JOCL v2.6.0-rc-20250722
JOCL, OpenCL® API Binding for Java™ (public API).
com.jogamp.opencl.CLCommandQueue Member List

This is the complete list of members for com.jogamp.opencl.CLCommandQueue, including all inherited members.

CLObjectResource(final long ID) (defined in com.jogamp.opencl.CLObjectResource)com.jogamp.opencl.CLObjectResource
CLObjectResource(final CLContext context, final long ID) (defined in com.jogamp.opencl.CLObjectResource)com.jogamp.opencl.CLObjectResource
close() (defined in com.jogamp.opencl.CLObjectResource)com.jogamp.opencl.CLObjectResource
contextcom.jogamp.opencl.CLObjectprotected
equals(final Object obj)com.jogamp.opencl.CLCommandQueue
finish()com.jogamp.opencl.CLCommandQueue
flush()com.jogamp.opencl.CLCommandQueue
getContext()com.jogamp.opencl.CLObject
getDevice()com.jogamp.opencl.CLCommandQueue
getID()com.jogamp.opencl.CLObject
getPlatform()com.jogamp.opencl.CLObject
getProperties()com.jogamp.opencl.CLCommandQueue
hashCode()com.jogamp.opencl.CLCommandQueue
IDcom.jogamp.opencl.CLObject
isOutOfOrderModeEnabled()com.jogamp.opencl.CLCommandQueue
isProfilingEnabled()com.jogamp.opencl.CLCommandQueue
isReleased() (defined in com.jogamp.opencl.CLObjectResource)com.jogamp.opencl.CLObjectResource
put1DRangeKernel(final CLKernel kernel, final long globalWorkOffset, final long globalWorkSize, final long localWorkSize)com.jogamp.opencl.CLCommandQueue
put1DRangeKernel(final CLKernel kernel, final long globalWorkOffset, final long globalWorkSize, final long localWorkSize, final CLEventList events)com.jogamp.opencl.CLCommandQueue
put1DRangeKernel(final CLKernel kernel, final long globalWorkOffset, final long globalWorkSize, final long localWorkSize, final CLEventList condition, final CLEventList events)com.jogamp.opencl.CLCommandQueue
put2DRangeKernel(final CLKernel kernel, final long globalWorkOffsetX, final long globalWorkOffsetY, final long globalWorkSizeX, final long globalWorkSizeY, final long localWorkSizeX, final long localWorkSizeY)com.jogamp.opencl.CLCommandQueue
put2DRangeKernel(final CLKernel kernel, final long globalWorkOffsetX, final long globalWorkOffsetY, final long globalWorkSizeX, final long globalWorkSizeY, final long localWorkSizeX, final long localWorkSizeY, final CLEventList events)com.jogamp.opencl.CLCommandQueue
put2DRangeKernel(final CLKernel kernel, final long globalWorkOffsetX, final long globalWorkOffsetY, final long globalWorkSizeX, final long globalWorkSizeY, final long localWorkSizeX, final long localWorkSizeY, final CLEventList condition, final CLEventList events)com.jogamp.opencl.CLCommandQueue
put3DRangeKernel(final CLKernel kernel, final long globalWorkOffsetX, final long globalWorkOffsetY, final long globalWorkOffsetZ, final long globalWorkSizeX, final long globalWorkSizeY, final long globalWorkSizeZ, final long localWorkSizeX, final long localWorkSizeY, final long localWorkSizeZ)com.jogamp.opencl.CLCommandQueue
put3DRangeKernel(final CLKernel kernel, final long globalWorkOffsetX, final long globalWorkOffsetY, final long globalWorkOffsetZ, final long globalWorkSizeX, final long globalWorkSizeY, final long globalWorkSizeZ, final long localWorkSizeX, final long localWorkSizeY, final long localWorkSizeZ, final CLEventList events)com.jogamp.opencl.CLCommandQueue
put3DRangeKernel(final CLKernel kernel, final long globalWorkOffsetX, final long globalWorkOffsetY, final long globalWorkOffsetZ, final long globalWorkSizeX, final long globalWorkSizeY, final long globalWorkSizeZ, final long localWorkSizeX, final long localWorkSizeY, final long localWorkSizeZ, final CLEventList condition, final CLEventList events)com.jogamp.opencl.CLCommandQueue
