JOGL v2.6.0-rc-20250712
JOGL, High-Performance Graphics Binding for Java™ (public API).
com.jogamp.opengl.GL Member List

This is the complete list of members for com.jogamp.opengl.GL, including all inherited members.

getBoundBuffer(int target)com.jogamp.opengl.GLBase
getBoundFramebuffer(int target)com.jogamp.opengl.GLBase
getBufferStorage(int bufferName)com.jogamp.opengl.GLBase
getContext()com.jogamp.opengl.GLBase
getDefaultDrawBuffer()com.jogamp.opengl.GLBase
getDefaultDrawFramebuffer()com.jogamp.opengl.GLBase
getDefaultReadBuffer()com.jogamp.opengl.GLBase
getDefaultReadFramebuffer()com.jogamp.opengl.GLBase
getDownstreamGL()com.jogamp.opengl.GLBase
getExtension(String extensionName)com.jogamp.opengl.GLBase
getGL()com.jogamp.opengl.GLBase
getGL2()com.jogamp.opengl.GLBase
getGL2ES1()com.jogamp.opengl.GLBase
getGL2ES2()com.jogamp.opengl.GLBase
getGL2ES3()com.jogamp.opengl.GLBase
getGL2GL3()com.jogamp.opengl.GLBase
getGL3()com.jogamp.opengl.GLBase
getGL3bc()com.jogamp.opengl.GLBase
getGL3ES3()com.jogamp.opengl.GLBase
getGL4()com.jogamp.opengl.GLBase
getGL4bc()com.jogamp.opengl.GLBase
getGL4ES3()com.jogamp.opengl.GLBase
getGLES1()com.jogamp.opengl.GLBase
getGLES2()com.jogamp.opengl.GLBase
getGLES3()com.jogamp.opengl.GLBase
getGLProfile()com.jogamp.opengl.GLBase
getMaxRenderbufferSamples()com.jogamp.opengl.GLBase
getPlatformGLExtensions()com.jogamp.opengl.GLBase
getRootGL()com.jogamp.opengl.GLBase
getSwapInterval()com.jogamp.opengl.GLBase
GL_ACTIVE_TEXTUREcom.jogamp.opengl.GLstatic
GL_ALIASED_LINE_WIDTH_RANGEcom.jogamp.opengl.GLstatic
GL_ALIASED_POINT_SIZE_RANGEcom.jogamp.opengl.GLstatic
GL_ALPHAcom.jogamp.opengl.GLstatic
GL_ALPHA16Fcom.jogamp.opengl.GLstatic
GL_ALPHA32Fcom.jogamp.opengl.GLstatic
GL_ALPHA8com.jogamp.opengl.GLstatic
GL_ALPHA_BITScom.jogamp.opengl.GLstatic
GL_ALWAYScom.jogamp.opengl.GLstatic
GL_ANDcom.jogamp.opengl.GLstatic
GL_AND_INVERTEDcom.jogamp.opengl.GLstatic
GL_AND_REVERSEcom.jogamp.opengl.GLstatic
GL_ARRAY_BUFFERcom.jogamp.opengl.GLstatic
GL_ARRAY_BUFFER_BINDINGcom.jogamp.opengl.GLstatic
GL_BACKcom.jogamp.opengl.GLstatic
GL_BGRcom.jogamp.opengl.GLstatic
GL_BGRAcom.jogamp.opengl.GLstatic
GL_BGRA8com.jogamp.opengl.GLstatic
GL_BLENDcom.jogamp.opengl.GLstatic
GL_BLEND_DSTcom.jogamp.opengl.GLstatic
GL_BLEND_DST_ALPHAcom.jogamp.opengl.GLstatic
GL_BLEND_DST_RGBcom.jogamp.opengl.GLstatic
GL_BLEND_EQUATIONcom.jogamp.opengl.GLstatic
GL_BLEND_EQUATION_ALPHAcom.jogamp.opengl.GLstatic
GL_BLEND_EQUATION_RGBcom.jogamp.opengl.GLstatic
GL_BLEND_SRCcom.jogamp.opengl.GLstatic
GL_BLEND_SRC_ALPHAcom.jogamp.opengl.GLstatic
GL_BLEND_SRC_RGBcom.jogamp.opengl.GLstatic
GL_BLUE_BITScom.jogamp.opengl.GLstatic
GL_BUFFER_ACCESScom.jogamp.opengl.GLstatic
GL_BUFFER_MAP_POINTERcom.jogamp.opengl.GLstatic
GL_BUFFER_MAPPEDcom.jogamp.opengl.GLstatic
GL_BUFFER_SIZEcom.jogamp.opengl.GLstatic
GL_BUFFER_USAGEcom.jogamp.opengl.GLstatic
GL_BYTEcom.jogamp.opengl.GLstatic
GL_CCWcom.jogamp.opengl.GLstatic
GL_CLAMP_TO_EDGEcom.jogamp.opengl.GLstatic
GL_CLEARcom.jogamp.opengl.GLstatic
GL_COLOR_ATTACHMENT0com.jogamp.opengl.GLstatic
GL_COLOR_BUFFER_BITcom.jogamp.opengl.GLstatic
GL_COLOR_CLEAR_VALUEcom.jogamp.opengl.GLstatic
GL_COLOR_LOGIC_OPcom.jogamp.opengl.GLstatic
GL_COLOR_WRITEMASKcom.jogamp.opengl.GLstatic
GL_COMPRESSED_RGB_S3TC_DXT1_EXTcom.jogamp.opengl.GLstatic
GL_COMPRESSED_RGBA_S3TC_DXT1_EXTcom.jogamp.opengl.GLstatic
