28package com.jogamp.opengl.util.stereo;
30import com.jogamp.math.Matrix4f;
31import com.jogamp.math.geom.Frustum;
45 this.frustumDesc = fovDesc;
Basic 4x4 float matrix implementation using fields for intensive use-cases (host operations).
Frustum description by fovhv and zNear, zFar.
Providing frustum planes derived by different inputs (P*MV, ..) used to classify objects.
Matrix4f updateByFovDesc(final Matrix4f m, final FovDesc fovDesc)
Calculate the frustum planes in world coordinates using the passed FovDesc.
Constant parameter of the positioning sensor to locate the ViewerPose.
final Frustum.FovDesc frustumDesc
The Frustum's Frustum.FovDesc description of the location sensor.
final Matrix4f frustumProjMat
The Frustum's float[16] projection matrix of the location sensor.
LocationSensorParameter(final Frustum.FovDesc fovDesc)
final Frustum frustum
The Frustum of the location sensor.