| determinant() | com.jogamp.opengl.test.junit.math.Matrix4fb | |
| equals(final Object o) | com.jogamp.opengl.test.junit.math.Matrix4fb | |
| get(final int i) | com.jogamp.opengl.test.junit.math.Matrix4fb | |
| get(final float[] dst, final int dst_off) | com.jogamp.opengl.test.junit.math.Matrix4fb | |
| get(final float[] dst) | com.jogamp.opengl.test.junit.math.Matrix4fb | |
| get(final FloatBuffer dst) | com.jogamp.opengl.test.junit.math.Matrix4fb | |
| getColumn(final int column, final Vec4f v_out) | com.jogamp.opengl.test.junit.math.Matrix4fb | |
| getColumn(final int column, final Vec3f v_out) | com.jogamp.opengl.test.junit.math.Matrix4fb | |
| getRotation(final Quaternion res) | com.jogamp.opengl.test.junit.math.Matrix4fb | |
| getRow(final int row, final Vec4f v_out) | com.jogamp.opengl.test.junit.math.Matrix4fb | |
| getRow(final int row, final Vec3f v_out) | com.jogamp.opengl.test.junit.math.Matrix4fb | |
| invert() | com.jogamp.opengl.test.junit.math.Matrix4fb | |
| invert(final Matrix4fb src) | com.jogamp.opengl.test.junit.math.Matrix4fb | |
| isEqual(final Matrix4fb o, final float epsilon) | com.jogamp.opengl.test.junit.math.Matrix4fb | |
| isEqual(final Matrix4fb o) | com.jogamp.opengl.test.junit.math.Matrix4fb | |
| load(final Matrix4fb src) | com.jogamp.opengl.test.junit.math.Matrix4fb | |
| load(final float[] src) | com.jogamp.opengl.test.junit.math.Matrix4fb | |
| load(final float[] src, final int src_off) | com.jogamp.opengl.test.junit.math.Matrix4fb | |
| load(final FloatBuffer src) | com.jogamp.opengl.test.junit.math.Matrix4fb | |
| loadIdentity() | com.jogamp.opengl.test.junit.math.Matrix4fb | |
| mapObjToWin(final Vec3f obj, final Matrix4fb mMv, final Matrix4fb mP, final int[] viewport, final float[] winPos) | com.jogamp.opengl.test.junit.math.Matrix4fb | static |
| mapObjToWin(final Vec3f obj, final Matrix4fb mPMv, final int[] viewport, final float[] winPos) | com.jogamp.opengl.test.junit.math.Matrix4fb | static |
| mapWinToObj(final float winx, final float winy, final float winz, final Matrix4fb mMv, final Matrix4fb mP, final int[] viewport, final Vec3f objPos, final Matrix4fb mat4Tmp) | com.jogamp.opengl.test.junit.math.Matrix4fb | static |
| mapWinToObj(final float winx, final float winy, final float winz, final Matrix4fb invPMv, final int[] viewport, final Vec3f objPos, final Matrix4fb mat4Tmp) | com.jogamp.opengl.test.junit.math.Matrix4fb | static |
| mapWinToObj(final float winx, final float winy, final float winz1, final float winz2, final Matrix4fb invPMv, final int[] viewport, final Vec3f objPos1, final Vec3f objPos2, final Matrix4fb mat4Tmp) | com.jogamp.opengl.test.junit.math.Matrix4fb | static |
| mapWinToObj4(final float winx, final float winy, final float winz, final float clipw, final Matrix4fb mMv, final Matrix4fb mP, final int[] viewport, final float near, final float far, final Vec4f objPos, final Matrix4fb mat4Tmp) | com.jogamp.opengl.test.junit.math.Matrix4fb | static |
| mapWinToRay(final float winx, final float winy, final float winz0, final float winz1, final Matrix4fb mMv, final Matrix4fb mP, final int[] viewport, final Ray ray, final Matrix4fb mat4Tmp1, final Matrix4fb mat4Tmp2) | com.jogamp.opengl.test.junit.math.Matrix4fb | static |
| Matrix4fb() | com.jogamp.opengl.test.junit.math.Matrix4fb | |
| Matrix4fb(final Matrix4fb src) | com.jogamp.opengl.test.junit.math.Matrix4fb | |
| Matrix4fb(final float[] m) | com.jogamp.opengl.test.junit.math.Matrix4fb | |
