#jogamp @ irc.freenode.net - 20130121 05:05:41 (UTC)
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20130121 09:39:09 <sgothel> ./make-deploy-jogamp.sh 2.0-rc11-post05
20130121 09:39:35 <sgothel> maven .. deployment of 2.0-rc11-post05 in process ..
20130121 10:24:19 <sgothel> maven .. deployment of 2.0-rc11-post05 on jogamp - done
20130121 10:24:49 <sgothel> (as required by Ardor3D changes due to API changes)
20130121 12:58:26 <rmk0> heh, i'm glad that's all it was
20130121 12:58:34 <rmk0> my first thought was "oh no, what've i done now..."
20130121 13:00:33 <sgothel> Good day .. @Mark: Sorry, didn't get it ..
20130121 13:02:51 <rmk0> hehe, nothing to get really
20130121 13:02:55 <rmk0> just general paranoia
20130121 13:03:03 <rmk0> assumed there was some design flaw in the maven packages
20130121 13:06:58 <sgothel> good .. since I now blindly trust your scripts .. didn't even check :)
20130121 13:07:45 <rmk0> hehe
20130121 13:07:57 <rmk0> thankfully there's nothing much to them
20130121 13:08:03 <rmk0> doubt they'll ever need changing
20130121 13:11:48 <masterzen> hi guys, back after a few days of intense flu :(
20130121 13:11:59 <rmk0> erk!
20130121 13:25:34 <sgothel> good you came out on top of it :)
20130121 13:26:11 <sgothel> yeah .. I feel something as well .. since my office is at home .. well :)
20130121 13:28:07 <sgothel> Android changes: http://jogamp.org/git/?p=jogl.git;a=commit;h=85d70b7d38885fa8ba6374aa790d5a296acc8ec1
20130121 13:28:53 <sgothel> (not in build 899)
20130121 13:29:27 <sgothel> Bug 665 .. in progress ..
20130121 13:44:43 <rmk0> going to leave the xmpp chat room, as whenever the jabber servers stop responding, it locks up irssi
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20130121 23:54:05 <Traksewt> hi anyone here working on Java3D ?
20130122 00:06:56 * DemoscenePassiv (~Lutsche@anon) Quit (Ping timeout: 252 seconds)
20130122 00:10:45 <xranby> Traksewt: yes gouessej and hharrison the latest source is found here: https://github.com/hharrison/java3d-core
20130122 00:11:23 <Traksewt> all good.. i'm using their code.. just trying to make it work on Mac and had some questions… thanks.
20130122 00:12:34 <xranby> Have you tried the forum? http://forum.jogamp.org/java3d-f3728156.html
20130122 00:12:58 <xranby> To my knowledge there is some mac centric discussions going on
20130122 00:13:35 <Traksewt> yeah… I'm stuck on the same issues found there, so I'm trying changing the code… to make J3D use a GLCanvas instead of a normal Canvas…
20130122 00:17:16 <xranby> Traksewt: if you are located in europe, feel free to visit fosdem in about 1.5 week we will hold a talk about JogAmp on various platforms there
20130122 00:17:34 <xranby> https://fosdem.org/2013/schedule/event/jogamp_fast_media_processing/
20130122 00:18:13 <Traksewt> o damn… sounds good.. I'm in Australia.
20130122 00:21:27 <xranby> how is the heat now?
20130122 00:21:43 <xranby> i heard they had to introduce a new "color" int he temperature charts
20130122 00:21:56 <Traksewt> better then last week.. Hottest day on record ever… 45.8 celcius in the city!
20130122 00:22:31 <xranby> yipes
20130122 00:22:43 <xranby> better practise pole walking
20130122 00:23:09 <xranby> i assume the asphalt gets really sticky and hot
20130122 00:23:29 <Traksewt> yeah everything is unpleasant.
20130122 00:27:53 <xranby> Traksewt: if you manage to improve java3d by littel steps please send git pull requests for minor improvements
20130122 00:28:29 <xranby> it would help so that hharrison and gouessej can give early input
20130122 00:28:37 <xranby> and helps collaboration
20130122 00:31:31 <xranby> Traksewt: we got one mac machine that sgothel uses in the automated buildfarm, if you can produce unittests to reproduce the bugs you observe and submit them to jogl
20130122 00:32:46 <xranby> then we can get some feedback https://jogamp.org/chuck/job/jogl/label=macosx-10_6-x86_64-nvidia/
20130122 00:34:56 <xranby> the only known testcases that fail on macosx is two screenr otation tests https://jogamp.org/chuck/job/jogl/label=macosx-10_6-x86_64-nvidia/lastBuild/testReport/
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20130122 01:23:05 <Traksewt> ok.. i have the resizing bug that is mentioned on the forums
20130122 01:24:14 <Traksewt> Also, I'm trying to get a 10 year old legacy J3D app working, and the positions/sizes are completely off.. I'm guessing it is related to the resizing bug. It is a very complex app with multiple canvases displayed at once, which may be why the positions are so weird.
20130122 02:27:12 <sgothel> .. back - Hi Traksewt, welcome
20130122 02:27:57 <sgothel> as Xerxes said - if I can reproduce a bug here .. that would be a start -> bug report, attach code snippet (complete and minimal) ..
