl.GL2static
GL_ACCUMcom.jogamp.opengl.GL2static
GL_ACCUM_ALPHA_BITScom.jogamp.opengl.GL2static
GL_ACCUM_BLUE_BITScom.jogamp.opengl.GL2static
GL_ACCUM_BUFFER_BITcom.jogamp.opengl.GL2static
GL_ACCUM_CLEAR_VALUEcom.jogamp.opengl.GL2static
GL_ACCUM_GREEN_BITScom.jogamp.opengl.GL2static
GL_ACCUM_RED_BITScom.jogamp.opengl.GL2static
GL_ACTIVE_ATOMIC_COUNTER_BUFFERScom.jogamp.opengl.GL2ES3static
GL_ACTIVE_ATTRIBUTE_MAX_LENGTHcom.jogamp.opengl.GL2ES2static
GL_ACTIVE_ATTRIBUTEScom.jogamp.opengl.GL2ES2static
GL_ACTIVE_PROGRAMcom.jogamp.opengl.GL2ES2static
GL_ACTIVE_RESOURCEScom.jogamp.opengl.GL3ES3static
GL_ACTIVE_STENCIL_FACE_EXTcom.jogamp.opengl.GL2static
GL_ACTIVE_SUBROUTINE_MAX_LENGTHcom.jogamp.opengl.GL3static
GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONScom.jogamp.opengl.GL3static
GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTHcom.jogamp.opengl.GL3static
GL_ACTIVE_SUBROUTINE_UNIFORMScom.jogamp.opengl.GL3static
GL_ACTIVE_SUBROUTINEScom.jogamp.opengl.GL3static
GL_ACTIVE_TEXTUREcom.jogamp.opengl.GLstatic
GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTHcom.jogamp.opengl.GL2ES3static
GL_ACTIVE_UNIFORM_BLOCKScom.jogamp.opengl.GL2ES3static
GL_ACTIVE_UNIFORM_MAX_LENGTHcom.jogamp.opengl.GL2ES2static
GL_ACTIVE_UNIFORMScom.jogamp.opengl.GL2ES2static
GL_ACTIVE_VARIABLEScom.jogamp.opengl.GL3ES3static
GL_ACTIVE_VERTEX_UNITS_ARBcom.jogamp.opengl.GL2static
GL_ADDcom.jogamp.opengl.GL2ES1static
GL_ADD_SIGNEDcom.jogamp.opengl.GL2ES1static
GL_ALIASED_LINE_WIDTH_RANGEcom.jogamp.opengl.GLstatic
GL_ALIASED_POINT_SIZE_RANGEcom.jogamp.opengl.GLstatic
GL_ALL_ATTRIB_BITScom.jogamp.opengl.GL2static
GL_ALL_BARRIER_BITScom.jogamp.opengl.GL2ES3static
GL_ALL_CLIENT_ATTRIB_BITScom.jogamp.opengl.GL2static
GL_ALL_SHADER_BITScom.jogamp.opengl.GL2ES2static
GL_ALPHAcom.jogamp.opengl.GLstatic
GL_ALPHA12com.jogamp.opengl.GL2static
GL_ALPHA16com.jogamp.opengl.GL2static
GL_ALPHA16_SNORMcom.jogamp.opengl.GL2static
GL_ALPHA16Fcom.jogamp.opengl.GLstatic
GL_ALPHA16Icom.jogamp.opengl.GL2static
GL_ALPHA16UIcom.jogamp.opengl.GL2static
GL_ALPHA32Fcom.jogamp.opengl.GLstatic
GL_ALPHA32Icom.jogamp.opengl.GL2static
GL_ALPHA32UIcom.jogamp.opengl.GL2static
GL_ALPHA4com.jogamp.opengl.GL2static
GL_ALPHA8com.jogamp.opengl.GLstatic
GL_ALPHA8_SNORMcom.jogamp.opengl.GL2static
GL_ALPHA8Icom.jogamp.opengl.GL2static
GL_ALPHA8UIcom.jogamp.opengl.GL2static
GL_ALPHA_BIAScom.jogamp.opengl.GL2static
GL_ALPHA_BITScom.jogamp.opengl.GLstatic
GL_ALPHA_FLOAT16_APPLEcom.jogamp.opengl.GL2static
GL_ALPHA_FLOAT16_ATIcom.jogamp.opengl.GL2static
GL_ALPHA_FLOAT32_APPLEcom.jogamp.opengl.GL2static
GL_ALPHA_FLOAT32_ATIcom.jogamp.opengl.GL2static
GL_ALPHA_INTEGERcom.jogamp.opengl.GL2static
GL_ALPHA_REF_COMMAND_NVcom.jogamp.opengl.GL2static
GL_ALPHA_SCALEcom.jogamp.opengl.GL2ES1static
GL_ALPHA_SNORMcom.jogamp.opengl.GL2static
GL_ALPHA_TESTcom.jogamp.opengl.GL2ES1static
GL_ALPHA_TEST_FUNCcom.jogamp.opengl.GL2ES1static
GL_ALPHA_TEST_REFcom.jogamp.opengl.GL2ES1static
GL_ALREADY_SIGNALEDcom.jogamp.opengl.GL3ES3static
GL_ALWAYScom.jogamp.opengl.GLstatic
GL_AMBIENTcom.jogamp.opengl.fixedfunc.GLLightingFuncstatic
GL_AMBIENT_AND_DIFFUSEcom.jogamp.opengl.fixedfunc.GLLightingFuncstatic
GL_ANDcom.jogamp.opengl.GLstatic
GL_AND_INVERTEDcom.jogamp.opengl.GLstatic
GL_AND_REVERSEcom.jogamp.opengl.GLstatic
GL_ANY_SAMPLES_PASSEDcom.jogamp.opengl.GL2ES2static
GL_ANY_SAMPLES_PASSED_CONSERVATIVEcom.jogamp.opengl.GL2ES2static
GL_ARRAY_BUFFERcom.jogamp.opengl.GLstatic
GL_ARRAY_BUFFER_BINDINGcom.jogamp.opengl.GLstatic
GL_ARRAY_ELEMENT_LOCK_COUNT_EXTcom.jogamp.opengl.GL2static
GL_ARRAY_ELEMENT_LOCK_FIRST_EXTcom.jogamp.opengl.GL2static
GL_ARRAY_SIZEcom.jogamp.opengl.GL3ES3static
GL_ARRAY_STRIDEcom.jogamp.opengl.GL3ES3static
GL_ATOMIC_COUNTER_BARRIER_BITcom.jogamp.opengl.GL2ES3static
GL_ATOMIC_COUNTER_BUFFERcom.jogamp.opengl.GL2ES3static
GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICEScom.jogamp.opengl.GL2GL3static
GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERScom.jogamp.opengl.GL2GL3static
GL_ATOMIC_COUNTER_BUFFER_BINDINGcom.jogamp.opengl.GL2ES3static
GL_ATOMIC_COUNTER_BUFFER_DATA_SIZEcom.jogamp.opengl.GL2GL3static
GL_ATOMIC_COUNTER_BUFFER_INDEXcom.jogamp.opengl.GL3ES3static
GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADERcom.jogamp.opengl.GL4static
GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADERcom.jogamp.opengl.GL2GL3static
GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADERcom.jogamp.opengl.GL2GL3static
GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADERcom.jogamp.opengl.GL2GL3static
GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADERcom.jogamp.opengl.GL2GL3static
GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADERcom.jogamp.opengl.GL2GL3static
GL_ATOMIC_COUNTER_BUFFER_SIZEcom.jogamp.opengl.GL2ES3static
GL_ATOMIC_COUNTER_BUFFER_STARTcom.jogamp.opengl.GL2ES3static
GL_ATTACHED_SHADERScom.jogamp.opengl.GL2ES2static
GL_ATTENUATION_EXTcom.jogamp.opengl.GL2static
GL_ATTRIB_STACK_DEPTHcom.jogamp.opengl.GL2static
GL_ATTRIBUTE_ADDRESS_COMMAND_NVcom.jogamp.opengl.GL2static
GL_AUTO_GENERATE_MIPMAPcom.jogamp.opengl.GL2GL3static
GL_AUTO_NORMALcom.jogamp.opengl.GL2static
GL_AUX0com.jogamp.opengl.GL2static
GL_AUX1com.jogamp.opengl.GL2static
GL_AUX2com.jogamp.opengl.GL2static
GL_AUX3com.jogamp.opengl.GL2static
GL_AUX_BUFFERScom.jogamp.opengl.GL2static
GL_AUX_DEPTH_STENCIL_APPLEcom.jogamp.opengl.GL2static
GL_AVERAGE_EXTcom.jogamp.opengl.GL2static
GL_BACKcom.jogamp.opengl.GLstatic
GL_BACK_LEFTcom.jogamp.opengl.GL2GL3static
GL_BACK_RIGHTcom.jogamp.opengl.GL2GL3static
GL_BGRcom.jogamp.opengl.GLstatic
GL_BGR_INTEGERcom.jogamp.opengl.GL2GL3static
GL_BGRAcom.jogamp.opengl.GLstatic
GL_BGRA8com.jogamp.opengl.GLstatic
GL_BGRA_INTEGERcom.jogamp.opengl.GL2GL3static
GL_BITMAPcom.jogamp.opengl.GL2static
GL_BITMAP_TOKENcom.jogamp.opengl.GL2static
GL_BLENDcom.jogamp.opengl.GLstatic
GL_BLEND_ADVANCED_COHERENT_KHRcom.jogamp.opengl.GL2ES2static
GL_BLEND_COLORcom.jogamp.opengl.GL2ES2static
GL_BLEND_COLOR_COMMAND_NVcom.jogamp.opengl.GL2static
GL_BLEND_DSTcom.jogamp.opengl.GLstatic
GL_BLEND_DST_ALPHAcom.jogamp.opengl.GLstatic
GL_BLEND_DST_RGBcom.jogamp.opengl.GLstatic
GL_BLEND_EQUATIONcom.jogamp.opengl.GLstatic
GL_BLEND_EQUATION_ALPHAcom.jogamp.opengl.GLstatic
GL_BLEND_EQUATION_RGBcom.jogamp.opengl.GLstatic
GL_BLEND_SRCcom.jogamp.opengl.GLstatic
GL_BLEND_SRC_ALPHAcom.jogamp.opengl.GLstatic
GL_BLEND_SRC_RGBcom.jogamp.opengl.GLstatic
GL_BLOCK_INDEXcom.jogamp.opengl.GL3ES3static
GL_BLUEcom.jogamp.opengl.GL2ES3static
GL_BLUE_BIAScom.jogamp.opengl.GL2static
GL_BLUE_BITScom.jogamp.opengl.GLstatic
GL_BLUE_INTEGERcom.jogamp.opengl.GL2GL3static
GL_BLUE_SCALEcom.jogamp.opengl.GL2static
GL_BOOLcom.jogamp.opengl.GL2ES2static
GL_BOOL_ARBcom.jogamp.opengl.GL2static
GL_BOOL_VEC2com.jogamp.opengl.GL2ES2static
GL_BOOL_VEC2_ARBcom.jogamp.opengl.GL2static
GL_BOOL_VEC3com.jogamp.opengl.GL2ES2static
GL_BOOL_VEC3_ARBcom.jogamp.opengl.GL2static
GL_BOOL_VEC4com.jogamp.opengl.GL2ES2static
GL_BOOL_VEC4_ARBcom.jogamp.opengl.GL2static
GL_BUFFERcom.jogamp.opengl.GL2ES2static
GL_BUFFER_ACCESScom.jogamp.opengl.GLstatic
GL_BUFFER_ACCESS_FLAGScom.jogamp.opengl.GL2ES3static
GL_BUFFER_BINDINGcom.jogamp.opengl.GL3ES3static
GL_BUFFER_DATA_SIZEcom.jogamp.opengl.GL3ES3static
GL_BUFFER_FLUSHING_UNMAPcom.jogamp.opengl.GL2static
GL_BUFFER_GPU_ADDRESS_NVcom.jogamp.opengl.GL2GL3static
GL_BUFFER_IMMUTABLE_STORAGEcom.jogamp.opengl.GL4static
GL_BUFFER_MAP_LENGTHcom.jogamp.opengl.GL2ES3static
GL_BUFFER_MAP_OFFSETcom.jogamp.opengl.GL2ES3static
GL_BUFFER_MAP_POINTERcom.jogamp.opengl.GLstatic
GL_BUFFER_MAPPEDcom.jogamp.opengl.GLstatic
GL_BUFFER_OBJECT_APPLEcom.jogamp.opengl.GL2static
GL_BUFFER_SERIALIZED_MODIFYcom.jogamp.opengl.GL2static
GL_BUFFER_SIZEcom.jogamp.opengl.GLstatic
GL_BUFFER_STORAGE_FLAGScom.jogamp.opengl.GL4static
GL_BUFFER_UPDATE_BARRIER_BITcom.jogamp.opengl.GL2ES3static
GL_BUFFER_USAGEcom.jogamp.opengl.GLstatic
GL_BUFFER_VARIABLEcom.jogamp.opengl.GL3ES3static
GL_BYTEcom.jogamp.opengl.GLstatic
GL_C3F_V3Fcom.jogamp.opengl.GL2static
GL_C4F_N3F_V3Fcom.jogamp.opengl.GL2static
GL_C4UB_V2Fcom.jogamp.opengl.GL2static
GL_C4UB_V3Fcom.jogamp.opengl.GL2static
GL_CAVEAT_SUPPORTcom.jogamp.opengl.GL2GL3static
GL_CCWcom.jogamp.opengl.GLstatic
GL_CLAMPcom.jogamp.opengl.GL2static
GL_CLAMP_FRAGMENT_COLORcom.jogamp.opengl.GL2static
GL_CLAMP_READ_COLORcom.jogamp.opengl.GL2GL3static
GL_CLAMP_TO_BORDERcom.jogamp.opengl.GL2ES2static
GL_CLAMP_TO_EDGEcom.jogamp.opengl.GLstatic
GL_CLAMP_VERTEX_COLORcom.jogamp.opengl.GL2static
GL_CLEARcom.jogamp.opengl.GLstatic
GL_CLEAR_BUFFERcom.jogamp.opengl.GL2GL3static
GL_CLEAR_TEXTUREcom.jogamp.opengl.GL4static
GL_CLIENT_ACTIVE_TEXTUREcom.jogamp.opengl.GL2ES1static
GL_CLIENT_ALL_ATTRIB_BITScom.jogamp.opengl.GL2static
GL_CLIENT_ATTRIB_STACK_DEPTHcom.jogamp.opengl.GL2static
GL_CLIENT_MAPPED_BUFFER_BARRIER_BITcom.jogamp.opengl.GL4static
GL_CLIENT_PIXEL_STORE_BITcom.jogamp.opengl.GL2static
GL_CLIENT_STORAGE_BITcom.jogamp.opengl.GL4static
GL_CLIENT_VERTEX_ARRAY_BITcom.jogamp.opengl.GL2static
GL_CLIP_DEPTH_MODEcom.jogamp.opengl.GL4static
GL_CLIP_DISTANCE0com.jogamp.opengl.GL2GL3static
GL_CLIP_DISTANCE1com.jogamp.opengl.GL2GL3static
GL_CLIP_DISTANCE2com.jogamp.opengl.GL2GL3static
GL_CLIP_DISTANCE3com.jogamp.opengl.GL2GL3static
GL_CLIP_DISTANCE4com.jogamp.opengl.GL2GL3static
GL_CLIP_DISTANCE5com.jogamp.opengl.GL2GL3static
GL_CLIP_DISTANCE6com.jogamp.opengl.GL2GL3static
GL_CLIP_DISTANCE7com.jogamp.opengl.GL2GL3static
GL_CLIP_ORIGINcom.jogamp.opengl.GL4static
GL_CLIP_PLANE0com.jogamp.opengl.GL2ES1static
GL_CLIP_PLANE1com.jogamp.opengl.GL2ES1static
GL_CLIP_PLANE2com.jogamp.opengl.GL2ES1static
GL_CLIP_PLANE3com.jogamp.opengl.GL2ES1static
GL_CLIP_PLANE4com.jogamp.opengl.GL2ES1static
GL_CLIP_PLANE5com.jogamp.opengl.GL2ES1static
GL_CLIP_VOLUME_CLIPPING_HINT_EXTcom.jogamp.opengl.GL2static
GL_CLIPPING_INPUT_PRIMITIVES_ARBcom.jogamp.opengl.GL2GL3static
GL_CLIPPING_OUTPUT_PRIMITIVES_ARBcom.jogamp.opengl.GL2GL3static
GL_CMYK_EXTcom.jogamp.opengl.GL2static
GL_CMYKA_EXTcom.jogamp.opengl.GL2static
GL_COEFFcom.jogamp.opengl.GL2static
GL_COLORcom.jogamp.opengl.GL2ES3static
GL_COLOR_ARRAYcom.jogamp.opengl.fixedfunc.GLPointerFuncstatic
GL_COLOR_ARRAY_ADDRESS_NVcom.jogamp.opengl.GL2GL3static
GL_COLOR_ARRAY_BUFFER_BINDINGcom.jogamp.opengl.GL2ES1static
GL_COLOR_ARRAY_LENGTH_NVcom.jogamp.opengl.GL2GL3static
GL_COLOR_ARRAY_POINTERcom.jogamp.opengl.GL2ES1static
GL_COLOR_ARRAY_SIZEcom.jogamp.opengl.GL2ES1static
GL_COLOR_ARRAY_STRIDEcom.jogamp.opengl.GL2ES1static
GL_COLOR_ARRAY_TYPEcom.jogamp.opengl.GL2ES1static
GL_COLOR_ATTACHMENT0com.jogamp.opengl.GLstatic
GL_COLOR_ATTACHMENT1com.jogamp.opengl.GL2ES2static
GL_COLOR_ATTACHMENT10com.jogamp.opengl.GL2ES2static
GL_COLOR_ATTACHMENT11com.jogamp.opengl.GL2ES2static
GL_COLOR_ATTACHMENT12com.jogamp.opengl.GL2ES2static
GL_COLOR_ATTACHMENT13com.jogamp.opengl.GL2ES2static
GL_COLOR_ATTACHMENT14com.jogamp.opengl.GL2ES2static
GL_COLOR_ATTACHMENT15com.jogamp.opengl.GL2ES2static
GL_COLOR_ATTACHMENT16com.jogamp.opengl.GL2ES3static
GL_COLOR_ATTACHMENT17com.jogamp.opengl.GL2ES3static
GL_COLOR_ATTACHMENT18com.jogamp.opengl.GL2ES3static
GL_COLOR_ATTACHMENT19com.jogamp.opengl.GL2ES3static
GL_COLOR_ATTACHMENT2com.jogamp.opengl.GL2ES2static
GL_COLOR_ATTACHMENT20com.jogamp.opengl.GL2ES3static
GL_COLOR_ATTACHMENT21com.jogamp.opengl.GL2ES3static
GL_COLOR_ATTACHMENT22com.jogamp.opengl.GL2ES3static
GL_COLOR_ATTACHMENT23com.jogamp.opengl.GL2ES3static
GL_COLOR_ATTACHMENT24com.jogamp.opengl.GL2ES3static
GL_COLOR_ATTACHMENT25com.jogamp.opengl.GL2ES3static
GL_COLOR_ATTACHMENT26com.jogamp.opengl.GL2ES3static
GL_COLOR_ATTACHMENT27com.jogamp.opengl.GL2ES3static
GL_COLOR_ATTACHMENT28com.jogamp.opengl.GL2ES3static
GL_COLOR_ATTACHMENT29com.jogamp.opengl.GL2ES3static
GL_COLOR_ATTACHMENT3com.jogamp.opengl.GL2ES2static
GL_COLOR_ATTACHMENT30com.jogamp.opengl.GL2ES3static
GL_COLOR_ATTACHMENT31com.jogamp.opengl.GL2ES3static
GL_COLOR_ATTACHMENT4com.jogamp.opengl.GL2ES2static
GL_COLOR_ATTACHMENT5com.jogamp.opengl.GL2ES2static
GL_COLOR_ATTACHMENT6com.jogamp.opengl.GL2ES2static
GL_COLOR_ATTACHMENT7com.jogamp.opengl.GL2ES2static
GL_COLOR_ATTACHMENT8com.jogamp.opengl.GL2ES2static
GL_COLOR_ATTACHMENT9com.jogamp.opengl.GL2ES2static
GL_COLOR_BUFFER_BITcom.jogamp.opengl.GLstatic
GL_COLOR_CLEAR_UNCLAMPED_VALUE_ATIcom.jogamp.opengl.GL2static
GL_COLOR_CLEAR_VALUEcom.jogamp.opengl.GLstatic
GL_COLOR_COMPONENTScom.jogamp.opengl.GL2GL3static
GL_COLOR_ENCODINGcom.jogamp.opengl.GL2GL3static
GL_COLOR_FLOAT_APPLEcom.jogamp.opengl.GL2static
GL_COLOR_INDEXcom.jogamp.opengl.GL2static
GL_COLOR_INDEXEScom.jogamp.opengl.GL2static
GL_COLOR_LOGIC_OPcom.jogamp.opengl.GLstatic
GL_COLOR_MATERIALcom.jogamp.opengl.fixedfunc.GLLightingFuncstatic
GL_COLOR_MATERIAL_FACEcom.jogamp.opengl.GL2static
GL_COLOR_MATERIAL_PARAMETERcom.jogamp.opengl.GL2static
GL_COLOR_MATRIXcom.jogamp.opengl.GL2static
GL_COLOR_MATRIX_STACK_DEPTHcom.jogamp.opengl.GL2static
GL_COLOR_RENDERABLEcom.jogamp.opengl.GL2GL3static
GL_COLOR_SAMPLES_NVcom.jogamp.opengl.GL2static
GL_COLOR_SUMcom.jogamp.opengl.GL2static
GL_COLOR_SUM_ARBcom.jogamp.opengl.GL2static
GL_COLOR_TABLEcom.jogamp.opengl.GL2static
GL_COLOR_TABLE_ALPHA_SIZEcom.jogamp.opengl.GL2static
GL_COLOR_TABLE_BIAScom.jogamp.opengl.GL2static
GL_COLOR_TABLE_BLUE_SIZEcom.jogamp.opengl.GL2static
GL_COLOR_TABLE_FORMATcom.jogamp.opengl.GL2static
GL_COLOR_TABLE_GREEN_SIZEcom.jogamp.opengl.GL2static
GL_COLOR_TABLE_INTENSITY_SIZEcom.jogamp.opengl.GL2static
GL_COLOR_TABLE_LUMINANCE_SIZEcom.jogamp.opengl.GL2static
GL_COLOR_TABLE_RED_SIZEcom.jogamp.opengl.GL2static
GL_COLOR_TABLE_SCALEcom.jogamp.opengl.GL2static
GL_COLOR_TABLE_WIDTHcom.jogamp.opengl.GL2static
GL_COLOR_WRITEMASKcom.jogamp.opengl.GLstatic
com::jogamp::opengl::GL3bc.com::jogamp::opengl::GL2.GL_COLORBURNcom.jogamp.opengl.GL2static
com::jogamp::opengl::GL3.GL_COLORBURNcom.jogamp.opengl.GL3ES3static
com::jogamp::opengl::GL3bc.com::jogamp::opengl::GL2.GL_COLORDODGEcom.jogamp.opengl.GL2static
com::jogamp::opengl::GL3.GL_COLORDODGEcom.jogamp.opengl.GL3ES3static
GL_COMBINEcom.jogamp.opengl.GL2ES1static
GL_COMBINE_ALPHAcom.jogamp.opengl.GL2ES1static
GL_COMBINE_RGBcom.jogamp.opengl.GL2ES1static
GL_COMMAND_BARRIER_BITcom.jogamp.opengl.GL2ES3static
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GL_VERTEX_SHADER_BINDING_EXTcom.jogamp.opengl.GL2static
GL_VERTEX_SHADER_BITcom.jogamp.opengl.GL2ES2static
GL_VERTEX_SHADER_EXTcom.jogamp.opengl.GL2static
GL_VERTEX_SHADER_INSTRUCTIONS_EXTcom.jogamp.opengl.GL2static
GL_VERTEX_SHADER_INVARIANTS_EXTcom.jogamp.opengl.GL2static
GL_VERTEX_SHADER_INVOCATIONS_ARBcom.jogamp.opengl.GL2GL3static
GL_VERTEX_SHADER_LOCAL_CONSTANTS_EXTcom.jogamp.opengl.GL2static
GL_VERTEX_SHADER_LOCALS_EXTcom.jogamp.opengl.GL2static
GL_VERTEX_SHADER_OPTIMIZED_EXTcom.jogamp.opengl.GL2static
GL_VERTEX_SHADER_VARIANTS_EXTcom.jogamp.opengl.GL2static
GL_VERTEX_SUBROUTINEcom.jogamp.opengl.GL4static
GL_VERTEX_SUBROUTINE_UNIFORMcom.jogamp.opengl.GL4static
GL_VERTEX_TEXTUREcom.jogamp.opengl.GL2GL3static
GL_VERTEX_WEIGHT_ARRAY_EXTcom.jogamp.opengl.GL2static
GL_VERTEX_WEIGHT_ARRAY_POINTER_EXTcom.jogamp.opengl.GL2static
GL_VERTEX_WEIGHT_ARRAY_SIZE_EXTcom.jogamp.opengl.GL2static
GL_VERTEX_WEIGHT_ARRAY_STRIDE_EXTcom.jogamp.opengl.GL2static
GL_VERTEX_WEIGHT_ARRAY_TYPE_EXTcom.jogamp.opengl.GL2static
GL_VERTEX_WEIGHTING_EXTcom.jogamp.opengl.GL2static
GL_VERTICES_SUBMITTED_ARBcom.jogamp.opengl.GL2GL3static
GL_VIBRANCE_BIAS_NVcom.jogamp.opengl.GL2static
GL_VIBRANCE_SCALE_NVcom.jogamp.opengl.GL2static
GL_VIDEO_BUFFER_BINDING_NVcom.jogamp.opengl.GL2static
GL_VIDEO_BUFFER_INTERNAL_FORMAT_NVcom.jogamp.opengl.GL2static
GL_VIDEO_BUFFER_NVcom.jogamp.opengl.GL2static
GL_VIDEO_BUFFER_PITCH_NVcom.jogamp.opengl.GL2static
GL_VIDEO_CAPTURE_FIELD_LOWER_HEIGHT_NVcom.jogamp.opengl.GL2static
GL_VIDEO_CAPTURE_FIELD_UPPER_HEIGHT_NVcom.jogamp.opengl.GL2static
GL_VIDEO_CAPTURE_FRAME_HEIGHT_NVcom.jogamp.opengl.GL2static
GL_VIDEO_CAPTURE_FRAME_WIDTH_NVcom.jogamp.opengl.GL2static
GL_VIDEO_CAPTURE_SURFACE_ORIGIN_NVcom.jogamp.opengl.GL2static
GL_VIDEO_CAPTURE_TO_422_SUPPORTED_NVcom.jogamp.opengl.GL2static
GL_VIDEO_COLOR_CONVERSION_MATRIX_NVcom.jogamp.opengl.GL2static
GL_VIDEO_COLOR_CONVERSION_MAX_NVcom.jogamp.opengl.GL2static
GL_VIDEO_COLOR_CONVERSION_MIN_NVcom.jogamp.opengl.GL2static
GL_VIDEO_COLOR_CONVERSION_OFFSET_NVcom.jogamp.opengl.GL2static
GL_VIEW_CLASS_128_BITScom.jogamp.opengl.GL2GL3static
GL_VIEW_CLASS_16_BITScom.jogamp.opengl.GL2GL3static
GL_VIEW_CLASS_24_BITScom.jogamp.opengl.GL2GL3static
GL_VIEW_CLASS_32_BITScom.jogamp.opengl.GL2GL3static
GL_VIEW_CLASS_48_BITScom.jogamp.opengl.GL2GL3static
GL_VIEW_CLASS_64_BITScom.jogamp.opengl.GL2GL3static
GL_VIEW_CLASS_8_BITScom.jogamp.opengl.GL2GL3static
GL_VIEW_CLASS_96_BITScom.jogamp.opengl.GL2GL3static
GL_VIEW_CLASS_BPTC_FLOATcom.jogamp.opengl.GL2GL3static
GL_VIEW_CLASS_BPTC_UNORMcom.jogamp.opengl.GL2GL3static
GL_VIEW_CLASS_RGTC1_REDcom.jogamp.opengl.GL2GL3static
GL_VIEW_CLASS_RGTC2_RGcom.jogamp.opengl.GL2GL3static
GL_VIEW_CLASS_S3TC_DXT1_RGBcom.jogamp.opengl.GL2GL3static
GL_VIEW_CLASS_S3TC_DXT1_RGBAcom.jogamp.opengl.GL2GL3static
GL_VIEW_CLASS_S3TC_DXT3_RGBAcom.jogamp.opengl.GL2GL3static
GL_VIEW_CLASS_S3TC_DXT5_RGBAcom.jogamp.opengl.GL2GL3static
GL_VIEW_COMPATIBILITY_CLASScom.jogamp.opengl.GL2GL3static
GL_VIEWPORTcom.jogamp.opengl.GLstatic
GL_VIEWPORT_BITcom.jogamp.opengl.GL2static
GL_VIEWPORT_BOUNDS_RANGEcom.jogamp.opengl.GL3static
GL_VIEWPORT_COMMAND_NVcom.jogamp.opengl.GL2static
GL_VIEWPORT_INDEX_PROVOKING_VERTEXcom.jogamp.opengl.GL3static
GL_VIEWPORT_SUBPIXEL_BITScom.jogamp.opengl.GL3static
GL_VIRTUAL_PAGE_SIZE_INDEX_ARBcom.jogamp.opengl.GL2GL3static
GL_VIRTUAL_PAGE_SIZE_X_AMDcom.jogamp.opengl.GL2static
GL_VIRTUAL_PAGE_SIZE_X_ARBcom.jogamp.opengl.GL2GL3static
GL_VIRTUAL_PAGE_SIZE_Y_AMDcom.jogamp.opengl.GL2static
GL_VIRTUAL_PAGE_SIZE_Y_ARBcom.jogamp.opengl.GL2GL3static
GL_VIRTUAL_PAGE_SIZE_Z_AMDcom.jogamp.opengl.GL2static
GL_VIRTUAL_PAGE_SIZE_Z_ARBcom.jogamp.opengl.GL2GL3static
GL_VOLATILE_APPLEcom.jogamp.opengl.GL2static
GL_W_EXTcom.jogamp.opengl.GL2static
GL_WAIT_FAILEDcom.jogamp.opengl.GL3ES3static
GL_WARP_SIZE_NVcom.jogamp.opengl.GL2static
GL_WARPS_PER_SM_NVcom.jogamp.opengl.GL2static
GL_WEIGHT_ARRAY_ARBcom.jogamp.opengl.GL2static
GL_WEIGHT_ARRAY_BUFFER_BINDINGcom.jogamp.opengl.GL2static
GL_WEIGHT_ARRAY_POINTER_ARBcom.jogamp.opengl.GL2static
GL_WEIGHT_ARRAY_SIZE_ARBcom.jogamp.opengl.GL2static
GL_WEIGHT_ARRAY_STRIDE_ARBcom.jogamp.opengl.GL2static
GL_WEIGHT_ARRAY_TYPE_ARBcom.jogamp.opengl.GL2static
GL_WEIGHT_SUM_UNITY_ARBcom.jogamp.opengl.GL2static
GL_WEIGHTED_AVERAGE_ARBcom.jogamp.opengl.GL3bcstatic
GL_WRITE_DISCARD_NVcom.jogamp.opengl.GL2static
GL_WRITE_ONLYcom.jogamp.opengl.GLstatic
GL_WRITE_PIXEL_DATA_RANGE_LENGTH_NVcom.jogamp.opengl.GL2static
GL_WRITE_PIXEL_DATA_RANGE_NVcom.jogamp.opengl.GL2static
GL_WRITE_PIXEL_DATA_RANGE_POINTER_NVcom.jogamp.opengl.GL2static
GL_X_EXTcom.jogamp.opengl.GL2static
GL_XORcom.jogamp.opengl.GLstatic
GL_Y_EXTcom.jogamp.opengl.GL2static
GL_YCBAYCR8A_4224_NVcom.jogamp.opengl.GL2static
GL_YCBCR_422_APPLEcom.jogamp.opengl.GL2static
GL_YCBYCR8_422_NVcom.jogamp.opengl.GL2static
GL_Z4Y12Z4CB12Z4A12Z4Y12Z4CR12Z4A12_4224_NVcom.jogamp.opengl.GL2static
GL_Z4Y12Z4CB12Z4CR12_444_NVcom.jogamp.opengl.GL2static
GL_Z4Y12Z4CB12Z4Y12Z4CR12_422_NVcom.jogamp.opengl.GL2static
GL_Z6Y10Z6CB10Z6A10Z6Y10Z6CR10Z6A10_4224_NVcom.jogamp.opengl.GL2static
GL_Z6Y10Z6CB10Z6Y10Z6CR10_422_NVcom.jogamp.opengl.GL2static
GL_Z_EXTcom.jogamp.opengl.GL2static
GL_ZEROcom.jogamp.opengl.GLstatic
GL_ZERO_EXTcom.jogamp.opengl.GL2static
GL_ZERO_TO_ONEcom.jogamp.opengl.GL4static
GL_ZOOM_Xcom.jogamp.opengl.GL2static
GL_ZOOM_Ycom.jogamp.opengl.GL2static
glAccum(int arg0, float arg1)com.jogamp.opengl.DebugGL4bc
glActiveShaderProgram(int arg0, int arg1)com.jogamp.opengl.DebugGL4bc
glActiveStencilFaceEXT(int arg0)com.jogamp.opengl.DebugGL4bc
glActiveTexture(int arg0)com.jogamp.opengl.DebugGL4bc
glAlphaFunc(int arg0, float arg1)com.jogamp.opengl.DebugGL4bc
glApplyFramebufferAttachmentCMAAINTEL()com.jogamp.opengl.DebugGL4bc
glApplyTextureEXT(int arg0)com.jogamp.opengl.DebugGL4bc
glAreTexturesResident(int arg0, int[] arg1, int arg2, byte[] arg3, int arg4)com.jogamp.opengl.DebugGL4bc
glAreTexturesResident(int arg0, java.nio.IntBuffer arg1, java.nio.ByteBuffer arg2)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glAreTexturesResident(int n, IntBuffer textures, ByteBuffer residences)com.jogamp.opengl.GL2
glArrayElement(int arg0)com.jogamp.opengl.DebugGL4bc
glAttachObjectARB(long arg0, long arg1)com.jogamp.opengl.DebugGL4bc
glAttachShader(int arg0, int arg1)com.jogamp.opengl.DebugGL4bc
glBegin(int arg0)com.jogamp.opengl.DebugGL4bc
glBeginConditionalRender(int arg0, int arg1)com.jogamp.opengl.DebugGL4bc
glBeginConditionalRenderNVX(int arg0)com.jogamp.opengl.DebugGL4bc
glBeginOcclusionQueryNV(int arg0)com.jogamp.opengl.DebugGL4bc
glBeginPerfMonitorAMD(int arg0)com.jogamp.opengl.DebugGL4bc
glBeginPerfQueryINTEL(int arg0)com.jogamp.opengl.DebugGL4bc
glBeginQuery(int arg0, int arg1)com.jogamp.opengl.DebugGL4bc
glBeginQueryIndexed(int arg0, int arg1, int arg2)com.jogamp.opengl.DebugGL4bc
glBeginTransformFeedback(int arg0)com.jogamp.opengl.DebugGL4bc
glBeginVertexShaderEXT()com.jogamp.opengl.DebugGL4bc
glBeginVideoCaptureNV(int arg0)com.jogamp.opengl.DebugGL4bc
glBindAttribLocation(int arg0, int arg1, java.lang.String arg2)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glBindAttribLocation(int program, int index, String name)com.jogamp.opengl.GL2ES2
glBindBuffer(int arg0, int arg1)com.jogamp.opengl.DebugGL4bc
glBindBufferBase(int arg0, int arg1, int arg2)com.jogamp.opengl.DebugGL4bc
glBindBufferRange(int arg0, int arg1, int arg2, long arg3, long arg4)com.jogamp.opengl.DebugGL4bc
glBindBuffersBase(int arg0, int arg1, int arg2, int[] arg3, int arg4)com.jogamp.opengl.DebugGL4bc
glBindBuffersBase(int arg0, int arg1, int arg2, java.nio.IntBuffer arg3)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glBindBuffersBase(int target, int first, int count, IntBuffer buffers)com.jogamp.opengl.GL4
glBindBuffersRange(int arg0, int arg1, int arg2, int[] arg3, int arg4, com.jogamp.common.nio.PointerBuffer arg5, com.jogamp.common.nio.PointerBuffer arg6)com.jogamp.opengl.DebugGL4bc
glBindBuffersRange(int arg0, int arg1, int arg2, java.nio.IntBuffer arg3, com.jogamp.common.nio.PointerBuffer arg4, com.jogamp.common.nio.PointerBuffer arg5)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glBindBuffersRange(int target, int first, int count, IntBuffer buffers, PointerBuffer offsets, PointerBuffer sizes)com.jogamp.opengl.GL4
com::jogamp::opengl::GL4bc.glBindBuffersRange(int target, int first, int count, int[] buffers, int buffers_offset, PointerBuffer offsets, PointerBuffer sizes)com.jogamp.opengl.GL4
glBindFragDataLocation(int arg0, int arg1, java.lang.String arg2)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glBindFragDataLocation(int program, int color, String name)com.jogamp.opengl.GL2GL3
glBindFragDataLocationIndexed(int arg0, int arg1, int arg2, java.lang.String arg3)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glBindFragDataLocationIndexed(int program, int colorNumber, int index, String name)com.jogamp.opengl.GL3
glBindFramebuffer(int arg0, int arg1)com.jogamp.opengl.DebugGL4bc
glBindImageTexture(int arg0, int arg1, int arg2, boolean arg3, int arg4, int arg5, int arg6)com.jogamp.opengl.DebugGL4bc
glBindImageTextures(int arg0, int arg1, int[] arg2, int arg3)com.jogamp.opengl.DebugGL4bc
glBindImageTextures(int arg0, int arg1, java.nio.IntBuffer arg2)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glBindImageTextures(int first, int count, IntBuffer textures)com.jogamp.opengl.GL4
glBindLightParameterEXT(int arg0, int arg1)com.jogamp.opengl.DebugGL4bc
glBindMaterialParameterEXT(int arg0, int arg1)com.jogamp.opengl.DebugGL4bc
glBindMultiTextureEXT(int arg0, int arg1, int arg2)com.jogamp.opengl.DebugGL4bc
glBindParameterEXT(int arg0)com.jogamp.opengl.DebugGL4bc
glBindProgramARB(int arg0, int arg1)com.jogamp.opengl.DebugGL4bc
glBindProgramPipeline(int arg0)com.jogamp.opengl.DebugGL4bc
glBindRenderbuffer(int arg0, int arg1)com.jogamp.opengl.DebugGL4bc
glBindSampler(int arg0, int arg1)com.jogamp.opengl.DebugGL4bc
glBindSamplers(int arg0, int arg1, java.nio.IntBuffer arg2)com.jogamp.opengl.DebugGL4bc
glBindSamplers(int arg0, int arg1, int[] arg2, int arg3)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glBindSamplers(int first, int count, IntBuffer samplers)com.jogamp.opengl.GL4
glBindTexGenParameterEXT(int arg0, int arg1, int arg2)com.jogamp.opengl.DebugGL4bc
glBindTexture(int arg0, int arg1)com.jogamp.opengl.DebugGL4bc
glBindTextures(int arg0, int arg1, java.nio.IntBuffer arg2)com.jogamp.opengl.DebugGL4bc
glBindTextures(int arg0, int arg1, int[] arg2, int arg3)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glBindTextures(int first, int count, IntBuffer textures)com.jogamp.opengl.GL4
glBindTextureUnit(int arg0, int arg1)com.jogamp.opengl.DebugGL4bc
glBindTextureUnitParameterEXT(int arg0, int arg1)com.jogamp.opengl.DebugGL4bc
glBindTransformFeedback(int arg0, int arg1)com.jogamp.opengl.DebugGL4bc
glBindTransformFeedbackNV(int arg0, int arg1)com.jogamp.opengl.DebugGL4bc
glBindVertexArray(int arg0)com.jogamp.opengl.DebugGL4bc
glBindVertexBuffer(int arg0, int arg1, long arg2, int arg3)com.jogamp.opengl.DebugGL4bc
glBindVertexBuffers(int arg0, int arg1, java.nio.IntBuffer arg2, com.jogamp.common.nio.PointerBuffer arg3, java.nio.IntBuffer arg4)com.jogamp.opengl.DebugGL4bc
glBindVertexBuffers(int arg0, int arg1, int[] arg2, int arg3, com.jogamp.common.nio.PointerBuffer arg4, int[] arg5, int arg6)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glBindVertexBuffers(int first, int count, IntBuffer buffers, PointerBuffer offsets, IntBuffer strides)com.jogamp.opengl.GL4
com::jogamp::opengl::GL4bc.glBindVertexBuffers(int first, int count, int[] buffers, int buffers_offset, PointerBuffer offsets, int[] strides, int strides_offset)com.jogamp.opengl.GL4
glBindVertexShaderEXT(int arg0)com.jogamp.opengl.DebugGL4bc
glBindVideoCaptureStreamBufferNV(int arg0, int arg1, int arg2, long arg3)com.jogamp.opengl.DebugGL4bc
glBindVideoCaptureStreamTextureNV(int arg0, int arg1, int arg2, int arg3, int arg4)com.jogamp.opengl.DebugGL4bc
glBitmap(int arg0, int arg1, float arg2, float arg3, float arg4, float arg5, byte[] arg6, int arg7)com.jogamp.opengl.DebugGL4bc
glBitmap(int arg0, int arg1, float arg2, float arg3, float arg4, float arg5, java.nio.ByteBuffer arg6)com.jogamp.opengl.DebugGL4bc
glBitmap(int arg0, int arg1, float arg2, float arg3, float arg4, float arg5, long arg6)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glBitmap(int width, int height, float xorig, float yorig, float xmove, float ymove, ByteBuffer bitmap)com.jogamp.opengl.GL2
glBlendBarrier()com.jogamp.opengl.DebugGL4bc
glBlendColor(float arg0, float arg1, float arg2, float arg3)com.jogamp.opengl.DebugGL4bc
glBlendEquation(int arg0)com.jogamp.opengl.DebugGL4bc
glBlendEquationi(int arg0, int arg1)com.jogamp.opengl.DebugGL4bc
glBlendEquationIndexedAMD(int arg0, int arg1)com.jogamp.opengl.DebugGL4bc
glBlendEquationSeparate(int arg0, int arg1)com.jogamp.opengl.DebugGL4bc
glBlendEquationSeparatei(int arg0, int arg1, int arg2)com.jogamp.opengl.DebugGL4bc
glBlendEquationSeparateIndexedAMD(int arg0, int arg1, int arg2)com.jogamp.opengl.DebugGL4bc
glBlendFunc(int arg0, int arg1)com.jogamp.opengl.DebugGL4bc
glBlendFunci(int arg0, int arg1, int arg2)com.jogamp.opengl.DebugGL4bc
glBlendFuncIndexedAMD(int arg0, int arg1, int arg2)com.jogamp.opengl.DebugGL4bc
glBlendFuncSeparate(int arg0, int arg1, int arg2, int arg3)com.jogamp.opengl.DebugGL4bc
glBlendFuncSeparatei(int arg0, int arg1, int arg2, int arg3, int arg4)com.jogamp.opengl.DebugGL4bc
glBlendFuncSeparateIndexedAMD(int arg0, int arg1, int arg2, int arg3, int arg4)com.jogamp.opengl.DebugGL4bc
glBlitFramebuffer(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, int arg9)com.jogamp.opengl.DebugGL4bc
glBlitNamedFramebuffer(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, int arg9, int arg10, int arg11)com.jogamp.opengl.DebugGL4bc
glBufferAddressRangeNV(int arg0, int arg1, long arg2, long arg3)com.jogamp.opengl.DebugGL4bc
glBufferData(int arg0, long arg1, java.nio.Buffer arg2, int arg3)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glBufferData(int target, long size, Buffer data, int usage)com.jogamp.opengl.GL
glBufferPageCommitmentARB(int arg0, long arg1, long arg2, boolean arg3)com.jogamp.opengl.DebugGL4bc
glBufferParameteri(int arg0, int arg1, int arg2)com.jogamp.opengl.DebugGL4bc
glBufferStorage(int arg0, long arg1, java.nio.Buffer arg2, int arg3)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glBufferStorage(int target, long size, Buffer data, int flags)com.jogamp.opengl.GL4
glBufferSubData(int arg0, long arg1, long arg2, java.nio.Buffer arg3)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glBufferSubData(int target, long offset, long size, Buffer data)com.jogamp.opengl.GL
glCallCommandListNV(int arg0)com.jogamp.opengl.DebugGL4bc
glCallList(int arg0)com.jogamp.opengl.DebugGL4bc
glCallLists(int arg0, int arg1, java.nio.Buffer arg2)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glCallLists(int n, int type, Buffer lists)com.jogamp.opengl.GL2
glCheckFramebufferStatus(int arg0)com.jogamp.opengl.DebugGL4bc
glCheckNamedFramebufferStatus(int arg0, int arg1)com.jogamp.opengl.DebugGL4bc
glCheckNamedFramebufferStatusEXT(int arg0, int arg1)com.jogamp.opengl.DebugGL4bc
glClampColor(int arg0, int arg1)com.jogamp.opengl.DebugGL4bc
glClear(int arg0)com.jogamp.opengl.DebugGL4bc
glClearAccum(float arg0, float arg1, float arg2, float arg3)com.jogamp.opengl.DebugGL4bc
glClearBufferData(int arg0, int arg1, int arg2, int arg3, java.nio.Buffer arg4)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glClearBufferData(int target, int internalformat, int format, int type, Buffer data)com.jogamp.opengl.GL2GL3
glClearBufferfi(int arg0, int arg1, float arg2, int arg3)com.jogamp.opengl.DebugGL4bc
glClearBufferfv(int arg0, int arg1, float[] arg2, int arg3)com.jogamp.opengl.DebugGL4bc
glClearBufferfv(int arg0, int arg1, java.nio.FloatBuffer arg2)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glClearBufferfv(int buffer, int drawbuffer, FloatBuffer value)com.jogamp.opengl.GL2ES3
glClearBufferiv(int arg0, int arg1, java.nio.IntBuffer arg2)com.jogamp.opengl.DebugGL4bc
glClearBufferiv(int arg0, int arg1, int[] arg2, int arg3)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glClearBufferiv(int buffer, int drawbuffer, IntBuffer value)com.jogamp.opengl.GL2ES3
glClearBufferSubData(int arg0, int arg1, long arg2, long arg3, int arg4, int arg5, java.nio.Buffer arg6)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glClearBufferSubData(int target, int internalformat, long offset, long size, int format, int type, Buffer data)com.jogamp.opengl.GL2GL3
glClearBufferuiv(int arg0, int arg1, int[] arg2, int arg3)com.jogamp.opengl.DebugGL4bc
glClearBufferuiv(int arg0, int arg1, java.nio.IntBuffer arg2)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glClearBufferuiv(int buffer, int drawbuffer, IntBuffer value)com.jogamp.opengl.GL2ES3
glClearColor(float arg0, float arg1, float arg2, float arg3)com.jogamp.opengl.DebugGL4bc
glClearColorIi(int arg0, int arg1, int arg2, int arg3)com.jogamp.opengl.DebugGL4bc
glClearColorIui(int arg0, int arg1, int arg2, int arg3)com.jogamp.opengl.DebugGL4bc
glClearDepth(double arg0)com.jogamp.opengl.DebugGL4bc
glClearDepthf(float arg0)com.jogamp.opengl.DebugGL4bc
glClearIndex(float arg0)com.jogamp.opengl.DebugGL4bc
glClearNamedBufferData(int arg0, int arg1, int arg2, int arg3, java.nio.Buffer arg4)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glClearNamedBufferData(int buffer, int internalformat, int format, int type, Buffer data)com.jogamp.opengl.GL2
com::jogamp::opengl::GL4bc.glClearNamedBufferData(int buffer, int internalformat, int format, int type, Buffer data)com.jogamp.opengl.GL4
glClearNamedBufferSubData(int arg0, int arg1, long arg2, long arg3, int arg4, int arg5, java.nio.Buffer arg6)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glClearNamedBufferSubData(int buffer, int internalformat, long offset, long size, int format, int type, Buffer data)com.jogamp.opengl.GL2
com::jogamp::opengl::GL4bc.glClearNamedBufferSubData(int buffer, int internalformat, long offset, long size, int format, int type, Buffer data)com.jogamp.opengl.GL4
glClearNamedFramebufferfi(int arg0, int arg1, float arg2, int arg3)com.jogamp.opengl.DebugGL4bc
glClearNamedFramebufferfv(int arg0, int arg1, int arg2, float[] arg3, int arg4)com.jogamp.opengl.DebugGL4bc
glClearNamedFramebufferfv(int arg0, int arg1, int arg2, java.nio.FloatBuffer arg3)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glClearNamedFramebufferfv(int framebuffer, int buffer, int drawbuffer, FloatBuffer value)com.jogamp.opengl.GL4
glClearNamedFramebufferiv(int arg0, int arg1, int arg2, int[] arg3, int arg4)com.jogamp.opengl.DebugGL4bc
glClearNamedFramebufferiv(int arg0, int arg1, int arg2, java.nio.IntBuffer arg3)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glClearNamedFramebufferiv(int framebuffer, int buffer, int drawbuffer, IntBuffer value)com.jogamp.opengl.GL4
glClearNamedFramebufferuiv(int arg0, int arg1, int arg2, int[] arg3, int arg4)com.jogamp.opengl.DebugGL4bc
glClearNamedFramebufferuiv(int arg0, int arg1, int arg2, java.nio.IntBuffer arg3)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glClearNamedFramebufferuiv(int framebuffer, int buffer, int drawbuffer, IntBuffer value)com.jogamp.opengl.GL4
glClearStencil(int arg0)com.jogamp.opengl.DebugGL4bc
glClearTexImage(int arg0, int arg1, int arg2, int arg3, java.nio.Buffer arg4)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glClearTexImage(int texture, int level, int format, int type, Buffer data)com.jogamp.opengl.GL4
glClearTexSubImage(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, int arg9, java.nio.Buffer arg10)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glClearTexSubImage(int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, Buffer data)com.jogamp.opengl.GL4
glClientActiveTexture(int arg0)com.jogamp.opengl.DebugGL4bc
glClientAttribDefaultEXT(int arg0)com.jogamp.opengl.DebugGL4bc
glClientWaitSync(long arg0, int arg1, long arg2)com.jogamp.opengl.DebugGL4bc
glClipControl(int arg0, int arg1)com.jogamp.opengl.DebugGL4bc
glClipPlane(int arg0, java.nio.DoubleBuffer arg1)com.jogamp.opengl.DebugGL4bc
glClipPlane(int arg0, double[] arg1, int arg2)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glClipPlane(int plane, DoubleBuffer equation)com.jogamp.opengl.GL2
glClipPlanef(int arg0, java.nio.FloatBuffer arg1)com.jogamp.opengl.DebugGL4bc
glClipPlanef(int arg0, float[] arg1, int arg2)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glClipPlanef(int plane, FloatBuffer equation)com.jogamp.opengl.GL2
glColor3b(byte arg0, byte arg1, byte arg2)com.jogamp.opengl.DebugGL4bc
glColor3bv(byte[] arg0, int arg1)com.jogamp.opengl.DebugGL4bc
glColor3bv(java.nio.ByteBuffer arg0)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glColor3bv(ByteBuffer v)com.jogamp.opengl.GL2
glColor3d(double arg0, double arg1, double arg2)com.jogamp.opengl.DebugGL4bc
glColor3dv(java.nio.DoubleBuffer arg0)com.jogamp.opengl.DebugGL4bc
glColor3dv(double[] arg0, int arg1)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glColor3dv(DoubleBuffer v)com.jogamp.opengl.GL2
glColor3f(float arg0, float arg1, float arg2)com.jogamp.opengl.DebugGL4bc
glColor3fv(java.nio.FloatBuffer arg0)com.jogamp.opengl.DebugGL4bc
glColor3fv(float[] arg0, int arg1)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glColor3fv(FloatBuffer v)com.jogamp.opengl.GL2
glColor3h(short arg0, short arg1, short arg2)com.jogamp.opengl.DebugGL4bc
glColor3hv(java.nio.ShortBuffer arg0)com.jogamp.opengl.DebugGL4bc
glColor3hv(short[] arg0, int arg1)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glColor3hv(ShortBuffer v)com.jogamp.opengl.GL2
glColor3i(int arg0, int arg1, int arg2)com.jogamp.opengl.DebugGL4bc
glColor3iv(java.nio.IntBuffer arg0)com.jogamp.opengl.DebugGL4bc
glColor3iv(int[] arg0, int arg1)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glColor3iv(IntBuffer v)com.jogamp.opengl.GL2
glColor3s(short arg0, short arg1, short arg2)com.jogamp.opengl.DebugGL4bc
glColor3sv(java.nio.ShortBuffer arg0)com.jogamp.opengl.DebugGL4bc
glColor3sv(short[] arg0, int arg1)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glColor3sv(ShortBuffer v)com.jogamp.opengl.GL2
glColor3ub(byte arg0, byte arg1, byte arg2)com.jogamp.opengl.DebugGL4bc
glColor3ubv(java.nio.ByteBuffer arg0)com.jogamp.opengl.DebugGL4bc
glColor3ubv(byte[] arg0, int arg1)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glColor3ubv(ByteBuffer v)com.jogamp.opengl.GL2
glColor3ui(int arg0, int arg1, int arg2)com.jogamp.opengl.DebugGL4bc
glColor3uiv(int[] arg0, int arg1)com.jogamp.opengl.DebugGL4bc
glColor3uiv(java.nio.IntBuffer arg0)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glColor3uiv(IntBuffer v)com.jogamp.opengl.GL2
glColor3us(short arg0, short arg1, short arg2)com.jogamp.opengl.DebugGL4bc
glColor3usv(short[] arg0, int arg1)com.jogamp.opengl.DebugGL4bc
glColor3usv(java.nio.ShortBuffer arg0)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glColor3usv(ShortBuffer v)com.jogamp.opengl.GL2
glColor4b(byte arg0, byte arg1, byte arg2, byte arg3)com.jogamp.opengl.DebugGL4bc
glColor4bv(byte[] arg0, int arg1)com.jogamp.opengl.DebugGL4bc
glColor4bv(java.nio.ByteBuffer arg0)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glColor4bv(ByteBuffer v)com.jogamp.opengl.GL2
glColor4d(double arg0, double arg1, double arg2, double arg3)com.jogamp.opengl.DebugGL4bc
glColor4dv(java.nio.DoubleBuffer arg0)com.jogamp.opengl.DebugGL4bc
glColor4dv(double[] arg0, int arg1)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glColor4dv(DoubleBuffer v)com.jogamp.opengl.GL2
glColor4f(float arg0, float arg1, float arg2, float arg3)com.jogamp.opengl.DebugGL4bc
glColor4fv(float[] arg0, int arg1)com.jogamp.opengl.DebugGL4bc
glColor4fv(java.nio.FloatBuffer arg0)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glColor4fv(FloatBuffer v)com.jogamp.opengl.GL2
glColor4h(short arg0, short arg1, short arg2, short arg3)com.jogamp.opengl.DebugGL4bc
glColor4hv(short[] arg0, int arg1)com.jogamp.opengl.DebugGL4bc
glColor4hv(java.nio.ShortBuffer arg0)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glColor4hv(ShortBuffer v)com.jogamp.opengl.GL2
glColor4i(int arg0, int arg1, int arg2, int arg3)com.jogamp.opengl.DebugGL4bc
glColor4iv(int[] arg0, int arg1)com.jogamp.opengl.DebugGL4bc
glColor4iv(java.nio.IntBuffer arg0)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glColor4iv(IntBuffer v)com.jogamp.opengl.GL2
glColor4s(short arg0, short arg1, short arg2, short arg3)com.jogamp.opengl.DebugGL4bc
glColor4sv(short[] arg0, int arg1)com.jogamp.opengl.DebugGL4bc
glColor4sv(java.nio.ShortBuffer arg0)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glColor4sv(ShortBuffer v)com.jogamp.opengl.GL2
glColor4ub(byte arg0, byte arg1, byte arg2, byte arg3)com.jogamp.opengl.DebugGL4bc
glColor4ubv(byte[] arg0, int arg1)com.jogamp.opengl.DebugGL4bc
glColor4ubv(java.nio.ByteBuffer arg0)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glColor4ubv(ByteBuffer v)com.jogamp.opengl.GL2
glColor4ui(int arg0, int arg1, int arg2, int arg3)com.jogamp.opengl.DebugGL4bc
glColor4uiv(java.nio.IntBuffer arg0)com.jogamp.opengl.DebugGL4bc
glColor4uiv(int[] arg0, int arg1)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glColor4uiv(IntBuffer v)com.jogamp.opengl.GL2
glColor4us(short arg0, short arg1, short arg2, short arg3)com.jogamp.opengl.DebugGL4bc
glColor4usv(java.nio.ShortBuffer arg0)com.jogamp.opengl.DebugGL4bc
glColor4usv(short[] arg0, int arg1)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glColor4usv(ShortBuffer v)com.jogamp.opengl.GL2
glColorFormatNV(int arg0, int arg1, int arg2)com.jogamp.opengl.DebugGL4bc
glColorMask(boolean arg0, boolean arg1, boolean arg2, boolean arg3)com.jogamp.opengl.DebugGL4bc
glColorMaski(int arg0, boolean arg1, boolean arg2, boolean arg3, boolean arg4)com.jogamp.opengl.DebugGL4bc
glColorMaskIndexed(int arg0, boolean arg1, boolean arg2, boolean arg3, boolean arg4)com.jogamp.opengl.DebugGL4bc
glColorMaterial(int arg0, int arg1)com.jogamp.opengl.DebugGL4bc
glColorP3ui(int arg0, int arg1)com.jogamp.opengl.DebugGL4bc
glColorP3uiv(int arg0, java.nio.IntBuffer arg1)com.jogamp.opengl.DebugGL4bc
glColorP3uiv(int arg0, int[] arg1, int arg2)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glColorP3uiv(int type, IntBuffer color)com.jogamp.opengl.GL3bc
glColorP4ui(int arg0, int arg1)com.jogamp.opengl.DebugGL4bc
glColorP4uiv(int arg0, int[] arg1, int arg2)com.jogamp.opengl.DebugGL4bc
glColorP4uiv(int arg0, java.nio.IntBuffer arg1)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glColorP4uiv(int type, IntBuffer color)com.jogamp.opengl.GL3bc
glColorPointer(com.jogamp.opengl.GLArrayData arg0)com.jogamp.opengl.DebugGL4bc
glColorPointer(int arg0, int arg1, int arg2, java.nio.Buffer arg3)com.jogamp.opengl.DebugGL4bc
glColorPointer(int arg0, int arg1, int arg2, long arg3)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glColorPointer(GLArrayData array)com.jogamp.opengl.fixedfunc.GLPointerFunc
glColorSubTable(int arg0, int arg1, int arg2, int arg3, int arg4, java.nio.Buffer arg5)com.jogamp.opengl.DebugGL4bc
glColorSubTable(int arg0, int arg1, int arg2, int arg3, int arg4, long arg5)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glColorSubTable(int target, int start, int count, int format, int type, Buffer data)com.jogamp.opengl.GL2
glColorTable(int arg0, int arg1, int arg2, int arg3, int arg4, long arg5)com.jogamp.opengl.DebugGL4bc
glColorTable(int arg0, int arg1, int arg2, int arg3, int arg4, java.nio.Buffer arg5)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glColorTable(int target, int internalformat, int width, int format, int type, Buffer table)com.jogamp.opengl.GL2
glColorTableParameterfv(int arg0, int arg1, float[] arg2, int arg3)com.jogamp.opengl.DebugGL4bc
glColorTableParameterfv(int arg0, int arg1, java.nio.FloatBuffer arg2)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glColorTableParameterfv(int target, int pname, FloatBuffer params)com.jogamp.opengl.GL2
glColorTableParameteriv(int arg0, int arg1, int[] arg2, int arg3)com.jogamp.opengl.DebugGL4bc
glColorTableParameteriv(int arg0, int arg1, java.nio.IntBuffer arg2)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glColorTableParameteriv(int target, int pname, IntBuffer params)com.jogamp.opengl.GL2
glCommandListSegmentsNV(int arg0, int arg1)com.jogamp.opengl.DebugGL4bc
glCompileCommandListNV(int arg0)com.jogamp.opengl.DebugGL4bc
glCompileShader(int arg0)com.jogamp.opengl.DebugGL4bc
glCompileShaderARB(long arg0)com.jogamp.opengl.DebugGL4bc
glCompileShaderIncludeARB(int arg0, int arg1, java.lang.String[] arg2, int[] arg3, int arg4)com.jogamp.opengl.DebugGL4bc
glCompileShaderIncludeARB(int arg0, int arg1, java.lang.String[] arg2, java.nio.IntBuffer arg3)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glCompileShaderIncludeARB(int shader, int count, String[] path, IntBuffer length)com.jogamp.opengl.GL3
com::jogamp::opengl::GL4bc.glCompileShaderIncludeARB(int shader, int count, String[] path, int[] length, int length_offset)com.jogamp.opengl.GL3
glCompressedMultiTexImage1DEXT(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, java.nio.Buffer arg7)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glCompressedMultiTexImage1DEXT(int texunit, int target, int level, int internalformat, int width, int border, int imageSize, Buffer bits)com.jogamp.opengl.GL2
glCompressedMultiTexImage2DEXT(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, java.nio.Buffer arg8)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glCompressedMultiTexImage2DEXT(int texunit, int target, int level, int internalformat, int width, int height, int border, int imageSize, Buffer bits)com.jogamp.opengl.GL2
glCompressedMultiTexImage3DEXT(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, java.nio.Buffer arg9)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glCompressedMultiTexImage3DEXT(int texunit, int target, int level, int internalformat, int width, int height, int depth, int border, int imageSize, Buffer bits)com.jogamp.opengl.GL2
glCompressedMultiTexSubImage1DEXT(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, java.nio.Buffer arg7)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glCompressedMultiTexSubImage1DEXT(int texunit, int target, int level, int xoffset, int width, int format, int imageSize, Buffer bits)com.jogamp.opengl.GL2
glCompressedMultiTexSubImage2DEXT(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, java.nio.Buffer arg9)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glCompressedMultiTexSubImage2DEXT(int texunit, int target, int level, int xoffset, int yoffset, int width, int height, int format, int imageSize, Buffer bits)com.jogamp.opengl.GL2
glCompressedMultiTexSubImage3DEXT(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, int arg9, int arg10, java.nio.Buffer arg11)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glCompressedMultiTexSubImage3DEXT(int texunit, int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int imageSize, Buffer bits)com.jogamp.opengl.GL2
glCompressedTexImage1D(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, java.nio.Buffer arg6)com.jogamp.opengl.DebugGL4bc
glCompressedTexImage1D(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, long arg6)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glCompressedTexImage1D(int target, int level, int internalformat, int width, int border, int imageSize, Buffer data)com.jogamp.opengl.GL2GL3
glCompressedTexImage2D(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, long arg7)com.jogamp.opengl.DebugGL4bc
glCompressedTexImage2D(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, java.nio.Buffer arg7)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glCompressedTexImage2D(int target, int level, int internalformat, int width, int height, int border, int imageSize, Buffer data)com.jogamp.opengl.GL
glCompressedTexImage3D(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, java.nio.Buffer arg8)com.jogamp.opengl.DebugGL4bc
glCompressedTexImage3D(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, long arg8)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glCompressedTexImage3D(int target, int level, int internalformat, int width, int height, int depth, int border, int imageSize, Buffer data)com.jogamp.opengl.GL2ES2
glCompressedTexSubImage1D(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, java.nio.Buffer arg6)com.jogamp.opengl.DebugGL4bc
glCompressedTexSubImage1D(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, long arg6)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glCompressedTexSubImage1D(int target, int level, int xoffset, int width, int format, int imageSize, Buffer data)com.jogamp.opengl.GL2GL3
glCompressedTexSubImage2D(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, java.nio.Buffer arg8)com.jogamp.opengl.DebugGL4bc
glCompressedTexSubImage2D(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, long arg8)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glCompressedTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int imageSize, Buffer data)com.jogamp.opengl.GL
glCompressedTexSubImage3D(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, int arg9, java.nio.Buffer arg10)com.jogamp.opengl.DebugGL4bc
glCompressedTexSubImage3D(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, int arg9, long arg10)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glCompressedTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int imageSize, Buffer data)com.jogamp.opengl.GL2ES2
glCompressedTextureImage1DEXT(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, java.nio.Buffer arg7)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glCompressedTextureImage1DEXT(int texture, int target, int level, int internalformat, int width, int border, int imageSize, Buffer bits)com.jogamp.opengl.GL2
glCompressedTextureImage2DEXT(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, java.nio.Buffer arg8)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glCompressedTextureImage2DEXT(int texture, int target, int level, int internalformat, int width, int height, int border, int imageSize, Buffer bits)com.jogamp.opengl.GL2
glCompressedTextureImage3DEXT(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, java.nio.Buffer arg9)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glCompressedTextureImage3DEXT(int texture, int target, int level, int internalformat, int width, int height, int depth, int border, int imageSize, Buffer bits)com.jogamp.opengl.GL2
glCompressedTextureSubImage1D(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, java.nio.Buffer arg6)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glCompressedTextureSubImage1D(int texture, int level, int xoffset, int width, int format, int imageSize, Buffer data)com.jogamp.opengl.GL4
glCompressedTextureSubImage1DEXT(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, java.nio.Buffer arg7)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glCompressedTextureSubImage1DEXT(int texture, int target, int level, int xoffset, int width, int format, int imageSize, Buffer bits)com.jogamp.opengl.GL2
glCompressedTextureSubImage2D(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, java.nio.Buffer arg8)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glCompressedTextureSubImage2D(int texture, int level, int xoffset, int yoffset, int width, int height, int format, int imageSize, Buffer data)com.jogamp.opengl.GL4
glCompressedTextureSubImage2DEXT(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, java.nio.Buffer arg9)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glCompressedTextureSubImage2DEXT(int texture, int target, int level, int xoffset, int yoffset, int width, int height, int format, int imageSize, Buffer bits)com.jogamp.opengl.GL2
