JOGL v2.6.0-rc-20250712
JOGL, High-Performance Graphics Binding for Java™ (public API).
Glyph05FreeSerifBoldItalic_ae.java
Go to the documentation of this file.
1/**
2 * Copyright 2023 JogAmp Community. All rights reserved.
3 *
4 * Redistribution and use in source and binary forms, with or without modification, are
5 * permitted provided that the following conditions are met:
6 *
7 * 1. Redistributions of source code must retain the above copyright notice, this list of
8 * conditions and the following disclaimer.
9 *
10 * 2. Redistributions in binary form must reproduce the above copyright notice, this list
11 * of conditions and the following disclaimer in the documentation and/or other materials
12 * provided with the distribution.
13 *
14 * THIS SOFTWARE IS PROVIDED BY JogAmp Community ``AS IS'' AND ANY EXPRESS OR IMPLIED
15 * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
16 * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL JogAmp Community OR
17 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
18 * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
19 * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
20 * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
21 * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
22 * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
23 *
24 * The views and conclusions contained in the software and documentation are those of the
25 * authors and should not be interpreted as representing official policies, either expressed
26 * or implied, of JogAmp Community.
27 */
28package com.jogamp.opengl.demos.graph.ui.testshapes;
29
30import com.jogamp.graph.curve.OutlineShape;
31import com.jogamp.graph.ui.GraphShape;
32import com.jogamp.opengl.GL2ES2;
33import com.jogamp.opengl.GLProfile;
34
35/**
36 * GPU based resolution independent test object
37 * - FreeSans, '0'
38 * - TTF Shape for Glyph 19
39 */
41
43 super(renderModes);
44 }
45
46 @Override
47 protected void addShapeToRegion(final GLProfile glp, final GL2ES2 gl) {
48 final OutlineShape shape = new OutlineShape();
49
50 // Start TTF Shape for Glyph 168
51 // 000: B0a: move-to p0
52 // Shape.MoveTo:
53 shape.closeLastOutline(false);
54 shape.addEmptyOutline();
55 shape.addVertex(0, 0.450000f, -0.013000f, true);
56 // 000: B4: quad-to p0-p1-p2h **** MID
57 // Shape.QuadTo:
58 shape.addVertex(0, 0.386000f, -0.013000f, false);
59 shape.addVertex(0, 0.353000f, 0.018000f, true);
60 // 002: B6: quad-to pMh-p0-p1
61 // Shape.QuadTo:
62 shape.addVertex(0, 0.319000f, 0.049000f, false);
63 shape.addVertex(0, 0.307000f, 0.118000f, true);
64 // 003: B4: quad-to p0-p1-p2h **** MID
65 // Shape.QuadTo:
66 shape.addVertex(0, 0.265000f, 0.049000f, false);
67 shape.addVertex(0, 0.225000f, 0.019000f, true);
68 // 005: B6: quad-to pMh-p0-p1
69 // Shape.QuadTo:
70 shape.addVertex(0, 0.184000f, -0.012000f, false);
71 shape.addVertex(0, 0.134000f, -0.012000f, true);
72 // 006: B4: quad-to p0-p1-p2h **** MID
73 // Shape.QuadTo:
74 shape.addVertex(0, 0.085000f, -0.012000f, false);
75 shape.addVertex(0, 0.053000f, 0.021000f, true);
76 // 008: B6: quad-to pMh-p0-p1
77 // Shape.QuadTo:
78 shape.addVertex(0, 0.020000f, 0.055000f, false);
79 shape.addVertex(0, 0.020000f, 0.106000f, true);
