JOGL v2.6.0-rc-20250822
JOGL, High-Performance Graphics Binding for Java™ (public API).
GL3bc.java
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1/* !---- DO NOT EDIT: This file autogenerated by com/jogamp/gluegen/opengl/GLEmitter.java on Fri Aug 22 15:45:39 CEST 2025 ----! */
2/* !---- Java-Unit: [pkg com.jogamp.opengl, cls GL3bc], ../build/jogl/gensrc/classes/com/jogamp/opengl/GL3bc.java ----! */
3
4package com.jogamp.opengl;
5
6import java.util.*;
7import com.jogamp.opengl.*;
8import com.jogamp.opengl.fixedfunc.*;
9import jogamp.opengl.*;
10import com.jogamp.gluegen.runtime.*;
11import com.jogamp.common.os.*;
12import com.jogamp.common.nio.*;
13import java.nio.*;
14import com.jogamp.common.util.*;
15import java.util.Set;
16import java.util.Map;
17import java.util.HashMap;
18import java.nio.charset.Charset;
19import java.nio.charset.StandardCharsets;
20
21 /**
22 * <p>This interface contains all OpenGL [ 3.1 .. 3.3 ] <i>compatibility</i> methods,
23 * as well as most of it's extensions defined at the time of this specification.</p>
24 * <p>Note: OpenGL [ 3.1 .. 3.3 ] compatibility profile does includes fixed point functionality.</p>
25 */
26public interface GL3bc extends GL2, GL3{
27
28
29 /** Entry point to C language function: <code> void {@native glVertexP2ui}(GLenum type, GLuint value) </code> <br>Part of <code>GL_ARB_vertex_type_2_10_10_10_rev</code>, <code>GL_VERSION_3_3</code><br> */
30 public void glVertexP2ui(int type, int value);
31
32 /** Entry point to C language function: <code> void {@native glVertexP2uiv}(GLenum type, const GLuint * value) </code> <br>Part of <code>GL_ARB_vertex_type_2_10_10_10_rev</code>, <code>GL_VERSION_3_3</code><br>
33 @param value a direct or array-backed {@link java.nio.IntBuffer} */
34 public void glVertexP2uiv(int type, IntBuffer value);
35
36 /** Entry point to C language function: <code> void {@native glVertexP2uiv}(GLenum type, const GLuint * value) </code> <br>Part of <code>GL_ARB_vertex_type_2_10_10_10_rev</code>, <code>GL_VERSION_3_3</code><br> */
37 public void glVertexP2uiv(int type, int[] value, int value_offset);
38
39 /** Entry point to C language function: <code> void {@native glVertexP3ui}(GLenum type, GLuint value) </code> <br>Part of <code>GL_ARB_vertex_type_2_10_10_10_rev</code>, <code>GL_VERSION_3_3</code><br> */
40 public void glVertexP3ui(int type, int value);
41
42 /** Entry point to C language function: <code> void {@native glVertexP3uiv}(GLenum type, const GLuint * value) </code> <br>Part of <code>GL_ARB_vertex_type_2_10_10_10_rev</code>, <code>GL_VERSION_3_3</code><br>
43 @param value a direct or array-backed {@link java.nio.IntBuffer} */
44 public void glVertexP3uiv(int type, IntBuffer value);
45
46 /** Entry point to C language function: <code> void {@native glVertexP3uiv}(GLenum type, const GLuint * value) </code> <br>Part of <code>GL_ARB_vertex_type_2_10_10_10_rev</code>, <code>GL_VERSION_3_3</code><br> */
47 public void glVertexP3uiv(int type, int[] value, int value_offset);
48
49 /** Entry point to C language function: <code> void {@native glVertexP4ui}(GLenum type, GLuint value) </code> <br>Part of <code>GL_ARB_vertex_type_2_10_10_10_rev</code>, <code>GL_VERSION_3_3</code><br> */
50 public void glVertexP4ui(int type, int value);
51
52 /** Entry point to C language function: <code> void {@native glVertexP4uiv}(GLenum type, const GLuint * value) </code> <br>Part of <code>GL_ARB_vertex_type_2_10_10_10_rev</code>, <code>GL_VERSION_3_3</code><br>