GL_COMPRESSED_RGBA_S3TC_DXT3_EXTcom.jogamp.opengl.GLstatic
GL_COMPRESSED_RGBA_S3TC_DXT5_EXTcom.jogamp.opengl.GLstatic
GL_COMPRESSED_TEXTURE_FORMATScom.jogamp.opengl.GLstatic
GL_COPYcom.jogamp.opengl.GLstatic
GL_COPY_INVERTEDcom.jogamp.opengl.GLstatic
GL_CULL_FACEcom.jogamp.opengl.GLstatic
GL_CULL_FACE_MODEcom.jogamp.opengl.GLstatic
GL_CWcom.jogamp.opengl.GLstatic
GL_DECRcom.jogamp.opengl.GLstatic
GL_DECR_WRAPcom.jogamp.opengl.GLstatic
GL_DEPTH24_STENCIL8com.jogamp.opengl.GLstatic
GL_DEPTH_ATTACHMENTcom.jogamp.opengl.GLstatic
GL_DEPTH_BITScom.jogamp.opengl.GLstatic
GL_DEPTH_BUFFER_BITcom.jogamp.opengl.GLstatic
GL_DEPTH_CLEAR_VALUEcom.jogamp.opengl.GLstatic
GL_DEPTH_COMPONENT16com.jogamp.opengl.GLstatic
GL_DEPTH_COMPONENT24com.jogamp.opengl.GLstatic
GL_DEPTH_COMPONENT32com.jogamp.opengl.GLstatic
GL_DEPTH_FUNCcom.jogamp.opengl.GLstatic
GL_DEPTH_RANGEcom.jogamp.opengl.GLstatic
GL_DEPTH_STENCILcom.jogamp.opengl.GLstatic
GL_DEPTH_TESTcom.jogamp.opengl.GLstatic
GL_DEPTH_WRITEMASKcom.jogamp.opengl.GLstatic
GL_DITHERcom.jogamp.opengl.GLstatic
GL_DONT_CAREcom.jogamp.opengl.GLstatic
GL_DRAW_FRAMEBUFFERcom.jogamp.opengl.GLstatic
GL_DRAW_FRAMEBUFFER_BINDINGcom.jogamp.opengl.GLstatic
GL_DST_ALPHAcom.jogamp.opengl.GLstatic
GL_DST_COLORcom.jogamp.opengl.GLstatic
GL_DYNAMIC_DRAWcom.jogamp.opengl.GLstatic
GL_ELEMENT_ARRAY_BUFFERcom.jogamp.opengl.GLstatic
GL_ELEMENT_ARRAY_BUFFER_BINDINGcom.jogamp.opengl.GLstatic
GL_EQUALcom.jogamp.opengl.GLstatic
GL_EQUIVcom.jogamp.opengl.GLstatic
GL_EXTENSIONScom.jogamp.opengl.GLstatic
GL_FALSEcom.jogamp.opengl.GLstatic
GL_FASTESTcom.jogamp.opengl.GLstatic
GL_FIXEDcom.jogamp.opengl.GLstatic
GL_FLOATcom.jogamp.opengl.GLstatic
GL_FRAMEBUFFERcom.jogamp.opengl.GLstatic
GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAMEcom.jogamp.opengl.GLstatic
GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPEcom.jogamp.opengl.GLstatic
GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACEcom.jogamp.opengl.GLstatic
GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVELcom.jogamp.opengl.GLstatic
GL_FRAMEBUFFER_BINDINGcom.jogamp.opengl.GLstatic
GL_FRAMEBUFFER_COMPLETEcom.jogamp.opengl.GLstatic
GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENTcom.jogamp.opengl.GLstatic
GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONScom.jogamp.opengl.GLstatic
GL_FRAMEBUFFER_INCOMPLETE_FORMATScom.jogamp.opengl.GLstatic
GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENTcom.jogamp.opengl.GLstatic
GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLEcom.jogamp.opengl.GLstatic
GL_FRAMEBUFFER_SRGBcom.jogamp.opengl.GLstatic
GL_FRAMEBUFFER_UNSUPPORTEDcom.jogamp.opengl.GLstatic
GL_FRONTcom.jogamp.opengl.GLstatic
GL_FRONT_AND_BACKcom.jogamp.opengl.GLstatic
GL_FRONT_FACEcom.jogamp.opengl.GLstatic
GL_FUNC_ADDcom.jogamp.opengl.GLstatic
GL_FUNC_REVERSE_SUBTRACTcom.jogamp.opengl.GLstatic
GL_FUNC_SUBTRACTcom.jogamp.opengl.GLstatic
GL_GENERATE_MIPMAP_HINTcom.jogamp.opengl.GLstatic
GL_GEQUALcom.jogamp.opengl.GLstatic
GL_GREATERcom.jogamp.opengl.GLstatic
GL_GREEN_BITScom.jogamp.opengl.GLstatic
GL_GUILTY_CONTEXT_RESETcom.jogamp.opengl.GLstatic
GL_HALF_FLOATcom.jogamp.opengl.GLstatic
GL_IMPLEMENTATION_COLOR_READ_FORMATcom.jogamp.opengl.GLstatic
GL_IMPLEMENTATION_COLOR_READ_TYPEcom.jogamp.opengl.GLstatic
GL_INCRcom.jogamp.opengl.GLstatic
GL_INCR_WRAPcom.jogamp.opengl.GLstatic
GL_INNOCENT_CONTEXT_RESETcom.jogamp.opengl.GLstatic