80 // 009: B4: quad-to p0-p1-p2h **** MID
81 // Shape.QuadTo:
82 shape.addVertex(0, 0.020000f, 0.185000f, false);
83 shape.addVertex(0, 0.062000f, 0.269000f, true);
84 // 011: B5: quad-to pMh-p0-p1h ***** MID
85 // Shape.QuadTo:
86 shape.addVertex(0, 0.105000f, 0.353000f, false);
87 shape.addVertex(0, 0.170000f, 0.407000f, true);
88 // 012: B6: quad-to pMh-p0-p1
89 // Shape.QuadTo:
90 shape.addVertex(0, 0.235000f, 0.462000f, false);
91 shape.addVertex(0, 0.296000f, 0.462000f, true);
92 // 013: B4: quad-to p0-p1-p2h **** MID
93 // Shape.QuadTo:
94 shape.addVertex(0, 0.328000f, 0.462000f, false);
95 shape.addVertex(0, 0.346000f, 0.448000f, true);
96 // 015: B6: quad-to pMh-p0-p1
97 // Shape.QuadTo:
98 shape.addVertex(0, 0.364000f, 0.433000f, false);
99 shape.addVertex(0, 0.377000f, 0.396000f, true);
100 // 016: B1: line-to p0-p1
101 // Shape.LineTo:
102 shape.addVertex(0, 0.395000f, 0.454000f, true);
103 // 017: B1: line-to p0-p1
104 // Shape.LineTo:
105 shape.addVertex(0, 0.498000f, 0.459000f, true);
106 // 018: B1: line-to p0-p1
107 // Shape.LineTo:
108 shape.addVertex(0, 0.478000f, 0.394000f, true);
109 // 019: B4: quad-to p0-p1-p2h **** MID
110 // Shape.QuadTo:
111 shape.addVertex(0, 0.510000f, 0.431000f, false);
112 shape.addVertex(0, 0.535000f, 0.445000f, true);
113 // 021: B6: quad-to pMh-p0-p1
114 // Shape.QuadTo:
115 shape.addVertex(0, 0.561000f, 0.459000f, false);
116 shape.addVertex(0, 0.598000f, 0.459000f, true);
117 // 022: B4: quad-to p0-p1-p2h **** MID
118 // Shape.QuadTo:
119 shape.addVertex(0, 0.645000f, 0.459000f, false);
120 shape.addVertex(0, 0.671000f, 0.436000f, true);
121 // 024: B6: quad-to pMh-p0-p1
122 // Shape.QuadTo:
123 shape.addVertex(0, 0.698000f, 0.413000f, false);
124 shape.addVertex(0, 0.698000f, 0.372000f, true);
125 // 025: B4: quad-to p0-p1-p2h **** MID
126 // Shape.QuadTo:
127 shape.addVertex(0, 0.698000f, 0.310000f, false);
128 shape.addVertex(0, 0.639000f, 0.263000f, true);
129 // 027: B6: quad-to pMh-p0-p1
130 // Shape.QuadTo:
131 shape.addVertex(0, 0.579000f, 0.215000f, false);
132 shape.addVertex(0, 0.470000f, 0.190000f, true);
133 // 028: B1: line-to p0-p1
134 // Shape.LineTo:
135 shape.addVertex(0, 0.431000f, 0.181000f, true);
136 // 029: B2: quad-to p0-p1-p2
137 // Shape.QuadTo:
138 shape.addVertex(0, 0.426000f, 0.156000f, false);
139 shape.addVertex(0, 0.426000f, 0.134000f, true);
140 // 031: B4: quad-to p0-p1-p2h **** MID
141 // Shape.QuadTo:
142 shape.addVertex(0, 0.426000f, 0.096000f, false);
143 shape.addVertex(0, 0.444000f, 0.073000f, true);
144 // 033: B6: quad-to pMh-p0-p1
145 // Shape.QuadTo:
146 shape.addVertex(0, 0.462000f, 0.050000f, false);
147 shape.addVertex(0, 0.493000f, 0.050000f, true);
148 // 034: B2: quad-to p0-p1-p2
149 // Shape.QuadTo:
150 shape.addVertex(0, 0.565000f, 0.050000f, false);
151 shape.addVertex(0, 0.616000f, 0.139000f, true);
152 // 036: B1: line-to p0-p1
153 // Shape.LineTo:
154 shape.addVertex(0, 0.644000f, 0.122000f, true);
155 // 037: B2: quad-to p0-p1-p2
156 // Shape.QuadTo:
157 shape.addVertex(0, 0.578000f, -0.013000f, false);
158 shape.addVertex(0, 0.450000f, -0.013000f, true);
159 System.err.println("Glyph05FreeSerifBoldItalic_ae.shape01a.winding_area: "+shape.getWindingOfLastOutline());