putAcquireGLObject(final CLGLObject glObject)com.jogamp.opencl.CLCommandQueue
putAcquireGLObject(final CLGLObject glObject, final CLEventList events)com.jogamp.opencl.CLCommandQueue
putAcquireGLObject(final CLGLObject glObject, final CLEventList condition, final CLEventList events)com.jogamp.opencl.CLCommandQueue
putAcquireGLObjects(final CLGLObject glObject1, final CLGLObject glObject2, final CLEventList condition, final CLEventList events)com.jogamp.opencl.CLCommandQueue
putAcquireGLObjects(final CLGLObject glObject1, final CLGLObject glObject2, final CLGLObject glObject3, final CLEventList condition, final CLEventList events)com.jogamp.opencl.CLCommandQueue
putAcquireGLObjects(final PointerBuffer glObjectIDs, final CLEventList condition, final CLEventList events)com.jogamp.opencl.CLCommandQueue
putBarrier()com.jogamp.opencl.CLCommandQueue
putCopyBuffer(final CLBuffer<?> src, final CLBuffer<?> dest)com.jogamp.opencl.CLCommandQueue
putCopyBuffer(final CLBuffer<?> src, final CLBuffer<?> dest, final long bytesToCopy)com.jogamp.opencl.CLCommandQueue
putCopyBuffer(final CLBuffer<?> src, final CLBuffer<?> dest, final int srcOffset, final int destOffset, final long bytesToCopy, final CLEventList events)com.jogamp.opencl.CLCommandQueue
putCopyBuffer(final CLBuffer<?> src, final CLBuffer<?> dest, final int srcOffset, final int destOffset, final long bytesToCopy, final CLEventList condition, final CLEventList events)com.jogamp.opencl.CLCommandQueue
putCopyBufferRect(final CLBuffer<?> src, final CLBuffer<?> dest, final int srcOriginX, final int srcOriginY, final int destOriginX, final int destOriginY, final int rangeX, final int rangeY, final CLEventList condition, final CLEventList events)com.jogamp.opencl.CLCommandQueue
putCopyBufferRect(final CLBuffer<?> src, final CLBuffer<?> dest, final int srcOriginX, final int srcOriginY, final int destOriginX, final int destOriginY, final int rangeX, final int rangeY, final long srcRowPitch, final long srcSlicePitch, final long destRowPitch, final long destSlicePitch, final CLEventList condition, final CLEventList events)com.jogamp.opencl.CLCommandQueue
putCopyBufferRect(final CLBuffer<?> src, final CLBuffer<?> dest, final int srcOriginX, final int srcOriginY, final int srcOriginZ, final int destOriginX, final int destOriginY, final int destOriginZ, final int rangeX, final int rangeY, final int rangeZ, final CLEventList condition, final CLEventList events)com.jogamp.opencl.CLCommandQueue
putCopyBufferRect(final CLBuffer<?> src, final CLBuffer<?> dest, final int srcOriginX, final int srcOriginY, final int srcOriginZ, final int destOriginX, final int destOriginY, final int destOriginZ, final int rangeX, final int rangeY, final int rangeZ, final long srcRowPitch, final long srcSlicePitch, final long destRowPitch, final long destSlicePitch, final CLEventList condition, final CLEventList events)com.jogamp.opencl.CLCommandQueue
putCopyBufferToImage(final CLBuffer<?> srcBuffer, final CLImage2d<?> dstImage)com.jogamp.opencl.CLCommandQueue
putCopyBufferToImage(final CLBuffer<?> srcBuffer, final CLImage2d<?> dstImage, final CLEventList events)com.jogamp.opencl.CLCommandQueue
putCopyBufferToImage(final CLBuffer<?> srcBuffer, final CLImage2d<?> dstImage, final CLEventList condition, final CLEventList events)com.jogamp.opencl.CLCommandQueue
putCopyBufferToImage(final CLBuffer<?> srcBuffer, final CLImage2d<?> dstImage, final long srcOffset, final int dstOriginX, final int dstOriginY, final int rangeX, final int rangeY)com.jogamp.opencl.CLCommandQueue
