| getBoundBuffer(int target) | com.jogamp.opengl.GLBase | |
| getBoundFramebuffer(int target) | com.jogamp.opengl.GLBase | |
| getBufferStorage(int bufferName) | com.jogamp.opengl.GLBase | |
| getContext() | com.jogamp.opengl.GLBase | |
| getDefaultDrawBuffer() | com.jogamp.opengl.GLBase | |
| getDefaultDrawFramebuffer() | com.jogamp.opengl.GLBase | |
| getDefaultReadBuffer() | com.jogamp.opengl.GLBase | |
| getDefaultReadFramebuffer() | com.jogamp.opengl.GLBase | |
| getDownstreamGL() | com.jogamp.opengl.GLBase | |
| getExtension(String extensionName) | com.jogamp.opengl.GLBase | |
| getGL() | com.jogamp.opengl.GLBase | |
| getGL2() | com.jogamp.opengl.GLBase | |
| getGL2ES1() | com.jogamp.opengl.GLBase | |
| getGL2ES2() | com.jogamp.opengl.GLBase | |
| getGL2ES3() | com.jogamp.opengl.GLBase | |
| getGL2GL3() | com.jogamp.opengl.GLBase | |
| getGL3() | com.jogamp.opengl.GLBase | |
| getGL3bc() | com.jogamp.opengl.GLBase | |
| getGL3ES3() | com.jogamp.opengl.GLBase | |
| getGL4() | com.jogamp.opengl.GLBase | |
| getGL4bc() | com.jogamp.opengl.GLBase | |
| getGL4ES3() | com.jogamp.opengl.GLBase | |
| getGLES1() | com.jogamp.opengl.GLBase | |
| getGLES2() | com.jogamp.opengl.GLBase | |
| getGLES3() | com.jogamp.opengl.GLBase | |
| getGLProfile() | com.jogamp.opengl.GLBase | |
| getMaxRenderbufferSamples() | com.jogamp.opengl.GLBase | |
| getPlatformGLExtensions() | com.jogamp.opengl.GLBase | |
| getRootGL() | com.jogamp.opengl.GLBase | |
| getSwapInterval() | com.jogamp.opengl.GLBase | |
| GL_ACTIVE_TEXTURE | com.jogamp.opengl.GL | static |
| GL_ADD | com.jogamp.opengl.GL2ES1 | static |
| GL_ADD_SIGNED | com.jogamp.opengl.GL2ES1 | static |
| GL_ALIASED_LINE_WIDTH_RANGE | com.jogamp.opengl.GL | static |
| GL_ALIASED_POINT_SIZE_RANGE | com.jogamp.opengl.GL | static |
| GL_ALPHA | com.jogamp.opengl.GL | static |
| GL_ALPHA16F | com.jogamp.opengl.GL | static |
| GL_ALPHA32F | com.jogamp.opengl.GL | static |
| GL_ALPHA8 | com.jogamp.opengl.GL | static |
| GL_ALPHA_BITS | com.jogamp.opengl.GL | static |
| GL_ALPHA_SCALE | com.jogamp.opengl.GL2ES1 | static |
| GL_ALPHA_TEST | com.jogamp.opengl.GL2ES1 | static |
| GL_ALPHA_TEST_FUNC | com.jogamp.opengl.GL2ES1 | static |
| GL_ALPHA_TEST_REF | com.jogamp.opengl.GL2ES1 | static |
| GL_ALWAYS | com.jogamp.opengl.GL | static |
| GL_AMBIENT | com.jogamp.opengl.fixedfunc.GLLightingFunc | static |
| GL_AMBIENT_AND_DIFFUSE | com.jogamp.opengl.fixedfunc.GLLightingFunc | static |
| GL_AND | com.jogamp.opengl.GL | static |
| GL_AND_INVERTED | com.jogamp.opengl.GL | static |
| GL_AND_REVERSE | com.jogamp.opengl.GL | static |
| GL_ARRAY_BUFFER | com.jogamp.opengl.GL | static |
| GL_ARRAY_BUFFER_BINDING | com.jogamp.opengl.GL | static |
| GL_BACK | com.jogamp.opengl.GL | static |
| GL_BGR | com.jogamp.opengl.GL | static |
| GL_BGRA | com.jogamp.opengl.GL | static |
| GL_BGRA8 | com.jogamp.opengl.GL | static |
| GL_BLEND | com.jogamp.opengl.GL | static |
| GL_BLEND_DST | com.jogamp.opengl.GL | static |
| GL_BLEND_DST_ALPHA | com.jogamp.opengl.GL | static |
| GL_BLEND_DST_RGB | com.jogamp.opengl.GL | static |
| GL_BLEND_EQUATION | com.jogamp.opengl.GL | static |
| GL_BLEND_EQUATION_ALPHA | com.jogamp.opengl.GL | static |
| GL_BLEND_EQUATION_RGB | com.jogamp.opengl.GL | static |
| GL_BLEND_SRC | com.jogamp.opengl.GL | static |
| GL_BLEND_SRC_ALPHA | com.jogamp.opengl.GL | static |
| GL_BLEND_SRC_RGB | com.jogamp.opengl.GL | static |
| GL_BLUE_BITS | com.jogamp.opengl.GL | static |
| GL_BUFFER_ACCESS | com.jogamp.opengl.GL | static |
| GL_BUFFER_MAP_POINTER | com.jogamp.opengl.GL | static |
| GL_BUFFER_MAPPED | com.jogamp.opengl.GL | static |
| GL_BUFFER_SIZE | com.jogamp.opengl.GL | static |
| GL_BUFFER_USAGE | com.jogamp.opengl.GL | static |
| GL_BYTE | com.jogamp.opengl.GL | static |
| GL_CCW | com.jogamp.opengl.GL | static |
| GL_CLAMP_TO_EDGE | com.jogamp.opengl.GL | static |
| GL_CLEAR | com.jogamp.opengl.GL | static |
| GL_CLIENT_ACTIVE_TEXTURE | com.jogamp.opengl.GL2ES1 | static |
| GL_CLIP_PLANE0 | com.jogamp.opengl.GL2ES1 | static |
| GL_CLIP_PLANE1 | com.jogamp.opengl.GL2ES1 | static |
| GL_CLIP_PLANE2 | com.jogamp.opengl.GL2ES1 | static |
| GL_CLIP_PLANE3 | com.jogamp.opengl.GL2ES1 | static |
| GL_CLIP_PLANE4 | com.jogamp.opengl.GL2ES1 | static |
| GL_CLIP_PLANE5 | com.jogamp.opengl.GL2ES1 | static |
| GL_COLOR_ARRAY | com.jogamp.opengl.fixedfunc.GLPointerFunc | static |
| GL_COLOR_ARRAY_BUFFER_BINDING | com.jogamp.opengl.GL2ES1 | static |
| GL_COLOR_ARRAY_POINTER | com.jogamp.opengl.GL2ES1 | static |
| GL_COLOR_ARRAY_SIZE | com.jogamp.opengl.GL2ES1 | static |
| GL_COLOR_ARRAY_STRIDE | com.jogamp.opengl.GL2ES1 | static |
| GL_COLOR_ARRAY_TYPE | com.jogamp.opengl.GL2ES1 | static |
| GL_COLOR_ATTACHMENT0 | com.jogamp.opengl.GL | static |
| GL_COLOR_BUFFER_BIT | com.jogamp.opengl.GL | static |
| GL_COLOR_CLEAR_VALUE | com.jogamp.opengl.GL | static |
| GL_COLOR_LOGIC_OP | com.jogamp.opengl.GL | static |
| GL_COLOR_MATERIAL | com.jogamp.opengl.fixedfunc.GLLightingFunc | static |
| GL_COLOR_WRITEMASK | com.jogamp.opengl.GL | static |
| GL_COMBINE | com.jogamp.opengl.GL2ES1 | static |
| GL_COMBINE_ALPHA | com.jogamp.opengl.GL2ES1 | static |
| GL_COMBINE_RGB | com.jogamp.opengl.GL2ES1 | static |
| GL_COMPRESSED_RGB_S3TC_DXT1_EXT | com.jogamp.opengl.GL | static |
| GL_COMPRESSED_RGBA_S3TC_DXT1_EXT | com.jogamp.opengl.GL | static |
| GL_COMPRESSED_RGBA_S3TC_DXT3_EXT | com.jogamp.opengl.GL | static |
| GL_COMPRESSED_RGBA_S3TC_DXT5_EXT | com.jogamp.opengl.GL | static |
| GL_COMPRESSED_TEXTURE_FORMATS | com.jogamp.opengl.GL | static |
| GL_CONSTANT | com.jogamp.opengl.GL2ES1 | static |
| GL_CONSTANT_ATTENUATION | com.jogamp.opengl.fixedfunc.GLLightingFunc | static |
| GL_CONTEXT_ROBUST_ACCESS | com.jogamp.opengl.GL2ES1 | static |
| GL_COORD_REPLACE | com.jogamp.opengl.GL2ES1 | static |
| GL_COPY | com.jogamp.opengl.GL | static |
| GL_COPY_INVERTED | com.jogamp.opengl.GL | static |