160 shape.closeLastOutline(false);
161
162 // 039: B0a: move-to p0
163 // Shape.MoveTo:
164 shape.closeLastOutline(false);
165 shape.addEmptyOutline();
166 shape.addVertex(0, 0.194000f, 0.058000f, true);
167 // 039: B4: quad-to p0-p1-p2h **** MID
168 // Shape.QuadTo:
169 shape.addVertex(0, 0.238000f, 0.058000f, false);
170 shape.addVertex(0, 0.278000f, 0.122000f, true);
171 // 041: B5: quad-to pMh-p0-p1h ***** MID
172 // Shape.QuadTo:
173 shape.addVertex(0, 0.319000f, 0.187000f, false);
174 shape.addVertex(0, 0.338000f, 0.256000f, true);
175 // 042: B6: quad-to pMh-p0-p1
176 // Shape.QuadTo:
177 shape.addVertex(0, 0.358000f, 0.326000f, false);
178 shape.addVertex(0, 0.358000f, 0.363000f, true);
179 // 043: B4: quad-to p0-p1-p2h **** MID
180 // Shape.QuadTo:
181 shape.addVertex(0, 0.358000f, 0.387000f, false);
182 shape.addVertex(0, 0.345000f, 0.403000f, true);
183 // 045: B6: quad-to pMh-p0-p1
184 // Shape.QuadTo:
185 shape.addVertex(0, 0.331000f, 0.419000f, false);
186 shape.addVertex(0, 0.310000f, 0.419000f, true);
187 // 046: B4: quad-to p0-p1-p2h **** MID
188 // Shape.QuadTo:
189 shape.addVertex(0, 0.267000f, 0.419000f, false);
190 shape.addVertex(0, 0.227000f, 0.356000f, true);
191 // 048: B5: quad-to pMh-p0-p1h ***** MID
192 // Shape.QuadTo:
193 shape.addVertex(0, 0.187000f, 0.293000f, false);
194 shape.addVertex(0, 0.167000f, 0.225000f, true);
195 // 049: B6: quad-to pMh-p0-p1
196 // Shape.QuadTo:
197 shape.addVertex(0, 0.146000f, 0.156000f, false);
198 shape.addVertex(0, 0.146000f, 0.119000f, true);
199 // 050: B4: quad-to p0-p1-p2h **** MID
200 // Shape.QuadTo:
201 shape.addVertex(0, 0.146000f, 0.092000f, false);
202 shape.addVertex(0, 0.159000f, 0.075000f, true);
203 // 052: B6: quad-to pMh-p0-p1
204 // Shape.QuadTo:
205 shape.addVertex(0, 0.172000f, 0.058000f, false);
206 shape.addVertex(0, 0.194000f, 0.058000f, true);
207 System.err.println("Glyph05FreeSerifBoldItalic_ae.shape02a.winding_area: "+shape.getWindingOfLastOutline());
208 shape.closeLastOutline(false);
209
210 if( true ) {
211 // GlyphShape<168>: offset 0 of 8/61 points
212 // pM[060] P[443/231, on true, end true]
213 // p0[053] P[438/214, on true, end false]
214 // p1[054] P[498/223, on false, end false]
215 // p2[055] P[608/320, on false, end false]
216 // 053: B0a: move-to p0
217 // Shape.MoveTo:
218 shape.closeLastOutline(false);
219 shape.addEmptyOutline();
220 shape.addVertex(0, 0.438000f, 0.214000f, true);
221 // 053: B4: quad-to p0-p1-p2h **** MID
222 // Shape.QuadTo:
223 shape.addVertex(0, 0.498000f, 0.223000f, false);
224 shape.addVertex(0, 0.553000f, 0.271000f, true);
225 // GlyphShape<168>: offset 2 of 8/61 points
226 // pM[054] P[498/223, on false, end false]
227 // p0[055] P[608/320, on false, end false]
228 // p1[056] P[608/388, on true, end false]
229 // p2[057] P[608/429, on false, end false]
230 // 055: B6: quad-to pMh-p0-p1
231 // Shape.QuadTo:
232 shape.addVertex(0, 0.608000f, 0.320000f, false);
233 shape.addVertex(0, 0.608000f, 0.388000f, true);
234 // GlyphShape<168>: offset 3 of 8/61 points
235 // pM[055] P[608/320, on false, end false]
236 // p0[056] P[608/388, on true, end false]
237 // p1[057] P[608/429, on false, end false]