glCompressedTextureSubImage3D(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, int arg9, java.nio.Buffer arg10)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glCompressedTextureSubImage3D(int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int imageSize, Buffer data)com.jogamp.opengl.GL4
glCompressedTextureSubImage3DEXT(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, int arg9, int arg10, java.nio.Buffer arg11)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glCompressedTextureSubImage3DEXT(int texture, int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int imageSize, Buffer bits)com.jogamp.opengl.GL2
glConservativeRasterParameterfNV(int arg0, float arg1)com.jogamp.opengl.DebugGL4bc
glConvolutionFilter1D(int arg0, int arg1, int arg2, int arg3, int arg4, long arg5)com.jogamp.opengl.DebugGL4bc
glConvolutionFilter1D(int arg0, int arg1, int arg2, int arg3, int arg4, java.nio.Buffer arg5)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glConvolutionFilter1D(int target, int internalformat, int width, int format, int type, Buffer image)com.jogamp.opengl.GL2
glConvolutionFilter2D(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, java.nio.Buffer arg6)com.jogamp.opengl.DebugGL4bc
glConvolutionFilter2D(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, long arg6)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glConvolutionFilter2D(int target, int internalformat, int width, int height, int format, int type, Buffer image)com.jogamp.opengl.GL2
glConvolutionParameterf(int arg0, int arg1, float arg2)com.jogamp.opengl.DebugGL4bc
glConvolutionParameterfv(int arg0, int arg1, float[] arg2, int arg3)com.jogamp.opengl.DebugGL4bc
glConvolutionParameterfv(int arg0, int arg1, java.nio.FloatBuffer arg2)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glConvolutionParameterfv(int target, int pname, FloatBuffer params)com.jogamp.opengl.GL2
glConvolutionParameteri(int arg0, int arg1, int arg2)com.jogamp.opengl.DebugGL4bc
glConvolutionParameteriv(int arg0, int arg1, java.nio.IntBuffer arg2)com.jogamp.opengl.DebugGL4bc
glConvolutionParameteriv(int arg0, int arg1, int[] arg2, int arg3)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glConvolutionParameteriv(int target, int pname, IntBuffer params)com.jogamp.opengl.GL2
glCopyBufferSubData(int arg0, int arg1, long arg2, long arg3, long arg4)com.jogamp.opengl.DebugGL4bc
glCopyColorSubTable(int arg0, int arg1, int arg2, int arg3, int arg4)com.jogamp.opengl.DebugGL4bc
glCopyColorTable(int arg0, int arg1, int arg2, int arg3, int arg4)com.jogamp.opengl.DebugGL4bc
glCopyConvolutionFilter1D(int arg0, int arg1, int arg2, int arg3, int arg4)com.jogamp.opengl.DebugGL4bc
glCopyConvolutionFilter2D(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5)com.jogamp.opengl.DebugGL4bc
glCopyImageSubData(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, int arg9, int arg10, int arg11, int arg12, int arg13, int arg14)com.jogamp.opengl.DebugGL4bc
glCopyImageSubDataNV(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, int arg9, int arg10, int arg11, int arg12, int arg13, int arg14)com.jogamp.opengl.DebugGL4bc
glCopyMultiTexImage1DEXT(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7)com.jogamp.opengl.DebugGL4bc
glCopyMultiTexImage2DEXT(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8)com.jogamp.opengl.DebugGL4bc
glCopyMultiTexSubImage1DEXT(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6)com.jogamp.opengl.DebugGL4bc
glCopyMultiTexSubImage2DEXT(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8)com.jogamp.opengl.DebugGL4bc
glCopyMultiTexSubImage3DEXT(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, int arg9)com.jogamp.opengl.DebugGL4bc
glCopyNamedBufferSubData(int arg0, int arg1, long arg2, long arg3, long arg4)com.jogamp.opengl.DebugGL4bc
glCopyPixels(int arg0, int arg1, int arg2, int arg3, int arg4)com.jogamp.opengl.DebugGL4bc
glCopyTexImage1D(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6)com.jogamp.opengl.DebugGL4bc
glCopyTexImage2D(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7)com.jogamp.opengl.DebugGL4bc
glCopyTexSubImage1D(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5)com.jogamp.opengl.DebugGL4bc
glCopyTexSubImage2D(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7)com.jogamp.opengl.DebugGL4bc
glCopyTexSubImage3D(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8)com.jogamp.opengl.DebugGL4bc
glCopyTextureImage1DEXT(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7)com.jogamp.opengl.DebugGL4bc
glCopyTextureImage2DEXT(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8)com.jogamp.opengl.DebugGL4bc
glCopyTextureSubImage1D(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5)com.jogamp.opengl.DebugGL4bc
glCopyTextureSubImage1DEXT(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6)com.jogamp.opengl.DebugGL4bc
glCopyTextureSubImage2D(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7)com.jogamp.opengl.DebugGL4bc
glCopyTextureSubImage2DEXT(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8)com.jogamp.opengl.DebugGL4bc
glCopyTextureSubImage3D(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8)com.jogamp.opengl.DebugGL4bc
glCopyTextureSubImage3DEXT(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, int arg9)com.jogamp.opengl.DebugGL4bc
glCoverageModulationNV(int arg0)com.jogamp.opengl.DebugGL4bc
glCoverageModulationTableNV(int arg0, java.nio.FloatBuffer arg1)com.jogamp.opengl.DebugGL4bc
glCoverageModulationTableNV(int arg0, float[] arg1, int arg2)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glCoverageModulationTableNV(int n, FloatBuffer v)com.jogamp.opengl.GL2
glCreateBuffers(int arg0, int[] arg1, int arg2)com.jogamp.opengl.DebugGL4bc
glCreateBuffers(int arg0, java.nio.IntBuffer arg1)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glCreateBuffers(int n, IntBuffer buffers)com.jogamp.opengl.GL4
glCreateCommandListsNV(int arg0, java.nio.IntBuffer arg1)com.jogamp.opengl.DebugGL4bc
glCreateCommandListsNV(int arg0, int[] arg1, int arg2)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glCreateCommandListsNV(int n, IntBuffer lists)com.jogamp.opengl.GL2
glCreateFramebuffers(int arg0, java.nio.IntBuffer arg1)com.jogamp.opengl.DebugGL4bc
glCreateFramebuffers(int arg0, int[] arg1, int arg2)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glCreateFramebuffers(int n, IntBuffer framebuffers)com.jogamp.opengl.GL4
glCreatePerfQueryINTEL(int arg0, int[] arg1, int arg2)com.jogamp.opengl.DebugGL4bc
glCreatePerfQueryINTEL(int arg0, java.nio.IntBuffer arg1)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glCreatePerfQueryINTEL(int queryId, IntBuffer queryHandle)com.jogamp.opengl.GL2
glCreateProgram()com.jogamp.opengl.DebugGL4bc
glCreateProgramObjectARB()com.jogamp.opengl.DebugGL4bc
glCreateProgramPipelines(int arg0, int[] arg1, int arg2)com.jogamp.opengl.DebugGL4bc
glCreateProgramPipelines(int arg0, java.nio.IntBuffer arg1)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glCreateProgramPipelines(int n, IntBuffer pipelines)com.jogamp.opengl.GL4
glCreateQueries(int arg0, int arg1, java.nio.IntBuffer arg2)com.jogamp.opengl.DebugGL4bc
glCreateQueries(int arg0, int arg1, int[] arg2, int arg3)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glCreateQueries(int target, int n, IntBuffer ids)com.jogamp.opengl.GL4
glCreateRenderbuffers(int arg0, int[] arg1, int arg2)com.jogamp.opengl.DebugGL4bc
glCreateRenderbuffers(int arg0, java.nio.IntBuffer arg1)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glCreateRenderbuffers(int n, IntBuffer renderbuffers)com.jogamp.opengl.GL4
glCreateSamplers(int arg0, int[] arg1, int arg2)com.jogamp.opengl.DebugGL4bc
glCreateSamplers(int arg0, java.nio.IntBuffer arg1)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glCreateSamplers(int n, IntBuffer samplers)com.jogamp.opengl.GL4
glCreateShader(int arg0)com.jogamp.opengl.DebugGL4bc
glCreateShaderObjectARB(int arg0)com.jogamp.opengl.DebugGL4bc
glCreateShaderProgramv(int arg0, int arg1, java.lang.String[] arg2)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glCreateShaderProgramv(int type, int count, String[] strings)com.jogamp.opengl.GL2ES2
glCreateStatesNV(int arg0, java.nio.IntBuffer arg1)com.jogamp.opengl.DebugGL4bc
glCreateStatesNV(int arg0, int[] arg1, int arg2)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glCreateStatesNV(int n, IntBuffer states)com.jogamp.opengl.GL2
glCreateSyncFromCLeventARB(long arg0, long arg1, int arg2)com.jogamp.opengl.DebugGL4bc
glCreateTextures(int arg0, int arg1, java.nio.IntBuffer arg2)com.jogamp.opengl.DebugGL4bc
glCreateTextures(int arg0, int arg1, int[] arg2, int arg3)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glCreateTextures(int target, int n, IntBuffer textures)com.jogamp.opengl.GL4
glCreateTransformFeedbacks(int arg0, int[] arg1, int arg2)com.jogamp.opengl.DebugGL4bc
glCreateTransformFeedbacks(int arg0, java.nio.IntBuffer arg1)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glCreateTransformFeedbacks(int n, IntBuffer ids)com.jogamp.opengl.GL4
glCreateVertexArrays(int arg0, java.nio.IntBuffer arg1)com.jogamp.opengl.DebugGL4bc
glCreateVertexArrays(int arg0, int[] arg1, int arg2)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glCreateVertexArrays(int n, IntBuffer arrays)com.jogamp.opengl.GL4
glCullFace(int arg0)com.jogamp.opengl.DebugGL4bc
glCullParameterdvEXT(int arg0, java.nio.DoubleBuffer arg1)com.jogamp.opengl.DebugGL4bc
glCullParameterdvEXT(int arg0, double[] arg1, int arg2)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glCullParameterdvEXT(int pname, DoubleBuffer params)com.jogamp.opengl.GL2
glCullParameterfvEXT(int arg0, java.nio.FloatBuffer arg1)com.jogamp.opengl.DebugGL4bc
glCullParameterfvEXT(int arg0, float[] arg1, int arg2)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glCullParameterfvEXT(int pname, FloatBuffer params)com.jogamp.opengl.GL2
glCurrentPaletteMatrixARB(int arg0)com.jogamp.opengl.DebugGL4bc
glDebugMessageControl(int arg0, int arg1, int arg2, int arg3, java.nio.IntBuffer arg4, boolean arg5)com.jogamp.opengl.DebugGL4bc
glDebugMessageControl(int arg0, int arg1, int arg2, int arg3, int[] arg4, int arg5, boolean arg6)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glDebugMessageControl(int source, int type, int severity, int count, IntBuffer ids, boolean enabled)com.jogamp.opengl.GL2ES2
glDebugMessageEnableAMD(int arg0, int arg1, int arg2, java.nio.IntBuffer arg3, boolean arg4)com.jogamp.opengl.DebugGL4bc
glDebugMessageEnableAMD(int arg0, int arg1, int arg2, int[] arg3, int arg4, boolean arg5)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glDebugMessageEnableAMD(int category, int severity, int count, IntBuffer ids, boolean enabled)com.jogamp.opengl.GL2GL3
glDebugMessageInsert(int arg0, int arg1, int arg2, int arg3, int arg4, java.lang.String arg5)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glDebugMessageInsert(int source, int type, int id, int severity, int length, String buf)com.jogamp.opengl.GL2ES2
glDebugMessageInsertAMD(int arg0, int arg1, int arg2, int arg3, java.lang.String arg4)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glDebugMessageInsertAMD(int category, int severity, int id, int length, String buf)com.jogamp.opengl.GL2GL3
glDeleteBuffers(int arg0, int[] arg1, int arg2)com.jogamp.opengl.DebugGL4bc
glDeleteBuffers(int arg0, java.nio.IntBuffer arg1)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glDeleteBuffers(int n, IntBuffer buffers)com.jogamp.opengl.GL
glDeleteCommandListsNV(int arg0, java.nio.IntBuffer arg1)com.jogamp.opengl.DebugGL4bc
glDeleteCommandListsNV(int arg0, int[] arg1, int arg2)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glDeleteCommandListsNV(int n, IntBuffer lists)com.jogamp.opengl.GL2
glDeleteFramebuffers(int arg0, java.nio.IntBuffer arg1)com.jogamp.opengl.DebugGL4bc
glDeleteFramebuffers(int arg0, int[] arg1, int arg2)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glDeleteFramebuffers(int n, IntBuffer framebuffers)com.jogamp.opengl.GL
glDeleteLists(int arg0, int arg1)com.jogamp.opengl.DebugGL4bc
glDeleteNamedStringARB(int arg0, java.lang.String arg1)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glDeleteNamedStringARB(int namelen, String name)com.jogamp.opengl.GL3
glDeleteNamesAMD(int arg0, int arg1, java.nio.IntBuffer arg2)com.jogamp.opengl.DebugGL4bc
glDeleteNamesAMD(int arg0, int arg1, int[] arg2, int arg3)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glDeleteNamesAMD(int identifier, int num, IntBuffer names)com.jogamp.opengl.GL2
glDeleteObjectARB(long arg0)com.jogamp.opengl.DebugGL4bc
glDeleteOcclusionQueriesNV(int arg0, int[] arg1, int arg2)com.jogamp.opengl.DebugGL4bc
glDeleteOcclusionQueriesNV(int arg0, java.nio.IntBuffer arg1)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glDeleteOcclusionQueriesNV(int n, IntBuffer ids)com.jogamp.opengl.GL2
glDeletePerfMonitorsAMD(int arg0, int[] arg1, int arg2)com.jogamp.opengl.DebugGL4bc
glDeletePerfMonitorsAMD(int arg0, java.nio.IntBuffer arg1)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glDeletePerfMonitorsAMD(int n, IntBuffer monitors)com.jogamp.opengl.GL2
glDeletePerfQueryINTEL(int arg0)com.jogamp.opengl.DebugGL4bc
glDeleteProgram(int arg0)com.jogamp.opengl.DebugGL4bc
glDeleteProgramPipelines(int arg0, java.nio.IntBuffer arg1)com.jogamp.opengl.DebugGL4bc
glDeleteProgramPipelines(int arg0, int[] arg1, int arg2)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glDeleteProgramPipelines(int n, IntBuffer pipelines)com.jogamp.opengl.GL2ES2
glDeleteProgramsARB(int arg0, int[] arg1, int arg2)com.jogamp.opengl.DebugGL4bc
glDeleteProgramsARB(int arg0, java.nio.IntBuffer arg1)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glDeleteProgramsARB(int n, IntBuffer programs)com.jogamp.opengl.GL2
glDeleteQueries(int arg0, java.nio.IntBuffer arg1)com.jogamp.opengl.DebugGL4bc
glDeleteQueries(int arg0, int[] arg1, int arg2)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glDeleteQueries(int n, IntBuffer ids)com.jogamp.opengl.GL2ES2
glDeleteRenderbuffers(int arg0, java.nio.IntBuffer arg1)com.jogamp.opengl.DebugGL4bc
glDeleteRenderbuffers(int arg0, int[] arg1, int arg2)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glDeleteRenderbuffers(int n, IntBuffer renderbuffers)com.jogamp.opengl.GL
glDeleteSamplers(int arg0, int[] arg1, int arg2)com.jogamp.opengl.DebugGL4bc
glDeleteSamplers(int arg0, java.nio.IntBuffer arg1)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glDeleteSamplers(int count, IntBuffer samplers)com.jogamp.opengl.GL3ES3
glDeleteShader(int arg0)com.jogamp.opengl.DebugGL4bc
glDeleteStatesNV(int arg0, java.nio.IntBuffer arg1)com.jogamp.opengl.DebugGL4bc
glDeleteStatesNV(int arg0, int[] arg1, int arg2)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glDeleteStatesNV(int n, IntBuffer states)com.jogamp.opengl.GL2
glDeleteSync(long arg0)com.jogamp.opengl.DebugGL4bc
glDeleteTextures(int arg0, java.nio.IntBuffer arg1)com.jogamp.opengl.DebugGL4bc
glDeleteTextures(int arg0, int[] arg1, int arg2)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glDeleteTextures(int n, IntBuffer textures)com.jogamp.opengl.GL
glDeleteTransformFeedbacks(int arg0, int[] arg1, int arg2)com.jogamp.opengl.DebugGL4bc
glDeleteTransformFeedbacks(int arg0, java.nio.IntBuffer arg1)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glDeleteTransformFeedbacks(int n, IntBuffer ids)com.jogamp.opengl.GL2ES3
glDeleteTransformFeedbacksNV(int arg0, int[] arg1, int arg2)com.jogamp.opengl.DebugGL4bc
glDeleteTransformFeedbacksNV(int arg0, java.nio.IntBuffer arg1)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glDeleteTransformFeedbacksNV(int n, IntBuffer ids)com.jogamp.opengl.GL2
glDeleteVertexArrays(int arg0, java.nio.IntBuffer arg1)com.jogamp.opengl.DebugGL4bc
glDeleteVertexArrays(int arg0, int[] arg1, int arg2)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glDeleteVertexArrays(int n, IntBuffer arrays)com.jogamp.opengl.GL2ES3
glDeleteVertexShaderEXT(int arg0)com.jogamp.opengl.DebugGL4bc
glDepthBoundsEXT(double arg0, double arg1)com.jogamp.opengl.DebugGL4bc
glDepthFunc(int arg0)com.jogamp.opengl.DebugGL4bc
glDepthMask(boolean arg0)com.jogamp.opengl.DebugGL4bc
glDepthRange(double arg0, double arg1)com.jogamp.opengl.DebugGL4bc
glDepthRangeArrayv(int arg0, int arg1, double[] arg2, int arg3)com.jogamp.opengl.DebugGL4bc
glDepthRangeArrayv(int arg0, int arg1, java.nio.DoubleBuffer arg2)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glDepthRangeArrayv(int first, int count, DoubleBuffer v)com.jogamp.opengl.GL3
glDepthRangef(float arg0, float arg1)com.jogamp.opengl.DebugGL4bc
glDepthRangeIndexed(int arg0, double arg1, double arg2)com.jogamp.opengl.DebugGL4bc
glDetachObjectARB(long arg0, long arg1)com.jogamp.opengl.DebugGL4bc
glDetachShader(int arg0, int arg1)com.jogamp.opengl.DebugGL4bc
glDisable(int arg0)com.jogamp.opengl.DebugGL4bc
glDisableClientState(int arg0)com.jogamp.opengl.DebugGL4bc
glDisableClientStateiEXT(int arg0, int arg1)com.jogamp.opengl.DebugGL4bc
glDisableClientStateIndexedEXT(int arg0, int arg1)com.jogamp.opengl.DebugGL4bc
glDisablei(int arg0, int arg1)com.jogamp.opengl.DebugGL4bc
glDisableIndexed(int arg0, int arg1)com.jogamp.opengl.DebugGL4bc
glDisableVariantClientStateEXT(int arg0)com.jogamp.opengl.DebugGL4bc
glDisableVertexArrayAttrib(int arg0, int arg1)com.jogamp.opengl.DebugGL4bc
glDisableVertexArrayAttribEXT(int arg0, int arg1)com.jogamp.opengl.DebugGL4bc
glDisableVertexArrayEXT(int arg0, int arg1)com.jogamp.opengl.DebugGL4bc
glDisableVertexAttribAPPLE(int arg0, int arg1)com.jogamp.opengl.DebugGL4bc
glDisableVertexAttribArray(int arg0)com.jogamp.opengl.DebugGL4bc
glDisableVertexAttribArrayARB(int arg0)com.jogamp.opengl.DebugGL4bc
glDispatchCompute(int arg0, int arg1, int arg2)com.jogamp.opengl.DebugGL4bc
glDispatchComputeGroupSizeARB(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5)com.jogamp.opengl.DebugGL4bc
glDispatchComputeIndirect(long arg0)com.jogamp.opengl.DebugGL4bc
glDrawArrays(int arg0, int arg1, int arg2)com.jogamp.opengl.DebugGL4bc
glDrawArraysIndirect(int arg0, java.nio.Buffer arg1)com.jogamp.opengl.DebugGL4bc
glDrawArraysIndirect(int arg0, long arg1)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glDrawArraysIndirect(int mode, Buffer indirect)com.jogamp.opengl.GL3ES3
glDrawArraysInstanced(int arg0, int arg1, int arg2, int arg3)com.jogamp.opengl.DebugGL4bc
glDrawArraysInstancedBaseInstance(int arg0, int arg1, int arg2, int arg3, int arg4)com.jogamp.opengl.DebugGL4bc
glDrawBuffer(int arg0)com.jogamp.opengl.DebugGL4bc
glDrawBuffers(int arg0, int[] arg1, int arg2)com.jogamp.opengl.DebugGL4bc
glDrawBuffers(int arg0, java.nio.IntBuffer arg1)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glDrawBuffers(int n, IntBuffer bufs)com.jogamp.opengl.GL2ES2
glDrawBuffersATI(int arg0, java.nio.IntBuffer arg1)com.jogamp.opengl.DebugGL4bc
glDrawBuffersATI(int arg0, int[] arg1, int arg2)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glDrawBuffersATI(int n, IntBuffer bufs)com.jogamp.opengl.GL2
glDrawCommandsAddressNV(int arg0, long[] arg1, int arg2, int[] arg3, int arg4, int arg5)com.jogamp.opengl.DebugGL4bc
glDrawCommandsAddressNV(int arg0, java.nio.LongBuffer arg1, java.nio.IntBuffer arg2, int arg3)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glDrawCommandsAddressNV(int primitiveMode, LongBuffer indirects, IntBuffer sizes, int count)com.jogamp.opengl.GL2
glDrawCommandsNV(int arg0, int arg1, com.jogamp.common.nio.PointerBuffer arg2, java.nio.IntBuffer arg3, int arg4)com.jogamp.opengl.DebugGL4bc
glDrawCommandsNV(int arg0, int arg1, com.jogamp.common.nio.PointerBuffer arg2, int[] arg3, int arg4, int arg5)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glDrawCommandsNV(int primitiveMode, int buffer, PointerBuffer indirects, IntBuffer sizes, int count)com.jogamp.opengl.GL2
com::jogamp::opengl::GL4bc.glDrawCommandsNV(int primitiveMode, int buffer, PointerBuffer indirects, int[] sizes, int sizes_offset, int count)com.jogamp.opengl.GL2
glDrawCommandsStatesAddressNV(java.nio.LongBuffer arg0, java.nio.IntBuffer arg1, java.nio.IntBuffer arg2, java.nio.IntBuffer arg3, int arg4)com.jogamp.opengl.DebugGL4bc
glDrawCommandsStatesAddressNV(long[] arg0, int arg1, int[] arg2, int arg3, int[] arg4, int arg5, int[] arg6, int arg7, int arg8)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glDrawCommandsStatesAddressNV(LongBuffer indirects, IntBuffer sizes, IntBuffer states, IntBuffer fbos, int count)com.jogamp.opengl.GL2
glDrawCommandsStatesNV(int arg0, com.jogamp.common.nio.PointerBuffer arg1, int[] arg2, int arg3, int[] arg4, int arg5, int[] arg6, int arg7, int arg8)com.jogamp.opengl.DebugGL4bc
glDrawCommandsStatesNV(int arg0, com.jogamp.common.nio.PointerBuffer arg1, java.nio.IntBuffer arg2, java.nio.IntBuffer arg3, java.nio.IntBuffer arg4, int arg5)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glDrawCommandsStatesNV(int buffer, PointerBuffer indirects, IntBuffer sizes, IntBuffer states, IntBuffer fbos, int count)com.jogamp.opengl.GL2
com::jogamp::opengl::GL4bc.glDrawCommandsStatesNV(int buffer, PointerBuffer indirects, int[] sizes, int sizes_offset, int[] states, int states_offset, int[] fbos, int fbos_offset, int count)com.jogamp.opengl.GL2
glDrawElements(int arg0, int arg1, int arg2, java.nio.Buffer arg3)com.jogamp.opengl.DebugGL4bc
glDrawElements(int arg0, int arg1, int arg2, long arg3)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glDrawElements(int mode, int count, int type, Buffer indices)com.jogamp.opengl.GL2ES1
glDrawElementsBaseVertex(int arg0, int arg1, int arg2, long arg3, int arg4)com.jogamp.opengl.DebugGL4bc
glDrawElementsBaseVertex(int arg0, int arg1, int arg2, java.nio.Buffer arg3, int arg4)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glDrawElementsBaseVertex(int mode, int count, int type, Buffer indices, int basevertex)com.jogamp.opengl.GL3bc
glDrawElementsIndirect(int arg0, int arg1, java.nio.Buffer arg2)com.jogamp.opengl.DebugGL4bc
glDrawElementsIndirect(int arg0, int arg1, long arg2)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glDrawElementsIndirect(int mode, int type, Buffer indirect)com.jogamp.opengl.GL3ES3
glDrawElementsInstanced(int arg0, int arg1, int arg2, long arg3, int arg4)com.jogamp.opengl.DebugGL4bc
glDrawElementsInstanced(int arg0, int arg1, int arg2, java.nio.Buffer arg3, int arg4)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glDrawElementsInstanced(int mode, int count, int type, Buffer indices, int instancecount)com.jogamp.opengl.GL2
glDrawElementsInstancedBaseInstance(int arg0, int arg1, int arg2, long arg3, int arg4, int arg5)com.jogamp.opengl.DebugGL4bc
glDrawElementsInstancedBaseInstance(int arg0, int arg1, int arg2, java.nio.Buffer arg3, int arg4, int arg5)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glDrawElementsInstancedBaseInstance(int mode, int count, int type, Buffer indices, int instancecount, int baseinstance)com.jogamp.opengl.GL4bc
glDrawElementsInstancedBaseVertex(int arg0, int arg1, int arg2, long arg3, int arg4, int arg5)com.jogamp.opengl.DebugGL4bc
glDrawElementsInstancedBaseVertex(int arg0, int arg1, int arg2, java.nio.Buffer arg3, int arg4, int arg5)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glDrawElementsInstancedBaseVertex(int mode, int count, int type, Buffer indices, int instancecount, int basevertex)com.jogamp.opengl.GL3bc
glDrawElementsInstancedBaseVertexBaseInstance(int arg0, int arg1, int arg2, java.nio.Buffer arg3, int arg4, int arg5, int arg6)com.jogamp.opengl.DebugGL4bc
glDrawElementsInstancedBaseVertexBaseInstance(int arg0, int arg1, int arg2, long arg3, int arg4, int arg5, int arg6)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glDrawElementsInstancedBaseVertexBaseInstance(int mode, int count, int type, Buffer indices, int instancecount, int basevertex, int baseinstance)com.jogamp.opengl.GL4bc
glDrawPixels(int arg0, int arg1, int arg2, int arg3, java.nio.Buffer arg4)com.jogamp.opengl.DebugGL4bc
glDrawPixels(int arg0, int arg1, int arg2, int arg3, long arg4)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glDrawPixels(int width, int height, int format, int type, Buffer pixels)com.jogamp.opengl.GL2
glDrawRangeElements(int arg0, int arg1, int arg2, int arg3, int arg4, java.nio.Buffer arg5)com.jogamp.opengl.DebugGL4bc
glDrawRangeElements(int arg0, int arg1, int arg2, int arg3, int arg4, long arg5)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glDrawRangeElements(int mode, int start, int end, int count, int type, Buffer indices)com.jogamp.opengl.GL2
glDrawRangeElementsBaseVertex(int arg0, int arg1, int arg2, int arg3, int arg4, long arg5, int arg6)com.jogamp.opengl.DebugGL4bc
glDrawRangeElementsBaseVertex(int arg0, int arg1, int arg2, int arg3, int arg4, java.nio.Buffer arg5, int arg6)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glDrawRangeElementsBaseVertex(int mode, int start, int end, int count, int type, Buffer indices, int basevertex)com.jogamp.opengl.GL3bc
glDrawTextureNV(int arg0, int arg1, float arg2, float arg3, float arg4, float arg5, float arg6, float arg7, float arg8, float arg9, float arg10)com.jogamp.opengl.DebugGL4bc
glDrawTransformFeedback(int arg0, int arg1)com.jogamp.opengl.DebugGL4bc
glDrawTransformFeedbackInstanced(int arg0, int arg1, int arg2)com.jogamp.opengl.DebugGL4bc
glDrawTransformFeedbackNV(int arg0, int arg1)com.jogamp.opengl.DebugGL4bc
glDrawTransformFeedbackStream(int arg0, int arg1, int arg2)com.jogamp.opengl.DebugGL4bc
glDrawTransformFeedbackStreamInstanced(int arg0, int arg1, int arg2, int arg3)com.jogamp.opengl.DebugGL4bc
glEdgeFlag(boolean arg0)com.jogamp.opengl.DebugGL4bc
glEdgeFlagFormatNV(int arg0)com.jogamp.opengl.DebugGL4bc
glEdgeFlagPointer(int arg0, java.nio.Buffer arg1)com.jogamp.opengl.DebugGL4bc
glEdgeFlagPointer(int arg0, long arg1)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glEdgeFlagPointer(int stride, Buffer ptr)com.jogamp.opengl.GL2
glEdgeFlagv(byte[] arg0, int arg1)com.jogamp.opengl.DebugGL4bc
glEdgeFlagv(java.nio.ByteBuffer arg0)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glEdgeFlagv(ByteBuffer flag)com.jogamp.opengl.GL2
glEnable(int arg0)com.jogamp.opengl.DebugGL4bc
glEnableClientState(int arg0)com.jogamp.opengl.DebugGL4bc
glEnableClientStateiEXT(int arg0, int arg1)com.jogamp.opengl.DebugGL4bc
glEnableClientStateIndexedEXT(int arg0, int arg1)com.jogamp.opengl.DebugGL4bc
glEnablei(int arg0, int arg1)com.jogamp.opengl.DebugGL4bc
glEnableIndexed(int arg0, int arg1)com.jogamp.opengl.DebugGL4bc
glEnableVariantClientStateEXT(int arg0)com.jogamp.opengl.DebugGL4bc
glEnableVertexArrayAttrib(int arg0, int arg1)com.jogamp.opengl.DebugGL4bc
glEnableVertexArrayAttribEXT(int arg0, int arg1)com.jogamp.opengl.DebugGL4bc
glEnableVertexArrayEXT(int arg0, int arg1)com.jogamp.opengl.DebugGL4bc
glEnableVertexAttribAPPLE(int arg0, int arg1)com.jogamp.opengl.DebugGL4bc
glEnableVertexAttribArray(int arg0)com.jogamp.opengl.DebugGL4bc
glEnableVertexAttribArrayARB(int arg0)com.jogamp.opengl.DebugGL4bc
glEnd()com.jogamp.opengl.DebugGL4bc
glEndConditionalRender()com.jogamp.opengl.DebugGL4bc
glEndConditionalRenderNVX()com.jogamp.opengl.DebugGL4bc
glEndList()com.jogamp.opengl.DebugGL4bc
glEndOcclusionQueryNV()com.jogamp.opengl.DebugGL4bc
glEndPerfMonitorAMD(int arg0)com.jogamp.opengl.DebugGL4bc
glEndPerfQueryINTEL(int arg0)com.jogamp.opengl.DebugGL4bc
glEndQuery(int arg0)com.jogamp.opengl.DebugGL4bc
glEndQueryIndexed(int arg0, int arg1)com.jogamp.opengl.DebugGL4bc
glEndTransformFeedback()com.jogamp.opengl.DebugGL4bc
glEndVertexShaderEXT()com.jogamp.opengl.DebugGL4bc
glEndVideoCaptureNV(int arg0)com.jogamp.opengl.DebugGL4bc
glEvalCoord1d(double arg0)com.jogamp.opengl.DebugGL4bc
glEvalCoord1dv(double[] arg0, int arg1)com.jogamp.opengl.DebugGL4bc
glEvalCoord1dv(java.nio.DoubleBuffer arg0)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glEvalCoord1dv(DoubleBuffer u)com.jogamp.opengl.GL2
glEvalCoord1f(float arg0)com.jogamp.opengl.DebugGL4bc
glEvalCoord1fv(java.nio.FloatBuffer arg0)com.jogamp.opengl.DebugGL4bc
glEvalCoord1fv(float[] arg0, int arg1)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glEvalCoord1fv(FloatBuffer u)com.jogamp.opengl.GL2
glEvalCoord2d(double arg0, double arg1)com.jogamp.opengl.DebugGL4bc
glEvalCoord2dv(java.nio.DoubleBuffer arg0)com.jogamp.opengl.DebugGL4bc
glEvalCoord2dv(double[] arg0, int arg1)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glEvalCoord2dv(DoubleBuffer u)com.jogamp.opengl.GL2
glEvalCoord2f(float arg0, float arg1)com.jogamp.opengl.DebugGL4bc
glEvalCoord2fv(java.nio.FloatBuffer arg0)com.jogamp.opengl.DebugGL4bc
glEvalCoord2fv(float[] arg0, int arg1)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glEvalCoord2fv(FloatBuffer u)com.jogamp.opengl.GL2
glEvalMapsNV(int arg0, int arg1)com.jogamp.opengl.DebugGL4bc
glEvalMesh1(int arg0, int arg1, int arg2)com.jogamp.opengl.DebugGL4bc
glEvalMesh2(int arg0, int arg1, int arg2, int arg3, int arg4)com.jogamp.opengl.DebugGL4bc
glEvalPoint1(int arg0)com.jogamp.opengl.DebugGL4bc
glEvalPoint2(int arg0, int arg1)com.jogamp.opengl.DebugGL4bc
glEvaluateDepthValuesARB()com.jogamp.opengl.DebugGL4bc
glExtractComponentEXT(int arg0, int arg1, int arg2)com.jogamp.opengl.DebugGL4bc
glFeedbackBuffer(int arg0, int arg1, java.nio.FloatBuffer arg2)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glFeedbackBuffer(int size, int type, FloatBuffer buffer)com.jogamp.opengl.GL2
glFenceSync(int arg0, int arg1)com.jogamp.opengl.DebugGL4bc
glFinish()com.jogamp.opengl.DebugGL4bc
glFinishTextureSUNX()com.jogamp.opengl.DebugGL4bc
glFlush()com.jogamp.opengl.DebugGL4bc
glFlushMappedBufferRange(int arg0, long arg1, long arg2)com.jogamp.opengl.DebugGL4bc
glFlushMappedNamedBufferRange(int arg0, long arg1, long arg2)com.jogamp.opengl.DebugGL4bc
glFlushMappedNamedBufferRangeEXT(int arg0, long arg1, long arg2)com.jogamp.opengl.DebugGL4bc
glFlushPixelDataRangeNV(int arg0)com.jogamp.opengl.DebugGL4bc
glFlushVertexArrayRangeAPPLE(int arg0, java.nio.Buffer arg1)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glFlushVertexArrayRangeAPPLE(int length, Buffer pointer)com.jogamp.opengl.GL2
glFogCoordd(double arg0)com.jogamp.opengl.DebugGL4bc
glFogCoorddv(java.nio.DoubleBuffer arg0)com.jogamp.opengl.DebugGL4bc
glFogCoorddv(double[] arg0, int arg1)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glFogCoorddv(DoubleBuffer coord)com.jogamp.opengl.GL2
glFogCoordf(float arg0)com.jogamp.opengl.DebugGL4bc
glFogCoordFormatNV(int arg0, int arg1)com.jogamp.opengl.DebugGL4bc
glFogCoordfv(float[] arg0, int arg1)com.jogamp.opengl.DebugGL4bc
glFogCoordfv(java.nio.FloatBuffer arg0)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glFogCoordfv(FloatBuffer coord)com.jogamp.opengl.GL2
glFogCoordh(short arg0)com.jogamp.opengl.DebugGL4bc
glFogCoordhv(short[] arg0, int arg1)com.jogamp.opengl.DebugGL4bc
glFogCoordhv(java.nio.ShortBuffer arg0)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glFogCoordhv(ShortBuffer fog)com.jogamp.opengl.GL2
glFogCoordPointer(int arg0, int arg1, java.nio.Buffer arg2)com.jogamp.opengl.DebugGL4bc
glFogCoordPointer(int arg0, int arg1, long arg2)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glFogCoordPointer(int type, int stride, Buffer pointer)com.jogamp.opengl.GL2
glFogf(int arg0, float arg1)com.jogamp.opengl.DebugGL4bc
glFogfv(int arg0, java.nio.FloatBuffer arg1)com.jogamp.opengl.DebugGL4bc
glFogfv(int arg0, float[] arg1, int arg2)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glFogfv(int pname, FloatBuffer params)com.jogamp.opengl.GL2ES1
glFogi(int arg0, int arg1)com.jogamp.opengl.DebugGL4bc
glFogiv(int arg0, java.nio.IntBuffer arg1)com.jogamp.opengl.DebugGL4bc
glFogiv(int arg0, int[] arg1, int arg2)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glFogiv(int pname, IntBuffer params)com.jogamp.opengl.GL2
glFragmentCoverageColorNV(int arg0)com.jogamp.opengl.DebugGL4bc
glFramebufferDrawBufferEXT(int arg0, int arg1)com.jogamp.opengl.DebugGL4bc
glFramebufferDrawBuffersEXT(int arg0, int arg1, java.nio.IntBuffer arg2)com.jogamp.opengl.DebugGL4bc
glFramebufferDrawBuffersEXT(int arg0, int arg1, int[] arg2, int arg3)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glFramebufferDrawBuffersEXT(int framebuffer, int n, IntBuffer bufs)com.jogamp.opengl.GL2
glFramebufferParameteri(int arg0, int arg1, int arg2)com.jogamp.opengl.DebugGL4bc
glFramebufferReadBufferEXT(int arg0, int arg1)com.jogamp.opengl.DebugGL4bc
glFramebufferRenderbuffer(int arg0, int arg1, int arg2, int arg3)com.jogamp.opengl.DebugGL4bc
glFramebufferSampleLocationsfvARB(int arg0, int arg1, int arg2, java.nio.FloatBuffer arg3)com.jogamp.opengl.DebugGL4bc
glFramebufferSampleLocationsfvARB(int arg0, int arg1, int arg2, float[] arg3, int arg4)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glFramebufferSampleLocationsfvARB(int target, int start, int count, FloatBuffer v)com.jogamp.opengl.GL4bc
glFramebufferSampleLocationsfvNV(int arg0, int arg1, int arg2, java.nio.FloatBuffer arg3)com.jogamp.opengl.DebugGL4bc
glFramebufferSampleLocationsfvNV(int arg0, int arg1, int arg2, float[] arg3, int arg4)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glFramebufferSampleLocationsfvNV(int target, int start, int count, FloatBuffer v)com.jogamp.opengl.GL2
glFramebufferTexture(int arg0, int arg1, int arg2, int arg3)com.jogamp.opengl.DebugGL4bc
glFramebufferTexture1D(int arg0, int arg1, int arg2, int arg3, int arg4)com.jogamp.opengl.DebugGL4bc
glFramebufferTexture2D(int arg0, int arg1, int arg2, int arg3, int arg4)com.jogamp.opengl.DebugGL4bc
glFramebufferTexture3D(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5)com.jogamp.opengl.DebugGL4bc
glFramebufferTextureARB(int arg0, int arg1, int arg2, int arg3)com.jogamp.opengl.DebugGL4bc
glFramebufferTextureEXT(int arg0, int arg1, int arg2, int arg3)com.jogamp.opengl.DebugGL4bc
glFramebufferTextureFaceARB(int arg0, int arg1, int arg2, int arg3, int arg4)com.jogamp.opengl.DebugGL4bc
glFramebufferTextureFaceEXT(int arg0, int arg1, int arg2, int arg3, int arg4)com.jogamp.opengl.DebugGL4bc
glFramebufferTextureLayer(int arg0, int arg1, int arg2, int arg3, int arg4)com.jogamp.opengl.DebugGL4bc
glFramebufferTextureLayerARB(int arg0, int arg1, int arg2, int arg3, int arg4)com.jogamp.opengl.DebugGL4bc
glFramebufferTextureMultiviewOVR(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5)com.jogamp.opengl.DebugGL4bc
glFrameTerminatorGREMEDY()com.jogamp.opengl.DebugGL4bc
glFrontFace(int arg0)com.jogamp.opengl.DebugGL4bc
glFrustum(double arg0, double arg1, double arg2, double arg3, double arg4, double arg5)com.jogamp.opengl.DebugGL4bc
glFrustumf(float arg0, float arg1, float arg2, float arg3, float arg4, float arg5)com.jogamp.opengl.DebugGL4bc
glGenBuffers(int arg0, java.nio.IntBuffer arg1)com.jogamp.opengl.DebugGL4bc
glGenBuffers(int arg0, int[] arg1, int arg2)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glGenBuffers(int n, IntBuffer buffers)com.jogamp.opengl.GL
glGenerateMipmap(int arg0)com.jogamp.opengl.DebugGL4bc
glGenerateMultiTexMipmapEXT(int arg0, int arg1)com.jogamp.opengl.DebugGL4bc
glGenerateTextureMipmap(int arg0)com.jogamp.opengl.DebugGL4bc
glGenerateTextureMipmapEXT(int arg0, int arg1)com.jogamp.opengl.DebugGL4bc
glGenFramebuffers(int arg0, java.nio.IntBuffer arg1)com.jogamp.opengl.DebugGL4bc
glGenFramebuffers(int arg0, int[] arg1, int arg2)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glGenFramebuffers(int n, IntBuffer framebuffers)com.jogamp.opengl.GL
glGenLists(int arg0)com.jogamp.opengl.DebugGL4bc
glGenNamesAMD(int arg0, int arg1, java.nio.IntBuffer arg2)com.jogamp.opengl.DebugGL4bc
glGenNamesAMD(int arg0, int arg1, int[] arg2, int arg3)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glGenNamesAMD(int identifier, int num, IntBuffer names)com.jogamp.opengl.GL2
glGenOcclusionQueriesNV(int arg0, int[] arg1, int arg2)com.jogamp.opengl.DebugGL4bc
glGenOcclusionQueriesNV(int arg0, java.nio.IntBuffer arg1)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glGenOcclusionQueriesNV(int n, IntBuffer ids)com.jogamp.opengl.GL2
glGenPerfMonitorsAMD(int arg0, int[] arg1, int arg2)com.jogamp.opengl.DebugGL4bc
glGenPerfMonitorsAMD(int arg0, java.nio.IntBuffer arg1)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glGenPerfMonitorsAMD(int n, IntBuffer monitors)com.jogamp.opengl.GL2
glGenProgramPipelines(int arg0, int[] arg1, int arg2)com.jogamp.opengl.DebugGL4bc
glGenProgramPipelines(int arg0, java.nio.IntBuffer arg1)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glGenProgramPipelines(int n, IntBuffer pipelines)com.jogamp.opengl.GL2ES2
glGenProgramsARB(int arg0, java.nio.IntBuffer arg1)com.jogamp.opengl.DebugGL4bc
glGenProgramsARB(int arg0, int[] arg1, int arg2)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glGenProgramsARB(int n, IntBuffer programs)com.jogamp.opengl.GL2
glGenQueries(int arg0, java.nio.IntBuffer arg1)com.jogamp.opengl.DebugGL4bc
glGenQueries(int arg0, int[] arg1, int arg2)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glGenQueries(int n, IntBuffer ids)com.jogamp.opengl.GL2ES2
glGenRenderbuffers(int arg0, int[] arg1, int arg2)com.jogamp.opengl.DebugGL4bc
glGenRenderbuffers(int arg0, java.nio.IntBuffer arg1)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glGenRenderbuffers(int n, IntBuffer renderbuffers)com.jogamp.opengl.GL
glGenSamplers(int arg0, int[] arg1, int arg2)com.jogamp.opengl.DebugGL4bc
glGenSamplers(int arg0, java.nio.IntBuffer arg1)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glGenSamplers(int count, IntBuffer samplers)com.jogamp.opengl.GL3ES3
glGenSymbolsEXT(int arg0, int arg1, int arg2, int arg3)com.jogamp.opengl.DebugGL4bc
glGenTextures(int arg0, java.nio.IntBuffer arg1)com.jogamp.opengl.DebugGL4bc
glGenTextures(int arg0, int[] arg1, int arg2)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glGenTextures(int n, IntBuffer textures)com.jogamp.opengl.GL
glGenTransformFeedbacks(int arg0, java.nio.IntBuffer arg1)com.jogamp.opengl.DebugGL4bc
glGenTransformFeedbacks(int arg0, int[] arg1, int arg2)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glGenTransformFeedbacks(int n, IntBuffer ids)com.jogamp.opengl.GL2ES3
glGenTransformFeedbacksNV(int arg0, int[] arg1, int arg2)com.jogamp.opengl.DebugGL4bc
glGenTransformFeedbacksNV(int arg0, java.nio.IntBuffer arg1)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glGenTransformFeedbacksNV(int n, IntBuffer ids)com.jogamp.opengl.GL2
glGenVertexArrays(int arg0, java.nio.IntBuffer arg1)com.jogamp.opengl.DebugGL4bc
glGenVertexArrays(int arg0, int[] arg1, int arg2)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glGenVertexArrays(int n, IntBuffer arrays)com.jogamp.opengl.GL2ES3
glGenVertexShadersEXT(int arg0)com.jogamp.opengl.DebugGL4bc
glGetActiveAtomicCounterBufferiv(int arg0, int arg1, int arg2, java.nio.IntBuffer arg3)com.jogamp.opengl.DebugGL4bc
glGetActiveAtomicCounterBufferiv(int arg0, int arg1, int arg2, int[] arg3, int arg4)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glGetActiveAtomicCounterBufferiv(int program, int bufferIndex, int pname, IntBuffer params)com.jogamp.opengl.GL2GL3
glGetActiveAttrib(int arg0, int arg1, int arg2, int[] arg3, int arg4, int[] arg5, int arg6, int[] arg7, int arg8, byte[] arg9, int arg10)com.jogamp.opengl.DebugGL4bc
glGetActiveAttrib(int arg0, int arg1, int arg2, java.nio.IntBuffer arg3, java.nio.IntBuffer arg4, java.nio.IntBuffer arg5, java.nio.ByteBuffer arg6)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glGetActiveAttrib(int program, int index, int bufSize, IntBuffer length, IntBuffer size, IntBuffer type, ByteBuffer name)com.jogamp.opengl.GL2ES2
glGetActiveSubroutineName(int arg0, int arg1, int arg2, int arg3, java.nio.IntBuffer arg4, java.nio.ByteBuffer arg5)com.jogamp.opengl.DebugGL4bc
glGetActiveSubroutineName(int arg0, int arg1, int arg2, int arg3, int[] arg4, int arg5, byte[] arg6, int arg7)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glGetActiveSubroutineName(int program, int shadertype, int index, int bufsize, IntBuffer length, ByteBuffer name)com.jogamp.opengl.GL3
glGetActiveSubroutineUniformiv(int arg0, int arg1, int arg2, int arg3, int[] arg4, int arg5)com.jogamp.opengl.DebugGL4bc
glGetActiveSubroutineUniformiv(int arg0, int arg1, int arg2, int arg3, java.nio.IntBuffer arg4)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glGetActiveSubroutineUniformiv(int program, int shadertype, int index, int pname, IntBuffer values)com.jogamp.opengl.GL3
glGetActiveSubroutineUniformName(int arg0, int arg1, int arg2, int arg3, java.nio.IntBuffer arg4, java.nio.ByteBuffer arg5)com.jogamp.opengl.DebugGL4bc
glGetActiveSubroutineUniformName(int arg0, int arg1, int arg2, int arg3, int[] arg4, int arg5, byte[] arg6, int arg7)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glGetActiveSubroutineUniformName(int program, int shadertype, int index, int bufsize, IntBuffer length, ByteBuffer name)com.jogamp.opengl.GL3
glGetActiveUniform(int arg0, int arg1, int arg2, java.nio.IntBuffer arg3, java.nio.IntBuffer arg4, java.nio.IntBuffer arg5, java.nio.ByteBuffer arg6)com.jogamp.opengl.DebugGL4bc
glGetActiveUniform(int arg0, int arg1, int arg2, int[] arg3, int arg4, int[] arg5, int arg6, int[] arg7, int arg8, byte[] arg9, int arg10)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glGetActiveUniform(int program, int index, int bufSize, IntBuffer length, IntBuffer size, IntBuffer type, ByteBuffer name)com.jogamp.opengl.GL2ES2
glGetActiveUniformARB(long arg0, int arg1, int arg2, int[] arg3, int arg4, int[] arg5, int arg6, int[] arg7, int arg8, byte[] arg9, int arg10)com.jogamp.opengl.DebugGL4bc
glGetActiveUniformARB(long arg0, int arg1, int arg2, java.nio.IntBuffer arg3, java.nio.IntBuffer arg4, java.nio.IntBuffer arg5, java.nio.ByteBuffer arg6)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glGetActiveUniformARB(long programObj, int index, int maxLength, IntBuffer length, IntBuffer size, IntBuffer type, ByteBuffer name)com.jogamp.opengl.GL2
glGetActiveUniformBlockiv(int arg0, int arg1, int arg2, java.nio.IntBuffer arg3)com.jogamp.opengl.DebugGL4bc
glGetActiveUniformBlockiv(int arg0, int arg1, int arg2, int[] arg3, int arg4)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glGetActiveUniformBlockiv(int program, int uniformBlockIndex, int pname, IntBuffer params)com.jogamp.opengl.GL2ES3
glGetActiveUniformBlockName(int arg0, int arg1, int arg2, java.nio.IntBuffer arg3, java.nio.ByteBuffer arg4)com.jogamp.opengl.DebugGL4bc
glGetActiveUniformBlockName(int arg0, int arg1, int arg2, int[] arg3, int arg4, byte[] arg5, int arg6)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glGetActiveUniformBlockName(int program, int uniformBlockIndex, int bufSize, IntBuffer length, ByteBuffer uniformBlockName)com.jogamp.opengl.GL2ES3
glGetActiveUniformName(int arg0, int arg1, int arg2, java.nio.IntBuffer arg3, java.nio.ByteBuffer arg4)com.jogamp.opengl.DebugGL4bc
glGetActiveUniformName(int arg0, int arg1, int arg2, int[] arg3, int arg4, byte[] arg5, int arg6)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glGetActiveUniformName(int program, int uniformIndex, int bufSize, IntBuffer length, ByteBuffer uniformName)com.jogamp.opengl.GL2GL3
glGetActiveUniformsiv(int arg0, int arg1, int[] arg2, int arg3, int arg4, int[] arg5, int arg6)com.jogamp.opengl.DebugGL4bc
glGetActiveUniformsiv(int arg0, int arg1, java.nio.IntBuffer arg2, int arg3, java.nio.IntBuffer arg4)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glGetActiveUniformsiv(int program, int uniformCount, IntBuffer uniformIndices, int pname, IntBuffer params)com.jogamp.opengl.GL2ES3
glGetAttachedObjectsARB(long arg0, int arg1, java.nio.IntBuffer arg2, java.nio.LongBuffer arg3)com.jogamp.opengl.DebugGL4bc
glGetAttachedObjectsARB(long arg0, int arg1, int[] arg2, int arg3, long[] arg4, int arg5)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glGetAttachedObjectsARB(long containerObj, int maxCount, IntBuffer count, LongBuffer obj)com.jogamp.opengl.GL2
glGetAttachedShaders(int arg0, int arg1, int[] arg2, int arg3, int[] arg4, int arg5)com.jogamp.opengl.DebugGL4bc
glGetAttachedShaders(int arg0, int arg1, java.nio.IntBuffer arg2, java.nio.IntBuffer arg3)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glGetAttachedShaders(int program, int maxCount, IntBuffer count, IntBuffer shaders)com.jogamp.opengl.GL2ES2
glGetAttribLocation(int arg0, java.lang.String arg1)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glGetAttribLocation(int program, String name)com.jogamp.opengl.GL2ES2
glGetBooleani_v(int arg0, int arg1, java.nio.ByteBuffer arg2)com.jogamp.opengl.DebugGL4bc
glGetBooleani_v(int arg0, int arg1, byte[] arg2, int arg3)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glGetBooleani_v(int target, int index, ByteBuffer data)com.jogamp.opengl.GL2ES3
glGetBooleanIndexedv(int arg0, int arg1, java.nio.ByteBuffer arg2)com.jogamp.opengl.DebugGL4bc
glGetBooleanIndexedv(int arg0, int arg1, byte[] arg2, int arg3)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glGetBooleanIndexedv(int target, int index, ByteBuffer data)com.jogamp.opengl.GL2
glGetBooleanv(int arg0, java.nio.ByteBuffer arg1)com.jogamp.opengl.DebugGL4bc
glGetBooleanv(int arg0, byte[] arg1, int arg2)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glGetBooleanv(int pname, ByteBuffer data)com.jogamp.opengl.GL
glGetBufferParameteri64v(int arg0, int arg1, long[] arg2, int arg3)com.jogamp.opengl.DebugGL4bc
glGetBufferParameteri64v(int arg0, int arg1, java.nio.LongBuffer arg2)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glGetBufferParameteri64v(int target, int pname, LongBuffer params)com.jogamp.opengl.GL3ES3
glGetBufferParameteriv(int arg0, int arg1, java.nio.IntBuffer arg2)com.jogamp.opengl.DebugGL4bc
glGetBufferParameteriv(int arg0, int arg1, int[] arg2, int arg3)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glGetBufferParameteriv(int target, int pname, IntBuffer params)com.jogamp.opengl.GL
glGetBufferParameterui64vNV(int arg0, int arg1, java.nio.LongBuffer arg2)com.jogamp.opengl.DebugGL4bc
glGetBufferParameterui64vNV(int arg0, int arg1, long[] arg2, int arg3)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glGetBufferParameterui64vNV(int target, int pname, LongBuffer params)com.jogamp.opengl.GL2GL3
glGetBufferSubData(int arg0, long arg1, long arg2, java.nio.Buffer arg3)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glGetBufferSubData(int target, long offset, long size, Buffer data)com.jogamp.opengl.GL2GL3
glGetClipPlane(int arg0, java.nio.DoubleBuffer arg1)com.jogamp.opengl.DebugGL4bc
glGetClipPlane(int arg0, double[] arg1, int arg2)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glGetClipPlane(int plane, DoubleBuffer equation)com.jogamp.opengl.GL2
glGetClipPlanef(int arg0, float[] arg1, int arg2)com.jogamp.opengl.DebugGL4bc
glGetClipPlanef(int arg0, java.nio.FloatBuffer arg1)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glGetClipPlanef(int plane, FloatBuffer equation)com.jogamp.opengl.GL2
glGetColorTable(int arg0, int arg1, int arg2, java.nio.Buffer arg3)com.jogamp.opengl.DebugGL4bc
glGetColorTable(int arg0, int arg1, int arg2, long arg3)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glGetColorTable(int target, int format, int type, Buffer table)com.jogamp.opengl.GL2
glGetColorTableParameterfv(int arg0, int arg1, java.nio.FloatBuffer arg2)com.jogamp.opengl.DebugGL4bc
glGetColorTableParameterfv(int arg0, int arg1, float[] arg2, int arg3)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glGetColorTableParameterfv(int target, int pname, FloatBuffer params)com.jogamp.opengl.GL2
glGetColorTableParameteriv(int arg0, int arg1, int[] arg2, int arg3)com.jogamp.opengl.DebugGL4bc
glGetColorTableParameteriv(int arg0, int arg1, java.nio.IntBuffer arg2)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glGetColorTableParameteriv(int target, int pname, IntBuffer params)com.jogamp.opengl.GL2
glGetCommandHeaderNV(int arg0, int arg1)com.jogamp.opengl.DebugGL4bc
glGetCompressedMultiTexImageEXT(int arg0, int arg1, int arg2, java.nio.Buffer arg3)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glGetCompressedMultiTexImageEXT(int texunit, int target, int lod, Buffer img)com.jogamp.opengl.GL2
glGetCompressedTexImage(int arg0, int arg1, long arg2)com.jogamp.opengl.DebugGL4bc
glGetCompressedTexImage(int arg0, int arg1, java.nio.Buffer arg2)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glGetCompressedTexImage(int target, int level, Buffer img)com.jogamp.opengl.GL2GL3
glGetCompressedTextureImage(int arg0, int arg1, int arg2, java.nio.Buffer arg3)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glGetCompressedTextureImage(int texture, int level, int bufSize, Buffer pixels)com.jogamp.opengl.GL4
glGetCompressedTextureImageEXT(int arg0, int arg1, int arg2, java.nio.Buffer arg3)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glGetCompressedTextureImageEXT(int texture, int target, int lod, Buffer img)com.jogamp.opengl.GL2
glGetCompressedTextureSubImage(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, java.nio.Buffer arg9)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glGetCompressedTextureSubImage(int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int bufSize, Buffer pixels)com.jogamp.opengl.GL4
glGetConvolutionFilter(int arg0, int arg1, int arg2, long arg3)com.jogamp.opengl.DebugGL4bc
glGetConvolutionFilter(int arg0, int arg1, int arg2, java.nio.Buffer arg3)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glGetConvolutionFilter(int target, int format, int type, Buffer image)com.jogamp.opengl.GL2
glGetConvolutionParameterfv(int arg0, int arg1, float[] arg2, int arg3)com.jogamp.opengl.DebugGL4bc
glGetConvolutionParameterfv(int arg0, int arg1, java.nio.FloatBuffer arg2)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glGetConvolutionParameterfv(int target, int pname, FloatBuffer params)com.jogamp.opengl.GL2
glGetConvolutionParameteriv(int arg0, int arg1, int[] arg2, int arg3)com.jogamp.opengl.DebugGL4bc
glGetConvolutionParameteriv(int arg0, int arg1, java.nio.IntBuffer arg2)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glGetConvolutionParameteriv(int target, int pname, IntBuffer params)com.jogamp.opengl.GL2
glGetCoverageModulationTableNV(int arg0, java.nio.FloatBuffer arg1)com.jogamp.opengl.DebugGL4bc
glGetCoverageModulationTableNV(int arg0, float[] arg1, int arg2)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glGetCoverageModulationTableNV(int bufsize, FloatBuffer v)com.jogamp.opengl.GL2
glGetDebugMessageLog(int arg0, int arg1, java.nio.IntBuffer arg2, java.nio.IntBuffer arg3, java.nio.IntBuffer arg4, java.nio.IntBuffer arg5, java.nio.IntBuffer arg6, java.nio.ByteBuffer arg7)com.jogamp.opengl.DebugGL4bc
glGetDebugMessageLog(int arg0, int arg1, int[] arg2, int arg3, int[] arg4, int arg5, int[] arg6, int arg7, int[] arg8, int arg9, int[] arg10, int arg11, byte[] arg12, int arg13)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glGetDebugMessageLog(int count, int bufSize, IntBuffer sources, IntBuffer types, IntBuffer ids, IntBuffer severities, IntBuffer lengths, ByteBuffer messageLog)com.jogamp.opengl.GL2ES2
glGetDebugMessageLogAMD(int arg0, int arg1, int[] arg2, int arg3, int[] arg4, int arg5, int[] arg6, int arg7, int[] arg8, int arg9, byte[] arg10, int arg11)com.jogamp.opengl.DebugGL4bc
glGetDebugMessageLogAMD(int arg0, int arg1, java.nio.IntBuffer arg2, java.nio.IntBuffer arg3, java.nio.IntBuffer arg4, java.nio.IntBuffer arg5, java.nio.ByteBuffer arg6)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glGetDebugMessageLogAMD(int count, int bufsize, IntBuffer categories, IntBuffer severities, IntBuffer ids, IntBuffer lengths, ByteBuffer message)com.jogamp.opengl.GL2GL3
glGetDoublei_v(int arg0, int arg1, double[] arg2, int arg3)com.jogamp.opengl.DebugGL4bc
glGetDoublei_v(int arg0, int arg1, java.nio.DoubleBuffer arg2)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glGetDoublei_v(int target, int index, DoubleBuffer data)com.jogamp.opengl.GL3
glGetDoublei_vEXT(int arg0, int arg1, double[] arg2, int arg3)com.jogamp.opengl.DebugGL4bc
glGetDoublei_vEXT(int arg0, int arg1, java.nio.DoubleBuffer arg2)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glGetDoublei_vEXT(int pname, int index, DoubleBuffer params)com.jogamp.opengl.GL2
glGetDoubleIndexedvEXT(int arg0, int arg1, double[] arg2, int arg3)com.jogamp.opengl.DebugGL4bc
glGetDoubleIndexedvEXT(int arg0, int arg1, java.nio.DoubleBuffer arg2)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glGetDoubleIndexedvEXT(int target, int index, DoubleBuffer data)com.jogamp.opengl.GL2
glGetDoublev(int arg0, java.nio.DoubleBuffer arg1)com.jogamp.opengl.DebugGL4bc
glGetDoublev(int arg0, double[] arg1, int arg2)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glGetDoublev(int pname, DoubleBuffer params)com.jogamp.opengl.GL2GL3
glGetError()com.jogamp.opengl.DebugGL4bc
glGetFirstPerfQueryIdINTEL(java.nio.IntBuffer arg0)com.jogamp.opengl.DebugGL4bc
glGetFirstPerfQueryIdINTEL(int[] arg0, int arg1)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glGetFirstPerfQueryIdINTEL(IntBuffer queryId)com.jogamp.opengl.GL2
glGetFloati_v(int arg0, int arg1, float[] arg2, int arg3)com.jogamp.opengl.DebugGL4bc
glGetFloati_v(int arg0, int arg1, java.nio.FloatBuffer arg2)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glGetFloati_v(int target, int index, FloatBuffer data)com.jogamp.opengl.GL3
glGetFloati_vEXT(int arg0, int arg1, float[] arg2, int arg3)com.jogamp.opengl.DebugGL4bc
glGetFloati_vEXT(int arg0, int arg1, java.nio.FloatBuffer arg2)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glGetFloati_vEXT(int pname, int index, FloatBuffer params)com.jogamp.opengl.GL2
glGetFloatIndexedvEXT(int arg0, int arg1, float[] arg2, int arg3)com.jogamp.opengl.DebugGL4bc
glGetFloatIndexedvEXT(int arg0, int arg1, java.nio.FloatBuffer arg2)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glGetFloatIndexedvEXT(int target, int index, FloatBuffer data)com.jogamp.opengl.GL2
glGetFloatv(int arg0, float[] arg1, int arg2)com.jogamp.opengl.DebugGL4bc
glGetFloatv(int arg0, java.nio.FloatBuffer arg1)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glGetFloatv(int pname, FloatBuffer data)com.jogamp.opengl.GL
glGetFragDataIndex(int arg0, java.lang.String arg1)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glGetFragDataIndex(int program, String name)com.jogamp.opengl.GL3
glGetFragDataLocation(int arg0, java.lang.String arg1)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glGetFragDataLocation(int program, String name)com.jogamp.opengl.GL2ES3
glGetFramebufferAttachmentParameteriv(int arg0, int arg1, int arg2, int[] arg3, int arg4)com.jogamp.opengl.DebugGL4bc
glGetFramebufferAttachmentParameteriv(int arg0, int arg1, int arg2, java.nio.IntBuffer arg3)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glGetFramebufferAttachmentParameteriv(int target, int attachment, int pname, IntBuffer params)com.jogamp.opengl.GL
glGetFramebufferParameteriv(int arg0, int arg1, int[] arg2, int arg3)com.jogamp.opengl.DebugGL4bc
glGetFramebufferParameteriv(int arg0, int arg1, java.nio.IntBuffer arg2)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glGetFramebufferParameteriv(int target, int pname, IntBuffer params)com.jogamp.opengl.GL2ES3
glGetFramebufferParameterivEXT(int arg0, int arg1, java.nio.IntBuffer arg2)com.jogamp.opengl.DebugGL4bc
glGetFramebufferParameterivEXT(int arg0, int arg1, int[] arg2, int arg3)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glGetFramebufferParameterivEXT(int framebuffer, int pname, IntBuffer params)com.jogamp.opengl.GL2
glGetGraphicsResetStatus()com.jogamp.opengl.DebugGL4bc
glGetHandleARB(int arg0)com.jogamp.opengl.DebugGL4bc
glGetHistogram(int arg0, boolean arg1, int arg2, int arg3, long arg4)com.jogamp.opengl.DebugGL4bc
glGetHistogram(int arg0, boolean arg1, int arg2, int arg3, java.nio.Buffer arg4)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glGetHistogram(int target, boolean reset, int format, int type, Buffer values)com.jogamp.opengl.GL2
glGetHistogramParameterfv(int arg0, int arg1, java.nio.FloatBuffer arg2)com.jogamp.opengl.DebugGL4bc
glGetHistogramParameterfv(int arg0, int arg1, float[] arg2, int arg3)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glGetHistogramParameterfv(int target, int pname, FloatBuffer params)com.jogamp.opengl.GL2
glGetHistogramParameteriv(int arg0, int arg1, int[] arg2, int arg3)com.jogamp.opengl.DebugGL4bc
glGetHistogramParameteriv(int arg0, int arg1, java.nio.IntBuffer arg2)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glGetHistogramParameteriv(int target, int pname, IntBuffer params)com.jogamp.opengl.GL2
glGetImageHandleARB(int arg0, int arg1, boolean arg2, int arg3, int arg4)com.jogamp.opengl.DebugGL4bc
glGetInfoLogARB(long arg0, int arg1, int[] arg2, int arg3, byte[] arg4, int arg5)com.jogamp.opengl.DebugGL4bc
glGetInfoLogARB(long arg0, int arg1, java.nio.IntBuffer arg2, java.nio.ByteBuffer arg3)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glGetInfoLogARB(long obj, int maxLength, IntBuffer length, ByteBuffer infoLog)com.jogamp.opengl.GL2
glGetInteger64i_v(int arg0, int arg1, java.nio.LongBuffer arg2)com.jogamp.opengl.DebugGL4bc
glGetInteger64i_v(int arg0, int arg1, long[] arg2, int arg3)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glGetInteger64i_v(int target, int index, LongBuffer data)com.jogamp.opengl.GL3ES3
glGetInteger64v(int arg0, java.nio.LongBuffer arg1)com.jogamp.opengl.DebugGL4bc
glGetInteger64v(int arg0, long[] arg1, int arg2)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glGetInteger64v(int pname, LongBuffer data)com.jogamp.opengl.GL3ES3
glGetIntegeri_v(int arg0, int arg1, java.nio.IntBuffer arg2)com.jogamp.opengl.DebugGL4bc
glGetIntegeri_v(int arg0, int arg1, int[] arg2, int arg3)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glGetIntegeri_v(int target, int index, IntBuffer data)com.jogamp.opengl.GL2ES3
glGetIntegerIndexedv(int arg0, int arg1, java.nio.IntBuffer arg2)com.jogamp.opengl.DebugGL4bc
glGetIntegerIndexedv(int arg0, int arg1, int[] arg2, int arg3)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glGetIntegerIndexedv(int target, int index, IntBuffer data)com.jogamp.opengl.GL2
glGetIntegerui64i_vNV(int arg0, int arg1, long[] arg2, int arg3)com.jogamp.opengl.DebugGL4bc
glGetIntegerui64i_vNV(int arg0, int arg1, java.nio.LongBuffer arg2)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glGetIntegerui64i_vNV(int value, int index, LongBuffer result)com.jogamp.opengl.GL2GL3
glGetIntegerui64vNV(int arg0, long[] arg1, int arg2)com.jogamp.opengl.DebugGL4bc
glGetIntegerui64vNV(int arg0, java.nio.LongBuffer arg1)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glGetIntegerui64vNV(int value, LongBuffer result)com.jogamp.opengl.GL2GL3
glGetIntegerv(int arg0, java.nio.IntBuffer arg1)com.jogamp.opengl.DebugGL4bc
glGetIntegerv(int arg0, int[] arg1, int arg2)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glGetIntegerv(int pname, IntBuffer data)com.jogamp.opengl.GL
com::jogamp::opengl::GL4bc.glGetIntegerv(int pname, IntBuffer params)com.jogamp.opengl.fixedfunc.GLMatrixFunc
glGetInternalformati64v(int arg0, int arg1, int arg2, int arg3, java.nio.LongBuffer arg4)com.jogamp.opengl.DebugGL4bc
glGetInternalformati64v(int arg0, int arg1, int arg2, int arg3, long[] arg4, int arg5)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glGetInternalformati64v(int target, int internalformat, int pname, int bufSize, LongBuffer params)com.jogamp.opengl.GL2GL3
glGetInternalformativ(int arg0, int arg1, int arg2, int arg3, java.nio.IntBuffer arg4)com.jogamp.opengl.DebugGL4bc
glGetInternalformativ(int arg0, int arg1, int arg2, int arg3, int[] arg4, int arg5)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glGetInternalformativ(int target, int internalformat, int pname, int bufSize, IntBuffer params)com.jogamp.opengl.GL2ES3
glGetInvariantBooleanvEXT(int arg0, int arg1, java.nio.ByteBuffer arg2)com.jogamp.opengl.DebugGL4bc
glGetInvariantBooleanvEXT(int arg0, int arg1, byte[] arg2, int arg3)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glGetInvariantBooleanvEXT(int id, int value, ByteBuffer data)com.jogamp.opengl.GL2
glGetInvariantFloatvEXT(int arg0, int arg1, float[] arg2, int arg3)com.jogamp.opengl.DebugGL4bc
glGetInvariantFloatvEXT(int arg0, int arg1, java.nio.FloatBuffer arg2)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glGetInvariantFloatvEXT(int id, int value, FloatBuffer data)com.jogamp.opengl.GL2
glGetInvariantIntegervEXT(int arg0, int arg1, int[] arg2, int arg3)com.jogamp.opengl.DebugGL4bc
glGetInvariantIntegervEXT(int arg0, int arg1, java.nio.IntBuffer arg2)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glGetInvariantIntegervEXT(int id, int value, IntBuffer data)com.jogamp.opengl.GL2
glGetLightfv(int arg0, int arg1, float[] arg2, int arg3)com.jogamp.opengl.DebugGL4bc
glGetLightfv(int arg0, int arg1, java.nio.FloatBuffer arg2)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glGetLightfv(int light, int pname, FloatBuffer params)com.jogamp.opengl.GL2ES1
glGetLightiv(int arg0, int arg1, int[] arg2, int arg3)com.jogamp.opengl.DebugGL4bc
glGetLightiv(int arg0, int arg1, java.nio.IntBuffer arg2)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glGetLightiv(int light, int pname, IntBuffer params)com.jogamp.opengl.GL2
glGetLocalConstantBooleanvEXT(int arg0, int arg1, java.nio.ByteBuffer arg2)com.jogamp.opengl.DebugGL4bc
glGetLocalConstantBooleanvEXT(int arg0, int arg1, byte[] arg2, int arg3)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glGetLocalConstantBooleanvEXT(int id, int value, ByteBuffer data)com.jogamp.opengl.GL2
glGetLocalConstantFloatvEXT(int arg0, int arg1, float[] arg2, int arg3)com.jogamp.opengl.DebugGL4bc
glGetLocalConstantFloatvEXT(int arg0, int arg1, java.nio.FloatBuffer arg2)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glGetLocalConstantFloatvEXT(int id, int value, FloatBuffer data)com.jogamp.opengl.GL2
glGetLocalConstantIntegervEXT(int arg0, int arg1, int[] arg2, int arg3)com.jogamp.opengl.DebugGL4bc
glGetLocalConstantIntegervEXT(int arg0, int arg1, java.nio.IntBuffer arg2)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glGetLocalConstantIntegervEXT(int id, int value, IntBuffer data)com.jogamp.opengl.GL2
glGetMapAttribParameterfvNV(int arg0, int arg1, int arg2, float[] arg3, int arg4)com.jogamp.opengl.DebugGL4bc
glGetMapAttribParameterfvNV(int arg0, int arg1, int arg2, java.nio.FloatBuffer arg3)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glGetMapAttribParameterfvNV(int target, int index, int pname, FloatBuffer params)com.jogamp.opengl.GL2
glGetMapAttribParameterivNV(int arg0, int arg1, int arg2, int[] arg3, int arg4)com.jogamp.opengl.DebugGL4bc
glGetMapAttribParameterivNV(int arg0, int arg1, int arg2, java.nio.IntBuffer arg3)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glGetMapAttribParameterivNV(int target, int index, int pname, IntBuffer params)com.jogamp.opengl.GL2
glGetMapControlPointsNV(int arg0, int arg1, int arg2, int arg3, int arg4, boolean arg5, java.nio.Buffer arg6)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glGetMapControlPointsNV(int target, int index, int type, int ustride, int vstride, boolean packed, Buffer points)com.jogamp.opengl.GL2
glGetMapdv(int arg0, int arg1, java.nio.DoubleBuffer arg2)com.jogamp.opengl.DebugGL4bc
glGetMapdv(int arg0, int arg1, double[] arg2, int arg3)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glGetMapdv(int target, int query, DoubleBuffer v)com.jogamp.opengl.GL2
glGetMapfv(int arg0, int arg1, java.nio.FloatBuffer arg2)com.jogamp.opengl.DebugGL4bc
glGetMapfv(int arg0, int arg1, float[] arg2, int arg3)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glGetMapfv(int target, int query, FloatBuffer v)com.jogamp.opengl.GL2
glGetMapiv(int arg0, int arg1, int[] arg2, int arg3)com.jogamp.opengl.DebugGL4bc
glGetMapiv(int arg0, int arg1, java.nio.IntBuffer arg2)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glGetMapiv(int target, int query, IntBuffer v)com.jogamp.opengl.GL2
glGetMapParameterfvNV(int arg0, int arg1, float[] arg2, int arg3)com.jogamp.opengl.DebugGL4bc
glGetMapParameterfvNV(int arg0, int arg1, java.nio.FloatBuffer arg2)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glGetMapParameterfvNV(int target, int pname, FloatBuffer params)com.jogamp.opengl.GL2
glGetMapParameterivNV(int arg0, int arg1, int[] arg2, int arg3)com.jogamp.opengl.DebugGL4bc
glGetMapParameterivNV(int arg0, int arg1, java.nio.IntBuffer arg2)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glGetMapParameterivNV(int target, int pname, IntBuffer params)com.jogamp.opengl.GL2
glGetMaterialfv(int arg0, int arg1, java.nio.FloatBuffer arg2)com.jogamp.opengl.DebugGL4bc
glGetMaterialfv(int arg0, int arg1, float[] arg2, int arg3)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glGetMaterialfv(int face, int pname, FloatBuffer params)com.jogamp.opengl.GL2ES1
glGetMaterialiv(int arg0, int arg1, int[] arg2, int arg3)com.jogamp.opengl.DebugGL4bc
glGetMaterialiv(int arg0, int arg1, java.nio.IntBuffer arg2)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glGetMaterialiv(int face, int pname, IntBuffer params)com.jogamp.opengl.GL2
glGetMinmax(int arg0, boolean arg1, int arg2, int arg3, java.nio.Buffer arg4)com.jogamp.opengl.DebugGL4bc
glGetMinmax(int arg0, boolean arg1, int arg2, int arg3, long arg4)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glGetMinmax(int target, boolean reset, int format, int type, Buffer values)com.jogamp.opengl.GL2
glGetMinmaxParameterfv(int arg0, int arg1, java.nio.FloatBuffer arg2)com.jogamp.opengl.DebugGL4bc
glGetMinmaxParameterfv(int arg0, int arg1, float[] arg2, int arg3)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glGetMinmaxParameterfv(int target, int pname, FloatBuffer params)com.jogamp.opengl.GL2
glGetMinmaxParameteriv(int arg0, int arg1, int[] arg2, int arg3)com.jogamp.opengl.DebugGL4bc
glGetMinmaxParameteriv(int arg0, int arg1, java.nio.IntBuffer arg2)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glGetMinmaxParameteriv(int target, int pname, IntBuffer params)com.jogamp.opengl.GL2
glGetMultisamplefv(int arg0, int arg1, float[] arg2, int arg3)com.jogamp.opengl.DebugGL4bc
glGetMultisamplefv(int arg0, int arg1, java.nio.FloatBuffer arg2)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glGetMultisamplefv(int pname, int index, FloatBuffer val)com.jogamp.opengl.GL2ES2
glGetMultisamplefvNV(int arg0, int arg1, java.nio.FloatBuffer arg2)com.jogamp.opengl.DebugGL4bc
glGetMultisamplefvNV(int arg0, int arg1, float[] arg2, int arg3)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glGetMultisamplefvNV(int pname, int index, FloatBuffer val)com.jogamp.opengl.GL2
glGetMultiTexEnvfvEXT(int arg0, int arg1, int arg2, java.nio.FloatBuffer arg3)com.jogamp.opengl.DebugGL4bc
glGetMultiTexEnvfvEXT(int arg0, int arg1, int arg2, float[] arg3, int arg4)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glGetMultiTexEnvfvEXT(int texunit, int target, int pname, FloatBuffer params)com.jogamp.opengl.GL2
glGetMultiTexEnvivEXT(int arg0, int arg1, int arg2, java.nio.IntBuffer arg3)com.jogamp.opengl.DebugGL4bc
glGetMultiTexEnvivEXT(int arg0, int arg1, int arg2, int[] arg3, int arg4)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glGetMultiTexEnvivEXT(int texunit, int target, int pname, IntBuffer params)com.jogamp.opengl.GL2
glGetMultiTexGendvEXT(int arg0, int arg1, int arg2, double[] arg3, int arg4)com.jogamp.opengl.DebugGL4bc
glGetMultiTexGendvEXT(int arg0, int arg1, int arg2, java.nio.DoubleBuffer arg3)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glGetMultiTexGendvEXT(int texunit, int coord, int pname, DoubleBuffer params)com.jogamp.opengl.GL2
glGetMultiTexGenfvEXT(int arg0, int arg1, int arg2, float[] arg3, int arg4)com.jogamp.opengl.DebugGL4bc
glGetMultiTexGenfvEXT(int arg0, int arg1, int arg2, java.nio.FloatBuffer arg3)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glGetMultiTexGenfvEXT(int texunit, int coord, int pname, FloatBuffer params)com.jogamp.opengl.GL2
glGetMultiTexGenivEXT(int arg0, int arg1, int arg2, java.nio.IntBuffer arg3)com.jogamp.opengl.DebugGL4bc
glGetMultiTexGenivEXT(int arg0, int arg1, int arg2, int[] arg3, int arg4)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glGetMultiTexGenivEXT(int texunit, int coord, int pname, IntBuffer params)com.jogamp.opengl.GL2
glGetMultiTexImageEXT(int arg0, int arg1, int arg2, int arg3, int arg4, java.nio.Buffer arg5)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glGetMultiTexImageEXT(int texunit, int target, int level, int format, int type, Buffer pixels)com.jogamp.opengl.GL2
glGetMultiTexLevelParameterfvEXT(int arg0, int arg1, int arg2, int arg3, float[] arg4, int arg5)com.jogamp.opengl.DebugGL4bc
glGetMultiTexLevelParameterfvEXT(int arg0, int arg1, int arg2, int arg3, java.nio.FloatBuffer arg4)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glGetMultiTexLevelParameterfvEXT(int texunit, int target, int level, int pname, FloatBuffer params)com.jogamp.opengl.GL2
glGetMultiTexLevelParameterivEXT(int arg0, int arg1, int arg2, int arg3, int[] arg4, int arg5)com.jogamp.opengl.DebugGL4bc
glGetMultiTexLevelParameterivEXT(int arg0, int arg1, int arg2, int arg3, java.nio.IntBuffer arg4)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glGetMultiTexLevelParameterivEXT(int texunit, int target, int level, int pname, IntBuffer params)com.jogamp.opengl.GL2
glGetMultiTexParameterfvEXT(int arg0, int arg1, int arg2, java.nio.FloatBuffer arg3)com.jogamp.opengl.DebugGL4bc
glGetMultiTexParameterfvEXT(int arg0, int arg1, int arg2, float[] arg3, int arg4)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glGetMultiTexParameterfvEXT(int texunit, int target, int pname, FloatBuffer params)com.jogamp.opengl.GL2
glGetMultiTexParameterIivEXT(int arg0, int arg1, int arg2, int[] arg3, int arg4)com.jogamp.opengl.DebugGL4bc
glGetMultiTexParameterIivEXT(int arg0, int arg1, int arg2, java.nio.IntBuffer arg3)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glGetMultiTexParameterIivEXT(int texunit, int target, int pname, IntBuffer params)com.jogamp.opengl.GL2
glGetMultiTexParameterIuivEXT(int arg0, int arg1, int arg2, java.nio.IntBuffer arg3)com.jogamp.opengl.DebugGL4bc
glGetMultiTexParameterIuivEXT(int arg0, int arg1, int arg2, int[] arg3, int arg4)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glGetMultiTexParameterIuivEXT(int texunit, int target, int pname, IntBuffer params)com.jogamp.opengl.GL2
glGetMultiTexParameterivEXT(int arg0, int arg1, int arg2, java.nio.IntBuffer arg3)com.jogamp.opengl.DebugGL4bc
glGetMultiTexParameterivEXT(int arg0, int arg1, int arg2, int[] arg3, int arg4)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glGetMultiTexParameterivEXT(int texunit, int target, int pname, IntBuffer params)com.jogamp.opengl.GL2
glGetNamedBufferParameteri64v(int arg0, int arg1, long[] arg2, int arg3)com.jogamp.opengl.DebugGL4bc
glGetNamedBufferParameteri64v(int arg0, int arg1, java.nio.LongBuffer arg2)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glGetNamedBufferParameteri64v(int buffer, int pname, LongBuffer params)com.jogamp.opengl.GL4
glGetNamedBufferParameteriv(int arg0, int arg1, int[] arg2, int arg3)com.jogamp.opengl.DebugGL4bc
glGetNamedBufferParameteriv(int arg0, int arg1, java.nio.IntBuffer arg2)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glGetNamedBufferParameteriv(int buffer, int pname, IntBuffer params)com.jogamp.opengl.GL4
glGetNamedBufferParameterivEXT(int arg0, int arg1, java.nio.IntBuffer arg2)com.jogamp.opengl.DebugGL4bc
glGetNamedBufferParameterivEXT(int arg0, int arg1, int[] arg2, int arg3)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glGetNamedBufferParameterivEXT(int buffer, int pname, IntBuffer params)com.jogamp.opengl.GL2
glGetNamedBufferParameterui64vNV(int arg0, int arg1, java.nio.LongBuffer arg2)com.jogamp.opengl.DebugGL4bc
glGetNamedBufferParameterui64vNV(int arg0, int arg1, long[] arg2, int arg3)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glGetNamedBufferParameterui64vNV(int buffer, int pname, LongBuffer params)com.jogamp.opengl.GL2GL3
glGetNamedBufferPointerv(int arg0, int arg1, com.jogamp.common.nio.PointerBuffer arg2)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glGetNamedBufferPointerv(int buffer, int pname, PointerBuffer params)com.jogamp.opengl.GL4
glGetNamedBufferSubData(int arg0, long arg1, long arg2, java.nio.Buffer arg3)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glGetNamedBufferSubData(int buffer, long offset, long size, Buffer data)com.jogamp.opengl.GL4
glGetNamedBufferSubDataEXT(int arg0, long arg1, long arg2, java.nio.Buffer arg3)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glGetNamedBufferSubDataEXT(int buffer, long offset, long size, Buffer data)com.jogamp.opengl.GL2
glGetNamedFramebufferAttachmentParameteriv(int arg0, int arg1, int arg2, int[] arg3, int arg4)com.jogamp.opengl.DebugGL4bc
glGetNamedFramebufferAttachmentParameteriv(int arg0, int arg1, int arg2, java.nio.IntBuffer arg3)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glGetNamedFramebufferAttachmentParameteriv(int framebuffer, int attachment, int pname, IntBuffer params)com.jogamp.opengl.GL4
glGetNamedFramebufferAttachmentParameterivEXT(int arg0, int arg1, int arg2, int[] arg3, int arg4)com.jogamp.opengl.DebugGL4bc
glGetNamedFramebufferAttachmentParameterivEXT(int arg0, int arg1, int arg2, java.nio.IntBuffer arg3)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glGetNamedFramebufferAttachmentParameterivEXT(int framebuffer, int attachment, int pname, IntBuffer params)com.jogamp.opengl.GL2
glGetNamedFramebufferParameteriv(int arg0, int arg1, java.nio.IntBuffer arg2)com.jogamp.opengl.DebugGL4bc
glGetNamedFramebufferParameteriv(int arg0, int arg1, int[] arg2, int arg3)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glGetNamedFramebufferParameteriv(int framebuffer, int pname, IntBuffer param)com.jogamp.opengl.GL2
com::jogamp::opengl::GL4bc.glGetNamedFramebufferParameteriv(int framebuffer, int pname, IntBuffer param)com.jogamp.opengl.GL4
glGetNamedProgramivEXT(int arg0, int arg1, int arg2, java.nio.IntBuffer arg3)com.jogamp.opengl.DebugGL4bc
glGetNamedProgramivEXT(int arg0, int arg1, int arg2, int[] arg3, int arg4)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glGetNamedProgramivEXT(int program, int target, int pname, IntBuffer params)com.jogamp.opengl.GL2
glGetNamedProgramLocalParameterdvEXT(int arg0, int arg1, int arg2, java.nio.DoubleBuffer arg3)com.jogamp.opengl.DebugGL4bc
glGetNamedProgramLocalParameterdvEXT(int arg0, int arg1, int arg2, double[] arg3, int arg4)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glGetNamedProgramLocalParameterdvEXT(int program, int target, int index, DoubleBuffer params)com.jogamp.opengl.GL2
glGetNamedProgramLocalParameterfvEXT(int arg0, int arg1, int arg2, float[] arg3, int arg4)com.jogamp.opengl.DebugGL4bc
glGetNamedProgramLocalParameterfvEXT(int arg0, int arg1, int arg2, java.nio.FloatBuffer arg3)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glGetNamedProgramLocalParameterfvEXT(int program, int target, int index, FloatBuffer params)com.jogamp.opengl.GL2
glGetNamedProgramLocalParameterIivEXT(int arg0, int arg1, int arg2, int[] arg3, int arg4)com.jogamp.opengl.DebugGL4bc
glGetNamedProgramLocalParameterIivEXT(int arg0, int arg1, int arg2, java.nio.IntBuffer arg3)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glGetNamedProgramLocalParameterIivEXT(int program, int target, int index, IntBuffer params)com.jogamp.opengl.GL2
glGetNamedProgramLocalParameterIuivEXT(int arg0, int arg1, int arg2, java.nio.IntBuffer arg3)com.jogamp.opengl.DebugGL4bc
glGetNamedProgramLocalParameterIuivEXT(int arg0, int arg1, int arg2, int[] arg3, int arg4)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glGetNamedProgramLocalParameterIuivEXT(int program, int target, int index, IntBuffer params)com.jogamp.opengl.GL2
glGetNamedProgramStringEXT(int arg0, int arg1, int arg2, java.nio.Buffer arg3)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glGetNamedProgramStringEXT(int program, int target, int pname, Buffer string)com.jogamp.opengl.GL2
glGetNamedRenderbufferParameteriv(int arg0, int arg1, java.nio.IntBuffer arg2)com.jogamp.opengl.DebugGL4bc
glGetNamedRenderbufferParameteriv(int arg0, int arg1, int[] arg2, int arg3)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glGetNamedRenderbufferParameteriv(int renderbuffer, int pname, IntBuffer params)com.jogamp.opengl.GL4
glGetNamedRenderbufferParameterivEXT(int arg0, int arg1, int[] arg2, int arg3)com.jogamp.opengl.DebugGL4bc
glGetNamedRenderbufferParameterivEXT(int arg0, int arg1, java.nio.IntBuffer arg2)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glGetNamedRenderbufferParameterivEXT(int renderbuffer, int pname, IntBuffer params)com.jogamp.opengl.GL2
glGetNamedStringARB(int arg0, java.lang.String arg1, int arg2, java.nio.IntBuffer arg3, java.nio.ByteBuffer arg4)com.jogamp.opengl.DebugGL4bc
glGetNamedStringARB(int arg0, java.lang.String arg1, int arg2, int[] arg3, int arg4, byte[] arg5, int arg6)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glGetNamedStringARB(int namelen, String name, int bufSize, IntBuffer stringlen, ByteBuffer string)com.jogamp.opengl.GL3
com::jogamp::opengl::GL4bc.glGetNamedStringARB(int namelen, String name, int bufSize, int[] stringlen, int stringlen_offset, byte[] string, int string_offset)com.jogamp.opengl.GL3
glGetNamedStringivARB(int arg0, java.lang.String arg1, int arg2, java.nio.IntBuffer arg3)com.jogamp.opengl.DebugGL4bc
glGetNamedStringivARB(int arg0, java.lang.String arg1, int arg2, int[] arg3, int arg4)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glGetNamedStringivARB(int namelen, String name, int pname, IntBuffer params)com.jogamp.opengl.GL3
com::jogamp::opengl::GL4bc.glGetNamedStringivARB(int namelen, String name, int pname, int[] params, int params_offset)com.jogamp.opengl.GL3
glGetnColorTable(int arg0, int arg1, int arg2, int arg3, java.nio.Buffer arg4)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glGetnColorTable(int target, int format, int type, int bufSize, Buffer table)com.jogamp.opengl.GL2
glGetnCompressedTexImage(int arg0, int arg1, int arg2, java.nio.Buffer arg3)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glGetnCompressedTexImage(int target, int lod, int bufSize, Buffer pixels)com.jogamp.opengl.GL2GL3
glGetnConvolutionFilter(int arg0, int arg1, int arg2, int arg3, java.nio.Buffer arg4)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glGetnConvolutionFilter(int target, int format, int type, int bufSize, Buffer image)com.jogamp.opengl.GL2
glGetNextPerfQueryIdINTEL(int arg0, int[] arg1, int arg2)com.jogamp.opengl.DebugGL4bc
glGetNextPerfQueryIdINTEL(int arg0, java.nio.IntBuffer arg1)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glGetNextPerfQueryIdINTEL(int queryId, IntBuffer nextQueryId)com.jogamp.opengl.GL2
glGetnHistogram(int arg0, boolean arg1, int arg2, int arg3, int arg4, java.nio.Buffer arg5)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glGetnHistogram(int target, boolean reset, int format, int type, int bufSize, Buffer values)com.jogamp.opengl.GL2
glGetnMapdv(int arg0, int arg1, int arg2, java.nio.DoubleBuffer arg3)com.jogamp.opengl.DebugGL4bc
glGetnMapdv(int arg0, int arg1, int arg2, double[] arg3, int arg4)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glGetnMapdv(int target, int query, int bufSize, DoubleBuffer v)com.jogamp.opengl.GL2
glGetnMapfv(int arg0, int arg1, int arg2, java.nio.FloatBuffer arg3)com.jogamp.opengl.DebugGL4bc
glGetnMapfv(int arg0, int arg1, int arg2, float[] arg3, int arg4)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glGetnMapfv(int target, int query, int bufSize, FloatBuffer v)com.jogamp.opengl.GL2
glGetnMapiv(int arg0, int arg1, int arg2, java.nio.IntBuffer arg3)com.jogamp.opengl.DebugGL4bc
glGetnMapiv(int arg0, int arg1, int arg2, int[] arg3, int arg4)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glGetnMapiv(int target, int query, int bufSize, IntBuffer v)com.jogamp.opengl.GL2
glGetnMinmax(int arg0, boolean arg1, int arg2, int arg3, int arg4, java.nio.Buffer arg5)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glGetnMinmax(int target, boolean reset, int format, int type, int bufSize, Buffer values)com.jogamp.opengl.GL2
glGetnPixelMapfv(int arg0, int arg1, float[] arg2, int arg3)com.jogamp.opengl.DebugGL4bc
glGetnPixelMapfv(int arg0, int arg1, java.nio.FloatBuffer arg2)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glGetnPixelMapfv(int map, int bufSize, FloatBuffer values)com.jogamp.opengl.GL2
glGetnPixelMapuiv(int arg0, int arg1, int[] arg2, int arg3)com.jogamp.opengl.DebugGL4bc
glGetnPixelMapuiv(int arg0, int arg1, java.nio.IntBuffer arg2)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glGetnPixelMapuiv(int map, int bufSize, IntBuffer values)com.jogamp.opengl.GL2
glGetnPixelMapusv(int arg0, int arg1, short[] arg2, int arg3)com.jogamp.opengl.DebugGL4bc
glGetnPixelMapusv(int arg0, int arg1, java.nio.ShortBuffer arg2)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glGetnPixelMapusv(int map, int bufSize, ShortBuffer values)com.jogamp.opengl.GL2
glGetnPolygonStipple(int arg0, byte[] arg1, int arg2)com.jogamp.opengl.DebugGL4bc
glGetnPolygonStipple(int arg0, java.nio.ByteBuffer arg1)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glGetnPolygonStipple(int bufSize, ByteBuffer pattern)com.jogamp.opengl.GL2
glGetnSeparableFilter(int arg0, int arg1, int arg2, int arg3, java.nio.Buffer arg4, int arg5, java.nio.Buffer arg6, java.nio.Buffer arg7)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glGetnSeparableFilter(int target, int format, int type, int rowBufSize, Buffer row, int columnBufSize, Buffer column, Buffer span)com.jogamp.opengl.GL2
glGetnTexImage(int arg0, int arg1, int arg2, int arg3, int arg4, java.nio.Buffer arg5)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glGetnTexImage(int target, int level, int format, int type, int bufSize, Buffer pixels)com.jogamp.opengl.GL2GL3
glGetnUniformdv(int arg0, int arg1, int arg2, java.nio.DoubleBuffer arg3)com.jogamp.opengl.DebugGL4bc
glGetnUniformdv(int arg0, int arg1, int arg2, double[] arg3, int arg4)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glGetnUniformdv(int program, int location, int bufSize, DoubleBuffer params)com.jogamp.opengl.GL2GL3
glGetnUniformfv(int arg0, int arg1, int arg2, java.nio.FloatBuffer arg3)com.jogamp.opengl.DebugGL4bc
glGetnUniformfv(int arg0, int arg1, int arg2, float[] arg3, int arg4)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glGetnUniformfv(int program, int location, int bufSize, FloatBuffer params)com.jogamp.opengl.GL
glGetnUniformi64vARB(int arg0, int arg1, int arg2, long[] arg3, int arg4)com.jogamp.opengl.DebugGL4bc
glGetnUniformi64vARB(int arg0, int arg1, int arg2, java.nio.LongBuffer arg3)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glGetnUniformi64vARB(int program, int location, int bufSize, LongBuffer params)com.jogamp.opengl.GL4bc
glGetnUniformiv(int arg0, int arg1, int arg2, java.nio.IntBuffer arg3)com.jogamp.opengl.DebugGL4bc
glGetnUniformiv(int arg0, int arg1, int arg2, int[] arg3, int arg4)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glGetnUniformiv(int program, int location, int bufSize, IntBuffer params)com.jogamp.opengl.GL
glGetnUniformui64vARB(int arg0, int arg1, int arg2, java.nio.LongBuffer arg3)com.jogamp.opengl.DebugGL4bc
glGetnUniformui64vARB(int arg0, int arg1, int arg2, long[] arg3, int arg4)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glGetnUniformui64vARB(int program, int location, int bufSize, LongBuffer params)com.jogamp.opengl.GL4bc
glGetnUniformuiv(int arg0, int arg1, int arg2, int[] arg3, int arg4)com.jogamp.opengl.DebugGL4bc
glGetnUniformuiv(int arg0, int arg1, int arg2, java.nio.IntBuffer arg3)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glGetnUniformuiv(int program, int location, int bufSize, IntBuffer params)com.jogamp.opengl.GL2ES3
glGetObjectLabel(int arg0, int arg1, int arg2, int[] arg3, int arg4, byte[] arg5, int arg6)com.jogamp.opengl.DebugGL4bc
glGetObjectLabel(int arg0, int arg1, int arg2, java.nio.IntBuffer arg3, java.nio.ByteBuffer arg4)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glGetObjectLabel(int identifier, int name, int bufSize, IntBuffer length, ByteBuffer label)com.jogamp.opengl.GL2ES2
glGetObjectParameterfvARB(long arg0, int arg1, float[] arg2, int arg3)com.jogamp.opengl.DebugGL4bc
glGetObjectParameterfvARB(long arg0, int arg1, java.nio.FloatBuffer arg2)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glGetObjectParameterfvARB(long obj, int pname, FloatBuffer params)com.jogamp.opengl.GL2
glGetObjectParameterivAPPLE(int arg0, int arg1, int arg2, java.nio.IntBuffer arg3)com.jogamp.opengl.DebugGL4bc
glGetObjectParameterivAPPLE(int arg0, int arg1, int arg2, int[] arg3, int arg4)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glGetObjectParameterivAPPLE(int objectType, int name, int pname, IntBuffer params)com.jogamp.opengl.GL2
glGetObjectParameterivARB(long arg0, int arg1, int[] arg2, int arg3)com.jogamp.opengl.DebugGL4bc
glGetObjectParameterivARB(long arg0, int arg1, java.nio.IntBuffer arg2)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glGetObjectParameterivARB(long obj, int pname, IntBuffer params)com.jogamp.opengl.GL2
glGetObjectPtrLabel(java.nio.Buffer arg0, int arg1, java.nio.IntBuffer arg2, java.nio.ByteBuffer arg3)com.jogamp.opengl.DebugGL4bc
glGetObjectPtrLabel(java.nio.Buffer arg0, int arg1, int[] arg2, int arg3, byte[] arg4, int arg5)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glGetObjectPtrLabel(Buffer ptr, int bufSize, IntBuffer length, ByteBuffer label)com.jogamp.opengl.GL2ES2
com::jogamp::opengl::GL4bc.glGetObjectPtrLabel(Buffer ptr, int bufSize, int[] length, int length_offset, byte[] label, int label_offset)com.jogamp.opengl.GL2ES2
glGetOcclusionQueryivNV(int arg0, int arg1, java.nio.IntBuffer arg2)com.jogamp.opengl.DebugGL4bc
glGetOcclusionQueryivNV(int arg0, int arg1, int[] arg2, int arg3)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glGetOcclusionQueryivNV(int id, int pname, IntBuffer params)com.jogamp.opengl.GL2
glGetOcclusionQueryuivNV(int arg0, int arg1, java.nio.IntBuffer arg2)com.jogamp.opengl.DebugGL4bc
glGetOcclusionQueryuivNV(int arg0, int arg1, int[] arg2, int arg3)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glGetOcclusionQueryuivNV(int id, int pname, IntBuffer params)com.jogamp.opengl.GL2
glGetPerfCounterInfoINTEL(int arg0, int arg1, int arg2, java.nio.ByteBuffer arg3, int arg4, java.nio.ByteBuffer arg5, java.nio.IntBuffer arg6, java.nio.IntBuffer arg7, java.nio.IntBuffer arg8, java.nio.IntBuffer arg9, java.nio.LongBuffer arg10)com.jogamp.opengl.DebugGL4bc
glGetPerfCounterInfoINTEL(int arg0, int arg1, int arg2, byte[] arg3, int arg4, int arg5, byte[] arg6, int arg7, int[] arg8, int arg9, int[] arg10, int arg11, int[] arg12, int arg13, int[] arg14, int arg15, long[] arg16, int arg17)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glGetPerfCounterInfoINTEL(int queryId, int counterId, int counterNameLength, ByteBuffer counterName, int counterDescLength, ByteBuffer counterDesc, IntBuffer counterOffset, IntBuffer counterDataSize, IntBuffer counterTypeEnum, IntBuffer counterDataTypeEnum, LongBuffer rawCounterMaxValue)com.jogamp.opengl.GL2
glGetPerfMonitorCounterDataAMD(int arg0, int arg1, int arg2, int[] arg3, int arg4, int[] arg5, int arg6)com.jogamp.opengl.DebugGL4bc
glGetPerfMonitorCounterDataAMD(int arg0, int arg1, int arg2, java.nio.IntBuffer arg3, java.nio.IntBuffer arg4)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glGetPerfMonitorCounterDataAMD(int monitor, int pname, int dataSize, IntBuffer data, IntBuffer bytesWritten)com.jogamp.opengl.GL2
glGetPerfMonitorCounterInfoAMD(int arg0, int arg1, int arg2, java.nio.Buffer arg3)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glGetPerfMonitorCounterInfoAMD(int group, int counter, int pname, Buffer data)com.jogamp.opengl.GL2
glGetPerfMonitorCountersAMD(int arg0, int[] arg1, int arg2, int[] arg3, int arg4, int arg5, int[] arg6, int arg7)com.jogamp.opengl.DebugGL4bc
glGetPerfMonitorCountersAMD(int arg0, java.nio.IntBuffer arg1, java.nio.IntBuffer arg2, int arg3, java.nio.IntBuffer arg4)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glGetPerfMonitorCountersAMD(int group, IntBuffer numCounters, IntBuffer maxActiveCounters, int counterSize, IntBuffer counters)com.jogamp.opengl.GL2
glGetPerfMonitorCounterStringAMD(int arg0, int arg1, int arg2, int[] arg3, int arg4, byte[] arg5, int arg6)com.jogamp.opengl.DebugGL4bc
glGetPerfMonitorCounterStringAMD(int arg0, int arg1, int arg2, java.nio.IntBuffer arg3, java.nio.ByteBuffer arg4)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glGetPerfMonitorCounterStringAMD(int group, int counter, int bufSize, IntBuffer length, ByteBuffer counterString)com.jogamp.opengl.GL2
glGetPerfMonitorGroupsAMD(java.nio.IntBuffer arg0, int arg1, java.nio.IntBuffer arg2)com.jogamp.opengl.DebugGL4bc
glGetPerfMonitorGroupsAMD(int[] arg0, int arg1, int arg2, int[] arg3, int arg4)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glGetPerfMonitorGroupsAMD(IntBuffer numGroups, int groupsSize, IntBuffer groups)com.jogamp.opengl.GL2
glGetPerfMonitorGroupStringAMD(int arg0, int arg1, int[] arg2, int arg3, byte[] arg4, int arg5)com.jogamp.opengl.DebugGL4bc
glGetPerfMonitorGroupStringAMD(int arg0, int arg1, java.nio.IntBuffer arg2, java.nio.ByteBuffer arg3)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glGetPerfMonitorGroupStringAMD(int group, int bufSize, IntBuffer length, ByteBuffer groupString)com.jogamp.opengl.GL2
glGetPerfQueryDataINTEL(int arg0, int arg1, int arg2, java.nio.Buffer arg3, int[] arg4, int arg5)com.jogamp.opengl.DebugGL4bc
glGetPerfQueryDataINTEL(int arg0, int arg1, int arg2, java.nio.Buffer arg3, java.nio.IntBuffer arg4)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glGetPerfQueryDataINTEL(int queryHandle, int flags, int dataSize, Buffer data, IntBuffer bytesWritten)com.jogamp.opengl.GL2
com::jogamp::opengl::GL4bc.glGetPerfQueryDataINTEL(int queryHandle, int flags, int dataSize, Buffer data, int[] bytesWritten, int bytesWritten_offset)com.jogamp.opengl.GL2
glGetPerfQueryIdByNameINTEL(java.nio.ByteBuffer arg0, java.nio.IntBuffer arg1)com.jogamp.opengl.DebugGL4bc
glGetPerfQueryIdByNameINTEL(byte[] arg0, int arg1, int[] arg2, int arg3)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glGetPerfQueryIdByNameINTEL(ByteBuffer queryName, IntBuffer queryId)com.jogamp.opengl.GL2
glGetPerfQueryInfoINTEL(int arg0, int arg1, java.nio.ByteBuffer arg2, java.nio.IntBuffer arg3, java.nio.IntBuffer arg4, java.nio.IntBuffer arg5, java.nio.IntBuffer arg6)com.jogamp.opengl.DebugGL4bc
glGetPerfQueryInfoINTEL(int arg0, int arg1, byte[] arg2, int arg3, int[] arg4, int arg5, int[] arg6, int arg7, int[] arg8, int arg9, int[] arg10, int arg11)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glGetPerfQueryInfoINTEL(int queryId, int queryNameLength, ByteBuffer queryName, IntBuffer dataSize, IntBuffer noCounters, IntBuffer noInstances, IntBuffer capsMask)com.jogamp.opengl.GL2
glGetPixelMapfv(int arg0, float[] arg1, int arg2)com.jogamp.opengl.DebugGL4bc
glGetPixelMapfv(int arg0, java.nio.FloatBuffer arg1)com.jogamp.opengl.DebugGL4bc
glGetPixelMapfv(int arg0, long arg1)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glGetPixelMapfv(int map, FloatBuffer values)com.jogamp.opengl.GL2
glGetPixelMapuiv(int arg0, java.nio.IntBuffer arg1)com.jogamp.opengl.DebugGL4bc
glGetPixelMapuiv(int arg0, int[] arg1, int arg2)com.jogamp.opengl.DebugGL4bc
glGetPixelMapuiv(int arg0, long arg1)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glGetPixelMapuiv(int map, IntBuffer values)com.jogamp.opengl.GL2
glGetPixelMapusv(int arg0, java.nio.ShortBuffer arg1)com.jogamp.opengl.DebugGL4bc
glGetPixelMapusv(int arg0, short[] arg1, int arg2)com.jogamp.opengl.DebugGL4bc
glGetPixelMapusv(int arg0, long arg1)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glGetPixelMapusv(int map, ShortBuffer values)com.jogamp.opengl.GL2
glGetPixelTransformParameterfvEXT(int arg0, int arg1, float[] arg2, int arg3)com.jogamp.opengl.DebugGL4bc
glGetPixelTransformParameterfvEXT(int arg0, int arg1, java.nio.FloatBuffer arg2)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glGetPixelTransformParameterfvEXT(int target, int pname, FloatBuffer params)com.jogamp.opengl.GL2
glGetPixelTransformParameterivEXT(int arg0, int arg1, int[] arg2, int arg3)com.jogamp.opengl.DebugGL4bc
glGetPixelTransformParameterivEXT(int arg0, int arg1, java.nio.IntBuffer arg2)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glGetPixelTransformParameterivEXT(int target, int pname, IntBuffer params)com.jogamp.opengl.GL2
glGetPointeri_vEXT(int arg0, int arg1, com.jogamp.common.nio.PointerBuffer arg2)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glGetPointeri_vEXT(int pname, int index, PointerBuffer params)com.jogamp.opengl.GL2
glGetPolygonStipple(long arg0)com.jogamp.opengl.DebugGL4bc
glGetPolygonStipple(java.nio.ByteBuffer arg0)com.jogamp.opengl.DebugGL4bc
glGetPolygonStipple(byte[] arg0, int arg1)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glGetPolygonStipple(ByteBuffer mask)com.jogamp.opengl.GL2
glGetProgramBinary(int arg0, int arg1, java.nio.IntBuffer arg2, java.nio.IntBuffer arg3, java.nio.Buffer arg4)com.jogamp.opengl.DebugGL4bc
glGetProgramBinary(int arg0, int arg1, int[] arg2, int arg3, int[] arg4, int arg5, java.nio.Buffer arg6)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glGetProgramBinary(int program, int bufSize, IntBuffer length, IntBuffer binaryFormat, Buffer binary)com.jogamp.opengl.GL2ES2
com::jogamp::opengl::GL4bc.glGetProgramBinary(int program, int bufSize, int[] length, int length_offset, int[] binaryFormat, int binaryFormat_offset, Buffer binary)com.jogamp.opengl.GL2ES2
glGetProgramEnvParameterdvARB(int arg0, int arg1, java.nio.DoubleBuffer arg2)com.jogamp.opengl.DebugGL4bc
glGetProgramEnvParameterdvARB(int arg0, int arg1, double[] arg2, int arg3)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glGetProgramEnvParameterdvARB(int target, int index, DoubleBuffer params)com.jogamp.opengl.GL2
glGetProgramEnvParameterfvARB(int arg0, int arg1, java.nio.FloatBuffer arg2)com.jogamp.opengl.DebugGL4bc
glGetProgramEnvParameterfvARB(int arg0, int arg1, float[] arg2, int arg3)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glGetProgramEnvParameterfvARB(int target, int index, FloatBuffer params)com.jogamp.opengl.GL2
glGetProgramEnvParameterIivNV(int arg0, int arg1, java.nio.IntBuffer arg2)com.jogamp.opengl.DebugGL4bc
glGetProgramEnvParameterIivNV(int arg0, int arg1, int[] arg2, int arg3)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glGetProgramEnvParameterIivNV(int target, int index, IntBuffer params)com.jogamp.opengl.GL2
glGetProgramEnvParameterIuivNV(int arg0, int arg1, int[] arg2, int arg3)com.jogamp.opengl.DebugGL4bc
glGetProgramEnvParameterIuivNV(int arg0, int arg1, java.nio.IntBuffer arg2)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glGetProgramEnvParameterIuivNV(int target, int index, IntBuffer params)com.jogamp.opengl.GL2
glGetProgramInfoLog(int arg0, int arg1, java.nio.IntBuffer arg2, java.nio.ByteBuffer arg3)com.jogamp.opengl.DebugGL4bc
glGetProgramInfoLog(int arg0, int arg1, int[] arg2, int arg3, byte[] arg4, int arg5)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glGetProgramInfoLog(int program, int bufSize, IntBuffer length, ByteBuffer infoLog)com.jogamp.opengl.GL2ES2
glGetProgramInterfaceiv(int arg0, int arg1, int arg2, int[] arg3, int arg4)com.jogamp.opengl.DebugGL4bc
glGetProgramInterfaceiv(int arg0, int arg1, int arg2, java.nio.IntBuffer arg3)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glGetProgramInterfaceiv(int program, int programInterface, int pname, IntBuffer params)com.jogamp.opengl.GL3ES3
glGetProgramiv(int arg0, int arg1, int[] arg2, int arg3)com.jogamp.opengl.DebugGL4bc
glGetProgramiv(int arg0, int arg1, java.nio.IntBuffer arg2)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glGetProgramiv(int program, int pname, IntBuffer params)com.jogamp.opengl.GL2ES2
glGetProgramivARB(int arg0, int arg1, java.nio.IntBuffer arg2)com.jogamp.opengl.DebugGL4bc
glGetProgramivARB(int arg0, int arg1, int[] arg2, int arg3)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glGetProgramivARB(int target, int pname, IntBuffer params)com.jogamp.opengl.GL2
glGetProgramLocalParameterdvARB(int arg0, int arg1, java.nio.DoubleBuffer arg2)com.jogamp.opengl.DebugGL4bc
glGetProgramLocalParameterdvARB(int arg0, int arg1, double[] arg2, int arg3)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glGetProgramLocalParameterdvARB(int target, int index, DoubleBuffer params)com.jogamp.opengl.GL2
glGetProgramLocalParameterfvARB(int arg0, int arg1, float[] arg2, int arg3)com.jogamp.opengl.DebugGL4bc
glGetProgramLocalParameterfvARB(int arg0, int arg1, java.nio.FloatBuffer arg2)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glGetProgramLocalParameterfvARB(int target, int index, FloatBuffer params)com.jogamp.opengl.GL2
glGetProgramLocalParameterIivNV(int arg0, int arg1, java.nio.IntBuffer arg2)com.jogamp.opengl.DebugGL4bc
glGetProgramLocalParameterIivNV(int arg0, int arg1, int[] arg2, int arg3)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glGetProgramLocalParameterIivNV(int target, int index, IntBuffer params)com.jogamp.opengl.GL2
glGetProgramLocalParameterIuivNV(int arg0, int arg1, int[] arg2, int arg3)com.jogamp.opengl.DebugGL4bc
glGetProgramLocalParameterIuivNV(int arg0, int arg1, java.nio.IntBuffer arg2)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glGetProgramLocalParameterIuivNV(int target, int index, IntBuffer params)com.jogamp.opengl.GL2
glGetProgramPipelineInfoLog(int arg0, int arg1, int[] arg2, int arg3, byte[] arg4, int arg5)com.jogamp.opengl.DebugGL4bc
glGetProgramPipelineInfoLog(int arg0, int arg1, java.nio.IntBuffer arg2, java.nio.ByteBuffer arg3)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glGetProgramPipelineInfoLog(int pipeline, int bufSize, IntBuffer length, ByteBuffer infoLog)com.jogamp.opengl.GL2ES2
glGetProgramPipelineiv(int arg0, int arg1, java.nio.IntBuffer arg2)com.jogamp.opengl.DebugGL4bc
glGetProgramPipelineiv(int arg0, int arg1, int[] arg2, int arg3)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glGetProgramPipelineiv(int pipeline, int pname, IntBuffer params)com.jogamp.opengl.GL2ES2
glGetProgramResourceIndex(int arg0, int arg1, java.nio.ByteBuffer arg2)com.jogamp.opengl.DebugGL4bc
glGetProgramResourceIndex(int arg0, int arg1, byte[] arg2, int arg3)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glGetProgramResourceIndex(int program, int programInterface, ByteBuffer name)com.jogamp.opengl.GL3ES3
glGetProgramResourceiv(int arg0, int arg1, int arg2, int arg3, java.nio.IntBuffer arg4, int arg5, java.nio.IntBuffer arg6, java.nio.IntBuffer arg7)com.jogamp.opengl.DebugGL4bc
glGetProgramResourceiv(int arg0, int arg1, int arg2, int arg3, int[] arg4, int arg5, int arg6, int[] arg7, int arg8, int[] arg9, int arg10)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glGetProgramResourceiv(int program, int programInterface, int index, int propCount, IntBuffer props, int bufSize, IntBuffer length, IntBuffer params)com.jogamp.opengl.GL3ES3
glGetProgramResourceLocation(int arg0, int arg1, byte[] arg2, int arg3)com.jogamp.opengl.DebugGL4bc
glGetProgramResourceLocation(int arg0, int arg1, java.nio.ByteBuffer arg2)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glGetProgramResourceLocation(int program, int programInterface, ByteBuffer name)com.jogamp.opengl.GL3ES3
glGetProgramResourceLocationIndex(int arg0, int arg1, byte[] arg2, int arg3)com.jogamp.opengl.DebugGL4bc
glGetProgramResourceLocationIndex(int arg0, int arg1, java.nio.ByteBuffer arg2)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glGetProgramResourceLocationIndex(int program, int programInterface, ByteBuffer name)com.jogamp.opengl.GL4
glGetProgramResourceName(int arg0, int arg1, int arg2, int arg3, java.nio.IntBuffer arg4, java.nio.ByteBuffer arg5)com.jogamp.opengl.DebugGL4bc
