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  <system-out><![CDATA[Requested:     GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, one, mono  , hw, GLProfile[GL4/GL4.sw], offscr[fbo]]
Realized GLAD: FBOImpl[ 
	Helper: GLAnimatorControl: null, GLEventListeners num 0 [], 
	Drawable: ResizeableImpl[Initialized false, realized true, texUnit 0, samples 0,
	Factory   jogamp.opengl.x11.glx.X11GLXDrawableFactory@4c1d9d4b,
	Handle    0x0,
	Caps      GLCaps[glx vid 0x55c, fbc 0x19d: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, one, mono  , hw, GLProfile[GL4/GL4.sw], offscr[fbo]],
	fboI back 0, front 0, num 0,
	FBO front read 0, null,
	FBO back  write 0, null,
	Surface   WrappedSurface[ displayHandle 0x7f4b84524f20
, surfaceHandle 0x0
, size 400x300
, UOB[ OWNS_SURFACE | OWNS_DEVICE | WINDOW_INVISIBLE | SURFACELESS ]
, X11GLXGraphicsConfiguration[X11GraphicsScreen[X11GraphicsDevice[type .x11, connection :0, unitID 0, handle 0x7f4b84524f20, owner true, ResourceToolkitLock[obj 0x7b227d8d, isOwner false, <7219ec67, 45018215>[count 0, qsz 0, owner <NULL>]], obj 0x65d6b83b], idx 0], visualID 0x55c, fbConfigID 0x19d,
	requested GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, one, mono  , hw, GLProfile[GL4/GL4.sw], offscr[fbo]],
	chosen    GLCaps[glx vid 0x55c, fbc 0x19d: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, one, mono  , hw, GLProfile[GL4/GL4.sw], offscr[fbo]]]
, surfaceLock <d706f19, 30b7c004>[count 0, qsz 0, owner <NULL>]
, GenericUpstreamSurfacelessHook[pixel 400x300]
, upstreamSurface false ]], 
	Context: null, 
	UpstreamWidget: null]
Realized GLAD: GLCaps[glx vid 0x55c, fbc 0x19d: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, one, mono  , hw, GLProfile[GL4/GL4.sw], offscr[fbo]]
Depth: exp true, req true, has true
Init GLAD: FBOImpl[ 
	Helper: GLAnimatorControl: null, GLEventListeners num 0 [], 
	Drawable: ResizeableImpl[Initialized true, realized true, texUnit 0, samples 0,
	Factory   jogamp.opengl.x11.glx.X11GLXDrawableFactory@4c1d9d4b,
	Handle    0x0,
	Caps      GLCaps[glx vid 0x55c, fbc 0x19d: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, one, mono  , hw, GLProfile[GL4/GL4.sw], offscr[fbo]],
	fboI back 0, front 0, num 1,
	FBO front read 1, FBO[name r/w 1/1, init true, bound false, size 400x300, samples 0/4, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 400x300, name 0x1, obj 0x54c562f7], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 400x300, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x63a65a25], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x318ba8c8],
	FBO back  write 1, FBO[name r/w 1/1, init true, bound false, size 400x300, samples 0/4, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 400x300, name 0x1, obj 0x54c562f7], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 400x300, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x63a65a25], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x318ba8c8],
	Surface   WrappedSurface[ displayHandle 0x7f4b84524f20
, surfaceHandle 0x0
, size 400x300
, UOB[ OWNS_SURFACE | OWNS_DEVICE | WINDOW_INVISIBLE | SURFACELESS ]
, X11GLXGraphicsConfiguration[X11GraphicsScreen[X11GraphicsDevice[type .x11, connection :0, unitID 0, handle 0x7f4b84524f20, owner true, ResourceToolkitLock[obj 0x7b227d8d, isOwner false, <7219ec67, 45018215>[count 0, qsz 0, owner <NULL>]], obj 0x65d6b83b], idx 0], visualID 0x55c, fbConfigID 0x19d,
	requested GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, one, mono  , hw, GLProfile[GL4/GL4.sw], offscr[fbo]],
	chosen    GLCaps[glx vid 0x55c, fbc 0x19d: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, one, mono  , hw, GLProfile[GL4/GL4.sw], offscr[fbo]]]
, surfaceLock <d706f19, 30b7c004>[count 0, qsz 0, owner <NULL>]
, GenericUpstreamSurfacelessHook[pixel 400x300]
, upstreamSurface false ]], 
	Context: X11GLXContext [Version 4.5 (Core profile, arb, compat[ES2, ES3, ES31, ES32], FBO, software) - 4.5 (Core Profile) Mesa 22.3.6 [GL 4.5 (4.5 (Core Profile) Mesa 22.3.6), vendor 22.3.6 ((Core Profile) Mesa 22.3.6)], options 0x7c45, this 0x79efed2d, handle 0x7f4b84551e80, isShared false, jogamp.opengl.gl4.GL4bcImpl@6dbb137d,
	 quirks: [No10BitColorCompOffscreen],
	Drawable: ResizeableImpl[Initialized true, realized true, texUnit 0, samples 0,
	Factory   jogamp.opengl.x11.glx.X11GLXDrawableFactory@4c1d9d4b,
	Handle    0x0,
	Caps      GLCaps[glx vid 0x55c, fbc 0x19d: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, one, mono  , hw, GLProfile[GL4/GL4.sw], offscr[fbo]],
	fboI back 0, front 0, num 1,
	FBO front read 1, FBO[name r/w 1/1, init true, bound false, size 400x300, samples 0/4, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 400x300, name 0x1, obj 0x54c562f7], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 400x300, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x63a65a25], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x318ba8c8],
	FBO back  write 1, FBO[name r/w 1/1, init true, bound false, size 400x300, samples 0/4, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 400x300, name 0x1, obj 0x54c562f7], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 400x300, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x63a65a25], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x318ba8c8],
	Surface   WrappedSurface[ displayHandle 0x7f4b84524f20
, surfaceHandle 0x0
, size 400x300
, UOB[ OWNS_SURFACE | OWNS_DEVICE | WINDOW_INVISIBLE | SURFACELESS ]
, X11GLXGraphicsConfiguration[X11GraphicsScreen[X11GraphicsDevice[type .x11, connection :0, unitID 0, handle 0x7f4b84524f20, owner true, ResourceToolkitLock[obj 0x7b227d8d, isOwner false, <7219ec67, 45018215>[count 0, qsz 0, owner <NULL>]], obj 0x65d6b83b], idx 0], visualID 0x55c, fbConfigID 0x19d,
	requested GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, one, mono  , hw, GLProfile[GL4/GL4.sw], offscr[fbo]],
	chosen    GLCaps[glx vid 0x55c, fbc 0x19d: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, one, mono  , hw, GLProfile[GL4/GL4.sw], offscr[fbo]]]
, surfaceLock <d706f19, 30b7c004>[count 0, qsz 0, owner <NULL>]
, GenericUpstreamSurfacelessHook[pixel 400x300]
, upstreamSurface false ]], direct true] , 
	UpstreamWidget: null]
Init GLAD: GLCaps[glx vid 0x55c, fbc 0x19d: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, one, mono  , hw, GLProfile[GL4/GL4.sw], offscr[fbo]]
Init front FBO: FBO[name r/w 1/1, init true, bound false, size 400x300, samples 0/4, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 400x300, name 0x1, obj 0x54c562f7], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 400x300, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x63a65a25], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x318ba8c8]
Init back  FBO: FBO[name r/w 1/1, init true, bound false, size 400x300, samples 0/4, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 400x300, name 0x1, obj 0x54c562f7], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 400x300, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x63a65a25], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x318ba8c8]
Texture: exp true, hasFront true
Resize1.oldFront: FBO[name r/w 1/1, init true, bound false, size 200x150, samples 0/4, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 200x150, name 0x2, obj 0x54c562f7], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 200x150, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x2, obj 0x63a65a25], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x318ba8c8]
Resize1.nowFront: FBO[name r/w 1/1, init true, bound false, size 200x150, samples 0/4, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 200x150, name 0x2, obj 0x54c562f7], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 200x150, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x2, obj 0x63a65a25], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x318ba8c8]
Resize1.oldBack : FBO[name r/w 1/1, init true, bound false, size 200x150, samples 0/4, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 200x150, name 0x2, obj 0x54c562f7], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 200x150, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x2, obj 0x63a65a25], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x318ba8c8]
Resize1.nowBack : FBO[name r/w 1/1, init true, bound false, size 200x150, samples 0/4, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 200x150, name 0x2, obj 0x54c562f7], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 200x150, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x2, obj 0x63a65a25], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x318ba8c8]
Resize2.oldFront: FBO[name r/w 1/1, init true, bound false, size 800x600, samples 0/4, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 800x600, name 0x3, obj 0x54c562f7], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 800x600, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x3, obj 0x63a65a25], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x318ba8c8]
Resize2.nowFront: FBO[name r/w 1/1, init true, bound false, size 800x600, samples 0/4, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 800x600, name 0x3, obj 0x54c562f7], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 800x600, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x3, obj 0x63a65a25], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x318ba8c8]
Resize2.oldBack : FBO[name r/w 1/1, init true, bound false, size 800x600, samples 0/4, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 800x600, name 0x3, obj 0x54c562f7], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 800x600, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x3, obj 0x63a65a25], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x318ba8c8]
Resize2.nowBack : FBO[name r/w 1/1, init true, bound false, size 800x600, samples 0/4, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 800x600, name 0x3, obj 0x54c562f7], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 800x600, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x3, obj 0x63a65a25], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x318ba8c8]
Resize3.sampleCount: 0 -> 4
Fin: FBOImpl[ 
	Helper: GLAnimatorControl: null, GLEventListeners num 2 [GearsES2[obj 0x3c9d0b9d isInit false, usesShared false, 1 null, 2 null, 3 null, sharedGears null][init false], com.jogamp.opengl.test.junit.util.UITestCase$SnapshotGLEventListener@78aab498[init false], ], 
	Drawable: null, 
	Context: null, 
	UpstreamWidget: null]
Requested:     GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, one, mono  , hw, GLProfile[GL4/GL4.sw], offscr[fbo]]
Realized GLAD: FBOImpl[ 
	Helper: GLAnimatorControl: null, GLEventListeners num 0 [], 
	Drawable: ResizeableImpl[Initialized false, realized true, texUnit 0, samples 0,
	Factory   jogamp.opengl.x11.glx.X11GLXDrawableFactory@4c1d9d4b,
	Handle    0x0,
	Caps      GLCaps[glx vid 0x55c, fbc 0x19d: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, one, mono  , hw, GLProfile[GL4/GL4.sw], offscr[fbo]],
	fboI back 0, front 0, num 0,
	FBO front read 0, null,
	FBO back  write 0, null,
	Surface   WrappedSurface[ displayHandle 0x7f4b85535de0
, surfaceHandle 0x0
, size 400x300
, UOB[ OWNS_SURFACE | OWNS_DEVICE | WINDOW_INVISIBLE | SURFACELESS ]
, X11GLXGraphicsConfiguration[X11GraphicsScreen[X11GraphicsDevice[type .x11, connection :0, unitID 0, handle 0x7f4b85535de0, owner true, ResourceToolkitLock[obj 0x459e9125, isOwner false, <128d2484, 7cc0cdad>[count 0, qsz 0, owner <NULL>]], obj 0x7c7b252e], idx 0], visualID 0x55c, fbConfigID 0x19d,
	requested GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, one, mono  , hw, GLProfile[GL4/GL4.sw], offscr[fbo]],
	chosen    GLCaps[glx vid 0x55c, fbc 0x19d: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, one, mono  , hw, GLProfile[GL4/GL4.sw], offscr[fbo]]]
, surfaceLock <4d5d943d, 368f2016>[count 0, qsz 0, owner <NULL>]
, GenericUpstreamSurfacelessHook[pixel 400x300]
, upstreamSurface false ]], 
	Context: null, 
	UpstreamWidget: null]
Realized GLAD: GLCaps[glx vid 0x55c, fbc 0x19d: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, one, mono  , hw, GLProfile[GL4/GL4.sw], offscr[fbo]]
Depth: exp true, req true, has true
Init GLAD: FBOImpl[ 
	Helper: GLAnimatorControl: null, GLEventListeners num 0 [], 
	Drawable: ResizeableImpl[Initialized true, realized true, texUnit 0, samples 0,
	Factory   jogamp.opengl.x11.glx.X11GLXDrawableFactory@4c1d9d4b,
	Handle    0x0,
	Caps      GLCaps[glx vid 0x55c, fbc 0x19d: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, one, mono  , hw, GLProfile[GL4/GL4.sw], offscr[fbo]],
	fboI back 0, front 0, num 1,
	FBO front read 1, FBO[name r/w 1/1, init true, bound false, size 400x300, samples 0/4, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 400x300, name 0x2, obj 0x48f2bd5b], stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8051, samples 0, 400x300, name 0x1, obj 0x692f203f], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x7b2bbc3],
	FBO back  write 1, FBO[name r/w 1/1, init true, bound false, size 400x300, samples 0/4, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 400x300, name 0x2, obj 0x48f2bd5b], stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8051, samples 0, 400x300, name 0x1, obj 0x692f203f], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x7b2bbc3],
	Surface   WrappedSurface[ displayHandle 0x7f4b85535de0
, surfaceHandle 0x0
, size 400x300
, UOB[ OWNS_SURFACE | OWNS_DEVICE | WINDOW_INVISIBLE | SURFACELESS ]
, X11GLXGraphicsConfiguration[X11GraphicsScreen[X11GraphicsDevice[type .x11, connection :0, unitID 0, handle 0x7f4b85535de0, owner true, ResourceToolkitLock[obj 0x459e9125, isOwner false, <128d2484, 7cc0cdad>[count 0, qsz 0, owner <NULL>]], obj 0x7c7b252e], idx 0], visualID 0x55c, fbConfigID 0x19d,
	requested GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, one, mono  , hw, GLProfile[GL4/GL4.sw], offscr[fbo]],
	chosen    GLCaps[glx vid 0x55c, fbc 0x19d: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, one, mono  , hw, GLProfile[GL4/GL4.sw], offscr[fbo]]]
, surfaceLock <4d5d943d, 368f2016>[count 0, qsz 0, owner <NULL>]
, GenericUpstreamSurfacelessHook[pixel 400x300]
, upstreamSurface false ]], 
	Context: X11GLXContext [Version 4.5 (Core profile, arb, compat[ES2, ES3, ES31, ES32], FBO, software) - 4.5 (Core Profile) Mesa 22.3.6 [GL 4.5 (4.5 (Core Profile) Mesa 22.3.6), vendor 22.3.6 ((Core Profile) Mesa 22.3.6)], options 0x7c45, this 0x4c583ecf, handle 0x7f4b8557a1f0, isShared false, jogamp.opengl.gl4.GL4bcImpl@a1153bc,
	 quirks: [No10BitColorCompOffscreen],
	Drawable: ResizeableImpl[Initialized true, realized true, texUnit 0, samples 0,
	Factory   jogamp.opengl.x11.glx.X11GLXDrawableFactory@4c1d9d4b,
	Handle    0x0,
	Caps      GLCaps[glx vid 0x55c, fbc 0x19d: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, one, mono  , hw, GLProfile[GL4/GL4.sw], offscr[fbo]],
	fboI back 0, front 0, num 1,
	FBO front read 1, FBO[name r/w 1/1, init true, bound false, size 400x300, samples 0/4, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 400x300, name 0x2, obj 0x48f2bd5b], stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8051, samples 0, 400x300, name 0x1, obj 0x692f203f], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x7b2bbc3],
	FBO back  write 1, FBO[name r/w 1/1, init true, bound false, size 400x300, samples 0/4, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 400x300, name 0x2, obj 0x48f2bd5b], stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8051, samples 0, 400x300, name 0x1, obj 0x692f203f], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x7b2bbc3],
	Surface   WrappedSurface[ displayHandle 0x7f4b85535de0
, surfaceHandle 0x0
, size 400x300
, UOB[ OWNS_SURFACE | OWNS_DEVICE | WINDOW_INVISIBLE | SURFACELESS ]
, X11GLXGraphicsConfiguration[X11GraphicsScreen[X11GraphicsDevice[type .x11, connection :0, unitID 0, handle 0x7f4b85535de0, owner true, ResourceToolkitLock[obj 0x459e9125, isOwner false, <128d2484, 7cc0cdad>[count 0, qsz 0, owner <NULL>]], obj 0x7c7b252e], idx 0], visualID 0x55c, fbConfigID 0x19d,
	requested GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, one, mono  , hw, GLProfile[GL4/GL4.sw], offscr[fbo]],
	chosen    GLCaps[glx vid 0x55c, fbc 0x19d: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, one, mono  , hw, GLProfile[GL4/GL4.sw], offscr[fbo]]]
, surfaceLock <4d5d943d, 368f2016>[count 0, qsz 0, owner <NULL>]
, GenericUpstreamSurfacelessHook[pixel 400x300]
, upstreamSurface false ]], direct true] , 
	UpstreamWidget: null]
Init GLAD: GLCaps[glx vid 0x55c, fbc 0x19d: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, one, mono  , hw, GLProfile[GL4/GL4.sw], offscr[fbo]]
Init front FBO: FBO[name r/w 1/1, init true, bound false, size 400x300, samples 0/4, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 400x300, name 0x2, obj 0x48f2bd5b], stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8051, samples 0, 400x300, name 0x1, obj 0x692f203f], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x7b2bbc3]
Init back  FBO: FBO[name r/w 1/1, init true, bound false, size 400x300, samples 0/4, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 400x300, name 0x2, obj 0x48f2bd5b], stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8051, samples 0, 400x300, name 0x1, obj 0x692f203f], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x7b2bbc3]
Texture: exp false, hasFront false
Resize1.oldFront: FBO[name r/w 1/1, init true, bound false, size 200x150, samples 0/4, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 200x150, name 0x4, obj 0x48f2bd5b], stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8051, samples 0, 200x150, name 0x3, obj 0x692f203f], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x7b2bbc3]
Resize1.nowFront: FBO[name r/w 1/1, init true, bound false, size 200x150, samples 0/4, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 200x150, name 0x4, obj 0x48f2bd5b], stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8051, samples 0, 200x150, name 0x3, obj 0x692f203f], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x7b2bbc3]
Resize1.oldBack : FBO[name r/w 1/1, init true, bound false, size 200x150, samples 0/4, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 200x150, name 0x4, obj 0x48f2bd5b], stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8051, samples 0, 200x150, name 0x3, obj 0x692f203f], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x7b2bbc3]
Resize1.nowBack : FBO[name r/w 1/1, init true, bound false, size 200x150, samples 0/4, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 200x150, name 0x4, obj 0x48f2bd5b], stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8051, samples 0, 200x150, name 0x3, obj 0x692f203f], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x7b2bbc3]
Resize2.oldFront: FBO[name r/w 1/1, init true, bound false, size 800x600, samples 0/4, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 800x600, name 0x6, obj 0x48f2bd5b], stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8051, samples 0, 800x600, name 0x5, obj 0x692f203f], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x7b2bbc3]
Resize2.nowFront: FBO[name r/w 1/1, init true, bound false, size 800x600, samples 0/4, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 800x600, name 0x6, obj 0x48f2bd5b], stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8051, samples 0, 800x600, name 0x5, obj 0x692f203f], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x7b2bbc3]
Resize2.oldBack : FBO[name r/w 1/1, init true, bound false, size 800x600, samples 0/4, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 800x600, name 0x6, obj 0x48f2bd5b], stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8051, samples 0, 800x600, name 0x5, obj 0x692f203f], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x7b2bbc3]
Resize2.nowBack : FBO[name r/w 1/1, init true, bound false, size 800x600, samples 0/4, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 800x600, name 0x6, obj 0x48f2bd5b], stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8051, samples 0, 800x600, name 0x5, obj 0x692f203f], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x7b2bbc3]
Resize3.sampleCount: 0 -> 4
Fin: FBOImpl[ 
	Helper: GLAnimatorControl: null, GLEventListeners num 2 [GearsES2[obj 0x1aafa419 isInit false, usesShared false, 1 null, 2 null, 3 null, sharedGears null][init false], com.jogamp.opengl.test.junit.util.UITestCase$SnapshotGLEventListener@47eaca72[init false], ], 
	Drawable: null, 
	Context: null, 
	UpstreamWidget: null]
Requested:     GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, one, mono  , hw, GLProfile[GL4/GL4.sw], offscr[fbo]]
Realized GLAD: FBOImpl[ 
	Helper: GLAnimatorControl: null, GLEventListeners num 0 [], 
	Drawable: ResizeableImpl[Initialized false, realized true, texUnit 0, samples 0,
	Factory   jogamp.opengl.x11.glx.X11GLXDrawableFactory@4c1d9d4b,
	Handle    0x0,
	Caps      GLCaps[glx vid 0x55c, fbc 0x19d: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, one, mono  , hw, GLProfile[GL4/GL4.sw], offscr[fbo]],
