#jogamp @ irc.freenode.net - 20130329 05:05:54 (UTC)
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20130329 05:05:54 -CatOut- This channel is logged @ http://jogamp.org/log/irc/jogamp_20130329050554.html
20130329 06:33:00 * [Mike] (~Mike]@anon) Quit ()
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20130329 12:10:45 <gouessej> Hi
20130329 12:10:51 <sgothel> hi
20130329 12:11:12 <gouessej> There is no problem with my bug fix, I just ran TUER twice at the same time :s
20130329 12:11:24 <gouessej> lol
20130329 12:11:36 <gouessej> I do bad things when I'm tired
20130329 12:12:01 <sgothel> nice
20130329 12:12:27 <sgothel> so problems solved .. sweet, will merge soon
20130329 12:12:35 <gouessej> Thank you
20130329 12:13:01 <gouessej> The Ouya will be released June, 4th
20130329 12:13:05 <sgothel> thank you! (guess we don't need to thank us each time we do what we do .. :)
20130329 12:14:24 <gouessej> Renanse uses ardor3d-android for his game targetting Ouya
20130329 12:14:58 <gouessej> I wonder if I should add Android support to our renderer based on JOGL 2.0
20130329 12:15:14 <gouessej> before the release of Ardor3D 1.0
20130329 12:15:16 <sgothel> isn't Android support implicit ?
20130329 12:15:27 <gouessej> yes, almost
20130329 12:15:33 <sgothel> oh .. using NewtBaseActivity ? or something ?
20130329 12:15:40 <gouessej> yes :)
20130329 12:15:49 <gouessej> I should give it a try
20130329 12:16:04 <sgothel> sure .. would make things round
20130329 12:16:49 <gouessej> ardor3d-android only uses a subset of Ardor3D on the desktop
20130329 12:16:52 <sgothel> like what Mark (hi Mark) did, with aliasing targets in jogl-demos, partitioning the problem to platform dependent parts and the core part
20130329 12:17:21 <sgothel> yeah, the Activity constraint in Android sucks ..
20130329 12:17:24 <gouessej> it would be a good example
20130329 12:17:59 <sgothel> right now, the 'freedom' of creating Windows works a bit w/ NewtBaseActivity .. however .. I don't really like it
20130329 12:18:16 <sgothel> one of the GLMediaPlayer demos uses multiple windows
20130329 12:18:32 <sgothel> but .. if targeting only one game window .. who cares
20130329 12:19:38 <gouessej> I will have to add some Android specific JARs to avoid compile errors, won't I?
20130329 12:19:51 <sgothel> gluegen provides them
20130329 12:19:53 <sgothel> .. yes
20130329 12:20:13 <sgothel> the very difference if compiling the generic stuff and the android targets
20130329 12:20:13 <gouessej> only those of JogAmp APIs?
20130329 12:20:23 <sgothel> and android ofc
20130329 12:20:32 <sgothel> in gluegen/make/lib we have them
20130329 12:20:42 <sgothel> API9 and API14
20130329 12:21:12 <sgothel> read gluegen's ant file .. how we separate the build
20130329 12:21:25 <sgothel> looks for isAndroid :)
20130329 12:21:36 <gouessej> I will need the files for older API levels
20130329 12:22:02 <sgothel> API9 == 2.3 == min. jogamp req. .. you know the story
20130329 12:22:29 <gouessej> I will work on the tablet first
20130329 12:22:31 <gouessej> it's ok
20130329 12:25:02 <gouessej> My smartphone supports Android API level 8
20130329 12:25:15 <sgothel> I know!
20130329 12:26:18 <gouessej> Which methods require at least API level 9 in JOGL 2.0?
20130329 12:26:40 * rmk0 awakes
20130329 12:28:07 <sgothel> Good morning Mark
20130329 12:28:37 <sgothel> @Julien: I elaborated on it already - it is 'only' the ANativeSurface interface, which is new in API Level 9 aka 2.3
20130329 12:28:48 <rmk0> lo
20130329 12:29:47 <sgothel> Before ANativeSurface was introduced, there was something .. which may or may not is supported, similar - but not as accurate and not as well defined w/ the SurfaceListener and the pixel-format
20130329 12:30:01 <sgothel> i.e. -> a world of pain ..