53 @param value a direct or array-backed {@link java.nio.IntBuffer} */
54 public void glVertexP4uiv(int type, IntBuffer value);
55
56 /** Entry point to C language function: <code> void {@native glVertexP4uiv}(GLenum type, const GLuint * value) </code> <br>Part of <code>GL_ARB_vertex_type_2_10_10_10_rev</code>, <code>GL_VERSION_3_3</code><br> */
57 public void glVertexP4uiv(int type, int[] value, int value_offset);
58
59 /** Entry point to C language function: <code> void {@native glTexCoordP1ui}(GLenum type, GLuint coords) </code> <br>Part of <code>GL_ARB_vertex_type_2_10_10_10_rev</code>, <code>GL_VERSION_3_3</code><br> */
60 public void glTexCoordP1ui(int type, int coords);
61
62 /** Entry point to C language function: <code> void {@native glTexCoordP1uiv}(GLenum type, const GLuint * coords) </code> <br>Part of <code>GL_ARB_vertex_type_2_10_10_10_rev</code>, <code>GL_VERSION_3_3</code><br>
63 @param coords a direct or array-backed {@link java.nio.IntBuffer} */
64 public void glTexCoordP1uiv(int type, IntBuffer coords);
65
66 /** Entry point to C language function: <code> void {@native glTexCoordP1uiv}(GLenum type, const GLuint * coords) </code> <br>Part of <code>GL_ARB_vertex_type_2_10_10_10_rev</code>, <code>GL_VERSION_3_3</code><br> */
67 public void glTexCoordP1uiv(int type, int[] coords, int coords_offset);
68
69 /** Entry point to C language function: <code> void {@native glTexCoordP2ui}(GLenum type, GLuint coords) </code> <br>Part of <code>GL_ARB_vertex_type_2_10_10_10_rev</code>, <code>GL_VERSION_3_3</code><br> */
70 public void glTexCoordP2ui(int type, int coords);
71
72 /** Entry point to C language function: <code> void {@native glTexCoordP2uiv}(GLenum type, const GLuint * coords) </code> <br>Part of <code>GL_ARB_vertex_type_2_10_10_10_rev</code>, <code>GL_VERSION_3_3</code><br>
73 @param coords a direct or array-backed {@link java.nio.IntBuffer} */
74 public void glTexCoordP2uiv(int type, IntBuffer coords);
75
76 /** Entry point to C language function: <code> void {@native glTexCoordP2uiv}(GLenum type, const GLuint * coords) </code> <br>Part of <code>GL_ARB_vertex_type_2_10_10_10_rev</code>, <code>GL_VERSION_3_3</code><br> */
77 public void glTexCoordP2uiv(int type, int[] coords, int coords_offset);
78
79 /** Entry point to C language function: <code> void {@native glTexCoordP3ui}(GLenum type, GLuint coords) </code> <br>Part of <code>GL_ARB_vertex_type_2_10_10_10_rev</code>, <code>GL_VERSION_3_3</code><br> */
80 public void glTexCoordP3ui(int type, int coords);
81
82 /** Entry point to C language function: <code> void {@native glTexCoordP3uiv}(GLenum type, const GLuint * coords) </code> <br>Part of <code>GL_ARB_vertex_type_2_10_10_10_rev</code>, <code>GL_VERSION_3_3</code><br>
83 @param coords a direct or array-backed {@link java.nio.IntBuffer} */
84 public void glTexCoordP3uiv(int type, IntBuffer coords);
85
86 /** Entry point to C language function: <code> void {@native glTexCoordP3uiv}(GLenum type, const GLuint * coords) </code> <br>Part of <code>GL_ARB_vertex_type_2_10_10_10_rev</code>, <code>GL_VERSION_3_3</code><br> */
87 public void glTexCoordP3uiv(int type, int[] coords, int coords_offset);
88
89 /** Entry point to C language function: <code> void {@native glTexCoordP4ui}(GLenum type, GLuint coords) </code> <br>Part of <code>GL_ARB_vertex_type_2_10_10_10_rev</code>, <code>GL_VERSION_3_3</code><br> */
