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JOGL v2.6.0-rc-20250712
JOGL, High-Performance Graphics Binding for Java (public API).
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Specifies an immutable set of capabilities that a window's rendering context must support, such as color depth per channel. More...
Public Member Functions | |
| int | getRedBits () |
| Returns the number of bits for the color buffer's red component. More... | |
| int | getGreenBits () |
| Returns the number of bits for the color buffer's green component. More... | |
| int | getBlueBits () |
| Returns the number of bits for the color buffer's blue component. More... | |
| int | getAlphaBits () |
| Returns the number of bits for the color buffer's alpha component. More... | |
| boolean | isBackgroundOpaque () |
| Returns whether an opaque or translucent surface is requested, supported or chosen. More... | |
| boolean | isOnscreen () |
| Returns whether an on- or offscreen surface is requested, available or chosen. More... | |
| boolean | isBitmap () |
| Returns whether bitmap offscreen mode is requested, available or chosen. More... | |
| int | getTransparentRedValue () |
| Gets the transparent red value for the frame buffer configuration. More... | |
| int | getTransparentGreenValue () |
| Gets the transparent green value for the frame buffer configuration. More... | |
| int | getTransparentBlueValue () |
| Gets the transparent blue value for the frame buffer configuration. More... | |
| int | getTransparentAlphaValue () |
| Gets the transparent alpha value for the frame buffer configuration. More... | |
| boolean | equals (Object obj) |
| Equality over the immutable attributes of both objects. More... | |
| int | hashCode () |
| Hash code over the immutable attributes. More... | |
| StringBuilder | toString (StringBuilder sink) |
| Return a textual representation of this object. More... | |
| String | toString () |
| Returns a textual representation of this object. More... | |
Public Member Functions inherited from com.jogamp.nativewindow.VisualIDHolder | |
| int | getVisualID (VIDType type) throws NativeWindowException |
Returns the native visual ID of the given type if supported, or VID_UNDEFINED if not supported. More... | |
| boolean | isVisualIDSupported (VIDType type) |
Returns true if the given VIDType is supported, otherwise false. More... | |
Additional Inherited Members | |
Static Public Attributes inherited from com.jogamp.nativewindow.VisualIDHolder | |
| static final int | VID_UNDEFINED = 0 |
getVisualID(VIDType) result indicating an undefined value, which could be cause by an unsupported query. More... | |
Specifies an immutable set of capabilities that a window's rendering context must support, such as color depth per channel.
Definition at line 39 of file CapabilitiesImmutable.java.
| boolean com.jogamp.nativewindow.CapabilitiesImmutable.equals | ( | Object | obj | ) |
Equality over the immutable attributes of both objects.
Implemented in com.jogamp.opengl.GLCapabilities, com.jogamp.nativewindow.Capabilities, and com.jogamp.opengl.GLCapabilitiesImmutable.
| int com.jogamp.nativewindow.CapabilitiesImmutable.getAlphaBits | ( | ) |
Returns the number of bits for the color buffer's alpha component.
On some systems only the color depth, which is the sum of the red, green, and blue bits, is considered.
Implemented in com.jogamp.nativewindow.Capabilities.
| int com.jogamp.nativewindow.CapabilitiesImmutable.getBlueBits | ( | ) |
Returns the number of bits for the color buffer's blue component.
On some systems only the color depth, which is the sum of the red, green, and blue bits, is considered.
Implemented in com.jogamp.nativewindow.Capabilities.
| int com.jogamp.nativewindow.CapabilitiesImmutable.getGreenBits | ( | ) |
Returns the number of bits for the color buffer's green component.
On some systems only the color depth, which is the sum of the red, green, and blue bits, is considered.
Implemented in com.jogamp.nativewindow.Capabilities.
| int com.jogamp.nativewindow.CapabilitiesImmutable.getRedBits | ( | ) |
Returns the number of bits for the color buffer's red component.
On some systems only the color depth, which is the sum of the red, green, and blue bits, is considered.
Implemented in com.jogamp.nativewindow.Capabilities.
| int com.jogamp.nativewindow.CapabilitiesImmutable.getTransparentAlphaValue | ( | ) |
Gets the transparent alpha value for the frame buffer configuration.
This value is undefined if; equals true.
Implemented in com.jogamp.nativewindow.Capabilities.
| int com.jogamp.nativewindow.CapabilitiesImmutable.getTransparentBlueValue | ( | ) |
Gets the transparent blue value for the frame buffer configuration.
This value is undefined if; equals true.
Implemented in com.jogamp.nativewindow.Capabilities.
| int com.jogamp.nativewindow.CapabilitiesImmutable.getTransparentGreenValue | ( | ) |
Gets the transparent green value for the frame buffer configuration.
This value is undefined if; equals true.
Implemented in com.jogamp.nativewindow.Capabilities.
| int com.jogamp.nativewindow.CapabilitiesImmutable.getTransparentRedValue | ( | ) |
Gets the transparent red value for the frame buffer configuration.
This value is undefined if; equals true.
Implemented in com.jogamp.nativewindow.Capabilities.
| int com.jogamp.nativewindow.CapabilitiesImmutable.hashCode | ( | ) |
Hash code over the immutable attributes.
Implemented in com.jogamp.opengl.GLCapabilities, com.jogamp.opengl.GLCapabilitiesImmutable, and com.jogamp.nativewindow.Capabilities.
| boolean com.jogamp.nativewindow.CapabilitiesImmutable.isBackgroundOpaque | ( | ) |
Returns whether an opaque or translucent surface is requested, supported or chosen.
Default is true, i.e. opaque.
Implemented in com.jogamp.nativewindow.Capabilities.
| boolean com.jogamp.nativewindow.CapabilitiesImmutable.isBitmap | ( | ) |
Returns whether bitmap offscreen mode is requested, available or chosen.
Default is false.
For chosen capabilities, only the selected offscreen surface is set to true.
Implemented in com.jogamp.nativewindow.Capabilities.
| boolean com.jogamp.nativewindow.CapabilitiesImmutable.isOnscreen | ( | ) |
Returns whether an on- or offscreen surface is requested, available or chosen.
Default is true, i.e. onscreen.
Mind that an capabilities intance w/ available semantics may show onscreen, but also the offscreen modes FBO, Pbuffer or bitmap. This is valid, since one native configuration maybe used for either functionality.
Implemented in com.jogamp.nativewindow.Capabilities.
| String com.jogamp.nativewindow.CapabilitiesImmutable.toString | ( | ) |
Returns a textual representation of this object.
Implemented in com.jogamp.opengl.GLCapabilities, com.jogamp.opengl.GLCapabilitiesImmutable, and com.jogamp.nativewindow.Capabilities.
| StringBuilder com.jogamp.nativewindow.CapabilitiesImmutable.toString | ( | StringBuilder | sink | ) |
Return a textual representation of this object.
Use the given StringBuilder [optional].
Implemented in com.jogamp.nativewindow.Capabilities, and com.jogamp.opengl.GLCapabilities.