putCopyBufferToImage(final CLBuffer<?> srcBuffer, final CLImage2d<?> dstImage, final long srcOffset, final int dstOriginX, final int dstOriginY, final int rangeX, final int rangeY, final CLEventList condition, final CLEventList events)com.jogamp.opencl.CLCommandQueue
putCopyBufferToImage(final CLBuffer<?> srcBuffer, final CLImage3d<?> dstImage)com.jogamp.opencl.CLCommandQueue
putCopyBufferToImage(final CLBuffer<?> srcBuffer, final CLImage3d<?> dstImage, final CLEventList events)com.jogamp.opencl.CLCommandQueue
putCopyBufferToImage(final CLBuffer<?> srcBuffer, final CLImage3d<?> dstImage, final CLEventList condition, final CLEventList events)com.jogamp.opencl.CLCommandQueue
putCopyBufferToImage(final CLBuffer<?> srcBuffer, final CLImage3d<?> dstImage, final long srcOffset, final int dstOriginX, final int dstOriginY, final int dstOriginZ, final int rangeX, final int rangeY, final int rangeZ)com.jogamp.opencl.CLCommandQueue
putCopyBufferToImage(final CLBuffer<?> srcBuffer, final CLImage3d<?> dstImage, final long srcOffset, final int dstOriginX, final int dstOriginY, final int dstOriginZ, final int rangeX, final int rangeY, final int rangeZ, final CLEventList condition, final CLEventList events)com.jogamp.opencl.CLCommandQueue
putCopyImage(final CLImage2d<?> srcImage, final CLImage2d<?> dstImage)com.jogamp.opencl.CLCommandQueue
putCopyImage(final CLImage2d<?> srcImage, final CLImage2d<?> dstImage, final CLEventList events)com.jogamp.opencl.CLCommandQueue
putCopyImage(final CLImage2d<?> srcImage, final CLImage2d<?> dstImage, final CLEventList condition, final CLEventList events)com.jogamp.opencl.CLCommandQueue
putCopyImage(final CLImage2d<?> srcImage, final CLImage2d<?> dstImage, final int srcOriginX, final int srcOriginY, final int dstOriginX, final int dstOriginY, final int rangeX, final int rangeY)com.jogamp.opencl.CLCommandQueue
putCopyImage(final CLImage2d<?> srcImage, final CLImage2d<?> dstImage, final int srcOriginX, final int srcOriginY, final int dstOriginX, final int dstOriginY, final int rangeX, final int rangeY, final CLEventList condition, final CLEventList events)com.jogamp.opencl.CLCommandQueue
putCopyImage(final CLImage3d<?> srcImage, final CLImage3d<?> dstImage)com.jogamp.opencl.CLCommandQueue
putCopyImage(final CLImage3d<?> srcImage, final CLImage3d<?> dstImage, final CLEventList events)com.jogamp.opencl.CLCommandQueue
putCopyImage(final CLImage3d<?> srcImage, final CLImage3d<?> dstImage, final CLEventList condition, final CLEventList events)com.jogamp.opencl.CLCommandQueue
putCopyImage(final CLImage3d<?> srcImage, final CLImage3d<?> dstImage, final int srcOriginX, final int srcOriginY, final int srcOriginZ, final int dstOriginX, final int dstOriginY, final int dstOriginZ, final int rangeX, final int rangeY, final int rangeZ)com.jogamp.opencl.CLCommandQueue
putCopyImage(final CLImage<?> srcImage, final CLImage<?> dstImage, final int srcOriginX, final int srcOriginY, final int srcOriginZ, final int dstOriginX, final int dstOriginY, final int dstOriginZ, final int rangeX, final int rangeY, final int rangeZ, final CLEventList condition, final CLEventList events)com.jogamp.opencl.CLCommandQueue
putCopyImageToBuffer(final CLImage2d<?> srcImage, final CLBuffer<?> dstBuffer)com.jogamp.opencl.CLCommandQueue
putCopyImageToBuffer(final CLImage2d<?> srcImage, final CLBuffer<?> dstBuffer, final CLEventList events)com.jogamp.opencl.CLCommandQueue
putCopyImageToBuffer(final CLImage2d<?> srcImage, final CLBuffer<?> dstBuffer, final CLEventList condition, final CLEventList events)com.jogamp.opencl.CLCommandQueue