	fboI back 0, front 0, num 0,
	FBO front read 0, null,
	FBO back  write 0, null,
	Surface   WrappedSurface[ displayHandle 0x7f4b84350e20
, surfaceHandle 0x0
, size 400x300
, UOB[ OWNS_SURFACE | OWNS_DEVICE | WINDOW_INVISIBLE | SURFACELESS ]
, X11GLXGraphicsConfiguration[X11GraphicsScreen[X11GraphicsDevice[type .x11, connection :0, unitID 0, handle 0x7f4b84350e20, owner true, ResourceToolkitLock[obj 0x77888435, isOwner false, <73a1e9a9, 71d44a3>[count 0, qsz 0, owner <NULL>]], obj 0x7b98f307], idx 0], visualID 0x55c, fbConfigID 0x19d,
	requested GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, one, mono  , hw, GLProfile[GL4/GL4.sw], offscr[fbo]],
	chosen    GLCaps[glx vid 0x55c, fbc 0x19d: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, one, mono  , hw, GLProfile[GL4/GL4.sw], offscr[fbo]]]
, surfaceLock <4802796d, 34123d65>[count 0, qsz 0, owner <NULL>]
, GenericUpstreamSurfacelessHook[pixel 400x300]
, upstreamSurface false ]], 
	Context: null, 
	UpstreamWidget: null]
Realized GLAD: GLCaps[glx vid 0x55c, fbc 0x19d: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, one, mono  , hw, GLProfile[GL4/GL4.sw], offscr[fbo]]
Depth: exp false, req false, has false
Init GLAD: FBOImpl[ 
	Helper: GLAnimatorControl: null, GLEventListeners num 0 [], 
	Drawable: ResizeableImpl[Initialized true, realized true, texUnit 0, samples 0,
	Factory   jogamp.opengl.x11.glx.X11GLXDrawableFactory@4c1d9d4b,
	Handle    0x0,
	Caps      GLCaps[glx vid 0x55c, fbc 0x19d: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, one, mono  , hw, GLProfile[GL4/GL4.sw], offscr[fbo]],
	fboI back 0, front 0, num 1,
	FBO front read 1, FBO[name r/w 1/1, init true, bound false, size 400x300, samples 0/4, modified false/false, depth null, stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8051, samples 0, 400x300, name 0x1, obj 0x65fb9ffc], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x3e694b3f],
	FBO back  write 1, FBO[name r/w 1/1, init true, bound false, size 400x300, samples 0/4, modified false/false, depth null, stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8051, samples 0, 400x300, name 0x1, obj 0x65fb9ffc], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x3e694b3f],
	Surface   WrappedSurface[ displayHandle 0x7f4b84350e20
, surfaceHandle 0x0
, size 400x300
, UOB[ OWNS_SURFACE | OWNS_DEVICE | WINDOW_INVISIBLE | SURFACELESS ]
, X11GLXGraphicsConfiguration[X11GraphicsScreen[X11GraphicsDevice[type .x11, connection :0, unitID 0, handle 0x7f4b84350e20, owner true, ResourceToolkitLock[obj 0x77888435, isOwner false, <73a1e9a9, 71d44a3>[count 0, qsz 0, owner <NULL>]], obj 0x7b98f307], idx 0], visualID 0x55c, fbConfigID 0x19d,
	requested GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, one, mono  , hw, GLProfile[GL4/GL4.sw], offscr[fbo]],
	chosen    GLCaps[glx vid 0x55c, fbc 0x19d: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, one, mono  , hw, GLProfile[GL4/GL4.sw], offscr[fbo]]]
, surfaceLock <4802796d, 34123d65>[count 0, qsz 0, owner <NULL>]
, GenericUpstreamSurfacelessHook[pixel 400x300]
, upstreamSurface false ]], 
	Context: X11GLXContext [Version 4.5 (Core profile, arb, compat[ES2, ES3, ES31, ES32], FBO, software) - 4.5 (Core Profile) Mesa 22.3.6 [GL 4.5 (4.5 (Core Profile) Mesa 22.3.6), vendor 22.3.6 ((Core Profile) Mesa 22.3.6)], options 0x7c45, this 0x59474f18, handle 0x7f4b8557a1f0, isShared false, jogamp.opengl.gl4.GL4bcImpl@1bb5a082,
	 quirks: [No10BitColorCompOffscreen],
	Drawable: ResizeableImpl[Initialized true, realized true, texUnit 0, samples 0,
	Factory   jogamp.opengl.x11.glx.X11GLXDrawableFactory@4c1d9d4b,
	Handle    0x0,
	Caps      GLCaps[glx vid 0x55c, fbc 0x19d: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, one, mono  , hw, GLProfile[GL4/GL4.sw], offscr[fbo]],
	fboI back 0, front 0, num 1,
	FBO front read 1, FBO[name r/w 1/1, init true, bound false, size 400x300, samples 0/4, modified false/false, depth null, stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8051, samples 0, 400x300, name 0x1, obj 0x65fb9ffc], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x3e694b3f],
	FBO back  write 1, FBO[name r/w 1/1, init true, bound false, size 400x300, samples 0/4, modified false/false, depth null, stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8051, samples 0, 400x300, name 0x1, obj 0x65fb9ffc], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x3e694b3f],
	Surface   WrappedSurface[ displayHandle 0x7f4b84350e20
, surfaceHandle 0x0
, size 400x300
, UOB[ OWNS_SURFACE | OWNS_DEVICE | WINDOW_INVISIBLE | SURFACELESS ]
, X11GLXGraphicsConfiguration[X11GraphicsScreen[X11GraphicsDevice[type .x11, connection :0, unitID 0, handle 0x7f4b84350e20, owner true, ResourceToolkitLock[obj 0x77888435, isOwner false, <73a1e9a9, 71d44a3>[count 0, qsz 0, owner <NULL>]], obj 0x7b98f307], idx 0], visualID 0x55c, fbConfigID 0x19d,
	requested GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, one, mono  , hw, GLProfile[GL4/GL4.sw], offscr[fbo]],
	chosen    GLCaps[glx vid 0x55c, fbc 0x19d: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, one, mono  , hw, GLProfile[GL4/GL4.sw], offscr[fbo]]]
, surfaceLock <4802796d, 34123d65>[count 0, qsz 0, owner <NULL>]
, GenericUpstreamSurfacelessHook[pixel 400x300]
, upstreamSurface false ]], direct true] , 
	UpstreamWidget: null]
Init GLAD: GLCaps[glx vid 0x55c, fbc 0x19d: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, one, mono  , hw, GLProfile[GL4/GL4.sw], offscr[fbo]]
Init front FBO: FBO[name r/w 1/1, init true, bound false, size 400x300, samples 0/4, modified false/false, depth null, stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8051, samples 0, 400x300, name 0x1, obj 0x65fb9ffc], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x3e694b3f]
Init back  FBO: FBO[name r/w 1/1, init true, bound false, size 400x300, samples 0/4, modified false/false, depth null, stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8051, samples 0, 400x300, name 0x1, obj 0x65fb9ffc], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x3e694b3f]
Texture: exp false, hasFront false
Resize1.oldFront: FBO[name r/w 1/1, init true, bound false, size 200x150, samples 0/4, modified false/false, depth null, stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8051, samples 0, 200x150, name 0x2, obj 0x65fb9ffc], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x3e694b3f]
Resize1.nowFront: FBO[name r/w 1/1, init true, bound false, size 200x150, samples 0/4, modified false/false, depth null, stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8051, samples 0, 200x150, name 0x2, obj 0x65fb9ffc], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x3e694b3f]
Resize1.oldBack : FBO[name r/w 1/1, init true, bound false, size 200x150, samples 0/4, modified false/false, depth null, stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8051, samples 0, 200x150, name 0x2, obj 0x65fb9ffc], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x3e694b3f]
Resize1.nowBack : FBO[name r/w 1/1, init true, bound false, size 200x150, samples 0/4, modified false/false, depth null, stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8051, samples 0, 200x150, name 0x2, obj 0x65fb9ffc], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x3e694b3f]
Resize2.oldFront: FBO[name r/w 1/1, init true, bound false, size 800x600, samples 0/4, modified false/false, depth null, stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8051, samples 0, 800x600, name 0x3, obj 0x65fb9ffc], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x3e694b3f]
Resize2.nowFront: FBO[name r/w 1/1, init true, bound false, size 800x600, samples 0/4, modified false/false, depth null, stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8051, samples 0, 800x600, name 0x3, obj 0x65fb9ffc], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x3e694b3f]
Resize2.oldBack : FBO[name r/w 1/1, init true, bound false, size 800x600, samples 0/4, modified false/false, depth null, stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8051, samples 0, 800x600, name 0x3, obj 0x65fb9ffc], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x3e694b3f]
Resize2.nowBack : FBO[name r/w 1/1, init true, bound false, size 800x600, samples 0/4, modified false/false, depth null, stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8051, samples 0, 800x600, name 0x3, obj 0x65fb9ffc], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x3e694b3f]
Resize3.sampleCount: 0 -> 4
Fin: FBOImpl[ 
	Helper: GLAnimatorControl: null, GLEventListeners num 2 [GearsES2[obj 0x78691363 isInit false, usesShared false, 1 null, 2 null, 3 null, sharedGears null][init false], com.jogamp.opengl.test.junit.util.UITestCase$SnapshotGLEventListener@41d477ed[init false], ], 
	Drawable: null, 
	Context: null, 
	UpstreamWidget: null]
Requested:     GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL4/GL4.sw], offscr[fbo]]
Realized GLAD: FBOImpl[ 
	Helper: GLAnimatorControl: null, GLEventListeners num 0 [], 
	Drawable: ResizeableImpl[Initialized false, realized true, texUnit 0, samples 0,
	Factory   jogamp.opengl.x11.glx.X11GLXDrawableFactory@4c1d9d4b,
	Handle    0x0,
	Caps      GLCaps[glx vid 0x55c, fbc 0x19d: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL4/GL4.sw], offscr[fbo]],
	fboI back 0, front 0, num 0,
	FBO front read 0, null,
	FBO back  write 0, null,
	Surface   WrappedSurface[ displayHandle 0x7f4b84f4d7f0
, surfaceHandle 0x0
, size 400x300
, UOB[ OWNS_SURFACE | OWNS_DEVICE | WINDOW_INVISIBLE | SURFACELESS ]
, X11GLXGraphicsConfiguration[X11GraphicsScreen[X11GraphicsDevice[type .x11, connection :0, unitID 0, handle 0x7f4b84f4d7f0, owner true, ResourceToolkitLock[obj 0x74235045, isOwner false, <618b19ad, 2d3379b4>[count 0, qsz 0, owner <NULL>]], obj 0x30c15d8b], idx 0], visualID 0x55c, fbConfigID 0x19d,
	requested GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL4/GL4.sw], offscr[fbo]],
	chosen    GLCaps[glx vid 0x55c, fbc 0x19d: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL4/GL4.sw], offscr[fbo]]]
, surfaceLock <5e0e82ae, 6771beb3>[count 0, qsz 0, owner <NULL>]
, GenericUpstreamSurfacelessHook[pixel 400x300]
, upstreamSurface false ]], 
	Context: null, 
	UpstreamWidget: null]
Realized GLAD: GLCaps[glx vid 0x55c, fbc 0x19d: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL4/GL4.sw], offscr[fbo]]
Depth: exp true, req true, has true
Init GLAD: FBOImpl[ 
	Helper: GLAnimatorControl: null, GLEventListeners num 0 [], 
	Drawable: ResizeableImpl[Initialized true, realized true, texUnit 0, samples 0,
	Factory   jogamp.opengl.x11.glx.X11GLXDrawableFactory@4c1d9d4b,
	Handle    0x0,
	Caps      GLCaps[glx vid 0x55c, fbc 0x19d: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL4/GL4.sw], offscr[fbo]],
	fboI back 1, front 0, num 2,
	FBO front read 1, FBO[name r/w 1/1, init true, bound false, size 400x300, samples 0/4, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 400x300, name 0x1, obj 0x411f53a0], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 400x300, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x6b2ea799], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x2b71e916],
	FBO back  write 2, FBO[name r/w 2/2, init true, bound false, size 400x300, samples 0/4, modified true/true, depth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 400x300, name 0x2, obj 0x28701274], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 400x300, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x2, obj 0x36fc695d], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x13c9d689],
	Surface   WrappedSurface[ displayHandle 0x7f4b84f4d7f0
, surfaceHandle 0x0
, size 400x300
, UOB[ OWNS_SURFACE | OWNS_DEVICE | WINDOW_INVISIBLE | SURFACELESS ]
, X11GLXGraphicsConfiguration[X11GraphicsScreen[X11GraphicsDevice[type .x11, connection :0, unitID 0, handle 0x7f4b84f4d7f0, owner true, ResourceToolkitLock[obj 0x74235045, isOwner false, <618b19ad, 2d3379b4>[count 0, qsz 0, owner <NULL>]], obj 0x30c15d8b], idx 0], visualID 0x55c, fbConfigID 0x19d,
	requested GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL4/GL4.sw], offscr[fbo]],
	chosen    GLCaps[glx vid 0x55c, fbc 0x19d: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL4/GL4.sw], offscr[fbo]]]
, surfaceLock <5e0e82ae, 6771beb3>[count 0, qsz 0, owner <NULL>]
, GenericUpstreamSurfacelessHook[pixel 400x300]
, upstreamSurface false ]], 
	Context: X11GLXContext [Version 4.5 (Core profile, arb, compat[ES2, ES3, ES31, ES32], FBO, software) - 4.5 (Core Profile) Mesa 22.3.6 [GL 4.5 (4.5 (Core Profile) Mesa 22.3.6), vendor 22.3.6 ((Core Profile) Mesa 22.3.6)], options 0x7c45, this 0x51399530, handle 0x7f4b85a352e0, isShared false, jogamp.opengl.gl4.GL4bcImpl@3754a4bf,
	 quirks: [No10BitColorCompOffscreen],
	Drawable: ResizeableImpl[Initialized true, realized true, texUnit 0, samples 0,
	Factory   jogamp.opengl.x11.glx.X11GLXDrawableFactory@4c1d9d4b,
	Handle    0x0,
	Caps      GLCaps[glx vid 0x55c, fbc 0x19d: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL4/GL4.sw], offscr[fbo]],
	fboI back 1, front 0, num 2,
	FBO front read 1, FBO[name r/w 1/1, init true, bound false, size 400x300, samples 0/4, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 400x300, name 0x1, obj 0x411f53a0], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 400x300, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x6b2ea799], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x2b71e916],
	FBO back  write 2, FBO[name r/w 2/2, init true, bound false, size 400x300, samples 0/4, modified true/true, depth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 400x300, name 0x2, obj 0x28701274], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 400x300, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x2, obj 0x36fc695d], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x13c9d689],
	Surface   WrappedSurface[ displayHandle 0x7f4b84f4d7f0
, surfaceHandle 0x0
, size 400x300
, UOB[ OWNS_SURFACE | OWNS_DEVICE | WINDOW_INVISIBLE | SURFACELESS ]
, X11GLXGraphicsConfiguration[X11GraphicsScreen[X11GraphicsDevice[type .x11, connection :0, unitID 0, handle 0x7f4b84f4d7f0, owner true, ResourceToolkitLock[obj 0x74235045, isOwner false, <618b19ad, 2d3379b4>[count 0, qsz 0, owner <NULL>]], obj 0x30c15d8b], idx 0], visualID 0x55c, fbConfigID 0x19d,
	requested GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL4/GL4.sw], offscr[fbo]],
	chosen    GLCaps[glx vid 0x55c, fbc 0x19d: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL4/GL4.sw], offscr[fbo]]]
, surfaceLock <5e0e82ae, 6771beb3>[count 0, qsz 0, owner <NULL>]
, GenericUpstreamSurfacelessHook[pixel 400x300]
, upstreamSurface false ]], direct true] , 
	UpstreamWidget: null]
Init GLAD: GLCaps[glx vid 0x55c, fbc 0x19d: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL4/GL4.sw], offscr[fbo]]
Init front FBO: FBO[name r/w 1/1, init true, bound false, size 400x300, samples 0/4, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 400x300, name 0x1, obj 0x411f53a0], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 400x300, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x6b2ea799], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x2b71e916]
Init back  FBO: FBO[name r/w 2/2, init true, bound false, size 400x300, samples 0/4, modified true/true, depth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 400x300, name 0x2, obj 0x28701274], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 400x300, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x2, obj 0x36fc695d], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x13c9d689]
Texture: exp true, hasFront true
Resize1.oldFront: FBO[name r/w 1/1, init true, bound false, size 200x150, samples 0/4, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 200x150, name 0x3, obj 0x411f53a0], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 200x150, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x3, obj 0x6b2ea799], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x2b71e916]
Resize1.nowFront: FBO[name r/w 1/1, init true, bound false, size 200x150, samples 0/4, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 200x150, name 0x3, obj 0x411f53a0], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 200x150, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x3, obj 0x6b2ea799], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x2b71e916]
Resize1.oldBack : FBO[name r/w 2/2, init true, bound false, size 200x150, samples 0/4, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 200x150, name 0x4, obj 0x28701274], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 200x150, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x4, obj 0x36fc695d], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x13c9d689]
Resize1.nowBack : FBO[name r/w 2/2, init true, bound false, size 200x150, samples 0/4, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 200x150, name 0x4, obj 0x28701274], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 200x150, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x4, obj 0x36fc695d], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x13c9d689]
Resize2.oldFront: FBO[name r/w 1/1, init true, bound false, size 800x600, samples 0/4, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 800x600, name 0x6, obj 0x411f53a0], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 800x600, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x6, obj 0x6b2ea799], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x2b71e916]
Resize2.nowFront: FBO[name r/w 2/2, init true, bound false, size 800x600, samples 0/4, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 800x600, name 0x5, obj 0x28701274], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 800x600, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x5, obj 0x36fc695d], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x13c9d689]
Resize2.oldBack : FBO[name r/w 2/2, init true, bound false, size 800x600, samples 0/4, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 800x600, name 0x5, obj 0x28701274], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 800x600, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x5, obj 0x36fc695d], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x13c9d689]
Resize2.nowBack : FBO[name r/w 1/1, init true, bound false, size 800x600, samples 0/4, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 800x600, name 0x6, obj 0x411f53a0], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 800x600, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x6, obj 0x6b2ea799], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x2b71e916]
Resize3.sampleCount: 0 -> 4
Fin: FBOImpl[ 
	Helper: GLAnimatorControl: null, GLEventListeners num 2 [GearsES2[obj 0x62379589 isInit false, usesShared false, 1 null, 2 null, 3 null, sharedGears null][init false], com.jogamp.opengl.test.junit.util.UITestCase$SnapshotGLEventListener@4afcd809[init false], ], 
	Drawable: null, 
	Context: null, 
	UpstreamWidget: null]
Requested:     GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL4/GL4.sw], offscr[fbo]]
Realized GLAD: FBOImpl[ 
	Helper: GLAnimatorControl: null, GLEventListeners num 0 [], 
	Drawable: ResizeableImpl[Initialized false, realized true, texUnit 0, samples 4,
	Factory   jogamp.opengl.x11.glx.X11GLXDrawableFactory@4c1d9d4b,
	Handle    0x0,
	Caps      GLCaps[glx vid 0x55c, fbc 0x19d: rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL4/GL4.sw], offscr[fbo]],
	fboI back 0, front 0, num 0,
	FBO front read 0, null,
	FBO back  write 0, null,
	Surface   WrappedSurface[ displayHandle 0x7f4b8516a280
, surfaceHandle 0x0
, size 400x300
, UOB[ OWNS_SURFACE | OWNS_DEVICE | WINDOW_INVISIBLE | SURFACELESS ]
, X11GLXGraphicsConfiguration[X11GraphicsScreen[X11GraphicsDevice[type .x11, connection :0, unitID 0, handle 0x7f4b8516a280, owner true, ResourceToolkitLock[obj 0xc730b35, isOwner false, <206a70ef, 292b08d6>[count 0, qsz 0, owner <NULL>]], obj 0x22555ebf], idx 0], visualID 0x55c, fbConfigID 0x19d,
	requested GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL4/GL4.sw], offscr[fbo]],
	chosen    GLCaps[glx vid 0x55c, fbc 0x19d: rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL4/GL4.sw], offscr[fbo]]]
, surfaceLock <36ebc363, 45752059>[count 0, qsz 0, owner <NULL>]
, GenericUpstreamSurfacelessHook[pixel 400x300]
, upstreamSurface false ]], 
	Context: null, 
	UpstreamWidget: null]
Realized GLAD: GLCaps[glx vid 0x55c, fbc 0x19d: rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL4/GL4.sw], offscr[fbo]]
Depth: exp true, req true, has true
Init GLAD: FBOImpl[ 
	Helper: GLAnimatorControl: null, GLEventListeners num 0 [], 
	Drawable: ResizeableImpl[Initialized true, realized true, texUnit 0, samples 4,
	Factory   jogamp.opengl.x11.glx.X11GLXDrawableFactory@4c1d9d4b,
	Handle    0x0,
	Caps      GLCaps[glx vid 0x55c, fbc 0x19d: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL4/GL4.sw], offscr[fbo]],
	fboI back 0, front 0, num 1,