| GL_CULL_FACE | com.jogamp.opengl.GL | static |
| GL_CULL_FACE_MODE | com.jogamp.opengl.GL | static |
| GL_CURRENT_COLOR | com.jogamp.opengl.GL2ES1 | static |
| GL_CURRENT_NORMAL | com.jogamp.opengl.GL2ES1 | static |
| GL_CURRENT_TEXTURE_COORDS | com.jogamp.opengl.GL2ES1 | static |
| GL_CW | com.jogamp.opengl.GL | static |
| GL_DECAL | com.jogamp.opengl.GL2ES1 | static |
| GL_DECR | com.jogamp.opengl.GL | static |
| GL_DECR_WRAP | com.jogamp.opengl.GL | static |
| GL_DEPTH24_STENCIL8 | com.jogamp.opengl.GL | static |
| GL_DEPTH_ATTACHMENT | com.jogamp.opengl.GL | static |
| GL_DEPTH_BITS | com.jogamp.opengl.GL | static |
| GL_DEPTH_BUFFER_BIT | com.jogamp.opengl.GL | static |
| GL_DEPTH_CLEAR_VALUE | com.jogamp.opengl.GL | static |
| GL_DEPTH_COMPONENT16 | com.jogamp.opengl.GL | static |
| GL_DEPTH_COMPONENT24 | com.jogamp.opengl.GL | static |
| GL_DEPTH_COMPONENT32 | com.jogamp.opengl.GL | static |
| GL_DEPTH_FUNC | com.jogamp.opengl.GL | static |
| GL_DEPTH_RANGE | com.jogamp.opengl.GL | static |
| GL_DEPTH_STENCIL | com.jogamp.opengl.GL | static |
| GL_DEPTH_TEST | com.jogamp.opengl.GL | static |
| GL_DEPTH_WRITEMASK | com.jogamp.opengl.GL | static |
| GL_DIFFUSE | com.jogamp.opengl.fixedfunc.GLLightingFunc | static |
| GL_DITHER | com.jogamp.opengl.GL | static |
| GL_DONT_CARE | com.jogamp.opengl.GL | static |
| GL_DOT3_RGB | com.jogamp.opengl.GL2ES1 | static |
| GL_DOT3_RGBA | com.jogamp.opengl.GL2ES1 | static |
| GL_DRAW_FRAMEBUFFER | com.jogamp.opengl.GL | static |
| GL_DRAW_FRAMEBUFFER_BINDING | com.jogamp.opengl.GL | static |
| GL_DST_ALPHA | com.jogamp.opengl.GL | static |
| GL_DST_COLOR | com.jogamp.opengl.GL | static |
| GL_DYNAMIC_DRAW | com.jogamp.opengl.GL | static |
| GL_ELEMENT_ARRAY_BUFFER | com.jogamp.opengl.GL | static |
| GL_ELEMENT_ARRAY_BUFFER_BINDING | com.jogamp.opengl.GL | static |
| GL_EMISSION | com.jogamp.opengl.fixedfunc.GLLightingFunc | static |
| GL_EQUAL | com.jogamp.opengl.GL | static |
| GL_EQUIV | com.jogamp.opengl.GL | static |
| GL_EXP | com.jogamp.opengl.GL2ES1 | static |
| GL_EXP2 | com.jogamp.opengl.GL2ES1 | static |
| GL_EXTENSIONS | com.jogamp.opengl.GL | static |
| GL_FALSE | com.jogamp.opengl.GL | static |
| GL_FASTEST | com.jogamp.opengl.GL | static |
| GL_FIXED | com.jogamp.opengl.GL | static |
| GL_FLAT | com.jogamp.opengl.fixedfunc.GLLightingFunc | static |
| GL_FLOAT | com.jogamp.opengl.GL | static |
| GL_FOG | com.jogamp.opengl.GL2ES1 | static |
| GL_FOG_COLOR | com.jogamp.opengl.GL2ES1 | static |
| GL_FOG_DENSITY | com.jogamp.opengl.GL2ES1 | static |
| GL_FOG_END | com.jogamp.opengl.GL2ES1 | static |
| GL_FOG_HINT | com.jogamp.opengl.GL2ES1 | static |
| GL_FOG_MODE | com.jogamp.opengl.GL2ES1 | static |
| GL_FOG_START | com.jogamp.opengl.GL2ES1 | static |
| GL_FRAMEBUFFER | com.jogamp.opengl.GL | static |
| GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING | com.jogamp.opengl.GL2ES1 | static |
| GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME | com.jogamp.opengl.GL | static |
| GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE | com.jogamp.opengl.GL | static |
| GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE | com.jogamp.opengl.GL | static |
| GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL | com.jogamp.opengl.GL | static |
| GL_FRAMEBUFFER_BINDING | com.jogamp.opengl.GL | static |
| GL_FRAMEBUFFER_COMPLETE | com.jogamp.opengl.GL | static |
| GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT | com.jogamp.opengl.GL | static |
| GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS | com.jogamp.opengl.GL | static |
| GL_FRAMEBUFFER_INCOMPLETE_FORMATS | com.jogamp.opengl.GL | static |
| GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT | com.jogamp.opengl.GL | static |
| GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE | com.jogamp.opengl.GL | static |
| GL_FRAMEBUFFER_SRGB | com.jogamp.opengl.GL | static |
| GL_FRAMEBUFFER_UNSUPPORTED | com.jogamp.opengl.GL | static |
| GL_FRONT | com.jogamp.opengl.GL | static |
| GL_FRONT_AND_BACK | com.jogamp.opengl.GL | static |
| GL_FRONT_FACE | com.jogamp.opengl.GL | static |
| GL_FUNC_ADD | com.jogamp.opengl.GL | static |
| GL_FUNC_REVERSE_SUBTRACT | com.jogamp.opengl.GL | static |
| GL_FUNC_SUBTRACT | com.jogamp.opengl.GL | static |
| GL_GENERATE_MIPMAP | com.jogamp.opengl.GL2ES1 | static |
| GL_GENERATE_MIPMAP_HINT | com.jogamp.opengl.GL | static |
| GL_GEQUAL | com.jogamp.opengl.GL | static |
| GL_GREATER | com.jogamp.opengl.GL | static |
| GL_GREEN_BITS | com.jogamp.opengl.GL | static |
| GL_GUILTY_CONTEXT_RESET | com.jogamp.opengl.GL | static |
| GL_HALF_FLOAT | com.jogamp.opengl.GL | static |
| GL_IMPLEMENTATION_COLOR_READ_FORMAT | com.jogamp.opengl.GL | static |
| GL_IMPLEMENTATION_COLOR_READ_TYPE | com.jogamp.opengl.GL | static |
| GL_INCR | com.jogamp.opengl.GL | static |
| GL_INCR_WRAP | com.jogamp.opengl.GL | static |
| GL_INNOCENT_CONTEXT_RESET | com.jogamp.opengl.GL | static |
| GL_INTERPOLATE | com.jogamp.opengl.GL2ES1 | static |
| GL_INVALID_ENUM | com.jogamp.opengl.GL | static |
| GL_INVALID_FRAMEBUFFER_OPERATION | com.jogamp.opengl.GL | static |
| GL_INVALID_OPERATION | com.jogamp.opengl.GL | static |
| GL_INVALID_VALUE | com.jogamp.opengl.GL | static |
| GL_INVERT | com.jogamp.opengl.GL | static |
| GL_KEEP | com.jogamp.opengl.GL | static |
| GL_LEQUAL | com.jogamp.opengl.GL | static |
| GL_LESS | com.jogamp.opengl.GL | static |
| GL_LIGHT0 | com.jogamp.opengl.fixedfunc.GLLightingFunc | static |
| GL_LIGHT1 | com.jogamp.opengl.fixedfunc.GLLightingFunc | static |
| GL_LIGHT2 | com.jogamp.opengl.fixedfunc.GLLightingFunc | static |
| GL_LIGHT3 | com.jogamp.opengl.fixedfunc.GLLightingFunc | static |
| GL_LIGHT4 | com.jogamp.opengl.fixedfunc.GLLightingFunc | static |
| GL_LIGHT5 | com.jogamp.opengl.fixedfunc.GLLightingFunc | static |
| GL_LIGHT6 | com.jogamp.opengl.fixedfunc.GLLightingFunc | static |
| GL_LIGHT7 | com.jogamp.opengl.fixedfunc.GLLightingFunc | static |
