1package com.jogamp.opengl.demos.ios;
3import com.jogamp.opengl.GLProfile;
5import jogamp.nativewindow.ios.IOSUtil;
8 public static void main(
final String[] args) {
9 System.out.println(
"Hello JogAmp World");
12 IOSUtil.RunOnMainThread(
true,
false,
new Runnable() {
15 IOSUtil.CreateGLViewDemoA();
Specifies the the OpenGL profile.
static void initSingleton()
Static initialization of JOGL.
static void main(final String[] args)