	FBO front read 2, FBO[name r/w 2/2, init true, bound true, size 400x300, samples 0/4, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 400x300, name 0x3, obj 0x54d9d12d], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 400x300, border 0, dataFormat 0x80e1, dataType 0x8367; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x3c41ed1d], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x38425407],
	FBO back  write 1, FBO[name r/w 1/2, init true, bound false, size 400x300, samples 4/4, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 4, 400x300, name 0x2, obj 0x702657cc], stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8058, samples 4, 400x300, name 0x1, obj 0x43bc63a3], null, null, null, null, null, null, null], msaa[TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 400x300, border 0, dataFormat 0x80e1, dataType 0x8367; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x3c41ed1d], hasSink true, dirty false], state OK, obj 0x6a6cb05c],
	Surface   WrappedSurface[ displayHandle 0x7f4b8516a280
, surfaceHandle 0x0
, size 400x300
, UOB[ OWNS_SURFACE | OWNS_DEVICE | WINDOW_INVISIBLE | SURFACELESS ]
, X11GLXGraphicsConfiguration[X11GraphicsScreen[X11GraphicsDevice[type .x11, connection :0, unitID 0, handle 0x7f4b8516a280, owner true, ResourceToolkitLock[obj 0xc730b35, isOwner false, <206a70ef, 292b08d6>[count 0, qsz 0, owner <NULL>]], obj 0x22555ebf], idx 0], visualID 0x55c, fbConfigID 0x19d,
	requested GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL4/GL4.sw], offscr[fbo]],
	chosen    GLCaps[glx vid 0x55c, fbc 0x19d: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL4/GL4.sw], offscr[fbo]]]
, surfaceLock <36ebc363, 45752059>[count 0, qsz 0, owner <NULL>]
, GenericUpstreamSurfacelessHook[pixel 400x300]
, upstreamSurface false ]], 
	Context: X11GLXContext [Version 4.5 (Core profile, arb, compat[ES2, ES3, ES31, ES32], FBO, software) - 4.5 (Core Profile) Mesa 22.3.6 [GL 4.5 (4.5 (Core Profile) Mesa 22.3.6), vendor 22.3.6 ((Core Profile) Mesa 22.3.6)], options 0x7c45, this 0x34e9fd99, handle 0x7f4b84d58540, isShared false, jogamp.opengl.gl4.GL4bcImpl@40a4337a,
	 quirks: [No10BitColorCompOffscreen],
	Drawable: ResizeableImpl[Initialized true, realized true, texUnit 0, samples 4,
	Factory   jogamp.opengl.x11.glx.X11GLXDrawableFactory@4c1d9d4b,
	Handle    0x0,
	Caps      GLCaps[glx vid 0x55c, fbc 0x19d: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL4/GL4.sw], offscr[fbo]],
	fboI back 0, front 0, num 1,
	FBO front read 2, FBO[name r/w 2/2, init true, bound true, size 400x300, samples 0/4, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 400x300, name 0x3, obj 0x54d9d12d], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 400x300, border 0, dataFormat 0x80e1, dataType 0x8367; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x3c41ed1d], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x38425407],
	FBO back  write 1, FBO[name r/w 1/2, init true, bound false, size 400x300, samples 4/4, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 4, 400x300, name 0x2, obj 0x702657cc], stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8058, samples 4, 400x300, name 0x1, obj 0x43bc63a3], null, null, null, null, null, null, null], msaa[TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 400x300, border 0, dataFormat 0x80e1, dataType 0x8367; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x3c41ed1d], hasSink true, dirty false], state OK, obj 0x6a6cb05c],
	Surface   WrappedSurface[ displayHandle 0x7f4b8516a280
, surfaceHandle 0x0
, size 400x300
, UOB[ OWNS_SURFACE | OWNS_DEVICE | WINDOW_INVISIBLE | SURFACELESS ]
, X11GLXGraphicsConfiguration[X11GraphicsScreen[X11GraphicsDevice[type .x11, connection :0, unitID 0, handle 0x7f4b8516a280, owner true, ResourceToolkitLock[obj 0xc730b35, isOwner false, <206a70ef, 292b08d6>[count 0, qsz 0, owner <NULL>]], obj 0x22555ebf], idx 0], visualID 0x55c, fbConfigID 0x19d,
	requested GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL4/GL4.sw], offscr[fbo]],
	chosen    GLCaps[glx vid 0x55c, fbc 0x19d: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL4/GL4.sw], offscr[fbo]]]
, surfaceLock <36ebc363, 45752059>[count 0, qsz 0, owner <NULL>]
, GenericUpstreamSurfacelessHook[pixel 400x300]
, upstreamSurface false ]], direct true] , 
	UpstreamWidget: null]
Init GLAD: GLCaps[glx vid 0x55c, fbc 0x19d: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL4/GL4.sw], offscr[fbo]]
Init front FBO: FBO[name r/w 2/2, init true, bound true, size 400x300, samples 0/4, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 400x300, name 0x3, obj 0x54d9d12d], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 400x300, border 0, dataFormat 0x80e1, dataType 0x8367; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x3c41ed1d], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x38425407]
Init back  FBO: FBO[name r/w 1/2, init true, bound false, size 400x300, samples 4/4, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 4, 400x300, name 0x2, obj 0x702657cc], stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8058, samples 4, 400x300, name 0x1, obj 0x43bc63a3], null, null, null, null, null, null, null], msaa[TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 400x300, border 0, dataFormat 0x80e1, dataType 0x8367; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x3c41ed1d], hasSink true, dirty false], state OK, obj 0x6a6cb05c]
Texture: exp true, hasFront true
Resize1.oldFront: FBO[name r/w 2/2, init true, bound false, size 200x150, samples 0/4, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 200x150, name 0x6, obj 0x54d9d12d], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 200x150, border 0, dataFormat 0x80e1, dataType 0x8367; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x2, obj 0x3c41ed1d], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x38425407]
Resize1.nowFront: FBO[name r/w 2/2, init true, bound false, size 200x150, samples 0/4, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 200x150, name 0x6, obj 0x54d9d12d], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 200x150, border 0, dataFormat 0x80e1, dataType 0x8367; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x2, obj 0x3c41ed1d], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x38425407]
Resize1.oldBack : FBO[name r/w 1/2, init true, bound false, size 200x150, samples 4/4, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 4, 200x150, name 0x5, obj 0x702657cc], stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8058, samples 4, 200x150, name 0x4, obj 0x43bc63a3], null, null, null, null, null, null, null], msaa[TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 200x150, border 0, dataFormat 0x80e1, dataType 0x8367; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x2, obj 0x3c41ed1d], hasSink true, dirty false], state OK, obj 0x6a6cb05c]
Resize1.nowBack : FBO[name r/w 1/2, init true, bound false, size 200x150, samples 4/4, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 4, 200x150, name 0x5, obj 0x702657cc], stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8058, samples 4, 200x150, name 0x4, obj 0x43bc63a3], null, null, null, null, null, null, null], msaa[TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 200x150, border 0, dataFormat 0x80e1, dataType 0x8367; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x2, obj 0x3c41ed1d], hasSink true, dirty false], state OK, obj 0x6a6cb05c]
Resize2.oldFront: FBO[name r/w 2/2, init true, bound false, size 800x600, samples 0/4, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 800x600, name 0x9, obj 0x54d9d12d], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 800x600, border 0, dataFormat 0x80e1, dataType 0x8367; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x3, obj 0x3c41ed1d], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x38425407]
Resize2.nowFront: FBO[name r/w 2/2, init true, bound false, size 800x600, samples 0/4, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 800x600, name 0x9, obj 0x54d9d12d], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 800x600, border 0, dataFormat 0x80e1, dataType 0x8367; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x3, obj 0x3c41ed1d], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x38425407]
Resize2.oldBack : FBO[name r/w 1/2, init true, bound false, size 800x600, samples 4/4, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 4, 800x600, name 0x8, obj 0x702657cc], stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8058, samples 4, 800x600, name 0x7, obj 0x43bc63a3], null, null, null, null, null, null, null], msaa[TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 800x600, border 0, dataFormat 0x80e1, dataType 0x8367; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x3, obj 0x3c41ed1d], hasSink true, dirty false], state OK, obj 0x6a6cb05c]
Resize2.nowBack : FBO[name r/w 1/2, init true, bound false, size 800x600, samples 4/4, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 4, 800x600, name 0x8, obj 0x702657cc], stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8058, samples 4, 800x600, name 0x7, obj 0x43bc63a3], null, null, null, null, null, null, null], msaa[TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 800x600, border 0, dataFormat 0x80e1, dataType 0x8367; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x3, obj 0x3c41ed1d], hasSink true, dirty false], state OK, obj 0x6a6cb05c]
Resize3.sampleCount: 4 -> 0
Fin: FBOImpl[ 
	Helper: GLAnimatorControl: null, GLEventListeners num 2 [com.jogamp.opengl.test.junit.jogl.demos.es2.MultisampleDemoES2@6025e1b6[init false], com.jogamp.opengl.test.junit.util.UITestCase$SnapshotGLEventListener@22ff4249[init false], ], 
	Drawable: null, 
	Context: null, 
	UpstreamWidget: null]
Requested:     GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL4/GL4.sw], offscr[fbo]]
Realized GLAD: FBOImpl[ 
	Helper: GLAnimatorControl: null, GLEventListeners num 0 [], 
	Drawable: ResizeableImpl[Initialized false, realized true, texUnit 0, samples 4,
	Factory   jogamp.opengl.x11.glx.X11GLXDrawableFactory@4c1d9d4b,
	Handle    0x0,
	Caps      GLCaps[glx vid 0x55c, fbc 0x19d: rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL4/GL4.sw], offscr[fbo]],
	fboI back 0, front 0, num 0,
	FBO front read 0, null,
	FBO back  write 0, null,
	Surface   WrappedSurface[ displayHandle 0x7f4b8516a280
, surfaceHandle 0x0
, size 400x300
, UOB[ OWNS_SURFACE | OWNS_DEVICE | WINDOW_INVISIBLE | SURFACELESS ]
, X11GLXGraphicsConfiguration[X11GraphicsScreen[X11GraphicsDevice[type .x11, connection :0, unitID 0, handle 0x7f4b8516a280, owner true, ResourceToolkitLock[obj 0xdd05255, isOwner false, <6a78afa0, 2f4948e4>[count 0, qsz 0, owner <NULL>]], obj 0x1f2586d6], idx 0], visualID 0x55c, fbConfigID 0x19d,
	requested GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL4/GL4.sw], offscr[fbo]],
	chosen    GLCaps[glx vid 0x55c, fbc 0x19d: rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL4/GL4.sw], offscr[fbo]]]
, surfaceLock <10683d9d, 3fc2959f>[count 0, qsz 0, owner <NULL>]
, GenericUpstreamSurfacelessHook[pixel 400x300]
, upstreamSurface false ]], 
	Context: null, 
	UpstreamWidget: null]
Realized GLAD: GLCaps[glx vid 0x55c, fbc 0x19d: rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL4/GL4.sw], offscr[fbo]]
Depth: exp true, req true, has true
Init GLAD: FBOImpl[ 
	Helper: GLAnimatorControl: null, GLEventListeners num 0 [], 
	Drawable: ResizeableImpl[Initialized true, realized true, texUnit 0, samples 4,
	Factory   jogamp.opengl.x11.glx.X11GLXDrawableFactory@4c1d9d4b,
	Handle    0x0,
	Caps      GLCaps[glx vid 0x55c, fbc 0x19d: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL4/GL4.sw], offscr[fbo]],
	fboI back 0, front 0, num 1,
	FBO front read 2, FBO[name r/w 2/2, init true, bound true, size 400x300, samples 0/4, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 400x300, name 0x4, obj 0x385c9627], stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8058, samples 0, 400x300, name 0x3, obj 0x6989da5e], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x139982de],
	FBO back  write 1, FBO[name r/w 1/2, init true, bound false, size 400x300, samples 4/4, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 4, 400x300, name 0x2, obj 0x217ed35e], stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8058, samples 4, 400x300, name 0x1, obj 0x682b2fa], null, null, null, null, null, null, null], msaa[ColorAttachment[type COLOR, format 0x8058, samples 0, 400x300, name 0x3, obj 0x6989da5e], hasSink true, dirty false], state OK, obj 0x7dcf94f8],
	Surface   WrappedSurface[ displayHandle 0x7f4b8516a280
, surfaceHandle 0x0
, size 400x300
, UOB[ OWNS_SURFACE | OWNS_DEVICE | WINDOW_INVISIBLE | SURFACELESS ]
, X11GLXGraphicsConfiguration[X11GraphicsScreen[X11GraphicsDevice[type .x11, connection :0, unitID 0, handle 0x7f4b8516a280, owner true, ResourceToolkitLock[obj 0xdd05255, isOwner false, <6a78afa0, 2f4948e4>[count 0, qsz 0, owner <NULL>]], obj 0x1f2586d6], idx 0], visualID 0x55c, fbConfigID 0x19d,
	requested GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL4/GL4.sw], offscr[fbo]],
	chosen    GLCaps[glx vid 0x55c, fbc 0x19d: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL4/GL4.sw], offscr[fbo]]]
, surfaceLock <10683d9d, 3fc2959f>[count 0, qsz 0, owner <NULL>]
, GenericUpstreamSurfacelessHook[pixel 400x300]
, upstreamSurface false ]], 
	Context: X11GLXContext [Version 4.5 (Core profile, arb, compat[ES2, ES3, ES31, ES32], FBO, software) - 4.5 (Core Profile) Mesa 22.3.6 [GL 4.5 (4.5 (Core Profile) Mesa 22.3.6), vendor 22.3.6 ((Core Profile) Mesa 22.3.6)], options 0x7c45, this 0x5aa9e4eb, handle 0x7f4b8523ffe0, isShared false, jogamp.opengl.gl4.GL4bcImpl@229f66ed,
	 quirks: [No10BitColorCompOffscreen],
	Drawable: ResizeableImpl[Initialized true, realized true, texUnit 0, samples 4,
	Factory   jogamp.opengl.x11.glx.X11GLXDrawableFactory@4c1d9d4b,
	Handle    0x0,
	Caps      GLCaps[glx vid 0x55c, fbc 0x19d: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL4/GL4.sw], offscr[fbo]],
	fboI back 0, front 0, num 1,
	FBO front read 2, FBO[name r/w 2/2, init true, bound true, size 400x300, samples 0/4, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 400x300, name 0x4, obj 0x385c9627], stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8058, samples 0, 400x300, name 0x3, obj 0x6989da5e], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x139982de],
	FBO back  write 1, FBO[name r/w 1/2, init true, bound false, size 400x300, samples 4/4, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 4, 400x300, name 0x2, obj 0x217ed35e], stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8058, samples 4, 400x300, name 0x1, obj 0x682b2fa], null, null, null, null, null, null, null], msaa[ColorAttachment[type COLOR, format 0x8058, samples 0, 400x300, name 0x3, obj 0x6989da5e], hasSink true, dirty false], state OK, obj 0x7dcf94f8],
	Surface   WrappedSurface[ displayHandle 0x7f4b8516a280
, surfaceHandle 0x0
, size 400x300
, UOB[ OWNS_SURFACE | OWNS_DEVICE | WINDOW_INVISIBLE | SURFACELESS ]
, X11GLXGraphicsConfiguration[X11GraphicsScreen[X11GraphicsDevice[type .x11, connection :0, unitID 0, handle 0x7f4b8516a280, owner true, ResourceToolkitLock[obj 0xdd05255, isOwner false, <6a78afa0, 2f4948e4>[count 0, qsz 0, owner <NULL>]], obj 0x1f2586d6], idx 0], visualID 0x55c, fbConfigID 0x19d,
	requested GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL4/GL4.sw], offscr[fbo]],
	chosen    GLCaps[glx vid 0x55c, fbc 0x19d: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL4/GL4.sw], offscr[fbo]]]
, surfaceLock <10683d9d, 3fc2959f>[count 0, qsz 0, owner <NULL>]
, GenericUpstreamSurfacelessHook[pixel 400x300]
, upstreamSurface false ]], direct true] , 
	UpstreamWidget: null]
Init GLAD: GLCaps[glx vid 0x55c, fbc 0x19d: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL4/GL4.sw], offscr[fbo]]
Init front FBO: FBO[name r/w 2/2, init true, bound true, size 400x300, samples 0/4, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 400x300, name 0x4, obj 0x385c9627], stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8058, samples 0, 400x300, name 0x3, obj 0x6989da5e], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x139982de]
Init back  FBO: FBO[name r/w 1/2, init true, bound false, size 400x300, samples 4/4, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 4, 400x300, name 0x2, obj 0x217ed35e], stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8058, samples 4, 400x300, name 0x1, obj 0x682b2fa], null, null, null, null, null, null, null], msaa[ColorAttachment[type COLOR, format 0x8058, samples 0, 400x300, name 0x3, obj 0x6989da5e], hasSink true, dirty false], state OK, obj 0x7dcf94f8]
Texture: exp false, hasFront false
Resize1.oldFront: FBO[name r/w 2/2, init true, bound false, size 200x150, samples 0/4, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 200x150, name 0x8, obj 0x385c9627], stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8058, samples 0, 200x150, name 0x7, obj 0x6989da5e], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x139982de]
Resize1.nowFront: FBO[name r/w 2/2, init true, bound false, size 200x150, samples 0/4, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 200x150, name 0x8, obj 0x385c9627], stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8058, samples 0, 200x150, name 0x7, obj 0x6989da5e], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x139982de]
Resize1.oldBack : FBO[name r/w 1/2, init true, bound false, size 200x150, samples 4/4, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 4, 200x150, name 0x6, obj 0x217ed35e], stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8058, samples 4, 200x150, name 0x5, obj 0x682b2fa], null, null, null, null, null, null, null], msaa[ColorAttachment[type COLOR, format 0x8058, samples 0, 200x150, name 0x7, obj 0x6989da5e], hasSink true, dirty false], state OK, obj 0x7dcf94f8]
Resize1.nowBack : FBO[name r/w 1/2, init true, bound false, size 200x150, samples 4/4, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 4, 200x150, name 0x6, obj 0x217ed35e], stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8058, samples 4, 200x150, name 0x5, obj 0x682b2fa], null, null, null, null, null, null, null], msaa[ColorAttachment[type COLOR, format 0x8058, samples 0, 200x150, name 0x7, obj 0x6989da5e], hasSink true, dirty false], state OK, obj 0x7dcf94f8]
Resize2.oldFront: FBO[name r/w 2/2, init true, bound false, size 800x600, samples 0/4, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 800x600, name 0xc, obj 0x385c9627], stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8058, samples 0, 800x600, name 0xb, obj 0x6989da5e], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x139982de]
Resize2.nowFront: FBO[name r/w 2/2, init true, bound false, size 800x600, samples 0/4, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 800x600, name 0xc, obj 0x385c9627], stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8058, samples 0, 800x600, name 0xb, obj 0x6989da5e], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x139982de]
Resize2.oldBack : FBO[name r/w 1/2, init true, bound false, size 800x600, samples 4/4, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 4, 800x600, name 0xa, obj 0x217ed35e], stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8058, samples 4, 800x600, name 0x9, obj 0x682b2fa], null, null, null, null, null, null, null], msaa[ColorAttachment[type COLOR, format 0x8058, samples 0, 800x600, name 0xb, obj 0x6989da5e], hasSink true, dirty false], state OK, obj 0x7dcf94f8]
Resize2.nowBack : FBO[name r/w 1/2, init true, bound false, size 800x600, samples 4/4, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 4, 800x600, name 0xa, obj 0x217ed35e], stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8058, samples 4, 800x600, name 0x9, obj 0x682b2fa], null, null, null, null, null, null, null], msaa[ColorAttachment[type COLOR, format 0x8058, samples 0, 800x600, name 0xb, obj 0x6989da5e], hasSink true, dirty false], state OK, obj 0x7dcf94f8]
Resize3.sampleCount: 4 -> 0
Fin: FBOImpl[ 
	Helper: GLAnimatorControl: null, GLEventListeners num 2 [com.jogamp.opengl.test.junit.jogl.demos.es2.MultisampleDemoES2@31190526[init false], com.jogamp.opengl.test.junit.util.UITestCase$SnapshotGLEventListener@662ac478[init false], ], 
	Drawable: null, 
	Context: null, 
	UpstreamWidget: null]
Requested:     GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL4/GL4.sw], offscr[fbo]]
Realized GLAD: FBOImpl[ 
	Helper: GLAnimatorControl: null, GLEventListeners num 0 [], 
	Drawable: ResizeableImpl[Initialized false, realized true, texUnit 0, samples 4,
	Factory   jogamp.opengl.x11.glx.X11GLXDrawableFactory@4c1d9d4b,
	Handle    0x0,
	Caps      GLCaps[glx vid 0x55c, fbc 0x19d: rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL4/GL4.sw], offscr[fbo]],
	fboI back 0, front 0, num 0,
	FBO front read 0, null,
	FBO back  write 0, null,
	Surface   WrappedSurface[ displayHandle 0x7f4b853847e0
, surfaceHandle 0x0
, size 400x300
, UOB[ OWNS_SURFACE | OWNS_DEVICE | WINDOW_INVISIBLE | SURFACELESS ]
