#jogamp @ irc.freenode.net - 20130701 18:19:22 (UTC)
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20130701 18:19:29 * jogamp (~jogamp@anon) has joined #jogamp
20130701 18:19:29 * Topic is 'http://jogamp.org | Hacking 3D Graphics, Multimedia and Processing across Devices'
20130701 18:19:29 * Set by rmk0 on 20130116 23:58:04
20130701 18:19:29 -NickServ- You are now identified for jogamp.
20130701 18:19:52 <sgothel> @Harvey: it's almost like that ? no ?
20130701 18:20:13 <sgothel> maybe:
20130701 18:20:15 <sgothel> 0
20130701 18:20:17 <sgothel> 2 2
20130701 18:20:18 <sgothel> ?
20130701 18:20:29 <sgothel> like that ?
20130701 18:21:27 <sgothel> on the other hand .. tree don't have that pointy top .. but the Christmas tree :)
20130701 18:22:57 <sgothel> right .. or a huge '0' stretched vertically .. yup
20130701 18:23:06 <sgothel> will do in a bit .. good one
20130701 18:26:32 * xranby (~familjen@anon) has joined #jogamp
20130701 18:27:28 <xranby> sgothel: inkscape can export fonts -> curves, thus the svg will then look the same on all systems
20130701 18:27:35 <hharrison> Just larger is what I was thinking
20130701 18:27:37 <xranby> keep the original though
20130701 18:28:10 <xranby> +libgdx ?
20130701 18:28:12 <hharrison> Really bang the 'we released a version' drum
20130701 18:30:57 <hharrison> Perhaps mention Maven as well
20130701 18:31:45 <xranby> alternative jvm support jamvm, cacao, avian ...
20130701 18:31:54 <xranby> hharrison: good one maven is good!
20130701 18:31:57 <xranby> and maven central
20130701 18:32:14 <xranby> gcj
20130701 18:32:46 <xranby> ah alternative languages on the jvm.. -> scala
20130701 18:33:58 <xranby> jruby + jogl
20130701 18:34:18 <xranby> jython + jogl
20130701 18:36:54 <xranby> + scilab
20130701 18:37:37 <xranby> + geogebra
20130701 18:39:46 <xranby> + frog
20130701 18:39:59 <xranby> there is soo much cool stuff
20130701 18:41:18 <xranby> + jReality
20130701 18:43:48 <xranby> + Sweet Home 3D
20130701 18:52:26 <xranby> + UN
20130701 18:55:43 <xranby> + tuer
20130701 18:57:29 <sgothel> back .. reading your writings :)
20130701 18:58:18 <sgothel> guys :) - now we are TALKING :)
20130701 18:58:41 <sgothel> @Xerxes: OK - cool - will fix the font issue!
20130701 18:59:03 <sgothel> emphasize 2.0.2 .. make it pointy ..
20130701 18:59:13 <sgothel> @Harvey: How can I make it bigger ?
20130701 18:59:23 <sgothel> Questions is: What is the printable area ?
20130701 18:59:39 <sgothel> +libgdx ? OK
20130701 19:00:17 <sgothel> +scilab / geogebra / frog jReality : OK
20130701 19:00:21 <sgothel> tuer: nope
20130701 19:00:34 <xranby> epic and endless java binding discussions on jgo
20130701 19:00:46 <sgothel> haha
20130701 19:01:01 <sgothel> +UN: nope .. maybe next year ?
20130701 19:01:35 <sgothel> alternative jvm support jamvm, cacao, avian ./ scala, jruby, jython: OK
20130701 19:02:09 <sgothel> ok .. so another round for me .. kicking off inkscape :)
20130701 19:02:16 <xranby> sgothel: maven!
20130701 19:02:22 <sgothel> right
20130701 19:03:05 <sgothel> (08:59:13 PM) sgothel: @Harvey: How can I make it bigger ?
20130701 19:03:05 <sgothel> (08:59:23 PM) sgothel: Questions is: What is the printable area ?
20130701 19:03:22 <sgothel> this is quite important, i.e. now we have 280x300 mm
20130701 19:03:56 <sgothel> sure, using vectors - however .. the aspect ratio and dpi etc .. quite matters, i.e. is it visible etc
20130701 19:04:29 <xranby> + jzy3d
20130701 19:05:44 <sgothel> @Max: if you guys have a solution .. repo name is jogamp.org on our git scm and github .. or simply see webpage + css :) Thank you!
20130701 19:06:32 <sgothel> I have to reset machine, NV driver went crazy .. slow testing all the fullscreen variations and monitor modes (NV seems to be worst for RandR13 .. hmm)
20130701 19:06:39 <sgothel> back in ~3min.
20130701 19:06:44 * sgothel (~sven@anon) Quit (Quit: Leaving.)