GL_INVALID_ENUMcom.jogamp.opengl.GLstatic
GL_INVALID_FRAMEBUFFER_OPERATIONcom.jogamp.opengl.GLstatic
GL_INVALID_OPERATIONcom.jogamp.opengl.GLstatic
GL_INVALID_VALUEcom.jogamp.opengl.GLstatic
GL_INVERTcom.jogamp.opengl.GLstatic
GL_KEEPcom.jogamp.opengl.GLstatic
GL_LEQUALcom.jogamp.opengl.GLstatic
GL_LESScom.jogamp.opengl.GLstatic
GL_LINE_LOOPcom.jogamp.opengl.GLstatic
GL_LINE_SMOOTHcom.jogamp.opengl.GLstatic
GL_LINE_SMOOTH_HINTcom.jogamp.opengl.GLstatic
GL_LINE_STRIPcom.jogamp.opengl.GLstatic
GL_LINE_WIDTHcom.jogamp.opengl.GLstatic
GL_LINEARcom.jogamp.opengl.GLstatic
GL_LINEAR_MIPMAP_LINEARcom.jogamp.opengl.GLstatic
GL_LINEAR_MIPMAP_NEARESTcom.jogamp.opengl.GLstatic
GL_LINEScom.jogamp.opengl.GLstatic
GL_LOGIC_OP_MODEcom.jogamp.opengl.GLstatic
GL_LOSE_CONTEXT_ON_RESETcom.jogamp.opengl.GLstatic
GL_LUMINANCEcom.jogamp.opengl.GLstatic
GL_LUMINANCE16Fcom.jogamp.opengl.GLstatic
GL_LUMINANCE32Fcom.jogamp.opengl.GLstatic
GL_LUMINANCE4_ALPHA4com.jogamp.opengl.GLstatic
GL_LUMINANCE8com.jogamp.opengl.GLstatic
GL_LUMINANCE8_ALPHA8com.jogamp.opengl.GLstatic
GL_LUMINANCE_ALPHAcom.jogamp.opengl.GLstatic
GL_LUMINANCE_ALPHA16Fcom.jogamp.opengl.GLstatic
GL_LUMINANCE_ALPHA32Fcom.jogamp.opengl.GLstatic
GL_MAP_FLUSH_EXPLICIT_BITcom.jogamp.opengl.GLstatic
GL_MAP_INVALIDATE_BUFFER_BITcom.jogamp.opengl.GLstatic
GL_MAP_INVALIDATE_RANGE_BITcom.jogamp.opengl.GLstatic
GL_MAP_READ_BITcom.jogamp.opengl.GLstatic
GL_MAP_UNSYNCHRONIZED_BITcom.jogamp.opengl.GLstatic
GL_MAP_WRITE_BITcom.jogamp.opengl.GLstatic
GL_MAX_CUBE_MAP_TEXTURE_SIZEcom.jogamp.opengl.GLstatic
GL_MAX_RENDERBUFFER_SIZEcom.jogamp.opengl.GLstatic
GL_MAX_SAMPLEScom.jogamp.opengl.GLstatic
GL_MAX_TEXTURE_MAX_ANISOTROPY_EXTcom.jogamp.opengl.GLstatic
GL_MAX_TEXTURE_SIZEcom.jogamp.opengl.GLstatic
GL_MAX_VIEWPORT_DIMScom.jogamp.opengl.GLstatic
GL_MIRRORED_REPEATcom.jogamp.opengl.GLstatic
GL_MULTISAMPLEcom.jogamp.opengl.GLstatic
GL_NANDcom.jogamp.opengl.GLstatic
GL_NEARESTcom.jogamp.opengl.GLstatic
GL_NEAREST_MIPMAP_LINEARcom.jogamp.opengl.GLstatic
GL_NEAREST_MIPMAP_NEARESTcom.jogamp.opengl.GLstatic
GL_NEVERcom.jogamp.opengl.GLstatic
GL_NICESTcom.jogamp.opengl.GLstatic
GL_NO_ERRORcom.jogamp.opengl.GLstatic
GL_NO_RESET_NOTIFICATIONcom.jogamp.opengl.GLstatic
GL_NONEcom.jogamp.opengl.GLstatic
GL_NOOPcom.jogamp.opengl.GLstatic
GL_NORcom.jogamp.opengl.GLstatic
GL_NOTEQUALcom.jogamp.opengl.GLstatic
GL_NUM_COMPRESSED_TEXTURE_FORMATScom.jogamp.opengl.GLstatic
GL_ONEcom.jogamp.opengl.GLstatic
GL_ONE_MINUS_DST_ALPHAcom.jogamp.opengl.GLstatic
GL_ONE_MINUS_DST_COLORcom.jogamp.opengl.GLstatic
GL_ONE_MINUS_SRC_ALPHAcom.jogamp.opengl.GLstatic
GL_ONE_MINUS_SRC_COLORcom.jogamp.opengl.GLstatic
GL_ORcom.jogamp.opengl.GLstatic
GL_OR_INVERTEDcom.jogamp.opengl.GLstatic
GL_OR_REVERSEcom.jogamp.opengl.GLstatic
GL_OUT_OF_MEMORYcom.jogamp.opengl.GLstatic
GL_PACK_ALIGNMENTcom.jogamp.opengl.GLstatic
GL_POINT_FADE_THRESHOLD_SIZEcom.jogamp.opengl.GLstatic
GL_POINT_SIZEcom.jogamp.opengl.GLstatic
GL_POINTScom.jogamp.opengl.GLstatic
GL_POLYGON_OFFSET_FACTORcom.jogamp.opengl.GLstatic
GL_POLYGON_OFFSET_FILLcom.jogamp.opengl.GLstatic
GL_POLYGON_OFFSET_UNITScom.jogamp.opengl.GLstatic
GL_R16Fcom.jogamp.opengl.GLstatic
GL_R32Fcom.jogamp.opengl.GLstatic
GL_R8com.jogamp.opengl.GLstatic
GL_READ_FRAMEBUFFERcom.jogamp.opengl.GLstatic
GL_READ_FRAMEBUFFER_BINDINGcom.jogamp.opengl.GLstatic
GL_RED_BITScom.jogamp.opengl.GLstatic