, X11GLXGraphicsConfiguration[X11GraphicsScreen[X11GraphicsDevice[type .x11, connection :0, unitID 0, handle 0x7f4b853847e0, owner true, ResourceToolkitLock[obj 0x233795b6, isOwner false, <3eb738bb, 5bda8e08>[count 0, qsz 0, owner <NULL>]], obj 0x1e800aaa], idx 0], visualID 0x55c, fbConfigID 0x19d,
	requested GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL4/GL4.sw], offscr[fbo]],
	chosen    GLCaps[glx vid 0x55c, fbc 0x19d: rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL4/GL4.sw], offscr[fbo]]]
, surfaceLock <185a6e9, 6f03482>[count 0, qsz 0, owner <NULL>]
, GenericUpstreamSurfacelessHook[pixel 400x300]
, upstreamSurface false ]], 
	Context: null, 
	UpstreamWidget: null]
Realized GLAD: GLCaps[glx vid 0x55c, fbc 0x19d: rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL4/GL4.sw], offscr[fbo]]
Depth: exp false, req false, has false
Init GLAD: FBOImpl[ 
	Helper: GLAnimatorControl: null, GLEventListeners num 0 [], 
	Drawable: ResizeableImpl[Initialized true, realized true, texUnit 0, samples 4,
	Factory   jogamp.opengl.x11.glx.X11GLXDrawableFactory@4c1d9d4b,
	Handle    0x0,
	Caps      GLCaps[glx vid 0x55c, fbc 0x19d: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL4/GL4.sw], offscr[fbo]],
	fboI back 0, front 0, num 1,
	FBO front read 2, FBO[name r/w 2/2, init true, bound true, size 400x300, samples 0/4, modified false/false, depth null, stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8058, samples 0, 400x300, name 0x2, obj 0x179ece50], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x3b0090a4],
	FBO back  write 1, FBO[name r/w 1/2, init true, bound false, size 400x300, samples 4/4, modified false/false, depth null, stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8058, samples 4, 400x300, name 0x1, obj 0x3cd3e762], null, null, null, null, null, null, null], msaa[ColorAttachment[type COLOR, format 0x8058, samples 0, 400x300, name 0x2, obj 0x179ece50], hasSink true, dirty false], state OK, obj 0x1fa121e2],
	Surface   WrappedSurface[ displayHandle 0x7f4b853847e0
, surfaceHandle 0x0
, size 400x300
, UOB[ OWNS_SURFACE | OWNS_DEVICE | WINDOW_INVISIBLE | SURFACELESS ]
, X11GLXGraphicsConfiguration[X11GraphicsScreen[X11GraphicsDevice[type .x11, connection :0, unitID 0, handle 0x7f4b853847e0, owner true, ResourceToolkitLock[obj 0x233795b6, isOwner false, <3eb738bb, 5bda8e08>[count 0, qsz 0, owner <NULL>]], obj 0x1e800aaa], idx 0], visualID 0x55c, fbConfigID 0x19d,
	requested GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL4/GL4.sw], offscr[fbo]],
	chosen    GLCaps[glx vid 0x55c, fbc 0x19d: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL4/GL4.sw], offscr[fbo]]]
, surfaceLock <185a6e9, 6f03482>[count 0, qsz 0, owner <NULL>]
, GenericUpstreamSurfacelessHook[pixel 400x300]
, upstreamSurface false ]], 
	Context: X11GLXContext [Version 4.5 (Core profile, arb, compat[ES2, ES3, ES31, ES32], FBO, software) - 4.5 (Core Profile) Mesa 22.3.6 [GL 4.5 (4.5 (Core Profile) Mesa 22.3.6), vendor 22.3.6 ((Core Profile) Mesa 22.3.6)], options 0x7c45, this 0x9d5509a, handle 0x7f4b84cb1350, isShared false, jogamp.opengl.gl4.GL4bcImpl@7eac9008,
	 quirks: [No10BitColorCompOffscreen],
	Drawable: ResizeableImpl[Initialized true, realized true, texUnit 0, samples 4,
	Factory   jogamp.opengl.x11.glx.X11GLXDrawableFactory@4c1d9d4b,
	Handle    0x0,
	Caps      GLCaps[glx vid 0x55c, fbc 0x19d: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL4/GL4.sw], offscr[fbo]],
	fboI back 0, front 0, num 1,
	FBO front read 2, FBO[name r/w 2/2, init true, bound true, size 400x300, samples 0/4, modified false/false, depth null, stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8058, samples 0, 400x300, name 0x2, obj 0x179ece50], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x3b0090a4],
	FBO back  write 1, FBO[name r/w 1/2, init true, bound false, size 400x300, samples 4/4, modified false/false, depth null, stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8058, samples 4, 400x300, name 0x1, obj 0x3cd3e762], null, null, null, null, null, null, null], msaa[ColorAttachment[type COLOR, format 0x8058, samples 0, 400x300, name 0x2, obj 0x179ece50], hasSink true, dirty false], state OK, obj 0x1fa121e2],
	Surface   WrappedSurface[ displayHandle 0x7f4b853847e0
, surfaceHandle 0x0
, size 400x300
, UOB[ OWNS_SURFACE | OWNS_DEVICE | WINDOW_INVISIBLE | SURFACELESS ]
, X11GLXGraphicsConfiguration[X11GraphicsScreen[X11GraphicsDevice[type .x11, connection :0, unitID 0, handle 0x7f4b853847e0, owner true, ResourceToolkitLock[obj 0x233795b6, isOwner false, <3eb738bb, 5bda8e08>[count 0, qsz 0, owner <NULL>]], obj 0x1e800aaa], idx 0], visualID 0x55c, fbConfigID 0x19d,
	requested GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL4/GL4.sw], offscr[fbo]],
	chosen    GLCaps[glx vid 0x55c, fbc 0x19d: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL4/GL4.sw], offscr[fbo]]]
, surfaceLock <185a6e9, 6f03482>[count 0, qsz 0, owner <NULL>]
, GenericUpstreamSurfacelessHook[pixel 400x300]
, upstreamSurface false ]], direct true] , 
	UpstreamWidget: null]
Init GLAD: GLCaps[glx vid 0x55c, fbc 0x19d: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL4/GL4.sw], offscr[fbo]]
Init front FBO: FBO[name r/w 2/2, init true, bound true, size 400x300, samples 0/4, modified false/false, depth null, stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8058, samples 0, 400x300, name 0x2, obj 0x179ece50], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x3b0090a4]
Init back  FBO: FBO[name r/w 1/2, init true, bound false, size 400x300, samples 4/4, modified false/false, depth null, stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8058, samples 4, 400x300, name 0x1, obj 0x3cd3e762], null, null, null, null, null, null, null], msaa[ColorAttachment[type COLOR, format 0x8058, samples 0, 400x300, name 0x2, obj 0x179ece50], hasSink true, dirty false], state OK, obj 0x1fa121e2]
Texture: exp false, hasFront false
Resize1.oldFront: FBO[name r/w 2/2, init true, bound false, size 200x150, samples 0/4, modified false/false, depth null, stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8058, samples 0, 200x150, name 0x4, obj 0x179ece50], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x3b0090a4]
Resize1.nowFront: FBO[name r/w 2/2, init true, bound false, size 200x150, samples 0/4, modified false/false, depth null, stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8058, samples 0, 200x150, name 0x4, obj 0x179ece50], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x3b0090a4]
Resize1.oldBack : FBO[name r/w 1/2, init true, bound false, size 200x150, samples 4/4, modified false/false, depth null, stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8058, samples 4, 200x150, name 0x3, obj 0x3cd3e762], null, null, null, null, null, null, null], msaa[ColorAttachment[type COLOR, format 0x8058, samples 0, 200x150, name 0x4, obj 0x179ece50], hasSink true, dirty false], state OK, obj 0x1fa121e2]
Resize1.nowBack : FBO[name r/w 1/2, init true, bound false, size 200x150, samples 4/4, modified false/false, depth null, stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8058, samples 4, 200x150, name 0x3, obj 0x3cd3e762], null, null, null, null, null, null, null], msaa[ColorAttachment[type COLOR, format 0x8058, samples 0, 200x150, name 0x4, obj 0x179ece50], hasSink true, dirty false], state OK, obj 0x1fa121e2]
Resize2.oldFront: FBO[name r/w 2/2, init true, bound false, size 800x600, samples 0/4, modified false/false, depth null, stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8058, samples 0, 800x600, name 0x6, obj 0x179ece50], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x3b0090a4]
Resize2.nowFront: FBO[name r/w 2/2, init true, bound false, size 800x600, samples 0/4, modified false/false, depth null, stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8058, samples 0, 800x600, name 0x6, obj 0x179ece50], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x3b0090a4]
Resize2.oldBack : FBO[name r/w 1/2, init true, bound false, size 800x600, samples 4/4, modified false/false, depth null, stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8058, samples 4, 800x600, name 0x5, obj 0x3cd3e762], null, null, null, null, null, null, null], msaa[ColorAttachment[type COLOR, format 0x8058, samples 0, 800x600, name 0x6, obj 0x179ece50], hasSink true, dirty false], state OK, obj 0x1fa121e2]
Resize2.nowBack : FBO[name r/w 1/2, init true, bound false, size 800x600, samples 4/4, modified false/false, depth null, stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8058, samples 4, 800x600, name 0x5, obj 0x3cd3e762], null, null, null, null, null, null, null], msaa[ColorAttachment[type COLOR, format 0x8058, samples 0, 800x600, name 0x6, obj 0x179ece50], hasSink true, dirty false], state OK, obj 0x1fa121e2]
Resize3.sampleCount: 4 -> 0
Fin: FBOImpl[ 
	Helper: GLAnimatorControl: null, GLEventListeners num 2 [com.jogamp.opengl.test.junit.jogl.demos.es2.MultisampleDemoES2@4116aac9[init false], com.jogamp.opengl.test.junit.util.UITestCase$SnapshotGLEventListener@62ddbd7e[init false], ], 
	Drawable: null, 
	Context: null, 
	UpstreamWidget: null]
Requested:     GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL4/GL4.sw], offscr[fbo]]
Realized GLAD: FBOImpl[ 
	Helper: GLAnimatorControl: null, GLEventListeners num 0 [], 
	Drawable: ResizeableImpl[Initialized false, realized true, texUnit 0, samples 4,
	Factory   jogamp.opengl.x11.glx.X11GLXDrawableFactory@4c1d9d4b,
	Handle    0x0,
	Caps      GLCaps[glx vid 0x55c, fbc 0x19d: rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL4/GL4.sw], offscr[fbo]],
	fboI back 0, front 0, num 0,
	FBO front read 0, null,
	FBO back  write 0, null,
	Surface   WrappedSurface[ displayHandle 0x7f4b85272450
, surfaceHandle 0x0
, size 400x300
, UOB[ OWNS_SURFACE | OWNS_DEVICE | WINDOW_INVISIBLE | SURFACELESS ]
, X11GLXGraphicsConfiguration[X11GraphicsScreen[X11GraphicsDevice[type .x11, connection :0, unitID 0, handle 0x7f4b85272450, owner true, ResourceToolkitLock[obj 0x4d1c00d0, isOwner false, <4b2bac3f, 4e08711f>[count 0, qsz 0, owner <NULL>]], obj 0xbcec361], idx 0], visualID 0x55c, fbConfigID 0x19d,
	requested GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL4/GL4.sw], offscr[fbo]],
	chosen    GLCaps[glx vid 0x55c, fbc 0x19d: rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL4/GL4.sw], offscr[fbo]]]
, surfaceLock <26794848, 302552ec>[count 0, qsz 0, owner <NULL>]
, GenericUpstreamSurfacelessHook[pixel 400x300]
, upstreamSurface false ]], 
	Context: null, 
	UpstreamWidget: null]
Realized GLAD: GLCaps[glx vid 0x55c, fbc 0x19d: rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL4/GL4.sw], offscr[fbo]]
Depth: exp true, req true, has true
Init GLAD: FBOImpl[ 
	Helper: GLAnimatorControl: null, GLEventListeners num 0 [], 
	Drawable: ResizeableImpl[Initialized true, realized true, texUnit 0, samples 4,
	Factory   jogamp.opengl.x11.glx.X11GLXDrawableFactory@4c1d9d4b,
	Handle    0x0,
	Caps      GLCaps[glx vid 0x55c, fbc 0x19d: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL4/GL4.sw], offscr[fbo]],
	fboI back 0, front 0, num 1,
	FBO front read 2, FBO[name r/w 2/2, init true, bound true, size 400x300, samples 0/4, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 400x300, name 0x3, obj 0x2cd76f31], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 400x300, border 0, dataFormat 0x80e1, dataType 0x8367; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x40005471], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x367ffa75],
	FBO back  write 1, FBO[name r/w 1/2, init true, bound false, size 400x300, samples 4/4, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 4, 400x300, name 0x2, obj 0xba2f4ec], stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8058, samples 4, 400x300, name 0x1, obj 0x49438269], null, null, null, null, null, null, null], msaa[TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 400x300, border 0, dataFormat 0x80e1, dataType 0x8367; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x40005471], hasSink true, dirty false], state OK, obj 0x1c1bbc4e],
	Surface   WrappedSurface[ displayHandle 0x7f4b85272450
, surfaceHandle 0x0
, size 400x300
, UOB[ OWNS_SURFACE | OWNS_DEVICE | WINDOW_INVISIBLE | SURFACELESS ]
, X11GLXGraphicsConfiguration[X11GraphicsScreen[X11GraphicsDevice[type .x11, connection :0, unitID 0, handle 0x7f4b85272450, owner true, ResourceToolkitLock[obj 0x4d1c00d0, isOwner false, <4b2bac3f, 4e08711f>[count 0, qsz 0, owner <NULL>]], obj 0xbcec361], idx 0], visualID 0x55c, fbConfigID 0x19d,
	requested GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL4/GL4.sw], offscr[fbo]],
	chosen    GLCaps[glx vid 0x55c, fbc 0x19d: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL4/GL4.sw], offscr[fbo]]]
, surfaceLock <26794848, 302552ec>[count 0, qsz 0, owner <NULL>]
, GenericUpstreamSurfacelessHook[pixel 400x300]
, upstreamSurface false ]], 
	Context: X11GLXContext [Version 4.5 (Core profile, arb, compat[ES2, ES3, ES31, ES32], FBO, software) - 4.5 (Core Profile) Mesa 22.3.6 [GL 4.5 (4.5 (Core Profile) Mesa 22.3.6), vendor 22.3.6 ((Core Profile) Mesa 22.3.6)], options 0x7c45, this 0x3d285d7e, handle 0x7f4b8632cff0, isShared false, jogamp.opengl.gl4.GL4bcImpl@55fe41ea,
	 quirks: [No10BitColorCompOffscreen],
	Drawable: ResizeableImpl[Initialized true, realized true, texUnit 0, samples 4,
	Factory   jogamp.opengl.x11.glx.X11GLXDrawableFactory@4c1d9d4b,
	Handle    0x0,
	Caps      GLCaps[glx vid 0x55c, fbc 0x19d: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL4/GL4.sw], offscr[fbo]],
	fboI back 0, front 0, num 1,
	FBO front read 2, FBO[name r/w 2/2, init true, bound true, size 400x300, samples 0/4, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 400x300, name 0x3, obj 0x2cd76f31], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 400x300, border 0, dataFormat 0x80e1, dataType 0x8367; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x40005471], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x367ffa75],
	FBO back  write 1, FBO[name r/w 1/2, init true, bound false, size 400x300, samples 4/4, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 4, 400x300, name 0x2, obj 0xba2f4ec], stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8058, samples 4, 400x300, name 0x1, obj 0x49438269], null, null, null, null, null, null, null], msaa[TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 400x300, border 0, dataFormat 0x80e1, dataType 0x8367; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x40005471], hasSink true, dirty false], state OK, obj 0x1c1bbc4e],
	Surface   WrappedSurface[ displayHandle 0x7f4b85272450
, surfaceHandle 0x0
, size 400x300
, UOB[ OWNS_SURFACE | OWNS_DEVICE | WINDOW_INVISIBLE | SURFACELESS ]
, X11GLXGraphicsConfiguration[X11GraphicsScreen[X11GraphicsDevice[type .x11, connection :0, unitID 0, handle 0x7f4b85272450, owner true, ResourceToolkitLock[obj 0x4d1c00d0, isOwner false, <4b2bac3f, 4e08711f>[count 0, qsz 0, owner <NULL>]], obj 0xbcec361], idx 0], visualID 0x55c, fbConfigID 0x19d,
	requested GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL4/GL4.sw], offscr[fbo]],
	chosen    GLCaps[glx vid 0x55c, fbc 0x19d: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL4/GL4.sw], offscr[fbo]]]
, surfaceLock <26794848, 302552ec>[count 0, qsz 0, owner <NULL>]
, GenericUpstreamSurfacelessHook[pixel 400x300]
, upstreamSurface false ]], direct true] , 
	UpstreamWidget: null]
Init GLAD: GLCaps[glx vid 0x55c, fbc 0x19d: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL4/GL4.sw], offscr[fbo]]
Init front FBO: FBO[name r/w 2/2, init true, bound true, size 400x300, samples 0/4, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 400x300, name 0x3, obj 0x2cd76f31], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 400x300, border 0, dataFormat 0x80e1, dataType 0x8367; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x40005471], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x367ffa75]
Init back  FBO: FBO[name r/w 1/2, init true, bound false, size 400x300, samples 4/4, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 4, 400x300, name 0x2, obj 0xba2f4ec], stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8058, samples 4, 400x300, name 0x1, obj 0x49438269], null, null, null, null, null, null, null], msaa[TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 400x300, border 0, dataFormat 0x80e1, dataType 0x8367; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x40005471], hasSink true, dirty false], state OK, obj 0x1c1bbc4e]
Texture: exp true, hasFront true
Resize1.oldFront: FBO[name r/w 2/2, init true, bound false, size 200x150, samples 0/4, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 200x150, name 0x8, obj 0x2cd76f31], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 200x150, border 0, dataFormat 0x80e1, dataType 0x8367; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x4, obj 0x40005471], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x367ffa75]
Resize1.nowFront: FBO[name r/w 2/2, init true, bound false, size 200x150, samples 0/4, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 200x150, name 0x8, obj 0x2cd76f31], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 200x150, border 0, dataFormat 0x80e1, dataType 0x8367; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x4, obj 0x40005471], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x367ffa75]
Resize1.oldBack : FBO[name r/w 1/2, init true, bound false, size 200x150, samples 4/4, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 4, 200x150, name 0x7, obj 0xba2f4ec], stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8058, samples 4, 200x150, name 0x6, obj 0x49438269], null, null, null, null, null, null, null], msaa[TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 200x150, border 0, dataFormat 0x80e1, dataType 0x8367; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x4, obj 0x40005471], hasSink true, dirty false], state OK, obj 0x1c1bbc4e]
Resize1.nowBack : FBO[name r/w 1/2, init true, bound false, size 200x150, samples 4/4, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 4, 200x150, name 0x7, obj 0xba2f4ec], stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8058, samples 4, 200x150, name 0x6, obj 0x49438269], null, null, null, null, null, null, null], msaa[TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 200x150, border 0, dataFormat 0x80e1, dataType 0x8367; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x4, obj 0x40005471], hasSink true, dirty false], state OK, obj 0x1c1bbc4e]
Resize2.oldFront: FBO[name r/w 2/2, init true, bound false, size 800x600, samples 0/4, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 800x600, name 0xd, obj 0x2cd76f31], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 800x600, border 0, dataFormat 0x80e1, dataType 0x8367; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x7, obj 0x40005471], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x367ffa75]
Resize2.nowFront: FBO[name r/w 2/2, init true, bound false, size 800x600, samples 0/4, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 800x600, name 0xd, obj 0x2cd76f31], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 800x600, border 0, dataFormat 0x80e1, dataType 0x8367; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x7, obj 0x40005471], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x367ffa75]
Resize2.oldBack : FBO[name r/w 1/2, init true, bound false, size 800x600, samples 4/4, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 4, 800x600, name 0xc, obj 0xba2f4ec], stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8058, samples 4, 800x600, name 0xb, obj 0x49438269], null, null, null, null, null, null, null], msaa[TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 800x600, border 0, dataFormat 0x80e1, dataType 0x8367; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x7, obj 0x40005471], hasSink true, dirty false], state OK, obj 0x1c1bbc4e]
Resize2.nowBack : FBO[name r/w 1/2, init true, bound false, size 800x600, samples 4/4, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 4, 800x600, name 0xc, obj 0xba2f4ec], stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8058, samples 4, 800x600, name 0xb, obj 0x49438269], null, null, null, null, null, null, null], msaa[TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 800x600, border 0, dataFormat 0x80e1, dataType 0x8367; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x7, obj 0x40005471], hasSink true, dirty false], state OK, obj 0x1c1bbc4e]
Resize3.sampleCount: 4 -> 0
Fin: FBOImpl[ 
	Helper: GLAnimatorControl: null, GLEventListeners num 2 [com.jogamp.opengl.test.junit.jogl.demos.es2.FBOMix2DemosES2@fbd1f6[init false], com.jogamp.opengl.test.junit.util.UITestCase$SnapshotGLEventListener@1ce24091[init false], ], 
	Drawable: null, 
	Context: null, 
	UpstreamWidget: null]
Requested:     GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GLES2/GLES3.sw], offscr[fbo]]
Realized GLAD: FBOImpl[ 
	Helper: GLAnimatorControl: null, GLEventListeners num 0 [], 
	Drawable: ResizeableImpl[Initialized false, realized true, texUnit 0, samples 0,
	Factory   jogamp.opengl.egl.EGLDrawableFactory@2362f559,
