| FRUSTUM | com.jogamp.math.util.PMVMatrix4f | static |
| frustumP(final float left, final float right, final float bottom, final float top, final float zNear, final float zFar) | com.jogamp.math.util.PMVMatrix4f | |
| getCurrentMat() | com.jogamp.opengl.util.PMVMatrix | |
| getDirtyBits() | com.jogamp.math.util.PMVMatrix4f | |
| getFrustum() | com.jogamp.math.util.PMVMatrix4f | |
| getMat(final int matrixName) | com.jogamp.opengl.util.PMVMatrix | |
| getModifiedBits(final boolean clear) | com.jogamp.math.util.PMVMatrix4f | |
| getMulMvP(final Matrix4f result) | com.jogamp.math.util.PMVMatrix4f | |
| getMulPMv(final Matrix4f result) | com.jogamp.math.util.PMVMatrix4f | |
| getMv() | com.jogamp.math.util.PMVMatrix4f | |
| getMvi() | com.jogamp.math.util.PMVMatrix4f | |
| getMvit() | com.jogamp.math.util.PMVMatrix4f | |
| getP() | com.jogamp.math.util.PMVMatrix4f | |
| getPMv() | com.jogamp.math.util.PMVMatrix4f | |
| getPMvi() | com.jogamp.math.util.PMVMatrix4f | |
| getReqBits() | com.jogamp.math.util.PMVMatrix4f | |
| getSyncMv() | com.jogamp.math.util.PMVMatrix4f | |
| getSyncMvi() | com.jogamp.math.util.PMVMatrix4f | |
| getSyncMvit() | com.jogamp.math.util.PMVMatrix4f | |
| getSyncP() | com.jogamp.math.util.PMVMatrix4f | |
| getSyncPMv() | com.jogamp.math.util.PMVMatrix4f | |
| getSyncPMvMvi() | com.jogamp.math.util.PMVMatrix4f | |
| getSyncPMvMviMvit() | com.jogamp.math.util.PMVMatrix4f | |
| getSyncT() | com.jogamp.math.util.PMVMatrix4f | |
| getT() | com.jogamp.math.util.PMVMatrix4f | |
| getTmp2Mat() | com.jogamp.math.util.PMVMatrix4f | protected |
| GL_MATRIX_MODE | com.jogamp.opengl.fixedfunc.GLMatrixFunc | static |
| GL_MODELVIEW | com.jogamp.opengl.fixedfunc.GLMatrixFunc | static |
| GL_MODELVIEW_MATRIX | com.jogamp.opengl.fixedfunc.GLMatrixFunc | static |
| GL_PROJECTION | com.jogamp.opengl.fixedfunc.GLMatrixFunc | static |
| GL_PROJECTION_MATRIX | com.jogamp.opengl.fixedfunc.GLMatrixFunc | static |
| GL_TEXTURE_MATRIX | com.jogamp.opengl.fixedfunc.GLMatrixFunc | static |
| glFrustumf(final float left, final float right, final float bottom, final float top, final float zNear, final float zFar) | com.jogamp.opengl.util.PMVMatrix | |
| glGetFloatv(final int matrixGetName, final FloatBuffer params) | com.jogamp.opengl.util.PMVMatrix | |
| glGetFloatv(final int matrixGetName, final float[] params, final int params_offset) | com.jogamp.opengl.util.PMVMatrix | |
| com::jogamp::opengl::fixedfunc::GLMatrixFunc.glGetFloatv(int pname, java.nio.FloatBuffer params) | com.jogamp.opengl.fixedfunc.GLMatrixFunc | |
| glGetIntegerv(final int pname, final IntBuffer params) | com.jogamp.opengl.util.PMVMatrix | |
| glGetIntegerv(final int pname, final int[] params, final int params_offset) | com.jogamp.opengl.util.PMVMatrix | |
| glGetMatrixMode() | com.jogamp.opengl.util.PMVMatrix | |
| glLoadIdentity() | com.jogamp.opengl.util.PMVMatrix | |
| glLoadMatrix(final Quaternion quat) | com.jogamp.opengl.util.PMVMatrix | |
| glLoadMatrixf(final float[] values, final int offset) | com.jogamp.opengl.util.PMVMatrix | |
| glLoadMatrixf(final java.nio.FloatBuffer m) | com.jogamp.opengl.util.PMVMatrix | |
| glLoadMatrixf(final Matrix4f m) | com.jogamp.opengl.util.PMVMatrix | |
| glMatrixMode(final int matrixName) | com.jogamp.opengl.util.PMVMatrix | |
| glMultMatrixf(final FloatBuffer m) | com.jogamp.opengl.util.PMVMatrix | |
| glMultMatrixf(final float[] m, final int m_offset) | com.jogamp.opengl.util.PMVMatrix | |
| glMultMatrixf(final Matrix4f m) | com.jogamp.opengl.util.PMVMatrix | |
| com::jogamp::opengl::fixedfunc::GLMatrixFunc.glMultMatrixf(java.nio.FloatBuffer m) | com.jogamp.opengl.fixedfunc.GLMatrixFunc | |