| GL_LIGHT_MODEL_AMBIENT | com.jogamp.opengl.GL2ES1 | static |
| GL_LIGHT_MODEL_TWO_SIDE | com.jogamp.opengl.GL2ES1 | static |
| GL_LIGHTING | com.jogamp.opengl.fixedfunc.GLLightingFunc | static |
| GL_LINE_LOOP | com.jogamp.opengl.GL | static |
| GL_LINE_SMOOTH | com.jogamp.opengl.GL | static |
| GL_LINE_SMOOTH_HINT | com.jogamp.opengl.GL | static |
| GL_LINE_STRIP | com.jogamp.opengl.GL | static |
| GL_LINE_WIDTH | com.jogamp.opengl.GL | static |
| GL_LINEAR | com.jogamp.opengl.GL | static |
| GL_LINEAR_ATTENUATION | com.jogamp.opengl.fixedfunc.GLLightingFunc | static |
| GL_LINEAR_MIPMAP_LINEAR | com.jogamp.opengl.GL | static |
| GL_LINEAR_MIPMAP_NEAREST | com.jogamp.opengl.GL | static |
| GL_LINES | com.jogamp.opengl.GL | static |
| GL_LOGIC_OP_MODE | com.jogamp.opengl.GL | static |
| GL_LOSE_CONTEXT_ON_RESET | com.jogamp.opengl.GL | static |
| GL_LUMINANCE | com.jogamp.opengl.GL | static |
| GL_LUMINANCE16F | com.jogamp.opengl.GL | static |
| GL_LUMINANCE32F | com.jogamp.opengl.GL | static |
| GL_LUMINANCE4_ALPHA4 | com.jogamp.opengl.GL | static |
| GL_LUMINANCE8 | com.jogamp.opengl.GL | static |
| GL_LUMINANCE8_ALPHA8 | com.jogamp.opengl.GL | static |
| GL_LUMINANCE_ALPHA | com.jogamp.opengl.GL | static |
| GL_LUMINANCE_ALPHA16F | com.jogamp.opengl.GL | static |
| GL_LUMINANCE_ALPHA32F | com.jogamp.opengl.GL | static |
| GL_MAP_FLUSH_EXPLICIT_BIT | com.jogamp.opengl.GL | static |
| GL_MAP_INVALIDATE_BUFFER_BIT | com.jogamp.opengl.GL | static |
| GL_MAP_INVALIDATE_RANGE_BIT | com.jogamp.opengl.GL | static |
| GL_MAP_READ_BIT | com.jogamp.opengl.GL | static |
| GL_MAP_UNSYNCHRONIZED_BIT | com.jogamp.opengl.GL | static |
| GL_MAP_WRITE_BIT | com.jogamp.opengl.GL | static |
| GL_MATRIX_MODE | com.jogamp.opengl.fixedfunc.GLMatrixFunc | static |
| GL_MAX_CLIP_PLANES | com.jogamp.opengl.GL2ES1 | static |
| GL_MAX_CUBE_MAP_TEXTURE_SIZE | com.jogamp.opengl.GL | static |
| GL_MAX_LIGHTS | com.jogamp.opengl.GL2ES1 | static |
| GL_MAX_MODELVIEW_STACK_DEPTH | com.jogamp.opengl.GL2ES1 | static |
| GL_MAX_PROJECTION_STACK_DEPTH | com.jogamp.opengl.GL2ES1 | static |
| GL_MAX_RENDERBUFFER_SIZE | com.jogamp.opengl.GL | static |
| GL_MAX_SAMPLES | com.jogamp.opengl.GL | static |
| GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT | com.jogamp.opengl.GL | static |
| GL_MAX_TEXTURE_SIZE | com.jogamp.opengl.GL | static |
| GL_MAX_TEXTURE_STACK_DEPTH | com.jogamp.opengl.GL2ES1 | static |
| GL_MAX_TEXTURE_UNITS | com.jogamp.opengl.GL2ES1 | static |
| GL_MAX_VIEWPORT_DIMS | com.jogamp.opengl.GL | static |
| GL_MIRRORED_REPEAT | com.jogamp.opengl.GL | static |
| GL_MODELVIEW | com.jogamp.opengl.fixedfunc.GLMatrixFunc | static |
| GL_MODELVIEW_MATRIX | com.jogamp.opengl.fixedfunc.GLMatrixFunc | static |
| GL_MODELVIEW_STACK_DEPTH | com.jogamp.opengl.GL2ES1 | static |
| GL_MODULATE | com.jogamp.opengl.GL2ES1 | static |
| GL_MULTISAMPLE | com.jogamp.opengl.GL | static |
| GL_NAND | com.jogamp.opengl.GL | static |
| GL_NEAREST | com.jogamp.opengl.GL | static |
| GL_NEAREST_MIPMAP_LINEAR | com.jogamp.opengl.GL | static |
| GL_NEAREST_MIPMAP_NEAREST | com.jogamp.opengl.GL | static |
| GL_NEVER | com.jogamp.opengl.GL | static |
| GL_NICEST | com.jogamp.opengl.GL | static |
| GL_NO_ERROR | com.jogamp.opengl.GL | static |
| GL_NO_RESET_NOTIFICATION | com.jogamp.opengl.GL | static |
| GL_NONE | com.jogamp.opengl.GL | static |
| GL_NOOP | com.jogamp.opengl.GL | static |
| GL_NOR | com.jogamp.opengl.GL | static |
| GL_NORMAL_ARRAY | com.jogamp.opengl.fixedfunc.GLPointerFunc | static |
| GL_NORMAL_ARRAY_BUFFER_BINDING | com.jogamp.opengl.GL2ES1 | static |
| GL_NORMAL_ARRAY_POINTER | com.jogamp.opengl.GL2ES1 | static |
| GL_NORMAL_ARRAY_STRIDE | com.jogamp.opengl.GL2ES1 | static |
| GL_NORMAL_ARRAY_TYPE | com.jogamp.opengl.GL2ES1 | static |
| GL_NORMALIZE | com.jogamp.opengl.fixedfunc.GLLightingFunc | static |
| GL_NOTEQUAL | com.jogamp.opengl.GL | static |
| GL_NUM_COMPRESSED_TEXTURE_FORMATS | com.jogamp.opengl.GL | static |
| GL_ONE | com.jogamp.opengl.GL | static |
| GL_ONE_MINUS_DST_ALPHA | com.jogamp.opengl.GL | static |
| GL_ONE_MINUS_DST_COLOR | com.jogamp.opengl.GL | static |
| GL_ONE_MINUS_SRC_ALPHA | com.jogamp.opengl.GL | static |
| GL_ONE_MINUS_SRC_COLOR | com.jogamp.opengl.GL | static |
| GL_OPERAND0_ALPHA | com.jogamp.opengl.GL2ES1 | static |
| GL_OPERAND0_RGB | com.jogamp.opengl.GL2ES1 | static |
| GL_OPERAND1_ALPHA | com.jogamp.opengl.GL2ES1 | static |
| GL_OPERAND1_RGB | com.jogamp.opengl.GL2ES1 | static |
| GL_OPERAND2_ALPHA | com.jogamp.opengl.GL2ES1 | static |
| GL_OPERAND2_RGB | com.jogamp.opengl.GL2ES1 | static |
| GL_OR | com.jogamp.opengl.GL | static |
| GL_OR_INVERTED | com.jogamp.opengl.GL | static |
| GL_OR_REVERSE | com.jogamp.opengl.GL | static |
| GL_OUT_OF_MEMORY | com.jogamp.opengl.GL | static |
| GL_PACK_ALIGNMENT | com.jogamp.opengl.GL | static |
| GL_PERSPECTIVE_CORRECTION_HINT | com.jogamp.opengl.GL2ES1 | static |
| GL_POINT_DISTANCE_ATTENUATION | com.jogamp.opengl.GL2ES1 | static |
| GL_POINT_FADE_THRESHOLD_SIZE | com.jogamp.opengl.GL | static |
| GL_POINT_SIZE | com.jogamp.opengl.GL | static |
| GL_POINT_SIZE_MAX | com.jogamp.opengl.GL2ES1 | static |
| GL_POINT_SIZE_MIN | com.jogamp.opengl.GL2ES1 | static |
| GL_POINT_SMOOTH | com.jogamp.opengl.GL2ES1 | static |
| GL_POINT_SMOOTH_HINT | com.jogamp.opengl.GL2ES1 | static |
| GL_POINT_SPRITE | com.jogamp.opengl.GL2ES1 | static |
| GL_POINTS | com.jogamp.opengl.GL | static |
| GL_POLYGON_OFFSET_FACTOR | com.jogamp.opengl.GL | static |
| GL_POLYGON_OFFSET_FILL | com.jogamp.opengl.GL | static |
| GL_POLYGON_OFFSET_UNITS | com.jogamp.opengl.GL | static |
| GL_POSITION | com.jogamp.opengl.fixedfunc.GLLightingFunc | static |
| GL_PREVIOUS | com.jogamp.opengl.GL2ES1 | static |
| GL_PRIMARY_COLOR | com.jogamp.opengl.GL2ES1 | static |
| GL_PROJECTION | com.jogamp.opengl.fixedfunc.GLMatrixFunc | static |
| GL_PROJECTION_MATRIX | com.jogamp.opengl.fixedfunc.GLMatrixFunc | static |