90 public void glTexCoordP4ui(int type, int coords);
91
92 /** Entry point to C language function: <code> void {@native glTexCoordP4uiv}(GLenum type, const GLuint * coords) </code> <br>Part of <code>GL_ARB_vertex_type_2_10_10_10_rev</code>, <code>GL_VERSION_3_3</code><br>
93 @param coords a direct or array-backed {@link java.nio.IntBuffer} */
94 public void glTexCoordP4uiv(int type, IntBuffer coords);
95
96 /** Entry point to C language function: <code> void {@native glTexCoordP4uiv}(GLenum type, const GLuint * coords) </code> <br>Part of <code>GL_ARB_vertex_type_2_10_10_10_rev</code>, <code>GL_VERSION_3_3</code><br> */
97 public void glTexCoordP4uiv(int type, int[] coords, int coords_offset);
98
99 /** Entry point to C language function: <code> void {@native glMultiTexCoordP1ui}(GLenum texture, GLenum type, GLuint coords) </code> <br>Part of <code>GL_ARB_vertex_type_2_10_10_10_rev</code>, <code>GL_VERSION_3_3</code><br> */
100 public void glMultiTexCoordP1ui(int texture, int type, int coords);
101
102 /** Entry point to C language function: <code> void {@native glMultiTexCoordP1uiv}(GLenum texture, GLenum type, const GLuint * coords) </code> <br>Part of <code>GL_ARB_vertex_type_2_10_10_10_rev</code>, <code>GL_VERSION_3_3</code><br>
103 @param coords a direct or array-backed {@link java.nio.IntBuffer} */
104 public void glMultiTexCoordP1uiv(int texture, int type, IntBuffer coords);
105
106 /** Entry point to C language function: <code> void {@native glMultiTexCoordP1uiv}(GLenum texture, GLenum type, const GLuint * coords) </code> <br>Part of <code>GL_ARB_vertex_type_2_10_10_10_rev</code>, <code>GL_VERSION_3_3</code><br> */
107 public void glMultiTexCoordP1uiv(int texture, int type, int[] coords, int coords_offset);
108
109 /** Entry point to C language function: <code> void {@native glMultiTexCoordP2ui}(GLenum texture, GLenum type, GLuint coords) </code> <br>Part of <code>GL_ARB_vertex_type_2_10_10_10_rev</code>, <code>GL_VERSION_3_3</code><br> */
110 public void glMultiTexCoordP2ui(int texture, int type, int coords);
111
112 /** Entry point to C language function: <code> void {@native glMultiTexCoordP2uiv}(GLenum texture, GLenum type, const GLuint * coords) </code> <br>Part of <code>GL_ARB_vertex_type_2_10_10_10_rev</code>, <code>GL_VERSION_3_3</code><br>
113 @param coords a direct or array-backed {@link java.nio.IntBuffer} */
114 public void glMultiTexCoordP2uiv(int texture, int type, IntBuffer coords);
115
116 /** Entry point to C language function: <code> void {@native glMultiTexCoordP2uiv}(GLenum texture, GLenum type, const GLuint * coords) </code> <br>Part of <code>GL_ARB_vertex_type_2_10_10_10_rev</code>, <code>GL_VERSION_3_3</code><br> */
117 public void glMultiTexCoordP2uiv(int texture, int type, int[] coords, int coords_offset);
118
119 /** Entry point to C language function: <code> void {@native glMultiTexCoordP3ui}(GLenum texture, GLenum type, GLuint coords) </code> <br>Part of <code>GL_ARB_vertex_type_2_10_10_10_rev</code>, <code>GL_VERSION_3_3</code><br> */
120 public void glMultiTexCoordP3ui(int texture, int type, int coords);
121
122 /** Entry point to C language function: <code> void {@native glMultiTexCoordP3uiv}(GLenum texture, GLenum type, const GLuint * coords) </code> <br>Part of <code>GL_ARB_vertex_type_2_10_10_10_rev</code>, <code>GL_VERSION_3_3</code><br>
123 @param coords a direct or array-backed {@link java.nio.IntBuffer} */