GL_RENDERBUFFERcom.jogamp.opengl.GLstatic
GL_RENDERBUFFER_ALPHA_SIZEcom.jogamp.opengl.GLstatic
GL_RENDERBUFFER_BINDINGcom.jogamp.opengl.GLstatic
GL_RENDERBUFFER_BLUE_SIZEcom.jogamp.opengl.GLstatic
GL_RENDERBUFFER_DEPTH_SIZEcom.jogamp.opengl.GLstatic
GL_RENDERBUFFER_GREEN_SIZEcom.jogamp.opengl.GLstatic
GL_RENDERBUFFER_HEIGHTcom.jogamp.opengl.GLstatic
GL_RENDERBUFFER_INTERNAL_FORMATcom.jogamp.opengl.GLstatic
GL_RENDERBUFFER_RED_SIZEcom.jogamp.opengl.GLstatic
GL_RENDERBUFFER_SAMPLEScom.jogamp.opengl.GLstatic
GL_RENDERBUFFER_STENCIL_SIZEcom.jogamp.opengl.GLstatic
GL_RENDERBUFFER_WIDTHcom.jogamp.opengl.GLstatic
GL_RENDERERcom.jogamp.opengl.GLstatic
GL_REPEATcom.jogamp.opengl.GLstatic
GL_REPLACEcom.jogamp.opengl.GLstatic
GL_RESET_NOTIFICATION_STRATEGYcom.jogamp.opengl.GLstatic
GL_RG16Fcom.jogamp.opengl.GLstatic
GL_RG32Fcom.jogamp.opengl.GLstatic
GL_RG8com.jogamp.opengl.GLstatic
GL_RGBcom.jogamp.opengl.GLstatic
GL_RGB10com.jogamp.opengl.GLstatic
GL_RGB10_A2com.jogamp.opengl.GLstatic
GL_RGB16Fcom.jogamp.opengl.GLstatic
GL_RGB32Fcom.jogamp.opengl.GLstatic
GL_RGB565com.jogamp.opengl.GLstatic
GL_RGB5_A1com.jogamp.opengl.GLstatic
GL_RGB8com.jogamp.opengl.GLstatic
GL_RGBAcom.jogamp.opengl.GLstatic
GL_RGBA16Fcom.jogamp.opengl.GLstatic
GL_RGBA32Fcom.jogamp.opengl.GLstatic
GL_RGBA4com.jogamp.opengl.GLstatic
GL_RGBA8com.jogamp.opengl.GLstatic
GL_SAMPLE_ALPHA_TO_COVERAGEcom.jogamp.opengl.GLstatic
GL_SAMPLE_ALPHA_TO_ONEcom.jogamp.opengl.GLstatic
GL_SAMPLE_BUFFERScom.jogamp.opengl.GLstatic
GL_SAMPLE_COVERAGEcom.jogamp.opengl.GLstatic
GL_SAMPLE_COVERAGE_INVERTcom.jogamp.opengl.GLstatic
GL_SAMPLE_COVERAGE_VALUEcom.jogamp.opengl.GLstatic
GL_SAMPLEScom.jogamp.opengl.GLstatic
GL_SCISSOR_BOXcom.jogamp.opengl.GLstatic
GL_SCISSOR_TESTcom.jogamp.opengl.GLstatic
GL_SETcom.jogamp.opengl.GLstatic
GL_SHORTcom.jogamp.opengl.GLstatic
GL_SMOOTH_LINE_WIDTH_RANGEcom.jogamp.opengl.GLstatic
GL_SMOOTH_POINT_SIZE_RANGEcom.jogamp.opengl.GLstatic
GL_SRC_ALPHAcom.jogamp.opengl.GLstatic
GL_SRC_ALPHA_SATURATEcom.jogamp.opengl.GLstatic
GL_SRC_COLORcom.jogamp.opengl.GLstatic
GL_SRGBcom.jogamp.opengl.GLstatic
GL_SRGB8_ALPHA8com.jogamp.opengl.GLstatic
GL_SRGB_ALPHAcom.jogamp.opengl.GLstatic
GL_STATIC_DRAWcom.jogamp.opengl.GLstatic
GL_STENCIL_ATTACHMENTcom.jogamp.opengl.GLstatic
GL_STENCIL_BITScom.jogamp.opengl.GLstatic
GL_STENCIL_BUFFER_BITcom.jogamp.opengl.GLstatic
GL_STENCIL_CLEAR_VALUEcom.jogamp.opengl.GLstatic
GL_STENCIL_FAILcom.jogamp.opengl.GLstatic
GL_STENCIL_FUNCcom.jogamp.opengl.GLstatic
GL_STENCIL_INDEX1com.jogamp.opengl.GLstatic
GL_STENCIL_INDEX4com.jogamp.opengl.GLstatic
GL_STENCIL_INDEX8com.jogamp.opengl.GLstatic
GL_STENCIL_PASS_DEPTH_FAILcom.jogamp.opengl.GLstatic
GL_STENCIL_PASS_DEPTH_PASScom.jogamp.opengl.GLstatic
GL_STENCIL_REFcom.jogamp.opengl.GLstatic
GL_STENCIL_TESTcom.jogamp.opengl.GLstatic
GL_STENCIL_VALUE_MASKcom.jogamp.opengl.GLstatic
GL_STENCIL_WRITEMASKcom.jogamp.opengl.GLstatic
GL_SUBPIXEL_BITScom.jogamp.opengl.GLstatic
GL_TEXTUREcom.jogamp.opengl.GLstatic
GL_TEXTURE0com.jogamp.opengl.GLstatic
GL_TEXTURE1com.jogamp.opengl.GLstatic
GL_TEXTURE10com.jogamp.opengl.GLstatic
GL_TEXTURE11com.jogamp.opengl.GLstatic
GL_TEXTURE12com.jogamp.opengl.GLstatic
GL_TEXTURE13com.jogamp.opengl.GLstatic
GL_TEXTURE14com.jogamp.opengl.GLstatic
GL_TEXTURE15com.jogamp.opengl.GLstatic
GL_TEXTURE16com.jogamp.opengl.GLstatic