| GL_PROJECTION_STACK_DEPTH | com.jogamp.opengl.GL2ES1 | static |
| GL_QUADRATIC_ATTENUATION | com.jogamp.opengl.fixedfunc.GLLightingFunc | static |
| GL_R16F | com.jogamp.opengl.GL | static |
| GL_R32F | com.jogamp.opengl.GL | static |
| GL_R8 | com.jogamp.opengl.GL | static |
| GL_READ_FRAMEBUFFER | com.jogamp.opengl.GL | static |
| GL_READ_FRAMEBUFFER_BINDING | com.jogamp.opengl.GL | static |
| GL_RED_BITS | com.jogamp.opengl.GL | static |
| GL_RENDERBUFFER | com.jogamp.opengl.GL | static |
| GL_RENDERBUFFER_ALPHA_SIZE | com.jogamp.opengl.GL | static |
| GL_RENDERBUFFER_BINDING | com.jogamp.opengl.GL | static |
| GL_RENDERBUFFER_BLUE_SIZE | com.jogamp.opengl.GL | static |
| GL_RENDERBUFFER_DEPTH_SIZE | com.jogamp.opengl.GL | static |
| GL_RENDERBUFFER_GREEN_SIZE | com.jogamp.opengl.GL | static |
| GL_RENDERBUFFER_HEIGHT | com.jogamp.opengl.GL | static |
| GL_RENDERBUFFER_INTERNAL_FORMAT | com.jogamp.opengl.GL | static |
| GL_RENDERBUFFER_RED_SIZE | com.jogamp.opengl.GL | static |
| GL_RENDERBUFFER_SAMPLES | com.jogamp.opengl.GL | static |
| GL_RENDERBUFFER_STENCIL_SIZE | com.jogamp.opengl.GL | static |
| GL_RENDERBUFFER_WIDTH | com.jogamp.opengl.GL | static |
| GL_RENDERER | com.jogamp.opengl.GL | static |
| GL_REPEAT | com.jogamp.opengl.GL | static |
| GL_REPLACE | com.jogamp.opengl.GL | static |
| GL_RESCALE_NORMAL | com.jogamp.opengl.GL2ES1 | static |
| GL_RESET_NOTIFICATION_STRATEGY | com.jogamp.opengl.GL | static |
| GL_RG16F | com.jogamp.opengl.GL | static |
| GL_RG32F | com.jogamp.opengl.GL | static |
| GL_RG8 | com.jogamp.opengl.GL | static |
| GL_RGB | com.jogamp.opengl.GL | static |
| GL_RGB10 | com.jogamp.opengl.GL | static |
| GL_RGB10_A2 | com.jogamp.opengl.GL | static |
| GL_RGB16F | com.jogamp.opengl.GL | static |
| GL_RGB32F | com.jogamp.opengl.GL | static |
| GL_RGB565 | com.jogamp.opengl.GL | static |
| GL_RGB5_A1 | com.jogamp.opengl.GL | static |
| GL_RGB8 | com.jogamp.opengl.GL | static |
| GL_RGB_SCALE | com.jogamp.opengl.GL2ES1 | static |
| GL_RGBA | com.jogamp.opengl.GL | static |
| GL_RGBA16F | com.jogamp.opengl.GL | static |
| GL_RGBA32F | com.jogamp.opengl.GL | static |
| GL_RGBA4 | com.jogamp.opengl.GL | static |
| GL_RGBA8 | com.jogamp.opengl.GL | static |
| GL_SAMPLE_ALPHA_TO_COVERAGE | com.jogamp.opengl.GL | static |
| GL_SAMPLE_ALPHA_TO_ONE | com.jogamp.opengl.GL | static |
| GL_SAMPLE_BUFFERS | com.jogamp.opengl.GL | static |
| GL_SAMPLE_COVERAGE | com.jogamp.opengl.GL | static |
| GL_SAMPLE_COVERAGE_INVERT | com.jogamp.opengl.GL | static |
| GL_SAMPLE_COVERAGE_VALUE | com.jogamp.opengl.GL | static |
| GL_SAMPLES | com.jogamp.opengl.GL | static |
| GL_SCISSOR_BOX | com.jogamp.opengl.GL | static |
| GL_SCISSOR_TEST | com.jogamp.opengl.GL | static |
| GL_SET | com.jogamp.opengl.GL | static |
| GL_SHADE_MODEL | com.jogamp.opengl.GL2ES1 | static |
| GL_SHININESS | com.jogamp.opengl.fixedfunc.GLLightingFunc | static |
| GL_SHORT | com.jogamp.opengl.GL | static |
| GL_SMOOTH | com.jogamp.opengl.fixedfunc.GLLightingFunc | static |
| GL_SMOOTH_LINE_WIDTH_RANGE | com.jogamp.opengl.GL | static |
| GL_SMOOTH_POINT_SIZE_RANGE | com.jogamp.opengl.GL | static |
| GL_SPECULAR | com.jogamp.opengl.fixedfunc.GLLightingFunc | static |
| GL_SPOT_CUTOFF | com.jogamp.opengl.fixedfunc.GLLightingFunc | static |
| GL_SPOT_DIRECTION | com.jogamp.opengl.fixedfunc.GLLightingFunc | static |
| GL_SPOT_EXPONENT | com.jogamp.opengl.fixedfunc.GLLightingFunc | static |
| GL_SRC0_ALPHA | com.jogamp.opengl.GL2ES1 | static |
| GL_SRC0_RGB | com.jogamp.opengl.GL2ES1 | static |
| GL_SRC1_ALPHA | com.jogamp.opengl.GL2ES1 | static |
| GL_SRC1_RGB | com.jogamp.opengl.GL2ES1 | static |
| GL_SRC2_ALPHA | com.jogamp.opengl.GL2ES1 | static |
| GL_SRC2_RGB | com.jogamp.opengl.GL2ES1 | static |
| GL_SRC_ALPHA | com.jogamp.opengl.GL | static |
| GL_SRC_ALPHA_SATURATE | com.jogamp.opengl.GL | static |
| GL_SRC_COLOR | com.jogamp.opengl.GL | static |
| GL_SRGB | com.jogamp.opengl.GL | static |
| GL_SRGB8_ALPHA8 | com.jogamp.opengl.GL | static |
| GL_SRGB_ALPHA | com.jogamp.opengl.GL | static |
| GL_STACK_OVERFLOW | com.jogamp.opengl.GL2ES1 | static |
| GL_STACK_UNDERFLOW | com.jogamp.opengl.GL2ES1 | static |
| GL_STATIC_DRAW | com.jogamp.opengl.GL | static |
| GL_STENCIL_ATTACHMENT | com.jogamp.opengl.GL | static |
| GL_STENCIL_BITS | com.jogamp.opengl.GL | static |
| GL_STENCIL_BUFFER_BIT | com.jogamp.opengl.GL | static |
| GL_STENCIL_CLEAR_VALUE | com.jogamp.opengl.GL | static |
| GL_STENCIL_FAIL | com.jogamp.opengl.GL | static |
| GL_STENCIL_FUNC | com.jogamp.opengl.GL | static |
| GL_STENCIL_INDEX1 | com.jogamp.opengl.GL | static |
| GL_STENCIL_INDEX4 | com.jogamp.opengl.GL | static |
| GL_STENCIL_INDEX8 | com.jogamp.opengl.GL | static |
| GL_STENCIL_PASS_DEPTH_FAIL | com.jogamp.opengl.GL | static |
| GL_STENCIL_PASS_DEPTH_PASS | com.jogamp.opengl.GL | static |
| GL_STENCIL_REF | com.jogamp.opengl.GL | static |
| GL_STENCIL_TEST | com.jogamp.opengl.GL | static |
| GL_STENCIL_VALUE_MASK | com.jogamp.opengl.GL | static |
| GL_STENCIL_WRITEMASK | com.jogamp.opengl.GL | static |
| GL_SUBPIXEL_BITS | com.jogamp.opengl.GL | static |
| GL_SUBTRACT | com.jogamp.opengl.GL2ES1 | static |
| GL_TEXTURE | com.jogamp.opengl.GL | static |
| GL_TEXTURE0 | com.jogamp.opengl.GL | static |
| GL_TEXTURE1 | com.jogamp.opengl.GL | static |
| GL_TEXTURE10 | com.jogamp.opengl.GL | static |
| GL_TEXTURE11 | com.jogamp.opengl.GL | static |
| GL_TEXTURE12 | com.jogamp.opengl.GL | static |
| GL_TEXTURE13 | com.jogamp.opengl.GL | static |
| GL_TEXTURE14 | com.jogamp.opengl.GL | static |
| GL_TEXTURE15 | com.jogamp.opengl.GL | static |
| GL_TEXTURE16 | com.jogamp.opengl.GL | static |
| GL_TEXTURE17 | com.jogamp.opengl.GL | static |
| GL_TEXTURE18 | com.jogamp.opengl.GL | static |
| GL_TEXTURE19 | com.jogamp.opengl.GL | static |
| GL_TEXTURE2 | com.jogamp.opengl.GL | static |
| GL_TEXTURE20 | com.jogamp.opengl.GL | static |
| GL_TEXTURE21 | com.jogamp.opengl.GL | static |
| GL_TEXTURE22 | com.jogamp.opengl.GL | static |
| GL_TEXTURE23 | com.jogamp.opengl.GL | static |
| GL_TEXTURE24 | com.jogamp.opengl.GL | static |
| GL_TEXTURE25 | com.jogamp.opengl.GL | static |
| GL_TEXTURE26 | com.jogamp.opengl.GL | static |
| GL_TEXTURE27 | com.jogamp.opengl.GL | static |
| GL_TEXTURE28 | com.jogamp.opengl.GL | static |
| GL_TEXTURE29 | com.jogamp.opengl.GL | static |
| GL_TEXTURE3 | com.jogamp.opengl.GL | static |
| GL_TEXTURE30 | com.jogamp.opengl.GL | static |
| GL_TEXTURE31 | com.jogamp.opengl.GL | static |
| GL_TEXTURE4 | com.jogamp.opengl.GL | static |
| GL_TEXTURE5 | com.jogamp.opengl.GL | static |
| GL_TEXTURE6 | com.jogamp.opengl.GL | static |
| GL_TEXTURE7 | com.jogamp.opengl.GL | static |
| GL_TEXTURE8 | com.jogamp.opengl.GL | static |
| GL_TEXTURE9 | com.jogamp.opengl.GL | static |
| GL_TEXTURE_2D | com.jogamp.opengl.GL | static |
| GL_TEXTURE_BINDING_2D | com.jogamp.opengl.GL | static |
| GL_TEXTURE_BINDING_CUBE_MAP | com.jogamp.opengl.GL | static |
| GL_TEXTURE_COORD_ARRAY | com.jogamp.opengl.fixedfunc.GLPointerFunc | static |
| GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING | com.jogamp.opengl.GL2ES1 | static |
| GL_TEXTURE_COORD_ARRAY_POINTER | com.jogamp.opengl.GL2ES1 | static |
| GL_TEXTURE_COORD_ARRAY_SIZE | com.jogamp.opengl.GL2ES1 | static |
| GL_TEXTURE_COORD_ARRAY_STRIDE | com.jogamp.opengl.GL2ES1 | static |
| GL_TEXTURE_COORD_ARRAY_TYPE | com.jogamp.opengl.GL2ES1 | static |
| GL_TEXTURE_CUBE_MAP | com.jogamp.opengl.GL | static |
| GL_TEXTURE_CUBE_MAP_NEGATIVE_X | com.jogamp.opengl.GL | static |
| GL_TEXTURE_CUBE_MAP_NEGATIVE_Y | com.jogamp.opengl.GL | static |
| GL_TEXTURE_CUBE_MAP_NEGATIVE_Z | com.jogamp.opengl.GL | static |
| GL_TEXTURE_CUBE_MAP_POSITIVE_X | com.jogamp.opengl.GL | static |
| GL_TEXTURE_CUBE_MAP_POSITIVE_Y | com.jogamp.opengl.GL | static |
| GL_TEXTURE_CUBE_MAP_POSITIVE_Z | com.jogamp.opengl.GL | static |
| GL_TEXTURE_ENV | com.jogamp.opengl.GL2ES1 | static |
| GL_TEXTURE_ENV_COLOR | com.jogamp.opengl.GL2ES1 | static |
| GL_TEXTURE_ENV_MODE | com.jogamp.opengl.GL2ES1 | static |
| GL_TEXTURE_IMMUTABLE_FORMAT | com.jogamp.opengl.GL | static |
| GL_TEXTURE_MAG_FILTER | com.jogamp.opengl.GL | static |
| GL_TEXTURE_MATRIX | com.jogamp.opengl.fixedfunc.GLMatrixFunc | static |
| GL_TEXTURE_MAX_ANISOTROPY_EXT | com.jogamp.opengl.GL | static |
| GL_TEXTURE_MIN_FILTER | com.jogamp.opengl.GL | static |
| GL_TEXTURE_STACK_DEPTH | com.jogamp.opengl.GL2ES1 | static |
| GL_TEXTURE_WRAP_S | com.jogamp.opengl.GL | static |
| GL_TEXTURE_WRAP_T | com.jogamp.opengl.GL | static |
| GL_TRIANGLE_FAN | com.jogamp.opengl.GL | static |
| GL_TRIANGLE_STRIP | com.jogamp.opengl.GL | static |
| GL_TRIANGLES | com.jogamp.opengl.GL | static |
| GL_TRUE | com.jogamp.opengl.GL | static |
| GL_UNKNOWN_CONTEXT_RESET | com.jogamp.opengl.GL | static |
| GL_UNPACK_ALIGNMENT | com.jogamp.opengl.GL | static |
| GL_UNSIGNED_BYTE | com.jogamp.opengl.GL | static |
| GL_UNSIGNED_INT | com.jogamp.opengl.GL | static |
| GL_UNSIGNED_INT_10F_11F_11F_REV | com.jogamp.opengl.GL | static |
| GL_UNSIGNED_INT_24_8 | com.jogamp.opengl.GL | static |
| GL_UNSIGNED_SHORT | com.jogamp.opengl.GL | static |
| GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT | com.jogamp.opengl.GL | static |
| GL_UNSIGNED_SHORT_4_4_4_4 | com.jogamp.opengl.GL | static |
| GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT | com.jogamp.opengl.GL | static |
| GL_UNSIGNED_SHORT_5_5_5_1 | com.jogamp.opengl.GL | static |
| GL_UNSIGNED_SHORT_5_6_5 | com.jogamp.opengl.GL | static |
| GL_VENDOR | com.jogamp.opengl.GL | static |
| GL_VERSION | com.jogamp.opengl.GL | static |
| GL_VERTEX_ARRAY | com.jogamp.opengl.fixedfunc.GLPointerFunc | static |
| GL_VERTEX_ARRAY_BUFFER_BINDING | com.jogamp.opengl.GL2ES1 | static |
| GL_VERTEX_ARRAY_POINTER | com.jogamp.opengl.GL2ES1 | static |
| GL_VERTEX_ARRAY_SIZE | com.jogamp.opengl.GL2ES1 | static |
| GL_VERTEX_ARRAY_STRIDE | com.jogamp.opengl.GL2ES1 | static |
| GL_VERTEX_ARRAY_TYPE | com.jogamp.opengl.GL2ES1 | static |
| GL_VIEWPORT | com.jogamp.opengl.GL | static |
| GL_WRITE_ONLY | com.jogamp.opengl.GL | static |
| GL_XOR | com.jogamp.opengl.GL | static |
| GL_ZERO | com.jogamp.opengl.GL | static |
| glActiveTexture(int texture) | com.jogamp.opengl.GL | |
| glAlphaFunc(int func, float ref) | com.jogamp.opengl.GL2ES1 | |
| glBindBuffer(int target, int buffer) | com.jogamp.opengl.GL | |
| glBindFramebuffer(int target, int framebuffer) | com.jogamp.opengl.GL | |
| glBindRenderbuffer(int target, int renderbuffer) | com.jogamp.opengl.GL | |
| glBindTexture(int target, int texture) | com.jogamp.opengl.GL | |
| glBlendEquation(int mode) | com.jogamp.opengl.GL | |
| glBlendEquationSeparate(int modeRGB, int modeAlpha) | com.jogamp.opengl.GL | |
| glBlendFunc(int sfactor, int dfactor) | com.jogamp.opengl.GL | |
| glBlendFuncSeparate(int sfactorRGB, int dfactorRGB, int sfactorAlpha, int dfactorAlpha) | com.jogamp.opengl.GL | |
| glBufferData(int target, long size, Buffer data, int usage) | com.jogamp.opengl.GL | |
| glBufferSubData(int target, long offset, long size, Buffer data) | com.jogamp.opengl.GL | |
| glCheckFramebufferStatus(int target) | com.jogamp.opengl.GL | |
| glClear(int mask) | com.jogamp.opengl.GL | |
| glClearColor(float red, float green, float blue, float alpha) | com.jogamp.opengl.GL | |
| glClearDepth(double depth) | com.jogamp.opengl.GLBase | |
| glClearDepthf(float d) | com.jogamp.opengl.GL | |
| glClearStencil(int s) | com.jogamp.opengl.GL | |
| glClientActiveTexture(int texture) | com.jogamp.opengl.GL2ES1 | |
| com::jogamp::opengl::fixedfunc::GLPointerFunc.glColor4f(float red, float green, float blue, float alpha) | com.jogamp.opengl.fixedfunc.GLPointerFunc | |
| com::jogamp::opengl::fixedfunc::GLLightingFunc.glColor4f(float red, float green, float blue, float alpha) | com.jogamp.opengl.fixedfunc.GLLightingFunc | |
| glColor4ub(byte red, byte green, byte blue, byte alpha) | com.jogamp.opengl.GL2ES1 | |
| glColorMask(boolean red, boolean green, boolean blue, boolean alpha) | com.jogamp.opengl.GL | |
| glColorPointer(GLArrayData array) | com.jogamp.opengl.fixedfunc.GLPointerFunc | |
| glColorPointer(int size, int type, int stride, java.nio.Buffer pointer) | com.jogamp.opengl.fixedfunc.GLPointerFunc | |
| glColorPointer(int size, int type, int stride, long pointer_buffer_offset) | com.jogamp.opengl.fixedfunc.GLPointerFunc | |
| glCompressedTexImage2D(int target, int level, int internalformat, int width, int height, int border, int imageSize, Buffer data) | com.jogamp.opengl.GL | |
| glCompressedTexImage2D(int target, int level, int internalformat, int width, int height, int border, int imageSize, long data_buffer_offset) | com.jogamp.opengl.GL | |
| glCompressedTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int imageSize, Buffer data) | com.jogamp.opengl.GL | |
| glCompressedTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int imageSize, long data_buffer_offset) | com.jogamp.opengl.GL | |
| glCopyTexImage2D(int target, int level, int internalformat, int x, int y, int width, int height, int border) | com.jogamp.opengl.GL | |
| glCopyTexSubImage2D(int target, int level, int xoffset, int yoffset, int x, int y, int width, int height) | com.jogamp.opengl.GL | |
| glCullFace(int mode) | com.jogamp.opengl.GL | |
| glDeleteBuffers(int n, IntBuffer buffers) | com.jogamp.opengl.GL | |
| glDeleteBuffers(int n, int[] buffers, int buffers_offset) | com.jogamp.opengl.GL | |
| glDeleteFramebuffers(int n, IntBuffer framebuffers) | com.jogamp.opengl.GL | |
| glDeleteFramebuffers(int n, int[] framebuffers, int framebuffers_offset) | com.jogamp.opengl.GL | |
| glDeleteRenderbuffers(int n, IntBuffer renderbuffers) | com.jogamp.opengl.GL | |
| glDeleteRenderbuffers(int n, int[] renderbuffers, int renderbuffers_offset) | com.jogamp.opengl.GL | |
| glDeleteTextures(int n, IntBuffer textures) | com.jogamp.opengl.GL | |
| glDeleteTextures(int n, int[] textures, int textures_offset) | com.jogamp.opengl.GL | |
| glDepthFunc(int func) | com.jogamp.opengl.GL | |
| glDepthMask(boolean flag) | com.jogamp.opengl.GL | |
| glDepthRange(double zNear, double zFar) | com.jogamp.opengl.GLBase | |
| glDepthRangef(float n, float f) | com.jogamp.opengl.GL | |
| glDisable(int cap) | com.jogamp.opengl.GL | |
| glDisableClientState(int arrayName) | com.jogamp.opengl.fixedfunc.GLPointerFunc | |
| glDrawArrays(int mode, int first, int count) | com.jogamp.opengl.GL | |
| glDrawElements(int mode, int count, int type, Buffer indices) | com.jogamp.opengl.GL2ES1 | |
| com::jogamp::opengl::GL.glDrawElements(int mode, int count, int type, long indices_buffer_offset) | com.jogamp.opengl.GL | |
| glEnable(int cap) | com.jogamp.opengl.GL | |
| glEnableClientState(int arrayName) | com.jogamp.opengl.fixedfunc.GLPointerFunc | |
| glFinish() | com.jogamp.opengl.GL | |
| glFlush() | com.jogamp.opengl.GL | |
| glFlushMappedBufferRange(int target, long offset, long length) | com.jogamp.opengl.GL | |
| glFogf(int pname, float param) | com.jogamp.opengl.GL2ES1 | |
| glFogfv(int pname, FloatBuffer params) | com.jogamp.opengl.GL2ES1 | |
| glFogfv(int pname, float[] params, int params_offset) | com.jogamp.opengl.GL2ES1 | |
| glFramebufferRenderbuffer(int target, int attachment, int renderbuffertarget, int renderbuffer) | com.jogamp.opengl.GL | |
| glFramebufferTexture2D(int target, int attachment, int textarget, int texture, int level) | com.jogamp.opengl.GL | |
| glFrontFace(int mode) | com.jogamp.opengl.GL | |
| glFrustum(double left, double right, double bottom, double top, double zNear, double zFar) | com.jogamp.opengl.GL2ES1 | |
| glFrustumf(float left, float right, float bottom, float top, float zNear, float zFar) | com.jogamp.opengl.fixedfunc.GLMatrixFunc | |
| glGenBuffers(int n, IntBuffer buffers) | com.jogamp.opengl.GL | |
| glGenBuffers(int n, int[] buffers, int buffers_offset) | com.jogamp.opengl.GL | |
| glGenerateMipmap(int target) | com.jogamp.opengl.GL | |
| glGenFramebuffers(int n, IntBuffer framebuffers) | com.jogamp.opengl.GL | |
| glGenFramebuffers(int n, int[] framebuffers, int framebuffers_offset) | com.jogamp.opengl.GL | |
| glGenRenderbuffers(int n, IntBuffer renderbuffers) | com.jogamp.opengl.GL | |
| glGenRenderbuffers(int n, int[] renderbuffers, int renderbuffers_offset) | com.jogamp.opengl.GL | |
| glGenTextures(int n, IntBuffer textures) | com.jogamp.opengl.GL | |
| glGenTextures(int n, int[] textures, int textures_offset) | com.jogamp.opengl.GL | |
| glGetBooleanv(int pname, ByteBuffer data) | com.jogamp.opengl.GL | |
| glGetBooleanv(int pname, byte[] data, int data_offset) | com.jogamp.opengl.GL | |
| glGetBufferParameteriv(int target, int pname, IntBuffer params) | com.jogamp.opengl.GL | |
| glGetBufferParameteriv(int target, int pname, int[] params, int params_offset) | com.jogamp.opengl.GL | |
| glGetError() | com.jogamp.opengl.GL | |
| com::jogamp::opengl::GL.glGetFloatv(int pname, FloatBuffer data) | com.jogamp.opengl.GL | |
| com::jogamp::opengl::GL.glGetFloatv(int pname, float[] data, int data_offset) | com.jogamp.opengl.GL | |
| com::jogamp::opengl::fixedfunc::GLMatrixFunc.glGetFloatv(int pname, java.nio.FloatBuffer params) | com.jogamp.opengl.fixedfunc.GLMatrixFunc | |
| com::jogamp::opengl::fixedfunc::GLMatrixFunc.glGetFloatv(int pname, float[] params, int params_offset) | com.jogamp.opengl.fixedfunc.GLMatrixFunc | |
| glGetFramebufferAttachmentParameteriv(int target, int attachment, int pname, IntBuffer params) | com.jogamp.opengl.GL | |
| glGetFramebufferAttachmentParameteriv(int target, int attachment, int pname, int[] params, int params_offset) | com.jogamp.opengl.GL | |
| glGetGraphicsResetStatus() | com.jogamp.opengl.GL | |
| com::jogamp::opengl::GL.glGetIntegerv(int pname, IntBuffer data) | com.jogamp.opengl.GL | |
| com::jogamp::opengl::GL.glGetIntegerv(int pname, int[] data, int data_offset) | com.jogamp.opengl.GL | |
| com::jogamp::opengl::fixedfunc::GLMatrixFunc.glGetIntegerv(int pname, IntBuffer params) | com.jogamp.opengl.fixedfunc.GLMatrixFunc | |
| com::jogamp::opengl::fixedfunc::GLMatrixFunc.glGetIntegerv(int pname, int[] params, int params_offset) | com.jogamp.opengl.fixedfunc.GLMatrixFunc | |
| glGetLightfv(int light, int pname, FloatBuffer params) | com.jogamp.opengl.GL2ES1 | |
| glGetLightfv(int light, int pname, float[] params, int params_offset) | com.jogamp.opengl.GL2ES1 | |
| glGetMaterialfv(int face, int pname, FloatBuffer params) | com.jogamp.opengl.GL2ES1 | |
| glGetMaterialfv(int face, int pname, float[] params, int params_offset) | com.jogamp.opengl.GL2ES1 | |
| glGetnUniformfv(int program, int location, int bufSize, FloatBuffer params) | com.jogamp.opengl.GL | |
| glGetnUniformfv(int program, int location, int bufSize, float[] params, int params_offset) | com.jogamp.opengl.GL | |
| glGetnUniformiv(int program, int location, int bufSize, IntBuffer params) | com.jogamp.opengl.GL | |
| glGetnUniformiv(int program, int location, int bufSize, int[] params, int params_offset) | com.jogamp.opengl.GL | |
| glGetRenderbufferParameteriv(int target, int pname, IntBuffer params) | com.jogamp.opengl.GL | |
| glGetRenderbufferParameteriv(int target, int pname, int[] params, int params_offset) | com.jogamp.opengl.GL | |
| glGetString(int name) | com.jogamp.opengl.GL | |
| glGetTexEnvfv(int tenv, int pname, FloatBuffer params) | com.jogamp.opengl.GL2ES1 | |
| glGetTexEnvfv(int tenv, int pname, float[] params, int params_offset) | com.jogamp.opengl.GL2ES1 | |
| glGetTexEnviv(int tenv, int pname, IntBuffer params) | com.jogamp.opengl.GL2ES1 | |
| glGetTexEnviv(int tenv, int pname, int[] params, int params_offset) | com.jogamp.opengl.GL2ES1 | |
| glGetTexParameterfv(int target, int pname, FloatBuffer params) | com.jogamp.opengl.GL | |
| glGetTexParameterfv(int target, int pname, float[] params, int params_offset) | com.jogamp.opengl.GL | |
| glGetTexParameteriv(int target, int pname, IntBuffer params) | com.jogamp.opengl.GL | |
| glGetTexParameteriv(int target, int pname, int[] params, int params_offset) | com.jogamp.opengl.GL | |
| glHint(int target, int mode) | com.jogamp.opengl.GL | |
| glIsBuffer(int buffer) | com.jogamp.opengl.GL | |
| glIsEnabled(int cap) | com.jogamp.opengl.GL | |
| glIsFramebuffer(int framebuffer) | com.jogamp.opengl.GL | |
| glIsRenderbuffer(int renderbuffer) | com.jogamp.opengl.GL | |
| glIsTexture(int texture) | com.jogamp.opengl.GL | |
| glLightf(int light, int pname, float param) | com.jogamp.opengl.GL2ES1 | |
| glLightfv(int light, int pname, java.nio.FloatBuffer params) | com.jogamp.opengl.fixedfunc.GLLightingFunc | |
| glLightfv(int light, int pname, float[] params, int params_offset) | com.jogamp.opengl.fixedfunc.GLLightingFunc | |
| glLightModelf(int pname, float param) | com.jogamp.opengl.GL2ES1 | |
| glLightModelfv(int pname, FloatBuffer params) | com.jogamp.opengl.GL2ES1 | |
| glLightModelfv(int pname, float[] params, int params_offset) | com.jogamp.opengl.GL2ES1 | |
| glLineWidth(float width) | com.jogamp.opengl.GL | |
| glLoadIdentity() | com.jogamp.opengl.fixedfunc.GLMatrixFunc | |
| glLoadMatrixf(java.nio.FloatBuffer m) | com.jogamp.opengl.fixedfunc.GLMatrixFunc | |
| glLoadMatrixf(float[] m, int m_offset) | com.jogamp.opengl.fixedfunc.GLMatrixFunc | |
| glLogicOp(int opcode) | com.jogamp.opengl.GL2ES1 | |
| glMapBuffer(int target, int access) | com.jogamp.opengl.GL | |
| glMapBufferRange(int target, long offset, long length, int access) | com.jogamp.opengl.GL | |
| glMaterialf(int face, int pname, float param) | com.jogamp.opengl.fixedfunc.GLLightingFunc | |
| glMaterialfv(int face, int pname, java.nio.FloatBuffer params) | com.jogamp.opengl.fixedfunc.GLLightingFunc | |
| glMaterialfv(int face, int pname, float[] params, int params_offset) | com.jogamp.opengl.fixedfunc.GLLightingFunc | |
| glMatrixMode(int mode) | com.jogamp.opengl.fixedfunc.GLMatrixFunc | |
| glMultiTexCoord4f(int target, float s, float t, float r, float q) | com.jogamp.opengl.GL2ES1 | |
| glMultMatrixf(java.nio.FloatBuffer m) | com.jogamp.opengl.fixedfunc.GLMatrixFunc | |
| glMultMatrixf(float[] m, int m_offset) | com.jogamp.opengl.fixedfunc.GLMatrixFunc | |
| glNormal3f(float nx, float ny, float nz) | com.jogamp.opengl.GL2ES1 | |
| glNormalPointer(GLArrayData array) | com.jogamp.opengl.fixedfunc.GLPointerFunc | |
| glNormalPointer(int type, int stride, java.nio.Buffer pointer) | com.jogamp.opengl.fixedfunc.GLPointerFunc | |
| glNormalPointer(int type, int stride, long pointer_buffer_offset) | com.jogamp.opengl.fixedfunc.GLPointerFunc | |
| glOrtho(double left, double right, double bottom, double top, double near_val, double far_val) | com.jogamp.opengl.GL2ES1 | |
| glOrthof(float left, float right, float bottom, float top, float zNear, float zFar) | com.jogamp.opengl.fixedfunc.GLMatrixFunc | |
| glPixelStorei(int pname, int param) | com.jogamp.opengl.GL | |
| glPointParameterf(int pname, float param) | com.jogamp.opengl.GL2ES1 | |
| glPointParameterfv(int pname, FloatBuffer params) | com.jogamp.opengl.GL2ES1 | |
| glPointParameterfv(int pname, float[] params, int params_offset) | com.jogamp.opengl.GL2ES1 | |
| glPointSize(float size) | com.jogamp.opengl.GL2ES1 | |
| glPolygonOffset(float factor, float units) | com.jogamp.opengl.GL | |
| glPopMatrix() | com.jogamp.opengl.fixedfunc.GLMatrixFunc | |
| glPushMatrix() | com.jogamp.opengl.fixedfunc.GLMatrixFunc | |
| glReadnPixels(int x, int y, int width, int height, int format, int type, int bufSize, Buffer data) | com.jogamp.opengl.GL | |
| glReadPixels(int x, int y, int width, int height, int format, int type, Buffer pixels) | com.jogamp.opengl.GL | |
| glReadPixels(int x, int y, int width, int height, int format, int type, long pixels_buffer_offset) | com.jogamp.opengl.GL | |
| glRenderbufferStorage(int target, int internalformat, int width, int height) | com.jogamp.opengl.GL | |
| glRenderbufferStorageMultisample(int target, int samples, int internalformat, int width, int height) | com.jogamp.opengl.GL | |
| glRotatef(float angle, float x, float y, float z) | com.jogamp.opengl.fixedfunc.GLMatrixFunc | |
| glSampleCoverage(float value, boolean invert) | com.jogamp.opengl.GL | |
| glScalef(float x, float y, float z) | com.jogamp.opengl.fixedfunc.GLMatrixFunc | |
| glScissor(int x, int y, int width, int height) | com.jogamp.opengl.GL | |
| glShadeModel(int mode) | com.jogamp.opengl.fixedfunc.GLLightingFunc | |
| glStencilFunc(int func, int ref, int mask) | com.jogamp.opengl.GL | |
| glStencilMask(int mask) | com.jogamp.opengl.GL | |
| glStencilOp(int fail, int zfail, int zpass) | com.jogamp.opengl.GL | |
| glTexCoordPointer(GLArrayData array) | com.jogamp.opengl.fixedfunc.GLPointerFunc | |
| glTexCoordPointer(int size, int type, int stride, java.nio.Buffer pointer) | com.jogamp.opengl.fixedfunc.GLPointerFunc | |
| glTexCoordPointer(int size, int type, int stride, long pointer_buffer_offset) | com.jogamp.opengl.fixedfunc.GLPointerFunc | |
| glTexEnvf(int target, int pname, float param) | com.jogamp.opengl.GL2ES1 | |
| glTexEnvfv(int target, int pname, FloatBuffer params) | com.jogamp.opengl.GL2ES1 | |
| glTexEnvfv(int target, int pname, float[] params, int params_offset) | com.jogamp.opengl.GL2ES1 | |
| glTexEnvi(int target, int pname, int param) | com.jogamp.opengl.GL2ES1 | |
| glTexEnviv(int target, int pname, IntBuffer params) | com.jogamp.opengl.GL2ES1 | |
| glTexEnviv(int target, int pname, int[] params, int params_offset) | com.jogamp.opengl.GL2ES1 | |
| glTexImage2D(int target, int level, int internalformat, int width, int height, int border, int format, int type, Buffer pixels) | com.jogamp.opengl.GL | |
| glTexImage2D(int target, int level, int internalformat, int width, int height, int border, int format, int type, long pixels_buffer_offset) | com.jogamp.opengl.GL | |
| glTexParameterf(int target, int pname, float param) | com.jogamp.opengl.GL | |
| glTexParameterfv(int target, int pname, FloatBuffer params) | com.jogamp.opengl.GL | |
| glTexParameterfv(int target, int pname, float[] params, int params_offset) | com.jogamp.opengl.GL | |
| glTexParameteri(int target, int pname, int param) | com.jogamp.opengl.GL | |
| glTexParameteriv(int target, int pname, IntBuffer params) | com.jogamp.opengl.GL | |
| glTexParameteriv(int target, int pname, int[] params, int params_offset) | com.jogamp.opengl.GL | |
| glTexStorage1D(int target, int levels, int internalformat, int width) | com.jogamp.opengl.GL | |
| glTexStorage2D(int target, int levels, int internalformat, int width, int height) | com.jogamp.opengl.GL | |
| glTexStorage3D(int target, int levels, int internalformat, int width, int height, int depth) | com.jogamp.opengl.GL | |
| glTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, Buffer pixels) | com.jogamp.opengl.GL | |
| glTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, long pixels_buffer_offset) | com.jogamp.opengl.GL | |
| glTextureStorage1DEXT(int texture, int target, int levels, int internalformat, int width) | com.jogamp.opengl.GL | |
| glTextureStorage2DEXT(int texture, int target, int levels, int internalformat, int width, int height) | com.jogamp.opengl.GL | |
| glTextureStorage3DEXT(int texture, int target, int levels, int internalformat, int width, int height, int depth) | com.jogamp.opengl.GL | |
| glTranslatef(float x, float y, float z) | com.jogamp.opengl.fixedfunc.GLMatrixFunc | |
| glUnmapBuffer(int target) | com.jogamp.opengl.GL | |
| glVertexPointer(GLArrayData array) | com.jogamp.opengl.fixedfunc.GLPointerFunc | |
| glVertexPointer(int size, int type, int stride, java.nio.Buffer pointer) | com.jogamp.opengl.fixedfunc.GLPointerFunc | |
| glVertexPointer(int size, int type, int stride, long pointer_buffer_offset) | com.jogamp.opengl.fixedfunc.GLPointerFunc | |
| glViewport(int x, int y, int width, int height) | com.jogamp.opengl.GL | |
| hasBasicFBOSupport() | com.jogamp.opengl.GLBase | |
| hasFullFBOSupport() | com.jogamp.opengl.GLBase | |
| hasGLSL() | com.jogamp.opengl.GLBase | |
| isExtensionAvailable(String glExtensionName) | com.jogamp.opengl.GLBase | |
| isFunctionAvailable(String glFunctionName) | com.jogamp.opengl.GLBase | |
| isGL() | com.jogamp.opengl.GLBase | |
| isGL2() | com.jogamp.opengl.GLBase | |
| isGL2ES1() | com.jogamp.opengl.GLBase | |
| isGL2ES2() | com.jogamp.opengl.GLBase | |
| isGL2ES3() | com.jogamp.opengl.GLBase | |
| isGL2GL3() | com.jogamp.opengl.GLBase | |
| isGL3() | com.jogamp.opengl.GLBase | |
| isGL3bc() | com.jogamp.opengl.GLBase | |
| isGL3core() | com.jogamp.opengl.GLBase | |
| isGL3ES3() | com.jogamp.opengl.GLBase | |
| isGL4() | com.jogamp.opengl.GLBase | |
| isGL4bc() | com.jogamp.opengl.GLBase | |
| isGL4core() | com.jogamp.opengl.GLBase | |
| isGL4ES3() | com.jogamp.opengl.GLBase | |
| isGLcore() | com.jogamp.opengl.GLBase | |
| isGLES() | com.jogamp.opengl.GLBase | |
| isGLES1() | com.jogamp.opengl.GLBase | |
| isGLES2() | com.jogamp.opengl.GLBase | |
| isGLES2Compatible() | com.jogamp.opengl.GLBase | |
| isGLES3() | com.jogamp.opengl.GLBase | |
| isGLES31Compatible() | com.jogamp.opengl.GLBase | |
| isGLES32Compatible() | com.jogamp.opengl.GLBase | |
| isGLES3Compatible() | com.jogamp.opengl.GLBase | |
| isNPOTTextureAvailable() | com.jogamp.opengl.GLBase | |
| isTextureFormatBGRA8888Available() | com.jogamp.opengl.GLBase | |
| isVBOArrayBound() | com.jogamp.opengl.GLBase | |
| isVBOElementArrayBound() | com.jogamp.opengl.GLBase | |
| mapBuffer(int target, int access) | com.jogamp.opengl.GLBase | |
| mapBufferRange(final int target, final long offset, final long length, final int access) | com.jogamp.opengl.GLBase | |
| setSwapInterval(int interval) | com.jogamp.opengl.GLBase | |