glGetProgramResourceName(int arg0, int arg1, int arg2, int arg3, int[] arg4, int arg5, byte[] arg6, int arg7)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glGetProgramResourceName(int program, int programInterface, int index, int bufSize, IntBuffer length, ByteBuffer name)com.jogamp.opengl.GL3ES3
glGetProgramStageiv(int arg0, int arg1, int arg2, java.nio.IntBuffer arg3)com.jogamp.opengl.DebugGL4bc
glGetProgramStageiv(int arg0, int arg1, int arg2, int[] arg3, int arg4)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glGetProgramStageiv(int program, int shadertype, int pname, IntBuffer values)com.jogamp.opengl.GL3
glGetProgramStringARB(int arg0, int arg1, java.nio.Buffer arg2)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glGetProgramStringARB(int target, int pname, Buffer string)com.jogamp.opengl.GL2
glGetProgramSubroutineParameteruivNV(int arg0, int arg1, int[] arg2, int arg3)com.jogamp.opengl.DebugGL4bc
glGetProgramSubroutineParameteruivNV(int arg0, int arg1, java.nio.IntBuffer arg2)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glGetProgramSubroutineParameteruivNV(int target, int index, IntBuffer param)com.jogamp.opengl.GL2
glGetQueryBufferObjecti64v(int arg0, int arg1, int arg2, long arg3)com.jogamp.opengl.DebugGL4bc
glGetQueryBufferObjectiv(int arg0, int arg1, int arg2, long arg3)com.jogamp.opengl.DebugGL4bc
glGetQueryBufferObjectui64v(int arg0, int arg1, int arg2, long arg3)com.jogamp.opengl.DebugGL4bc
glGetQueryBufferObjectuiv(int arg0, int arg1, int arg2, long arg3)com.jogamp.opengl.DebugGL4bc
glGetQueryIndexediv(int arg0, int arg1, int arg2, int[] arg3, int arg4)com.jogamp.opengl.DebugGL4bc
glGetQueryIndexediv(int arg0, int arg1, int arg2, java.nio.IntBuffer arg3)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glGetQueryIndexediv(int target, int index, int pname, IntBuffer params)com.jogamp.opengl.GL2GL3
glGetQueryiv(int arg0, int arg1, int[] arg2, int arg3)com.jogamp.opengl.DebugGL4bc
glGetQueryiv(int arg0, int arg1, java.nio.IntBuffer arg2)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glGetQueryiv(int target, int pname, IntBuffer params)com.jogamp.opengl.GL2ES2
glGetQueryObjecti64v(int arg0, int arg1, long[] arg2, int arg3)com.jogamp.opengl.DebugGL4bc
glGetQueryObjecti64v(int arg0, int arg1, java.nio.LongBuffer arg2)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glGetQueryObjecti64v(int id, int pname, LongBuffer params)com.jogamp.opengl.GL2ES2
glGetQueryObjecti64vEXT(int arg0, int arg1, java.nio.LongBuffer arg2)com.jogamp.opengl.DebugGL4bc
glGetQueryObjecti64vEXT(int arg0, int arg1, long[] arg2, int arg3)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glGetQueryObjecti64vEXT(int id, int pname, LongBuffer params)com.jogamp.opengl.GL2
glGetQueryObjectiv(int arg0, int arg1, java.nio.IntBuffer arg2)com.jogamp.opengl.DebugGL4bc
glGetQueryObjectiv(int arg0, int arg1, int[] arg2, int arg3)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glGetQueryObjectiv(int id, int pname, IntBuffer params)com.jogamp.opengl.GL2ES2
glGetQueryObjectui64v(int arg0, int arg1, long[] arg2, int arg3)com.jogamp.opengl.DebugGL4bc
glGetQueryObjectui64v(int arg0, int arg1, java.nio.LongBuffer arg2)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glGetQueryObjectui64v(int id, int pname, LongBuffer params)com.jogamp.opengl.GL2ES2
glGetQueryObjectui64vEXT(int arg0, int arg1, java.nio.LongBuffer arg2)com.jogamp.opengl.DebugGL4bc
glGetQueryObjectui64vEXT(int arg0, int arg1, long[] arg2, int arg3)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glGetQueryObjectui64vEXT(int id, int pname, LongBuffer params)com.jogamp.opengl.GL2
glGetQueryObjectuiv(int arg0, int arg1, java.nio.IntBuffer arg2)com.jogamp.opengl.DebugGL4bc
glGetQueryObjectuiv(int arg0, int arg1, int[] arg2, int arg3)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glGetQueryObjectuiv(int id, int pname, IntBuffer params)com.jogamp.opengl.GL2ES2
glGetRenderbufferParameteriv(int arg0, int arg1, int[] arg2, int arg3)com.jogamp.opengl.DebugGL4bc
glGetRenderbufferParameteriv(int arg0, int arg1, java.nio.IntBuffer arg2)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glGetRenderbufferParameteriv(int target, int pname, IntBuffer params)com.jogamp.opengl.GL
glGetSamplerParameterfv(int arg0, int arg1, float[] arg2, int arg3)com.jogamp.opengl.DebugGL4bc
glGetSamplerParameterfv(int arg0, int arg1, java.nio.FloatBuffer arg2)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glGetSamplerParameterfv(int sampler, int pname, FloatBuffer params)com.jogamp.opengl.GL3ES3
glGetSamplerParameterIiv(int arg0, int arg1, int[] arg2, int arg3)com.jogamp.opengl.DebugGL4bc
glGetSamplerParameterIiv(int arg0, int arg1, java.nio.IntBuffer arg2)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glGetSamplerParameterIiv(int sampler, int pname, IntBuffer params)com.jogamp.opengl.GL2ES2
glGetSamplerParameterIuiv(int arg0, int arg1, java.nio.IntBuffer arg2)com.jogamp.opengl.DebugGL4bc
glGetSamplerParameterIuiv(int arg0, int arg1, int[] arg2, int arg3)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glGetSamplerParameterIuiv(int sampler, int pname, IntBuffer params)com.jogamp.opengl.GL2ES2
glGetSamplerParameteriv(int arg0, int arg1, java.nio.IntBuffer arg2)com.jogamp.opengl.DebugGL4bc
glGetSamplerParameteriv(int arg0, int arg1, int[] arg2, int arg3)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glGetSamplerParameteriv(int sampler, int pname, IntBuffer params)com.jogamp.opengl.GL3ES3
glGetSeparableFilter(int arg0, int arg1, int arg2, java.nio.Buffer arg3, java.nio.Buffer arg4, java.nio.Buffer arg5)com.jogamp.opengl.DebugGL4bc
glGetSeparableFilter(int arg0, int arg1, int arg2, long arg3, long arg4, long arg5)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glGetSeparableFilter(int target, int format, int type, Buffer row, Buffer column, Buffer span)com.jogamp.opengl.GL2
glGetShaderInfoLog(int arg0, int arg1, int[] arg2, int arg3, byte[] arg4, int arg5)com.jogamp.opengl.DebugGL4bc
glGetShaderInfoLog(int arg0, int arg1, java.nio.IntBuffer arg2, java.nio.ByteBuffer arg3)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glGetShaderInfoLog(int shader, int bufSize, IntBuffer length, ByteBuffer infoLog)com.jogamp.opengl.GL2ES2
glGetShaderiv(int arg0, int arg1, int[] arg2, int arg3)com.jogamp.opengl.DebugGL4bc
glGetShaderiv(int arg0, int arg1, java.nio.IntBuffer arg2)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glGetShaderiv(int shader, int pname, IntBuffer params)com.jogamp.opengl.GL2ES2
glGetShaderPrecisionFormat(int arg0, int arg1, java.nio.IntBuffer arg2, java.nio.IntBuffer arg3)com.jogamp.opengl.DebugGL4bc
glGetShaderPrecisionFormat(int arg0, int arg1, int[] arg2, int arg3, int[] arg4, int arg5)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glGetShaderPrecisionFormat(int shadertype, int precisiontype, IntBuffer range, IntBuffer precision)com.jogamp.opengl.GL2ES2
glGetShaderSource(int arg0, int arg1, java.nio.IntBuffer arg2, java.nio.ByteBuffer arg3)com.jogamp.opengl.DebugGL4bc
glGetShaderSource(int arg0, int arg1, int[] arg2, int arg3, byte[] arg4, int arg5)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glGetShaderSource(int shader, int bufSize, IntBuffer length, ByteBuffer source)com.jogamp.opengl.GL2ES2
glGetShaderSourceARB(long arg0, int arg1, int[] arg2, int arg3, byte[] arg4, int arg5)com.jogamp.opengl.DebugGL4bc
glGetShaderSourceARB(long arg0, int arg1, java.nio.IntBuffer arg2, java.nio.ByteBuffer arg3)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glGetShaderSourceARB(long obj, int maxLength, IntBuffer length, ByteBuffer source)com.jogamp.opengl.GL2
glGetStageIndexNV(int arg0)com.jogamp.opengl.DebugGL4bc
glGetString(int arg0)com.jogamp.opengl.DebugGL4bc
glGetStringi(int arg0, int arg1)com.jogamp.opengl.DebugGL4bc
glGetSubroutineIndex(int arg0, int arg1, java.lang.String arg2)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glGetSubroutineIndex(int program, int shadertype, String name)com.jogamp.opengl.GL3
glGetSubroutineUniformLocation(int arg0, int arg1, java.lang.String arg2)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glGetSubroutineUniformLocation(int program, int shadertype, String name)com.jogamp.opengl.GL3
glGetSynciv(long arg0, int arg1, int arg2, java.nio.IntBuffer arg3, java.nio.IntBuffer arg4)com.jogamp.opengl.DebugGL4bc
glGetSynciv(long arg0, int arg1, int arg2, int[] arg3, int arg4, int[] arg5, int arg6)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glGetSynciv(long sync, int pname, int bufSize, IntBuffer length, IntBuffer values)com.jogamp.opengl.GL3ES3
glGetTexEnvfv(int arg0, int arg1, java.nio.FloatBuffer arg2)com.jogamp.opengl.DebugGL4bc
glGetTexEnvfv(int arg0, int arg1, float[] arg2, int arg3)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glGetTexEnvfv(int tenv, int pname, FloatBuffer params)com.jogamp.opengl.GL2ES1
glGetTexEnviv(int arg0, int arg1, int[] arg2, int arg3)com.jogamp.opengl.DebugGL4bc
glGetTexEnviv(int arg0, int arg1, java.nio.IntBuffer arg2)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glGetTexEnviv(int tenv, int pname, IntBuffer params)com.jogamp.opengl.GL2ES1
glGetTexGendv(int arg0, int arg1, double[] arg2, int arg3)com.jogamp.opengl.DebugGL4bc
glGetTexGendv(int arg0, int arg1, java.nio.DoubleBuffer arg2)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glGetTexGendv(int coord, int pname, DoubleBuffer params)com.jogamp.opengl.GL2
glGetTexGenfv(int arg0, int arg1, float[] arg2, int arg3)com.jogamp.opengl.DebugGL4bc
glGetTexGenfv(int arg0, int arg1, java.nio.FloatBuffer arg2)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glGetTexGenfv(int coord, int pname, FloatBuffer params)com.jogamp.opengl.GL2
glGetTexGeniv(int arg0, int arg1, int[] arg2, int arg3)com.jogamp.opengl.DebugGL4bc
glGetTexGeniv(int arg0, int arg1, java.nio.IntBuffer arg2)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glGetTexGeniv(int coord, int pname, IntBuffer params)com.jogamp.opengl.GL2
glGetTexImage(int arg0, int arg1, int arg2, int arg3, java.nio.Buffer arg4)com.jogamp.opengl.DebugGL4bc
glGetTexImage(int arg0, int arg1, int arg2, int arg3, long arg4)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glGetTexImage(int target, int level, int format, int type, Buffer pixels)com.jogamp.opengl.GL2GL3
glGetTexLevelParameterfv(int arg0, int arg1, int arg2, java.nio.FloatBuffer arg3)com.jogamp.opengl.DebugGL4bc
glGetTexLevelParameterfv(int arg0, int arg1, int arg2, float[] arg3, int arg4)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glGetTexLevelParameterfv(int target, int level, int pname, FloatBuffer params)com.jogamp.opengl.GL2ES3
glGetTexLevelParameteriv(int arg0, int arg1, int arg2, int[] arg3, int arg4)com.jogamp.opengl.DebugGL4bc
glGetTexLevelParameteriv(int arg0, int arg1, int arg2, java.nio.IntBuffer arg3)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glGetTexLevelParameteriv(int target, int level, int pname, IntBuffer params)com.jogamp.opengl.GL2ES3
glGetTexParameterfv(int arg0, int arg1, float[] arg2, int arg3)com.jogamp.opengl.DebugGL4bc
glGetTexParameterfv(int arg0, int arg1, java.nio.FloatBuffer arg2)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glGetTexParameterfv(int target, int pname, FloatBuffer params)com.jogamp.opengl.GL
glGetTexParameterIiv(int arg0, int arg1, int[] arg2, int arg3)com.jogamp.opengl.DebugGL4bc
glGetTexParameterIiv(int arg0, int arg1, java.nio.IntBuffer arg2)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glGetTexParameterIiv(int target, int pname, IntBuffer params)com.jogamp.opengl.GL2ES2
glGetTexParameterIuiv(int arg0, int arg1, java.nio.IntBuffer arg2)com.jogamp.opengl.DebugGL4bc
glGetTexParameterIuiv(int arg0, int arg1, int[] arg2, int arg3)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glGetTexParameterIuiv(int target, int pname, IntBuffer params)com.jogamp.opengl.GL2ES2
glGetTexParameteriv(int arg0, int arg1, java.nio.IntBuffer arg2)com.jogamp.opengl.DebugGL4bc
glGetTexParameteriv(int arg0, int arg1, int[] arg2, int arg3)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glGetTexParameteriv(int target, int pname, IntBuffer params)com.jogamp.opengl.GL
glGetTextureHandleARB(int arg0)com.jogamp.opengl.DebugGL4bc
glGetTextureImage(int arg0, int arg1, int arg2, int arg3, int arg4, java.nio.Buffer arg5)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glGetTextureImage(int texture, int level, int format, int type, int bufSize, Buffer pixels)com.jogamp.opengl.GL4
glGetTextureImageEXT(int arg0, int arg1, int arg2, int arg3, int arg4, java.nio.Buffer arg5)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glGetTextureImageEXT(int texture, int target, int level, int format, int type, Buffer pixels)com.jogamp.opengl.GL2
glGetTextureLevelParameterfv(int arg0, int arg1, int arg2, java.nio.FloatBuffer arg3)com.jogamp.opengl.DebugGL4bc
glGetTextureLevelParameterfv(int arg0, int arg1, int arg2, float[] arg3, int arg4)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glGetTextureLevelParameterfv(int texture, int level, int pname, FloatBuffer params)com.jogamp.opengl.GL4
glGetTextureLevelParameterfvEXT(int arg0, int arg1, int arg2, int arg3, float[] arg4, int arg5)com.jogamp.opengl.DebugGL4bc
glGetTextureLevelParameterfvEXT(int arg0, int arg1, int arg2, int arg3, java.nio.FloatBuffer arg4)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glGetTextureLevelParameterfvEXT(int texture, int target, int level, int pname, FloatBuffer params)com.jogamp.opengl.GL2
glGetTextureLevelParameteriv(int arg0, int arg1, int arg2, int[] arg3, int arg4)com.jogamp.opengl.DebugGL4bc
glGetTextureLevelParameteriv(int arg0, int arg1, int arg2, java.nio.IntBuffer arg3)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glGetTextureLevelParameteriv(int texture, int level, int pname, IntBuffer params)com.jogamp.opengl.GL4
glGetTextureLevelParameterivEXT(int arg0, int arg1, int arg2, int arg3, int[] arg4, int arg5)com.jogamp.opengl.DebugGL4bc
glGetTextureLevelParameterivEXT(int arg0, int arg1, int arg2, int arg3, java.nio.IntBuffer arg4)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glGetTextureLevelParameterivEXT(int texture, int target, int level, int pname, IntBuffer params)com.jogamp.opengl.GL2
glGetTextureParameterfv(int arg0, int arg1, float[] arg2, int arg3)com.jogamp.opengl.DebugGL4bc
glGetTextureParameterfv(int arg0, int arg1, java.nio.FloatBuffer arg2)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glGetTextureParameterfv(int texture, int pname, FloatBuffer params)com.jogamp.opengl.GL4
glGetTextureParameterfvEXT(int arg0, int arg1, int arg2, float[] arg3, int arg4)com.jogamp.opengl.DebugGL4bc
glGetTextureParameterfvEXT(int arg0, int arg1, int arg2, java.nio.FloatBuffer arg3)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glGetTextureParameterfvEXT(int texture, int target, int pname, FloatBuffer params)com.jogamp.opengl.GL2
glGetTextureParameterIiv(int arg0, int arg1, int[] arg2, int arg3)com.jogamp.opengl.DebugGL4bc
glGetTextureParameterIiv(int arg0, int arg1, java.nio.IntBuffer arg2)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glGetTextureParameterIiv(int texture, int pname, IntBuffer params)com.jogamp.opengl.GL4
glGetTextureParameterIivEXT(int arg0, int arg1, int arg2, java.nio.IntBuffer arg3)com.jogamp.opengl.DebugGL4bc
glGetTextureParameterIivEXT(int arg0, int arg1, int arg2, int[] arg3, int arg4)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glGetTextureParameterIivEXT(int texture, int target, int pname, IntBuffer params)com.jogamp.opengl.GL2
glGetTextureParameterIuiv(int arg0, int arg1, java.nio.IntBuffer arg2)com.jogamp.opengl.DebugGL4bc
glGetTextureParameterIuiv(int arg0, int arg1, int[] arg2, int arg3)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glGetTextureParameterIuiv(int texture, int pname, IntBuffer params)com.jogamp.opengl.GL4
glGetTextureParameterIuivEXT(int arg0, int arg1, int arg2, int[] arg3, int arg4)com.jogamp.opengl.DebugGL4bc
glGetTextureParameterIuivEXT(int arg0, int arg1, int arg2, java.nio.IntBuffer arg3)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glGetTextureParameterIuivEXT(int texture, int target, int pname, IntBuffer params)com.jogamp.opengl.GL2
glGetTextureParameteriv(int arg0, int arg1, java.nio.IntBuffer arg2)com.jogamp.opengl.DebugGL4bc
glGetTextureParameteriv(int arg0, int arg1, int[] arg2, int arg3)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glGetTextureParameteriv(int texture, int pname, IntBuffer params)com.jogamp.opengl.GL4
glGetTextureParameterivEXT(int arg0, int arg1, int arg2, java.nio.IntBuffer arg3)com.jogamp.opengl.DebugGL4bc
glGetTextureParameterivEXT(int arg0, int arg1, int arg2, int[] arg3, int arg4)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glGetTextureParameterivEXT(int texture, int target, int pname, IntBuffer params)com.jogamp.opengl.GL2
glGetTextureSamplerHandleARB(int arg0, int arg1)com.jogamp.opengl.DebugGL4bc
glGetTextureSubImage(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, int arg9, int arg10, java.nio.Buffer arg11)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glGetTextureSubImage(int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, int bufSize, Buffer pixels)com.jogamp.opengl.GL4
glGetTransformFeedbacki64_v(int arg0, int arg1, int arg2, long[] arg3, int arg4)com.jogamp.opengl.DebugGL4bc
glGetTransformFeedbacki64_v(int arg0, int arg1, int arg2, java.nio.LongBuffer arg3)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glGetTransformFeedbacki64_v(int xfb, int pname, int index, LongBuffer param)com.jogamp.opengl.GL4
glGetTransformFeedbacki_v(int arg0, int arg1, int arg2, int[] arg3, int arg4)com.jogamp.opengl.DebugGL4bc
glGetTransformFeedbacki_v(int arg0, int arg1, int arg2, java.nio.IntBuffer arg3)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glGetTransformFeedbacki_v(int xfb, int pname, int index, IntBuffer param)com.jogamp.opengl.GL4
glGetTransformFeedbackiv(int arg0, int arg1, java.nio.IntBuffer arg2)com.jogamp.opengl.DebugGL4bc
glGetTransformFeedbackiv(int arg0, int arg1, int[] arg2, int arg3)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glGetTransformFeedbackiv(int xfb, int pname, IntBuffer param)com.jogamp.opengl.GL4
glGetTransformFeedbackVarying(int arg0, int arg1, int arg2, java.nio.IntBuffer arg3, java.nio.IntBuffer arg4, java.nio.IntBuffer arg5, java.nio.ByteBuffer arg6)com.jogamp.opengl.DebugGL4bc
glGetTransformFeedbackVarying(int arg0, int arg1, int arg2, int[] arg3, int arg4, int[] arg5, int arg6, int[] arg7, int arg8, byte[] arg9, int arg10)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glGetTransformFeedbackVarying(int program, int index, int bufSize, IntBuffer length, IntBuffer size, IntBuffer type, ByteBuffer name)com.jogamp.opengl.GL2ES3
glGetUniformBlockIndex(int arg0, java.lang.String arg1)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glGetUniformBlockIndex(int program, String uniformBlockName)com.jogamp.opengl.GL2ES3
glGetUniformBufferSizeEXT(int arg0, int arg1)com.jogamp.opengl.DebugGL4bc
glGetUniformdv(int arg0, int arg1, double[] arg2, int arg3)com.jogamp.opengl.DebugGL4bc
glGetUniformdv(int arg0, int arg1, java.nio.DoubleBuffer arg2)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glGetUniformdv(int program, int location, DoubleBuffer params)com.jogamp.opengl.GL3
glGetUniformfv(int arg0, int arg1, float[] arg2, int arg3)com.jogamp.opengl.DebugGL4bc
glGetUniformfv(int arg0, int arg1, java.nio.FloatBuffer arg2)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glGetUniformfv(int program, int location, FloatBuffer params)com.jogamp.opengl.GL2ES2
glGetUniformfvARB(long arg0, int arg1, float[] arg2, int arg3)com.jogamp.opengl.DebugGL4bc
glGetUniformfvARB(long arg0, int arg1, java.nio.FloatBuffer arg2)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glGetUniformfvARB(long programObj, int location, FloatBuffer params)com.jogamp.opengl.GL2
glGetUniformi64vARB(int arg0, int arg1, long[] arg2, int arg3)com.jogamp.opengl.DebugGL4bc
glGetUniformi64vARB(int arg0, int arg1, java.nio.LongBuffer arg2)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glGetUniformi64vARB(int program, int location, LongBuffer params)com.jogamp.opengl.GL4bc
glGetUniformi64vNV(int arg0, int arg1, long[] arg2, int arg3)com.jogamp.opengl.DebugGL4bc
glGetUniformi64vNV(int arg0, int arg1, java.nio.LongBuffer arg2)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glGetUniformi64vNV(int program, int location, LongBuffer params)com.jogamp.opengl.GL2
glGetUniformIndices(int arg0, int arg1, java.lang.String[] arg2, int[] arg3, int arg4)com.jogamp.opengl.DebugGL4bc
glGetUniformIndices(int arg0, int arg1, java.lang.String[] arg2, java.nio.IntBuffer arg3)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glGetUniformIndices(int program, int uniformCount, String[] uniformNames, IntBuffer uniformIndices)com.jogamp.opengl.GL2ES3
com::jogamp::opengl::GL4bc.glGetUniformIndices(int program, int uniformCount, String[] uniformNames, int[] uniformIndices, int uniformIndices_offset)com.jogamp.opengl.GL2ES3
glGetUniformiv(int arg0, int arg1, int[] arg2, int arg3)com.jogamp.opengl.DebugGL4bc
glGetUniformiv(int arg0, int arg1, java.nio.IntBuffer arg2)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glGetUniformiv(int program, int location, IntBuffer params)com.jogamp.opengl.GL2ES2
glGetUniformivARB(long arg0, int arg1, int[] arg2, int arg3)com.jogamp.opengl.DebugGL4bc
glGetUniformivARB(long arg0, int arg1, java.nio.IntBuffer arg2)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glGetUniformivARB(long programObj, int location, IntBuffer params)com.jogamp.opengl.GL2
glGetUniformLocation(int arg0, java.lang.String arg1)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glGetUniformLocation(int program, String name)com.jogamp.opengl.GL2ES2
glGetUniformLocationARB(long arg0, java.lang.String arg1)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glGetUniformLocationARB(long programObj, String name)com.jogamp.opengl.GL2
glGetUniformOffsetEXT(int arg0, int arg1)com.jogamp.opengl.DebugGL4bc
glGetUniformSubroutineuiv(int arg0, int arg1, int[] arg2, int arg3)com.jogamp.opengl.DebugGL4bc
glGetUniformSubroutineuiv(int arg0, int arg1, java.nio.IntBuffer arg2)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glGetUniformSubroutineuiv(int shadertype, int location, IntBuffer params)com.jogamp.opengl.GL3
glGetUniformui64vARB(int arg0, int arg1, long[] arg2, int arg3)com.jogamp.opengl.DebugGL4bc
glGetUniformui64vARB(int arg0, int arg1, java.nio.LongBuffer arg2)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glGetUniformui64vARB(int program, int location, LongBuffer params)com.jogamp.opengl.GL4bc
glGetUniformui64vNV(int arg0, int arg1, java.nio.LongBuffer arg2)com.jogamp.opengl.DebugGL4bc
glGetUniformui64vNV(int arg0, int arg1, long[] arg2, int arg3)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glGetUniformui64vNV(int program, int location, LongBuffer params)com.jogamp.opengl.GL2GL3
glGetUniformuiv(int arg0, int arg1, int[] arg2, int arg3)com.jogamp.opengl.DebugGL4bc
glGetUniformuiv(int arg0, int arg1, java.nio.IntBuffer arg2)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glGetUniformuiv(int program, int location, IntBuffer params)com.jogamp.opengl.GL2ES3
glGetVariantBooleanvEXT(int arg0, int arg1, java.nio.ByteBuffer arg2)com.jogamp.opengl.DebugGL4bc
glGetVariantBooleanvEXT(int arg0, int arg1, byte[] arg2, int arg3)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glGetVariantBooleanvEXT(int id, int value, ByteBuffer data)com.jogamp.opengl.GL2
glGetVariantFloatvEXT(int arg0, int arg1, float[] arg2, int arg3)com.jogamp.opengl.DebugGL4bc
glGetVariantFloatvEXT(int arg0, int arg1, java.nio.FloatBuffer arg2)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glGetVariantFloatvEXT(int id, int value, FloatBuffer data)com.jogamp.opengl.GL2
glGetVariantIntegervEXT(int arg0, int arg1, int[] arg2, int arg3)com.jogamp.opengl.DebugGL4bc
glGetVariantIntegervEXT(int arg0, int arg1, java.nio.IntBuffer arg2)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glGetVariantIntegervEXT(int id, int value, IntBuffer data)com.jogamp.opengl.GL2
glGetVertexArrayIndexed64iv(int arg0, int arg1, int arg2, long[] arg3, int arg4)com.jogamp.opengl.DebugGL4bc
glGetVertexArrayIndexed64iv(int arg0, int arg1, int arg2, java.nio.LongBuffer arg3)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glGetVertexArrayIndexed64iv(int vaobj, int index, int pname, LongBuffer param)com.jogamp.opengl.GL4
glGetVertexArrayIndexediv(int arg0, int arg1, int arg2, int[] arg3, int arg4)com.jogamp.opengl.DebugGL4bc
glGetVertexArrayIndexediv(int arg0, int arg1, int arg2, java.nio.IntBuffer arg3)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glGetVertexArrayIndexediv(int vaobj, int index, int pname, IntBuffer param)com.jogamp.opengl.GL4
glGetVertexArrayIntegeri_vEXT(int arg0, int arg1, int arg2, java.nio.IntBuffer arg3)com.jogamp.opengl.DebugGL4bc
glGetVertexArrayIntegeri_vEXT(int arg0, int arg1, int arg2, int[] arg3, int arg4)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glGetVertexArrayIntegeri_vEXT(int vaobj, int index, int pname, IntBuffer param)com.jogamp.opengl.GL2
glGetVertexArrayIntegervEXT(int arg0, int arg1, java.nio.IntBuffer arg2)com.jogamp.opengl.DebugGL4bc
glGetVertexArrayIntegervEXT(int arg0, int arg1, int[] arg2, int arg3)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glGetVertexArrayIntegervEXT(int vaobj, int pname, IntBuffer param)com.jogamp.opengl.GL2
glGetVertexArrayiv(int arg0, int arg1, java.nio.IntBuffer arg2)com.jogamp.opengl.DebugGL4bc
glGetVertexArrayiv(int arg0, int arg1, int[] arg2, int arg3)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glGetVertexArrayiv(int vaobj, int pname, IntBuffer param)com.jogamp.opengl.GL4
glGetVertexArrayPointeri_vEXT(int arg0, int arg1, int arg2, com.jogamp.common.nio.PointerBuffer arg3)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glGetVertexArrayPointeri_vEXT(int vaobj, int index, int pname, PointerBuffer param)com.jogamp.opengl.GL2
glGetVertexArrayPointervEXT(int arg0, int arg1, com.jogamp.common.nio.PointerBuffer arg2)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glGetVertexArrayPointervEXT(int vaobj, int pname, PointerBuffer param)com.jogamp.opengl.GL2
glGetVertexAttribdv(int arg0, int arg1, java.nio.DoubleBuffer arg2)com.jogamp.opengl.DebugGL4bc
glGetVertexAttribdv(int arg0, int arg1, double[] arg2, int arg3)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glGetVertexAttribdv(int index, int pname, DoubleBuffer params)com.jogamp.opengl.GL2GL3
glGetVertexAttribdvARB(int arg0, int arg1, java.nio.DoubleBuffer arg2)com.jogamp.opengl.DebugGL4bc
glGetVertexAttribdvARB(int arg0, int arg1, double[] arg2, int arg3)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glGetVertexAttribdvARB(int index, int pname, DoubleBuffer params)com.jogamp.opengl.GL2
glGetVertexAttribfv(int arg0, int arg1, java.nio.FloatBuffer arg2)com.jogamp.opengl.DebugGL4bc
glGetVertexAttribfv(int arg0, int arg1, float[] arg2, int arg3)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glGetVertexAttribfv(int index, int pname, FloatBuffer params)com.jogamp.opengl.GL2ES2
glGetVertexAttribfvARB(int arg0, int arg1, java.nio.FloatBuffer arg2)com.jogamp.opengl.DebugGL4bc
glGetVertexAttribfvARB(int arg0, int arg1, float[] arg2, int arg3)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glGetVertexAttribfvARB(int index, int pname, FloatBuffer params)com.jogamp.opengl.GL2
glGetVertexAttribIiv(int arg0, int arg1, java.nio.IntBuffer arg2)com.jogamp.opengl.DebugGL4bc
glGetVertexAttribIiv(int arg0, int arg1, int[] arg2, int arg3)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glGetVertexAttribIiv(int index, int pname, IntBuffer params)com.jogamp.opengl.GL2ES3
glGetVertexAttribIivEXT(int arg0, int arg1, java.nio.IntBuffer arg2)com.jogamp.opengl.DebugGL4bc
glGetVertexAttribIivEXT(int arg0, int arg1, int[] arg2, int arg3)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glGetVertexAttribIivEXT(int index, int pname, IntBuffer params)com.jogamp.opengl.GL2
glGetVertexAttribIuiv(int arg0, int arg1, int[] arg2, int arg3)com.jogamp.opengl.DebugGL4bc
glGetVertexAttribIuiv(int arg0, int arg1, java.nio.IntBuffer arg2)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glGetVertexAttribIuiv(int index, int pname, IntBuffer params)com.jogamp.opengl.GL2ES3
glGetVertexAttribIuivEXT(int arg0, int arg1, java.nio.IntBuffer arg2)com.jogamp.opengl.DebugGL4bc
glGetVertexAttribIuivEXT(int arg0, int arg1, int[] arg2, int arg3)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glGetVertexAttribIuivEXT(int index, int pname, IntBuffer params)com.jogamp.opengl.GL2
glGetVertexAttribiv(int arg0, int arg1, java.nio.IntBuffer arg2)com.jogamp.opengl.DebugGL4bc
glGetVertexAttribiv(int arg0, int arg1, int[] arg2, int arg3)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glGetVertexAttribiv(int index, int pname, IntBuffer params)com.jogamp.opengl.GL2ES2
glGetVertexAttribivARB(int arg0, int arg1, java.nio.IntBuffer arg2)com.jogamp.opengl.DebugGL4bc
glGetVertexAttribivARB(int arg0, int arg1, int[] arg2, int arg3)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glGetVertexAttribivARB(int index, int pname, IntBuffer params)com.jogamp.opengl.GL2
glGetVertexAttribLdv(int arg0, int arg1, double[] arg2, int arg3)com.jogamp.opengl.DebugGL4bc
glGetVertexAttribLdv(int arg0, int arg1, java.nio.DoubleBuffer arg2)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glGetVertexAttribLdv(int index, int pname, DoubleBuffer params)com.jogamp.opengl.GL2GL3
glGetVertexAttribLi64vNV(int arg0, int arg1, java.nio.LongBuffer arg2)com.jogamp.opengl.DebugGL4bc
glGetVertexAttribLi64vNV(int arg0, int arg1, long[] arg2, int arg3)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glGetVertexAttribLi64vNV(int index, int pname, LongBuffer params)com.jogamp.opengl.GL2
glGetVertexAttribLui64vARB(int arg0, int arg1, long[] arg2, int arg3)com.jogamp.opengl.DebugGL4bc
glGetVertexAttribLui64vARB(int arg0, int arg1, java.nio.LongBuffer arg2)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glGetVertexAttribLui64vARB(int index, int pname, LongBuffer params)com.jogamp.opengl.GL4
glGetVertexAttribLui64vNV(int arg0, int arg1, java.nio.LongBuffer arg2)com.jogamp.opengl.DebugGL4bc
glGetVertexAttribLui64vNV(int arg0, int arg1, long[] arg2, int arg3)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glGetVertexAttribLui64vNV(int index, int pname, LongBuffer params)com.jogamp.opengl.GL2
glGetVideoCaptureivNV(int arg0, int arg1, int[] arg2, int arg3)com.jogamp.opengl.DebugGL4bc
glGetVideoCaptureivNV(int arg0, int arg1, java.nio.IntBuffer arg2)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glGetVideoCaptureivNV(int video_capture_slot, int pname, IntBuffer params)com.jogamp.opengl.GL2
glGetVideoCaptureStreamdvNV(int arg0, int arg1, int arg2, java.nio.DoubleBuffer arg3)com.jogamp.opengl.DebugGL4bc
glGetVideoCaptureStreamdvNV(int arg0, int arg1, int arg2, double[] arg3, int arg4)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glGetVideoCaptureStreamdvNV(int video_capture_slot, int stream, int pname, DoubleBuffer params)com.jogamp.opengl.GL2
glGetVideoCaptureStreamfvNV(int arg0, int arg1, int arg2, java.nio.FloatBuffer arg3)com.jogamp.opengl.DebugGL4bc
glGetVideoCaptureStreamfvNV(int arg0, int arg1, int arg2, float[] arg3, int arg4)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glGetVideoCaptureStreamfvNV(int video_capture_slot, int stream, int pname, FloatBuffer params)com.jogamp.opengl.GL2
glGetVideoCaptureStreamivNV(int arg0, int arg1, int arg2, int[] arg3, int arg4)com.jogamp.opengl.DebugGL4bc
glGetVideoCaptureStreamivNV(int arg0, int arg1, int arg2, java.nio.IntBuffer arg3)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glGetVideoCaptureStreamivNV(int video_capture_slot, int stream, int pname, IntBuffer params)com.jogamp.opengl.GL2
glHint(int arg0, int arg1)com.jogamp.opengl.DebugGL4bc
glHistogram(int arg0, int arg1, int arg2, boolean arg3)com.jogamp.opengl.DebugGL4bc
glImportSyncEXT(int arg0, long arg1, int arg2)com.jogamp.opengl.DebugGL4bc
glIndexd(double arg0)com.jogamp.opengl.DebugGL4bc
glIndexdv(double[] arg0, int arg1)com.jogamp.opengl.DebugGL4bc
glIndexdv(java.nio.DoubleBuffer arg0)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glIndexdv(DoubleBuffer c)com.jogamp.opengl.GL2
glIndexf(float arg0)com.jogamp.opengl.DebugGL4bc
glIndexFormatNV(int arg0, int arg1)com.jogamp.opengl.DebugGL4bc
glIndexFuncEXT(int arg0, float arg1)com.jogamp.opengl.DebugGL4bc
glIndexfv(float[] arg0, int arg1)com.jogamp.opengl.DebugGL4bc
glIndexfv(java.nio.FloatBuffer arg0)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glIndexfv(FloatBuffer c)com.jogamp.opengl.GL2
glIndexi(int arg0)com.jogamp.opengl.DebugGL4bc
glIndexiv(int[] arg0, int arg1)com.jogamp.opengl.DebugGL4bc
glIndexiv(java.nio.IntBuffer arg0)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glIndexiv(IntBuffer c)com.jogamp.opengl.GL2
glIndexMask(int arg0)com.jogamp.opengl.DebugGL4bc
glIndexMaterialEXT(int arg0, int arg1)com.jogamp.opengl.DebugGL4bc
glIndexPointer(int arg0, int arg1, java.nio.Buffer arg2)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glIndexPointer(int type, int stride, Buffer ptr)com.jogamp.opengl.GL2
glIndexs(short arg0)com.jogamp.opengl.DebugGL4bc
glIndexsv(short[] arg0, int arg1)com.jogamp.opengl.DebugGL4bc
glIndexsv(java.nio.ShortBuffer arg0)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glIndexsv(ShortBuffer c)com.jogamp.opengl.GL2
glIndexub(byte arg0)com.jogamp.opengl.DebugGL4bc
glIndexubv(byte[] arg0, int arg1)com.jogamp.opengl.DebugGL4bc
glIndexubv(java.nio.ByteBuffer arg0)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glIndexubv(ByteBuffer c)com.jogamp.opengl.GL2
glInitNames()com.jogamp.opengl.DebugGL4bc
glInsertComponentEXT(int arg0, int arg1, int arg2)com.jogamp.opengl.DebugGL4bc
glInterleavedArrays(int arg0, int arg1, long arg2)com.jogamp.opengl.DebugGL4bc
glInterleavedArrays(int arg0, int arg1, java.nio.Buffer arg2)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glInterleavedArrays(int format, int stride, Buffer pointer)com.jogamp.opengl.GL2
glInvalidateBufferData(int arg0)com.jogamp.opengl.DebugGL4bc
glInvalidateBufferSubData(int arg0, long arg1, long arg2)com.jogamp.opengl.DebugGL4bc
glInvalidateFramebuffer(int arg0, int arg1, int[] arg2, int arg3)com.jogamp.opengl.DebugGL4bc
glInvalidateFramebuffer(int arg0, int arg1, java.nio.IntBuffer arg2)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glInvalidateFramebuffer(int target, int numAttachments, IntBuffer attachments)com.jogamp.opengl.GL2ES3
glInvalidateNamedFramebufferData(int arg0, int arg1, int[] arg2, int arg3)com.jogamp.opengl.DebugGL4bc
glInvalidateNamedFramebufferData(int arg0, int arg1, java.nio.IntBuffer arg2)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glInvalidateNamedFramebufferData(int framebuffer, int numAttachments, IntBuffer attachments)com.jogamp.opengl.GL4
glInvalidateNamedFramebufferSubData(int arg0, int arg1, java.nio.IntBuffer arg2, int arg3, int arg4, int arg5, int arg6)com.jogamp.opengl.DebugGL4bc
glInvalidateNamedFramebufferSubData(int arg0, int arg1, int[] arg2, int arg3, int arg4, int arg5, int arg6, int arg7)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glInvalidateNamedFramebufferSubData(int framebuffer, int numAttachments, IntBuffer attachments, int x, int y, int width, int height)com.jogamp.opengl.GL4
glInvalidateSubFramebuffer(int arg0, int arg1, java.nio.IntBuffer arg2, int arg3, int arg4, int arg5, int arg6)com.jogamp.opengl.DebugGL4bc
glInvalidateSubFramebuffer(int arg0, int arg1, int[] arg2, int arg3, int arg4, int arg5, int arg6, int arg7)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glInvalidateSubFramebuffer(int target, int numAttachments, IntBuffer attachments, int x, int y, int width, int height)com.jogamp.opengl.GL2ES3
glInvalidateTexImage(int arg0, int arg1)com.jogamp.opengl.DebugGL4bc
glInvalidateTexSubImage(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7)com.jogamp.opengl.DebugGL4bc
glIsBuffer(int arg0)com.jogamp.opengl.DebugGL4bc
glIsBufferResidentNV(int arg0)com.jogamp.opengl.DebugGL4bc
glIsCommandListNV(int arg0)com.jogamp.opengl.DebugGL4bc
glIsEnabled(int arg0)com.jogamp.opengl.DebugGL4bc
glIsEnabledi(int arg0, int arg1)com.jogamp.opengl.DebugGL4bc
glIsEnabledIndexed(int arg0, int arg1)com.jogamp.opengl.DebugGL4bc
glIsFramebuffer(int arg0)com.jogamp.opengl.DebugGL4bc
glIsImageHandleResidentARB(long arg0)com.jogamp.opengl.DebugGL4bc
glIsList(int arg0)com.jogamp.opengl.DebugGL4bc
glIsNameAMD(int arg0, int arg1)com.jogamp.opengl.DebugGL4bc
glIsNamedBufferResidentNV(int arg0)com.jogamp.opengl.DebugGL4bc
glIsNamedStringARB(int arg0, java.lang.String arg1)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glIsNamedStringARB(int namelen, String name)com.jogamp.opengl.GL3
glIsOcclusionQueryNV(int arg0)com.jogamp.opengl.DebugGL4bc
glIsProgram(int arg0)com.jogamp.opengl.DebugGL4bc
glIsProgramARB(int arg0)com.jogamp.opengl.DebugGL4bc
glIsProgramPipeline(int arg0)com.jogamp.opengl.DebugGL4bc
glIsQuery(int arg0)com.jogamp.opengl.DebugGL4bc
glIsRenderbuffer(int arg0)com.jogamp.opengl.DebugGL4bc
glIsSampler(int arg0)com.jogamp.opengl.DebugGL4bc
glIsShader(int arg0)com.jogamp.opengl.DebugGL4bc
glIsStateNV(int arg0)com.jogamp.opengl.DebugGL4bc
glIsSync(long arg0)com.jogamp.opengl.DebugGL4bc
glIsTexture(int arg0)com.jogamp.opengl.DebugGL4bc
glIsTextureHandleResidentARB(long arg0)com.jogamp.opengl.DebugGL4bc
glIsTransformFeedback(int arg0)com.jogamp.opengl.DebugGL4bc
glIsTransformFeedbackNV(int arg0)com.jogamp.opengl.DebugGL4bc
glIsVariantEnabledEXT(int arg0, int arg1)com.jogamp.opengl.DebugGL4bc
glIsVertexArray(int arg0)com.jogamp.opengl.DebugGL4bc
glIsVertexAttribEnabledAPPLE(int arg0, int arg1)com.jogamp.opengl.DebugGL4bc
glLightf(int arg0, int arg1, float arg2)com.jogamp.opengl.DebugGL4bc
glLightfv(int arg0, int arg1, float[] arg2, int arg3)com.jogamp.opengl.DebugGL4bc
glLightfv(int arg0, int arg1, java.nio.FloatBuffer arg2)com.jogamp.opengl.DebugGL4bc
glLighti(int arg0, int arg1, int arg2)com.jogamp.opengl.DebugGL4bc
glLightiv(int arg0, int arg1, int[] arg2, int arg3)com.jogamp.opengl.DebugGL4bc
glLightiv(int arg0, int arg1, java.nio.IntBuffer arg2)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glLightiv(int light, int pname, IntBuffer params)com.jogamp.opengl.GL2
glLightModelf(int arg0, float arg1)com.jogamp.opengl.DebugGL4bc
glLightModelfv(int arg0, java.nio.FloatBuffer arg1)com.jogamp.opengl.DebugGL4bc
glLightModelfv(int arg0, float[] arg1, int arg2)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glLightModelfv(int pname, FloatBuffer params)com.jogamp.opengl.GL2ES1
glLightModeli(int arg0, int arg1)com.jogamp.opengl.DebugGL4bc
glLightModeliv(int arg0, int[] arg1, int arg2)com.jogamp.opengl.DebugGL4bc
glLightModeliv(int arg0, java.nio.IntBuffer arg1)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glLightModeliv(int pname, IntBuffer params)com.jogamp.opengl.GL2
glLineStipple(int arg0, short arg1)com.jogamp.opengl.DebugGL4bc
glLineWidth(float arg0)com.jogamp.opengl.DebugGL4bc
glLinkProgram(int arg0)com.jogamp.opengl.DebugGL4bc
glLinkProgramARB(long arg0)com.jogamp.opengl.DebugGL4bc
glListBase(int arg0)com.jogamp.opengl.DebugGL4bc
glListDrawCommandsStatesClientNV(int arg0, int arg1, com.jogamp.common.nio.PointerBuffer arg2, java.nio.IntBuffer arg3, java.nio.IntBuffer arg4, java.nio.IntBuffer arg5, int arg6)com.jogamp.opengl.DebugGL4bc
glListDrawCommandsStatesClientNV(int arg0, int arg1, com.jogamp.common.nio.PointerBuffer arg2, int[] arg3, int arg4, int[] arg5, int arg6, int[] arg7, int arg8, int arg9)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glListDrawCommandsStatesClientNV(int list, int segment, PointerBuffer indirects, IntBuffer sizes, IntBuffer states, IntBuffer fbos, int count)com.jogamp.opengl.GL2
com::jogamp::opengl::GL4bc.glListDrawCommandsStatesClientNV(int list, int segment, PointerBuffer indirects, int[] sizes, int sizes_offset, int[] states, int states_offset, int[] fbos, int fbos_offset, int count)com.jogamp.opengl.GL2
glLoadIdentity()com.jogamp.opengl.DebugGL4bc
glLoadMatrixd(java.nio.DoubleBuffer arg0)com.jogamp.opengl.DebugGL4bc
glLoadMatrixd(double[] arg0, int arg1)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glLoadMatrixd(DoubleBuffer m)com.jogamp.opengl.GL2
glLoadMatrixf(java.nio.FloatBuffer arg0)com.jogamp.opengl.DebugGL4bc
glLoadMatrixf(float[] arg0, int arg1)com.jogamp.opengl.DebugGL4bc
glLoadName(int arg0)com.jogamp.opengl.DebugGL4bc
glLoadTransposeMatrixd(double[] arg0, int arg1)com.jogamp.opengl.DebugGL4bc
glLoadTransposeMatrixd(java.nio.DoubleBuffer arg0)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glLoadTransposeMatrixd(DoubleBuffer m)com.jogamp.opengl.GL2
glLoadTransposeMatrixf(float[] arg0, int arg1)com.jogamp.opengl.DebugGL4bc
glLoadTransposeMatrixf(java.nio.FloatBuffer arg0)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glLoadTransposeMatrixf(FloatBuffer m)com.jogamp.opengl.GL2
glLockArraysEXT(int arg0, int arg1)com.jogamp.opengl.DebugGL4bc
glLogicOp(int arg0)com.jogamp.opengl.DebugGL4bc
glMakeBufferNonResidentNV(int arg0)com.jogamp.opengl.DebugGL4bc
glMakeBufferResidentNV(int arg0, int arg1)com.jogamp.opengl.DebugGL4bc
glMakeImageHandleNonResidentARB(long arg0)com.jogamp.opengl.DebugGL4bc
glMakeImageHandleResidentARB(long arg0, int arg1)com.jogamp.opengl.DebugGL4bc
glMakeNamedBufferNonResidentNV(int arg0)com.jogamp.opengl.DebugGL4bc
glMakeNamedBufferResidentNV(int arg0, int arg1)com.jogamp.opengl.DebugGL4bc
glMakeTextureHandleNonResidentARB(long arg0)com.jogamp.opengl.DebugGL4bc
glMakeTextureHandleResidentARB(long arg0)com.jogamp.opengl.DebugGL4bc
glMap1d(int arg0, double arg1, double arg2, int arg3, int arg4, java.nio.DoubleBuffer arg5)com.jogamp.opengl.DebugGL4bc
glMap1d(int arg0, double arg1, double arg2, int arg3, int arg4, double[] arg5, int arg6)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glMap1d(int target, double u1, double u2, int stride, int order, DoubleBuffer points)com.jogamp.opengl.GL2
glMap1f(int arg0, float arg1, float arg2, int arg3, int arg4, float[] arg5, int arg6)com.jogamp.opengl.DebugGL4bc
glMap1f(int arg0, float arg1, float arg2, int arg3, int arg4, java.nio.FloatBuffer arg5)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glMap1f(int target, float u1, float u2, int stride, int order, FloatBuffer points)com.jogamp.opengl.GL2
glMap2d(int arg0, double arg1, double arg2, int arg3, int arg4, double arg5, double arg6, int arg7, int arg8, java.nio.DoubleBuffer arg9)com.jogamp.opengl.DebugGL4bc
glMap2d(int arg0, double arg1, double arg2, int arg3, int arg4, double arg5, double arg6, int arg7, int arg8, double[] arg9, int arg10)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glMap2d(int target, double u1, double u2, int ustride, int uorder, double v1, double v2, int vstride, int vorder, DoubleBuffer points)com.jogamp.opengl.GL2
glMap2f(int arg0, float arg1, float arg2, int arg3, int arg4, float arg5, float arg6, int arg7, int arg8, float[] arg9, int arg10)com.jogamp.opengl.DebugGL4bc
glMap2f(int arg0, float arg1, float arg2, int arg3, int arg4, float arg5, float arg6, int arg7, int arg8, java.nio.FloatBuffer arg9)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glMap2f(int target, float u1, float u2, int ustride, int uorder, float v1, float v2, int vstride, int vorder, FloatBuffer points)com.jogamp.opengl.GL2
glMapBuffer(int arg0, int arg1)com.jogamp.opengl.DebugGL4bc
glMapBufferRange(int arg0, long arg1, long arg2, int arg3)com.jogamp.opengl.DebugGL4bc
glMapControlPointsNV(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, boolean arg7, java.nio.Buffer arg8)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glMapControlPointsNV(int target, int index, int type, int ustride, int vstride, int uorder, int vorder, boolean packed, Buffer points)com.jogamp.opengl.GL2
glMapGrid1d(int arg0, double arg1, double arg2)com.jogamp.opengl.DebugGL4bc
glMapGrid1f(int arg0, float arg1, float arg2)com.jogamp.opengl.DebugGL4bc
glMapGrid2d(int arg0, double arg1, double arg2, int arg3, double arg4, double arg5)com.jogamp.opengl.DebugGL4bc
glMapGrid2f(int arg0, float arg1, float arg2, int arg3, float arg4, float arg5)com.jogamp.opengl.DebugGL4bc
glMapNamedBuffer(int arg0, int arg1)com.jogamp.opengl.DebugGL4bc
glMapNamedBufferEXT(int arg0, int arg1)com.jogamp.opengl.DebugGL4bc
glMapNamedBufferRange(int arg0, long arg1, long arg2, int arg3)com.jogamp.opengl.DebugGL4bc
glMapNamedBufferRangeEXT(int arg0, long arg1, long arg2, int arg3)com.jogamp.opengl.DebugGL4bc
glMapParameterfvNV(int arg0, int arg1, float[] arg2, int arg3)com.jogamp.opengl.DebugGL4bc
glMapParameterfvNV(int arg0, int arg1, java.nio.FloatBuffer arg2)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glMapParameterfvNV(int target, int pname, FloatBuffer params)com.jogamp.opengl.GL2
glMapParameterivNV(int arg0, int arg1, int[] arg2, int arg3)com.jogamp.opengl.DebugGL4bc
glMapParameterivNV(int arg0, int arg1, java.nio.IntBuffer arg2)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glMapParameterivNV(int target, int pname, IntBuffer params)com.jogamp.opengl.GL2
glMapTexture2DINTEL(int arg0, int arg1, int arg2, int[] arg3, int arg4, int[] arg5, int arg6)com.jogamp.opengl.DebugGL4bc
glMapTexture2DINTEL(int arg0, int arg1, int arg2, java.nio.IntBuffer arg3, java.nio.IntBuffer arg4)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glMapTexture2DINTEL(int texture, int level, int access, IntBuffer stride, IntBuffer layout)com.jogamp.opengl.GL2
glMapVertexAttrib1dAPPLE(int arg0, int arg1, double arg2, double arg3, int arg4, int arg5, double[] arg6, int arg7)com.jogamp.opengl.DebugGL4bc
glMapVertexAttrib1dAPPLE(int arg0, int arg1, double arg2, double arg3, int arg4, int arg5, java.nio.DoubleBuffer arg6)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glMapVertexAttrib1dAPPLE(int index, int size, double u1, double u2, int stride, int order, DoubleBuffer points)com.jogamp.opengl.GL2
glMapVertexAttrib1fAPPLE(int arg0, int arg1, float arg2, float arg3, int arg4, int arg5, float[] arg6, int arg7)com.jogamp.opengl.DebugGL4bc
glMapVertexAttrib1fAPPLE(int arg0, int arg1, float arg2, float arg3, int arg4, int arg5, java.nio.FloatBuffer arg6)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glMapVertexAttrib1fAPPLE(int index, int size, float u1, float u2, int stride, int order, FloatBuffer points)com.jogamp.opengl.GL2
glMapVertexAttrib2dAPPLE(int arg0, int arg1, double arg2, double arg3, int arg4, int arg5, double arg6, double arg7, int arg8, int arg9, java.nio.DoubleBuffer arg10)com.jogamp.opengl.DebugGL4bc
glMapVertexAttrib2dAPPLE(int arg0, int arg1, double arg2, double arg3, int arg4, int arg5, double arg6, double arg7, int arg8, int arg9, double[] arg10, int arg11)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glMapVertexAttrib2dAPPLE(int index, int size, double u1, double u2, int ustride, int uorder, double v1, double v2, int vstride, int vorder, DoubleBuffer points)com.jogamp.opengl.GL2
glMapVertexAttrib2fAPPLE(int arg0, int arg1, float arg2, float arg3, int arg4, int arg5, float arg6, float arg7, int arg8, int arg9, float[] arg10, int arg11)com.jogamp.opengl.DebugGL4bc
glMapVertexAttrib2fAPPLE(int arg0, int arg1, float arg2, float arg3, int arg4, int arg5, float arg6, float arg7, int arg8, int arg9, java.nio.FloatBuffer arg10)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glMapVertexAttrib2fAPPLE(int index, int size, float u1, float u2, int ustride, int uorder, float v1, float v2, int vstride, int vorder, FloatBuffer points)com.jogamp.opengl.GL2
glMaterialf(int arg0, int arg1, float arg2)com.jogamp.opengl.DebugGL4bc
glMaterialfv(int arg0, int arg1, float[] arg2, int arg3)com.jogamp.opengl.DebugGL4bc
glMaterialfv(int arg0, int arg1, java.nio.FloatBuffer arg2)com.jogamp.opengl.DebugGL4bc
glMateriali(int arg0, int arg1, int arg2)com.jogamp.opengl.DebugGL4bc
glMaterialiv(int arg0, int arg1, int[] arg2, int arg3)com.jogamp.opengl.DebugGL4bc
glMaterialiv(int arg0, int arg1, java.nio.IntBuffer arg2)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glMaterialiv(int face, int pname, IntBuffer params)com.jogamp.opengl.GL2
glMatrixFrustumEXT(int arg0, double arg1, double arg2, double arg3, double arg4, double arg5, double arg6)com.jogamp.opengl.DebugGL4bc
glMatrixIndexPointerARB(int arg0, int arg1, int arg2, java.nio.Buffer arg3)com.jogamp.opengl.DebugGL4bc
glMatrixIndexPointerARB(int arg0, int arg1, int arg2, long arg3)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glMatrixIndexPointerARB(int size, int type, int stride, Buffer pointer)com.jogamp.opengl.GL2
glMatrixIndexubvARB(int arg0, java.nio.ByteBuffer arg1)com.jogamp.opengl.DebugGL4bc
glMatrixIndexubvARB(int arg0, byte[] arg1, int arg2)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glMatrixIndexubvARB(int size, ByteBuffer indices)com.jogamp.opengl.GL2
glMatrixIndexuivARB(int arg0, java.nio.IntBuffer arg1)com.jogamp.opengl.DebugGL4bc
glMatrixIndexuivARB(int arg0, int[] arg1, int arg2)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glMatrixIndexuivARB(int size, IntBuffer indices)com.jogamp.opengl.GL2
glMatrixIndexusvARB(int arg0, short[] arg1, int arg2)com.jogamp.opengl.DebugGL4bc
glMatrixIndexusvARB(int arg0, java.nio.ShortBuffer arg1)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glMatrixIndexusvARB(int size, ShortBuffer indices)com.jogamp.opengl.GL2
glMatrixLoaddEXT(int arg0, double[] arg1, int arg2)com.jogamp.opengl.DebugGL4bc
glMatrixLoaddEXT(int arg0, java.nio.DoubleBuffer arg1)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glMatrixLoaddEXT(int mode, DoubleBuffer m)com.jogamp.opengl.GL2
glMatrixLoadfEXT(int arg0, java.nio.FloatBuffer arg1)com.jogamp.opengl.DebugGL4bc
glMatrixLoadfEXT(int arg0, float[] arg1, int arg2)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glMatrixLoadfEXT(int mode, FloatBuffer m)com.jogamp.opengl.GL2
glMatrixLoadIdentityEXT(int arg0)com.jogamp.opengl.DebugGL4bc
glMatrixLoadTransposedEXT(int arg0, double[] arg1, int arg2)com.jogamp.opengl.DebugGL4bc
glMatrixLoadTransposedEXT(int arg0, java.nio.DoubleBuffer arg1)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glMatrixLoadTransposedEXT(int mode, DoubleBuffer m)com.jogamp.opengl.GL2
