#jogamp @ irc.freenode.net - 20130419 05:06:39 (UTC)
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20130419 05:07:41 <hharrison> We're getting closer to releasing a first-cut at an animation system in our opensource stuff
20130419 05:08:18 <sgothel> show demo at our siggraph BOF ?
20130419 05:08:37 <hharrison> Actually, that may be possible
20130419 05:08:45 <sgothel> awesome!
20130419 05:08:59 <sgothel> great - looking fwd to see you there
20130419 05:09:12 <hharrison> autocad -> blender (to add rigging/bones) -> jogl2 based animator/simulator
20130419 05:09:27 <sgothel> I posted hotel in bug 661 :)
20130419 05:09:36 <sgothel> sweet
20130419 05:09:59 <sgothel> good that I don't have to show it then - always great when author does it!
20130419 05:10:01 <hharrison> We've at least got the static import pipeline working
20130419 05:10:26 <hharrison> For this part, I just get to take credit for a great team
20130419 05:10:46 <sgothel> but if you cannot make it, pls make a slide or 2 .. (with your names) and teach me how to show it.
20130419 05:10:56 <sgothel> ES2 capable ?
20130419 05:11:20 <sgothel> i.e. mobile version ?
20130419 05:11:39 <hharrison> Hmmm, I will have to check, I believe we chose gl3.2, with fallbacks to 3.0
20130419 05:11:53 <sgothel> but w/o ffp ?
20130419 05:11:58 <hharrison> correct
20130419 05:12:07 <sgothel> just some texture GL3 magics ?
20130419 05:12:34 <sgothel> should not be too hard to swizzle the shader code :)
20130419 05:12:38 <hharrison> specifcally some msaa rendering to do tooltip previews
20130419 05:13:13 <sgothel> .. the month before .. me testing ES3 .. so it might not be too far fetched :)
20130419 05:13:15 <hharrison> so you don't get previews on some cards, but even plain-jane sandybridges do pretty well
20130419 05:13:37 <sgothel> right on
20130419 05:13:51 <hharrison> We've spent a lot of time on the get content into the program problem
20130419 05:14:00 <sgothel> yup, the mesa quirks are worth it :)
20130419 05:14:35 <hharrison> Oh, even integrated intel opengl...on windows...works pretty decently
20130419 05:14:35 <sgothel> oh .. VBO/texture streaming you mean ?
20130419 05:15:25 <hharrison> Can't speak to the exact details, would have to ask just what the feature was that made us choose 3.2
20130419 05:16:27 <sgothel> nice - wish I had the time to check your project .. but now I have to cont. hacking on https://jogamp.org/wiki/index.php/SW_Tracking_Report_Objectives_for_the_release_2.0.2_of_JOGL :|
20130419 05:16:40 <sgothel> so you are doing GLJPanel ?
20130419 05:17:25 <hharrison> NewtCanvasAWT
20130419 05:17:53 <sgothel> ok .. then I earmark to cache the 'backend' in GLJPanel :)
20130419 05:18:13 <sgothel> NewtCanvasAWT is the culprit of CALayer offset ? still ?
20130419 05:18:46 <hharrison> Sorry, the offset problem is a Java3d problem, unrelated to my day to day stuff
20130419 05:18:58 <sgothel> sure, if you can find a proper solution .. would be nice. have to test new 7u21 on OSX, but I guess nothing changed there
20130419 05:19:37 <hharrison> we'll see I suppose
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20130419 05:29:15 <sgothel> Good morning Dominik
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20130419 08:34:25 <hharrison> Pushed out a commit to a 'backend' branch, trying to convince myself it was worth it
20130419 08:34:41 <hharrison> re: access to volatile member from earlier
20130419 08:38:08 <hharrison> goodnight all
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20130419 22:10:56 <sgothel> updating linux-ati node to debian ..
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