	Handle    0x0,
	Caps      GLCaps[egl cfg 0xc, vid 0x21: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GLES2/GLES3.sw], offscr[fbo], [0x4d: GL, GLES1, GLES2, GLES3, VG]],
	fboI back 0, front 0, num 0,
	FBO front read 0, null,
	FBO back  write 0, null,
	Surface   EGLSurface[ displayHandle 0x7f4ad00035a0
, surfaceHandle 0x0
, size 400x300
, UOB[ OWNS_SURFACE | OWNS_DEVICE | WINDOW_INVISIBLE | SURFACELESS ]
, EGLGraphicsConfiguration[DefaultGraphicsScreen[EGLGraphicsDevice[type .egl, v1.5.0, nativeDisplayID 0x0, connection :0, unitID 0, handle 0x7f4ad00035a0, owner true, ResourceToolkitLock[obj 0xb2c9a9c, isOwner false, <4c178a76, fa4c865>[count 0, qsz 0, owner <NULL>]]], idx 0],
	eglConfigHandle 0x7f4ad00b6960, eglConfigID 0xc,
	requested GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GLES2/GLES3.sw], offscr[fbo]],
	chosen    GLCaps[egl cfg 0xc, vid 0x21: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GLES2/GLES3.sw], offscr[fbo], [0x4d: GL, GLES1, GLES2, GLES3, VG]]]
, surfaceLock <3bd82cf5, 544fa968>[count 0, qsz 0, owner <NULL>]
, GenericUpstreamSurfacelessHook[pixel 400x300]
, upstreamSurface false ]], 
	Context: null, 
	UpstreamWidget: null]
Realized GLAD: GLCaps[egl cfg 0xc, vid 0x21: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GLES2/GLES3.sw], offscr[fbo], [0x4d: GL, GLES1, GLES2, GLES3, VG]]
Depth: exp true, req true, has true
Init GLAD: FBOImpl[ 
	Helper: GLAnimatorControl: null, GLEventListeners num 0 [], 
	Drawable: ResizeableImpl[Initialized true, realized true, texUnit 0, samples 0,
	Factory   jogamp.opengl.egl.EGLDrawableFactory@2362f559,
	Handle    0x0,
	Caps      GLCaps[egl cfg 0xc, vid 0x21: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GLES2/GLES3.sw], offscr[fbo], [0x4d: GL, GLES1, GLES2, GLES3, VG]],
	fboI back 1, front 0, num 2,
	FBO front read 1, FBO[name r/w 1/1, init true, bound false, size 400x300, samples 0/4, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 400x300, name 0x1, obj 0x7770f470], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 400x300, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0xd35dea7], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x5e5d171f],
	FBO back  write 2, FBO[name r/w 2/2, init true, bound false, size 400x300, samples 0/4, modified true/true, depth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 400x300, name 0x2, obj 0x7d20d0b], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 400x300, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x2, obj 0x24313fcc], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x77f1baf5],
	Surface   EGLSurface[ displayHandle 0x7f4ad00035a0
, surfaceHandle 0x0
, size 400x300
, UOB[ OWNS_SURFACE | OWNS_DEVICE | WINDOW_INVISIBLE | SURFACELESS ]
, EGLGraphicsConfiguration[DefaultGraphicsScreen[EGLGraphicsDevice[type .egl, v1.5.0, nativeDisplayID 0x0, connection :0, unitID 0, handle 0x7f4ad00035a0, owner true, ResourceToolkitLock[obj 0xb2c9a9c, isOwner false, <4c178a76, fa4c865>[count 0, qsz 0, owner <NULL>]]], idx 0],
	eglConfigHandle 0x7f4ad00b6960, eglConfigID 0xc,
	requested GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GLES2/GLES3.sw], offscr[fbo]],
	chosen    GLCaps[egl cfg 0xc, vid 0x21: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GLES2/GLES3.sw], offscr[fbo], [0x4d: GL, GLES1, GLES2, GLES3, VG]]]
, surfaceLock <3bd82cf5, 544fa968>[count 0, qsz 0, owner <NULL>]
, GenericUpstreamSurfacelessHook[pixel 400x300]
, upstreamSurface false ]], 
	Context: EGLContext [Version 3.2 (ES profile, compat[ES2, ES3, ES31, ES32], FBO, software) - OpenGL ES 3.2 Mesa 22.3.6 [GL 3.2 (OpenGL ES 3.2 Mesa 22.3.6), vendor 22.3.6 (Mesa 22.3.6)], options 0x7c48, this 0x247bddad, handle 0x7f4b872d9810, isShared false, jogamp.opengl.es3.GLES3Impl@41a2befb,
	 quirks: [GLES3ViaEGLES2Config, No10BitColorCompOffscreen],
	Drawable: ResizeableImpl[Initialized true, realized true, texUnit 0, samples 0,
	Factory   jogamp.opengl.egl.EGLDrawableFactory@2362f559,
	Handle    0x0,
	Caps      GLCaps[egl cfg 0xc, vid 0x21: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GLES2/GLES3.sw], offscr[fbo], [0x4d: GL, GLES1, GLES2, GLES3, VG]],
	fboI back 1, front 0, num 2,
	FBO front read 1, FBO[name r/w 1/1, init true, bound false, size 400x300, samples 0/4, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 400x300, name 0x1, obj 0x7770f470], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 400x300, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0xd35dea7], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x5e5d171f],
	FBO back  write 2, FBO[name r/w 2/2, init true, bound false, size 400x300, samples 0/4, modified true/true, depth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 400x300, name 0x2, obj 0x7d20d0b], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 400x300, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x2, obj 0x24313fcc], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x77f1baf5],
	Surface   EGLSurface[ displayHandle 0x7f4ad00035a0
, surfaceHandle 0x0
, size 400x300
, UOB[ OWNS_SURFACE | OWNS_DEVICE | WINDOW_INVISIBLE | SURFACELESS ]
, EGLGraphicsConfiguration[DefaultGraphicsScreen[EGLGraphicsDevice[type .egl, v1.5.0, nativeDisplayID 0x0, connection :0, unitID 0, handle 0x7f4ad00035a0, owner true, ResourceToolkitLock[obj 0xb2c9a9c, isOwner false, <4c178a76, fa4c865>[count 0, qsz 0, owner <NULL>]]], idx 0],
	eglConfigHandle 0x7f4ad00b6960, eglConfigID 0xc,
	requested GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GLES2/GLES3.sw], offscr[fbo]],
	chosen    GLCaps[egl cfg 0xc, vid 0x21: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GLES2/GLES3.sw], offscr[fbo], [0x4d: GL, GLES1, GLES2, GLES3, VG]]]
, surfaceLock <3bd82cf5, 544fa968>[count 0, qsz 0, owner <NULL>]
, GenericUpstreamSurfacelessHook[pixel 400x300]
, upstreamSurface false ]]] , 
	UpstreamWidget: null]
Init GLAD: GLCaps[egl cfg 0xc, vid 0x21: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GLES2/GLES3.sw], offscr[fbo], [0x4d: GL, GLES1, GLES2, GLES3, VG]]
Init front FBO: FBO[name r/w 1/1, init true, bound false, size 400x300, samples 0/4, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 400x300, name 0x1, obj 0x7770f470], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 400x300, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0xd35dea7], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x5e5d171f]
Init back  FBO: FBO[name r/w 2/2, init true, bound false, size 400x300, samples 0/4, modified true/true, depth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 400x300, name 0x2, obj 0x7d20d0b], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 400x300, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x2, obj 0x24313fcc], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x77f1baf5]
Texture: exp true, hasFront true
Resize1.oldFront: FBO[name r/w 1/1, init true, bound false, size 200x150, samples 0/4, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 200x150, name 0x3, obj 0x7770f470], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 200x150, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x3, obj 0xd35dea7], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x5e5d171f]
Resize1.nowFront: FBO[name r/w 1/1, init true, bound false, size 200x150, samples 0/4, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 200x150, name 0x3, obj 0x7770f470], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 200x150, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x3, obj 0xd35dea7], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x5e5d171f]
Resize1.oldBack : FBO[name r/w 2/2, init true, bound false, size 200x150, samples 0/4, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 200x150, name 0x4, obj 0x7d20d0b], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 200x150, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x4, obj 0x24313fcc], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x77f1baf5]
Resize1.nowBack : FBO[name r/w 2/2, init true, bound false, size 200x150, samples 0/4, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 200x150, name 0x4, obj 0x7d20d0b], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 200x150, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x4, obj 0x24313fcc], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x77f1baf5]
Resize2.oldFront: FBO[name r/w 1/1, init true, bound false, size 800x600, samples 0/4, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 800x600, name 0x6, obj 0x7770f470], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 800x600, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x6, obj 0xd35dea7], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x5e5d171f]
Resize2.nowFront: FBO[name r/w 2/2, init true, bound false, size 800x600, samples 0/4, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 800x600, name 0x5, obj 0x7d20d0b], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 800x600, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x5, obj 0x24313fcc], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x77f1baf5]
Resize2.oldBack : FBO[name r/w 2/2, init true, bound false, size 800x600, samples 0/4, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 800x600, name 0x5, obj 0x7d20d0b], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 800x600, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x5, obj 0x24313fcc], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x77f1baf5]
Resize2.nowBack : FBO[name r/w 1/1, init true, bound false, size 800x600, samples 0/4, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 800x600, name 0x6, obj 0x7770f470], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 800x600, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x6, obj 0xd35dea7], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x5e5d171f]
Resize3.sampleCount: 0 -> 4
Fin: FBOImpl[ 
	Helper: GLAnimatorControl: null, GLEventListeners num 2 [GearsES2[obj 0x6c40365c isInit false, usesShared false, 1 null, 2 null, 3 null, sharedGears null][init false], com.jogamp.opengl.test.junit.util.UITestCase$SnapshotGLEventListener@7bedc48a[init false], ], 
	Drawable: null, 
	Context: null, 
	UpstreamWidget: null]
Requested:     GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GLES2/GLES3.sw], offscr[fbo]]
Realized GLAD: FBOImpl[ 
	Helper: GLAnimatorControl: null, GLEventListeners num 0 [], 
	Drawable: ResizeableImpl[Initialized false, realized true, texUnit 0, samples 4,
	Factory   jogamp.opengl.egl.EGLDrawableFactory@2362f559,
	Handle    0x0,
	Caps      GLCaps[egl cfg 0xc, vid 0x21: rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GLES2/GLES3.sw], offscr[fbo], [0x4d: GL, GLES1, GLES2, GLES3, VG]],
	fboI back 0, front 0, num 0,
	FBO front read 0, null,
	FBO back  write 0, null,
	Surface   EGLSurface[ displayHandle 0x7f4ad00035a0
, surfaceHandle 0x0
, size 400x300
, UOB[ OWNS_SURFACE | OWNS_DEVICE | WINDOW_INVISIBLE | SURFACELESS ]
, EGLGraphicsConfiguration[DefaultGraphicsScreen[EGLGraphicsDevice[type .egl, v1.5.0, nativeDisplayID 0x0, connection :0, unitID 0, handle 0x7f4ad00035a0, owner true, ResourceToolkitLock[obj 0x69453e37, isOwner false, <6f4a47c7, ae13544>[count 0, qsz 0, owner <NULL>]]], idx 0],
	eglConfigHandle 0x7f4ad00b6960, eglConfigID 0xc,
	requested GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GLES2/GLES3.sw], offscr[fbo]],
	chosen    GLCaps[egl cfg 0xc, vid 0x21: rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GLES2/GLES3.sw], offscr[fbo], [0x4d: GL, GLES1, GLES2, GLES3, VG]]]
, surfaceLock <3d34d211, 7dc0f706>[count 0, qsz 0, owner <NULL>]
, GenericUpstreamSurfacelessHook[pixel 400x300]
, upstreamSurface false ]], 
	Context: null, 
	UpstreamWidget: null]
Realized GLAD: GLCaps[egl cfg 0xc, vid 0x21: rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GLES2/GLES3.sw], offscr[fbo], [0x4d: GL, GLES1, GLES2, GLES3, VG]]
Depth: exp true, req true, has true
Init GLAD: FBOImpl[ 
	Helper: GLAnimatorControl: null, GLEventListeners num 0 [], 
	Drawable: ResizeableImpl[Initialized true, realized true, texUnit 0, samples 4,
	Factory   jogamp.opengl.egl.EGLDrawableFactory@2362f559,
	Handle    0x0,
	Caps      GLCaps[egl cfg 0xc, vid 0x21: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GLES2/GLES3.sw], offscr[fbo], [0x4d: GL, GLES1, GLES2, GLES3, VG]],
	fboI back 0, front 0, num 1,
	FBO front read 2, FBO[name r/w 2/2, init true, bound true, size 400x300, samples 0/4, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 400x300, name 0x3, obj 0x587e5365], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 400x300, border 0, dataFormat 0x1908, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x43c1b556], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x22fcf7ab],
	FBO back  write 1, FBO[name r/w 1/2, init true, bound false, size 400x300, samples 4/4, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 4, 400x300, name 0x2, obj 0x63475ace], stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8058, samples 4, 400x300, name 0x1, obj 0x2de23121], null, null, null, null, null, null, null], msaa[TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 400x300, border 0, dataFormat 0x1908, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x43c1b556], hasSink true, dirty false], state OK, obj 0x4988d8b8],
	Surface   EGLSurface[ displayHandle 0x7f4ad00035a0
, surfaceHandle 0x0
, size 400x300
, UOB[ OWNS_SURFACE | OWNS_DEVICE | WINDOW_INVISIBLE | SURFACELESS ]
, EGLGraphicsConfiguration[DefaultGraphicsScreen[EGLGraphicsDevice[type .egl, v1.5.0, nativeDisplayID 0x0, connection :0, unitID 0, handle 0x7f4ad00035a0, owner true, ResourceToolkitLock[obj 0x69453e37, isOwner false, <6f4a47c7, ae13544>[count 0, qsz 0, owner <NULL>]]], idx 0],
	eglConfigHandle 0x7f4ad00b6960, eglConfigID 0xc,
	requested GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GLES2/GLES3.sw], offscr[fbo]],
	chosen    GLCaps[egl cfg 0xc, vid 0x21: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GLES2/GLES3.sw], offscr[fbo], [0x4d: GL, GLES1, GLES2, GLES3, VG]]]
, surfaceLock <3d34d211, 7dc0f706>[count 0, qsz 0, owner <NULL>]
, GenericUpstreamSurfacelessHook[pixel 400x300]
, upstreamSurface false ]], 
	Context: EGLContext [Version 3.2 (ES profile, compat[ES2, ES3, ES31, ES32], FBO, software) - OpenGL ES 3.2 Mesa 22.3.6 [GL 3.2 (OpenGL ES 3.2 Mesa 22.3.6), vendor 22.3.6 (Mesa 22.3.6)], options 0x7c48, this 0x4009e306, handle 0x7f4b874e9ee0, isShared false, jogamp.opengl.es3.GLES3Impl@c0c2f8d,
	 quirks: [GLES3ViaEGLES2Config, No10BitColorCompOffscreen],
	Drawable: ResizeableImpl[Initialized true, realized true, texUnit 0, samples 4,
	Factory   jogamp.opengl.egl.EGLDrawableFactory@2362f559,
	Handle    0x0,
	Caps      GLCaps[egl cfg 0xc, vid 0x21: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GLES2/GLES3.sw], offscr[fbo], [0x4d: GL, GLES1, GLES2, GLES3, VG]],
	fboI back 0, front 0, num 1,
	FBO front read 2, FBO[name r/w 2/2, init true, bound true, size 400x300, samples 0/4, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 400x300, name 0x3, obj 0x587e5365], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 400x300, border 0, dataFormat 0x1908, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x43c1b556], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x22fcf7ab],
	FBO back  write 1, FBO[name r/w 1/2, init true, bound false, size 400x300, samples 4/4, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 4, 400x300, name 0x2, obj 0x63475ace], stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8058, samples 4, 400x300, name 0x1, obj 0x2de23121], null, null, null, null, null, null, null], msaa[TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 400x300, border 0, dataFormat 0x1908, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x43c1b556], hasSink true, dirty false], state OK, obj 0x4988d8b8],
	Surface   EGLSurface[ displayHandle 0x7f4ad00035a0
, surfaceHandle 0x0
, size 400x300
, UOB[ OWNS_SURFACE | OWNS_DEVICE | WINDOW_INVISIBLE | SURFACELESS ]
, EGLGraphicsConfiguration[DefaultGraphicsScreen[EGLGraphicsDevice[type .egl, v1.5.0, nativeDisplayID 0x0, connection :0, unitID 0, handle 0x7f4ad00035a0, owner true, ResourceToolkitLock[obj 0x69453e37, isOwner false, <6f4a47c7, ae13544>[count 0, qsz 0, owner <NULL>]]], idx 0],
	eglConfigHandle 0x7f4ad00b6960, eglConfigID 0xc,
	requested GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GLES2/GLES3.sw], offscr[fbo]],
	chosen    GLCaps[egl cfg 0xc, vid 0x21: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GLES2/GLES3.sw], offscr[fbo], [0x4d: GL, GLES1, GLES2, GLES3, VG]]]
, surfaceLock <3d34d211, 7dc0f706>[count 0, qsz 0, owner <NULL>]
, GenericUpstreamSurfacelessHook[pixel 400x300]
, upstreamSurface false ]]] , 
	UpstreamWidget: null]
Init GLAD: GLCaps[egl cfg 0xc, vid 0x21: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GLES2/GLES3.sw], offscr[fbo], [0x4d: GL, GLES1, GLES2, GLES3, VG]]
Init front FBO: FBO[name r/w 2/2, init true, bound true, size 400x300, samples 0/4, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 400x300, name 0x3, obj 0x587e5365], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 400x300, border 0, dataFormat 0x1908, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x43c1b556], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x22fcf7ab]
Init back  FBO: FBO[name r/w 1/2, init true, bound false, size 400x300, samples 4/4, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 4, 400x300, name 0x2, obj 0x63475ace], stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8058, samples 4, 400x300, name 0x1, obj 0x2de23121], null, null, null, null, null, null, null], msaa[TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 400x300, border 0, dataFormat 0x1908, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x43c1b556], hasSink true, dirty false], state OK, obj 0x4988d8b8]
Texture: exp true, hasFront true
Resize1.oldFront: FBO[name r/w 2/2, init true, bound false, size 200x150, samples 0/4, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 200x150, name 0x6, obj 0x587e5365], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 200x150, border 0, dataFormat 0x1908, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x2, obj 0x43c1b556], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x22fcf7ab]
Resize1.nowFront: FBO[name r/w 2/2, init true, bound false, size 200x150, samples 0/4, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 200x150, name 0x6, obj 0x587e5365], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 200x150, border 0, dataFormat 0x1908, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x2, obj 0x43c1b556], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x22fcf7ab]
Resize1.oldBack : FBO[name r/w 1/2, init true, bound false, size 200x150, samples 4/4, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 4, 200x150, name 0x5, obj 0x63475ace], stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8058, samples 4, 200x150, name 0x4, obj 0x2de23121], null, null, null, null, null, null, null], msaa[TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 200x150, border 0, dataFormat 0x1908, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x2, obj 0x43c1b556], hasSink true, dirty false], state OK, obj 0x4988d8b8]
Resize1.nowBack : FBO[name r/w 1/2, init true, bound false, size 200x150, samples 4/4, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 4, 200x150, name 0x5, obj 0x63475ace], stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8058, samples 4, 200x150, name 0x4, obj 0x2de23121], null, null, null, null, null, null, null], msaa[TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 200x150, border 0, dataFormat 0x1908, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x2, obj 0x43c1b556], hasSink true, dirty false], state OK, obj 0x4988d8b8]
Resize2.oldFront: FBO[name r/w 2/2, init true, bound false, size 800x600, samples 0/4, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 800x600, name 0x9, obj 0x587e5365], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 800x600, border 0, dataFormat 0x1908, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x3, obj 0x43c1b556], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x22fcf7ab]
Resize2.nowFront: FBO[name r/w 2/2, init true, bound false, size 800x600, samples 0/4, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 800x600, name 0x9, obj 0x587e5365], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 800x600, border 0, dataFormat 0x1908, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x3, obj 0x43c1b556], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x22fcf7ab]
Resize2.oldBack : FBO[name r/w 1/2, init true, bound false, size 800x600, samples 4/4, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 4, 800x600, name 0x8, obj 0x63475ace], stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8058, samples 4, 800x600, name 0x7, obj 0x2de23121], null, null, null, null, null, null, null], msaa[TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 800x600, border 0, dataFormat 0x1908, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x3, obj 0x43c1b556], hasSink true, dirty false], state OK, obj 0x4988d8b8]