glMatrixLoadTransposefEXT(int arg0, float[] arg1, int arg2)com.jogamp.opengl.DebugGL4bc
glMatrixLoadTransposefEXT(int arg0, java.nio.FloatBuffer arg1)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glMatrixLoadTransposefEXT(int mode, FloatBuffer m)com.jogamp.opengl.GL2
glMatrixMode(int arg0)com.jogamp.opengl.DebugGL4bc
glMatrixMultdEXT(int arg0, java.nio.DoubleBuffer arg1)com.jogamp.opengl.DebugGL4bc
glMatrixMultdEXT(int arg0, double[] arg1, int arg2)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glMatrixMultdEXT(int mode, DoubleBuffer m)com.jogamp.opengl.GL2
glMatrixMultfEXT(int arg0, java.nio.FloatBuffer arg1)com.jogamp.opengl.DebugGL4bc
glMatrixMultfEXT(int arg0, float[] arg1, int arg2)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glMatrixMultfEXT(int mode, FloatBuffer m)com.jogamp.opengl.GL2
glMatrixMultTransposedEXT(int arg0, java.nio.DoubleBuffer arg1)com.jogamp.opengl.DebugGL4bc
glMatrixMultTransposedEXT(int arg0, double[] arg1, int arg2)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glMatrixMultTransposedEXT(int mode, DoubleBuffer m)com.jogamp.opengl.GL2
glMatrixMultTransposefEXT(int arg0, float[] arg1, int arg2)com.jogamp.opengl.DebugGL4bc
glMatrixMultTransposefEXT(int arg0, java.nio.FloatBuffer arg1)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glMatrixMultTransposefEXT(int mode, FloatBuffer m)com.jogamp.opengl.GL2
glMatrixOrthoEXT(int arg0, double arg1, double arg2, double arg3, double arg4, double arg5, double arg6)com.jogamp.opengl.DebugGL4bc
glMatrixPopEXT(int arg0)com.jogamp.opengl.DebugGL4bc
glMatrixPushEXT(int arg0)com.jogamp.opengl.DebugGL4bc
glMatrixRotatedEXT(int arg0, double arg1, double arg2, double arg3, double arg4)com.jogamp.opengl.DebugGL4bc
glMatrixRotatefEXT(int arg0, float arg1, float arg2, float arg3, float arg4)com.jogamp.opengl.DebugGL4bc
glMatrixScaledEXT(int arg0, double arg1, double arg2, double arg3)com.jogamp.opengl.DebugGL4bc
glMatrixScalefEXT(int arg0, float arg1, float arg2, float arg3)com.jogamp.opengl.DebugGL4bc
glMatrixTranslatedEXT(int arg0, double arg1, double arg2, double arg3)com.jogamp.opengl.DebugGL4bc
glMatrixTranslatefEXT(int arg0, float arg1, float arg2, float arg3)com.jogamp.opengl.DebugGL4bc
glMaxShaderCompilerThreadsARB(int arg0)com.jogamp.opengl.DebugGL4bc
glMemoryBarrier(int arg0)com.jogamp.opengl.DebugGL4bc
glMemoryBarrierByRegion(int arg0)com.jogamp.opengl.DebugGL4bc
glMinmax(int arg0, int arg1, boolean arg2)com.jogamp.opengl.DebugGL4bc
glMinSampleShading(float arg0)com.jogamp.opengl.DebugGL4bc
glMultiDrawArrays(int arg0, int[] arg1, int arg2, int[] arg3, int arg4, int arg5)com.jogamp.opengl.DebugGL4bc
glMultiDrawArrays(int arg0, java.nio.IntBuffer arg1, java.nio.IntBuffer arg2, int arg3)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glMultiDrawArrays(int mode, IntBuffer first, IntBuffer count, int drawcount)com.jogamp.opengl.GL2GL3
glMultiDrawArraysIndirect(int arg0, long arg1, int arg2, int arg3)com.jogamp.opengl.DebugGL4bc
glMultiDrawArraysIndirect(int arg0, java.nio.Buffer arg1, int arg2, int arg3)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glMultiDrawArraysIndirect(int mode, Buffer indirect, int drawcount, int stride)com.jogamp.opengl.GL4
glMultiDrawArraysIndirectAMD(int arg0, java.nio.Buffer arg1, int arg2, int arg3)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glMultiDrawArraysIndirectAMD(int mode, Buffer indirect, int primcount, int stride)com.jogamp.opengl.GL2GL3
glMultiDrawArraysIndirectBindlessCountNV(int arg0, java.nio.Buffer arg1, int arg2, int arg3, int arg4, int arg5)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glMultiDrawArraysIndirectBindlessCountNV(int mode, Buffer indirect, int drawCount, int maxDrawCount, int stride, int vertexBufferCount)com.jogamp.opengl.GL2
glMultiDrawArraysIndirectBindlessNV(int arg0, java.nio.Buffer arg1, int arg2, int arg3, int arg4)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glMultiDrawArraysIndirectBindlessNV(int mode, Buffer indirect, int drawCount, int stride, int vertexBufferCount)com.jogamp.opengl.GL2
glMultiDrawArraysIndirectCountARB(int arg0, long arg1, long arg2, int arg3, int arg4)com.jogamp.opengl.DebugGL4bc
glMultiDrawElements(int arg0, java.nio.IntBuffer arg1, int arg2, com.jogamp.common.nio.PointerBuffer arg3, int arg4)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glMultiDrawElements(int mode, IntBuffer count, int type, PointerBuffer indices, int drawcount)com.jogamp.opengl.GL2GL3
glMultiDrawElementsBaseVertex(int arg0, java.nio.IntBuffer arg1, int arg2, com.jogamp.common.nio.PointerBuffer arg3, int arg4, java.nio.IntBuffer arg5)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glMultiDrawElementsBaseVertex(int mode, IntBuffer count, int type, PointerBuffer indices, int drawcount, IntBuffer basevertex)com.jogamp.opengl.GL3
glMultiDrawElementsIndirect(int arg0, int arg1, long arg2, int arg3, int arg4)com.jogamp.opengl.DebugGL4bc
glMultiDrawElementsIndirectAMD(int arg0, int arg1, java.nio.Buffer arg2, int arg3, int arg4)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glMultiDrawElementsIndirectAMD(int mode, int type, Buffer indirect, int primcount, int stride)com.jogamp.opengl.GL2GL3
glMultiDrawElementsIndirectBindlessCountNV(int arg0, int arg1, java.nio.Buffer arg2, int arg3, int arg4, int arg5, int arg6)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glMultiDrawElementsIndirectBindlessCountNV(int mode, int type, Buffer indirect, int drawCount, int maxDrawCount, int stride, int vertexBufferCount)com.jogamp.opengl.GL2
glMultiDrawElementsIndirectBindlessNV(int arg0, int arg1, java.nio.Buffer arg2, int arg3, int arg4, int arg5)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glMultiDrawElementsIndirectBindlessNV(int mode, int type, Buffer indirect, int drawCount, int stride, int vertexBufferCount)com.jogamp.opengl.GL2
glMultiDrawElementsIndirectCountARB(int arg0, int arg1, long arg2, long arg3, int arg4, int arg5)com.jogamp.opengl.DebugGL4bc
glMultiTexBufferEXT(int arg0, int arg1, int arg2, int arg3)com.jogamp.opengl.DebugGL4bc
glMultiTexCoord1bOES(int arg0, byte arg1)com.jogamp.opengl.DebugGL4bc
glMultiTexCoord1bvOES(int arg0, byte[] arg1, int arg2)com.jogamp.opengl.DebugGL4bc
glMultiTexCoord1bvOES(int arg0, java.nio.ByteBuffer arg1)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glMultiTexCoord1bvOES(int texture, ByteBuffer coords)com.jogamp.opengl.GL2
glMultiTexCoord1d(int arg0, double arg1)com.jogamp.opengl.DebugGL4bc
glMultiTexCoord1dv(int arg0, java.nio.DoubleBuffer arg1)com.jogamp.opengl.DebugGL4bc
glMultiTexCoord1dv(int arg0, double[] arg1, int arg2)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glMultiTexCoord1dv(int target, DoubleBuffer v)com.jogamp.opengl.GL2
glMultiTexCoord1f(int arg0, float arg1)com.jogamp.opengl.DebugGL4bc
glMultiTexCoord1fv(int arg0, float[] arg1, int arg2)com.jogamp.opengl.DebugGL4bc
glMultiTexCoord1fv(int arg0, java.nio.FloatBuffer arg1)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glMultiTexCoord1fv(int target, FloatBuffer v)com.jogamp.opengl.GL2
glMultiTexCoord1h(int arg0, short arg1)com.jogamp.opengl.DebugGL4bc
glMultiTexCoord1hv(int arg0, short[] arg1, int arg2)com.jogamp.opengl.DebugGL4bc
glMultiTexCoord1hv(int arg0, java.nio.ShortBuffer arg1)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glMultiTexCoord1hv(int target, ShortBuffer v)com.jogamp.opengl.GL2
glMultiTexCoord1i(int arg0, int arg1)com.jogamp.opengl.DebugGL4bc
glMultiTexCoord1iv(int arg0, int[] arg1, int arg2)com.jogamp.opengl.DebugGL4bc
glMultiTexCoord1iv(int arg0, java.nio.IntBuffer arg1)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glMultiTexCoord1iv(int target, IntBuffer v)com.jogamp.opengl.GL2
glMultiTexCoord1s(int arg0, short arg1)com.jogamp.opengl.DebugGL4bc
glMultiTexCoord1sv(int arg0, java.nio.ShortBuffer arg1)com.jogamp.opengl.DebugGL4bc
glMultiTexCoord1sv(int arg0, short[] arg1, int arg2)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glMultiTexCoord1sv(int target, ShortBuffer v)com.jogamp.opengl.GL2
glMultiTexCoord2bOES(int arg0, byte arg1, byte arg2)com.jogamp.opengl.DebugGL4bc
glMultiTexCoord2bvOES(int arg0, byte[] arg1, int arg2)com.jogamp.opengl.DebugGL4bc
glMultiTexCoord2bvOES(int arg0, java.nio.ByteBuffer arg1)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glMultiTexCoord2bvOES(int texture, ByteBuffer coords)com.jogamp.opengl.GL2
glMultiTexCoord2d(int arg0, double arg1, double arg2)com.jogamp.opengl.DebugGL4bc
glMultiTexCoord2dv(int arg0, java.nio.DoubleBuffer arg1)com.jogamp.opengl.DebugGL4bc
glMultiTexCoord2dv(int arg0, double[] arg1, int arg2)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glMultiTexCoord2dv(int target, DoubleBuffer v)com.jogamp.opengl.GL2
glMultiTexCoord2f(int arg0, float arg1, float arg2)com.jogamp.opengl.DebugGL4bc
glMultiTexCoord2fv(int arg0, float[] arg1, int arg2)com.jogamp.opengl.DebugGL4bc
glMultiTexCoord2fv(int arg0, java.nio.FloatBuffer arg1)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glMultiTexCoord2fv(int target, FloatBuffer v)com.jogamp.opengl.GL2
glMultiTexCoord2h(int arg0, short arg1, short arg2)com.jogamp.opengl.DebugGL4bc
glMultiTexCoord2hv(int arg0, java.nio.ShortBuffer arg1)com.jogamp.opengl.DebugGL4bc
glMultiTexCoord2hv(int arg0, short[] arg1, int arg2)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glMultiTexCoord2hv(int target, ShortBuffer v)com.jogamp.opengl.GL2
glMultiTexCoord2i(int arg0, int arg1, int arg2)com.jogamp.opengl.DebugGL4bc
glMultiTexCoord2iv(int arg0, java.nio.IntBuffer arg1)com.jogamp.opengl.DebugGL4bc
glMultiTexCoord2iv(int arg0, int[] arg1, int arg2)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glMultiTexCoord2iv(int target, IntBuffer v)com.jogamp.opengl.GL2
glMultiTexCoord2s(int arg0, short arg1, short arg2)com.jogamp.opengl.DebugGL4bc
glMultiTexCoord2sv(int arg0, short[] arg1, int arg2)com.jogamp.opengl.DebugGL4bc
glMultiTexCoord2sv(int arg0, java.nio.ShortBuffer arg1)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glMultiTexCoord2sv(int target, ShortBuffer v)com.jogamp.opengl.GL2
glMultiTexCoord3bOES(int arg0, byte arg1, byte arg2, byte arg3)com.jogamp.opengl.DebugGL4bc
glMultiTexCoord3bvOES(int arg0, java.nio.ByteBuffer arg1)com.jogamp.opengl.DebugGL4bc
glMultiTexCoord3bvOES(int arg0, byte[] arg1, int arg2)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glMultiTexCoord3bvOES(int texture, ByteBuffer coords)com.jogamp.opengl.GL2
glMultiTexCoord3d(int arg0, double arg1, double arg2, double arg3)com.jogamp.opengl.DebugGL4bc
glMultiTexCoord3dv(int arg0, double[] arg1, int arg2)com.jogamp.opengl.DebugGL4bc
glMultiTexCoord3dv(int arg0, java.nio.DoubleBuffer arg1)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glMultiTexCoord3dv(int target, DoubleBuffer v)com.jogamp.opengl.GL2
glMultiTexCoord3f(int arg0, float arg1, float arg2, float arg3)com.jogamp.opengl.DebugGL4bc
glMultiTexCoord3fv(int arg0, float[] arg1, int arg2)com.jogamp.opengl.DebugGL4bc
glMultiTexCoord3fv(int arg0, java.nio.FloatBuffer arg1)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glMultiTexCoord3fv(int target, FloatBuffer v)com.jogamp.opengl.GL2
glMultiTexCoord3h(int arg0, short arg1, short arg2, short arg3)com.jogamp.opengl.DebugGL4bc
glMultiTexCoord3hv(int arg0, short[] arg1, int arg2)com.jogamp.opengl.DebugGL4bc
glMultiTexCoord3hv(int arg0, java.nio.ShortBuffer arg1)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glMultiTexCoord3hv(int target, ShortBuffer v)com.jogamp.opengl.GL2
glMultiTexCoord3i(int arg0, int arg1, int arg2, int arg3)com.jogamp.opengl.DebugGL4bc
glMultiTexCoord3iv(int arg0, int[] arg1, int arg2)com.jogamp.opengl.DebugGL4bc
glMultiTexCoord3iv(int arg0, java.nio.IntBuffer arg1)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glMultiTexCoord3iv(int target, IntBuffer v)com.jogamp.opengl.GL2
glMultiTexCoord3s(int arg0, short arg1, short arg2, short arg3)com.jogamp.opengl.DebugGL4bc
glMultiTexCoord3sv(int arg0, java.nio.ShortBuffer arg1)com.jogamp.opengl.DebugGL4bc
glMultiTexCoord3sv(int arg0, short[] arg1, int arg2)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glMultiTexCoord3sv(int target, ShortBuffer v)com.jogamp.opengl.GL2
glMultiTexCoord4bOES(int arg0, byte arg1, byte arg2, byte arg3, byte arg4)com.jogamp.opengl.DebugGL4bc
glMultiTexCoord4bvOES(int arg0, java.nio.ByteBuffer arg1)com.jogamp.opengl.DebugGL4bc
glMultiTexCoord4bvOES(int arg0, byte[] arg1, int arg2)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glMultiTexCoord4bvOES(int texture, ByteBuffer coords)com.jogamp.opengl.GL2
glMultiTexCoord4d(int arg0, double arg1, double arg2, double arg3, double arg4)com.jogamp.opengl.DebugGL4bc
glMultiTexCoord4dv(int arg0, double[] arg1, int arg2)com.jogamp.opengl.DebugGL4bc
glMultiTexCoord4dv(int arg0, java.nio.DoubleBuffer arg1)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glMultiTexCoord4dv(int target, DoubleBuffer v)com.jogamp.opengl.GL2
glMultiTexCoord4f(int arg0, float arg1, float arg2, float arg3, float arg4)com.jogamp.opengl.DebugGL4bc
glMultiTexCoord4fv(int arg0, float[] arg1, int arg2)com.jogamp.opengl.DebugGL4bc
glMultiTexCoord4fv(int arg0, java.nio.FloatBuffer arg1)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glMultiTexCoord4fv(int target, FloatBuffer v)com.jogamp.opengl.GL2
glMultiTexCoord4h(int arg0, short arg1, short arg2, short arg3, short arg4)com.jogamp.opengl.DebugGL4bc
glMultiTexCoord4hv(int arg0, java.nio.ShortBuffer arg1)com.jogamp.opengl.DebugGL4bc
glMultiTexCoord4hv(int arg0, short[] arg1, int arg2)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glMultiTexCoord4hv(int target, ShortBuffer v)com.jogamp.opengl.GL2
glMultiTexCoord4i(int arg0, int arg1, int arg2, int arg3, int arg4)com.jogamp.opengl.DebugGL4bc
glMultiTexCoord4iv(int arg0, java.nio.IntBuffer arg1)com.jogamp.opengl.DebugGL4bc
glMultiTexCoord4iv(int arg0, int[] arg1, int arg2)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glMultiTexCoord4iv(int target, IntBuffer v)com.jogamp.opengl.GL2
glMultiTexCoord4s(int arg0, short arg1, short arg2, short arg3, short arg4)com.jogamp.opengl.DebugGL4bc
glMultiTexCoord4sv(int arg0, java.nio.ShortBuffer arg1)com.jogamp.opengl.DebugGL4bc
glMultiTexCoord4sv(int arg0, short[] arg1, int arg2)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glMultiTexCoord4sv(int target, ShortBuffer v)com.jogamp.opengl.GL2
glMultiTexCoordP1ui(int arg0, int arg1, int arg2)com.jogamp.opengl.DebugGL4bc
glMultiTexCoordP1uiv(int arg0, int arg1, int[] arg2, int arg3)com.jogamp.opengl.DebugGL4bc
glMultiTexCoordP1uiv(int arg0, int arg1, java.nio.IntBuffer arg2)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glMultiTexCoordP1uiv(int texture, int type, IntBuffer coords)com.jogamp.opengl.GL3bc
glMultiTexCoordP2ui(int arg0, int arg1, int arg2)com.jogamp.opengl.DebugGL4bc
glMultiTexCoordP2uiv(int arg0, int arg1, java.nio.IntBuffer arg2)com.jogamp.opengl.DebugGL4bc
glMultiTexCoordP2uiv(int arg0, int arg1, int[] arg2, int arg3)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glMultiTexCoordP2uiv(int texture, int type, IntBuffer coords)com.jogamp.opengl.GL3bc
glMultiTexCoordP3ui(int arg0, int arg1, int arg2)com.jogamp.opengl.DebugGL4bc
glMultiTexCoordP3uiv(int arg0, int arg1, int[] arg2, int arg3)com.jogamp.opengl.DebugGL4bc
glMultiTexCoordP3uiv(int arg0, int arg1, java.nio.IntBuffer arg2)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glMultiTexCoordP3uiv(int texture, int type, IntBuffer coords)com.jogamp.opengl.GL3bc
glMultiTexCoordP4ui(int arg0, int arg1, int arg2)com.jogamp.opengl.DebugGL4bc
glMultiTexCoordP4uiv(int arg0, int arg1, java.nio.IntBuffer arg2)com.jogamp.opengl.DebugGL4bc
glMultiTexCoordP4uiv(int arg0, int arg1, int[] arg2, int arg3)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glMultiTexCoordP4uiv(int texture, int type, IntBuffer coords)com.jogamp.opengl.GL3bc
glMultiTexCoordPointerEXT(int arg0, int arg1, int arg2, int arg3, java.nio.Buffer arg4)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glMultiTexCoordPointerEXT(int texunit, int size, int type, int stride, Buffer pointer)com.jogamp.opengl.GL2
glMultiTexEnvfEXT(int arg0, int arg1, int arg2, float arg3)com.jogamp.opengl.DebugGL4bc
glMultiTexEnvfvEXT(int arg0, int arg1, int arg2, java.nio.FloatBuffer arg3)com.jogamp.opengl.DebugGL4bc
glMultiTexEnvfvEXT(int arg0, int arg1, int arg2, float[] arg3, int arg4)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glMultiTexEnvfvEXT(int texunit, int target, int pname, FloatBuffer params)com.jogamp.opengl.GL2
glMultiTexEnviEXT(int arg0, int arg1, int arg2, int arg3)com.jogamp.opengl.DebugGL4bc
glMultiTexEnvivEXT(int arg0, int arg1, int arg2, java.nio.IntBuffer arg3)com.jogamp.opengl.DebugGL4bc
glMultiTexEnvivEXT(int arg0, int arg1, int arg2, int[] arg3, int arg4)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glMultiTexEnvivEXT(int texunit, int target, int pname, IntBuffer params)com.jogamp.opengl.GL2
glMultiTexGendEXT(int arg0, int arg1, int arg2, double arg3)com.jogamp.opengl.DebugGL4bc
glMultiTexGendvEXT(int arg0, int arg1, int arg2, double[] arg3, int arg4)com.jogamp.opengl.DebugGL4bc
glMultiTexGendvEXT(int arg0, int arg1, int arg2, java.nio.DoubleBuffer arg3)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glMultiTexGendvEXT(int texunit, int coord, int pname, DoubleBuffer params)com.jogamp.opengl.GL2
glMultiTexGenfEXT(int arg0, int arg1, int arg2, float arg3)com.jogamp.opengl.DebugGL4bc
glMultiTexGenfvEXT(int arg0, int arg1, int arg2, float[] arg3, int arg4)com.jogamp.opengl.DebugGL4bc
glMultiTexGenfvEXT(int arg0, int arg1, int arg2, java.nio.FloatBuffer arg3)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glMultiTexGenfvEXT(int texunit, int coord, int pname, FloatBuffer params)com.jogamp.opengl.GL2
glMultiTexGeniEXT(int arg0, int arg1, int arg2, int arg3)com.jogamp.opengl.DebugGL4bc
glMultiTexGenivEXT(int arg0, int arg1, int arg2, java.nio.IntBuffer arg3)com.jogamp.opengl.DebugGL4bc
glMultiTexGenivEXT(int arg0, int arg1, int arg2, int[] arg3, int arg4)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glMultiTexGenivEXT(int texunit, int coord, int pname, IntBuffer params)com.jogamp.opengl.GL2
glMultiTexImage1DEXT(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, java.nio.Buffer arg8)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glMultiTexImage1DEXT(int texunit, int target, int level, int internalformat, int width, int border, int format, int type, Buffer pixels)com.jogamp.opengl.GL2
glMultiTexImage2DEXT(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, java.nio.Buffer arg9)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glMultiTexImage2DEXT(int texunit, int target, int level, int internalformat, int width, int height, int border, int format, int type, Buffer pixels)com.jogamp.opengl.GL2
glMultiTexImage3DEXT(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, int arg9, java.nio.Buffer arg10)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glMultiTexImage3DEXT(int texunit, int target, int level, int internalformat, int width, int height, int depth, int border, int format, int type, Buffer pixels)com.jogamp.opengl.GL2
glMultiTexParameterfEXT(int arg0, int arg1, int arg2, float arg3)com.jogamp.opengl.DebugGL4bc
glMultiTexParameterfvEXT(int arg0, int arg1, int arg2, java.nio.FloatBuffer arg3)com.jogamp.opengl.DebugGL4bc
glMultiTexParameterfvEXT(int arg0, int arg1, int arg2, float[] arg3, int arg4)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glMultiTexParameterfvEXT(int texunit, int target, int pname, FloatBuffer params)com.jogamp.opengl.GL2
glMultiTexParameteriEXT(int arg0, int arg1, int arg2, int arg3)com.jogamp.opengl.DebugGL4bc
glMultiTexParameterIivEXT(int arg0, int arg1, int arg2, int[] arg3, int arg4)com.jogamp.opengl.DebugGL4bc
glMultiTexParameterIivEXT(int arg0, int arg1, int arg2, java.nio.IntBuffer arg3)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glMultiTexParameterIivEXT(int texunit, int target, int pname, IntBuffer params)com.jogamp.opengl.GL2
glMultiTexParameterIuivEXT(int arg0, int arg1, int arg2, int[] arg3, int arg4)com.jogamp.opengl.DebugGL4bc
glMultiTexParameterIuivEXT(int arg0, int arg1, int arg2, java.nio.IntBuffer arg3)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glMultiTexParameterIuivEXT(int texunit, int target, int pname, IntBuffer params)com.jogamp.opengl.GL2
glMultiTexParameterivEXT(int arg0, int arg1, int arg2, java.nio.IntBuffer arg3)com.jogamp.opengl.DebugGL4bc
glMultiTexParameterivEXT(int arg0, int arg1, int arg2, int[] arg3, int arg4)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glMultiTexParameterivEXT(int texunit, int target, int pname, IntBuffer params)com.jogamp.opengl.GL2
glMultiTexRenderbufferEXT(int arg0, int arg1, int arg2)com.jogamp.opengl.DebugGL4bc
glMultiTexSubImage1DEXT(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, java.nio.Buffer arg7)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glMultiTexSubImage1DEXT(int texunit, int target, int level, int xoffset, int width, int format, int type, Buffer pixels)com.jogamp.opengl.GL2
glMultiTexSubImage2DEXT(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, java.nio.Buffer arg9)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glMultiTexSubImage2DEXT(int texunit, int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, Buffer pixels)com.jogamp.opengl.GL2
glMultiTexSubImage3DEXT(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, int arg9, int arg10, java.nio.Buffer arg11)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glMultiTexSubImage3DEXT(int texunit, int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, Buffer pixels)com.jogamp.opengl.GL2
glMultMatrixd(java.nio.DoubleBuffer arg0)com.jogamp.opengl.DebugGL4bc
glMultMatrixd(double[] arg0, int arg1)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glMultMatrixd(DoubleBuffer m)com.jogamp.opengl.GL2
glMultMatrixf(java.nio.FloatBuffer arg0)com.jogamp.opengl.DebugGL4bc
glMultMatrixf(float[] arg0, int arg1)com.jogamp.opengl.DebugGL4bc
glMultTransposeMatrixd(double[] arg0, int arg1)com.jogamp.opengl.DebugGL4bc
glMultTransposeMatrixd(java.nio.DoubleBuffer arg0)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glMultTransposeMatrixd(DoubleBuffer m)com.jogamp.opengl.GL2
glMultTransposeMatrixf(java.nio.FloatBuffer arg0)com.jogamp.opengl.DebugGL4bc
glMultTransposeMatrixf(float[] arg0, int arg1)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glMultTransposeMatrixf(FloatBuffer m)com.jogamp.opengl.GL2
glNamedBufferData(int arg0, long arg1, java.nio.Buffer arg2, int arg3)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glNamedBufferData(int buffer, long size, Buffer data, int usage)com.jogamp.opengl.GL4
glNamedBufferDataEXT(int arg0, long arg1, java.nio.Buffer arg2, int arg3)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glNamedBufferDataEXT(int buffer, long size, Buffer data, int usage)com.jogamp.opengl.GL2
glNamedBufferPageCommitmentARB(int arg0, long arg1, long arg2, boolean arg3)com.jogamp.opengl.DebugGL4bc
glNamedBufferPageCommitmentEXT(int arg0, long arg1, long arg2, boolean arg3)com.jogamp.opengl.DebugGL4bc
glNamedBufferStorage(int arg0, long arg1, java.nio.Buffer arg2, int arg3)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glNamedBufferStorage(int buffer, long size, Buffer data, int flags)com.jogamp.opengl.GL4
glNamedBufferStorageEXT(int arg0, long arg1, java.nio.Buffer arg2, int arg3)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glNamedBufferStorageEXT(int buffer, long size, Buffer data, int flags)com.jogamp.opengl.GL2
glNamedBufferSubData(int arg0, long arg1, long arg2, java.nio.Buffer arg3)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glNamedBufferSubData(int buffer, long offset, long size, Buffer data)com.jogamp.opengl.GL4
glNamedBufferSubDataEXT(int arg0, long arg1, long arg2, java.nio.Buffer arg3)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glNamedBufferSubDataEXT(int buffer, long offset, long size, Buffer data)com.jogamp.opengl.GL2
glNamedCopyBufferSubDataEXT(int arg0, int arg1, long arg2, long arg3, long arg4)com.jogamp.opengl.DebugGL4bc
glNamedFramebufferDrawBuffer(int arg0, int arg1)com.jogamp.opengl.DebugGL4bc
glNamedFramebufferDrawBuffers(int arg0, int arg1, int[] arg2, int arg3)com.jogamp.opengl.DebugGL4bc
glNamedFramebufferDrawBuffers(int arg0, int arg1, java.nio.IntBuffer arg2)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glNamedFramebufferDrawBuffers(int framebuffer, int n, IntBuffer bufs)com.jogamp.opengl.GL4
glNamedFramebufferParameteri(int arg0, int arg1, int arg2)com.jogamp.opengl.DebugGL4bc
glNamedFramebufferReadBuffer(int arg0, int arg1)com.jogamp.opengl.DebugGL4bc
glNamedFramebufferRenderbuffer(int arg0, int arg1, int arg2, int arg3)com.jogamp.opengl.DebugGL4bc
glNamedFramebufferRenderbufferEXT(int arg0, int arg1, int arg2, int arg3)com.jogamp.opengl.DebugGL4bc
glNamedFramebufferSampleLocationsfvARB(int arg0, int arg1, int arg2, float[] arg3, int arg4)com.jogamp.opengl.DebugGL4bc
glNamedFramebufferSampleLocationsfvARB(int arg0, int arg1, int arg2, java.nio.FloatBuffer arg3)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glNamedFramebufferSampleLocationsfvARB(int framebuffer, int start, int count, FloatBuffer v)com.jogamp.opengl.GL4bc
glNamedFramebufferSampleLocationsfvNV(int arg0, int arg1, int arg2, java.nio.FloatBuffer arg3)com.jogamp.opengl.DebugGL4bc
glNamedFramebufferSampleLocationsfvNV(int arg0, int arg1, int arg2, float[] arg3, int arg4)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glNamedFramebufferSampleLocationsfvNV(int framebuffer, int start, int count, FloatBuffer v)com.jogamp.opengl.GL2
glNamedFramebufferTexture(int arg0, int arg1, int arg2, int arg3)com.jogamp.opengl.DebugGL4bc
glNamedFramebufferTexture1DEXT(int arg0, int arg1, int arg2, int arg3, int arg4)com.jogamp.opengl.DebugGL4bc
glNamedFramebufferTexture2DEXT(int arg0, int arg1, int arg2, int arg3, int arg4)com.jogamp.opengl.DebugGL4bc
glNamedFramebufferTexture3DEXT(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5)com.jogamp.opengl.DebugGL4bc
glNamedFramebufferTextureEXT(int arg0, int arg1, int arg2, int arg3)com.jogamp.opengl.DebugGL4bc
glNamedFramebufferTextureFaceEXT(int arg0, int arg1, int arg2, int arg3, int arg4)com.jogamp.opengl.DebugGL4bc
glNamedFramebufferTextureLayer(int arg0, int arg1, int arg2, int arg3, int arg4)com.jogamp.opengl.DebugGL4bc
glNamedFramebufferTextureLayerEXT(int arg0, int arg1, int arg2, int arg3, int arg4)com.jogamp.opengl.DebugGL4bc
glNamedProgramLocalParameter4dEXT(int arg0, int arg1, int arg2, double arg3, double arg4, double arg5, double arg6)com.jogamp.opengl.DebugGL4bc
glNamedProgramLocalParameter4dvEXT(int arg0, int arg1, int arg2, java.nio.DoubleBuffer arg3)com.jogamp.opengl.DebugGL4bc
glNamedProgramLocalParameter4dvEXT(int arg0, int arg1, int arg2, double[] arg3, int arg4)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glNamedProgramLocalParameter4dvEXT(int program, int target, int index, DoubleBuffer params)com.jogamp.opengl.GL2
glNamedProgramLocalParameter4fEXT(int arg0, int arg1, int arg2, float arg3, float arg4, float arg5, float arg6)com.jogamp.opengl.DebugGL4bc
glNamedProgramLocalParameter4fvEXT(int arg0, int arg1, int arg2, float[] arg3, int arg4)com.jogamp.opengl.DebugGL4bc
glNamedProgramLocalParameter4fvEXT(int arg0, int arg1, int arg2, java.nio.FloatBuffer arg3)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glNamedProgramLocalParameter4fvEXT(int program, int target, int index, FloatBuffer params)com.jogamp.opengl.GL2
glNamedProgramLocalParameterI4iEXT(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6)com.jogamp.opengl.DebugGL4bc
glNamedProgramLocalParameterI4ivEXT(int arg0, int arg1, int arg2, int[] arg3, int arg4)com.jogamp.opengl.DebugGL4bc
glNamedProgramLocalParameterI4ivEXT(int arg0, int arg1, int arg2, java.nio.IntBuffer arg3)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glNamedProgramLocalParameterI4ivEXT(int program, int target, int index, IntBuffer params)com.jogamp.opengl.GL2
glNamedProgramLocalParameterI4uiEXT(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6)com.jogamp.opengl.DebugGL4bc
glNamedProgramLocalParameterI4uivEXT(int arg0, int arg1, int arg2, java.nio.IntBuffer arg3)com.jogamp.opengl.DebugGL4bc
glNamedProgramLocalParameterI4uivEXT(int arg0, int arg1, int arg2, int[] arg3, int arg4)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glNamedProgramLocalParameterI4uivEXT(int program, int target, int index, IntBuffer params)com.jogamp.opengl.GL2
glNamedProgramLocalParameters4fvEXT(int arg0, int arg1, int arg2, int arg3, float[] arg4, int arg5)com.jogamp.opengl.DebugGL4bc
glNamedProgramLocalParameters4fvEXT(int arg0, int arg1, int arg2, int arg3, java.nio.FloatBuffer arg4)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glNamedProgramLocalParameters4fvEXT(int program, int target, int index, int count, FloatBuffer params)com.jogamp.opengl.GL2
glNamedProgramLocalParametersI4ivEXT(int arg0, int arg1, int arg2, int arg3, java.nio.IntBuffer arg4)com.jogamp.opengl.DebugGL4bc
glNamedProgramLocalParametersI4ivEXT(int arg0, int arg1, int arg2, int arg3, int[] arg4, int arg5)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glNamedProgramLocalParametersI4ivEXT(int program, int target, int index, int count, IntBuffer params)com.jogamp.opengl.GL2
glNamedProgramLocalParametersI4uivEXT(int arg0, int arg1, int arg2, int arg3, java.nio.IntBuffer arg4)com.jogamp.opengl.DebugGL4bc
glNamedProgramLocalParametersI4uivEXT(int arg0, int arg1, int arg2, int arg3, int[] arg4, int arg5)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glNamedProgramLocalParametersI4uivEXT(int program, int target, int index, int count, IntBuffer params)com.jogamp.opengl.GL2
glNamedProgramStringEXT(int arg0, int arg1, int arg2, int arg3, java.nio.Buffer arg4)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glNamedProgramStringEXT(int program, int target, int format, int len, Buffer string)com.jogamp.opengl.GL2
glNamedRenderbufferStorage(int arg0, int arg1, int arg2, int arg3)com.jogamp.opengl.DebugGL4bc
glNamedRenderbufferStorageEXT(int arg0, int arg1, int arg2, int arg3)com.jogamp.opengl.DebugGL4bc
glNamedRenderbufferStorageMultisample(int arg0, int arg1, int arg2, int arg3, int arg4)com.jogamp.opengl.DebugGL4bc
glNamedRenderbufferStorageMultisampleCoverageEXT(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5)com.jogamp.opengl.DebugGL4bc
glNamedRenderbufferStorageMultisampleEXT(int arg0, int arg1, int arg2, int arg3, int arg4)com.jogamp.opengl.DebugGL4bc
glNamedStringARB(int arg0, int arg1, java.lang.String arg2, int arg3, java.lang.String arg4)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glNamedStringARB(int type, int namelen, String name, int stringlen, String string)com.jogamp.opengl.GL3
glNewList(int arg0, int arg1)com.jogamp.opengl.DebugGL4bc
glNormal3b(byte arg0, byte arg1, byte arg2)com.jogamp.opengl.DebugGL4bc
glNormal3bv(java.nio.ByteBuffer arg0)com.jogamp.opengl.DebugGL4bc
glNormal3bv(byte[] arg0, int arg1)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glNormal3bv(ByteBuffer v)com.jogamp.opengl.GL2
glNormal3d(double arg0, double arg1, double arg2)com.jogamp.opengl.DebugGL4bc
glNormal3dv(double[] arg0, int arg1)com.jogamp.opengl.DebugGL4bc
glNormal3dv(java.nio.DoubleBuffer arg0)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glNormal3dv(DoubleBuffer v)com.jogamp.opengl.GL2
glNormal3f(float arg0, float arg1, float arg2)com.jogamp.opengl.DebugGL4bc
glNormal3fv(java.nio.FloatBuffer arg0)com.jogamp.opengl.DebugGL4bc
glNormal3fv(float[] arg0, int arg1)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glNormal3fv(FloatBuffer v)com.jogamp.opengl.GL2
glNormal3h(short arg0, short arg1, short arg2)com.jogamp.opengl.DebugGL4bc
glNormal3hv(short[] arg0, int arg1)com.jogamp.opengl.DebugGL4bc
glNormal3hv(java.nio.ShortBuffer arg0)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glNormal3hv(ShortBuffer v)com.jogamp.opengl.GL2
glNormal3i(int arg0, int arg1, int arg2)com.jogamp.opengl.DebugGL4bc
glNormal3iv(int[] arg0, int arg1)com.jogamp.opengl.DebugGL4bc
glNormal3iv(java.nio.IntBuffer arg0)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glNormal3iv(IntBuffer v)com.jogamp.opengl.GL2
glNormal3s(short arg0, short arg1, short arg2)com.jogamp.opengl.DebugGL4bc
glNormal3sv(java.nio.ShortBuffer arg0)com.jogamp.opengl.DebugGL4bc
glNormal3sv(short[] arg0, int arg1)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glNormal3sv(ShortBuffer v)com.jogamp.opengl.GL2
glNormalFormatNV(int arg0, int arg1)com.jogamp.opengl.DebugGL4bc
glNormalP3ui(int arg0, int arg1)com.jogamp.opengl.DebugGL4bc
glNormalP3uiv(int arg0, java.nio.IntBuffer arg1)com.jogamp.opengl.DebugGL4bc
glNormalP3uiv(int arg0, int[] arg1, int arg2)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glNormalP3uiv(int type, IntBuffer coords)com.jogamp.opengl.GL3bc
glNormalPointer(int arg0, int arg1, java.nio.Buffer arg2)com.jogamp.opengl.DebugGL4bc
glNormalPointer(int arg0, int arg1, long arg2)com.jogamp.opengl.DebugGL4bc
glNormalPointer(com.jogamp.opengl.GLArrayData arg0)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glNormalPointer(GLArrayData array)com.jogamp.opengl.fixedfunc.GLPointerFunc
glObjectLabel(int arg0, int arg1, int arg2, byte[] arg3, int arg4)com.jogamp.opengl.DebugGL4bc
glObjectLabel(int arg0, int arg1, int arg2, java.nio.ByteBuffer arg3)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glObjectLabel(int identifier, int name, int length, ByteBuffer label)com.jogamp.opengl.GL2ES2
glObjectPtrLabel(java.nio.Buffer arg0, int arg1, byte[] arg2, int arg3)com.jogamp.opengl.DebugGL4bc
glObjectPtrLabel(java.nio.Buffer arg0, int arg1, java.nio.ByteBuffer arg2)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glObjectPtrLabel(Buffer ptr, int length, ByteBuffer label)com.jogamp.opengl.GL2ES2
com::jogamp::opengl::GL4bc.glObjectPtrLabel(Buffer ptr, int length, byte[] label, int label_offset)com.jogamp.opengl.GL2ES2
glObjectPurgeableAPPLE(int arg0, int arg1, int arg2)com.jogamp.opengl.DebugGL4bc
glObjectUnpurgeableAPPLE(int arg0, int arg1, int arg2)com.jogamp.opengl.DebugGL4bc
glOrtho(double arg0, double arg1, double arg2, double arg3, double arg4, double arg5)com.jogamp.opengl.DebugGL4bc
glOrthof(float arg0, float arg1, float arg2, float arg3, float arg4, float arg5)com.jogamp.opengl.DebugGL4bc
glPassThrough(float arg0)com.jogamp.opengl.DebugGL4bc
glPatchParameterfv(int arg0, float[] arg1, int arg2)com.jogamp.opengl.DebugGL4bc
glPatchParameterfv(int arg0, java.nio.FloatBuffer arg1)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glPatchParameterfv(int pname, FloatBuffer values)com.jogamp.opengl.GL3
glPatchParameteri(int arg0, int arg1)com.jogamp.opengl.DebugGL4bc
glPauseTransformFeedback()com.jogamp.opengl.DebugGL4bc
glPauseTransformFeedbackNV()com.jogamp.opengl.DebugGL4bc
glPixelDataRangeNV(int arg0, int arg1, java.nio.Buffer arg2)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glPixelDataRangeNV(int target, int length, Buffer pointer)com.jogamp.opengl.GL2
glPixelMapfv(int arg0, int arg1, long arg2)com.jogamp.opengl.DebugGL4bc
glPixelMapfv(int arg0, int arg1, java.nio.FloatBuffer arg2)com.jogamp.opengl.DebugGL4bc
glPixelMapfv(int arg0, int arg1, float[] arg2, int arg3)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glPixelMapfv(int map, int mapsize, FloatBuffer values)com.jogamp.opengl.GL2
glPixelMapuiv(int arg0, int arg1, int[] arg2, int arg3)com.jogamp.opengl.DebugGL4bc
glPixelMapuiv(int arg0, int arg1, long arg2)com.jogamp.opengl.DebugGL4bc
glPixelMapuiv(int arg0, int arg1, java.nio.IntBuffer arg2)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glPixelMapuiv(int map, int mapsize, IntBuffer values)com.jogamp.opengl.GL2
glPixelMapusv(int arg0, int arg1, short[] arg2, int arg3)com.jogamp.opengl.DebugGL4bc
glPixelMapusv(int arg0, int arg1, java.nio.ShortBuffer arg2)com.jogamp.opengl.DebugGL4bc
glPixelMapusv(int arg0, int arg1, long arg2)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glPixelMapusv(int map, int mapsize, ShortBuffer values)com.jogamp.opengl.GL2
glPixelStoref(int arg0, float arg1)com.jogamp.opengl.DebugGL4bc
glPixelStorei(int arg0, int arg1)com.jogamp.opengl.DebugGL4bc
glPixelTransferf(int arg0, float arg1)com.jogamp.opengl.DebugGL4bc
glPixelTransferi(int arg0, int arg1)com.jogamp.opengl.DebugGL4bc
glPixelTransformParameterfEXT(int arg0, int arg1, float arg2)com.jogamp.opengl.DebugGL4bc
glPixelTransformParameterfvEXT(int arg0, int arg1, java.nio.FloatBuffer arg2)com.jogamp.opengl.DebugGL4bc
glPixelTransformParameterfvEXT(int arg0, int arg1, float[] arg2, int arg3)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glPixelTransformParameterfvEXT(int target, int pname, FloatBuffer params)com.jogamp.opengl.GL2
glPixelTransformParameteriEXT(int arg0, int arg1, int arg2)com.jogamp.opengl.DebugGL4bc
glPixelTransformParameterivEXT(int arg0, int arg1, int[] arg2, int arg3)com.jogamp.opengl.DebugGL4bc
glPixelTransformParameterivEXT(int arg0, int arg1, java.nio.IntBuffer arg2)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glPixelTransformParameterivEXT(int target, int pname, IntBuffer params)com.jogamp.opengl.GL2
glPixelZoom(float arg0, float arg1)com.jogamp.opengl.DebugGL4bc
glPNTrianglesfATI(int arg0, float arg1)com.jogamp.opengl.DebugGL4bc
glPNTrianglesiATI(int arg0, int arg1)com.jogamp.opengl.DebugGL4bc
glPointParameterf(int arg0, float arg1)com.jogamp.opengl.DebugGL4bc
glPointParameterfv(int arg0, java.nio.FloatBuffer arg1)com.jogamp.opengl.DebugGL4bc
glPointParameterfv(int arg0, float[] arg1, int arg2)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glPointParameterfv(int pname, FloatBuffer params)com.jogamp.opengl.GL2ES1
com::jogamp::opengl::GL4bc.glPointParameterfv(int pname, FloatBuffer params)com.jogamp.opengl.GL2GL3
glPointParameteri(int arg0, int arg1)com.jogamp.opengl.DebugGL4bc
glPointParameteriv(int arg0, java.nio.IntBuffer arg1)com.jogamp.opengl.DebugGL4bc
glPointParameteriv(int arg0, int[] arg1, int arg2)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glPointParameteriv(int pname, IntBuffer params)com.jogamp.opengl.GL2GL3
glPointSize(float arg0)com.jogamp.opengl.DebugGL4bc
glPolygonMode(int arg0, int arg1)com.jogamp.opengl.DebugGL4bc
glPolygonOffset(float arg0, float arg1)com.jogamp.opengl.DebugGL4bc
glPolygonOffsetClampEXT(float arg0, float arg1, float arg2)com.jogamp.opengl.DebugGL4bc
glPolygonStipple(long arg0)com.jogamp.opengl.DebugGL4bc
glPolygonStipple(java.nio.ByteBuffer arg0)com.jogamp.opengl.DebugGL4bc
glPolygonStipple(byte[] arg0, int arg1)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glPolygonStipple(ByteBuffer mask)com.jogamp.opengl.GL2
glPopAttrib()com.jogamp.opengl.DebugGL4bc
glPopClientAttrib()com.jogamp.opengl.DebugGL4bc
glPopDebugGroup()com.jogamp.opengl.DebugGL4bc
glPopMatrix()com.jogamp.opengl.DebugGL4bc
glPopName()com.jogamp.opengl.DebugGL4bc
glPrimitiveBoundingBox(float arg0, float arg1, float arg2, float arg3, float arg4, float arg5, float arg6, float arg7)com.jogamp.opengl.DebugGL4bc
glPrimitiveRestartIndex(int arg0)com.jogamp.opengl.DebugGL4bc
glPrimitiveRestartIndexNV(int arg0)com.jogamp.opengl.DebugGL4bc
glPrimitiveRestartNV()com.jogamp.opengl.DebugGL4bc
glPrioritizeTextures(int arg0, int[] arg1, int arg2, float[] arg3, int arg4)com.jogamp.opengl.DebugGL4bc
glPrioritizeTextures(int arg0, java.nio.IntBuffer arg1, java.nio.FloatBuffer arg2)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glPrioritizeTextures(int n, IntBuffer textures, FloatBuffer priorities)com.jogamp.opengl.GL2
glProgramBinary(int arg0, int arg1, java.nio.Buffer arg2, int arg3)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glProgramBinary(int program, int binaryFormat, Buffer binary, int length)com.jogamp.opengl.GL2ES2
glProgramBufferParametersfvNV(int arg0, int arg1, int arg2, int arg3, float[] arg4, int arg5)com.jogamp.opengl.DebugGL4bc
glProgramBufferParametersfvNV(int arg0, int arg1, int arg2, int arg3, java.nio.FloatBuffer arg4)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glProgramBufferParametersfvNV(int target, int bindingIndex, int wordIndex, int count, FloatBuffer params)com.jogamp.opengl.GL2
glProgramBufferParametersIivNV(int arg0, int arg1, int arg2, int arg3, java.nio.IntBuffer arg4)com.jogamp.opengl.DebugGL4bc
glProgramBufferParametersIivNV(int arg0, int arg1, int arg2, int arg3, int[] arg4, int arg5)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glProgramBufferParametersIivNV(int target, int bindingIndex, int wordIndex, int count, IntBuffer params)com.jogamp.opengl.GL2
glProgramBufferParametersIuivNV(int arg0, int arg1, int arg2, int arg3, int[] arg4, int arg5)com.jogamp.opengl.DebugGL4bc
glProgramBufferParametersIuivNV(int arg0, int arg1, int arg2, int arg3, java.nio.IntBuffer arg4)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glProgramBufferParametersIuivNV(int target, int bindingIndex, int wordIndex, int count, IntBuffer params)com.jogamp.opengl.GL2
glProgramEnvParameter4dARB(int arg0, int arg1, double arg2, double arg3, double arg4, double arg5)com.jogamp.opengl.DebugGL4bc
glProgramEnvParameter4dvARB(int arg0, int arg1, java.nio.DoubleBuffer arg2)com.jogamp.opengl.DebugGL4bc
glProgramEnvParameter4dvARB(int arg0, int arg1, double[] arg2, int arg3)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glProgramEnvParameter4dvARB(int target, int index, DoubleBuffer params)com.jogamp.opengl.GL2
glProgramEnvParameter4fARB(int arg0, int arg1, float arg2, float arg3, float arg4, float arg5)com.jogamp.opengl.DebugGL4bc
glProgramEnvParameter4fvARB(int arg0, int arg1, java.nio.FloatBuffer arg2)com.jogamp.opengl.DebugGL4bc
glProgramEnvParameter4fvARB(int arg0, int arg1, float[] arg2, int arg3)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glProgramEnvParameter4fvARB(int target, int index, FloatBuffer params)com.jogamp.opengl.GL2
glProgramEnvParameterI4iNV(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5)com.jogamp.opengl.DebugGL4bc
glProgramEnvParameterI4ivNV(int arg0, int arg1, int[] arg2, int arg3)com.jogamp.opengl.DebugGL4bc
glProgramEnvParameterI4ivNV(int arg0, int arg1, java.nio.IntBuffer arg2)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glProgramEnvParameterI4ivNV(int target, int index, IntBuffer params)com.jogamp.opengl.GL2
glProgramEnvParameterI4uiNV(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5)com.jogamp.opengl.DebugGL4bc
glProgramEnvParameterI4uivNV(int arg0, int arg1, java.nio.IntBuffer arg2)com.jogamp.opengl.DebugGL4bc
glProgramEnvParameterI4uivNV(int arg0, int arg1, int[] arg2, int arg3)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glProgramEnvParameterI4uivNV(int target, int index, IntBuffer params)com.jogamp.opengl.GL2
glProgramEnvParameters4fvEXT(int arg0, int arg1, int arg2, float[] arg3, int arg4)com.jogamp.opengl.DebugGL4bc
glProgramEnvParameters4fvEXT(int arg0, int arg1, int arg2, java.nio.FloatBuffer arg3)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glProgramEnvParameters4fvEXT(int target, int index, int count, FloatBuffer params)com.jogamp.opengl.GL2
glProgramEnvParametersI4ivNV(int arg0, int arg1, int arg2, int[] arg3, int arg4)com.jogamp.opengl.DebugGL4bc
glProgramEnvParametersI4ivNV(int arg0, int arg1, int arg2, java.nio.IntBuffer arg3)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glProgramEnvParametersI4ivNV(int target, int index, int count, IntBuffer params)com.jogamp.opengl.GL2
glProgramEnvParametersI4uivNV(int arg0, int arg1, int arg2, int[] arg3, int arg4)com.jogamp.opengl.DebugGL4bc
glProgramEnvParametersI4uivNV(int arg0, int arg1, int arg2, java.nio.IntBuffer arg3)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glProgramEnvParametersI4uivNV(int target, int index, int count, IntBuffer params)com.jogamp.opengl.GL2
glProgramLocalParameter4dARB(int arg0, int arg1, double arg2, double arg3, double arg4, double arg5)com.jogamp.opengl.DebugGL4bc
glProgramLocalParameter4dvARB(int arg0, int arg1, double[] arg2, int arg3)com.jogamp.opengl.DebugGL4bc
glProgramLocalParameter4dvARB(int arg0, int arg1, java.nio.DoubleBuffer arg2)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glProgramLocalParameter4dvARB(int target, int index, DoubleBuffer params)com.jogamp.opengl.GL2
glProgramLocalParameter4fARB(int arg0, int arg1, float arg2, float arg3, float arg4, float arg5)com.jogamp.opengl.DebugGL4bc
glProgramLocalParameter4fvARB(int arg0, int arg1, java.nio.FloatBuffer arg2)com.jogamp.opengl.DebugGL4bc
glProgramLocalParameter4fvARB(int arg0, int arg1, float[] arg2, int arg3)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glProgramLocalParameter4fvARB(int target, int index, FloatBuffer params)com.jogamp.opengl.GL2
glProgramLocalParameterI4iNV(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5)com.jogamp.opengl.DebugGL4bc
glProgramLocalParameterI4ivNV(int arg0, int arg1, java.nio.IntBuffer arg2)com.jogamp.opengl.DebugGL4bc
glProgramLocalParameterI4ivNV(int arg0, int arg1, int[] arg2, int arg3)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glProgramLocalParameterI4ivNV(int target, int index, IntBuffer params)com.jogamp.opengl.GL2
glProgramLocalParameterI4uiNV(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5)com.jogamp.opengl.DebugGL4bc
glProgramLocalParameterI4uivNV(int arg0, int arg1, java.nio.IntBuffer arg2)com.jogamp.opengl.DebugGL4bc
glProgramLocalParameterI4uivNV(int arg0, int arg1, int[] arg2, int arg3)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glProgramLocalParameterI4uivNV(int target, int index, IntBuffer params)com.jogamp.opengl.GL2
glProgramLocalParameters4fvEXT(int arg0, int arg1, int arg2, java.nio.FloatBuffer arg3)com.jogamp.opengl.DebugGL4bc
glProgramLocalParameters4fvEXT(int arg0, int arg1, int arg2, float[] arg3, int arg4)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glProgramLocalParameters4fvEXT(int target, int index, int count, FloatBuffer params)com.jogamp.opengl.GL2
glProgramLocalParametersI4ivNV(int arg0, int arg1, int arg2, java.nio.IntBuffer arg3)com.jogamp.opengl.DebugGL4bc
glProgramLocalParametersI4ivNV(int arg0, int arg1, int arg2, int[] arg3, int arg4)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glProgramLocalParametersI4ivNV(int target, int index, int count, IntBuffer params)com.jogamp.opengl.GL2
glProgramLocalParametersI4uivNV(int arg0, int arg1, int arg2, java.nio.IntBuffer arg3)com.jogamp.opengl.DebugGL4bc
glProgramLocalParametersI4uivNV(int arg0, int arg1, int arg2, int[] arg3, int arg4)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glProgramLocalParametersI4uivNV(int target, int index, int count, IntBuffer params)com.jogamp.opengl.GL2
glProgramParameteri(int arg0, int arg1, int arg2)com.jogamp.opengl.DebugGL4bc
glProgramParameteriARB(int arg0, int arg1, int arg2)com.jogamp.opengl.DebugGL4bc
glProgramStringARB(int arg0, int arg1, int arg2, java.lang.String arg3)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glProgramStringARB(int target, int format, int len, String string)com.jogamp.opengl.GL2
glProgramSubroutineParametersuivNV(int arg0, int arg1, int[] arg2, int arg3)com.jogamp.opengl.DebugGL4bc
glProgramSubroutineParametersuivNV(int arg0, int arg1, java.nio.IntBuffer arg2)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glProgramSubroutineParametersuivNV(int target, int count, IntBuffer params)com.jogamp.opengl.GL2
glProgramUniform1d(int arg0, int arg1, double arg2)com.jogamp.opengl.DebugGL4bc
glProgramUniform1dEXT(int arg0, int arg1, double arg2)com.jogamp.opengl.DebugGL4bc
glProgramUniform1dv(int arg0, int arg1, int arg2, java.nio.DoubleBuffer arg3)com.jogamp.opengl.DebugGL4bc
glProgramUniform1dv(int arg0, int arg1, int arg2, double[] arg3, int arg4)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glProgramUniform1dv(int program, int location, int count, DoubleBuffer value)com.jogamp.opengl.GL2GL3
glProgramUniform1dvEXT(int arg0, int arg1, int arg2, java.nio.DoubleBuffer arg3)com.jogamp.opengl.DebugGL4bc
glProgramUniform1dvEXT(int arg0, int arg1, int arg2, double[] arg3, int arg4)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glProgramUniform1dvEXT(int program, int location, int count, DoubleBuffer value)com.jogamp.opengl.GL2
glProgramUniform1f(int arg0, int arg1, float arg2)com.jogamp.opengl.DebugGL4bc
glProgramUniform1fv(int arg0, int arg1, int arg2, float[] arg3, int arg4)com.jogamp.opengl.DebugGL4bc
glProgramUniform1fv(int arg0, int arg1, int arg2, java.nio.FloatBuffer arg3)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glProgramUniform1fv(int program, int location, int count, FloatBuffer value)com.jogamp.opengl.GL2ES2
glProgramUniform1i(int arg0, int arg1, int arg2)com.jogamp.opengl.DebugGL4bc
glProgramUniform1i64ARB(int arg0, int arg1, long arg2)com.jogamp.opengl.DebugGL4bc
glProgramUniform1i64NV(int arg0, int arg1, long arg2)com.jogamp.opengl.DebugGL4bc
glProgramUniform1i64vARB(int arg0, int arg1, int arg2, java.nio.LongBuffer arg3)com.jogamp.opengl.DebugGL4bc
glProgramUniform1i64vARB(int arg0, int arg1, int arg2, long[] arg3, int arg4)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glProgramUniform1i64vARB(int program, int location, int count, LongBuffer value)com.jogamp.opengl.GL4bc
glProgramUniform1i64vNV(int arg0, int arg1, int arg2, java.nio.LongBuffer arg3)com.jogamp.opengl.DebugGL4bc
glProgramUniform1i64vNV(int arg0, int arg1, int arg2, long[] arg3, int arg4)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glProgramUniform1i64vNV(int program, int location, int count, LongBuffer value)com.jogamp.opengl.GL2
glProgramUniform1iv(int arg0, int arg1, int arg2, java.nio.IntBuffer arg3)com.jogamp.opengl.DebugGL4bc
glProgramUniform1iv(int arg0, int arg1, int arg2, int[] arg3, int arg4)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glProgramUniform1iv(int program, int location, int count, IntBuffer value)com.jogamp.opengl.GL2ES2
glProgramUniform1ui(int arg0, int arg1, int arg2)com.jogamp.opengl.DebugGL4bc
glProgramUniform1ui64ARB(int arg0, int arg1, long arg2)com.jogamp.opengl.DebugGL4bc
glProgramUniform1ui64NV(int arg0, int arg1, long arg2)com.jogamp.opengl.DebugGL4bc
glProgramUniform1ui64vARB(int arg0, int arg1, int arg2, long[] arg3, int arg4)com.jogamp.opengl.DebugGL4bc