| glOrthof(final float left, final float right, final float bottom, final float top, final float zNear, final float zFar) | com.jogamp.opengl.util.PMVMatrix | |
| glPopMatrix() | com.jogamp.opengl.util.PMVMatrix | |
| glPushMatrix() | com.jogamp.opengl.util.PMVMatrix | |
| glRotate(final Quaternion quat) | com.jogamp.opengl.util.PMVMatrix | |
| glRotatef(final float ang_deg, final float x, final float y, final float z) | com.jogamp.opengl.util.PMVMatrix | |
| glRotatef(final float ang_rad, final Vec3f axis) | com.jogamp.opengl.util.PMVMatrix | |
| glScalef(final float x, final float y, final float z) | com.jogamp.opengl.util.PMVMatrix | |
| glScalef(final Vec3f s) | com.jogamp.opengl.util.PMVMatrix | |
| glTranslatef(final float x, final float y, final float z) | com.jogamp.opengl.util.PMVMatrix | |
| glTranslatef(final Vec3f t) | com.jogamp.opengl.util.PMVMatrix | |
| gluLookAt(final Vec3f eye, final Vec3f center, final Vec3f up) | com.jogamp.opengl.util.PMVMatrix | |
| gluPerspective(final float fovy_rad, final float aspect, final float zNear, final float zFar) | com.jogamp.opengl.util.PMVMatrix | |
| gluPickMatrix(final float x, final float y, final float deltaX, final float deltaY, final Recti viewport) | com.jogamp.opengl.util.PMVMatrix | |
| INVERSE_MODELVIEW | com.jogamp.math.util.PMVMatrix4f | static |
| INVERSE_TRANSPOSED_MODELVIEW | com.jogamp.math.util.PMVMatrix4f | static |
| isMatrixGetName(final int matrixGetName) | com.jogamp.opengl.util.PMVMatrix | static |
| isMatrixModeName(final int matrixModeName) | com.jogamp.opengl.util.PMVMatrix | static |
| isReqDirty() | com.jogamp.math.util.PMVMatrix4f | |
| loadMv(final float[] values, final int offset) | com.jogamp.math.util.PMVMatrix4f | |
| loadMv(final java.nio.FloatBuffer m) | com.jogamp.math.util.PMVMatrix4f | |
| loadMv(final Matrix4f m) | com.jogamp.math.util.PMVMatrix4f | |
| loadMv(final Quaternion quat) | com.jogamp.math.util.PMVMatrix4f | |
| loadMvIdentity() | com.jogamp.math.util.PMVMatrix4f | |
| loadP(final float[] values, final int offset) | com.jogamp.math.util.PMVMatrix4f | |
| loadP(final java.nio.FloatBuffer m) | com.jogamp.math.util.PMVMatrix4f | |
| loadP(final Matrix4f m) | com.jogamp.math.util.PMVMatrix4f | |
| loadP(final Quaternion quat) | com.jogamp.math.util.PMVMatrix4f | |
| loadPIdentity() | com.jogamp.math.util.PMVMatrix4f | |
| loadT(final float[] values, final int offset) | com.jogamp.math.util.PMVMatrix4f | |
| loadT(final java.nio.FloatBuffer m) | com.jogamp.math.util.PMVMatrix4f | |
| loadT(final Matrix4f m) | com.jogamp.math.util.PMVMatrix4f | |
| loadT(final Quaternion quat) | com.jogamp.math.util.PMVMatrix4f | |
| loadTIdentity() | com.jogamp.math.util.PMVMatrix4f | |
| lookAtP(final Vec3f eye, final Vec3f center, final Vec3f up) | com.jogamp.math.util.PMVMatrix4f | |
| MANUAL_BITS | com.jogamp.math.util.PMVMatrix4f | static |
| mapObjToWin(final Vec3f objPos, final Recti viewport, final Vec3f winPos) | com.jogamp.math.util.PMVMatrix4f | |
| mapWinToObj(final float winx, final float winy, final float winz, final Recti viewport, final Vec3f objPos) | com.jogamp.math.util.PMVMatrix4f | |
| mapWinToObj4(final float winx, final float winy, final float winz, final float clipw, final Recti viewport, final float near, final float far, final Vec4f objPos) | com.jogamp.math.util.PMVMatrix4f | |
| mapWinToRay(final float winx, final float winy, final float winz0, final float winz1, final Recti viewport, final Ray ray) | com.jogamp.math.util.PMVMatrix4f | |
| mat4Tmp1 | com.jogamp.math.util.PMVMatrix4f | protected |