GL_TEXTURE17com.jogamp.opengl.GLstatic
GL_TEXTURE18com.jogamp.opengl.GLstatic
GL_TEXTURE19com.jogamp.opengl.GLstatic
GL_TEXTURE2com.jogamp.opengl.GLstatic
GL_TEXTURE20com.jogamp.opengl.GLstatic
GL_TEXTURE21com.jogamp.opengl.GLstatic
GL_TEXTURE22com.jogamp.opengl.GLstatic
GL_TEXTURE23com.jogamp.opengl.GLstatic
GL_TEXTURE24com.jogamp.opengl.GLstatic
GL_TEXTURE25com.jogamp.opengl.GLstatic
GL_TEXTURE26com.jogamp.opengl.GLstatic
GL_TEXTURE27com.jogamp.opengl.GLstatic
GL_TEXTURE28com.jogamp.opengl.GLstatic
GL_TEXTURE29com.jogamp.opengl.GLstatic
GL_TEXTURE3com.jogamp.opengl.GLstatic
GL_TEXTURE30com.jogamp.opengl.GLstatic
GL_TEXTURE31com.jogamp.opengl.GLstatic
GL_TEXTURE4com.jogamp.opengl.GLstatic
GL_TEXTURE5com.jogamp.opengl.GLstatic
GL_TEXTURE6com.jogamp.opengl.GLstatic
GL_TEXTURE7com.jogamp.opengl.GLstatic
GL_TEXTURE8com.jogamp.opengl.GLstatic
GL_TEXTURE9com.jogamp.opengl.GLstatic
GL_TEXTURE_2Dcom.jogamp.opengl.GLstatic
GL_TEXTURE_BINDING_2Dcom.jogamp.opengl.GLstatic
GL_TEXTURE_BINDING_CUBE_MAPcom.jogamp.opengl.GLstatic
GL_TEXTURE_CUBE_MAPcom.jogamp.opengl.GLstatic
GL_TEXTURE_CUBE_MAP_NEGATIVE_Xcom.jogamp.opengl.GLstatic
GL_TEXTURE_CUBE_MAP_NEGATIVE_Ycom.jogamp.opengl.GLstatic
GL_TEXTURE_CUBE_MAP_NEGATIVE_Zcom.jogamp.opengl.GLstatic
GL_TEXTURE_CUBE_MAP_POSITIVE_Xcom.jogamp.opengl.GLstatic
GL_TEXTURE_CUBE_MAP_POSITIVE_Ycom.jogamp.opengl.GLstatic
GL_TEXTURE_CUBE_MAP_POSITIVE_Zcom.jogamp.opengl.GLstatic
GL_TEXTURE_IMMUTABLE_FORMATcom.jogamp.opengl.GLstatic
GL_TEXTURE_MAG_FILTERcom.jogamp.opengl.GLstatic
GL_TEXTURE_MAX_ANISOTROPY_EXTcom.jogamp.opengl.GLstatic
GL_TEXTURE_MIN_FILTERcom.jogamp.opengl.GLstatic
GL_TEXTURE_WRAP_Scom.jogamp.opengl.GLstatic
GL_TEXTURE_WRAP_Tcom.jogamp.opengl.GLstatic
GL_TRIANGLE_FANcom.jogamp.opengl.GLstatic
GL_TRIANGLE_STRIPcom.jogamp.opengl.GLstatic
GL_TRIANGLEScom.jogamp.opengl.GLstatic
GL_TRUEcom.jogamp.opengl.GLstatic
GL_UNKNOWN_CONTEXT_RESETcom.jogamp.opengl.GLstatic
GL_UNPACK_ALIGNMENTcom.jogamp.opengl.GLstatic
GL_UNSIGNED_BYTEcom.jogamp.opengl.GLstatic
GL_UNSIGNED_INTcom.jogamp.opengl.GLstatic
GL_UNSIGNED_INT_10F_11F_11F_REVcom.jogamp.opengl.GLstatic
GL_UNSIGNED_INT_24_8com.jogamp.opengl.GLstatic
GL_UNSIGNED_SHORTcom.jogamp.opengl.GLstatic
GL_UNSIGNED_SHORT_1_5_5_5_REV_EXTcom.jogamp.opengl.GLstatic
GL_UNSIGNED_SHORT_4_4_4_4com.jogamp.opengl.GLstatic
GL_UNSIGNED_SHORT_4_4_4_4_REV_EXTcom.jogamp.opengl.GLstatic
GL_UNSIGNED_SHORT_5_5_5_1com.jogamp.opengl.GLstatic
GL_UNSIGNED_SHORT_5_6_5com.jogamp.opengl.GLstatic
GL_VENDORcom.jogamp.opengl.GLstatic
GL_VERSIONcom.jogamp.opengl.GLstatic
GL_VIEWPORTcom.jogamp.opengl.GLstatic
GL_WRITE_ONLYcom.jogamp.opengl.GLstatic
GL_XORcom.jogamp.opengl.GLstatic
GL_ZEROcom.jogamp.opengl.GLstatic
glActiveTexture(int texture)com.jogamp.opengl.GL
glBindBuffer(int target, int buffer)com.jogamp.opengl.GL
glBindFramebuffer(int target, int framebuffer)com.jogamp.opengl.GL
glBindRenderbuffer(int target, int renderbuffer)com.jogamp.opengl.GL
glBindTexture(int target, int texture)com.jogamp.opengl.GL
glBlendEquation(int mode)com.jogamp.opengl.GL
glBlendEquationSeparate(int modeRGB, int modeAlpha)com.jogamp.opengl.GL
glBlendFunc(int sfactor, int dfactor)com.jogamp.opengl.GL
glBlendFuncSeparate(int sfactorRGB, int dfactorRGB, int sfactorAlpha, int dfactorAlpha)com.jogamp.opengl.GL
glBufferData(int target, long size, Buffer data, int usage)com.jogamp.opengl.GL