Resize2.nowBack : FBO[name r/w 1/2, init true, bound false, size 800x600, samples 4/4, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 4, 800x600, name 0x8, obj 0x63475ace], stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8058, samples 4, 800x600, name 0x7, obj 0x2de23121], null, null, null, null, null, null, null], msaa[TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 800x600, border 0, dataFormat 0x1908, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x3, obj 0x43c1b556], hasSink true, dirty false], state OK, obj 0x4988d8b8]
Resize3.sampleCount: 4 -> 0
Fin: FBOImpl[ 
	Helper: GLAnimatorControl: null, GLEventListeners num 2 [GearsES2[obj 0x305b7c14 isInit false, usesShared false, 1 null, 2 null, 3 null, sharedGears null][init false], com.jogamp.opengl.test.junit.util.UITestCase$SnapshotGLEventListener@6913c1fb[init false], ], 
	Drawable: null, 
	Context: null, 
	UpstreamWidget: null]
Requested:     GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL3/GL4.sw], offscr[fbo]]
Realized GLAD: FBOImpl[ 
	Helper: GLAnimatorControl: null, GLEventListeners num 0 [], 
	Drawable: ResizeableImpl[Initialized false, realized true, texUnit 0, samples 0,
	Factory   jogamp.opengl.x11.glx.X11GLXDrawableFactory@4c1d9d4b,
	Handle    0x0,
	Caps      GLCaps[glx vid 0x55c, fbc 0x19d: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL3/GL4.sw], offscr[fbo]],
	fboI back 0, front 0, num 0,
	FBO front read 0, null,
	FBO back  write 0, null,
	Surface   WrappedSurface[ displayHandle 0x7f49f8a0d950
, surfaceHandle 0x0
, size 400x300
, UOB[ OWNS_SURFACE | OWNS_DEVICE | WINDOW_INVISIBLE | SURFACELESS ]
, X11GLXGraphicsConfiguration[X11GraphicsScreen[X11GraphicsDevice[type .x11, connection :0, unitID 0, handle 0x7f49f8a0d950, owner true, ResourceToolkitLock[obj 0x79d8407f, isOwner false, <5fbe4146, 1e66f1f5>[count 0, qsz 0, owner <NULL>]], obj 0x4e50c791], idx 0], visualID 0x55c, fbConfigID 0x19d,
	requested GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL3/GL4.sw], offscr[fbo]],
	chosen    GLCaps[glx vid 0x55c, fbc 0x19d: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL3/GL4.sw], offscr[fbo]]]
, surfaceLock <7530ad9c, 58a9760d>[count 0, qsz 0, owner <NULL>]
, GenericUpstreamSurfacelessHook[pixel 400x300]
, upstreamSurface false ]], 
	Context: null, 
	UpstreamWidget: null]
Realized GLAD: GLCaps[glx vid 0x55c, fbc 0x19d: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL3/GL4.sw], offscr[fbo]]
Depth: exp true, req true, has true
Init GLAD: FBOImpl[ 
	Helper: GLAnimatorControl: null, GLEventListeners num 0 [], 
	Drawable: ResizeableImpl[Initialized true, realized true, texUnit 0, samples 0,
	Factory   jogamp.opengl.x11.glx.X11GLXDrawableFactory@4c1d9d4b,
	Handle    0x0,
	Caps      GLCaps[glx vid 0x55c, fbc 0x19d: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL3/GL4.sw], offscr[fbo]],
	fboI back 1, front 0, num 2,
	FBO front read 1, FBO[name r/w 1/1, init true, bound false, size 400x300, samples 0/4, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 400x300, name 0x1, obj 0x4961f6af], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 400x300, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x394df057], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x5aebe890],
	FBO back  write 2, FBO[name r/w 2/2, init true, bound false, size 400x300, samples 0/4, modified true/true, depth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 400x300, name 0x2, obj 0x33c911a1], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 400x300, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x2, obj 0x65d09a04], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x75db5df9],
	Surface   WrappedSurface[ displayHandle 0x7f49f8a0d950
, surfaceHandle 0x0
, size 400x300
, UOB[ OWNS_SURFACE | OWNS_DEVICE | WINDOW_INVISIBLE | SURFACELESS ]
, X11GLXGraphicsConfiguration[X11GraphicsScreen[X11GraphicsDevice[type .x11, connection :0, unitID 0, handle 0x7f49f8a0d950, owner true, ResourceToolkitLock[obj 0x79d8407f, isOwner false, <5fbe4146, 1e66f1f5>[count 0, qsz 0, owner <NULL>]], obj 0x4e50c791], idx 0], visualID 0x55c, fbConfigID 0x19d,
	requested GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL3/GL4.sw], offscr[fbo]],
	chosen    GLCaps[glx vid 0x55c, fbc 0x19d: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL3/GL4.sw], offscr[fbo]]]
, surfaceLock <7530ad9c, 58a9760d>[count 0, qsz 0, owner <NULL>]
, GenericUpstreamSurfacelessHook[pixel 400x300]
, upstreamSurface false ]], 
	Context: X11GLXContext [Version 4.5 (Core profile, arb, compat[ES2, ES3, ES31, ES32], FBO, software) - 4.5 (Core Profile) Mesa 22.3.6 [GL 4.5 (4.5 (Core Profile) Mesa 22.3.6), vendor 22.3.6 ((Core Profile) Mesa 22.3.6)], options 0x7c45, this 0x71e9ddb4, handle 0x7f4b851c4980, isShared false, jogamp.opengl.gl4.GL4bcImpl@707194ba,
	 quirks: [No10BitColorCompOffscreen],
	Drawable: ResizeableImpl[Initialized true, realized true, texUnit 0, samples 0,
	Factory   jogamp.opengl.x11.glx.X11GLXDrawableFactory@4c1d9d4b,
	Handle    0x0,
	Caps      GLCaps[glx vid 0x55c, fbc 0x19d: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL3/GL4.sw], offscr[fbo]],
	fboI back 1, front 0, num 2,
	FBO front read 1, FBO[name r/w 1/1, init true, bound false, size 400x300, samples 0/4, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 400x300, name 0x1, obj 0x4961f6af], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 400x300, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x394df057], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x5aebe890],
	FBO back  write 2, FBO[name r/w 2/2, init true, bound false, size 400x300, samples 0/4, modified true/true, depth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 400x300, name 0x2, obj 0x33c911a1], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 400x300, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x2, obj 0x65d09a04], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x75db5df9],
	Surface   WrappedSurface[ displayHandle 0x7f49f8a0d950
, surfaceHandle 0x0
, size 400x300
, UOB[ OWNS_SURFACE | OWNS_DEVICE | WINDOW_INVISIBLE | SURFACELESS ]
, X11GLXGraphicsConfiguration[X11GraphicsScreen[X11GraphicsDevice[type .x11, connection :0, unitID 0, handle 0x7f49f8a0d950, owner true, ResourceToolkitLock[obj 0x79d8407f, isOwner false, <5fbe4146, 1e66f1f5>[count 0, qsz 0, owner <NULL>]], obj 0x4e50c791], idx 0], visualID 0x55c, fbConfigID 0x19d,
	requested GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL3/GL4.sw], offscr[fbo]],
	chosen    GLCaps[glx vid 0x55c, fbc 0x19d: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL3/GL4.sw], offscr[fbo]]]
, surfaceLock <7530ad9c, 58a9760d>[count 0, qsz 0, owner <NULL>]
, GenericUpstreamSurfacelessHook[pixel 400x300]
, upstreamSurface false ]], direct true] , 
	UpstreamWidget: null]
Init GLAD: GLCaps[glx vid 0x55c, fbc 0x19d: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL3/GL4.sw], offscr[fbo]]
Init front FBO: FBO[name r/w 1/1, init true, bound false, size 400x300, samples 0/4, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 400x300, name 0x1, obj 0x4961f6af], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 400x300, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x394df057], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x5aebe890]
Init back  FBO: FBO[name r/w 2/2, init true, bound false, size 400x300, samples 0/4, modified true/true, depth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 400x300, name 0x2, obj 0x33c911a1], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 400x300, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x2, obj 0x65d09a04], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x75db5df9]
Texture: exp true, hasFront true
Resize1.oldFront: FBO[name r/w 1/1, init true, bound false, size 200x150, samples 0/4, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 200x150, name 0x3, obj 0x4961f6af], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 200x150, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x3, obj 0x394df057], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x5aebe890]
Resize1.nowFront: FBO[name r/w 1/1, init true, bound false, size 200x150, samples 0/4, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 200x150, name 0x3, obj 0x4961f6af], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 200x150, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x3, obj 0x394df057], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x5aebe890]
Resize1.oldBack : FBO[name r/w 2/2, init true, bound false, size 200x150, samples 0/4, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 200x150, name 0x4, obj 0x33c911a1], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 200x150, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x4, obj 0x65d09a04], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x75db5df9]
Resize1.nowBack : FBO[name r/w 2/2, init true, bound false, size 200x150, samples 0/4, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 200x150, name 0x4, obj 0x33c911a1], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 200x150, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x4, obj 0x65d09a04], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x75db5df9]
Resize2.oldFront: FBO[name r/w 1/1, init true, bound false, size 800x600, samples 0/4, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 800x600, name 0x6, obj 0x4961f6af], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 800x600, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x6, obj 0x394df057], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x5aebe890]
Resize2.nowFront: FBO[name r/w 2/2, init true, bound false, size 800x600, samples 0/4, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 800x600, name 0x5, obj 0x33c911a1], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 800x600, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x5, obj 0x65d09a04], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x75db5df9]
Resize2.oldBack : FBO[name r/w 2/2, init true, bound false, size 800x600, samples 0/4, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 800x600, name 0x5, obj 0x33c911a1], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 800x600, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x5, obj 0x65d09a04], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x75db5df9]
Resize2.nowBack : FBO[name r/w 1/1, init true, bound false, size 800x600, samples 0/4, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 800x600, name 0x6, obj 0x4961f6af], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 800x600, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x6, obj 0x394df057], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x5aebe890]
Resize3.sampleCount: 0 -> 4
Fin: FBOImpl[ 
	Helper: GLAnimatorControl: null, GLEventListeners num 2 [GearsES2[obj 0x1190200a isInit false, usesShared false, 1 null, 2 null, 3 null, sharedGears null][init false], com.jogamp.opengl.test.junit.util.UITestCase$SnapshotGLEventListener@6a2f6f80[init false], ], 
	Drawable: null, 
	Context: null, 
	UpstreamWidget: null]
]]></system-out>
  <system-err><![CDATA[++++ Test Singleton.ctor()
++++ Test Singleton.lock()
SLOCK [T SingletonServerSocket1-localhost/127.0.0.1:59999 @ 1755846482243 ms III - Start
SLOCK [T main @ 1755846482243 ms +++ localhost/127.0.0.1:59999 - Locked within 5 ms, 1 attempts
++++ TestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestFBOAutoDrawableFactoryNEWT - test01a_GL2ES2_Demo1_SingleBuffer_Normal
Thread[#1,main,5,main] GearsES2.init.0 0x3c9d0b9d: tileRendererInUse null, GearsES2[obj 0x3c9d0b9d isInit false, usesShared false, 1 null, 2 null, 3 null, sharedGears null]
GearsES2 init 0x3c9d0b9d on Thread[#1,main,5,main]
Chosen GLCapabilities: GLCaps[glx vid 0x55c, fbc 0x19d: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, one, mono  , hw, GLProfile[GL4/GL4.sw], offscr[fbo]]
INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
Swap Interval  0
GL Profile     GLProfile[GL4/GL4.sw]
GL Version     4.5 (Core profile, arb, compat[ES2, ES3, ES31, ES32], FBO, software) - 4.5 (Core Profile) Mesa 22.3.6 [GL 4.5 (4.5 (Core Profile) Mesa 22.3.6), vendor 22.3.6 ((Core Profile) Mesa 22.3.6)]
Quirks         [No10BitColorCompOffscreen]
Impl. class    jogamp.opengl.gl4.GL4bcImpl
GL_VENDOR      Mesa/X.org
GL_RENDERER    llvmpipe (LLVM 15.0.6, 256 bits)
GL_VERSION     4.5 (Core Profile) Mesa 22.3.6
GLSL           true, has-compiler-func: true, version: 4.50 / 4.50 (4.50)
GL FBO: basic true, full true
GL_EXTENSIONS  220
GLX_EXTENSIONS 25
-----------------------------------------------------------------------------------------------------
gear1 0x3c9d0b9d created: GearsObj[0x48ae9b55, vbo ff 1, fs 2, bf 3, bs 4]
gear2 0x3c9d0b9d created: GearsObj[0x1700915, vbo ff 7, fs 8, bf 9, bs 10]
gear3 0x3c9d0b9d created: GearsObj[0x1700915, vbo ff 7, fs 8, bf 9, bs 10]
Thread[#1,main,5,main] GearsES2.init.X 0x3c9d0b9d FIN GearsES2[obj 0x3c9d0b9d isInit true, usesShared false, 1 GearsObj[0x48ae9b55, vbo ff 1, fs 2, bf 3, bs 4], 2 GearsObj[0x1700915, vbo ff 7, fs 8, bf 9, bs 10], 3 GearsObj[0x21de60b4, vbo ff 13, fs 14, bf 15, bs 16], sharedGears null]
Thread[#1,main,5,main] GearsES2.reshape 0x3c9d0b9d 0/0 400x300 of 400x300, swapInterval 0, drawable 0x0, msaa false, tileRendererInUse null
>> GearsES2 0x3c9d0b9d, angle 0.0, [l -1.3333334, r 1.3333334, b -1.0, t 1.0] 2.6666667x2.0 -> [l -1.3333334, r 1.3333336, b -1.0, t 1.0] 2.666667x2.0, v-flip false
Thread[#1,main,5,main] GearsES2.display 0x3c9d0b9d 400x300, swapInterval 0, drawable 0x0
Thread[#1,main,5,main] GearsES2.display 0x3c9d0b9d 400x300, swapInterval 0, drawable 0x0
main: ** screenshot: TestFBOAutoDrawableFactoryNEWT.test01a_GL2ES2_Demo1_SingleBuffer_Normal______-n0001-GL4___-hw-fbobject-Bone-Frgb__Irgba8880-D16-St00-Sa00_default-0400x0300.png
Thread[#1,main,5,main] GearsES2.reshape 0x3c9d0b9d 0/0 200x150 of 200x150, swapInterval 0, drawable 0x0, msaa false, tileRendererInUse null
>> GearsES2 0x3c9d0b9d, angle 1.0, [l -1.3333334, r 1.3333334, b -1.0, t 1.0] 2.6666667x2.0 -> [l -1.3333334, r 1.3333336, b -1.0, t 1.0] 2.666667x2.0, v-flip false
Thread[#1,main,5,main] GearsES2.display 0x3c9d0b9d 200x150, swapInterval 0, drawable 0x0
Thread[#1,main,5,main] GearsES2.display 0x3c9d0b9d 200x150, swapInterval 0, drawable 0x0
main: ** screenshot: TestFBOAutoDrawableFactoryNEWT.test01a_GL2ES2_Demo1_SingleBuffer_Normal______-n0003-GL4___-hw-fbobject-Bone-Frgb__Irgba8880-D16-St00-Sa00_default-0200x0150.png
Thread[#1,main,5,main] GearsES2.display 0x3c9d0b9d 200x150, swapInterval 0, drawable 0x0
Resize1.oldDepth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 200x150, name 0x2, obj 0x54c562f7]
Resize1.newDepth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 200x150, name 0x2, obj 0x54c562f7]
Thread[#1,main,5,main] GearsES2.reshape 0x3c9d0b9d 0/0 800x600 of 800x600, swapInterval 0, drawable 0x0, msaa false, tileRendererInUse null
>> GearsES2 0x3c9d0b9d, angle 2.5, [l -1.3333334, r 1.3333334, b -1.0, t 1.0] 2.6666667x2.0 -> [l -1.3333334, r 1.3333336, b -1.0, t 1.0] 2.666667x2.0, v-flip false
Thread[#1,main,5,main] GearsES2.display 0x3c9d0b9d 800x600, swapInterval 0, drawable 0x0
Thread[#1,main,5,main] GearsES2.display 0x3c9d0b9d 800x600, swapInterval 0, drawable 0x0
main: ** screenshot: TestFBOAutoDrawableFactoryNEWT.test01a_GL2ES2_Demo1_SingleBuffer_Normal______-n0006-GL4___-hw-fbobject-Bone-Frgb__Irgba8880-D16-St00-Sa00_default-0800x0600.png
Thread[#1,main,5,main] GearsES2.display 0x3c9d0b9d 800x600, swapInterval 0, drawable 0x0
Thread[#1,main,5,main] GearsES2.display 0x3c9d0b9d 800x600, swapInterval 0, drawable 0x0
Thread[#1,main,5,main] GearsES2.display 0x3c9d0b9d 800x600, swapInterval 0, drawable 0x0
main: ** screenshot: TestFBOAutoDrawableFactoryNEWT.test01a_GL2ES2_Demo1_SingleBuffer_Normal______-n0009-GL4___-hw-fbobject-Bdbl-Frgb__Irgba8880-D16-St00-Sa04_default-0800x0600.png
Thread[#1,main,5,main] GearsES2.reshape 0x3c9d0b9d 0/0 600x450 of 600x450, swapInterval 0, drawable 0x0, msaa true, tileRendererInUse null
>> GearsES2 0x3c9d0b9d, angle 5.0, [l -1.3333334, r 1.3333334, b -1.0, t 1.0] 2.6666667x2.0 -> [l -1.3333334, r 1.3333334, b -1.0, t 1.0] 2.6666667x2.0, v-flip false
Thread[#1,main,5,main] GearsES2.display 0x3c9d0b9d 600x450, swapInterval 0, drawable 0x0
Thread[#1,main,5,main] GearsES2.display 0x3c9d0b9d 600x450, swapInterval 0, drawable 0x0
main: ** screenshot: TestFBOAutoDrawableFactoryNEWT.test01a_GL2ES2_Demo1_SingleBuffer_Normal______-n0011-GL4___-hw-fbobject-Bdbl-Frgb__Irgba8880-D16-St00-Sa04_default-0600x0450.png
Thread[#1,main,5,main] GearsES2.dispose 0x3c9d0b9d: tileRendererInUse null
Thread[#1,main,5,main] GearsES2.dispose 0x3c9d0b9d FIN
++++ TestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestFBOAutoDrawableFactoryNEWT - test01a_GL2ES2_Demo1_SingleBuffer_Normal
++++ TestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestFBOAutoDrawableFactoryNEWT - test01b_GL2ES2_Demo1_SingleBuffer_NoTex
Thread[#1,main,5,main] GearsES2.init.0 0x1aafa419: tileRendererInUse null, GearsES2[obj 0x1aafa419 isInit false, usesShared false, 1 null, 2 null, 3 null, sharedGears null]
GearsES2 init 0x1aafa419 on Thread[#1,main,5,main]
Chosen GLCapabilities: GLCaps[glx vid 0x55c, fbc 0x19d: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, one, mono  , hw, GLProfile[GL4/GL4.sw], offscr[fbo]]
INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
Swap Interval  0
GL Profile     GLProfile[GL4/GL4.sw]
GL Version     4.5 (Core profile, arb, compat[ES2, ES3, ES31, ES32], FBO, software) - 4.5 (Core Profile) Mesa 22.3.6 [GL 4.5 (4.5 (Core Profile) Mesa 22.3.6), vendor 22.3.6 ((Core Profile) Mesa 22.3.6)]
Quirks         [No10BitColorCompOffscreen]
Impl. class    jogamp.opengl.gl4.GL4bcImpl
GL_VENDOR      Mesa/X.org
GL_RENDERER    llvmpipe (LLVM 15.0.6, 256 bits)
GL_VERSION     4.5 (Core Profile) Mesa 22.3.6
GLSL           true, has-compiler-func: true, version: 4.50 / 4.50 (4.50)
GL FBO: basic true, full true
GL_EXTENSIONS  220
GLX_EXTENSIONS 25
-----------------------------------------------------------------------------------------------------
gear1 0x1aafa419 created: GearsObj[0x5656be13, vbo ff 1, fs 2, bf 3, bs 4]
gear2 0x1aafa419 created: GearsObj[0x4218d6a3, vbo ff 7, fs 8, bf 9, bs 10]
gear3 0x1aafa419 created: GearsObj[0x4218d6a3, vbo ff 7, fs 8, bf 9, bs 10]
Thread[#1,main,5,main] GearsES2.init.X 0x1aafa419 FIN GearsES2[obj 0x1aafa419 isInit true, usesShared false, 1 GearsObj[0x5656be13, vbo ff 1, fs 2, bf 3, bs 4], 2 GearsObj[0x4218d6a3, vbo ff 7, fs 8, bf 9, bs 10], 3 GearsObj[0x76505305, vbo ff 13, fs 14, bf 15, bs 16], sharedGears null]
Thread[#1,main,5,main] GearsES2.reshape 0x1aafa419 0/0 400x300 of 400x300, swapInterval 0, drawable 0x0, msaa false, tileRendererInUse null
>> GearsES2 0x1aafa419, angle 0.0, [l -1.3333334, r 1.3333334, b -1.0, t 1.0] 2.6666667x2.0 -> [l -1.3333334, r 1.3333336, b -1.0, t 1.0] 2.666667x2.0, v-flip false
Thread[#1,main,5,main] GearsES2.display 0x1aafa419 400x300, swapInterval 0, drawable 0x0
Thread[#1,main,5,main] GearsES2.display 0x1aafa419 400x300, swapInterval 0, drawable 0x0
main: ** screenshot: TestFBOAutoDrawableFactoryNEWT.test01b_GL2ES2_Demo1_SingleBuffer_NoTex_______-n0001-GL4___-hw-fbobject-Bone-Frgb__Irgba8880-D16-St00-Sa00_default-0400x0300.png
Thread[#1,main,5,main] GearsES2.reshape 0x1aafa419 0/0 200x150 of 200x150, swapInterval 0, drawable 0x0, msaa false, tileRendererInUse null
>> GearsES2 0x1aafa419, angle 1.0, [l -1.3333334, r 1.3333334, b -1.0, t 1.0] 2.6666667x2.0 -> [l -1.3333334, r 1.3333336, b -1.0, t 1.0] 2.666667x2.0, v-flip false
Thread[#1,main,5,main] GearsES2.display 0x1aafa419 200x150, swapInterval 0, drawable 0x0
Thread[#1,main,5,main] GearsES2.display 0x1aafa419 200x150, swapInterval 0, drawable 0x0
main: ** screenshot: TestFBOAutoDrawableFactoryNEWT.test01b_GL2ES2_Demo1_SingleBuffer_NoTex_______-n0003-GL4___-hw-fbobject-Bone-Frgb__Irgba8880-D16-St00-Sa00_default-0200x0150.png
Thread[#1,main,5,main] GearsES2.display 0x1aafa419 200x150, swapInterval 0, drawable 0x0
Resize1.oldDepth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 200x150, name 0x4, obj 0x48f2bd5b]
Resize1.newDepth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 200x150, name 0x4, obj 0x48f2bd5b]
Thread[#1,main,5,main] GearsES2.reshape 0x1aafa419 0/0 800x600 of 800x600, swapInterval 0, drawable 0x0, msaa false, tileRendererInUse null
>> GearsES2 0x1aafa419, angle 2.5, [l -1.3333334, r 1.3333334, b -1.0, t 1.0] 2.6666667x2.0 -> [l -1.3333334, r 1.3333336, b -1.0, t 1.0] 2.666667x2.0, v-flip false
Thread[#1,main,5,main] GearsES2.display 0x1aafa419 800x600, swapInterval 0, drawable 0x0
Thread[#1,main,5,main] GearsES2.display 0x1aafa419 800x600, swapInterval 0, drawable 0x0
main: ** screenshot: TestFBOAutoDrawableFactoryNEWT.test01b_GL2ES2_Demo1_SingleBuffer_NoTex_______-n0006-GL4___-hw-fbobject-Bone-Frgb__Irgba8880-D16-St00-Sa00_default-0800x0600.png