238 // p2[058] P[575/429, on true, end false]
239 // 056: B2: quad-to p0-p1-p2
240 // Shape.QuadTo:
241 shape.addVertex(0, 0.608000f, 0.429000f, false);
242 shape.addVertex(0, 0.575000f, 0.429000f, true);
243 // GlyphShape<168>: offset 5 of 8/61 points
244 // pM[057] P[608/429, on false, end false]
245 // p0[058] P[575/429, on true, end false]
246 // p1[059] P[502/429, on false, end false]
247 // p2[060] P[443/231, on true, end true]
248 // 058: B2: quad-to p0-p1-p2
249 // Shape.QuadTo:
250 shape.addVertex(0, 0.502000f, 0.429000f, false);
251 shape.addVertex(0, 0.443000f, 0.231000f, true);
252 // GlyphShape<168>: offset 7 of 8/61 points
253 // pM[059] P[502/429, on false, end false]
254 // p0[060] P[443/231, on true, end true]
255 // p1[053] P[438/214, on true, end false]
256 // p2[054] P[498/223, on false, end false]
257 // 060: B1: line-to p0-p1
258 // Shape.LineTo:
259 shape.addVertex(0, 0.438000f, 0.214000f, true);
260 System.err.println("Glyph05FreeSerifBoldItalic_ae.shape03a.winding_area: "+shape.getWindingOfLastOutline());
261 shape.closeLastOutline(false);
262 }
263
264 // End Shape for Glyph 168
265
266 shape.setIsQuadraticNurbs();
268
269 resetGLRegion(glp, gl, null, shape);
270 region.addOutlineShape(shape, null, rgbaColor);
271 box.resize(shape.getBounds());
273 }
274
275 @Override
276 public String getSubString() {
277 return super.getSubString();
278 }
279}
A Generic shape objects which is defined by a list of Outlines.
final Winding getWindingOfLastOutline()
Compute the Winding of the getLastOutline() using the VectorUtil#area(ArrayList) function over all of...
final void addVertex(final Vertex v)
Adds a vertex to the last open outline to the shape's tail.
final void setIsQuadraticNurbs()
Claim this outline's vertices are all OutlineShape.VerticesState#QUADRATIC_NURBS, hence no cubic tran...
final void setSharpness(final float s)
Sets sharpness, defaults to DEFAULT_SHARPNESS.
final void closeLastOutline(final boolean closeTail)
Closes the last outline in the shape.
final void addEmptyOutline()
Add a new empty Outline to the end of this shape's outline list.
final void addOutlineShape(final OutlineShape shape, final AffineTransform t, final Vec4f rgbaColor)
Add the given OutlineShape to this region with the given optional AffineTransform.
Definition: Region.java:616
Graph based GLRegion Shape.
Definition: GraphShape.java:55
final void resetGLRegion(final GLProfile glp, final GL2ES2 gl, final TextureSequence colorTexSeq, int vertexCount, int indexCount)
Reset the GLRegion and reserving its buffers to have a free capacity for vertexCount and indexCount e...
final Vec4f rgbaColor
Default base-color w/o color channel, will be modulated w/ pressed- and toggle color.
Definition: Shape.java:261
final Shape setRotationPivot(final float px, final float py, final float pz)
Set unscaled rotation origin, aka pivot.
Definition: Shape.java:620
final AABBox resize(final AABBox newBox)
Resize the AABBox to encapsulate another AABox.
Definition: AABBox.java:274
final Vec3f getCenter()
Returns computed center of this AABBox of getLow() and getHigh().
Definition: AABBox.java:737
Specifies the the OpenGL profile.
Definition: GLProfile.java:77