|
JOGL v2.6.0-rc-20250712
JOGL, High-Performance Graphics Binding for Java (public API).
|
Shader selection mode. More...
Public Attributes | |
| AUTO | |
| Auto shader selection, based upon FFP states. More... | |
| COLOR | |
| Fixed shader selection: Simple color. More... | |
| COLOR_TEXTURE2 | |
| Fixed shader selection: Multi-Textured color. More... | |
| COLOR_TEXTURE4 | |
| Fixed shader selection: Multi-Textured color. More... | |
| COLOR_TEXTURE8 | |
| Fixed shader selection: Multi-Textured color. More... | |
| COLOR_LIGHT_PER_VERTEX | |
| Fixed shader selection: Color with vertex-lighting. More... | |
| COLOR_TEXTURE8_LIGHT_PER_VERTEX | |
| Fixed shader selection: Multi-Textured color with vertex-lighting. More... | |
Shader selection mode.
Definition at line 12 of file ShaderSelectionMode.java.
| com.jogamp.opengl.util.glsl.fixedfunc.ShaderSelectionMode.AUTO |
Auto shader selection, based upon FFP states.
Definition at line 14 of file ShaderSelectionMode.java.
| com.jogamp.opengl.util.glsl.fixedfunc.ShaderSelectionMode.COLOR |
Fixed shader selection: Simple color.
Definition at line 16 of file ShaderSelectionMode.java.
| com.jogamp.opengl.util.glsl.fixedfunc.ShaderSelectionMode.COLOR_LIGHT_PER_VERTEX |
Fixed shader selection: Color with vertex-lighting.
Definition at line 24 of file ShaderSelectionMode.java.
| com.jogamp.opengl.util.glsl.fixedfunc.ShaderSelectionMode.COLOR_TEXTURE2 |
Fixed shader selection: Multi-Textured color.
2 texture units.
Definition at line 18 of file ShaderSelectionMode.java.
| com.jogamp.opengl.util.glsl.fixedfunc.ShaderSelectionMode.COLOR_TEXTURE4 |
Fixed shader selection: Multi-Textured color.
4 texture units.
Definition at line 20 of file ShaderSelectionMode.java.
| com.jogamp.opengl.util.glsl.fixedfunc.ShaderSelectionMode.COLOR_TEXTURE8 |
Fixed shader selection: Multi-Textured color.
8 texture units.
Definition at line 22 of file ShaderSelectionMode.java.
| com.jogamp.opengl.util.glsl.fixedfunc.ShaderSelectionMode.COLOR_TEXTURE8_LIGHT_PER_VERTEX |
Fixed shader selection: Multi-Textured color with vertex-lighting.
8 texture units.
Definition at line 27 of file ShaderSelectionMode.java.