glBufferSubData(int target, long offset, long size, Buffer data)com.jogamp.opengl.GL
glCheckFramebufferStatus(int target)com.jogamp.opengl.GL
glClear(int mask)com.jogamp.opengl.GL
glClearColor(float red, float green, float blue, float alpha)com.jogamp.opengl.GL
glClearDepth(double depth)com.jogamp.opengl.GLBase
glClearDepthf(float d)com.jogamp.opengl.GL
glClearStencil(int s)com.jogamp.opengl.GL
glColorMask(boolean red, boolean green, boolean blue, boolean alpha)com.jogamp.opengl.GL
glCompressedTexImage2D(int target, int level, int internalformat, int width, int height, int border, int imageSize, Buffer data)com.jogamp.opengl.GL
glCompressedTexImage2D(int target, int level, int internalformat, int width, int height, int border, int imageSize, long data_buffer_offset)com.jogamp.opengl.GL
glCompressedTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int imageSize, Buffer data)com.jogamp.opengl.GL
glCompressedTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int imageSize, long data_buffer_offset)com.jogamp.opengl.GL
glCopyTexImage2D(int target, int level, int internalformat, int x, int y, int width, int height, int border)com.jogamp.opengl.GL
glCopyTexSubImage2D(int target, int level, int xoffset, int yoffset, int x, int y, int width, int height)com.jogamp.opengl.GL
glCullFace(int mode)com.jogamp.opengl.GL
glDeleteBuffers(int n, IntBuffer buffers)com.jogamp.opengl.GL
glDeleteBuffers(int n, int[] buffers, int buffers_offset)com.jogamp.opengl.GL
glDeleteFramebuffers(int n, IntBuffer framebuffers)com.jogamp.opengl.GL
glDeleteFramebuffers(int n, int[] framebuffers, int framebuffers_offset)com.jogamp.opengl.GL
glDeleteRenderbuffers(int n, IntBuffer renderbuffers)com.jogamp.opengl.GL
glDeleteRenderbuffers(int n, int[] renderbuffers, int renderbuffers_offset)com.jogamp.opengl.GL
glDeleteTextures(int n, IntBuffer textures)com.jogamp.opengl.GL
glDeleteTextures(int n, int[] textures, int textures_offset)com.jogamp.opengl.GL
glDepthFunc(int func)com.jogamp.opengl.GL
glDepthMask(boolean flag)com.jogamp.opengl.GL
glDepthRange(double zNear, double zFar)com.jogamp.opengl.GLBase
glDepthRangef(float n, float f)com.jogamp.opengl.GL
glDisable(int cap)com.jogamp.opengl.GL
glDrawArrays(int mode, int first, int count)com.jogamp.opengl.GL
glDrawElements(int mode, int count, int type, long indices_buffer_offset)com.jogamp.opengl.GL
glEnable(int cap)com.jogamp.opengl.GL
glFinish()com.jogamp.opengl.GL
glFlush()com.jogamp.opengl.GL
glFlushMappedBufferRange(int target, long offset, long length)com.jogamp.opengl.GL
glFramebufferRenderbuffer(int target, int attachment, int renderbuffertarget, int renderbuffer)com.jogamp.opengl.GL
glFramebufferTexture2D(int target, int attachment, int textarget, int texture, int level)com.jogamp.opengl.GL
glFrontFace(int mode)com.jogamp.opengl.GL
glGenBuffers(int n, IntBuffer buffers)com.jogamp.opengl.GL
glGenBuffers(int n, int[] buffers, int buffers_offset)com.jogamp.opengl.GL
glGenerateMipmap(int target)com.jogamp.opengl.GL
glGenFramebuffers(int n, IntBuffer framebuffers)com.jogamp.opengl.GL
glGenFramebuffers(int n, int[] framebuffers, int framebuffers_offset)com.jogamp.opengl.GL
glGenRenderbuffers(int n, IntBuffer renderbuffers)com.jogamp.opengl.GL
glGenRenderbuffers(int n, int[] renderbuffers, int renderbuffers_offset)com.jogamp.opengl.GL
glGenTextures(int n, IntBuffer textures)com.jogamp.opengl.GL