20130122 02:31:15 <Traksewt> OK great.. I can send you some code of a trivial J3D that doesn't scale.. this will be great.. i really need to get the mac J3D working… i even considered rewriting the whole app to WebGL cause the J3D Mac was giving issues… fixing the Mac issues will be great.
20130122 02:31:40 <sgothel> hold on .. pls don't use J3D at all in test case!
20130122 02:31:50 <Traksewt> oh dear ;)
20130122 02:31:59 <sgothel> the becoming unit tests .. shall be really MINIMAL :)
20130122 02:32:04 <Traksewt> my app is a 10 year old Java 3D app I'm trying to get working..
20130122 02:32:39 <sgothel> the 'art' here is to reproduce the buggy behavior w/ almost nothing .. pls check some unit tests we have .. but I guess you understand
20130122 02:33:11 <Traksewt> eek .. yeah.. the bug is somewhere in the J3D i'm guessing, so i'll get back to looking at that code.
20130122 02:33:20 <sgothel> i.e. you know that you use a Frame - layout - canvas - ... then some jogl .. etc
20130122 02:34:03 <sgothel> maybe not - quite possible that it is in JOGL itself, if we are talking about OSX 10.7 something, CALayer usage w/ AWT
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20130122 02:34:40 <sgothel> (that is .. the forced offscreen layer w/ FBO involved .. starting w/ 10.7 .. something)
20130122 02:35:33 <Traksewt> OSX 10.7 on JDK 1.7
20130122 02:35:33 <sgothel> however, it it turns out to be a J3D issue only - and you can start here ofc, creating a minimal test case - then it will makes things easier for Julien/Harry .. maybe I give it a shot one day as well.
20130122 02:35:52 <Traksewt> I've got the latest jdku 1.7 with the bug fixes InteractiveMesh mentioned
20130122 02:35:53 <sgothel> yup - there are chances it's a JOGL/CaLayer bug
20130122 02:36:00 <sgothel> oh
20130122 02:36:07 <Traksewt> I also tried compiling the JDK 1.8 too with those fixes.
20130122 02:36:14 <Traksewt> same issue,
20130122 02:36:32 <sgothel> Maybe you can discuss this w/ IM .. on forum and together create a unit test for me to test ?
20130122 02:36:42 <sgothel> Why: B/c to save my time :)
20130122 02:36:45 <Traksewt> i was confused in the forums when I said i have those problems with compiling JDKu 1.7, and he said they are fixed.
20130122 02:37:05 <Traksewt> ok
20130122 02:37:08 <sgothel> see - the only truth out there for me (bugs) are unit tests :)
20130122 02:37:48 <sgothel> that would be most productive - you can also invite him here .. and all of us can discuss it .. if it's complicated
20130122 02:38:35 <sgothel> I 'just' ask for these things to make it most simple for me to help .. sorry :)
20130122 02:38:37 <Traksewt> sure i understand… I just got Canvas3D working by inheriting from GLCanvas, which avoids the need for that code fix IM did. However it is still overriding the paint method (not using GLCanvas's).
20130122 02:39:37 <Traksewt> One thing why I think the bug is in J3D, is I saw the gears demo IM sent to the forum, and while the Z buffer is screwed, the x,y scales right when resized.
20130122 02:39:45 <Traksewt> even when using GLCanvas
20130122 02:39:51 <sgothel> I remember some hints I gave about CALayer issues .. then IM picked it up .. (last year already) - is that merged ?
20130122 02:39:52 <Traksewt> however J3D the x,y is screwed.
20130122 02:40:07 <sgothel> I don't observe / check the J3D repo
20130122 02:40:39 <sgothel> there was just another user where x/y pos is screwed on OSX, using SWT :)
20130122 02:41:01 <sgothel> and since I know .. OSX/CALayer is 'tricky' .. it's possible that it is JOGL related ..
20130122 02:41:07 <Traksewt> I think thats the fix i was talking about that IM gave.. that isn't integrated, but it stops it crashing on JDK 1.7
20130122 02:41:28 <Traksewt> but when you make Canvas3D inherit from GLCanvas, you don't need that fix IM gave.
20130122 02:42:20 <sgothel> I even have not reviewed new J3D code - pls discuss w/ Harvey Harrison and maybe Julien Goussej
20130122 02:42:47 <sgothel> (the IM fix .. and yours .. design .. etc)
20130122 02:42:55 <Traksewt> yeah ok..
20130122 02:43:28 <sgothel> J3D is like .. very little folks use it - who uses it must at least communicate well to keep it alive ..
20130122 02:43:56 <sgothel> *little amount of folks* - not dwarfs :)
20130122 02:44:16 <sgothel> *number - my english is horrible now, just got up :)
20130122 02:44:25 <Traksewt> hehe
20130122 02:45:18 <Traksewt> Did you mean this comment you did about CALayer? Well, to have native MSAA w/ OSX CALayer (openjdk, OSX >= 10.8, applets w/ OSX >= 10.5),
20130122 02:45:19 <Traksewt> the new FBO impl. is required, which you find in the latest
20130122 02:45:19 <Traksewt> aggregated test builds, not in RC10.
20130122 02:45:45 <Traksewt> sorry, that probably doesn't make sense out of context.. no worries, i'll email the forum again.
20130122 02:46:07 <sgothel> I hinted how we create / 'find' the caps .. I guess, FBO/CALayer related
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20130122 05:05:54 -CatOut- Continue @ http://jogamp.org/log/irc/jogamp_20130122050554.html