#jogamp @ irc.freenode.net - 20130123 05:06:07 (UTC)


20130123 05:06:07 -CatOut- Previous @ http://jogamp.org/log/irc/jogamp_20130122050554.html
20130123 05:06:07 -CatOut- This channel is logged @ http://jogamp.org/log/irc/jogamp_20130123050607.html
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20130123 08:17:07 <masterzen> morning
20130123 08:25:53 <sgothel> good morning
20130123 12:00:12 <sgothel> hmm .. is it so quiet here b/c of our logging ? :)
20130123 12:00:54 <sgothel> maybe we can make private hours / appointments here w/o log .. if thats the case :)
20130123 12:18:36 <rmk0> it could be that everything's going well!
20130123 12:18:49 <sgothel> the unix way - right
20130123 12:47:56 <masterzen> just been busy on sooo many things, so I'm not doing a lot of jogl stuff right now
20130123 12:48:22 <masterzen> but, but I was able to rebuild openal on android and use joal on our kindle device without any issues :)
20130123 12:48:44 <sgothel> I cleaned up the context/drawable re-association .. but unit tests doesn't work yet .. hmm
20130123 12:48:55 <masterzen> I just had to modify a bit openal-soft to allow for OpenSL 1.0
20130123 12:49:09 <sgothel> oh oh .. maybe you can give a README ?
20130123 12:49:19 <sgothel> i.e. instructions so I can add it to our build ..
20130123 12:49:28 <masterzen> ok
20130123 12:49:35 <sgothel> awesome thx
20130123 12:49:40 <masterzen> I planned to send them a PR, but they're not on github
20130123 12:50:34 <masterzen> let me know if you want us to test the context/drawable association
20130123 12:51:08 <sgothel> yes .. when it's working - than .. after a few more bug fixes .. I guess I need to do the JOAL + OpenAL-soft builds (w/ your stuff for android as well)
20130123 12:51:30 <sgothel> uh .. hope I can get all this done for FOSDEM
20130123 12:55:10 <masterzen> sgothel: BTW, have you seen my bug report about the android key event producing always uppercase chars?
20130123 12:55:50 <sgothel> yes .. thats on the list as well - and all the other bugs arrived lately (resize, swt, ..)
20130123 12:58:27 <masterzen> I'll do a gist for openal build later today
20130123 12:58:37 <sgothel> great - thx
20130123 12:59:20 <sgothel> still undecided if adding openal-soft builds to jenkins .. or inject blobs (w/ git branches ofc)
20130123 12:59:31 <sgothel> I guess the latter seems to be ok .. enough ..
20130123 12:59:49 <sgothel> since there might be more blobs we need .. turbo-jpeg .. etc
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20130123 13:27:33 <masterzen> sgothel: here it is: https://gist.github.com/dcddf5e546e83c689f6b
20130123 13:28:51 <sgothel> sweet - thx, will add this in our openal-soft branch ofc - may I use you as the author for the patches ?
20130123 13:29:26 <sgothel> or have you already branched it ?
20130123 13:30:03 <sgothel> Xerxes & I were thinking to branch the official version - and maybe add patches to it .. as we go
20130123 13:30:43 <sgothel> So maybe I should port Jake2 to android now, since we seem to have sound now :)
20130123 13:31:13 <sgothel> (IOUtils .. and input .. well)
20130123 13:33:22 <masterzen> I'm the author of the patch for what it's worth :)
20130123 13:33:38 <sgothel> great
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20130123 18:54:03 <gouessej> Hi
20130123 18:54:42 <gouessej> Is there a simple way of creating a buffered image from a texture data object?
20130123 19:05:10 <sgothel> ah .. the other way around - I see. BufferedImage -> TextureData is afaik in the AWT TextureIO . Sorry, haven't tested this direction yet.
20130123 19:06:16 <gouessej> I have to use GLReadBufferUtil.write(File) and ImageIO.read(File) for the moment :(
20130123 19:17:05 <gouessej> I have used GLOffscreenAutoDrawable today
20130123 19:17:33 <sgothel> (yup .. see my reply)
20130123 19:18:18 <gouessej> ok
20130123 19:19:03 <sgothel> try: com.jogamp.opengl.util.texture.awt.AWTTextureData - and also look at GLJPanel like 1040
20130123 19:20:11 <sgothel> it is also possible to create a BufferedImage w/ NIO buffer (to bad - I have removed that GLJPanel experimental code)
20130123 19:21:04 <gouessej> thanks :)
20130123 19:21:29 <gouessej> what is "bitmap offscreen mode"?
20130123 19:21:56 <sgothel> where have I written that ? :)
20130123 19:22:31 <sgothel> err .. the 'offscreen mode': 'bitmap' maybe :)
20130123 19:22:46 <gouessej> this is in the doc
20130123 19:22:51 <sgothel> reads odd .. 'bitmap/fbo/pbuffer offscreen mode'
20130123 19:22:55 <sgothel> of ?
20130123 19:23:16 <gouessej> http://jogamp.org/deployment/jogamp-next/javadoc/jogl/javadoc/javax/media/nativewindow/CapabilitiesImmutable.html#isBitmap()
20130123 19:24:17 <sgothel> yeah .. 'bitmap' 'offscreen mode'
20130123 19:24:38 <sgothel> as they are 3 we know of .. (see above)
20130123 19:25:36 <sgothel> .. bad english
20130123 19:33:48 <gouessej> What does this mode use? What means 'bitmap' in this case?
20130123 19:34:31 <gouessej> Does it have anything to do with pixmap or DIB?
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