1package com.jogamp.opengl.util.glsl.sdk;
3import com.jogamp.opengl.*;
13 private static final String NVAPSDK;
16 final String nvapSDKProp = System.getProperty(
"NVAPSDK");
17 if (nvapSDKProp !=
null) {
18 NVAPSDK = nvapSDKProp;
20 NVAPSDK =
"C:\\nvap_sdk_0_3_x";
31 File compilerDir =
new File( NVAPSDK + File.separator +
"tools" + File.separator );
33 if(!compilerFile.exists()) {
34 compilerDir =
new File( NVAPSDK );
37 if(!compilerFile.exists()) {
39 NVAPSDK+
", "+NVAPSDK + File.separator +
"tools");
54 public static void main(
final String[] args) {
A generic exception for OpenGL errors used throughout the binding as a substitute for RuntimeExceptio...
Precompiles a shader into NVidia binary format.
String getVertexShaderCompiler()
static void main(final String[] args)
String getFragmentShaderCompiler()
Precompiles a shader into a vendor binary format.
void run(final String[] args)
static final int GL_NVIDIA_PLATFORM_BINARY_NV