#jogamp @ irc.freenode.net - 20130218 05:05:32 (UTC)


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20130218 10:12:18 <xranby> (22:15:34) juank_prada: hi guys, do you know of any library like TWL to create GUI inside your openGL game_ <--- you can use TWL in combination with libgdx and hence use JOGL 2
20130218 10:12:36 <xranby> hardware <- jogamp jogl2 <- libgdx <- TWL
20130218 10:12:48 <xranby> http://twl.l33tlabs.org/
20130218 10:16:49 <xranby> juank_prada: i recommend you to take a look at using the state of the art GPU curve rendering that can be used for UI : http://forum.jogamp.org/GPU-based-Resolution-Independent-Curve-Rendering-td2764277.html
20130218 10:17:24 <xranby> juank_prada: you can also look at using the libgdx ui toolkit that is quite powerfull
20130218 10:18:11 <xranby> juank_prada: the jogamp graph ui toolkit easily do GUi running at 800fps+ w/o vsync
20130218 10:18:18 <xranby> its really that powerfull
20130218 10:22:59 <xranby> and it work fine on mobile ES2 drivers
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20130218 12:30:00 <xranby> Rami Santina: Devised a way to solve the problem with a different approach than the one used in the Loop/Blinn patent http://forum.jogamp.org/GPU-based-Resolution-Independent-Curve-Rendering-td2764277.html
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20130218 21:16:41 <juank_prada> hello guys, I am testing my application on a Windows 8 machine and it works pretty well. The only issue ive found is that whenever I click the X button on the window to close the application, eventhough the OpenGL canvas closes, the Frame remains opened and unresponsive
20130218 21:18:50 <juank_prada> any idea what might be the issue there_
20130218 21:18:51 <juank_prada> ?
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20130218 22:09:51 <juank_prada> hello, is anyone here? :)
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