| add(final Quaternion q) | com.jogamp.math.Quaternion | |
| ALLOWED_DEVIANCE | com.jogamp.math.Quaternion | static |
| conjugate() | com.jogamp.math.Quaternion | |
| copy() | com.jogamp.math.Quaternion | |
| dot(final float x, final float y, final float z, final float w) | com.jogamp.math.Quaternion | |
| dot(final Quaternion quat) | com.jogamp.math.Quaternion | |
| equals(final Object o) | com.jogamp.math.Quaternion | |
| hashCode() | com.jogamp.math.Quaternion | |
| invert() | com.jogamp.math.Quaternion | |
| isIdentity() | com.jogamp.math.Quaternion | |
| isRotationMatrix3f(final float[] m) | com.jogamp.math.Quaternion | |
| magnitude() | com.jogamp.math.Quaternion | |
| magnitudeSquared() | com.jogamp.math.Quaternion | |
| mult(final Quaternion q) | com.jogamp.math.Quaternion | |
| normalize() | com.jogamp.math.Quaternion | |
| Quaternion() | com.jogamp.math.Quaternion | |
| Quaternion(final Quaternion q) | com.jogamp.math.Quaternion | |
| Quaternion(final float x, final float y, final float z, final float w) | com.jogamp.math.Quaternion | |
| rotateByAngleNormalAxis(final float angle, final float axisX, final float axisY, final float axisZ) | com.jogamp.math.Quaternion | |
| rotateByAngleNormalAxis(final float angle, final Vec3f axis) | com.jogamp.math.Quaternion | |
| rotateByAngleX(final float angle) | com.jogamp.math.Quaternion | |
| rotateByAngleY(final float angle) | com.jogamp.math.Quaternion | |
| rotateByAngleZ(final float angle) | com.jogamp.math.Quaternion | |
| rotateByEuler(final Vec3f angradXYZ) | com.jogamp.math.Quaternion | |
| rotateByEuler(final float bankX, final float headingY, final float attitudeZ) | com.jogamp.math.Quaternion | |
| rotateVector(final Vec3f vecIn, final Vec3f vecOut) | com.jogamp.math.Quaternion | |
| scale(final float n) | com.jogamp.math.Quaternion | |
| set(final Quaternion src) | com.jogamp.math.Quaternion | |
| set(final float x, final float y, final float z, final float w) | com.jogamp.math.Quaternion | |
| setFromAngleAxis(final float angle, final Vec3f vector, final Vec3f tmpV3f) | com.jogamp.math.Quaternion | |
| setFromAngleNormalAxis(final float angle, final Vec3f vector) | com.jogamp.math.Quaternion | |
| setFromAxes(final Vec3f xAxis, final Vec3f yAxis, final Vec3f zAxis) | com.jogamp.math.Quaternion | |
| setFromEuler(final Vec3f angradXYZ) | com.jogamp.math.Quaternion | |
| setFromEuler(final float bankX, final float headingY, final float attitudeZ) | com.jogamp.math.Quaternion | |
| setFromMat(final float m00, final float m01, final float m02, final float m10, final float m11, final float m12, final float m20, final float m21, final float m22) | com.jogamp.math.Quaternion | |
| setFromMat(final Matrix4f m) | com.jogamp.math.Quaternion | |
| setFromNormalVectors(final Vec3f v1, final Vec3f v2, final Vec3f tmpPivotVec) | com.jogamp.math.Quaternion | |
| setFromVectors(final Vec3f v1, final Vec3f v2, final Vec3f tmpPivotVec, final Vec3f tmpNormalVec) | com.jogamp.math.Quaternion | |
| setIdentity() | com.jogamp.math.Quaternion | |
| setLookAt(final Vec3f directionIn, final Vec3f upIn, final Vec3f xAxisOut, final Vec3f yAxisOut, final Vec3f zAxisOut) | com.jogamp.math.Quaternion | |
| setSlerp(final Quaternion a, final Quaternion b, final float changeAmnt) | com.jogamp.math.Quaternion | |
| setW(final float w) | com.jogamp.math.Quaternion | |
| setX(final float x) | com.jogamp.math.Quaternion | |
| setY(final float y) | com.jogamp.math.Quaternion | |
| setZ(final float z) | com.jogamp.math.Quaternion | |
| subtract(final Quaternion q) | com.jogamp.math.Quaternion | |
| toAngleAxis(final Vec3f axis) | com.jogamp.math.Quaternion | |
| toAxes(final Vec3f xAxis, final Vec3f yAxis, final Vec3f zAxis, final Matrix4f tmpMat4) | com.jogamp.math.Quaternion | |
| toEuler(final Vec3f result) | com.jogamp.math.Quaternion | |
| toMatrix(final float[] matrix) | com.jogamp.math.Quaternion | |
| toMatrix(final Matrix4f matrix) | com.jogamp.math.Quaternion | |
| toString() | com.jogamp.math.Quaternion | |
| w() | com.jogamp.math.Quaternion | |
| x() | com.jogamp.math.Quaternion | |
| y() | com.jogamp.math.Quaternion | |
| z() | com.jogamp.math.Quaternion | |