| Matrix4fb(final float[] m, final int m_off) | com.jogamp.opengl.test.junit.math.Matrix4fb | |
| mul(final Matrix4fb b) | com.jogamp.opengl.test.junit.math.Matrix4fb | |
| mul(final Matrix4fb a, final Matrix4fb b) | com.jogamp.opengl.test.junit.math.Matrix4fb | |
| mulVec3f(final float[] v_in, final float[] v_out) | com.jogamp.opengl.test.junit.math.Matrix4fb | |
| mulVec3f(final Vec3f v_in, final Vec3f v_out) | com.jogamp.opengl.test.junit.math.Matrix4fb | |
| mulVec4f(final float[] v_in, final float[] v_out) | com.jogamp.opengl.test.junit.math.Matrix4fb | |
| mulVec4f(final Vec4f v_in, final Vec4f v_out) | com.jogamp.opengl.test.junit.math.Matrix4fb | |
| pop() | com.jogamp.opengl.test.junit.math.Matrix4fb | |
| push() | com.jogamp.opengl.test.junit.math.Matrix4fb | |
| rotate(final float ang_rad, final float x, final float y, final float z, final Matrix4fb tmp) | com.jogamp.opengl.test.junit.math.Matrix4fb | |
| rotate(final float ang_rad, final Vec3f axis, final Matrix4fb tmp) | com.jogamp.opengl.test.junit.math.Matrix4fb | |
| rotate(final Quaternion quat, final Matrix4fb tmp) | com.jogamp.opengl.test.junit.math.Matrix4fb | |
| scale(final float x, final float y, final float z, final Matrix4fb tmp) | com.jogamp.opengl.test.junit.math.Matrix4fb | |
| scale(final float s, final Matrix4fb tmp) | com.jogamp.opengl.test.junit.math.Matrix4fb | |
| setToFrustum(final float left, final float right, final float bottom, final float top, final float zNear, final float zFar) | com.jogamp.opengl.test.junit.math.Matrix4fb | |
| setToLookAt(final Vec3f eye, final Vec3f center, final Vec3f up, final Matrix4fb tmp) | com.jogamp.opengl.test.junit.math.Matrix4fb | |
| setToOrtho(final float left, final float right, final float bottom, final float top, final float zNear, final float zFar) | com.jogamp.opengl.test.junit.math.Matrix4fb | |
| setToPerspective(final float fovy_rad, final float aspect, final float zNear, final float zFar) | com.jogamp.opengl.test.junit.math.Matrix4fb | |
| setToPerspective(final FovHVHalves fovhv, final float zNear, final float zFar) | com.jogamp.opengl.test.junit.math.Matrix4fb | |
| setToRotation(final Quaternion q) | com.jogamp.opengl.test.junit.math.Matrix4fb | |
| setToRotationAxis(final float ang_rad, float x, float y, float z) | com.jogamp.opengl.test.junit.math.Matrix4fb | |
| setToRotationAxis(final float ang_rad, final Vec3f axis) | com.jogamp.opengl.test.junit.math.Matrix4fb | |
| setToRotationEuler(final float bankX, final float headingY, final float attitudeZ) | com.jogamp.opengl.test.junit.math.Matrix4fb | |
| setToScale(final float x, final float y, final float z) | com.jogamp.opengl.test.junit.math.Matrix4fb | |
| setToTranslation(final float x, final float y, final float z) | com.jogamp.opengl.test.junit.math.Matrix4fb | |
| setToTranslation(final Vec3f t) | com.jogamp.opengl.test.junit.math.Matrix4fb | |
| toString(final StringBuilder sb, final String rowPrefix, final String f) | com.jogamp.opengl.test.junit.math.Matrix4fb | |
| toString() | com.jogamp.opengl.test.junit.math.Matrix4fb | |
| translate(final float x, final float y, final float z, final Matrix4fb tmp) | com.jogamp.opengl.test.junit.math.Matrix4fb | |
| translate(final Vec3f t, final Matrix4fb tmp) | com.jogamp.opengl.test.junit.math.Matrix4fb | |
| transpose() | com.jogamp.opengl.test.junit.math.Matrix4fb | |
| transpose(final Matrix4fb src) | com.jogamp.opengl.test.junit.math.Matrix4fb | |
| updateFrustumPlanes(final Frustum frustum) | com.jogamp.opengl.test.junit.math.Matrix4fb | |