| CLGLImage2d(final CLContext context, final B directBuffer, final CLImageFormat format, final CLImageInfoAccessor accessor, final int width, final int height, final long id, final int glid, final int flags) | com.jogamp.opencl.gl.CLGLImage2d< B > | protected |
| CLGLTexture2d(final CLContext context, final B directBuffer, final CLImageFormat format, final CLImageInfoAccessor accessor, final int target, final int mipLevel, final int width, final int height, final long id, final int glid, final int flags) | com.jogamp.opencl.gl.CLGLTexture2d< B extends Buffer > | |