glProgramUniform1ui64vARB(int arg0, int arg1, int arg2, java.nio.LongBuffer arg3)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glProgramUniform1ui64vARB(int program, int location, int count, LongBuffer value)com.jogamp.opengl.GL4bc
glProgramUniform1ui64vNV(int arg0, int arg1, int arg2, long[] arg3, int arg4)com.jogamp.opengl.DebugGL4bc
glProgramUniform1ui64vNV(int arg0, int arg1, int arg2, java.nio.LongBuffer arg3)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glProgramUniform1ui64vNV(int program, int location, int count, LongBuffer value)com.jogamp.opengl.GL2
glProgramUniform1uiv(int arg0, int arg1, int arg2, java.nio.IntBuffer arg3)com.jogamp.opengl.DebugGL4bc
glProgramUniform1uiv(int arg0, int arg1, int arg2, int[] arg3, int arg4)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glProgramUniform1uiv(int program, int location, int count, IntBuffer value)com.jogamp.opengl.GL2ES2
glProgramUniform2d(int arg0, int arg1, double arg2, double arg3)com.jogamp.opengl.DebugGL4bc
glProgramUniform2dEXT(int arg0, int arg1, double arg2, double arg3)com.jogamp.opengl.DebugGL4bc
glProgramUniform2dv(int arg0, int arg1, int arg2, double[] arg3, int arg4)com.jogamp.opengl.DebugGL4bc
glProgramUniform2dv(int arg0, int arg1, int arg2, java.nio.DoubleBuffer arg3)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glProgramUniform2dv(int program, int location, int count, DoubleBuffer value)com.jogamp.opengl.GL2GL3
glProgramUniform2dvEXT(int arg0, int arg1, int arg2, java.nio.DoubleBuffer arg3)com.jogamp.opengl.DebugGL4bc
glProgramUniform2dvEXT(int arg0, int arg1, int arg2, double[] arg3, int arg4)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glProgramUniform2dvEXT(int program, int location, int count, DoubleBuffer value)com.jogamp.opengl.GL2
glProgramUniform2f(int arg0, int arg1, float arg2, float arg3)com.jogamp.opengl.DebugGL4bc
glProgramUniform2fv(int arg0, int arg1, int arg2, float[] arg3, int arg4)com.jogamp.opengl.DebugGL4bc
glProgramUniform2fv(int arg0, int arg1, int arg2, java.nio.FloatBuffer arg3)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glProgramUniform2fv(int program, int location, int count, FloatBuffer value)com.jogamp.opengl.GL2ES2
glProgramUniform2i(int arg0, int arg1, int arg2, int arg3)com.jogamp.opengl.DebugGL4bc
glProgramUniform2i64ARB(int arg0, int arg1, long arg2, long arg3)com.jogamp.opengl.DebugGL4bc
glProgramUniform2i64NV(int arg0, int arg1, long arg2, long arg3)com.jogamp.opengl.DebugGL4bc
glProgramUniform2i64vARB(int arg0, int arg1, int arg2, long[] arg3, int arg4)com.jogamp.opengl.DebugGL4bc
glProgramUniform2i64vARB(int arg0, int arg1, int arg2, java.nio.LongBuffer arg3)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glProgramUniform2i64vARB(int program, int location, int count, LongBuffer value)com.jogamp.opengl.GL4bc
glProgramUniform2i64vNV(int arg0, int arg1, int arg2, java.nio.LongBuffer arg3)com.jogamp.opengl.DebugGL4bc
glProgramUniform2i64vNV(int arg0, int arg1, int arg2, long[] arg3, int arg4)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glProgramUniform2i64vNV(int program, int location, int count, LongBuffer value)com.jogamp.opengl.GL2
glProgramUniform2iv(int arg0, int arg1, int arg2, int[] arg3, int arg4)com.jogamp.opengl.DebugGL4bc
glProgramUniform2iv(int arg0, int arg1, int arg2, java.nio.IntBuffer arg3)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glProgramUniform2iv(int program, int location, int count, IntBuffer value)com.jogamp.opengl.GL2ES2
glProgramUniform2ui(int arg0, int arg1, int arg2, int arg3)com.jogamp.opengl.DebugGL4bc
glProgramUniform2ui64ARB(int arg0, int arg1, long arg2, long arg3)com.jogamp.opengl.DebugGL4bc
glProgramUniform2ui64NV(int arg0, int arg1, long arg2, long arg3)com.jogamp.opengl.DebugGL4bc
glProgramUniform2ui64vARB(int arg0, int arg1, int arg2, long[] arg3, int arg4)com.jogamp.opengl.DebugGL4bc
glProgramUniform2ui64vARB(int arg0, int arg1, int arg2, java.nio.LongBuffer arg3)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glProgramUniform2ui64vARB(int program, int location, int count, LongBuffer value)com.jogamp.opengl.GL4bc
glProgramUniform2ui64vNV(int arg0, int arg1, int arg2, java.nio.LongBuffer arg3)com.jogamp.opengl.DebugGL4bc
glProgramUniform2ui64vNV(int arg0, int arg1, int arg2, long[] arg3, int arg4)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glProgramUniform2ui64vNV(int program, int location, int count, LongBuffer value)com.jogamp.opengl.GL2
glProgramUniform2uiv(int arg0, int arg1, int arg2, int[] arg3, int arg4)com.jogamp.opengl.DebugGL4bc
glProgramUniform2uiv(int arg0, int arg1, int arg2, java.nio.IntBuffer arg3)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glProgramUniform2uiv(int program, int location, int count, IntBuffer value)com.jogamp.opengl.GL2ES2
glProgramUniform3d(int arg0, int arg1, double arg2, double arg3, double arg4)com.jogamp.opengl.DebugGL4bc
glProgramUniform3dEXT(int arg0, int arg1, double arg2, double arg3, double arg4)com.jogamp.opengl.DebugGL4bc
glProgramUniform3dv(int arg0, int arg1, int arg2, double[] arg3, int arg4)com.jogamp.opengl.DebugGL4bc
glProgramUniform3dv(int arg0, int arg1, int arg2, java.nio.DoubleBuffer arg3)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glProgramUniform3dv(int program, int location, int count, DoubleBuffer value)com.jogamp.opengl.GL2GL3
glProgramUniform3dvEXT(int arg0, int arg1, int arg2, double[] arg3, int arg4)com.jogamp.opengl.DebugGL4bc
glProgramUniform3dvEXT(int arg0, int arg1, int arg2, java.nio.DoubleBuffer arg3)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glProgramUniform3dvEXT(int program, int location, int count, DoubleBuffer value)com.jogamp.opengl.GL2
glProgramUniform3f(int arg0, int arg1, float arg2, float arg3, float arg4)com.jogamp.opengl.DebugGL4bc
glProgramUniform3fv(int arg0, int arg1, int arg2, float[] arg3, int arg4)com.jogamp.opengl.DebugGL4bc
glProgramUniform3fv(int arg0, int arg1, int arg2, java.nio.FloatBuffer arg3)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glProgramUniform3fv(int program, int location, int count, FloatBuffer value)com.jogamp.opengl.GL2ES2
glProgramUniform3i(int arg0, int arg1, int arg2, int arg3, int arg4)com.jogamp.opengl.DebugGL4bc
glProgramUniform3i64ARB(int arg0, int arg1, long arg2, long arg3, long arg4)com.jogamp.opengl.DebugGL4bc
glProgramUniform3i64NV(int arg0, int arg1, long arg2, long arg3, long arg4)com.jogamp.opengl.DebugGL4bc
glProgramUniform3i64vARB(int arg0, int arg1, int arg2, long[] arg3, int arg4)com.jogamp.opengl.DebugGL4bc
glProgramUniform3i64vARB(int arg0, int arg1, int arg2, java.nio.LongBuffer arg3)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glProgramUniform3i64vARB(int program, int location, int count, LongBuffer value)com.jogamp.opengl.GL4bc
glProgramUniform3i64vNV(int arg0, int arg1, int arg2, long[] arg3, int arg4)com.jogamp.opengl.DebugGL4bc
glProgramUniform3i64vNV(int arg0, int arg1, int arg2, java.nio.LongBuffer arg3)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glProgramUniform3i64vNV(int program, int location, int count, LongBuffer value)com.jogamp.opengl.GL2
glProgramUniform3iv(int arg0, int arg1, int arg2, java.nio.IntBuffer arg3)com.jogamp.opengl.DebugGL4bc
glProgramUniform3iv(int arg0, int arg1, int arg2, int[] arg3, int arg4)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glProgramUniform3iv(int program, int location, int count, IntBuffer value)com.jogamp.opengl.GL2ES2
glProgramUniform3ui(int arg0, int arg1, int arg2, int arg3, int arg4)com.jogamp.opengl.DebugGL4bc
glProgramUniform3ui64ARB(int arg0, int arg1, long arg2, long arg3, long arg4)com.jogamp.opengl.DebugGL4bc
glProgramUniform3ui64NV(int arg0, int arg1, long arg2, long arg3, long arg4)com.jogamp.opengl.DebugGL4bc
glProgramUniform3ui64vARB(int arg0, int arg1, int arg2, java.nio.LongBuffer arg3)com.jogamp.opengl.DebugGL4bc
glProgramUniform3ui64vARB(int arg0, int arg1, int arg2, long[] arg3, int arg4)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glProgramUniform3ui64vARB(int program, int location, int count, LongBuffer value)com.jogamp.opengl.GL4bc
glProgramUniform3ui64vNV(int arg0, int arg1, int arg2, long[] arg3, int arg4)com.jogamp.opengl.DebugGL4bc
glProgramUniform3ui64vNV(int arg0, int arg1, int arg2, java.nio.LongBuffer arg3)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glProgramUniform3ui64vNV(int program, int location, int count, LongBuffer value)com.jogamp.opengl.GL2
glProgramUniform3uiv(int arg0, int arg1, int arg2, java.nio.IntBuffer arg3)com.jogamp.opengl.DebugGL4bc
glProgramUniform3uiv(int arg0, int arg1, int arg2, int[] arg3, int arg4)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glProgramUniform3uiv(int program, int location, int count, IntBuffer value)com.jogamp.opengl.GL2ES2
glProgramUniform4d(int arg0, int arg1, double arg2, double arg3, double arg4, double arg5)com.jogamp.opengl.DebugGL4bc
glProgramUniform4dEXT(int arg0, int arg1, double arg2, double arg3, double arg4, double arg5)com.jogamp.opengl.DebugGL4bc
glProgramUniform4dv(int arg0, int arg1, int arg2, java.nio.DoubleBuffer arg3)com.jogamp.opengl.DebugGL4bc
glProgramUniform4dv(int arg0, int arg1, int arg2, double[] arg3, int arg4)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glProgramUniform4dv(int program, int location, int count, DoubleBuffer value)com.jogamp.opengl.GL2GL3
glProgramUniform4dvEXT(int arg0, int arg1, int arg2, java.nio.DoubleBuffer arg3)com.jogamp.opengl.DebugGL4bc
glProgramUniform4dvEXT(int arg0, int arg1, int arg2, double[] arg3, int arg4)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glProgramUniform4dvEXT(int program, int location, int count, DoubleBuffer value)com.jogamp.opengl.GL2
glProgramUniform4f(int arg0, int arg1, float arg2, float arg3, float arg4, float arg5)com.jogamp.opengl.DebugGL4bc
glProgramUniform4fv(int arg0, int arg1, int arg2, float[] arg3, int arg4)com.jogamp.opengl.DebugGL4bc
glProgramUniform4fv(int arg0, int arg1, int arg2, java.nio.FloatBuffer arg3)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glProgramUniform4fv(int program, int location, int count, FloatBuffer value)com.jogamp.opengl.GL2ES2
glProgramUniform4i(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5)com.jogamp.opengl.DebugGL4bc
glProgramUniform4i64ARB(int arg0, int arg1, long arg2, long arg3, long arg4, long arg5)com.jogamp.opengl.DebugGL4bc
glProgramUniform4i64NV(int arg0, int arg1, long arg2, long arg3, long arg4, long arg5)com.jogamp.opengl.DebugGL4bc
glProgramUniform4i64vARB(int arg0, int arg1, int arg2, java.nio.LongBuffer arg3)com.jogamp.opengl.DebugGL4bc
glProgramUniform4i64vARB(int arg0, int arg1, int arg2, long[] arg3, int arg4)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glProgramUniform4i64vARB(int program, int location, int count, LongBuffer value)com.jogamp.opengl.GL4bc
glProgramUniform4i64vNV(int arg0, int arg1, int arg2, java.nio.LongBuffer arg3)com.jogamp.opengl.DebugGL4bc
glProgramUniform4i64vNV(int arg0, int arg1, int arg2, long[] arg3, int arg4)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glProgramUniform4i64vNV(int program, int location, int count, LongBuffer value)com.jogamp.opengl.GL2
glProgramUniform4iv(int arg0, int arg1, int arg2, int[] arg3, int arg4)com.jogamp.opengl.DebugGL4bc
glProgramUniform4iv(int arg0, int arg1, int arg2, java.nio.IntBuffer arg3)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glProgramUniform4iv(int program, int location, int count, IntBuffer value)com.jogamp.opengl.GL2ES2
glProgramUniform4ui(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5)com.jogamp.opengl.DebugGL4bc
glProgramUniform4ui64ARB(int arg0, int arg1, long arg2, long arg3, long arg4, long arg5)com.jogamp.opengl.DebugGL4bc
glProgramUniform4ui64NV(int arg0, int arg1, long arg2, long arg3, long arg4, long arg5)com.jogamp.opengl.DebugGL4bc
glProgramUniform4ui64vARB(int arg0, int arg1, int arg2, java.nio.LongBuffer arg3)com.jogamp.opengl.DebugGL4bc
glProgramUniform4ui64vARB(int arg0, int arg1, int arg2, long[] arg3, int arg4)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glProgramUniform4ui64vARB(int program, int location, int count, LongBuffer value)com.jogamp.opengl.GL4bc
glProgramUniform4ui64vNV(int arg0, int arg1, int arg2, long[] arg3, int arg4)com.jogamp.opengl.DebugGL4bc
glProgramUniform4ui64vNV(int arg0, int arg1, int arg2, java.nio.LongBuffer arg3)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glProgramUniform4ui64vNV(int program, int location, int count, LongBuffer value)com.jogamp.opengl.GL2
glProgramUniform4uiv(int arg0, int arg1, int arg2, java.nio.IntBuffer arg3)com.jogamp.opengl.DebugGL4bc
glProgramUniform4uiv(int arg0, int arg1, int arg2, int[] arg3, int arg4)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glProgramUniform4uiv(int program, int location, int count, IntBuffer value)com.jogamp.opengl.GL2ES2
glProgramUniformHandleui64ARB(int arg0, int arg1, long arg2)com.jogamp.opengl.DebugGL4bc
glProgramUniformHandleui64vARB(int arg0, int arg1, int arg2, long[] arg3, int arg4)com.jogamp.opengl.DebugGL4bc
glProgramUniformHandleui64vARB(int arg0, int arg1, int arg2, java.nio.LongBuffer arg3)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glProgramUniformHandleui64vARB(int program, int location, int count, LongBuffer values)com.jogamp.opengl.GL4
glProgramUniformMatrix2dv(int arg0, int arg1, int arg2, boolean arg3, double[] arg4, int arg5)com.jogamp.opengl.DebugGL4bc
glProgramUniformMatrix2dv(int arg0, int arg1, int arg2, boolean arg3, java.nio.DoubleBuffer arg4)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glProgramUniformMatrix2dv(int program, int location, int count, boolean transpose, DoubleBuffer value)com.jogamp.opengl.GL2GL3
glProgramUniformMatrix2dvEXT(int arg0, int arg1, int arg2, boolean arg3, double[] arg4, int arg5)com.jogamp.opengl.DebugGL4bc
glProgramUniformMatrix2dvEXT(int arg0, int arg1, int arg2, boolean arg3, java.nio.DoubleBuffer arg4)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glProgramUniformMatrix2dvEXT(int program, int location, int count, boolean transpose, DoubleBuffer value)com.jogamp.opengl.GL2
glProgramUniformMatrix2fv(int arg0, int arg1, int arg2, boolean arg3, java.nio.FloatBuffer arg4)com.jogamp.opengl.DebugGL4bc
glProgramUniformMatrix2fv(int arg0, int arg1, int arg2, boolean arg3, float[] arg4, int arg5)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glProgramUniformMatrix2fv(int program, int location, int count, boolean transpose, FloatBuffer value)com.jogamp.opengl.GL2ES2
glProgramUniformMatrix2x3dv(int arg0, int arg1, int arg2, boolean arg3, java.nio.DoubleBuffer arg4)com.jogamp.opengl.DebugGL4bc
glProgramUniformMatrix2x3dv(int arg0, int arg1, int arg2, boolean arg3, double[] arg4, int arg5)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glProgramUniformMatrix2x3dv(int program, int location, int count, boolean transpose, DoubleBuffer value)com.jogamp.opengl.GL2GL3
glProgramUniformMatrix2x3dvEXT(int arg0, int arg1, int arg2, boolean arg3, double[] arg4, int arg5)com.jogamp.opengl.DebugGL4bc
glProgramUniformMatrix2x3dvEXT(int arg0, int arg1, int arg2, boolean arg3, java.nio.DoubleBuffer arg4)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glProgramUniformMatrix2x3dvEXT(int program, int location, int count, boolean transpose, DoubleBuffer value)com.jogamp.opengl.GL2
glProgramUniformMatrix2x3fv(int arg0, int arg1, int arg2, boolean arg3, java.nio.FloatBuffer arg4)com.jogamp.opengl.DebugGL4bc
glProgramUniformMatrix2x3fv(int arg0, int arg1, int arg2, boolean arg3, float[] arg4, int arg5)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glProgramUniformMatrix2x3fv(int program, int location, int count, boolean transpose, FloatBuffer value)com.jogamp.opengl.GL2ES2
glProgramUniformMatrix2x4dv(int arg0, int arg1, int arg2, boolean arg3, double[] arg4, int arg5)com.jogamp.opengl.DebugGL4bc
glProgramUniformMatrix2x4dv(int arg0, int arg1, int arg2, boolean arg3, java.nio.DoubleBuffer arg4)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glProgramUniformMatrix2x4dv(int program, int location, int count, boolean transpose, DoubleBuffer value)com.jogamp.opengl.GL2GL3
glProgramUniformMatrix2x4dvEXT(int arg0, int arg1, int arg2, boolean arg3, double[] arg4, int arg5)com.jogamp.opengl.DebugGL4bc
glProgramUniformMatrix2x4dvEXT(int arg0, int arg1, int arg2, boolean arg3, java.nio.DoubleBuffer arg4)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glProgramUniformMatrix2x4dvEXT(int program, int location, int count, boolean transpose, DoubleBuffer value)com.jogamp.opengl.GL2
glProgramUniformMatrix2x4fv(int arg0, int arg1, int arg2, boolean arg3, java.nio.FloatBuffer arg4)com.jogamp.opengl.DebugGL4bc
glProgramUniformMatrix2x4fv(int arg0, int arg1, int arg2, boolean arg3, float[] arg4, int arg5)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glProgramUniformMatrix2x4fv(int program, int location, int count, boolean transpose, FloatBuffer value)com.jogamp.opengl.GL2ES2
glProgramUniformMatrix3dv(int arg0, int arg1, int arg2, boolean arg3, java.nio.DoubleBuffer arg4)com.jogamp.opengl.DebugGL4bc
glProgramUniformMatrix3dv(int arg0, int arg1, int arg2, boolean arg3, double[] arg4, int arg5)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glProgramUniformMatrix3dv(int program, int location, int count, boolean transpose, DoubleBuffer value)com.jogamp.opengl.GL2GL3
glProgramUniformMatrix3dvEXT(int arg0, int arg1, int arg2, boolean arg3, double[] arg4, int arg5)com.jogamp.opengl.DebugGL4bc
glProgramUniformMatrix3dvEXT(int arg0, int arg1, int arg2, boolean arg3, java.nio.DoubleBuffer arg4)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glProgramUniformMatrix3dvEXT(int program, int location, int count, boolean transpose, DoubleBuffer value)com.jogamp.opengl.GL2
glProgramUniformMatrix3fv(int arg0, int arg1, int arg2, boolean arg3, java.nio.FloatBuffer arg4)com.jogamp.opengl.DebugGL4bc
glProgramUniformMatrix3fv(int arg0, int arg1, int arg2, boolean arg3, float[] arg4, int arg5)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glProgramUniformMatrix3fv(int program, int location, int count, boolean transpose, FloatBuffer value)com.jogamp.opengl.GL2ES2
glProgramUniformMatrix3x2dv(int arg0, int arg1, int arg2, boolean arg3, double[] arg4, int arg5)com.jogamp.opengl.DebugGL4bc
glProgramUniformMatrix3x2dv(int arg0, int arg1, int arg2, boolean arg3, java.nio.DoubleBuffer arg4)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glProgramUniformMatrix3x2dv(int program, int location, int count, boolean transpose, DoubleBuffer value)com.jogamp.opengl.GL2GL3
glProgramUniformMatrix3x2dvEXT(int arg0, int arg1, int arg2, boolean arg3, java.nio.DoubleBuffer arg4)com.jogamp.opengl.DebugGL4bc
glProgramUniformMatrix3x2dvEXT(int arg0, int arg1, int arg2, boolean arg3, double[] arg4, int arg5)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glProgramUniformMatrix3x2dvEXT(int program, int location, int count, boolean transpose, DoubleBuffer value)com.jogamp.opengl.GL2
glProgramUniformMatrix3x2fv(int arg0, int arg1, int arg2, boolean arg3, java.nio.FloatBuffer arg4)com.jogamp.opengl.DebugGL4bc
glProgramUniformMatrix3x2fv(int arg0, int arg1, int arg2, boolean arg3, float[] arg4, int arg5)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glProgramUniformMatrix3x2fv(int program, int location, int count, boolean transpose, FloatBuffer value)com.jogamp.opengl.GL2ES2
glProgramUniformMatrix3x4dv(int arg0, int arg1, int arg2, boolean arg3, java.nio.DoubleBuffer arg4)com.jogamp.opengl.DebugGL4bc
glProgramUniformMatrix3x4dv(int arg0, int arg1, int arg2, boolean arg3, double[] arg4, int arg5)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glProgramUniformMatrix3x4dv(int program, int location, int count, boolean transpose, DoubleBuffer value)com.jogamp.opengl.GL2GL3
glProgramUniformMatrix3x4dvEXT(int arg0, int arg1, int arg2, boolean arg3, double[] arg4, int arg5)com.jogamp.opengl.DebugGL4bc
glProgramUniformMatrix3x4dvEXT(int arg0, int arg1, int arg2, boolean arg3, java.nio.DoubleBuffer arg4)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glProgramUniformMatrix3x4dvEXT(int program, int location, int count, boolean transpose, DoubleBuffer value)com.jogamp.opengl.GL2
glProgramUniformMatrix3x4fv(int arg0, int arg1, int arg2, boolean arg3, java.nio.FloatBuffer arg4)com.jogamp.opengl.DebugGL4bc
glProgramUniformMatrix3x4fv(int arg0, int arg1, int arg2, boolean arg3, float[] arg4, int arg5)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glProgramUniformMatrix3x4fv(int program, int location, int count, boolean transpose, FloatBuffer value)com.jogamp.opengl.GL2ES2
glProgramUniformMatrix4dv(int arg0, int arg1, int arg2, boolean arg3, java.nio.DoubleBuffer arg4)com.jogamp.opengl.DebugGL4bc
glProgramUniformMatrix4dv(int arg0, int arg1, int arg2, boolean arg3, double[] arg4, int arg5)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glProgramUniformMatrix4dv(int program, int location, int count, boolean transpose, DoubleBuffer value)com.jogamp.opengl.GL2GL3
glProgramUniformMatrix4dvEXT(int arg0, int arg1, int arg2, boolean arg3, java.nio.DoubleBuffer arg4)com.jogamp.opengl.DebugGL4bc
glProgramUniformMatrix4dvEXT(int arg0, int arg1, int arg2, boolean arg3, double[] arg4, int arg5)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glProgramUniformMatrix4dvEXT(int program, int location, int count, boolean transpose, DoubleBuffer value)com.jogamp.opengl.GL2
glProgramUniformMatrix4fv(int arg0, int arg1, int arg2, boolean arg3, java.nio.FloatBuffer arg4)com.jogamp.opengl.DebugGL4bc
glProgramUniformMatrix4fv(int arg0, int arg1, int arg2, boolean arg3, float[] arg4, int arg5)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glProgramUniformMatrix4fv(int program, int location, int count, boolean transpose, FloatBuffer value)com.jogamp.opengl.GL2ES2
glProgramUniformMatrix4x2dv(int arg0, int arg1, int arg2, boolean arg3, java.nio.DoubleBuffer arg4)com.jogamp.opengl.DebugGL4bc
glProgramUniformMatrix4x2dv(int arg0, int arg1, int arg2, boolean arg3, double[] arg4, int arg5)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glProgramUniformMatrix4x2dv(int program, int location, int count, boolean transpose, DoubleBuffer value)com.jogamp.opengl.GL2GL3
glProgramUniformMatrix4x2dvEXT(int arg0, int arg1, int arg2, boolean arg3, double[] arg4, int arg5)com.jogamp.opengl.DebugGL4bc
glProgramUniformMatrix4x2dvEXT(int arg0, int arg1, int arg2, boolean arg3, java.nio.DoubleBuffer arg4)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glProgramUniformMatrix4x2dvEXT(int program, int location, int count, boolean transpose, DoubleBuffer value)com.jogamp.opengl.GL2
glProgramUniformMatrix4x2fv(int arg0, int arg1, int arg2, boolean arg3, java.nio.FloatBuffer arg4)com.jogamp.opengl.DebugGL4bc
glProgramUniformMatrix4x2fv(int arg0, int arg1, int arg2, boolean arg3, float[] arg4, int arg5)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glProgramUniformMatrix4x2fv(int program, int location, int count, boolean transpose, FloatBuffer value)com.jogamp.opengl.GL2ES2
glProgramUniformMatrix4x3dv(int arg0, int arg1, int arg2, boolean arg3, java.nio.DoubleBuffer arg4)com.jogamp.opengl.DebugGL4bc
glProgramUniformMatrix4x3dv(int arg0, int arg1, int arg2, boolean arg3, double[] arg4, int arg5)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glProgramUniformMatrix4x3dv(int program, int location, int count, boolean transpose, DoubleBuffer value)com.jogamp.opengl.GL2GL3
glProgramUniformMatrix4x3dvEXT(int arg0, int arg1, int arg2, boolean arg3, java.nio.DoubleBuffer arg4)com.jogamp.opengl.DebugGL4bc
glProgramUniformMatrix4x3dvEXT(int arg0, int arg1, int arg2, boolean arg3, double[] arg4, int arg5)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glProgramUniformMatrix4x3dvEXT(int program, int location, int count, boolean transpose, DoubleBuffer value)com.jogamp.opengl.GL2
glProgramUniformMatrix4x3fv(int arg0, int arg1, int arg2, boolean arg3, float[] arg4, int arg5)com.jogamp.opengl.DebugGL4bc
glProgramUniformMatrix4x3fv(int arg0, int arg1, int arg2, boolean arg3, java.nio.FloatBuffer arg4)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glProgramUniformMatrix4x3fv(int program, int location, int count, boolean transpose, FloatBuffer value)com.jogamp.opengl.GL2ES2
glProgramUniformui64NV(int arg0, int arg1, long arg2)com.jogamp.opengl.DebugGL4bc
glProgramUniformui64vNV(int arg0, int arg1, int arg2, long[] arg3, int arg4)com.jogamp.opengl.DebugGL4bc
glProgramUniformui64vNV(int arg0, int arg1, int arg2, java.nio.LongBuffer arg3)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glProgramUniformui64vNV(int program, int location, int count, LongBuffer value)com.jogamp.opengl.GL2GL3
glProgramVertexLimitNV(int arg0, int arg1)com.jogamp.opengl.DebugGL4bc
glProvokingVertex(int arg0)com.jogamp.opengl.DebugGL4bc
glProvokingVertexEXT(int arg0)com.jogamp.opengl.DebugGL4bc
glPushAttrib(int arg0)com.jogamp.opengl.DebugGL4bc
glPushClientAttrib(int arg0)com.jogamp.opengl.DebugGL4bc
glPushClientAttribDefaultEXT(int arg0)com.jogamp.opengl.DebugGL4bc
glPushDebugGroup(int arg0, int arg1, int arg2, java.nio.ByteBuffer arg3)com.jogamp.opengl.DebugGL4bc
glPushDebugGroup(int arg0, int arg1, int arg2, byte[] arg3, int arg4)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glPushDebugGroup(int source, int id, int length, ByteBuffer message)com.jogamp.opengl.GL2ES2
glPushMatrix()com.jogamp.opengl.DebugGL4bc
glPushName(int arg0)com.jogamp.opengl.DebugGL4bc
glQueryCounter(int arg0, int arg1)com.jogamp.opengl.DebugGL4bc
glQueryMatrixxOES(int[] arg0, int arg1, int[] arg2, int arg3)com.jogamp.opengl.DebugGL4bc
glQueryMatrixxOES(java.nio.IntBuffer arg0, java.nio.IntBuffer arg1)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glQueryMatrixxOES(IntBuffer mantissa, IntBuffer exponent)com.jogamp.opengl.GL2
glQueryObjectParameteruiAMD(int arg0, int arg1, int arg2, int arg3)com.jogamp.opengl.DebugGL4bc
glRasterPos2d(double arg0, double arg1)com.jogamp.opengl.DebugGL4bc
glRasterPos2dv(double[] arg0, int arg1)com.jogamp.opengl.DebugGL4bc
glRasterPos2dv(java.nio.DoubleBuffer arg0)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glRasterPos2dv(DoubleBuffer v)com.jogamp.opengl.GL2
glRasterPos2f(float arg0, float arg1)com.jogamp.opengl.DebugGL4bc
glRasterPos2fv(float[] arg0, int arg1)com.jogamp.opengl.DebugGL4bc
glRasterPos2fv(java.nio.FloatBuffer arg0)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glRasterPos2fv(FloatBuffer v)com.jogamp.opengl.GL2
glRasterPos2i(int arg0, int arg1)com.jogamp.opengl.DebugGL4bc
glRasterPos2iv(int[] arg0, int arg1)com.jogamp.opengl.DebugGL4bc
glRasterPos2iv(java.nio.IntBuffer arg0)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glRasterPos2iv(IntBuffer v)com.jogamp.opengl.GL2
glRasterPos2s(short arg0, short arg1)com.jogamp.opengl.DebugGL4bc
glRasterPos2sv(java.nio.ShortBuffer arg0)com.jogamp.opengl.DebugGL4bc
glRasterPos2sv(short[] arg0, int arg1)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glRasterPos2sv(ShortBuffer v)com.jogamp.opengl.GL2
glRasterPos3d(double arg0, double arg1, double arg2)com.jogamp.opengl.DebugGL4bc
glRasterPos3dv(double[] arg0, int arg1)com.jogamp.opengl.DebugGL4bc
glRasterPos3dv(java.nio.DoubleBuffer arg0)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glRasterPos3dv(DoubleBuffer v)com.jogamp.opengl.GL2
glRasterPos3f(float arg0, float arg1, float arg2)com.jogamp.opengl.DebugGL4bc
glRasterPos3fv(float[] arg0, int arg1)com.jogamp.opengl.DebugGL4bc
glRasterPos3fv(java.nio.FloatBuffer arg0)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glRasterPos3fv(FloatBuffer v)com.jogamp.opengl.GL2
glRasterPos3i(int arg0, int arg1, int arg2)com.jogamp.opengl.DebugGL4bc
glRasterPos3iv(java.nio.IntBuffer arg0)com.jogamp.opengl.DebugGL4bc
glRasterPos3iv(int[] arg0, int arg1)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glRasterPos3iv(IntBuffer v)com.jogamp.opengl.GL2
glRasterPos3s(short arg0, short arg1, short arg2)com.jogamp.opengl.DebugGL4bc
glRasterPos3sv(short[] arg0, int arg1)com.jogamp.opengl.DebugGL4bc
glRasterPos3sv(java.nio.ShortBuffer arg0)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glRasterPos3sv(ShortBuffer v)com.jogamp.opengl.GL2
glRasterPos4d(double arg0, double arg1, double arg2, double arg3)com.jogamp.opengl.DebugGL4bc
glRasterPos4dv(java.nio.DoubleBuffer arg0)com.jogamp.opengl.DebugGL4bc
glRasterPos4dv(double[] arg0, int arg1)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glRasterPos4dv(DoubleBuffer v)com.jogamp.opengl.GL2
glRasterPos4f(float arg0, float arg1, float arg2, float arg3)com.jogamp.opengl.DebugGL4bc
glRasterPos4fv(float[] arg0, int arg1)com.jogamp.opengl.DebugGL4bc
glRasterPos4fv(java.nio.FloatBuffer arg0)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glRasterPos4fv(FloatBuffer v)com.jogamp.opengl.GL2
glRasterPos4i(int arg0, int arg1, int arg2, int arg3)com.jogamp.opengl.DebugGL4bc
glRasterPos4iv(int[] arg0, int arg1)com.jogamp.opengl.DebugGL4bc
glRasterPos4iv(java.nio.IntBuffer arg0)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glRasterPos4iv(IntBuffer v)com.jogamp.opengl.GL2
glRasterPos4s(short arg0, short arg1, short arg2, short arg3)com.jogamp.opengl.DebugGL4bc
glRasterPos4sv(java.nio.ShortBuffer arg0)com.jogamp.opengl.DebugGL4bc
glRasterPos4sv(short[] arg0, int arg1)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glRasterPos4sv(ShortBuffer v)com.jogamp.opengl.GL2
glRasterSamplesEXT(int arg0, boolean arg1)com.jogamp.opengl.DebugGL4bc
glReadBuffer(int arg0)com.jogamp.opengl.DebugGL4bc
glReadnPixels(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, java.nio.Buffer arg7)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glReadnPixels(int x, int y, int width, int height, int format, int type, int bufSize, Buffer data)com.jogamp.opengl.GL
glReadPixels(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, java.nio.Buffer arg6)com.jogamp.opengl.DebugGL4bc
glReadPixels(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, long arg6)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glReadPixels(int x, int y, int width, int height, int format, int type, Buffer pixels)com.jogamp.opengl.GL
glRectd(double arg0, double arg1, double arg2, double arg3)com.jogamp.opengl.DebugGL4bc
glRectdv(double[] arg0, int arg1, double[] arg2, int arg3)com.jogamp.opengl.DebugGL4bc
glRectdv(java.nio.DoubleBuffer arg0, java.nio.DoubleBuffer arg1)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glRectdv(DoubleBuffer v1, DoubleBuffer v2)com.jogamp.opengl.GL2
glRectf(float arg0, float arg1, float arg2, float arg3)com.jogamp.opengl.DebugGL4bc
glRectfv(float[] arg0, int arg1, float[] arg2, int arg3)com.jogamp.opengl.DebugGL4bc
glRectfv(java.nio.FloatBuffer arg0, java.nio.FloatBuffer arg1)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glRectfv(FloatBuffer v1, FloatBuffer v2)com.jogamp.opengl.GL2
glRecti(int arg0, int arg1, int arg2, int arg3)com.jogamp.opengl.DebugGL4bc
glRectiv(int[] arg0, int arg1, int[] arg2, int arg3)com.jogamp.opengl.DebugGL4bc
glRectiv(java.nio.IntBuffer arg0, java.nio.IntBuffer arg1)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glRectiv(IntBuffer v1, IntBuffer v2)com.jogamp.opengl.GL2
glRects(short arg0, short arg1, short arg2, short arg3)com.jogamp.opengl.DebugGL4bc
glRectsv(short[] arg0, int arg1, short[] arg2, int arg3)com.jogamp.opengl.DebugGL4bc
glRectsv(java.nio.ShortBuffer arg0, java.nio.ShortBuffer arg1)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glRectsv(ShortBuffer v1, ShortBuffer v2)com.jogamp.opengl.GL2
glReleaseShaderCompiler()com.jogamp.opengl.DebugGL4bc
glRenderbufferStorage(int arg0, int arg1, int arg2, int arg3)com.jogamp.opengl.DebugGL4bc
glRenderbufferStorageMultisample(int arg0, int arg1, int arg2, int arg3, int arg4)com.jogamp.opengl.DebugGL4bc
glRenderbufferStorageMultisampleCoverageNV(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5)com.jogamp.opengl.DebugGL4bc
glRenderMode(int arg0)com.jogamp.opengl.DebugGL4bc
glResetHistogram(int arg0)com.jogamp.opengl.DebugGL4bc
glResetMinmax(int arg0)com.jogamp.opengl.DebugGL4bc
glResolveDepthValuesNV()com.jogamp.opengl.DebugGL4bc
glResumeTransformFeedback()com.jogamp.opengl.DebugGL4bc
glResumeTransformFeedbackNV()com.jogamp.opengl.DebugGL4bc
glRotated(double arg0, double arg1, double arg2, double arg3)com.jogamp.opengl.DebugGL4bc
glRotatef(float arg0, float arg1, float arg2, float arg3)com.jogamp.opengl.DebugGL4bc
glSampleCoverage(float arg0, boolean arg1)com.jogamp.opengl.DebugGL4bc
glSampleMaski(int arg0, int arg1)com.jogamp.opengl.DebugGL4bc
glSampleMaskIndexedNV(int arg0, int arg1)com.jogamp.opengl.DebugGL4bc
glSamplerParameterf(int arg0, int arg1, float arg2)com.jogamp.opengl.DebugGL4bc
glSamplerParameterfv(int arg0, int arg1, java.nio.FloatBuffer arg2)com.jogamp.opengl.DebugGL4bc
glSamplerParameterfv(int arg0, int arg1, float[] arg2, int arg3)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glSamplerParameterfv(int sampler, int pname, FloatBuffer param)com.jogamp.opengl.GL3ES3
glSamplerParameteri(int arg0, int arg1, int arg2)com.jogamp.opengl.DebugGL4bc
glSamplerParameterIiv(int arg0, int arg1, int[] arg2, int arg3)com.jogamp.opengl.DebugGL4bc
glSamplerParameterIiv(int arg0, int arg1, java.nio.IntBuffer arg2)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glSamplerParameterIiv(int sampler, int pname, IntBuffer param)com.jogamp.opengl.GL2ES2
glSamplerParameterIuiv(int arg0, int arg1, java.nio.IntBuffer arg2)com.jogamp.opengl.DebugGL4bc
glSamplerParameterIuiv(int arg0, int arg1, int[] arg2, int arg3)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glSamplerParameterIuiv(int sampler, int pname, IntBuffer param)com.jogamp.opengl.GL2ES2
glSamplerParameteriv(int arg0, int arg1, java.nio.IntBuffer arg2)com.jogamp.opengl.DebugGL4bc
glSamplerParameteriv(int arg0, int arg1, int[] arg2, int arg3)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glSamplerParameteriv(int sampler, int pname, IntBuffer param)com.jogamp.opengl.GL3ES3
glScaled(double arg0, double arg1, double arg2)com.jogamp.opengl.DebugGL4bc
glScalef(float arg0, float arg1, float arg2)com.jogamp.opengl.DebugGL4bc
glScissor(int arg0, int arg1, int arg2, int arg3)com.jogamp.opengl.DebugGL4bc
glScissorArrayv(int arg0, int arg1, java.nio.IntBuffer arg2)com.jogamp.opengl.DebugGL4bc
glScissorArrayv(int arg0, int arg1, int[] arg2, int arg3)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glScissorArrayv(int first, int count, IntBuffer v)com.jogamp.opengl.GL3
glScissorIndexed(int arg0, int arg1, int arg2, int arg3, int arg4)com.jogamp.opengl.DebugGL4bc
glScissorIndexedv(int arg0, int[] arg1, int arg2)com.jogamp.opengl.DebugGL4bc
glScissorIndexedv(int arg0, java.nio.IntBuffer arg1)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glScissorIndexedv(int index, IntBuffer v)com.jogamp.opengl.GL3
glSecondaryColor3b(byte arg0, byte arg1, byte arg2)com.jogamp.opengl.DebugGL4bc
glSecondaryColor3bv(byte[] arg0, int arg1)com.jogamp.opengl.DebugGL4bc
glSecondaryColor3bv(java.nio.ByteBuffer arg0)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glSecondaryColor3bv(ByteBuffer v)com.jogamp.opengl.GL2
glSecondaryColor3d(double arg0, double arg1, double arg2)com.jogamp.opengl.DebugGL4bc
glSecondaryColor3dv(java.nio.DoubleBuffer arg0)com.jogamp.opengl.DebugGL4bc
glSecondaryColor3dv(double[] arg0, int arg1)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glSecondaryColor3dv(DoubleBuffer v)com.jogamp.opengl.GL2
glSecondaryColor3f(float arg0, float arg1, float arg2)com.jogamp.opengl.DebugGL4bc
glSecondaryColor3fv(float[] arg0, int arg1)com.jogamp.opengl.DebugGL4bc
glSecondaryColor3fv(java.nio.FloatBuffer arg0)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glSecondaryColor3fv(FloatBuffer v)com.jogamp.opengl.GL2
glSecondaryColor3h(short arg0, short arg1, short arg2)com.jogamp.opengl.DebugGL4bc
glSecondaryColor3hv(java.nio.ShortBuffer arg0)com.jogamp.opengl.DebugGL4bc
glSecondaryColor3hv(short[] arg0, int arg1)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glSecondaryColor3hv(ShortBuffer v)com.jogamp.opengl.GL2
glSecondaryColor3i(int arg0, int arg1, int arg2)com.jogamp.opengl.DebugGL4bc
glSecondaryColor3iv(java.nio.IntBuffer arg0)com.jogamp.opengl.DebugGL4bc
glSecondaryColor3iv(int[] arg0, int arg1)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glSecondaryColor3iv(IntBuffer v)com.jogamp.opengl.GL2
glSecondaryColor3s(short arg0, short arg1, short arg2)com.jogamp.opengl.DebugGL4bc
glSecondaryColor3sv(java.nio.ShortBuffer arg0)com.jogamp.opengl.DebugGL4bc
glSecondaryColor3sv(short[] arg0, int arg1)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glSecondaryColor3sv(ShortBuffer v)com.jogamp.opengl.GL2
glSecondaryColor3ub(byte arg0, byte arg1, byte arg2)com.jogamp.opengl.DebugGL4bc
glSecondaryColor3ubv(byte[] arg0, int arg1)com.jogamp.opengl.DebugGL4bc
glSecondaryColor3ubv(java.nio.ByteBuffer arg0)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glSecondaryColor3ubv(ByteBuffer v)com.jogamp.opengl.GL2
glSecondaryColor3ui(int arg0, int arg1, int arg2)com.jogamp.opengl.DebugGL4bc
glSecondaryColor3uiv(int[] arg0, int arg1)com.jogamp.opengl.DebugGL4bc
glSecondaryColor3uiv(java.nio.IntBuffer arg0)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glSecondaryColor3uiv(IntBuffer v)com.jogamp.opengl.GL2
glSecondaryColor3us(short arg0, short arg1, short arg2)com.jogamp.opengl.DebugGL4bc
glSecondaryColor3usv(java.nio.ShortBuffer arg0)com.jogamp.opengl.DebugGL4bc
glSecondaryColor3usv(short[] arg0, int arg1)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glSecondaryColor3usv(ShortBuffer v)com.jogamp.opengl.GL2
glSecondaryColorFormatNV(int arg0, int arg1, int arg2)com.jogamp.opengl.DebugGL4bc
glSecondaryColorP3ui(int arg0, int arg1)com.jogamp.opengl.DebugGL4bc
glSecondaryColorP3uiv(int arg0, java.nio.IntBuffer arg1)com.jogamp.opengl.DebugGL4bc
glSecondaryColorP3uiv(int arg0, int[] arg1, int arg2)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glSecondaryColorP3uiv(int type, IntBuffer color)com.jogamp.opengl.GL3bc
glSecondaryColorPointer(int arg0, int arg1, int arg2, long arg3)com.jogamp.opengl.DebugGL4bc
glSecondaryColorPointer(int arg0, int arg1, int arg2, java.nio.Buffer arg3)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glSecondaryColorPointer(int size, int type, int stride, Buffer pointer)com.jogamp.opengl.GL2
glSelectBuffer(int arg0, java.nio.IntBuffer arg1)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glSelectBuffer(int size, IntBuffer buffer)com.jogamp.opengl.GL2
glSelectPerfMonitorCountersAMD(int arg0, boolean arg1, int arg2, int arg3, int[] arg4, int arg5)com.jogamp.opengl.DebugGL4bc
glSelectPerfMonitorCountersAMD(int arg0, boolean arg1, int arg2, int arg3, java.nio.IntBuffer arg4)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glSelectPerfMonitorCountersAMD(int monitor, boolean enable, int group, int numCounters, IntBuffer counterList)com.jogamp.opengl.GL2
glSeparableFilter2D(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, long arg6, long arg7)com.jogamp.opengl.DebugGL4bc
glSeparableFilter2D(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, java.nio.Buffer arg6, java.nio.Buffer arg7)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glSeparableFilter2D(int target, int internalformat, int width, int height, int format, int type, Buffer row, Buffer column)com.jogamp.opengl.GL2
glSetInvariantEXT(int arg0, int arg1, java.nio.Buffer arg2)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glSetInvariantEXT(int id, int type, Buffer addr)com.jogamp.opengl.GL2
glSetLocalConstantEXT(int arg0, int arg1, java.nio.Buffer arg2)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glSetLocalConstantEXT(int id, int type, Buffer addr)com.jogamp.opengl.GL2
glSetMultisamplefvAMD(int arg0, int arg1, float[] arg2, int arg3)com.jogamp.opengl.DebugGL4bc
glSetMultisamplefvAMD(int arg0, int arg1, java.nio.FloatBuffer arg2)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glSetMultisamplefvAMD(int pname, int index, FloatBuffer val)com.jogamp.opengl.GL2GL3
glShadeModel(int arg0)com.jogamp.opengl.DebugGL4bc
glShaderBinary(int arg0, int[] arg1, int arg2, int arg3, java.nio.Buffer arg4, int arg5)com.jogamp.opengl.DebugGL4bc
glShaderBinary(int arg0, java.nio.IntBuffer arg1, int arg2, java.nio.Buffer arg3, int arg4)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glShaderBinary(int n, IntBuffer shaders, int binaryformat, Buffer binary, int length)com.jogamp.opengl.GL2ES2
com::jogamp::opengl::GL4bc.glShaderBinary(int n, int[] shaders, int shaders_offset, int binaryformat, Buffer binary, int length)com.jogamp.opengl.GL2ES2
glShaderOp1EXT(int arg0, int arg1, int arg2)com.jogamp.opengl.DebugGL4bc
glShaderOp2EXT(int arg0, int arg1, int arg2, int arg3)com.jogamp.opengl.DebugGL4bc
glShaderOp3EXT(int arg0, int arg1, int arg2, int arg3, int arg4)com.jogamp.opengl.DebugGL4bc
glShaderSource(int arg0, int arg1, java.lang.String[] arg2, java.nio.IntBuffer arg3)com.jogamp.opengl.DebugGL4bc
glShaderSource(int arg0, int arg1, java.lang.String[] arg2, int[] arg3, int arg4)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glShaderSource(int shader, int count, String[] string, IntBuffer length)com.jogamp.opengl.GL2ES2
com::jogamp::opengl::GL4bc.glShaderSource(int shader, int count, String[] string, int[] length, int length_offset)com.jogamp.opengl.GL2ES2
glShaderSourceARB(long arg0, int arg1, java.lang.String[] arg2, java.nio.IntBuffer arg3)com.jogamp.opengl.DebugGL4bc
glShaderSourceARB(long arg0, int arg1, java.lang.String[] arg2, int[] arg3, int arg4)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glShaderSourceARB(long shaderObj, int count, String[] string, IntBuffer length)com.jogamp.opengl.GL2
com::jogamp::opengl::GL4bc.glShaderSourceARB(long shaderObj, int count, String[] string, int[] length, int length_offset)com.jogamp.opengl.GL2
glShaderStorageBlockBinding(int arg0, int arg1, int arg2)com.jogamp.opengl.DebugGL4bc
glStateCaptureNV(int arg0, int arg1)com.jogamp.opengl.DebugGL4bc
glStencilClearTagEXT(int arg0, int arg1)com.jogamp.opengl.DebugGL4bc
glStencilFunc(int arg0, int arg1, int arg2)com.jogamp.opengl.DebugGL4bc
glStencilFuncSeparate(int arg0, int arg1, int arg2, int arg3)com.jogamp.opengl.DebugGL4bc
glStencilMask(int arg0)com.jogamp.opengl.DebugGL4bc
glStencilMaskSeparate(int arg0, int arg1)com.jogamp.opengl.DebugGL4bc
glStencilOp(int arg0, int arg1, int arg2)com.jogamp.opengl.DebugGL4bc
glStencilOpSeparate(int arg0, int arg1, int arg2, int arg3)com.jogamp.opengl.DebugGL4bc
glStencilOpValueAMD(int arg0, int arg1)com.jogamp.opengl.DebugGL4bc
glStringMarkerGREMEDY(int arg0, java.nio.Buffer arg1)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glStringMarkerGREMEDY(int len, Buffer string)com.jogamp.opengl.GL2
glSubpixelPrecisionBiasNV(int arg0, int arg1)com.jogamp.opengl.DebugGL4bc
glSwizzleEXT(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5)com.jogamp.opengl.DebugGL4bc
glSyncTextureINTEL(int arg0)com.jogamp.opengl.DebugGL4bc
glTessellationFactorAMD(float arg0)com.jogamp.opengl.DebugGL4bc
glTessellationModeAMD(int arg0)com.jogamp.opengl.DebugGL4bc
glTexBuffer(int arg0, int arg1, int arg2)com.jogamp.opengl.DebugGL4bc
glTexBufferRange(int arg0, int arg1, int arg2, long arg3, long arg4)com.jogamp.opengl.DebugGL4bc
glTexCoord1bOES(byte arg0)com.jogamp.opengl.DebugGL4bc
glTexCoord1bvOES(byte[] arg0, int arg1)com.jogamp.opengl.DebugGL4bc
glTexCoord1bvOES(java.nio.ByteBuffer arg0)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glTexCoord1bvOES(ByteBuffer coords)com.jogamp.opengl.GL2
glTexCoord1d(double arg0)com.jogamp.opengl.DebugGL4bc
glTexCoord1dv(double[] arg0, int arg1)com.jogamp.opengl.DebugGL4bc
glTexCoord1dv(java.nio.DoubleBuffer arg0)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glTexCoord1dv(DoubleBuffer v)com.jogamp.opengl.GL2
glTexCoord1f(float arg0)com.jogamp.opengl.DebugGL4bc
glTexCoord1fv(float[] arg0, int arg1)com.jogamp.opengl.DebugGL4bc
glTexCoord1fv(java.nio.FloatBuffer arg0)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glTexCoord1fv(FloatBuffer v)com.jogamp.opengl.GL2
glTexCoord1h(short arg0)com.jogamp.opengl.DebugGL4bc
glTexCoord1hv(java.nio.ShortBuffer arg0)com.jogamp.opengl.DebugGL4bc
glTexCoord1hv(short[] arg0, int arg1)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glTexCoord1hv(ShortBuffer v)com.jogamp.opengl.GL2
glTexCoord1i(int arg0)com.jogamp.opengl.DebugGL4bc
glTexCoord1iv(java.nio.IntBuffer arg0)com.jogamp.opengl.DebugGL4bc
glTexCoord1iv(int[] arg0, int arg1)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glTexCoord1iv(IntBuffer v)com.jogamp.opengl.GL2
glTexCoord1s(short arg0)com.jogamp.opengl.DebugGL4bc
glTexCoord1sv(java.nio.ShortBuffer arg0)com.jogamp.opengl.DebugGL4bc
glTexCoord1sv(short[] arg0, int arg1)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glTexCoord1sv(ShortBuffer v)com.jogamp.opengl.GL2
glTexCoord2bOES(byte arg0, byte arg1)com.jogamp.opengl.DebugGL4bc
glTexCoord2bvOES(java.nio.ByteBuffer arg0)com.jogamp.opengl.DebugGL4bc
glTexCoord2bvOES(byte[] arg0, int arg1)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glTexCoord2bvOES(ByteBuffer coords)com.jogamp.opengl.GL2
glTexCoord2d(double arg0, double arg1)com.jogamp.opengl.DebugGL4bc
glTexCoord2dv(java.nio.DoubleBuffer arg0)com.jogamp.opengl.DebugGL4bc
glTexCoord2dv(double[] arg0, int arg1)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glTexCoord2dv(DoubleBuffer v)com.jogamp.opengl.GL2
glTexCoord2f(float arg0, float arg1)com.jogamp.opengl.DebugGL4bc
glTexCoord2fv(float[] arg0, int arg1)com.jogamp.opengl.DebugGL4bc
glTexCoord2fv(java.nio.FloatBuffer arg0)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glTexCoord2fv(FloatBuffer v)com.jogamp.opengl.GL2
glTexCoord2h(short arg0, short arg1)com.jogamp.opengl.DebugGL4bc
glTexCoord2hv(short[] arg0, int arg1)com.jogamp.opengl.DebugGL4bc
glTexCoord2hv(java.nio.ShortBuffer arg0)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glTexCoord2hv(ShortBuffer v)com.jogamp.opengl.GL2
glTexCoord2i(int arg0, int arg1)com.jogamp.opengl.DebugGL4bc
glTexCoord2iv(int[] arg0, int arg1)com.jogamp.opengl.DebugGL4bc
glTexCoord2iv(java.nio.IntBuffer arg0)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glTexCoord2iv(IntBuffer v)com.jogamp.opengl.GL2
glTexCoord2s(short arg0, short arg1)com.jogamp.opengl.DebugGL4bc
glTexCoord2sv(short[] arg0, int arg1)com.jogamp.opengl.DebugGL4bc
glTexCoord2sv(java.nio.ShortBuffer arg0)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glTexCoord2sv(ShortBuffer v)com.jogamp.opengl.GL2
glTexCoord3bOES(byte arg0, byte arg1, byte arg2)com.jogamp.opengl.DebugGL4bc
glTexCoord3bvOES(java.nio.ByteBuffer arg0)com.jogamp.opengl.DebugGL4bc
glTexCoord3bvOES(byte[] arg0, int arg1)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glTexCoord3bvOES(ByteBuffer coords)com.jogamp.opengl.GL2
glTexCoord3d(double arg0, double arg1, double arg2)com.jogamp.opengl.DebugGL4bc
glTexCoord3dv(java.nio.DoubleBuffer arg0)com.jogamp.opengl.DebugGL4bc
glTexCoord3dv(double[] arg0, int arg1)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glTexCoord3dv(DoubleBuffer v)com.jogamp.opengl.GL2
glTexCoord3f(float arg0, float arg1, float arg2)com.jogamp.opengl.DebugGL4bc
glTexCoord3fv(float[] arg0, int arg1)com.jogamp.opengl.DebugGL4bc
glTexCoord3fv(java.nio.FloatBuffer arg0)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glTexCoord3fv(FloatBuffer v)com.jogamp.opengl.GL2
glTexCoord3h(short arg0, short arg1, short arg2)com.jogamp.opengl.DebugGL4bc
glTexCoord3hv(java.nio.ShortBuffer arg0)com.jogamp.opengl.DebugGL4bc
glTexCoord3hv(short[] arg0, int arg1)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glTexCoord3hv(ShortBuffer v)com.jogamp.opengl.GL2
glTexCoord3i(int arg0, int arg1, int arg2)com.jogamp.opengl.DebugGL4bc
glTexCoord3iv(java.nio.IntBuffer arg0)com.jogamp.opengl.DebugGL4bc
glTexCoord3iv(int[] arg0, int arg1)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glTexCoord3iv(IntBuffer v)com.jogamp.opengl.GL2
glTexCoord3s(short arg0, short arg1, short arg2)com.jogamp.opengl.DebugGL4bc
glTexCoord3sv(java.nio.ShortBuffer arg0)com.jogamp.opengl.DebugGL4bc
glTexCoord3sv(short[] arg0, int arg1)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glTexCoord3sv(ShortBuffer v)com.jogamp.opengl.GL2
glTexCoord4bOES(byte arg0, byte arg1, byte arg2, byte arg3)com.jogamp.opengl.DebugGL4bc
glTexCoord4bvOES(java.nio.ByteBuffer arg0)com.jogamp.opengl.DebugGL4bc
glTexCoord4bvOES(byte[] arg0, int arg1)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glTexCoord4bvOES(ByteBuffer coords)com.jogamp.opengl.GL2
glTexCoord4d(double arg0, double arg1, double arg2, double arg3)com.jogamp.opengl.DebugGL4bc
glTexCoord4dv(double[] arg0, int arg1)com.jogamp.opengl.DebugGL4bc
glTexCoord4dv(java.nio.DoubleBuffer arg0)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glTexCoord4dv(DoubleBuffer v)com.jogamp.opengl.GL2
glTexCoord4f(float arg0, float arg1, float arg2, float arg3)com.jogamp.opengl.DebugGL4bc
glTexCoord4fv(float[] arg0, int arg1)com.jogamp.opengl.DebugGL4bc
glTexCoord4fv(java.nio.FloatBuffer arg0)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glTexCoord4fv(FloatBuffer v)com.jogamp.opengl.GL2
glTexCoord4h(short arg0, short arg1, short arg2, short arg3)com.jogamp.opengl.DebugGL4bc
glTexCoord4hv(short[] arg0, int arg1)com.jogamp.opengl.DebugGL4bc
glTexCoord4hv(java.nio.ShortBuffer arg0)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glTexCoord4hv(ShortBuffer v)com.jogamp.opengl.GL2
glTexCoord4i(int arg0, int arg1, int arg2, int arg3)com.jogamp.opengl.DebugGL4bc
glTexCoord4iv(int[] arg0, int arg1)com.jogamp.opengl.DebugGL4bc
glTexCoord4iv(java.nio.IntBuffer arg0)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glTexCoord4iv(IntBuffer v)com.jogamp.opengl.GL2
glTexCoord4s(short arg0, short arg1, short arg2, short arg3)com.jogamp.opengl.DebugGL4bc
glTexCoord4sv(short[] arg0, int arg1)com.jogamp.opengl.DebugGL4bc
glTexCoord4sv(java.nio.ShortBuffer arg0)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glTexCoord4sv(ShortBuffer v)com.jogamp.opengl.GL2
glTexCoordFormatNV(int arg0, int arg1, int arg2)com.jogamp.opengl.DebugGL4bc
glTexCoordP1ui(int arg0, int arg1)com.jogamp.opengl.DebugGL4bc