Thread[#1,main,5,main] GearsES2.display 0x1aafa419 800x600, swapInterval 0, drawable 0x0
Thread[#1,main,5,main] GearsES2.display 0x1aafa419 800x600, swapInterval 0, drawable 0x0
Thread[#1,main,5,main] GearsES2.display 0x1aafa419 800x600, swapInterval 0, drawable 0x0
main: ** screenshot: TestFBOAutoDrawableFactoryNEWT.test01b_GL2ES2_Demo1_SingleBuffer_NoTex_______-n0009-GL4___-hw-fbobject-Bdbl-Frgb__Irgba8880-D16-St00-Sa04_default-0800x0600.png
Thread[#1,main,5,main] GearsES2.reshape 0x1aafa419 0/0 600x450 of 600x450, swapInterval 0, drawable 0x0, msaa true, tileRendererInUse null
>> GearsES2 0x1aafa419, angle 5.0, [l -1.3333334, r 1.3333334, b -1.0, t 1.0] 2.6666667x2.0 -> [l -1.3333334, r 1.3333334, b -1.0, t 1.0] 2.6666667x2.0, v-flip false
Thread[#1,main,5,main] GearsES2.display 0x1aafa419 600x450, swapInterval 0, drawable 0x0
Thread[#1,main,5,main] GearsES2.display 0x1aafa419 600x450, swapInterval 0, drawable 0x0
main: ** screenshot: TestFBOAutoDrawableFactoryNEWT.test01b_GL2ES2_Demo1_SingleBuffer_NoTex_______-n0011-GL4___-hw-fbobject-Bdbl-Frgb__Irgba8880-D16-St00-Sa04_default-0600x0450.png
Thread[#1,main,5,main] GearsES2.dispose 0x1aafa419: tileRendererInUse null
Thread[#1,main,5,main] GearsES2.dispose 0x1aafa419 FIN
++++ TestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestFBOAutoDrawableFactoryNEWT - test01b_GL2ES2_Demo1_SingleBuffer_NoTex
++++ TestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestFBOAutoDrawableFactoryNEWT - test01c_GL2ES2_Demo1_SingleBuffer_NoTexNoDepth
Thread[#1,main,5,main] GearsES2.init.0 0x78691363: tileRendererInUse null, GearsES2[obj 0x78691363 isInit false, usesShared false, 1 null, 2 null, 3 null, sharedGears null]
GearsES2 init 0x78691363 on Thread[#1,main,5,main]
Chosen GLCapabilities: GLCaps[glx vid 0x55c, fbc 0x19d: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, one, mono  , hw, GLProfile[GL4/GL4.sw], offscr[fbo]]
INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
Swap Interval  0
GL Profile     GLProfile[GL4/GL4.sw]
GL Version     4.5 (Core profile, arb, compat[ES2, ES3, ES31, ES32], FBO, software) - 4.5 (Core Profile) Mesa 22.3.6 [GL 4.5 (4.5 (Core Profile) Mesa 22.3.6), vendor 22.3.6 ((Core Profile) Mesa 22.3.6)]
Quirks         [No10BitColorCompOffscreen]
Impl. class    jogamp.opengl.gl4.GL4bcImpl
GL_VENDOR      Mesa/X.org
GL_RENDERER    llvmpipe (LLVM 15.0.6, 256 bits)
GL_VERSION     4.5 (Core Profile) Mesa 22.3.6
GLSL           true, has-compiler-func: true, version: 4.50 / 4.50 (4.50)
GL FBO: basic true, full true
GL_EXTENSIONS  220
GLX_EXTENSIONS 25
-----------------------------------------------------------------------------------------------------
gear1 0x78691363 created: GearsObj[0x639c2c1d, vbo ff 1, fs 2, bf 3, bs 4]
gear2 0x78691363 created: GearsObj[0x5fe94a96, vbo ff 7, fs 8, bf 9, bs 10]
gear3 0x78691363 created: GearsObj[0x5fe94a96, vbo ff 7, fs 8, bf 9, bs 10]
Thread[#1,main,5,main] GearsES2.init.X 0x78691363 FIN GearsES2[obj 0x78691363 isInit true, usesShared false, 1 GearsObj[0x639c2c1d, vbo ff 1, fs 2, bf 3, bs 4], 2 GearsObj[0x5fe94a96, vbo ff 7, fs 8, bf 9, bs 10], 3 GearsObj[0x443118b0, vbo ff 13, fs 14, bf 15, bs 16], sharedGears null]
Thread[#1,main,5,main] GearsES2.reshape 0x78691363 0/0 400x300 of 400x300, swapInterval 0, drawable 0x0, msaa false, tileRendererInUse null
>> GearsES2 0x78691363, angle 0.0, [l -1.3333334, r 1.3333334, b -1.0, t 1.0] 2.6666667x2.0 -> [l -1.3333334, r 1.3333336, b -1.0, t 1.0] 2.666667x2.0, v-flip false
Thread[#1,main,5,main] GearsES2.display 0x78691363 400x300, swapInterval 0, drawable 0x0
Thread[#1,main,5,main] GearsES2.display 0x78691363 400x300, swapInterval 0, drawable 0x0
main: ** screenshot: TestFBOAutoDrawableFactoryNEWT.test01c_GL2ES2_Demo1_SingleBuffer_NoTexNoDepth-n0001-GL4___-hw-fbobject-Bone-Frgb__Irgba8880-D00-St00-Sa00_default-0400x0300.png
Thread[#1,main,5,main] GearsES2.reshape 0x78691363 0/0 200x150 of 200x150, swapInterval 0, drawable 0x0, msaa false, tileRendererInUse null
>> GearsES2 0x78691363, angle 1.0, [l -1.3333334, r 1.3333334, b -1.0, t 1.0] 2.6666667x2.0 -> [l -1.3333334, r 1.3333336, b -1.0, t 1.0] 2.666667x2.0, v-flip false
Thread[#1,main,5,main] GearsES2.display 0x78691363 200x150, swapInterval 0, drawable 0x0
Thread[#1,main,5,main] GearsES2.display 0x78691363 200x150, swapInterval 0, drawable 0x0
main: ** screenshot: TestFBOAutoDrawableFactoryNEWT.test01c_GL2ES2_Demo1_SingleBuffer_NoTexNoDepth-n0003-GL4___-hw-fbobject-Bone-Frgb__Irgba8880-D00-St00-Sa00_default-0200x0150.png
Thread[#1,main,5,main] GearsES2.display 0x78691363 200x150, swapInterval 0, drawable 0x0
Resize1.oldDepth null
Resize1.newDepth null
Thread[#1,main,5,main] GearsES2.reshape 0x78691363 0/0 800x600 of 800x600, swapInterval 0, drawable 0x0, msaa false, tileRendererInUse null
>> GearsES2 0x78691363, angle 2.5, [l -1.3333334, r 1.3333334, b -1.0, t 1.0] 2.6666667x2.0 -> [l -1.3333334, r 1.3333336, b -1.0, t 1.0] 2.666667x2.0, v-flip false
Thread[#1,main,5,main] GearsES2.display 0x78691363 800x600, swapInterval 0, drawable 0x0
Thread[#1,main,5,main] GearsES2.display 0x78691363 800x600, swapInterval 0, drawable 0x0
main: ** screenshot: TestFBOAutoDrawableFactoryNEWT.test01c_GL2ES2_Demo1_SingleBuffer_NoTexNoDepth-n0006-GL4___-hw-fbobject-Bone-Frgb__Irgba8880-D00-St00-Sa00_default-0800x0600.png
Thread[#1,main,5,main] GearsES2.display 0x78691363 800x600, swapInterval 0, drawable 0x0
Thread[#1,main,5,main] GearsES2.display 0x78691363 800x600, swapInterval 0, drawable 0x0
Thread[#1,main,5,main] GearsES2.display 0x78691363 800x600, swapInterval 0, drawable 0x0
main: ** screenshot: TestFBOAutoDrawableFactoryNEWT.test01c_GL2ES2_Demo1_SingleBuffer_NoTexNoDepth-n0009-GL4___-hw-fbobject-Bdbl-Frgb__Irgba8880-D00-St00-Sa04_default-0800x0600.png
Thread[#1,main,5,main] GearsES2.reshape 0x78691363 0/0 600x450 of 600x450, swapInterval 0, drawable 0x0, msaa true, tileRendererInUse null
>> GearsES2 0x78691363, angle 5.0, [l -1.3333334, r 1.3333334, b -1.0, t 1.0] 2.6666667x2.0 -> [l -1.3333334, r 1.3333334, b -1.0, t 1.0] 2.6666667x2.0, v-flip false
Thread[#1,main,5,main] GearsES2.display 0x78691363 600x450, swapInterval 0, drawable 0x0
Thread[#1,main,5,main] GearsES2.display 0x78691363 600x450, swapInterval 0, drawable 0x0
main: ** screenshot: TestFBOAutoDrawableFactoryNEWT.test01c_GL2ES2_Demo1_SingleBuffer_NoTexNoDepth-n0011-GL4___-hw-fbobject-Bdbl-Frgb__Irgba8880-D00-St00-Sa04_default-0600x0450.png
Thread[#1,main,5,main] GearsES2.dispose 0x78691363: tileRendererInUse null
Thread[#1,main,5,main] GearsES2.dispose 0x78691363 FIN
++++ TestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestFBOAutoDrawableFactoryNEWT - test01c_GL2ES2_Demo1_SingleBuffer_NoTexNoDepth
++++ TestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestFBOAutoDrawableFactoryNEWT - test02a_GL2ES2_Demo1_DoubleBuffer_Normal
Thread[#1,main,5,main] GearsES2.init.0 0x62379589: tileRendererInUse null, GearsES2[obj 0x62379589 isInit false, usesShared false, 1 null, 2 null, 3 null, sharedGears null]
GearsES2 init 0x62379589 on Thread[#1,main,5,main]
Chosen GLCapabilities: GLCaps[glx vid 0x55c, fbc 0x19d: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL4/GL4.sw], offscr[fbo]]
INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
Swap Interval  0
GL Profile     GLProfile[GL4/GL4.sw]
GL Version     4.5 (Core profile, arb, compat[ES2, ES3, ES31, ES32], FBO, software) - 4.5 (Core Profile) Mesa 22.3.6 [GL 4.5 (4.5 (Core Profile) Mesa 22.3.6), vendor 22.3.6 ((Core Profile) Mesa 22.3.6)]
Quirks         [No10BitColorCompOffscreen]
Impl. class    jogamp.opengl.gl4.GL4bcImpl
GL_VENDOR      Mesa/X.org
GL_RENDERER    llvmpipe (LLVM 15.0.6, 256 bits)
GL_VERSION     4.5 (Core Profile) Mesa 22.3.6
GLSL           true, has-compiler-func: true, version: 4.50 / 4.50 (4.50)
GL FBO: basic true, full true
GL_EXTENSIONS  220
GLX_EXTENSIONS 25
-----------------------------------------------------------------------------------------------------
gear1 0x62379589 created: GearsObj[0x1d296da, vbo ff 1, fs 2, bf 3, bs 4]
gear2 0x62379589 created: GearsObj[0x7c7a06ec, vbo ff 7, fs 8, bf 9, bs 10]
gear3 0x62379589 created: GearsObj[0x7c7a06ec, vbo ff 7, fs 8, bf 9, bs 10]
Thread[#1,main,5,main] GearsES2.init.X 0x62379589 FIN GearsES2[obj 0x62379589 isInit true, usesShared false, 1 GearsObj[0x1d296da, vbo ff 1, fs 2, bf 3, bs 4], 2 GearsObj[0x7c7a06ec, vbo ff 7, fs 8, bf 9, bs 10], 3 GearsObj[0x75d4a5c2, vbo ff 13, fs 14, bf 15, bs 16], sharedGears null]
Thread[#1,main,5,main] GearsES2.reshape 0x62379589 0/0 400x300 of 400x300, swapInterval 0, drawable 0x0, msaa false, tileRendererInUse null
>> GearsES2 0x62379589, angle 0.0, [l -1.3333334, r 1.3333334, b -1.0, t 1.0] 2.6666667x2.0 -> [l -1.3333334, r 1.3333336, b -1.0, t 1.0] 2.666667x2.0, v-flip false
Thread[#1,main,5,main] GearsES2.display 0x62379589 400x300, swapInterval 0, drawable 0x0
Thread[#1,main,5,main] GearsES2.display 0x62379589 400x300, swapInterval 0, drawable 0x0
main: ** screenshot: TestFBOAutoDrawableFactoryNEWT.test02a_GL2ES2_Demo1_DoubleBuffer_Normal______-n0001-GL4___-hw-fbobject-Bdbl-Frgb__Irgba8880-D16-St00-Sa00_default-0400x0300.png
Thread[#1,main,5,main] GearsES2.reshape 0x62379589 0/0 200x150 of 200x150, swapInterval 0, drawable 0x0, msaa false, tileRendererInUse null
>> GearsES2 0x62379589, angle 1.0, [l -1.3333334, r 1.3333334, b -1.0, t 1.0] 2.6666667x2.0 -> [l -1.3333334, r 1.3333336, b -1.0, t 1.0] 2.666667x2.0, v-flip false
Thread[#1,main,5,main] GearsES2.display 0x62379589 200x150, swapInterval 0, drawable 0x0
Thread[#1,main,5,main] GearsES2.display 0x62379589 200x150, swapInterval 0, drawable 0x0
main: ** screenshot: TestFBOAutoDrawableFactoryNEWT.test02a_GL2ES2_Demo1_DoubleBuffer_Normal______-n0003-GL4___-hw-fbobject-Bdbl-Frgb__Irgba8880-D16-St00-Sa00_default-0200x0150.png
Thread[#1,main,5,main] GearsES2.display 0x62379589 200x150, swapInterval 0, drawable 0x0
Resize1.oldDepth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 200x150, name 0x3, obj 0x411f53a0]
Resize1.newDepth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 200x150, name 0x3, obj 0x411f53a0]
Thread[#1,main,5,main] GearsES2.reshape 0x62379589 0/0 800x600 of 800x600, swapInterval 0, drawable 0x0, msaa false, tileRendererInUse null
>> GearsES2 0x62379589, angle 2.5, [l -1.3333334, r 1.3333334, b -1.0, t 1.0] 2.6666667x2.0 -> [l -1.3333334, r 1.3333336, b -1.0, t 1.0] 2.666667x2.0, v-flip false
Thread[#1,main,5,main] GearsES2.display 0x62379589 800x600, swapInterval 0, drawable 0x0
Thread[#1,main,5,main] GearsES2.display 0x62379589 800x600, swapInterval 0, drawable 0x0
main: ** screenshot: TestFBOAutoDrawableFactoryNEWT.test02a_GL2ES2_Demo1_DoubleBuffer_Normal______-n0006-GL4___-hw-fbobject-Bdbl-Frgb__Irgba8880-D16-St00-Sa00_default-0800x0600.png
Thread[#1,main,5,main] GearsES2.display 0x62379589 800x600, swapInterval 0, drawable 0x0
Thread[#1,main,5,main] GearsES2.display 0x62379589 800x600, swapInterval 0, drawable 0x0
Thread[#1,main,5,main] GearsES2.display 0x62379589 800x600, swapInterval 0, drawable 0x0
main: ** screenshot: TestFBOAutoDrawableFactoryNEWT.test02a_GL2ES2_Demo1_DoubleBuffer_Normal______-n0009-GL4___-hw-fbobject-Bdbl-Frgb__Irgba8880-D16-St00-Sa04_default-0800x0600.png
Thread[#1,main,5,main] GearsES2.reshape 0x62379589 0/0 600x450 of 600x450, swapInterval 0, drawable 0x0, msaa true, tileRendererInUse null
>> GearsES2 0x62379589, angle 5.0, [l -1.3333334, r 1.3333334, b -1.0, t 1.0] 2.6666667x2.0 -> [l -1.3333334, r 1.3333334, b -1.0, t 1.0] 2.6666667x2.0, v-flip false
Thread[#1,main,5,main] GearsES2.display 0x62379589 600x450, swapInterval 0, drawable 0x0
Thread[#1,main,5,main] GearsES2.display 0x62379589 600x450, swapInterval 0, drawable 0x0
main: ** screenshot: TestFBOAutoDrawableFactoryNEWT.test02a_GL2ES2_Demo1_DoubleBuffer_Normal______-n0011-GL4___-hw-fbobject-Bdbl-Frgb__Irgba8880-D16-St00-Sa04_default-0600x0450.png
Thread[#1,main,5,main] GearsES2.dispose 0x62379589: tileRendererInUse null
Thread[#1,main,5,main] GearsES2.dispose 0x62379589 FIN
++++ TestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestFBOAutoDrawableFactoryNEWT - test02a_GL2ES2_Demo1_DoubleBuffer_Normal
++++ TestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestFBOAutoDrawableFactoryNEWT - test03a_GL2ES2_Demo2MSAA4_Normal

req. msaa: true
Requested: GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL4/GL4.sw], offscr[fbo]]
Chosen   : GLCaps[glx vid 0x55c, fbc 0x19d: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL4/GL4.sw], offscr[fbo]]
has  msaa: true

ShaderState: attachShaderProgram: -1 -> 5 (enable: true)
	null
	ShaderProgram[id=5, linked=false, inUse=false, program: 1, 2 code: 
   ShaderCode[id=9, type=VERTEX_SHADER, valid=true, 1/1 shader:  2, source]
   ShaderCode[id=10, type=FRAGMENT_SHADER, valid=true, 1/1 shader:  3, source]]
reshape ..
main: ** screenshot: TestFBOAutoDrawableFactoryNEWT.test03a_GL2ES2_Demo2MSAA4_Normal______________-n0001-GL4___-hw-fbobject-Bdbl-Frgb__Irgba8888-D16-St00-Sa04_default-0400x0300.png
reshape ..
main: ** screenshot: TestFBOAutoDrawableFactoryNEWT.test03a_GL2ES2_Demo2MSAA4_Normal______________-n0003-GL4___-hw-fbobject-Bdbl-Frgb__Irgba8888-D16-St00-Sa04_default-0200x0150.png
Resize1.oldDepth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 200x150, name 0x6, obj 0x54d9d12d]
Resize1.newDepth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 200x150, name 0x6, obj 0x54d9d12d]
reshape ..
main: ** screenshot: TestFBOAutoDrawableFactoryNEWT.test03a_GL2ES2_Demo2MSAA4_Normal______________-n0006-GL4___-hw-fbobject-Bdbl-Frgb__Irgba8888-D16-St00-Sa04_default-0800x0600.png
main: ** screenshot: TestFBOAutoDrawableFactoryNEWT.test03a_GL2ES2_Demo2MSAA4_Normal______________-n0009-GL4___-hw-fbobject-Bdbl-Frgb__Irgba8888-D16-St00-Sa00_default-0800x0600.png
reshape ..
main: ** screenshot: TestFBOAutoDrawableFactoryNEWT.test03a_GL2ES2_Demo2MSAA4_Normal______________-n0011-GL4___-hw-fbobject-Bdbl-Frgb__Irgba8888-D16-St00-Sa00_default-0600x0450.png
++++ TestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestFBOAutoDrawableFactoryNEWT - test03a_GL2ES2_Demo2MSAA4_Normal
++++ TestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestFBOAutoDrawableFactoryNEWT - test03b_GL2ES2_Demo2MSAA4_NoTex

req. msaa: true
Requested: GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL4/GL4.sw], offscr[fbo]]
Chosen   : GLCaps[glx vid 0x55c, fbc 0x19d: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL4/GL4.sw], offscr[fbo]]
has  msaa: true

ShaderState: attachShaderProgram: -1 -> 6 (enable: true)
	null
	ShaderProgram[id=6, linked=false, inUse=false, program: 1, 2 code: 
   ShaderCode[id=11, type=VERTEX_SHADER, valid=true, 1/1 shader:  2, source]
   ShaderCode[id=12, type=FRAGMENT_SHADER, valid=true, 1/1 shader:  3, source]]
reshape ..
main: ** screenshot: TestFBOAutoDrawableFactoryNEWT.test03b_GL2ES2_Demo2MSAA4_NoTex_______________-n0001-GL4___-hw-fbobject-Bdbl-Frgb__Irgba8888-D16-St00-Sa04_default-0400x0300.png
reshape ..
main: ** screenshot: TestFBOAutoDrawableFactoryNEWT.test03b_GL2ES2_Demo2MSAA4_NoTex_______________-n0003-GL4___-hw-fbobject-Bdbl-Frgb__Irgba8888-D16-St00-Sa04_default-0200x0150.png
Resize1.oldDepth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 200x150, name 0x8, obj 0x385c9627]
Resize1.newDepth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 200x150, name 0x8, obj 0x385c9627]
reshape ..
main: ** screenshot: TestFBOAutoDrawableFactoryNEWT.test03b_GL2ES2_Demo2MSAA4_NoTex_______________-n0006-GL4___-hw-fbobject-Bdbl-Frgb__Irgba8888-D16-St00-Sa04_default-0800x0600.png
main: ** screenshot: TestFBOAutoDrawableFactoryNEWT.test03b_GL2ES2_Demo2MSAA4_NoTex_______________-n0009-GL4___-hw-fbobject-Bdbl-Frgb__Irgba8888-D16-St00-Sa00_default-0800x0600.png
reshape ..
main: ** screenshot: TestFBOAutoDrawableFactoryNEWT.test03b_GL2ES2_Demo2MSAA4_NoTex_______________-n0011-GL4___-hw-fbobject-Bdbl-Frgb__Irgba8888-D16-St00-Sa00_default-0600x0450.png
++++ TestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestFBOAutoDrawableFactoryNEWT - test03b_GL2ES2_Demo2MSAA4_NoTex
++++ TestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestFBOAutoDrawableFactoryNEWT - test03c_GL2ES2_Demo2MSAA4_NoTexNoDepth

req. msaa: true
Requested: GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL4/GL4.sw], offscr[fbo]]
Chosen   : GLCaps[glx vid 0x55c, fbc 0x19d: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL4/GL4.sw], offscr[fbo]]
has  msaa: true

ShaderState: attachShaderProgram: -1 -> 7 (enable: true)
	null
	ShaderProgram[id=7, linked=false, inUse=false, program: 1, 2 code: 
   ShaderCode[id=13, type=VERTEX_SHADER, valid=true, 1/1 shader:  2, source]
   ShaderCode[id=14, type=FRAGMENT_SHADER, valid=true, 1/1 shader:  3, source]]
reshape ..
main: ** screenshot: TestFBOAutoDrawableFactoryNEWT.test03c_GL2ES2_Demo2MSAA4_NoTexNoDepth________-n0001-GL4___-hw-fbobject-Bdbl-Frgb__Irgba8888-D00-St00-Sa04_default-0400x0300.png
reshape ..
main: ** screenshot: TestFBOAutoDrawableFactoryNEWT.test03c_GL2ES2_Demo2MSAA4_NoTexNoDepth________-n0003-GL4___-hw-fbobject-Bdbl-Frgb__Irgba8888-D00-St00-Sa04_default-0200x0150.png
Resize1.oldDepth null
Resize1.newDepth null
reshape ..
main: ** screenshot: TestFBOAutoDrawableFactoryNEWT.test03c_GL2ES2_Demo2MSAA4_NoTexNoDepth________-n0006-GL4___-hw-fbobject-Bdbl-Frgb__Irgba8888-D00-St00-Sa04_default-0800x0600.png
main: ** screenshot: TestFBOAutoDrawableFactoryNEWT.test03c_GL2ES2_Demo2MSAA4_NoTexNoDepth________-n0009-GL4___-hw-fbobject-Bdbl-Frgb__Irgba8888-D00-St00-Sa00_default-0800x0600.png
reshape ..
main: ** screenshot: TestFBOAutoDrawableFactoryNEWT.test03c_GL2ES2_Demo2MSAA4_NoTexNoDepth________-n0011-GL4___-hw-fbobject-Bdbl-Frgb__Irgba8888-D00-St00-Sa00_default-0600x0450.png
++++ TestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestFBOAutoDrawableFactoryNEWT - test03c_GL2ES2_Demo2MSAA4_NoTexNoDepth
++++ TestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestFBOAutoDrawableFactoryNEWT - test04_GL2ES2_FBODemoMSAA4_Normal
Thread[#1,main,5,main] GearsES2.init.0 0x5dda768f: tileRendererInUse null, GearsES2[obj 0x5dda768f isInit false, usesShared false, 1 null, 2 null, 3 null, sharedGears null]
GearsES2 init 0x5dda768f on Thread[#1,main,5,main]
Chosen GLCapabilities: GLCaps[glx vid 0x55c, fbc 0x19d: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL4/GL4.sw], offscr[fbo]]
INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
Swap Interval  0
GL Profile     GLProfile[GL4/GL4.sw]
GL Version     4.5 (Core profile, arb, compat[ES2, ES3, ES31, ES32], FBO, software) - 4.5 (Core Profile) Mesa 22.3.6 [GL 4.5 (4.5 (Core Profile) Mesa 22.3.6), vendor 22.3.6 ((Core Profile) Mesa 22.3.6)]
Quirks         [No10BitColorCompOffscreen]
Impl. class    jogamp.opengl.gl4.GL4bcImpl
GL_VENDOR      Mesa/X.org
GL_RENDERER    llvmpipe (LLVM 15.0.6, 256 bits)
GL_VERSION     4.5 (Core Profile) Mesa 22.3.6
GLSL           true, has-compiler-func: true, version: 4.50 / 4.50 (4.50)
GL FBO: basic true, full true
GL_EXTENSIONS  220
GLX_EXTENSIONS 25
-----------------------------------------------------------------------------------------------------
gear1 0x5dda768f created: GearsObj[0x3a52dba3, vbo ff 1, fs 2, bf 3, bs 4]
gear2 0x5dda768f created: GearsObj[0x2a5c8d3f, vbo ff 7, fs 8, bf 9, bs 10]
gear3 0x5dda768f created: GearsObj[0x2a5c8d3f, vbo ff 7, fs 8, bf 9, bs 10]
Thread[#1,main,5,main] GearsES2.init.X 0x5dda768f FIN GearsES2[obj 0x5dda768f isInit true, usesShared false, 1 GearsObj[0x3a52dba3, vbo ff 1, fs 2, bf 3, bs 4], 2 GearsObj[0x2a5c8d3f, vbo ff 7, fs 8, bf 9, bs 10], 3 GearsObj[0x752325ad, vbo ff 13, fs 14, bf 15, bs 16], sharedGears null]
Thread[#1,main,5,main] RedSquareES2.init: tileRendererInUse null
RedSquareES2 init on Thread[#1,main,5,main]
Chosen GLCapabilities: GLCaps[glx vid 0x55c, fbc 0x19d: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL4/GL4.sw], offscr[fbo]]
INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
Swap Interval  0
GL Profile     GLProfile[GL4/GL4.sw]
GL Version     4.5 (Core profile, arb, compat[ES2, ES3, ES31, ES32], FBO, software) - 4.5 (Core Profile) Mesa 22.3.6 [GL 4.5 (4.5 (Core Profile) Mesa 22.3.6), vendor 22.3.6 ((Core Profile) Mesa 22.3.6)]
Quirks         [No10BitColorCompOffscreen]
Impl. class    jogamp.opengl.gl4.GL4bcImpl
GL_VENDOR      Mesa/X.org
GL_RENDERER    llvmpipe (LLVM 15.0.6, 256 bits)
GL_VERSION     4.5 (Core Profile) Mesa 22.3.6
GLSL           true, has-compiler-func: true, version: 4.50 / 4.50 (4.50)
GL FBO: basic true, full true
GL_EXTENSIONS  220
GLX_EXTENSIONS 25
-----------------------------------------------------------------------------------------------------
ShaderState: attachShaderProgram: -1 -> 9 (enable: true)
	null
	ShaderProgram[id=9, linked=false, inUse=false, program: 4, 2 code: 
   ShaderCode[id=17, type=VERTEX_SHADER, valid=true, 1/1 shader:  5, source]
   ShaderCode[id=18, type=FRAGMENT_SHADER, valid=true, 1/1 shader:  6, source]]
Thread[#1,main,5,main] RedSquareES2.init FIN
**** Init
**** Reshape: 400x300
Thread[#1,main,5,main] GearsES2.reshape 0x5dda768f 0/0 400x300 of 400x300, swapInterval -1, drawable 0x0, msaa true, tileRendererInUse null