| matMv | com.jogamp.math.util.PMVMatrix4f | protected |
| matP | com.jogamp.math.util.PMVMatrix4f | protected |
| matrixGetName2MatrixModeName(final int matrixGetName) | com.jogamp.opengl.util.PMVMatrix | static |
| matrixModeName2MatrixGetName(final int matrixModeName) | com.jogamp.opengl.util.PMVMatrix | static |
| matTex | com.jogamp.math.util.PMVMatrix4f | protected |
| MODIFIED_ALL | com.jogamp.math.util.PMVMatrix4f | static |
| MODIFIED_MODELVIEW | com.jogamp.math.util.PMVMatrix4f | static |
| MODIFIED_PROJECTION | com.jogamp.math.util.PMVMatrix4f | static |
| MODIFIED_TEXTURE | com.jogamp.math.util.PMVMatrix4f | static |
| mulMv(final Matrix4f m) | com.jogamp.math.util.PMVMatrix4f | |
| mulP(final Matrix4f m) | com.jogamp.math.util.PMVMatrix4f | |
| mulT(final Matrix4f m) | com.jogamp.math.util.PMVMatrix4f | |
| mulWithMv(final Vec4f v_in, final Vec4f v_out) | com.jogamp.math.util.PMVMatrix4f | |
| mulWithMv(final Vec4f v_inout) | com.jogamp.math.util.PMVMatrix4f | |
| mulWithMv(final Vec3f v_in, final Vec3f v_out) | com.jogamp.math.util.PMVMatrix4f | |
| orthoP(final float left, final float right, final float bottom, final float top, final float zNear, final float zFar) | com.jogamp.math.util.PMVMatrix4f | |
| perspectiveP(final float fovy_rad, final float aspect, final float zNear, final float zFar) | com.jogamp.math.util.PMVMatrix4f | |
| PMVMatrix() | com.jogamp.opengl.util.PMVMatrix | |
| PMVMatrix(final int derivedMatrices) | com.jogamp.opengl.util.PMVMatrix | |
| PMVMatrix4f() | com.jogamp.math.util.PMVMatrix4f | |
| PMVMatrix4f(final int derivedMatrices) | com.jogamp.math.util.PMVMatrix4f | |
| popMv() | com.jogamp.math.util.PMVMatrix4f | |
| popP() | com.jogamp.math.util.PMVMatrix4f | |
| popT() | com.jogamp.math.util.PMVMatrix4f | |
| PREMUL_PMV | com.jogamp.math.util.PMVMatrix4f | static |
| PREMUL_PMVI | com.jogamp.math.util.PMVMatrix4f | static |
| pushMv() | com.jogamp.math.util.PMVMatrix4f | |
| pushP() | com.jogamp.math.util.PMVMatrix4f | |
| pushT() | com.jogamp.math.util.PMVMatrix4f | |
| reset() | com.jogamp.opengl.util.PMVMatrix | |
| rotateMv(final float ang_rad, final float x, final float y, final float z) | com.jogamp.math.util.PMVMatrix4f | |
| rotateMv(final float ang_rad, final Vec3f axis) | com.jogamp.math.util.PMVMatrix4f | |
| rotateMv(final Quaternion quat) | com.jogamp.math.util.PMVMatrix4f | |
| rotateP(final float ang_rad, final float x, final float y, final float z) | com.jogamp.math.util.PMVMatrix4f | |
| rotateP(final float ang_rad, final Vec3f axis) | com.jogamp.math.util.PMVMatrix4f | |
| rotateP(final Quaternion quat) | com.jogamp.math.util.PMVMatrix4f | |
| scaleMv(final float x, final float y, final float z) | com.jogamp.math.util.PMVMatrix4f | |
| scaleMv(final Vec3f s) | com.jogamp.math.util.PMVMatrix4f | |
| scaleP(final float x, final float y, final float z) | com.jogamp.math.util.PMVMatrix4f | |
| scaleP(final Vec3f s) | com.jogamp.math.util.PMVMatrix4f | |
| setModelviewDirty() | com.jogamp.math.util.PMVMatrix4f | |
| setProjectionDirty() | com.jogamp.math.util.PMVMatrix4f | |
| setTextureDirty() | com.jogamp.math.util.PMVMatrix4f | |
| toString(StringBuilder sb, final String f) | com.jogamp.math.util.PMVMatrix4f | |
| toString() | com.jogamp.math.util.PMVMatrix4f | |
| translateMv(final float x, final float y, final float z) | com.jogamp.math.util.PMVMatrix4f | |
| translateMv(final Vec3f t) | com.jogamp.math.util.PMVMatrix4f | |
| translateP(final float x, final float y, final float z) | com.jogamp.math.util.PMVMatrix4f | |
| translateP(final Vec3f t) | com.jogamp.math.util.PMVMatrix4f | |
| update() | com.jogamp.math.util.PMVMatrix4f | |