putCopyImageToBuffer(final CLImage2d<?> srcImage, final CLBuffer<?> dstBuffer, final int srcOriginX, final int srcOriginY, final int rangeX, final int rangeY, final long dstOffset)com.jogamp.opencl.CLCommandQueue
putCopyImageToBuffer(final CLImage2d<?> srcImage, final CLBuffer<?> dstBuffer, final int srcOriginX, final int srcOriginY, final int rangeX, final int rangeY, final long dstOffset, final CLEventList condition, final CLEventList events)com.jogamp.opencl.CLCommandQueue
putCopyImageToBuffer(final CLImage3d<?> srcImage, final CLBuffer<?> dstBuffer)com.jogamp.opencl.CLCommandQueue
putCopyImageToBuffer(final CLImage3d<?> srcImage, final CLBuffer<?> dstBuffer, final CLEventList events)com.jogamp.opencl.CLCommandQueue
putCopyImageToBuffer(final CLImage3d<?> srcImage, final CLBuffer<?> dstBuffer, final CLEventList condition, final CLEventList events)com.jogamp.opencl.CLCommandQueue
putCopyImageToBuffer(final CLImage3d<?> srcImage, final CLBuffer<?> dstBuffer, final int srcOriginX, final int srcOriginY, final int srcOriginZ, final int rangeX, final int rangeY, final int rangeZ, final long dstOffset)com.jogamp.opencl.CLCommandQueue
putCopyImageToBuffer(final CLImage3d<?> srcImage, final CLBuffer<?> dstBuffer, final int srcOriginX, final int srcOriginY, final int srcOriginZ, final int rangeX, final int rangeY, final int rangeZ, final long dstOffset, final CLEventList condition, final CLEventList events)com.jogamp.opencl.CLCommandQueue
putMapBuffer(final CLBuffer<?> buffer, final CLMemory.Map flag, final boolean blockingMap)com.jogamp.opencl.CLCommandQueue
putMapBuffer(final CLBuffer<?> buffer, final CLMemory.Map flag, final boolean blockingMap, final CLEventList events)com.jogamp.opencl.CLCommandQueue
putMapBuffer(final CLBuffer<?> buffer, final CLMemory.Map flag, final boolean blockingMap, final CLEventList condition, final CLEventList events)com.jogamp.opencl.CLCommandQueue
putMapBuffer(final CLBuffer<?> buffer, final CLMemory.Map flag, final long offset, final long length, final boolean blockingMap)com.jogamp.opencl.CLCommandQueue
putMapBuffer(final CLBuffer<?> buffer, final CLMemory.Map flag, final long offset, final long length, final boolean blockingMap, final CLEventList condition, final CLEventList events)com.jogamp.opencl.CLCommandQueue
putMapImage(final CLImage2d<?> image, final CLMemory.Map flag, final boolean blockingMap)com.jogamp.opencl.CLCommandQueue
putMapImage(final CLImage2d<?> image, final CLMemory.Map flag, final boolean blockingMap, final CLEventList events)com.jogamp.opencl.CLCommandQueue
putMapImage(final CLImage2d<?> image, final CLMemory.Map flag, final boolean blockingMap, final CLEventList condition, final CLEventList events)com.jogamp.opencl.CLCommandQueue
putMapImage(final CLImage2d<?> buffer, final CLMemory.Map flag, final int offsetX, final int offsetY, final int rangeX, final int rangeY, final boolean blockingMap)com.jogamp.opencl.CLCommandQueue
putMapImage(final CLImage2d<?> image, final CLMemory.Map flag, final int offsetX, final int offsetY, final int rangeX, final int rangeY, final boolean blockingMap, final CLEventList condition, final CLEventList events)com.jogamp.opencl.CLCommandQueue
putMapImage(final CLImage2d<?> image, final CLMemory.Map flag, final int offsetX, final int offsetY, final int rangeX, final int rangeY, final boolean blockingMap, final CLEventList condition, final CLEventList events, final long[] imageRowPitch, final long[] imageSlicePitch)com.jogamp.opencl.CLCommandQueue