glGenTextures(int n, int[] textures, int textures_offset)com.jogamp.opengl.GL
glGetBooleanv(int pname, ByteBuffer data)com.jogamp.opengl.GL
glGetBooleanv(int pname, byte[] data, int data_offset)com.jogamp.opengl.GL
glGetBufferParameteriv(int target, int pname, IntBuffer params)com.jogamp.opengl.GL
glGetBufferParameteriv(int target, int pname, int[] params, int params_offset)com.jogamp.opengl.GL
glGetError()com.jogamp.opengl.GL
glGetFloatv(int pname, FloatBuffer data)com.jogamp.opengl.GL
glGetFloatv(int pname, float[] data, int data_offset)com.jogamp.opengl.GL
glGetFramebufferAttachmentParameteriv(int target, int attachment, int pname, IntBuffer params)com.jogamp.opengl.GL
glGetFramebufferAttachmentParameteriv(int target, int attachment, int pname, int[] params, int params_offset)com.jogamp.opengl.GL
glGetGraphicsResetStatus()com.jogamp.opengl.GL
glGetIntegerv(int pname, IntBuffer data)com.jogamp.opengl.GL
glGetIntegerv(int pname, int[] data, int data_offset)com.jogamp.opengl.GL
glGetnUniformfv(int program, int location, int bufSize, FloatBuffer params)com.jogamp.opengl.GL
glGetnUniformfv(int program, int location, int bufSize, float[] params, int params_offset)com.jogamp.opengl.GL
glGetnUniformiv(int program, int location, int bufSize, IntBuffer params)com.jogamp.opengl.GL
glGetnUniformiv(int program, int location, int bufSize, int[] params, int params_offset)com.jogamp.opengl.GL
glGetRenderbufferParameteriv(int target, int pname, IntBuffer params)com.jogamp.opengl.GL
glGetRenderbufferParameteriv(int target, int pname, int[] params, int params_offset)com.jogamp.opengl.GL
glGetString(int name)com.jogamp.opengl.GL
glGetTexParameterfv(int target, int pname, FloatBuffer params)com.jogamp.opengl.GL
glGetTexParameterfv(int target, int pname, float[] params, int params_offset)com.jogamp.opengl.GL
glGetTexParameteriv(int target, int pname, IntBuffer params)com.jogamp.opengl.GL
glGetTexParameteriv(int target, int pname, int[] params, int params_offset)com.jogamp.opengl.GL
glHint(int target, int mode)com.jogamp.opengl.GL
glIsBuffer(int buffer)com.jogamp.opengl.GL
glIsEnabled(int cap)com.jogamp.opengl.GL
glIsFramebuffer(int framebuffer)com.jogamp.opengl.GL
glIsRenderbuffer(int renderbuffer)com.jogamp.opengl.GL
glIsTexture(int texture)com.jogamp.opengl.GL
glLineWidth(float width)com.jogamp.opengl.GL
glMapBuffer(int target, int access)com.jogamp.opengl.GL
glMapBufferRange(int target, long offset, long length, int access)com.jogamp.opengl.GL
glPixelStorei(int pname, int param)com.jogamp.opengl.GL
glPolygonOffset(float factor, float units)com.jogamp.opengl.GL
glReadnPixels(int x, int y, int width, int height, int format, int type, int bufSize, Buffer data)com.jogamp.opengl.GL
glReadPixels(int x, int y, int width, int height, int format, int type, Buffer pixels)com.jogamp.opengl.GL
glReadPixels(int x, int y, int width, int height, int format, int type, long pixels_buffer_offset)com.jogamp.opengl.GL
glRenderbufferStorage(int target, int internalformat, int width, int height)com.jogamp.opengl.GL
glRenderbufferStorageMultisample(int target, int samples, int internalformat, int width, int height)com.jogamp.opengl.GL
glSampleCoverage(float value, boolean invert)com.jogamp.opengl.GL
glScissor(int x, int y, int width, int height)com.jogamp.opengl.GL
glStencilFunc(int func, int ref, int mask)com.jogamp.opengl.GL
glStencilMask(int mask)com.jogamp.opengl.GL