glTexCoordP1uiv(int arg0, int[] arg1, int arg2)com.jogamp.opengl.DebugGL4bc
glTexCoordP1uiv(int arg0, java.nio.IntBuffer arg1)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glTexCoordP1uiv(int type, IntBuffer coords)com.jogamp.opengl.GL3bc
glTexCoordP2ui(int arg0, int arg1)com.jogamp.opengl.DebugGL4bc
glTexCoordP2uiv(int arg0, int[] arg1, int arg2)com.jogamp.opengl.DebugGL4bc
glTexCoordP2uiv(int arg0, java.nio.IntBuffer arg1)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glTexCoordP2uiv(int type, IntBuffer coords)com.jogamp.opengl.GL3bc
glTexCoordP3ui(int arg0, int arg1)com.jogamp.opengl.DebugGL4bc
glTexCoordP3uiv(int arg0, java.nio.IntBuffer arg1)com.jogamp.opengl.DebugGL4bc
glTexCoordP3uiv(int arg0, int[] arg1, int arg2)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glTexCoordP3uiv(int type, IntBuffer coords)com.jogamp.opengl.GL3bc
glTexCoordP4ui(int arg0, int arg1)com.jogamp.opengl.DebugGL4bc
glTexCoordP4uiv(int arg0, int[] arg1, int arg2)com.jogamp.opengl.DebugGL4bc
glTexCoordP4uiv(int arg0, java.nio.IntBuffer arg1)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glTexCoordP4uiv(int type, IntBuffer coords)com.jogamp.opengl.GL3bc
glTexCoordPointer(com.jogamp.opengl.GLArrayData arg0)com.jogamp.opengl.DebugGL4bc
glTexCoordPointer(int arg0, int arg1, int arg2, java.nio.Buffer arg3)com.jogamp.opengl.DebugGL4bc
glTexCoordPointer(int arg0, int arg1, int arg2, long arg3)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glTexCoordPointer(GLArrayData array)com.jogamp.opengl.fixedfunc.GLPointerFunc
glTexEnvf(int arg0, int arg1, float arg2)com.jogamp.opengl.DebugGL4bc
glTexEnvfv(int arg0, int arg1, float[] arg2, int arg3)com.jogamp.opengl.DebugGL4bc
glTexEnvfv(int arg0, int arg1, java.nio.FloatBuffer arg2)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glTexEnvfv(int target, int pname, FloatBuffer params)com.jogamp.opengl.GL2ES1
glTexEnvi(int arg0, int arg1, int arg2)com.jogamp.opengl.DebugGL4bc
glTexEnviv(int arg0, int arg1, int[] arg2, int arg3)com.jogamp.opengl.DebugGL4bc
glTexEnviv(int arg0, int arg1, java.nio.IntBuffer arg2)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glTexEnviv(int target, int pname, IntBuffer params)com.jogamp.opengl.GL2ES1
glTexGend(int arg0, int arg1, double arg2)com.jogamp.opengl.DebugGL4bc
glTexGendv(int arg0, int arg1, java.nio.DoubleBuffer arg2)com.jogamp.opengl.DebugGL4bc
glTexGendv(int arg0, int arg1, double[] arg2, int arg3)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glTexGendv(int coord, int pname, DoubleBuffer params)com.jogamp.opengl.GL2
glTexGenf(int arg0, int arg1, float arg2)com.jogamp.opengl.DebugGL4bc
glTexGenfv(int arg0, int arg1, float[] arg2, int arg3)com.jogamp.opengl.DebugGL4bc
glTexGenfv(int arg0, int arg1, java.nio.FloatBuffer arg2)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glTexGenfv(int coord, int pname, FloatBuffer params)com.jogamp.opengl.GL2
glTexGeni(int arg0, int arg1, int arg2)com.jogamp.opengl.DebugGL4bc
glTexGeniv(int arg0, int arg1, int[] arg2, int arg3)com.jogamp.opengl.DebugGL4bc
glTexGeniv(int arg0, int arg1, java.nio.IntBuffer arg2)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glTexGeniv(int coord, int pname, IntBuffer params)com.jogamp.opengl.GL2
glTexImage1D(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, long arg7)com.jogamp.opengl.DebugGL4bc
glTexImage1D(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, java.nio.Buffer arg7)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glTexImage1D(int target, int level, int internalFormat, int width, int border, int format, int type, Buffer pixels)com.jogamp.opengl.GL2GL3
glTexImage2D(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, java.nio.Buffer arg8)com.jogamp.opengl.DebugGL4bc
glTexImage2D(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, long arg8)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glTexImage2D(int target, int level, int internalformat, int width, int height, int border, int format, int type, Buffer pixels)com.jogamp.opengl.GL
glTexImage2DMultisample(int arg0, int arg1, int arg2, int arg3, int arg4, boolean arg5)com.jogamp.opengl.DebugGL4bc
glTexImage2DMultisampleCoverageNV(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, boolean arg6)com.jogamp.opengl.DebugGL4bc
glTexImage3D(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, long arg9)com.jogamp.opengl.DebugGL4bc
glTexImage3D(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, java.nio.Buffer arg9)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glTexImage3D(int target, int level, int internalformat, int width, int height, int depth, int border, int format, int type, Buffer pixels)com.jogamp.opengl.GL2ES2
glTexImage3DMultisample(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, boolean arg6)com.jogamp.opengl.DebugGL4bc
glTexImage3DMultisampleCoverageNV(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, boolean arg7)com.jogamp.opengl.DebugGL4bc
glTexPageCommitmentARB(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, boolean arg8)com.jogamp.opengl.DebugGL4bc
glTexParameterf(int arg0, int arg1, float arg2)com.jogamp.opengl.DebugGL4bc
glTexParameterfv(int arg0, int arg1, float[] arg2, int arg3)com.jogamp.opengl.DebugGL4bc
glTexParameterfv(int arg0, int arg1, java.nio.FloatBuffer arg2)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glTexParameterfv(int target, int pname, FloatBuffer params)com.jogamp.opengl.GL
glTexParameteri(int arg0, int arg1, int arg2)com.jogamp.opengl.DebugGL4bc
glTexParameterIiv(int arg0, int arg1, java.nio.IntBuffer arg2)com.jogamp.opengl.DebugGL4bc
glTexParameterIiv(int arg0, int arg1, int[] arg2, int arg3)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glTexParameterIiv(int target, int pname, IntBuffer params)com.jogamp.opengl.GL2ES2
glTexParameterIuiv(int arg0, int arg1, java.nio.IntBuffer arg2)com.jogamp.opengl.DebugGL4bc
glTexParameterIuiv(int arg0, int arg1, int[] arg2, int arg3)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glTexParameterIuiv(int target, int pname, IntBuffer params)com.jogamp.opengl.GL2ES2
glTexParameteriv(int arg0, int arg1, java.nio.IntBuffer arg2)com.jogamp.opengl.DebugGL4bc
glTexParameteriv(int arg0, int arg1, int[] arg2, int arg3)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glTexParameteriv(int target, int pname, IntBuffer params)com.jogamp.opengl.GL
glTexRenderbufferNV(int arg0, int arg1)com.jogamp.opengl.DebugGL4bc
glTexStorage1D(int arg0, int arg1, int arg2, int arg3)com.jogamp.opengl.DebugGL4bc
glTexStorage2D(int arg0, int arg1, int arg2, int arg3, int arg4)com.jogamp.opengl.DebugGL4bc
glTexStorage2DMultisample(int arg0, int arg1, int arg2, int arg3, int arg4, boolean arg5)com.jogamp.opengl.DebugGL4bc
glTexStorage3D(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5)com.jogamp.opengl.DebugGL4bc
glTexStorage3DMultisample(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, boolean arg6)com.jogamp.opengl.DebugGL4bc
glTexStorageSparseAMD(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6)com.jogamp.opengl.DebugGL4bc
glTexSubImage1D(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, java.nio.Buffer arg6)com.jogamp.opengl.DebugGL4bc
glTexSubImage1D(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, long arg6)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glTexSubImage1D(int target, int level, int xoffset, int width, int format, int type, Buffer pixels)com.jogamp.opengl.GL2GL3
glTexSubImage2D(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, java.nio.Buffer arg8)com.jogamp.opengl.DebugGL4bc
glTexSubImage2D(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, long arg8)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, Buffer pixels)com.jogamp.opengl.GL
glTexSubImage3D(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, int arg9, java.nio.Buffer arg10)com.jogamp.opengl.DebugGL4bc
glTexSubImage3D(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, int arg9, long arg10)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, Buffer pixels)com.jogamp.opengl.GL2ES2
glTextureBarrier()com.jogamp.opengl.DebugGL4bc
glTextureBarrierNV()com.jogamp.opengl.DebugGL4bc
glTextureBuffer(int arg0, int arg1, int arg2)com.jogamp.opengl.DebugGL4bc
glTextureBufferEXT(int arg0, int arg1, int arg2, int arg3)com.jogamp.opengl.DebugGL4bc
glTextureBufferRange(int arg0, int arg1, int arg2, long arg3, long arg4)com.jogamp.opengl.DebugGL4bc
glTextureBufferRangeEXT(int arg0, int arg1, int arg2, int arg3, long arg4, long arg5)com.jogamp.opengl.DebugGL4bc
glTextureImage1DEXT(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, java.nio.Buffer arg8)com.jogamp.opengl.DebugGL4bc
glTextureImage1DEXT(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, long arg8)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glTextureImage1DEXT(int texture, int target, int level, int internalformat, int width, int border, int format, int type, Buffer pixels)com.jogamp.opengl.GL2
glTextureImage2DEXT(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, long arg9)com.jogamp.opengl.DebugGL4bc
glTextureImage2DEXT(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, java.nio.Buffer arg9)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glTextureImage2DEXT(int texture, int target, int level, int internalformat, int width, int height, int border, int format, int type, Buffer pixels)com.jogamp.opengl.GL2
glTextureImage2DMultisampleCoverageNV(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, boolean arg7)com.jogamp.opengl.DebugGL4bc
glTextureImage2DMultisampleNV(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, boolean arg6)com.jogamp.opengl.DebugGL4bc
glTextureImage3DEXT(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, int arg9, java.nio.Buffer arg10)com.jogamp.opengl.DebugGL4bc
glTextureImage3DEXT(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, int arg9, long arg10)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glTextureImage3DEXT(int texture, int target, int level, int internalformat, int width, int height, int depth, int border, int format, int type, Buffer pixels)com.jogamp.opengl.GL2
glTextureImage3DMultisampleCoverageNV(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, boolean arg8)com.jogamp.opengl.DebugGL4bc
glTextureImage3DMultisampleNV(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, boolean arg7)com.jogamp.opengl.DebugGL4bc
glTextureLightEXT(int arg0)com.jogamp.opengl.DebugGL4bc
glTextureMaterialEXT(int arg0, int arg1)com.jogamp.opengl.DebugGL4bc
glTextureNormalEXT(int arg0)com.jogamp.opengl.DebugGL4bc
glTexturePageCommitmentEXT(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, boolean arg8)com.jogamp.opengl.DebugGL4bc
glTextureParameterf(int arg0, int arg1, float arg2)com.jogamp.opengl.DebugGL4bc
glTextureParameterfEXT(int arg0, int arg1, int arg2, float arg3)com.jogamp.opengl.DebugGL4bc
glTextureParameterfv(int arg0, int arg1, java.nio.FloatBuffer arg2)com.jogamp.opengl.DebugGL4bc
glTextureParameterfv(int arg0, int arg1, float[] arg2, int arg3)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glTextureParameterfv(int texture, int pname, FloatBuffer param)com.jogamp.opengl.GL4
glTextureParameterfvEXT(int arg0, int arg1, int arg2, float[] arg3, int arg4)com.jogamp.opengl.DebugGL4bc
glTextureParameterfvEXT(int arg0, int arg1, int arg2, java.nio.FloatBuffer arg3)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glTextureParameterfvEXT(int texture, int target, int pname, FloatBuffer params)com.jogamp.opengl.GL2
glTextureParameteri(int arg0, int arg1, int arg2)com.jogamp.opengl.DebugGL4bc
glTextureParameteriEXT(int arg0, int arg1, int arg2, int arg3)com.jogamp.opengl.DebugGL4bc
glTextureParameterIiv(int arg0, int arg1, int[] arg2, int arg3)com.jogamp.opengl.DebugGL4bc
glTextureParameterIiv(int arg0, int arg1, java.nio.IntBuffer arg2)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glTextureParameterIiv(int texture, int pname, IntBuffer params)com.jogamp.opengl.GL4
glTextureParameterIivEXT(int arg0, int arg1, int arg2, int[] arg3, int arg4)com.jogamp.opengl.DebugGL4bc
glTextureParameterIivEXT(int arg0, int arg1, int arg2, java.nio.IntBuffer arg3)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glTextureParameterIivEXT(int texture, int target, int pname, IntBuffer params)com.jogamp.opengl.GL2
glTextureParameterIuiv(int arg0, int arg1, int[] arg2, int arg3)com.jogamp.opengl.DebugGL4bc
glTextureParameterIuiv(int arg0, int arg1, java.nio.IntBuffer arg2)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glTextureParameterIuiv(int texture, int pname, IntBuffer params)com.jogamp.opengl.GL4
glTextureParameterIuivEXT(int arg0, int arg1, int arg2, int[] arg3, int arg4)com.jogamp.opengl.DebugGL4bc
glTextureParameterIuivEXT(int arg0, int arg1, int arg2, java.nio.IntBuffer arg3)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glTextureParameterIuivEXT(int texture, int target, int pname, IntBuffer params)com.jogamp.opengl.GL2
glTextureParameteriv(int arg0, int arg1, int[] arg2, int arg3)com.jogamp.opengl.DebugGL4bc
glTextureParameteriv(int arg0, int arg1, java.nio.IntBuffer arg2)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glTextureParameteriv(int texture, int pname, IntBuffer param)com.jogamp.opengl.GL4
glTextureParameterivEXT(int arg0, int arg1, int arg2, java.nio.IntBuffer arg3)com.jogamp.opengl.DebugGL4bc
glTextureParameterivEXT(int arg0, int arg1, int arg2, int[] arg3, int arg4)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glTextureParameterivEXT(int texture, int target, int pname, IntBuffer params)com.jogamp.opengl.GL2
glTextureRangeAPPLE(int arg0, int arg1, java.nio.Buffer arg2)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glTextureRangeAPPLE(int target, int length, Buffer pointer)com.jogamp.opengl.GL2
glTextureRenderbufferEXT(int arg0, int arg1, int arg2)com.jogamp.opengl.DebugGL4bc
glTextureStorage1D(int arg0, int arg1, int arg2, int arg3)com.jogamp.opengl.DebugGL4bc
glTextureStorage1DEXT(int arg0, int arg1, int arg2, int arg3, int arg4)com.jogamp.opengl.DebugGL4bc
glTextureStorage2D(int arg0, int arg1, int arg2, int arg3, int arg4)com.jogamp.opengl.DebugGL4bc
glTextureStorage2DEXT(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5)com.jogamp.opengl.DebugGL4bc
glTextureStorage2DMultisample(int arg0, int arg1, int arg2, int arg3, int arg4, boolean arg5)com.jogamp.opengl.DebugGL4bc
glTextureStorage2DMultisampleEXT(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, boolean arg6)com.jogamp.opengl.DebugGL4bc
glTextureStorage3D(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5)com.jogamp.opengl.DebugGL4bc
glTextureStorage3DEXT(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6)com.jogamp.opengl.DebugGL4bc
glTextureStorage3DMultisample(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, boolean arg6)com.jogamp.opengl.DebugGL4bc
glTextureStorage3DMultisampleEXT(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, boolean arg7)com.jogamp.opengl.DebugGL4bc
glTextureStorageSparseAMD(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7)com.jogamp.opengl.DebugGL4bc
glTextureSubImage1D(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, long arg6)com.jogamp.opengl.DebugGL4bc
glTextureSubImage1D(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, java.nio.Buffer arg6)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glTextureSubImage1D(int texture, int level, int xoffset, int width, int format, int type, Buffer pixels)com.jogamp.opengl.GL4
glTextureSubImage1DEXT(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, long arg7)com.jogamp.opengl.DebugGL4bc
glTextureSubImage1DEXT(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, java.nio.Buffer arg7)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glTextureSubImage1DEXT(int texture, int target, int level, int xoffset, int width, int format, int type, Buffer pixels)com.jogamp.opengl.GL2
glTextureSubImage2D(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, long arg8)com.jogamp.opengl.DebugGL4bc
glTextureSubImage2D(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, java.nio.Buffer arg8)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glTextureSubImage2D(int texture, int level, int xoffset, int yoffset, int width, int height, int format, int type, Buffer pixels)com.jogamp.opengl.GL4
glTextureSubImage2DEXT(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, long arg9)com.jogamp.opengl.DebugGL4bc
glTextureSubImage2DEXT(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, java.nio.Buffer arg9)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glTextureSubImage2DEXT(int texture, int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, Buffer pixels)com.jogamp.opengl.GL2
glTextureSubImage3D(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, int arg9, long arg10)com.jogamp.opengl.DebugGL4bc
glTextureSubImage3D(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, int arg9, java.nio.Buffer arg10)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glTextureSubImage3D(int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, Buffer pixels)com.jogamp.opengl.GL4
glTextureSubImage3DEXT(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, int arg9, int arg10, long arg11)com.jogamp.opengl.DebugGL4bc
glTextureSubImage3DEXT(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, int arg9, int arg10, java.nio.Buffer arg11)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glTextureSubImage3DEXT(int texture, int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, Buffer pixels)com.jogamp.opengl.GL2
glTextureView(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7)com.jogamp.opengl.DebugGL4bc
glTransformFeedbackBufferBase(int arg0, int arg1, int arg2)com.jogamp.opengl.DebugGL4bc
glTransformFeedbackBufferRange(int arg0, int arg1, int arg2, long arg3, long arg4)com.jogamp.opengl.DebugGL4bc
glTransformFeedbackVaryings(int arg0, int arg1, java.lang.String[] arg2, int arg3)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glTransformFeedbackVaryings(int program, int count, String[] varyings, int bufferMode)com.jogamp.opengl.GL2ES3
glTranslated(double arg0, double arg1, double arg2)com.jogamp.opengl.DebugGL4bc
glTranslatef(float arg0, float arg1, float arg2)com.jogamp.opengl.DebugGL4bc
glUniform(com.jogamp.opengl.GLUniformData arg0)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glUniform(GLUniformData data)com.jogamp.opengl.GL2ES2
glUniform1d(int arg0, double arg1)com.jogamp.opengl.DebugGL4bc
glUniform1dv(int arg0, int arg1, double[] arg2, int arg3)com.jogamp.opengl.DebugGL4bc
glUniform1dv(int arg0, int arg1, java.nio.DoubleBuffer arg2)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glUniform1dv(int location, int count, DoubleBuffer value)com.jogamp.opengl.GL3
glUniform1f(int arg0, float arg1)com.jogamp.opengl.DebugGL4bc
glUniform1fARB(int arg0, float arg1)com.jogamp.opengl.DebugGL4bc
glUniform1fv(int arg0, int arg1, float[] arg2, int arg3)com.jogamp.opengl.DebugGL4bc
glUniform1fv(int arg0, int arg1, java.nio.FloatBuffer arg2)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glUniform1fv(int location, int count, FloatBuffer value)com.jogamp.opengl.GL2ES2
glUniform1fvARB(int arg0, int arg1, float[] arg2, int arg3)com.jogamp.opengl.DebugGL4bc
glUniform1fvARB(int arg0, int arg1, java.nio.FloatBuffer arg2)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glUniform1fvARB(int location, int count, FloatBuffer value)com.jogamp.opengl.GL2
glUniform1i(int arg0, int arg1)com.jogamp.opengl.DebugGL4bc
glUniform1i64ARB(int arg0, long arg1)com.jogamp.opengl.DebugGL4bc
glUniform1i64NV(int arg0, long arg1)com.jogamp.opengl.DebugGL4bc
glUniform1i64vARB(int arg0, int arg1, java.nio.LongBuffer arg2)com.jogamp.opengl.DebugGL4bc
glUniform1i64vARB(int arg0, int arg1, long[] arg2, int arg3)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glUniform1i64vARB(int location, int count, LongBuffer value)com.jogamp.opengl.GL4bc
glUniform1i64vNV(int arg0, int arg1, long[] arg2, int arg3)com.jogamp.opengl.DebugGL4bc
glUniform1i64vNV(int arg0, int arg1, java.nio.LongBuffer arg2)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glUniform1i64vNV(int location, int count, LongBuffer value)com.jogamp.opengl.GL2
glUniform1iARB(int arg0, int arg1)com.jogamp.opengl.DebugGL4bc
glUniform1iv(int arg0, int arg1, int[] arg2, int arg3)com.jogamp.opengl.DebugGL4bc
glUniform1iv(int arg0, int arg1, java.nio.IntBuffer arg2)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glUniform1iv(int location, int count, IntBuffer value)com.jogamp.opengl.GL2ES2
glUniform1ivARB(int arg0, int arg1, java.nio.IntBuffer arg2)com.jogamp.opengl.DebugGL4bc
glUniform1ivARB(int arg0, int arg1, int[] arg2, int arg3)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glUniform1ivARB(int location, int count, IntBuffer value)com.jogamp.opengl.GL2
glUniform1ui(int arg0, int arg1)com.jogamp.opengl.DebugGL4bc
glUniform1ui64ARB(int arg0, long arg1)com.jogamp.opengl.DebugGL4bc
glUniform1ui64NV(int arg0, long arg1)com.jogamp.opengl.DebugGL4bc
glUniform1ui64vARB(int arg0, int arg1, long[] arg2, int arg3)com.jogamp.opengl.DebugGL4bc
glUniform1ui64vARB(int arg0, int arg1, java.nio.LongBuffer arg2)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glUniform1ui64vARB(int location, int count, LongBuffer value)com.jogamp.opengl.GL4bc
glUniform1ui64vNV(int arg0, int arg1, java.nio.LongBuffer arg2)com.jogamp.opengl.DebugGL4bc
glUniform1ui64vNV(int arg0, int arg1, long[] arg2, int arg3)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glUniform1ui64vNV(int location, int count, LongBuffer value)com.jogamp.opengl.GL2
glUniform1uiv(int arg0, int arg1, java.nio.IntBuffer arg2)com.jogamp.opengl.DebugGL4bc
glUniform1uiv(int arg0, int arg1, int[] arg2, int arg3)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glUniform1uiv(int location, int count, IntBuffer value)com.jogamp.opengl.GL2ES3
glUniform2d(int arg0, double arg1, double arg2)com.jogamp.opengl.DebugGL4bc
glUniform2dv(int arg0, int arg1, java.nio.DoubleBuffer arg2)com.jogamp.opengl.DebugGL4bc
glUniform2dv(int arg0, int arg1, double[] arg2, int arg3)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glUniform2dv(int location, int count, DoubleBuffer value)com.jogamp.opengl.GL3
glUniform2f(int arg0, float arg1, float arg2)com.jogamp.opengl.DebugGL4bc
glUniform2fARB(int arg0, float arg1, float arg2)com.jogamp.opengl.DebugGL4bc
glUniform2fv(int arg0, int arg1, float[] arg2, int arg3)com.jogamp.opengl.DebugGL4bc
glUniform2fv(int arg0, int arg1, java.nio.FloatBuffer arg2)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glUniform2fv(int location, int count, FloatBuffer value)com.jogamp.opengl.GL2ES2
glUniform2fvARB(int arg0, int arg1, float[] arg2, int arg3)com.jogamp.opengl.DebugGL4bc
glUniform2fvARB(int arg0, int arg1, java.nio.FloatBuffer arg2)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glUniform2fvARB(int location, int count, FloatBuffer value)com.jogamp.opengl.GL2
glUniform2i(int arg0, int arg1, int arg2)com.jogamp.opengl.DebugGL4bc
glUniform2i64ARB(int arg0, long arg1, long arg2)com.jogamp.opengl.DebugGL4bc
glUniform2i64NV(int arg0, long arg1, long arg2)com.jogamp.opengl.DebugGL4bc
glUniform2i64vARB(int arg0, int arg1, java.nio.LongBuffer arg2)com.jogamp.opengl.DebugGL4bc
glUniform2i64vARB(int arg0, int arg1, long[] arg2, int arg3)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glUniform2i64vARB(int location, int count, LongBuffer value)com.jogamp.opengl.GL4bc
glUniform2i64vNV(int arg0, int arg1, java.nio.LongBuffer arg2)com.jogamp.opengl.DebugGL4bc
glUniform2i64vNV(int arg0, int arg1, long[] arg2, int arg3)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glUniform2i64vNV(int location, int count, LongBuffer value)com.jogamp.opengl.GL2
glUniform2iARB(int arg0, int arg1, int arg2)com.jogamp.opengl.DebugGL4bc
glUniform2iv(int arg0, int arg1, java.nio.IntBuffer arg2)com.jogamp.opengl.DebugGL4bc
glUniform2iv(int arg0, int arg1, int[] arg2, int arg3)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glUniform2iv(int location, int count, IntBuffer value)com.jogamp.opengl.GL2ES2
glUniform2ivARB(int arg0, int arg1, int[] arg2, int arg3)com.jogamp.opengl.DebugGL4bc
glUniform2ivARB(int arg0, int arg1, java.nio.IntBuffer arg2)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glUniform2ivARB(int location, int count, IntBuffer value)com.jogamp.opengl.GL2
glUniform2ui(int arg0, int arg1, int arg2)com.jogamp.opengl.DebugGL4bc
glUniform2ui64ARB(int arg0, long arg1, long arg2)com.jogamp.opengl.DebugGL4bc
glUniform2ui64NV(int arg0, long arg1, long arg2)com.jogamp.opengl.DebugGL4bc
glUniform2ui64vARB(int arg0, int arg1, java.nio.LongBuffer arg2)com.jogamp.opengl.DebugGL4bc
glUniform2ui64vARB(int arg0, int arg1, long[] arg2, int arg3)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glUniform2ui64vARB(int location, int count, LongBuffer value)com.jogamp.opengl.GL4bc
glUniform2ui64vNV(int arg0, int arg1, long[] arg2, int arg3)com.jogamp.opengl.DebugGL4bc
glUniform2ui64vNV(int arg0, int arg1, java.nio.LongBuffer arg2)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glUniform2ui64vNV(int location, int count, LongBuffer value)com.jogamp.opengl.GL2
glUniform2uiv(int arg0, int arg1, int[] arg2, int arg3)com.jogamp.opengl.DebugGL4bc
glUniform2uiv(int arg0, int arg1, java.nio.IntBuffer arg2)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glUniform2uiv(int location, int count, IntBuffer value)com.jogamp.opengl.GL2ES3
glUniform3d(int arg0, double arg1, double arg2, double arg3)com.jogamp.opengl.DebugGL4bc
glUniform3dv(int arg0, int arg1, java.nio.DoubleBuffer arg2)com.jogamp.opengl.DebugGL4bc
glUniform3dv(int arg0, int arg1, double[] arg2, int arg3)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glUniform3dv(int location, int count, DoubleBuffer value)com.jogamp.opengl.GL3
glUniform3f(int arg0, float arg1, float arg2, float arg3)com.jogamp.opengl.DebugGL4bc
glUniform3fARB(int arg0, float arg1, float arg2, float arg3)com.jogamp.opengl.DebugGL4bc
glUniform3fv(int arg0, int arg1, float[] arg2, int arg3)com.jogamp.opengl.DebugGL4bc
glUniform3fv(int arg0, int arg1, java.nio.FloatBuffer arg2)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glUniform3fv(int location, int count, FloatBuffer value)com.jogamp.opengl.GL2ES2
glUniform3fvARB(int arg0, int arg1, java.nio.FloatBuffer arg2)com.jogamp.opengl.DebugGL4bc
glUniform3fvARB(int arg0, int arg1, float[] arg2, int arg3)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glUniform3fvARB(int location, int count, FloatBuffer value)com.jogamp.opengl.GL2
glUniform3i(int arg0, int arg1, int arg2, int arg3)com.jogamp.opengl.DebugGL4bc
glUniform3i64ARB(int arg0, long arg1, long arg2, long arg3)com.jogamp.opengl.DebugGL4bc
glUniform3i64NV(int arg0, long arg1, long arg2, long arg3)com.jogamp.opengl.DebugGL4bc
glUniform3i64vARB(int arg0, int arg1, long[] arg2, int arg3)com.jogamp.opengl.DebugGL4bc
glUniform3i64vARB(int arg0, int arg1, java.nio.LongBuffer arg2)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glUniform3i64vARB(int location, int count, LongBuffer value)com.jogamp.opengl.GL4bc
glUniform3i64vNV(int arg0, int arg1, long[] arg2, int arg3)com.jogamp.opengl.DebugGL4bc
glUniform3i64vNV(int arg0, int arg1, java.nio.LongBuffer arg2)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glUniform3i64vNV(int location, int count, LongBuffer value)com.jogamp.opengl.GL2
glUniform3iARB(int arg0, int arg1, int arg2, int arg3)com.jogamp.opengl.DebugGL4bc
glUniform3iv(int arg0, int arg1, int[] arg2, int arg3)com.jogamp.opengl.DebugGL4bc
glUniform3iv(int arg0, int arg1, java.nio.IntBuffer arg2)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glUniform3iv(int location, int count, IntBuffer value)com.jogamp.opengl.GL2ES2
glUniform3ivARB(int arg0, int arg1, int[] arg2, int arg3)com.jogamp.opengl.DebugGL4bc
glUniform3ivARB(int arg0, int arg1, java.nio.IntBuffer arg2)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glUniform3ivARB(int location, int count, IntBuffer value)com.jogamp.opengl.GL2
glUniform3ui(int arg0, int arg1, int arg2, int arg3)com.jogamp.opengl.DebugGL4bc
glUniform3ui64ARB(int arg0, long arg1, long arg2, long arg3)com.jogamp.opengl.DebugGL4bc
glUniform3ui64NV(int arg0, long arg1, long arg2, long arg3)com.jogamp.opengl.DebugGL4bc
glUniform3ui64vARB(int arg0, int arg1, long[] arg2, int arg3)com.jogamp.opengl.DebugGL4bc
glUniform3ui64vARB(int arg0, int arg1, java.nio.LongBuffer arg2)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glUniform3ui64vARB(int location, int count, LongBuffer value)com.jogamp.opengl.GL4bc
glUniform3ui64vNV(int arg0, int arg1, long[] arg2, int arg3)com.jogamp.opengl.DebugGL4bc
glUniform3ui64vNV(int arg0, int arg1, java.nio.LongBuffer arg2)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glUniform3ui64vNV(int location, int count, LongBuffer value)com.jogamp.opengl.GL2
glUniform3uiv(int arg0, int arg1, java.nio.IntBuffer arg2)com.jogamp.opengl.DebugGL4bc
glUniform3uiv(int arg0, int arg1, int[] arg2, int arg3)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glUniform3uiv(int location, int count, IntBuffer value)com.jogamp.opengl.GL2ES3
glUniform4d(int arg0, double arg1, double arg2, double arg3, double arg4)com.jogamp.opengl.DebugGL4bc
glUniform4dv(int arg0, int arg1, double[] arg2, int arg3)com.jogamp.opengl.DebugGL4bc
glUniform4dv(int arg0, int arg1, java.nio.DoubleBuffer arg2)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glUniform4dv(int location, int count, DoubleBuffer value)com.jogamp.opengl.GL3
glUniform4f(int arg0, float arg1, float arg2, float arg3, float arg4)com.jogamp.opengl.DebugGL4bc
glUniform4fARB(int arg0, float arg1, float arg2, float arg3, float arg4)com.jogamp.opengl.DebugGL4bc
glUniform4fv(int arg0, int arg1, float[] arg2, int arg3)com.jogamp.opengl.DebugGL4bc
glUniform4fv(int arg0, int arg1, java.nio.FloatBuffer arg2)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glUniform4fv(int location, int count, FloatBuffer value)com.jogamp.opengl.GL2ES2
glUniform4fvARB(int arg0, int arg1, float[] arg2, int arg3)com.jogamp.opengl.DebugGL4bc
glUniform4fvARB(int arg0, int arg1, java.nio.FloatBuffer arg2)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glUniform4fvARB(int location, int count, FloatBuffer value)com.jogamp.opengl.GL2
glUniform4i(int arg0, int arg1, int arg2, int arg3, int arg4)com.jogamp.opengl.DebugGL4bc
glUniform4i64ARB(int arg0, long arg1, long arg2, long arg3, long arg4)com.jogamp.opengl.DebugGL4bc
glUniform4i64NV(int arg0, long arg1, long arg2, long arg3, long arg4)com.jogamp.opengl.DebugGL4bc
glUniform4i64vARB(int arg0, int arg1, long[] arg2, int arg3)com.jogamp.opengl.DebugGL4bc
glUniform4i64vARB(int arg0, int arg1, java.nio.LongBuffer arg2)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glUniform4i64vARB(int location, int count, LongBuffer value)com.jogamp.opengl.GL4bc
glUniform4i64vNV(int arg0, int arg1, long[] arg2, int arg3)com.jogamp.opengl.DebugGL4bc
glUniform4i64vNV(int arg0, int arg1, java.nio.LongBuffer arg2)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glUniform4i64vNV(int location, int count, LongBuffer value)com.jogamp.opengl.GL2
glUniform4iARB(int arg0, int arg1, int arg2, int arg3, int arg4)com.jogamp.opengl.DebugGL4bc
glUniform4iv(int arg0, int arg1, java.nio.IntBuffer arg2)com.jogamp.opengl.DebugGL4bc
glUniform4iv(int arg0, int arg1, int[] arg2, int arg3)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glUniform4iv(int location, int count, IntBuffer value)com.jogamp.opengl.GL2ES2
glUniform4ivARB(int arg0, int arg1, java.nio.IntBuffer arg2)com.jogamp.opengl.DebugGL4bc
glUniform4ivARB(int arg0, int arg1, int[] arg2, int arg3)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glUniform4ivARB(int location, int count, IntBuffer value)com.jogamp.opengl.GL2
glUniform4ui(int arg0, int arg1, int arg2, int arg3, int arg4)com.jogamp.opengl.DebugGL4bc
glUniform4ui64ARB(int arg0, long arg1, long arg2, long arg3, long arg4)com.jogamp.opengl.DebugGL4bc
glUniform4ui64NV(int arg0, long arg1, long arg2, long arg3, long arg4)com.jogamp.opengl.DebugGL4bc
glUniform4ui64vARB(int arg0, int arg1, long[] arg2, int arg3)com.jogamp.opengl.DebugGL4bc
glUniform4ui64vARB(int arg0, int arg1, java.nio.LongBuffer arg2)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glUniform4ui64vARB(int location, int count, LongBuffer value)com.jogamp.opengl.GL4bc
glUniform4ui64vNV(int arg0, int arg1, java.nio.LongBuffer arg2)com.jogamp.opengl.DebugGL4bc
glUniform4ui64vNV(int arg0, int arg1, long[] arg2, int arg3)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glUniform4ui64vNV(int location, int count, LongBuffer value)com.jogamp.opengl.GL2
glUniform4uiv(int arg0, int arg1, int[] arg2, int arg3)com.jogamp.opengl.DebugGL4bc
glUniform4uiv(int arg0, int arg1, java.nio.IntBuffer arg2)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glUniform4uiv(int location, int count, IntBuffer value)com.jogamp.opengl.GL2ES3
glUniformBlockBinding(int arg0, int arg1, int arg2)com.jogamp.opengl.DebugGL4bc
glUniformBufferEXT(int arg0, int arg1, int arg2)com.jogamp.opengl.DebugGL4bc
glUniformHandleui64ARB(int arg0, long arg1)com.jogamp.opengl.DebugGL4bc
glUniformHandleui64vARB(int arg0, int arg1, java.nio.LongBuffer arg2)com.jogamp.opengl.DebugGL4bc
glUniformHandleui64vARB(int arg0, int arg1, long[] arg2, int arg3)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glUniformHandleui64vARB(int location, int count, LongBuffer value)com.jogamp.opengl.GL4
glUniformMatrix2dv(int arg0, int arg1, boolean arg2, double[] arg3, int arg4)com.jogamp.opengl.DebugGL4bc
glUniformMatrix2dv(int arg0, int arg1, boolean arg2, java.nio.DoubleBuffer arg3)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glUniformMatrix2dv(int location, int count, boolean transpose, DoubleBuffer value)com.jogamp.opengl.GL3
glUniformMatrix2fv(int arg0, int arg1, boolean arg2, java.nio.FloatBuffer arg3)com.jogamp.opengl.DebugGL4bc
glUniformMatrix2fv(int arg0, int arg1, boolean arg2, float[] arg3, int arg4)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glUniformMatrix2fv(int location, int count, boolean transpose, FloatBuffer value)com.jogamp.opengl.GL2ES2
glUniformMatrix2fvARB(int arg0, int arg1, boolean arg2, java.nio.FloatBuffer arg3)com.jogamp.opengl.DebugGL4bc
glUniformMatrix2fvARB(int arg0, int arg1, boolean arg2, float[] arg3, int arg4)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glUniformMatrix2fvARB(int location, int count, boolean transpose, FloatBuffer value)com.jogamp.opengl.GL2
glUniformMatrix2x3dv(int arg0, int arg1, boolean arg2, double[] arg3, int arg4)com.jogamp.opengl.DebugGL4bc
glUniformMatrix2x3dv(int arg0, int arg1, boolean arg2, java.nio.DoubleBuffer arg3)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glUniformMatrix2x3dv(int location, int count, boolean transpose, DoubleBuffer value)com.jogamp.opengl.GL3
glUniformMatrix2x3fv(int arg0, int arg1, boolean arg2, java.nio.FloatBuffer arg3)com.jogamp.opengl.DebugGL4bc
glUniformMatrix2x3fv(int arg0, int arg1, boolean arg2, float[] arg3, int arg4)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glUniformMatrix2x3fv(int location, int count, boolean transpose, FloatBuffer value)com.jogamp.opengl.GL2ES3
glUniformMatrix2x4dv(int arg0, int arg1, boolean arg2, java.nio.DoubleBuffer arg3)com.jogamp.opengl.DebugGL4bc
glUniformMatrix2x4dv(int arg0, int arg1, boolean arg2, double[] arg3, int arg4)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glUniformMatrix2x4dv(int location, int count, boolean transpose, DoubleBuffer value)com.jogamp.opengl.GL3
glUniformMatrix2x4fv(int arg0, int arg1, boolean arg2, java.nio.FloatBuffer arg3)com.jogamp.opengl.DebugGL4bc
glUniformMatrix2x4fv(int arg0, int arg1, boolean arg2, float[] arg3, int arg4)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glUniformMatrix2x4fv(int location, int count, boolean transpose, FloatBuffer value)com.jogamp.opengl.GL2ES3
glUniformMatrix3dv(int arg0, int arg1, boolean arg2, java.nio.DoubleBuffer arg3)com.jogamp.opengl.DebugGL4bc
glUniformMatrix3dv(int arg0, int arg1, boolean arg2, double[] arg3, int arg4)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glUniformMatrix3dv(int location, int count, boolean transpose, DoubleBuffer value)com.jogamp.opengl.GL3
glUniformMatrix3fv(int arg0, int arg1, boolean arg2, java.nio.FloatBuffer arg3)com.jogamp.opengl.DebugGL4bc
glUniformMatrix3fv(int arg0, int arg1, boolean arg2, float[] arg3, int arg4)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glUniformMatrix3fv(int location, int count, boolean transpose, FloatBuffer value)com.jogamp.opengl.GL2ES2
glUniformMatrix3fvARB(int arg0, int arg1, boolean arg2, float[] arg3, int arg4)com.jogamp.opengl.DebugGL4bc
glUniformMatrix3fvARB(int arg0, int arg1, boolean arg2, java.nio.FloatBuffer arg3)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glUniformMatrix3fvARB(int location, int count, boolean transpose, FloatBuffer value)com.jogamp.opengl.GL2
glUniformMatrix3x2dv(int arg0, int arg1, boolean arg2, java.nio.DoubleBuffer arg3)com.jogamp.opengl.DebugGL4bc
glUniformMatrix3x2dv(int arg0, int arg1, boolean arg2, double[] arg3, int arg4)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glUniformMatrix3x2dv(int location, int count, boolean transpose, DoubleBuffer value)com.jogamp.opengl.GL3
glUniformMatrix3x2fv(int arg0, int arg1, boolean arg2, java.nio.FloatBuffer arg3)com.jogamp.opengl.DebugGL4bc
glUniformMatrix3x2fv(int arg0, int arg1, boolean arg2, float[] arg3, int arg4)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glUniformMatrix3x2fv(int location, int count, boolean transpose, FloatBuffer value)com.jogamp.opengl.GL2ES3
glUniformMatrix3x4dv(int arg0, int arg1, boolean arg2, double[] arg3, int arg4)com.jogamp.opengl.DebugGL4bc
glUniformMatrix3x4dv(int arg0, int arg1, boolean arg2, java.nio.DoubleBuffer arg3)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glUniformMatrix3x4dv(int location, int count, boolean transpose, DoubleBuffer value)com.jogamp.opengl.GL3
glUniformMatrix3x4fv(int arg0, int arg1, boolean arg2, float[] arg3, int arg4)com.jogamp.opengl.DebugGL4bc
glUniformMatrix3x4fv(int arg0, int arg1, boolean arg2, java.nio.FloatBuffer arg3)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glUniformMatrix3x4fv(int location, int count, boolean transpose, FloatBuffer value)com.jogamp.opengl.GL2ES3
glUniformMatrix4dv(int arg0, int arg1, boolean arg2, java.nio.DoubleBuffer arg3)com.jogamp.opengl.DebugGL4bc
glUniformMatrix4dv(int arg0, int arg1, boolean arg2, double[] arg3, int arg4)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glUniformMatrix4dv(int location, int count, boolean transpose, DoubleBuffer value)com.jogamp.opengl.GL3
glUniformMatrix4fv(int arg0, int arg1, boolean arg2, java.nio.FloatBuffer arg3)com.jogamp.opengl.DebugGL4bc
glUniformMatrix4fv(int arg0, int arg1, boolean arg2, float[] arg3, int arg4)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glUniformMatrix4fv(int location, int count, boolean transpose, FloatBuffer value)com.jogamp.opengl.GL2ES2
glUniformMatrix4fvARB(int arg0, int arg1, boolean arg2, java.nio.FloatBuffer arg3)com.jogamp.opengl.DebugGL4bc
glUniformMatrix4fvARB(int arg0, int arg1, boolean arg2, float[] arg3, int arg4)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glUniformMatrix4fvARB(int location, int count, boolean transpose, FloatBuffer value)com.jogamp.opengl.GL2
glUniformMatrix4x2dv(int arg0, int arg1, boolean arg2, java.nio.DoubleBuffer arg3)com.jogamp.opengl.DebugGL4bc
glUniformMatrix4x2dv(int arg0, int arg1, boolean arg2, double[] arg3, int arg4)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glUniformMatrix4x2dv(int location, int count, boolean transpose, DoubleBuffer value)com.jogamp.opengl.GL3
glUniformMatrix4x2fv(int arg0, int arg1, boolean arg2, java.nio.FloatBuffer arg3)com.jogamp.opengl.DebugGL4bc
glUniformMatrix4x2fv(int arg0, int arg1, boolean arg2, float[] arg3, int arg4)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glUniformMatrix4x2fv(int location, int count, boolean transpose, FloatBuffer value)com.jogamp.opengl.GL2ES3
glUniformMatrix4x3dv(int arg0, int arg1, boolean arg2, java.nio.DoubleBuffer arg3)com.jogamp.opengl.DebugGL4bc
glUniformMatrix4x3dv(int arg0, int arg1, boolean arg2, double[] arg3, int arg4)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glUniformMatrix4x3dv(int location, int count, boolean transpose, DoubleBuffer value)com.jogamp.opengl.GL3
glUniformMatrix4x3fv(int arg0, int arg1, boolean arg2, java.nio.FloatBuffer arg3)com.jogamp.opengl.DebugGL4bc
glUniformMatrix4x3fv(int arg0, int arg1, boolean arg2, float[] arg3, int arg4)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glUniformMatrix4x3fv(int location, int count, boolean transpose, FloatBuffer value)com.jogamp.opengl.GL2ES3
glUniformSubroutinesuiv(int arg0, int arg1, java.nio.IntBuffer arg2)com.jogamp.opengl.DebugGL4bc
glUniformSubroutinesuiv(int arg0, int arg1, int[] arg2, int arg3)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glUniformSubroutinesuiv(int shadertype, int count, IntBuffer indices)com.jogamp.opengl.GL3
glUniformui64NV(int arg0, long arg1)com.jogamp.opengl.DebugGL4bc
glUniformui64vNV(int arg0, int arg1, long[] arg2, int arg3)com.jogamp.opengl.DebugGL4bc
glUniformui64vNV(int arg0, int arg1, java.nio.LongBuffer arg2)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glUniformui64vNV(int location, int count, LongBuffer value)com.jogamp.opengl.GL2GL3
glUnlockArraysEXT()com.jogamp.opengl.DebugGL4bc
glUnmapBuffer(int arg0)com.jogamp.opengl.DebugGL4bc
glUnmapNamedBuffer(int arg0)com.jogamp.opengl.DebugGL4bc
glUnmapNamedBufferEXT(int arg0)com.jogamp.opengl.DebugGL4bc
glUnmapTexture2DINTEL(int arg0, int arg1)com.jogamp.opengl.DebugGL4bc
glUseProgram(int arg0)com.jogamp.opengl.DebugGL4bc
glUseProgramObjectARB(long arg0)com.jogamp.opengl.DebugGL4bc
glUseProgramStages(int arg0, int arg1, int arg2)com.jogamp.opengl.DebugGL4bc
glValidateProgram(int arg0)com.jogamp.opengl.DebugGL4bc
glValidateProgramARB(long arg0)com.jogamp.opengl.DebugGL4bc
glValidateProgramPipeline(int arg0)com.jogamp.opengl.DebugGL4bc
glVariantbvEXT(int arg0, java.nio.ByteBuffer arg1)com.jogamp.opengl.DebugGL4bc
glVariantbvEXT(int arg0, byte[] arg1, int arg2)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glVariantbvEXT(int id, ByteBuffer addr)com.jogamp.opengl.GL2
glVariantdvEXT(int arg0, java.nio.DoubleBuffer arg1)com.jogamp.opengl.DebugGL4bc
glVariantdvEXT(int arg0, double[] arg1, int arg2)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glVariantdvEXT(int id, DoubleBuffer addr)com.jogamp.opengl.GL2
glVariantfvEXT(int arg0, java.nio.FloatBuffer arg1)com.jogamp.opengl.DebugGL4bc
glVariantfvEXT(int arg0, float[] arg1, int arg2)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glVariantfvEXT(int id, FloatBuffer addr)com.jogamp.opengl.GL2
glVariantivEXT(int arg0, java.nio.IntBuffer arg1)com.jogamp.opengl.DebugGL4bc
glVariantivEXT(int arg0, int[] arg1, int arg2)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glVariantivEXT(int id, IntBuffer addr)com.jogamp.opengl.GL2
glVariantPointerEXT(int arg0, int arg1, int arg2, java.nio.Buffer arg3)com.jogamp.opengl.DebugGL4bc
glVariantPointerEXT(int arg0, int arg1, int arg2, long arg3)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glVariantPointerEXT(int id, int type, int stride, Buffer addr)com.jogamp.opengl.GL2
glVariantsvEXT(int arg0, java.nio.ShortBuffer arg1)com.jogamp.opengl.DebugGL4bc
glVariantsvEXT(int arg0, short[] arg1, int arg2)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glVariantsvEXT(int id, ShortBuffer addr)com.jogamp.opengl.GL2
glVariantubvEXT(int arg0, java.nio.ByteBuffer arg1)com.jogamp.opengl.DebugGL4bc
glVariantubvEXT(int arg0, byte[] arg1, int arg2)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glVariantubvEXT(int id, ByteBuffer addr)com.jogamp.opengl.GL2
glVariantuivEXT(int arg0, int[] arg1, int arg2)com.jogamp.opengl.DebugGL4bc
glVariantuivEXT(int arg0, java.nio.IntBuffer arg1)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glVariantuivEXT(int id, IntBuffer addr)com.jogamp.opengl.GL2
glVariantusvEXT(int arg0, java.nio.ShortBuffer arg1)com.jogamp.opengl.DebugGL4bc
glVariantusvEXT(int arg0, short[] arg1, int arg2)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glVariantusvEXT(int id, ShortBuffer addr)com.jogamp.opengl.GL2
glVDPAUFiniNV()com.jogamp.opengl.DebugGL4bc
glVDPAUGetSurfaceivNV(long arg0, int arg1, int arg2, java.nio.IntBuffer arg3, java.nio.IntBuffer arg4)com.jogamp.opengl.DebugGL4bc
glVDPAUGetSurfaceivNV(long arg0, int arg1, int arg2, int[] arg3, int arg4, int[] arg5, int arg6)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glVDPAUGetSurfaceivNV(long surface, int pname, int bufSize, IntBuffer length, IntBuffer values)com.jogamp.opengl.GL2
glVDPAUInitNV(java.nio.Buffer arg0, java.nio.Buffer arg1)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glVDPAUInitNV(Buffer vdpDevice, Buffer getProcAddress)com.jogamp.opengl.GL2
glVDPAUIsSurfaceNV(long arg0)com.jogamp.opengl.DebugGL4bc
glVDPAUMapSurfacesNV(int arg0, com.jogamp.common.nio.PointerBuffer arg1)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glVDPAUMapSurfacesNV(int numSurfaces, PointerBuffer surfaces)com.jogamp.opengl.GL2
glVDPAURegisterOutputSurfaceNV(java.nio.Buffer arg0, int arg1, int arg2, int[] arg3, int arg4)com.jogamp.opengl.DebugGL4bc
glVDPAURegisterOutputSurfaceNV(java.nio.Buffer arg0, int arg1, int arg2, java.nio.IntBuffer arg3)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glVDPAURegisterOutputSurfaceNV(Buffer vdpSurface, int target, int numTextureNames, IntBuffer textureNames)com.jogamp.opengl.GL2
com::jogamp::opengl::GL4bc.glVDPAURegisterOutputSurfaceNV(Buffer vdpSurface, int target, int numTextureNames, int[] textureNames, int textureNames_offset)com.jogamp.opengl.GL2
glVDPAURegisterVideoSurfaceNV(java.nio.Buffer arg0, int arg1, int arg2, int[] arg3, int arg4)com.jogamp.opengl.DebugGL4bc
glVDPAURegisterVideoSurfaceNV(java.nio.Buffer arg0, int arg1, int arg2, java.nio.IntBuffer arg3)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glVDPAURegisterVideoSurfaceNV(Buffer vdpSurface, int target, int numTextureNames, IntBuffer textureNames)com.jogamp.opengl.GL2
com::jogamp::opengl::GL4bc.glVDPAURegisterVideoSurfaceNV(Buffer vdpSurface, int target, int numTextureNames, int[] textureNames, int textureNames_offset)com.jogamp.opengl.GL2
glVDPAUSurfaceAccessNV(long arg0, int arg1)com.jogamp.opengl.DebugGL4bc
glVDPAUUnmapSurfacesNV(int arg0, com.jogamp.common.nio.PointerBuffer arg1)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glVDPAUUnmapSurfacesNV(int numSurface, PointerBuffer surfaces)com.jogamp.opengl.GL2
glVDPAUUnregisterSurfaceNV(long arg0)com.jogamp.opengl.DebugGL4bc
glVertex2bOES(byte arg0, byte arg1)com.jogamp.opengl.DebugGL4bc
glVertex2bvOES(java.nio.ByteBuffer arg0)com.jogamp.opengl.DebugGL4bc
glVertex2bvOES(byte[] arg0, int arg1)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glVertex2bvOES(ByteBuffer coords)com.jogamp.opengl.GL2
glVertex2d(double arg0, double arg1)com.jogamp.opengl.DebugGL4bc
glVertex2dv(double[] arg0, int arg1)com.jogamp.opengl.DebugGL4bc
glVertex2dv(java.nio.DoubleBuffer arg0)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glVertex2dv(DoubleBuffer v)com.jogamp.opengl.GL2
glVertex2f(float arg0, float arg1)com.jogamp.opengl.DebugGL4bc
glVertex2fv(float[] arg0, int arg1)com.jogamp.opengl.DebugGL4bc
glVertex2fv(java.nio.FloatBuffer arg0)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glVertex2fv(FloatBuffer v)com.jogamp.opengl.GL2
glVertex2h(short arg0, short arg1)com.jogamp.opengl.DebugGL4bc
glVertex2hv(java.nio.ShortBuffer arg0)com.jogamp.opengl.DebugGL4bc
glVertex2hv(short[] arg0, int arg1)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glVertex2hv(ShortBuffer v)com.jogamp.opengl.GL2
glVertex2i(int arg0, int arg1)com.jogamp.opengl.DebugGL4bc
glVertex2iv(java.nio.IntBuffer arg0)com.jogamp.opengl.DebugGL4bc
glVertex2iv(int[] arg0, int arg1)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glVertex2iv(IntBuffer v)com.jogamp.opengl.GL2
glVertex2s(short arg0, short arg1)com.jogamp.opengl.DebugGL4bc
glVertex2sv(java.nio.ShortBuffer arg0)com.jogamp.opengl.DebugGL4bc
glVertex2sv(short[] arg0, int arg1)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glVertex2sv(ShortBuffer v)com.jogamp.opengl.GL2
glVertex3bOES(byte arg0, byte arg1, byte arg2)com.jogamp.opengl.DebugGL4bc
glVertex3bvOES(byte[] arg0, int arg1)com.jogamp.opengl.DebugGL4bc
glVertex3bvOES(java.nio.ByteBuffer arg0)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glVertex3bvOES(ByteBuffer coords)com.jogamp.opengl.GL2
glVertex3d(double arg0, double arg1, double arg2)com.jogamp.opengl.DebugGL4bc
glVertex3dv(java.nio.DoubleBuffer arg0)com.jogamp.opengl.DebugGL4bc
glVertex3dv(double[] arg0, int arg1)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glVertex3dv(DoubleBuffer v)com.jogamp.opengl.GL2
glVertex3f(float arg0, float arg1, float arg2)com.jogamp.opengl.DebugGL4bc
glVertex3fv(float[] arg0, int arg1)com.jogamp.opengl.DebugGL4bc
glVertex3fv(java.nio.FloatBuffer arg0)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glVertex3fv(FloatBuffer v)com.jogamp.opengl.GL2
glVertex3h(short arg0, short arg1, short arg2)com.jogamp.opengl.DebugGL4bc
glVertex3hv(short[] arg0, int arg1)com.jogamp.opengl.DebugGL4bc
glVertex3hv(java.nio.ShortBuffer arg0)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glVertex3hv(ShortBuffer v)com.jogamp.opengl.GL2
glVertex3i(int arg0, int arg1, int arg2)com.jogamp.opengl.DebugGL4bc
glVertex3iv(int[] arg0, int arg1)com.jogamp.opengl.DebugGL4bc
glVertex3iv(java.nio.IntBuffer arg0)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glVertex3iv(IntBuffer v)com.jogamp.opengl.GL2
glVertex3s(short arg0, short arg1, short arg2)com.jogamp.opengl.DebugGL4bc
glVertex3sv(short[] arg0, int arg1)com.jogamp.opengl.DebugGL4bc
glVertex3sv(java.nio.ShortBuffer arg0)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glVertex3sv(ShortBuffer v)com.jogamp.opengl.GL2
glVertex4bOES(byte arg0, byte arg1, byte arg2, byte arg3)com.jogamp.opengl.DebugGL4bc
glVertex4bvOES(byte[] arg0, int arg1)com.jogamp.opengl.DebugGL4bc