20130701 19:09:41 <xranby> 200 + examples in jogl/joal/jocl-demos project
20130701 19:11:17 * sgothel (~sven@anon) has joined #jogamp
20130701 19:11:17 * ChanServ sets mode +v sgothel
20130701 19:11:23 <sgothel> back ..
20130701 19:12:12 <hharrison> also back
20130701 19:12:13 <xranby> 8000k + unittests each build
20130701 19:12:30 <xranby> for all platforms
20130701 19:12:40 <sgothel> alltogether .. you mean :)
20130701 19:12:48 <hharrison> I meant bigger relative to the other text, I'm sure they'll just fit it to the shirts
20130701 19:12:54 <sgothel> 8 million ? hu ?
20130701 19:13:09 <xranby> https://jogamp.org/chuck/job/jogl/ <- 8000
20130701 19:13:16 <xranby> sorry
20130701 19:13:30 <sgothel> yeah .. so what is the area size and print resolution ?
20130701 19:13:57 <hharrison> Looking through my messages, oddly I don't have the max number in here
20130701 19:14:17 <xranby> https://jogamp.org/chuck/job/gluegen/ <- 1500
20130701 19:14:42 <sgothel> we just took one of my xl shirts .. and went from 'nipple to nipple' - to belly button .. sort of :)
20130701 19:15:36 <sgothel> then Qun things we should have shirts for partner kids of ours .. etc so pls count number + size :)
20130701 19:15:41 <xranby> jovg ... someone tested it?
20130701 19:15:47 * sgothel (~sven@anon) Quit (Client Quit)
20130701 19:16:00 * sgothel (~sven@anon) has joined #jogamp
20130701 19:16:00 * ChanServ sets mode +v sgothel
20130701 19:16:10 <xranby> https://github.com/syntelos/jovg
20130701 19:16:17 <sgothel> not me .. hmm
20130701 19:16:52 <xranby> its a ant gluegen setup
20130701 19:17:07 <xranby> using system installed VG/openvg.h
20130701 19:17:14 <sgothel> hmm .. would be interesting to import the t-shirt :)
20130701 19:21:31 <xranby> sgothel: http://all-free-download.com/free-vector/vector-tshirt-template-inkscape.html
20130701 19:23:32 <sgothel> all nice - still need to know what they can do (blue t-shirt shop)
20130701 19:26:49 <hharrison> I think as long as you're happy with the relative size of everything, it should scale well to whatever area is available
20130701 19:27:17 <sgothel> ok .. will then rescale it a bit to fit in the new items :)
20130701 19:29:08 <sgothel> I really would love to see SVG using our graph backend .. hmm
20130701 19:29:25 <sgothel> so we have a proper 3d GPU migration
20130701 19:29:30 <xranby> icedtea-web icedtea
20130701 19:29:33 <sgothel> but .. well, so many things :)
20130701 19:29:42 <sgothel> whats w/ icedtea ?
20130701 19:30:05 <sgothel> I mean .. we can go a bit broad here :) .. next is my coffee and milk provider :)
20130701 19:30:32 <xranby> sure..i think i have passed my brain storm quota for today ;)
20130701 19:30:33 <sgothel> sure KUDOS to 'em .. but we don't help them ..
20130701 19:31:01 <xranby> right... oh
20130701 19:31:04 <xranby> GLG2D
20130701 19:31:09 <sgothel> all great .. the + was for stuff we help to bring-up .. i.e. using jogamp etc
20130701 19:31:16 <sgothel> right ..
20130701 19:35:14 <hharrison> sgothel: if you ever want an easy to run testcase for the MacOSX canvas placement problems, the vzome author gave me a great little laucher script for his app
20130701 19:36:06 <hharrison> Managed to nail the problem with the initial size, still not quite right on the placement
20130701 19:36:17 <sgothel> sure .. a readme to run such test case would be great (bug entry (?) .. attachment & reference)
20130701 19:39:14 <xranby> I found this twitter update interesting... Adrian Chmielarz @adrianchm : What happened when a man left self-learning AI bots (in Quake 3) for three years. http://i.imgur.com/dx7sVXj.jpg #WorldPeace
20130701 19:39:25 <xranby> the robots stopped kililng each other
20130701 20:03:07 <sgothel> @Xerxes: libGDX is missing on JOGL page as well
20130701 20:05:58 <xranby> sgothel: ok i will prepare a pull request then
20130701 20:24:35 <sgothel> when did maven surface ? before siggraph 2012 ?
20130701 20:30:45 <sgothel> inkscape crashed .. duh!
20130701 20:36:57 <xranby> https://github.com/sgothel/jogl/pull/67
20130701 20:37:33 <sgothel> thx
20130701 20:43:44 <xranby> http://jogamp.org/deployment/maven/sgothel/ 27-Jun-2012
20130701 20:44:28 <sgothel> great ..