putMapImage(final CLImage3d<?> image, final CLMemory.Map flag, final boolean blockingMap)com.jogamp.opencl.CLCommandQueue
putMapImage(final CLImage3d<?> image, final CLMemory.Map flag, final boolean blockingMap, final CLEventList events)com.jogamp.opencl.CLCommandQueue
putMapImage(final CLImage3d<?> image, final CLMemory.Map flag, final boolean blockingMap, final CLEventList condition, final CLEventList events)com.jogamp.opencl.CLCommandQueue
putMapImage(final CLImage3d<?> image, final CLMemory.Map flag, final int offsetX, final int offsetY, final int offsetZ, final int rangeX, final int rangeY, final int rangeZ, final boolean blockingMap)com.jogamp.opencl.CLCommandQueue
putMapImage(final CLImage3d<?> image, final CLMemory.Map flag, final int offsetX, final int offsetY, final int offsetZ, final int rangeX, final int rangeY, final int rangeZ, final boolean blockingMap, final CLEventList condition, final CLEventList events)com.jogamp.opencl.CLCommandQueue
putMarker(final CLEventList events)com.jogamp.opencl.CLCommandQueue
putNDRangeKernel(final CLKernel kernel, final int workDimension, final PointerBuffer globalWorkOffset, final PointerBuffer globalWorkSize, final PointerBuffer localWorkSize)com.jogamp.opencl.CLCommandQueue
putNDRangeKernel(final CLKernel kernel, final int workDimension, final PointerBuffer globalWorkOffset, final PointerBuffer globalWorkSize, final PointerBuffer localWorkSize, final CLEventList events)com.jogamp.opencl.CLCommandQueue
putNDRangeKernel(final CLKernel kernel, final int workDimension, final PointerBuffer globalWorkOffset, final PointerBuffer globalWorkSize, final PointerBuffer localWorkSize, final CLEventList condition, final CLEventList events)com.jogamp.opencl.CLCommandQueue
putReadBuffer(final CLBuffer<?> readBuffer, final boolean blockingRead)com.jogamp.opencl.CLCommandQueue
putReadBuffer(final CLBuffer<?> readBuffer, final boolean blockingRead, final CLEventList events)com.jogamp.opencl.CLCommandQueue
putReadBuffer(final CLBuffer<?> readBuffer, final boolean blockingRead, final CLEventList condition, final CLEventList events)com.jogamp.opencl.CLCommandQueue
putReadBufferRect(final CLBuffer<?> readBuffer, final int originX, final int originY, final int hostX, final int hostY, final int rangeX, final int rangeY, final boolean blockingRead, final CLEventList condition, final CLEventList events)com.jogamp.opencl.CLCommandQueue
putReadBufferRect(final CLBuffer<?> readBuffer, final int originX, final int originY, final int hostX, final int hostY, final int rangeX, final int rangeY, final long rowPitch, final long slicePitch, final long hostRowPitch, final long hostSlicePitch, final boolean blockingRead, final CLEventList condition, final CLEventList events)com.jogamp.opencl.CLCommandQueue
putReadBufferRect(final CLBuffer<?> readBuffer, final int originX, final int originY, final int originZ, final int hostX, final int hostY, final int hostZ, final int rangeX, final int rangeY, final int rangeZ, final boolean blockingRead, final CLEventList condition, final CLEventList events)com.jogamp.opencl.CLCommandQueue
putReadBufferRect(final CLBuffer<?> readBuffer, final int originX, final int originY, final int originZ, final int hostX, final int hostY, final int hostZ, final int rangeX, final int rangeY, final int rangeZ, final long rowPitch, final long slicePitch, final long hostRowPitch, final long hostSlicePitch, final boolean blockingRead, final CLEventList condition, final CLEventList events)com.jogamp.opencl.CLCommandQueue
putReadImage(final CLImage2d<?> readImage, final boolean blockingRead)com.jogamp.opencl.CLCommandQueue