124 public void glMultiTexCoordP3uiv(int texture, int type, IntBuffer coords);
125
126 /** Entry point to C language function: <code> void {@native glMultiTexCoordP3uiv}(GLenum texture, GLenum type, const GLuint * coords) </code> <br>Part of <code>GL_ARB_vertex_type_2_10_10_10_rev</code>, <code>GL_VERSION_3_3</code><br> */
127 public void glMultiTexCoordP3uiv(int texture, int type, int[] coords, int coords_offset);
128
129 /** Entry point to C language function: <code> void {@native glMultiTexCoordP4ui}(GLenum texture, GLenum type, GLuint coords) </code> <br>Part of <code>GL_ARB_vertex_type_2_10_10_10_rev</code>, <code>GL_VERSION_3_3</code><br> */
130 public void glMultiTexCoordP4ui(int texture, int type, int coords);
131
132 /** Entry point to C language function: <code> void {@native glMultiTexCoordP4uiv}(GLenum texture, GLenum type, const GLuint * coords) </code> <br>Part of <code>GL_ARB_vertex_type_2_10_10_10_rev</code>, <code>GL_VERSION_3_3</code><br>
133 @param coords a direct or array-backed {@link java.nio.IntBuffer} */
134 public void glMultiTexCoordP4uiv(int texture, int type, IntBuffer coords);
135
136 /** Entry point to C language function: <code> void {@native glMultiTexCoordP4uiv}(GLenum texture, GLenum type, const GLuint * coords) </code> <br>Part of <code>GL_ARB_vertex_type_2_10_10_10_rev</code>, <code>GL_VERSION_3_3</code><br> */
137 public void glMultiTexCoordP4uiv(int texture, int type, int[] coords, int coords_offset);
138
139 /** Entry point to C language function: <code> void {@native glNormalP3ui}(GLenum type, GLuint coords) </code> <br>Part of <code>GL_ARB_vertex_type_2_10_10_10_rev</code>, <code>GL_VERSION_3_3</code><br> */
140 public void glNormalP3ui(int type, int coords);
141
142 /** Entry point to C language function: <code> void {@native glNormalP3uiv}(GLenum type, const GLuint * coords) </code> <br>Part of <code>GL_ARB_vertex_type_2_10_10_10_rev</code>, <code>GL_VERSION_3_3</code><br>
143 @param coords a direct or array-backed {@link java.nio.IntBuffer} */
144 public void glNormalP3uiv(int type, IntBuffer coords);
145
146 /** Entry point to C language function: <code> void {@native glNormalP3uiv}(GLenum type, const GLuint * coords) </code> <br>Part of <code>GL_ARB_vertex_type_2_10_10_10_rev</code>, <code>GL_VERSION_3_3</code><br> */
147 public void glNormalP3uiv(int type, int[] coords, int coords_offset);
148
149 /** Entry point to C language function: <code> void {@native glColorP3ui}(GLenum type, GLuint color) </code> <br>Part of <code>GL_ARB_vertex_type_2_10_10_10_rev</code>, <code>GL_VERSION_3_3</code><br> */
150 public void glColorP3ui(int type, int color);
151
152 /** Entry point to C language function: <code> void {@native glColorP3uiv}(GLenum type, const GLuint * color) </code> <br>Part of <code>GL_ARB_vertex_type_2_10_10_10_rev</code>, <code>GL_VERSION_3_3</code><br>
153 @param color a direct or array-backed {@link java.nio.IntBuffer} */
154 public void glColorP3uiv(int type, IntBuffer color);
155
156 /** Entry point to C language function: <code> void {@native glColorP3uiv}(GLenum type, const GLuint * color) </code> <br>Part of <code>GL_ARB_vertex_type_2_10_10_10_rev</code>, <code>GL_VERSION_3_3</code><br> */
157 public void glColorP3uiv(int type, int[] color, int color_offset);
158
159 /** Entry point to C language function: <code> void {@native glColorP4ui}(GLenum type, GLuint color) </code> <br>Part of <code>GL_ARB_vertex_type_2_10_10_10_rev</code>, <code>GL_VERSION_3_3</code><br> */
