#jogamp @ irc.freenode.net - 20130413 05:06:17 (UTC)


20130413 05:06:17 -CatOut- Previous @ http://jogamp.org/log/irc/jogamp_20130412050604.html
20130413 05:06:17 -CatOut- This channel is logged @ http://jogamp.org/log/irc/jogamp_20130413050617.html
20130413 07:58:43 * [Mike] (~Mike]@anon) Quit ()
20130413 13:31:47 * DemoscenePassiv (~Lutsche@anon) has joined #jogamp
20130413 21:02:42 * [Mike] (~Mike]@anon) has joined #jogamp
20130413 21:10:06 * void256 (~void@anon) has joined #jogamp
20130413 21:58:22 <sgothel> Hi Dominik, I glanced over your shader code a bit, and it seems that at least a low fractal (16) and one shader per animation (shader switch instead of branches) should work on ES2 .. a bit (low-res)
20130413 21:58:33 <sgothel> KUDOS
20130413 22:00:27 <sgothel> Since I didn't looked to detailed at it .. what are the GLSL >= 1.30 dependencies ? (GL3)
20130413 22:01:06 <sgothel> oh .. movie continues ..will email & chat laters ..
20130413 22:52:36 * ___m___ (~Mike]@anon) has joined #jogamp
20130413 22:55:29 * [Mike] (~Mike]@anon) Quit (Ping timeout: 252 seconds)
20130413 22:55:40 * ___m___ is now known as [Mike]
20130413 23:09:14 * void256 (~void@anon) Quit (Ping timeout: 252 seconds)
20130413 23:36:42 * DemoscenePassiv (~Lutsche@anon) Quit (Ping timeout: 264 seconds)
20130414 05:01:50 * masterzen (~masterzen@anon) Quit (Ping timeout: 256 seconds)
20130414 05:03:45 * masterzen (~masterzen@anon) has joined #jogamp
20130414 05:06:31 -CatOut- Continue @ http://jogamp.org/log/irc/jogamp_20130414050631.html