putReadImage(final CLImage2d<?> readImage, final boolean blockingRead, final CLEventList events)com.jogamp.opencl.CLCommandQueue
putReadImage(final CLImage2d<?> readImage, final boolean blockingRead, final CLEventList condition, final CLEventList events)com.jogamp.opencl.CLCommandQueue
putReadImage(final CLImage2d<?> readImage, final int inputRowPitch, final int originX, final int originY, final int rangeX, final int rangeY, final boolean blockingRead)com.jogamp.opencl.CLCommandQueue
putReadImage(final CLImage2d<?> readImage, final int inputRowPitch, final int originX, final int originY, final int rangeX, final int rangeY, final boolean blockingRead, final CLEventList condition, final CLEventList events)com.jogamp.opencl.CLCommandQueue
putReadImage(final CLImage3d<?> readImage, final boolean blockingRead)com.jogamp.opencl.CLCommandQueue
putReadImage(final CLImage3d<?> readImage, final boolean blockingRead, final CLEventList events)com.jogamp.opencl.CLCommandQueue
putReadImage(final CLImage3d<?> readImage, final boolean blockingRead, final CLEventList condition, final CLEventList events)com.jogamp.opencl.CLCommandQueue
putReadImage(final CLImage3d<?> readImage, final int inputRowPitch, final int inputSlicePitch, final int originX, final int originY, final int originZ, final int rangeX, final int rangeY, final int rangeZ, final boolean blockingRead)com.jogamp.opencl.CLCommandQueue
putReadImage(final CLImage3d<?> readImage, final int inputRowPitch, final int inputSlicePitch, final int originX, final int originY, final int originZ, final int rangeX, final int rangeY, final int rangeZ, final boolean blockingRead, final CLEventList condition, final CLEventList events)com.jogamp.opencl.CLCommandQueue
putReleaseGLObject(final CLGLObject glObject)com.jogamp.opencl.CLCommandQueue
putReleaseGLObject(final CLGLObject glObject, final CLEventList events)com.jogamp.opencl.CLCommandQueue
putReleaseGLObject(final CLGLObject glObject, final CLEventList condition, final CLEventList events)com.jogamp.opencl.CLCommandQueue
putReleaseGLObjects(final CLGLObject glObject1, final CLGLObject glObject2, final CLEventList condition, final CLEventList events)com.jogamp.opencl.CLCommandQueue
putReleaseGLObjects(final CLGLObject glObject1, final CLGLObject glObject2, final CLGLObject glObject3, final CLEventList condition, final CLEventList events)com.jogamp.opencl.CLCommandQueue
putReleaseGLObjects(final PointerBuffer glObjectIDs, final CLEventList condition, final CLEventList events)com.jogamp.opencl.CLCommandQueue
putTask(final CLKernel kernel)com.jogamp.opencl.CLCommandQueue
putTask(final CLKernel kernel, final CLEventList events)com.jogamp.opencl.CLCommandQueue
putTask(final CLKernel kernel, final CLEventList condition, final CLEventList events)com.jogamp.opencl.CLCommandQueue
putUnmapMemory(final CLMemory<?> memory, final Buffer mapped)com.jogamp.opencl.CLCommandQueue
putUnmapMemory(final CLMemory<?> memory, final Buffer mapped, final CLEventList events)com.jogamp.opencl.CLCommandQueue
putUnmapMemory(final CLMemory<?> memory, final Buffer mapped, final CLEventList condition, final CLEventList events)com.jogamp.opencl.CLCommandQueue
putWaitForEvent(final CLEventList list, final int index, final boolean blockingWait)com.jogamp.opencl.CLCommandQueue
putWaitForEvents(final CLEventList list, final boolean blockingWait)com.jogamp.opencl.CLCommandQueue
putWriteBuffer(final CLBuffer<?> writeBuffer, final boolean blockingRead)com.jogamp.opencl.CLCommandQueue