160 public void glColorP4ui(int type, int color);
161
162 /** Entry point to C language function: <code> void {@native glColorP4uiv}(GLenum type, const GLuint * color) </code> <br>Part of <code>GL_ARB_vertex_type_2_10_10_10_rev</code>, <code>GL_VERSION_3_3</code><br>
163 @param color a direct or array-backed {@link java.nio.IntBuffer} */
164 public void glColorP4uiv(int type, IntBuffer color);
165
166 /** Entry point to C language function: <code> void {@native glColorP4uiv}(GLenum type, const GLuint * color) </code> <br>Part of <code>GL_ARB_vertex_type_2_10_10_10_rev</code>, <code>GL_VERSION_3_3</code><br> */
167 public void glColorP4uiv(int type, int[] color, int color_offset);
168
169 /** Entry point to C language function: <code> void {@native glSecondaryColorP3ui}(GLenum type, GLuint color) </code> <br>Part of <code>GL_ARB_vertex_type_2_10_10_10_rev</code>, <code>GL_VERSION_3_3</code><br> */
170 public void glSecondaryColorP3ui(int type, int color);
171
172 /** Entry point to C language function: <code> void {@native glSecondaryColorP3uiv}(GLenum type, const GLuint * color) </code> <br>Part of <code>GL_ARB_vertex_type_2_10_10_10_rev</code>, <code>GL_VERSION_3_3</code><br>
173 @param color a direct or array-backed {@link java.nio.IntBuffer} */
174 public void glSecondaryColorP3uiv(int type, IntBuffer color);
175
176 /** Entry point to C language function: <code> void {@native glSecondaryColorP3uiv}(GLenum type, const GLuint * color) </code> <br>Part of <code>GL_ARB_vertex_type_2_10_10_10_rev</code>, <code>GL_VERSION_3_3</code><br> */
177 public void glSecondaryColorP3uiv(int type, int[] color, int color_offset);
178
179
180 // --- Begin CustomJavaCode .cfg declarations
181
182 /** Entry point to C language function: <code> void {@native glDrawElementsBaseVertex}(GLenum mode, GLsizei count, GLenum type, const GLvoid * indices, GLint basevertex); </code> <br>Part of <code>GL_ARB_draw_elements_base_vertex</code>, <code>GL_VERSION_3_2</code>
183 @param indices a direct or array-backed {@link java.nio.Buffer} */
184 public void glDrawElementsBaseVertex(int mode, int count, int type, Buffer indices, int basevertex);
185
186 /** Entry point to C language function: <code> void {@native glDrawElementsInstancedBaseVertex}(GLenum mode, GLsizei count, GLenum type, const GLvoid * indices, GLsizei instancecount, GLint basevertex); </code> <br>Part of <code>GL_ARB_draw_elements_base_vertex</code>, <code>GL_VERSION_3_2</code>
187 @param indices a direct or array-backed {@link java.nio.Buffer} */
188 public void glDrawElementsInstancedBaseVertex(int mode, int count, int type, Buffer indices, int instancecount, int basevertex);
189
190 /** Entry point to C language function: <code> void {@native glDrawRangeElementsBaseVertex}(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid * indices, GLint basevertex); </code> <br>Part of <code>GL_ARB_draw_elements_base_vertex</code>, <code>GL_VERSION_3_2</code>
191 @param indices a direct or array-backed {@link java.nio.Buffer} */
192 public void glDrawRangeElementsBaseVertex(int mode, int start, int end, int count, int type, Buffer indices, int basevertex);
193
194 // ---- End CustomJavaCode .cfg declarations
195} // end of class GL3bc
void glVertexP3ui(int type, int value)
Entry point to C language function: void {@native glVertexP3ui}(GLenum type, GLuint value) Part of...
