#jogamp @ irc.freenode.net - 20130607 05:05:30 (UTC)
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20130607 13:27:36 <sgothel> internet back .. and good day :)
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20130607 13:30:24 <petrs> o/
20130607 13:32:06 <petrs> fbo.attachRenderbuffer(gl, FBObject.Attachment.Type.DEPTH, 24)
20130607 13:32:10 <sgothel> so in the spirit of Unix, I assume all is greatly appreciated and working well - 'no message is a good message' :)
20130607 13:32:21 <sgothel> (the server reloc) ..
20130607 13:32:57 <petrs> texture turns black any idea whats wrong?
20130607 13:33:40 <sgothel> and when you think .. all is awesome, then it hits you hard .. have to validate whether they broke into our servers as well, since somebody broke into Hetzner's robot server (our provider's remote rescue tools ..)
20130607 13:33:57 <sgothel> this was .. err .. a weeks ago, so I dunno .
20130607 13:34:19 <sgothel> at least they tell the people .. hmm
20130607 13:37:24 <sgothel> Hi Petrs .. err .. no, w/o a complete and most tiny example .. I can't tell. Maybe confusion of front/back buffer and swap is the case here ? Since the latter sometimes happens to me :)
20130607 13:51:32 <petrs> sgothel: well look at this https://dl.dropboxusercontent.com/u/38002291/fbo.png fbo tetxure is applied but it doenst have proper depth but when i enable it https://dl.dropboxusercontent.com/u/38002291/fbo1.png this happends so it means whole texture is just black...
20130607 13:51:53 <petrs> fbo.detachAll(gl);
20130607 13:51:53 <petrs> fbo.reset(gl, width, height);
20130607 13:51:53 <petrs> fboTex = fbo.attachTexture2D(gl, 0, false);
20130607 13:51:53 <petrs> fbo.attachRenderbuffer(gl, FBObject.Attachment.Type.DEPTH, 24);
20130607 13:51:53 <petrs> fbo.unbind(gl);
20130607 13:52:22 <sgothel> that fbo cmd list looks fishy ..
20130607 13:53:20 <sgothel> detachAll does what it says, and I doubt that reset will give you back the colorbuffer
20130607 13:53:31 <sgothel> *gives
20130607 13:54:16 <sgothel> in one of your unit tests we do a manual reset and attachment .. I guess the one w/ composing 2 FBOs
20130607 13:54:45 <sgothel> enable the FBObject debug property (look at FBObject source )
20130607 13:54:52 <sgothel> then you see what is going on ..
20130607 13:55:03 <sgothel> i.e. incomplete FBO etc
20130607 13:56:05 <petrs> alright
20130607 14:10:25 <petrs> http://pastebin.com/dkLzK9NB
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20130607 17:03:29 <petrs> sgothel: ok i got it...
20130607 17:03:29 <petrs> fbo.bind(gl);
20130607 17:03:29 <petrs> gl.glClear(GL.GL_COLOR_BUFFER_BIT | GL.GL_DEPTH_BUFFER_BIT);
20130607 17:03:42 <petrs> https://dl.dropboxusercontent.com/u/38002291/fbook.png
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20130607 20:22:39 <sgothel> In the realm of the published obvious (NSA/Prism) .. interesting seminar about STFU delivered to you by on of the [enforced] participants of PRISM :) http://www.youtube.com/watch?feature=player_detailpage&v=6wXkI4t7nuc
20130607 20:28:16 <hharrison> sven: enjoyed the pdf last night, any chance there was a recording of the presentation talk?
20130607 20:29:26 <sgothel> dunno ..
20130607 20:29:57 <sgothel> but after finishing jenkins, I will cont. on quality review .. (already started your URI thing ..)
20130607 20:32:39 <hharrison> I found a second copy of Vector3f in the jogl tree, will get a patch to you soonish
20130607 20:33:29 <sgothel> nice, thx - the other quaternion .. can you merge so I can pull it from you (i.e. to be sure I get the part you reviewed?)
20130607 20:33:41 <sgothel> since it's math .. I am fine w/ authorship
20130607 20:33:51 <hharrison> Also been doing a bit of jvisualvm profiling on our in-house app, will have a few memory temp removal patches for jogl
20130607 20:34:23 <hharrison> I can, or I can just email you the sha1 hash of the tip commit after rechecking
20130607 20:34:30 <sgothel> I was thinking about adding memory instrumentation in unit tests .. since the manual stuff is so irregular
20130607 20:34:41 <sgothel> would be appreciated, thx
20130607 20:34:58 <hharrison> Home in 4-5 hours, will send tonight
20130607 20:35:21 <hharrison> Not so much raw memory use patches, more like excess temporary creation
20130607 20:35:38 <hharrison> I believe that used to be called 'memory burn' in java circles
20130607 20:35:49 <hharrison> (not a huge fan of the term)
20130607 20:35:53 <sgothel> yes .. the 'flying objects' as I like to call it .. we removed lots of 'em a time ago
20130607 20:36:38 <sgothel> was reading the pdf .. since I like to employ an NIO pool to easy native memmap
20130607 20:36:54 <hharrison> That was a surprise to me
20130607 20:37:34 <sgothel> probably will turn out to be a simple unmanaged slice, w/o taking care of free and fragmentation .. since that should be done on the userlevel .. hmm
20130607 20:37:49 <sgothel> surprise ? which one ? :)
20130607 20:38:17 <hharrison> Mostly how well you could make it work (with sufficient care)
20130607 20:38:48 <sgothel> hmm .. I remember the immutables .. was a big gain
20130607 20:39:06 <sgothel> i.e. GLCapabilitiesImmutable
20130607 20:39:20 <sgothel> same for the screen/monitor modes
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20130607 22:13:18 <sgothel> http://labb.zafena.se/?category_name=jogamp n/a ?
20130607 22:13:22 <sgothel> xerxes ?
20130607 22:14:08 <sgothel> http://labb.zafena.se is not reachable from home, nor from jogamp.org .. hmm
20130607 22:45:23 <hharrison> Not reachable from Vancouver FWIW
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