putWriteBuffer(final CLBuffer<?> writeBuffer, final boolean blockingRead, final CLEventList events)com.jogamp.opencl.CLCommandQueue
putWriteBuffer(final CLBuffer<?> writeBuffer, final boolean blockingWrite, final CLEventList condition, final CLEventList events)com.jogamp.opencl.CLCommandQueue
putWriteBufferRect(final CLBuffer<?> writeBuffer, final int originX, final int originY, final int hostX, final int hostY, final int rangeX, final int rangeY, final boolean blockingWrite, final CLEventList condition, final CLEventList events)com.jogamp.opencl.CLCommandQueue
putWriteBufferRect(final CLBuffer<?> writeBuffer, final int originX, final int originY, final int hostX, final int hostY, final int rangeX, final int rangeY, final long rowPitch, final long slicePitch, final long hostRowPitch, final long hostSlicePitch, final boolean blockingWrite, final CLEventList condition, final CLEventList events)com.jogamp.opencl.CLCommandQueue
putWriteBufferRect(final CLBuffer<?> writeBuffer, final int originX, final int originY, final int originZ, final int hostX, final int hostY, final int hostZ, final int rangeX, final int rangeY, final int rangeZ, final boolean blockingWrite, final CLEventList condition, final CLEventList events)com.jogamp.opencl.CLCommandQueue
putWriteBufferRect(final CLBuffer<?> writeBuffer, final int originX, final int originY, final int originZ, final int hostX, final int hostY, final int hostZ, final int rangeX, final int rangeY, final int rangeZ, final long rowPitch, final long slicePitch, final long hostRowPitch, final long hostSlicePitch, final boolean blockingWrite, final CLEventList condition, final CLEventList events)com.jogamp.opencl.CLCommandQueue
putWriteImage(final CLImage2d<?> writeImage, final boolean blockingWrite)com.jogamp.opencl.CLCommandQueue
putWriteImage(final CLImage2d<?> writeImage, final boolean blockingWrite, final CLEventList events)com.jogamp.opencl.CLCommandQueue
putWriteImage(final CLImage2d<?> writeImage, final boolean blockingWrite, final CLEventList condition, final CLEventList events)com.jogamp.opencl.CLCommandQueue
putWriteImage(final CLImage2d<?> writeImage, final int inputRowPitch, final int originX, final int originY, final int rangeX, final int rangeY, final boolean blockingWrite)com.jogamp.opencl.CLCommandQueue
putWriteImage(final CLImage2d<?> writeImage, final int inputRowPitch, final int originX, final int originY, final int rangeX, final int rangeY, final boolean blockingWrite, final CLEventList condition, final CLEventList events)com.jogamp.opencl.CLCommandQueue
putWriteImage(final CLImage3d<?> writeImage, final boolean blockingWrite)com.jogamp.opencl.CLCommandQueue
putWriteImage(final CLImage3d<?> writeImage, final boolean blockingWrite, final CLEventList events)com.jogamp.opencl.CLCommandQueue
putWriteImage(final CLImage3d<?> writeImage, final boolean blockingWrite, final CLEventList condition, final CLEventList events)com.jogamp.opencl.CLCommandQueue
putWriteImage(final CLImage3d<?> writeImage, final int inputRowPitch, final int inputSlicePitch, final int originX, final int originY, final int originZ, final int rangeX, final int rangeY, final int rangeZ, final boolean blockingWrite)com.jogamp.opencl.CLCommandQueue
putWriteImage(final CLImage3d<?> writeImage, final int inputRowPitch, final int inputSlicePitch, final int originX, final int originY, final int originZ, final int rangeX, final int rangeY, final int rangeZ, final boolean blockingWrite, final CLEventList condition, final CLEventList events)com.jogamp.opencl.CLCommandQueue
release()com.jogamp.opencl.CLCommandQueue
toString()com.jogamp.opencl.CLCommandQueue