void glVertexP4uiv(int type, IntBuffer value)
Entry point to C language function: void {@native glVertexP4uiv}(GLenum type, const GLuint * value) ...
void glTexCoordP4ui(int type, int coords)
Entry point to C language function: void {@native glTexCoordP4ui}(GLenum type, GLuint coords) Part...
void glTexCoordP1uiv(int type, IntBuffer coords)
Entry point to C language function: void {@native glTexCoordP1uiv}(GLenum type, const GLuint * coord...
void glMultiTexCoordP2uiv(int texture, int type, int[] coords, int coords_offset)
Entry point to C language function: void {@native glMultiTexCoordP2uiv}(GLenum texture,...
void glColorP4uiv(int type, IntBuffer color)
Entry point to C language function: void {@native glColorP4uiv}(GLenum type, const GLuint * color) ...
void glTexCoordP3uiv(int type, int[] coords, int coords_offset)
Entry point to C language function: void {@native glTexCoordP3uiv}(GLenum type, const GLuint * coord...
void glDrawElementsInstancedBaseVertex(int mode, int count, int type, Buffer indices, int instancecount, int basevertex)
Entry point to C language function: void {@native glDrawElementsInstancedBaseVertex}(GLenum mode,...
void glColorP3ui(int type, int color)
Entry point to C language function: void {@native glColorP3ui}(GLenum type, GLuint color) Part of ...
void glColorP3uiv(int type, int[] color, int color_offset)
Entry point to C language function: void {@native glColorP3uiv}(GLenum type, const GLuint * color) ...
void glMultiTexCoordP3uiv(int texture, int type, int[] coords, int coords_offset)
Entry point to C language function: void {@native glMultiTexCoordP3uiv}(GLenum texture,...
void glDrawRangeElementsBaseVertex(int mode, int start, int end, int count, int type, Buffer indices, int basevertex)
Entry point to C language function: void {@native glDrawRangeElementsBaseVertex}(GLenum mode,...
void glTexCoordP3uiv(int type, IntBuffer coords)
Entry point to C language function: void {@native glTexCoordP3uiv}(GLenum type, const GLuint * coord...
void glNormalP3ui(int type, int coords)
Entry point to C language function: void {@native glNormalP3ui}(GLenum type, GLuint coords) Part o...
void glNormalP3uiv(int type, int[] coords, int coords_offset)
Entry point to C language function: void {@native glNormalP3uiv}(GLenum type, const GLuint * coords)...
void glNormalP3uiv(int type, IntBuffer coords)
Entry point to C language function: void {@native glNormalP3uiv}(GLenum type, const GLuint * coords)...
void glTexCoordP1uiv(int type, int[] coords, int coords_offset)
Entry point to C language function: void {@native glTexCoordP1uiv}(GLenum type, const GLuint * coord...
void glMultiTexCoordP2uiv(int texture, int type, IntBuffer coords)
Entry point to C language function: void {@native glMultiTexCoordP2uiv}(GLenum texture,...
void glColorP3uiv(int type, IntBuffer color)
Entry point to C language function: void {@native glColorP3uiv}(GLenum type, const GLuint * color) ...
void glMultiTexCoordP2ui(int texture, int type, int coords)
Entry point to C language function: void {@native glMultiTexCoordP2ui}(GLenum texture,...
void glVertexP3uiv(int type, int[] value, int value_offset)
Entry point to C language function: void {@native glVertexP3uiv}(GLenum type, const GLuint * value) ...
void glVertexP4uiv(int type, int[] value, int value_offset)
Entry point to C language function: void {@native glVertexP4uiv}(GLenum type, const GLuint * value) ...
void glVertexP4ui(int type, int value)
Entry point to C language function: void {@native glVertexP4ui}(GLenum type, GLuint value) Part of...
void glMultiTexCoordP1uiv(int texture, int type, IntBuffer coords)
Entry point to C language function: void {@native glMultiTexCoordP1uiv}(GLenum texture,...
