JOAL v2.6.0-rc-20250712
JOAL, OpenAL® API Binding for Java™ (public API).
com.jogamp.openal.sound3d.Source Member List

This is the complete list of members for com.jogamp.openal.sound3d.Source, including all inherited members.

create()com.jogamp.openal.sound3d.Source
delete()com.jogamp.openal.sound3d.Source
getBuffer()com.jogamp.openal.sound3d.Source
getBuffersProcessed()com.jogamp.openal.sound3d.Source
getBuffersQueued()com.jogamp.openal.sound3d.Source
getConeOuterGain()com.jogamp.openal.sound3d.Source
getDirection()com.jogamp.openal.sound3d.Source
getGain()com.jogamp.openal.sound3d.Source
getID()com.jogamp.openal.sound3d.Source
getLooping()com.jogamp.openal.sound3d.Source
getMaxDistance()com.jogamp.openal.sound3d.Source
getMaxGain()com.jogamp.openal.sound3d.Source
getMinGain()com.jogamp.openal.sound3d.Source
getPitch()com.jogamp.openal.sound3d.Source
getPosition()com.jogamp.openal.sound3d.Source
getReferenceDistance()com.jogamp.openal.sound3d.Source
getRolloffFactor()com.jogamp.openal.sound3d.Source
getVelocity()com.jogamp.openal.sound3d.Source
isPlaying()com.jogamp.openal.sound3d.Source
isSourceRelative()com.jogamp.openal.sound3d.Source
isValid()com.jogamp.openal.sound3d.Source
pause()com.jogamp.openal.sound3d.Source
play()com.jogamp.openal.sound3d.Source
queueBuffers(final Buffer[] buffers)com.jogamp.openal.sound3d.Source
queueBuffers(final int[] bufferIDs)com.jogamp.openal.sound3d.Source
rewind()com.jogamp.openal.sound3d.Source
setBuffer(final Buffer buffer)com.jogamp.openal.sound3d.Source
setConeOuterGain(final float coneOuterGain)com.jogamp.openal.sound3d.Source
setDirection(final Vec3f direction)com.jogamp.openal.sound3d.Source
setDirection(final float x, final float y, final float z)com.jogamp.openal.sound3d.Source
setGain(final float gain)com.jogamp.openal.sound3d.Source
setLooping(final boolean isLooping)com.jogamp.openal.sound3d.Source
setMaxDistance(final float maxDistance)com.jogamp.openal.sound3d.Source
setMaxGain(final float maxGain)com.jogamp.openal.sound3d.Source
setMinGain(final float minGain)com.jogamp.openal.sound3d.Source
setPitch(final float pitch)com.jogamp.openal.sound3d.Source
setPosition(final Vec3f position)com.jogamp.openal.sound3d.Source
setPosition(final float x, final float y, final float z)com.jogamp.openal.sound3d.Source
setReferenceDistance(final float referenceDistance)com.jogamp.openal.sound3d.Source
setRolloffFactor(final float rolloffFactor)com.jogamp.openal.sound3d.Source
setSourceRelative(final boolean isRelative)com.jogamp.openal.sound3d.Source
setVelocity(final Vec3f velocity)com.jogamp.openal.sound3d.Source
setVelocity(final float x, final float y, final float z)com.jogamp.openal.sound3d.Source
Source()com.jogamp.openal.sound3d.Source
Source(final int sourceID)com.jogamp.openal.sound3d.Source
stop()com.jogamp.openal.sound3d.Source
toString()com.jogamp.openal.sound3d.Source
unqueueBuffers(final Buffer[] buffers)com.jogamp.openal.sound3d.Source
unqueueBuffers(final int[] bufferIDs)com.jogamp.openal.sound3d.Source