20130329 12:30:32 <gouessej> ok
20130329 12:30:39 <gouessej> I'm looking at the doc
20130329 12:30:48 <sgothel> if binding to pre-API9 .. we should make our Android NEWT Window pluggable w/ 2 versions of Surface* types
20130329 12:31:47 <sgothel> but to go straight fwd - I would recommend you do the Ardor3D, jME3, libGDX .. etc stuff w/ Android - maybe TUER on Android
20130329 12:32:13 <sgothel> the positive impact of having < API9 support will be very minimal ..
20130329 12:32:37 <sgothel> but showing of seamless development on desktop and mobile and android - cool!
20130329 12:32:46 <sgothel> *showing off* :)
20130329 12:33:30 <gouessej> Fighting against planned obsolescence is cool :) Ok I will think about supporting API level < 9 in the second step
20130329 12:34:14 <sgothel> in the end .. there will be no more devices w/ API9, hence I don't think it's cool - like it's not cool to write a game for GL2/ES1 .. etc
20130329 12:34:32 <sgothel> this is different than .. let's say linux supports old hardware
20130329 12:34:55 <sgothel> here: the hardware will just not be there anymore
20130329 12:35:34 <sgothel> it's like doing the OSX port/work .. < 10% - arrrgh! :)
20130329 12:38:07 <gouessej> A very simple game shouldn't require OpenGL 4.3 with excellent FBOs support
20130329 12:38:52 <sgothel> but reachability would be huge if it would use ES2 .. and may utilize GL3/4 core features (optional)
20130329 12:39:03 <gouessej> I don't want to behave like the rest of the industry. Why Adobe Flash Player requires SSE2 now?
20130329 12:39:19 <gouessej> Ardor3D already supports ES2 :)
20130329 12:39:32 <gouessej> but it is not very well tested
20130329 12:39:33 <gouessej> yet
20130329 12:42:28 <gouessej> ok I have to leave. Bye.
20130329 12:42:35 * gouessej (546051e4@anon) Quit (Quit: Page closed)
20130329 12:42:36 <sgothel> laters
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20130329 13:47:09 <iNeoPhoenix> Hi Sven, I am back on JOGL (I was busy this morning)
20130329 13:47:50 <sgothel> hi Stephane
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20130329 14:45:54 <gouessej> This seems really cool: http://www.eclipsecon.org/2013/sessions/experience-bling-gpu-powered-game-ide
20130329 14:46:11 <gouessej> "A revolutionary new user interface for Eclipse, which uses shader programs to render SWT widgets directly on the GPU"
20130329 14:46:40 * gouessej (546051e4@anon) Quit (Client Quit)
20130329 14:46:58 <sgothel> Our 'dear' friends of the eclipse foundation :)
20130329 14:49:08 <sgothel> 'cool' l33t website - well, looks like good marketing though :)
20130329 14:49:24 <rmk0> yow
20130329 14:49:32 <sgothel> sort of ridiculous :)
20130329 14:49:57 <rmk0> find eclipse quite terrifying
20130329 14:50:02 <sgothel> in the end, if all the higher ends are working well, I don't see the 'eclipse' association :)
20130329 14:50:04 <rmk0> i use it every day and that doesn't reduce the terror at all
20130329 14:50:25 <sgothel> I have to restart every hour at least .. otherwise it cripples my machine
20130329 14:50:33 <rmk0> nasty
20130329 14:50:37 <sgothel> and since I looked into SWT .. well, what can I say :)
20130329 14:51:29 <sgothel> btw the Eclipse Foundation 1st started the legal review - and then completely disappeared .. actually it was about adopting JOGL etc ..
20130329 14:51:38 <sgothel> it's more like politics, IMHO
20130329 14:52:47 <sgothel> converting the javascript jpeg decoder .. what an 'interesting' language - reminds me of my 1st basic stints in .. errr .. 1986 or so :)
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