20130701 20:59:23 <xranby> sgothel: ther is a lot of non www updates in this commit https://github.com/sgothel/jogl/commit/9201e3af58bcde83520b2996e56660d39432102f
20130701 20:59:28 <xranby> is it intentional?
20130701 20:59:59 <sgothel> autch
20130701 21:00:21 <sgothel> head up: need to reset: SORRY!
20130701 21:00:27 <sgothel> *head up* :)
20130701 21:00:37 <xranby> thumbs up!
20130701 21:10:48 <sgothel> fixed ..
20130701 21:11:02 <sgothel> pls reset as well, in case you pulled ..
20130701 21:11:17 <xranby> thank you!
20130701 21:11:50 <sgothel> I had cola open .. worked on stuff - then did html page .. boom :)
20130701 21:12:16 <xranby> luckily i was adding my stuff to a commit back in time
20130701 21:13:19 <xranby> thus it caused no extra work on my side
20130701 21:18:20 <hharrison> grumble, grumble, stupid Clonable
20130701 21:18:59 <hharrison> Me and the eclipse refactor tool are about to go .clone() hunting inside Java3d
20130701 21:19:36 <hharrison> I just realized why there;s a bunch of Object members in weird places and it mostly has to do with heavy .clone usage in those areas
20130701 21:22:21 <hharrison> also, calling .clone() on an int[]....yay
20130701 21:23:09 <hharrison> I understand it's all because they supported Java1.3 for way longer than they should have, but still annoying
20130701 21:23:54 <sgothel> so cpy-ctor ? or you don't want to deep-clone at all ?
20130701 21:25:35 * monsieur_max (~maxime@anon) Quit (Quit: Leaving.)
20130701 21:28:03 <hharrison> In this particular case, it's .clone() on int[], or Object[], so Arrays.copyOf
20130701 21:28:47 <hharrison> In the other bothersome case, .clone on ArrayList which destroys the type annotations when there already is a copy ctor
20130701 21:30:24 <hharrison> Then, bonus points for whoever wrote this gem (in a class called Bounds)
20130701 21:30:44 <hharrison> public Object clone() { return new Bounds(this); }
20130701 21:31:01 <sgothel> that is .. indeed .. cute :)
20130701 21:31:40 <hharrison> It's because there was so much clone usage, they couldn't be sure they had found all the clone calls I imagine
20130701 21:31:44 <sgothel> satisfying Clonable using a good cpy-ctor .. well
20130701 21:31:52 <sgothel> hehe
20130701 21:32:10 <xranby> that would make the clone immutable ?
20130701 21:32:28 <sgothel> hu ? nope
20130701 21:32:38 <hharrison> Nope, it is just a regular copy ctor, no 'deep' copying at all
20130701 21:32:55 <hharrison> I think they were just worried about breaking API, so left clone around
20130701 21:33:05 <sgothel> our Immutable clone .. well, thats a gem we have :)
20130701 21:34:18 * jk4 (~jk4@anon) Quit (Remote host closed the connection)
20130701 21:35:44 * jk4 (~jk4@anon) has joined #jogamp
20130701 21:41:01 <xranby> good night and good work
20130701 21:41:13 <sgothel> good night Xerxes
20130701 21:41:27 * xranby (~familjen@anon) Quit (Quit: Leaving.)
20130701 21:56:49 * olamedia (~olamedia@anon) has joined #jogamp
20130701 21:58:40 <olamedia> Konnitiha minna
20130701 22:00:48 <olamedia> I continue separating code into modules. https://github.com/olamedia/jogl-postprocessing (the FBO filter chain i did with jogamp example shaders)
20130701 23:30:29 * hharrison (~chatzilla@anon) Quit (Remote host closed the connection)
20130702 01:04:17 <olamedia> Strange bug, probably with my current drivers... both my apps and minecraft flickers until first resize()...
20130702 01:05:31 <olamedia> As a temporary workaround, added automatic -1 +1 resizing after NEWT window added to jframe
20130702 01:05:40 <olamedia> :(
20130702 01:48:43 * [Mike] (~Mike]@anon) Quit ()
20130702 01:59:01 <olamedia> latest ATI drivers... 13.1 :/ with this drivers is possible to run Source games, but minecraft was not flickering with previous drivers
20130702 02:47:58 * [Mike] (~Mike]@anon) has joined #jogamp
20130702 04:14:39 <olamedia> System.setProperty("sun.java2d.opengl", "True"); partially solves the problem
20130702 04:15:55 * [Mike] (~Mike]@anon) Quit (Read error: Connection reset by peer)
20130702 04:16:07 * [Mike] (~Mike]@anon) has joined #jogamp
20130702 05:05:23 -jogamp- Continue @ http://jogamp.org/log/irc/jogamp_20130702050523.html