glVertex4bvOES(java.nio.ByteBuffer arg0)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glVertex4bvOES(ByteBuffer coords)com.jogamp.opengl.GL2
glVertex4d(double arg0, double arg1, double arg2, double arg3)com.jogamp.opengl.DebugGL4bc
glVertex4dv(java.nio.DoubleBuffer arg0)com.jogamp.opengl.DebugGL4bc
glVertex4dv(double[] arg0, int arg1)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glVertex4dv(DoubleBuffer v)com.jogamp.opengl.GL2
glVertex4f(float arg0, float arg1, float arg2, float arg3)com.jogamp.opengl.DebugGL4bc
glVertex4fv(float[] arg0, int arg1)com.jogamp.opengl.DebugGL4bc
glVertex4fv(java.nio.FloatBuffer arg0)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glVertex4fv(FloatBuffer v)com.jogamp.opengl.GL2
glVertex4h(short arg0, short arg1, short arg2, short arg3)com.jogamp.opengl.DebugGL4bc
glVertex4hv(java.nio.ShortBuffer arg0)com.jogamp.opengl.DebugGL4bc
glVertex4hv(short[] arg0, int arg1)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glVertex4hv(ShortBuffer v)com.jogamp.opengl.GL2
glVertex4i(int arg0, int arg1, int arg2, int arg3)com.jogamp.opengl.DebugGL4bc
glVertex4iv(java.nio.IntBuffer arg0)com.jogamp.opengl.DebugGL4bc
glVertex4iv(int[] arg0, int arg1)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glVertex4iv(IntBuffer v)com.jogamp.opengl.GL2
glVertex4s(short arg0, short arg1, short arg2, short arg3)com.jogamp.opengl.DebugGL4bc
glVertex4sv(java.nio.ShortBuffer arg0)com.jogamp.opengl.DebugGL4bc
glVertex4sv(short[] arg0, int arg1)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glVertex4sv(ShortBuffer v)com.jogamp.opengl.GL2
glVertexArrayAttribBinding(int arg0, int arg1, int arg2)com.jogamp.opengl.DebugGL4bc
glVertexArrayAttribFormat(int arg0, int arg1, int arg2, int arg3, boolean arg4, int arg5)com.jogamp.opengl.DebugGL4bc
glVertexArrayAttribIFormat(int arg0, int arg1, int arg2, int arg3, int arg4)com.jogamp.opengl.DebugGL4bc
glVertexArrayAttribLFormat(int arg0, int arg1, int arg2, int arg3, int arg4)com.jogamp.opengl.DebugGL4bc
glVertexArrayBindingDivisor(int arg0, int arg1, int arg2)com.jogamp.opengl.DebugGL4bc
glVertexArrayBindVertexBufferEXT(int arg0, int arg1, int arg2, long arg3, int arg4)com.jogamp.opengl.DebugGL4bc
glVertexArrayColorOffsetEXT(int arg0, int arg1, int arg2, int arg3, int arg4, long arg5)com.jogamp.opengl.DebugGL4bc
glVertexArrayEdgeFlagOffsetEXT(int arg0, int arg1, int arg2, long arg3)com.jogamp.opengl.DebugGL4bc
glVertexArrayElementBuffer(int arg0, int arg1)com.jogamp.opengl.DebugGL4bc
glVertexArrayFogCoordOffsetEXT(int arg0, int arg1, int arg2, int arg3, long arg4)com.jogamp.opengl.DebugGL4bc
glVertexArrayIndexOffsetEXT(int arg0, int arg1, int arg2, int arg3, long arg4)com.jogamp.opengl.DebugGL4bc
glVertexArrayMultiTexCoordOffsetEXT(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, long arg6)com.jogamp.opengl.DebugGL4bc
glVertexArrayNormalOffsetEXT(int arg0, int arg1, int arg2, int arg3, long arg4)com.jogamp.opengl.DebugGL4bc
glVertexArrayParameteriAPPLE(int arg0, int arg1)com.jogamp.opengl.DebugGL4bc
glVertexArrayRangeAPPLE(int arg0, java.nio.Buffer arg1)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glVertexArrayRangeAPPLE(int length, Buffer pointer)com.jogamp.opengl.GL2
glVertexArraySecondaryColorOffsetEXT(int arg0, int arg1, int arg2, int arg3, int arg4, long arg5)com.jogamp.opengl.DebugGL4bc
glVertexArrayTexCoordOffsetEXT(int arg0, int arg1, int arg2, int arg3, int arg4, long arg5)com.jogamp.opengl.DebugGL4bc
glVertexArrayVertexAttribBindingEXT(int arg0, int arg1, int arg2)com.jogamp.opengl.DebugGL4bc
glVertexArrayVertexAttribDivisorEXT(int arg0, int arg1, int arg2)com.jogamp.opengl.DebugGL4bc
glVertexArrayVertexAttribFormatEXT(int arg0, int arg1, int arg2, int arg3, boolean arg4, int arg5)com.jogamp.opengl.DebugGL4bc
glVertexArrayVertexAttribIFormatEXT(int arg0, int arg1, int arg2, int arg3, int arg4)com.jogamp.opengl.DebugGL4bc
glVertexArrayVertexAttribIOffsetEXT(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, long arg6)com.jogamp.opengl.DebugGL4bc
glVertexArrayVertexAttribLFormatEXT(int arg0, int arg1, int arg2, int arg3, int arg4)com.jogamp.opengl.DebugGL4bc
glVertexArrayVertexAttribLOffsetEXT(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, long arg6)com.jogamp.opengl.DebugGL4bc
glVertexArrayVertexAttribOffsetEXT(int arg0, int arg1, int arg2, int arg3, int arg4, boolean arg5, int arg6, long arg7)com.jogamp.opengl.DebugGL4bc
glVertexArrayVertexBindingDivisorEXT(int arg0, int arg1, int arg2)com.jogamp.opengl.DebugGL4bc
glVertexArrayVertexBuffer(int arg0, int arg1, int arg2, long arg3, int arg4)com.jogamp.opengl.DebugGL4bc
glVertexArrayVertexBuffers(int arg0, int arg1, int arg2, int[] arg3, int arg4, com.jogamp.common.nio.PointerBuffer arg5, int[] arg6, int arg7)com.jogamp.opengl.DebugGL4bc
glVertexArrayVertexBuffers(int arg0, int arg1, int arg2, java.nio.IntBuffer arg3, com.jogamp.common.nio.PointerBuffer arg4, java.nio.IntBuffer arg5)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glVertexArrayVertexBuffers(int vaobj, int first, int count, IntBuffer buffers, PointerBuffer offsets, IntBuffer strides)com.jogamp.opengl.GL4
com::jogamp::opengl::GL4bc.glVertexArrayVertexBuffers(int vaobj, int first, int count, int[] buffers, int buffers_offset, PointerBuffer offsets, int[] strides, int strides_offset)com.jogamp.opengl.GL4
glVertexArrayVertexOffsetEXT(int arg0, int arg1, int arg2, int arg3, int arg4, long arg5)com.jogamp.opengl.DebugGL4bc
glVertexAttrib1d(int arg0, double arg1)com.jogamp.opengl.DebugGL4bc
glVertexAttrib1dARB(int arg0, double arg1)com.jogamp.opengl.DebugGL4bc
glVertexAttrib1dv(int arg0, double[] arg1, int arg2)com.jogamp.opengl.DebugGL4bc
glVertexAttrib1dv(int arg0, java.nio.DoubleBuffer arg1)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glVertexAttrib1dv(int index, DoubleBuffer v)com.jogamp.opengl.GL2GL3
glVertexAttrib1dvARB(int arg0, double[] arg1, int arg2)com.jogamp.opengl.DebugGL4bc
glVertexAttrib1dvARB(int arg0, java.nio.DoubleBuffer arg1)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glVertexAttrib1dvARB(int index, DoubleBuffer v)com.jogamp.opengl.GL2
glVertexAttrib1f(int arg0, float arg1)com.jogamp.opengl.DebugGL4bc
glVertexAttrib1fARB(int arg0, float arg1)com.jogamp.opengl.DebugGL4bc
glVertexAttrib1fv(int arg0, java.nio.FloatBuffer arg1)com.jogamp.opengl.DebugGL4bc
glVertexAttrib1fv(int arg0, float[] arg1, int arg2)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glVertexAttrib1fv(int index, FloatBuffer v)com.jogamp.opengl.GL2ES2
glVertexAttrib1fvARB(int arg0, java.nio.FloatBuffer arg1)com.jogamp.opengl.DebugGL4bc
glVertexAttrib1fvARB(int arg0, float[] arg1, int arg2)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glVertexAttrib1fvARB(int index, FloatBuffer v)com.jogamp.opengl.GL2
glVertexAttrib1h(int arg0, short arg1)com.jogamp.opengl.DebugGL4bc
glVertexAttrib1hv(int arg0, java.nio.ShortBuffer arg1)com.jogamp.opengl.DebugGL4bc
glVertexAttrib1hv(int arg0, short[] arg1, int arg2)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glVertexAttrib1hv(int index, ShortBuffer v)com.jogamp.opengl.GL2
glVertexAttrib1s(int arg0, short arg1)com.jogamp.opengl.DebugGL4bc
glVertexAttrib1sARB(int arg0, short arg1)com.jogamp.opengl.DebugGL4bc
glVertexAttrib1sv(int arg0, java.nio.ShortBuffer arg1)com.jogamp.opengl.DebugGL4bc
glVertexAttrib1sv(int arg0, short[] arg1, int arg2)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glVertexAttrib1sv(int index, ShortBuffer v)com.jogamp.opengl.GL2GL3
glVertexAttrib1svARB(int arg0, short[] arg1, int arg2)com.jogamp.opengl.DebugGL4bc
glVertexAttrib1svARB(int arg0, java.nio.ShortBuffer arg1)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glVertexAttrib1svARB(int index, ShortBuffer v)com.jogamp.opengl.GL2
glVertexAttrib2d(int arg0, double arg1, double arg2)com.jogamp.opengl.DebugGL4bc
glVertexAttrib2dARB(int arg0, double arg1, double arg2)com.jogamp.opengl.DebugGL4bc
glVertexAttrib2dv(int arg0, java.nio.DoubleBuffer arg1)com.jogamp.opengl.DebugGL4bc
glVertexAttrib2dv(int arg0, double[] arg1, int arg2)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glVertexAttrib2dv(int index, DoubleBuffer v)com.jogamp.opengl.GL2GL3
glVertexAttrib2dvARB(int arg0, double[] arg1, int arg2)com.jogamp.opengl.DebugGL4bc
glVertexAttrib2dvARB(int arg0, java.nio.DoubleBuffer arg1)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glVertexAttrib2dvARB(int index, DoubleBuffer v)com.jogamp.opengl.GL2
glVertexAttrib2f(int arg0, float arg1, float arg2)com.jogamp.opengl.DebugGL4bc
glVertexAttrib2fARB(int arg0, float arg1, float arg2)com.jogamp.opengl.DebugGL4bc
glVertexAttrib2fv(int arg0, java.nio.FloatBuffer arg1)com.jogamp.opengl.DebugGL4bc
glVertexAttrib2fv(int arg0, float[] arg1, int arg2)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glVertexAttrib2fv(int index, FloatBuffer v)com.jogamp.opengl.GL2ES2
glVertexAttrib2fvARB(int arg0, float[] arg1, int arg2)com.jogamp.opengl.DebugGL4bc
glVertexAttrib2fvARB(int arg0, java.nio.FloatBuffer arg1)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glVertexAttrib2fvARB(int index, FloatBuffer v)com.jogamp.opengl.GL2
glVertexAttrib2h(int arg0, short arg1, short arg2)com.jogamp.opengl.DebugGL4bc
glVertexAttrib2hv(int arg0, short[] arg1, int arg2)com.jogamp.opengl.DebugGL4bc
glVertexAttrib2hv(int arg0, java.nio.ShortBuffer arg1)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glVertexAttrib2hv(int index, ShortBuffer v)com.jogamp.opengl.GL2
glVertexAttrib2s(int arg0, short arg1, short arg2)com.jogamp.opengl.DebugGL4bc
glVertexAttrib2sARB(int arg0, short arg1, short arg2)com.jogamp.opengl.DebugGL4bc
glVertexAttrib2sv(int arg0, short[] arg1, int arg2)com.jogamp.opengl.DebugGL4bc
glVertexAttrib2sv(int arg0, java.nio.ShortBuffer arg1)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glVertexAttrib2sv(int index, ShortBuffer v)com.jogamp.opengl.GL2GL3
glVertexAttrib2svARB(int arg0, java.nio.ShortBuffer arg1)com.jogamp.opengl.DebugGL4bc
glVertexAttrib2svARB(int arg0, short[] arg1, int arg2)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glVertexAttrib2svARB(int index, ShortBuffer v)com.jogamp.opengl.GL2
glVertexAttrib3d(int arg0, double arg1, double arg2, double arg3)com.jogamp.opengl.DebugGL4bc
glVertexAttrib3dARB(int arg0, double arg1, double arg2, double arg3)com.jogamp.opengl.DebugGL4bc
glVertexAttrib3dv(int arg0, java.nio.DoubleBuffer arg1)com.jogamp.opengl.DebugGL4bc
glVertexAttrib3dv(int arg0, double[] arg1, int arg2)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glVertexAttrib3dv(int index, DoubleBuffer v)com.jogamp.opengl.GL2GL3
glVertexAttrib3dvARB(int arg0, java.nio.DoubleBuffer arg1)com.jogamp.opengl.DebugGL4bc
glVertexAttrib3dvARB(int arg0, double[] arg1, int arg2)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glVertexAttrib3dvARB(int index, DoubleBuffer v)com.jogamp.opengl.GL2
glVertexAttrib3f(int arg0, float arg1, float arg2, float arg3)com.jogamp.opengl.DebugGL4bc
glVertexAttrib3fARB(int arg0, float arg1, float arg2, float arg3)com.jogamp.opengl.DebugGL4bc
glVertexAttrib3fv(int arg0, java.nio.FloatBuffer arg1)com.jogamp.opengl.DebugGL4bc
glVertexAttrib3fv(int arg0, float[] arg1, int arg2)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glVertexAttrib3fv(int index, FloatBuffer v)com.jogamp.opengl.GL2ES2
glVertexAttrib3fvARB(int arg0, java.nio.FloatBuffer arg1)com.jogamp.opengl.DebugGL4bc
glVertexAttrib3fvARB(int arg0, float[] arg1, int arg2)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glVertexAttrib3fvARB(int index, FloatBuffer v)com.jogamp.opengl.GL2
glVertexAttrib3h(int arg0, short arg1, short arg2, short arg3)com.jogamp.opengl.DebugGL4bc
glVertexAttrib3hv(int arg0, java.nio.ShortBuffer arg1)com.jogamp.opengl.DebugGL4bc
glVertexAttrib3hv(int arg0, short[] arg1, int arg2)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glVertexAttrib3hv(int index, ShortBuffer v)com.jogamp.opengl.GL2
glVertexAttrib3s(int arg0, short arg1, short arg2, short arg3)com.jogamp.opengl.DebugGL4bc
glVertexAttrib3sARB(int arg0, short arg1, short arg2, short arg3)com.jogamp.opengl.DebugGL4bc
glVertexAttrib3sv(int arg0, java.nio.ShortBuffer arg1)com.jogamp.opengl.DebugGL4bc
glVertexAttrib3sv(int arg0, short[] arg1, int arg2)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glVertexAttrib3sv(int index, ShortBuffer v)com.jogamp.opengl.GL2GL3
glVertexAttrib3svARB(int arg0, java.nio.ShortBuffer arg1)com.jogamp.opengl.DebugGL4bc
glVertexAttrib3svARB(int arg0, short[] arg1, int arg2)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glVertexAttrib3svARB(int index, ShortBuffer v)com.jogamp.opengl.GL2
glVertexAttrib4bv(int arg0, java.nio.ByteBuffer arg1)com.jogamp.opengl.DebugGL4bc
glVertexAttrib4bv(int arg0, byte[] arg1, int arg2)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glVertexAttrib4bv(int index, ByteBuffer v)com.jogamp.opengl.GL2GL3
glVertexAttrib4bvARB(int arg0, byte[] arg1, int arg2)com.jogamp.opengl.DebugGL4bc
glVertexAttrib4bvARB(int arg0, java.nio.ByteBuffer arg1)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glVertexAttrib4bvARB(int index, ByteBuffer v)com.jogamp.opengl.GL2
glVertexAttrib4d(int arg0, double arg1, double arg2, double arg3, double arg4)com.jogamp.opengl.DebugGL4bc
glVertexAttrib4dARB(int arg0, double arg1, double arg2, double arg3, double arg4)com.jogamp.opengl.DebugGL4bc
glVertexAttrib4dv(int arg0, double[] arg1, int arg2)com.jogamp.opengl.DebugGL4bc
glVertexAttrib4dv(int arg0, java.nio.DoubleBuffer arg1)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glVertexAttrib4dv(int index, DoubleBuffer v)com.jogamp.opengl.GL2GL3
glVertexAttrib4dvARB(int arg0, java.nio.DoubleBuffer arg1)com.jogamp.opengl.DebugGL4bc
glVertexAttrib4dvARB(int arg0, double[] arg1, int arg2)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glVertexAttrib4dvARB(int index, DoubleBuffer v)com.jogamp.opengl.GL2
glVertexAttrib4f(int arg0, float arg1, float arg2, float arg3, float arg4)com.jogamp.opengl.DebugGL4bc
glVertexAttrib4fARB(int arg0, float arg1, float arg2, float arg3, float arg4)com.jogamp.opengl.DebugGL4bc
glVertexAttrib4fv(int arg0, java.nio.FloatBuffer arg1)com.jogamp.opengl.DebugGL4bc
glVertexAttrib4fv(int arg0, float[] arg1, int arg2)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glVertexAttrib4fv(int index, FloatBuffer v)com.jogamp.opengl.GL2ES2
glVertexAttrib4fvARB(int arg0, float[] arg1, int arg2)com.jogamp.opengl.DebugGL4bc
glVertexAttrib4fvARB(int arg0, java.nio.FloatBuffer arg1)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glVertexAttrib4fvARB(int index, FloatBuffer v)com.jogamp.opengl.GL2
glVertexAttrib4h(int arg0, short arg1, short arg2, short arg3, short arg4)com.jogamp.opengl.DebugGL4bc
glVertexAttrib4hv(int arg0, short[] arg1, int arg2)com.jogamp.opengl.DebugGL4bc
glVertexAttrib4hv(int arg0, java.nio.ShortBuffer arg1)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glVertexAttrib4hv(int index, ShortBuffer v)com.jogamp.opengl.GL2
glVertexAttrib4iv(int arg0, int[] arg1, int arg2)com.jogamp.opengl.DebugGL4bc
glVertexAttrib4iv(int arg0, java.nio.IntBuffer arg1)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glVertexAttrib4iv(int index, IntBuffer v)com.jogamp.opengl.GL2GL3
glVertexAttrib4ivARB(int arg0, java.nio.IntBuffer arg1)com.jogamp.opengl.DebugGL4bc
glVertexAttrib4ivARB(int arg0, int[] arg1, int arg2)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glVertexAttrib4ivARB(int index, IntBuffer v)com.jogamp.opengl.GL2
glVertexAttrib4Nbv(int arg0, java.nio.ByteBuffer arg1)com.jogamp.opengl.DebugGL4bc
glVertexAttrib4Nbv(int arg0, byte[] arg1, int arg2)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glVertexAttrib4Nbv(int index, ByteBuffer v)com.jogamp.opengl.GL2GL3
glVertexAttrib4NbvARB(int arg0, byte[] arg1, int arg2)com.jogamp.opengl.DebugGL4bc
glVertexAttrib4NbvARB(int arg0, java.nio.ByteBuffer arg1)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glVertexAttrib4NbvARB(int index, ByteBuffer v)com.jogamp.opengl.GL2
glVertexAttrib4Niv(int arg0, java.nio.IntBuffer arg1)com.jogamp.opengl.DebugGL4bc
glVertexAttrib4Niv(int arg0, int[] arg1, int arg2)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glVertexAttrib4Niv(int index, IntBuffer v)com.jogamp.opengl.GL2GL3
glVertexAttrib4NivARB(int arg0, int[] arg1, int arg2)com.jogamp.opengl.DebugGL4bc
glVertexAttrib4NivARB(int arg0, java.nio.IntBuffer arg1)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glVertexAttrib4NivARB(int index, IntBuffer v)com.jogamp.opengl.GL2
glVertexAttrib4Nsv(int arg0, short[] arg1, int arg2)com.jogamp.opengl.DebugGL4bc
glVertexAttrib4Nsv(int arg0, java.nio.ShortBuffer arg1)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glVertexAttrib4Nsv(int index, ShortBuffer v)com.jogamp.opengl.GL2GL3
glVertexAttrib4NsvARB(int arg0, java.nio.ShortBuffer arg1)com.jogamp.opengl.DebugGL4bc
glVertexAttrib4NsvARB(int arg0, short[] arg1, int arg2)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glVertexAttrib4NsvARB(int index, ShortBuffer v)com.jogamp.opengl.GL2
glVertexAttrib4Nub(int arg0, byte arg1, byte arg2, byte arg3, byte arg4)com.jogamp.opengl.DebugGL4bc
glVertexAttrib4NubARB(int arg0, byte arg1, byte arg2, byte arg3, byte arg4)com.jogamp.opengl.DebugGL4bc
glVertexAttrib4Nubv(int arg0, java.nio.ByteBuffer arg1)com.jogamp.opengl.DebugGL4bc
glVertexAttrib4Nubv(int arg0, byte[] arg1, int arg2)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glVertexAttrib4Nubv(int index, ByteBuffer v)com.jogamp.opengl.GL2GL3
glVertexAttrib4NubvARB(int arg0, byte[] arg1, int arg2)com.jogamp.opengl.DebugGL4bc
glVertexAttrib4NubvARB(int arg0, java.nio.ByteBuffer arg1)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glVertexAttrib4NubvARB(int index, ByteBuffer v)com.jogamp.opengl.GL2
glVertexAttrib4Nuiv(int arg0, java.nio.IntBuffer arg1)com.jogamp.opengl.DebugGL4bc
glVertexAttrib4Nuiv(int arg0, int[] arg1, int arg2)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glVertexAttrib4Nuiv(int index, IntBuffer v)com.jogamp.opengl.GL2GL3
glVertexAttrib4NuivARB(int arg0, java.nio.IntBuffer arg1)com.jogamp.opengl.DebugGL4bc
glVertexAttrib4NuivARB(int arg0, int[] arg1, int arg2)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glVertexAttrib4NuivARB(int index, IntBuffer v)com.jogamp.opengl.GL2
glVertexAttrib4Nusv(int arg0, java.nio.ShortBuffer arg1)com.jogamp.opengl.DebugGL4bc
glVertexAttrib4Nusv(int arg0, short[] arg1, int arg2)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glVertexAttrib4Nusv(int index, ShortBuffer v)com.jogamp.opengl.GL2GL3
glVertexAttrib4NusvARB(int arg0, short[] arg1, int arg2)com.jogamp.opengl.DebugGL4bc
glVertexAttrib4NusvARB(int arg0, java.nio.ShortBuffer arg1)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glVertexAttrib4NusvARB(int index, ShortBuffer v)com.jogamp.opengl.GL2
glVertexAttrib4s(int arg0, short arg1, short arg2, short arg3, short arg4)com.jogamp.opengl.DebugGL4bc
glVertexAttrib4sARB(int arg0, short arg1, short arg2, short arg3, short arg4)com.jogamp.opengl.DebugGL4bc
glVertexAttrib4sv(int arg0, short[] arg1, int arg2)com.jogamp.opengl.DebugGL4bc
glVertexAttrib4sv(int arg0, java.nio.ShortBuffer arg1)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glVertexAttrib4sv(int index, ShortBuffer v)com.jogamp.opengl.GL2GL3
glVertexAttrib4svARB(int arg0, short[] arg1, int arg2)com.jogamp.opengl.DebugGL4bc
glVertexAttrib4svARB(int arg0, java.nio.ShortBuffer arg1)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glVertexAttrib4svARB(int index, ShortBuffer v)com.jogamp.opengl.GL2
glVertexAttrib4ubv(int arg0, java.nio.ByteBuffer arg1)com.jogamp.opengl.DebugGL4bc
glVertexAttrib4ubv(int arg0, byte[] arg1, int arg2)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glVertexAttrib4ubv(int index, ByteBuffer v)com.jogamp.opengl.GL2GL3
glVertexAttrib4ubvARB(int arg0, java.nio.ByteBuffer arg1)com.jogamp.opengl.DebugGL4bc
glVertexAttrib4ubvARB(int arg0, byte[] arg1, int arg2)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glVertexAttrib4ubvARB(int index, ByteBuffer v)com.jogamp.opengl.GL2
glVertexAttrib4uiv(int arg0, int[] arg1, int arg2)com.jogamp.opengl.DebugGL4bc
glVertexAttrib4uiv(int arg0, java.nio.IntBuffer arg1)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glVertexAttrib4uiv(int index, IntBuffer v)com.jogamp.opengl.GL2GL3
glVertexAttrib4uivARB(int arg0, java.nio.IntBuffer arg1)com.jogamp.opengl.DebugGL4bc
glVertexAttrib4uivARB(int arg0, int[] arg1, int arg2)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glVertexAttrib4uivARB(int index, IntBuffer v)com.jogamp.opengl.GL2
glVertexAttrib4usv(int arg0, short[] arg1, int arg2)com.jogamp.opengl.DebugGL4bc
glVertexAttrib4usv(int arg0, java.nio.ShortBuffer arg1)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glVertexAttrib4usv(int index, ShortBuffer v)com.jogamp.opengl.GL2GL3
glVertexAttrib4usvARB(int arg0, short[] arg1, int arg2)com.jogamp.opengl.DebugGL4bc
glVertexAttrib4usvARB(int arg0, java.nio.ShortBuffer arg1)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glVertexAttrib4usvARB(int index, ShortBuffer v)com.jogamp.opengl.GL2
glVertexAttribBinding(int arg0, int arg1)com.jogamp.opengl.DebugGL4bc
glVertexAttribDivisor(int arg0, int arg1)com.jogamp.opengl.DebugGL4bc
glVertexAttribFormat(int arg0, int arg1, int arg2, boolean arg3, int arg4)com.jogamp.opengl.DebugGL4bc
glVertexAttribFormatNV(int arg0, int arg1, int arg2, boolean arg3, int arg4)com.jogamp.opengl.DebugGL4bc
glVertexAttribI1i(int arg0, int arg1)com.jogamp.opengl.DebugGL4bc
glVertexAttribI1iEXT(int arg0, int arg1)com.jogamp.opengl.DebugGL4bc
glVertexAttribI1iv(int arg0, java.nio.IntBuffer arg1)com.jogamp.opengl.DebugGL4bc
glVertexAttribI1iv(int arg0, int[] arg1, int arg2)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glVertexAttribI1iv(int index, IntBuffer v)com.jogamp.opengl.GL2GL3
glVertexAttribI1ivEXT(int arg0, java.nio.IntBuffer arg1)com.jogamp.opengl.DebugGL4bc
glVertexAttribI1ivEXT(int arg0, int[] arg1, int arg2)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glVertexAttribI1ivEXT(int index, IntBuffer v)com.jogamp.opengl.GL2
glVertexAttribI1ui(int arg0, int arg1)com.jogamp.opengl.DebugGL4bc
glVertexAttribI1uiEXT(int arg0, int arg1)com.jogamp.opengl.DebugGL4bc
glVertexAttribI1uiv(int arg0, java.nio.IntBuffer arg1)com.jogamp.opengl.DebugGL4bc
glVertexAttribI1uiv(int arg0, int[] arg1, int arg2)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glVertexAttribI1uiv(int index, IntBuffer v)com.jogamp.opengl.GL2GL3
glVertexAttribI1uivEXT(int arg0, java.nio.IntBuffer arg1)com.jogamp.opengl.DebugGL4bc
glVertexAttribI1uivEXT(int arg0, int[] arg1, int arg2)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glVertexAttribI1uivEXT(int index, IntBuffer v)com.jogamp.opengl.GL2
glVertexAttribI2i(int arg0, int arg1, int arg2)com.jogamp.opengl.DebugGL4bc
glVertexAttribI2iEXT(int arg0, int arg1, int arg2)com.jogamp.opengl.DebugGL4bc
glVertexAttribI2iv(int arg0, int[] arg1, int arg2)com.jogamp.opengl.DebugGL4bc
glVertexAttribI2iv(int arg0, java.nio.IntBuffer arg1)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glVertexAttribI2iv(int index, IntBuffer v)com.jogamp.opengl.GL2GL3
glVertexAttribI2ivEXT(int arg0, int[] arg1, int arg2)com.jogamp.opengl.DebugGL4bc
glVertexAttribI2ivEXT(int arg0, java.nio.IntBuffer arg1)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glVertexAttribI2ivEXT(int index, IntBuffer v)com.jogamp.opengl.GL2
glVertexAttribI2ui(int arg0, int arg1, int arg2)com.jogamp.opengl.DebugGL4bc
glVertexAttribI2uiEXT(int arg0, int arg1, int arg2)com.jogamp.opengl.DebugGL4bc
glVertexAttribI2uiv(int arg0, int[] arg1, int arg2)com.jogamp.opengl.DebugGL4bc
glVertexAttribI2uiv(int arg0, java.nio.IntBuffer arg1)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glVertexAttribI2uiv(int index, IntBuffer v)com.jogamp.opengl.GL2GL3
glVertexAttribI2uivEXT(int arg0, java.nio.IntBuffer arg1)com.jogamp.opengl.DebugGL4bc
glVertexAttribI2uivEXT(int arg0, int[] arg1, int arg2)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glVertexAttribI2uivEXT(int index, IntBuffer v)com.jogamp.opengl.GL2
glVertexAttribI3i(int arg0, int arg1, int arg2, int arg3)com.jogamp.opengl.DebugGL4bc
glVertexAttribI3iEXT(int arg0, int arg1, int arg2, int arg3)com.jogamp.opengl.DebugGL4bc
glVertexAttribI3iv(int arg0, java.nio.IntBuffer arg1)com.jogamp.opengl.DebugGL4bc
glVertexAttribI3iv(int arg0, int[] arg1, int arg2)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glVertexAttribI3iv(int index, IntBuffer v)com.jogamp.opengl.GL2GL3
glVertexAttribI3ivEXT(int arg0, java.nio.IntBuffer arg1)com.jogamp.opengl.DebugGL4bc
glVertexAttribI3ivEXT(int arg0, int[] arg1, int arg2)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glVertexAttribI3ivEXT(int index, IntBuffer v)com.jogamp.opengl.GL2
glVertexAttribI3ui(int arg0, int arg1, int arg2, int arg3)com.jogamp.opengl.DebugGL4bc
glVertexAttribI3uiEXT(int arg0, int arg1, int arg2, int arg3)com.jogamp.opengl.DebugGL4bc
glVertexAttribI3uiv(int arg0, java.nio.IntBuffer arg1)com.jogamp.opengl.DebugGL4bc
glVertexAttribI3uiv(int arg0, int[] arg1, int arg2)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glVertexAttribI3uiv(int index, IntBuffer v)com.jogamp.opengl.GL2GL3
glVertexAttribI3uivEXT(int arg0, int[] arg1, int arg2)com.jogamp.opengl.DebugGL4bc
glVertexAttribI3uivEXT(int arg0, java.nio.IntBuffer arg1)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glVertexAttribI3uivEXT(int index, IntBuffer v)com.jogamp.opengl.GL2
glVertexAttribI4bv(int arg0, java.nio.ByteBuffer arg1)com.jogamp.opengl.DebugGL4bc
glVertexAttribI4bv(int arg0, byte[] arg1, int arg2)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glVertexAttribI4bv(int index, ByteBuffer v)com.jogamp.opengl.GL2GL3
glVertexAttribI4bvEXT(int arg0, java.nio.ByteBuffer arg1)com.jogamp.opengl.DebugGL4bc
glVertexAttribI4bvEXT(int arg0, byte[] arg1, int arg2)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glVertexAttribI4bvEXT(int index, ByteBuffer v)com.jogamp.opengl.GL2
glVertexAttribI4i(int arg0, int arg1, int arg2, int arg3, int arg4)com.jogamp.opengl.DebugGL4bc
glVertexAttribI4iEXT(int arg0, int arg1, int arg2, int arg3, int arg4)com.jogamp.opengl.DebugGL4bc
glVertexAttribI4iv(int arg0, int[] arg1, int arg2)com.jogamp.opengl.DebugGL4bc
glVertexAttribI4iv(int arg0, java.nio.IntBuffer arg1)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glVertexAttribI4iv(int index, IntBuffer v)com.jogamp.opengl.GL2ES3
glVertexAttribI4ivEXT(int arg0, int[] arg1, int arg2)com.jogamp.opengl.DebugGL4bc
glVertexAttribI4ivEXT(int arg0, java.nio.IntBuffer arg1)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glVertexAttribI4ivEXT(int index, IntBuffer v)com.jogamp.opengl.GL2
glVertexAttribI4sv(int arg0, short[] arg1, int arg2)com.jogamp.opengl.DebugGL4bc
glVertexAttribI4sv(int arg0, java.nio.ShortBuffer arg1)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glVertexAttribI4sv(int index, ShortBuffer v)com.jogamp.opengl.GL2GL3
glVertexAttribI4svEXT(int arg0, java.nio.ShortBuffer arg1)com.jogamp.opengl.DebugGL4bc
glVertexAttribI4svEXT(int arg0, short[] arg1, int arg2)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glVertexAttribI4svEXT(int index, ShortBuffer v)com.jogamp.opengl.GL2
glVertexAttribI4ubv(int arg0, byte[] arg1, int arg2)com.jogamp.opengl.DebugGL4bc
glVertexAttribI4ubv(int arg0, java.nio.ByteBuffer arg1)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glVertexAttribI4ubv(int index, ByteBuffer v)com.jogamp.opengl.GL2GL3
glVertexAttribI4ubvEXT(int arg0, java.nio.ByteBuffer arg1)com.jogamp.opengl.DebugGL4bc
glVertexAttribI4ubvEXT(int arg0, byte[] arg1, int arg2)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glVertexAttribI4ubvEXT(int index, ByteBuffer v)com.jogamp.opengl.GL2
glVertexAttribI4ui(int arg0, int arg1, int arg2, int arg3, int arg4)com.jogamp.opengl.DebugGL4bc
glVertexAttribI4uiEXT(int arg0, int arg1, int arg2, int arg3, int arg4)com.jogamp.opengl.DebugGL4bc
glVertexAttribI4uiv(int arg0, java.nio.IntBuffer arg1)com.jogamp.opengl.DebugGL4bc
glVertexAttribI4uiv(int arg0, int[] arg1, int arg2)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glVertexAttribI4uiv(int index, IntBuffer v)com.jogamp.opengl.GL2ES3
glVertexAttribI4uivEXT(int arg0, int[] arg1, int arg2)com.jogamp.opengl.DebugGL4bc
glVertexAttribI4uivEXT(int arg0, java.nio.IntBuffer arg1)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glVertexAttribI4uivEXT(int index, IntBuffer v)com.jogamp.opengl.GL2
glVertexAttribI4usv(int arg0, java.nio.ShortBuffer arg1)com.jogamp.opengl.DebugGL4bc
glVertexAttribI4usv(int arg0, short[] arg1, int arg2)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glVertexAttribI4usv(int index, ShortBuffer v)com.jogamp.opengl.GL2GL3
glVertexAttribI4usvEXT(int arg0, java.nio.ShortBuffer arg1)com.jogamp.opengl.DebugGL4bc
glVertexAttribI4usvEXT(int arg0, short[] arg1, int arg2)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glVertexAttribI4usvEXT(int index, ShortBuffer v)com.jogamp.opengl.GL2
glVertexAttribIFormat(int arg0, int arg1, int arg2, int arg3)com.jogamp.opengl.DebugGL4bc
glVertexAttribIFormatNV(int arg0, int arg1, int arg2, int arg3)com.jogamp.opengl.DebugGL4bc
glVertexAttribIPointer(int arg0, int arg1, int arg2, int arg3, java.nio.Buffer arg4)com.jogamp.opengl.DebugGL4bc
glVertexAttribIPointer(int arg0, int arg1, int arg2, int arg3, long arg4)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glVertexAttribIPointer(int index, int size, int type, int stride, Buffer pointer)com.jogamp.opengl.GL2
glVertexAttribIPointerEXT(int arg0, int arg1, int arg2, int arg3, java.nio.Buffer arg4)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glVertexAttribIPointerEXT(int index, int size, int type, int stride, Buffer pointer)com.jogamp.opengl.GL2
glVertexAttribL1d(int arg0, double arg1)com.jogamp.opengl.DebugGL4bc
glVertexAttribL1dv(int arg0, double[] arg1, int arg2)com.jogamp.opengl.DebugGL4bc
glVertexAttribL1dv(int arg0, java.nio.DoubleBuffer arg1)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glVertexAttribL1dv(int index, DoubleBuffer v)com.jogamp.opengl.GL2GL3
glVertexAttribL1i64NV(int arg0, long arg1)com.jogamp.opengl.DebugGL4bc
glVertexAttribL1i64vNV(int arg0, long[] arg1, int arg2)com.jogamp.opengl.DebugGL4bc
glVertexAttribL1i64vNV(int arg0, java.nio.LongBuffer arg1)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glVertexAttribL1i64vNV(int index, LongBuffer v)com.jogamp.opengl.GL2
glVertexAttribL1ui64ARB(int arg0, long arg1)com.jogamp.opengl.DebugGL4bc
glVertexAttribL1ui64NV(int arg0, long arg1)com.jogamp.opengl.DebugGL4bc
glVertexAttribL1ui64vARB(int arg0, long[] arg1, int arg2)com.jogamp.opengl.DebugGL4bc
glVertexAttribL1ui64vARB(int arg0, java.nio.LongBuffer arg1)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glVertexAttribL1ui64vARB(int index, LongBuffer v)com.jogamp.opengl.GL4
glVertexAttribL1ui64vNV(int arg0, long[] arg1, int arg2)com.jogamp.opengl.DebugGL4bc
glVertexAttribL1ui64vNV(int arg0, java.nio.LongBuffer arg1)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glVertexAttribL1ui64vNV(int index, LongBuffer v)com.jogamp.opengl.GL2
glVertexAttribL2d(int arg0, double arg1, double arg2)com.jogamp.opengl.DebugGL4bc
glVertexAttribL2dv(int arg0, double[] arg1, int arg2)com.jogamp.opengl.DebugGL4bc
glVertexAttribL2dv(int arg0, java.nio.DoubleBuffer arg1)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glVertexAttribL2dv(int index, DoubleBuffer v)com.jogamp.opengl.GL2GL3
glVertexAttribL2i64NV(int arg0, long arg1, long arg2)com.jogamp.opengl.DebugGL4bc
glVertexAttribL2i64vNV(int arg0, java.nio.LongBuffer arg1)com.jogamp.opengl.DebugGL4bc
glVertexAttribL2i64vNV(int arg0, long[] arg1, int arg2)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glVertexAttribL2i64vNV(int index, LongBuffer v)com.jogamp.opengl.GL2
glVertexAttribL2ui64NV(int arg0, long arg1, long arg2)com.jogamp.opengl.DebugGL4bc
glVertexAttribL2ui64vNV(int arg0, long[] arg1, int arg2)com.jogamp.opengl.DebugGL4bc
glVertexAttribL2ui64vNV(int arg0, java.nio.LongBuffer arg1)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glVertexAttribL2ui64vNV(int index, LongBuffer v)com.jogamp.opengl.GL2
glVertexAttribL3d(int arg0, double arg1, double arg2, double arg3)com.jogamp.opengl.DebugGL4bc
glVertexAttribL3dv(int arg0, java.nio.DoubleBuffer arg1)com.jogamp.opengl.DebugGL4bc
glVertexAttribL3dv(int arg0, double[] arg1, int arg2)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glVertexAttribL3dv(int index, DoubleBuffer v)com.jogamp.opengl.GL2GL3
glVertexAttribL3i64NV(int arg0, long arg1, long arg2, long arg3)com.jogamp.opengl.DebugGL4bc
glVertexAttribL3i64vNV(int arg0, java.nio.LongBuffer arg1)com.jogamp.opengl.DebugGL4bc
glVertexAttribL3i64vNV(int arg0, long[] arg1, int arg2)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glVertexAttribL3i64vNV(int index, LongBuffer v)com.jogamp.opengl.GL2
glVertexAttribL3ui64NV(int arg0, long arg1, long arg2, long arg3)com.jogamp.opengl.DebugGL4bc
glVertexAttribL3ui64vNV(int arg0, java.nio.LongBuffer arg1)com.jogamp.opengl.DebugGL4bc
glVertexAttribL3ui64vNV(int arg0, long[] arg1, int arg2)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glVertexAttribL3ui64vNV(int index, LongBuffer v)com.jogamp.opengl.GL2
glVertexAttribL4d(int arg0, double arg1, double arg2, double arg3, double arg4)com.jogamp.opengl.DebugGL4bc
glVertexAttribL4dv(int arg0, java.nio.DoubleBuffer arg1)com.jogamp.opengl.DebugGL4bc
glVertexAttribL4dv(int arg0, double[] arg1, int arg2)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glVertexAttribL4dv(int index, DoubleBuffer v)com.jogamp.opengl.GL2GL3
glVertexAttribL4i64NV(int arg0, long arg1, long arg2, long arg3, long arg4)com.jogamp.opengl.DebugGL4bc
glVertexAttribL4i64vNV(int arg0, java.nio.LongBuffer arg1)com.jogamp.opengl.DebugGL4bc
glVertexAttribL4i64vNV(int arg0, long[] arg1, int arg2)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glVertexAttribL4i64vNV(int index, LongBuffer v)com.jogamp.opengl.GL2
glVertexAttribL4ui64NV(int arg0, long arg1, long arg2, long arg3, long arg4)com.jogamp.opengl.DebugGL4bc
glVertexAttribL4ui64vNV(int arg0, java.nio.LongBuffer arg1)com.jogamp.opengl.DebugGL4bc
glVertexAttribL4ui64vNV(int arg0, long[] arg1, int arg2)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glVertexAttribL4ui64vNV(int index, LongBuffer v)com.jogamp.opengl.GL2
glVertexAttribLFormat(int arg0, int arg1, int arg2, int arg3)com.jogamp.opengl.DebugGL4bc
glVertexAttribLFormatNV(int arg0, int arg1, int arg2, int arg3)com.jogamp.opengl.DebugGL4bc
glVertexAttribLPointer(int arg0, int arg1, int arg2, int arg3, java.nio.Buffer arg4)com.jogamp.opengl.DebugGL4bc
glVertexAttribLPointer(int arg0, int arg1, int arg2, int arg3, long arg4)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glVertexAttribLPointer(int index, int size, int type, int stride, Buffer pointer)com.jogamp.opengl.GL4bc
glVertexAttribP1ui(int arg0, int arg1, boolean arg2, int arg3)com.jogamp.opengl.DebugGL4bc
glVertexAttribP1uiv(int arg0, int arg1, boolean arg2, int[] arg3, int arg4)com.jogamp.opengl.DebugGL4bc
glVertexAttribP1uiv(int arg0, int arg1, boolean arg2, java.nio.IntBuffer arg3)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glVertexAttribP1uiv(int index, int type, boolean normalized, IntBuffer value)com.jogamp.opengl.GL3
glVertexAttribP2ui(int arg0, int arg1, boolean arg2, int arg3)com.jogamp.opengl.DebugGL4bc
glVertexAttribP2uiv(int arg0, int arg1, boolean arg2, int[] arg3, int arg4)com.jogamp.opengl.DebugGL4bc
glVertexAttribP2uiv(int arg0, int arg1, boolean arg2, java.nio.IntBuffer arg3)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glVertexAttribP2uiv(int index, int type, boolean normalized, IntBuffer value)com.jogamp.opengl.GL3
glVertexAttribP3ui(int arg0, int arg1, boolean arg2, int arg3)com.jogamp.opengl.DebugGL4bc
glVertexAttribP3uiv(int arg0, int arg1, boolean arg2, java.nio.IntBuffer arg3)com.jogamp.opengl.DebugGL4bc
glVertexAttribP3uiv(int arg0, int arg1, boolean arg2, int[] arg3, int arg4)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glVertexAttribP3uiv(int index, int type, boolean normalized, IntBuffer value)com.jogamp.opengl.GL3
glVertexAttribP4ui(int arg0, int arg1, boolean arg2, int arg3)com.jogamp.opengl.DebugGL4bc
glVertexAttribP4uiv(int arg0, int arg1, boolean arg2, int[] arg3, int arg4)com.jogamp.opengl.DebugGL4bc
glVertexAttribP4uiv(int arg0, int arg1, boolean arg2, java.nio.IntBuffer arg3)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glVertexAttribP4uiv(int index, int type, boolean normalized, IntBuffer value)com.jogamp.opengl.GL3
glVertexAttribParameteriAMD(int arg0, int arg1, int arg2)com.jogamp.opengl.DebugGL4bc
glVertexAttribPointer(int arg0, int arg1, int arg2, boolean arg3, int arg4, java.nio.Buffer arg5)com.jogamp.opengl.DebugGL4bc
glVertexAttribPointer(int arg0, int arg1, int arg2, boolean arg3, int arg4, long arg5)com.jogamp.opengl.DebugGL4bc
glVertexAttribPointer(com.jogamp.opengl.GLArrayData arg0)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glVertexAttribPointer(int indx, int size, int type, boolean normalized, int stride, Buffer ptr)com.jogamp.opengl.GL2
com::jogamp::opengl::GL2GL3.glVertexAttribPointer(GLArrayData array)com.jogamp.opengl.GL2ES2
glVertexAttribPointerARB(int arg0, int arg1, int arg2, boolean arg3, int arg4, java.nio.Buffer arg5)com.jogamp.opengl.DebugGL4bc
glVertexAttribPointerARB(int arg0, int arg1, int arg2, boolean arg3, int arg4, long arg5)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glVertexAttribPointerARB(int index, int size, int type, boolean normalized, int stride, Buffer pointer)com.jogamp.opengl.GL2
glVertexAttribs1hv(int arg0, int arg1, short[] arg2, int arg3)com.jogamp.opengl.DebugGL4bc
glVertexAttribs1hv(int arg0, int arg1, java.nio.ShortBuffer arg2)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glVertexAttribs1hv(int index, int n, ShortBuffer v)com.jogamp.opengl.GL2
glVertexAttribs2hv(int arg0, int arg1, java.nio.ShortBuffer arg2)com.jogamp.opengl.DebugGL4bc
glVertexAttribs2hv(int arg0, int arg1, short[] arg2, int arg3)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glVertexAttribs2hv(int index, int n, ShortBuffer v)com.jogamp.opengl.GL2
glVertexAttribs3hv(int arg0, int arg1, short[] arg2, int arg3)com.jogamp.opengl.DebugGL4bc
glVertexAttribs3hv(int arg0, int arg1, java.nio.ShortBuffer arg2)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glVertexAttribs3hv(int index, int n, ShortBuffer v)com.jogamp.opengl.GL2
glVertexAttribs4hv(int arg0, int arg1, java.nio.ShortBuffer arg2)com.jogamp.opengl.DebugGL4bc
glVertexAttribs4hv(int arg0, int arg1, short[] arg2, int arg3)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glVertexAttribs4hv(int index, int n, ShortBuffer v)com.jogamp.opengl.GL2
glVertexBindingDivisor(int arg0, int arg1)com.jogamp.opengl.DebugGL4bc
glVertexBlendARB(int arg0)com.jogamp.opengl.DebugGL4bc
glVertexFormatNV(int arg0, int arg1, int arg2)com.jogamp.opengl.DebugGL4bc
glVertexP2ui(int arg0, int arg1)com.jogamp.opengl.DebugGL4bc
glVertexP2uiv(int arg0, java.nio.IntBuffer arg1)com.jogamp.opengl.DebugGL4bc
glVertexP2uiv(int arg0, int[] arg1, int arg2)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glVertexP2uiv(int type, IntBuffer value)com.jogamp.opengl.GL3bc
glVertexP3ui(int arg0, int arg1)com.jogamp.opengl.DebugGL4bc
glVertexP3uiv(int arg0, int[] arg1, int arg2)com.jogamp.opengl.DebugGL4bc
glVertexP3uiv(int arg0, java.nio.IntBuffer arg1)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glVertexP3uiv(int type, IntBuffer value)com.jogamp.opengl.GL3bc
glVertexP4ui(int arg0, int arg1)com.jogamp.opengl.DebugGL4bc
glVertexP4uiv(int arg0, java.nio.IntBuffer arg1)com.jogamp.opengl.DebugGL4bc
glVertexP4uiv(int arg0, int[] arg1, int arg2)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glVertexP4uiv(int type, IntBuffer value)com.jogamp.opengl.GL3bc
glVertexPointer(int arg0, int arg1, int arg2, long arg3)com.jogamp.opengl.DebugGL4bc
glVertexPointer(int arg0, int arg1, int arg2, java.nio.Buffer arg3)com.jogamp.opengl.DebugGL4bc
glVertexPointer(com.jogamp.opengl.GLArrayData arg0)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glVertexPointer(GLArrayData array)com.jogamp.opengl.fixedfunc.GLPointerFunc
glVertexWeightfEXT(float arg0)com.jogamp.opengl.DebugGL4bc
glVertexWeightfvEXT(float[] arg0, int arg1)com.jogamp.opengl.DebugGL4bc
glVertexWeightfvEXT(java.nio.FloatBuffer arg0)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glVertexWeightfvEXT(FloatBuffer weight)com.jogamp.opengl.GL2
glVertexWeighth(short arg0)com.jogamp.opengl.DebugGL4bc
glVertexWeighthv(short[] arg0, int arg1)com.jogamp.opengl.DebugGL4bc
glVertexWeighthv(java.nio.ShortBuffer arg0)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glVertexWeighthv(ShortBuffer weight)com.jogamp.opengl.GL2
glVertexWeightPointerEXT(int arg0, int arg1, int arg2, java.nio.Buffer arg3)com.jogamp.opengl.DebugGL4bc
glVertexWeightPointerEXT(int arg0, int arg1, int arg2, long arg3)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glVertexWeightPointerEXT(int size, int type, int stride, Buffer pointer)com.jogamp.opengl.GL2
glVideoCaptureNV(int arg0, int[] arg1, int arg2, long[] arg3, int arg4)com.jogamp.opengl.DebugGL4bc
glVideoCaptureNV(int arg0, java.nio.IntBuffer arg1, java.nio.LongBuffer arg2)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glVideoCaptureNV(int video_capture_slot, IntBuffer sequence_num, LongBuffer capture_time)com.jogamp.opengl.GL2
glVideoCaptureStreamParameterdvNV(int arg0, int arg1, int arg2, java.nio.DoubleBuffer arg3)com.jogamp.opengl.DebugGL4bc
glVideoCaptureStreamParameterdvNV(int arg0, int arg1, int arg2, double[] arg3, int arg4)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glVideoCaptureStreamParameterdvNV(int video_capture_slot, int stream, int pname, DoubleBuffer params)com.jogamp.opengl.GL2
glVideoCaptureStreamParameterfvNV(int arg0, int arg1, int arg2, java.nio.FloatBuffer arg3)com.jogamp.opengl.DebugGL4bc
glVideoCaptureStreamParameterfvNV(int arg0, int arg1, int arg2, float[] arg3, int arg4)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glVideoCaptureStreamParameterfvNV(int video_capture_slot, int stream, int pname, FloatBuffer params)com.jogamp.opengl.GL2
glVideoCaptureStreamParameterivNV(int arg0, int arg1, int arg2, java.nio.IntBuffer arg3)com.jogamp.opengl.DebugGL4bc
glVideoCaptureStreamParameterivNV(int arg0, int arg1, int arg2, int[] arg3, int arg4)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glVideoCaptureStreamParameterivNV(int video_capture_slot, int stream, int pname, IntBuffer params)com.jogamp.opengl.GL2
glViewport(int arg0, int arg1, int arg2, int arg3)com.jogamp.opengl.DebugGL4bc
glViewportArrayv(int arg0, int arg1, java.nio.FloatBuffer arg2)com.jogamp.opengl.DebugGL4bc
glViewportArrayv(int arg0, int arg1, float[] arg2, int arg3)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glViewportArrayv(int first, int count, FloatBuffer v)com.jogamp.opengl.GL3
glViewportIndexedf(int arg0, float arg1, float arg2, float arg3, float arg4)com.jogamp.opengl.DebugGL4bc
glViewportIndexedfv(int arg0, float[] arg1, int arg2)com.jogamp.opengl.DebugGL4bc
glViewportIndexedfv(int arg0, java.nio.FloatBuffer arg1)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glViewportIndexedfv(int index, FloatBuffer v)com.jogamp.opengl.GL3
glWaitSync(long arg0, int arg1, long arg2)com.jogamp.opengl.DebugGL4bc
glWeightbvARB(int arg0, java.nio.ByteBuffer arg1)com.jogamp.opengl.DebugGL4bc
glWeightbvARB(int arg0, byte[] arg1, int arg2)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glWeightbvARB(int size, ByteBuffer weights)com.jogamp.opengl.GL2
glWeightdvARB(int arg0, java.nio.DoubleBuffer arg1)com.jogamp.opengl.DebugGL4bc
glWeightdvARB(int arg0, double[] arg1, int arg2)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glWeightdvARB(int size, DoubleBuffer weights)com.jogamp.opengl.GL2
glWeightfvARB(int arg0, java.nio.FloatBuffer arg1)com.jogamp.opengl.DebugGL4bc
glWeightfvARB(int arg0, float[] arg1, int arg2)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glWeightfvARB(int size, FloatBuffer weights)com.jogamp.opengl.GL2
glWeightivARB(int arg0, int[] arg1, int arg2)com.jogamp.opengl.DebugGL4bc
glWeightivARB(int arg0, java.nio.IntBuffer arg1)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glWeightivARB(int size, IntBuffer weights)com.jogamp.opengl.GL2
glWeightPointerARB(int arg0, int arg1, int arg2, long arg3)com.jogamp.opengl.DebugGL4bc
glWeightPointerARB(int arg0, int arg1, int arg2, java.nio.Buffer arg3)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glWeightPointerARB(int size, int type, int stride, Buffer pointer)com.jogamp.opengl.GL2
glWeightsvARB(int arg0, short[] arg1, int arg2)com.jogamp.opengl.DebugGL4bc
glWeightsvARB(int arg0, java.nio.ShortBuffer arg1)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glWeightsvARB(int size, ShortBuffer weights)com.jogamp.opengl.GL2
glWeightubvARB(int arg0, byte[] arg1, int arg2)com.jogamp.opengl.DebugGL4bc
glWeightubvARB(int arg0, java.nio.ByteBuffer arg1)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glWeightubvARB(int size, ByteBuffer weights)com.jogamp.opengl.GL2
glWeightuivARB(int arg0, int[] arg1, int arg2)com.jogamp.opengl.DebugGL4bc
glWeightuivARB(int arg0, java.nio.IntBuffer arg1)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glWeightuivARB(int size, IntBuffer weights)com.jogamp.opengl.GL2
glWeightusvARB(int arg0, short[] arg1, int arg2)com.jogamp.opengl.DebugGL4bc
glWeightusvARB(int arg0, java.nio.ShortBuffer arg1)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glWeightusvARB(int size, ShortBuffer weights)com.jogamp.opengl.GL2
glWindowPos2d(double arg0, double arg1)com.jogamp.opengl.DebugGL4bc
glWindowPos2dv(java.nio.DoubleBuffer arg0)com.jogamp.opengl.DebugGL4bc
glWindowPos2dv(double[] arg0, int arg1)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glWindowPos2dv(DoubleBuffer v)com.jogamp.opengl.GL2
glWindowPos2f(float arg0, float arg1)com.jogamp.opengl.DebugGL4bc
glWindowPos2fv(java.nio.FloatBuffer arg0)com.jogamp.opengl.DebugGL4bc
glWindowPos2fv(float[] arg0, int arg1)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glWindowPos2fv(FloatBuffer v)com.jogamp.opengl.GL2
glWindowPos2i(int arg0, int arg1)com.jogamp.opengl.DebugGL4bc
glWindowPos2iv(int[] arg0, int arg1)com.jogamp.opengl.DebugGL4bc
glWindowPos2iv(java.nio.IntBuffer arg0)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glWindowPos2iv(IntBuffer v)com.jogamp.opengl.GL2
glWindowPos2s(short arg0, short arg1)com.jogamp.opengl.DebugGL4bc
glWindowPos2sv(java.nio.ShortBuffer arg0)com.jogamp.opengl.DebugGL4bc
glWindowPos2sv(short[] arg0, int arg1)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glWindowPos2sv(ShortBuffer v)com.jogamp.opengl.GL2
glWindowPos3d(double arg0, double arg1, double arg2)com.jogamp.opengl.DebugGL4bc
glWindowPos3dv(double[] arg0, int arg1)com.jogamp.opengl.DebugGL4bc
glWindowPos3dv(java.nio.DoubleBuffer arg0)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glWindowPos3dv(DoubleBuffer v)com.jogamp.opengl.GL2
glWindowPos3f(float arg0, float arg1, float arg2)com.jogamp.opengl.DebugGL4bc
glWindowPos3fv(java.nio.FloatBuffer arg0)com.jogamp.opengl.DebugGL4bc
glWindowPos3fv(float[] arg0, int arg1)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glWindowPos3fv(FloatBuffer v)com.jogamp.opengl.GL2
glWindowPos3i(int arg0, int arg1, int arg2)com.jogamp.opengl.DebugGL4bc
glWindowPos3iv(java.nio.IntBuffer arg0)com.jogamp.opengl.DebugGL4bc
glWindowPos3iv(int[] arg0, int arg1)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glWindowPos3iv(IntBuffer v)com.jogamp.opengl.GL2
glWindowPos3s(short arg0, short arg1, short arg2)com.jogamp.opengl.DebugGL4bc
glWindowPos3sv(short[] arg0, int arg1)com.jogamp.opengl.DebugGL4bc
glWindowPos3sv(java.nio.ShortBuffer arg0)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.glWindowPos3sv(ShortBuffer v)com.jogamp.opengl.GL2
glWriteMaskEXT(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5)com.jogamp.opengl.DebugGL4bc
hasBasicFBOSupport()com.jogamp.opengl.DebugGL4bc
hasFullFBOSupport()com.jogamp.opengl.DebugGL4bc
hasGLSL()com.jogamp.opengl.DebugGL4bc
isExtensionAvailable(java.lang.String arg0)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.isExtensionAvailable(String glExtensionName)com.jogamp.opengl.GLBase
isFunctionAvailable(java.lang.String arg0)com.jogamp.opengl.DebugGL4bc
com::jogamp::opengl::GL4bc.isFunctionAvailable(String glFunctionName)com.jogamp.opengl.GLBase
isGL()com.jogamp.opengl.DebugGL4bc
isGL2()com.jogamp.opengl.DebugGL4bc
isGL2ES1()com.jogamp.opengl.DebugGL4bc
isGL2ES2()com.jogamp.opengl.DebugGL4bc
isGL2ES3()com.jogamp.opengl.DebugGL4bc
isGL2GL3()com.jogamp.opengl.DebugGL4bc
isGL3()com.jogamp.opengl.DebugGL4bc
isGL3bc()com.jogamp.opengl.DebugGL4bc
isGL3core()com.jogamp.opengl.DebugGL4bc
isGL3ES3()com.jogamp.opengl.DebugGL4bc
isGL4()com.jogamp.opengl.DebugGL4bc
isGL4bc()com.jogamp.opengl.DebugGL4bc
isGL4core()com.jogamp.opengl.DebugGL4bc
isGL4ES3()com.jogamp.opengl.DebugGL4bc
isGLcore()com.jogamp.opengl.DebugGL4bc
isGLES()com.jogamp.opengl.DebugGL4bc
isGLES1()com.jogamp.opengl.DebugGL4bc
isGLES2()com.jogamp.opengl.DebugGL4bc
isGLES2Compatible()com.jogamp.opengl.DebugGL4bc
isGLES3()com.jogamp.opengl.DebugGL4bc
isGLES31Compatible()com.jogamp.opengl.DebugGL4bc
isGLES32Compatible()com.jogamp.opengl.DebugGL4bc
isGLES3Compatible()com.jogamp.opengl.DebugGL4bc
isNPOTTextureAvailable()com.jogamp.opengl.DebugGL4bc
isPBOPackBound()com.jogamp.opengl.DebugGL4bc
isPBOUnpackBound()com.jogamp.opengl.DebugGL4bc
isTextureFormatBGRA8888Available()com.jogamp.opengl.DebugGL4bc
isVBOArrayBound()com.jogamp.opengl.DebugGL4bc
isVBOElementArrayBound()com.jogamp.opengl.DebugGL4bc
mapBuffer(int arg0, int arg1)com.jogamp.opengl.DebugGL4bc
mapBufferRange(int arg0, long arg1, long arg2, int arg3)com.jogamp.opengl.DebugGL4bc
mapNamedBuffer(int arg0, int arg1)com.jogamp.opengl.DebugGL4bc
mapNamedBufferEXT(int arg0, int arg1)com.jogamp.opengl.DebugGL4bc
mapNamedBufferRange(int arg0, long arg1, long arg2, int arg3)com.jogamp.opengl.DebugGL4bc
mapNamedBufferRangeEXT(int arg0, long arg1, long arg2, int arg3)com.jogamp.opengl.DebugGL4bc
setSwapInterval(int arg0)com.jogamp.opengl.DebugGL4bc
toString()com.jogamp.opengl.DebugGL4bc