>> GearsES2 0x5dda768f, angle 0.0, [l -1.3333334, r 1.3333334, b -1.0, t 1.0] 2.6666667x2.0 -> [l -1.3333334, r 1.3333336, b -1.0, t 1.0] 2.666667x2.0, v-flip false
Thread[#1,main,5,main] RedSquareES2.reshape 0/0 400x300 of 400x300, swapInterval -1, drawable 0x0, tileRendererInUse null
Thread[#1,main,5,main] RedSquareES2.reshape FIN
Thread[#1,main,5,main] GearsES2.display 0x5dda768f 400x300, swapInterval -1, drawable 0x0
Thread[#1,main,5,main] GearsES2.display 0x5dda768f 400x300, swapInterval -1, drawable 0x0
main: ** screenshot: TestFBOAutoDrawableFactoryNEWT.test04_GL2ES2_FBODemoMSAA4_Normal_____________-n0001-GL4___-hw-fbobject-Bdbl-Frgb__Irgba8888-D16-St00-Sa04_default-0400x0300.png
**** Reshape: 200x150
Thread[#1,main,5,main] GearsES2.reshape 0x5dda768f 0/0 200x150 of 200x150, swapInterval -1, drawable 0x0, msaa true, tileRendererInUse null
>> GearsES2 0x5dda768f, angle 1.0, [l -1.3333334, r 1.3333334, b -1.0, t 1.0] 2.6666667x2.0 -> [l -1.3333334, r 1.3333336, b -1.0, t 1.0] 2.666667x2.0, v-flip false
Thread[#1,main,5,main] RedSquareES2.reshape 0/0 200x150 of 200x150, swapInterval -1, drawable 0x0, tileRendererInUse null
Thread[#1,main,5,main] RedSquareES2.reshape FIN
Thread[#1,main,5,main] GearsES2.display 0x5dda768f 200x150, swapInterval -1, drawable 0x0
Thread[#1,main,5,main] GearsES2.display 0x5dda768f 200x150, swapInterval -1, drawable 0x0
main: ** screenshot: TestFBOAutoDrawableFactoryNEWT.test04_GL2ES2_FBODemoMSAA4_Normal_____________-n0003-GL4___-hw-fbobject-Bdbl-Frgb__Irgba8888-D16-St00-Sa04_default-0200x0150.png
Thread[#1,main,5,main] GearsES2.display 0x5dda768f 200x150, swapInterval -1, drawable 0x0
Resize1.oldDepth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 200x150, name 0x8, obj 0x2cd76f31]
Resize1.newDepth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 200x150, name 0x8, obj 0x2cd76f31]
**** Reshape: 800x600
Thread[#1,main,5,main] GearsES2.reshape 0x5dda768f 0/0 800x600 of 800x600, swapInterval -1, drawable 0x0, msaa true, tileRendererInUse null
>> GearsES2 0x5dda768f, angle 2.5, [l -1.3333334, r 1.3333334, b -1.0, t 1.0] 2.6666667x2.0 -> [l -1.3333334, r 1.3333336, b -1.0, t 1.0] 2.666667x2.0, v-flip false
Thread[#1,main,5,main] RedSquareES2.reshape 0/0 800x600 of 800x600, swapInterval -1, drawable 0x0, tileRendererInUse null
Thread[#1,main,5,main] RedSquareES2.reshape FIN
Thread[#1,main,5,main] GearsES2.display 0x5dda768f 800x600, swapInterval -1, drawable 0x0
Thread[#1,main,5,main] GearsES2.display 0x5dda768f 800x600, swapInterval -1, drawable 0x0
main: ** screenshot: TestFBOAutoDrawableFactoryNEWT.test04_GL2ES2_FBODemoMSAA4_Normal_____________-n0006-GL4___-hw-fbobject-Bdbl-Frgb__Irgba8888-D16-St00-Sa04_default-0800x0600.png
Thread[#1,main,5,main] GearsES2.display 0x5dda768f 800x600, swapInterval -1, drawable 0x0
Thread[#1,main,5,main] GearsES2.display 0x5dda768f 800x600, swapInterval -1, drawable 0x0
Thread[#1,main,5,main] GearsES2.display 0x5dda768f 800x600, swapInterval -1, drawable 0x0
main: ** screenshot: TestFBOAutoDrawableFactoryNEWT.test04_GL2ES2_FBODemoMSAA4_Normal_____________-n0009-GL4___-hw-fbobject-Bdbl-Frgb__Irgba8888-D16-St00-Sa00_default-0800x0600.png
**** Reshape: 600x450
Thread[#1,main,5,main] GearsES2.reshape 0x5dda768f 0/0 600x450 of 600x450, swapInterval -1, drawable 0x0, msaa false, tileRendererInUse null
>> GearsES2 0x5dda768f, angle 5.0, [l -1.3333334, r 1.3333334, b -1.0, t 1.0] 2.6666667x2.0 -> [l -1.3333334, r 1.3333334, b -1.0, t 1.0] 2.6666667x2.0, v-flip false
Thread[#1,main,5,main] RedSquareES2.reshape 0/0 600x450 of 600x450, swapInterval -1, drawable 0x0, tileRendererInUse null
Thread[#1,main,5,main] RedSquareES2.reshape FIN
Thread[#1,main,5,main] GearsES2.display 0x5dda768f 600x450, swapInterval -1, drawable 0x0
Thread[#1,main,5,main] GearsES2.display 0x5dda768f 600x450, swapInterval -1, drawable 0x0
main: ** screenshot: TestFBOAutoDrawableFactoryNEWT.test04_GL2ES2_FBODemoMSAA4_Normal_____________-n0011-GL4___-hw-fbobject-Bdbl-Frgb__Irgba8888-D16-St00-Sa00_default-0600x0450.png
Thread[#1,main,5,main] GearsES2.dispose 0x5dda768f: tileRendererInUse null
Thread[#1,main,5,main] GearsES2.dispose 0x5dda768f FIN
Thread[#1,main,5,main] RedSquareES2.dispose: tileRendererInUse null
Thread[#1,main,5,main] RedSquareES2.dispose FIN
++++ TestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestFBOAutoDrawableFactoryNEWT - test04_GL2ES2_FBODemoMSAA4_Normal
++++ TestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestFBOAutoDrawableFactoryNEWT - test11_EGLES2_Demo0Normal
Thread[#1,main,5,main] GearsES2.init.0 0x6c40365c: tileRendererInUse null, GearsES2[obj 0x6c40365c isInit false, usesShared false, 1 null, 2 null, 3 null, sharedGears null]
GearsES2 init 0x6c40365c on Thread[#1,main,5,main]
Chosen GLCapabilities: GLCaps[egl cfg 0xc, vid 0x21: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GLES2/GLES3.sw], offscr[fbo], [0x4d: GL, GLES1, GLES2, GLES3, VG]]
INIT GL IS: jogamp.opengl.es3.GLES3Impl
Swap Interval  0
GL Profile     GLProfile[GLES3/GLES3.sw]
GL Version     3.2 (ES profile, compat[ES2, ES3, ES31, ES32], FBO, software) - OpenGL ES 3.2 Mesa 22.3.6 [GL 3.2 (OpenGL ES 3.2 Mesa 22.3.6), vendor 22.3.6 (Mesa 22.3.6)]
Quirks         [GLES3ViaEGLES2Config, No10BitColorCompOffscreen]
Impl. class    jogamp.opengl.es3.GLES3Impl
GL_VENDOR      Mesa/X.org
GL_RENDERER    llvmpipe (LLVM 15.0.6, 256 bits)
GL_VERSION     OpenGL ES 3.2 Mesa 22.3.6
GLSL           true, has-compiler-func: true, version: OpenGL ES GLSL ES 3.20 / 3.20 (OpenGL ES GLSL ES 3.20)
GL FBO: basic true, full true
GL_EXTENSIONS  144
GLX_EXTENSIONS 39
-----------------------------------------------------------------------------------------------------
gear1 0x6c40365c created: GearsObj[0x7c9d8e2, vbo ff 1, fs 2, bf 3, bs 4]
gear2 0x6c40365c created: GearsObj[0x20d525, vbo ff 7, fs 8, bf 9, bs 10]
gear3 0x6c40365c created: GearsObj[0x20d525, vbo ff 7, fs 8, bf 9, bs 10]
Thread[#1,main,5,main] GearsES2.init.X 0x6c40365c FIN GearsES2[obj 0x6c40365c isInit true, usesShared false, 1 GearsObj[0x7c9d8e2, vbo ff 1, fs 2, bf 3, bs 4], 2 GearsObj[0x20d525, vbo ff 7, fs 8, bf 9, bs 10], 3 GearsObj[0x6200f9cb, vbo ff 13, fs 14, bf 15, bs 16], sharedGears null]
Thread[#1,main,5,main] GearsES2.reshape 0x6c40365c 0/0 400x300 of 400x300, swapInterval 0, drawable 0x0, msaa false, tileRendererInUse null
>> GearsES2 0x6c40365c, angle 0.0, [l -1.3333334, r 1.3333334, b -1.0, t 1.0] 2.6666667x2.0 -> [l -1.3333334, r 1.3333336, b -1.0, t 1.0] 2.666667x2.0, v-flip false
Thread[#1,main,5,main] GearsES2.display 0x6c40365c 400x300, swapInterval 0, drawable 0x0
Thread[#1,main,5,main] GearsES2.display 0x6c40365c 400x300, swapInterval 0, drawable 0x0
main: ** screenshot: TestFBOAutoDrawableFactoryNEWT.test11_EGLES2_Demo0Normal_____________________-n0001-GLES2_-hw-fbobject-Bdbl-Frgb__Irgba8880-D16-St00-Sa00_default-0400x0300.png
Thread[#1,main,5,main] GearsES2.reshape 0x6c40365c 0/0 200x150 of 200x150, swapInterval 0, drawable 0x0, msaa false, tileRendererInUse null
>> GearsES2 0x6c40365c, angle 1.0, [l -1.3333334, r 1.3333334, b -1.0, t 1.0] 2.6666667x2.0 -> [l -1.3333334, r 1.3333336, b -1.0, t 1.0] 2.666667x2.0, v-flip false
Thread[#1,main,5,main] GearsES2.display 0x6c40365c 200x150, swapInterval 0, drawable 0x0
Thread[#1,main,5,main] GearsES2.display 0x6c40365c 200x150, swapInterval 0, drawable 0x0
main: ** screenshot: TestFBOAutoDrawableFactoryNEWT.test11_EGLES2_Demo0Normal_____________________-n0003-GLES2_-hw-fbobject-Bdbl-Frgba_Irgba8880-D16-St00-Sa00_default-0200x0150.png
Thread[#1,main,5,main] GearsES2.display 0x6c40365c 200x150, swapInterval 0, drawable 0x0
Resize1.oldDepth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 200x150, name 0x3, obj 0x7770f470]
Resize1.newDepth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 200x150, name 0x3, obj 0x7770f470]
Thread[#1,main,5,main] GearsES2.reshape 0x6c40365c 0/0 800x600 of 800x600, swapInterval 0, drawable 0x0, msaa false, tileRendererInUse null
>> GearsES2 0x6c40365c, angle 2.5, [l -1.3333334, r 1.3333334, b -1.0, t 1.0] 2.6666667x2.0 -> [l -1.3333334, r 1.3333336, b -1.0, t 1.0] 2.666667x2.0, v-flip false
Thread[#1,main,5,main] GearsES2.display 0x6c40365c 800x600, swapInterval 0, drawable 0x0
Thread[#1,main,5,main] GearsES2.display 0x6c40365c 800x600, swapInterval 0, drawable 0x0
main: ** screenshot: TestFBOAutoDrawableFactoryNEWT.test11_EGLES2_Demo0Normal_____________________-n0006-GLES2_-hw-fbobject-Bdbl-Frgba_Irgba8880-D16-St00-Sa00_default-0800x0600.png
Thread[#1,main,5,main] GearsES2.display 0x6c40365c 800x600, swapInterval 0, drawable 0x0
Thread[#1,main,5,main] GearsES2.display 0x6c40365c 800x600, swapInterval 0, drawable 0x0
Thread[#1,main,5,main] GearsES2.display 0x6c40365c 800x600, swapInterval 0, drawable 0x0
main: ** screenshot: TestFBOAutoDrawableFactoryNEWT.test11_EGLES2_Demo0Normal_____________________-n0009-GLES2_-hw-fbobject-Bdbl-Frgba_Irgba8880-D16-St00-Sa04_default-0800x0600.png
Thread[#1,main,5,main] GearsES2.reshape 0x6c40365c 0/0 600x450 of 600x450, swapInterval 0, drawable 0x0, msaa true, tileRendererInUse null
>> GearsES2 0x6c40365c, angle 5.0, [l -1.3333334, r 1.3333334, b -1.0, t 1.0] 2.6666667x2.0 -> [l -1.3333334, r 1.3333334, b -1.0, t 1.0] 2.6666667x2.0, v-flip false
Thread[#1,main,5,main] GearsES2.display 0x6c40365c 600x450, swapInterval 0, drawable 0x0
Thread[#1,main,5,main] GearsES2.display 0x6c40365c 600x450, swapInterval 0, drawable 0x0
main: ** screenshot: TestFBOAutoDrawableFactoryNEWT.test11_EGLES2_Demo0Normal_____________________-n0011-GLES2_-hw-fbobject-Bdbl-Frgba_Irgba8880-D16-St00-Sa04_default-0600x0450.png
Thread[#1,main,5,main] GearsES2.dispose 0x6c40365c: tileRendererInUse null
Thread[#1,main,5,main] GearsES2.dispose 0x6c40365c FIN
++++ TestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestFBOAutoDrawableFactoryNEWT - test11_EGLES2_Demo0Normal
++++ TestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestFBOAutoDrawableFactoryNEWT - test13_EGLES2_Demo0MSAA4
Thread[#1,main,5,main] GearsES2.init.0 0x305b7c14: tileRendererInUse null, GearsES2[obj 0x305b7c14 isInit false, usesShared false, 1 null, 2 null, 3 null, sharedGears null]
GearsES2 init 0x305b7c14 on Thread[#1,main,5,main]
Chosen GLCapabilities: GLCaps[egl cfg 0xc, vid 0x21: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GLES2/GLES3.sw], offscr[fbo], [0x4d: GL, GLES1, GLES2, GLES3, VG]]
INIT GL IS: jogamp.opengl.es3.GLES3Impl
Swap Interval  0
GL Profile     GLProfile[GLES3/GLES3.sw]
GL Version     3.2 (ES profile, compat[ES2, ES3, ES31, ES32], FBO, software) - OpenGL ES 3.2 Mesa 22.3.6 [GL 3.2 (OpenGL ES 3.2 Mesa 22.3.6), vendor 22.3.6 (Mesa 22.3.6)]
Quirks         [GLES3ViaEGLES2Config, No10BitColorCompOffscreen]
Impl. class    jogamp.opengl.es3.GLES3Impl
GL_VENDOR      Mesa/X.org
GL_RENDERER    llvmpipe (LLVM 15.0.6, 256 bits)
GL_VERSION     OpenGL ES 3.2 Mesa 22.3.6
GLSL           true, has-compiler-func: true, version: OpenGL ES GLSL ES 3.20 / 3.20 (OpenGL ES GLSL ES 3.20)
GL FBO: basic true, full true
GL_EXTENSIONS  144
GLX_EXTENSIONS 39
-----------------------------------------------------------------------------------------------------
gear1 0x305b7c14 created: GearsObj[0x7d8704ef, vbo ff 1, fs 2, bf 3, bs 4]
gear2 0x305b7c14 created: GearsObj[0x13b6aecc, vbo ff 7, fs 8, bf 9, bs 10]
gear3 0x305b7c14 created: GearsObj[0x13b6aecc, vbo ff 7, fs 8, bf 9, bs 10]
Thread[#1,main,5,main] GearsES2.init.X 0x305b7c14 FIN GearsES2[obj 0x305b7c14 isInit true, usesShared false, 1 GearsObj[0x7d8704ef, vbo ff 1, fs 2, bf 3, bs 4], 2 GearsObj[0x13b6aecc, vbo ff 7, fs 8, bf 9, bs 10], 3 GearsObj[0x158a8276, vbo ff 13, fs 14, bf 15, bs 16], sharedGears null]
Thread[#1,main,5,main] GearsES2.reshape 0x305b7c14 0/0 400x300 of 400x300, swapInterval 0, drawable 0x0, msaa true, tileRendererInUse null
>> GearsES2 0x305b7c14, angle 0.0, [l -1.3333334, r 1.3333334, b -1.0, t 1.0] 2.6666667x2.0 -> [l -1.3333334, r 1.3333336, b -1.0, t 1.0] 2.666667x2.0, v-flip false
Thread[#1,main,5,main] GearsES2.display 0x305b7c14 400x300, swapInterval 0, drawable 0x0
Thread[#1,main,5,main] GearsES2.display 0x305b7c14 400x300, swapInterval 0, drawable 0x0
main: ** screenshot: TestFBOAutoDrawableFactoryNEWT.test13_EGLES2_Demo0MSAA4______________________-n0001-GLES2_-hw-fbobject-Bdbl-Frgb__Irgba8888-D16-St00-Sa04_default-0400x0300.png
Thread[#1,main,5,main] GearsES2.reshape 0x305b7c14 0/0 200x150 of 200x150, swapInterval 0, drawable 0x0, msaa true, tileRendererInUse null
>> GearsES2 0x305b7c14, angle 1.0, [l -1.3333334, r 1.3333334, b -1.0, t 1.0] 2.6666667x2.0 -> [l -1.3333334, r 1.3333336, b -1.0, t 1.0] 2.666667x2.0, v-flip false
Thread[#1,main,5,main] GearsES2.display 0x305b7c14 200x150, swapInterval 0, drawable 0x0
Thread[#1,main,5,main] GearsES2.display 0x305b7c14 200x150, swapInterval 0, drawable 0x0
main: ** screenshot: TestFBOAutoDrawableFactoryNEWT.test13_EGLES2_Demo0MSAA4______________________-n0003-GLES2_-hw-fbobject-Bdbl-Frgba_Irgba8888-D16-St00-Sa04_default-0200x0150.png
Thread[#1,main,5,main] GearsES2.display 0x305b7c14 200x150, swapInterval 0, drawable 0x0
Resize1.oldDepth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 200x150, name 0x6, obj 0x587e5365]
Resize1.newDepth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 200x150, name 0x6, obj 0x587e5365]
Thread[#1,main,5,main] GearsES2.reshape 0x305b7c14 0/0 800x600 of 800x600, swapInterval 0, drawable 0x0, msaa true, tileRendererInUse null
>> GearsES2 0x305b7c14, angle 2.5, [l -1.3333334, r 1.3333334, b -1.0, t 1.0] 2.6666667x2.0 -> [l -1.3333334, r 1.3333336, b -1.0, t 1.0] 2.666667x2.0, v-flip false
Thread[#1,main,5,main] GearsES2.display 0x305b7c14 800x600, swapInterval 0, drawable 0x0
Thread[#1,main,5,main] GearsES2.display 0x305b7c14 800x600, swapInterval 0, drawable 0x0
main: ** screenshot: TestFBOAutoDrawableFactoryNEWT.test13_EGLES2_Demo0MSAA4______________________-n0006-GLES2_-hw-fbobject-Bdbl-Frgba_Irgba8888-D16-St00-Sa04_default-0800x0600.png
Thread[#1,main,5,main] GearsES2.display 0x305b7c14 800x600, swapInterval 0, drawable 0x0
Thread[#1,main,5,main] GearsES2.display 0x305b7c14 800x600, swapInterval 0, drawable 0x0
Thread[#1,main,5,main] GearsES2.display 0x305b7c14 800x600, swapInterval 0, drawable 0x0
main: ** screenshot: TestFBOAutoDrawableFactoryNEWT.test13_EGLES2_Demo0MSAA4______________________-n0009-GLES2_-hw-fbobject-Bdbl-Frgba_Irgba8888-D16-St00-Sa00_default-0800x0600.png
Thread[#1,main,5,main] GearsES2.reshape 0x305b7c14 0/0 600x450 of 600x450, swapInterval 0, drawable 0x0, msaa false, tileRendererInUse null
>> GearsES2 0x305b7c14, angle 5.0, [l -1.3333334, r 1.3333334, b -1.0, t 1.0] 2.6666667x2.0 -> [l -1.3333334, r 1.3333334, b -1.0, t 1.0] 2.6666667x2.0, v-flip false
Thread[#1,main,5,main] GearsES2.display 0x305b7c14 600x450, swapInterval 0, drawable 0x0
Thread[#1,main,5,main] GearsES2.display 0x305b7c14 600x450, swapInterval 0, drawable 0x0
main: ** screenshot: TestFBOAutoDrawableFactoryNEWT.test13_EGLES2_Demo0MSAA4______________________-n0011-GLES2_-hw-fbobject-Bdbl-Frgba_Irgba8888-D16-St00-Sa00_default-0600x0450.png
Thread[#1,main,5,main] GearsES2.dispose 0x305b7c14: tileRendererInUse null
Thread[#1,main,5,main] GearsES2.dispose 0x305b7c14 FIN
++++ TestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestFBOAutoDrawableFactoryNEWT - test13_EGLES2_Demo0MSAA4
++++ TestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestFBOAutoDrawableFactoryNEWT - test21_GL3_Demo0Normal
Thread[#1,main,5,main] GearsES2.init.0 0x1190200a: tileRendererInUse null, GearsES2[obj 0x1190200a isInit false, usesShared false, 1 null, 2 null, 3 null, sharedGears null]
GearsES2 init 0x1190200a on Thread[#1,main,5,main]
Chosen GLCapabilities: GLCaps[glx vid 0x55c, fbc 0x19d: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL3/GL4.sw], offscr[fbo]]
INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
Swap Interval  0
GL Profile     GLProfile[GL4/GL4.sw]
GL Version     4.5 (Core profile, arb, compat[ES2, ES3, ES31, ES32], FBO, software) - 4.5 (Core Profile) Mesa 22.3.6 [GL 4.5 (4.5 (Core Profile) Mesa 22.3.6), vendor 22.3.6 ((Core Profile) Mesa 22.3.6)]
Quirks         [No10BitColorCompOffscreen]
Impl. class    jogamp.opengl.gl4.GL4bcImpl
GL_VENDOR      Mesa/X.org
GL_RENDERER    llvmpipe (LLVM 15.0.6, 256 bits)
GL_VERSION     4.5 (Core Profile) Mesa 22.3.6
GLSL           true, has-compiler-func: true, version: 4.50 / 4.50 (4.50)
GL FBO: basic true, full true
GL_EXTENSIONS  220
GLX_EXTENSIONS 25
-----------------------------------------------------------------------------------------------------
gear1 0x1190200a created: GearsObj[0x4c39bec8, vbo ff 1, fs 2, bf 3, bs 4]
gear2 0x1190200a created: GearsObj[0xf79e, vbo ff 7, fs 8, bf 9, bs 10]
gear3 0x1190200a created: GearsObj[0xf79e, vbo ff 7, fs 8, bf 9, bs 10]
Thread[#1,main,5,main] GearsES2.init.X 0x1190200a FIN GearsES2[obj 0x1190200a isInit true, usesShared false, 1 GearsObj[0x4c39bec8, vbo ff 1, fs 2, bf 3, bs 4], 2 GearsObj[0xf79e, vbo ff 7, fs 8, bf 9, bs 10], 3 GearsObj[0x7ee8290b, vbo ff 13, fs 14, bf 15, bs 16], sharedGears null]
Thread[#1,main,5,main] GearsES2.reshape 0x1190200a 0/0 400x300 of 400x300, swapInterval 0, drawable 0x0, msaa false, tileRendererInUse null
>> GearsES2 0x1190200a, angle 0.0, [l -1.3333334, r 1.3333334, b -1.0, t 1.0] 2.6666667x2.0 -> [l -1.3333334, r 1.3333336, b -1.0, t 1.0] 2.666667x2.0, v-flip false
Thread[#1,main,5,main] GearsES2.display 0x1190200a 400x300, swapInterval 0, drawable 0x0
Thread[#1,main,5,main] GearsES2.display 0x1190200a 400x300, swapInterval 0, drawable 0x0
main: ** screenshot: TestFBOAutoDrawableFactoryNEWT.test21_GL3_Demo0Normal________________________-n0001-GL3___-hw-fbobject-Bdbl-Frgb__Irgba8880-D16-St00-Sa00_default-0400x0300.png
Thread[#1,main,5,main] GearsES2.reshape 0x1190200a 0/0 200x150 of 200x150, swapInterval 0, drawable 0x0, msaa false, tileRendererInUse null
>> GearsES2 0x1190200a, angle 1.0, [l -1.3333334, r 1.3333334, b -1.0, t 1.0] 2.6666667x2.0 -> [l -1.3333334, r 1.3333336, b -1.0, t 1.0] 2.666667x2.0, v-flip false
Thread[#1,main,5,main] GearsES2.display 0x1190200a 200x150, swapInterval 0, drawable 0x0
Thread[#1,main,5,main] GearsES2.display 0x1190200a 200x150, swapInterval 0, drawable 0x0
main: ** screenshot: TestFBOAutoDrawableFactoryNEWT.test21_GL3_Demo0Normal________________________-n0003-GL3___-hw-fbobject-Bdbl-Frgb__Irgba8880-D16-St00-Sa00_default-0200x0150.png
Thread[#1,main,5,main] GearsES2.display 0x1190200a 200x150, swapInterval 0, drawable 0x0
Resize1.oldDepth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 200x150, name 0x3, obj 0x4961f6af]
Resize1.newDepth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 200x150, name 0x3, obj 0x4961f6af]
Thread[#1,main,5,main] GearsES2.reshape 0x1190200a 0/0 800x600 of 800x600, swapInterval 0, drawable 0x0, msaa false, tileRendererInUse null
>> GearsES2 0x1190200a, angle 2.5, [l -1.3333334, r 1.3333334, b -1.0, t 1.0] 2.6666667x2.0 -> [l -1.3333334, r 1.3333336, b -1.0, t 1.0] 2.666667x2.0, v-flip false
Thread[#1,main,5,main] GearsES2.display 0x1190200a 800x600, swapInterval 0, drawable 0x0
Thread[#1,main,5,main] GearsES2.display 0x1190200a 800x600, swapInterval 0, drawable 0x0
main: ** screenshot: TestFBOAutoDrawableFactoryNEWT.test21_GL3_Demo0Normal________________________-n0006-GL3___-hw-fbobject-Bdbl-Frgb__Irgba8880-D16-St00-Sa00_default-0800x0600.png
Thread[#1,main,5,main] GearsES2.display 0x1190200a 800x600, swapInterval 0, drawable 0x0
Thread[#1,main,5,main] GearsES2.display 0x1190200a 800x600, swapInterval 0, drawable 0x0
Thread[#1,main,5,main] GearsES2.display 0x1190200a 800x600, swapInterval 0, drawable 0x0
main: ** screenshot: TestFBOAutoDrawableFactoryNEWT.test21_GL3_Demo0Normal________________________-n0009-GL3___-hw-fbobject-Bdbl-Frgb__Irgba8880-D16-St00-Sa04_default-0800x0600.png
Thread[#1,main,5,main] GearsES2.reshape 0x1190200a 0/0 600x450 of 600x450, swapInterval 0, drawable 0x0, msaa true, tileRendererInUse null
>> GearsES2 0x1190200a, angle 5.0, [l -1.3333334, r 1.3333334, b -1.0, t 1.0] 2.6666667x2.0 -> [l -1.3333334, r 1.3333334, b -1.0, t 1.0] 2.6666667x2.0, v-flip false
Thread[#1,main,5,main] GearsES2.display 0x1190200a 600x450, swapInterval 0, drawable 0x0
Thread[#1,main,5,main] GearsES2.display 0x1190200a 600x450, swapInterval 0, drawable 0x0
main: ** screenshot: TestFBOAutoDrawableFactoryNEWT.test21_GL3_Demo0Normal________________________-n0011-GL3___-hw-fbobject-Bdbl-Frgb__Irgba8880-D16-St00-Sa04_default-0600x0450.png
Thread[#1,main,5,main] GearsES2.dispose 0x1190200a: tileRendererInUse null
Thread[#1,main,5,main] GearsES2.dispose 0x1190200a FIN
++++ TestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestFBOAutoDrawableFactoryNEWT - test21_GL3_Demo0Normal
++++ Test Singleton.unlock()
SLOCK [T SingletonServerSocket1-localhost/127.0.0.1:59999 @ 1755846484549 ms III - Stopping: alive true, shallQuit true, hasSocket true
SLOCK [T main @ 1755846484549 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
]]></system-err>
</testsuite>
