JOGL v2.6.0-rc-20250712
JOGL, High-Performance Graphics Binding for Java™ (public API).
RedSquareShader.java
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1/**
2 * Copyright 2010 JogAmp Community. All rights reserved.
3 *
4 * Redistribution and use in source and binary forms, with or without modification, are
5 * permitted provided that the following conditions are met:
6 *
7 * 1. Redistributions of source code must retain the above copyright notice, this list of
8 * conditions and the following disclaimer.
9 *
10 * 2. Redistributions in binary form must reproduce the above copyright notice, this list
11 * of conditions and the following disclaimer in the documentation and/or other materials
12 * provided with the distribution.
13 *
14 * THIS SOFTWARE IS PROVIDED BY JogAmp Community ``AS IS'' AND ANY EXPRESS OR IMPLIED
15 * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
16 * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL JogAmp Community OR
17 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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21 * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
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27 */
28
29package com.jogamp.opengl.test.junit.jogl.demos.es2.shader;
30
31public class RedSquareShader {
32 public static final String VERTEX_SHADER_TEXT =
33 " #ifdef GL_ES\n" +
34 " precision mediump float;\n" +
35 " precision mediump int;\n" +
36 "#endif\n" +
37 "\n" +
38 "#if __VERSION__ >= 130\n" +
39 " #define attribute in\n" +
40 " #define varying out\n" +
41 "#endif\n"+
42 "\n" +
43 "uniform mat4 mgl_PMVMatrix[2];\n" +
44 "attribute vec4 mgl_Vertex;\n" +
45 "attribute vec4 mgl_Color;\n" +
46 "varying vec4 frontColor;\n" +
47 "\n" +
48 "void main(void)\n" +
49 "{\n" +
50 " frontColor=mgl_Color;\n" +
51 " gl_Position = mgl_PMVMatrix[0] * mgl_PMVMatrix[1] * mgl_Vertex;\n" +
52 "}\n" ;
53
54 public static final String FRAGMENT_SHADER_TEXT =
55 " #ifdef GL_ES\n" +
56 " precision mediump float;\n" +
57 " precision mediump int;\n" +
58 "#endif\n" +
59 "\n" +
60 "#if __VERSION__ >= 130\n" +
61 " #define varying in\n" +
62 " out vec4 mgl_FragColor;\n" +
63 "#else\n" +
64 " #define mgl_FragColor gl_FragColor\n" +
65 "#endif\n" +
66 "\n" +
67 "varying vec4 frontColor;\n" +
68 "\n" +
69 "void main (void)\n" +
70 "{\n" +
71 " mgl_FragColor = frontColor;\n" +
72 "}\n" ;
73}