void glSecondaryColorP3ui(int type, int color)
Entry point to C language function: void {@native glSecondaryColorP3ui}(GLenum type,...
void glMultiTexCoordP3uiv(int texture, int type, IntBuffer coords)
Entry point to C language function: void {@native glMultiTexCoordP3uiv}(GLenum texture,...
void glVertexP2uiv(int type, int[] value, int value_offset)
Entry point to C language function: void {@native glVertexP2uiv}(GLenum type, const GLuint * value) ...
void glVertexP3uiv(int type, IntBuffer value)
Entry point to C language function: void {@native glVertexP3uiv}(GLenum type, const GLuint * value) ...
void glSecondaryColorP3uiv(int type, IntBuffer color)
Entry point to C language function: void {@native glSecondaryColorP3uiv}(GLenum type,...
void glVertexP2ui(int type, int value)
Entry point to C language function: void {@native glVertexP2ui}(GLenum type, GLuint value) Part of...
void glTexCoordP1ui(int type, int coords)
Entry point to C language function: void {@native glTexCoordP1ui}(GLenum type, GLuint coords) Part...
void glTexCoordP2ui(int type, int coords)
Entry point to C language function: void {@native glTexCoordP2ui}(GLenum type, GLuint coords) Part...
void glVertexP2uiv(int type, IntBuffer value)
Entry point to C language function: void {@native glVertexP2uiv}(GLenum type, const GLuint * value) ...
void glTexCoordP2uiv(int type, int[] coords, int coords_offset)
Entry point to C language function: void {@native glTexCoordP2uiv}(GLenum type, const GLuint * coord...
void glMultiTexCoordP1ui(int texture, int type, int coords)
Entry point to C language function: void {@native glMultiTexCoordP1ui}(GLenum texture,...
void glSecondaryColorP3uiv(int type, int[] color, int color_offset)
Entry point to C language function: void {@native glSecondaryColorP3uiv}(GLenum type,...
void glMultiTexCoordP1uiv(int texture, int type, int[] coords, int coords_offset)
Entry point to C language function: void {@native glMultiTexCoordP1uiv}(GLenum texture,...
void glTexCoordP4uiv(int type, IntBuffer coords)
Entry point to C language function: void {@native glTexCoordP4uiv}(GLenum type, const GLuint * coord...
void glMultiTexCoordP4uiv(int texture, int type, IntBuffer coords)
Entry point to C language function: void {@native glMultiTexCoordP4uiv}(GLenum texture,...
void glDrawElementsBaseVertex(int mode, int count, int type, Buffer indices, int basevertex)
Entry point to C language function: void {@native glDrawElementsBaseVertex}(GLenum mode,...
void glColorP4ui(int type, int color)
Entry point to C language function: void {@native glColorP4ui}(GLenum type, GLuint color) Part of ...
void glMultiTexCoordP4ui(int texture, int type, int coords)
Entry point to C language function: void {@native glMultiTexCoordP4ui}(GLenum texture,...
void glColorP4uiv(int type, int[] color, int color_offset)
Entry point to C language function: void {@native glColorP4uiv}(GLenum type, const GLuint * color) ...
void glTexCoordP3ui(int type, int coords)
Entry point to C language function: void {@native glTexCoordP3ui}(GLenum type, GLuint coords) Part...
void glMultiTexCoordP4uiv(int texture, int type, int[] coords, int coords_offset)
Entry point to C language function: void {@native glMultiTexCoordP4uiv}(GLenum texture,...
void glTexCoordP4uiv(int type, int[] coords, int coords_offset)
Entry point to C language function: void {@native glTexCoordP4uiv}(GLenum type, const GLuint * coord...
void glMultiTexCoordP3ui(int texture, int type, int coords)
Entry point to C language function: void {@native glMultiTexCoordP3ui}(GLenum texture,...
void glTexCoordP2uiv(int type, IntBuffer coords)
Entry point to C language function: void {@native glTexCoordP2uiv}(GLenum type, const GLuint * coord...