glStencilOp(int fail, int zfail, int zpass)com.jogamp.opengl.GL
glTexImage2D(int target, int level, int internalformat, int width, int height, int border, int format, int type, Buffer pixels)com.jogamp.opengl.GL
glTexImage2D(int target, int level, int internalformat, int width, int height, int border, int format, int type, long pixels_buffer_offset)com.jogamp.opengl.GL
glTexParameterf(int target, int pname, float param)com.jogamp.opengl.GL
glTexParameterfv(int target, int pname, FloatBuffer params)com.jogamp.opengl.GL
glTexParameterfv(int target, int pname, float[] params, int params_offset)com.jogamp.opengl.GL
glTexParameteri(int target, int pname, int param)com.jogamp.opengl.GL
glTexParameteriv(int target, int pname, IntBuffer params)com.jogamp.opengl.GL
glTexParameteriv(int target, int pname, int[] params, int params_offset)com.jogamp.opengl.GL
glTexStorage1D(int target, int levels, int internalformat, int width)com.jogamp.opengl.GL
glTexStorage2D(int target, int levels, int internalformat, int width, int height)com.jogamp.opengl.GL
glTexStorage3D(int target, int levels, int internalformat, int width, int height, int depth)com.jogamp.opengl.GL
glTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, Buffer pixels)com.jogamp.opengl.GL
glTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, long pixels_buffer_offset)com.jogamp.opengl.GL
glTextureStorage1DEXT(int texture, int target, int levels, int internalformat, int width)com.jogamp.opengl.GL
glTextureStorage2DEXT(int texture, int target, int levels, int internalformat, int width, int height)com.jogamp.opengl.GL
glTextureStorage3DEXT(int texture, int target, int levels, int internalformat, int width, int height, int depth)com.jogamp.opengl.GL
glUnmapBuffer(int target)com.jogamp.opengl.GL
glViewport(int x, int y, int width, int height)com.jogamp.opengl.GL
hasBasicFBOSupport()com.jogamp.opengl.GLBase
hasFullFBOSupport()com.jogamp.opengl.GLBase
hasGLSL()com.jogamp.opengl.GLBase
isExtensionAvailable(String glExtensionName)com.jogamp.opengl.GLBase
isFunctionAvailable(String glFunctionName)com.jogamp.opengl.GLBase
isGL()com.jogamp.opengl.GLBase
isGL2()com.jogamp.opengl.GLBase
isGL2ES1()com.jogamp.opengl.GLBase
isGL2ES2()com.jogamp.opengl.GLBase
isGL2ES3()com.jogamp.opengl.GLBase
isGL2GL3()com.jogamp.opengl.GLBase
isGL3()com.jogamp.opengl.GLBase
isGL3bc()com.jogamp.opengl.GLBase
isGL3core()com.jogamp.opengl.GLBase
isGL3ES3()com.jogamp.opengl.GLBase
isGL4()com.jogamp.opengl.GLBase
isGL4bc()com.jogamp.opengl.GLBase
isGL4core()com.jogamp.opengl.GLBase
isGL4ES3()com.jogamp.opengl.GLBase
isGLcore()com.jogamp.opengl.GLBase
isGLES()com.jogamp.opengl.GLBase
isGLES1()com.jogamp.opengl.GLBase
isGLES2()com.jogamp.opengl.GLBase
isGLES2Compatible()com.jogamp.opengl.GLBase
isGLES3()com.jogamp.opengl.GLBase
isGLES31Compatible()com.jogamp.opengl.GLBase
isGLES32Compatible()com.jogamp.opengl.GLBase
isGLES3Compatible()com.jogamp.opengl.GLBase
isNPOTTextureAvailable()com.jogamp.opengl.GLBase
isTextureFormatBGRA8888Available()com.jogamp.opengl.GLBase
isVBOArrayBound()com.jogamp.opengl.GLBase
isVBOElementArrayBound()com.jogamp.opengl.GLBase
mapBuffer(int target, int access)com.jogamp.opengl.GLBase
mapBufferRange(final int target, final long offset, final long length, final int access)com.jogamp.opengl.GLBase
setSwapInterval(int interval)com.jogamp.opengl.GLBase