JOGL v2.6.0-rc-20250712
JOGL, High-Performance Graphics Binding for Java™ (public API).
com.jogamp.opengl.test.junit.jogl.demos.gl4.TessellationShader01aGLSL440CoreHardcoded Class Reference

JOGL Tessellation ShaderCode GL4 test case. More...

Inheritance diagram for com.jogamp.opengl.test.junit.jogl.demos.gl4.TessellationShader01aGLSL440CoreHardcoded:
Collaboration diagram for com.jogamp.opengl.test.junit.jogl.demos.gl4.TessellationShader01aGLSL440CoreHardcoded:

Public Member Functions

void init (final GLAutoDrawable auto)
 Called by the drawable immediately after the OpenGL context is initialized. More...
 
void display (final GLAutoDrawable auto)
 Called by the drawable to initiate OpenGL rendering by the client. More...
 
void dispose (final GLAutoDrawable auto)
 Notifies the listener to perform the release of all OpenGL resources per GLContext, such as memory buffers and GLSL programs. More...
 
void reshape (final GLAutoDrawable auto, final int x, final int y, final int width, final int height)
 Called by the drawable during the first repaint after the component has been resized. More...
 
void init (GLAutoDrawable drawable)
 Called by the drawable immediately after the OpenGL context is initialized. More...
 
void dispose (GLAutoDrawable drawable)
 Notifies the listener to perform the release of all OpenGL resources per GLContext, such as memory buffers and GLSL programs. More...
 
void display (GLAutoDrawable drawable)
 Called by the drawable to initiate OpenGL rendering by the client. More...
 
void reshape (GLAutoDrawable drawable, int x, int y, int width, int height)
 Called by the drawable during the first repaint after the component has been resized. More...
 

Detailed Description

JOGL Tessellation ShaderCode GL4 test case.

Demonstrates tessellation-control and -evaluation shaders.

Author
Raymond L. Rivera, 2014
Sven Gothel

Definition at line 53 of file TessellationShader01aGLSL440CoreHardcoded.java.

Member Function Documentation

◆ display()

void com.jogamp.opengl.test.junit.jogl.demos.gl4.TessellationShader01aGLSL440CoreHardcoded.display ( final GLAutoDrawable  drawable)

Called by the drawable to initiate OpenGL rendering by the client.

After all GLEventListeners have been notified of a display event, the drawable will swap its buffers if setAutoSwapBufferMode is enabled.

Implements com.jogamp.opengl.GLEventListener.

Definition at line 90 of file TessellationShader01aGLSL440CoreHardcoded.java.

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◆ dispose()

void com.jogamp.opengl.test.junit.jogl.demos.gl4.TessellationShader01aGLSL440CoreHardcoded.dispose ( final GLAutoDrawable  drawable)

Notifies the listener to perform the release of all OpenGL resources per GLContext, such as memory buffers and GLSL programs.

Called by the drawable before the OpenGL context is destroyed by an external event, like a reconfiguration of the GLAutoDrawable closing an attached window, but also manually by calling destroy.

Note that this event does not imply the end of life of the application. It could be produced with a followup call to init(GLAutoDrawable) in case the GLContext has been recreated, e.g. due to a pixel configuration change in a multihead environment.

Implements com.jogamp.opengl.GLEventListener.

Definition at line 105 of file TessellationShader01aGLSL440CoreHardcoded.java.

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◆ init()

void com.jogamp.opengl.test.junit.jogl.demos.gl4.TessellationShader01aGLSL440CoreHardcoded.init ( final GLAutoDrawable  drawable)

Called by the drawable immediately after the OpenGL context is initialized.

Can be used to perform one-time OpenGL initialization per GLContext, such as setup of lights and display lists.

Note that this method may be called more than once if the underlying OpenGL context for the GLAutoDrawable is destroyed and recreated, for example if a GLCanvas is removed from the widget hierarchy and later added again.

Implements com.jogamp.opengl.GLEventListener.

Definition at line 63 of file TessellationShader01aGLSL440CoreHardcoded.java.

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◆ reshape()

void com.jogamp.opengl.test.junit.jogl.demos.gl4.TessellationShader01aGLSL440CoreHardcoded.reshape ( final GLAutoDrawable  drawable,
final int  x,
final int  y,
final int  width,
final int  height 
)

Called by the drawable during the first repaint after the component has been resized.

The client can update it's viewport associated data and view volume of the window appropriately.

For efficiency the GL viewport has already been updated via glViewport(x, y, width, height) when this method is called.

Parameters
drawablethe triggering GLAutoDrawable
xlower left corner of the viewport rectangle in pixel units
ylower left corner of the viewport rectangle in pixel units
widthwidth of the viewport rectangle in pixel units
heightheight of the viewport rectangle in pixel units

Implements com.jogamp.opengl.GLEventListener.

Definition at line 115 of file TessellationShader01aGLSL440CoreHardcoded.java.


The documentation for this class was generated from the following file: