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JOGL v2.6.0-rc-20250712
JOGL, High-Performance Graphics Binding for Java (public API).
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Graph based GLRegion Shape.
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Public Member Functions | |
| final int | getRenderModesReq () |
Returns requested Graph Region render modes, see create(..). More... | |
| final int | getRenderModes () |
Returns validated Graph Region render modes, see create(..). More... | |
| void | setTextureUnit (final int pass2TexUnit) |
| Set the 2nd pass texture unit. More... | |
| final GraphShape | setSharpness (final float sharpness) |
Sets the shape's Graph OutlineShape's sharpness parameter. More... | |
| final float | getSharpness () |
Return the shape's Graph OutlineShape's sharpness value. More... | |
| boolean | hasColorChannel () |
Returns true if implementation uses an extra color channel or texture which will be modulated with the passed rgba color drawImpl0(GL2ES2, RegionRenderer, float[]). More... | |
| GLRegion | getRegion () |
| String | getSubString () |
Public Member Functions inherited from com.jogamp.graph.ui.Shape | |
| Group | getParent () |
Returns the last parent container Group this shape has been added to or null. More... | |
| final Shape | setID (final int id) |
| Set a symbolic ID for this shape for identification. More... | |
| final int | getID () |
| Return the optional symbolic ID for this shape. More... | |
| Shape | setName (final String name) |
| Set a symbolic name for this shape for identification. More... | |
| final String | getName () |
Return the optional symbolic name for this shape, defaults to noname. More... | |
| boolean | isGroup () |
Returns true if this shape denotes a Group, otherwise false. More... | |
| final boolean | isVisible () |
Returns true if this shape is set visible by the user, otherwise false. More... | |
| final Shape | setVisible (final boolean v) |
| Enable (default) or disable this shape's visibility. More... | |
| final Shape | setPaddding (final Padding padding) |
Sets the unscaled padding for this shape, which is included in unscaled getBounds() and also includes the border. More... | |
| Padding | getPadding () |
Returns unscaled Padding of this shape, which is included in unscaled getBounds() and also includes the border. More... | |
| boolean | hasPadding () |
Returns true if setPaddding(Padding) added a non Padding#zeroSize() spacing to this shape. More... | |
| final Shape | setBorder (final float thickness) |
Sets the thickness of the border, which is included in getBounds() and is outside of getPadding(). More... | |
| final boolean | hasBorder () |
Returns true if a border has been enabled via setBorder(float, Padding). More... | |
| final float | getBorderThickness () |
Returns the border thickness, see setBorder(float, Padding). More... | |
| final void | runSynced (final Runnable action) |
Perform given Runnable action synchronized. More... | |
| final void | clear (final GL2ES2 gl, final RegionRenderer renderer) |
| Clears all data and reset all states as if this instance was newly created. More... | |
| final void | destroy (final GL2ES2 gl, final RegionRenderer renderer) |
| Destroys all data. More... | |
| final void | onDraw (final DrawListener l) |
Set a user one-shot initializer callback or custom draw(GL2ES2, RegionRenderer) hook. More... | |
| final void | onHover (final PointerListener l) |
| Set user callback to be notified when a pointer/mouse is moving over this shape. More... | |
| final void | onMove (final MoveListener l) |
Set user callback to be notified when shape is move(Vec3f)'ed. More... | |
| final void | onToggle (final Listener l) |
Set user callback to be notified when shape toggle()'ed. More... | |
| final void | onClicked (final PointerListener l) |
| Set user callback to be notified when shape is clicked. More... | |
| final Shape | addActivationListener (final Listener l) |
| Add user callback to be notified when shape is activated (pointer-over and/or click) or de-activated (pointer left). More... | |
| final Shape | removeActivationListener (final Listener l) |
| final Shape | moveTo (final float tx, final float ty, final float tz) |
| Move to scaled position. More... | |
| final Shape | moveTo (final Vec3f t) |
| Move to scaled position. More... | |
| final Shape | move (final float dtx, final float dty, final float dtz) |
| Move about scaled distance. More... | |
| final Shape | move (final Vec3f dt) |
| Move about scaled distance. More... | |
| final Vec3f | getPosition () |
Returns position Vec3f reference, i.e. More... | |
| final Quaternion | getRotation () |
Returns Quaternion for rotation. More... | |
| final Shape | setRotation (final Quaternion q) |
Sets the rotation Quaternion. More... | |
| final Vec3f | getRotationPivot () |
Return unscaled rotation origin Vec3f reference, aka pivot. More... | |
| final Shape | setRotationPivot (final float px, final float py, final float pz) |
| Set unscaled rotation origin, aka pivot. More... | |
| final Shape | setRotationPivot (final Vec3f pivot) |
| Set unscaled rotation origin, aka pivot. More... | |
| final Shape | setScale (final Vec3f s) |
| Set scale factor to given scale. More... | |
| final Shape | setScale (final float sx, final float sy, final float sz) |
| Set scale factor to given scale. More... | |
| final Shape | scale (final Vec3f s) |
| Multiply current scale factor by given scale. More... | |
| final Shape | scale (final float sx, final float sy, final float sz) |
| Multiply current scale factor by given scale. More... | |
| final Vec3f | getScale () |
Returns scale Vec3f reference. More... | |
| final void | markShapeDirty () |
Marks the shape dirty, causing next draw() to recreate the Graph shape and reset the region. More... | |
| final void | markStateDirty () |
Marks the rendering state dirty, causing next draw() to notify the Graph region to reselect shader and repaint potentially used FBOs. More... | |
| final AABBox | getBounds () |
Returns the unscaled bounding AABBox for this shape, borrowing internal instance. More... | |
| final float | getScaledWidth () |
Returns the scaled width of the bounding AABBox for this shape. More... | |
| final float | getScaledHeight () |
Returns the scaled height of the bounding AABBox for this shape. More... | |
| final float | getScaledDepth () |
| final AABBox | getBounds (final GLProfile glp) |
Returns the unscaled bounding AABBox for this shape. More... | |
| void | drawToSelect (final GL2ES2 gl, final RegionRenderer renderer) |
Experimental selection draw command used by Scene. More... | |
| void | draw (final GL2ES2 gl, final RegionRenderer renderer) |
| Renders the shape. More... | |
| final Shape | validate (final GL2ES2 gl) |
Validates the shape's underlying GLRegion. More... | |
| final Shape | validate (final GLProfile glp) |
Validates the shape's underlying GLRegion w/o a current GL2ES2 object. More... | |
| final Shape | validate (final GL2ES2 gl, final GLProfile glp) |
Validate the shape via validate(GL2ES2) if gl is not null, otherwise uses validate(GLProfile). More... | |
| final void | applyMatToMv (final PMVMatrix4f pmv) |
Applies the internal Matrix4f to the given modelview matrix, i.e. More... | |
| final Matrix4f | getMat () |
Returns the internal Matrix4f reference. More... | |
| final Matrix4f | getMat (final Matrix4f out) |
Returns a copy of the internal Matrix4f to out. More... | |
| final boolean | isMatIdentity () |
Returns true if getMat() has not been mutated, i.e. More... | |
| final void | updateMat () |
Updates the internal Matrix4f with local position, rotation and scale. More... | |
| final PMVMatrix4f | setPMVMatrix (final Scene.PMVMatrixSetup pmvMatrixSetup, final Recti viewport, final PMVMatrix4f pmv) |
Setup the given PMVMatrix4f and apply this shape's transformation. More... | |
| final PMVMatrix4f | setPMVMatrix (final Scene scene, final PMVMatrix4f pmv) |
Setup the given PMVMatrix4f and apply this shape's transformation. More... | |
| final Recti | getSurfacePort (final PMVMatrix4f pmv, final Recti viewport, final Recti surfacePort) |
| Retrieve surface (view) port of this shape, i.e. More... | |
| final int[] | getSurfaceSize (final PMVMatrix4f pmv, final Recti viewport, final int[] surfaceSize) |
| Retrieve surface (view) size in pixels of this shape. More... | |
| final int[] | getSurfaceSize (final Scene.PMVMatrixSetup pmvMatrixSetup, final Recti viewport, final PMVMatrix4f pmv, final int[] surfaceSize) |
| Retrieve surface (view) size in pixels of this shape. More... | |
| final int[] | getSurfaceSize (final Scene scene, final PMVMatrix4f pmv, final int[] surfaceSize) |
| Retrieve surface (view) size in pixels of this shape. More... | |
| final float[] | getPixelPerShapeUnit (final int[] shapeSizePx, final float[] pixPerShape) |
| Retrieve pixel per scaled shape-coordinate unit, i.e. More... | |
| final float[] | getPixelPerShapeUnit (final PMVMatrix4f pmv, final Recti viewport, final float[] pixPerShape) |
| Retrieve pixel per scaled shape-coordinate unit, i.e. More... | |
| final float[] | getPixelPerShapeUnit (final Scene scene, final PMVMatrix4f pmv, final float[] pixPerShape) |
| Retrieve pixel per scaled shape-coordinate unit, i.e. More... | |
| final int[] | shapeToWinCoord (final PMVMatrix4f pmv, final Recti viewport, final Vec3f objPos, final int[] glWinPos) |
| Map given object coordinate relative to this shape to window coordinates. More... | |
| final int[] | shapeToWinCoord (final Scene.PMVMatrixSetup pmvMatrixSetup, final Recti viewport, final Vec3f objPos, final PMVMatrix4f pmv, final int[] glWinPos) |
| Map given object coordinate relative to this shape to window coordinates. More... | |
| final int[] | shapeToWinCoord (final Scene scene, final Vec3f objPos, final PMVMatrix4f pmv, final int[] glWinPos) |
| Map given object coordinate relative to this shape to window coordinates. More... | |
| final Vec3f | winToShapeCoord (final PMVMatrix4f pmv, final Recti viewport, final int glWinX, final int glWinY, final Vec3f objPos) |
| Map given gl-window-coordinates to object coordinates relative to this shape and its z-coordinate. More... | |
| final Vec3f | winToShapeCoord (final Scene.PMVMatrixSetup pmvMatrixSetup, final Recti viewport, final int glWinX, final int glWinY, final PMVMatrix4f pmv, final Vec3f objPos) |
| Map given gl-window-coordinates to object coordinates relative to this shape and its z-coordinate. More... | |
| final Vec3f | winToShapeCoord (final Scene scene, final int glWinX, final int glWinY, final PMVMatrix4f pmv, final Vec3f objPos) |
| Map given gl-window-coordinates to object coordinates relative to this shape and its z-coordinate. More... | |
| final Vec4f | getColor () |
Returns base-color w/o color channel, will be modulated w/ getPressedColorMod(), getToggleOnColorMod(), getToggleOffColorMod() and getActiveColorMod(). More... | |
| final Vec4f | getPressedColorMod () |
Returns modulation color when isPressed(). More... | |
| final Vec4f | getToggleOnColorMod () |
Returns modulation color when isToggleOn(). More... | |
| final Vec4f | getToggleOffColorMod () |
Returns modulation color when not isToggleOn(). More... | |
| final Vec4f | getActiveColorMod () |
Returns modulation color when isActive(). More... | |
| Shape | setColor (final float r, final float g, final float b, final float a) |
| Set base color. More... | |
| Shape | setColor (final Vec4f c) |
| Set base color. More... | |
| Shape | setPressedColorMod (final float r, final float g, final float b, final float a) |
Set pressed color, modulating getColor() if isPressed(). More... | |
| final Shape | setToggleOnColorMod (final float r, final float g, final float b, final float a) |
Set toggle-on color, modulating getColor() if isToggleOn() and setToggleable(boolean). More... | |
| final Shape | setToggleOffColorMod (final float r, final float g, final float b, final float a) |
Set toggle-off color, modulating getColor() if !isToggleOn() and setToggleable(boolean). More... | |
| final Shape | setActiveColorMod (final Vec4f c) |
Enable active color, modulation getColor() if isActive() with passing c != null, disable with passing c == null. More... | |
| final Vec4f | getBorderColor () |
| final Shape | setBorderColor (final float r, final float g, final float b, final float a) |
| Set border color. More... | |
| final Shape | setBorderColor (final Vec4f c) |
| Set border color. More... | |
| final String | toString () |
| String | getSubString () |
| final Shape | setPressed (final boolean b) |
| final boolean | isPressed () |
| final Shape | setToggleable (final boolean toggleable) |
| Set this shape toggleable, default is off. More... | |
| boolean | isToggleable () |
| Returns true if this shape is toggable, i.e. More... | |
| final Shape | setToggle (final boolean v) |
| Set this shape's toggle state, default is off. More... | |
| final Shape | toggle () |
| final boolean | isToggleOn () |
| Returns true this shape's toggle state. More... | |
| final boolean | isActive () |
| Returns true of this shape is active. More... | |
| final float | getAdjustedZ () |
| Tooltip | setToolTip (final Tooltip newTooltip) |
Set's a new Tooltip for this shape. More... | |
| void | removeToolTip () |
| Tooltip | getTooltip () |
| final Shape | setInteractive (final boolean v) |
| Set whether this shape is interactive in general, i.e. More... | |
| final boolean | isInteractive () |
Returns if this shape allows user interaction in general, see setInteractive(boolean). More... | |
| final Shape | setActivable (final boolean v) |
Set whether this shape is allowed to be activated, i.e become isActive(). More... | |
| final boolean | isActivable () |
Returns if this shape is allowed to be activated, i.e become isActive(). More... | |
| final Shape | setDiscarded (final boolean v) |
Set whether this shape is discarded in last draw(GL2ES2, RegionRenderer), i.e. More... | |
| final boolean | isDiscarded () |
Returns whether this shape is discarded in last draw(GL2ES2, RegionRenderer), i.e. More... | |
| final Shape | setDraggable (final boolean draggable) |
| Set whether this shape is draggable, i.e. More... | |
| final boolean | isDraggable () |
| Returns if this shape is draggable, a user interaction. More... | |
| final Shape | setResizable (final boolean resizable) |
| Set whether this shape is resizable, i.e. More... | |
| final boolean | isResizable () |
| Returns if this shape is resizable, a user interaction. More... | |
| final boolean | isFixedARatioResize () |
Returns if aspect-ratio shall be kept at resize, if isResizable(). More... | |
| final Shape | setFixedARatioResize (final boolean v) |
Sets whether aspect-ratio shall be kept at resize, if isResizable(). More... | |
| final Shape | setDragAndResizable (final boolean v) |
| Set whether this shape is draggable and resizable. More... | |
| final Shape | addMouseListener (final MouseGestureListener l) |
| final Shape | removeMouseListener (final MouseGestureListener l) |
| void | receiveMouseEvents (final Shape source) |
Forward MouseGestureListener events to this Shape from source using a ForwardMouseListener. More... | |
| final Shape | addKeyListener (final KeyListener l) |
| final Shape | removeKeyListener (final KeyListener l) |
| void | receiveKeyEvents (final Shape source) |
Forward KeyListener events to this Shape from source using a ForwardKeyListener. More... | |
| abstract boolean | hasColorChannel () |
Returns true if implementation uses an extra color channel or texture which will be modulated with the passed rgba color drawImpl0(GL2ES2, RegionRenderer, float[]). More... | |
Protected Member Functions | |
| GraphShape (final int renderModes) | |
Create a generic Graph based GLRegion UI Shape. More... | |
| final void | clearImpl0 (final GL2ES2 gl, final RegionRenderer renderer) |
Custom clear(GL2ES2, RegionRenderer) task, called 1st. More... | |
| final void | destroyImpl0 (final GL2ES2 gl, final RegionRenderer renderer) |
Custom destroy(GL2ES2, RegionRenderer) task, called 1st. More... | |
| void | drawImpl0 (final GL2ES2 gl, final RegionRenderer renderer, final Vec4f rgba) |
Actual draw implementation, called by draw(GL2ES2, RegionRenderer). More... | |
| final void | drawToSelectImpl0 (final GL2ES2 gl, final RegionRenderer renderer) |
Actual draw implementation, called by drawToSelect(GL2ES2, RegionRenderer). More... | |
| final void | resetGLRegion (final GLProfile glp, final GL2ES2 gl, final TextureSequence colorTexSeq, int vertexCount, int indexCount) |
Reset the GLRegion and reserving its buffers to have a free capacity for vertexCount and indexCount elements. More... | |
| final void | resetGLRegion (final GLProfile glp, final GL2ES2 gl, final TextureSequence colorTexSeq, final OutlineShape shape) |
Convenient resetGLRegion(GLProfile, GL2ES2, TextureSequence, int, int) variant determining initial GLRegion buffer sizes via Region#countOutlineShape(OutlineShape, int[]). More... | |
| final void | validateImpl (final GL2ES2 gl, final GLProfile glp) |
| void | clearImpl (final GL2ES2 gl, final RegionRenderer renderer) |
| void | destroyImpl (final GL2ES2 gl, final RegionRenderer renderer) |
| abstract void | addShapeToRegion (GLProfile glp, GL2ES2 gl) |
Protected Member Functions inherited from com.jogamp.graph.ui.Shape | |
| Shape () | |
Create a generic UI Shape. More... | |
| void | setParent (final Group c) |
| final void | dispatchActivationEvent (final Shape s) |
| Dispatch activation event event to this shape. More... | |
| boolean | isShapeDirty () |
Returns the shape's dirty state, see markShapeDirty(). More... | |
| final boolean | isStateDirty () |
Returns the rendering dirty state, see markStateDirty(). More... | |
| final String | getDirtyString () |
| void | toggleNotify (final boolean on) |
| final boolean | setActive (final boolean v, final float zOffset) |
| abstract void | validateImpl (final GL2ES2 gl, final GLProfile glp) |
| abstract void | drawImpl0 (final GL2ES2 gl, final RegionRenderer renderer, final Vec4f rgba) |
Actual draw implementation, called by draw(GL2ES2, RegionRenderer). More... | |
| abstract void | drawToSelectImpl0 (final GL2ES2 gl, final RegionRenderer renderer) |
Actual draw implementation, called by drawToSelect(GL2ES2, RegionRenderer). More... | |
| abstract void | clearImpl0 (final GL2ES2 gl, final RegionRenderer renderer) |
Custom clear(GL2ES2, RegionRenderer) task, called 1st. More... | |
| abstract void | destroyImpl0 (final GL2ES2 gl, final RegionRenderer renderer) |
Custom destroy(GL2ES2, RegionRenderer) task, called 1st. More... | |
Static Protected Member Functions | |
| static void | addRectangle (final Region region, final float sharpness, final AABBox box, final Padding padding, final float borderThickness, final Vec4f color) |
Protected Attributes | |
| final int | renderModesReq |
| int | renderModes |
| int | pass2TexUnit = GLRegion.DEFAULT_TWO_PASS_TEXTURE_UNIT |
| GLRegion | region = null |
| float | oshapeSharpness = OutlineShape.DEFAULT_SHARPNESS |
Protected Attributes inherited from com.jogamp.graph.ui.Shape | |
| final AABBox | box = new AABBox() |
| final Vec4f | rgbaColor = new Vec4f(0.60f, 0.60f, 0.60f, 1.0f) |
| Default base-color w/o color channel, will be modulated w/ pressed- and toggle color. More... | |
| final Vec4f | pressedRGBAModulate = new Vec4f(0.70f, 0.70f, 0.70f, 0.8f) |
| Default pressed color-factor (darker and slightly transparent), modulates base-color. More... | |
| final Vec4f | toggleOnRGBAModulate = new Vec4f(0.83f, 0.83f, 0.83f, 1.0f) |
| Default toggle color-factor (darker), modulates base-color. More... | |
| final Vec4f | toggleOffRGBAModulate = new Vec4f(1.00f, 1.00f, 1.00f, 1.0f) |
| Default toggle color-factor (original), modulates base-color. More... | |
| final Vec4f | activeRGBAModulate = new Vec4f(0.25f, 0.25f, 0.25f, 1.0f) |
| Default active color-factor (dark), modulates base-color. More... | |
| boolean | activeRGBAModulateOn = false |
Additional Inherited Members | |
Static Public Attributes inherited from com.jogamp.graph.ui.Shape | |
| static Comparator< Shape > | ZAscendingComparator |
| static Comparator< Shape > | ZDescendingComparator |
Static Protected Attributes inherited from com.jogamp.graph.ui.Shape | |
| static final boolean | DEBUG_DRAW = false |
GraphUI is GPU based and resolution independent.
GraphUI is intended to become an immediate- and retained-mode API.
Definition at line 55 of file GraphShape.java.
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Create a generic Graph based GLRegion UI Shape.
| renderModes | Graph's Region render modes, see create(..). |
Definition at line 68 of file GraphShape.java.
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staticprotected |
Definition at line 242 of file GraphShape.java.
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abstractprotected |
Reimplemented in com.jogamp.opengl.demos.graph.ui.testshapes.Glyph01UbuntuLight_o, com.jogamp.opengl.demos.graph.ui.testshapes.Glyph02UbuntuLight_ae, com.jogamp.opengl.demos.graph.ui.testshapes.Glyph03FreeMonoRegular_M, com.jogamp.opengl.demos.graph.ui.testshapes.Glyph04FreeSans_0, com.jogamp.opengl.demos.graph.ui.testshapes.Glyph05FreeSerifBoldItalic_ae, com.jogamp.graph.ui.shapes.BaseButton, com.jogamp.graph.ui.shapes.Button, com.jogamp.graph.ui.shapes.CrossHair, com.jogamp.graph.ui.shapes.GlyphShape, com.jogamp.graph.ui.shapes.Label, com.jogamp.graph.ui.shapes.MediaButton, com.jogamp.graph.ui.shapes.Rectangle, and com.jogamp.graph.ui.shapes.TexSeqButton.
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protected |
Reimplemented in com.jogamp.graph.ui.shapes.MediaButton.
Definition at line 276 of file GraphShape.java.
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Custom clear(GL2ES2, RegionRenderer) task, called 1st.
Reimplemented from com.jogamp.graph.ui.Shape.
Definition at line 130 of file GraphShape.java.
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protected |
Reimplemented in com.jogamp.graph.ui.shapes.GLButton, and com.jogamp.graph.ui.shapes.MediaButton.
Definition at line 278 of file GraphShape.java.
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protected |
Custom destroy(GL2ES2, RegionRenderer) task, called 1st.
Reimplemented from com.jogamp.graph.ui.Shape.
Definition at line 139 of file GraphShape.java.
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protected |
Actual draw implementation, called by draw(GL2ES2, RegionRenderer).
| gl | |
| renderer | |
| rgba |
Reimplemented from com.jogamp.graph.ui.Shape.
Reimplemented in com.jogamp.graph.ui.shapes.MediaButton.
Definition at line 149 of file GraphShape.java.
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protected |
Actual draw implementation, called by drawToSelect(GL2ES2, RegionRenderer).
| gl | |
| renderer |
Reimplemented from com.jogamp.graph.ui.Shape.
Definition at line 157 of file GraphShape.java.
| GLRegion com.jogamp.graph.ui.GraphShape.getRegion | ( | ) |
Definition at line 154 of file GraphShape.java.
| final int com.jogamp.graph.ui.GraphShape.getRenderModes | ( | ) |
Returns validated Graph Region render modes, see create(..).
May differ from getRenderModesReq(), e.g. adding a Region#COLORCHANNEL_RENDERING_BIT for hasBorder() etc.
Potentially modified during validate(GL2ES2) or validate(GLProfile).
Definition at line 86 of file GraphShape.java.
| final int com.jogamp.graph.ui.GraphShape.getRenderModesReq | ( | ) |
Returns requested Graph Region render modes, see create(..).
Definition at line 75 of file GraphShape.java.
| final float com.jogamp.graph.ui.GraphShape.getSharpness | ( | ) |
Return the shape's Graph OutlineShape's sharpness value.
Definition at line 113 of file GraphShape.java.
| String com.jogamp.graph.ui.GraphShape.getSubString | ( | ) |
Reimplemented from com.jogamp.graph.ui.Shape.
Reimplemented in com.jogamp.opengl.demos.graph.ui.testshapes.Glyph01UbuntuLight_o, com.jogamp.opengl.demos.graph.ui.testshapes.Glyph02UbuntuLight_ae, com.jogamp.opengl.demos.graph.ui.testshapes.Glyph03FreeMonoRegular_M, com.jogamp.opengl.demos.graph.ui.testshapes.Glyph04FreeSans_0, com.jogamp.opengl.demos.graph.ui.testshapes.Glyph05FreeSerifBoldItalic_ae, com.jogamp.graph.ui.shapes.BaseButton, com.jogamp.graph.ui.shapes.Button, com.jogamp.graph.ui.shapes.CrossHair, com.jogamp.graph.ui.shapes.GlyphShape, com.jogamp.graph.ui.shapes.Label, and com.jogamp.graph.ui.shapes.Rectangle.
Definition at line 283 of file GraphShape.java.
| boolean com.jogamp.graph.ui.GraphShape.hasColorChannel | ( | ) |
Returns true if implementation uses an extra color channel or texture which will be modulated with the passed rgba color drawImpl0(GL2ES2, RegionRenderer, float[]).
Otherwise the base color will be modulated and passed to drawImpl0(GL2ES2, RegionRenderer, float[]).
Reimplemented from com.jogamp.graph.ui.Shape.
Definition at line 118 of file GraphShape.java.
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Convenient resetGLRegion(GLProfile, GL2ES2, TextureSequence, int, int) variant determining initial GLRegion buffer sizes via Region#countOutlineShape(OutlineShape, int[]).
| glp | the used GLProfile, never null |
| gl | the optional current GL2ES2 instance, maybe null. |
| colorTexSeq | optional TextureSequence for Region#COLORTEXTURE_RENDERING_BIT rendering mode. |
| shape | the OutlineShape used to determine GLRegion's buffer sizes via Region#countOutlineShape(OutlineShape, int[]) |
Definition at line 209 of file GraphShape.java.
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protected |
Reset the GLRegion and reserving its buffers to have a free capacity for vertexCount and indexCount elements.
In case GLRegion is null, a new instance is being created.
In case the GLRegion already exists, it will be either cleared if the GL2ES2 gl instance is not null or earmarked for deletion at a later time and a new instance is being created.
Method shall be invoked by the addShapeToRegion(GLProfile, GL2ES2) implementation before actually adding the OutlineShape to the GLRegion.
addShapeToRegion(GLProfile, GL2ES2) is capable to determine initial vertexCount and indexCount buffer sizes, as it composes the OutlineShapes to be added.
resetGLRegion(GLProfile, GL2ES2, TextureSequence, OutlineShape) maybe used for convenience.
| glp | the used GLProfile, never null |
| gl | the optional current GL2ES2 instance, maybe null. |
| colorTexSeq | optional TextureSequence for Region#COLORTEXTURE_RENDERING_BIT rendering mode. |
| vertexCount | the initial GLRegion vertex buffer size |
| indexCount | the initial GLRegion index buffer size |
Definition at line 184 of file GraphShape.java.
| final GraphShape com.jogamp.graph.ui.GraphShape.setSharpness | ( | final float | sharpness | ) |
Sets the shape's Graph OutlineShape's sharpness parameter.
Default is OutlineShape#DEFAULT_SHARPNESS.
Method issues markShapeDirty().
| sharpness | Graph OutlineShape's sharpness value, default is OutlineShape#DEFAULT_SHARPNESS. |
Definition at line 104 of file GraphShape.java.
| void com.jogamp.graph.ui.GraphShape.setTextureUnit | ( | final int | pass2TexUnit | ) |
Set the 2nd pass texture unit.
Definition at line 89 of file GraphShape.java.
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Reimplemented from com.jogamp.graph.ui.Shape.
Definition at line 215 of file GraphShape.java.
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Definition at line 60 of file GraphShape.java.
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Definition at line 58 of file GraphShape.java.
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Definition at line 59 of file GraphShape.java.
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Definition at line 57 of file GraphShape.java.
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Definition at line 56 of file GraphShape.java.